[ 0.00] ScarletNX - The Legend of Zelda: Tears of the Kingdom [ 0.00] build: ScarletNX codex/nvn-draw-main a3e5701 (clang 23.1.4, Linux x86_64) [ 0.00] system: CachyOS (Linux 7.3.0-4-cachyos), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 31 GB RAM [ 0.00] game: the update of the game in 0100F2C0115B6000, with its settings and saves [ 0.13] fs: ExeFS and RomFS read from the update ~/Kingston 1TB/Games/Yuzu Games/The Legend of Zelda Tears of the Kingdom/The Legend of Zelda Tears of the Kingdom v1.4.2.nsp over the game's dump ~/Kingston 1TB/Games/Yuzu Games/The Legend of Zelda Tears of the Kingdom/Legend of Zelda, The - Tears of the Kingdom (World) (En,Ja,Fr,De,Es,It,Nl,Pt,Zh-Hant,Zh-Hans,Ko,Ru).xci (30966.5 MB mapped) [ 0.13] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.13] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.15] Loaded rtld at 0x8000000 [ 0.27] Loaded main at 0x8007000 [ 0.28] Loaded subsdk0 at 0xbad5000 [ 0.29] Loaded sdk at 0xc142000 [ 0.30] symbols: 26806 functions named [ 0.30] hooks: the module calls the functions of the 544 symbols the hooks name through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16, this runtime's too) [ 0.30] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.30] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.30] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.30] hooks: module sdk, SDK 20.5.6 [ 0.30] hook: memcpy at c6c4aa0 runs hook_memmove [ 0.30] hook: memmove at c6c4ab0 runs hook_memmove [ 0.30] hook: memset at c6c4d70 runs hook_memset [ 0.30] hooks: 3 of the game's functions run the runtime's handlers [ 0.30] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.30] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.30] jit: 4 compile threads, 1 pcs of earlier runs queued [ 0.30] npdm: system resource 24 MB, cores 7, priorities ffffffff0000000 [ 0.30] acc: 1 user, playing as user 1 [ 0.30] time: the time zone is Etc/GMT-2 (UTC+02) [ 0.30] game: 0100f2c0115b6000, version 1.4.2 [ 0.31] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.31] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.31] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.32] pl: the Korean stand-in answers for the console font's private-use characters [ 0.32] pl: the extended stand-in answers for the console font's private-use characters [ 0.32] RomFS: the update's over the game's dump, read in place (16262.7 MB) [ 0.32] game: played with Update 1.4.2 [ 0.41] input: no SDL joysticks detected [ 0.41] input: /dev has 1 uhid node(s); /dev/input has 25 event and 0 joystick node(s) [ 0.43] video: SDL 3.4.18 on wayland [ 0.63] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 0.63] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 0.63] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes (not used yet) [ 0.63] vulkan: graphics descriptor buffers supported, disabled [ 0.75] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding) [ 0.75] vulkan: the driver that runs: NVIDIA, 615.78.08 (driver ID 4) [ 0.75] vulkan: NVIDIA GeForce RTX 3060 Ti, Vulkan 1.4.351, driver 99d38200, graphics queue family 0, compute 2 (separate family) [ 0.75] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 0.76] vulkan: swapchain 1280x720, 3 images, presents timed and held until they are due, fifo [ 1.54] vulkan: pipeline cache loaded (886300 KB) [ 1.56] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 1.56] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 1.56] renderer: Vulkan [ 1.56] vulkan: ~/.cache/scarletnx/recompiled/0100F2C0115B6000/shader_cache/0100F2C0115B6000_0100F2C0115B6800v655360.vkshipped is of another build, GPU or driver: started over [ 1.57] vulkan: ~/.cache/scarletnx/recompiled/0100F2C0115B6000/shader_cache/0100F2C0115B6000_0100F2C0115B6800v655360.vkshaders is of another build or driver: its shaders are translated again and its pipelines made again [ 2.35] vulkan: 2167 shaders and 2846 pipelines of earlier runs loaded from ~/.cache/scarletnx/recompiled/0100F2C0115B6000/shader_cache/0100F2C0115B6000_0100F2C0115B6800v655360.vkshaders in 789 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~/.cache/scarletnx/recompiled/0100F2C0115B6000/shader_cache/0100F2C0115B6000_0100F2C0115B6800v655360.vkshipped [ 2.40] vulkan: the on-screen controls' atlas is 1024x1776 [ 2.52] vulkan: main.data: 40 shaders found [ 2.52] vulkan: main.data: 11 vertex, 29 fragment [ 2.58] vulkan: TextureShader.bnsh: 2 shaders found [ 2.58] vulkan: TextureShader.bnsh: 1 vertex, 1 fragment [ 2.61] vulkan: vertex bd8ff6bed4bee99a not translated: a jump table in a constant buffer [ 2.61] vulkan: vertex 235644f83d85e639 not translated: a jump table in a constant buffer [ 2.61] vulkan: vertex a0a971098feebde0 not translated: a jump table in a constant buffer [ 2.61] vulkan: vertex a8775c6afc014a18 not translated: a jump table in a constant buffer [ 2.61] vulkan: vertex 883f73f4c0ecedab not translated: a jump table in a constant buffer [ 2.61] vulkan: main.data: 35 new, 5 for later [ 2.61] vulkan: main.data: 35 translated, 0 already translated, 0 left out, 5 failed [ 2.61] vulkan: TextureShader.bnsh: 2 new [ 2.61] vulkan: TextureShader.bnsh: 2 translated, 0 already translated, 0 left out, 0 failed [ 2.61] vulkan: 42 shaders found: 37 new, 5 for later [ 2.61] vulkan: 42 programs: 37 translated, 0 already translated, 0 left out, 5 failed [ 2.62] vulkan: the game's own shaders: 37 translated new, 37 in ~/.cache/scarletnx/recompiled/0100F2C0115B6000/shader_cache/0100F2C0115B6000_0100F2C0115B6800v655360.vkshipped, in 267 ms [ 3.00] prepare: 1440 ms before the game started (37 shaders translated from its files, 2846 of 2846 pipelines of earlier runs made), shown in Default's look [ 3.00] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 3.00] kernel: core 0 runs on host CPUs 0 3 6 9 [ 3.00] vulkan: swapchain 1920x1004, 3 images, presents timed and held until they are due, fifo [ 3.06] kernel: core 2 runs on host CPUs 2 5 8 11 [ 3.07] heap: 2106 MB requested (result 0) [ 3.43] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 19 items in all from its code [ 3.43] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 3.43] nvn: device 11031a1020 initialized, flags 0 [ 3.43] nvn: window origin upper left [ 3.43] nvn: depth mode near = -w [ 3.43] nvn: sampler pool 11031a41d8: 4096 descriptors at GPU 400000000 [ 3.43] nvn: texture pool 11031a41b8: 33068 descriptors at GPU 400020000 [ 3.43] nvn: queue 11033d5020 initialized (replay 1) [ 3.43] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 3.43] nvn: window 11044b81c0: 2 textures, first 1920x1080 format 0x25, present interval 1 [ 3.43] kernel: core 1 runs on host CPUs 1 4 7 10 [ 3.84] nvn: virtual pool 11225118e0 (6f00000 bytes at GPU 408480000): 1 requests mapped [ 3.84] nvn: virtual pool 1122511a78 (6f00000 bytes at GPU 40f380000): 1 requests mapped [ 3.84] nvn: virtual pool 1122511c10 (6f00000 bytes at GPU 416280000): 1 requests mapped [ 3.84] nvn: virtual pool 1122511da8 (6f00000 bytes at GPU 41d180000): 1 requests mapped [ 3.84] nvn: virtual pool 1122511f40 (6f00000 bytes at GPU 424080000): 1 requests mapped [ 3.84] nvn: virtual pool 11225120d8 (6f00000 bytes at GPU 42af80000): 1 requests mapped [ 3.84] nvn: virtual pool 1122512270 (6f00000 bytes at GPU 431e80000): 1 requests mapped [ 3.84] nvn: virtual pool 1122512408 (6f00000 bytes at GPU 438d80000): 1 requests mapped [ 3.84] nvn: virtual pool 11225125a0 (6f00000 bytes at GPU 43fc80000): 1 requests mapped [ 3.84] nvn: virtual pool 1122512738 (6f00000 bytes at GPU 446b80000): 1 requests mapped [ 3.84] nvn: virtual pool 11225128d0 (6f00000 bytes at GPU 44da80000): 1 requests mapped [ 3.84] nvn: virtual pool 1122512a68 (6f00000 bytes at GPU 454980000): 1 requests mapped [ 3.84] nvn: virtual pool 1122512c00 (6f00000 bytes at GPU 45b880000): 1 requests mapped [ 3.84] nvn: virtual pool 1122512d98 (6f00000 bytes at GPU 462780000): 1 requests mapped [ 3.84] nvn: virtual pool 1122512f30 (6f00000 bytes at GPU 469680000): 1 requests mapped [ 3.84] nvn: virtual pool 11225130c8 (6f00000 bytes at GPU 470580000): 1 requests mapped [ 3.85] nvn: the first texture of format 0x26 (target 1, 4x4) [ 3.85] nvn: the first texture of format 0xa (target 1, 4x4) [ 3.86] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 4.29] nvn: the first texture of format 0x1 (target 1, 2048x4096) [ 4.54] audren: the first update, revision REV15 [ 4.57] audio: SDL pipewire output opened on HyperX Cloud III Wireless Digital Stereo (IEC958) (48000 Hz, 2 channels, signed 16-bit PCM) [ 4.57] audio: queued 960 bytes of guest PCM [ 4.67] showcase: off [ 5.11] nvn: the first texture of format 0x49 (target 1, 5120x5120) [ 5.12] nvn: the first texture of format 0x83 (target 1, 256x256) [ 5.13] nvn: the first texture of format 0x86 (target 1, 256x256) [ 5.13] nvn: the first texture of format 0x7f (target 1, 256x256) [ 5.13] nvn: the first texture of format 0x82 (target 1, 256x256) [ 5.13] nvn: the first texture of format 0x84 (target 1, 64x256) [ 5.13] nvn: the first texture of format 0x85 (target 1, 128x128) [ 5.14] nvn: the first texture of format 0x44 (target 1, 2000x1600) [ 5.16] nvn: the first texture of format 0x6 (target 1, 1000x800) [ 5.21] nvn: the first texture of format 0x80 (target 1, 160x140) [ 5.21] nvn: the first texture of format 0x48 (target 1, 512x512) [ 5.22] nvn: the first texture of format 0xd (target 1, 1000x800) [ 5.24] nvn: the first texture of format 0x5 (target 1, 320x64) [ 5.27] nvn: the first texture of format 0x8e (target 4, 1024x1024) [ 5.27] nvn: the first texture of format 0x4b (target 1, 256x256) [ 5.29] nvn: the first texture of format 0x46 (target 1, 342x342) [ 5.29] nvn: the first texture of format 0x4c (target 1, 342x342) [ 5.39] nvn: the first texture of format 0x87 (target 1, 200x200) [ 5.41] nvn: the first texture of format 0x29 (target 1, 8x13) [ 5.43] nvn: the first texture of format 0x42 (target 1, 56x105) [ 5.48] nvn: the first texture of format 0x38 (target 1, 32x32) [ 5.62] nvn: the first texture of format 0x3f (target 1, 16x16) [ 5.62] nvn: the first texture of format 0x11 (target 1, 256x1) [ 5.62] nvn: the first texture of format 0x2e (target 1, 1x1) [ 5.63] nvn: the first texture of format 0xb (target 0, 1x1) [ 5.64] nvn: the first texture of format 0x32 (target 1, 192x192) [ 5.64] nvn: the first texture of format 0x12 (target 1, 500x400) [ 5.64] nvn: the first texture of format 0x2a (target 1, 4x4) [ 5.64] nvn: the first texture of format 0x88 (target 4, 64x64) [ 5.65] nvn: the first texture of format 0x8c (target 4, 64x64) [ 5.66] nvn: the first texture of format 0x79 (target 1, 256x256) [ 5.98] nvn: present interval 2 [ 6.02] nvn: window crop 0,0 1280x720 [ 6.02] nvn: first present, texture 0 of window 11044b81c0 [ 6.02] vulkan: write tracking on (caches skip unchanged memory) [ 6.03] vulkan: swapchain 1920x1004, 3 images, sRGB, presents timed and held until they are due, fifo [ 6.04] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory [ 6.13] nvn: the first texture of format 0x3d (target 1, 1280x720) [ 6.13] vulkan: 1 frames not shown, the display had every swapchain image [ 6.16] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 7.07] vulkan: 600 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1200 descriptor sets written, 0 reused; 0 draws kept the last one's shaders and pipeline (0 checked) [ 7.07] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 3 render targets made, 0 texture uploads (0 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 7.07] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 7.07] vulkan: memory used and budgeted: heap 0 144 of 6374 MB (84 ours), heap 1 81 of 24008 MB (64 ours) [ 7.07] vulkan: caches: 3 render targets (20 MB, 0 parked), 0 textures (0 MB), 3 buffers (0 MB); 127 of 6374 MB in use as they count it, 0 MB freed for the budget so far [ 7.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 7.07] vulkan: 1200 rendering passes, 0 clear commands, 600 attachments cleared and 0 left undefined by their load op [ 7.07] vulkan: 600 passes (50%) ended at renderer.c:211 [ 7.07] vulkan: 600 passes (50%) ended at renderer.c:675 [ 7.07] vulkan: GPU-owned guest memory landed for the CPU 7 times, render targets written back for an engine 0 times [ 7.89] vulkan: 601 frames not shown, the display had every swapchain image [ 8.00] perf: 190.6 frames a second over 5.0 s (953 shown in all) [ 8.07] vulkan: 1 draws skipped while their pipelines were made (async_pipelines) [ 8.58] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 8.75] vulkan: 1670 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3340 descriptor sets written, 0 reused; 235 draws kept the last one's shaders and pipeline (0 checked) [ 8.75] vulkan: 0 shaders translated (0 ms), 1 pipelines made (1 from the cache, 0 ms making, 0 ms waited for), 3 render targets made, 0 texture uploads (0 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [ 8.75] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 8.75] vulkan: memory used and budgeted: heap 0 144 of 6374 MB (84 ours), heap 1 81 of 24008 MB (64 ours) [ 8.75] vulkan: caches: 3 render targets (20 MB, 0 parked), 0 textures (0 MB), 13 buffers (0 MB); 128 of 6374 MB in use as they count it, 0 MB freed for the budget so far [ 8.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 8.75] vulkan: 2635 rendering passes, 0 clear commands, 1200 attachments cleared and 0 left undefined by their load op [ 8.75] vulkan: 600 passes (42%) ended at renderer.c:211 [ 8.75] vulkan: 600 passes (42%) ended at renderer.c:675 [ 8.75] vulkan: 233 passes (16%) ended at cmd.c:531 [ 8.75] vulkan: 2 passes (0%) ended at buffer.c:2129 [ 8.75] vulkan: GPU-owned guest memory landed for the CPU 7 times, render targets written back for an engine 0 times [ 9.78] vulkan: display: 597 frame intervals of 6.23 ms (deviation 1.55 ms, 1st to 99th percentile 5.58 to 12.25 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (1.2 to 12.9), on to the display in 15.9 ms (5.4 to 18.0), 23.4 ms in all (12.4 to 23.8) [ 9.78] vulkan: display: 1090 frames not shown (no image free), 0 held for a later refresh than their period's [ 10.01] nvn: 1800 presents, 1801 submissions [ 10.01] vulkan: 3470 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6940 descriptor sets written, 0 reused; 835 draws kept the last one's shaders and pipeline (0 checked) [ 10.01] vulkan: 0 shaders translated (0 ms), 1 pipelines made (1 from the cache, 0 ms making, 0 ms waited for), 3 render targets made, 0 texture uploads (0 MB); 0 frames over 50 ms in the last 600, the slowest 6 ms [ 10.01] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 10.01] vulkan: memory used and budgeted: heap 0 144 of 6374 MB (84 ours), heap 1 81 of 24008 MB (64 ours) [ 10.01] vulkan: caches: 3 render targets (20 MB, 0 parked), 0 textures (0 MB), 13 buffers (0 MB); 128 of 6374 MB in use as they count it, 0 MB freed for the budget so far [ 10.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 10.01] vulkan: 4421 rendering passes, 0 clear commands, 1800 attachments cleared and 0 left undefined by their load op [ 10.01] vulkan: 600 passes (34%) ended at renderer.c:211 [ 10.01] vulkan: 600 passes (34%) ended at renderer.c:675 [ 10.01] vulkan: 586 passes (33%) ended at cmd.c:531 [ 10.01] vulkan: GPU-owned guest memory landed for the CPU 7 times, render targets written back for an engine 0 times [ 10.14] vulkan: 1201 frames not shown, the display had every swapchain image [ 10.88] nvn: the first texture of format 0x34 (target 1, 1280x720) [ 10.88] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 10.90] vulkan: a 1024x1024x121 image of 650 MiB, bound in 3 pieces [ 10.92] vulkan: compute 0a730e4e01931cc1 ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 10.92] vulkan: compute df23c10c71d71afa ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 11.06] vulkan: compute bb6643b3c059756a ready: block 32x1x1, 1 global buffers, 0 textures, 0 images [ 11.16] nvn: a storage buffer of shader stage 2, whose table nobody measured [ 11.17] vulkan: compute d4b6e9c41c1e67ad ready: block 32x1x1, 2 global buffers, 0 textures, 0 images [ 11.17] vulkan: compute e38643790cc90b27 ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 11.17] vulkan: 120x67 texture reads the 128x67 render target at 505a20000: only that region is used [ 11.17] vulkan: 120x67 texture reads the 128x67 render target at 418380000: only that region is used [ 11.17] vulkan: compute c9dc68e1e300a3e8 ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 11.17] vulkan: compute d6e49f17a3522647 ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 11.17] vulkan: the 160x90 render target at 418370000 in format d5 takes the pixels of the one in format de [ 11.18] vulkan: 500x400 texture reads the 512x400 render target at 505a60000: only that region is used [ 11.18] vulkan: compute 729d1640b0eb5257 ready: block 8x8x1, 1 global buffers, 1 textures, 0 images [ 11.18] vulkan: 40x22 texture reads the 48x22 render target at 416650000: only that region is used [ 11.18] vulkan: 20x11 texture reads the 32x11 render target at 416650000: only that region is used [ 11.18] vulkan: compute fdf0fc0478a9dd88 ready: block 16x16x1, 1 global buffers, 1 textures, 0 images [ 11.18] vulkan: compute 15ad08c662095e58 ready: block 1x1x1, 1 global buffers, 2 textures, 0 images [ 11.18] vulkan: a 309 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 981 render targets made, 103 texture uploads (285603 KB), 0 ms in finishes [ 11.19] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 11.22] vulkan: the 320x180 render target at 418380000 in format e5 takes the pixels of the one in format d5 [ 11.22] vulkan: the 160x90 render target at 418370000 in format de takes the pixels of the one in format d5 [ 11.22] vulkan: the 160x90 render target at 418370000 in format d5 takes the pixels of the one in format de [ 11.26] vulkan: 120x67 texture reads the 128x67 render target at 4186e0000: only that region is used [ 11.26] vulkan: the 160x90 render target at 4186d0000 in format d5 takes the pixels of the one in format de [ 11.27] nvn: present interval 3 [ 11.27] vulkan: the 320x180 render target at 4186e0000 in format e5 takes the pixels of the one in format d5 [ 11.27] vulkan: the 160x90 render target at 4186d0000 in format de takes the pixels of the one in format d5 [ 11.27] vulkan: the 160x90 render target at 4186d0000 in format d5 takes the pixels of the one in format de [ 11.27] vulkan: the 320x180 render target at 4186e0000 in format e5 takes the pixels of the one in format d5 [ 11.27] vulkan: the 160x90 render target at 4186d0000 in format de takes the pixels of the one in format d5 [ 11.36] vulkan: compute 4ee1695b3d355b1a ready: block 32x1x1, 12 global buffers, 1 textures, 0 images [ 11.37] vulkan: 120x67 texture reads the 128x67 render target at 4186b0000: only that region is used [ 11.37] vulkan: 1x1 texture reads the 8x1 render target at 504461d00: only that region is used [ 11.39] nvn: present interval 2 [ 11.39] vulkan: compute 3edc728d9fdb235a ready: block 32x1x1, 1 global buffers, 1 textures, 0 images [ 11.57] vulkan: 120x67 texture reads the 128x67 render target at 4183a0000: only that region is used [ 11.58] vulkan: 120x75 texture reads the 128x75 render target at 416350000: only that region is used [ 12.49] vulkan: 50630 draws, 0 skipped; 2818 dispatches in 455 batches (15 ms waiting), 0 skipped; 4 finishes (2 ms); 4238 reads past queued releases (0 samples counts written on the GPU); 81156 descriptor sets written, 20104 reused; 17083 draws kept the last one's shaders and pipeline (0 checked) [ 12.49] vulkan: 0 shaders translated (0 ms), 11 pipelines made (11 from the cache, 2 ms making, 0 ms waited for), 1159 render targets made, 212 texture uploads (321 MB); 1 frames over 50 ms in the last 600, the slowest 309 ms [ 12.49] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 12.49] vulkan: memory used and budgeted: heap 0 1554 of 6385 MB (1493 ours), heap 1 465 of 24008 MB (448 ours) [ 12.49] vulkan: caches: 1104 render targets (109 MB, 49 parked), 212 textures (933 MB), 1625 buffers (29 MB); 1267 of 6385 MB in use as they count it, 0 MB freed for the budget so far [ 12.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 2591 through a copy [ 12.49] vulkan: 35679 rendering passes, 0 clear commands, 9977 attachments cleared and 0 left undefined by their load op [ 12.49] vulkan: 17846 passes (57%) ended at renderer.c:211 [ 12.49] vulkan: 4750 passes (15%) ended at surface.c:160 [ 12.49] vulkan: 4194 passes (13%) ended at render.c:198 [ 12.49] vulkan: 876 passes (3%) ended at buffer.c:2129 [ 12.49] vulkan: 808 passes (3%) ended at texture.c:1262 [ 12.49] vulkan: 744 passes (2%) ended at cmd.c:531 [ 12.49] vulkan: 600 passes (2%) ended at renderer.c:675 [ 12.49] vulkan: 426 passes (1%) ended at surface.c:593 [ 12.49] vulkan: GPU-owned guest memory landed for the CPU 258 times, render targets written back for an engine 0 times [ 13.02] perf: 303.4 frames a second over 5.0 s (2475 shown in all) [ 14.12] FPS limit: the game's pace [ 14.18] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 14.68] am: library applet 0xc (mode 0) closed right away [ 14.68] [undeclared] nn::am::service::ILibraryAppletAccessor cmd 90 -> ok [ 15.19] vulkan: display: 597 frame intervals of 8.99 ms (deviation 13.96 ms, 1st to 99th percentile 5.87 to 41.34 ms), 66 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (1.3 to 27.0), on to the display in 7.1 ms (1.3 to 17.3), 17.1 ms in all (7.0 to 29.4) [ 15.19] vulkan: display: 369 frames not shown (no image free), 0 held for a later refresh than their period's [ 16.08] am: library applet 0xc (mode 0) closed right away [ 16.81] am: library applet 0xc (mode 0) closed right away [ 17.25] am: library applet 0xc (mode 0) closed right away [ 18.02] perf: 54.8 frames a second over 5.0 s (2749 shown in all) [ 18.70] FPS limit: off [ 18.77] vulkan: texture 0 of stage 4 (header format 21) has no float view of its float surface: it reads zeros [ 18.86] nvn: the first texture of format 0x3c (target 1, 210x210) [ 19.24] vulkan: 145579 draws, 0 skipped; 7640 dispatches in 1273 batches (38 ms waiting), 0 skipped; 12 finishes (3 ms); 10710 reads past queued releases (0 samples counts written on the GPU); 225260 descriptor sets written, 65898 reused; 47267 draws kept the last one's shaders and pipeline (0 checked) [ 19.24] vulkan: 1 shaders translated (0 ms), 24 pipelines made (23 from the cache, 220 ms making, 0 ms waited for), 1184 render targets made, 274 texture uploads (366 MB); 1 frames over 50 ms in the last 600, the slowest 52 ms [ 19.24] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 19.24] vulkan: memory used and budgeted: heap 0 1582 of 6366 MB (1518 ours), heap 1 145 of 24008 MB (128 ours) [ 19.24] vulkan: caches: 1049 render targets (121 MB, 18 parked), 265 textures (962 MB), 2669 buffers (30 MB); 1345 of 6366 MB in use as they count it, 0 MB freed for the budget so far [ 19.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6731 through a copy [ 19.24] vulkan: 90624 rendering passes, 0 clear commands, 23911 attachments cleared and 0 left undefined by their load op [ 19.24] vulkan: 33964 passes (62%) ended at renderer.c:211 [ 19.24] vulkan: 8889 passes (16%) ended at surface.c:160 [ 19.24] vulkan: 6908 passes (13%) ended at render.c:198 [ 19.24] vulkan: 1339 passes (2%) ended at texture.c:1262 [ 19.24] vulkan: 1071 passes (2%) ended at buffer.c:2129 [ 19.24] vulkan: 730 passes (1%) ended at cmd.c:531 [ 19.24] vulkan: 600 passes (1%) ended at renderer.c:675 [ 19.24] vulkan: 528 passes (1%) ended at buffer.c:777 [ 19.24] vulkan: GPU-owned guest memory landed for the CPU 574 times, render targets written back for an engine 0 times [ 20.03] vulkan: 1801 frames not shown, the display had every swapchain image [ 20.22] nvn: the first texture of format 0x8d (target 4, 128x128) [ 20.95] nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory [ 21.17] nvn: 3600 presents, 3601 submissions [ 21.17] vulkan: 173288 draws, 0 skipped; 7640 dispatches in 1273 batches (38 ms waiting), 0 skipped; 12 finishes (3 ms); 10710 reads past queued releases (0 samples counts written on the GPU); 279989 descriptor sets written, 66587 reused; 57533 draws kept the last one's shaders and pipeline (0 checked) [ 21.17] vulkan: 1 shaders translated (0 ms), 26 pipelines made (25 from the cache, 220 ms making, 0 ms waited for), 1196 render targets made, 277 texture uploads (382 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 21.17] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 21.17] vulkan: memory used and budgeted: heap 0 1582 of 6367 MB (1518 ours), heap 1 145 of 24008 MB (128 ours) [ 21.17] vulkan: caches: 1048 render targets (121 MB, 15 parked), 266 textures (962 MB), 2778 buffers (31 MB); 1362 of 6367 MB in use as they count it, 0 MB freed for the budget so far [ 21.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6731 through a copy [ 21.17] vulkan: 93042 rendering passes, 0 clear commands, 24538 attachments cleared and 0 left undefined by their load op [ 21.17] vulkan: 627 passes (26%) ended at renderer.c:211 [ 21.17] vulkan: 599 passes (25%) ended at renderer.c:675 [ 21.17] vulkan: 588 passes (24%) ended at cmd.c:531 [ 21.17] vulkan: 570 passes (24%) ended at buffer.c:2129 [ 21.17] vulkan: 21 passes (1%) ended at surface.c:160 [ 21.17] vulkan: 5 passes (0%) ended at render.c:198 [ 21.17] vulkan: 4 passes (0%) ended at surface.c:593 [ 21.17] vulkan: 3 passes (0%) ended at texture.c:383 [ 21.17] vulkan: GPU-owned guest memory landed for the CPU 723 times, render targets written back for an engine 0 times [ 21.85] vulkan: display: 596 frame intervals of 11.10 ms (deviation 10.58 ms, 1st to 99th percentile 5.63 to 40.72 ms), 116 held for other than 1 refresh; the game's frames went from release to present in 4.0 ms (0.8 to 12.5), on to the display in 13.0 ms (1.3 to 17.9), 17.0 ms in all (2.6 to 24.9) [ 21.85] vulkan: display: 474 frames not shown (no image free), 0 held for a later refresh than their period's [ 22.92] nvn: the first texture of format 0x3b (target 1, 320x320) [ 23.03] perf: 243.6 frames a second over 5.0 s (3971 shown in all) [ 23.09] nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory [ 23.34] nvn: the first texture of format 0x7e (target 1, 256x256) [ 23.96] vulkan: 200868 draws, 0 skipped; 7640 dispatches in 1273 batches (38 ms waiting), 0 skipped; 12 finishes (3 ms); 10710 reads past queued releases (0 samples counts written on the GPU); 334549 descriptor sets written, 67187 reused; 67733 draws kept the last one's shaders and pipeline (0 checked) [ 23.96] vulkan: 1 shaders translated (0 ms), 26 pipelines made (25 from the cache, 220 ms making, 0 ms waited for), 1196 render targets made, 277 texture uploads (382 MB); 0 frames over 50 ms in the last 600, the slowest 12 ms [ 23.96] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 23.96] vulkan: memory used and budgeted: heap 0 1550 of 6369 MB (1486 ours), heap 1 145 of 24008 MB (128 ours) [ 23.96] vulkan: caches: 1048 render targets (121 MB, 15 parked), 266 textures (962 MB), 2784 buffers (32 MB); 1371 of 6369 MB in use as they count it, 0 MB freed for the budget so far [ 23.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6731 through a copy [ 23.96] vulkan: 95296 rendering passes, 0 clear commands, 25138 attachments cleared and 0 left undefined by their load op [ 23.96] vulkan: 600 passes (27%) ended at renderer.c:211 [ 23.96] vulkan: 600 passes (27%) ended at renderer.c:675 [ 23.96] vulkan: 594 passes (26%) ended at cmd.c:531 [ 23.96] vulkan: 460 passes (20%) ended at buffer.c:2129 [ 23.96] vulkan: GPU-owned guest memory landed for the CPU 805 times, render targets written back for an engine 0 times [ 25.71] vulkan: display: 596 frame intervals of 6.31 ms (deviation 1.48 ms, 1st to 99th percentile 5.87 to 12.29 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (2.4 to 16.9), on to the display in 14.3 ms (7.0 to 18.0), 19.6 ms in all (14.0 to 26.7) [ 25.71] vulkan: display: 304 frames not shown (no image free), 0 held for a later refresh than their period's [ 26.36] nvn: 16384 KiB of the runtime's memory carry command records past the game's command memory [ 26.40] vulkan: 228448 draws, 0 skipped; 7640 dispatches in 1273 batches (38 ms waiting), 0 skipped; 12 finishes (3 ms); 10710 reads past queued releases (0 samples counts written on the GPU); 389109 descriptor sets written, 67787 reused; 77933 draws kept the last one's shaders and pipeline (0 checked) [ 26.40] vulkan: 1 shaders translated (0 ms), 26 pipelines made (25 from the cache, 220 ms making, 0 ms waited for), 1196 render targets made, 277 texture uploads (382 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [ 26.40] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 26.40] vulkan: memory used and budgeted: heap 0 1550 of 6369 MB (1486 ours), heap 1 145 of 24008 MB (128 ours) [ 26.40] vulkan: caches: 1048 render targets (121 MB, 15 parked), 266 textures (962 MB), 2784 buffers (32 MB); 1398 of 6369 MB in use as they count it, 0 MB freed for the budget so far [ 26.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6731 through a copy [ 26.40] vulkan: 97557 rendering passes, 0 clear commands, 25738 attachments cleared and 0 left undefined by their load op [ 26.40] vulkan: 601 passes (27%) ended at cmd.c:531 [ 26.40] vulkan: 600 passes (27%) ended at renderer.c:211 [ 26.40] vulkan: 600 passes (27%) ended at renderer.c:675 [ 26.40] vulkan: 460 passes (20%) ended at buffer.c:2129 [ 26.40] vulkan: GPU-owned guest memory landed for the CPU 825 times, render targets written back for an engine 0 times [ 27.71] vulkan: a 247 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 72 render targets made, 16 texture uploads (2976 KB), 0 ms in finishes [ 27.80] vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries [ 27.80] vulkan: occlusion-tested draws are predicated on the GPU (conditional rendering) [ 27.84] vulkan: a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 102 render targets made, 317 texture uploads (85847 KB), 0 ms in finishes [ 28.00] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 100 render targets made, 23 texture uploads (8764 KB), 0 ms in finishes [ 28.05] perf: 219.7 frames a second over 5.0 s (5073 shown in all) [ 28.06] vulkan: texture 5 of stage 4 (header format 1d) has no float view of its float surface: it reads zeros [ 28.06] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 100 render targets made, 191 texture uploads (37894 KB), 0 ms in finishes [ 28.10] vulkan: texture 5 of stage 4 (header format 1d) has no float view of its float surface: it reads zeros [ 28.13] vulkan: texture 5 of stage 4 (header format 1d) has no float view of its float surface: it reads zeros [ 28.21] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 72 render targets made, 159 texture uploads (20247 KB), 16 ms in finishes [ 31.95] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (263 KB), 0 ms in finishes [ 32.02] nvn: 32768 KiB of the runtime's memory carry command records past the game's command memory [ 32.10] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (263 KB), 0 ms in finishes [ 33.05] perf: 36.2 frames a second over 5.0 s (5254 shown in all) [ 36.44] vulkan: display: 593 frame intervals of 17.46 ms (deviation 16.10 ms, 1st to 99th percentile 5.89 to 48.80 ms), 309 held for other than 1 refresh; the game's frames went from release to present in 27.1 ms (2.8 to 79.7), on to the display in 15.9 ms (6.8 to 24.9), 43.1 ms in all (18.1 to 99.9) [ 36.44] vulkan: display: 126 frames not shown (no image free), 0 held for a later refresh than their period's [ 36.60] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (3037 KB), 0 ms in finishes [ 36.70] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (398 KB), 0 ms in finishes [ 36.80] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 15 texture uploads (1729 KB), 0 ms in finishes [ 36.85] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (1237 KB), 0 ms in finishes [ 36.91] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (955 KB), 0 ms in finishes [ 37.01] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (720 KB), 0 ms in finishes [ 37.11] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 25 texture uploads (4896 KB), 0 ms in finishes [ 37.16] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (4 KB), 0 ms in finishes [ 37.20] nvn: 5400 presents, 5401 submissions [ 37.23] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (4 KB), 0 ms in finishes [ 37.23] vulkan: 1333686 draws, 0 skipped; 17185 dispatches in 2612 batches (44 ms waiting), 0 skipped; 220 finishes (161 ms); 20564 reads past queued releases (0 samples counts written on the GPU); 1640940 descriptor sets written, 1026432 reused; 955447 draws kept the last one's shaders and pipeline (0 checked) [ 37.23] vulkan: 6 shaders translated (2 ms), 43 pipelines made (39 from the cache, 534 ms making, 0 ms waited for), 3306 render targets made, 2271 texture uploads (819 MB); 16 frames over 50 ms in the last 600, the slowest 247 ms [ 37.23] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 37.23] vulkan: memory used and budgeted: heap 0 2268 of 6344 MB (2199 ours), heap 1 273 of 24008 MB (256 ours) [ 37.23] vulkan: caches: 2879 render targets (220 MB, 38 parked), 2021 textures (1431 MB), 17348 buffers (80 MB); 2033 of 6344 MB in use as they count it, 0 MB freed for the budget so far [ 37.23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 139644 through a copy [ 37.23] vulkan: 256435 rendering passes, 0 clear commands, 44061 attachments cleared and 0 left undefined by their load op [ 37.23] vulkan: 68317 passes (43%) ended at surface.c:160 [ 37.23] vulkan: 38633 passes (24%) ended at renderer.c:211 [ 37.23] vulkan: 19404 passes (12%) ended at buffer.c:2129 [ 37.23] vulkan: 12121 passes (8%) ended at render.c:198 [ 37.23] vulkan: 6155 passes (4%) ended at query.c:244 [ 37.23] vulkan: 4671 passes (3%) ended at cmd.c:531 [ 37.23] vulkan: 2352 passes (1%) ended at buffer.c:1109 [ 37.23] vulkan: 2160 passes (1%) ended at texture.c:1262 [ 37.23] vulkan: GPU-owned guest memory landed for the CPU 1863 times, render targets written back for an engine 0 times [ 37.28] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (466 KB), 0 ms in finishes [ 37.34] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (1432 KB), 0 ms in finishes [ 37.39] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (1866 KB), 0 ms in finishes [ 37.45] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 37.56] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (423 KB), 0 ms in finishes [ 37.61] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 37.67] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8192 KB), 0 ms in finishes [ 37.78] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 37.83] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 37.89] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 38.05] perf: 32.4 frames a second over 5.0 s (5416 shown in all) [ 38.84] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 39 render targets made, 18 texture uploads (9299 KB), 0 ms in finishes [ 38.90] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 14 texture uploads (3732 KB), 0 ms in finishes [ 38.95] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 39.01] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (573 KB), 0 ms in finishes [ 39.11] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 39.21] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (198 KB), 0 ms in finishes [ 39.58] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (407 KB), 0 ms in finishes [ 39.68] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 4 render targets made, 7 texture uploads (8461 KB), 0 ms in finishes [ 39.78] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 39.88] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (4 KB), 0 ms in finishes [ 40.16] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (85 KB), 0 ms in finishes [ 40.26] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (8 KB), 0 ms in finishes [ 40.32] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (4 KB), 0 ms in finishes [ 40.38] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 41.55] FPS limit: the game's pace [ 42.01] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 17 ms in finishes [ 43.07] perf: 24.7 frames a second over 5.0 s (5540 shown in all) [ 46.39] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (593 KB), 13 ms in finishes [ 47.73] FPS limit: off [ 48.07] perf: 30.4 frames a second over 5.0 s (5692 shown in all) [ 50.08] FPS limit: the game's pace [ 52.52] FPS limit: off [ 53.08] perf: 38.3 frames a second over 5.0 s (5884 shown in all) [ 54.29] nvn: 65536 KiB of the runtime's memory carry command records past the game's command memory [ 55.12] vulkan: display: 592 frame intervals of 30.75 ms (deviation 10.91 ms, 1st to 99th percentile 13.94 to 60.56 ms), 434 held for other than 3 refreshes; the game's frames went from release to present in 37.3 ms (13.6 to 85.0), on to the display in 13.0 ms (1.3 to 40.6), 50.3 ms in all (16.5 to 118.2) [ 55.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 55.28] vulkan: 3110074 draws, 0 skipped; 34985 dispatches in 5561 batches (81 ms waiting), 0 skipped; 478 finishes (410 ms); 36319 reads past queued releases (0 samples counts written on the GPU); 3672919 descriptor sets written, 2547229 reused; 2379429 draws kept the last one's shaders and pipeline (0 checked) [ 55.28] vulkan: 6 shaders translated (2 ms), 46 pipelines made (42 from the cache, 534 ms making, 0 ms waited for), 3527 render targets made, 3584 texture uploads (1228 MB); 26 frames over 50 ms in the last 600, the slowest 62 ms [ 55.28] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 55.28] vulkan: memory used and budgeted: heap 0 2308 of 6364 MB (2237 ours), heap 1 145 of 24008 MB (128 ours) [ 55.28] vulkan: caches: 2951 render targets (227 MB, 40 parked), 2408 textures (1450 MB), 37366 buffers (112 MB); 2121 of 6364 MB in use as they count it, 0 MB freed for the budget so far [ 55.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 412981 through a copy [ 55.28] vulkan: 537093 rendering passes, 0 clear commands, 74869 attachments cleared and 1 left undefined by their load op [ 55.28] vulkan: 130738 passes (47%) ended at surface.c:160 [ 55.28] vulkan: 61648 passes (22%) ended at renderer.c:211 [ 55.28] vulkan: 40169 passes (14%) ended at buffer.c:2129 [ 55.28] vulkan: 21148 passes (8%) ended at render.c:198 [ 55.28] vulkan: 7443 passes (3%) ended at cmd.c:531 [ 55.28] vulkan: 5003 passes (2%) ended at query.c:244 [ 55.28] vulkan: 4240 passes (2%) ended at texture.c:1262 [ 55.28] vulkan: 3985 passes (1%) ended at buffer.c:1109 [ 55.28] vulkan: GPU-owned guest memory landed for the CPU 3275 times, render targets written back for an engine 1 times [ 58.08] perf: 51.8 frames a second over 5.0 s (6143 shown in all) [ 63.08] perf: 55.6 frames a second over 5.0 s (6421 shown in all) [ 63.88] vulkan: a 88 ms frame: 2 shaders translated (1 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 66.19] vulkan: 4337328 draws, 0 skipped; 57371 dispatches in 8190 batches (106 ms waiting), 0 skipped; 714 finishes (541 ms); 52105 reads past queued releases (0 samples counts written on the GPU); 5245455 descriptor sets written, 3429201 reused; 3261998 draws kept the last one's shaders and pipeline (0 checked) [ 66.19] vulkan: 39 shaders translated (11 ms), 84 pipelines made (56 from the cache, 2478 ms making, 0 ms waited for), 3965 render targets made, 4663 texture uploads (2167 MB); 1 frames over 50 ms in the last 600, the slowest 88 ms [ 66.19] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 66.19] vulkan: memory used and budgeted: heap 0 2568 of 6346 MB (2497 ours), heap 1 145 of 24008 MB (128 ours) [ 66.19] vulkan: caches: 3102 render targets (279 MB, 78 parked), 2661 textures (1539 MB), 37083 buffers (82 MB); 2233 of 6346 MB in use as they count it, 0 MB freed for the budget so far [ 66.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 557266 through a copy [ 66.19] vulkan: 754649 rendering passes, 0 clear commands, 105453 attachments cleared and 1 left undefined by their load op [ 66.19] vulkan: 77012 passes (35%) ended at surface.c:160 [ 66.19] vulkan: 59920 passes (28%) ended at renderer.c:211 [ 66.19] vulkan: 35012 passes (16%) ended at buffer.c:2129 [ 66.19] vulkan: 21650 passes (10%) ended at render.c:198 [ 66.19] vulkan: 5457 passes (3%) ended at cmd.c:531 [ 66.19] vulkan: 4851 passes (2%) ended at query.c:244 [ 66.19] vulkan: 3708 passes (2%) ended at texture.c:1262 [ 66.19] vulkan: 3325 passes (2%) ended at buffer.c:2213 [ 66.19] vulkan: GPU-owned guest memory landed for the CPU 4744 times, render targets written back for an engine 2 times [ 66.27] vulkan: display: 588 frame intervals of 18.21 ms (deviation 4.83 ms, 1st to 99th percentile 12.94 to 30.44 ms), 159 held for other than 3 refreshes; the game's frames went from release to present in 33.9 ms (26.3 to 55.9), on to the display in 3.1 ms (1.2 to 10.0), 37.1 ms in all (28.5 to 61.1) [ 66.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 68.10] perf: 55.2 frames a second over 5.0 s (6698 shown in all) [ 73.10] perf: 46.8 frames a second over 5.0 s (6932 shown in all) [ 73.75] vulkan: a 130 ms frame: 11 shaders translated (3 ms), 7 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (37 KB), 2 ms in finishes [ 77.37] nvn: 7200 presents, 7207 submissions [ 77.38] vulkan: 5809508 draws, 0 skipped; 78497 dispatches in 11067 batches (138 ms waiting), 0 skipped; 965 finishes (644 ms); 67040 reads past queued releases (0 samples counts written on the GPU); 6713736 descriptor sets written, 4905280 reused; 4437935 draws kept the last one's shaders and pipeline (0 checked) [ 77.38] vulkan: 79 shaders translated (22 ms), 112 pipelines made (58 from the cache, 4308 ms making, 0 ms waited for), 4154 render targets made, 5332 texture uploads (2727 MB); 1 frames over 50 ms in the last 600, the slowest 130 ms [ 77.38] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 77.38] vulkan: memory used and budgeted: heap 0 2572 of 6341 MB (2500 ours), heap 1 145 of 24008 MB (128 ours) [ 77.38] vulkan: caches: 3031 render targets (244 MB, 34 parked), 2535 textures (1510 MB), 36725 buffers (77 MB); 2158 of 6341 MB in use as they count it, 0 MB freed for the budget so far [ 77.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 653504 through a copy [ 77.38] vulkan: 943139 rendering passes, 0 clear commands, 135635 attachments cleared and 1 left undefined by their load op [ 77.38] vulkan: 59511 passes (32%) ended at renderer.c:211 [ 77.38] vulkan: 57186 passes (30%) ended at surface.c:160 [ 77.38] vulkan: 31230 passes (17%) ended at buffer.c:2129 [ 77.38] vulkan: 18076 passes (10%) ended at render.c:198 [ 77.38] vulkan: 6147 passes (3%) ended at cmd.c:531 [ 77.38] vulkan: 3599 passes (2%) ended at query.c:244 [ 77.38] vulkan: 3394 passes (2%) ended at buffer.c:1109 [ 77.38] vulkan: 3306 passes (2%) ended at texture.c:1262 [ 77.38] vulkan: GPU-owned guest memory landed for the CPU 6280 times, render targets written back for an engine 5 times [ 77.55] vulkan: display: 594 frame intervals of 18.53 ms (deviation 6.61 ms, 1st to 99th percentile 12.88 to 27.85 ms), 259 held for other than 3 refreshes; the game's frames went from release to present in 34.9 ms (25.2 to 55.0), on to the display in 3.3 ms (1.3 to 10.0), 38.0 ms in all (27.5 to 59.1) [ 77.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 78.10] perf: 63.6 frames a second over 5.0 s (7250 shown in all) [ 78.79] vulkan: 2401 frames not shown, the display had every swapchain image [ 79.00] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 79.27] vulkan: a 267 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 80.56] vulkan: 5993961 draws, 0 skipped; 80397 dispatches in 11434 batches (144 ms waiting), 0 skipped; 968 finishes (644 ms); 68770 reads past queued releases (0 samples counts written on the GPU); 6904662 descriptor sets written, 5083260 reused; 4580320 draws kept the last one's shaders and pipeline (0 checked) [ 80.56] vulkan: 79 shaders translated (22 ms), 113 pipelines made (59 from the cache, 4308 ms making, 0 ms waited for), 4174 render targets made, 5405 texture uploads (2755 MB); 2 frames over 50 ms in the last 600, the slowest 267 ms [ 80.56] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 80.56] vulkan: memory used and budgeted: heap 0 2580 of 6344 MB (2511 ours), heap 1 145 of 24008 MB (128 ours) [ 80.56] vulkan: caches: 2985 render targets (247 MB, 15 parked), 2170 textures (1458 MB), 30286 buffers (63 MB); 2074 of 6344 MB in use as they count it, 0 MB freed for the budget so far [ 80.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 661264 through a copy [ 80.56] vulkan: 963403 rendering passes, 0 clear commands, 139907 attachments cleared and 1 left undefined by their load op [ 80.56] vulkan: 7775 passes (38%) ended at renderer.c:211 [ 80.56] vulkan: 5104 passes (25%) ended at surface.c:160 [ 80.56] vulkan: 2255 passes (11%) ended at buffer.c:2129 [ 80.56] vulkan: 1729 passes (9%) ended at render.c:198 [ 80.56] vulkan: 1120 passes (6%) ended at cmd.c:531 [ 80.56] vulkan: 600 passes (3%) ended at renderer.c:675 [ 80.56] vulkan: 421 passes (2%) ended at buffer.c:1109 [ 80.56] vulkan: 330 passes (2%) ended at texture.c:1262 [ 80.56] vulkan: GPU-owned guest memory landed for the CPU 6598 times, render targets written back for an engine 5 times [ 82.09] vulkan: display: 598 frame intervals of 7.54 ms (deviation 11.52 ms, 1st to 99th percentile 5.87 to 17.00 ms), 72 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (2.3 to 30.1), on to the display in 13.2 ms (1.6 to 17.1), 20.9 ms in all (12.8 to 32.1) [ 82.09] vulkan: display: 352 frames not shown (no image free), 0 held for a later refresh than their period's [ 82.86] vulkan: 6020941 draws, 0 skipped; 80397 dispatches in 11434 batches (144 ms waiting), 0 skipped; 1045 finishes (655 ms); 68770 reads past queued releases (0 samples counts written on the GPU); 6958022 descriptor sets written, 5083860 reused; 4590520 draws kept the last one's shaders and pipeline (0 checked) [ 82.86] vulkan: 79 shaders translated (22 ms), 113 pipelines made (59 from the cache, 4308 ms making, 0 ms waited for), 4174 render targets made, 5405 texture uploads (2755 MB); 0 frames over 50 ms in the last 600, the slowest 9 ms [ 82.86] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 82.86] vulkan: memory used and budgeted: heap 0 2516 of 6360 MB (2447 ours), heap 1 145 of 24008 MB (128 ours) [ 82.86] vulkan: caches: 2908 render targets (244 MB, 15 parked), 2125 textures (1448 MB), 29040 buffers (62 MB); 2032 of 6360 MB in use as they count it, 0 MB freed for the budget so far [ 82.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 661264 through a copy [ 82.86] vulkan: 965663 rendering passes, 0 clear commands, 140507 attachments cleared and 1 left undefined by their load op [ 82.86] vulkan: 600 passes (27%) ended at renderer.c:211 [ 82.86] vulkan: 600 passes (27%) ended at renderer.c:675 [ 82.86] vulkan: 600 passes (27%) ended at cmd.c:531 [ 82.86] vulkan: 460 passes (20%) ended at buffer.c:2129 [ 82.86] vulkan: GPU-owned guest memory landed for the CPU 6618 times, render targets written back for an engine 17 times [ 83.10] perf: 244.4 frames a second over 5.0 s (8472 shown in all) [ 83.73] vulkan: 3001 frames not shown, the display had every swapchain image [ 84.09] vulkan: a 187 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 72 render targets made, 16 texture uploads (2976 KB), 0 ms in finishes [ 84.20] vulkan: a texture with 4-byte texels reads the render target at 5198fe000, which has 2-byte pixels: it is loaded from memory [ 84.25] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 72 render targets made, 195 texture uploads (40232 KB), 0 ms in finishes [ 88.10] perf: 101.2 frames a second over 5.0 s (8978 shown in all) [ 88.54] nvn: 9000 presents, 9007 submissions [ 88.57] vulkan: 6407741 draws, 0 skipped; 89415 dispatches in 12741 batches (178 ms waiting), 0 skipped; 1059 finishes (664 ms); 75341 reads past queued releases (0 samples counts written on the GPU); 7504501 descriptor sets written, 5310981 reused; 4844627 draws kept the last one's shaders and pipeline (0 checked) [ 88.57] vulkan: 84 shaders translated (24 ms), 134 pipelines made (74 from the cache, 4789 ms making, 0 ms waited for), 6546 render targets made, 6741 texture uploads (3045 MB); 2 frames over 50 ms in the last 600, the slowest 187 ms [ 88.57] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 88.57] vulkan: memory used and budgeted: heap 0 2817 of 6335 MB (2746 ours), heap 1 209 of 24008 MB (192 ours) [ 88.57] vulkan: caches: 4589 render targets (327 MB, 58 parked), 2943 textures (1724 MB), 31836 buffers (71 MB); 2410 of 6335 MB in use as they count it, 0 MB freed for the budget so far [ 88.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 714453 through a copy [ 88.57] vulkan: 1049191 rendering passes, 0 clear commands, 152531 attachments cleared and 1 left undefined by their load op [ 88.57] vulkan: 29542 passes (35%) ended at surface.c:160 [ 88.57] vulkan: 24427 passes (29%) ended at renderer.c:211 [ 88.57] vulkan: 12102 passes (14%) ended at buffer.c:2129 [ 88.57] vulkan: 8231 passes (10%) ended at render.c:198 [ 88.57] vulkan: 2282 passes (3%) ended at cmd.c:531 [ 88.57] vulkan: 1568 passes (2%) ended at texture.c:1262 [ 88.57] vulkan: 1394 passes (2%) ended at query.c:244 [ 88.57] vulkan: 951 passes (1%) ended at buffer.c:1109 [ 88.57] vulkan: GPU-owned guest memory landed for the CPU 7125 times, render targets written back for an engine 17 times [ 90.45] vulkan: display: 589 frame intervals of 13.44 ms (deviation 11.82 ms, 1st to 99th percentile 5.90 to 30.39 ms), 280 held for other than 1 refresh; the game's frames went from release to present in 20.5 ms (2.5 to 48.9), on to the display in 11.0 ms (1.3 to 17.4), 31.4 ms in all (17.7 to 56.4) [ 90.45] vulkan: display: 316 frames not shown (no image free), 0 held for a later refresh than their period's [ 93.12] perf: 49.4 frames a second over 5.0 s (9226 shown in all) [ 98.12] perf: 40.4 frames a second over 5.0 s (9428 shown in all) [ 101.91] vulkan: 7994155 draws, 0 skipped; 110559 dispatches in 16202 batches (265 ms waiting), 0 skipped; 1152 finishes (728 ms); 89862 reads past queued releases (0 samples counts written on the GPU); 9285117 descriptor sets written, 6703193 reused; 6091229 draws kept the last one's shaders and pipeline (0 checked) [ 101.91] vulkan: 92 shaders translated (26 ms), 148 pipelines made (82 from the cache, 5008 ms making, 0 ms waited for), 6858 render targets made, 7873 texture uploads (3955 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 101.91] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 101.91] vulkan: memory used and budgeted: heap 0 2805 of 6356 MB (2736 ours), heap 1 209 of 24008 MB (192 ours) [ 101.91] vulkan: caches: 4570 render targets (314 MB, 41 parked), 2697 textures (1578 MB), 30054 buffers (75 MB); 2247 of 6356 MB in use as they count it, 0 MB freed for the budget so far [ 101.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 863630 through a copy [ 101.91] vulkan: 1275260 rendering passes, 0 clear commands, 184128 attachments cleared and 1 left undefined by their load op [ 101.91] vulkan: 82414 passes (36%) ended at surface.c:160 [ 101.91] vulkan: 60444 passes (27%) ended at renderer.c:211 [ 101.91] vulkan: 38269 passes (17%) ended at buffer.c:2129 [ 101.91] vulkan: 20384 passes (9%) ended at render.c:198 [ 101.91] vulkan: 6092 passes (3%) ended at cmd.c:531 [ 101.91] vulkan: 4795 passes (2%) ended at query.c:244 [ 101.91] vulkan: 3775 passes (2%) ended at texture.c:1262 [ 101.91] vulkan: 3301 passes (1%) ended at buffer.c:1109 [ 101.91] vulkan: GPU-owned guest memory landed for the CPU 8768 times, render targets written back for an engine 17 times [ 103.13] perf: 45.0 frames a second over 5.0 s (9654 shown in all) [ 104.62] vulkan: display: 578 frame intervals of 22.78 ms (deviation 6.19 ms, 1st to 99th percentile 8.50 to 35.11 ms), 315 held for other than 4 refreshes; the game's frames went from release to present in 39.9 ms (27.3 to 58.2), on to the display in 7.2 ms (1.3 to 15.1), 47.3 ms in all (34.6 to 62.8) [ 104.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 104.79] nvn: present interval 3 [ 105.06] nvn: present interval 2 [ 108.13] perf: 102.4 frames a second over 5.0 s (10166 shown in all) [ 108.27] vulkan: 8707855 draws, 0 skipped; 117742 dispatches in 17121 batches (277 ms waiting), 0 skipped; 1346 finishes (826 ms); 96512 reads past queued releases (0 samples counts written on the GPU); 10060107 descriptor sets written, 7355603 reused; 6630850 draws kept the last one's shaders and pipeline (0 checked) [ 108.27] vulkan: 101 shaders translated (30 ms), 158 pipelines made (84 from the cache, 5482 ms making, 0 ms waited for), 7100 render targets made, 8222 texture uploads (4337 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 108.27] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 108.27] vulkan: memory used and budgeted: heap 0 2819 of 6340 MB (2739 ours), heap 1 209 of 24008 MB (192 ours) [ 108.27] vulkan: caches: 4574 render targets (316 MB, 32 parked), 2577 textures (1606 MB), 33653 buffers (85 MB); 2277 of 6340 MB in use as they count it, 0 MB freed for the budget so far [ 108.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 908533 through a copy [ 108.27] vulkan: 1367732 rendering passes, 0 clear commands, 197617 attachments cleared and 1 left undefined by their load op [ 108.27] vulkan: 29244 passes (32%) ended at surface.c:160 [ 108.27] vulkan: 23774 passes (26%) ended at renderer.c:211 [ 108.27] vulkan: 22268 passes (24%) ended at buffer.c:2129 [ 108.27] vulkan: 7602 passes (8%) ended at render.c:198 [ 108.27] vulkan: 3258 passes (4%) ended at cmd.c:531 [ 108.27] vulkan: 1489 passes (2%) ended at query.c:244 [ 108.27] vulkan: 1430 passes (2%) ended at texture.c:1262 [ 108.27] vulkan: 1044 passes (1%) ended at buffer.c:1109 [ 108.27] vulkan: GPU-owned guest memory landed for the CPU 9309 times, render targets written back for an engine 20 times [ 109.80] vulkan: display: 593 frame intervals of 8.46 ms (deviation 7.08 ms, 1st to 99th percentile 5.88 to 36.46 ms), 64 held for other than 1 refresh; the game's frames went from release to present in 11.5 ms (5.1 to 66.5), on to the display in 13.5 ms (1.6 to 16.8), 24.9 ms in all (14.1 to 69.4) [ 109.80] vulkan: display: 238 frames not shown (no image free), 0 held for a later refresh than their period's [ 110.72] FPS limit: the game's pace [ 110.78] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 111.15] nvn: 10800 presents, 10807 submissions [ 111.15] vulkan: 8903573 draws, 0 skipped; 117742 dispatches in 17121 batches (277 ms waiting), 0 skipped; 1346 finishes (826 ms); 99512 reads past queued releases (0 samples counts written on the GPU); 10397663 descriptor sets written, 7409483 reused; 6710800 draws kept the last one's shaders and pipeline (0 checked) [ 111.15] vulkan: 101 shaders translated (30 ms), 158 pipelines made (84 from the cache, 5482 ms making, 0 ms waited for), 7100 render targets made, 8230 texture uploads (4361 MB); 1 frames over 50 ms in the last 600, the slowest 58 ms [ 111.15] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 111.15] vulkan: memory used and budgeted: heap 0 2787 of 6338 MB (2707 ours), heap 1 145 of 24008 MB (128 ours) [ 111.15] vulkan: caches: 4562 render targets (316 MB, 20 parked), 2341 textures (1570 MB), 31629 buffers (81 MB); 2238 of 6338 MB in use as they count it, 0 MB freed for the budget so far [ 111.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 908533 through a copy [ 111.15] vulkan: 1395750 rendering passes, 0 clear commands, 202212 attachments cleared and 1 left undefined by their load op [ 111.15] vulkan: 13000 passes (46%) ended at buffer.c:2129 [ 111.15] vulkan: 6975 passes (25%) ended at renderer.c:211 [ 111.15] vulkan: 4846 passes (17%) ended at surface.c:160 [ 111.15] vulkan: 1322 passes (5%) ended at render.c:198 [ 111.15] vulkan: 1267 passes (5%) ended at cmd.c:531 [ 111.15] vulkan: 600 passes (2%) ended at renderer.c:675 [ 111.15] vulkan: 8 passes (0%) ended at texture.c:383 [ 111.15] vulkan: GPU-owned guest memory landed for the CPU 9309 times, render targets written back for an engine 20 times [ 113.15] perf: 138.3 frames a second over 5.0 s (10860 shown in all) [ 114.78] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 19 texture uploads (20836 KB), 0 ms in finishes [ 115.41] vulkan: a 358 ms frame: 17 shaders translated (5 ms), 10 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (410 KB), 0 ms in finishes [ 115.50] vulkan: a 85 ms frame: 4 shaders translated (3 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (93 KB), 0 ms in finishes [ 115.54] nvn: present interval 3 [ 115.68] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 115.85] nvn: present interval 2 [ 116.32] vulkan: a 353 ms frame: 11 shaders translated (3 ms), 7 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (50 KB), 0 ms in finishes [ 116.40] nvn: present interval 3 [ 116.56] vulkan: a 164 ms frame: 4 shaders translated (1 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (173 KB), 0 ms in finishes [ 116.81] vulkan: a 156 ms frame: 17 shaders translated (6 ms), 10 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (823 KB), 3 ms in finishes [ 116.86] vulkan: a 50 ms frame: 3 shaders translated (1 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (238 KB), 0 ms in finishes [ 116.91] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 118.15] perf: 23.4 frames a second over 5.0 s (10977 shown in all) [ 121.17] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (589 KB), 0 ms in finishes [ 123.15] perf: 30.0 frames a second over 5.0 s (11127 shown in all) [ 126.84] vulkan: display: 596 frame intervals of 28.05 ms (deviation 24.12 ms, 1st to 99th percentile 5.91 to 75.48 ms), 412 held for other than 5 refreshes; the game's frames went from release to present in 17.6 ms (1.9 to 147.4), on to the display in 9.8 ms (1.3 to 24.0), 27.1 ms in all (3.3 to 157.4) [ 126.84] vulkan: display: 73 frames not shown (no image free), 0 held for a later refresh than their period's [ 128.17] perf: 29.9 frames a second over 5.0 s (11277 shown in all) [ 131.01] vulkan: a 137 ms frame: 4 shaders translated (1 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (327 KB), 0 ms in finishes [ 132.33] vulkan: 10422762 draws, 0 skipped; 137144 dispatches in 19322 batches (320 ms waiting), 0 skipped; 1476 finishes (915 ms); 112832 reads past queued releases (0 samples counts written on the GPU); 11896324 descriptor sets written, 8949200 reused; 7953340 draws kept the last one's shaders and pipeline (0 checked) [ 132.33] vulkan: 180 shaders translated (57 ms), 206 pipelines made (85 from the cache, 10005 ms making, 0 ms waited for), 7791 render targets made, 9180 texture uploads (4576 MB); 11 frames over 50 ms in the last 600, the slowest 358 ms [ 132.33] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 132.33] vulkan: memory used and budgeted: heap 0 2855 of 6335 MB (2777 ours), heap 1 145 of 24008 MB (128 ours) [ 132.33] vulkan: caches: 4623 render targets (332 MB, 42 parked), 1884 textures (1591 MB), 27190 buffers (74 MB); 2316 of 6335 MB in use as they count it, 0 MB freed for the budget so far [ 132.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1018277 through a copy [ 132.33] vulkan: 1570729 rendering passes, 0 clear commands, 227234 attachments cleared and 1 left undefined by their load op [ 132.33] vulkan: 62141 passes (36%) ended at surface.c:160 [ 132.33] vulkan: 46304 passes (26%) ended at renderer.c:211 [ 132.33] vulkan: 26363 passes (15%) ended at buffer.c:2129 [ 132.33] vulkan: 16063 passes (9%) ended at render.c:198 [ 132.33] vulkan: 6643 passes (4%) ended at cmd.c:531 [ 132.33] vulkan: 6362 passes (4%) ended at query.c:244 [ 132.33] vulkan: 3262 passes (2%) ended at texture.c:1262 [ 132.33] vulkan: 2434 passes (1%) ended at buffer.c:1109 [ 132.33] vulkan: GPU-owned guest memory landed for the CPU 10809 times, render targets written back for an engine 28 times [ 133.18] perf: 29.7 frames a second over 5.0 s (11426 shown in all) [ 138.18] perf: 30.0 frames a second over 5.0 s (11576 shown in all) [ 139.66] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 1 texture uploads (4 KB), 0 ms in finishes [ 141.57] vulkan: 1001 draws skipped while their pipelines were made (async_pipelines) [ 141.76] nvn: 131072 KiB of the runtime's memory carry command records past the game's command memory [ 143.20] perf: 29.9 frames a second over 5.0 s (11726 shown in all) [ 147.00] vulkan: display: 597 frame intervals of 33.42 ms (deviation 6.23 ms, 1st to 99th percentile 24.11 to 42.66 ms), 324 held for other than 5 refreshes; the game's frames went from release to present in 20.1 ms (2.3 to 34.4), on to the display in 8.5 ms (1.2 to 17.4), 28.6 ms in all (3.5 to 44.5) [ 147.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 148.22] perf: 29.9 frames a second over 5.0 s (11876 shown in all) [ 152.32] vulkan: 12182070 draws, 0 skipped; 158751 dispatches in 22117 batches (380 ms waiting), 0 skipped; 1546 finishes (952 ms); 128375 reads past queued releases (0 samples counts written on the GPU); 13730848 descriptor sets written, 10633292 reused; 9403745 draws kept the last one's shaders and pipeline (0 checked) [ 152.32] vulkan: 228 shaders translated (69 ms), 239 pipelines made (91 from the cache, 12013 ms making, 0 ms waited for), 8355 render targets made, 10372 texture uploads (4722 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [ 152.32] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 152.32] vulkan: memory used and budgeted: heap 0 2843 of 6337 MB (2771 ours), heap 1 145 of 24008 MB (128 ours) [ 152.32] vulkan: caches: 4618 render targets (315 MB, 37 parked), 2511 textures (1694 MB), 33585 buffers (92 MB); 2404 of 6337 MB in use as they count it, 0 MB freed for the budget so far [ 152.32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1165404 through a copy [ 152.32] vulkan: 1787732 rendering passes, 0 clear commands, 256941 attachments cleared and 1 left undefined by their load op [ 152.32] vulkan: 82007 passes (38%) ended at surface.c:160 [ 152.32] vulkan: 55900 passes (26%) ended at renderer.c:211 [ 152.32] vulkan: 31361 passes (14%) ended at buffer.c:2129 [ 152.32] vulkan: 19255 passes (9%) ended at render.c:198 [ 152.32] vulkan: 7760 passes (4%) ended at cmd.c:531 [ 152.32] vulkan: 7166 passes (3%) ended at query.c:244 [ 152.32] vulkan: 4064 passes (2%) ended at texture.c:1262 [ 152.32] vulkan: 3255 passes (1%) ended at buffer.c:1109 [ 152.32] vulkan: GPU-owned guest memory landed for the CPU 12834 times, render targets written back for an engine 34 times [ 153.22] perf: 30.2 frames a second over 5.0 s (12027 shown in all) [ 158.22] perf: 30.0 frames a second over 5.0 s (12177 shown in all) [ 162.72] nvn: the first texture of format 0x93 (target 1, 64x256) [ 163.23] perf: 29.9 frames a second over 5.0 s (12327 shown in all) [ 167.15] vulkan: display: 597 frame intervals of 33.44 ms (deviation 4.36 ms, 1st to 99th percentile 24.35 to 42.64 ms), 325 held for other than 5 refreshes; the game's frames went from release to present in 17.3 ms (10.7 to 31.5), on to the display in 9.3 ms (1.3 to 25.3), 26.7 ms in all (12.6 to 59.6) [ 167.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 167.68] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 4 ms in finishes [ 168.25] perf: 29.9 frames a second over 5.0 s (12477 shown in all) [ 170.73] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (1369 KB), 0 ms in finishes [ 172.34] nvn: 12600 presents, 12607 submissions [ 172.36] vulkan: 13611337 draws, 0 skipped; 177206 dispatches in 25072 batches (439 ms waiting), 0 skipped; 1672 finishes (1043 ms); 146875 reads past queued releases (0 samples counts written on the GPU); 15561752 descriptor sets written, 11660922 reused; 10489376 draws kept the last one's shaders and pipeline (0 checked) [ 172.36] vulkan: 235 shaders translated (72 ms), 263 pipelines made (109 from the cache, 12460 ms making, 0 ms waited for), 8512 render targets made, 11589 texture uploads (5023 MB); 2 frames over 50 ms in the last 600, the slowest 52 ms [ 172.36] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 172.36] vulkan: memory used and budgeted: heap 0 2871 of 6355 MB (2797 ours), heap 1 177 of 24008 MB (160 ours) [ 172.36] vulkan: caches: 4644 render targets (352 MB, 42 parked), 2698 textures (1701 MB), 35848 buffers (127 MB); 2506 of 6355 MB in use as they count it, 0 MB freed for the budget so far [ 172.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1362334 through a copy [ 172.36] vulkan: 2024785 rendering passes, 0 clear commands, 288561 attachments cleared and 2 left undefined by their load op [ 172.36] vulkan: 101707 passes (43%) ended at surface.c:160 [ 172.36] vulkan: 60350 passes (25%) ended at renderer.c:211 [ 172.36] vulkan: 32622 passes (14%) ended at buffer.c:2129 [ 172.36] vulkan: 20415 passes (9%) ended at render.c:198 [ 172.36] vulkan: 5588 passes (2%) ended at cmd.c:531 [ 172.36] vulkan: 3975 passes (2%) ended at texture.c:1262 [ 172.36] vulkan: 3126 passes (1%) ended at buffer.c:1109 [ 172.36] vulkan: 2749 passes (1%) ended at query.c:244 [ 172.36] vulkan: GPU-owned guest memory landed for the CPU 14125 times, render targets written back for an engine 38 times [ 173.27] perf: 29.9 frames a second over 5.0 s (12627 shown in all) [ 178.28] perf: 30.1 frames a second over 5.0 s (12778 shown in all) [ 183.30] perf: 29.9 frames a second over 5.0 s (12928 shown in all) [ 187.09] vulkan: display: 599 frame intervals of 33.29 ms (deviation 4.42 ms, 1st to 99th percentile 24.06 to 42.64 ms), 324 held for other than 5 refreshes; the game's frames went from release to present in 17.1 ms (1.1 to 57.8), on to the display in 8.0 ms (1.2 to 25.7), 25.1 ms in all (2.4 to 82.6) [ 187.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 188.32] perf: 30.1 frames a second over 5.0 s (13079 shown in all) [ 192.36] vulkan: 15251769 draws, 0 skipped; 193010 dispatches in 28058 batches (496 ms waiting), 0 skipped; 1735 finishes (1088 ms); 166975 reads past queued releases (0 samples counts written on the GPU); 17617887 descriptor sets written, 12885651 reused; 11701212 draws kept the last one's shaders and pipeline (0 checked) [ 192.36] vulkan: 242 shaders translated (75 ms), 270 pipelines made (112 from the cache, 12805 ms making, 0 ms waited for), 8602 render targets made, 12261 texture uploads (5113 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [ 192.36] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 192.36] vulkan: memory used and budgeted: heap 0 2835 of 6153 MB (2761 ours), heap 1 145 of 24008 MB (128 ours) [ 192.36] vulkan: caches: 4642 render targets (339 MB, 41 parked), 2398 textures (1663 MB), 24418 buffers (73 MB); 2377 of 6153 MB in use as they count it, 0 MB freed for the budget so far [ 192.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1538984 through a copy [ 192.36] vulkan: 2244368 rendering passes, 0 clear commands, 320134 attachments cleared and 3 left undefined by their load op [ 192.36] vulkan: 98058 passes (45%) ended at surface.c:160 [ 192.36] vulkan: 58665 passes (27%) ended at renderer.c:211 [ 192.36] vulkan: 23296 passes (11%) ended at buffer.c:2129 [ 192.36] vulkan: 19026 passes (9%) ended at render.c:198 [ 192.36] vulkan: 5602 passes (3%) ended at cmd.c:531 [ 192.36] vulkan: 3939 passes (2%) ended at texture.c:1262 [ 192.36] vulkan: 2944 passes (1%) ended at buffer.c:1109 [ 192.36] vulkan: 2621 passes (1%) ended at buffer.c:2213 [ 192.36] vulkan: GPU-owned guest memory landed for the CPU 14849 times, render targets written back for an engine 40 times [ 193.33] perf: 29.9 frames a second over 5.0 s (13229 shown in all) [ 195.39] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 198.33] perf: 30.0 frames a second over 5.0 s (13379 shown in all) [ 203.33] perf: 30.0 frames a second over 5.0 s (13529 shown in all) [ 205.38] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 205.46] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (1040 KB), 0 ms in finishes [ 207.24] vulkan: display: 596 frame intervals of 33.25 ms (deviation 5.45 ms, 1st to 99th percentile 16.45 to 54.33 ms), 332 held for other than 6 refreshes; the game's frames went from release to present in 17.2 ms (14.4 to 35.3), on to the display in 10.3 ms (2.3 to 36.4), 27.4 ms in all (17.5 to 54.0) [ 207.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 208.35] perf: 30.1 frames a second over 5.0 s (13680 shown in all) [ 212.36] vulkan: 16994197 draws, 0 skipped; 210516 dispatches in 31652 batches (578 ms waiting), 0 skipped; 1735 finishes (1088 ms); 181710 reads past queued releases (0 samples counts written on the GPU); 19712506 descriptor sets written, 14275888 reused; 13026035 draws kept the last one's shaders and pipeline (0 checked) [ 212.36] vulkan: 242 shaders translated (75 ms), 270 pipelines made (112 from the cache, 12805 ms making, 0 ms waited for), 8610 render targets made, 12670 texture uploads (5195 MB); 3 frames over 50 ms in the last 600, the slowest 83 ms [ 212.36] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 212.36] vulkan: memory used and budgeted: heap 0 2803 of 6296 MB (2729 ours), heap 1 145 of 24008 MB (128 ours) [ 212.36] vulkan: caches: 4642 render targets (339 MB, 41 parked), 1713 textures (1589 MB), 7787 buffers (32 MB); 2244 of 6296 MB in use as they count it, 0 MB freed for the budget so far [ 212.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1702184 through a copy [ 212.36] vulkan: 2447505 rendering passes, 0 clear commands, 350870 attachments cleared and 3 left undefined by their load op [ 212.36] vulkan: 93534 passes (46%) ended at surface.c:160 [ 212.36] vulkan: 62759 passes (31%) ended at renderer.c:211 [ 212.36] vulkan: 21237 passes (10%) ended at render.c:198 [ 212.36] vulkan: 5598 passes (3%) ended at cmd.c:531 [ 212.36] vulkan: 5188 passes (3%) ended at buffer.c:2129 [ 212.36] vulkan: 4248 passes (2%) ended at texture.c:1262 [ 212.36] vulkan: 3252 passes (2%) ended at buffer.c:1109 [ 212.36] vulkan: 2740 passes (1%) ended at buffer.c:2213 [ 212.36] vulkan: GPU-owned guest memory landed for the CPU 15468 times, render targets written back for an engine 40 times [ 212.98] vulkan: 17 of the 37 shaders translated from the game's files found by its draws so far [ 214.61] perf: 29.9 frames a second over 6.3 s (13867 shown in all) [ 219.61] perf: 30.0 frames a second over 5.0 s (14017 shown in all) [ 224.62] perf: 30.1 frames a second over 5.0 s (14168 shown in all) [ 225.85] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 1 texture uploads (162 KB), 1 ms in finishes [ 227.25] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 62 render targets made, 6 texture uploads (11588 KB), 0 ms in finishes [ 227.32] vulkan: display: 599 frame intervals of 33.43 ms (deviation 4.42 ms, 1st to 99th percentile 24.14 to 42.73 ms), 331 held for other than 5 refreshes; the game's frames went from release to present in 19.1 ms (11.2 to 51.1), on to the display in 11.4 ms (1.3 to 26.6), 30.4 ms in all (12.6 to 71.9) [ 227.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 227.45] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 227.60] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 229.64] perf: 29.3 frames a second over 5.0 s (14315 shown in all) [ 229.67] vulkan: a 50 ms frame: 6 shaders translated (1 ms), 6 pipelines made (0 ms waited for), 8 render targets made, 4 texture uploads (436 KB), 1 ms in finishes [ 232.47] nvn: 14400 presents, 14407 submissions [ 232.50] vulkan: 18470028 draws, 0 skipped; 229968 dispatches in 34621 batches (619 ms waiting), 0 skipped; 1819 finishes (1142 ms); 202133 reads past queued releases (0 samples counts written on the GPU); 21775688 descriptor sets written, 15164368 reused; 14121993 draws kept the last one's shaders and pipeline (0 checked) [ 232.50] vulkan: 254 shaders translated (79 ms), 284 pipelines made (117 from the cache, 13509 ms making, 0 ms waited for), 8863 render targets made, 14046 texture uploads (5778 MB); 5 frames over 50 ms in the last 600, the slowest 60 ms [ 232.50] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 232.50] vulkan: memory used and budgeted: heap 0 2831 of 6331 MB (2756 ours), heap 1 209 of 24008 MB (192 ours) [ 232.50] vulkan: caches: 4686 render targets (347 MB, 50 parked), 2527 textures (1725 MB), 27914 buffers (121 MB); 2495 of 6331 MB in use as they count it, 0 MB freed for the budget so far [ 232.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1989302 through a copy [ 232.50] vulkan: 2731942 rendering passes, 0 clear commands, 384102 attachments cleared and 4 left undefined by their load op [ 232.50] vulkan: 144286 passes (51%) ended at surface.c:160 [ 232.50] vulkan: 63106 passes (22%) ended at renderer.c:211 [ 232.50] vulkan: 31959 passes (11%) ended at buffer.c:2129 [ 232.50] vulkan: 22427 passes (8%) ended at render.c:198 [ 232.50] vulkan: 6322 passes (2%) ended at cmd.c:531 [ 232.50] vulkan: 4230 passes (1%) ended at texture.c:1262 [ 232.50] vulkan: 3746 passes (1%) ended at buffer.c:1109 [ 232.50] vulkan: 2357 passes (1%) ended at buffer.c:2213 [ 232.50] vulkan: GPU-owned guest memory landed for the CPU 16535 times, render targets written back for an engine 44 times [ 232.77] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (302 KB), 0 ms in finishes [ 232.97] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (300 KB), 0 ms in finishes [ 233.03] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (98 KB), 0 ms in finishes [ 233.09] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (548 KB), 0 ms in finishes [ 233.14] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (976 KB), 0 ms in finishes [ 233.20] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (209 KB), 0 ms in finishes [ 233.25] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 233.63] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (377 KB), 2 ms in finishes [ 233.72] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 11 ms in finishes [ 234.66] perf: 27.3 frames a second over 5.0 s (14452 shown in all) [ 236.52] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (8 KB), 23 ms in finishes [ 236.57] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (4 KB), 23 ms in finishes [ 236.62] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (516 KB), 24 ms in finishes [ 236.84] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (4 KB), 5 ms in finishes [ 236.92] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (4 KB), 0 ms in finishes [ 237.07] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 239.67] perf: 29.3 frames a second over 5.0 s (14599 shown in all) [ 244.69] perf: 29.9 frames a second over 5.0 s (14749 shown in all) [ 248.19] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (757 KB), 0 ms in finishes [ 248.20] vulkan: display: 596 frame intervals of 34.45 ms (deviation 7.04 ms, 1st to 99th percentile 23.78 to 54.57 ms), 411 held for other than 5 refreshes; the game's frames went from release to present in 23.4 ms (12.3 to 81.1), on to the display in 15.0 ms (1.6 to 37.7), 38.6 ms in all (19.4 to 110.0) [ 248.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 248.52] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 12 render targets made, 3 texture uploads (497 KB), 1 ms in finishes [ 248.71] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (501 KB), 0 ms in finishes [ 249.71] perf: 29.3 frames a second over 5.0 s (14896 shown in all) [ 253.19] vulkan: 19968808 draws, 0 skipped; 251844 dispatches in 37503 batches (664 ms waiting), 0 skipped; 2137 finishes (1388 ms); 221514 reads past queued releases (0 samples counts written on the GPU); 23825827 descriptor sets written, 16111789 reused; 15240707 draws kept the last one's shaders and pipeline (0 checked) [ 253.19] vulkan: 269 shaders translated (83 ms), 296 pipelines made (120 from the cache, 14185 ms making, 0 ms waited for), 9237 render targets made, 14888 texture uploads (5990 MB); 18 frames over 50 ms in the last 600, the slowest 69 ms [ 253.19] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 253.19] vulkan: memory used and budgeted: heap 0 2839 of 6353 MB (2763 ours), heap 1 241 of 24008 MB (224 ours) [ 253.19] vulkan: caches: 4574 render targets (345 MB, 50 parked), 2485 textures (1733 MB), 31619 buffers (123 MB); 2506 of 6353 MB in use as they count it, 0 MB freed for the budget so far [ 253.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 2257845 through a copy [ 253.19] vulkan: 3004375 rendering passes, 0 clear commands, 416363 attachments cleared and 5 left undefined by their load op [ 253.19] vulkan: 130993 passes (48%) ended at surface.c:160 [ 253.19] vulkan: 63396 passes (23%) ended at renderer.c:211 [ 253.19] vulkan: 33794 passes (12%) ended at buffer.c:2129 [ 253.19] vulkan: 22181 passes (8%) ended at render.c:198 [ 253.19] vulkan: 6419 passes (2%) ended at cmd.c:531 [ 253.19] vulkan: 4106 passes (2%) ended at texture.c:1262 [ 253.19] vulkan: 3251 passes (1%) ended at buffer.c:1109 [ 253.19] vulkan: 2662 passes (1%) ended at buffer.c:2213 [ 253.19] vulkan: GPU-owned guest memory landed for the CPU 17654 times, render targets written back for an engine 63 times [ 254.72] perf: 29.9 frames a second over 5.0 s (15046 shown in all) [ 259.72] perf: 30.0 frames a second over 5.0 s (15196 shown in all) [ 260.01] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 3 ms in finishes [ 261.77] vulkan: a 84 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (357 KB), 15 ms in finishes [ 261.85] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (1036 KB), 0 ms in finishes [ 261.91] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 261.97] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 51 render targets made, 1 texture uploads (2560 KB), 0 ms in finishes [ 262.08] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (975 KB), 0 ms in finishes [ 262.14] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (144 KB), 0 ms in finishes [ 262.19] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 264.72] perf: 26.4 frames a second over 5.0 s (15328 shown in all) [ 268.87] vulkan: display: 599 frame intervals of 34.41 ms (deviation 7.18 ms, 1st to 99th percentile 18.49 to 54.72 ms), 425 held for other than 5 refreshes; the game's frames went from release to present in 23.0 ms (10.6 to 82.1), on to the display in 14.7 ms (2.4 to 36.2), 37.7 ms in all (16.3 to 116.5) [ 268.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 269.74] perf: 30.1 frames a second over 5.0 s (15479 shown in all) [ 273.77] vulkan: 21444825 draws, 0 skipped; 272930 dispatches in 40319 batches (702 ms waiting), 0 skipped; 2237 finishes (1441 ms); 238981 reads past queued releases (0 samples counts written on the GPU); 25913540 descriptor sets written, 16976110 reused; 16308343 draws kept the last one's shaders and pipeline (0 checked) [ 273.77] vulkan: 272 shaders translated (85 ms), 309 pipelines made (128 from the cache, 14710 ms making, 0 ms waited for), 9410 render targets made, 15764 texture uploads (6177 MB); 8 frames over 50 ms in the last 600, the slowest 84 ms [ 273.77] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 273.77] vulkan: memory used and budgeted: heap 0 2859 of 6415 MB (2784 ours), heap 1 145 of 24008 MB (128 ours) [ 273.77] vulkan: caches: 4539 render targets (331 MB, 40 parked), 2735 textures (1757 MB), 33827 buffers (131 MB); 2546 of 6415 MB in use as they count it, 0 MB freed for the budget so far [ 273.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 2556381 through a copy [ 273.77] vulkan: 3288757 rendering passes, 0 clear commands, 447590 attachments cleared and 5 left undefined by their load op [ 273.77] vulkan: 145070 passes (51%) ended at surface.c:160 [ 273.77] vulkan: 63542 passes (22%) ended at renderer.c:211 [ 273.77] vulkan: 32342 passes (11%) ended at buffer.c:2129 [ 273.77] vulkan: 21258 passes (7%) ended at render.c:198 [ 273.77] vulkan: 6088 passes (2%) ended at cmd.c:531 [ 273.77] vulkan: 4562 passes (2%) ended at texture.c:1262 [ 273.77] vulkan: 3080 passes (1%) ended at buffer.c:1109 [ 273.77] vulkan: 2961 passes (1%) ended at buffer.c:2213 [ 273.77] vulkan: GPU-owned guest memory landed for the CPU 18684 times, render targets written back for an engine 71 times [ 274.74] perf: 30.0 frames a second over 5.0 s (15629 shown in all) [ 276.70] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 57 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 276.92] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes [ 279.30] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (357 KB), 3 ms in finishes [ 279.76] perf: 29.3 frames a second over 5.0 s (15776 shown in all) [ 284.76] perf: 30.2 frames a second over 5.0 s (15927 shown in all) [ 289.08] vulkan: display: 597 frame intervals of 33.50 ms (deviation 5.84 ms, 1st to 99th percentile 19.64 to 48.61 ms), 393 held for other than 5 refreshes; the game's frames went from release to present in 19.7 ms (13.0 to 54.7), on to the display in 10.8 ms (2.0 to 25.4), 30.3 ms in all (17.4 to 67.9) [ 289.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 289.77] perf: 29.9 frames a second over 5.0 s (16077 shown in all) [ 292.78] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (260 KB), 0 ms in finishes [ 292.84] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 63 render targets made, 27 texture uploads (18658 KB), 0 ms in finishes [ 292.89] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 15 texture uploads (4982 KB), 0 ms in finishes [ 292.99] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (140 KB), 0 ms in finishes [ 293.60] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (26 KB), 0 ms in finishes [ 293.70] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 293.90] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (585 KB), 0 ms in finishes [ 293.95] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (292 KB), 0 ms in finishes [ 294.01] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 294.06] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 294.11] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (292 KB), 0 ms in finishes [ 294.17] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (292 KB), 0 ms in finishes [ 294.22] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 294.32] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 294.37] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (747 KB), 0 ms in finishes [ 294.42] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 294.47] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (195 KB), 0 ms in finishes [ 294.51] nvn: 16200 presents, 16207 submissions [ 294.55] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (162 KB), 0 ms in finishes [ 294.55] vulkan: 23010824 draws, 0 skipped; 296346 dispatches in 43303 batches (744 ms waiting), 0 skipped; 2546 finishes (1643 ms); 258258 reads past queued releases (0 samples counts written on the GPU); 28104522 descriptor sets written, 17917126 reused; 17440372 draws kept the last one's shaders and pipeline (0 checked) [ 294.55] vulkan: 299 shaders translated (91 ms), 339 pipelines made (141 from the cache, 15413 ms making, 0 ms waited for), 9879 render targets made, 16882 texture uploads (6455 MB); 21 frames over 50 ms in the last 600, the slowest 73 ms [ 294.55] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 294.55] vulkan: memory used and budgeted: heap 0 2883 of 6429 MB (2799 ours), heap 1 241 of 24008 MB (224 ours) [ 294.55] vulkan: caches: 4630 render targets (361 MB, 62 parked), 2749 textures (1765 MB), 32428 buffers (130 MB); 2570 of 6429 MB in use as they count it, 0 MB freed for the budget so far [ 294.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 2825249 through a copy [ 294.55] vulkan: 3565149 rendering passes, 0 clear commands, 479866 attachments cleared and 6 left undefined by their load op [ 294.55] vulkan: 135744 passes (49%) ended at surface.c:160 [ 294.55] vulkan: 64165 passes (23%) ended at renderer.c:211 [ 294.55] vulkan: 30147 passes (11%) ended at buffer.c:2129 [ 294.55] vulkan: 21577 passes (8%) ended at render.c:198 [ 294.55] vulkan: 6861 passes (2%) ended at cmd.c:531 [ 294.55] vulkan: 4570 passes (2%) ended at texture.c:1262 [ 294.55] vulkan: 3232 passes (1%) ended at query.c:244 [ 294.55] vulkan: 3172 passes (1%) ended at buffer.c:2213 [ 294.55] vulkan: GPU-owned guest memory landed for the CPU 19564 times, render targets written back for an engine 71 times [ 294.61] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 294.76] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 294.79] perf: 25.5 frames a second over 5.0 s (16205 shown in all) [ 297.78] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 297.88] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 297.93] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (292 KB), 0 ms in finishes [ 297.98] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (209 KB), 0 ms in finishes [ 298.08] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 298.18] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (419 KB), 0 ms in finishes [ 298.23] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (209 KB), 26 ms in finishes [ 298.28] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 298.39] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 298.49] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 298.59] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 298.69] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (209 KB), 0 ms in finishes [ 298.74] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (628 KB), 0 ms in finishes [ 298.80] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 298.90] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (419 KB), 0 ms in finishes [ 299.00] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 299.10] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (419 KB), 0 ms in finishes [ 299.15] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (502 KB), 0 ms in finishes [ 299.20] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 299.31] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (209 KB), 0 ms in finishes [ 299.50] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 299.60] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 299.70] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 299.79] perf: 21.0 frames a second over 5.0 s (16310 shown in all) [ 299.80] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 299.90] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 300.00] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 300.10] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 300.20] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (209 KB), 0 ms in finishes [ 300.30] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 300.50] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 300.61] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (209 KB), 0 ms in finishes [ 300.71] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 300.90] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 301.01] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 301.10] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (419 KB), 0 ms in finishes [ 301.20] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 301.30] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 301.40] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 301.50] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 301.60] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (585 KB), 0 ms in finishes [ 301.70] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 301.80] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (292 KB), 0 ms in finishes [ 301.90] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 302.00] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 302.10] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 302.29] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (209 KB), 0 ms in finishes [ 302.39] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 302.49] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 302.59] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 302.69] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (747 KB), 0 ms in finishes [ 302.74] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (502 KB), 27 ms in finishes [ 302.79] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (162 KB), 0 ms in finishes [ 302.89] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (292 KB), 0 ms in finishes [ 302.99] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 303.09] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 303.20] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (209 KB), 0 ms in finishes [ 303.30] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (372 KB), 0 ms in finishes [ 303.40] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 303.50] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 303.60] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (794 KB), 0 ms in finishes [ 303.70] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 303.80] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 303.91] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 304.10] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 304.21] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 304.26] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 304.31] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (838 KB), 0 ms in finishes [ 304.41] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 304.51] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (209 KB), 0 ms in finishes [ 304.61] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 304.71] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 304.76] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 304.81] perf: 19.9 frames a second over 5.0 s (16410 shown in all) [ 304.82] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 304.91] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 305.01] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 305.11] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 305.16] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (292 KB), 0 ms in finishes [ 305.22] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 309.82] perf: 21.5 frames a second over 5.0 s (16518 shown in all) [ 315.68] perf: 20.0 frames a second over 5.9 s (16635 shown in all) [ 317.00] vulkan: display: 596 frame intervals of 45.99 ms (deviation 7.75 ms, 1st to 99th percentile 26.58 to 60.45 ms), 93 held for other than 7 refreshes; the game's frames went from release to present in 61.9 ms (13.9 to 86.5), on to the display in 30.5 ms (2.6 to 42.3), 92.3 ms in all (18.7 to 118.4) [ 317.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 320.68] perf: 20.0 frames a second over 5.0 s (16735 shown in all) [ 323.62] vulkan: 25607659 draws, 0 skipped; 310541 dispatches in 46303 batches (782 ms waiting), 0 skipped; 2607 finishes (1759 ms); 273738 reads past queued releases (0 samples counts written on the GPU); 32418319 descriptor sets written, 18796999 reused; 19510775 draws kept the last one's shaders and pipeline (0 checked) [ 323.62] vulkan: 299 shaders translated (91 ms), 339 pipelines made (141 from the cache, 15413 ms making, 0 ms waited for), 10056 render targets made, 17131 texture uploads (6506 MB); 225 frames over 50 ms in the last 600, the slowest 81 ms [ 323.62] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 323.62] vulkan: memory used and budgeted: heap 0 2847 of 6430 MB (2772 ours), heap 1 145 of 24008 MB (128 ours) [ 323.62] vulkan: caches: 4540 render targets (353 MB, 47 parked), 1490 textures (1543 MB), 8885 buffers (68 MB); 2276 of 6430 MB in use as they count it, 0 MB freed for the budget so far [ 323.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3745426 through a copy [ 323.62] vulkan: 4079667 rendering passes, 0 clear commands, 510989 attachments cleared and 6 left undefined by their load op [ 323.62] vulkan: 362529 passes (70%) ended at surface.c:160 [ 323.62] vulkan: 90246 passes (18%) ended at renderer.c:211 [ 323.62] vulkan: 20056 passes (4%) ended at render.c:198 [ 323.62] vulkan: 11843 passes (2%) ended at buffer.c:2129 [ 323.62] vulkan: 9602 passes (2%) ended at cmd.c:531 [ 323.62] vulkan: 5397 passes (1%) ended at query.c:244 [ 323.62] vulkan: 4668 passes (1%) ended at buffer.c:1109 [ 323.62] vulkan: 4248 passes (1%) ended at texture.c:1262 [ 323.62] vulkan: GPU-owned guest memory landed for the CPU 20918 times, render targets written back for an engine 78 times [ 325.68] perf: 21.6 frames a second over 5.0 s (16843 shown in all) [ 330.69] perf: 29.7 frames a second over 5.0 s (16992 shown in all) [ 335.69] perf: 30.0 frames a second over 5.0 s (17142 shown in all) [ 339.91] vulkan: display: 594 frame intervals of 37.63 ms (deviation 7.70 ms, 1st to 99th percentile 26.64 to 54.68 ms), 376 held for other than 7 refreshes; the game's frames went from release to present in 34.3 ms (11.9 to 77.0), on to the display in 16.9 ms (1.3 to 40.2), 50.8 ms in all (14.5 to 112.3) [ 339.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 340.71] perf: 29.9 frames a second over 5.0 s (17292 shown in all) [ 344.31] vulkan: 26944456 draws, 0 skipped; 329128 dispatches in 49270 batches (826 ms waiting), 0 skipped; 2707 finishes (1819 ms); 290015 reads past queued releases (0 samples counts written on the GPU); 34279431 descriptor sets written, 19609481 reused; 20491583 draws kept the last one's shaders and pipeline (0 checked) [ 344.31] vulkan: 324 shaders translated (97 ms), 356 pipelines made (141 from the cache, 16398 ms making, 0 ms waited for), 10243 render targets made, 18491 texture uploads (6878 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms [ 344.31] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 344.31] vulkan: memory used and budgeted: heap 0 2871 of 6450 MB (2798 ours), heap 1 177 of 24008 MB (160 ours) [ 344.31] vulkan: caches: 3302 render targets (303 MB, 41 parked), 2423 textures (1694 MB), 27586 buffers (120 MB); 2446 of 6450 MB in use as they count it, 0 MB freed for the budget so far [ 344.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3991470 through a copy [ 344.31] vulkan: 4336947 rendering passes, 0 clear commands, 541812 attachments cleared and 6 left undefined by their load op [ 344.31] vulkan: 113971 passes (44%) ended at surface.c:160 [ 344.31] vulkan: 63549 passes (25%) ended at renderer.c:211 [ 344.31] vulkan: 34261 passes (13%) ended at buffer.c:2129 [ 344.31] vulkan: 21168 passes (8%) ended at render.c:198 [ 344.31] vulkan: 5848 passes (2%) ended at cmd.c:531 [ 344.31] vulkan: 4649 passes (2%) ended at query.c:244 [ 344.31] vulkan: 4155 passes (2%) ended at texture.c:1262 [ 344.31] vulkan: 2909 passes (1%) ended at buffer.c:2213 [ 344.31] vulkan: GPU-owned guest memory landed for the CPU 22692 times, render targets written back for an engine 86 times [ 345.71] perf: 29.6 frames a second over 5.0 s (17440 shown in all) [ 350.73] perf: 30.1 frames a second over 5.0 s (17591 shown in all) [ 355.74] perf: 29.9 frames a second over 5.0 s (17741 shown in all) [ 360.04] vulkan: display: 598 frame intervals of 33.42 ms (deviation 4.47 ms, 1st to 99th percentile 24.26 to 42.61 ms), 317 held for other than 5 refreshes; the game's frames went from release to present in 16.7 ms (8.6 to 61.2), on to the display in 7.8 ms (1.2 to 26.0), 24.4 ms in all (12.1 to 84.1) [ 360.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 360.76] perf: 30.1 frames a second over 5.0 s (17892 shown in all) [ 364.50] nvn: 18000 presents, 18007 submissions [ 364.52] vulkan: 27917372 draws, 0 skipped; 350858 dispatches in 52059 batches (877 ms waiting), 0 skipped; 2817 finishes (1915 ms); 306271 reads past queued releases (0 samples counts written on the GPU); 35626685 descriptor sets written, 20208059 reused; 21198392 draws kept the last one's shaders and pipeline (0 checked) [ 364.52] vulkan: 343 shaders translated (103 ms), 385 pipelines made (155 from the cache, 17546 ms making, 0 ms waited for), 10389 render targets made, 19257 texture uploads (7056 MB); 2 frames over 50 ms in the last 600, the slowest 51 ms [ 364.52] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 364.52] vulkan: memory used and budgeted: heap 0 2879 of 6456 MB (2800 ours), heap 1 177 of 24008 MB (160 ours) [ 364.52] vulkan: caches: 3206 render targets (309 MB, 58 parked), 2204 textures (1639 MB), 30533 buffers (118 MB); 2400 of 6456 MB in use as they count it, 0 MB freed for the budget so far [ 364.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4163713 through a copy [ 364.52] vulkan: 4543770 rendering passes, 0 clear commands, 572415 attachments cleared and 6 left undefined by their load op [ 364.52] vulkan: 81409 passes (39%) ended at surface.c:160 [ 364.52] vulkan: 62464 passes (30%) ended at renderer.c:211 [ 364.52] vulkan: 23232 passes (11%) ended at buffer.c:2129 [ 364.52] vulkan: 21063 passes (10%) ended at render.c:198 [ 364.52] vulkan: 4360 passes (2%) ended at cmd.c:531 [ 364.52] vulkan: 4119 passes (2%) ended at texture.c:1262 [ 364.52] vulkan: 2572 passes (1%) ended at buffer.c:1109 [ 364.52] vulkan: 2264 passes (1%) ended at query.c:244 [ 364.52] vulkan: GPU-owned guest memory landed for the CPU 24358 times, render targets written back for an engine 91 times [ 365.76] perf: 27.0 frames a second over 5.0 s (18027 shown in all) [ 370.76] perf: 27.2 frames a second over 5.0 s (18163 shown in all) [ 375.78] perf: 29.9 frames a second over 5.0 s (18313 shown in all) [ 380.79] perf: 27.5 frames a second over 5.0 s (18451 shown in all) [ 381.42] vulkan: display: 599 frame intervals of 35.70 ms (deviation 6.38 ms, 1st to 99th percentile 24.16 to 48.90 ms), 376 held for other than 5 refreshes; the game's frames went from release to present in 27.7 ms (10.7 to 91.0), on to the display in 12.4 ms (1.3 to 32.4), 40.0 ms in all (12.3 to 106.2) [ 381.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 385.81] perf: 26.9 frames a second over 5.0 s (18586 shown in all) [ 386.27] vulkan: 29579242 draws, 0 skipped; 372230 dispatches in 54986 batches (938 ms waiting), 0 skipped; 3094 finishes (2396 ms); 322489 reads past queued releases (0 samples counts written on the GPU); 37957684 descriptor sets written, 21200800 reused; 22490121 draws kept the last one's shaders and pipeline (0 checked) [ 386.27] vulkan: 359 shaders translated (109 ms), 409 pipelines made (167 from the cache, 18312 ms making, 0 ms waited for), 10764 render targets made, 20509 texture uploads (7707 MB); 14 frames over 50 ms in the last 600, the slowest 81 ms [ 386.27] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 386.27] vulkan: memory used and budgeted: heap 0 2879 of 6472 MB (2800 ours), heap 1 209 of 24008 MB (192 ours) [ 386.27] vulkan: caches: 1810 render targets (257 MB, 48 parked), 2429 textures (1611 MB), 39635 buffers (127 MB); 2331 of 6472 MB in use as they count it, 0 MB freed for the budget so far [ 386.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4552795 through a copy [ 386.27] vulkan: 4861323 rendering passes, 0 clear commands, 604340 attachments cleared and 6 left undefined by their load op [ 386.27] vulkan: 164447 passes (52%) ended at surface.c:160 [ 386.27] vulkan: 72686 passes (23%) ended at renderer.c:211 [ 386.27] vulkan: 33328 passes (10%) ended at buffer.c:2129 [ 386.27] vulkan: 21203 passes (7%) ended at render.c:198 [ 386.27] vulkan: 7183 passes (2%) ended at cmd.c:531 [ 386.27] vulkan: 4828 passes (2%) ended at texture.c:1262 [ 386.27] vulkan: 3980 passes (1%) ended at buffer.c:1109 [ 386.27] vulkan: 3220 passes (1%) ended at query.c:244 [ 386.27] vulkan: GPU-owned guest memory landed for the CPU 26497 times, render targets written back for an engine 91 times [ 390.83] perf: 29.7 frames a second over 5.0 s (18735 shown in all) [ 395.84] perf: 29.9 frames a second over 5.0 s (18885 shown in all) [ 400.86] perf: 30.1 frames a second over 5.0 s (19036 shown in all) [ 401.94] vulkan: display: 599 frame intervals of 34.26 ms (deviation 5.20 ms, 1st to 99th percentile 24.05 to 48.69 ms), 360 held for other than 5 refreshes; the game's frames went from release to present in 26.5 ms (12.9 to 92.3), on to the display in 12.0 ms (1.3 to 28.1), 38.6 ms in all (16.5 to 107.9) [ 401.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 405.88] perf: 29.9 frames a second over 5.0 s (19186 shown in all) [ 406.34] vulkan: 31272014 draws, 0 skipped; 396762 dispatches in 58010 batches (980 ms waiting), 0 skipped; 3215 finishes (2488 ms); 337209 reads past queued releases (0 samples counts written on the GPU); 39903869 descriptor sets written, 22640159 reused; 23838979 draws kept the last one's shaders and pipeline (0 checked) [ 406.34] vulkan: 364 shaders translated (111 ms), 424 pipelines made (179 from the cache, 18631 ms making, 0 ms waited for), 10924 render targets made, 21446 texture uploads (7857 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [ 406.34] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 406.34] vulkan: memory used and budgeted: heap 0 2863 of 6472 MB (2790 ours), heap 1 145 of 24008 MB (128 ours) [ 406.34] vulkan: caches: 1731 render targets (240 MB, 39 parked), 2264 textures (1474 MB), 38010 buffers (117 MB); 2157 of 6472 MB in use as they count it, 0 MB freed for the budget so far [ 406.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4770936 through a copy [ 406.34] vulkan: 5107187 rendering passes, 0 clear commands, 636056 attachments cleared and 6 left undefined by their load op [ 406.34] vulkan: 103554 passes (42%) ended at surface.c:160 [ 406.34] vulkan: 64693 passes (26%) ended at renderer.c:211 [ 406.34] vulkan: 29837 passes (12%) ended at buffer.c:2129 [ 406.34] vulkan: 20860 passes (8%) ended at render.c:198 [ 406.34] vulkan: 6335 passes (3%) ended at query.c:244 [ 406.34] vulkan: 6090 passes (2%) ended at cmd.c:531 [ 406.34] vulkan: 4406 passes (2%) ended at texture.c:1262 [ 406.34] vulkan: 3252 passes (1%) ended at buffer.c:1109 [ 406.34] vulkan: GPU-owned guest memory landed for the CPU 28550 times, render targets written back for an engine 95 times [ 410.88] perf: 30.0 frames a second over 5.0 s (19336 shown in all) [ 415.89] perf: 30.1 frames a second over 5.0 s (19487 shown in all) [ 420.89] perf: 30.0 frames a second over 5.0 s (19637 shown in all) [ 422.02] vulkan: display: 598 frame intervals of 33.37 ms (deviation 4.34 ms, 1st to 99th percentile 24.45 to 42.63 ms), 325 held for other than 5 refreshes; the game's frames went from release to present in 18.5 ms (13.2 to 29.2), on to the display in 8.8 ms (1.3 to 16.8), 27.3 ms in all (15.2 to 39.1) [ 422.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 425.89] perf: 30.0 frames a second over 5.0 s (19787 shown in all) [ 426.32] nvn: 19800 presents, 19813 submissions [ 426.34] vulkan: 33196117 draws, 0 skipped; 422806 dispatches in 60991 batches (1086 ms waiting), 0 skipped; 3312 finishes (2545 ms); 352830 reads past queued releases (0 samples counts written on the GPU); 41905437 descriptor sets written, 24486797 reused; 25340572 draws kept the last one's shaders and pipeline (0 checked) [ 426.34] vulkan: 364 shaders translated (111 ms), 428 pipelines made (183 from the cache, 18631 ms making, 0 ms waited for), 11084 render targets made, 22519 texture uploads (8239 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [ 426.34] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 426.34] vulkan: memory used and budgeted: heap 0 2863 of 6456 MB (2790 ours), heap 1 145 of 24008 MB (128 ours) [ 426.34] vulkan: caches: 1829 render targets (243 MB, 43 parked), 1975 textures (1389 MB), 34314 buffers (77 MB); 2036 of 6456 MB in use as they count it, 0 MB freed for the budget so far [ 426.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4923293 through a copy [ 426.34] vulkan: 5346540 rendering passes, 0 clear commands, 667515 attachments cleared and 6 left undefined by their load op [ 426.34] vulkan: 84742 passes (35%) ended at surface.c:160 [ 426.34] vulkan: 63257 passes (26%) ended at renderer.c:211 [ 426.34] vulkan: 41613 passes (17%) ended at buffer.c:2129 [ 426.34] vulkan: 21509 passes (9%) ended at render.c:198 [ 426.34] vulkan: 7000 passes (3%) ended at query.c:244 [ 426.34] vulkan: 6915 passes (3%) ended at cmd.c:531 [ 426.34] vulkan: 4132 passes (2%) ended at texture.c:1262 [ 426.34] vulkan: 3453 passes (1%) ended at buffer.c:1109 [ 426.34] vulkan: GPU-owned guest memory landed for the CPU 30302 times, render targets written back for an engine 100 times [ 430.91] perf: 29.9 frames a second over 5.0 s (19937 shown in all) [ 435.93] perf: 30.1 frames a second over 5.0 s (20088 shown in all) [ 440.94] perf: 29.3 frames a second over 5.0 s (20235 shown in all) [ 442.09] vulkan: display: 599 frame intervals of 33.50 ms (deviation 4.79 ms, 1st to 99th percentile 24.04 to 48.46 ms), 349 held for other than 5 refreshes; the game's frames went from release to present in 17.6 ms (11.0 to 48.4), on to the display in 8.5 ms (1.3 to 20.6), 26.1 ms in all (13.9 to 67.1) [ 442.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 445.94] perf: 30.0 frames a second over 5.0 s (20385 shown in all) [ 446.45] vulkan: 34827429 draws, 0 skipped; 446704 dispatches in 63823 batches (1135 ms waiting), 0 skipped; 3362 finishes (2578 ms); 367878 reads past queued releases (0 samples counts written on the GPU); 43698143 descriptor sets written, 25956715 reused; 26631259 draws kept the last one's shaders and pipeline (0 checked) [ 446.45] vulkan: 379 shaders translated (114 ms), 443 pipelines made (187 from the cache, 19088 ms making, 0 ms waited for), 11389 render targets made, 23670 texture uploads (8500 MB); 2 frames over 50 ms in the last 600, the slowest 50 ms [ 446.45] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 446.45] vulkan: memory used and budgeted: heap 0 2863 of 6472 MB (2790 ours), heap 1 177 of 24008 MB (160 ours) [ 446.45] vulkan: caches: 1833 render targets (247 MB, 34 parked), 2095 textures (1367 MB), 37501 buffers (104 MB); 2043 of 6472 MB in use as they count it, 0 MB freed for the budget so far [ 446.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5113256 through a copy [ 446.45] vulkan: 5584151 rendering passes, 0 clear commands, 699231 attachments cleared and 6 left undefined by their load op [ 446.45] vulkan: 93196 passes (39%) ended at surface.c:160 [ 446.45] vulkan: 64064 passes (27%) ended at renderer.c:211 [ 446.45] vulkan: 32546 passes (14%) ended at buffer.c:2129 [ 446.45] vulkan: 20887 passes (9%) ended at render.c:198 [ 446.45] vulkan: 7340 passes (3%) ended at query.c:244 [ 446.45] vulkan: 5642 passes (2%) ended at cmd.c:531 [ 446.45] vulkan: 4412 passes (2%) ended at texture.c:1262 [ 446.45] vulkan: 2916 passes (1%) ended at buffer.c:1109 [ 446.45] vulkan: GPU-owned guest memory landed for the CPU 31915 times, render targets written back for an engine 105 times [ 450.96] perf: 29.9 frames a second over 5.0 s (20535 shown in all) [ 455.98] perf: 30.1 frames a second over 5.0 s (20686 shown in all) [ 460.99] perf: 27.5 frames a second over 5.0 s (20824 shown in all) [ 462.79] vulkan: display: 597 frame intervals of 34.29 ms (deviation 5.92 ms, 1st to 99th percentile 24.32 to 48.17 ms), 357 held for other than 5 refreshes; the game's frames went from release to present in 28.9 ms (13.0 to 70.8), on to the display in 12.4 ms (1.3 to 27.3), 41.3 ms in all (15.0 to 91.9) [ 462.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 465.99] perf: 27.0 frames a second over 5.0 s (20959 shown in all) [ 467.49] vulkan: 36942299 draws, 0 skipped; 469730 dispatches in 66588 batches (1197 ms waiting), 0 skipped; 3406 finishes (2608 ms); 387985 reads past queued releases (0 samples counts written on the GPU); 46293300 descriptor sets written, 27591298 reused; 28329245 draws kept the last one's shaders and pipeline (0 checked) [ 467.49] vulkan: 413 shaders translated (123 ms), 470 pipelines made (192 from the cache, 20493 ms making, 0 ms waited for), 11696 render targets made, 24659 texture uploads (8691 MB); 5 frames over 50 ms in the last 600, the slowest 124 ms [ 467.49] vulkan: 2846 pipelines of earlier runs made in the background (2552 from the cache), 0 still to make [ 467.49] vulkan: memory used and budgeted: heap 0 2823 of 6472 MB (2748 ours), heap 1 273 of 24008 MB (256 ours) [ 467.49] vulkan: caches: 1764 render targets (237 MB, 30 parked), 1857 textures (1380 MB), 31203 buffers (109 MB); 2016 of 6472 MB in use as they count it, 0 MB freed for the budget so far [ 467.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5474973 through a copy [ 467.49] vulkan: 5896887 rendering passes, 0 clear commands, 731803 attachments cleared and 6 left undefined by their load op [ 467.49] vulkan: 176555 passes (56%) ended at surface.c:160 [ 467.49] vulkan: 63500 passes (20%) ended at renderer.c:211 [ 467.49] vulkan: 24363 passes (8%) ended at buffer.c:2129 [ 467.49] vulkan: 18781 passes (6%) ended at render.c:198 [ 467.49] vulkan: 7917 passes (3%) ended at query.c:244 [ 467.49] vulkan: 7608 passes (2%) ended at cmd.c:531 [ 467.49] vulkan: 3600 passes (1%) ended at texture.c:1262 [ 467.49] vulkan: 3423 passes (1%) ended at buffer.c:1109 [ 467.49] vulkan: GPU-owned guest memory landed for the CPU 33575 times, render targets written back for an engine 108 times [ 471.01] perf: 27.9 frames a second over 5.0 s (21099 shown in all) [ 476.03] perf: 28.3 frames a second over 5.0 s (21241 shown in all) [ 481.71] perf: 30.1 frames a second over 5.7 s (21412 shown in all) [ 483.44] FATAL: nvn: more than 65536 pieces of the runtime's memory carry command records at once, which nvn holds