[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.02] log: written to ~\AppData\Roaming\scarletnx\state\recompiled\0100192003FA4000\0100192003FA4000.log [ 0.02] ScarletNX - Azure Striker GUNVOLT: STRIKER PACK [ 0.02] build: ScarletNX main 92aab4c, committed 2026-11-08 (clang 23.1.5, Windows x86_64) [ 0.02] system: Windows 11 25H2 (10.0.26200), 12th Gen Intel(R) Core(TM) i9-12900K, 24 threads, 96 GB RAM [ 0.02] last start: ended with an exit, or none before [ 0.03] fs: ExeFS and RomFS read from the dump ~\Azure Striker GUNVOLT STRIKER PACK [0100192003fa4000][v0][Base].nsp (2610.5 MB mapped) [ 0.03] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.03] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.03] memory: memory_fit_mode=0 (Auto): the game is told 1024 MiB, the console's being 1024 (the system can still give 81510 MiB, the process holds 24) [ 0.03] AArch32: 214440 recompiled blocks in 200000-861b0c [ 0.03] Loaded rtld at 0x200000 [ 0.03] Loaded main at 0x207000 [ 0.03] Loaded subsdk0 at 0x311000 [ 0.03] Loaded subsdk1 at 0x4ab000 [ 0.04] Loaded sdk at 0x4d4000 [ 0.04] symbols: 17437 functions named [ 0.04] nvn: the runtime implements 539 NVN functions for the game's 32-bit code [ 0.04] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.04] acc: 1 user, playing as user 1 [ 0.04] users: [user1] mii=(none): Baguette; picture=(none): file [ 0.04] time: the time zone is Etc/GMT+6 (UTC-06) [ 0.05] game: 0100192003fa4000, version 1.0.0 [ 0.05] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.06] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.06] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.07] pl: the Korean stand-in answers for the console font's private-use characters [ 0.07] pl: the extended stand-in answers for the console font's private-use characters [ 0.07] RomFS: the dump's, read in place (2593.5 MB) [ 0.20] input: gamepad XInput Controller #1 (id 2, GUID 0300fa675e0400004f0b000009067801, xboxone) [ 0.20] input: device path XInput#0, 6 axes, 11 buttons, mapping 0300fa675e0400004f0b000009067801,*,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, [ 0.20] input: XInput Controller #1 exposes no motion sensors through SDL [ 0.21] video: SDL 3.4.18 on windows [ 0.30] vpad skin: line: overlay0 "landscape" has 17 of the 17 controls [ 0.30] vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) [ 0.31] vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas [ 0.38] vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 0.38] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) [ 0.38] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 0.38] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce RTX 4060 (NVIDIA, 621.01, driver version 621.1.00): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:60) [ 0.38] vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce RTX 4060 (NVIDIA, 621.01, driver version 621.1.00): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:62) [ 0.38] vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce RTX 4060 (NVIDIA, 621.01, driver version 621.1.00): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:111) [ 0.38] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no [ 0.38] vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) [ 0.38] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4060 (NVIDIA, 621.01, driver version 621.1.00) [ 0.38] vulkan: vk_descriptors=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 0.38] vulkan: dynamic texture offsets use native maintenance8 sampling [ 0.45] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 0.45] vulkan: graphics descriptors use sets [ 0.45] vulkan: astc_mode=0 (Auto): heap 0's budget is 7188 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) [ 0.45] vulkan: the driver that runs: NVIDIA, 621.01 (driver ID 4) [ 0.45] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 0.45] vulkan: NVIDIA GeForce RTX 4060, Vulkan 1.4.357, driver 9b404000, graphics queue family 0, compute 2 (separate family) [ 0.45] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 0.71] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 0.73] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 0.73] memory: no traps (none on this host): GPU engines land their results in guest memory at their fence [ 0.73] renderer: Vulkan [ 0.73] vulkan: 0 shaders and 0 pipelines of earlier runs loaded from ~\AppData\Roaming\scarletnx\cache\recompiled\0100192003FA4000\shader_cache\0100192003FA4000.vkshaders in 3 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~\AppData\Roaming\scarletnx\cache\recompiled\0100192003FA4000\shader_cache\0100192003FA4000.vkshipped [ 0.78] vulkan: sh00.bnsh: 2 shaders found [ 0.78] vulkan: sh00.bnsh: 1 vertex, 1 fragment [ 0.78] vulkan: sh02.bnsh: 2 shaders found [ 0.78] vulkan: sh02.bnsh: 1 vertex, 1 fragment [ 0.78] vulkan: sh03.bnsh: 2 shaders found [ 0.78] vulkan: sh03.bnsh: 1 vertex, 1 fragment [ 0.78] vulkan: sh05.bnsh: 2 shaders found [ 0.78] vulkan: sh05.bnsh: 1 vertex, 1 fragment [ 0.78] vulkan: sh06.bnsh: 2 shaders found [ 0.78] vulkan: sh06.bnsh: 1 vertex, 1 fragment [ 0.78] vulkan: sh08.bnsh: 2 shaders found [ 0.78] vulkan: sh08.bnsh: 1 vertex, 1 fragment [ 0.78] vulkan: sh09.bnsh: 2 shaders found [ 0.78] vulkan: sh09.bnsh: 1 vertex, 1 fragment [ 0.78] vulkan: sh0a.bnsh: 2 shaders found [ 0.78] vulkan: sh0a.bnsh: 1 vertex, 1 fragment [ 0.78] vulkan: sh0b.bnsh: 2 shaders found [ 0.78] vulkan: sh0b.bnsh: 1 vertex, 1 fragment [ 0.78] vulkan: sh0e.bnsh: 2 shaders found [ 0.78] vulkan: sh0e.bnsh: 1 vertex, 1 fragment [ 0.78] vulkan: sh0f.bnsh: 2 shaders found [ 0.78] vulkan: sh0f.bnsh: 1 vertex, 1 fragment [ 0.78] vulkan: sh00.bnsh: 2 new [ 0.78] vulkan: sh00.bnsh: 2 translated, 0 already translated, 0 left out, 0 failed [ 0.78] vulkan: sh02.bnsh: 2 new [ 0.78] vulkan: sh02.bnsh: 2 translated, 0 already translated, 0 left out, 0 failed [ 0.78] vulkan: sh03.bnsh: 1 new, 1 already done [ 0.78] vulkan: sh03.bnsh: 1 translated, 1 already translated, 0 left out, 0 failed [ 0.78] vulkan: sh05.bnsh: 2 new [ 0.78] vulkan: sh05.bnsh: 2 translated, 0 already translated, 0 left out, 0 failed [ 0.78] vulkan: sh06.bnsh: 2 new [ 0.78] vulkan: sh06.bnsh: 2 translated, 0 already translated, 0 left out, 0 failed [ 0.78] vulkan: sh08.bnsh: 1 new, 1 already done [ 0.78] vulkan: sh08.bnsh: 1 translated, 1 already translated, 0 left out, 0 failed [ 0.78] vulkan: sh09.bnsh: 1 new, 1 already done [ 0.78] vulkan: sh09.bnsh: 1 translated, 1 already translated, 0 left out, 0 failed [ 0.78] vulkan: sh0a.bnsh: 2 new [ 0.78] vulkan: sh0a.bnsh: 2 translated, 0 already translated, 0 left out, 0 failed [ 0.78] vulkan: sh0b.bnsh: 2 new [ 0.78] vulkan: sh0b.bnsh: 2 translated, 0 already translated, 0 left out, 0 failed [ 0.78] vulkan: sh0e.bnsh: 1 new, 1 already done [ 0.78] vulkan: sh0e.bnsh: 1 translated, 1 already translated, 0 left out, 0 failed [ 0.78] vulkan: sh0f.bnsh: 2 already done [ 0.78] vulkan: sh0f.bnsh: 0 translated, 2 already translated, 0 left out, 0 failed [ 0.78] vulkan: 22 shaders found: 16 new, 6 already done [ 0.78] vulkan: 22 programs: 16 translated, 6 already translated, 0 left out, 0 failed [ 0.78] vulkan: the game's own shaders: 16 translated new, 16 in ~\AppData\Roaming\scarletnx\cache\recompiled\0100192003FA4000\shader_cache\0100192003FA4000.vkshipped, in 50 ms [ 0.80] prepare: 65 ms before the game started (16 shaders translated from its files, 0 of 0 pipelines of earlier runs made), not shown, as it was quick [ 0.80] main thread: entry 200000, stack bca000 (1024 KiB), priority 44, core 0 [ 0.87] heap: 1012 MB requested (result 0) [ 1.34] nvdrv: open /dev/nvhost-ctrl -> 1 [ 1.34] nvdrv: ioctl c183001b on device 3 (command 1), buffers 183/183/0 [ 1.34] nvn: the game's driver answers API 52.32 and GPU code 1.5 to 1.9, 20 items in all from its code [ 1.34] nvn: the game's NVN API 52.32 isn't one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15): the runtime runs its NVN calls all the same [ 1.34] nvn: the game resolved nvnDeviceWaitForError, which nvn doesn't implement: it stops if it calls it [ 1.34] nvn: device 2fd088 initialized, flags 0 [ 1.34] nvn: the first texture of format 0x38 (target 1, 1280x720) [ 1.34] nvn: window 3000a8: 2 textures, first 1280x720 format 0x38, present interval 1 [ 1.34] nvn: queue 300908 initialized (replay 1) [ 1.34] nvn: sampler pool 302cd0: 1280 descriptors at GPU 400000080 [ 1.34] nvn: texture pool 302d10: 1280 descriptors at GPU 40000a080 [ 1.36] nvn: shader control sections of format 9 [ 1.37] ldr:ro: mapped NRO at ccb000 (3375104 bytes, no AOT variants) [ 1.60] audren: the first update, revision REV1 [ 1.63] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 2 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 1.63] audio: queued 960 bytes of guest PCM [ 1.65] nvn: the first texture of format 0x35 (target 1, 1280x720) [ 1.83] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 2.01] nvn: sync 302e00 waited on before anything fenced it (timeout 3b9aca00, called from 0): the wait fails at once [ 2.06] nvn: first present, texture 1 of window 3000a8 [ 2.07] vulkan: write tracking on (caches skip unchanged memory) [ 2.10] vulkan: swapchain 1280x720, 3 images, sRGB, presents timed, fifo [ 2.10] vulkan: the on-screen controls' atlas is 1024x3728 [ 5.80] perf: 0.4 frames a second over 5.0 s (2 shown in all) [ 10.81] perf: 0.0 frames a second over 5.0 s (2 shown in all) [ 15.83] perf: 0.0 frames a second over 5.0 s (2 shown in all) [ 17.11] No new frame for 15 seconds (2 shown, 0 GPU submissions): the game's threads [ 17.11] threads (6): [ 17.11] thread 80 'MainThread' prio 44 (base 44) core 0: running on core 0 [ 17.11] lr=8bdb1490 pc=d06a60 sp=cc9da8 [ 17.11] thread 81 'Thread_0x000000000021E178' prio 28 (base 28) core 0: waiting on the condition variable 2f617c (00000001), mutex 2f6178 (00000000) [ 17.11] lr=56b110 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+34> pc=588448 <_ZN2nn3svc7aarch3224WaitProcessWideKeyAtomicEjjjx+10> sp=2c2b6f44 [ 17.11] #1 562280 <_ZN2nn2os14WaitLightEventEPNS0_14LightEventTypeE+d4> [ 17.11] #2 21f814 [ 17.11] thread 82 'Thread_0x000000000021E178' prio 28 (base 28) core 0: waiting on am:message [ 17.11] lr=56aa84 <_ZN2nn2os6detail30InterProcessEventImplByHorizon4WaitEjb+d0> pc=588410 <_ZN2nn3svc7aarch3219WaitSynchronizationEPiPKNS0_6HandleEix+10> sp=31faaf4c [ 17.11] #1 66b634 <_ZN2nn2oe22PopNotificationMessageEv+38> [ 17.11] #2 21083c <_ZN3lib3app4aplt11CMsg_handle12message_procEPNS_4base3tso7CThreadEPv+1c> [ 17.11] #3 569b88 [ 17.11] thread 83 'nn::atk::detail::TaskThread' prio 28 (base 28) core 0: waiting on the condition variable 306e44 (00000001), mutex 306e3c (00000000) [ 17.11] lr=56b110 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+34> pc=588448 <_ZN2nn3svc7aarch3224WaitProcessWideKeyAtomicEjjjx+10> sp=2519f3c [ 17.11] #1 5637b8 <_ZN2nn2os19ReceiveMessageQueueEPjPNS0_16MessageQueueTypeE+38> [ 17.11] #2 243d38 <_ZN2nn3atk6detail11TaskManager8WaitTaskEv+44> [ 17.11] #3 243fd0 <_ZN2nn3atk6detail10TaskThread3RunEPv+24> [ 17.11] #4 24f9fc <_ZN2nn3atk6detail3fnd6Thread10ThreadMain3RunEPv+30> [ 17.11] #5 5664dc [ 17.11] #6 569b88 [ 17.11] thread 84 'nn::atk::detail::driver::SoundThread' prio 28 (base 28) core 0: waiting on IAudioRenderer with timeout (99998 us) [ 17.11] lr=56ac2c <_ZN2nn2os6detail30InterProcessEventImplByHorizon9TimedWaitEjbNS_8TimeSpanE+d8> pc=588410 <_ZN2nn3svc7aarch3219WaitSynchronizationEPiPKNS0_6HandleEix+10> sp=e6dced4 [ 17.11] #1 56301c <_ZN2nn2os20TimedWaitSystemEventEPNS0_15SystemEventTypeENS_8TimeSpanE+20> [ 17.11] #2 243338 <_ZN2nn3atk6detail6driver11SoundThread3RunEPv+19c> [ 17.11] #3 24f9fc <_ZN2nn3atk6detail3fnd6Thread10ThreadMain3RunEPv+30> [ 17.11] #4 5664dc [ 17.11] #5 569b88 [ 17.11] thread 85 'Thread_0x000000000021E178' prio 28 (base 28) core 0: waiting on the condition variable 2ebbb4 (00000001), mutex 2ebbb0 (00000000) [ 17.11] lr=56b110 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+34> pc=588448 <_ZN2nn3svc7aarch3224WaitProcessWideKeyAtomicEjjjx+10> sp=8ecff4c [ 17.11] #1 562280 <_ZN2nn2os14WaitLightEventEPNS0_14LightEventTypeE+d4> [ 17.11] #2 20b318 <_Z24snd_sys_load_thread_funcPN3lib4base3tso7CThreadEPv+c0> [ 17.11] #3 569b88 [ 17.11] last SVCs: [ 17.11] svc 18 (5f5dd56 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 17.11] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 17.11] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 17.11] svc 18 (5f5d4ff e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 17.11] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 17.11] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 17.11] svc 18 (5f5d462 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 17.11] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 17.11] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 17.11] svc 18 (5f5da7d e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 17.11] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 17.11] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 17.11] svc 18 (5f5d637 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 17.11] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 17.11] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 17.11] svc 18 (5f5d25a e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 17.11] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 17.11] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 17.11] svc 18 (5f5d25a e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 17.11] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 17.11] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 17.11] svc 18 (5f5d7a4 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 17.11] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 17.13] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 17.13] svc 18 (5f5d840 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 17.13] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 17.13] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 17.13] svc 18 (5f5d533 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 17.13] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 17.13] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 17.13] svc 18 (5f5d978 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 17.13] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 17.13] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 17.13] svc 18 (5f5dbe9 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 17.13] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 17.13] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 17.13] svc 18 (5f5dbb5 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 17.13] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 17.13] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 17.13] svc 18 (5f5dbb5 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 17.13] last IPC requests: [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::fssrv::sf::IStorage cmd 0 (in 7a01b2dd 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 17.13] gpu: the GPU thread is between jobs [ 17.13] vulkan: 0 releases queued (the oldest waits for graphics submission 0 and compute batch 0), graphics submissions done 5 of 5, compute batches 0 of 0, 0 bytes of commands not recorded [ 17.13] host thread 13700 waits on a condition with mutex base+42923496, called from pm_lock+6400830 [ 17.13] host thread 15792 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 17.13] host thread 10484 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 17.13] host thread 22976 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 17.13] host thread 21888 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 17.13] host thread 23400 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 17.13] host thread 5684 waits on a condition with mutex base+39363728, called from pm_lock+6328860 [ 17.13] host thread 18880 waits on a condition with mutex base+39255456, called from pm_lock+6300114 [ 17.13] host thread 28108 waits on a condition with mutex base+47879296, called from pm_lock+6532530 [ 17.13] host thread 18272 waits on a condition with mutex base+39255456, called from pm_lock+6300114 [ 17.13] host thread 22284 waits on a condition with mutex base+30876000, called from pm_lock+393385 [ 17.13] host thread 5876 waits on a condition with mutex base+48800440, called from pm_lock+6772112 [ 18.23] nvn: the first texture of format 0x25 (target 1, 64x64) [ 18.35] vulkan: a 16246 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 19.73] vulkan: a 1314 ms frame: 0 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1024 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 19.74] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory [ 20.85] perf: 15.0 frames a second over 5.0 s (77 shown in all) [ 23.94] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 25.85] perf: 36.6 frames a second over 5.0 s (260 shown in all) [ 30.85] perf: 0.0 frames a second over 5.0 s (260 shown in all) [ 35.86] perf: 0.0 frames a second over 5.0 s (260 shown in all) [ 38.96] No new frame for 15 seconds (260 shown, 0 GPU submissions): the game's threads [ 38.96] threads (6): [ 38.96] thread 80 'MainThread' prio 44 (base 44) core 0: running on core 0 [ 38.96] lr=8fa14068 pc=d06a24 sp=cc9bb0 [ 38.96] thread 81 'Thread_0x000000000021E178' prio 28 (base 28) core 0: waiting on the condition variable 2f617c (00000001), mutex 2f6178 (00000000) [ 38.96] lr=56b110 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+34> pc=588448 <_ZN2nn3svc7aarch3224WaitProcessWideKeyAtomicEjjjx+10> sp=2c2b6f44 [ 38.96] #1 562280 <_ZN2nn2os14WaitLightEventEPNS0_14LightEventTypeE+d4> [ 38.96] #2 21f814 [ 38.96] thread 82 'Thread_0x000000000021E178' prio 28 (base 28) core 0: waiting on am:message [ 38.96] lr=56aa84 <_ZN2nn2os6detail30InterProcessEventImplByHorizon4WaitEjb+d0> pc=588410 <_ZN2nn3svc7aarch3219WaitSynchronizationEPiPKNS0_6HandleEix+10> sp=31faaf4c [ 38.96] #1 66b634 <_ZN2nn2oe22PopNotificationMessageEv+38> [ 38.96] #2 21083c <_ZN3lib3app4aplt11CMsg_handle12message_procEPNS_4base3tso7CThreadEPv+1c> [ 38.96] #3 569b88 [ 38.96] thread 83 'nn::atk::detail::TaskThread' prio 28 (base 28) core 0: waiting on the condition variable 306e44 (00000001), mutex 306e3c (00000000) [ 38.96] lr=56b110 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+34> pc=588448 <_ZN2nn3svc7aarch3224WaitProcessWideKeyAtomicEjjjx+10> sp=2519f3c [ 38.96] #1 5637b8 <_ZN2nn2os19ReceiveMessageQueueEPjPNS0_16MessageQueueTypeE+38> [ 38.96] #2 243d38 <_ZN2nn3atk6detail11TaskManager8WaitTaskEv+44> [ 38.96] #3 243fd0 <_ZN2nn3atk6detail10TaskThread3RunEPv+24> [ 38.96] #4 24f9fc <_ZN2nn3atk6detail3fnd6Thread10ThreadMain3RunEPv+30> [ 38.96] #5 5664dc [ 38.96] #6 569b88 [ 38.96] thread 84 'nn::atk::detail::driver::SoundThread' prio 28 (base 28) core 0: waiting on IAudioRenderer with timeout (99999 us) [ 38.96] lr=56ac2c <_ZN2nn2os6detail30InterProcessEventImplByHorizon9TimedWaitEjbNS_8TimeSpanE+d8> pc=588410 <_ZN2nn3svc7aarch3219WaitSynchronizationEPiPKNS0_6HandleEix+10> sp=e6dced4 [ 38.96] #1 56301c <_ZN2nn2os20TimedWaitSystemEventEPNS0_15SystemEventTypeENS_8TimeSpanE+20> [ 38.96] #2 243338 <_ZN2nn3atk6detail6driver11SoundThread3RunEPv+19c> [ 38.96] #3 24f9fc <_ZN2nn3atk6detail3fnd6Thread10ThreadMain3RunEPv+30> [ 38.96] #4 5664dc [ 38.96] #5 569b88 [ 38.96] thread 85 'Thread_0x000000000021E178' prio 28 (base 28) core 0: waiting on the condition variable 2ebbb4 (00000001), mutex 2ebbb0 (00000000) [ 38.96] lr=56b110 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+34> pc=588448 <_ZN2nn3svc7aarch3224WaitProcessWideKeyAtomicEjjjx+10> sp=8ecff4c [ 38.96] #1 562280 <_ZN2nn2os14WaitLightEventEPNS0_14LightEventTypeE+d4> [ 38.96] #2 20b318 <_Z24snd_sys_load_thread_funcPN3lib4base3tso7CThreadEPv+c0> [ 38.96] #3 569b88 [ 38.96] last SVCs: [ 38.96] svc 18 (5f5db4d e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 38.96] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 38.96] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 38.96] svc 18 (5f5db4d e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 38.96] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 38.96] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 38.96] svc 18 (5f5dc1e e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 38.96] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 38.96] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 38.96] svc 18 (5f5dd22 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 38.96] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 38.96] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 38.96] svc 18 (5f5dcee e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 38.96] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 38.96] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 38.96] svc 18 (5f5d80c e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 38.96] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 38.96] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 38.96] svc 18 (5f5de8f e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 38.96] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 38.96] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 38.96] svc 18 (5f5d840 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 38.96] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 38.97] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 38.97] svc 18 (5f5d978 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 38.97] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 38.97] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 38.97] svc 18 (5f5dbe9 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 38.97] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 38.97] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 38.97] svc 18 (5f5dc1e e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 38.97] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 38.97] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 38.97] svc 18 (5f5dcee e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 38.97] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 38.97] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 38.97] svc 18 (5f5db4d e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 38.97] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 38.97] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 38.97] svc 18 (5f5ddf2 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 38.97] last IPC requests: [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] nn::fssrv::sf::IStorage cmd 0 (in 7177b780 0) -> 0 [ 38.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 38.97] gpu: the GPU thread is between jobs [ 38.97] vulkan: 0 releases queued (the oldest waits for graphics submission 0 and compute batch 0), graphics submissions done 521 of 521, compute batches 0 of 0, 0 bytes of commands not recorded [ 38.97] host thread 13700 waits on a condition with mutex base+42923496, called from pm_lock+6400830 [ 38.97] host thread 15792 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 38.97] host thread 10484 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 38.97] host thread 22976 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 38.97] host thread 21888 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 38.97] host thread 23400 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 38.97] host thread 5684 waits on a condition with mutex base+39363728, called from pm_lock+6328860 [ 38.97] host thread 18880 waits on a condition with mutex base+39255456, called from pm_lock+6300114 [ 38.97] host thread 28108 waits on a condition with mutex base+47879296, called from pm_lock+6532530 [ 38.97] host thread 18272 waits on a condition with mutex base+39255456, called from pm_lock+6300114 [ 38.97] host thread 22284 waits on a condition with mutex base+30876000, called from pm_lock+393385 [ 38.97] host thread 5876 waits on a condition with mutex base+48800440, called from pm_lock+6772112 [ 40.78] vulkan: 6 of the 16 shaders translated from the game's files found by its draws so far [ 40.86] perf: 0.0 frames a second over 5.0 s (260 shown in all) [ 45.88] perf: 0.0 frames a second over 5.0 s (260 shown in all) [ 50.90] perf: 0.0 frames a second over 5.0 s (260 shown in all) [ 53.96] No new frame for 15 seconds (260 shown, 0 GPU submissions): the game's threads [ 53.96] threads (6): [ 53.96] thread 80 'MainThread' prio 44 (base 44) core 0: running on core 0 [ 53.96] lr=8fa14068 pc=d06adc sp=cc9bb0 [ 53.96] thread 81 'Thread_0x000000000021E178' prio 28 (base 28) core 0: waiting on the condition variable 2f617c (00000001), mutex 2f6178 (00000000) [ 53.96] lr=56b110 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+34> pc=588448 <_ZN2nn3svc7aarch3224WaitProcessWideKeyAtomicEjjjx+10> sp=2c2b6f44 [ 53.96] #1 562280 <_ZN2nn2os14WaitLightEventEPNS0_14LightEventTypeE+d4> [ 53.96] #2 21f814 [ 53.96] thread 82 'Thread_0x000000000021E178' prio 28 (base 28) core 0: waiting on am:message [ 53.96] lr=56aa84 <_ZN2nn2os6detail30InterProcessEventImplByHorizon4WaitEjb+d0> pc=588410 <_ZN2nn3svc7aarch3219WaitSynchronizationEPiPKNS0_6HandleEix+10> sp=31faaf4c [ 53.96] #1 66b634 <_ZN2nn2oe22PopNotificationMessageEv+38> [ 53.96] #2 21083c <_ZN3lib3app4aplt11CMsg_handle12message_procEPNS_4base3tso7CThreadEPv+1c> [ 53.96] #3 569b88 [ 53.96] thread 83 'nn::atk::detail::TaskThread' prio 28 (base 28) core 0: waiting on the condition variable 306e44 (00000001), mutex 306e3c (00000000) [ 53.96] lr=56b110 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+34> pc=588448 <_ZN2nn3svc7aarch3224WaitProcessWideKeyAtomicEjjjx+10> sp=2519f3c [ 53.96] #1 5637b8 <_ZN2nn2os19ReceiveMessageQueueEPjPNS0_16MessageQueueTypeE+38> [ 53.96] #2 243d38 <_ZN2nn3atk6detail11TaskManager8WaitTaskEv+44> [ 53.96] #3 243fd0 <_ZN2nn3atk6detail10TaskThread3RunEPv+24> [ 53.96] #4 24f9fc <_ZN2nn3atk6detail3fnd6Thread10ThreadMain3RunEPv+30> [ 53.96] #5 5664dc [ 53.96] #6 569b88 [ 53.96] thread 84 'nn::atk::detail::driver::SoundThread' prio 28 (base 28) core 0: waiting on IAudioRenderer with timeout (99998 us) [ 53.96] lr=56ac2c <_ZN2nn2os6detail30InterProcessEventImplByHorizon9TimedWaitEjbNS_8TimeSpanE+d8> pc=588410 <_ZN2nn3svc7aarch3219WaitSynchronizationEPiPKNS0_6HandleEix+10> sp=e6dced4 [ 53.96] #1 56301c <_ZN2nn2os20TimedWaitSystemEventEPNS0_15SystemEventTypeENS_8TimeSpanE+20> [ 53.96] #2 243338 <_ZN2nn3atk6detail6driver11SoundThread3RunEPv+19c> [ 53.96] #3 24f9fc <_ZN2nn3atk6detail3fnd6Thread10ThreadMain3RunEPv+30> [ 53.96] #4 5664dc [ 53.96] #5 569b88 [ 53.96] thread 85 'Thread_0x000000000021E178' prio 28 (base 28) core 0: waiting on the condition variable 2ebbb4 (00000001), mutex 2ebbb0 (00000000) [ 53.96] lr=56b110 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+34> pc=588448 <_ZN2nn3svc7aarch3224WaitProcessWideKeyAtomicEjjjx+10> sp=8ecff4c [ 53.96] #1 562280 <_ZN2nn2os14WaitLightEventEPNS0_14LightEventTypeE+d4> [ 53.96] #2 20b318 <_Z24snd_sys_load_thread_funcPN3lib4base3tso7CThreadEPv+c0> [ 53.96] #3 569b88 [ 53.96] last SVCs: [ 53.96] svc 18 (5f5da15 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 53.96] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 53.96] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 53.96] svc 18 (5f5d978 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 53.96] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 53.96] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 53.97] svc 18 (5f5dae5 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 53.97] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 53.97] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 53.97] svc 18 (5f5dae5 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 53.97] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 53.97] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 53.97] svc 18 (5f5dae5 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 53.97] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 53.97] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 53.97] svc 18 (5f5dae5 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 53.97] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 53.97] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 53.97] svc 18 (5f5db4d e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 53.97] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 53.97] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 53.97] svc 18 (5f5dbb5 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 53.97] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 53.97] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 53.97] svc 18 (5f5db4d e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 53.97] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 53.97] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 53.97] svc 18 (5f5db4d e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 53.97] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 53.97] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 53.97] svc 18 (5f5dc86 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 53.97] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 53.97] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 53.97] svc 18 (5f5dbe9 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 53.97] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 53.97] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 53.97] svc 18 (5f5dbb5 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 53.97] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 53.97] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 53.97] svc 18 (5f5dc86 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 53.97] last IPC requests: [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::fssrv::sf::IStorage cmd 0 (in 71a83780 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 53.97] gpu: the GPU thread is between jobs [ 53.97] vulkan: 0 releases queued (the oldest waits for graphics submission 0 and compute batch 0), graphics submissions done 521 of 521, compute batches 0 of 0, 0 bytes of commands not recorded [ 53.97] host thread 13700 waits on a condition with mutex base+42923496, called from pm_lock+6400830 [ 53.97] host thread 15792 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 53.97] host thread 10484 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 53.97] host thread 22976 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 53.97] host thread 21888 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 53.97] host thread 23400 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 53.97] host thread 5684 waits on a condition with mutex base+39363728, called from pm_lock+6328860 [ 53.97] host thread 18880 waits on a condition with mutex base+39255456, called from pm_lock+6300114 [ 53.97] host thread 28108 waits on a condition with mutex base+47879296, called from pm_lock+6532530 [ 53.97] host thread 18272 waits on a condition with mutex base+39255456, called from pm_lock+6300114 [ 53.97] host thread 22284 waits on a condition with mutex base+30876000, called from pm_lock+393385 [ 53.97] host thread 5876 waits on a condition with mutex base+48800440, called from pm_lock+6772112 [ 55.91] perf: 0.0 frames a second over 5.0 s (260 shown in all) [ 60.91] perf: 0.0 frames a second over 5.0 s (260 shown in all) [ 65.93] perf: 0.0 frames a second over 5.0 s (260 shown in all) [ 68.98] No new frame for 15 seconds (260 shown, 0 GPU submissions): the game's threads [ 68.98] threads (6): [ 68.98] thread 80 'MainThread' prio 44 (base 44) core 0: running on core 0 [ 68.98] lr=8fa14068 pc=d06af8 sp=cc9bb0 [ 68.98] thread 81 'Thread_0x000000000021E178' prio 28 (base 28) core 0: waiting on the condition variable 2f617c (00000001), mutex 2f6178 (00000000) [ 68.98] lr=56b110 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+34> pc=588448 <_ZN2nn3svc7aarch3224WaitProcessWideKeyAtomicEjjjx+10> sp=2c2b6f44 [ 68.98] #1 562280 <_ZN2nn2os14WaitLightEventEPNS0_14LightEventTypeE+d4> [ 68.98] #2 21f814 [ 68.98] thread 82 'Thread_0x000000000021E178' prio 28 (base 28) core 0: waiting on am:message [ 68.98] lr=56aa84 <_ZN2nn2os6detail30InterProcessEventImplByHorizon4WaitEjb+d0> pc=588410 <_ZN2nn3svc7aarch3219WaitSynchronizationEPiPKNS0_6HandleEix+10> sp=31faaf4c [ 68.98] #1 66b634 <_ZN2nn2oe22PopNotificationMessageEv+38> [ 68.98] #2 21083c <_ZN3lib3app4aplt11CMsg_handle12message_procEPNS_4base3tso7CThreadEPv+1c> [ 68.98] #3 569b88 [ 68.98] thread 83 'nn::atk::detail::TaskThread' prio 28 (base 28) core 0: waiting on the condition variable 306e44 (00000001), mutex 306e3c (00000000) [ 68.98] lr=56b110 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+34> pc=588448 <_ZN2nn3svc7aarch3224WaitProcessWideKeyAtomicEjjjx+10> sp=2519f3c [ 68.98] #1 5637b8 <_ZN2nn2os19ReceiveMessageQueueEPjPNS0_16MessageQueueTypeE+38> [ 68.98] #2 243d38 <_ZN2nn3atk6detail11TaskManager8WaitTaskEv+44> [ 68.98] #3 243fd0 <_ZN2nn3atk6detail10TaskThread3RunEPv+24> [ 68.98] #4 24f9fc <_ZN2nn3atk6detail3fnd6Thread10ThreadMain3RunEPv+30> [ 68.98] #5 5664dc [ 68.98] #6 569b88 [ 68.98] thread 84 'nn::atk::detail::driver::SoundThread' prio 28 (base 28) core 0: waiting on IAudioRenderer with timeout (99998 us) [ 68.98] lr=56ac2c <_ZN2nn2os6detail30InterProcessEventImplByHorizon9TimedWaitEjbNS_8TimeSpanE+d8> pc=588410 <_ZN2nn3svc7aarch3219WaitSynchronizationEPiPKNS0_6HandleEix+10> sp=e6dced4 [ 68.98] #1 56301c <_ZN2nn2os20TimedWaitSystemEventEPNS0_15SystemEventTypeENS_8TimeSpanE+20> [ 68.98] #2 243338 <_ZN2nn3atk6detail6driver11SoundThread3RunEPv+19c> [ 68.98] #3 24f9fc <_ZN2nn3atk6detail3fnd6Thread10ThreadMain3RunEPv+30> [ 68.98] #4 5664dc [ 68.98] #5 569b88 [ 68.98] thread 85 'Thread_0x000000000021E178' prio 28 (base 28) core 0: waiting on the condition variable 2ebbb4 (00000001), mutex 2ebbb0 (00000000) [ 68.98] lr=56b110 <_ZN2nn2os6detail38InternalConditionVariableImplByHorizon4WaitEPNS1_23InternalCriticalSectionE+34> pc=588448 <_ZN2nn3svc7aarch3224WaitProcessWideKeyAtomicEjjjx+10> sp=8ecff4c [ 68.98] #1 562280 <_ZN2nn2os14WaitLightEventEPNS0_14LightEventTypeE+d4> [ 68.98] #2 20b318 <_Z24snd_sys_load_thread_funcPN3lib4base3tso7CThreadEPv+c0> [ 68.98] #3 569b88 [ 68.98] last SVCs: [ 68.98] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 68.98] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 68.98] svc 18 (5f5dd8a e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 68.98] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 68.98] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 68.98] svc 18 (5f5d840 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 68.98] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 68.98] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 68.98] svc 18 (5f5dae5 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 68.98] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 68.98] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 68.98] svc 18 (5f5dab1 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 68.98] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 68.98] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 68.98] svc 18 (5f5db4d e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 68.98] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 68.98] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 68.98] svc 18 (5f5db4d e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 68.98] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 68.98] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 68.98] svc 18 (5f5da7d e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 68.98] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 68.98] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 68.99] svc 18 (5f5dcee e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 68.99] svc 1d (2f617c 1 1 0) -> 2f617c, 1 lr=562128 [ 68.99] svc 1b (2f6178 40008000 8000 0) -> 0, 40008000 lr=21fa54 [ 68.99] svc 21 (6800b c0000200 100 6800b) -> 0, c0000200 lr=5747d0 [ 68.99] svc 1c (2f6178 2f617c 58009 ffffffff) -> 0, 0 lr=56b110 [ 68.99] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 68.99] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 68.99] svc 18 (5f5dc1e e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 68.99] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 68.99] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 68.99] svc 18 (5f5db81 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 68.99] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 68.99] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 68.99] svc 18 (5f5dbe9 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 68.99] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 68.99] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 68.99] svc 18 (5f5dae5 e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 68.99] last IPC requests: [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::fssrv::sf::IStorage cmd 0 (in 71deb780 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::fssrv::sf::IStorage cmd 0 (in 71df3780 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 68.99] gpu: the GPU thread is between jobs [ 68.99] vulkan: 0 releases queued (the oldest waits for graphics submission 0 and compute batch 0), graphics submissions done 521 of 521, compute batches 0 of 0, 0 bytes of commands not recorded [ 68.99] host thread 13700 waits on a condition with mutex base+42923496, called from pm_lock+6400830 [ 68.99] host thread 15792 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 68.99] host thread 10484 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 68.99] host thread 22976 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 68.99] host thread 21888 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 68.99] host thread 23400 waits on a condition with mutex base+14536, called from pm_lock+5530781 [ 68.99] host thread 5684 waits on a condition with mutex base+39363728, called from pm_lock+6328860 [ 68.99] host thread 18880 waits on a condition with mutex base+39255456, called from pm_lock+6300114 [ 68.99] host thread 28108 waits on a condition with mutex base+47879296, called from pm_lock+6532530 [ 68.99] host thread 18272 waits on a condition with mutex base+39255456, called from pm_lock+6300114 [ 68.99] host thread 22284 waits on a condition with mutex base+30876000, called from pm_lock+393385 [ 68.99] host thread 5876 waits on a condition with mutex base+48800440, called from pm_lock+6772112 [ 70.93] perf: 0.0 frames a second over 5.0 s (260 shown in all) [ 75.31] vulkan: a 51375 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 75.40] audio: queued nonzero guest PCM (s16 peak 57) [ 75.40] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (16384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 75.74] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (20480 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 75.95] perf: 7.4 frames a second over 5.0 s (297 shown in all) [ 77.92] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 79.49] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/48/0 ms [ 80.75] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/69/0 ms [ 80.95] perf: 57.2 frames a second over 5.0 s (583 shown in all) [ 81.24] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/47/0 ms [ 81.28] cpu: 599 presents in 79.18 s (7.6 fps): 7 of the game's threads ran 70.17 s on the host's processors (89% of one, 117.15 ms a present), the whole process 71.36 s (90%); the busiest: thread 80 'MainThread' 68.11 s, thread 84 'nn::atk::detail::driver::SoundThread' 1.91 s, thread 81 'Thread_0x000000000021E178' 0.08 s, thread 85 'Thread_0x000000000021E178' 0.03 s, thread 0 0.03 s [ 81.28] cpu: in those 79.18 s, 53273 SVCs (673 a second): 0x21 SendSyncRequest 18709, 0x18 WaitSynchronization 15826, 0x17 ResetSignal 15822, 0x1d SignalProcessWideKey 1938, 0x1b ArbitrateUnlock 452, 0x1c WaitProcessWideKeyAtomic 451; 0 calls the dispatch table had no code for (RtAPI.miss) [ 81.28] vulkan: 2667 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (12 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4682 descriptor sets written, 652 reused; 1277 draws kept the last one's shaders and pipeline (0 checked), 2073 its targets [ 81.28] vulkan: 0 shaders translated (0 ms), 6 pipelines made (3 from the cache, 31 ms making, 21 ms waited for), 5 render targets made, 4 texture uploads (37 MB), 0 of them some blocks alone (0 MB); 9 frames over 50 ms in the last 600, the slowest 51375 ms [ 81.28] vulkan: memory used and budgeted: heap 0 192 of 7188 MB (146 ours, 118 of it allocated), heap 1 173 of 77673 MB (128 ours, 32 of it allocated) [ 81.28] vulkan: caches: 5 render targets (18 MB, 0 parked), 4 textures (37 MB), 37 buffers (0 MB); 164 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 81.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 81.28] vulkan: 3594 rendering passes, 0 clear commands, 3000 attachments cleared and 0 left undefined by their load op; 41 buffers filled ahead of the passes [ 81.28] vulkan: 1798 passes (50%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 81.28] vulkan: 601 passes (17%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 81.28] vulkan: 600 passes (17%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 81.28] vulkan: 590 passes (16%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 81.28] vulkan: 3 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:729 [ 81.28] vulkan: 2 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:837 [ 81.28] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 83.60] vulkan: swapchain 2560x1351, 3 images, sRGB, presents timed, fifo [ 84.04] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/48/0 ms [ 85.96] perf: 58.6 frames a second over 5.0 s (877 shown in all) [ 86.17] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 90.96] perf: 59.2 frames a second over 5.0 s (1173 shown in all) [ 91.40] cpu: 600 presents in 10.12 s (59.3 fps): 6 of the game's threads ran 1.64 s on the host's processors (16% of one, 2.73 ms a present), the whole process 2.45 s (24%); the busiest: thread 80 'MainThread' 1.39 s, thread 84 'nn::atk::detail::driver::SoundThread' 0.25 s [ 91.40] cpu: in those 10.12 s, 11214 SVCs (1108 a second): 0x21 SendSyncRequest 4455, 0x1d SignalProcessWideKey 2584, 0x17 ResetSignal 2024, 0x18 WaitSynchronization 2024, 0x5f FlushProcessDataCache 65, 0x1b ArbitrateUnlock 31; 0 calls the dispatch table had no code for (RtAPI.miss) [ 91.40] vulkan: 6733 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (34 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11061 descriptor sets written, 2405 reused; 4143 draws kept the last one's shaders and pipeline (0 checked), 5539 its targets [ 91.40] vulkan: 0 shaders translated (0 ms), 6 pipelines made (3 from the cache, 31 ms making, 21 ms waited for), 5 render targets made, 4 texture uploads (37 MB), 0 of them some blocks alone (0 MB); 2 frames over 50 ms in the last 600, the slowest 70 ms [ 91.40] vulkan: memory used and budgeted: heap 0 272 of 7188 MB (146 ours, 118 of it allocated), heap 1 173 of 77673 MB (128 ours, 48 of it allocated) [ 91.40] vulkan: caches: 5 render targets (18 MB, 0 parked), 4 textures (37 MB), 64 buffers (0 MB); 244 of 7188 MB in use as they count it, 0 MB freed for the budget so far [ 91.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 91.40] vulkan: 7194 rendering passes, 0 clear commands, 6000 attachments cleared and 0 left undefined by their load op; 72 buffers filled ahead of the passes [ 91.40] vulkan: 1802 passes (50%) ended at ..\..\src\nx\gpu\vk\render.c:242 [ 91.40] vulkan: 600 passes (17%) ended at ..\..\src\nx\gpu\vk\renderer.c:777 [ 91.40] vulkan: 600 passes (17%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 91.40] vulkan: 598 passes (17%) ended at ..\..\src\nx\gpu\vk\cmd.c:712 [ 91.40] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 95.98] perf: 55.6 frames a second over 5.0 s (1452 shown in all) [ 98.45] ldr:ro: mapped NRO at ccb000 (15667200 bytes, no AOT variants) [ 98.47] *** The game's thread 80 stopped at 655f6b68: a branch to an address with no code (655f6b68) *** [ 98.47] pc lr [ 98.47] #0 ccb1a0 [ 98.47] #1 56c4b8 <_ZN2nn2ro10LoadModuleEPNS0_6ModuleEPKvPvji+238> [ 98.47] #2 207584 <_Z18Gv_module_load_dll12GV_MODULE_ID+fc> [ 98.47] last SVCs: [ 98.47] svc 21 (138020 c0000800 100 138020) -> 0, c0000800 lr=5747d0 [ 98.47] svc 1d (306888 ffffffff b3094e68 b) -> 306888, ffffffff lr=5637f8 [ 98.47] svc 18 (5f5ce7c e6dcf0c 1 0) -> 0, 0 lr=56ac2c [ 98.47] svc 1d (306e44 ffffffff 306e48 1b) -> 306e44, ffffffff lr=563260 [ 98.47] svc 1b (306e3c 40008000 8000 1b) -> 0, 40008000 lr=243e4c [ 98.47] svc 18 (ffffffff cc9f14 1 ffffffff) -> 0, 0 lr=569ce8 [ 98.47] svc 1d (306e40 ffffffff 0 1b) -> 306e40, ffffffff lr=5637f8 [ 98.47] svc 1d (306fec ffffffff 14801f 0) -> 306fec, ffffffff lr=56651c [ 98.47] svc 0a (0 14801f 14801f 0) -> 0, 0 lr=0 [ 98.47] svc 05 (2516000 b311c000 4000 4000) -> 0, b311c000 lr=569938 [ 98.47] svc 18 (ffffffff cc9f04 1 ffffffff) -> 0, 0 lr=569ce8 [ 98.47] svc 16 (14801f 306efc cc9f00 ffffffff) -> 0, 306efc lr=569c44 [ 98.47] svc 1d (306c44 ffffffff 306c48 c) -> 306c44, ffffffff lr=563528 [ 98.47] svc 18 (ffffffff cc9f14 1 ffffffff) -> 0, 0 lr=569ce8 [ 98.47] svc 17 (14001e 0 e6dcf10 0) -> 0, 0 lr=56ac3c [ 98.47] svc 1d (306c40 ffffffff 20000000 b) -> 306c40, ffffffff lr=563880 [ 98.47] svc 1d (306bec ffffffff 150021 0) -> 306bec, ffffffff lr=56651c [ 98.47] svc 0a (0 150021 150021 0) -> 0, 0 lr=0 [ 98.47] svc 05 (e6d9000 b3118000 4000 4000) -> 0, b3118000 lr=569938 [ 98.47] svc 18 (ffffffff cc9f04 1 ffffffff) -> 0, 0 lr=569ce8 [ 98.47] svc 16 (150021 306afc cc9f00 ffffffff) -> 0, 306afc lr=569c44 [ 98.47] svc 21 (138020 c0000000 100 138020) -> 0, c0000000 lr=5747d0 [ 98.47] svc 18 (ffffffff cc9f04 1 ffffffff) -> 0, 0 lr=56a9f4 [ 98.47] svc 17 (14001e 0 cc9f00 ffffffff) -> 0, 0 lr=56aa04 [ 98.47] svc 21 (138020 c0000000 100 138020) -> 0, c0000000 lr=5747d0 [ 98.47] svc 21 (138020 c0000000 100 138020) -> 0, c0000000 lr=5747d0 [ 98.47] svc 21 (138020 c0000000 100 138020) -> f601, c0000000 lr=5747d0 [ 98.47] svc 16 (138020 25a0b f601 138020) -> 0, 25a0b lr=57472c [ 98.47] svc 16 (14001e 2 0 0) -> 0, 2 lr=56a858 [ 98.47] svc 21 (f001a c0000000 100 f001a) -> 0, c0000000 lr=5747d0 [ 98.47] svc 21 (f001a c0000000 100 f001a) -> 0, c0000000 lr=5747d0 [ 98.47] svc 21 (f001a c0000000 100 f001a) -> 0, c0000000 lr=5747d0 [ 98.47] svc 21 (f001a c0000000 100 f001a) -> 0, c0000000 lr=5747d0 [ 98.47] svc 26 (80000005 ccb000 80 0) -> 80000005, ccb000 lr=56c890 [ 98.47] svc 21 (e8019 c0000000 100 e8019) -> 0, c0000000 lr=5747d0 [ 98.47] svc 26 (80000006 b2a91000 80 2) -> 80000006, b2a91000 lr=56c928 [ 98.47] svc 21 (6800b c0000000 100 6800b) -> 0, c0000000 lr=5747d0 [ 98.47] svc 26 (80000003 b0891000 80 958000) -> 80000003, b0891000 lr=56c2dc [ 98.47] svc 21 (e8019 c0000000 100 e8019) -> 0, c0000000 lr=5747d0 [ 98.47] svc 26 (80000004 ccb000 80 0) -> 80000004, ccb000 lr=56c388 [ 98.48] last IPC requests: [ 98.48] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer cmd 6 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [ 98.48] nn::audio::detail::IAudioRenderer type 2 -> F601 (not served, the session is closed) [ 98.48] nn::hid::IHidServer cmd 201 (in 3 0) -> 0 [ 98.48] nn::hid::IHidServer cmd 202 (in 3 0) -> 0 [ 98.48] nn::hid::IHidServer cmd 201 (in 10003 0) -> 0 [ 98.48] nn::hid::IHidServer cmd 202 (in 10003 0) -> 0 [ 98.48] ldr:ro cmd 1 (in 0 0) -> 0 [ 98.48] nn::fssrv::sf::IStorage cmd 0 (in a1110d80 0) -> 0 [ 98.48] ldr:ro cmd 0 (in 0 0) -> 0 [ 98.49] FATAL: The game stopped at 655f6b68: a branch to an address with no code. See the .log for details.