[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.03] log: written to ~\AppData\Roaming\scarletnx\state\recompiled\0100D250083B4000\0100D250083B4000.log [ 0.03] ScarletNX - Salt And Sanctuary [ 0.03] build: ScarletNX main 92aab4c, committed 2026-11-08 (clang 23.1.5, Windows x86_64) [ 0.03] system: Windows 11 25H2 (10.0.26200), 12th Gen Intel(R) Core(TM) i9-12900K, 24 threads, 96 GB RAM [ 0.03] last start: ended with an exit, or none before [ 0.04] fs: ExeFS and RomFS read from the dump ~\Salt and Sanctuary [0100d250083b4000][v0][Base].nsp (1005.2 MB mapped) [ 0.04] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.04] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.04] memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 81965 MiB, the process holds 53) [ 0.05] Loaded rtld at 0x8000000 [ 0.08] Loaded main at 0x8005000 [ 0.09] Loaded sdk at 0xab14000 [ 0.09] symbols: 17285 functions named [ 0.09] hooks: the module calls the functions of the 545 symbols the hooks name through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81, this runtime's too) [ 0.09] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.09] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.10] hooks: module sdk, SDK 4.5.0 [ 0.10] hook: memcpy at aeccd00 runs hook_memmove [ 0.10] hook: memmove at aecd180 runs hook_memmove [ 0.10] hook: memset at aef5f70 runs hook_memset [ 0.10] hooks: 3 of the game's functions run the runtime's handlers [ 0.10] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.10] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.11] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.11] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.11] acc: 1 user, playing as user 1 [ 0.11] users: [user1] mii=(none): Baguette; picture=(none): file [ 0.11] time: the time zone is Etc/GMT+6 (UTC-06) [ 0.11] game: 0100d250083b4000, version 1.0.0 [ 0.12] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.12] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.13] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.14] pl: the Korean stand-in answers for the console font's private-use characters [ 0.14] pl: the extended stand-in answers for the console font's private-use characters [ 0.14] RomFS: the dump's, read in place (986.4 MB) [ 0.33] input: gamepad XInput Controller #1 (id 2, GUID 0300fa675e0400004f0b000009067801, xboxone) [ 0.33] input: device path XInput#0, 6 axes, 11 buttons, mapping 0300fa675e0400004f0b000009067801,*,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, [ 0.33] input: XInput Controller #1 exposes no motion sensors through SDL [ 0.34] video: SDL 3.4.18 on windows [ 0.44] vpad skin: line: overlay0 "landscape" has 17 of the 17 controls [ 0.44] vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) [ 0.44] vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas [ 0.51] vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 0.51] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) [ 0.51] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 0.51] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce RTX 4060 (NVIDIA, 621.01, driver version 621.1.00): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:60) [ 0.51] vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce RTX 4060 (NVIDIA, 621.01, driver version 621.1.00): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:62) [ 0.51] vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce RTX 4060 (NVIDIA, 621.01, driver version 621.1.00): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:111) [ 0.51] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no [ 0.51] vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) [ 0.51] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4060 (NVIDIA, 621.01, driver version 621.1.00) [ 0.51] vulkan: vk_descriptors=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 0.51] vulkan: dynamic texture offsets use native maintenance8 sampling [ 0.57] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 0.57] vulkan: graphics descriptors use sets [ 0.57] vulkan: astc_mode=0 (Auto): heap 0's budget is 7188 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) [ 0.57] vulkan: the driver that runs: NVIDIA, 621.01 (driver ID 4) [ 0.57] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 0.57] vulkan: NVIDIA GeForce RTX 4060, Vulkan 1.4.357, driver 9b404000, graphics queue family 0, compute 2 (separate family) [ 0.57] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 0.86] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 0.89] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 0.89] memory: no traps (none on this host): GPU engines land their results in guest memory at their fence [ 0.89] renderer: Vulkan [ 0.89] vulkan: 0 shaders and 0 pipelines of earlier runs loaded from ~\AppData\Roaming\scarletnx\cache\recompiled\0100D250083B4000\shader_cache\0100D250083B4000.vkshaders in 3 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~\AppData\Roaming\scarletnx\cache\recompiled\0100D250083B4000\shader_cache\0100D250083B4000.vkshipped [ 1.07] vulkan: 0 shaders found: 0 new [ 1.07] vulkan: 0 programs: 0 translated, 0 already translated, 0 left out, 0 failed [ 1.08] vulkan: the game's own shaders: 0 translated new, 0 in ~\AppData\Roaming\scarletnx\cache\recompiled\0100D250083B4000\shader_cache\0100D250083B4000.vkshipped, in 182 ms [ 1.09] prepare: 198 ms before the game started (0 shaders translated from its files, 0 of 0 pipelines of earlier runs made), not shown, as it was quick [ 1.09] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 1.12] heap: 3230 MB requested (result 0) [ 1.17] nvn: the game's driver answers API 53.105 and GPU code 1.5 to 1.14, 22 items in all from its code [ 1.17] nvn: the game's NVN API 53.105 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 1.17] nvn: device a481fb8 initialized, flags 0x15 [ 1.17] nvn: depth mode near = 0 [ 1.17] nvn: queue 1100ed98f0 initialized (replay 1) [ 1.17] nvn: the first texture of format 0x25 (target 1, 1280x720) [ 1.17] nvn: the first texture of format 0x35 (target 1, 1280x720) [ 1.17] nvn: window 1100eb9018: 2 textures, first 1280x720 format 0x25, present interval 1 [ 1.17] nvn: texture pool 1100ed93f0: 1048576 descriptors at GPU 414fd0000 [ 1.17] nvn: sampler pool 1100ed9410: 4096 descriptors at GPU 416fd0000 [ 1.17] nvn: sync 1100edba80 waited on before anything fenced it (timeout ffffffffffffffff, called from 800e694): the wait fails at once [ 1.17] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 1.18] nvn: first present, texture 0 of window 1100eb9018 [ 1.18] nvn: sync 1100edbc60 waited on before anything fenced it (timeout ffffffffffffffff, called from 800e694): the wait fails at once [ 1.20] vulkan: the on-screen controls' atlas is 1024x3728 [ 1.23] nvn: shader control sections of format 13 [ 1.23] nvn: the first texture of format 0x42 (target 1, 400x268) [ 1.23] nvn: the first texture of format 0x44 (target 1, 552x600) [ 1.24] [lm] Beginning load... [ 1.24] [lm] Reading loc text... [ 1.26] [lm] Read loc text. [ 1.36] nvn: a texel write into texture 1127ad2ad0 (format 0x44, 0x1) the runtime can't lay out [ 1.38] audren: the first update, revision REV4 [ 1.41] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 2 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 1.41] audio: queued 960 bytes of guest PCM [ 3.01] [lm] Done [ 3.01] [lm] Starting work thread for P[-1]: 1: -1... [ 3.15] [lm] Finished work thread for P[-1]: 1: -1. [ 3.15] vulkan: write tracking on (caches skip unchanged memory) [ 3.16] [lm] All jobs completed. Exiting storage job loop. [ 3.16] vulkan: a 1958 ms frame: 2 shaders translated (0 ms), 2 pipelines made (9 ms waited for), 2 render targets made, 4 texture uploads (5807 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 6.09] perf: 35.8 frames a second over 5.0 s (179 shown in all) [ 11.09] perf: 60.0 frames a second over 5.0 s (479 shown in all) [ 13.10] cpu: 599 presents in 11.89 s (50.4 fps): 6 of the game's threads ran 1.84 s on the host's processors (16% of one, 3.08 ms a present), the whole process 2.58 s (22%); the busiest: thread 0 1.58 s, thread 80 'MainThread' 0.22 s, thread 0 0.03 s, thread 82 'Thread_0x00000000092DBE28' 0.02 s [ 13.10] cpu: in those 11.89 s, 6008 SVCs (505 a second): 0x21 SendSyncRequest 5677, 0x0b SleepThread 236, 0x1d SignalProcessWideKey 36, 0x06 QueryMemory 15, 0x16 CloseHandle 6, 0x04 MapMemory 5; 1 calls the dispatch table had no code for (RtAPI.miss) [ 13.10] vulkan: 1293 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2586 descriptor sets written, 0 reused; 542 draws kept the last one's shaders and pipeline (0 checked), 1890 its targets [ 13.10] vulkan: 2 shaders translated (0 ms), 2 pipelines made (1 from the cache, 10 ms making, 9 ms waited for), 3 render targets made, 6 texture uploads (7 MB), 0 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 1958 ms [ 13.10] vulkan: memory used and budgeted: heap 0 379 of 7188 MB (331 ours, 85 of it allocated), heap 1 303 of 77673 MB (256 ours, 48 of it allocated) [ 13.10] vulkan: caches: 3 render targets (11 MB, 0 parked), 6 textures (7 MB), 10 buffers (0 MB); 133 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 13.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 13.10] vulkan: 1197 rendering passes, 0 clear commands, 1794 attachments cleared and 0 left undefined by their load op; 15 buffers filled ahead of the passes [ 13.10] vulkan: 598 passes (50%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 13.10] vulkan: 598 passes (50%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 13.10] vulkan: 1 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:837 [ 13.10] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 16.11] perf: 60.0 frames a second over 5.0 s (780 shown in all) [ 21.11] perf: 60.0 frames a second over 5.0 s (1080 shown in all) [ 22.76] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 23.14] cpu: 600 presents in 10.04 s (59.8 fps): 4 of the game's threads ran 0.23 s on the host's processors (2% of one, 0.39 ms a present), the whole process 1.11 s (11%); the busiest: thread 80 'MainThread' 0.23 s [ 23.14] cpu: in those 10.04 s, 884 SVCs (88 a second): 0x21 SendSyncRequest 684, 0x0b SleepThread 200; 0 calls the dispatch table had no code for (RtAPI.miss) [ 23.14] vulkan: 2663 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5302 descriptor sets written, 24 reused; 940 draws kept the last one's shaders and pipeline (0 checked), 3980 its targets [ 23.14] vulkan: 10 shaders translated (1 ms), 14 pipelines made (3 from the cache, 78 ms making, 47 ms waited for), 10 render targets made, 15 texture uploads (36 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [ 23.14] vulkan: memory used and budgeted: heap 0 394 of 7188 MB (346 ours, 132 of it allocated), heap 1 175 of 77673 MB (128 ours, 48 of it allocated) [ 23.14] vulkan: caches: 10 render targets (29 MB, 0 parked), 15 textures (36 MB), 105 buffers (0 MB); 180 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 23.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 23.14] vulkan: 2827 rendering passes, 0 clear commands, 3794 attachments cleared and 0 left undefined by their load op; 118 buffers filled ahead of the passes [ 23.14] vulkan: 602 passes (37%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 23.14] vulkan: 600 passes (37%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 23.14] vulkan: 225 passes (14%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 23.14] vulkan: 194 passes (12%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 23.14] vulkan: 6 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:729 [ 23.14] vulkan: 3 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:837 [ 23.14] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 23.93] audio: queued nonzero guest PCM (s16 peak 3) [ 26.12] perf: 59.4 frames a second over 5.0 s (1378 shown in all) [ 26.44] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 26.51] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 28.98] vulkan: swapchain 2560x1351, 3 images, presents timed, fifo [ 29.38] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 29.43] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 29.47] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 31.12] perf: 58.4 frames a second over 5.0 s (1670 shown in all) [ 33.28] nvn: 1800 presents, 1800 submissions [ 33.28] cpu: 600 presents in 10.14 s (59.1 fps): 4 of the game's threads ran 0.67 s on the host's processors (7% of one, 1.12 ms a present), the whole process 1.61 s (16%); the busiest: thread 80 'MainThread' 0.67 s [ 33.28] cpu: in those 10.14 s, 2634 SVCs (260 a second): 0x21 SendSyncRequest 2432, 0x0b SleepThread 202; 0 calls the dispatch table had no code for (RtAPI.miss) [ 33.28] vulkan: 15441 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29870 descriptor sets written, 1012 reused; 3730 draws kept the last one's shaders and pipeline (0 checked), 20358 its targets [ 33.28] vulkan: 10 shaders translated (1 ms), 14 pipelines made (3 from the cache, 78 ms making, 47 ms waited for), 10 render targets made, 15 texture uploads (36 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [ 33.28] vulkan: memory used and budgeted: heap 0 474 of 7188 MB (346 ours, 131 of it allocated), heap 1 175 of 77673 MB (128 ours, 48 of it allocated) [ 33.28] vulkan: caches: 10 render targets (29 MB, 0 parked), 11 textures (35 MB), 118 buffers (0 MB); 259 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 33.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 33.28] vulkan: 14229 rendering passes, 0 clear commands, 10394 attachments cleared and 0 left undefined by their load op; 162 buffers filled ahead of the passes [ 33.28] vulkan: 5400 passes (47%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 33.28] vulkan: 4800 passes (42%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 33.28] vulkan: 602 passes (5%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 33.28] vulkan: 600 passes (5%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 33.28] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 35.10] [lm] Starting work thread for P[0]: 2: -1... [ 35.22] [lm] Finished work thread for P[0]: 2: -1. [ 35.22] vulkan: a 147 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 35.22] [lm] All jobs completed. Exiting storage job loop. [ 36.14] perf: 58.4 frames a second over 5.0 s (1963 shown in all) [ 39.07] vulkan: display: 136 frame intervals of 17.45 ms (deviation 2.83 ms, 1st to 99th percentile 16.58 to 17.95 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (5.8 to 8.5), on to the display in 32.3 ms (20.9 to 36.2), 40.5 ms in all (21.7 to 55.7) [ 39.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 39.88] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 41.16] perf: 59.8 frames a second over 5.0 s (2263 shown in all) [ 42.33] am: the software keyboard asks in its box, 1 to 16 characters [ 45.44] am: swkbd accepted with 6 UTF-16 code units [ 45.44] [lm] Okayed! [ 45.44] vulkan: a 3113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 46.16] perf: 23.0 frames a second over 5.0 s (2378 shown in all) [ 46.51] cpu: 600 presents in 13.23 s (45.4 fps): 5 of the game's threads ran 0.77 s on the host's processors (6% of one, 1.28 ms a present), the whole process 1.78 s (13%); the busiest: thread 80 'MainThread' 0.75 s, thread 0 0.02 s [ 46.51] cpu: in those 13.23 s, 2930 SVCs (222 a second): 0x21 SendSyncRequest 2604, 0x0b SleepThread 265, 0x1d SignalProcessWideKey 41, 0x18 WaitSynchronization 6, 0x16 CloseHandle 4, 0x06 QueryMemory 3; 0 calls the dispatch table had no code for (RtAPI.miss) [ 46.51] vulkan: 30583 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (5 ms); 0 reads past queued releases (0 samples counts written on the GPU); 57665 descriptor sets written, 3501 reused; 9274 draws kept the last one's shaders and pipeline (0 checked), 39100 its targets [ 46.51] vulkan: 10 shaders translated (1 ms), 14 pipelines made (3 from the cache, 78 ms making, 47 ms waited for), 10 render targets made, 15 texture uploads (36 MB), 0 of them some blocks alone (0 MB); 2 frames over 50 ms in the last 600, the slowest 3113 ms [ 46.51] vulkan: memory used and budgeted: heap 0 474 of 7188 MB (346 ours, 130 of it allocated), heap 1 175 of 77673 MB (128 ours, 64 of it allocated) [ 46.51] vulkan: caches: 10 render targets (29 MB, 0 parked), 10 textures (34 MB), 198 buffers (0 MB); 258 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 46.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 46.51] vulkan: 25629 rendering passes, 0 clear commands, 16994 attachments cleared and 0 left undefined by their load op; 398 buffers filled ahead of the passes [ 46.51] vulkan: 5400 passes (47%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 46.51] vulkan: 4800 passes (42%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 46.51] vulkan: 600 passes (5%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 46.51] vulkan: 600 passes (5%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 46.51] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 47.83] vulkan: 280x320 texture reads the 288x320 render target at 40d040000: only that region is used [ 50.21] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 51.17] perf: 60.0 frames a second over 5.0 s (2679 shown in all) [ 56.17] perf: 59.8 frames a second over 5.0 s (2978 shown in all) [ 56.53] cpu: 600 presents in 10.02 s (59.9 fps): 4 of the game's threads ran 1.14 s on the host's processors (11% of one, 1.90 ms a present), the whole process 2.30 s (23%); the busiest: thread 80 'MainThread' 1.14 s [ 56.53] cpu: in those 10.02 s, 3204 SVCs (320 a second): 0x21 SendSyncRequest 2457, 0x0b SleepThread 200, 0x06 QueryMemory 127, 0x1d SignalProcessWideKey 84, 0x04 MapMemory 42, 0x05 UnmapMemory 42; 0 calls the dispatch table had no code for (RtAPI.miss) [ 56.53] vulkan: 134267 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (5 ms); 0 reads past queued releases (0 samples counts written on the GPU); 181446 descriptor sets written, 87088 reused; 103640 draws kept the last one's shaders and pipeline (0 checked), 146343 its targets [ 56.53] vulkan: 11 shaders translated (1 ms), 15 pipelines made (3 from the cache, 83 ms making, 52 ms waited for), 11 render targets made, 315 texture uploads (60 MB), 256 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [ 56.53] vulkan: memory used and budgeted: heap 0 474 of 7188 MB (346 ours, 156 of it allocated), heap 1 175 of 77673 MB (128 ours, 64 of it allocated) [ 56.53] vulkan: caches: 11 render targets (29 MB, 0 parked), 54 textures (57 MB), 1036 buffers (1 MB); 284 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 56.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 56.53] vulkan: 37868 rendering passes, 0 clear commands, 23594 attachments cleared and 0 left undefined by their load op; 2005 buffers filled ahead of the passes [ 56.53] vulkan: 5921 passes (48%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 56.53] vulkan: 4800 passes (39%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 56.53] vulkan: 618 passes (5%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 56.53] vulkan: 600 passes (5%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 56.53] vulkan: 256 passes (2%) ended at ..\..\src\nx\gpu\vk\texture.c:1587 [ 56.53] vulkan: 44 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:837 [ 56.53] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 61.19] perf: 60.0 frames a second over 5.0 s (3279 shown in all) [ 66.19] perf: 60.0 frames a second over 5.0 s (3579 shown in all) [ 66.54] nvn: 3600 presents, 3600 submissions [ 66.54] cpu: 600 presents in 10.01 s (59.9 fps): 4 of the game's threads ran 1.23 s on the host's processors (12% of one, 2.06 ms a present), the whole process 2.50 s (25%); the busiest: thread 80 'MainThread' 1.23 s [ 66.54] cpu: in those 10.01 s, 2604 SVCs (260 a second): 0x21 SendSyncRequest 2404, 0x0b SleepThread 200; 0 calls the dispatch table had no code for (RtAPI.miss) [ 66.54] vulkan: 245725 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (5 ms); 0 reads past queued releases (0 samples counts written on the GPU); 314408 descriptor sets written, 177042 reused; 205888 draws kept the last one's shaders and pipeline (0 checked), 261401 its targets [ 66.54] vulkan: 11 shaders translated (1 ms), 15 pipelines made (3 from the cache, 83 ms making, 52 ms waited for), 11 render targets made, 633 texture uploads (61 MB), 574 of them some blocks alone (2 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 66.54] vulkan: memory used and budgeted: heap 0 474 of 7188 MB (346 ours, 156 of it allocated), heap 1 175 of 77673 MB (128 ours, 64 of it allocated) [ 66.54] vulkan: caches: 11 render targets (29 MB, 0 parked), 54 textures (57 MB), 1119 buffers (1 MB); 284 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 66.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 66.54] vulkan: 50195 rendering passes, 0 clear commands, 30194 attachments cleared and 0 left undefined by their load op; 2844 buffers filled ahead of the passes [ 66.54] vulkan: 6000 passes (49%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 66.54] vulkan: 4800 passes (39%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 66.54] vulkan: 610 passes (5%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 66.54] vulkan: 600 passes (5%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 66.54] vulkan: 317 passes (3%) ended at ..\..\src\nx\gpu\vk\texture.c:1587 [ 66.54] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 71.21] perf: 59.8 frames a second over 5.0 s (3879 shown in all) [ 76.22] perf: 60.0 frames a second over 5.0 s (4180 shown in all) [ 76.55] cpu: 600 presents in 10.01 s (59.9 fps): 4 of the game's threads ran 1.08 s on the host's processors (11% of one, 1.80 ms a present), the whole process 2.33 s (23%); the busiest: thread 80 'MainThread' 1.08 s [ 76.55] cpu: in those 10.01 s, 2603 SVCs (260 a second): 0x21 SendSyncRequest 2404, 0x0b SleepThread 199; 0 calls the dispatch table had no code for (RtAPI.miss) [ 76.55] vulkan: 347143 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (5 ms); 0 reads past queued releases (0 samples counts written on the GPU); 434525 descriptor sets written, 259761 reused; 297706 draws kept the last one's shaders and pipeline (0 checked), 366419 its targets [ 76.55] vulkan: 11 shaders translated (1 ms), 15 pipelines made (3 from the cache, 83 ms making, 52 ms waited for), 11 render targets made, 833 texture uploads (62 MB), 774 of them some blocks alone (2 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 76.55] vulkan: memory used and budgeted: heap 0 474 of 7188 MB (346 ours, 137 of it allocated), heap 1 175 of 77673 MB (128 ours, 64 of it allocated) [ 76.55] vulkan: caches: 11 render targets (29 MB, 0 parked), 29 textures (39 MB), 924 buffers (1 MB); 265 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 76.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 76.55] vulkan: 62417 rendering passes, 0 clear commands, 36794 attachments cleared and 0 left undefined by their load op; 3575 buffers filled ahead of the passes [ 76.55] vulkan: 6000 passes (49%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 76.55] vulkan: 4800 passes (39%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 76.55] vulkan: 622 passes (5%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 76.55] vulkan: 600 passes (5%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 76.55] vulkan: 200 passes (2%) ended at ..\..\src\nx\gpu\vk\texture.c:1587 [ 76.55] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 80.06] vulkan: display: 123 frame intervals of 17.23 ms (deviation 0.37 ms, 1st to 99th percentile 16.51 to 19.06 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 1.7 ms (0.3 to 5.5), on to the display in 32.0 ms (23.8 to 34.7), 41.7 ms in all (24.5 to 51.5) [ 80.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 81.22] perf: 59.8 frames a second over 5.0 s (4479 shown in all) [ 86.24] perf: 60.0 frames a second over 5.0 s (4780 shown in all) [ 86.57] cpu: 600 presents in 10.01 s (59.9 fps): 6 of the game's threads ran 1.08 s on the host's processors (11% of one, 1.80 ms a present), the whole process 2.17 s (22%); the busiest: thread 80 'MainThread' 1.05 s, thread 0 0.02 s, thread 0 0.02 s [ 86.57] cpu: in those 10.01 s, 3225 SVCs (322 a second): 0x21 SendSyncRequest 2492, 0x0b SleepThread 200, 0x06 QueryMemory 123, 0x1d SignalProcessWideKey 82, 0x04 MapMemory 41, 0x05 UnmapMemory 41; 0 calls the dispatch table had no code for (RtAPI.miss) [ 86.57] vulkan: 443254 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (5 ms); 0 reads past queued releases (0 samples counts written on the GPU); 549033 descriptor sets written, 337475 reused; 383732 draws kept the last one's shaders and pipeline (0 checked), 466088 its targets [ 86.57] vulkan: 11 shaders translated (1 ms), 15 pipelines made (3 from the cache, 83 ms making, 52 ms waited for), 11 render targets made, 1083 texture uploads (73 MB), 981 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [ 86.57] vulkan: memory used and budgeted: heap 0 474 of 7188 MB (346 ours, 149 of it allocated), heap 1 175 of 77673 MB (128 ours, 64 of it allocated) [ 86.57] vulkan: caches: 11 render targets (29 MB, 0 parked), 63 textures (49 MB), 1218 buffers (3 MB); 278 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 86.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 86.57] vulkan: 74677 rendering passes, 0 clear commands, 43394 attachments cleared and 0 left undefined by their load op; 5672 buffers filled ahead of the passes [ 86.57] vulkan: 6000 passes (49%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 86.57] vulkan: 4800 passes (39%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 86.57] vulkan: 610 passes (5%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 86.57] vulkan: 600 passes (5%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 86.57] vulkan: 207 passes (2%) ended at ..\..\src\nx\gpu\vk\texture.c:1587 [ 86.57] vulkan: 43 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:837 [ 86.57] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 91.24] perf: 59.8 frames a second over 5.0 s (5079 shown in all) [ 94.36] [lm] Starting work thread for P[0]: 0: 0... [ 94.50] [lm] Finished work thread for P[0]: 0: 0. [ 94.55] [lm] All jobs completed. Exiting storage job loop. [ 94.55] vulkan: a 407 ms frame: 2 shaders translated (1 ms), 2 pipelines made (0 ms waited for), 5 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 94.55] vulkan: frame resource CPU: target reload 5 ms (5 calls) [ 96.26] perf: 55.4 frames a second over 5.0 s (5357 shown in all) [ 96.96] nvn: 5400 presents, 5400 submissions [ 96.96] cpu: 600 presents in 10.39 s (57.7 fps): 6 of the game's threads ran 1.44 s on the host's processors (14% of one, 2.40 ms a present), the whole process 2.70 s (26%); the busiest: thread 80 'MainThread' 1.39 s, thread 0 0.03 s, thread 0 0.02 s [ 96.96] cpu: in those 10.39 s, 2810 SVCs (270 a second): 0x21 SendSyncRequest 2571, 0x0b SleepThread 208, 0x1d SignalProcessWideKey 9, 0x06 QueryMemory 6, 0x04 MapMemory 2, 0x05 UnmapMemory 2; 0 calls the dispatch table had no code for (RtAPI.miss) [ 96.96] vulkan: 534584 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (5 ms); 0 reads past queued releases (0 samples counts written on the GPU); 659496 descriptor sets written, 409672 reused; 464405 draws kept the last one's shaders and pipeline (0 checked), 561597 its targets [ 96.96] vulkan: 14 shaders translated (2 ms), 19 pipelines made (4 from the cache, 102 ms making, 64 ms waited for), 17 render targets made, 1114 texture uploads (91 MB), 1007 of them some blocks alone (3 MB); 1 frames over 50 ms in the last 600, the slowest 407 ms [ 96.96] vulkan: memory used and budgeted: heap 0 496 of 7188 MB (368 ours, 189 of it allocated), heap 1 175 of 77673 MB (128 ours, 64 of it allocated) [ 96.96] vulkan: caches: 17 render targets (51 MB, 0 parked), 68 textures (66 MB), 1255 buffers (4 MB); 317 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 96.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 96.96] vulkan: 87456 rendering passes, 0 clear commands, 50723 attachments cleared and 0 left undefined by their load op; 6792 buffers filled ahead of the passes [ 96.96] vulkan: 5999 passes (47%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 96.96] vulkan: 5524 passes (43%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 96.96] vulkan: 623 passes (5%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 96.96] vulkan: 600 passes (5%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 96.96] vulkan: 26 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:1587 [ 96.96] vulkan: 5 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:729 [ 96.96] vulkan: 2 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:837 [ 96.96] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 101.26] perf: 59.8 frames a second over 5.0 s (5656 shown in all) [ 106.27] perf: 60.0 frames a second over 5.0 s (5957 shown in all) [ 106.99] cpu: 600 presents in 10.03 s (59.8 fps): 4 of the game's threads ran 1.14 s on the host's processors (11% of one, 1.90 ms a present), the whole process 2.27 s (23%); the busiest: thread 80 'MainThread' 1.12 s, thread 82 'Thread_0x00000000092DBE28' 0.02 s [ 106.99] cpu: in those 10.03 s, 2608 SVCs (260 a second): 0x21 SendSyncRequest 2408, 0x0b SleepThread 200; 0 calls the dispatch table had no code for (RtAPI.miss) [ 106.99] vulkan: 613656 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3 finishes (7 ms); 0 reads past queued releases (0 samples counts written on the GPU); 758734 descriptor sets written, 468578 reused; 530277 draws kept the last one's shaders and pipeline (0 checked), 646669 its targets [ 106.99] vulkan: 14 shaders translated (2 ms), 19 pipelines made (4 from the cache, 102 ms making, 64 ms waited for), 17 render targets made, 1114 texture uploads (91 MB), 1007 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 106.99] vulkan: memory used and budgeted: heap 0 496 of 7188 MB (368 ours, 184 of it allocated), heap 1 175 of 77673 MB (128 ours, 64 of it allocated) [ 106.99] vulkan: caches: 17 render targets (51 MB, 0 parked), 44 textures (63 MB), 900 buffers (1 MB); 312 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 106.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 106.99] vulkan: 102463 rendering passes, 0 clear commands, 60323 attachments cleared and 0 left undefined by their load op; 6915 buffers filled ahead of the passes [ 106.99] vulkan: 7800 passes (52%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 106.99] vulkan: 6000 passes (40%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 106.99] vulkan: 607 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 106.99] vulkan: 600 passes (4%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 106.99] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 111.27] perf: 59.8 frames a second over 5.0 s (6256 shown in all) [ 116.29] perf: 60.0 frames a second over 5.0 s (6557 shown in all) [ 117.00] cpu: 600 presents in 10.01 s (59.9 fps): 5 of the game's threads ran 1.39 s on the host's processors (14% of one, 2.32 ms a present), the whole process 2.80 s (28%); the busiest: thread 80 'MainThread' 1.38 s, thread 0 0.02 s [ 117.00] cpu: in those 10.01 s, 2671 SVCs (267 a second): 0x21 SendSyncRequest 2420, 0x0b SleepThread 199, 0x06 QueryMemory 12, 0x1d SignalProcessWideKey 8, 0x04 MapMemory 4, 0x05 UnmapMemory 4; 0 calls the dispatch table had no code for (RtAPI.miss) [ 117.00] vulkan: 711408 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3 finishes (7 ms); 0 reads past queued releases (0 samples counts written on the GPU); 879501 descriptor sets written, 543315 reused; 611841 draws kept the last one's shaders and pipeline (0 checked), 750411 its targets [ 117.00] vulkan: 16 shaders translated (2 ms), 21 pipelines made (4 from the cache, 116 ms making, 78 ms waited for), 17 render targets made, 1277 texture uploads (94 MB), 1160 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 117.00] vulkan: memory used and budgeted: heap 0 496 of 7188 MB (368 ours, 175 of it allocated), heap 1 175 of 77673 MB (128 ours, 64 of it allocated) [ 117.00] vulkan: caches: 17 render targets (51 MB, 0 parked), 32 textures (54 MB), 844 buffers (2 MB); 303 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 117.00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 117.00] vulkan: 117650 rendering passes, 0 clear commands, 69923 attachments cleared and 0 left undefined by their load op; 8183 buffers filled ahead of the passes [ 117.00] vulkan: 7800 passes (51%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 117.00] vulkan: 6000 passes (40%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 117.00] vulkan: 624 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 117.00] vulkan: 600 passes (4%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 117.00] vulkan: 153 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1587 [ 117.00] vulkan: 10 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:837 [ 117.00] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 118.42] vulkan: display: 143 frame intervals of 17.34 ms (deviation 0.64 ms, 1st to 99th percentile 16.47 to 19.63 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 17.1 ms (15.1 to 19.7), on to the display in 32.9 ms (31.1 to 36.5), 49.0 ms in all (43.4 to 52.8) [ 118.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 121.31] perf: 59.8 frames a second over 5.0 s (6857 shown in all) [ 126.31] perf: 60.0 frames a second over 5.0 s (7157 shown in all) [ 127.01] nvn: 7200 presents, 7200 submissions [ 127.01] cpu: 600 presents in 10.02 s (59.9 fps): 4 of the game's threads ran 1.30 s on the host's processors (13% of one, 2.16 ms a present), the whole process 2.55 s (25%); the busiest: thread 80 'MainThread' 1.30 s [ 127.01] cpu: in those 10.02 s, 2826 SVCs (282 a second): 0x21 SendSyncRequest 2470, 0x0b SleepThread 200, 0x06 QueryMemory 36, 0x1d SignalProcessWideKey 24, 0x04 MapMemory 12, 0x05 UnmapMemory 12; 0 calls the dispatch table had no code for (RtAPI.miss) [ 127.01] vulkan: 812086 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3 finishes (7 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1005546 descriptor sets written, 618626 reused; 693823 draws kept the last one's shaders and pipeline (0 checked), 857078 its targets [ 127.01] vulkan: 17 shaders translated (2 ms), 22 pipelines made (4 from the cache, 121 ms making, 83 ms waited for), 17 render targets made, 1353 texture uploads (98 MB), 1225 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [ 127.01] vulkan: memory used and budgeted: heap 0 496 of 7188 MB (368 ours, 180 of it allocated), heap 1 175 of 77673 MB (128 ours, 64 of it allocated) [ 127.01] vulkan: caches: 17 render targets (51 MB, 0 parked), 42 textures (58 MB), 1341 buffers (3 MB); 309 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 127.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 127.01] vulkan: 132758 rendering passes, 0 clear commands, 79523 attachments cleared and 0 left undefined by their load op; 9852 buffers filled ahead of the passes [ 127.01] vulkan: 7800 passes (52%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 127.01] vulkan: 6000 passes (40%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 127.01] vulkan: 632 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 127.01] vulkan: 600 passes (4%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 127.01] vulkan: 65 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:1587 [ 127.01] vulkan: 11 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:837 [ 127.01] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 131.31] perf: 60.0 frames a second over 5.0 s (7457 shown in all) [ 136.32] perf: 59.8 frames a second over 5.0 s (7757 shown in all) [ 137.03] cpu: 600 presents in 10.02 s (59.9 fps): 4 of the game's threads ran 1.36 s on the host's processors (14% of one, 2.27 ms a present), the whole process 2.66 s (27%); the busiest: thread 80 'MainThread' 1.36 s [ 137.03] cpu: in those 10.02 s, 2599 SVCs (259 a second): 0x21 SendSyncRequest 2400, 0x0b SleepThread 199; 0 calls the dispatch table had no code for (RtAPI.miss) [ 137.03] vulkan: 923394 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (11 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1142712 descriptor sets written, 704076 reused; 786828 draws kept the last one's shaders and pipeline (0 checked), 974386 its targets [ 137.03] vulkan: 17 shaders translated (2 ms), 22 pipelines made (4 from the cache, 121 ms making, 83 ms waited for), 17 render targets made, 1362 texture uploads (98 MB), 1234 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [ 137.03] vulkan: memory used and budgeted: heap 0 496 of 7188 MB (368 ours, 181 of it allocated), heap 1 175 of 77673 MB (128 ours, 64 of it allocated) [ 137.03] vulkan: caches: 17 render targets (51 MB, 0 parked), 41 textures (57 MB), 1406 buffers (3 MB); 309 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 137.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 137.03] vulkan: 147787 rendering passes, 0 clear commands, 89123 attachments cleared and 0 left undefined by their load op; 11526 buffers filled ahead of the passes [ 137.03] vulkan: 7800 passes (52%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 137.03] vulkan: 6000 passes (40%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 137.03] vulkan: 620 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 137.03] vulkan: 600 passes (4%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 137.03] vulkan: 9 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:1587 [ 137.03] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 141.32] perf: 60.0 frames a second over 5.0 s (8057 shown in all) [ 146.32] perf: 59.8 frames a second over 5.0 s (8356 shown in all) [ 147.04] cpu: 600 presents in 10.01 s (59.9 fps): 4 of the game's threads ran 1.45 s on the host's processors (15% of one, 2.42 ms a present), the whole process 2.94 s (29%); the busiest: thread 80 'MainThread' 1.45 s [ 147.04] cpu: in those 10.01 s, 2604 SVCs (260 a second): 0x21 SendSyncRequest 2404, 0x0b SleepThread 200; 0 calls the dispatch table had no code for (RtAPI.miss) [ 147.04] vulkan: 1017602 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 6 finishes (18 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1257874 descriptor sets written, 777330 reused; 862969 draws kept the last one's shaders and pipeline (0 checked), 1074594 its targets [ 147.04] vulkan: 17 shaders translated (2 ms), 22 pipelines made (4 from the cache, 121 ms making, 83 ms waited for), 17 render targets made, 1362 texture uploads (98 MB), 1234 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 147.04] vulkan: memory used and budgeted: heap 0 496 of 7188 MB (368 ours, 177 of it allocated), heap 1 175 of 77673 MB (128 ours, 64 of it allocated) [ 147.04] vulkan: caches: 17 render targets (51 MB, 0 parked), 35 textures (56 MB), 1096 buffers (1 MB); 306 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 147.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 147.04] vulkan: 162800 rendering passes, 0 clear commands, 98723 attachments cleared and 0 left undefined by their load op; 13521 buffers filled ahead of the passes [ 147.04] vulkan: 7800 passes (52%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 147.04] vulkan: 6000 passes (40%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 147.04] vulkan: 613 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 147.04] vulkan: 600 passes (4%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 147.04] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 151.34] perf: 60.0 frames a second over 5.0 s (8657 shown in all) [ 156.36] perf: 59.8 frames a second over 5.0 s (8957 shown in all) [ 157.06] nvn: 9000 presents, 9000 submissions [ 157.06] cpu: 600 presents in 10.02 s (59.9 fps): 4 of the game's threads ran 1.28 s on the host's processors (13% of one, 2.14 ms a present), the whole process 2.50 s (25%); the busiest: thread 80 'MainThread' 1.28 s [ 157.06] cpu: in those 10.02 s, 2615 SVCs (261 a second): 0x21 SendSyncRequest 2411, 0x0b SleepThread 200, 0x1a ArbitrateLock 2, 0x1b ArbitrateUnlock 2; 0 calls the dispatch table had no code for (RtAPI.miss) [ 157.06] vulkan: 1095459 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 6 finishes (18 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1355285 descriptor sets written, 835633 reused; 923082 draws kept the last one's shaders and pipeline (0 checked), 1158202 its targets [ 157.06] vulkan: 17 shaders translated (2 ms), 26 pipelines made (8 from the cache, 121 ms making, 83 ms waited for), 18 render targets made, 1365 texture uploads (115 MB), 1234 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 157.06] vulkan: memory used and budgeted: heap 0 500 of 7188 MB (372 ours, 192 of it allocated), heap 1 175 of 77673 MB (128 ours, 64 of it allocated) [ 157.06] vulkan: caches: 18 render targets (55 MB, 0 parked), 28 textures (68 MB), 1243 buffers (1 MB); 321 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 157.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 157.06] vulkan: 177638 rendering passes, 0 clear commands, 108081 attachments cleared and 0 left undefined by their load op; 14930 buffers filled ahead of the passes [ 157.06] vulkan: 7557 passes (51%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 157.06] vulkan: 6066 passes (41%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 157.06] vulkan: 611 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 157.06] vulkan: 600 passes (4%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 157.06] vulkan: 3 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:837 [ 157.06] vulkan: 1 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:729 [ 157.06] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 159.16] vulkan: display: 121 frame intervals of 17.39 ms (deviation 0.61 ms, 1st to 99th percentile 16.64 to 19.44 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.8 ms (14.7 to 20.7), on to the display in 32.9 ms (30.4 to 36.1), 49.4 ms in all (46.3 to 53.1) [ 159.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 161.36] perf: 60.0 frames a second over 5.0 s (9257 shown in all) [ 166.36] perf: 60.0 frames a second over 5.0 s (9557 shown in all) [ 167.07] cpu: 600 presents in 10.01 s (60.0 fps): 4 of the game's threads ran 1.12 s on the host's processors (11% of one, 1.88 ms a present), the whole process 2.39 s (24%); the busiest: thread 80 'MainThread' 1.06 s, thread 84 'Thread_0x00000000080208F4' 0.06 s [ 167.07] cpu: in those 10.01 s, 2613 SVCs (261 a second): 0x21 SendSyncRequest 2411, 0x0b SleepThread 198, 0x1a ArbitrateLock 2, 0x1b ArbitrateUnlock 2; 0 calls the dispatch table had no code for (RtAPI.miss) [ 167.07] vulkan: 1162091 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7 finishes (20 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1441306 descriptor sets written, 882876 reused; 973409 draws kept the last one's shaders and pipeline (0 checked), 1230234 its targets [ 167.07] vulkan: 17 shaders translated (2 ms), 26 pipelines made (8 from the cache, 121 ms making, 83 ms waited for), 18 render targets made, 1366 texture uploads (115 MB), 1234 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 167.07] vulkan: memory used and budgeted: heap 0 500 of 7188 MB (372 ours, 191 of it allocated), heap 1 175 of 77673 MB (128 ours, 64 of it allocated) [ 167.07] vulkan: caches: 18 render targets (55 MB, 0 parked), 28 textures (67 MB), 880 buffers (1 MB); 319 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 167.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 167.07] vulkan: 191752 rendering passes, 0 clear commands, 117081 attachments cleared and 0 left undefined by their load op; 15558 buffers filled ahead of the passes [ 167.07] vulkan: 7200 passes (51%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 167.07] vulkan: 5707 passes (40%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 167.07] vulkan: 606 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 167.07] vulkan: 600 passes (4%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 167.07] vulkan: 1 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:837 [ 167.07] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 171.37] perf: 60.0 frames a second over 5.0 s (9858 shown in all) [ 172.89] [lm] Starting work thread for P[0]: 0: 0... [ 173.03] [lm] Finished work thread for P[0]: 0: 0. [ 173.03] vulkan: a 153 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (10839 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 173.03] [lm] All jobs completed. Exiting storage job loop. [ 176.37] perf: 58.2 frames a second over 5.0 s (10149 shown in all) [ 177.21] cpu: 600 presents in 10.15 s (59.1 fps): 5 of the game's threads ran 0.94 s on the host's processors (9% of one, 1.56 ms a present), the whole process 1.83 s (18%); the busiest: thread 80 'MainThread' 0.91 s, thread 0 0.03 s [ 177.21] cpu: in those 10.15 s, 2662 SVCs (262 a second): 0x21 SendSyncRequest 2442, 0x0b SleepThread 203, 0x1d SignalProcessWideKey 6, 0x06 QueryMemory 3, 0x04 MapMemory 1, 0x05 UnmapMemory 1; 0 calls the dispatch table had no code for (RtAPI.miss) [ 177.21] vulkan: 1222636 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7 finishes (20 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1521644 descriptor sets written, 923628 reused; 1017909 draws kept the last one's shaders and pipeline (0 checked), 1296430 its targets [ 177.21] vulkan: 17 shaders translated (2 ms), 26 pipelines made (8 from the cache, 121 ms making, 83 ms waited for), 18 render targets made, 1370 texture uploads (126 MB), 1234 of them some blocks alone (3 MB); 1 frames over 50 ms in the last 600, the slowest 153 ms [ 177.21] vulkan: memory used and budgeted: heap 0 500 of 7188 MB (372 ours, 195 of it allocated), heap 1 175 of 77673 MB (128 ours, 64 of it allocated) [ 177.21] vulkan: caches: 18 render targets (55 MB, 0 parked), 27 textures (70 MB), 916 buffers (1 MB); 323 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 177.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 177.21] vulkan: 206321 rendering passes, 0 clear commands, 126333 attachments cleared and 0 left undefined by their load op; 16332 buffers filled ahead of the passes [ 177.21] vulkan: 7452 passes (51%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 177.21] vulkan: 5904 passes (41%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 177.21] vulkan: 611 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 177.21] vulkan: 600 passes (4%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 177.21] vulkan: 2 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:837 [ 177.21] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 181.39] perf: 60.0 frames a second over 5.0 s (10450 shown in all) [ 186.39] perf: 59.8 frames a second over 5.0 s (10749 shown in all) [ 187.23] nvn: 10800 presents, 10800 submissions [ 187.23] cpu: 600 presents in 10.01 s (59.9 fps): 5 of the game's threads ran 1.48 s on the host's processors (15% of one, 2.47 ms a present), the whole process 2.83 s (28%); the busiest: thread 80 'MainThread' 1.47 s, thread 0 0.02 s [ 187.23] cpu: in those 10.01 s, 2713 SVCs (271 a second): 0x21 SendSyncRequest 2422, 0x0b SleepThread 200, 0x06 QueryMemory 21, 0x1d SignalProcessWideKey 14, 0x04 MapMemory 7, 0x05 UnmapMemory 7; 0 calls the dispatch table had no code for (RtAPI.miss) [ 187.23] vulkan: 1310834 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7 finishes (20 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1631774 descriptor sets written, 989894 reused; 1086489 draws kept the last one's shaders and pipeline (0 checked), 1390618 its targets [ 187.23] vulkan: 17 shaders translated (2 ms), 26 pipelines made (8 from the cache, 121 ms making, 83 ms waited for), 18 render targets made, 1389 texture uploads (145 MB), 1243 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 187.23] vulkan: memory used and budgeted: heap 0 500 of 7188 MB (372 ours, 201 of it allocated), heap 1 175 of 77673 MB (128 ours, 64 of it allocated) [ 187.23] vulkan: caches: 18 render targets (55 MB, 0 parked), 35 textures (77 MB), 732 buffers (0 MB); 329 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 187.23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 187.23] vulkan: 221962 rendering passes, 0 clear commands, 135933 attachments cleared and 0 left undefined by their load op; 17304 buffers filled ahead of the passes [ 187.23] vulkan: 7800 passes (50%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 187.23] vulkan: 6600 passes (42%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 187.23] vulkan: 622 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 187.23] vulkan: 600 passes (4%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 187.23] vulkan: 10 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:837 [ 187.23] vulkan: 9 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:1587 [ 187.23] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 191.41] perf: 60.0 frames a second over 5.0 s (11050 shown in all) [ 196.42] perf: 59.8 frames a second over 5.0 s (11350 shown in all) [ 197.24] cpu: 600 presents in 10.02 s (59.9 fps): 4 of the game's threads ran 1.52 s on the host's processors (15% of one, 2.53 ms a present), the whole process 2.91 s (29%); the busiest: thread 80 'MainThread' 1.52 s [ 197.24] cpu: in those 10.02 s, 2620 SVCs (262 a second): 0x21 SendSyncRequest 2408, 0x0b SleepThread 199, 0x06 QueryMemory 3, 0x1d SignalProcessWideKey 2, 0x04 MapMemory 1, 0x05 UnmapMemory 1; 0 calls the dispatch table had no code for (RtAPI.miss) [ 197.24] vulkan: 1427209 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7 finishes (20 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1778437 descriptor sets written, 1075981 reused; 1181686 draws kept the last one's shaders and pipeline (0 checked), 1512991 its targets [ 197.24] vulkan: 17 shaders translated (2 ms), 26 pipelines made (8 from the cache, 121 ms making, 83 ms waited for), 18 render targets made, 1591 texture uploads (148 MB), 1443 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 197.24] vulkan: memory used and budgeted: heap 0 500 of 7188 MB (372 ours, 190 of it allocated), heap 1 175 of 77673 MB (128 ours, 64 of it allocated) [ 197.24] vulkan: caches: 18 render targets (55 MB, 0 parked), 33 textures (66 MB), 1103 buffers (0 MB); 318 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 197.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 197.24] vulkan: 237785 rendering passes, 0 clear commands, 145533 attachments cleared and 0 left undefined by their load op; 18492 buffers filled ahead of the passes [ 197.24] vulkan: 7800 passes (49%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 197.24] vulkan: 6600 passes (42%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 197.24] vulkan: 621 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 197.24] vulkan: 600 passes (4%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 197.24] vulkan: 200 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1587 [ 197.24] vulkan: 2 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:837 [ 197.24] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 200.73] vulkan: display: 124 frame intervals of 18.09 ms (deviation 9.58 ms, 1st to 99th percentile 16.68 to 19.19 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 14.8 ms (7.9 to 19.8), on to the display in 32.9 ms (31.1 to 35.8), 47.8 ms in all (34.6 to 51.6) [ 200.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 201.44] perf: 60.0 frames a second over 5.0 s (11651 shown in all) [ 206.46] perf: 60.0 frames a second over 5.0 s (11952 shown in all) [ 207.26] cpu: 600 presents in 10.01 s (59.9 fps): 4 of the game's threads ran 1.42 s on the host's processors (14% of one, 2.37 ms a present), the whole process 2.62 s (26%); the busiest: thread 80 'MainThread' 1.42 s [ 207.26] cpu: in those 10.01 s, 2638 SVCs (263 a second): 0x21 SendSyncRequest 2412, 0x0b SleepThread 200, 0x06 QueryMemory 6, 0x1d SignalProcessWideKey 4, 0x04 MapMemory 2, 0x05 UnmapMemory 2; 0 calls the dispatch table had no code for (RtAPI.miss) [ 207.26] vulkan: 1515493 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7 finishes (20 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1895814 descriptor sets written, 1135172 reused; 1251266 draws kept the last one's shaders and pipeline (0 checked), 1606968 its targets [ 207.26] vulkan: 17 shaders translated (2 ms), 26 pipelines made (8 from the cache, 121 ms making, 83 ms waited for), 18 render targets made, 1702 texture uploads (149 MB), 1552 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 207.26] vulkan: memory used and budgeted: heap 0 500 of 7188 MB (372 ours, 190 of it allocated), heap 1 175 of 77673 MB (128 ours, 64 of it allocated) [ 207.26] vulkan: caches: 18 render targets (55 MB, 0 parked), 34 textures (66 MB), 1073 buffers (0 MB); 318 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 207.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 207.26] vulkan: 252591 rendering passes, 0 clear commands, 154828 attachments cleared and 0 left undefined by their load op; 19967 buffers filled ahead of the passes [ 207.26] vulkan: 7495 passes (51%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 207.26] vulkan: 5990 passes (40%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 207.26] vulkan: 610 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 207.26] vulkan: 600 passes (4%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 207.26] vulkan: 109 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1587 [ 207.26] vulkan: 2 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:837 [ 207.26] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 211.46] perf: 59.8 frames a second over 5.0 s (12251 shown in all) [ 216.46] perf: 60.0 frames a second over 5.0 s (12551 shown in all) [ 217.27] nvn: 12600 presents, 12600 submissions [ 217.27] cpu: 600 presents in 10.02 s (59.9 fps): 4 of the game's threads ran 1.53 s on the host's processors (15% of one, 2.55 ms a present), the whole process 2.86 s (29%); the busiest: thread 80 'MainThread' 1.53 s [ 217.27] cpu: in those 10.02 s, 2603 SVCs (260 a second): 0x21 SendSyncRequest 2404, 0x0b SleepThread 199; 0 calls the dispatch table had no code for (RtAPI.miss) [ 217.27] vulkan: 1591537 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7 finishes (20 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1996249 descriptor sets written, 1186825 reused; 1306267 draws kept the last one's shaders and pipeline (0 checked), 1688410 its targets [ 217.27] vulkan: 17 shaders translated (2 ms), 26 pipelines made (8 from the cache, 121 ms making, 83 ms waited for), 18 render targets made, 1704 texture uploads (150 MB), 1552 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 217.27] vulkan: memory used and budgeted: heap 0 500 of 7188 MB (372 ours, 173 of it allocated), heap 1 175 of 77673 MB (128 ours, 64 of it allocated) [ 217.27] vulkan: caches: 18 render targets (55 MB, 0 parked), 34 textures (49 MB), 1046 buffers (0 MB); 301 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 217.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 217.27] vulkan: 266405 rendering passes, 0 clear commands, 163828 attachments cleared and 0 left undefined by their load op; 21992 buffers filled ahead of the passes [ 217.27] vulkan: 7200 passes (52%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 217.27] vulkan: 5400 passes (39%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 217.27] vulkan: 612 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 217.27] vulkan: 600 passes (4%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 217.27] vulkan: 2 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:837 [ 217.27] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 221.47] perf: 59.8 frames a second over 5.0 s (12851 shown in all) [ 226.47] perf: 60.0 frames a second over 5.0 s (13151 shown in all) [ 227.29] cpu: 600 presents in 10.01 s (59.9 fps): 4 of the game's threads ran 1.64 s on the host's processors (16% of one, 2.73 ms a present), the whole process 2.77 s (28%); the busiest: thread 80 'MainThread' 1.61 s, thread 82 'Thread_0x00000000092DBE28' 0.02 s, thread 84 'Thread_0x00000000080208F4' 0.02 s [ 227.29] cpu: in those 10.01 s, 2604 SVCs (260 a second): 0x21 SendSyncRequest 2404, 0x0b SleepThread 200; 0 calls the dispatch table had no code for (RtAPI.miss) [ 227.29] vulkan: 1669064 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7 finishes (20 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2098248 descriptor sets written, 1239880 reused; 1358892 draws kept the last one's shaders and pipeline (0 checked), 1771336 its targets [ 227.29] vulkan: 17 shaders translated (2 ms), 26 pipelines made (8 from the cache, 121 ms making, 83 ms waited for), 18 render targets made, 1705 texture uploads (155 MB), 1552 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 227.29] vulkan: memory used and budgeted: heap 0 500 of 7188 MB (372 ours, 177 of it allocated), heap 1 175 of 77673 MB (128 ours, 64 of it allocated) [ 227.29] vulkan: caches: 18 render targets (55 MB, 0 parked), 26 textures (53 MB), 1077 buffers (0 MB); 305 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 227.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 227.29] vulkan: 280219 rendering passes, 0 clear commands, 172828 attachments cleared and 0 left undefined by their load op; 24028 buffers filled ahead of the passes [ 227.29] vulkan: 7200 passes (52%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 227.29] vulkan: 5400 passes (39%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 227.29] vulkan: 613 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 227.29] vulkan: 600 passes (4%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 227.29] vulkan: 1 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:837 [ 227.29] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 231.49] perf: 59.8 frames a second over 5.0 s (13451 shown in all) [ 236.51] perf: 60.0 frames a second over 5.0 s (13752 shown in all) [ 237.30] cpu: 600 presents in 10.01 s (59.9 fps): 4 of the game's threads ran 1.41 s on the host's processors (14% of one, 2.34 ms a present), the whole process 2.61 s (26%); the busiest: thread 80 'MainThread' 1.41 s [ 237.30] cpu: in those 10.01 s, 2597 SVCs (259 a second): 0x21 SendSyncRequest 2397, 0x0b SleepThread 200; 0 calls the dispatch table had no code for (RtAPI.miss) [ 237.30] vulkan: 1748110 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7 finishes (20 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2205999 descriptor sets written, 1290221 reused; 1418042 draws kept the last one's shaders and pipeline (0 checked), 1855781 its targets [ 237.30] vulkan: 17 shaders translated (2 ms), 26 pipelines made (8 from the cache, 121 ms making, 83 ms waited for), 18 render targets made, 1706 texture uploads (156 MB), 1552 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 237.30] vulkan: memory used and budgeted: heap 0 500 of 7188 MB (372 ours, 172 of it allocated), heap 1 175 of 77673 MB (128 ours, 64 of it allocated) [ 237.30] vulkan: caches: 18 render targets (55 MB, 0 parked), 26 textures (49 MB), 1081 buffers (0 MB); 301 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 237.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 237.30] vulkan: 294030 rendering passes, 0 clear commands, 181828 attachments cleared and 0 left undefined by their load op; 25699 buffers filled ahead of the passes [ 237.30] vulkan: 7200 passes (52%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 237.30] vulkan: 5400 passes (39%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 237.30] vulkan: 610 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 237.30] vulkan: 600 passes (4%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 237.30] vulkan: 1 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:837 [ 237.30] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 241.52] perf: 60.0 frames a second over 5.0 s (14053 shown in all) [ 242.43] [lm] Starting work thread for P[0]: 0: 0... [ 242.56] [lm] Finished work thread for P[0]: 0: 0. [ 242.56] vulkan: a 156 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 242.58] [lm] All jobs completed. Exiting storage job loop. [ 243.23] vulkan: display: 127 frame intervals of 17.24 ms (deviation 0.36 ms, 1st to 99th percentile 16.81 to 18.66 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.5 ms (14.4 to 18.9), on to the display in 32.7 ms (30.8 to 35.3), 49.1 ms in all (35.4 to 51.7) [ 243.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 246.52] perf: 58.4 frames a second over 5.0 s (14345 shown in all) [ 247.44] nvn: 14400 presents, 14400 submissions [ 247.44] cpu: 600 presents in 10.14 s (59.2 fps): 5 of the game's threads ran 1.27 s on the host's processors (12% of one, 2.11 ms a present), the whole process 2.55 s (25%); the busiest: thread 80 'MainThread' 1.17 s, thread 84 'Thread_0x00000000080208F4' 0.06 s, thread 0 0.03 s [ 247.44] cpu: in those 10.14 s, 2674 SVCs (264 a second): 0x21 SendSyncRequest 2454, 0x0b SleepThread 203, 0x1d SignalProcessWideKey 6, 0x06 QueryMemory 3, 0x04 MapMemory 1, 0x05 UnmapMemory 1; 0 calls the dispatch table had no code for (RtAPI.miss) [ 247.44] vulkan: 1820753 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9 finishes (28 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2299754 descriptor sets written, 1341752 reused; 1472968 draws kept the last one's shaders and pipeline (0 checked), 1933824 its targets [ 247.44] vulkan: 17 shaders translated (2 ms), 26 pipelines made (8 from the cache, 121 ms making, 83 ms waited for), 18 render targets made, 1706 texture uploads (156 MB), 1552 of them some blocks alone (6 MB); 1 frames over 50 ms in the last 600, the slowest 156 ms [ 247.44] vulkan: memory used and budgeted: heap 0 500 of 7188 MB (372 ours, 171 of it allocated), heap 1 175 of 77673 MB (128 ours, 64 of it allocated) [ 247.44] vulkan: caches: 18 render targets (55 MB, 0 parked), 24 textures (48 MB), 885 buffers (0 MB); 300 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 247.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 247.44] vulkan: 307839 rendering passes, 0 clear commands, 190828 attachments cleared and 0 left undefined by their load op; 26614 buffers filled ahead of the passes [ 247.44] vulkan: 7200 passes (52%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 247.44] vulkan: 5400 passes (39%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 247.44] vulkan: 609 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 247.44] vulkan: 600 passes (4%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 247.44] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 251.19] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 3 images [ 251.19] jit: 4 batches compiled 4 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 5 functions, 22 instructions, 40 KiB of code, 0.02 s compiling, 0 units loaded from ~\AppData\Roaming\scarletnx\cache\recompiled\0100D250083B4000\0100D250083B4000.jitcache [ 251.19] kernel: over 251.2 s, cores 0: 11% held, 0.0 s waited for; 1: 0% held, 0.1 s waited for; 2: 0% held, 0.0 s waited for; 3: 0% held, 0.0 s waited for; [ 251.19] kernel: core 0 held by thread 80 'MainThread' prio 44 for 11% of the run [ 251.19] kernel: core 0 held by thread 81 'LibcurlResolver' prio 44 for 0% of the run [ 251.19] kernel: core 1 held by thread 82 'Thread_0x00000000092DBE28' prio 44 for 0% of the run [ 251.19] kernel: core 2 held by thread 84 'Thread_0x00000000080208F4' prio 44 for 0% of the run [ 251.19] kernel: thread 82 'Thread_0x00000000092DBE28' prio 44 core 1 mask 2 waited 0.11 s for its core in 17 waits [ 251.19] Exit.