ScarletNX main f0873df, committed 2026-11-07 (clang 19.0.1, Android arm64) Message: The game ran an instruction the recompiler cannot run (e7ffdefe at 9d5eaf4). See the .log for details. == /data/data/org.scarletnx/files/.scarletnx/state/recompiled/0100DBE00C76C000/0100DBE00C76C000.log == [ 0.00] memory: 512 GiB of address space refused: Out of memory [ 0.00] memory: 256 GiB of address space reserved, of the console's 512: the game's address space ends there [ 0.19] log: written to /data/data/org.scarletnx/files/.scarletnx/state/recompiled/0100DBE00C76C000/0100DBE00C76C000.log [ 0.19] ScarletNX - The Last Door - Complete Edition [ 0.19] build: ScarletNX main f0873df, committed 2026-11-07 (clang 19.0.1, Android arm64) [ 0.19] system: Android 15 (Linux 6.6.102-android15-8-g6f627656aa0a-ab14809369-4k), MT6769V/CB, 8 threads, 4 GB RAM [ 0.19] settings: fullscreen=1 (default 0), nce=0 (default 1) [ 0.19] debug: vk_memory=2 (default 0), vk_descriptors=0 (default 3); shown at the top of the picture while the game runs [ 0.24] fs: ExeFS and RomFS read from the dump ~/The Last Door Complete Edition [0100DBE00C76C000][v0] (0.49).nsp (497.1 MB mapped) [ 0.24] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.25] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.25] memory: memory_fit_mode=0 (Auto): the game is told 1024 MiB, the console's being 3285 (the system can still give 1393 MiB, the process holds 191) [ 0.36] Loaded rtld at 0x8000000 [ 0.52] Loaded main at 0x8005000 [ 0.54] Loaded subsdk0 at 0xc542000 [ 0.57] Loaded sdk at 0xcc63000 [ 0.58] symbols: 29628 functions named [ 0.59] hooks: the module calls the functions of the 545 symbols the hooks name through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81, this runtime's too) [ 0.59] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.59] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.59] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.60] hooks: module sdk, SDK 6.4.2 [ 0.60] hook: memcpy at d11d410 runs hook_memmove [ 0.60] hook: memmove at d11d830 runs hook_memmove [ 0.60] hook: memset at d149860 runs hook_memset [ 0.60] hooks: 3 of the game's functions run the runtime's handlers [ 0.61] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.61] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.62] jit: 4 compile threads, 68 pcs of earlier runs queued [ 0.62] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.62] acc: 1 user, playing as user 1 [ 0.62] users: [user1] mii=(none): Baguette; picture=(none): file [ 0.63] time: the time zone is UTC (UTCUTC) [ 0.63] game: 0100dbe00c76c000, version 1.0.6 [ 0.65] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.66] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.70] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.71] pl: the Korean stand-in answers for the console font's private-use characters [ 0.71] pl: the extended stand-in answers for the console font's private-use characters [ 0.71] RomFS: the dump's, read in place (456.0 MB) [ 0.73] input: no SDL joysticks detected [ 0.73] video: SDL 3.4.18 on android [ 1.32] vulkan: the GPU can't sample BCn textures: they are decoded on the GPU as they are loaded [ 1.32] vulkan: the device shares system memory (UMA); guest buffers moved into AHardwareBuffers the GPU reads in place, where they can be (vk_memory=uma); VK_EXT_external_memory_host no, VK_EXT_map_memory_placed no [ 1.33] vulkan: vertex_input_dynamic_state=auto: each vertex layout takes a pipeline of its own on Mali-G52 MC2 (Mali-G52 MC2, v1.r49p1-03bet0.19498e0ae1d5dac223383c39a2e58f04, driver version 49.1.0): off on Android, as Eden (vertex_input_dynamic_state=on sets it anyway) [ 1.33] vulkan: dynamic texture offsets use portable dispatch [ 1.34] vulkan: allocations of at most 256 MiB, bigger images in one allocation (no sparse binding), a texture with holes in its mapping whole (no sparse binding) [ 1.34] vulkan: graphics descriptors use sets [ 1.34] vulkan: guest memory moves into AHardwareBuffers as the GPU reads it, in regions of whole 2 MiB windows, 256 MiB at most [ 1.34] vulkan: the driver that runs: Mali-G52 MC2, v1.r49p1-03bet0.19498e0ae1d5dac223383c39a2e58f04 (driver ID 9) [ 1.34] vulkan: Mali-G52 MC2, Vulkan 1.3.278, driver 0c401000, graphics queue family 0, compute 0 (a second queue) [ 1.34] vulkan: draws that sample a color target they render to read a copy of it (no attachment feedback loops) [ 1.35] vulkan: swapchain 1604x720, 7 images, presents timed and held until they are due, fifo [ 1.35] vulkan: a stage's descriptor set (22 uniform and 18 storage buffers, 576 textures, 8 images) is past this GPU's per-stage limits (241, 35, 128, 21): pipelines may fail [ 1.36] vulkan: pipeline cache loaded (238 KB) [ 1.36] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 1.36] renderer: Vulkan [ 1.36] vulkan: 11 shaders and 5 pipelines of earlier runs loaded from /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/0100DBE00C76C000/shader_cache/0100DBE00C76C000.vkshaders in 2 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 4 shaders of the game's own programs in /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/0100DBE00C76C000/shader_cache/0100DBE00C76C000.vkshipped [ 1.37] vulkan: The game's files were already checked by an earlier run [ 1.37] vulkan: the game's own shaders: 0 translated new, 4 in /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/0100DBE00C76C000/shader_cache/0100DBE00C76C000.vkshipped, in 2 ms [ 1.38] prepare: 16 ms before the game started (0 shaders translated from its files, 5 of 5 pipelines of earlier runs made), not shown, as it was quick [ 1.38] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 1.40] vulkan: the on-screen controls' atlas is 1024x1776 [ 1.40] vulkan: heap 0 is the system's memory: the caches leave 463 MB of its 3708 to the rest of the system, within the driver's budget of 2816 MB [ 1.47] heap: 934 MB requested (result 0) [ 1.70] nvn: the game's driver answers API 53.310 and GPU code 1.5 to 1.15, 22 items in all from its code [ 1.70] nvn: the game's NVN API 53.310 isn't one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15): the runtime runs its NVN calls all the same [ 1.70] nvn: device 1100ac1010 initialized, flags 0 [ 1.70] nvn: window origin upper left [ 1.70] nvn: depth mode near = 0 [ 1.70] nvn: queue 1100ac5010 initialized (replay 1) [ 1.70] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 1.70] nvn: sampler pool 11002a6330: 2304 descriptors at GPU 401000000 [ 1.70] nvn: texture pool 11002a6350: 8448 descriptors at GPU 401012000 [ 1.71] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 1.71] nvn: the first texture of format 0x35 (target 1, 1920x1080) [ 1.71] nvn: window 11009259d0: 3 textures, first 1920x1080 format 0x25, present interval 1 [ 1.71] nvn: window crop 0,0 1920x1080 [ 1.71] nvn: shader control sections of format 14 [ 1.74] nvn: the first texture of format 0x1 (target 1, 64x64) [ 1.74] nvn: the first texture of format 0x6 (target 1, 1024x1) [ 1.81] audio: SDL AAudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 960-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 1.81] audio: queued 4096 bytes of guest PCM [ 2.65] nvn: the first texture of format 0x41 (target 1, 1024x1024) [ 2.80] nvn: a 2-sample texture of format 0x25, 1920x1080 [ 2.80] nvn: a 2-sample texture of format 0x35, 1920x1080 [ 2.82] nvn: first present, texture 0 of window 11009259d0 [ 2.83] vulkan: the GPU makes no 2-sample images of format 37: the target isn't drawn [ 2.83] vulkan: the GPU makes no 2-sample images of format 129: the target isn't drawn [ 2.83] vulkan: the GPU makes no 2-sample images of format 37: the target isn't drawn [ 2.83] vulkan: the GPU makes no 2-sample images of format 129: the target isn't drawn [ 2.84] vulkan: a required depth/stencil target is unavailable, draw skipped [ 2.84] vulkan: a required depth/stencil target is unavailable, draw skipped [ 2.84] vulkan: a required depth/stencil target is unavailable, draw skipped [ 2.84] nvn: the first texture blit, 3840x1080 to 1920x1080 [ 2.91] vulkan: write tracking on (caches skip unchanged memory) [ 3.04] vulkan: a required depth/stencil target is unavailable, draw skipped [ 3.24] vulkan: a 219 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 11 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 3.24] vulkan: frame resource CPU: image allocation 187 ms (1 calls) [ 3.24] vulkan: frame resource CPU: target reload 5 ms (3 calls) [ 3.33] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 3.33] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 10 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 3.65] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory [ 3.75] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 3.75] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 10 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 4.23] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 4.45] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 4.72] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 5.20] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 5.67] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 6.15] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 6.38] perf: 38.0 frames a second over 5.0 s (190 shown in all) [ 6.63] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 7.61] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 7.97] nvn: command buffer 11002ad910 is out of command memory: the game's callback 9d60420 adds more [ 10.78] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 11.38] perf: 59.8 frames a second over 5.0 s (489 shown in all) [ 12.63] nvn: command buffer 11002ad910 is out of command memory: the game's callback 9d60420 adds more [ 13.20] cpu: 599 presents in 10.18 s (58.8 fps): 27 of the game's threads ran 4.78 s on the host's processors (47% of one, 7.98 ms a present), the whole process 10.51 s (103%); the busiest: thread 80 'MainThread' 2.99 s, thread 85 'UnityGfxDeviceWorker' 0.78 s, thread 86 'Worker Thread' 0.42 s, thread 87 'Worker Thread' 0.41 s, thread 104 'FMOD audio out thread' 0.12 s [ 13.20] cpu: in those 10.18 s, 476073 SVCs (46748 a second): 0x0b SleepThread 422901, 0x1b ArbitrateUnlock 18068, 0x1a ArbitrateLock 12030, 0x1d SignalProcessWideKey 10590, 0x1c WaitProcessWideKeyAtomic 9485, 0x21 SendSyncRequest 1428; 0 calls the dispatch table had no code for (RtAPI.miss) [ 13.20] vulkan: in place over 600 presents: 0 ranges (0 MB bound) read in guest memory, 1406 copied; 0 imports made (0 MB, 0 ms), 0 spans refused, 0 dropped; 0 imports hold 0 MB; 0 hazards (a GPU-side write on a page that unfinished work reads in place); 0 waits for that work before a trap or a remap, 0 before a write of the runtime's; 0 MB written in place (0 MB of them engines' results), 0 barriers for it, 0 waits for it; 0 chunks GPU memory where they are (0 made, 0 given back) [ 13.20] vulkan: 600 draws, 1947 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1200 descriptor sets written, 0 reused; 0 draws kept the last one's shaders and pipeline (0 checked), 0 its targets [ 13.20] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 6300 render targets made, 0 texture uploads (0 MB), 0 of them some blocks alone (0 MB); 3 frames over 50 ms in the last 600, the slowest 219 ms [ 13.20] vulkan: 5 pipelines of earlier runs made in the background (5 from the cache), 0 still to make [ 13.20] vulkan: memory used and budgeted: heap 0 512 of 2816 MB (512 ours) [ 13.20] vulkan: caches: 6 render targets (56 MB, 0 parked), 0 textures (0 MB), 78 buffers (0 MB); 183 of 653 MB in use as they count it, 0 MB freed for the budget so far [ 13.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 13.20] vulkan: 600 rendering passes, 0 clear commands, 0 attachments cleared and 2 left undefined by their load op; 233 buffers filled ahead of the passes [ 13.20] vulkan: 565 passes (94%) ended at renderer.c:758 [ 13.20] vulkan: 35 passes (6%) ended at cmd.c:705 [ 13.20] vulkan: GPU-owned guest memory landed for the CPU 462 times, render targets written back for an engine 0 times [ 13.27] vulkan: display: 599 frame intervals of 17.00 ms (deviation 11.56 ms, 1st to 99th percentile 11.05 to 55.65 ms), 248 held for other than 1 refresh; the game's frames went from release to present in 26.0 ms (1.1 to 208.4), on to the display in 37.9 ms (30.5 to 48.7), 42.1 ms in all (18.0 to 84.9) [ 13.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 14.32] nvn: the first texture of format 0x44 (target 1, 160x160) [ 16.38] perf: 32.0 frames a second over 5.0 s (649 shown in all) [ 16.44] nvn: a 2-sample texture of format 0x25, 1920x1080 [ 16.44] nvn: a 2-sample texture of format 0x35, 1920x1080 [ 16.55] vulkan: a 2531 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 10 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 16.55] vulkan: frame resource CPU: target reload 17 ms (225 calls) [ 16.96] vulkan: guest memory 112ca00000+200000 could not be imported (no buffer of that size: No such device): its ranges are copied for a while [ 16.96] vulkan: a 408 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 22 render targets made, 2 texture uploads (128 KB), 0 ms in finishes; 1 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 16.96] vulkan: frame resource CPU: target reload 17 ms (42 calls) [ 17.09] vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 20 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 17.16] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 22 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 17.32] vulkan: a 160 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 22 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 17.60] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 22 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 19.41] audio: queued nonzero guest PCM (s16 peak 88) [ 19.77] nvn: command buffer 11002ad910 is out of command memory: the game's callback 9d60420 adds more [ 20.41] *** The game ran instruction e7ffdefe at 9d5eaf4, which the recompiler cannot run *** [ 20.41] pc lr [ 20.41] #0 9d5eaf4 [ 20.41] #1 cdda634 <_ZN2nn4diag6detail19InvokeAbortObserverERKNS0_9AbortInfoE+54> [ 20.41] #2 cdd8eb0 <_ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_St9__va_list+a0> [ 20.41] #3 cdd8f84 [ 20.41] #4 ce491a0 <_ZN2nn2fs9WriteFileENS0_10FileHandleElPKvmRKNS0_11WriteOptionE+0> [ 20.41] #5 a04cc74 [ 20.41] #6 9d84e04 [ 20.41] #7 9f04684 [ 20.41] #8 9f03c9c [ 20.41] #9 9d86b80 [ 20.41] #10 cf804d8 [ 20.41] #11 cf84938 [ 20.41] last SVCs: [ 20.41] svc 1b (c3b08fc 1101146700 134e1be828 0) -> 0, 1101146700 lr=9d44cd4 [ 20.41] svc 1a (200038 c3b08fc 8000 1300100778) -> 0, c3b08fc lr=cf85f2c [ 20.41] svc 18 (1300100e98 1300100e9c 1 0) -> ea01, ffffffff lr=cf854c0 [ 20.41] svc 1b (c4e4998 1102a47d20 8 26) -> 0, 1102a47d20 lr=a0307ac [ 20.41] svc 1a (200038 c4e4998 138021 4) -> 0, c4e4998 lr=cf85f2c [ 20.41] svc 1a (200038 c4e4998 138021 13359b0740) -> 0, c4e4998 lr=cf85f2c [ 20.41] svc 1b (c4e4998 11029b4110 8 26) -> 0, 11029b4110 lr=a0307ac [ 20.41] svc 1a (138021 c4e4998 200038 26) -> 0, c4e4998 lr=cf85f2c [ 20.41] svc 1b (c4e4998 110cb16390 138021 13359b0740) -> 0, 110cb16390 lr=a0309c0 [ 20.41] svc 1d (1100a0d588 ffffffff cf2d550 13359b0740) -> a0d588, ffffffff lr=cf7df78 [ 20.41] svc 1a (138021 1100000048 200038 26) -> 0, 1100000048 lr=cf85f2c [ 20.41] svc 1b (1100000048 110020f000 1 18) -> 0, 110020f000 lr=d159584 [ 20.41] svc 1a (200038 1100000048 138021 18) -> 0, 1100000048 lr=cf85f2c [ 20.41] svc 1b (1100000048 1100c24880 a 134e1be638) -> 0, 1100c24880 lr=d159584 [ 20.41] svc 1a (138021 1100000048 200038 26) -> 0, 1100000048 lr=cf85f2c [ 20.41] svc 1b (1100000048 11029078f0 6f456f1d257d439d 18) -> 0, 11029078f0 lr=d159584 [ 20.41] svc 1a (200038 1100000048 138021 18) -> 0, 1100000048 lr=cf85f2c [ 20.41] svc 1b (1100000048 1100c24880 5 134e1be918) -> 0, 1100c24880 lr=d159584 [ 20.41] svc 1a (138021 1100000048 200038 26) -> 0, 1100000048 lr=cf85f2c [ 20.41] svc 1b (1100000048 110298b960 6f456f1d26fccc3d 18) -> 0, 110298b960 lr=d159584 [ 20.41] svc 1a (200038 1100000048 138021 18) -> 0, 1100000048 lr=cf85f2c [ 20.41] svc 1b (1100000048 1100c24880 4 134e1be638) -> 0, 1100c24880 lr=d159584 [ 20.41] svc 1a (200038 c4e4998 138021 13359afeb8) -> 0, c4e4998 lr=cf85f2c [ 20.41] svc 1b (c4e4998 110258dcd0 8 26) -> 0, 110258dcd0 lr=a0307ac [ 20.41] svc 1a (138021 c4e4998 200038 26) -> 0, c4e4998 lr=cf85f2c [ 20.41] svc 1b (c4e4998 110293a010 138021 13359afeb8) -> 0, 110293a010 lr=a0309c0 [ 20.41] svc 1a (200038 c4e4998 138021 13359b0130) -> 0, c4e4998 lr=cf85f2c [ 20.41] svc 1b (c4e4998 110d044010 200038 26) -> 0, 110d044010 lr=a0307ac [ 20.41] svc 1a (200038 c4e4998 138021 13359b0130) -> 0, c4e4998 lr=cf85f2c [ 20.41] svc 1b (c4e4998 1102a48a30 8 26) -> 0, 1102a48a30 lr=a0307ac [ 20.41] svc 1d (1100301280 ffffffff 23 4) -> 301280, ffffffff lr=cf7df78 [ 20.41] svc 1b (110030127c ffffffff 23 4) -> 0, ffffffff lr=9ee0374 [ 20.41] svc 1a (f8019 110030127c 138021 4) -> 0, 110030127c lr=cf85f2c [ 20.41] svc 1b (110030127c 1100301280 f8019 ffffffffffffffff) -> 0, 1100301280 lr=9f04584 [ 20.41] svc 21 (9000d 1380000600 9000d 1350d7ace8) -> 0, 1380000600 lr=cfb3394 [ 20.41] svc 1d (1100301280 ffffffff 138021 4) -> 301280, ffffffff lr=cf7df78 [ 20.41] svc 1c (1100a29dac 1100a29db0 138021 ffffffffffffffff) -> 0, 0 lr=cf85980 [ 20.41] svc 1a (138021 1100a29dac 8000 0) -> 0, 1100a29dac lr=cf85f2c [ 20.41] svc 1d (1100a29db0 ffffffff 8000 0) -> a29db0, ffffffff lr=cf7df78 [ 20.41] svc 1b (1100a29dac ffffffff 8000 0) -> 0, ffffffff lr=a208a50 [ 20.41] last IPC requests: [ 20.41] nn::audio::detail::IAudioOut cmd 8 (in 7a5690 0) -> 0 [ 20.41] nn::audio::detail::IAudioOut cmd 7 (in 7a56b8 11) -> 0 [ 20.41] nn::audio::detail::IAudioOut cmd 8 (in 7a56b8 0) -> 0 [ 20.41] nn::audio::detail::IAudioOut cmd 8 (in 7a56b8 0) -> 0 [ 20.41] nn::audio::detail::IAudioOut cmd 7 (in 7a5640 11) -> 0 [ 20.41] nn::audio::detail::IAudioOut cmd 8 (in 7a5640 0) -> 0 [ 20.41] nn::audio::detail::IAudioOut cmd 8 (in 7a5640 0) -> 0 [ 20.41] nn::audio::detail::IAudioOut cmd 7 (in 7a5668 11) -> 0 [ 20.41] nn::audio::detail::IAudioOut cmd 8 (in 7a5668 0) -> 0 [ 20.41] nn::audio::detail::IAudioOut cmd 8 (in 7a5668 0) -> 0 [ 20.41] nn::audio::detail::IAudioOut cmd 7 (in 7a5690 11) -> 0 [ 20.41] nn::audio::detail::IAudioOut cmd 8 (in 7a5690 0) -> 0 [ 20.41] nn::audio::detail::IAudioOut cmd 8 (in 7a5690 0) -> 0 [ 20.41] nn::audio::detail::IAudioOut cmd 7 (in 7a56b8 11) -> 0 [ 20.42] nn::audio::detail::IAudioOut cmd 8 (in 7a56b8 0) -> 0 [ 20.42] nn::audio::detail::IAudioOut cmd 8 (in 7a56b8 0) -> 0 [ 20.42] nn::audio::detail::IAudioOut cmd 7 (in 7a5640 11) -> 0 [ 20.42] nn::audio::detail::IAudioOut cmd 8 (in 7a5640 0) -> 0 [ 20.42] nn::audio::detail::IAudioOut cmd 8 (in 7a5640 0) -> 0 [ 20.42] nn::audio::detail::IAudioOut cmd 7 (in 7a5668 11) -> 0 [ 20.42] nn::audio::detail::IAudioOut cmd 8 (in 7a5668 0) -> 0 [ 20.42] nn::fssrv::sf::IStorage cmd 0 (in 178647e0 0) -> 0 [ 20.42] nn::fssrv::sf::IStorage cmd 0 (in 10b3600 0) -> 0 [ 20.42] nn::fssrv::sf::IStorage cmd 0 (in 1492d30 0) -> 0 [ 20.42] nn::fssrv::sf::IStorage cmd 0 (in 14a2d30 0) -> 0 [ 20.42] nn::audio::detail::IAudioOut cmd 8 (in 7a5668 0) -> 0 [ 20.42] nn::audio::detail::IAudioOut cmd 7 (in 7a5690 11) -> 0 [ 20.42] nn::audio::detail::IAudioOut cmd 8 (in 7a5690 0) -> 0 [ 20.42] nn::fssrv::sf::IStorage cmd 0 (in ded9c30 0) -> 0 [ 20.42] nn::fssrv::sf::IStorage cmd 0 (in 13ce08e0 0) -> 0 [ 20.42] nn::fssrv::sf::IStorage cmd 0 (in 1d68760 0) -> 0 [ 20.42] nn::fssrv::sf::IStorage cmd 0 (in 1787e184 0) -> 177a02 [ 20.42] FATAL: The game ran an instruction the recompiler cannot run (e7ffdefe at 9d5eaf4). See the .log for details.