[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.24] settings: controls_opacity=100, deprecated, is controls_alpha=50 now, the same look: the built-in controls' art is opaque (docs/user/deprecations.md) [ 0.24] settings: vk_descriptors=0, deprecated, was its default: vk_descriptors_mode takes its own, 3 (Automatic), sets on a GPU with memory of its own and heaps on one that shares the system's (docs/user/deprecations.md) [ 0.24] settings: ~/Games/non-Steam/ScarletNX/Games/01006F8002326000/01006F8002326000.ini keeps 2 keys this version does not use (controls_opacity, vk_descriptors), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher [ 0.25] log: written to ~/Games/non-Steam/ScarletNX/Games/01006F8002326000/01006F8002326000_01006F8002326800v2228224.log [ 0.25] ScarletNX - Animal Crossing: New Horizons [ 0.25] build: ScarletNX main b895710, committed 2026-11-09 (clang 23.1.4, Linux x86_64) [ 0.25] system: SteamOS (Linux 7.2.7-valve2-2-neptune-72-g31504582a073), AMD Custom APU 0405, 8 threads, 11 GB RAM [ 0.25] settings: fullscreen=1 (default 0), showcase_corner=tl (default "br"), stats_corner=tr (default "tl"), resolution=0.66 (default 1), memory_gb=8 (default 0), jit_threads=2 (default 0) [ 0.25] last start: ended with an exit, or none before [ 0.25] game: the update of the game in 01006F8002326000, with its settings and saves [ 0.29] fs: ExeFS and RomFS read from the update ~/Animal Crossing_ New Horizons 3.0.3 [01006F8002326800][v2228224][UPD].nsp over the game's dump ~/Animal Crossing_ New Horizons [01006F8002326000][v0][BASE].nsp (10819.4 MB mapped) [ 0.29] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.29] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.29] memory: memory_fit_mode=0 (Auto): the game is told 6964 MiB, the console's being 6964 (the system can still give 8746 MiB, the process holds 119) [ 0.31] Loaded rtld at 0x8000000 [ 0.87] Loaded main at 0x8007000 [ 0.92] Loaded subsdk0 at 0xda0e000 [ 1.00] Loaded sdk at 0xe07b000 [ 1.01] symbols: 26798 functions named [ 1.01] hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too) [ 1.01] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 1.01] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 1.01] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 1.01] hooks: module sdk, SDK 20.5.4 [ 1.01] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at e116c90 runs diag_abort [ 1.01] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at e3383d0 runs codec_decoder_finalize [ 1.01] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at e338580 runs codec_decoder_reset [ 1.01] hook: memcpy at e5fd850 runs hook_memmove [ 1.01] hook: memmove at e5fd860 runs hook_memmove [ 1.01] hook: memset at e5fdb20 runs hook_memset [ 1.01] hooks: 6 of the game's functions run the runtime's handlers [ 1.01] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 1.01] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 1.02] jit: 2 compile threads, 0 pcs of earlier runs queued [ 1.02] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 1.02] acc: 1 user, playing as user 1 [ 1.02] users: [user1] mii=(none): Baguette; picture=(none): file [ 1.02] time: the time zone is Etc/GMT+6 (UTC-06) [ 1.02] game: 01006f8002326000, version 3.0.3 [ 1.04] pl: the Japanese stand-in answers for the console font's private-use characters [ 1.04] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 1.06] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 1.06] pl: the Korean stand-in answers for the console font's private-use characters [ 1.06] pl: the extended stand-in answers for the console font's private-use characters [ 1.06] RomFS: the update's over the game's dump, read in place (9941.6 MB) [ 1.06] game: played with Update 3.0.3 [ 1.34] input: gamepad Steam Deck Controller (id 2, GUID 030079f6de280000ff11000001000000, steam) [ 1.34] input: device path /dev/input/event10, 6 axes, 11 buttons, mapping 030079f6de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, [ 1.34] input: Steam Deck Controller exposes no motion sensors through SDL [ 1.37] video: SDL 3.4.18 on x11 [ 1.48] vpad skin: line: overlay0 "landscape" has 17 of the 17 controls [ 1.48] vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) [ 1.50] vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas [ 1.54] vulkan: subgroups of 64 lanes, operations 0x6ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 1.54] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) [ 1.54] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.54] vulkan: a known problem the extension bans do not turn off: VK_EXT_graphics_pipeline_library on AMD Custom GPU 0405 (RADV VANGOGH) (radv, Mesa 26.2.0-devel (git-5c65d4fc31), driver version 26.1.99): RADV crashed creating graphics pipelines with it under ANGLE, which keeps it off on RADV; DXVK and vkd3d-proton use it there (ANGLE vk_renderer.cpp:6928, crbug 1497512; extension_bans.txt:75) [ 1.54] vulkan: a known problem the extension bans do not turn off: VK_EXT_extended_dynamic_state3.extendedDynamicState3ColorBlendEquation on AMD Custom GPU 0405 (RADV VANGOGH) (radv, Mesa 26.2.0-devel (git-5c65d4fc31), driver version 26.1.99): RADV broke blend enable and equation as dynamic state (2023); Eden lifted the ban (yuzu da83afdeaf (2023-03-15); lifted in Eden PR 3074 (5edcdea78f, 2026-01-07); extension_bans.txt:80) [ 1.54] vulkan: the device shares system memory (UMA); guest buffers read in place where they can be (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes (the heap off it until vk_uma_placed) [ 1.54] vulkan: the restart index restarts lists as it does strips, not patch lists (VK_EXT_primitive_topology_list_restart) [ 1.54] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 1.54] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Custom GPU 0405 (RADV VANGOGH) (radv, Mesa 26.2.0-devel (git-5c65d4fc31), driver version 26.1.99) [ 1.54] vulkan: new pipelines are linked from parts (VK_EXT_graphics_pipeline_library) on AMD Custom GPU 0405 (RADV VANGOGH) (radv, Mesa 26.2.0-devel (git-5c65d4fc31), driver version 26.1.99): a draw's first waits for its programs' parts alone, made once for every pipeline that shares them, and the pipeline made whole replaces it in the background [ 1.54] vulkan: vk_descriptors_mode=3 (Automatic) is 2, descriptor heaps, on this GPU, which shares the system's memory [ 1.54] vulkan: vk_descriptors_mode=3 asks for descriptor heaps, which this device has not (no VK_EXT_descriptor_heap): graphics descriptors use buffers [ 1.54] vulkan: dynamic texture offsets use native maintenance8 sampling [ 1.55] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 1.55] vulkan: graphics descriptors use buffers [ 1.55] vulkan: placed maps: memory type cached and coherent [ 1.55] vulkan: astc_mode=0 (Auto): heap 1's budget is 7892 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) [ 1.55] vulkan: the driver that runs: radv, Mesa 26.2.0-devel (git-5c65d4fc31) (driver ID 3) [ 1.55] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 1.55] vulkan: AMD Custom GPU 0405 (RADV VANGOGH), Vulkan 1.4.350, driver 06801063, graphics queue family 0, compute 1 (separate family) [ 1.55] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.56] vulkan: swapchain 1280x720, 4 images, presents timed, fifo [ 1.56] vulkan: render targets at 0.66x [ 1.56] vulkan: the BC7 cache ~/Games/non-Steam/ScarletNX/Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.vkbc7 starts empty [ 1.56] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 1.56] renderer: Vulkan [ 1.56] vulkan: no shader cache of radv (driver d3-1002-0000163f) yet: ~/Games/non-Steam/ScarletNX/Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.d3-1002-0000163f.vkshaders is made [ 1.56] vulkan: 0 shaders and 0 pipelines of earlier runs with radv (driver d3-1002-0000163f) loaded from ~/Games/non-Steam/ScarletNX/Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.d3-1002-0000163f.vkshaders in 0 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~/Games/non-Steam/ScarletNX/Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.d3-1002-0000163f.vkshipped [ 1.69] vulkan: main.data: 40 shaders found [ 1.69] vulkan: main.data: 11 vertex, 29 fragment [ 1.83] vulkan: swapchain 1280x800, 4 images, presents timed, fifo [ 1.85] vulkan: the on-screen controls' atlas is 1024x3728 [ 2.24] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 70 shaders found [ 2.24] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 16 vertex, 54 fragment [ 2.57] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 3378 shaders found [ 2.57] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 1357 vertex, 2021 fragment [ 2.58] vulkan: apkg.Nin_NX_NVN.release.szs: 15 shaders found [ 2.58] vulkan: apkg.Nin_NX_NVN.release.szs: 9 vertex, 6 fragment [ 2.76] vulkan: FlipYOceanShader_Nx.arc.szs: 6 shaders found [ 2.76] vulkan: FlipYOceanShader_Nx.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 2.77] vulkan: FlipYOceanShader_Win.arc.szs: 6 shaders found [ 2.77] vulkan: FlipYOceanShader_Win.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 2.77] vulkan: OceanShader_Nx.arc.szs: 6 shaders found [ 2.77] vulkan: OceanShader_Nx.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 2.77] vulkan: OceanShader_Win.arc.szs: 6 shaders found [ 2.77] vulkan: OceanShader_Win.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 2.77] vulkan: SimpleShader_Nx.arc.szs: 4 shaders found [ 2.77] vulkan: SimpleShader_Nx.arc.szs: 2 vertex, 2 fragment [ 2.77] vulkan: SimpleShader_Win.arc.szs: 4 shaders found [ 2.77] vulkan: SimpleShader_Win.arc.szs: 2 vertex, 2 fragment [ 2.77] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 10 shaders found [ 2.77] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 2.77] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 10 shaders found [ 2.77] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 2.77] vulkan: VarietyOceanShader_Nx.arc.szs: 10 shaders found [ 2.77] vulkan: VarietyOceanShader_Nx.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 2.77] vulkan: VarietyOceanShader_Win.arc.szs: 10 shaders found [ 2.77] vulkan: VarietyOceanShader_Win.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 2.85] vulkan: agl_resource.Nin_NX_NVN.release.szs: 3169 shaders found [ 2.85] vulkan: agl_resource.Nin_NX_NVN.release.szs: 415 vertex, 2754 fragment [ 2.86] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 76 shaders found [ 2.86] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 17 vertex, 59 fragment [ 2.86] vulkan: lp_resource.Nin_NX_NVN.szs: 4 shaders found [ 2.86] vulkan: lp_resource.Nin_NX_NVN.szs: 2 vertex, 2 fragment [ 2.88] vulkan: main.data: 40 new [ 2.88] vulkan: main.data: 40 translated, 0 already translated, 0 left out, 0 failed [ 2.89] vulkan: vertex 2e9d38d2caf6db79 not translated: a jump table outside the program constants [ 2.90] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 69 new, 1 for later [ 2.90] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 69 translated, 0 already translated, 0 left out, 1 failed [ 7.28] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 3377 new, 1 already done [ 7.28] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 3377 translated, 1 already translated, 0 left out, 0 failed [ 7.92] vulkan: apkg.Nin_NX_NVN.release.szs: 14 new, 1 already done [ 7.92] vulkan: apkg.Nin_NX_NVN.release.szs: 14 translated, 1 already translated, 0 left out, 0 failed [ 7.94] vulkan: FlipYOceanShader_Nx.arc.szs: 4 new, 2 for later [ 7.94] vulkan: FlipYOceanShader_Nx.arc.szs: 4 translated, 0 already translated, 2 left out, 0 failed [ 7.94] vulkan: FlipYOceanShader_Win.arc.szs: 4 already done, 2 for later [ 7.94] vulkan: FlipYOceanShader_Win.arc.szs: 0 translated, 4 already translated, 2 left out, 0 failed [ 7.94] vulkan: OceanShader_Nx.arc.szs: 4 already done, 2 for later [ 7.94] vulkan: OceanShader_Nx.arc.szs: 0 translated, 4 already translated, 2 left out, 0 failed [ 7.94] vulkan: OceanShader_Win.arc.szs: 4 already done, 2 for later [ 7.94] vulkan: OceanShader_Win.arc.szs: 0 translated, 4 already translated, 2 left out, 0 failed [ 7.94] vulkan: SimpleShader_Nx.arc.szs: 4 new [ 7.94] vulkan: SimpleShader_Nx.arc.szs: 4 translated, 0 already translated, 0 left out, 0 failed [ 7.94] vulkan: SimpleShader_Win.arc.szs: 4 already done [ 7.94] vulkan: SimpleShader_Win.arc.szs: 0 translated, 4 already translated, 0 left out, 0 failed [ 7.95] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 2 new, 6 already done, 2 for later [ 7.95] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 2 translated, 6 already translated, 2 left out, 0 failed [ 7.96] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 8 already done, 2 for later [ 7.96] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 0 translated, 8 already translated, 2 left out, 0 failed [ 7.96] vulkan: VarietyOceanShader_Nx.arc.szs: 8 already done, 2 for later [ 7.96] vulkan: VarietyOceanShader_Nx.arc.szs: 0 translated, 8 already translated, 2 left out, 0 failed [ 7.97] vulkan: VarietyOceanShader_Win.arc.szs: 8 already done, 2 for later [ 7.97] vulkan: VarietyOceanShader_Win.arc.szs: 0 translated, 8 already translated, 2 left out, 0 failed [ 8.67] vulkan: agl_resource.Nin_NX_NVN.release.szs: 3126 new, 43 already done [ 8.67] vulkan: agl_resource.Nin_NX_NVN.release.szs: 3126 translated, 43 already translated, 0 left out, 0 failed [ 8.67] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 66 new, 10 already done [ 8.67] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 66 translated, 10 already translated, 0 left out, 0 failed [ 8.67] vulkan: lp_resource.Nin_NX_NVN.szs: 1 new, 3 already done [ 8.67] vulkan: lp_resource.Nin_NX_NVN.szs: 1 translated, 3 already translated, 0 left out, 0 failed [ 8.67] vulkan: 6824 shaders found: 6703 new, 104 already done, 17 for later [ 8.67] vulkan: 6824 programs: 6703 translated, 104 already translated, 16 left out, 1 failed [ 8.67] vulkan: the game's own shaders: 6703 translated new, 6703 in ~/Games/non-Steam/ScarletNX/Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.d3-1002-0000163f.vkshipped, in 7110 ms [ 9.05] prepare: 7491 ms before the game started (6703 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look [ 9.05] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 9.05] kernel: core 0 runs on host CPUs 0 3 6 [ 9.10] kernel: core 2 runs on host CPUs 2 5 [ 9.10] heap: 6854 MB requested (result 0) [ 9.14] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 84 items in all from its code [ 9.14] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 9.14] nvn: device 1103891020 initialized, flags 0 [ 9.14] nvn: window origin upper left [ 9.14] nvn: sampler pool 11038940b8: 4096 descriptors at GPU 400000000 [ 9.14] nvn: texture pool 1103894098: 8492 descriptors at GPU 400020000 [ 9.14] nvdrv: syncpt_alloc -> 20 [ 9.14] nvdrv: syncpt_alloc -> 21 [ 9.14] nvn: queue 1103a55020 initialized (replay 1) [ 9.14] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 9.14] nvn: window 11053a8260: 3 textures, first 1920x1080 format 0x25, present interval 2 [ 9.14] kernel: core 1 runs on host CPUs 1 4 7 [ 9.25] nvn: shader control sections of format 14 [ 9.25] nvn: the first texture of format 0x49 (target 1, 2304x2242) [ 9.32] nvn: virtual pool 1112adc288 (4c00000 bytes at GPU 4072a0000): 1 requests mapped [ 9.32] nvn: virtual pool 1112adc3b0 (4c00000 bytes at GPU 40bea0000): 1 requests mapped [ 9.32] nvn: virtual pool 1112adc4d8 (4c00000 bytes at GPU 410aa0000): 1 requests mapped [ 9.32] nvn: virtual pool 1112adc600 (4c00000 bytes at GPU 4156a0000): 1 requests mapped [ 9.32] nvn: virtual pool 1112adc728 (4c00000 bytes at GPU 41a2a0000): 1 requests mapped [ 9.32] nvn: virtual pool 1112adc850 (4c00000 bytes at GPU 41eea0000): 1 requests mapped [ 9.32] nvn: virtual pool 1112adc978 (4c00000 bytes at GPU 423aa0000): 1 requests mapped [ 9.32] nvn: virtual pool 1112adcaa0 (4c00000 bytes at GPU 4286a0000): 1 requests mapped [ 9.32] nvn: virtual pool 1112adcbc8 (4c00000 bytes at GPU 42d2a0000): 1 requests mapped [ 9.32] nvn: the first texture of format 0xa (target 1, 4x4) [ 9.32] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 9.45] audren: the first update, revision REV15 [ 9.47] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 9.47] audio: queued 960 bytes of guest PCM [ 9.69] nvn: the first texture of format 0x1 (target 1, 2048x4096) [ 9.73] nvn: the first texture of format 0x4b (target 1, 64x1024) [ 10.14] nvn: the first texture of format 0x4c (target 1, 64x32) [ 10.14] nvn: the first texture of format 0x48 (target 1, 32x32) [ 10.14] nvn: the first texture of format 0x38 (target 1, 64x48) [ 10.14] nvn: the first texture of format 0x4e (target 1, 32x32) [ 10.14] nvn: the first texture of format 0x46 (target 1, 64x64) [ 10.14] nvn: the first texture of format 0x4d (target 1, 16x16) [ 10.54] nvn: the first texture of format 0x3d (target 1, 1280x720) [ 11.20] memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=0.00 avg60=0.01 avg300=0.00 total=3365729): resources: footprint 1685 MiB, the system has 7906 MiB free, VMA blocks 128 MiB, GPU heap 0 use 64 of 3955 MiB (VMA blocks 64 MiB), GPU heap 1 (device local) use 102 of 7884 MiB (VMA blocks 64 MiB), 1 descriptor pools [ 11.63] nvn: the first texture of format 0xd (target 1, 128x128) [ 11.63] nvn: the first texture of format 0x42 (target 1, 512x512) [ 11.63] nvn: the first texture of format 0x4a (target 1, 512x512) [ 11.63] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 12.00] nvn: the first texture of format 0x87 (target 1, 96x96) [ 12.01] nvn: the first texture of format 0x8b (target 1, 426x180) [ 12.01] nvn: the first texture of format 0x8e (target 1, 256x150) [ 12.06] nvn: the first texture of format 0x94 (target 1, 256x256) [ 12.19] nvn: the first texture of format 0x88 (target 1, 180x180) [ 12.19] nvn: the first texture of format 0x89 (target 1, 68x90) [ 12.19] nvn: the first texture of format 0x8a (target 1, 100x80) [ 12.41] nvn: the first texture of format 0x3f (target 2, 8x8) [ 12.53] nvn: the first texture of format 0x7d (target 1, 64x64) [ 12.65] nvn: the first texture of format 0x3c (target 1, 64x96) [ 13.59] nvn: window crop 0,0 1920x1080 [ 13.62] nvn: first present, texture 0 of window 11053a8260 [ 13.63] vulkan: write tracking on (caches skip unchanged memory) [ 13.63] vulkan: shader 5d7fc8b3d07ff5a3 (stage 0) not translated: missing exit [ 13.63] vulkan: a draw skipped: its vertex program at e30 isn't translated: missing exit [ 13.79] vulkan: pipeline_threads=0 (Auto): 6 workers make the new pipelines, of 8 CPUs: 2 at the system's normal priority, 4 at its low one (nice +10) [ 13.79] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 14.05] perf: 3.0 frames a second over 5.0 s (15 shown in all) [ 16.82] vulkan: a draw skipped: its vertex program at a230 isn't translated: missing exit [ 16.83] vulkan: 250x50 texture reads the 256x50 render target at 410aa0000: only that region is used [ 16.84] vulkan: 210x140 texture reads the 224x140 render target at 410b00000: only that region is used [ 16.86] vulkan: 300x350 texture reads the 304x350 render target at 410b50000: only that region is used [ 16.86] vulkan: 140x50 texture reads the 144x50 render target at 410ae0000: only that region is used [ 16.86] vulkan: 250x50 texture reads the 256x50 render target at 410ac0000: only that region is used [ 16.86] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 5 pipelines made (8 ms waited for), 5 render targets made, 18 texture uploads (119 KB), 0 ms in finishes; 1 internal texture pipelines (15 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 17.38] vulkan: a 522 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 1 internal texture pipelines (511 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 18.50] nvn: the first texture of format 0x29 (target 1, 512x512) [ 18.52] nvn: the first texture of format 0x16 (target 1, 2048x2048) [ 18.53] nvn: the first texture of format 0x2e (target 1, 1x1) [ 18.53] nvn: the first texture of format 0xb (target 0, 1x1) [ 18.96] nvn: the first texture of format 0x11 (target 1, 256x256) [ 18.96] nvn: the first texture of format 0x5 (target 1, 64x64) [ 19.02] nvn: the first texture of format 0x34 (target 1, 512x512) [ 19.02] nvn: a shader's control section at 11178f41c8 isn't one the runtime reads (magic 98761234, format 14, stage 0, program at 0x30, constants 0x200 of 0x200) [ 19.02] nvn: a shader's control section at 11178f41c8 isn't one the runtime reads (magic 98761234, format 14, stage 0, program at 0x30, constants 0x200 of 0x200) [ 19.02] nvn: the first texture of format 0x32 (target 1, 2048x2048) [ 19.02] nvn: a shader's control section at 1116e531c8 isn't one the runtime reads (magic 98761234, format 14, stage 0, program at 0x30, constants 0x200 of 0x200) [ 19.02] nvn: a shader's control section at 1116e531c8 isn't one the runtime reads (magic 98761234, format 14, stage 0, program at 0x30, constants 0x200 of 0x200) [ 19.02] nvn: a shader's control section at 1116e531c8 isn't one the runtime reads (magic 98761234, format 14, stage 0, program at 0x30, constants 0x200 of 0x200) [ 19.02] nvn: a shader's control section at 1116e531c8 isn't one the runtime reads (magic 98761234, format 14, stage 0, program at 0x30, constants 0x200 of 0x200) [ 19.02] vulkan: a draw skipped: its vertex program at 9a30 isn't translated: missing exit [ 19.02] vulkan: a draw skipped: its vertex program at 8b30 isn't translated: missing exit [ 19.03] vulkan: a draw skipped: its vertex program at 930 isn't translated: missing exit [ 19.03] vulkan: guest memory 113ca00000+200000 could not be imported (VK_ERROR_INVALID_EXTERNAL_HANDLE): its ranges are copied for a while [ 19.05] perf: 27.2 frames a second over 5.0 s (151 shown in all) [ 19.10] vulkan: a draw skipped: its vertex program at 2b30 isn't translated: missing exit [ 19.12] vulkan: a draw skipped: its vertex program at 10d30 isn't translated: missing exit [ 19.12] vulkan: a draw skipped: its vertex program at 103030 isn't translated: missing exit [ 19.12] vulkan: a draw skipped: its vertex program at 19030 isn't translated: missing exit [ 19.12] vulkan: a draw skipped: its vertex program at 19c30 isn't translated: missing exit [ 19.12] vulkan: a draw skipped: its vertex program at ea30 isn't translated: missing exit [ 19.14] vulkan: a draw skipped: its vertex program at 12430 isn't translated: missing exit [ 19.14] vulkan: a draw skipped: its vertex program at 42830 isn't translated: missing exit [ 19.15] vulkan: a draw skipped: its vertex program at 1eb30 isn't translated: missing exit [ 19.15] vulkan: a draw skipped: its vertex program at 1f230 isn't translated: missing exit [ 19.16] vulkan: a 172 ms frame: 2 shaders translated (2 ms), 11 pipelines made (32 ms waited for), 31 render targets made, 26 texture uploads (3056 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 19.16] vulkan: frame resource CPU: target reload 72 ms (25 calls) [ 19.16] vulkan: frame resource CPU: buffer cache build 18 ms (6 calls) [ 24.07] perf: 29.9 frames a second over 5.0 s (301 shown in all) [ 27.91] vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 21 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 29.09] perf: 29.9 frames a second over 5.0 s (451 shown in all) [ 29.46] vulkan: guest memory 113ca00000+200000 could not be imported (VK_ERROR_INVALID_EXTERNAL_HANDLE): its ranges are copied for a while [ 30.85] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 12 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 34.03] cpu: 599 presents in 20.39 s (29.4 fps): 74 of the game's threads ran 20.07 s on the host's processors (98% of one, 33.50 ms a present), the whole process 25.96 s (127%); the busiest: thread 118 'SaveProc' 5.77 s, thread 106 'SceneLoad' 2.86 s, thread 80 'MainThread' 1.72 s, thread 153 'ActorLoad1' 0.95 s, thread 112 'ResLoad1' 0.88 s [ 34.03] cpu: in those 20.39 s, 744255 SVCs (36500 a second): 0x0b SleepThread 454481, 0x1b ArbitrateUnlock 78243, 0x34 WaitForAddress 67070, 0x1a ArbitrateLock 56571, 0x1d SignalProcessWideKey 28220, 0x1c WaitProcessWideKeyAtomic 28214; 12 calls the dispatch table had no code for (RtAPI.miss) [ 34.03] vulkan: in place over 600 presents: 92391 ranges (36 MB bound) read in guest memory, 1860 copied; 12 imports made (24 MB, 7 ms), 2 spans refused, 0 dropped; 12 imports hold 24 MB; 0 hazards (a GPU-side write on a page that unfinished work reads in place); 0 waits for that work before a trap or a remap, 0 before a write of the runtime's; 0 MB written in place (0 MB of them engines' results), 0 barriers for it, 0 waits for it; 0 chunks GPU memory where they are (0 made, 0 given back) [ 34.03] vulkan: 21108 draws, 13681 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 21 finishes (36 ms); 19678 reads past queued releases (0 samples counts written on the GPU); 41843 descriptor sets written, 373 reused (2 descriptor pools, 0 sets with texture arrays taken from them); 11683 draws kept the last one's shaders and pipeline (0 checked), 17934 its targets [ 34.03] vulkan: 6 shaders translated (2 ms), 18 pipelines made (2 from the cache, 144 ms making, 64 ms waited for), 41 render targets made, 60 texture uploads (3 MB), 0 of them some blocks alone (0 MB); 6 frames over 50 ms in the last 600, the slowest 522 ms [ 34.03] vulkan: the BC7 cache gave 0 levels and took 1 new; its file holds 0 MB (started over 0 times at 4096 MB) [ 34.03] vulkan: 1 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 644 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 34.03] vulkan: 35 pipeline parts made (144 ms), 18 pipelines linked from them (0 ms), 18 of those made whole in the background (235 ms), 0 still to make whole [ 34.03] vulkan: memory used and budgeted: heap 0 350 of 4078 MB (320 ours, 192 of it allocated), heap 1 304 of 7761 MB (256 ours, 132 of it allocated) [ 34.03] vulkan: caches: 29 render targets (32 MB, 0 parked), 60 textures (4 MB), 4 buffers (0 MB); 181 of 7761 MB in use as they count it, 0 MB freed for the budget so far [ 34.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 34.03] vulkan: 11000 rendering passes, 0 clear commands, 4837 attachments cleared and 0 left undefined by their load op; 15 buffers filled ahead of the passes [ 34.03] vulkan: 6982 passes (63%) ended at render.c:243 [ 34.03] vulkan: 2489 passes (23%) ended at surface.c:186 [ 34.03] vulkan: 1487 passes (14%) ended at cmd.c:747 [ 34.03] vulkan: 25 passes (0%) ended at surface.c:729 [ 34.03] vulkan: 17 passes (0%) ended at texture.c:919 [ 34.03] vulkan: 41843 graphics descriptor tables, 268 MB arena cursor (285 MB full layouts), 49463 buffer encodings made, 47403 reused, 20438 image encodings made, 16660 reused, 0 repeated image elements [ 34.03] vulkan: GPU-owned guest memory landed for the CPU 11 times, render targets written back for an engine 0 times [ 34.07] nvn: the first texture of format 0x44 (target 1, 32x32) [ 34.09] perf: 30.0 frames a second over 5.0 s (601 shown in all) [ 34.18] vulkan: display: 595 frame intervals of 34.15 ms (deviation 22.36 ms, 1st to 99th percentile 16.45 to 71.64 ms), 125 held for other than 2 refreshes; the game's frames went from release to present in 11.9 ms (1.3 to 35.9), on to the display in 11.2 ms (1.4 to 31.0), 23.0 ms in all (4.0 to 57.5) [ 34.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 35.54] vulkan: guest memory 113d600000+200000 could not be imported (VK_ERROR_INVALID_EXTERNAL_HANDLE): its ranges are copied for a while [ 35.58] vulkan: guest memory 1112e00000+200000 could not be imported (VK_ERROR_INVALID_EXTERNAL_HANDLE): its ranges are copied for a while [ 35.70] vulkan: a draw skipped: its vertex program at 1330 isn't translated: missing exit [ 35.74] vulkan: a 283 ms frame: 4 shaders translated (2 ms), 16 pipelines made (48 ms waited for), 62 render targets made, 11 texture uploads (1269 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 35.74] vulkan: frame resource CPU: image requirements 1 ms (212 calls) [ 35.74] vulkan: frame resource CPU: target reload 22 ms (68 calls) [ 35.74] vulkan: frame resource CPU: buffer cache build 18 ms (11 calls) [ 35.75] vulkan: a draw skipped: its vertex program at 230 isn't translated: missing exit [ 35.75] vulkan: a draw skipped: its vertex program at 3be30 isn't translated: missing exit [ 35.76] vulkan: a draw skipped: its vertex program at 3b830 isn't translated: missing exit [ 35.76] vulkan: a draw skipped: its vertex program at 45530 isn't translated: missing exit [ 35.80] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10201851, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 35.82] vulkan: a texture with 1-byte texels reads the render target at 409dd0000, which has 2-byte pixels: it is loaded from memory [ 35.87] vulkan: a draw skipped: its vertex program at 45f30 isn't translated: missing exit [ 35.90] audio: queued nonzero guest PCM (s16 peak 14) [ 36.73] nvn: 4 pieces of the runtime's record memory came back: the game wrote over their recordings [ 36.73] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 5 pipelines made (8 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 36.78] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 4 pipelines made (22 ms waited for), 0 render targets made, 4 texture uploads (167 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 36.84] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 4 pipelines made (13 ms waited for), 0 render targets made, 8 texture uploads (445 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 36.94] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 37.20] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (18 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 38.27] vulkan: a 84 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 38.36] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 38.44] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (903 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 39.09] perf: 29.2 frames a second over 5.0 s (747 shown in all) [ 39.55] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 39.66] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 39.75] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 39.86] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 39.86] vulkan: frame resource CPU: target reload 1 ms (1 calls) [ 40.98] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 41.09] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 44.10] perf: 29.9 frames a second over 5.0 s (897 shown in all) [ 45.87] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 45.92] vulkan: texture 2 of stage 4 shader 9347f7e42d638025 (handle 10201851, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 45.95] vulkan: texture 2 of stage 4 shader 9347f7e42d638025 (handle 10201851, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 45.95] vulkan: 1540x462 texture reads the 1552x462 render target at 410aa0000: only that region is used [ 45.98] vulkan: texture 2 of stage 4 shader 9347f7e42d638025 (handle 10201851, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 46.02] vulkan: 500x110 texture reads the 512x110 render target at 410dc0000: only that region is used [ 46.38] vulkan: guest memory 1116400000+200000 could not be imported (VK_ERROR_INVALID_EXTERNAL_HANDLE): its ranges are copied for a while [ 49.12] perf: 30.1 frames a second over 5.0 s (1048 shown in all) [ 54.12] perf: 30.0 frames a second over 5.0 s (1198 shown in all) [ 54.18] cpu: 600 presents in 20.16 s (29.8 fps): 54 of the game's threads ran 14.33 s on the host's processors (71% of one, 23.89 ms a present), the whole process 27.25 s (135%); the busiest: thread 80 'MainThread' 3.92 s, thread 128 'SupportWorker Sub1' 1.28 s, thread 129 'SupportWorker Sub2' 1.07 s, thread 112 'ResLoad1' 0.82 s, thread 153 'ActorLoad1' 0.77 s [ 54.18] cpu: in those 20.16 s, 787227 SVCs (39057 a second): 0x0b SleepThread 264214, 0x1b ArbitrateUnlock 163284, 0x1a ArbitrateLock 133284, 0x34 WaitForAddress 89362, 0x1c WaitProcessWideKeyAtomic 46916, 0x1d SignalProcessWideKey 46905; 8 calls the dispatch table had no code for (RtAPI.miss) [ 54.18] vulkan: in place over 600 presents: 352265 ranges (514 MB bound) read in guest memory, 7132 copied; 69 imports made (142 MB, 71 ms), 3 spans refused, 10 dropped; 71 imports hold 146 MB; 0 hazards (a GPU-side write on a page that unfinished work reads in place); 0 waits for that work before a trap or a remap, 0 before a write of the runtime's; 0 MB written in place (0 MB of them engines' results), 0 barriers for it, 0 waits for it; 0 chunks GPU memory where they are (0 made, 0 given back) [ 54.18] vulkan: 111705 draws, 34844 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 21 finishes (36 ms); 50168 reads past queued releases (0 samples counts written on the GPU); 145552 descriptor sets written, 77858 reused (2 descriptor pools, 0 sets with texture arrays taken from them); 82268 draws kept the last one's shaders and pipeline (0 checked), 109370 its targets [ 54.18] vulkan: 28 shaders translated (11 ms), 81 pipelines made (3 from the cache, 692 ms making, 300 ms waited for), 112 render targets made, 158 texture uploads (33 MB), 0 of them some blocks alone (0 MB); 16 frames over 50 ms in the last 600, the slowest 283 ms [ 54.18] vulkan: the BC7 cache gave 0 levels and took 1 new; its file holds 0 MB (started over 0 times at 4096 MB) [ 54.18] vulkan: 1 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 644 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 54.18] vulkan: 139 pipeline parts made (690 ms), 81 pipelines linked from them (2 ms), 81 of those made whole in the background (1255 ms), 0 still to make whole [ 54.18] vulkan: memory used and budgeted: heap 0 484 of 4096 MB (320 ours, 192 of it allocated), heap 1 305 of 7675 MB (256 ours, 175 of it allocated) [ 54.18] vulkan: caches: 92 render targets (43 MB, 4 parked), 128 textures (33 MB), 23 buffers (0 MB); 224 of 7675 MB in use as they count it, 0 MB freed for the budget so far [ 54.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 54.18] vulkan: 23768 rendering passes, 0 clear commands, 14606 attachments cleared and 0 left undefined by their load op; 244 buffers filled ahead of the passes [ 54.18] vulkan: 7989 passes (63%) ended at render.c:243 [ 54.18] vulkan: 2619 passes (21%) ended at cmd.c:747 [ 54.18] vulkan: 2092 passes (16%) ended at surface.c:186 [ 54.18] vulkan: 32 passes (0%) ended at texture.c:919 [ 54.18] vulkan: 23 passes (0%) ended at surface.c:729 [ 54.18] vulkan: 13 passes (0%) ended at renderer.c:855 [ 54.18] vulkan: 103709 graphics descriptor tables, 654 MB arena cursor (706 MB full layouts), 88705 buffer encodings made, 307602 reused, 27261 image encodings made, 39882 reused, 0 repeated image elements [ 54.18] vulkan: GPU-owned guest memory landed for the CPU 11 times, render targets written back for an engine 0 times [ 54.47] vulkan: display: 597 frame intervals of 33.50 ms (deviation 12.40 ms, 1st to 99th percentile 16.51 to 66.85 ms), 68 held for other than 2 refreshes; the game's frames went from release to present in 9.7 ms (2.4 to 80.5), on to the display in 14.9 ms (1.8 to 27.3), 24.6 ms in all (4.5 to 95.1) [ 54.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 55.68] vulkan: guest memory 113d600000+200000 could not be imported (VK_ERROR_INVALID_EXTERNAL_HANDLE): its ranges are copied for a while [ 59.14] perf: 29.9 frames a second over 5.0 s (1348 shown in all) [ 64.14] perf: 30.0 frames a second over 5.0 s (1498 shown in all) [ 67.39] vulkan: 100 of the 6703 shaders translated from the game's files found by its draws so far [ 67.39] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [ 67.39] jit: 31 batches compiled 31 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 31 functions, 282 instructions, 55 KiB of code, 0.37 s compiling, 0 units loaded from ~/Games/non-Steam/ScarletNX/Games/01006F8002326000/01006F8002326000_01006F8002326800v2228224.jitcache [ 67.39] kernel: over 67.1 s, cores 0: 21% held, 6.0 s waited for; 1: 28% held, 11.1 s waited for; 2: 17% held, 8.7 s waited for; 3: 0% held, 0.0 s waited for; 4: 0% held, 0.0 s waited for; 5: 0% held, 0.0 s waited for; [ 67.39] kernel: core 0: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 1.4 ms by thread 126 [ 67.39] kernel: core 1: 2 hand-offs to a waiter of better priority over 10 ms late, the latest 15.2 ms by thread 86 [ 67.39] kernel: core 2: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 2.8 ms by thread 113 [ 67.39] kernel: core 0 held by thread 80 'MainThread' prio 44 for 12% of the run [ 67.39] kernel: core 0 held by thread 106 'SceneLoad' prio 45 for 4% of the run [ 67.39] kernel: core 0 held by thread 83 'Prepare Thread' prio 44 for 3% of the run [ 67.39] kernel: core 1 held by thread 118 'SaveProc' prio 48 for 8% of the run [ 67.39] kernel: core 1 held by thread 112 'ResLoad1' prio 48 for 3% of the run [ 67.39] kernel: core 1 held by thread 128 'SupportWorker Sub1' prio 45 for 3% of the run [ 67.39] kernel: core 2 held by thread 113 'ResLoad2' prio 48 for 3% of the run [ 67.39] kernel: core 2 held by thread 129 'SupportWorker Sub2' prio 45 for 2% of the run [ 67.39] kernel: core 2 held by thread 95 'AudioFrameworkThread' prio 32 for 2% of the run [ 67.39] kernel: thread 107 'Nfp' prio 52 core 1 mask 2 waited 3.99 s for its core in 2823 waits [ 67.39] kernel: thread 126 'PlayReporter' prio 50 core 0 mask 1 waited 2.86 s for its core in 2890 waits [ 67.39] kernel: thread 115 'XLink Asset Create' prio 48 core 2 mask 4 waited 2.34 s for its core in 101450 waits [ 67.39] kernel: thread 116 'XLink Object Create' prio 48 core 2 mask 4 waited 2.33 s for its core in 93257 waits [ 67.39] kernel: thread 113 'ResLoad2' prio 48 core 2 mask 4 waited 2.21 s for its core in 76480 waits [ 67.39] kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 2.09 s for its core in 3919 waits [ 67.39] kernel: thread 112 'ResLoad1' prio 48 core 1 mask 2 waited 1.95 s for its core in 75275 waits [ 67.39] kernel: thread 153 'ActorLoad1' prio 48 core 1 mask 2 waited 1.72 s for its core in 71262 waits [ 67.39] kernel: thread 128 'SupportWorker Sub1' prio 45 core 1 mask 2 waited 0.89 s for its core in 13873 waits [ 67.39] kernel: thread 118 'SaveProc' prio 48 core 1 mask 2 waited 0.67 s for its core in 10117 waits [ 67.39] Exit.