[ 0.00] ScarletNX - 0100AB001A960000 [ 0.00] build: ScarletNX codex/nvn-draw-main a3e5701 (clang 23.1.4, Linux x86_64) [ 0.00] system: CachyOS (Linux 7.3.0-4-cachyos), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 31 GB RAM [ 0.04] fs: ExeFS and RomFS read from the dump ~/Kingston 1TB/Games/Yuzu Games/Gothic 2/Gothic II Complete Classic [0100AB001A960000][v0][Base].nsp (9523.9 MB mapped) [ 0.04] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.04] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.06] AArch32: 1329695 recompiled blocks in 200000-6a91350 [ 0.06] Loaded rtld at 0x200000 [ 0.10] Loaded main at 0x205000 [ 0.12] Loaded subsdk0 at 0x4910000 [ 0.13] Loaded subsdk1 at 0x5548000 [ 0.14] Loaded subsdk2 at 0x5ee0000 [ 0.15] Loaded sdk at 0x6479000 [ 0.16] symbols: 56925 functions named [ 0.16] nvn: the runtime implements 539 NVN functions for the game's 32-bit code [ 0.16] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.16] acc: 1 user, playing as user 1 [ 0.16] time: the time zone is Etc/GMT-2 (UTC+02) [ 0.16] game: 0100ab001a960000, version 1.0.0 [ 0.16] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.17] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.17] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.17] pl: the Korean stand-in answers for the console font's private-use characters [ 0.17] pl: the extended stand-in answers for the console font's private-use characters [ 0.17] RomFS: the dump's, read in place (9480.5 MB) [ 0.36] input: no SDL joysticks detected [ 0.36] input: /dev has 1 uhid node(s); /dev/input has 25 event and 0 joystick node(s) [ 0.43] video: SDL 3.4.18 on wayland [ 1.09] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 1.09] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.09] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes (not used yet) [ 1.09] vulkan: graphics descriptor buffers supported, disabled [ 1.23] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding) [ 1.23] vulkan: the driver that runs: NVIDIA, 615.78.08 (driver ID 4) [ 1.23] vulkan: NVIDIA GeForce RTX 3060 Ti, Vulkan 1.4.351, driver 99d38200, graphics queue family 0, compute 2 (separate family) [ 1.23] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.24] vulkan: swapchain 1280x720, 3 images, presents timed and held until they are due, fifo [ 1.26] vulkan: pipeline cache loaded (2540 KB) [ 1.27] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 1.27] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 1.27] renderer: Vulkan [ 1.27] vulkan: ~/.cache/scarletnx/recompiled/0100AB001A960000/shader_cache/0100AB001A960000.vkshipped is of another build, GPU or driver: started over [ 1.28] vulkan: ~/.cache/scarletnx/recompiled/0100AB001A960000/shader_cache/0100AB001A960000.vkshaders is of another build, GPU or driver, or unreadable: started over [ 1.28] vulkan: 0 shaders and 0 pipelines of earlier runs loaded from ~/.cache/scarletnx/recompiled/0100AB001A960000/shader_cache/0100AB001A960000.vkshaders in 5 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~/.cache/scarletnx/recompiled/0100AB001A960000/shader_cache/0100AB001A960000.vkshipped [ 1.54] vulkan: the on-screen controls' atlas is 1024x1776 [ 1.81] vulkan: 0 shaders found: 0 new [ 1.81] vulkan: 0 programs: 0 translated, 0 already translated, 0 left out, 0 failed [ 1.81] vulkan: the game's own shaders: 0 translated new, 0 in ~/.cache/scarletnx/recompiled/0100AB001A960000/shader_cache/0100AB001A960000.vkshipped, in 534 ms [ 2.19] prepare: 915 ms before the game started (0 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in Default's look [ 2.19] main thread: entry 200000, stack 70b1000 (18432 KiB), priority 44, core 0 [ 2.19] kernel: core 0 runs on host CPUs 0 3 6 9 [ 2.50] kernel: core 2 runs on host CPUs 2 5 8 11 [ 2.51] heap: 1918 MB requested (result 0) [ 2.73] kernel: core 1 runs on host CPUs 1 4 7 10 [ 2.73] audren: the first update, revision REV11 [ 2.75] audio: SDL pipewire output opened on HyperX Cloud III Wireless Digital Stereo (IEC958) (48000 Hz, 2 channels, signed 16-bit PCM) [ 2.75] audio: queued 960 bytes of guest PCM [ 7.19] perf: 0.0 frames a second over 5.0 s (0 shown in all) [ 8.03] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 20 items in all from its code [ 8.03] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 8.03] nvn: device 408bc010 initialized, flags 0 [ 8.03] nvn: depth mode near = 0 [ 8.03] nvn: window origin upper left [ 8.35] nvn: queue 408bf570 initialized (replay 1) [ 8.35] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 8.35] nvn: a 8-sample texture of format 0x25, 1920x1080 [ 8.35] nvn: the first texture of format 0x34 (target 5, 1920x1080) [ 8.35] nvn: a 8-sample texture of format 0x34, 1920x1080 [ 8.35] nvn: a 8-sample texture of format 0x34, 1920x1080 [ 8.35] nvn: window 408bf010: 3 textures, first 1920x1080 format 0x25, present interval 1 [ 8.35] nvn: window crop 0,0 1920x1080 [ 8.35] nvn: sampler pool 408c2668: 272 descriptors at GPU 421120000 [ 8.35] nvn: texture pool 408c2648: 2256 descriptors at GPU 421122200 [ 9.41] am: library applet 0xc (mode 0) closed right away [ 9.45] nvn: sync 408b5040 waited on before anything fenced it (timeout ffffffffffffffff, called from 0) [ 9.45] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 9.45] nvn: first present, texture 0 of window 408bf010 [ 9.49] vulkan: write tracking on (caches skip unchanged memory) [ 9.49] nvn: the first texture blit, 7680x2160 to 1920x1080 [ 10.45] nvn: sampler pool 40f30ec0: 4096 descriptors at GPU 427de0000 [ 10.45] nvn: texture pool 40f30ea0: 4096 descriptors at GPU 427e00000 [ 10.46] nvdrv: open /dev/nvmap -> 1 [ 10.47] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [ 10.47] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [ 10.47] nvdrv: ioctl c008010e on device 1 (command 1), buffers 8/8/0 [ 10.47] nvdrv: open /dev/nvhost-ctrl -> 2 [ 10.48] nvdrv: open /dev/nvhost-nvdec -> 3 [ 10.48] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [ 10.50] nvdrv: open /dev/nvhost-nvdec -> 4 [ 10.50] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 [ 10.50] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [ 10.52] nvdrv: ioctl c15c0009 on device 6 (command 1), buffers 15c/15c/0 [ 10.52] nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0 [ 10.52] nvdrv: ioctl c15c000a on device 6 (command 1), buffers 15c/15c/0 [ 10.52] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [ 10.52] nvdrv: QueryEvent fd 2 (device 3) id 10000000 [ 10.53] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [ 10.53] nvdrv: QueryEvent fd 2 (device 3) id 10000001 [ 11.20] audio: SDL pipewire output opened on HyperX Cloud III Wireless Digital Stereo (IEC958) (48000 Hz, 2 channels, signed 16-bit PCM) [ 11.20] audio: queued 64 bytes of guest PCM [ 12.20] perf: 0.2 frames a second over 5.0 s (1 shown in all) [ 12.22] nvdrv: ioctl c00c0109 on device 1 (command 1), buffers c/c/0 [ 12.22] nvdrv: ioctl c0080103 on device 1 (command 1), buffers 8/8/0 [ 12.22] FATAL: nvn: nvnSyncGetNvRmSyncNVX was called before the game resolved it