ScarletNX main 59abbcc, committed 2026-11-09 (clang 22.1.7, Windows x86_64) Message: == summary == ### `The Legend of Zelda: Tears of the Kingdom` (`0100F2C0115B6000`, version `1.0.0`) - **Console:** Switch - **Build:** `main 59abbcc`, committed 2026-11-09, 0 days before this run - **System:** `Windows 10 21H2 (10.0.19044), Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz, 8 threads, 16 GB RAM` - **GPU:** `NVIDIA GeForce GTX 1660`, Vulkan `1.4.312`, driver `91184000` - **Ended:** no failure logged after 132.3 s **Frames over 50 ms:** 34, the slowest 4190 ms
What the slowest frames did, and the GPU's counts ``` a 4190 ms frame: 83 shaders translated (29 ms), 66 pipelines made (3265 ms waited for), 78 render targets made, 105 texture uploads (225709 KB), 0 ms in finishes; 2 internal texture pipelines (581 ms); GPU waits finish/recycle/submit 0/0/0 ms a 2434 ms frame: 59 shaders translated (44 ms), 67 pipelines made (1806 ms waited for), 37 render targets made, 73 texture uploads (99440 KB), 0 ms in finishes; 1 internal texture pipelines (327 ms); GPU waits finish/recycle/submit 0/0/0 ms a 1202 ms frame: 0 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 2 render targets made, 14 texture uploads (151 KB), 0 ms in finishes; 1 internal texture pipelines (1183 ms); GPU waits finish/recycle/submit 0/0/0 ms a 808 ms frame: 29 shaders translated (35 ms), 19 pipelines made (150 ms waited for), 1 render targets made, 17 texture uploads (5917 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 640 ms frame: 87 shaders translated (46 ms), 85 pipelines made (610 ms waited for), 1 render targets made, 142 texture uploads (47407 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms 285 shaders translated (181 ms), 263 pipelines made (49 from the cache, 14188 ms making, 6965 ms waited for), 274 render targets made, 407 texture uploads (426 MB), 27 of them some blocks alone (1 MB); 5 frames over 50 ms in the last 600, the slowest 135 ms memory used and budgeted: heap 0 1126 of 5198 MB (1016 ours, 824 of it allocated), heap 1 524 of 7452 MB (448 ours, 88 of it allocated), heap 2 32 of 181 MB (32 ours, 32 of it allocated) ```
**What else the runtime missed:** - **GPU:** - shader not translated: `missing exit` - **CPU:** - guest code the recompiler missed, compiled at run time: 240 pcs (0 failed, 0 still queued) == the last run: ~\AppData\Roaming\scarletnx\state\last-run.log == $ ~\Desktop\ScarletNX\build\scarletnx.exe ~\AppData\Roaming\scarletnx\recompiled\0100F2C0115B6000\0100F2C0115B6000.exe --fullscreen=0 --controls=0 --data ~\AppData\Roaming\scarletnx memory: 512 GiB of address space reserved, the console's log: written to ~\AppData\Roaming\scarletnx\state\recompiled\0100F2C0115B6000\0100F2C0115B6000.log ScarletNX - The Legend of Zelda: Tears of the Kingdom build: ScarletNX main 59abbcc, committed 2026-11-09 (clang 22.1.7, Windows x86_64) system: Windows 10 21H2 (10.0.19044), Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz, 8 threads, 16 GB RAM last start: ended with an exit, or none before fs: ExeFS and RomFS read from the dump ~\The Legend of Zelda_ Tears of the Kingdom [0100F2C0115B6000][v0][BASE].nsp (16356.1 MB mapped) fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB memory: 4 KiB host pages, views are copies (no alias pool) memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 8509 MiB, the process holds 70) Loaded rtld at 0x8000000 Loaded main at 0x8005000 Loaded subsdk0 at 0xc66c000 Loaded sdk at 0xcd16000 symbols: 32979 functions named hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too) hooks: module rtld, SDK unknown (its versioned hooks aren't installed) hooks: module main, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) hooks: module sdk, SDK 15.3.1 hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at cda5cb0 runs diag_abort hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at cfa6140 runs codec_decoder_finalize hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at cfa62f0 runs codec_decoder_reset hook: memcpy at d29cf90 runs hook_memmove hook: memmove at d29d2d0 runs hook_memmove hook: memset at d29d580 runs hook_memset hooks: 6 of the game's functions run the runtime's handlers nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache jit: 4 compile threads, 0 pcs of earlier runs queued npdm: system resource 24 MB, cores 7, priorities ffffffff0000000 acc: 1 user, playing as user 1 users: [user1] mii=(none): Baguette; picture=(none): file time: the time zone is Etc/GMT+8 (UTC-08) game: 0100f2c0115b6000, version 1.0.0 pl: the Japanese stand-in answers for the console font's private-use characters pl: the Chinese simplified stand-in answers for the console font's private-use characters pl: the Chinese traditional stand-in answers for the console font's private-use characters pl: the Korean stand-in answers for the console font's private-use characters pl: the extended stand-in answers for the console font's private-use characters RomFS: the dump's, read in place (16278.4 MB) input: gamepad PS4 Controller (id 3, GUID 03008fe54c050000c405000000016800, ps4) input: device path \\?\HID#VID_054C&PID_05C4#6&29ef3091&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}, 6 axes, 12 buttons, mapping 03008fe54c050000c405000000016800,*,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,touchpad:b11,crc:e58f,platform:Windows, input: enabled accelerometer sensor on PS4 Controller input: enabled gyroscope sensor on PS4 Controller video: SDL 3.4.18 on windows vpad skin: line: overlay0 "landscape" has 17 of the 17 controls vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce GTX 1660 (NVIDIA, 580.97, driver version 580.97.00): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:60) vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce GTX 1660 (NVIDIA, 580.97, driver version 580.97.00): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:62) vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce GTX 1660 (NVIDIA, 580.97, driver version 580.97.00): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:111) vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) vulkan: mesh draws are skipped: mesh_draws off (experimental) vulkan: vertex_input_dynamic_state=auto: each vertex layout takes a pipeline of its own on NVIDIA GeForce GTX 1660 (NVIDIA, 580.97, driver version 580.97.00), as NVIDIA's driver before 580.119.02 breaks dynamic vertex input (Eden PR 3379 (9b1f6801a5, 2026-02-05); extension_bans.txt:45) (vertex_input_dynamic_state=on sets it anyway) vulkan: new pipelines are linked from parts (VK_EXT_graphics_pipeline_library) on NVIDIA GeForce GTX 1660 (NVIDIA, 580.97, driver version 580.97.00): a draw's first waits for its programs' parts alone, made once for every pipeline that shares them, and the pipeline made whole replaces it in the background vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own vulkan: dynamic texture offsets use native maintenance8 sampling vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) vulkan: graphics descriptors use sets vulkan: astc_mode=0 (Auto): heap 0's budget is 5198 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) vulkan: the driver that runs: NVIDIA, 580.97 (driver ID 4) vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core vulkan: NVIDIA GeForce GTX 1660, Vulkan 1.4.312, driver 91184000, graphics queue family 0, compute 2 (separate family) vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) vulkan: the extension bans turn VK_EXT_extended_dynamic_state3.extendedDynamicState3RasterizationSamples off on NVIDIA GeForce GTX 1660 (NVIDIA, 580.97, driver version 580.97.00), which this renderer does not ask for: NVIDIA's driver before 610.0.0 fails multisample tests with rasterization samples as dynamic state (seen on 535, not on 610) (ANGLE vk_renderer.cpp:6839; extension_bans.txt:83) vulkan: swapchain 1280x720, 3 images, presents timed, fifo vulkan: the BC7 cache ~\AppData\Roaming\scarletnx\cache\recompiled\0100F2C0115B6000\shader_cache\0100F2C0115B6000.vkbc7 starts empty vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own memory: no traps (none on this host): GPU engines land their results in guest memory at their fence renderer: Vulkan vulkan: no shader cache of NVIDIA (driver d4-10de-00002184) yet: ~\AppData\Roaming\scarletnx\cache\recompiled\0100F2C0115B6000\shader_cache\0100F2C0115B6000.d4-10de-00002184.vkshaders is made vulkan: 0 shaders and 0 pipelines of earlier runs with NVIDIA (driver d4-10de-00002184) loaded from ~\AppData\Roaming\scarletnx\cache\recompiled\0100F2C0115B6000\shader_cache\0100F2C0115B6000.d4-10de-00002184.vkshaders in 1 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~\AppData\Roaming\scarletnx\cache\recompiled\0100F2C0115B6000\shader_cache\0100F2C0115B6000.d4-10de-00002184.vkshipped vulkan: main.data: 40 shaders found vulkan: main.data: 11 vertex, 29 fragment vulkan: the on-screen controls' atlas is 1024x3728 vulkan: TextureShader.bnsh: 2 shaders found vulkan: TextureShader.bnsh: 1 vertex, 1 fragment vulkan: main.data: 40 new vulkan: main.data: 40 translated, 0 already translated, 0 left out, 0 failed vulkan: TextureShader.bnsh: 2 new vulkan: TextureShader.bnsh: 2 translated, 0 already translated, 0 left out, 0 failed vulkan: 42 shaders found: 42 new vulkan: 42 programs: 42 translated, 0 already translated, 0 left out, 0 failed vulkan: the game's own shaders: 42 translated new, 42 in ~\AppData\Roaming\scarletnx\cache\recompiled\0100F2C0115B6000\shader_cache\0100F2C0115B6000.d4-10de-00002184.vkshipped, in 39508 ms prepare: 39896 ms before the game started (42 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 heap: 2088 MB requested (result 0) nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 84 items in all from its code nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) nvn: device 1102fa1020 initialized, flags 0 nvn: window origin upper left nvn: depth mode near = -w nvn: sampler pool 1102fa40b8: 4096 descriptors at GPU 400000000 nvn: texture pool 1102fa4098: 33068 descriptors at GPU 400020000 nvdrv: syncpt_alloc -> 20 nvdrv: syncpt_alloc -> 21 nvn: queue 11031d5020 initialized (replay 1) nvn: the first texture of format 0x25 (target 1, 1920x1080) nvn: window 11042b81c0: 2 textures, first 1920x1080 format 0x25, present interval 1 nvn: virtual pool 110fd2c8a0 (6f00000 bytes at GPU 408740000): 1 requests mapped nvn: virtual pool 110fd2ca38 (6f00000 bytes at GPU 40f640000): 1 requests mapped nvn: virtual pool 110fd2cbd0 (6f00000 bytes at GPU 416540000): 1 requests mapped nvn: virtual pool 110fd2cd68 (6f00000 bytes at GPU 41d440000): 1 requests mapped nvn: virtual pool 110fd2cf00 (6f00000 bytes at GPU 424340000): 1 requests mapped nvn: virtual pool 110fd2d098 (6f00000 bytes at GPU 42b240000): 1 requests mapped nvn: virtual pool 110fd2d230 (6f00000 bytes at GPU 432140000): 1 requests mapped nvn: virtual pool 110fd2d3c8 (6f00000 bytes at GPU 439040000): 1 requests mapped nvn: virtual pool 110fd2d560 (6f00000 bytes at GPU 43ff40000): 1 requests mapped nvn: virtual pool 110fd2d6f8 (6f00000 bytes at GPU 446e40000): 1 requests mapped nvn: virtual pool 110fd2d890 (6f00000 bytes at GPU 44dd40000): 1 requests mapped nvn: virtual pool 110fd2da28 (6f00000 bytes at GPU 454c40000): 1 requests mapped nvn: virtual pool 110fd2dbc0 (6f00000 bytes at GPU 45bb40000): 1 requests mapped nvn: virtual pool 110fd2dd58 (6f00000 bytes at GPU 462a40000): 1 requests mapped nvn: virtual pool 110fd2def0 (6f00000 bytes at GPU 469940000): 1 requests mapped nvn: virtual pool 110fd2e088 (6f00000 bytes at GPU 470840000): 1 requests mapped vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images nvn: the first texture of format 0x26 (target 1, 4x4) nvn: the first texture of format 0xa (target 1, 4x4) nvn: 64 KiB of the runtime's memory carry command records past the game's command memory nvn: the first texture of format 0x1 (target 1, 2048x4096) audren: the first update, revision REV11 audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 2 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM audio: queued 960 bytes of guest PCM nvn: the first texture of format 0x49 (target 1, 5120x5120) nvn: the first texture of format 0x83 (target 1, 256x256) nvn: the first texture of format 0x86 (target 1, 256x256) nvn: the first texture of format 0x7f (target 1, 256x256) nvn: the first texture of format 0x82 (target 1, 256x256) nvn: the first texture of format 0x84 (target 1, 64x256) nvn: the first texture of format 0x85 (target 1, 128x128) nvn: the first texture of format 0x44 (target 1, 2000x1600) nvn: the first texture of format 0x6 (target 1, 1000x800) nvn: the first texture of format 0x80 (target 1, 160x140) nvn: the first texture of format 0x48 (target 1, 512x512) nvn: the first texture of format 0xd (target 1, 1000x800) nvn: the first texture of format 0x4b (target 1, 30x128) nvn: the first texture of format 0x4c (target 1, 256x256) nvn: the first texture of format 0x46 (target 1, 342x342) nvn: the first texture of format 0x87 (target 1, 200x200) nvn: the first texture of format 0x29 (target 1, 8x13) nvn: the first texture of format 0x42 (target 1, 56x105) nvn: the first texture of format 0x38 (target 1, 32x32) nvn: the first texture of format 0x8e (target 4, 1024x1024) nvn: the first texture of format 0x5 (target 1, 320x64) nvn: the first texture of format 0x3f (target 1, 16x16) nvn: the first texture of format 0x11 (target 1, 256x1) nvn: the first texture of format 0x2e (target 1, 1x1) nvn: the first texture of format 0xb (target 0, 1x1) nvn: the first texture of format 0x32 (target 1, 192x192) nvn: the first texture of format 0x12 (target 1, 500x400) nvn: the first texture of format 0x2a (target 1, 4x4) nvn: the first texture of format 0x88 (target 4, 64x64) nvn: the first texture of format 0x8c (target 4, 64x64) nvn: the first texture of format 0x79 (target 1, 256x256) perf: 0.0 frames a second over 5.0 s (0 shown in all) nvn: the first texture of format 0x3d (target 1, 1280x720) nvn: present interval 2 nvn: 512 KiB of the runtime's memory carry command records past the game's command memory nvn: window crop 0,0 1920x1080 nvn: first present, texture 0 of window 11042b81c0 vulkan: write tracking on (caches skip unchanged memory) vulkan: shader 5d7fc8b3d07ff5a3 (stage 0) not translated: missing exit vulkan: a draw skipped: its vertex program at 16330 isn't translated: missing exit audio: queued nonzero guest PCM (s16 peak 1) vulkan: pipeline_threads=0 (Auto): 6 workers make the new pipelines, of 8 CPUs: 2 at the system's normal priority, 4 at its low one (below normal) nvn: the first texture of format 0x3c (target 1, 210x210) vulkan: a draw skipped: its vertex program at 1d230 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 1c430 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 730 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 22030 isn't translated: missing exit vulkan: 180x34 texture reads the 192x34 render target at 416540000: only that region is used vulkan: a 83 ms frame: 0 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 4 render targets made, 2 texture uploads (6 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 61 ms frame: 0 shaders translated (0 ms), 1 pipelines made (50 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 112 ms frame: 0 shaders translated (0 ms), 1 pipelines made (104 ms waited for), 0 render targets made, 1 texture uploads (8192 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: buffer cache build 68 ms (10 calls) vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory nvdrv: syncpt_alloc -> 22 perf: 19.3 frames a second over 5.0 s (97 shown in all) nvn: the first texture of format 0x34 (target 1, 1600x900) nvn: a shader's control section at 14235d1c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) nvn: a shader's control section at 1418041c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x100 of 0x100) nvn: a shader's control section at 1418041c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x100 of 0x100) nvn: a shader's control section at 1418041c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x100 of 0x100) nvn: a shader's control section at 1418041c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x100 of 0x100) nvn: a shader's control section at 1514c31c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) nvn: a shader's control section at 14235d1c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) nvn: a shader's control section at 14235d1c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) vulkan: a draw skipped: its vertex program at 2230 isn't translated: missing exit vulkan: descriptor pools of 1024 sets, 0 of them with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images vulkan: compute 5c7ec9b3d07ff5a3 ready: block 1x1x1, 0 global buffers, 0 textures, 0 images nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory vulkan: a draw skipped: its vertex program at 1f2330 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 41e30 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 5a30 isn't translated: missing exit vulkan: a 1024x1024x121 image of 650 MiB, bound in 3 pieces perf: 27.2 frames a second over 5.0 s (233 shown in all) vulkan: a draw skipped: its vertex program at 1f9830 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 22530 isn't translated: missing exit vulkan: a draw skipped: its vertex program at a630 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 2cd30 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 23e30 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 25d30 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 5230 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 1a630 isn't translated: missing exit vulkan: a draw skipped: its vertex program at aa30 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 18a30 isn't translated: missing exit vulkan: a draw skipped: its vertex program at b130 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 18f30 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 10830 isn't translated: missing exit vulkan: a draw skipped: its vertex program at e530 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 20130 isn't translated: missing exit vulkan: a draw skipped: its vertex program at e830 isn't translated: missing exit vulkan: a draw skipped: its vertex program at ef30 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 16630 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 9330 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 17230 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 11c30 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 55030 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 18430 isn't translated: missing exit vulkan: the 208x112 render target at 41a100000 in format d5 takes the pixels of the one in format de vulkan: 500x400 texture reads the 512x400 render target at 503b20000: only that region is used vulkan: 200x112 texture reads the 208x112 render target at 41a100000: only that region is used vulkan: texture 11 of stage 4 shader 2fba0b850f7af033 (handle 10200102, header format 08, type 1) is read as 3D, of a 4x4 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros vulkan: compute 5c77c0b3d07ff5a3 ready: block 8x8x1, 0 global buffers, 0 textures, 0 images vulkan: compute 5c77c0b3507ff5a3 ready: block 8x8x1, 0 global buffers, 0 textures, 0 images vulkan: compute 5c7ac1b3d07ff5a3 ready: block 9x5x1, 0 global buffers, 0 textures, 0 images vulkan: a 4190 ms frame: 83 shaders translated (29 ms), 66 pipelines made (3265 ms waited for), 78 render targets made, 105 texture uploads (225709 KB), 0 ms in finishes; 2 internal texture pipelines (581 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: image requirements 4 ms (372 calls) vulkan: frame resource CPU: image allocation 14 ms (186 calls) vulkan: frame resource CPU: target reload 23 ms (62 calls) vulkan: frame resource CPU: buffer cache build 132 ms (353 calls) vulkan: the 208x112 render target at 41a100000 in format d5 takes the pixels of the one in format de vulkan: a 1202 ms frame: 0 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 2 render targets made, 14 texture uploads (151 KB), 0 ms in finishes; 1 internal texture pipelines (1183 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: image allocation 1 ms (5 calls) vulkan: the 400x225 render target at 41a130000 in format e5 takes the pixels of the one in format d5 vulkan: the 208x112 render target at 41a100000 in format de takes the pixels of the one in format d5 vulkan: the 208x112 render target at 41a100000 in format d5 takes the pixels of the one in format de vulkan: the 400x225 render target at 41a130000 in format e5 takes the pixels of the one in format d5 vulkan: the 208x112 render target at 41a100000 in format de takes the pixels of the one in format d5 vulkan: the 208x112 render target at 41a100000 in format d5 takes the pixels of the one in format de vulkan: the 400x225 render target at 41a130000 in format e5 takes the pixels of the one in format d5 vulkan: the 208x112 render target at 41a100000 in format de takes the pixels of the one in format d5 vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (39 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 1.2 frames a second over 5.0 s (239 shown in all) nvn: 1084 pieces of the runtime's record memory came back: the game wrote over their recordings perf: 30.1 frames a second over 5.0 s (390 shown in all) vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 29.9 frames a second over 5.0 s (540 shown in all) cpu: 599 presents in 25.25 s (23.7 fps): 54 of the game's threads ran 10.06 s on the host's processors (40% of one, 16.80 ms a present), the whole process 29.45 s (117%); the busiest: thread 80 'MainThread' 1.61 s, thread 127 'ModuleSystemWorker1' 1.28 s, thread 128 'ModuleSystemWorker2' 1.25 s, thread 106 'PreActorModelCompose' 1.08 s, thread 103 'BaseProcCreateAndDeleteThread' 0.55 s cpu: in those 25.25 s, 560745 SVCs (22209 a second): 0x0b SleepThread 141182, 0x34 WaitForAddress 134918, 0x35 SignalToAddress 134839, 0x1a ArbitrateLock 57604, 0x1b ArbitrateUnlock 54397, 0x21 SendSyncRequest 8915; 62 calls the dispatch table had no code for (RtAPI.miss) vulkan: 105649 draws, 40156 skipped (0 mesh draws, 0 skipped); 4416 dispatches in 4 batches (5 ms waiting), 0 skipped; 0 finishes (0 ms); 5905 reads past queued releases (0 samples counts written on the GPU); 126480 descriptor sets written, 84818 reused (8 descriptor pools, 0 sets with texture arrays taken from them); 74647 draws kept the last one's shaders and pipeline (0 checked), 107698 its targets vulkan: 88 shaders translated (30 ms), 76 pipelines made (13 from the cache, 4348 ms making, 3498 ms waited for), 90 render targets made, 130 texture uploads (231 MB), 15 of them some blocks alone (0 MB); 7 frames over 50 ms in the last 600, the slowest 4190 ms vulkan: the BC7 cache gave 0 levels and took 10 new; its file holds 40 MB (started over 0 times at 4096 MB) vulkan: 1 ASTC textures made BC7 between frames (484 MB of RGBA8 freed, 12025887 blocks encoded, 0 encodes started over for a write); 2 waiting, 166 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) vulkan: 139 pipeline parts made (4347 ms), 76 pipelines linked from them (1 ms), 76 of those made whole in the background (4888 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 996 of 5198 MB (902 ours, 771 of it allocated), heap 1 512 of 7452 MB (448 ours, 72 of it allocated), heap 2 32 of 181 MB (32 ours, 32 of it allocated) vulkan: caches: 80 render targets (86 MB, 9 parked), 112 textures (507 MB), 937 buffers (26 MB); 866 of 5198 MB in use as they count it, 0 MB freed for the budget so far vulkan: 3310 draws sampled a target they render to in place (2562 barriers in passes, 0 passes begun again), 2 through a copy vulkan: 22146 rendering passes, 0 clear commands, 16384 attachments cleared and 0 left undefined by their load op; 996 buffers filled ahead of the passes vulkan: 11272 passes (51%) ended at renderer.c:234 vulkan: 5264 passes (24%) ended at buffer.c:1148 vulkan: 2143 passes (10%) ended at render.c:243 vulkan: 1581 passes (7%) ended at cmd.c:733 vulkan: 716 passes (3%) ended at texture.c:2604 vulkan: 701 passes (3%) ended at surface.c:186 vulkan: 362 passes (2%) ended at surface.c:1628 vulkan: 56 passes (0%) ended at texture.c:919 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: 3046 pieces of the runtime's record memory came back: the game wrote over their recordings perf: 30.1 frames a second over 5.0 s (691 shown in all) vulkan: 200x112 texture reads the 208x112 render target at 41a000000: only that region is used vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries nvn: 1846 pieces of the runtime's record memory came back: the game wrote over their recordings vulkan: compute a7a4c598543740d9 ready: block 32x1x1, 11 global buffers, 1 textures, 0 images vulkan: occlusion-tested draws are predicated on the GPU (conditional rendering) vulkan: a 808 ms frame: 29 shaders translated (35 ms), 19 pipelines made (150 ms waited for), 1 render targets made, 17 texture uploads (5917 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 25.3 frames a second over 5.0 s (818 shown in all) nvn: 13 pieces of the runtime's record memory came back: the game wrote over their recordings vulkan: compute 4ee1695b3d355b1a ready: block 32x1x1, 12 global buffers, 1 textures, 0 images vulkan: compute e7ebcf825162d1e1 ready: block 32x1x1, 12 global buffers, 1 textures, 0 images vulkan: compute a325bbadff264207 ready: block 32x1x1, 8 global buffers, 0 textures, 0 images vulkan: 200x112 texture reads the 208x112 render target at 419fe0000: only that region is used vulkan: 200x112 texture reads the 208x112 render target at 419f90000: only that region is used vulkan: a 2434 ms frame: 59 shaders translated (44 ms), 67 pipelines made (1806 ms waited for), 37 render targets made, 73 texture uploads (99440 KB), 0 ms in finishes; 1 internal texture pipelines (327 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: image requirements 1 ms (224 calls) vulkan: frame resource CPU: image allocation 4 ms (112 calls) vulkan: frame resource CPU: target reload 2 ms (88 calls) vulkan: frame resource CPU: buffer cache build 1318 ms (223 calls) nvn: present interval 3 vulkan: compute b44b5cdfd8044089 ready: block 32x1x1, 12 global buffers, 1 textures, 0 images vulkan: a 596 ms frame: 8 shaders translated (3 ms), 4 pipelines made (170 ms waited for), 0 render targets made, 14 texture uploads (313 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 640 ms frame: 87 shaders translated (46 ms), 85 pipelines made (610 ms waited for), 1 render targets made, 142 texture uploads (47407 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: image requirements 1 ms (286 calls) vulkan: frame resource CPU: buffer cache build 9 ms (1909 calls) vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: buffer cache build 1 ms (229 calls) vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: present interval 2 vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 6.2 frames a second over 5.0 s (849 shown in all) vulkan: compute c0d9d2a6dde49665 ready: block 32x1x1, 11 global buffers, 0 textures, 0 images vulkan: 200x112 texture reads the 208x112 render target at 41a0b0000: only that region is used vulkan: a 523 ms frame: 2 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 30 render targets made, 2 texture uploads (181 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: image allocation 1 ms (32 calls) vulkan: frame resource CPU: target reload 4 ms (23 calls) vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (104 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: compute ecdd86a7776dbbd2 ready: block 32x1x1, 12 global buffers, 0 textures, 0 images vulkan: a 109 ms frame: 2 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (136 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 28.0 frames a second over 5.0 s (989 shown in all) vulkan: a 61 ms frame: 3 shaders translated (2 ms), 1 pipelines made (0 ms waited for), 1 render targets made, 1 texture uploads (32 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (112 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 29.3 frames a second over 5.0 s (1136 shown in all) cpu: 600 presents in 25.23 s (23.8 fps): 53 of the game's threads ran 14.30 s on the host's processors (57% of one, 23.83 ms a present), the whole process 44.78 s (177%); the busiest: thread 131 'BaseProcExecutor2' 2.42 s, thread 127 'ModuleSystemWorker1' 2.39 s, thread 80 'MainThread' 2.14 s, thread 129 'BaseProcExecutor0' 2.12 s, thread 130 'BaseProcExecutor1' 2.09 s cpu: in those 25.23 s, 586823 SVCs (23258 a second): 0x0b SleepThread 299938, 0x34 WaitForAddress 114462, 0x35 SignalToAddress 114462, 0x1a ArbitrateLock 14487, 0x1b ArbitrateUnlock 13867, 0x21 SendSyncRequest 11702; 22 calls the dispatch table had no code for (RtAPI.miss) vulkan: 373096 draws, 113997 skipped (0 mesh draws, 0 skipped); 13979 dispatches in 415 batches (31 ms waiting), 0 skipped; 0 finishes (0 ms); 19596 reads past queued releases (0 samples counts written on the GPU); 485279 descriptor sets written, 260913 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 260609 draws kept the last one's shaders and pipeline (0 checked), 378173 its targets vulkan: 278 shaders translated (161 ms), 258 pipelines made (49 from the cache, 13588 ms making, 6605 ms waited for), 264 render targets made, 397 texture uploads (405 MB), 25 of them some blocks alone (0 MB); 16 frames over 50 ms in the last 600, the slowest 2434 ms vulkan: the BC7 cache gave 0 levels and took 58 new; its file holds 82 MB (started over 0 times at 4096 MB) vulkan: 8 ASTC textures made BC7 between frames (612 MB of RGBA8 freed, 13376433 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) vulkan: 429 pipeline parts made (13584 ms), 258 pipelines linked from them (3 ms), 258 of those made whole in the background (14603 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1121 of 5198 MB (1016 ours, 840 of it allocated), heap 1 524 of 7452 MB (448 ours, 88 of it allocated), heap 2 32 of 181 MB (32 ours, 32 of it allocated) vulkan: caches: 123 render targets (128 MB, 12 parked), 369 textures (557 MB), 7750 buffers (43 MB); 945 of 5198 MB in use as they count it, 0 MB freed for the budget so far vulkan: 11337 draws sampled a target they render to in place (9782 barriers in passes, 0 passes begun again), 2 through a copy vulkan: 57885 rendering passes, 0 clear commands, 42289 attachments cleared and 0 left undefined by their load op; 14639 buffers filled ahead of the passes vulkan: 17542 passes (49%) ended at renderer.c:234 vulkan: 7665 passes (21%) ended at buffer.c:1148 vulkan: 3555 passes (10%) ended at render.c:243 vulkan: 3407 passes (10%) ended at cmd.c:733 vulkan: 1058 passes (3%) ended at surface.c:186 vulkan: 1040 passes (3%) ended at texture.c:2604 vulkan: 513 passes (1%) ended at surface.c:1628 vulkan: 382 passes (1%) ended at query.c:248 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times vulkan: a 68 ms frame: 5 shaders translated (19 ms), 3 pipelines made (0 ms waited for), 3 render targets made, 1 texture uploads (16 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (152 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 29.4 frames a second over 5.0 s (1283 shown in all) nvn: 7227 pieces of the runtime's record memory came back: the game wrote over their recordings vulkan: swapchain 1280x694, 3 images, presents timed, fifo vulkan: swapchain 1280x620, 3 images, presents timed, fifo vulkan: swapchain 1280x584, 3 images, presents timed, fifo vulkan: swapchain 1280x592, 3 images, presents timed, fifo vulkan: swapchain 1280x608, 3 images, presents timed, fifo vulkan: swapchain 1280x640, 3 images, presents timed, fifo vulkan: swapchain 1280x669, 3 images, presents timed, fifo vulkan: swapchain 1280x697, 3 images, presents timed, fifo vulkan: swapchain 1280x703, 3 images, presents timed, fifo vulkan: swapchain 1280x712, 3 images, presents timed, fifo vulkan: swapchain 1280x719, 3 images, presents timed, fifo vulkan: swapchain 1280x721, 3 images, presents timed, fifo vulkan: swapchain 1280x721, 3 images, presents timed, fifo perf: 30.0 frames a second over 5.0 s (1433 shown in all) vulkan: a 53 ms frame: 1 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (104 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (104 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: swapchain 1280x740, 3 images, presents timed, fifo vulkan: swapchain 1280x782, 3 images, presents timed, fifo vulkan: swapchain 1280x811, 3 images, presents timed, fifo vulkan: swapchain 1280x824, 3 images, presents timed, fifo vulkan: swapchain 1280x830, 3 images, presents timed, fifo vulkan: swapchain 1280x834, 3 images, presents timed, fifo vulkan: swapchain 1280x839, 3 images, presents timed, fifo vulkan: swapchain 1280x842, 3 images, presents timed, fifo vulkan: swapchain 1280x832, 3 images, presents timed, fifo vulkan: swapchain 1280x816, 3 images, presents timed, fifo vulkan: swapchain 1280x814, 3 images, presents timed, fifo vulkan: swapchain 1280x814, 3 images, presents timed, fifo perf: 29.3 frames a second over 5.0 s (1580 shown in all) perf: 30.1 frames a second over 5.0 s (1731 shown in all) nvn: 1800 presents, 1801 submissions cpu: 600 presents in 20.20 s (29.7 fps): 53 of the game's threads ran 18.31 s on the host's processors (91% of one, 30.52 ms a present), the whole process 30.89 s (153%); the busiest: thread 129 'BaseProcExecutor0' 3.48 s, thread 131 'BaseProcExecutor2' 3.44 s, thread 130 'BaseProcExecutor1' 2.98 s, thread 127 'ModuleSystemWorker1' 2.88 s, thread 80 'MainThread' 2.17 s cpu: in those 20.20 s, 692382 SVCs (34284 a second): 0x0b SleepThread 398336, 0x34 WaitForAddress 119574, 0x35 SignalToAddress 119574, 0x1a ArbitrateLock 14279, 0x1b ArbitrateUnlock 13796, 0x21 SendSyncRequest 12293; 1 calls the dispatch table had no code for (RtAPI.miss) vulkan: 800395 draws, 230609 skipped (0 mesh draws, 0 skipped); 25859 dispatches in 978 batches (61 ms waiting), 0 skipped; 25 finishes (17 ms); 37160 reads past queued releases (0 samples counts written on the GPU); 1101437 descriptor sets written, 499353 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 569588 draws kept the last one's shaders and pipeline (0 checked), 809922 its targets vulkan: 285 shaders translated (181 ms), 263 pipelines made (49 from the cache, 14188 ms making, 6965 ms waited for), 274 render targets made, 407 texture uploads (426 MB), 27 of them some blocks alone (1 MB); 5 frames over 50 ms in the last 600, the slowest 135 ms vulkan: the BC7 cache gave 0 levels and took 58 new; its file holds 82 MB (started over 0 times at 4096 MB) vulkan: 8 ASTC textures made BC7 between frames (612 MB of RGBA8 freed, 13376433 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) vulkan: 435 pipeline parts made (14184 ms), 263 pipelines linked from them (4 ms), 263 of those made whole in the background (15399 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1126 of 5198 MB (1016 ours, 824 of it allocated), heap 1 524 of 7452 MB (448 ours, 88 of it allocated), heap 2 32 of 181 MB (32 ours, 32 of it allocated) vulkan: caches: 120 render targets (129 MB, 13 parked), 311 textures (542 MB), 6616 buffers (41 MB); 934 of 5198 MB in use as they count it, 0 MB freed for the budget so far vulkan: 23502 draws sampled a target they render to in place (20857 barriers in passes, 0 passes begun again), 2 through a copy vulkan: 100572 rendering passes, 0 clear commands, 72738 attachments cleared and 0 left undefined by their load op; 25873 buffers filled ahead of the passes vulkan: 19996 passes (47%) ended at renderer.c:234 vulkan: 9090 passes (21%) ended at buffer.c:1148 vulkan: 4748 passes (11%) ended at cmd.c:733 vulkan: 4066 passes (10%) ended at render.c:243 vulkan: 1402 passes (3%) ended at surface.c:186 vulkan: 1181 passes (3%) ended at texture.c:2604 vulkan: 671 passes (2%) ended at buffer.c:1539 vulkan: 596 passes (1%) ended at query.c:248 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times perf: 29.9 frames a second over 5.0 s (1881 shown in all) vulkan: 260x45 texture reads the 272x45 render target at 416660000: only that region is used vulkan: 437x180 texture reads the 448x180 render target at 416540000: only that region is used vulkan: 437x180 texture reads the 448x180 render target at 4165c0000: only that region is used perf: 30.0 frames a second over 5.0 s (2031 shown in all) vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (52 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 15 render targets made, 49 texture uploads (14943 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: present interval 3 vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: present interval 2 perf: 29.3 frames a second over 5.0 s (2178 shown in all) vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: 16 of the 42 shaders translated from the game's files found by its draws so far jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images jit: 308 batches compiled 240 pcs (0 failed, 0 still queued, 69 batches dropped by memory changes), 241 functions, 1615 instructions, 220 KiB of code, 3.43 s compiling, 0 units loaded from ~\AppData\Roaming\scarletnx\cache\recompiled\0100F2C0115B6000\0100F2C0115B6000.jitcache kernel: over 132.2 s, cores 0: 18% held, 3.7 s waited for; 1: 18% held, 13.8 s waited for; 2: 16% held, 4.6 s waited for; 3: 0% held, 0.0 s waited for; 4: 0% held, 0.0 s waited for; 5: 0% held, 0.0 s waited for; kernel: core 0: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 2.6 ms by thread 116 kernel: core 1: 4 hand-offs to a waiter of better priority over 10 ms late, the latest 20.5 ms by thread 130 kernel: core 2: 4 hand-offs to a waiter of better priority over 10 ms late, the latest 22.8 ms by thread 131 kernel: core 0 held by thread 80 'MainThread' prio 44 for 8% of the run kernel: core 0 held by thread 129 'BaseProcExecutor0' prio 44 for 6% of the run kernel: core 0 held by thread 102 'BaseProcCreateAndDeleteThread' prio 51 for 0% of the run kernel: core 1 held by thread 127 'ModuleSystemWorker1' prio 44 for 7% of the run kernel: core 1 held by thread 130 'BaseProcExecutor1' prio 44 for 5% of the run kernel: core 1 held by thread 106 'PreActorModelCompose' prio 54 for 0% of the run kernel: core 2 held by thread 131 'BaseProcExecutor2' prio 44 for 6% of the run kernel: core 2 held by thread 128 'ModuleSystemWorker2' prio 44 for 6% of the run kernel: core 2 held by thread 116 'aal::LowPrioWorkerThread' prio 45 for 3% of the run kernel: thread 121 'aglTextureDataMgr::Compaction' prio 53 core 1 mask 2 waited 4.09 s for its core in 5126 waits kernel: thread 126 'NavMeshCAStepDepWorker1' prio 50 core 1 mask 2 waited 3.00 s for its core in 39142 waits kernel: thread 116 'aal::LowPrioWorkerThread' prio 45 core 2 mask 7 waited 2.96 s for its core in 103542 waits kernel: thread 85 'Resource Memory' prio 49 core 1 mask 2 waited 1.28 s for its core in 36705 waits kernel: thread 99 'SceneLowPriority' prio 56 core 2 mask 4 waited 0.81 s for its core in 6659 waits kernel: thread 94 'GeneralFormatAsync_' prio 52 core 0 mask 1 waited 0.80 s for its core in 8323 waits kernel: thread 106 'PreActorModelCompose' prio 54 core 1 mask 2 waited 0.79 s for its core in 7780 waits kernel: thread 134 'tera::ImageResourceMgr' prio 53 core 1 mask 2 waited 0.71 s for its core in 4166 waits kernel: thread 95 'GeneralFormatAsync_' prio 52 core 1 mask 2 waited 0.69 s for its core in 16300 waits kernel: thread 130 'BaseProcExecutor1' prio 44 core 1 mask 2 waited 0.65 s for its core in 53185 waits Exit. [ended, status 0] == the last recompile of the queue: ~\AppData\Roaming\scarletnx\state\last-recompile.log == $ ~\Desktop\ScarletNX\build\scarletnx.exe -r ~ ~\.switch\prod.keys: 33 lines are not keys, the first line 96 Keys: ~\.switch\prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~\.switch\title.keys, 19 of them Reading ~\Captain Toad_ Treasure Tracker [01009BF0072D4000][v0][BASE].nsp an NSP, 1.5 GB: 3 NCAs Program NCA of 01009BF0072D4000, 1.5 GB, SDK 4.4.1, master key 4 (firmware 5.0.0 and later), its keys in its key area Control NCA of 01009BF0072D4000, 922 KB, SDK 4.4.1, master key 4 (firmware 5.0.0 and later), its keys in its key area Manual NCA of 01009BF0072D4000, 157 KB, SDK 4.4.1, master key 4 (firmware 5.0.0 and later), its keys in its key area content meta: an application 01009BF0072D4000, version 0 Recompiling Captain Toad: Treasure Tracker (3 modules) LLVM: -O2, llvm_batch=full AArch32: 505553 blocks found (51.5 s) LLVM: 31 code units and the module descriptor compiled block 1/32: code_001, 0025c898-002b7d3c, 20911 blocks (140.9 s, 5588 MiB in use) compiled block 2/32: code_002, 002b7d50-00311530, 19826 blocks (145.6 s, 5224 MiB in use) compiled block 3/32: code_000, 00200000-0025c874, 19793 blocks (152.2 s, 5073 MiB in use) compiled block 4/32: code_005, 003c3500-00419e2c, 19819 blocks (154.8 s, 4810 MiB in use) compiled block 5/32: code_004, 0036a64c-003c34e4, 18757 blocks (157.7 s, 5014 MiB in use) compiled block 6/32: code_003, 00311580-0036a634, 18834 blocks (158.4 s, 4651 MiB in use) compiled block 7/32: code_006, 00419e3c-004742f4, 19384 blocks (144.6 s, 5245 MiB in use) compiled block 8/32: code_007, 004742f8-004c7738, 15283 blocks (142.7 s, 5227 MiB in use) compiled block 9/32: code_011, 005c9ce8-0061b478, 16942 blocks (151.5 s, 4935 MiB in use) compiled block 10/32: code_009, 0051fb68-00575d6c, 14726 blocks (163.3 s, 4815 MiB in use) compiled block 11/32: code_008, 004c773c-0051faf4, 15094 blocks (171.7 s, 4967 MiB in use) compiled block 12/32: code_010, 00575d84-005c9ca4, 15437 blocks (166.6 s, 4749 MiB in use) compiled block 13/32: code_012, 0061b48c-0066e1d8, 17526 blocks (156.4 s, 4916 MiB in use) compiled block 14/32: code_013, 0066e1e0-006be878, 17059 blocks (156.6 s, 4902 MiB in use) compiled block 15/32: code_014, 006be89c-0070d5bc, 14703 blocks (144.1 s, 4891 MiB in use) compiled block 16/32: code_016, 00756f94-007a797c, 14070 blocks (150.5 s, 4890 MiB in use) compiled block 17/32: code_017, 007a798c-007f75c8, 12537 blocks (176.2 s, 4811 MiB in use) compiled block 18/32: code_019, 00f81be0-00fd2bc8, 13951 blocks (117.3 s, 4852 MiB in use) compiled block 19/32: code_018, 007f75dc-00f819d8, 15555 blocks (141.7 s, 4741 MiB in use) compiled block 20/32: code_020, 00fd2bfc-01026c88, 16932 blocks (130.3 s, 4629 MiB in use) compiled block 21/32: code_021, 01026c94-0106e7d4, 11676 blocks (113.2 s, 4647 MiB in use) compiled block 22/32: code_015, 0070d5d4-00756f40, 10526 blocks (291.9 s, 4536 MiB in use) compiled block 23/32: code_022, 0106e7f8-010bd6fc, 14698 blocks (131.4 s, 4635 MiB in use) compiled block 24/32: code_023, 010bd704-0110cc9c, 16359 blocks (128.3 s, 4559 MiB in use) compiled block 25/32: code_026, 011b2b80-011fee3c, 15481 blocks (123.7 s, 4398 MiB in use) compiled block 26/32: code_025, 0115e870-011b2b70, 14444 blocks (127.9 s, 4197 MiB in use) compiled block 27/32: code_024, 0110ccb8-0115e85c, 16281 blocks (129.5 s, 3997 MiB in use) compiled block 28/32: code_027, 011fee58-0126564c, 18901 blocks (131.2 s, 3906 MiB in use) compiled block 29/32: code_028, 01265690-012cdc84, 14329 blocks (125.7 s, 2871 MiB in use) compiled block 30/32: code_029, 012cdc90-013581c4, 18566 blocks (111.6 s, 1639 MiB in use) compiled block 31/32: code_030, 013581cc-013b0728, 17153 blocks (95.0 s, 410 MiB in use) compiled block 32/32: module, SnxArmModule descriptor, 505553 blocks (7.4 s, 687 MiB in use) LLVM module: 216.0 MB, 505553 AArch32 blocks unit cache: 0 of 31 units reused (0.0 MB) from ~\AppData\Roaming\scarletnx\cache\units Built ~\AppData\Roaming\scarletnx\recompiled\01009BF0072D4000\01009BF0072D4000.exe [ended, status 0] $ ~\Desktop\ScarletNX\build\scarletnx.exe -r ~ ~\.switch\prod.keys: 33 lines are not keys, the first line 96 Keys: ~\.switch\prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~\.switch\title.keys, 19 of them Reading ~\The Legend of Zelda_ Tears of the Kingdom [0100F2C0115B6000][v0][BASE].nsp an NSP, 16 GB: 3 NCAs Program NCA of 0100F2C0115B6000, 16 GB, SDK 15.3.1, master key 14 (firmware 15.0.0 and later), its keys in its key area Control NCA of 0100F2C0115B6000, 1.5 MB, SDK 15.3.1, master key 14 (firmware 15.0.0 and later), its keys in its key area Manual NCA of 0100F2C0115B6000, 226 KB, SDK 15.3.1, master key 14 (firmware 15.0.0 and later), its keys in its key area content meta: an application 0100F2C0115B6000, version 0 Recompiling The Legend of Zelda: Tears of the Kingdom (4 modules) LLVM: -O2, llvm_batch=full 297791 functions, 13530037 instructions LLVM: 150 code units and the module descriptor compiled block 1/151: code_002, 0x80B4334-0x810CBD4, 1741 functions, 90004 instructions (61.6 s, 1701 MiB in use) compiled block 2/151: code_005, 0x81BDBB0-0x8215FC0, 799 functions, 90326 instructions (78.5 s, 1774 MiB in use) compiled block 3/151: code_003, 0x810CBD4-0x8165944, 2167 functions, 90007 instructions (78.6 s, 1748 MiB in use) compiled block 4/151: code_001, 0x805BAC0-0x80B4334, 1259 functions, 90079 instructions (82.5 s, 1706 MiB in use) compiled block 5/151: code_000, 0x8000000-0x805BAC0, 1245 functions, 90038 instructions (92.9 s, 1973 MiB in use) compiled block 6/151: code_004, 0x8165950-0x81BDBA8, 580 functions, 90136 instructions (135.8 s, 2074 MiB in use) compiled block 7/151: code_008, 0x82C6134-0x831E070, 776 functions, 90016 instructions (101.9 s, 2578 MiB in use) compiled block 8/151: code_007, 0x826E020-0x82C6134, 853 functions, 90085 instructions (107.1 s, 2473 MiB in use) compiled block 9/151: code_010, 0x8376B2C-0x83CF600, 1444 functions, 90127 instructions (103.4 s, 2897 MiB in use) compiled block 10/151: code_009, 0x831E070-0x8376B2C, 1103 functions, 90308 instructions (147.0 s, 3705 MiB in use) compiled block 11/151: code_006, 0x8215FC0-0x826E01C, 707 functions, 90021 instructions (214.7 s, 4518 MiB in use) compiled block 12/151: code_016, 0x85A64F0-0x85FEA50, 1325 functions, 90073 instructions (264.1 s, 6663 MiB in use) compiled block 13/151: code_017, 0x85FEA50-0x8657C9C, 1685 functions, 90002 instructions (90.6 s, 7348 MiB in use) compiled block 14/151: code_011, 0x83CF600-0x8429F00, 400 functions, 92711 instructions (520.1 s, 6435 MiB in use) compiled block 15/151: code_018, 0x8657C9C-0x86B2508, 409 functions, 92689 instructions (118.1 s, 7044 MiB in use) compiled block 16/151: code_019, 0x86B2508-0x870B930, 712 functions, 91353 instructions (112.0 s, 6482 MiB in use) compiled block 17/151: code_014, 0x84F0AB0-0x854BCE0, 6 functions, 93324 instructions (619.7 s, 5319 MiB in use) compiled block 18/151: code_021, 0x8763A28-0x87BBF60, 551 functions, 90413 instructions (87.6 s, 5897 MiB in use) compiled block 19/151: code_020, 0x870B930-0x8763A28, 545 functions, 90139 instructions (114.7 s, 5872 MiB in use) compiled block 20/151: code_015, 0x854BCE0-0x85A64E8, 6 functions, 92665 instructions (663.9 s, 5127 MiB in use) compiled block 21/151: code_022, 0x87BBF60-0x8813FF4, 549 functions, 90122 instructions (106.0 s, 5256 MiB in use) compiled block 22/151: code_024, 0x886BF74-0x88C47A8, 370 functions, 90593 instructions (69.9 s, 5431 MiB in use) compiled block 23/151: code_023, 0x8813FF4-0x886BF74, 670 functions, 90062 instructions (86.7 s, 5510 MiB in use) compiled block 24/151: code_013, 0x8489054-0x84F0AA8, 118 functions, 106098 instructions (769.3 s, 4356 MiB in use) compiled block 25/151: code_025, 0x88C47A8-0x891C698, 621 functions, 90002 instructions (74.3 s, 4223 MiB in use) compiled block 26/151: code_012, 0x8429F00-0x8489054, 131 functions, 97359 instructions (810.9 s, 2595 MiB in use) compiled block 27/151: code_026, 0x891C698-0x8974640, 487 functions, 90075 instructions (84.9 s, 2550 MiB in use) compiled block 28/151: code_027, 0x8974640-0x89CC850, 681 functions, 90218 instructions (97.4 s, 2536 MiB in use) compiled block 29/151: code_028, 0x89CC850-0x8A24764, 555 functions, 90022 instructions (93.0 s, 2377 MiB in use) compiled block 30/151: code_029, 0x8A24764-0x8A7C6C8, 473 functions, 90052 instructions (82.5 s, 2213 MiB in use) compiled block 31/151: code_030, 0x8A7C6C8-0x8AD482C, 517 functions, 90183 instructions (118.7 s, 2409 MiB in use) compiled block 32/151: code_031, 0x8AD482C-0x8B2F300, 506 functions, 92822 instructions (109.0 s, 2319 MiB in use) compiled block 33/151: code_035, 0x8C378D8-0x8C92318, 808 functions, 92798 instructions (69.9 s, 2258 MiB in use) compiled block 34/151: code_033, 0x8B878A8-0x8BDF8DC, 565 functions, 90071 instructions (80.3 s, 2123 MiB in use) compiled block 35/151: code_032, 0x8B2F300-0x8B878A8, 507 functions, 90451 instructions (107.4 s, 2067 MiB in use) compiled block 36/151: code_034, 0x8BDF8DC-0x8C378D8, 657 functions, 90046 instructions (82.8 s, 1994 MiB in use) compiled block 37/151: code_036, 0x8C92318-0x8CEA1E0, 631 functions, 90005 instructions (79.9 s, 2134 MiB in use) compiled block 38/151: code_040, 0x8DF2314-0x8E4A4D4, 623 functions, 90192 instructions (57.9 s, 2164 MiB in use) compiled block 39/151: code_041, 0x8E4A4D4-0x8EA2404, 872 functions, 90034 instructions (57.1 s, 2147 MiB in use) compiled block 40/151: code_039, 0x8D9A390-0x8DF2314, 634 functions, 90062 instructions (71.3 s, 1990 MiB in use) compiled block 41/151: code_037, 0x8CEA1E0-0x8D421B8, 617 functions, 90048 instructions (95.1 s, 1975 MiB in use) compiled block 42/151: code_038, 0x8D421B8-0x8D9A390, 650 functions, 90222 instructions (93.7 s, 1879 MiB in use) compiled block 43/151: code_043, 0x8EFA310-0x8F521E0, 913 functions, 90005 instructions (59.3 s, 2011 MiB in use) compiled block 44/151: code_045, 0x8FAC838-0x90054F8, 1293 functions, 90907 instructions (57.3 s, 2150 MiB in use) compiled block 45/151: code_044, 0x8F521E0-0x8FAC838, 764 functions, 92557 instructions (73.0 s, 2104 MiB in use) compiled block 46/151: code_042, 0x8EA2404-0x8EFA310, 791 functions, 90031 instructions (92.5 s, 2003 MiB in use) compiled block 47/151: code_047, 0x905F850-0x90B79A0, 1338 functions, 90138 instructions (58.9 s, 1869 MiB in use) compiled block 48/151: code_046, 0x90054F8-0x905F850, 1034 functions, 92331 instructions (73.0 s, 1859 MiB in use) compiled block 49/151: code_048, 0x90B79A0-0x9110088, 1289 functions, 90470 instructions (54.5 s, 1913 MiB in use) compiled block 50/151: code_049, 0x9110088-0x9168088, 1336 functions, 90043 instructions (53.2 s, 1842 MiB in use) compiled block 51/151: code_050, 0x9168088-0x91C0064, 1214 functions, 90062 instructions (48.8 s, 1832 MiB in use) compiled block 52/151: code_051, 0x91C0064-0x9217F78, 949 functions, 90011 instructions (44.4 s, 1848 MiB in use) compiled block 53/151: code_052, 0x9217F78-0x9270170, 715 functions, 90219 instructions (47.9 s, 1917 MiB in use) compiled block 54/151: code_053, 0x9270170-0x92C8BAC, 490 functions, 90751 instructions (49.2 s, 1845 MiB in use) compiled block 55/151: code_054, 0x92C8BAC-0x9320A58, 788 functions, 90003 instructions (57.3 s, 1940 MiB in use) compiled block 56/151: code_055, 0x9320A58-0x93791AC, 2434 functions, 90445 instructions (55.4 s, 1918 MiB in use) compiled block 57/151: code_058, 0x9429434-0x94812B8, 3517 functions, 90017 instructions (42.3 s, 1945 MiB in use) compiled block 58/151: code_057, 0x93D1130-0x9429434, 2284 functions, 90228 instructions (52.7 s, 1910 MiB in use) compiled block 59/151: code_056, 0x93791AC-0x93D1130, 1858 functions, 90007 instructions (66.5 s, 1949 MiB in use) compiled block 60/151: code_059, 0x94812B8-0x94D9268, 2735 functions, 90018 instructions (49.0 s, 1838 MiB in use) compiled block 61/151: code_060, 0x94D9268-0x9531154, 2268 functions, 90040 instructions (41.0 s, 1858 MiB in use) compiled block 62/151: code_061, 0x9531154-0x9589028, 2260 functions, 90007 instructions (56.0 s, 1985 MiB in use) compiled block 63/151: code_062, 0x9589028-0x95E0FAC, 1731 functions, 90048 instructions (63.3 s, 1984 MiB in use) compiled block 64/151: code_063, 0x95E0FAC-0x9638F38, 1926 functions, 90011 instructions (62.7 s, 1936 MiB in use) compiled block 65/151: code_064, 0x9638F38-0x9690DF0, 2125 functions, 90019 instructions (55.5 s, 1937 MiB in use) compiled block 66/151: code_065, 0x9690DF0-0x96E8D84, 2346 functions, 90016 instructions (54.1 s, 1824 MiB in use) compiled block 67/151: code_067, 0x9741004-0x9798EF4, 2214 functions, 90004 instructions (49.2 s, 2016 MiB in use) compiled block 68/151: code_068, 0x9798EF4-0x97F0DB8, 2372 functions, 90033 instructions (44.9 s, 1988 MiB in use) compiled block 69/151: code_069, 0x97F0DB8-0x9848C28, 2816 functions, 90009 instructions (43.8 s, 1985 MiB in use) compiled block 70/151: code_066, 0x96E8D90-0x9741004, 1456 functions, 90012 instructions (78.6 s, 1902 MiB in use) compiled block 71/151: code_071, 0x98A0BF8-0x98F8BFC, 2374 functions, 90088 instructions (59.6 s, 1981 MiB in use) compiled block 72/151: code_070, 0x9848C28-0x98A0BF8, 1376 functions, 90088 instructions (79.9 s, 2013 MiB in use) compiled block 73/151: code_073, 0x9950EDC-0x99A8D8C, 4332 functions, 90017 instructions (42.9 s, 1974 MiB in use) compiled block 74/151: code_072, 0x98F8BFC-0x9950EDC, 1825 functions, 90192 instructions (56.3 s, 2017 MiB in use) compiled block 75/151: code_075, 0x9A00C10-0x9A58DEC, 1467 functions, 90168 instructions (51.9 s, 1933 MiB in use) compiled block 76/151: code_074, 0x99A8D8C-0x9A00C10, 2314 functions, 90007 instructions (53.0 s, 1857 MiB in use) compiled block 77/151: code_076, 0x9A58DEC-0x9AB0D5C, 1396 functions, 90035 instructions (50.8 s, 1937 MiB in use) compiled block 78/151: code_077, 0x9AB0D5C-0x9B09410, 1468 functions, 90490 instructions (53.7 s, 2022 MiB in use) compiled block 79/151: code_078, 0x9B09410-0x9B615DC, 2496 functions, 90211 instructions (57.9 s, 2009 MiB in use) compiled block 80/151: code_080, 0x9BB9468-0x9C113C0, 1855 functions, 90062 instructions (56.0 s, 2033 MiB in use) compiled block 81/151: code_079, 0x9B615DC-0x9BB9468, 2363 functions, 90017 instructions (63.3 s, 2023 MiB in use) compiled block 82/151: code_081, 0x9C113C0-0x9C69624, 2198 functions, 90253 instructions (60.5 s, 1997 MiB in use) compiled block 83/151: code_082, 0x9C69624-0x9CC14A4, 2421 functions, 90016 instructions (58.4 s, 2029 MiB in use) compiled block 84/151: code_084, 0x9D193E0-0x9D71398, 2657 functions, 90069 instructions (52.0 s, 2075 MiB in use) compiled block 85/151: code_087, 0x9E21088-0x9E78F08, 4071 functions, 90013 instructions (43.5 s, 2099 MiB in use) compiled block 86/151: code_083, 0x9CC14A4-0x9D193E0, 2211 functions, 90030 instructions (72.1 s, 2098 MiB in use) compiled block 87/151: code_086, 0x9DC91E4-0x9E21088, 3025 functions, 90025 instructions (54.8 s, 2087 MiB in use) compiled block 88/151: code_088, 0x9E78F08-0x9ED0D88, 4273 functions, 90016 instructions (42.9 s, 2062 MiB in use) compiled block 89/151: code_085, 0x9D71398-0x9DC91E4, 2320 functions, 90003 instructions (67.0 s, 2029 MiB in use) compiled block 90/151: code_089, 0x9ED0D88-0x9F28BF0, 3580 functions, 90010 instructions (43.3 s, 2028 MiB in use) compiled block 91/151: code_091, 0x9F80A74-0x9FD88F8, 3289 functions, 90017 instructions (45.8 s, 2113 MiB in use) compiled block 92/151: code_090, 0x9F28BF0-0x9F80A74, 2905 functions, 90011 instructions (55.5 s, 2101 MiB in use) compiled block 93/151: code_093, 0xA030770-0xA088708, 3494 functions, 90086 instructions (44.0 s, 2030 MiB in use) compiled block 94/151: code_092, 0x9FD88F8-0xA030770, 3252 functions, 90010 instructions (48.8 s, 1920 MiB in use) compiled block 95/151: code_094, 0xA088708-0xA0E0598, 3098 functions, 90017 instructions (45.9 s, 1989 MiB in use) compiled block 96/151: code_095, 0xA0E0598-0xA138470, 2640 functions, 90011 instructions (47.9 s, 2047 MiB in use) compiled block 97/151: code_096, 0xA138470-0xA190720, 1846 functions, 90078 instructions (51.9 s, 2088 MiB in use) compiled block 98/151: code_097, 0xA190720-0xA1E8760, 1397 functions, 90045 instructions (52.1 s, 2083 MiB in use) compiled block 99/151: code_098, 0xA1E8760-0xA240760, 2302 functions, 90043 instructions (59.0 s, 2126 MiB in use) compiled block 100/151: code_099, 0xA240760-0xA2986F4, 2198 functions, 90032 instructions (63.0 s, 2069 MiB in use) compiled block 101/151: code_100, 0xA2986F4-0xA2F0658, 2139 functions, 90011 instructions (70.2 s, 2081 MiB in use) compiled block 102/151: code_101, 0xA2F0658-0xA348634, 1645 functions, 90012 instructions (53.7 s, 2024 MiB in use) compiled block 103/151: code_103, 0xA3A0948-0xA3F8814, 2006 functions, 90017 instructions (56.5 s, 2259 MiB in use) compiled block 104/151: code_104, 0xA3F8814-0xA450754, 2246 functions, 90000 instructions (57.9 s, 2230 MiB in use) compiled block 105/151: code_102, 0xA348634-0xA3A0948, 1552 functions, 90041 instructions (74.8 s, 2192 MiB in use) compiled block 106/151: code_105, 0xA450754-0xA4A87A8, 1308 functions, 90064 instructions (65.4 s, 2156 MiB in use) compiled block 107/151: code_107, 0xA500998-0xA55960C, 1453 functions, 90132 instructions (64.9 s, 2203 MiB in use) compiled block 108/151: code_108, 0xA55960C-0xA5B1984, 777 functions, 90050 instructions (53.0 s, 2160 MiB in use) compiled block 109/151: code_109, 0xA5B1984-0xA609EA0, 730 functions, 90208 instructions (57.1 s, 2281 MiB in use) compiled block 110/151: code_111, 0xA66237C-0xA6BADAC, 6221 functions, 90050 instructions (48.7 s, 2249 MiB in use) compiled block 111/151: code_110, 0xA609EA0-0xA66237C, 3915 functions, 90001 instructions (70.2 s, 2304 MiB in use) compiled block 112/151: code_112, 0xA6BADAC-0xA7130A8, 4535 functions, 90006 instructions (51.5 s, 2305 MiB in use) compiled block 113/151: code_113, 0xA7130A8-0xA76BAB8, 5889 functions, 90002 instructions (45.9 s, 2277 MiB in use) compiled block 114/151: code_115, 0xA7C47A8-0xA81D15C, 4607 functions, 90082 instructions (43.6 s, 2333 MiB in use) compiled block 115/151: code_114, 0xA76BAB8-0xA7C47A8, 6133 functions, 90035 instructions (49.5 s, 2315 MiB in use) compiled block 116/151: code_106, 0xA4A87A8-0xA500998, 619 functions, 90163 instructions (156.6 s, 2264 MiB in use) compiled block 117/151: code_116, 0xA81D15C-0xA8766C0, 5833 functions, 90032 instructions (47.1 s, 2238 MiB in use) compiled block 118/151: code_117, 0xA8766C0-0xA8CFBDC, 6412 functions, 90010 instructions (45.4 s, 2173 MiB in use) compiled block 119/151: code_118, 0xA8CFBDC-0xA9288C8, 6581 functions, 90041 instructions (46.4 s, 2205 MiB in use) compiled block 120/151: code_119, 0xA9288C8-0xA981044, 6477 functions, 90000 instructions (46.9 s, 2230 MiB in use) compiled block 121/151: code_120, 0xA981044-0xA9D9768, 5726 functions, 90137 instructions (47.0 s, 2187 MiB in use) compiled block 122/151: code_122, 0xAA3189C-0xAA89E44, 5090 functions, 90084 instructions (44.4 s, 2204 MiB in use) compiled block 123/151: code_124, 0xC6A3690-0xC6FC558, 659 functions, 90012 instructions (34.9 s, 2244 MiB in use) compiled block 124/151: code_123, 0xAA89E44-0xC6A3690, 2992 functions, 90071 instructions (48.8 s, 2174 MiB in use) compiled block 125/151: code_121, 0xA9D9768-0xAA3189C, 5083 functions, 90010 instructions (56.9 s, 1975 MiB in use) compiled block 126/151: code_126, 0xC754BE0-0xC7AE414, 1323 functions, 91027 instructions (50.3 s, 2118 MiB in use) compiled block 127/151: code_125, 0xC6FC560-0xC754BD8, 312 functions, 90031 instructions (57.8 s, 2144 MiB in use) compiled block 128/151: code_127, 0xC7AE420-0xC807078, 588 functions, 90007 instructions (46.6 s, 2109 MiB in use) compiled block 129/151: code_129, 0xC8605E0-0xC8B8894, 2073 functions, 90032 instructions (41.0 s, 2085 MiB in use) compiled block 130/151: code_130, 0xC8B8894-0xC9113E8, 1389 functions, 90483 instructions (40.5 s, 1892 MiB in use) compiled block 131/151: code_128, 0xC807080-0xC8605D4, 489 functions, 90794 instructions (60.8 s, 2030 MiB in use) compiled block 132/151: code_131, 0xC9113E8-0xC969348, 1528 functions, 90000 instructions (38.9 s, 2047 MiB in use) compiled block 133/151: code_134, 0xCD81220-0xCDD9F8C, 1871 functions, 90015 instructions (40.4 s, 2148 MiB in use) compiled block 134/151: code_133, 0xCD277B0-0xCD8121C, 901 functions, 90509 instructions (46.2 s, 2124 MiB in use) compiled block 135/151: code_135, 0xCDD9F8C-0xCE33404, 1489 functions, 90154 instructions (44.2 s, 2012 MiB in use) compiled block 136/151: code_132, 0xC969348-0xCD277B0, 5280 functions, 90091 instructions (61.7 s, 2177 MiB in use) compiled block 137/151: code_136, 0xCE33404-0xCE8D2DC, 2847 functions, 90067 instructions (42.5 s, 2081 MiB in use) compiled block 138/151: code_137, 0xCE8D2DC-0xCEE629C, 3255 functions, 90047 instructions (41.6 s, 2064 MiB in use) compiled block 139/151: code_139, 0xCF3F340-0xCF9984C, 1149 functions, 91578 instructions (53.5 s, 2161 MiB in use) compiled block 140/151: code_142, 0xD04BF00-0xD0A4B3C, 2522 functions, 90079 instructions (39.2 s, 2155 MiB in use) compiled block 141/151: code_140, 0xCF99850-0xCFF2CA0, 574 functions, 90603 instructions (56.2 s, 2140 MiB in use) compiled block 142/151: code_141, 0xCFF2CA0-0xD04BEF4, 1273 functions, 90097 instructions (54.3 s, 2138 MiB in use) compiled block 143/151: code_143, 0xD0A4B3C-0xD0FF9F0, 3563 functions, 90045 instructions (41.5 s, 2084 MiB in use) compiled block 144/151: code_144, 0xD0FF9F0-0xD159784, 1786 functions, 90099 instructions (39.4 s, 2214 MiB in use) compiled block 145/151: code_145, 0xD159790-0xD1B3504, 2240 functions, 90102 instructions (41.3 s, 2192 MiB in use) compiled block 146/151: code_138, 0xCEE62A0-0xCF3F334, 1738 functions, 90134 instructions (101.3 s, 2119 MiB in use) compiled block 147/151: code_147, 0xD20CCA8-0xD264F60, 1490 functions, 90064 instructions (39.1 s, 1945 MiB in use) compiled block 148/151: code_146, 0xD1B3510-0xD20CCA8, 2438 functions, 90024 instructions (49.3 s, 1862 MiB in use) compiled block 149/151: code_148, 0xD264F60-0xD2BEDBC, 1529 functions, 90143 instructions (50.1 s, 1565 MiB in use) compiled block 150/151: code_149, 0xD2BEDC0-0xD2F62E0, 9262 functions, 55886 instructions (45.7 s, 1093 MiB in use) compiled block 151/151: module, SnxModule descriptor, 2074958 entries (5.7 s, 1504 MiB in use) LLVM module: 662.0 MB, 2074958 entries unit cache: 0 of 150 units reused (0.0 MB) from ~\AppData\Roaming\scarletnx\cache\units Built ~\AppData\Roaming\scarletnx\recompiled\0100F2C0115B6000\0100F2C0115B6000.exe [ended, status 0] == the launcher's log: ~\AppData\Roaming\scarletnx\state\scarletnx-console-2026-11-08.log == 2026-11-08 15:41:35 [11600] ScarletNX main 97ec153-dirty, committed 2026-11-08 (clang 22.1.7, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-08 15:41:35 [11600] disk: 36944 MiB free of 238409 MiB 2026-11-08 15:41:35 [11600] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-08 15:41:35 [11600] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-08 15:41:35 [11600] ~\AppData\Roaming\scarletnx\config\app.ini: recompile_background = full is now background_recompile = auto 2026-11-08 15:41:35 [11600] last start: ended with an exit, or none before 2026-11-08 15:41:39 [11600] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-08 17:10:31 [10972] ScarletNX main 59abbcc, committed 2026-11-09 (clang 22.1.7, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-08 17:10:31 [10972] disk: 36399 MiB free of 238409 MiB 2026-11-08 17:10:31 [10972] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-08 17:10:31 [10972] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-08 17:10:31 [10972] last start: ended with an exit, or none before 2026-11-08 17:29:54 [10972] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-08 18:08:56 [10972] users: [user1] mii=(none): Baguette; picture=(none): file == fatal errors: ~\AppData\Roaming\scarletnx\state\scarletnx-error.log == == ~\AppData\Roaming\scarletnx\state\recompiled\0100F2C0115B6000\0100F2C0115B6000.log == [ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.05] log: written to ~\AppData\Roaming\scarletnx\state\recompiled\0100F2C0115B6000\0100F2C0115B6000.log [ 0.05] ScarletNX - The Legend of Zelda: Tears of the Kingdom [ 0.05] build: ScarletNX main 59abbcc, committed 2026-11-09 (clang 22.1.7, Windows x86_64) [ 0.05] system: Windows 10 21H2 (10.0.19044), Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz, 8 threads, 16 GB RAM [ 0.05] last start: ended with an exit, or none before [ 0.06] fs: ExeFS and RomFS read from the dump ~\The Legend of Zelda_ Tears of the Kingdom [0100F2C0115B6000][v0][BASE].nsp (16356.1 MB mapped) [ 0.06] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.06] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.06] memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 8509 MiB, the process holds 70) [ 0.09] Loaded rtld at 0x8000000 [ 0.17] Loaded main at 0x8005000 [ 0.17] Loaded subsdk0 at 0xc66c000 [ 0.19] Loaded sdk at 0xcd16000 [ 0.19] symbols: 32979 functions named [ 0.19] hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too) [ 0.19] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.20] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.20] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.21] hooks: module sdk, SDK 15.3.1 [ 0.21] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at cda5cb0 runs diag_abort [ 0.21] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at cfa6140 runs codec_decoder_finalize [ 0.21] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at cfa62f0 runs codec_decoder_reset [ 0.21] hook: memcpy at d29cf90 runs hook_memmove [ 0.21] hook: memmove at d29d2d0 runs hook_memmove [ 0.21] hook: memset at d29d580 runs hook_memset [ 0.21] hooks: 6 of the game's functions run the runtime's handlers [ 0.21] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0.21] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.21] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.21] npdm: system resource 24 MB, cores 7, priorities ffffffff0000000 [ 0.21] acc: 1 user, playing as user 1 [ 0.21] users: [user1] mii=(none): Baguette; picture=(none): file [ 0.22] time: the time zone is Etc/GMT+8 (UTC-08) [ 0.22] game: 0100f2c0115b6000, version 1.0.0 [ 0.23] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.23] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.25] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.25] pl: the Korean stand-in answers for the console font's private-use characters [ 0.25] pl: the extended stand-in answers for the console font's private-use characters [ 0.25] RomFS: the dump's, read in place (16278.4 MB) [ 0.33] input: gamepad PS4 Controller (id 3, GUID 03008fe54c050000c405000000016800, ps4) [ 0.33] input: device path \\?\HID#VID_054C&PID_05C4#6&29ef3091&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}, 6 axes, 12 buttons, mapping 03008fe54c050000c405000000016800,*,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,touchpad:b11,crc:e58f,platform:Windows, [ 0.33] input: enabled accelerometer sensor on PS4 Controller [ 0.33] input: enabled gyroscope sensor on PS4 Controller [ 0.34] video: SDL 3.4.18 on windows [ 0.48] vpad skin: line: overlay0 "landscape" has 17 of the 17 controls [ 0.48] vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) [ 0.49] vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas [ 0.60] vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 0.60] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) [ 0.60] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 0.60] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce GTX 1660 (NVIDIA, 580.97, driver version 580.97.00): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:60) [ 0.60] vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce GTX 1660 (NVIDIA, 580.97, driver version 580.97.00): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:62) [ 0.60] vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce GTX 1660 (NVIDIA, 580.97, driver version 580.97.00): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:111) [ 0.60] vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no [ 0.60] vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) [ 0.60] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 0.60] vulkan: vertex_input_dynamic_state=auto: each vertex layout takes a pipeline of its own on NVIDIA GeForce GTX 1660 (NVIDIA, 580.97, driver version 580.97.00), as NVIDIA's driver before 580.119.02 breaks dynamic vertex input (Eden PR 3379 (9b1f6801a5, 2026-02-05); extension_bans.txt:45) (vertex_input_dynamic_state=on sets it anyway) [ 0.60] vulkan: new pipelines are linked from parts (VK_EXT_graphics_pipeline_library) on NVIDIA GeForce GTX 1660 (NVIDIA, 580.97, driver version 580.97.00): a draw's first waits for its programs' parts alone, made once for every pipeline that shares them, and the pipeline made whole replaces it in the background [ 0.60] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 0.60] vulkan: dynamic texture offsets use native maintenance8 sampling [ 0.66] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 0.66] vulkan: graphics descriptors use sets [ 0.66] vulkan: astc_mode=0 (Auto): heap 0's budget is 5198 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) [ 0.66] vulkan: the driver that runs: NVIDIA, 580.97 (driver ID 4) [ 0.66] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 0.66] vulkan: NVIDIA GeForce GTX 1660, Vulkan 1.4.312, driver 91184000, graphics queue family 0, compute 2 (separate family) [ 0.66] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 0.66] vulkan: the extension bans turn VK_EXT_extended_dynamic_state3.extendedDynamicState3RasterizationSamples off on NVIDIA GeForce GTX 1660 (NVIDIA, 580.97, driver version 580.97.00), which this renderer does not ask for: NVIDIA's driver before 610.0.0 fails multisample tests with rasterization samples as dynamic state (seen on 535, not on 610) (ANGLE vk_renderer.cpp:6839; extension_bans.txt:83) [ 0.94] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 0.96] vulkan: the BC7 cache ~\AppData\Roaming\scarletnx\cache\recompiled\0100F2C0115B6000\shader_cache\0100F2C0115B6000.vkbc7 starts empty [ 0.97] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 0.98] memory: no traps (none on this host): GPU engines land their results in guest memory at their fence [ 0.98] renderer: Vulkan [ 0.98] vulkan: no shader cache of NVIDIA (driver d4-10de-00002184) yet: ~\AppData\Roaming\scarletnx\cache\recompiled\0100F2C0115B6000\shader_cache\0100F2C0115B6000.d4-10de-00002184.vkshaders is made [ 0.98] vulkan: 0 shaders and 0 pipelines of earlier runs with NVIDIA (driver d4-10de-00002184) loaded from ~\AppData\Roaming\scarletnx\cache\recompiled\0100F2C0115B6000\shader_cache\0100F2C0115B6000.d4-10de-00002184.vkshaders in 1 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~\AppData\Roaming\scarletnx\cache\recompiled\0100F2C0115B6000\shader_cache\0100F2C0115B6000.d4-10de-00002184.vkshipped [ 1.30] vulkan: main.data: 40 shaders found [ 1.30] vulkan: main.data: 11 vertex, 29 fragment [ 1.32] vulkan: the on-screen controls' atlas is 1024x3728 [ 12.71] vulkan: TextureShader.bnsh: 2 shaders found [ 12.71] vulkan: TextureShader.bnsh: 1 vertex, 1 fragment [ 40.48] vulkan: main.data: 40 new [ 40.48] vulkan: main.data: 40 translated, 0 already translated, 0 left out, 0 failed [ 40.48] vulkan: TextureShader.bnsh: 2 new [ 40.48] vulkan: TextureShader.bnsh: 2 translated, 0 already translated, 0 left out, 0 failed [ 40.48] vulkan: 42 shaders found: 42 new [ 40.48] vulkan: 42 programs: 42 translated, 0 already translated, 0 left out, 0 failed [ 40.49] vulkan: the game's own shaders: 42 translated new, 42 in ~\AppData\Roaming\scarletnx\cache\recompiled\0100F2C0115B6000\shader_cache\0100F2C0115B6000.d4-10de-00002184.vkshipped, in 39508 ms [ 40.87] prepare: 39896 ms before the game started (42 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look [ 40.87] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 40.94] heap: 2088 MB requested (result 0) [ 41.02] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 84 items in all from its code [ 41.02] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 41.02] nvn: device 1102fa1020 initialized, flags 0 [ 41.02] nvn: window origin upper left [ 41.02] nvn: depth mode near = -w [ 41.02] nvn: sampler pool 1102fa40b8: 4096 descriptors at GPU 400000000 [ 41.02] nvn: texture pool 1102fa4098: 33068 descriptors at GPU 400020000 [ 41.02] nvdrv: syncpt_alloc -> 20 [ 41.02] nvdrv: syncpt_alloc -> 21 [ 41.02] nvn: queue 11031d5020 initialized (replay 1) [ 41.02] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 41.02] nvn: window 11042b81c0: 2 textures, first 1920x1080 format 0x25, present interval 1 [ 41.80] nvn: virtual pool 110fd2c8a0 (6f00000 bytes at GPU 408740000): 1 requests mapped [ 41.80] nvn: virtual pool 110fd2ca38 (6f00000 bytes at GPU 40f640000): 1 requests mapped [ 41.80] nvn: virtual pool 110fd2cbd0 (6f00000 bytes at GPU 416540000): 1 requests mapped [ 41.80] nvn: virtual pool 110fd2cd68 (6f00000 bytes at GPU 41d440000): 1 requests mapped [ 41.80] nvn: virtual pool 110fd2cf00 (6f00000 bytes at GPU 424340000): 1 requests mapped [ 41.80] nvn: virtual pool 110fd2d098 (6f00000 bytes at GPU 42b240000): 1 requests mapped [ 41.80] nvn: virtual pool 110fd2d230 (6f00000 bytes at GPU 432140000): 1 requests mapped [ 41.80] nvn: virtual pool 110fd2d3c8 (6f00000 bytes at GPU 439040000): 1 requests mapped [ 41.80] nvn: virtual pool 110fd2d560 (6f00000 bytes at GPU 43ff40000): 1 requests mapped [ 41.80] nvn: virtual pool 110fd2d6f8 (6f00000 bytes at GPU 446e40000): 1 requests mapped [ 41.80] nvn: virtual pool 110fd2d890 (6f00000 bytes at GPU 44dd40000): 1 requests mapped [ 41.80] nvn: virtual pool 110fd2da28 (6f00000 bytes at GPU 454c40000): 1 requests mapped [ 41.80] nvn: virtual pool 110fd2dbc0 (6f00000 bytes at GPU 45bb40000): 1 requests mapped [ 41.80] nvn: virtual pool 110fd2dd58 (6f00000 bytes at GPU 462a40000): 1 requests mapped [ 41.80] nvn: virtual pool 110fd2def0 (6f00000 bytes at GPU 469940000): 1 requests mapped [ 41.80] nvn: virtual pool 110fd2e088 (6f00000 bytes at GPU 470840000): 1 requests mapped [ 41.82] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 41.82] nvn: the first texture of format 0x26 (target 1, 4x4) [ 41.82] nvn: the first texture of format 0xa (target 1, 4x4) [ 41.83] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 43.16] nvn: the first texture of format 0x1 (target 1, 2048x4096) [ 43.30] audren: the first update, revision REV11 [ 43.33] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 2 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 43.33] audio: queued 960 bytes of guest PCM [ 43.95] nvn: the first texture of format 0x49 (target 1, 5120x5120) [ 43.97] nvn: the first texture of format 0x83 (target 1, 256x256) [ 43.98] nvn: the first texture of format 0x86 (target 1, 256x256) [ 44.26] nvn: the first texture of format 0x7f (target 1, 256x256) [ 44.26] nvn: the first texture of format 0x82 (target 1, 256x256) [ 44.26] nvn: the first texture of format 0x84 (target 1, 64x256) [ 44.26] nvn: the first texture of format 0x85 (target 1, 128x128) [ 44.27] nvn: the first texture of format 0x44 (target 1, 2000x1600) [ 44.50] nvn: the first texture of format 0x6 (target 1, 1000x800) [ 44.72] nvn: the first texture of format 0x80 (target 1, 160x140) [ 44.78] nvn: the first texture of format 0x48 (target 1, 512x512) [ 44.85] nvn: the first texture of format 0xd (target 1, 1000x800) [ 44.87] nvn: the first texture of format 0x4b (target 1, 30x128) [ 45.00] nvn: the first texture of format 0x4c (target 1, 256x256) [ 45.00] nvn: the first texture of format 0x46 (target 1, 342x342) [ 45.01] nvn: the first texture of format 0x87 (target 1, 200x200) [ 45.03] nvn: the first texture of format 0x29 (target 1, 8x13) [ 45.06] nvn: the first texture of format 0x42 (target 1, 56x105) [ 45.09] nvn: the first texture of format 0x38 (target 1, 32x32) [ 45.20] nvn: the first texture of format 0x8e (target 4, 1024x1024) [ 45.48] nvn: the first texture of format 0x5 (target 1, 320x64) [ 45.53] nvn: the first texture of format 0x3f (target 1, 16x16) [ 45.53] nvn: the first texture of format 0x11 (target 1, 256x1) [ 45.53] nvn: the first texture of format 0x2e (target 1, 1x1) [ 45.54] nvn: the first texture of format 0xb (target 0, 1x1) [ 45.54] nvn: the first texture of format 0x32 (target 1, 192x192) [ 45.54] nvn: the first texture of format 0x12 (target 1, 500x400) [ 45.54] nvn: the first texture of format 0x2a (target 1, 4x4) [ 45.68] nvn: the first texture of format 0x88 (target 4, 64x64) [ 45.70] nvn: the first texture of format 0x8c (target 4, 64x64) [ 45.83] nvn: the first texture of format 0x79 (target 1, 256x256) [ 45.87] perf: 0.0 frames a second over 5.0 s (0 shown in all) [ 46.11] nvn: the first texture of format 0x3d (target 1, 1280x720) [ 47.62] nvn: present interval 2 [ 47.63] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 47.66] nvn: window crop 0,0 1920x1080 [ 47.66] nvn: first present, texture 0 of window 11042b81c0 [ 47.66] vulkan: write tracking on (caches skip unchanged memory) [ 47.66] vulkan: shader 5d7fc8b3d07ff5a3 (stage 0) not translated: missing exit [ 47.66] vulkan: a draw skipped: its vertex program at 16330 isn't translated: missing exit [ 47.68] audio: queued nonzero guest PCM (s16 peak 1) [ 49.19] vulkan: pipeline_threads=0 (Auto): 6 workers make the new pipelines, of 8 CPUs: 2 at the system's normal priority, 4 at its low one (below normal) [ 49.35] nvn: the first texture of format 0x3c (target 1, 210x210) [ 49.44] vulkan: a draw skipped: its vertex program at 1d230 isn't translated: missing exit [ 49.44] vulkan: a draw skipped: its vertex program at 1c430 isn't translated: missing exit [ 49.44] vulkan: a draw skipped: its vertex program at 730 isn't translated: missing exit [ 49.44] vulkan: a draw skipped: its vertex program at 22030 isn't translated: missing exit [ 49.44] vulkan: 180x34 texture reads the 192x34 render target at 416540000: only that region is used [ 49.45] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 4 render targets made, 2 texture uploads (6 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 49.45] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.45] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.51] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.51] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.51] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.51] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 1 pipelines made (50 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 49.52] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.52] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.52] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.63] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.63] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.63] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.63] vulkan: a 112 ms frame: 0 shaders translated (0 ms), 1 pipelines made (104 ms waited for), 0 render targets made, 1 texture uploads (8192 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 49.63] vulkan: frame resource CPU: buffer cache build 68 ms (10 calls) [ 49.63] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.63] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.63] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.64] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.64] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.64] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.67] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.67] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.67] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.70] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.70] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.70] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.74] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.74] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.74] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.77] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.77] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.77] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 49.80] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 50.75] nvdrv: syncpt_alloc -> 22 [ 50.89] perf: 19.3 frames a second over 5.0 s (97 shown in all) [ 55.38] nvn: the first texture of format 0x34 (target 1, 1600x900) [ 55.38] nvn: a shader's control section at 14235d1c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) [ 55.38] nvn: a shader's control section at 1418041c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x100 of 0x100) [ 55.38] nvn: a shader's control section at 1418041c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x100 of 0x100) [ 55.38] nvn: a shader's control section at 1418041c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x100 of 0x100) [ 55.38] nvn: a shader's control section at 1418041c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x100 of 0x100) [ 55.39] nvn: a shader's control section at 1514c31c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) [ 55.39] nvn: a shader's control section at 14235d1c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) [ 55.39] nvn: a shader's control section at 14235d1c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) [ 55.40] vulkan: a draw skipped: its vertex program at 2230 isn't translated: missing exit [ 55.40] vulkan: descriptor pools of 1024 sets, 0 of them with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 55.41] vulkan: compute 5c7ec9b3d07ff5a3 ready: block 1x1x1, 0 global buffers, 0 textures, 0 images [ 55.41] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 55.41] vulkan: a draw skipped: its vertex program at 1f2330 isn't translated: missing exit [ 55.41] vulkan: a draw skipped: its vertex program at 41e30 isn't translated: missing exit [ 55.41] vulkan: a draw skipped: its vertex program at 5a30 isn't translated: missing exit [ 55.41] vulkan: a 1024x1024x121 image of 650 MiB, bound in 3 pieces [ 55.89] perf: 27.2 frames a second over 5.0 s (233 shown in all) [ 56.08] vulkan: a draw skipped: its vertex program at 1f9830 isn't translated: missing exit [ 56.08] vulkan: a draw skipped: its vertex program at 22530 isn't translated: missing exit [ 56.08] vulkan: a draw skipped: its vertex program at a630 isn't translated: missing exit [ 56.12] vulkan: a draw skipped: its vertex program at 2cd30 isn't translated: missing exit [ 56.12] vulkan: a draw skipped: its vertex program at 23e30 isn't translated: missing exit [ 56.13] vulkan: a draw skipped: its vertex program at 25d30 isn't translated: missing exit [ 56.28] vulkan: a draw skipped: its vertex program at 5230 isn't translated: missing exit [ 56.28] vulkan: a draw skipped: its vertex program at 1a630 isn't translated: missing exit [ 56.28] vulkan: a draw skipped: its vertex program at aa30 isn't translated: missing exit [ 56.28] vulkan: a draw skipped: its vertex program at 18a30 isn't translated: missing exit [ 56.28] vulkan: a draw skipped: its vertex program at b130 isn't translated: missing exit [ 56.30] vulkan: a draw skipped: its vertex program at 18f30 isn't translated: missing exit [ 56.30] vulkan: a draw skipped: its vertex program at 10830 isn't translated: missing exit [ 56.30] vulkan: a draw skipped: its vertex program at e530 isn't translated: missing exit [ 56.30] vulkan: a draw skipped: its vertex program at 20130 isn't translated: missing exit [ 56.31] vulkan: a draw skipped: its vertex program at e830 isn't translated: missing exit [ 56.31] vulkan: a draw skipped: its vertex program at ef30 isn't translated: missing exit [ 56.31] vulkan: a draw skipped: its vertex program at 16630 isn't translated: missing exit [ 56.31] vulkan: a draw skipped: its vertex program at 9330 isn't translated: missing exit [ 56.31] vulkan: a draw skipped: its vertex program at 17230 isn't translated: missing exit [ 56.31] vulkan: a draw skipped: its vertex program at 11c30 isn't translated: missing exit [ 56.31] vulkan: a draw skipped: its vertex program at 55030 isn't translated: missing exit [ 56.31] vulkan: a draw skipped: its vertex program at 18430 isn't translated: missing exit [ 56.31] vulkan: the 208x112 render target at 41a100000 in format d5 takes the pixels of the one in format de [ 56.31] vulkan: 500x400 texture reads the 512x400 render target at 503b20000: only that region is used [ 56.31] vulkan: 200x112 texture reads the 208x112 render target at 41a100000: only that region is used [ 58.16] vulkan: texture 11 of stage 4 shader 2fba0b850f7af033 (handle 10200102, header format 08, type 1) is read as 3D, of a 4x4 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros [ 59.55] vulkan: compute 5c77c0b3d07ff5a3 ready: block 8x8x1, 0 global buffers, 0 textures, 0 images [ 59.55] vulkan: compute 5c77c0b3507ff5a3 ready: block 8x8x1, 0 global buffers, 0 textures, 0 images [ 59.56] vulkan: compute 5c7ac1b3d07ff5a3 ready: block 9x5x1, 0 global buffers, 0 textures, 0 images [ 59.56] vulkan: a 4190 ms frame: 83 shaders translated (29 ms), 66 pipelines made (3265 ms waited for), 78 render targets made, 105 texture uploads (225709 KB), 0 ms in finishes; 2 internal texture pipelines (581 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 59.56] vulkan: frame resource CPU: image requirements 4 ms (372 calls) [ 59.56] vulkan: frame resource CPU: image allocation 14 ms (186 calls) [ 59.56] vulkan: frame resource CPU: target reload 23 ms (62 calls) [ 59.56] vulkan: frame resource CPU: buffer cache build 132 ms (353 calls) [ 60.76] vulkan: the 208x112 render target at 41a100000 in format d5 takes the pixels of the one in format de [ 60.76] vulkan: a 1202 ms frame: 0 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 2 render targets made, 14 texture uploads (151 KB), 0 ms in finishes; 1 internal texture pipelines (1183 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 60.76] vulkan: frame resource CPU: image allocation 1 ms (5 calls) [ 60.77] vulkan: the 400x225 render target at 41a130000 in format e5 takes the pixels of the one in format d5 [ 60.77] vulkan: the 208x112 render target at 41a100000 in format de takes the pixels of the one in format d5 [ 60.77] vulkan: the 208x112 render target at 41a100000 in format d5 takes the pixels of the one in format de [ 60.82] vulkan: the 400x225 render target at 41a130000 in format e5 takes the pixels of the one in format d5 [ 60.82] vulkan: the 208x112 render target at 41a100000 in format de takes the pixels of the one in format d5 [ 60.82] vulkan: the 208x112 render target at 41a100000 in format d5 takes the pixels of the one in format de [ 60.82] vulkan: the 400x225 render target at 41a130000 in format e5 takes the pixels of the one in format d5 [ 60.82] vulkan: the 208x112 render target at 41a100000 in format de takes the pixels of the one in format d5 [ 60.90] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (39 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 60.91] perf: 1.2 frames a second over 5.0 s (239 shown in all) [ 64.75] nvn: 1084 pieces of the runtime's record memory came back: the game wrote over their recordings [ 65.92] perf: 30.1 frames a second over 5.0 s (390 shown in all) [ 70.83] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 70.94] perf: 29.9 frames a second over 5.0 s (540 shown in all) [ 72.92] cpu: 599 presents in 25.25 s (23.7 fps): 54 of the game's threads ran 10.06 s on the host's processors (40% of one, 16.80 ms a present), the whole process 29.45 s (117%); the busiest: thread 80 'MainThread' 1.61 s, thread 127 'ModuleSystemWorker1' 1.28 s, thread 128 'ModuleSystemWorker2' 1.25 s, thread 106 'PreActorModelCompose' 1.08 s, thread 103 'BaseProcCreateAndDeleteThread' 0.55 s [ 72.92] cpu: in those 25.25 s, 560745 SVCs (22209 a second): 0x0b SleepThread 141182, 0x34 WaitForAddress 134918, 0x35 SignalToAddress 134839, 0x1a ArbitrateLock 57604, 0x1b ArbitrateUnlock 54397, 0x21 SendSyncRequest 8915; 62 calls the dispatch table had no code for (RtAPI.miss) [ 72.92] vulkan: 105649 draws, 40156 skipped (0 mesh draws, 0 skipped); 4416 dispatches in 4 batches (5 ms waiting), 0 skipped; 0 finishes (0 ms); 5905 reads past queued releases (0 samples counts written on the GPU); 126480 descriptor sets written, 84818 reused (8 descriptor pools, 0 sets with texture arrays taken from them); 74647 draws kept the last one's shaders and pipeline (0 checked), 107698 its targets [ 72.92] vulkan: 88 shaders translated (30 ms), 76 pipelines made (13 from the cache, 4348 ms making, 3498 ms waited for), 90 render targets made, 130 texture uploads (231 MB), 15 of them some blocks alone (0 MB); 7 frames over 50 ms in the last 600, the slowest 4190 ms [ 72.92] vulkan: the BC7 cache gave 0 levels and took 10 new; its file holds 40 MB (started over 0 times at 4096 MB) [ 72.92] vulkan: 1 ASTC textures made BC7 between frames (484 MB of RGBA8 freed, 12025887 blocks encoded, 0 encodes started over for a write); 2 waiting, 166 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 72.92] vulkan: 139 pipeline parts made (4347 ms), 76 pipelines linked from them (1 ms), 76 of those made whole in the background (4888 ms), 0 still to make whole [ 72.92] vulkan: memory used and budgeted: heap 0 996 of 5198 MB (902 ours, 771 of it allocated), heap 1 512 of 7452 MB (448 ours, 72 of it allocated), heap 2 32 of 181 MB (32 ours, 32 of it allocated) [ 72.92] vulkan: caches: 80 render targets (86 MB, 9 parked), 112 textures (507 MB), 937 buffers (26 MB); 866 of 5198 MB in use as they count it, 0 MB freed for the budget so far [ 72.92] vulkan: 3310 draws sampled a target they render to in place (2562 barriers in passes, 0 passes begun again), 2 through a copy [ 72.92] vulkan: 22146 rendering passes, 0 clear commands, 16384 attachments cleared and 0 left undefined by their load op; 996 buffers filled ahead of the passes [ 72.92] vulkan: 11272 passes (51%) ended at renderer.c:234 [ 72.92] vulkan: 5264 passes (24%) ended at buffer.c:1148 [ 72.92] vulkan: 2143 passes (10%) ended at render.c:243 [ 72.92] vulkan: 1581 passes (7%) ended at cmd.c:733 [ 72.92] vulkan: 716 passes (3%) ended at texture.c:2604 [ 72.92] vulkan: 701 passes (3%) ended at surface.c:186 [ 72.92] vulkan: 362 passes (2%) ended at surface.c:1628 [ 72.92] vulkan: 56 passes (0%) ended at texture.c:919 [ 72.92] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 73.53] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 74.26] nvn: 3046 pieces of the runtime's record memory came back: the game wrote over their recordings [ 75.96] perf: 30.1 frames a second over 5.0 s (691 shown in all) [ 77.72] vulkan: 200x112 texture reads the 208x112 render target at 41a000000: only that region is used [ 80.45] vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries [ 80.79] nvn: 1846 pieces of the runtime's record memory came back: the game wrote over their recordings [ 80.82] vulkan: compute a7a4c598543740d9 ready: block 32x1x1, 11 global buffers, 1 textures, 0 images [ 80.84] vulkan: occlusion-tested draws are predicated on the GPU (conditional rendering) [ 80.93] vulkan: a 808 ms frame: 29 shaders translated (35 ms), 19 pipelines made (150 ms waited for), 1 render targets made, 17 texture uploads (5917 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 80.97] perf: 25.3 frames a second over 5.0 s (818 shown in all) [ 80.98] nvn: 13 pieces of the runtime's record memory came back: the game wrote over their recordings [ 81.55] vulkan: compute 4ee1695b3d355b1a ready: block 32x1x1, 12 global buffers, 1 textures, 0 images [ 81.63] vulkan: compute e7ebcf825162d1e1 ready: block 32x1x1, 12 global buffers, 1 textures, 0 images [ 81.81] vulkan: compute a325bbadff264207 ready: block 32x1x1, 8 global buffers, 0 textures, 0 images [ 81.93] vulkan: 200x112 texture reads the 208x112 render target at 419fe0000: only that region is used [ 82.58] vulkan: 200x112 texture reads the 208x112 render target at 419f90000: only that region is used [ 83.36] vulkan: a 2434 ms frame: 59 shaders translated (44 ms), 67 pipelines made (1806 ms waited for), 37 render targets made, 73 texture uploads (99440 KB), 0 ms in finishes; 1 internal texture pipelines (327 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 83.36] vulkan: frame resource CPU: image requirements 1 ms (224 calls) [ 83.36] vulkan: frame resource CPU: image allocation 4 ms (112 calls) [ 83.36] vulkan: frame resource CPU: target reload 2 ms (88 calls) [ 83.36] vulkan: frame resource CPU: buffer cache build 1318 ms (223 calls) [ 83.36] nvn: present interval 3 [ 83.78] vulkan: compute b44b5cdfd8044089 ready: block 32x1x1, 12 global buffers, 1 textures, 0 images [ 83.96] vulkan: a 596 ms frame: 8 shaders translated (3 ms), 4 pipelines made (170 ms waited for), 0 render targets made, 14 texture uploads (313 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 84.69] vulkan: a 640 ms frame: 87 shaders translated (46 ms), 85 pipelines made (610 ms waited for), 1 render targets made, 142 texture uploads (47407 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 84.69] vulkan: frame resource CPU: image requirements 1 ms (286 calls) [ 84.69] vulkan: frame resource CPU: buffer cache build 9 ms (1909 calls) [ 84.86] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 84.86] vulkan: frame resource CPU: buffer cache build 1 ms (229 calls) [ 85.01] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 85.09] nvn: present interval 2 [ 85.11] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 85.16] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 85.99] perf: 6.2 frames a second over 5.0 s (849 shown in all) [ 86.16] vulkan: compute c0d9d2a6dde49665 ready: block 32x1x1, 11 global buffers, 0 textures, 0 images [ 86.16] vulkan: 200x112 texture reads the 208x112 render target at 41a0b0000: only that region is used [ 86.17] vulkan: a 523 ms frame: 2 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 30 render targets made, 2 texture uploads (181 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 86.17] vulkan: frame resource CPU: image allocation 1 ms (32 calls) [ 86.17] vulkan: frame resource CPU: target reload 4 ms (23 calls) [ 86.30] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (104 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 87.80] vulkan: compute ecdd86a7776dbbd2 ready: block 32x1x1, 12 global buffers, 0 textures, 0 images [ 87.81] vulkan: a 109 ms frame: 2 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 87.96] vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (136 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 90.99] perf: 28.0 frames a second over 5.0 s (989 shown in all) [ 91.76] vulkan: a 61 ms frame: 3 shaders translated (2 ms), 1 pipelines made (0 ms waited for), 1 render targets made, 1 texture uploads (32 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 91.88] vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (112 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 94.25] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 96.01] perf: 29.3 frames a second over 5.0 s (1136 shown in all) [ 98.15] cpu: 600 presents in 25.23 s (23.8 fps): 53 of the game's threads ran 14.30 s on the host's processors (57% of one, 23.83 ms a present), the whole process 44.78 s (177%); the busiest: thread 131 'BaseProcExecutor2' 2.42 s, thread 127 'ModuleSystemWorker1' 2.39 s, thread 80 'MainThread' 2.14 s, thread 129 'BaseProcExecutor0' 2.12 s, thread 130 'BaseProcExecutor1' 2.09 s [ 98.15] cpu: in those 25.23 s, 586823 SVCs (23258 a second): 0x0b SleepThread 299938, 0x34 WaitForAddress 114462, 0x35 SignalToAddress 114462, 0x1a ArbitrateLock 14487, 0x1b ArbitrateUnlock 13867, 0x21 SendSyncRequest 11702; 22 calls the dispatch table had no code for (RtAPI.miss) [ 98.15] vulkan: 373096 draws, 113997 skipped (0 mesh draws, 0 skipped); 13979 dispatches in 415 batches (31 ms waiting), 0 skipped; 0 finishes (0 ms); 19596 reads past queued releases (0 samples counts written on the GPU); 485279 descriptor sets written, 260913 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 260609 draws kept the last one's shaders and pipeline (0 checked), 378173 its targets [ 98.15] vulkan: 278 shaders translated (161 ms), 258 pipelines made (49 from the cache, 13588 ms making, 6605 ms waited for), 264 render targets made, 397 texture uploads (405 MB), 25 of them some blocks alone (0 MB); 16 frames over 50 ms in the last 600, the slowest 2434 ms [ 98.15] vulkan: the BC7 cache gave 0 levels and took 58 new; its file holds 82 MB (started over 0 times at 4096 MB) [ 98.15] vulkan: 8 ASTC textures made BC7 between frames (612 MB of RGBA8 freed, 13376433 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 98.15] vulkan: 429 pipeline parts made (13584 ms), 258 pipelines linked from them (3 ms), 258 of those made whole in the background (14603 ms), 0 still to make whole [ 98.15] vulkan: memory used and budgeted: heap 0 1121 of 5198 MB (1016 ours, 840 of it allocated), heap 1 524 of 7452 MB (448 ours, 88 of it allocated), heap 2 32 of 181 MB (32 ours, 32 of it allocated) [ 98.15] vulkan: caches: 123 render targets (128 MB, 12 parked), 369 textures (557 MB), 7750 buffers (43 MB); 945 of 5198 MB in use as they count it, 0 MB freed for the budget so far [ 98.15] vulkan: 11337 draws sampled a target they render to in place (9782 barriers in passes, 0 passes begun again), 2 through a copy [ 98.15] vulkan: 57885 rendering passes, 0 clear commands, 42289 attachments cleared and 0 left undefined by their load op; 14639 buffers filled ahead of the passes [ 98.15] vulkan: 17542 passes (49%) ended at renderer.c:234 [ 98.15] vulkan: 7665 passes (21%) ended at buffer.c:1148 [ 98.15] vulkan: 3555 passes (10%) ended at render.c:243 [ 98.15] vulkan: 3407 passes (10%) ended at cmd.c:733 [ 98.15] vulkan: 1058 passes (3%) ended at surface.c:186 [ 98.15] vulkan: 1040 passes (3%) ended at texture.c:2604 [ 98.15] vulkan: 513 passes (1%) ended at surface.c:1628 [ 98.15] vulkan: 382 passes (1%) ended at query.c:248 [ 98.15] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 98.38] vulkan: a 68 ms frame: 5 shaders translated (19 ms), 3 pipelines made (0 ms waited for), 3 render targets made, 1 texture uploads (16 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 98.53] vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (152 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 101.01] perf: 29.4 frames a second over 5.0 s (1283 shown in all) [ 104.14] nvn: 7227 pieces of the runtime's record memory came back: the game wrote over their recordings [ 105.22] vulkan: swapchain 1280x694, 3 images, presents timed, fifo [ 105.28] vulkan: swapchain 1280x620, 3 images, presents timed, fifo [ 105.34] vulkan: swapchain 1280x584, 3 images, presents timed, fifo [ 105.44] vulkan: swapchain 1280x592, 3 images, presents timed, fifo [ 105.51] vulkan: swapchain 1280x608, 3 images, presents timed, fifo [ 105.58] vulkan: swapchain 1280x640, 3 images, presents timed, fifo [ 105.65] vulkan: swapchain 1280x669, 3 images, presents timed, fifo [ 105.71] vulkan: swapchain 1280x697, 3 images, presents timed, fifo [ 105.78] vulkan: swapchain 1280x703, 3 images, presents timed, fifo [ 105.84] vulkan: swapchain 1280x712, 3 images, presents timed, fifo [ 105.91] vulkan: swapchain 1280x719, 3 images, presents timed, fifo [ 105.97] vulkan: swapchain 1280x721, 3 images, presents timed, fifo [ 106.00] vulkan: swapchain 1280x721, 3 images, presents timed, fifo [ 106.01] perf: 30.0 frames a second over 5.0 s (1433 shown in all) [ 106.08] vulkan: a 53 ms frame: 1 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 106.20] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (104 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 106.85] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (104 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 109.70] vulkan: swapchain 1280x740, 3 images, presents timed, fifo [ 109.77] vulkan: swapchain 1280x782, 3 images, presents timed, fifo [ 109.83] vulkan: swapchain 1280x811, 3 images, presents timed, fifo [ 109.90] vulkan: swapchain 1280x824, 3 images, presents timed, fifo [ 109.96] vulkan: swapchain 1280x830, 3 images, presents timed, fifo [ 110.06] vulkan: swapchain 1280x834, 3 images, presents timed, fifo [ 110.13] vulkan: swapchain 1280x839, 3 images, presents timed, fifo [ 110.20] vulkan: swapchain 1280x842, 3 images, presents timed, fifo [ 110.57] vulkan: swapchain 1280x832, 3 images, presents timed, fifo [ 110.63] vulkan: swapchain 1280x816, 3 images, presents timed, fifo [ 110.69] vulkan: swapchain 1280x814, 3 images, presents timed, fifo [ 110.79] vulkan: swapchain 1280x814, 3 images, presents timed, fifo [ 111.02] perf: 29.3 frames a second over 5.0 s (1580 shown in all) [ 116.04] perf: 30.1 frames a second over 5.0 s (1731 shown in all) [ 118.34] nvn: 1800 presents, 1801 submissions [ 118.34] cpu: 600 presents in 20.20 s (29.7 fps): 53 of the game's threads ran 18.31 s on the host's processors (91% of one, 30.52 ms a present), the whole process 30.89 s (153%); the busiest: thread 129 'BaseProcExecutor0' 3.48 s, thread 131 'BaseProcExecutor2' 3.44 s, thread 130 'BaseProcExecutor1' 2.98 s, thread 127 'ModuleSystemWorker1' 2.88 s, thread 80 'MainThread' 2.17 s [ 118.35] cpu: in those 20.20 s, 692382 SVCs (34284 a second): 0x0b SleepThread 398336, 0x34 WaitForAddress 119574, 0x35 SignalToAddress 119574, 0x1a ArbitrateLock 14279, 0x1b ArbitrateUnlock 13796, 0x21 SendSyncRequest 12293; 1 calls the dispatch table had no code for (RtAPI.miss) [ 118.35] vulkan: 800395 draws, 230609 skipped (0 mesh draws, 0 skipped); 25859 dispatches in 978 batches (61 ms waiting), 0 skipped; 25 finishes (17 ms); 37160 reads past queued releases (0 samples counts written on the GPU); 1101437 descriptor sets written, 499353 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 569588 draws kept the last one's shaders and pipeline (0 checked), 809922 its targets [ 118.35] vulkan: 285 shaders translated (181 ms), 263 pipelines made (49 from the cache, 14188 ms making, 6965 ms waited for), 274 render targets made, 407 texture uploads (426 MB), 27 of them some blocks alone (1 MB); 5 frames over 50 ms in the last 600, the slowest 135 ms [ 118.35] vulkan: the BC7 cache gave 0 levels and took 58 new; its file holds 82 MB (started over 0 times at 4096 MB) [ 118.35] vulkan: 8 ASTC textures made BC7 between frames (612 MB of RGBA8 freed, 13376433 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (1 went so, 1 made BC7 again) [ 118.35] vulkan: 435 pipeline parts made (14184 ms), 263 pipelines linked from them (4 ms), 263 of those made whole in the background (15399 ms), 0 still to make whole [ 118.35] vulkan: memory used and budgeted: heap 0 1126 of 5198 MB (1016 ours, 824 of it allocated), heap 1 524 of 7452 MB (448 ours, 88 of it allocated), heap 2 32 of 181 MB (32 ours, 32 of it allocated) [ 118.35] vulkan: caches: 120 render targets (129 MB, 13 parked), 311 textures (542 MB), 6616 buffers (41 MB); 934 of 5198 MB in use as they count it, 0 MB freed for the budget so far [ 118.35] vulkan: 23502 draws sampled a target they render to in place (20857 barriers in passes, 0 passes begun again), 2 through a copy [ 118.35] vulkan: 100572 rendering passes, 0 clear commands, 72738 attachments cleared and 0 left undefined by their load op; 25873 buffers filled ahead of the passes [ 118.35] vulkan: 19996 passes (47%) ended at renderer.c:234 [ 118.35] vulkan: 9090 passes (21%) ended at buffer.c:1148 [ 118.35] vulkan: 4748 passes (11%) ended at cmd.c:733 [ 118.35] vulkan: 4066 passes (10%) ended at render.c:243 [ 118.35] vulkan: 1402 passes (3%) ended at surface.c:186 [ 118.35] vulkan: 1181 passes (3%) ended at texture.c:2604 [ 118.35] vulkan: 671 passes (2%) ended at buffer.c:1539 [ 118.35] vulkan: 596 passes (1%) ended at query.c:248 [ 118.35] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 121.06] perf: 29.9 frames a second over 5.0 s (1881 shown in all) [ 122.75] vulkan: 260x45 texture reads the 272x45 render target at 416660000: only that region is used [ 125.75] vulkan: 437x180 texture reads the 448x180 render target at 416540000: only that region is used [ 125.75] vulkan: 437x180 texture reads the 448x180 render target at 4165c0000: only that region is used [ 126.06] perf: 30.0 frames a second over 5.0 s (2031 shown in all) [ 128.15] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (52 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 130.21] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 130.29] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 15 render targets made, 49 texture uploads (14943 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 130.31] nvn: present interval 3 [ 130.56] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 130.61] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 130.64] nvn: present interval 2 [ 131.07] perf: 29.3 frames a second over 5.0 s (2178 shown in all) [ 132.19] vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 132.24] vulkan: 16 of the 42 shaders translated from the game's files found by its draws so far [ 132.25] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [ 132.25] jit: 308 batches compiled 240 pcs (0 failed, 0 still queued, 69 batches dropped by memory changes), 241 functions, 1615 instructions, 220 KiB of code, 3.43 s compiling, 0 units loaded from ~\AppData\Roaming\scarletnx\cache\recompiled\0100F2C0115B6000\0100F2C0115B6000.jitcache [ 132.25] kernel: over 132.2 s, cores 0: 18% held, 3.7 s waited for; 1: 18% held, 13.8 s waited for; 2: 16% held, 4.6 s waited for; 3: 0% held, 0.0 s waited for; 4: 0% held, 0.0 s waited for; 5: 0% held, 0.0 s waited for; [ 132.25] kernel: core 0: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 2.6 ms by thread 116 [ 132.25] kernel: core 1: 4 hand-offs to a waiter of better priority over 10 ms late, the latest 20.5 ms by thread 130 [ 132.25] kernel: core 2: 4 hand-offs to a waiter of better priority over 10 ms late, the latest 22.8 ms by thread 131 [ 132.25] kernel: core 0 held by thread 80 'MainThread' prio 44 for 8% of the run [ 132.25] kernel: core 0 held by thread 129 'BaseProcExecutor0' prio 44 for 6% of the run [ 132.25] kernel: core 0 held by thread 102 'BaseProcCreateAndDeleteThread' prio 51 for 0% of the run [ 132.25] kernel: core 1 held by thread 127 'ModuleSystemWorker1' prio 44 for 7% of the run [ 132.25] kernel: core 1 held by thread 130 'BaseProcExecutor1' prio 44 for 5% of the run [ 132.25] kernel: core 1 held by thread 106 'PreActorModelCompose' prio 54 for 0% of the run [ 132.25] kernel: core 2 held by thread 131 'BaseProcExecutor2' prio 44 for 6% of the run [ 132.25] kernel: core 2 held by thread 128 'ModuleSystemWorker2' prio 44 for 6% of the run [ 132.25] kernel: core 2 held by thread 116 'aal::LowPrioWorkerThread' prio 45 for 3% of the run [ 132.25] kernel: thread 121 'aglTextureDataMgr::Compaction' prio 53 core 1 mask 2 waited 4.09 s for its core in 5126 waits [ 132.25] kernel: thread 126 'NavMeshCAStepDepWorker1' prio 50 core 1 mask 2 waited 3.00 s for its core in 39142 waits [ 132.25] kernel: thread 116 'aal::LowPrioWorkerThread' prio 45 core 2 mask 7 waited 2.96 s for its core in 103542 waits [ 132.25] kernel: thread 85 'Resource Memory' prio 49 core 1 mask 2 waited 1.28 s for its core in 36705 waits [ 132.25] kernel: thread 99 'SceneLowPriority' prio 56 core 2 mask 4 waited 0.81 s for its core in 6659 waits [ 132.25] kernel: thread 94 'GeneralFormatAsync_' prio 52 core 0 mask 1 waited 0.80 s for its core in 8323 waits [ 132.25] kernel: thread 106 'PreActorModelCompose' prio 54 core 1 mask 2 waited 0.79 s for its core in 7780 waits [ 132.25] kernel: thread 134 'tera::ImageResourceMgr' prio 53 core 1 mask 2 waited 0.71 s for its core in 4166 waits [ 132.25] kernel: thread 95 'GeneralFormatAsync_' prio 52 core 1 mask 2 waited 0.69 s for its core in 16300 waits [ 132.25] kernel: thread 130 'BaseProcExecutor1' prio 44 core 1 mask 2 waited 0.65 s for its core in 53185 waits [ 132.25] Exit.