[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.58] settings: controls_opacity=100, deprecated, is controls_alpha=50 now, the same look: the built-in controls' art is opaque (docs/DEPRECATIONS.md) [ 0.58] settings: vk_descriptors=0, deprecated, was its default: vk_descriptors_mode takes its own, 3 (Automatic), sets on a GPU with memory of its own and heaps on one that shares the system's (docs/DEPRECATIONS.md) [ 0.58] settings: ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/01006F8002326000.ini keeps 2 keys this version does not use (controls_opacity, vk_descriptors), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher [ 0.58] log: written to ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/01006F8002326000_01006F8002326800v2228224.log [ 0.58] ScarletNX - Animal Crossing: New Horizons [ 0.58] build: ScarletNX main 0f5d2f9, committed 2026-11-08 (clang 23.1.4, Linux x86_64) [ 0.58] system: 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM [ 0.58] settings: fullscreen=1 (default 0), showcase_corner=tl (default "br"), stats_corner=tr (default "tl"), resolution=2 (default 1), anisotropy=16 (default 0), vulkan_video=1 (default 0), memory_gb=8 (default 0), pipeline_threads=8 (default 0), jit_threads=4 (default 0) [ 0.58] last start: ended with an exit, or none before [ 0.58] game: the update of the game in 01006F8002326000, with its settings and saves [ 0.60] fs: ExeFS and RomFS read from the update ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/Updates/Animal Crossing_ New Horizons 3.0.3 [01006F8002326800][v2228224][UPD].nsp over the game's dump ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/Base Game/Animal Crossing_ New Horizons v0 (01006F8002326000) (BASE).nsp (10819.4 MB mapped) [ 0.60] fs: the DLC 01006f800232712d read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/DLCs/Animal Crossing_ New Horizons [01006F800232712D][v0][DLC].nsp (0.0 MB) [ 0.60] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.60] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.60] memory: memory_fit_mode=0 (Auto): the game is told 6964 MiB, the console's being 6964 (the system can still give 17236 MiB, the process holds 92) [ 0.66] Loaded rtld at 0x8000000 [ 0.75] Loaded main at 0x8007000 [ 0.76] Loaded subsdk0 at 0xda0e000 [ 0.77] Loaded sdk at 0xe07b000 [ 0.77] symbols: 26798 functions named [ 0.77] hooks: the module calls the functions of the 545 symbols the hooks name through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81, this runtime's too) [ 0.77] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.77] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.78] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.78] hooks: module sdk, SDK 20.5.4 [ 0.78] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at e116c90 runs diag_abort [ 0.78] hook: memcpy at e5fd850 runs hook_memmove [ 0.78] hook: memmove at e5fd860 runs hook_memmove [ 0.78] hook: memset at e5fdb20 runs hook_memset [ 0.78] hooks: 4 of the game's functions run the runtime's handlers [ 0.78] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.78] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.78] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.78] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.78] acc: 1 user, playing as user 1 [ 0.78] users: [user1] mii=Leek Girl: Leek Girl; picture=(none): file [ 0.78] time: the time zone is Etc/GMT+6 (UTC-06) [ 0.78] game: 01006f8002326000, version 3.0.3 [ 0.78] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.79] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.79] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.79] pl: the Korean stand-in answers for the console font's private-use characters [ 0.79] pl: the extended stand-in answers for the console font's private-use characters [ 0.79] RomFS: the update's over the game's dump, read in place (9941.6 MB) [ 0.80] game: played with Update 3.0.3, DLC 301 [ 1.00] input: gamepad Microsoft Xbox Controller (id 4, GUID 0600b792c82d0000272000000d010000, standard) [ 1.00] input: device path /dev/input/event16, 6 axes, 12 buttons, mapping 0600b792c82d0000272000000d010000,Microsoft Xbox Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 1.00] input: Microsoft Xbox Controller exposes no motion sensors through SDL [ 1.01] video: SDL 3.4.18 on wayland [ 1.01] memory: no watch of the system's memory pressure: /proc/pressure/memory does not open: No such file or directory [ 1.43] vpad skin: line: overlay0 "landscape" has 17 of the 17 controls [ 1.43] vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) [ 1.44] vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas [ 1.47] vulkan: subgroups of 64 lanes, operations 0x6ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 1.47] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) [ 1.47] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.47] vulkan: a known problem the extension bans do not turn off: VK_EXT_graphics_pipeline_library on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): RADV crashed creating graphics pipelines with it under ANGLE, which keeps it off on RADV; DXVK and vkd3d-proton use it there (ANGLE vk_renderer.cpp:6928, crbug 1497512; extension_bans.txt:75) [ 1.47] vulkan: a known problem the extension bans do not turn off: VK_EXT_extended_dynamic_state3.extendedDynamicState3ColorBlendEquation on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): RADV broke blend enable and equation as dynamic state (2023); Eden lifted the ban (yuzu da83afdeaf (2023-03-15); lifted in Eden PR 3074 (5edcdea78f, 2026-01-07); extension_bans.txt:80) [ 1.47] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 1.47] vulkan: H.264 movies decode with Vulkan Video, on queue family 2 (experimental) [ 1.47] vulkan: the restart index restarts lists as it does strips, not patch lists (VK_EXT_primitive_topology_list_restart) [ 1.47] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4) [ 1.47] vulkan: new pipelines are linked from parts (VK_EXT_graphics_pipeline_library) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): a draw's first waits for its programs' parts alone, made once for every pipeline that shares them, and the pipeline made whole replaces it in the background [ 1.47] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 1.47] vulkan: dynamic texture offsets use native maintenance8 sampling [ 1.48] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 1.48] vulkan: graphics descriptors use sets [ 1.48] vulkan: astc_mode=0 (Auto): heap 1's budget is 12690 MB as the device starts, at least 8192 MB: ASTC textures are decoded to RGBA8, exact, in four times BC7's memory (Exact) [ 1.48] vulkan: the driver that runs: radv, Mesa 26.2.4 (driver ID 3) [ 1.48] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 1.48] vulkan: AMD Radeon RX 7800 XT (RADV NAVI32), Vulkan 1.4.354, driver 06802004, graphics queue family 0, compute 1 (separate family) [ 1.48] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.48] vulkan: swapchain 1280x720, 4 images, presents timed, fifo [ 1.48] vulkan: render targets at 2.00x [ 1.49] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 1.49] vulkan: no shader cache of radv (driver d3-1002-0000747e) yet: ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.d3-1002-0000747e.vkshaders is made [ 1.49] renderer: Vulkan [ 1.49] vulkan: 0 shaders and 0 pipelines of earlier runs with radv (driver d3-1002-0000747e) loaded from ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.d3-1002-0000747e.vkshaders in 0 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.d3-1002-0000747e.vkshipped [ 1.53] vulkan: main.data: 40 shaders found [ 1.53] vulkan: main.data: 11 vertex, 29 fragment [ 1.75] vulkan: swapchain 1920x1080, 4 images, presents timed, fifo [ 1.75] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 70 shaders found [ 1.75] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 16 vertex, 54 fragment [ 1.76] vulkan: the on-screen controls' atlas is 1024x3728 [ 1.89] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 3378 shaders found [ 1.89] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 1357 vertex, 2021 fragment [ 1.89] vulkan: apkg.Nin_NX_NVN.release.szs: 15 shaders found [ 1.89] vulkan: apkg.Nin_NX_NVN.release.szs: 9 vertex, 6 fragment [ 1.93] vulkan: FlipYOceanShader_Nx.arc.szs: 6 shaders found [ 1.93] vulkan: FlipYOceanShader_Nx.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 1.93] vulkan: FlipYOceanShader_Win.arc.szs: 6 shaders found [ 1.93] vulkan: FlipYOceanShader_Win.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 1.93] vulkan: OceanShader_Nx.arc.szs: 6 shaders found [ 1.93] vulkan: OceanShader_Nx.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 1.93] vulkan: OceanShader_Win.arc.szs: 6 shaders found [ 1.93] vulkan: OceanShader_Win.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 1.93] vulkan: SimpleShader_Nx.arc.szs: 4 shaders found [ 1.93] vulkan: SimpleShader_Nx.arc.szs: 2 vertex, 2 fragment [ 1.93] vulkan: SimpleShader_Win.arc.szs: 4 shaders found [ 1.93] vulkan: SimpleShader_Win.arc.szs: 2 vertex, 2 fragment [ 1.93] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 10 shaders found [ 1.93] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 1.93] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 10 shaders found [ 1.93] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 1.93] vulkan: VarietyOceanShader_Nx.arc.szs: 10 shaders found [ 1.93] vulkan: VarietyOceanShader_Nx.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 1.93] vulkan: VarietyOceanShader_Win.arc.szs: 10 shaders found [ 1.93] vulkan: VarietyOceanShader_Win.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 1.97] vulkan: agl_resource.Nin_NX_NVN.release.szs: 3169 shaders found [ 1.97] vulkan: agl_resource.Nin_NX_NVN.release.szs: 415 vertex, 2754 fragment [ 1.97] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 76 shaders found [ 1.97] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 17 vertex, 59 fragment [ 1.97] vulkan: lp_resource.Nin_NX_NVN.szs: 4 shaders found [ 1.97] vulkan: lp_resource.Nin_NX_NVN.szs: 2 vertex, 2 fragment [ 1.98] vulkan: main.data: 40 new [ 1.98] vulkan: main.data: 40 translated, 0 already translated, 0 left out, 0 failed [ 1.98] vulkan: vertex 2e9d38d2caf6db79 not translated: a jump table outside the program constants [ 1.98] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 69 new, 1 for later [ 1.98] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 69 translated, 0 already translated, 0 left out, 1 failed [ 4.79] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 3377 new, 1 already done [ 4.79] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 3377 translated, 1 already translated, 0 left out, 0 failed [ 5.38] vulkan: apkg.Nin_NX_NVN.release.szs: 14 new, 1 already done [ 5.38] vulkan: apkg.Nin_NX_NVN.release.szs: 14 translated, 1 already translated, 0 left out, 0 failed [ 5.39] vulkan: FlipYOceanShader_Nx.arc.szs: 4 new, 2 for later [ 5.39] vulkan: FlipYOceanShader_Nx.arc.szs: 4 translated, 0 already translated, 2 left out, 0 failed [ 5.40] vulkan: FlipYOceanShader_Win.arc.szs: 4 already done, 2 for later [ 5.40] vulkan: FlipYOceanShader_Win.arc.szs: 0 translated, 4 already translated, 2 left out, 0 failed [ 5.40] vulkan: OceanShader_Nx.arc.szs: 4 already done, 2 for later [ 5.40] vulkan: OceanShader_Nx.arc.szs: 0 translated, 4 already translated, 2 left out, 0 failed [ 5.40] vulkan: OceanShader_Win.arc.szs: 4 already done, 2 for later [ 5.40] vulkan: OceanShader_Win.arc.szs: 0 translated, 4 already translated, 2 left out, 0 failed [ 5.40] vulkan: SimpleShader_Nx.arc.szs: 4 new [ 5.40] vulkan: SimpleShader_Nx.arc.szs: 4 translated, 0 already translated, 0 left out, 0 failed [ 5.40] vulkan: SimpleShader_Win.arc.szs: 4 already done [ 5.40] vulkan: SimpleShader_Win.arc.szs: 0 translated, 4 already translated, 0 left out, 0 failed [ 5.41] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 2 new, 6 already done, 2 for later [ 5.41] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 2 translated, 6 already translated, 2 left out, 0 failed [ 5.41] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 8 already done, 2 for later [ 5.41] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 0 translated, 8 already translated, 2 left out, 0 failed [ 5.42] vulkan: VarietyOceanShader_Nx.arc.szs: 8 already done, 2 for later [ 5.42] vulkan: VarietyOceanShader_Nx.arc.szs: 0 translated, 8 already translated, 2 left out, 0 failed [ 5.42] vulkan: VarietyOceanShader_Win.arc.szs: 8 already done, 2 for later [ 5.42] vulkan: VarietyOceanShader_Win.arc.szs: 0 translated, 8 already translated, 2 left out, 0 failed [ 5.98] vulkan: agl_resource.Nin_NX_NVN.release.szs: 3126 new, 43 already done [ 5.98] vulkan: agl_resource.Nin_NX_NVN.release.szs: 3126 translated, 43 already translated, 0 left out, 0 failed [ 5.99] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 66 new, 10 already done [ 5.99] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 66 translated, 10 already translated, 0 left out, 0 failed [ 5.99] vulkan: lp_resource.Nin_NX_NVN.szs: 1 new, 3 already done [ 5.99] vulkan: lp_resource.Nin_NX_NVN.szs: 1 translated, 3 already translated, 0 left out, 0 failed [ 5.99] vulkan: 6824 shaders found: 6703 new, 104 already done, 17 for later [ 5.99] vulkan: 6824 programs: 6703 translated, 104 already translated, 16 left out, 1 failed [ 5.99] vulkan: the game's own shaders: 6703 translated new, 6703 in ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.d3-1002-0000747e.vkshipped, in 4505 ms [ 6.37] prepare: 4879 ms before the game started (6703 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look [ 6.37] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 6.37] kernel: core 0 runs on host CPUs 0 3 6 9 12 15 [ 6.38] kernel: core 2 runs on host CPUs 2 5 8 11 14 [ 6.38] heap: 6854 MB requested (result 0) [ 6.42] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 19 items in all from its code [ 6.42] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 6.42] nvn: device 1103891020 initialized, flags 0 [ 6.42] nvn: window origin upper left [ 6.42] nvn: sampler pool 11038940b8: 4096 descriptors at GPU 400000000 [ 6.42] nvn: texture pool 1103894098: 8492 descriptors at GPU 400020000 [ 6.42] nvn: queue 1103a55020 initialized (replay 1) [ 6.42] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 6.42] nvn: window 11053a8260: 3 textures, first 1920x1080 format 0x25, present interval 2 [ 6.42] kernel: core 1 runs on host CPUs 1 4 7 10 13 [ 6.43] aoc: add-on content 301 (01006f800232712d) installed [ 6.46] nvn: shader control sections of format 14 [ 6.46] nvn: the first texture of format 0x49 (target 1, 2304x2242) [ 6.50] nvn: virtual pool 1112adc288 (4c00000 bytes at GPU 4072a0000): 1 requests mapped [ 6.50] nvn: virtual pool 1112adc3b0 (4c00000 bytes at GPU 40bea0000): 1 requests mapped [ 6.50] nvn: virtual pool 1112adc4d8 (4c00000 bytes at GPU 410aa0000): 1 requests mapped [ 6.50] nvn: virtual pool 1112adc600 (4c00000 bytes at GPU 4156a0000): 1 requests mapped [ 6.50] nvn: virtual pool 1112adc728 (4c00000 bytes at GPU 41a2a0000): 1 requests mapped [ 6.50] nvn: virtual pool 1112adc850 (4c00000 bytes at GPU 41eea0000): 1 requests mapped [ 6.50] nvn: virtual pool 1112adc978 (4c00000 bytes at GPU 423aa0000): 1 requests mapped [ 6.50] nvn: virtual pool 1112adcaa0 (4c00000 bytes at GPU 4286a0000): 1 requests mapped [ 6.50] nvn: virtual pool 1112adcbc8 (4c00000 bytes at GPU 42d2a0000): 1 requests mapped [ 6.50] nvn: the first texture of format 0xa (target 1, 4x4) [ 6.57] audren: the first update, revision REV15 [ 6.58] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 6.58] audio: queued 960 bytes of guest PCM [ 6.68] nvn: the first texture of format 0x1 (target 1, 2048x4096) [ 6.69] nvn: the first texture of format 0x4b (target 1, 64x1024) [ 6.83] nvn: the first texture of format 0x4c (target 1, 64x32) [ 6.83] nvn: the first texture of format 0x48 (target 1, 32x32) [ 6.83] nvn: the first texture of format 0x38 (target 1, 64x48) [ 6.83] nvn: the first texture of format 0x4e (target 1, 32x32) [ 6.83] nvn: the first texture of format 0x46 (target 1, 64x64) [ 6.83] nvn: the first texture of format 0x4d (target 1, 16x16) [ 7.07] nvn: the first texture of format 0x3d (target 1, 1280x720) [ 7.10] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 7.10] nvn: the first texture of format 0xd (target 1, 128x128) [ 7.10] nvn: the first texture of format 0x42 (target 1, 512x512) [ 7.10] nvn: the first texture of format 0x4a (target 1, 512x512) [ 7.41] nvn: the first texture of format 0x87 (target 1, 96x96) [ 7.41] nvn: the first texture of format 0x8b (target 1, 426x180) [ 7.42] nvn: the first texture of format 0x8e (target 1, 256x150) [ 7.43] nvn: the first texture of format 0x94 (target 1, 256x256) [ 7.48] nvn: the first texture of format 0x88 (target 1, 180x180) [ 7.48] nvn: the first texture of format 0x89 (target 1, 68x90) [ 7.48] nvn: the first texture of format 0x8a (target 1, 100x80) [ 7.53] nvn: the first texture of format 0x3f (target 2, 8x8) [ 7.58] nvn: the first texture of format 0x7d (target 1, 64x64) [ 7.62] nvn: the first texture of format 0x3c (target 1, 64x96) [ 8.65] nvn: window crop 0,0 1920x1080 [ 8.68] nvn: first present, texture 0 of window 11053a8260 [ 8.69] vulkan: write tracking on (caches skip unchanged memory) [ 8.70] vulkan: swapchain 1920x1080, 4 images, sRGB, presents timed, fifo [ 10.42] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 11.15] vulkan: 250x50 texture reads the 256x50 render target at 410aa0000: only that region is used [ 11.16] vulkan: 210x140 texture reads the 224x140 render target at 410b00000: only that region is used [ 11.16] vulkan: 300x350 texture reads the 304x350 render target at 410b50000: only that region is used [ 11.16] vulkan: 140x50 texture reads the 144x50 render target at 410ae0000: only that region is used [ 11.16] vulkan: 250x50 texture reads the 256x50 render target at 410ac0000: only that region is used [ 11.18] nvn: the first texture of format 0x29 (target 1, 512x512) [ 11.19] nvn: the first texture of format 0x16 (target 1, 2048x2048) [ 11.19] nvn: the first texture of format 0x2e (target 1, 1x1) [ 11.19] nvn: the first texture of format 0xb (target 0, 1x1) [ 11.37] perf: 16.6 frames a second over 5.0 s (83 shown in all) [ 11.39] nvn: the first texture of format 0x11 (target 1, 256x256) [ 11.39] nvn: the first texture of format 0x5 (target 1, 64x64) [ 11.42] nvn: the first texture of format 0x34 (target 1, 512x512) [ 11.42] nvn: the first texture of format 0x32 (target 1, 2048x2048) [ 11.56] vulkan: 120x68 texture reads the 128x68 render target at 411ba0000: only that region is used [ 11.56] vulkan: 60x34 texture reads the 64x34 render target at 411ba0000: only that region is used [ 11.56] vulkan: 30x17 texture reads the 32x17 render target at 411ba0000: only that region is used [ 11.56] vulkan: a 145 ms frame: 3 shaders translated (1 ms), 37 pipelines made (62 ms waited for), 103 render targets made, 31 texture uploads (5546 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.56] vulkan: frame resource CPU: target reload 60 ms (97 calls) [ 11.56] vulkan: frame resource CPU: buffer cache build 2 ms (38 calls) [ 16.38] perf: 29.9 frames a second over 5.0 s (233 shown in all) [ 21.40] perf: 30.1 frames a second over 5.0 s (384 shown in all) [ 24.83] nvn: the first texture of format 0x44 (target 1, 32x32) [ 25.72] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 26.02] nvn: 3 pieces of the runtime's record memory came back: the game wrote over their recordings [ 26.06] vulkan: 386x386 texture reads the 392x386 render target at 43d660000: only that region is used [ 26.06] vulkan: 386x386 texture reads the 392x386 render target at 43d800000: only that region is used [ 26.42] perf: 27.5 frames a second over 5.0 s (522 shown in all) [ 26.52] vulkan: a 565 ms frame: 26 shaders translated (5 ms), 111 pipelines made (359 ms waited for), 76 render targets made, 210 texture uploads (34624 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 26.52] vulkan: frame resource CPU: image requirements 1 ms (656 calls) [ 26.52] vulkan: frame resource CPU: target reload 2 ms (83 calls) [ 26.52] vulkan: frame resource CPU: buffer cache build 16 ms (2698 calls) [ 26.57] vulkan: a 57 ms frame: 1 shaders translated (0 ms), 7 pipelines made (29 ms waited for), 4 render targets made, 5 texture uploads (4026 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 26.57] vulkan: frame resource CPU: buffer cache build 39 ms (508 calls) [ 26.61] vulkan: compute 4d4d6b6d4648b88c ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 26.67] vulkan: compute 3942f85d468ebe97 ready: block 32x1x1, 13 global buffers, 6 textures, 0 images [ 26.68] vulkan: a 83 ms frame: 15 shaders translated (4 ms), 10 pipelines made (30 ms waited for), 3 render targets made, 18 texture uploads (982 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 29.09] cpu: 599 presents in 20.39 s (29.4 fps): 69 of the game's threads ran 12.06 s on the host's processors (59% of one, 20.13 ms a present), the whole process 17.19 s (84%); the busiest: thread 118 'SaveProc' 3.88 s, thread 80 'MainThread' 1.72 s, thread 112 'ResLoad1' 0.59 s, thread 106 'SceneLoad' 0.49 s, thread 92 'Resource Loading' 0.40 s [ 29.09] cpu: in those 20.39 s, 665352 SVCs (32629 a second): 0x0b SleepThread 327506, 0x1b ArbitrateUnlock 105334, 0x1a ArbitrateLock 78169, 0x34 WaitForAddress 42908, 0x1c WaitProcessWideKeyAtomic 36593, 0x1d SignalProcessWideKey 36584; 3 calls the dispatch table had no code for (RtAPI.miss) [ 29.09] vulkan: 398691 draws, 0 skipped; 152 dispatches in 0 batches (0 ms waiting), 0 skipped; 76 finishes (11 ms); 27811 reads past queued releases (0 samples counts written on the GPU); 434332 descriptor sets written, 363050 reused; 351734 draws kept the last one's shaders and pipeline (0 checked), 381162 its targets [ 29.09] vulkan: 66 shaders translated (25 ms), 193 pipelines made (2 from the cache, 1253 ms making, 570 ms waited for), 196 render targets made, 339 texture uploads (63 MB), 0 of them some blocks alone (0 MB); 4 frames over 50 ms in the last 600, the slowest 565 ms [ 29.09] vulkan: 325 pipeline parts made (1252 ms), 193 pipelines linked from them (1 ms), 193 of those made whole in the background (132 ms), 0 still to make whole [ 29.09] vulkan: memory used and budgeted: heap 0 192 of 15468 MB (192 ours, 80 of it allocated), heap 1 1485 of 12691 MB (704 ours, 678 of it allocated) [ 29.09] vulkan: caches: 191 render targets (487 MB, 14 parked), 338 textures (66 MB), 6096 buffers (4 MB); 1460 of 12691 MB in use as they count it, 0 MB freed for the budget so far [ 29.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 29.09] vulkan: 33400 rendering passes, 0 clear commands, 7915 attachments cleared and 0 left undefined by their load op; 33176 buffers filled ahead of the passes [ 29.09] vulkan: 22993 passes (69%) ended at renderer.c:230 [ 29.09] vulkan: 5286 passes (16%) ended at surface.c:186 [ 29.09] vulkan: 3263 passes (10%) ended at render.c:242 [ 29.09] vulkan: 1099 passes (3%) ended at cmd.c:712 [ 29.09] vulkan: 600 passes (2%) ended at renderer.c:787 [ 29.09] vulkan: 103 passes (0%) ended at texture.c:837 [ 29.09] vulkan: 53 passes (0%) ended at surface.c:729 [ 29.09] vulkan: 3 passes (0%) ended at texture.c:2348 [ 29.09] vulkan: GPU-owned guest memory landed for the CPU 6 times, render targets written back for an engine 0 times [ 29.11] vulkan: display: 599 frame intervals of 34.06 ms (deviation 22.70 ms, 1st to 99th percentile 16.60 to 50.18 ms), 30 held for other than 2 refreshes; the game's frames went from release to present in 9.6 ms (0.3 to 81.7), on to the display in 9.6 ms (7.8 to 31.3), 19.2 ms in all (9.2 to 109.4) [ 29.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 31.41] audio: queued nonzero guest PCM (s16 peak 1) [ 31.42] perf: 29.6 frames a second over 5.0 s (670 shown in all) [ 36.43] perf: 29.9 frames a second over 5.0 s (820 shown in all) [ 41.43] perf: 30.0 frames a second over 5.0 s (970 shown in all) [ 46.43] perf: 30.0 frames a second over 5.0 s (1120 shown in all) [ 49.08] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.37 ms, 1st to 99th percentile 33.06 to 33.60 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 13.4 ms (12.3 to 15.7), on to the display in 14.6 ms (12.3 to 15.7), 28.0 ms in all (27.7 to 28.1) [ 49.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 49.09] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 16.41 s on the host's processors (82% of one, 27.34 ms a present), the whole process 27.69 s (138%); the busiest: thread 80 'MainThread' 5.61 s, thread 146 'ActorCalcSub1' 2.01 s, thread 145 'ActorCalcSub0' 1.99 s, thread 128 'SupportWorker Sub1' 1.00 s, thread 129 'SupportWorker Sub2' 0.96 s [ 49.09] cpu: in those 20.00 s, 489676 SVCs (24483 a second): 0x1b ArbitrateUnlock 129207, 0x1a ArbitrateLock 98941, 0x34 WaitForAddress 65958, 0x1c WaitProcessWideKeyAtomic 49784, 0x1d SignalProcessWideKey 49784, 0x0b SleepThread 41077; 0 calls the dispatch table had no code for (RtAPI.miss) [ 49.09] vulkan: 2972853 draws, 0 skipped; 1352 dispatches in 0 batches (0 ms waiting), 0 skipped; 76 finishes (11 ms); 67032 reads past queued releases (0 samples counts written on the GPU); 3064738 descriptor sets written, 2880968 reused; 2760291 draws kept the last one's shaders and pipeline (0 checked), 2927915 its targets [ 49.09] vulkan: 68 shaders translated (26 ms), 202 pipelines made (3 from the cache, 1311 ms making, 608 ms waited for), 203 render targets made, 456 texture uploads (69 MB), 1 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 49.09] vulkan: 334 pipeline parts made (1310 ms), 202 pipelines linked from them (1 ms), 202 of those made whole in the background (136 ms), 0 still to make whole [ 49.09] vulkan: memory used and budgeted: heap 0 192 of 15468 MB (192 ours, 80 of it allocated), heap 1 1486 of 12691 MB (704 ours, 639 of it allocated) [ 49.09] vulkan: caches: 129 render targets (438 MB, 16 parked), 398 textures (68 MB), 9282 buffers (8 MB); 1421 of 12691 MB in use as they count it, 0 MB freed for the budget so far [ 49.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 49.09] vulkan: 91281 rendering passes, 0 clear commands, 20436 attachments cleared and 0 left undefined by their load op; 240804 buffers filled ahead of the passes [ 49.09] vulkan: 36015 passes (62%) ended at renderer.c:230 [ 49.09] vulkan: 7862 passes (14%) ended at surface.c:186 [ 49.09] vulkan: 6906 passes (12%) ended at cmd.c:712 [ 49.09] vulkan: 6445 passes (11%) ended at render.c:242 [ 49.09] vulkan: 600 passes (1%) ended at renderer.c:787 [ 49.09] vulkan: 51 passes (0%) ended at texture.c:837 [ 49.09] vulkan: 1 passes (0%) ended at surface.c:729 [ 49.09] vulkan: 1 passes (0%) ended at texture.c:1587 [ 49.09] vulkan: GPU-owned guest memory landed for the CPU 6 times, render targets written back for an engine 0 times [ 51.45] perf: 30.1 frames a second over 5.0 s (1271 shown in all) [ 56.47] perf: 29.9 frames a second over 5.0 s (1421 shown in all) [ 61.47] perf: 30.0 frames a second over 5.0 s (1571 shown in all) [ 66.48] perf: 30.1 frames a second over 5.0 s (1722 shown in all) [ 69.03] vulkan: display: 599 frame intervals of 33.31 ms (deviation 2.27 ms, 1st to 99th percentile 16.62 to 33.62 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 10.1 ms (0.6 to 14.5), on to the display in 13.9 ms (9.6 to 16.6), 24.1 ms in all (11.3 to 28.2) [ 69.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 69.08] nvn: 1800 presents, 1800 submissions [ 69.08] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 16.18 s on the host's processors (81% of one, 26.96 ms a present), the whole process 24.89 s (125%); the busiest: thread 80 'MainThread' 4.44 s, thread 118 'SaveProc' 2.35 s, thread 0 1.48 s, thread 0 1.46 s, thread 128 'SupportWorker Sub1' 0.79 s [ 69.08] cpu: in those 19.99 s, 625169 SVCs (31277 a second): 0x0b SleepThread 209604, 0x1b ArbitrateUnlock 121687, 0x1a ArbitrateLock 92913, 0x34 WaitForAddress 55527, 0x1d SignalProcessWideKey 47860, 0x1c WaitProcessWideKeyAtomic 47859; 0 calls the dispatch table had no code for (RtAPI.miss) [ 69.08] vulkan: 4846714 draws, 0 skipped; 2262 dispatches in 0 batches (0 ms waiting), 0 skipped; 154 finishes (18 ms); 103742 reads past queued releases (0 samples counts written on the GPU); 4999100 descriptor sets written, 4694328 reused; 4506695 draws kept the last one's shaders and pipeline (0 checked), 4776434 its targets [ 69.08] vulkan: 70 shaders translated (27 ms), 207 pipelines made (5 from the cache, 1340 ms making, 630 ms waited for), 273 render targets made, 541 texture uploads (84 MB), 4 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [ 69.08] vulkan: 338 pipeline parts made (1339 ms), 207 pipelines linked from them (1 ms), 207 of those made whole in the background (181 ms), 0 still to make whole [ 69.08] vulkan: memory used and budgeted: heap 0 192 of 15468 MB (192 ours, 80 of it allocated), heap 1 1742 of 12691 MB (960 ours, 650 of it allocated) [ 69.08] vulkan: caches: 142 render targets (464 MB, 11 parked), 366 textures (69 MB), 7549 buffers (5 MB); 1432 of 12691 MB in use as they count it, 0 MB freed for the budget so far [ 69.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 69.08] vulkan: 141808 rendering passes, 0 clear commands, 31927 attachments cleared and 0 left undefined by their load op; 402335 buffers filled ahead of the passes [ 69.08] vulkan: 33313 passes (66%) ended at renderer.c:230 [ 69.08] vulkan: 7081 passes (14%) ended at surface.c:186 [ 69.08] vulkan: 5017 passes (10%) ended at cmd.c:712 [ 69.08] vulkan: 4447 passes (9%) ended at render.c:242 [ 69.08] vulkan: 600 passes (1%) ended at renderer.c:787 [ 69.08] vulkan: 42 passes (0%) ended at texture.c:837 [ 69.08] vulkan: 24 passes (0%) ended at surface.c:729 [ 69.08] vulkan: 3 passes (0%) ended at texture.c:1587 [ 69.08] vulkan: GPU-owned guest memory landed for the CPU 12 times, render targets written back for an engine 0 times [ 71.50] perf: 29.9 frames a second over 5.0 s (1872 shown in all) [ 71.79] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10201dc8, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 71.79] vulkan: a 72 ms frame: 16 shaders translated (5 ms), 33 pipelines made (20 ms waited for), 11 render targets made, 80 texture uploads (37063 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 71.79] vulkan: frame resource CPU: target reload 1 ms (85 calls) [ 71.79] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10201dc8, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 71.86] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 4 pipelines made (34 ms waited for), 9 render targets made, 4 texture uploads (5072 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 71.95] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10201dc8, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 71.98] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10201dc8, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 76.52] perf: 30.1 frames a second over 5.0 s (2023 shown in all) [ 80.48] vulkan: compute 60212f9e03a7d36f ready: block 32x1x1, 13 global buffers, 6 textures, 0 images [ 81.53] perf: 29.9 frames a second over 5.0 s (2173 shown in all) [ 86.55] perf: 30.1 frames a second over 5.0 s (2324 shown in all) [ 88.99] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.94 ms, 1st to 99th percentile 16.60 to 50.09 ms), 72 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (0.8 to 11.5), on to the display in 11.7 ms (8.7 to 26.6), 13.9 ms in all (11.4 to 45.0) [ 88.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 89.08] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 8.06 s on the host's processors (40% of one, 13.43 ms a present), the whole process 11.17 s (56%); the busiest: thread 80 'MainThread' 2.49 s, thread 128 'SupportWorker Sub1' 0.65 s, thread 129 'SupportWorker Sub2' 0.48 s, thread 159 'ActorCalcSub0' 0.35 s, thread 112 'ResLoad1' 0.33 s [ 89.08] cpu: in those 20.00 s, 473148 SVCs (23656 a second): 0x0b SleepThread 123277, 0x1b ArbitrateUnlock 96685, 0x1a ArbitrateLock 66967, 0x34 WaitForAddress 48875, 0x1d SignalProcessWideKey 44815, 0x1c WaitProcessWideKeyAtomic 44814; 0 calls the dispatch table had no code for (RtAPI.miss) [ 89.08] vulkan: 4942628 draws, 0 skipped; 3108 dispatches in 0 batches (0 ms waiting), 0 skipped; 228 finishes (24 ms); 138224 reads past queued releases (0 samples counts written on the GPU); 5143201 descriptor sets written, 4742055 reused; 4545919 draws kept the last one's shaders and pipeline (0 checked), 4852937 its targets [ 89.08] vulkan: 112 shaders translated (50 ms), 265 pipelines made (9 from the cache, 1837 ms making, 801 ms waited for), 302 render targets made, 705 texture uploads (129 MB), 9 of them some blocks alone (1 MB); 2 frames over 50 ms in the last 600, the slowest 72 ms [ 89.08] vulkan: 420 pipeline parts made (1835 ms), 265 pipelines linked from them (1 ms), 265 of those made whole in the background (278 ms), 0 still to make whole [ 89.08] vulkan: memory used and budgeted: heap 0 192 of 15484 MB (192 ours, 80 of it allocated), heap 1 1747 of 12691 MB (960 ours, 673 of it allocated) [ 89.08] vulkan: caches: 131 render targets (482 MB, 11 parked), 237 textures (69 MB), 2605 buffers (3 MB); 1460 of 12691 MB in use as they count it, 0 MB freed for the budget so far [ 89.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 89.08] vulkan: 180011 rendering passes, 0 clear commands, 43291 attachments cleared and 0 left undefined by their load op; 406845 buffers filled ahead of the passes [ 89.08] vulkan: 26827 passes (70%) ended at renderer.c:230 [ 89.08] vulkan: 4372 passes (11%) ended at surface.c:186 [ 89.08] vulkan: 4153 passes (11%) ended at render.c:242 [ 89.08] vulkan: 965 passes (3%) ended at buffer.c:999 [ 89.08] vulkan: 685 passes (2%) ended at cmd.c:712 [ 89.08] vulkan: 600 passes (2%) ended at renderer.c:787 [ 89.08] vulkan: 511 passes (1%) ended at texture.c:2348 [ 89.08] vulkan: 59 passes (0%) ended at texture.c:837 [ 89.08] vulkan: GPU-owned guest memory landed for the CPU 20 times, render targets written back for an engine 0 times [ 91.55] perf: 30.0 frames a second over 5.0 s (2474 shown in all) [ 96.57] perf: 29.9 frames a second over 5.0 s (2624 shown in all) [ 101.58] perf: 30.1 frames a second over 5.0 s (2775 shown in all) [ 103.37] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 104.12] vulkan: a 133 ms frame: 12 shaders translated (2 ms), 42 pipelines made (23 ms waited for), 81 render targets made, 256 texture uploads (33248 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 104.12] vulkan: frame resource CPU: image requirements 1 ms (752 calls) [ 104.12] vulkan: frame resource CPU: target reload 1 ms (81 calls) [ 104.12] vulkan: frame resource CPU: buffer cache build 2 ms (2268 calls) [ 104.19] vulkan: compute 73eeb09331342394 ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 106.60] perf: 29.9 frames a second over 5.0 s (2925 shown in all) [ 108.56] nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory [ 108.98] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.57 ms, 1st to 99th percentile 16.60 to 50.01 ms), 27 held for other than 2 refreshes; the game's frames went from release to present in 6.2 ms (0.7 to 36.5), on to the display in 10.7 ms (8.0 to 27.5), 16.9 ms in all (11.5 to 46.3) [ 108.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 109.10] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 12.18 s on the host's processors (61% of one, 20.31 ms a present), the whole process 18.31 s (92%); the busiest: thread 80 'MainThread' 3.48 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 165 'ActorCalcSub0' 0.58 s, thread 166 'ActorCalcSub1' 0.55 s [ 109.10] cpu: in those 20.01 s, 602274 SVCs (30095 a second): 0x0b SleepThread 139748, 0x1b ArbitrateUnlock 136134, 0x1a ArbitrateLock 104158, 0x34 WaitForAddress 58787, 0x1c WaitProcessWideKeyAtomic 55225, 0x1d SignalProcessWideKey 55222; 0 calls the dispatch table had no code for (RtAPI.miss) [ 109.10] vulkan: 5817932 draws, 0 skipped; 4104 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 171831 reads past queued releases (0 samples counts written on the GPU); 6082646 descriptor sets written, 5553218 reused; 5331911 draws kept the last one's shaders and pipeline (0 checked), 5709360 its targets [ 109.10] vulkan: 148 shaders translated (60 ms), 335 pipelines made (14 from the cache, 2537 ms making, 985 ms waited for), 390 render targets made, 1145 texture uploads (186 MB), 12 of them some blocks alone (2 MB); 2 frames over 50 ms in the last 600, the slowest 133 ms [ 109.10] vulkan: 507 pipeline parts made (2534 ms), 335 pipelines linked from them (2 ms), 335 of those made whole in the background (296 ms), 0 still to make whole [ 109.10] vulkan: memory used and budgeted: heap 0 192 of 15484 MB (192 ours, 80 of it allocated), heap 1 1827 of 12691 MB (960 ours, 788 of it allocated) [ 109.10] vulkan: caches: 132 render targets (519 MB, 15 parked), 570 textures (111 MB), 11039 buffers (7 MB); 1624 of 12691 MB in use as they count it, 0 MB freed for the budget so far [ 109.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 109.10] vulkan: 220425 rendering passes, 0 clear commands, 54573 attachments cleared and 0 left undefined by their load op; 486388 buffers filled ahead of the passes [ 109.10] vulkan: 26053 passes (64%) ended at renderer.c:230 [ 109.10] vulkan: 5070 passes (13%) ended at render.c:242 [ 109.10] vulkan: 4812 passes (12%) ended at surface.c:186 [ 109.10] vulkan: 2762 passes (7%) ended at cmd.c:712 [ 109.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 109.10] vulkan: 514 passes (1%) ended at buffer.c:999 [ 109.10] vulkan: 398 passes (1%) ended at texture.c:2348 [ 109.10] vulkan: 174 passes (0%) ended at texture.c:837 [ 109.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 111.60] perf: 30.0 frames a second over 5.0 s (3075 shown in all) [ 116.62] perf: 30.1 frames a second over 5.0 s (3226 shown in all) [ 121.62] perf: 30.0 frames a second over 5.0 s (3376 shown in all) [ 126.63] perf: 29.9 frames a second over 5.0 s (3526 shown in all) [ 128.94] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.07 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 12.7 ms (11.3 to 15.7), on to the display in 15.8 ms (13.0 to 17.2), 28.6 ms in all (28.3 to 28.7) [ 128.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 129.08] nvn: 3600 presents, 3600 submissions [ 129.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.93 s on the host's processors (85% of one, 28.22 ms a present), the whole process 27.83 s (139%); the busiest: thread 80 'MainThread' 5.99 s, thread 165 'ActorCalcSub0' 2.25 s, thread 166 'ActorCalcSub1' 2.12 s, thread 128 'SupportWorker Sub1' 1.01 s, thread 129 'SupportWorker Sub2' 0.85 s [ 129.09] cpu: in those 20.00 s, 553712 SVCs (27688 a second): 0x1b ArbitrateUnlock 145925, 0x1a ArbitrateLock 113432, 0x34 WaitForAddress 81038, 0x0b SleepThread 50065, 0x1d SignalProcessWideKey 49619, 0x1c WaitProcessWideKeyAtomic 49618; 0 calls the dispatch table had no code for (RtAPI.miss) [ 129.09] vulkan: 8077497 draws, 0 skipped; 6370 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 212121 reads past queued releases (0 samples counts written on the GPU); 8468913 descriptor sets written, 7686081 reused; 7380299 draws kept the last one's shaders and pipeline (0 checked), 7942916 its targets [ 129.09] vulkan: 158 shaders translated (62 ms), 349 pipelines made (18 from the cache, 2587 ms making, 1017 ms waited for), 420 render targets made, 1218 texture uploads (195 MB), 15 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 129.09] vulkan: 526 pipeline parts made (2585 ms), 349 pipelines linked from them (2 ms), 349 of those made whole in the background (300 ms), 0 still to make whole [ 129.09] vulkan: memory used and budgeted: heap 0 192 of 15484 MB (192 ours, 80 of it allocated), heap 1 1827 of 12691 MB (960 ours, 724 of it allocated) [ 129.09] vulkan: caches: 126 render targets (501 MB, 12 parked), 409 textures (85 MB), 8961 buffers (12 MB); 1591 of 12691 MB in use as they count it, 0 MB freed for the budget so far [ 129.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 129.09] vulkan: 279305 rendering passes, 0 clear commands, 67704 attachments cleared and 0 left undefined by their load op; 666398 buffers filled ahead of the passes [ 129.09] vulkan: 35807 passes (61%) ended at renderer.c:230 [ 129.09] vulkan: 8672 passes (15%) ended at surface.c:186 [ 129.09] vulkan: 7120 passes (12%) ended at render.c:242 [ 129.09] vulkan: 6625 passes (11%) ended at cmd.c:712 [ 129.09] vulkan: 600 passes (1%) ended at renderer.c:787 [ 129.09] vulkan: 51 passes (0%) ended at texture.c:837 [ 129.09] vulkan: 3 passes (0%) ended at texture.c:1587 [ 129.09] vulkan: 2 passes (0%) ended at surface.c:729 [ 129.09] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 131.65] perf: 30.1 frames a second over 5.0 s (3677 shown in all) [ 136.67] perf: 29.9 frames a second over 5.0 s (3827 shown in all) [ 141.35] vulkan: 332 of the 6703 shaders translated from the game's files found by its draws so far [ 141.42] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 141.67] perf: 30.0 frames a second over 5.0 s (3977 shown in all) [ 146.68] perf: 30.1 frames a second over 5.0 s (4128 shown in all) [ 148.91] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.98 ms, 1st to 99th percentile 33.06 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 12.6 ms (11.3 to 15.0), on to the display in 16.1 ms (13.5 to 17.5), 28.7 ms in all (28.5 to 28.9) [ 148.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 149.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.96 s on the host's processors (85% of one, 28.26 ms a present), the whole process 27.70 s (138%); the busiest: thread 80 'MainThread' 6.01 s, thread 165 'ActorCalcSub0' 2.31 s, thread 166 'ActorCalcSub1' 2.18 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.91 s [ 149.09] cpu: in those 20.00 s, 505619 SVCs (25280 a second): 0x1b ArbitrateUnlock 127302, 0x1a ArbitrateLock 95892, 0x34 WaitForAddress 81451, 0x1d SignalProcessWideKey 47704, 0x1c WaitProcessWideKeyAtomic 47703, 0x35 SignalToAddress 47561; 0 calls the dispatch table had no code for (RtAPI.miss) [ 149.09] vulkan: 10306999 draws, 0 skipped; 8636 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 250505 reads past queued releases (0 samples counts written on the GPU); 10816977 descriptor sets written, 9797021 reused; 9412591 draws kept the last one's shaders and pipeline (0 checked), 10149437 its targets [ 149.09] vulkan: 158 shaders translated (62 ms), 349 pipelines made (18 from the cache, 2587 ms making, 1017 ms waited for), 434 render targets made, 1222 texture uploads (196 MB), 15 of them some blocks alone (3 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [ 149.09] vulkan: memory used and budgeted: heap 0 192 of 15486 MB (192 ours, 80 of it allocated), heap 1 1827 of 12691 MB (960 ours, 710 of it allocated) [ 149.09] vulkan: caches: 126 render targets (501 MB, 12 parked), 317 textures (77 MB), 7746 buffers (7 MB); 1578 of 12691 MB in use as they count it, 0 MB freed for the budget so far [ 149.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 149.09] vulkan: 334286 rendering passes, 0 clear commands, 80819 attachments cleared and 0 left undefined by their load op; 843490 buffers filled ahead of the passes [ 149.09] vulkan: 32817 passes (60%) ended at renderer.c:230 [ 149.09] vulkan: 7863 passes (14%) ended at surface.c:186 [ 149.09] vulkan: 7131 passes (13%) ended at render.c:242 [ 149.09] vulkan: 6567 passes (12%) ended at cmd.c:712 [ 149.09] vulkan: 600 passes (1%) ended at renderer.c:787 [ 149.09] vulkan: 3 passes (0%) ended at texture.c:837 [ 149.09] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 151.70] perf: 29.9 frames a second over 5.0 s (4278 shown in all) [ 156.72] perf: 30.1 frames a second over 5.0 s (4429 shown in all) [ 161.73] perf: 29.9 frames a second over 5.0 s (4579 shown in all) [ 166.73] perf: 30.0 frames a second over 5.0 s (4729 shown in all) [ 168.88] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.3 ms (11.1 to 15.0), on to the display in 16.5 ms (13.9 to 17.8), 28.8 ms in all (28.7 to 29.1) [ 168.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 169.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.06 s on the host's processors (85% of one, 28.44 ms a present), the whole process 27.63 s (138%); the busiest: thread 80 'MainThread' 6.05 s, thread 165 'ActorCalcSub0' 2.34 s, thread 166 'ActorCalcSub1' 2.21 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.88 s [ 169.09] cpu: in those 20.00 s, 508492 SVCs (25428 a second): 0x1b ArbitrateUnlock 129309, 0x1a ArbitrateLock 97576, 0x34 WaitForAddress 80384, 0x1c WaitProcessWideKeyAtomic 48148, 0x1d SignalProcessWideKey 48148, 0x35 SignalToAddress 47542; 0 calls the dispatch table had no code for (RtAPI.miss) [ 169.09] vulkan: 12519603 draws, 0 skipped; 10902 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 287867 reads past queued releases (0 samples counts written on the GPU); 13134026 descriptor sets written, 11905180 reused; 11437512 draws kept the last one's shaders and pipeline (0 checked), 12340694 its targets [ 169.09] vulkan: 158 shaders translated (62 ms), 349 pipelines made (18 from the cache, 2587 ms making, 1017 ms waited for), 450 render targets made, 1228 texture uploads (198 MB), 15 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 169.09] vulkan: memory used and budgeted: heap 0 192 of 15486 MB (192 ours, 80 of it allocated), heap 1 1827 of 12691 MB (960 ours, 706 of it allocated) [ 169.09] vulkan: caches: 126 render targets (501 MB, 12 parked), 316 textures (73 MB), 7768 buffers (7 MB); 1573 of 12691 MB in use as they count it, 0 MB freed for the budget so far [ 169.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 169.09] vulkan: 387076 rendering passes, 0 clear commands, 93934 attachments cleared and 0 left undefined by their load op; 1020494 buffers filled ahead of the passes [ 169.09] vulkan: 31183 passes (59%) ended at renderer.c:230 [ 169.09] vulkan: 7453 passes (14%) ended at surface.c:186 [ 169.09] vulkan: 7105 passes (13%) ended at render.c:242 [ 169.09] vulkan: 6442 passes (12%) ended at cmd.c:712 [ 169.09] vulkan: 600 passes (1%) ended at renderer.c:787 [ 169.09] vulkan: 5 passes (0%) ended at texture.c:837 [ 169.09] vulkan: 2 passes (0%) ended at buffer.c:1363 [ 169.09] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 171.75] perf: 30.1 frames a second over 5.0 s (4880 shown in all) [ 176.77] perf: 29.9 frames a second over 5.0 s (5030 shown in all) [ 181.78] perf: 30.1 frames a second over 5.0 s (5181 shown in all) [ 186.78] perf: 30.0 frames a second over 5.0 s (5331 shown in all) [ 188.84] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.94 ms, 1st to 99th percentile 33.05 to 33.61 ms), 5 held for other than 2 refreshes; the game's frames went from release to present in 14.4 ms (11.2 to 19.0), on to the display in 14.7 ms (10.2 to 17.8), 29.1 ms in all (28.8 to 29.2) [ 188.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 189.08] nvn: 5400 presents, 5400 submissions [ 189.10] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 17.39 s on the host's processors (87% of one, 28.99 ms a present), the whole process 29.65 s (148%); the busiest: thread 80 'MainThread' 6.18 s, thread 165 'ActorCalcSub0' 2.33 s, thread 166 'ActorCalcSub1' 2.19 s, thread 128 'SupportWorker Sub1' 1.02 s, thread 129 'SupportWorker Sub2' 0.87 s [ 189.10] cpu: in those 20.01 s, 524520 SVCs (26216 a second): 0x1b ArbitrateUnlock 129864, 0x1a ArbitrateLock 98265, 0x34 WaitForAddress 82559, 0x0b SleepThread 53116, 0x35 SignalToAddress 49302, 0x1c WaitProcessWideKeyAtomic 47779; 0 calls the dispatch table had no code for (RtAPI.miss) [ 189.10] vulkan: 15127608 draws, 0 skipped; 13138 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 326994 reads past queued releases (0 samples counts written on the GPU); 15881444 descriptor sets written, 14373772 reused; 13835097 draws kept the last one's shaders and pipeline (0 checked), 14924149 its targets [ 189.10] vulkan: 160 shaders translated (74 ms), 355 pipelines made (19 from the cache, 2654 ms making, 1060 ms waited for), 480 render targets made, 1462 texture uploads (220 MB), 16 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [ 189.10] vulkan: 533 pipeline parts made (2652 ms), 355 pipelines linked from them (2 ms), 355 of those made whole in the background (335 ms), 0 still to make whole [ 189.10] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1827 of 12724 MB (960 ours, 704 of it allocated) [ 189.10] vulkan: caches: 125 render targets (470 MB, 13 parked), 545 textures (102 MB), 11040 buffers (6 MB); 1572 of 12724 MB in use as they count it, 0 MB freed for the budget so far [ 189.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 189.10] vulkan: 445145 rendering passes, 0 clear commands, 106956 attachments cleared and 0 left undefined by their load op; 1263258 buffers filled ahead of the passes [ 189.10] vulkan: 33830 passes (58%) ended at renderer.c:230 [ 189.10] vulkan: 8662 passes (15%) ended at surface.c:186 [ 189.10] vulkan: 7611 passes (13%) ended at cmd.c:712 [ 189.10] vulkan: 7243 passes (12%) ended at render.c:242 [ 189.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 189.10] vulkan: 120 passes (0%) ended at texture.c:837 [ 189.10] vulkan: 2 passes (0%) ended at surface.c:729 [ 189.10] vulkan: 1 passes (0%) ended at texture.c:1587 [ 189.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 191.43] vulkan: compute e57dfb6e2beb9ce5 ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [ 191.80] perf: 29.9 frames a second over 5.0 s (5481 shown in all) [ 196.80] perf: 30.0 frames a second over 5.0 s (5631 shown in all) [ 201.82] perf: 30.1 frames a second over 5.0 s (5782 shown in all) [ 206.82] perf: 30.0 frames a second over 5.0 s (5932 shown in all) [ 208.81] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.05 ms, 1st to 99th percentile 16.60 to 50.04 ms), 20 held for other than 2 refreshes; the game's frames went from release to present in 14.2 ms (11.0 to 19.9), on to the display in 15.2 ms (9.3 to 28.1), 29.5 ms in all (29.0 to 45.8) [ 208.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 209.09] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 18.17 s on the host's processors (91% of one, 30.28 ms a present), the whole process 30.27 s (151%); the busiest: thread 80 'MainThread' 6.30 s, thread 165 'ActorCalcSub0' 2.28 s, thread 166 'ActorCalcSub1' 2.17 s, thread 128 'SupportWorker Sub1' 1.00 s, thread 129 'SupportWorker Sub2' 0.84 s [ 209.09] cpu: in those 19.99 s, 543192 SVCs (27168 a second): 0x1b ArbitrateUnlock 129497, 0x1a ArbitrateLock 95554, 0x34 WaitForAddress 86343, 0x0b SleepThread 66914, 0x35 SignalToAddress 49752, 0x1d SignalProcessWideKey 49580; 0 calls the dispatch table had no code for (RtAPI.miss) [ 209.09] vulkan: 17667452 draws, 0 skipped; 14421 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 363332 reads past queued releases (0 samples counts written on the GPU); 18522880 descriptor sets written, 16812024 reused; 16203557 draws kept the last one's shaders and pipeline (0 checked), 17443782 its targets [ 209.09] vulkan: 175 shaders translated (78 ms), 373 pipelines made (19 from the cache, 2861 ms making, 1197 ms waited for), 486 render targets made, 1710 texture uploads (259 MB), 20 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 209.09] vulkan: 558 pipeline parts made (2858 ms), 373 pipelines linked from them (2 ms), 373 of those made whole in the background (399 ms), 0 still to make whole [ 209.09] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1827 of 12724 MB (960 ours, 772 of it allocated) [ 209.09] vulkan: caches: 126 render targets (482 MB, 13 parked), 633 textures (108 MB), 15086 buffers (8 MB); 1636 of 12724 MB in use as they count it, 0 MB freed for the budget so far [ 209.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 30 through a copy [ 209.09] vulkan: 496066 rendering passes, 0 clear commands, 120110 attachments cleared and 0 left undefined by their load op; 1536875 buffers filled ahead of the passes [ 209.09] vulkan: 29597 passes (58%) ended at renderer.c:230 [ 209.09] vulkan: 7887 passes (15%) ended at surface.c:186 [ 209.09] vulkan: 7447 passes (15%) ended at cmd.c:712 [ 209.09] vulkan: 5292 passes (10%) ended at render.c:242 [ 209.09] vulkan: 600 passes (1%) ended at renderer.c:787 [ 209.09] vulkan: 92 passes (0%) ended at texture.c:837 [ 209.09] vulkan: 4 passes (0%) ended at texture.c:1587 [ 209.09] vulkan: 2 passes (0%) ended at surface.c:729 [ 209.09] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 211.83] perf: 29.9 frames a second over 5.0 s (6082 shown in all) [ 216.83] perf: 30.0 frames a second over 5.0 s (6232 shown in all) [ 221.85] perf: 30.1 frames a second over 5.0 s (6383 shown in all) [ 226.87] perf: 29.9 frames a second over 5.0 s (6533 shown in all) [ 228.78] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.68 ms, 1st to 99th percentile 33.04 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 14.5 ms (11.0 to 19.4), on to the display in 14.9 ms (9.9 to 18.5), 29.4 ms in all (29.1 to 29.5) [ 228.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 229.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.34 s on the host's processors (87% of one, 28.90 ms a present), the whole process 29.55 s (148%); the busiest: thread 80 'MainThread' 6.05 s, thread 165 'ActorCalcSub0' 2.29 s, thread 166 'ActorCalcSub1' 2.14 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.85 s [ 229.10] cpu: in those 20.00 s, 523802 SVCs (26186 a second): 0x1b ArbitrateUnlock 131388, 0x1a ArbitrateLock 99440, 0x34 WaitForAddress 83068, 0x35 SignalToAddress 49910, 0x1c WaitProcessWideKeyAtomic 48051, 0x1d SignalProcessWideKey 48048; 0 calls the dispatch table had no code for (RtAPI.miss) [ 229.10] vulkan: 20317230 draws, 0 skipped; 15621 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 400035 reads past queued releases (0 samples counts written on the GPU); 21253819 descriptor sets written, 19380641 reused; 18677972 draws kept the last one's shaders and pipeline (0 checked), 20073305 its targets [ 229.10] vulkan: 183 shaders translated (79 ms), 386 pipelines made (19 from the cache, 2926 ms making, 1250 ms waited for), 510 render targets made, 1910 texture uploads (292 MB), 22 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 229.10] vulkan: 570 pipeline parts made (2923 ms), 386 pipelines linked from them (2 ms), 386 of those made whole in the background (440 ms), 0 still to make whole [ 229.10] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1827 of 12730 MB (960 ours, 792 of it allocated) [ 229.10] vulkan: caches: 138 render targets (507 MB, 15 parked), 565 textures (91 MB), 13648 buffers (6 MB); 1656 of 12730 MB in use as they count it, 0 MB freed for the budget so far [ 229.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 150 through a copy [ 229.10] vulkan: 546629 rendering passes, 0 clear commands, 133491 attachments cleared and 0 left undefined by their load op; 1809585 buffers filled ahead of the passes [ 229.10] vulkan: 29570 passes (58%) ended at renderer.c:230 [ 229.10] vulkan: 7749 passes (15%) ended at surface.c:186 [ 229.10] vulkan: 7687 passes (15%) ended at cmd.c:712 [ 229.10] vulkan: 4867 passes (10%) ended at render.c:242 [ 229.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 229.10] vulkan: 77 passes (0%) ended at texture.c:837 [ 229.10] vulkan: 11 passes (0%) ended at surface.c:729 [ 229.10] vulkan: 2 passes (0%) ended at texture.c:1587 [ 229.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 231.87] perf: 30.0 frames a second over 5.0 s (6683 shown in all) [ 236.88] perf: 30.1 frames a second over 5.0 s (6834 shown in all) [ 239.50] vulkan: compute b9c3a0e11d54f0f6 ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 241.88] perf: 30.0 frames a second over 5.0 s (6984 shown in all) [ 246.90] perf: 29.9 frames a second over 5.0 s (7134 shown in all) [ 248.74] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.16 ms, 1st to 99th percentile 33.06 to 33.61 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 16.1 ms (13.3 to 19.9), on to the display in 13.5 ms (10.2 to 16.6), 29.6 ms in all (29.3 to 29.7) [ 248.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 249.08] nvn: 7200 presents, 7200 submissions [ 249.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.07 s on the host's processors (90% of one, 30.11 ms a present), the whole process 31.56 s (158%); the busiest: thread 80 'MainThread' 6.34 s, thread 165 'ActorCalcSub0' 2.48 s, thread 166 'ActorCalcSub1' 2.31 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.81 s [ 249.10] cpu: in those 20.00 s, 558148 SVCs (27908 a second): 0x1b ArbitrateUnlock 137389, 0x1a ArbitrateLock 102833, 0x34 WaitForAddress 85779, 0x0b SleepThread 66209, 0x35 SignalToAddress 51293, 0x1c WaitProcessWideKeyAtomic 49390; 0 calls the dispatch table had no code for (RtAPI.miss) [ 249.10] vulkan: 23038089 draws, 0 skipped; 17577 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 436133 reads past queued releases (0 samples counts written on the GPU); 24191869 descriptor sets written, 21884309 reused; 21190049 draws kept the last one's shaders and pipeline (0 checked), 22774182 its targets [ 249.10] vulkan: 204 shaders translated (84 ms), 408 pipelines made (21 from the cache, 3060 ms making, 1333 ms waited for), 522 render targets made, 2376 texture uploads (362 MB), 22 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [ 249.10] vulkan: 594 pipeline parts made (3057 ms), 408 pipelines linked from them (2 ms), 408 of those made whole in the background (462 ms), 0 still to make whole [ 249.10] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1828 of 12730 MB (960 ours, 839 of it allocated) [ 249.10] vulkan: caches: 133 render targets (506 MB, 16 parked), 869 textures (157 MB), 14590 buffers (8 MB); 1707 of 12730 MB in use as they count it, 0 MB freed for the budget so far [ 249.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 601 through a copy [ 249.10] vulkan: 600427 rendering passes, 0 clear commands, 146713 attachments cleared and 0 left undefined by their load op; 2154806 buffers filled ahead of the passes [ 249.10] vulkan: 29250 passes (54%) ended at renderer.c:230 [ 249.10] vulkan: 8700 passes (16%) ended at cmd.c:712 [ 249.10] vulkan: 8143 passes (15%) ended at surface.c:186 [ 249.10] vulkan: 6902 passes (13%) ended at render.c:242 [ 249.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 249.10] vulkan: 200 passes (0%) ended at texture.c:837 [ 249.10] vulkan: 3 passes (0%) ended at surface.c:729 [ 249.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 251.90] perf: 30.0 frames a second over 5.0 s (7284 shown in all) [ 256.90] perf: 30.0 frames a second over 5.0 s (7434 shown in all) [ 261.90] perf: 30.0 frames a second over 5.0 s (7584 shown in all) [ 266.92] perf: 30.1 frames a second over 5.0 s (7735 shown in all) [ 268.71] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.54 ms, 1st to 99th percentile 16.91 to 49.85 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 17.8 ms (14.9 to 22.1), on to the display in 12.0 ms (7.5 to 25.5), 29.8 ms in all (29.4 to 46.2) [ 268.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 269.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.14 s on the host's processors (91% of one, 30.24 ms a present), the whole process 32.84 s (164%); the busiest: thread 80 'MainThread' 6.39 s, thread 165 'ActorCalcSub0' 2.35 s, thread 166 'ActorCalcSub1' 2.20 s, thread 128 'SupportWorker Sub1' 1.07 s, thread 129 'SupportWorker Sub2' 0.90 s [ 269.10] cpu: in those 20.00 s, 532555 SVCs (26628 a second): 0x1b ArbitrateUnlock 130861, 0x1a ArbitrateLock 97297, 0x34 WaitForAddress 87223, 0x0b SleepThread 53116, 0x35 SignalToAddress 50065, 0x1c WaitProcessWideKeyAtomic 49052; 0 calls the dispatch table had no code for (RtAPI.miss) [ 269.10] vulkan: 26267970 draws, 0 skipped; 19535 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 472532 reads past queued releases (0 samples counts written on the GPU); 27485929 descriptor sets written, 25050011 reused; 24202969 draws kept the last one's shaders and pipeline (0 checked), 25984040 its targets [ 269.10] vulkan: 213 shaders translated (86 ms), 425 pipelines made (21 from the cache, 3209 ms making, 1423 ms waited for), 529 render targets made, 2576 texture uploads (382 MB), 22 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 269.10] vulkan: 615 pipeline parts made (3206 ms), 425 pipelines linked from them (3 ms), 425 of those made whole in the background (568 ms), 0 still to make whole [ 269.10] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1865 of 12730 MB (960 ours, 797 of it allocated) [ 269.10] vulkan: caches: 132 render targets (509 MB, 16 parked), 624 textures (93 MB), 17625 buffers (10 MB); 1702 of 12730 MB in use as they count it, 0 MB freed for the budget so far [ 269.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 601 through a copy [ 269.10] vulkan: 654805 rendering passes, 0 clear commands, 159862 attachments cleared and 0 left undefined by their load op; 2508357 buffers filled ahead of the passes [ 269.10] vulkan: 29408 passes (54%) ended at renderer.c:230 [ 269.10] vulkan: 9381 passes (17%) ended at cmd.c:712 [ 269.10] vulkan: 7913 passes (15%) ended at surface.c:186 [ 269.10] vulkan: 6996 passes (13%) ended at render.c:242 [ 269.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 269.10] vulkan: 77 passes (0%) ended at texture.c:837 [ 269.10] vulkan: 2 passes (0%) ended at surface.c:729 [ 269.10] vulkan: 1 passes (0%) ended at buffer.c:1363 [ 269.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 271.92] perf: 30.0 frames a second over 5.0 s (7885 shown in all) [ 276.93] perf: 29.9 frames a second over 5.0 s (8035 shown in all) [ 281.95] perf: 30.1 frames a second over 5.0 s (8186 shown in all) [ 286.35] vulkan: 369 of the 6703 shaders translated from the game's files found by its draws so far [ 286.97] perf: 29.9 frames a second over 5.0 s (8336 shown in all) [ 288.68] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 15.7 ms (14.6 to 17.6), on to the display in 14.1 ms (12.0 to 15.1), 29.7 ms in all (29.5 to 29.9) [ 288.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 289.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.46 s on the host's processors (82% of one, 27.43 ms a present), the whole process 29.31 s (147%); the busiest: thread 80 'MainThread' 5.97 s, thread 165 'ActorCalcSub0' 2.14 s, thread 166 'ActorCalcSub1' 1.99 s, thread 128 'SupportWorker Sub1' 0.98 s, thread 129 'SupportWorker Sub2' 0.89 s [ 289.10] cpu: in those 20.00 s, 472931 SVCs (23647 a second): 0x1b ArbitrateUnlock 116223, 0x1a ArbitrateLock 84809, 0x34 WaitForAddress 79944, 0x35 SignalToAddress 47107, 0x1c WaitProcessWideKeyAtomic 44778, 0x1d SignalProcessWideKey 44778; 0 calls the dispatch table had no code for (RtAPI.miss) [ 289.10] vulkan: 29221658 draws, 0 skipped; 21935 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 509668 reads past queued releases (0 samples counts written on the GPU); 30368855 descriptor sets written, 28074461 reused; 26940692 draws kept the last one's shaders and pipeline (0 checked), 28916514 its targets [ 289.10] vulkan: 213 shaders translated (86 ms), 425 pipelines made (21 from the cache, 3209 ms making, 1423 ms waited for), 529 render targets made, 2576 texture uploads (382 MB), 22 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 289.10] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1865 of 12730 MB (960 ours, 751 of it allocated) [ 289.10] vulkan: caches: 132 render targets (509 MB, 16 parked), 286 textures (52 MB), 11661 buffers (5 MB); 1657 of 12730 MB in use as they count it, 0 MB freed for the budget so far [ 289.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 601 through a copy [ 289.10] vulkan: 709022 rendering passes, 0 clear commands, 173576 attachments cleared and 0 left undefined by their load op; 2708196 buffers filled ahead of the passes [ 289.10] vulkan: 30452 passes (56%) ended at renderer.c:230 [ 289.10] vulkan: 8306 passes (15%) ended at cmd.c:712 [ 289.10] vulkan: 7721 passes (14%) ended at surface.c:186 [ 289.10] vulkan: 7138 passes (13%) ended at render.c:242 [ 289.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 289.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 291.98] perf: 30.1 frames a second over 5.0 s (8487 shown in all) [ 297.00] perf: 29.9 frames a second over 5.0 s (8637 shown in all) [ 302.02] perf: 30.1 frames a second over 5.0 s (8788 shown in all) [ 307.03] perf: 29.9 frames a second over 5.0 s (8938 shown in all) [ 308.64] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 15.6 ms (14.6 to 17.5), on to the display in 14.3 ms (12.3 to 15.4), 29.9 ms in all (29.7 to 30.1) [ 308.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 309.08] nvn: 9000 presents, 9000 submissions [ 309.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.58 s on the host's processors (83% of one, 27.64 ms a present), the whole process 29.37 s (147%); the busiest: thread 80 'MainThread' 6.01 s, thread 165 'ActorCalcSub0' 2.16 s, thread 166 'ActorCalcSub1' 2.02 s, thread 128 'SupportWorker Sub1' 0.98 s, thread 129 'SupportWorker Sub2' 0.89 s [ 309.10] cpu: in those 20.00 s, 489028 SVCs (24452 a second): 0x1b ArbitrateUnlock 122078, 0x1a ArbitrateLock 90801, 0x34 WaitForAddress 80171, 0x35 SignalToAddress 47336, 0x1c WaitProcessWideKeyAtomic 46514, 0x1d SignalProcessWideKey 46514; 0 calls the dispatch table had no code for (RtAPI.miss) [ 309.10] vulkan: 32175561 draws, 0 skipped; 24335 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 546815 reads past queued releases (0 samples counts written on the GPU); 33253205 descriptor sets written, 31097917 reused; 29678658 draws kept the last one's shaders and pipeline (0 checked), 31849203 its targets [ 309.10] vulkan: 213 shaders translated (86 ms), 425 pipelines made (21 from the cache, 3209 ms making, 1423 ms waited for), 529 render targets made, 2576 texture uploads (382 MB), 22 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 309.10] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1865 of 12730 MB (960 ours, 749 of it allocated) [ 309.10] vulkan: caches: 132 render targets (509 MB, 16 parked), 286 textures (52 MB), 10226 buffers (3 MB); 1655 of 12730 MB in use as they count it, 0 MB freed for the budget so far [ 309.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 601 through a copy [ 309.10] vulkan: 763211 rendering passes, 0 clear commands, 187290 attachments cleared and 0 left undefined by their load op; 2905378 buffers filled ahead of the passes [ 309.10] vulkan: 30452 passes (56%) ended at renderer.c:230 [ 309.10] vulkan: 8284 passes (15%) ended at cmd.c:712 [ 309.10] vulkan: 7725 passes (14%) ended at surface.c:186 [ 309.10] vulkan: 7128 passes (13%) ended at render.c:242 [ 309.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 309.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 312.03] perf: 30.0 frames a second over 5.0 s (9088 shown in all) [ 317.05] perf: 30.1 frames a second over 5.0 s (9239 shown in all) [ 322.07] perf: 29.9 frames a second over 5.0 s (9389 shown in all) [ 327.07] perf: 30.0 frames a second over 5.0 s (9539 shown in all) [ 328.61] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 15.5 ms (14.5 to 17.7), on to the display in 14.5 ms (12.4 to 15.7), 30.0 ms in all (29.8 to 30.2) [ 328.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 329.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.58 s on the host's processors (83% of one, 27.63 ms a present), the whole process 29.35 s (147%); the busiest: thread 80 'MainThread' 6.00 s, thread 165 'ActorCalcSub0' 2.16 s, thread 166 'ActorCalcSub1' 2.01 s, thread 128 'SupportWorker Sub1' 0.99 s, thread 129 'SupportWorker Sub2' 0.89 s [ 329.10] cpu: in those 20.00 s, 477803 SVCs (23889 a second): 0x1b ArbitrateUnlock 118159, 0x1a ArbitrateLock 86676, 0x34 WaitForAddress 80068, 0x35 SignalToAddress 47237, 0x1c WaitProcessWideKeyAtomic 45541, 0x1d SignalProcessWideKey 45541; 0 calls the dispatch table had no code for (RtAPI.miss) [ 329.10] vulkan: 35127944 draws, 0 skipped; 26735 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 583950 reads past queued releases (0 samples counts written on the GPU); 36135795 descriptor sets written, 34120093 reused; 32416208 draws kept the last one's shaders and pipeline (0 checked), 34780372 its targets [ 329.10] vulkan: 213 shaders translated (86 ms), 425 pipelines made (21 from the cache, 3209 ms making, 1423 ms waited for), 529 render targets made, 2577 texture uploads (382 MB), 22 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 329.10] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1865 of 12730 MB (960 ours, 748 of it allocated) [ 329.10] vulkan: caches: 132 render targets (509 MB, 16 parked), 286 textures (52 MB), 9929 buffers (3 MB); 1654 of 12730 MB in use as they count it, 0 MB freed for the budget so far [ 329.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 601 through a copy [ 329.10] vulkan: 817411 rendering passes, 0 clear commands, 201004 attachments cleared and 0 left undefined by their load op; 3104419 buffers filled ahead of the passes [ 329.10] vulkan: 30452 passes (56%) ended at renderer.c:230 [ 329.10] vulkan: 8276 passes (15%) ended at cmd.c:712 [ 329.10] vulkan: 7731 passes (14%) ended at surface.c:186 [ 329.10] vulkan: 7140 passes (13%) ended at render.c:242 [ 329.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 329.10] vulkan: 1 passes (0%) ended at texture.c:837 [ 329.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 332.07] perf: 30.0 frames a second over 5.0 s (9689 shown in all) [ 337.08] perf: 30.1 frames a second over 5.0 s (9840 shown in all) [ 342.08] perf: 30.0 frames a second over 5.0 s (9990 shown in all) [ 347.10] perf: 29.9 frames a second over 5.0 s (10140 shown in all) [ 348.58] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 15.6 ms (14.5 to 17.9), on to the display in 14.6 ms (12.3 to 15.7), 30.2 ms in all (30.0 to 30.4) [ 348.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 349.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.54 s on the host's processors (83% of one, 27.57 ms a present), the whole process 29.36 s (147%); the busiest: thread 80 'MainThread' 6.00 s, thread 165 'ActorCalcSub0' 2.17 s, thread 166 'ActorCalcSub1' 2.00 s, thread 128 'SupportWorker Sub1' 0.99 s, thread 129 'SupportWorker Sub2' 0.87 s [ 349.10] cpu: in those 20.00 s, 482973 SVCs (24148 a second): 0x1b ArbitrateUnlock 118597, 0x1a ArbitrateLock 87185, 0x34 WaitForAddress 81580, 0x35 SignalToAddress 47176, 0x1c WaitProcessWideKeyAtomic 46200, 0x1d SignalProcessWideKey 46200; 0 calls the dispatch table had no code for (RtAPI.miss) [ 349.10] vulkan: 38082266 draws, 0 skipped; 29135 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 621093 reads past queued releases (0 samples counts written on the GPU); 39020827 descriptor sets written, 37143705 reused; 35156048 draws kept the last one's shaders and pipeline (0 checked), 37713489 its targets [ 349.10] vulkan: 213 shaders translated (86 ms), 425 pipelines made (21 from the cache, 3209 ms making, 1423 ms waited for), 529 render targets made, 2577 texture uploads (382 MB), 22 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 349.10] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1865 of 12730 MB (960 ours, 749 of it allocated) [ 349.10] vulkan: caches: 132 render targets (509 MB, 16 parked), 284 textures (52 MB), 12780 buffers (3 MB); 1654 of 12730 MB in use as they count it, 0 MB freed for the budget so far [ 349.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 601 through a copy [ 349.10] vulkan: 871560 rendering passes, 0 clear commands, 214719 attachments cleared and 0 left undefined by their load op; 3306143 buffers filled ahead of the passes [ 349.10] vulkan: 30440 passes (56%) ended at renderer.c:230 [ 349.10] vulkan: 8240 passes (15%) ended at cmd.c:712 [ 349.10] vulkan: 7728 passes (14%) ended at surface.c:186 [ 349.10] vulkan: 7141 passes (13%) ended at render.c:242 [ 349.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 349.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 352.10] perf: 30.0 frames a second over 5.0 s (10290 shown in all) [ 357.10] perf: 30.0 frames a second over 5.0 s (10440 shown in all) [ 362.12] perf: 30.1 frames a second over 5.0 s (10591 shown in all) [ 367.13] perf: 29.9 frames a second over 5.0 s (10741 shown in all) [ 368.54] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 15.5 ms (14.5 to 17.9), on to the display in 14.8 ms (12.6 to 16.0), 30.4 ms in all (30.2 to 30.6) [ 368.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 369.08] nvn: 10800 presents, 10800 submissions [ 369.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.58 s on the host's processors (83% of one, 27.64 ms a present), the whole process 29.37 s (147%); the busiest: thread 80 'MainThread' 6.10 s, thread 165 'ActorCalcSub0' 2.14 s, thread 166 'ActorCalcSub1' 1.99 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.90 s [ 369.10] cpu: in those 20.00 s, 476988 SVCs (23851 a second): 0x1b ArbitrateUnlock 117481, 0x1a ArbitrateLock 85968, 0x34 WaitForAddress 79952, 0x35 SignalToAddress 47114, 0x1c WaitProcessWideKeyAtomic 45464, 0x1d SignalProcessWideKey 45464; 0 calls the dispatch table had no code for (RtAPI.miss) [ 369.10] vulkan: 41037830 draws, 0 skipped; 31535 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 658220 reads past queued releases (0 samples counts written on the GPU); 41905354 descriptor sets written, 40170306 reused; 37895853 draws kept the last one's shaders and pipeline (0 checked), 40647839 its targets [ 369.10] vulkan: 213 shaders translated (86 ms), 425 pipelines made (21 from the cache, 3209 ms making, 1423 ms waited for), 529 render targets made, 2579 texture uploads (382 MB), 22 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 369.10] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1865 of 12730 MB (960 ours, 750 of it allocated) [ 369.10] vulkan: caches: 132 render targets (509 MB, 16 parked), 286 textures (52 MB), 12135 buffers (4 MB); 1655 of 12730 MB in use as they count it, 0 MB freed for the budget so far [ 369.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 601 through a copy [ 369.10] vulkan: 925636 rendering passes, 0 clear commands, 228433 attachments cleared and 0 left undefined by their load op; 3502067 buffers filled ahead of the passes [ 369.10] vulkan: 30452 passes (56%) ended at renderer.c:230 [ 369.10] vulkan: 8177 passes (15%) ended at cmd.c:712 [ 369.10] vulkan: 7719 passes (14%) ended at surface.c:186 [ 369.10] vulkan: 7127 passes (13%) ended at render.c:242 [ 369.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 369.10] vulkan: 1 passes (0%) ended at texture.c:837 [ 369.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 372.13] perf: 30.0 frames a second over 5.0 s (10891 shown in all) [ 377.13] perf: 30.0 frames a second over 5.0 s (11041 shown in all) [ 382.15] perf: 30.1 frames a second over 5.0 s (11192 shown in all) [ 387.15] perf: 30.0 frames a second over 5.0 s (11342 shown in all) [ 388.51] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 15.7 ms (14.5 to 17.9), on to the display in 14.9 ms (12.7 to 16.0), 30.5 ms in all (30.3 to 30.7) [ 388.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 389.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.66 s on the host's processors (83% of one, 27.76 ms a present), the whole process 29.53 s (148%); the busiest: thread 80 'MainThread' 5.98 s, thread 165 'ActorCalcSub0' 2.17 s, thread 166 'ActorCalcSub1' 2.02 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.90 s [ 389.10] cpu: in those 20.00 s, 473761 SVCs (23687 a second): 0x1b ArbitrateUnlock 116230, 0x1a ArbitrateLock 84859, 0x34 WaitForAddress 79972, 0x35 SignalToAddress 47123, 0x1c WaitProcessWideKeyAtomic 45222, 0x1d SignalProcessWideKey 45222; 0 calls the dispatch table had no code for (RtAPI.miss) [ 389.10] vulkan: 43995621 draws, 0 skipped; 33935 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 695369 reads past queued releases (0 samples counts written on the GPU); 44795964 descriptor sets written, 43195278 reused; 40637666 draws kept the last one's shaders and pipeline (0 checked), 43584414 its targets [ 389.10] vulkan: 213 shaders translated (86 ms), 425 pipelines made (21 from the cache, 3209 ms making, 1423 ms waited for), 529 render targets made, 2582 texture uploads (382 MB), 22 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 389.10] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1865 of 12730 MB (960 ours, 749 of it allocated) [ 389.10] vulkan: caches: 132 render targets (509 MB, 16 parked), 287 textures (50 MB), 11451 buffers (4 MB); 1653 of 12730 MB in use as they count it, 0 MB freed for the budget so far [ 389.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 601 through a copy [ 389.10] vulkan: 979834 rendering passes, 0 clear commands, 242147 attachments cleared and 0 left undefined by their load op; 3700509 buffers filled ahead of the passes [ 389.10] vulkan: 30452 passes (56%) ended at renderer.c:230 [ 389.10] vulkan: 8266 passes (15%) ended at cmd.c:712 [ 389.10] vulkan: 7726 passes (14%) ended at surface.c:186 [ 389.10] vulkan: 7151 passes (13%) ended at render.c:242 [ 389.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 389.10] vulkan: 3 passes (0%) ended at texture.c:837 [ 389.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 392.17] perf: 29.9 frames a second over 5.0 s (11492 shown in all) [ 397.17] perf: 30.0 frames a second over 5.0 s (11642 shown in all) [ 402.18] perf: 30.1 frames a second over 5.0 s (11793 shown in all) [ 407.20] perf: 29.9 frames a second over 5.0 s (11943 shown in all) [ 408.48] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 15.7 ms (14.5 to 17.7), on to the display in 15.0 ms (12.9 to 16.3), 30.7 ms in all (30.5 to 30.9) [ 408.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 409.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.49 s on the host's processors (82% of one, 27.48 ms a present), the whole process 29.34 s (147%); the busiest: thread 80 'MainThread' 5.99 s, thread 165 'ActorCalcSub0' 2.15 s, thread 166 'ActorCalcSub1' 2.01 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.89 s [ 409.10] cpu: in those 20.00 s, 476962 SVCs (23849 a second): 0x1b ArbitrateUnlock 117775, 0x1a ArbitrateLock 86423, 0x34 WaitForAddress 79870, 0x35 SignalToAddress 47014, 0x1d SignalProcessWideKey 45353, 0x1c WaitProcessWideKeyAtomic 45352; 0 calls the dispatch table had no code for (RtAPI.miss) [ 409.10] vulkan: 46951705 draws, 0 skipped; 36335 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 732507 reads past queued releases (0 samples counts written on the GPU); 47682907 descriptor sets written, 46220503 reused; 43378081 draws kept the last one's shaders and pipeline (0 checked), 46519289 its targets [ 409.10] vulkan: 213 shaders translated (86 ms), 425 pipelines made (21 from the cache, 3209 ms making, 1423 ms waited for), 529 render targets made, 2591 texture uploads (383 MB), 22 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 409.10] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1865 of 12730 MB (960 ours, 748 of it allocated) [ 409.10] vulkan: caches: 132 render targets (509 MB, 16 parked), 292 textures (50 MB), 10962 buffers (4 MB); 1652 of 12730 MB in use as they count it, 0 MB freed for the budget so far [ 409.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 601 through a copy [ 409.10] vulkan: 1034048 rendering passes, 0 clear commands, 255862 attachments cleared and 0 left undefined by their load op; 3898878 buffers filled ahead of the passes [ 409.10] vulkan: 30440 passes (56%) ended at renderer.c:230 [ 409.10] vulkan: 8291 passes (15%) ended at cmd.c:712 [ 409.10] vulkan: 7731 passes (14%) ended at surface.c:186 [ 409.10] vulkan: 7148 passes (13%) ended at render.c:242 [ 409.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 409.10] vulkan: 4 passes (0%) ended at texture.c:837 [ 409.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 412.22] perf: 30.1 frames a second over 5.0 s (12094 shown in all) [ 417.23] perf: 29.9 frames a second over 5.0 s (12244 shown in all) [ 422.25] perf: 30.1 frames a second over 5.0 s (12395 shown in all) [ 427.25] perf: 30.0 frames a second over 5.0 s (12545 shown in all) [ 428.44] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 15.6 ms (14.6 to 17.9), on to the display in 15.2 ms (13.0 to 16.3), 30.8 ms in all (30.6 to 31.0) [ 428.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 429.08] nvn: 12600 presents, 12600 submissions [ 429.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.79 s on the host's processors (84% of one, 27.98 ms a present), the whole process 29.61 s (148%); the busiest: thread 80 'MainThread' 6.05 s, thread 165 'ActorCalcSub0' 2.22 s, thread 166 'ActorCalcSub1' 2.07 s, thread 128 'SupportWorker Sub1' 0.99 s, thread 129 'SupportWorker Sub2' 0.87 s [ 429.10] cpu: in those 20.00 s, 471315 SVCs (23567 a second): 0x1b ArbitrateUnlock 115896, 0x1a ArbitrateLock 84612, 0x34 WaitForAddress 79955, 0x35 SignalToAddress 47073, 0x1c WaitProcessWideKeyAtomic 44555, 0x1d SignalProcessWideKey 44554; 0 calls the dispatch table had no code for (RtAPI.miss) [ 429.10] vulkan: 49907177 draws, 0 skipped; 38735 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 769633 reads past queued releases (0 samples counts written on the GPU); 50570753 descriptor sets written, 49243601 reused; 46116660 draws kept the last one's shaders and pipeline (0 checked), 49453557 its targets [ 429.10] vulkan: 213 shaders translated (86 ms), 425 pipelines made (21 from the cache, 3209 ms making, 1423 ms waited for), 529 render targets made, 2591 texture uploads (383 MB), 22 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 429.10] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1865 of 12730 MB (960 ours, 746 of it allocated) [ 429.10] vulkan: caches: 132 render targets (509 MB, 16 parked), 292 textures (50 MB), 11172 buffers (3 MB); 1652 of 12730 MB in use as they count it, 0 MB freed for the budget so far [ 429.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 601 through a copy [ 429.10] vulkan: 1088150 rendering passes, 0 clear commands, 269577 attachments cleared and 0 left undefined by their load op; 4095611 buffers filled ahead of the passes [ 429.10] vulkan: 30452 passes (56%) ended at renderer.c:230 [ 429.10] vulkan: 8209 passes (15%) ended at cmd.c:712 [ 429.10] vulkan: 7713 passes (14%) ended at surface.c:186 [ 429.10] vulkan: 7128 passes (13%) ended at render.c:242 [ 429.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 429.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 432.25] perf: 30.0 frames a second over 5.0 s (12695 shown in all) [ 437.27] perf: 29.9 frames a second over 5.0 s (12845 shown in all) [ 442.27] perf: 30.0 frames a second over 5.0 s (12995 shown in all) [ 447.27] perf: 30.0 frames a second over 5.0 s (13145 shown in all) [ 448.41] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 15.6 ms (14.6 to 18.0), on to the display in 15.3 ms (13.0 to 16.3), 30.9 ms in all (30.7 to 31.1) [ 448.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 449.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.69 s on the host's processors (83% of one, 27.82 ms a present), the whole process 29.54 s (148%); the busiest: thread 80 'MainThread' 6.06 s, thread 165 'ActorCalcSub0' 2.25 s, thread 166 'ActorCalcSub1' 2.09 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.89 s [ 449.10] cpu: in those 20.00 s, 462135 SVCs (23106 a second): 0x1b ArbitrateUnlock 112539, 0x1a ArbitrateLock 81096, 0x34 WaitForAddress 79956, 0x35 SignalToAddress 47125, 0x1c WaitProcessWideKeyAtomic 43358, 0x1d SignalProcessWideKey 43358; 0 calls the dispatch table had no code for (RtAPI.miss) [ 449.10] vulkan: 52860087 draws, 0 skipped; 41135 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 806771 reads past queued releases (0 samples counts written on the GPU); 53455372 descriptor sets written, 52264802 reused; 48853710 draws kept the last one's shaders and pipeline (0 checked), 52385249 its targets [ 449.10] vulkan: 213 shaders translated (86 ms), 425 pipelines made (21 from the cache, 3209 ms making, 1423 ms waited for), 529 render targets made, 2596 texture uploads (383 MB), 22 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 449.10] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1865 of 12730 MB (960 ours, 746 of it allocated) [ 449.10] vulkan: caches: 132 render targets (509 MB, 16 parked), 288 textures (49 MB), 10927 buffers (3 MB); 1651 of 12730 MB in use as they count it, 0 MB freed for the budget so far [ 449.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 601 through a copy [ 449.10] vulkan: 1142378 rendering passes, 0 clear commands, 283291 attachments cleared and 0 left undefined by their load op; 4294406 buffers filled ahead of the passes [ 449.10] vulkan: 30452 passes (56%) ended at renderer.c:230 [ 449.10] vulkan: 8307 passes (15%) ended at cmd.c:712 [ 449.10] vulkan: 7728 passes (14%) ended at surface.c:186 [ 449.10] vulkan: 7136 passes (13%) ended at render.c:242 [ 449.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 449.10] vulkan: 5 passes (0%) ended at texture.c:837 [ 449.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 452.28] perf: 30.1 frames a second over 5.0 s (13296 shown in all) [ 457.30] perf: 29.9 frames a second over 5.0 s (13446 shown in all) [ 462.32] perf: 30.1 frames a second over 5.0 s (13597 shown in all) [ 467.32] perf: 30.0 frames a second over 5.0 s (13747 shown in all) [ 468.38] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 15.6 ms (14.6 to 17.6), on to the display in 15.4 ms (13.5 to 16.6), 31.1 ms in all (30.9 to 31.3) [ 468.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 469.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.64 s on the host's processors (83% of one, 27.74 ms a present), the whole process 29.46 s (147%); the busiest: thread 80 'MainThread' 6.04 s, thread 165 'ActorCalcSub0' 2.19 s, thread 166 'ActorCalcSub1' 2.04 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.91 s [ 469.10] cpu: in those 20.00 s, 472816 SVCs (23641 a second): 0x1b ArbitrateUnlock 116459, 0x1a ArbitrateLock 85096, 0x34 WaitForAddress 79953, 0x35 SignalToAddress 47078, 0x1c WaitProcessWideKeyAtomic 44834, 0x1d SignalProcessWideKey 44834; 0 calls the dispatch table had no code for (RtAPI.miss) [ 469.10] vulkan: 55812255 draws, 0 skipped; 43535 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 843930 reads past queued releases (0 samples counts written on the GPU); 56339373 descriptor sets written, 55285137 reused; 51590002 draws kept the last one's shaders and pipeline (0 checked), 55316203 its targets [ 469.10] vulkan: 213 shaders translated (86 ms), 425 pipelines made (21 from the cache, 3209 ms making, 1423 ms waited for), 529 render targets made, 2596 texture uploads (383 MB), 22 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 469.10] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1865 of 12722 MB (960 ours, 746 of it allocated) [ 469.10] vulkan: caches: 132 render targets (509 MB, 16 parked), 288 textures (49 MB), 10978 buffers (3 MB); 1652 of 12722 MB in use as they count it, 0 MB freed for the budget so far [ 469.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 601 through a copy [ 469.10] vulkan: 1196628 rendering passes, 0 clear commands, 297005 attachments cleared and 0 left undefined by their load op; 4489710 buffers filled ahead of the passes [ 469.10] vulkan: 30452 passes (56%) ended at renderer.c:230 [ 469.10] vulkan: 8337 passes (15%) ended at cmd.c:712 [ 469.10] vulkan: 7717 passes (14%) ended at surface.c:186 [ 469.10] vulkan: 7144 passes (13%) ended at render.c:242 [ 469.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 469.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 472.32] perf: 30.0 frames a second over 5.0 s (13897 shown in all) [ 477.33] perf: 29.9 frames a second over 5.0 s (14047 shown in all) [ 482.35] perf: 30.1 frames a second over 5.0 s (14198 shown in all) [ 487.37] perf: 29.9 frames a second over 5.0 s (14348 shown in all) [ 488.35] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 15.7 ms (14.5 to 17.8), on to the display in 15.5 ms (13.4 to 16.6), 31.2 ms in all (31.0 to 31.4) [ 488.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 489.08] nvn: 14400 presents, 14400 submissions [ 489.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.65 s on the host's processors (83% of one, 27.76 ms a present), the whole process 29.57 s (148%); the busiest: thread 80 'MainThread' 6.03 s, thread 165 'ActorCalcSub0' 2.16 s, thread 166 'ActorCalcSub1' 2.02 s, thread 128 'SupportWorker Sub1' 0.98 s, thread 129 'SupportWorker Sub2' 0.88 s [ 489.10] cpu: in those 20.00 s, 475944 SVCs (23797 a second): 0x1b ArbitrateUnlock 117101, 0x1a ArbitrateLock 85495, 0x34 WaitForAddress 80003, 0x35 SignalToAddress 47142, 0x1d SignalProcessWideKey 45592, 0x1c WaitProcessWideKeyAtomic 45591; 0 calls the dispatch table had no code for (RtAPI.miss) [ 489.10] vulkan: 58764210 draws, 0 skipped; 45935 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 881055 reads past queued releases (0 samples counts written on the GPU); 59225087 descriptor sets written, 58303333 reused; 54324437 draws kept the last one's shaders and pipeline (0 checked), 58246953 its targets [ 489.10] vulkan: 213 shaders translated (86 ms), 425 pipelines made (21 from the cache, 3209 ms making, 1423 ms waited for), 529 render targets made, 2596 texture uploads (383 MB), 22 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 489.10] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1865 of 12722 MB (960 ours, 747 of it allocated) [ 489.10] vulkan: caches: 131 render targets (477 MB, 15 parked), 286 textures (49 MB), 11236 buffers (4 MB); 1620 of 12722 MB in use as they count it, 0 MB freed for the budget so far [ 489.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 601 through a copy [ 489.10] vulkan: 1250870 rendering passes, 0 clear commands, 310720 attachments cleared and 0 left undefined by their load op; 4685529 buffers filled ahead of the passes [ 489.10] vulkan: 30440 passes (56%) ended at renderer.c:230 [ 489.10] vulkan: 8333 passes (15%) ended at cmd.c:712 [ 489.10] vulkan: 7730 passes (14%) ended at surface.c:186 [ 489.10] vulkan: 7139 passes (13%) ended at render.c:242 [ 489.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 489.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 492.38] perf: 30.1 frames a second over 5.0 s (14499 shown in all) [ 497.38] perf: 30.0 frames a second over 5.0 s (14649 shown in all) [ 502.40] perf: 29.9 frames a second over 5.0 s (14799 shown in all) [ 507.40] perf: 30.0 frames a second over 5.0 s (14949 shown in all) [ 508.31] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 15.5 ms (14.4 to 18.0), on to the display in 15.9 ms (13.2 to 17.0), 31.4 ms in all (31.2 to 31.6) [ 508.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 509.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.60 s on the host's processors (83% of one, 27.66 ms a present), the whole process 29.33 s (147%); the busiest: thread 80 'MainThread' 6.10 s, thread 165 'ActorCalcSub0' 2.15 s, thread 166 'ActorCalcSub1' 2.01 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.88 s [ 509.10] cpu: in those 20.00 s, 480682 SVCs (24033 a second): 0x1b ArbitrateUnlock 118910, 0x1a ArbitrateLock 87603, 0x34 WaitForAddress 80053, 0x35 SignalToAddress 47206, 0x1c WaitProcessWideKeyAtomic 45661, 0x1d SignalProcessWideKey 45660; 0 calls the dispatch table had no code for (RtAPI.miss) [ 509.10] vulkan: 61714792 draws, 0 skipped; 48335 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 918194 reads past queued releases (0 samples counts written on the GPU); 62104050 descriptor sets written, 61325534 reused; 57058512 draws kept the last one's shaders and pipeline (0 checked), 61176321 its targets [ 509.10] vulkan: 213 shaders translated (86 ms), 425 pipelines made (21 from the cache, 3209 ms making, 1423 ms waited for), 529 render targets made, 2601 texture uploads (383 MB), 22 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 509.10] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1865 of 12728 MB (960 ours, 715 of it allocated) [ 509.10] vulkan: caches: 131 render targets (477 MB, 15 parked), 289 textures (49 MB), 10780 buffers (4 MB); 1620 of 12728 MB in use as they count it, 0 MB freed for the budget so far [ 509.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 601 through a copy [ 509.10] vulkan: 1304999 rendering passes, 0 clear commands, 324434 attachments cleared and 0 left undefined by their load op; 4876428 buffers filled ahead of the passes [ 509.10] vulkan: 30452 passes (56%) ended at renderer.c:230 [ 509.10] vulkan: 8227 passes (15%) ended at cmd.c:712 [ 509.10] vulkan: 7715 passes (14%) ended at surface.c:186 [ 509.10] vulkan: 7130 passes (13%) ended at render.c:242 [ 509.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 509.10] vulkan: 5 passes (0%) ended at texture.c:837 [ 509.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 512.42] perf: 30.1 frames a second over 5.0 s (15100 shown in all) [ 517.42] perf: 30.0 frames a second over 5.0 s (15250 shown in all) [ 522.42] perf: 30.0 frames a second over 5.0 s (15400 shown in all) [ 527.42] perf: 30.0 frames a second over 5.0 s (15550 shown in all) [ 528.28] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 16.5 ms (14.5 to 19.5), on to the display in 15.0 ms (12.0 to 16.9), 31.5 ms in all (31.3 to 31.7) [ 528.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 529.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.45 s on the host's processors (87% of one, 29.08 ms a present), the whole process 30.95 s (155%); the busiest: thread 80 'MainThread' 6.45 s, thread 165 'ActorCalcSub0' 2.18 s, thread 166 'ActorCalcSub1' 2.03 s, thread 128 'SupportWorker Sub1' 1.09 s, thread 129 'SupportWorker Sub2' 0.69 s [ 529.10] cpu: in those 20.00 s, 476152 SVCs (23807 a second): 0x1b ArbitrateUnlock 117283, 0x1a ArbitrateLock 85905, 0x34 WaitForAddress 81587, 0x35 SignalToAddress 48747, 0x1c WaitProcessWideKeyAtomic 42606, 0x1d SignalProcessWideKey 42606; 0 calls the dispatch table had no code for (RtAPI.miss) [ 529.10] vulkan: 64815304 draws, 0 skipped; 50904 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 954885 reads past queued releases (0 samples counts written on the GPU); 65159196 descriptor sets written, 64471412 reused; 59927352 draws kept the last one's shaders and pipeline (0 checked), 64256661 its targets [ 529.10] vulkan: 213 shaders translated (86 ms), 425 pipelines made (21 from the cache, 3209 ms making, 1423 ms waited for), 538 render targets made, 2773 texture uploads (387 MB), 23 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 529.10] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1865 of 12728 MB (960 ours, 694 of it allocated) [ 529.10] vulkan: caches: 128 render targets (458 MB, 12 parked), 458 textures (58 MB), 14315 buffers (5 MB); 1593 of 12728 MB in use as they count it, 0 MB freed for the budget so far [ 529.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 609 through a copy [ 529.10] vulkan: 1358956 rendering passes, 0 clear commands, 338080 attachments cleared and 0 left undefined by their load op; 5100411 buffers filled ahead of the passes [ 529.10] vulkan: 29595 passes (55%) ended at renderer.c:230 [ 529.10] vulkan: 8560 passes (16%) ended at cmd.c:712 [ 529.10] vulkan: 7984 passes (15%) ended at surface.c:186 [ 529.10] vulkan: 6920 passes (13%) ended at render.c:242 [ 529.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 529.10] vulkan: 184 passes (0%) ended at buffer.c:999 [ 529.10] vulkan: 113 passes (0%) ended at texture.c:837 [ 529.10] vulkan: 1 passes (0%) ended at surface.c:729 [ 529.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 532.43] perf: 29.9 frames a second over 5.0 s (15700 shown in all) [ 537.45] perf: 30.1 frames a second over 5.0 s (15851 shown in all) [ 542.47] perf: 29.9 frames a second over 5.0 s (16001 shown in all) [ 547.47] perf: 30.0 frames a second over 5.0 s (16151 shown in all) [ 548.25] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.96 ms, 1st to 99th percentile 33.08 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 17.9 ms (14.3 to 21.5), on to the display in 13.8 ms (10.2 to 17.5), 31.7 ms in all (31.5 to 31.9) [ 548.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 549.08] nvn: 16200 presents, 16200 submissions [ 549.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.83 s on the host's processors (89% of one, 29.71 ms a present), the whole process 32.35 s (162%); the busiest: thread 80 'MainThread' 6.21 s, thread 165 'ActorCalcSub0' 2.35 s, thread 166 'ActorCalcSub1' 2.17 s, thread 128 'SupportWorker Sub1' 1.00 s, thread 129 'SupportWorker Sub2' 0.93 s [ 549.10] cpu: in those 20.00 s, 534212 SVCs (26712 a second): 0x1b ArbitrateUnlock 131276, 0x1a ArbitrateLock 98274, 0x34 WaitForAddress 83865, 0x0b SleepThread 52873, 0x35 SignalToAddress 50535, 0x1c WaitProcessWideKeyAtomic 49566; 0 calls the dispatch table had no code for (RtAPI.miss) [ 549.10] vulkan: 68060259 draws, 0 skipped; 52474 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 991067 reads past queued releases (0 samples counts written on the GPU); 68505923 descriptor sets written, 67614595 reused; 62967218 draws kept the last one's shaders and pipeline (0 checked), 67482127 its targets [ 549.10] vulkan: 215 shaders translated (87 ms), 426 pipelines made (21 from the cache, 3223 ms making, 1434 ms waited for), 542 render targets made, 3036 texture uploads (435 MB), 23 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 549.10] vulkan: 617 pipeline parts made (3220 ms), 426 pipelines linked from them (3 ms), 426 of those made whole in the background (596 ms), 0 still to make whole [ 549.10] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1865 of 12728 MB (960 ours, 739 of it allocated) [ 549.10] vulkan: caches: 129 render targets (460 MB, 13 parked), 654 textures (105 MB), 18853 buffers (7 MB); 1645 of 12728 MB in use as they count it, 0 MB freed for the budget so far [ 549.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 650 through a copy [ 549.10] vulkan: 1412040 rendering passes, 0 clear commands, 351058 attachments cleared and 0 left undefined by their load op; 5469440 buffers filled ahead of the passes [ 549.10] vulkan: 28961 passes (55%) ended at renderer.c:230 [ 549.10] vulkan: 9502 passes (18%) ended at cmd.c:712 [ 549.10] vulkan: 7997 passes (15%) ended at surface.c:186 [ 549.10] vulkan: 5936 passes (11%) ended at render.c:242 [ 549.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 549.10] vulkan: 87 passes (0%) ended at texture.c:837 [ 549.10] vulkan: 1 passes (0%) ended at surface.c:729 [ 549.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 552.48] perf: 30.1 frames a second over 5.0 s (16302 shown in all) [ 557.50] perf: 29.9 frames a second over 5.0 s (16452 shown in all) [ 562.50] perf: 30.0 frames a second over 5.0 s (16602 shown in all) [ 567.52] perf: 30.1 frames a second over 5.0 s (16753 shown in all) [ 568.21] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.16 ms, 1st to 99th percentile 33.03 to 33.63 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 13.0 ms (10.5 to 17.4), on to the display in 18.7 ms (13.8 to 21.5), 31.7 ms in all (31.6 to 32.0) [ 568.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 569.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.28 s on the host's processors (86% of one, 28.80 ms a present), the whole process 28.24 s (141%); the busiest: thread 80 'MainThread' 6.16 s, thread 165 'ActorCalcSub0' 2.25 s, thread 166 'ActorCalcSub1' 2.11 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.79 s [ 569.10] cpu: in those 20.00 s, 489508 SVCs (24474 a second): 0x1b ArbitrateUnlock 118658, 0x1a ArbitrateLock 87386, 0x34 WaitForAddress 81940, 0x35 SignalToAddress 49140, 0x1c WaitProcessWideKeyAtomic 46192, 0x1d SignalProcessWideKey 46192; 0 calls the dispatch table had no code for (RtAPI.miss) [ 569.10] vulkan: 70473709 draws, 0 skipped; 53674 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 1027371 reads past queued releases (0 samples counts written on the GPU); 70965679 descriptor sets written, 69981739 reused; 65219305 draws kept the last one's shaders and pipeline (0 checked), 69875490 its targets [ 569.10] vulkan: 215 shaders translated (87 ms), 426 pipelines made (21 from the cache, 3223 ms making, 1434 ms waited for), 552 render targets made, 3094 texture uploads (437 MB), 25 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 569.10] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1865 of 12728 MB (960 ours, 748 of it allocated) [ 569.10] vulkan: caches: 130 render targets (472 MB, 14 parked), 408 textures (78 MB), 11357 buffers (6 MB); 1642 of 12728 MB in use as they count it, 0 MB freed for the budget so far [ 569.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 811 through a copy [ 569.10] vulkan: 1460314 rendering passes, 0 clear commands, 363974 attachments cleared and 0 left undefined by their load op; 5687984 buffers filled ahead of the passes [ 569.10] vulkan: 29125 passes (60%) ended at renderer.c:230 [ 569.10] vulkan: 7336 passes (15%) ended at surface.c:186 [ 569.10] vulkan: 6838 passes (14%) ended at cmd.c:712 [ 569.10] vulkan: 4340 passes (9%) ended at render.c:242 [ 569.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 569.10] vulkan: 31 passes (0%) ended at texture.c:837 [ 569.10] vulkan: 2 passes (0%) ended at surface.c:729 [ 569.10] vulkan: 2 passes (0%) ended at texture.c:1587 [ 569.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 572.52] perf: 30.0 frames a second over 5.0 s (16903 shown in all) [ 577.53] perf: 29.9 frames a second over 5.0 s (17053 shown in all) [ 582.55] perf: 30.1 frames a second over 5.0 s (17204 shown in all) [ 587.55] perf: 30.0 frames a second over 5.0 s (17354 shown in all) [ 588.18] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.36 ms, 1st to 99th percentile 16.92 to 49.80 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 14.9 ms (10.3 to 19.0), on to the display in 17.1 ms (13.0 to 21.8), 32.0 ms in all (31.8 to 32.2) [ 588.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 589.09] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 17.98 s on the host's processors (90% of one, 29.96 ms a present), the whole process 30.31 s (152%); the busiest: thread 80 'MainThread' 6.31 s, thread 165 'ActorCalcSub0' 2.35 s, thread 166 'ActorCalcSub1' 2.20 s, thread 128 'SupportWorker Sub1' 1.00 s, thread 129 'SupportWorker Sub2' 0.81 s [ 589.09] cpu: in those 19.99 s, 541636 SVCs (27089 a second): 0x1b ArbitrateUnlock 128109, 0x1a ArbitrateLock 94862, 0x34 WaitForAddress 83512, 0x0b SleepThread 67992, 0x35 SignalToAddress 50284, 0x1d SignalProcessWideKey 48570; 0 calls the dispatch table had no code for (RtAPI.miss) [ 589.09] vulkan: 73072499 draws, 0 skipped; 54892 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 1063669 reads past queued releases (0 samples counts written on the GPU); 73671524 descriptor sets written, 72473474 reused; 67645152 draws kept the last one's shaders and pipeline (0 checked), 72454222 its targets [ 589.09] vulkan: 221 shaders translated (100 ms), 439 pipelines made (21 from the cache, 3344 ms making, 1497 ms waited for), 555 render targets made, 3362 texture uploads (485 MB), 27 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 589.09] vulkan: 633 pipeline parts made (3341 ms), 439 pipelines linked from them (3 ms), 439 of those made whole in the background (638 ms), 0 still to make whole [ 589.09] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1865 of 12728 MB (960 ours, 780 of it allocated) [ 589.09] vulkan: caches: 129 render targets (470 MB, 13 parked), 620 textures (123 MB), 15217 buffers (8 MB); 1686 of 12728 MB in use as they count it, 0 MB freed for the budget so far [ 589.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 896 through a copy [ 589.09] vulkan: 1511880 rendering passes, 0 clear commands, 377082 attachments cleared and 0 left undefined by their load op; 5990354 buffers filled ahead of the passes [ 589.09] vulkan: 29465 passes (57%) ended at renderer.c:230 [ 589.09] vulkan: 7722 passes (15%) ended at surface.c:186 [ 589.09] vulkan: 7707 passes (15%) ended at cmd.c:712 [ 589.09] vulkan: 5973 passes (12%) ended at render.c:242 [ 589.09] vulkan: 600 passes (1%) ended at renderer.c:787 [ 589.09] vulkan: 97 passes (0%) ended at texture.c:837 [ 589.09] vulkan: 2 passes (0%) ended at texture.c:1587 [ 589.09] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 592.57] perf: 29.9 frames a second over 5.0 s (17504 shown in all) [ 597.57] perf: 30.0 frames a second over 5.0 s (17654 shown in all) [ 602.58] perf: 30.1 frames a second over 5.0 s (17805 shown in all) [ 607.60] perf: 29.9 frames a second over 5.0 s (17955 shown in all) [ 608.15] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.97 ms, 1st to 99th percentile 16.61 to 50.06 ms), 34 held for other than 2 refreshes; the game's frames went from release to present in 11.1 ms (10.1 to 13.0), on to the display in 20.6 ms (4.8 to 22.1), 31.7 ms in all (15.5 to 32.3) [ 608.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 609.08] nvn: 18000 presents, 18000 submissions [ 609.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.94 s on the host's processors (90% of one, 29.89 ms a present), the whole process 27.62 s (138%); the busiest: thread 80 'MainThread' 6.69 s, thread 165 'ActorCalcSub0' 2.32 s, thread 166 'ActorCalcSub1' 2.17 s, thread 128 'SupportWorker Sub1' 1.02 s, thread 129 'SupportWorker Sub2' 0.66 s [ 609.09] cpu: in those 20.00 s, 463704 SVCs (23185 a second): 0x1b ArbitrateUnlock 109557, 0x34 WaitForAddress 81422, 0x1a ArbitrateLock 78093, 0x35 SignalToAddress 48589, 0x1c WaitProcessWideKeyAtomic 43221, 0x1d SignalProcessWideKey 43218; 0 calls the dispatch table had no code for (RtAPI.miss) [ 609.09] vulkan: 75123265 draws, 0 skipped; 56092 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 1100152 reads past queued releases (0 samples counts written on the GPU); 75758424 descriptor sets written, 74488106 reused; 69552779 draws kept the last one's shaders and pipeline (0 checked), 74484429 its targets [ 609.09] vulkan: 225 shaders translated (101 ms), 441 pipelines made (21 from the cache, 3368 ms making, 1517 ms waited for), 555 render targets made, 3384 texture uploads (486 MB), 28 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 609.09] vulkan: 637 pipeline parts made (3365 ms), 441 pipelines linked from them (3 ms), 441 of those made whole in the background (639 ms), 0 still to make whole [ 609.09] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1865 of 12728 MB (960 ours, 697 of it allocated) [ 609.09] vulkan: caches: 129 render targets (470 MB, 13 parked), 256 textures (46 MB), 8665 buffers (2 MB); 1603 of 12728 MB in use as they count it, 0 MB freed for the budget so far [ 609.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 896 through a copy [ 609.09] vulkan: 1560525 rendering passes, 0 clear commands, 390184 attachments cleared and 0 left undefined by their load op; 6162638 buffers filled ahead of the passes [ 609.09] vulkan: 29778 passes (61%) ended at renderer.c:230 [ 609.09] vulkan: 7137 passes (15%) ended at surface.c:186 [ 609.09] vulkan: 5615 passes (12%) ended at cmd.c:712 [ 609.09] vulkan: 5505 passes (11%) ended at render.c:242 [ 609.09] vulkan: 600 passes (1%) ended at renderer.c:787 [ 609.09] vulkan: 9 passes (0%) ended at texture.c:837 [ 609.09] vulkan: 1 passes (0%) ended at texture.c:1587 [ 609.09] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 612.60] perf: 30.0 frames a second over 5.0 s (18105 shown in all) [ 616.35] vulkan: 379 of the 6703 shaders translated from the game's files found by its draws so far [ 617.62] perf: 30.1 frames a second over 5.0 s (18256 shown in all) [ 622.63] perf: 29.9 frames a second over 5.0 s (18406 shown in all) [ 627.63] perf: 30.0 frames a second over 5.0 s (18556 shown in all) [ 628.11] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.51 ms, 1st to 99th percentile 16.61 to 50.10 ms), 44 held for other than 2 refreshes; the game's frames went from release to present in 11.0 ms (10.2 to 13.5), on to the display in 20.6 ms (4.9 to 22.2), 31.6 ms in all (15.6 to 32.5) [ 628.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 629.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.98 s on the host's processors (90% of one, 29.96 ms a present), the whole process 27.61 s (138%); the busiest: thread 80 'MainThread' 6.81 s, thread 165 'ActorCalcSub0' 2.31 s, thread 166 'ActorCalcSub1' 2.16 s, thread 128 'SupportWorker Sub1' 1.00 s, thread 129 'SupportWorker Sub2' 0.65 s [ 629.09] cpu: in those 20.00 s, 464225 SVCs (23212 a second): 0x1b ArbitrateUnlock 109915, 0x34 WaitForAddress 81454, 0x1a ArbitrateLock 78342, 0x35 SignalToAddress 48641, 0x1c WaitProcessWideKeyAtomic 43717, 0x1d SignalProcessWideKey 43716; 0 calls the dispatch table had no code for (RtAPI.miss) [ 629.09] vulkan: 77169254 draws, 0 skipped; 57904 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 1136622 reads past queued releases (0 samples counts written on the GPU); 77844455 descriptor sets written, 76494053 reused; 71456515 draws kept the last one's shaders and pipeline (0 checked), 76509902 its targets [ 629.09] vulkan: 225 shaders translated (101 ms), 441 pipelines made (21 from the cache, 3368 ms making, 1517 ms waited for), 555 render targets made, 3399 texture uploads (487 MB), 28 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 629.09] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1865 of 12728 MB (960 ours, 696 of it allocated) [ 629.09] vulkan: caches: 129 render targets (470 MB, 13 parked), 254 textures (46 MB), 8719 buffers (2 MB); 1602 of 12728 MB in use as they count it, 0 MB freed for the budget so far [ 629.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 896 through a copy [ 629.09] vulkan: 1609753 rendering passes, 0 clear commands, 403281 attachments cleared and 0 left undefined by their load op; 6334010 buffers filled ahead of the passes [ 629.09] vulkan: 29729 passes (60%) ended at renderer.c:230 [ 629.09] vulkan: 7143 passes (15%) ended at surface.c:186 [ 629.09] vulkan: 5581 passes (11%) ended at cmd.c:712 [ 629.09] vulkan: 5437 passes (11%) ended at render.c:242 [ 629.09] vulkan: 730 passes (1%) ended at buffer.c:999 [ 629.09] vulkan: 600 passes (1%) ended at renderer.c:787 [ 629.09] vulkan: 8 passes (0%) ended at texture.c:837 [ 629.09] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 632.63] perf: 30.0 frames a second over 5.0 s (18706 shown in all) [ 637.65] perf: 30.1 frames a second over 5.0 s (18857 shown in all) [ 642.67] perf: 29.9 frames a second over 5.0 s (19007 shown in all) [ 647.68] perf: 30.1 frames a second over 5.0 s (19158 shown in all) [ 648.08] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.60 ms, 1st to 99th percentile 16.61 to 49.93 ms), 28 held for other than 2 refreshes; the game's frames went from release to present in 12.1 ms (10.2 to 17.4), on to the display in 19.8 ms (5.0 to 22.2), 31.9 ms in all (15.8 to 32.6) [ 648.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 649.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.94 s on the host's processors (85% of one, 28.23 ms a present), the whole process 27.33 s (137%); the busiest: thread 80 'MainThread' 6.03 s, thread 165 'ActorCalcSub0' 2.34 s, thread 166 'ActorCalcSub1' 2.20 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.82 s [ 649.09] cpu: in those 20.00 s, 501468 SVCs (25073 a second): 0x1b ArbitrateUnlock 123731, 0x1a ArbitrateLock 92446, 0x34 WaitForAddress 82112, 0x35 SignalToAddress 49334, 0x1d SignalProcessWideKey 46745, 0x1c WaitProcessWideKeyAtomic 46743; 0 calls the dispatch table had no code for (RtAPI.miss) [ 649.09] vulkan: 79395062 draws, 0 skipped; 59183 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 1173108 reads past queued releases (0 samples counts written on the GPU); 80129005 descriptor sets written, 78661119 reused; 73528759 draws kept the last one's shaders and pipeline (0 checked), 78715439 its targets [ 649.09] vulkan: 225 shaders translated (101 ms), 442 pipelines made (21 from the cache, 3380 ms making, 1529 ms waited for), 569 render targets made, 3622 texture uploads (504 MB), 31 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 649.09] vulkan: 638 pipeline parts made (3377 ms), 442 pipelines linked from them (3 ms), 442 of those made whole in the background (640 ms), 0 still to make whole [ 649.09] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1865 of 12728 MB (960 ours, 719 of it allocated) [ 649.09] vulkan: caches: 129 render targets (470 MB, 13 parked), 455 textures (67 MB), 10901 buffers (4 MB); 1625 of 12728 MB in use as they count it, 0 MB freed for the budget so far [ 649.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 904 through a copy [ 649.09] vulkan: 1659254 rendering passes, 0 clear commands, 416456 attachments cleared and 0 left undefined by their load op; 6543868 buffers filled ahead of the passes [ 649.09] vulkan: 29494 passes (60%) ended at renderer.c:230 [ 649.09] vulkan: 7315 passes (15%) ended at surface.c:186 [ 649.09] vulkan: 6228 passes (13%) ended at cmd.c:712 [ 649.09] vulkan: 5734 passes (12%) ended at render.c:242 [ 649.09] vulkan: 600 passes (1%) ended at renderer.c:787 [ 649.09] vulkan: 125 passes (0%) ended at texture.c:837 [ 649.09] vulkan: 3 passes (0%) ended at texture.c:1587 [ 649.09] vulkan: 2 passes (0%) ended at surface.c:729 [ 649.09] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 652.70] perf: 29.9 frames a second over 5.0 s (19308 shown in all) [ 657.72] perf: 30.1 frames a second over 5.0 s (19459 shown in all) [ 662.73] perf: 29.9 frames a second over 5.0 s (19609 shown in all) [ 667.75] perf: 30.1 frames a second over 5.0 s (19760 shown in all) [ 668.05] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.41 ms, 1st to 99th percentile 16.61 to 50.08 ms), 42 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.1 to 17.7), on to the display in 20.4 ms (4.9 to 22.5), 31.9 ms in all (15.8 to 32.8) [ 668.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 669.08] nvn: 19800 presents, 19800 submissions [ 669.10] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 17.53 s on the host's processors (88% of one, 29.21 ms a present), the whole process 27.74 s (139%); the busiest: thread 80 'MainThread' 6.43 s, thread 165 'ActorCalcSub0' 2.33 s, thread 166 'ActorCalcSub1' 2.19 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.79 s [ 669.10] cpu: in those 20.01 s, 484243 SVCs (24203 a second): 0x1b ArbitrateUnlock 115865, 0x1a ArbitrateLock 84235, 0x34 WaitForAddress 83378, 0x35 SignalToAddress 49053, 0x1c WaitProcessWideKeyAtomic 45186, 0x1d SignalProcessWideKey 45184; 0 calls the dispatch table had no code for (RtAPI.miss) [ 669.10] vulkan: 81572019 draws, 0 skipped; 60458 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 1209569 reads past queued releases (0 samples counts written on the GPU); 82362907 descriptor sets written, 80781131 reused; 75557839 draws kept the last one's shaders and pipeline (0 checked), 80871852 its targets [ 669.10] vulkan: 227 shaders translated (101 ms), 445 pipelines made (21 from the cache, 3405 ms making, 1551 ms waited for), 573 render targets made, 3783 texture uploads (524 MB), 32 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 669.10] vulkan: 641 pipeline parts made (3401 ms), 445 pipelines linked from them (3 ms), 445 of those made whole in the background (642 ms), 0 still to make whole [ 669.10] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1865 of 12728 MB (960 ours, 724 of it allocated) [ 669.10] vulkan: caches: 130 render targets (472 MB, 14 parked), 410 textures (67 MB), 9960 buffers (4 MB); 1630 of 12728 MB in use as they count it, 0 MB freed for the budget so far [ 669.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 904 through a copy [ 669.10] vulkan: 1708648 rendering passes, 0 clear commands, 429550 attachments cleared and 0 left undefined by their load op; 6748520 buffers filled ahead of the passes [ 669.10] vulkan: 29698 passes (60%) ended at renderer.c:230 [ 669.10] vulkan: 7199 passes (15%) ended at surface.c:186 [ 669.10] vulkan: 5986 passes (12%) ended at cmd.c:712 [ 669.10] vulkan: 5838 passes (12%) ended at render.c:242 [ 669.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 669.10] vulkan: 71 passes (0%) ended at texture.c:837 [ 669.10] vulkan: 1 passes (0%) ended at surface.c:729 [ 669.10] vulkan: 1 passes (0%) ended at texture.c:1587 [ 669.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 672.75] perf: 30.0 frames a second over 5.0 s (19910 shown in all) [ 677.77] perf: 29.9 frames a second over 5.0 s (20060 shown in all) [ 682.78] perf: 30.1 frames a second over 5.0 s (20211 shown in all) [ 687.78] perf: 30.0 frames a second over 5.0 s (20361 shown in all) [ 688.01] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 17.4 ms (16.2 to 19.2), on to the display in 15.3 ms (13.5 to 16.3), 32.7 ms in all (32.5 to 32.9) [ 688.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 689.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.47 s on the host's processors (92% of one, 30.79 ms a present), the whole process 32.77 s (164%); the busiest: thread 80 'MainThread' 6.52 s, thread 165 'ActorCalcSub0' 2.54 s, thread 166 'ActorCalcSub1' 2.36 s, thread 128 'SupportWorker Sub1' 1.07 s, thread 129 'SupportWorker Sub2' 1.01 s [ 689.10] cpu: in those 20.00 s, 510544 SVCs (25527 a second): 0x1b ArbitrateUnlock 124912, 0x1a ArbitrateLock 93770, 0x34 WaitForAddress 83345, 0x35 SignalToAddress 50541, 0x1c WaitProcessWideKeyAtomic 49017, 0x1d SignalProcessWideKey 49017; 0 calls the dispatch table had no code for (RtAPI.miss) [ 689.10] vulkan: 84767596 draws, 0 skipped; 62258 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 1246065 reads past queued releases (0 samples counts written on the GPU); 85702279 descriptor sets written, 83832913 reused; 78535785 draws kept the last one's shaders and pipeline (0 checked), 84047397 its targets [ 689.10] vulkan: 234 shaders translated (103 ms), 454 pipelines made (21 from the cache, 3437 ms making, 1567 ms waited for), 573 render targets made, 3857 texture uploads (528 MB), 32 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 689.10] vulkan: 648 pipeline parts made (3433 ms), 454 pipelines linked from them (3 ms), 454 of those made whole in the background (644 ms), 0 still to make whole [ 689.10] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1865 of 12728 MB (960 ours, 727 of it allocated) [ 689.10] vulkan: caches: 130 render targets (472 MB, 14 parked), 437 textures (70 MB), 13138 buffers (5 MB); 1633 of 12728 MB in use as they count it, 0 MB freed for the budget so far [ 689.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 904 through a copy [ 689.10] vulkan: 1762775 rendering passes, 0 clear commands, 442665 attachments cleared and 0 left undefined by their load op; 7026999 buffers filled ahead of the passes [ 689.10] vulkan: 29240 passes (54%) ended at renderer.c:230 [ 689.10] vulkan: 9106 passes (17%) ended at cmd.c:712 [ 689.10] vulkan: 7632 passes (14%) ended at render.c:242 [ 689.10] vulkan: 7523 passes (14%) ended at surface.c:186 [ 689.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 689.10] vulkan: 26 passes (0%) ended at texture.c:837 [ 689.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 691.35] vulkan: 381 of the 6703 shaders translated from the game's files found by its draws so far [ 692.80] perf: 29.9 frames a second over 5.0 s (20511 shown in all) [ 697.80] perf: 30.0 frames a second over 5.0 s (20661 shown in all) [ 702.82] perf: 30.1 frames a second over 5.0 s (20812 shown in all) [ 707.82] perf: 30.0 frames a second over 5.0 s (20962 shown in all) [ 707.98] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.42 ms, 1st to 99th percentile 16.60 to 50.11 ms), 42 held for other than 2 refreshes; the game's frames went from release to present in 14.8 ms (9.7 to 19.6), on to the display in 17.0 ms (5.4 to 23.0), 31.7 ms in all (16.1 to 33.0) [ 707.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 709.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.51 s on the host's processors (93% of one, 30.85 ms a present), the whole process 30.95 s (155%); the busiest: thread 80 'MainThread' 6.59 s, thread 165 'ActorCalcSub0' 2.47 s, thread 166 'ActorCalcSub1' 2.30 s, thread 128 'SupportWorker Sub1' 1.08 s, thread 129 'SupportWorker Sub2' 0.90 s [ 709.10] cpu: in those 20.00 s, 522570 SVCs (26127 a second): 0x1b ArbitrateUnlock 126178, 0x1a ArbitrateLock 93203, 0x34 WaitForAddress 85709, 0x0b SleepThread 50242, 0x35 SignalToAddress 49549, 0x1c WaitProcessWideKeyAtomic 48982; 0 calls the dispatch table had no code for (RtAPI.miss) [ 709.10] vulkan: 87460686 draws, 0 skipped; 63760 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 1282349 reads past queued releases (0 samples counts written on the GPU); 88508014 descriptor sets written, 86413358 reused; 81038075 draws kept the last one's shaders and pipeline (0 checked), 86720149 its targets [ 709.10] vulkan: 239 shaders translated (105 ms), 457 pipelines made (21 from the cache, 3487 ms making, 1604 ms waited for), 587 render targets made, 3982 texture uploads (538 MB), 32 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 709.10] vulkan: 653 pipeline parts made (3483 ms), 457 pipelines linked from them (3 ms), 457 of those made whole in the background (646 ms), 0 still to make whole [ 709.10] vulkan: memory used and budgeted: heap 0 192 of 15480 MB (192 ours, 80 of it allocated), heap 1 1865 of 12728 MB (960 ours, 734 of it allocated) [ 709.10] vulkan: caches: 130 render targets (472 MB, 14 parked), 503 textures (75 MB), 12930 buffers (7 MB); 1640 of 12728 MB in use as they count it, 0 MB freed for the budget so far [ 709.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 904 through a copy [ 709.10] vulkan: 1814481 rendering passes, 0 clear commands, 455727 attachments cleared and 0 left undefined by their load op; 7296777 buffers filled ahead of the passes [ 709.10] vulkan: 29338 passes (57%) ended at renderer.c:230 [ 709.10] vulkan: 7647 passes (15%) ended at cmd.c:712 [ 709.10] vulkan: 7346 passes (14%) ended at surface.c:186 [ 709.10] vulkan: 6724 passes (13%) ended at render.c:242 [ 709.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 709.10] vulkan: 49 passes (0%) ended at texture.c:837 [ 709.10] vulkan: 2 passes (0%) ended at surface.c:729 [ 709.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 712.82] perf: 30.0 frames a second over 5.0 s (21112 shown in all) [ 717.83] perf: 29.9 frames a second over 5.0 s (21262 shown in all) [ 722.83] perf: 30.0 frames a second over 5.0 s (21412 shown in all) [ 727.83] perf: 30.0 frames a second over 5.0 s (21562 shown in all) [ 727.95] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.09 ms, 1st to 99th percentile 16.61 to 50.07 ms), 36 held for other than 2 refreshes; the game's frames went from release to present in 15.5 ms (10.2 to 20.4), on to the display in 16.2 ms (5.0 to 22.0), 31.8 ms in all (16.3 to 33.2) [ 727.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 729.08] nvn: 21600 presents, 21600 submissions [ 729.09] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 17.16 s on the host's processors (86% of one, 28.60 ms a present), the whole process 29.85 s (149%); the busiest: thread 80 'MainThread' 6.06 s, thread 165 'ActorCalcSub0' 2.25 s, thread 166 'ActorCalcSub1' 2.11 s, thread 129 'SupportWorker Sub2' 1.02 s, thread 128 'SupportWorker Sub1' 1.01 s [ 729.09] cpu: in those 19.99 s, 541688 SVCs (27092 a second): 0x1b ArbitrateUnlock 134017, 0x1a ArbitrateLock 101671, 0x34 WaitForAddress 86808, 0x0b SleepThread 52141, 0x35 SignalToAddress 50659, 0x1d SignalProcessWideKey 48340; 0 calls the dispatch table had no code for (RtAPI.miss) [ 729.09] vulkan: 90079200 draws, 0 skipped; 65748 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 1319052 reads past queued releases (0 samples counts written on the GPU); 91239693 descriptor sets written, 88918707 reused; 83455527 draws kept the last one's shaders and pipeline (0 checked), 89318660 its targets [ 729.09] vulkan: 256 shaders translated (109 ms), 468 pipelines made (21 from the cache, 3607 ms making, 1683 ms waited for), 601 render targets made, 4103 texture uploads (549 MB), 32 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 729.09] vulkan: 673 pipeline parts made (3603 ms), 468 pipelines linked from them (3 ms), 468 of those made whole in the background (653 ms), 0 still to make whole [ 729.09] vulkan: memory used and budgeted: heap 0 192 of 15482 MB (192 ours, 80 of it allocated), heap 1 1865 of 12703 MB (960 ours, 755 of it allocated) [ 729.09] vulkan: caches: 139 render targets (479 MB, 14 parked), 531 textures (77 MB), 15266 buffers (7 MB); 1656 of 12703 MB in use as they count it, 0 MB freed for the budget so far [ 729.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 904 through a copy [ 729.09] vulkan: 1867421 rendering passes, 0 clear commands, 469136 attachments cleared and 0 left undefined by their load op; 7609201 buffers filled ahead of the passes [ 729.09] vulkan: 29579 passes (56%) ended at renderer.c:230 [ 729.09] vulkan: 8050 passes (15%) ended at surface.c:186 [ 729.09] vulkan: 7988 passes (15%) ended at cmd.c:712 [ 729.09] vulkan: 6659 passes (13%) ended at render.c:242 [ 729.09] vulkan: 600 passes (1%) ended at renderer.c:787 [ 729.09] vulkan: 56 passes (0%) ended at texture.c:837 [ 729.09] vulkan: 8 passes (0%) ended at surface.c:729 [ 729.09] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 732.85] perf: 30.1 frames a second over 5.0 s (21713 shown in all) [ 736.84] vulkan: a 50 ms frame: 16 shaders translated (16 ms), 9 pipelines made (4 ms waited for), 0 render targets made, 4 texture uploads (92 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 737.85] perf: 30.0 frames a second over 5.0 s (21863 shown in all) [ 742.87] perf: 29.9 frames a second over 5.0 s (22013 shown in all) [ 747.88] perf: 30.1 frames a second over 5.0 s (22164 shown in all) [ 747.90] vulkan: display: 599 frame intervals of 33.31 ms (deviation 7.55 ms, 1st to 99th percentile 16.60 to 50.18 ms), 123 held for other than 2 refreshes; the game's frames went from release to present in 11.2 ms (9.4 to 14.3), on to the display in 15.1 ms (4.7 to 23.0), 26.3 ms in all (16.3 to 33.3) [ 747.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 749.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.45 s on the host's processors (77% of one, 25.76 ms a present), the whole process 25.26 s (126%); the busiest: thread 80 'MainThread' 5.62 s, thread 165 'ActorCalcSub0' 2.08 s, thread 166 'ActorCalcSub1' 1.96 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.83 s [ 749.09] cpu: in those 20.00 s, 490142 SVCs (24507 a second): 0x1b ArbitrateUnlock 120416, 0x1a ArbitrateLock 88997, 0x34 WaitForAddress 82002, 0x35 SignalToAddress 49247, 0x1d SignalProcessWideKey 43629, 0x1c WaitProcessWideKeyAtomic 43627; 0 calls the dispatch table had no code for (RtAPI.miss) [ 749.09] vulkan: 91928833 draws, 0 skipped; 67441 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 1355448 reads past queued releases (0 samples counts written on the GPU); 93115431 descriptor sets written, 90742235 reused; 85118661 draws kept the last one's shaders and pipeline (0 checked), 91148279 its targets [ 749.09] vulkan: 291 shaders translated (130 ms), 489 pipelines made (23 from the cache, 3827 ms making, 1754 ms waited for), 608 render targets made, 4209 texture uploads (551 MB), 32 of them some blocks alone (5 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [ 749.09] vulkan: 706 pipeline parts made (3823 ms), 489 pipelines linked from them (3 ms), 489 of those made whole in the background (659 ms), 0 still to make whole [ 749.09] vulkan: memory used and budgeted: heap 0 192 of 15482 MB (192 ours, 80 of it allocated), heap 1 1865 of 12703 MB (960 ours, 683 of it allocated) [ 749.09] vulkan: caches: 129 render targets (462 MB, 13 parked), 410 textures (50 MB), 11704 buffers (4 MB); 1589 of 12703 MB in use as they count it, 0 MB freed for the budget so far [ 749.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 912 through a copy [ 749.09] vulkan: 1915548 rendering passes, 0 clear commands, 482288 attachments cleared and 0 left undefined by their load op; 7773316 buffers filled ahead of the passes [ 749.09] vulkan: 29015 passes (60%) ended at renderer.c:230 [ 749.09] vulkan: 7826 passes (16%) ended at surface.c:186 [ 749.09] vulkan: 5694 passes (12%) ended at cmd.c:712 [ 749.09] vulkan: 4903 passes (10%) ended at render.c:242 [ 749.09] vulkan: 600 passes (1%) ended at renderer.c:787 [ 749.09] vulkan: 75 passes (0%) ended at texture.c:837 [ 749.09] vulkan: 13 passes (0%) ended at texture.c:2348 [ 749.09] vulkan: 1 passes (0%) ended at surface.c:729 [ 749.09] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 752.88] perf: 30.0 frames a second over 5.0 s (22314 shown in all) [ 757.90] perf: 29.9 frames a second over 5.0 s (22464 shown in all) [ 762.92] perf: 30.1 frames a second over 5.0 s (22615 shown in all) [ 767.88] vulkan: display: 599 frame intervals of 33.36 ms (deviation 5.23 ms, 1st to 99th percentile 16.61 to 50.11 ms), 59 held for other than 2 refreshes; the game's frames went from release to present in 13.7 ms (10.2 to 18.3), on to the display in 18.4 ms (4.9 to 22.6), 32.1 ms in all (16.5 to 33.5) [ 767.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 767.92] perf: 30.0 frames a second over 5.0 s (22765 shown in all) [ 769.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.19 s on the host's processors (81% of one, 26.98 ms a present), the whole process 28.01 s (140%); the busiest: thread 80 'MainThread' 5.76 s, thread 165 'ActorCalcSub0' 2.16 s, thread 166 'ActorCalcSub1' 2.02 s, thread 128 'SupportWorker Sub1' 1.06 s, thread 129 'SupportWorker Sub2' 0.87 s [ 769.10] cpu: in those 20.00 s, 528941 SVCs (26442 a second): 0x1b ArbitrateUnlock 123262, 0x34 WaitForAddress 96610, 0x1a ArbitrateLock 91997, 0x0b SleepThread 58419, 0x35 SignalToAddress 49930, 0x1c WaitProcessWideKeyAtomic 44503; 0 calls the dispatch table had no code for (RtAPI.miss) [ 769.10] vulkan: 94388663 draws, 0 skipped; 69121 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 1391754 reads past queued releases (0 samples counts written on the GPU); 95608639 descriptor sets written, 93168687 reused; 87382904 draws kept the last one's shaders and pipeline (0 checked), 93588462 its targets [ 769.10] vulkan: 297 shaders translated (133 ms), 494 pipelines made (23 from the cache, 3918 ms making, 1802 ms waited for), 624 render targets made, 4414 texture uploads (571 MB), 32 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 769.10] vulkan: 712 pipeline parts made (3914 ms), 494 pipelines linked from them (3 ms), 494 of those made whole in the background (662 ms), 0 still to make whole [ 769.10] vulkan: memory used and budgeted: heap 0 192 of 15482 MB (192 ours, 80 of it allocated), heap 1 1865 of 12703 MB (960 ours, 716 of it allocated) [ 769.10] vulkan: caches: 134 render targets (470 MB, 14 parked), 492 textures (63 MB), 15317 buffers (5 MB); 1622 of 12703 MB in use as they count it, 0 MB freed for the budget so far [ 769.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 920 through a copy [ 769.10] vulkan: 1966041 rendering passes, 0 clear commands, 495312 attachments cleared and 0 left undefined by their load op; 8023115 buffers filled ahead of the passes [ 769.10] vulkan: 28820 passes (57%) ended at renderer.c:230 [ 769.10] vulkan: 7935 passes (16%) ended at surface.c:186 [ 769.10] vulkan: 7437 passes (15%) ended at cmd.c:712 [ 769.10] vulkan: 5583 passes (11%) ended at render.c:242 [ 769.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 769.10] vulkan: 110 passes (0%) ended at texture.c:837 [ 769.10] vulkan: 5 passes (0%) ended at texture.c:2348 [ 769.10] vulkan: 2 passes (0%) ended at surface.c:729 [ 769.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 772.93] perf: 29.9 frames a second over 5.0 s (22915 shown in all) [ 777.93] perf: 30.0 frames a second over 5.0 s (23065 shown in all) [ 782.93] perf: 30.0 frames a second over 5.0 s (23215 shown in all) [ 786.35] vulkan: 386 of the 6703 shaders translated from the game's files found by its draws so far [ 787.85] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.05 to 33.63 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 15.7 ms (11.6 to 20.6), on to the display in 17.7 ms (12.6 to 22.1), 33.4 ms in all (33.3 to 33.7) [ 787.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 787.95] perf: 30.1 frames a second over 5.0 s (23366 shown in all) [ 789.08] nvn: 23400 presents, 23400 submissions [ 789.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.98 s on the host's processors (90% of one, 29.97 ms a present), the whole process 30.81 s (154%); the busiest: thread 80 'MainThread' 6.26 s, thread 165 'ActorCalcSub0' 2.32 s, thread 166 'ActorCalcSub1' 2.16 s, thread 128 'SupportWorker Sub1' 1.01 s, thread 129 'SupportWorker Sub2' 0.89 s [ 789.09] cpu: in those 20.00 s, 552261 SVCs (27616 a second): 0x1b ArbitrateUnlock 137720, 0x1a ArbitrateLock 104479, 0x34 WaitForAddress 83688, 0x0b SleepThread 54346, 0x1c WaitProcessWideKeyAtomic 50974, 0x1d SignalProcessWideKey 50973; 0 calls the dispatch table had no code for (RtAPI.miss) [ 789.09] vulkan: 97136395 draws, 0 skipped; 70508 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 1428104 reads past queued releases (0 samples counts written on the GPU); 98471113 descriptor sets written, 95801677 reused; 89941969 draws kept the last one's shaders and pipeline (0 checked), 96316163 its targets [ 789.09] vulkan: 297 shaders translated (133 ms), 494 pipelines made (23 from the cache, 3918 ms making, 1802 ms waited for), 630 render targets made, 4839 texture uploads (636 MB), 33 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 789.09] vulkan: memory used and budgeted: heap 0 192 of 15482 MB (192 ours, 80 of it allocated), heap 1 1865 of 12703 MB (960 ours, 783 of it allocated) [ 789.09] vulkan: caches: 130 render targets (474 MB, 14 parked), 728 textures (120 MB), 17523 buffers (8 MB); 1689 of 12703 MB in use as they count it, 0 MB freed for the budget so far [ 789.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1048 through a copy [ 789.09] vulkan: 2017831 rendering passes, 0 clear commands, 508480 attachments cleared and 0 left undefined by their load op; 8349901 buffers filled ahead of the passes [ 789.09] vulkan: 29439 passes (57%) ended at renderer.c:230 [ 789.09] vulkan: 8243 passes (16%) ended at cmd.c:712 [ 789.09] vulkan: 7749 passes (15%) ended at surface.c:186 [ 789.09] vulkan: 5578 passes (11%) ended at render.c:242 [ 789.09] vulkan: 600 passes (1%) ended at renderer.c:787 [ 789.09] vulkan: 179 passes (0%) ended at texture.c:837 [ 789.09] vulkan: 1 passes (0%) ended at surface.c:729 [ 789.09] vulkan: 1 passes (0%) ended at texture.c:1587 [ 789.09] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 792.97] perf: 29.9 frames a second over 5.0 s (23516 shown in all) [ 797.98] perf: 30.1 frames a second over 5.0 s (23667 shown in all) [ 803.00] perf: 29.9 frames a second over 5.0 s (23817 shown in all) [ 807.81] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.84 ms, 1st to 99th percentile 16.61 to 50.01 ms), 32 held for other than 2 refreshes; the game's frames went from release to present in 12.6 ms (11.4 to 14.9), on to the display in 20.6 ms (4.5 to 22.2), 33.2 ms in all (17.0 to 33.8) [ 807.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 808.00] perf: 30.0 frames a second over 5.0 s (23967 shown in all) [ 809.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.44 s on the host's processors (87% of one, 29.07 ms a present), the whole process 28.10 s (141%); the busiest: thread 80 'MainThread' 6.45 s, thread 165 'ActorCalcSub0' 2.22 s, thread 166 'ActorCalcSub1' 2.08 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.70 s [ 809.09] cpu: in those 20.00 s, 482539 SVCs (24128 a second): 0x1b ArbitrateUnlock 115612, 0x1a ArbitrateLock 84173, 0x34 WaitForAddress 81872, 0x35 SignalToAddress 49116, 0x1c WaitProcessWideKeyAtomic 46369, 0x1d SignalProcessWideKey 46369; 0 calls the dispatch table had no code for (RtAPI.miss) [ 809.09] vulkan: 99370414 draws, 0 skipped; 72096 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 1464359 reads past queued releases (0 samples counts written on the GPU); 100751335 descriptor sets written, 97989493 reused; 92005104 draws kept the last one's shaders and pipeline (0 checked), 98530004 its targets [ 809.09] vulkan: 304 shaders translated (135 ms), 498 pipelines made (23 from the cache, 3969 ms making, 1829 ms waited for), 631 render targets made, 4875 texture uploads (640 MB), 33 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 809.09] vulkan: 719 pipeline parts made (3965 ms), 498 pipelines linked from them (3 ms), 498 of those made whole in the background (665 ms), 0 still to make whole [ 809.09] vulkan: memory used and budgeted: heap 0 192 of 15482 MB (192 ours, 80 of it allocated), heap 1 1865 of 12703 MB (960 ours, 736 of it allocated) [ 809.09] vulkan: caches: 130 render targets (474 MB, 14 parked), 387 textures (77 MB), 9460 buffers (3 MB); 1641 of 12703 MB in use as they count it, 0 MB freed for the budget so far [ 809.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1098 through a copy [ 809.09] vulkan: 2066321 rendering passes, 0 clear commands, 521469 attachments cleared and 0 left undefined by their load op; 8558418 buffers filled ahead of the passes [ 809.09] vulkan: 29271 passes (60%) ended at renderer.c:230 [ 809.09] vulkan: 7198 passes (15%) ended at surface.c:186 [ 809.09] vulkan: 6505 passes (13%) ended at cmd.c:712 [ 809.09] vulkan: 4491 passes (9%) ended at render.c:242 [ 809.09] vulkan: 600 passes (1%) ended at renderer.c:787 [ 809.09] vulkan: 408 passes (1%) ended at buffer.c:999 [ 809.09] vulkan: 17 passes (0%) ended at texture.c:837 [ 809.09] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 813.00] perf: 30.0 frames a second over 5.0 s (24117 shown in all) [ 818.00] perf: 30.0 frames a second over 5.0 s (24267 shown in all) [ 823.02] perf: 30.1 frames a second over 5.0 s (24418 shown in all) [ 827.78] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.68 ms, 1st to 99th percentile 33.04 to 33.62 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 15.1 ms (12.0 to 18.0), on to the display in 18.6 ms (15.4 to 21.7), 33.7 ms in all (33.6 to 34.0) [ 827.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 828.03] perf: 29.9 frames a second over 5.0 s (24568 shown in all) [ 829.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.54 s on the host's processors (88% of one, 29.23 ms a present), the whole process 30.29 s (151%); the busiest: thread 80 'MainThread' 6.06 s, thread 165 'ActorCalcSub0' 2.34 s, thread 166 'ActorCalcSub1' 2.20 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.81 s [ 829.10] cpu: in those 20.00 s, 570346 SVCs (28514 a second): 0x1b ArbitrateUnlock 133353, 0x1a ArbitrateLock 100442, 0x34 WaitForAddress 96060, 0x0b SleepThread 71852, 0x35 SignalToAddress 50253, 0x1c WaitProcessWideKeyAtomic 49337; 0 calls the dispatch table had no code for (RtAPI.miss) [ 829.10] vulkan: 102140864 draws, 0 skipped; 73296 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 1500540 reads past queued releases (0 samples counts written on the GPU); 103646534 descriptor sets written, 100635194 reused; 94600023 draws kept the last one's shaders and pipeline (0 checked), 101280797 its targets [ 829.10] vulkan: 304 shaders translated (135 ms), 498 pipelines made (23 from the cache, 3969 ms making, 1829 ms waited for), 647 render targets made, 5192 texture uploads (662 MB), 34 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 829.10] vulkan: memory used and budgeted: heap 0 192 of 15482 MB (192 ours, 80 of it allocated), heap 1 1865 of 12703 MB (960 ours, 756 of it allocated) [ 829.10] vulkan: caches: 134 render targets (470 MB, 14 parked), 624 textures (103 MB), 14219 buffers (6 MB); 1662 of 12703 MB in use as they count it, 0 MB freed for the budget so far [ 829.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1571 through a copy [ 829.10] vulkan: 2117216 rendering passes, 0 clear commands, 534499 attachments cleared and 0 left undefined by their load op; 8843038 buffers filled ahead of the passes [ 829.10] vulkan: 28886 passes (57%) ended at renderer.c:230 [ 829.10] vulkan: 8282 passes (16%) ended at cmd.c:712 [ 829.10] vulkan: 8033 passes (16%) ended at surface.c:186 [ 829.10] vulkan: 4932 passes (10%) ended at render.c:242 [ 829.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 829.10] vulkan: 159 passes (0%) ended at texture.c:837 [ 829.10] vulkan: 2 passes (0%) ended at surface.c:729 [ 829.10] vulkan: 1 passes (0%) ended at texture.c:1587 [ 829.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 833.05] perf: 30.1 frames a second over 5.0 s (24719 shown in all) [ 838.07] perf: 29.9 frames a second over 5.0 s (24869 shown in all) [ 843.08] perf: 30.1 frames a second over 5.0 s (25020 shown in all) [ 847.75] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.34 ms, 1st to 99th percentile 16.61 to 49.99 ms), 24 held for other than 2 refreshes; the game's frames went from release to present in 15.4 ms (11.4 to 19.1), on to the display in 18.1 ms (5.4 to 22.5), 33.4 ms in all (17.2 to 34.1) [ 847.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 848.10] perf: 29.9 frames a second over 5.0 s (25170 shown in all) [ 849.08] nvn: 25200 presents, 25200 submissions [ 849.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.28 s on the host's processors (91% of one, 30.47 ms a present), the whole process 30.74 s (154%); the busiest: thread 80 'MainThread' 6.44 s, thread 165 'ActorCalcSub0' 2.26 s, thread 166 'ActorCalcSub1' 2.12 s, thread 128 'SupportWorker Sub1' 0.98 s, thread 129 'SupportWorker Sub2' 0.78 s [ 849.09] cpu: in those 20.00 s, 539797 SVCs (26995 a second): 0x1b ArbitrateUnlock 129188, 0x1a ArbitrateLock 95512, 0x34 WaitForAddress 83246, 0x0b SleepThread 64851, 0x1d SignalProcessWideKey 49377, 0x1c WaitProcessWideKeyAtomic 49376; 0 calls the dispatch table had no code for (RtAPI.miss) [ 849.09] vulkan: 104791777 draws, 0 skipped; 74690 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 1536828 reads past queued releases (0 samples counts written on the GPU); 106420164 descriptor sets written, 103163390 reused; 97070371 draws kept the last one's shaders and pipeline (0 checked), 103911372 its targets [ 849.09] vulkan: 304 shaders translated (135 ms), 499 pipelines made (23 from the cache, 3982 ms making, 1843 ms waited for), 651 render targets made, 5402 texture uploads (694 MB), 34 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 849.09] vulkan: 720 pipeline parts made (3979 ms), 499 pipelines linked from them (3 ms), 499 of those made whole in the background (665 ms), 0 still to make whole [ 849.09] vulkan: memory used and budgeted: heap 0 192 of 15482 MB (192 ours, 80 of it allocated), heap 1 1865 of 12703 MB (960 ours, 775 of it allocated) [ 849.09] vulkan: caches: 130 render targets (474 MB, 14 parked), 627 textures (112 MB), 14339 buffers (8 MB); 1680 of 12703 MB in use as they count it, 0 MB freed for the budget so far [ 849.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1601 through a copy [ 849.09] vulkan: 2169556 rendering passes, 0 clear commands, 547600 attachments cleared and 0 left undefined by their load op; 9151357 buffers filled ahead of the passes [ 849.09] vulkan: 29456 passes (56%) ended at renderer.c:230 [ 849.09] vulkan: 7996 passes (15%) ended at cmd.c:712 [ 849.09] vulkan: 7928 passes (15%) ended at surface.c:186 [ 849.09] vulkan: 6084 passes (12%) ended at render.c:242 [ 849.09] vulkan: 600 passes (1%) ended at renderer.c:787 [ 849.09] vulkan: 204 passes (0%) ended at buffer.c:999 [ 849.09] vulkan: 72 passes (0%) ended at texture.c:837 [ 849.09] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 852.77] vulkan: compute 151d60bc955098d1 ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [ 853.12] perf: 30.1 frames a second over 5.0 s (25321 shown in all) [ 858.12] perf: 30.0 frames a second over 5.0 s (25471 shown in all) [ 863.13] perf: 29.9 frames a second over 5.0 s (25621 shown in all) [ 867.71] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.18 ms, 1st to 99th percentile 16.61 to 50.08 ms), 58 held for other than 2 refreshes; the game's frames went from release to present in 13.6 ms (10.7 to 19.2), on to the display in 19.0 ms (5.4 to 23.1), 32.6 ms in all (17.3 to 34.2) [ 867.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 868.15] perf: 30.1 frames a second over 5.0 s (25772 shown in all) [ 869.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.88 s on the host's processors (84% of one, 28.14 ms a present), the whole process 28.37 s (142%); the busiest: thread 80 'MainThread' 6.09 s, thread 165 'ActorCalcSub0' 2.23 s, thread 166 'ActorCalcSub1' 2.08 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.79 s [ 869.09] cpu: in those 20.00 s, 532597 SVCs (26632 a second): 0x1b ArbitrateUnlock 130010, 0x1a ArbitrateLock 96896, 0x34 WaitForAddress 82393, 0x0b SleepThread 56481, 0x35 SignalToAddress 49946, 0x1d SignalProcessWideKey 48570; 0 calls the dispatch table had no code for (RtAPI.miss) [ 869.09] vulkan: 107027349 draws, 0 skipped; 77112 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 1574040 reads past queued releases (0 samples counts written on the GPU); 108796078 descriptor sets written, 105258620 reused; 99129538 draws kept the last one's shaders and pipeline (0 checked), 106125952 its targets [ 869.09] vulkan: 317 shaders translated (138 ms), 508 pipelines made (23 from the cache, 4102 ms making, 1922 ms waited for), 660 render targets made, 5595 texture uploads (715 MB), 34 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 869.09] vulkan: 736 pipeline parts made (4098 ms), 508 pipelines linked from them (3 ms), 508 of those made whole in the background (670 ms), 0 still to make whole [ 869.09] vulkan: memory used and budgeted: heap 0 192 of 15482 MB (192 ours, 80 of it allocated), heap 1 1865 of 12703 MB (960 ours, 733 of it allocated) [ 869.09] vulkan: caches: 129 render targets (461 MB, 13 parked), 572 textures (98 MB), 14308 buffers (5 MB); 1639 of 12703 MB in use as they count it, 0 MB freed for the budget so far [ 869.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1715 through a copy [ 869.09] vulkan: 2222087 rendering passes, 0 clear commands, 560781 attachments cleared and 0 left undefined by their load op; 9428977 buffers filled ahead of the passes [ 869.09] vulkan: 29934 passes (57%) ended at renderer.c:230 [ 869.09] vulkan: 7878 passes (15%) ended at surface.c:186 [ 869.09] vulkan: 7204 passes (14%) ended at cmd.c:712 [ 869.09] vulkan: 6812 passes (13%) ended at render.c:242 [ 869.09] vulkan: 600 passes (1%) ended at renderer.c:787 [ 869.09] vulkan: 99 passes (0%) ended at texture.c:837 [ 869.09] vulkan: 3 passes (0%) ended at surface.c:729 [ 869.09] vulkan: 1 passes (0%) ended at buffer.c:1363 [ 869.09] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 873.17] perf: 29.9 frames a second over 5.0 s (25922 shown in all) [ 878.17] perf: 30.0 frames a second over 5.0 s (26072 shown in all) [ 881.53] nvn: 12 pieces of the runtime's record memory came back: the game wrote over their recordings [ 883.18] perf: 30.1 frames a second over 5.0 s (26223 shown in all) [ 887.68] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.30 ms, 1st to 99th percentile 16.61 to 50.07 ms), 40 held for other than 2 refreshes; the game's frames went from release to present in 15.8 ms (10.8 to 22.3), on to the display in 16.7 ms (4.8 to 22.4), 32.5 ms in all (17.3 to 34.4) [ 887.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 888.18] perf: 30.0 frames a second over 5.0 s (26373 shown in all) [ 889.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.48 s on the host's processors (92% of one, 30.79 ms a present), the whole process 31.63 s (158%); the busiest: thread 80 'MainThread' 6.31 s, thread 165 'ActorCalcSub0' 2.41 s, thread 166 'ActorCalcSub1' 2.26 s, thread 128 'SupportWorker Sub1' 1.02 s, thread 129 'SupportWorker Sub2' 0.85 s [ 889.09] cpu: in those 20.00 s, 591214 SVCs (29558 a second): 0x1b ArbitrateUnlock 143114, 0x1a ArbitrateLock 107461, 0x34 WaitForAddress 84540, 0x0b SleepThread 80656, 0x1c WaitProcessWideKeyAtomic 52488, 0x1d SignalProcessWideKey 52485; 0 calls the dispatch table had no code for (RtAPI.miss) [ 889.09] vulkan: 109623143 draws, 0 skipped; 79512 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 1611232 reads past queued releases (0 samples counts written on the GPU); 111557224 descriptor sets written, 107689062 reused; 101518212 draws kept the last one's shaders and pipeline (0 checked), 108700769 its targets [ 889.09] vulkan: 324 shaders translated (152 ms), 518 pipelines made (23 from the cache, 4156 ms making, 1957 ms waited for), 671 render targets made, 6006 texture uploads (768 MB), 34 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [ 889.09] vulkan: 747 pipeline parts made (4152 ms), 518 pipelines linked from them (3 ms), 518 of those made whole in the background (673 ms), 0 still to make whole [ 889.09] vulkan: memory used and budgeted: heap 0 192 of 15482 MB (192 ours, 80 of it allocated), heap 1 1865 of 12703 MB (960 ours, 773 of it allocated) [ 889.09] vulkan: caches: 130 render targets (463 MB, 14 parked), 818 textures (130 MB), 17766 buffers (9 MB); 1678 of 12703 MB in use as they count it, 0 MB freed for the budget so far [ 889.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1961 through a copy [ 889.09] vulkan: 2276632 rendering passes, 0 clear commands, 574038 attachments cleared and 0 left undefined by their load op; 9777591 buffers filled ahead of the passes [ 889.09] vulkan: 30075 passes (55%) ended at renderer.c:230 [ 889.09] vulkan: 8462 passes (16%) ended at cmd.c:712 [ 889.09] vulkan: 8057 passes (15%) ended at surface.c:186 [ 889.09] vulkan: 7189 passes (13%) ended at render.c:242 [ 889.09] vulkan: 600 passes (1%) ended at renderer.c:787 [ 889.09] vulkan: 160 passes (0%) ended at texture.c:837 [ 889.09] vulkan: 2 passes (0%) ended at surface.c:729 [ 889.09] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 893.20] perf: 29.9 frames a second over 5.0 s (26523 shown in all) [ 898.22] perf: 30.1 frames a second over 5.0 s (26674 shown in all) [ 903.22] perf: 30.0 frames a second over 5.0 s (26824 shown in all) [ 907.65] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.20 ms, 1st to 99th percentile 16.61 to 49.99 ms), 22 held for other than 2 refreshes; the game's frames went from release to present in 17.6 ms (12.2 to 24.2), on to the display in 16.3 ms (5.0 to 21.9), 33.9 ms in all (17.6 to 34.5) [ 907.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 908.23] perf: 29.9 frames a second over 5.0 s (26974 shown in all) [ 909.08] nvn: 27000 presents, 27000 submissions [ 909.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.19 s on the host's processors (91% of one, 30.32 ms a present), the whole process 32.65 s (163%); the busiest: thread 80 'MainThread' 6.26 s, thread 165 'ActorCalcSub0' 2.32 s, thread 166 'ActorCalcSub1' 2.17 s, thread 128 'SupportWorker Sub1' 1.07 s, thread 129 'SupportWorker Sub2' 0.95 s [ 909.10] cpu: in those 20.00 s, 586175 SVCs (29303 a second): 0x1b ArbitrateUnlock 144488, 0x1a ArbitrateLock 109664, 0x34 WaitForAddress 90930, 0x0b SleepThread 61808, 0x1c WaitProcessWideKeyAtomic 54138, 0x1d SignalProcessWideKey 54138; 0 calls the dispatch table had no code for (RtAPI.miss) [ 909.10] vulkan: 112628902 draws, 0 skipped; 81249 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 1647358 reads past queued releases (0 samples counts written on the GPU); 114680222 descriptor sets written, 110577582 reused; 104298235 draws kept the last one's shaders and pipeline (0 checked), 111687032 its targets [ 909.10] vulkan: 331 shaders translated (153 ms), 527 pipelines made (23 from the cache, 4206 ms making, 1988 ms waited for), 671 render targets made, 6135 texture uploads (791 MB), 34 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 909.10] vulkan: 758 pipeline parts made (4202 ms), 527 pipelines linked from them (4 ms), 527 of those made whole in the background (695 ms), 0 still to make whole [ 909.10] vulkan: memory used and budgeted: heap 0 192 of 15482 MB (192 ours, 80 of it allocated), heap 1 1866 of 12703 MB (960 ours, 757 of it allocated) [ 909.10] vulkan: caches: 130 render targets (463 MB, 14 parked), 677 textures (115 MB), 17042 buffers (8 MB); 1663 of 12703 MB in use as they count it, 0 MB freed for the budget so far [ 909.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 2211 through a copy [ 909.10] vulkan: 2330668 rendering passes, 0 clear commands, 587153 attachments cleared and 0 left undefined by their load op; 10164429 buffers filled ahead of the passes [ 909.10] vulkan: 29240 passes (54%) ended at renderer.c:230 [ 909.10] vulkan: 9415 passes (17%) ended at cmd.c:712 [ 909.10] vulkan: 7946 passes (15%) ended at surface.c:186 [ 909.10] vulkan: 6790 passes (13%) ended at render.c:242 [ 909.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 909.10] vulkan: 45 passes (0%) ended at texture.c:837 [ 909.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 913.23] perf: 30.0 frames a second over 5.0 s (27124 shown in all) [ 918.25] perf: 30.1 frames a second over 5.0 s (27275 shown in all) [ 923.27] perf: 29.9 frames a second over 5.0 s (27425 shown in all) [ 927.62] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.98 ms, 1st to 99th percentile 33.06 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 18.5 ms (14.2 to 23.5), on to the display in 16.0 ms (11.2 to 20.3), 34.5 ms in all (34.3 to 34.7) [ 927.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 928.28] perf: 30.1 frames a second over 5.0 s (27576 shown in all) [ 929.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.30 s on the host's processors (91% of one, 30.50 ms a present), the whole process 33.31 s (167%); the busiest: thread 80 'MainThread' 6.37 s, thread 165 'ActorCalcSub0' 2.33 s, thread 166 'ActorCalcSub1' 2.17 s, thread 129 'SupportWorker Sub2' 1.08 s, thread 128 'SupportWorker Sub1' 1.07 s [ 929.10] cpu: in those 20.00 s, 562943 SVCs (28146 a second): 0x1b ArbitrateUnlock 136324, 0x1a ArbitrateLock 103287, 0x34 WaitForAddress 88744, 0x0b SleepThread 62588, 0x1c WaitProcessWideKeyAtomic 50893, 0x1d SignalProcessWideKey 50893; 0 calls the dispatch table had no code for (RtAPI.miss) [ 929.10] vulkan: 115930411 draws, 0 skipped; 83083 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 1683692 reads past queued releases (0 samples counts written on the GPU); 117997134 descriptor sets written, 113863688 reused; 107357707 draws kept the last one's shaders and pipeline (0 checked), 114968873 its targets [ 929.10] vulkan: 335 shaders translated (154 ms), 529 pipelines made (23 from the cache, 4240 ms making, 2008 ms waited for), 673 render targets made, 6365 texture uploads (831 MB), 34 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 929.10] vulkan: 762 pipeline parts made (4236 ms), 529 pipelines linked from them (4 ms), 529 of those made whole in the background (696 ms), 0 still to make whole [ 929.10] vulkan: memory used and budgeted: heap 0 192 of 15482 MB (192 ours, 80 of it allocated), heap 1 1866 of 12703 MB (960 ours, 760 of it allocated) [ 929.10] vulkan: caches: 131 render targets (470 MB, 15 parked), 614 textures (107 MB), 18188 buffers (12 MB); 1666 of 12703 MB in use as they count it, 0 MB freed for the budget so far [ 929.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 2671 through a copy [ 929.10] vulkan: 2386079 rendering passes, 0 clear commands, 600249 attachments cleared and 0 left undefined by their load op; 10543671 buffers filled ahead of the passes [ 929.10] vulkan: 29212 passes (53%) ended at renderer.c:230 [ 929.10] vulkan: 9765 passes (18%) ended at cmd.c:712 [ 929.10] vulkan: 8158 passes (15%) ended at surface.c:186 [ 929.10] vulkan: 7593 passes (14%) ended at render.c:242 [ 929.10] vulkan: 600 passes (1%) ended at renderer.c:787 [ 929.10] vulkan: 80 passes (0%) ended at texture.c:837 [ 929.10] vulkan: 2 passes (0%) ended at surface.c:729 [ 929.10] vulkan: 1 passes (0%) ended at buffer.c:1363 [ 929.10] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 933.28] perf: 30.0 frames a second over 5.0 s (27726 shown in all) [ 938.30] perf: 29.9 frames a second over 5.0 s (27876 shown in all) [ 943.32] perf: 30.1 frames a second over 5.0 s (28027 shown in all) [ 947.58] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.31 ms, 1st to 99th percentile 16.60 to 50.08 ms), 40 held for other than 2 refreshes; the game's frames went from release to present in 16.3 ms (12.2 to 19.9), on to the display in 17.2 ms (5.0 to 22.2), 33.5 ms in all (17.9 to 34.8) [ 947.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 948.32] perf: 30.0 frames a second over 5.0 s (28177 shown in all) [ 949.09] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 17.71 s on the host's processors (89% of one, 29.51 ms a present), the whole process 30.87 s (154%); the busiest: thread 80 'MainThread' 6.23 s, thread 165 'ActorCalcSub0' 2.45 s, thread 166 'ActorCalcSub1' 2.30 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.88 s [ 949.09] cpu: in those 19.99 s, 549277 SVCs (27473 a second): 0x1b ArbitrateUnlock 133357, 0x1a ArbitrateLock 100405, 0x34 WaitForAddress 85565, 0x0b SleepThread 57917, 0x35 SignalToAddress 50876, 0x1d SignalProcessWideKey 50729; 0 calls the dispatch table had no code for (RtAPI.miss) [ 949.09] vulkan: 118609079 draws, 0 skipped; 85061 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 1720604 reads past queued releases (0 samples counts written on the GPU); 120856714 descriptor sets written, 116361444 reused; 109842068 draws kept the last one's shaders and pipeline (0 checked), 117627339 its targets [ 949.09] vulkan: 338 shaders translated (155 ms), 534 pipelines made (23 from the cache, 4282 ms making, 2050 ms waited for), 681 render targets made, 6796 texture uploads (904 MB), 34 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 949.09] vulkan: 767 pipeline parts made (4278 ms), 534 pipelines linked from them (4 ms), 534 of those made whole in the background (742 ms), 0 still to make whole [ 949.09] vulkan: memory used and budgeted: heap 0 192 of 15482 MB (192 ours, 80 of it allocated), heap 1 1866 of 12703 MB (960 ours, 806 of it allocated) [ 949.09] vulkan: caches: 136 render targets (475 MB, 15 parked), 805 textures (139 MB), 18313 buffers (10 MB); 1713 of 12703 MB in use as they count it, 0 MB freed for the budget so far [ 949.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 2768 through a copy [ 949.09] vulkan: 2439350 rendering passes, 0 clear commands, 613435 attachments cleared and 0 left undefined by their load op; 10868052 buffers filled ahead of the passes [ 949.09] vulkan: 29752 passes (56%) ended at renderer.c:230 [ 949.09] vulkan: 8381 passes (16%) ended at cmd.c:712 [ 949.09] vulkan: 7916 passes (15%) ended at surface.c:186 [ 949.09] vulkan: 6468 passes (12%) ended at render.c:242 [ 949.09] vulkan: 600 passes (1%) ended at renderer.c:787 [ 949.09] vulkan: 153 passes (0%) ended at texture.c:837 [ 949.09] vulkan: 1 passes (0%) ended at surface.c:729 [ 949.09] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 953.33] perf: 29.9 frames a second over 5.0 s (28327 shown in all) [ 956.30] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 956.79] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 957.21] vulkan: a 62 ms frame: 8 shaders translated (3 ms), 27 pipelines made (17 ms waited for), 75 render targets made, 220 texture uploads (45865 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 957.21] vulkan: frame resource CPU: target reload 1 ms (85 calls) [ 957.21] vulkan: frame resource CPU: buffer cache build 1 ms (1067 calls) [ 958.35] perf: 30.1 frames a second over 5.0 s (28478 shown in all) [ 963.37] perf: 29.9 frames a second over 5.0 s (28628 shown in all) [ 967.53] vulkan: display: 599 frame intervals of 33.31 ms (deviation 7.04 ms, 1st to 99th percentile 16.58 to 50.23 ms), 96 held for other than 2 refreshes; the game's frames went from release to present in 6.8 ms (0.6 to 15.8), on to the display in 14.8 ms (5.6 to 23.9), 21.6 ms in all (17.9 to 34.9) [ 967.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 968.38] perf: 30.1 frames a second over 5.0 s (28779 shown in all) [ 969.08] nvn: 28800 presents, 28800 submissions [ 969.08] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 13.21 s on the host's processors (66% of one, 22.01 ms a present), the whole process 19.11 s (96%); the busiest: thread 80 'MainThread' 4.04 s, thread 0 0.83 s, thread 0 0.79 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 129 'SupportWorker Sub2' 0.67 s [ 969.08] cpu: in those 19.99 s, 581312 SVCs (29077 a second): 0x1b ArbitrateUnlock 129660, 0x0b SleepThread 106516, 0x1a ArbitrateLock 97772, 0x34 WaitForAddress 83774, 0x1d SignalProcessWideKey 49659, 0x1c WaitProcessWideKeyAtomic 49658; 0 calls the dispatch table had no code for (RtAPI.miss) [ 969.08] vulkan: 119352911 draws, 0 skipped; 85979 dispatches in 0 batches (0 ms waiting), 0 skipped; 388 finishes (38 ms); 1754085 reads past queued releases (0 samples counts written on the GPU); 121737925 descriptor sets written, 116967897 reused; 110451693 draws kept the last one's shaders and pipeline (0 checked), 118353642 its targets [ 969.08] vulkan: 346 shaders translated (158 ms), 562 pipelines made (23 from the cache, 4495 ms making, 2098 ms waited for), 770 render targets made, 7169 texture uploads (974 MB), 37 of them some blocks alone (6 MB); 3 frames over 50 ms in the last 600, the slowest 70 ms [ 969.08] vulkan: 791 pipeline parts made (4491 ms), 562 pipelines linked from them (4 ms), 562 of those made whole in the background (786 ms), 0 still to make whole [ 969.08] vulkan: memory used and budgeted: heap 0 192 of 15482 MB (192 ours, 84 of it allocated), heap 1 1903 of 12703 MB (960 ours, 835 of it allocated) [ 969.08] vulkan: caches: 161 render targets (520 MB, 13 parked), 817 textures (134 MB), 15748 buffers (8 MB); 1779 of 12703 MB in use as they count it, 0 MB freed for the budget so far [ 969.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3073 through a copy [ 969.08] vulkan: 2478966 rendering passes, 0 clear commands, 624632 attachments cleared and 0 left undefined by their load op; 10953159 buffers filled ahead of the passes [ 969.08] vulkan: 24669 passes (62%) ended at renderer.c:230 [ 969.08] vulkan: 6288 passes (16%) ended at surface.c:186 [ 969.08] vulkan: 4863 passes (12%) ended at render.c:242 [ 969.08] vulkan: 3033 passes (8%) ended at cmd.c:712 [ 969.08] vulkan: 600 passes (2%) ended at renderer.c:787 [ 969.08] vulkan: 135 passes (0%) ended at texture.c:837 [ 969.08] vulkan: 26 passes (0%) ended at surface.c:729 [ 969.08] vulkan: 2 passes (0%) ended at texture.c:1587 [ 969.08] vulkan: GPU-owned guest memory landed for the CPU 31 times, render targets written back for an engine 0 times [ 973.38] perf: 30.0 frames a second over 5.0 s (28929 shown in all) [ 978.38] perf: 30.0 frames a second over 5.0 s (29079 shown in all) [ 983.38] perf: 30.0 frames a second over 5.0 s (29229 shown in all) [ 986.35] vulkan: 418 of the 6703 shaders translated from the game's files found by its draws so far [ 987.50] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.8 ms (2.5 to 3.4), on to the display in 15.5 ms (14.8 to 15.8), 18.3 ms in all (18.1 to 18.5) [ 987.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 988.40] perf: 29.9 frames a second over 5.0 s (29379 shown in all) [ 989.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.74 s on the host's processors (44% of one, 14.56 ms a present), the whole process 11.93 s (60%); the busiest: thread 80 'MainThread' 3.02 s, thread 0 0.93 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 0 0.65 s, thread 87 'WorkerMgr/Worker2(?)' 0.62 s [ 989.08] cpu: in those 20.00 s, 404107 SVCs (20207 a second): 0x1b ArbitrateUnlock 89467, 0x34 WaitForAddress 69056, 0x1a ArbitrateLock 60119, 0x35 SignalToAddress 43838, 0x1d SignalProcessWideKey 41765, 0x1c WaitProcessWideKeyAtomic 41758; 0 calls the dispatch table had no code for (RtAPI.miss) [ 989.08] vulkan: 119546741 draws, 0 skipped; 85979 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (45 ms); 1787747 reads past queued releases (0 samples counts written on the GPU); 122014989 descriptor sets written, 117078493 reused; 110539760 draws kept the last one's shaders and pipeline (0 checked), 118529585 its targets [ 989.08] vulkan: 346 shaders translated (158 ms), 562 pipelines made (23 from the cache, 4495 ms making, 2098 ms waited for), 797 render targets made, 7233 texture uploads (978 MB), 42 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 989.08] vulkan: memory used and budgeted: heap 0 192 of 15482 MB (192 ours, 84 of it allocated), heap 1 1903 of 12703 MB (960 ours, 722 of it allocated) [ 989.08] vulkan: caches: 66 render targets (474 MB, 14 parked), 363 textures (78 MB), 1586 buffers (2 MB); 1666 of 12703 MB in use as they count it, 0 MB freed for the budget so far [ 989.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3073 through a copy [ 989.08] vulkan: 2514849 rendering passes, 0 clear commands, 635659 attachments cleared and 0 left undefined by their load op; 10956230 buffers filled ahead of the passes [ 989.08] vulkan: 24412 passes (68%) ended at renderer.c:230 [ 989.08] vulkan: 4571 passes (13%) ended at surface.c:186 [ 989.08] vulkan: 4516 passes (13%) ended at render.c:242 [ 989.08] vulkan: 1360 passes (4%) ended at cmd.c:712 [ 989.08] vulkan: 600 passes (2%) ended at renderer.c:787 [ 989.08] vulkan: 384 passes (1%) ended at texture.c:2348 [ 989.08] vulkan: 34 passes (0%) ended at texture.c:837 [ 989.08] vulkan: 5 passes (0%) ended at texture.c:1587 [ 989.08] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 989.63] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 990.12] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 2 pipelines made (4 ms waited for), 81 render targets made, 214 texture uploads (21901 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 990.12] vulkan: frame resource CPU: target reload 2 ms (81 calls) [ 990.12] vulkan: frame resource CPU: buffer cache build 1 ms (1378 calls) [ 993.42] perf: 30.1 frames a second over 5.0 s (29530 shown in all) [ 998.43] perf: 29.9 frames a second over 5.0 s (29680 shown in all) [1003.43] perf: 30.0 frames a second over 5.0 s (29830 shown in all) [1007.58] vulkan: display: 598 frame intervals of 33.36 ms (deviation 4.36 ms, 1st to 99th percentile 16.62 to 50.02 ms), 26 held for other than 2 refreshes; the game's frames went from release to present in 14.0 ms (0.8 to 19.7), on to the display in 19.0 ms (6.0 to 22.4), 32.9 ms in all (18.3 to 35.3) [1007.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1008.45] perf: 30.1 frames a second over 5.0 s (29981 shown in all) [1009.10] cpu: 600 presents in 20.02 s (30.0 fps): 56 of the game's threads ran 18.79 s on the host's processors (94% of one, 31.31 ms a present), the whole process 31.10 s (155%); the busiest: thread 80 'MainThread' 5.92 s, thread 178 'ActorCalcSub0' 2.19 s, thread 179 'ActorCalcSub1' 2.08 s, thread 128 'SupportWorker Sub1' 0.86 s, thread 129 'SupportWorker Sub2' 0.82 s [1009.10] cpu: in those 20.02 s, 662340 SVCs (33086 a second): 0x1b ArbitrateUnlock 164723, 0x1a ArbitrateLock 128916, 0x0b SleepThread 102629, 0x34 WaitForAddress 82792, 0x1c WaitProcessWideKeyAtomic 56995, 0x1d SignalProcessWideKey 56985; 0 calls the dispatch table had no code for (RtAPI.miss) [1009.10] vulkan: 121863525 draws, 0 skipped; 88305 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (45 ms); 1823838 reads past queued releases (0 samples counts written on the GPU); 124532781 descriptor sets written, 119194269 reused; 112667478 draws kept the last one's shaders and pipeline (0 checked), 120825701 its targets [1009.10] vulkan: 346 shaders translated (158 ms), 568 pipelines made (23 from the cache, 4545 ms making, 2127 ms waited for), 879 render targets made, 8057 texture uploads (1125 MB), 42 of them some blocks alone (6 MB); 2 frames over 50 ms in the last 600, the slowest 105 ms [1009.10] vulkan: 798 pipeline parts made (4541 ms), 568 pipelines linked from them (4 ms), 568 of those made whole in the background (789 ms), 0 still to make whole [1009.10] vulkan: memory used and budgeted: heap 0 192 of 15482 MB (192 ours, 84 of it allocated), heap 1 1903 of 12703 MB (960 ours, 844 of it allocated) [1009.10] vulkan: caches: 135 render targets (483 MB, 15 parked), 855 textures (169 MB), 18764 buffers (10 MB); 1788 of 12703 MB in use as they count it, 0 MB freed for the budget so far [1009.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3509 through a copy [1009.10] vulkan: 2567574 rendering passes, 0 clear commands, 648110 attachments cleared and 0 left undefined by their load op; 11285693 buffers filled ahead of the passes [1009.10] vulkan: 29136 passes (55%) ended at renderer.c:230 [1009.10] vulkan: 8043 passes (15%) ended at cmd.c:712 [1009.10] vulkan: 8012 passes (15%) ended at surface.c:186 [1009.10] vulkan: 6621 passes (13%) ended at render.c:242 [1009.10] vulkan: 600 passes (1%) ended at renderer.c:787 [1009.10] vulkan: 285 passes (1%) ended at texture.c:837 [1009.10] vulkan: 28 passes (0%) ended at surface.c:729 [1009.10] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [1013.47] perf: 29.9 frames a second over 5.0 s (30131 shown in all) [1016.35] vulkan: 425 of the 6703 shaders translated from the game's files found by its draws so far [1018.47] perf: 30.0 frames a second over 5.0 s (30281 shown in all) [1023.48] perf: 30.1 frames a second over 5.0 s (30432 shown in all) [1027.55] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 20.0 ms (14.9 to 24.9), on to the display in 15.3 ms (10.3 to 20.4), 35.3 ms in all (35.1 to 35.5) [1027.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1028.48] perf: 30.0 frames a second over 5.0 s (30582 shown in all) [1029.08] nvn: 30600 presents, 30600 submissions [1029.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.33 s on the host's processors (92% of one, 30.55 ms a present), the whole process 34.22 s (171%); the busiest: thread 80 'MainThread' 6.33 s, thread 178 'ActorCalcSub0' 2.27 s, thread 179 'ActorCalcSub1' 2.12 s, thread 128 'SupportWorker Sub1' 1.09 s, thread 129 'SupportWorker Sub2' 1.02 s [1029.10] cpu: in those 20.00 s, 597492 SVCs (29877 a second): 0x1b ArbitrateUnlock 140129, 0x1a ArbitrateLock 106203, 0x34 WaitForAddress 101213, 0x0b SleepThread 75538, 0x1c WaitProcessWideKeyAtomic 51883, 0x1d SignalProcessWideKey 51883; 0 calls the dispatch table had no code for (RtAPI.miss) [1029.10] vulkan: 125367303 draws, 0 skipped; 89900 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (45 ms); 1860121 reads past queued releases (0 samples counts written on the GPU); 128102728 descriptor sets written, 122631878 reused; 115926850 draws kept the last one's shaders and pipeline (0 checked), 124309883 its targets [1029.10] vulkan: 346 shaders translated (158 ms), 570 pipelines made (23 from the cache, 4545 ms making, 2127 ms waited for), 879 render targets made, 8312 texture uploads (1175 MB), 42 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1029.10] vulkan: 798 pipeline parts made (4541 ms), 570 pipelines linked from them (4 ms), 570 of those made whole in the background (789 ms), 0 still to make whole [1029.10] vulkan: memory used and budgeted: heap 0 192 of 15482 MB (192 ours, 84 of it allocated), heap 1 1941 of 12703 MB (960 ours, 811 of it allocated) [1029.10] vulkan: caches: 135 render targets (483 MB, 15 parked), 722 textures (136 MB), 18359 buffers (10 MB); 1792 of 12703 MB in use as they count it, 0 MB freed for the budget so far [1029.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3734 through a copy [1029.10] vulkan: 2623564 rendering passes, 0 clear commands, 661225 attachments cleared and 0 left undefined by their load op; 11710910 buffers filled ahead of the passes [1029.10] vulkan: 29240 passes (52%) ended at renderer.c:230 [1029.10] vulkan: 10586 passes (19%) ended at cmd.c:712 [1029.10] vulkan: 8083 passes (14%) ended at surface.c:186 [1029.10] vulkan: 7391 passes (13%) ended at render.c:242 [1029.10] vulkan: 600 passes (1%) ended at renderer.c:787 [1029.10] vulkan: 90 passes (0%) ended at texture.c:837 [1029.10] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [1033.48] perf: 30.0 frames a second over 5.0 s (30732 shown in all) [1038.48] perf: 30.0 frames a second over 5.0 s (30882 shown in all) [1043.50] perf: 29.9 frames a second over 5.0 s (31032 shown in all) [1047.50] vulkan: display: 599 frame intervals of 33.31 ms (deviation 5.32 ms, 1st to 99th percentile 16.60 to 50.08 ms), 61 held for other than 2 refreshes; the game's frames went from release to present in 14.4 ms (9.8 to 20.8), on to the display in 13.3 ms (4.7 to 22.1), 27.6 ms in all (18.6 to 35.6) [1047.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1048.52] perf: 30.1 frames a second over 5.0 s (31183 shown in all) [1049.09] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 16.01 s on the host's processors (80% of one, 26.68 ms a present), the whole process 27.55 s (138%); the busiest: thread 80 'MainThread' 5.72 s, thread 178 'ActorCalcSub0' 2.13 s, thread 179 'ActorCalcSub1' 1.96 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.93 s [1049.09] cpu: in those 19.99 s, 486060 SVCs (24313 a second): 0x1b ArbitrateUnlock 114978, 0x34 WaitForAddress 83952, 0x1a ArbitrateLock 82103, 0x35 SignalToAddress 50971, 0x0b SleepThread 47395, 0x1d SignalProcessWideKey 43481; 0 calls the dispatch table had no code for (RtAPI.miss) [1049.09] vulkan: 127771048 draws, 0 skipped; 91792 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (45 ms); 1896462 reads past queued releases (0 samples counts written on the GPU); 130460158 descriptor sets written, 125081938 reused; 118138153 draws kept the last one's shaders and pipeline (0 checked), 126694195 its targets [1049.09] vulkan: 346 shaders translated (158 ms), 572 pipelines made (23 from the cache, 4552 ms making, 2133 ms waited for), 879 render targets made, 8365 texture uploads (1180 MB), 42 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1049.09] vulkan: 800 pipeline parts made (4547 ms), 572 pipelines linked from them (4 ms), 572 of those made whole in the background (826 ms), 0 still to make whole [1049.09] vulkan: memory used and budgeted: heap 0 192 of 15482 MB (192 ours, 84 of it allocated), heap 1 1941 of 12703 MB (960 ours, 746 of it allocated) [1049.09] vulkan: caches: 134 render targets (480 MB, 14 parked), 464 textures (76 MB), 14127 buffers (6 MB); 1721 of 12703 MB in use as they count it, 0 MB freed for the budget so far [1049.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3872 through a copy [1049.09] vulkan: 2675933 rendering passes, 0 clear commands, 674339 attachments cleared and 0 left undefined by their load op; 11939252 buffers filled ahead of the passes [1049.09] vulkan: 29252 passes (56%) ended at renderer.c:230 [1049.09] vulkan: 8222 passes (16%) ended at surface.c:186 [1049.09] vulkan: 7395 passes (14%) ended at cmd.c:712 [1049.09] vulkan: 6879 passes (13%) ended at render.c:242 [1049.09] vulkan: 600 passes (1%) ended at renderer.c:787 [1049.09] vulkan: 21 passes (0%) ended at texture.c:837 [1049.09] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [1053.52] perf: 30.0 frames a second over 5.0 s (31333 shown in all) [1058.52] perf: 30.0 frames a second over 5.0 s (31483 shown in all) [1063.53] perf: 29.9 frames a second over 5.0 s (31633 shown in all) [1067.47] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.08 ms, 1st to 99th percentile 16.61 to 50.01 ms), 36 held for other than 2 refreshes; the game's frames went from release to present in 11.0 ms (9.1 to 15.3), on to the display in 9.0 ms (5.2 to 22.4), 19.9 ms in all (18.7 to 35.6) [1067.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1068.55] perf: 30.1 frames a second over 5.0 s (31784 shown in all) [1069.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.65 s on the host's processors (78% of one, 26.08 ms a present), the whole process 25.29 s (126%); the busiest: thread 80 'MainThread' 5.63 s, thread 178 'ActorCalcSub0' 2.09 s, thread 179 'ActorCalcSub1' 1.94 s, thread 128 'SupportWorker Sub1' 1.08 s, thread 129 'SupportWorker Sub2' 0.94 s [1069.09] cpu: in those 20.00 s, 469364 SVCs (23466 a second): 0x1b ArbitrateUnlock 110793, 0x34 WaitForAddress 83257, 0x1a ArbitrateLock 79429, 0x35 SignalToAddress 50584, 0x1c WaitProcessWideKeyAtomic 42067, 0x1d SignalProcessWideKey 42064; 0 calls the dispatch table had no code for (RtAPI.miss) [1069.09] vulkan: 129653209 draws, 0 skipped; 93789 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (45 ms); 1933042 reads past queued releases (0 samples counts written on the GPU); 132290566 descriptor sets written, 127015852 reused; 119832459 draws kept the last one's shaders and pipeline (0 checked), 128556770 its targets [1069.09] vulkan: 346 shaders translated (158 ms), 572 pipelines made (23 from the cache, 4552 ms making, 2133 ms waited for), 886 render targets made, 8443 texture uploads (1191 MB), 44 of them some blocks alone (7 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1069.09] vulkan: memory used and budgeted: heap 0 192 of 15482 MB (192 ours, 84 of it allocated), heap 1 1941 of 12703 MB (960 ours, 737 of it allocated) [1069.09] vulkan: caches: 136 render targets (488 MB, 15 parked), 378 textures (58 MB), 16287 buffers (10 MB); 1718 of 12703 MB in use as they count it, 0 MB freed for the budget so far [1069.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3883 through a copy [1069.09] vulkan: 2727234 rendering passes, 0 clear commands, 687503 attachments cleared and 0 left undefined by their load op; 12105982 buffers filled ahead of the passes [1069.09] vulkan: 29416 passes (57%) ended at renderer.c:230 [1069.09] vulkan: 8219 passes (16%) ended at surface.c:186 [1069.09] vulkan: 7129 passes (14%) ended at render.c:242 [1069.09] vulkan: 5904 passes (12%) ended at cmd.c:712 [1069.09] vulkan: 600 passes (1%) ended at renderer.c:787 [1069.09] vulkan: 29 passes (0%) ended at texture.c:837 [1069.09] vulkan: 2 passes (0%) ended at surface.c:729 [1069.09] vulkan: 2 passes (0%) ended at texture.c:1587 [1069.09] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [1071.35] vulkan: 427 of the 6703 shaders translated from the game's files found by its draws so far [1073.55] perf: 30.0 frames a second over 5.0 s (31934 shown in all) [1078.57] perf: 29.9 frames a second over 5.0 s (32084 shown in all) [1083.58] perf: 30.1 frames a second over 5.0 s (32235 shown in all) [1087.45] vulkan: display: 599 frame intervals of 33.36 ms (deviation 5.05 ms, 1st to 99th percentile 16.61 to 50.08 ms), 55 held for other than 2 refreshes; the game's frames went from release to present in 12.7 ms (7.2 to 17.9), on to the display in 13.4 ms (5.0 to 22.7), 26.1 ms in all (18.8 to 35.9) [1087.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1088.58] perf: 30.0 frames a second over 5.0 s (32385 shown in all) [1089.08] nvn: 32400 presents, 32400 submissions [1089.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.92 s on the host's processors (80% of one, 26.54 ms a present), the whole process 26.79 s (134%); the busiest: thread 80 'MainThread' 5.72 s, thread 178 'ActorCalcSub0' 2.17 s, thread 179 'ActorCalcSub1' 1.99 s, thread 128 'SupportWorker Sub1' 1.02 s, thread 129 'SupportWorker Sub2' 0.92 s [1089.10] cpu: in those 20.00 s, 493664 SVCs (24679 a second): 0x1b ArbitrateUnlock 117704, 0x1a ArbitrateLock 85749, 0x34 WaitForAddress 83748, 0x35 SignalToAddress 50806, 0x0b SleepThread 45780, 0x1c WaitProcessWideKeyAtomic 45084; 0 calls the dispatch table had no code for (RtAPI.miss) [1089.10] vulkan: 131776011 draws, 0 skipped; 95656 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (45 ms); 1970274 reads past queued releases (0 samples counts written on the GPU); 134469575 descriptor sets written, 129082447 reused; 121760364 draws kept the last one's shaders and pipeline (0 checked), 130659438 its targets [1089.10] vulkan: 349 shaders translated (159 ms), 573 pipelines made (23 from the cache, 4573 ms making, 2150 ms waited for), 886 render targets made, 8519 texture uploads (1202 MB), 44 of them some blocks alone (7 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1089.10] vulkan: 802 pipeline parts made (4569 ms), 573 pipelines linked from them (4 ms), 573 of those made whole in the background (827 ms), 0 still to make whole [1089.10] vulkan: memory used and budgeted: heap 0 192 of 15482 MB (192 ours, 84 of it allocated), heap 1 1941 of 12703 MB (960 ours, 733 of it allocated) [1089.10] vulkan: caches: 136 render targets (488 MB, 15 parked), 371 textures (58 MB), 15901 buffers (6 MB); 1714 of 12703 MB in use as they count it, 0 MB freed for the budget so far [1089.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3883 through a copy [1089.10] vulkan: 2778888 rendering passes, 0 clear commands, 700547 attachments cleared and 0 left undefined by their load op; 12341141 buffers filled ahead of the passes [1089.10] vulkan: 29696 passes (57%) ended at renderer.c:230 [1089.10] vulkan: 8128 passes (16%) ended at surface.c:186 [1089.10] vulkan: 6864 passes (13%) ended at cmd.c:712 [1089.10] vulkan: 6333 passes (12%) ended at render.c:242 [1089.10] vulkan: 600 passes (1%) ended at renderer.c:787 [1089.10] vulkan: 33 passes (0%) ended at texture.c:837 [1089.10] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [1093.60] perf: 29.9 frames a second over 5.0 s (32535 shown in all) [1098.62] perf: 30.1 frames a second over 5.0 s (32686 shown in all) [1103.63] perf: 29.9 frames a second over 5.0 s (32836 shown in all) [1107.42] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.85 ms, 1st to 99th percentile 16.60 to 50.10 ms), 74 held for other than 2 refreshes; the game's frames went from release to present in 13.2 ms (8.5 to 18.6), on to the display in 12.7 ms (4.8 to 21.8), 26.0 ms in all (19.0 to 36.0) [1107.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1108.65] perf: 30.1 frames a second over 5.0 s (32987 shown in all) [1109.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.81 s on the host's processors (84% of one, 28.02 ms a present), the whole process 28.08 s (140%); the busiest: thread 80 'MainThread' 5.89 s, thread 178 'ActorCalcSub0' 2.25 s, thread 179 'ActorCalcSub1' 2.11 s, thread 128 'SupportWorker Sub1' 1.01 s, thread 129 'SupportWorker Sub2' 0.92 s [1109.09] cpu: in those 20.00 s, 534644 SVCs (26737 a second): 0x1b ArbitrateUnlock 127112, 0x1a ArbitrateLock 93812, 0x34 WaitForAddress 87803, 0x0b SleepThread 60265, 0x35 SignalToAddress 50604, 0x1d SignalProcessWideKey 47612; 0 calls the dispatch table had no code for (RtAPI.miss) [1109.09] vulkan: 133902434 draws, 0 skipped; 97857 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (45 ms); 2008241 reads past queued releases (0 samples counts written on the GPU); 136734149 descriptor sets written, 131070719 reused; 123708831 draws kept the last one's shaders and pipeline (0 checked), 132764541 its targets [1109.09] vulkan: 353 shaders translated (159 ms), 581 pipelines made (23 from the cache, 4627 ms making, 2179 ms waited for), 894 render targets made, 8818 texture uploads (1239 MB), 48 of them some blocks alone (7 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [1109.09] vulkan: 810 pipeline parts made (4623 ms), 581 pipelines linked from them (4 ms), 581 of those made whole in the background (990 ms), 0 still to make whole [1109.09] vulkan: memory used and budgeted: heap 0 192 of 15482 MB (192 ours, 84 of it allocated), heap 1 1941 of 12703 MB (960 ours, 763 of it allocated) [1109.09] vulkan: caches: 135 render targets (489 MB, 16 parked), 593 textures (91 MB), 14681 buffers (7 MB); 1745 of 12703 MB in use as they count it, 0 MB freed for the budget so far [1109.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3891 through a copy [1109.09] vulkan: 2830849 rendering passes, 0 clear commands, 713647 attachments cleared and 0 left undefined by their load op; 12591574 buffers filled ahead of the passes [1109.09] vulkan: 30401 passes (59%) ended at renderer.c:230 [1109.09] vulkan: 7688 passes (15%) ended at surface.c:186 [1109.09] vulkan: 6748 passes (13%) ended at cmd.c:712 [1109.09] vulkan: 6382 passes (12%) ended at render.c:242 [1109.09] vulkan: 600 passes (1%) ended at renderer.c:787 [1109.09] vulkan: 136 passes (0%) ended at texture.c:837 [1109.09] vulkan: 4 passes (0%) ended at texture.c:1587 [1109.09] vulkan: 1 passes (0%) ended at surface.c:729 [1109.09] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [1113.67] perf: 29.9 frames a second over 5.0 s (33137 shown in all) [1118.68] perf: 30.1 frames a second over 5.0 s (33288 shown in all) [1121.35] vulkan: 431 of the 6703 shaders translated from the game's files found by its draws so far [1123.70] perf: 29.9 frames a second over 5.0 s (33438 shown in all) [1127.37] vulkan: display: 599 frame intervals of 33.31 ms (deviation 5.41 ms, 1st to 99th percentile 16.61 to 50.15 ms), 63 held for other than 2 refreshes; the game's frames went from release to present in 12.3 ms (11.0 to 18.4), on to the display in 8.9 ms (6.0 to 23.1), 21.2 ms in all (19.1 to 36.0) [1127.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1128.72] perf: 30.1 frames a second over 5.0 s (33589 shown in all) [1129.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.62 s on the host's processors (88% of one, 29.37 ms a present), the whole process 27.72 s (139%); the busiest: thread 80 'MainThread' 6.50 s, thread 178 'ActorCalcSub0' 2.11 s, thread 179 'ActorCalcSub1' 1.97 s, thread 128 'SupportWorker Sub1' 1.15 s, thread 129 'SupportWorker Sub2' 0.85 s [1129.09] cpu: in those 20.00 s, 493857 SVCs (24694 a second): 0x1b ArbitrateUnlock 120897, 0x1a ArbitrateLock 89186, 0x34 WaitForAddress 81285, 0x35 SignalToAddress 48502, 0x1c WaitProcessWideKeyAtomic 47666, 0x1d SignalProcessWideKey 47663; 0 calls the dispatch table had no code for (RtAPI.miss) [1129.09] vulkan: 136120769 draws, 0 skipped; 99657 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (45 ms); 2045389 reads past queued releases (0 samples counts written on the GPU); 138980894 descriptor sets written, 133260644 reused; 125753841 draws kept the last one's shaders and pipeline (0 checked), 134961800 its targets [1129.09] vulkan: 357 shaders translated (160 ms), 583 pipelines made (23 from the cache, 4649 ms making, 2192 ms waited for), 895 render targets made, 8869 texture uploads (1241 MB), 51 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1129.09] vulkan: 814 pipeline parts made (4644 ms), 583 pipelines linked from them (4 ms), 583 of those made whole in the background (990 ms), 0 still to make whole [1129.09] vulkan: memory used and budgeted: heap 0 192 of 15482 MB (192 ours, 84 of it allocated), heap 1 1941 of 12703 MB (960 ours, 708 of it allocated) [1129.09] vulkan: caches: 132 render targets (478 MB, 14 parked), 287 textures (50 MB), 10066 buffers (4 MB); 1690 of 12703 MB in use as they count it, 0 MB freed for the budget so far [1129.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3891 through a copy [1129.09] vulkan: 2880517 rendering passes, 0 clear commands, 726881 attachments cleared and 0 left undefined by their load op; 12771627 buffers filled ahead of the passes [1129.09] vulkan: 30300 passes (61%) ended at renderer.c:230 [1129.09] vulkan: 7136 passes (14%) ended at surface.c:186 [1129.09] vulkan: 6075 passes (12%) ended at cmd.c:712 [1129.09] vulkan: 5531 passes (11%) ended at render.c:242 [1129.09] vulkan: 600 passes (1%) ended at renderer.c:787 [1129.09] vulkan: 22 passes (0%) ended at texture.c:837 [1129.09] vulkan: 3 passes (0%) ended at texture.c:1587 [1129.09] vulkan: 1 passes (0%) ended at surface.c:729 [1129.09] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [1133.72] perf: 30.0 frames a second over 5.0 s (33739 shown in all) [1138.73] perf: 29.9 frames a second over 5.0 s (33889 shown in all) [1143.75] perf: 30.1 frames a second over 5.0 s (34040 shown in all) [1147.40] vulkan: display: 599 frame intervals of 33.39 ms (deviation 6.67 ms, 1st to 99th percentile 16.59 to 50.15 ms), 96 held for other than 2 refreshes; the game's frames went from release to present in 12.4 ms (11.3 to 15.6), on to the display in 9.4 ms (6.0 to 23.4), 21.8 ms in all (19.3 to 36.3) [1147.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1148.75] perf: 30.0 frames a second over 5.0 s (34190 shown in all) [1149.08] nvn: 34200 presents, 34200 submissions [1149.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.13 s on the host's processors (86% of one, 28.56 ms a present), the whole process 27.64 s (138%); the busiest: thread 80 'MainThread' 6.04 s, thread 178 'ActorCalcSub0' 2.20 s, thread 179 'ActorCalcSub1' 2.07 s, thread 128 'SupportWorker Sub1' 1.06 s, thread 129 'SupportWorker Sub2' 1.02 s [1149.09] cpu: in those 20.00 s, 502570 SVCs (25128 a second): 0x1b ArbitrateUnlock 125341, 0x1a ArbitrateLock 93923, 0x34 WaitForAddress 80258, 0x1d SignalProcessWideKey 48422, 0x1c WaitProcessWideKeyAtomic 48420, 0x35 SignalToAddress 47406; 0 calls the dispatch table had no code for (RtAPI.miss) [1149.09] vulkan: 138343763 draws, 0 skipped; 101457 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (45 ms); 2082513 reads past queued releases (0 samples counts written on the GPU); 141234666 descriptor sets written, 135452860 reused; 127801199 draws kept the last one's shaders and pipeline (0 checked), 137163580 its targets [1149.09] vulkan: 357 shaders translated (160 ms), 583 pipelines made (23 from the cache, 4649 ms making, 2192 ms waited for), 895 render targets made, 8870 texture uploads (1241 MB), 51 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [1149.09] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 1941 of 12703 MB (960 ours, 706 of it allocated) [1149.09] vulkan: caches: 132 render targets (478 MB, 14 parked), 234 textures (48 MB), 9268 buffers (4 MB); 1687 of 12703 MB in use as they count it, 0 MB freed for the budget so far [1149.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3891 through a copy [1149.09] vulkan: 2930942 rendering passes, 0 clear commands, 740595 attachments cleared and 0 left undefined by their load op; 12946892 buffers filled ahead of the passes [1149.09] vulkan: 30452 passes (60%) ended at renderer.c:230 [1149.09] vulkan: 7125 passes (14%) ended at surface.c:186 [1149.09] vulkan: 6258 passes (12%) ended at cmd.c:712 [1149.09] vulkan: 5989 passes (12%) ended at render.c:242 [1149.09] vulkan: 600 passes (1%) ended at renderer.c:787 [1149.09] vulkan: 1 passes (0%) ended at texture.c:837 [1149.09] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [1153.77] perf: 29.9 frames a second over 5.0 s (34340 shown in all) [1158.78] perf: 30.1 frames a second over 5.0 s (34491 shown in all) [1163.80] perf: 29.9 frames a second over 5.0 s (34641 shown in all) [1167.37] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.27 ms, 1st to 99th percentile 16.61 to 50.09 ms), 60 held for other than 2 refreshes; the game's frames went from release to present in 12.1 ms (11.2 to 15.6), on to the display in 8.8 ms (5.3 to 23.6), 20.9 ms in all (19.4 to 36.4) [1167.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1168.82] perf: 30.1 frames a second over 5.0 s (34792 shown in all) [1169.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.69 s on the host's processors (83% of one, 27.82 ms a present), the whole process 26.91 s (135%); the busiest: thread 80 'MainThread' 5.85 s, thread 178 'ActorCalcSub0' 2.15 s, thread 179 'ActorCalcSub1' 2.02 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 129 'SupportWorker Sub2' 0.99 s [1169.09] cpu: in those 20.00 s, 511546 SVCs (25577 a second): 0x1b ArbitrateUnlock 128239, 0x1a ArbitrateLock 96690, 0x34 WaitForAddress 80421, 0x1c WaitProcessWideKeyAtomic 50056, 0x1d SignalProcessWideKey 50054, 0x35 SignalToAddress 47566; 0 calls the dispatch table had no code for (RtAPI.miss) [1169.09] vulkan: 140566752 draws, 0 skipped; 103257 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (45 ms); 2119650 reads past queued releases (0 samples counts written on the GPU); 143488377 descriptor sets written, 137645127 reused; 129848469 draws kept the last one's shaders and pipeline (0 checked), 139365364 its targets [1169.09] vulkan: 357 shaders translated (160 ms), 583 pipelines made (23 from the cache, 4649 ms making, 2192 ms waited for), 895 render targets made, 8870 texture uploads (1241 MB), 51 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [1169.09] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 1941 of 12709 MB (960 ours, 704 of it allocated) [1169.09] vulkan: caches: 132 render targets (478 MB, 14 parked), 234 textures (48 MB), 7890 buffers (2 MB); 1686 of 12709 MB in use as they count it, 0 MB freed for the budget so far [1169.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3891 through a copy [1169.09] vulkan: 2981300 rendering passes, 0 clear commands, 754310 attachments cleared and 0 left undefined by their load op; 13116318 buffers filled ahead of the passes [1169.09] vulkan: 30440 passes (60%) ended at renderer.c:230 [1169.09] vulkan: 7144 passes (14%) ended at surface.c:186 [1169.09] vulkan: 6185 passes (12%) ended at cmd.c:712 [1169.09] vulkan: 5989 passes (12%) ended at render.c:242 [1169.09] vulkan: 600 passes (1%) ended at renderer.c:787 [1169.09] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [1173.83] perf: 29.9 frames a second over 5.0 s (34942 shown in all) [1178.83] perf: 30.0 frames a second over 5.0 s (35092 shown in all) [1183.85] perf: 30.1 frames a second over 5.0 s (35243 shown in all) [1187.33] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.73 ms, 1st to 99th percentile 16.61 to 50.01 ms), 30 held for other than 2 refreshes; the game's frames went from release to present in 12.1 ms (11.1 to 14.2), on to the display in 8.1 ms (6.0 to 22.5), 20.3 ms in all (19.6 to 36.5) [1187.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1188.85] perf: 30.0 frames a second over 5.0 s (35393 shown in all) [1189.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.51 s on the host's processors (83% of one, 27.51 ms a present), the whole process 26.62 s (133%); the busiest: thread 80 'MainThread' 5.78 s, thread 178 'ActorCalcSub0' 2.11 s, thread 179 'ActorCalcSub1' 1.98 s, thread 128 'SupportWorker Sub1' 1.07 s, thread 129 'SupportWorker Sub2' 0.97 s [1189.09] cpu: in those 20.00 s, 512663 SVCs (25634 a second): 0x1b ArbitrateUnlock 128303, 0x1a ArbitrateLock 96868, 0x34 WaitForAddress 80275, 0x1c WaitProcessWideKeyAtomic 50373, 0x1d SignalProcessWideKey 50373, 0x35 SignalToAddress 47419; 0 calls the dispatch table had no code for (RtAPI.miss) [1189.09] vulkan: 142790009 draws, 0 skipped; 105057 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (45 ms); 2156786 reads past queued releases (0 samples counts written on the GPU); 145743544 descriptor sets written, 139836474 reused; 131895906 draws kept the last one's shaders and pipeline (0 checked), 141567405 its targets [1189.09] vulkan: 357 shaders translated (160 ms), 583 pipelines made (23 from the cache, 4649 ms making, 2192 ms waited for), 895 render targets made, 8873 texture uploads (1241 MB), 51 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1189.09] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 1941 of 12709 MB (960 ours, 704 of it allocated) [1189.09] vulkan: caches: 132 render targets (478 MB, 14 parked), 237 textures (48 MB), 8079 buffers (2 MB); 1686 of 12709 MB in use as they count it, 0 MB freed for the budget so far [1189.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3891 through a copy [1189.09] vulkan: 3031653 rendering passes, 0 clear commands, 768024 attachments cleared and 0 left undefined by their load op; 13294077 buffers filled ahead of the passes [1189.09] vulkan: 30452 passes (60%) ended at renderer.c:230 [1189.09] vulkan: 7135 passes (14%) ended at surface.c:186 [1189.09] vulkan: 6177 passes (12%) ended at cmd.c:712 [1189.09] vulkan: 5987 passes (12%) ended at render.c:242 [1189.09] vulkan: 600 passes (1%) ended at renderer.c:787 [1189.09] vulkan: 2 passes (0%) ended at texture.c:837 [1189.09] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [1193.85] perf: 30.0 frames a second over 5.0 s (35543 shown in all) [1198.87] perf: 29.9 frames a second over 5.0 s (35693 shown in all) [1203.88] perf: 30.1 frames a second over 5.0 s (35844 shown in all) [1207.30] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.04 ms, 1st to 99th percentile 16.63 to 50.03 ms), 20 held for other than 2 refreshes; the game's frames went from release to present in 12.1 ms (11.1 to 14.4), on to the display in 8.2 ms (6.2 to 22.4), 20.3 ms in all (19.7 to 36.6) [1207.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1208.88] perf: 30.0 frames a second over 5.0 s (35994 shown in all) [1209.08] nvn: 36000 presents, 36000 submissions [1209.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.87 s on the host's processors (84% of one, 28.12 ms a present), the whole process 27.12 s (136%); the busiest: thread 80 'MainThread' 5.95 s, thread 178 'ActorCalcSub0' 2.11 s, thread 179 'ActorCalcSub1' 1.98 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 129 'SupportWorker Sub2' 1.01 s [1209.09] cpu: in those 20.00 s, 504372 SVCs (25217 a second): 0x1b ArbitrateUnlock 125398, 0x1a ArbitrateLock 93985, 0x34 WaitForAddress 80520, 0x1c WaitProcessWideKeyAtomic 48711, 0x1d SignalProcessWideKey 48711, 0x35 SignalToAddress 47647; 0 calls the dispatch table had no code for (RtAPI.miss) [1209.09] vulkan: 145012779 draws, 0 skipped; 106857 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (45 ms); 2193864 reads past queued releases (0 samples counts written on the GPU); 147996738 descriptor sets written, 142028820 reused; 133943033 draws kept the last one's shaders and pipeline (0 checked), 143769004 its targets [1209.09] vulkan: 357 shaders translated (160 ms), 583 pipelines made (23 from the cache, 4649 ms making, 2192 ms waited for), 895 render targets made, 8900 texture uploads (1242 MB), 51 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1209.09] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 1941 of 12709 MB (960 ours, 706 of it allocated) [1209.09] vulkan: caches: 131 render targets (475 MB, 13 parked), 263 textures (49 MB), 8182 buffers (2 MB); 1683 of 12709 MB in use as they count it, 0 MB freed for the budget so far [1209.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3891 through a copy [1209.09] vulkan: 3081915 rendering passes, 0 clear commands, 781686 attachments cleared and 0 left undefined by their load op; 13473886 buffers filled ahead of the passes [1209.09] vulkan: 30400 passes (60%) ended at renderer.c:230 [1209.09] vulkan: 7134 passes (14%) ended at surface.c:186 [1209.09] vulkan: 6176 passes (12%) ended at cmd.c:712 [1209.09] vulkan: 5941 passes (12%) ended at render.c:242 [1209.09] vulkan: 600 passes (1%) ended at renderer.c:787 [1209.09] vulkan: 11 passes (0%) ended at texture.c:837 [1209.09] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [1213.88] perf: 30.0 frames a second over 5.0 s (36144 shown in all) [1218.88] perf: 30.0 frames a second over 5.0 s (36294 shown in all) [1223.90] perf: 29.9 frames a second over 5.0 s (36444 shown in all) [1227.28] vulkan: display: 599 frame intervals of 33.36 ms (deviation 2.64 ms, 1st to 99th percentile 16.91 to 49.94 ms), 15 held for other than 2 refreshes; the game's frames went from release to present in 17.8 ms (11.3 to 24.1), on to the display in 14.8 ms (5.9 to 22.5), 32.6 ms in all (19.9 to 36.9) [1227.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1228.90] perf: 30.0 frames a second over 5.0 s (36594 shown in all) [1229.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.95 s on the host's processors (90% of one, 29.92 ms a present), the whole process 32.54 s (163%); the busiest: thread 80 'MainThread' 6.31 s, thread 178 'ActorCalcSub0' 2.30 s, thread 179 'ActorCalcSub1' 2.13 s, thread 128 'SupportWorker Sub1' 1.10 s, thread 129 'SupportWorker Sub2' 0.96 s [1229.10] cpu: in those 20.00 s, 538300 SVCs (26911 a second): 0x1b ArbitrateUnlock 130013, 0x1a ArbitrateLock 98022, 0x34 WaitForAddress 88543, 0x0b SleepThread 54139, 0x35 SignalToAddress 50476, 0x1c WaitProcessWideKeyAtomic 48698; 0 calls the dispatch table had no code for (RtAPI.miss) [1229.10] vulkan: 148261922 draws, 0 skipped; 108625 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (45 ms); 2230324 reads past queued releases (0 samples counts written on the GPU); 151354008 descriptor sets written, 145169836 reused; 136980860 draws kept the last one's shaders and pipeline (0 checked), 146998401 its targets [1229.10] vulkan: 357 shaders translated (160 ms), 583 pipelines made (23 from the cache, 4649 ms making, 2192 ms waited for), 904 render targets made, 9299 texture uploads (1305 MB), 51 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1229.10] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 1941 of 12709 MB (960 ours, 788 of it allocated) [1229.10] vulkan: caches: 136 render targets (484 MB, 14 parked), 644 textures (113 MB), 18186 buffers (8 MB); 1770 of 12709 MB in use as they count it, 0 MB freed for the budget so far [1229.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4016 through a copy [1229.10] vulkan: 3136273 rendering passes, 0 clear commands, 794809 attachments cleared and 0 left undefined by their load op; 13855816 buffers filled ahead of the passes [1229.10] vulkan: 29347 passes (54%) ended at renderer.c:230 [1229.10] vulkan: 9630 passes (18%) ended at cmd.c:712 [1229.10] vulkan: 7991 passes (15%) ended at surface.c:186 [1229.10] vulkan: 6638 passes (12%) ended at render.c:242 [1229.10] vulkan: 600 passes (1%) ended at renderer.c:787 [1229.10] vulkan: 151 passes (0%) ended at texture.c:837 [1229.10] vulkan: 1 passes (0%) ended at surface.c:729 [1229.10] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [1233.90] perf: 30.0 frames a second over 5.0 s (36744 shown in all) [1238.92] perf: 30.1 frames a second over 5.0 s (36895 shown in all) [1243.92] perf: 30.0 frames a second over 5.0 s (37045 shown in all) [1247.23] vulkan: display: 599 frame intervals of 33.31 ms (deviation 6.43 ms, 1st to 99th percentile 16.60 to 50.16 ms), 89 held for other than 2 refreshes; the game's frames went from release to present in 15.3 ms (10.5 to 18.4), on to the display in 16.4 ms (4.5 to 22.7), 31.7 ms in all (20.1 to 37.0) [1247.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1248.56] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1248.92] perf: 30.0 frames a second over 5.0 s (37195 shown in all) [1248.94] vulkan: a 59 ms frame: 6 shaders translated (3 ms), 19 pipelines made (16 ms waited for), 75 render targets made, 120 texture uploads (25805 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1248.94] vulkan: frame resource CPU: target reload 1 ms (85 calls) [1248.94] vulkan: frame resource CPU: buffer cache build 1 ms (932 calls) [1249.00] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (8 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1249.08] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 18.17 s on the host's processors (91% of one, 30.28 ms a present), the whole process 30.24 s (151%); the busiest: thread 80 'MainThread' 5.68 s, thread 0 2.11 s, thread 0 1.98 s, thread 128 'SupportWorker Sub1' 0.89 s, thread 129 'SupportWorker Sub2' 0.86 s [1249.08] cpu: in those 19.99 s, 681336 SVCs (34088 a second): 0x1b ArbitrateUnlock 161515, 0x1a ArbitrateLock 126384, 0x0b SleepThread 124423, 0x34 WaitForAddress 93819, 0x1d SignalProcessWideKey 53265, 0x1c WaitProcessWideKeyAtomic 53264; 0 calls the dispatch table had no code for (RtAPI.miss) [1249.08] vulkan: 150621819 draws, 0 skipped; 110755 dispatches in 0 batches (0 ms waiting), 0 skipped; 548 finishes (52 ms); 2265219 reads past queued releases (0 samples counts written on the GPU); 153857319 descriptor sets written, 147386319 reused; 139169743 draws kept the last one's shaders and pipeline (0 checked), 149338624 its targets [1249.08] vulkan: 363 shaders translated (163 ms), 602 pipelines made (23 from the cache, 4839 ms making, 2222 ms waited for), 986 render targets made, 9600 texture uploads (1369 MB), 51 of them some blocks alone (8 MB); 3 frames over 50 ms in the last 600, the slowest 73 ms [1249.08] vulkan: 842 pipeline parts made (4834 ms), 602 pipelines linked from them (4 ms), 602 of those made whole in the background (1075 ms), 0 still to make whole [1249.08] vulkan: memory used and budgeted: heap 0 192 of 15456 MB (192 ours, 116 of it allocated), heap 1 1941 of 12690 MB (960 ours, 884 of it allocated) [1249.08] vulkan: caches: 174 render targets (544 MB, 17 parked), 698 textures (146 MB), 16986 buffers (8 MB); 1866 of 12690 MB in use as they count it, 0 MB freed for the budget so far [1249.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4271 through a copy [1249.08] vulkan: 3186789 rendering passes, 0 clear commands, 807214 attachments cleared and 0 left undefined by their load op; 14166519 buffers filled ahead of the passes [1249.08] vulkan: 28273 passes (56%) ended at renderer.c:230 [1249.08] vulkan: 7687 passes (15%) ended at surface.c:186 [1249.08] vulkan: 7552 passes (15%) ended at cmd.c:712 [1249.08] vulkan: 6267 passes (12%) ended at render.c:242 [1249.08] vulkan: 600 passes (1%) ended at renderer.c:787 [1249.08] vulkan: 107 passes (0%) ended at texture.c:837 [1249.08] vulkan: 25 passes (0%) ended at surface.c:729 [1249.08] vulkan: 5 passes (0%) ended at texture.c:2348 [1249.08] vulkan: GPU-owned guest memory landed for the CPU 40 times, render targets written back for an engine 0 times [1250.12] vulkan: compute e5de9eb5477848fa ready: block 32x1x1, 13 global buffers, 6 textures, 0 images [1250.12] vulkan: a 71 ms frame: 1 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1253.93] perf: 29.9 frames a second over 5.0 s (37345 shown in all) [1258.93] perf: 30.0 frames a second over 5.0 s (37495 shown in all) [1263.93] perf: 30.0 frames a second over 5.0 s (37645 shown in all) [1267.20] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.61 ms, 1st to 99th percentile 16.61 to 33.62 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (0.6 to 14.2), on to the display in 17.8 ms (9.9 to 28.0), 20.8 ms in all (20.2 to 37.0) [1267.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1268.93] perf: 30.0 frames a second over 5.0 s (37795 shown in all) [1269.08] nvn: 37800 presents, 37800 submissions [1269.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.97 s on the host's processors (40% of one, 13.28 ms a present), the whole process 11.11 s (56%); the busiest: thread 80 'MainThread' 3.01 s, thread 128 'SupportWorker Sub1' 0.82 s, thread 129 'SupportWorker Sub2' 0.74 s, thread 185 'ActorCalcSub0' 0.72 s, thread 186 'ActorCalcSub1' 0.52 s [1269.08] cpu: in those 20.00 s, 510959 SVCs (25549 a second): 0x1b ArbitrateUnlock 121070, 0x1a ArbitrateLock 90620, 0x34 WaitForAddress 73673, 0x1d SignalProcessWideKey 60495, 0x1c WaitProcessWideKeyAtomic 60493, 0x35 SignalToAddress 45810; 0 calls the dispatch table had no code for (RtAPI.miss) [1269.08] vulkan: 150800146 draws, 0 skipped; 111181 dispatches in 0 batches (0 ms waiting), 0 skipped; 548 finishes (52 ms); 2300888 reads past queued releases (0 samples counts written on the GPU); 154098039 descriptor sets written, 147502253 reused; 139251517 draws kept the last one's shaders and pipeline (0 checked), 149497317 its targets [1269.08] vulkan: 366 shaders translated (165 ms), 604 pipelines made (23 from the cache, 4872 ms making, 2251 ms waited for), 992 render targets made, 9640 texture uploads (1379 MB), 53 of them some blocks alone (8 MB); 1 frames over 50 ms in the last 600, the slowest 71 ms [1269.08] vulkan: 845 pipeline parts made (4867 ms), 604 pipelines linked from them (4 ms), 604 of those made whole in the background (1139 ms), 0 still to make whole [1269.08] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 1949 of 12699 MB (960 ours, 700 of it allocated) [1269.08] vulkan: caches: 135 render targets (477 MB, 13 parked), 229 textures (56 MB), 3427 buffers (3 MB); 1689 of 12699 MB in use as they count it, 0 MB freed for the budget so far [1269.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4271 through a copy [1269.08] vulkan: 3226139 rendering passes, 0 clear commands, 819139 attachments cleared and 0 left undefined by their load op; 14170046 buffers filled ahead of the passes [1269.08] vulkan: 28272 passes (72%) ended at renderer.c:230 [1269.08] vulkan: 4424 passes (11%) ended at surface.c:186 [1269.08] vulkan: 4218 passes (11%) ended at render.c:242 [1269.08] vulkan: 1216 passes (3%) ended at cmd.c:712 [1269.08] vulkan: 600 passes (2%) ended at renderer.c:787 [1269.08] vulkan: 600 passes (2%) ended at texture.c:2348 [1269.08] vulkan: 18 passes (0%) ended at texture.c:837 [1269.08] vulkan: 2 passes (0%) ended at texture.c:1587 [1269.08] vulkan: GPU-owned guest memory landed for the CPU 40 times, render targets written back for an engine 0 times [1271.35] vulkan: 459 of the 6703 shaders translated from the game's files found by its draws so far [1273.95] perf: 30.1 frames a second over 5.0 s (37946 shown in all) [1278.95] perf: 30.0 frames a second over 5.0 s (38096 shown in all) [1283.95] perf: 30.0 frames a second over 5.0 s (38246 shown in all) [1287.17] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.06 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (2.0 to 2.9), on to the display in 18.1 ms (17.5 to 18.5), 20.5 ms in all (20.3 to 20.7) [1287.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1288.95] perf: 30.0 frames a second over 5.0 s (38396 shown in all) [1289.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.37 s on the host's processors (37% of one, 12.28 ms a present), the whole process 10.26 s (51%); the busiest: thread 80 'MainThread' 2.77 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 185 'ActorCalcSub0' 0.70 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 186 'ActorCalcSub1' 0.52 s [1289.08] cpu: in those 20.00 s, 460133 SVCs (23007 a second): 0x1b ArbitrateUnlock 104841, 0x1a ArbitrateLock 74434, 0x34 WaitForAddress 73048, 0x1c WaitProcessWideKeyAtomic 52433, 0x1d SignalProcessWideKey 52433, 0x35 SignalToAddress 45093; 0 calls the dispatch table had no code for (RtAPI.miss) [1289.08] vulkan: 150960606 draws, 0 skipped; 111181 dispatches in 0 batches (0 ms waiting), 0 skipped; 548 finishes (52 ms); 2336332 reads past queued releases (0 samples counts written on the GPU); 154317005 descriptor sets written, 147604207 reused; 139318245 draws kept the last one's shaders and pipeline (0 checked), 149638307 its targets [1289.08] vulkan: 366 shaders translated (165 ms), 604 pipelines made (23 from the cache, 4872 ms making, 2251 ms waited for), 993 render targets made, 9683 texture uploads (1380 MB), 56 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1289.08] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 1949 of 12702 MB (960 ours, 695 of it allocated) [1289.08] vulkan: caches: 135 render targets (477 MB, 13 parked), 183 textures (54 MB), 989 buffers (0 MB); 1684 of 12702 MB in use as they count it, 0 MB freed for the budget so far [1289.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4271 through a copy [1289.08] vulkan: 3265094 rendering passes, 0 clear commands, 831097 attachments cleared and 0 left undefined by their load op; 14171901 buffers filled ahead of the passes [1289.08] vulkan: 28096 passes (72%) ended at renderer.c:230 [1289.08] vulkan: 4263 passes (11%) ended at render.c:242 [1289.08] vulkan: 4166 passes (11%) ended at surface.c:186 [1289.08] vulkan: 1206 passes (3%) ended at cmd.c:712 [1289.08] vulkan: 600 passes (2%) ended at renderer.c:787 [1289.08] vulkan: 600 passes (2%) ended at texture.c:2348 [1289.08] vulkan: 20 passes (0%) ended at texture.c:837 [1289.08] vulkan: 3 passes (0%) ended at texture.c:1587 [1289.08] vulkan: GPU-owned guest memory landed for the CPU 40 times, render targets written back for an engine 0 times [1293.97] perf: 29.9 frames a second over 5.0 s (38546 shown in all) [1298.97] perf: 30.0 frames a second over 5.0 s (38696 shown in all) [1303.98] perf: 30.1 frames a second over 5.0 s (38847 shown in all) [1307.13] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.05 to 33.62 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (1.9 to 3.5), on to the display in 18.2 ms (17.2 to 19.5), 20.7 ms in all (20.4 to 20.9) [1307.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1308.35] vulkan: a 107 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 76 render targets made, 176 texture uploads (20969 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1308.35] vulkan: frame resource CPU: target reload 1 ms (83 calls) [1308.35] vulkan: frame resource CPU: buffer cache build 1 ms (1408 calls) [1308.98] perf: 30.0 frames a second over 5.0 s (38997 shown in all) [1309.10] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 10.70 s on the host's processors (53% of one, 17.83 ms a present), the whole process 14.16 s (71%); the busiest: thread 80 'MainThread' 3.33 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 0 0.62 s, thread 129 'SupportWorker Sub2' 0.59 s, thread 0 0.46 s [1309.10] cpu: in those 20.01 s, 609577 SVCs (30460 a second): 0x1b ArbitrateUnlock 152749, 0x1a ArbitrateLock 121191, 0x0b SleepThread 82699, 0x34 WaitForAddress 70204, 0x1c WaitProcessWideKeyAtomic 59923, 0x1d SignalProcessWideKey 59921; 0 calls the dispatch table had no code for (RtAPI.miss) [1309.10] vulkan: 151215541 draws, 0 skipped; 111607 dispatches in 0 batches (0 ms waiting), 0 skipped; 630 finishes (59 ms); 2369836 reads past queued releases (0 samples counts written on the GPU); 154641222 descriptor sets written, 147789860 reused; 139475697 draws kept the last one's shaders and pipeline (0 checked), 149874765 its targets [1309.10] vulkan: 370 shaders translated (178 ms), 609 pipelines made (25 from the cache, 4916 ms making, 2292 ms waited for), 1090 render targets made, 10082 texture uploads (1416 MB), 62 of them some blocks alone (9 MB); 1 frames over 50 ms in the last 600, the slowest 107 ms [1309.10] vulkan: 851 pipeline parts made (4911 ms), 609 pipelines linked from them (4 ms), 609 of those made whole in the background (1217 ms), 0 still to make whole [1309.10] vulkan: memory used and budgeted: heap 0 192 of 15476 MB (192 ours, 84 of it allocated), heap 1 1949 of 12702 MB (960 ours, 781 of it allocated) [1309.10] vulkan: caches: 158 render targets (518 MB, 15 parked), 561 textures (93 MB), 6776 buffers (4 MB); 1770 of 12702 MB in use as they count it, 0 MB freed for the budget so far [1309.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4279 through a copy [1309.10] vulkan: 3302630 rendering passes, 0 clear commands, 842407 attachments cleared and 0 left undefined by their load op; 14187274 buffers filled ahead of the passes [1309.10] vulkan: 26342 passes (70%) ended at renderer.c:230 [1309.10] vulkan: 4257 passes (11%) ended at surface.c:186 [1309.10] vulkan: 4150 passes (11%) ended at render.c:242 [1309.10] vulkan: 1428 passes (4%) ended at cmd.c:712 [1309.10] vulkan: 600 passes (2%) ended at renderer.c:787 [1309.10] vulkan: 540 passes (1%) ended at texture.c:2348 [1309.10] vulkan: 184 passes (0%) ended at texture.c:837 [1309.10] vulkan: 29 passes (0%) ended at surface.c:729 [1309.10] vulkan: GPU-owned guest memory landed for the CPU 43 times, render targets written back for an engine 0 times [1314.00] perf: 29.9 frames a second over 5.0 s (39147 shown in all) [1319.02] perf: 30.1 frames a second over 5.0 s (39298 shown in all) [1324.02] perf: 30.0 frames a second over 5.0 s (39448 shown in all) [1327.12] vulkan: display: 599 frame intervals of 33.36 ms (deviation 5.98 ms, 1st to 99th percentile 16.60 to 50.10 ms), 62 held for other than 2 refreshes; the game's frames went from release to present in 18.2 ms (0.6 to 24.7), on to the display in 15.7 ms (4.9 to 22.7), 34.0 ms in all (20.6 to 37.7) [1327.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1329.03] perf: 29.9 frames a second over 5.0 s (39598 shown in all) [1329.08] nvn: 39600 presents, 39600 submissions [1329.10] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 18.88 s on the host's processors (94% of one, 31.47 ms a present), the whole process 34.35 s (172%); the busiest: thread 80 'MainThread' 6.51 s, thread 191 'ActorCalcSub0' 2.46 s, thread 192 'ActorCalcSub1' 2.30 s, thread 128 'SupportWorker Sub1' 1.06 s, thread 129 'SupportWorker Sub2' 0.96 s [1329.10] cpu: in those 20.01 s, 608033 SVCs (30391 a second): 0x1b ArbitrateUnlock 145592, 0x1a ArbitrateLock 111296, 0x34 WaitForAddress 100123, 0x0b SleepThread 73991, 0x1c WaitProcessWideKeyAtomic 52996, 0x1d SignalProcessWideKey 52995; 0 calls the dispatch table had no code for (RtAPI.miss) [1329.10] vulkan: 154466375 draws, 0 skipped; 113557 dispatches in 0 batches (0 ms waiting), 0 skipped; 630 finishes (59 ms); 2407379 reads past queued releases (0 samples counts written on the GPU); 157988506 descriptor sets written, 150944244 reused; 142501150 draws kept the last one's shaders and pipeline (0 checked), 153104752 its targets [1329.10] vulkan: 370 shaders translated (178 ms), 609 pipelines made (25 from the cache, 4916 ms making, 2292 ms waited for), 1091 render targets made, 10512 texture uploads (1486 MB), 62 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1329.10] vulkan: memory used and budgeted: heap 0 192 of 15476 MB (192 ours, 84 of it allocated), heap 1 1950 of 12702 MB (960 ours, 764 of it allocated) [1329.10] vulkan: caches: 133 render targets (467 MB, 13 parked), 682 textures (121 MB), 18066 buffers (9 MB); 1754 of 12702 MB in use as they count it, 0 MB freed for the budget so far [1329.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4565 through a copy [1329.10] vulkan: 3359433 rendering passes, 0 clear commands, 855468 attachments cleared and 0 left undefined by their load op; 14598452 buffers filled ahead of the passes [1329.10] vulkan: 30080 passes (53%) ended at renderer.c:230 [1329.10] vulkan: 10385 passes (18%) ended at cmd.c:712 [1329.10] vulkan: 8099 passes (14%) ended at surface.c:186 [1329.10] vulkan: 7473 passes (13%) ended at render.c:242 [1329.10] vulkan: 600 passes (1%) ended at renderer.c:787 [1329.10] vulkan: 165 passes (0%) ended at texture.c:837 [1329.10] vulkan: 1 passes (0%) ended at surface.c:729 [1329.10] vulkan: GPU-owned guest memory landed for the CPU 43 times, render targets written back for an engine 0 times [1334.05] perf: 30.1 frames a second over 5.0 s (39749 shown in all) [1339.07] perf: 29.9 frames a second over 5.0 s (39899 shown in all) [1339.64] vulkan: a 56 ms frame: 5 shaders translated (2 ms), 9 pipelines made (13 ms waited for), 75 render targets made, 122 texture uploads (31520 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1339.64] vulkan: frame resource CPU: target reload 1 ms (85 calls) [1339.64] vulkan: frame resource CPU: buffer cache build 1 ms (967 calls) [1344.07] perf: 30.0 frames a second over 5.0 s (40049 shown in all) [1347.07] vulkan: display: 599 frame intervals of 33.31 ms (deviation 2.65 ms, 1st to 99th percentile 16.61 to 33.63 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 12.8 ms (0.7 to 24.0), on to the display in 17.9 ms (13.0 to 21.9), 30.7 ms in all (20.9 to 37.8) [1347.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1349.08] perf: 30.1 frames a second over 5.0 s (40200 shown in all) [1349.08] cpu: 600 presents in 19.98 s (30.0 fps): 62 of the game's threads ran 14.27 s on the host's processors (71% of one, 23.78 ms a present), the whole process 23.82 s (119%); the busiest: thread 80 'MainThread' 4.51 s, thread 0 1.15 s, thread 0 1.10 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.83 s [1349.08] cpu: in those 19.98 s, 621567 SVCs (31109 a second): 0x1b ArbitrateUnlock 151463, 0x1a ArbitrateLock 118596, 0x0b SleepThread 95991, 0x34 WaitForAddress 77968, 0x1d SignalProcessWideKey 56414, 0x1c WaitProcessWideKeyAtomic 56411; 0 calls the dispatch table had no code for (RtAPI.miss) [1349.08] vulkan: 156212994 draws, 0 skipped; 114135 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (65 ms); 2440990 reads past queued releases (0 samples counts written on the GPU); 159813791 descriptor sets written, 152612197 reused; 144086733 draws kept the last one's shaders and pipeline (0 checked), 154832674 its targets [1349.08] vulkan: 387 shaders translated (184 ms), 625 pipelines made (25 from the cache, 5133 ms making, 2373 ms waited for), 1175 render targets made, 10788 texture uploads (1541 MB), 66 of them some blocks alone (10 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [1349.08] vulkan: 874 pipeline parts made (5128 ms), 625 pipelines linked from them (4 ms), 625 of those made whole in the background (1400 ms), 0 still to make whole [1349.08] vulkan: memory used and budgeted: heap 0 192 of 15476 MB (192 ours, 84 of it allocated), heap 1 1950 of 12702 MB (960 ours, 822 of it allocated) [1349.08] vulkan: caches: 158 render targets (516 MB, 13 parked), 757 textures (132 MB), 18501 buffers (11 MB); 1812 of 12702 MB in use as they count it, 0 MB freed for the budget so far [1349.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4644 through a copy [1349.08] vulkan: 3404456 rendering passes, 0 clear commands, 867320 attachments cleared and 0 left undefined by their load op; 14806467 buffers filled ahead of the passes [1349.08] vulkan: 26782 passes (59%) ended at renderer.c:230 [1349.08] vulkan: 6271 passes (14%) ended at render.c:242 [1349.08] vulkan: 5656 passes (13%) ended at cmd.c:712 [1349.08] vulkan: 5353 passes (12%) ended at surface.c:186 [1349.08] vulkan: 600 passes (1%) ended at renderer.c:787 [1349.08] vulkan: 222 passes (0%) ended at texture.c:2348 [1349.08] vulkan: 111 passes (0%) ended at texture.c:837 [1349.08] vulkan: 24 passes (0%) ended at surface.c:729 [1349.08] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [1354.08] perf: 30.0 frames a second over 5.0 s (40350 shown in all) [1359.10] perf: 29.9 frames a second over 5.0 s (40500 shown in all) [1364.10] perf: 30.0 frames a second over 5.0 s (40650 shown in all) [1367.04] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (1.9 to 3.3), on to the display in 18.8 ms (17.8 to 19.3), 21.1 ms in all (20.9 to 21.3) [1367.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1369.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.93 s on the host's processors (40% of one, 13.22 ms a present), the whole process 10.81 s (54%); the busiest: thread 80 'MainThread' 3.06 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.58 s, thread 198 'ActorCalcSub0' 0.57 s, thread 199 'ActorCalcSub1' 0.41 s [1369.08] cpu: in those 20.00 s, 416222 SVCs (20811 a second): 0x1b ArbitrateUnlock 94691, 0x34 WaitForAddress 67313, 0x1a ArbitrateLock 64880, 0x1c WaitProcessWideKeyAtomic 43577, 0x1d SignalProcessWideKey 43577, 0x35 SignalToAddress 41689; 0 calls the dispatch table had no code for (RtAPI.miss) [1369.08] vulkan: 156339635 draws, 0 skipped; 114324 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (65 ms); 2475014 reads past queued releases (0 samples counts written on the GPU); 159988661 descriptor sets written, 152690609 reused; 144126490 draws kept the last one's shaders and pipeline (0 checked), 154940312 its targets [1369.08] vulkan: 387 shaders translated (184 ms), 627 pipelines made (27 from the cache, 5133 ms making, 2373 ms waited for), 1177 render targets made, 10886 texture uploads (1545 MB), 78 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [1369.08] vulkan: 874 pipeline parts made (5128 ms), 627 pipelines linked from them (4 ms), 627 of those made whole in the background (1400 ms), 0 still to make whole [1369.08] vulkan: memory used and budgeted: heap 0 192 of 15476 MB (192 ours, 84 of it allocated), heap 1 1950 of 12702 MB (960 ours, 710 of it allocated) [1369.08] vulkan: caches: 135 render targets (477 MB, 13 parked), 248 textures (66 MB), 1619 buffers (3 MB); 1700 of 12702 MB in use as they count it, 0 MB freed for the budget so far [1369.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4652 through a copy [1369.08] vulkan: 3442504 rendering passes, 0 clear commands, 879300 attachments cleared and 0 left undefined by their load op; 14809391 buffers filled ahead of the passes [1369.08] vulkan: 26904 passes (71%) ended at renderer.c:230 [1369.08] vulkan: 5592 passes (15%) ended at render.c:242 [1369.08] vulkan: 2983 passes (8%) ended at surface.c:186 [1369.08] vulkan: 1109 passes (3%) ended at cmd.c:712 [1369.08] vulkan: 600 passes (2%) ended at renderer.c:787 [1369.08] vulkan: 596 passes (2%) ended at texture.c:2348 [1369.08] vulkan: 184 passes (0%) ended at buffer.c:999 [1369.08] vulkan: 67 passes (0%) ended at texture.c:837 [1369.08] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [1369.12] perf: 30.1 frames a second over 5.0 s (40801 shown in all) [1374.13] perf: 29.9 frames a second over 5.0 s (40951 shown in all) [1379.13] perf: 30.0 frames a second over 5.0 s (41101 shown in all) [1381.35] vulkan: 467 of the 6703 shaders translated from the game's files found by its draws so far [1383.92] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1384.15] perf: 30.1 frames a second over 5.0 s (41252 shown in all) [1384.40] vulkan: a 122 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 234 texture uploads (26942 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1384.40] vulkan: frame resource CPU: target reload 1 ms (81 calls) [1384.40] vulkan: frame resource CPU: buffer cache build 2 ms (2572 calls) [1387.02] vulkan: display: 599 frame intervals of 33.36 ms (deviation 4.15 ms, 1st to 99th percentile 16.63 to 33.63 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 5.2 ms (0.6 to 44.1), on to the display in 18.8 ms (13.9 to 20.8), 23.9 ms in all (21.1 to 54.7) [1387.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1389.08] nvn: 41400 presents, 41400 submissions [1389.10] cpu: 600 presents in 20.02 s (30.0 fps): 62 of the game's threads ran 12.39 s on the host's processors (62% of one, 20.64 ms a present), the whole process 18.49 s (92%); the busiest: thread 80 'MainThread' 3.73 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 204 'ActorCalcSub0' 0.56 s, thread 205 'ActorCalcSub1' 0.54 s [1389.10] cpu: in those 20.02 s, 555268 SVCs (27738 a second): 0x1b ArbitrateUnlock 137561, 0x1a ArbitrateLock 106189, 0x0b SleepThread 81860, 0x34 WaitForAddress 69459, 0x1c WaitProcessWideKeyAtomic 48806, 0x1d SignalProcessWideKey 48803; 0 calls the dispatch table had no code for (RtAPI.miss) [1389.10] vulkan: 157343409 draws, 0 skipped; 114854 dispatches in 0 batches (0 ms waiting), 0 skipped; 790 finishes (72 ms); 2508157 reads past queued releases (0 samples counts written on the GPU); 161045776 descriptor sets written, 153641042 reused; 145009249 draws kept the last one's shaders and pipeline (0 checked), 155925453 its targets [1389.10] vulkan: 387 shaders translated (184 ms), 627 pipelines made (27 from the cache, 5133 ms making, 2373 ms waited for), 1266 render targets made, 11370 texture uploads (1605 MB), 80 of them some blocks alone (12 MB); 2 frames over 50 ms in the last 600, the slowest 122 ms [1389.10] vulkan: memory used and budgeted: heap 0 192 of 15476 MB (192 ours, 84 of it allocated), heap 1 2025 of 12702 MB (960 ours, 844 of it allocated) [1389.10] vulkan: caches: 150 render targets (537 MB, 15 parked), 645 textures (114 MB), 14788 buffers (9 MB); 1909 of 12702 MB in use as they count it, 0 MB freed for the budget so far [1389.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4652 through a copy [1389.10] vulkan: 3483638 rendering passes, 0 clear commands, 890877 attachments cleared and 0 left undefined by their load op; 14904500 buffers filled ahead of the passes [1389.10] vulkan: 26412 passes (64%) ended at renderer.c:230 [1389.10] vulkan: 5497 passes (13%) ended at render.c:242 [1389.10] vulkan: 4341 passes (11%) ended at surface.c:186 [1389.10] vulkan: 3399 passes (8%) ended at cmd.c:712 [1389.10] vulkan: 600 passes (1%) ended at renderer.c:787 [1389.10] vulkan: 342 passes (1%) ended at texture.c:2348 [1389.10] vulkan: 300 passes (1%) ended at buffer.c:999 [1389.10] vulkan: 212 passes (1%) ended at texture.c:837 [1389.10] vulkan: GPU-owned guest memory landed for the CPU 53 times, render targets written back for an engine 0 times [1389.15] perf: 30.0 frames a second over 5.0 s (41402 shown in all) [1394.15] perf: 30.0 frames a second over 5.0 s (41552 shown in all) [1399.17] perf: 29.9 frames a second over 5.0 s (41702 shown in all) [1400.23] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 5 pipelines made (0 ms waited for), 68 render targets made, 121 texture uploads (45975 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1400.23] vulkan: frame resource CPU: target reload 1 ms (85 calls) [1400.23] vulkan: frame resource CPU: buffer cache build 1 ms (925 calls) [1404.18] perf: 30.1 frames a second over 5.0 s (41853 shown in all) [1406.97] vulkan: display: 599 frame intervals of 33.31 ms (deviation 1.19 ms, 1st to 99th percentile 33.05 to 33.62 ms), 3 held for other than 2 refreshes; the game's frames went from release to present in 13.1 ms (0.7 to 23.2), on to the display in 18.3 ms (13.6 to 21.7), 31.5 ms in all (21.3 to 38.2) [1406.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1409.08] cpu: 600 presents in 19.98 s (30.0 fps): 62 of the game's threads ran 14.59 s on the host's processors (73% of one, 24.32 ms a present), the whole process 23.97 s (120%); the busiest: thread 80 'MainThread' 4.61 s, thread 0 1.19 s, thread 0 1.12 s, thread 128 'SupportWorker Sub1' 0.88 s, thread 129 'SupportWorker Sub2' 0.75 s [1409.08] cpu: in those 19.98 s, 613714 SVCs (30714 a second): 0x1b ArbitrateUnlock 141010, 0x0b SleepThread 110790, 0x1a ArbitrateLock 108763, 0x34 WaitForAddress 84681, 0x1d SignalProcessWideKey 51525, 0x1c WaitProcessWideKeyAtomic 51522; 0 calls the dispatch table had no code for (RtAPI.miss) [1409.08] vulkan: 159202671 draws, 0 skipped; 115464 dispatches in 0 batches (0 ms waiting), 0 skipped; 868 finishes (79 ms); 2541727 reads past queued releases (0 samples counts written on the GPU); 162967426 descriptor sets written, 155437916 reused; 146710759 draws kept the last one's shaders and pipeline (0 checked), 157766821 its targets [1409.08] vulkan: 387 shaders translated (184 ms), 632 pipelines made (27 from the cache, 5136 ms making, 2376 ms waited for), 1341 render targets made, 11685 texture uploads (1684 MB), 83 of them some blocks alone (12 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [1409.08] vulkan: 875 pipeline parts made (5131 ms), 632 pipelines linked from them (4 ms), 632 of those made whole in the background (1431 ms), 0 still to make whole [1409.08] vulkan: memory used and budgeted: heap 0 192 of 15476 MB (192 ours, 84 of it allocated), heap 1 2281 of 12702 MB (1216 ours, 838 of it allocated) [1409.08] vulkan: caches: 157 render targets (515 MB, 12 parked), 760 textures (150 MB), 17856 buffers (10 MB); 1904 of 12702 MB in use as they count it, 0 MB freed for the budget so far [1409.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4652 through a copy [1409.08] vulkan: 3527103 rendering passes, 0 clear commands, 902433 attachments cleared and 0 left undefined by their load op; 15122565 buffers filled ahead of the passes [1409.08] vulkan: 25481 passes (59%) ended at renderer.c:230 [1409.08] vulkan: 6021 passes (14%) ended at surface.c:186 [1409.08] vulkan: 5929 passes (14%) ended at cmd.c:712 [1409.08] vulkan: 5250 passes (12%) ended at render.c:242 [1409.08] vulkan: 600 passes (1%) ended at renderer.c:787 [1409.08] vulkan: 102 passes (0%) ended at texture.c:837 [1409.08] vulkan: 54 passes (0%) ended at texture.c:2348 [1409.08] vulkan: 25 passes (0%) ended at surface.c:729 [1409.08] vulkan: GPU-owned guest memory landed for the CPU 61 times, render targets written back for an engine 0 times [1409.20] perf: 29.9 frames a second over 5.0 s (42003 shown in all) [1414.22] perf: 30.1 frames a second over 5.0 s (42154 shown in all) [1419.23] perf: 29.9 frames a second over 5.0 s (42304 shown in all) [1421.35] vulkan: 468 of the 6703 shaders translated from the game's files found by its draws so far [1424.23] perf: 30.0 frames a second over 5.0 s (42454 shown in all) [1426.94] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (2.0 to 3.0), on to the display in 19.1 ms (18.4 to 19.6), 21.6 ms in all (21.4 to 21.8) [1426.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1429.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.15 s on the host's processors (41% of one, 13.58 ms a present), the whole process 11.15 s (56%); the busiest: thread 80 'MainThread' 2.97 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 211 'ActorCalcSub0' 0.69 s, thread 129 'SupportWorker Sub2' 0.57 s, thread 212 'ActorCalcSub1' 0.52 s [1429.08] cpu: in those 20.00 s, 451761 SVCs (22587 a second): 0x1b ArbitrateUnlock 105817, 0x1a ArbitrateLock 75201, 0x34 WaitForAddress 69013, 0x1c WaitProcessWideKeyAtomic 48308, 0x1d SignalProcessWideKey 48308, 0x35 SignalToAddress 43373; 0 calls the dispatch table had no code for (RtAPI.miss) [1429.08] vulkan: 159355056 draws, 0 skipped; 115464 dispatches in 0 batches (0 ms waiting), 0 skipped; 868 finishes (79 ms); 2576059 reads past queued releases (0 samples counts written on the GPU); 163194501 descriptor sets written, 155515611 reused; 146764296 draws kept the last one's shaders and pipeline (0 checked), 157900637 its targets [1429.08] vulkan: 387 shaders translated (184 ms), 632 pipelines made (27 from the cache, 5136 ms making, 2376 ms waited for), 1342 render targets made, 11762 texture uploads (1686 MB), 94 of them some blocks alone (13 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1429.08] vulkan: memory used and budgeted: heap 0 192 of 15476 MB (192 ours, 84 of it allocated), heap 1 2281 of 12702 MB (1216 ours, 698 of it allocated) [1429.08] vulkan: caches: 133 render targets (464 MB, 11 parked), 237 textures (82 MB), 1713 buffers (2 MB); 1764 of 12702 MB in use as they count it, 0 MB freed for the budget so far [1429.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4660 through a copy [1429.08] vulkan: 3564316 rendering passes, 0 clear commands, 914272 attachments cleared and 0 left undefined by their load op; 15126833 buffers filled ahead of the passes [1429.08] vulkan: 25623 passes (69%) ended at renderer.c:230 [1429.08] vulkan: 4747 passes (13%) ended at render.c:242 [1429.08] vulkan: 4306 passes (12%) ended at surface.c:186 [1429.08] vulkan: 1270 passes (3%) ended at cmd.c:712 [1429.08] vulkan: 600 passes (2%) ended at renderer.c:787 [1429.08] vulkan: 599 passes (2%) ended at texture.c:2348 [1429.08] vulkan: 56 passes (0%) ended at texture.c:837 [1429.08] vulkan: 11 passes (0%) ended at texture.c:1587 [1429.08] vulkan: GPU-owned guest memory landed for the CPU 61 times, render targets written back for an engine 0 times [1429.25] perf: 30.1 frames a second over 5.0 s (42605 shown in all) [1434.25] perf: 30.0 frames a second over 5.0 s (42755 shown in all) [1439.27] perf: 29.9 frames a second over 5.0 s (42905 shown in all) [1444.27] perf: 30.0 frames a second over 5.0 s (43055 shown in all) [1446.90] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.05 to 33.62 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.1 to 3.3), on to the display in 19.2 ms (18.5 to 19.8), 21.8 ms in all (21.5 to 21.9) [1446.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1449.08] nvn: 43200 presents, 43200 submissions [1449.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.35 s on the host's processors (42% of one, 13.91 ms a present), the whole process 11.45 s (57%); the busiest: thread 80 'MainThread' 3.06 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 211 'ActorCalcSub0' 0.71 s, thread 212 'ActorCalcSub1' 0.52 s, thread 129 'SupportWorker Sub2' 0.52 s [1449.08] cpu: in those 20.00 s, 408180 SVCs (20409 a second): 0x1b ArbitrateUnlock 90109, 0x34 WaitForAddress 68379, 0x1a ArbitrateLock 59403, 0x1c WaitProcessWideKeyAtomic 44978, 0x1d SignalProcessWideKey 44978, 0x35 SignalToAddress 42752; 0 calls the dispatch table had no code for (RtAPI.miss) [1449.08] vulkan: 159519501 draws, 0 skipped; 115710 dispatches in 0 batches (0 ms waiting), 0 skipped; 868 finishes (79 ms); 2610428 reads past queued releases (0 samples counts written on the GPU); 163444737 descriptor sets written, 155594265 reused; 146822349 draws kept the last one's shaders and pipeline (0 checked), 158046874 its targets [1449.08] vulkan: 391 shaders translated (186 ms), 635 pipelines made (27 from the cache, 5172 ms making, 2409 ms waited for), 1343 render targets made, 11802 texture uploads (1687 MB), 99 of them some blocks alone (14 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [1449.08] vulkan: 879 pipeline parts made (5167 ms), 635 pipelines linked from them (4 ms), 635 of those made whole in the background (1434 ms), 0 still to make whole [1449.08] vulkan: memory used and budgeted: heap 0 192 of 15476 MB (192 ours, 84 of it allocated), heap 1 2281 of 12702 MB (1216 ours, 720 of it allocated) [1449.08] vulkan: caches: 134 render targets (476 MB, 12 parked), 234 textures (79 MB), 1705 buffers (2 MB); 1786 of 12702 MB in use as they count it, 0 MB freed for the budget so far [1449.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4660 through a copy [1449.08] vulkan: 3601838 rendering passes, 0 clear commands, 926303 attachments cleared and 0 left undefined by their load op; 15131035 buffers filled ahead of the passes [1449.08] vulkan: 25546 passes (68%) ended at renderer.c:230 [1449.08] vulkan: 4707 passes (13%) ended at render.c:242 [1449.08] vulkan: 4416 passes (12%) ended at surface.c:186 [1449.08] vulkan: 1364 passes (4%) ended at cmd.c:712 [1449.08] vulkan: 600 passes (2%) ended at renderer.c:787 [1449.08] vulkan: 600 passes (2%) ended at texture.c:2348 [1449.08] vulkan: 261 passes (1%) ended at buffer.c:999 [1449.08] vulkan: 22 passes (0%) ended at texture.c:837 [1449.08] vulkan: GPU-owned guest memory landed for the CPU 61 times, render targets written back for an engine 0 times [1449.28] perf: 30.1 frames a second over 5.0 s (43206 shown in all) [1454.30] perf: 29.9 frames a second over 5.0 s (43356 shown in all) [1459.32] perf: 30.1 frames a second over 5.0 s (43507 shown in all) [1464.33] perf: 29.9 frames a second over 5.0 s (43657 shown in all) [1466.87] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.08 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.9 to 2.8), on to the display in 19.7 ms (19.0 to 20.1), 21.8 ms in all (21.7 to 22.1) [1466.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1469.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.09 s on the host's processors (40% of one, 13.49 ms a present), the whole process 10.82 s (54%); the busiest: thread 80 'MainThread' 3.11 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 211 'ActorCalcSub0' 0.73 s, thread 129 'SupportWorker Sub2' 0.56 s, thread 212 'ActorCalcSub1' 0.52 s [1469.08] cpu: in those 20.00 s, 416748 SVCs (20838 a second): 0x1b ArbitrateUnlock 93118, 0x34 WaitForAddress 68739, 0x1a ArbitrateLock 62971, 0x1c WaitProcessWideKeyAtomic 45483, 0x1d SignalProcessWideKey 45483, 0x35 SignalToAddress 43166; 0 calls the dispatch table had no code for (RtAPI.miss) [1469.08] vulkan: 159635803 draws, 0 skipped; 115710 dispatches in 0 batches (0 ms waiting), 0 skipped; 868 finishes (79 ms); 2644663 reads past queued releases (0 samples counts written on the GPU); 163609339 descriptor sets written, 155662267 reused; 146857917 draws kept the last one's shaders and pipeline (0 checked), 158144403 its targets [1469.08] vulkan: 391 shaders translated (186 ms), 635 pipelines made (27 from the cache, 5172 ms making, 2409 ms waited for), 1352 render targets made, 11823 texture uploads (1688 MB), 102 of them some blocks alone (14 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [1469.08] vulkan: memory used and budgeted: heap 0 192 of 15476 MB (192 ours, 84 of it allocated), heap 1 2281 of 12702 MB (1216 ours, 723 of it allocated) [1469.08] vulkan: caches: 137 render targets (480 MB, 13 parked), 196 textures (77 MB), 1122 buffers (2 MB); 1789 of 12702 MB in use as they count it, 0 MB freed for the budget so far [1469.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4660 through a copy [1469.08] vulkan: 3638214 rendering passes, 0 clear commands, 937610 attachments cleared and 0 left undefined by their load op; 15133698 buffers filled ahead of the passes [1469.08] vulkan: 25364 passes (70%) ended at renderer.c:230 [1469.08] vulkan: 4708 passes (13%) ended at render.c:242 [1469.08] vulkan: 4228 passes (12%) ended at surface.c:186 [1469.08] vulkan: 990 passes (3%) ended at cmd.c:712 [1469.08] vulkan: 600 passes (2%) ended at renderer.c:787 [1469.08] vulkan: 470 passes (1%) ended at texture.c:2348 [1469.08] vulkan: 11 passes (0%) ended at texture.c:837 [1469.08] vulkan: 3 passes (0%) ended at texture.c:1587 [1469.08] vulkan: GPU-owned guest memory landed for the CPU 61 times, render targets written back for an engine 0 times [1469.35] perf: 30.1 frames a second over 5.0 s (43808 shown in all) [1474.35] perf: 30.0 frames a second over 5.0 s (43958 shown in all) [1479.37] perf: 29.9 frames a second over 5.0 s (44108 shown in all) [1484.38] perf: 30.1 frames a second over 5.0 s (44259 shown in all) [1486.84] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.05 to 33.62 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.0 ms (1.7 to 2.4), on to the display in 19.9 ms (19.5 to 20.4), 22.0 ms in all (21.8 to 22.2) [1486.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1489.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.04 s on the host's processors (40% of one, 13.39 ms a present), the whole process 10.69 s (53%); the busiest: thread 80 'MainThread' 2.99 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 211 'ActorCalcSub0' 0.75 s, thread 129 'SupportWorker Sub2' 0.61 s, thread 212 'ActorCalcSub1' 0.53 s [1489.08] cpu: in those 20.00 s, 451590 SVCs (22580 a second): 0x1b ArbitrateUnlock 104304, 0x1a ArbitrateLock 74049, 0x34 WaitForAddress 69373, 0x1c WaitProcessWideKeyAtomic 51107, 0x1d SignalProcessWideKey 51107, 0x35 SignalToAddress 43800; 0 calls the dispatch table had no code for (RtAPI.miss) [1489.08] vulkan: 159744047 draws, 0 skipped; 115710 dispatches in 0 batches (0 ms waiting), 0 skipped; 868 finishes (79 ms); 2679264 reads past queued releases (0 samples counts written on the GPU); 163763947 descriptor sets written, 155724147 reused; 146891857 draws kept the last one's shaders and pipeline (0 checked), 158233227 its targets [1489.08] vulkan: 391 shaders translated (186 ms), 635 pipelines made (27 from the cache, 5172 ms making, 2409 ms waited for), 1365 render targets made, 11828 texture uploads (1688 MB), 104 of them some blocks alone (14 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [1489.08] vulkan: memory used and budgeted: heap 0 192 of 15476 MB (192 ours, 84 of it allocated), heap 1 2281 of 12702 MB (1216 ours, 723 of it allocated) [1489.08] vulkan: caches: 137 render targets (480 MB, 13 parked), 188 textures (77 MB), 1061 buffers (2 MB); 1789 of 12702 MB in use as they count it, 0 MB freed for the budget so far [1489.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4660 through a copy [1489.08] vulkan: 3675221 rendering passes, 0 clear commands, 948951 attachments cleared and 0 left undefined by their load op; 15136226 buffers filled ahead of the passes [1489.08] vulkan: 26019 passes (70%) ended at renderer.c:230 [1489.08] vulkan: 4740 passes (13%) ended at render.c:242 [1489.08] vulkan: 4191 passes (11%) ended at surface.c:186 [1489.08] vulkan: 906 passes (2%) ended at cmd.c:712 [1489.08] vulkan: 600 passes (2%) ended at renderer.c:787 [1489.08] vulkan: 547 passes (1%) ended at texture.c:2348 [1489.08] vulkan: 2 passes (0%) ended at texture.c:1587 [1489.08] vulkan: 1 passes (0%) ended at texture.c:837 [1489.08] vulkan: GPU-owned guest memory landed for the CPU 61 times, render targets written back for an engine 0 times [1489.40] perf: 29.9 frames a second over 5.0 s (44409 shown in all) [1494.40] perf: 30.0 frames a second over 5.0 s (44559 shown in all) [1499.42] perf: 30.1 frames a second over 5.0 s (44710 shown in all) [1504.43] perf: 29.9 frames a second over 5.0 s (44860 shown in all) [1505.27] vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 81 render targets made, 292 texture uploads (33263 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1505.27] vulkan: frame resource CPU: image requirements 1 ms (826 calls) [1505.27] vulkan: frame resource CPU: target reload 1 ms (81 calls) [1505.27] vulkan: frame resource CPU: buffer cache build 2 ms (2628 calls) [1506.82] vulkan: display: 599 frame intervals of 33.36 ms (deviation 4.25 ms, 1st to 99th percentile 16.63 to 49.76 ms), 15 held for other than 2 refreshes; the game's frames went from release to present in 4.2 ms (0.7 to 46.5), on to the display in 19.6 ms (5.3 to 21.5), 23.8 ms in all (5.7 to 57.4) [1506.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1509.08] nvn: 45000 presents, 45000 submissions [1509.10] cpu: 600 presents in 20.02 s (30.0 fps): 62 of the game's threads ran 11.86 s on the host's processors (59% of one, 19.77 ms a present), the whole process 17.42 s (87%); the busiest: thread 80 'MainThread' 3.53 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.62 s, thread 0 0.56 s, thread 217 'ActorCalcSub0' 0.43 s [1509.10] cpu: in those 20.02 s, 564165 SVCs (28183 a second): 0x1b ArbitrateUnlock 138554, 0x1a ArbitrateLock 106637, 0x0b SleepThread 82445, 0x34 WaitForAddress 69105, 0x1c WaitProcessWideKeyAtomic 52339, 0x1d SignalProcessWideKey 52336; 0 calls the dispatch table had no code for (RtAPI.miss) [1509.10] vulkan: 160630276 draws, 0 skipped; 115942 dispatches in 0 batches (0 ms waiting), 0 skipped; 950 finishes (85 ms); 2711946 reads past queued releases (0 samples counts written on the GPU); 164688121 descriptor sets written, 156572431 reused; 147672785 draws kept the last one's shaders and pipeline (0 checked), 159101677 its targets [1509.10] vulkan: 391 shaders translated (186 ms), 635 pipelines made (27 from the cache, 5172 ms making, 2409 ms waited for), 1462 render targets made, 12282 texture uploads (1743 MB), 104 of them some blocks alone (14 MB); 1 frames over 50 ms in the last 600, the slowest 124 ms [1509.10] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2319 of 12723 MB (1216 ours, 840 of it allocated) [1509.10] vulkan: caches: 143 render targets (529 MB, 15 parked), 633 textures (125 MB), 14537 buffers (7 MB); 1943 of 12723 MB in use as they count it, 0 MB freed for the budget so far [1509.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4660 through a copy [1509.10] vulkan: 3713050 rendering passes, 0 clear commands, 959807 attachments cleared and 0 left undefined by their load op; 15226624 buffers filled ahead of the passes [1509.10] vulkan: 24291 passes (64%) ended at renderer.c:230 [1509.10] vulkan: 4803 passes (13%) ended at surface.c:186 [1509.10] vulkan: 4508 passes (12%) ended at render.c:242 [1509.10] vulkan: 3120 passes (8%) ended at cmd.c:712 [1509.10] vulkan: 600 passes (2%) ended at renderer.c:787 [1509.10] vulkan: 295 passes (1%) ended at texture.c:2348 [1509.10] vulkan: 184 passes (0%) ended at texture.c:837 [1509.10] vulkan: 28 passes (0%) ended at surface.c:729 [1509.10] vulkan: GPU-owned guest memory landed for the CPU 63 times, render targets written back for an engine 0 times [1509.43] perf: 30.0 frames a second over 5.0 s (45010 shown in all) [1514.45] perf: 30.1 frames a second over 5.0 s (45161 shown in all) [1519.47] perf: 29.9 frames a second over 5.0 s (45311 shown in all) [1524.47] perf: 30.0 frames a second over 5.0 s (45461 shown in all) [1526.79] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.82 ms, 1st to 99th percentile 16.61 to 50.04 ms), 50 held for other than 2 refreshes; the game's frames went from release to present in 16.2 ms (9.8 to 22.6), on to the display in 13.3 ms (5.0 to 22.4), 29.5 ms in all (22.2 to 39.2) [1526.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1529.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.72 s on the host's processors (94% of one, 31.19 ms a present), the whole process 31.71 s (159%); the busiest: thread 80 'MainThread' 6.31 s, thread 217 'ActorCalcSub0' 2.38 s, thread 218 'ActorCalcSub1' 2.23 s, thread 128 'SupportWorker Sub1' 1.03 s, thread 129 'SupportWorker Sub2' 0.93 s [1529.10] cpu: in those 20.00 s, 630921 SVCs (31549 a second): 0x1b ArbitrateUnlock 157123, 0x1a ArbitrateLock 119341, 0x34 WaitForAddress 85676, 0x0b SleepThread 83787, 0x1c WaitProcessWideKeyAtomic 56822, 0x1d SignalProcessWideKey 56822; 0 calls the dispatch table had no code for (RtAPI.miss) [1529.10] vulkan: 163132313 draws, 0 skipped; 117431 dispatches in 0 batches (0 ms waiting), 0 skipped; 950 finishes (85 ms); 2747532 reads past queued releases (0 samples counts written on the GPU); 167368733 descriptor sets written, 158895893 reused; 149963776 draws kept the last one's shaders and pipeline (0 checked), 161584032 its targets [1529.10] vulkan: 391 shaders translated (186 ms), 635 pipelines made (27 from the cache, 5172 ms making, 2409 ms waited for), 1462 render targets made, 12610 texture uploads (1807 MB), 104 of them some blocks alone (14 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1529.10] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2063 of 12723 MB (960 ours, 803 of it allocated) [1529.10] vulkan: caches: 136 render targets (481 MB, 14 parked), 720 textures (135 MB), 17240 buffers (8 MB); 1906 of 12723 MB in use as they count it, 0 MB freed for the budget so far [1529.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4660 through a copy [1529.10] vulkan: 3765790 rendering passes, 0 clear commands, 972922 attachments cleared and 0 left undefined by their load op; 15566147 buffers filled ahead of the passes [1529.10] vulkan: 29240 passes (55%) ended at renderer.c:230 [1529.10] vulkan: 8480 passes (16%) ended at cmd.c:712 [1529.10] vulkan: 7827 passes (15%) ended at surface.c:186 [1529.10] vulkan: 6475 passes (12%) ended at render.c:242 [1529.10] vulkan: 600 passes (1%) ended at renderer.c:787 [1529.10] vulkan: 118 passes (0%) ended at texture.c:837 [1529.10] vulkan: GPU-owned guest memory landed for the CPU 63 times, render targets written back for an engine 0 times [1529.47] perf: 30.0 frames a second over 5.0 s (45611 shown in all) [1534.48] perf: 30.1 frames a second over 5.0 s (45762 shown in all) [1539.50] perf: 29.9 frames a second over 5.0 s (45912 shown in all) [1544.50] perf: 30.0 frames a second over 5.0 s (46062 shown in all) [1546.74] vulkan: display: 599 frame intervals of 33.31 ms (deviation 7.31 ms, 1st to 99th percentile 16.59 to 50.16 ms), 115 held for other than 2 refreshes; the game's frames went from release to present in 16.5 ms (12.8 to 21.0), on to the display in 12.8 ms (4.9 to 22.7), 29.3 ms in all (22.3 to 39.3) [1546.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1549.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.20 s on the host's processors (91% of one, 30.34 ms a present), the whole process 31.37 s (157%); the busiest: thread 80 'MainThread' 6.34 s, thread 217 'ActorCalcSub0' 2.46 s, thread 218 'ActorCalcSub1' 2.30 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.85 s [1549.10] cpu: in those 20.00 s, 585450 SVCs (29276 a second): 0x1b ArbitrateUnlock 140870, 0x1a ArbitrateLock 105888, 0x34 WaitForAddress 89404, 0x0b SleepThread 73581, 0x1c WaitProcessWideKeyAtomic 52355, 0x1d SignalProcessWideKey 52355; 0 calls the dispatch table had no code for (RtAPI.miss) [1549.10] vulkan: 165739671 draws, 0 skipped; 119536 dispatches in 0 batches (0 ms waiting), 0 skipped; 950 finishes (85 ms); 2784744 reads past queued releases (0 samples counts written on the GPU); 170190621 descriptor sets written, 161288721 reused; 152371946 draws kept the last one's shaders and pipeline (0 checked), 164170692 its targets [1549.10] vulkan: 391 shaders translated (186 ms), 635 pipelines made (27 from the cache, 5172 ms making, 2409 ms waited for), 1462 render targets made, 13157 texture uploads (1928 MB), 104 of them some blocks alone (14 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [1549.10] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2063 of 12729 MB (960 ours, 861 of it allocated) [1549.10] vulkan: caches: 136 render targets (481 MB, 14 parked), 936 textures (191 MB), 17551 buffers (11 MB); 1964 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1549.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5109 through a copy [1549.10] vulkan: 3820516 rendering passes, 0 clear commands, 986036 attachments cleared and 0 left undefined by their load op; 15921720 buffers filled ahead of the passes [1549.10] vulkan: 30082 passes (55%) ended at renderer.c:230 [1549.10] vulkan: 8685 passes (16%) ended at cmd.c:712 [1549.10] vulkan: 8280 passes (15%) ended at surface.c:186 [1549.10] vulkan: 6895 passes (13%) ended at render.c:242 [1549.10] vulkan: 600 passes (1%) ended at renderer.c:787 [1549.10] vulkan: 184 passes (0%) ended at texture.c:837 [1549.10] vulkan: GPU-owned guest memory landed for the CPU 63 times, render targets written back for an engine 0 times [1549.52] perf: 30.1 frames a second over 5.0 s (46213 shown in all) [1554.53] perf: 29.9 frames a second over 5.0 s (46363 shown in all) [1558.74] vulkan: a 93 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1559.10] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 75 render targets made, 120 texture uploads (25805 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1559.10] vulkan: frame resource CPU: target reload 1 ms (85 calls) [1559.10] vulkan: frame resource CPU: buffer cache build 1 ms (961 calls) [1559.17] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1559.55] perf: 30.1 frames a second over 5.0 s (46514 shown in all) [1564.55] perf: 30.0 frames a second over 5.0 s (46664 shown in all) [1566.70] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.93 ms, 1st to 99th percentile 16.60 to 50.12 ms), 61 held for other than 2 refreshes; the game's frames went from release to present in 9.3 ms (0.6 to 18.9), on to the display in 14.0 ms (5.3 to 22.8), 23.3 ms in all (5.9 to 39.3) [1566.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1569.08] nvn: 46800 presents, 46800 submissions [1569.08] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 13.77 s on the host's processors (69% of one, 22.95 ms a present), the whole process 20.44 s (102%); the busiest: thread 80 'MainThread' 4.59 s, thread 0 1.03 s, thread 0 0.98 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 129 'SupportWorker Sub2' 0.72 s [1569.08] cpu: in those 19.99 s, 571632 SVCs (28601 a second): 0x1b ArbitrateUnlock 135162, 0x1a ArbitrateLock 102914, 0x34 WaitForAddress 86187, 0x0b SleepThread 78689, 0x1d SignalProcessWideKey 51775, 0x1c WaitProcessWideKeyAtomic 51772; 0 calls the dispatch table had no code for (RtAPI.miss) [1569.08] vulkan: 166797480 draws, 0 skipped; 120637 dispatches in 0 batches (0 ms waiting), 0 skipped; 1028 finishes (92 ms); 2819636 reads past queued releases (0 samples counts written on the GPU); 171344552 descriptor sets written, 162250408 reused; 153306997 draws kept the last one's shaders and pipeline (0 checked), 165208912 its targets [1569.08] vulkan: 391 shaders translated (186 ms), 635 pipelines made (27 from the cache, 5172 ms making, 2409 ms waited for), 1547 render targets made, 13454 texture uploads (1984 MB), 106 of them some blocks alone (15 MB); 3 frames over 50 ms in the last 600, the slowest 93 ms [1569.08] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2319 of 12729 MB (1216 ours, 835 of it allocated) [1569.08] vulkan: caches: 158 render targets (516 MB, 13 parked), 696 textures (149 MB), 13893 buffers (7 MB); 1938 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1569.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5193 through a copy [1569.08] vulkan: 3863779 rendering passes, 0 clear commands, 997797 attachments cleared and 0 left undefined by their load op; 16053887 buffers filled ahead of the passes [1569.08] vulkan: 27727 passes (64%) ended at renderer.c:230 [1569.08] vulkan: 5643 passes (13%) ended at surface.c:186 [1569.08] vulkan: 5028 passes (12%) ended at render.c:242 [1569.08] vulkan: 3831 passes (9%) ended at cmd.c:712 [1569.08] vulkan: 600 passes (1%) ended at renderer.c:787 [1569.08] vulkan: 299 passes (1%) ended at texture.c:2348 [1569.08] vulkan: 109 passes (0%) ended at texture.c:837 [1569.08] vulkan: 24 passes (0%) ended at surface.c:729 [1569.08] vulkan: GPU-owned guest memory landed for the CPU 70 times, render targets written back for an engine 0 times [1569.57] perf: 29.9 frames a second over 5.0 s (46814 shown in all) [1574.58] perf: 30.1 frames a second over 5.0 s (46965 shown in all) [1579.58] perf: 30.0 frames a second over 5.0 s (47115 shown in all) [1584.60] perf: 29.9 frames a second over 5.0 s (47265 shown in all) [1586.67] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.68 ms, 1st to 99th percentile 33.05 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.0 to 3.3), on to the display in 20.4 ms (19.6 to 20.8), 22.9 ms in all (22.6 to 23.0) [1586.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1589.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.87 s on the host's processors (39% of one, 13.11 ms a present), the whole process 11.02 s (55%); the busiest: thread 80 'MainThread' 3.01 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 224 'ActorCalcSub0' 0.73 s, thread 129 'SupportWorker Sub2' 0.62 s, thread 225 'ActorCalcSub1' 0.51 s [1589.08] cpu: in those 20.00 s, 463300 SVCs (23165 a second): 0x1b ArbitrateUnlock 107536, 0x1a ArbitrateLock 76991, 0x34 WaitForAddress 72588, 0x1c WaitProcessWideKeyAtomic 50812, 0x1d SignalProcessWideKey 50812, 0x35 SignalToAddress 44651; 0 calls the dispatch table had no code for (RtAPI.miss) [1589.08] vulkan: 166966740 draws, 0 skipped; 120914 dispatches in 0 batches (0 ms waiting), 0 skipped; 1028 finishes (92 ms); 2854812 reads past queued releases (0 samples counts written on the GPU); 171579121 descriptor sets written, 162354359 reused; 153379231 draws kept the last one's shaders and pipeline (0 checked), 165359242 its targets [1589.08] vulkan: 402 shaders translated (189 ms), 643 pipelines made (27 from the cache, 5275 ms making, 2467 ms waited for), 1562 render targets made, 13614 texture uploads (1990 MB), 114 of them some blocks alone (16 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1589.08] vulkan: 890 pipeline parts made (5270 ms), 643 pipelines linked from them (5 ms), 643 of those made whole in the background (1490 ms), 0 still to make whole [1589.08] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2319 of 12729 MB (1216 ours, 698 of it allocated) [1589.08] vulkan: caches: 137 render targets (470 MB, 13 parked), 318 textures (63 MB), 1867 buffers (1 MB); 1788 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1589.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5201 through a copy [1589.08] vulkan: 3902386 rendering passes, 0 clear commands, 1009712 attachments cleared and 0 left undefined by their load op; 16057693 buffers filled ahead of the passes [1589.08] vulkan: 27420 passes (71%) ended at renderer.c:230 [1589.08] vulkan: 4433 passes (11%) ended at render.c:242 [1589.08] vulkan: 4233 passes (11%) ended at surface.c:186 [1589.08] vulkan: 1219 passes (3%) ended at cmd.c:712 [1589.08] vulkan: 600 passes (2%) ended at renderer.c:787 [1589.08] vulkan: 600 passes (2%) ended at texture.c:2348 [1589.08] vulkan: 93 passes (0%) ended at texture.c:837 [1589.08] vulkan: 8 passes (0%) ended at texture.c:1587 [1589.08] vulkan: GPU-owned guest memory landed for the CPU 70 times, render targets written back for an engine 0 times [1589.62] perf: 30.1 frames a second over 5.0 s (47416 shown in all) [1594.62] perf: 30.0 frames a second over 5.0 s (47566 shown in all) [1599.63] perf: 29.9 frames a second over 5.0 s (47716 shown in all) [1604.65] perf: 30.1 frames a second over 5.0 s (47867 shown in all) [1606.64] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.96 ms, 1st to 99th percentile 33.05 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.2 to 3.3), on to the display in 20.4 ms (19.7 to 20.8), 23.0 ms in all (22.8 to 23.1) [1606.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1609.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.41 s on the host's processors (42% of one, 14.01 ms a present), the whole process 11.55 s (58%); the busiest: thread 80 'MainThread' 3.39 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 224 'ActorCalcSub0' 0.72 s, thread 129 'SupportWorker Sub2' 0.61 s, thread 225 'ActorCalcSub1' 0.52 s [1609.08] cpu: in those 20.00 s, 448997 SVCs (22450 a second): 0x1b ArbitrateUnlock 100906, 0x34 WaitForAddress 72661, 0x1a ArbitrateLock 70495, 0x1c WaitProcessWideKeyAtomic 51205, 0x1d SignalProcessWideKey 51205, 0x35 SignalToAddress 44652; 0 calls the dispatch table had no code for (RtAPI.miss) [1609.08] vulkan: 167132946 draws, 0 skipped; 121513 dispatches in 0 batches (0 ms waiting), 0 skipped; 1028 finishes (92 ms); 2890204 reads past queued releases (0 samples counts written on the GPU); 171806892 descriptor sets written, 162459000 reused; 153451380 draws kept the last one's shaders and pipeline (0 checked), 165506135 its targets [1609.08] vulkan: 408 shaders translated (203 ms), 646 pipelines made (27 from the cache, 5318 ms making, 2490 ms waited for), 1569 render targets made, 13652 texture uploads (1992 MB), 118 of them some blocks alone (16 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [1609.08] vulkan: 896 pipeline parts made (5313 ms), 646 pipelines linked from them (5 ms), 646 of those made whole in the background (1542 ms), 0 still to make whole [1609.08] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2063 of 12729 MB (960 ours, 697 of it allocated) [1609.08] vulkan: caches: 135 render targets (477 MB, 13 parked), 236 textures (56 MB), 1392 buffers (1 MB); 1801 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1609.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5201 through a copy [1609.08] vulkan: 3941568 rendering passes, 0 clear commands, 1021647 attachments cleared and 0 left undefined by their load op; 16061172 buffers filled ahead of the passes [1609.08] vulkan: 27836 passes (71%) ended at renderer.c:230 [1609.08] vulkan: 4525 passes (12%) ended at render.c:242 [1609.08] vulkan: 4165 passes (11%) ended at surface.c:186 [1609.08] vulkan: 1209 passes (3%) ended at cmd.c:712 [1609.08] vulkan: 600 passes (2%) ended at renderer.c:787 [1609.08] vulkan: 599 passes (2%) ended at texture.c:2348 [1609.08] vulkan: 225 passes (1%) ended at buffer.c:999 [1609.08] vulkan: 18 passes (0%) ended at texture.c:837 [1609.08] vulkan: GPU-owned guest memory landed for the CPU 70 times, render targets written back for an engine 0 times [1609.65] perf: 30.0 frames a second over 5.0 s (48017 shown in all) [1614.67] perf: 29.9 frames a second over 5.0 s (48167 shown in all) [1619.67] perf: 30.0 frames a second over 5.0 s (48317 shown in all) [1624.68] perf: 30.1 frames a second over 5.0 s (48468 shown in all) [1626.37] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1626.67] vulkan: display: 599 frame intervals of 33.39 ms (deviation 1.63 ms, 1st to 99th percentile 33.05 to 33.62 ms), 3 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.2 to 3.1), on to the display in 20.7 ms (20.0 to 21.0), 23.2 ms in all (22.9 to 23.3) [1626.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1629.08] nvn: 48600 presents, 48600 submissions [1629.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.45 s on the host's processors (42% of one, 14.08 ms a present), the whole process 11.43 s (57%); the busiest: thread 80 'MainThread' 3.49 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 224 'ActorCalcSub0' 0.70 s, thread 129 'SupportWorker Sub2' 0.54 s, thread 225 'ActorCalcSub1' 0.53 s [1629.08] cpu: in those 20.00 s, 431714 SVCs (21585 a second): 0x1b ArbitrateUnlock 95335, 0x34 WaitForAddress 72464, 0x1a ArbitrateLock 64896, 0x1c WaitProcessWideKeyAtomic 48384, 0x1d SignalProcessWideKey 48384, 0x35 SignalToAddress 44441; 0 calls the dispatch table had no code for (RtAPI.miss) [1629.08] vulkan: 167300064 draws, 0 skipped; 121699 dispatches in 0 batches (0 ms waiting), 0 skipped; 1028 finishes (92 ms); 2925798 reads past queued releases (0 samples counts written on the GPU); 172036625 descriptor sets written, 162563503 reused; 153523530 draws kept the last one's shaders and pipeline (0 checked), 165653655 its targets [1629.08] vulkan: 409 shaders translated (204 ms), 647 pipelines made (27 from the cache, 5328 ms making, 2500 ms waited for), 1587 render targets made, 13715 texture uploads (1994 MB), 122 of them some blocks alone (17 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [1629.08] vulkan: 897 pipeline parts made (5323 ms), 647 pipelines linked from them (5 ms), 647 of those made whole in the background (1558 ms), 0 still to make whole [1629.08] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2063 of 12729 MB (960 ours, 698 of it allocated) [1629.08] vulkan: caches: 135 render targets (477 MB, 13 parked), 236 textures (56 MB), 1344 buffers (1 MB); 1801 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1629.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5201 through a copy [1629.08] vulkan: 3981265 rendering passes, 0 clear commands, 1033634 attachments cleared and 0 left undefined by their load op; 16064161 buffers filled ahead of the passes [1629.08] vulkan: 28253 passes (71%) ended at renderer.c:230 [1629.08] vulkan: 4616 passes (12%) ended at render.c:242 [1629.08] vulkan: 4299 passes (11%) ended at surface.c:186 [1629.08] vulkan: 1201 passes (3%) ended at cmd.c:712 [1629.08] vulkan: 600 passes (2%) ended at renderer.c:787 [1629.08] vulkan: 600 passes (2%) ended at texture.c:2348 [1629.08] vulkan: 93 passes (0%) ended at buffer.c:999 [1629.08] vulkan: 30 passes (0%) ended at texture.c:837 [1629.08] vulkan: GPU-owned guest memory landed for the CPU 70 times, render targets written back for an engine 0 times [1629.68] perf: 30.0 frames a second over 5.0 s (48618 shown in all) [1634.68] perf: 30.0 frames a second over 5.0 s (48768 shown in all) [1639.70] perf: 29.9 frames a second over 5.0 s (48918 shown in all) [1644.72] perf: 30.1 frames a second over 5.0 s (49069 shown in all) [1646.64] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.08 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.1 to 3.2), on to the display in 20.7 ms (20.0 to 21.1), 23.2 ms in all (23.0 to 23.4) [1646.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1649.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.77 s on the host's processors (39% of one, 12.96 ms a present), the whole process 11.00 s (55%); the busiest: thread 80 'MainThread' 3.04 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 224 'ActorCalcSub0' 0.74 s, thread 129 'SupportWorker Sub2' 0.61 s, thread 225 'ActorCalcSub1' 0.53 s [1649.08] cpu: in those 20.00 s, 452497 SVCs (22625 a second): 0x1b ArbitrateUnlock 100763, 0x34 WaitForAddress 74044, 0x1a ArbitrateLock 70710, 0x1c WaitProcessWideKeyAtomic 51471, 0x1d SignalProcessWideKey 51471, 0x35 SignalToAddress 46206; 0 calls the dispatch table had no code for (RtAPI.miss) [1649.08] vulkan: 167472881 draws, 0 skipped; 122627 dispatches in 0 batches (0 ms waiting), 0 skipped; 1028 finishes (92 ms); 2961207 reads past queued releases (0 samples counts written on the GPU); 172275565 descriptor sets written, 162670197 reused; 153597404 draws kept the last one's shaders and pipeline (0 checked), 165807081 its targets [1649.08] vulkan: 409 shaders translated (204 ms), 651 pipelines made (27 from the cache, 5378 ms making, 2523 ms waited for), 1599 render targets made, 13730 texture uploads (1996 MB), 122 of them some blocks alone (17 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1649.08] vulkan: 904 pipeline parts made (5373 ms), 651 pipelines linked from them (5 ms), 651 of those made whole in the background (1627 ms), 0 still to make whole [1649.08] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2063 of 12729 MB (960 ours, 711 of it allocated) [1649.08] vulkan: caches: 142 render targets (485 MB, 13 parked), 198 textures (55 MB), 1243 buffers (1 MB); 1815 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1649.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5201 through a copy [1649.08] vulkan: 4020590 rendering passes, 0 clear commands, 1045312 attachments cleared and 0 left undefined by their load op; 16068816 buffers filled ahead of the passes [1649.08] vulkan: 27799 passes (71%) ended at renderer.c:230 [1649.08] vulkan: 4735 passes (12%) ended at render.c:242 [1649.08] vulkan: 4421 passes (11%) ended at surface.c:186 [1649.08] vulkan: 1165 passes (3%) ended at cmd.c:712 [1649.08] vulkan: 600 passes (2%) ended at renderer.c:787 [1649.08] vulkan: 600 passes (2%) ended at texture.c:2348 [1649.08] vulkan: 5 passes (0%) ended at texture.c:837 [1649.08] vulkan: GPU-owned guest memory landed for the CPU 70 times, render targets written back for an engine 0 times [1649.72] perf: 30.0 frames a second over 5.0 s (49219 shown in all) [1654.73] perf: 29.9 frames a second over 5.0 s (49369 shown in all) [1659.73] perf: 30.0 frames a second over 5.0 s (49519 shown in all) [1663.39] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1663.92] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 176 texture uploads (21001 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1663.92] vulkan: frame resource CPU: target reload 1 ms (81 calls) [1663.92] vulkan: frame resource CPU: buffer cache build 1 ms (1422 calls) [1664.75] perf: 30.1 frames a second over 5.0 s (49670 shown in all) [1666.35] vulkan: 475 of the 6703 shaders translated from the game's files found by its draws so far [1666.60] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.42 ms, 1st to 99th percentile 16.61 to 49.86 ms), 19 held for other than 2 refreshes; the game's frames went from release to present in 4.2 ms (0.6 to 22.1), on to the display in 19.1 ms (6.0 to 22.5), 23.3 ms in all (6.7 to 40.2) [1666.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1669.10] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 12.03 s on the host's processors (60% of one, 20.06 ms a present), the whole process 17.21 s (86%); the busiest: thread 80 'MainThread' 3.63 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.69 s, thread 230 'ActorCalcSub0' 0.58 s, thread 231 'ActorCalcSub1' 0.53 s [1669.10] cpu: in those 20.01 s, 641757 SVCs (32066 a second): 0x1b ArbitrateUnlock 143426, 0x0b SleepThread 129896, 0x1a ArbitrateLock 111474, 0x34 WaitForAddress 74509, 0x1c WaitProcessWideKeyAtomic 58268, 0x1d SignalProcessWideKey 58265; 0 calls the dispatch table had no code for (RtAPI.miss) [1669.10] vulkan: 168161661 draws, 0 skipped; 124040 dispatches in 0 batches (0 ms waiting), 0 skipped; 1110 finishes (99 ms); 2995397 reads past queued releases (0 samples counts written on the GPU); 173048129 descriptor sets written, 163275193 reused; 154171986 draws kept the last one's shaders and pipeline (0 checked), 166476537 its targets [1669.10] vulkan: 409 shaders translated (204 ms), 651 pipelines made (27 from the cache, 5378 ms making, 2523 ms waited for), 1676 render targets made, 14162 texture uploads (2075 MB), 122 of them some blocks alone (17 MB); 2 frames over 50 ms in the last 600, the slowest 102 ms [1669.10] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2063 of 12729 MB (960 ours, 856 of it allocated) [1669.10] vulkan: caches: 160 render targets (538 MB, 15 parked), 604 textures (127 MB), 11340 buffers (6 MB); 1960 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1669.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5235 through a copy [1669.10] vulkan: 4061622 rendering passes, 0 clear commands, 1056646 attachments cleared and 0 left undefined by their load op; 16147294 buffers filled ahead of the passes [1669.10] vulkan: 27137 passes (66%) ended at renderer.c:230 [1669.10] vulkan: 5216 passes (13%) ended at surface.c:186 [1669.10] vulkan: 4801 passes (12%) ended at render.c:242 [1669.10] vulkan: 2672 passes (7%) ended at cmd.c:712 [1669.10] vulkan: 600 passes (1%) ended at renderer.c:787 [1669.10] vulkan: 406 passes (1%) ended at texture.c:2348 [1669.10] vulkan: 171 passes (0%) ended at texture.c:837 [1669.10] vulkan: 29 passes (0%) ended at surface.c:729 [1669.10] vulkan: GPU-owned guest memory landed for the CPU 73 times, render targets written back for an engine 0 times [1669.75] perf: 30.0 frames a second over 5.0 s (49820 shown in all) [1672.73] vulkan: the 960x540 render target at 413110000 in format e0 takes the pixels of the one in format de [1672.76] vulkan: the 960x540 render target at 413110000 in format de takes the pixels of the one in format e0 [1672.76] vulkan: the 960x540 render target at 413110000 in format e0 takes the pixels of the one in format de [1672.79] vulkan: the 960x540 render target at 413110000 in format de takes the pixels of the one in format e0 [1672.79] vulkan: the 960x540 render target at 413110000 in format e0 takes the pixels of the one in format de [1672.82] vulkan: the 960x540 render target at 413110000 in format de takes the pixels of the one in format e0 [1672.83] vulkan: the 960x540 render target at 413110000 in format e0 takes the pixels of the one in format de [1672.86] vulkan: the 960x540 render target at 413110000 in format de takes the pixels of the one in format e0 [1672.86] vulkan: the 960x540 render target at 413110000 in format e0 takes the pixels of the one in format de [1672.89] vulkan: the 960x540 render target at 413110000 in format de takes the pixels of the one in format e0 [1674.77] perf: 29.9 frames a second over 5.0 s (49970 shown in all) [1679.77] perf: 30.0 frames a second over 5.0 s (50120 shown in all) [1684.78] perf: 30.1 frames a second over 5.0 s (50271 shown in all) [1686.57] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.67 ms, 1st to 99th percentile 16.59 to 50.14 ms), 96 held for other than 2 refreshes; the game's frames went from release to present in 16.9 ms (12.3 to 23.8), on to the display in 11.5 ms (4.9 to 22.7), 28.4 ms in all (23.3 to 40.4) [1686.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1689.08] nvn: 50400 presents, 50400 submissions [1689.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.17 s on the host's processors (91% of one, 30.28 ms a present), the whole process 31.86 s (159%); the busiest: thread 80 'MainThread' 6.29 s, thread 230 'ActorCalcSub0' 2.40 s, thread 231 'ActorCalcSub1' 2.19 s, thread 128 'SupportWorker Sub1' 1.02 s, thread 129 'SupportWorker Sub2' 0.93 s [1689.10] cpu: in those 20.00 s, 552604 SVCs (27631 a second): 0x1b ArbitrateUnlock 137441, 0x1a ArbitrateLock 104787, 0x34 WaitForAddress 85104, 0x0b SleepThread 53426, 0x1c WaitProcessWideKeyAtomic 51425, 0x1d SignalProcessWideKey 51425; 0 calls the dispatch table had no code for (RtAPI.miss) [1689.10] vulkan: 171036305 draws, 0 skipped; 125392 dispatches in 0 batches (0 ms waiting), 0 skipped; 1110 finishes (99 ms); 3032310 reads past queued releases (0 samples counts written on the GPU); 176057153 descriptor sets written, 166015457 reused; 156851879 draws kept the last one's shaders and pipeline (0 checked), 169331228 its targets [1689.10] vulkan: 409 shaders translated (204 ms), 651 pipelines made (27 from the cache, 5378 ms making, 2523 ms waited for), 1685 render targets made, 14462 texture uploads (2136 MB), 122 of them some blocks alone (17 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1689.10] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2063 of 12729 MB (960 ours, 833 of it allocated) [1689.10] vulkan: caches: 138 render targets (486 MB, 13 parked), 647 textures (152 MB), 15702 buffers (9 MB); 1936 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1689.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5397 through a copy [1689.10] vulkan: 4115331 rendering passes, 0 clear commands, 1069737 attachments cleared and 0 left undefined by their load op; 16495920 buffers filled ahead of the passes [1689.10] vulkan: 29504 passes (55%) ended at renderer.c:230 [1689.10] vulkan: 8896 passes (17%) ended at cmd.c:712 [1689.10] vulkan: 8165 passes (15%) ended at surface.c:186 [1689.10] vulkan: 6438 passes (12%) ended at render.c:242 [1689.10] vulkan: 600 passes (1%) ended at renderer.c:787 [1689.10] vulkan: 106 passes (0%) ended at texture.c:837 [1689.10] vulkan: GPU-owned guest memory landed for the CPU 73 times, render targets written back for an engine 0 times [1689.78] perf: 30.0 frames a second over 5.0 s (50421 shown in all) [1694.78] perf: 30.0 frames a second over 5.0 s (50571 shown in all) [1699.78] perf: 30.0 frames a second over 5.0 s (50721 shown in all) [1704.80] perf: 29.9 frames a second over 5.0 s (50871 shown in all) [1706.62] vulkan: display: 599 frame intervals of 33.36 ms (deviation 5.06 ms, 1st to 99th percentile 16.60 to 50.16 ms), 55 held for other than 2 refreshes; the game's frames went from release to present in 18.5 ms (13.7 to 25.5), on to the display in 12.6 ms (4.9 to 21.8), 31.1 ms in all (23.5 to 40.6) [1706.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1709.10] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 18.86 s on the host's processors (94% of one, 31.43 ms a present), the whole process 34.20 s (171%); the busiest: thread 80 'MainThread' 6.53 s, thread 230 'ActorCalcSub0' 2.48 s, thread 231 'ActorCalcSub1' 2.31 s, thread 128 'SupportWorker Sub1' 1.11 s, thread 129 'SupportWorker Sub2' 0.97 s [1709.10] cpu: in those 20.01 s, 555369 SVCs (27758 a second): 0x1b ArbitrateUnlock 137920, 0x1a ArbitrateLock 104958, 0x34 WaitForAddress 84364, 0x0b SleepThread 58353, 0x1c WaitProcessWideKeyAtomic 50724, 0x1d SignalProcessWideKey 50724; 0 calls the dispatch table had no code for (RtAPI.miss) [1709.10] vulkan: 174377047 draws, 0 skipped; 126664 dispatches in 0 batches (0 ms waiting), 0 skipped; 1110 finishes (99 ms); 3068346 reads past queued releases (0 samples counts written on the GPU); 179527757 descriptor sets written, 169226337 reused; 159956020 draws kept the last one's shaders and pipeline (0 checked), 172652614 its targets [1709.10] vulkan: 409 shaders translated (204 ms), 651 pipelines made (27 from the cache, 5378 ms making, 2523 ms waited for), 1699 render targets made, 14724 texture uploads (2180 MB), 122 of them some blocks alone (17 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1709.10] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2063 of 12729 MB (960 ours, 823 of it allocated) [1709.10] vulkan: caches: 139 render targets (489 MB, 14 parked), 691 textures (138 MB), 19511 buffers (10 MB); 1926 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1709.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5475 through a copy [1709.10] vulkan: 4169966 rendering passes, 0 clear commands, 1082813 attachments cleared and 0 left undefined by their load op; 16904258 buffers filled ahead of the passes [1709.10] vulkan: 28928 passes (53%) ended at renderer.c:230 [1709.10] vulkan: 10164 passes (19%) ended at cmd.c:712 [1709.10] vulkan: 7889 passes (14%) ended at surface.c:186 [1709.10] vulkan: 6964 passes (13%) ended at render.c:242 [1709.10] vulkan: 600 passes (1%) ended at renderer.c:787 [1709.10] vulkan: 90 passes (0%) ended at texture.c:837 [1709.10] vulkan: GPU-owned guest memory landed for the CPU 73 times, render targets written back for an engine 0 times [1709.80] perf: 30.0 frames a second over 5.0 s (51021 shown in all) [1714.82] perf: 30.1 frames a second over 5.0 s (51172 shown in all) [1719.82] perf: 30.0 frames a second over 5.0 s (51322 shown in all) [1720.69] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1721.00] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 75 render targets made, 122 texture uploads (31520 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1721.00] vulkan: frame resource CPU: target reload 1 ms (85 calls) [1721.00] vulkan: frame resource CPU: buffer cache build 1 ms (959 calls) [1724.83] perf: 29.9 frames a second over 5.0 s (51472 shown in all) [1726.57] vulkan: display: 599 frame intervals of 33.31 ms (deviation 5.83 ms, 1st to 99th percentile 16.60 to 50.15 ms), 62 held for other than 2 refreshes; the game's frames went from release to present in 14.5 ms (0.7 to 23.2), on to the display in 18.7 ms (4.8 to 22.4), 33.3 ms in all (7.1 to 40.6) [1726.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1728.48] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1728.54] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 6 pipelines made (3 ms waited for), 3 render targets made, 129 texture uploads (53831 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1728.54] vulkan: frame resource CPU: target reload 1 ms (85 calls) [1728.62] vulkan: a 68 ms frame: 24 shaders translated (6 ms), 14 pipelines made (21 ms waited for), 0 render targets made, 16 texture uploads (480 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1729.08] cpu: 600 presents in 19.98 s (30.0 fps): 68 of the game's threads ran 16.35 s on the host's processors (82% of one, 27.24 ms a present), the whole process 26.96 s (135%); the busiest: thread 80 'MainThread' 4.63 s, thread 0 1.32 s, thread 0 1.23 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.80 s [1729.08] cpu: in those 19.98 s, 694166 SVCs (34740 a second): 0x1b ArbitrateUnlock 174364, 0x1a ArbitrateLock 139967, 0x0b SleepThread 133140, 0x34 WaitForAddress 72849, 0x1d SignalProcessWideKey 54749, 0x1c WaitProcessWideKeyAtomic 54747; 0 calls the dispatch table had no code for (RtAPI.miss) [1729.08] vulkan: 176370900 draws, 0 skipped; 127324 dispatches in 0 batches (0 ms waiting), 0 skipped; 1270 finishes (112 ms); 3100319 reads past queued releases (0 samples counts written on the GPU); 181598073 descriptor sets written, 171143727 reused; 161785503 draws kept the last one's shaders and pipeline (0 checked), 174629075 its targets [1729.08] vulkan: 433 shaders translated (210 ms), 671 pipelines made (27 from the cache, 5580 ms making, 2568 ms waited for), 1787 render targets made, 15172 texture uploads (2286 MB), 122 of them some blocks alone (17 MB); 5 frames over 50 ms in the last 600, the slowest 71 ms [1729.08] vulkan: 932 pipeline parts made (5574 ms), 671 pipelines linked from them (5 ms), 671 of those made whole in the background (1964 ms), 0 still to make whole [1729.08] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2319 of 12729 MB (1216 ours, 940 of it allocated) [1729.08] vulkan: caches: 173 render targets (562 MB, 16 parked), 922 textures (188 MB), 19982 buffers (15 MB); 2044 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1729.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5602 through a copy [1729.08] vulkan: 4213943 rendering passes, 0 clear commands, 1094041 attachments cleared and 0 left undefined by their load op; 17145028 buffers filled ahead of the passes [1729.08] vulkan: 24995 passes (57%) ended at renderer.c:230 [1729.08] vulkan: 6383 passes (15%) ended at cmd.c:712 [1729.08] vulkan: 5991 passes (14%) ended at surface.c:186 [1729.08] vulkan: 5790 passes (13%) ended at render.c:242 [1729.08] vulkan: 600 passes (1%) ended at renderer.c:787 [1729.08] vulkan: 167 passes (0%) ended at texture.c:837 [1729.08] vulkan: 50 passes (0%) ended at surface.c:729 [1729.08] vulkan: 1 passes (0%) ended at texture.c:2348 [1729.09] vulkan: GPU-owned guest memory landed for the CPU 83 times, render targets written back for an engine 0 times [1729.83] perf: 30.0 frames a second over 5.0 s (51622 shown in all) [1734.85] perf: 30.1 frames a second over 5.0 s (51773 shown in all) [1739.87] perf: 29.9 frames a second over 5.0 s (51923 shown in all) [1744.87] perf: 30.0 frames a second over 5.0 s (52073 shown in all) [1746.54] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.34 ms, 1st to 99th percentile 33.03 to 33.62 ms), 9 held for other than 2 refreshes; the game's frames went from release to present in 3.1 ms (0.7 to 6.7), on to the display in 21.0 ms (18.8 to 23.4), 24.1 ms in all (23.8 to 24.2) [1746.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1749.08] nvn: 52200 presents, 52200 submissions [1749.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.13 s on the host's processors (46% of one, 15.21 ms a present), the whole process 12.64 s (63%); the busiest: thread 80 'MainThread' 3.23 s, thread 244 'ActorCalcSub1' 1.03 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 243 'ActorCalcSub0' 0.72 s, thread 87 'WorkerMgr/Worker2(?)' 0.67 s [1749.08] cpu: in those 20.00 s, 416854 SVCs (20844 a second): 0x1b ArbitrateUnlock 91413, 0x34 WaitForAddress 68951, 0x1a ArbitrateLock 61634, 0x1d SignalProcessWideKey 46164, 0x1c WaitProcessWideKeyAtomic 46163, 0x35 SignalToAddress 43479; 0 calls the dispatch table had no code for (RtAPI.miss) [1749.08] vulkan: 176582774 draws, 0 skipped; 127324 dispatches in 0 batches (0 ms waiting), 0 skipped; 1270 finishes (112 ms); 3135259 reads past queued releases (0 samples counts written on the GPU); 181891201 descriptor sets written, 171274347 reused; 161879396 draws kept the last one's shaders and pipeline (0 checked), 174822128 its targets [1749.08] vulkan: 435 shaders translated (211 ms), 672 pipelines made (27 from the cache, 5594 ms making, 2579 ms waited for), 1799 render targets made, 15219 texture uploads (2295 MB), 125 of them some blocks alone (17 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1749.08] vulkan: 934 pipeline parts made (5588 ms), 672 pipelines linked from them (5 ms), 672 of those made whole in the background (1965 ms), 0 still to make whole [1749.08] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2319 of 12729 MB (1216 ours, 752 of it allocated) [1749.08] vulkan: caches: 141 render targets (487 MB, 13 parked), 279 textures (90 MB), 2532 buffers (4 MB); 1856 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1749.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5602 through a copy [1749.08] vulkan: 4257568 rendering passes, 0 clear commands, 1106338 attachments cleared and 0 left undefined by their load op; 17148657 buffers filled ahead of the passes [1749.08] vulkan: 27149 passes (62%) ended at renderer.c:230 [1749.08] vulkan: 7839 passes (18%) ended at render.c:242 [1749.08] vulkan: 6140 passes (14%) ended at surface.c:186 [1749.08] vulkan: 1494 passes (3%) ended at cmd.c:712 [1749.08] vulkan: 600 passes (1%) ended at renderer.c:787 [1749.08] vulkan: 375 passes (1%) ended at texture.c:2348 [1749.08] vulkan: 25 passes (0%) ended at texture.c:837 [1749.08] vulkan: 3 passes (0%) ended at texture.c:1587 [1749.08] vulkan: GPU-owned guest memory landed for the CPU 83 times, render targets written back for an engine 0 times [1749.87] perf: 30.0 frames a second over 5.0 s (52223 shown in all) [1754.88] perf: 29.9 frames a second over 5.0 s (52373 shown in all) [1754.94] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1755.31] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1756.35] vulkan: 478 of the 6703 shaders translated from the game's files found by its draws so far [1759.90] perf: 30.1 frames a second over 5.0 s (52524 shown in all) [1761.69] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1762.41] vulkan: a 130 ms frame: 10 shaders translated (4 ms), 27 pipelines made (25 ms waited for), 3 render targets made, 313 texture uploads (46314 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1762.41] vulkan: frame resource CPU: image requirements 1 ms (706 calls) [1762.41] vulkan: frame resource CPU: target reload 1 ms (85 calls) [1762.41] vulkan: frame resource CPU: buffer cache build 1 ms (1456 calls) [1762.59] vulkan: compute bb7a85842c3e5f0c ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [1762.63] vulkan: compute ff16c75bab2fddc5 ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [1762.65] vulkan: a 230 ms frame: 20 shaders translated (20 ms), 12 pipelines made (29 ms waited for), 1 render targets made, 17 texture uploads (901 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1764.90] perf: 29.0 frames a second over 5.0 s (52669 shown in all) [1766.74] vulkan: display: 599 frame intervals of 33.66 ms (deviation 10.27 ms, 1st to 99th percentile 16.60 to 50.16 ms), 31 held for other than 2 refreshes; the game's frames went from release to present in 4.7 ms (0.7 to 39.4), on to the display in 19.3 ms (6.9 to 32.3), 24.0 ms in all (7.5 to 57.7) [1766.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1769.26] cpu: 600 presents in 20.18 s (29.7 fps): 67 of the game's threads ran 11.50 s on the host's processors (57% of one, 19.16 ms a present), the whole process 16.98 s (84%); the busiest: thread 80 'MainThread' 2.95 s, thread 112 'ResLoad1' 0.76 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.60 s, thread 113 'ResLoad2' 0.58 s [1769.26] cpu: in those 20.18 s, 761532 SVCs (37741 a second): 0x0b SleepThread 190028, 0x1b ArbitrateUnlock 184880, 0x1a ArbitrateLock 144623, 0x34 WaitForAddress 63862, 0x1c WaitProcessWideKeyAtomic 58734, 0x1d SignalProcessWideKey 58732; 0 calls the dispatch table had no code for (RtAPI.miss) [1769.26] vulkan: 176827621 draws, 0 skipped; 134596 dispatches in 0 batches (0 ms waiting), 0 skipped; 1434 finishes (126 ms); 3166899 reads past queued releases (0 samples counts written on the GPU); 182227835 descriptor sets written, 171427407 reused; 162011876 draws kept the last one's shaders and pipeline (0 checked), 175050456 its targets [1769.26] vulkan: 465 shaders translated (235 ms), 712 pipelines made (27 from the cache, 6056 ms making, 2690 ms waited for), 1868 render targets made, 15873 texture uploads (2394 MB), 126 of them some blocks alone (18 MB); 5 frames over 50 ms in the last 600, the slowest 230 ms [1769.26] vulkan: 993 pipeline parts made (6051 ms), 712 pipelines linked from them (5 ms), 712 of those made whole in the background (2885 ms), 0 still to make whole [1769.26] vulkan: memory used and budgeted: heap 0 320 of 15478 MB (320 ours, 84 of it allocated), heap 1 2320 of 12729 MB (1216 ours, 916 of it allocated) [1769.26] vulkan: caches: 143 render targets (559 MB, 13 parked), 870 textures (174 MB), 7351 buffers (20 MB); 2021 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1769.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5602 through a copy [1769.26] vulkan: 4296325 rendering passes, 0 clear commands, 1117239 attachments cleared and 0 left undefined by their load op; 17161320 buffers filled ahead of the passes [1769.26] vulkan: 23326 passes (60%) ended at renderer.c:230 [1769.26] vulkan: 5580 passes (14%) ended at render.c:242 [1769.26] vulkan: 5133 passes (13%) ended at surface.c:186 [1769.26] vulkan: 2204 passes (6%) ended at buffer.c:999 [1769.26] vulkan: 1514 passes (4%) ended at cmd.c:712 [1769.26] vulkan: 600 passes (2%) ended at renderer.c:787 [1769.26] vulkan: 266 passes (1%) ended at texture.c:837 [1769.26] vulkan: 83 passes (0%) ended at texture.c:2348 [1769.26] vulkan: GPU-owned guest memory landed for the CPU 88 times, render targets written back for an engine 0 times [1769.92] perf: 29.9 frames a second over 5.0 s (52819 shown in all) [1774.92] perf: 30.0 frames a second over 5.0 s (52969 shown in all) [1779.93] perf: 30.1 frames a second over 5.0 s (53120 shown in all) [1784.93] perf: 30.0 frames a second over 5.0 s (53270 shown in all) [1786.71] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 6.0 ms (5.3 to 7.1), on to the display in 10.3 ms (9.3 to 11.1), 16.3 ms in all (16.1 to 16.5) [1786.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1789.26] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.66 s on the host's processors (48% of one, 16.10 ms a present), the whole process 15.00 s (75%); the busiest: thread 80 'MainThread' 3.57 s, thread 255 'ActorCalcSub0' 0.98 s, thread 256 'ActorCalcSub1' 0.88 s, thread 128 'SupportWorker Sub1' 0.81 s, thread 129 'SupportWorker Sub2' 0.68 s [1789.26] cpu: in those 20.00 s, 466056 SVCs (23303 a second): 0x1b ArbitrateUnlock 109415, 0x1a ArbitrateLock 78391, 0x34 WaitForAddress 68654, 0x1d SignalProcessWideKey 53268, 0x1c WaitProcessWideKeyAtomic 53264, 0x35 SignalToAddress 43120; 0 calls the dispatch table had no code for (RtAPI.miss) [1789.26] vulkan: 177210718 draws, 0 skipped; 156196 dispatches in 0 batches (0 ms waiting), 0 skipped; 1434 finishes (126 ms); 3204081 reads past queued releases (0 samples counts written on the GPU); 182798699 descriptor sets written, 171622737 reused; 162203196 draws kept the last one's shaders and pipeline (0 checked), 175413387 its targets [1789.26] vulkan: 465 shaders translated (235 ms), 712 pipelines made (27 from the cache, 6056 ms making, 2690 ms waited for), 1869 render targets made, 15954 texture uploads (2396 MB), 135 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [1789.26] vulkan: memory used and budgeted: heap 0 320 of 15478 MB (320 ours, 84 of it allocated), heap 1 2320 of 12729 MB (1216 ours, 733 of it allocated) [1789.26] vulkan: caches: 136 render targets (483 MB, 12 parked), 465 textures (89 MB), 3640 buffers (10 MB); 1838 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1789.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5610 through a copy [1789.26] vulkan: 4347333 rendering passes, 0 clear commands, 1130664 attachments cleared and 0 left undefined by their load op; 17177216 buffers filled ahead of the passes [1789.26] vulkan: 28789 passes (56%) ended at renderer.c:230 [1789.26] vulkan: 7108 passes (14%) ended at buffer.c:999 [1789.26] vulkan: 6127 passes (12%) ended at surface.c:186 [1789.26] vulkan: 5613 passes (11%) ended at render.c:242 [1789.26] vulkan: 2103 passes (4%) ended at cmd.c:712 [1789.26] vulkan: 600 passes (1%) ended at renderer.c:787 [1789.26] vulkan: 598 passes (1%) ended at texture.c:2348 [1789.26] vulkan: 60 passes (0%) ended at texture.c:837 [1789.26] vulkan: GPU-owned guest memory landed for the CPU 88 times, render targets written back for an engine 0 times [1789.95] perf: 29.9 frames a second over 5.0 s (53420 shown in all) [1794.95] perf: 30.0 frames a second over 5.0 s (53570 shown in all) [1799.95] perf: 30.0 frames a second over 5.0 s (53720 shown in all) [1804.97] perf: 30.1 frames a second over 5.0 s (53871 shown in all) [1806.67] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.37 ms, 1st to 99th percentile 33.07 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 6.0 ms (5.5 to 6.8), on to the display in 10.5 ms (9.6 to 11.1), 16.5 ms in all (16.3 to 16.7) [1806.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1809.26] nvn: 54000 presents, 54000 submissions [1809.26] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.55 s on the host's processors (48% of one, 15.91 ms a present), the whole process 14.90 s (74%); the busiest: thread 80 'MainThread' 3.61 s, thread 255 'ActorCalcSub0' 1.00 s, thread 256 'ActorCalcSub1' 0.86 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 129 'SupportWorker Sub2' 0.70 s [1809.26] cpu: in those 20.00 s, 458091 SVCs (22905 a second): 0x1b ArbitrateUnlock 106535, 0x1a ArbitrateLock 76065, 0x34 WaitForAddress 67445, 0x1c WaitProcessWideKeyAtomic 54005, 0x1d SignalProcessWideKey 54003, 0x35 SignalToAddress 41936; 0 calls the dispatch table had no code for (RtAPI.miss) [1809.26] vulkan: 177579749 draws, 0 skipped; 177890 dispatches in 0 batches (0 ms waiting), 0 skipped; 1434 finishes (126 ms); 3241160 reads past queued releases (0 samples counts written on the GPU); 183342242 descriptor sets written, 171817256 reused; 162390447 draws kept the last one's shaders and pipeline (0 checked), 175762136 its targets [1809.26] vulkan: 467 shaders translated (235 ms), 713 pipelines made (27 from the cache, 6076 ms making, 2707 ms waited for), 1876 render targets made, 16071 texture uploads (2403 MB), 141 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1809.26] vulkan: 995 pipeline parts made (6071 ms), 713 pipelines linked from them (5 ms), 713 of those made whole in the background (2916 ms), 0 still to make whole [1809.26] vulkan: memory used and budgeted: heap 0 320 of 15478 MB (320 ours, 84 of it allocated), heap 1 2321 of 12729 MB (1216 ours, 765 of it allocated) [1809.26] vulkan: caches: 138 render targets (498 MB, 14 parked), 514 textures (91 MB), 3423 buffers (11 MB); 1871 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1809.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5650 through a copy [1809.26] vulkan: 4398207 rendering passes, 0 clear commands, 1143806 attachments cleared and 0 left undefined by their load op; 17192602 buffers filled ahead of the passes [1809.26] vulkan: 28673 passes (56%) ended at renderer.c:230 [1809.26] vulkan: 7031 passes (14%) ended at buffer.c:999 [1809.26] vulkan: 6027 passes (12%) ended at surface.c:186 [1809.26] vulkan: 5858 passes (12%) ended at render.c:242 [1809.26] vulkan: 2077 passes (4%) ended at cmd.c:712 [1809.26] vulkan: 600 passes (1%) ended at renderer.c:787 [1809.26] vulkan: 549 passes (1%) ended at texture.c:2348 [1809.26] vulkan: 51 passes (0%) ended at texture.c:837 [1809.26] vulkan: GPU-owned guest memory landed for the CPU 88 times, render targets written back for an engine 0 times [1809.98] perf: 29.9 frames a second over 5.0 s (54021 shown in all) [1811.35] vulkan: 512 of the 6703 shaders translated from the game's files found by its draws so far [1815.00] perf: 30.1 frames a second over 5.0 s (54172 shown in all) [1820.02] perf: 29.9 frames a second over 5.0 s (54322 shown in all) [1820.83] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1825.03] perf: 30.1 frames a second over 5.0 s (54473 shown in all) [1826.64] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.54 ms, 1st to 99th percentile 16.92 to 33.63 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 4.9 ms (0.7 to 9.9), on to the display in 11.9 ms (9.6 to 16.3), 16.8 ms in all (16.4 to 29.1) [1826.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1827.39] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1827.88] vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 202 texture uploads (23825 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1827.88] vulkan: frame resource CPU: target reload 1 ms (81 calls) [1827.88] vulkan: frame resource CPU: buffer cache build 5 ms (2398 calls) [1829.28] cpu: 600 presents in 20.02 s (30.0 fps): 68 of the game's threads ran 12.86 s on the host's processors (64% of one, 21.44 ms a present), the whole process 18.09 s (90%); the busiest: thread 80 'MainThread' 3.58 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 112 'ResLoad1' 0.71 s, thread 129 'SupportWorker Sub2' 0.65 s, thread 113 'ResLoad2' 0.55 s [1829.28] cpu: in those 20.02 s, 719451 SVCs (35943 a second): 0x1b ArbitrateUnlock 198987, 0x1a ArbitrateLock 166579, 0x0b SleepThread 110856, 0x34 WaitForAddress 64921, 0x1c WaitProcessWideKeyAtomic 58877, 0x1d SignalProcessWideKey 58874; 0 calls the dispatch table had no code for (RtAPI.miss) [1829.28] vulkan: 178123981 draws, 0 skipped; 189908 dispatches in 0 batches (0 ms waiting), 0 skipped; 1598 finishes (140 ms); 3273535 reads past queued releases (0 samples counts written on the GPU); 183997575 descriptor sets written, 172250387 reused; 162797368 draws kept the last one's shaders and pipeline (0 checked), 176289109 its targets [1829.28] vulkan: 467 shaders translated (235 ms), 713 pipelines made (27 from the cache, 6076 ms making, 2707 ms waited for), 2018 render targets made, 16635 texture uploads (2488 MB), 142 of them some blocks alone (20 MB); 3 frames over 50 ms in the last 600, the slowest 121 ms [1829.28] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 962 of it allocated) [1829.28] vulkan: caches: 212 render targets (583 MB, 13 parked), 1012 textures (167 MB), 14365 buffers (19 MB); 2037 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1829.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5650 through a copy [1829.28] vulkan: 4439996 rendering passes, 0 clear commands, 1154980 attachments cleared and 0 left undefined by their load op; 17236887 buffers filled ahead of the passes [1829.28] vulkan: 24258 passes (58%) ended at renderer.c:230 [1829.28] vulkan: 5140 passes (12%) ended at render.c:242 [1829.28] vulkan: 5099 passes (12%) ended at surface.c:186 [1829.28] vulkan: 3789 passes (9%) ended at buffer.c:999 [1829.28] vulkan: 2461 passes (6%) ended at cmd.c:712 [1829.28] vulkan: 600 passes (1%) ended at renderer.c:787 [1829.28] vulkan: 220 passes (1%) ended at texture.c:837 [1829.28] vulkan: 167 passes (0%) ended at texture.c:2348 [1829.28] vulkan: GPU-owned guest memory landed for the CPU 93 times, render targets written back for an engine 0 times [1830.05] perf: 29.9 frames a second over 5.0 s (54623 shown in all) [1835.05] perf: 30.0 frames a second over 5.0 s (54773 shown in all) [1840.05] perf: 30.0 frames a second over 5.0 s (54923 shown in all) [1845.07] perf: 30.1 frames a second over 5.0 s (55074 shown in all) [1846.69] vulkan: display: 599 frame intervals of 33.36 ms (deviation 4.03 ms, 1st to 99th percentile 16.64 to 33.60 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 18.1 ms (0.7 to 49.6), on to the display in 15.0 ms (9.0 to 17.2), 33.1 ms in all (16.6 to 56.8) [1846.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1849.27] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 18.12 s on the host's processors (91% of one, 30.19 ms a present), the whole process 32.47 s (162%); the busiest: thread 80 'MainThread' 6.23 s, thread 267 'ActorCalcSub0' 2.22 s, thread 268 'ActorCalcSub1' 2.12 s, thread 128 'SupportWorker Sub1' 1.15 s, thread 129 'SupportWorker Sub2' 0.81 s [1849.27] cpu: in those 19.99 s, 514254 SVCs (25722 a second): 0x1b ArbitrateUnlock 124009, 0x1a ArbitrateLock 91416, 0x34 WaitForAddress 83826, 0x35 SignalToAddress 50545, 0x0b SleepThread 50529, 0x1c WaitProcessWideKeyAtomic 47118; 0 calls the dispatch table had no code for (RtAPI.miss) [1849.27] vulkan: 181242607 draws, 0 skipped; 191590 dispatches in 0 batches (0 ms waiting), 0 skipped; 1598 finishes (140 ms); 3309863 reads past queued releases (0 samples counts written on the GPU); 187252522 descriptor sets written, 175232692 reused; 165652527 draws kept the last one's shaders and pipeline (0 checked), 179387969 its targets [1849.27] vulkan: 467 shaders translated (235 ms), 713 pipelines made (27 from the cache, 6076 ms making, 2707 ms waited for), 2025 render targets made, 16882 texture uploads (2535 MB), 147 of them some blocks alone (20 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1849.27] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 796 of it allocated) [1849.27] vulkan: caches: 136 render targets (500 MB, 13 parked), 640 textures (119 MB), 18788 buffers (13 MB); 1902 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1849.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5736 through a copy [1849.27] vulkan: 4493699 rendering passes, 0 clear commands, 1168408 attachments cleared and 0 left undefined by their load op; 17547986 buffers filled ahead of the passes [1849.27] vulkan: 29152 passes (54%) ended at renderer.c:230 [1849.27] vulkan: 9397 passes (17%) ended at cmd.c:712 [1849.27] vulkan: 7633 passes (14%) ended at surface.c:186 [1849.27] vulkan: 6789 passes (13%) ended at render.c:242 [1849.27] vulkan: 600 passes (1%) ended at renderer.c:787 [1849.27] vulkan: 126 passes (0%) ended at texture.c:837 [1849.27] vulkan: 5 passes (0%) ended at texture.c:1587 [1849.27] vulkan: 1 passes (0%) ended at surface.c:729 [1849.27] vulkan: GPU-owned guest memory landed for the CPU 93 times, render targets written back for an engine 0 times [1850.07] perf: 30.0 frames a second over 5.0 s (55224 shown in all) [1855.08] perf: 29.9 frames a second over 5.0 s (55374 shown in all) [1860.10] perf: 30.1 frames a second over 5.0 s (55525 shown in all) [1865.10] perf: 30.0 frames a second over 5.0 s (55675 shown in all) [1866.66] vulkan: display: 599 frame intervals of 33.33 ms (deviation 7.58 ms, 1st to 99th percentile 16.60 to 50.18 ms), 121 held for other than 2 refreshes; the game's frames went from release to present in 12.5 ms (10.1 to 17.6), on to the display in 13.6 ms (5.7 to 23.0), 26.0 ms in all (16.7 to 33.7) [1866.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1869.26] nvn: 55800 presents, 55800 submissions [1869.27] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 17.21 s on the host's processors (86% of one, 28.68 ms a present), the whole process 27.32 s (137%); the busiest: thread 80 'MainThread' 6.23 s, thread 267 'ActorCalcSub0' 2.25 s, thread 268 'ActorCalcSub1' 2.11 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.71 s [1869.27] cpu: in those 19.99 s, 501612 SVCs (25087 a second): 0x1b ArbitrateUnlock 120277, 0x1a ArbitrateLock 87582, 0x34 WaitForAddress 84270, 0x35 SignalToAddress 49457, 0x0b SleepThread 47821, 0x1d SignalProcessWideKey 46236; 0 calls the dispatch table had no code for (RtAPI.miss) [1869.27] vulkan: 183412063 draws, 0 skipped; 192804 dispatches in 0 batches (0 ms waiting), 0 skipped; 1598 finishes (140 ms); 3346421 reads past queued releases (0 samples counts written on the GPU); 189487898 descriptor sets written, 177336228 reused; 167682411 draws kept the last one's shaders and pipeline (0 checked), 181536830 its targets [1869.27] vulkan: 469 shaders translated (236 ms), 714 pipelines made (27 from the cache, 6096 ms making, 2725 ms waited for), 2030 render targets made, 17102 texture uploads (2569 MB), 151 of them some blocks alone (21 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1869.27] vulkan: 997 pipeline parts made (6090 ms), 714 pipelines linked from them (5 ms), 714 of those made whole in the background (2949 ms), 0 still to make whole [1869.27] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 815 of it allocated) [1869.27] vulkan: caches: 137 render targets (513 MB, 14 parked), 584 textures (119 MB), 12652 buffers (6 MB); 1920 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1869.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5736 through a copy [1869.27] vulkan: 4542968 rendering passes, 0 clear commands, 1181643 attachments cleared and 0 left undefined by their load op; 17756018 buffers filled ahead of the passes [1869.27] vulkan: 29857 passes (61%) ended at renderer.c:230 [1869.27] vulkan: 7733 passes (16%) ended at surface.c:186 [1869.27] vulkan: 6073 passes (12%) ended at cmd.c:712 [1869.27] vulkan: 4911 passes (10%) ended at render.c:242 [1869.27] vulkan: 600 passes (1%) ended at renderer.c:787 [1869.27] vulkan: 90 passes (0%) ended at texture.c:837 [1869.27] vulkan: 4 passes (0%) ended at texture.c:1587 [1869.27] vulkan: 1 passes (0%) ended at surface.c:729 [1869.27] vulkan: GPU-owned guest memory landed for the CPU 93 times, render targets written back for an engine 0 times [1870.12] perf: 29.9 frames a second over 5.0 s (55825 shown in all) [1875.13] perf: 30.1 frames a second over 5.0 s (55976 shown in all) [1880.13] perf: 30.0 frames a second over 5.0 s (56126 shown in all) [1885.15] perf: 29.9 frames a second over 5.0 s (56276 shown in all) [1886.69] vulkan: display: 599 frame intervals of 33.33 ms (deviation 8.11 ms, 1st to 99th percentile 16.58 to 50.21 ms), 142 held for other than 2 refreshes; the game's frames went from release to present in 13.1 ms (10.2 to 19.2), on to the display in 14.5 ms (5.6 to 23.0), 27.6 ms in all (16.8 to 33.9) [1886.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1889.27] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 17.77 s on the host's processors (89% of one, 29.62 ms a present), the whole process 29.48 s (147%); the busiest: thread 80 'MainThread' 6.17 s, thread 267 'ActorCalcSub0' 2.39 s, thread 268 'ActorCalcSub1' 2.26 s, thread 128 'SupportWorker Sub1' 0.98 s, thread 129 'SupportWorker Sub2' 0.81 s [1889.27] cpu: in those 20.01 s, 533745 SVCs (26678 a second): 0x1b ArbitrateUnlock 127039, 0x1a ArbitrateLock 93891, 0x34 WaitForAddress 89346, 0x0b SleepThread 57523, 0x35 SignalToAddress 50132, 0x1c WaitProcessWideKeyAtomic 47995; 0 calls the dispatch table had no code for (RtAPI.miss) [1889.27] vulkan: 185899462 draws, 0 skipped; 194359 dispatches in 0 batches (0 ms waiting), 0 skipped; 1598 finishes (140 ms); 3382708 reads past queued releases (0 samples counts written on the GPU); 192083793 descriptor sets written, 179715131 reused; 170010666 draws kept the last one's shaders and pipeline (0 checked), 184003915 its targets [1889.27] vulkan: 469 shaders translated (236 ms), 714 pipelines made (27 from the cache, 6096 ms making, 2725 ms waited for), 2034 render targets made, 17423 texture uploads (2619 MB), 152 of them some blocks alone (21 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1889.27] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 795 of it allocated) [1889.27] vulkan: caches: 137 render targets (513 MB, 14 parked), 581 textures (98 MB), 13961 buffers (7 MB); 1901 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1889.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5736 through a copy [1889.27] vulkan: 4593629 rendering passes, 0 clear commands, 1194738 attachments cleared and 0 left undefined by their load op; 18028236 buffers filled ahead of the passes [1889.27] vulkan: 29471 passes (58%) ended at renderer.c:230 [1889.27] vulkan: 7723 passes (15%) ended at surface.c:186 [1889.27] vulkan: 7232 passes (14%) ended at cmd.c:712 [1889.27] vulkan: 5502 passes (11%) ended at render.c:242 [1889.27] vulkan: 600 passes (1%) ended at renderer.c:787 [1889.27] vulkan: 131 passes (0%) ended at texture.c:837 [1889.27] vulkan: 1 passes (0%) ended at surface.c:729 [1889.27] vulkan: 1 passes (0%) ended at texture.c:1587 [1889.27] vulkan: GPU-owned guest memory landed for the CPU 93 times, render targets written back for an engine 0 times [1890.17] perf: 30.1 frames a second over 5.0 s (56427 shown in all) [1895.18] perf: 29.9 frames a second over 5.0 s (56577 shown in all) [1900.18] perf: 30.0 frames a second over 5.0 s (56727 shown in all) [1905.18] perf: 30.0 frames a second over 5.0 s (56877 shown in all) [1906.66] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.18 ms, 1st to 99th percentile 16.61 to 50.01 ms), 38 held for other than 2 refreshes; the game's frames went from release to present in 17.6 ms (11.8 to 23.2), on to the display in 15.5 ms (5.0 to 21.7), 33.1 ms in all (17.2 to 34.0) [1906.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1909.26] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 17.43 s on the host's processors (87% of one, 29.05 ms a present), the whole process 31.05 s (155%); the busiest: thread 80 'MainThread' 6.04 s, thread 267 'ActorCalcSub0' 2.26 s, thread 268 'ActorCalcSub1' 2.12 s, thread 128 'SupportWorker Sub1' 1.07 s, thread 129 'SupportWorker Sub2' 1.03 s [1909.26] cpu: in those 19.99 s, 543094 SVCs (27164 a second): 0x1b ArbitrateUnlock 130246, 0x1a ArbitrateLock 97721, 0x34 WaitForAddress 90450, 0x0b SleepThread 55324, 0x35 SignalToAddress 50887, 0x1d SignalProcessWideKey 49384; 0 calls the dispatch table had no code for (RtAPI.miss) [1909.26] vulkan: 188815289 draws, 0 skipped; 196297 dispatches in 0 batches (0 ms waiting), 0 skipped; 1598 finishes (140 ms); 3419048 reads past queued releases (0 samples counts written on the GPU); 195095113 descriptor sets written, 182535465 reused; 172723170 draws kept the last one's shaders and pipeline (0 checked), 186900173 its targets [1909.26] vulkan: 469 shaders translated (236 ms), 714 pipelines made (27 from the cache, 6096 ms making, 2725 ms waited for), 2034 render targets made, 17559 texture uploads (2645 MB), 152 of them some blocks alone (21 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1909.26] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 790 of it allocated) [1909.26] vulkan: caches: 137 render targets (513 MB, 14 parked), 531 textures (93 MB), 16877 buffers (8 MB); 1896 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1909.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5736 through a copy [1909.26] vulkan: 4647176 rendering passes, 0 clear commands, 1207811 attachments cleared and 0 left undefined by their load op; 18379584 buffers filled ahead of the passes [1909.26] vulkan: 29170 passes (54%) ended at renderer.c:230 [1909.26] vulkan: 8858 passes (17%) ended at cmd.c:712 [1909.26] vulkan: 8036 passes (15%) ended at surface.c:186 [1909.26] vulkan: 6833 passes (13%) ended at render.c:242 [1909.26] vulkan: 600 passes (1%) ended at renderer.c:787 [1909.26] vulkan: 50 passes (0%) ended at texture.c:837 [1909.26] vulkan: GPU-owned guest memory landed for the CPU 93 times, render targets written back for an engine 0 times [1910.20] perf: 30.1 frames a second over 5.0 s (57028 shown in all) [1915.22] perf: 29.9 frames a second over 5.0 s (57178 shown in all) [1918.52] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1918.88] vulkan: a 54 ms frame: 1 shaders translated (1 ms), 3 pipelines made (10 ms waited for), 75 render targets made, 137 texture uploads (30558 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1918.88] vulkan: frame resource CPU: target reload 1 ms (85 calls) [1918.95] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1920.23] perf: 30.1 frames a second over 5.0 s (57329 shown in all) [1925.23] perf: 30.0 frames a second over 5.0 s (57479 shown in all) [1926.61] vulkan: display: 599 frame intervals of 33.31 ms (deviation 5.04 ms, 1st to 99th percentile 16.60 to 50.07 ms), 37 held for other than 2 refreshes; the game's frames went from release to present in 7.3 ms (0.7 to 15.4), on to the display in 12.4 ms (5.0 to 22.4), 19.7 ms in all (17.1 to 34.1) [1926.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1929.26] nvn: 57600 presents, 57600 submissions [1929.26] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 12.44 s on the host's processors (62% of one, 20.74 ms a present), the whole process 18.19 s (91%); the busiest: thread 80 'MainThread' 3.96 s, thread 128 'SupportWorker Sub1' 0.87 s, thread 0 0.85 s, thread 0 0.80 s, thread 129 'SupportWorker Sub2' 0.74 s [1929.26] cpu: in those 19.99 s, 583360 SVCs (29178 a second): 0x1b ArbitrateUnlock 131122, 0x0b SleepThread 104427, 0x1a ArbitrateLock 99678, 0x34 WaitForAddress 86161, 0x1c WaitProcessWideKeyAtomic 48353, 0x1d SignalProcessWideKey 48353; 0 calls the dispatch table had no code for (RtAPI.miss) [1929.26] vulkan: 189653883 draws, 0 skipped; 196999 dispatches in 0 batches (0 ms waiting), 0 skipped; 1676 finishes (147 ms); 3453248 reads past queued releases (0 samples counts written on the GPU); 195951455 descriptor sets written, 183356311 reused; 173431959 draws kept the last one's shaders and pipeline (0 checked), 187719976 its targets [1929.26] vulkan: 470 shaders translated (237 ms), 717 pipelines made (27 from the cache, 6140 ms making, 2743 ms waited for), 2122 render targets made, 17796 texture uploads (2687 MB), 154 of them some blocks alone (21 MB); 3 frames over 50 ms in the last 600, the slowest 96 ms [1929.26] vulkan: 1002 pipeline parts made (6135 ms), 717 pipelines linked from them (5 ms), 717 of those made whole in the background (3045 ms), 0 still to make whole [1929.26] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 805 of it allocated) [1929.26] vulkan: caches: 162 render targets (553 MB, 14 parked), 525 textures (80 MB), 13075 buffers (7 MB); 1911 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1929.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5736 through a copy [1929.26] vulkan: 4689052 rendering passes, 0 clear commands, 1219508 attachments cleared and 0 left undefined by their load op; 18447629 buffers filled ahead of the passes [1929.26] vulkan: 27078 passes (65%) ended at renderer.c:230 [1929.26] vulkan: 5652 passes (13%) ended at surface.c:186 [1929.26] vulkan: 5151 passes (12%) ended at render.c:242 [1929.26] vulkan: 2966 passes (7%) ended at cmd.c:712 [1929.26] vulkan: 600 passes (1%) ended at renderer.c:787 [1929.26] vulkan: 310 passes (1%) ended at texture.c:2348 [1929.26] vulkan: 90 passes (0%) ended at texture.c:837 [1929.26] vulkan: 27 passes (0%) ended at surface.c:729 [1929.26] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [1930.25] perf: 29.9 frames a second over 5.0 s (57629 shown in all) [1935.25] perf: 30.0 frames a second over 5.0 s (57779 shown in all) [1940.27] perf: 30.1 frames a second over 5.0 s (57930 shown in all) [1941.35] vulkan: 517 of the 6703 shaders translated from the game's files found by its draws so far [1945.27] perf: 30.0 frames a second over 5.0 s (58080 shown in all) [1946.57] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.1 to 3.4), on to the display in 14.9 ms (13.9 to 15.4), 17.5 ms in all (17.3 to 17.7) [1946.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1949.26] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.76 s on the host's processors (39% of one, 12.93 ms a present), the whole process 10.76 s (54%); the busiest: thread 80 'MainThread' 2.93 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 274 'ActorCalcSub0' 0.72 s, thread 129 'SupportWorker Sub2' 0.64 s, thread 275 'ActorCalcSub1' 0.55 s [1949.26] cpu: in those 20.00 s, 466973 SVCs (23349 a second): 0x1b ArbitrateUnlock 108327, 0x1a ArbitrateLock 77374, 0x34 WaitForAddress 73168, 0x1c WaitProcessWideKeyAtomic 51519, 0x1d SignalProcessWideKey 51519, 0x35 SignalToAddress 45259; 0 calls the dispatch table had no code for (RtAPI.miss) [1949.26] vulkan: 189830303 draws, 0 skipped; 196999 dispatches in 0 batches (0 ms waiting), 0 skipped; 1676 finishes (147 ms); 3488432 reads past queued releases (0 samples counts written on the GPU); 196196240 descriptor sets written, 183464366 reused; 173511184 draws kept the last one's shaders and pipeline (0 checked), 187877311 its targets [1949.26] vulkan: 470 shaders translated (237 ms), 717 pipelines made (27 from the cache, 6140 ms making, 2743 ms waited for), 2123 render targets made, 17873 texture uploads (2689 MB), 160 of them some blocks alone (22 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [1949.26] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 738 of it allocated) [1949.26] vulkan: caches: 138 render targets (512 MB, 13 parked), 250 textures (62 MB), 1356 buffers (1 MB); 1844 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1949.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5744 through a copy [1949.26] vulkan: 4727623 rendering passes, 0 clear commands, 1231389 attachments cleared and 0 left undefined by their load op; 18449921 buffers filled ahead of the passes [1949.26] vulkan: 27625 passes (72%) ended at renderer.c:230 [1949.26] vulkan: 4271 passes (11%) ended at render.c:242 [1949.26] vulkan: 4174 passes (11%) ended at surface.c:186 [1949.26] vulkan: 1241 passes (3%) ended at cmd.c:712 [1949.26] vulkan: 600 passes (2%) ended at renderer.c:787 [1949.26] vulkan: 600 passes (2%) ended at texture.c:2348 [1949.26] vulkan: 54 passes (0%) ended at texture.c:837 [1949.26] vulkan: 6 passes (0%) ended at texture.c:1587 [1949.26] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [1950.27] perf: 30.0 frames a second over 5.0 s (58230 shown in all) [1955.28] perf: 29.9 frames a second over 5.0 s (58380 shown in all) [1960.30] perf: 30.1 frames a second over 5.0 s (58531 shown in all) [1965.32] perf: 29.9 frames a second over 5.0 s (58681 shown in all) [1966.54] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.2 to 2.9), on to the display in 15.1 ms (14.7 to 15.4), 17.6 ms in all (17.4 to 17.9) [1966.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1969.26] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.46 s on the host's processors (37% of one, 12.44 ms a present), the whole process 10.41 s (52%); the busiest: thread 80 'MainThread' 2.75 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.74 s, thread 274 'ActorCalcSub0' 0.70 s, thread 275 'ActorCalcSub1' 0.56 s [1969.26] cpu: in those 20.00 s, 493708 SVCs (24685 a second): 0x1b ArbitrateUnlock 115886, 0x1a ArbitrateLock 85168, 0x34 WaitForAddress 73574, 0x1c WaitProcessWideKeyAtomic 57738, 0x1d SignalProcessWideKey 57738, 0x35 SignalToAddress 45622; 0 calls the dispatch table had no code for (RtAPI.miss) [1969.26] vulkan: 190002459 draws, 0 skipped; 196999 dispatches in 0 batches (0 ms waiting), 0 skipped; 1676 finishes (147 ms); 3523832 reads past queued releases (0 samples counts written on the GPU); 196432953 descriptor sets written, 183571965 reused; 173588260 draws kept the last one's shaders and pipeline (0 checked), 188030053 its targets [1969.26] vulkan: 470 shaders translated (237 ms), 717 pipelines made (27 from the cache, 6140 ms making, 2743 ms waited for), 2123 render targets made, 17874 texture uploads (2689 MB), 160 of them some blocks alone (22 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [1969.26] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 731 of it allocated) [1969.26] vulkan: caches: 138 render targets (512 MB, 13 parked), 161 textures (56 MB), 985 buffers (0 MB); 1837 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1969.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5744 through a copy [1969.26] vulkan: 4766431 rendering passes, 0 clear commands, 1243303 attachments cleared and 0 left undefined by their load op; 18451596 buffers filled ahead of the passes [1969.26] vulkan: 28052 passes (72%) ended at renderer.c:230 [1969.26] vulkan: 4220 passes (11%) ended at render.c:242 [1969.26] vulkan: 4150 passes (11%) ended at surface.c:186 [1969.26] vulkan: 1185 passes (3%) ended at cmd.c:712 [1969.26] vulkan: 600 passes (2%) ended at renderer.c:787 [1969.26] vulkan: 600 passes (2%) ended at texture.c:2348 [1969.26] vulkan: 1 passes (0%) ended at texture.c:837 [1969.26] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [1970.32] perf: 30.0 frames a second over 5.0 s (58831 shown in all) [1975.33] perf: 30.1 frames a second over 5.0 s (58982 shown in all) [1980.33] perf: 30.0 frames a second over 5.0 s (59132 shown in all) [1985.35] perf: 29.9 frames a second over 5.0 s (59282 shown in all) [1986.51] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.2 to 2.8), on to the display in 15.3 ms (15.0 to 15.7), 17.8 ms in all (17.6 to 18.0) [1986.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1989.26] nvn: 59400 presents, 59400 submissions [1989.26] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.43 s on the host's processors (37% of one, 12.38 ms a present), the whole process 10.37 s (52%); the busiest: thread 80 'MainThread' 2.75 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.74 s, thread 274 'ActorCalcSub0' 0.71 s, thread 275 'ActorCalcSub1' 0.54 s [1989.26] cpu: in those 20.00 s, 503448 SVCs (25173 a second): 0x1b ArbitrateUnlock 119085, 0x1a ArbitrateLock 88181, 0x34 WaitForAddress 73302, 0x1c WaitProcessWideKeyAtomic 59780, 0x1d SignalProcessWideKey 59780, 0x35 SignalToAddress 45369; 0 calls the dispatch table had no code for (RtAPI.miss) [1989.26] vulkan: 190174611 draws, 0 skipped; 196999 dispatches in 0 batches (0 ms waiting), 0 skipped; 1676 finishes (147 ms); 3559232 reads past queued releases (0 samples counts written on the GPU); 196669692 descriptor sets written, 183679530 reused; 173665336 draws kept the last one's shaders and pipeline (0 checked), 188182791 its targets [1989.26] vulkan: 470 shaders translated (237 ms), 717 pipelines made (27 from the cache, 6140 ms making, 2743 ms waited for), 2123 render targets made, 17874 texture uploads (2689 MB), 160 of them some blocks alone (22 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [1989.26] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 731 of it allocated) [1989.26] vulkan: caches: 138 render targets (512 MB, 13 parked), 161 textures (56 MB), 983 buffers (0 MB); 1837 of 12729 MB in use as they count it, 0 MB freed for the budget so far [1989.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5744 through a copy [1989.26] vulkan: 4805220 rendering passes, 0 clear commands, 1255217 attachments cleared and 0 left undefined by their load op; 18453283 buffers filled ahead of the passes [1989.26] vulkan: 28052 passes (72%) ended at renderer.c:230 [1989.26] vulkan: 4220 passes (11%) ended at render.c:242 [1989.26] vulkan: 4129 passes (11%) ended at surface.c:186 [1989.26] vulkan: 1188 passes (3%) ended at cmd.c:712 [1989.26] vulkan: 600 passes (2%) ended at renderer.c:787 [1989.26] vulkan: 600 passes (2%) ended at texture.c:2348 [1989.26] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [1990.37] perf: 30.1 frames a second over 5.0 s (59433 shown in all) [1995.38] perf: 29.9 frames a second over 5.0 s (59583 shown in all) [2000.38] perf: 30.0 frames a second over 5.0 s (59733 shown in all) [2005.38] perf: 30.0 frames a second over 5.0 s (59883 shown in all) [2006.47] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.3 to 3.0), on to the display in 15.5 ms (15.0 to 15.8), 18.0 ms in all (17.8 to 18.2) [2006.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2009.26] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.38 s on the host's processors (37% of one, 12.30 ms a present), the whole process 10.30 s (52%); the busiest: thread 80 'MainThread' 2.72 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.73 s, thread 274 'ActorCalcSub0' 0.71 s, thread 275 'ActorCalcSub1' 0.55 s [2009.26] cpu: in those 20.00 s, 491156 SVCs (24558 a second): 0x1b ArbitrateUnlock 115112, 0x1a ArbitrateLock 84498, 0x34 WaitForAddress 73320, 0x1c WaitProcessWideKeyAtomic 57442, 0x1d SignalProcessWideKey 57442, 0x35 SignalToAddress 45370; 0 calls the dispatch table had no code for (RtAPI.miss) [2009.26] vulkan: 190346768 draws, 0 skipped; 196999 dispatches in 0 batches (0 ms waiting), 0 skipped; 1676 finishes (147 ms); 3594632 reads past queued releases (0 samples counts written on the GPU); 196906369 descriptor sets written, 183787167 reused; 173742416 draws kept the last one's shaders and pipeline (0 checked), 188335543 its targets [2009.26] vulkan: 470 shaders translated (237 ms), 717 pipelines made (27 from the cache, 6140 ms making, 2743 ms waited for), 2123 render targets made, 17874 texture uploads (2689 MB), 160 of them some blocks alone (22 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2009.26] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 731 of it allocated) [2009.26] vulkan: caches: 138 render targets (512 MB, 13 parked), 160 textures (56 MB), 986 buffers (0 MB); 1837 of 12729 MB in use as they count it, 0 MB freed for the budget so far [2009.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5744 through a copy [2009.26] vulkan: 4844044 rendering passes, 0 clear commands, 1267132 attachments cleared and 0 left undefined by their load op; 18454947 buffers filled ahead of the passes [2009.26] vulkan: 28040 passes (72%) ended at renderer.c:230 [2009.26] vulkan: 4220 passes (11%) ended at render.c:242 [2009.26] vulkan: 4160 passes (11%) ended at surface.c:186 [2009.26] vulkan: 1204 passes (3%) ended at cmd.c:712 [2009.26] vulkan: 600 passes (2%) ended at renderer.c:787 [2009.26] vulkan: 600 passes (2%) ended at texture.c:2348 [2009.26] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [2010.40] perf: 30.1 frames a second over 5.0 s (60034 shown in all) [2015.40] perf: 30.0 frames a second over 5.0 s (60184 shown in all) [2020.40] perf: 30.0 frames a second over 5.0 s (60334 shown in all) [2025.42] perf: 29.9 frames a second over 5.0 s (60484 shown in all) [2026.44] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.96 ms, 1st to 99th percentile 33.07 to 33.58 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.1 to 3.0), on to the display in 15.7 ms (15.1 to 16.0), 18.2 ms in all (17.9 to 18.3) [2026.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2029.26] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.79 s on the host's processors (39% of one, 12.98 ms a present), the whole process 10.83 s (54%); the busiest: thread 80 'MainThread' 3.00 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 274 'ActorCalcSub0' 0.70 s, thread 129 'SupportWorker Sub2' 0.69 s, thread 275 'ActorCalcSub1' 0.54 s [2029.26] cpu: in those 20.00 s, 485782 SVCs (24289 a second): 0x1b ArbitrateUnlock 113824, 0x1a ArbitrateLock 83051, 0x34 WaitForAddress 72100, 0x1c WaitProcessWideKeyAtomic 57400, 0x1d SignalProcessWideKey 57400, 0x35 SignalToAddress 44170; 0 calls the dispatch table had no code for (RtAPI.miss) [2029.26] vulkan: 190520304 draws, 0 skipped; 196999 dispatches in 0 batches (0 ms waiting), 0 skipped; 1676 finishes (147 ms); 3630172 reads past queued releases (0 samples counts written on the GPU); 197145612 descriptor sets written, 183894996 reused; 173819618 draws kept the last one's shaders and pipeline (0 checked), 188489508 its targets [2029.26] vulkan: 472 shaders translated (237 ms), 719 pipelines made (27 from the cache, 6156 ms making, 2759 ms waited for), 2124 render targets made, 17929 texture uploads (2691 MB), 163 of them some blocks alone (22 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [2029.26] vulkan: 1004 pipeline parts made (6150 ms), 719 pipelines linked from them (5 ms), 719 of those made whole in the background (3080 ms), 0 still to make whole [2029.26] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 737 of it allocated) [2029.26] vulkan: caches: 139 render targets (514 MB, 14 parked), 212 textures (57 MB), 1181 buffers (1 MB); 1843 of 12729 MB in use as they count it, 0 MB freed for the budget so far [2029.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5744 through a copy [2029.26] vulkan: 4883180 rendering passes, 0 clear commands, 1279186 attachments cleared and 0 left undefined by their load op; 18457011 buffers filled ahead of the passes [2029.26] vulkan: 28192 passes (72%) ended at renderer.c:230 [2029.26] vulkan: 4403 passes (11%) ended at render.c:242 [2029.26] vulkan: 4132 passes (11%) ended at surface.c:186 [2029.26] vulkan: 1179 passes (3%) ended at cmd.c:712 [2029.26] vulkan: 600 passes (2%) ended at renderer.c:787 [2029.26] vulkan: 600 passes (2%) ended at texture.c:2348 [2029.26] vulkan: 26 passes (0%) ended at texture.c:837 [2029.26] vulkan: 3 passes (0%) ended at texture.c:1587 [2029.26] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [2030.43] perf: 30.1 frames a second over 5.0 s (60635 shown in all) [2035.45] perf: 29.9 frames a second over 5.0 s (60785 shown in all) [2040.47] perf: 30.1 frames a second over 5.0 s (60936 shown in all) [2045.48] perf: 29.9 frames a second over 5.0 s (61086 shown in all) [2046.41] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.2 to 2.9), on to the display in 15.8 ms (15.4 to 16.1), 18.3 ms in all (18.1 to 18.5) [2046.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2049.26] nvn: 61200 presents, 61200 submissions [2049.26] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.70 s on the host's processors (44% of one, 14.51 ms a present), the whole process 11.64 s (58%); the busiest: thread 80 'MainThread' 3.54 s, thread 128 'SupportWorker Sub1' 0.81 s, thread 274 'ActorCalcSub0' 0.70 s, thread 129 'SupportWorker Sub2' 0.59 s, thread 275 'ActorCalcSub1' 0.52 s [2049.26] cpu: in those 20.00 s, 460755 SVCs (23038 a second): 0x1b ArbitrateUnlock 104725, 0x1a ArbitrateLock 73961, 0x34 WaitForAddress 72139, 0x1c WaitProcessWideKeyAtomic 54001, 0x1d SignalProcessWideKey 54001, 0x35 SignalToAddress 44116; 0 calls the dispatch table had no code for (RtAPI.miss) [2049.26] vulkan: 190690647 draws, 0 skipped; 196999 dispatches in 0 batches (0 ms waiting), 0 skipped; 1676 finishes (147 ms); 3665572 reads past queued releases (0 samples counts written on the GPU); 197379642 descriptor sets written, 184001652 reused; 173895580 draws kept the last one's shaders and pipeline (0 checked), 188640434 its targets [2049.26] vulkan: 472 shaders translated (237 ms), 719 pipelines made (27 from the cache, 6156 ms making, 2759 ms waited for), 2124 render targets made, 17941 texture uploads (2691 MB), 166 of them some blocks alone (23 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2049.26] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 733 of it allocated) [2049.26] vulkan: caches: 138 render targets (512 MB, 13 parked), 197 textures (57 MB), 1128 buffers (1 MB); 1839 of 12729 MB in use as they count it, 0 MB freed for the budget so far [2049.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5744 through a copy [2049.26] vulkan: 4922057 rendering passes, 0 clear commands, 1291100 attachments cleared and 0 left undefined by their load op; 18458773 buffers filled ahead of the passes [2049.26] vulkan: 28052 passes (72%) ended at renderer.c:230 [2049.26] vulkan: 4247 passes (11%) ended at render.c:242 [2049.26] vulkan: 4164 passes (11%) ended at surface.c:186 [2049.26] vulkan: 1208 passes (3%) ended at cmd.c:712 [2049.26] vulkan: 600 passes (2%) ended at renderer.c:787 [2049.26] vulkan: 600 passes (2%) ended at texture.c:2348 [2049.26] vulkan: 3 passes (0%) ended at texture.c:837 [2049.26] vulkan: 3 passes (0%) ended at texture.c:1587 [2049.26] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [2050.48] perf: 30.0 frames a second over 5.0 s (61236 shown in all) [2055.48] perf: 30.0 frames a second over 5.0 s (61386 shown in all) [2060.50] perf: 30.1 frames a second over 5.0 s (61537 shown in all) [2065.50] perf: 30.0 frames a second over 5.0 s (61687 shown in all) [2066.37] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.08 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.1 to 3.2), on to the display in 15.9 ms (15.1 to 16.3), 18.4 ms in all (18.2 to 18.6) [2066.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2069.26] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.72 s on the host's processors (39% of one, 12.86 ms a present), the whole process 10.65 s (53%); the busiest: thread 80 'MainThread' 2.96 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.69 s, thread 274 'ActorCalcSub0' 0.68 s, thread 275 'ActorCalcSub1' 0.52 s [2069.26] cpu: in those 20.00 s, 478049 SVCs (23902 a second): 0x1b ArbitrateUnlock 110221, 0x1a ArbitrateLock 79686, 0x34 WaitForAddress 73750, 0x1c WaitProcessWideKeyAtomic 55264, 0x1d SignalProcessWideKey 55264, 0x35 SignalToAddress 45815; 0 calls the dispatch table had no code for (RtAPI.miss) [2069.26] vulkan: 190866099 draws, 0 skipped; 196999 dispatches in 0 batches (0 ms waiting), 0 skipped; 1676 finishes (147 ms); 3700813 reads past queued releases (0 samples counts written on the GPU); 197622156 descriptor sets written, 184110042 reused; 173975299 draws kept the last one's shaders and pipeline (0 checked), 188796646 its targets [2069.26] vulkan: 472 shaders translated (237 ms), 719 pipelines made (27 from the cache, 6156 ms making, 2759 ms waited for), 2136 render targets made, 17975 texture uploads (2694 MB), 167 of them some blocks alone (23 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [2069.26] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 749 of it allocated) [2069.26] vulkan: caches: 145 render targets (520 MB, 13 parked), 208 textures (58 MB), 1173 buffers (1 MB); 1855 of 12729 MB in use as they count it, 0 MB freed for the budget so far [2069.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5744 through a copy [2069.26] vulkan: 4960589 rendering passes, 0 clear commands, 1302799 attachments cleared and 0 left undefined by their load op; 18460884 buffers filled ahead of the passes [2069.26] vulkan: 27648 passes (72%) ended at renderer.c:230 [2069.26] vulkan: 4232 passes (11%) ended at surface.c:186 [2069.26] vulkan: 4220 passes (11%) ended at render.c:242 [2069.26] vulkan: 1216 passes (3%) ended at cmd.c:712 [2069.26] vulkan: 600 passes (2%) ended at renderer.c:787 [2069.26] vulkan: 600 passes (2%) ended at texture.c:2348 [2069.26] vulkan: 15 passes (0%) ended at texture.c:837 [2069.26] vulkan: 1 passes (0%) ended at texture.c:1587 [2069.26] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [2070.52] perf: 29.9 frames a second over 5.0 s (61837 shown in all) [2072.10] vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 212 texture uploads (20293 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2072.10] vulkan: frame resource CPU: target reload 1 ms (81 calls) [2072.10] vulkan: frame resource CPU: buffer cache build 1 ms (1849 calls) [2075.52] perf: 30.0 frames a second over 5.0 s (61987 shown in all) [2080.52] perf: 30.0 frames a second over 5.0 s (62137 shown in all) [2085.53] perf: 30.1 frames a second over 5.0 s (62288 shown in all) [2086.34] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.71 ms, 1st to 99th percentile 16.87 to 49.76 ms), 15 held for other than 2 refreshes; the game's frames went from release to present in 7.7 ms (0.6 to 14.2), on to the display in 11.2 ms (6.8 to 18.1), 18.9 ms in all (18.3 to 35.1) [2086.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2089.26] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 16.61 s on the host's processors (83% of one, 27.68 ms a present), the whole process 24.17 s (121%); the busiest: thread 80 'MainThread' 5.23 s, thread 280 'ActorCalcSub0' 1.82 s, thread 281 'ActorCalcSub1' 1.70 s, thread 128 'SupportWorker Sub1' 1.03 s, thread 129 'SupportWorker Sub2' 0.81 s [2089.27] cpu: in those 20.01 s, 621199 SVCs (31049 a second): 0x1b ArbitrateUnlock 156364, 0x1a ArbitrateLock 123980, 0x0b SleepThread 95631, 0x34 WaitForAddress 78935, 0x1c WaitProcessWideKeyAtomic 49573, 0x1d SignalProcessWideKey 49573; 0 calls the dispatch table had no code for (RtAPI.miss) [2089.27] vulkan: 192243947 draws, 0 skipped; 198547 dispatches in 0 batches (0 ms waiting), 0 skipped; 1758 finishes (154 ms); 3735085 reads past queued releases (0 samples counts written on the GPU); 198945768 descriptor sets written, 185542126 reused; 175184747 draws kept the last one's shaders and pipeline (0 checked), 190155566 its targets [2089.27] vulkan: 472 shaders translated (237 ms), 719 pipelines made (27 from the cache, 6156 ms making, 2759 ms waited for), 2225 render targets made, 18383 texture uploads (2728 MB), 173 of them some blocks alone (23 MB); 1 frames over 50 ms in the last 600, the slowest 108 ms [2089.27] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 825 of it allocated) [2089.27] vulkan: caches: 160 render targets (558 MB, 14 parked), 568 textures (87 MB), 15469 buffers (10 MB); 1932 of 12729 MB in use as they count it, 0 MB freed for the budget so far [2089.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5752 through a copy [2089.27] vulkan: 5005909 rendering passes, 0 clear commands, 1314869 attachments cleared and 0 left undefined by their load op; 18568789 buffers filled ahead of the passes [2089.27] vulkan: 27137 passes (60%) ended at renderer.c:230 [2089.27] vulkan: 6817 passes (15%) ended at surface.c:186 [2089.27] vulkan: 6133 passes (14%) ended at render.c:242 [2089.27] vulkan: 4338 passes (10%) ended at cmd.c:712 [2089.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2089.27] vulkan: 212 passes (0%) ended at texture.c:837 [2089.27] vulkan: 48 passes (0%) ended at texture.c:2348 [2089.27] vulkan: 29 passes (0%) ended at surface.c:729 [2089.27] vulkan: GPU-owned guest memory landed for the CPU 103 times, render targets written back for an engine 0 times [2090.53] perf: 30.0 frames a second over 5.0 s (62438 shown in all) [2095.53] perf: 30.0 frames a second over 5.0 s (62588 shown in all) [2100.55] perf: 29.9 frames a second over 5.0 s (62738 shown in all) [2105.57] perf: 30.1 frames a second over 5.0 s (62889 shown in all) [2106.32] vulkan: display: 599 frame intervals of 33.36 ms (deviation 3.26 ms, 1st to 99th percentile 16.61 to 49.98 ms), 23 held for other than 2 refreshes; the game's frames went from release to present in 10.1 ms (8.5 to 15.4), on to the display in 9.5 ms (5.1 to 21.4), 19.5 ms in all (18.5 to 35.5) [2106.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2109.26] nvn: 63000 presents, 63000 submissions [2109.27] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.99 s on the host's processors (80% of one, 26.64 ms a present), the whole process 25.16 s (126%); the busiest: thread 80 'MainThread' 5.67 s, thread 280 'ActorCalcSub0' 2.12 s, thread 281 'ActorCalcSub1' 1.98 s, thread 128 'SupportWorker Sub1' 1.10 s, thread 129 'SupportWorker Sub2' 0.88 s [2109.27] cpu: in those 20.00 s, 510331 SVCs (25512 a second): 0x1b ArbitrateUnlock 115670, 0x34 WaitForAddress 95390, 0x1a ArbitrateLock 84658, 0x0b SleepThread 61548, 0x35 SignalToAddress 49778, 0x1c WaitProcessWideKeyAtomic 41784; 0 calls the dispatch table had no code for (RtAPI.miss) [2109.27] vulkan: 194044089 draws, 0 skipped; 200239 dispatches in 0 batches (0 ms waiting), 0 skipped; 1758 finishes (154 ms); 3771349 reads past queued releases (0 samples counts written on the GPU); 200683998 descriptor sets written, 187404180 reused; 176786229 draws kept the last one's shaders and pipeline (0 checked), 191936154 its targets [2109.27] vulkan: 472 shaders translated (237 ms), 719 pipelines made (27 from the cache, 6156 ms making, 2759 ms waited for), 2233 render targets made, 18422 texture uploads (2729 MB), 173 of them some blocks alone (23 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [2109.27] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 725 of it allocated) [2109.27] vulkan: caches: 134 render targets (499 MB, 13 parked), 379 textures (55 MB), 12864 buffers (7 MB); 1832 of 12729 MB in use as they count it, 0 MB freed for the budget so far [2109.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5760 through a copy [2109.27] vulkan: 5055410 rendering passes, 0 clear commands, 1327954 attachments cleared and 0 left undefined by their load op; 18719046 buffers filled ahead of the passes [2109.27] vulkan: 28824 passes (58%) ended at renderer.c:230 [2109.27] vulkan: 7668 passes (15%) ended at surface.c:186 [2109.27] vulkan: 6808 passes (14%) ended at render.c:242 [2109.27] vulkan: 5582 passes (11%) ended at cmd.c:712 [2109.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2109.27] vulkan: 18 passes (0%) ended at texture.c:837 [2109.27] vulkan: 1 passes (0%) ended at surface.c:729 [2109.27] vulkan: GPU-owned guest memory landed for the CPU 103 times, render targets written back for an engine 0 times [2110.57] perf: 30.0 frames a second over 5.0 s (63039 shown in all) [2115.58] perf: 29.9 frames a second over 5.0 s (63189 shown in all) [2120.58] perf: 30.0 frames a second over 5.0 s (63339 shown in all) [2125.60] perf: 30.1 frames a second over 5.0 s (63490 shown in all) [2126.29] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.73 ms, 1st to 99th percentile 16.61 to 49.96 ms), 16 held for other than 2 refreshes; the game's frames went from release to present in 16.6 ms (13.5 to 20.2), on to the display in 18.6 ms (4.7 to 22.0), 35.1 ms in all (18.7 to 35.7) [2126.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2129.27] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 17.98 s on the host's processors (90% of one, 29.96 ms a present), the whole process 32.00 s (160%); the busiest: thread 80 'MainThread' 6.33 s, thread 280 'ActorCalcSub0' 2.40 s, thread 281 'ActorCalcSub1' 2.25 s, thread 128 'SupportWorker Sub1' 1.09 s, thread 129 'SupportWorker Sub2' 1.01 s [2129.27] cpu: in those 20.01 s, 536380 SVCs (26812 a second): 0x1b ArbitrateUnlock 134157, 0x1a ArbitrateLock 102381, 0x34 WaitForAddress 84191, 0x35 SignalToAddress 50899, 0x1c WaitProcessWideKeyAtomic 49578, 0x1d SignalProcessWideKey 49578; 0 calls the dispatch table had no code for (RtAPI.miss) [2129.27] vulkan: 197113151 draws, 0 skipped; 201971 dispatches in 0 batches (0 ms waiting), 0 skipped; 1758 finishes (154 ms); 3808160 reads past queued releases (0 samples counts written on the GPU); 203869083 descriptor sets written, 190357219 reused; 179645647 draws kept the last one's shaders and pipeline (0 checked), 194985131 its targets [2129.27] vulkan: 472 shaders translated (237 ms), 721 pipelines made (27 from the cache, 6156 ms making, 2759 ms waited for), 2238 render targets made, 18690 texture uploads (2770 MB), 173 of them some blocks alone (23 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2129.27] vulkan: 1004 pipeline parts made (6150 ms), 721 pipelines linked from them (5 ms), 721 of those made whole in the background (3080 ms), 0 still to make whole [2129.27] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 775 of it allocated) [2129.27] vulkan: caches: 138 render targets (506 MB, 13 parked), 557 textures (92 MB), 17166 buffers (7 MB); 1882 of 12729 MB in use as they count it, 0 MB freed for the budget so far [2129.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5760 through a copy [2129.27] vulkan: 5109553 rendering passes, 0 clear commands, 1341256 attachments cleared and 0 left undefined by their load op; 19060400 buffers filled ahead of the passes [2129.27] vulkan: 29806 passes (55%) ended at renderer.c:230 [2129.27] vulkan: 9056 passes (17%) ended at cmd.c:712 [2129.27] vulkan: 7902 passes (15%) ended at surface.c:186 [2129.27] vulkan: 6681 passes (12%) ended at render.c:242 [2129.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2129.27] vulkan: 98 passes (0%) ended at texture.c:837 [2129.27] vulkan: GPU-owned guest memory landed for the CPU 103 times, render targets written back for an engine 0 times [2130.60] perf: 30.0 frames a second over 5.0 s (63640 shown in all) [2135.62] perf: 29.9 frames a second over 5.0 s (63790 shown in all) [2140.63] perf: 30.1 frames a second over 5.0 s (63941 shown in all) [2145.63] perf: 30.0 frames a second over 5.0 s (64091 shown in all) [2146.24] vulkan: display: 599 frame intervals of 33.31 ms (deviation 1.18 ms, 1st to 99th percentile 33.05 to 33.59 ms), 3 held for other than 2 refreshes; the game's frames went from release to present in 17.1 ms (14.8 to 20.3), on to the display in 18.5 ms (15.1 to 20.9), 35.6 ms in all (35.4 to 35.9) [2146.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2149.27] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.46 s on the host's processors (92% of one, 30.77 ms a present), the whole process 32.19 s (161%); the busiest: thread 80 'MainThread' 6.40 s, thread 280 'ActorCalcSub0' 2.47 s, thread 281 'ActorCalcSub1' 2.32 s, thread 128 'SupportWorker Sub1' 1.05 s, thread 129 'SupportWorker Sub2' 0.85 s [2149.27] cpu: in those 20.00 s, 553666 SVCs (27684 a second): 0x1b ArbitrateUnlock 137520, 0x1a ArbitrateLock 104803, 0x34 WaitForAddress 84179, 0x0b SleepThread 58184, 0x35 SignalToAddress 50852, 0x1c WaitProcessWideKeyAtomic 49210; 0 calls the dispatch table had no code for (RtAPI.miss) [2149.27] vulkan: 200071979 draws, 0 skipped; 203386 dispatches in 0 batches (0 ms waiting), 0 skipped; 1758 finishes (154 ms); 3844446 reads past queued releases (0 samples counts written on the GPU); 206964795 descriptor sets written, 193179163 reused; 182387492 draws kept the last one's shaders and pipeline (0 checked), 197924118 its targets [2149.27] vulkan: 472 shaders translated (237 ms), 721 pipelines made (27 from the cache, 6156 ms making, 2759 ms waited for), 2245 render targets made, 19011 texture uploads (2826 MB), 174 of them some blocks alone (24 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [2149.27] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 805 of it allocated) [2149.27] vulkan: caches: 134 render targets (499 MB, 13 parked), 690 textures (122 MB), 19140 buffers (7 MB); 1899 of 12729 MB in use as they count it, 0 MB freed for the budget so far [2149.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5894 through a copy [2149.27] vulkan: 5162640 rendering passes, 0 clear commands, 1354411 attachments cleared and 0 left undefined by their load op; 19395699 buffers filled ahead of the passes [2149.27] vulkan: 29170 passes (55%) ended at renderer.c:230 [2149.27] vulkan: 8881 passes (17%) ended at cmd.c:712 [2149.27] vulkan: 7796 passes (15%) ended at surface.c:186 [2149.27] vulkan: 6505 passes (12%) ended at render.c:242 [2149.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2149.27] vulkan: 133 passes (0%) ended at texture.c:837 [2149.27] vulkan: 1 passes (0%) ended at surface.c:729 [2149.27] vulkan: 1 passes (0%) ended at texture.c:1587 [2149.27] vulkan: GPU-owned guest memory landed for the CPU 103 times, render targets written back for an engine 0 times [2150.65] perf: 29.9 frames a second over 5.0 s (64241 shown in all) [2155.67] perf: 30.1 frames a second over 5.0 s (64392 shown in all) [2160.67] perf: 30.0 frames a second over 5.0 s (64542 shown in all) [2165.68] perf: 29.9 frames a second over 5.0 s (64692 shown in all) [2166.22] vulkan: display: 599 frame intervals of 33.36 ms (deviation 3.92 ms, 1st to 99th percentile 16.61 to 50.07 ms), 33 held for other than 2 refreshes; the game's frames went from release to present in 16.7 ms (13.1 to 19.8), on to the display in 18.3 ms (5.3 to 22.4), 34.9 ms in all (19.0 to 36.0) [2166.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2169.26] nvn: 64800 presents, 64800 submissions [2169.27] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.89 s on the host's processors (89% of one, 29.81 ms a present), the whole process 31.13 s (156%); the busiest: thread 80 'MainThread' 6.19 s, thread 280 'ActorCalcSub0' 2.40 s, thread 281 'ActorCalcSub1' 2.27 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.89 s [2169.27] cpu: in those 20.00 s, 565877 SVCs (28299 a second): 0x1b ArbitrateUnlock 147743, 0x1a ArbitrateLock 115693, 0x34 WaitForAddress 82464, 0x1c WaitProcessWideKeyAtomic 50251, 0x1d SignalProcessWideKey 50251, 0x0b SleepThread 50203; 0 calls the dispatch table had no code for (RtAPI.miss) [2169.27] vulkan: 202931910 draws, 0 skipped; 204935 dispatches in 0 batches (0 ms waiting), 0 skipped; 1758 finishes (154 ms); 3882876 reads past queued releases (0 samples counts written on the GPU); 209931750 descriptor sets written, 195932070 reused; 185047140 draws kept the last one's shaders and pipeline (0 checked), 200761910 its targets [2169.27] vulkan: 472 shaders translated (237 ms), 723 pipelines made (27 from the cache, 6158 ms making, 2760 ms waited for), 2340 render targets made, 19168 texture uploads (2860 MB), 179 of them some blocks alone (24 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [2169.27] vulkan: 1007 pipeline parts made (6152 ms), 723 pipelines linked from them (5 ms), 723 of those made whole in the background (3083 ms), 0 still to make whole [2169.27] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 1014 of it allocated) [2169.27] vulkan: caches: 209 render targets (701 MB, 15 parked), 595 textures (121 MB), 13759 buffers (6 MB); 2103 of 12729 MB in use as they count it, 0 MB freed for the budget so far [2169.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5902 through a copy [2169.27] vulkan: 5218279 rendering passes, 0 clear commands, 1369462 attachments cleared and 0 left undefined by their load op; 19695702 buffers filled ahead of the passes [2169.27] vulkan: 31103 passes (56%) ended at renderer.c:230 [2169.27] vulkan: 8439 passes (15%) ended at cmd.c:712 [2169.27] vulkan: 7730 passes (14%) ended at surface.c:186 [2169.27] vulkan: 7647 passes (14%) ended at render.c:242 [2169.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2169.27] vulkan: 81 passes (0%) ended at texture.c:837 [2169.27] vulkan: 34 passes (0%) ended at surface.c:729 [2169.27] vulkan: 5 passes (0%) ended at texture.c:1587 [2169.27] vulkan: GPU-owned guest memory landed for the CPU 104 times, render targets written back for an engine 0 times [2170.68] perf: 30.0 frames a second over 5.0 s (64842 shown in all) [2175.70] perf: 30.1 frames a second over 5.0 s (64993 shown in all) [2180.70] perf: 30.0 frames a second over 5.0 s (65143 shown in all) [2185.70] perf: 30.0 frames a second over 5.0 s (65293 shown in all) [2186.19] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.01 ms, 1st to 99th percentile 16.60 to 50.17 ms), 78 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (1.9 to 21.0), on to the display in 15.5 ms (5.4 to 23.3), 26.8 ms in all (19.1 to 36.2) [2186.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2189.27] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.25 s on the host's processors (81% of one, 27.09 ms a present), the whole process 26.68 s (133%); the busiest: thread 80 'MainThread' 5.47 s, thread 280 'ActorCalcSub0' 2.22 s, thread 281 'ActorCalcSub1' 2.09 s, thread 128 'SupportWorker Sub1' 0.89 s, thread 129 'SupportWorker Sub2' 0.70 s [2189.27] cpu: in those 20.00 s, 540246 SVCs (27011 a second): 0x1b ArbitrateUnlock 136791, 0x1a ArbitrateLock 104654, 0x34 WaitForAddress 84574, 0x35 SignalToAddress 51386, 0x0b SleepThread 49490, 0x1c WaitProcessWideKeyAtomic 46806; 0 calls the dispatch table had no code for (RtAPI.miss) [2189.27] vulkan: 204761446 draws, 0 skipped; 206138 dispatches in 0 batches (0 ms waiting), 0 skipped; 1758 finishes (154 ms); 3942419 reads past queued releases (0 samples counts written on the GPU); 211902670 descriptor sets written, 197620222 reused; 186685616 draws kept the last one's shaders and pipeline (0 checked), 202554534 its targets [2189.27] vulkan: 495 shaders translated (255 ms), 749 pipelines made (34 from the cache, 6300 ms making, 2829 ms waited for), 2409 render targets made, 19402 texture uploads (2871 MB), 181 of them some blocks alone (25 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [2189.27] vulkan: 1032 pipeline parts made (6294 ms), 749 pipelines linked from them (6 ms), 749 of those made whole in the background (3406 ms), 0 still to make whole [2189.27] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 1095 of it allocated) [2189.27] vulkan: caches: 222 render targets (778 MB, 13 parked), 569 textures (121 MB), 13345 buffers (5 MB); 2199 of 12729 MB in use as they count it, 0 MB freed for the budget so far [2189.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5902 through a copy [2189.27] vulkan: 5294165 rendering passes, 0 clear commands, 1389038 attachments cleared and 0 left undefined by their load op; 19871519 buffers filled ahead of the passes [2189.27] vulkan: 48467 passes (64%) ended at renderer.c:230 [2189.27] vulkan: 10520 passes (14%) ended at surface.c:186 [2189.27] vulkan: 10196 passes (13%) ended at render.c:242 [2189.27] vulkan: 5897 passes (8%) ended at cmd.c:712 [2189.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2189.27] vulkan: 159 passes (0%) ended at texture.c:837 [2189.27] vulkan: 32 passes (0%) ended at texture.c:2348 [2189.27] vulkan: 13 passes (0%) ended at surface.c:729 [2189.27] vulkan: GPU-owned guest memory landed for the CPU 104 times, render targets written back for an engine 0 times [2190.72] perf: 29.9 frames a second over 5.0 s (65443 shown in all) [2195.72] perf: 30.0 frames a second over 5.0 s (65593 shown in all) [2200.72] perf: 30.0 frames a second over 5.0 s (65743 shown in all) [2205.72] perf: 30.0 frames a second over 5.0 s (65893 shown in all) [2206.16] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.17 ms, 1st to 99th percentile 16.60 to 50.16 ms), 82 held for other than 2 refreshes; the game's frames went from release to present in 15.5 ms (13.5 to 18.7), on to the display in 19.0 ms (3.9 to 22.7), 34.5 ms in all (19.4 to 36.4) [2206.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2209.27] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.00 s on the host's processors (90% of one, 30.00 ms a present), the whole process 30.69 s (153%); the busiest: thread 80 'MainThread' 6.34 s, thread 280 'ActorCalcSub0' 2.48 s, thread 281 'ActorCalcSub1' 2.33 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.87 s [2209.27] cpu: in those 20.00 s, 571432 SVCs (28574 a second): 0x1b ArbitrateUnlock 138937, 0x1a ArbitrateLock 104899, 0x34 WaitForAddress 84655, 0x0b SleepThread 70155, 0x35 SignalToAddress 51390, 0x1c WaitProcessWideKeyAtomic 50841; 0 calls the dispatch table had no code for (RtAPI.miss) [2209.27] vulkan: 207207311 draws, 0 skipped; 209639 dispatches in 0 batches (0 ms waiting), 0 skipped; 1758 finishes (154 ms); 3979448 reads past queued releases (0 samples counts written on the GPU); 214550630 descriptor sets written, 199863992 reused; 188937902 draws kept the last one's shaders and pipeline (0 checked), 204979685 its targets [2209.27] vulkan: 502 shaders translated (257 ms), 753 pipelines made (34 from the cache, 6343 ms making, 2859 ms waited for), 2409 render targets made, 19854 texture uploads (2945 MB), 181 of them some blocks alone (25 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [2209.27] vulkan: 1039 pipeline parts made (6337 ms), 753 pipelines linked from them (6 ms), 753 of those made whole in the background (3424 ms), 0 still to make whole [2209.27] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 1138 of it allocated) [2209.27] vulkan: caches: 222 render targets (778 MB, 13 parked), 817 textures (163 MB), 18085 buffers (8 MB); 2244 of 12729 MB in use as they count it, 0 MB freed for the budget so far [2209.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6476 through a copy [2209.27] vulkan: 5349225 rendering passes, 0 clear commands, 1402152 attachments cleared and 0 left undefined by their load op; 20223304 buffers filled ahead of the passes [2209.27] vulkan: 29944 passes (54%) ended at renderer.c:230 [2209.27] vulkan: 8181 passes (15%) ended at cmd.c:712 [2209.27] vulkan: 8140 passes (15%) ended at render.c:242 [2209.27] vulkan: 8038 passes (15%) ended at surface.c:186 [2209.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2209.27] vulkan: 157 passes (0%) ended at texture.c:837 [2209.27] vulkan: GPU-owned guest memory landed for the CPU 104 times, render targets written back for an engine 0 times [2210.73] perf: 30.1 frames a second over 5.0 s (66044 shown in all) [2215.75] perf: 29.9 frames a second over 5.0 s (66194 shown in all) [2220.75] perf: 30.0 frames a second over 5.0 s (66344 shown in all) [2225.75] perf: 30.0 frames a second over 5.0 s (66494 shown in all) [2226.13] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.09 ms, 1st to 99th percentile 16.61 to 50.09 ms), 56 held for other than 2 refreshes; the game's frames went from release to present in 15.6 ms (12.0 to 19.3), on to the display in 16.8 ms (5.2 to 22.5), 32.4 ms in all (19.5 to 36.5) [2226.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2226.35] vulkan: 521 of the 6703 shaders translated from the game's files found by its draws so far [2229.26] nvn: 66600 presents, 66600 submissions [2229.27] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 18.40 s on the host's processors (92% of one, 30.67 ms a present), the whole process 31.79 s (159%); the busiest: thread 80 'MainThread' 6.57 s, thread 280 'ActorCalcSub0' 2.61 s, thread 281 'ActorCalcSub1' 2.48 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.86 s [2229.27] cpu: in those 20.01 s, 565175 SVCs (28252 a second): 0x1b ArbitrateUnlock 142051, 0x1a ArbitrateLock 109524, 0x34 WaitForAddress 83669, 0x0b SleepThread 66508, 0x35 SignalToAddress 50358, 0x1c WaitProcessWideKeyAtomic 46665; 0 calls the dispatch table had no code for (RtAPI.miss) [2229.27] vulkan: 209962824 draws, 0 skipped; 212674 dispatches in 0 batches (0 ms waiting), 0 skipped; 1758 finishes (154 ms); 4017282 reads past queued releases (0 samples counts written on the GPU); 217494033 descriptor sets written, 202431615 reused; 191483541 draws kept the last one's shaders and pipeline (0 checked), 207713829 its targets [2229.27] vulkan: 502 shaders translated (257 ms), 753 pipelines made (34 from the cache, 6343 ms making, 2859 ms waited for), 2419 render targets made, 20058 texture uploads (2964 MB), 181 of them some blocks alone (25 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [2229.27] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 1094 of it allocated) [2229.27] vulkan: caches: 222 render targets (781 MB, 14 parked), 737 textures (116 MB), 15358 buffers (8 MB); 2200 of 12729 MB in use as they count it, 0 MB freed for the budget so far [2229.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6626 through a copy [2229.27] vulkan: 5403887 rendering passes, 0 clear commands, 1415721 attachments cleared and 0 left undefined by their load op; 20501939 buffers filled ahead of the passes [2229.27] vulkan: 30312 passes (55%) ended at renderer.c:230 [2229.27] vulkan: 8462 passes (15%) ended at cmd.c:712 [2229.27] vulkan: 7950 passes (15%) ended at render.c:242 [2229.27] vulkan: 7231 passes (13%) ended at surface.c:186 [2229.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2229.27] vulkan: 93 passes (0%) ended at texture.c:837 [2229.27] vulkan: 10 passes (0%) ended at texture.c:2348 [2229.27] vulkan: 4 passes (0%) ended at surface.c:729 [2229.27] vulkan: GPU-owned guest memory landed for the CPU 104 times, render targets written back for an engine 0 times [2230.77] perf: 30.1 frames a second over 5.0 s (66645 shown in all) [2231.57] vulkan: compute a28f483f8c7b280b ready: block 32x1x1, 13 global buffers, 6 textures, 0 images [2231.57] vulkan: a 67 ms frame: 1 shaders translated (1 ms), 1 pipelines made (5 ms waited for), 0 render targets made, 1 texture uploads (13 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2235.77] perf: 30.0 frames a second over 5.0 s (66795 shown in all) [2240.77] perf: 30.0 frames a second over 5.0 s (66945 shown in all) [2245.78] perf: 29.9 frames a second over 5.0 s (67095 shown in all) [2246.08] vulkan: display: 599 frame intervals of 33.31 ms (deviation 5.23 ms, 1st to 99th percentile 16.61 to 50.07 ms), 59 held for other than 2 refreshes; the game's frames went from release to present in 15.8 ms (12.4 to 19.7), on to the display in 15.8 ms (4.5 to 22.7), 31.6 ms in all (19.6 to 36.6) [2246.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2249.27] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.13 s on the host's processors (91% of one, 30.22 ms a present), the whole process 31.56 s (158%); the busiest: thread 80 'MainThread' 6.40 s, thread 280 'ActorCalcSub0' 2.53 s, thread 281 'ActorCalcSub1' 2.38 s, thread 128 'SupportWorker Sub1' 1.03 s, thread 129 'SupportWorker Sub2' 0.83 s [2249.27] cpu: in those 20.00 s, 507715 SVCs (25391 a second): 0x1b ArbitrateUnlock 124765, 0x1a ArbitrateLock 93637, 0x34 WaitForAddress 82338, 0x35 SignalToAddress 49514, 0x0b SleepThread 46233, 0x1c WaitProcessWideKeyAtomic 45707; 0 calls the dispatch table had no code for (RtAPI.miss) [2249.27] vulkan: 212663900 draws, 0 skipped; 214615 dispatches in 0 batches (0 ms waiting), 0 skipped; 1758 finishes (154 ms); 4055208 reads past queued releases (0 samples counts written on the GPU); 220301538 descriptor sets written, 205026262 reused; 193984460 draws kept the last one's shaders and pipeline (0 checked), 210393522 its targets [2249.27] vulkan: 526 shaders translated (265 ms), 768 pipelines made (35 from the cache, 6579 ms making, 2955 ms waited for), 2425 render targets made, 20210 texture uploads (2968 MB), 181 of them some blocks alone (25 MB); 1 frames over 50 ms in the last 600, the slowest 67 ms [2249.27] vulkan: 1064 pipeline parts made (6572 ms), 768 pipelines linked from them (6 ms), 768 of those made whole in the background (3835 ms), 0 still to make whole [2249.27] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 1026 of it allocated) [2249.27] vulkan: caches: 213 render targets (764 MB, 13 parked), 612 textures (86 MB), 13750 buffers (6 MB); 2132 of 12729 MB in use as they count it, 0 MB freed for the budget so far [2249.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6634 through a copy [2249.27] vulkan: 5456766 rendering passes, 0 clear commands, 1428864 attachments cleared and 0 left undefined by their load op; 20744965 buffers filled ahead of the passes [2249.27] vulkan: 29952 passes (57%) ended at renderer.c:230 [2249.27] vulkan: 7852 passes (15%) ended at cmd.c:712 [2249.27] vulkan: 7435 passes (14%) ended at render.c:242 [2249.27] vulkan: 6927 passes (13%) ended at surface.c:186 [2249.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2249.27] vulkan: 95 passes (0%) ended at texture.c:837 [2249.27] vulkan: 16 passes (0%) ended at texture.c:2348 [2249.27] vulkan: 2 passes (0%) ended at surface.c:729 [2249.27] vulkan: GPU-owned guest memory landed for the CPU 104 times, render targets written back for an engine 0 times [2250.78] perf: 30.0 frames a second over 5.0 s (67245 shown in all) [2255.80] perf: 30.1 frames a second over 5.0 s (67396 shown in all) [2260.82] perf: 29.9 frames a second over 5.0 s (67546 shown in all) [2265.82] perf: 30.0 frames a second over 5.0 s (67696 shown in all) [2266.04] vulkan: display: 599 frame intervals of 33.33 ms (deviation 8.29 ms, 1st to 99th percentile 16.60 to 50.18 ms), 148 held for other than 2 refreshes; the game's frames went from release to present in 14.7 ms (13.2 to 19.4), on to the display in 10.9 ms (4.7 to 22.7), 25.6 ms in all (19.7 to 36.7) [2266.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2269.27] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.10 s on the host's processors (91% of one, 30.17 ms a present), the whole process 30.46 s (152%); the busiest: thread 80 'MainThread' 6.42 s, thread 280 'ActorCalcSub0' 2.46 s, thread 281 'ActorCalcSub1' 2.33 s, thread 128 'SupportWorker Sub1' 1.12 s, thread 129 'SupportWorker Sub2' 0.62 s [2269.27] cpu: in those 20.00 s, 519372 SVCs (25969 a second): 0x1b ArbitrateUnlock 130729, 0x1a ArbitrateLock 97565, 0x34 WaitForAddress 82633, 0x0b SleepThread 53503, 0x35 SignalToAddress 49673, 0x1c WaitProcessWideKeyAtomic 42780; 0 calls the dispatch table had no code for (RtAPI.miss) [2269.27] vulkan: 215258259 draws, 0 skipped; 216447 dispatches in 0 batches (0 ms waiting), 0 skipped; 1758 finishes (154 ms); 4093289 reads past queued releases (0 samples counts written on the GPU); 223028570 descriptor sets written, 207487948 reused; 196366163 draws kept the last one's shaders and pipeline (0 checked), 212966392 its targets [2269.27] vulkan: 526 shaders translated (265 ms), 768 pipelines made (35 from the cache, 6579 ms making, 2955 ms waited for), 2438 render targets made, 20298 texture uploads (2971 MB), 181 of them some blocks alone (25 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [2269.27] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 1021 of it allocated) [2269.27] vulkan: caches: 213 render targets (764 MB, 13 parked), 550 textures (82 MB), 11098 buffers (5 MB); 2128 of 12729 MB in use as they count it, 0 MB freed for the budget so far [2269.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6642 through a copy [2269.27] vulkan: 5509331 rendering passes, 0 clear commands, 1442347 attachments cleared and 0 left undefined by their load op; 20954693 buffers filled ahead of the passes [2269.27] vulkan: 30327 passes (58%) ended at renderer.c:230 [2269.27] vulkan: 7652 passes (15%) ended at cmd.c:712 [2269.27] vulkan: 7014 passes (13%) ended at render.c:242 [2269.27] vulkan: 6913 passes (13%) ended at surface.c:186 [2269.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2269.27] vulkan: 57 passes (0%) ended at texture.c:837 [2269.27] vulkan: 2 passes (0%) ended at surface.c:729 [2269.27] vulkan: GPU-owned guest memory landed for the CPU 104 times, render targets written back for an engine 0 times [2270.83] perf: 30.1 frames a second over 5.0 s (67847 shown in all) [2275.85] perf: 29.9 frames a second over 5.0 s (67997 shown in all) [2280.85] perf: 30.0 frames a second over 5.0 s (68147 shown in all) [2285.87] perf: 30.1 frames a second over 5.0 s (68298 shown in all) [2286.01] vulkan: display: 599 frame intervals of 33.33 ms (deviation 8.45 ms, 1st to 99th percentile 16.59 to 50.18 ms), 154 held for other than 2 refreshes; the game's frames went from release to present in 15.1 ms (12.7 to 20.5), on to the display in 12.1 ms (4.8 to 22.8), 27.2 ms in all (19.9 to 36.9) [2286.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2289.26] nvn: 68400 presents, 68400 submissions [2289.27] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.31 s on the host's processors (92% of one, 30.51 ms a present), the whole process 30.91 s (155%); the busiest: thread 80 'MainThread' 6.46 s, thread 280 'ActorCalcSub0' 2.52 s, thread 281 'ActorCalcSub1' 2.39 s, thread 128 'SupportWorker Sub1' 1.07 s, thread 129 'SupportWorker Sub2' 0.72 s [2289.27] cpu: in those 20.00 s, 551308 SVCs (27567 a second): 0x1b ArbitrateUnlock 141798, 0x1a ArbitrateLock 108349, 0x34 WaitForAddress 83179, 0x0b SleepThread 55888, 0x35 SignalToAddress 50062, 0x1c WaitProcessWideKeyAtomic 46161; 0 calls the dispatch table had no code for (RtAPI.miss) [2289.27] vulkan: 217873357 draws, 0 skipped; 218494 dispatches in 0 batches (0 ms waiting), 0 skipped; 1758 finishes (154 ms); 4130892 reads past queued releases (0 samples counts written on the GPU); 225785743 descriptor sets written, 209960971 reused; 198775441 draws kept the last one's shaders and pipeline (0 checked), 215560228 its targets [2289.27] vulkan: 526 shaders translated (265 ms), 768 pipelines made (35 from the cache, 6579 ms making, 2955 ms waited for), 2457 render targets made, 20521 texture uploads (2982 MB), 181 of them some blocks alone (25 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [2289.27] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 1042 of it allocated) [2289.27] vulkan: caches: 213 render targets (764 MB, 13 parked), 657 textures (90 MB), 11742 buffers (5 MB); 2136 of 12729 MB in use as they count it, 0 MB freed for the budget so far [2289.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6666 through a copy [2289.27] vulkan: 5561689 rendering passes, 0 clear commands, 1455615 attachments cleared and 0 left undefined by their load op; 21199783 buffers filled ahead of the passes [2289.27] vulkan: 29917 passes (57%) ended at renderer.c:230 [2289.27] vulkan: 7797 passes (15%) ended at cmd.c:712 [2289.27] vulkan: 7029 passes (13%) ended at render.c:242 [2289.27] vulkan: 6870 passes (13%) ended at surface.c:186 [2289.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2289.27] vulkan: 140 passes (0%) ended at texture.c:837 [2289.27] vulkan: 5 passes (0%) ended at surface.c:729 [2289.27] vulkan: GPU-owned guest memory landed for the CPU 104 times, render targets written back for an engine 0 times [2290.87] perf: 30.0 frames a second over 5.0 s (68448 shown in all) [2295.87] perf: 30.0 frames a second over 5.0 s (68598 shown in all) [2300.87] perf: 30.0 frames a second over 5.0 s (68748 shown in all) [2305.88] perf: 29.9 frames a second over 5.0 s (68898 shown in all) [2305.98] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.94 ms, 1st to 99th percentile 16.60 to 50.16 ms), 76 held for other than 2 refreshes; the game's frames went from release to present in 13.9 ms (11.7 to 18.6), on to the display in 8.3 ms (5.0 to 22.3), 22.2 ms in all (20.0 to 37.0) [2305.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2309.27] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.12 s on the host's processors (91% of one, 30.20 ms a present), the whole process 29.59 s (148%); the busiest: thread 80 'MainThread' 6.40 s, thread 280 'ActorCalcSub0' 2.55 s, thread 281 'ActorCalcSub1' 2.41 s, thread 128 'SupportWorker Sub1' 1.06 s, thread 129 'SupportWorker Sub2' 0.69 s [2309.27] cpu: in those 20.00 s, 500606 SVCs (25032 a second): 0x1b ArbitrateUnlock 122895, 0x1a ArbitrateLock 90674, 0x34 WaitForAddress 82850, 0x35 SignalToAddress 49902, 0x0b SleepThread 45595, 0x1d SignalProcessWideKey 44493; 0 calls the dispatch table had no code for (RtAPI.miss) [2309.27] vulkan: 220259264 draws, 0 skipped; 220339 dispatches in 0 batches (0 ms waiting), 0 skipped; 1758 finishes (154 ms); 4167562 reads past queued releases (0 samples counts written on the GPU); 228292603 descriptor sets written, 212225925 reused; 200962371 draws kept the last one's shaders and pipeline (0 checked), 217925887 its targets [2309.27] vulkan: 526 shaders translated (265 ms), 768 pipelines made (35 from the cache, 6579 ms making, 2955 ms waited for), 2459 render targets made, 20600 texture uploads (2988 MB), 181 of them some blocks alone (25 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2309.27] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 1028 of it allocated) [2309.27] vulkan: caches: 213 render targets (763 MB, 13 parked), 603 textures (86 MB), 11621 buffers (6 MB); 2134 of 12729 MB in use as they count it, 0 MB freed for the budget so far [2309.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6666 through a copy [2309.27] vulkan: 5611762 rendering passes, 0 clear commands, 1468871 attachments cleared and 0 left undefined by their load op; 21415131 buffers filled ahead of the passes [2309.27] vulkan: 29077 passes (58%) ended at renderer.c:230 [2309.27] vulkan: 7005 passes (14%) ended at cmd.c:712 [2309.27] vulkan: 6882 passes (14%) ended at surface.c:186 [2309.27] vulkan: 6466 passes (13%) ended at render.c:242 [2309.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2309.27] vulkan: 36 passes (0%) ended at texture.c:837 [2309.27] vulkan: 6 passes (0%) ended at texture.c:2348 [2309.27] vulkan: 1 passes (0%) ended at surface.c:729 [2309.27] vulkan: GPU-owned guest memory landed for the CPU 104 times, render targets written back for an engine 0 times [2310.88] perf: 30.0 frames a second over 5.0 s (69048 shown in all) [2315.90] perf: 30.1 frames a second over 5.0 s (69199 shown in all) [2320.90] perf: 30.0 frames a second over 5.0 s (69349 shown in all) [2325.90] perf: 30.0 frames a second over 5.0 s (69499 shown in all) [2325.96] vulkan: display: 599 frame intervals of 33.36 ms (deviation 5.05 ms, 1st to 99th percentile 16.61 to 50.15 ms), 55 held for other than 2 refreshes; the game's frames went from release to present in 15.2 ms (11.1 to 21.7), on to the display in 13.4 ms (4.9 to 22.0), 28.6 ms in all (20.2 to 37.2) [2325.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2329.27] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.43 s on the host's processors (92% of one, 30.72 ms a present), the whole process 31.45 s (157%); the busiest: thread 80 'MainThread' 6.42 s, thread 280 'ActorCalcSub0' 2.42 s, thread 281 'ActorCalcSub1' 2.28 s, thread 128 'SupportWorker Sub1' 1.00 s, thread 129 'SupportWorker Sub2' 0.86 s [2329.27] cpu: in those 20.00 s, 559684 SVCs (27982 a second): 0x1b ArbitrateUnlock 136099, 0x1a ArbitrateLock 101526, 0x34 WaitForAddress 88254, 0x0b SleepThread 62036, 0x35 SignalToAddress 51025, 0x1c WaitProcessWideKeyAtomic 50523; 0 calls the dispatch table had no code for (RtAPI.miss) [2329.27] vulkan: 223020796 draws, 0 skipped; 222160 dispatches in 0 batches (0 ms waiting), 0 skipped; 1758 finishes (154 ms); 4203265 reads past queued releases (0 samples counts written on the GPU); 231200188 descriptor sets written, 214841404 reused; 203533076 draws kept the last one's shaders and pipeline (0 checked), 220668092 its targets [2329.27] vulkan: 528 shaders translated (266 ms), 769 pipelines made (35 from the cache, 6600 ms making, 2972 ms waited for), 2464 render targets made, 20898 texture uploads (3062 MB), 181 of them some blocks alone (25 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [2329.27] vulkan: 1066 pipeline parts made (6594 ms), 769 pipelines linked from them (6 ms), 769 of those made whole in the background (3836 ms), 0 still to make whole [2329.27] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2322 of 12729 MB (1216 ours, 1099 of it allocated) [2329.27] vulkan: caches: 214 render targets (765 MB, 14 parked), 719 textures (151 MB), 17943 buffers (9 MB); 2205 of 12729 MB in use as they count it, 0 MB freed for the budget so far [2329.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6873 through a copy [2329.27] vulkan: 5663133 rendering passes, 0 clear commands, 1481947 attachments cleared and 0 left undefined by their load op; 21745428 buffers filled ahead of the passes [2329.27] vulkan: 28736 passes (56%) ended at renderer.c:230 [2329.27] vulkan: 8283 passes (16%) ended at cmd.c:712 [2329.27] vulkan: 7534 passes (15%) ended at surface.c:186 [2329.27] vulkan: 6119 passes (12%) ended at render.c:242 [2329.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2329.27] vulkan: 99 passes (0%) ended at texture.c:837 [2329.27] vulkan: GPU-owned guest memory landed for the CPU 104 times, render targets written back for an engine 0 times [2330.92] perf: 29.9 frames a second over 5.0 s (69649 shown in all) [2335.92] perf: 30.0 frames a second over 5.0 s (69799 shown in all) [2340.93] perf: 30.1 frames a second over 5.0 s (69950 shown in all) [2345.91] vulkan: display: 599 frame intervals of 33.31 ms (deviation 5.66 ms, 1st to 99th percentile 16.60 to 50.15 ms), 69 held for other than 2 refreshes; the game's frames went from release to present in 16.1 ms (12.9 to 19.5), on to the display in 18.3 ms (4.6 to 22.7), 34.4 ms in all (20.4 to 37.4) [2345.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2345.95] perf: 29.9 frames a second over 5.0 s (70100 shown in all) [2347.00] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2347.40] vulkan: a 75 ms frame: 6 shaders translated (17 ms), 13 pipelines made (23 ms waited for), 75 render targets made, 166 texture uploads (34012 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2347.40] vulkan: frame resource CPU: target reload 1 ms (85 calls) [2347.40] vulkan: frame resource CPU: buffer cache build 1 ms (1015 calls) [2349.26] nvn: 70200 presents, 70200 submissions [2349.26] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 17.71 s on the host's processors (89% of one, 29.52 ms a present), the whole process 29.76 s (149%); the busiest: thread 80 'MainThread' 5.76 s, thread 0 2.08 s, thread 0 1.97 s, thread 128 'SupportWorker Sub1' 0.86 s, thread 129 'SupportWorker Sub2' 0.78 s [2349.26] cpu: in those 19.99 s, 638014 SVCs (31919 a second): 0x1b ArbitrateUnlock 160877, 0x1a ArbitrateLock 125981, 0x0b SleepThread 95963, 0x34 WaitForAddress 80976, 0x1d SignalProcessWideKey 53082, 0x1c WaitProcessWideKeyAtomic 53079; 0 calls the dispatch table had no code for (RtAPI.miss) [2349.26] vulkan: 225302024 draws, 0 skipped; 224867 dispatches in 0 batches (0 ms waiting), 0 skipped; 1898 finishes (166 ms); 4237735 reads past queued releases (0 samples counts written on the GPU); 233679658 descriptor sets written, 216924390 reused; 205629134 draws kept the last one's shaders and pipeline (0 checked), 222930228 its targets [2349.26] vulkan: 537 shaders translated (284 ms), 784 pipelines made (35 from the cache, 6756 ms making, 3037 ms waited for), 2546 render targets made, 21314 texture uploads (3126 MB), 181 of them some blocks alone (25 MB); 2 frames over 50 ms in the last 600, the slowest 75 ms [2349.26] vulkan: 1082 pipeline parts made (6750 ms), 784 pipelines linked from them (6 ms), 784 of those made whole in the background (3994 ms), 0 still to make whole [2349.26] vulkan: memory used and budgeted: heap 0 192 of 15478 MB (192 ours, 84 of it allocated), heap 1 2580 of 12729 MB (1472 ours, 1155 of it allocated) [2349.26] vulkan: caches: 182 render targets (812 MB, 15 parked), 850 textures (170 MB), 15911 buffers (8 MB); 2262 of 12729 MB in use as they count it, 0 MB freed for the budget so far [2349.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7415 through a copy [2349.26] vulkan: 5712941 rendering passes, 0 clear commands, 1494235 attachments cleared and 0 left undefined by their load op; 21994066 buffers filled ahead of the passes [2349.26] vulkan: 27814 passes (56%) ended at renderer.c:230 [2349.26] vulkan: 7360 passes (15%) ended at cmd.c:712 [2349.26] vulkan: 6997 passes (14%) ended at surface.c:186 [2349.26] vulkan: 6808 passes (14%) ended at render.c:242 [2349.26] vulkan: 600 passes (1%) ended at renderer.c:787 [2349.26] vulkan: 147 passes (0%) ended at texture.c:837 [2349.26] vulkan: 55 passes (0%) ended at texture.c:2348 [2349.26] vulkan: 27 passes (0%) ended at surface.c:729 [2349.26] vulkan: GPU-owned guest memory landed for the CPU 112 times, render targets written back for an engine 0 times [2350.95] perf: 30.0 frames a second over 5.0 s (70250 shown in all) [2355.97] perf: 30.1 frames a second over 5.0 s (70401 shown in all) [2360.97] perf: 30.0 frames a second over 5.0 s (70551 shown in all) [2365.88] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.05 ms, 1st to 99th percentile 16.91 to 33.61 ms), 9 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (0.6 to 16.8), on to the display in 17.7 ms (7.8 to 20.3), 21.0 ms in all (20.5 to 37.1) [2365.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2365.98] perf: 29.9 frames a second over 5.0 s (70701 shown in all) [2369.26] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.48 s on the host's processors (42% of one, 14.13 ms a present), the whole process 11.79 s (59%); the busiest: thread 80 'MainThread' 3.37 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 287 'ActorCalcSub0' 0.77 s, thread 129 'SupportWorker Sub2' 0.72 s, thread 288 'ActorCalcSub1' 0.60 s [2369.26] cpu: in those 20.00 s, 495824 SVCs (24791 a second): 0x1b ArbitrateUnlock 115814, 0x1a ArbitrateLock 85228, 0x34 WaitForAddress 73171, 0x1c WaitProcessWideKeyAtomic 59197, 0x1d SignalProcessWideKey 59195, 0x35 SignalToAddress 45245; 0 calls the dispatch table had no code for (RtAPI.miss) [2369.26] vulkan: 225507442 draws, 0 skipped; 225728 dispatches in 0 batches (0 ms waiting), 0 skipped; 1898 finishes (166 ms); 4273329 reads past queued releases (0 samples counts written on the GPU); 233956715 descriptor sets written, 217058169 reused; 205717622 draws kept the last one's shaders and pipeline (0 checked), 223116251 its targets [2369.26] vulkan: 537 shaders translated (284 ms), 784 pipelines made (35 from the cache, 6756 ms making, 3037 ms waited for), 2568 render targets made, 21391 texture uploads (3137 MB), 186 of them some blocks alone (25 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2369.26] vulkan: memory used and budgeted: heap 0 192 of 15474 MB (192 ours, 84 of it allocated), heap 1 2580 of 12700 MB (1472 ours, 1039 of it allocated) [2369.26] vulkan: caches: 163 render targets (782 MB, 14 parked), 285 textures (64 MB), 1826 buffers (1 MB); 2135 of 12700 MB in use as they count it, 0 MB freed for the budget so far [2369.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7415 through a copy [2369.26] vulkan: 5752583 rendering passes, 0 clear commands, 1506131 attachments cleared and 0 left undefined by their load op; 21998988 buffers filled ahead of the passes [2369.26] vulkan: 27961 passes (71%) ended at renderer.c:230 [2369.26] vulkan: 5090 passes (13%) ended at render.c:242 [2369.26] vulkan: 4357 passes (11%) ended at surface.c:186 [2369.26] vulkan: 995 passes (3%) ended at cmd.c:712 [2369.26] vulkan: 600 passes (2%) ended at renderer.c:787 [2369.26] vulkan: 600 passes (2%) ended at texture.c:2348 [2369.26] vulkan: 33 passes (0%) ended at texture.c:837 [2369.26] vulkan: 5 passes (0%) ended at texture.c:1587 [2369.26] vulkan: GPU-owned guest memory landed for the CPU 112 times, render targets written back for an engine 0 times [2370.98] perf: 30.0 frames a second over 5.0 s (70851 shown in all) [2371.35] vulkan: 531 of the 6703 shaders translated from the game's files found by its draws so far [2376.00] perf: 30.1 frames a second over 5.0 s (71002 shown in all) [2381.02] perf: 29.9 frames a second over 5.0 s (71152 shown in all) [2385.84] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (2.4 to 3.6), on to the display in 17.9 ms (17.2 to 18.5), 20.8 ms in all (20.6 to 21.0) [2385.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2386.02] perf: 30.0 frames a second over 5.0 s (71302 shown in all) [2389.26] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.29 s on the host's processors (41% of one, 13.81 ms a present), the whole process 11.64 s (58%); the busiest: thread 80 'MainThread' 3.39 s, thread 287 'ActorCalcSub0' 0.77 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.61 s, thread 288 'ActorCalcSub1' 0.59 s [2389.26] cpu: in those 20.00 s, 441568 SVCs (22078 a second): 0x1b ArbitrateUnlock 97018, 0x34 WaitForAddress 74234, 0x1a ArbitrateLock 66699, 0x1d SignalProcessWideKey 49753, 0x1c WaitProcessWideKeyAtomic 49751, 0x35 SignalToAddress 46335; 0 calls the dispatch table had no code for (RtAPI.miss) [2389.26] vulkan: 225715783 draws, 0 skipped; 226829 dispatches in 0 batches (0 ms waiting), 0 skipped; 1898 finishes (166 ms); 4308497 reads past queued releases (0 samples counts written on the GPU); 234238799 descriptor sets written, 217192767 reused; 205809121 draws kept the last one's shaders and pipeline (0 checked), 223305432 its targets [2389.26] vulkan: 537 shaders translated (284 ms), 784 pipelines made (35 from the cache, 6756 ms making, 3037 ms waited for), 2573 render targets made, 21407 texture uploads (3138 MB), 186 of them some blocks alone (25 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2389.26] vulkan: memory used and budgeted: heap 0 192 of 15476 MB (192 ours, 84 of it allocated), heap 1 2580 of 12700 MB (1472 ours, 1010 of it allocated) [2389.26] vulkan: caches: 156 render targets (774 MB, 14 parked), 238 textures (63 MB), 1353 buffers (1 MB); 2119 of 12700 MB in use as they count it, 0 MB freed for the budget so far [2389.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7415 through a copy [2389.26] vulkan: 5791810 rendering passes, 0 clear commands, 1517672 attachments cleared and 0 left undefined by their load op; 22003044 buffers filled ahead of the passes [2389.26] vulkan: 27422 passes (70%) ended at renderer.c:230 [2389.26] vulkan: 5304 passes (14%) ended at render.c:242 [2389.26] vulkan: 4275 passes (11%) ended at surface.c:186 [2389.26] vulkan: 1020 passes (3%) ended at cmd.c:712 [2389.26] vulkan: 600 passes (2%) ended at renderer.c:787 [2389.26] vulkan: 600 passes (2%) ended at texture.c:2348 [2389.26] vulkan: 6 passes (0%) ended at texture.c:837 [2389.26] vulkan: GPU-owned guest memory landed for the CPU 112 times, render targets written back for an engine 0 times [2391.03] perf: 30.1 frames a second over 5.0 s (71453 shown in all) [2396.05] perf: 29.9 frames a second over 5.0 s (71603 shown in all) [2401.05] perf: 30.0 frames a second over 5.0 s (71753 shown in all) [2405.81] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (2.3 to 7.0), on to the display in 18.0 ms (14.2 to 18.7), 21.0 ms in all (20.8 to 21.2) [2405.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2406.07] perf: 30.1 frames a second over 5.0 s (71904 shown in all) [2409.26] nvn: 72000 presents, 72000 submissions [2409.26] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.27 s on the host's processors (41% of one, 13.78 ms a present), the whole process 12.24 s (61%); the busiest: thread 80 'MainThread' 3.02 s, thread 287 'ActorCalcSub0' 0.75 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.65 s, thread 288 'ActorCalcSub1' 0.58 s [2409.26] cpu: in those 20.00 s, 458643 SVCs (22928 a second): 0x1b ArbitrateUnlock 105825, 0x1a ArbitrateLock 75437, 0x34 WaitForAddress 73341, 0x1d SignalProcessWideKey 49160, 0x1c WaitProcessWideKeyAtomic 49159, 0x35 SignalToAddress 45432; 0 calls the dispatch table had no code for (RtAPI.miss) [2409.26] vulkan: 225996948 draws, 0 skipped; 227885 dispatches in 0 batches (0 ms waiting), 0 skipped; 1898 finishes (166 ms); 4367063 reads past queued releases (0 samples counts written on the GPU); 234628714 descriptor sets written, 217365182 reused; 205929842 draws kept the last one's shaders and pipeline (0 checked), 223549210 its targets [2409.26] vulkan: 537 shaders translated (284 ms), 784 pipelines made (35 from the cache, 6756 ms making, 3037 ms waited for), 2689 render targets made, 21537 texture uploads (3144 MB), 191 of them some blocks alone (26 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [2409.26] vulkan: memory used and budgeted: heap 0 192 of 15476 MB (192 ours, 84 of it allocated), heap 1 2580 of 12706 MB (1472 ours, 1036 of it allocated) [2409.26] vulkan: caches: 246 render targets (771 MB, 19 parked), 350 textures (83 MB), 3932 buffers (2 MB); 2144 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2409.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7415 through a copy [2409.26] vulkan: 5859605 rendering passes, 0 clear commands, 1535043 attachments cleared and 0 left undefined by their load op; 22012591 buffers filled ahead of the passes [2409.26] vulkan: 48049 passes (71%) ended at renderer.c:230 [2409.26] vulkan: 9228 passes (14%) ended at render.c:242 [2409.26] vulkan: 7953 passes (12%) ended at surface.c:186 [2409.26] vulkan: 1356 passes (2%) ended at cmd.c:712 [2409.26] vulkan: 600 passes (1%) ended at renderer.c:787 [2409.26] vulkan: 495 passes (1%) ended at texture.c:2348 [2409.26] vulkan: 85 passes (0%) ended at texture.c:837 [2409.26] vulkan: 24 passes (0%) ended at surface.c:729 [2409.26] vulkan: GPU-owned guest memory landed for the CPU 112 times, render targets written back for an engine 0 times [2411.07] perf: 30.0 frames a second over 5.0 s (72054 shown in all) [2416.08] perf: 29.9 frames a second over 5.0 s (72204 shown in all) [2421.08] perf: 30.0 frames a second over 5.0 s (72354 shown in all) [2425.78] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 4.8 ms (1.8 to 8.3), on to the display in 16.3 ms (12.7 to 19.5), 21.1 ms in all (20.9 to 21.3) [2425.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2426.10] perf: 30.1 frames a second over 5.0 s (72505 shown in all) [2429.26] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.98 s on the host's processors (45% of one, 14.96 ms a present), the whole process 13.88 s (69%); the busiest: thread 80 'MainThread' 2.79 s, thread 128 'SupportWorker Sub1' 0.82 s, thread 287 'ActorCalcSub0' 0.70 s, thread 87 'WorkerMgr/Worker2(?)' 0.59 s, thread 129 'SupportWorker Sub2' 0.57 s [2429.26] cpu: in those 20.00 s, 686489 SVCs (34324 a second): 0x1b ArbitrateUnlock 200978, 0x1a ArbitrateLock 168871, 0x34 WaitForAddress 75886, 0x0b SleepThread 71271, 0x1c WaitProcessWideKeyAtomic 50932, 0x1d SignalProcessWideKey 50930; 0 calls the dispatch table had no code for (RtAPI.miss) [2429.26] vulkan: 226361772 draws, 0 skipped; 229085 dispatches in 0 batches (0 ms waiting), 0 skipped; 1898 finishes (166 ms); 4469762 reads past queued releases (0 samples counts written on the GPU); 235161378 descriptor sets written, 217562166 reused; 206077527 draws kept the last one's shaders and pipeline (0 checked), 223849089 its targets [2429.26] vulkan: 537 shaders translated (284 ms), 784 pipelines made (35 from the cache, 6756 ms making, 3037 ms waited for), 2726 render targets made, 21633 texture uploads (3151 MB), 196 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [2429.26] vulkan: memory used and budgeted: heap 0 192 of 15476 MB (192 ours, 84 of it allocated), heap 1 2580 of 12706 MB (1472 ours, 1010 of it allocated) [2429.26] vulkan: caches: 245 render targets (760 MB, 17 parked), 149 textures (66 MB), 5782 buffers (1 MB); 2118 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2429.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7415 through a copy [2429.26] vulkan: 5977195 rendering passes, 0 clear commands, 1565685 attachments cleared and 0 left undefined by their load op; 22027628 buffers filled ahead of the passes [2429.26] vulkan: 83302 passes (71%) ended at renderer.c:230 [2429.26] vulkan: 16783 passes (14%) ended at render.c:242 [2429.26] vulkan: 14863 passes (13%) ended at surface.c:186 [2429.26] vulkan: 1855 passes (2%) ended at cmd.c:712 [2429.26] vulkan: 600 passes (1%) ended at renderer.c:787 [2429.26] vulkan: 90 passes (0%) ended at texture.c:837 [2429.26] vulkan: 86 passes (0%) ended at texture.c:2348 [2429.26] vulkan: 6 passes (0%) ended at surface.c:729 [2429.26] vulkan: GPU-owned guest memory landed for the CPU 112 times, render targets written back for an engine 0 times [2431.12] perf: 29.9 frames a second over 5.0 s (72655 shown in all) [2436.12] perf: 30.0 frames a second over 5.0 s (72805 shown in all) [2441.13] perf: 30.1 frames a second over 5.0 s (72956 shown in all) [2445.74] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.37 ms, 1st to 99th percentile 33.05 to 33.63 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 3.4 ms (1.5 to 8.0), on to the display in 18.0 ms (13.2 to 19.8), 21.4 ms in all (21.1 to 21.5) [2445.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2446.13] perf: 30.0 frames a second over 5.0 s (73106 shown in all) [2449.26] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.14 s on the host's processors (41% of one, 13.57 ms a present), the whole process 11.91 s (60%); the busiest: thread 80 'MainThread' 2.81 s, thread 287 'ActorCalcSub0' 0.73 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.64 s, thread 288 'ActorCalcSub1' 0.59 s [2449.26] cpu: in those 20.00 s, 573283 SVCs (28669 a second): 0x1b ArbitrateUnlock 152574, 0x1a ArbitrateLock 121487, 0x34 WaitForAddress 74816, 0x0b SleepThread 57157, 0x1c WaitProcessWideKeyAtomic 50532, 0x1d SignalProcessWideKey 50531; 0 calls the dispatch table had no code for (RtAPI.miss) [2449.26] vulkan: 226560984 draws, 0 skipped; 230285 dispatches in 0 batches (0 ms waiting), 0 skipped; 1898 finishes (166 ms); 4521220 reads past queued releases (0 samples counts written on the GPU); 235448499 descriptor sets written, 217673469 reused; 206163134 draws kept the last one's shaders and pipeline (0 checked), 224024252 its targets [2449.26] vulkan: 546 shaders translated (287 ms), 793 pipelines made (35 from the cache, 6839 ms making, 3100 ms waited for), 2769 render targets made, 21889 texture uploads (3173 MB), 197 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [2449.26] vulkan: 1093 pipeline parts made (6832 ms), 793 pipelines linked from them (6 ms), 793 of those made whole in the background (4224 ms), 0 still to make whole [2449.26] vulkan: memory used and budgeted: heap 0 192 of 15476 MB (192 ours, 84 of it allocated), heap 1 2580 of 12706 MB (1472 ours, 1068 of it allocated) [2449.26] vulkan: caches: 233 render targets (788 MB, 16 parked), 391 textures (96 MB), 5295 buffers (3 MB); 2172 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2449.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7415 through a copy [2449.26] vulkan: 6031234 rendering passes, 0 clear commands, 1583608 attachments cleared and 0 left undefined by their load op; 22037129 buffers filled ahead of the passes [2449.26] vulkan: 36893 passes (68%) ended at renderer.c:230 [2449.26] vulkan: 8576 passes (16%) ended at render.c:242 [2449.26] vulkan: 6350 passes (12%) ended at surface.c:186 [2449.26] vulkan: 1162 passes (2%) ended at cmd.c:712 [2449.26] vulkan: 600 passes (1%) ended at renderer.c:787 [2449.26] vulkan: 328 passes (1%) ended at texture.c:2348 [2449.26] vulkan: 123 passes (0%) ended at texture.c:837 [2449.26] vulkan: 6 passes (0%) ended at surface.c:729 [2449.26] vulkan: GPU-owned guest memory landed for the CPU 112 times, render targets written back for an engine 0 times [2451.13] perf: 30.0 frames a second over 5.0 s (73256 shown in all) [2456.15] perf: 29.9 frames a second over 5.0 s (73406 shown in all) [2461.15] perf: 30.0 frames a second over 5.0 s (73556 shown in all) [2465.71] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (1.8 to 5.6), on to the display in 18.5 ms (15.7 to 19.7), 21.4 ms in all (21.2 to 21.6) [2465.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2466.17] perf: 30.1 frames a second over 5.0 s (73707 shown in all) [2469.26] nvn: 73800 presents, 73800 submissions [2469.26] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.24 s on the host's processors (41% of one, 13.74 ms a present), the whole process 11.70 s (58%); the busiest: thread 80 'MainThread' 2.92 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 287 'ActorCalcSub0' 0.74 s, thread 129 'SupportWorker Sub2' 0.73 s, thread 288 'ActorCalcSub1' 0.58 s [2469.26] cpu: in those 20.00 s, 599071 SVCs (29954 a second): 0x1b ArbitrateUnlock 158937, 0x1a ArbitrateLock 128049, 0x34 WaitForAddress 73991, 0x1c WaitProcessWideKeyAtomic 60227, 0x1d SignalProcessWideKey 60227, 0x0b SleepThread 52289; 0 calls the dispatch table had no code for (RtAPI.miss) [2469.26] vulkan: 226753651 draws, 0 skipped; 231485 dispatches in 0 batches (0 ms waiting), 0 skipped; 1898 finishes (166 ms); 4569796 reads past queued releases (0 samples counts written on the GPU); 235727209 descriptor sets written, 217780093 reused; 206246331 draws kept the last one's shaders and pipeline (0 checked), 224196337 its targets [2469.26] vulkan: 546 shaders translated (287 ms), 794 pipelines made (35 from the cache, 6850 ms making, 3112 ms waited for), 2825 render targets made, 21927 texture uploads (3175 MB), 197 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [2469.26] vulkan: 1094 pipeline parts made (6844 ms), 794 pipelines linked from them (6 ms), 794 of those made whole in the background (4249 ms), 0 still to make whole [2469.26] vulkan: memory used and budgeted: heap 0 192 of 15476 MB (192 ours, 84 of it allocated), heap 1 2580 of 12706 MB (1472 ours, 1029 of it allocated) [2469.26] vulkan: caches: 220 render targets (754 MB, 13 parked), 349 textures (86 MB), 3410 buffers (2 MB); 2138 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2469.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7415 through a copy [2469.26] vulkan: 6081244 rendering passes, 0 clear commands, 1601269 attachments cleared and 0 left undefined by their load op; 22046355 buffers filled ahead of the passes [2469.26] vulkan: 33803 passes (68%) ended at renderer.c:230 [2469.26] vulkan: 8231 passes (16%) ended at render.c:242 [2469.26] vulkan: 5860 passes (12%) ended at surface.c:186 [2469.26] vulkan: 1140 passes (2%) ended at cmd.c:712 [2469.26] vulkan: 600 passes (1%) ended at renderer.c:787 [2469.26] vulkan: 343 passes (1%) ended at texture.c:2348 [2469.26] vulkan: 24 passes (0%) ended at texture.c:837 [2469.26] vulkan: 9 passes (0%) ended at surface.c:729 [2469.26] vulkan: GPU-owned guest memory landed for the CPU 112 times, render targets written back for an engine 0 times [2471.18] perf: 29.9 frames a second over 5.0 s (73857 shown in all) [2476.18] perf: 30.0 frames a second over 5.0 s (74007 shown in all) [2476.35] vulkan: 533 of the 6703 shaders translated from the game's files found by its draws so far [2481.20] perf: 30.1 frames a second over 5.0 s (74158 shown in all) [2485.68] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.2 ms (1.9 to 6.0), on to the display in 18.4 ms (15.4 to 19.7), 21.6 ms in all (21.4 to 21.8) [2485.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2486.22] perf: 29.9 frames a second over 5.0 s (74308 shown in all) [2488.17] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 285 texture uploads (38427 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2488.17] vulkan: frame resource CPU: image requirements 1 ms (792 calls) [2488.17] vulkan: frame resource CPU: target reload 1 ms (81 calls) [2488.17] vulkan: frame resource CPU: buffer cache build 1 ms (2058 calls) [2489.27] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 11.01 s on the host's processors (55% of one, 18.35 ms a present), the whole process 15.18 s (76%); the busiest: thread 80 'MainThread' 3.19 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 0 0.66 s, thread 129 'SupportWorker Sub2' 0.58 s, thread 0 0.52 s [2489.27] cpu: in those 20.01 s, 592800 SVCs (29619 a second): 0x1b ArbitrateUnlock 146449, 0x1a ArbitrateLock 114728, 0x0b SleepThread 87793, 0x34 WaitForAddress 71497, 0x1c WaitProcessWideKeyAtomic 54232, 0x1d SignalProcessWideKey 54231; 0 calls the dispatch table had no code for (RtAPI.miss) [2489.27] vulkan: 227149718 draws, 0 skipped; 232643 dispatches in 0 batches (0 ms waiting), 0 skipped; 2042 finishes (179 ms); 4605159 reads past queued releases (0 samples counts written on the GPU); 236229430 descriptor sets written, 218070006 reused; 206511181 draws kept the last one's shaders and pipeline (0 checked), 224574066 its targets [2489.27] vulkan: 546 shaders translated (287 ms), 794 pipelines made (35 from the cache, 6850 ms making, 3112 ms waited for), 2940 render targets made, 22471 texture uploads (3242 MB), 198 of them some blocks alone (27 MB); 1 frames over 50 ms in the last 600, the slowest 117 ms [2489.27] vulkan: memory used and budgeted: heap 0 320 of 15476 MB (320 ours, 84 of it allocated), heap 1 2586 of 12706 MB (1472 ours, 1165 of it allocated) [2489.27] vulkan: caches: 187 render targets (821 MB, 16 parked), 832 textures (156 MB), 10801 buffers (6 MB); 2279 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2489.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7457 through a copy [2489.27] vulkan: 6121633 rendering passes, 0 clear commands, 1613693 attachments cleared and 0 left undefined by their load op; 22072829 buffers filled ahead of the passes [2489.27] vulkan: 26978 passes (67%) ended at renderer.c:230 [2489.27] vulkan: 5746 passes (14%) ended at render.c:242 [2489.27] vulkan: 4640 passes (11%) ended at surface.c:186 [2489.27] vulkan: 1663 passes (4%) ended at cmd.c:712 [2489.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2489.27] vulkan: 493 passes (1%) ended at texture.c:2348 [2489.27] vulkan: 238 passes (1%) ended at texture.c:837 [2489.27] vulkan: 30 passes (0%) ended at surface.c:729 [2489.27] vulkan: GPU-owned guest memory landed for the CPU 116 times, render targets written back for an engine 0 times [2491.22] perf: 30.0 frames a second over 5.0 s (74458 shown in all) [2496.22] perf: 30.0 frames a second over 5.0 s (74608 shown in all) [2501.22] perf: 30.0 frames a second over 5.0 s (74758 shown in all) [2505.66] vulkan: display: 599 frame intervals of 33.36 ms (deviation 7.86 ms, 1st to 99th percentile 16.60 to 50.20 ms), 109 held for other than 2 refreshes; the game's frames went from release to present in 14.1 ms (0.6 to 27.0), on to the display in 13.4 ms (5.0 to 22.7), 27.5 ms in all (21.5 to 38.6) [2505.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2506.23] perf: 30.1 frames a second over 5.0 s (74909 shown in all) [2509.27] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.93 s on the host's processors (90% of one, 29.88 ms a present), the whole process 30.45 s (152%); the busiest: thread 80 'MainThread' 6.13 s, thread 293 'ActorCalcSub0' 2.35 s, thread 294 'ActorCalcSub1' 2.23 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.76 s [2509.27] cpu: in those 20.00 s, 629937 SVCs (31501 a second): 0x1b ArbitrateUnlock 152988, 0x1a ArbitrateLock 117853, 0x34 WaitForAddress 98000, 0x0b SleepThread 88679, 0x1c WaitProcessWideKeyAtomic 50957, 0x1d SignalProcessWideKey 50957; 0 calls the dispatch table had no code for (RtAPI.miss) [2509.27] vulkan: 229649267 draws, 0 skipped; 235302 dispatches in 0 batches (0 ms waiting), 0 skipped; 2042 finishes (179 ms); 4641152 reads past queued releases (0 samples counts written on the GPU); 238955299 descriptor sets written, 220343235 reused; 208793416 draws kept the last one's shaders and pipeline (0 checked), 227053865 its targets [2509.27] vulkan: 548 shaders translated (288 ms), 797 pipelines made (35 from the cache, 6875 ms making, 3124 ms waited for), 2957 render targets made, 22815 texture uploads (3279 MB), 205 of them some blocks alone (28 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [2509.27] vulkan: 1098 pipeline parts made (6869 ms), 797 pipelines linked from them (6 ms), 797 of those made whole in the background (4301 ms), 0 still to make whole [2509.27] vulkan: memory used and budgeted: heap 0 320 of 15476 MB (320 ours, 84 of it allocated), heap 1 2586 of 12706 MB (1472 ours, 1077 of it allocated) [2509.27] vulkan: caches: 154 render targets (768 MB, 15 parked), 775 textures (125 MB), 15615 buffers (7 MB); 2191 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2509.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8073 through a copy [2509.27] vulkan: 6174079 rendering passes, 0 clear commands, 1626987 attachments cleared and 0 left undefined by their load op; 22339220 buffers filled ahead of the passes [2509.27] vulkan: 29205 passes (56%) ended at renderer.c:230 [2509.27] vulkan: 8112 passes (15%) ended at cmd.c:712 [2509.27] vulkan: 7611 passes (15%) ended at surface.c:186 [2509.27] vulkan: 6730 passes (13%) ended at render.c:242 [2509.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2509.27] vulkan: 178 passes (0%) ended at texture.c:837 [2509.27] vulkan: 7 passes (0%) ended at texture.c:1587 [2509.27] vulkan: 3 passes (0%) ended at surface.c:729 [2509.27] vulkan: GPU-owned guest memory landed for the CPU 116 times, render targets written back for an engine 0 times [2511.25] perf: 29.9 frames a second over 5.0 s (75059 shown in all) [2516.25] perf: 30.0 frames a second over 5.0 s (75209 shown in all) [2521.27] perf: 30.1 frames a second over 5.0 s (75360 shown in all) [2521.35] vulkan: 535 of the 6703 shaders translated from the game's files found by its draws so far [2525.61] vulkan: display: 599 frame intervals of 33.31 ms (deviation 6.36 ms, 1st to 99th percentile 16.60 to 50.20 ms), 87 held for other than 2 refreshes; the game's frames went from release to present in 15.1 ms (13.2 to 18.8), on to the display in 11.6 ms (5.0 to 22.9), 26.7 ms in all (21.7 to 38.8) [2525.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2526.28] perf: 29.9 frames a second over 5.0 s (75510 shown in all) [2529.26] nvn: 75600 presents, 75600 submissions [2529.27] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.98 s on the host's processors (85% of one, 28.30 ms a present), the whole process 29.72 s (149%); the busiest: thread 80 'MainThread' 6.01 s, thread 293 'ActorCalcSub0' 2.32 s, thread 294 'ActorCalcSub1' 2.20 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.72 s [2529.27] cpu: in those 20.00 s, 566718 SVCs (28333 a second): 0x1b ArbitrateUnlock 136457, 0x1a ArbitrateLock 104189, 0x34 WaitForAddress 96213, 0x0b SleepThread 64671, 0x35 SignalToAddress 50590, 0x1c WaitProcessWideKeyAtomic 47440; 0 calls the dispatch table had no code for (RtAPI.miss) [2529.27] vulkan: 232298087 draws, 0 skipped; 237037 dispatches in 0 batches (0 ms waiting), 0 skipped; 2042 finishes (179 ms); 4677546 reads past queued releases (0 samples counts written on the GPU); 241823947 descriptor sets written, 222772227 reused; 211228881 draws kept the last one's shaders and pipeline (0 checked), 229682981 its targets [2529.27] vulkan: 548 shaders translated (288 ms), 797 pipelines made (35 from the cache, 6875 ms making, 3124 ms waited for), 2981 render targets made, 23025 texture uploads (3306 MB), 205 of them some blocks alone (28 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [2529.27] vulkan: memory used and budgeted: heap 0 320 of 15476 MB (320 ours, 84 of it allocated), heap 1 2586 of 12706 MB (1472 ours, 1088 of it allocated) [2529.27] vulkan: caches: 158 render targets (772 MB, 15 parked), 718 textures (125 MB), 14112 buffers (5 MB); 2203 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2529.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8761 through a copy [2529.27] vulkan: 6226497 rendering passes, 0 clear commands, 1640388 attachments cleared and 0 left undefined by their load op; 22608762 buffers filled ahead of the passes [2529.27] vulkan: 29203 passes (56%) ended at renderer.c:230 [2529.27] vulkan: 8298 passes (16%) ended at cmd.c:712 [2529.27] vulkan: 7586 passes (14%) ended at surface.c:186 [2529.27] vulkan: 6606 passes (13%) ended at render.c:242 [2529.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2529.27] vulkan: 121 passes (0%) ended at texture.c:837 [2529.27] vulkan: 4 passes (0%) ended at surface.c:729 [2529.27] vulkan: GPU-owned guest memory landed for the CPU 116 times, render targets written back for an engine 0 times [2531.28] perf: 30.0 frames a second over 5.0 s (75660 shown in all) [2536.30] perf: 30.1 frames a second over 5.0 s (75811 shown in all) [2541.32] perf: 29.9 frames a second over 5.0 s (75961 shown in all) [2545.58] vulkan: display: 599 frame intervals of 33.33 ms (deviation 8.39 ms, 1st to 99th percentile 16.60 to 50.18 ms), 152 held for other than 2 refreshes; the game's frames went from release to present in 16.4 ms (13.1 to 20.3), on to the display in 13.7 ms (4.8 to 22.8), 30.0 ms in all (21.8 to 38.9) [2545.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2546.32] perf: 30.0 frames a second over 5.0 s (76111 shown in all) [2546.73] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2547.11] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 75 render targets made, 164 texture uploads (33996 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2547.11] vulkan: frame resource CPU: target reload 1 ms (85 calls) [2547.18] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (13 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2549.26] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 17.79 s on the host's processors (89% of one, 29.66 ms a present), the whole process 29.43 s (147%); the busiest: thread 80 'MainThread' 5.66 s, thread 0 2.03 s, thread 0 1.92 s, thread 128 'SupportWorker Sub1' 0.86 s, thread 129 'SupportWorker Sub2' 0.76 s [2549.26] cpu: in those 19.99 s, 667247 SVCs (33384 a second): 0x1b ArbitrateUnlock 158514, 0x0b SleepThread 128255, 0x1a ArbitrateLock 123574, 0x34 WaitForAddress 81439, 0x1d SignalProcessWideKey 53803, 0x1c WaitProcessWideKeyAtomic 53802; 0 calls the dispatch table had no code for (RtAPI.miss) [2549.26] vulkan: 234589244 draws, 0 skipped; 239328 dispatches in 0 batches (0 ms waiting), 0 skipped; 2120 finishes (185 ms); 4712010 reads past queued releases (0 samples counts written on the GPU); 244309369 descriptor sets written, 224869119 reused; 213331082 draws kept the last one's shaders and pipeline (0 checked), 231955134 its targets [2549.26] vulkan: 549 shaders translated (288 ms), 799 pipelines made (35 from the cache, 6892 ms making, 3141 ms waited for), 3076 render targets made, 23417 texture uploads (3378 MB), 206 of them some blocks alone (28 MB); 3 frames over 50 ms in the last 600, the slowest 69 ms [2549.26] vulkan: 1100 pipeline parts made (6886 ms), 799 pipelines linked from them (6 ms), 799 of those made whole in the background (4302 ms), 0 still to make whole [2549.26] vulkan: memory used and budgeted: heap 0 192 of 15476 MB (192 ours, 84 of it allocated), heap 1 2586 of 12706 MB (1472 ours, 1167 of it allocated) [2549.26] vulkan: caches: 189 render targets (815 MB, 15 parked), 975 textures (163 MB), 17104 buffers (8 MB); 2276 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2549.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9252 through a copy [2549.26] vulkan: 6275885 rendering passes, 0 clear commands, 1652752 attachments cleared and 0 left undefined by their load op; 22862010 buffers filled ahead of the passes [2549.26] vulkan: 27822 passes (56%) ended at renderer.c:230 [2549.26] vulkan: 7406 passes (15%) ended at cmd.c:712 [2549.26] vulkan: 6938 passes (14%) ended at surface.c:186 [2549.26] vulkan: 6370 passes (13%) ended at render.c:242 [2549.26] vulkan: 600 passes (1%) ended at renderer.c:787 [2549.26] vulkan: 160 passes (0%) ended at texture.c:837 [2549.26] vulkan: 65 passes (0%) ended at texture.c:2348 [2549.26] vulkan: 26 passes (0%) ended at surface.c:729 [2549.26] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times [2551.33] perf: 30.1 frames a second over 5.0 s (76262 shown in all) [2556.35] perf: 29.9 frames a second over 5.0 s (76412 shown in all) [2561.37] perf: 30.1 frames a second over 5.0 s (76563 shown in all) [2565.54] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.55 ms, 1st to 99th percentile 16.61 to 33.64 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 3.2 ms (0.6 to 13.4), on to the display in 19.0 ms (7.5 to 21.4), 22.2 ms in all (22.0 to 22.4) [2565.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2566.35] vulkan: 536 of the 6703 shaders translated from the game's files found by its draws so far [2566.37] perf: 30.0 frames a second over 5.0 s (76713 shown in all) [2569.26] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.41 s on the host's processors (42% of one, 14.02 ms a present), the whole process 11.76 s (59%); the busiest: thread 80 'MainThread' 3.21 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 300 'ActorCalcSub0' 0.73 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 301 'ActorCalcSub1' 0.58 s [2569.26] cpu: in those 20.00 s, 516093 SVCs (25804 a second): 0x1b ArbitrateUnlock 127678, 0x1a ArbitrateLock 96888, 0x34 WaitForAddress 73591, 0x1d SignalProcessWideKey 53471, 0x1c WaitProcessWideKeyAtomic 53469, 0x0b SleepThread 45836; 0 calls the dispatch table had no code for (RtAPI.miss) [2569.26] vulkan: 234791391 draws, 0 skipped; 240528 dispatches in 0 batches (0 ms waiting), 0 skipped; 2120 finishes (185 ms); 4750340 reads past queued releases (0 samples counts written on the GPU); 244587485 descriptor sets written, 224995297 reused; 213420641 draws kept the last one's shaders and pipeline (0 checked), 232138016 its targets [2569.26] vulkan: 549 shaders translated (288 ms), 799 pipelines made (35 from the cache, 6892 ms making, 3141 ms waited for), 3188 render targets made, 23598 texture uploads (3385 MB), 212 of them some blocks alone (29 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [2569.26] vulkan: memory used and budgeted: heap 0 192 of 15476 MB (192 ours, 84 of it allocated), heap 1 2586 of 12706 MB (1472 ours, 1097 of it allocated) [2569.26] vulkan: caches: 226 render targets (799 MB, 16 parked), 393 textures (88 MB), 2551 buffers (2 MB); 2202 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2569.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9252 through a copy [2569.26] vulkan: 6317838 rendering passes, 0 clear commands, 1666022 attachments cleared and 0 left undefined by their load op; 22868371 buffers filled ahead of the passes [2569.26] vulkan: 28974 passes (69%) ended at renderer.c:230 [2569.26] vulkan: 6090 passes (15%) ended at render.c:242 [2569.26] vulkan: 4561 passes (11%) ended at surface.c:186 [2569.26] vulkan: 1048 passes (2%) ended at cmd.c:712 [2569.26] vulkan: 600 passes (1%) ended at renderer.c:787 [2569.26] vulkan: 544 passes (1%) ended at texture.c:2348 [2569.26] vulkan: 102 passes (0%) ended at texture.c:837 [2569.26] vulkan: 28 passes (0%) ended at surface.c:729 [2569.26] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times [2571.38] perf: 29.9 frames a second over 5.0 s (76863 shown in all) [2576.40] perf: 30.1 frames a second over 5.0 s (77014 shown in all) [2581.40] perf: 30.0 frames a second over 5.0 s (77164 shown in all) [2585.51] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.04 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (1.9 to 5.5), on to the display in 19.4 ms (17.0 to 20.4), 22.4 ms in all (22.1 to 22.5) [2585.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2586.40] perf: 30.0 frames a second over 5.0 s (77314 shown in all) [2589.26] nvn: 77400 presents, 77400 submissions [2589.26] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.74 s on the host's processors (44% of one, 14.56 ms a present), the whole process 12.14 s (61%); the busiest: thread 80 'MainThread' 3.55 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 300 'ActorCalcSub0' 0.73 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 301 'ActorCalcSub1' 0.58 s [2589.26] cpu: in those 20.00 s, 461721 SVCs (23087 a second): 0x1b ArbitrateUnlock 105391, 0x1a ArbitrateLock 74834, 0x34 WaitForAddress 72104, 0x1c WaitProcessWideKeyAtomic 53295, 0x1d SignalProcessWideKey 53295, 0x35 SignalToAddress 44168; 0 calls the dispatch table had no code for (RtAPI.miss) [2589.26] vulkan: 234995153 draws, 0 skipped; 241728 dispatches in 0 batches (0 ms waiting), 0 skipped; 2120 finishes (185 ms); 4785612 reads past queued releases (0 samples counts written on the GPU); 244862202 descriptor sets written, 225128104 reused; 213511966 draws kept the last one's shaders and pipeline (0 checked), 232322906 its targets [2589.26] vulkan: 551 shaders translated (289 ms), 801 pipelines made (35 from the cache, 6909 ms making, 3155 ms waited for), 3203 render targets made, 23656 texture uploads (3389 MB), 217 of them some blocks alone (29 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2589.26] vulkan: 1102 pipeline parts made (6902 ms), 801 pipelines linked from them (6 ms), 801 of those made whole in the background (4342 ms), 0 still to make whole [2589.26] vulkan: memory used and budgeted: heap 0 192 of 15476 MB (192 ours, 84 of it allocated), heap 1 2586 of 12706 MB (1472 ours, 1030 of it allocated) [2589.26] vulkan: caches: 221 render targets (772 MB, 13 parked), 308 textures (67 MB), 1965 buffers (2 MB); 2135 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2589.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9252 through a copy [2589.26] vulkan: 6357418 rendering passes, 0 clear commands, 1677911 attachments cleared and 0 left undefined by their load op; 22873375 buffers filled ahead of the passes [2589.26] vulkan: 27399 passes (69%) ended at renderer.c:230 [2589.26] vulkan: 5797 passes (15%) ended at render.c:242 [2589.26] vulkan: 4146 passes (10%) ended at surface.c:186 [2589.26] vulkan: 1006 passes (3%) ended at cmd.c:712 [2589.26] vulkan: 600 passes (2%) ended at renderer.c:787 [2589.26] vulkan: 600 passes (2%) ended at texture.c:2348 [2589.26] vulkan: 25 passes (0%) ended at texture.c:837 [2589.26] vulkan: 5 passes (0%) ended at texture.c:1587 [2589.26] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times [2591.42] perf: 29.9 frames a second over 5.0 s (77464 shown in all) [2596.43] perf: 30.1 frames a second over 5.0 s (77615 shown in all) [2601.45] perf: 29.9 frames a second over 5.0 s (77765 shown in all) [2605.48] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.08 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (2.6 to 3.5), on to the display in 19.6 ms (18.9 to 19.9), 22.5 ms in all (22.3 to 22.7) [2605.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2606.45] perf: 30.0 frames a second over 5.0 s (77915 shown in all) [2608.21] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2608.74] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 300 texture uploads (40574 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2608.74] vulkan: frame resource CPU: target reload 1 ms (81 calls) [2608.74] vulkan: frame resource CPU: buffer cache build 1 ms (2096 calls) [2609.27] cpu: 600 presents in 20.02 s (30.0 fps): 62 of the game's threads ran 11.19 s on the host's processors (56% of one, 18.65 ms a present), the whole process 14.85 s (74%); the busiest: thread 80 'MainThread' 3.79 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 0 0.63 s, thread 129 'SupportWorker Sub2' 0.56 s, thread 0 0.51 s [2609.27] cpu: in those 20.02 s, 600898 SVCs (30022 a second): 0x1b ArbitrateUnlock 139982, 0x0b SleepThread 109076, 0x1a ArbitrateLock 108571, 0x34 WaitForAddress 70163, 0x1c WaitProcessWideKeyAtomic 55221, 0x1d SignalProcessWideKey 55218; 0 calls the dispatch table had no code for (RtAPI.miss) [2609.27] vulkan: 235282624 draws, 0 skipped; 242871 dispatches in 0 batches (0 ms waiting), 0 skipped; 2264 finishes (197 ms); 4819092 reads past queued releases (0 samples counts written on the GPU); 245221707 descriptor sets written, 225343541 reused; 213689288 draws kept the last one's shaders and pipeline (0 checked), 232591691 its targets [2609.27] vulkan: 551 shaders translated (289 ms), 801 pipelines made (35 from the cache, 6909 ms making, 3155 ms waited for), 3287 render targets made, 24160 texture uploads (3458 MB), 219 of them some blocks alone (30 MB); 2 frames over 50 ms in the last 600, the slowest 115 ms [2609.27] vulkan: memory used and budgeted: heap 0 320 of 15476 MB (320 ours, 84 of it allocated), heap 1 2587 of 12706 MB (1472 ours, 1158 of it allocated) [2609.27] vulkan: caches: 183 render targets (821 MB, 16 parked), 717 textures (132 MB), 7851 buffers (6 MB); 2269 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2609.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9269 through a copy [2609.27] vulkan: 6395814 rendering passes, 0 clear commands, 1689063 attachments cleared and 0 left undefined by their load op; 22891416 buffers filled ahead of the passes [2609.27] vulkan: 26504 passes (69%) ended at renderer.c:230 [2609.27] vulkan: 5175 passes (13%) ended at render.c:242 [2609.27] vulkan: 4105 passes (11%) ended at surface.c:186 [2609.27] vulkan: 1249 passes (3%) ended at cmd.c:712 [2609.27] vulkan: 600 passes (2%) ended at renderer.c:787 [2609.27] vulkan: 545 passes (1%) ended at texture.c:2348 [2609.27] vulkan: 189 passes (0%) ended at texture.c:837 [2609.27] vulkan: 27 passes (0%) ended at surface.c:729 [2609.27] vulkan: GPU-owned guest memory landed for the CPU 126 times, render targets written back for an engine 0 times [2611.45] perf: 30.0 frames a second over 5.0 s (78065 shown in all) [2616.47] perf: 30.1 frames a second over 5.0 s (78216 shown in all) [2621.48] perf: 29.9 frames a second over 5.0 s (78366 shown in all) [2625.44] vulkan: display: 599 frame intervals of 33.33 ms (deviation 7.71 ms, 1st to 99th percentile 16.60 to 50.15 ms), 101 held for other than 2 refreshes; the game's frames went from release to present in 13.4 ms (0.7 to 28.1), on to the display in 11.4 ms (5.0 to 22.9), 24.8 ms in all (5.9 to 39.5) [2625.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2626.50] perf: 30.1 frames a second over 5.0 s (78517 shown in all) [2629.27] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 17.27 s on the host's processors (86% of one, 28.79 ms a present), the whole process 29.06 s (145%); the busiest: thread 80 'MainThread' 6.02 s, thread 306 'ActorCalcSub0' 2.24 s, thread 307 'ActorCalcSub1' 2.13 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.84 s [2629.27] cpu: in those 19.99 s, 568865 SVCs (28452 a second): 0x1b ArbitrateUnlock 144578, 0x1a ArbitrateLock 111571, 0x34 WaitForAddress 83654, 0x0b SleepThread 53951, 0x1d SignalProcessWideKey 52383, 0x1c WaitProcessWideKeyAtomic 52382; 0 calls the dispatch table had no code for (RtAPI.miss) [2629.27] vulkan: 237774300 draws, 0 skipped; 243430 dispatches in 0 batches (0 ms waiting), 0 skipped; 2264 finishes (197 ms); 4855240 reads past queued releases (0 samples counts written on the GPU); 247848024 descriptor sets written, 227700576 reused; 215994107 draws kept the last one's shaders and pipeline (0 checked), 235063433 its targets [2629.27] vulkan: 555 shaders translated (290 ms), 803 pipelines made (35 from the cache, 6953 ms making, 3192 ms waited for), 3293 render targets made, 24427 texture uploads (3501 MB), 223 of them some blocks alone (30 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [2629.27] vulkan: 1106 pipeline parts made (6946 ms), 803 pipelines linked from them (6 ms), 803 of those made whole in the background (4344 ms), 0 still to make whole [2629.27] vulkan: memory used and budgeted: heap 0 320 of 15476 MB (320 ours, 84 of it allocated), heap 1 2587 of 12706 MB (1472 ours, 1081 of it allocated) [2629.27] vulkan: caches: 153 render targets (762 MB, 13 parked), 736 textures (135 MB), 16458 buffers (8 MB); 2196 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2629.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9660 through a copy [2629.27] vulkan: 6446547 rendering passes, 0 clear commands, 1702146 attachments cleared and 0 left undefined by their load op; 23167675 buffers filled ahead of the passes [2629.27] vulkan: 29174 passes (58%) ended at renderer.c:230 [2629.27] vulkan: 7754 passes (15%) ended at cmd.c:712 [2629.27] vulkan: 7219 passes (14%) ended at surface.c:186 [2629.27] vulkan: 5842 passes (12%) ended at render.c:242 [2629.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2629.27] vulkan: 138 passes (0%) ended at texture.c:837 [2629.27] vulkan: 4 passes (0%) ended at texture.c:1587 [2629.27] vulkan: 2 passes (0%) ended at surface.c:729 [2629.27] vulkan: GPU-owned guest memory landed for the CPU 126 times, render targets written back for an engine 0 times [2631.50] perf: 30.0 frames a second over 5.0 s (78667 shown in all) [2636.50] perf: 30.0 frames a second over 5.0 s (78817 shown in all) [2641.52] perf: 29.9 frames a second over 5.0 s (78967 shown in all) [2645.41] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.98 ms, 1st to 99th percentile 33.08 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 11.9 ms (10.7 to 16.7), on to the display in 10.9 ms (6.5 to 12.1), 22.9 ms in all (22.6 to 23.0) [2645.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2646.52] perf: 30.0 frames a second over 5.0 s (79117 shown in all) [2649.26] nvn: 79200 presents, 79200 submissions [2649.27] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 17.46 s on the host's processors (87% of one, 29.10 ms a present), the whole process 28.42 s (142%); the busiest: thread 80 'MainThread' 6.28 s, thread 306 'ActorCalcSub0' 2.19 s, thread 307 'ActorCalcSub1' 2.07 s, thread 128 'SupportWorker Sub1' 0.98 s, thread 129 'SupportWorker Sub2' 0.81 s [2649.27] cpu: in those 20.01 s, 511565 SVCs (25569 a second): 0x1b ArbitrateUnlock 124004, 0x1a ArbitrateLock 92306, 0x34 WaitForAddress 84750, 0x35 SignalToAddress 49278, 0x1c WaitProcessWideKeyAtomic 48048, 0x1d SignalProcessWideKey 48047; 0 calls the dispatch table had no code for (RtAPI.miss) [2649.27] vulkan: 240155065 draws, 0 skipped; 243564 dispatches in 0 batches (0 ms waiting), 0 skipped; 2264 finishes (197 ms); 4891591 reads past queued releases (0 samples counts written on the GPU); 250274078 descriptor sets written, 230036052 reused; 218194018 draws kept the last one's shaders and pipeline (0 checked), 237423906 its targets [2649.27] vulkan: 555 shaders translated (290 ms), 803 pipelines made (35 from the cache, 6953 ms making, 3192 ms waited for), 3298 render targets made, 24677 texture uploads (3531 MB), 226 of them some blocks alone (31 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2649.27] vulkan: memory used and budgeted: heap 0 320 of 15476 MB (320 ours, 84 of it allocated), heap 1 2587 of 12706 MB (1472 ours, 1083 of it allocated) [2649.27] vulkan: caches: 155 render targets (777 MB, 15 parked), 570 textures (109 MB), 18983 buffers (8 MB); 2198 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2649.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9676 through a copy [2649.27] vulkan: 6496053 rendering passes, 0 clear commands, 1715176 attachments cleared and 0 left undefined by their load op; 23404047 buffers filled ahead of the passes [2649.27] vulkan: 29429 passes (59%) ended at renderer.c:230 [2649.27] vulkan: 7064 passes (14%) ended at cmd.c:712 [2649.27] vulkan: 6713 passes (14%) ended at surface.c:186 [2649.27] vulkan: 5586 passes (11%) ended at render.c:242 [2649.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2649.27] vulkan: 110 passes (0%) ended at texture.c:837 [2649.27] vulkan: 3 passes (0%) ended at texture.c:1587 [2649.27] vulkan: 1 passes (0%) ended at surface.c:729 [2649.27] vulkan: GPU-owned guest memory landed for the CPU 126 times, render targets written back for an engine 0 times [2651.53] perf: 30.1 frames a second over 5.0 s (79268 shown in all) [2651.66] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2651.97] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 75 render targets made, 122 texture uploads (31520 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2651.97] vulkan: frame resource CPU: target reload 1 ms (85 calls) [2651.97] vulkan: frame resource CPU: buffer cache build 1 ms (961 calls) [2652.05] vulkan: a 54 ms frame: 3 shaders translated (2 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (7 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2656.53] perf: 30.0 frames a second over 5.0 s (79418 shown in all) [2661.55] perf: 29.9 frames a second over 5.0 s (79568 shown in all) [2665.38] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.85 ms, 1st to 99th percentile 16.61 to 50.03 ms), 26 held for other than 2 refreshes; the game's frames went from release to present in 7.0 ms (0.7 to 22.7), on to the display in 19.5 ms (5.3 to 22.4), 26.5 ms in all (6.4 to 39.8) [2665.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2666.55] perf: 30.0 frames a second over 5.0 s (79718 shown in all) [2669.26] cpu: 600 presents in 19.98 s (30.0 fps): 62 of the game's threads ran 9.61 s on the host's processors (48% of one, 16.02 ms a present), the whole process 13.42 s (67%); the busiest: thread 80 'MainThread' 3.06 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.59 s, thread 313 'ActorCalcSub0' 0.46 s, thread 87 'WorkerMgr/Worker2(?)' 0.35 s [2669.26] cpu: in those 19.98 s, 462010 SVCs (23120 a second): 0x1b ArbitrateUnlock 104122, 0x1a ArbitrateLock 73656, 0x0b SleepThread 71862, 0x34 WaitForAddress 65672, 0x1d SignalProcessWideKey 42994, 0x1c WaitProcessWideKeyAtomic 42991; 0 calls the dispatch table had no code for (RtAPI.miss) [2669.26] vulkan: 240530219 draws, 0 skipped; 243610 dispatches in 0 batches (0 ms waiting), 0 skipped; 2342 finishes (203 ms); 4924445 reads past queued releases (0 samples counts written on the GPU); 250695736 descriptor sets written, 230364702 reused; 218475753 draws kept the last one's shaders and pipeline (0 checked), 237780611 its targets [2669.26] vulkan: 558 shaders translated (292 ms), 805 pipelines made (35 from the cache, 6993 ms making, 3215 ms waited for), 3384 render targets made, 24873 texture uploads (3573 MB), 232 of them some blocks alone (32 MB); 3 frames over 50 ms in the last 600, the slowest 72 ms [2669.26] vulkan: 1109 pipeline parts made (6986 ms), 805 pipelines linked from them (6 ms), 805 of those made whole in the background (4345 ms), 0 still to make whole [2669.26] vulkan: memory used and budgeted: heap 0 192 of 15476 MB (192 ours, 84 of it allocated), heap 1 2587 of 12706 MB (1472 ours, 1114 of it allocated) [2669.26] vulkan: caches: 181 render targets (816 MB, 14 parked), 566 textures (106 MB), 13136 buffers (8 MB); 2222 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2669.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9676 through a copy [2669.26] vulkan: 6533288 rendering passes, 0 clear commands, 1726604 attachments cleared and 0 left undefined by their load op; 23434764 buffers filled ahead of the passes [2669.26] vulkan: 25958 passes (70%) ended at renderer.c:230 [2669.26] vulkan: 4943 passes (13%) ended at render.c:242 [2669.26] vulkan: 3367 passes (9%) ended at surface.c:186 [2669.26] vulkan: 1832 passes (5%) ended at cmd.c:712 [2669.26] vulkan: 600 passes (2%) ended at renderer.c:787 [2669.26] vulkan: 422 passes (1%) ended at texture.c:2348 [2669.26] vulkan: 80 passes (0%) ended at texture.c:837 [2669.26] vulkan: 27 passes (0%) ended at surface.c:729 [2669.26] vulkan: GPU-owned guest memory landed for the CPU 134 times, render targets written back for an engine 0 times [2671.57] perf: 30.1 frames a second over 5.0 s (79869 shown in all) [2676.58] perf: 29.9 frames a second over 5.0 s (80019 shown in all) [2681.60] perf: 30.1 frames a second over 5.0 s (80170 shown in all) [2685.35] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.08 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (1.8 to 3.5), on to the display in 20.8 ms (19.5 to 21.3), 23.1 ms in all (22.9 to 23.3) [2685.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2686.60] perf: 30.0 frames a second over 5.0 s (80320 shown in all) [2689.26] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.94 s on the host's processors (40% of one, 13.24 ms a present), the whole process 10.80 s (54%); the busiest: thread 80 'MainThread' 3.10 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 313 'ActorCalcSub0' 0.56 s, thread 129 'SupportWorker Sub2' 0.55 s, thread 314 'ActorCalcSub1' 0.42 s [2689.26] cpu: in those 20.00 s, 393071 SVCs (19654 a second): 0x1b ArbitrateUnlock 85458, 0x34 WaitForAddress 67652, 0x1a ArbitrateLock 55616, 0x35 SignalToAddress 42005, 0x0b SleepThread 41629, 0x1c WaitProcessWideKeyAtomic 40472; 0 calls the dispatch table had no code for (RtAPI.miss) [2689.26] vulkan: 240651918 draws, 0 skipped; 243892 dispatches in 0 batches (0 ms waiting), 0 skipped; 2342 finishes (203 ms); 4958443 reads past queued releases (0 samples counts written on the GPU); 250862302 descriptor sets written, 230441534 reused; 218512333 draws kept the last one's shaders and pipeline (0 checked), 237883220 its targets [2689.26] vulkan: 558 shaders translated (292 ms), 805 pipelines made (35 from the cache, 6993 ms making, 3215 ms waited for), 3385 render targets made, 24959 texture uploads (3575 MB), 238 of them some blocks alone (33 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [2689.26] vulkan: memory used and budgeted: heap 0 192 of 15476 MB (192 ours, 84 of it allocated), heap 1 2587 of 12706 MB (1472 ours, 1023 of it allocated) [2689.26] vulkan: caches: 158 render targets (777 MB, 14 parked), 245 textures (67 MB), 1524 buffers (3 MB); 2138 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2689.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9684 through a copy [2689.26] vulkan: 6570911 rendering passes, 0 clear commands, 1738487 attachments cleared and 0 left undefined by their load op; 23437379 buffers filled ahead of the passes [2689.26] vulkan: 26963 passes (72%) ended at renderer.c:230 [2689.26] vulkan: 4897 passes (13%) ended at render.c:242 [2689.26] vulkan: 3011 passes (8%) ended at surface.c:186 [2689.26] vulkan: 1189 passes (3%) ended at cmd.c:712 [2689.26] vulkan: 600 passes (2%) ended at renderer.c:787 [2689.26] vulkan: 598 passes (2%) ended at texture.c:2348 [2689.26] vulkan: 295 passes (1%) ended at buffer.c:999 [2689.26] vulkan: 64 passes (0%) ended at texture.c:837 [2689.26] vulkan: GPU-owned guest memory landed for the CPU 134 times, render targets written back for an engine 0 times [2691.62] perf: 29.9 frames a second over 5.0 s (80470 shown in all) [2696.62] perf: 30.0 frames a second over 5.0 s (80620 shown in all) [2701.63] perf: 30.1 frames a second over 5.0 s (80771 shown in all) [2702.21] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 230 texture uploads (26883 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2702.21] vulkan: frame resource CPU: target reload 1 ms (81 calls) [2702.21] vulkan: frame resource CPU: buffer cache build 2 ms (2510 calls) [2705.33] vulkan: display: 599 frame intervals of 33.36 ms (deviation 4.04 ms, 1st to 99th percentile 16.63 to 33.61 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 5.4 ms (0.6 to 41.1), on to the display in 20.8 ms (10.4 to 22.7), 26.2 ms in all (23.1 to 56.5) [2705.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2706.63] perf: 30.0 frames a second over 5.0 s (80921 shown in all) [2709.26] nvn: 81000 presents, 81000 submissions [2709.28] cpu: 600 presents in 20.02 s (30.0 fps): 62 of the game's threads ran 13.12 s on the host's processors (66% of one, 21.87 ms a present), the whole process 20.63 s (103%); the busiest: thread 80 'MainThread' 3.94 s, thread 128 'SupportWorker Sub1' 0.83 s, thread 319 'ActorCalcSub0' 0.80 s, thread 320 'ActorCalcSub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.72 s [2709.28] cpu: in those 20.02 s, 598178 SVCs (29882 a second): 0x1b ArbitrateUnlock 148170, 0x1a ArbitrateLock 116424, 0x0b SleepThread 93459, 0x34 WaitForAddress 71726, 0x1c WaitProcessWideKeyAtomic 52301, 0x1d SignalProcessWideKey 52298; 0 calls the dispatch table had no code for (RtAPI.miss) [2709.28] vulkan: 242016749 draws, 0 skipped; 244091 dispatches in 0 batches (0 ms waiting), 0 skipped; 2424 finishes (211 ms); 4991397 reads past queued releases (0 samples counts written on the GPU); 252292162 descriptor sets written, 231741336 reused; 219741436 draws kept the last one's shaders and pipeline (0 checked), 239229748 its targets [2709.28] vulkan: 558 shaders translated (292 ms), 805 pipelines made (35 from the cache, 6993 ms making, 3215 ms waited for), 3469 render targets made, 25549 texture uploads (3657 MB), 240 of them some blocks alone (33 MB); 1 frames over 50 ms in the last 600, the slowest 118 ms [2709.28] vulkan: memory used and budgeted: heap 0 192 of 15476 MB (192 ours, 84 of it allocated), heap 1 2587 of 12706 MB (1472 ours, 1170 of it allocated) [2709.28] vulkan: caches: 169 render targets (832 MB, 16 parked), 745 textures (136 MB), 17765 buffers (10 MB); 2286 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2709.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9684 through a copy [2709.28] vulkan: 6612251 rendering passes, 0 clear commands, 1749989 attachments cleared and 0 left undefined by their load op; 23601023 buffers filled ahead of the passes [2709.28] vulkan: 25858 passes (63%) ended at renderer.c:230 [2709.28] vulkan: 5139 passes (12%) ended at render.c:242 [2709.28] vulkan: 4640 passes (11%) ended at cmd.c:712 [2709.28] vulkan: 4567 passes (11%) ended at surface.c:186 [2709.28] vulkan: 600 passes (1%) ended at renderer.c:787 [2709.28] vulkan: 265 passes (1%) ended at texture.c:2348 [2709.28] vulkan: 241 passes (1%) ended at texture.c:837 [2709.28] vulkan: 28 passes (0%) ended at surface.c:729 [2709.28] vulkan: GPU-owned guest memory landed for the CPU 136 times, render targets written back for an engine 0 times [2711.65] perf: 29.9 frames a second over 5.0 s (81071 shown in all) [2712.73] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2713.08] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 68 render targets made, 121 texture uploads (45975 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2713.08] vulkan: frame resource CPU: target reload 1 ms (85 calls) [2713.15] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2716.65] perf: 30.0 frames a second over 5.0 s (81221 shown in all) [2721.67] perf: 30.1 frames a second over 5.0 s (81372 shown in all) [2725.28] vulkan: display: 599 frame intervals of 33.31 ms (deviation 3.78 ms, 1st to 99th percentile 16.61 to 49.94 ms), 25 held for other than 2 refreshes; the game's frames went from release to present in 8.3 ms (0.6 to 23.6), on to the display in 19.6 ms (5.7 to 22.1), 27.9 ms in all (6.7 to 40.1) [2725.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2726.68] perf: 29.9 frames a second over 5.0 s (81522 shown in all) [2729.26] cpu: 600 presents in 19.98 s (30.0 fps): 62 of the game's threads ran 10.62 s on the host's processors (53% of one, 17.69 ms a present), the whole process 15.11 s (76%); the busiest: thread 80 'MainThread' 3.26 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 129 'SupportWorker Sub2' 0.61 s, thread 326 'ActorCalcSub0' 0.57 s, thread 327 'ActorCalcSub1' 0.41 s [2729.26] cpu: in those 19.98 s, 558682 SVCs (27958 a second): 0x1b ArbitrateUnlock 133671, 0x1a ArbitrateLock 102164, 0x34 WaitForAddress 80628, 0x0b SleepThread 79547, 0x1d SignalProcessWideKey 50125, 0x1c WaitProcessWideKeyAtomic 50122; 0 calls the dispatch table had no code for (RtAPI.miss) [2729.26] vulkan: 242620013 draws, 0 skipped; 244091 dispatches in 0 batches (0 ms waiting), 0 skipped; 2502 finishes (217 ms); 5024460 reads past queued releases (0 samples counts written on the GPU); 252943298 descriptor sets written, 232296728 reused; 220240948 draws kept the last one's shaders and pipeline (0 checked), 239815064 its targets [2729.26] vulkan: 558 shaders translated (292 ms), 805 pipelines made (35 from the cache, 6993 ms making, 3215 ms waited for), 3547 render targets made, 25788 texture uploads (3713 MB), 250 of them some blocks alone (34 MB); 3 frames over 50 ms in the last 600, the slowest 71 ms [2729.26] vulkan: memory used and budgeted: heap 0 192 of 15476 MB (192 ours, 84 of it allocated), heap 1 2587 of 12706 MB (1472 ours, 1088 of it allocated) [2729.26] vulkan: caches: 178 render targets (800 MB, 11 parked), 597 textures (115 MB), 14278 buffers (7 MB); 2199 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2729.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9692 through a copy [2729.26] vulkan: 6649650 rendering passes, 0 clear commands, 1761342 attachments cleared and 0 left undefined by their load op; 23651859 buffers filled ahead of the passes [2729.26] vulkan: 24812 passes (66%) ended at renderer.c:230 [2729.26] vulkan: 4557 passes (12%) ended at surface.c:186 [2729.26] vulkan: 4476 passes (12%) ended at render.c:242 [2729.26] vulkan: 2391 passes (6%) ended at cmd.c:712 [2729.26] vulkan: 600 passes (2%) ended at renderer.c:787 [2729.26] vulkan: 415 passes (1%) ended at texture.c:2348 [2729.26] vulkan: 112 passes (0%) ended at texture.c:837 [2729.26] vulkan: 26 passes (0%) ended at surface.c:729 [2729.26] vulkan: GPU-owned guest memory landed for the CPU 144 times, render targets written back for an engine 0 times [2731.70] perf: 30.1 frames a second over 5.0 s (81673 shown in all) [2736.70] perf: 30.0 frames a second over 5.0 s (81823 shown in all) [2741.72] perf: 29.9 frames a second over 5.0 s (81973 shown in all) [2745.25] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.08 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.0 to 3.4), on to the display in 21.0 ms (20.1 to 21.6), 23.5 ms in all (23.4 to 23.8) [2745.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2746.72] perf: 30.0 frames a second over 5.0 s (82123 shown in all) [2749.26] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.37 s on the host's processors (42% of one, 13.94 ms a present), the whole process 11.27 s (56%); the busiest: thread 80 'MainThread' 3.18 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 326 'ActorCalcSub0' 0.70 s, thread 129 'SupportWorker Sub2' 0.55 s, thread 327 'ActorCalcSub1' 0.50 s [2749.26] cpu: in those 20.00 s, 437018 SVCs (21852 a second): 0x1b ArbitrateUnlock 99946, 0x1a ArbitrateLock 69298, 0x34 WaitForAddress 68486, 0x1c WaitProcessWideKeyAtomic 49292, 0x1d SignalProcessWideKey 49292, 0x35 SignalToAddress 42913; 0 calls the dispatch table had no code for (RtAPI.miss) [2749.26] vulkan: 242761215 draws, 0 skipped; 244319 dispatches in 0 batches (0 ms waiting), 0 skipped; 2502 finishes (217 ms); 5058619 reads past queued releases (0 samples counts written on the GPU); 253150219 descriptor sets written, 232372211 reused; 220290767 draws kept the last one's shaders and pipeline (0 checked), 239937861 its targets [2749.26] vulkan: 558 shaders translated (292 ms), 805 pipelines made (35 from the cache, 6993 ms making, 3215 ms waited for), 3552 render targets made, 25823 texture uploads (3714 MB), 255 of them some blocks alone (35 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2749.26] vulkan: memory used and budgeted: heap 0 192 of 15476 MB (192 ours, 84 of it allocated), heap 1 2587 of 12706 MB (1472 ours, 1040 of it allocated) [2749.26] vulkan: caches: 159 render targets (779 MB, 13 parked), 251 textures (80 MB), 1582 buffers (2 MB); 2155 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2749.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9692 through a copy [2749.26] vulkan: 6686632 rendering passes, 0 clear commands, 1772994 attachments cleared and 0 left undefined by their load op; 23655558 buffers filled ahead of the passes [2749.26] vulkan: 25342 passes (69%) ended at renderer.c:230 [2749.26] vulkan: 4730 passes (13%) ended at render.c:242 [2749.26] vulkan: 4292 passes (12%) ended at surface.c:186 [2749.26] vulkan: 1205 passes (3%) ended at cmd.c:712 [2749.26] vulkan: 600 passes (2%) ended at renderer.c:787 [2749.26] vulkan: 551 passes (1%) ended at texture.c:2348 [2749.26] vulkan: 234 passes (1%) ended at buffer.c:999 [2749.26] vulkan: 21 passes (0%) ended at texture.c:837 [2749.26] vulkan: GPU-owned guest memory landed for the CPU 144 times, render targets written back for an engine 0 times [2751.41] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2751.72] perf: 30.0 frames a second over 5.0 s (82273 shown in all) [2751.94] vulkan: a 122 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 81 render targets made, 288 texture uploads (33235 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2751.94] vulkan: frame resource CPU: image requirements 1 ms (818 calls) [2751.94] vulkan: frame resource CPU: target reload 1 ms (81 calls) [2751.94] vulkan: frame resource CPU: buffer cache build 2 ms (2679 calls) [2755.14] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2755.14] vulkan: frame resource CPU: buffer cache build 1 ms (919 calls) [2756.73] perf: 30.1 frames a second over 5.0 s (82424 shown in all) [2761.75] perf: 29.9 frames a second over 5.0 s (82574 shown in all) [2765.21] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.53 ms, 1st to 99th percentile 16.61 to 50.11 ms), 39 held for other than 2 refreshes; the game's frames went from release to present in 13.5 ms (0.6 to 44.3), on to the display in 16.8 ms (5.4 to 23.1), 30.3 ms in all (23.5 to 57.1) [2765.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2766.77] perf: 30.1 frames a second over 5.0 s (82725 shown in all) [2769.26] nvn: 82800 presents, 82800 submissions [2769.27] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 18.34 s on the host's processors (92% of one, 30.57 ms a present), the whole process 31.07 s (155%); the busiest: thread 80 'MainThread' 5.56 s, thread 332 'ActorCalcSub0' 1.88 s, thread 333 'ActorCalcSub1' 1.79 s, thread 128 'SupportWorker Sub1' 1.07 s, thread 111 'ASysParalellExecutorMain' 0.73 s [2769.27] cpu: in those 20.01 s, 677528 SVCs (33852 a second): 0x1b ArbitrateUnlock 176605, 0x1a ArbitrateLock 143801, 0x0b SleepThread 94462, 0x34 WaitForAddress 79319, 0x1c WaitProcessWideKeyAtomic 57853, 0x1d SignalProcessWideKey 57850; 0 calls the dispatch table had no code for (RtAPI.miss) [2769.27] vulkan: 245540693 draws, 0 skipped; 244759 dispatches in 0 batches (0 ms waiting), 0 skipped; 2584 finishes (224 ms); 5093077 reads past queued releases (0 samples counts written on the GPU); 256013374 descriptor sets written, 235068012 reused; 222850371 draws kept the last one's shaders and pipeline (0 checked), 242698071 its targets [2769.27] vulkan: 558 shaders translated (292 ms), 805 pipelines made (35 from the cache, 6993 ms making, 3215 ms waited for), 3648 render targets made, 26426 texture uploads (3791 MB), 263 of them some blocks alone (36 MB); 3 frames over 50 ms in the last 600, the slowest 122 ms [2769.27] vulkan: memory used and budgeted: heap 0 192 of 15462 MB (192 ours, 84 of it allocated), heap 1 2588 of 12700 MB (1472 ours, 1143 of it allocated) [2769.27] vulkan: caches: 161 render targets (810 MB, 13 parked), 728 textures (150 MB), 18502 buffers (9 MB); 2258 of 12700 MB in use as they count it, 0 MB freed for the budget so far [2769.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9700 through a copy [2769.27] vulkan: 6735668 rendering passes, 0 clear commands, 1785550 attachments cleared and 0 left undefined by their load op; 23952691 buffers filled ahead of the passes [2769.27] vulkan: 27407 passes (56%) ended at renderer.c:230 [2769.27] vulkan: 8489 passes (17%) ended at cmd.c:712 [2769.27] vulkan: 6830 passes (14%) ended at surface.c:186 [2769.27] vulkan: 5410 passes (11%) ended at render.c:242 [2769.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2769.27] vulkan: 265 passes (1%) ended at texture.c:837 [2769.27] vulkan: 27 passes (0%) ended at surface.c:729 [2769.27] vulkan: 8 passes (0%) ended at texture.c:1587 [2769.27] vulkan: GPU-owned guest memory landed for the CPU 146 times, render targets written back for an engine 0 times [2771.77] perf: 30.0 frames a second over 5.0 s (82875 shown in all) [2776.77] perf: 30.0 frames a second over 5.0 s (83025 shown in all) [2781.78] perf: 29.9 frames a second over 5.0 s (83175 shown in all) [2785.18] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.97 ms, 1st to 99th percentile 16.61 to 50.08 ms), 34 held for other than 2 refreshes; the game's frames went from release to present in 19.3 ms (14.8 to 23.5), on to the display in 15.2 ms (5.0 to 22.2), 34.5 ms in all (23.7 to 40.8) [2785.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2786.78] perf: 30.0 frames a second over 5.0 s (83325 shown in all) [2789.27] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.54 s on the host's processors (93% of one, 30.89 ms a present), the whole process 34.36 s (172%); the busiest: thread 80 'MainThread' 6.25 s, thread 332 'ActorCalcSub0' 2.27 s, thread 333 'ActorCalcSub1' 2.12 s, thread 128 'SupportWorker Sub1' 1.08 s, thread 129 'SupportWorker Sub2' 1.02 s [2789.27] cpu: in those 20.00 s, 632260 SVCs (31609 a second): 0x1b ArbitrateUnlock 146059, 0x1a ArbitrateLock 111600, 0x34 WaitForAddress 109689, 0x0b SleepThread 87157, 0x1c WaitProcessWideKeyAtomic 53461, 0x1d SignalProcessWideKey 53461; 0 calls the dispatch table had no code for (RtAPI.miss) [2789.27] vulkan: 249019154 draws, 0 skipped; 245640 dispatches in 0 batches (0 ms waiting), 0 skipped; 2584 finishes (224 ms); 5129294 reads past queued releases (0 samples counts written on the GPU); 259572033 descriptor sets written, 238466275 reused; 226078112 draws kept the last one's shaders and pipeline (0 checked), 246156908 its targets [2789.27] vulkan: 558 shaders translated (292 ms), 805 pipelines made (35 from the cache, 6993 ms making, 3215 ms waited for), 3652 render targets made, 26645 texture uploads (3826 MB), 263 of them some blocks alone (36 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [2789.27] vulkan: memory used and budgeted: heap 0 192 of 15462 MB (192 ours, 84 of it allocated), heap 1 2588 of 12706 MB (1472 ours, 1076 of it allocated) [2789.27] vulkan: caches: 155 render targets (763 MB, 13 parked), 733 textures (128 MB), 18537 buffers (10 MB); 2192 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2789.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10048 through a copy [2789.27] vulkan: 6790545 rendering passes, 0 clear commands, 1798667 attachments cleared and 0 left undefined by their load op; 24376933 buffers filled ahead of the passes [2789.27] vulkan: 29201 passes (53%) ended at renderer.c:230 [2789.27] vulkan: 10645 passes (19%) ended at cmd.c:712 [2789.27] vulkan: 7528 passes (14%) ended at surface.c:186 [2789.27] vulkan: 6820 passes (12%) ended at render.c:242 [2789.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2789.27] vulkan: 82 passes (0%) ended at texture.c:837 [2789.27] vulkan: 1 passes (0%) ended at surface.c:729 [2789.27] vulkan: GPU-owned guest memory landed for the CPU 146 times, render targets written back for an engine 0 times [2791.80] perf: 30.1 frames a second over 5.0 s (83476 shown in all) [2796.82] perf: 29.9 frames a second over 5.0 s (83626 shown in all) [2801.83] perf: 30.1 frames a second over 5.0 s (83777 shown in all) [2805.15] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.25 ms, 1st to 99th percentile 16.60 to 50.20 ms), 84 held for other than 2 refreshes; the game's frames went from release to present in 15.3 ms (11.4 to 21.1), on to the display in 11.0 ms (4.8 to 22.1), 26.4 ms in all (23.8 to 40.8) [2805.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2806.83] perf: 30.0 frames a second over 5.0 s (83927 shown in all) [2809.27] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.58 s on the host's processors (88% of one, 29.30 ms a present), the whole process 29.38 s (147%); the busiest: thread 80 'MainThread' 6.14 s, thread 332 'ActorCalcSub0' 2.21 s, thread 333 'ActorCalcSub1' 2.05 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 129 'SupportWorker Sub2' 0.72 s [2809.27] cpu: in those 20.00 s, 520121 SVCs (26012 a second): 0x1b ArbitrateUnlock 127802, 0x1a ArbitrateLock 95066, 0x34 WaitForAddress 83031, 0x35 SignalToAddress 49739, 0x0b SleepThread 49474, 0x1c WaitProcessWideKeyAtomic 47633; 0 calls the dispatch table had no code for (RtAPI.miss) [2809.27] vulkan: 251554426 draws, 0 skipped; 245727 dispatches in 0 batches (0 ms waiting), 0 skipped; 2584 finishes (224 ms); 5165813 reads past queued releases (0 samples counts written on the GPU); 262204736 descriptor sets written, 240904116 reused; 228408327 draws kept the last one's shaders and pipeline (0 checked), 248671943 its targets [2809.27] vulkan: 558 shaders translated (292 ms), 805 pipelines made (35 from the cache, 6993 ms making, 3215 ms waited for), 3657 render targets made, 26901 texture uploads (3859 MB), 265 of them some blocks alone (36 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [2809.27] vulkan: memory used and budgeted: heap 0 192 of 15462 MB (192 ours, 84 of it allocated), heap 1 2588 of 12706 MB (1472 ours, 1068 of it allocated) [2809.27] vulkan: caches: 154 render targets (761 MB, 12 parked), 702 textures (127 MB), 19053 buffers (7 MB); 2184 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2809.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10056 through a copy [2809.27] vulkan: 6840297 rendering passes, 0 clear commands, 1812065 attachments cleared and 0 left undefined by their load op; 24639831 buffers filled ahead of the passes [2809.27] vulkan: 29540 passes (59%) ended at renderer.c:230 [2809.27] vulkan: 7692 passes (15%) ended at cmd.c:712 [2809.27] vulkan: 6872 passes (14%) ended at surface.c:186 [2809.27] vulkan: 4919 passes (10%) ended at render.c:242 [2809.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2809.27] vulkan: 126 passes (0%) ended at texture.c:837 [2809.27] vulkan: 2 passes (0%) ended at texture.c:1587 [2809.27] vulkan: 1 passes (0%) ended at surface.c:729 [2809.27] vulkan: GPU-owned guest memory landed for the CPU 146 times, render targets written back for an engine 0 times [2811.83] perf: 30.0 frames a second over 5.0 s (84077 shown in all) [2816.85] perf: 29.9 frames a second over 5.0 s (84227 shown in all) [2821.85] perf: 30.0 frames a second over 5.0 s (84377 shown in all) [2825.11] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.98 ms, 1st to 99th percentile 33.08 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 12.9 ms (11.6 to 15.5), on to the display in 11.3 ms (8.7 to 12.7), 24.2 ms in all (24.0 to 24.4) [2825.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2826.87] perf: 30.1 frames a second over 5.0 s (84528 shown in all) [2829.26] nvn: 84600 presents, 84600 submissions [2829.27] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.17 s on the host's processors (86% of one, 28.62 ms a present), the whole process 27.78 s (139%); the busiest: thread 80 'MainThread' 6.18 s, thread 332 'ActorCalcSub0' 2.14 s, thread 333 'ActorCalcSub1' 2.01 s, thread 128 'SupportWorker Sub1' 0.98 s, thread 129 'SupportWorker Sub2' 0.73 s [2829.27] cpu: in those 20.00 s, 492046 SVCs (24604 a second): 0x1b ArbitrateUnlock 119552, 0x1a ArbitrateLock 88021, 0x34 WaitForAddress 81842, 0x35 SignalToAddress 49051, 0x1d SignalProcessWideKey 45753, 0x1c WaitProcessWideKeyAtomic 45750; 0 calls the dispatch table had no code for (RtAPI.miss) [2829.27] vulkan: 253823662 draws, 0 skipped; 245727 dispatches in 0 batches (0 ms waiting), 0 skipped; 2584 finishes (224 ms); 5202160 reads past queued releases (0 samples counts written on the GPU); 264533296 descriptor sets written, 243114028 reused; 230496161 draws kept the last one's shaders and pipeline (0 checked), 250920891 its targets [2829.27] vulkan: 559 shaders translated (292 ms), 806 pipelines made (35 from the cache, 7006 ms making, 3227 ms waited for), 3661 render targets made, 26975 texture uploads (3864 MB), 267 of them some blocks alone (36 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2829.27] vulkan: 1110 pipeline parts made (6999 ms), 806 pipelines linked from them (6 ms), 806 of those made whole in the background (4374 ms), 0 still to make whole [2829.27] vulkan: memory used and budgeted: heap 0 192 of 15462 MB (192 ours, 84 of it allocated), heap 1 2588 of 12706 MB (1472 ours, 1057 of it allocated) [2829.27] vulkan: caches: 157 render targets (773 MB, 14 parked), 464 textures (82 MB), 12949 buffers (4 MB); 2148 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2829.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10064 through a copy [2829.27] vulkan: 6888101 rendering passes, 0 clear commands, 1825127 attachments cleared and 0 left undefined by their load op; 24851399 buffers filled ahead of the passes [2829.27] vulkan: 29431 passes (62%) ended at renderer.c:230 [2829.27] vulkan: 6863 passes (14%) ended at cmd.c:712 [2829.27] vulkan: 6532 passes (14%) ended at surface.c:186 [2829.27] vulkan: 4320 passes (9%) ended at render.c:242 [2829.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2829.27] vulkan: 56 passes (0%) ended at texture.c:837 [2829.27] vulkan: 2 passes (0%) ended at texture.c:1587 [2829.27] vulkan: GPU-owned guest memory landed for the CPU 146 times, render targets written back for an engine 0 times [2831.88] perf: 29.9 frames a second over 5.0 s (84678 shown in all) [2836.90] perf: 30.1 frames a second over 5.0 s (84829 shown in all) [2841.90] perf: 30.0 frames a second over 5.0 s (84979 shown in all) [2845.08] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 13.8 ms (11.9 to 16.3), on to the display in 10.5 ms (8.1 to 12.3), 24.3 ms in all (24.1 to 24.5) [2845.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2846.92] perf: 29.9 frames a second over 5.0 s (85129 shown in all) [2849.27] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.34 s on the host's processors (87% of one, 28.90 ms a present), the whole process 29.15 s (146%); the busiest: thread 80 'MainThread' 5.86 s, thread 332 'ActorCalcSub0' 2.20 s, thread 333 'ActorCalcSub1' 2.08 s, thread 128 'SupportWorker Sub1' 1.03 s, thread 111 'ASysParalellExecutorMain' 0.69 s [2849.27] cpu: in those 20.00 s, 476041 SVCs (23798 a second): 0x1b ArbitrateUnlock 111835, 0x34 WaitForAddress 86132, 0x1a ArbitrateLock 80686, 0x35 SignalToAddress 49733, 0x1c WaitProcessWideKeyAtomic 42731, 0x1d SignalProcessWideKey 42728; 0 calls the dispatch table had no code for (RtAPI.miss) [2849.27] vulkan: 256361172 draws, 0 skipped; 245727 dispatches in 0 batches (0 ms waiting), 0 skipped; 2584 finishes (224 ms); 5238860 reads past queued releases (0 samples counts written on the GPU); 267194287 descriptor sets written, 245528057 reused; 232809401 draws kept the last one's shaders and pipeline (0 checked), 253438568 its targets [2849.27] vulkan: 559 shaders translated (292 ms), 806 pipelines made (35 from the cache, 7006 ms making, 3227 ms waited for), 3665 render targets made, 27099 texture uploads (3877 MB), 270 of them some blocks alone (37 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2849.27] vulkan: memory used and budgeted: heap 0 192 of 15462 MB (192 ours, 84 of it allocated), heap 1 2588 of 12706 MB (1472 ours, 1048 of it allocated) [2849.27] vulkan: caches: 155 render targets (763 MB, 13 parked), 523 textures (90 MB), 14850 buffers (5 MB); 2149 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2849.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10070 through a copy [2849.27] vulkan: 6937556 rendering passes, 0 clear commands, 1838958 attachments cleared and 0 left undefined by their load op; 25098698 buffers filled ahead of the passes [2849.27] vulkan: 29406 passes (59%) ended at renderer.c:230 [2849.27] vulkan: 7802 passes (16%) ended at cmd.c:712 [2849.27] vulkan: 6904 passes (14%) ended at surface.c:186 [2849.27] vulkan: 4681 passes (9%) ended at render.c:242 [2849.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2849.27] vulkan: 58 passes (0%) ended at texture.c:837 [2849.27] vulkan: 3 passes (0%) ended at texture.c:1587 [2849.27] vulkan: 1 passes (0%) ended at surface.c:729 [2849.27] vulkan: GPU-owned guest memory landed for the CPU 146 times, render targets written back for an engine 0 times [2851.92] perf: 30.0 frames a second over 5.0 s (85279 shown in all) [2856.93] perf: 30.1 frames a second over 5.0 s (85430 shown in all) [2861.93] perf: 30.0 frames a second over 5.0 s (85580 shown in all) [2865.05] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.16 ms, 1st to 99th percentile 33.03 to 33.61 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 15.5 ms (12.9 to 19.2), on to the display in 9.1 ms (5.9 to 12.1), 24.6 ms in all (24.3 to 24.7) [2865.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2866.95] perf: 29.9 frames a second over 5.0 s (85730 shown in all) [2869.27] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.85 s on the host's processors (89% of one, 29.76 ms a present), the whole process 30.31 s (152%); the busiest: thread 80 'MainThread' 6.10 s, thread 332 'ActorCalcSub0' 2.36 s, thread 333 'ActorCalcSub1' 2.21 s, thread 128 'SupportWorker Sub1' 0.99 s, thread 129 'SupportWorker Sub2' 0.80 s [2869.27] cpu: in those 20.00 s, 549535 SVCs (27480 a second): 0x1b ArbitrateUnlock 134842, 0x1a ArbitrateLock 101378, 0x34 WaitForAddress 82539, 0x0b SleepThread 63940, 0x35 SignalToAddress 50040, 0x1d SignalProcessWideKey 48540; 0 calls the dispatch table had no code for (RtAPI.miss) [2869.27] vulkan: 258907867 draws, 0 skipped; 247184 dispatches in 0 batches (0 ms waiting), 0 skipped; 2584 finishes (224 ms); 5276092 reads past queued releases (0 samples counts written on the GPU); 269904592 descriptor sets written, 247911142 reused; 235162479 draws kept the last one's shaders and pipeline (0 checked), 255964483 its targets [2869.27] vulkan: 561 shaders translated (293 ms), 807 pipelines made (35 from the cache, 7026 ms making, 3244 ms waited for), 3668 render targets made, 27374 texture uploads (3925 MB), 271 of them some blocks alone (37 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [2869.27] vulkan: 1112 pipeline parts made (7020 ms), 807 pipelines linked from them (6 ms), 807 of those made whole in the background (4375 ms), 0 still to make whole [2869.27] vulkan: memory used and budgeted: heap 0 192 of 15462 MB (192 ours, 84 of it allocated), heap 1 2588 of 12706 MB (1472 ours, 1081 of it allocated) [2869.27] vulkan: caches: 154 render targets (761 MB, 12 parked), 719 textures (138 MB), 17380 buffers (8 MB); 2197 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2869.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10611 through a copy [2869.27] vulkan: 6991000 rendering passes, 0 clear commands, 1852313 attachments cleared and 0 left undefined by their load op; 25410778 buffers filled ahead of the passes [2869.27] vulkan: 29985 passes (56%) ended at renderer.c:230 [2869.27] vulkan: 8010 passes (15%) ended at cmd.c:712 [2869.27] vulkan: 7838 passes (15%) ended at surface.c:186 [2869.27] vulkan: 6885 passes (13%) ended at render.c:242 [2869.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2869.27] vulkan: 125 passes (0%) ended at texture.c:837 [2869.27] vulkan: 1 passes (0%) ended at texture.c:1587 [2869.27] vulkan: GPU-owned guest memory landed for the CPU 146 times, render targets written back for an engine 0 times [2871.95] perf: 30.0 frames a second over 5.0 s (85880 shown in all) [2876.97] perf: 30.1 frames a second over 5.0 s (86031 shown in all) [2881.98] perf: 29.9 frames a second over 5.0 s (86181 shown in all) [2885.01] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.37 ms, 1st to 99th percentile 16.61 to 49.93 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 15.1 ms (11.3 to 19.0), on to the display in 9.7 ms (6.0 to 20.9), 24.8 ms in all (24.4 to 41.3) [2885.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2886.98] perf: 30.0 frames a second over 5.0 s (86331 shown in all) [2889.26] nvn: 86400 presents, 86400 submissions [2889.27] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.44 s on the host's processors (92% of one, 30.73 ms a present), the whole process 30.50 s (153%); the busiest: thread 80 'MainThread' 6.54 s, thread 332 'ActorCalcSub0' 2.35 s, thread 333 'ActorCalcSub1' 2.21 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.75 s [2889.27] cpu: in those 20.00 s, 557132 SVCs (27859 a second): 0x1b ArbitrateUnlock 135341, 0x1a ArbitrateLock 100559, 0x34 WaitForAddress 85593, 0x0b SleepThread 67185, 0x35 SignalToAddress 50421, 0x1d SignalProcessWideKey 49157; 0 calls the dispatch table had no code for (RtAPI.miss) [2889.27] vulkan: 261466773 draws, 0 skipped; 247660 dispatches in 0 batches (0 ms waiting), 0 skipped; 2584 finishes (224 ms); 5312562 reads past queued releases (0 samples counts written on the GPU); 272590594 descriptor sets written, 250342952 reused; 237548385 draws kept the last one's shaders and pipeline (0 checked), 258503126 its targets [2889.27] vulkan: 561 shaders translated (293 ms), 807 pipelines made (35 from the cache, 7026 ms making, 3244 ms waited for), 3676 render targets made, 27581 texture uploads (3960 MB), 273 of them some blocks alone (37 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [2889.27] vulkan: memory used and budgeted: heap 0 192 of 15462 MB (192 ours, 84 of it allocated), heap 1 2588 of 12706 MB (1472 ours, 1099 of it allocated) [2889.27] vulkan: caches: 155 render targets (774 MB, 13 parked), 727 textures (132 MB), 13989 buffers (6 MB); 2214 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2889.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10803 through a copy [2889.27] vulkan: 7042217 rendering passes, 0 clear commands, 1865423 attachments cleared and 0 left undefined by their load op; 25707842 buffers filled ahead of the passes [2889.27] vulkan: 29625 passes (58%) ended at renderer.c:230 [2889.27] vulkan: 7819 passes (15%) ended at cmd.c:712 [2889.27] vulkan: 7233 passes (14%) ended at surface.c:186 [2889.27] vulkan: 5860 passes (11%) ended at render.c:242 [2889.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2889.27] vulkan: 77 passes (0%) ended at texture.c:837 [2889.27] vulkan: 2 passes (0%) ended at texture.c:1587 [2889.27] vulkan: 1 passes (0%) ended at surface.c:729 [2889.27] vulkan: GPU-owned guest memory landed for the CPU 146 times, render targets written back for an engine 0 times [2892.00] perf: 30.1 frames a second over 5.0 s (86482 shown in all) [2897.02] perf: 29.9 frames a second over 5.0 s (86632 shown in all) [2902.02] perf: 30.0 frames a second over 5.0 s (86782 shown in all) [2904.98] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.36 ms, 1st to 99th percentile 16.92 to 49.78 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 13.9 ms (0.7 to 18.8), on to the display in 10.2 ms (6.0 to 23.6), 24.1 ms in all (8.1 to 25.0) [2904.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2907.03] perf: 30.1 frames a second over 5.0 s (86933 shown in all) [2909.26] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 14.17 s on the host's processors (71% of one, 23.61 ms a present), the whole process 23.87 s (119%); the busiest: thread 80 'MainThread' 4.76 s, thread 0 1.75 s, thread 0 1.64 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 129 'SupportWorker Sub2' 0.68 s [2909.26] cpu: in those 19.99 s, 452723 SVCs (22650 a second): 0x1b ArbitrateUnlock 114151, 0x1a ArbitrateLock 83301, 0x34 WaitForAddress 67009, 0x1c WaitProcessWideKeyAtomic 43636, 0x1d SignalProcessWideKey 43635, 0x35 SignalToAddress 41522; 0 calls the dispatch table had no code for (RtAPI.miss) [2909.26] vulkan: 263485118 draws, 0 skipped; 248102 dispatches in 0 batches (0 ms waiting), 0 skipped; 2662 finishes (231 ms); 5348106 reads past queued releases (0 samples counts written on the GPU); 274704486 descriptor sets written, 252265750 reused; 239429681 draws kept the last one's shaders and pipeline (0 checked), 260501122 its targets [2909.26] vulkan: 561 shaders translated (293 ms), 807 pipelines made (35 from the cache, 7026 ms making, 3244 ms waited for), 3754 render targets made, 27786 texture uploads (3997 MB), 276 of them some blocks alone (38 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [2909.26] vulkan: memory used and budgeted: heap 0 192 of 15462 MB (192 ours, 84 of it allocated), heap 1 2588 of 12706 MB (1472 ours, 1119 of it allocated) [2909.26] vulkan: caches: 177 render targets (813 MB, 13 parked), 673 textures (122 MB), 14550 buffers (6 MB); 2234 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2909.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10840 through a copy [2909.26] vulkan: 7089667 rendering passes, 0 clear commands, 1877642 attachments cleared and 0 left undefined by their load op; 25910499 buffers filled ahead of the passes [2909.26] vulkan: 28773 passes (61%) ended at renderer.c:230 [2909.26] vulkan: 6470 passes (14%) ended at surface.c:186 [2909.26] vulkan: 5988 passes (13%) ended at cmd.c:712 [2909.26] vulkan: 5505 passes (12%) ended at render.c:242 [2909.26] vulkan: 600 passes (1%) ended at renderer.c:787 [2909.26] vulkan: 85 passes (0%) ended at texture.c:837 [2909.26] vulkan: 26 passes (0%) ended at surface.c:729 [2909.26] vulkan: 3 passes (0%) ended at texture.c:1587 [2909.26] vulkan: GPU-owned guest memory landed for the CPU 156 times, render targets written back for an engine 0 times [2912.05] perf: 29.9 frames a second over 5.0 s (87083 shown in all) [2917.07] perf: 30.1 frames a second over 5.0 s (87234 shown in all) [2918.19] vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 55 render targets made, 159 texture uploads (19229 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2918.19] vulkan: frame resource CPU: target reload 1 ms (81 calls) [2918.19] vulkan: frame resource CPU: buffer cache build 1 ms (2064 calls) [2922.07] perf: 30.0 frames a second over 5.0 s (87384 shown in all) [2924.95] vulkan: display: 599 frame intervals of 33.33 ms (deviation 8.46 ms, 1st to 99th percentile 16.56 to 50.17 ms), 119 held for other than 2 refreshes; the game's frames went from release to present in 6.3 ms (0.5 to 23.4), on to the display in 12.6 ms (6.5 to 23.7), 18.9 ms in all (8.1 to 40.8) [2924.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2927.08] perf: 29.9 frames a second over 5.0 s (87534 shown in all) [2929.27] cpu: 600 presents in 20.01 s (30.0 fps): 68 of the game's threads ran 16.94 s on the host's processors (85% of one, 28.24 ms a present), the whole process 24.26 s (121%); the busiest: thread 80 'MainThread' 3.97 s, thread 118 'SaveProc' 2.40 s, thread 352 'ActorCalcSub1' 1.24 s, thread 351 'ActorCalcSub0' 1.22 s, thread 128 'SupportWorker Sub1' 0.71 s [2929.27] cpu: in those 20.01 s, 638404 SVCs (31903 a second): 0x0b SleepThread 229138, 0x1b ArbitrateUnlock 121065, 0x1a ArbitrateLock 90994, 0x34 WaitForAddress 49545, 0x1d SignalProcessWideKey 48308, 0x1c WaitProcessWideKeyAtomic 48307; 0 calls the dispatch table had no code for (RtAPI.miss) [2929.27] vulkan: 264948168 draws, 0 skipped; 248459 dispatches in 0 batches (0 ms waiting), 0 skipped; 2810 finishes (244 ms); 5382502 reads past queued releases (0 samples counts written on the GPU); 276140228 descriptor sets written, 253756108 reused; 240761363 draws kept the last one's shaders and pipeline (0 checked), 261941602 its targets [2929.27] vulkan: 561 shaders translated (293 ms), 807 pipelines made (35 from the cache, 7026 ms making, 3244 ms waited for), 3822 render targets made, 28062 texture uploads (4033 MB), 277 of them some blocks alone (38 MB); 1 frames over 50 ms in the last 600, the slowest 132 ms [2929.27] vulkan: memory used and budgeted: heap 0 192 of 15462 MB (192 ours, 84 of it allocated), heap 1 2588 of 12706 MB (1472 ours, 1106 of it allocated) [2929.27] vulkan: caches: 234 render targets (842 MB, 20 parked), 388 textures (63 MB), 11748 buffers (7 MB); 2222 of 12706 MB in use as they count it, 0 MB freed for the budget so far [2929.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 11032 through a copy [2929.27] vulkan: 7136502 rendering passes, 0 clear commands, 1888322 attachments cleared and 0 left undefined by their load op; 26033940 buffers filled ahead of the passes [2929.27] vulkan: 29933 passes (64%) ended at renderer.c:230 [2929.27] vulkan: 6778 passes (14%) ended at surface.c:186 [2929.27] vulkan: 5157 passes (11%) ended at render.c:242 [2929.27] vulkan: 4197 passes (9%) ended at cmd.c:712 [2929.27] vulkan: 600 passes (1%) ended at renderer.c:787 [2929.27] vulkan: 118 passes (0%) ended at texture.c:837 [2929.27] vulkan: 51 passes (0%) ended at surface.c:729 [2929.27] vulkan: 1 passes (0%) ended at texture.c:1587 [2929.27] vulkan: GPU-owned guest memory landed for the CPU 162 times, render targets written back for an engine 0 times [2932.10] perf: 30.1 frames a second over 5.0 s (87685 shown in all) [2937.10] perf: 30.0 frames a second over 5.0 s (87835 shown in all) [2940.92] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [2940.92] jit: 3 batches compiled 3 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 3 functions, 29 instructions, 40 KiB of code, 0.02 s compiling, 0 units loaded from ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/01006F8002326000_01006F8002326800v2228224.jitcache [2940.92] kernel: over 2940.3 s, cores 0: 28% held, 128.3 s waited for; 1: 21% held, 207.7 s waited for; 2: 18% held, 136.9 s waited for; 3: 0% held, 0.0 s waited for; [2940.92] kernel: core 0 held by thread 80 'MainThread' prio 44 for 24% of the run [2940.92] kernel: core 0 held by thread 111 'ASysParalellExecutorMain' prio 44 for 1% of the run [2940.92] kernel: core 0 held by thread 99 'UIJob' prio 44 for 1% of the run [2940.92] kernel: core 1 held by thread 128 'SupportWorker Sub1' prio 45 for 3% of the run [2940.92] kernel: core 1 held by thread 86 'WorkerMgr/Worker1(?)' prio 44 for 1% of the run [2940.92] kernel: core 1 held by thread 110 'ASysParalellExecutorSub1' prio 44 for 1% of the run [2940.92] kernel: core 2 held by thread 129 'SupportWorker Sub2' prio 45 for 3% of the run [2940.92] kernel: core 2 held by thread 87 'WorkerMgr/Worker2(?)' prio 44 for 2% of the run [2940.92] kernel: core 2 held by thread 109 'ASysParalellExecutorSub2' prio 44 for 1% of the run [2940.92] kernel: thread 128 'SupportWorker Sub1' prio 45 core 1 mask 2 waited 95.14 s for its core in 1054822 waits [2940.92] kernel: thread 111 'ASysParalellExecutorMain' prio 44 core 0 mask 1 waited 72.03 s for its core in 178459 waits [2940.92] kernel: thread 129 'SupportWorker Sub2' prio 45 core 2 mask 4 waited 66.45 s for its core in 869867 waits [2940.92] kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 40.57 s for its core in 395644 waits [2940.92] kernel: thread 97 'aal::LowPrioWorkerThread' prio 45 core 1 mask 2 waited 31.78 s for its core in 414180 waits [2940.92] kernel: thread 90 'Resource Control' prio 48 core 1 mask 2 waited 27.05 s for its core in 276155 waits [2940.92] kernel: thread 116 'XLink Object Create' prio 48 core 2 mask 4 waited 17.86 s for its core in 268951 waits [2940.92] kernel: thread 126 'PlayReporter' prio 50 core 0 mask 1 waited 15.08 s for its core in 172073 waits [2940.92] kernel: thread 113 'ResLoad2' prio 48 core 2 mask 4 waited 10.95 s for its core in 188162 waits [2940.92] kernel: thread 107 'Nfp' prio 52 core 1 mask 2 waited 8.20 s for its core in 19194 waits [2940.92] Exit.