[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.44] log: written to ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/01006F8002326000_01006F8002326800v2228224.log [ 0.44] ScarletNX - Animal Crossing: New Horizons [ 0.44] build: ScarletNX main da553b5, committed 2026-11-08 (clang 23.1.4, Linux x86_64) [ 0.44] system: 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM [ 0.44] settings: fullscreen=1 (default 0), showcase_corner=tl (default "br"), stats_corner=tr (default "tl"), resolution=2 (default 1), anisotropy=16 (default 0), vulkan_video=1 (default 0), memory_gb=8 (default 0), pipeline_threads=8 (default 0), jit_threads=4 (default 0) [ 0.44] debug: vk_descriptors=0 (default 3); shown at the top of the picture while the game runs [ 0.44] last start: ended with an exit, or none before [ 0.44] game: the update of the game in 01006F8002326000, with its settings and saves [ 0.47] fs: ExeFS and RomFS read from the update ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/Updates/Animal Crossing_ New Horizons 3.0.3 [01006F8002326800][v2228224][UPD].nsp over the game's dump ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/Base Game/Animal Crossing_ New Horizons v0 (01006F8002326000) (BASE).nsp (10819.4 MB mapped) [ 0.48] fs: the DLC 01006f800232712d read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/DLCs/Animal Crossing_ New Horizons [01006F800232712D][v0][DLC].nsp (0.0 MB) [ 0.48] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.48] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.48] memory: memory_fit_mode=0 (Auto): the game is told 6964 MiB, the console's being 6964 (the system can still give 17266 MiB, the process holds 92) [ 0.54] Loaded rtld at 0x8000000 [ 0.64] Loaded main at 0x8007000 [ 0.65] Loaded subsdk0 at 0xda0e000 [ 0.66] Loaded sdk at 0xe07b000 [ 0.66] symbols: 26798 functions named [ 0.66] hooks: the module calls the functions of the 545 symbols the hooks name through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81, this runtime's too) [ 0.66] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.66] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.66] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.66] hooks: module sdk, SDK 20.5.4 [ 0.66] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at e116c90 runs diag_abort [ 0.66] hook: memcpy at e5fd850 runs hook_memmove [ 0.66] hook: memmove at e5fd860 runs hook_memmove [ 0.66] hook: memset at e5fdb20 runs hook_memset [ 0.66] hooks: 4 of the game's functions run the runtime's handlers [ 0.66] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.66] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.67] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.67] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.67] acc: 1 user, playing as user 1 [ 0.67] users: [user1] mii=Leek Girl: Leek Girl; picture=(none): file [ 0.67] time: the time zone is Etc/GMT+6 (UTC-06) [ 0.67] game: 01006f8002326000, version 3.0.3 [ 0.67] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.67] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.68] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.68] pl: the Korean stand-in answers for the console font's private-use characters [ 0.68] pl: the extended stand-in answers for the console font's private-use characters [ 0.68] RomFS: the update's over the game's dump, read in place (9941.6 MB) [ 0.69] game: played with Update 3.0.3, DLC 301 [ 0.89] input: gamepad Microsoft Xbox Controller (id 4, GUID 0600b792c82d0000272000000d010000, standard) [ 0.89] input: device path /dev/input/event16, 6 axes, 12 buttons, mapping 0600b792c82d0000272000000d010000,Microsoft Xbox Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 0.89] input: Microsoft Xbox Controller exposes no motion sensors through SDL [ 0.90] video: SDL 3.4.18 on wayland [ 0.90] memory: no watch of the system's memory pressure: /proc/pressure/memory does not open: No such file or directory [ 1.20] vpad skin: line: overlay0 "landscape" has 17 of the 17 controls [ 1.20] vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) [ 1.22] vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas [ 1.24] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 and encoded again as BC7 [ 1.24] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.24] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 1.24] vulkan: H.264 movies decode with Vulkan Video, on queue family 2 (experimental) [ 1.24] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4) [ 1.24] vulkan: dynamic texture offsets use native maintenance8 sampling [ 1.25] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 1.25] vulkan: graphics descriptors use sets [ 1.25] vulkan: the driver that runs: radv, Mesa 26.2.4 (driver ID 3) [ 1.25] vulkan: AMD Radeon RX 7800 XT (RADV NAVI32), Vulkan 1.4.354, driver 06802004, graphics queue family 0, compute 1 (separate family) [ 1.25] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.25] vulkan: swapchain 1280x720, 4 images, presents timed, fifo [ 1.25] vulkan: render targets at 2.00x [ 1.27] vulkan: pipeline cache loaded (8021 KB) [ 1.27] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 1.27] renderer: Vulkan [ 1.27] vulkan: ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.vkshipped is of another build, GPU or driver: started over [ 1.28] vulkan: ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.vkshaders is of another build, GPU or driver, or unreadable: started over [ 1.28] vulkan: 0 shaders and 0 pipelines of earlier runs loaded from ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.vkshaders in 15 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.vkshipped [ 1.33] vulkan: main.data: 40 shaders found [ 1.33] vulkan: main.data: 11 vertex, 29 fragment [ 1.36] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 70 shaders found [ 1.36] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 16 vertex, 54 fragment [ 1.49] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 3378 shaders found [ 1.49] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 1357 vertex, 2021 fragment [ 1.49] vulkan: apkg.Nin_NX_NVN.release.szs: 15 shaders found [ 1.49] vulkan: apkg.Nin_NX_NVN.release.szs: 9 vertex, 6 fragment [ 1.50] vulkan: FlipYOceanShader_Nx.arc.szs: 6 shaders found [ 1.50] vulkan: FlipYOceanShader_Nx.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 1.50] vulkan: FlipYOceanShader_Win.arc.szs: 6 shaders found [ 1.50] vulkan: FlipYOceanShader_Win.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 1.50] vulkan: OceanShader_Nx.arc.szs: 6 shaders found [ 1.50] vulkan: OceanShader_Nx.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 1.50] vulkan: OceanShader_Win.arc.szs: 6 shaders found [ 1.50] vulkan: OceanShader_Win.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 1.50] vulkan: SimpleShader_Nx.arc.szs: 4 shaders found [ 1.50] vulkan: SimpleShader_Nx.arc.szs: 2 vertex, 2 fragment [ 1.50] vulkan: SimpleShader_Win.arc.szs: 4 shaders found [ 1.50] vulkan: SimpleShader_Win.arc.szs: 2 vertex, 2 fragment [ 1.50] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 10 shaders found [ 1.50] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 1.50] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 10 shaders found [ 1.50] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 1.50] vulkan: VarietyOceanShader_Nx.arc.szs: 10 shaders found [ 1.50] vulkan: VarietyOceanShader_Nx.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 1.50] vulkan: VarietyOceanShader_Win.arc.szs: 10 shaders found [ 1.50] vulkan: VarietyOceanShader_Win.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 1.53] vulkan: swapchain 1920x1080, 4 images, presents timed, fifo [ 1.54] vulkan: agl_resource.Nin_NX_NVN.release.szs: 3169 shaders found [ 1.54] vulkan: agl_resource.Nin_NX_NVN.release.szs: 415 vertex, 2754 fragment [ 1.54] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 76 shaders found [ 1.54] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 17 vertex, 59 fragment [ 1.54] vulkan: the on-screen controls' atlas is 1024x3728 [ 1.54] vulkan: lp_resource.Nin_NX_NVN.szs: 4 shaders found [ 1.54] vulkan: lp_resource.Nin_NX_NVN.szs: 2 vertex, 2 fragment [ 1.55] vulkan: main.data: 40 new [ 1.55] vulkan: main.data: 40 translated, 0 already translated, 0 left out, 0 failed [ 1.56] vulkan: vertex 2e9d38d2caf6db79 not translated: a jump table outside the program constants [ 1.56] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 69 new, 1 for later [ 1.56] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 69 translated, 0 already translated, 0 left out, 1 failed [ 4.36] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 3377 new, 1 already done [ 4.36] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 3377 translated, 1 already translated, 0 left out, 0 failed [ 4.95] vulkan: apkg.Nin_NX_NVN.release.szs: 14 new, 1 already done [ 4.95] vulkan: apkg.Nin_NX_NVN.release.szs: 14 translated, 1 already translated, 0 left out, 0 failed [ 4.96] vulkan: FlipYOceanShader_Nx.arc.szs: 4 new, 2 for later [ 4.96] vulkan: FlipYOceanShader_Nx.arc.szs: 4 translated, 0 already translated, 2 left out, 0 failed [ 4.96] vulkan: FlipYOceanShader_Win.arc.szs: 4 already done, 2 for later [ 4.96] vulkan: FlipYOceanShader_Win.arc.szs: 0 translated, 4 already translated, 2 left out, 0 failed [ 4.97] vulkan: OceanShader_Nx.arc.szs: 4 already done, 2 for later [ 4.97] vulkan: OceanShader_Nx.arc.szs: 0 translated, 4 already translated, 2 left out, 0 failed [ 4.97] vulkan: OceanShader_Win.arc.szs: 4 already done, 2 for later [ 4.97] vulkan: OceanShader_Win.arc.szs: 0 translated, 4 already translated, 2 left out, 0 failed [ 4.97] vulkan: SimpleShader_Nx.arc.szs: 4 new [ 4.97] vulkan: SimpleShader_Nx.arc.szs: 4 translated, 0 already translated, 0 left out, 0 failed [ 4.97] vulkan: SimpleShader_Win.arc.szs: 4 already done [ 4.97] vulkan: SimpleShader_Win.arc.szs: 0 translated, 4 already translated, 0 left out, 0 failed [ 4.98] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 2 new, 6 already done, 2 for later [ 4.98] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 2 translated, 6 already translated, 2 left out, 0 failed [ 4.98] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 8 already done, 2 for later [ 4.98] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 0 translated, 8 already translated, 2 left out, 0 failed [ 4.99] vulkan: VarietyOceanShader_Nx.arc.szs: 8 already done, 2 for later [ 4.99] vulkan: VarietyOceanShader_Nx.arc.szs: 0 translated, 8 already translated, 2 left out, 0 failed [ 4.99] vulkan: VarietyOceanShader_Win.arc.szs: 8 already done, 2 for later [ 4.99] vulkan: VarietyOceanShader_Win.arc.szs: 0 translated, 8 already translated, 2 left out, 0 failed [ 5.55] vulkan: agl_resource.Nin_NX_NVN.release.szs: 3126 new, 43 already done [ 5.55] vulkan: agl_resource.Nin_NX_NVN.release.szs: 3126 translated, 43 already translated, 0 left out, 0 failed [ 5.56] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 66 new, 10 already done [ 5.56] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 66 translated, 10 already translated, 0 left out, 0 failed [ 5.56] vulkan: lp_resource.Nin_NX_NVN.szs: 1 new, 3 already done [ 5.56] vulkan: lp_resource.Nin_NX_NVN.szs: 1 translated, 3 already translated, 0 left out, 0 failed [ 5.56] vulkan: 6824 shaders found: 6703 new, 104 already done, 17 for later [ 5.56] vulkan: 6824 programs: 6703 translated, 104 already translated, 16 left out, 1 failed [ 5.56] vulkan: the game's own shaders: 6703 translated new, 6703 in ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.vkshipped, in 4274 ms [ 5.94] prepare: 4668 ms before the game started (6703 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look [ 5.94] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 5.94] kernel: core 0 runs on host CPUs 0 3 6 9 12 15 [ 5.95] kernel: core 2 runs on host CPUs 2 5 8 11 14 [ 5.95] heap: 6854 MB requested (result 0) [ 5.97] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 19 items in all from its code [ 5.97] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 5.97] nvn: device 1103891020 initialized, flags 0 [ 5.97] nvn: window origin upper left [ 5.97] nvn: sampler pool 11038940b8: 4096 descriptors at GPU 400000000 [ 5.97] nvn: texture pool 1103894098: 8492 descriptors at GPU 400020000 [ 5.97] nvn: queue 1103a55020 initialized (replay 1) [ 5.97] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 5.97] nvn: window 11053a8260: 3 textures, first 1920x1080 format 0x25, present interval 2 [ 5.97] kernel: core 1 runs on host CPUs 1 4 7 10 13 [ 5.97] aoc: add-on content 301 (01006f800232712d) installed [ 6.02] nvn: shader control sections of format 14 [ 6.02] nvn: the first texture of format 0x49 (target 1, 2304x2242) [ 6.06] nvn: virtual pool 1112adc288 (4c00000 bytes at GPU 4072a0000): 1 requests mapped [ 6.06] nvn: virtual pool 1112adc3b0 (4c00000 bytes at GPU 40bea0000): 1 requests mapped [ 6.06] nvn: virtual pool 1112adc4d8 (4c00000 bytes at GPU 410aa0000): 1 requests mapped [ 6.06] nvn: virtual pool 1112adc600 (4c00000 bytes at GPU 4156a0000): 1 requests mapped [ 6.06] nvn: virtual pool 1112adc728 (4c00000 bytes at GPU 41a2a0000): 1 requests mapped [ 6.06] nvn: virtual pool 1112adc850 (4c00000 bytes at GPU 41eea0000): 1 requests mapped [ 6.06] nvn: virtual pool 1112adc978 (4c00000 bytes at GPU 423aa0000): 1 requests mapped [ 6.06] nvn: virtual pool 1112adcaa0 (4c00000 bytes at GPU 4286a0000): 1 requests mapped [ 6.06] nvn: virtual pool 1112adcbc8 (4c00000 bytes at GPU 42d2a0000): 1 requests mapped [ 6.06] nvn: the first texture of format 0xa (target 1, 4x4) [ 6.12] audren: the first update, revision REV15 [ 6.14] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 6.14] audio: queued 960 bytes of guest PCM [ 6.25] nvn: the first texture of format 0x1 (target 1, 2048x4096) [ 6.25] nvn: the first texture of format 0x4b (target 1, 64x1024) [ 6.43] nvn: the first texture of format 0x4c (target 1, 64x32) [ 6.43] nvn: the first texture of format 0x48 (target 1, 32x32) [ 6.43] nvn: the first texture of format 0x38 (target 1, 64x48) [ 6.43] nvn: the first texture of format 0x4e (target 1, 32x32) [ 6.43] nvn: the first texture of format 0x46 (target 1, 64x64) [ 6.43] nvn: the first texture of format 0x4d (target 1, 16x16) [ 6.68] nvn: the first texture of format 0x3d (target 1, 1280x720) [ 6.71] nvn: the first texture of format 0xd (target 1, 128x128) [ 6.71] nvn: the first texture of format 0x42 (target 1, 512x512) [ 6.71] nvn: the first texture of format 0x4a (target 1, 512x512) [ 6.71] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 7.04] nvn: the first texture of format 0x87 (target 1, 96x96) [ 7.05] nvn: the first texture of format 0x8b (target 1, 426x180) [ 7.06] nvn: the first texture of format 0x8e (target 1, 256x150) [ 7.07] nvn: the first texture of format 0x94 (target 1, 256x256) [ 7.12] nvn: the first texture of format 0x88 (target 1, 180x180) [ 7.12] nvn: the first texture of format 0x89 (target 1, 68x90) [ 7.12] nvn: the first texture of format 0x8a (target 1, 100x80) [ 7.18] nvn: the first texture of format 0x3f (target 2, 8x8) [ 7.24] nvn: the first texture of format 0x7d (target 1, 64x64) [ 7.28] nvn: the first texture of format 0x3c (target 1, 64x96) [ 8.29] nvn: window crop 0,0 1920x1080 [ 8.32] nvn: first present, texture 0 of window 11053a8260 [ 8.32] vulkan: write tracking on (caches skip unchanged memory) [ 8.34] vulkan: swapchain 1920x1080, 4 images, sRGB, presents timed, fifo [ 9.79] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 10.72] vulkan: 250x50 texture reads the 256x50 render target at 410aa0000: only that region is used [ 10.73] vulkan: 210x140 texture reads the 224x140 render target at 410b00000: only that region is used [ 10.94] perf: 15.0 frames a second over 5.0 s (75 shown in all) [ 11.02] vulkan: 300x350 texture reads the 304x350 render target at 410b50000: only that region is used [ 11.02] vulkan: 140x50 texture reads the 144x50 render target at 410ae0000: only that region is used [ 11.02] vulkan: 250x50 texture reads the 256x50 render target at 410ac0000: only that region is used [ 11.02] vulkan: a 328 ms frame: 0 shaders translated (0 ms), 6 pipelines made (16 ms waited for), 5 render targets made, 18 texture uploads (119 KB), 0 ms in finishes; 2 internal texture pipelines (273 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.04] nvn: the first texture of format 0x29 (target 1, 512x512) [ 11.04] nvn: the first texture of format 0x16 (target 1, 2048x2048) [ 11.05] nvn: the first texture of format 0x2e (target 1, 1x1) [ 11.05] nvn: the first texture of format 0xb (target 0, 1x1) [ 11.26] nvn: the first texture of format 0x11 (target 1, 256x256) [ 11.26] nvn: the first texture of format 0x5 (target 1, 64x64) [ 11.30] nvn: the first texture of format 0x34 (target 1, 512x512) [ 11.30] nvn: the first texture of format 0x32 (target 1, 2048x2048) [ 11.45] vulkan: 120x68 texture reads the 128x68 render target at 411ba0000: only that region is used [ 11.45] vulkan: 60x34 texture reads the 64x34 render target at 411ba0000: only that region is used [ 11.45] vulkan: 30x17 texture reads the 32x17 render target at 411ba0000: only that region is used [ 11.45] vulkan: a 155 ms frame: 3 shaders translated (1 ms), 38 pipelines made (84 ms waited for), 103 render targets made, 31 texture uploads (5630 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.45] vulkan: frame resource CPU: target reload 32 ms (97 calls) [ 11.45] vulkan: frame resource CPU: buffer cache build 60 ms (35 calls) [ 15.95] perf: 29.9 frames a second over 5.0 s (225 shown in all) [ 20.95] perf: 30.0 frames a second over 5.0 s (375 shown in all) [ 25.27] nvn: the first texture of format 0x44 (target 1, 32x32) [ 25.95] perf: 30.0 frames a second over 5.0 s (525 shown in all) [ 26.63] nvn: 3 pieces of the runtime's record memory came back: the game wrote over their recordings [ 26.67] vulkan: 386x386 texture reads the 392x386 render target at 43d660000: only that region is used [ 26.67] vulkan: 386x386 texture reads the 392x386 render target at 43d800000: only that region is used [ 26.68] nvn: 1 pieces of the runtime's record memory came back: the game wrote over their recordings [ 27.41] vulkan: a 850 ms frame: 18 shaders translated (3 ms), 86 pipelines made (671 ms waited for), 76 render targets made, 111 texture uploads (17660 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 27.41] vulkan: frame resource CPU: target reload 2 ms (83 calls) [ 27.41] vulkan: frame resource CPU: buffer cache build 32 ms (1747 calls) [ 27.52] vulkan: a 112 ms frame: 0 shaders translated (0 ms), 8 pipelines made (87 ms waited for), 4 render targets made, 12 texture uploads (6633 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 27.52] vulkan: frame resource CPU: buffer cache build 94 ms (517 calls) [ 27.60] vulkan: compute b9c3a0e11d54f0f6 ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 27.61] vulkan: a 94 ms frame: 21 shaders translated (5 ms), 11 pipelines made (26 ms waited for), 1 render targets made, 23 texture uploads (1407 KB), 0 ms in finishes; 1 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 27.68] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (39 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 29.29] cpu: 599 presents in 20.95 s (28.6 fps): 69 of the game's threads ran 12.71 s on the host's processors (61% of one, 21.21 ms a present), the whole process 18.10 s (86%); the busiest: thread 118 'SaveProc' 3.80 s, thread 80 'MainThread' 1.47 s, thread 106 'SceneLoad' 1.16 s, thread 112 'ResLoad1' 0.69 s, thread 147 'ActorLoad1' 0.45 s [ 29.29] cpu: in those 20.95 s, 1078067 SVCs (51462 a second): 0x0b SleepThread 655524, 0x1b ArbitrateUnlock 146758, 0x1a ArbitrateLock 120742, 0x34 WaitForAddress 41018, 0x1c WaitProcessWideKeyAtomic 38526, 0x1d SignalProcessWideKey 38521; 0 calls the dispatch table had no code for (RtAPI.miss) [ 29.29] vulkan: 218438 draws, 0 skipped; 54 dispatches in 0 batches (0 ms waiting), 0 skipped; 76 finishes (13 ms); 27091 reads past queued releases (0 samples counts written on the GPU); 257080 descriptor sets written, 179796 reused; 180085 draws kept the last one's shaders and pipeline (0 checked), 201378 its targets [ 29.29] vulkan: 48 shaders translated (10 ms), 163 pipelines made (2 from the cache, 1709 ms making, 1003 ms waited for), 196 render targets made, 215 texture uploads (39 MB), 0 of them some blocks alone (0 MB); 6 frames over 50 ms in the last 600, the slowest 850 ms [ 29.29] vulkan: 2 ASTC texture levels or regions uploaded as BC7 in 2 encoder dispatches, 0 MB where RGBA8 takes 0 MB [ 29.29] vulkan: memory used and budgeted: heap 0 192 of 15201 MB (192 ours), heap 1 1253 of 12670 MB (704 ours) [ 29.29] vulkan: caches: 191 render targets (487 MB, 14 parked), 214 textures (42 MB), 5197 buffers (3 MB); 1219 of 12670 MB in use as they count it, 0 MB freed for the budget so far [ 29.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 29.29] vulkan: 31327 rendering passes, 0 clear commands, 7371 attachments cleared and 0 left undefined by their load op; 18376 buffers filled ahead of the passes [ 29.29] vulkan: 22109 passes (71%) ended at renderer.c:230 [ 29.29] vulkan: 4995 passes (16%) ended at surface.c:186 [ 29.29] vulkan: 2861 passes (9%) ended at render.c:242 [ 29.29] vulkan: 627 passes (2%) ended at cmd.c:705 [ 29.29] vulkan: 600 passes (2%) ended at renderer.c:766 [ 29.29] vulkan: 79 passes (0%) ended at texture.c:572 [ 29.29] vulkan: 53 passes (0%) ended at surface.c:729 [ 29.29] vulkan: 2 passes (0%) ended at texture.c:2085 [ 29.29] vulkan: GPU-owned guest memory landed for the CPU 6 times, render targets written back for an engine 0 times [ 29.30] vulkan: display: 599 frame intervals of 34.98 ms (deviation 36.56 ms, 1st to 99th percentile 16.61 to 50.11 ms), 42 held for other than 2 refreshes; the game's frames went from release to present in 11.2 ms (0.3 to 123.4), on to the display in 10.6 ms (7.8 to 33.0), 21.8 ms in all (10.3 to 163.3) [ 29.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 30.97] perf: 24.9 frames a second over 5.0 s (650 shown in all) [ 32.36] audio: queued nonzero guest PCM (s16 peak 1) [ 35.99] perf: 30.1 frames a second over 5.0 s (801 shown in all) [ 41.00] perf: 29.9 frames a second over 5.0 s (951 shown in all) [ 46.00] perf: 30.0 frames a second over 5.0 s (1101 shown in all) [ 47.73] vulkan: compute 73eeb09331342394 ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 47.74] vulkan: a 81 ms frame: 6 shaders translated (1 ms), 7 pipelines made (32 ms waited for), 0 render targets made, 26 texture uploads (6287 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 49.27] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.94 ms, 1st to 99th percentile 16.61 to 66.61 ms), 52 held for other than 2 refreshes; the game's frames went from release to present in 9.1 ms (7.6 to 24.2), on to the display in 11.2 ms (8.1 to 42.9), 20.3 ms in all (18.6 to 68.7) [ 49.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 49.29] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 15.64 s on the host's processors (78% of one, 26.07 ms a present), the whole process 24.22 s (121%); the busiest: thread 80 'MainThread' 5.77 s, thread 146 'ActorCalcSub1' 2.15 s, thread 145 'ActorCalcSub0' 2.11 s, thread 128 'SupportWorker Sub1' 0.89 s, thread 129 'SupportWorker Sub2' 0.80 s [ 49.29] cpu: in those 20.00 s, 552918 SVCs (27649 a second): 0x1b ArbitrateUnlock 146386, 0x1a ArbitrateLock 115405, 0x34 WaitForAddress 67219, 0x0b SleepThread 62349, 0x1c WaitProcessWideKeyAtomic 52965, 0x1d SignalProcessWideKey 52964; 0 calls the dispatch table had no code for (RtAPI.miss) [ 49.29] vulkan: 1792185 draws, 0 skipped; 703 dispatches in 0 batches (0 ms waiting), 0 skipped; 76 finishes (13 ms); 67867 reads past queued releases (0 samples counts written on the GPU); 1933141 descriptor sets written, 1651229 reused; 1624698 draws kept the last one's shaders and pipeline (0 checked), 1746483 its targets [ 49.29] vulkan: 71 shaders translated (27 ms), 197 pipelines made (3 from the cache, 2498 ms making, 1382 ms waited for), 203 render targets made, 373 texture uploads (68 MB), 1 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 81 ms [ 49.29] vulkan: 20 ASTC texture levels or regions uploaded as BC7 in 20 encoder dispatches, 0 MB where RGBA8 takes 2 MB [ 49.29] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1253 of 12604 MB (704 ours) [ 49.29] vulkan: caches: 129 render targets (438 MB, 16 parked), 326 textures (68 MB), 6796 buffers (5 MB); 1201 of 12604 MB in use as they count it, 0 MB freed for the budget so far [ 49.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 49.29] vulkan: 86165 rendering passes, 0 clear commands, 19894 attachments cleared and 0 left undefined by their load op; 156265 buffers filled ahead of the passes [ 49.29] vulkan: 36955 passes (67%) ended at renderer.c:230 [ 49.29] vulkan: 7613 passes (14%) ended at surface.c:186 [ 49.29] vulkan: 5239 passes (10%) ended at render.c:242 [ 49.29] vulkan: 4371 passes (8%) ended at cmd.c:705 [ 49.29] vulkan: 600 passes (1%) ended at renderer.c:766 [ 49.29] vulkan: 57 passes (0%) ended at texture.c:572 [ 49.29] vulkan: 1 passes (0%) ended at surface.c:729 [ 49.29] vulkan: 1 passes (0%) ended at buffer.c:1363 [ 49.29] vulkan: GPU-owned guest memory landed for the CPU 6 times, render targets written back for an engine 0 times [ 51.02] perf: 30.1 frames a second over 5.0 s (1252 shown in all) [ 56.02] perf: 30.0 frames a second over 5.0 s (1402 shown in all) [ 61.02] perf: 30.0 frames a second over 5.0 s (1552 shown in all) [ 66.04] perf: 29.9 frames a second over 5.0 s (1702 shown in all) [ 69.23] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.73 ms, 1st to 99th percentile 16.92 to 33.62 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 7.1 ms (0.5 to 12.4), on to the display in 12.1 ms (7.8 to 18.5), 19.2 ms in all (18.8 to 35.5) [ 69.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 69.28] nvn: 1800 presents, 1800 submissions [ 69.28] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 16.95 s on the host's processors (85% of one, 28.24 ms a present), the whole process 23.32 s (117%); the busiest: thread 80 'MainThread' 4.90 s, thread 118 'SaveProc' 2.26 s, thread 0 1.75 s, thread 0 1.73 s, thread 128 'SupportWorker Sub1' 0.71 s [ 69.28] cpu: in those 19.99 s, 718123 SVCs (35918 a second): 0x0b SleepThread 234596, 0x1b ArbitrateUnlock 147272, 0x1a ArbitrateLock 116517, 0x34 WaitForAddress 58258, 0x1c WaitProcessWideKeyAtomic 55238, 0x1d SignalProcessWideKey 55237; 0 calls the dispatch table had no code for (RtAPI.miss) [ 69.28] vulkan: 2867369 draws, 0 skipped; 1649 dispatches in 0 batches (0 ms waiting), 0 skipped; 154 finishes (19 ms); 105952 reads past queued releases (0 samples counts written on the GPU); 3105880 descriptor sets written, 2628858 reused; 2574907 draws kept the last one's shaders and pipeline (0 checked), 2795039 its targets [ 69.28] vulkan: 73 shaders translated (28 ms), 203 pipelines made (5 from the cache, 2575 ms making, 1454 ms waited for), 273 render targets made, 474 texture uploads (90 MB), 4 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [ 69.28] vulkan: 23 ASTC texture levels or regions uploaded as BC7 in 23 encoder dispatches, 0 MB where RGBA8 takes 2 MB [ 69.28] vulkan: memory used and budgeted: heap 0 192 of 15201 MB (192 ours), heap 1 1510 of 12606 MB (960 ours) [ 69.28] vulkan: caches: 142 render targets (464 MB, 11 parked), 353 textures (74 MB), 6722 buffers (4 MB); 1220 of 12606 MB in use as they count it, 0 MB freed for the budget so far [ 69.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 69.28] vulkan: 135741 rendering passes, 0 clear commands, 31467 attachments cleared and 0 left undefined by their load op; 244898 buffers filled ahead of the passes [ 69.28] vulkan: 34636 passes (70%) ended at renderer.c:230 [ 69.28] vulkan: 6694 passes (14%) ended at surface.c:186 [ 69.28] vulkan: 4320 passes (9%) ended at render.c:242 [ 69.28] vulkan: 3248 passes (7%) ended at cmd.c:705 [ 69.28] vulkan: 600 passes (1%) ended at renderer.c:766 [ 69.28] vulkan: 51 passes (0%) ended at texture.c:572 [ 69.28] vulkan: 24 passes (0%) ended at surface.c:729 [ 69.28] vulkan: 3 passes (0%) ended at texture.c:1325 [ 69.28] vulkan: GPU-owned guest memory landed for the CPU 12 times, render targets written back for an engine 0 times [ 71.04] perf: 30.0 frames a second over 5.0 s (1852 shown in all) [ 73.22] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10200994, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 73.22] vulkan: a 75 ms frame: 10 shaders translated (4 ms), 27 pipelines made (4 ms waited for), 11 render targets made, 77 texture uploads (36960 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 73.22] vulkan: frame resource CPU: target reload 2 ms (85 calls) [ 73.23] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10200994, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 73.31] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 73.35] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 4 pipelines made (92 ms waited for), 9 render targets made, 4 texture uploads (5072 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 73.38] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10200994, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 73.42] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10200994, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 76.05] perf: 30.1 frames a second over 5.0 s (2003 shown in all) [ 81.07] perf: 29.9 frames a second over 5.0 s (2153 shown in all) [ 86.09] perf: 30.1 frames a second over 5.0 s (2304 shown in all) [ 88.68] vulkan: compute 60212f9e03a7d36f ready: block 32x1x1, 13 global buffers, 6 textures, 0 images [ 88.68] vulkan: a 96 ms frame: 7 shaders translated (2 ms), 4 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (243 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 89.27] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.82 ms, 1st to 99th percentile 16.61 to 33.63 ms), 18 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (0.9 to 17.6), on to the display in 17.9 ms (15.4 to 32.9), 20.3 ms in all (18.9 to 54.4) [ 89.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 89.28] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 7.54 s on the host's processors (38% of one, 12.57 ms a present), the whole process 10.67 s (53%); the busiest: thread 80 'MainThread' 2.11 s, thread 128 'SupportWorker Sub1' 0.68 s, thread 129 'SupportWorker Sub2' 0.53 s, thread 112 'ResLoad1' 0.33 s, thread 159 'ActorCalcSub0' 0.31 s [ 89.28] cpu: in those 20.00 s, 460353 SVCs (23017 a second): 0x1b ArbitrateUnlock 108665, 0x1a ArbitrateLock 79066, 0x0b SleepThread 74956, 0x1d SignalProcessWideKey 51662, 0x1c WaitProcessWideKeyAtomic 51661, 0x34 WaitForAddress 47419; 1 calls the dispatch table had no code for (RtAPI.miss) [ 89.28] vulkan: 2958559 draws, 0 skipped; 1701 dispatches in 0 batches (0 ms waiting), 0 skipped; 228 finishes (26 ms); 139608 reads past queued releases (0 samples counts written on the GPU); 3242339 descriptor sets written, 2674779 reused; 2613418 draws kept the last one's shaders and pipeline (0 checked), 2867153 its targets [ 89.28] vulkan: 100 shaders translated (36 ms), 249 pipelines made (9 from the cache, 3258 ms making, 1654 ms waited for), 305 render targets made, 612 texture uploads (134 MB), 8 of them some blocks alone (1 MB); 3 frames over 50 ms in the last 600, the slowest 116 ms [ 89.28] vulkan: 23 ASTC texture levels or regions uploaded as BC7 in 23 encoder dispatches, 0 MB where RGBA8 takes 2 MB [ 89.28] vulkan: memory used and budgeted: heap 0 192 of 15201 MB (192 ours), heap 1 1510 of 12745 MB (960 ours) [ 89.28] vulkan: caches: 134 render targets (486 MB, 11 parked), 215 textures (68 MB), 2057 buffers (2 MB); 1242 of 12745 MB in use as they count it, 0 MB freed for the budget so far [ 89.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 89.28] vulkan: 171681 rendering passes, 0 clear commands, 42256 attachments cleared and 0 left undefined by their load op; 248891 buffers filled ahead of the passes [ 89.28] vulkan: 26023 passes (72%) ended at renderer.c:230 [ 89.28] vulkan: 4006 passes (11%) ended at surface.c:186 [ 89.28] vulkan: 3956 passes (11%) ended at render.c:242 [ 89.28] vulkan: 757 passes (2%) ended at cmd.c:705 [ 89.28] vulkan: 600 passes (2%) ended at renderer.c:766 [ 89.28] vulkan: 473 passes (1%) ended at texture.c:2085 [ 89.28] vulkan: 50 passes (0%) ended at buffer.c:999 [ 89.28] vulkan: 45 passes (0%) ended at texture.c:572 [ 89.28] vulkan: GPU-owned guest memory landed for the CPU 20 times, render targets written back for an engine 0 times [ 91.09] perf: 30.0 frames a second over 5.0 s (2454 shown in all) [ 96.09] perf: 30.0 frames a second over 5.0 s (2604 shown in all) [ 101.10] perf: 29.9 frames a second over 5.0 s (2754 shown in all) [ 106.12] perf: 30.1 frames a second over 5.0 s (2905 shown in all) [ 109.23] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 1.8 ms (1.4 to 2.2), on to the display in 17.4 ms (16.9 to 17.8), 19.2 ms in all (19.1 to 19.4) [ 109.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 109.28] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 6.61 s on the host's processors (33% of one, 11.01 ms a present), the whole process 9.03 s (45%); the busiest: thread 80 'MainThread' 2.54 s, thread 128 'SupportWorker Sub1' 0.69 s, thread 129 'SupportWorker Sub2' 0.58 s, thread 159 'ActorCalcSub0' 0.37 s, thread 87 'WorkerMgr/Worker2(?)' 0.31 s [ 109.28] cpu: in those 20.00 s, 395016 SVCs (19751 a second): 0x1b ArbitrateUnlock 95663, 0x1a ArbitrateLock 65957, 0x34 WaitForAddress 51999, 0x1c WaitProcessWideKeyAtomic 46920, 0x1d SignalProcessWideKey 46920, 0x0b SleepThread 38116; 0 calls the dispatch table had no code for (RtAPI.miss) [ 109.28] vulkan: 3035754 draws, 0 skipped; 2277 dispatches in 0 batches (0 ms waiting), 0 skipped; 228 finishes (26 ms); 174408 reads past queued releases (0 samples counts written on the GPU); 3363648 descriptor sets written, 2707860 reused; 2634508 draws kept the last one's shaders and pipeline (0 checked), 2925148 its targets [ 109.28] vulkan: 100 shaders translated (36 ms), 249 pipelines made (9 from the cache, 3258 ms making, 1654 ms waited for), 305 render targets made, 613 texture uploads (135 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [ 109.28] vulkan: 23 ASTC texture levels or regions uploaded as BC7 in 23 encoder dispatches, 0 MB where RGBA8 takes 2 MB [ 109.28] vulkan: memory used and budgeted: heap 0 192 of 15201 MB (192 ours), heap 1 1510 of 12745 MB (960 ours) [ 109.28] vulkan: caches: 131 render targets (454 MB, 11 parked), 124 textures (62 MB), 787 buffers (1 MB); 1203 of 12745 MB in use as they count it, 0 MB freed for the budget so far [ 109.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 109.28] vulkan: 208644 rendering passes, 0 clear commands, 53656 attachments cleared and 0 left undefined by their load op; 250502 buffers filled ahead of the passes [ 109.28] vulkan: 26400 passes (71%) ended at renderer.c:230 [ 109.28] vulkan: 4488 passes (12%) ended at render.c:242 [ 109.28] vulkan: 3589 passes (10%) ended at surface.c:186 [ 109.28] vulkan: 672 passes (2%) ended at cmd.c:705 [ 109.28] vulkan: 616 passes (2%) ended at buffer.c:999 [ 109.28] vulkan: 600 passes (2%) ended at renderer.c:766 [ 109.28] vulkan: 597 passes (2%) ended at texture.c:2085 [ 109.28] vulkan: 1 passes (0%) ended at texture.c:1325 [ 109.28] vulkan: GPU-owned guest memory landed for the CPU 20 times, render targets written back for an engine 0 times [ 110.92] vulkan: 279 of the 6703 shaders translated from the game's files found by its draws so far [ 111.12] perf: 30.0 frames a second over 5.0 s (3055 shown in all) [ 116.14] perf: 29.9 frames a second over 5.0 s (3205 shown in all) [ 121.15] perf: 30.1 frames a second over 5.0 s (3356 shown in all) [ 126.17] perf: 29.9 frames a second over 5.0 s (3506 shown in all) [ 127.04] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 127.75] vulkan: a 137 ms frame: 10 shaders translated (2 ms), 41 pipelines made (10 ms waited for), 85 render targets made, 264 texture uploads (33924 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 127.75] vulkan: frame resource CPU: image requirements 1 ms (778 calls) [ 127.75] vulkan: frame resource CPU: target reload 2 ms (83 calls) [ 127.75] vulkan: frame resource CPU: buffer cache build 1 ms (2303 calls) [ 127.85] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 127.90] vulkan: a 143 ms frame: 4 shaders translated (13 ms), 9 pipelines made (137 ms waited for), 0 render targets made, 55 texture uploads (11396 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 127.90] vulkan: frame resource CPU: buffer cache build 1 ms (925 calls) [ 129.33] vulkan: display: 599 frame intervals of 33.56 ms (deviation 9.87 ms, 1st to 99th percentile 16.63 to 33.62 ms), 15 held for other than 2 refreshes; the game's frames went from release to present in 3.8 ms (0.5 to 37.0), on to the display in 18.0 ms (5.3 to 21.3), 21.8 ms in all (19.2 to 56.2) [ 129.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 129.40] nvn: 3600 presents, 3600 submissions [ 129.41] cpu: 600 presents in 20.13 s (29.8 fps): 62 of the game's threads ran 10.50 s on the host's processors (52% of one, 17.50 ms a present), the whole process 15.16 s (75%); the busiest: thread 80 'MainThread' 2.57 s, thread 106 'SceneLoad' 0.90 s, thread 128 'SupportWorker Sub1' 0.65 s, thread 129 'SupportWorker Sub2' 0.56 s, thread 112 'ResLoad1' 0.50 s [ 129.41] cpu: in those 20.13 s, 505694 SVCs (25121 a second): 0x1b ArbitrateUnlock 124557, 0x1a ArbitrateLock 93983, 0x0b SleepThread 82341, 0x34 WaitForAddress 52464, 0x1c WaitProcessWideKeyAtomic 51538, 0x1d SignalProcessWideKey 51536; 0 calls the dispatch table had no code for (RtAPI.miss) [ 129.41] vulkan: 3367280 draws, 0 skipped; 2325 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 206009 reads past queued releases (0 samples counts written on the GPU); 3741176 descriptor sets written, 2993384 reused; 2904458 draws kept the last one's shaders and pipeline (0 checked), 3238841 its targets [ 129.41] vulkan: 114 shaders translated (51 ms), 299 pipelines made (10 from the cache, 4446 ms making, 1835 ms waited for), 395 render targets made, 988 texture uploads (189 MB), 11 of them some blocks alone (2 MB); 3 frames over 50 ms in the last 600, the slowest 143 ms [ 129.41] vulkan: 25 ASTC texture levels or regions uploaded as BC7 in 25 encoder dispatches, 0 MB where RGBA8 takes 2 MB [ 129.41] vulkan: memory used and budgeted: heap 0 192 of 15201 MB (192 ours), heap 1 1774 of 12745 MB (960 ours) [ 129.41] vulkan: caches: 135 render targets (503 MB, 13 parked), 485 textures (108 MB), 8370 buffers (5 MB); 1580 of 12745 MB in use as they count it, 0 MB freed for the budget so far [ 129.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 129.41] vulkan: 242850 rendering passes, 0 clear commands, 63898 attachments cleared and 0 left undefined by their load op; 277833 buffers filled ahead of the passes [ 129.41] vulkan: 24101 passes (70%) ended at renderer.c:230 [ 129.41] vulkan: 3834 passes (11%) ended at render.c:242 [ 129.41] vulkan: 3701 passes (11%) ended at surface.c:186 [ 129.41] vulkan: 1323 passes (4%) ended at cmd.c:705 [ 129.41] vulkan: 600 passes (2%) ended at renderer.c:766 [ 129.41] vulkan: 483 passes (1%) ended at texture.c:2085 [ 129.41] vulkan: 135 passes (0%) ended at texture.c:572 [ 129.41] vulkan: 26 passes (0%) ended at surface.c:729 [ 129.41] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 130.72] vulkan: compute 4d4d6b6d4648b88c ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 130.72] vulkan: a 77 ms frame: 6 shaders translated (1 ms), 3 pipelines made (23 ms waited for), 0 render targets made, 3 texture uploads (48 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 131.17] perf: 29.4 frames a second over 5.0 s (3653 shown in all) [ 132.66] vulkan: a 86 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (7 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 132.73] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (11 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 133.49] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 133.49] vulkan: frame resource CPU: target reload 1 ms (2 calls) [ 133.68] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 133.75] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 133.82] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 133.88] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 134.20] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 136.19] perf: 29.9 frames a second over 5.0 s (3803 shown in all) [ 141.19] perf: 30.0 frames a second over 5.0 s (3953 shown in all) [ 145.60] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 145.61] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 146.19] perf: 30.0 frames a second over 5.0 s (4103 shown in all) [ 149.30] vulkan: display: 599 frame intervals of 33.33 ms (deviation 9.03 ms, 1st to 99th percentile 16.60 to 50.39 ms), 76 held for other than 2 refreshes; the game's frames went from release to present in 16.5 ms (11.1 to 60.0), on to the display in 30.0 ms (5.2 to 59.4), 46.5 ms in all (20.5 to 104.5) [ 149.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 149.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.85 s on the host's processors (89% of one, 29.75 ms a present), the whole process 29.75 s (149%); the busiest: thread 80 'MainThread' 6.20 s, thread 165 'ActorCalcSub0' 2.40 s, thread 166 'ActorCalcSub1' 2.28 s, thread 128 'SupportWorker Sub1' 1.05 s, thread 129 'SupportWorker Sub2' 0.90 s [ 149.41] cpu: in those 20.00 s, 583233 SVCs (29164 a second): 0x1b ArbitrateUnlock 156288, 0x1a ArbitrateLock 122755, 0x34 WaitForAddress 81664, 0x0b SleepThread 59296, 0x1c WaitProcessWideKeyAtomic 49295, 0x1d SignalProcessWideKey 49294; 0 calls the dispatch table had no code for (RtAPI.miss) [ 149.41] vulkan: 5793318 draws, 0 skipped; 3265 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 243807 reads past queued releases (0 samples counts written on the GPU); 6301035 descriptor sets written, 5285601 reused; 5131583 draws kept the last one's shaders and pipeline (0 checked), 5642392 its targets [ 149.41] vulkan: 140 shaders translated (57 ms), 329 pipelines made (19 from the cache, 4775 ms making, 2091 ms waited for), 438 render targets made, 1238 texture uploads (200 MB), 16 of them some blocks alone (3 MB); 10 frames over 50 ms in the last 600, the slowest 100 ms [ 149.41] vulkan: 91 ASTC texture levels or regions uploaded as BC7 in 91 encoder dispatches, 4 MB where RGBA8 takes 19 MB [ 149.41] vulkan: memory used and budgeted: heap 0 192 of 15201 MB (192 ours), heap 1 1774 of 12719 MB (960 ours) [ 149.41] vulkan: caches: 130 render targets (521 MB, 13 parked), 584 textures (82 MB), 12231 buffers (8 MB); 1603 of 12719 MB in use as they count it, 0 MB freed for the budget so far [ 149.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8 through a copy [ 149.41] vulkan: 296117 rendering passes, 0 clear commands, 77119 attachments cleared and 0 left undefined by their load op; 486750 buffers filled ahead of the passes [ 149.41] vulkan: 31772 passes (60%) ended at renderer.c:230 [ 149.41] vulkan: 7314 passes (14%) ended at surface.c:186 [ 149.41] vulkan: 7150 passes (13%) ended at cmd.c:705 [ 149.41] vulkan: 6250 passes (12%) ended at render.c:242 [ 149.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 149.41] vulkan: 169 passes (0%) ended at texture.c:572 [ 149.41] vulkan: 5 passes (0%) ended at texture.c:1325 [ 149.41] vulkan: 4 passes (0%) ended at surface.c:729 [ 149.41] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 151.20] perf: 30.1 frames a second over 5.0 s (4254 shown in all) [ 153.24] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (50 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 155.13] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (48 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 156.22] perf: 29.9 frames a second over 5.0 s (4404 shown in all) [ 161.24] perf: 29.9 frames a second over 5.0 s (4554 shown in all) [ 161.26] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (10 ms waited for), 0 render targets made, 1 texture uploads (173 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 166.24] perf: 30.2 frames a second over 5.0 s (4705 shown in all) [ 166.66] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (36 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 167.03] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (34 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 168.06] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (37 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 169.27] vulkan: display: 599 frame intervals of 33.33 ms (deviation 7.94 ms, 1st to 99th percentile 16.60 to 66.60 ms), 108 held for other than 2 refreshes; the game's frames went from release to present in 15.1 ms (4.5 to 33.7), on to the display in 19.8 ms (5.2 to 54.1), 34.8 ms in all (20.6 to 70.8) [ 169.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 169.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.23 s on the host's processors (91% of one, 30.38 ms a present), the whole process 31.10 s (155%); the busiest: thread 80 'MainThread' 6.25 s, thread 165 'ActorCalcSub0' 2.47 s, thread 166 'ActorCalcSub1' 2.34 s, thread 128 'SupportWorker Sub1' 1.05 s, thread 129 'SupportWorker Sub2' 0.81 s [ 169.41] cpu: in those 20.00 s, 604682 SVCs (30231 a second): 0x1b ArbitrateUnlock 137004, 0x1a ArbitrateLock 103814, 0x0b SleepThread 101237, 0x34 WaitForAddress 99902, 0x35 SignalToAddress 50793, 0x1c WaitProcessWideKeyAtomic 48015; 0 calls the dispatch table had no code for (RtAPI.miss) [ 169.41] vulkan: 8390462 draws, 0 skipped; 3929 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 279449 reads past queued releases (0 samples counts written on the GPU); 9042179 descriptor sets written, 7738745 reused; 7546812 draws kept the last one's shaders and pipeline (0 checked), 8220104 its targets [ 169.41] vulkan: 159 shaders translated (63 ms), 360 pipelines made (24 from the cache, 5464 ms making, 2556 ms waited for), 464 render targets made, 1597 texture uploads (250 MB), 18 of them some blocks alone (3 MB); 6 frames over 50 ms in the last 600, the slowest 54 ms [ 169.41] vulkan: 118 ASTC texture levels or regions uploaded as BC7 in 118 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 169.41] vulkan: memory used and budgeted: heap 0 192 of 15199 MB (192 ours), heap 1 1775 of 12756 MB (960 ours) [ 169.41] vulkan: caches: 141 render targets (585 MB, 14 parked), 783 textures (122 MB), 15226 buffers (6 MB); 1710 of 12756 MB in use as they count it, 0 MB freed for the budget so far [ 169.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 240 through a copy [ 169.41] vulkan: 346148 rendering passes, 0 clear commands, 90305 attachments cleared and 0 left undefined by their load op; 750352 buffers filled ahead of the passes [ 169.41] vulkan: 28672 passes (57%) ended at renderer.c:230 [ 169.41] vulkan: 7841 passes (16%) ended at cmd.c:705 [ 169.41] vulkan: 7098 passes (14%) ended at surface.c:186 [ 169.41] vulkan: 5622 passes (11%) ended at render.c:242 [ 169.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 169.41] vulkan: 185 passes (0%) ended at texture.c:572 [ 169.41] vulkan: 8 passes (0%) ended at texture.c:2085 [ 169.41] vulkan: 3 passes (0%) ended at surface.c:729 [ 169.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 171.25] perf: 29.9 frames a second over 5.0 s (4855 shown in all) [ 176.25] perf: 30.0 frames a second over 5.0 s (5005 shown in all) [ 181.25] perf: 30.0 frames a second over 5.0 s (5155 shown in all) [ 186.27] perf: 30.1 frames a second over 5.0 s (5306 shown in all) [ 189.22] vulkan: display: 599 frame intervals of 33.31 ms (deviation 3.41 ms, 1st to 99th percentile 16.62 to 49.78 ms), 16 held for other than 2 refreshes; the game's frames went from release to present in 12.3 ms (10.2 to 19.9), on to the display in 12.5 ms (7.2 to 26.3), 24.7 ms in all (20.8 to 54.1) [ 189.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 189.40] nvn: 5400 presents, 5400 submissions [ 189.41] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 17.87 s on the host's processors (89% of one, 29.79 ms a present), the whole process 28.16 s (141%); the busiest: thread 80 'MainThread' 6.49 s, thread 165 'ActorCalcSub0' 2.45 s, thread 166 'ActorCalcSub1' 2.30 s, thread 128 'SupportWorker Sub1' 1.00 s, thread 129 'SupportWorker Sub2' 0.76 s [ 189.41] cpu: in those 19.99 s, 505864 SVCs (25300 a second): 0x1b ArbitrateUnlock 125970, 0x1a ArbitrateLock 94251, 0x34 WaitForAddress 82355, 0x35 SignalToAddress 49375, 0x1d SignalProcessWideKey 48640, 0x1c WaitProcessWideKeyAtomic 48639; 0 calls the dispatch table had no code for (RtAPI.miss) [ 189.41] vulkan: 10588160 draws, 0 skipped; 3976 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 316092 reads past queued releases (0 samples counts written on the GPU); 11280702 descriptor sets written, 9895618 reused; 9594815 draws kept the last one's shaders and pipeline (0 checked), 10397315 its targets [ 189.41] vulkan: 160 shaders translated (63 ms), 366 pipelines made (24 from the cache, 5646 ms making, 2680 ms waited for), 471 render targets made, 1651 texture uploads (252 MB), 22 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [ 189.41] vulkan: 120 ASTC texture levels or regions uploaded as BC7 in 120 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 189.41] vulkan: memory used and budgeted: heap 0 192 of 15195 MB (192 ours), heap 1 1775 of 12660 MB (960 ours) [ 189.41] vulkan: caches: 139 render targets (593 MB, 15 parked), 422 textures (88 MB), 12164 buffers (5 MB); 1691 of 12660 MB in use as they count it, 0 MB freed for the budget so far [ 189.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1073 through a copy [ 189.41] vulkan: 395140 rendering passes, 0 clear commands, 103536 attachments cleared and 0 left undefined by their load op; 952691 buffers filled ahead of the passes [ 189.41] vulkan: 29833 passes (61%) ended at renderer.c:230 [ 189.41] vulkan: 7427 passes (15%) ended at surface.c:186 [ 189.41] vulkan: 6577 passes (13%) ended at cmd.c:705 [ 189.41] vulkan: 4526 passes (9%) ended at render.c:242 [ 189.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 189.41] vulkan: 23 passes (0%) ended at texture.c:572 [ 189.41] vulkan: 4 passes (0%) ended at texture.c:1325 [ 189.41] vulkan: 2 passes (0%) ended at surface.c:729 [ 189.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 191.27] perf: 30.0 frames a second over 5.0 s (5456 shown in all) [ 195.53] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 196.27] perf: 30.0 frames a second over 5.0 s (5606 shown in all) [ 201.29] perf: 29.9 frames a second over 5.0 s (5756 shown in all) [ 206.30] perf: 30.1 frames a second over 5.0 s (5907 shown in all) [ 209.18] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.48 ms, 1st to 99th percentile 16.62 to 49.87 ms), 15 held for other than 2 refreshes; the game's frames went from release to present in 11.8 ms (10.3 to 14.5), on to the display in 9.7 ms (6.9 to 23.4), 21.4 ms in all (20.9 to 37.7) [ 209.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 209.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.42 s on the host's processors (87% of one, 29.03 ms a present), the whole process 27.31 s (137%); the busiest: thread 80 'MainThread' 6.21 s, thread 165 'ActorCalcSub0' 2.43 s, thread 166 'ActorCalcSub1' 2.27 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 129 'SupportWorker Sub2' 0.65 s [ 209.41] cpu: in those 20.00 s, 467523 SVCs (23376 a second): 0x1b ArbitrateUnlock 111450, 0x34 WaitForAddress 84628, 0x1a ArbitrateLock 79390, 0x35 SignalToAddress 51958, 0x1d SignalProcessWideKey 42920, 0x1c WaitProcessWideKeyAtomic 42918; 0 calls the dispatch table had no code for (RtAPI.miss) [ 209.41] vulkan: 12686642 draws, 0 skipped; 3976 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 351850 reads past queued releases (0 samples counts written on the GPU); 13452248 descriptor sets written, 11921036 reused; 11505108 draws kept the last one's shaders and pipeline (0 checked), 12475940 its targets [ 209.41] vulkan: 160 shaders translated (63 ms), 371 pipelines made (27 from the cache, 5723 ms making, 2719 ms waited for), 471 render targets made, 1704 texture uploads (257 MB), 24 of them some blocks alone (4 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [ 209.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 209.41] vulkan: memory used and budgeted: heap 0 192 of 15195 MB (192 ours), heap 1 1775 of 12673 MB (960 ours) [ 209.41] vulkan: caches: 138 render targets (590 MB, 14 parked), 307 textures (68 MB), 9457 buffers (6 MB); 1666 of 12673 MB in use as they count it, 0 MB freed for the budget so far [ 209.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1673 through a copy [ 209.41] vulkan: 442113 rendering passes, 0 clear commands, 116307 attachments cleared and 0 left undefined by their load op; 1121821 buffers filled ahead of the passes [ 209.41] vulkan: 28642 passes (61%) ended at renderer.c:230 [ 209.41] vulkan: 7049 passes (15%) ended at surface.c:186 [ 209.41] vulkan: 6370 passes (14%) ended at cmd.c:705 [ 209.41] vulkan: 4283 passes (9%) ended at render.c:242 [ 209.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 209.41] vulkan: 27 passes (0%) ended at texture.c:572 [ 209.41] vulkan: 2 passes (0%) ended at texture.c:1325 [ 209.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 211.32] perf: 29.9 frames a second over 5.0 s (6057 shown in all) [ 216.34] perf: 30.1 frames a second over 5.0 s (6208 shown in all) [ 221.34] perf: 30.0 frames a second over 5.0 s (6358 shown in all) [ 225.92] vulkan: 343 of the 6703 shaders translated from the game's files found by its draws so far [ 226.35] perf: 29.9 frames a second over 5.0 s (6508 shown in all) [ 229.15] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.1 ms (11.1 to 14.2), on to the display in 9.2 ms (6.9 to 10.2), 21.2 ms in all (21.1 to 21.5) [ 229.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 229.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.29 s on the host's processors (86% of one, 28.82 ms a present), the whole process 27.37 s (137%); the busiest: thread 80 'MainThread' 6.15 s, thread 165 'ActorCalcSub0' 2.46 s, thread 166 'ActorCalcSub1' 2.29 s, thread 128 'SupportWorker Sub1' 1.03 s, thread 111 'ASysParalellExecutorMain' 0.64 s [ 229.41] cpu: in those 20.00 s, 460586 SVCs (23028 a second): 0x1b ArbitrateUnlock 105485, 0x34 WaitForAddress 88749, 0x1a ArbitrateLock 73552, 0x35 SignalToAddress 53570, 0x1c WaitProcessWideKeyAtomic 41304, 0x1d SignalProcessWideKey 41301; 0 calls the dispatch table had no code for (RtAPI.miss) [ 229.41] vulkan: 14832817 draws, 0 skipped; 3976 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 387177 reads past queued releases (0 samples counts written on the GPU); 15701222 descriptor sets written, 13964412 reused; 13437077 draws kept the last one's shaders and pipeline (0 checked), 14602687 its targets [ 229.41] vulkan: 160 shaders translated (63 ms), 371 pipelines made (27 from the cache, 5723 ms making, 2719 ms waited for), 471 render targets made, 1744 texture uploads (260 MB), 24 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 229.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 229.41] vulkan: memory used and budgeted: heap 0 192 of 15195 MB (192 ours), heap 1 1775 of 12673 MB (960 ours) [ 229.41] vulkan: caches: 138 render targets (590 MB, 14 parked), 309 textures (61 MB), 7591 buffers (3 MB); 1656 of 12673 MB in use as they count it, 0 MB freed for the budget so far [ 229.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 2273 through a copy [ 229.41] vulkan: 488625 rendering passes, 0 clear commands, 128821 attachments cleared and 0 left undefined by their load op; 1290125 buffers filled ahead of the passes [ 229.41] vulkan: 28052 passes (60%) ended at renderer.c:230 [ 229.41] vulkan: 7069 passes (15%) ended at surface.c:186 [ 229.41] vulkan: 6578 passes (14%) ended at cmd.c:705 [ 229.41] vulkan: 4199 passes (9%) ended at render.c:242 [ 229.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 229.41] vulkan: 14 passes (0%) ended at texture.c:572 [ 229.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 231.35] perf: 30.0 frames a second over 5.0 s (6658 shown in all) [ 236.37] perf: 30.1 frames a second over 5.0 s (6809 shown in all) [ 241.39] perf: 29.9 frames a second over 5.0 s (6959 shown in all) [ 246.40] perf: 30.1 frames a second over 5.0 s (7110 shown in all) [ 249.12] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.2 ms (11.1 to 14.3), on to the display in 9.2 ms (7.2 to 10.2), 21.4 ms in all (21.2 to 21.6) [ 249.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 249.40] nvn: 7200 presents, 7200 submissions [ 249.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.04 s on the host's processors (85% of one, 28.40 ms a present), the whole process 27.24 s (136%); the busiest: thread 80 'MainThread' 6.04 s, thread 165 'ActorCalcSub0' 2.40 s, thread 166 'ActorCalcSub1' 2.22 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 111 'ASysParalellExecutorMain' 0.63 s [ 249.41] cpu: in those 20.00 s, 447689 SVCs (22385 a second): 0x1b ArbitrateUnlock 102698, 0x34 WaitForAddress 86200, 0x1a ArbitrateLock 70445, 0x35 SignalToAddress 53559, 0x1d SignalProcessWideKey 40330, 0x1c WaitProcessWideKeyAtomic 40329; 0 calls the dispatch table had no code for (RtAPI.miss) [ 249.41] vulkan: 16981013 draws, 0 skipped; 3976 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 422503 reads past queued releases (0 samples counts written on the GPU); 17953493 descriptor sets written, 16008533 reused; 15370171 draws kept the last one's shaders and pipeline (0 checked), 16731471 its targets [ 249.41] vulkan: 160 shaders translated (63 ms), 372 pipelines made (27 from the cache, 5728 ms making, 2723 ms waited for), 471 render targets made, 1762 texture uploads (260 MB), 24 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 249.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 249.41] vulkan: memory used and budgeted: heap 0 192 of 15195 MB (192 ours), heap 1 1775 of 12673 MB (960 ours) [ 249.41] vulkan: caches: 138 render targets (590 MB, 14 parked), 309 textures (61 MB), 7735 buffers (2 MB); 1655 of 12673 MB in use as they count it, 0 MB freed for the budget so far [ 249.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 2873 through a copy [ 249.41] vulkan: 535174 rendering passes, 0 clear commands, 141336 attachments cleared and 0 left undefined by their load op; 1462127 buffers filled ahead of the passes [ 249.41] vulkan: 28040 passes (60%) ended at renderer.c:230 [ 249.41] vulkan: 7079 passes (15%) ended at surface.c:186 [ 249.41] vulkan: 6632 passes (14%) ended at cmd.c:705 [ 249.41] vulkan: 4191 passes (9%) ended at render.c:242 [ 249.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 249.41] vulkan: 7 passes (0%) ended at texture.c:572 [ 249.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 251.40] perf: 30.0 frames a second over 5.0 s (7260 shown in all) [ 256.40] perf: 30.0 frames a second over 5.0 s (7410 shown in all) [ 261.40] perf: 30.0 frames a second over 5.0 s (7560 shown in all) [ 266.42] perf: 29.9 frames a second over 5.0 s (7710 shown in all) [ 269.09] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.3 ms (11.2 to 14.5), on to the display in 9.3 ms (7.2 to 10.5), 21.6 ms in all (21.4 to 21.8) [ 269.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 269.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.41 s on the host's processors (87% of one, 29.01 ms a present), the whole process 27.59 s (138%); the busiest: thread 80 'MainThread' 6.22 s, thread 165 'ActorCalcSub0' 2.45 s, thread 166 'ActorCalcSub1' 2.29 s, thread 128 'SupportWorker Sub1' 1.06 s, thread 111 'ASysParalellExecutorMain' 0.64 s [ 269.41] cpu: in those 20.00 s, 455348 SVCs (22766 a second): 0x1b ArbitrateUnlock 104977, 0x34 WaitForAddress 86141, 0x1a ArbitrateLock 72732, 0x35 SignalToAddress 53479, 0x1c WaitProcessWideKeyAtomic 41006, 0x1d SignalProcessWideKey 41006; 0 calls the dispatch table had no code for (RtAPI.miss) [ 269.41] vulkan: 19128525 draws, 0 skipped; 3976 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 457808 reads past queued releases (0 samples counts written on the GPU); 20202214 descriptor sets written, 18054836 reused; 17302057 draws kept the last one's shaders and pipeline (0 checked), 18859564 its targets [ 269.41] vulkan: 160 shaders translated (63 ms), 373 pipelines made (28 from the cache, 5728 ms making, 2723 ms waited for), 471 render targets made, 1772 texture uploads (261 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 269.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 269.41] vulkan: memory used and budgeted: heap 0 192 of 15195 MB (192 ours), heap 1 1775 of 12673 MB (960 ours) [ 269.41] vulkan: caches: 138 render targets (590 MB, 14 parked), 310 textures (61 MB), 8554 buffers (3 MB); 1656 of 12673 MB in use as they count it, 0 MB freed for the budget so far [ 269.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3473 through a copy [ 269.41] vulkan: 581749 rendering passes, 0 clear commands, 153850 attachments cleared and 0 left undefined by their load op; 1638238 buffers filled ahead of the passes [ 269.41] vulkan: 28052 passes (60%) ended at renderer.c:230 [ 269.41] vulkan: 7063 passes (15%) ended at surface.c:186 [ 269.41] vulkan: 6660 passes (14%) ended at cmd.c:705 [ 269.41] vulkan: 4192 passes (9%) ended at render.c:242 [ 269.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 269.41] vulkan: 6 passes (0%) ended at texture.c:572 [ 269.41] vulkan: 2 passes (0%) ended at texture.c:1325 [ 269.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 271.42] perf: 30.0 frames a second over 5.0 s (7860 shown in all) [ 276.44] perf: 30.1 frames a second over 5.0 s (8011 shown in all) [ 281.44] perf: 30.0 frames a second over 5.0 s (8161 shown in all) [ 286.45] perf: 29.9 frames a second over 5.0 s (8311 shown in all) [ 289.05] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.68 ms, 1st to 99th percentile 33.06 to 33.59 ms), 3 held for other than 2 refreshes; the game's frames went from release to present in 12.3 ms (11.3 to 14.2), on to the display in 9.6 ms (7.7 to 10.5), 21.8 ms in all (21.6 to 22.0) [ 289.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 289.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.31 s on the host's processors (87% of one, 28.85 ms a present), the whole process 27.53 s (138%); the busiest: thread 80 'MainThread' 6.12 s, thread 165 'ActorCalcSub0' 2.47 s, thread 166 'ActorCalcSub1' 2.31 s, thread 128 'SupportWorker Sub1' 1.05 s, thread 111 'ASysParalellExecutorMain' 0.65 s [ 289.41] cpu: in those 20.00 s, 451919 SVCs (22597 a second): 0x1b ArbitrateUnlock 103522, 0x34 WaitForAddress 86128, 0x1a ArbitrateLock 71297, 0x35 SignalToAddress 53476, 0x1c WaitProcessWideKeyAtomic 41419, 0x1d SignalProcessWideKey 41418; 0 calls the dispatch table had no code for (RtAPI.miss) [ 289.41] vulkan: 21274937 draws, 0 skipped; 3976 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 493151 reads past queued releases (0 samples counts written on the GPU); 22449142 descriptor sets written, 20100732 reused; 19231640 draws kept the last one's shaders and pipeline (0 checked), 20986554 its targets [ 289.41] vulkan: 160 shaders translated (63 ms), 375 pipelines made (28 from the cache, 5766 ms making, 2756 ms waited for), 471 render targets made, 1793 texture uploads (261 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 289.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 289.41] vulkan: memory used and budgeted: heap 0 192 of 15201 MB (192 ours), heap 1 1775 of 12730 MB (960 ours) [ 289.41] vulkan: caches: 138 render targets (590 MB, 14 parked), 319 textures (61 MB), 8979 buffers (3 MB); 1656 of 12730 MB in use as they count it, 0 MB freed for the budget so far [ 289.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4073 through a copy [ 289.41] vulkan: 628322 rendering passes, 0 clear commands, 166364 attachments cleared and 0 left undefined by their load op; 1812521 buffers filled ahead of the passes [ 289.41] vulkan: 28052 passes (60%) ended at renderer.c:230 [ 289.41] vulkan: 7086 passes (15%) ended at surface.c:186 [ 289.41] vulkan: 6648 passes (14%) ended at cmd.c:705 [ 289.41] vulkan: 4180 passes (9%) ended at render.c:242 [ 289.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 289.41] vulkan: 7 passes (0%) ended at texture.c:572 [ 289.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 291.47] perf: 30.1 frames a second over 5.0 s (8462 shown in all) [ 296.49] perf: 29.9 frames a second over 5.0 s (8612 shown in all) [ 301.50] perf: 30.1 frames a second over 5.0 s (8763 shown in all) [ 305.92] vulkan: 345 of the 6703 shaders translated from the game's files found by its draws so far [ 306.52] perf: 29.9 frames a second over 5.0 s (8913 shown in all) [ 309.02] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.3 ms (11.2 to 14.3), on to the display in 9.6 ms (7.5 to 10.8), 21.9 ms in all (21.7 to 22.1) [ 309.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 309.40] nvn: 9000 presents, 9000 submissions [ 309.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.34 s on the host's processors (87% of one, 28.91 ms a present), the whole process 27.58 s (138%); the busiest: thread 80 'MainThread' 6.18 s, thread 165 'ActorCalcSub0' 2.47 s, thread 166 'ActorCalcSub1' 2.31 s, thread 128 'SupportWorker Sub1' 1.06 s, thread 111 'ASysParalellExecutorMain' 0.63 s [ 309.41] cpu: in those 20.00 s, 447696 SVCs (22385 a second): 0x1b ArbitrateUnlock 101964, 0x34 WaitForAddress 86151, 0x1a ArbitrateLock 69906, 0x35 SignalToAddress 53485, 0x1d SignalProcessWideKey 40525, 0x1c WaitProcessWideKeyAtomic 40524; 0 calls the dispatch table had no code for (RtAPI.miss) [ 309.41] vulkan: 23421457 draws, 0 skipped; 3976 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 528468 reads past queued releases (0 samples counts written on the GPU); 24698210 descriptor sets written, 22144704 reused; 21161251 draws kept the last one's shaders and pipeline (0 checked), 23113667 its targets [ 309.41] vulkan: 160 shaders translated (63 ms), 375 pipelines made (28 from the cache, 5766 ms making, 2756 ms waited for), 471 render targets made, 1799 texture uploads (262 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 309.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 309.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1775 of 12772 MB (960 ours) [ 309.41] vulkan: caches: 138 render targets (590 MB, 14 parked), 309 textures (61 MB), 7944 buffers (2 MB); 1655 of 12772 MB in use as they count it, 0 MB freed for the budget so far [ 309.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4673 through a copy [ 309.41] vulkan: 674915 rendering passes, 0 clear commands, 178879 attachments cleared and 0 left undefined by their load op; 1988211 buffers filled ahead of the passes [ 309.41] vulkan: 28040 passes (60%) ended at renderer.c:230 [ 309.41] vulkan: 7085 passes (15%) ended at surface.c:186 [ 309.41] vulkan: 6676 passes (14%) ended at cmd.c:705 [ 309.41] vulkan: 4190 passes (9%) ended at render.c:242 [ 309.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 309.41] vulkan: 2 passes (0%) ended at texture.c:572 [ 309.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 311.54] perf: 30.1 frames a second over 5.0 s (9064 shown in all) [ 316.54] perf: 30.0 frames a second over 5.0 s (9214 shown in all) [ 321.54] perf: 30.0 frames a second over 5.0 s (9364 shown in all) [ 326.55] perf: 29.9 frames a second over 5.0 s (9514 shown in all) [ 328.99] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.1 ms (11.1 to 14.4), on to the display in 9.9 ms (7.7 to 10.9), 22.1 ms in all (21.9 to 22.3) [ 328.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 329.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.37 s on the host's processors (87% of one, 28.95 ms a present), the whole process 27.49 s (137%); the busiest: thread 80 'MainThread' 6.16 s, thread 165 'ActorCalcSub0' 2.47 s, thread 166 'ActorCalcSub1' 2.33 s, thread 128 'SupportWorker Sub1' 1.05 s, thread 111 'ASysParalellExecutorMain' 0.63 s [ 329.41] cpu: in those 20.00 s, 450513 SVCs (22525 a second): 0x1b ArbitrateUnlock 102795, 0x34 WaitForAddress 86299, 0x1a ArbitrateLock 70502, 0x35 SignalToAddress 53677, 0x1d SignalProcessWideKey 41655, 0x1c WaitProcessWideKeyAtomic 41653; 0 calls the dispatch table had no code for (RtAPI.miss) [ 329.41] vulkan: 25566585 draws, 0 skipped; 3976 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 563793 reads past queued releases (0 samples counts written on the GPU); 26943454 descriptor sets written, 24189716 reused; 23090786 draws kept the last one's shaders and pipeline (0 checked), 25239379 its targets [ 329.41] vulkan: 160 shaders translated (63 ms), 375 pipelines made (28 from the cache, 5766 ms making, 2756 ms waited for), 471 render targets made, 1806 texture uploads (262 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 329.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 329.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1775 of 12772 MB (960 ours) [ 329.41] vulkan: caches: 138 render targets (590 MB, 14 parked), 303 textures (61 MB), 7664 buffers (2 MB); 1655 of 12772 MB in use as they count it, 0 MB freed for the budget so far [ 329.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5273 through a copy [ 329.41] vulkan: 721426 rendering passes, 0 clear commands, 191393 attachments cleared and 0 left undefined by their load op; 2160173 buffers filled ahead of the passes [ 329.41] vulkan: 28052 passes (60%) ended at renderer.c:230 [ 329.41] vulkan: 7090 passes (15%) ended at surface.c:186 [ 329.41] vulkan: 6584 passes (14%) ended at cmd.c:705 [ 329.41] vulkan: 4182 passes (9%) ended at render.c:242 [ 329.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 329.41] vulkan: 3 passes (0%) ended at texture.c:572 [ 329.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 331.57] perf: 30.1 frames a second over 5.0 s (9665 shown in all) [ 335.86] [bad request] nn::ngc::detail::IService cmd 2: pid 0, A 1, B 1, X 0, W 0, copy handles 0, raw 0x18 bytes [ 336.57] perf: 30.0 frames a second over 5.0 s (9815 shown in all) [ 341.57] perf: 30.0 frames a second over 5.0 s (9965 shown in all) [ 346.59] perf: 29.9 frames a second over 5.0 s (10115 shown in all) [ 348.95] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.6 ms (10.4 to 14.1), on to the display in 10.6 ms (8.1 to 11.8), 22.2 ms in all (22.0 to 22.4) [ 348.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 349.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.34 s on the host's processors (87% of one, 28.89 ms a present), the whole process 27.07 s (135%); the busiest: thread 80 'MainThread' 6.19 s, thread 165 'ActorCalcSub0' 2.50 s, thread 166 'ActorCalcSub1' 2.34 s, thread 128 'SupportWorker Sub1' 0.99 s, thread 129 'SupportWorker Sub2' 0.70 s [ 349.41] cpu: in those 20.00 s, 467586 SVCs (23381 a second): 0x1b ArbitrateUnlock 111033, 0x34 WaitForAddress 83449, 0x1a ArbitrateLock 79110, 0x35 SignalToAddress 50705, 0x1c WaitProcessWideKeyAtomic 44582, 0x1d SignalProcessWideKey 44580; 0 calls the dispatch table had no code for (RtAPI.miss) [ 349.41] vulkan: 27642055 draws, 0 skipped; 3976 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 599918 reads past queued releases (0 samples counts written on the GPU); 29060987 descriptor sets written, 26223123 reused; 24995846 draws kept the last one's shaders and pipeline (0 checked), 27294665 its targets [ 349.41] vulkan: 160 shaders translated (63 ms), 375 pipelines made (28 from the cache, 5766 ms making, 2756 ms waited for), 471 render targets made, 1829 texture uploads (270 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 349.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 349.41] vulkan: memory used and budgeted: heap 0 192 of 15195 MB (192 ours), heap 1 1775 of 12730 MB (960 ours) [ 349.41] vulkan: caches: 138 render targets (590 MB, 14 parked), 314 textures (69 MB), 7540 buffers (3 MB); 1664 of 12730 MB in use as they count it, 0 MB freed for the budget so far [ 349.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5873 through a copy [ 349.41] vulkan: 768772 rendering passes, 0 clear commands, 204297 attachments cleared and 0 left undefined by their load op; 2325541 buffers filled ahead of the passes [ 349.41] vulkan: 29206 passes (62%) ended at renderer.c:230 [ 349.41] vulkan: 7067 passes (15%) ended at surface.c:186 [ 349.41] vulkan: 6274 passes (13%) ended at cmd.c:705 [ 349.41] vulkan: 4188 passes (9%) ended at render.c:242 [ 349.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 349.41] vulkan: 11 passes (0%) ended at texture.c:572 [ 349.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 351.60] perf: 30.1 frames a second over 5.0 s (10266 shown in all) [ 356.60] perf: 30.0 frames a second over 5.0 s (10416 shown in all) [ 361.62] perf: 29.9 frames a second over 5.0 s (10566 shown in all) [ 366.64] perf: 30.1 frames a second over 5.0 s (10717 shown in all) [ 368.92] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.58 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.4 to 13.2), on to the display in 11.1 ms (9.0 to 12.0), 22.4 ms in all (22.2 to 22.6) [ 368.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 369.40] nvn: 10800 presents, 10800 submissions [ 369.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.87 s on the host's processors (84% of one, 28.12 ms a present), the whole process 26.37 s (132%); the busiest: thread 80 'MainThread' 5.88 s, thread 165 'ActorCalcSub0' 2.46 s, thread 166 'ActorCalcSub1' 2.31 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.85 s [ 369.41] cpu: in those 20.00 s, 479128 SVCs (23957 a second): 0x1b ArbitrateUnlock 116294, 0x1a ArbitrateLock 84618, 0x34 WaitForAddress 82237, 0x35 SignalToAddress 49419, 0x1d SignalProcessWideKey 45949, 0x1c WaitProcessWideKeyAtomic 45948; 0 calls the dispatch table had no code for (RtAPI.miss) [ 369.41] vulkan: 29686665 draws, 0 skipped; 3976 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 636453 reads past queued releases (0 samples counts written on the GPU); 31120678 descriptor sets written, 28252652 reused; 26889617 draws kept the last one's shaders and pipeline (0 checked), 29318653 its targets [ 369.41] vulkan: 160 shaders translated (63 ms), 375 pipelines made (28 from the cache, 5766 ms making, 2756 ms waited for), 471 render targets made, 1848 texture uploads (271 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 369.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 369.41] vulkan: memory used and budgeted: heap 0 192 of 15195 MB (192 ours), heap 1 1775 of 12736 MB (960 ours) [ 369.41] vulkan: caches: 138 render targets (590 MB, 14 parked), 299 textures (67 MB), 7238 buffers (2 MB); 1661 of 12736 MB in use as they count it, 0 MB freed for the budget so far [ 369.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6473 through a copy [ 369.41] vulkan: 816553 rendering passes, 0 clear commands, 217411 attachments cleared and 0 left undefined by their load op; 2493934 buffers filled ahead of the passes [ 369.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [ 369.41] vulkan: 7084 passes (15%) ended at surface.c:186 [ 369.41] vulkan: 6050 passes (13%) ended at cmd.c:705 [ 369.41] vulkan: 4187 passes (9%) ended at render.c:242 [ 369.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 369.41] vulkan: 8 passes (0%) ended at texture.c:572 [ 369.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 371.64] perf: 30.0 frames a second over 5.0 s (10867 shown in all) [ 376.65] perf: 29.9 frames a second over 5.0 s (11017 shown in all) [ 381.67] perf: 30.1 frames a second over 5.0 s (11168 shown in all) [ 386.69] perf: 29.9 frames a second over 5.0 s (11318 shown in all) [ 388.89] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.4 to 13.6), on to the display in 11.1 ms (8.8 to 12.1), 22.5 ms in all (22.3 to 22.7) [ 388.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 389.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.10 s on the host's processors (85% of one, 28.49 ms a present), the whole process 26.67 s (133%); the busiest: thread 80 'MainThread' 6.09 s, thread 165 'ActorCalcSub0' 2.47 s, thread 166 'ActorCalcSub1' 2.33 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.84 s [ 389.41] cpu: in those 20.00 s, 498395 SVCs (24919 a second): 0x1b ArbitrateUnlock 122962, 0x1a ArbitrateLock 91292, 0x34 WaitForAddress 82088, 0x35 SignalToAddress 49265, 0x1c WaitProcessWideKeyAtomic 48416, 0x1d SignalProcessWideKey 48415; 0 calls the dispatch table had no code for (RtAPI.miss) [ 389.41] vulkan: 31729675 draws, 0 skipped; 3976 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 672974 reads past queued releases (0 samples counts written on the GPU); 33177111 descriptor sets written, 30282239 reused; 28783004 draws kept the last one's shaders and pipeline (0 checked), 31341055 its targets [ 389.41] vulkan: 160 shaders translated (63 ms), 375 pipelines made (28 from the cache, 5766 ms making, 2756 ms waited for), 471 render targets made, 1857 texture uploads (271 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 389.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 389.41] vulkan: memory used and budgeted: heap 0 192 of 15195 MB (192 ours), heap 1 1775 of 12736 MB (960 ours) [ 389.41] vulkan: caches: 138 render targets (590 MB, 14 parked), 296 textures (65 MB), 6948 buffers (2 MB); 1658 of 12736 MB in use as they count it, 0 MB freed for the budget so far [ 389.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7073 through a copy [ 389.41] vulkan: 864390 rendering passes, 0 clear commands, 230526 attachments cleared and 0 left undefined by their load op; 2659044 buffers filled ahead of the passes [ 389.41] vulkan: 29840 passes (62%) ended at renderer.c:230 [ 389.41] vulkan: 7087 passes (15%) ended at surface.c:186 [ 389.41] vulkan: 6116 passes (13%) ended at cmd.c:705 [ 389.41] vulkan: 4191 passes (9%) ended at render.c:242 [ 389.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 389.41] vulkan: 3 passes (0%) ended at texture.c:572 [ 389.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 391.70] perf: 30.1 frames a second over 5.0 s (11469 shown in all) [ 396.72] perf: 29.9 frames a second over 5.0 s (11619 shown in all) [ 401.74] perf: 30.1 frames a second over 5.0 s (11770 shown in all) [ 406.74] perf: 30.0 frames a second over 5.0 s (11920 shown in all) [ 408.85] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.4 to 13.1), on to the display in 11.2 ms (9.6 to 12.3), 22.7 ms in all (22.5 to 22.9) [ 408.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 409.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.07 s on the host's processors (85% of one, 28.45 ms a present), the whole process 26.65 s (133%); the busiest: thread 80 'MainThread' 5.96 s, thread 165 'ActorCalcSub0' 2.53 s, thread 166 'ActorCalcSub1' 2.36 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.84 s [ 409.41] cpu: in those 20.00 s, 490717 SVCs (24536 a second): 0x1b ArbitrateUnlock 119879, 0x1a ArbitrateLock 88200, 0x34 WaitForAddress 82271, 0x35 SignalToAddress 49421, 0x1d SignalProcessWideKey 47787, 0x1c WaitProcessWideKeyAtomic 47785; 0 calls the dispatch table had no code for (RtAPI.miss) [ 409.41] vulkan: 33774561 draws, 0 skipped; 3976 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 709521 reads past queued releases (0 samples counts written on the GPU); 35238025 descriptor sets written, 32311097 reused; 30676494 draws kept the last one's shaders and pipeline (0 checked), 33365325 its targets [ 409.41] vulkan: 160 shaders translated (63 ms), 375 pipelines made (28 from the cache, 5766 ms making, 2756 ms waited for), 471 render targets made, 1864 texture uploads (272 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 409.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 409.41] vulkan: memory used and budgeted: heap 0 192 of 15193 MB (192 ours), heap 1 1775 of 12768 MB (960 ours) [ 409.41] vulkan: caches: 138 render targets (590 MB, 14 parked), 300 textures (65 MB), 6830 buffers (2 MB); 1658 of 12768 MB in use as they count it, 0 MB freed for the budget so far [ 409.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7673 through a copy [ 409.41] vulkan: 912233 rendering passes, 0 clear commands, 243640 attachments cleared and 0 left undefined by their load op; 2830013 buffers filled ahead of the passes [ 409.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [ 409.41] vulkan: 7085 passes (15%) ended at surface.c:186 [ 409.41] vulkan: 6114 passes (13%) ended at cmd.c:705 [ 409.41] vulkan: 4189 passes (9%) ended at render.c:242 [ 409.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 409.41] vulkan: 3 passes (0%) ended at texture.c:572 [ 409.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 411.75] perf: 29.9 frames a second over 5.0 s (12070 shown in all) [ 416.77] perf: 30.1 frames a second over 5.0 s (12221 shown in all) [ 421.79] perf: 29.9 frames a second over 5.0 s (12371 shown in all) [ 426.79] perf: 30.0 frames a second over 5.0 s (12521 shown in all) [ 428.82] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.4 to 13.4), on to the display in 11.5 ms (9.3 to 12.4), 22.8 ms in all (22.6 to 23.0) [ 428.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 429.40] nvn: 12600 presents, 12600 submissions [ 429.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.94 s on the host's processors (85% of one, 28.23 ms a present), the whole process 26.45 s (132%); the busiest: thread 80 'MainThread' 5.93 s, thread 165 'ActorCalcSub0' 2.49 s, thread 166 'ActorCalcSub1' 2.33 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.83 s [ 429.41] cpu: in those 20.00 s, 485605 SVCs (24280 a second): 0x1b ArbitrateUnlock 118799, 0x1a ArbitrateLock 87349, 0x34 WaitForAddress 82147, 0x35 SignalToAddress 49343, 0x1c WaitProcessWideKeyAtomic 46846, 0x1d SignalProcessWideKey 46846; 0 calls the dispatch table had no code for (RtAPI.miss) [ 429.41] vulkan: 35818554 draws, 0 skipped; 3976 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 746076 reads past queued releases (0 samples counts written on the GPU); 37298114 descriptor sets written, 34338994 reused; 32569892 draws kept the last one's shaders and pipeline (0 checked), 35388701 its targets [ 429.41] vulkan: 160 shaders translated (63 ms), 375 pipelines made (28 from the cache, 5766 ms making, 2756 ms waited for), 471 render targets made, 1873 texture uploads (272 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 429.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 429.41] vulkan: memory used and budgeted: heap 0 192 of 15193 MB (192 ours), heap 1 1775 of 12768 MB (960 ours) [ 429.41] vulkan: caches: 138 render targets (590 MB, 14 parked), 292 textures (63 MB), 7082 buffers (2 MB); 1657 of 12768 MB in use as they count it, 0 MB freed for the budget so far [ 429.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8273 through a copy [ 429.41] vulkan: 960015 rendering passes, 0 clear commands, 256754 attachments cleared and 0 left undefined by their load op; 3001524 buffers filled ahead of the passes [ 429.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [ 429.41] vulkan: 7073 passes (15%) ended at surface.c:186 [ 429.41] vulkan: 6071 passes (13%) ended at cmd.c:705 [ 429.41] vulkan: 4183 passes (9%) ended at render.c:242 [ 429.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 429.41] vulkan: 3 passes (0%) ended at texture.c:572 [ 429.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 431.80] perf: 30.1 frames a second over 5.0 s (12672 shown in all) [ 436.80] perf: 30.0 frames a second over 5.0 s (12822 shown in all) [ 441.80] perf: 30.0 frames a second over 5.0 s (12972 shown in all) [ 446.82] perf: 29.9 frames a second over 5.0 s (13122 shown in all) [ 448.79] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.3 to 13.5), on to the display in 11.7 ms (9.6 to 12.7), 23.0 ms in all (22.8 to 23.2) [ 448.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 449.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.04 s on the host's processors (85% of one, 28.41 ms a present), the whole process 26.58 s (133%); the busiest: thread 80 'MainThread' 5.99 s, thread 165 'ActorCalcSub0' 2.50 s, thread 166 'ActorCalcSub1' 2.35 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.86 s [ 449.41] cpu: in those 20.00 s, 494668 SVCs (24732 a second): 0x1b ArbitrateUnlock 121398, 0x1a ArbitrateLock 89718, 0x34 WaitForAddress 82402, 0x35 SignalToAddress 49612, 0x1c WaitProcessWideKeyAtomic 48432, 0x1d SignalProcessWideKey 48429; 0 calls the dispatch table had no code for (RtAPI.miss) [ 449.41] vulkan: 37861094 draws, 0 skipped; 3976 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 782616 reads past queued releases (0 samples counts written on the GPU); 39354446 descriptor sets written, 36367742 reused; 34462976 draws kept the last one's shaders and pipeline (0 checked), 37410633 its targets [ 449.41] vulkan: 160 shaders translated (63 ms), 375 pipelines made (28 from the cache, 5766 ms making, 2756 ms waited for), 471 render targets made, 1882 texture uploads (272 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 449.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 449.41] vulkan: memory used and budgeted: heap 0 192 of 15193 MB (192 ours), heap 1 1775 of 12768 MB (960 ours) [ 449.41] vulkan: caches: 137 render targets (558 MB, 13 parked), 297 textures (64 MB), 6774 buffers (2 MB); 1625 of 12768 MB in use as they count it, 0 MB freed for the budget so far [ 449.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8873 through a copy [ 449.41] vulkan: 1007837 rendering passes, 0 clear commands, 269869 attachments cleared and 0 left undefined by their load op; 3168811 buffers filled ahead of the passes [ 449.41] vulkan: 29840 passes (62%) ended at renderer.c:230 [ 449.41] vulkan: 7091 passes (15%) ended at surface.c:186 [ 449.41] vulkan: 6101 passes (13%) ended at cmd.c:705 [ 449.41] vulkan: 4187 passes (9%) ended at render.c:242 [ 449.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 449.41] vulkan: 3 passes (0%) ended at texture.c:572 [ 449.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 451.82] perf: 30.0 frames a second over 5.0 s (13272 shown in all) [ 456.84] perf: 30.1 frames a second over 5.0 s (13423 shown in all) [ 461.84] perf: 30.0 frames a second over 5.0 s (13573 shown in all) [ 466.84] perf: 30.0 frames a second over 5.0 s (13723 shown in all) [ 468.75] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.58 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.4 to 13.3), on to the display in 11.7 ms (9.9 to 12.7), 23.2 ms in all (23.0 to 23.4) [ 468.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 469.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.03 s on the host's processors (85% of one, 28.39 ms a present), the whole process 26.57 s (133%); the busiest: thread 80 'MainThread' 5.97 s, thread 165 'ActorCalcSub0' 2.50 s, thread 166 'ActorCalcSub1' 2.32 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.87 s [ 469.41] cpu: in those 20.00 s, 497024 SVCs (24852 a second): 0x1b ArbitrateUnlock 123042, 0x1a ArbitrateLock 91758, 0x34 WaitForAddress 82382, 0x35 SignalToAddress 49563, 0x1d SignalProcessWideKey 47950, 0x1c WaitProcessWideKeyAtomic 47947; 0 calls the dispatch table had no code for (RtAPI.miss) [ 469.41] vulkan: 39903072 draws, 0 skipped; 3976 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 819166 reads past queued releases (0 samples counts written on the GPU); 41408738 descriptor sets written, 38397406 reused; 36356022 draws kept the last one's shaders and pipeline (0 checked), 39431996 its targets [ 469.41] vulkan: 160 shaders translated (63 ms), 375 pipelines made (28 from the cache, 5766 ms making, 2756 ms waited for), 471 render targets made, 1886 texture uploads (272 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 469.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 469.41] vulkan: memory used and budgeted: heap 0 192 of 15193 MB (192 ours), heap 1 1775 of 12768 MB (960 ours) [ 469.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 280 textures (63 MB), 7278 buffers (2 MB); 1612 of 12768 MB in use as they count it, 0 MB freed for the budget so far [ 469.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9473 through a copy [ 469.41] vulkan: 1055658 rendering passes, 0 clear commands, 282983 attachments cleared and 0 left undefined by their load op; 3335999 buffers filled ahead of the passes [ 469.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [ 469.41] vulkan: 7072 passes (15%) ended at surface.c:186 [ 469.41] vulkan: 6111 passes (13%) ended at cmd.c:705 [ 469.41] vulkan: 4184 passes (9%) ended at render.c:242 [ 469.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 469.41] vulkan: 2 passes (0%) ended at texture.c:572 [ 469.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 471.85] perf: 29.9 frames a second over 5.0 s (13873 shown in all) [ 476.85] perf: 30.0 frames a second over 5.0 s (14023 shown in all) [ 481.85] perf: 30.0 frames a second over 5.0 s (14173 shown in all) [ 486.87] perf: 30.1 frames a second over 5.0 s (14324 shown in all) [ 488.72] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.3 to 13.1), on to the display in 12.1 ms (10.2 to 13.0), 23.3 ms in all (23.1 to 23.5) [ 488.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 489.40] nvn: 14400 presents, 14400 submissions [ 489.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.95 s on the host's processors (85% of one, 28.24 ms a present), the whole process 26.46 s (132%); the busiest: thread 80 'MainThread' 5.90 s, thread 165 'ActorCalcSub0' 2.46 s, thread 166 'ActorCalcSub1' 2.30 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.86 s [ 489.41] cpu: in those 20.00 s, 486533 SVCs (24326 a second): 0x1b ArbitrateUnlock 119323, 0x1a ArbitrateLock 88033, 0x34 WaitForAddress 82423, 0x35 SignalToAddress 49578, 0x1c WaitProcessWideKeyAtomic 46296, 0x1d SignalProcessWideKey 46294; 0 calls the dispatch table had no code for (RtAPI.miss) [ 489.41] vulkan: 41945826 draws, 0 skipped; 3976 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 855708 reads past queued releases (0 samples counts written on the GPU); 43466255 descriptor sets written, 40425397 reused; 38248981 draws kept the last one's shaders and pipeline (0 checked), 41454130 its targets [ 489.41] vulkan: 160 shaders translated (63 ms), 375 pipelines made (28 from the cache, 5766 ms making, 2756 ms waited for), 471 render targets made, 1904 texture uploads (273 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 489.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 489.41] vulkan: memory used and budgeted: heap 0 192 of 15193 MB (192 ours), heap 1 1775 of 12768 MB (960 ours) [ 489.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 296 textures (59 MB), 6890 buffers (2 MB); 1608 of 12768 MB in use as they count it, 0 MB freed for the budget so far [ 489.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10073 through a copy [ 489.41] vulkan: 1103399 rendering passes, 0 clear commands, 296097 attachments cleared and 0 left undefined by their load op; 3503763 buffers filled ahead of the passes [ 489.41] vulkan: 29852 passes (63%) ended at renderer.c:230 [ 489.41] vulkan: 7056 passes (15%) ended at surface.c:186 [ 489.41] vulkan: 6035 passes (13%) ended at cmd.c:705 [ 489.41] vulkan: 4192 passes (9%) ended at render.c:242 [ 489.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 489.41] vulkan: 6 passes (0%) ended at texture.c:572 [ 489.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 491.87] perf: 30.0 frames a second over 5.0 s (14474 shown in all) [ 496.89] perf: 29.9 frames a second over 5.0 s (14624 shown in all) [ 501.89] perf: 30.0 frames a second over 5.0 s (14774 shown in all) [ 506.90] perf: 30.1 frames a second over 5.0 s (14925 shown in all) [ 508.69] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.3 to 13.3), on to the display in 12.2 ms (10.2 to 13.3), 23.5 ms in all (23.3 to 23.7) [ 508.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 509.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.99 s on the host's processors (85% of one, 28.31 ms a present), the whole process 26.53 s (133%); the busiest: thread 80 'MainThread' 5.99 s, thread 165 'ActorCalcSub0' 2.44 s, thread 166 'ActorCalcSub1' 2.28 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.86 s [ 509.41] cpu: in those 20.00 s, 494137 SVCs (24707 a second): 0x1b ArbitrateUnlock 121135, 0x1a ArbitrateLock 89624, 0x34 WaitForAddress 82483, 0x35 SignalToAddress 49690, 0x1d SignalProcessWideKey 47335, 0x1c WaitProcessWideKeyAtomic 47334; 0 calls the dispatch table had no code for (RtAPI.miss) [ 509.41] vulkan: 43988984 draws, 0 skipped; 3976 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 892216 reads past queued releases (0 samples counts written on the GPU); 45523565 descriptor sets written, 42454403 reused; 40141975 draws kept the last one's shaders and pipeline (0 checked), 43476674 its targets [ 509.41] vulkan: 160 shaders translated (63 ms), 375 pipelines made (28 from the cache, 5766 ms making, 2756 ms waited for), 471 render targets made, 1904 texture uploads (273 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 509.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 509.41] vulkan: memory used and budgeted: heap 0 192 of 15193 MB (192 ours), heap 1 1775 of 12768 MB (960 ours) [ 509.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 290 textures (59 MB), 7317 buffers (2 MB); 1608 of 12768 MB in use as they count it, 0 MB freed for the budget so far [ 509.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10673 through a copy [ 509.41] vulkan: 1151174 rendering passes, 0 clear commands, 309211 attachments cleared and 0 left undefined by their load op; 3670105 buffers filled ahead of the passes [ 509.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [ 509.41] vulkan: 7086 passes (15%) ended at surface.c:186 [ 509.41] vulkan: 6058 passes (13%) ended at cmd.c:705 [ 509.41] vulkan: 4179 passes (9%) ended at render.c:242 [ 509.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 509.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 511.92] perf: 29.9 frames a second over 5.0 s (15075 shown in all) [ 516.92] perf: 30.0 frames a second over 5.0 s (15225 shown in all) [ 521.92] perf: 30.0 frames a second over 5.0 s (15375 shown in all) [ 526.94] perf: 30.1 frames a second over 5.0 s (15526 shown in all) [ 528.65] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.4 to 12.8), on to the display in 12.3 ms (10.8 to 13.3), 23.6 ms in all (23.4 to 23.8) [ 528.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 529.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.93 s on the host's processors (85% of one, 28.22 ms a present), the whole process 26.49 s (132%); the busiest: thread 80 'MainThread' 5.95 s, thread 165 'ActorCalcSub0' 2.46 s, thread 166 'ActorCalcSub1' 2.31 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.87 s [ 529.41] cpu: in those 20.00 s, 489910 SVCs (24495 a second): 0x1b ArbitrateUnlock 119863, 0x1a ArbitrateLock 88275, 0x34 WaitForAddress 82302, 0x35 SignalToAddress 49481, 0x1c WaitProcessWideKeyAtomic 47417, 0x1d SignalProcessWideKey 47416; 0 calls the dispatch table had no code for (RtAPI.miss) [ 529.41] vulkan: 46032124 draws, 0 skipped; 3976 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 928757 reads past queued releases (0 samples counts written on the GPU); 47580389 descriptor sets written, 44483859 reused; 42034964 draws kept the last one's shaders and pipeline (0 checked), 45499207 its targets [ 529.41] vulkan: 160 shaders translated (63 ms), 375 pipelines made (28 from the cache, 5766 ms making, 2756 ms waited for), 471 render targets made, 1911 texture uploads (273 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 529.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 529.41] vulkan: memory used and budgeted: heap 0 192 of 15193 MB (192 ours), heap 1 1775 of 12768 MB (960 ours) [ 529.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 281 textures (59 MB), 7237 buffers (2 MB); 1608 of 12768 MB in use as they count it, 0 MB freed for the budget so far [ 529.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 11273 through a copy [ 529.41] vulkan: 1198944 rendering passes, 0 clear commands, 322326 attachments cleared and 0 left undefined by their load op; 3839484 buffers filled ahead of the passes [ 529.41] vulkan: 29840 passes (62%) ended at renderer.c:230 [ 529.41] vulkan: 7088 passes (15%) ended at surface.c:186 [ 529.41] vulkan: 6054 passes (13%) ended at cmd.c:705 [ 529.41] vulkan: 4185 passes (9%) ended at render.c:242 [ 529.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 529.41] vulkan: 3 passes (0%) ended at texture.c:572 [ 529.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 531.95] perf: 29.9 frames a second over 5.0 s (15676 shown in all) [ 536.97] perf: 30.1 frames a second over 5.0 s (15827 shown in all) [ 541.99] perf: 29.9 frames a second over 5.0 s (15977 shown in all) [ 547.00] perf: 30.1 frames a second over 5.0 s (16128 shown in all) [ 548.62] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.4 to 13.3), on to the display in 12.4 ms (10.5 to 13.3), 23.8 ms in all (23.6 to 24.0) [ 548.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 549.40] nvn: 16200 presents, 16200 submissions [ 549.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.98 s on the host's processors (85% of one, 28.30 ms a present), the whole process 26.54 s (133%); the busiest: thread 80 'MainThread' 5.96 s, thread 165 'ActorCalcSub0' 2.47 s, thread 166 'ActorCalcSub1' 2.34 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.85 s [ 549.41] cpu: in those 20.00 s, 490900 SVCs (24546 a second): 0x1b ArbitrateUnlock 120471, 0x1a ArbitrateLock 88680, 0x34 WaitForAddress 82243, 0x35 SignalToAddress 49444, 0x1d SignalProcessWideKey 47699, 0x1c WaitProcessWideKeyAtomic 47698; 0 calls the dispatch table had no code for (RtAPI.miss) [ 549.41] vulkan: 48075252 draws, 0 skipped; 3976 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 965292 reads past queued releases (0 samples counts written on the GPU); 49639144 descriptor sets written, 46511360 reused; 43927936 draws kept the last one's shaders and pipeline (0 checked), 47521720 its targets [ 549.41] vulkan: 160 shaders translated (63 ms), 375 pipelines made (28 from the cache, 5766 ms making, 2756 ms waited for), 471 render targets made, 1914 texture uploads (274 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 549.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 549.41] vulkan: memory used and budgeted: heap 0 192 of 15193 MB (192 ours), heap 1 1775 of 12768 MB (960 ours) [ 549.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 284 textures (59 MB), 7191 buffers (2 MB); 1608 of 12768 MB in use as they count it, 0 MB freed for the budget so far [ 549.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 11873 through a copy [ 549.41] vulkan: 1246767 rendering passes, 0 clear commands, 335440 attachments cleared and 0 left undefined by their load op; 4005556 buffers filled ahead of the passes [ 549.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [ 549.41] vulkan: 7089 passes (15%) ended at surface.c:186 [ 549.41] vulkan: 6101 passes (13%) ended at cmd.c:705 [ 549.41] vulkan: 4180 passes (9%) ended at render.c:242 [ 549.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 549.41] vulkan: 1 passes (0%) ended at texture.c:572 [ 549.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 552.02] perf: 29.9 frames a second over 5.0 s (16278 shown in all) [ 557.04] perf: 30.1 frames a second over 5.0 s (16429 shown in all) [ 562.05] perf: 29.9 frames a second over 5.0 s (16579 shown in all) [ 567.05] perf: 30.0 frames a second over 5.0 s (16729 shown in all) [ 568.59] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.4 to 13.3), on to the display in 12.6 ms (10.5 to 13.6), 23.9 ms in all (23.7 to 24.1) [ 568.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 569.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.90 s on the host's processors (84% of one, 28.16 ms a present), the whole process 26.41 s (132%); the busiest: thread 80 'MainThread' 5.93 s, thread 165 'ActorCalcSub0' 2.45 s, thread 166 'ActorCalcSub1' 2.30 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.86 s [ 569.41] cpu: in those 20.00 s, 487206 SVCs (24360 a second): 0x1b ArbitrateUnlock 119095, 0x1a ArbitrateLock 87860, 0x34 WaitForAddress 82540, 0x35 SignalToAddress 49720, 0x1c WaitProcessWideKeyAtomic 46875, 0x1d SignalProcessWideKey 46875; 0 calls the dispatch table had no code for (RtAPI.miss) [ 569.41] vulkan: 50118430 draws, 0 skipped; 3976 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1001847 reads past queued releases (0 samples counts written on the GPU); 51697045 descriptor sets written, 48539815 reused; 45820961 draws kept the last one's shaders and pipeline (0 checked), 49544282 its targets [ 569.41] vulkan: 160 shaders translated (63 ms), 375 pipelines made (28 from the cache, 5766 ms making, 2756 ms waited for), 471 render targets made, 1920 texture uploads (274 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 569.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 569.41] vulkan: memory used and budgeted: heap 0 192 of 15193 MB (192 ours), heap 1 1775 of 12768 MB (960 ours) [ 569.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 284 textures (59 MB), 7085 buffers (2 MB); 1608 of 12768 MB in use as they count it, 0 MB freed for the budget so far [ 569.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 12473 through a copy [ 569.41] vulkan: 1294546 rendering passes, 0 clear commands, 348554 attachments cleared and 0 left undefined by their load op; 4172308 buffers filled ahead of the passes [ 569.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [ 569.41] vulkan: 7092 passes (15%) ended at surface.c:186 [ 569.41] vulkan: 6043 passes (13%) ended at cmd.c:705 [ 569.41] vulkan: 4190 passes (9%) ended at render.c:242 [ 569.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 569.41] vulkan: 2 passes (0%) ended at texture.c:572 [ 569.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 572.07] perf: 30.1 frames a second over 5.0 s (16880 shown in all) [ 577.09] perf: 29.9 frames a second over 5.0 s (17030 shown in all) [ 582.09] perf: 30.0 frames a second over 5.0 s (17180 shown in all) [ 587.10] perf: 30.1 frames a second over 5.0 s (17331 shown in all) [ 588.55] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.3 to 13.2), on to the display in 12.8 ms (10.8 to 13.9), 24.1 ms in all (23.9 to 24.3) [ 588.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 589.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.95 s on the host's processors (85% of one, 28.26 ms a present), the whole process 26.51 s (133%); the busiest: thread 80 'MainThread' 5.97 s, thread 165 'ActorCalcSub0' 2.47 s, thread 166 'ActorCalcSub1' 2.33 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.86 s [ 589.41] cpu: in those 20.00 s, 495004 SVCs (24750 a second): 0x1b ArbitrateUnlock 121582, 0x1a ArbitrateLock 90043, 0x34 WaitForAddress 82350, 0x35 SignalToAddress 49520, 0x1c WaitProcessWideKeyAtomic 48568, 0x1d SignalProcessWideKey 48567; 0 calls the dispatch table had no code for (RtAPI.miss) [ 589.41] vulkan: 52161564 draws, 0 skipped; 3976 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1038397 reads past queued releases (0 samples counts written on the GPU); 53756031 descriptor sets written, 50567097 reused; 47713935 draws kept the last one's shaders and pipeline (0 checked), 51566807 its targets [ 589.41] vulkan: 160 shaders translated (63 ms), 375 pipelines made (28 from the cache, 5766 ms making, 2756 ms waited for), 471 render targets made, 1930 texture uploads (274 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 589.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 589.41] vulkan: memory used and budgeted: heap 0 192 of 15193 MB (192 ours), heap 1 1775 of 12768 MB (960 ours) [ 589.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 293 textures (59 MB), 6755 buffers (2 MB); 1608 of 12768 MB in use as they count it, 0 MB freed for the budget so far [ 589.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 13073 through a copy [ 589.41] vulkan: 1342326 rendering passes, 0 clear commands, 361669 attachments cleared and 0 left undefined by their load op; 4339570 buffers filled ahead of the passes [ 589.41] vulkan: 29840 passes (62%) ended at renderer.c:230 [ 589.41] vulkan: 7073 passes (15%) ended at surface.c:186 [ 589.41] vulkan: 6069 passes (13%) ended at cmd.c:705 [ 589.41] vulkan: 4193 passes (9%) ended at render.c:242 [ 589.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 589.41] vulkan: 5 passes (0%) ended at texture.c:572 [ 589.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 592.12] perf: 29.9 frames a second over 5.0 s (17481 shown in all) [ 597.14] perf: 30.1 frames a second over 5.0 s (17632 shown in all) [ 602.14] perf: 30.0 frames a second over 5.0 s (17782 shown in all) [ 607.14] perf: 30.0 frames a second over 5.0 s (17932 shown in all) [ 608.52] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.4 to 13.4), on to the display in 12.8 ms (10.8 to 13.9), 24.2 ms in all (24.0 to 24.4) [ 608.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 609.40] nvn: 18000 presents, 18000 submissions [ 609.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.98 s on the host's processors (85% of one, 28.29 ms a present), the whole process 26.60 s (133%); the busiest: thread 80 'MainThread' 5.98 s, thread 165 'ActorCalcSub0' 2.46 s, thread 166 'ActorCalcSub1' 2.32 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.82 s [ 609.41] cpu: in those 20.00 s, 495424 SVCs (24772 a second): 0x1b ArbitrateUnlock 121985, 0x1a ArbitrateLock 90507, 0x34 WaitForAddress 82464, 0x35 SignalToAddress 49648, 0x1d SignalProcessWideKey 48112, 0x1c WaitProcessWideKeyAtomic 48110; 0 calls the dispatch table had no code for (RtAPI.miss) [ 609.41] vulkan: 54205420 draws, 0 skipped; 3976 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1074950 reads past queued releases (0 samples counts written on the GPU); 55816015 descriptor sets written, 52594825 reused; 49607168 draws kept the last one's shaders and pipeline (0 checked), 53590048 its targets [ 609.41] vulkan: 160 shaders translated (63 ms), 375 pipelines made (28 from the cache, 5766 ms making, 2756 ms waited for), 471 render targets made, 1933 texture uploads (274 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 609.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 609.41] vulkan: memory used and budgeted: heap 0 192 of 15193 MB (192 ours), heap 1 1775 of 12768 MB (960 ours) [ 609.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 290 textures (59 MB), 6986 buffers (2 MB); 1608 of 12768 MB in use as they count it, 0 MB freed for the budget so far [ 609.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 13673 through a copy [ 609.41] vulkan: 1390162 rendering passes, 0 clear commands, 374783 attachments cleared and 0 left undefined by their load op; 4505760 buffers filled ahead of the passes [ 609.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [ 609.41] vulkan: 7080 passes (15%) ended at surface.c:186 [ 609.41] vulkan: 6126 passes (13%) ended at cmd.c:705 [ 609.41] vulkan: 4177 passes (9%) ended at render.c:242 [ 609.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 609.41] vulkan: 1 passes (0%) ended at texture.c:572 [ 609.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 612.15] perf: 29.9 frames a second over 5.0 s (18082 shown in all) [ 617.15] perf: 30.0 frames a second over 5.0 s (18232 shown in all) [ 622.15] perf: 30.0 frames a second over 5.0 s (18382 shown in all) [ 627.17] perf: 30.1 frames a second over 5.0 s (18533 shown in all) [ 628.49] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.4 to 13.3), on to the display in 13.1 ms (11.1 to 13.9), 24.4 ms in all (24.2 to 24.6) [ 628.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 629.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.00 s on the host's processors (85% of one, 28.34 ms a present), the whole process 26.54 s (133%); the busiest: thread 80 'MainThread' 5.98 s, thread 165 'ActorCalcSub0' 2.46 s, thread 166 'ActorCalcSub1' 2.30 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.86 s [ 629.41] cpu: in those 20.00 s, 502928 SVCs (25145 a second): 0x1b ArbitrateUnlock 124538, 0x1a ArbitrateLock 92883, 0x34 WaitForAddress 82730, 0x35 SignalToAddress 49915, 0x1c WaitProcessWideKeyAtomic 48868, 0x1d SignalProcessWideKey 48866; 0 calls the dispatch table had no code for (RtAPI.miss) [ 629.41] vulkan: 56247014 draws, 0 skipped; 3976 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1111458 reads past queued releases (0 samples counts written on the GPU); 57873347 descriptor sets written, 54620681 reused; 51498542 draws kept the last one's shaders and pipeline (0 checked), 55611023 its targets [ 629.41] vulkan: 160 shaders translated (63 ms), 375 pipelines made (28 from the cache, 5766 ms making, 2756 ms waited for), 471 render targets made, 1945 texture uploads (274 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 629.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 629.41] vulkan: memory used and budgeted: heap 0 192 of 15193 MB (192 ours), heap 1 1775 of 12768 MB (960 ours) [ 629.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 296 textures (59 MB), 6716 buffers (2 MB); 1608 of 12768 MB in use as they count it, 0 MB freed for the budget so far [ 629.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14273 through a copy [ 629.41] vulkan: 1437955 rendering passes, 0 clear commands, 387897 attachments cleared and 0 left undefined by their load op; 4675464 buffers filled ahead of the passes [ 629.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [ 629.41] vulkan: 7067 passes (15%) ended at surface.c:186 [ 629.41] vulkan: 6068 passes (13%) ended at cmd.c:705 [ 629.41] vulkan: 4201 passes (9%) ended at render.c:242 [ 629.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 629.41] vulkan: 5 passes (0%) ended at texture.c:572 [ 629.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 632.17] perf: 30.0 frames a second over 5.0 s (18683 shown in all) [ 637.19] perf: 29.9 frames a second over 5.0 s (18833 shown in all) [ 642.19] perf: 30.0 frames a second over 5.0 s (18983 shown in all) [ 647.20] perf: 30.1 frames a second over 5.0 s (19134 shown in all) [ 648.45] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.35 ms, 1st to 99th percentile 16.62 to 33.62 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.4 to 13.6), on to the display in 13.4 ms (11.4 to 20.7), 24.9 ms in all (24.3 to 41.2) [ 648.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 649.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.05 s on the host's processors (85% of one, 28.42 ms a present), the whole process 26.79 s (134%); the busiest: thread 80 'MainThread' 6.00 s, thread 165 'ActorCalcSub0' 2.49 s, thread 166 'ActorCalcSub1' 2.33 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.86 s [ 649.41] cpu: in those 20.00 s, 498242 SVCs (24914 a second): 0x1b ArbitrateUnlock 122600, 0x1a ArbitrateLock 90893, 0x34 WaitForAddress 82370, 0x35 SignalToAddress 49540, 0x1c WaitProcessWideKeyAtomic 48871, 0x1d SignalProcessWideKey 48871; 0 calls the dispatch table had no code for (RtAPI.miss) [ 649.41] vulkan: 58293850 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1148608 reads past queued releases (0 samples counts written on the GPU); 59939966 descriptor sets written, 56647734 reused; 53392971 draws kept the last one's shaders and pipeline (0 checked), 57636821 its targets [ 649.41] vulkan: 169 shaders translated (77 ms), 379 pipelines made (28 from the cache, 5884 ms making, 2846 ms waited for), 471 render targets made, 1996 texture uploads (278 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 649.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 649.41] vulkan: memory used and budgeted: heap 0 192 of 15193 MB (192 ours), heap 1 1775 of 12768 MB (960 ours) [ 649.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 331 textures (62 MB), 7785 buffers (2 MB); 1612 of 12768 MB in use as they count it, 0 MB freed for the budget so far [ 649.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14873 through a copy [ 649.41] vulkan: 1486313 rendering passes, 0 clear commands, 401011 attachments cleared and 0 left undefined by their load op; 4840844 buffers filled ahead of the passes [ 649.41] vulkan: 30260 passes (63%) ended at renderer.c:230 [ 649.41] vulkan: 7085 passes (15%) ended at surface.c:186 [ 649.41] vulkan: 6086 passes (13%) ended at cmd.c:705 [ 649.41] vulkan: 4306 passes (9%) ended at render.c:242 [ 649.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 649.41] vulkan: 20 passes (0%) ended at texture.c:572 [ 649.41] vulkan: 1 passes (0%) ended at texture.c:2085 [ 649.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 652.20] perf: 30.0 frames a second over 5.0 s (19284 shown in all) [ 657.20] perf: 30.0 frames a second over 5.0 s (19434 shown in all) [ 662.22] perf: 29.9 frames a second over 5.0 s (19584 shown in all) [ 667.22] perf: 30.0 frames a second over 5.0 s (19734 shown in all) [ 668.42] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.5 to 13.5), on to the display in 13.2 ms (11.1 to 14.2), 24.7 ms in all (24.5 to 24.9) [ 668.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 669.40] nvn: 19800 presents, 19800 submissions [ 669.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.20 s on the host's processors (86% of one, 28.66 ms a present), the whole process 26.91 s (135%); the busiest: thread 80 'MainThread' 6.05 s, thread 165 'ActorCalcSub0' 2.49 s, thread 166 'ActorCalcSub1' 2.37 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.83 s [ 669.41] cpu: in those 20.00 s, 489322 SVCs (24466 a second): 0x1b ArbitrateUnlock 119420, 0x1a ArbitrateLock 87979, 0x34 WaitForAddress 82419, 0x35 SignalToAddress 49624, 0x1d SignalProcessWideKey 47327, 0x1c WaitProcessWideKeyAtomic 47324; 0 calls the dispatch table had no code for (RtAPI.miss) [ 669.41] vulkan: 60346918 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1185786 reads past queued releases (0 samples counts written on the GPU); 62013697 descriptor sets written, 58680139 reused; 55292146 draws kept the last one's shaders and pipeline (0 checked), 59668848 its targets [ 669.41] vulkan: 169 shaders translated (77 ms), 379 pipelines made (28 from the cache, 5884 ms making, 2846 ms waited for), 471 render targets made, 2040 texture uploads (279 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 669.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 669.41] vulkan: memory used and budgeted: heap 0 192 of 15193 MB (192 ours), heap 1 1775 of 12768 MB (960 ours) [ 669.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 357 textures (63 MB), 7436 buffers (2 MB); 1612 of 12768 MB in use as they count it, 0 MB freed for the budget so far [ 669.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15473 through a copy [ 669.41] vulkan: 1534628 rendering passes, 0 clear commands, 414126 attachments cleared and 0 left undefined by their load op; 5008211 buffers filled ahead of the passes [ 669.41] vulkan: 30262 passes (63%) ended at renderer.c:230 [ 669.41] vulkan: 7081 passes (15%) ended at surface.c:186 [ 669.41] vulkan: 6167 passes (13%) ended at cmd.c:705 [ 669.41] vulkan: 4189 passes (9%) ended at render.c:242 [ 669.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 669.41] vulkan: 14 passes (0%) ended at texture.c:572 [ 669.41] vulkan: 2 passes (0%) ended at texture.c:2085 [ 669.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 672.24] perf: 30.1 frames a second over 5.0 s (19885 shown in all) [ 677.24] perf: 30.0 frames a second over 5.0 s (20035 shown in all) [ 682.24] perf: 30.0 frames a second over 5.0 s (20185 shown in all) [ 687.25] perf: 29.9 frames a second over 5.0 s (20335 shown in all) [ 688.39] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.08 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.4 to 13.5), on to the display in 13.5 ms (11.4 to 14.5), 24.9 ms in all (24.7 to 25.1) [ 688.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 689.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.38 s on the host's processors (87% of one, 28.97 ms a present), the whole process 27.02 s (135%); the busiest: thread 80 'MainThread' 6.10 s, thread 165 'ActorCalcSub0' 2.56 s, thread 166 'ActorCalcSub1' 2.41 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.90 s [ 689.41] cpu: in those 20.00 s, 507112 SVCs (25356 a second): 0x1b ArbitrateUnlock 126276, 0x1a ArbitrateLock 94667, 0x34 WaitForAddress 82518, 0x35 SignalToAddress 49698, 0x1c WaitProcessWideKeyAtomic 49338, 0x1d SignalProcessWideKey 49337; 0 calls the dispatch table had no code for (RtAPI.miss) [ 689.41] vulkan: 62401541 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1222299 reads past queued releases (0 samples counts written on the GPU); 64089218 descriptor sets written, 60713864 reused; 57192779 draws kept the last one's shaders and pipeline (0 checked), 61702854 its targets [ 689.41] vulkan: 169 shaders translated (77 ms), 379 pipelines made (28 from the cache, 5884 ms making, 2846 ms waited for), 471 render targets made, 2049 texture uploads (280 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 689.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 689.41] vulkan: memory used and budgeted: heap 0 192 of 15193 MB (192 ours), heap 1 1775 of 12768 MB (960 ours) [ 689.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 353 textures (63 MB), 7426 buffers (2 MB); 1612 of 12768 MB in use as they count it, 0 MB freed for the budget so far [ 689.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 16073 through a copy [ 689.41] vulkan: 1582455 rendering passes, 0 clear commands, 427240 attachments cleared and 0 left undefined by their load op; 5172752 buffers filled ahead of the passes [ 689.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [ 689.41] vulkan: 7070 passes (15%) ended at surface.c:186 [ 689.41] vulkan: 6107 passes (13%) ended at cmd.c:705 [ 689.41] vulkan: 4192 passes (9%) ended at render.c:242 [ 689.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 689.41] vulkan: 3 passes (0%) ended at texture.c:572 [ 689.41] vulkan: 3 passes (0%) ended at texture.c:2085 [ 689.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 692.25] perf: 30.0 frames a second over 5.0 s (20485 shown in all) [ 697.27] perf: 30.1 frames a second over 5.0 s (20636 shown in all) [ 702.29] perf: 29.9 frames a second over 5.0 s (20786 shown in all) [ 707.29] perf: 30.0 frames a second over 5.0 s (20936 shown in all) [ 708.36] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.4 to 13.6), on to the display in 13.6 ms (11.4 to 14.8), 25.0 ms in all (24.9 to 25.3) [ 708.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 709.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.30 s on the host's processors (87% of one, 28.84 ms a present), the whole process 26.94 s (135%); the busiest: thread 80 'MainThread' 6.09 s, thread 165 'ActorCalcSub0' 2.55 s, thread 166 'ActorCalcSub1' 2.39 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.86 s [ 709.41] cpu: in those 20.00 s, 497866 SVCs (24892 a second): 0x1b ArbitrateUnlock 121129, 0x1a ArbitrateLock 89495, 0x34 WaitForAddress 84520, 0x35 SignalToAddress 49684, 0x1c WaitProcessWideKeyAtomic 48032, 0x1d SignalProcessWideKey 48030; 0 calls the dispatch table had no code for (RtAPI.miss) [ 709.41] vulkan: 64456566 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1258837 reads past queued releases (0 samples counts written on the GPU); 66164970 descriptor sets written, 62748162 reused; 59093525 draws kept the last one's shaders and pipeline (0 checked), 63737264 its targets [ 709.41] vulkan: 169 shaders translated (77 ms), 379 pipelines made (28 from the cache, 5884 ms making, 2846 ms waited for), 471 render targets made, 2052 texture uploads (280 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 709.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 709.41] vulkan: memory used and budgeted: heap 0 192 of 15193 MB (192 ours), heap 1 1775 of 12768 MB (960 ours) [ 709.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 349 textures (63 MB), 7180 buffers (2 MB); 1612 of 12768 MB in use as they count it, 0 MB freed for the budget so far [ 709.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 16673 through a copy [ 709.41] vulkan: 1630326 rendering passes, 0 clear commands, 440354 attachments cleared and 0 left undefined by their load op; 5345375 buffers filled ahead of the passes [ 709.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [ 709.41] vulkan: 7087 passes (15%) ended at surface.c:186 [ 709.41] vulkan: 6150 passes (13%) ended at cmd.c:705 [ 709.41] vulkan: 4179 passes (9%) ended at render.c:242 [ 709.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 709.41] vulkan: 2 passes (0%) ended at texture.c:2085 [ 709.41] vulkan: 1 passes (0%) ended at texture.c:572 [ 709.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 712.29] perf: 30.0 frames a second over 5.0 s (21086 shown in all) [ 717.30] perf: 30.1 frames a second over 5.0 s (21237 shown in all) [ 722.32] perf: 29.9 frames a second over 5.0 s (21387 shown in all) [ 727.34] perf: 30.1 frames a second over 5.0 s (21538 shown in all) [ 728.32] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.4 to 13.6), on to the display in 13.7 ms (11.7 to 14.8), 25.2 ms in all (25.0 to 25.4) [ 728.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 729.40] nvn: 21600 presents, 21600 submissions [ 729.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.40 s on the host's processors (87% of one, 28.99 ms a present), the whole process 27.08 s (135%); the busiest: thread 80 'MainThread' 6.11 s, thread 165 'ActorCalcSub0' 2.58 s, thread 166 'ActorCalcSub1' 2.42 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.87 s [ 729.41] cpu: in those 20.00 s, 488526 SVCs (24427 a second): 0x1b ArbitrateUnlock 119263, 0x1a ArbitrateLock 87613, 0x34 WaitForAddress 82440, 0x35 SignalToAddress 49605, 0x1d SignalProcessWideKey 47600, 0x1c WaitProcessWideKeyAtomic 47598; 0 calls the dispatch table had no code for (RtAPI.miss) [ 729.41] vulkan: 66510008 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1295371 reads past queued releases (0 samples counts written on the GPU); 68239053 descriptor sets written, 64780963 reused; 60993410 draws kept the last one's shaders and pipeline (0 checked), 65770097 its targets [ 729.41] vulkan: 169 shaders translated (77 ms), 379 pipelines made (28 from the cache, 5884 ms making, 2846 ms waited for), 471 render targets made, 2065 texture uploads (280 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 729.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 729.41] vulkan: memory used and budgeted: heap 0 192 of 15193 MB (192 ours), heap 1 1775 of 12768 MB (960 ours) [ 729.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 353 textures (63 MB), 7196 buffers (2 MB); 1612 of 12768 MB in use as they count it, 0 MB freed for the budget so far [ 729.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17273 through a copy [ 729.41] vulkan: 1678198 rendering passes, 0 clear commands, 453469 attachments cleared and 0 left undefined by their load op; 5511013 buffers filled ahead of the passes [ 729.41] vulkan: 29840 passes (62%) ended at renderer.c:230 [ 729.41] vulkan: 7088 passes (15%) ended at surface.c:186 [ 729.41] vulkan: 6148 passes (13%) ended at cmd.c:705 [ 729.41] vulkan: 4189 passes (9%) ended at render.c:242 [ 729.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 729.41] vulkan: 5 passes (0%) ended at texture.c:572 [ 729.41] vulkan: 2 passes (0%) ended at texture.c:2085 [ 729.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 732.34] perf: 30.0 frames a second over 5.0 s (21688 shown in all) [ 737.34] perf: 30.0 frames a second over 5.0 s (21838 shown in all) [ 742.35] perf: 29.9 frames a second over 5.0 s (21988 shown in all) [ 747.35] perf: 30.0 frames a second over 5.0 s (22138 shown in all) [ 748.29] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.3 to 14.1), on to the display in 13.8 ms (11.2 to 15.1), 25.4 ms in all (25.2 to 25.6) [ 748.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 749.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.34 s on the host's processors (87% of one, 28.90 ms a present), the whole process 27.03 s (135%); the busiest: thread 80 'MainThread' 6.16 s, thread 165 'ActorCalcSub0' 2.55 s, thread 166 'ActorCalcSub1' 2.39 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.86 s [ 749.41] cpu: in those 20.00 s, 508281 SVCs (25414 a second): 0x1b ArbitrateUnlock 124114, 0x1a ArbitrateLock 92335, 0x34 WaitForAddress 84881, 0x35 SignalToAddress 50038, 0x1c WaitProcessWideKeyAtomic 49947, 0x1d SignalProcessWideKey 49947; 0 calls the dispatch table had no code for (RtAPI.miss) [ 749.41] vulkan: 68563810 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1331888 reads past queued releases (0 samples counts written on the GPU); 70317146 descriptor sets written, 66810474 reused; 62893380 draws kept the last one's shaders and pipeline (0 checked), 67803277 its targets [ 749.41] vulkan: 169 shaders translated (77 ms), 379 pipelines made (28 from the cache, 5884 ms making, 2846 ms waited for), 471 render targets made, 2086 texture uploads (281 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 749.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 749.41] vulkan: memory used and budgeted: heap 0 192 of 15193 MB (192 ours), heap 1 1775 of 12768 MB (960 ours) [ 749.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 333 textures (62 MB), 7559 buffers (2 MB); 1611 of 12768 MB in use as they count it, 0 MB freed for the budget so far [ 749.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17873 through a copy [ 749.41] vulkan: 1726091 rendering passes, 0 clear commands, 466583 attachments cleared and 0 left undefined by their load op; 5679755 buffers filled ahead of the passes [ 749.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [ 749.41] vulkan: 7087 passes (15%) ended at surface.c:186 [ 749.41] vulkan: 6157 passes (13%) ended at cmd.c:705 [ 749.41] vulkan: 4189 passes (9%) ended at render.c:242 [ 749.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 749.41] vulkan: 8 passes (0%) ended at texture.c:572 [ 749.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 752.37] perf: 30.1 frames a second over 5.0 s (22289 shown in all) [ 757.37] perf: 30.0 frames a second over 5.0 s (22439 shown in all) [ 762.37] perf: 30.0 frames a second over 5.0 s (22589 shown in all) [ 767.39] perf: 29.9 frames a second over 5.0 s (22739 shown in all) [ 768.26] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.09 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.6 to 13.6), on to the display in 14.0 ms (12.0 to 14.9), 25.5 ms in all (25.3 to 25.7) [ 768.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 769.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.19 s on the host's processors (86% of one, 28.65 ms a present), the whole process 26.89 s (134%); the busiest: thread 80 'MainThread' 6.04 s, thread 165 'ActorCalcSub0' 2.51 s, thread 166 'ActorCalcSub1' 2.36 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.83 s [ 769.41] cpu: in those 20.00 s, 487352 SVCs (24365 a second): 0x1b ArbitrateUnlock 118802, 0x1a ArbitrateLock 87214, 0x34 WaitForAddress 82174, 0x35 SignalToAddress 49345, 0x1c WaitProcessWideKeyAtomic 47146, 0x1d SignalProcessWideKey 47143; 0 calls the dispatch table had no code for (RtAPI.miss) [ 769.41] vulkan: 70618412 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1368420 reads past queued releases (0 samples counts written on the GPU); 72393203 descriptor sets written, 68843621 reused; 64793752 draws kept the last one's shaders and pipeline (0 checked), 69837264 its targets [ 769.41] vulkan: 169 shaders translated (77 ms), 379 pipelines made (28 from the cache, 5884 ms making, 2846 ms waited for), 471 render targets made, 2089 texture uploads (281 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 769.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 769.41] vulkan: memory used and budgeted: heap 0 192 of 15217 MB (192 ours), heap 1 1775 of 12719 MB (960 ours) [ 769.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 314 textures (61 MB), 7544 buffers (2 MB); 1611 of 12719 MB in use as they count it, 0 MB freed for the budget so far [ 769.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 18473 through a copy [ 769.41] vulkan: 1773931 rendering passes, 0 clear commands, 479697 attachments cleared and 0 left undefined by their load op; 5850925 buffers filled ahead of the passes [ 769.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [ 769.41] vulkan: 7070 passes (15%) ended at surface.c:186 [ 769.41] vulkan: 6137 passes (13%) ended at cmd.c:705 [ 769.41] vulkan: 4180 passes (9%) ended at render.c:242 [ 769.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 769.41] vulkan: 1 passes (0%) ended at texture.c:572 [ 769.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 772.39] perf: 30.0 frames a second over 5.0 s (22889 shown in all) [ 777.39] perf: 30.0 frames a second over 5.0 s (23039 shown in all) [ 782.40] perf: 30.1 frames a second over 5.0 s (23190 shown in all) [ 787.40] perf: 30.0 frames a second over 5.0 s (23340 shown in all) [ 788.22] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.37 ms, 1st to 99th percentile 33.06 to 33.62 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 11.7 ms (10.6 to 13.8), on to the display in 14.1 ms (11.8 to 15.1), 25.8 ms in all (25.5 to 25.8) [ 788.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 789.40] nvn: 23400 presents, 23400 submissions [ 789.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.18 s on the host's processors (86% of one, 28.64 ms a present), the whole process 27.02 s (135%); the busiest: thread 80 'MainThread' 6.06 s, thread 165 'ActorCalcSub0' 2.51 s, thread 166 'ActorCalcSub1' 2.35 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.87 s [ 789.41] cpu: in those 20.00 s, 491176 SVCs (24561 a second): 0x1b ArbitrateUnlock 120349, 0x1a ArbitrateLock 88560, 0x34 WaitForAddress 82537, 0x35 SignalToAddress 49725, 0x1d SignalProcessWideKey 47455, 0x1c WaitProcessWideKeyAtomic 47453; 0 calls the dispatch table had no code for (RtAPI.miss) [ 789.41] vulkan: 72676340 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1404950 reads past queued releases (0 samples counts written on the GPU); 74477985 descriptor sets written, 70874695 reused; 66695921 draws kept the last one's shaders and pipeline (0 checked), 71874563 its targets [ 789.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2139 texture uploads (283 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 789.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 789.41] vulkan: memory used and budgeted: heap 0 192 of 15205 MB (192 ours), heap 1 1775 of 12653 MB (960 ours) [ 789.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 358 textures (63 MB), 7922 buffers (2 MB); 1612 of 12653 MB in use as they count it, 0 MB freed for the budget so far [ 789.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 19073 through a copy [ 789.41] vulkan: 1821937 rendering passes, 0 clear commands, 492811 attachments cleared and 0 left undefined by their load op; 6028677 buffers filled ahead of the passes [ 789.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [ 789.41] vulkan: 7074 passes (15%) ended at surface.c:186 [ 789.41] vulkan: 6279 passes (13%) ended at cmd.c:705 [ 789.41] vulkan: 4182 passes (9%) ended at render.c:242 [ 789.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 789.41] vulkan: 17 passes (0%) ended at texture.c:572 [ 789.41] vulkan: 2 passes (0%) ended at texture.c:2085 [ 789.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 792.42] perf: 29.9 frames a second over 5.0 s (23490 shown in all) [ 797.42] perf: 30.0 frames a second over 5.0 s (23640 shown in all) [ 802.44] perf: 30.1 frames a second over 5.0 s (23791 shown in all) [ 805.92] vulkan: 347 of the 6703 shaders translated from the game's files found by its draws so far [ 807.44] perf: 30.0 frames a second over 5.0 s (23941 shown in all) [ 808.19] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.5 to 13.7), on to the display in 14.3 ms (12.0 to 15.4), 25.8 ms in all (25.6 to 26.0) [ 808.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 809.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.12 s on the host's processors (86% of one, 28.53 ms a present), the whole process 26.83 s (134%); the busiest: thread 80 'MainThread' 6.07 s, thread 165 'ActorCalcSub0' 2.46 s, thread 166 'ActorCalcSub1' 2.31 s, thread 128 'SupportWorker Sub1' 0.90 s, thread 129 'SupportWorker Sub2' 0.89 s [ 809.41] cpu: in those 20.00 s, 503678 SVCs (25183 a second): 0x1b ArbitrateUnlock 124796, 0x1a ArbitrateLock 93300, 0x34 WaitForAddress 82549, 0x35 SignalToAddress 49724, 0x1c WaitProcessWideKeyAtomic 49211, 0x1d SignalProcessWideKey 49211; 0 calls the dispatch table had no code for (RtAPI.miss) [ 809.41] vulkan: 74735095 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1441491 reads past queued releases (0 samples counts written on the GPU); 76560065 descriptor sets written, 72910125 reused; 68598140 draws kept the last one's shaders and pipeline (0 checked), 73912711 its targets [ 809.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2145 texture uploads (283 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 809.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 809.41] vulkan: memory used and budgeted: heap 0 192 of 15205 MB (192 ours), heap 1 1775 of 12655 MB (960 ours) [ 809.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 352 textures (62 MB), 7864 buffers (2 MB); 1612 of 12655 MB in use as they count it, 0 MB freed for the budget so far [ 809.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 19673 through a copy [ 809.41] vulkan: 1869828 rendering passes, 0 clear commands, 505926 attachments cleared and 0 left undefined by their load op; 6199372 buffers filled ahead of the passes [ 809.41] vulkan: 29840 passes (62%) ended at renderer.c:230 [ 809.41] vulkan: 7064 passes (15%) ended at surface.c:186 [ 809.41] vulkan: 6180 passes (13%) ended at cmd.c:705 [ 809.41] vulkan: 4204 passes (9%) ended at render.c:242 [ 809.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 809.41] vulkan: 2 passes (0%) ended at texture.c:572 [ 809.41] vulkan: 1 passes (0%) ended at texture.c:2085 [ 809.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 812.44] perf: 30.0 frames a second over 5.0 s (24091 shown in all) [ 817.45] perf: 29.9 frames a second over 5.0 s (24241 shown in all) [ 822.47] perf: 30.1 frames a second over 5.0 s (24392 shown in all) [ 827.47] perf: 30.0 frames a second over 5.0 s (24542 shown in all) [ 828.16] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.2 to 13.5), on to the display in 14.5 ms (12.4 to 15.7), 26.0 ms in all (25.8 to 26.1) [ 828.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 829.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.76 s on the host's processors (84% of one, 27.93 ms a present), the whole process 26.42 s (132%); the busiest: thread 80 'MainThread' 5.86 s, thread 165 'ActorCalcSub0' 2.41 s, thread 166 'ActorCalcSub1' 2.26 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.85 s [ 829.41] cpu: in those 20.00 s, 480416 SVCs (24022 a second): 0x1b ArbitrateUnlock 116307, 0x1a ArbitrateLock 84882, 0x34 WaitForAddress 82498, 0x35 SignalToAddress 49697, 0x1c WaitProcessWideKeyAtomic 46346, 0x1d SignalProcessWideKey 46346; 0 calls the dispatch table had no code for (RtAPI.miss) [ 829.41] vulkan: 76791965 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1478023 reads past queued releases (0 samples counts written on the GPU); 78642512 descriptor sets written, 74941418 reused; 70499705 draws kept the last one's shaders and pipeline (0 checked), 75948965 its targets [ 829.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2151 texture uploads (283 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 829.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 829.41] vulkan: memory used and budgeted: heap 0 192 of 15187 MB (192 ours), heap 1 1775 of 12722 MB (960 ours) [ 829.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 347 textures (63 MB), 7008 buffers (2 MB); 1612 of 12722 MB in use as they count it, 0 MB freed for the budget so far [ 829.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 20273 through a copy [ 829.41] vulkan: 1917691 rendering passes, 0 clear commands, 519040 attachments cleared and 0 left undefined by their load op; 6371649 buffers filled ahead of the passes [ 829.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [ 829.41] vulkan: 7068 passes (15%) ended at surface.c:186 [ 829.41] vulkan: 6151 passes (13%) ended at cmd.c:705 [ 829.41] vulkan: 4188 passes (9%) ended at render.c:242 [ 829.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 829.41] vulkan: 2 passes (0%) ended at texture.c:572 [ 829.41] vulkan: 2 passes (0%) ended at texture.c:2085 [ 829.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 832.49] perf: 29.9 frames a second over 5.0 s (24692 shown in all) [ 837.50] perf: 30.1 frames a second over 5.0 s (24843 shown in all) [ 842.52] perf: 29.9 frames a second over 5.0 s (24993 shown in all) [ 847.54] perf: 30.1 frames a second over 5.0 s (25144 shown in all) [ 848.12] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.4 to 13.4), on to the display in 14.7 ms (12.6 to 15.7), 26.1 ms in all (25.9 to 26.3) [ 848.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 849.40] nvn: 25200 presents, 25200 submissions [ 849.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.86 s on the host's processors (84% of one, 28.11 ms a present), the whole process 26.50 s (132%); the busiest: thread 80 'MainThread' 5.93 s, thread 165 'ActorCalcSub0' 2.41 s, thread 166 'ActorCalcSub1' 2.28 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.90 s [ 849.41] cpu: in those 20.00 s, 492271 SVCs (24614 a second): 0x1b ArbitrateUnlock 119841, 0x1a ArbitrateLock 88208, 0x34 WaitForAddress 82494, 0x35 SignalToAddress 49648, 0x1d SignalProcessWideKey 48837, 0x1c WaitProcessWideKeyAtomic 48836; 0 calls the dispatch table had no code for (RtAPI.miss) [ 849.41] vulkan: 78847372 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1514571 reads past queued releases (0 samples counts written on the GPU); 80720983 descriptor sets written, 76973761 reused; 72400263 draws kept the last one's shaders and pipeline (0 checked), 77983757 its targets [ 849.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2155 texture uploads (283 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 849.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 849.41] vulkan: memory used and budgeted: heap 0 192 of 15203 MB (192 ours), heap 1 1775 of 12711 MB (960 ours) [ 849.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 344 textures (62 MB), 6899 buffers (2 MB); 1612 of 12711 MB in use as they count it, 0 MB freed for the budget so far [ 849.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 20873 through a copy [ 849.41] vulkan: 1965533 rendering passes, 0 clear commands, 532154 attachments cleared and 0 left undefined by their load op; 6542695 buffers filled ahead of the passes [ 849.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [ 849.41] vulkan: 7080 passes (15%) ended at surface.c:186 [ 849.41] vulkan: 6113 passes (13%) ended at cmd.c:705 [ 849.41] vulkan: 4191 passes (9%) ended at render.c:242 [ 849.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 849.41] vulkan: 4 passes (0%) ended at texture.c:2085 [ 849.41] vulkan: 2 passes (0%) ended at texture.c:572 [ 849.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 852.55] perf: 29.9 frames a second over 5.0 s (25294 shown in all) [ 857.57] perf: 30.1 frames a second over 5.0 s (25445 shown in all) [ 862.57] perf: 30.0 frames a second over 5.0 s (25595 shown in all) [ 867.59] perf: 29.9 frames a second over 5.0 s (25745 shown in all) [ 868.16] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.09 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.6 to 13.5), on to the display in 14.8 ms (12.9 to 15.7), 26.3 ms in all (26.1 to 26.5) [ 868.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 869.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.98 s on the host's processors (85% of one, 28.30 ms a present), the whole process 26.72 s (134%); the busiest: thread 80 'MainThread' 5.98 s, thread 165 'ActorCalcSub0' 2.43 s, thread 166 'ActorCalcSub1' 2.28 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.86 s [ 869.41] cpu: in those 20.00 s, 487328 SVCs (24365 a second): 0x1b ArbitrateUnlock 118684, 0x1a ArbitrateLock 87071, 0x34 WaitForAddress 82747, 0x35 SignalToAddress 49935, 0x1d SignalProcessWideKey 47081, 0x1c WaitProcessWideKeyAtomic 47080; 0 calls the dispatch table had no code for (RtAPI.miss) [ 869.41] vulkan: 80903559 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1551093 reads past queued releases (0 samples counts written on the GPU); 82800257 descriptor sets written, 79006861 reused; 74301259 draws kept the last one's shaders and pipeline (0 checked), 80019337 its targets [ 869.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2161 texture uploads (283 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 869.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 869.41] vulkan: memory used and budgeted: heap 0 192 of 15199 MB (192 ours), heap 1 1775 of 12722 MB (960 ours) [ 869.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 350 textures (63 MB), 7167 buffers (2 MB); 1612 of 12722 MB in use as they count it, 0 MB freed for the budget so far [ 869.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 21473 through a copy [ 869.41] vulkan: 2013422 rendering passes, 0 clear commands, 545269 attachments cleared and 0 left undefined by their load op; 6716359 buffers filled ahead of the passes [ 869.41] vulkan: 29840 passes (62%) ended at renderer.c:230 [ 869.41] vulkan: 7077 passes (15%) ended at surface.c:186 [ 869.41] vulkan: 6188 passes (13%) ended at cmd.c:705 [ 869.41] vulkan: 4180 passes (9%) ended at render.c:242 [ 869.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 869.41] vulkan: 2 passes (0%) ended at texture.c:572 [ 869.41] vulkan: 2 passes (0%) ended at texture.c:2085 [ 869.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 872.59] perf: 30.0 frames a second over 5.0 s (25895 shown in all) [ 877.60] perf: 30.1 frames a second over 5.0 s (26046 shown in all) [ 882.60] perf: 30.0 frames a second over 5.0 s (26196 shown in all) [ 887.62] perf: 29.9 frames a second over 5.0 s (26346 shown in all) [ 888.12] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.4 to 13.8), on to the display in 15.0 ms (12.7 to 16.0), 26.4 ms in all (26.2 to 26.6) [ 888.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 889.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.08 s on the host's processors (85% of one, 28.46 ms a present), the whole process 26.74 s (134%); the busiest: thread 80 'MainThread' 6.05 s, thread 165 'ActorCalcSub0' 2.44 s, thread 166 'ActorCalcSub1' 2.28 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.89 s [ 889.41] cpu: in those 20.00 s, 491745 SVCs (24587 a second): 0x1b ArbitrateUnlock 119674, 0x1a ArbitrateLock 88045, 0x34 WaitForAddress 82752, 0x35 SignalToAddress 49910, 0x1c WaitProcessWideKeyAtomic 48132, 0x1d SignalProcessWideKey 48130; 0 calls the dispatch table had no code for (RtAPI.miss) [ 889.41] vulkan: 82957244 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1587624 reads past queued releases (0 samples counts written on the GPU); 84876154 descriptor sets written, 81038334 reused; 76200903 draws kept the last one's shaders and pipeline (0 checked), 82052407 its targets [ 889.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2164 texture uploads (284 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 889.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 889.41] vulkan: memory used and budgeted: heap 0 192 of 15211 MB (192 ours), heap 1 1775 of 12722 MB (960 ours) [ 889.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 347 textures (63 MB), 7008 buffers (2 MB); 1612 of 12722 MB in use as they count it, 0 MB freed for the budget so far [ 889.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 22073 through a copy [ 889.41] vulkan: 2061301 rendering passes, 0 clear commands, 558383 attachments cleared and 0 left undefined by their load op; 6886218 buffers filled ahead of the passes [ 889.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [ 889.41] vulkan: 7104 passes (15%) ended at surface.c:186 [ 889.41] vulkan: 6121 passes (13%) ended at cmd.c:705 [ 889.41] vulkan: 4197 passes (9%) ended at render.c:242 [ 889.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 889.41] vulkan: 4 passes (0%) ended at texture.c:2085 [ 889.41] vulkan: 1 passes (0%) ended at texture.c:572 [ 889.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 892.62] perf: 30.0 frames a second over 5.0 s (26496 shown in all) [ 897.62] perf: 30.0 frames a second over 5.0 s (26646 shown in all) [ 902.64] perf: 30.1 frames a second over 5.0 s (26797 shown in all) [ 907.64] perf: 30.0 frames a second over 5.0 s (26947 shown in all) [ 908.09] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.4 to 13.2), on to the display in 15.2 ms (13.3 to 16.3), 26.6 ms in all (26.4 to 26.8) [ 908.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 909.40] nvn: 27000 presents, 27000 submissions [ 909.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.97 s on the host's processors (85% of one, 28.29 ms a present), the whole process 26.64 s (133%); the busiest: thread 80 'MainThread' 5.97 s, thread 165 'ActorCalcSub0' 2.46 s, thread 166 'ActorCalcSub1' 2.29 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.86 s [ 909.41] cpu: in those 20.00 s, 479038 SVCs (23952 a second): 0x1b ArbitrateUnlock 115421, 0x1a ArbitrateLock 83798, 0x34 WaitForAddress 82558, 0x35 SignalToAddress 49762, 0x1d SignalProcessWideKey 46351, 0x1c WaitProcessWideKeyAtomic 46349; 0 calls the dispatch table had no code for (RtAPI.miss) [ 909.41] vulkan: 85010106 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1624149 reads past queued releases (0 samples counts written on the GPU); 86951654 descriptor sets written, 83068558 reused; 78100007 draws kept the last one's shaders and pipeline (0 checked), 84084651 its targets [ 909.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2177 texture uploads (284 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 909.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 909.41] vulkan: memory used and budgeted: heap 0 192 of 15207 MB (192 ours), heap 1 1775 of 12719 MB (960 ours) [ 909.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 344 textures (63 MB), 7020 buffers (2 MB); 1612 of 12719 MB in use as they count it, 0 MB freed for the budget so far [ 909.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 22673 through a copy [ 909.41] vulkan: 2109184 rendering passes, 0 clear commands, 571497 attachments cleared and 0 left undefined by their load op; 7055973 buffers filled ahead of the passes [ 909.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [ 909.41] vulkan: 7056 passes (15%) ended at surface.c:186 [ 909.41] vulkan: 6173 passes (13%) ended at cmd.c:705 [ 909.41] vulkan: 4194 passes (9%) ended at render.c:242 [ 909.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 909.41] vulkan: 5 passes (0%) ended at texture.c:572 [ 909.41] vulkan: 3 passes (0%) ended at texture.c:2085 [ 909.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 912.65] perf: 29.9 frames a second over 5.0 s (27097 shown in all) [ 917.65] perf: 30.0 frames a second over 5.0 s (27247 shown in all) [ 922.67] perf: 30.1 frames a second over 5.0 s (27398 shown in all) [ 927.67] perf: 30.0 frames a second over 5.0 s (27548 shown in all) [ 928.06] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.58 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.4 to 14.0), on to the display in 15.3 ms (12.7 to 16.3), 26.8 ms in all (26.6 to 27.0) [ 928.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 929.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.09 s on the host's processors (85% of one, 28.48 ms a present), the whole process 26.77 s (134%); the busiest: thread 80 'MainThread' 6.03 s, thread 165 'ActorCalcSub0' 2.47 s, thread 166 'ActorCalcSub1' 2.31 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.85 s [ 929.41] cpu: in those 20.00 s, 487226 SVCs (24362 a second): 0x1b ArbitrateUnlock 118271, 0x1a ArbitrateLock 86504, 0x34 WaitForAddress 82285, 0x35 SignalToAddress 49449, 0x1c WaitProcessWideKeyAtomic 47980, 0x1d SignalProcessWideKey 47979; 0 calls the dispatch table had no code for (RtAPI.miss) [ 929.41] vulkan: 87062876 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1660683 reads past queued releases (0 samples counts written on the GPU); 89025984 descriptor sets written, 85099768 reused; 79999081 draws kept the last one's shaders and pipeline (0 checked), 86116802 its targets [ 929.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2194 texture uploads (285 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 929.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 929.41] vulkan: memory used and budgeted: heap 0 192 of 15207 MB (192 ours), heap 1 1775 of 12762 MB (960 ours) [ 929.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 335 textures (62 MB), 6781 buffers (2 MB); 1611 of 12762 MB in use as they count it, 0 MB freed for the budget so far [ 929.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 23273 through a copy [ 929.41] vulkan: 2157087 rendering passes, 0 clear commands, 584611 attachments cleared and 0 left undefined by their load op; 7221178 buffers filled ahead of the passes [ 929.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [ 929.41] vulkan: 7080 passes (15%) ended at surface.c:186 [ 929.41] vulkan: 6168 passes (13%) ended at cmd.c:705 [ 929.41] vulkan: 4196 passes (9%) ended at render.c:242 [ 929.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 929.41] vulkan: 6 passes (0%) ended at texture.c:572 [ 929.41] vulkan: 1 passes (0%) ended at texture.c:2085 [ 929.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 932.69] perf: 29.9 frames a second over 5.0 s (27698 shown in all) [ 937.69] perf: 30.0 frames a second over 5.0 s (27848 shown in all) [ 942.70] perf: 30.1 frames a second over 5.0 s (27999 shown in all) [ 947.72] perf: 29.9 frames a second over 5.0 s (28149 shown in all) [ 948.02] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.5 to 13.6), on to the display in 15.6 ms (13.5 to 16.6), 26.9 ms in all (26.7 to 27.1) [ 948.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 949.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.86 s on the host's processors (84% of one, 28.09 ms a present), the whole process 26.43 s (132%); the busiest: thread 80 'MainThread' 5.92 s, thread 165 'ActorCalcSub0' 2.42 s, thread 166 'ActorCalcSub1' 2.27 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.87 s [ 949.41] cpu: in those 20.00 s, 486202 SVCs (24309 a second): 0x1b ArbitrateUnlock 117734, 0x1a ArbitrateLock 86072, 0x34 WaitForAddress 82645, 0x35 SignalToAddress 49830, 0x1c WaitProcessWideKeyAtomic 47191, 0x1d SignalProcessWideKey 47189; 0 calls the dispatch table had no code for (RtAPI.miss) [ 949.41] vulkan: 89115646 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1697207 reads past queued releases (0 samples counts written on the GPU); 91100696 descriptor sets written, 87130596 reused; 81898078 draws kept the last one's shaders and pipeline (0 checked), 88148962 its targets [ 949.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2209 texture uploads (285 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 949.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 949.41] vulkan: memory used and budgeted: heap 0 192 of 15207 MB (192 ours), heap 1 1775 of 12762 MB (960 ours) [ 949.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 333 textures (62 MB), 7445 buffers (2 MB); 1611 of 12762 MB in use as they count it, 0 MB freed for the budget so far [ 949.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 23873 through a copy [ 949.41] vulkan: 2204851 rendering passes, 0 clear commands, 597726 attachments cleared and 0 left undefined by their load op; 7393759 buffers filled ahead of the passes [ 949.41] vulkan: 29840 passes (62%) ended at renderer.c:230 [ 949.41] vulkan: 7065 passes (15%) ended at surface.c:186 [ 949.41] vulkan: 6063 passes (13%) ended at cmd.c:705 [ 949.41] vulkan: 4191 passes (9%) ended at render.c:242 [ 949.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 949.41] vulkan: 5 passes (0%) ended at texture.c:572 [ 949.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 952.74] perf: 30.1 frames a second over 5.0 s (28300 shown in all) [ 957.74] perf: 30.0 frames a second over 5.0 s (28450 shown in all) [ 962.75] perf: 29.9 frames a second over 5.0 s (28600 shown in all) [ 967.77] perf: 30.1 frames a second over 5.0 s (28751 shown in all) [ 967.99] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.5 to 13.4), on to the display in 15.7 ms (13.9 to 16.6), 27.1 ms in all (26.9 to 27.3) [ 967.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 969.40] nvn: 28800 presents, 28800 submissions [ 969.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.91 s on the host's processors (85% of one, 28.18 ms a present), the whole process 26.53 s (133%); the busiest: thread 80 'MainThread' 5.95 s, thread 165 'ActorCalcSub0' 2.45 s, thread 166 'ActorCalcSub1' 2.29 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.87 s [ 969.41] cpu: in those 20.00 s, 489393 SVCs (24471 a second): 0x1b ArbitrateUnlock 119229, 0x1a ArbitrateLock 87597, 0x34 WaitForAddress 82286, 0x35 SignalToAddress 49531, 0x1d SignalProcessWideKey 47636, 0x1c WaitProcessWideKeyAtomic 47634; 0 calls the dispatch table had no code for (RtAPI.miss) [ 969.41] vulkan: 91168416 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1733741 reads past queued releases (0 samples counts written on the GPU); 93174549 descriptor sets written, 89162283 reused; 83797134 draws kept the last one's shaders and pipeline (0 checked), 90181108 its targets [ 969.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2242 texture uploads (286 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 969.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 969.41] vulkan: memory used and budgeted: heap 0 192 of 15207 MB (192 ours), heap 1 1775 of 12762 MB (960 ours) [ 969.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 338 textures (62 MB), 7568 buffers (2 MB); 1612 of 12762 MB in use as they count it, 0 MB freed for the budget so far [ 969.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 24473 through a copy [ 969.41] vulkan: 2252634 rendering passes, 0 clear commands, 610840 attachments cleared and 0 left undefined by their load op; 7566811 buffers filled ahead of the passes [ 969.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [ 969.41] vulkan: 7055 passes (15%) ended at surface.c:186 [ 969.41] vulkan: 6081 passes (13%) ended at cmd.c:705 [ 969.41] vulkan: 4182 passes (9%) ended at render.c:242 [ 969.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 969.41] vulkan: 12 passes (0%) ended at texture.c:572 [ 969.41] vulkan: 1 passes (0%) ended at texture.c:2085 [ 969.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 972.79] perf: 29.9 frames a second over 5.0 s (28901 shown in all) [ 977.80] perf: 30.1 frames a second over 5.0 s (29052 shown in all) [ 982.82] perf: 29.9 frames a second over 5.0 s (29202 shown in all) [ 987.82] perf: 30.0 frames a second over 5.0 s (29352 shown in all) [ 987.96] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.5 to 13.5), on to the display in 15.8 ms (13.6 to 16.9), 27.2 ms in all (27.0 to 27.4) [ 987.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 989.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.04 s on the host's processors (85% of one, 28.40 ms a present), the whole process 26.70 s (133%); the busiest: thread 80 'MainThread' 5.97 s, thread 165 'ActorCalcSub0' 2.45 s, thread 166 'ActorCalcSub1' 2.29 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.85 s [ 989.41] cpu: in those 20.00 s, 487545 SVCs (24374 a second): 0x1b ArbitrateUnlock 117803, 0x1a ArbitrateLock 86147, 0x34 WaitForAddress 84081, 0x35 SignalToAddress 49727, 0x1c WaitProcessWideKeyAtomic 46856, 0x1d SignalProcessWideKey 46854; 0 calls the dispatch table had no code for (RtAPI.miss) [ 989.41] vulkan: 93222314 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1770261 reads past queued releases (0 samples counts written on the GPU); 95252117 descriptor sets written, 91192511 reused; 85696763 draws kept the last one's shaders and pipeline (0 checked), 92214383 its targets [ 989.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2266 texture uploads (287 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 989.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [ 989.41] vulkan: memory used and budgeted: heap 0 192 of 15207 MB (192 ours), heap 1 1775 of 12762 MB (960 ours) [ 989.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 353 textures (63 MB), 7198 buffers (2 MB); 1612 of 12762 MB in use as they count it, 0 MB freed for the budget so far [ 989.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 25073 through a copy [ 989.41] vulkan: 2300480 rendering passes, 0 clear commands, 623954 attachments cleared and 0 left undefined by their load op; 7732646 buffers filled ahead of the passes [ 989.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [ 989.41] vulkan: 7082 passes (15%) ended at surface.c:186 [ 989.41] vulkan: 6104 passes (13%) ended at cmd.c:705 [ 989.41] vulkan: 4196 passes (9%) ended at render.c:242 [ 989.41] vulkan: 600 passes (1%) ended at renderer.c:766 [ 989.41] vulkan: 9 passes (0%) ended at texture.c:572 [ 989.41] vulkan: 3 passes (0%) ended at texture.c:2085 [ 989.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [ 992.82] perf: 30.0 frames a second over 5.0 s (29502 shown in all) [ 997.84] perf: 30.1 frames a second over 5.0 s (29653 shown in all) [1002.85] perf: 29.9 frames a second over 5.0 s (29803 shown in all) [1007.87] perf: 30.1 frames a second over 5.0 s (29954 shown in all) [1007.92] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.5 to 13.6), on to the display in 15.9 ms (13.8 to 16.9), 27.4 ms in all (27.2 to 27.6) [1007.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1009.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.02 s on the host's processors (85% of one, 28.37 ms a present), the whole process 26.76 s (134%); the busiest: thread 80 'MainThread' 6.05 s, thread 165 'ActorCalcSub0' 2.44 s, thread 166 'ActorCalcSub1' 2.30 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.85 s [1009.41] cpu: in those 20.00 s, 485226 SVCs (24263 a second): 0x1b ArbitrateUnlock 117470, 0x1a ArbitrateLock 85769, 0x34 WaitForAddress 82611, 0x35 SignalToAddress 49801, 0x1c WaitProcessWideKeyAtomic 47241, 0x1d SignalProcessWideKey 47241; 0 calls the dispatch table had no code for (RtAPI.miss) [1009.41] vulkan: 95278676 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1806794 reads past queued releases (0 samples counts written on the GPU); 97333376 descriptor sets written, 93223976 reused; 87597796 draws kept the last one's shaders and pipeline (0 checked), 94250140 its targets [1009.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2266 texture uploads (287 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1009.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [1009.41] vulkan: memory used and budgeted: heap 0 192 of 15207 MB (192 ours), heap 1 1775 of 12762 MB (960 ours) [1009.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 347 textures (63 MB), 7502 buffers (2 MB); 1612 of 12762 MB in use as they count it, 0 MB freed for the budget so far [1009.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 25673 through a copy [1009.41] vulkan: 2348388 rendering passes, 0 clear commands, 637069 attachments cleared and 0 left undefined by their load op; 7904330 buffers filled ahead of the passes [1009.41] vulkan: 29840 passes (62%) ended at renderer.c:230 [1009.41] vulkan: 7090 passes (15%) ended at surface.c:186 [1009.41] vulkan: 6178 passes (13%) ended at cmd.c:705 [1009.41] vulkan: 4198 passes (9%) ended at render.c:242 [1009.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1009.41] vulkan: 2 passes (0%) ended at texture.c:2085 [1009.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1012.87] perf: 30.0 frames a second over 5.0 s (30104 shown in all) [1017.87] perf: 30.0 frames a second over 5.0 s (30254 shown in all) [1022.89] perf: 29.9 frames a second over 5.0 s (30404 shown in all) [1027.89] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.5 to 13.4), on to the display in 16.0 ms (14.1 to 17.1), 27.5 ms in all (27.3 to 27.7) [1027.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1027.90] perf: 30.1 frames a second over 5.0 s (30555 shown in all) [1029.40] nvn: 30600 presents, 30600 submissions [1029.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.93 s on the host's processors (85% of one, 28.21 ms a present), the whole process 26.62 s (133%); the busiest: thread 80 'MainThread' 5.94 s, thread 165 'ActorCalcSub0' 2.43 s, thread 166 'ActorCalcSub1' 2.28 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.87 s [1029.41] cpu: in those 20.00 s, 503342 SVCs (25169 a second): 0x1b ArbitrateUnlock 124268, 0x1a ArbitrateLock 92593, 0x34 WaitForAddress 82531, 0x35 SignalToAddress 49717, 0x1c WaitProcessWideKeyAtomic 49555, 0x1d SignalProcessWideKey 49555; 0 calls the dispatch table had no code for (RtAPI.miss) [1029.41] vulkan: 97332530 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1843328 reads past queued releases (0 samples counts written on the GPU); 99409995 descriptor sets written, 95255065 reused; 89497519 draws kept the last one's shaders and pipeline (0 checked), 96283378 its targets [1029.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2272 texture uploads (287 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1029.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [1029.41] vulkan: memory used and budgeted: heap 0 192 of 15207 MB (192 ours), heap 1 1775 of 12762 MB (960 ours) [1029.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 329 textures (62 MB), 6941 buffers (2 MB); 1611 of 12762 MB in use as they count it, 0 MB freed for the budget so far [1029.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26273 through a copy [1029.41] vulkan: 2396304 rendering passes, 0 clear commands, 650183 attachments cleared and 0 left undefined by their load op; 8073952 buffers filled ahead of the passes [1029.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [1029.41] vulkan: 7080 passes (15%) ended at surface.c:186 [1029.41] vulkan: 6194 passes (13%) ended at cmd.c:705 [1029.41] vulkan: 4188 passes (9%) ended at render.c:242 [1029.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1029.41] vulkan: 2 passes (0%) ended at texture.c:572 [1029.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1032.92] perf: 29.9 frames a second over 5.0 s (30705 shown in all) [1037.92] perf: 30.0 frames a second over 5.0 s (30855 shown in all) [1042.94] perf: 30.1 frames a second over 5.0 s (31006 shown in all) [1047.86] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.5 to 13.8), on to the display in 16.2 ms (13.8 to 17.2), 27.7 ms in all (27.5 to 27.9) [1047.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1047.94] perf: 30.0 frames a second over 5.0 s (31156 shown in all) [1049.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.98 s on the host's processors (85% of one, 28.30 ms a present), the whole process 26.69 s (133%); the busiest: thread 80 'MainThread' 5.96 s, thread 165 'ActorCalcSub0' 2.42 s, thread 166 'ActorCalcSub1' 2.27 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.85 s [1049.41] cpu: in those 20.00 s, 491046 SVCs (24550 a second): 0x1b ArbitrateUnlock 120318, 0x1a ArbitrateLock 88828, 0x34 WaitForAddress 82372, 0x35 SignalToAddress 49558, 0x1c WaitProcessWideKeyAtomic 47455, 0x1d SignalProcessWideKey 47455; 0 calls the dispatch table had no code for (RtAPI.miss) [1049.41] vulkan: 99385311 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1879861 reads past queued releases (0 samples counts written on the GPU); 101482572 descriptor sets written, 97288050 reused; 91396643 draws kept the last one's shaders and pipeline (0 checked), 98315535 its targets [1049.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2302 texture uploads (288 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1049.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [1049.41] vulkan: memory used and budgeted: heap 0 192 of 15207 MB (192 ours), heap 1 1775 of 12762 MB (960 ours) [1049.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 344 textures (62 MB), 7006 buffers (2 MB); 1612 of 12762 MB in use as they count it, 0 MB freed for the budget so far [1049.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26873 through a copy [1049.41] vulkan: 2444184 rendering passes, 0 clear commands, 663297 attachments cleared and 0 left undefined by their load op; 8240258 buffers filled ahead of the passes [1049.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [1049.41] vulkan: 7100 passes (15%) ended at surface.c:186 [1049.41] vulkan: 6122 passes (13%) ended at cmd.c:705 [1049.41] vulkan: 4192 passes (9%) ended at render.c:242 [1049.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1049.41] vulkan: 12 passes (0%) ended at texture.c:572 [1049.41] vulkan: 2 passes (0%) ended at texture.c:2085 [1049.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1052.95] perf: 29.9 frames a second over 5.0 s (31306 shown in all) [1057.97] perf: 30.1 frames a second over 5.0 s (31457 shown in all) [1062.97] perf: 30.0 frames a second over 5.0 s (31607 shown in all) [1067.82] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.6 to 13.5), on to the display in 16.4 ms (14.5 to 17.2), 27.8 ms in all (27.7 to 28.1) [1067.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1067.99] perf: 29.9 frames a second over 5.0 s (31757 shown in all) [1069.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.83 s on the host's processors (84% of one, 28.04 ms a present), the whole process 26.46 s (132%); the busiest: thread 80 'MainThread' 5.92 s, thread 165 'ActorCalcSub0' 2.42 s, thread 166 'ActorCalcSub1' 2.27 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.87 s [1069.41] cpu: in those 20.00 s, 496370 SVCs (24821 a second): 0x1b ArbitrateUnlock 122104, 0x1a ArbitrateLock 90752, 0x34 WaitForAddress 82439, 0x35 SignalToAddress 49618, 0x1d SignalProcessWideKey 48381, 0x1c WaitProcessWideKeyAtomic 48380; 0 calls the dispatch table had no code for (RtAPI.miss) [1069.41] vulkan: 101438473 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1916413 reads past queued releases (0 samples counts written on the GPU); 103557655 descriptor sets written, 99319291 reused; 93295964 draws kept the last one's shaders and pipeline (0 checked), 100348078 its targets [1069.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2317 texture uploads (289 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1069.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [1069.41] vulkan: memory used and budgeted: heap 0 192 of 15207 MB (192 ours), heap 1 1775 of 12762 MB (960 ours) [1069.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 347 textures (63 MB), 6857 buffers (2 MB); 1612 of 12762 MB in use as they count it, 0 MB freed for the budget so far [1069.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 27473 through a copy [1069.41] vulkan: 2492038 rendering passes, 0 clear commands, 676411 attachments cleared and 0 left undefined by their load op; 8415447 buffers filled ahead of the passes [1069.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [1069.41] vulkan: 7080 passes (15%) ended at surface.c:186 [1069.41] vulkan: 6120 passes (13%) ended at cmd.c:705 [1069.41] vulkan: 4195 passes (9%) ended at render.c:242 [1069.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1069.41] vulkan: 5 passes (0%) ended at texture.c:572 [1069.41] vulkan: 2 passes (0%) ended at texture.c:2085 [1069.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1072.99] perf: 30.0 frames a second over 5.0 s (31907 shown in all) [1078.00] perf: 30.1 frames a second over 5.0 s (32058 shown in all) [1083.00] perf: 30.0 frames a second over 5.0 s (32208 shown in all) [1087.79] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.5 to 13.6), on to the display in 16.5 ms (14.5 to 17.5), 28.0 ms in all (27.8 to 28.2) [1087.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1088.02] perf: 29.9 frames a second over 5.0 s (32358 shown in all) [1089.40] nvn: 32400 presents, 32400 submissions [1089.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.90 s on the host's processors (84% of one, 28.16 ms a present), the whole process 26.66 s (133%); the busiest: thread 80 'MainThread' 5.93 s, thread 165 'ActorCalcSub0' 2.44 s, thread 166 'ActorCalcSub1' 2.28 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.86 s [1089.41] cpu: in those 20.00 s, 488472 SVCs (24421 a second): 0x1b ArbitrateUnlock 119384, 0x1a ArbitrateLock 87943, 0x34 WaitForAddress 82471, 0x35 SignalToAddress 49683, 0x1c WaitProcessWideKeyAtomic 47347, 0x1d SignalProcessWideKey 47347; 0 calls the dispatch table had no code for (RtAPI.miss) [1089.41] vulkan: 103492189 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1952956 reads past queued releases (0 samples counts written on the GPU); 105637017 descriptor sets written, 101347361 reused; 95195433 draws kept the last one's shaders and pipeline (0 checked), 102381183 its targets [1089.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2337 texture uploads (289 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1089.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [1089.41] vulkan: memory used and budgeted: heap 0 192 of 15211 MB (192 ours), heap 1 1775 of 12727 MB (960 ours) [1089.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 348 textures (62 MB), 8039 buffers (2 MB); 1612 of 12727 MB in use as they count it, 0 MB freed for the budget so far [1089.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 28073 through a copy [1089.41] vulkan: 2539906 rendering passes, 0 clear commands, 689526 attachments cleared and 0 left undefined by their load op; 8588429 buffers filled ahead of the passes [1089.41] vulkan: 29840 passes (62%) ended at renderer.c:230 [1089.41] vulkan: 7072 passes (15%) ended at surface.c:186 [1089.41] vulkan: 6168 passes (13%) ended at cmd.c:705 [1089.41] vulkan: 4180 passes (9%) ended at render.c:242 [1089.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1089.41] vulkan: 6 passes (0%) ended at texture.c:572 [1089.41] vulkan: 2 passes (0%) ended at texture.c:2085 [1089.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1093.04] perf: 30.1 frames a second over 5.0 s (32509 shown in all) [1098.05] perf: 29.9 frames a second over 5.0 s (32659 shown in all) [1103.07] perf: 30.1 frames a second over 5.0 s (32810 shown in all) [1107.76] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.4 to 13.4), on to the display in 16.6 ms (14.8 to 17.8), 28.2 ms in all (28.0 to 28.4) [1107.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1108.09] perf: 29.9 frames a second over 5.0 s (32960 shown in all) [1109.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.88 s on the host's processors (84% of one, 28.13 ms a present), the whole process 26.60 s (133%); the busiest: thread 80 'MainThread' 5.92 s, thread 165 'ActorCalcSub0' 2.43 s, thread 166 'ActorCalcSub1' 2.26 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.86 s [1109.41] cpu: in those 20.00 s, 480604 SVCs (24032 a second): 0x1b ArbitrateUnlock 116309, 0x1a ArbitrateLock 84719, 0x34 WaitForAddress 82391, 0x35 SignalToAddress 49574, 0x1d SignalProcessWideKey 46637, 0x1c WaitProcessWideKeyAtomic 46636; 0 calls the dispatch table had no code for (RtAPI.miss) [1109.41] vulkan: 105546755 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 1989509 reads past queued releases (0 samples counts written on the GPU); 107713388 descriptor sets written, 103380122 reused; 97095266 draws kept the last one's shaders and pipeline (0 checked), 104415132 its targets [1109.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2347 texture uploads (290 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1109.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [1109.41] vulkan: memory used and budgeted: heap 0 192 of 15215 MB (192 ours), heap 1 1775 of 12732 MB (960 ours) [1109.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 349 textures (63 MB), 7450 buffers (2 MB); 1612 of 12732 MB in use as they count it, 0 MB freed for the budget so far [1109.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 28673 through a copy [1109.41] vulkan: 2587808 rendering passes, 0 clear commands, 702640 attachments cleared and 0 left undefined by their load op; 8761085 buffers filled ahead of the passes [1109.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [1109.41] vulkan: 7076 passes (15%) ended at surface.c:186 [1109.41] vulkan: 6178 passes (13%) ended at cmd.c:705 [1109.41] vulkan: 4188 passes (9%) ended at render.c:242 [1109.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1109.41] vulkan: 4 passes (0%) ended at texture.c:572 [1109.41] vulkan: 4 passes (0%) ended at texture.c:2085 [1109.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1113.10] perf: 30.1 frames a second over 5.0 s (33111 shown in all) [1118.12] perf: 29.9 frames a second over 5.0 s (33261 shown in all) [1123.12] perf: 30.0 frames a second over 5.0 s (33411 shown in all) [1127.73] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.3 to 13.6), on to the display in 17.0 ms (14.8 to 18.1), 28.3 ms in all (28.1 to 28.6) [1127.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1128.14] perf: 30.1 frames a second over 5.0 s (33562 shown in all) [1129.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.75 s on the host's processors (84% of one, 27.92 ms a present), the whole process 26.36 s (132%); the busiest: thread 80 'MainThread' 5.95 s, thread 165 'ActorCalcSub0' 2.32 s, thread 166 'ActorCalcSub1' 2.18 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.85 s [1129.41] cpu: in those 20.00 s, 488187 SVCs (24409 a second): 0x1b ArbitrateUnlock 118731, 0x1a ArbitrateLock 86980, 0x34 WaitForAddress 82612, 0x35 SignalToAddress 49769, 0x1c WaitProcessWideKeyAtomic 47588, 0x1d SignalProcessWideKey 47587; 0 calls the dispatch table had no code for (RtAPI.miss) [1129.41] vulkan: 107599233 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2026026 reads past queued releases (0 samples counts written on the GPU); 109788045 descriptor sets written, 105410421 reused; 98994055 draws kept the last one's shaders and pipeline (0 checked), 106446992 its targets [1129.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2359 texture uploads (290 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1129.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [1129.41] vulkan: memory used and budgeted: heap 0 192 of 15213 MB (192 ours), heap 1 1775 of 12688 MB (960 ours) [1129.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 330 textures (62 MB), 6875 buffers (2 MB); 1611 of 12688 MB in use as they count it, 0 MB freed for the budget so far [1129.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 29273 through a copy [1129.41] vulkan: 2635596 rendering passes, 0 clear commands, 715754 attachments cleared and 0 left undefined by their load op; 8933176 buffers filled ahead of the passes [1129.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [1129.41] vulkan: 7065 passes (15%) ended at surface.c:186 [1129.41] vulkan: 6072 passes (13%) ended at cmd.c:705 [1129.41] vulkan: 4195 passes (9%) ended at render.c:242 [1129.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1129.41] vulkan: 4 passes (0%) ended at texture.c:572 [1129.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1133.14] perf: 30.0 frames a second over 5.0 s (33712 shown in all) [1138.14] perf: 30.0 frames a second over 5.0 s (33862 shown in all) [1143.15] perf: 29.9 frames a second over 5.0 s (34012 shown in all) [1147.69] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.5 to 13.5), on to the display in 17.0 ms (15.1 to 18.1), 28.5 ms in all (28.3 to 28.7) [1147.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1148.15] perf: 30.0 frames a second over 5.0 s (34162 shown in all) [1149.40] nvn: 34200 presents, 34200 submissions [1149.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.84 s on the host's processors (84% of one, 28.07 ms a present), the whole process 26.55 s (133%); the busiest: thread 80 'MainThread' 5.93 s, thread 165 'ActorCalcSub0' 2.39 s, thread 166 'ActorCalcSub1' 2.24 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.85 s [1149.41] cpu: in those 20.00 s, 482859 SVCs (24144 a second): 0x1b ArbitrateUnlock 116964, 0x1a ArbitrateLock 85230, 0x34 WaitForAddress 82444, 0x35 SignalToAddress 49611, 0x1d SignalProcessWideKey 46580, 0x1c WaitProcessWideKeyAtomic 46579; 0 calls the dispatch table had no code for (RtAPI.miss) [1149.41] vulkan: 109650953 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2062551 reads past queued releases (0 samples counts written on the GPU); 111863134 descriptor sets written, 107438772 reused; 100892082 draws kept the last one's shaders and pipeline (0 checked), 108478104 its targets [1149.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2368 texture uploads (290 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1149.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [1149.41] vulkan: memory used and budgeted: heap 0 192 of 15213 MB (192 ours), heap 1 1775 of 12709 MB (960 ours) [1149.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 315 textures (61 MB), 6930 buffers (2 MB); 1611 of 12709 MB in use as they count it, 0 MB freed for the budget so far [1149.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 29873 through a copy [1149.41] vulkan: 2683455 rendering passes, 0 clear commands, 728869 attachments cleared and 0 left undefined by their load op; 9104726 buffers filled ahead of the passes [1149.41] vulkan: 29840 passes (62%) ended at renderer.c:230 [1149.41] vulkan: 7065 passes (15%) ended at surface.c:186 [1149.41] vulkan: 6156 passes (13%) ended at cmd.c:705 [1149.41] vulkan: 4195 passes (9%) ended at render.c:242 [1149.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1149.41] vulkan: 3 passes (0%) ended at texture.c:572 [1149.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1153.17] perf: 30.1 frames a second over 5.0 s (34313 shown in all) [1158.17] perf: 30.0 frames a second over 5.0 s (34463 shown in all) [1163.17] perf: 30.0 frames a second over 5.0 s (34613 shown in all) [1167.66] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.5 to 13.6), on to the display in 17.2 ms (15.1 to 18.2), 28.7 ms in all (28.5 to 28.9) [1167.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1168.19] perf: 29.9 frames a second over 5.0 s (34763 shown in all) [1169.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.72 s on the host's processors (84% of one, 27.86 ms a present), the whole process 26.42 s (132%); the busiest: thread 80 'MainThread' 5.87 s, thread 165 'ActorCalcSub0' 2.36 s, thread 166 'ActorCalcSub1' 2.23 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.87 s [1169.41] cpu: in those 20.00 s, 495667 SVCs (24784 a second): 0x1b ArbitrateUnlock 121591, 0x1a ArbitrateLock 89801, 0x34 WaitForAddress 82516, 0x35 SignalToAddress 49709, 0x1c WaitProcessWideKeyAtomic 48691, 0x1d SignalProcessWideKey 48690; 0 calls the dispatch table had no code for (RtAPI.miss) [1169.41] vulkan: 111702501 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2099084 reads past queued releases (0 samples counts written on the GPU); 113937271 descriptor sets written, 109467731 reused; 102789984 draws kept the last one's shaders and pipeline (0 checked), 110509033 its targets [1169.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2384 texture uploads (291 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1169.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [1169.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1775 of 12722 MB (960 ours) [1169.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 321 textures (62 MB), 7043 buffers (2 MB); 1611 of 12722 MB in use as they count it, 0 MB freed for the budget so far [1169.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 30473 through a copy [1169.41] vulkan: 2731358 rendering passes, 0 clear commands, 741983 attachments cleared and 0 left undefined by their load op; 9276704 buffers filled ahead of the passes [1169.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [1169.41] vulkan: 7092 passes (15%) ended at surface.c:186 [1169.41] vulkan: 6164 passes (13%) ended at cmd.c:705 [1169.41] vulkan: 4189 passes (9%) ended at render.c:242 [1169.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1169.41] vulkan: 6 passes (0%) ended at texture.c:572 [1169.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1173.20] perf: 30.1 frames a second over 5.0 s (34914 shown in all) [1178.22] perf: 29.9 frames a second over 5.0 s (35064 shown in all) [1183.24] perf: 30.1 frames a second over 5.0 s (35215 shown in all) [1187.63] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.5 to 13.4), on to the display in 17.5 ms (15.4 to 18.4), 28.8 ms in all (28.6 to 29.0) [1187.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1188.24] perf: 30.0 frames a second over 5.0 s (35365 shown in all) [1189.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.70 s on the host's processors (84% of one, 27.84 ms a present), the whole process 26.37 s (132%); the busiest: thread 80 'MainThread' 5.86 s, thread 165 'ActorCalcSub0' 2.37 s, thread 166 'ActorCalcSub1' 2.23 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.87 s [1189.41] cpu: in those 20.00 s, 501186 SVCs (25059 a second): 0x1b ArbitrateUnlock 124072, 0x1a ArbitrateLock 92378, 0x34 WaitForAddress 82678, 0x35 SignalToAddress 49906, 0x1c WaitProcessWideKeyAtomic 48479, 0x1d SignalProcessWideKey 48479; 0 calls the dispatch table had no code for (RtAPI.miss) [1189.41] vulkan: 113754001 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2135620 reads past queued releases (0 samples counts written on the GPU); 116009708 descriptor sets written, 111498294 reused; 104687830 draws kept the last one's shaders and pipeline (0 checked), 112539910 its targets [1189.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2413 texture uploads (292 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1189.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [1189.41] vulkan: memory used and budgeted: heap 0 192 of 15209 MB (192 ours), heap 1 1775 of 12726 MB (960 ours) [1189.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 347 textures (63 MB), 6819 buffers (2 MB); 1612 of 12726 MB in use as they count it, 0 MB freed for the budget so far [1189.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 31073 through a copy [1189.41] vulkan: 2779190 rendering passes, 0 clear commands, 755097 attachments cleared and 0 left undefined by their load op; 9445657 buffers filled ahead of the passes [1189.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [1189.41] vulkan: 7077 passes (15%) ended at surface.c:186 [1189.41] vulkan: 6099 passes (13%) ended at cmd.c:705 [1189.41] vulkan: 4192 passes (9%) ended at render.c:242 [1189.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1189.41] vulkan: 10 passes (0%) ended at texture.c:572 [1189.41] vulkan: 2 passes (0%) ended at texture.c:2085 [1189.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1193.24] perf: 30.0 frames a second over 5.0 s (35515 shown in all) [1198.24] perf: 30.0 frames a second over 5.0 s (35665 shown in all) [1203.25] perf: 29.9 frames a second over 5.0 s (35815 shown in all) [1207.59] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.4 to 13.6), on to the display in 17.7 ms (15.4 to 18.6), 29.0 ms in all (28.8 to 29.2) [1207.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1208.25] perf: 30.0 frames a second over 5.0 s (35965 shown in all) [1209.40] nvn: 36000 presents, 36000 submissions [1209.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.79 s on the host's processors (84% of one, 27.98 ms a present), the whole process 26.33 s (132%); the busiest: thread 80 'MainThread' 5.92 s, thread 165 'ActorCalcSub0' 2.39 s, thread 166 'ActorCalcSub1' 2.24 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.86 s [1209.41] cpu: in those 20.00 s, 498488 SVCs (24924 a second): 0x1b ArbitrateUnlock 122456, 0x1a ArbitrateLock 90979, 0x34 WaitForAddress 82685, 0x35 SignalToAddress 49880, 0x1c WaitProcessWideKeyAtomic 48954, 0x1d SignalProcessWideKey 48954; 0 calls the dispatch table had no code for (RtAPI.miss) [1209.41] vulkan: 115805021 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2172170 reads past queued releases (0 samples counts written on the GPU); 118081802 descriptor sets written, 113528240 reused; 106585149 draws kept the last one's shaders and pipeline (0 checked), 114570314 its targets [1209.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2419 texture uploads (292 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1209.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [1209.41] vulkan: memory used and budgeted: heap 0 192 of 15213 MB (192 ours), heap 1 1775 of 12760 MB (960 ours) [1209.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 344 textures (63 MB), 7173 buffers (2 MB); 1612 of 12760 MB in use as they count it, 0 MB freed for the budget so far [1209.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 31673 through a copy [1209.41] vulkan: 2826974 rendering passes, 0 clear commands, 768211 attachments cleared and 0 left undefined by their load op; 9610510 buffers filled ahead of the passes [1209.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [1209.41] vulkan: 7089 passes (15%) ended at surface.c:186 [1209.41] vulkan: 6038 passes (13%) ended at cmd.c:705 [1209.41] vulkan: 4201 passes (9%) ended at render.c:242 [1209.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1209.41] vulkan: 2 passes (0%) ended at texture.c:572 [1209.41] vulkan: 2 passes (0%) ended at texture.c:2085 [1209.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1213.25] perf: 30.0 frames a second over 5.0 s (36115 shown in all) [1218.27] perf: 30.1 frames a second over 5.0 s (36266 shown in all) [1223.27] perf: 30.0 frames a second over 5.0 s (36416 shown in all) [1227.56] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.5 to 13.2), on to the display in 17.7 ms (16.0 to 18.7), 29.1 ms in all (28.9 to 29.3) [1227.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1228.27] perf: 30.0 frames a second over 5.0 s (36566 shown in all) [1229.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.93 s on the host's processors (85% of one, 28.21 ms a present), the whole process 26.61 s (133%); the busiest: thread 80 'MainThread' 5.93 s, thread 165 'ActorCalcSub0' 2.43 s, thread 166 'ActorCalcSub1' 2.27 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.88 s [1229.41] cpu: in those 20.00 s, 502223 SVCs (25112 a second): 0x1b ArbitrateUnlock 124521, 0x1a ArbitrateLock 92933, 0x34 WaitForAddress 82484, 0x35 SignalToAddress 49679, 0x1c WaitProcessWideKeyAtomic 48971, 0x1d SignalProcessWideKey 48970; 0 calls the dispatch table had no code for (RtAPI.miss) [1229.41] vulkan: 117854785 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2208707 reads past queued releases (0 samples counts written on the GPU); 120153311 descriptor sets written, 115556259 reused; 108481113 draws kept the last one's shaders and pipeline (0 checked), 116599470 its targets [1229.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2429 texture uploads (293 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1229.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [1229.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1775 of 12729 MB (960 ours) [1229.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 341 textures (62 MB), 8166 buffers (2 MB); 1612 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1229.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 32273 through a copy [1229.41] vulkan: 2874830 rendering passes, 0 clear commands, 781326 attachments cleared and 0 left undefined by their load op; 9779559 buffers filled ahead of the passes [1229.41] vulkan: 29840 passes (62%) ended at renderer.c:230 [1229.41] vulkan: 7079 passes (15%) ended at surface.c:186 [1229.41] vulkan: 6137 passes (13%) ended at cmd.c:705 [1229.41] vulkan: 4194 passes (9%) ended at render.c:242 [1229.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1229.41] vulkan: 4 passes (0%) ended at texture.c:572 [1229.41] vulkan: 2 passes (0%) ended at texture.c:2085 [1229.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1233.27] perf: 30.0 frames a second over 5.0 s (36716 shown in all) [1238.27] perf: 30.0 frames a second over 5.0 s (36866 shown in all) [1243.27] perf: 30.0 frames a second over 5.0 s (37016 shown in all) [1247.53] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.04 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.4 to 13.6), on to the display in 17.9 ms (15.7 to 18.9), 29.3 ms in all (29.1 to 29.5) [1247.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1248.29] perf: 29.9 frames a second over 5.0 s (37166 shown in all) [1249.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.77 s on the host's processors (84% of one, 27.95 ms a present), the whole process 26.40 s (132%); the busiest: thread 80 'MainThread' 5.92 s, thread 165 'ActorCalcSub0' 2.37 s, thread 166 'ActorCalcSub1' 2.23 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.86 s [1249.41] cpu: in those 20.00 s, 501586 SVCs (25079 a second): 0x1b ArbitrateUnlock 123316, 0x1a ArbitrateLock 91483, 0x34 WaitForAddress 82445, 0x35 SignalToAddress 49610, 0x1d SignalProcessWideKey 49533, 0x1c WaitProcessWideKeyAtomic 49531; 0 calls the dispatch table had no code for (RtAPI.miss) [1249.41] vulkan: 119903405 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2245237 reads past queued releases (0 samples counts written on the GPU); 122222098 descriptor sets written, 117584712 reused; 110375985 draws kept the last one's shaders and pipeline (0 checked), 118627474 its targets [1249.41] vulkan: 169 shaders translated (77 ms), 381 pipelines made (28 from the cache, 5946 ms making, 2908 ms waited for), 471 render targets made, 2435 texture uploads (293 MB), 26 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1249.41] vulkan: 121 ASTC texture levels or regions uploaded as BC7 in 121 encoder dispatches, 5 MB where RGBA8 takes 22 MB [1249.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1775 of 12729 MB (960 ours) [1249.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 344 textures (63 MB), 7350 buffers (2 MB); 1612 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1249.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 32873 through a copy [1249.41] vulkan: 2922705 rendering passes, 0 clear commands, 794440 attachments cleared and 0 left undefined by their load op; 9943731 buffers filled ahead of the passes [1249.41] vulkan: 29852 passes (62%) ended at renderer.c:230 [1249.41] vulkan: 7084 passes (15%) ended at surface.c:186 [1249.41] vulkan: 6142 passes (13%) ended at cmd.c:705 [1249.41] vulkan: 4193 passes (9%) ended at render.c:242 [1249.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1249.41] vulkan: 2 passes (0%) ended at texture.c:572 [1249.41] vulkan: 2 passes (0%) ended at texture.c:2085 [1249.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1253.29] perf: 30.0 frames a second over 5.0 s (37316 shown in all) [1258.30] perf: 30.1 frames a second over 5.0 s (37467 shown in all) [1261.48] nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory [1263.32] perf: 29.9 frames a second over 5.0 s (37617 shown in all) [1267.49] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.94 ms, 1st to 99th percentile 33.05 to 33.61 ms), 5 held for other than 2 refreshes; the game's frames went from release to present in 14.6 ms (10.6 to 18.4), on to the display in 15.0 ms (11.1 to 18.9), 29.5 ms in all (29.2 to 29.6) [1267.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1268.34] perf: 30.1 frames a second over 5.0 s (37768 shown in all) [1269.40] nvn: 37800 presents, 37800 submissions [1269.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.77 s on the host's processors (89% of one, 29.62 ms a present), the whole process 30.08 s (150%); the busiest: thread 80 'MainThread' 6.30 s, thread 165 'ActorCalcSub0' 2.40 s, thread 166 'ActorCalcSub1' 2.28 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.85 s [1269.41] cpu: in those 20.00 s, 493911 SVCs (24690 a second): 0x1b ArbitrateUnlock 120595, 0x1a ArbitrateLock 88853, 0x34 WaitForAddress 82153, 0x35 SignalToAddress 49385, 0x1c WaitProcessWideKeyAtomic 48089, 0x1d SignalProcessWideKey 48086; 0 calls the dispatch table had no code for (RtAPI.miss) [1269.41] vulkan: 122581069 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2281825 reads past queued releases (0 samples counts written on the GPU); 124987341 descriptor sets written, 120174797 reused; 112857867 draws kept the last one's shaders and pipeline (0 checked), 121284803 its targets [1269.41] vulkan: 174 shaders translated (79 ms), 385 pipelines made (28 from the cache, 6033 ms making, 2991 ms waited for), 480 render targets made, 2598 texture uploads (315 MB), 27 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [1269.41] vulkan: 122 ASTC texture levels or regions uploaded as BC7 in 122 encoder dispatches, 5 MB where RGBA8 takes 22 MB [1269.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1775 of 12735 MB (960 ours) [1269.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 491 textures (86 MB), 13990 buffers (4 MB); 1637 of 12735 MB in use as they count it, 0 MB freed for the budget so far [1269.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 34038 through a copy [1269.41] vulkan: 2973184 rendering passes, 0 clear commands, 807423 attachments cleared and 0 left undefined by their load op; 10188006 buffers filled ahead of the passes [1269.41] vulkan: 29501 passes (58%) ended at renderer.c:230 [1269.41] vulkan: 8193 passes (16%) ended at cmd.c:705 [1269.41] vulkan: 7813 passes (15%) ended at surface.c:186 [1269.41] vulkan: 4297 passes (9%) ended at render.c:242 [1269.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1269.41] vulkan: 71 passes (0%) ended at texture.c:572 [1269.41] vulkan: 2 passes (0%) ended at texture.c:2085 [1269.41] vulkan: 1 passes (0%) ended at surface.c:729 [1269.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1273.35] perf: 29.9 frames a second over 5.0 s (37918 shown in all) [1278.37] perf: 30.1 frames a second over 5.0 s (38069 shown in all) [1283.39] perf: 29.9 frames a second over 5.0 s (38219 shown in all) [1287.46] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.48 ms, 1st to 99th percentile 16.62 to 50.03 ms), 23 held for other than 2 refreshes; the game's frames went from release to present in 9.3 ms (6.6 to 17.2), on to the display in 20.1 ms (5.7 to 23.2), 29.4 ms in all (13.0 to 29.8) [1287.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1288.39] perf: 30.0 frames a second over 5.0 s (38369 shown in all) [1289.40] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 15.44 s on the host's processors (77% of one, 25.73 ms a present), the whole process 22.70 s (114%); the busiest: thread 80 'MainThread' 5.51 s, thread 165 'ActorCalcSub0' 2.21 s, thread 166 'ActorCalcSub1' 2.08 s, thread 128 'SupportWorker Sub1' 0.84 s, thread 129 'SupportWorker Sub2' 0.82 s [1289.40] cpu: in those 19.99 s, 570180 SVCs (28519 a second): 0x1b ArbitrateUnlock 146750, 0x1a ArbitrateLock 113263, 0x34 WaitForAddress 83344, 0x1d SignalProcessWideKey 59998, 0x1c WaitProcessWideKeyAtomic 59995, 0x35 SignalToAddress 50605; 1 calls the dispatch table had no code for (RtAPI.miss) [1289.40] vulkan: 124112851 draws, 0 skipped; 4030 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2317801 reads past queued releases (0 samples counts written on the GPU); 126528363 descriptor sets written, 121697339 reused; 114285210 draws kept the last one's shaders and pipeline (0 checked), 122797059 its targets [1289.40] vulkan: 174 shaders translated (79 ms), 387 pipelines made (28 from the cache, 6039 ms making, 2994 ms waited for), 480 render targets made, 2615 texture uploads (316 MB), 28 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1289.40] vulkan: 122 ASTC texture levels or regions uploaded as BC7 in 122 encoder dispatches, 5 MB where RGBA8 takes 22 MB [1289.40] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1775 of 12735 MB (960 ours) [1289.40] vulkan: caches: 136 render targets (545 MB, 12 parked), 412 textures (82 MB), 9079 buffers (3 MB); 1632 of 12735 MB in use as they count it, 0 MB freed for the budget so far [1289.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 34198 through a copy [1289.40] vulkan: 3017315 rendering passes, 0 clear commands, 819968 attachments cleared and 0 left undefined by their load op; 10322669 buffers filled ahead of the passes [1289.40] vulkan: 28205 passes (64%) ended at renderer.c:230 [1289.40] vulkan: 6686 passes (15%) ended at surface.c:186 [1289.40] vulkan: 4443 passes (10%) ended at cmd.c:705 [1289.40] vulkan: 4191 passes (9%) ended at render.c:242 [1289.40] vulkan: 600 passes (1%) ended at renderer.c:766 [1289.40] vulkan: 6 passes (0%) ended at texture.c:572 [1289.40] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1293.40] perf: 30.1 frames a second over 5.0 s (38520 shown in all) [1295.92] vulkan: 350 of the 6703 shaders translated from the game's files found by its draws so far [1298.40] perf: 30.0 frames a second over 5.0 s (38670 shown in all) [1303.40] perf: 30.0 frames a second over 5.0 s (38820 shown in all) [1307.43] vulkan: display: 599 frame intervals of 33.33 ms (deviation 8.56 ms, 1st to 99th percentile 16.59 to 50.20 ms), 152 held for other than 2 refreshes; the game's frames went from release to present in 7.6 ms (6.7 to 10.2), on to the display in 19.2 ms (4.9 to 23.1), 26.8 ms in all (13.0 to 30.0) [1307.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1308.40] perf: 30.0 frames a second over 5.0 s (38970 shown in all) [1309.40] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.48 s on the host's processors (77% of one, 25.80 ms a present), the whole process 22.24 s (111%); the busiest: thread 80 'MainThread' 5.44 s, thread 165 'ActorCalcSub0' 2.15 s, thread 166 'ActorCalcSub1' 2.01 s, thread 128 'SupportWorker Sub1' 0.82 s, thread 129 'SupportWorker Sub2' 0.80 s [1309.40] cpu: in those 20.00 s, 570662 SVCs (28533 a second): 0x1b ArbitrateUnlock 147131, 0x1a ArbitrateLock 113267, 0x34 WaitForAddress 83445, 0x1d SignalProcessWideKey 60867, 0x1c WaitProcessWideKeyAtomic 60866, 0x35 SignalToAddress 50686; 0 calls the dispatch table had no code for (RtAPI.miss) [1309.40] vulkan: 125434790 draws, 0 skipped; 5070 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2353735 reads past queued releases (0 samples counts written on the GPU); 127893857 descriptor sets written, 122975723 reused; 115517883 draws kept the last one's shaders and pipeline (0 checked), 124099578 its targets [1309.40] vulkan: 179 shaders translated (80 ms), 391 pipelines made (28 from the cache, 6111 ms making, 3051 ms waited for), 480 render targets made, 2633 texture uploads (317 MB), 29 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1309.40] vulkan: 122 ASTC texture levels or regions uploaded as BC7 in 122 encoder dispatches, 5 MB where RGBA8 takes 22 MB [1309.40] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1775 of 12735 MB (960 ours) [1309.40] vulkan: caches: 136 render targets (545 MB, 12 parked), 194 textures (44 MB), 6548 buffers (2 MB); 1593 of 12735 MB in use as they count it, 0 MB freed for the budget so far [1309.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 34198 through a copy [1309.40] vulkan: 3061315 rendering passes, 0 clear commands, 832482 attachments cleared and 0 left undefined by their load op; 10451799 buffers filled ahead of the passes [1309.40] vulkan: 28052 passes (64%) ended at renderer.c:230 [1309.40] vulkan: 6555 passes (15%) ended at surface.c:186 [1309.40] vulkan: 4732 passes (11%) ended at render.c:242 [1309.40] vulkan: 4054 passes (9%) ended at cmd.c:705 [1309.40] vulkan: 600 passes (1%) ended at renderer.c:766 [1309.40] vulkan: 7 passes (0%) ended at texture.c:572 [1309.40] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1313.42] perf: 29.9 frames a second over 5.0 s (39120 shown in all) [1318.44] perf: 30.1 frames a second over 5.0 s (39271 shown in all) [1323.44] perf: 30.0 frames a second over 5.0 s (39421 shown in all) [1327.39] vulkan: display: 599 frame intervals of 33.33 ms (deviation 7.58 ms, 1st to 99th percentile 16.60 to 50.19 ms), 124 held for other than 2 refreshes; the game's frames went from release to present in 8.2 ms (7.1 to 10.1), on to the display in 19.5 ms (4.6 to 22.6), 27.7 ms in all (13.1 to 30.1) [1327.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1328.44] perf: 30.0 frames a second over 5.0 s (39571 shown in all) [1329.40] nvn: 39600 presents, 39600 submissions [1329.40] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.02 s on the host's processors (80% of one, 26.69 ms a present), the whole process 23.34 s (117%); the busiest: thread 80 'MainThread' 5.55 s, thread 165 'ActorCalcSub0' 2.16 s, thread 166 'ActorCalcSub1' 2.03 s, thread 128 'SupportWorker Sub1' 0.87 s, thread 129 'SupportWorker Sub2' 0.83 s [1329.40] cpu: in those 20.00 s, 606643 SVCs (30332 a second): 0x1b ArbitrateUnlock 157085, 0x1a ArbitrateLock 122977, 0x34 WaitForAddress 83068, 0x1c WaitProcessWideKeyAtomic 63968, 0x1d SignalProcessWideKey 63967, 0x35 SignalToAddress 50268; 0 calls the dispatch table had no code for (RtAPI.miss) [1329.40] vulkan: 126805191 draws, 0 skipped; 7171 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2389668 reads past queued releases (0 samples counts written on the GPU); 129339508 descriptor sets written, 124270874 reused; 116797224 draws kept the last one's shaders and pipeline (0 checked), 125450561 its targets [1329.40] vulkan: 188 shaders translated (83 ms), 397 pipelines made (28 from the cache, 6229 ms making, 3103 ms waited for), 480 render targets made, 2642 texture uploads (317 MB), 29 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1329.40] vulkan: 122 ASTC texture levels or regions uploaded as BC7 in 122 encoder dispatches, 5 MB where RGBA8 takes 22 MB [1329.40] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1775 of 12735 MB (960 ours) [1329.40] vulkan: caches: 136 render targets (545 MB, 12 parked), 200 textures (44 MB), 12169 buffers (6 MB); 1597 of 12735 MB in use as they count it, 0 MB freed for the budget so far [1329.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 34198 through a copy [1329.40] vulkan: 3106464 rendering passes, 0 clear commands, 844996 attachments cleared and 0 left undefined by their load op; 10592631 buffers filled ahead of the passes [1329.40] vulkan: 28052 passes (62%) ended at renderer.c:230 [1329.40] vulkan: 6556 passes (15%) ended at surface.c:186 [1329.40] vulkan: 5698 passes (13%) ended at render.c:242 [1329.40] vulkan: 4238 passes (9%) ended at cmd.c:705 [1329.40] vulkan: 600 passes (1%) ended at renderer.c:766 [1329.40] vulkan: 5 passes (0%) ended at texture.c:572 [1329.40] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1333.45] perf: 29.9 frames a second over 5.0 s (39721 shown in all) [1338.45] perf: 30.0 frames a second over 5.0 s (39871 shown in all) [1339.25] vulkan: compute 151d60bc955098d1 ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [1339.25] vulkan: a 81 ms frame: 5 shaders translated (2 ms), 3 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (156 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1343.47] perf: 30.1 frames a second over 5.0 s (40022 shown in all) [1347.34] vulkan: display: 599 frame intervals of 33.31 ms (deviation 7.98 ms, 1st to 99th percentile 16.60 to 50.20 ms), 122 held for other than 2 refreshes; the game's frames went from release to present in 8.8 ms (7.7 to 10.7), on to the display in 19.2 ms (4.5 to 22.4), 28.0 ms in all (13.3 to 30.3) [1347.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1348.47] perf: 30.0 frames a second over 5.0 s (40172 shown in all) [1349.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.04 s on the host's processors (80% of one, 26.73 ms a present), the whole process 23.62 s (118%); the busiest: thread 80 'MainThread' 5.63 s, thread 165 'ActorCalcSub0' 2.25 s, thread 166 'ActorCalcSub1' 2.12 s, thread 128 'SupportWorker Sub1' 0.83 s, thread 129 'SupportWorker Sub2' 0.81 s [1349.41] cpu: in those 20.00 s, 567379 SVCs (28366 a second): 0x1b ArbitrateUnlock 147917, 0x1a ArbitrateLock 114364, 0x34 WaitForAddress 82712, 0x1c WaitProcessWideKeyAtomic 58978, 0x1d SignalProcessWideKey 58977, 0x35 SignalToAddress 49982; 0 calls the dispatch table had no code for (RtAPI.miss) [1349.41] vulkan: 128221010 draws, 0 skipped; 9711 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2425598 reads past queued releases (0 samples counts written on the GPU); 130834754 descriptor sets written, 125607266 reused; 118121570 draws kept the last one's shaders and pipeline (0 checked), 126846962 its targets [1349.41] vulkan: 195 shaders translated (86 ms), 402 pipelines made (28 from the cache, 6330 ms making, 3152 ms waited for), 480 render targets made, 2652 texture uploads (318 MB), 32 of them some blocks alone (5 MB); 1 frames over 50 ms in the last 600, the slowest 81 ms [1349.41] vulkan: 122 ASTC texture levels or regions uploaded as BC7 in 122 encoder dispatches, 5 MB where RGBA8 takes 22 MB [1349.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1775 of 12735 MB (960 ours) [1349.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 204 textures (44 MB), 10739 buffers (6 MB); 1597 of 12735 MB in use as they count it, 0 MB freed for the budget so far [1349.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 34198 through a copy [1349.41] vulkan: 3151565 rendering passes, 0 clear commands, 857510 attachments cleared and 0 left undefined by their load op; 10740979 buffers filled ahead of the passes [1349.41] vulkan: 28052 passes (62%) ended at renderer.c:230 [1349.41] vulkan: 6570 passes (15%) ended at surface.c:186 [1349.41] vulkan: 5561 passes (12%) ended at render.c:242 [1349.41] vulkan: 4314 passes (10%) ended at cmd.c:705 [1349.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1349.41] vulkan: 4 passes (0%) ended at texture.c:572 [1349.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1353.49] perf: 29.9 frames a second over 5.0 s (40322 shown in all) [1358.50] perf: 30.1 frames a second over 5.0 s (40473 shown in all) [1363.50] perf: 30.0 frames a second over 5.0 s (40623 shown in all) [1367.33] vulkan: display: 599 frame intervals of 33.36 ms (deviation 9.52 ms, 1st to 99th percentile 16.59 to 50.21 ms), 192 held for other than 2 refreshes; the game's frames went from release to present in 8.5 ms (7.6 to 10.1), on to the display in 15.8 ms (4.6 to 22.6), 24.2 ms in all (13.4 to 30.4) [1367.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1368.52] perf: 29.9 frames a second over 5.0 s (40773 shown in all) [1369.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.90 s on the host's processors (80% of one, 26.51 ms a present), the whole process 23.26 s (116%); the busiest: thread 80 'MainThread' 5.58 s, thread 165 'ActorCalcSub0' 2.24 s, thread 166 'ActorCalcSub1' 2.09 s, thread 128 'SupportWorker Sub1' 0.81 s, thread 129 'SupportWorker Sub2' 0.78 s [1369.41] cpu: in those 20.00 s, 561940 SVCs (28099 a second): 0x1b ArbitrateUnlock 145484, 0x1a ArbitrateLock 111561, 0x34 WaitForAddress 82540, 0x1c WaitProcessWideKeyAtomic 59312, 0x1d SignalProcessWideKey 59312, 0x35 SignalToAddress 49789; 0 calls the dispatch table had no code for (RtAPI.miss) [1369.41] vulkan: 129596367 draws, 0 skipped; 12511 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2461527 reads past queued releases (0 samples counts written on the GPU); 132304843 descriptor sets written, 126887891 reused; 119405414 draws kept the last one's shaders and pipeline (0 checked), 128202911 its targets [1369.41] vulkan: 199 shaders translated (87 ms), 405 pipelines made (28 from the cache, 6382 ms making, 3189 ms waited for), 480 render targets made, 2663 texture uploads (318 MB), 37 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1369.41] vulkan: 122 ASTC texture levels or regions uploaded as BC7 in 122 encoder dispatches, 5 MB where RGBA8 takes 22 MB [1369.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1775 of 12735 MB (960 ours) [1369.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 200 textures (44 MB), 8354 buffers (4 MB); 1595 of 12735 MB in use as they count it, 0 MB freed for the budget so far [1369.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 34198 through a copy [1369.41] vulkan: 3196476 rendering passes, 0 clear commands, 870025 attachments cleared and 0 left undefined by their load op; 10877224 buffers filled ahead of the passes [1369.41] vulkan: 28040 passes (62%) ended at renderer.c:230 [1369.41] vulkan: 6571 passes (15%) ended at surface.c:186 [1369.41] vulkan: 5437 passes (12%) ended at render.c:242 [1369.41] vulkan: 4259 passes (9%) ended at cmd.c:705 [1369.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1369.41] vulkan: 4 passes (0%) ended at texture.c:572 [1369.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1373.54] perf: 30.1 frames a second over 5.0 s (40924 shown in all) [1378.54] perf: 30.0 frames a second over 5.0 s (41074 shown in all) [1383.55] perf: 29.9 frames a second over 5.0 s (41224 shown in all) [1387.29] vulkan: display: 599 frame intervals of 33.33 ms (deviation 10.10 ms, 1st to 99th percentile 16.59 to 50.22 ms), 217 held for other than 2 refreshes; the game's frames went from release to present in 8.6 ms (7.6 to 10.6), on to the display in 14.4 ms (4.8 to 22.8), 22.9 ms in all (13.6 to 30.6) [1387.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1388.57] perf: 30.1 frames a second over 5.0 s (41375 shown in all) [1389.40] nvn: 41400 presents, 41400 submissions [1389.40] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.53 s on the host's processors (83% of one, 27.55 ms a present), the whole process 23.94 s (120%); the busiest: thread 80 'MainThread' 5.79 s, thread 165 'ActorCalcSub0' 2.25 s, thread 166 'ActorCalcSub1' 2.12 s, thread 128 'SupportWorker Sub1' 0.89 s, thread 129 'SupportWorker Sub2' 0.85 s [1389.40] cpu: in those 20.00 s, 611515 SVCs (30577 a second): 0x1b ArbitrateUnlock 161004, 0x1a ArbitrateLock 126777, 0x34 WaitForAddress 83161, 0x1c WaitProcessWideKeyAtomic 67590, 0x1d SignalProcessWideKey 67590, 0x35 SignalToAddress 50392; 0 calls the dispatch table had no code for (RtAPI.miss) [1389.40] vulkan: 130994106 draws, 0 skipped; 12939 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2497459 reads past queued releases (0 samples counts written on the GPU); 133803998 descriptor sets written, 128184214 reused; 120697917 draws kept the last one's shaders and pipeline (0 checked), 129581228 its targets [1389.40] vulkan: 207 shaders translated (89 ms), 410 pipelines made (28 from the cache, 6460 ms making, 3223 ms waited for), 480 render targets made, 2690 texture uploads (320 MB), 45 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1389.40] vulkan: 122 ASTC texture levels or regions uploaded as BC7 in 122 encoder dispatches, 5 MB where RGBA8 takes 22 MB [1389.40] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1775 of 12735 MB (960 ours) [1389.40] vulkan: caches: 136 render targets (545 MB, 12 parked), 200 textures (44 MB), 17714 buffers (9 MB); 1600 of 12735 MB in use as they count it, 0 MB freed for the budget so far [1389.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 34198 through a copy [1389.41] vulkan: 3248848 rendering passes, 0 clear commands, 882539 attachments cleared and 0 left undefined by their load op; 11023052 buffers filled ahead of the passes [1389.41] vulkan: 28052 passes (54%) ended at renderer.c:230 [1389.41] vulkan: 12721 passes (24%) ended at render.c:242 [1389.41] vulkan: 6536 passes (12%) ended at surface.c:186 [1389.41] vulkan: 4457 passes (9%) ended at cmd.c:705 [1389.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1389.41] vulkan: 6 passes (0%) ended at texture.c:572 [1389.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1393.57] perf: 30.0 frames a second over 5.0 s (41525 shown in all) [1398.57] perf: 30.0 frames a second over 5.0 s (41675 shown in all) [1403.57] perf: 30.0 frames a second over 5.0 s (41825 shown in all) [1407.33] vulkan: display: 599 frame intervals of 33.33 ms (deviation 9.34 ms, 1st to 99th percentile 16.59 to 50.21 ms), 188 held for other than 2 refreshes; the game's frames went from release to present in 8.4 ms (7.6 to 10.3), on to the display in 12.3 ms (4.8 to 23.0), 20.7 ms in all (13.7 to 30.8) [1407.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1408.57] perf: 30.0 frames a second over 5.0 s (41975 shown in all) [1409.40] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.96 s on the host's processors (80% of one, 26.60 ms a present), the whole process 23.15 s (116%); the busiest: thread 80 'MainThread' 5.61 s, thread 165 'ActorCalcSub0' 2.22 s, thread 166 'ActorCalcSub1' 2.09 s, thread 128 'SupportWorker Sub1' 0.84 s, thread 129 'SupportWorker Sub2' 0.81 s [1409.40] cpu: in those 20.00 s, 570989 SVCs (28549 a second): 0x1b ArbitrateUnlock 148189, 0x1a ArbitrateLock 114114, 0x34 WaitForAddress 83445, 0x1d SignalProcessWideKey 60344, 0x1c WaitProcessWideKeyAtomic 60343, 0x35 SignalToAddress 50633; 0 calls the dispatch table had no code for (RtAPI.miss) [1409.40] vulkan: 132423019 draws, 0 skipped; 12939 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2533393 reads past queued releases (0 samples counts written on the GPU); 135324731 descriptor sets written, 129521307 reused; 122032506 draws kept the last one's shaders and pipeline (0 checked), 130990726 its targets [1409.40] vulkan: 207 shaders translated (89 ms), 410 pipelines made (28 from the cache, 6460 ms making, 3223 ms waited for), 480 render targets made, 2693 texture uploads (320 MB), 45 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1409.40] vulkan: 122 ASTC texture levels or regions uploaded as BC7 in 122 encoder dispatches, 5 MB where RGBA8 takes 22 MB [1409.40] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1775 of 12735 MB (960 ours) [1409.40] vulkan: caches: 136 render targets (545 MB, 12 parked), 178 textures (42 MB), 14899 buffers (10 MB); 1599 of 12735 MB in use as they count it, 0 MB freed for the budget so far [1409.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 34198 through a copy [1409.41] vulkan: 3295561 rendering passes, 0 clear commands, 895053 attachments cleared and 0 left undefined by their load op; 11163293 buffers filled ahead of the passes [1409.41] vulkan: 28052 passes (60%) ended at renderer.c:230 [1409.41] vulkan: 7063 passes (15%) ended at render.c:242 [1409.41] vulkan: 6532 passes (14%) ended at surface.c:186 [1409.41] vulkan: 4465 passes (10%) ended at cmd.c:705 [1409.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1409.41] vulkan: 1 passes (0%) ended at texture.c:572 [1409.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1413.59] perf: 29.9 frames a second over 5.0 s (42125 shown in all) [1418.60] perf: 30.1 frames a second over 5.0 s (42276 shown in all) [1423.60] perf: 30.0 frames a second over 5.0 s (42426 shown in all) [1427.29] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.16 ms, 1st to 99th percentile 16.61 to 50.14 ms), 82 held for other than 2 refreshes; the game's frames went from release to present in 13.0 ms (7.8 to 17.9), on to the display in 15.0 ms (5.1 to 22.8), 28.0 ms in all (13.9 to 30.9) [1427.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1428.60] perf: 30.0 frames a second over 5.0 s (42576 shown in all) [1429.41] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 18.01 s on the host's processors (90% of one, 30.02 ms a present), the whole process 29.38 s (147%); the busiest: thread 80 'MainThread' 6.54 s, thread 165 'ActorCalcSub0' 2.48 s, thread 166 'ActorCalcSub1' 2.33 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.79 s [1429.41] cpu: in those 20.01 s, 512396 SVCs (25609 a second): 0x1b ArbitrateUnlock 128560, 0x1a ArbitrateLock 96438, 0x34 WaitForAddress 82267, 0x1c WaitProcessWideKeyAtomic 50762, 0x1d SignalProcessWideKey 50759, 0x35 SignalToAddress 49507; 0 calls the dispatch table had no code for (RtAPI.miss) [1429.41] vulkan: 134890366 draws, 0 skipped; 12939 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2569865 reads past queued releases (0 samples counts written on the GPU); 137886426 descriptor sets written, 131894306 reused; 124324809 draws kept the last one's shaders and pipeline (0 checked), 133437719 its targets [1429.41] vulkan: 207 shaders translated (89 ms), 410 pipelines made (28 from the cache, 6460 ms making, 3223 ms waited for), 480 render targets made, 2941 texture uploads (356 MB), 45 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [1429.41] vulkan: 122 ASTC texture levels or regions uploaded as BC7 in 122 encoder dispatches, 5 MB where RGBA8 takes 22 MB [1429.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1812 of 12735 MB (960 ours) [1429.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 412 textures (80 MB), 11337 buffers (5 MB); 1669 of 12735 MB in use as they count it, 0 MB freed for the budget so far [1429.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 35056 through a copy [1429.41] vulkan: 3344520 rendering passes, 0 clear commands, 907844 attachments cleared and 0 left undefined by their load op; 11385685 buffers filled ahead of the passes [1429.41] vulkan: 29202 passes (60%) ended at renderer.c:230 [1429.41] vulkan: 7549 passes (15%) ended at cmd.c:705 [1429.41] vulkan: 7336 passes (15%) ended at surface.c:186 [1429.41] vulkan: 4191 passes (9%) ended at render.c:242 [1429.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1429.41] vulkan: 81 passes (0%) ended at texture.c:572 [1429.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1433.62] perf: 29.9 frames a second over 5.0 s (42726 shown in all) [1435.52] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1438.02] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1438.64] perf: 30.1 frames a second over 5.0 s (42877 shown in all) [1443.64] perf: 30.0 frames a second over 5.0 s (43027 shown in all) [1447.26] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.29 ms, 1st to 99th percentile 16.61 to 33.61 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 14.9 ms (12.3 to 27.3), on to the display in 16.7 ms (12.6 to 20.1), 31.7 ms in all (30.7 to 80.9) [1447.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1448.65] perf: 29.9 frames a second over 5.0 s (43177 shown in all) [1449.40] nvn: 43200 presents, 43200 submissions [1449.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.29 s on the host's processors (91% of one, 30.48 ms a present), the whole process 30.16 s (151%); the busiest: thread 80 'MainThread' 6.31 s, thread 165 'ActorCalcSub0' 2.52 s, thread 166 'ActorCalcSub1' 2.37 s, thread 128 'SupportWorker Sub1' 1.03 s, thread 129 'SupportWorker Sub2' 0.72 s [1449.41] cpu: in those 20.00 s, 500075 SVCs (25009 a second): 0x1b ArbitrateUnlock 125159, 0x1a ArbitrateLock 93412, 0x34 WaitForAddress 82669, 0x35 SignalToAddress 49846, 0x1d SignalProcessWideKey 45375, 0x1c WaitProcessWideKeyAtomic 45374; 0 calls the dispatch table had no code for (RtAPI.miss) [1449.41] vulkan: 137440391 draws, 0 skipped; 12939 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2606507 reads past queued releases (0 samples counts written on the GPU); 140533632 descriptor sets written, 134347150 reused; 126675581 draws kept the last one's shaders and pipeline (0 checked), 135967630 its targets [1449.41] vulkan: 207 shaders translated (89 ms), 410 pipelines made (28 from the cache, 6460 ms making, 3223 ms waited for), 499 render targets made, 3120 texture uploads (362 MB), 45 of them some blocks alone (6 MB); 2 frames over 50 ms in the last 600, the slowest 81 ms [1449.41] vulkan: 196 ASTC texture levels or regions uploaded as BC7 in 196 encoder dispatches, 7 MB where RGBA8 takes 29 MB [1449.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1812 of 12735 MB (960 ours) [1449.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 540 textures (85 MB), 14218 buffers (5 MB); 1663 of 12735 MB in use as they count it, 0 MB freed for the budget so far [1449.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 36349 through a copy [1449.41] vulkan: 3395027 rendering passes, 0 clear commands, 921269 attachments cleared and 0 left undefined by their load op; 11615329 buffers filled ahead of the passes [1449.41] vulkan: 29560 passes (59%) ended at renderer.c:230 [1449.41] vulkan: 8036 passes (16%) ended at surface.c:186 [1449.41] vulkan: 7820 passes (15%) ended at cmd.c:705 [1449.41] vulkan: 4358 passes (9%) ended at render.c:242 [1449.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1449.41] vulkan: 130 passes (0%) ended at texture.c:572 [1449.41] vulkan: 3 passes (0%) ended at surface.c:729 [1449.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1453.65] perf: 30.0 frames a second over 5.0 s (43327 shown in all) [1458.65] perf: 30.0 frames a second over 5.0 s (43477 shown in all) [1463.67] perf: 30.1 frames a second over 5.0 s (43628 shown in all) [1467.23] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 13.4 ms (12.3 to 15.3), on to the display in 17.6 ms (15.7 to 18.7), 31.0 ms in all (30.8 to 31.2) [1467.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1468.69] perf: 29.9 frames a second over 5.0 s (43778 shown in all) [1469.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.83 s on the host's processors (89% of one, 29.71 ms a present), the whole process 29.04 s (145%); the busiest: thread 80 'MainThread' 6.14 s, thread 165 'ActorCalcSub0' 2.48 s, thread 166 'ActorCalcSub1' 2.35 s, thread 128 'SupportWorker Sub1' 1.07 s, thread 111 'ASysParalellExecutorMain' 0.67 s [1469.41] cpu: in those 20.00 s, 436647 SVCs (21830 a second): 0x1b ArbitrateUnlock 100299, 0x34 WaitForAddress 82259, 0x1a ArbitrateLock 68777, 0x35 SignalToAddress 49387, 0x1c WaitProcessWideKeyAtomic 40886, 0x1d SignalProcessWideKey 40885; 0 calls the dispatch table had no code for (RtAPI.miss) [1469.41] vulkan: 139818025 draws, 0 skipped; 12939 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2642433 reads past queued releases (0 samples counts written on the GPU); 142998482 descriptor sets written, 136637568 reused; 128859199 draws kept the last one's shaders and pipeline (0 checked), 138325845 its targets [1469.41] vulkan: 207 shaders translated (89 ms), 410 pipelines made (28 from the cache, 6460 ms making, 3223 ms waited for), 499 render targets made, 3135 texture uploads (363 MB), 45 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1469.41] vulkan: 196 ASTC texture levels or regions uploaded as BC7 in 196 encoder dispatches, 7 MB where RGBA8 takes 29 MB [1469.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1812 of 12735 MB (960 ours) [1469.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 387 textures (68 MB), 11364 buffers (3 MB); 1643 of 12735 MB in use as they count it, 0 MB freed for the budget so far [1469.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 37549 through a copy [1469.41] vulkan: 3443433 rendering passes, 0 clear commands, 934383 attachments cleared and 0 left undefined by their load op; 11819156 buffers filled ahead of the passes [1469.41] vulkan: 28652 passes (59%) ended at renderer.c:230 [1469.41] vulkan: 7678 passes (16%) ended at surface.c:186 [1469.41] vulkan: 7293 passes (15%) ended at cmd.c:705 [1469.41] vulkan: 4179 passes (9%) ended at render.c:242 [1469.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1469.41] vulkan: 4 passes (0%) ended at texture.c:572 [1469.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1473.69] perf: 30.0 frames a second over 5.0 s (43928 shown in all) [1478.70] perf: 30.1 frames a second over 5.0 s (44079 shown in all) [1483.70] perf: 30.0 frames a second over 5.0 s (44229 shown in all) [1487.19] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 13.4 ms (12.4 to 15.9), on to the display in 17.7 ms (15.4 to 18.9), 31.2 ms in all (31.0 to 31.4) [1487.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1488.72] perf: 29.9 frames a second over 5.0 s (44379 shown in all) [1489.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.84 s on the host's processors (89% of one, 29.74 ms a present), the whole process 29.03 s (145%); the busiest: thread 80 'MainThread' 6.13 s, thread 165 'ActorCalcSub0' 2.46 s, thread 166 'ActorCalcSub1' 2.33 s, thread 128 'SupportWorker Sub1' 1.06 s, thread 111 'ASysParalellExecutorMain' 0.68 s [1489.41] cpu: in those 20.00 s, 434556 SVCs (21730 a second): 0x1b ArbitrateUnlock 98634, 0x34 WaitForAddress 82465, 0x1a ArbitrateLock 67125, 0x35 SignalToAddress 49568, 0x1c WaitProcessWideKeyAtomic 41152, 0x1d SignalProcessWideKey 41152; 0 calls the dispatch table had no code for (RtAPI.miss) [1489.41] vulkan: 142197067 draws, 0 skipped; 12939 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2678371 reads past queued releases (0 samples counts written on the GPU); 145462838 descriptor sets written, 138931296 reused; 131043921 draws kept the last one's shaders and pipeline (0 checked), 140685482 its targets [1489.41] vulkan: 207 shaders translated (89 ms), 410 pipelines made (28 from the cache, 6460 ms making, 3223 ms waited for), 499 render targets made, 3136 texture uploads (363 MB), 45 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1489.41] vulkan: 196 ASTC texture levels or regions uploaded as BC7 in 196 encoder dispatches, 7 MB where RGBA8 takes 29 MB [1489.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1812 of 12735 MB (960 ours) [1489.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 387 textures (68 MB), 11544 buffers (3 MB); 1642 of 12735 MB in use as they count it, 0 MB freed for the budget so far [1489.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38749 through a copy [1489.41] vulkan: 3491853 rendering passes, 0 clear commands, 947498 attachments cleared and 0 left undefined by their load op; 12020216 buffers filled ahead of the passes [1489.41] vulkan: 28640 passes (59%) ended at renderer.c:230 [1489.41] vulkan: 7688 passes (16%) ended at surface.c:186 [1489.41] vulkan: 7305 passes (15%) ended at cmd.c:705 [1489.41] vulkan: 4186 passes (9%) ended at render.c:242 [1489.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1489.41] vulkan: 1 passes (0%) ended at texture.c:572 [1489.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1493.72] perf: 30.0 frames a second over 5.0 s (44529 shown in all) [1498.74] perf: 30.1 frames a second over 5.0 s (44680 shown in all) [1503.75] perf: 29.9 frames a second over 5.0 s (44830 shown in all) [1507.16] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 13.5 ms (12.2 to 16.0), on to the display in 17.8 ms (15.4 to 19.2), 31.3 ms in all (31.1 to 31.5) [1507.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1508.77] perf: 30.1 frames a second over 5.0 s (44981 shown in all) [1509.40] nvn: 45000 presents, 45000 submissions [1509.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.29 s on the host's processors (91% of one, 30.48 ms a present), the whole process 29.73 s (149%); the busiest: thread 80 'MainThread' 6.24 s, thread 165 'ActorCalcSub0' 2.49 s, thread 166 'ActorCalcSub1' 2.37 s, thread 128 'SupportWorker Sub1' 1.08 s, thread 111 'ASysParalellExecutorMain' 0.68 s [1509.41] cpu: in those 20.00 s, 440074 SVCs (21999 a second): 0x1b ArbitrateUnlock 100786, 0x34 WaitForAddress 82337, 0x1a ArbitrateLock 69203, 0x35 SignalToAddress 49462, 0x1c WaitProcessWideKeyAtomic 41833, 0x1d SignalProcessWideKey 41833; 0 calls the dispatch table had no code for (RtAPI.miss) [1509.41] vulkan: 144579047 draws, 0 skipped; 12939 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2714307 reads past queued releases (0 samples counts written on the GPU); 147937725 descriptor sets written, 141220369 reused; 133231537 draws kept the last one's shaders and pipeline (0 checked), 143048048 its targets [1509.41] vulkan: 207 shaders translated (89 ms), 410 pipelines made (28 from the cache, 6460 ms making, 3223 ms waited for), 499 render targets made, 3136 texture uploads (363 MB), 45 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [1509.41] vulkan: 196 ASTC texture levels or regions uploaded as BC7 in 196 encoder dispatches, 7 MB where RGBA8 takes 29 MB [1509.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1812 of 12735 MB (960 ours) [1509.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 381 textures (68 MB), 10938 buffers (3 MB); 1642 of 12735 MB in use as they count it, 0 MB freed for the budget so far [1509.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 39949 through a copy [1509.41] vulkan: 3540378 rendering passes, 0 clear commands, 960612 attachments cleared and 0 left undefined by their load op; 12218332 buffers filled ahead of the passes [1509.41] vulkan: 28652 passes (59%) ended at renderer.c:230 [1509.41] vulkan: 7671 passes (16%) ended at surface.c:186 [1509.41] vulkan: 7426 passes (15%) ended at cmd.c:705 [1509.41] vulkan: 4176 passes (9%) ended at render.c:242 [1509.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1509.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1513.77] perf: 30.0 frames a second over 5.0 s (45131 shown in all) [1518.79] perf: 29.9 frames a second over 5.0 s (45281 shown in all) [1523.80] perf: 30.1 frames a second over 5.0 s (45432 shown in all) [1527.20] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.06 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 14.0 ms (12.5 to 20.2), on to the display in 17.5 ms (11.8 to 19.0), 31.5 ms in all (31.3 to 31.7) [1527.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1528.82] perf: 29.9 frames a second over 5.0 s (45582 shown in all) [1529.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.90 s on the host's processors (90% of one, 29.83 ms a present), the whole process 29.38 s (147%); the busiest: thread 80 'MainThread' 6.14 s, thread 165 'ActorCalcSub0' 2.39 s, thread 166 'ActorCalcSub1' 2.27 s, thread 128 'SupportWorker Sub1' 1.10 s, thread 111 'ASysParalellExecutorMain' 0.68 s [1529.41] cpu: in those 20.00 s, 432005 SVCs (21605 a second): 0x1b ArbitrateUnlock 97934, 0x34 WaitForAddress 82267, 0x1a ArbitrateLock 66603, 0x35 SignalToAddress 49389, 0x1c WaitProcessWideKeyAtomic 40800, 0x1d SignalProcessWideKey 40800; 0 calls the dispatch table had no code for (RtAPI.miss) [1529.41] vulkan: 146960861 draws, 0 skipped; 12939 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2750258 reads past queued releases (0 samples counts written on the GPU); 150409723 descriptor sets written, 143511999 reused; 135418645 draws kept the last one's shaders and pipeline (0 checked), 145410442 its targets [1529.41] vulkan: 207 shaders translated (89 ms), 410 pipelines made (28 from the cache, 6460 ms making, 3223 ms waited for), 499 render targets made, 3154 texture uploads (363 MB), 45 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [1529.41] vulkan: 196 ASTC texture levels or regions uploaded as BC7 in 196 encoder dispatches, 7 MB where RGBA8 takes 29 MB [1529.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1812 of 12743 MB (960 ours) [1529.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 396 textures (68 MB), 11533 buffers (3 MB); 1643 of 12743 MB in use as they count it, 0 MB freed for the budget so far [1529.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 41149 through a copy [1529.41] vulkan: 3588948 rendering passes, 0 clear commands, 973726 attachments cleared and 0 left undefined by their load op; 12415426 buffers filled ahead of the passes [1529.41] vulkan: 28652 passes (59%) ended at renderer.c:230 [1529.41] vulkan: 7687 passes (16%) ended at surface.c:186 [1529.41] vulkan: 7443 passes (15%) ended at cmd.c:705 [1529.41] vulkan: 4182 passes (9%) ended at render.c:242 [1529.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1529.41] vulkan: 6 passes (0%) ended at texture.c:572 [1529.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1533.82] perf: 30.0 frames a second over 5.0 s (45732 shown in all) [1538.84] perf: 30.1 frames a second over 5.0 s (45883 shown in all) [1543.84] perf: 30.0 frames a second over 5.0 s (46033 shown in all) [1547.16] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 13.4 ms (12.4 to 15.7), on to the display in 18.2 ms (16.0 to 19.3), 31.6 ms in all (31.4 to 31.9) [1547.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1548.84] perf: 30.0 frames a second over 5.0 s (46183 shown in all) [1549.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.59 s on the host's processors (88% of one, 29.32 ms a present), the whole process 28.83 s (144%); the busiest: thread 80 'MainThread' 6.01 s, thread 165 'ActorCalcSub0' 2.36 s, thread 166 'ActorCalcSub1' 2.25 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 111 'ASysParalellExecutorMain' 0.69 s [1549.41] cpu: in those 20.00 s, 436556 SVCs (21827 a second): 0x1b ArbitrateUnlock 99353, 0x34 WaitForAddress 82483, 0x1a ArbitrateLock 67899, 0x35 SignalToAddress 49608, 0x1d SignalProcessWideKey 41584, 0x1c WaitProcessWideKeyAtomic 41582; 0 calls the dispatch table had no code for (RtAPI.miss) [1549.41] vulkan: 149337509 draws, 0 skipped; 12939 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2786205 reads past queued releases (0 samples counts written on the GPU); 152874024 descriptor sets written, 145800994 reused; 137601868 draws kept the last one's shaders and pipeline (0 checked), 147767684 its targets [1549.41] vulkan: 207 shaders translated (89 ms), 410 pipelines made (28 from the cache, 6460 ms making, 3223 ms waited for), 499 render targets made, 3158 texture uploads (363 MB), 45 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1549.41] vulkan: 196 ASTC texture levels or regions uploaded as BC7 in 196 encoder dispatches, 7 MB where RGBA8 takes 29 MB [1549.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1812 of 12747 MB (960 ours) [1549.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 387 textures (68 MB), 11080 buffers (3 MB); 1642 of 12747 MB in use as they count it, 0 MB freed for the budget so far [1549.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 42349 through a copy [1549.41] vulkan: 3637316 rendering passes, 0 clear commands, 986841 attachments cleared and 0 left undefined by their load op; 12608635 buffers filled ahead of the passes [1549.41] vulkan: 28640 passes (59%) ended at renderer.c:230 [1549.41] vulkan: 7690 passes (16%) ended at surface.c:186 [1549.41] vulkan: 7262 passes (15%) ended at cmd.c:705 [1549.41] vulkan: 4174 passes (9%) ended at render.c:242 [1549.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1549.41] vulkan: 2 passes (0%) ended at texture.c:572 [1549.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1553.84] perf: 30.0 frames a second over 5.0 s (46333 shown in all) [1558.84] perf: 30.0 frames a second over 5.0 s (46483 shown in all) [1563.84] perf: 30.0 frames a second over 5.0 s (46633 shown in all) [1567.13] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 13.3 ms (12.2 to 15.4), on to the display in 18.5 ms (16.6 to 19.7), 31.8 ms in all (31.6 to 32.0) [1567.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1568.84] perf: 30.0 frames a second over 5.0 s (46783 shown in all) [1569.40] nvn: 46800 presents, 46800 submissions [1569.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.48 s on the host's processors (87% of one, 29.14 ms a present), the whole process 28.60 s (143%); the busiest: thread 80 'MainThread' 5.95 s, thread 165 'ActorCalcSub0' 2.38 s, thread 166 'ActorCalcSub1' 2.27 s, thread 128 'SupportWorker Sub1' 1.05 s, thread 111 'ASysParalellExecutorMain' 0.68 s [1569.41] cpu: in those 20.00 s, 421842 SVCs (21093 a second): 0x1b ArbitrateUnlock 93718, 0x34 WaitForAddress 82513, 0x1a ArbitrateLock 62453, 0x35 SignalToAddress 49641, 0x1c WaitProcessWideKeyAtomic 39703, 0x1d SignalProcessWideKey 39702; 0 calls the dispatch table had no code for (RtAPI.miss) [1569.41] vulkan: 151713097 draws, 0 skipped; 12939 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2822161 reads past queued releases (0 samples counts written on the GPU); 155331166 descriptor sets written, 148095028 reused; 139784488 draws kept the last one's shaders and pipeline (0 checked), 150123857 its targets [1569.41] vulkan: 207 shaders translated (89 ms), 410 pipelines made (28 from the cache, 6460 ms making, 3223 ms waited for), 499 render targets made, 3161 texture uploads (364 MB), 45 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1569.41] vulkan: 196 ASTC texture levels or regions uploaded as BC7 in 196 encoder dispatches, 7 MB where RGBA8 takes 29 MB [1569.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1812 of 12747 MB (960 ours) [1569.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 378 textures (68 MB), 11132 buffers (3 MB); 1642 of 12747 MB in use as they count it, 0 MB freed for the budget so far [1569.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 43549 through a copy [1569.41] vulkan: 3685673 rendering passes, 0 clear commands, 999955 attachments cleared and 0 left undefined by their load op; 12801014 buffers filled ahead of the passes [1569.41] vulkan: 28652 passes (59%) ended at renderer.c:230 [1569.41] vulkan: 7699 passes (16%) ended at surface.c:186 [1569.41] vulkan: 7217 passes (15%) ended at cmd.c:705 [1569.41] vulkan: 4188 passes (9%) ended at render.c:242 [1569.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1569.41] vulkan: 1 passes (0%) ended at texture.c:572 [1569.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1573.85] perf: 29.9 frames a second over 5.0 s (46933 shown in all) [1578.85] perf: 30.0 frames a second over 5.0 s (47083 shown in all) [1583.87] perf: 30.1 frames a second over 5.0 s (47234 shown in all) [1587.10] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.05 to 33.62 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 13.7 ms (12.2 to 20.1), on to the display in 18.3 ms (11.9 to 19.9), 32.0 ms in all (31.8 to 32.2) [1587.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1588.89] perf: 29.9 frames a second over 5.0 s (47384 shown in all) [1589.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.21 s on the host's processors (91% of one, 30.36 ms a present), the whole process 29.63 s (148%); the busiest: thread 80 'MainThread' 6.28 s, thread 165 'ActorCalcSub0' 2.47 s, thread 166 'ActorCalcSub1' 2.36 s, thread 128 'SupportWorker Sub1' 1.11 s, thread 111 'ASysParalellExecutorMain' 0.70 s [1589.41] cpu: in those 20.00 s, 424675 SVCs (21233 a second): 0x1b ArbitrateUnlock 94380, 0x34 WaitForAddress 82559, 0x1a ArbitrateLock 62991, 0x35 SignalToAddress 49668, 0x1d SignalProcessWideKey 40346, 0x1c WaitProcessWideKeyAtomic 40345; 0 calls the dispatch table had no code for (RtAPI.miss) [1589.41] vulkan: 154088535 draws, 0 skipped; 12939 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2858109 reads past queued releases (0 samples counts written on the GPU); 157792103 descriptor sets written, 150384967 reused; 141966958 draws kept the last one's shaders and pipeline (0 checked), 152479881 its targets [1589.41] vulkan: 207 shaders translated (89 ms), 410 pipelines made (28 from the cache, 6460 ms making, 3223 ms waited for), 499 render targets made, 3161 texture uploads (364 MB), 45 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [1589.41] vulkan: 196 ASTC texture levels or regions uploaded as BC7 in 196 encoder dispatches, 7 MB where RGBA8 takes 29 MB [1589.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1812 of 12747 MB (960 ours) [1589.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 363 textures (67 MB), 10624 buffers (3 MB); 1641 of 12747 MB in use as they count it, 0 MB freed for the budget so far [1589.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 44749 through a copy [1589.41] vulkan: 3734194 rendering passes, 0 clear commands, 1013069 attachments cleared and 0 left undefined by their load op; 12986414 buffers filled ahead of the passes [1589.41] vulkan: 28652 passes (59%) ended at renderer.c:230 [1589.41] vulkan: 7677 passes (16%) ended at surface.c:186 [1589.41] vulkan: 7408 passes (15%) ended at cmd.c:705 [1589.41] vulkan: 4184 passes (9%) ended at render.c:242 [1589.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1589.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1593.90] perf: 30.1 frames a second over 5.0 s (47535 shown in all) [1598.92] perf: 29.9 frames a second over 5.0 s (47685 shown in all) [1603.92] perf: 30.0 frames a second over 5.0 s (47835 shown in all) [1607.06] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 13.3 ms (12.2 to 15.5), on to the display in 18.9 ms (16.6 to 20.0), 32.2 ms in all (31.9 to 32.3) [1607.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1608.92] perf: 30.0 frames a second over 5.0 s (47985 shown in all) [1609.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.62 s on the host's processors (88% of one, 29.37 ms a present), the whole process 28.71 s (144%); the busiest: thread 80 'MainThread' 6.07 s, thread 165 'ActorCalcSub0' 2.39 s, thread 166 'ActorCalcSub1' 2.28 s, thread 128 'SupportWorker Sub1' 1.09 s, thread 111 'ASysParalellExecutorMain' 0.67 s [1609.41] cpu: in those 20.00 s, 424333 SVCs (21215 a second): 0x1b ArbitrateUnlock 94783, 0x34 WaitForAddress 82511, 0x1a ArbitrateLock 63281, 0x35 SignalToAddress 49625, 0x1c WaitProcessWideKeyAtomic 39960, 0x1d SignalProcessWideKey 39958; 0 calls the dispatch table had no code for (RtAPI.miss) [1609.41] vulkan: 156463535 draws, 0 skipped; 12939 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2894054 reads past queued releases (0 samples counts written on the GPU); 160250600 descriptor sets written, 152676470 reused; 144148996 draws kept the last one's shaders and pipeline (0 checked), 154835462 its targets [1609.41] vulkan: 207 shaders translated (89 ms), 410 pipelines made (28 from the cache, 6460 ms making, 3223 ms waited for), 499 render targets made, 3177 texture uploads (364 MB), 45 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1609.41] vulkan: 196 ASTC texture levels or regions uploaded as BC7 in 196 encoder dispatches, 7 MB where RGBA8 takes 29 MB [1609.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1812 of 12747 MB (960 ours) [1609.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 372 textures (67 MB), 10696 buffers (3 MB); 1642 of 12747 MB in use as they count it, 0 MB freed for the budget so far [1609.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 45949 through a copy [1609.41] vulkan: 3782549 rendering passes, 0 clear commands, 1026183 attachments cleared and 0 left undefined by their load op; 13175986 buffers filled ahead of the passes [1609.41] vulkan: 28652 passes (59%) ended at renderer.c:230 [1609.41] vulkan: 7700 passes (16%) ended at surface.c:186 [1609.41] vulkan: 7202 passes (15%) ended at cmd.c:705 [1609.41] vulkan: 4195 passes (9%) ended at render.c:242 [1609.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1609.41] vulkan: 6 passes (0%) ended at texture.c:572 [1609.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1613.94] perf: 30.1 frames a second over 5.0 s (48136 shown in all) [1618.94] perf: 30.0 frames a second over 5.0 s (48286 shown in all) [1623.95] perf: 29.9 frames a second over 5.0 s (48436 shown in all) [1627.03] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.05 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 13.1 ms (12.2 to 15.6), on to the display in 19.1 ms (16.6 to 20.2), 32.3 ms in all (32.1 to 32.5) [1627.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1628.97] perf: 30.1 frames a second over 5.0 s (48587 shown in all) [1629.40] nvn: 48600 presents, 48600 submissions [1629.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.74 s on the host's processors (89% of one, 29.56 ms a present), the whole process 28.76 s (144%); the busiest: thread 80 'MainThread' 6.09 s, thread 165 'ActorCalcSub0' 2.42 s, thread 166 'ActorCalcSub1' 2.29 s, thread 128 'SupportWorker Sub1' 1.07 s, thread 111 'ASysParalellExecutorMain' 0.68 s [1629.41] cpu: in those 20.00 s, 436772 SVCs (21839 a second): 0x1b ArbitrateUnlock 98132, 0x34 WaitForAddress 82788, 0x1a ArbitrateLock 66404, 0x35 SignalToAddress 49835, 0x0b SleepThread 41411, 0x1c WaitProcessWideKeyAtomic 41190; 0 calls the dispatch table had no code for (RtAPI.miss) [1629.41] vulkan: 158838553 draws, 0 skipped; 12939 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2929984 reads past queued releases (0 samples counts written on the GPU); 162709559 descriptor sets written, 154967547 reused; 146331113 draws kept the last one's shaders and pipeline (0 checked), 157191075 its targets [1629.41] vulkan: 207 shaders translated (89 ms), 410 pipelines made (28 from the cache, 6460 ms making, 3223 ms waited for), 499 render targets made, 3177 texture uploads (364 MB), 45 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1629.41] vulkan: 196 ASTC texture levels or regions uploaded as BC7 in 196 encoder dispatches, 7 MB where RGBA8 takes 29 MB [1629.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1812 of 12748 MB (960 ours) [1629.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 369 textures (67 MB), 10628 buffers (3 MB); 1642 of 12748 MB in use as they count it, 0 MB freed for the budget so far [1629.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 47149 through a copy [1629.41] vulkan: 3830901 rendering passes, 0 clear commands, 1039298 attachments cleared and 0 left undefined by their load op; 13357278 buffers filled ahead of the passes [1629.41] vulkan: 28640 passes (59%) ended at renderer.c:230 [1629.41] vulkan: 7692 passes (16%) ended at surface.c:186 [1629.41] vulkan: 7229 passes (15%) ended at cmd.c:705 [1629.41] vulkan: 4191 passes (9%) ended at render.c:242 [1629.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1629.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1633.97] perf: 30.0 frames a second over 5.0 s (48737 shown in all) [1638.99] perf: 29.9 frames a second over 5.0 s (48887 shown in all) [1644.00] perf: 30.1 frames a second over 5.0 s (49038 shown in all) [1647.00] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.05 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 13.4 ms (12.4 to 15.6), on to the display in 19.0 ms (16.9 to 20.2), 32.4 ms in all (32.3 to 32.6) [1647.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1649.00] perf: 30.0 frames a second over 5.0 s (49188 shown in all) [1649.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.05 s on the host's processors (90% of one, 30.09 ms a present), the whole process 29.29 s (146%); the busiest: thread 80 'MainThread' 6.21 s, thread 165 'ActorCalcSub0' 2.52 s, thread 166 'ActorCalcSub1' 2.41 s, thread 128 'SupportWorker Sub1' 1.05 s, thread 111 'ASysParalellExecutorMain' 0.67 s [1649.41] cpu: in those 20.00 s, 426994 SVCs (21350 a second): 0x1b ArbitrateUnlock 96185, 0x34 WaitForAddress 82326, 0x1a ArbitrateLock 64666, 0x35 SignalToAddress 49454, 0x1c WaitProcessWideKeyAtomic 40169, 0x1d SignalProcessWideKey 40169; 0 calls the dispatch table had no code for (RtAPI.miss) [1649.41] vulkan: 161214745 draws, 0 skipped; 12939 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 2965930 reads past queued releases (0 samples counts written on the GPU); 165170374 descriptor sets written, 157259116 reused; 148513808 draws kept the last one's shaders and pipeline (0 checked), 159547845 its targets [1649.41] vulkan: 207 shaders translated (89 ms), 410 pipelines made (28 from the cache, 6460 ms making, 3223 ms waited for), 499 render targets made, 3198 texture uploads (365 MB), 45 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1649.41] vulkan: 196 ASTC texture levels or regions uploaded as BC7 in 196 encoder dispatches, 7 MB where RGBA8 takes 29 MB [1649.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1812 of 12748 MB (960 ours) [1649.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 390 textures (68 MB), 10262 buffers (3 MB); 1642 of 12748 MB in use as they count it, 0 MB freed for the budget so far [1649.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 48349 through a copy [1649.41] vulkan: 3879313 rendering passes, 0 clear commands, 1052412 attachments cleared and 0 left undefined by their load op; 13550225 buffers filled ahead of the passes [1649.41] vulkan: 28652 passes (59%) ended at renderer.c:230 [1649.41] vulkan: 7695 passes (16%) ended at surface.c:186 [1649.41] vulkan: 7264 passes (15%) ended at cmd.c:705 [1649.41] vulkan: 4193 passes (9%) ended at render.c:242 [1649.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1649.41] vulkan: 8 passes (0%) ended at texture.c:572 [1649.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1654.00] perf: 30.0 frames a second over 5.0 s (49338 shown in all) [1659.00] perf: 30.0 frames a second over 5.0 s (49488 shown in all) [1664.02] perf: 29.9 frames a second over 5.0 s (49638 shown in all) [1666.96] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.93 ms, 1st to 99th percentile 33.04 to 33.63 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 13.3 ms (12.1 to 15.5), on to the display in 19.2 ms (16.9 to 20.5), 32.5 ms in all (32.4 to 32.8) [1666.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1669.02] perf: 30.0 frames a second over 5.0 s (49788 shown in all) [1669.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.79 s on the host's processors (89% of one, 29.65 ms a present), the whole process 28.90 s (144%); the busiest: thread 80 'MainThread' 6.11 s, thread 165 'ActorCalcSub0' 2.45 s, thread 166 'ActorCalcSub1' 2.34 s, thread 128 'SupportWorker Sub1' 1.06 s, thread 111 'ASysParalellExecutorMain' 0.67 s [1669.41] cpu: in those 20.00 s, 429698 SVCs (21483 a second): 0x1b ArbitrateUnlock 96761, 0x34 WaitForAddress 82304, 0x1a ArbitrateLock 65263, 0x35 SignalToAddress 49419, 0x1c WaitProcessWideKeyAtomic 40596, 0x1d SignalProcessWideKey 40596; 0 calls the dispatch table had no code for (RtAPI.miss) [1669.41] vulkan: 163589713 draws, 0 skipped; 12939 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 3001869 reads past queued releases (0 samples counts written on the GPU); 167628424 descriptor sets written, 159551002 reused; 150695869 draws kept the last one's shaders and pipeline (0 checked), 161903391 its targets [1669.41] vulkan: 207 shaders translated (89 ms), 410 pipelines made (28 from the cache, 6460 ms making, 3223 ms waited for), 499 render targets made, 3222 texture uploads (366 MB), 45 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1669.41] vulkan: 196 ASTC texture levels or regions uploaded as BC7 in 196 encoder dispatches, 7 MB where RGBA8 takes 29 MB [1669.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1812 of 12748 MB (960 ours) [1669.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 386 textures (68 MB), 10913 buffers (3 MB); 1642 of 12748 MB in use as they count it, 0 MB freed for the budget so far [1669.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 49549 through a copy [1669.41] vulkan: 3927648 rendering passes, 0 clear commands, 1065526 attachments cleared and 0 left undefined by their load op; 13735910 buffers filled ahead of the passes [1669.41] vulkan: 28652 passes (59%) ended at renderer.c:230 [1669.41] vulkan: 7679 passes (16%) ended at surface.c:186 [1669.41] vulkan: 7207 passes (15%) ended at cmd.c:705 [1669.41] vulkan: 4189 passes (9%) ended at render.c:242 [1669.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1669.41] vulkan: 8 passes (0%) ended at texture.c:572 [1669.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1674.02] perf: 30.0 frames a second over 5.0 s (49938 shown in all) [1679.04] perf: 30.1 frames a second over 5.0 s (50089 shown in all) [1684.05] perf: 29.9 frames a second over 5.0 s (50239 shown in all) [1686.93] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.15 ms, 1st to 99th percentile 33.03 to 33.63 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 13.3 ms (12.2 to 15.2), on to the display in 19.3 ms (16.9 to 20.6), 32.6 ms in all (32.5 to 33.0) [1686.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1689.05] perf: 30.0 frames a second over 5.0 s (50389 shown in all) [1689.40] nvn: 50400 presents, 50400 submissions [1689.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.82 s on the host's processors (89% of one, 29.71 ms a present), the whole process 28.97 s (145%); the busiest: thread 80 'MainThread' 6.10 s, thread 165 'ActorCalcSub0' 2.47 s, thread 166 'ActorCalcSub1' 2.36 s, thread 128 'SupportWorker Sub1' 1.07 s, thread 111 'ASysParalellExecutorMain' 0.68 s [1689.41] cpu: in those 20.00 s, 431700 SVCs (21585 a second): 0x1b ArbitrateUnlock 97544, 0x34 WaitForAddress 82637, 0x1a ArbitrateLock 66108, 0x35 SignalToAddress 49777, 0x1c WaitProcessWideKeyAtomic 40197, 0x1d SignalProcessWideKey 40197; 0 calls the dispatch table had no code for (RtAPI.miss) [1689.41] vulkan: 165964693 draws, 0 skipped; 12939 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 3037810 reads past queued releases (0 samples counts written on the GPU); 170088147 descriptor sets written, 161841239 reused; 152877982 draws kept the last one's shaders and pipeline (0 checked), 164258966 its targets [1689.41] vulkan: 207 shaders translated (89 ms), 410 pipelines made (28 from the cache, 6460 ms making, 3223 ms waited for), 499 render targets made, 3223 texture uploads (366 MB), 45 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1689.41] vulkan: 196 ASTC texture levels or regions uploaded as BC7 in 196 encoder dispatches, 7 MB where RGBA8 takes 29 MB [1689.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1812 of 12748 MB (960 ours) [1689.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 378 textures (68 MB), 10015 buffers (3 MB); 1642 of 12748 MB in use as they count it, 0 MB freed for the budget so far [1689.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 50749 through a copy [1689.41] vulkan: 3976001 rendering passes, 0 clear commands, 1078641 attachments cleared and 0 left undefined by their load op; 13925541 buffers filled ahead of the passes [1689.41] vulkan: 28640 passes (59%) ended at renderer.c:230 [1689.41] vulkan: 7675 passes (16%) ended at surface.c:186 [1689.41] vulkan: 7257 passes (15%) ended at cmd.c:705 [1689.41] vulkan: 4180 passes (9%) ended at render.c:242 [1689.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1689.41] vulkan: 1 passes (0%) ended at texture.c:572 [1689.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1694.07] perf: 30.1 frames a second over 5.0 s (50540 shown in all) [1699.09] perf: 29.9 frames a second over 5.0 s (50690 shown in all) [1704.10] perf: 30.1 frames a second over 5.0 s (50841 shown in all) [1706.90] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.66 ms, 1st to 99th percentile 33.05 to 33.62 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 13.4 ms (12.2 to 15.5), on to the display in 19.4 ms (16.9 to 20.6), 32.8 ms in all (32.7 to 33.1) [1706.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1709.12] perf: 29.9 frames a second over 5.0 s (50991 shown in all) [1709.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.88 s on the host's processors (89% of one, 29.81 ms a present), the whole process 29.05 s (145%); the busiest: thread 80 'MainThread' 6.16 s, thread 165 'ActorCalcSub0' 2.48 s, thread 166 'ActorCalcSub1' 2.36 s, thread 128 'SupportWorker Sub1' 1.07 s, thread 111 'ASysParalellExecutorMain' 0.67 s [1709.41] cpu: in those 20.00 s, 435201 SVCs (21761 a second): 0x1b ArbitrateUnlock 99479, 0x34 WaitForAddress 82407, 0x1a ArbitrateLock 68119, 0x35 SignalToAddress 49517, 0x1d SignalProcessWideKey 40516, 0x1c WaitProcessWideKeyAtomic 40515; 0 calls the dispatch table had no code for (RtAPI.miss) [1709.41] vulkan: 168339681 draws, 0 skipped; 12939 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 3073748 reads past queued releases (0 samples counts written on the GPU); 172545762 descriptor sets written, 164133600 reused; 155060055 draws kept the last one's shaders and pipeline (0 checked), 166614533 its targets [1709.41] vulkan: 207 shaders translated (89 ms), 410 pipelines made (28 from the cache, 6460 ms making, 3223 ms waited for), 499 render targets made, 3244 texture uploads (366 MB), 45 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1709.41] vulkan: 196 ASTC texture levels or regions uploaded as BC7 in 196 encoder dispatches, 7 MB where RGBA8 takes 29 MB [1709.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1812 of 12748 MB (960 ours) [1709.41] vulkan: caches: 136 render targets (545 MB, 12 parked), 378 textures (68 MB), 9974 buffers (2 MB); 1642 of 12748 MB in use as they count it, 0 MB freed for the budget so far [1709.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 51949 through a copy [1709.41] vulkan: 4024428 rendering passes, 0 clear commands, 1091755 attachments cleared and 0 left undefined by their load op; 14117004 buffers filled ahead of the passes [1709.41] vulkan: 28652 passes (59%) ended at renderer.c:230 [1709.41] vulkan: 7684 passes (16%) ended at surface.c:186 [1709.41] vulkan: 7298 passes (15%) ended at cmd.c:705 [1709.41] vulkan: 4186 passes (9%) ended at render.c:242 [1709.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1709.41] vulkan: 7 passes (0%) ended at texture.c:572 [1709.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1714.12] perf: 30.0 frames a second over 5.0 s (51141 shown in all) [1719.12] perf: 30.0 frames a second over 5.0 s (51291 shown in all) [1724.14] perf: 30.1 frames a second over 5.0 s (51442 shown in all) [1726.86] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.37 ms, 1st to 99th percentile 16.63 to 49.84 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 13.7 ms (11.1 to 17.8), on to the display in 19.2 ms (5.2 to 22.1), 32.9 ms in all (16.5 to 33.2) [1726.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1729.15] perf: 29.9 frames a second over 5.0 s (51592 shown in all) [1729.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.93 s on the host's processors (90% of one, 29.89 ms a present), the whole process 29.17 s (146%); the busiest: thread 80 'MainThread' 6.26 s, thread 165 'ActorCalcSub0' 2.44 s, thread 166 'ActorCalcSub1' 2.29 s, thread 128 'SupportWorker Sub1' 1.02 s, thread 129 'SupportWorker Sub2' 0.73 s [1729.41] cpu: in those 20.00 s, 467169 SVCs (23361 a second): 0x1b ArbitrateUnlock 109729, 0x34 WaitForAddress 83133, 0x1a ArbitrateLock 78347, 0x35 SignalToAddress 49723, 0x1c WaitProcessWideKeyAtomic 44535, 0x1d SignalProcessWideKey 44534; 0 calls the dispatch table had no code for (RtAPI.miss) [1729.41] vulkan: 170762987 draws, 0 skipped; 12939 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 3110140 reads past queued releases (0 samples counts written on the GPU); 175046661 descriptor sets written, 166479313 reused; 157302241 draws kept the last one's shaders and pipeline (0 checked), 169017860 its targets [1729.41] vulkan: 207 shaders translated (89 ms), 410 pipelines made (28 from the cache, 6460 ms making, 3223 ms waited for), 513 render targets made, 3402 texture uploads (383 MB), 47 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1729.41] vulkan: 199 ASTC texture levels or regions uploaded as BC7 in 199 encoder dispatches, 7 MB where RGBA8 takes 29 MB [1729.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1812 of 12748 MB (960 ours) [1729.41] vulkan: caches: 137 render targets (558 MB, 13 parked), 512 textures (84 MB), 12521 buffers (4 MB); 1685 of 12748 MB in use as they count it, 0 MB freed for the budget so far [1729.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 53313 through a copy [1729.41] vulkan: 4074264 rendering passes, 0 clear commands, 1104945 attachments cleared and 0 left undefined by their load op; 14340803 buffers filled ahead of the passes [1729.41] vulkan: 29332 passes (59%) ended at renderer.c:230 [1729.41] vulkan: 8065 passes (16%) ended at surface.c:186 [1729.41] vulkan: 7345 passes (15%) ended at cmd.c:705 [1729.41] vulkan: 4414 passes (9%) ended at render.c:242 [1729.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1729.41] vulkan: 76 passes (0%) ended at texture.c:572 [1729.41] vulkan: 2 passes (0%) ended at surface.c:729 [1729.41] vulkan: 2 passes (0%) ended at texture.c:1325 [1729.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1734.17] perf: 30.1 frames a second over 5.0 s (51743 shown in all) [1739.17] perf: 30.0 frames a second over 5.0 s (51893 shown in all) [1744.17] perf: 30.0 frames a second over 5.0 s (52043 shown in all) [1746.83] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.61 ms, 1st to 99th percentile 16.61 to 50.01 ms), 31 held for other than 2 refreshes; the game's frames went from release to present in 14.5 ms (11.0 to 20.8), on to the display in 19.0 ms (5.5 to 31.1), 33.5 ms in all (16.6 to 50.0) [1746.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1747.14] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 1 pipelines made (29 ms waited for), 0 render targets made, 3 texture uploads (433 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1747.14] vulkan: frame resource CPU: buffer cache build 1 ms (757 calls) [1747.30] vulkan: compute e57dfb6e2beb9ce5 ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [1747.31] vulkan: a 100 ms frame: 6 shaders translated (12 ms), 3 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (719 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1749.17] perf: 30.0 frames a second over 5.0 s (52193 shown in all) [1749.40] nvn: 52200 presents, 52200 submissions [1749.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.21 s on the host's processors (91% of one, 30.35 ms a present), the whole process 31.13 s (156%); the busiest: thread 80 'MainThread' 6.21 s, thread 165 'ActorCalcSub0' 2.41 s, thread 166 'ActorCalcSub1' 2.25 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.86 s [1749.41] cpu: in those 20.00 s, 582217 SVCs (29105 a second): 0x1b ArbitrateUnlock 132368, 0x0b SleepThread 99927, 0x1a ArbitrateLock 97908, 0x34 WaitForAddress 85125, 0x35 SignalToAddress 51171, 0x1c WaitProcessWideKeyAtomic 49922; 0 calls the dispatch table had no code for (RtAPI.miss) [1749.41] vulkan: 173375067 draws, 0 skipped; 13312 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (33 ms); 3146670 reads past queued releases (0 samples counts written on the GPU); 177771294 descriptor sets written, 168978840 reused; 159726473 draws kept the last one's shaders and pipeline (0 checked), 171609623 its targets [1749.41] vulkan: 219 shaders translated (102 ms), 433 pipelines made (28 from the cache, 7025 ms making, 3566 ms waited for), 523 render targets made, 3657 texture uploads (424 MB), 47 of them some blocks alone (6 MB); 2 frames over 50 ms in the last 600, the slowest 100 ms [1749.41] vulkan: 199 ASTC texture levels or regions uploaded as BC7 in 199 encoder dispatches, 7 MB where RGBA8 takes 29 MB [1749.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 1812 of 12748 MB (960 ours) [1749.41] vulkan: caches: 142 render targets (566 MB, 14 parked), 669 textures (123 MB), 16351 buffers (7 MB); 1744 of 12748 MB in use as they count it, 0 MB freed for the budget so far [1749.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 54325 through a copy [1749.41] vulkan: 4126380 rendering passes, 0 clear commands, 1118230 attachments cleared and 0 left undefined by their load op; 14627402 buffers filled ahead of the passes [1749.41] vulkan: 29947 passes (57%) ended at renderer.c:230 [1749.41] vulkan: 8270 passes (16%) ended at surface.c:186 [1749.41] vulkan: 8056 passes (15%) ended at cmd.c:705 [1749.41] vulkan: 5155 passes (10%) ended at render.c:242 [1749.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1749.41] vulkan: 87 passes (0%) ended at texture.c:572 [1749.41] vulkan: 1 passes (0%) ended at surface.c:729 [1749.41] vulkan: GPU-owned guest memory landed for the CPU 23 times, render targets written back for an engine 0 times [1754.19] perf: 29.9 frames a second over 5.0 s (52343 shown in all) [1759.20] perf: 30.1 frames a second over 5.0 s (52494 shown in all) [1764.22] perf: 29.9 frames a second over 5.0 s (52644 shown in all) [1765.19] vulkan: a 63 ms frame: 8 shaders translated (2 ms), 24 pipelines made (7 ms waited for), 75 render targets made, 220 texture uploads (45929 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1765.19] vulkan: frame resource CPU: target reload 1 ms (85 calls) [1765.19] vulkan: frame resource CPU: buffer cache build 1 ms (1068 calls) [1765.30] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (56 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1766.78] vulkan: display: 599 frame intervals of 33.31 ms (deviation 8.09 ms, 1st to 99th percentile 16.60 to 66.57 ms), 70 held for other than 2 refreshes; the game's frames went from release to present in 13.7 ms (0.7 to 40.1), on to the display in 17.9 ms (5.8 to 49.0), 31.6 ms in all (16.6 to 66.8) [1766.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1769.22] perf: 30.0 frames a second over 5.0 s (52794 shown in all) [1769.40] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 16.86 s on the host's processors (84% of one, 28.09 ms a present), the whole process 27.33 s (137%); the busiest: thread 80 'MainThread' 5.28 s, thread 0 1.78 s, thread 0 1.69 s, thread 128 'SupportWorker Sub1' 0.84 s, thread 129 'SupportWorker Sub2' 0.73 s [1769.40] cpu: in those 19.99 s, 628757 SVCs (31457 a second): 0x1b ArbitrateUnlock 142554, 0x0b SleepThread 123774, 0x1a ArbitrateLock 107560, 0x34 WaitForAddress 91005, 0x1d SignalProcessWideKey 50124, 0x1c WaitProcessWideKeyAtomic 50121; 0 calls the dispatch table had no code for (RtAPI.miss) [1769.40] vulkan: 174976086 draws, 0 skipped; 14661 dispatches in 0 batches (0 ms waiting), 0 skipped; 388 finishes (40 ms); 3181425 reads past queued releases (0 samples counts written on the GPU); 179549183 descriptor sets written, 170402989 reused; 161166212 draws kept the last one's shaders and pipeline (0 checked), 173191263 its targets [1769.40] vulkan: 241 shaders translated (108 ms), 476 pipelines made (28 from the cache, 8056 ms making, 3925 ms waited for), 606 render targets made, 4205 texture uploads (541 MB), 48 of them some blocks alone (7 MB); 2 frames over 50 ms in the last 600, the slowest 100 ms [1769.40] vulkan: 201 ASTC texture levels or regions uploaded as BC7 in 201 encoder dispatches, 7 MB where RGBA8 takes 29 MB [1769.40] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 2068 of 12748 MB (1216 ours) [1769.40] vulkan: caches: 163 render targets (597 MB, 12 parked), 1040 textures (201 MB), 18057 buffers (11 MB); 1833 of 12748 MB in use as they count it, 0 MB freed for the budget so far [1769.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 54885 through a copy [1769.40] vulkan: 4173357 rendering passes, 0 clear commands, 1130211 attachments cleared and 0 left undefined by their load op; 14858969 buffers filled ahead of the passes [1769.40] vulkan: 27408 passes (58%) ended at renderer.c:230 [1769.40] vulkan: 6948 passes (15%) ended at surface.c:186 [1769.40] vulkan: 5909 passes (13%) ended at render.c:242 [1769.40] vulkan: 5894 passes (13%) ended at cmd.c:705 [1769.40] vulkan: 600 passes (1%) ended at renderer.c:766 [1769.40] vulkan: 192 passes (0%) ended at texture.c:572 [1769.40] vulkan: 25 passes (0%) ended at surface.c:729 [1769.40] vulkan: 1 passes (0%) ended at texture.c:1325 [1769.40] vulkan: GPU-owned guest memory landed for the CPU 32 times, render targets written back for an engine 0 times [1774.24] perf: 30.1 frames a second over 5.0 s (52945 shown in all) [1779.25] perf: 29.9 frames a second over 5.0 s (53095 shown in all) [1784.27] perf: 30.1 frames a second over 5.0 s (53246 shown in all) [1786.75] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.54 ms, 1st to 99th percentile 33.05 to 33.61 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 2.8 ms (2.5 to 3.4), on to the display in 14.3 ms (13.6 to 14.5), 17.1 ms in all (16.7 to 17.1) [1786.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1789.27] perf: 30.0 frames a second over 5.0 s (53396 shown in all) [1789.40] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.73 s on the host's processors (44% of one, 14.55 ms a present), the whole process 11.99 s (60%); the busiest: thread 80 'MainThread' 3.12 s, thread 172 'ActorCalcSub0' 0.94 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 173 'ActorCalcSub1' 0.67 s, thread 87 'WorkerMgr/Worker2(?)' 0.63 s [1789.40] cpu: in those 20.00 s, 402371 SVCs (20118 a second): 0x1b ArbitrateUnlock 88121, 0x34 WaitForAddress 69676, 0x1a ArbitrateLock 58414, 0x35 SignalToAddress 43977, 0x1c WaitProcessWideKeyAtomic 43747, 0x1d SignalProcessWideKey 43747; 0 calls the dispatch table had no code for (RtAPI.miss) [1789.40] vulkan: 175167008 draws, 0 skipped; 14661 dispatches in 0 batches (0 ms waiting), 0 skipped; 388 finishes (40 ms); 3215315 reads past queued releases (0 samples counts written on the GPU); 179820786 descriptor sets written, 170513230 reused; 161252880 draws kept the last one's shaders and pipeline (0 checked), 173364488 its targets [1789.40] vulkan: 243 shaders translated (109 ms), 480 pipelines made (28 from the cache, 8137 ms making, 4004 ms waited for), 620 render targets made, 4270 texture uploads (547 MB), 53 of them some blocks alone (7 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1789.40] vulkan: 203 ASTC texture levels or regions uploaded as BC7 in 203 encoder dispatches, 7 MB where RGBA8 takes 29 MB [1789.40] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 2068 of 12748 MB (1216 ours) [1789.40] vulkan: caches: 141 render targets (561 MB, 12 parked), 331 textures (77 MB), 1462 buffers (2 MB); 1665 of 12748 MB in use as they count it, 0 MB freed for the budget so far [1789.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 54885 through a copy [1789.40] vulkan: 4209565 rendering passes, 0 clear commands, 1141342 attachments cleared and 0 left undefined by their load op; 14861989 buffers filled ahead of the passes [1789.40] vulkan: 24281 passes (67%) ended at renderer.c:230 [1789.40] vulkan: 5016 passes (14%) ended at surface.c:186 [1789.40] vulkan: 4573 passes (13%) ended at render.c:242 [1789.40] vulkan: 1405 passes (4%) ended at cmd.c:705 [1789.40] vulkan: 600 passes (2%) ended at renderer.c:766 [1789.40] vulkan: 299 passes (1%) ended at texture.c:2085 [1789.40] vulkan: 28 passes (0%) ended at texture.c:572 [1789.40] vulkan: 5 passes (0%) ended at texture.c:1325 [1789.40] vulkan: GPU-owned guest memory landed for the CPU 32 times, render targets written back for an engine 0 times [1794.29] perf: 29.9 frames a second over 5.0 s (53546 shown in all) [1794.87] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 2 pipelines made (6 ms waited for), 81 render targets made, 212 texture uploads (21848 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1794.87] vulkan: frame resource CPU: target reload 2 ms (81 calls) [1794.87] vulkan: frame resource CPU: buffer cache build 1 ms (1360 calls) [1799.29] perf: 30.0 frames a second over 5.0 s (53696 shown in all) [1801.16] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1801.16] vulkan: frame resource CPU: buffer cache build 1 ms (563 calls) [1804.29] perf: 30.0 frames a second over 5.0 s (53846 shown in all) [1806.75] vulkan: display: 599 frame intervals of 33.39 ms (deviation 5.44 ms, 1st to 99th percentile 16.61 to 50.14 ms), 41 held for other than 2 refreshes; the game's frames went from release to present in 9.8 ms (0.7 to 33.2), on to the display in 23.1 ms (12.7 to 53.5), 32.9 ms in all (16.8 to 83.9) [1806.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1809.30] perf: 30.1 frames a second over 5.0 s (53997 shown in all) [1809.40] nvn: 54000 presents, 54000 submissions [1809.41] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 17.62 s on the host's processors (88% of one, 29.36 ms a present), the whole process 26.92 s (135%); the busiest: thread 80 'MainThread' 5.37 s, thread 178 'ActorCalcSub0' 1.84 s, thread 179 'ActorCalcSub1' 1.74 s, thread 128 'SupportWorker Sub1' 0.90 s, thread 129 'SupportWorker Sub2' 0.75 s [1809.41] cpu: in those 20.01 s, 761981 SVCs (38078 a second): 0x1b ArbitrateUnlock 201008, 0x1a ArbitrateLock 166516, 0x0b SleepThread 109632, 0x34 WaitForAddress 78598, 0x1c WaitProcessWideKeyAtomic 71642, 0x1d SignalProcessWideKey 71639; 0 calls the dispatch table had no code for (RtAPI.miss) [1809.41] vulkan: 176772894 draws, 0 skipped; 15884 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (47 ms); 3250749 reads past queued releases (0 samples counts written on the GPU); 181624956 descriptor sets written, 171920832 reused; 162660698 draws kept the last one's shaders and pipeline (0 checked), 174950221 its targets [1809.41] vulkan: 251 shaders translated (111 ms), 487 pipelines made (28 from the cache, 8211 ms making, 4053 ms waited for), 722 render targets made, 5042 texture uploads (633 MB), 66 of them some blocks alone (9 MB); 2 frames over 50 ms in the last 600, the slowest 102 ms [1809.41] vulkan: 230 ASTC texture levels or regions uploaded as BC7 in 230 encoder dispatches, 7 MB where RGBA8 takes 31 MB [1809.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 2069 of 12748 MB (1216 ours) [1809.41] vulkan: caches: 145 render targets (616 MB, 15 parked), 1040 textures (152 MB), 13991 buffers (8 MB); 1800 of 12748 MB in use as they count it, 0 MB freed for the budget so far [1809.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 55544 through a copy [1809.41] vulkan: 4258699 rendering passes, 0 clear commands, 1153715 attachments cleared and 0 left undefined by their load op; 15032609 buffers filled ahead of the passes [1809.41] vulkan: 28863 passes (59%) ended at renderer.c:230 [1809.41] vulkan: 7351 passes (15%) ended at surface.c:186 [1809.41] vulkan: 6135 passes (12%) ended at render.c:242 [1809.41] vulkan: 5679 passes (12%) ended at cmd.c:705 [1809.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1809.41] vulkan: 345 passes (1%) ended at texture.c:572 [1809.41] vulkan: 119 passes (0%) ended at texture.c:2085 [1809.41] vulkan: 29 passes (0%) ended at surface.c:729 [1809.41] vulkan: GPU-owned guest memory landed for the CPU 34 times, render targets written back for an engine 0 times [1814.32] perf: 29.9 frames a second over 5.0 s (54147 shown in all) [1819.34] perf: 30.1 frames a second over 5.0 s (54298 shown in all) [1820.92] vulkan: 393 of the 6703 shaders translated from the game's files found by its draws so far [1822.97] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (38 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1824.21] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (56 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1824.34] perf: 30.0 frames a second over 5.0 s (54448 shown in all) [1826.70] vulkan: display: 599 frame intervals of 33.31 ms (deviation 5.40 ms, 1st to 99th percentile 16.61 to 66.56 ms), 37 held for other than 2 refreshes; the game's frames went from release to present in 16.9 ms (11.5 to 32.2), on to the display in 22.2 ms (13.0 to 44.9), 39.0 ms in all (33.7 to 67.3) [1826.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1829.34] perf: 30.0 frames a second over 5.0 s (54598 shown in all) [1829.42] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 19.19 s on the host's processors (96% of one, 31.98 ms a present), the whole process 34.21 s (171%); the busiest: thread 80 'MainThread' 6.36 s, thread 178 'ActorCalcSub0' 2.54 s, thread 179 'ActorCalcSub1' 2.40 s, thread 128 'SupportWorker Sub1' 1.02 s, thread 129 'SupportWorker Sub2' 0.86 s [1829.42] cpu: in those 20.01 s, 645834 SVCs (32278 a second): 0x1b ArbitrateUnlock 149818, 0x0b SleepThread 113055, 0x1a ArbitrateLock 111844, 0x34 WaitForAddress 93742, 0x1c WaitProcessWideKeyAtomic 54883, 0x1d SignalProcessWideKey 54883; 0 calls the dispatch table had no code for (RtAPI.miss) [1829.42] vulkan: 179678651 draws, 0 skipped; 16902 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (47 ms); 3286784 reads past queued releases (0 samples counts written on the GPU); 184698186 descriptor sets written, 174659116 reused; 165365606 draws kept the last one's shaders and pipeline (0 checked), 177835965 its targets [1829.42] vulkan: 274 shaders translated (130 ms), 518 pipelines made (28 from the cache, 8949 ms making, 4465 ms waited for), 726 render targets made, 5459 texture uploads (721 MB), 66 of them some blocks alone (9 MB); 2 frames over 50 ms in the last 600, the slowest 56 ms [1829.42] vulkan: 230 ASTC texture levels or regions uploaded as BC7 in 230 encoder dispatches, 7 MB where RGBA8 takes 31 MB [1829.42] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 2106 of 12748 MB (1216 ours) [1829.42] vulkan: caches: 135 render targets (563 MB, 13 parked), 956 textures (181 MB), 21485 buffers (11 MB); 1814 of 12748 MB in use as they count it, 0 MB freed for the budget so far [1829.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56350 through a copy [1829.42] vulkan: 4312445 rendering passes, 0 clear commands, 1166823 attachments cleared and 0 left undefined by their load op; 15411899 buffers filled ahead of the passes [1829.42] vulkan: 29356 passes (55%) ended at renderer.c:230 [1829.42] vulkan: 9467 passes (18%) ended at cmd.c:705 [1829.42] vulkan: 8094 passes (15%) ended at surface.c:186 [1829.42] vulkan: 6088 passes (11%) ended at render.c:242 [1829.42] vulkan: 600 passes (1%) ended at renderer.c:766 [1829.42] vulkan: 140 passes (0%) ended at texture.c:572 [1829.42] vulkan: 1 passes (0%) ended at surface.c:729 [1829.42] vulkan: GPU-owned guest memory landed for the CPU 34 times, render targets written back for an engine 0 times [1834.04] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1834.35] perf: 29.9 frames a second over 5.0 s (54748 shown in all) [1834.45] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 8 pipelines made (0 ms waited for), 75 render targets made, 127 texture uploads (48726 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1834.45] vulkan: frame resource CPU: target reload 1 ms (85 calls) [1834.45] vulkan: frame resource CPU: buffer cache build 1 ms (930 calls) [1839.37] perf: 30.1 frames a second over 5.0 s (54899 shown in all) [1844.37] perf: 30.0 frames a second over 5.0 s (55049 shown in all) [1846.65] vulkan: display: 599 frame intervals of 33.31 ms (deviation 3.54 ms, 1st to 99th percentile 16.61 to 33.62 ms), 13 held for other than 2 refreshes; the game's frames went from release to present in 8.3 ms (0.8 to 24.3), on to the display in 14.9 ms (9.6 to 23.0), 23.2 ms in all (17.2 to 50.6) [1846.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1849.37] perf: 30.0 frames a second over 5.0 s (55199 shown in all) [1849.40] cpu: 600 presents in 19.98 s (30.0 fps): 62 of the game's threads ran 10.85 s on the host's processors (54% of one, 18.08 ms a present), the whole process 16.24 s (81%); the busiest: thread 80 'MainThread' 3.29 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 129 'SupportWorker Sub2' 0.61 s, thread 185 'ActorCalcSub0' 0.53 s, thread 0 0.43 s [1849.40] cpu: in those 19.98 s, 547953 SVCs (27424 a second): 0x1b ArbitrateUnlock 123452, 0x0b SleepThread 95664, 0x1a ArbitrateLock 92226, 0x34 WaitForAddress 83539, 0x1d SignalProcessWideKey 47127, 0x1c WaitProcessWideKeyAtomic 47124; 0 calls the dispatch table had no code for (RtAPI.miss) [1849.40] vulkan: 180474179 draws, 0 skipped; 16902 dispatches in 0 batches (0 ms waiting), 0 skipped; 548 finishes (54 ms); 3319643 reads past queued releases (0 samples counts written on the GPU); 185528076 descriptor sets written, 175420282 reused; 166058774 draws kept the last one's shaders and pipeline (0 checked), 178614575 its targets [1849.40] vulkan: 274 shaders translated (130 ms), 526 pipelines made (28 from the cache, 9172 ms making, 4510 ms waited for), 816 render targets made, 5672 texture uploads (779 MB), 69 of them some blocks alone (10 MB); 2 frames over 50 ms in the last 600, the slowest 75 ms [1849.40] vulkan: 232 ASTC texture levels or regions uploaded as BC7 in 232 encoder dispatches, 7 MB where RGBA8 takes 31 MB [1849.40] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 2107 of 12748 MB (1216 ours) [1849.40] vulkan: caches: 167 render targets (622 MB, 12 parked), 585 textures (116 MB), 15517 buffers (7 MB); 1810 of 12748 MB in use as they count it, 0 MB freed for the budget so far [1849.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56350 through a copy [1849.40] vulkan: 4349152 rendering passes, 0 clear commands, 1177829 attachments cleared and 0 left undefined by their load op; 15487963 buffers filled ahead of the passes [1849.40] vulkan: 23660 passes (64%) ended at renderer.c:230 [1849.40] vulkan: 5008 passes (14%) ended at surface.c:186 [1849.40] vulkan: 4387 passes (12%) ended at render.c:242 [1849.40] vulkan: 2939 passes (8%) ended at cmd.c:705 [1849.40] vulkan: 600 passes (2%) ended at renderer.c:766 [1849.40] vulkan: 83 passes (0%) ended at texture.c:572 [1849.40] vulkan: 27 passes (0%) ended at surface.c:729 [1849.40] vulkan: 3 passes (0%) ended at texture.c:1325 [1849.40] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [1854.39] perf: 29.9 frames a second over 5.0 s (55349 shown in all) [1855.92] vulkan: 416 of the 6703 shaders translated from the game's files found by its draws so far [1859.40] perf: 30.1 frames a second over 5.0 s (55500 shown in all) [1864.40] perf: 30.0 frames a second over 5.0 s (55650 shown in all) [1866.61] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.06 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (2.0 to 2.8), on to the display in 15.3 ms (14.7 to 15.7), 17.5 ms in all (17.3 to 17.7) [1866.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1869.40] nvn: 55800 presents, 55800 submissions [1869.40] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.76 s on the host's processors (39% of one, 12.93 ms a present), the whole process 10.51 s (53%); the busiest: thread 80 'MainThread' 2.98 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 185 'ActorCalcSub0' 0.72 s, thread 129 'SupportWorker Sub2' 0.56 s, thread 186 'ActorCalcSub1' 0.52 s [1869.40] cpu: in those 20.00 s, 425633 SVCs (21282 a second): 0x1b ArbitrateUnlock 97725, 0x34 WaitForAddress 68440, 0x1a ArbitrateLock 67450, 0x1c WaitProcessWideKeyAtomic 47717, 0x1d SignalProcessWideKey 47717, 0x35 SignalToAddress 42818; 1 calls the dispatch table had no code for (RtAPI.miss) [1869.40] vulkan: 180594716 draws, 0 skipped; 16902 dispatches in 0 batches (0 ms waiting), 0 skipped; 548 finishes (54 ms); 3354205 reads past queued releases (0 samples counts written on the GPU); 185699042 descriptor sets written, 175490390 reused; 166097202 draws kept the last one's shaders and pipeline (0 checked), 178716009 its targets [1869.40] vulkan: 274 shaders translated (130 ms), 526 pipelines made (28 from the cache, 9172 ms making, 4510 ms waited for), 836 render targets made, 5691 texture uploads (780 MB), 73 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1869.40] vulkan: 234 ASTC texture levels or regions uploaded as BC7 in 234 encoder dispatches, 7 MB where RGBA8 takes 31 MB [1869.40] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 2107 of 12748 MB (1216 ours) [1869.40] vulkan: caches: 146 render targets (590 MB, 14 parked), 194 textures (75 MB), 1124 buffers (2 MB); 1725 of 12748 MB in use as they count it, 0 MB freed for the budget so far [1869.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56350 through a copy [1869.40] vulkan: 4386027 rendering passes, 0 clear commands, 1189267 attachments cleared and 0 left undefined by their load op; 15490824 buffers filled ahead of the passes [1869.40] vulkan: 25731 passes (70%) ended at renderer.c:230 [1869.40] vulkan: 4807 passes (13%) ended at render.c:242 [1869.40] vulkan: 4235 passes (11%) ended at surface.c:186 [1869.40] vulkan: 987 passes (3%) ended at cmd.c:705 [1869.40] vulkan: 600 passes (2%) ended at renderer.c:766 [1869.40] vulkan: 500 passes (1%) ended at texture.c:2085 [1869.40] vulkan: 10 passes (0%) ended at texture.c:572 [1869.40] vulkan: 4 passes (0%) ended at texture.c:1325 [1869.40] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [1869.42] perf: 29.9 frames a second over 5.0 s (55800 shown in all) [1874.42] perf: 30.0 frames a second over 5.0 s (55950 shown in all) [1879.44] perf: 30.1 frames a second over 5.0 s (56101 shown in all) [1884.44] perf: 30.0 frames a second over 5.0 s (56251 shown in all) [1886.58] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.05 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (0.6 to 2.8), on to the display in 15.5 ms (14.8 to 17.2), 17.7 ms in all (17.4 to 17.8) [1886.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1886.85] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1887.37] vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 81 render targets made, 285 texture uploads (33142 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1887.37] vulkan: frame resource CPU: target reload 1 ms (81 calls) [1887.37] vulkan: frame resource CPU: buffer cache build 12 ms (2724 calls) [1889.42] cpu: 600 presents in 20.02 s (30.0 fps): 62 of the game's threads ran 10.92 s on the host's processors (55% of one, 18.20 ms a present), the whole process 15.26 s (76%); the busiest: thread 80 'MainThread' 3.24 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 0 0.61 s, thread 129 'SupportWorker Sub2' 0.57 s, thread 0 0.42 s [1889.42] cpu: in those 20.02 s, 560566 SVCs (28004 a second): 0x1b ArbitrateUnlock 129464, 0x1a ArbitrateLock 97995, 0x0b SleepThread 92178, 0x34 WaitForAddress 82236, 0x1c WaitProcessWideKeyAtomic 50252, 0x1d SignalProcessWideKey 50249; 0 calls the dispatch table had no code for (RtAPI.miss) [1889.42] vulkan: 181135837 draws, 0 skipped; 16902 dispatches in 0 batches (0 ms waiting), 0 skipped; 630 finishes (61 ms); 3387056 reads past queued releases (0 samples counts written on the GPU); 186277203 descriptor sets written, 175994471 reused; 166549523 draws kept the last one's shaders and pipeline (0 checked), 179238680 its targets [1889.42] vulkan: 281 shaders translated (131 ms), 530 pipelines made (28 from the cache, 9241 ms making, 4533 ms waited for), 935 render targets made, 6087 texture uploads (817 MB), 76 of them some blocks alone (11 MB); 2 frames over 50 ms in the last 600, the slowest 134 ms [1889.42] vulkan: 235 ASTC texture levels or regions uploaded as BC7 in 235 encoder dispatches, 7 MB where RGBA8 takes 31 MB [1889.42] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 2259 of 12748 MB (1216 ours) [1889.42] vulkan: caches: 145 render targets (626 MB, 14 parked), 578 textures (114 MB), 13824 buffers (6 MB); 1970 of 12748 MB in use as they count it, 0 MB freed for the budget so far [1889.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56350 through a copy [1889.42] vulkan: 4422857 rendering passes, 0 clear commands, 1200048 attachments cleared and 0 left undefined by their load op; 15540960 buffers filled ahead of the passes [1889.42] vulkan: 24742 passes (67%) ended at renderer.c:230 [1889.42] vulkan: 4460 passes (12%) ended at render.c:242 [1889.42] vulkan: 4330 passes (12%) ended at surface.c:186 [1889.42] vulkan: 2083 passes (6%) ended at cmd.c:705 [1889.42] vulkan: 600 passes (2%) ended at renderer.c:766 [1889.42] vulkan: 440 passes (1%) ended at texture.c:2085 [1889.42] vulkan: 145 passes (0%) ended at texture.c:572 [1889.42] vulkan: 27 passes (0%) ended at surface.c:729 [1889.42] vulkan: GPU-owned guest memory landed for the CPU 44 times, render targets written back for an engine 0 times [1889.44] perf: 30.0 frames a second over 5.0 s (56401 shown in all) [1894.44] perf: 30.0 frames a second over 5.0 s (56551 shown in all) [1899.45] perf: 29.9 frames a second over 5.0 s (56701 shown in all) [1904.45] perf: 30.0 frames a second over 5.0 s (56851 shown in all) [1906.56] vulkan: display: 599 frame intervals of 33.36 ms (deviation 5.49 ms, 1st to 99th percentile 16.61 to 50.09 ms), 27 held for other than 2 refreshes; the game's frames went from release to present in 17.0 ms (0.8 to 43.5), on to the display in 17.3 ms (4.5 to 21.6), 34.3 ms in all (17.6 to 56.6) [1906.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1909.41] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 18.37 s on the host's processors (92% of one, 30.62 ms a present), the whole process 31.59 s (158%); the busiest: thread 80 'MainThread' 6.79 s, thread 191 'ActorCalcSub0' 2.36 s, thread 192 'ActorCalcSub1' 2.25 s, thread 128 'SupportWorker Sub1' 1.06 s, thread 129 'SupportWorker Sub2' 0.79 s [1909.41] cpu: in those 19.99 s, 488908 SVCs (24452 a second): 0x1b ArbitrateUnlock 118950, 0x1a ArbitrateLock 86962, 0x34 WaitForAddress 82158, 0x35 SignalToAddress 49255, 0x1d SignalProcessWideKey 46479, 0x1c WaitProcessWideKeyAtomic 46478; 0 calls the dispatch table had no code for (RtAPI.miss) [1909.41] vulkan: 184068204 draws, 0 skipped; 16948 dispatches in 0 batches (0 ms waiting), 0 skipped; 630 finishes (61 ms); 3423613 reads past queued releases (0 samples counts written on the GPU); 189206410 descriptor sets written, 178929998 reused; 169262371 draws kept the last one's shaders and pipeline (0 checked), 182150683 its targets [1909.41] vulkan: 288 shaders translated (133 ms), 536 pipelines made (28 from the cache, 9339 ms making, 4604 ms waited for), 944 render targets made, 6268 texture uploads (851 MB), 81 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [1909.41] vulkan: 235 ASTC texture levels or regions uploaded as BC7 in 235 encoder dispatches, 7 MB where RGBA8 takes 31 MB [1909.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 2259 of 12748 MB (1216 ours) [1909.41] vulkan: caches: 136 render targets (575 MB, 13 parked), 538 textures (88 MB), 14209 buffers (5 MB); 1890 of 12748 MB in use as they count it, 0 MB freed for the budget so far [1909.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56436 through a copy [1909.41] vulkan: 4473472 rendering passes, 0 clear commands, 1213167 attachments cleared and 0 left undefined by their load op; 15821393 buffers filled ahead of the passes [1909.41] vulkan: 29708 passes (59%) ended at renderer.c:230 [1909.41] vulkan: 8910 passes (18%) ended at cmd.c:705 [1909.41] vulkan: 6726 passes (13%) ended at surface.c:186 [1909.41] vulkan: 4589 passes (9%) ended at render.c:242 [1909.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1909.41] vulkan: 76 passes (0%) ended at texture.c:572 [1909.41] vulkan: 5 passes (0%) ended at texture.c:1325 [1909.41] vulkan: 1 passes (0%) ended at surface.c:729 [1909.41] vulkan: GPU-owned guest memory landed for the CPU 44 times, render targets written back for an engine 0 times [1909.47] perf: 30.1 frames a second over 5.0 s (57002 shown in all) [1914.47] perf: 30.0 frames a second over 5.0 s (57152 shown in all) [1919.47] perf: 30.0 frames a second over 5.0 s (57302 shown in all) [1924.47] perf: 30.0 frames a second over 5.0 s (57452 shown in all) [1924.63] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (47 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1926.53] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.73 ms, 1st to 99th percentile 16.61 to 49.98 ms), 27 held for other than 2 refreshes; the game's frames went from release to present in 14.1 ms (13.0 to 17.1), on to the display in 20.3 ms (4.2 to 21.6), 34.4 ms in all (18.0 to 34.8) [1926.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1929.40] nvn: 57600 presents, 57600 submissions [1929.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 19.17 s on the host's processors (96% of one, 31.96 ms a present), the whole process 30.91 s (155%); the busiest: thread 80 'MainThread' 7.39 s, thread 191 'ActorCalcSub0' 2.32 s, thread 192 'ActorCalcSub1' 2.20 s, thread 128 'SupportWorker Sub1' 1.10 s, thread 129 'SupportWorker Sub2' 0.67 s [1929.41] cpu: in those 20.00 s, 443546 SVCs (22178 a second): 0x1b ArbitrateUnlock 103281, 0x34 WaitForAddress 81210, 0x1a ArbitrateLock 71584, 0x35 SignalToAddress 48406, 0x1d SignalProcessWideKey 42365, 0x1c WaitProcessWideKeyAtomic 42363; 0 calls the dispatch table had no code for (RtAPI.miss) [1929.41] vulkan: 186646622 draws, 0 skipped; 17111 dispatches in 0 batches (0 ms waiting), 0 skipped; 630 finishes (61 ms); 3460177 reads past queued releases (0 samples counts written on the GPU); 191754497 descriptor sets written, 181538747 reused; 171631970 draws kept the last one's shaders and pipeline (0 checked), 184708481 its targets [1929.41] vulkan: 294 shaders translated (135 ms), 540 pipelines made (28 from the cache, 9439 ms making, 4672 ms waited for), 944 render targets made, 6285 texture uploads (852 MB), 84 of them some blocks alone (12 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [1929.41] vulkan: 235 ASTC texture levels or regions uploaded as BC7 in 235 encoder dispatches, 7 MB where RGBA8 takes 31 MB [1929.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 2259 of 12748 MB (1216 ours) [1929.41] vulkan: caches: 136 render targets (575 MB, 13 parked), 333 textures (55 MB), 11146 buffers (3 MB); 1855 of 12748 MB in use as they count it, 0 MB freed for the budget so far [1929.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56436 through a copy [1929.41] vulkan: 4522743 rendering passes, 0 clear commands, 1226281 attachments cleared and 0 left undefined by their load op; 16020632 buffers filled ahead of the passes [1929.41] vulkan: 29852 passes (61%) ended at renderer.c:230 [1929.41] vulkan: 7599 passes (15%) ended at cmd.c:705 [1929.41] vulkan: 6511 passes (13%) ended at surface.c:186 [1929.41] vulkan: 4538 passes (9%) ended at render.c:242 [1929.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1929.41] vulkan: 162 passes (0%) ended at buffer.c:999 [1929.41] vulkan: 6 passes (0%) ended at texture.c:572 [1929.41] vulkan: 3 passes (0%) ended at texture.c:1325 [1929.41] vulkan: GPU-owned guest memory landed for the CPU 44 times, render targets written back for an engine 0 times [1929.49] perf: 29.9 frames a second over 5.0 s (57602 shown in all) [1934.50] perf: 30.1 frames a second over 5.0 s (57753 shown in all) [1939.50] perf: 30.0 frames a second over 5.0 s (57903 shown in all) [1944.50] perf: 30.0 frames a second over 5.0 s (58053 shown in all) [1946.50] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.61 ms, 1st to 99th percentile 16.61 to 50.03 ms), 28 held for other than 2 refreshes; the game's frames went from release to present in 13.9 ms (13.0 to 16.5), on to the display in 20.5 ms (4.7 to 21.9), 34.4 ms in all (18.1 to 35.0) [1946.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1949.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.64 s on the host's processors (93% of one, 31.06 ms a present), the whole process 30.13 s (151%); the busiest: thread 80 'MainThread' 7.08 s, thread 191 'ActorCalcSub0' 2.33 s, thread 192 'ActorCalcSub1' 2.20 s, thread 128 'SupportWorker Sub1' 1.07 s, thread 129 'SupportWorker Sub2' 0.73 s [1949.41] cpu: in those 20.00 s, 450816 SVCs (22541 a second): 0x1b ArbitrateUnlock 105493, 0x34 WaitForAddress 81538, 0x1a ArbitrateLock 73719, 0x35 SignalToAddress 48739, 0x1c WaitProcessWideKeyAtomic 43508, 0x1d SignalProcessWideKey 43505; 0 calls the dispatch table had no code for (RtAPI.miss) [1949.41] vulkan: 189224236 draws, 0 skipped; 17111 dispatches in 0 batches (0 ms waiting), 0 skipped; 630 finishes (61 ms); 3496729 reads past queued releases (0 samples counts written on the GPU); 194301108 descriptor sets written, 184147364 reused; 174001253 draws kept the last one's shaders and pipeline (0 checked), 187265483 its targets [1949.41] vulkan: 296 shaders translated (136 ms), 541 pipelines made (28 from the cache, 9464 ms making, 4698 ms waited for), 944 render targets made, 6311 texture uploads (854 MB), 87 of them some blocks alone (12 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1949.41] vulkan: 235 ASTC texture levels or regions uploaded as BC7 in 235 encoder dispatches, 7 MB where RGBA8 takes 31 MB [1949.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 2259 of 12748 MB (1216 ours) [1949.41] vulkan: caches: 136 render targets (575 MB, 13 parked), 336 textures (55 MB), 10092 buffers (3 MB); 1855 of 12748 MB in use as they count it, 0 MB freed for the budget so far [1949.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56436 through a copy [1949.41] vulkan: 4571523 rendering passes, 0 clear commands, 1239396 attachments cleared and 0 left undefined by their load op; 16209973 buffers filled ahead of the passes [1949.41] vulkan: 29840 passes (61%) ended at renderer.c:230 [1949.41] vulkan: 7604 passes (16%) ended at cmd.c:705 [1949.41] vulkan: 6476 passes (13%) ended at surface.c:186 [1949.41] vulkan: 4248 passes (9%) ended at render.c:242 [1949.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1949.41] vulkan: 9 passes (0%) ended at texture.c:572 [1949.41] vulkan: 3 passes (0%) ended at texture.c:1325 [1949.41] vulkan: GPU-owned guest memory landed for the CPU 44 times, render targets written back for an engine 0 times [1949.52] perf: 29.9 frames a second over 5.0 s (58203 shown in all) [1954.52] perf: 30.0 frames a second over 5.0 s (58353 shown in all) [1959.54] perf: 30.1 frames a second over 5.0 s (58504 shown in all) [1964.55] perf: 29.9 frames a second over 5.0 s (58654 shown in all) [1965.92] vulkan: 418 of the 6703 shaders translated from the game's files found by its draws so far [1966.47] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.41 ms, 1st to 99th percentile 16.61 to 50.05 ms), 42 held for other than 2 refreshes; the game's frames went from release to present in 14.0 ms (12.9 to 16.1), on to the display in 20.3 ms (4.4 to 22.1), 34.3 ms in all (18.3 to 35.1) [1966.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1969.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.80 s on the host's processors (89% of one, 29.67 ms a present), the whole process 29.47 s (147%); the busiest: thread 80 'MainThread' 6.58 s, thread 191 'ActorCalcSub0' 2.28 s, thread 192 'ActorCalcSub1' 2.16 s, thread 128 'SupportWorker Sub1' 1.02 s, thread 129 'SupportWorker Sub2' 0.79 s [1969.41] cpu: in those 20.00 s, 463494 SVCs (23173 a second): 0x1b ArbitrateUnlock 110421, 0x34 WaitForAddress 81613, 0x1a ArbitrateLock 78662, 0x35 SignalToAddress 48812, 0x1c WaitProcessWideKeyAtomic 44539, 0x1d SignalProcessWideKey 44539; 0 calls the dispatch table had no code for (RtAPI.miss) [1969.41] vulkan: 191801897 draws, 0 skipped; 17111 dispatches in 0 batches (0 ms waiting), 0 skipped; 630 finishes (61 ms); 3533318 reads past queued releases (0 samples counts written on the GPU); 196853462 descriptor sets written, 186750332 reused; 176370381 draws kept the last one's shaders and pipeline (0 checked), 189822475 its targets [1969.41] vulkan: 296 shaders translated (136 ms), 541 pipelines made (28 from the cache, 9464 ms making, 4698 ms waited for), 945 render targets made, 6329 texture uploads (855 MB), 87 of them some blocks alone (12 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1969.41] vulkan: 237 ASTC texture levels or regions uploaded as BC7 in 237 encoder dispatches, 7 MB where RGBA8 takes 31 MB [1969.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 2259 of 12748 MB (1216 ours) [1969.41] vulkan: caches: 136 render targets (575 MB, 13 parked), 318 textures (53 MB), 9635 buffers (3 MB); 1853 of 12748 MB in use as they count it, 0 MB freed for the budget so far [1969.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56436 through a copy [1969.41] vulkan: 4620508 rendering passes, 0 clear commands, 1252559 attachments cleared and 0 left undefined by their load op; 16400884 buffers filled ahead of the passes [1969.41] vulkan: 29901 passes (61%) ended at renderer.c:230 [1969.41] vulkan: 7738 passes (16%) ended at cmd.c:705 [1969.41] vulkan: 6485 passes (13%) ended at surface.c:186 [1969.41] vulkan: 4250 passes (9%) ended at render.c:242 [1969.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1969.41] vulkan: 10 passes (0%) ended at texture.c:572 [1969.41] vulkan: 1 passes (0%) ended at surface.c:729 [1969.41] vulkan: GPU-owned guest memory landed for the CPU 44 times, render targets written back for an engine 0 times [1969.57] perf: 30.1 frames a second over 5.0 s (58805 shown in all) [1974.59] perf: 29.9 frames a second over 5.0 s (58955 shown in all) [1979.60] perf: 30.1 frames a second over 5.0 s (59106 shown in all) [1984.62] perf: 29.9 frames a second over 5.0 s (59256 shown in all) [1986.43] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.36 ms, 1st to 99th percentile 16.60 to 50.14 ms), 62 held for other than 2 refreshes; the game's frames went from release to present in 14.1 ms (12.9 to 17.0), on to the display in 20.2 ms (4.6 to 22.2), 34.3 ms in all (18.4 to 35.4) [1986.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1989.40] nvn: 59400 presents, 59400 submissions [1989.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.70 s on the host's processors (88% of one, 29.49 ms a present), the whole process 29.36 s (147%); the busiest: thread 80 'MainThread' 6.54 s, thread 191 'ActorCalcSub0' 2.28 s, thread 192 'ActorCalcSub1' 2.18 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 129 'SupportWorker Sub2' 0.77 s [1989.41] cpu: in those 20.00 s, 464993 SVCs (23251 a second): 0x1b ArbitrateUnlock 110925, 0x34 WaitForAddress 81794, 0x1a ArbitrateLock 79385, 0x35 SignalToAddress 48948, 0x1c WaitProcessWideKeyAtomic 44747, 0x1d SignalProcessWideKey 44747; 0 calls the dispatch table had no code for (RtAPI.miss) [1989.41] vulkan: 194378955 draws, 0 skipped; 17633 dispatches in 0 batches (0 ms waiting), 0 skipped; 630 finishes (61 ms); 3569895 reads past queued releases (0 samples counts written on the GPU); 199402666 descriptor sets written, 189355244 reused; 178738698 draws kept the last one's shaders and pipeline (0 checked), 192378890 its targets [1989.41] vulkan: 299 shaders translated (137 ms), 543 pipelines made (28 from the cache, 9509 ms making, 4743 ms waited for), 946 render targets made, 6345 texture uploads (856 MB), 88 of them some blocks alone (12 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1989.41] vulkan: 239 ASTC texture levels or regions uploaded as BC7 in 239 encoder dispatches, 7 MB where RGBA8 takes 31 MB [1989.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 2259 of 12748 MB (1216 ours) [1989.41] vulkan: caches: 136 render targets (575 MB, 13 parked), 325 textures (55 MB), 8919 buffers (3 MB); 1854 of 12748 MB in use as they count it, 0 MB freed for the budget so far [1989.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56436 through a copy [1989.41] vulkan: 4669942 rendering passes, 0 clear commands, 1265699 attachments cleared and 0 left undefined by their load op; 16575824 buffers filled ahead of the passes [1989.41] vulkan: 29878 passes (60%) ended at renderer.c:230 [1989.41] vulkan: 7605 passes (15%) ended at cmd.c:705 [1989.41] vulkan: 6474 passes (13%) ended at surface.c:186 [1989.41] vulkan: 4250 passes (9%) ended at render.c:242 [1989.41] vulkan: 615 passes (1%) ended at buffer.c:999 [1989.41] vulkan: 600 passes (1%) ended at renderer.c:766 [1989.41] vulkan: 10 passes (0%) ended at texture.c:572 [1989.41] vulkan: 1 passes (0%) ended at surface.c:729 [1989.41] vulkan: GPU-owned guest memory landed for the CPU 44 times, render targets written back for an engine 0 times [1989.62] perf: 30.0 frames a second over 5.0 s (59406 shown in all) [1994.64] perf: 30.1 frames a second over 5.0 s (59557 shown in all) [1999.64] perf: 30.0 frames a second over 5.0 s (59707 shown in all) [2004.64] perf: 30.0 frames a second over 5.0 s (59857 shown in all) [2006.40] vulkan: display: 599 frame intervals of 33.33 ms (deviation 7.14 ms, 1st to 99th percentile 16.60 to 50.17 ms), 110 held for other than 2 refreshes; the game's frames went from release to present in 14.0 ms (12.9 to 16.7), on to the display in 19.5 ms (4.5 to 22.3), 33.5 ms in all (18.5 to 35.5) [2006.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2009.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.33 s on the host's processors (92% of one, 30.55 ms a present), the whole process 29.96 s (150%); the busiest: thread 80 'MainThread' 6.86 s, thread 191 'ActorCalcSub0' 2.34 s, thread 192 'ActorCalcSub1' 2.21 s, thread 128 'SupportWorker Sub1' 1.06 s, thread 129 'SupportWorker Sub2' 0.73 s [2009.41] cpu: in those 20.00 s, 462873 SVCs (23145 a second): 0x1b ArbitrateUnlock 109708, 0x34 WaitForAddress 81548, 0x1a ArbitrateLock 77900, 0x35 SignalToAddress 48728, 0x1c WaitProcessWideKeyAtomic 44766, 0x1d SignalProcessWideKey 44766; 0 calls the dispatch table had no code for (RtAPI.miss) [2009.41] vulkan: 196956242 draws, 0 skipped; 17633 dispatches in 0 batches (0 ms waiting), 0 skipped; 630 finishes (61 ms); 3606448 reads past queued releases (0 samples counts written on the GPU); 201951958 descriptor sets written, 191960526 reused; 181107609 draws kept the last one's shaders and pipeline (0 checked), 194935536 its targets [2009.41] vulkan: 301 shaders translated (137 ms), 544 pipelines made (28 from the cache, 9529 ms making, 4762 ms waited for), 947 render targets made, 6377 texture uploads (858 MB), 89 of them some blocks alone (12 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [2009.41] vulkan: 241 ASTC texture levels or regions uploaded as BC7 in 241 encoder dispatches, 7 MB where RGBA8 takes 31 MB [2009.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 2259 of 12748 MB (1216 ours) [2009.41] vulkan: caches: 136 render targets (575 MB, 13 parked), 341 textures (54 MB), 9236 buffers (3 MB); 1854 of 12748 MB in use as they count it, 0 MB freed for the budget so far [2009.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56436 through a copy [2009.41] vulkan: 4718890 rendering passes, 0 clear commands, 1278839 attachments cleared and 0 left undefined by their load op; 16757938 buffers filled ahead of the passes [2009.41] vulkan: 29865 passes (61%) ended at renderer.c:230 [2009.41] vulkan: 7666 passes (16%) ended at cmd.c:705 [2009.41] vulkan: 6489 passes (13%) ended at surface.c:186 [2009.41] vulkan: 4311 passes (9%) ended at render.c:242 [2009.41] vulkan: 600 passes (1%) ended at renderer.c:766 [2009.41] vulkan: 15 passes (0%) ended at texture.c:572 [2009.41] vulkan: 1 passes (0%) ended at surface.c:729 [2009.41] vulkan: 1 passes (0%) ended at texture.c:1325 [2009.41] vulkan: GPU-owned guest memory landed for the CPU 44 times, render targets written back for an engine 0 times [2009.65] perf: 29.9 frames a second over 5.0 s (60007 shown in all) [2014.67] perf: 30.1 frames a second over 5.0 s (60158 shown in all) [2019.67] perf: 30.0 frames a second over 5.0 s (60308 shown in all) [2024.69] perf: 29.9 frames a second over 5.0 s (60458 shown in all) [2026.37] vulkan: display: 599 frame intervals of 33.33 ms (deviation 8.12 ms, 1st to 99th percentile 16.60 to 50.18 ms), 142 held for other than 2 refreshes; the game's frames went from release to present in 14.0 ms (13.0 to 16.7), on to the display in 19.1 ms (4.9 to 22.5), 33.1 ms in all (18.7 to 35.6) [2026.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2029.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.52 s on the host's processors (93% of one, 30.87 ms a present), the whole process 30.17 s (151%); the busiest: thread 80 'MainThread' 7.02 s, thread 191 'ActorCalcSub0' 2.35 s, thread 192 'ActorCalcSub1' 2.21 s, thread 128 'SupportWorker Sub1' 1.03 s, thread 129 'SupportWorker Sub2' 0.73 s [2029.41] cpu: in those 20.00 s, 449292 SVCs (22464 a second): 0x1b ArbitrateUnlock 105145, 0x34 WaitForAddress 81573, 0x1a ArbitrateLock 73263, 0x35 SignalToAddress 48765, 0x1c WaitProcessWideKeyAtomic 42586, 0x1d SignalProcessWideKey 42586; 0 calls the dispatch table had no code for (RtAPI.miss) [2029.41] vulkan: 199534269 draws, 0 skipped; 17633 dispatches in 0 batches (0 ms waiting), 0 skipped; 630 finishes (61 ms); 3643002 reads past queued releases (0 samples counts written on the GPU); 204502374 descriptor sets written, 194566164 reused; 183476713 draws kept the last one's shaders and pipeline (0 checked), 197492921 its targets [2029.41] vulkan: 301 shaders translated (137 ms), 544 pipelines made (28 from the cache, 9529 ms making, 4762 ms waited for), 948 render targets made, 6392 texture uploads (859 MB), 90 of them some blocks alone (12 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [2029.41] vulkan: 241 ASTC texture levels or regions uploaded as BC7 in 241 encoder dispatches, 7 MB where RGBA8 takes 31 MB [2029.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 2259 of 12748 MB (1216 ours) [2029.41] vulkan: caches: 136 render targets (575 MB, 13 parked), 339 textures (54 MB), 9369 buffers (3 MB); 1854 of 12748 MB in use as they count it, 0 MB freed for the budget so far [2029.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56436 through a copy [2029.41] vulkan: 4767832 rendering passes, 0 clear commands, 1291973 attachments cleared and 0 left undefined by their load op; 16940579 buffers filled ahead of the passes [2029.41] vulkan: 29872 passes (61%) ended at renderer.c:230 [2029.41] vulkan: 7671 passes (16%) ended at cmd.c:705 [2029.41] vulkan: 6469 passes (13%) ended at surface.c:186 [2029.41] vulkan: 4319 passes (9%) ended at render.c:242 [2029.41] vulkan: 600 passes (1%) ended at renderer.c:766 [2029.41] vulkan: 9 passes (0%) ended at texture.c:572 [2029.41] vulkan: 1 passes (0%) ended at surface.c:729 [2029.41] vulkan: 1 passes (0%) ended at texture.c:1325 [2029.41] vulkan: GPU-owned guest memory landed for the CPU 44 times, render targets written back for an engine 0 times [2029.70] perf: 30.1 frames a second over 5.0 s (60609 shown in all) [2034.72] perf: 29.9 frames a second over 5.0 s (60759 shown in all) [2039.74] perf: 30.1 frames a second over 5.0 s (60910 shown in all) [2044.75] perf: 29.9 frames a second over 5.0 s (61060 shown in all) [2046.33] vulkan: display: 599 frame intervals of 33.33 ms (deviation 8.29 ms, 1st to 99th percentile 16.60 to 50.22 ms), 148 held for other than 2 refreshes; the game's frames went from release to present in 14.1 ms (12.9 to 16.8), on to the display in 18.9 ms (4.9 to 22.7), 33.0 ms in all (18.8 to 35.8) [2046.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2049.40] nvn: 61200 presents, 61200 submissions [2049.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.42 s on the host's processors (92% of one, 30.70 ms a present), the whole process 29.99 s (150%); the busiest: thread 80 'MainThread' 6.92 s, thread 191 'ActorCalcSub0' 2.34 s, thread 192 'ActorCalcSub1' 2.21 s, thread 128 'SupportWorker Sub1' 1.06 s, thread 129 'SupportWorker Sub2' 0.72 s [2049.41] cpu: in those 20.00 s, 455261 SVCs (22763 a second): 0x1b ArbitrateUnlock 107501, 0x34 WaitForAddress 81691, 0x1a ArbitrateLock 75833, 0x35 SignalToAddress 48780, 0x1d SignalProcessWideKey 42962, 0x1c WaitProcessWideKeyAtomic 42961; 0 calls the dispatch table had no code for (RtAPI.miss) [2049.41] vulkan: 202111345 draws, 0 skipped; 17633 dispatches in 0 batches (0 ms waiting), 0 skipped; 630 finishes (61 ms); 3679548 reads past queued releases (0 samples counts written on the GPU); 207052428 descriptor sets written, 197170262 reused; 185845706 draws kept the last one's shaders and pipeline (0 checked), 200049380 its targets [2049.41] vulkan: 303 shaders translated (138 ms), 545 pipelines made (28 from the cache, 9550 ms making, 4783 ms waited for), 948 render targets made, 6403 texture uploads (859 MB), 90 of them some blocks alone (12 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [2049.41] vulkan: 241 ASTC texture levels or regions uploaded as BC7 in 241 encoder dispatches, 7 MB where RGBA8 takes 31 MB [2049.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 2259 of 12748 MB (1216 ours) [2049.41] vulkan: caches: 136 render targets (575 MB, 13 parked), 322 textures (53 MB), 9375 buffers (2 MB); 1853 of 12748 MB in use as they count it, 0 MB freed for the budget so far [2049.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56436 through a copy [2049.41] vulkan: 4816693 rendering passes, 0 clear commands, 1305087 attachments cleared and 0 left undefined by their load op; 17125184 buffers filled ahead of the passes [2049.41] vulkan: 29852 passes (61%) ended at renderer.c:230 [2049.41] vulkan: 7662 passes (16%) ended at cmd.c:705 [2049.41] vulkan: 6474 passes (13%) ended at surface.c:186 [2049.41] vulkan: 4268 passes (9%) ended at render.c:242 [2049.41] vulkan: 600 passes (1%) ended at renderer.c:766 [2049.41] vulkan: 5 passes (0%) ended at texture.c:572 [2049.41] vulkan: GPU-owned guest memory landed for the CPU 44 times, render targets written back for an engine 0 times [2049.77] perf: 30.1 frames a second over 5.0 s (61211 shown in all) [2054.77] perf: 30.0 frames a second over 5.0 s (61361 shown in all) [2059.79] perf: 29.9 frames a second over 5.0 s (61511 shown in all) [2064.80] perf: 30.1 frames a second over 5.0 s (61662 shown in all) [2066.30] vulkan: display: 599 frame intervals of 33.33 ms (deviation 8.61 ms, 1st to 99th percentile 16.60 to 50.19 ms), 160 held for other than 2 refreshes; the game's frames went from release to present in 15.6 ms (13.0 to 23.3), on to the display in 16.0 ms (5.1 to 22.6), 31.6 ms in all (18.9 to 36.0) [2066.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2069.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.33 s on the host's processors (92% of one, 30.54 ms a present), the whole process 31.49 s (157%); the busiest: thread 80 'MainThread' 6.61 s, thread 191 'ActorCalcSub0' 2.39 s, thread 192 'ActorCalcSub1' 2.24 s, thread 128 'SupportWorker Sub1' 1.07 s, thread 129 'SupportWorker Sub2' 0.85 s [2069.41] cpu: in those 20.00 s, 487341 SVCs (24363 a second): 0x1b ArbitrateUnlock 114991, 0x34 WaitForAddress 87136, 0x1a ArbitrateLock 83577, 0x35 SignalToAddress 49309, 0x0b SleepThread 46498, 0x1c WaitProcessWideKeyAtomic 44939; 0 calls the dispatch table had no code for (RtAPI.miss) [2069.41] vulkan: 205063281 draws, 0 skipped; 18311 dispatches in 0 batches (0 ms waiting), 0 skipped; 630 finishes (61 ms); 3716140 reads past queued releases (0 samples counts written on the GPU); 209993156 descriptor sets written, 200133406 reused; 188573281 draws kept the last one's shaders and pipeline (0 checked), 202980875 its targets [2069.41] vulkan: 303 shaders translated (138 ms), 545 pipelines made (28 from the cache, 9550 ms making, 4783 ms waited for), 961 render targets made, 6622 texture uploads (884 MB), 91 of them some blocks alone (13 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2069.41] vulkan: 244 ASTC texture levels or regions uploaded as BC7 in 244 encoder dispatches, 7 MB where RGBA8 takes 31 MB [2069.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 2259 of 12748 MB (1216 ours) [2069.41] vulkan: caches: 136 render targets (575 MB, 13 parked), 532 textures (80 MB), 14804 buffers (5 MB); 1882 of 12748 MB in use as they count it, 0 MB freed for the budget so far [2069.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 56654 through a copy [2069.41] vulkan: 4867802 rendering passes, 0 clear commands, 1318258 attachments cleared and 0 left undefined by their load op; 17383321 buffers filled ahead of the passes [2069.41] vulkan: 29751 passes (58%) ended at renderer.c:230 [2069.41] vulkan: 8909 passes (17%) ended at cmd.c:705 [2069.41] vulkan: 6876 passes (13%) ended at surface.c:186 [2069.41] vulkan: 4873 passes (10%) ended at render.c:242 [2069.41] vulkan: 600 passes (1%) ended at renderer.c:766 [2069.41] vulkan: 96 passes (0%) ended at texture.c:572 [2069.41] vulkan: 2 passes (0%) ended at surface.c:729 [2069.41] vulkan: 1 passes (0%) ended at buffer.c:1363 [2069.41] vulkan: GPU-owned guest memory landed for the CPU 44 times, render targets written back for an engine 0 times [2069.80] perf: 30.0 frames a second over 5.0 s (61812 shown in all) [2074.80] perf: 30.0 frames a second over 5.0 s (61962 shown in all) [2075.57] vulkan: a 86 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2079.82] perf: 29.9 frames a second over 5.0 s (62112 shown in all) [2084.82] perf: 30.0 frames a second over 5.0 s (62262 shown in all) [2086.27] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.98 ms, 1st to 99th percentile 16.64 to 33.63 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 17.1 ms (15.3 to 22.4), on to the display in 19.2 ms (13.6 to 20.7), 36.2 ms in all (35.7 to 36.1) [2086.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2089.41] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.03 s on the host's processors (90% of one, 30.05 ms a present), the whole process 31.55 s (158%); the busiest: thread 80 'MainThread' 6.54 s, thread 191 'ActorCalcSub0' 2.33 s, thread 192 'ActorCalcSub1' 2.17 s, thread 128 'SupportWorker Sub1' 1.18 s, thread 129 'SupportWorker Sub2' 0.80 s [2089.41] cpu: in those 20.00 s, 491004 SVCs (24549 a second): 0x1b ArbitrateUnlock 114096, 0x34 WaitForAddress 91367, 0x1a ArbitrateLock 82341, 0x0b SleepThread 50515, 0x35 SignalToAddress 48754, 0x1d SignalProcessWideKey 44043; 0 calls the dispatch table had no code for (RtAPI.miss) [2089.41] vulkan: 208031771 draws, 0 skipped; 19200 dispatches in 0 batches (0 ms waiting), 0 skipped; 630 finishes (61 ms); 3752527 reads past queued releases (0 samples counts written on the GPU); 212930595 descriptor sets written, 203132947 reused; 191311335 draws kept the last one's shaders and pipeline (0 checked), 205929082 its targets [2089.41] vulkan: 309 shaders translated (139 ms), 548 pipelines made (28 from the cache, 9612 ms making, 4845 ms waited for), 966 render targets made, 6713 texture uploads (887 MB), 93 of them some blocks alone (13 MB); 1 frames over 50 ms in the last 600, the slowest 86 ms [2089.41] vulkan: 285 ASTC texture levels or regions uploaded as BC7 in 285 encoder dispatches, 9 MB where RGBA8 takes 36 MB [2089.41] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 2259 of 12748 MB (1216 ours) [2089.41] vulkan: caches: 139 render targets (592 MB, 14 parked), 449 textures (59 MB), 13002 buffers (5 MB); 1883 of 12748 MB in use as they count it, 0 MB freed for the budget so far [2089.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 57262 through a copy [2089.41] vulkan: 4919985 rendering passes, 0 clear commands, 1331415 attachments cleared and 0 left undefined by their load op; 17618027 buffers filled ahead of the passes [2089.41] vulkan: 29427 passes (56%) ended at renderer.c:230 [2089.41] vulkan: 8983 passes (17%) ended at cmd.c:705 [2089.41] vulkan: 7189 passes (14%) ended at surface.c:186 [2089.41] vulkan: 5612 passes (11%) ended at render.c:242 [2089.41] vulkan: 600 passes (1%) ended at renderer.c:766 [2089.41] vulkan: 306 passes (1%) ended at buffer.c:999 [2089.41] vulkan: 62 passes (0%) ended at texture.c:572 [2089.41] vulkan: 2 passes (0%) ended at surface.c:729 [2089.41] vulkan: GPU-owned guest memory landed for the CPU 44 times, render targets written back for an engine 0 times [2089.84] perf: 30.1 frames a second over 5.0 s (62413 shown in all) [2094.84] perf: 30.0 frames a second over 5.0 s (62563 shown in all) [2099.83] vulkan: a 85 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2099.85] perf: 29.9 frames a second over 5.0 s (62713 shown in all) [2104.85] perf: 30.0 frames a second over 5.0 s (62863 shown in all) [2106.23] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.53 ms, 1st to 99th percentile 16.63 to 50.06 ms), 17 held for other than 2 refreshes; the game's frames went from release to present in 18.1 ms (15.3 to 23.6), on to the display in 18.4 ms (13.0 to 31.1), 36.5 ms in all (35.9 to 52.8) [2106.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2109.40] nvn: 63000 presents, 63000 submissions [2109.42] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 18.13 s on the host's processors (91% of one, 30.22 ms a present), the whole process 33.18 s (166%); the busiest: thread 80 'MainThread' 6.47 s, thread 191 'ActorCalcSub0' 2.36 s, thread 192 'ActorCalcSub1' 2.22 s, thread 128 'SupportWorker Sub1' 1.20 s, thread 129 'SupportWorker Sub2' 0.88 s [2109.42] cpu: in those 20.01 s, 506072 SVCs (25297 a second): 0x1b ArbitrateUnlock 116703, 0x34 WaitForAddress 94671, 0x1a ArbitrateLock 85275, 0x0b SleepThread 56732, 0x35 SignalToAddress 49469, 0x1c WaitProcessWideKeyAtomic 43699; 0 calls the dispatch table had no code for (RtAPI.miss) [2109.42] vulkan: 211433320 draws, 0 skipped; 19820 dispatches in 0 batches (0 ms waiting), 0 skipped; 630 finishes (61 ms); 3789053 reads past queued releases (0 samples counts written on the GPU); 216341381 descriptor sets written, 206525259 reused; 194471272 draws kept the last one's shaders and pipeline (0 checked), 209310524 its targets [2109.42] vulkan: 309 shaders translated (139 ms), 549 pipelines made (28 from the cache, 9641 ms making, 4874 ms waited for), 983 render targets made, 6924 texture uploads (905 MB), 93 of them some blocks alone (13 MB); 1 frames over 50 ms in the last 600, the slowest 85 ms [2109.42] vulkan: 331 ASTC texture levels or regions uploaded as BC7 in 331 encoder dispatches, 10 MB where RGBA8 takes 41 MB [2109.42] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 2259 of 12748 MB (1216 ours) [2109.42] vulkan: caches: 143 render targets (556 MB, 13 parked), 560 textures (76 MB), 14083 buffers (4 MB); 1859 of 12748 MB in use as they count it, 0 MB freed for the budget so far [2109.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 57870 through a copy [2109.42] vulkan: 4973160 rendering passes, 0 clear commands, 1344617 attachments cleared and 0 left undefined by their load op; 17895979 buffers filled ahead of the passes [2109.42] vulkan: 29369 passes (55%) ended at renderer.c:230 [2109.42] vulkan: 10167 passes (19%) ended at cmd.c:705 [2109.42] vulkan: 7343 passes (14%) ended at surface.c:186 [2109.42] vulkan: 5564 passes (10%) ended at render.c:242 [2109.42] vulkan: 600 passes (1%) ended at renderer.c:766 [2109.42] vulkan: 130 passes (0%) ended at texture.c:572 [2109.42] vulkan: 2 passes (0%) ended at surface.c:729 [2109.42] vulkan: GPU-owned guest memory landed for the CPU 44 times, render targets written back for an engine 0 times [2109.87] perf: 30.1 frames a second over 5.0 s (63014 shown in all) [2114.89] perf: 29.9 frames a second over 5.0 s (63164 shown in all) [2116.67] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (40 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2116.67] vulkan: frame resource CPU: buffer cache build 1 ms (634 calls) [2119.89] perf: 30.0 frames a second over 5.0 s (63314 shown in all) [2124.89] vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2124.90] perf: 30.1 frames a second over 5.0 s (63465 shown in all) [2124.97] vulkan: a 74 ms frame: 13 shaders translated (16 ms), 28 pipelines made (39 ms waited for), 75 render targets made, 176 texture uploads (31076 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2124.97] vulkan: frame resource CPU: target reload 1 ms (85 calls) [2124.97] vulkan: frame resource CPU: buffer cache build 1 ms (1034 calls) [2125.13] vulkan: compute 515eeadf99e72410 ready: block 32x1x1, 13 global buffers, 6 textures, 0 images [2125.15] vulkan: a 167 ms frame: 1 shaders translated (1 ms), 1 pipelines made (71 ms waited for), 0 render targets made, 1 texture uploads (8 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2126.23] vulkan: display: 599 frame intervals of 33.39 ms (deviation 7.08 ms, 1st to 99th percentile 16.60 to 50.23 ms), 53 held for other than 2 refreshes; the game's frames went from release to present in 16.6 ms (0.5 to 31.3), on to the display in 14.0 ms (5.0 to 28.7), 30.5 ms in all (17.5 to 69.5) [2126.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2129.45] cpu: 600 presents in 20.03 s (30.0 fps): 62 of the game's threads ran 16.95 s on the host's processors (85% of one, 28.25 ms a present), the whole process 28.43 s (142%); the busiest: thread 80 'MainThread' 5.23 s, thread 0 1.75 s, thread 0 1.66 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.81 s [2129.45] cpu: in those 20.03 s, 697752 SVCs (34831 a second): 0x0b SleepThread 164338, 0x1b ArbitrateUnlock 153732, 0x1a ArbitrateLock 119205, 0x34 WaitForAddress 93361, 0x1d SignalProcessWideKey 51060, 0x1c WaitProcessWideKeyAtomic 51057; 0 calls the dispatch table had no code for (RtAPI.miss) [2129.45] vulkan: 213446148 draws, 0 skipped; 20297 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (67 ms); 3823041 reads past queued releases (0 samples counts written on the GPU); 218486177 descriptor sets written, 208406119 reused; 196284063 draws kept the last one's shaders and pipeline (0 checked), 211304585 its targets [2129.45] vulkan: 325 shaders translated (157 ms), 584 pipelines made (28 from the cache, 10345 ms making, 5100 ms waited for), 1072 render targets made, 7427 texture uploads (984 MB), 95 of them some blocks alone (13 MB); 4 frames over 50 ms in the last 600, the slowest 167 ms [2129.45] vulkan: 332 ASTC texture levels or regions uploaded as BC7 in 332 encoder dispatches, 10 MB where RGBA8 takes 41 MB [2129.45] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours), heap 1 2259 of 12748 MB (1216 ours) [2129.45] vulkan: caches: 172 render targets (614 MB, 15 parked), 900 textures (139 MB), 17751 buffers (9 MB); 1978 of 12748 MB in use as they count it, 0 MB freed for the budget so far [2129.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 57983 through a copy [2129.45] vulkan: 5019452 rendering passes, 0 clear commands, 1356550 attachments cleared and 0 left undefined by their load op; 18144282 buffers filled ahead of the passes [2129.45] vulkan: 27288 passes (59%) ended at renderer.c:230 [2129.45] vulkan: 6766 passes (15%) ended at cmd.c:705 [2129.45] vulkan: 6413 passes (14%) ended at surface.c:186 [2129.45] vulkan: 4895 passes (11%) ended at render.c:242 [2129.45] vulkan: 600 passes (1%) ended at renderer.c:766 [2129.45] vulkan: 171 passes (0%) ended at texture.c:572 [2129.45] vulkan: 132 passes (0%) ended at texture.c:2085 [2129.45] vulkan: 25 passes (0%) ended at surface.c:729 [2129.45] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [2129.90] perf: 29.6 frames a second over 5.0 s (63613 shown in all) [2134.92] perf: 30.1 frames a second over 5.0 s (63764 shown in all) [2138.25] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2139.94] perf: 29.9 frames a second over 5.0 s (63914 shown in all) [2144.94] perf: 30.0 frames a second over 5.0 s (64064 shown in all) [2146.20] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.63 ms, 1st to 99th percentile 22.78 to 33.61 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (2.5 to 3.6), on to the display in 14.9 ms (14.2 to 16.3), 17.9 ms in all (17.5 to 30.2) [2146.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2149.45] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.23 s on the host's processors (41% of one, 13.72 ms a present), the whole process 11.55 s (58%); the busiest: thread 80 'MainThread' 3.16 s, thread 198 'ActorCalcSub0' 0.83 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 129 'SupportWorker Sub2' 0.73 s, thread 199 'ActorCalcSub1' 0.62 s [2149.45] cpu: in those 20.00 s, 495920 SVCs (24796 a second): 0x1b ArbitrateUnlock 117574, 0x1a ArbitrateLock 86576, 0x34 WaitForAddress 72575, 0x1c WaitProcessWideKeyAtomic 58366, 0x1d SignalProcessWideKey 58366, 0x35 SignalToAddress 44641; 0 calls the dispatch table had no code for (RtAPI.miss) [2149.45] vulkan: 213656541 draws, 0 skipped; 20897 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (67 ms); 3858441 reads past queued releases (0 samples counts written on the GPU); 218770136 descriptor sets written, 208542946 reused; 196382443 draws kept the last one's shaders and pipeline (0 checked), 211495561 its targets [2149.45] vulkan: 325 shaders translated (157 ms), 584 pipelines made (28 from the cache, 10345 ms making, 5100 ms waited for), 1072 render targets made, 7441 texture uploads (985 MB), 95 of them some blocks alone (13 MB); 1 frames over 50 ms in the last 600, the slowest 64 ms [2149.45] vulkan: 332 ASTC texture levels or regions uploaded as BC7 in 332 encoder dispatches, 10 MB where RGBA8 takes 41 MB [2149.45] vulkan: memory used and budgeted: heap 0 192 of 15256 MB (192 ours), heap 1 2259 of 12967 MB (1216 ours) [2149.45] vulkan: caches: 142 render targets (562 MB, 13 parked), 227 textures (59 MB), 1304 buffers (1 MB); 1837 of 12967 MB in use as they count it, 0 MB freed for the budget so far [2149.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 57983 through a copy [2149.45] vulkan: 5059849 rendering passes, 0 clear commands, 1368464 attachments cleared and 0 left undefined by their load op; 18148066 buffers filled ahead of the passes [2149.45] vulkan: 28052 passes (69%) ended at renderer.c:230 [2149.45] vulkan: 5329 passes (13%) ended at surface.c:186 [2149.45] vulkan: 4806 passes (12%) ended at render.c:242 [2149.45] vulkan: 1002 passes (2%) ended at cmd.c:705 [2149.45] vulkan: 600 passes (1%) ended at renderer.c:766 [2149.45] vulkan: 600 passes (1%) ended at texture.c:2085 [2149.45] vulkan: 8 passes (0%) ended at texture.c:572 [2149.45] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [2149.95] perf: 30.1 frames a second over 5.0 s (64215 shown in all) [2150.92] vulkan: 454 of the 6703 shaders translated from the game's files found by its draws so far [2154.95] perf: 30.0 frames a second over 5.0 s (64365 shown in all) [2159.95] perf: 30.0 frames a second over 5.0 s (64515 shown in all) [2160.40] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2164.97] perf: 29.9 frames a second over 5.0 s (64665 shown in all) [2166.27] vulkan: display: 598 frame intervals of 33.42 ms (deviation 3.78 ms, 1st to 99th percentile 16.63 to 49.87 ms), 13 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (2.6 to 3.6), on to the display in 15.3 ms (14.3 to 31.3), 18.3 ms in all (17.6 to 34.6) [2166.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2169.45] nvn: 64800 presents, 64800 submissions [2169.45] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.02 s on the host's processors (40% of one, 13.37 ms a present), the whole process 11.39 s (57%); the busiest: thread 80 'MainThread' 3.09 s, thread 198 'ActorCalcSub0' 0.84 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 199 'ActorCalcSub1' 0.63 s [2169.45] cpu: in those 20.00 s, 448477 SVCs (22423 a second): 0x1b ArbitrateUnlock 102202, 0x34 WaitForAddress 73124, 0x1a ArbitrateLock 71556, 0x1c WaitProcessWideKeyAtomic 49261, 0x1d SignalProcessWideKey 49261, 0x35 SignalToAddress 45159; 0 calls the dispatch table had no code for (RtAPI.miss) [2169.45] vulkan: 213867005 draws, 0 skipped; 21497 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (67 ms); 3893841 reads past queued releases (0 samples counts written on the GPU); 219054332 descriptor sets written, 208679678 reused; 196480789 draws kept the last one's shaders and pipeline (0 checked), 211686611 its targets [2169.45] vulkan: 325 shaders translated (157 ms), 584 pipelines made (28 from the cache, 10345 ms making, 5100 ms waited for), 1072 render targets made, 7441 texture uploads (985 MB), 95 of them some blocks alone (13 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [2169.45] vulkan: 332 ASTC texture levels or regions uploaded as BC7 in 332 encoder dispatches, 10 MB where RGBA8 takes 41 MB [2169.45] vulkan: memory used and budgeted: heap 0 192 of 15223 MB (192 ours), heap 1 2259 of 13008 MB (1216 ours) [2169.45] vulkan: caches: 142 render targets (562 MB, 13 parked), 212 textures (58 MB), 1206 buffers (1 MB); 1836 of 13008 MB in use as they count it, 0 MB freed for the budget so far [2169.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 57983 through a copy [2169.45] vulkan: 5100260 rendering passes, 0 clear commands, 1380378 attachments cleared and 0 left undefined by their load op; 18151614 buffers filled ahead of the passes [2169.45] vulkan: 28052 passes (69%) ended at renderer.c:230 [2169.45] vulkan: 5337 passes (13%) ended at surface.c:186 [2169.45] vulkan: 4800 passes (12%) ended at render.c:242 [2169.45] vulkan: 1022 passes (3%) ended at cmd.c:705 [2169.45] vulkan: 600 passes (1%) ended at renderer.c:766 [2169.45] vulkan: 600 passes (1%) ended at texture.c:2085 [2169.45] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [2169.97] perf: 30.0 frames a second over 5.0 s (64815 shown in all) [2174.97] perf: 30.0 frames a second over 5.0 s (64965 shown in all) [2179.97] perf: 30.0 frames a second over 5.0 s (65115 shown in all) [2184.99] perf: 30.1 frames a second over 5.0 s (65266 shown in all) [2186.23] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.86 ms, 1st to 99th percentile 33.07 to 33.60 ms), 5 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (2.5 to 3.6), on to the display in 15.2 ms (14.5 to 15.6), 18.1 ms in all (17.8 to 18.2) [2186.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2189.45] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.73 s on the host's processors (44% of one, 14.54 ms a present), the whole process 12.04 s (60%); the busiest: thread 80 'MainThread' 3.56 s, thread 198 'ActorCalcSub0' 0.83 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.65 s, thread 199 'ActorCalcSub1' 0.61 s [2189.45] cpu: in those 20.00 s, 458397 SVCs (22920 a second): 0x1b ArbitrateUnlock 105016, 0x1a ArbitrateLock 74235, 0x34 WaitForAddress 72397, 0x1c WaitProcessWideKeyAtomic 52255, 0x1d SignalProcessWideKey 52255, 0x35 SignalToAddress 44371; 0 calls the dispatch table had no code for (RtAPI.miss) [2189.45] vulkan: 214078882 draws, 0 skipped; 22097 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (67 ms); 3929215 reads past queued releases (0 samples counts written on the GPU); 219340835 descriptor sets written, 208816929 reused; 196579817 draws kept the last one's shaders and pipeline (0 checked), 211879117 its targets [2189.45] vulkan: 325 shaders translated (157 ms), 588 pipelines made (32 from the cache, 10346 ms making, 5100 ms waited for), 1085 render targets made, 7500 texture uploads (986 MB), 98 of them some blocks alone (14 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2189.45] vulkan: 336 ASTC texture levels or regions uploaded as BC7 in 336 encoder dispatches, 10 MB where RGBA8 takes 41 MB [2189.45] vulkan: memory used and budgeted: heap 0 192 of 15252 MB (192 ours), heap 1 2259 of 13009 MB (1216 ours) [2189.45] vulkan: caches: 149 render targets (576 MB, 15 parked), 268 textures (60 MB), 1491 buffers (1 MB); 1852 of 13009 MB in use as they count it, 0 MB freed for the budget so far [2189.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 57983 through a copy [2189.45] vulkan: 5140683 rendering passes, 0 clear commands, 1392280 attachments cleared and 0 left undefined by their load op; 18155708 buffers filled ahead of the passes [2189.45] vulkan: 27892 passes (69%) ended at renderer.c:230 [2189.45] vulkan: 5340 passes (13%) ended at surface.c:186 [2189.45] vulkan: 4917 passes (12%) ended at render.c:242 [2189.45] vulkan: 1038 passes (3%) ended at cmd.c:705 [2189.45] vulkan: 600 passes (1%) ended at renderer.c:766 [2189.45] vulkan: 600 passes (1%) ended at texture.c:2085 [2189.45] vulkan: 32 passes (0%) ended at texture.c:572 [2189.45] vulkan: 3 passes (0%) ended at texture.c:1325 [2189.45] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [2190.00] perf: 29.9 frames a second over 5.0 s (65416 shown in all) [2195.02] perf: 30.1 frames a second over 5.0 s (65567 shown in all) [2195.49] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2200.04] perf: 29.9 frames a second over 5.0 s (65717 shown in all) [2205.05] perf: 30.1 frames a second over 5.0 s (65868 shown in all) [2206.20] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.29 ms, 1st to 99th percentile 16.91 to 33.62 ms), 13 held for other than 2 refreshes; the game's frames went from release to present in 3.1 ms (2.5 to 5.5), on to the display in 15.6 ms (14.4 to 30.1), 18.7 ms in all (17.9 to 35.0) [2206.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2209.45] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.96 s on the host's processors (45% of one, 14.94 ms a present), the whole process 12.41 s (62%); the busiest: thread 80 'MainThread' 3.58 s, thread 198 'ActorCalcSub0' 0.86 s, thread 128 'SupportWorker Sub1' 0.81 s, thread 129 'SupportWorker Sub2' 0.69 s, thread 199 'ActorCalcSub1' 0.62 s [2209.45] cpu: in those 20.00 s, 515222 SVCs (25761 a second): 0x1b ArbitrateUnlock 125247, 0x1a ArbitrateLock 94099, 0x34 WaitForAddress 72324, 0x1c WaitProcessWideKeyAtomic 59480, 0x1d SignalProcessWideKey 59480, 0x35 SignalToAddress 44381; 0 calls the dispatch table had no code for (RtAPI.miss) [2209.45] vulkan: 214292463 draws, 0 skipped; 22901 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (67 ms); 3964366 reads past queued releases (0 samples counts written on the GPU); 219631194 descriptor sets written, 208953732 reused; 196677394 draws kept the last one's shaders and pipeline (0 checked), 212073670 its targets [2209.45] vulkan: 331 shaders translated (159 ms), 592 pipelines made (32 from the cache, 10438 ms making, 5152 ms waited for), 1087 render targets made, 7612 texture uploads (990 MB), 105 of them some blocks alone (14 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms [2209.45] vulkan: 377 ASTC texture levels or regions uploaded as BC7 in 377 encoder dispatches, 11 MB where RGBA8 takes 45 MB [2209.45] vulkan: memory used and budgeted: heap 0 192 of 15252 MB (192 ours), heap 1 2259 of 13009 MB (1216 ours) [2209.45] vulkan: caches: 142 render targets (562 MB, 13 parked), 355 textures (63 MB), 1942 buffers (1 MB); 1841 of 13009 MB in use as they count it, 0 MB freed for the budget so far [2209.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 58031 through a copy [2209.45] vulkan: 5181538 rendering passes, 0 clear commands, 1404182 attachments cleared and 0 left undefined by their load op; 18160193 buffers filled ahead of the passes [2209.45] vulkan: 27516 passes (67%) ended at renderer.c:230 [2209.45] vulkan: 5428 passes (13%) ended at surface.c:186 [2209.45] vulkan: 5356 passes (13%) ended at render.c:242 [2209.45] vulkan: 1060 passes (3%) ended at cmd.c:705 [2209.45] vulkan: 600 passes (1%) ended at renderer.c:766 [2209.45] vulkan: 599 passes (1%) ended at texture.c:2085 [2209.45] vulkan: 212 passes (1%) ended at buffer.c:999 [2209.45] vulkan: 76 passes (0%) ended at texture.c:572 [2209.45] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [2210.05] perf: 30.0 frames a second over 5.0 s (66018 shown in all) [2215.07] perf: 29.9 frames a second over 5.0 s (66168 shown in all) [2220.09] perf: 30.1 frames a second over 5.0 s (66319 shown in all) [2225.09] perf: 30.0 frames a second over 5.0 s (66469 shown in all) [2226.17] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.36 ms, 1st to 99th percentile 33.05 to 33.62 ms), 9 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (2.5 to 3.5), on to the display in 15.6 ms (14.8 to 16.1), 18.5 ms in all (18.1 to 18.6) [2226.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2229.45] nvn: 66600 presents, 66600 submissions [2229.45] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.02 s on the host's processors (40% of one, 13.37 ms a present), the whole process 11.34 s (57%); the busiest: thread 80 'MainThread' 3.02 s, thread 198 'ActorCalcSub0' 0.84 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.76 s, thread 199 'ActorCalcSub1' 0.62 s [2229.45] cpu: in those 20.00 s, 509528 SVCs (25476 a second): 0x1b ArbitrateUnlock 121436, 0x1a ArbitrateLock 90255, 0x34 WaitForAddress 73077, 0x1c WaitProcessWideKeyAtomic 60561, 0x1d SignalProcessWideKey 60561, 0x35 SignalToAddress 45106; 0 calls the dispatch table had no code for (RtAPI.miss) [2229.45] vulkan: 214501416 draws, 0 skipped; 23501 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (67 ms); 3999761 reads past queued releases (0 samples counts written on the GPU); 219912519 descriptor sets written, 209090313 reused; 196773194 draws kept the last one's shaders and pipeline (0 checked), 212263216 its targets [2229.45] vulkan: 331 shaders translated (159 ms), 593 pipelines made (32 from the cache, 10468 ms making, 5182 ms waited for), 1087 render targets made, 7621 texture uploads (990 MB), 105 of them some blocks alone (14 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2229.45] vulkan: 377 ASTC texture levels or regions uploaded as BC7 in 377 encoder dispatches, 11 MB where RGBA8 takes 45 MB [2229.45] vulkan: memory used and budgeted: heap 0 192 of 15248 MB (192 ours), heap 1 2259 of 12987 MB (1216 ours) [2229.45] vulkan: caches: 142 render targets (562 MB, 13 parked), 218 textures (58 MB), 1298 buffers (1 MB); 1837 of 12987 MB in use as they count it, 0 MB freed for the budget so far [2229.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 58031 through a copy [2229.45] vulkan: 5221969 rendering passes, 0 clear commands, 1416097 attachments cleared and 0 left undefined by their load op; 18163862 buffers filled ahead of the passes [2229.45] vulkan: 28052 passes (69%) ended at renderer.c:230 [2229.45] vulkan: 5331 passes (13%) ended at surface.c:186 [2229.45] vulkan: 4799 passes (12%) ended at render.c:242 [2229.45] vulkan: 1046 passes (3%) ended at cmd.c:705 [2229.45] vulkan: 600 passes (1%) ended at renderer.c:766 [2229.45] vulkan: 600 passes (1%) ended at texture.c:2085 [2229.45] vulkan: 3 passes (0%) ended at texture.c:572 [2229.45] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [2230.10] perf: 29.9 frames a second over 5.0 s (66619 shown in all) [2235.12] perf: 30.1 frames a second over 5.0 s (66770 shown in all) [2236.91] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2240.14] perf: 29.9 frames a second over 5.0 s (66920 shown in all) [2245.14] perf: 30.0 frames a second over 5.0 s (67070 shown in all) [2246.30] vulkan: display: 597 frame intervals of 33.53 ms (deviation 3.61 ms, 1st to 99th percentile 33.06 to 33.63 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (2.4 to 3.7), on to the display in 15.9 ms (14.9 to 16.3), 18.8 ms in all (18.3 to 18.7) [2246.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2249.45] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.37 s on the host's processors (42% of one, 13.95 ms a present), the whole process 11.67 s (58%); the busiest: thread 80 'MainThread' 3.26 s, thread 198 'ActorCalcSub0' 0.83 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 199 'ActorCalcSub1' 0.61 s [2249.45] cpu: in those 20.00 s, 453684 SVCs (22684 a second): 0x1b ArbitrateUnlock 103606, 0x1a ArbitrateLock 72880, 0x34 WaitForAddress 72540, 0x1c WaitProcessWideKeyAtomic 51033, 0x1d SignalProcessWideKey 51033, 0x35 SignalToAddress 44575; 0 calls the dispatch table had no code for (RtAPI.miss) [2249.45] vulkan: 214711491 draws, 0 skipped; 24101 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (67 ms); 4035156 reads past queued releases (0 samples counts written on the GPU); 220195626 descriptor sets written, 209227356 reused; 196869892 draws kept the last one's shaders and pipeline (0 checked), 212453886 its targets [2249.45] vulkan: 331 shaders translated (159 ms), 593 pipelines made (32 from the cache, 10468 ms making, 5182 ms waited for), 1099 render targets made, 7672 texture uploads (991 MB), 106 of them some blocks alone (14 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [2249.45] vulkan: 379 ASTC texture levels or regions uploaded as BC7 in 379 encoder dispatches, 11 MB where RGBA8 takes 45 MB [2249.45] vulkan: memory used and budgeted: heap 0 192 of 15252 MB (192 ours), heap 1 2259 of 13005 MB (1216 ours) [2249.45] vulkan: caches: 154 render targets (583 MB, 15 parked), 262 textures (59 MB), 1454 buffers (1 MB); 1865 of 13005 MB in use as they count it, 0 MB freed for the budget so far [2249.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 58031 through a copy [2249.45] vulkan: 5262435 rendering passes, 0 clear commands, 1428003 attachments cleared and 0 left undefined by their load op; 18167765 buffers filled ahead of the passes [2249.45] vulkan: 28010 passes (69%) ended at renderer.c:230 [2249.45] vulkan: 5376 passes (13%) ended at surface.c:186 [2249.45] vulkan: 4805 passes (12%) ended at render.c:242 [2249.45] vulkan: 1049 passes (3%) ended at cmd.c:705 [2249.45] vulkan: 600 passes (1%) ended at renderer.c:766 [2249.45] vulkan: 600 passes (1%) ended at texture.c:2085 [2249.45] vulkan: 25 passes (0%) ended at texture.c:572 [2249.45] vulkan: 1 passes (0%) ended at texture.c:1325 [2249.45] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [2250.14] perf: 30.0 frames a second over 5.0 s (67220 shown in all) [2255.14] perf: 30.0 frames a second over 5.0 s (67370 shown in all) [2260.15] perf: 30.1 frames a second over 5.0 s (67521 shown in all) [2265.15] perf: 30.0 frames a second over 5.0 s (67671 shown in all) [2266.27] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.96 ms, 1st to 99th percentile 33.08 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (2.6 to 3.6), on to the display in 15.7 ms (15.0 to 16.1), 18.7 ms in all (18.5 to 18.9) [2266.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2269.45] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.84 s on the host's processors (44% of one, 14.73 ms a present), the whole process 12.20 s (61%); the busiest: thread 80 'MainThread' 3.57 s, thread 198 'ActorCalcSub0' 0.84 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.70 s, thread 199 'ActorCalcSub1' 0.63 s [2269.45] cpu: in those 20.00 s, 477650 SVCs (23883 a second): 0x1b ArbitrateUnlock 111353, 0x1a ArbitrateLock 80642, 0x34 WaitForAddress 72645, 0x1c WaitProcessWideKeyAtomic 55284, 0x1d SignalProcessWideKey 55284, 0x35 SignalToAddress 44639; 0 calls the dispatch table had no code for (RtAPI.miss) [2269.45] vulkan: 214929245 draws, 0 skipped; 24701 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (67 ms); 4070680 reads past queued releases (0 samples counts written on the GPU); 220491329 descriptor sets written, 209367161 reused; 196970667 draws kept the last one's shaders and pipeline (0 checked), 212652095 its targets [2269.45] vulkan: 333 shaders translated (159 ms), 594 pipelines made (32 from the cache, 10491 ms making, 5204 ms waited for), 1105 render targets made, 7701 texture uploads (992 MB), 108 of them some blocks alone (15 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [2269.45] vulkan: 381 ASTC texture levels or regions uploaded as BC7 in 381 encoder dispatches, 11 MB where RGBA8 takes 45 MB [2269.45] vulkan: memory used and budgeted: heap 0 192 of 15262 MB (192 ours), heap 1 2259 of 13005 MB (1216 ours) [2269.45] vulkan: caches: 142 render targets (562 MB, 13 parked), 285 textures (60 MB), 1629 buffers (1 MB); 1839 of 13005 MB in use as they count it, 0 MB freed for the budget so far [2269.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 58031 through a copy [2269.45] vulkan: 5303130 rendering passes, 0 clear commands, 1439939 attachments cleared and 0 left undefined by their load op; 18171975 buffers filled ahead of the passes [2269.45] vulkan: 28164 passes (69%) ended at renderer.c:230 [2269.45] vulkan: 5437 passes (13%) ended at surface.c:186 [2269.45] vulkan: 4867 passes (12%) ended at render.c:242 [2269.45] vulkan: 1010 passes (2%) ended at cmd.c:705 [2269.45] vulkan: 600 passes (1%) ended at renderer.c:766 [2269.45] vulkan: 600 passes (1%) ended at texture.c:2085 [2269.45] vulkan: 14 passes (0%) ended at texture.c:572 [2269.45] vulkan: 2 passes (0%) ended at texture.c:1325 [2269.45] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [2270.15] perf: 30.0 frames a second over 5.0 s (67821 shown in all) [2275.17] perf: 29.9 frames a second over 5.0 s (67971 shown in all) [2280.17] perf: 30.0 frames a second over 5.0 s (68121 shown in all) [2280.60] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2285.17] perf: 30.0 frames a second over 5.0 s (68271 shown in all) [2286.30] vulkan: display: 599 frame intervals of 33.39 ms (deviation 4.02 ms, 1st to 99th percentile 16.64 to 43.03 ms), 15 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (2.7 to 4.0), on to the display in 16.3 ms (15.0 to 32.4), 19.3 ms in all (18.6 to 36.1) [2286.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2289.45] nvn: 68400 presents, 68400 submissions [2289.45] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.38 s on the host's processors (42% of one, 13.96 ms a present), the whole process 11.83 s (59%); the busiest: thread 80 'MainThread' 3.21 s, thread 198 'ActorCalcSub0' 0.87 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 129 'SupportWorker Sub2' 0.76 s, thread 199 'ActorCalcSub1' 0.64 s [2289.45] cpu: in those 20.00 s, 497955 SVCs (24897 a second): 0x1b ArbitrateUnlock 118523, 0x1a ArbitrateLock 87472, 0x34 WaitForAddress 72684, 0x1c WaitProcessWideKeyAtomic 58370, 0x1d SignalProcessWideKey 58370, 0x35 SignalToAddress 44670; 0 calls the dispatch table had no code for (RtAPI.miss) [2289.45] vulkan: 215143311 draws, 0 skipped; 25301 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (67 ms); 4106080 reads past queued releases (0 samples counts written on the GPU); 220781246 descriptor sets written, 209505376 reused; 197069027 draws kept the last one's shaders and pipeline (0 checked), 212846743 its targets [2289.45] vulkan: 333 shaders translated (159 ms), 594 pipelines made (32 from the cache, 10491 ms making, 5204 ms waited for), 1105 render targets made, 7713 texture uploads (993 MB), 108 of them some blocks alone (15 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [2289.45] vulkan: 381 ASTC texture levels or regions uploaded as BC7 in 381 encoder dispatches, 11 MB where RGBA8 takes 45 MB [2289.45] vulkan: memory used and budgeted: heap 0 192 of 15267 MB (192 ours), heap 1 2259 of 12637 MB (1216 ours) [2289.45] vulkan: caches: 142 render targets (562 MB, 13 parked), 227 textures (59 MB), 1237 buffers (1 MB); 1837 of 12637 MB in use as they count it, 0 MB freed for the budget so far [2289.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 58031 through a copy [2289.45] vulkan: 5343593 rendering passes, 0 clear commands, 1451853 attachments cleared and 0 left undefined by their load op; 18175568 buffers filled ahead of the passes [2289.45] vulkan: 28052 passes (69%) ended at renderer.c:230 [2289.45] vulkan: 5332 passes (13%) ended at surface.c:186 [2289.45] vulkan: 4809 passes (12%) ended at render.c:242 [2289.45] vulkan: 1066 passes (3%) ended at cmd.c:705 [2289.45] vulkan: 600 passes (1%) ended at renderer.c:766 [2289.45] vulkan: 600 passes (1%) ended at texture.c:2085 [2289.45] vulkan: 4 passes (0%) ended at texture.c:572 [2289.45] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [2290.17] perf: 30.0 frames a second over 5.0 s (68421 shown in all) [2295.19] perf: 30.1 frames a second over 5.0 s (68572 shown in all) [2300.19] perf: 30.0 frames a second over 5.0 s (68722 shown in all) [2305.20] perf: 29.9 frames a second over 5.0 s (68872 shown in all) [2306.27] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.06 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 3.1 ms (2.7 to 4.0), on to the display in 15.9 ms (14.9 to 16.4), 19.0 ms in all (18.8 to 19.2) [2306.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2309.45] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.33 s on the host's processors (42% of one, 13.89 ms a present), the whole process 11.78 s (59%); the busiest: thread 80 'MainThread' 3.17 s, thread 198 'ActorCalcSub0' 0.87 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 129 'SupportWorker Sub2' 0.74 s, thread 199 'ActorCalcSub1' 0.64 s [2309.45] cpu: in those 20.00 s, 482366 SVCs (24119 a second): 0x1b ArbitrateUnlock 113051, 0x1a ArbitrateLock 82110, 0x34 WaitForAddress 72782, 0x1c WaitProcessWideKeyAtomic 55674, 0x1d SignalProcessWideKey 55674, 0x35 SignalToAddress 44769; 0 calls the dispatch table had no code for (RtAPI.miss) [2309.45] vulkan: 215357951 draws, 0 skipped; 25901 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (67 ms); 4141476 reads past queued releases (0 samples counts written on the GPU); 221071850 descriptor sets written, 209644052 reused; 197167813 draws kept the last one's shaders and pipeline (0 checked), 213041965 its targets [2309.45] vulkan: 333 shaders translated (159 ms), 594 pipelines made (32 from the cache, 10491 ms making, 5204 ms waited for), 1105 render targets made, 7725 texture uploads (993 MB), 108 of them some blocks alone (15 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2309.45] vulkan: 381 ASTC texture levels or regions uploaded as BC7 in 381 encoder dispatches, 11 MB where RGBA8 takes 45 MB [2309.45] vulkan: memory used and budgeted: heap 0 192 of 15266 MB (192 ours), heap 1 2259 of 12789 MB (1216 ours) [2309.45] vulkan: caches: 142 render targets (562 MB, 13 parked), 236 textures (59 MB), 1250 buffers (1 MB); 1837 of 12789 MB in use as they count it, 0 MB freed for the budget so far [2309.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 58031 through a copy [2309.45] vulkan: 5384044 rendering passes, 0 clear commands, 1463767 attachments cleared and 0 left undefined by their load op; 18179120 buffers filled ahead of the passes [2309.45] vulkan: 28052 passes (69%) ended at renderer.c:230 [2309.45] vulkan: 5334 passes (13%) ended at surface.c:186 [2309.45] vulkan: 4798 passes (12%) ended at render.c:242 [2309.45] vulkan: 1062 passes (3%) ended at cmd.c:705 [2309.45] vulkan: 600 passes (1%) ended at renderer.c:766 [2309.45] vulkan: 600 passes (1%) ended at texture.c:2085 [2309.45] vulkan: 4 passes (0%) ended at texture.c:572 [2309.45] vulkan: 1 passes (0%) ended at buffer.c:1363 [2309.45] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [2310.20] perf: 30.0 frames a second over 5.0 s (69022 shown in all) [2315.22] perf: 30.1 frames a second over 5.0 s (69173 shown in all) [2320.24] perf: 29.9 frames a second over 5.0 s (69323 shown in all) [2325.25] perf: 30.1 frames a second over 5.0 s (69474 shown in all) [2326.23] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (2.6 to 3.6), on to the display in 16.1 ms (15.4 to 16.6), 19.1 ms in all (18.9 to 19.3) [2326.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2329.45] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.88 s on the host's processors (44% of one, 14.79 ms a present), the whole process 12.27 s (61%); the busiest: thread 80 'MainThread' 3.60 s, thread 198 'ActorCalcSub0' 0.86 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.64 s, thread 199 'ActorCalcSub1' 0.63 s [2329.45] cpu: in those 20.00 s, 454635 SVCs (22731 a second): 0x1b ArbitrateUnlock 103842, 0x1a ArbitrateLock 73057, 0x34 WaitForAddress 72502, 0x1c WaitProcessWideKeyAtomic 51459, 0x1d SignalProcessWideKey 51459, 0x35 SignalToAddress 44494; 0 calls the dispatch table had no code for (RtAPI.miss) [2329.45] vulkan: 215575042 draws, 0 skipped; 26501 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (67 ms); 4176871 reads past queued releases (0 samples counts written on the GPU); 221365672 descriptor sets written, 209784412 reused; 197268290 draws kept the last one's shaders and pipeline (0 checked), 213239666 its targets [2329.45] vulkan: 333 shaders translated (159 ms), 594 pipelines made (32 from the cache, 10491 ms making, 5204 ms waited for), 1123 render targets made, 7788 texture uploads (995 MB), 109 of them some blocks alone (15 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2329.45] vulkan: 385 ASTC texture levels or regions uploaded as BC7 in 385 encoder dispatches, 11 MB where RGBA8 takes 45 MB [2329.45] vulkan: memory used and budgeted: heap 0 192 of 15270 MB (192 ours), heap 1 2259 of 12906 MB (1216 ours) [2329.45] vulkan: caches: 142 render targets (562 MB, 13 parked), 276 textures (60 MB), 1593 buffers (1 MB); 1838 of 12906 MB in use as they count it, 0 MB freed for the budget so far [2329.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 58031 through a copy [2329.45] vulkan: 5424537 rendering passes, 0 clear commands, 1475650 attachments cleared and 0 left undefined by their load op; 18183326 buffers filled ahead of the passes [2329.45] vulkan: 27942 passes (69%) ended at renderer.c:230 [2329.45] vulkan: 5384 passes (13%) ended at surface.c:186 [2329.45] vulkan: 4897 passes (12%) ended at render.c:242 [2329.45] vulkan: 1033 passes (3%) ended at cmd.c:705 [2329.45] vulkan: 600 passes (1%) ended at renderer.c:766 [2329.45] vulkan: 600 passes (1%) ended at texture.c:2085 [2329.45] vulkan: 35 passes (0%) ended at texture.c:572 [2329.45] vulkan: 1 passes (0%) ended at surface.c:729 [2329.45] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [2330.25] perf: 30.0 frames a second over 5.0 s (69624 shown in all) [2335.27] perf: 29.9 frames a second over 5.0 s (69774 shown in all) [2340.29] perf: 30.1 frames a second over 5.0 s (69925 shown in all) [2345.29] perf: 30.0 frames a second over 5.0 s (70075 shown in all) [2346.20] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.30 ms, 1st to 99th percentile 16.62 to 50.00 ms), 32 held for other than 2 refreshes; the game's frames went from release to present in 4.0 ms (2.6 to 9.0), on to the display in 23.9 ms (14.0 to 49.8), 27.9 ms in all (19.1 to 53.2) [2346.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2349.45] nvn: 70200 presents, 70200 submissions [2349.45] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.98 s on the host's processors (45% of one, 14.97 ms a present), the whole process 13.08 s (65%); the busiest: thread 80 'MainThread' 3.26 s, thread 198 'ActorCalcSub0' 0.87 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 199 'ActorCalcSub1' 0.62 s, thread 129 'SupportWorker Sub2' 0.62 s [2349.45] cpu: in those 20.00 s, 547258 SVCs (27363 a second): 0x1b ArbitrateUnlock 142550, 0x1a ArbitrateLock 110939, 0x34 WaitForAddress 72761, 0x1c WaitProcessWideKeyAtomic 52226, 0x1d SignalProcessWideKey 52226, 0x0b SleepThread 51918; 0 calls the dispatch table had no code for (RtAPI.miss) [2349.45] vulkan: 215872251 draws, 0 skipped; 27101 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (67 ms); 4208273 reads past queued releases (0 samples counts written on the GPU); 221833953 descriptor sets written, 209910549 reused; 197426304 draws kept the last one's shaders and pipeline (0 checked), 213521038 its targets [2349.45] vulkan: 340 shaders translated (160 ms), 602 pipelines made (34 from the cache, 10577 ms making, 5290 ms waited for), 1170 render targets made, 8004 texture uploads (1000 MB), 113 of them some blocks alone (15 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [2349.45] vulkan: 429 ASTC texture levels or regions uploaded as BC7 in 429 encoder dispatches, 12 MB where RGBA8 takes 51 MB [2349.45] vulkan: memory used and budgeted: heap 0 192 of 15270 MB (192 ours), heap 1 2259 of 12912 MB (1216 ours) [2349.45] vulkan: caches: 144 render targets (559 MB, 13 parked), 465 textures (64 MB), 5776 buffers (2 MB); 1843 of 12912 MB in use as they count it, 0 MB freed for the budget so far [2349.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 58031 through a copy [2349.45] vulkan: 5460263 rendering passes, 0 clear commands, 1486861 attachments cleared and 0 left undefined by their load op; 18204536 buffers filled ahead of the passes [2349.45] vulkan: 23957 passes (67%) ended at renderer.c:230 [2349.45] vulkan: 4758 passes (13%) ended at render.c:242 [2349.45] vulkan: 4072 passes (11%) ended at surface.c:186 [2349.45] vulkan: 1745 passes (5%) ended at cmd.c:705 [2349.45] vulkan: 600 passes (2%) ended at renderer.c:766 [2349.45] vulkan: 433 passes (1%) ended at texture.c:2085 [2349.45] vulkan: 147 passes (0%) ended at texture.c:572 [2349.45] vulkan: 10 passes (0%) ended at surface.c:729 [2349.45] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [2350.30] perf: 29.9 frames a second over 5.0 s (70225 shown in all) [2355.32] perf: 30.1 frames a second over 5.0 s (70376 shown in all) [2360.34] perf: 29.9 frames a second over 5.0 s (70526 shown in all) [2360.92] vulkan: 456 of the 6703 shaders translated from the game's files found by its draws so far [2365.35] perf: 30.1 frames a second over 5.0 s (70677 shown in all) [2366.17] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (2.5 to 3.6), on to the display in 16.5 ms (15.7 to 16.9), 19.4 ms in all (19.2 to 19.6) [2366.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2369.45] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.90 s on the host's processors (44% of one, 14.83 ms a present), the whole process 12.24 s (61%); the busiest: thread 80 'MainThread' 3.65 s, thread 198 'ActorCalcSub0' 0.86 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 199 'ActorCalcSub1' 0.63 s, thread 129 'SupportWorker Sub2' 0.60 s [2369.45] cpu: in those 20.00 s, 450751 SVCs (22537 a second): 0x1b ArbitrateUnlock 102237, 0x34 WaitForAddress 72410, 0x1a ArbitrateLock 71519, 0x1c WaitProcessWideKeyAtomic 51121, 0x1d SignalProcessWideKey 51119, 0x35 SignalToAddress 44477; 0 calls the dispatch table had no code for (RtAPI.miss) [2369.45] vulkan: 216087884 draws, 0 skipped; 27701 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (67 ms); 4243576 reads past queued releases (0 samples counts written on the GPU); 222125599 descriptor sets written, 210050169 reused; 197526770 draws kept the last one's shaders and pipeline (0 checked), 213717412 its targets [2369.45] vulkan: 340 shaders translated (160 ms), 602 pipelines made (34 from the cache, 10577 ms making, 5290 ms waited for), 1200 render targets made, 8020 texture uploads (1000 MB), 113 of them some blocks alone (15 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2369.45] vulkan: 429 ASTC texture levels or regions uploaded as BC7 in 429 encoder dispatches, 12 MB where RGBA8 takes 51 MB [2369.45] vulkan: memory used and budgeted: heap 0 192 of 15244 MB (192 ours), heap 1 2259 of 12880 MB (1216 ours) [2369.45] vulkan: caches: 155 render targets (577 MB, 14 parked), 279 textures (60 MB), 1466 buffers (1 MB); 1860 of 12880 MB in use as they count it, 0 MB freed for the budget so far [2369.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 58031 through a copy [2369.45] vulkan: 5500501 rendering passes, 0 clear commands, 1498659 attachments cleared and 0 left undefined by their load op; 18208641 buffers filled ahead of the passes [2369.45] vulkan: 27741 passes (69%) ended at renderer.c:230 [2369.45] vulkan: 5379 passes (13%) ended at surface.c:186 [2369.45] vulkan: 4873 passes (12%) ended at render.c:242 [2369.45] vulkan: 1038 passes (3%) ended at cmd.c:705 [2369.45] vulkan: 600 passes (1%) ended at renderer.c:766 [2369.45] vulkan: 600 passes (1%) ended at texture.c:2085 [2369.45] vulkan: 6 passes (0%) ended at texture.c:572 [2369.45] vulkan: 1 passes (0%) ended at surface.c:729 [2369.45] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [2370.35] perf: 30.0 frames a second over 5.0 s (70827 shown in all) [2375.35] perf: 30.0 frames a second over 5.0 s (70977 shown in all) [2380.37] perf: 29.9 frames a second over 5.0 s (71127 shown in all) [2385.39] perf: 30.1 frames a second over 5.0 s (71278 shown in all) [2386.14] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.1 ms (2.7 to 3.9), on to the display in 16.5 ms (15.7 to 16.9), 19.6 ms in all (19.4 to 19.8) [2386.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2389.45] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.09 s on the host's processors (40% of one, 13.49 ms a present), the whole process 11.56 s (58%); the busiest: thread 80 'MainThread' 3.09 s, thread 198 'ActorCalcSub0' 0.83 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.70 s, thread 199 'ActorCalcSub1' 0.63 s [2389.45] cpu: in those 20.00 s, 478654 SVCs (23932 a second): 0x1b ArbitrateUnlock 110542, 0x1a ArbitrateLock 80108, 0x34 WaitForAddress 74640, 0x1d SignalProcessWideKey 54410, 0x1c WaitProcessWideKeyAtomic 54408, 0x35 SignalToAddress 46731; 0 calls the dispatch table had no code for (RtAPI.miss) [2389.45] vulkan: 216315064 draws, 0 skipped; 28301 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (67 ms); 4279936 reads past queued releases (0 samples counts written on the GPU); 222436956 descriptor sets written, 210193172 reused; 197631191 draws kept the last one's shaders and pipeline (0 checked), 213924314 its targets [2389.45] vulkan: 340 shaders translated (160 ms), 602 pipelines made (34 from the cache, 10577 ms making, 5290 ms waited for), 1200 render targets made, 8036 texture uploads (1001 MB), 113 of them some blocks alone (15 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2389.45] vulkan: 429 ASTC texture levels or regions uploaded as BC7 in 429 encoder dispatches, 12 MB where RGBA8 takes 51 MB [2389.45] vulkan: memory used and budgeted: heap 0 192 of 15270 MB (192 ours), heap 1 2259 of 12851 MB (1216 ours) [2389.45] vulkan: caches: 150 render targets (564 MB, 12 parked), 247 textures (59 MB), 1418 buffers (1 MB); 1847 of 12851 MB in use as they count it, 0 MB freed for the budget so far [2389.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 58031 through a copy [2389.45] vulkan: 5542727 rendering passes, 0 clear commands, 1510754 attachments cleared and 0 left undefined by their load op; 18212985 buffers filled ahead of the passes [2389.45] vulkan: 29088 passes (69%) ended at renderer.c:230 [2389.45] vulkan: 6115 passes (14%) ended at surface.c:186 [2389.45] vulkan: 4799 passes (11%) ended at render.c:242 [2389.45] vulkan: 1018 passes (2%) ended at cmd.c:705 [2389.45] vulkan: 600 passes (1%) ended at renderer.c:766 [2389.45] vulkan: 600 passes (1%) ended at texture.c:2085 [2389.45] vulkan: 6 passes (0%) ended at texture.c:572 [2389.45] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [2390.40] perf: 29.9 frames a second over 5.0 s (71428 shown in all) [2395.40] perf: 30.0 frames a second over 5.0 s (71578 shown in all) [2400.42] perf: 30.1 frames a second over 5.0 s (71729 shown in all) [2405.42] perf: 30.0 frames a second over 5.0 s (71879 shown in all) [2406.10] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.09 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.2 ms (2.8 to 3.8), on to the display in 16.6 ms (16.0 to 17.0), 19.8 ms in all (19.6 to 20.0) [2406.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2409.45] nvn: 72000 presents, 72000 submissions [2409.45] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.75 s on the host's processors (39% of one, 12.92 ms a present), the whole process 11.27 s (56%); the busiest: thread 80 'MainThread' 2.95 s, thread 198 'ActorCalcSub0' 0.78 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 199 'ActorCalcSub1' 0.61 s, thread 129 'SupportWorker Sub2' 0.61 s [2409.45] cpu: in those 20.00 s, 443554 SVCs (22178 a second): 0x1b ArbitrateUnlock 98491, 0x34 WaitForAddress 74660, 0x1a ArbitrateLock 68033, 0x1c WaitProcessWideKeyAtomic 48968, 0x1d SignalProcessWideKey 48968, 0x35 SignalToAddress 46780; 0 calls the dispatch table had no code for (RtAPI.miss) [2409.45] vulkan: 216545887 draws, 0 skipped; 28901 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (67 ms); 4317101 reads past queued releases (0 samples counts written on the GPU); 222756232 descriptor sets written, 210335542 reused; 197736024 draws kept the last one's shaders and pipeline (0 checked), 214133951 its targets [2409.45] vulkan: 340 shaders translated (160 ms), 602 pipelines made (34 from the cache, 10577 ms making, 5290 ms waited for), 1200 render targets made, 8042 texture uploads (1001 MB), 113 of them some blocks alone (15 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [2409.45] vulkan: 429 ASTC texture levels or regions uploaded as BC7 in 429 encoder dispatches, 12 MB where RGBA8 takes 51 MB [2409.45] vulkan: memory used and budgeted: heap 0 192 of 15268 MB (192 ours), heap 1 2259 of 12922 MB (1216 ours) [2409.45] vulkan: caches: 150 render targets (564 MB, 12 parked), 235 textures (59 MB), 1349 buffers (1 MB); 1846 of 12922 MB in use as they count it, 0 MB freed for the budget so far [2409.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 58031 through a copy [2409.45] vulkan: 5586697 rendering passes, 0 clear commands, 1523256 attachments cleared and 0 left undefined by their load op; 18217582 buffers filled ahead of the passes [2409.45] vulkan: 30410 passes (69%) ended at renderer.c:230 [2409.45] vulkan: 6514 passes (15%) ended at surface.c:186 [2409.45] vulkan: 4807 passes (11%) ended at render.c:242 [2409.45] vulkan: 1037 passes (2%) ended at cmd.c:705 [2409.45] vulkan: 600 passes (1%) ended at renderer.c:766 [2409.45] vulkan: 600 passes (1%) ended at texture.c:2085 [2409.45] vulkan: 2 passes (0%) ended at texture.c:572 [2409.45] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [2410.42] perf: 30.0 frames a second over 5.0 s (72029 shown in all) [2415.44] perf: 29.9 frames a second over 5.0 s (72179 shown in all) [2416.47] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2416.96] vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 250 texture uploads (25368 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2416.96] vulkan: frame resource CPU: target reload 1 ms (81 calls) [2416.96] vulkan: frame resource CPU: buffer cache build 1 ms (1857 calls) [2418.07] vulkan: compute 8aec9d9ef157f91a ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [2418.07] vulkan: a 110 ms frame: 2 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (11 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2420.44] perf: 30.0 frames a second over 5.0 s (72329 shown in all) [2425.45] perf: 30.1 frames a second over 5.0 s (72480 shown in all) [2426.07] vulkan: display: 599 frame intervals of 33.33 ms (deviation 8.00 ms, 1st to 99th percentile 16.61 to 50.21 ms), 75 held for other than 2 refreshes; the game's frames went from release to present in 8.6 ms (0.7 to 36.8), on to the display in 14.0 ms (5.1 to 22.7), 22.6 ms in all (19.7 to 51.0) [2426.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2429.46] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 16.24 s on the host's processors (81% of one, 27.06 ms a present), the whole process 24.73 s (124%); the busiest: thread 80 'MainThread' 4.90 s, thread 204 'ActorCalcSub0' 1.44 s, thread 205 'ActorCalcSub1' 1.37 s, thread 128 'SupportWorker Sub1' 0.88 s, thread 129 'SupportWorker Sub2' 0.80 s [2429.46] cpu: in those 20.01 s, 692868 SVCs (34624 a second): 0x1b ArbitrateUnlock 177892, 0x1a ArbitrateLock 141770, 0x0b SleepThread 105820, 0x34 WaitForAddress 79049, 0x1c WaitProcessWideKeyAtomic 60342, 0x1d SignalProcessWideKey 60339; 0 calls the dispatch table had no code for (RtAPI.miss) [2429.46] vulkan: 217951450 draws, 0 skipped; 29792 dispatches in 0 batches (0 ms waiting), 0 skipped; 790 finishes (74 ms); 4350595 reads past queued releases (0 samples counts written on the GPU); 224297901 descriptor sets written, 211604999 reused; 198982277 draws kept the last one's shaders and pipeline (0 checked), 215520860 its targets [2429.46] vulkan: 342 shaders translated (161 ms), 605 pipelines made (36 from the cache, 10606 ms making, 5319 ms waited for), 1278 render targets made, 8629 texture uploads (1066 MB), 113 of them some blocks alone (15 MB); 3 frames over 50 ms in the last 600, the slowest 112 ms [2429.46] vulkan: 437 ASTC texture levels or regions uploaded as BC7 in 437 encoder dispatches, 12 MB where RGBA8 takes 51 MB [2429.46] vulkan: memory used and budgeted: heap 0 192 of 15270 MB (192 ours), heap 1 2260 of 12926 MB (1216 ours) [2429.46] vulkan: caches: 168 render targets (617 MB, 14 parked), 809 textures (116 MB), 16558 buffers (8 MB); 1981 of 12926 MB in use as they count it, 0 MB freed for the budget so far [2429.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 58031 through a copy [2429.46] vulkan: 5630540 rendering passes, 0 clear commands, 1534996 attachments cleared and 0 left undefined by their load op; 18386946 buffers filled ahead of the passes [2429.46] vulkan: 26956 passes (61%) ended at renderer.c:230 [2429.46] vulkan: 6169 passes (14%) ended at surface.c:186 [2429.46] vulkan: 4917 passes (11%) ended at cmd.c:705 [2429.46] vulkan: 4756 passes (11%) ended at render.c:242 [2429.46] vulkan: 600 passes (1%) ended at renderer.c:766 [2429.46] vulkan: 230 passes (1%) ended at texture.c:572 [2429.46] vulkan: 186 passes (0%) ended at texture.c:2085 [2429.46] vulkan: 29 passes (0%) ended at surface.c:729 [2429.46] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2430.45] perf: 30.0 frames a second over 5.0 s (72630 shown in all) [2435.45] perf: 30.0 frames a second over 5.0 s (72780 shown in all) [2440.47] perf: 29.9 frames a second over 5.0 s (72930 shown in all) [2445.47] perf: 30.0 frames a second over 5.0 s (73080 shown in all) [2446.04] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.46 ms, 1st to 99th percentile 16.60 to 50.25 ms), 71 held for other than 2 refreshes; the game's frames went from release to present in 12.5 ms (9.4 to 15.8), on to the display in 9.4 ms (5.3 to 26.7), 21.9 ms in all (19.9 to 37.0) [2446.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2449.46] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.64 s on the host's processors (83% of one, 27.73 ms a present), the whole process 27.27 s (136%); the busiest: thread 80 'MainThread' 6.01 s, thread 204 'ActorCalcSub0' 2.36 s, thread 205 'ActorCalcSub1' 2.24 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.84 s [2449.46] cpu: in those 20.00 s, 506637 SVCs (25334 a second): 0x1b ArbitrateUnlock 123576, 0x1a ArbitrateLock 91621, 0x34 WaitForAddress 83274, 0x35 SignalToAddress 50458, 0x1c WaitProcessWideKeyAtomic 46409, 0x1d SignalProcessWideKey 46409; 0 calls the dispatch table had no code for (RtAPI.miss) [2449.46] vulkan: 219899772 draws, 0 skipped; 31034 dispatches in 0 batches (0 ms waiting), 0 skipped; 790 finishes (74 ms); 4387413 reads past queued releases (0 samples counts written on the GPU); 226378881 descriptor sets written, 213420663 reused; 200759047 draws kept the last one's shaders and pipeline (0 checked), 217448556 its targets [2449.46] vulkan: 356 shaders translated (164 ms), 615 pipelines made (37 from the cache, 10791 ms making, 5461 ms waited for), 1313 render targets made, 8729 texture uploads (1074 MB), 119 of them some blocks alone (16 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [2449.46] vulkan: 447 ASTC texture levels or regions uploaded as BC7 in 447 encoder dispatches, 13 MB where RGBA8 takes 52 MB [2449.46] vulkan: memory used and budgeted: heap 0 192 of 15258 MB (192 ours), heap 1 2260 of 12920 MB (1216 ours) [2449.46] vulkan: caches: 146 render targets (567 MB, 14 parked), 433 textures (68 MB), 11907 buffers (4 MB); 1880 of 12920 MB in use as they count it, 0 MB freed for the budget so far [2449.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 58173 through a copy [2449.46] vulkan: 5680374 rendering passes, 0 clear commands, 1548307 attachments cleared and 0 left undefined by their load op; 18585641 buffers filled ahead of the passes [2449.46] vulkan: 29740 passes (60%) ended at renderer.c:230 [2449.46] vulkan: 7232 passes (15%) ended at surface.c:186 [2449.46] vulkan: 6356 passes (13%) ended at cmd.c:705 [2449.46] vulkan: 5837 passes (12%) ended at render.c:242 [2449.46] vulkan: 600 passes (1%) ended at renderer.c:766 [2449.46] vulkan: 52 passes (0%) ended at texture.c:572 [2449.46] vulkan: 11 passes (0%) ended at surface.c:729 [2449.46] vulkan: 6 passes (0%) ended at texture.c:1325 [2449.46] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2450.47] perf: 30.0 frames a second over 5.0 s (73230 shown in all) [2455.47] perf: 30.0 frames a second over 5.0 s (73380 shown in all) [2460.49] perf: 30.1 frames a second over 5.0 s (73531 shown in all) [2465.49] perf: 30.0 frames a second over 5.0 s (73681 shown in all) [2466.00] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.11 ms, 1st to 99th percentile 16.61 to 50.15 ms), 56 held for other than 2 refreshes; the game's frames went from release to present in 12.1 ms (8.9 to 17.7), on to the display in 10.1 ms (5.3 to 22.7), 22.3 ms in all (20.1 to 37.1) [2466.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2469.45] nvn: 73800 presents, 73800 submissions [2469.47] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 16.93 s on the host's processors (85% of one, 28.21 ms a present), the whole process 27.66 s (138%); the busiest: thread 80 'MainThread' 5.99 s, thread 204 'ActorCalcSub0' 2.40 s, thread 205 'ActorCalcSub1' 2.27 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.86 s [2469.47] cpu: in those 20.01 s, 517914 SVCs (25886 a second): 0x1b ArbitrateUnlock 122567, 0x1a ArbitrateLock 88621, 0x34 WaitForAddress 84378, 0x0b SleepThread 54763, 0x35 SignalToAddress 51198, 0x1c WaitProcessWideKeyAtomic 48331; 0 calls the dispatch table had no code for (RtAPI.miss) [2469.47] vulkan: 221846041 draws, 0 skipped; 31910 dispatches in 0 batches (0 ms waiting), 0 skipped; 790 finishes (74 ms); 4425260 reads past queued releases (0 samples counts written on the GPU); 228483651 descriptor sets written, 215208431 reused; 202510355 draws kept the last one's shaders and pipeline (0 checked), 219373650 its targets [2469.47] vulkan: 356 shaders translated (164 ms), 615 pipelines made (37 from the cache, 10791 ms making, 5461 ms waited for), 1320 render targets made, 9023 texture uploads (1115 MB), 119 of them some blocks alone (16 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2469.47] vulkan: 447 ASTC texture levels or regions uploaded as BC7 in 447 encoder dispatches, 13 MB where RGBA8 takes 52 MB [2469.47] vulkan: memory used and budgeted: heap 0 192 of 15258 MB (192 ours), heap 1 2260 of 12923 MB (1216 ours) [2469.47] vulkan: caches: 142 render targets (561 MB, 14 parked), 661 textures (104 MB), 17180 buffers (7 MB); 1906 of 12923 MB in use as they count it, 0 MB freed for the budget so far [2469.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 58193 through a copy [2469.47] vulkan: 5730946 rendering passes, 0 clear commands, 1561320 attachments cleared and 0 left undefined by their load op; 18820428 buffers filled ahead of the passes [2469.47] vulkan: 30273 passes (60%) ended at renderer.c:230 [2469.47] vulkan: 7321 passes (14%) ended at surface.c:186 [2469.47] vulkan: 6720 passes (13%) ended at cmd.c:705 [2469.47] vulkan: 5559 passes (11%) ended at render.c:242 [2469.47] vulkan: 600 passes (1%) ended at renderer.c:766 [2469.47] vulkan: 98 passes (0%) ended at texture.c:572 [2469.47] vulkan: 1 passes (0%) ended at surface.c:729 [2469.47] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2470.50] perf: 29.9 frames a second over 5.0 s (73831 shown in all) [2475.52] perf: 30.1 frames a second over 5.0 s (73982 shown in all) [2480.54] perf: 29.9 frames a second over 5.0 s (74132 shown in all) [2485.55] perf: 30.1 frames a second over 5.0 s (74283 shown in all) [2485.99] vulkan: display: 599 frame intervals of 33.36 ms (deviation 2.46 ms, 1st to 99th percentile 16.89 to 49.84 ms), 13 held for other than 2 refreshes; the game's frames went from release to present in 17.9 ms (15.3 to 21.5), on to the display in 19.0 ms (5.2 to 21.8), 36.9 ms in all (20.6 to 37.3) [2485.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2489.46] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.39 s on the host's processors (92% of one, 30.65 ms a present), the whole process 32.57 s (163%); the busiest: thread 80 'MainThread' 6.30 s, thread 204 'ActorCalcSub0' 2.47 s, thread 205 'ActorCalcSub1' 2.33 s, thread 128 'SupportWorker Sub1' 1.00 s, thread 129 'SupportWorker Sub2' 0.90 s [2489.46] cpu: in those 20.00 s, 551902 SVCs (27601 a second): 0x1b ArbitrateUnlock 128285, 0x1a ArbitrateLock 95204, 0x34 WaitForAddress 94362, 0x0b SleepThread 64092, 0x35 SignalToAddress 51418, 0x1c WaitProcessWideKeyAtomic 49414; 0 calls the dispatch table had no code for (RtAPI.miss) [2489.46] vulkan: 224790044 draws, 0 skipped; 32132 dispatches in 0 batches (0 ms waiting), 0 skipped; 790 finishes (74 ms); 4462160 reads past queued releases (0 samples counts written on the GPU); 231597796 descriptor sets written, 217982292 reused; 205229599 draws kept the last one's shaders and pipeline (0 checked), 222297449 its targets [2489.46] vulkan: 356 shaders translated (164 ms), 615 pipelines made (37 from the cache, 10791 ms making, 5461 ms waited for), 1325 render targets made, 9380 texture uploads (1197 MB), 119 of them some blocks alone (16 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2489.46] vulkan: 447 ASTC texture levels or regions uploaded as BC7 in 447 encoder dispatches, 13 MB where RGBA8 takes 52 MB [2489.46] vulkan: memory used and budgeted: heap 0 192 of 15268 MB (192 ours), heap 1 2260 of 12959 MB (1216 ours) [2489.46] vulkan: caches: 146 render targets (567 MB, 14 parked), 825 textures (165 MB), 17168 buffers (8 MB); 1981 of 12959 MB in use as they count it, 0 MB freed for the budget so far [2489.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59207 through a copy [2489.46] vulkan: 5784896 rendering passes, 0 clear commands, 1574516 attachments cleared and 0 left undefined by their load op; 19178876 buffers filled ahead of the passes [2489.46] vulkan: 29778 passes (55%) ended at renderer.c:230 [2489.46] vulkan: 9445 passes (18%) ended at cmd.c:705 [2489.46] vulkan: 8478 passes (16%) ended at surface.c:186 [2489.46] vulkan: 5528 passes (10%) ended at render.c:242 [2489.46] vulkan: 600 passes (1%) ended at renderer.c:766 [2489.46] vulkan: 121 passes (0%) ended at texture.c:572 [2489.46] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2490.57] perf: 29.9 frames a second over 5.0 s (74433 shown in all) [2495.59] perf: 30.1 frames a second over 5.0 s (74584 shown in all) [2500.60] perf: 29.9 frames a second over 5.0 s (74734 shown in all) [2505.60] perf: 30.0 frames a second over 5.0 s (74884 shown in all) [2505.94] vulkan: display: 599 frame intervals of 33.31 ms (deviation 5.74 ms, 1st to 99th percentile 16.60 to 50.11 ms), 71 held for other than 2 refreshes; the game's frames went from release to present in 13.1 ms (10.6 to 17.6), on to the display in 11.2 ms (5.3 to 22.9), 24.3 ms in all (20.4 to 37.4) [2505.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2509.46] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.47 s on the host's processors (82% of one, 27.46 ms a present), the whole process 26.79 s (134%); the busiest: thread 80 'MainThread' 5.94 s, thread 204 'ActorCalcSub0' 2.31 s, thread 205 'ActorCalcSub1' 2.19 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.78 s [2509.46] cpu: in those 20.00 s, 514472 SVCs (25729 a second): 0x1b ArbitrateUnlock 122297, 0x1a ArbitrateLock 88539, 0x34 WaitForAddress 83738, 0x0b SleepThread 51792, 0x35 SignalToAddress 50532, 0x1d SignalProcessWideKey 48924; 0 calls the dispatch table had no code for (RtAPI.miss) [2509.46] vulkan: 226713115 draws, 0 skipped; 33400 dispatches in 0 batches (0 ms waiting), 0 skipped; 790 finishes (74 ms); 4500096 reads past queued releases (0 samples counts written on the GPU); 233664819 descriptor sets written, 219761411 reused; 206986475 draws kept the last one's shaders and pipeline (0 checked), 224199137 its targets [2509.46] vulkan: 360 shaders translated (166 ms), 617 pipelines made (37 from the cache, 10845 ms making, 5515 ms waited for), 1328 render targets made, 9617 texture uploads (1234 MB), 121 of them some blocks alone (16 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [2509.46] vulkan: 447 ASTC texture levels or regions uploaded as BC7 in 447 encoder dispatches, 13 MB where RGBA8 takes 52 MB [2509.46] vulkan: memory used and budgeted: heap 0 192 of 15270 MB (192 ours), heap 1 2260 of 12952 MB (1216 ours) [2509.46] vulkan: caches: 141 render targets (559 MB, 13 parked), 664 textures (117 MB), 16614 buffers (7 MB); 1914 of 12952 MB in use as they count it, 0 MB freed for the budget so far [2509.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59383 through a copy [2509.46] vulkan: 5836170 rendering passes, 0 clear commands, 1587617 attachments cleared and 0 left undefined by their load op; 19376479 buffers filled ahead of the passes [2509.46] vulkan: 30699 passes (60%) ended at renderer.c:230 [2509.46] vulkan: 6955 passes (14%) ended at surface.c:186 [2509.46] vulkan: 6521 passes (13%) ended at render.c:242 [2509.46] vulkan: 6404 passes (12%) ended at cmd.c:705 [2509.46] vulkan: 600 passes (1%) ended at renderer.c:766 [2509.46] vulkan: 93 passes (0%) ended at texture.c:572 [2509.46] vulkan: 2 passes (0%) ended at texture.c:1325 [2509.46] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2510.62] perf: 30.1 frames a second over 5.0 s (75035 shown in all) [2515.62] perf: 30.0 frames a second over 5.0 s (75185 shown in all) [2520.64] perf: 29.9 frames a second over 5.0 s (75335 shown in all) [2525.64] perf: 30.0 frames a second over 5.0 s (75485 shown in all) [2525.90] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.37 ms, 1st to 99th percentile 33.04 to 33.62 ms), 9 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.2 to 14.8), on to the display in 9.7 ms (6.5 to 22.8), 21.0 ms in all (20.5 to 37.4) [2525.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2529.45] nvn: 75600 presents, 75600 submissions [2529.46] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.14 s on the host's processors (81% of one, 26.91 ms a present), the whole process 25.72 s (129%); the busiest: thread 80 'MainThread' 6.08 s, thread 204 'ActorCalcSub0' 2.21 s, thread 205 'ActorCalcSub1' 2.09 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.74 s [2529.46] cpu: in those 20.00 s, 484030 SVCs (24199 a second): 0x1b ArbitrateUnlock 115627, 0x1a ArbitrateLock 83479, 0x34 WaitForAddress 82478, 0x35 SignalToAddress 49664, 0x1c WaitProcessWideKeyAtomic 47009, 0x1d SignalProcessWideKey 47008; 0 calls the dispatch table had no code for (RtAPI.miss) [2529.46] vulkan: 228589549 draws, 0 skipped; 34600 dispatches in 0 batches (0 ms waiting), 0 skipped; 790 finishes (74 ms); 4536617 reads past queued releases (0 samples counts written on the GPU); 235639142 descriptor sets written, 221539956 reused; 208712190 draws kept the last one's shaders and pipeline (0 checked), 226054979 its targets [2529.46] vulkan: 360 shaders translated (166 ms), 617 pipelines made (37 from the cache, 10845 ms making, 5515 ms waited for), 1337 render targets made, 9694 texture uploads (1238 MB), 123 of them some blocks alone (17 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2529.46] vulkan: 448 ASTC texture levels or regions uploaded as BC7 in 448 encoder dispatches, 13 MB where RGBA8 takes 52 MB [2529.46] vulkan: memory used and budgeted: heap 0 192 of 15270 MB (192 ours), heap 1 2260 of 12952 MB (1216 ours) [2529.46] vulkan: caches: 141 render targets (559 MB, 13 parked), 370 textures (60 MB), 10253 buffers (6 MB); 1857 of 12952 MB in use as they count it, 0 MB freed for the budget so far [2529.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59383 through a copy [2529.46] vulkan: 5885007 rendering passes, 0 clear commands, 1600737 attachments cleared and 0 left undefined by their load op; 19524520 buffers filled ahead of the passes [2529.46] vulkan: 29818 passes (61%) ended at renderer.c:230 [2529.46] vulkan: 6585 passes (13%) ended at surface.c:186 [2529.46] vulkan: 6011 passes (12%) ended at render.c:242 [2529.46] vulkan: 5781 passes (12%) ended at cmd.c:705 [2529.46] vulkan: 600 passes (1%) ended at renderer.c:766 [2529.46] vulkan: 40 passes (0%) ended at texture.c:572 [2529.46] vulkan: 1 passes (0%) ended at surface.c:729 [2529.46] vulkan: 1 passes (0%) ended at texture.c:1325 [2529.46] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2530.65] perf: 30.1 frames a second over 5.0 s (75636 shown in all) [2535.65] perf: 30.0 frames a second over 5.0 s (75786 shown in all) [2540.67] perf: 29.9 frames a second over 5.0 s (75936 shown in all) [2545.69] perf: 30.1 frames a second over 5.0 s (76087 shown in all) [2545.87] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.96 ms, 1st to 99th percentile 33.07 to 33.60 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.3 to 14.0), on to the display in 9.6 ms (6.9 to 10.6), 20.9 ms in all (20.7 to 21.1) [2545.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2549.46] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.35 s on the host's processors (82% of one, 27.26 ms a present), the whole process 25.94 s (130%); the busiest: thread 80 'MainThread' 6.22 s, thread 204 'ActorCalcSub0' 2.21 s, thread 205 'ActorCalcSub1' 2.10 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.74 s [2549.46] cpu: in those 20.00 s, 488522 SVCs (24428 a second): 0x1b ArbitrateUnlock 117057, 0x1a ArbitrateLock 84805, 0x34 WaitForAddress 82375, 0x35 SignalToAddress 49550, 0x1d SignalProcessWideKey 47156, 0x1c WaitProcessWideKeyAtomic 47155; 0 calls the dispatch table had no code for (RtAPI.miss) [2549.46] vulkan: 230464229 draws, 0 skipped; 35800 dispatches in 0 batches (0 ms waiting), 0 skipped; 790 finishes (74 ms); 4573069 reads past queued releases (0 samples counts written on the GPU); 237609376 descriptor sets written, 223319082 reused; 210436227 draws kept the last one's shaders and pipeline (0 checked), 227909094 its targets [2549.46] vulkan: 360 shaders translated (166 ms), 617 pipelines made (37 from the cache, 10845 ms making, 5515 ms waited for), 1346 render targets made, 9706 texture uploads (1238 MB), 125 of them some blocks alone (17 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2549.46] vulkan: 448 ASTC texture levels or regions uploaded as BC7 in 448 encoder dispatches, 13 MB where RGBA8 takes 52 MB [2549.46] vulkan: memory used and budgeted: heap 0 192 of 15256 MB (192 ours), heap 1 2260 of 12952 MB (1216 ours) [2549.46] vulkan: caches: 141 render targets (559 MB, 13 parked), 368 textures (60 MB), 9577 buffers (4 MB); 1855 of 12952 MB in use as they count it, 0 MB freed for the budget so far [2549.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59383 through a copy [2549.46] vulkan: 5933878 rendering passes, 0 clear commands, 1613860 attachments cleared and 0 left undefined by their load op; 19671704 buffers filled ahead of the passes [2549.46] vulkan: 29836 passes (61%) ended at renderer.c:230 [2549.46] vulkan: 6587 passes (13%) ended at surface.c:186 [2549.46] vulkan: 6046 passes (12%) ended at render.c:242 [2549.46] vulkan: 5794 passes (12%) ended at cmd.c:705 [2549.46] vulkan: 600 passes (1%) ended at renderer.c:766 [2549.46] vulkan: 5 passes (0%) ended at texture.c:572 [2549.46] vulkan: 2 passes (0%) ended at texture.c:1325 [2549.46] vulkan: 1 passes (0%) ended at surface.c:729 [2549.46] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2550.69] perf: 30.0 frames a second over 5.0 s (76237 shown in all) [2555.70] perf: 29.9 frames a second over 5.0 s (76387 shown in all) [2560.70] perf: 30.0 frames a second over 5.0 s (76537 shown in all) [2565.70] perf: 30.0 frames a second over 5.0 s (76687 shown in all) [2565.84] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.2 ms (10.3 to 13.4), on to the display in 9.9 ms (7.7 to 10.8), 21.0 ms in all (20.8 to 21.2) [2565.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2569.46] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.54 s on the host's processors (78% of one, 25.91 ms a present), the whole process 24.99 s (125%); the busiest: thread 80 'MainThread' 5.67 s, thread 204 'ActorCalcSub0' 2.22 s, thread 205 'ActorCalcSub1' 2.10 s, thread 128 'SupportWorker Sub1' 0.90 s, thread 129 'SupportWorker Sub2' 0.79 s [2569.46] cpu: in those 20.00 s, 493299 SVCs (24665 a second): 0x1b ArbitrateUnlock 119412, 0x1a ArbitrateLock 87473, 0x34 WaitForAddress 82500, 0x35 SignalToAddress 49692, 0x1d SignalProcessWideKey 47557, 0x1c WaitProcessWideKeyAtomic 47556; 0 calls the dispatch table had no code for (RtAPI.miss) [2569.46] vulkan: 232322928 draws, 0 skipped; 37000 dispatches in 0 batches (0 ms waiting), 0 skipped; 790 finishes (74 ms); 4609569 reads past queued releases (0 samples counts written on the GPU); 239562486 descriptor sets written, 225083370 reused; 212144768 draws kept the last one's shaders and pipeline (0 checked), 229747173 its targets [2569.46] vulkan: 360 shaders translated (166 ms), 617 pipelines made (37 from the cache, 10845 ms making, 5515 ms waited for), 1346 render targets made, 9727 texture uploads (1239 MB), 125 of them some blocks alone (17 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2569.46] vulkan: 448 ASTC texture levels or regions uploaded as BC7 in 448 encoder dispatches, 13 MB where RGBA8 takes 52 MB [2569.46] vulkan: memory used and budgeted: heap 0 192 of 15256 MB (192 ours), heap 1 2260 of 12960 MB (1216 ours) [2569.46] vulkan: caches: 141 render targets (559 MB, 13 parked), 290 textures (57 MB), 7256 buffers (2 MB); 1849 of 12960 MB in use as they count it, 0 MB freed for the budget so far [2569.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59383 through a copy [2569.46] vulkan: 5982596 rendering passes, 0 clear commands, 1626974 attachments cleared and 0 left undefined by their load op; 19807424 buffers filled ahead of the passes [2569.46] vulkan: 29852 passes (61%) ended at renderer.c:230 [2569.46] vulkan: 6547 passes (13%) ended at surface.c:186 [2569.46] vulkan: 6027 passes (12%) ended at render.c:242 [2569.46] vulkan: 5681 passes (12%) ended at cmd.c:705 [2569.46] vulkan: 600 passes (1%) ended at renderer.c:766 [2569.46] vulkan: 11 passes (0%) ended at texture.c:572 [2569.46] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2570.72] perf: 30.1 frames a second over 5.0 s (76838 shown in all) [2575.72] perf: 30.0 frames a second over 5.0 s (76988 shown in all) [2580.74] perf: 29.9 frames a second over 5.0 s (77138 shown in all) [2585.75] perf: 30.1 frames a second over 5.0 s (77289 shown in all) [2585.80] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.55 ms, 1st to 99th percentile 16.88 to 33.63 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 11.2 ms (10.3 to 14.5), on to the display in 10.2 ms (6.9 to 22.1), 21.4 ms in all (21.0 to 37.8) [2585.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2589.45] nvn: 77400 presents, 77400 submissions [2589.46] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.87 s on the host's processors (84% of one, 28.12 ms a present), the whole process 26.50 s (133%); the busiest: thread 80 'MainThread' 6.47 s, thread 204 'ActorCalcSub0' 2.24 s, thread 205 'ActorCalcSub1' 2.12 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.68 s [2589.46] cpu: in those 20.00 s, 480465 SVCs (24022 a second): 0x1b ArbitrateUnlock 113678, 0x34 WaitForAddress 82194, 0x1a ArbitrateLock 81287, 0x35 SignalToAddress 49402, 0x1c WaitProcessWideKeyAtomic 46668, 0x1d SignalProcessWideKey 46666; 0 calls the dispatch table had no code for (RtAPI.miss) [2589.46] vulkan: 234216665 draws, 0 skipped; 38200 dispatches in 0 batches (0 ms waiting), 0 skipped; 790 finishes (74 ms); 4646063 reads past queued releases (0 samples counts written on the GPU); 241555347 descriptor sets written, 226877983 reused; 213887254 draws kept the last one's shaders and pipeline (0 checked), 231620357 its targets [2589.46] vulkan: 364 shaders translated (167 ms), 620 pipelines made (37 from the cache, 10898 ms making, 5567 ms waited for), 1364 render targets made, 9818 texture uploads (1243 MB), 129 of them some blocks alone (17 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2589.46] vulkan: 449 ASTC texture levels or regions uploaded as BC7 in 449 encoder dispatches, 13 MB where RGBA8 takes 52 MB [2589.46] vulkan: memory used and budgeted: heap 0 192 of 15256 MB (192 ours), heap 1 2260 of 12960 MB (1216 ours) [2589.46] vulkan: caches: 141 render targets (559 MB, 13 parked), 376 textures (61 MB), 9222 buffers (3 MB); 1854 of 12960 MB in use as they count it, 0 MB freed for the budget so far [2589.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59383 through a copy [2589.46] vulkan: 6031612 rendering passes, 0 clear commands, 1640103 attachments cleared and 0 left undefined by their load op; 19964658 buffers filled ahead of the passes [2589.46] vulkan: 29812 passes (61%) ended at renderer.c:230 [2589.46] vulkan: 6622 passes (14%) ended at surface.c:186 [2589.46] vulkan: 6138 passes (13%) ended at render.c:242 [2589.46] vulkan: 5787 passes (12%) ended at cmd.c:705 [2589.46] vulkan: 600 passes (1%) ended at renderer.c:766 [2589.46] vulkan: 51 passes (0%) ended at texture.c:572 [2589.46] vulkan: 4 passes (0%) ended at texture.c:1325 [2589.46] vulkan: 2 passes (0%) ended at surface.c:729 [2589.46] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2590.77] perf: 29.9 frames a second over 5.0 s (77439 shown in all) [2595.77] perf: 30.0 frames a second over 5.0 s (77589 shown in all) [2600.77] perf: 30.0 frames a second over 5.0 s (77739 shown in all) [2605.77] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.86 ms, 1st to 99th percentile 16.61 to 33.61 ms), 15 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.2 to 14.9), on to the display in 10.4 ms (6.9 to 27.5), 21.8 ms in all (21.2 to 38.2) [2605.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2605.79] perf: 30.1 frames a second over 5.0 s (77890 shown in all) [2609.46] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.28 s on the host's processors (86% of one, 28.81 ms a present), the whole process 27.06 s (135%); the busiest: thread 80 'MainThread' 6.71 s, thread 204 'ActorCalcSub0' 2.27 s, thread 205 'ActorCalcSub1' 2.14 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.67 s [2609.46] cpu: in those 20.00 s, 467874 SVCs (23392 a second): 0x1b ArbitrateUnlock 110943, 0x34 WaitForAddress 82130, 0x1a ArbitrateLock 78886, 0x35 SignalToAddress 49355, 0x1c WaitProcessWideKeyAtomic 43989, 0x1d SignalProcessWideKey 43989; 0 calls the dispatch table had no code for (RtAPI.miss) [2609.46] vulkan: 236099941 draws, 0 skipped; 39400 dispatches in 0 batches (0 ms waiting), 0 skipped; 790 finishes (74 ms); 4682519 reads past queued releases (0 samples counts written on the GPU); 243536232 descriptor sets written, 228663650 reused; 215619046 draws kept the last one's shaders and pipeline (0 checked), 233483129 its targets [2609.46] vulkan: 376 shaders translated (183 ms), 628 pipelines made (37 from the cache, 11064 ms making, 5662 ms waited for), 1368 render targets made, 9848 texture uploads (1245 MB), 129 of them some blocks alone (17 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [2609.46] vulkan: 449 ASTC texture levels or regions uploaded as BC7 in 449 encoder dispatches, 13 MB where RGBA8 takes 52 MB [2609.46] vulkan: memory used and budgeted: heap 0 192 of 15258 MB (192 ours), heap 1 2260 of 12941 MB (1216 ours) [2609.46] vulkan: caches: 141 render targets (559 MB, 13 parked), 389 textures (62 MB), 9342 buffers (3 MB); 1856 of 12941 MB in use as they count it, 0 MB freed for the budget so far [2609.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59383 through a copy [2609.46] vulkan: 6080428 rendering passes, 0 clear commands, 1653192 attachments cleared and 0 left undefined by their load op; 20108366 buffers filled ahead of the passes [2609.46] vulkan: 29719 passes (61%) ended at renderer.c:230 [2609.46] vulkan: 6555 passes (13%) ended at surface.c:186 [2609.46] vulkan: 6150 passes (13%) ended at render.c:242 [2609.46] vulkan: 5778 passes (12%) ended at cmd.c:705 [2609.46] vulkan: 600 passes (1%) ended at renderer.c:766 [2609.46] vulkan: 13 passes (0%) ended at texture.c:572 [2609.46] vulkan: 1 passes (0%) ended at surface.c:729 [2609.46] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2610.80] perf: 29.9 frames a second over 5.0 s (78040 shown in all) [2615.80] perf: 30.0 frames a second over 5.0 s (78190 shown in all) [2620.80] perf: 30.0 frames a second over 5.0 s (78340 shown in all) [2625.74] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.93 ms, 1st to 99th percentile 33.08 to 33.61 ms), 5 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.3 to 14.7), on to the display in 10.2 ms (7.2 to 11.2), 21.6 ms in all (21.3 to 21.7) [2625.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2625.82] perf: 30.1 frames a second over 5.0 s (78491 shown in all) [2629.47] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.68 s on the host's processors (83% of one, 27.80 ms a present), the whole process 26.84 s (134%); the busiest: thread 80 'MainThread' 6.14 s, thread 204 'ActorCalcSub0' 2.35 s, thread 205 'ActorCalcSub1' 2.22 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.72 s [2629.47] cpu: in those 20.00 s, 478016 SVCs (23896 a second): 0x1b ArbitrateUnlock 112691, 0x34 WaitForAddress 82345, 0x1a ArbitrateLock 80313, 0x35 SignalToAddress 49509, 0x1c WaitProcessWideKeyAtomic 46242, 0x1d SignalProcessWideKey 46242; 0 calls the dispatch table had no code for (RtAPI.miss) [2629.47] vulkan: 238065989 draws, 0 skipped; 40635 dispatches in 0 batches (0 ms waiting), 0 skipped; 790 finishes (74 ms); 4719055 reads past queued releases (0 samples counts written on the GPU); 245608652 descriptor sets written, 230523326 reused; 217428701 draws kept the last one's shaders and pipeline (0 checked), 235428718 its targets [2629.47] vulkan: 377 shaders translated (183 ms), 629 pipelines made (37 from the cache, 11088 ms making, 5686 ms waited for), 1386 render targets made, 9885 texture uploads (1250 MB), 131 of them some blocks alone (18 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2629.47] vulkan: 449 ASTC texture levels or regions uploaded as BC7 in 449 encoder dispatches, 13 MB where RGBA8 takes 52 MB [2629.47] vulkan: memory used and budgeted: heap 0 192 of 15270 MB (192 ours), heap 1 2260 of 12943 MB (1216 ours) [2629.47] vulkan: caches: 146 render targets (567 MB, 14 parked), 395 textures (65 MB), 10692 buffers (3 MB); 1876 of 12943 MB in use as they count it, 0 MB freed for the budget so far [2629.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59383 through a copy [2629.47] vulkan: 6129907 rendering passes, 0 clear commands, 1666339 attachments cleared and 0 left undefined by their load op; 20275198 buffers filled ahead of the passes [2629.47] vulkan: 29813 passes (60%) ended at renderer.c:230 [2629.47] vulkan: 6705 passes (14%) ended at surface.c:186 [2629.47] vulkan: 6173 passes (12%) ended at cmd.c:705 [2629.47] vulkan: 6163 passes (12%) ended at render.c:242 [2629.47] vulkan: 600 passes (1%) ended at renderer.c:766 [2629.47] vulkan: 21 passes (0%) ended at texture.c:572 [2629.47] vulkan: 2 passes (0%) ended at surface.c:729 [2629.47] vulkan: 2 passes (0%) ended at texture.c:1325 [2629.47] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2630.84] perf: 29.9 frames a second over 5.0 s (78641 shown in all) [2635.84] perf: 30.0 frames a second over 5.0 s (78791 shown in all) [2640.85] perf: 30.1 frames a second over 5.0 s (78942 shown in all) [2645.72] vulkan: display: 599 frame intervals of 33.36 ms (deviation 8.21 ms, 1st to 99th percentile 16.60 to 50.23 ms), 145 held for other than 2 refreshes; the game's frames went from release to present in 16.6 ms (11.0 to 20.5), on to the display in 14.6 ms (4.4 to 22.4), 31.2 ms in all (21.5 to 38.6) [2645.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2645.85] perf: 30.0 frames a second over 5.0 s (79092 shown in all) [2648.99] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2649.40] vulkan: a 54 ms frame: 1 shaders translated (1 ms), 2 pipelines made (0 ms waited for), 75 render targets made, 143 texture uploads (46001 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2649.40] vulkan: frame resource CPU: target reload 1 ms (85 calls) [2649.40] vulkan: frame resource CPU: buffer cache build 1 ms (984 calls) [2649.45] nvn: 79200 presents, 79200 submissions [2649.47] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (53 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2649.47] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 19.03 s on the host's processors (95% of one, 31.72 ms a present), the whole process 32.14 s (161%); the busiest: thread 80 'MainThread' 5.94 s, thread 0 2.25 s, thread 0 2.12 s, thread 128 'SupportWorker Sub1' 1.03 s, thread 129 'SupportWorker Sub2' 0.84 s [2649.47] cpu: in those 20.01 s, 652251 SVCs (32602 a second): 0x1b ArbitrateUnlock 149812, 0x0b SleepThread 117936, 0x1a ArbitrateLock 115484, 0x34 WaitForAddress 98863, 0x1d SignalProcessWideKey 50489, 0x1c WaitProcessWideKeyAtomic 50485; 0 calls the dispatch table had no code for (RtAPI.miss) [2649.47] vulkan: 240813919 draws, 0 skipped; 41442 dispatches in 0 batches (0 ms waiting), 0 skipped; 868 finishes (81 ms); 4753680 reads past queued releases (0 samples counts written on the GPU); 248510705 descriptor sets written, 233117133 reused; 219989385 draws kept the last one's shaders and pipeline (0 checked), 238157521 its targets [2649.47] vulkan: 378 shaders translated (184 ms), 632 pipelines made (37 from the cache, 11187 ms making, 5739 ms waited for), 1469 render targets made, 10341 texture uploads (1348 MB), 131 of them some blocks alone (18 MB); 3 frames over 50 ms in the last 600, the slowest 74 ms [2649.47] vulkan: 450 ASTC texture levels or regions uploaded as BC7 in 450 encoder dispatches, 13 MB where RGBA8 takes 52 MB [2649.47] vulkan: memory used and budgeted: heap 0 192 of 15268 MB (192 ours), heap 1 2260 of 12964 MB (1216 ours) [2649.47] vulkan: caches: 177 render targets (608 MB, 14 parked), 798 textures (161 MB), 20273 buffers (9 MB); 2013 of 12964 MB in use as they count it, 0 MB freed for the budget so far [2649.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59957 through a copy [2649.47] vulkan: 6179420 rendering passes, 0 clear commands, 1678741 attachments cleared and 0 left undefined by their load op; 20592133 buffers filled ahead of the passes [2649.47] vulkan: 27948 passes (56%) ended at renderer.c:230 [2649.47] vulkan: 8436 passes (17%) ended at cmd.c:705 [2649.47] vulkan: 7340 passes (15%) ended at surface.c:186 [2649.47] vulkan: 5008 passes (10%) ended at render.c:242 [2649.47] vulkan: 600 passes (1%) ended at renderer.c:766 [2649.47] vulkan: 155 passes (0%) ended at texture.c:572 [2649.47] vulkan: 26 passes (0%) ended at surface.c:729 [2649.47] vulkan: GPU-owned guest memory landed for the CPU 62 times, render targets written back for an engine 0 times [2650.87] perf: 29.9 frames a second over 5.0 s (79242 shown in all) [2655.87] perf: 30.0 frames a second over 5.0 s (79392 shown in all) [2660.87] perf: 30.0 frames a second over 5.0 s (79542 shown in all) [2665.67] vulkan: display: 599 frame intervals of 33.31 ms (deviation 3.26 ms, 1st to 99th percentile 16.91 to 33.64 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 4.4 ms (0.7 to 19.9), on to the display in 18.8 ms (6.5 to 22.8), 23.1 ms in all (21.7 to 38.6) [2665.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2665.89] perf: 30.1 frames a second over 5.0 s (79693 shown in all) [2669.45] cpu: 600 presents in 19.98 s (30.0 fps): 55 of the game's threads ran 7.68 s on the host's processors (38% of one, 12.81 ms a present), the whole process 10.87 s (54%); the busiest: thread 80 'MainThread' 2.66 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 129 'SupportWorker Sub2' 0.76 s, thread 211 'ActorCalcSub0' 0.76 s, thread 212 'ActorCalcSub1' 0.55 s [2669.45] cpu: in those 19.98 s, 525162 SVCs (26286 a second): 0x1b ArbitrateUnlock 129879, 0x1a ArbitrateLock 99362, 0x34 WaitForAddress 69791, 0x1c WaitProcessWideKeyAtomic 60449, 0x1d SignalProcessWideKey 60448, 0x35 SignalToAddress 44378; 0 calls the dispatch table had no code for (RtAPI.miss) [2669.45] vulkan: 240963957 draws, 0 skipped; 42893 dispatches in 0 batches (0 ms waiting), 0 skipped; 868 finishes (81 ms); 4788568 reads past queued releases (0 samples counts written on the GPU); 248725710 descriptor sets written, 233202204 reused; 220040978 draws kept the last one's shaders and pipeline (0 checked), 238290002 its targets [2669.45] vulkan: 382 shaders translated (185 ms), 635 pipelines made (38 from the cache, 11228 ms making, 5760 ms waited for), 1475 render targets made, 10407 texture uploads (1358 MB), 136 of them some blocks alone (18 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [2669.45] vulkan: 458 ASTC texture levels or regions uploaded as BC7 in 458 encoder dispatches, 13 MB where RGBA8 takes 52 MB [2669.45] vulkan: memory used and budgeted: heap 0 192 of 15270 MB (192 ours), heap 1 2260 of 12962 MB (1216 ours) [2669.45] vulkan: caches: 139 render targets (567 MB, 12 parked), 280 textures (76 MB), 4963 buffers (4 MB); 1849 of 12962 MB in use as they count it, 0 MB freed for the budget so far [2669.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59957 through a copy [2669.45] vulkan: 6217418 rendering passes, 0 clear commands, 1690538 attachments cleared and 0 left undefined by their load op; 20598013 buffers filled ahead of the passes [2669.45] vulkan: 25158 passes (66%) ended at renderer.c:230 [2669.45] vulkan: 5699 passes (15%) ended at surface.c:186 [2669.45] vulkan: 5249 passes (14%) ended at render.c:242 [2669.45] vulkan: 1211 passes (3%) ended at cmd.c:705 [2669.45] vulkan: 600 passes (2%) ended at renderer.c:766 [2669.45] vulkan: 43 passes (0%) ended at texture.c:2085 [2669.45] vulkan: 31 passes (0%) ended at texture.c:572 [2669.45] vulkan: 5 passes (0%) ended at texture.c:1325 [2669.45] vulkan: GPU-owned guest memory landed for the CPU 62 times, render targets written back for an engine 0 times [2670.90] perf: 29.9 frames a second over 5.0 s (79843 shown in all) [2675.90] perf: 30.0 frames a second over 5.0 s (79993 shown in all) [2679.34] vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 81 render targets made, 263 texture uploads (37572 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2679.34] vulkan: frame resource CPU: target reload 1 ms (81 calls) [2679.34] vulkan: frame resource CPU: buffer cache build 1 ms (2390 calls) [2680.90] perf: 30.0 frames a second over 5.0 s (80143 shown in all) [2685.65] vulkan: display: 599 frame intervals of 33.36 ms (deviation 5.66 ms, 1st to 99th percentile 16.60 to 50.10 ms), 45 held for other than 2 refreshes; the game's frames went from release to present in 7.5 ms (0.7 to 28.5), on to the display in 18.2 ms (5.0 to 22.4), 25.7 ms in all (21.8 to 38.9) [2685.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2685.90] perf: 30.0 frames a second over 5.0 s (80293 shown in all) [2689.47] cpu: 600 presents in 20.02 s (30.0 fps): 62 of the game's threads ran 15.15 s on the host's processors (76% of one, 25.24 ms a present), the whole process 23.57 s (118%); the busiest: thread 80 'MainThread' 4.50 s, thread 217 'ActorCalcSub0' 1.22 s, thread 218 'ActorCalcSub1' 1.16 s, thread 128 'SupportWorker Sub1' 0.86 s, thread 129 'SupportWorker Sub2' 0.77 s [2689.47] cpu: in those 20.02 s, 683070 SVCs (34127 a second): 0x1b ArbitrateUnlock 166889, 0x1a ArbitrateLock 133636, 0x0b SleepThread 125634, 0x34 WaitForAddress 76961, 0x1c WaitProcessWideKeyAtomic 57399, 0x1d SignalProcessWideKey 57396; 0 calls the dispatch table had no code for (RtAPI.miss) [2689.47] vulkan: 242544615 draws, 0 skipped; 43842 dispatches in 0 batches (0 ms waiting), 0 skipped; 950 finishes (88 ms); 4821710 reads past queued releases (0 samples counts written on the GPU); 250404031 descriptor sets written, 234685199 reused; 221487201 draws kept the last one's shaders and pipeline (0 checked), 239852903 its targets [2689.47] vulkan: 382 shaders translated (185 ms), 635 pipelines made (38 from the cache, 11228 ms making, 5760 ms waited for), 1568 render targets made, 10977 texture uploads (1446 MB), 140 of them some blocks alone (19 MB); 1 frames over 50 ms in the last 600, the slowest 121 ms [2689.47] vulkan: 466 ASTC texture levels or regions uploaded as BC7 in 466 encoder dispatches, 13 MB where RGBA8 takes 53 MB [2689.47] vulkan: memory used and budgeted: heap 0 192 of 15270 MB (192 ours), heap 1 2261 of 12964 MB (1216 ours) [2689.47] vulkan: caches: 146 render targets (615 MB, 14 parked), 775 textures (153 MB), 16887 buffers (9 MB); 1992 of 12964 MB in use as they count it, 0 MB freed for the budget so far [2689.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 60244 through a copy [2689.47] vulkan: 6260132 rendering passes, 0 clear commands, 1702132 attachments cleared and 0 left undefined by their load op; 20775183 buffers filled ahead of the passes [2689.47] vulkan: 25571 passes (60%) ended at renderer.c:230 [2689.47] vulkan: 6023 passes (14%) ended at surface.c:186 [2689.47] vulkan: 5107 passes (12%) ended at cmd.c:705 [2689.47] vulkan: 5005 passes (12%) ended at render.c:242 [2689.47] vulkan: 600 passes (1%) ended at renderer.c:766 [2689.47] vulkan: 221 passes (1%) ended at texture.c:572 [2689.47] vulkan: 154 passes (0%) ended at texture.c:2085 [2689.47] vulkan: 29 passes (0%) ended at surface.c:729 [2689.47] vulkan: GPU-owned guest memory landed for the CPU 64 times, render targets written back for an engine 0 times [2690.92] perf: 30.1 frames a second over 5.0 s (80444 shown in all) [2695.92] perf: 30.0 frames a second over 5.0 s (80594 shown in all) [2700.94] perf: 29.9 frames a second over 5.0 s (80744 shown in all) [2705.62] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.94 ms, 1st to 99th percentile 16.60 to 50.10 ms), 73 held for other than 2 refreshes; the game's frames went from release to present in 18.6 ms (13.9 to 26.4), on to the display in 16.0 ms (5.0 to 29.2), 34.7 ms in all (22.0 to 55.5) [2705.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2705.95] perf: 30.1 frames a second over 5.0 s (80895 shown in all) [2709.45] nvn: 81000 presents, 81000 submissions [2709.47] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.54 s on the host's processors (88% of one, 29.24 ms a present), the whole process 33.50 s (167%); the busiest: thread 80 'MainThread' 6.13 s, thread 217 'ActorCalcSub0' 2.25 s, thread 218 'ActorCalcSub1' 2.13 s, thread 128 'SupportWorker Sub1' 1.03 s, thread 129 'SupportWorker Sub2' 0.96 s [2709.47] cpu: in those 20.00 s, 533552 SVCs (26674 a second): 0x1b ArbitrateUnlock 132624, 0x1a ArbitrateLock 100363, 0x34 WaitForAddress 85501, 0x35 SignalToAddress 50818, 0x0b SleepThread 50040, 0x1d SignalProcessWideKey 47238; 0 calls the dispatch table had no code for (RtAPI.miss) [2709.47] vulkan: 246022366 draws, 0 skipped; 44069 dispatches in 0 batches (0 ms waiting), 0 skipped; 950 finishes (88 ms); 4858491 reads past queued releases (0 samples counts written on the GPU); 253994863 descriptor sets written, 238049869 reused; 224741731 draws kept the last one's shaders and pipeline (0 checked), 243310594 its targets [2709.47] vulkan: 417 shaders translated (206 ms), 661 pipelines made (38 from the cache, 11751 ms making, 5994 ms waited for), 1585 render targets made, 11167 texture uploads (1468 MB), 146 of them some blocks alone (20 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [2709.47] vulkan: 476 ASTC texture levels or regions uploaded as BC7 in 476 encoder dispatches, 13 MB where RGBA8 takes 53 MB [2709.47] vulkan: memory used and budgeted: heap 0 192 of 15262 MB (192 ours), heap 1 2261 of 12922 MB (1216 ours) [2709.47] vulkan: caches: 149 render targets (589 MB, 14 parked), 458 textures (65 MB), 19645 buffers (11 MB); 1890 of 12922 MB in use as they count it, 0 MB freed for the budget so far [2709.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 60244 through a copy [2709.47] vulkan: 6313802 rendering passes, 0 clear commands, 1715556 attachments cleared and 0 left undefined by their load op; 21127994 buffers filled ahead of the passes [2709.47] vulkan: 29412 passes (55%) ended at renderer.c:230 [2709.47] vulkan: 10625 passes (20%) ended at cmd.c:705 [2709.47] vulkan: 7423 passes (14%) ended at surface.c:186 [2709.47] vulkan: 5504 passes (10%) ended at render.c:242 [2709.47] vulkan: 600 passes (1%) ended at renderer.c:766 [2709.47] vulkan: 80 passes (0%) ended at texture.c:572 [2709.47] vulkan: 10 passes (0%) ended at surface.c:729 [2709.47] vulkan: 10 passes (0%) ended at texture.c:2085 [2709.47] vulkan: GPU-owned guest memory landed for the CPU 64 times, render targets written back for an engine 0 times [2710.95] perf: 30.0 frames a second over 5.0 s (81045 shown in all) [2715.97] perf: 29.9 frames a second over 5.0 s (81195 shown in all) [2720.99] perf: 30.1 frames a second over 5.0 s (81346 shown in all) [2723.05] vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2725.59] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.81 ms, 1st to 99th percentile 16.62 to 49.89 ms), 20 held for other than 2 refreshes; the game's frames went from release to present in 16.3 ms (12.4 to 32.1), on to the display in 14.3 ms (6.6 to 23.9), 30.6 ms in all (22.2 to 55.8) [2725.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2726.00] perf: 29.9 frames a second over 5.0 s (81496 shown in all) [2729.46] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.15 s on the host's processors (86% of one, 28.58 ms a present), the whole process 29.57 s (148%); the busiest: thread 80 'MainThread' 6.00 s, thread 217 'ActorCalcSub0' 2.22 s, thread 218 'ActorCalcSub1' 2.14 s, thread 128 'SupportWorker Sub1' 1.10 s, thread 129 'SupportWorker Sub2' 0.80 s [2729.46] cpu: in those 20.00 s, 496352 SVCs (24823 a second): 0x1b ArbitrateUnlock 119887, 0x1a ArbitrateLock 88362, 0x34 WaitForAddress 86157, 0x35 SignalToAddress 49511, 0x0b SleepThread 45761, 0x1c WaitProcessWideKeyAtomic 43476; 0 calls the dispatch table had no code for (RtAPI.miss) [2729.46] vulkan: 248754037 draws, 0 skipped; 44367 dispatches in 0 batches (0 ms waiting), 0 skipped; 950 finishes (88 ms); 4895051 reads past queued releases (0 samples counts written on the GPU); 256774725 descriptor sets written, 240733349 reused; 227261342 draws kept the last one's shaders and pipeline (0 checked), 246022313 its targets [2729.46] vulkan: 417 shaders translated (206 ms), 661 pipelines made (38 from the cache, 11751 ms making, 5994 ms waited for), 1592 render targets made, 11247 texture uploads (1469 MB), 150 of them some blocks alone (20 MB); 1 frames over 50 ms in the last 600, the slowest 88 ms [2729.46] vulkan: 520 ASTC texture levels or regions uploaded as BC7 in 520 encoder dispatches, 14 MB where RGBA8 takes 58 MB [2729.46] vulkan: memory used and budgeted: heap 0 192 of 15262 MB (192 ours), heap 1 2261 of 12922 MB (1216 ours) [2729.46] vulkan: caches: 142 render targets (588 MB, 14 parked), 452 textures (57 MB), 14827 buffers (7 MB); 1873 of 12922 MB in use as they count it, 0 MB freed for the budget so far [2729.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 60252 through a copy [2729.46] vulkan: 6364256 rendering passes, 0 clear commands, 1728946 attachments cleared and 0 left undefined by their load op; 21353267 buffers filled ahead of the passes [2729.46] vulkan: 29254 passes (58%) ended at renderer.c:230 [2729.46] vulkan: 8256 passes (16%) ended at cmd.c:705 [2729.46] vulkan: 7284 passes (14%) ended at surface.c:186 [2729.47] vulkan: 4990 passes (10%) ended at render.c:242 [2729.47] vulkan: 600 passes (1%) ended at renderer.c:766 [2729.47] vulkan: 60 passes (0%) ended at texture.c:572 [2729.47] vulkan: 4 passes (0%) ended at texture.c:2085 [2729.47] vulkan: 4 passes (0%) ended at texture.c:1325 [2729.47] vulkan: GPU-owned guest memory landed for the CPU 64 times, render targets written back for an engine 0 times [2730.92] vulkan: 461 of the 6703 shaders translated from the game's files found by its draws so far [2731.02] perf: 30.1 frames a second over 5.0 s (81647 shown in all) [2736.02] perf: 30.0 frames a second over 5.0 s (81797 shown in all) [2741.02] perf: 30.0 frames a second over 5.0 s (81947 shown in all) [2745.55] vulkan: display: 599 frame intervals of 33.33 ms (deviation 7.53 ms, 1st to 99th percentile 16.59 to 50.23 ms), 122 held for other than 2 refreshes; the game's frames went from release to present in 17.5 ms (15.3 to 21.1), on to the display in 16.7 ms (5.0 to 23.5), 34.2 ms in all (22.3 to 39.4) [2745.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2746.04] perf: 29.9 frames a second over 5.0 s (82097 shown in all) [2749.47] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.66 s on the host's processors (88% of one, 29.43 ms a present), the whole process 31.86 s (159%); the busiest: thread 80 'MainThread' 6.18 s, thread 217 'ActorCalcSub0' 2.31 s, thread 218 'ActorCalcSub1' 2.19 s, thread 128 'SupportWorker Sub1' 1.17 s, thread 129 'SupportWorker Sub2' 0.85 s [2749.47] cpu: in those 20.00 s, 507329 SVCs (25361 a second): 0x1b ArbitrateUnlock 124977, 0x1a ArbitrateLock 93822, 0x34 WaitForAddress 83032, 0x35 SignalToAddress 50175, 0x1c WaitProcessWideKeyAtomic 47606, 0x1d SignalProcessWideKey 47606; 0 calls the dispatch table had no code for (RtAPI.miss) [2749.47] vulkan: 251961497 draws, 0 skipped; 44812 dispatches in 0 batches (0 ms waiting), 0 skipped; 950 finishes (88 ms); 4932365 reads past queued releases (0 samples counts written on the GPU); 260064581 descriptor sets written, 243858413 reused; 230238663 draws kept the last one's shaders and pipeline (0 checked), 249209562 its targets [2749.47] vulkan: 417 shaders translated (206 ms), 663 pipelines made (39 from the cache, 11764 ms making, 6006 ms waited for), 1610 render targets made, 11360 texture uploads (1475 MB), 153 of them some blocks alone (21 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2749.47] vulkan: 522 ASTC texture levels or regions uploaded as BC7 in 522 encoder dispatches, 14 MB where RGBA8 takes 58 MB [2749.47] vulkan: memory used and budgeted: heap 0 192 of 15260 MB (192 ours), heap 1 2261 of 12943 MB (1216 ours) [2749.47] vulkan: caches: 152 render targets (594 MB, 15 parked), 475 textures (60 MB), 15069 buffers (4 MB); 1900 of 12943 MB in use as they count it, 0 MB freed for the budget so far [2749.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 60252 through a copy [2749.47] vulkan: 6417893 rendering passes, 0 clear commands, 1742726 attachments cleared and 0 left undefined by their load op; 21632632 buffers filled ahead of the passes [2749.47] vulkan: 30371 passes (57%) ended at renderer.c:230 [2749.47] vulkan: 9622 passes (18%) ended at cmd.c:705 [2749.47] vulkan: 7749 passes (14%) ended at surface.c:186 [2749.47] vulkan: 5222 passes (10%) ended at render.c:242 [2749.47] vulkan: 600 passes (1%) ended at renderer.c:766 [2749.47] vulkan: 63 passes (0%) ended at texture.c:572 [2749.47] vulkan: 5 passes (0%) ended at texture.c:2085 [2749.47] vulkan: 3 passes (0%) ended at texture.c:1325 [2749.47] vulkan: GPU-owned guest memory landed for the CPU 64 times, render targets written back for an engine 0 times [2751.04] perf: 30.0 frames a second over 5.0 s (82247 shown in all) [2756.04] perf: 30.0 frames a second over 5.0 s (82397 shown in all) [2761.05] perf: 30.1 frames a second over 5.0 s (82548 shown in all) [2765.52] vulkan: display: 599 frame intervals of 33.33 ms (deviation 9.96 ms, 1st to 99th percentile 16.58 to 50.19 ms), 214 held for other than 2 refreshes; the game's frames went from release to present in 17.5 ms (16.3 to 20.3), on to the display in 12.8 ms (4.7 to 22.4), 30.3 ms in all (22.4 to 39.5) [2765.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2766.05] perf: 30.0 frames a second over 5.0 s (82698 shown in all) [2769.45] nvn: 82800 presents, 82800 submissions [2769.47] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.33 s on the host's processors (87% of one, 28.88 ms a present), the whole process 31.39 s (157%); the busiest: thread 80 'MainThread' 6.04 s, thread 217 'ActorCalcSub0' 2.27 s, thread 218 'ActorCalcSub1' 2.13 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 129 'SupportWorker Sub2' 1.01 s [2769.47] cpu: in those 20.00 s, 510228 SVCs (25514 a second): 0x1b ArbitrateUnlock 125088, 0x1a ArbitrateLock 94678, 0x34 WaitForAddress 84116, 0x35 SignalToAddress 51427, 0x1c WaitProcessWideKeyAtomic 47975, 0x1d SignalProcessWideKey 47975; 0 calls the dispatch table had no code for (RtAPI.miss) [2769.47] vulkan: 255207891 draws, 0 skipped; 44892 dispatches in 0 batches (0 ms waiting), 0 skipped; 950 finishes (88 ms); 4971091 reads past queued releases (0 samples counts written on the GPU); 263404883 descriptor sets written, 247010899 reused; 233256180 draws kept the last one's shaders and pipeline (0 checked), 252434893 its targets [2769.47] vulkan: 417 shaders translated (206 ms), 663 pipelines made (39 from the cache, 11764 ms making, 6006 ms waited for), 1611 render targets made, 11392 texture uploads (1480 MB), 153 of them some blocks alone (21 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [2769.47] vulkan: 522 ASTC texture levels or regions uploaded as BC7 in 522 encoder dispatches, 14 MB where RGBA8 takes 58 MB [2769.47] vulkan: memory used and budgeted: heap 0 192 of 15260 MB (192 ours), heap 1 2261 of 12949 MB (1216 ours) [2769.47] vulkan: caches: 152 render targets (594 MB, 15 parked), 373 textures (56 MB), 12982 buffers (3 MB); 1895 of 12949 MB in use as they count it, 0 MB freed for the budget so far [2769.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 60252 through a copy [2769.47] vulkan: 6474145 rendering passes, 0 clear commands, 1756932 attachments cleared and 0 left undefined by their load op; 21878102 buffers filled ahead of the passes [2769.47] vulkan: 32528 passes (58%) ended at renderer.c:230 [2769.47] vulkan: 9627 passes (17%) ended at cmd.c:705 [2769.47] vulkan: 8154 passes (14%) ended at surface.c:186 [2769.47] vulkan: 5331 passes (9%) ended at render.c:242 [2769.47] vulkan: 600 passes (1%) ended at renderer.c:766 [2769.47] vulkan: 12 passes (0%) ended at texture.c:572 [2769.47] vulkan: GPU-owned guest memory landed for the CPU 64 times, render targets written back for an engine 0 times [2771.05] perf: 30.0 frames a second over 5.0 s (82848 shown in all) [2776.07] perf: 29.9 frames a second over 5.0 s (82998 shown in all) [2778.92] vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2781.07] perf: 30.0 frames a second over 5.0 s (83148 shown in all) [2785.54] vulkan: display: 599 frame intervals of 33.36 ms (deviation 7.80 ms, 1st to 99th percentile 16.59 to 50.17 ms), 93 held for other than 2 refreshes; the game's frames went from release to present in 15.7 ms (11.5 to 20.7), on to the display in 11.8 ms (5.0 to 23.2), 27.4 ms in all (22.6 to 39.6) [2785.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2786.07] perf: 30.0 frames a second over 5.0 s (83298 shown in all) [2789.47] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.94 s on the host's processors (85% of one, 28.23 ms a present), the whole process 29.29 s (146%); the busiest: thread 80 'MainThread' 5.90 s, thread 217 'ActorCalcSub0' 2.24 s, thread 218 'ActorCalcSub1' 2.09 s, thread 128 'SupportWorker Sub1' 1.12 s, thread 129 'SupportWorker Sub2' 0.88 s [2789.47] cpu: in those 20.00 s, 501438 SVCs (25073 a second): 0x1b ArbitrateUnlock 120330, 0x1a ArbitrateLock 88008, 0x34 WaitForAddress 83355, 0x35 SignalToAddress 50419, 0x0b SleepThread 50231, 0x1c WaitProcessWideKeyAtomic 44690; 0 calls the dispatch table had no code for (RtAPI.miss) [2789.47] vulkan: 257843581 draws, 0 skipped; 45935 dispatches in 0 batches (0 ms waiting), 0 skipped; 950 finishes (88 ms); 5007593 reads past queued releases (0 samples counts written on the GPU); 266174529 descriptor sets written, 249512633 reused; 235700437 draws kept the last one's shaders and pipeline (0 checked), 255050419 its targets [2789.47] vulkan: 417 shaders translated (206 ms), 664 pipelines made (39 from the cache, 11789 ms making, 6032 ms waited for), 1620 render targets made, 11540 texture uploads (1496 MB), 153 of them some blocks alone (21 MB); 1 frames over 50 ms in the last 600, the slowest 88 ms [2789.47] vulkan: 564 ASTC texture levels or regions uploaded as BC7 in 564 encoder dispatches, 15 MB where RGBA8 takes 63 MB [2789.47] vulkan: memory used and budgeted: heap 0 192 of 15260 MB (192 ours), heap 1 2261 of 12949 MB (1216 ours) [2789.47] vulkan: caches: 144 render targets (594 MB, 15 parked), 507 textures (71 MB), 14977 buffers (5 MB); 1901 of 12949 MB in use as they count it, 0 MB freed for the budget so far [2789.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 60260 through a copy [2789.47] vulkan: 6525513 rendering passes, 0 clear commands, 1770310 attachments cleared and 0 left undefined by their load op; 22143576 buffers filled ahead of the passes [2789.47] vulkan: 29333 passes (57%) ended at renderer.c:230 [2789.47] vulkan: 7806 passes (15%) ended at cmd.c:705 [2789.47] vulkan: 7348 passes (14%) ended at surface.c:186 [2789.47] vulkan: 6197 passes (12%) ended at render.c:242 [2789.47] vulkan: 600 passes (1%) ended at renderer.c:766 [2789.47] vulkan: 82 passes (0%) ended at texture.c:572 [2789.47] vulkan: 2 passes (0%) ended at surface.c:729 [2789.47] vulkan: GPU-owned guest memory landed for the CPU 64 times, render targets written back for an engine 0 times [2791.09] perf: 30.1 frames a second over 5.0 s (83449 shown in all) [2796.10] perf: 29.9 frames a second over 5.0 s (83599 shown in all) [2800.92] vulkan: 462 of the 6703 shaders translated from the game's files found by its draws so far [2801.12] perf: 30.1 frames a second over 5.0 s (83750 shown in all) [2805.51] vulkan: display: 599 frame intervals of 33.33 ms (deviation 7.59 ms, 1st to 99th percentile 16.60 to 50.15 ms), 124 held for other than 2 refreshes; the game's frames went from release to present in 16.4 ms (13.1 to 20.1), on to the display in 10.3 ms (4.8 to 22.4), 26.7 ms in all (22.7 to 39.8) [2805.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2806.12] perf: 30.0 frames a second over 5.0 s (83900 shown in all) [2809.46] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.79 s on the host's processors (89% of one, 29.65 ms a present), the whole process 30.67 s (153%); the busiest: thread 80 'MainThread' 6.20 s, thread 217 'ActorCalcSub0' 2.45 s, thread 218 'ActorCalcSub1' 2.30 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.90 s [2809.46] cpu: in those 20.00 s, 545416 SVCs (27272 a second): 0x1b ArbitrateUnlock 130793, 0x1a ArbitrateLock 97473, 0x34 WaitForAddress 84379, 0x0b SleepThread 60193, 0x35 SignalToAddress 51122, 0x1c WaitProcessWideKeyAtomic 50822; 0 calls the dispatch table had no code for (RtAPI.miss) [2809.46] vulkan: 260461950 draws, 0 skipped; 47053 dispatches in 0 batches (0 ms waiting), 0 skipped; 950 finishes (88 ms); 5044375 reads past queued releases (0 samples counts written on the GPU); 268967730 descriptor sets written, 251956170 reused; 238125004 draws kept the last one's shaders and pipeline (0 checked), 257648542 its targets [2809.46] vulkan: 417 shaders translated (206 ms), 664 pipelines made (39 from the cache, 11789 ms making, 6032 ms waited for), 1625 render targets made, 11898 texture uploads (1575 MB), 153 of them some blocks alone (21 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [2809.46] vulkan: 564 ASTC texture levels or regions uploaded as BC7 in 564 encoder dispatches, 15 MB where RGBA8 takes 63 MB [2809.46] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 2261 of 12955 MB (1216 ours) [2809.46] vulkan: caches: 149 render targets (601 MB, 15 parked), 697 textures (138 MB), 17500 buffers (7 MB); 1984 of 12955 MB in use as they count it, 0 MB freed for the budget so far [2809.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 61061 through a copy [2809.46] vulkan: 6579169 rendering passes, 0 clear commands, 1783702 attachments cleared and 0 left undefined by their load op; 22464937 buffers filled ahead of the passes [2809.46] vulkan: 30086 passes (56%) ended at renderer.c:230 [2809.46] vulkan: 8553 passes (16%) ended at cmd.c:705 [2809.46] vulkan: 8276 passes (15%) ended at surface.c:186 [2809.46] vulkan: 6018 passes (11%) ended at render.c:242 [2809.46] vulkan: 600 passes (1%) ended at renderer.c:766 [2809.46] vulkan: 123 passes (0%) ended at texture.c:572 [2809.46] vulkan: GPU-owned guest memory landed for the CPU 64 times, render targets written back for an engine 0 times [2811.12] perf: 30.0 frames a second over 5.0 s (84050 shown in all) [2816.14] perf: 29.9 frames a second over 5.0 s (84200 shown in all) [2821.05] vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2821.15] perf: 29.9 frames a second over 5.0 s (84350 shown in all) [2825.59] vulkan: display: 598 frame intervals of 33.44 ms (deviation 5.85 ms, 1st to 99th percentile 16.61 to 50.01 ms), 39 held for other than 2 refreshes; the game's frames went from release to present in 14.7 ms (12.1 to 19.0), on to the display in 9.8 ms (5.9 to 22.6), 24.4 ms in all (22.9 to 39.9) [2825.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2826.15] perf: 30.2 frames a second over 5.0 s (84501 shown in all) [2829.45] nvn: 84600 presents, 84600 submissions [2829.47] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.41 s on the host's processors (87% of one, 29.02 ms a present), the whole process 29.77 s (149%); the busiest: thread 80 'MainThread' 6.07 s, thread 217 'ActorCalcSub0' 2.40 s, thread 218 'ActorCalcSub1' 2.26 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.84 s [2829.47] cpu: in those 20.00 s, 543944 SVCs (27196 a second): 0x1b ArbitrateUnlock 133631, 0x1a ArbitrateLock 100130, 0x34 WaitForAddress 85025, 0x0b SleepThread 57267, 0x35 SignalToAddress 51190, 0x1c WaitProcessWideKeyAtomic 48493; 0 calls the dispatch table had no code for (RtAPI.miss) [2829.47] vulkan: 262898646 draws, 0 skipped; 49281 dispatches in 0 batches (0 ms waiting), 0 skipped; 950 finishes (88 ms); 5081959 reads past queued releases (0 samples counts written on the GPU); 271571146 descriptor sets written, 254226146 reused; 240375454 draws kept the last one's shaders and pipeline (0 checked), 260064198 its targets [2829.47] vulkan: 417 shaders translated (206 ms), 664 pipelines made (39 from the cache, 11789 ms making, 6032 ms waited for), 1628 render targets made, 12227 texture uploads (1620 MB), 153 of them some blocks alone (21 MB); 1 frames over 50 ms in the last 600, the slowest 88 ms [2829.47] vulkan: 606 ASTC texture levels or regions uploaded as BC7 in 606 encoder dispatches, 17 MB where RGBA8 takes 67 MB [2829.47] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 2261 of 12957 MB (1216 ours) [2829.47] vulkan: caches: 144 render targets (594 MB, 15 parked), 713 textures (143 MB), 16127 buffers (7 MB); 1975 of 12957 MB in use as they count it, 0 MB freed for the budget so far [2829.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 61765 through a copy [2829.47] vulkan: 6633203 rendering passes, 0 clear commands, 1796897 attachments cleared and 0 left undefined by their load op; 22793153 buffers filled ahead of the passes [2829.47] vulkan: 30303 passes (56%) ended at renderer.c:230 [2829.47] vulkan: 8173 passes (15%) ended at cmd.c:705 [2829.47] vulkan: 8001 passes (15%) ended at surface.c:186 [2829.47] vulkan: 6814 passes (13%) ended at render.c:242 [2829.47] vulkan: 600 passes (1%) ended at renderer.c:766 [2829.47] vulkan: 143 passes (0%) ended at texture.c:572 [2829.47] vulkan: GPU-owned guest memory landed for the CPU 64 times, render targets written back for an engine 0 times [2831.17] perf: 29.9 frames a second over 5.0 s (84651 shown in all) [2836.19] perf: 30.1 frames a second over 5.0 s (84802 shown in all) [2841.19] perf: 30.0 frames a second over 5.0 s (84952 shown in all) [2842.62] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (40 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2845.56] vulkan: display: 599 frame intervals of 33.33 ms (deviation 8.68 ms, 1st to 99th percentile 16.60 to 50.20 ms), 159 held for other than 2 refreshes; the game's frames went from release to present in 17.2 ms (15.4 to 20.1), on to the display in 11.6 ms (5.0 to 23.0), 28.8 ms in all (23.1 to 40.1) [2845.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2846.20] perf: 29.9 frames a second over 5.0 s (85102 shown in all) [2849.46] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.83 s on the host's processors (89% of one, 29.72 ms a present), the whole process 31.29 s (156%); the busiest: thread 80 'MainThread' 6.13 s, thread 217 'ActorCalcSub0' 2.37 s, thread 218 'ActorCalcSub1' 2.23 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 129 'SupportWorker Sub2' 0.92 s [2849.46] cpu: in those 20.00 s, 533652 SVCs (26686 a second): 0x1b ArbitrateUnlock 132228, 0x1a ArbitrateLock 99427, 0x34 WaitForAddress 81127, 0x0b SleepThread 50721, 0x1d SignalProcessWideKey 50471, 0x1c WaitProcessWideKeyAtomic 50470; 0 calls the dispatch table had no code for (RtAPI.miss) [2849.46] vulkan: 265828610 draws, 0 skipped; 49600 dispatches in 0 batches (0 ms waiting), 0 skipped; 950 finishes (88 ms); 5118286 reads past queued releases (0 samples counts written on the GPU); 274639239 descriptor sets written, 257017981 reused; 243101226 draws kept the last one's shaders and pipeline (0 checked), 262974466 its targets [2849.46] vulkan: 421 shaders translated (207 ms), 666 pipelines made (39 from the cache, 11846 ms making, 6072 ms waited for), 1628 render targets made, 12409 texture uploads (1654 MB), 153 of them some blocks alone (21 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [2849.46] vulkan: 606 ASTC texture levels or regions uploaded as BC7 in 606 encoder dispatches, 17 MB where RGBA8 takes 67 MB [2849.46] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 2261 of 12957 MB (1216 ours) [2849.46] vulkan: caches: 144 render targets (594 MB, 15 parked), 627 textures (125 MB), 17816 buffers (8 MB); 1957 of 12957 MB in use as they count it, 0 MB freed for the budget so far [2849.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 62579 through a copy [2849.46] vulkan: 6685297 rendering passes, 0 clear commands, 1809925 attachments cleared and 0 left undefined by their load op; 23126341 buffers filled ahead of the passes [2849.46] vulkan: 29124 passes (56%) ended at renderer.c:230 [2849.46] vulkan: 8993 passes (17%) ended at cmd.c:705 [2849.46] vulkan: 7945 passes (15%) ended at surface.c:186 [2849.46] vulkan: 5370 passes (10%) ended at render.c:242 [2849.46] vulkan: 600 passes (1%) ended at renderer.c:766 [2849.46] vulkan: 62 passes (0%) ended at texture.c:572 [2849.46] vulkan: GPU-owned guest memory landed for the CPU 64 times, render targets written back for an engine 0 times [2850.89] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2851.22] perf: 30.1 frames a second over 5.0 s (85253 shown in all) [2851.27] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 75 render targets made, 146 texture uploads (28072 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2851.27] vulkan: frame resource CPU: target reload 1 ms (85 calls) [2851.34] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2856.22] perf: 30.0 frames a second over 5.0 s (85403 shown in all) [2861.22] perf: 30.0 frames a second over 5.0 s (85553 shown in all) [2864.23] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2865.51] vulkan: display: 599 frame intervals of 33.31 ms (deviation 4.57 ms, 1st to 99th percentile 16.61 to 49.83 ms), 18 held for other than 2 refreshes; the game's frames went from release to present in 5.8 ms (0.7 to 17.4), on to the display in 18.1 ms (6.3 to 28.2), 23.9 ms in all (23.2 to 40.1) [2865.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2866.24] perf: 29.9 frames a second over 5.0 s (85703 shown in all) [2869.45] cpu: 600 presents in 19.99 s (30.0 fps): 61 of the game's threads ran 9.93 s on the host's processors (50% of one, 16.54 ms a present), the whole process 13.37 s (67%); the busiest: thread 80 'MainThread' 3.08 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 129 'SupportWorker Sub2' 0.72 s, thread 224 'ActorCalcSub0' 0.65 s, thread 225 'ActorCalcSub1' 0.51 s [2869.45] cpu: in those 19.99 s, 636191 SVCs (31828 a second): 0x1b ArbitrateUnlock 151925, 0x1a ArbitrateLock 120041, 0x0b SleepThread 92797, 0x34 WaitForAddress 85424, 0x1d SignalProcessWideKey 61508, 0x1c WaitProcessWideKeyAtomic 61507; 0 calls the dispatch table had no code for (RtAPI.miss) [2869.45] vulkan: 266099039 draws, 0 skipped; 49617 dispatches in 0 batches (0 ms waiting), 0 skipped; 1028 finishes (94 ms); 5152299 reads past queued releases (0 samples counts written on the GPU); 274985262 descriptor sets written, 257212816 reused; 243274239 draws kept the last one's shaders and pipeline (0 checked), 263226227 its targets [2869.45] vulkan: 421 shaders translated (207 ms), 666 pipelines made (39 from the cache, 11846 ms making, 6072 ms waited for), 1723 render targets made, 12700 texture uploads (1695 MB), 161 of them some blocks alone (22 MB); 4 frames over 50 ms in the last 600, the slowest 76 ms [2869.45] vulkan: 650 ASTC texture levels or regions uploaded as BC7 in 650 encoder dispatches, 18 MB where RGBA8 takes 72 MB [2869.45] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 2261 of 12957 MB (1216 ours) [2869.45] vulkan: caches: 168 render targets (630 MB, 14 parked), 484 textures (80 MB), 8701 buffers (4 MB); 1929 of 12957 MB in use as they count it, 0 MB freed for the budget so far [2869.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 62587 through a copy [2869.45] vulkan: 6723428 rendering passes, 0 clear commands, 1821554 attachments cleared and 0 left undefined by their load op; 23137666 buffers filled ahead of the passes [2869.45] vulkan: 26821 passes (70%) ended at renderer.c:230 [2869.45] vulkan: 4294 passes (11%) ended at surface.c:186 [2869.45] vulkan: 4217 passes (11%) ended at render.c:242 [2869.45] vulkan: 1486 passes (4%) ended at cmd.c:705 [2869.45] vulkan: 600 passes (2%) ended at renderer.c:766 [2869.45] vulkan: 545 passes (1%) ended at texture.c:2085 [2869.45] vulkan: 135 passes (0%) ended at texture.c:572 [2869.45] vulkan: 26 passes (0%) ended at surface.c:729 [2869.45] vulkan: GPU-owned guest memory landed for the CPU 71 times, render targets written back for an engine 0 times [2871.25] perf: 30.1 frames a second over 5.0 s (85854 shown in all) [2876.27] perf: 29.9 frames a second over 5.0 s (86004 shown in all) [2881.29] perf: 30.1 frames a second over 5.0 s (86155 shown in all) [2885.47] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.05 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.7 ms (2.1 to 3.4), on to the display in 20.9 ms (20.1 to 21.5), 23.6 ms in all (23.4 to 23.8) [2885.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2886.29] perf: 30.0 frames a second over 5.0 s (86305 shown in all) [2886.43] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2887.00] vulkan: a 118 ms frame: 2 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 71 render targets made, 201 texture uploads (23860 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2887.00] vulkan: frame resource CPU: target reload 1 ms (81 calls) [2887.00] vulkan: frame resource CPU: buffer cache build 2 ms (2271 calls) [2889.45] nvn: 86400 presents, 86400 submissions [2889.46] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 11.09 s on the host's processors (55% of one, 18.48 ms a present), the whole process 15.51 s (77%); the busiest: thread 80 'MainThread' 3.41 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 0 0.59 s, thread 0 0.45 s [2889.46] cpu: in those 20.01 s, 629475 SVCs (31452 a second): 0x1b ArbitrateUnlock 155723, 0x1a ArbitrateLock 124080, 0x0b SleepThread 95327, 0x34 WaitForAddress 71704, 0x1c WaitProcessWideKeyAtomic 59375, 0x1d SignalProcessWideKey 59373; 0 calls the dispatch table had no code for (RtAPI.miss) [2889.46] vulkan: 266643840 draws, 0 skipped; 49697 dispatches in 0 batches (0 ms waiting), 0 skipped; 1110 finishes (101 ms); 5185731 reads past queued releases (0 samples counts written on the GPU); 275595429 descriptor sets written, 257692251 reused; 243717710 draws kept the last one's shaders and pipeline (0 checked), 263752482 its targets [2889.46] vulkan: 423 shaders translated (208 ms), 668 pipelines made (39 from the cache, 11909 ms making, 6135 ms waited for), 1808 render targets made, 13064 texture uploads (1730 MB), 164 of them some blocks alone (22 MB); 2 frames over 50 ms in the last 600, the slowest 118 ms [2889.46] vulkan: 659 ASTC texture levels or regions uploaded as BC7 in 659 encoder dispatches, 18 MB where RGBA8 takes 73 MB [2889.46] vulkan: memory used and budgeted: heap 0 192 of 15250 MB (192 ours), heap 1 2261 of 12929 MB (1216 ours) [2889.46] vulkan: caches: 166 render targets (656 MB, 16 parked), 551 textures (91 MB), 9077 buffers (5 MB); 1993 of 12929 MB in use as they count it, 0 MB freed for the budget so far [2889.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 62587 through a copy [2889.46] vulkan: 6761531 rendering passes, 0 clear commands, 1832712 attachments cleared and 0 left undefined by their load op; 23177437 buffers filled ahead of the passes [2889.46] vulkan: 26282 passes (69%) ended at renderer.c:230 [2889.46] vulkan: 4309 passes (11%) ended at surface.c:186 [2889.46] vulkan: 4140 passes (11%) ended at render.c:242 [2889.46] vulkan: 2106 passes (6%) ended at cmd.c:705 [2889.46] vulkan: 600 passes (2%) ended at renderer.c:766 [2889.46] vulkan: 487 passes (1%) ended at texture.c:2085 [2889.46] vulkan: 150 passes (0%) ended at texture.c:572 [2889.46] vulkan: 26 passes (0%) ended at surface.c:729 [2889.46] vulkan: GPU-owned guest memory landed for the CPU 74 times, render targets written back for an engine 0 times [2891.30] perf: 29.9 frames a second over 5.0 s (86455 shown in all) [2896.30] perf: 30.0 frames a second over 5.0 s (86605 shown in all) [2901.32] perf: 30.1 frames a second over 5.0 s (86756 shown in all) [2905.44] vulkan: display: 599 frame intervals of 33.33 ms (deviation 8.97 ms, 1st to 99th percentile 16.59 to 50.19 ms), 123 held for other than 2 refreshes; the game's frames went from release to present in 16.6 ms (0.6 to 41.1), on to the display in 10.6 ms (5.0 to 23.0), 27.2 ms in all (7.0 to 52.7) [2905.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2906.34] perf: 29.9 frames a second over 5.0 s (86906 shown in all) [2909.47] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.44 s on the host's processors (92% of one, 30.73 ms a present), the whole process 32.21 s (161%); the busiest: thread 80 'MainThread' 6.27 s, thread 230 'ActorCalcSub0' 2.42 s, thread 231 'ActorCalcSub1' 2.25 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 129 'SupportWorker Sub2' 0.92 s [2909.47] cpu: in those 20.00 s, 563553 SVCs (28176 a second): 0x1b ArbitrateUnlock 136323, 0x1a ArbitrateLock 102548, 0x34 WaitForAddress 84997, 0x0b SleepThread 63634, 0x1c WaitProcessWideKeyAtomic 52435, 0x1d SignalProcessWideKey 52435; 0 calls the dispatch table had no code for (RtAPI.miss) [2909.47] vulkan: 269621894 draws, 0 skipped; 50069 dispatches in 0 batches (0 ms waiting), 0 skipped; 1110 finishes (101 ms); 5222018 reads past queued releases (0 samples counts written on the GPU); 278727478 descriptor sets written, 260516310 reused; 246486155 draws kept the last one's shaders and pipeline (0 checked), 266710901 its targets [2909.47] vulkan: 423 shaders translated (208 ms), 668 pipelines made (39 from the cache, 11909 ms making, 6135 ms waited for), 1814 render targets made, 13384 texture uploads (1795 MB), 165 of them some blocks alone (22 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2909.47] vulkan: 659 ASTC texture levels or regions uploaded as BC7 in 659 encoder dispatches, 18 MB where RGBA8 takes 73 MB [2909.47] vulkan: memory used and budgeted: heap 0 192 of 15270 MB (192 ours), heap 1 2261 of 12943 MB (1216 ours) [2909.47] vulkan: caches: 148 render targets (611 MB, 16 parked), 626 textures (118 MB), 18369 buffers (8 MB); 1985 of 12943 MB in use as they count it, 0 MB freed for the budget so far [2909.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 63380 through a copy [2909.47] vulkan: 6814275 rendering passes, 0 clear commands, 1845853 attachments cleared and 0 left undefined by their load op; 23529953 buffers filled ahead of the passes [2909.47] vulkan: 29334 passes (56%) ended at renderer.c:230 [2909.47] vulkan: 9311 passes (18%) ended at cmd.c:705 [2909.47] vulkan: 8090 passes (15%) ended at surface.c:186 [2909.47] vulkan: 5288 passes (10%) ended at render.c:242 [2909.47] vulkan: 600 passes (1%) ended at renderer.c:766 [2909.47] vulkan: 119 passes (0%) ended at texture.c:572 [2909.47] vulkan: 1 passes (0%) ended at surface.c:729 [2909.47] vulkan: 1 passes (0%) ended at texture.c:1325 [2909.47] vulkan: GPU-owned guest memory landed for the CPU 74 times, render targets written back for an engine 0 times [2910.92] vulkan: 463 of the 6703 shaders translated from the game's files found by its draws so far [2911.34] perf: 30.0 frames a second over 5.0 s (87056 shown in all) [2915.46] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2915.81] vulkan: a 56 ms frame: 5 shaders translated (2 ms), 8 pipelines made (0 ms waited for), 75 render targets made, 122 texture uploads (31520 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2915.81] vulkan: frame resource CPU: target reload 1 ms (85 calls) [2915.88] vulkan: a 57 ms frame: 5 shaders translated (2 ms), 3 pipelines made (47 ms waited for), 0 render targets made, 1 texture uploads (7 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2915.94] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (49 ms waited for), 0 render targets made, 6 texture uploads (251 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2916.34] perf: 30.0 frames a second over 5.0 s (87206 shown in all) [2921.34] perf: 30.0 frames a second over 5.0 s (87356 shown in all) [2925.54] vulkan: display: 599 frame intervals of 33.44 ms (deviation 7.00 ms, 1st to 99th percentile 16.60 to 50.19 ms), 80 held for other than 2 refreshes; the game's frames went from release to present in 10.0 ms (0.7 to 22.6), on to the display in 16.9 ms (5.0 to 22.9), 26.8 ms in all (7.3 to 40.7) [2925.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2926.35] perf: 30.1 frames a second over 5.0 s (87507 shown in all) [2929.45] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 11.19 s on the host's processors (56% of one, 18.65 ms a present), the whole process 17.64 s (88%); the busiest: thread 80 'MainThread' 3.41 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 0 0.58 s, thread 0 0.55 s [2929.45] cpu: in those 19.99 s, 532027 SVCs (26621 a second): 0x1b ArbitrateUnlock 123579, 0x1a ArbitrateLock 92049, 0x0b SleepThread 83483, 0x34 WaitForAddress 73201, 0x1d SignalProcessWideKey 48566, 0x1c WaitProcessWideKeyAtomic 48563; 0 calls the dispatch table had no code for (RtAPI.miss) [2929.45] vulkan: 270579195 draws, 0 skipped; 50069 dispatches in 0 batches (0 ms waiting), 0 skipped; 1188 finishes (108 ms); 5255934 reads past queued releases (0 samples counts written on the GPU); 279753040 descriptor sets written, 261405350 reused; 247314910 draws kept the last one's shaders and pipeline (0 checked), 267649873 its targets [2929.45] vulkan: 433 shaders translated (212 ms), 679 pipelines made (39 from the cache, 12292 ms making, 6231 ms waited for), 1897 render targets made, 13633 texture uploads (1848 MB), 166 of them some blocks alone (22 MB); 4 frames over 50 ms in the last 600, the slowest 72 ms [2929.45] vulkan: 660 ASTC texture levels or regions uploaded as BC7 in 660 encoder dispatches, 18 MB where RGBA8 takes 73 MB [2929.45] vulkan: memory used and budgeted: heap 0 192 of 15270 MB (192 ours), heap 1 2265 of 12943 MB (1216 ours) [2929.45] vulkan: caches: 176 render targets (652 MB, 16 parked), 667 textures (128 MB), 16553 buffers (10 MB); 2031 of 12943 MB in use as they count it, 0 MB freed for the budget so far [2929.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 63534 through a copy [2929.45] vulkan: 6855074 rendering passes, 0 clear commands, 1857808 attachments cleared and 0 left undefined by their load op; 23630745 buffers filled ahead of the passes [2929.45] vulkan: 26438 passes (65%) ended at renderer.c:230 [2929.45] vulkan: 5352 passes (13%) ended at surface.c:186 [2929.45] vulkan: 4703 passes (12%) ended at render.c:242 [2929.45] vulkan: 3585 passes (9%) ended at cmd.c:705 [2929.45] vulkan: 600 passes (1%) ended at renderer.c:766 [2929.45] vulkan: 96 passes (0%) ended at texture.c:572 [2929.45] vulkan: 24 passes (0%) ended at surface.c:729 [2929.45] vulkan: 1 passes (0%) ended at texture.c:1325 [2929.45] vulkan: GPU-owned guest memory landed for the CPU 82 times, render targets written back for an engine 0 times [2931.37] perf: 29.9 frames a second over 5.0 s (87657 shown in all) [2935.92] vulkan: 469 of the 6703 shaders translated from the game's files found by its draws so far [2936.39] perf: 30.1 frames a second over 5.0 s (87808 shown in all) [2941.40] perf: 29.9 frames a second over 5.0 s (87958 shown in all) [2945.43] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (50 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2945.51] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.74 ms, 1st to 99th percentile 33.03 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (1.9 to 3.1), on to the display in 22.1 ms (21.1 to 22.4), 24.5 ms in all (23.9 to 24.3) [2945.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2946.42] perf: 30.1 frames a second over 5.0 s (88109 shown in all) [2949.45] nvn: 88200 presents, 88200 submissions [2949.45] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.32 s on the host's processors (37% of one, 12.21 ms a present), the whole process 10.22 s (51%); the busiest: thread 80 'MainThread' 2.71 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.60 s, thread 237 'ActorCalcSub0' 0.57 s, thread 238 'ActorCalcSub1' 0.38 s [2949.45] cpu: in those 20.00 s, 458677 SVCs (22933 a second): 0x1b ArbitrateUnlock 108224, 0x1a ArbitrateLock 77975, 0x34 WaitForAddress 67956, 0x1c WaitProcessWideKeyAtomic 49947, 0x1d SignalProcessWideKey 49947, 0x0b SleepThread 42465; 0 calls the dispatch table had no code for (RtAPI.miss) [2949.45] vulkan: 270708680 draws, 0 skipped; 50103 dispatches in 0 batches (0 ms waiting), 0 skipped; 1188 finishes (108 ms); 5289988 reads past queued releases (0 samples counts written on the GPU); 279935584 descriptor sets written, 261481776 reused; 247353705 draws kept the last one's shaders and pipeline (0 checked), 267760877 its targets [2949.45] vulkan: 433 shaders translated (212 ms), 679 pipelines made (39 from the cache, 12292 ms making, 6231 ms waited for), 1900 render targets made, 13746 texture uploads (1852 MB), 177 of them some blocks alone (24 MB); 1 frames over 50 ms in the last 600, the slowest 74 ms [2949.45] vulkan: 703 ASTC texture levels or regions uploaded as BC7 in 703 encoder dispatches, 19 MB where RGBA8 takes 77 MB [2949.45] vulkan: memory used and budgeted: heap 0 192 of 15270 MB (192 ours), heap 1 2265 of 12943 MB (1216 ours) [2949.45] vulkan: caches: 145 render targets (592 MB, 14 parked), 268 textures (63 MB), 1796 buffers (3 MB); 1877 of 12943 MB in use as they count it, 0 MB freed for the budget so far [2949.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 63542 through a copy [2949.45] vulkan: 6892215 rendering passes, 0 clear commands, 1869808 attachments cleared and 0 left undefined by their load op; 23634423 buffers filled ahead of the passes [2949.45] vulkan: 26363 passes (71%) ended at renderer.c:230 [2949.45] vulkan: 5001 passes (13%) ended at render.c:242 [2949.45] vulkan: 3354 passes (9%) ended at surface.c:186 [2949.45] vulkan: 1294 passes (3%) ended at cmd.c:705 [2949.45] vulkan: 600 passes (2%) ended at renderer.c:766 [2949.45] vulkan: 409 passes (1%) ended at texture.c:2085 [2949.45] vulkan: 76 passes (0%) ended at texture.c:572 [2949.45] vulkan: 32 passes (0%) ended at buffer.c:999 [2949.45] vulkan: GPU-owned guest memory landed for the CPU 82 times, render targets written back for an engine 0 times [2951.42] perf: 30.0 frames a second over 5.0 s (88259 shown in all) [2956.44] perf: 29.9 frames a second over 5.0 s (88409 shown in all) [2961.45] perf: 30.1 frames a second over 5.0 s (88560 shown in all) [2965.47] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.95 ms, 1st to 99th percentile 33.05 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.0 to 3.4), on to the display in 21.6 ms (20.7 to 22.2), 24.2 ms in all (24.0 to 24.4) [2965.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2966.47] perf: 29.9 frames a second over 5.0 s (88710 shown in all) [2969.45] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.00 s on the host's processors (40% of one, 13.33 ms a present), the whole process 10.92 s (55%); the busiest: thread 80 'MainThread' 3.17 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.59 s, thread 237 'ActorCalcSub0' 0.54 s, thread 238 'ActorCalcSub1' 0.41 s [2969.45] cpu: in those 20.00 s, 413987 SVCs (20700 a second): 0x1b ArbitrateUnlock 91910, 0x34 WaitForAddress 67136, 0x1a ArbitrateLock 62102, 0x1c WaitProcessWideKeyAtomic 46716, 0x1d SignalProcessWideKey 46714, 0x35 SignalToAddress 41624; 0 calls the dispatch table had no code for (RtAPI.miss) [2969.45] vulkan: 270830772 draws, 0 skipped; 50561 dispatches in 0 batches (0 ms waiting), 0 skipped; 1188 finishes (108 ms); 5324098 reads past queued releases (0 samples counts written on the GPU); 280102700 descriptor sets written, 261558844 reused; 247390756 draws kept the last one's shaders and pipeline (0 checked), 267863767 its targets [2969.45] vulkan: 433 shaders translated (212 ms), 680 pipelines made (40 from the cache, 12292 ms making, 6231 ms waited for), 1902 render targets made, 13778 texture uploads (1854 MB), 180 of them some blocks alone (24 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [2969.45] vulkan: 705 ASTC texture levels or regions uploaded as BC7 in 705 encoder dispatches, 19 MB where RGBA8 takes 77 MB [2969.45] vulkan: memory used and budgeted: heap 0 192 of 15270 MB (192 ours), heap 1 2265 of 12949 MB (1216 ours) [2969.45] vulkan: caches: 147 render targets (608 MB, 16 parked), 239 textures (62 MB), 1582 buffers (3 MB); 1908 of 12949 MB in use as they count it, 0 MB freed for the budget so far [2969.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 63542 through a copy [2969.45] vulkan: 6930291 rendering passes, 0 clear commands, 1881766 attachments cleared and 0 left undefined by their load op; 23637294 buffers filled ahead of the passes [2969.45] vulkan: 27108 passes (71%) ended at renderer.c:230 [2969.45] vulkan: 4978 passes (13%) ended at render.c:242 [2969.45] vulkan: 3023 passes (8%) ended at surface.c:186 [2969.45] vulkan: 1239 passes (3%) ended at cmd.c:705 [2969.45] vulkan: 600 passes (2%) ended at renderer.c:766 [2969.45] vulkan: 600 passes (2%) ended at texture.c:2085 [2969.45] vulkan: 509 passes (1%) ended at buffer.c:999 [2969.45] vulkan: 15 passes (0%) ended at texture.c:572 [2969.45] vulkan: GPU-owned guest memory landed for the CPU 82 times, render targets written back for an engine 0 times [2971.49] perf: 30.1 frames a second over 5.0 s (88861 shown in all) [2973.86] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2976.49] perf: 30.0 frames a second over 5.0 s (89011 shown in all) [2981.50] perf: 29.9 frames a second over 5.0 s (89161 shown in all) [2983.74] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2984.20] vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 228 texture uploads (26802 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2984.20] vulkan: frame resource CPU: target reload 1 ms (81 calls) [2984.20] vulkan: frame resource CPU: buffer cache build 3 ms (2489 calls) [2985.46] vulkan: display: 599 frame intervals of 33.36 ms (deviation 5.49 ms, 1st to 99th percentile 16.61 to 33.69 ms), 17 held for other than 2 refreshes; the game's frames went from release to present in 4.1 ms (0.6 to 45.2), on to the display in 22.2 ms (16.6 to 25.8), 26.3 ms in all (24.2 to 74.3) [2985.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2986.52] perf: 30.1 frames a second over 5.0 s (89312 shown in all) [2989.47] cpu: 600 presents in 20.02 s (30.0 fps): 62 of the game's threads ran 12.52 s on the host's processors (63% of one, 20.87 ms a present), the whole process 18.94 s (95%); the busiest: thread 80 'MainThread' 3.59 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 243 'ActorCalcSub0' 0.61 s, thread 244 'ActorCalcSub1' 0.58 s [2989.47] cpu: in those 20.02 s, 647427 SVCs (32340 a second): 0x1b ArbitrateUnlock 162287, 0x1a ArbitrateLock 130744, 0x0b SleepThread 103542, 0x34 WaitForAddress 71102, 0x1c WaitProcessWideKeyAtomic 58094, 0x1d SignalProcessWideKey 58093; 0 calls the dispatch table had no code for (RtAPI.miss) [2989.47] vulkan: 271860678 draws, 0 skipped; 50561 dispatches in 0 batches (0 ms waiting), 0 skipped; 1270 finishes (115 ms); 5356692 reads past queued releases (0 samples counts written on the GPU); 281205330 descriptor sets written, 262516026 reused; 248291176 draws kept the last one's shaders and pipeline (0 checked), 268875641 its targets [2989.47] vulkan: 433 shaders translated (212 ms), 680 pipelines made (40 from the cache, 12292 ms making, 6231 ms waited for), 1985 render targets made, 14442 texture uploads (1939 MB), 182 of them some blocks alone (24 MB); 3 frames over 50 ms in the last 600, the slowest 121 ms [2989.47] vulkan: 755 ASTC texture levels or regions uploaded as BC7 in 755 encoder dispatches, 20 MB where RGBA8 takes 83 MB [2989.47] vulkan: memory used and budgeted: heap 0 192 of 15274 MB (192 ours), heap 1 2266 of 12959 MB (1216 ours) [2989.47] vulkan: caches: 167 render targets (614 MB, 15 parked), 818 textures (138 MB), 15705 buffers (10 MB); 1998 of 12959 MB in use as they count it, 0 MB freed for the budget so far [2989.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 63668 through a copy [2989.47] vulkan: 6970142 rendering passes, 0 clear commands, 1893246 attachments cleared and 0 left undefined by their load op; 23757664 buffers filled ahead of the passes [2989.47] vulkan: 25428 passes (64%) ended at renderer.c:230 [2989.47] vulkan: 4906 passes (12%) ended at render.c:242 [2989.47] vulkan: 4417 passes (11%) ended at surface.c:186 [2989.47] vulkan: 3907 passes (10%) ended at cmd.c:705 [2989.47] vulkan: 600 passes (2%) ended at renderer.c:766 [2989.47] vulkan: 286 passes (1%) ended at texture.c:572 [2989.47] vulkan: 277 passes (1%) ended at texture.c:2085 [2989.47] vulkan: 28 passes (0%) ended at surface.c:729 [2989.47] vulkan: GPU-owned guest memory landed for the CPU 84 times, render targets written back for an engine 0 times [2991.52] perf: 30.0 frames a second over 5.0 s (89462 shown in all) [2995.39] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2995.77] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 56 render targets made, 121 texture uploads (43925 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2995.77] vulkan: frame resource CPU: target reload 1 ms (85 calls) [2995.77] vulkan: frame resource CPU: buffer cache build 1 ms (918 calls) [2995.85] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2996.54] perf: 29.9 frames a second over 5.0 s (89612 shown in all) [3001.55] perf: 30.1 frames a second over 5.0 s (89763 shown in all) [3005.41] vulkan: display: 599 frame intervals of 33.31 ms (deviation 4.47 ms, 1st to 99th percentile 16.61 to 50.11 ms), 32 held for other than 2 refreshes; the game's frames went from release to present in 10.7 ms (0.6 to 24.2), on to the display in 19.9 ms (5.5 to 23.1), 30.6 ms in all (7.8 to 41.3) [3005.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3006.55] perf: 30.0 frames a second over 5.0 s (89913 shown in all) [3006.83] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (50 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [3009.45] nvn: 90000 presents, 90000 submissions [3009.45] cpu: 600 presents in 19.98 s (30.0 fps): 62 of the game's threads ran 11.92 s on the host's processors (60% of one, 19.87 ms a present), the whole process 18.20 s (91%); the busiest: thread 80 'MainThread' 3.74 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 129 'SupportWorker Sub2' 0.63 s, thread 0 0.60 s, thread 0 0.57 s [3009.45] cpu: in those 19.98 s, 577636 SVCs (28909 a second): 0x1b ArbitrateUnlock 136500, 0x1a ArbitrateLock 105159, 0x0b SleepThread 88677, 0x34 WaitForAddress 85631, 0x1d SignalProcessWideKey 49186, 0x1c WaitProcessWideKeyAtomic 49183; 0 calls the dispatch table had no code for (RtAPI.miss) [3009.45] vulkan: 272896397 draws, 0 skipped; 50561 dispatches in 0 batches (0 ms waiting), 0 skipped; 1348 finishes (122 ms); 5389932 reads past queued releases (0 samples counts written on the GPU); 282289634 descriptor sets written, 263503160 reused; 249210081 draws kept the last one's shaders and pipeline (0 checked), 269893201 its targets [3009.45] vulkan: 433 shaders translated (212 ms), 680 pipelines made (40 from the cache, 12292 ms making, 6231 ms waited for), 2052 render targets made, 14706 texture uploads (1994 MB), 191 of them some blocks alone (25 MB); 4 frames over 50 ms in the last 600, the slowest 74 ms [3009.45] vulkan: 798 ASTC texture levels or regions uploaded as BC7 in 798 encoder dispatches, 21 MB where RGBA8 takes 87 MB [3009.45] vulkan: memory used and budgeted: heap 0 192 of 15274 MB (192 ours), heap 1 2266 of 12961 MB (1216 ours) [3009.45] vulkan: caches: 165 render targets (594 MB, 11 parked), 719 textures (124 MB), 16476 buffers (8 MB); 1941 of 12961 MB in use as they count it, 0 MB freed for the budget so far [3009.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 63676 through a copy [3009.45] vulkan: 7009696 rendering passes, 0 clear commands, 1904682 attachments cleared and 0 left undefined by their load op; 23865783 buffers filled ahead of the passes [3009.45] vulkan: 25262 passes (64%) ended at renderer.c:230 [3009.45] vulkan: 4886 passes (12%) ended at surface.c:186 [3009.45] vulkan: 4569 passes (12%) ended at render.c:242 [3009.45] vulkan: 3742 passes (9%) ended at cmd.c:705 [3009.45] vulkan: 600 passes (2%) ended at renderer.c:766 [3009.45] vulkan: 338 passes (1%) ended at texture.c:2085 [3009.45] vulkan: 122 passes (0%) ended at texture.c:572 [3009.45] vulkan: 26 passes (0%) ended at surface.c:729 [3009.45] vulkan: GPU-owned guest memory landed for the CPU 92 times, render targets written back for an engine 0 times [3011.57] perf: 29.9 frames a second over 5.0 s (90063 shown in all) [3016.57] perf: 30.0 frames a second over 5.0 s (90213 shown in all) [3021.59] perf: 30.1 frames a second over 5.0 s (90364 shown in all) [3025.37] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.73 ms, 1st to 99th percentile 33.03 to 33.63 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 2.8 ms (2.1 to 3.6), on to the display in 22.3 ms (21.3 to 22.6), 25.1 ms in all (24.5 to 25.0) [3025.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3026.60] perf: 29.9 frames a second over 5.0 s (90514 shown in all) [3029.45] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.89 s on the host's processors (39% of one, 13.15 ms a present), the whole process 11.03 s (55%); the busiest: thread 80 'MainThread' 2.73 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 250 'ActorCalcSub0' 0.70 s, thread 251 'ActorCalcSub1' 0.53 s, thread 129 'SupportWorker Sub2' 0.49 s [3029.45] cpu: in those 20.00 s, 412055 SVCs (20602 a second): 0x1b ArbitrateUnlock 90773, 0x34 WaitForAddress 69282, 0x1a ArbitrateLock 59892, 0x1c WaitProcessWideKeyAtomic 45446, 0x1d SignalProcessWideKey 45446, 0x35 SignalToAddress 43659; 0 calls the dispatch table had no code for (RtAPI.miss) [3029.45] vulkan: 273074765 draws, 0 skipped; 50561 dispatches in 0 batches (0 ms waiting), 0 skipped; 1348 finishes (122 ms); 5424564 reads past queued releases (0 samples counts written on the GPU); 282565211 descriptor sets written, 263584319 reused; 249278234 draws kept the last one's shaders and pipeline (0 checked), 270053653 its targets [3029.45] vulkan: 433 shaders translated (212 ms), 680 pipelines made (40 from the cache, 12292 ms making, 6231 ms waited for), 2052 render targets made, 14712 texture uploads (1994 MB), 197 of them some blocks alone (26 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [3029.45] vulkan: 798 ASTC texture levels or regions uploaded as BC7 in 798 encoder dispatches, 21 MB where RGBA8 takes 87 MB [3029.45] vulkan: memory used and budgeted: heap 0 192 of 15274 MB (192 ours), heap 1 2266 of 12969 MB (1216 ours) [3029.45] vulkan: caches: 142 render targets (555 MB, 11 parked), 201 textures (75 MB), 1624 buffers (2 MB); 1848 of 12969 MB in use as they count it, 0 MB freed for the budget so far [3029.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 63676 through a copy [3029.45] vulkan: 7047498 rendering passes, 0 clear commands, 1917114 attachments cleared and 0 left undefined by their load op; 23870367 buffers filled ahead of the passes [3029.45] vulkan: 25632 passes (68%) ended at renderer.c:230 [3029.45] vulkan: 4716 passes (12%) ended at render.c:242 [3029.45] vulkan: 4676 passes (12%) ended at surface.c:186 [3029.45] vulkan: 1575 passes (4%) ended at cmd.c:705 [3029.45] vulkan: 600 passes (2%) ended at renderer.c:766 [3029.45] vulkan: 597 passes (2%) ended at texture.c:2085 [3029.45] vulkan: 6 passes (0%) ended at texture.c:1325 [3029.45] vulkan: GPU-owned guest memory landed for the CPU 92 times, render targets written back for an engine 0 times [3031.60] perf: 30.0 frames a second over 5.0 s (90664 shown in all) [3036.62] perf: 30.1 frames a second over 5.0 s (90815 shown in all) [3041.64] perf: 29.9 frames a second over 5.0 s (90965 shown in all) [3045.34] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.66 ms, 1st to 99th percentile 33.05 to 33.63 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (1.8 to 3.2), on to the display in 22.2 ms (20.1 to 23.2), 24.8 ms in all (24.6 to 25.1) [3045.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3046.65] perf: 30.1 frames a second over 5.0 s (91116 shown in all) [3049.45] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.52 s on the host's processors (43% of one, 14.19 ms a present), the whole process 11.50 s (57%); the busiest: thread 80 'MainThread' 3.20 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 250 'ActorCalcSub0' 0.71 s, thread 251 'ActorCalcSub1' 0.52 s, thread 129 'SupportWorker Sub2' 0.52 s [3049.45] cpu: in those 20.00 s, 422574 SVCs (21130 a second): 0x1b ArbitrateUnlock 94679, 0x34 WaitForAddress 68751, 0x1a ArbitrateLock 63920, 0x1c WaitProcessWideKeyAtomic 47207, 0x1d SignalProcessWideKey 47205, 0x35 SignalToAddress 43154; 0 calls the dispatch table had no code for (RtAPI.miss) [3049.45] vulkan: 273226227 draws, 0 skipped; 50789 dispatches in 0 batches (0 ms waiting), 0 skipped; 1348 finishes (122 ms); 5458861 reads past queued releases (0 samples counts written on the GPU); 282790862 descriptor sets written, 263661592 reused; 249335300 draws kept the last one's shaders and pipeline (0 checked), 270186618 its targets [3049.45] vulkan: 434 shaders translated (212 ms), 681 pipelines made (40 from the cache, 12304 ms making, 6243 ms waited for), 2054 render targets made, 14761 texture uploads (1996 MB), 203 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [3049.45] vulkan: 800 ASTC texture levels or regions uploaded as BC7 in 800 encoder dispatches, 22 MB where RGBA8 takes 87 MB [3049.45] vulkan: memory used and budgeted: heap 0 192 of 15274 MB (192 ours), heap 1 2266 of 12969 MB (1216 ours) [3049.45] vulkan: caches: 143 render targets (568 MB, 12 parked), 243 textures (76 MB), 1786 buffers (2 MB); 1874 of 12969 MB in use as they count it, 0 MB freed for the budget so far [3049.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 63676 through a copy [3049.45] vulkan: 7085020 rendering passes, 0 clear commands, 1928964 attachments cleared and 0 left undefined by their load op; 23874224 buffers filled ahead of the passes [3049.45] vulkan: 25609 passes (68%) ended at renderer.c:230 [3049.45] vulkan: 4751 passes (13%) ended at render.c:242 [3049.45] vulkan: 4354 passes (12%) ended at surface.c:186 [3049.45] vulkan: 1342 passes (4%) ended at cmd.c:705 [3049.45] vulkan: 600 passes (2%) ended at renderer.c:766 [3049.45] vulkan: 598 passes (2%) ended at texture.c:2085 [3049.45] vulkan: 234 passes (1%) ended at buffer.c:999 [3049.45] vulkan: 26 passes (0%) ended at texture.c:572 [3049.45] vulkan: GPU-owned guest memory landed for the CPU 92 times, render targets written back for an engine 0 times [3051.67] perf: 29.9 frames a second over 5.0 s (91266 shown in all) [3052.06] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [3056.67] perf: 30.0 frames a second over 5.0 s (91416 shown in all) [3061.69] perf: 30.1 frames a second over 5.0 s (91567 shown in all) [3065.47] vulkan: display: 599 frame intervals of 33.47 ms (deviation 4.33 ms, 1st to 99th percentile 16.62 to 50.04 ms), 17 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (1.8 to 3.2), on to the display in 22.5 ms (6.4 to 23.3), 24.9 ms in all (8.5 to 25.3) [3065.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3066.69] perf: 29.8 frames a second over 5.0 s (91716 shown in all) [3066.70] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [3067.17] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 81 render targets made, 302 texture uploads (35746 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [3067.17] vulkan: frame resource CPU: target reload 1 ms (81 calls) [3067.17] vulkan: frame resource CPU: buffer cache build 2 ms (2708 calls) [3069.45] nvn: 91800 presents, 91800 submissions [3069.47] cpu: 600 presents in 20.02 s (30.0 fps): 62 of the game's threads ran 11.07 s on the host's processors (55% of one, 18.45 ms a present), the whole process 15.66 s (78%); the busiest: thread 80 'MainThread' 3.10 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 129 'SupportWorker Sub2' 0.60 s, thread 0 0.59 s, thread 112 'ResLoad1' 0.44 s [3069.47] cpu: in those 20.02 s, 671451 SVCs (33541 a second): 0x1b ArbitrateUnlock 174231, 0x1a ArbitrateLock 143130, 0x0b SleepThread 98520, 0x34 WaitForAddress 68159, 0x1c WaitProcessWideKeyAtomic 62614, 0x1d SignalProcessWideKey 62613; 0 calls the dispatch table had no code for (RtAPI.miss) [3069.47] vulkan: 273838293 draws, 0 skipped; 50789 dispatches in 0 batches (0 ms waiting), 0 skipped; 1430 finishes (128 ms); 5491283 reads past queued releases (0 samples counts written on the GPU); 283460164 descriptor sets written, 264216422 reused; 249841401 draws kept the last one's shaders and pipeline (0 checked), 270781502 its targets [3069.47] vulkan: 434 shaders translated (212 ms), 681 pipelines made (40 from the cache, 12304 ms making, 6243 ms waited for), 2149 render targets made, 15235 texture uploads (2037 MB), 203 of them some blocks alone (27 MB); 3 frames over 50 ms in the last 600, the slowest 118 ms [3069.47] vulkan: 849 ASTC texture levels or regions uploaded as BC7 in 849 encoder dispatches, 23 MB where RGBA8 takes 92 MB [3069.47] vulkan: memory used and budgeted: heap 0 192 of 15258 MB (192 ours), heap 1 2306 of 12934 MB (1216 ours) [3069.47] vulkan: caches: 152 render targets (609 MB, 13 parked), 658 textures (117 MB), 14765 buffers (6 MB); 2006 of 12934 MB in use as they count it, 0 MB freed for the budget so far [3069.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 63684 through a copy [3069.47] vulkan: 7121530 rendering passes, 0 clear commands, 1940095 attachments cleared and 0 left undefined by their load op; 23924863 buffers filled ahead of the passes [3069.47] vulkan: 23963 passes (66%) ended at renderer.c:230 [3069.47] vulkan: 4555 passes (12%) ended at surface.c:186 [3069.47] vulkan: 4238 passes (12%) ended at render.c:242 [3069.47] vulkan: 2524 passes (7%) ended at cmd.c:705 [3069.47] vulkan: 600 passes (2%) ended at renderer.c:766 [3069.47] vulkan: 390 passes (1%) ended at texture.c:2085 [3069.47] vulkan: 214 passes (1%) ended at texture.c:572 [3069.47] vulkan: 26 passes (0%) ended at surface.c:729 [3069.47] vulkan: GPU-owned guest memory landed for the CPU 94 times, render targets written back for an engine 0 times [3071.69] perf: 30.2 frames a second over 5.0 s (91867 shown in all) [3076.70] perf: 29.9 frames a second over 5.0 s (92017 shown in all) [3081.72] perf: 30.1 frames a second over 5.0 s (92168 shown in all) [3085.44] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.10 ms, 1st to 99th percentile 16.61 to 50.14 ms), 39 held for other than 2 refreshes; the game's frames went from release to present in 12.2 ms (0.6 to 40.2), on to the display in 16.6 ms (5.9 to 24.1), 28.8 ms in all (8.4 to 58.5) [3085.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3086.72] perf: 30.0 frames a second over 5.0 s (92318 shown in all) [3089.46] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 15.86 s on the host's processors (79% of one, 26.43 ms a present), the whole process 25.27 s (126%); the busiest: thread 80 'MainThread' 5.65 s, thread 256 'ActorCalcSub0' 2.21 s, thread 257 'ActorCalcSub1' 2.08 s, thread 129 'SupportWorker Sub2' 0.89 s, thread 128 'SupportWorker Sub1' 0.88 s [3089.46] cpu: in those 19.99 s, 518092 SVCs (25917 a second): 0x1b ArbitrateUnlock 124143, 0x1a ArbitrateLock 90418, 0x34 WaitForAddress 84833, 0x0b SleepThread 52561, 0x35 SignalToAddress 51562, 0x1d SignalProcessWideKey 47436; 0 calls the dispatch table had no code for (RtAPI.miss) [3089.46] vulkan: 275479930 draws, 0 skipped; 51345 dispatches in 0 batches (0 ms waiting), 0 skipped; 1430 finishes (128 ms); 5528845 reads past queued releases (0 samples counts written on the GPU); 285173916 descriptor sets written, 265785944 reused; 251290503 draws kept the last one's shaders and pipeline (0 checked), 272402687 its targets [3089.46] vulkan: 438 shaders translated (214 ms), 687 pipelines made (40 from the cache, 12411 ms making, 6346 ms waited for), 2150 render targets made, 15420 texture uploads (2062 MB), 203 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [3089.46] vulkan: 849 ASTC texture levels or regions uploaded as BC7 in 849 encoder dispatches, 23 MB where RGBA8 takes 92 MB [3089.46] vulkan: memory used and budgeted: heap 0 192 of 15256 MB (192 ours), heap 1 2307 of 12951 MB (1216 ours) [3089.46] vulkan: caches: 146 render targets (562 MB, 13 parked), 558 textures (84 MB), 15933 buffers (8 MB); 1930 of 12951 MB in use as they count it, 0 MB freed for the budget so far [3089.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 63684 through a copy [3089.46] vulkan: 7170698 rendering passes, 0 clear commands, 1953199 attachments cleared and 0 left undefined by their load op; 24098398 buffers filled ahead of the passes [3089.46] vulkan: 30192 passes (61%) ended at renderer.c:230 [3089.46] vulkan: 7191 passes (15%) ended at surface.c:186 [3089.46] vulkan: 5823 passes (12%) ended at cmd.c:705 [3089.46] vulkan: 5280 passes (11%) ended at render.c:242 [3089.46] vulkan: 600 passes (1%) ended at renderer.c:766 [3089.46] vulkan: 81 passes (0%) ended at texture.c:572 [3089.46] vulkan: 1 passes (0%) ended at surface.c:729 [3089.46] vulkan: GPU-owned guest memory landed for the CPU 94 times, render targets written back for an engine 0 times [3091.72] perf: 30.0 frames a second over 5.0 s (92468 shown in all) [3096.72] perf: 30.0 frames a second over 5.0 s (92618 shown in all) [3100.92] vulkan: 471 of the 6703 shaders translated from the game's files found by its draws so far [3101.72] perf: 30.0 frames a second over 5.0 s (92768 shown in all) [3104.96] vulkan: the 960x540 render target at 413110000 in format e0 takes the pixels of the one in format de [3104.99] vulkan: the 960x540 render target at 413110000 in format de takes the pixels of the one in format e0 [3104.99] vulkan: the 960x540 render target at 413110000 in format e0 takes the pixels of the one in format de [3105.02] vulkan: the 960x540 render target at 413110000 in format de takes the pixels of the one in format e0 [3105.03] vulkan: the 960x540 render target at 413110000 in format e0 takes the pixels of the one in format de [3105.06] vulkan: the 960x540 render target at 413110000 in format de takes the pixels of the one in format e0 [3105.06] vulkan: the 960x540 render target at 413110000 in format e0 takes the pixels of the one in format de [3105.09] vulkan: the 960x540 render target at 413110000 in format de takes the pixels of the one in format e0 [3105.10] vulkan: the 960x540 render target at 413110000 in format e0 takes the pixels of the one in format de [3105.12] vulkan: the 960x540 render target at 413110000 in format de takes the pixels of the one in format e0 [3105.41] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.68 ms, 1st to 99th percentile 33.08 to 33.61 ms), 3 held for other than 2 refreshes; the game's frames went from release to present in 11.1 ms (7.1 to 17.3), on to the display in 14.4 ms (8.1 to 18.2), 25.5 ms in all (25.2 to 25.6) [3105.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3106.72] perf: 30.0 frames a second over 5.0 s (92918 shown in all) [3109.46] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.51 s on the host's processors (83% of one, 27.52 ms a present), the whole process 26.48 s (132%); the busiest: thread 80 'MainThread' 5.84 s, thread 256 'ActorCalcSub0' 2.35 s, thread 257 'ActorCalcSub1' 2.20 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.88 s [3109.46] cpu: in those 20.00 s, 531057 SVCs (26552 a second): 0x1b ArbitrateUnlock 130486, 0x1a ArbitrateLock 97718, 0x34 WaitForAddress 83809, 0x0b SleepThread 50890, 0x35 SignalToAddress 50760, 0x1c WaitProcessWideKeyAtomic 48840; 0 calls the dispatch table had no code for (RtAPI.miss) [3109.46] vulkan: 277251328 draws, 0 skipped; 52763 dispatches in 0 batches (0 ms waiting), 0 skipped; 1430 finishes (128 ms); 5566795 reads past queued releases (0 samples counts written on the GPU); 287101455 descriptor sets written, 267401201 reused; 252879048 draws kept the last one's shaders and pipeline (0 checked), 274153144 its targets [3109.46] vulkan: 438 shaders translated (214 ms), 687 pipelines made (40 from the cache, 12411 ms making, 6346 ms waited for), 2164 render targets made, 15643 texture uploads (2091 MB), 207 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [3109.46] vulkan: 859 ASTC texture levels or regions uploaded as BC7 in 859 encoder dispatches, 23 MB where RGBA8 takes 93 MB [3109.46] vulkan: memory used and budgeted: heap 0 192 of 15256 MB (192 ours), heap 1 2307 of 12951 MB (1216 ours) [3109.46] vulkan: caches: 150 render targets (572 MB, 12 parked), 582 textures (89 MB), 13191 buffers (7 MB); 1942 of 12951 MB in use as they count it, 0 MB freed for the budget so far [3109.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 63859 through a copy [3109.46] vulkan: 7221316 rendering passes, 0 clear commands, 1966516 attachments cleared and 0 left undefined by their load op; 24293161 buffers filled ahead of the passes [3109.46] vulkan: 30258 passes (60%) ended at renderer.c:230 [3109.46] vulkan: 7470 passes (15%) ended at surface.c:186 [3109.46] vulkan: 6200 passes (12%) ended at cmd.c:705 [3109.46] vulkan: 5991 passes (12%) ended at render.c:242 [3109.46] vulkan: 600 passes (1%) ended at renderer.c:766 [3109.46] vulkan: 83 passes (0%) ended at texture.c:572 [3109.46] vulkan: 9 passes (0%) ended at surface.c:729 [3109.46] vulkan: 4 passes (0%) ended at texture.c:1325 [3109.46] vulkan: GPU-owned guest memory landed for the CPU 94 times, render targets written back for an engine 0 times [3111.74] perf: 29.9 frames a second over 5.0 s (93068 shown in all) [3116.74] perf: 30.0 frames a second over 5.0 s (93218 shown in all) [3121.75] perf: 30.1 frames a second over 5.0 s (93369 shown in all) [3125.37] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.37 ms, 1st to 99th percentile 33.05 to 33.62 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 12.7 ms (9.8 to 17.1), on to the display in 13.0 ms (8.7 to 16.0), 25.7 ms in all (25.3 to 25.8) [3125.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3126.75] perf: 30.0 frames a second over 5.0 s (93519 shown in all) [3129.45] nvn: 93600 presents, 93600 submissions [3129.46] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.24 s on the host's processors (86% of one, 28.74 ms a present), the whole process 27.74 s (139%); the busiest: thread 80 'MainThread' 6.02 s, thread 256 'ActorCalcSub0' 2.41 s, thread 257 'ActorCalcSub1' 2.28 s, thread 128 'SupportWorker Sub1' 1.01 s, thread 129 'SupportWorker Sub2' 0.88 s [3129.46] cpu: in those 20.00 s, 551532 SVCs (27576 a second): 0x1b ArbitrateUnlock 137563, 0x1a ArbitrateLock 103672, 0x34 WaitForAddress 84088, 0x0b SleepThread 53266, 0x1c WaitProcessWideKeyAtomic 51169, 0x1d SignalProcessWideKey 51169; 0 calls the dispatch table had no code for (RtAPI.miss) [3129.46] vulkan: 279216501 draws, 0 skipped; 54015 dispatches in 0 batches (0 ms waiting), 0 skipped; 1430 finishes (128 ms); 5602179 reads past queued releases (0 samples counts written on the GPU); 289204448 descriptor sets written, 269228554 reused; 254664460 draws kept the last one's shaders and pipeline (0 checked), 276099287 its targets [3129.46] vulkan: 444 shaders translated (215 ms), 695 pipelines made (40 from the cache, 12535 ms making, 6392 ms waited for), 2188 render targets made, 15751 texture uploads (2099 MB), 210 of them some blocks alone (28 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [3129.46] vulkan: 867 ASTC texture levels or regions uploaded as BC7 in 867 encoder dispatches, 23 MB where RGBA8 takes 93 MB [3129.46] vulkan: memory used and budgeted: heap 0 192 of 15256 MB (192 ours), heap 1 2307 of 12945 MB (1216 ours) [3129.46] vulkan: caches: 150 render targets (572 MB, 12 parked), 609 textures (94 MB), 9733 buffers (5 MB); 1948 of 12945 MB in use as they count it, 0 MB freed for the budget so far [3129.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 63979 through a copy [3129.46] vulkan: 7269406 rendering passes, 0 clear commands, 1979636 attachments cleared and 0 left undefined by their load op; 24500982 buffers filled ahead of the passes [3129.46] vulkan: 28368 passes (59%) ended at renderer.c:230 [3129.46] vulkan: 7434 passes (15%) ended at surface.c:186 [3129.46] vulkan: 6351 passes (13%) ended at cmd.c:705 [3129.46] vulkan: 5276 passes (11%) ended at render.c:242 [3129.46] vulkan: 600 passes (1%) ended at renderer.c:766 [3129.46] vulkan: 50 passes (0%) ended at texture.c:572 [3129.46] vulkan: 6 passes (0%) ended at texture.c:2085 [3129.46] vulkan: 3 passes (0%) ended at texture.c:1325 [3129.46] vulkan: GPU-owned guest memory landed for the CPU 94 times, render targets written back for an engine 0 times [3131.77] perf: 29.9 frames a second over 5.0 s (93669 shown in all) [3136.79] perf: 30.1 frames a second over 5.0 s (93820 shown in all) [3141.79] perf: 30.0 frames a second over 5.0 s (93970 shown in all) [3145.34] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (9.3 to 15.6), on to the display in 14.2 ms (10.2 to 16.3), 25.7 ms in all (25.5 to 25.9) [3145.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3146.80] perf: 29.9 frames a second over 5.0 s (94120 shown in all) [3149.46] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.27 s on the host's processors (86% of one, 28.79 ms a present), the whole process 27.14 s (136%); the busiest: thread 80 'MainThread' 6.19 s, thread 256 'ActorCalcSub0' 2.38 s, thread 257 'ActorCalcSub1' 2.24 s, thread 128 'SupportWorker Sub1' 1.02 s, thread 129 'SupportWorker Sub2' 0.81 s [3149.46] cpu: in those 20.00 s, 513069 SVCs (25658 a second): 0x1b ArbitrateUnlock 124677, 0x1a ArbitrateLock 90899, 0x34 WaitForAddress 83401, 0x35 SignalToAddress 50232, 0x1d SignalProcessWideKey 49272, 0x1c WaitProcessWideKeyAtomic 49271; 0 calls the dispatch table had no code for (RtAPI.miss) [3149.46] vulkan: 281034947 draws, 0 skipped; 55180 dispatches in 0 batches (0 ms waiting), 0 skipped; 1430 finishes (128 ms); 5637929 reads past queued releases (0 samples counts written on the GPU); 291150542 descriptor sets written, 270919352 reused; 256313435 draws kept the last one's shaders and pipeline (0 checked), 277898178 its targets [3149.46] vulkan: 444 shaders translated (215 ms), 695 pipelines made (40 from the cache, 12535 ms making, 6392 ms waited for), 2203 render targets made, 15824 texture uploads (2107 MB), 213 of them some blocks alone (28 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [3149.46] vulkan: 867 ASTC texture levels or regions uploaded as BC7 in 867 encoder dispatches, 23 MB where RGBA8 takes 93 MB [3149.46] vulkan: memory used and budgeted: heap 0 192 of 15270 MB (192 ours), heap 1 2307 of 12957 MB (1216 ours) [3149.46] vulkan: caches: 146 render targets (572 MB, 14 parked), 526 textures (82 MB), 9532 buffers (5 MB); 1943 of 12957 MB in use as they count it, 0 MB freed for the budget so far [3149.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 63979 through a copy [3149.46] vulkan: 7317062 rendering passes, 0 clear commands, 1992757 attachments cleared and 0 left undefined by their load op; 24688075 buffers filled ahead of the passes [3149.46] vulkan: 29065 passes (61%) ended at renderer.c:230 [3149.46] vulkan: 7079 passes (15%) ended at surface.c:186 [3149.46] vulkan: 5879 passes (12%) ended at cmd.c:705 [3149.46] vulkan: 4996 passes (10%) ended at render.c:242 [3149.46] vulkan: 600 passes (1%) ended at renderer.c:766 [3149.46] vulkan: 32 passes (0%) ended at texture.c:572 [3149.46] vulkan: 3 passes (0%) ended at texture.c:1325 [3149.46] vulkan: 2 passes (0%) ended at surface.c:729 [3149.46] vulkan: GPU-owned guest memory landed for the CPU 94 times, render targets written back for an engine 0 times [3151.80] perf: 30.0 frames a second over 5.0 s (94270 shown in all) [3156.82] perf: 30.1 frames a second over 5.0 s (94421 shown in all) [3161.82] perf: 30.0 frames a second over 5.0 s (94571 shown in all) [3165.31] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.21 ms, 1st to 99th percentile 16.61 to 50.12 ms), 22 held for other than 2 refreshes; the game's frames went from release to present in 15.1 ms (8.7 to 21.3), on to the display in 11.3 ms (5.3 to 22.2), 26.4 ms in all (25.7 to 42.7) [3165.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3166.82] perf: 30.0 frames a second over 5.0 s (94721 shown in all) [3169.47] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 18.70 s on the host's processors (93% of one, 31.17 ms a present), the whole process 31.77 s (159%); the busiest: thread 80 'MainThread' 6.30 s, thread 256 'ActorCalcSub0' 2.42 s, thread 257 'ActorCalcSub1' 2.29 s, thread 128 'SupportWorker Sub1' 1.02 s, thread 129 'SupportWorker Sub2' 0.98 s [3169.47] cpu: in those 20.01 s, 602599 SVCs (30118 a second): 0x1b ArbitrateUnlock 143228, 0x1a ArbitrateLock 107457, 0x34 WaitForAddress 87096, 0x0b SleepThread 84763, 0x1c WaitProcessWideKeyAtomic 54562, 0x1d SignalProcessWideKey 54560; 0 calls the dispatch table had no code for (RtAPI.miss) [3169.47] vulkan: 283677121 draws, 0 skipped; 55579 dispatches in 0 batches (0 ms waiting), 0 skipped; 1430 finishes (128 ms); 5673706 reads past queued releases (0 samples counts written on the GPU); 293957016 descriptor sets written, 273397226 reused; 258730936 draws kept the last one's shaders and pipeline (0 checked), 280520767 its targets [3169.47] vulkan: 444 shaders translated (215 ms), 695 pipelines made (40 from the cache, 12535 ms making, 6392 ms waited for), 2210 render targets made, 16126 texture uploads (2164 MB), 213 of them some blocks alone (28 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [3169.47] vulkan: 867 ASTC texture levels or regions uploaded as BC7 in 867 encoder dispatches, 23 MB where RGBA8 takes 93 MB [3169.47] vulkan: memory used and budgeted: heap 0 192 of 15270 MB (192 ours), heap 1 2307 of 12957 MB (1216 ours) [3169.47] vulkan: caches: 145 render targets (564 MB, 13 parked), 759 textures (131 MB), 17354 buffers (8 MB); 1986 of 12957 MB in use as they count it, 0 MB freed for the budget so far [3169.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 64215 through a copy [3169.47] vulkan: 7368444 rendering passes, 0 clear commands, 2005851 attachments cleared and 0 left undefined by their load op; 25017554 buffers filled ahead of the passes [3169.47] vulkan: 29033 passes (57%) ended at renderer.c:230 [3169.47] vulkan: 8682 passes (17%) ended at cmd.c:705 [3169.47] vulkan: 7481 passes (15%) ended at surface.c:186 [3169.47] vulkan: 5480 passes (11%) ended at render.c:242 [3169.47] vulkan: 600 passes (1%) ended at renderer.c:766 [3169.47] vulkan: 105 passes (0%) ended at texture.c:572 [3169.47] vulkan: 1 passes (0%) ended at surface.c:729 [3169.47] vulkan: GPU-owned guest memory landed for the CPU 94 times, render targets written back for an engine 0 times [3171.84] perf: 29.9 frames a second over 5.0 s (94871 shown in all) [3176.85] perf: 30.1 frames a second over 5.0 s (95022 shown in all) [3181.85] perf: 30.0 frames a second over 5.0 s (95172 shown in all) [3185.27] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.37 ms, 1st to 99th percentile 33.08 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 16.5 ms (14.2 to 20.1), on to the display in 9.6 ms (6.0 to 12.0), 26.0 ms in all (25.8 to 26.2) [3185.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3186.87] perf: 29.9 frames a second over 5.0 s (95322 shown in all) [3189.45] nvn: 95400 presents, 95400 submissions [3189.46] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.06 s on the host's processors (90% of one, 30.11 ms a present), the whole process 31.11 s (156%); the busiest: thread 80 'MainThread' 6.10 s, thread 256 'ActorCalcSub0' 2.40 s, thread 257 'ActorCalcSub1' 2.26 s, thread 128 'SupportWorker Sub1' 1.01 s, thread 129 'SupportWorker Sub2' 0.86 s [3189.46] cpu: in those 20.00 s, 573986 SVCs (28701 a second): 0x1b ArbitrateUnlock 137159, 0x1a ArbitrateLock 101795, 0x34 WaitForAddress 89866, 0x0b SleepThread 68329, 0x1c WaitProcessWideKeyAtomic 52922, 0x1d SignalProcessWideKey 52922; 0 calls the dispatch table had no code for (RtAPI.miss) [3189.46] vulkan: 286434317 draws, 0 skipped; 56530 dispatches in 0 batches (0 ms waiting), 0 skipped; 1430 finishes (128 ms); 5709819 reads past queued releases (0 samples counts written on the GPU); 296866132 descriptor sets written, 276002502 reused; 261315394 draws kept the last one's shaders and pipeline (0 checked), 283258277 its targets [3189.46] vulkan: 444 shaders translated (215 ms), 695 pipelines made (40 from the cache, 12535 ms making, 6392 ms waited for), 2210 render targets made, 16417 texture uploads (2227 MB), 213 of them some blocks alone (28 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [3189.46] vulkan: 867 ASTC texture levels or regions uploaded as BC7 in 867 encoder dispatches, 23 MB where RGBA8 takes 93 MB [3189.46] vulkan: memory used and budgeted: heap 0 192 of 15244 MB (192 ours), heap 1 2307 of 12912 MB (1216 ours) [3189.46] vulkan: caches: 145 render targets (564 MB, 13 parked), 647 textures (135 MB), 16594 buffers (8 MB); 1991 of 12912 MB in use as they count it, 0 MB freed for the budget so far [3189.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 65070 through a copy [3189.46] vulkan: 7420587 rendering passes, 0 clear commands, 2018966 attachments cleared and 0 left undefined by their load op; 25341023 buffers filled ahead of the passes [3189.46] vulkan: 29240 passes (56%) ended at renderer.c:230 [3189.46] vulkan: 8645 passes (17%) ended at cmd.c:705 [3189.46] vulkan: 8051 passes (15%) ended at surface.c:186 [3189.46] vulkan: 5506 passes (11%) ended at render.c:242 [3189.46] vulkan: 600 passes (1%) ended at renderer.c:766 [3189.46] vulkan: 101 passes (0%) ended at texture.c:572 [3189.46] vulkan: GPU-owned guest memory landed for the CPU 94 times, render targets written back for an engine 0 times [3191.89] perf: 30.1 frames a second over 5.0 s (95473 shown in all) [3194.03] nvn: 73 pieces of the runtime's record memory came back: the game wrote over their recordings [3196.90] perf: 29.9 frames a second over 5.0 s (95623 shown in all) [3201.90] perf: 30.0 frames a second over 5.0 s (95773 shown in all) [3205.31] vulkan: display: 599 frame intervals of 33.31 ms (deviation 0.69 ms, 1st to 99th percentile 33.06 to 33.59 ms), 1 held for other than 2 refreshes; the game's frames went from release to present in 16.3 ms (14.3 to 19.3), on to the display in 9.8 ms (7.2 to 11.8), 26.2 ms in all (25.9 to 26.3) [3205.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3206.90] perf: 30.0 frames a second over 5.0 s (95923 shown in all) [3209.46] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.33 s on the host's processors (87% of one, 28.89 ms a present), the whole process 30.55 s (153%); the busiest: thread 80 'MainThread' 6.04 s, thread 256 'ActorCalcSub0' 2.35 s, thread 257 'ActorCalcSub1' 2.21 s, thread 128 'SupportWorker Sub1' 0.99 s, thread 129 'SupportWorker Sub2' 0.92 s [3209.46] cpu: in those 20.00 s, 534268 SVCs (26713 a second): 0x1b ArbitrateUnlock 128322, 0x1a ArbitrateLock 95671, 0x34 WaitForAddress 85895, 0x0b SleepThread 55409, 0x35 SignalToAddress 51216, 0x1c WaitProcessWideKeyAtomic 49022; 1 calls the dispatch table had no code for (RtAPI.miss) [3209.47] vulkan: 289285086 draws, 0 skipped; 57945 dispatches in 0 batches (0 ms waiting), 0 skipped; 1430 finishes (128 ms); 5746628 reads past queued releases (0 samples counts written on the GPU); 299866259 descriptor sets written, 278703913 reused; 263985181 draws kept the last one's shaders and pipeline (0 checked), 286088771 its targets [3209.47] vulkan: 444 shaders translated (215 ms), 695 pipelines made (40 from the cache, 12535 ms making, 6392 ms waited for), 2215 render targets made, 16497 texture uploads (2240 MB), 213 of them some blocks alone (28 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [3209.47] vulkan: 867 ASTC texture levels or regions uploaded as BC7 in 867 encoder dispatches, 23 MB where RGBA8 takes 93 MB [3209.47] vulkan: memory used and budgeted: heap 0 192 of 15256 MB (192 ours), heap 1 2307 of 12951 MB (1216 ours) [3209.47] vulkan: caches: 149 render targets (570 MB, 13 parked), 485 textures (95 MB), 15091 buffers (5 MB); 1962 of 12951 MB in use as they count it, 0 MB freed for the budget so far [3209.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 65153 through a copy [3209.47] vulkan: 7473014 rendering passes, 0 clear commands, 2032316 attachments cleared and 0 left undefined by their load op; 25631111 buffers filled ahead of the passes [3209.47] vulkan: 29960 passes (57%) ended at renderer.c:230 [3209.47] vulkan: 8579 passes (16%) ended at cmd.c:705 [3209.47] vulkan: 7423 passes (14%) ended at surface.c:186 [3209.47] vulkan: 5838 passes (11%) ended at render.c:242 [3209.47] vulkan: 600 passes (1%) ended at renderer.c:766 [3209.47] vulkan: 27 passes (0%) ended at texture.c:572 [3209.47] vulkan: GPU-owned guest memory landed for the CPU 94 times, render targets written back for an engine 0 times [3211.92] perf: 30.1 frames a second over 5.0 s (96074 shown in all) [3216.92] perf: 30.0 frames a second over 5.0 s (96224 shown in all) [3221.94] perf: 29.9 frames a second over 5.0 s (96374 shown in all) [3225.28] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 16.0 ms (14.4 to 18.5), on to the display in 10.3 ms (7.8 to 12.0), 26.3 ms in all (26.1 to 26.5) [3225.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3226.94] perf: 30.0 frames a second over 5.0 s (96524 shown in all) [3229.47] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.89 s on the host's processors (89% of one, 29.81 ms a present), the whole process 31.22 s (156%); the busiest: thread 80 'MainThread' 6.05 s, thread 256 'ActorCalcSub0' 2.39 s, thread 257 'ActorCalcSub1' 2.24 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 129 'SupportWorker Sub2' 0.93 s [3229.47] cpu: in those 20.00 s, 598390 SVCs (29914 a second): 0x1b ArbitrateUnlock 128027, 0x34 WaitForAddress 116867, 0x1a ArbitrateLock 94536, 0x0b SleepThread 87976, 0x35 SignalToAddress 50498, 0x1c WaitProcessWideKeyAtomic 50385; 0 calls the dispatch table had no code for (RtAPI.miss) [3229.47] vulkan: 292171819 draws, 0 skipped; 58815 dispatches in 0 batches (0 ms waiting), 0 skipped; 1430 finishes (128 ms); 5782825 reads past queued releases (0 samples counts written on the GPU); 302880584 descriptor sets written, 281463054 reused; 266686568 draws kept the last one's shaders and pipeline (0 checked), 288955456 its targets [3229.47] vulkan: 444 shaders translated (215 ms), 695 pipelines made (40 from the cache, 12535 ms making, 6392 ms waited for), 2217 render targets made, 16941 texture uploads (2324 MB), 213 of them some blocks alone (28 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [3229.47] vulkan: 867 ASTC texture levels or regions uploaded as BC7 in 867 encoder dispatches, 23 MB where RGBA8 takes 93 MB [3229.47] vulkan: memory used and budgeted: heap 0 192 of 15256 MB (192 ours), heap 1 2307 of 12951 MB (1216 ours) [3229.47] vulkan: caches: 150 render targets (575 MB, 14 parked), 775 textures (150 MB), 17165 buffers (8 MB); 2023 of 12951 MB in use as they count it, 0 MB freed for the budget so far [3229.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 65564 through a copy [3229.47] vulkan: 7524573 rendering passes, 0 clear commands, 2045330 attachments cleared and 0 left undefined by their load op; 25936488 buffers filled ahead of the passes [3229.47] vulkan: 29052 passes (56%) ended at renderer.c:230 [3229.47] vulkan: 8741 passes (17%) ended at cmd.c:705 [3229.47] vulkan: 7387 passes (14%) ended at surface.c:186 [3229.47] vulkan: 5631 passes (11%) ended at render.c:242 [3229.47] vulkan: 600 passes (1%) ended at renderer.c:766 [3229.47] vulkan: 147 passes (0%) ended at texture.c:572 [3229.47] vulkan: 1 passes (0%) ended at surface.c:729 [3229.47] vulkan: GPU-owned guest memory landed for the CPU 94 times, render targets written back for an engine 0 times [3231.95] perf: 30.1 frames a second over 5.0 s (96675 shown in all) [3236.97] perf: 29.9 frames a second over 5.0 s (96825 shown in all) [3237.30] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 75 render targets made, 125 texture uploads (47354 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [3237.30] vulkan: frame resource CPU: target reload 1 ms (85 calls) [3241.97] perf: 30.0 frames a second over 5.0 s (96975 shown in all) [3245.24] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.02 ms, 1st to 99th percentile 16.59 to 50.09 ms), 54 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (0.6 to 22.2), on to the display in 15.0 ms (5.0 to 24.6), 26.4 ms in all (9.7 to 43.2) [3245.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3246.99] perf: 30.1 frames a second over 5.0 s (97126 shown in all) [3249.45] nvn: 97200 presents, 97200 submissions [3249.45] cpu: 600 presents in 19.98 s (30.0 fps): 62 of the game's threads ran 12.65 s on the host's processors (63% of one, 21.08 ms a present), the whole process 19.62 s (98%); the busiest: thread 80 'MainThread' 3.91 s, thread 128 'SupportWorker Sub1' 0.83 s, thread 0 0.77 s, thread 0 0.72 s, thread 129 'SupportWorker Sub2' 0.68 s [3249.45] cpu: in those 19.98 s, 592151 SVCs (29635 a second): 0x1b ArbitrateUnlock 135754, 0x1a ArbitrateLock 103678, 0x0b SleepThread 100176, 0x34 WaitForAddress 86085, 0x1d SignalProcessWideKey 51149, 0x1c WaitProcessWideKeyAtomic 51146; 0 calls the dispatch table had no code for (RtAPI.miss) [3249.45] vulkan: 293428439 draws, 0 skipped; 58815 dispatches in 0 batches (0 ms waiting), 0 skipped; 1508 finishes (135 ms); 5816384 reads past queued releases (0 samples counts written on the GPU); 304188238 descriptor sets written, 282668640 reused; 267817998 draws kept the last one's shaders and pipeline (0 checked), 290193908 its targets [3249.45] vulkan: 444 shaders translated (215 ms), 695 pipelines made (40 from the cache, 12535 ms making, 6392 ms waited for), 2307 render targets made, 17230 texture uploads (2389 MB), 219 of them some blocks alone (29 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [3249.45] vulkan: 871 ASTC texture levels or regions uploaded as BC7 in 871 encoder dispatches, 23 MB where RGBA8 takes 94 MB [3249.45] vulkan: memory used and budgeted: heap 0 192 of 15250 MB (192 ours), heap 1 2307 of 12947 MB (1216 ours) [3249.45] vulkan: caches: 168 render targets (601 MB, 11 parked), 713 textures (144 MB), 17013 buffers (8 MB); 2023 of 12947 MB in use as they count it, 0 MB freed for the budget so far [3249.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 65583 through a copy [3249.45] vulkan: 7565068 rendering passes, 0 clear commands, 2056838 attachments cleared and 0 left undefined by their load op; 26079124 buffers filled ahead of the passes [3249.45] vulkan: 25456 passes (63%) ended at renderer.c:230 [3249.45] vulkan: 5308 passes (13%) ended at surface.c:186 [3249.45] vulkan: 4616 passes (11%) ended at render.c:242 [3249.45] vulkan: 4177 passes (10%) ended at cmd.c:705 [3249.45] vulkan: 600 passes (1%) ended at renderer.c:766 [3249.45] vulkan: 189 passes (0%) ended at texture.c:2085 [3249.45] vulkan: 115 passes (0%) ended at texture.c:572 [3249.45] vulkan: 28 passes (0%) ended at surface.c:729 [3249.45] vulkan: GPU-owned guest memory landed for the CPU 102 times, render targets written back for an engine 0 times [3251.29] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (50 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [3251.99] perf: 30.0 frames a second over 5.0 s (97276 shown in all) [3257.00] perf: 29.9 frames a second over 5.0 s (97426 shown in all) [3262.02] perf: 30.1 frames a second over 5.0 s (97577 shown in all) [3265.21] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.82 ms, 1st to 99th percentile 16.62 to 50.00 ms), 26 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.0 to 3.5), on to the display in 24.2 ms (7.4 to 24.8), 26.7 ms in all (10.0 to 26.9) [3265.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3267.04] perf: 29.9 frames a second over 5.0 s (97727 shown in all) [3269.45] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.53 s on the host's processors (43% of one, 14.22 ms a present), the whole process 11.51 s (58%); the busiest: thread 80 'MainThread' 3.22 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 263 'ActorCalcSub0' 0.72 s, thread 129 'SupportWorker Sub2' 0.53 s, thread 264 'ActorCalcSub1' 0.52 s [3269.45] cpu: in those 20.00 s, 437230 SVCs (21861 a second): 0x1b ArbitrateUnlock 100970, 0x1a ArbitrateLock 70363, 0x34 WaitForAddress 69006, 0x1c WaitProcessWideKeyAtomic 46941, 0x1d SignalProcessWideKey 46941, 0x35 SignalToAddress 43396; 0 calls the dispatch table had no code for (RtAPI.miss) [3269.45] vulkan: 293570999 draws, 0 skipped; 59031 dispatches in 0 batches (0 ms waiting), 0 skipped; 1508 finishes (135 ms); 5850628 reads past queued releases (0 samples counts written on the GPU); 304396541 descriptor sets written, 282745457 reused; 267870006 draws kept the last one's shaders and pipeline (0 checked), 290317734 its targets [3269.45] vulkan: 444 shaders translated (215 ms), 695 pipelines made (40 from the cache, 12535 ms making, 6392 ms waited for), 2311 render targets made, 17313 texture uploads (2391 MB), 226 of them some blocks alone (30 MB); 1 frames over 50 ms in the last 600, the slowest 76 ms [3269.45] vulkan: 912 ASTC texture levels or regions uploaded as BC7 in 912 encoder dispatches, 24 MB where RGBA8 takes 98 MB [3269.45] vulkan: memory used and budgeted: heap 0 192 of 15270 MB (192 ours), heap 1 2307 of 12917 MB (1216 ours) [3269.45] vulkan: caches: 145 render targets (574 MB, 13 parked), 251 textures (75 MB), 1661 buffers (2 MB); 1923 of 12917 MB in use as they count it, 0 MB freed for the budget so far [3269.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 65591 through a copy [3269.45] vulkan: 7602439 rendering passes, 0 clear commands, 2068531 attachments cleared and 0 left undefined by their load op; 26083048 buffers filled ahead of the passes [3269.45] vulkan: 25638 passes (69%) ended at renderer.c:230 [3269.45] vulkan: 4772 passes (13%) ended at render.c:242 [3269.45] vulkan: 4265 passes (11%) ended at surface.c:186 [3269.45] vulkan: 1208 passes (3%) ended at cmd.c:705 [3269.45] vulkan: 600 passes (2%) ended at renderer.c:766 [3269.45] vulkan: 600 passes (2%) ended at texture.c:2085 [3269.45] vulkan: 216 passes (1%) ended at buffer.c:999 [3269.45] vulkan: 63 passes (0%) ended at texture.c:572 [3269.45] vulkan: GPU-owned guest memory landed for the CPU 102 times, render targets written back for an engine 0 times [3272.05] perf: 30.1 frames a second over 5.0 s (97878 shown in all) [3277.05] perf: 30.0 frames a second over 5.0 s (98028 shown in all) [3282.05] perf: 30.0 frames a second over 5.0 s (98178 shown in all) [3285.18] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.20 ms, 1st to 99th percentile 16.61 to 50.01 ms), 22 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.9 to 2.8), on to the display in 24.2 ms (7.9 to 24.9), 26.5 ms in all (10.1 to 27.0) [3285.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3287.07] perf: 29.9 frames a second over 5.0 s (98328 shown in all) [3289.45] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.21 s on the host's processors (36% of one, 12.02 ms a present), the whole process 9.97 s (50%); the busiest: thread 80 'MainThread' 2.56 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 263 'ActorCalcSub0' 0.72 s, thread 129 'SupportWorker Sub2' 0.56 s, thread 264 'ActorCalcSub1' 0.52 s [3289.45] cpu: in those 20.00 s, 429050 SVCs (21452 a second): 0x1b ArbitrateUnlock 96070, 0x34 WaitForAddress 71114, 0x1a ArbitrateLock 65337, 0x1c WaitProcessWideKeyAtomic 46648, 0x1d SignalProcessWideKey 46648, 0x35 SignalToAddress 45550; 0 calls the dispatch table had no code for (RtAPI.miss) [3289.45] vulkan: 293696399 draws, 0 skipped; 59031 dispatches in 0 batches (0 ms waiting), 0 skipped; 1508 finishes (135 ms); 5884828 reads past queued releases (0 samples counts written on the GPU); 304572627 descriptor sets written, 282820171 reused; 267913596 draws kept the last one's shaders and pipeline (0 checked), 290423934 its targets [3289.45] vulkan: 444 shaders translated (215 ms), 695 pipelines made (40 from the cache, 12535 ms making, 6392 ms waited for), 2311 render targets made, 17313 texture uploads (2391 MB), 226 of them some blocks alone (30 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [3289.45] vulkan: 912 ASTC texture levels or regions uploaded as BC7 in 912 encoder dispatches, 24 MB where RGBA8 takes 98 MB [3289.45] vulkan: memory used and budgeted: heap 0 192 of 15250 MB (192 ours), heap 1 2307 of 12849 MB (1216 ours) [3289.45] vulkan: caches: 145 render targets (574 MB, 13 parked), 164 textures (72 MB), 843 buffers (1 MB); 1920 of 12849 MB in use as they count it, 0 MB freed for the budget so far [3289.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 65591 through a copy [3289.45] vulkan: 7639403 rendering passes, 0 clear commands, 2079931 attachments cleared and 0 left undefined by their load op; 26085690 buffers filled ahead of the passes [3289.45] vulkan: 25800 passes (70%) ended at renderer.c:230 [3289.45] vulkan: 4800 passes (13%) ended at render.c:242 [3289.45] vulkan: 4113 passes (11%) ended at surface.c:186 [3289.45] vulkan: 1051 passes (3%) ended at cmd.c:705 [3289.45] vulkan: 600 passes (2%) ended at renderer.c:766 [3289.45] vulkan: 600 passes (2%) ended at texture.c:2085 [3289.45] vulkan: GPU-owned guest memory landed for the CPU 102 times, render targets written back for an engine 0 times [3292.07] perf: 30.0 frames a second over 5.0 s (98478 shown in all) [3297.09] perf: 30.1 frames a second over 5.0 s (98629 shown in all) [3302.09] perf: 30.0 frames a second over 5.0 s (98779 shown in all) [3305.14] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.61 ms, 1st to 99th percentile 16.60 to 50.12 ms), 28 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.9 to 2.7), on to the display in 24.3 ms (7.9 to 25.1), 26.6 ms in all (10.2 to 27.2) [3305.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3307.09] perf: 30.0 frames a second over 5.0 s (98929 shown in all) [3309.45] nvn: 99000 presents, 99000 submissions [3309.45] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.33 s on the host's processors (37% of one, 12.22 ms a present), the whole process 10.10 s (50%); the busiest: thread 80 'MainThread' 2.62 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 263 'ActorCalcSub0' 0.71 s, thread 129 'SupportWorker Sub2' 0.62 s, thread 264 'ActorCalcSub1' 0.52 s [3309.45] cpu: in those 20.00 s, 452681 SVCs (22634 a second): 0x1b ArbitrateUnlock 104020, 0x1a ArbitrateLock 73482, 0x34 WaitForAddress 70931, 0x1c WaitProcessWideKeyAtomic 50578, 0x1d SignalProcessWideKey 50578, 0x35 SignalToAddress 45395; 0 calls the dispatch table had no code for (RtAPI.miss) [3309.45] vulkan: 293821799 draws, 0 skipped; 59031 dispatches in 0 batches (0 ms waiting), 0 skipped; 1508 finishes (135 ms); 5919028 reads past queued releases (0 samples counts written on the GPU); 304748714 descriptor sets written, 282894884 reused; 267957190 draws kept the last one's shaders and pipeline (0 checked), 290530134 its targets [3309.45] vulkan: 444 shaders translated (215 ms), 695 pipelines made (40 from the cache, 12535 ms making, 6392 ms waited for), 2311 render targets made, 17314 texture uploads (2391 MB), 226 of them some blocks alone (30 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [3309.45] vulkan: 912 ASTC texture levels or regions uploaded as BC7 in 912 encoder dispatches, 24 MB where RGBA8 takes 98 MB [3309.45] vulkan: memory used and budgeted: heap 0 192 of 15270 MB (192 ours), heap 1 2307 of 12899 MB (1216 ours) [3309.45] vulkan: caches: 145 render targets (574 MB, 13 parked), 163 textures (72 MB), 883 buffers (1 MB); 1920 of 12899 MB in use as they count it, 0 MB freed for the budget so far [3309.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 65591 through a copy [3309.45] vulkan: 7676359 rendering passes, 0 clear commands, 2091331 attachments cleared and 0 left undefined by their load op; 26088403 buffers filled ahead of the passes [3309.45] vulkan: 25800 passes (70%) ended at renderer.c:230 [3309.45] vulkan: 4800 passes (13%) ended at render.c:242 [3309.45] vulkan: 4103 passes (11%) ended at surface.c:186 [3309.45] vulkan: 1053 passes (3%) ended at cmd.c:705 [3309.45] vulkan: 600 passes (2%) ended at renderer.c:766 [3309.45] vulkan: 599 passes (2%) ended at texture.c:2085 [3309.45] vulkan: 1 passes (0%) ended at texture.c:572 [3309.45] vulkan: GPU-owned guest memory landed for the CPU 102 times, render targets written back for an engine 0 times [3312.10] perf: 29.9 frames a second over 5.0 s (99079 shown in all) [3317.12] perf: 30.1 frames a second over 5.0 s (99230 shown in all) [3322.14] perf: 29.9 frames a second over 5.0 s (99380 shown in all) [3325.09] vulkan: display: 599 frame intervals of 33.31 ms (deviation 6.42 ms, 1st to 99th percentile 16.61 to 50.14 ms), 89 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (2.0 to 2.6), on to the display in 14.6 ms (7.8 to 25.2), 16.8 ms in all (10.3 to 27.3) [3325.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3327.15] perf: 30.1 frames a second over 5.0 s (99531 shown in all) [3329.45] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.17 s on the host's processors (36% of one, 11.95 ms a present), the whole process 9.84 s (49%); the busiest: thread 80 'MainThread' 2.55 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 263 'ActorCalcSub0' 0.69 s, thread 129 'SupportWorker Sub2' 0.57 s, thread 264 'ActorCalcSub1' 0.51 s [3329.45] cpu: in those 20.00 s, 435400 SVCs (21770 a second): 0x1b ArbitrateUnlock 98217, 0x34 WaitForAddress 71007, 0x1a ArbitrateLock 67629, 0x1c WaitProcessWideKeyAtomic 47664, 0x1d SignalProcessWideKey 47664, 0x35 SignalToAddress 45475; 0 calls the dispatch table had no code for (RtAPI.miss) [3329.45] vulkan: 293947050 draws, 0 skipped; 59031 dispatches in 0 batches (0 ms waiting), 0 skipped; 1508 finishes (135 ms); 5953178 reads past queued releases (0 samples counts written on the GPU); 304924466 descriptor sets written, 282969634 reused; 268000837 draws kept the last one's shaders and pipeline (0 checked), 290636257 its targets [3329.45] vulkan: 444 shaders translated (215 ms), 695 pipelines made (40 from the cache, 12535 ms making, 6392 ms waited for), 2311 render targets made, 17328 texture uploads (2391 MB), 226 of them some blocks alone (30 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [3329.45] vulkan: 913 ASTC texture levels or regions uploaded as BC7 in 913 encoder dispatches, 24 MB where RGBA8 takes 98 MB [3329.45] vulkan: memory used and budgeted: heap 0 192 of 15270 MB (192 ours), heap 1 2307 of 12899 MB (1216 ours) [3329.45] vulkan: caches: 145 render targets (574 MB, 13 parked), 176 textures (73 MB), 894 buffers (2 MB); 1921 of 12899 MB in use as they count it, 0 MB freed for the budget so far [3329.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 65591 through a copy [3329.45] vulkan: 7713269 rendering passes, 0 clear commands, 2102707 attachments cleared and 0 left undefined by their load op; 26091177 buffers filled ahead of the passes [3329.45] vulkan: 25722 passes (70%) ended at renderer.c:230 [3329.45] vulkan: 4776 passes (13%) ended at render.c:242 [3329.45] vulkan: 4091 passes (11%) ended at surface.c:186 [3329.45] vulkan: 1112 passes (3%) ended at cmd.c:705 [3329.45] vulkan: 600 passes (2%) ended at renderer.c:766 [3329.45] vulkan: 598 passes (2%) ended at texture.c:2085 [3329.45] vulkan: 11 passes (0%) ended at texture.c:572 [3329.45] vulkan: GPU-owned guest memory landed for the CPU 102 times, render targets written back for an engine 0 times [3332.17] perf: 29.9 frames a second over 5.0 s (99681 shown in all) [3334.08] vulkan: a 125 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 81 render targets made, 286 texture uploads (33155 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [3334.08] vulkan: frame resource CPU: image requirements 1 ms (814 calls) [3334.08] vulkan: frame resource CPU: target reload 1 ms (81 calls) [3334.08] vulkan: frame resource CPU: buffer cache build 2 ms (2716 calls) [3337.17] perf: 30.0 frames a second over 5.0 s (99831 shown in all) [3342.19] perf: 30.1 frames a second over 5.0 s (99982 shown in all) [3345.08] vulkan: display: 599 frame intervals of 33.36 ms (deviation 8.47 ms, 1st to 99th percentile 16.60 to 50.19 ms), 104 held for other than 2 refreshes; the game's frames went from release to present in 12.6 ms (0.6 to 42.7), on to the display in 12.4 ms (5.8 to 25.6), 24.9 ms in all (10.4 to 65.8) [3345.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3347.19] perf: 30.0 frames a second over 5.0 s (100132 shown in all) [3349.47] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 18.27 s on the host's processors (91% of one, 30.46 ms a present), the whole process 30.84 s (154%); the busiest: thread 80 'MainThread' 5.53 s, thread 269 'ActorCalcSub0' 1.88 s, thread 270 'ActorCalcSub1' 1.79 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.85 s [3349.47] cpu: in those 20.01 s, 683181 SVCs (34135 a second): 0x1b ArbitrateUnlock 173206, 0x1a ArbitrateLock 139102, 0x0b SleepThread 110060, 0x34 WaitForAddress 78951, 0x1c WaitProcessWideKeyAtomic 57090, 0x1d SignalProcessWideKey 57087; 0 calls the dispatch table had no code for (RtAPI.miss) [3349.47] vulkan: 296564364 draws, 0 skipped; 59040 dispatches in 0 batches (0 ms waiting), 0 skipped; 1590 finishes (143 ms); 5987146 reads past queued releases (0 samples counts written on the GPU); 307637838 descriptor sets written, 285490890 reused; 270426464 draws kept the last one's shaders and pipeline (0 checked), 293234947 its targets [3349.47] vulkan: 448 shaders translated (217 ms), 697 pipelines made (40 from the cache, 12613 ms making, 6470 ms waited for), 2412 render targets made, 18106 texture uploads (2508 MB), 226 of them some blocks alone (30 MB); 1 frames over 50 ms in the last 600, the slowest 125 ms [3349.47] vulkan: 921 ASTC texture levels or regions uploaded as BC7 in 921 encoder dispatches, 24 MB where RGBA8 takes 99 MB [3349.47] vulkan: memory used and budgeted: heap 0 192 of 15262 MB (192 ours), heap 1 2307 of 12905 MB (1216 ours) [3349.47] vulkan: caches: 157 render targets (631 MB, 16 parked), 938 textures (184 MB), 18869 buffers (10 MB); 2120 of 12905 MB in use as they count it, 0 MB freed for the budget so far [3349.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 66007 through a copy [3349.47] vulkan: 7761367 rendering passes, 0 clear commands, 2114738 attachments cleared and 0 left undefined by their load op; 26404141 buffers filled ahead of the passes [3349.47] vulkan: 26792 passes (56%) ended at renderer.c:230 [3349.47] vulkan: 8494 passes (18%) ended at cmd.c:705 [3349.47] vulkan: 6905 passes (14%) ended at surface.c:186 [3349.47] vulkan: 4973 passes (10%) ended at render.c:242 [3349.47] vulkan: 600 passes (1%) ended at renderer.c:766 [3349.47] vulkan: 301 passes (1%) ended at texture.c:572 [3349.47] vulkan: 27 passes (0%) ended at surface.c:729 [3349.47] vulkan: 6 passes (0%) ended at texture.c:2085 [3349.47] vulkan: GPU-owned guest memory landed for the CPU 104 times, render targets written back for an engine 0 times [3352.20] perf: 29.9 frames a second over 5.0 s (100282 shown in all) [3357.20] perf: 30.0 frames a second over 5.0 s (100432 shown in all) [3362.20] perf: 30.0 frames a second over 5.0 s (100582 shown in all) [3365.04] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.98 ms, 1st to 99th percentile 33.07 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 16.9 ms (14.4 to 20.4), on to the display in 10.6 ms (7.2 to 13.2), 27.5 ms in all (27.3 to 27.7) [3365.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3367.22] perf: 30.1 frames a second over 5.0 s (100733 shown in all) [3369.45] nvn: 100800 presents, 100800 submissions [3369.46] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.41 s on the host's processors (87% of one, 29.02 ms a present), the whole process 30.72 s (154%); the busiest: thread 80 'MainThread' 6.07 s, thread 269 'ActorCalcSub0' 2.38 s, thread 270 'ActorCalcSub1' 2.25 s, thread 128 'SupportWorker Sub1' 0.99 s, thread 129 'SupportWorker Sub2' 0.88 s [3369.46] cpu: in those 20.00 s, 536871 SVCs (26845 a second): 0x1b ArbitrateUnlock 130279, 0x1a ArbitrateLock 96711, 0x34 WaitForAddress 84771, 0x0b SleepThread 54149, 0x35 SignalToAddress 51229, 0x1c WaitProcessWideKeyAtomic 50007; 0 calls the dispatch table had no code for (RtAPI.miss) [3369.46] vulkan: 299371813 draws, 0 skipped; 60607 dispatches in 0 batches (0 ms waiting), 0 skipped; 1590 finishes (143 ms); 6023408 reads past queued releases (0 samples counts written on the GPU); 310608192 descriptor sets written, 288135434 reused; 273057810 draws kept the last one's shaders and pipeline (0 checked), 296022506 its targets [3369.46] vulkan: 448 shaders translated (217 ms), 697 pipelines made (40 from the cache, 12613 ms making, 6470 ms waited for), 2413 render targets made, 18325 texture uploads (2548 MB), 227 of them some blocks alone (30 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [3369.46] vulkan: 921 ASTC texture levels or regions uploaded as BC7 in 921 encoder dispatches, 24 MB where RGBA8 takes 99 MB [3369.46] vulkan: memory used and budgeted: heap 0 192 of 15262 MB (192 ours), heap 1 2307 of 12905 MB (1216 ours) [3369.46] vulkan: caches: 148 render targets (584 MB, 15 parked), 643 textures (125 MB), 16766 buffers (8 MB); 2005 of 12905 MB in use as they count it, 0 MB freed for the budget so far [3369.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 66381 through a copy [3369.46] vulkan: 7813832 rendering passes, 0 clear commands, 2127852 attachments cleared and 0 left undefined by their load op; 26722131 buffers filled ahead of the passes [3369.46] vulkan: 29251 passes (56%) ended at renderer.c:230 [3369.46] vulkan: 8702 passes (17%) ended at cmd.c:705 [3369.46] vulkan: 7400 passes (14%) ended at surface.c:186 [3369.46] vulkan: 6431 passes (12%) ended at render.c:242 [3369.46] vulkan: 600 passes (1%) ended at renderer.c:766 [3369.46] vulkan: 80 passes (0%) ended at texture.c:572 [3369.46] vulkan: 1 passes (0%) ended at texture.c:1325 [3369.46] vulkan: GPU-owned guest memory landed for the CPU 104 times, render targets written back for an engine 0 times [3372.24] perf: 29.9 frames a second over 5.0 s (100883 shown in all) [3377.25] perf: 30.1 frames a second over 5.0 s (101034 shown in all) [3382.25] perf: 30.0 frames a second over 5.0 s (101184 shown in all) [3384.99] vulkan: display: 599 frame intervals of 33.31 ms (deviation 1.80 ms, 1st to 99th percentile 33.05 to 33.61 ms), 7 held for other than 2 refreshes; the game's frames went from release to present in 6.8 ms (0.6 to 17.8), on to the display in 10.4 ms (9.0 to 12.9), 17.2 ms in all (10.8 to 27.7) [3384.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3386.65] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [3387.27] perf: 29.9 frames a second over 5.0 s (101334 shown in all) [3387.37] vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 59 render targets made, 114 texture uploads (14771 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [3387.37] vulkan: frame resource CPU: target reload 1 ms (82 calls) [3387.37] vulkan: frame resource CPU: buffer cache build 1 ms (1960 calls) [3389.46] cpu: 600 presents in 20.00 s (30.0 fps): 75 of the game's threads ran 13.40 s on the host's processors (67% of one, 22.33 ms a present), the whole process 17.83 s (89%); the busiest: thread 118 'SaveProc' 2.59 s, thread 80 'MainThread' 2.44 s, thread 106 'SceneLoad' 1.36 s, thread 128 'SupportWorker Sub1' 0.41 s, thread 112 'ResLoad1' 0.39 s [3389.46] cpu: in those 20.00 s, 579898 SVCs (29001 a second): 0x0b SleepThread 255492, 0x1b ArbitrateUnlock 96737, 0x1a ArbitrateLock 68892, 0x34 WaitForAddress 38814, 0x1d SignalProcessWideKey 36857, 0x1c WaitProcessWideKeyAtomic 36855; 0 calls the dispatch table had no code for (RtAPI.miss) [3389.46] vulkan: 300102652 draws, 0 skipped; 60783 dispatches in 0 batches (0 ms waiting), 0 skipped; 1816 finishes (163 ms); 6055129 reads past queued releases (0 samples counts written on the GPU); 311370546 descriptor sets written, 288834758 reused; 273717299 draws kept the last one's shaders and pipeline (0 checked), 296733774 its targets [3389.46] vulkan: 448 shaders translated (217 ms), 697 pipelines made (40 from the cache, 12613 ms making, 6470 ms waited for), 2551 render targets made, 18540 texture uploads (2587 MB), 229 of them some blocks alone (30 MB); 2 frames over 50 ms in the last 600, the slowest 123 ms [3389.46] vulkan: 924 ASTC texture levels or regions uploaded as BC7 in 924 encoder dispatches, 24 MB where RGBA8 takes 99 MB [3389.46] vulkan: memory used and budgeted: heap 0 192 of 15276 MB (192 ours), heap 1 2307 of 12911 MB (1216 ours) [3389.46] vulkan: caches: 228 render targets (664 MB, 18 parked), 498 textures (84 MB), 13111 buffers (6 MB); 2047 of 12911 MB in use as they count it, 0 MB freed for the budget so far [3389.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 66381 through a copy [3389.46] vulkan: 7852494 rendering passes, 0 clear commands, 2137487 attachments cleared and 0 left undefined by their load op; 26783466 buffers filled ahead of the passes [3389.46] vulkan: 26174 passes (68%) ended at renderer.c:230 [3389.46] vulkan: 5655 passes (15%) ended at surface.c:186 [3389.46] vulkan: 3967 passes (10%) ended at render.c:242 [3389.46] vulkan: 2087 passes (5%) ended at cmd.c:705 [3389.46] vulkan: 600 passes (2%) ended at renderer.c:766 [3389.46] vulkan: 102 passes (0%) ended at texture.c:572 [3389.46] vulkan: 75 passes (0%) ended at surface.c:729 [3389.46] vulkan: 2 passes (0%) ended at texture.c:1325 [3389.46] vulkan: GPU-owned guest memory landed for the CPU 120 times, render targets written back for an engine 0 times [3392.29] perf: 30.1 frames a second over 5.0 s (101485 shown in all) [3397.29] perf: 30.0 frames a second over 5.0 s (101635 shown in all) [3400.17] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [3400.17] jit: 4 batches compiled 4 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 4 functions, 12 instructions, 40 KiB of code, 0.03 s compiling, 0 units loaded from ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/01006F8002326000_01006F8002326800v2228224.jitcache [3400.17] kernel: over 3399.7 s, cores 0: 30% held, 162.4 s waited for; 1: 22% held, 235.6 s waited for; 2: 19% held, 130.7 s waited for; 3: 0% held, 0.0 s waited for; [3400.17] kernel: core 0 held by thread 80 'MainThread' prio 44 for 26% of the run [3400.17] kernel: core 0 held by thread 111 'ASysParalellExecutorMain' prio 44 for 2% of the run [3400.17] kernel: core 0 held by thread 99 'UIJob' prio 44 for 1% of the run [3400.17] kernel: core 1 held by thread 128 'SupportWorker Sub1' prio 45 for 3% of the run [3400.17] kernel: core 1 held by thread 110 'ASysParalellExecutorSub1' prio 44 for 2% of the run [3400.17] kernel: core 1 held by thread 86 'WorkerMgr/Worker1(?)' prio 44 for 1% of the run [3400.17] kernel: core 2 held by thread 129 'SupportWorker Sub2' prio 45 for 3% of the run [3400.17] kernel: core 2 held by thread 109 'ASysParalellExecutorSub2' prio 44 for 2% of the run [3400.17] kernel: core 2 held by thread 87 'WorkerMgr/Worker2(?)' prio 44 for 2% of the run [3400.17] kernel: thread 128 'SupportWorker Sub1' prio 45 core 1 mask 2 waited 110.13 s for its core in 1159180 waits [3400.17] kernel: thread 111 'ASysParalellExecutorMain' prio 44 core 0 mask 1 waited 96.56 s for its core in 220288 waits [3400.17] kernel: thread 129 'SupportWorker Sub2' prio 45 core 2 mask 4 waited 74.04 s for its core in 942377 waits [3400.17] kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 48.13 s for its core in 484419 waits [3400.17] kernel: thread 97 'aal::LowPrioWorkerThread' prio 45 core 1 mask 2 waited 46.31 s for its core in 497050 waits [3400.17] kernel: thread 90 'Resource Control' prio 48 core 1 mask 2 waited 29.43 s for its core in 227503 waits [3400.17] kernel: thread 126 'PlayReporter' prio 50 core 0 mask 1 waited 17.16 s for its core in 205599 waits [3400.17] kernel: thread 116 'XLink Object Create' prio 48 core 2 mask 4 waited 13.95 s for its core in 213676 waits [3400.17] kernel: thread 113 'ResLoad2' prio 48 core 2 mask 4 waited 8.57 s for its core in 147605 waits [3400.17] kernel: thread 98 'Lp::Sys::VibrationThread' prio 43 core 1 mask 2 waited 8.52 s for its core in 219489 waits [3400.17] Exit.