[ 0.00] ScarletNX - Hyrule Warriors: Age of Calamity [ 0.00] build: ScarletNX codex/nvn-draw-main a3e5701 (clang 23.1.4, Linux x86_64) [ 0.00] system: CachyOS (Linux 7.3.0-4-cachyos), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 31 GB RAM [ 0.00] game: the update of the game in 01002B00111A2000, with its settings and saves [ 0.09] fs: ExeFS and RomFS read from the update ~/Kingston 1TB/Games/Yuzu Games/Hyrule Warriors Age of Calamity/Hyrule Warriors Age of Calamity v327680.nsp over the game's dump ~/Kingston 1TB/Games/Yuzu Games/Hyrule Warriors Age of Calamity/Hyrule Warriors - Age of Calamity (USA, Europe) (En,Ja,Fr,De,Es,It,Nl,Zh-Hant,Zh-Hans,Ko).xci (15802.3 MB mapped) [ 0.10] fs: the DLC 01002b00111a3001 read from its dump ~/Kingston 1TB/Games/Yuzu Games/Hyrule Warriors Age of Calamity/4 DLC/Hyrule Warriors Age of Calamity [DLC Digital Version Preorder Bonus] [01002B00111A3001][v0].nsp (0.0 MB) [ 0.10] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.10] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.12] Loaded rtld at 0x8000000 [ 0.18] Loaded main at 0x8005000 [ 0.19] Loaded subsdk0 at 0xabb5000 [ 0.20] Loaded sdk at 0xb2c3000 [ 0.21] symbols: 30445 functions named [ 0.21] hooks: the module calls the functions of the 544 symbols the hooks name through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16, this runtime's too) [ 0.21] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.21] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.21] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.21] hooks: module sdk, SDK 9.6.0 [ 0.21] hook: memcpy at b7b66b0 runs hook_memmove [ 0.21] hook: memmove at b7b6a68 runs hook_memmove [ 0.21] hook: memset at b7b6d48 runs hook_memset [ 0.21] hooks: 3 of the game's functions run the runtime's handlers [ 0.21] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.21] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.21] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.21] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.21] acc: 1 user, playing as user 1 [ 0.21] time: the time zone is Etc/GMT-2 (UTC+02) [ 0.21] game: 01002b00111a2000, version 1.3.0 [ 0.22] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.22] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.22] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.22] pl: the Korean stand-in answers for the console font's private-use characters [ 0.22] pl: the extended stand-in answers for the console font's private-use characters [ 0.22] RomFS: the update's over the game's dump, read in place (11176.3 MB) [ 0.22] game: played with Update 1.3.0, DLC 1 [ 0.39] input: no SDL joysticks detected [ 0.39] input: /dev has 1 uhid node(s); /dev/input has 25 event and 0 joystick node(s) [ 0.42] video: SDL 3.4.18 on wayland [ 0.89] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 0.89] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 0.89] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes (not used yet) [ 0.89] vulkan: graphics descriptor buffers supported, disabled [ 1.03] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding) [ 1.03] vulkan: the driver that runs: NVIDIA, 615.78.08 (driver ID 4) [ 1.03] vulkan: NVIDIA GeForce RTX 3060 Ti, Vulkan 1.4.351, driver 99d38200, graphics queue family 0, compute 2 (separate family) [ 1.03] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.04] vulkan: swapchain 1280x720, 3 images, presents timed and held until they are due, fifo [ 1.10] vulkan: pipeline cache loaded (39919 KB) [ 1.11] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 1.11] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 1.11] renderer: Vulkan [ 1.11] vulkan: ~/.cache/scarletnx/recompiled/01002B00111A2000/shader_cache/01002B00111A2000_01002B00111A2800v327680.vkshipped is of another build, GPU or driver: started over [ 1.14] vulkan: ~/.cache/scarletnx/recompiled/01002B00111A2000/shader_cache/01002B00111A2000_01002B00111A2800v327680.vkshaders is of another build or driver: its shaders are translated again and its pipelines made again [ 1.41] vulkan: 197 shaders and 175 pipelines of earlier runs loaded from ~/.cache/scarletnx/recompiled/01002B00111A2000/shader_cache/01002B00111A2000_01002B00111A2800v327680.vkshaders in 300 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~/.cache/scarletnx/recompiled/01002B00111A2000/shader_cache/01002B00111A2000_01002B00111A2800v327680.vkshipped [ 1.43] vulkan: main.ro: 57 shaders found [ 1.43] vulkan: main.ro: 2 vertex, 55 fragment [ 1.43] vulkan: fragment ca42caa2ef817a8d not translated: a jump table in a constant buffer [ 1.44] vulkan: main.ro: 49 new, 7 already done, 1 for later [ 1.44] vulkan: main.ro: 49 translated, 7 already translated, 0 left out, 1 failed [ 1.44] vulkan: 57 shaders found: 49 new, 7 already done, 1 for later [ 1.44] vulkan: 57 programs: 49 translated, 7 already translated, 0 left out, 1 failed [ 1.44] vulkan: the game's own shaders: 49 translated new, 49 in ~/.cache/scarletnx/recompiled/01002B00111A2000/shader_cache/01002B00111A2000_01002B00111A2800v327680.vkshipped, in 23 ms [ 1.44] vulkan: the on-screen controls' atlas is 1024x1776 [ 3.11] prepare: 2002 ms before the game started (49 shaders translated from its files, 175 of 175 pipelines of earlier runs made), shown in Default's look [ 3.11] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 3.11] kernel: core 0 runs on host CPUs 0 3 6 9 [ 3.21] kernel: core 2 runs on host CPUs 2 5 8 11 [ 3.22] heap: 3220 MB requested (result 0) [ 3.63] aoc: add-on content 1 (01002b00111a3001) installed [ 3.64] nvn: the game's driver answers API 53.312 and GPU code 1.5 to 1.16, 22 items in all from its code [ 3.64] nvn: the game's NVN API 53.312 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 3.64] nvn: device 110b3fa108 initialized, flags 0 [ 3.65] nvn: window origin upper left [ 3.65] nvn: depth mode near = 0 [ 3.65] nvn: queue 110b3fd160 initialized (replay 1) [ 4.89] nvn: the first texture of format 0x38 (target 1, 1920x1080) [ 4.89] nvn: window 1118b43040: 3 textures, first 1920x1080 format 0x38, present interval 1 [ 4.89] nvn: window crop 0,0 1920x1080 [ 4.89] nvn: queue 1118ee2680 initialized (replay 2) [ 4.89] nvn: the first texture of format 0x35 (target 1, 1920x1080) [ 4.89] nvn: texture pool 1109414a98: 65792 descriptors at GPU 40202c100 [ 4.89] nvn: sampler pool 1109414a28: 3328 descriptors at GPU 40222e100 [ 4.89] nvn: the first texture of format 0xb (target 10, 1x1) [ 4.89] nvn: the first texture of format 0x25 (target 1, 8x8) [ 4.89] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 4.89] nvn: the first texture of format 0xc (target 10, 256x1) [ 4.89] FATAL: The game reached code at 0 that the recompiler missed, and the AOT pack has no code for it, and the JIT could not compile it