[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.03] log: written to ~\AppData\Roaming\scarletnx\state\recompiled\01004E90149AA000\01004E90149AA000.log [ 0.03] ScarletNX - Azure Striker GUNVOLT 3 [ 0.03] build: ScarletNX main 92aab4c, committed 2026-11-08 (clang 23.1.5, Windows x86_64) [ 0.03] system: Windows 11 25H2 (10.0.26200), 12th Gen Intel(R) Core(TM) i9-12900K, 24 threads, 96 GB RAM [ 0.03] last start: ended with an exit, or none before [ 0.04] fs: ExeFS and RomFS read from the dump ~\Azure Striker GUNVOLT 3 [01004E90149AA000][v0][Base].nsp (3004.7 MB mapped) [ 0.04] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.04] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.04] memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 82217 MiB, the process holds 50) [ 0.05] Loaded rtld at 0x8000000 [ 0.07] Loaded main at 0x8005000 [ 0.07] Loaded subsdk0 at 0x9d2b000 [ 0.08] Loaded subsdk1 at 0xa3c6000 [ 0.09] Loaded sdk at 0xad98000 [ 0.09] symbols: 32464 functions named [ 0.09] hooks: the module calls the functions of the 545 symbols the hooks name through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81, this runtime's too) [ 0.09] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.10] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.10] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.10] hooks: module subsdk1, SDK unknown (its versioned hooks aren't installed) [ 0.10] hooks: module sdk, SDK 13.3.0 [ 0.10] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at af03660 runs diag_abort [ 0.10] hook: memcpy at b319160 runs hook_memmove [ 0.10] hook: memmove at b3194a8 runs hook_memmove [ 0.10] hook: memset at b319758 runs hook_memset [ 0.10] hooks: 4 of the game's functions run the runtime's handlers [ 0.10] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.10] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.11] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.11] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.11] acc: 1 user, playing as user 1 [ 0.11] users: [user1] mii=(none): Baguette; picture=(none): file [ 0.11] time: the time zone is Etc/GMT+6 (UTC-06) [ 0.12] game: 01004e90149aa000, version 1.0.0 [ 0.13] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.13] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.14] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.14] pl: the Korean stand-in answers for the console font's private-use characters [ 0.14] pl: the extended stand-in answers for the console font's private-use characters [ 0.14] RomFS: the dump's, read in place (2973.2 MB) [ 0.28] input: gamepad XInput Controller #1 (id 2, GUID 0300fa675e0400004f0b000009067801, xboxone) [ 0.28] input: device path XInput#0, 6 axes, 11 buttons, mapping 0300fa675e0400004f0b000009067801,*,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, [ 0.28] input: XInput Controller #1 exposes no motion sensors through SDL [ 0.28] video: SDL 3.4.18 on windows [ 0.38] vpad skin: line: overlay0 "landscape" has 17 of the 17 controls [ 0.38] vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) [ 0.39] vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas [ 0.46] vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 0.46] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) [ 0.46] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 0.46] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce RTX 4060 (NVIDIA, 621.01, driver version 621.1.00): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:60) [ 0.46] vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce RTX 4060 (NVIDIA, 621.01, driver version 621.1.00): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:62) [ 0.46] vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce RTX 4060 (NVIDIA, 621.01, driver version 621.1.00): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:111) [ 0.46] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no [ 0.46] vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) [ 0.46] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4060 (NVIDIA, 621.01, driver version 621.1.00) [ 0.46] vulkan: vk_descriptors=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 0.46] vulkan: dynamic texture offsets use native maintenance8 sampling [ 0.53] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 0.53] vulkan: graphics descriptors use sets [ 0.53] vulkan: astc_mode=0 (Auto): heap 0's budget is 7188 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) [ 0.53] vulkan: the driver that runs: NVIDIA, 621.01 (driver ID 4) [ 0.53] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 0.53] vulkan: NVIDIA GeForce RTX 4060, Vulkan 1.4.357, driver 9b404000, graphics queue family 0, compute 2 (separate family) [ 0.53] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 0.79] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 0.86] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 0.86] memory: no traps (none on this host): GPU engines land their results in guest memory at their fence [ 0.86] renderer: Vulkan [ 0.86] vulkan: 0 shaders and 0 pipelines of earlier runs loaded from ~\AppData\Roaming\scarletnx\cache\recompiled\01004E90149AA000\shader_cache\01004E90149AA000.vkshaders in 4 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~\AppData\Roaming\scarletnx\cache\recompiled\01004E90149AA000\shader_cache\01004E90149AA000.vkshipped [ 1.13] vulkan: the on-screen controls' atlas is 1024x3728 [ 1.65] vulkan: 0 shaders found: 0 new [ 1.65] vulkan: 0 programs: 0 translated, 0 already translated, 0 left out, 0 failed [ 1.65] vulkan: the game's own shaders: 0 translated new, 0 in ~\AppData\Roaming\scarletnx\cache\recompiled\01004E90149AA000\shader_cache\01004E90149AA000.vkshipped, in 790 ms [ 2.04] prepare: 1180 ms before the game started (0 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look [ 2.04] main thread: entry 8000000, stack 1300001000 (32768 KiB), priority 44, core 0 [ 2.08] heap: 3192 MB requested (result 0) [ 2.12] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 2 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 2.12] audio: queued 960 bytes of guest PCM [ 2.13] nvn: the game's driver answers API 55.12 and GPU code 1.5 to 1.16, 22 items in all from its code [ 2.13] nvn: the game's NVN API 55.12 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 2.13] nvn: device 1100789028 initialized, flags 0 [ 2.13] nvn: sampler pool 110078c3a0: 2304 descriptors at GPU 47f000000 [ 2.13] nvn: texture pool 110078c380: 2304 descriptors at GPU 47f012000 [ 2.13] nvn: queue 1100970028 initialized (replay 1) [ 2.14] nvn: the first texture of format 0x9a (target 1, 1920x1080) [ 2.14] nvn: the first texture of format 0x35 (target 1, 1920x1080) [ 2.14] nvn: window 1100855a48: 2 textures, first 1920x1080 format 0x9a, present interval 1 [ 2.14] nvn: window 1100855a48: 2 textures, first 1280x720 format 0x9a, present interval 1 [ 2.14] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 2.58] nvn: first present, texture 0 of window 1100855a48 [ 3.59] nvn: window 1100855a48: 2 textures, first 1920x1080 format 0x9a, present interval 1 [ 3.59] nvn: sync 1100881e58 waited on before anything fenced it (timeout ffffffffffffffff, called from 8f21fb0): the wait fails at once [ 3.59] nvn: first present, texture 0 of window 1100855a48 [ 3.59] vulkan: write tracking on (caches skip unchanged memory) [ 7.04] perf: 0.4 frames a second over 5.0 s (2 shown in all) [ 12.06] perf: 0.0 frames a second over 5.0 s (2 shown in all) [ 17.06] perf: 0.0 frames a second over 5.0 s (2 shown in all) [ 18.59] No new frame for 15 seconds (2 shown, 0 GPU submissions): the game's threads [ 18.59] threads (12): [ 18.59] thread 80 'MainThread' prio 44 (base 44) core 0: in an SVC off its core (a sleep or an IPC request) [ 18.59] lr=8f471cc pc=b164dcc sp=1302000970 [ 18.59] #1 8f472fc [ 18.59] #2 8f47a70 [ 18.59] #3 88dcc70 [ 18.59] #4 8bdb338 [ 18.59] #5 800bcc8 [ 18.59] #6 8934674 [ 18.59] #7 8f09d70 [ 18.59] #8 800bcc8 [ 18.59] #9 8934674 [ 18.59] #10 8e82f7c [ 18.59] 13359 svcSleepThread calls since the last dump, the last from 8f471cc , with: [ 18.59] thread 81 'NxSystemThread' prio 28 (base 28) core 2: waiting on am:gpu error [ 18.59] lr=b115b68 <_ZN2nn2os6detail22MultiWaitImplByHorizon20WaitSynchronizationNEPiiPjil+20> pc=b164e70 sp=1329602b10 [ 18.59] #1 b1102a4 <_ZN2nn2os6detail13MultiWaitImpl19InternalWaitAnyImplILb0EEENS_6ResultEPPNS1_19MultiWaitHolderBaseEbNS_8TimeSpanEj+134> [ 18.59] #2 b110700 <_ZN2nn2os6detail13MultiWaitImpl11WaitAnyImplILb0EEENS_6ResultEPPNS1_19MultiWaitHolderBaseEbNS_8TimeSpanEj+cc> [ 18.61] #3 b10cee4 <_ZN2nn2os7WaitAnyEPNS0_13MultiWaitTypeE+24> [ 18.61] #4 b111bec [ 18.61] #5 b111b58 [ 18.61] #6 b111b4c [ 18.61] #7 b10f9b8 [ 18.61] #8 b115fd4 [ 18.61] thread 82 'Thread_0x0000000008F2C8C0' prio 41 (base 41) core 1 (ideal -1, mask 7): in an SVC off its core (a sleep or an IPC request) [ 18.61] lr=8f2bce0 pc=b164dcc sp=135c09df40 [ 18.61] #1 8f2c8e8 [ 18.61] #2 b10f9b8 [ 18.61] #3 b115fd4 [ 18.61] 1795 svcSleepThread calls since the last dump, the last from 8f2bce0 , with: [ 18.61] thread 83 'Thread_0x0000000008F2C8C0' prio 41 (base 41) core 2: waiting on IAudioOut [ 18.61] lr=b116a8c <_ZN2nn2os6detail30InterProcessEventImplByHorizon4WaitEjb+34> pc=b164e70 sp=137c73de80 [ 18.61] #1 8f29000 [ 18.61] #2 8f2c8e8 [ 18.61] #3 b10f9b8 [ 18.61] #4 b115fd4 [ 18.61] thread 84 'Thread_0x0000000008F2C8C0' prio 44 (base 44) core 0 (ideal -1, mask 7): waiting on the condition variable 110070f6b0 (00000001), mutex 110070f6ac (00000000) [ 18.61] lr=b116fdc <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=b164e9c sp=133d515e80 [ 18.61] #1 b109ab8 <_ZN2nn2os9WaitEventEPNS0_9EventTypeE+48> [ 18.61] #2 8f04c9c [ 18.61] #3 8f04a30 [ 18.61] #4 8f2c8e8 [ 18.61] #5 b10f9b8 [ 18.61] #6 b115fd4 [ 18.61] thread 85 'Thread_0x0000000008F2C8C0' prio 44 (base 44) core 1 (ideal -1, mask 7): waiting on the condition variable 110070f710 (00000001), mutex 110070f70c (00000000) [ 18.61] lr=b116fdc <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=b164e9c sp=1329f12e80 [ 18.61] #1 b109ab8 <_ZN2nn2os9WaitEventEPNS0_9EventTypeE+48> [ 18.61] #2 8f04c9c [ 18.61] #3 8f04a30 [ 18.61] #4 8f2c8e8 [ 18.61] #5 b10f9b8 [ 18.61] #6 b115fd4 [ 18.61] thread 86 'Thread_0x0000000008F2C8C0' prio 44 (base 44) core 0 (ideal -1, mask 7): waiting on the condition variable 110070f770 (00000001), mutex 110070f76c (00000000) [ 18.61] lr=b116fdc <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=b164e9c sp=135390ee80 [ 18.63] #1 b109ab8 <_ZN2nn2os9WaitEventEPNS0_9EventTypeE+48> [ 18.63] #2 8f04c9c [ 18.63] #3 8f04a30 [ 18.63] #4 8f2c8e8 [ 18.63] #5 b10f9b8 [ 18.63] #6 b115fd4 [ 18.63] thread 87 'Thread_0x0000000008F2C8C0' prio 44 (base 44) core 2 (ideal -1, mask 7): waiting on the condition variable 110070f830 (00000001), mutex 110070f82c (00000000) [ 18.63] lr=b116fdc <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=b164e9c sp=1360f9ee80 [ 18.63] #1 b109ab8 <_ZN2nn2os9WaitEventEPNS0_9EventTypeE+48> [ 18.63] #2 8f04c9c [ 18.63] #3 8f04a30 [ 18.63] #4 8f2c8e8 [ 18.63] #5 b10f9b8 [ 18.63] #6 b115fd4 [ 18.63] thread 88 'Thread_0x0000000008F2C8C0' prio 44 (base 44) core 1 (ideal -1, mask 7): waiting on the condition variable 110070f560 (00000001), mutex 110070f55c (00000000) [ 18.63] lr=b116fdc <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=b164e9c sp=1371cf1ee0 [ 18.63] #1 b109ab8 <_ZN2nn2os9WaitEventEPNS0_9EventTypeE+48> [ 18.63] #2 8f1ce04 [ 18.63] #3 8f2c8e8 [ 18.63] #4 b10f9b8 [ 18.63] #5 b115fd4 [ 18.63] thread 89 'Thread_0x0000000008F2C8C0' prio 44 (base 44) core 2 (ideal -1, mask 7): waiting on am:display resolution c [ 18.63] lr=b116a8c <_ZN2nn2os6detail30InterProcessEventImplByHorizon4WaitEjb+34> pc=b164e70 sp=1368231ec0 [ 18.63] #1 8f21f08 [ 18.63] #2 8f2c8e8 [ 18.63] #3 b10f9b8 [ 18.63] #4 b115fd4 [ 18.63] thread 90 'Thread_0x0000000008F2C8C0' prio 44 (base 44) core 0: waiting on thread (thread 90) [ 18.63] lr=b116180 <_ZN2nn2os6detail26ThreadManagerImplByHorizon17WaitForExitThreadEPNS0_10ThreadTypeE+34> pc=b164e70 sp=13025eaed0 [ 18.63] #1 b10fbc4 <_ZN2nn2os6detail13ThreadManager13DestroyThreadEPNS0_10ThreadTypeE+60> [ 18.63] #2 8f2c6b0 [ 18.63] #3 8f2c900 [ 18.63] #4 b10f9b8 [ 18.63] #5 b115fd4 [ 18.63] thread 112 'Thread_0x0000000008F2C8C0' prio 44 (base 44) core 2 (ideal -1, mask 7): in an SVC off its core (a sleep or an IPC request) [ 18.63] lr=89363c0 pc=b164dcc sp=1355b3ccc0 [ 18.63] #1 893689c [ 18.63] #2 8936a34 [ 18.63] #3 89362e4 [ 18.63] #4 8f2c8e8 [ 18.63] #5 b10f9b8 [ 18.63] #6 b115fd4 [ 18.63] 120 svcSleepThread calls since the last dump, the last from 89363c0 , with: [ 18.63] last SVCs: [ 18.63] svc 17 (e8012 0 137c73de98 ffffffffffffffff) -> 0, 0 lr=b116a98 [ 18.63] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.63] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.63] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.63] svc 18 (137c73de98 137c73de9c 1 ffffffffffffffff) -> 0, 0 lr=b116a8c [ 18.63] svc 17 (e8012 0 137c73de98 ffffffffffffffff) -> 0, 0 lr=b116a98 [ 18.63] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.63] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.63] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.63] svc 18 (137c73de98 137c73de9c 1 ffffffffffffffff) -> 0, 0 lr=b116a8c [ 18.63] svc 17 (e8012 0 137c73de98 ffffffffffffffff) -> 0, 0 lr=b116a98 [ 18.63] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.63] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.63] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.63] svc 18 (137c73de98 137c73de9c 1 ffffffffffffffff) -> 0, 0 lr=b116a8c [ 18.63] svc 17 (e8012 0 137c73de98 ffffffffffffffff) -> 0, 0 lr=b116a98 [ 18.63] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.63] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.63] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.63] svc 18 (137c73de98 137c73de9c 1 ffffffffffffffff) -> 0, 0 lr=b116a8c [ 18.63] svc 17 (e8012 0 137c73de98 ffffffffffffffff) -> 0, 0 lr=b116a98 [ 18.63] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.63] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.65] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.65] svc 18 (137c73de98 137c73de9c 1 ffffffffffffffff) -> 0, 0 lr=b116a8c [ 18.65] svc 17 (e8012 0 137c73de98 ffffffffffffffff) -> 0, 0 lr=b116a98 [ 18.65] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.65] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.65] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.65] svc 18 (137c73de98 137c73de9c 1 ffffffffffffffff) -> 0, 0 lr=b116a8c [ 18.65] svc 17 (e8012 0 137c73de98 ffffffffffffffff) -> 0, 0 lr=b116a98 [ 18.65] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.65] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.65] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.65] svc 18 (137c73de98 137c73de9c 1 ffffffffffffffff) -> 0, 0 lr=b116a8c [ 18.65] svc 17 (e8012 0 137c73de98 ffffffffffffffff) -> 0, 0 lr=b116a98 [ 18.65] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.65] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.65] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 18.65] svc 18 (137c73de98 137c73de9c 1 ffffffffffffffff) -> 0, 0 lr=b116a8c [ 18.65] last IPC requests: [ 18.65] nn::audio::detail::IAudioOut cmd 7 (in 7e81c0 11) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 8 (in 7e81c0 0) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 8 (in 7e81c0 0) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 7 (in 7e81e8 11) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 8 (in 7e81e8 0) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 8 (in 7e81e8 0) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 7 (in 7e8210 11) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 8 (in 7e8210 0) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 8 (in 7e8210 0) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 7 (in 7e81c0 11) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 8 (in 7e81c0 0) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 8 (in 7e81c0 0) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 7 (in 7e81e8 11) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 8 (in 7e81e8 0) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 8 (in 7e81e8 0) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 7 (in 7e8210 11) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 8 (in 7e8210 0) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 8 (in 7e8210 0) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 7 (in 7e81c0 11) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 8 (in 7e81c0 0) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 8 (in 7e81c0 0) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 7 (in 7e81e8 11) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 8 (in 7e81e8 0) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 8 (in 7e81e8 0) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 7 (in 7e8210 11) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 8 (in 7e8210 0) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 8 (in 7e8210 0) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 7 (in 7e81c0 11) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 8 (in 7e81c0 0) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 8 (in 7e81c0 0) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 7 (in 7e81e8 11) -> 0 [ 18.65] nn::audio::detail::IAudioOut cmd 8 (in 7e81e8 0) -> 0 [ 18.65] gpu: the GPU thread is between jobs [ 18.65] vulkan: 0 releases queued (the oldest waits for graphics submission 0 and compute batch 0), graphics submissions done 47 of 47, compute batches 0 of 0, 0 bytes of commands not recorded [ 18.65] host thread 13856 waits on a condition with mutex base+42923496, called from pm_lock+6400830 [ 18.65] host thread 24044 waits on a condition with mutex base+48800440, called from pm_lock+6772112 [ 18.65] host thread 3348 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 18.65] host thread 4968 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 18.65] host thread 14208 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 18.65] host thread 21732 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 18.65] host thread 28340 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 18.65] host thread 20380 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 18.65] host thread 27668 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 18.65] host thread 18576 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 18.65] host thread 21128 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 18.66] host thread 28764 waits on a condition with mutex base+47879296, called from pm_lock+6532530 [ 18.66] host thread 2604 waits on a condition with mutex base+30876000, called from pm_lock+393385 [ 18.66] host thread 14520 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 18.66] host thread 28320 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 18.66] host thread 20476 waits on a condition with mutex base+39363728, called from pm_lock+6328860 [ 18.66] host thread 21000 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 22.08] perf: 0.0 frames a second over 5.0 s (2 shown in all) [ 27.08] perf: 0.0 frames a second over 5.0 s (2 shown in all) [ 29.89] vulkan: a 26305 ms frame: 3 shaders translated (1 ms), 4 pipelines made (0 ms waited for), 8 render targets made, 2 texture uploads (257 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 29.89] vulkan: frame resource CPU: image allocation 4 ms (11 calls) [ 29.89] vulkan: frame resource CPU: target reload 1 ms (10 calls) [ 29.93] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory [ 32.09] perf: 1.4 frames a second over 5.0 s (9 shown in all) [ 37.09] perf: 0.0 frames a second over 5.0 s (9 shown in all) [ 42.11] perf: 0.0 frames a second over 5.0 s (9 shown in all) [ 44.98] No new frame for 15 seconds (9 shown, 0 GPU submissions): the game's threads [ 44.98] threads (12): [ 44.98] thread 80 'MainThread' prio 44 (base 44) core 0: in an SVC off its core (a sleep or an IPC request) [ 44.98] lr=8f471cc pc=b164dcc sp=1302000970 [ 44.98] #1 8f472fc [ 44.98] #2 8f47a70 [ 44.98] #3 88dcc70 [ 44.98] #4 8bdb338 [ 44.98] #5 800bcc8 [ 44.98] #6 8934674 [ 44.98] #7 8f09d70 [ 44.98] #8 800bcc8 [ 44.98] #9 8934674 [ 44.98] #10 8e82f7c [ 44.98] 23030 svcSleepThread calls since the last dump, the last from 8f471cc , with: [ 44.98] thread 81 'NxSystemThread' prio 28 (base 28) core 2: waiting on am:gpu error [ 44.98] lr=b115b68 <_ZN2nn2os6detail22MultiWaitImplByHorizon20WaitSynchronizationNEPiiPjil+20> pc=b164e70 sp=1329602b10 [ 44.98] #1 b1102a4 <_ZN2nn2os6detail13MultiWaitImpl19InternalWaitAnyImplILb0EEENS_6ResultEPPNS1_19MultiWaitHolderBaseEbNS_8TimeSpanEj+134> [ 44.98] #2 b110700 <_ZN2nn2os6detail13MultiWaitImpl11WaitAnyImplILb0EEENS_6ResultEPPNS1_19MultiWaitHolderBaseEbNS_8TimeSpanEj+cc> [ 44.99] #3 b10cee4 <_ZN2nn2os7WaitAnyEPNS0_13MultiWaitTypeE+24> [ 44.99] #4 b111bec [ 44.99] #5 b111b58 [ 44.99] #6 b111b4c [ 44.99] #7 b10f9b8 [ 44.99] #8 b115fd4 [ 44.99] thread 82 'Thread_0x0000000008F2C8C0' prio 41 (base 41) core 1 (ideal -1, mask 7): in an SVC off its core (a sleep or an IPC request) [ 44.99] lr=8f2bce0 pc=b164dcc sp=135c09df40 [ 44.99] #1 8f2c8e8 [ 44.99] #2 b10f9b8 [ 44.99] #3 b115fd4 [ 44.99] 2871 svcSleepThread calls since the last dump, the last from 8f2bce0 , with: [ 44.99] thread 83 'Thread_0x0000000008F2C8C0' prio 41 (base 41) core 2: waiting on IAudioOut [ 44.99] lr=b116a8c <_ZN2nn2os6detail30InterProcessEventImplByHorizon4WaitEjb+34> pc=b164e70 sp=137c73de80 [ 44.99] #1 8f29000 [ 44.99] #2 8f2c8e8 [ 44.99] #3 b10f9b8 [ 44.99] #4 b115fd4 [ 44.99] thread 84 'Thread_0x0000000008F2C8C0' prio 44 (base 44) core 0 (ideal -1, mask 7): waiting on the condition variable 110070f6b0 (00000001), mutex 110070f6ac (00000000) [ 44.99] lr=b116fdc <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=b164e9c sp=133d515e80 [ 44.99] #1 b109ab8 <_ZN2nn2os9WaitEventEPNS0_9EventTypeE+48> [ 44.99] #2 8f04c9c [ 44.99] #3 8f04a30 [ 44.99] #4 8f2c8e8 [ 44.99] #5 b10f9b8 [ 44.99] #6 b115fd4 [ 44.99] thread 85 'Thread_0x0000000008F2C8C0' prio 44 (base 44) core 1 (ideal -1, mask 7): waiting on the condition variable 110070f710 (00000001), mutex 110070f70c (00000000) [ 44.99] lr=b116fdc <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=b164e9c sp=1329f12e80 [ 44.99] #1 b109ab8 <_ZN2nn2os9WaitEventEPNS0_9EventTypeE+48> [ 44.99] #2 8f04c9c [ 44.99] #3 8f04a30 [ 44.99] #4 8f2c8e8 [ 44.99] #5 b10f9b8 [ 44.99] #6 b115fd4 [ 44.99] thread 86 'Thread_0x0000000008F2C8C0' prio 44 (base 44) core 0 (ideal -1, mask 7): waiting on the condition variable 110070f770 (00000001), mutex 110070f76c (00000000) [ 44.99] lr=b116fdc <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=b164e9c sp=135390ee80 [ 45.01] #1 b109ab8 <_ZN2nn2os9WaitEventEPNS0_9EventTypeE+48> [ 45.01] #2 8f04c9c [ 45.01] #3 8f04a30 [ 45.01] #4 8f2c8e8 [ 45.01] #5 b10f9b8 [ 45.01] #6 b115fd4 [ 45.01] thread 87 'Thread_0x0000000008F2C8C0' prio 44 (base 44) core 2 (ideal -1, mask 7): waiting on the condition variable 110070f830 (00000001), mutex 110070f82c (00000000) [ 45.01] lr=b116fdc <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=b164e9c sp=1360f9ee80 [ 45.01] #1 b109ab8 <_ZN2nn2os9WaitEventEPNS0_9EventTypeE+48> [ 45.01] #2 8f04c9c [ 45.01] #3 8f04a30 [ 45.01] #4 8f2c8e8 [ 45.01] #5 b10f9b8 [ 45.01] #6 b115fd4 [ 45.01] thread 88 'Thread_0x0000000008F2C8C0' prio 44 (base 44) core 2 (ideal -1, mask 7): waiting on the condition variable 110070f560 (00000001), mutex 110070f55c (00000000) [ 45.01] lr=b116fdc <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+48> pc=b164e9c sp=1371cf1ee0 [ 45.01] #1 b109ab8 <_ZN2nn2os9WaitEventEPNS0_9EventTypeE+48> [ 45.01] #2 8f1ce04 [ 45.01] #3 8f2c8e8 [ 45.01] #4 b10f9b8 [ 45.01] #5 b115fd4 [ 45.01] thread 89 'Thread_0x0000000008F2C8C0' prio 44 (base 44) core 2 (ideal -1, mask 7): waiting on am:display resolution c [ 45.01] lr=b116a8c <_ZN2nn2os6detail30InterProcessEventImplByHorizon4WaitEjb+34> pc=b164e70 sp=1368231ec0 [ 45.01] #1 8f21f08 [ 45.01] #2 8f2c8e8 [ 45.01] #3 b10f9b8 [ 45.01] #4 b115fd4 [ 45.01] thread 90 'Thread_0x0000000008F2C8C0' prio 44 (base 44) core 0: waiting on thread (thread 90) [ 45.01] lr=b116180 <_ZN2nn2os6detail26ThreadManagerImplByHorizon17WaitForExitThreadEPNS0_10ThreadTypeE+34> pc=b164e70 sp=13025eaed0 [ 45.01] #1 b10fbc4 <_ZN2nn2os6detail13ThreadManager13DestroyThreadEPNS0_10ThreadTypeE+60> [ 45.01] #2 8f2c6b0 [ 45.01] #3 8f2c900 [ 45.01] #4 b10f9b8 [ 45.01] #5 b115fd4 [ 45.01] thread 141 'Thread_0x0000000008F2C8C0' prio 44 (base 44) core 1 (ideal -1, mask 7): in an SVC off its core (a sleep or an IPC request) [ 45.01] lr=89363c0 pc=b164dcc sp=132a977cc0 [ 45.01] #1 8936a34 [ 45.01] #2 8936a34 [ 45.01] #3 89362e4 [ 45.01] #4 8f2c8e8 [ 45.01] #5 b10f9b8 [ 45.01] #6 b115fd4 [ 45.01] 379 svcSleepThread calls since the last dump, the last from 89363c0 , with: [ 45.01] last SVCs: [ 45.01] svc 17 (e8012 0 137c73de98 ffffffffffffffff) -> 0, 0 lr=b116a98 [ 45.01] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.01] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.01] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.01] svc 18 (137c73de98 137c73de9c 1 ffffffffffffffff) -> 0, 0 lr=b116a8c [ 45.01] svc 17 (e8012 0 137c73de98 ffffffffffffffff) -> 0, 0 lr=b116a98 [ 45.01] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.01] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.01] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.01] svc 18 (137c73de98 137c73de9c 1 ffffffffffffffff) -> 0, 0 lr=b116a8c [ 45.03] svc 17 (e8012 0 137c73de98 ffffffffffffffff) -> 0, 0 lr=b116a98 [ 45.03] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.03] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.03] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.03] svc 18 (137c73de98 137c73de9c 1 ffffffffffffffff) -> 0, 0 lr=b116a8c [ 45.03] svc 17 (e8012 0 137c73de98 ffffffffffffffff) -> 0, 0 lr=b116a98 [ 45.03] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.03] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.03] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.03] svc 18 (137c73de98 137c73de9c 1 ffffffffffffffff) -> 0, 0 lr=b116a8c [ 45.03] svc 17 (e8012 0 137c73de98 ffffffffffffffff) -> 0, 0 lr=b116a98 [ 45.03] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.03] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.03] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.03] svc 18 (137c73de98 137c73de9c 1 ffffffffffffffff) -> 0, 0 lr=b116a8c [ 45.03] svc 17 (e8012 0 137c73de98 ffffffffffffffff) -> 0, 0 lr=b116a98 [ 45.03] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.03] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.03] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.03] svc 18 (137c73de98 137c73de9c 1 ffffffffffffffff) -> 0, 0 lr=b116a8c [ 45.03] svc 17 (e8012 0 137c73de98 ffffffffffffffff) -> 0, 0 lr=b116a98 [ 45.03] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.03] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.03] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.03] svc 18 (137c73de98 137c73de9c 1 ffffffffffffffff) -> 0, 0 lr=b116a8c [ 45.03] svc 17 (e8012 0 137c73de98 ffffffffffffffff) -> 0, 0 lr=b116a98 [ 45.03] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.03] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.03] svc 21 (e0014 1380000600 e0014 137c73de38) -> 0, 1380000600 lr=b14ad44 [ 45.03] svc 18 (137c73de98 137c73de9c 1 ffffffffffffffff) -> 0, 0 lr=b116a8c [ 45.03] last IPC requests: [ 45.03] nn::audio::detail::IAudioOut cmd 7 (in 7e8210 11) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 8 (in 7e8210 0) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 8 (in 7e8210 0) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 7 (in 7e81c0 11) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 8 (in 7e81c0 0) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 8 (in 7e81c0 0) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 7 (in 7e81e8 11) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 8 (in 7e81e8 0) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 8 (in 7e81e8 0) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 7 (in 7e8210 11) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 8 (in 7e8210 0) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 8 (in 7e8210 0) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 7 (in 7e81c0 11) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 8 (in 7e81c0 0) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 8 (in 7e81c0 0) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 7 (in 7e81e8 11) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 8 (in 7e81e8 0) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 8 (in 7e81e8 0) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 7 (in 7e8210 11) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 8 (in 7e8210 0) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 8 (in 7e8210 0) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 7 (in 7e81c0 11) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 8 (in 7e81c0 0) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 8 (in 7e81c0 0) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 7 (in 7e81e8 11) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 8 (in 7e81e8 0) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 8 (in 7e81e8 0) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 7 (in 7e8210 11) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 8 (in 7e8210 0) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 8 (in 7e8210 0) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 7 (in 7e81c0 11) -> 0 [ 45.03] nn::audio::detail::IAudioOut cmd 8 (in 7e81c0 0) -> 0 [ 45.03] gpu: the GPU thread is between jobs [ 45.03] vulkan: 0 releases queued (the oldest waits for graphics submission 0 and compute batch 0), graphics submissions done 66 of 66, compute batches 0 of 0, 0 bytes of commands not recorded [ 45.05] host thread 13856 waits on a condition with mutex base+42923496, called from pm_lock+6400830 [ 45.05] host thread 24044 waits on a condition with mutex base+48800440, called from pm_lock+6772112 [ 45.05] host thread 3348 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 45.05] host thread 4968 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 45.05] host thread 14208 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 45.05] host thread 21732 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 45.05] host thread 28340 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 45.05] host thread 20380 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 45.05] host thread 27668 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 45.05] host thread 18576 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 45.05] host thread 21128 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 45.05] host thread 28764 waits on a condition with mutex base+47879296, called from pm_lock+6532530 [ 45.05] host thread 2604 waits on a condition with mutex base+30876000, called from pm_lock+393385 [ 45.05] host thread 14520 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 45.05] host thread 28320 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 45.05] host thread 20476 waits on a condition with mutex base+39363728, called from pm_lock+6328860 [ 45.05] host thread 14256 waits on a condition with mutex base+39255456, called from pm_lock+6300114 [ 45.05] host thread 7016 waits on a condition with mutex base+39255456, called from pm_lock+6300114 [ 45.05] host thread 18632 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 47.13] perf: 0.0 frames a second over 5.0 s (9 shown in all) [ 52.14] perf: 0.0 frames a second over 5.0 s (9 shown in all) [ 57.14] perf: 0.0 frames a second over 5.0 s (9 shown in all) [ 57.34] vulkan: a 27373 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57.63] vulkan: a 170 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57.79] vulkan: a 153 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57.86] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57.94] vulkan: a 86 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.07] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.46] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.58] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 62.16] perf: 51.4 frames a second over 5.0 s (267 shown in all) [ 62.36] audio: queued nonzero guest PCM (s16 peak 126) [ 62.44] vulkan: a 150 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63.99] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (32872 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 67.18] perf: 57.2 frames a second over 5.0 s (554 shown in all) [ 67.96] cpu: 599 presents in 64.38 s (9.3 fps): 41 of the game's threads ran 4.39 s on the host's processors (7% of one, 7.33 ms a present), the whole process 6.50 s (10%); the busiest: thread 86 'Thread_0x0000000008F2C8C0' 1.14 s, thread 80 'MainThread' 0.92 s, thread 83 'Thread_0x0000000008F2C8C0' 0.62 s, thread 88 'Thread_0x0000000008F2C8C0' 0.38 s, thread 85 'Thread_0x0000000008F2C8C0' 0.28 s [ 67.96] cpu: in those 64.38 s, 177922 SVCs (2764 a second): 0x0b SleepThread 102202, 0x21 SendSyncRequest 45193, 0x17 ResetSignal 13454, 0x18 WaitSynchronization 12916, 0x10 GetCurrentProcessorNumber 1188, 0x1b ArbitrateUnlock 756; 5 calls the dispatch table had no code for (RtAPI.miss) [ 67.96] vulkan: 7413 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14826 descriptor sets written, 0 reused; 3167 draws kept the last one's shaders and pipeline (0 checked), 10490 its targets [ 67.96] vulkan: 3 shaders translated (1 ms), 7 pipelines made (4 from the cache, 31 ms making, 20 ms waited for), 10 render targets made, 134 texture uploads (116 MB), 123 of them some blocks alone (3 MB); 11 frames over 50 ms in the last 600, the slowest 27373 ms [ 67.96] vulkan: memory used and budgeted: heap 0 530 of 7188 MB (481 ours, 292 of it allocated), heap 1 367 of 77673 MB (320 ours, 96 of it allocated) [ 67.96] vulkan: caches: 10 render targets (37 MB, 0 parked), 11 textures (113 MB), 968 buffers (17 MB); 340 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 67.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 67.96] vulkan: 3742 rendering passes, 690 clear commands, 5998 attachments cleared and 5 left undefined by their load op; 1804 buffers filled ahead of the passes [ 67.96] vulkan: 2396 passes (64%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 67.96] vulkan: 600 passes (16%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 67.96] vulkan: 599 passes (16%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 67.96] vulkan: 123 passes (3%) ended at ..\..\src\nx\gpu\vk\texture.c:1587 [ 67.96] vulkan: 10 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:837 [ 67.96] vulkan: 7 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 67.96] vulkan: 4 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:729 [ 67.96] vulkan: 3 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 67.96] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 69.83] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 72.18] perf: 57.6 frames a second over 5.0 s (842 shown in all) [ 77.19] perf: 57.4 frames a second over 5.0 s (1130 shown in all) [ 78.40] cpu: 600 presents in 10.43 s (57.5 fps): 11 of the game's threads ran 1.05 s on the host's processors (10% of one, 1.74 ms a present), the whole process 2.11 s (20%); the busiest: thread 86 'Thread_0x0000000008F2C8C0' 0.25 s, thread 80 'MainThread' 0.23 s, thread 85 'Thread_0x0000000008F2C8C0' 0.23 s, thread 83 'Thread_0x0000000008F2C8C0' 0.17 s, thread 88 'Thread_0x0000000008F2C8C0' 0.06 s [ 78.40] cpu: in those 10.43 s, 22351 SVCs (2142 a second): 0x21 SendSyncRequest 9389, 0x0b SleepThread 4132, 0x17 ResetSignal 2687, 0x18 WaitSynchronization 2088, 0x1b ArbitrateUnlock 1266, 0x1c WaitProcessWideKeyAtomic 1236; 2 calls the dispatch table had no code for (RtAPI.miss) [ 78.40] vulkan: 14900 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29800 descriptor sets written, 0 reused; 5365 draws kept the last one's shaders and pipeline (0 checked), 21029 its targets [ 78.40] vulkan: 3 shaders translated (1 ms), 9 pipelines made (6 from the cache, 31 ms making, 20 ms waited for), 10 render targets made, 169 texture uploads (166 MB), 155 of them some blocks alone (4 MB); 1 frames over 50 ms in the last 600, the slowest 66 ms [ 78.40] vulkan: memory used and budgeted: heap 0 562 of 7188 MB (513 ours, 341 of it allocated), heap 1 239 of 77673 MB (192 ours, 96 of it allocated) [ 78.40] vulkan: caches: 10 render targets (37 MB, 0 parked), 14 textures (162 MB), 1035 buffers (18 MB); 390 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 78.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 78.40] vulkan: 7389 rendering passes, 1343 clear commands, 12014 attachments cleared and 5 left undefined by their load op; 2481 buffers filled ahead of the passes [ 78.40] vulkan: 2408 passes (66%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 78.40] vulkan: 602 passes (17%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 78.40] vulkan: 600 passes (16%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 78.40] vulkan: 32 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1587 [ 78.40] vulkan: 3 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:837 [ 78.40] vulkan: 2 passes (0%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 78.40] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 81.91] vulkan: a 84 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 81.92] nvn: the first texture of format 0x80 (target 1, 512x512) [ 82.11] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 82.21] perf: 57.6 frames a second over 5.0 s (1419 shown in all) [ 83.05] vulkan: a 91 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 83.14] vulkan: a 85 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 83.23] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 87.23] perf: 57.2 frames a second over 5.0 s (1706 shown in all) [ 88.36] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 88.84] cpu: 600 presents in 10.44 s (57.4 fps): 11 of the game's threads ran 2.62 s on the host's processors (25% of one, 4.38 ms a present), the whole process 3.92 s (38%); the busiest: thread 86 'Thread_0x0000000008F2C8C0' 0.89 s, thread 85 'Thread_0x0000000008F2C8C0' 0.58 s, thread 80 'MainThread' 0.52 s, thread 88 'Thread_0x0000000008F2C8C0' 0.33 s, thread 83 'Thread_0x0000000008F2C8C0' 0.17 s [ 88.84] cpu: in those 10.44 s, 24911 SVCs (2385 a second): 0x21 SendSyncRequest 9791, 0x0b SleepThread 5015, 0x17 ResetSignal 2680, 0x18 WaitSynchronization 2080, 0x1b ArbitrateUnlock 1614, 0x1c WaitProcessWideKeyAtomic 1537; 5 calls the dispatch table had no code for (RtAPI.miss) [ 88.84] vulkan: 33310 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 66620 descriptor sets written, 0 reused; 13552 draws kept the last one's shaders and pipeline (0 checked), 42128 its targets [ 88.84] vulkan: 7 shaders translated (2 ms), 16 pipelines made (9 from the cache, 75 ms making, 41 ms waited for), 12 render targets made, 229 texture uploads (281 MB), 199 of them some blocks alone (4 MB); 5 frames over 50 ms in the last 600, the slowest 91 ms [ 88.84] vulkan: memory used and budgeted: heap 0 626 of 7188 MB (577 ours, 457 of it allocated), heap 1 239 of 77673 MB (192 ours, 96 of it allocated) [ 88.84] vulkan: caches: 12 render targets (39 MB, 0 parked), 28 textures (272 MB), 1789 buffers (20 MB); 506 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 88.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 88.84] vulkan: 11940 rendering passes, 1943 clear commands, 18014 attachments cleared and 7 left undefined by their load op; 6117 buffers filled ahead of the passes [ 88.84] vulkan: 2400 passes (53%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 88.84] vulkan: 1197 passes (26%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 88.84] vulkan: 600 passes (13%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 88.84] vulkan: 299 passes (7%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 88.84] vulkan: 42 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1587 [ 88.84] vulkan: 12 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:837 [ 88.84] vulkan: 1 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:729 [ 88.84] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 88.86] nvn: 1800 presents, 1801 submissions [ 92.23] perf: 57.8 frames a second over 5.0 s (1995 shown in all) [ 95.02] vulkan: display: 141 frame intervals of 18.29 ms (deviation 5.30 ms, 1st to 99th percentile 16.62 to 34.83 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (0.2 to 111.8), on to the display in 20.6 ms (3.3 to 66.5), 23.6 ms in all (3.6 to 85.1) [ 95.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 97.24] perf: 57.8 frames a second over 5.0 s (2285 shown in all) [ 99.22] cpu: 600 presents in 10.38 s (57.8 fps): 11 of the game's threads ran 1.58 s on the host's processors (15% of one, 2.63 ms a present), the whole process 2.92 s (28%); the busiest: thread 80 'MainThread' 0.94 s, thread 83 'Thread_0x0000000008F2C8C0' 0.31 s, thread 88 'Thread_0x0000000008F2C8C0' 0.30 s, thread 82 'Thread_0x0000000008F2C8C0' 0.03 s [ 99.22] cpu: in those 10.38 s, 19132 SVCs (1843 a second): 0x21 SendSyncRequest 8631, 0x17 ResetSignal 2670, 0x0b SleepThread 2514, 0x18 WaitSynchronization 2070, 0x10 GetCurrentProcessorNumber 1305, 0x1b ArbitrateUnlock 666; 0 calls the dispatch table had no code for (RtAPI.miss) [ 99.22] vulkan: 105693 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 211386 descriptor sets written, 0 reused; 65732 draws kept the last one's shaders and pipeline (0 checked), 116907 its targets [ 99.22] vulkan: 7 shaders translated (2 ms), 16 pipelines made (9 from the cache, 75 ms making, 41 ms waited for), 12 render targets made, 719 texture uploads (308 MB), 685 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 99.22] vulkan: memory used and budgeted: heap 0 562 of 7188 MB (513 ours, 379 of it allocated), heap 1 239 of 77673 MB (192 ours, 96 of it allocated) [ 99.22] vulkan: caches: 12 render targets (39 MB, 0 parked), 26 textures (190 MB), 3427 buffers (25 MB); 428 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 99.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 99.22] vulkan: 17838 rendering passes, 2543 clear commands, 24014 attachments cleared and 7 left undefined by their load op; 19116 buffers filled ahead of the passes [ 99.22] vulkan: 2400 passes (41%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 99.22] vulkan: 1800 passes (31%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 99.22] vulkan: 605 passes (10%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 99.22] vulkan: 600 passes (10%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 99.22] vulkan: 486 passes (8%) ended at ..\..\src\nx\gpu\vk\texture.c:1587 [ 99.22] vulkan: 4 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:837 [ 99.22] vulkan: 3 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 99.22] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 102.24] perf: 57.8 frames a second over 5.0 s (2574 shown in all) [ 107.26] perf: 57.8 frames a second over 5.0 s (2864 shown in all) [ 109.60] cpu: 600 presents in 10.38 s (57.8 fps): 11 of the game's threads ran 1.30 s on the host's processors (12% of one, 2.16 ms a present), the whole process 2.05 s (20%); the busiest: thread 80 'MainThread' 0.67 s, thread 88 'Thread_0x0000000008F2C8C0' 0.36 s, thread 83 'Thread_0x0000000008F2C8C0' 0.27 s [ 109.60] cpu: in those 10.38 s, 18837 SVCs (1815 a second): 0x21 SendSyncRequest 8634, 0x17 ResetSignal 2673, 0x0b SleepThread 2512, 0x18 WaitSynchronization 2073, 0x10 GetCurrentProcessorNumber 1031, 0x1b ArbitrateUnlock 657; 0 calls the dispatch table had no code for (RtAPI.miss) [ 109.60] vulkan: 160414 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 320828 descriptor sets written, 0 reused; 99611 draws kept the last one's shaders and pipeline (0 checked), 174028 its targets [ 109.60] vulkan: 7 shaders translated (2 ms), 16 pipelines made (9 from the cache, 75 ms making, 41 ms waited for), 12 render targets made, 1044 texture uploads (314 MB), 1010 of them some blocks alone (15 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 109.60] vulkan: memory used and budgeted: heap 0 530 of 7188 MB (481 ours, 315 of it allocated), heap 1 239 of 77673 MB (192 ours, 96 of it allocated) [ 109.60] vulkan: caches: 12 render targets (39 MB, 0 parked), 17 textures (138 MB), 4580 buffers (13 MB); 364 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 109.60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 109.60] vulkan: 23575 rendering passes, 3143 clear commands, 30014 attachments cleared and 7 left undefined by their load op; 31688 buffers filled ahead of the passes [ 109.60] vulkan: 2400 passes (42%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 109.60] vulkan: 1800 passes (31%) ended at ..\..\src\nx\gpu\vk\renderer.c:230 [ 109.60] vulkan: 604 passes (11%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 109.60] vulkan: 600 passes (10%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 109.60] vulkan: 325 passes (6%) ended at ..\..\src\nx\gpu\vk\texture.c:1587 [ 109.60] vulkan: 8 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 109.60] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 110.38] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 5 images [ 110.38] jit: 71 batches compiled 70 pcs (0 failed, 0 still queued, 1 batches dropped by memory changes), 71 functions, 495 instructions, 68 KiB of code, 0.27 s compiling, 0 units loaded from ~\AppData\Roaming\scarletnx\cache\recompiled\01004E90149AA000\01004E90149AA000.jitcache [ 110.38] kernel: over 110.4 s, cores 0: 4% held, 0.1 s waited for; 1: 2% held, 0.1 s waited for; 2: 1% held, 0.2 s waited for; 3: 0% held, 0.0 s waited for; [ 110.38] kernel: core 0 held by thread 80 'MainThread' prio 44 for 2% of the run [ 110.38] kernel: core 0 held by thread 88 'Thread_0x0000000008F2C8C0' prio 44 for 1% of the run [ 110.38] kernel: core 0 held by thread 84 'Thread_0x0000000008F2C8C0' prio 44 for 0% of the run [ 110.38] kernel: core 1 held by thread 85 'Thread_0x0000000008F2C8C0' prio 44 for 0% of the run [ 110.38] kernel: core 1 held by thread 82 'Thread_0x0000000008F2C8C0' prio 41 for 0% of the run [ 110.38] kernel: core 2 held by thread 86 'Thread_0x0000000008F2C8C0' prio 44 for 2% of the run [ 110.38] kernel: core 2 held by thread 83 'Thread_0x0000000008F2C8C0' prio 41 for 1% of the run [ 110.38] kernel: core 2 held by thread 81 'NxSystemThread' prio 28 for 0% of the run [ 110.38] kernel: thread 83 'Thread_0x0000000008F2C8C0' prio 41 core 2 mask 4 waited 0.13 s for its core in 1043 waits [ 110.38] kernel: thread 84 'Thread_0x0000000008F2C8C0' prio 44 core 0 mask 7 waited 0.10 s for its core in 480 waits [ 110.38] kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 0.08 s for its core in 1734 waits [ 110.38] kernel: thread 82 'Thread_0x0000000008F2C8C0' prio 41 core 1 mask 7 waited 0.07 s for its core in 1428 waits [ 110.38] kernel: thread 87 'Thread_0x0000000008F2C8C0' prio 44 core 0 mask 7 waited 0.01 s for its core in 15 waits [ 110.38] kernel: thread 85 'Thread_0x0000000008F2C8C0' prio 44 core 1 mask 7 waited 0.00 s for its core in 366 waits [ 110.38] kernel: thread 86 'Thread_0x0000000008F2C8C0' prio 44 core 2 mask 7 waited 0.00 s for its core in 151 waits [ 110.38] kernel: thread 88 'Thread_0x0000000008F2C8C0' prio 44 core 0 mask 7 waited 0.00 s for its core in 46 waits [ 110.38] kernel: thread 90 'Thread_0x0000000008F2C8C0' prio 44 core 0 mask 1 waited 0.00 s for its core in 1 waits [ 110.38] Exit.