[ 0,00] memory: 512 GiB of address space reserved, the console's [ 0,18] log: written to ~/0100152000022000.log [ 0,18] ScarletNX - Mario Kart 8 Deluxe [ 0,18] build: ScarletNX main ec285dd, committed 2026-11-08 (clang 23.1.4, Linux x86_64) [ 0,18] system: PikaOS 4 (Linux 7.3.3-pikaos), AMD Ryzen 7 5700G with Radeon Graphics, 16 threads, 31 GB RAM [ 0,18] settings: fullscreen=1 (default 0) [ 0,18] debug: vk_descriptors=0 (default 3); shown at the top of the picture while the game runs [ 0,18] last start: ended with an exit, or none before [ 0,39] fs: ExeFS and RomFS read from the dump ~/Mario Kart 8 Deluxe [0100152000022000] [v1376256] (1G+1U).nsp (11509,5 MB mapped) [ 0,39] fs: the DLC 0100152000023001 read from its dump ~/Mario Kart 8 Deluxe [DLC Booster Course Pass] [0100152000023001][v65536].nsp (0,0 MB) [ 0,39] fs: 0 RomFS/ExeFS files mapped for the whole run, 0,0 MB [ 0,39] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0,39] memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 17920 MiB, the process holds 73) [ 0,39] Loaded rtld at 0x8000000 [ 0,40] Loaded main at 0x8005000 [ 0,41] Loaded subsdk0 at 0x9369000 [ 0,41] Loaded sdk at 0x9a50000 [ 0,42] symbols: 25871 functions named [ 0,42] hooks: the module calls the functions of the 545 symbols the hooks name through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81, this runtime's too) [ 0,42] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0,42] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0,42] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0,42] hooks: module sdk, SDK 4.4.0 [ 0,42] hook: memcpy at 9e08940 runs hook_memmove [ 0,42] hook: memmove at 9e08dc0 runs hook_memmove [ 0,42] hook: memset at 9e31bb0 runs hook_memset [ 0,42] hooks: 3 of the game's functions run the runtime's handlers [ 0,42] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0,42] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0,42] jit: 4 compile threads, 34 pcs of earlier runs queued [ 0,42] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0,42] acc: 1 user, playing as user 1 [ 0,42] users: [user1] mii=(none): Baguette; picture=(none): file [ 0,42] time: the time zone is Etc/GMT+3 (UTC-03) [ 0,42] game: 0100152000022000, version 3.0.5 [ 0,42] pl: the Japanese stand-in answers for the console font's private-use characters [ 0,43] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0,43] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0,43] pl: the Korean stand-in answers for the console font's private-use characters [ 0,43] pl: the extended stand-in answers for the console font's private-use characters [ 0,43] RomFS: the update's over the game's dump, read in place (11538,5 MB) [ 0,43] game: played with DLC 1 [ 1,02] input: joystick Keychron Link (id 5, GUID 03001eea3434000031d0000011010000, at /dev/input/event6) has no SDL gamepad mapping; add one to gamecontrollerdb.txt [ 1,07] input: gamepad 8BitDo Ultimate wireless Controller for PC (id 6, GUID 03009037c82d00001230000011010000, standard) [ 1,07] input: device path /dev/input/event2, 6 axes, 16 buttons, mapping 03009037c82d00001230000011010000,8BitDo Ultimate wireless Controller for PC,a:b0,b:b1,x:b3,y:b4,back:b10,guide:b12,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,platform:Linux, [ 1,07] input: 8BitDo Ultimate wireless Controller for PC exposes no motion sensors through SDL [ 1,08] video: SDL 3.4.18 on wayland [ 1,35] memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=0.29 avg60=0.06 avg300=0.01 total=13616089): resources: footprint 405 MiB, the system has 17787 MiB free, VMA blocks 0 MiB, no GPU heaps yet, 0 descriptor pools [ 1,42] vpad skin: line: overlay0 "landscape" has 0 of the 17 controls [ 1,42] vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (0) [ 1,42] vpad skin: line: overlay0_desc0 l has the range 0.07313 by 0.05228, not above 0: left out [ 1,42] vpad skin: line: overlay0_desc1 r has the range 0.07313 by 0.05228, not above 0: left out [ 1,42] vpad skin: line: overlay0_desc2 l2 has the range 0.07313 by 0.05228, not above 0: left out [ 1,42] vpad skin: line: overlay0_desc3 r2 has the range 0.07313 by 0.05228, not above 0: left out [ 1,42] vpad skin: line: overlay0_desc4 select has the range 0.01969 by 0.03500, not above 0: left out [ 1,42] vpad skin: line: overlay0_desc5 start has the range 0.01969 by 0.03500, not above 0: left out [ 1,42] vpad skin: line: overlay0_desc6 screenshot has the range 0.01969 by 0.03500, not above 0: left out [ 1,42] vpad skin: line: overlay0_desc7 menu_toggle has the range 0.01969 by 0.03500, not above 0: left out [ 1,42] vpad skin: line: overlay0_desc8 l3 has the range 0.04359 by 0.07750, not above 0: left out [ 1,42] vpad skin: line: overlay0_desc9 r3 has the range 0.04359 by 0.07750, not above 0: left out [ 1,42] vpad skin: line: overlay0_desc10 a has the range 0.03094 by 0.05500, not above 0: left out [ 1,42] vpad skin: line: overlay0_desc11 b has the range 0.03094 by 0.05500, not above 0: left out [ 1,42] vpad skin: line: overlay0_desc12 x has the range 0.03094 by 0.05500, not above 0: left out [ 1,42] vpad skin: line: overlay0_desc13 y has the range 0.03094 by 0.05500, not above 0: left out [ 1,42] vpad skin: line: overlay0_desc14 up has the range 0.02511 by 0.06250, not above 0: left out [ 1,42] vpad skin: line: overlay0_desc15 down has the range 0.02511 by 0.06250, not above 0: left out [ 1,42] vpad skin: line: overlay0_desc16 left has the range 0.03516 by 0.04464, not above 0: left out [ 1,42] vpad skin: line: overlay0_desc17 right has the range 0.03516 by 0.04464, not above 0: left out [ 1,42] vpad skin: line: overlay0_desc18 nul has the range 0.08438 by 0.15000, not above 0: left out [ 1,42] vpad skin: line: overlay0_desc19 analog_left has the range 0.08438 by 0.15000, not above 0: left out [ 1,42] vpad skin: line: overlay0_desc20 nul has the range 0.08438 by 0.15000, not above 0: left out [ 1,42] vpad skin: line: overlay0_desc21 analog_right has the range 0.08438 by 0.15000, not above 0: left out [ 1,42] vpad skin: line has no L: the built-in one [ 1,42] vpad skin: line has no R: the built-in one [ 1,42] vpad skin: line has no ZL: the built-in one [ 1,42] vpad skin: line has no ZR: the built-in one [ 1,42] vpad skin: line has no -: the built-in one [ 1,42] vpad skin: line has no +: the built-in one [ 1,42] vpad skin: line has no Capture: the built-in one [ 1,42] vpad skin: line has no Home: the built-in one [ 1,42] vpad skin: line has no L3: the built-in one [ 1,42] vpad skin: line has no R3: the built-in one [ 1,42] vpad skin: line has no D-pad: the built-in one [ 1,42] vpad skin: line has no Left stick: the built-in one [ 1,42] vpad skin: line has no Right stick: the built-in one [ 1,42] vpad skin: line has no A: the built-in one [ 1,42] vpad skin: line has no B: the built-in one [ 1,42] vpad skin: line has no X: the built-in one [ 1,42] vpad skin: line has no Y: the built-in one [ 1,42] vpad skin: line, page 0 "landscape": 0 images in 4 rows of the atlas [ 2,08] vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 2,08] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) [ 2,08] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 2,08] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce RTX 2060 (NVIDIA, 620.70.06, driver version 620.70.06): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:60) [ 2,08] vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce RTX 2060 (NVIDIA, 620.70.06, driver version 620.70.06): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:62) [ 2,08] vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce RTX 2060 (NVIDIA, 620.70.06, driver version 620.70.06): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:111) [ 2,08] vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 2,08] vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) [ 2,08] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 2060 (NVIDIA, 620.70.06, driver version 620.70.06) [ 2,08] vulkan: dynamic texture offsets use native maintenance8 sampling [ 2,21] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 2,21] vulkan: graphics descriptors use sets [ 2,21] vulkan: astc_mode=0 (Auto): heap 0's budget is 5713 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) [ 2,21] vulkan: the driver that runs: NVIDIA, 620.70.06 (driver ID 4) [ 2,21] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 2,21] vulkan: NVIDIA GeForce RTX 2060, Vulkan 1.4.357, driver 9b118180, graphics queue family 0, compute 2 (separate family) [ 2,21] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 2,31] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 2,32] vulkan: pipeline cache loaded (58465 KB) [ 2,32] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 2,32] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 2,32] renderer: Vulkan [ 2,32] input: joystick Keychron Link (id 5, GUID 03001eea3434000031d0000011010000, at /dev/input/event6) has no SDL gamepad mapping; add one to gamecontrollerdb.txt [ 2,33] vulkan: 107 shaders and 86 pipelines of earlier runs loaded from ~/.cache/AppImage-Cache/scarletnx/recompiled/0100152000022000/shader_cache/0100152000022000.vkshaders in 7 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 2757 shaders of the game's own programs in ~/.cache/AppImage-Cache/scarletnx/recompiled/0100152000022000/shader_cache/0100152000022000.vkshipped [ 2,33] vulkan: The game's files were already checked by an earlier run [ 2,33] vulkan: the game's own shaders: 0 translated new, 2757 in ~/.cache/AppImage-Cache/scarletnx/recompiled/0100152000022000/shader_cache/0100152000022000.vkshipped, in 1 ms [ 2,34] prepare: 16 ms before the game started (0 shaders translated from its files, 86 of 86 pipelines of earlier runs made), not shown, as it was quick [ 2,34] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 2,34] kernel: core 0 runs on host CPUs 0 3 6 9 12 15 [ 2,36] heap: 3100 MB requested (result 0) [ 2,36] nvn: the game's driver answers API 53.105 and GPU code 1.5 to 1.14, 22 items in all from its code [ 2,36] nvn: the game's NVN API 53.105 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 2,36] nvn: device 1113410020 initialized, flags 0 [ 2,36] nvn: window origin upper left [ 2,36] nvn: sampler pool 11134130b8: 4096 descriptors at GPU 400000000 [ 2,36] nvn: texture pool 1113413098: 33068 descriptors at GPU 400020000 [ 2,36] nvn: queue 11135d4020 initialized (replay 1) [ 2,36] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 2,36] nvn: window 1114f27320: 3 textures, first 1920x1080 format 0x25, present interval 1 [ 2,36] kernel: core 1 runs on host CPUs 1 4 7 10 13 [ 2,37] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 2,37] kernel: core 2 runs on host CPUs 2 5 8 11 14 [ 2,58] nvn: virtual pool 1131414388 (5800000 bytes at GPU 4079e0000): 1 requests mapped [ 2,60] nvn: virtual pool 11314144b0 (5800000 bytes at GPU 40d1e0000): 1 requests mapped [ 2,60] nvn: virtual pool 11314145d8 (5800000 bytes at GPU 4129e0000): 1 requests mapped [ 2,60] nvn: virtual pool 1131414700 (5800000 bytes at GPU 4181e0000): 1 requests mapped [ 2,60] nvn: virtual pool 1131414828 (5800000 bytes at GPU 41d9e0000): 1 requests mapped [ 2,60] nvn: virtual pool 1131414950 (5800000 bytes at GPU 4231e0000): 1 requests mapped [ 2,60] nvn: virtual pool 1131414a78 (5800000 bytes at GPU 4289e0000): 1 requests mapped [ 2,60] nvn: virtual pool 1131414ba0 (5800000 bytes at GPU 42e1e0000): 1 requests mapped [ 2,60] nvn: virtual pool 1131414cc8 (5800000 bytes at GPU 4339e0000): 1 requests mapped [ 2,60] nvn: virtual pool 1131414df0 (5800000 bytes at GPU 4391e0000): 1 requests mapped [ 2,60] nvn: virtual pool 1131414f18 (5800000 bytes at GPU 43e9e0000): 1 requests mapped [ 2,60] nvn: virtual pool 1131415040 (5800000 bytes at GPU 4441e0000): 1 requests mapped [ 2,60] nvn: virtual pool 1131415168 (5800000 bytes at GPU 4499e0000): 1 requests mapped [ 2,60] nvn: the first texture of format 0xa (target 1, 4x4) [ 2,70] nvn: shader control sections of format 9 [ 2,71] nvn: the first texture of format 0x4b (target 1, 128x128) [ 2,71] nvn: the first texture of format 0x38 (target 1, 32x16) [ 2,71] nvn: the first texture of format 0xd (target 1, 8x48) [ 2,71] nvn: the first texture of format 0x48 (target 1, 128x128) [ 2,71] nvn: the first texture of format 0x4c (target 1, 48x48) [ 2,71] nvn: the first texture of format 0x46 (target 1, 8x8) [ 2,71] nvn: the first texture of format 0x49 (target 1, 64x64) [ 3,04] fs: provided generated MiiModel system archive 0100000000000802 (1,8 MB): ScarletNX's own Mii parts, not the console's (the player's firmware's goes in system/archives/0100000000000802.romfs) [ 3,06] audren: the first update, revision REV4 [ 3,07] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 3,07] audio: queued 960 bytes of guest PCM [ 3,40] memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=0.42 avg60=0.09 avg300=0.02 total=13639557): resources: footprint 1946 MiB, the system has 16763 MiB free, VMA blocks 112 MiB, GPU heap 0 (device local) use 61 of 5713 MiB (VMA blocks 32 MiB), GPU heap 1 use 69 of 23582 MiB (VMA blocks 64 MiB), GPU heap 2 (device local) use 23 of 222 MiB (VMA blocks 16 MiB), 1 descriptor pools [ 4,12] nvn: the first texture of format 0x3f (target 2, 8x8) [ 4,16] nvn: the first texture of format 0x1 (target 1, 2048x1024) [ 4,18] nvn: the first texture of format 0x87 (target 1, 60x40) [ 4,18] nvn: the first texture of format 0x3d (target 1, 1280x720) [ 4,18] nvn: the first texture of format 0x4e (target 1, 156x156) [ 4,21] aoc: add-on content 1 (0100152000023001) installed [ 4,21] nvn: window crop 0,0 1920x1080 [ 4,21] vulkan: write tracking on (caches skip unchanged memory) [ 4,21] audio: queued nonzero guest PCM (s16 peak 8) [ 4,24] nvn: the first texture of format 0x42 (target 4, 64x128) [ 4,27] nvn: first present, texture 0 of window 1114f27320 [ 4,34] vulkan: swapchain 2327x1309, 3 images, sRGB, presents timed, fifo [ 4,37] vulkan: the on-screen controls' atlas is 1024x1780 [ 4,38] vulkan: 1 frames not shown, the display had every swapchain image [ 4,38] nvn: the first texture of format 0x2e (target 1, 32x32) [ 4,38] nvn: the first texture of format 0x44 (target 9, 128x128) [ 4,41] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 4,42] nvn: the first texture of format 0x11 (target 1, 256x1) [ 4,51] nvn: the first texture of format 0x3c (target 1, 90x90) [ 4,52] vulkan: a 91 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 4,74] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 4,87] nvn: the first texture of format 0x29 (target 8, 128x128) [ 4,87] nvn: the first texture of format 0x34 (target 1, 256x256) [ 4,87] nvn: the first texture of format 0x5 (target 4, 128x128) [ 4,87] nvn: the first texture of format 0x32 (target 4, 1536x1536) [ 4,88] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 4,88] vulkan: 8x8 texture reads the 32x8 render target at 407b30c00: only that region is used [ 4,88] vulkan: 2x2 texture reads the 32x2 render target at 407b30200: only that region is used [ 4,88] vulkan: 8x8 texture reads the 16x8 render target at 423320000: only that region is used [ 4,88] vulkan: 4x4 texture reads the 16x4 render target at 423320000: only that region is used [ 4,88] vulkan: 2x2 texture reads the 16x2 render target at 407b20000: only that region is used [ 4,88] vulkan: 1x1 texture reads the 16x1 render target at 407b20000: only that region is used [ 4,89] vulkan: 120x68 texture reads the 128x68 render target at 424bb0000: only that region is used [ 4,89] vulkan: 60x34 texture reads the 64x34 render target at 424bb0000: only that region is used [ 4,89] vulkan: 30x17 texture reads the 32x17 render target at 424bb0000: only that region is used [ 4,90] vulkan: 510x80 texture reads the 512x80 render target at 4231e0000: only that region is used [ 4,91] vulkan: the 1280x720 render target at 4231e0000 in format d1 takes the pixels of the one in format d5 [ 7,34] perf: 35,6 frames a second over 5,0 s (178 shown in all) [ 7,53] nvn: the first texture of format 0x79 (target 1, 176x128) [ 7,53] nvn: the first texture of format 0x35 (target 1, 192x192) [ 9,08] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 9,24] vulkan: a 198 ms frame: 0 shaders translated (0 ms), 0 pipelines made (210 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/160/0 ms [ 11,15] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 12,36] perf: 58,4 frames a second over 5,0 s (471 shown in all) [ 13,62] nvdrv: open /dev/nvhost-ctrl -> 1 [ 13,89] nvdrv: open /dev/nvhost-nvdec -> 2 [ 13,89] nvdrv: open /dev/nvmap -> 3 [ 13,89] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [ 13,90] nvdrv: open /dev/nvhost-nvdec -> 4 [ 13,90] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [ 13,90] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [ 13,90] nvdrv: ioctl c01c0009 on device 6 (command 1), buffers 1c/1c/0 [ 13,90] nvdrv: ioctl c0080003 on device 6 (command 1), buffers 8/8/0 [ 13,90] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [ 13,90] nvdrv: open /dev/nvhost-vic -> 5 [ 13,90] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 [ 13,90] nvdrv: ioctl c01c0009 on device 7 (command 1), buffers 1c/1c/0 [ 13,90] nvdrv: ioctl c0080003 on device 7 (command 1), buffers 8/8/0 [ 13,90] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 [ 13,90] nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0 [ 13,90] nvdrv: ioctl c15c000a on device 6 (command 1), buffers 15c/15c/0 [ 13,91] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [ 13,91] nvdrv: QueryEvent fd 1 (device 3) id 10000000 [ 13,91] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [ 15,14] vulkan: a 1121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 1 internal texture pipelines (1107 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 15,14] ffmpeg: [h264 @ 0x7ea651c00000] Increasing reorder buffer to 1 [ 15,14] nvdrv: open /dev/nvhost-vic -> 6 [ 15,15] nvdrv: ioctl c0400001 on device 7 (command 1), buffers 40/40/0 [ 15,15] nvdrv: ioctl c03c000a on device 7 (command 1), buffers 3c/3c/0 [ 15,15] nvdrv: QueryEvent fd 1 (device 3) id 10000001 [ 15,93] nvdrv: open /dev/nvhost-ctrl -> 7 [ 15,93] nvdrv: QueryEvent fd 7 (device 3) id 10000000 [ 15,93] vulkan: a 789 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 16,29] cpu: 599 presents in 11,92 s (50,2 fps): 49 of the game's threads ran 4,08 s on the host's processors (34% of one, 6,81 ms a present), the whole process 8,10 s (68%); the busiest: thread 80 'MainThread' 1,56 s, thread 86 'WorkerMgr/Worker2(?)' 0,53 s, thread 85 'WorkerMgr/Worker1(?)' 0,50 s, thread 82 'Prepare Thread' 0,42 s, thread 97 'BackgroundLoad' 0,35 s [ 16,29] cpu: in those 11,92 s, 135450 SVCs (11363 a second): 0x1d SignalProcessWideKey 51520, 0x1b ArbitrateUnlock 27220, 0x1c WaitProcessWideKeyAtomic 22956, 0x34 WaitForAddress 6981, 0x35 SignalToAddress 6974, 0x0b SleepThread 5883; 0 calls the dispatch table had no code for (RtAPI.miss) [ 16,29] vulkan: 82174 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 56 finishes (61 ms); 0 reads past queued releases (0 samples counts written on the GPU); 141898 descriptor sets written, 22450 reused; 38630 draws kept the last one's shaders and pipeline (0 checked), 61433 its targets [ 16,29] vulkan: 2 shaders translated (0 ms), 4 pipelines made (0 from the cache, 429 ms making, 226 ms waited for), 679 render targets made, 188 texture uploads (33 MB), 0 of them some blocks alone (0 MB); 4 frames over 50 ms in the last 600, the slowest 1121 ms [ 16,29] vulkan: 30 ASTC textures made BC7 between frames (2 MB of RGBA8 freed, 54743 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 16,29] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 16,29] vulkan: memory used and budgeted: heap 0 419 of 5707 MB (320 ours, 229 of it allocated), heap 1 136 of 23582 MB (128 ours, 48 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 16,29] vulkan: caches: 611 render targets (110 MB, 14 parked), 152 textures (32 MB), 1549 buffers (0 MB); 328 of 5707 MB in use as they count it, 0 MB freed for the budget so far [ 16,29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 16,29] vulkan: 35288 rendering passes, 9 clear commands, 12514 attachments cleared and 7 left undefined by their load op; 7256 buffers filled ahead of the passes [ 16,29] vulkan: 24909 passes (71%) ended at renderer.c:230 [ 16,29] vulkan: 5292 passes (15%) ended at surface.c:186 [ 16,29] vulkan: 4062 passes (12%) ended at render.c:242 [ 16,29] vulkan: 598 passes (2%) ended at renderer.c:777 [ 16,29] vulkan: 152 passes (0%) ended at texture.c:837 [ 16,29] vulkan: 136 passes (0%) ended at cmd.c:712 [ 16,29] vulkan: 130 passes (0%) ended at surface.c:729 [ 16,29] vulkan: 4 passes (0%) ended at nvdec.c:131 [ 16,29] vulkan: GPU-owned guest memory landed for the CPU 4 times, render targets written back for an engine 0 times [ 16,49] vulkan: display: 598 frame intervals of 20,13 ms (deviation 51,86 ms, 1st to 99th percentile 16,34 to 17,03 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 19,1 ms (0,9 to 106,8), on to the display in 42,7 ms (24,3 to 51,6), 61,8 ms in all (48,0 to 252,0) [ 16,49] vulkan: display: 8 frames not shown (no image free), 0 held for a later refresh than their period's [ 16,55] vulkan: a 110 ms frame: 4 shaders translated (1 ms), 5 pipelines made (81 ms waited for), 11 render targets made, 27 texture uploads (1615 KB), 36 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 35/0/0 ms [ 17,36] perf: 37,2 frames a second over 5,0 s (657 shown in all) [ 21,26] vulkan: a 64 ms frame: 2 shaders translated (0 ms), 1 pipelines made (54 ms waited for), 0 render targets made, 9 texture uploads (3131 KB), 32 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 31/0/0 ms [ 21,34] vulkan: a 73 ms frame: 1 shaders translated (13 ms), 1 pipelines made (52 ms waited for), 0 render targets made, 5 texture uploads (233 KB), 19 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 19/0/0 ms [ 21,40] vulkan: a 64 ms frame: 2 shaders translated (1 ms), 1 pipelines made (55 ms waited for), 0 render targets made, 6 texture uploads (610 KB), 32 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 32/0/0 ms [ 22,36] perf: 58,6 frames a second over 5,0 s (950 shown in all) [ 26,54] cpu: 600 presents in 10,25 s (58,6 fps): 49 of the game's threads ran 3,50 s on the host's processors (34% of one, 5,84 ms a present), the whole process 7,97 s (78%); the busiest: thread 80 'MainThread' 1,74 s, thread 86 'WorkerMgr/Worker2(?)' 0,56 s, thread 85 'WorkerMgr/Worker1(?)' 0,49 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,14 s, thread 109 'aal::LowPrioWorkerThread' 0,12 s [ 26,54] cpu: in those 10,25 s, 141307 SVCs (13790 a second): 0x1d SignalProcessWideKey 56858, 0x1b ArbitrateUnlock 28063, 0x1c WaitProcessWideKeyAtomic 26647, 0x34 WaitForAddress 7282, 0x35 SignalToAddress 7279, 0x21 SendSyncRequest 4441; 0 calls the dispatch table had no code for (RtAPI.miss) [ 26,54] vulkan: 214064 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 403 finishes (668 ms); 0 reads past queued releases (0 samples counts written on the GPU); 370852 descriptor sets written, 57276 reused; 90710 draws kept the last one's shaders and pipeline (0 checked), 175122 its targets [ 26,54] vulkan: 35 shaders translated (18 ms), 32 pipelines made (4 from the cache, 930 ms making, 538 ms waited for), 749 render targets made, 518 texture uploads (74 MB), 0 of them some blocks alone (0 MB); 4 frames over 50 ms in the last 600, the slowest 110 ms [ 26,54] vulkan: 30 ASTC textures made BC7 between frames (2 MB of RGBA8 freed, 54743 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 26,54] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 26,54] vulkan: memory used and budgeted: heap 0 415 of 5707 MB (316 ours, 233 of it allocated), heap 1 135 of 23582 MB (128 ours, 48 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 26,54] vulkan: caches: 661 render targets (109 MB, 16 parked), 320 textures (34 MB), 2322 buffers (1 MB); 332 of 5707 MB in use as they count it, 0 MB freed for the budget so far [ 26,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 26,54] vulkan: 65014 rendering passes, 9 clear commands, 22236 attachments cleared and 7 left undefined by their load op; 14851 buffers filled ahead of the passes [ 26,54] vulkan: 21732 passes (73%) ended at renderer.c:230 [ 26,54] vulkan: 3470 passes (12%) ended at render.c:242 [ 26,54] vulkan: 3161 passes (11%) ended at surface.c:186 [ 26,54] vulkan: 600 passes (2%) ended at renderer.c:777 [ 26,54] vulkan: 441 passes (1%) ended at cmd.c:712 [ 26,54] vulkan: 140 passes (0%) ended at surface.c:775 [ 26,54] vulkan: 116 passes (0%) ended at texture.c:837 [ 26,54] vulkan: 52 passes (0%) ended at vic.c:218 [ 26,54] vulkan: GPU-owned guest memory landed for the CPU 321 times, render targets written back for an engine 0 times [ 26,70] vulkan: display: 599 frame intervals of 17,05 ms (deviation 3,82 ms, 1st to 99th percentile 16,54 to 37,25 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 20,5 ms (17,4 to 45,5), on to the display in 29,9 ms (20,3 to 32,3), 50,4 ms in all (49,2 to 85,6) [ 26,70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 27,37] perf: 59,8 frames a second over 5,0 s (1250 shown in all) [ 32,39] perf: 59,8 frames a second over 5,0 s (1550 shown in all) [ 33,63] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 36,53] nvn: 1800 presents, 1805 submissions [ 36,53] cpu: 600 presents in 10,00 s (60,0 fps): 49 of the game's threads ran 3,21 s on the host's processors (32% of one, 5,34 ms a present), the whole process 6,02 s (60%); the busiest: thread 80 'MainThread' 1,73 s, thread 85 'WorkerMgr/Worker1(?)' 0,48 s, thread 86 'WorkerMgr/Worker2(?)' 0,47 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,13 s, thread 109 'aal::LowPrioWorkerThread' 0,11 s [ 36,53] cpu: in those 10,00 s, 123098 SVCs (12315 a second): 0x1d SignalProcessWideKey 51088, 0x1b ArbitrateUnlock 23744, 0x1c WaitProcessWideKeyAtomic 23032, 0x34 WaitForAddress 7098, 0x35 SignalToAddress 7098, 0x0b SleepThread 3604; 0 calls the dispatch table had no code for (RtAPI.miss) [ 36,53] vulkan: 327538 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 451 finishes (682 ms); 0 reads past queued releases (0 samples counts written on the GPU); 573949 descriptor sets written, 81127 reused; 123267 draws kept the last one's shaders and pipeline (0 checked), 271105 its targets [ 36,53] vulkan: 41 shaders translated (19 ms), 43 pipelines made (6 from the cache, 1062 ms making, 596 ms waited for), 773 render targets made, 621 texture uploads (84 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 36,53] vulkan: 30 ASTC textures made BC7 between frames (2 MB of RGBA8 freed, 54743 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 36,53] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 36,53] vulkan: memory used and budgeted: heap 0 411 of 5707 MB (313 ours, 226 of it allocated), heap 1 135 of 23582 MB (128 ours, 48 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 36,53] vulkan: caches: 678 render targets (105 MB, 15 parked), 319 textures (31 MB), 2093 buffers (1 MB); 324 of 5707 MB in use as they count it, 0 MB freed for the budget so far [ 36,53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 36,53] vulkan: 92703 rendering passes, 9 clear commands, 31176 attachments cleared and 7 left undefined by their load op; 21401 buffers filled ahead of the passes [ 36,53] vulkan: 20719 passes (75%) ended at renderer.c:230 [ 36,53] vulkan: 3598 passes (13%) ended at render.c:242 [ 36,53] vulkan: 2299 passes (8%) ended at surface.c:186 [ 36,53] vulkan: 600 passes (2%) ended at renderer.c:777 [ 36,53] vulkan: 379 passes (1%) ended at cmd.c:712 [ 36,53] vulkan: 75 passes (0%) ended at texture.c:837 [ 36,53] vulkan: 15 passes (0%) ended at texture.c:2348 [ 36,53] vulkan: 2 passes (0%) ended at surface.c:729 [ 36,53] vulkan: GPU-owned guest memory landed for the CPU 321 times, render targets written back for an engine 0 times [ 36,72] vulkan: display: 599 frame intervals of 16,72 ms (deviation 1,03 ms, 1st to 99th percentile 16,53 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 13,1 ms (1,4 to 18,8), on to the display in 38,1 ms (31,2 to 52,9), 51,2 ms in all (49,2 to 54,5) [ 36,72] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 37,41] perf: 60,2 frames a second over 5,0 s (1852 shown in all) [ 42,42] perf: 60,0 frames a second over 5,0 s (2153 shown in all) [ 46,54] cpu: 600 presents in 10,01 s (59,9 fps): 49 of the game's threads ran 3,32 s on the host's processors (33% of one, 5,53 ms a present), the whole process 6,20 s (62%); the busiest: thread 80 'MainThread' 1,84 s, thread 85 'WorkerMgr/Worker1(?)' 0,49 s, thread 86 'WorkerMgr/Worker2(?)' 0,46 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,13 s, thread 109 'aal::LowPrioWorkerThread' 0,11 s [ 46,54] cpu: in those 10,01 s, 121551 SVCs (12145 a second): 0x1d SignalProcessWideKey 51131, 0x1b ArbitrateUnlock 23112, 0x1c WaitProcessWideKeyAtomic 23040, 0x34 WaitForAddress 6945, 0x35 SignalToAddress 6944, 0x0b SleepThread 3607; 0 calls the dispatch table had no code for (RtAPI.miss) [ 46,54] vulkan: 418794 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 547 finishes (748 ms); 0 reads past queued releases (0 samples counts written on the GPU); 730379 descriptor sets written, 107209 reused; 160811 draws kept the last one's shaders and pipeline (0 checked), 345997 its targets [ 46,54] vulkan: 50 shaders translated (20 ms), 54 pipelines made (8 from the cache, 1212 ms making, 690 ms waited for), 857 render targets made, 662 texture uploads (89 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 46,54] vulkan: 30 ASTC textures made BC7 between frames (2 MB of RGBA8 freed, 54743 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 46,54] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 46,54] vulkan: memory used and budgeted: heap 0 411 of 5707 MB (313 ours, 224 of it allocated), heap 1 135 of 23582 MB (128 ours, 48 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 46,54] vulkan: caches: 738 render targets (105 MB, 15 parked), 295 textures (30 MB), 1444 buffers (1 MB); 322 of 5707 MB in use as they count it, 0 MB freed for the budget so far [ 46,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 46,54] vulkan: 117961 rendering passes, 9 clear commands, 38976 attachments cleared and 7 left undefined by their load op; 27133 buffers filled ahead of the passes [ 46,54] vulkan: 19612 passes (78%) ended at renderer.c:230 [ 46,54] vulkan: 3596 passes (14%) ended at render.c:242 [ 46,54] vulkan: 1200 passes (5%) ended at surface.c:186 [ 46,54] vulkan: 600 passes (2%) ended at renderer.c:777 [ 46,54] vulkan: 212 passes (1%) ended at cmd.c:712 [ 46,54] vulkan: 17 passes (0%) ended at texture.c:2348 [ 46,54] vulkan: 14 passes (0%) ended at texture.c:837 [ 46,54] vulkan: 4 passes (0%) ended at surface.c:729 [ 46,54] vulkan: GPU-owned guest memory landed for the CPU 321 times, render targets written back for an engine 0 times [ 46,71] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,17 ms, 1st to 99th percentile 16,51 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 1,9 ms (1,3 to 8,0), on to the display in 52,5 ms (46,2 to 53,2), 54,4 ms in all (54,2 to 54,6) [ 46,71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 47,42] perf: 59,8 frames a second over 5,0 s (2452 shown in all) [ 49,32] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 [ 49,33] vulkan: a 84 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 37 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 50,59] nvn: the first texture of format 0x16 (target 1, 2048x2048) [ 52,44] perf: 59,4 frames a second over 5,0 s (2750 shown in all) [ 54,27] nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory [ 54,97] vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries [ 54,99] vulkan: occlusion-tested draws are predicated on the GPU (conditional rendering) [ 55,10] vulkan: the 1920x1080 render target at 4246f0000 in format d5 takes the pixels of the one in format d1 [ 55,38] vulkan: a 1154 ms frame: 178 shaders translated (52 ms), 197 pipelines made (902 ms waited for), 1903 render targets made, 593 texture uploads (184007 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 55,38] vulkan: frame resource CPU: image requirements 5 ms (4986 calls) [ 55,38] vulkan: frame resource CPU: image allocation 9 ms (2493 calls) [ 55,38] vulkan: frame resource CPU: target setup 5 ms (1903 calls) [ 55,38] vulkan: frame resource CPU: target reload 97 ms (1956 calls) [ 55,38] vulkan: frame resource CPU: buffer cache build 40 ms (1666 calls) [ 55,45] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 55,57] vulkan: the 1920x1080 render target at 4246f0000 in format d5 takes the pixels of the one in format d1 [ 55,57] vulkan: a 191 ms frame: 2 shaders translated (0 ms), 9 pipelines made (181 ms waited for), 194 render targets made, 21 texture uploads (4407 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 55,57] vulkan: frame resource CPU: image allocation 3 ms (221 calls) [ 55,57] vulkan: frame resource CPU: target reload 1 ms (185 calls) [ 55,57] vulkan: frame resource CPU: buffer cache build 4 ms (998 calls) [ 55,61] vulkan: the 1920x1080 render target at 4246f0000 in format d5 takes the pixels of the one in format d1 [ 55,66] vulkan: the 1920x1080 render target at 4246f0000 in format d5 takes the pixels of the one in format d1 [ 55,69] vulkan: the 1920x1080 render target at 4246f0000 in format d5 takes the pixels of the one in format d1 [ 55,71] vulkan: the 1520x853 render target at 424090000 in format d5 takes the pixels of the one in format d1 [ 55,72] vulkan: the 1488x832 render target at 424050000 in format d5 takes the pixels of the one in format d1 [ 55,76] vulkan: the 1568x875 render target at 4240d0000 in format d5 takes the pixels of the one in format d1 [ 55,79] vulkan: the 1536x858 render target at 424090000 in format d5 takes the pixels of the one in format d1 [ 56,67] vulkan: compute 548b917e05a5f0ac ready: block 32x1x1, 10 global buffers, 1 textures, 0 images [ 56,67] vulkan: a 57 ms frame: 6 shaders translated (1 ms), 6 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (183 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57,46] perf: 43,7 frames a second over 5,0 s (2969 shown in all) [ 57,97] cpu: 600 presents in 11,43 s (52,5 fps): 51 of the game's threads ran 4,41 s on the host's processors (39% of one, 7,34 ms a present), the whole process 13,26 s (116%); the busiest: thread 80 'MainThread' 1,47 s, thread 97 'BackgroundLoad' 0,73 s, thread 82 'Prepare Thread' 0,59 s, thread 85 'WorkerMgr/Worker1(?)' 0,47 s, thread 86 'WorkerMgr/Worker2(?)' 0,46 s [ 57,97] cpu: in those 11,43 s, 97198 SVCs (8507 a second): 0x1d SignalProcessWideKey 37311, 0x1b ArbitrateUnlock 17894, 0x1c WaitProcessWideKeyAtomic 16555, 0x0b SleepThread 5383, 0x34 WaitForAddress 5224, 0x35 SignalToAddress 5205; 0 calls the dispatch table had no code for (RtAPI.miss) [ 57,97] vulkan: 560244 draws, 0 skipped; 174 dispatches in 0 batches (0 ms waiting), 0 skipped; 1108 finishes (804 ms); 0 reads past queued releases (0 samples counts written on the GPU); 925099 descriptor sets written, 195389 reused; 249862 draws kept the last one's shaders and pipeline (0 checked), 474903 its targets [ 57,97] vulkan: 251 shaders translated (76 ms), 284 pipelines made (35 from the cache, 5913 ms making, 1959 ms waited for), 3370 render targets made, 1427 texture uploads (346 MB), 0 of them some blocks alone (0 MB); 4 frames over 50 ms in the last 600, the slowest 1154 ms [ 57,97] vulkan: 44 ASTC textures made BC7 between frames (3 MB of RGBA8 freed, 79320 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 57,97] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 57,97] vulkan: memory used and budgeted: heap 0 1199 of 5695 MB (1063 ours, 810 of it allocated), heap 1 551 of 23582 MB (544 ours, 80 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 57,97] vulkan: caches: 2382 render targets (330 MB, 53 parked), 976 textures (279 MB), 6675 buffers (17 MB); 937 of 5695 MB in use as they count it, 0 MB freed for the budget so far [ 57,97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1350 through a copy [ 57,97] vulkan: 139851 rendering passes, 338 clear commands, 44376 attachments cleared and 27 left undefined by their load op; 39406 buffers filled ahead of the passes [ 57,97] vulkan: 13601 passes (62%) ended at renderer.c:230 [ 57,97] vulkan: 3732 passes (17%) ended at render.c:242 [ 57,97] vulkan: 2336 passes (11%) ended at surface.c:186 [ 57,97] vulkan: 600 passes (3%) ended at renderer.c:777 [ 57,97] vulkan: 581 passes (3%) ended at cmd.c:712 [ 57,97] vulkan: 334 passes (2%) ended at texture.c:837 [ 57,97] vulkan: 262 passes (1%) ended at surface.c:729 [ 57,97] vulkan: 242 passes (1%) ended at texture.c:2348 [ 57,97] vulkan: GPU-owned guest memory landed for the CPU 352 times, render targets written back for an engine 0 times [ 58,22] vulkan: display: 599 frame intervals of 19,21 ms (deviation 41,05 ms, 1st to 99th percentile 16,53 to 41,91 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 12,6 ms (1,4 to 57,7), on to the display in 40,4 ms (29,5 to 54,1), 53,0 ms in all (37,6 to 93,9) [ 58,22] vulkan: display: 6 frames not shown (no image free), 0 held for a later refresh than their period's [ 62,46] perf: 60,0 frames a second over 5,0 s (3269 shown in all) [ 64,70] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (66 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 66,75] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (73 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 67,47] perf: 59,2 frames a second over 5,0 s (3566 shown in all) [ 68,03] nvn: 3600 presents, 3605 submissions [ 68,03] cpu: 600 presents in 10,07 s (59,6 fps): 35 of the game's threads ran 6,98 s on the host's processors (69% of one, 11,63 ms a present), the whole process 13,32 s (132%); the busiest: thread 80 'MainThread' 3,18 s, thread 86 'WorkerMgr/Worker2(?)' 1,56 s, thread 85 'WorkerMgr/Worker1(?)' 1,48 s, thread 81 'Presentation Thread' 0,32 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,15 s [ 68,03] cpu: in those 10,07 s, 123536 SVCs (12273 a second): 0x1d SignalProcessWideKey 49748, 0x1b ArbitrateUnlock 24307, 0x1c WaitProcessWideKeyAtomic 22409, 0x34 WaitForAddress 6987, 0x35 SignalToAddress 6985, 0x0b SleepThread 3394; 0 calls the dispatch table had no code for (RtAPI.miss) [ 68,03] vulkan: 1096426 draws, 0 skipped; 739 dispatches in 0 batches (0 ms waiting), 0 skipped; 1108 finishes (804 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1571366 descriptor sets written, 621486 reused; 585246 draws kept the last one's shaders and pipeline (0 checked), 992780 its targets [ 68,03] vulkan: 270 shaders translated (80 ms), 305 pipelines made (37 from the cache, 6392 ms making, 2242 ms waited for), 3475 render targets made, 1606 texture uploads (355 MB), 0 of them some blocks alone (0 MB); 2 frames over 50 ms in the last 600, the slowest 77 ms [ 68,03] vulkan: 44 ASTC textures made BC7 between frames (3 MB of RGBA8 freed, 79320 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 68,03] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 68,03] vulkan: memory used and budgeted: heap 0 1197 of 5695 MB (1064 ours, 820 of it allocated), heap 1 555 of 23582 MB (544 ours, 80 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 68,03] vulkan: caches: 2363 render targets (311 MB, 44 parked), 1066 textures (281 MB), 8701 buffers (19 MB); 924 of 5695 MB in use as they count it, 0 MB freed for the budget so far [ 68,03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6660 through a copy [ 68,03] vulkan: 185411 rendering passes, 1400 clear commands, 54778 attachments cleared and 27 left undefined by their load op; 102182 buffers filled ahead of the passes [ 68,03] vulkan: 22901 passes (50%) ended at renderer.c:230 [ 68,03] vulkan: 8662 passes (19%) ended at render.c:242 [ 68,03] vulkan: 7299 passes (16%) ended at surface.c:186 [ 68,03] vulkan: 2326 passes (5%) ended at cmd.c:712 [ 68,03] vulkan: 2068 passes (5%) ended at query.c:248 [ 68,03] vulkan: 1000 passes (2%) ended at texture.c:2348 [ 68,03] vulkan: 600 passes (1%) ended at renderer.c:777 [ 68,03] vulkan: 564 passes (1%) ended at compute.c:1644 [ 68,03] vulkan: GPU-owned guest memory landed for the CPU 352 times, render targets written back for an engine 0 times [ 68,70] vulkan: display: 578 frame intervals of 16,83 ms (deviation 2,47 ms, 1st to 99th percentile 16,43 to 17,01 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 6,3 ms (1,3 to 14,4), on to the display in 49,9 ms (41,2 to 53,1), 56,3 ms in all (51,4 to 68,4) [ 68,70] vulkan: display: 2 frames not shown (no image free), 0 held for a later refresh than their period's [ 72,49] perf: 60,0 frames a second over 5,0 s (3867 shown in all) [ 74,95] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (53 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 76,40] vulkan: a 56 ms frame: 2 shaders translated (0 ms), 1 pipelines made (50 ms waited for), 0 render targets made, 1 texture uploads (7 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 76,45] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (47 ms waited for), 0 render targets made, 1 texture uploads (18 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 76,56] vulkan: texture 1 of stage 4 shader 34b5986cb0f9556f (handle ca5058ac, header format 26, type 5) is read as cube, of a 1024x1024 2D array texture of 1 layers, and a cube needs 6 layers: it reads zeros [ 76,56] vulkan: texture 1 of stage 4 shader 34b5986cb0f9556f (handle ca5058ac, header format 26, type 5) is read as cube, of a 1024x1024 2D array texture of 1 layers, and a cube needs 6 layers: it reads zeros [ 76,56] vulkan: texture 1 of stage 4 shader 34b5986cb0f9556f (handle ca5058ac, header format 26, type 5) is read as cube, of a 1024x1024 2D array texture of 1 layers, and a cube needs 6 layers: it reads zeros [ 76,56] vulkan: texture 1 of stage 4 shader 34b5986cb0f9556f (handle ca5058ac, header format 26, type 5) is read as cube, of a 1024x1024 2D array texture of 1 layers, and a cube needs 6 layers: it reads zeros [ 77,14] vulkan: compute d06c892b66e3eadb ready: block 32x1x1, 7 global buffers, 0 textures, 0 images [ 77,19] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (67 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 77,36] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (53 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 77,51] perf: 58,0 frames a second over 5,0 s (4158 shown in all) [ 77,82] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (53 ms waited for), 0 render targets made, 1 texture uploads (10 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 78,25] cpu: 600 presents in 10,22 s (58,7 fps): 35 of the game's threads ran 7,50 s on the host's processors (73% of one, 12,50 ms a present), the whole process 15,28 s (150%); the busiest: thread 80 'MainThread' 3,31 s, thread 85 'WorkerMgr/Worker1(?)' 1,78 s, thread 86 'WorkerMgr/Worker2(?)' 1,69 s, thread 81 'Presentation Thread' 0,20 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,17 s [ 78,25] cpu: in those 10,22 s, 166219 SVCs (16271 a second): 0x1d SignalProcessWideKey 52541, 0x1b ArbitrateUnlock 42510, 0x1c WaitProcessWideKeyAtomic 23758, 0x1a ArbitrateLock 19437, 0x34 WaitForAddress 7280, 0x35 SignalToAddress 7279; 0 calls the dispatch table had no code for (RtAPI.miss) [ 78,25] vulkan: 1646202 draws, 0 skipped; 2974 dispatches in 118 batches (11 ms waiting), 0 skipped; 1108 finishes (804 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2238846 descriptor sets written, 1053558 reused; 928203 draws kept the last one's shaders and pipeline (0 checked), 1508836 its targets [ 78,25] vulkan: 330 shaders translated (113 ms), 348 pipelines made (38 from the cache, 8002 ms making, 2957 ms waited for), 3496 render targets made, 1686 texture uploads (359 MB), 0 of them some blocks alone (0 MB); 6 frames over 50 ms in the last 600, the slowest 58 ms [ 78,25] vulkan: 44 ASTC textures made BC7 between frames (3 MB of RGBA8 freed, 79320 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 78,25] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 78,25] vulkan: memory used and budgeted: heap 0 1211 of 5695 MB (1073 ours, 820 of it allocated), heap 1 555 of 23582 MB (544 ours, 112 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 78,25] vulkan: caches: 2361 render targets (346 MB, 34 parked), 979 textures (276 MB), 8545 buffers (18 MB); 958 of 5695 MB in use as they count it, 0 MB freed for the budget so far [ 78,25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 12456 through a copy [ 78,25] vulkan: 257411 rendering passes, 2558 clear commands, 65013 attachments cleared and 28 left undefined by their load op; 164414 buffers filled ahead of the passes [ 78,25] vulkan: 38860 passes (54%) ended at renderer.c:230 [ 78,25] vulkan: 11352 passes (16%) ended at render.c:242 [ 78,25] vulkan: 7497 passes (10%) ended at texture.c:2348 [ 78,25] vulkan: 6822 passes (9%) ended at surface.c:186 [ 78,25] vulkan: 2479 passes (3%) ended at query.c:248 [ 78,25] vulkan: 2214 passes (3%) ended at cmd.c:712 [ 78,25] vulkan: 2106 passes (3%) ended at compute.c:1644 [ 78,25] vulkan: 600 passes (1%) ended at renderer.c:777 [ 78,25] vulkan: GPU-owned guest memory landed for the CPU 355 times, render targets written back for an engine 0 times [ 79,00] vulkan: display: 599 frame intervals of 17,13 ms (deviation 3,96 ms, 1st to 99th percentile 16,53 to 41,63 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 7,4 ms (4,1 to 48,4), on to the display in 47,3 ms (28,6 to 60,4), 54,6 ms in all (49,8 to 88,2) [ 79,00] vulkan: display: 4 frames not shown (no image free), 0 held for a later refresh than their period's [ 82,42] nvn: 309 pieces of the runtime's record memory came back: the game wrote over their recordings [ 82,52] perf: 59,4 frames a second over 5,0 s (4456 shown in all) [ 86,22] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (46 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 86,86] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (59 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 86,86] vulkan: frame resource CPU: surface reclaim 2 ms (3 calls) [ 87,52] perf: 59,0 frames a second over 5,0 s (4751 shown in all) [ 88,33] cpu: 600 presents in 10,08 s (59,5 fps): 35 of the game's threads ran 8,45 s on the host's processors (84% of one, 14,09 ms a present), the whole process 14,93 s (148%); the busiest: thread 80 'MainThread' 3,66 s, thread 85 'WorkerMgr/Worker1(?)' 2,07 s, thread 86 'WorkerMgr/Worker2(?)' 1,96 s, thread 81 'Presentation Thread' 0,22 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,17 s [ 88,33] cpu: in those 10,08 s, 177831 SVCs (17643 a second): 0x1d SignalProcessWideKey 55922, 0x1b ArbitrateUnlock 46180, 0x1c WaitProcessWideKeyAtomic 25428, 0x1a ArbitrateLock 21574, 0x34 WaitForAddress 7732, 0x35 SignalToAddress 7730; 0 calls the dispatch table had no code for (RtAPI.miss) [ 88,33] vulkan: 2109904 draws, 0 skipped; 6730 dispatches in 299 batches (19 ms waiting), 0 skipped; 1108 finishes (804 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2771228 descriptor sets written, 1448580 reused; 1218320 draws kept the last one's shaders and pipeline (0 checked), 1946520 its targets [ 88,33] vulkan: 357 shaders translated (119 ms), 369 pipelines made (38 from the cache, 8576 ms making, 3178 ms waited for), 3665 render targets made, 1810 texture uploads (373 MB), 0 of them some blocks alone (0 MB); 2 frames over 50 ms in the last 600, the slowest 63 ms [ 88,33] vulkan: 44 ASTC textures made BC7 between frames (3 MB of RGBA8 freed, 79320 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 88,33] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 88,33] vulkan: memory used and budgeted: heap 0 1201 of 5695 MB (1066 ours, 825 of it allocated), heap 1 555 of 23582 MB (544 ours, 112 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 88,33] vulkan: caches: 2516 render targets (340 MB, 35 parked), 1051 textures (283 MB), 10524 buffers (22 MB); 959 of 5695 MB in use as they count it, 0 MB freed for the budget so far [ 88,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 18480 through a copy [ 88,33] vulkan: 320948 rendering passes, 3758 clear commands, 75382 attachments cleared and 28 left undefined by their load op; 196917 buffers filled ahead of the passes [ 88,33] vulkan: 31152 passes (49%) ended at renderer.c:230 [ 88,33] vulkan: 13993 passes (22%) ended at render.c:242 [ 88,33] vulkan: 7313 passes (12%) ended at surface.c:186 [ 88,33] vulkan: 3937 passes (6%) ended at texture.c:2348 [ 88,33] vulkan: 3569 passes (6%) ended at compute.c:1644 [ 88,33] vulkan: 1944 passes (3%) ended at cmd.c:712 [ 88,33] vulkan: 927 passes (1%) ended at query.c:248 [ 88,33] vulkan: 600 passes (1%) ended at renderer.c:777 [ 88,33] vulkan: GPU-owned guest memory landed for the CPU 358 times, render targets written back for an engine 0 times [ 89,06] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (46 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 89,08] vulkan: display: 599 frame intervals of 16,83 ms (deviation 2,43 ms, 1st to 99th percentile 16,51 to 16,99 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 10,0 ms (4,1 to 23,7), on to the display in 45,2 ms (25,3 to 53,3), 55,2 ms in all (48,9 to 57,5) [ 89,08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 89,65] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (52 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 92,37] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (45 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 92,45] vulkan: compute 272d34a30b29867a ready: block 32x1x1, 7 global buffers, 0 textures, 0 images [ 92,51] vulkan: a 54 ms frame: 1 shaders translated (0 ms), 1 pipelines made (63 ms waited for), 0 render targets made, 1 texture uploads (3 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 92,52] perf: 57,0 frames a second over 5,0 s (5036 shown in all) [ 93,91] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (50 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 97,54] perf: 59,0 frames a second over 5,0 s (5332 shown in all) [ 98,67] nvn: 5400 presents, 5405 submissions [ 98,67] cpu: 600 presents in 10,34 s (58,0 fps): 35 of the game's threads ran 7,12 s on the host's processors (69% of one, 11,87 ms a present), the whole process 13,00 s (126%); the busiest: thread 80 'MainThread' 3,15 s, thread 85 'WorkerMgr/Worker1(?)' 1,75 s, thread 86 'WorkerMgr/Worker2(?)' 1,57 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s, thread 109 'aal::LowPrioWorkerThread' 0,13 s [ 98,67] cpu: in those 10,34 s, 178182 SVCs (17228 a second): 0x1d SignalProcessWideKey 56048, 0x1b ArbitrateUnlock 46407, 0x1c WaitProcessWideKeyAtomic 25494, 0x1a ArbitrateLock 21653, 0x34 WaitForAddress 7511, 0x35 SignalToAddress 7508; 0 calls the dispatch table had no code for (RtAPI.miss) [ 98,67] vulkan: 2577006 draws, 0 skipped; 10267 dispatches in 468 batches (31 ms waiting), 0 skipped; 1108 finishes (804 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3287545 descriptor sets written, 1866467 reused; 1519691 draws kept the last one's shaders and pipeline (0 checked), 2391708 its targets [ 98,67] vulkan: 385 shaders translated (136 ms), 393 pipelines made (39 from the cache, 9375 ms making, 3618 ms waited for), 3730 render targets made, 1832 texture uploads (374 MB), 0 of them some blocks alone (0 MB); 5 frames over 50 ms in the last 600, the slowest 58 ms [ 98,67] vulkan: 44 ASTC textures made BC7 between frames (3 MB of RGBA8 freed, 79320 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 98,67] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 98,67] vulkan: memory used and budgeted: heap 0 1197 of 5695 MB (1064 ours, 808 of it allocated), heap 1 555 of 23582 MB (544 ours, 120 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 98,67] vulkan: caches: 2574 render targets (337 MB, 33 parked), 937 textures (269 MB), 9853 buffers (22 MB); 941 of 5695 MB in use as they count it, 0 MB freed for the budget so far [ 98,67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 24616 through a copy [ 98,67] vulkan: 374747 rendering passes, 4958 clear commands, 85744 attachments cleared and 28 left undefined by their load op; 217694 buffers filled ahead of the passes [ 98,67] vulkan: 27160 passes (50%) ended at renderer.c:230 [ 98,67] vulkan: 12805 passes (24%) ended at render.c:242 [ 98,67] vulkan: 6759 passes (13%) ended at surface.c:186 [ 98,67] vulkan: 3364 passes (6%) ended at compute.c:1644 [ 98,67] vulkan: 1615 passes (3%) ended at texture.c:2348 [ 98,67] vulkan: 1477 passes (3%) ended at cmd.c:712 [ 98,67] vulkan: 600 passes (1%) ended at renderer.c:777 [ 98,67] vulkan: 13 passes (0%) ended at texture.c:837 [ 98,67] vulkan: GPU-owned guest memory landed for the CPU 360 times, render targets written back for an engine 0 times [ 99,37] vulkan: display: 599 frame intervals of 17,17 ms (deviation 4,40 ms, 1st to 99th percentile 16,53 to 58,17 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 21,0 ms (19,3 to 52,5), on to the display in 29,4 ms (25,4 to 56,1), 50,5 ms in all (46,6 to 91,2) [ 99,37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 102,54] perf: 59,4 frames a second over 5,0 s (5629 shown in all) [ 105,40] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (53 ms waited for), 0 render targets made, 1 texture uploads (1 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 107,56] perf: 59,4 frames a second over 5,0 s (5927 shown in all) [ 108,80] cpu: 600 presents in 10,13 s (59,3 fps): 35 of the game's threads ran 6,95 s on the host's processors (69% of one, 11,59 ms a present), the whole process 11,79 s (116%); the busiest: thread 80 'MainThread' 3,08 s, thread 85 'WorkerMgr/Worker1(?)' 1,72 s, thread 86 'WorkerMgr/Worker2(?)' 1,54 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s, thread 109 'aal::LowPrioWorkerThread' 0,12 s [ 108,80] cpu: in those 10,13 s, 174623 SVCs (17246 a second): 0x1d SignalProcessWideKey 55993, 0x1b ArbitrateUnlock 44492, 0x1c WaitProcessWideKeyAtomic 25468, 0x1a ArbitrateLock 19756, 0x34 WaitForAddress 7793, 0x35 SignalToAddress 7793; 0 calls the dispatch table had no code for (RtAPI.miss) [ 108,80] vulkan: 2944080 draws, 0 skipped; 13919 dispatches in 612 batches (38 ms waiting), 0 skipped; 1108 finishes (804 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3705376 descriptor sets written, 2182784 reused; 1738694 draws kept the last one's shaders and pipeline (0 checked), 2737031 its targets [ 108,80] vulkan: 400 shaders translated (139 ms), 403 pipelines made (39 from the cache, 9664 ms making, 3808 ms waited for), 3800 render targets made, 1853 texture uploads (375 MB), 0 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [ 108,80] vulkan: 44 ASTC textures made BC7 between frames (3 MB of RGBA8 freed, 79320 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 108,80] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 108,80] vulkan: memory used and budgeted: heap 0 1197 of 5695 MB (1064 ours, 760 of it allocated), heap 1 555 of 23582 MB (544 ours, 120 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 108,80] vulkan: caches: 2622 render targets (337 MB, 33 parked), 635 textures (224 MB), 7441 buffers (17 MB); 891 of 5695 MB in use as they count it, 0 MB freed for the budget so far [ 108,80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 30628 through a copy [ 108,80] vulkan: 428394 rendering passes, 6158 clear commands, 95879 attachments cleared and 28 left undefined by their load op; 234690 buffers filled ahead of the passes [ 108,80] vulkan: 27086 passes (50%) ended at renderer.c:230 [ 108,80] vulkan: 13278 passes (25%) ended at render.c:242 [ 108,80] vulkan: 6659 passes (12%) ended at surface.c:186 [ 108,80] vulkan: 3457 passes (6%) ended at compute.c:1644 [ 108,80] vulkan: 1245 passes (2%) ended at texture.c:2348 [ 108,80] vulkan: 1028 passes (2%) ended at cmd.c:712 [ 108,80] vulkan: 600 passes (1%) ended at renderer.c:777 [ 108,80] vulkan: 275 passes (1%) ended at query.c:248 [ 108,80] vulkan: GPU-owned guest memory landed for the CPU 363 times, render targets written back for an engine 0 times [ 109,09] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (71 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 109,54] vulkan: display: 599 frame intervals of 16,98 ms (deviation 3,63 ms, 1st to 99th percentile 16,53 to 16,98 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 20,2 ms (19,0 to 27,7), on to the display in 29,9 ms (26,9 to 54,0), 50,1 ms in all (49,0 to 74,6) [ 109,54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 110,33] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (47 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 112,56] perf: 58,0 frames a second over 5,0 s (6217 shown in all) [ 117,57] perf: 59,0 frames a second over 5,0 s (6513 shown in all) [ 119,03] cpu: 600 presents in 10,24 s (58,6 fps): 35 of the game's threads ran 7,59 s on the host's processors (74% of one, 12,65 ms a present), the whole process 13,66 s (133%); the busiest: thread 80 'MainThread' 3,35 s, thread 85 'WorkerMgr/Worker1(?)' 1,87 s, thread 86 'WorkerMgr/Worker2(?)' 1,66 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,17 s, thread 81 'Presentation Thread' 0,14 s [ 119,03] cpu: in those 10,24 s, 169318 SVCs (16537 a second): 0x1d SignalProcessWideKey 56049, 0x1b ArbitrateUnlock 42138, 0x1c WaitProcessWideKeyAtomic 25497, 0x1a ArbitrateLock 17167, 0x34 WaitForAddress 7510, 0x35 SignalToAddress 7509; 0 calls the dispatch table had no code for (RtAPI.miss) [ 119,04] vulkan: 3466618 draws, 0 skipped; 17826 dispatches in 854 batches (49 ms waiting), 0 skipped; 1108 finishes (804 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4284887 descriptor sets written, 2648349 reused; 2073822 draws kept the last one's shaders and pipeline (0 checked), 3230793 its targets [ 119,04] vulkan: 424 shaders translated (145 ms), 423 pipelines made (39 from the cache, 10205 ms making, 4162 ms waited for), 3946 render targets made, 2024 texture uploads (400 MB), 0 of them some blocks alone (0 MB); 2 frames over 50 ms in the last 600, the slowest 78 ms [ 119,04] vulkan: 44 ASTC textures made BC7 between frames (3 MB of RGBA8 freed, 79320 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 119,04] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 119,04] vulkan: memory used and budgeted: heap 0 1201 of 5695 MB (1066 ours, 782 of it allocated), heap 1 555 of 23582 MB (544 ours, 120 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 119,04] vulkan: caches: 2768 render targets (341 MB, 35 parked), 780 textures (239 MB), 9502 buffers (22 MB); 916 of 5695 MB in use as they count it, 0 MB freed for the budget so far [ 119,04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 36664 through a copy [ 119,04] vulkan: 493722 rendering passes, 7358 clear commands, 106217 attachments cleared and 28 left undefined by their load op; 256683 buffers filled ahead of the passes [ 119,04] vulkan: 34077 passes (52%) ended at renderer.c:230 [ 119,04] vulkan: 15010 passes (23%) ended at render.c:242 [ 119,04] vulkan: 7161 passes (11%) ended at surface.c:186 [ 119,04] vulkan: 3660 passes (6%) ended at compute.c:1644 [ 119,04] vulkan: 2030 passes (3%) ended at texture.c:2348 [ 119,04] vulkan: 1725 passes (3%) ended at cmd.c:712 [ 119,04] vulkan: 945 passes (1%) ended at query.c:248 [ 119,04] vulkan: 600 passes (1%) ended at renderer.c:777 [ 119,04] vulkan: GPU-owned guest memory landed for the CPU 365 times, render targets written back for an engine 0 times [ 119,69] vulkan: display: 599 frame intervals of 16,94 ms (deviation 2,83 ms, 1st to 99th percentile 16,53 to 23,58 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 21,4 ms (19,2 to 36,3), on to the display in 28,5 ms (24,9 to 36,2), 49,9 ms in all (49,0 to 74,5) [ 119,69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 122,59] perf: 59,8 frames a second over 5,0 s (6813 shown in all) [ 127,59] perf: 60,0 frames a second over 5,0 s (7113 shown in all) [ 129,03] nvn: 7200 presents, 7205 submissions [ 129,03] cpu: 600 presents in 10,00 s (60,0 fps): 35 of the game's threads ran 7,49 s on the host's processors (75% of one, 12,48 ms a present), the whole process 12,58 s (126%); the busiest: thread 80 'MainThread' 3,28 s, thread 85 'WorkerMgr/Worker1(?)' 1,87 s, thread 86 'WorkerMgr/Worker2(?)' 1,68 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s, thread 81 'Presentation Thread' 0,13 s [ 129,03] cpu: in those 10,00 s, 170471 SVCs (17050 a second): 0x1d SignalProcessWideKey 55895, 0x1b ArbitrateUnlock 42716, 0x1c WaitProcessWideKeyAtomic 25437, 0x1a ArbitrateLock 17789, 0x34 WaitForAddress 7722, 0x35 SignalToAddress 7722; 0 calls the dispatch table had no code for (RtAPI.miss) [ 129,03] vulkan: 3908466 draws, 0 skipped; 20617 dispatches in 975 batches (56 ms waiting), 0 skipped; 1108 finishes (804 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4797865 descriptor sets written, 3019067 reused; 2340907 draws kept the last one's shaders and pipeline (0 checked), 3646205 its targets [ 129,03] vulkan: 427 shaders translated (145 ms), 425 pipelines made (39 from the cache, 10241 ms making, 4184 ms waited for), 3970 render targets made, 2069 texture uploads (405 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [ 129,03] vulkan: 44 ASTC textures made BC7 between frames (3 MB of RGBA8 freed, 79320 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 129,03] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 129,03] vulkan: memory used and budgeted: heap 0 1197 of 5695 MB (1064 ours, 779 of it allocated), heap 1 555 of 23582 MB (544 ours, 120 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 129,03] vulkan: caches: 2790 render targets (338 MB, 33 parked), 782 textures (239 MB), 9723 buffers (22 MB); 912 of 5695 MB in use as they count it, 0 MB freed for the budget so far [ 129,03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 42670 through a copy [ 129,03] vulkan: 552555 rendering passes, 8558 clear commands, 116492 attachments cleared and 28 left undefined by their load op; 278830 buffers filled ahead of the passes [ 129,03] vulkan: 31722 passes (54%) ended at renderer.c:230 [ 129,03] vulkan: 12973 passes (22%) ended at render.c:242 [ 129,03] vulkan: 6919 passes (12%) ended at surface.c:186 [ 129,03] vulkan: 2668 passes (5%) ended at compute.c:1644 [ 129,03] vulkan: 1962 passes (3%) ended at texture.c:2348 [ 129,03] vulkan: 1420 passes (2%) ended at cmd.c:712 [ 129,03] vulkan: 600 passes (1%) ended at renderer.c:777 [ 129,03] vulkan: 548 passes (1%) ended at query.c:248 [ 129,03] vulkan: GPU-owned guest memory landed for the CPU 366 times, render targets written back for an engine 0 times [ 129,68] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,19 ms, 1st to 99th percentile 16,53 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 20,3 ms (19,5 to 22,5), on to the display in 29,1 ms (26,8 to 30,1), 49,4 ms in all (49,0 to 49,7) [ 129,68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 132,61] perf: 59,6 frames a second over 5,0 s (7412 shown in all) [ 137,62] perf: 59,4 frames a second over 5,0 s (7710 shown in all) [ 139,11] cpu: 600 presents in 10,08 s (59,5 fps): 35 of the game's threads ran 7,61 s on the host's processors (75% of one, 12,68 ms a present), the whole process 13,83 s (137%); the busiest: thread 80 'MainThread' 3,37 s, thread 85 'WorkerMgr/Worker1(?)' 1,84 s, thread 86 'WorkerMgr/Worker2(?)' 1,68 s, thread 81 'Presentation Thread' 0,17 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,17 s [ 139,11] cpu: in those 10,08 s, 166178 SVCs (16486 a second): 0x1d SignalProcessWideKey 55992, 0x1b ArbitrateUnlock 40477, 0x1c WaitProcessWideKeyAtomic 25463, 0x1a ArbitrateLock 15680, 0x34 WaitForAddress 7650, 0x35 SignalToAddress 7646; 0 calls the dispatch table had no code for (RtAPI.miss) [ 139,11] vulkan: 4466718 draws, 0 skipped; 24462 dispatches in 1270 batches (68 ms waiting), 0 skipped; 1108 finishes (804 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5432382 descriptor sets written, 3501054 reused; 2686353 draws kept the last one's shaders and pipeline (0 checked), 4171128 its targets [ 139,11] vulkan: 438 shaders translated (156 ms), 434 pipelines made (39 from the cache, 10415 ms making, 4315 ms waited for), 4071 render targets made, 2380 texture uploads (453 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [ 139,11] vulkan: 44 ASTC textures made BC7 between frames (3 MB of RGBA8 freed, 79320 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 139,11] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 139,11] vulkan: memory used and budgeted: heap 0 1197 of 5695 MB (1064 ours, 827 of it allocated), heap 1 555 of 23582 MB (544 ours, 120 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 139,11] vulkan: caches: 2886 render targets (338 MB, 33 parked), 1060 textures (284 MB), 10877 buffers (25 MB); 960 of 5695 MB in use as they count it, 0 MB freed for the budget so far [ 139,11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 48735 through a copy [ 139,11] vulkan: 628295 rendering passes, 9758 clear commands, 126947 attachments cleared and 28 left undefined by their load op; 325395 buffers filled ahead of the passes [ 139,11] vulkan: 38274 passes (51%) ended at renderer.c:230 [ 139,11] vulkan: 15172 passes (20%) ended at render.c:242 [ 139,11] vulkan: 7126 passes (9%) ended at surface.c:186 [ 139,11] vulkan: 6571 passes (9%) ended at texture.c:2348 [ 139,11] vulkan: 3545 passes (5%) ended at compute.c:1644 [ 139,11] vulkan: 2337 passes (3%) ended at query.c:248 [ 139,11] vulkan: 1959 passes (3%) ended at cmd.c:712 [ 139,11] vulkan: 600 passes (1%) ended at renderer.c:777 [ 139,11] vulkan: GPU-owned guest memory landed for the CPU 367 times, render targets written back for an engine 0 times [ 139,78] vulkan: display: 599 frame intervals of 16,80 ms (deviation 2,00 ms, 1st to 99th percentile 16,53 to 16,99 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 21,8 ms (19,4 to 27,6), on to the display in 27,7 ms (24,0 to 30,1), 49,5 ms in all (47,7 to 51,6) [ 139,78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 142,62] perf: 60,0 frames a second over 5,0 s (8010 shown in all) [ 147,64] perf: 60,0 frames a second over 5,0 s (8311 shown in all) [ 149,12] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 7,38 s on the host's processors (74% of one, 12,30 ms a present), the whole process 12,59 s (126%); the busiest: thread 80 'MainThread' 3,25 s, thread 85 'WorkerMgr/Worker1(?)' 1,82 s, thread 86 'WorkerMgr/Worker2(?)' 1,64 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s, thread 81 'Presentation Thread' 0,14 s [ 149,12] cpu: in those 10,01 s, 172708 SVCs (17258 a second): 0x1d SignalProcessWideKey 55894, 0x1b ArbitrateUnlock 43755, 0x1c WaitProcessWideKeyAtomic 25417, 0x1a ArbitrateLock 19227, 0x34 WaitForAddress 7608, 0x35 SignalToAddress 7607; 0 calls the dispatch table had no code for (RtAPI.miss) [ 149,12] vulkan: 4938264 draws, 0 skipped; 27330 dispatches in 1270 batches (68 ms waiting), 0 skipped; 1108 finishes (804 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5955700 descriptor sets written, 3920828 reused; 2979726 draws kept the last one's shaders and pipeline (0 checked), 4618491 its targets [ 149,12] vulkan: 438 shaders translated (156 ms), 434 pipelines made (39 from the cache, 10415 ms making, 4315 ms waited for), 4155 render targets made, 2402 texture uploads (455 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 149,12] vulkan: 44 ASTC textures made BC7 between frames (3 MB of RGBA8 freed, 79320 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 149,12] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 149,12] vulkan: memory used and budgeted: heap 0 1197 of 5695 MB (1064 ours, 823 of it allocated), heap 1 555 of 23582 MB (544 ours, 120 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 149,12] vulkan: caches: 2970 render targets (338 MB, 33 parked), 1042 textures (281 MB), 10383 buffers (25 MB); 957 of 5695 MB in use as they count it, 0 MB freed for the budget so far [ 149,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 54835 through a copy [ 149,12] vulkan: 685981 rendering passes, 10958 clear commands, 137147 attachments cleared and 28 left undefined by their load op; 350751 buffers filled ahead of the passes [ 149,12] vulkan: 29563 passes (51%) ended at renderer.c:230 [ 149,12] vulkan: 12580 passes (22%) ended at render.c:242 [ 149,12] vulkan: 6728 passes (12%) ended at surface.c:186 [ 149,12] vulkan: 2983 passes (5%) ended at texture.c:2348 [ 149,12] vulkan: 2864 passes (5%) ended at compute.c:1644 [ 149,12] vulkan: 1644 passes (3%) ended at cmd.c:712 [ 149,12] vulkan: 713 passes (1%) ended at query.c:248 [ 149,12] vulkan: 600 passes (1%) ended at renderer.c:777 [ 149,12] vulkan: GPU-owned guest memory landed for the CPU 367 times, render targets written back for an engine 0 times [ 149,77] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,17 ms, 1st to 99th percentile 16,53 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 20,6 ms (19,5 to 22,4), on to the display in 28,8 ms (27,1 to 30,0), 49,4 ms in all (49,0 to 49,6) [ 149,77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 151,35] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (54 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 152,64] perf: 59,4 frames a second over 5,0 s (8608 shown in all) [ 155,95] vulkan: a 59 ms frame: 1 shaders translated (1 ms), 1 pipelines made (58 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 156,00] vulkan: a 50 ms frame: 2 shaders translated (0 ms), 1 pipelines made (43 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 156,06] vulkan: a 58 ms frame: 1 shaders translated (1 ms), 1 pipelines made (52 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 156,11] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (44 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 157,66] perf: 57,6 frames a second over 5,0 s (8897 shown in all) [ 159,36] nvn: 9000 presents, 9005 submissions [ 159,37] cpu: 600 presents in 10,25 s (58,6 fps): 35 of the game's threads ran 7,26 s on the host's processors (71% of one, 12,10 ms a present), the whole process 12,80 s (125%); the busiest: thread 80 'MainThread' 3,20 s, thread 85 'WorkerMgr/Worker1(?)' 1,80 s, thread 86 'WorkerMgr/Worker2(?)' 1,62 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,17 s, thread 109 'aal::LowPrioWorkerThread' 0,13 s [ 159,37] cpu: in those 10,25 s, 171700 SVCs (16759 a second): 0x1d SignalProcessWideKey 56060, 0x1b ArbitrateUnlock 43151, 0x1c WaitProcessWideKeyAtomic 25488, 0x1a ArbitrateLock 18245, 0x34 WaitForAddress 7651, 0x35 SignalToAddress 7649; 0 calls the dispatch table had no code for (RtAPI.miss) [ 159,37] vulkan: 5330473 draws, 0 skipped; 30878 dispatches in 1428 batches (76 ms waiting), 0 skipped; 1108 finishes (804 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6403723 descriptor sets written, 4257223 reused; 3211516 draws kept the last one's shaders and pipeline (0 checked), 4988528 its targets [ 159,37] vulkan: 467 shaders translated (162 ms), 455 pipelines made (39 from the cache, 11164 ms making, 4623 ms waited for), 4215 render targets made, 2547 texture uploads (485 MB), 0 of them some blocks alone (0 MB); 5 frames over 50 ms in the last 600, the slowest 59 ms [ 159,37] vulkan: 44 ASTC textures made BC7 between frames (3 MB of RGBA8 freed, 79320 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 159,37] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 159,37] vulkan: memory used and budgeted: heap 0 1201 of 5695 MB (1064 ours, 797 of it allocated), heap 1 555 of 23582 MB (544 ours, 120 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 159,37] vulkan: caches: 3030 render targets (338 MB, 33 parked), 847 textures (256 MB), 9201 buffers (22 MB); 934 of 5695 MB in use as they count it, 0 MB freed for the budget so far [ 159,37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 60853 through a copy [ 159,37] vulkan: 740937 rendering passes, 12158 clear commands, 147347 attachments cleared and 28 left undefined by their load op; 370737 buffers filled ahead of the passes [ 159,37] vulkan: 27563 passes (50%) ended at renderer.c:230 [ 159,37] vulkan: 13362 passes (24%) ended at render.c:242 [ 159,37] vulkan: 6940 passes (13%) ended at surface.c:186 [ 159,37] vulkan: 3382 passes (6%) ended at compute.c:1644 [ 159,37] vulkan: 1622 passes (3%) ended at texture.c:2348 [ 159,37] vulkan: 1157 passes (2%) ended at cmd.c:712 [ 159,37] vulkan: 600 passes (1%) ended at renderer.c:777 [ 159,37] vulkan: 249 passes (0%) ended at query.c:248 [ 159,37] vulkan: GPU-owned guest memory landed for the CPU 371 times, render targets written back for an engine 0 times [ 159,99] vulkan: display: 599 frame intervals of 17,07 ms (deviation 3,92 ms, 1st to 99th percentile 16,53 to 41,52 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 20,6 ms (19,1 to 49,3), on to the display in 29,6 ms (26,2 to 53,9), 50,2 ms in all (49,0 to 91,3) [ 159,99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 162,66] perf: 59,8 frames a second over 5,0 s (9196 shown in all) [ 167,67] perf: 59,8 frames a second over 5,0 s (9496 shown in all) [ 169,40] cpu: 600 presents in 10,03 s (59,8 fps): 35 of the game's threads ran 7,86 s on the host's processors (78% of one, 13,10 ms a present), the whole process 14,04 s (140%); the busiest: thread 80 'MainThread' 3,46 s, thread 85 'WorkerMgr/Worker1(?)' 1,94 s, thread 86 'WorkerMgr/Worker2(?)' 1,74 s, thread 81 'Presentation Thread' 0,17 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,17 s [ 169,40] cpu: in those 10,03 s, 162536 SVCs (16200 a second): 0x1d SignalProcessWideKey 55949, 0x1b ArbitrateUnlock 38857, 0x1c WaitProcessWideKeyAtomic 25444, 0x1a ArbitrateLock 13845, 0x34 WaitForAddress 7609, 0x35 SignalToAddress 7609; 0 calls the dispatch table had no code for (RtAPI.miss) [ 169,40] vulkan: 5918562 draws, 0 skipped; 34854 dispatches in 1548 batches (80 ms waiting), 0 skipped; 1108 finishes (804 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7073844 descriptor sets written, 4763280 reused; 3582433 draws kept the last one's shaders and pipeline (0 checked), 5540814 its targets [ 169,40] vulkan: 469 shaders translated (162 ms), 457 pipelines made (39 from the cache, 11236 ms making, 4666 ms waited for), 4349 render targets made, 2680 texture uploads (498 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [ 169,40] vulkan: 44 ASTC textures made BC7 between frames (3 MB of RGBA8 freed, 79320 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 169,40] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 169,40] vulkan: memory used and budgeted: heap 0 1205 of 5695 MB (1066 ours, 806 of it allocated), heap 1 555 of 23582 MB (544 ours, 120 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 169,40] vulkan: caches: 3164 render targets (342 MB, 35 parked), 932 textures (259 MB), 10585 buffers (25 MB); 945 of 5695 MB in use as they count it, 0 MB freed for the budget so far [ 169,40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 66887 through a copy [ 169,40] vulkan: 818103 rendering passes, 13358 clear commands, 157753 attachments cleared and 28 left undefined by their load op; 407731 buffers filled ahead of the passes [ 169,40] vulkan: 41017 passes (53%) ended at renderer.c:230 [ 169,40] vulkan: 15142 passes (20%) ended at render.c:242 [ 169,40] vulkan: 7285 passes (9%) ended at surface.c:186 [ 169,40] vulkan: 4956 passes (6%) ended at texture.c:2348 [ 169,40] vulkan: 3851 passes (5%) ended at compute.c:1644 [ 169,40] vulkan: 2133 passes (3%) ended at query.c:248 [ 169,40] vulkan: 2092 passes (3%) ended at cmd.c:712 [ 169,40] vulkan: 600 passes (1%) ended at renderer.c:777 [ 169,40] vulkan: GPU-owned guest memory landed for the CPU 373 times, render targets written back for an engine 0 times [ 170,01] vulkan: display: 599 frame intervals of 16,72 ms (deviation 1,04 ms, 1st to 99th percentile 16,53 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 21,7 ms (19,8 to 24,4), on to the display in 27,7 ms (24,7 to 29,7), 49,4 ms in all (48,9 to 49,6) [ 170,01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 172,67] perf: 60,0 frames a second over 5,0 s (9796 shown in all) [ 177,69] perf: 58,8 frames a second over 5,0 s (10091 shown in all) [ 179,50] cpu: 600 presents in 10,10 s (59,4 fps): 35 of the game's threads ran 7,32 s on the host's processors (72% of one, 12,20 ms a present), the whole process 12,41 s (123%); the busiest: thread 80 'MainThread' 3,21 s, thread 85 'WorkerMgr/Worker1(?)' 1,83 s, thread 86 'WorkerMgr/Worker2(?)' 1,63 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s, thread 81 'Presentation Thread' 0,13 s [ 179,50] cpu: in those 10,10 s, 161814 SVCs (16018 a second): 0x1d SignalProcessWideKey 55851, 0x1b ArbitrateUnlock 38449, 0x1c WaitProcessWideKeyAtomic 25425, 0x1a ArbitrateLock 13493, 0x34 WaitForAddress 7646, 0x35 SignalToAddress 7646; 0 calls the dispatch table had no code for (RtAPI.miss) [ 179,50] vulkan: 6324750 draws, 0 skipped; 37490 dispatches in 1690 batches (88 ms waiting), 0 skipped; 1108 finishes (804 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7552341 descriptor sets written, 5097159 reused; 3816726 draws kept the last one's shaders and pipeline (0 checked), 5922158 its targets [ 179,50] vulkan: 474 shaders translated (164 ms), 462 pipelines made (39 from the cache, 11407 ms making, 4801 ms waited for), 4360 render targets made, 2708 texture uploads (499 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [ 179,50] vulkan: 44 ASTC textures made BC7 between frames (3 MB of RGBA8 freed, 79320 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 179,50] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 179,50] vulkan: memory used and budgeted: heap 0 1201 of 5695 MB (1064 ours, 801 of it allocated), heap 1 555 of 23582 MB (544 ours, 120 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 179,50] vulkan: caches: 3162 render targets (339 MB, 33 parked), 935 textures (258 MB), 10096 buffers (24 MB); 938 of 5695 MB in use as they count it, 0 MB freed for the budget so far [ 179,50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 72893 through a copy [ 179,50] vulkan: 875318 rendering passes, 14558 clear commands, 167900 attachments cleared and 28 left undefined by their load op; 427671 buffers filled ahead of the passes [ 179,50] vulkan: 30044 passes (53%) ended at renderer.c:230 [ 179,50] vulkan: 12959 passes (23%) ended at render.c:242 [ 179,50] vulkan: 7244 passes (13%) ended at surface.c:186 [ 179,50] vulkan: 2489 passes (4%) ended at compute.c:1644 [ 179,50] vulkan: 1988 passes (3%) ended at texture.c:2348 [ 179,50] vulkan: 1306 passes (2%) ended at cmd.c:712 [ 179,50] vulkan: 600 passes (1%) ended at renderer.c:777 [ 179,50] vulkan: 570 passes (1%) ended at query.c:248 [ 179,50] vulkan: GPU-owned guest memory landed for the CPU 375 times, render targets written back for an engine 0 times [ 180,10] vulkan: display: 599 frame intervals of 16,84 ms (deviation 2,13 ms, 1st to 99th percentile 16,53 to 17,01 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 20,4 ms (19,4 to 23,8), on to the display in 29,4 ms (27,3 to 30,2), 49,8 ms in all (49,0 to 74,3) [ 180,10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 182,71] perf: 60,0 frames a second over 5,0 s (10392 shown in all) [ 187,72] perf: 60,0 frames a second over 5,0 s (10693 shown in all) [ 188,40] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (58 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 189,59] nvn: 10800 presents, 10805 submissions [ 189,60] cpu: 600 presents in 10,10 s (59,4 fps): 35 of the game's threads ran 7,98 s on the host's processors (79% of one, 13,30 ms a present), the whole process 14,51 s (144%); the busiest: thread 80 'MainThread' 3,48 s, thread 85 'WorkerMgr/Worker1(?)' 1,98 s, thread 86 'WorkerMgr/Worker2(?)' 1,76 s, thread 81 'Presentation Thread' 0,18 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s [ 189,60] cpu: in those 10,10 s, 167083 SVCs (16549 a second): 0x1d SignalProcessWideKey 55984, 0x1b ArbitrateUnlock 41242, 0x1c WaitProcessWideKeyAtomic 25482, 0x1a ArbitrateLock 16281, 0x34 WaitForAddress 7401, 0x35 SignalToAddress 7401; 0 calls the dispatch table had no code for (RtAPI.miss) [ 189,60] vulkan: 6925969 draws, 0 skipped; 41394 dispatches in 1884 batches (96 ms waiting), 0 skipped; 1108 finishes (804 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8234647 descriptor sets written, 5617291 reused; 4189484 draws kept the last one's shaders and pipeline (0 checked), 6483814 its targets [ 189,60] vulkan: 480 shaders translated (166 ms), 467 pipelines made (40 from the cache, 11563 ms making, 4913 ms waited for), 4530 render targets made, 2907 texture uploads (530 MB), 0 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 64 ms [ 189,60] vulkan: 44 ASTC textures made BC7 between frames (3 MB of RGBA8 freed, 79320 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 189,60] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 189,60] vulkan: memory used and budgeted: heap 0 1201 of 5695 MB (1064 ours, 831 of it allocated), heap 1 555 of 23582 MB (544 ours, 120 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 189,60] vulkan: caches: 3330 render targets (339 MB, 33 parked), 1091 textures (285 MB), 10619 buffers (27 MB); 968 of 5695 MB in use as they count it, 0 MB freed for the budget so far [ 189,60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 79041 through a copy [ 189,60] vulkan: 960033 rendering passes, 15758 clear commands, 178347 attachments cleared and 28 left undefined by their load op; 470135 buffers filled ahead of the passes [ 189,60] vulkan: 44591 passes (53%) ended at renderer.c:230 [ 189,60] vulkan: 14877 passes (18%) ended at render.c:242 [ 189,60] vulkan: 8953 passes (11%) ended at texture.c:2348 [ 189,60] vulkan: 6938 passes (8%) ended at surface.c:186 [ 189,60] vulkan: 3707 passes (4%) ended at compute.c:1644 [ 189,60] vulkan: 2729 passes (3%) ended at query.c:248 [ 189,60] vulkan: 2219 passes (3%) ended at cmd.c:712 [ 189,60] vulkan: 600 passes (1%) ended at renderer.c:777 [ 189,60] vulkan: GPU-owned guest memory landed for the CPU 375 times, render targets written back for an engine 0 times [ 190,21] vulkan: display: 599 frame intervals of 16,82 ms (deviation 2,49 ms, 1st to 99th percentile 16,53 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 22,2 ms (20,0 to 24,5), on to the display in 27,4 ms (24,9 to 29,5), 49,6 ms in all (48,9 to 49,6) [ 190,21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 192,72] perf: 58,8 frames a second over 5,0 s (10987 shown in all) [ 197,74] perf: 60,0 frames a second over 5,0 s (11288 shown in all) [ 199,64] cpu: 600 presents in 10,05 s (59,7 fps): 35 of the game's threads ran 7,52 s on the host's processors (75% of one, 12,53 ms a present), the whole process 12,95 s (129%); the busiest: thread 80 'MainThread' 3,29 s, thread 85 'WorkerMgr/Worker1(?)' 1,87 s, thread 86 'WorkerMgr/Worker2(?)' 1,69 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s, thread 81 'Presentation Thread' 0,14 s [ 199,64] cpu: in those 10,05 s, 171853 SVCs (17103 a second): 0x1d SignalProcessWideKey 55926, 0x1b ArbitrateUnlock 43268, 0x1c WaitProcessWideKeyAtomic 25431, 0x1a ArbitrateLock 18522, 0x34 WaitForAddress 7731, 0x35 SignalToAddress 7730; 0 calls the dispatch table had no code for (RtAPI.miss) [ 199,65] vulkan: 7385954 draws, 0 skipped; 44472 dispatches in 1944 batches (99 ms waiting), 0 skipped; 1108 finishes (804 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8766069 descriptor sets written, 6005839 reused; 4462307 draws kept the last one's shaders and pipeline (0 checked), 6916416 its targets [ 199,65] vulkan: 484 shaders translated (167 ms), 471 pipelines made (40 from the cache, 11669 ms making, 4953 ms waited for), 4577 render targets made, 2935 texture uploads (533 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [ 199,65] vulkan: 44 ASTC textures made BC7 between frames (3 MB of RGBA8 freed, 79320 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 199,65] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 199,65] vulkan: memory used and budgeted: heap 0 1205 of 5695 MB (1066 ours, 830 of it allocated), heap 1 555 of 23582 MB (544 ours, 120 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 199,65] vulkan: caches: 3377 render targets (343 MB, 39 parked), 1047 textures (279 MB), 10364 buffers (28 MB); 969 of 5695 MB in use as they count it, 0 MB freed for the budget so far [ 199,65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 85047 through a copy [ 199,65] vulkan: 1023702 rendering passes, 16958 clear commands, 188478 attachments cleared and 28 left undefined by their load op; 498847 buffers filled ahead of the passes [ 199,65] vulkan: 32774 passes (51%) ended at renderer.c:230 [ 199,65] vulkan: 13495 passes (21%) ended at render.c:242 [ 199,65] vulkan: 6664 passes (10%) ended at surface.c:186 [ 199,65] vulkan: 4238 passes (7%) ended at texture.c:2348 [ 199,65] vulkan: 3009 passes (5%) ended at compute.c:1644 [ 199,65] vulkan: 1653 passes (3%) ended at cmd.c:712 [ 199,65] vulkan: 1217 passes (2%) ended at query.c:248 [ 199,65] vulkan: 600 passes (1%) ended at renderer.c:777 [ 199,65] vulkan: GPU-owned guest memory landed for the CPU 377 times, render targets written back for an engine 0 times [ 200,24] vulkan: display: 599 frame intervals of 16,75 ms (deviation 1,72 ms, 1st to 99th percentile 16,54 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 20,7 ms (19,3 to 23,1), on to the display in 28,8 ms (26,3 to 30,3), 49,6 ms in all (49,0 to 49,7) [ 200,24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 202,43] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (94 ms waited for), 228 render targets made, 1 texture uploads (192 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 202,74] perf: 57,6 frames a second over 5,0 s (11576 shown in all) [ 207,76] perf: 60,0 frames a second over 5,0 s (11877 shown in all) [ 209,81] cpu: 600 presents in 10,16 s (59,1 fps): 35 of the game's threads ran 7,40 s on the host's processors (73% of one, 12,33 ms a present), the whole process 12,86 s (127%); the busiest: thread 80 'MainThread' 3,21 s, thread 85 'WorkerMgr/Worker1(?)' 1,87 s, thread 86 'WorkerMgr/Worker2(?)' 1,66 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,17 s, thread 109 'aal::LowPrioWorkerThread' 0,13 s [ 209,81] cpu: in those 10,16 s, 176527 SVCs (17374 a second): 0x1d SignalProcessWideKey 56005, 0x1b ArbitrateUnlock 45480, 0x1c WaitProcessWideKeyAtomic 25469, 0x1a ArbitrateLock 20883, 0x34 WaitForAddress 7665, 0x35 SignalToAddress 7662; 0 calls the dispatch table had no code for (RtAPI.miss) [ 209,81] vulkan: 7800327 draws, 0 skipped; 47663 dispatches in 2114 batches (108 ms waiting), 0 skipped; 1108 finishes (804 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9223627 descriptor sets written, 6377027 reused; 4716619 draws kept the last one's shaders and pipeline (0 checked), 7307505 its targets [ 209,81] vulkan: 505 shaders translated (181 ms), 486 pipelines made (40 from the cache, 12232 ms making, 5128 ms waited for), 4820 render targets made, 3152 texture uploads (574 MB), 0 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 96 ms [ 209,81] vulkan: 44 ASTC textures made BC7 between frames (3 MB of RGBA8 freed, 79320 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 209,81] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 209,81] vulkan: memory used and budgeted: heap 0 1201 of 5695 MB (1064 ours, 813 of it allocated), heap 1 555 of 23582 MB (544 ours, 120 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 209,81] vulkan: caches: 3606 render targets (340 MB, 33 parked), 944 textures (267 MB), 9339 buffers (27 MB); 950 of 5695 MB in use as they count it, 0 MB freed for the budget so far [ 209,81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 91059 through a copy [ 209,81] vulkan: 1079618 rendering passes, 18158 clear commands, 198623 attachments cleared and 28 left undefined by their load op; 520175 buffers filled ahead of the passes [ 209,81] vulkan: 28626 passes (51%) ended at renderer.c:230 [ 209,81] vulkan: 13848 passes (25%) ended at render.c:242 [ 209,81] vulkan: 6694 passes (12%) ended at surface.c:186 [ 209,81] vulkan: 3017 passes (5%) ended at compute.c:1644 [ 209,81] vulkan: 1499 passes (3%) ended at texture.c:2348 [ 209,81] vulkan: 1244 passes (2%) ended at cmd.c:712 [ 209,81] vulkan: 600 passes (1%) ended at renderer.c:777 [ 209,81] vulkan: 258 passes (0%) ended at query.c:248 [ 209,81] vulkan: GPU-owned guest memory landed for the CPU 378 times, render targets written back for an engine 0 times [ 210,38] vulkan: display: 599 frame intervals of 16,93 ms (deviation 3,93 ms, 1st to 99th percentile 16,53 to 16,98 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 20,7 ms (19,4 to 24,3), on to the display in 29,3 ms (25,4 to 30,1), 50,0 ms in all (49,0 to 53,3) [ 210,38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 212,76] perf: 60,0 frames a second over 5,0 s (12177 shown in all) [ 217,77] perf: 59,8 frames a second over 5,0 s (12477 shown in all) [ 219,81] nvn: 12600 presents, 12605 submissions [ 219,81] cpu: 600 presents in 10,01 s (59,9 fps): 35 of the game's threads ran 7,86 s on the host's processors (79% of one, 13,11 ms a present), the whole process 14,20 s (142%); the busiest: thread 80 'MainThread' 3,45 s, thread 85 'WorkerMgr/Worker1(?)' 1,93 s, thread 86 'WorkerMgr/Worker2(?)' 1,75 s, thread 81 'Presentation Thread' 0,18 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,17 s [ 219,81] cpu: in those 10,01 s, 166709 SVCs (16657 a second): 0x1d SignalProcessWideKey 55918, 0x1b ArbitrateUnlock 40927, 0x1c WaitProcessWideKeyAtomic 25430, 0x1a ArbitrateLock 16040, 0x34 WaitForAddress 7599, 0x35 SignalToAddress 7596; 0 calls the dispatch table had no code for (RtAPI.miss) [ 219,82] vulkan: 8412247 draws, 0 skipped; 50907 dispatches in 2188 batches (111 ms waiting), 0 skipped; 1108 finishes (804 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9924635 descriptor sets written, 6899859 reused; 5107407 draws kept the last one's shaders and pipeline (0 checked), 7882648 its targets [ 219,82] vulkan: 505 shaders translated (181 ms), 486 pipelines made (40 from the cache, 12232 ms making, 5128 ms waited for), 4928 render targets made, 3350 texture uploads (601 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 219,82] vulkan: 44 ASTC textures made BC7 between frames (3 MB of RGBA8 freed, 79320 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 219,82] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 219,82] vulkan: memory used and budgeted: heap 0 1201 of 5695 MB (1064 ours, 821 of it allocated), heap 1 555 of 23582 MB (544 ours, 120 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 219,82] vulkan: caches: 3714 render targets (340 MB, 33 parked), 1030 textures (274 MB), 10813 buffers (28 MB); 959 of 5695 MB in use as they count it, 0 MB freed for the budget so far [ 219,82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 97065 through a copy [ 219,82] vulkan: 1159279 rendering passes, 19358 clear commands, 208823 attachments cleared and 28 left undefined by their load op; 557812 buffers filled ahead of the passes [ 219,82] vulkan: 42350 passes (53%) ended at renderer.c:230 [ 219,82] vulkan: 14160 passes (18%) ended at render.c:242 [ 219,82] vulkan: 7352 passes (9%) ended at surface.c:186 [ 219,82] vulkan: 6880 passes (9%) ended at texture.c:2348 [ 219,82] vulkan: 3166 passes (4%) ended at compute.c:1644 [ 219,82] vulkan: 2753 passes (3%) ended at query.c:248 [ 219,82] vulkan: 2288 passes (3%) ended at cmd.c:712 [ 219,82] vulkan: 600 passes (1%) ended at renderer.c:777 [ 219,82] vulkan: GPU-owned guest memory landed for the CPU 380 times, render targets written back for an engine 0 times [ 220,38] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,17 ms, 1st to 99th percentile 16,53 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 22,0 ms (20,4 to 24,6), on to the display in 27,3 ms (24,6 to 29,0), 49,3 ms in all (48,9 to 49,6) [ 220,38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 221,40] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 222,79] perf: 60,0 frames a second over 5,0 s (12778 shown in all) [ 227,29] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 227,81] perf: 55,6 frames a second over 5,0 s (13057 shown in all) [ 227,93] vulkan: a 436 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 215 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 230,30] cpu: 600 presents in 10,49 s (57,2 fps): 35 of the game's threads ran 7,03 s on the host's processors (67% of one, 11,71 ms a present), the whole process 12,49 s (119%); the busiest: thread 80 'MainThread' 3,04 s, thread 85 'WorkerMgr/Worker1(?)' 1,48 s, thread 86 'WorkerMgr/Worker2(?)' 1,35 s, thread 98 'CourseDecomp' 0,20 s, thread 97 'BackgroundLoad' 0,16 s [ 230,30] cpu: in those 10,49 s, 143509 SVCs (13686 a second): 0x1d SignalProcessWideKey 47591, 0x1b ArbitrateUnlock 33633, 0x1c WaitProcessWideKeyAtomic 21540, 0x1a ArbitrateLock 12376, 0x34 WaitForAddress 6533, 0x35 SignalToAddress 6526; 0 calls the dispatch table had no code for (RtAPI.miss) [ 230,30] vulkan: 8870985 draws, 0 skipped; 52577 dispatches in 2188 batches (111 ms waiting), 0 skipped; 4704 finishes (1036 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10457064 descriptor sets written, 7284906 reused; 5393826 draws kept the last one's shaders and pipeline (0 checked), 8309403 its targets [ 230,30] vulkan: 514 shaders translated (182 ms), 495 pipelines made (42 from the cache, 12392 ms making, 5200 ms waited for), 5068 render targets made, 3538 texture uploads (617 MB), 0 of them some blocks alone (0 MB); 2 frames over 50 ms in the last 600, the slowest 436 ms [ 230,30] vulkan: 58 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 103897 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 230,30] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 230,30] vulkan: memory used and budgeted: heap 0 1173 of 5694 MB (1038 ours, 804 of it allocated), heap 1 683 of 23582 MB (672 ours, 120 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 230,30] vulkan: caches: 1224 render targets (309 MB, 39 parked), 1182 textures (286 MB), 11347 buffers (28 MB); 938 of 5694 MB in use as they count it, 0 MB freed for the budget so far [ 230,30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 101637 through a copy [ 230,30] vulkan: 1220790 rendering passes, 20272 clear commands, 216701 attachments cleared and 28 left undefined by their load op; 591493 buffers filled ahead of the passes [ 230,30] vulkan: 35797 passes (58%) ended at renderer.c:230 [ 230,30] vulkan: 9773 passes (16%) ended at render.c:242 [ 230,30] vulkan: 5376 passes (9%) ended at surface.c:186 [ 230,30] vulkan: 4375 passes (7%) ended at texture.c:2348 [ 230,30] vulkan: 2142 passes (3%) ended at query.c:248 [ 230,30] vulkan: 1666 passes (3%) ended at compute.c:1644 [ 230,30] vulkan: 1635 passes (3%) ended at cmd.c:712 [ 230,30] vulkan: 600 passes (1%) ended at renderer.c:777 [ 230,30] vulkan: GPU-owned guest memory landed for the CPU 385 times, render targets written back for an engine 0 times [ 230,87] vulkan: display: 599 frame intervals of 17,51 ms (deviation 17,22 ms, 1st to 99th percentile 16,54 to 17,01 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 11,4 ms (4,1 to 34,0), on to the display in 39,5 ms (25,9 to 47,2), 50,9 ms in all (42,9 to 63,4) [ 230,87] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 231,72] vulkan: compute e686fd5364f0eef4 ready: block 32x1x1, 7 global buffers, 0 textures, 0 images [ 231,72] vulkan: a 255 ms frame: 136 shaders translated (46 ms), 152 pipelines made (155 ms waited for), 1839 render targets made, 329 texture uploads (95125 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 231,72] vulkan: frame resource CPU: image requirements 2 ms (4338 calls) [ 231,72] vulkan: frame resource CPU: image allocation 12 ms (2169 calls) [ 231,72] vulkan: frame resource CPU: target setup 2 ms (1839 calls) [ 231,72] vulkan: frame resource CPU: target reload 43 ms (2034 calls) [ 231,72] vulkan: frame resource CPU: buffer cache build 3 ms (848 calls) [ 232,02] vulkan: a 299 ms frame: 0 shaders translated (0 ms), 0 pipelines made (269 ms waited for), 114 render targets made, 1 texture uploads (4 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 232,02] vulkan: frame resource CPU: image allocation 1 ms (118 calls) [ 232,02] vulkan: frame resource CPU: buffer cache build 1 ms (560 calls) [ 232,07] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 232,17] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (53 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 232,17] vulkan: frame resource CPU: buffer cache build 1 ms (217 calls) [ 232,81] perf: 51,8 frames a second over 5,0 s (13316 shown in all) [ 237,82] perf: 60,0 frames a second over 5,0 s (13617 shown in all) [ 240,87] cpu: 600 presents in 10,57 s (56,8 fps): 35 of the game's threads ran 6,07 s on the host's processors (57% of one, 10,11 ms a present), the whole process 16,29 s (154%); the busiest: thread 80 'MainThread' 2,59 s, thread 85 'WorkerMgr/Worker1(?)' 1,18 s, thread 86 'WorkerMgr/Worker2(?)' 1,17 s, thread 82 'Prepare Thread' 0,50 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s [ 240,87] cpu: in those 10,57 s, 126315 SVCs (11948 a second): 0x1d SignalProcessWideKey 49770, 0x1b ArbitrateUnlock 24513, 0x1c WaitProcessWideKeyAtomic 22546, 0x34 WaitForAddress 6693, 0x35 SignalToAddress 6669, 0x21 SendSyncRequest 5565; 0 calls the dispatch table had no code for (RtAPI.miss) [ 240,87] vulkan: 9225993 draws, 0 skipped; 53609 dispatches in 3218 batches (171 ms waiting), 0 skipped; 4704 finishes (1036 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10862119 descriptor sets written, 7589867 reused; 5619146 draws kept the last one's shaders and pipeline (0 checked), 8644444 its targets [ 240,87] vulkan: 656 shaders translated (230 ms), 670 pipelines made (54 from the cache, 17555 ms making, 5797 ms waited for), 7600 render targets made, 4040 texture uploads (791 MB), 0 of them some blocks alone (0 MB); 3 frames over 50 ms in the last 600, the slowest 299 ms [ 240,87] vulkan: 58 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 103897 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 240,87] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 240,87] vulkan: memory used and budgeted: heap 0 1727 of 5690 MB (1589 ours, 1046 of it allocated), heap 1 683 of 23582 MB (672 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 240,87] vulkan: caches: 3338 render targets (365 MB, 53 parked), 1607 textures (460 MB), 14440 buffers (40 MB); 1184 of 5690 MB in use as they count it, 0 MB freed for the budget so far [ 240,87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 102685 through a copy [ 240,87] vulkan: 1261249 rendering passes, 21359 clear commands, 226102 attachments cleared and 49 left undefined by their load op; 619744 buffers filled ahead of the passes [ 240,87] vulkan: 24623 passes (61%) ended at renderer.c:230 [ 240,87] vulkan: 9333 passes (23%) ended at render.c:242 [ 240,87] vulkan: 1883 passes (5%) ended at texture.c:2348 [ 240,87] vulkan: 1562 passes (4%) ended at cmd.c:712 [ 240,87] vulkan: 1117 passes (3%) ended at surface.c:186 [ 240,87] vulkan: 859 passes (2%) ended at query.c:248 [ 240,87] vulkan: 600 passes (1%) ended at renderer.c:777 [ 240,87] vulkan: 243 passes (1%) ended at texture.c:837 [ 240,87] vulkan: GPU-owned guest memory landed for the CPU 389 times, render targets written back for an engine 0 times [ 241,49] vulkan: display: 599 frame intervals of 17,68 ms (deviation 20,91 ms, 1st to 99th percentile 16,53 to 16,99 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 7,2 ms (3,5 to 34,7), on to the display in 47,2 ms (32,0 to 49,0), 54,3 ms in all (42,9 to 68,9) [ 241,49] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 242,82] perf: 60,0 frames a second over 5,0 s (13917 shown in all) [ 247,82] perf: 59,8 frames a second over 5,0 s (14216 shown in all) [ 250,88] nvn: 14400 presents, 14405 submissions [ 250,88] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 6,86 s on the host's processors (69% of one, 11,43 ms a present), the whole process 11,75 s (117%); the busiest: thread 80 'MainThread' 3,09 s, thread 85 'WorkerMgr/Worker1(?)' 1,65 s, thread 86 'WorkerMgr/Worker2(?)' 1,53 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,17 s, thread 109 'aal::LowPrioWorkerThread' 0,12 s [ 250,88] cpu: in those 10,01 s, 165439 SVCs (16531 a second): 0x1d SignalProcessWideKey 53468, 0x1b ArbitrateUnlock 41792, 0x1c WaitProcessWideKeyAtomic 24230, 0x1a ArbitrateLock 18031, 0x34 WaitForAddress 7358, 0x35 SignalToAddress 7358; 0 calls the dispatch table had no code for (RtAPI.miss) [ 250,88] vulkan: 9584597 draws, 0 skipped; 54198 dispatches in 3550 batches (193 ms waiting), 0 skipped; 4704 finishes (1036 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11268519 descriptor sets written, 7900675 reused; 5836084 draws kept the last one's shaders and pipeline (0 checked), 8979135 its targets [ 250,88] vulkan: 660 shaders translated (231 ms), 672 pipelines made (54 from the cache, 17645 ms making, 5845 ms waited for), 7600 render targets made, 4108 texture uploads (797 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [ 250,88] vulkan: 58 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 103897 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 250,88] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 250,88] vulkan: memory used and budgeted: heap 0 1727 of 5690 MB (1589 ours, 908 of it allocated), heap 1 683 of 23582 MB (672 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 250,88] vulkan: caches: 2841 render targets (361 MB, 40 parked), 1176 textures (346 MB), 8611 buffers (20 MB); 1046 of 5690 MB in use as they count it, 0 MB freed for the budget so far [ 250,88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 103885 through a copy [ 250,88] vulkan: 1308646 rendering passes, 22559 clear commands, 236302 attachments cleared and 49 left undefined by their load op; 639201 buffers filled ahead of the passes [ 250,88] vulkan: 29860 passes (63%) ended at renderer.c:230 [ 250,88] vulkan: 10989 passes (23%) ended at render.c:242 [ 250,88] vulkan: 2930 passes (6%) ended at texture.c:2348 [ 250,88] vulkan: 1396 passes (3%) ended at cmd.c:712 [ 250,88] vulkan: 1195 passes (3%) ended at surface.c:186 [ 250,88] vulkan: 600 passes (1%) ended at renderer.c:777 [ 250,88] vulkan: 253 passes (1%) ended at compute.c:1644 [ 250,88] vulkan: 119 passes (0%) ended at query.c:248 [ 250,88] vulkan: GPU-owned guest memory landed for the CPU 390 times, render targets written back for an engine 0 times [ 251,50] vulkan: display: 599 frame intervals of 16,72 ms (deviation 1,04 ms, 1st to 99th percentile 16,53 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4,1 ms (3,0 to 6,0), on to the display in 45,7 ms (38,7 to 49,1), 49,8 ms in all (43,9 to 52,6) [ 251,50] vulkan: display: 2 frames not shown (no image free), 0 held for a later refresh than their period's [ 252,84] perf: 60,0 frames a second over 5,0 s (14517 shown in all) [ 257,84] perf: 60,0 frames a second over 5,0 s (14817 shown in all) [ 259,54] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (107 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 259,58] vulkan: compute 7e852543b2f356a2 ready: block 32x1x1, 10 global buffers, 0 textures, 0 images [ 259,67] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (109 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 259,77] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (68 ms waited for), 26 render targets made, 3 texture uploads (7918 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 259,77] vulkan: frame resource CPU: image allocation 3 ms (42 calls) [ 259,77] vulkan: frame resource CPU: target reload 2 ms (21 calls) [ 261,10] cpu: 600 presents in 10,22 s (58,7 fps): 35 of the game's threads ran 8,34 s on the host's processors (82% of one, 13,89 ms a present), the whole process 15,17 s (149%); the busiest: thread 80 'MainThread' 3,68 s, thread 85 'WorkerMgr/Worker1(?)' 2,04 s, thread 86 'WorkerMgr/Worker2(?)' 1,86 s, thread 109 'aal::LowPrioWorkerThread' 0,21 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,19 s [ 261,10] cpu: in those 10,22 s, 182929 SVCs (17905 a second): 0x1d SignalProcessWideKey 56000, 0x1b ArbitrateUnlock 48523, 0x1c WaitProcessWideKeyAtomic 25452, 0x1a ArbitrateLock 23832, 0x34 WaitForAddress 7852, 0x35 SignalToAddress 7850; 0 calls the dispatch table had no code for (RtAPI.miss) [ 261,10] vulkan: 9973436 draws, 0 skipped; 57039 dispatches in 5781 batches (358 ms waiting), 0 skipped; 4704 finishes (1036 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11717416 descriptor sets written, 8229456 reused; 6074525 draws kept the last one's shaders and pipeline (0 checked), 9341725 its targets [ 261,10] vulkan: 678 shaders translated (260 ms), 687 pipelines made (54 from the cache, 18589 ms making, 6188 ms waited for), 7789 render targets made, 4194 texture uploads (824 MB), 0 of them some blocks alone (0 MB); 3 frames over 50 ms in the last 600, the slowest 97 ms [ 261,10] vulkan: 58 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 103897 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 261,10] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 261,10] vulkan: memory used and budgeted: heap 0 1899 of 5690 MB (1726 ours, 1160 of it allocated), heap 1 687 of 23582 MB (672 ours, 152 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 261,10] vulkan: caches: 2901 render targets (336 MB, 38 parked), 1002 textures (336 MB), 8249 buffers (17 MB); 1040 of 5690 MB in use as they count it, 0 MB freed for the budget so far [ 261,10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 105219 through a copy [ 261,10] vulkan: 1361971 rendering passes, 23759 clear commands, 246867 attachments cleared and 54 left undefined by their load op; 662338 buffers filled ahead of the passes [ 261,10] vulkan: 32148 passes (60%) ended at renderer.c:230 [ 261,10] vulkan: 11492 passes (22%) ended at render.c:242 [ 261,10] vulkan: 4023 passes (8%) ended at texture.c:2348 [ 261,10] vulkan: 1889 passes (4%) ended at cmd.c:712 [ 261,10] vulkan: 1556 passes (3%) ended at surface.c:186 [ 261,10] vulkan: 730 passes (1%) ended at query.c:248 [ 261,10] vulkan: 603 passes (1%) ended at compute.c:1644 [ 261,10] vulkan: 600 passes (1%) ended at renderer.c:777 [ 261,10] vulkan: GPU-owned guest memory landed for the CPU 399 times, render targets written back for an engine 0 times [ 261,73] vulkan: display: 599 frame intervals of 17,08 ms (deviation 5,04 ms, 1st to 99th percentile 16,53 to 16,99 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 6,3 ms (3,5 to 43,9), on to the display in 42,2 ms (35,5 to 65,4), 48,5 ms in all (43,9 to 127,4) [ 261,73] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 262,86] perf: 57,4 frames a second over 5,0 s (15105 shown in all) [ 263,77] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (75 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 266,10] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (97 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/63/0 ms [ 266,21] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (76 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/65/0 ms [ 267,87] perf: 59,2 frames a second over 5,0 s (15402 shown in all) [ 271,17] cpu: 600 presents in 10,08 s (59,5 fps): 35 of the game's threads ran 8,66 s on the host's processors (86% of one, 14,43 ms a present), the whole process 15,16 s (150%); the busiest: thread 80 'MainThread' 3,78 s, thread 85 'WorkerMgr/Worker1(?)' 2,14 s, thread 86 'WorkerMgr/Worker2(?)' 1,94 s, thread 109 'aal::LowPrioWorkerThread' 0,27 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,19 s [ 271,17] cpu: in those 10,08 s, 174630 SVCs (17331 a second): 0x1d SignalProcessWideKey 56019, 0x1b ArbitrateUnlock 44838, 0x1c WaitProcessWideKeyAtomic 25467, 0x1a ArbitrateLock 20052, 0x34 WaitForAddress 7496, 0x35 SignalToAddress 7489; 0 calls the dispatch table had no code for (RtAPI.miss) [ 271,17] vulkan: 10289902 draws, 0 skipped; 60506 dispatches in 9053 batches (546 ms waiting), 0 skipped; 4704 finishes (1036 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12111599 descriptor sets written, 8468205 reused; 6238538 draws kept the last one's shaders and pipeline (0 checked), 9630232 its targets [ 271,17] vulkan: 704 shaders translated (269 ms), 709 pipelines made (55 from the cache, 19662 ms making, 6575 ms waited for), 7957 render targets made, 4483 texture uploads (872 MB), 0 of them some blocks alone (0 MB); 3 frames over 50 ms in the last 600, the slowest 83 ms [ 271,17] vulkan: 58 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 103897 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 271,17] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 271,17] vulkan: memory used and budgeted: heap 0 1703 of 5690 MB (1563 ours, 891 of it allocated), heap 1 687 of 23582 MB (672 ours, 200 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 271,17] vulkan: caches: 3069 render targets (336 MB, 38 parked), 1128 textures (355 MB), 9771 buffers (20 MB); 1031 of 5690 MB in use as they count it, 0 MB freed for the budget so far [ 271,17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 106425 through a copy [ 271,17] vulkan: 1418951 rendering passes, 24959 clear commands, 258496 attachments cleared and 54 left undefined by their load op; 687463 buffers filled ahead of the passes [ 271,17] vulkan: 33262 passes (58%) ended at renderer.c:230 [ 271,17] vulkan: 12301 passes (22%) ended at render.c:242 [ 271,17] vulkan: 4208 passes (7%) ended at texture.c:2348 [ 271,17] vulkan: 2916 passes (5%) ended at surface.c:186 [ 271,17] vulkan: 1840 passes (3%) ended at cmd.c:712 [ 271,17] vulkan: 1291 passes (2%) ended at query.c:248 [ 271,17] vulkan: 600 passes (1%) ended at renderer.c:777 [ 271,17] vulkan: 229 passes (0%) ended at surface.c:1328 [ 271,17] vulkan: GPU-owned guest memory landed for the CPU 404 times, render targets written back for an engine 0 times [ 271,87] vulkan: display: 599 frame intervals of 16,93 ms (deviation 3,57 ms, 1st to 99th percentile 16,53 to 16,99 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 5,7 ms (3,1 to 17,6), on to the display in 44,2 ms (34,5 to 57,2), 49,9 ms in all (43,8 to 102,0) [ 271,87] vulkan: display: 6 frames not shown (no image free), 0 held for a later refresh than their period's [ 272,04] vulkan: a 52 ms frame: 2 shaders translated (0 ms), 1 pipelines made (58 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 272,12] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (66 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 272,87] perf: 59,4 frames a second over 5,0 s (15699 shown in all) [ 277,87] perf: 60,0 frames a second over 5,0 s (15999 shown in all) [ 281,22] nvn: 16200 presents, 16205 submissions [ 281,23] cpu: 600 presents in 10,05 s (59,7 fps): 35 of the game's threads ran 9,33 s on the host's processors (93% of one, 15,55 ms a present), the whole process 15,77 s (157%); the busiest: thread 80 'MainThread' 4,07 s, thread 85 'WorkerMgr/Worker1(?)' 2,33 s, thread 86 'WorkerMgr/Worker2(?)' 2,10 s, thread 109 'aal::LowPrioWorkerThread' 0,27 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,20 s [ 281,23] cpu: in those 10,05 s, 179427 SVCs (17847 a second): 0x1d SignalProcessWideKey 56073, 0x1b ArbitrateUnlock 46900, 0x1c WaitProcessWideKeyAtomic 25491, 0x1a ArbitrateLock 22187, 0x34 WaitForAddress 7770, 0x35 SignalToAddress 7768; 0 calls the dispatch table had no code for (RtAPI.miss) [ 281,23] vulkan: 10667359 draws, 0 skipped; 64469 dispatches in 12523 batches (781 ms waiting), 0 skipped; 4704 finishes (1036 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12573490 descriptor sets written, 8761228 reused; 6445986 draws kept the last one's shaders and pipeline (0 checked), 9973757 its targets [ 281,23] vulkan: 714 shaders translated (272 ms), 717 pipelines made (55 from the cache, 20030 ms making, 6699 ms waited for), 8053 render targets made, 4522 texture uploads (874 MB), 0 of them some blocks alone (0 MB); 2 frames over 50 ms in the last 600, the slowest 68 ms [ 281,23] vulkan: 58 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 103897 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 281,23] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 281,23] vulkan: memory used and budgeted: heap 0 1703 of 5690 MB (1563 ours, 885 of it allocated), heap 1 687 of 23582 MB (672 ours, 168 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 281,23] vulkan: caches: 3165 render targets (337 MB, 38 parked), 1117 textures (350 MB), 8626 buffers (19 MB); 1025 of 5690 MB in use as they count it, 0 MB freed for the budget so far [ 281,23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 107637 through a copy [ 281,23] vulkan: 1482635 rendering passes, 26159 clear commands, 269955 attachments cleared and 54 left undefined by their load op; 719873 buffers filled ahead of the passes [ 281,23] vulkan: 39352 passes (62%) ended at renderer.c:230 [ 281,23] vulkan: 10771 passes (17%) ended at render.c:242 [ 281,23] vulkan: 5637 passes (9%) ended at texture.c:2348 [ 281,23] vulkan: 2892 passes (5%) ended at surface.c:186 [ 281,23] vulkan: 2133 passes (3%) ended at cmd.c:712 [ 281,23] vulkan: 1717 passes (3%) ended at query.c:248 [ 281,23] vulkan: 600 passes (1%) ended at renderer.c:777 [ 281,23] vulkan: 490 passes (1%) ended at compute.c:1644 [ 281,23] vulkan: GPU-owned guest memory landed for the CPU 408 times, render targets written back for an engine 0 times [ 281,95] vulkan: display: 599 frame intervals of 16,82 ms (deviation 2,41 ms, 1st to 99th percentile 16,53 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 5,5 ms (3,9 to 10,9), on to the display in 45,7 ms (35,9 to 56,2), 51,1 ms in all (43,9 to 69,0) [ 281,95] vulkan: display: 2 frames not shown (no image free), 0 held for a later refresh than their period's [ 282,89] perf: 59,8 frames a second over 5,0 s (16299 shown in all) [ 287,89] perf: 60,0 frames a second over 5,0 s (16599 shown in all) [ 291,23] cpu: 600 presents in 10,01 s (59,9 fps): 35 of the game's threads ran 9,40 s on the host's processors (94% of one, 15,66 ms a present), the whole process 15,49 s (155%); the busiest: thread 80 'MainThread' 4,08 s, thread 85 'WorkerMgr/Worker1(?)' 2,36 s, thread 86 'WorkerMgr/Worker2(?)' 2,08 s, thread 109 'aal::LowPrioWorkerThread' 0,27 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,20 s [ 291,23] cpu: in those 10,01 s, 175279 SVCs (17512 a second): 0x1d SignalProcessWideKey 56025, 0x1b ArbitrateUnlock 44821, 0x1c WaitProcessWideKeyAtomic 25445, 0x1a ArbitrateLock 20074, 0x34 WaitForAddress 7864, 0x35 SignalToAddress 7858; 0 calls the dispatch table had no code for (RtAPI.miss) [ 291,24] vulkan: 11083495 draws, 0 skipped; 67441 dispatches in 15090 batches (924 ms waiting), 0 skipped; 4704 finishes (1036 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13070691 descriptor sets written, 9096299 reused; 6691422 draws kept the last one's shaders and pipeline (0 checked), 10355519 its targets [ 291,24] vulkan: 714 shaders translated (272 ms), 717 pipelines made (55 from the cache, 20030 ms making, 6699 ms waited for), 8137 render targets made, 4592 texture uploads (889 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 291,24] vulkan: 58 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 103897 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 291,24] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 291,24] vulkan: memory used and budgeted: heap 0 1703 of 5690 MB (1563 ours, 900 of it allocated), heap 1 687 of 23582 MB (672 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 291,24] vulkan: caches: 3249 render targets (337 MB, 38 parked), 1167 textures (364 MB), 9309 buffers (21 MB); 1040 of 5690 MB in use as they count it, 0 MB freed for the budget so far [ 291,24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 108849 through a copy [ 291,24] vulkan: 1546199 rendering passes, 27359 clear commands, 281482 attachments cleared and 54 left undefined by their load op; 748192 buffers filled ahead of the passes [ 291,24] vulkan: 39783 passes (63%) ended at renderer.c:230 [ 291,24] vulkan: 11590 passes (18%) ended at render.c:242 [ 291,24] vulkan: 4104 passes (6%) ended at texture.c:2348 [ 291,24] vulkan: 2904 passes (5%) ended at surface.c:186 [ 291,24] vulkan: 2162 passes (3%) ended at cmd.c:712 [ 291,24] vulkan: 1849 passes (3%) ended at query.c:248 [ 291,24] vulkan: 600 passes (1%) ended at renderer.c:777 [ 291,24] vulkan: 399 passes (1%) ended at compute.c:1644 [ 291,24] vulkan: GPU-owned guest memory landed for the CPU 413 times, render targets written back for an engine 0 times [ 291,97] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,17 ms, 1st to 99th percentile 16,53 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5,6 ms (3,4 to 8,8), on to the display in 38,6 ms (35,4 to 40,9), 44,2 ms in all (44,0 to 44,4) [ 291,97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 292,32] vulkan: 134 of the 2757 shaders translated from the game's files found by its draws so far [ 292,99] perf: 60,0 frames a second over 5,1 s (16905 shown in all) [ 297,99] perf: 60,0 frames a second over 5,0 s (17205 shown in all) [ 301,24] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 9,54 s on the host's processors (95% of one, 15,91 ms a present), the whole process 15,37 s (154%); the busiest: thread 80 'MainThread' 4,13 s, thread 85 'WorkerMgr/Worker1(?)' 2,42 s, thread 86 'WorkerMgr/Worker2(?)' 2,20 s, thread 109 'aal::LowPrioWorkerThread' 0,24 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,19 s [ 301,24] cpu: in those 10,01 s, 171970 SVCs (17183 a second): 0x1d SignalProcessWideKey 55921, 0x1b ArbitrateUnlock 43267, 0x1c WaitProcessWideKeyAtomic 25461, 0x1a ArbitrateLock 18454, 0x34 WaitForAddress 7838, 0x35 SignalToAddress 7838; 0 calls the dispatch table had no code for (RtAPI.miss) [ 301,25] vulkan: 11470336 draws, 0 skipped; 67924 dispatches in 15571 batches (959 ms waiting), 0 skipped; 4704 finishes (1036 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13515980 descriptor sets written, 9424692 reused; 6914032 draws kept the last one's shaders and pipeline (0 checked), 10712434 its targets [ 301,25] vulkan: 714 shaders translated (272 ms), 717 pipelines made (55 from the cache, 20030 ms making, 6699 ms waited for), 8173 render targets made, 4627 texture uploads (891 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 301,25] vulkan: 58 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 103897 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 301,25] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 301,25] vulkan: memory used and budgeted: heap 0 1703 of 5690 MB (1563 ours, 873 of it allocated), heap 1 687 of 23582 MB (672 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 301,25] vulkan: caches: 3285 render targets (337 MB, 38 parked), 1004 textures (336 MB), 8386 buffers (20 MB); 1013 of 5690 MB in use as they count it, 0 MB freed for the budget so far [ 301,25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 110049 through a copy [ 301,25] vulkan: 1601605 rendering passes, 28559 clear commands, 292882 attachments cleared and 54 left undefined by their load op; 770430 buffers filled ahead of the passes [ 301,25] vulkan: 35359 passes (64%) ended at renderer.c:230 [ 301,25] vulkan: 10464 passes (19%) ended at render.c:242 [ 301,25] vulkan: 3766 passes (7%) ended at texture.c:2348 [ 301,25] vulkan: 2873 passes (5%) ended at surface.c:186 [ 301,25] vulkan: 1944 passes (4%) ended at cmd.c:712 [ 301,25] vulkan: 600 passes (1%) ended at renderer.c:777 [ 301,25] vulkan: 379 passes (1%) ended at query.c:248 [ 301,25] vulkan: 19 passes (0%) ended at texture.c:837 [ 301,25] vulkan: GPU-owned guest memory landed for the CPU 416 times, render targets written back for an engine 0 times [ 301,97] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,17 ms, 1st to 99th percentile 16,53 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4,9 ms (3,6 to 7,6), on to the display in 39,4 ms (36,7 to 40,7), 44,3 ms in all (44,1 to 44,5) [ 301,97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 303,01] perf: 60,0 frames a second over 5,0 s (17506 shown in all) [ 308,01] perf: 59,8 frames a second over 5,0 s (17805 shown in all) [ 311,25] nvn: 18000 presents, 18005 submissions [ 311,25] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 8,40 s on the host's processors (84% of one, 14,00 ms a present), the whole process 14,73 s (147%); the busiest: thread 80 'MainThread' 3,63 s, thread 85 'WorkerMgr/Worker1(?)' 2,04 s, thread 86 'WorkerMgr/Worker2(?)' 1,88 s, thread 109 'aal::LowPrioWorkerThread' 0,27 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,17 s [ 311,25] cpu: in those 10,01 s, 169692 SVCs (16956 a second): 0x1d SignalProcessWideKey 55981, 0x1b ArbitrateUnlock 42258, 0x1c WaitProcessWideKeyAtomic 25456, 0x1a ArbitrateLock 17607, 0x34 WaitForAddress 7597, 0x35 SignalToAddress 7597; 0 calls the dispatch table had no code for (RtAPI.miss) [ 311,25] vulkan: 11966570 draws, 0 skipped; 70623 dispatches in 17862 batches (1082 ms waiting), 0 skipped; 4704 finishes (1036 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14112939 descriptor sets written, 9820201 reused; 7210449 draws kept the last one's shaders and pipeline (0 checked), 11166999 its targets [ 311,25] vulkan: 716 shaders translated (283 ms), 719 pipelines made (55 from the cache, 20079 ms making, 6748 ms waited for), 8259 render targets made, 4899 texture uploads (928 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 311,25] vulkan: 58 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 103897 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 311,25] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 311,25] vulkan: memory used and budgeted: heap 0 1703 of 5690 MB (1563 ours, 903 of it allocated), heap 1 687 of 23582 MB (672 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 311,25] vulkan: caches: 3369 render targets (337 MB, 38 parked), 1221 textures (365 MB), 9990 buffers (22 MB); 1043 of 5690 MB in use as they count it, 0 MB freed for the budget so far [ 311,25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 111391 through a copy [ 311,25] vulkan: 1680890 rendering passes, 29759 clear commands, 304488 attachments cleared and 54 left undefined by their load op; 816903 buffers filled ahead of the passes [ 311,25] vulkan: 47015 passes (59%) ended at renderer.c:230 [ 311,25] vulkan: 12006 passes (15%) ended at render.c:242 [ 311,25] vulkan: 10386 passes (13%) ended at texture.c:2348 [ 311,25] vulkan: 3095 passes (4%) ended at query.c:248 [ 311,25] vulkan: 3026 passes (4%) ended at surface.c:186 [ 311,25] vulkan: 2406 passes (3%) ended at cmd.c:712 [ 311,25] vulkan: 600 passes (1%) ended at renderer.c:777 [ 311,25] vulkan: 400 passes (1%) ended at compute.c:1644 [ 311,25] vulkan: GPU-owned guest memory landed for the CPU 423 times, render targets written back for an engine 0 times [ 311,98] vulkan: display: 599 frame intervals of 16,72 ms (deviation 1,04 ms, 1st to 99th percentile 16,54 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5,9 ms (3,5 to 9,9), on to the display in 46,3 ms (38,9 to 49,3), 52,3 ms in all (44,2 to 52,9) [ 311,98] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 313,03] perf: 60,0 frames a second over 5,0 s (18106 shown in all) [ 318,03] perf: 60,0 frames a second over 5,0 s (18406 shown in all) [ 318,26] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (51 ms waited for), 0 render targets made, 1 texture uploads (192 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 321,26] cpu: 600 presents in 10,01 s (59,9 fps): 35 of the game's threads ran 8,29 s on the host's processors (83% of one, 13,81 ms a present), the whole process 13,99 s (140%); the busiest: thread 80 'MainThread' 3,60 s, thread 85 'WorkerMgr/Worker1(?)' 2,02 s, thread 86 'WorkerMgr/Worker2(?)' 1,84 s, thread 109 'aal::LowPrioWorkerThread' 0,26 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,18 s [ 321,26] cpu: in those 10,01 s, 167861 SVCs (16769 a second): 0x1d SignalProcessWideKey 55985, 0x1b ArbitrateUnlock 41277, 0x1c WaitProcessWideKeyAtomic 25433, 0x1a ArbitrateLock 16554, 0x34 WaitForAddress 7710, 0x35 SignalToAddress 7708; 0 calls the dispatch table had no code for (RtAPI.miss) [ 321,26] vulkan: 12326051 draws, 0 skipped; 74314 dispatches in 21235 batches (1249 ms waiting), 0 skipped; 4704 finishes (1036 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14550805 descriptor sets written, 10101297 reused; 7396312 draws kept the last one's shaders and pipeline (0 checked), 11497175 its targets [ 321,26] vulkan: 720 shaders translated (284 ms), 722 pipelines made (55 from the cache, 20148 ms making, 6799 ms waited for), 8331 render targets made, 4968 texture uploads (938 MB), 0 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [ 321,26] vulkan: 58 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 103897 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 321,26] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 321,26] vulkan: memory used and budgeted: heap 0 1703 of 5690 MB (1563 ours, 910 of it allocated), heap 1 687 of 23582 MB (672 ours, 184 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 321,26] vulkan: caches: 3441 render targets (337 MB, 38 parked), 1254 textures (372 MB), 10334 buffers (22 MB); 1051 of 5690 MB in use as they count it, 0 MB freed for the budget so far [ 321,26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 112597 through a copy [ 321,26] vulkan: 1740931 rendering passes, 30959 clear commands, 316084 attachments cleared and 54 left undefined by their load op; 842777 buffers filled ahead of the passes [ 321,26] vulkan: 34758 passes (58%) ended at renderer.c:230 [ 321,26] vulkan: 12641 passes (21%) ended at render.c:242 [ 321,26] vulkan: 5542 passes (9%) ended at texture.c:2348 [ 321,26] vulkan: 2995 passes (5%) ended at surface.c:186 [ 321,26] vulkan: 1885 passes (3%) ended at cmd.c:712 [ 321,26] vulkan: 1063 passes (2%) ended at query.c:248 [ 321,26] vulkan: 600 passes (1%) ended at renderer.c:777 [ 321,26] vulkan: 314 passes (1%) ended at compute.c:1644 [ 321,26] vulkan: GPU-owned guest memory landed for the CPU 426 times, render targets written back for an engine 0 times [ 322,00] vulkan: display: 599 frame intervals of 16,72 ms (deviation 1,03 ms, 1st to 99th percentile 16,53 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5,3 ms (3,3 to 9,6), on to the display in 50,6 ms (46,6 to 55,5), 55,9 ms in all (52,6 to 61,3) [ 322,00] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 323,03] perf: 60,0 frames a second over 5,0 s (18706 shown in all) [ 326,73] stats: on, stats_corner=tl [ 328,04] perf: 59,8 frames a second over 5,0 s (19006 shown in all) [ 329,66] stats: off [ 330,59] stats: on, stats_corner=tl [ 331,26] cpu: 600 presents in 10,00 s (60,0 fps): 35 of the game's threads ran 4,25 s on the host's processors (42% of one, 7,08 ms a present), the whole process 8,66 s (87%); the busiest: thread 80 'MainThread' 1,83 s, thread 86 'WorkerMgr/Worker2(?)' 0,95 s, thread 85 'WorkerMgr/Worker1(?)' 0,86 s, thread 109 'aal::LowPrioWorkerThread' 0,25 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,14 s [ 331,26] cpu: in those 10,00 s, 96056 SVCs (9603 a second): 0x1d SignalProcessWideKey 34000, 0x1b ArbitrateUnlock 19208, 0x1c WaitProcessWideKeyAtomic 14543, 0x21 SendSyncRequest 5207, 0x34 WaitForAddress 5159, 0x35 SignalToAddress 5156; 0 calls the dispatch table had no code for (RtAPI.miss) [ 331,27] vulkan: 12622989 draws, 0 skipped; 75634 dispatches in 22507 batches (1319 ms waiting), 0 skipped; 4704 finishes (1036 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14941445 descriptor sets written, 10304533 reused; 7571578 draws kept the last one's shaders and pipeline (0 checked), 11767151 its targets [ 331,27] vulkan: 720 shaders translated (284 ms), 722 pipelines made (55 from the cache, 20148 ms making, 6799 ms waited for), 8412 render targets made, 5049 texture uploads (944 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 331,27] vulkan: 58 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 103897 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 331,27] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 331,27] vulkan: memory used and budgeted: heap 0 1689 of 5690 MB (1550 ours, 889 of it allocated), heap 1 687 of 23582 MB (672 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 331,27] vulkan: caches: 3507 render targets (326 MB, 30 parked), 1177 textures (358 MB), 9222 buffers (21 MB); 1028 of 5690 MB in use as they count it, 0 MB freed for the budget so far [ 331,27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 113023 through a copy [ 331,27] vulkan: 1790277 rendering passes, 31385 clear commands, 327912 attachments cleared and 54 left undefined by their load op; 862158 buffers filled ahead of the passes [ 331,27] vulkan: 28968 passes (59%) ended at renderer.c:230 [ 331,27] vulkan: 8716 passes (18%) ended at surface.c:186 [ 331,27] vulkan: 4241 passes (9%) ended at texture.c:2348 [ 331,27] vulkan: 4035 passes (8%) ended at render.c:242 [ 331,27] vulkan: 1440 passes (3%) ended at query.c:248 [ 331,27] vulkan: 1226 passes (2%) ended at cmd.c:712 [ 331,27] vulkan: 600 passes (1%) ended at renderer.c:777 [ 331,27] vulkan: 72 passes (0%) ended at texture.c:837 [ 331,27] vulkan: GPU-owned guest memory landed for the CPU 426 times, render targets written back for an engine 0 times [ 331,99] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,17 ms, 1st to 99th percentile 16,53 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3,2 ms (1,3 to 9,1), on to the display in 45,6 ms (39,5 to 55,8), 48,9 ms in all (44,3 to 61,3) [ 331,99] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 333,04] perf: 60,0 frames a second over 5,0 s (19306 shown in all) [ 338,04] perf: 60,0 frames a second over 5,0 s (19606 shown in all) [ 341,27] nvn: 19800 presents, 19805 submissions [ 341,27] cpu: 600 presents in 10,01 s (59,9 fps): 35 of the game's threads ran 2,72 s on the host's processors (27% of one, 4,54 ms a present), the whole process 5,80 s (58%); the busiest: thread 80 'MainThread' 1,11 s, thread 86 'WorkerMgr/Worker2(?)' 0,64 s, thread 85 'WorkerMgr/Worker1(?)' 0,44 s, thread 109 'aal::LowPrioWorkerThread' 0,24 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,13 s [ 341,27] cpu: in those 10,01 s, 78081 SVCs (7799 a second): 0x1d SignalProcessWideKey 28285, 0x1b ArbitrateUnlock 13840, 0x1c WaitProcessWideKeyAtomic 11702, 0x21 SendSyncRequest 5210, 0x35 SignalToAddress 4427, 0x34 WaitForAddress 4426; 0 calls the dispatch table had no code for (RtAPI.miss) [ 341,28] vulkan: 12813149 draws, 0 skipped; 76288 dispatches in 23149 batches (1353 ms waiting), 0 skipped; 4704 finishes (1036 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15221472 descriptor sets written, 10404826 reused; 7683829 draws kept the last one's shaders and pipeline (0 checked), 11939119 its targets [ 341,28] vulkan: 720 shaders translated (284 ms), 722 pipelines made (55 from the cache, 20148 ms making, 6799 ms waited for), 8428 render targets made, 5067 texture uploads (948 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [ 341,28] vulkan: 58 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 103897 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 341,28] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 341,28] vulkan: memory used and budgeted: heap 0 1727 of 5690 MB (1584 ours, 905 of it allocated), heap 1 687 of 23582 MB (672 ours, 200 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 341,28] vulkan: caches: 3518 render targets (351 MB, 33 parked), 1055 textures (343 MB), 6214 buffers (17 MB); 1038 of 5690 MB in use as they count it, 0 MB freed for the budget so far [ 341,28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 113241 through a copy [ 341,28] vulkan: 1823230 rendering passes, 31603 clear commands, 339551 attachments cleared and 55 left undefined by their load op; 868793 buffers filled ahead of the passes [ 341,28] vulkan: 19437 passes (59%) ended at renderer.c:230 [ 341,28] vulkan: 9854 passes (30%) ended at surface.c:186 [ 341,28] vulkan: 2219 passes (7%) ended at render.c:242 [ 341,28] vulkan: 600 passes (2%) ended at renderer.c:777 [ 341,28] vulkan: 353 passes (1%) ended at cmd.c:712 [ 341,28] vulkan: 302 passes (1%) ended at texture.c:2348 [ 341,28] vulkan: 166 passes (1%) ended at query.c:248 [ 341,28] vulkan: 10 passes (0%) ended at texture.c:837 [ 341,28] vulkan: GPU-owned guest memory landed for the CPU 434 times, render targets written back for an engine 0 times [ 341,98] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,16 ms, 1st to 99th percentile 16,53 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2,4 ms (1,3 to 7,3), on to the display in 42,2 ms (37,3 to 43,3), 44,6 ms in all (44,3 to 44,8) [ 341,98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 343,51] perf: 60,0 frames a second over 5,5 s (19934 shown in all) [ 348,51] perf: 60,0 frames a second over 5,0 s (20234 shown in all) [ 351,28] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 8,46 s on the host's processors (85% of one, 14,10 ms a present), the whole process 13,38 s (134%); the busiest: thread 80 'MainThread' 3,67 s, thread 85 'WorkerMgr/Worker1(?)' 2,10 s, thread 86 'WorkerMgr/Worker2(?)' 1,90 s, thread 109 'aal::LowPrioWorkerThread' 0,27 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,19 s [ 351,28] cpu: in those 10,01 s, 171749 SVCs (17162 a second): 0x1d SignalProcessWideKey 55963, 0x1b ArbitrateUnlock 43284, 0x1c WaitProcessWideKeyAtomic 25431, 0x1a ArbitrateLock 18383, 0x34 WaitForAddress 7745, 0x35 SignalToAddress 7744; 0 calls the dispatch table had no code for (RtAPI.miss) [ 351,29] vulkan: 13109427 draws, 0 skipped; 79742 dispatches in 26584 batches (1538 ms waiting), 0 skipped; 4704 finishes (1036 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15571371 descriptor sets written, 10647483 reused; 7834815 draws kept the last one's shaders and pipeline (0 checked), 12208605 its targets [ 351,29] vulkan: 720 shaders translated (284 ms), 722 pipelines made (55 from the cache, 20148 ms making, 6799 ms waited for), 8608 render targets made, 5108 texture uploads (950 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 351,29] vulkan: 58 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 103897 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 351,29] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 351,29] vulkan: memory used and budgeted: heap 0 1713 of 5690 MB (1575 ours, 840 of it allocated), heap 1 687 of 23582 MB (672 ours, 176 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 351,29] vulkan: caches: 3697 render targets (347 MB, 32 parked), 818 textures (292 MB), 5045 buffers (11 MB); 973 of 5690 MB in use as they count it, 0 MB freed for the budget so far [ 351,29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 114441 through a copy [ 351,29] vulkan: 1873443 rendering passes, 32803 clear commands, 349751 attachments cleared and 55 left undefined by their load op; 885663 buffers filled ahead of the passes [ 351,29] vulkan: 32772 passes (65%) ended at renderer.c:230 [ 351,29] vulkan: 11784 passes (23%) ended at render.c:242 [ 351,29] vulkan: 2264 passes (5%) ended at texture.c:2348 [ 351,29] vulkan: 1413 passes (3%) ended at cmd.c:712 [ 351,29] vulkan: 1204 passes (2%) ended at surface.c:186 [ 351,29] vulkan: 600 passes (1%) ended at renderer.c:777 [ 351,29] vulkan: 128 passes (0%) ended at query.c:248 [ 351,29] vulkan: 29 passes (0%) ended at texture.c:837 [ 351,29] vulkan: GPU-owned guest memory landed for the CPU 437 times, render targets written back for an engine 0 times [ 351,97] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,16 ms, 1st to 99th percentile 16,54 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4,3 ms (3,6 to 6,8), on to the display in 40,4 ms (37,8 to 41,1), 44,7 ms in all (44,5 to 44,9) [ 351,97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 353,53] perf: 59,8 frames a second over 5,0 s (20534 shown in all) [ 358,54] perf: 60,0 frames a second over 5,0 s (20835 shown in all) [ 361,29] cpu: 600 presents in 10,01 s (59,9 fps): 35 of the game's threads ran 8,15 s on the host's processors (81% of one, 13,58 ms a present), the whole process 12,88 s (129%); the busiest: thread 80 'MainThread' 3,56 s, thread 85 'WorkerMgr/Worker1(?)' 1,99 s, thread 86 'WorkerMgr/Worker2(?)' 1,79 s, thread 109 'aal::LowPrioWorkerThread' 0,26 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,19 s [ 361,29] cpu: in those 10,01 s, 170033 SVCs (16987 a second): 0x1d SignalProcessWideKey 56058, 0x1b ArbitrateUnlock 42212, 0x1c WaitProcessWideKeyAtomic 25460, 0x1a ArbitrateLock 17432, 0x34 WaitForAddress 7836, 0x35 SignalToAddress 7834; 0 calls the dispatch table had no code for (RtAPI.miss) [ 361,29] vulkan: 13397833 draws, 0 skipped; 83020 dispatches in 29641 batches (1697 ms waiting), 0 skipped; 4704 finishes (1036 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15935302 descriptor sets written, 10860364 reused; 7979033 draws kept the last one's shaders and pipeline (0 checked), 12475115 its targets [ 361,29] vulkan: 720 shaders translated (284 ms), 722 pipelines made (55 from the cache, 20148 ms making, 6799 ms waited for), 8706 render targets made, 5250 texture uploads (973 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 361,29] vulkan: 58 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 103897 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 361,29] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 361,29] vulkan: memory used and budgeted: heap 0 1707 of 5690 MB (1570 ours, 858 of it allocated), heap 1 687 of 23582 MB (672 ours, 168 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 361,29] vulkan: caches: 3795 render targets (347 MB, 32 parked), 890 textures (263 MB), 6993 buffers (15 MB); 946 of 5690 MB in use as they count it, 0 MB freed for the budget so far [ 361,29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 115647 through a copy [ 361,29] vulkan: 1918544 rendering passes, 34003 clear commands, 360245 attachments cleared and 55 left undefined by their load op; 903509 buffers filled ahead of the passes [ 361,29] vulkan: 27810 passes (62%) ended at renderer.c:230 [ 361,29] vulkan: 11261 passes (25%) ended at render.c:242 [ 361,29] vulkan: 2012 passes (4%) ended at texture.c:2348 [ 361,29] vulkan: 1373 passes (3%) ended at cmd.c:712 [ 361,29] vulkan: 1319 passes (3%) ended at surface.c:186 [ 361,29] vulkan: 600 passes (1%) ended at renderer.c:777 [ 361,29] vulkan: 294 passes (1%) ended at surface.c:1328 [ 361,29] vulkan: 214 passes (0%) ended at compute.c:1644 [ 361,29] vulkan: GPU-owned guest memory landed for the CPU 443 times, render targets written back for an engine 0 times [ 361,97] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,17 ms, 1st to 99th percentile 16,53 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4,3 ms (3,3 to 8,0), on to the display in 40,4 ms (36,9 to 41,5), 44,7 ms in all (44,5 to 44,9) [ 361,97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 363,54] perf: 60,0 frames a second over 5,0 s (21135 shown in all) [ 368,56] perf: 60,0 frames a second over 5,0 s (21436 shown in all) [ 371,30] nvn: 21600 presents, 21605 submissions [ 371,30] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 9,18 s on the host's processors (92% of one, 15,30 ms a present), the whole process 15,92 s (159%); the busiest: thread 80 'MainThread' 4,08 s, thread 85 'WorkerMgr/Worker1(?)' 2,22 s, thread 86 'WorkerMgr/Worker2(?)' 1,99 s, thread 109 'aal::LowPrioWorkerThread' 0,27 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,19 s [ 371,30] cpu: in those 10,01 s, 173231 SVCs (17311 a second): 0x1d SignalProcessWideKey 55880, 0x1b ArbitrateUnlock 43707, 0x1c WaitProcessWideKeyAtomic 25427, 0x1a ArbitrateLock 19099, 0x34 WaitForAddress 7967, 0x35 SignalToAddress 7965; 0 calls the dispatch table had no code for (RtAPI.miss) [ 371,30] vulkan: 13932207 draws, 0 skipped; 84079 dispatches in 30499 batches (1740 ms waiting), 0 skipped; 4704 finishes (1036 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16553897 descriptor sets written, 11310517 reused; 8312380 draws kept the last one's shaders and pipeline (0 checked), 12969186 its targets [ 371,30] vulkan: 720 shaders translated (284 ms), 722 pipelines made (55 from the cache, 20148 ms making, 6799 ms waited for), 8778 render targets made, 5466 texture uploads (1014 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 371,30] vulkan: 58 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 103897 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 371,30] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 371,30] vulkan: memory used and budgeted: heap 0 1707 of 5690 MB (1570 ours, 849 of it allocated), heap 1 687 of 23582 MB (672 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 371,30] vulkan: caches: 3867 render targets (347 MB, 32 parked), 1085 textures (296 MB), 8423 buffers (21 MB); 986 of 5690 MB in use as they count it, 0 MB freed for the budget so far [ 371,30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 116853 through a copy [ 371,30] vulkan: 1989646 rendering passes, 35203 clear commands, 370445 attachments cleared and 55 left undefined by their load op; 943002 buffers filled ahead of the passes [ 371,30] vulkan: 46186 passes (65%) ended at renderer.c:230 [ 371,30] vulkan: 11011 passes (15%) ended at render.c:242 [ 371,30] vulkan: 6036 passes (8%) ended at texture.c:2348 [ 371,30] vulkan: 3119 passes (4%) ended at query.c:248 [ 371,30] vulkan: 2607 passes (4%) ended at cmd.c:712 [ 371,30] vulkan: 1238 passes (2%) ended at surface.c:186 [ 371,30] vulkan: 600 passes (1%) ended at renderer.c:777 [ 371,30] vulkan: 198 passes (0%) ended at compute.c:1644 [ 371,30] vulkan: GPU-owned guest memory landed for the CPU 443 times, render targets written back for an engine 0 times [ 371,96] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,17 ms, 1st to 99th percentile 16,53 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6,2 ms (3,8 to 9,9), on to the display in 38,7 ms (34,8 to 41,2), 44,8 ms in all (44,6 to 45,0) [ 371,96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 373,56] perf: 59,8 frames a second over 5,0 s (21735 shown in all) [ 378,58] perf: 60,0 frames a second over 5,0 s (22036 shown in all) [ 381,31] cpu: 600 presents in 10,01 s (59,9 fps): 35 of the game's threads ran 8,59 s on the host's processors (86% of one, 14,32 ms a present), the whole process 14,09 s (141%); the busiest: thread 80 'MainThread' 3,78 s, thread 85 'WorkerMgr/Worker1(?)' 2,11 s, thread 86 'WorkerMgr/Worker2(?)' 1,91 s, thread 109 'aal::LowPrioWorkerThread' 0,24 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,19 s [ 381,31] cpu: in those 10,01 s, 171112 SVCs (17090 a second): 0x1d SignalProcessWideKey 55900, 0x1b ArbitrateUnlock 42997, 0x1c WaitProcessWideKeyAtomic 25443, 0x1a ArbitrateLock 18103, 0x34 WaitForAddress 7737, 0x35 SignalToAddress 7736; 0 calls the dispatch table had no code for (RtAPI.miss) [ 381,31] vulkan: 14298358 draws, 0 skipped; 86139 dispatches in 32260 batches (1838 ms waiting), 0 skipped; 4704 finishes (1036 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16985302 descriptor sets written, 11611414 reused; 8504821 draws kept the last one's shaders and pipeline (0 checked), 13306014 its targets [ 381,31] vulkan: 720 shaders translated (284 ms), 722 pipelines made (55 from the cache, 20148 ms making, 6799 ms waited for), 8912 render targets made, 5620 texture uploads (1038 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 381,31] vulkan: 58 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 103897 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 381,31] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 381,31] vulkan: memory used and budgeted: heap 0 1707 of 5690 MB (1570 ours, 874 of it allocated), heap 1 687 of 23582 MB (672 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 381,31] vulkan: caches: 3999 render targets (347 MB, 32 parked), 1210 textures (317 MB), 10350 buffers (25 MB); 1011 of 5690 MB in use as they count it, 0 MB freed for the budget so far [ 381,31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 118169 through a copy [ 381,31] vulkan: 2048667 rendering passes, 36403 clear commands, 380699 attachments cleared and 55 left undefined by their load op; 970562 buffers filled ahead of the passes [ 381,31] vulkan: 35238 passes (60%) ended at renderer.c:230 [ 381,31] vulkan: 13510 passes (23%) ended at render.c:242 [ 381,31] vulkan: 4849 passes (8%) ended at texture.c:2348 [ 381,31] vulkan: 1791 passes (3%) ended at cmd.c:712 [ 381,31] vulkan: 1404 passes (2%) ended at surface.c:186 [ 381,31] vulkan: 1197 passes (2%) ended at query.c:248 [ 381,31] vulkan: 600 passes (1%) ended at renderer.c:777 [ 381,31] vulkan: 290 passes (0%) ended at compute.c:1644 [ 381,31] vulkan: GPU-owned guest memory landed for the CPU 453 times, render targets written back for an engine 0 times [ 381,95] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,17 ms, 1st to 99th percentile 16,53 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5,1 ms (3,5 to 10,0), on to the display in 39,7 ms (34,9 to 41,5), 44,9 ms in all (44,7 to 45,1) [ 381,95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 383,58] perf: 60,0 frames a second over 5,0 s (22336 shown in all) [ 388,59] perf: 60,0 frames a second over 5,0 s (22637 shown in all) [ 391,31] cpu: 600 presents in 10,00 s (60,0 fps): 35 of the game's threads ran 8,39 s on the host's processors (84% of one, 13,99 ms a present), the whole process 14,37 s (144%); the busiest: thread 80 'MainThread' 3,65 s, thread 85 'WorkerMgr/Worker1(?)' 2,05 s, thread 86 'WorkerMgr/Worker2(?)' 1,83 s, thread 109 'aal::LowPrioWorkerThread' 0,27 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,20 s [ 391,31] cpu: in those 10,00 s, 168267 SVCs (16820 a second): 0x1d SignalProcessWideKey 55988, 0x1b ArbitrateUnlock 41331, 0x1c WaitProcessWideKeyAtomic 25432, 0x1a ArbitrateLock 16580, 0x34 WaitForAddress 7872, 0x35 SignalToAddress 7871; 0 calls the dispatch table had no code for (RtAPI.miss) [ 391,32] vulkan: 14702399 draws, 0 skipped; 89094 dispatches in 35036 batches (1994 ms waiting), 0 skipped; 4704 finishes (1036 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17484976 descriptor sets written, 11919822 reused; 8725330 draws kept the last one's shaders and pipeline (0 checked), 13676986 its targets [ 391,32] vulkan: 720 shaders translated (284 ms), 722 pipelines made (55 from the cache, 20148 ms making, 6799 ms waited for), 8960 render targets made, 5700 texture uploads (1048 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 391,32] vulkan: 58 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 103897 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 391,32] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 391,32] vulkan: memory used and budgeted: heap 0 1707 of 5690 MB (1570 ours, 878 of it allocated), heap 1 687 of 23582 MB (672 ours, 200 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 391,32] vulkan: caches: 4047 render targets (347 MB, 32 parked), 1230 textures (321 MB), 10127 buffers (25 MB); 1015 of 5690 MB in use as they count it, 0 MB freed for the budget so far [ 391,32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 119389 through a copy [ 391,32] vulkan: 2114484 rendering passes, 37603 clear commands, 391198 attachments cleared and 55 left undefined by their load op; 1003344 buffers filled ahead of the passes [ 391,32] vulkan: 39023 passes (59%) ended at renderer.c:230 [ 391,32] vulkan: 12364 passes (19%) ended at render.c:242 [ 391,32] vulkan: 7629 passes (12%) ended at texture.c:2348 [ 391,32] vulkan: 2143 passes (3%) ended at cmd.c:712 [ 391,32] vulkan: 2096 passes (3%) ended at query.c:248 [ 391,32] vulkan: 1438 passes (2%) ended at surface.c:186 [ 391,32] vulkan: 600 passes (1%) ended at renderer.c:777 [ 391,32] vulkan: 299 passes (0%) ended at surface.c:1328 [ 391,32] vulkan: GPU-owned guest memory landed for the CPU 456 times, render targets written back for an engine 0 times [ 391,94] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,16 ms, 1st to 99th percentile 16,53 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5,3 ms (3,2 to 9,1), on to the display in 39,7 ms (36,0 to 41,8), 45,0 ms in all (44,8 to 45,2) [ 391,94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 393,59] perf: 59,8 frames a second over 5,0 s (22936 shown in all) [ 398,61] perf: 60,0 frames a second over 5,0 s (23237 shown in all) [ 400,85] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 401,32] nvn: 23400 presents, 23405 submissions [ 401,32] cpu: 600 presents in 10,01 s (59,9 fps): 35 of the game's threads ran 7,97 s on the host's processors (80% of one, 13,29 ms a present), the whole process 13,27 s (133%); the busiest: thread 80 'MainThread' 3,41 s, thread 85 'WorkerMgr/Worker1(?)' 1,98 s, thread 86 'WorkerMgr/Worker2(?)' 1,81 s, thread 109 'aal::LowPrioWorkerThread' 0,26 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,17 s [ 401,32] cpu: in those 10,01 s, 171378 SVCs (17121 a second): 0x1d SignalProcessWideKey 55936, 0x1b ArbitrateUnlock 42902, 0x1c WaitProcessWideKeyAtomic 25439, 0x1a ArbitrateLock 18367, 0x34 WaitForAddress 7767, 0x35 SignalToAddress 7766; 0 calls the dispatch table had no code for (RtAPI.miss) [ 401,33] vulkan: 15026044 draws, 0 skipped; 92956 dispatches in 38842 batches (2192 ms waiting), 0 skipped; 4704 finishes (1036 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17872852 descriptor sets written, 12179236 reused; 8887757 draws kept the last one's shaders and pipeline (0 checked), 13969351 its targets [ 401,33] vulkan: 729 shaders translated (286 ms), 728 pipelines made (55 from the cache, 20353 ms making, 6860 ms waited for), 9083 render targets made, 5736 texture uploads (1051 MB), 0 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 63 ms [ 401,33] vulkan: 58 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 103897 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 401,33] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 401,33] vulkan: memory used and budgeted: heap 0 1721 of 5689 MB (1579 ours, 870 of it allocated), heap 1 943 of 23582 MB (928 ours, 272 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 401,33] vulkan: caches: 4170 render targets (357 MB, 33 parked), 1161 textures (304 MB), 9777 buffers (25 MB); 1012 of 5689 MB in use as they count it, 0 MB freed for the budget so far [ 401,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 120589 through a copy [ 401,33] vulkan: 2172311 rendering passes, 38803 clear commands, 401404 attachments cleared and 55 left undefined by their load op; 1026714 buffers filled ahead of the passes [ 401,33] vulkan: 37254 passes (64%) ended at renderer.c:230 [ 401,33] vulkan: 12281 passes (21%) ended at render.c:242 [ 401,33] vulkan: 3653 passes (6%) ended at texture.c:2348 [ 401,33] vulkan: 1702 passes (3%) ended at cmd.c:712 [ 401,33] vulkan: 1199 passes (2%) ended at surface.c:186 [ 401,33] vulkan: 1059 passes (2%) ended at query.c:248 [ 401,33] vulkan: 600 passes (1%) ended at renderer.c:777 [ 401,33] vulkan: 48 passes (0%) ended at compute.c:1644 [ 401,33] vulkan: GPU-owned guest memory landed for the CPU 467 times, render targets written back for an engine 0 times [ 402,01] vulkan: display: 598 frame intervals of 16,73 ms (deviation 1,05 ms, 1st to 99th percentile 16,51 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5,0 ms (3,4 to 11,6), on to the display in 48,0 ms (37,8 to 54,7), 53,1 ms in all (44,9 to 60,2) [ 402,01] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 403,61] perf: 60,0 frames a second over 5,0 s (23537 shown in all) [ 408,63] perf: 60,0 frames a second over 5,0 s (23838 shown in all) [ 411,33] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 9,55 s on the host's processors (95% of one, 15,91 ms a present), the whole process 15,25 s (152%); the busiest: thread 80 'MainThread' 4,03 s, thread 85 'WorkerMgr/Worker1(?)' 2,43 s, thread 86 'WorkerMgr/Worker2(?)' 2,28 s, thread 109 'aal::LowPrioWorkerThread' 0,27 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,20 s [ 411,33] cpu: in those 10,01 s, 172550 SVCs (17244 a second): 0x1d SignalProcessWideKey 56040, 0x1b ArbitrateUnlock 43778, 0x1c WaitProcessWideKeyAtomic 25446, 0x1a ArbitrateLock 18965, 0x34 WaitForAddress 7568, 0x35 SignalToAddress 7568; 0 calls the dispatch table had no code for (RtAPI.miss) [ 411,33] vulkan: 15329911 draws, 0 skipped; 96238 dispatches in 42028 batches (2385 ms waiting), 0 skipped; 4704 finishes (1036 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18245931 descriptor sets written, 12413891 reused; 9045356 draws kept the last one's shaders and pipeline (0 checked), 14248696 its targets [ 411,33] vulkan: 729 shaders translated (286 ms), 728 pipelines made (55 from the cache, 20353 ms making, 6860 ms waited for), 9083 render targets made, 5744 texture uploads (1051 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [ 411,33] vulkan: 58 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 103897 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 411,33] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 411,33] vulkan: memory used and budgeted: heap 0 1707 of 5690 MB (1570 ours, 829 of it allocated), heap 1 687 of 23582 MB (672 ours, 168 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 411,33] vulkan: caches: 4167 render targets (348 MB, 32 parked), 982 textures (276 MB), 8268 buffers (21 MB); 965 of 5690 MB in use as they count it, 0 MB freed for the budget so far [ 411,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 121789 through a copy [ 411,33] vulkan: 2220693 rendering passes, 40003 clear commands, 411728 attachments cleared and 55 left undefined by their load op; 1044969 buffers filled ahead of the passes [ 411,33] vulkan: 30523 passes (63%) ended at renderer.c:230 [ 411,33] vulkan: 11181 passes (23%) ended at render.c:242 [ 411,33] vulkan: 2460 passes (5%) ended at texture.c:2348 [ 411,33] vulkan: 1942 passes (4%) ended at cmd.c:712 [ 411,33] vulkan: 1213 passes (3%) ended at surface.c:186 [ 411,33] vulkan: 600 passes (1%) ended at renderer.c:777 [ 411,33] vulkan: 239 passes (0%) ended at query.c:248 [ 411,33] vulkan: 124 passes (0%) ended at surface.c:1328 [ 411,33] vulkan: GPU-owned guest memory landed for the CPU 467 times, render targets written back for an engine 0 times [ 412,00] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,16 ms, 1st to 99th percentile 16,53 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5,1 ms (3,6 to 7,9), on to the display in 54,9 ms (52,3 to 56,5), 60,1 ms in all (59,9 to 60,3) [ 412,00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 413,64] perf: 59,8 frames a second over 5,0 s (24138 shown in all) [ 418,88] perf: 59,9 frames a second over 5,2 s (24452 shown in all) [ 421,34] cpu: 600 presents in 10,01 s (59,9 fps): 35 of the game's threads ran 10,19 s on the host's processors (102% of one, 16,99 ms a present), the whole process 17,24 s (172%); the busiest: thread 80 'MainThread' 4,33 s, thread 85 'WorkerMgr/Worker1(?)' 2,59 s, thread 86 'WorkerMgr/Worker2(?)' 2,37 s, thread 109 'aal::LowPrioWorkerThread' 0,27 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,21 s [ 421,34] cpu: in those 10,01 s, 174269 SVCs (17408 a second): 0x1d SignalProcessWideKey 56039, 0x1b ArbitrateUnlock 44451, 0x1c WaitProcessWideKeyAtomic 25467, 0x1a ArbitrateLock 19632, 0x34 WaitForAddress 7746, 0x35 SignalToAddress 7745; 0 calls the dispatch table had no code for (RtAPI.miss) [ 421,34] vulkan: 15806728 draws, 0 skipped; 98647 dispatches in 44105 batches (2536 ms waiting), 0 skipped; 4704 finishes (1036 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18820195 descriptor sets written, 12793261 reused; 9327953 draws kept the last one's shaders and pipeline (0 checked), 14687803 its targets [ 421,34] vulkan: 729 shaders translated (286 ms), 728 pipelines made (55 from the cache, 20353 ms making, 6860 ms waited for), 9215 render targets made, 5984 texture uploads (1099 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 421,34] vulkan: 58 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 103897 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 421,34] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 421,34] vulkan: memory used and budgeted: heap 0 1707 of 5690 MB (1570 ours, 847 of it allocated), heap 1 687 of 23582 MB (672 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 421,34] vulkan: caches: 4299 render targets (348 MB, 32 parked), 1078 textures (293 MB), 8444 buffers (22 MB); 984 of 5690 MB in use as they count it, 0 MB freed for the budget so far [ 421,34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 123001 through a copy [ 421,34] vulkan: 2289223 rendering passes, 41203 clear commands, 421988 attachments cleared and 55 left undefined by their load op; 1080105 buffers filled ahead of the passes [ 421,34] vulkan: 43588 passes (64%) ended at renderer.c:230 [ 421,34] vulkan: 11277 passes (16%) ended at render.c:242 [ 421,34] vulkan: 5543 passes (8%) ended at texture.c:2348 [ 421,34] vulkan: 2841 passes (4%) ended at query.c:248 [ 421,34] vulkan: 2811 passes (4%) ended at cmd.c:712 [ 421,34] vulkan: 1355 passes (2%) ended at surface.c:186 [ 421,34] vulkan: 600 passes (1%) ended at renderer.c:777 [ 421,34] vulkan: 331 passes (0%) ended at compute.c:1644 [ 421,34] vulkan: GPU-owned guest memory landed for the CPU 467 times, render targets written back for an engine 0 times [ 422,00] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,17 ms, 1st to 99th percentile 16,51 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6,8 ms (3,5 to 10,2), on to the display in 53,3 ms (49,9 to 56,7), 60,2 ms in all (60,0 to 60,4) [ 422,00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 423,88] perf: 60,0 frames a second over 5,0 s (24752 shown in all) [ 428,88] perf: 60,0 frames a second over 5,0 s (25052 shown in all) [ 431,12] vulkan: a 173 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 431,70] vulkan: a 402 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 241 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 431,89] nvn: 25200 presents, 25205 submissions [ 431,89] cpu: 600 presents in 10,54 s (56,9 fps): 35 of the game's threads ran 9,95 s on the host's processors (94% of one, 16,58 ms a present), the whole process 16,19 s (154%); the busiest: thread 80 'MainThread' 4,41 s, thread 85 'WorkerMgr/Worker1(?)' 2,44 s, thread 86 'WorkerMgr/Worker2(?)' 2,24 s, thread 109 'aal::LowPrioWorkerThread' 0,27 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,19 s [ 431,89] cpu: in those 10,54 s, 178853 SVCs (16962 a second): 0x1d SignalProcessWideKey 55464, 0x1b ArbitrateUnlock 46604, 0x1c WaitProcessWideKeyAtomic 25214, 0x1a ArbitrateLock 22127, 0x34 WaitForAddress 7706, 0x35 SignalToAddress 7704; 0 calls the dispatch table had no code for (RtAPI.miss) [ 431,89] vulkan: 16240427 draws, 0 skipped; 99313 dispatches in 44765 batches (2587 ms waiting), 0 skipped; 8744 finishes (1295 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19338291 descriptor sets written, 13142563 reused; 9581244 draws kept the last one's shaders and pipeline (0 checked), 15092080 its targets [ 431,89] vulkan: 729 shaders translated (286 ms), 728 pipelines made (55 from the cache, 20353 ms making, 6860 ms waited for), 9227 render targets made, 6209 texture uploads (1130 MB), 0 of them some blocks alone (0 MB); 2 frames over 50 ms in the last 600, the slowest 402 ms [ 431,89] vulkan: 60 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 107408 blocks encoded, 0 encodes started over for a write); 2 waiting, 0 MB as RGBA8 [ 431,89] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 431,89] vulkan: memory used and budgeted: heap 0 1715 of 5690 MB (1576 ours, 871 of it allocated), heap 1 687 of 23582 MB (672 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 431,89] vulkan: caches: 1325 render targets (344 MB, 33 parked), 1279 textures (316 MB), 10436 buffers (26 MB); 1009 of 5690 MB in use as they count it, 0 MB freed for the budget so far [ 431,89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 124177 through a copy [ 431,89] vulkan: 2343155 rendering passes, 42379 clear commands, 432079 attachments cleared and 55 left undefined by their load op; 1108321 buffers filled ahead of the passes [ 431,89] vulkan: 35169 passes (65%) ended at renderer.c:230 [ 431,89] vulkan: 9991 passes (19%) ended at render.c:242 [ 431,89] vulkan: 3377 passes (6%) ended at texture.c:2348 [ 431,89] vulkan: 2255 passes (4%) ended at cmd.c:712 [ 431,89] vulkan: 1164 passes (2%) ended at surface.c:186 [ 431,89] vulkan: 1149 passes (2%) ended at query.c:248 [ 431,89] vulkan: 600 passes (1%) ended at renderer.c:777 [ 431,89] vulkan: 142 passes (0%) ended at texture.c:837 [ 431,89] vulkan: GPU-owned guest memory landed for the CPU 472 times, render targets written back for an engine 0 times [ 432,50] vulkan: display: 599 frame intervals of 17,54 ms (deviation 16,69 ms, 1st to 99th percentile 16,53 to 16,97 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 7,7 ms (3,3 to 19,8), on to the display in 52,3 ms (29,6 to 56,9), 60,0 ms in all (49,2 to 60,4) [ 432,50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 433,90] perf: 53,4 frames a second over 5,0 s (25320 shown in all) [ 435,67] vulkan: a 414 ms frame: 99 shaders translated (26 ms), 118 pipelines made (318 ms waited for), 1695 render targets made, 288 texture uploads (97006 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 435,67] vulkan: frame resource CPU: image requirements 2 ms (3968 calls) [ 435,67] vulkan: frame resource CPU: image allocation 5 ms (1984 calls) [ 435,67] vulkan: frame resource CPU: target setup 2 ms (1695 calls) [ 435,67] vulkan: frame resource CPU: target reload 20 ms (1878 calls) [ 435,67] vulkan: frame resource CPU: buffer cache build 207 ms (872 calls) [ 435,87] vulkan: a 195 ms frame: 3 shaders translated (1 ms), 3 pipelines made (192 ms waited for), 102 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 435,87] vulkan: frame resource CPU: image allocation 3 ms (105 calls) [ 435,93] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (54 ms waited for), 49 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 435,93] vulkan: frame resource CPU: buffer cache build 1 ms (641 calls) [ 438,06] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 438,92] perf: 52,4 frames a second over 5,0 s (25583 shown in all) [ 442,53] cpu: 600 presents in 10,65 s (56,4 fps): 35 of the game's threads ran 5,31 s on the host's processors (50% of one, 8,84 ms a present), the whole process 13,14 s (123%); the busiest: thread 80 'MainThread' 2,00 s, thread 86 'WorkerMgr/Worker2(?)' 0,88 s, thread 85 'WorkerMgr/Worker1(?)' 0,87 s, thread 82 'Prepare Thread' 0,60 s, thread 97 'BackgroundLoad' 0,23 s [ 442,53] cpu: in those 10,65 s, 113958 SVCs (10703 a second): 0x1d SignalProcessWideKey 42404, 0x1b ArbitrateUnlock 21692, 0x1c WaitProcessWideKeyAtomic 19125, 0x34 WaitForAddress 6230, 0x35 SignalToAddress 6217, 0x21 SendSyncRequest 5643; 0 calls the dispatch table had no code for (RtAPI.miss) [ 442,54] vulkan: 16455576 draws, 0 skipped; 101548 dispatches in 46872 batches (2706 ms waiting), 0 skipped; 8813 finishes (1314 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19624794 descriptor sets written, 13286358 reused; 9715793 draws kept the last one's shaders and pipeline (0 checked), 15293139 its targets [ 442,54] vulkan: 837 shaders translated (314 ms), 858 pipelines made (59 from the cache, 23775 ms making, 7473 ms waited for), 11522 render targets made, 6725 texture uploads (1261 MB), 0 of them some blocks alone (0 MB); 3 frames over 50 ms in the last 600, the slowest 414 ms [ 442,54] vulkan: 68 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 121452 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 442,54] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 442,54] vulkan: memory used and budgeted: heap 0 1685 of 5690 MB (1550 ours, 945 of it allocated), heap 1 687 of 23582 MB (672 ours, 176 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 442,54] vulkan: caches: 3160 render targets (323 MB, 47 parked), 1656 textures (430 MB), 16745 buffers (31 MB); 1079 of 5690 MB in use as they count it, 0 MB freed for the budget so far [ 442,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 124177 through a copy [ 442,54] vulkan: 2368211 rendering passes, 43202 clear commands, 439219 attachments cleared and 73 left undefined by their load op; 1135645 buffers filled ahead of the passes [ 442,54] vulkan: 17268 passes (69%) ended at renderer.c:230 [ 442,54] vulkan: 4220 passes (17%) ended at render.c:242 [ 442,54] vulkan: 1258 passes (5%) ended at cmd.c:712 [ 442,54] vulkan: 600 passes (2%) ended at renderer.c:777 [ 442,54] vulkan: 507 passes (2%) ended at texture.c:2348 [ 442,54] vulkan: 456 passes (2%) ended at query.c:248 [ 442,54] vulkan: 257 passes (1%) ended at texture.c:837 [ 442,54] vulkan: 196 passes (1%) ended at surface.c:186 [ 442,54] vulkan: GPU-owned guest memory landed for the CPU 490 times, render targets written back for an engine 0 times [ 443,18] vulkan: display: 599 frame intervals of 17,83 ms (deviation 23,46 ms, 1st to 99th percentile 16,54 to 17,03 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 13,5 ms (3,4 to 36,5), on to the display in 39,6 ms (26,5 to 53,9), 53,1 ms in all (48,3 to 91,0) [ 443,18] vulkan: display: 2 frames not shown (no image free), 0 held for a later refresh than their period's [ 443,92] perf: 60,0 frames a second over 5,0 s (25883 shown in all) [ 448,92] perf: 59,8 frames a second over 5,0 s (26182 shown in all) [ 452,54] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 6,61 s on the host's processors (66% of one, 11,02 ms a present), the whole process 11,36 s (113%); the busiest: thread 80 'MainThread' 2,94 s, thread 85 'WorkerMgr/Worker1(?)' 1,57 s, thread 86 'WorkerMgr/Worker2(?)' 1,49 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s, thread 81 'Presentation Thread' 0,12 s [ 452,54] cpu: in those 10,01 s, 165326 SVCs (16520 a second): 0x1d SignalProcessWideKey 53436, 0x1b ArbitrateUnlock 41801, 0x1c WaitProcessWideKeyAtomic 24222, 0x1a ArbitrateLock 18126, 0x34 WaitForAddress 7270, 0x35 SignalToAddress 7269; 0 calls the dispatch table had no code for (RtAPI.miss) [ 452,54] vulkan: 16786324 draws, 0 skipped; 104408 dispatches in 49569 batches (2886 ms waiting), 0 skipped; 8813 finishes (1314 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20027284 descriptor sets written, 13545364 reused; 9921774 draws kept the last one's shaders and pipeline (0 checked), 15602087 its targets [ 452,54] vulkan: 837 shaders translated (314 ms), 858 pipelines made (59 from the cache, 23775 ms making, 7473 ms waited for), 11522 render targets made, 6759 texture uploads (1262 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 452,54] vulkan: 68 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 121452 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 452,54] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 452,54] vulkan: memory used and budgeted: heap 0 1685 of 5690 MB (1550 ours, 831 of it allocated), heap 1 687 of 23582 MB (672 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 452,54] vulkan: caches: 2622 render targets (321 MB, 41 parked), 1258 textures (335 MB), 11638 buffers (15 MB); 966 of 5690 MB in use as they count it, 0 MB freed for the budget so far [ 452,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 124177 through a copy [ 452,54] vulkan: 2408616 rendering passes, 44402 clear commands, 449419 attachments cleared and 73 left undefined by their load op; 1160472 buffers filled ahead of the passes [ 452,54] vulkan: 27850 passes (69%) ended at renderer.c:230 [ 452,54] vulkan: 7079 passes (18%) ended at render.c:242 [ 452,54] vulkan: 2589 passes (6%) ended at texture.c:2348 [ 452,54] vulkan: 1648 passes (4%) ended at cmd.c:712 [ 452,54] vulkan: 600 passes (1%) ended at renderer.c:777 [ 452,54] vulkan: 453 passes (1%) ended at query.c:248 [ 452,54] vulkan: 162 passes (0%) ended at compute.c:1644 [ 452,54] vulkan: 23 passes (0%) ended at texture.c:837 [ 452,54] vulkan: GPU-owned guest memory landed for the CPU 491 times, render targets written back for an engine 0 times [ 453,17] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,15 ms, 1st to 99th percentile 16,55 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4,5 ms (3,3 to 6,3), on to the display in 47,0 ms (45,2 to 48,3), 51,5 ms in all (51,3 to 51,7) [ 453,17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 453,93] perf: 60,0 frames a second over 5,0 s (26483 shown in all) [ 458,93] perf: 60,0 frames a second over 5,0 s (26783 shown in all) [ 460,58] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 462,55] nvn: 27000 presents, 27005 submissions [ 462,55] cpu: 600 presents in 10,01 s (59,9 fps): 35 of the game's threads ran 7,01 s on the host's processors (70% of one, 11,68 ms a present), the whole process 11,94 s (119%); the busiest: thread 80 'MainThread' 3,15 s, thread 85 'WorkerMgr/Worker1(?)' 1,65 s, thread 86 'WorkerMgr/Worker2(?)' 1,57 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s, thread 81 'Presentation Thread' 0,13 s [ 462,55] cpu: in those 10,01 s, 179425 SVCs (17925 a second): 0x1d SignalProcessWideKey 55657, 0x1b ArbitrateUnlock 47630, 0x1c WaitProcessWideKeyAtomic 25297, 0x1a ArbitrateLock 23233, 0x35 SignalToAddress 7203, 0x34 WaitForAddress 7202; 0 calls the dispatch table had no code for (RtAPI.miss) [ 462,55] vulkan: 17045857 draws, 0 skipped; 107212 dispatches in 51474 batches (3028 ms waiting), 0 skipped; 8813 finishes (1314 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20381202 descriptor sets written, 13710512 reused; 10057589 draws kept the last one's shaders and pipeline (0 checked), 15837564 its targets [ 462,55] vulkan: 848 shaders translated (316 ms), 867 pipelines made (60 from the cache, 24043 ms making, 7639 ms waited for), 11647 render targets made, 6844 texture uploads (1273 MB), 0 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [ 462,55] vulkan: 68 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 121452 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 462,55] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 462,55] vulkan: memory used and budgeted: heap 0 1689 of 5690 MB (1553 ours, 798 of it allocated), heap 1 687 of 23582 MB (672 ours, 224 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 462,55] vulkan: caches: 2739 render targets (323 MB, 38 parked), 1038 textures (302 MB), 7822 buffers (13 MB); 934 of 5690 MB in use as they count it, 0 MB freed for the budget so far [ 462,55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 124201 through a copy [ 462,55] vulkan: 2453691 rendering passes, 45602 clear commands, 459763 attachments cleared and 73 left undefined by their load op; 1185237 buffers filled ahead of the passes [ 462,55] vulkan: 29853 passes (66%) ended at renderer.c:230 [ 462,55] vulkan: 8915 passes (20%) ended at render.c:242 [ 462,55] vulkan: 3120 passes (7%) ended at texture.c:2348 [ 462,55] vulkan: 1179 passes (3%) ended at cmd.c:712 [ 462,55] vulkan: 884 passes (2%) ended at compute.c:1644 [ 462,55] vulkan: 600 passes (1%) ended at renderer.c:777 [ 462,55] vulkan: 318 passes (1%) ended at surface.c:186 [ 462,55] vulkan: 133 passes (0%) ended at query.c:248 [ 462,55] vulkan: GPU-owned guest memory landed for the CPU 501 times, render targets written back for an engine 0 times [ 463,29] vulkan: display: 597 frame intervals of 16,77 ms (deviation 1,47 ms, 1st to 99th percentile 16,54 to 17,01 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 4,6 ms (2,9 to 14,2), on to the display in 45,7 ms (33,1 to 51,5), 50,3 ms in all (38,7 to 56,2) [ 463,29] vulkan: display: 3 frames not shown (no image free), 0 held for a later refresh than their period's [ 463,93] perf: 60,0 frames a second over 5,0 s (27083 shown in all) [ 468,79] vulkan: a 65 ms frame: 5 shaders translated (9 ms), 6 pipelines made (39 ms waited for), 0 render targets made, 1 texture uploads (10 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 468,85] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (50 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 468,93] perf: 58,6 frames a second over 5,0 s (27376 shown in all) [ 471,43] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 472,66] cpu: 600 presents in 10,11 s (59,4 fps): 35 of the game's threads ran 7,42 s on the host's processors (73% of one, 12,36 ms a present), the whole process 12,82 s (127%); the busiest: thread 80 'MainThread' 3,30 s, thread 85 'WorkerMgr/Worker1(?)' 1,74 s, thread 86 'WorkerMgr/Worker2(?)' 1,64 s, thread 109 'aal::LowPrioWorkerThread' 0,17 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s [ 472,66] cpu: in those 10,11 s, 165351 SVCs (16362 a second): 0x1d SignalProcessWideKey 55969, 0x1b ArbitrateUnlock 40545, 0x1c WaitProcessWideKeyAtomic 25454, 0x1a ArbitrateLock 15789, 0x34 WaitForAddress 7143, 0x35 SignalToAddress 7142; 0 calls the dispatch table had no code for (RtAPI.miss) [ 472,66] vulkan: 17346377 draws, 0 skipped; 113331 dispatches in 56202 batches (3295 ms waiting), 0 skipped; 8813 finishes (1314 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20768588 descriptor sets written, 13924166 reused; 10213469 draws kept the last one's shaders and pipeline (0 checked), 16113081 its targets [ 472,66] vulkan: 856 shaders translated (327 ms), 876 pipelines made (60 from the cache, 24374 ms making, 7806 ms waited for), 11701 render targets made, 7046 texture uploads (1303 MB), 0 of them some blocks alone (0 MB); 2 frames over 50 ms in the last 600, the slowest 65 ms [ 472,66] vulkan: 68 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 121452 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 472,66] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 472,66] vulkan: memory used and budgeted: heap 0 1685 of 5689 MB (1550 ours, 808 of it allocated), heap 1 943 of 23582 MB (928 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 472,66] vulkan: caches: 2785 render targets (320 MB, 36 parked), 1108 textures (311 MB), 10467 buffers (17 MB); 943 of 5689 MB in use as they count it, 0 MB freed for the budget so far [ 472,66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 124207 through a copy [ 472,66] vulkan: 2501010 rendering passes, 46802 clear commands, 469994 attachments cleared and 73 left undefined by their load op; 1216898 buffers filled ahead of the passes [ 472,66] vulkan: 30867 passes (65%) ended at renderer.c:230 [ 472,66] vulkan: 9215 passes (19%) ended at render.c:242 [ 472,66] vulkan: 3031 passes (6%) ended at texture.c:2348 [ 472,66] vulkan: 1378 passes (3%) ended at compute.c:1644 [ 472,66] vulkan: 1354 passes (3%) ended at cmd.c:712 [ 472,66] vulkan: 600 passes (1%) ended at renderer.c:777 [ 472,66] vulkan: 583 passes (1%) ended at query.c:248 [ 472,66] vulkan: 186 passes (0%) ended at surface.c:186 [ 472,66] vulkan: GPU-owned guest memory landed for the CPU 507 times, render targets written back for an engine 0 times [ 473,39] vulkan: display: 599 frame intervals of 16,86 ms (deviation 3,55 ms, 1st to 99th percentile 16,47 to 17,00 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 9,7 ms (3,7 to 26,8), on to the display in 44,0 ms (26,3 to 51,9), 53,7 ms in all (49,1 to 68,0) [ 473,39] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 473,93] perf: 60,0 frames a second over 5,0 s (27676 shown in all) [ 474,86] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (74 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 478,09] vulkan: a 75 ms frame: 1 shaders translated (1 ms), 1 pipelines made (70 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 478,16] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (63 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 478,95] perf: 58,6 frames a second over 5,0 s (27970 shown in all) [ 482,78] cpu: 600 presents in 10,12 s (59,3 fps): 35 of the game's threads ran 8,50 s on the host's processors (84% of one, 14,17 ms a present), the whole process 14,80 s (146%); the busiest: thread 80 'MainThread' 3,64 s, thread 85 'WorkerMgr/Worker1(?)' 2,00 s, thread 86 'WorkerMgr/Worker2(?)' 1,88 s, thread 109 'aal::LowPrioWorkerThread' 0,41 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,18 s [ 482,78] cpu: in those 10,12 s, 168114 SVCs (16614 a second): 0x1d SignalProcessWideKey 56054, 0x1b ArbitrateUnlock 41581, 0x1c WaitProcessWideKeyAtomic 25467, 0x1a ArbitrateLock 16871, 0x34 WaitForAddress 7415, 0x35 SignalToAddress 7415; 0 calls the dispatch table had no code for (RtAPI.miss) [ 482,78] vulkan: 17747681 draws, 0 skipped; 119028 dispatches in 60527 batches (3535 ms waiting), 0 skipped; 8813 finishes (1314 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21278929 descriptor sets written, 14216433 reused; 10464129 draws kept the last one's shaders and pipeline (0 checked), 16487634 its targets [ 482,78] vulkan: 866 shaders translated (331 ms), 887 pipelines made (60 from the cache, 24748 ms making, 8073 ms waited for), 11813 render targets made, 7110 texture uploads (1322 MB), 0 of them some blocks alone (0 MB); 3 frames over 50 ms in the last 600, the slowest 80 ms [ 482,78] vulkan: 68 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 121452 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 482,78] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 482,78] vulkan: memory used and budgeted: heap 0 1685 of 5690 MB (1550 ours, 824 of it allocated), heap 1 687 of 23582 MB (672 ours, 200 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 482,78] vulkan: caches: 2895 render targets (320 MB, 36 parked), 1130 textures (324 MB), 10688 buffers (19 MB); 959 of 5690 MB in use as they count it, 0 MB freed for the budget so far [ 482,78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 124349 through a copy [ 482,78] vulkan: 2549682 rendering passes, 48002 clear commands, 480355 attachments cleared and 73 left undefined by their load op; 1247341 buffers filled ahead of the passes [ 482,78] vulkan: 32430 passes (67%) ended at renderer.c:230 [ 482,78] vulkan: 7809 passes (16%) ended at render.c:242 [ 482,78] vulkan: 3800 passes (8%) ended at texture.c:2348 [ 482,78] vulkan: 1940 passes (4%) ended at cmd.c:712 [ 482,78] vulkan: 1353 passes (3%) ended at compute.c:1644 [ 482,78] vulkan: 600 passes (1%) ended at renderer.c:777 [ 482,78] vulkan: 542 passes (1%) ended at query.c:248 [ 482,78] vulkan: 137 passes (0%) ended at surface.c:186 [ 482,78] vulkan: GPU-owned guest memory landed for the CPU 518 times, render targets written back for an engine 0 times [ 483,53] vulkan: display: 599 frame intervals of 16,93 ms (deviation 3,63 ms, 1st to 99th percentile 16,51 to 17,01 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 6,2 ms (3,8 to 12,9), on to the display in 46,7 ms (33,3 to 56,2), 52,9 ms in all (45,2 to 66,7) [ 483,53] vulkan: display: 2 frames not shown (no image free), 0 held for a later refresh than their period's [ 483,95] perf: 60,0 frames a second over 5,0 s (28270 shown in all) [ 488,95] perf: 60,0 frames a second over 5,0 s (28570 shown in all) [ 492,26] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (43 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 492,45] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (46 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 492,85] nvn: 28800 presents, 28805 submissions [ 492,86] cpu: 600 presents in 10,08 s (59,5 fps): 35 of the game's threads ran 9,35 s on the host's processors (93% of one, 15,59 ms a present), the whole process 15,98 s (159%); the busiest: thread 80 'MainThread' 3,90 s, thread 85 'WorkerMgr/Worker1(?)' 2,26 s, thread 86 'WorkerMgr/Worker2(?)' 2,17 s, thread 109 'aal::LowPrioWorkerThread' 0,40 s, thread 81 'Presentation Thread' 0,18 s [ 492,86] cpu: in those 10,08 s, 161108 SVCs (15977 a second): 0x1d SignalProcessWideKey 55968, 0x1b ArbitrateUnlock 38113, 0x1c WaitProcessWideKeyAtomic 25443, 0x1a ArbitrateLock 13037, 0x34 WaitForAddress 7640, 0x35 SignalToAddress 7636; 0 calls the dispatch table had no code for (RtAPI.miss) [ 492,86] vulkan: 18184804 draws, 0 skipped; 123648 dispatches in 64334 batches (3731 ms waiting), 0 skipped; 8813 finishes (1314 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21861363 descriptor sets written, 14508245 reused; 10754706 draws kept the last one's shaders and pipeline (0 checked), 16901132 its targets [ 492,86] vulkan: 876 shaders translated (333 ms), 896 pipelines made (60 from the cache, 25072 ms making, 8200 ms waited for), 11828 render targets made, 7127 texture uploads (1323 MB), 0 of them some blocks alone (0 MB); 2 frames over 50 ms in the last 600, the slowest 56 ms [ 492,86] vulkan: 68 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 121452 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 492,86] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 492,86] vulkan: memory used and budgeted: heap 0 1699 of 5689 MB (1560 ours, 813 of it allocated), heap 1 943 of 23582 MB (928 ours, 152 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 492,86] vulkan: caches: 2910 render targets (330 MB, 37 parked), 1024 textures (307 MB), 8601 buffers (15 MB); 952 of 5689 MB in use as they count it, 0 MB freed for the budget so far [ 492,86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 124487 through a copy [ 492,86] vulkan: 2593395 rendering passes, 49202 clear commands, 490596 attachments cleared and 73 left undefined by their load op; 1280454 buffers filled ahead of the passes [ 492,86] vulkan: 29545 passes (68%) ended at renderer.c:230 [ 492,86] vulkan: 7660 passes (18%) ended at render.c:242 [ 492,86] vulkan: 2613 passes (6%) ended at texture.c:2348 [ 492,86] vulkan: 2246 passes (5%) ended at cmd.c:712 [ 492,86] vulkan: 804 passes (2%) ended at compute.c:1644 [ 492,86] vulkan: 600 passes (1%) ended at renderer.c:777 [ 492,86] vulkan: 190 passes (0%) ended at surface.c:186 [ 492,86] vulkan: 35 passes (0%) ended at surface.c:1328 [ 492,86] vulkan: GPU-owned guest memory landed for the CPU 525 times, render targets written back for an engine 0 times [ 493,49] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 493,58] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 493,68] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 493,77] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 26 render targets made, 3 texture uploads (8070 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 493,77] vulkan: frame resource CPU: image allocation 2 ms (41 calls) [ 493,77] vulkan: frame resource CPU: target reload 3 ms (20 calls) [ 493,87] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 26 render targets made, 3 texture uploads (7536 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 493,87] vulkan: frame resource CPU: image allocation 2 ms (34 calls) [ 493,87] vulkan: frame resource CPU: target reload 2 ms (20 calls) [ 493,91] vulkan: display: 594 frame intervals of 17,14 ms (deviation 4,39 ms, 1st to 99th percentile 16,42 to 58,18 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 9,0 ms (5,5 to 56,9), on to the display in 47,1 ms (14,0 to 51,4), 56,6 ms in all (45,3 to 91,3) [ 493,91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 493,95] perf: 55,8 frames a second over 5,0 s (28849 shown in all) [ 493,96] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 26 render targets made, 3 texture uploads (7772 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 493,96] vulkan: frame resource CPU: image allocation 2 ms (40 calls) [ 493,96] vulkan: frame resource CPU: target reload 3 ms (20 calls) [ 494,05] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 26 render targets made, 3 texture uploads (7680 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 494,05] vulkan: frame resource CPU: image allocation 2 ms (41 calls) [ 494,05] vulkan: frame resource CPU: target reload 2 ms (20 calls) [ 494,14] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 12 render targets made, 1 texture uploads (3136 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 494,14] vulkan: frame resource CPU: image allocation 2 ms (21 calls) [ 494,14] vulkan: frame resource CPU: target reload 2 ms (9 calls) [ 495,28] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 495,28] vulkan: frame resource CPU: surface reclaim 1 ms (3 calls) [ 495,38] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 26 render targets made, 3 texture uploads (8134 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 495,38] vulkan: frame resource CPU: image allocation 3 ms (41 calls) [ 495,38] vulkan: frame resource CPU: target reload 3 ms (20 calls) [ 495,47] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 26 render targets made, 3 texture uploads (8070 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 495,47] vulkan: frame resource CPU: image allocation 2 ms (41 calls) [ 495,47] vulkan: frame resource CPU: target reload 3 ms (20 calls) [ 495,57] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 26 render targets made, 1 texture uploads (3392 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 495,57] vulkan: frame resource CPU: image allocation 2 ms (39 calls) [ 495,57] vulkan: frame resource CPU: target reload 3 ms (20 calls) [ 496,48] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (49 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 498,44] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 498,54] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 24 render targets made, 1 texture uploads (3328 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 498,54] vulkan: frame resource CPU: image allocation 2 ms (37 calls) [ 498,54] vulkan: frame resource CPU: target reload 3 ms (19 calls) [ 498,63] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 26 render targets made, 8 texture uploads (3982 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 498,63] vulkan: frame resource CPU: image allocation 2 ms (43 calls) [ 498,63] vulkan: frame resource CPU: target reload 2 ms (20 calls) [ 498,73] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 22 render targets made, 6 texture uploads (1208 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 498,73] vulkan: frame resource CPU: image allocation 3 ms (37 calls) [ 498,73] vulkan: frame resource CPU: target reload 2 ms (17 calls) [ 498,82] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 13 render targets made, 26 texture uploads (7806 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 498,82] vulkan: frame resource CPU: image allocation 2 ms (48 calls) [ 498,82] vulkan: frame resource CPU: target reload 2 ms (10 calls) [ 498,92] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 48 render targets made, 50 texture uploads (7841 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 498,97] perf: 53,0 frames a second over 5,0 s (29115 shown in all) [ 499,01] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 26 render targets made, 1 texture uploads (2944 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 499,01] vulkan: frame resource CPU: image allocation 2 ms (40 calls) [ 499,01] vulkan: frame resource CPU: target reload 2 ms (20 calls) [ 499,10] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 25 render targets made, 2 texture uploads (2979 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 499,10] vulkan: frame resource CPU: image allocation 1 ms (36 calls) [ 499,10] vulkan: frame resource CPU: target reload 2 ms (22 calls) [ 499,20] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 499,29] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 499,38] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (2944 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 499,48] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 26 render targets made, 1 texture uploads (3008 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 499,48] vulkan: frame resource CPU: image allocation 2 ms (40 calls) [ 499,48] vulkan: frame resource CPU: target reload 2 ms (20 calls) [ 499,61] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 501,36] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 503,98] perf: 55,4 frames a second over 5,0 s (29393 shown in all) [ 504,10] cpu: 600 presents in 11,24 s (53,4 fps): 35 of the game's threads ran 8,48 s on the host's processors (75% of one, 14,13 ms a present), the whole process 16,80 s (149%); the busiest: thread 80 'MainThread' 3,56 s, thread 85 'WorkerMgr/Worker1(?)' 2,00 s, thread 86 'WorkerMgr/Worker2(?)' 1,83 s, thread 109 'aal::LowPrioWorkerThread' 0,46 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,20 s [ 504,10] cpu: in those 11,24 s, 167138 SVCs (14873 a second): 0x1d SignalProcessWideKey 56429, 0x1b ArbitrateUnlock 40558, 0x1c WaitProcessWideKeyAtomic 25685, 0x1a ArbitrateLock 15429, 0x34 WaitForAddress 7259, 0x35 SignalToAddress 7259; 0 calls the dispatch table had no code for (RtAPI.miss) [ 504,10] vulkan: 18611595 draws, 0 skipped; 129511 dispatches in 69642 batches (4023 ms waiting), 0 skipped; 8813 finishes (1314 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22415215 descriptor sets written, 14807975 reused; 11007618 draws kept the last one's shaders and pipeline (0 checked), 17295145 its targets [ 504,10] vulkan: 883 shaders translated (335 ms), 901 pipelines made (60 from the cache, 25289 ms making, 8249 ms waited for), 13136 render targets made, 7524 texture uploads (1621 MB), 0 of them some blocks alone (0 MB); 27 frames over 50 ms in the last 600, the slowest 83 ms [ 504,10] vulkan: 68 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 121452 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 504,10] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 504,10] vulkan: memory used and budgeted: heap 0 2977 of 5665 MB (2836 ours, 1116 of it allocated), heap 1 687 of 23582 MB (672 ours, 176 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 504,10] vulkan: caches: 3057 render targets (334 MB, 35 parked), 1291 textures (588 MB), 9764 buffers (18 MB); 1256 of 5665 MB in use as they count it, 0 MB freed for the budget so far [ 504,10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 126466 through a copy [ 504,10] vulkan: 2656402 rendering passes, 50402 clear commands, 501924 attachments cleared and 109 left undefined by their load op; 1315754 buffers filled ahead of the passes [ 504,10] vulkan: 38100 passes (60%) ended at renderer.c:230 [ 504,10] vulkan: 8930 passes (14%) ended at render.c:242 [ 504,10] vulkan: 6545 passes (10%) ended at texture.c:2348 [ 504,10] vulkan: 3825 passes (6%) ended at surface.c:186 [ 504,10] vulkan: 2539 passes (4%) ended at cmd.c:712 [ 504,10] vulkan: 1500 passes (2%) ended at query.c:248 [ 504,10] vulkan: 600 passes (1%) ended at renderer.c:777 [ 504,10] vulkan: 550 passes (1%) ended at compute.c:1644 [ 504,10] vulkan: GPU-owned guest memory landed for the CPU 532 times, render targets written back for an engine 0 times [ 504,91] vulkan: display: 599 frame intervals of 18,36 ms (deviation 8,49 ms, 1st to 99th percentile 16,53 to 61,83 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 26,4 ms (16,1 to 84,5), on to the display in 26,0 ms (9,5 to 29,2), 52,4 ms in all (42,3 to 98,2) [ 504,91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 508,98] perf: 60,0 frames a second over 5,0 s (29693 shown in all) [ 514,00] perf: 59,8 frames a second over 5,0 s (29993 shown in all) [ 514,11] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 7,53 s on the host's processors (75% of one, 12,56 ms a present), the whole process 12,05 s (120%); the busiest: thread 80 'MainThread' 3,22 s, thread 85 'WorkerMgr/Worker1(?)' 1,77 s, thread 86 'WorkerMgr/Worker2(?)' 1,65 s, thread 109 'aal::LowPrioWorkerThread' 0,39 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s [ 514,11] cpu: in those 10,01 s, 162861 SVCs (16273 a second): 0x1d SignalProcessWideKey 55909, 0x1b ArbitrateUnlock 39185, 0x1c WaitProcessWideKeyAtomic 25435, 0x1a ArbitrateLock 14356, 0x34 WaitForAddress 7389, 0x35 SignalToAddress 7388; 0 calls the dispatch table had no code for (RtAPI.miss) [ 514,11] vulkan: 18872923 draws, 0 skipped; 131426 dispatches in 71078 batches (4142 ms waiting), 0 skipped; 8813 finishes (1314 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22760389 descriptor sets written, 14985457 reused; 11139281 draws kept the last one's shaders and pipeline (0 checked), 17532798 its targets [ 514,11] vulkan: 883 shaders translated (335 ms), 901 pipelines made (60 from the cache, 25289 ms making, 8249 ms waited for), 13160 render targets made, 7582 texture uploads (1632 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 514,11] vulkan: 68 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 121452 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 514,11] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 514,11] vulkan: memory used and budgeted: heap 0 2977 of 5665 MB (2836 ours, 1127 of it allocated), heap 1 687 of 23582 MB (672 ours, 224 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 514,11] vulkan: caches: 3079 render targets (334 MB, 35 parked), 1325 textures (597 MB), 10635 buffers (19 MB); 1268 of 5665 MB in use as they count it, 0 MB freed for the budget so far [ 514,11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 126478 through a copy [ 514,11] vulkan: 2701820 rendering passes, 51602 clear commands, 513324 attachments cleared and 109 left undefined by their load op; 1337944 buffers filled ahead of the passes [ 514,11] vulkan: 29117 passes (64%) ended at renderer.c:230 [ 514,11] vulkan: 8829 passes (19%) ended at render.c:242 [ 514,11] vulkan: 2717 passes (6%) ended at texture.c:2348 [ 514,11] vulkan: 1917 passes (4%) ended at surface.c:186 [ 514,11] vulkan: 1277 passes (3%) ended at cmd.c:712 [ 514,11] vulkan: 600 passes (1%) ended at renderer.c:777 [ 514,11] vulkan: 473 passes (1%) ended at compute.c:1644 [ 514,11] vulkan: 449 passes (1%) ended at query.c:248 [ 514,11] vulkan: GPU-owned guest memory landed for the CPU 538 times, render targets written back for an engine 0 times [ 514,90] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,17 ms, 1st to 99th percentile 16,53 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 20,2 ms (19,0 to 22,5), on to the display in 29,2 ms (26,8 to 30,6), 49,5 ms in all (49,0 to 49,7) [ 514,90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 518,87] vulkan: 137 of the 2757 shaders translated from the game's files found by its draws so far [ 519,41] perf: 60,0 frames a second over 5,4 s (30318 shown in all) [ 524,13] nvn: 30600 presents, 30605 submissions [ 524,14] cpu: 600 presents in 10,03 s (59,8 fps): 35 of the game's threads ran 7,61 s on the host's processors (76% of one, 12,68 ms a present), the whole process 12,69 s (126%); the busiest: thread 80 'MainThread' 3,29 s, thread 85 'WorkerMgr/Worker1(?)' 1,78 s, thread 86 'WorkerMgr/Worker2(?)' 1,65 s, thread 109 'aal::LowPrioWorkerThread' 0,38 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s [ 524,14] cpu: in those 10,03 s, 162298 SVCs (16178 a second): 0x1d SignalProcessWideKey 55897, 0x1b ArbitrateUnlock 39181, 0x1c WaitProcessWideKeyAtomic 25425, 0x1a ArbitrateLock 14182, 0x34 WaitForAddress 7192, 0x35 SignalToAddress 7192; 0 calls the dispatch table had no code for (RtAPI.miss) [ 524,14] vulkan: 19161934 draws, 0 skipped; 136579 dispatches in 75393 batches (4405 ms waiting), 0 skipped; 8813 finishes (1314 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23149766 descriptor sets written, 15174102 reused; 11271338 draws kept the last one's shaders and pipeline (0 checked), 17796605 its targets [ 524,14] vulkan: 883 shaders translated (335 ms), 901 pipelines made (60 from the cache, 25289 ms making, 8249 ms waited for), 13287 render targets made, 7600 texture uploads (1644 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [ 524,14] vulkan: 68 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 121452 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 524,14] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 524,14] vulkan: memory used and budgeted: heap 0 2985 of 5665 MB (2842 ours, 1096 of it allocated), heap 1 687 of 23582 MB (672 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 524,14] vulkan: caches: 3132 render targets (344 MB, 37 parked), 1130 textures (571 MB), 9447 buffers (18 MB); 1238 of 5665 MB in use as they count it, 0 MB freed for the budget so far [ 524,14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 126484 through a copy [ 524,14] vulkan: 2749383 rendering passes, 52802 clear commands, 524875 attachments cleared and 112 left undefined by their load op; 1370895 buffers filled ahead of the passes [ 524,14] vulkan: 30533 passes (64%) ended at renderer.c:230 [ 524,14] vulkan: 8957 passes (19%) ended at render.c:242 [ 524,14] vulkan: 2752 passes (6%) ended at texture.c:2348 [ 524,14] vulkan: 2136 passes (4%) ended at surface.c:186 [ 524,14] vulkan: 1598 passes (3%) ended at cmd.c:712 [ 524,14] vulkan: 825 passes (2%) ended at compute.c:1644 [ 524,14] vulkan: 600 passes (1%) ended at renderer.c:777 [ 524,14] vulkan: 125 passes (0%) ended at query.c:248 [ 524,14] vulkan: GPU-owned guest memory landed for the CPU 551 times, render targets written back for an engine 0 times [ 524,41] perf: 59,6 frames a second over 5,0 s (30616 shown in all) [ 524,92] vulkan: display: 599 frame intervals of 16,73 ms (deviation 1,04 ms, 1st to 99th percentile 16,54 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 21,1 ms (19,9 to 36,2), on to the display in 28,5 ms (20,5 to 29,6), 49,6 ms in all (49,0 to 49,8) [ 524,92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 527,26] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 527,37] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 26 render targets made, 1 texture uploads (3392 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 527,37] vulkan: frame resource CPU: image allocation 1 ms (40 calls) [ 527,37] vulkan: frame resource CPU: target reload 3 ms (20 calls) [ 527,48] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 26 render targets made, 1 texture uploads (3264 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 527,48] vulkan: frame resource CPU: image allocation 3 ms (40 calls) [ 527,48] vulkan: frame resource CPU: target reload 3 ms (20 calls) [ 527,59] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 13 render targets made, 1 texture uploads (3264 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 527,59] vulkan: frame resource CPU: image allocation 1 ms (26 calls) [ 527,59] vulkan: frame resource CPU: target reload 2 ms (10 calls) [ 527,70] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 21 render targets made, 2 texture uploads (3822 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 527,70] vulkan: frame resource CPU: image allocation 1 ms (35 calls) [ 527,70] vulkan: frame resource CPU: target reload 2 ms (18 calls) [ 527,81] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 527,81] vulkan: frame resource CPU: target reload 1 ms (3 calls) [ 527,92] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 25 render targets made, 3 texture uploads (7982 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 527,92] vulkan: frame resource CPU: image allocation 1 ms (41 calls) [ 527,92] vulkan: frame resource CPU: target reload 2 ms (20 calls) [ 528,03] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 12 render targets made, 1 texture uploads (3328 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 528,03] vulkan: frame resource CPU: image allocation 1 ms (22 calls) [ 528,03] vulkan: frame resource CPU: target reload 2 ms (9 calls) [ 528,03] vulkan: frame resource CPU: surface reclaim 1 ms (3 calls) [ 528,14] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 25 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 528,14] vulkan: frame resource CPU: image allocation 1 ms (37 calls) [ 528,14] vulkan: frame resource CPU: target reload 2 ms (20 calls) [ 528,25] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 13 render targets made, 1 texture uploads (3328 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 528,25] vulkan: frame resource CPU: image allocation 2 ms (19 calls) [ 528,25] vulkan: frame resource CPU: target reload 2 ms (10 calls) [ 528,37] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 528,47] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 1 texture uploads (3264 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 528,47] vulkan: frame resource CPU: image allocation 1 ms (14 calls) [ 528,47] vulkan: frame resource CPU: target reload 1 ms (3 calls) [ 528,58] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 528,69] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 13 render targets made, 1 texture uploads (3584 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 528,69] vulkan: frame resource CPU: image allocation 2 ms (23 calls) [ 528,69] vulkan: frame resource CPU: target reload 3 ms (10 calls) [ 528,70] vulkan: 5093 of 5659 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 3270 of render targets [ 528,83] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 26 render targets made, 1 texture uploads (3136 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 528,83] vulkan: frame resource CPU: image allocation 1 ms (39 calls) [ 528,83] vulkan: frame resource CPU: target reload 2 ms (20 calls) [ 528,95] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 26 render targets made, 4 texture uploads (3484 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 528,95] vulkan: frame resource CPU: image allocation 1 ms (43 calls) [ 528,95] vulkan: frame resource CPU: target reload 2 ms (20 calls) [ 529,06] vulkan: a 72 ms frame: 7 shaders translated (1 ms), 6 pipelines made (0 ms waited for), 25 render targets made, 17 texture uploads (3142 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 529,06] vulkan: frame resource CPU: image allocation 1 ms (55 calls) [ 529,06] vulkan: frame resource CPU: target reload 2 ms (20 calls) [ 529,20] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 26 render targets made, 1 texture uploads (3328 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 529,20] vulkan: frame resource CPU: image allocation 3 ms (39 calls) [ 529,20] vulkan: frame resource CPU: target reload 4 ms (20 calls) [ 529,31] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 19 render targets made, 2 texture uploads (3886 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 529,31] vulkan: frame resource CPU: image allocation 1 ms (31 calls) [ 529,31] vulkan: frame resource CPU: target reload 3 ms (16 calls) [ 529,42] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 12 render targets made, 3 texture uploads (145 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 529,42] vulkan: frame resource CPU: image allocation 1 ms (23 calls) [ 529,42] vulkan: frame resource CPU: target reload 3 ms (9 calls) [ 529,43] perf: 48,8 frames a second over 5,0 s (30861 shown in all) [ 529,52] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 529,63] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 26 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 529,63] vulkan: frame resource CPU: image allocation 1 ms (34 calls) [ 529,63] vulkan: frame resource CPU: target reload 3 ms (20 calls) [ 529,73] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 529,73] vulkan: frame resource CPU: image allocation 1 ms (13 calls) [ 529,73] vulkan: frame resource CPU: target reload 2 ms (3 calls) [ 529,73] vulkan: frame resource CPU: surface reclaim 1 ms (3 calls) [ 529,84] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (192 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 529,94] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 12 render targets made, 3 texture uploads (3712 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 529,94] vulkan: frame resource CPU: image allocation 1 ms (23 calls) [ 529,94] vulkan: frame resource CPU: target reload 2 ms (9 calls) [ 530,05] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 1 texture uploads (3328 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 530,05] vulkan: frame resource CPU: image allocation 1 ms (15 calls) [ 530,05] vulkan: frame resource CPU: target reload 1 ms (3 calls) [ 530,15] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 23 render targets made, 1 texture uploads (3392 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 530,15] vulkan: frame resource CPU: image allocation 1 ms (37 calls) [ 530,15] vulkan: frame resource CPU: target reload 4 ms (20 calls) [ 530,26] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 530,26] vulkan: frame resource CPU: image allocation 1 ms (14 calls) [ 530,26] vulkan: frame resource CPU: target reload 3 ms (3 calls) [ 530,36] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 530,46] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 13 render targets made, 1 texture uploads (3392 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 530,46] vulkan: frame resource CPU: image allocation 1 ms (23 calls) [ 530,46] vulkan: frame resource CPU: target reload 3 ms (10 calls) [ 530,57] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 534,45] perf: 55,2 frames a second over 5,0 s (31138 shown in all) [ 535,48] cpu: 600 presents in 11,35 s (52,9 fps): 35 of the game's threads ran 10,04 s on the host's processors (88% of one, 16,74 ms a present), the whole process 20,80 s (183%); the busiest: thread 80 'MainThread' 4,21 s, thread 85 'WorkerMgr/Worker1(?)' 2,33 s, thread 86 'WorkerMgr/Worker2(?)' 2,25 s, thread 109 'aal::LowPrioWorkerThread' 0,47 s, thread 81 'Presentation Thread' 0,23 s [ 535,48] cpu: in those 11,35 s, 167137 SVCs (14729 a second): 0x1d SignalProcessWideKey 56592, 0x1b ArbitrateUnlock 40540, 0x1c WaitProcessWideKeyAtomic 25726, 0x1a ArbitrateLock 15411, 0x34 WaitForAddress 7125, 0x35 SignalToAddress 7125; 0 calls the dispatch table had no code for (RtAPI.miss) [ 535,49] vulkan: 19742179 draws, 0 skipped; 142637 dispatches in 79987 batches (4623 ms waiting), 0 skipped; 8813 finishes (1314 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23905518 descriptor sets written, 15578840 reused; 11625889 draws kept the last one's shaders and pipeline (0 checked), 18326840 its targets [ 535,49] vulkan: 890 shaders translated (336 ms), 907 pipelines made (60 from the cache, 25432 ms making, 8289 ms waited for), 15586 render targets made, 8070 texture uploads (1980 MB), 0 of them some blocks alone (0 MB); 31 frames over 50 ms in the last 600, the slowest 74 ms [ 535,49] vulkan: 68 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 121452 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 535,49] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 535,49] vulkan: memory used and budgeted: heap 0 3503 of 5660 MB (3361 ours, 1466 of it allocated), heap 1 303 of 23582 MB (288 ours, 184 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 535,49] vulkan: caches: 3426 render targets (355 MB, 36 parked), 1455 textures (861 MB), 11892 buffers (23 MB); 1577 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 535,49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 126616 through a copy [ 535,49] vulkan: 2839656 rendering passes, 54002 clear commands, 536344 attachments cleared and 161 left undefined by their load op; 1414625 buffers filled ahead of the passes [ 535,49] vulkan: 55444 passes (61%) ended at renderer.c:230 [ 535,49] vulkan: 14399 passes (16%) ended at texture.c:2348 [ 535,49] vulkan: 7965 passes (9%) ended at render.c:242 [ 535,49] vulkan: 3966 passes (4%) ended at query.c:248 [ 535,49] vulkan: 3523 passes (4%) ended at cmd.c:712 [ 535,49] vulkan: 2186 passes (2%) ended at surface.c:186 [ 535,49] vulkan: 1460 passes (2%) ended at compute.c:1644 [ 535,49] vulkan: 600 passes (1%) ended at renderer.c:777 [ 535,49] vulkan: GPU-owned guest memory landed for the CPU 556 times, render targets written back for an engine 0 times [ 536,36] vulkan: display: 597 frame intervals of 18,99 ms (deviation 9,92 ms, 1st to 99th percentile 16,50 to 62,07 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 21,7 ms (3,9 to 84,9), on to the display in 39,4 ms (8,9 to 55,8), 61,0 ms in all (41,6 to 114,3) [ 536,36] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 539,46] perf: 59,8 frames a second over 5,0 s (31438 shown in all) [ 544,48] perf: 60,0 frames a second over 5,0 s (31739 shown in all) [ 545,49] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 9,74 s on the host's processors (97% of one, 16,23 ms a present), the whole process 16,44 s (164%); the busiest: thread 80 'MainThread' 4,15 s, thread 85 'WorkerMgr/Worker1(?)' 2,38 s, thread 86 'WorkerMgr/Worker2(?)' 2,24 s, thread 109 'aal::LowPrioWorkerThread' 0,40 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,18 s [ 545,49] cpu: in those 10,01 s, 163650 SVCs (16352 a second): 0x1d SignalProcessWideKey 55935, 0x1b ArbitrateUnlock 39750, 0x1c WaitProcessWideKeyAtomic 25445, 0x1a ArbitrateLock 14764, 0x34 WaitForAddress 7284, 0x35 SignalToAddress 7283; 0 calls the dispatch table had no code for (RtAPI.miss) [ 545,49] vulkan: 20169794 draws, 0 skipped; 147425 dispatches in 83824 batches (4893 ms waiting), 0 skipped; 8813 finishes (1314 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24468003 descriptor sets written, 15871585 reused; 11888434 draws kept the last one's shaders and pipeline (0 checked), 18726601 its targets [ 545,49] vulkan: 890 shaders translated (336 ms), 907 pipelines made (60 from the cache, 25432 ms making, 8289 ms waited for), 15863 render targets made, 8091 texture uploads (1994 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 545,49] vulkan: 68 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 121452 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 545,49] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 545,49] vulkan: memory used and budgeted: heap 0 3499 of 5660 MB (3357 ours, 1428 of it allocated), heap 1 431 of 23582 MB (416 ours, 200 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 545,49] vulkan: caches: 3507 render targets (350 MB, 35 parked), 1444 textures (873 MB), 11559 buffers (23 MB); 1570 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 545,49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 126622 through a copy [ 545,49] vulkan: 2890767 rendering passes, 55202 clear commands, 547744 attachments cleared and 168 left undefined by their load op; 1452467 buffers filled ahead of the passes [ 545,49] vulkan: 33262 passes (65%) ended at renderer.c:230 [ 545,49] vulkan: 7723 passes (15%) ended at render.c:242 [ 545,49] vulkan: 3190 passes (6%) ended at texture.c:2348 [ 545,49] vulkan: 2606 passes (5%) ended at cmd.c:712 [ 545,49] vulkan: 2142 passes (4%) ended at surface.c:186 [ 545,49] vulkan: 939 passes (2%) ended at compute.c:1644 [ 545,49] vulkan: 600 passes (1%) ended at renderer.c:777 [ 545,49] vulkan: 587 passes (1%) ended at query.c:248 [ 545,49] vulkan: GPU-owned guest memory landed for the CPU 566 times, render targets written back for an engine 0 times [ 546,41] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,25 ms, 1st to 99th percentile 16,51 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7,0 ms (3,6 to 18,4), on to the display in 52,6 ms (41,1 to 56,2), 59,6 ms in all (59,4 to 59,8) [ 546,41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 549,88] perf: 60,0 frames a second over 5,4 s (32063 shown in all) [ 554,01] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 554,88] perf: 60,0 frames a second over 5,0 s (32363 shown in all) [ 555,50] nvn: 32400 presents, 32405 submissions [ 555,50] cpu: 600 presents in 10,01 s (59,9 fps): 35 of the game's threads ran 9,86 s on the host's processors (98% of one, 16,44 ms a present), the whole process 16,73 s (167%); the busiest: thread 80 'MainThread' 4,17 s, thread 85 'WorkerMgr/Worker1(?)' 2,41 s, thread 86 'WorkerMgr/Worker2(?)' 2,29 s, thread 109 'aal::LowPrioWorkerThread' 0,41 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,19 s [ 555,50] cpu: in those 10,01 s, 165983 SVCs (16578 a second): 0x1d SignalProcessWideKey 55926, 0x1b ArbitrateUnlock 40650, 0x1c WaitProcessWideKeyAtomic 25447, 0x1a ArbitrateLock 15703, 0x34 WaitForAddress 7536, 0x35 SignalToAddress 7535; 0 calls the dispatch table had no code for (RtAPI.miss) [ 555,51] vulkan: 20569484 draws, 0 skipped; 152147 dispatches in 87775 batches (5187 ms waiting), 0 skipped; 8813 finishes (1314 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25002527 descriptor sets written, 16136441 reused; 12133035 draws kept the last one's shaders and pipeline (0 checked), 19099395 its targets [ 555,51] vulkan: 890 shaders translated (336 ms), 907 pipelines made (60 from the cache, 25432 ms making, 8289 ms waited for), 16162 render targets made, 8315 texture uploads (2049 MB), 0 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms [ 555,51] vulkan: 68 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 121452 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 555,51] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 555,51] vulkan: memory used and budgeted: heap 0 3651 of 5660 MB (3474 ours, 1649 of it allocated), heap 1 431 of 23582 MB (416 ours, 184 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 555,51] vulkan: caches: 3570 render targets (347 MB, 37 parked), 1404 textures (888 MB), 11163 buffers (23 MB); 1602 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 555,51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 126634 through a copy [ 555,51] vulkan: 2941646 rendering passes, 56402 clear commands, 559169 attachments cleared and 176 left undefined by their load op; 1487130 buffers filled ahead of the passes [ 555,51] vulkan: 32233 passes (63%) ended at renderer.c:230 [ 555,51] vulkan: 8505 passes (17%) ended at render.c:242 [ 555,51] vulkan: 3592 passes (7%) ended at texture.c:2348 [ 555,51] vulkan: 2658 passes (5%) ended at cmd.c:712 [ 555,51] vulkan: 1766 passes (3%) ended at surface.c:186 [ 555,51] vulkan: 758 passes (1%) ended at compute.c:1644 [ 555,51] vulkan: 600 passes (1%) ended at renderer.c:777 [ 555,51] vulkan: 582 passes (1%) ended at query.c:248 [ 555,51] vulkan: GPU-owned guest memory landed for the CPU 571 times, render targets written back for an engine 0 times [ 556,49] vulkan: display: 596 frame intervals of 16,68 ms (deviation 0,16 ms, 1st to 99th percentile 16,50 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7,3 ms (4,4 to 22,2), on to the display in 52,3 ms (33,6 to 55,3), 59,6 ms in all (59,5 to 59,9) [ 556,49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 559,90] perf: 59,8 frames a second over 5,0 s (32663 shown in all) [ 564,90] perf: 60,0 frames a second over 5,0 s (32963 shown in all) [ 565,51] cpu: 600 presents in 10,00 s (60,0 fps): 35 of the game's threads ran 9,96 s on the host's processors (100% of one, 16,60 ms a present), the whole process 16,67 s (167%); the busiest: thread 80 'MainThread' 4,23 s, thread 85 'WorkerMgr/Worker1(?)' 2,42 s, thread 86 'WorkerMgr/Worker2(?)' 2,30 s, thread 109 'aal::LowPrioWorkerThread' 0,40 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,18 s [ 565,51] cpu: in those 10,00 s, 166552 SVCs (16653 a second): 0x1d SignalProcessWideKey 55815, 0x1b ArbitrateUnlock 41043, 0x1c WaitProcessWideKeyAtomic 25422, 0x1a ArbitrateLock 16139, 0x34 WaitForAddress 7478, 0x35 SignalToAddress 7478; 0 calls the dispatch table had no code for (RtAPI.miss) [ 565,51] vulkan: 20966253 draws, 0 skipped; 154497 dispatches in 89896 batches (5361 ms waiting), 0 skipped; 8813 finishes (1314 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25525422 descriptor sets written, 16407084 reused; 12356334 draws kept the last one's shaders and pipeline (0 checked), 19460432 its targets [ 565,51] vulkan: 890 shaders translated (336 ms), 907 pipelines made (60 from the cache, 25432 ms making, 8289 ms waited for), 16198 render targets made, 8398 texture uploads (2053 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 565,51] vulkan: 68 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 121452 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 565,51] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 565,51] vulkan: memory used and budgeted: heap 0 3497 of 5660 MB (3350 ours, 1425 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 565,51] vulkan: caches: 3606 render targets (347 MB, 37 parked), 1467 textures (878 MB), 10554 buffers (22 MB); 1560 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 565,51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 126646 through a copy [ 565,51] vulkan: 3007684 rendering passes, 57602 clear commands, 570569 attachments cleared and 176 left undefined by their load op; 1514056 buffers filled ahead of the passes [ 565,51] vulkan: 41117 passes (62%) ended at renderer.c:230 [ 565,51] vulkan: 8388 passes (13%) ended at texture.c:2348 [ 565,51] vulkan: 8356 passes (13%) ended at render.c:242 [ 565,51] vulkan: 2829 passes (4%) ended at query.c:248 [ 565,51] vulkan: 2663 passes (4%) ended at cmd.c:712 [ 565,51] vulkan: 1809 passes (3%) ended at surface.c:186 [ 565,51] vulkan: 600 passes (1%) ended at renderer.c:777 [ 565,51] vulkan: 226 passes (0%) ended at compute.c:1644 [ 565,51] vulkan: GPU-owned guest memory landed for the CPU 572 times, render targets written back for an engine 0 times [ 566,48] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,16 ms, 1st to 99th percentile 16,50 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5,9 ms (3,0 to 10,0), on to the display in 53,9 ms (49,7 to 56,8), 59,8 ms in all (59,6 to 60,0) [ 566,48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 569,91] perf: 60,0 frames a second over 5,0 s (33264 shown in all) [ 574,91] perf: 60,0 frames a second over 5,0 s (33564 shown in all) [ 575,52] cpu: 600 presents in 10,01 s (59,9 fps): 35 of the game's threads ran 9,79 s on the host's processors (98% of one, 16,31 ms a present), the whole process 16,27 s (163%); the busiest: thread 80 'MainThread' 4,17 s, thread 85 'WorkerMgr/Worker1(?)' 2,40 s, thread 86 'WorkerMgr/Worker2(?)' 2,26 s, thread 109 'aal::LowPrioWorkerThread' 0,38 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,19 s [ 575,52] cpu: in those 10,01 s, 169124 SVCs (16895 a second): 0x1d SignalProcessWideKey 55933, 0x1b ArbitrateUnlock 42353, 0x1c WaitProcessWideKeyAtomic 25442, 0x1a ArbitrateLock 17459, 0x34 WaitForAddress 7376, 0x35 SignalToAddress 7375; 0 calls the dispatch table had no code for (RtAPI.miss) [ 575,52] vulkan: 21295163 draws, 0 skipped; 158464 dispatches in 93008 batches (5605 ms waiting), 0 skipped; 8813 finishes (1314 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25975324 descriptor sets written, 16615002 reused; 12515073 draws kept the last one's shaders and pipeline (0 checked), 19758396 its targets [ 575,52] vulkan: 890 shaders translated (336 ms), 907 pipelines made (60 from the cache, 25432 ms making, 8289 ms waited for), 16314 render targets made, 8440 texture uploads (2066 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 575,52] vulkan: 68 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 121452 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 575,52] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 575,52] vulkan: memory used and budgeted: heap 0 3519 of 5660 MB (3366 ours, 1445 of it allocated), heap 1 431 of 23582 MB (416 ours, 224 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 575,52] vulkan: caches: 3643 render targets (362 MB, 36 parked), 1430 textures (876 MB), 10780 buffers (25 MB); 1598 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 575,52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 126658 through a copy [ 575,52] vulkan: 3066483 rendering passes, 58802 clear commands, 582120 attachments cleared and 179 left undefined by their load op; 1548523 buffers filled ahead of the passes [ 575,52] vulkan: 36246 passes (62%) ended at renderer.c:230 [ 575,52] vulkan: 9326 passes (16%) ended at render.c:242 [ 575,52] vulkan: 5848 passes (10%) ended at texture.c:2348 [ 575,52] vulkan: 2394 passes (4%) ended at cmd.c:712 [ 575,52] vulkan: 2140 passes (4%) ended at surface.c:186 [ 575,52] vulkan: 1347 passes (2%) ended at query.c:248 [ 575,52] vulkan: 844 passes (1%) ended at compute.c:1644 [ 575,52] vulkan: 600 passes (1%) ended at renderer.c:777 [ 575,52] vulkan: GPU-owned guest memory landed for the CPU 582 times, render targets written back for an engine 0 times [ 576,47] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,16 ms, 1st to 99th percentile 16,53 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6,6 ms (4,2 to 17,2), on to the display in 53,3 ms (42,7 to 55,7), 59,9 ms in all (59,7 to 60,1) [ 576,47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 579,93] perf: 59,2 frames a second over 5,0 s (33861 shown in all) [ 584,93] perf: 60,0 frames a second over 5,0 s (34161 shown in all) [ 585,58] nvn: 34200 presents, 34205 submissions [ 585,59] cpu: 600 presents in 10,07 s (59,6 fps): 35 of the game's threads ran 8,41 s on the host's processors (84% of one, 14,02 ms a present), the whole process 14,61 s (145%); the busiest: thread 80 'MainThread' 3,60 s, thread 85 'WorkerMgr/Worker1(?)' 1,96 s, thread 86 'WorkerMgr/Worker2(?)' 1,87 s, thread 109 'aal::LowPrioWorkerThread' 0,40 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,17 s [ 585,59] cpu: in those 10,07 s, 164657 SVCs (16348 a second): 0x1d SignalProcessWideKey 55965, 0x1b ArbitrateUnlock 40185, 0x1c WaitProcessWideKeyAtomic 25458, 0x1a ArbitrateLock 15206, 0x34 WaitForAddress 7288, 0x35 SignalToAddress 7288; 0 calls the dispatch table had no code for (RtAPI.miss) [ 585,59] vulkan: 21676959 draws, 0 skipped; 163810 dispatches in 97750 batches (5908 ms waiting), 0 skipped; 8813 finishes (1314 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26459979 descriptor sets written, 16893939 reused; 12719788 draws kept the last one's shaders and pipeline (0 checked), 20108893 its targets [ 585,59] vulkan: 894 shaders translated (337 ms), 911 pipelines made (60 from the cache, 25560 ms making, 8322 ms waited for), 16909 render targets made, 8648 texture uploads (2116 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [ 585,59] vulkan: 68 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 121452 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 585,59] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 585,59] vulkan: memory used and budgeted: heap 0 3495 of 5660 MB (3354 ours, 1449 of it allocated), heap 1 431 of 23582 MB (416 ours, 240 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 585,59] vulkan: caches: 3916 render targets (354 MB, 35 parked), 1423 textures (885 MB), 11013 buffers (23 MB); 1590 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 585,59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 126658 through a copy [ 585,59] vulkan: 3123964 rendering passes, 60002 clear commands, 593520 attachments cleared and 191 left undefined by their load op; 1580675 buffers filled ahead of the passes [ 585,59] vulkan: 36634 passes (64%) ended at renderer.c:230 [ 585,59] vulkan: 8675 passes (15%) ended at render.c:242 [ 585,59] vulkan: 5021 passes (9%) ended at texture.c:2348 [ 585,59] vulkan: 2275 passes (4%) ended at cmd.c:712 [ 585,59] vulkan: 1889 passes (3%) ended at surface.c:186 [ 585,59] vulkan: 1613 passes (3%) ended at query.c:248 [ 585,59] vulkan: 600 passes (1%) ended at renderer.c:777 [ 585,59] vulkan: 597 passes (1%) ended at compute.c:1644 [ 585,59] vulkan: GPU-owned guest memory landed for the CPU 587 times, render targets written back for an engine 0 times [ 586,53] vulkan: display: 599 frame intervals of 16,74 ms (deviation 1,05 ms, 1st to 99th percentile 16,54 to 17,70 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 20,0 ms (5,1 to 36,4), on to the display in 31,1 ms (17,0 to 54,8), 51,1 ms in all (46,3 to 60,1) [ 586,53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 589,95] perf: 59,8 frames a second over 5,0 s (34461 shown in all) [ 594,96] perf: 60,0 frames a second over 5,0 s (34762 shown in all) [ 595,59] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 8,51 s on the host's processors (85% of one, 14,18 ms a present), the whole process 16,16 s (162%); the busiest: thread 80 'MainThread' 3,63 s, thread 85 'WorkerMgr/Worker1(?)' 1,96 s, thread 86 'WorkerMgr/Worker2(?)' 1,84 s, thread 109 'aal::LowPrioWorkerThread' 0,41 s, thread 81 'Presentation Thread' 0,21 s [ 595,60] cpu: in those 10,01 s, 162183 SVCs (16208 a second): 0x1d SignalProcessWideKey 56034, 0x1b ArbitrateUnlock 39055, 0x1c WaitProcessWideKeyAtomic 25471, 0x1a ArbitrateLock 14087, 0x34 WaitForAddress 7175, 0x35 SignalToAddress 7175; 0 calls the dispatch table had no code for (RtAPI.miss) [ 595,60] vulkan: 22314386 draws, 0 skipped; 168879 dispatches in 101842 batches (6074 ms waiting), 0 skipped; 8813 finishes (1314 ms); 0 reads past queued releases (0 samples counts written on the GPU); 27296300 descriptor sets written, 17332472 reused; 13115204 draws kept the last one's shaders and pipeline (0 checked), 20694223 its targets [ 595,60] vulkan: 895 shaders translated (338 ms), 912 pipelines made (60 from the cache, 25578 ms making, 8340 ms waited for), 17017 render targets made, 8716 texture uploads (2122 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [ 595,60] vulkan: 68 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 121452 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 595,60] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 595,60] vulkan: memory used and budgeted: heap 0 3495 of 5660 MB (3354 ours, 1448 of it allocated), heap 1 431 of 23582 MB (416 ours, 208 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 595,60] vulkan: caches: 4024 render targets (354 MB, 35 parked), 1437 textures (888 MB), 9857 buffers (19 MB); 1589 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 595,60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 126782 through a copy [ 595,60] vulkan: 3218696 rendering passes, 61202 clear commands, 604920 attachments cleared and 191 left undefined by their load op; 1615943 buffers filled ahead of the passes [ 595,60] vulkan: 57554 passes (61%) ended at renderer.c:230 [ 595,60] vulkan: 16792 passes (18%) ended at texture.c:2348 [ 595,60] vulkan: 8008 passes (8%) ended at render.c:242 [ 595,60] vulkan: 5230 passes (6%) ended at query.c:248 [ 595,60] vulkan: 3287 passes (3%) ended at cmd.c:712 [ 595,60] vulkan: 2238 passes (2%) ended at surface.c:186 [ 595,60] vulkan: 967 passes (1%) ended at compute.c:1644 [ 595,60] vulkan: 600 passes (1%) ended at renderer.c:777 [ 595,60] vulkan: GPU-owned guest memory landed for the CPU 594 times, render targets written back for an engine 0 times [ 596,52] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,17 ms, 1st to 99th percentile 16,53 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 23,5 ms (19,8 to 27,1), on to the display in 25,8 ms (22,0 to 29,6), 49,2 ms in all (48,8 to 49,6) [ 596,52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 599,98] perf: 60,0 frames a second over 5,0 s (35063 shown in all) [ 604,98] perf: 59,8 frames a second over 5,0 s (35362 shown in all) [ 605,60] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 7,81 s on the host's processors (78% of one, 13,01 ms a present), the whole process 13,24 s (132%); the busiest: thread 80 'MainThread' 3,32 s, thread 85 'WorkerMgr/Worker1(?)' 1,86 s, thread 86 'WorkerMgr/Worker2(?)' 1,71 s, thread 109 'aal::LowPrioWorkerThread' 0,40 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s [ 605,60] cpu: in those 10,01 s, 169846 SVCs (16971 a second): 0x1d SignalProcessWideKey 55923, 0x1b ArbitrateUnlock 42563, 0x1c WaitProcessWideKeyAtomic 25439, 0x1a ArbitrateLock 17653, 0x34 WaitForAddress 7533, 0x35 SignalToAddress 7533; 0 calls the dispatch table had no code for (RtAPI.miss) [ 605,61] vulkan: 22694511 draws, 0 skipped; 173469 dispatches in 105461 batches (6240 ms waiting), 0 skipped; 8813 finishes (1314 ms); 0 reads past queued releases (0 samples counts written on the GPU); 27799749 descriptor sets written, 17589273 reused; 13333381 draws kept the last one's shaders and pipeline (0 checked), 21044979 its targets [ 605,61] vulkan: 895 shaders translated (338 ms), 912 pipelines made (60 from the cache, 25578 ms making, 8340 ms waited for), 17091 render targets made, 8805 texture uploads (2147 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [ 605,61] vulkan: 68 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 121452 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 605,61] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 605,61] vulkan: memory used and budgeted: heap 0 3495 of 5660 MB (3354 ours, 1472 of it allocated), heap 1 303 of 23582 MB (288 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 605,61] vulkan: caches: 4098 render targets (354 MB, 35 parked), 1490 textures (911 MB), 9945 buffers (21 MB); 1613 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 605,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 126782 through a copy [ 605,61] vulkan: 3272218 rendering passes, 62402 clear commands, 616372 attachments cleared and 191 left undefined by their load op; 1649012 buffers filled ahead of the passes [ 605,61] vulkan: 34775 passes (65%) ended at renderer.c:230 [ 605,61] vulkan: 8260 passes (15%) ended at render.c:242 [ 605,61] vulkan: 4120 passes (8%) ended at texture.c:2348 [ 605,61] vulkan: 1785 passes (3%) ended at surface.c:186 [ 605,61] vulkan: 1725 passes (3%) ended at cmd.c:712 [ 605,61] vulkan: 1180 passes (2%) ended at query.c:248 [ 605,61] vulkan: 966 passes (2%) ended at compute.c:1644 [ 605,61] vulkan: 600 passes (1%) ended at renderer.c:777 [ 605,61] vulkan: GPU-owned guest memory landed for the CPU 596 times, render targets written back for an engine 0 times [ 606,51] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,17 ms, 1st to 99th percentile 16,54 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 21,3 ms (19,2 to 24,9), on to the display in 28,1 ms (24,3 to 30,4), 49,4 ms in all (49,0 to 49,7) [ 606,51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 609,98] perf: 59,8 frames a second over 5,0 s (35661 shown in all) [ 615,00] perf: 60,0 frames a second over 5,0 s (35962 shown in all) [ 615,63] nvn: 36000 presents, 36005 submissions [ 615,63] cpu: 600 presents in 10,03 s (59,8 fps): 35 of the game's threads ran 7,82 s on the host's processors (78% of one, 13,03 ms a present), the whole process 13,35 s (133%); the busiest: thread 80 'MainThread' 3,34 s, thread 85 'WorkerMgr/Worker1(?)' 1,85 s, thread 86 'WorkerMgr/Worker2(?)' 1,71 s, thread 109 'aal::LowPrioWorkerThread' 0,41 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s [ 615,63] cpu: in those 10,03 s, 169053 SVCs (16858 a second): 0x1d SignalProcessWideKey 55918, 0x1b ArbitrateUnlock 42172, 0x1c WaitProcessWideKeyAtomic 25432, 0x1a ArbitrateLock 17238, 0x34 WaitForAddress 7536, 0x35 SignalToAddress 7536; 0 calls the dispatch table had no code for (RtAPI.miss) [ 615,63] vulkan: 23081389 draws, 0 skipped; 178337 dispatches in 109551 batches (6472 ms waiting), 0 skipped; 8813 finishes (1314 ms); 0 reads past queued releases (0 samples counts written on the GPU); 28322271 descriptor sets written, 17840507 reused; 13564219 draws kept the last one's shaders and pipeline (0 checked), 21406584 its targets [ 615,63] vulkan: 896 shaders translated (338 ms), 913 pipelines made (60 from the cache, 25604 ms making, 8366 ms waited for), 17337 render targets made, 8842 texture uploads (2157 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 615,63] vulkan: 68 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 121452 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 615,63] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 615,63] vulkan: memory used and budgeted: heap 0 3593 of 5659 MB (3430 ours, 1565 of it allocated), heap 1 687 of 23582 MB (672 ours, 272 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 615,63] vulkan: caches: 4174 render targets (425 MB, 50 parked), 1311 textures (892 MB), 9417 buffers (20 MB); 1728 of 5659 MB in use as they count it, 3270 MB freed for the budget so far [ 615,63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 126788 through a copy [ 615,63] vulkan: 3318922 rendering passes, 63602 clear commands, 627801 attachments cleared and 199 left undefined by their load op; 1681942 buffers filled ahead of the passes [ 615,63] vulkan: 30704 passes (66%) ended at renderer.c:230 [ 615,63] vulkan: 8222 passes (18%) ended at render.c:242 [ 615,63] vulkan: 2467 passes (5%) ended at texture.c:2348 [ 615,63] vulkan: 1866 passes (4%) ended at cmd.c:712 [ 615,63] vulkan: 1778 passes (4%) ended at surface.c:186 [ 615,63] vulkan: 766 passes (2%) ended at compute.c:1644 [ 615,63] vulkan: 600 passes (1%) ended at renderer.c:777 [ 615,63] vulkan: 195 passes (0%) ended at query.c:248 [ 615,63] vulkan: GPU-owned guest memory landed for the CPU 609 times, render targets written back for an engine 0 times [ 616,53] vulkan: display: 599 frame intervals of 16,71 ms (deviation 0,42 ms, 1st to 99th percentile 16,53 to 17,40 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 21,8 ms (18,5 to 37,7), on to the display in 27,6 ms (11,9 to 29,4), 49,4 ms in all (43,4 to 53,3) [ 616,53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 620,00] perf: 59,6 frames a second over 5,0 s (36260 shown in all) [ 625,01] perf: 60,0 frames a second over 5,0 s (36561 shown in all) [ 625,66] cpu: 600 presents in 10,03 s (59,8 fps): 35 of the game's threads ran 8,33 s on the host's processors (83% of one, 13,88 ms a present), the whole process 15,04 s (150%); the busiest: thread 80 'MainThread' 3,52 s, thread 85 'WorkerMgr/Worker1(?)' 1,95 s, thread 86 'WorkerMgr/Worker2(?)' 1,84 s, thread 109 'aal::LowPrioWorkerThread' 0,41 s, thread 81 'Presentation Thread' 0,17 s [ 625,66] cpu: in those 10,03 s, 174332 SVCs (17375 a second): 0x1d SignalProcessWideKey 55941, 0x1b ArbitrateUnlock 44684, 0x1c WaitProcessWideKeyAtomic 25444, 0x1a ArbitrateLock 19990, 0x34 WaitForAddress 7518, 0x35 SignalToAddress 7518; 0 calls the dispatch table had no code for (RtAPI.miss) [ 625,67] vulkan: 23593463 draws, 0 skipped; 181410 dispatches in 112233 batches (6638 ms waiting), 0 skipped; 8813 finishes (1314 ms); 0 reads past queued releases (0 samples counts written on the GPU); 28991435 descriptor sets written, 18195491 reused; 13865600 draws kept the last one's shaders and pipeline (0 checked), 21877414 its targets [ 625,67] vulkan: 897 shaders translated (338 ms), 914 pipelines made (60 from the cache, 25623 ms making, 8385 ms waited for), 17622 render targets made, 9163 texture uploads (2223 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 625,67] vulkan: 68 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 121452 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 625,67] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 625,67] vulkan: memory used and budgeted: heap 0 3509 of 5660 MB (3365 ours, 1534 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 625,67] vulkan: caches: 4188 render targets (367 MB, 36 parked), 1574 textures (952 MB), 11600 buffers (24 MB); 1678 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 625,67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 126796 through a copy [ 625,67] vulkan: 3393415 rendering passes, 64802 clear commands, 639201 attachments cleared and 207 left undefined by their load op; 1716860 buffers filled ahead of the passes [ 625,67] vulkan: 47140 passes (63%) ended at renderer.c:230 [ 625,67] vulkan: 11092 passes (15%) ended at texture.c:2348 [ 625,67] vulkan: 7185 passes (10%) ended at render.c:242 [ 625,67] vulkan: 3307 passes (4%) ended at query.c:248 [ 625,67] vulkan: 2733 passes (4%) ended at cmd.c:712 [ 625,67] vulkan: 1815 passes (2%) ended at surface.c:186 [ 625,67] vulkan: 600 passes (1%) ended at renderer.c:777 [ 625,67] vulkan: 388 passes (1%) ended at compute.c:1644 [ 625,67] vulkan: GPU-owned guest memory landed for the CPU 610 times, render targets written back for an engine 0 times [ 626,54] vulkan: display: 599 frame intervals of 16,72 ms (deviation 0,51 ms, 1st to 99th percentile 16,53 to 17,36 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 22,8 ms (20,0 to 34,2), on to the display in 26,5 ms (13,5 to 29,5), 49,3 ms in all (46,4 to 50,7) [ 626,54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 629,16] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 629,72] vulkan: a 376 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 217 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 630,03] perf: 55,2 frames a second over 5,0 s (36838 shown in all) [ 633,24] vulkan: a 162 ms frame: 100 shaders translated (43 ms), 98 pipelines made (94 ms waited for), 1132 render targets made, 201 texture uploads (78597 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 633,24] vulkan: frame resource CPU: image requirements 1 ms (2670 calls) [ 633,24] vulkan: frame resource CPU: image allocation 11 ms (1335 calls) [ 633,24] vulkan: frame resource CPU: target setup 2 ms (1132 calls) [ 633,24] vulkan: frame resource CPU: target reload 24 ms (1327 calls) [ 633,24] vulkan: frame resource CPU: buffer cache build 1 ms (556 calls) [ 633,41] vulkan: a 173 ms frame: 1 shaders translated (0 ms), 1 pipelines made (159 ms waited for), 102 render targets made, 1 texture uploads (7 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 633,41] vulkan: frame resource CPU: image allocation 3 ms (106 calls) [ 633,60] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (37 ms waited for), 28 render targets made, 1 texture uploads (1840 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/38/0 ms [ 633,60] vulkan: frame resource CPU: image allocation 1 ms (33 calls) [ 633,60] vulkan: frame resource CPU: target reload 1 ms (22 calls) [ 633,60] vulkan: frame resource CPU: buffer cache build 3 ms (557 calls) [ 634,21] vulkan: a 56 ms frame: 7 shaders translated (2 ms), 6 pipelines made (36 ms waited for), 0 render targets made, 3 texture uploads (39 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 635,03] perf: 55,6 frames a second over 5,0 s (37116 shown in all) [ 636,42] cpu: 600 presents in 10,76 s (55,8 fps): 37 of the game's threads ran 6,59 s on the host's processors (61% of one, 10,98 ms a present), the whole process 15,29 s (142%); the busiest: thread 80 'MainThread' 2,65 s, thread 85 'WorkerMgr/Worker1(?)' 1,09 s, thread 86 'WorkerMgr/Worker2(?)' 1,07 s, thread 82 'Prepare Thread' 0,63 s, thread 97 'BackgroundLoad' 0,23 s [ 636,42] cpu: in those 10,76 s, 126935 SVCs (11797 a second): 0x1d SignalProcessWideKey 43412, 0x1b ArbitrateUnlock 27722, 0x1c WaitProcessWideKeyAtomic 19594, 0x1a ArbitrateLock 8426, 0x34 WaitForAddress 5976, 0x35 SignalToAddress 5953; 0 calls the dispatch table had no code for (RtAPI.miss) [ 636,43] vulkan: 23942031 draws, 0 skipped; 181992 dispatches in 112800 batches (6690 ms waiting), 0 skipped; 12802 finishes (1562 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29453625 descriptor sets written, 18430437 reused; 14061463 draws kept the last one's shaders and pipeline (0 checked), 22199550 its targets [ 636,43] vulkan: 1019 shaders translated (385 ms), 1044 pipelines made (67 from the cache, 29365 ms making, 8891 ms waited for), 19607 render targets made, 9528 texture uploads (2332 MB), 0 of them some blocks alone (0 MB); 6 frames over 50 ms in the last 600, the slowest 376 ms [ 636,43] vulkan: 82 ASTC textures made BC7 between frames (7 MB of RGBA8 freed, 146029 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 636,43] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 636,43] vulkan: memory used and budgeted: heap 0 3503 of 5660 MB (3350 ours, 1618 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 636,43] vulkan: caches: 2715 render targets (349 MB, 51 parked), 1883 textures (1060 MB), 20089 buffers (37 MB); 1770 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 636,43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 126796 through a copy [ 636,43] vulkan: 3440381 rendering passes, 65632 clear commands, 647202 attachments cleared and 230 left undefined by their load op; 1747137 buffers filled ahead of the passes [ 636,43] vulkan: 29783 passes (63%) ended at renderer.c:230 [ 636,43] vulkan: 5978 passes (13%) ended at texture.c:2348 [ 636,43] vulkan: 5148 passes (11%) ended at render.c:242 [ 636,43] vulkan: 2110 passes (4%) ended at query.c:248 [ 636,43] vulkan: 1735 passes (4%) ended at cmd.c:712 [ 636,43] vulkan: 1175 passes (3%) ended at surface.c:186 [ 636,43] vulkan: 599 passes (1%) ended at renderer.c:777 [ 636,43] vulkan: 210 passes (0%) ended at surface.c:729 [ 636,43] vulkan: GPU-owned guest memory landed for the CPU 633 times, render targets written back for an engine 0 times [ 637,39] vulkan: display: 599 frame intervals of 18,11 ms (deviation 18,77 ms, 1st to 99th percentile 16,54 to 58,19 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 16,2 ms (4,1 to 82,5), on to the display in 37,5 ms (22,7 to 59,4), 53,8 ms in all (42,3 to 156,6) [ 637,39] vulkan: display: 5 frames not shown (no image free), 0 held for a later refresh than their period's [ 640,05] perf: 60,0 frames a second over 5,0 s (37417 shown in all) [ 645,05] perf: 60,0 frames a second over 5,0 s (37717 shown in all) [ 646,43] nvn: 37800 presents, 37805 submissions [ 646,43] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 6,39 s on the host's processors (64% of one, 10,65 ms a present), the whole process 11,06 s (110%); the busiest: thread 80 'MainThread' 2,99 s, thread 85 'WorkerMgr/Worker1(?)' 1,43 s, thread 86 'WorkerMgr/Worker2(?)' 1,43 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,15 s, thread 109 'aal::LowPrioWorkerThread' 0,11 s [ 646,43] cpu: in those 10,01 s, 144659 SVCs (14456 a second): 0x1d SignalProcessWideKey 53370, 0x1b ArbitrateUnlock 31896, 0x1c WaitProcessWideKeyAtomic 24211, 0x1a ArbitrateLock 7942, 0x34 WaitForAddress 7019, 0x35 SignalToAddress 7019; 0 calls the dispatch table had no code for (RtAPI.miss) [ 646,43] vulkan: 24284759 draws, 0 skipped; 182133 dispatches in 112800 batches (6690 ms waiting), 0 skipped; 12802 finishes (1562 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29917411 descriptor sets written, 18652107 reused; 14241398 draws kept the last one's shaders and pipeline (0 checked), 22523259 its targets [ 646,43] vulkan: 1019 shaders translated (385 ms), 1044 pipelines made (67 from the cache, 29365 ms making, 8891 ms waited for), 19631 render targets made, 9575 texture uploads (2335 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 646,43] vulkan: 82 ASTC textures made BC7 between frames (7 MB of RGBA8 freed, 146029 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 646,43] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 646,43] vulkan: memory used and budgeted: heap 0 3495 of 5660 MB (3346 ours, 1589 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 646,43] vulkan: caches: 2498 render targets (341 MB, 44 parked), 1760 textures (1047 MB), 17717 buffers (29 MB); 1739 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 646,43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 126796 through a copy [ 646,43] vulkan: 3479096 rendering passes, 66832 clear commands, 658513 attachments cleared and 230 left undefined by their load op; 1771970 buffers filled ahead of the passes [ 646,43] vulkan: 24492 passes (63%) ended at renderer.c:230 [ 646,43] vulkan: 8193 passes (21%) ended at render.c:242 [ 646,43] vulkan: 1658 passes (4%) ended at texture.c:2348 [ 646,43] vulkan: 1623 passes (4%) ended at surface.c:186 [ 646,43] vulkan: 1506 passes (4%) ended at cmd.c:712 [ 646,43] vulkan: 600 passes (2%) ended at renderer.c:777 [ 646,43] vulkan: 470 passes (1%) ended at query.c:248 [ 646,43] vulkan: 140 passes (0%) ended at compute.c:1644 [ 646,43] vulkan: GPU-owned guest memory landed for the CPU 633 times, render targets written back for an engine 0 times [ 647,51] vulkan: display: 593 frame intervals of 16,68 ms (deviation 0,16 ms, 1st to 99th percentile 16,52 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3,9 ms (2,8 to 5,5), on to the display in 49,6 ms (48,1 to 50,7), 53,5 ms in all (53,3 to 53,7) [ 647,51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 650,06] perf: 60,0 frames a second over 5,0 s (38018 shown in all) [ 655,08] perf: 59,8 frames a second over 5,0 s (38318 shown in all) [ 656,44] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 7,06 s on the host's processors (71% of one, 11,77 ms a present), the whole process 11,80 s (118%); the busiest: thread 80 'MainThread' 3,27 s, thread 85 'WorkerMgr/Worker1(?)' 1,63 s, thread 86 'WorkerMgr/Worker2(?)' 1,58 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,15 s, thread 81 'Presentation Thread' 0,12 s [ 656,44] cpu: in those 10,01 s, 170642 SVCs (17051 a second): 0x1d SignalProcessWideKey 55200, 0x1b ArbitrateUnlock 43734, 0x1c WaitProcessWideKeyAtomic 25072, 0x1a ArbitrateLock 19248, 0x34 WaitForAddress 7092, 0x35 SignalToAddress 7091; 0 calls the dispatch table had no code for (RtAPI.miss) [ 656,44] vulkan: 24610444 draws, 0 skipped; 182691 dispatches in 113008 batches (6702 ms waiting), 0 skipped; 12802 finishes (1562 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30351511 descriptor sets written, 18869377 reused; 14407497 draws kept the last one's shaders and pipeline (0 checked), 22825499 its targets [ 656,44] vulkan: 1022 shaders translated (386 ms), 1049 pipelines made (67 from the cache, 29427 ms making, 8926 ms waited for), 19678 render targets made, 9641 texture uploads (2340 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 656,44] vulkan: 82 ASTC textures made BC7 between frames (7 MB of RGBA8 freed, 146029 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 656,44] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 656,44] vulkan: memory used and budgeted: heap 0 3495 of 5660 MB (3346 ours, 1467 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 656,44] vulkan: caches: 2045 render targets (339 MB, 38 parked), 1348 textures (936 MB), 10701 buffers (19 MB); 1616 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 656,44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 126808 through a copy [ 656,44] vulkan: 3525275 rendering passes, 68032 clear commands, 669890 attachments cleared and 230 left undefined by their load op; 1793690 buffers filled ahead of the passes [ 656,44] vulkan: 28877 passes (63%) ended at renderer.c:230 [ 656,44] vulkan: 10137 passes (22%) ended at render.c:242 [ 656,44] vulkan: 2656 passes (6%) ended at texture.c:2348 [ 656,44] vulkan: 1775 passes (4%) ended at surface.c:186 [ 656,44] vulkan: 1280 passes (3%) ended at cmd.c:712 [ 656,44] vulkan: 600 passes (1%) ended at renderer.c:777 [ 656,44] vulkan: 452 passes (1%) ended at query.c:248 [ 656,44] vulkan: 344 passes (1%) ended at compute.c:1644 [ 656,44] vulkan: GPU-owned guest memory landed for the CPU 638 times, render targets written back for an engine 0 times [ 657,72] vulkan: display: 588 frame intervals of 16,68 ms (deviation 0,16 ms, 1st to 99th percentile 16,53 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4,0 ms (3,1 to 5,1), on to the display in 49,6 ms (48,4 to 50,6), 53,6 ms in all (53,4 to 53,8) [ 657,72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 660,08] perf: 60,0 frames a second over 5,0 s (38618 shown in all) [ 665,08] perf: 60,0 frames a second over 5,0 s (38918 shown in all) [ 666,45] cpu: 600 presents in 10,01 s (59,9 fps): 35 of the game's threads ran 7,22 s on the host's processors (72% of one, 12,04 ms a present), the whole process 11,85 s (118%); the busiest: thread 80 'MainThread' 3,36 s, thread 85 'WorkerMgr/Worker1(?)' 1,67 s, thread 86 'WorkerMgr/Worker2(?)' 1,60 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s, thread 81 'Presentation Thread' 0,10 s [ 666,45] cpu: in those 10,01 s, 167100 SVCs (16694 a second): 0x1d SignalProcessWideKey 55942, 0x1b ArbitrateUnlock 41680, 0x1c WaitProcessWideKeyAtomic 25432, 0x1a ArbitrateLock 16801, 0x34 WaitForAddress 7021, 0x35 SignalToAddress 7021; 0 calls the dispatch table had no code for (RtAPI.miss) [ 666,45] vulkan: 24915872 draws, 0 skipped; 183561 dispatches in 113265 batches (6718 ms waiting), 0 skipped; 12802 finishes (1562 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30738794 descriptor sets written, 19092950 reused; 14549833 draws kept the last one's shaders and pipeline (0 checked), 23108072 its targets [ 666,45] vulkan: 1031 shaders translated (387 ms), 1057 pipelines made (68 from the cache, 29545 ms making, 8967 ms waited for), 19778 render targets made, 9739 texture uploads (2358 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 666,45] vulkan: 82 ASTC textures made BC7 between frames (7 MB of RGBA8 freed, 146029 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 666,45] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 666,45] vulkan: memory used and budgeted: heap 0 3499 of 5660 MB (3348 ours, 1442 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 666,45] vulkan: caches: 2145 render targets (342 MB, 40 parked), 1165 textures (909 MB), 10265 buffers (18 MB); 1593 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 666,45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 126956 through a copy [ 666,45] vulkan: 3569722 rendering passes, 69232 clear commands, 681555 attachments cleared and 230 left undefined by their load op; 1816501 buffers filled ahead of the passes [ 666,45] vulkan: 28513 passes (64%) ended at renderer.c:230 [ 666,45] vulkan: 9716 passes (22%) ended at render.c:242 [ 666,45] vulkan: 2054 passes (5%) ended at surface.c:186 [ 666,45] vulkan: 1369 passes (3%) ended at texture.c:2348 [ 666,45] vulkan: 1228 passes (3%) ended at cmd.c:712 [ 666,45] vulkan: 610 passes (1%) ended at compute.c:1644 [ 666,45] vulkan: 600 passes (1%) ended at renderer.c:777 [ 666,45] vulkan: 274 passes (1%) ended at query.c:248 [ 666,45] vulkan: GPU-owned guest memory landed for the CPU 642 times, render targets written back for an engine 0 times [ 667,91] vulkan: display: 589 frame intervals of 16,69 ms (deviation 0,19 ms, 1st to 99th percentile 16,50 to 17,03 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4,0 ms (3,0 to 5,7), on to the display in 49,6 ms (48,0 to 50,7), 53,7 ms in all (53,5 to 53,9) [ 667,91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 670,08] perf: 60,0 frames a second over 5,0 s (39218 shown in all) [ 675,10] perf: 59,8 frames a second over 5,0 s (39518 shown in all) [ 676,45] nvn: 39600 presents, 39605 submissions [ 676,45] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 7,40 s on the host's processors (74% of one, 12,33 ms a present), the whole process 12,21 s (122%); the busiest: thread 80 'MainThread' 3,35 s, thread 85 'WorkerMgr/Worker1(?)' 1,76 s, thread 86 'WorkerMgr/Worker2(?)' 1,67 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s, thread 81 'Presentation Thread' 0,14 s [ 676,45] cpu: in those 10,01 s, 171143 SVCs (17104 a second): 0x1d SignalProcessWideKey 55887, 0x1b ArbitrateUnlock 43236, 0x1c WaitProcessWideKeyAtomic 25418, 0x1a ArbitrateLock 18377, 0x34 WaitForAddress 7515, 0x35 SignalToAddress 7514; 0 calls the dispatch table had no code for (RtAPI.miss) [ 676,46] vulkan: 25271544 draws, 0 skipped; 184416 dispatches in 113585 batches (6745 ms waiting), 0 skipped; 12802 finishes (1562 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31130583 descriptor sets written, 19412505 reused; 14711979 draws kept the last one's shaders and pipeline (0 checked), 23437747 its targets [ 676,46] vulkan: 1031 shaders translated (387 ms), 1057 pipelines made (68 from the cache, 29545 ms making, 8967 ms waited for), 19803 render targets made, 9744 texture uploads (2360 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 676,46] vulkan: 82 ASTC textures made BC7 between frames (7 MB of RGBA8 freed, 146029 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 676,46] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 676,46] vulkan: memory used and budgeted: heap 0 3503 of 5660 MB (3350 ours, 1429 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 676,46] vulkan: caches: 2166 render targets (343 MB, 44 parked), 1063 textures (896 MB), 9546 buffers (15 MB); 1579 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 676,46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 127098 through a copy [ 676,46] vulkan: 3616328 rendering passes, 70432 clear commands, 693169 attachments cleared and 230 left undefined by their load op; 1838327 buffers filled ahead of the passes [ 676,46] vulkan: 31217 passes (67%) ended at renderer.c:230 [ 676,46] vulkan: 8165 passes (18%) ended at render.c:242 [ 676,46] vulkan: 1971 passes (4%) ended at texture.c:2348 [ 676,46] vulkan: 1878 passes (4%) ended at surface.c:186 [ 676,46] vulkan: 1406 passes (3%) ended at cmd.c:712 [ 676,46] vulkan: 828 passes (2%) ended at query.c:248 [ 676,46] vulkan: 600 passes (1%) ended at renderer.c:777 [ 676,46] vulkan: 532 passes (1%) ended at compute.c:1644 [ 676,46] vulkan: GPU-owned guest memory landed for the CPU 645 times, render targets written back for an engine 0 times [ 677,97] vulkan: display: 597 frame intervals of 16,68 ms (deviation 0,16 ms, 1st to 99th percentile 16,53 to 17,01 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4,0 ms (3,0 to 5,7), on to the display in 49,7 ms (48,1 to 50,8), 53,8 ms in all (53,6 to 54,0) [ 677,97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 680,10] perf: 60,0 frames a second over 5,0 s (39818 shown in all) [ 685,36] perf: 60,0 frames a second over 5,3 s (40134 shown in all) [ 686,46] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 7,42 s on the host's processors (74% of one, 12,36 ms a present), the whole process 11,74 s (117%); the busiest: thread 80 'MainThread' 3,37 s, thread 85 'WorkerMgr/Worker1(?)' 1,77 s, thread 86 'WorkerMgr/Worker2(?)' 1,68 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s, thread 81 'Presentation Thread' 0,11 s [ 686,46] cpu: in those 10,01 s, 170368 SVCs (17023 a second): 0x1d SignalProcessWideKey 55923, 0x1b ArbitrateUnlock 43345, 0x1c WaitProcessWideKeyAtomic 25435, 0x1a ArbitrateLock 18436, 0x34 WaitForAddress 7014, 0x35 SignalToAddress 7012; 0 calls the dispatch table had no code for (RtAPI.miss) [ 686,46] vulkan: 25536480 draws, 0 skipped; 185296 dispatches in 114118 batches (6789 ms waiting), 0 skipped; 12802 finishes (1562 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31439262 descriptor sets written, 19633698 reused; 14813810 draws kept the last one's shaders and pipeline (0 checked), 23681083 its targets [ 686,46] vulkan: 1031 shaders translated (387 ms), 1057 pipelines made (68 from the cache, 29545 ms making, 8967 ms waited for), 19816 render targets made, 9778 texture uploads (2360 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 686,46] vulkan: 82 ASTC textures made BC7 between frames (7 MB of RGBA8 freed, 146029 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 686,46] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 686,46] vulkan: memory used and budgeted: heap 0 3499 of 5660 MB (3348 ours, 1426 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 686,46] vulkan: caches: 2166 render targets (343 MB, 44 parked), 1064 textures (893 MB), 8344 buffers (18 MB); 1576 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 686,46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 127234 through a copy [ 686,46] vulkan: 3657819 rendering passes, 71632 clear commands, 704602 attachments cleared and 230 left undefined by their load op; 1858678 buffers filled ahead of the passes [ 686,46] vulkan: 27500 passes (66%) ended at renderer.c:230 [ 686,46] vulkan: 8509 passes (21%) ended at render.c:242 [ 686,46] vulkan: 1923 passes (5%) ended at surface.c:186 [ 686,46] vulkan: 1515 passes (4%) ended at texture.c:2348 [ 686,46] vulkan: 1004 passes (2%) ended at cmd.c:712 [ 686,46] vulkan: 600 passes (1%) ended at renderer.c:777 [ 686,46] vulkan: 345 passes (1%) ended at compute.c:1644 [ 686,46] vulkan: 66 passes (0%) ended at surface.c:1328 [ 686,46] vulkan: GPU-owned guest memory landed for the CPU 647 times, render targets written back for an engine 0 times [ 688,08] vulkan: display: 594 frame intervals of 16,68 ms (deviation 0,17 ms, 1st to 99th percentile 16,46 to 17,02 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3,6 ms (2,8 to 5,1), on to the display in 50,4 ms (48,8 to 51,9), 53,9 ms in all (53,6 to 54,9) [ 688,08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 690,36] perf: 60,0 frames a second over 5,0 s (40434 shown in all) [ 695,38] perf: 59,8 frames a second over 5,0 s (40734 shown in all) [ 696,47] cpu: 600 presents in 10,01 s (59,9 fps): 35 of the game's threads ran 8,04 s on the host's processors (80% of one, 13,40 ms a present), the whole process 13,06 s (130%); the busiest: thread 80 'MainThread' 3,66 s, thread 85 'WorkerMgr/Worker1(?)' 1,88 s, thread 86 'WorkerMgr/Worker2(?)' 1,80 s, thread 81 'Presentation Thread' 0,18 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s [ 696,47] cpu: in those 10,01 s, 167165 SVCs (16701 a second): 0x1d SignalProcessWideKey 55955, 0x1b ArbitrateUnlock 41702, 0x1c WaitProcessWideKeyAtomic 25433, 0x1a ArbitrateLock 16734, 0x34 WaitForAddress 7071, 0x35 SignalToAddress 7071; 0 calls the dispatch table had no code for (RtAPI.miss) [ 696,47] vulkan: 25884999 draws, 0 skipped; 186134 dispatches in 114461 batches (6823 ms waiting), 0 skipped; 12802 finishes (1562 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31887026 descriptor sets written, 19882972 reused; 14981282 draws kept the last one's shaders and pipeline (0 checked), 24004109 its targets [ 696,47] vulkan: 1031 shaders translated (387 ms), 1057 pipelines made (68 from the cache, 29545 ms making, 8967 ms waited for), 19913 render targets made, 9881 texture uploads (2380 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 696,47] vulkan: 82 ASTC textures made BC7 between frames (7 MB of RGBA8 freed, 146029 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 696,47] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 696,47] vulkan: memory used and budgeted: heap 0 3495 of 5660 MB (3346 ours, 1426 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 696,47] vulkan: caches: 2239 render targets (339 MB, 38 parked), 1097 textures (897 MB), 9028 buffers (18 MB); 1575 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 696,47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 127252 through a copy [ 696,47] vulkan: 3706788 rendering passes, 72832 clear commands, 716446 attachments cleared and 230 left undefined by their load op; 1883079 buffers filled ahead of the passes [ 696,47] vulkan: 31185 passes (64%) ended at renderer.c:230 [ 696,47] vulkan: 9274 passes (19%) ended at render.c:242 [ 696,47] vulkan: 3283 passes (7%) ended at texture.c:2348 [ 696,47] vulkan: 2001 passes (4%) ended at surface.c:186 [ 696,47] vulkan: 1504 passes (3%) ended at cmd.c:712 [ 696,47] vulkan: 600 passes (1%) ended at renderer.c:777 [ 696,47] vulkan: 491 passes (1%) ended at compute.c:1644 [ 696,47] vulkan: 402 passes (1%) ended at surface.c:1328 [ 696,47] vulkan: GPU-owned guest memory landed for the CPU 651 times, render targets written back for an engine 0 times [ 698,19] vulkan: display: 594 frame intervals of 16,68 ms (deviation 0,18 ms, 1st to 99th percentile 16,54 to 17,01 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4,9 ms (3,2 to 7,1), on to the display in 50,0 ms (47,7 to 51,6), 54,9 ms in all (54,6 to 55,1) [ 698,19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 700,40] perf: 60,0 frames a second over 5,0 s (41035 shown in all) [ 705,40] perf: 60,0 frames a second over 5,0 s (41335 shown in all) [ 706,48] nvn: 41400 presents, 41405 submissions [ 706,48] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 7,91 s on the host's processors (79% of one, 13,18 ms a present), the whole process 13,21 s (132%); the busiest: thread 80 'MainThread' 3,61 s, thread 85 'WorkerMgr/Worker1(?)' 1,84 s, thread 86 'WorkerMgr/Worker2(?)' 1,78 s, thread 81 'Presentation Thread' 0,17 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s [ 706,48] cpu: in those 10,01 s, 164990 SVCs (16487 a second): 0x1d SignalProcessWideKey 55889, 0x1b ArbitrateUnlock 40725, 0x1c WaitProcessWideKeyAtomic 25430, 0x1a ArbitrateLock 15705, 0x34 WaitForAddress 7024, 0x35 SignalToAddress 7023; 0 calls the dispatch table had no code for (RtAPI.miss) [ 706,48] vulkan: 26241612 draws, 0 skipped; 186504 dispatches in 114726 batches (6847 ms waiting), 0 skipped; 12802 finishes (1562 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32358128 descriptor sets written, 20125096 reused; 15154993 draws kept the last one's shaders and pipeline (0 checked), 24333775 its targets [ 706,48] vulkan: 1043 shaders translated (390 ms), 1064 pipelines made (68 from the cache, 29875 ms making, 9031 ms waited for), 19913 render targets made, 9934 texture uploads (2385 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [ 706,48] vulkan: 82 ASTC textures made BC7 between frames (7 MB of RGBA8 freed, 146029 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 706,48] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 706,48] vulkan: memory used and budgeted: heap 0 3495 of 5660 MB (3346 ours, 1427 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 706,48] vulkan: caches: 2239 render targets (339 MB, 38 parked), 1129 textures (899 MB), 8917 buffers (17 MB); 1576 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 706,48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 127258 through a copy [ 706,48] vulkan: 3756888 rendering passes, 74032 clear commands, 727936 attachments cleared and 230 left undefined by their load op; 1907355 buffers filled ahead of the passes [ 706,48] vulkan: 32450 passes (65%) ended at renderer.c:230 [ 706,48] vulkan: 9365 passes (19%) ended at render.c:242 [ 706,48] vulkan: 3877 passes (8%) ended at texture.c:2348 [ 706,48] vulkan: 2047 passes (4%) ended at surface.c:186 [ 706,48] vulkan: 1528 passes (3%) ended at cmd.c:712 [ 706,48] vulkan: 600 passes (1%) ended at renderer.c:777 [ 706,48] vulkan: 105 passes (0%) ended at compute.c:1644 [ 706,48] vulkan: 90 passes (0%) ended at surface.c:1328 [ 706,48] vulkan: GPU-owned guest memory landed for the CPU 651 times, render targets written back for an engine 0 times [ 708,34] vulkan: display: 594 frame intervals of 16,75 ms (deviation 1,72 ms, 1st to 99th percentile 16,52 to 17,00 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4,5 ms (3,2 to 6,7), on to the display in 45,6 ms (41,0 to 50,7), 50,0 ms in all (46,4 to 55,1) [ 708,34] vulkan: display: 3 frames not shown (no image free), 0 held for a later refresh than their period's [ 710,41] perf: 60,0 frames a second over 5,0 s (41636 shown in all) [ 715,43] perf: 59,8 frames a second over 5,0 s (41936 shown in all) [ 716,49] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 7,93 s on the host's processors (79% of one, 13,21 ms a present), the whole process 13,19 s (132%); the busiest: thread 80 'MainThread' 3,61 s, thread 85 'WorkerMgr/Worker1(?)' 1,89 s, thread 86 'WorkerMgr/Worker2(?)' 1,78 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,17 s, thread 109 'aal::LowPrioWorkerThread' 0,13 s [ 716,49] cpu: in those 10,01 s, 166090 SVCs (16597 a second): 0x1d SignalProcessWideKey 55905, 0x1b ArbitrateUnlock 41214, 0x1c WaitProcessWideKeyAtomic 25429, 0x1a ArbitrateLock 16289, 0x34 WaitForAddress 7026, 0x35 SignalToAddress 7026; 0 calls the dispatch table had no code for (RtAPI.miss) [ 716,49] vulkan: 26583517 draws, 0 skipped; 187646 dispatches in 115448 batches (6884 ms waiting), 0 skipped; 12802 finishes (1562 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32813288 descriptor sets written, 20353746 reused; 15321539 draws kept the last one's shaders and pipeline (0 checked), 24649904 its targets [ 716,49] vulkan: 1052 shaders translated (402 ms), 1074 pipelines made (68 from the cache, 30260 ms making, 9181 ms waited for), 20009 render targets made, 10101 texture uploads (2408 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [ 716,49] vulkan: 82 ASTC textures made BC7 between frames (7 MB of RGBA8 freed, 146029 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 716,49] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 716,49] vulkan: memory used and budgeted: heap 0 3495 of 5660 MB (3346 ours, 1442 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 716,49] vulkan: caches: 2335 render targets (339 MB, 38 parked), 1243 textures (914 MB), 9994 buffers (16 MB); 1591 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 716,49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 127270 through a copy [ 716,49] vulkan: 3808041 rendering passes, 75232 clear commands, 739336 attachments cleared and 230 left undefined by their load op; 1930437 buffers filled ahead of the passes [ 716,49] vulkan: 31304 passes (61%) ended at renderer.c:230 [ 716,49] vulkan: 11761 passes (23%) ended at render.c:242 [ 716,49] vulkan: 3413 passes (7%) ended at texture.c:2348 [ 716,49] vulkan: 1902 passes (4%) ended at surface.c:186 [ 716,49] vulkan: 1364 passes (3%) ended at cmd.c:712 [ 716,49] vulkan: 600 passes (1%) ended at renderer.c:777 [ 716,49] vulkan: 415 passes (1%) ended at compute.c:1644 [ 716,49] vulkan: 307 passes (1%) ended at query.c:248 [ 716,49] vulkan: GPU-owned guest memory landed for the CPU 658 times, render targets written back for an engine 0 times [ 718,38] vulkan: display: 599 frame intervals of 16,76 ms (deviation 1,73 ms, 1st to 99th percentile 16,53 to 16,98 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4,2 ms (3,1 to 6,0), on to the display in 46,7 ms (40,2 to 58,1), 50,9 ms in all (44,3 to 61,3) [ 718,38] vulkan: display: 3 frames not shown (no image free), 0 held for a later refresh than their period's [ 720,43] perf: 60,0 frames a second over 5,0 s (42236 shown in all) [ 725,43] perf: 60,0 frames a second over 5,0 s (42536 shown in all) [ 726,50] cpu: 600 presents in 10,01 s (59,9 fps): 35 of the game's threads ran 8,70 s on the host's processors (87% of one, 14,51 ms a present), the whole process 14,48 s (145%); the busiest: thread 80 'MainThread' 4,07 s, thread 85 'WorkerMgr/Worker1(?)' 2,05 s, thread 86 'WorkerMgr/Worker2(?)' 1,91 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,18 s, thread 81 'Presentation Thread' 0,12 s [ 726,50] cpu: in those 10,01 s, 167267 SVCs (16710 a second): 0x1d SignalProcessWideKey 55926, 0x1b ArbitrateUnlock 41785, 0x1c WaitProcessWideKeyAtomic 25438, 0x1a ArbitrateLock 16933, 0x34 WaitForAddress 6995, 0x35 SignalToAddress 6994; 0 calls the dispatch table had no code for (RtAPI.miss) [ 726,50] vulkan: 26982089 draws, 0 skipped; 188682 dispatches in 116166 batches (6952 ms waiting), 0 skipped; 12802 finishes (1562 ms); 0 reads past queued releases (0 samples counts written on the GPU); 33302884 descriptor sets written, 20661294 reused; 15508877 draws kept the last one's shaders and pipeline (0 checked), 25019233 its targets [ 726,50] vulkan: 1052 shaders translated (402 ms), 1074 pipelines made (68 from the cache, 30260 ms making, 9181 ms waited for), 20093 render targets made, 10220 texture uploads (2429 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 726,50] vulkan: 82 ASTC textures made BC7 between frames (7 MB of RGBA8 freed, 146029 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 726,50] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 726,50] vulkan: memory used and budgeted: heap 0 3495 of 5660 MB (3346 ours, 1461 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 726,50] vulkan: caches: 2417 render targets (339 MB, 38 parked), 1285 textures (928 MB), 10424 buffers (21 MB); 1610 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 726,50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 127276 through a copy [ 726,50] vulkan: 3864070 rendering passes, 76432 clear commands, 750736 attachments cleared and 230 left undefined by their load op; 1956496 buffers filled ahead of the passes [ 726,50] vulkan: 35053 passes (63%) ended at renderer.c:230 [ 726,50] vulkan: 10746 passes (19%) ended at render.c:242 [ 726,50] vulkan: 4603 passes (8%) ended at texture.c:2348 [ 726,50] vulkan: 1957 passes (3%) ended at cmd.c:712 [ 726,50] vulkan: 1532 passes (3%) ended at surface.c:186 [ 726,50] vulkan: 1149 passes (2%) ended at query.c:248 [ 726,50] vulkan: 600 passes (1%) ended at renderer.c:777 [ 726,50] vulkan: 316 passes (1%) ended at compute.c:1644 [ 726,50] vulkan: GPU-owned guest memory landed for the CPU 659 times, render targets written back for an engine 0 times [ 728,37] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,17 ms, 1st to 99th percentile 16,53 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5,6 ms (3,2 to 8,2), on to the display in 38,9 ms (36,3 to 41,3), 44,5 ms in all (44,3 to 44,7) [ 728,37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 730,45] perf: 60,0 frames a second over 5,0 s (42837 shown in all) [ 735,45] perf: 59,8 frames a second over 5,0 s (43136 shown in all) [ 736,50] nvn: 43200 presents, 43205 submissions [ 736,50] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 8,16 s on the host's processors (82% of one, 13,60 ms a present), the whole process 13,29 s (133%); the busiest: thread 80 'MainThread' 3,74 s, thread 85 'WorkerMgr/Worker1(?)' 1,97 s, thread 86 'WorkerMgr/Worker2(?)' 1,82 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,18 s, thread 109 'aal::LowPrioWorkerThread' 0,10 s [ 736,50] cpu: in those 10,01 s, 164943 SVCs (16484 a second): 0x1d SignalProcessWideKey 55905, 0x1b ArbitrateUnlock 40503, 0x1c WaitProcessWideKeyAtomic 25410, 0x1a ArbitrateLock 15534, 0x34 WaitForAddress 7199, 0x35 SignalToAddress 7198; 0 calls the dispatch table had no code for (RtAPI.miss) [ 736,50] vulkan: 27315135 draws, 0 skipped; 189980 dispatches in 117091 batches (7007 ms waiting), 0 skipped; 12802 finishes (1562 ms); 0 reads past queued releases (0 samples counts written on the GPU); 33684170 descriptor sets written, 20946100 reused; 15645888 draws kept the last one's shaders and pipeline (0 checked), 25327617 its targets [ 736,50] vulkan: 1053 shaders translated (403 ms), 1076 pipelines made (68 from the cache, 30307 ms making, 9228 ms waited for), 20105 render targets made, 10266 texture uploads (2432 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [ 736,50] vulkan: 82 ASTC textures made BC7 between frames (7 MB of RGBA8 freed, 146029 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 736,50] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 736,50] vulkan: memory used and budgeted: heap 0 3495 of 5660 MB (3346 ours, 1460 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 736,50] vulkan: caches: 2428 render targets (339 MB, 37 parked), 1232 textures (920 MB), 10110 buffers (21 MB); 1601 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 736,50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 127382 through a copy [ 736,50] vulkan: 3910701 rendering passes, 77632 clear commands, 762136 attachments cleared and 230 left undefined by their load op; 1980155 buffers filled ahead of the passes [ 736,50] vulkan: 30065 passes (64%) ended at renderer.c:230 [ 736,50] vulkan: 9322 passes (20%) ended at render.c:242 [ 736,50] vulkan: 2394 passes (5%) ended at texture.c:2348 [ 736,50] vulkan: 1723 passes (4%) ended at surface.c:186 [ 736,50] vulkan: 1508 passes (3%) ended at cmd.c:712 [ 736,50] vulkan: 621 passes (1%) ended at query.c:248 [ 736,50] vulkan: 600 passes (1%) ended at renderer.c:777 [ 736,50] vulkan: 366 passes (1%) ended at compute.c:1644 [ 736,50] vulkan: GPU-owned guest memory landed for the CPU 664 times, render targets written back for an engine 0 times [ 738,44] vulkan: display: 598 frame intervals of 16,72 ms (deviation 1,03 ms, 1st to 99th percentile 16,53 to 17,00 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 3,9 ms (2,9 to 6,6), on to the display in 46,0 ms (38,0 to 50,2), 49,9 ms in all (44,4 to 53,2) [ 738,44] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 740,46] perf: 60,0 frames a second over 5,0 s (43437 shown in all) [ 745,46] perf: 60,0 frames a second over 5,0 s (43737 shown in all) [ 746,51] cpu: 600 presents in 10,01 s (59,9 fps): 35 of the game's threads ran 7,28 s on the host's processors (73% of one, 12,13 ms a present), the whole process 11,60 s (116%); the busiest: thread 80 'MainThread' 3,34 s, thread 85 'WorkerMgr/Worker1(?)' 1,73 s, thread 86 'WorkerMgr/Worker2(?)' 1,65 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s, thread 109 'aal::LowPrioWorkerThread' 0,10 s [ 746,51] cpu: in those 10,01 s, 162806 SVCs (16266 a second): 0x1d SignalProcessWideKey 55948, 0x1b ArbitrateUnlock 39536, 0x1c WaitProcessWideKeyAtomic 25421, 0x1a ArbitrateLock 14480, 0x34 WaitForAddress 7108, 0x35 SignalToAddress 7108; 0 calls the dispatch table had no code for (RtAPI.miss) [ 746,51] vulkan: 27584034 draws, 0 skipped; 191124 dispatches in 117904 batches (7045 ms waiting), 0 skipped; 12802 finishes (1562 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34010187 descriptor sets written, 21157881 reused; 15748637 draws kept the last one's shaders and pipeline (0 checked), 25575985 its targets [ 746,51] vulkan: 1053 shaders translated (403 ms), 1076 pipelines made (68 from the cache, 30307 ms making, 9228 ms waited for), 20119 render targets made, 10278 texture uploads (2432 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 746,51] vulkan: 82 ASTC textures made BC7 between frames (7 MB of RGBA8 freed, 146029 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 746,51] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 746,51] vulkan: memory used and budgeted: heap 0 3495 of 5660 MB (3346 ours, 1422 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 746,51] vulkan: caches: 2442 render targets (339 MB, 37 parked), 1094 textures (894 MB), 9359 buffers (18 MB); 1572 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 746,51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 127424 through a copy [ 746,51] vulkan: 3951864 rendering passes, 78832 clear commands, 773546 attachments cleared and 230 left undefined by their load op; 2005238 buffers filled ahead of the passes [ 746,51] vulkan: 26232 passes (64%) ended at renderer.c:230 [ 746,51] vulkan: 9630 passes (23%) ended at render.c:242 [ 746,51] vulkan: 2049 passes (5%) ended at surface.c:186 [ 746,51] vulkan: 1168 passes (3%) ended at texture.c:2348 [ 746,51] vulkan: 1080 passes (3%) ended at cmd.c:712 [ 746,51] vulkan: 600 passes (1%) ended at renderer.c:777 [ 746,51] vulkan: 331 passes (1%) ended at compute.c:1644 [ 746,51] vulkan: 53 passes (0%) ended at query.c:248 [ 746,51] vulkan: GPU-owned guest memory landed for the CPU 664 times, render targets written back for an engine 0 times [ 748,51] vulkan: display: 596 frame intervals of 16,68 ms (deviation 0,16 ms, 1st to 99th percentile 16,54 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3,7 ms (3,0 to 5,1), on to the display in 49,3 ms (47,9 to 50,2), 53,0 ms in all (52,8 to 53,2) [ 748,51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 750,48] perf: 60,0 frames a second over 5,0 s (44038 shown in all) [ 755,35] vulkan: 138 of the 2757 shaders translated from the game's files found by its draws so far [ 755,83] perf: 59,9 frames a second over 5,3 s (44358 shown in all) [ 756,52] cpu: 600 presents in 10,01 s (59,9 fps): 35 of the game's threads ran 7,82 s on the host's processors (78% of one, 13,04 ms a present), the whole process 13,60 s (136%); the busiest: thread 80 'MainThread' 3,60 s, thread 85 'WorkerMgr/Worker1(?)' 1,83 s, thread 86 'WorkerMgr/Worker2(?)' 1,76 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s, thread 81 'Presentation Thread' 0,13 s [ 756,52] cpu: in those 10,01 s, 160659 SVCs (16051 a second): 0x1d SignalProcessWideKey 55922, 0x1b ArbitrateUnlock 38401, 0x1c WaitProcessWideKeyAtomic 25420, 0x1a ArbitrateLock 13481, 0x34 WaitForAddress 7117, 0x35 SignalToAddress 7117; 0 calls the dispatch table had no code for (RtAPI.miss) [ 756,52] vulkan: 28016647 draws, 0 skipped; 192154 dispatches in 118611 batches (7092 ms waiting), 0 skipped; 12802 finishes (1562 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34577701 descriptor sets written, 21455593 reused; 15958643 draws kept the last one's shaders and pipeline (0 checked), 25977438 its targets [ 756,52] vulkan: 1053 shaders translated (403 ms), 1076 pipelines made (68 from the cache, 30307 ms making, 9228 ms waited for), 20179 render targets made, 10450 texture uploads (2463 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 756,52] vulkan: 82 ASTC textures made BC7 between frames (7 MB of RGBA8 freed, 146029 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 756,52] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 756,52] vulkan: memory used and budgeted: heap 0 3495 of 5660 MB (3346 ours, 1440 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 756,52] vulkan: caches: 2502 render targets (340 MB, 37 parked), 1173 textures (910 MB), 10460 buffers (19 MB); 1589 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 756,52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 127436 through a copy [ 756,52] vulkan: 4012714 rendering passes, 80032 clear commands, 785414 attachments cleared and 230 left undefined by their load op; 2036244 buffers filled ahead of the passes [ 756,52] vulkan: 37349 passes (61%) ended at renderer.c:230 [ 756,52] vulkan: 10424 passes (17%) ended at render.c:242 [ 756,52] vulkan: 5777 passes (9%) ended at texture.c:2348 [ 756,52] vulkan: 2211 passes (4%) ended at surface.c:186 [ 756,52] vulkan: 2013 passes (3%) ended at cmd.c:712 [ 756,52] vulkan: 1603 passes (3%) ended at query.c:248 [ 756,52] vulkan: 600 passes (1%) ended at renderer.c:777 [ 756,52] vulkan: 468 passes (1%) ended at surface.c:1328 [ 756,52] vulkan: GPU-owned guest memory landed for the CPU 665 times, render targets written back for an engine 0 times [ 758,50] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,16 ms, 1st to 99th percentile 16,52 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5,4 ms (4,3 to 7,0), on to the display in 47,7 ms (46,0 to 48,9), 53,1 ms in all (52,9 to 53,3) [ 758,50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 760,83] perf: 60,0 frames a second over 5,0 s (44658 shown in all) [ 765,83] perf: 60,0 frames a second over 5,0 s (44958 shown in all) [ 766,53] nvn: 45000 presents, 45005 submissions [ 766,53] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 7,72 s on the host's processors (77% of one, 12,87 ms a present), the whole process 12,85 s (128%); the busiest: thread 80 'MainThread' 3,55 s, thread 85 'WorkerMgr/Worker1(?)' 1,81 s, thread 86 'WorkerMgr/Worker2(?)' 1,75 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,15 s, thread 81 'Presentation Thread' 0,12 s [ 766,53] cpu: in those 10,01 s, 160843 SVCs (16071 a second): 0x1d SignalProcessWideKey 55837, 0x1b ArbitrateUnlock 38762, 0x1c WaitProcessWideKeyAtomic 25422, 0x1a ArbitrateLock 13631, 0x34 WaitForAddress 6996, 0x35 SignalToAddress 6995; 0 calls the dispatch table had no code for (RtAPI.miss) [ 766,53] vulkan: 28382750 draws, 0 skipped; 192697 dispatches in 119016 batches (7132 ms waiting), 0 skipped; 12802 finishes (1562 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35067199 descriptor sets written, 21698301 reused; 16131328 draws kept the last one's shaders and pipeline (0 checked), 26314378 its targets [ 766,53] vulkan: 1053 shaders translated (403 ms), 1076 pipelines made (68 from the cache, 30307 ms making, 9228 ms waited for), 20215 render targets made, 10532 texture uploads (2471 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 766,53] vulkan: 82 ASTC textures made BC7 between frames (7 MB of RGBA8 freed, 146029 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 766,53] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 766,53] vulkan: memory used and budgeted: heap 0 3495 of 5660 MB (3346 ours, 1448 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 766,53] vulkan: caches: 2538 render targets (340 MB, 37 parked), 1250 textures (916 MB), 10524 buffers (20 MB); 1597 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 766,53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 127442 through a copy [ 766,53] vulkan: 4069758 rendering passes, 81232 clear commands, 796814 attachments cleared and 230 left undefined by their load op; 2064810 buffers filled ahead of the passes [ 766,53] vulkan: 34981 passes (61%) ended at renderer.c:230 [ 766,53] vulkan: 11774 passes (21%) ended at render.c:242 [ 766,53] vulkan: 4878 passes (9%) ended at texture.c:2348 [ 766,53] vulkan: 1735 passes (3%) ended at surface.c:186 [ 766,53] vulkan: 1693 passes (3%) ended at cmd.c:712 [ 766,53] vulkan: 1202 passes (2%) ended at query.c:248 [ 766,53] vulkan: 600 passes (1%) ended at renderer.c:777 [ 766,53] vulkan: 136 passes (0%) ended at compute.c:1644 [ 766,53] vulkan: GPU-owned guest memory landed for the CPU 668 times, render targets written back for an engine 0 times [ 768,53] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,19 ms, 1st to 99th percentile 16,54 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4,5 ms (3,3 to 6,3), on to the display in 48,7 ms (47,0 to 50,0), 53,2 ms in all (53,0 to 53,4) [ 768,53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 770,83] perf: 59,8 frames a second over 5,0 s (45257 shown in all) [ 775,84] perf: 60,0 frames a second over 5,0 s (45558 shown in all) [ 776,54] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 7,50 s on the host's processors (75% of one, 12,50 ms a present), the whole process 11,90 s (119%); the busiest: thread 80 'MainThread' 3,44 s, thread 85 'WorkerMgr/Worker1(?)' 1,78 s, thread 86 'WorkerMgr/Worker2(?)' 1,71 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,15 s, thread 109 'aal::LowPrioWorkerThread' 0,10 s [ 776,54] cpu: in those 10,01 s, 169458 SVCs (16935 a second): 0x1d SignalProcessWideKey 55864, 0x1b ArbitrateUnlock 42581, 0x1c WaitProcessWideKeyAtomic 25409, 0x1a ArbitrateLock 17707, 0x34 WaitForAddress 7348, 0x35 SignalToAddress 7348; 0 calls the dispatch table had no code for (RtAPI.miss) [ 776,54] vulkan: 28679743 draws, 0 skipped; 193673 dispatches in 119782 batches (7169 ms waiting), 0 skipped; 12802 finishes (1562 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35458227 descriptor sets written, 21901259 reused; 16264888 draws kept the last one's shaders and pipeline (0 checked), 26587830 its targets [ 776,54] vulkan: 1053 shaders translated (403 ms), 1076 pipelines made (68 from the cache, 30307 ms making, 9228 ms waited for), 20454 render targets made, 10537 texture uploads (2471 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 776,54] vulkan: 82 ASTC textures made BC7 between frames (7 MB of RGBA8 freed, 146029 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 776,54] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 776,54] vulkan: memory used and budgeted: heap 0 3499 of 5660 MB (3348 ours, 1440 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 776,54] vulkan: caches: 2775 render targets (345 MB, 43 parked), 1186 textures (906 MB), 9844 buffers (18 MB); 1591 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 776,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 127448 through a copy [ 776,54] vulkan: 4117013 rendering passes, 82432 clear commands, 808207 attachments cleared and 230 left undefined by their load op; 2084727 buffers filled ahead of the passes [ 776,54] vulkan: 29536 passes (63%) ended at renderer.c:230 [ 776,54] vulkan: 12037 passes (25%) ended at render.c:242 [ 776,54] vulkan: 1839 passes (4%) ended at surface.c:186 [ 776,54] vulkan: 1681 passes (4%) ended at texture.c:2348 [ 776,54] vulkan: 1227 passes (3%) ended at cmd.c:712 [ 776,54] vulkan: 600 passes (1%) ended at renderer.c:777 [ 776,54] vulkan: 208 passes (0%) ended at compute.c:1644 [ 776,54] vulkan: 118 passes (0%) ended at query.c:248 [ 776,54] vulkan: GPU-owned guest memory landed for the CPU 670 times, render targets written back for an engine 0 times [ 778,64] vulkan: display: 594 frame intervals of 16,68 ms (deviation 0,16 ms, 1st to 99th percentile 16,53 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3,9 ms (3,1 to 6,7), on to the display in 49,3 ms (46,5 to 50,2), 53,3 ms in all (53,1 to 53,5) [ 778,64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 780,84] perf: 60,0 frames a second over 5,0 s (45858 shown in all) [ 785,86] perf: 60,0 frames a second over 5,0 s (46159 shown in all) [ 786,55] cpu: 600 presents in 10,01 s (59,9 fps): 35 of the game's threads ran 8,10 s on the host's processors (81% of one, 13,50 ms a present), the whole process 14,31 s (143%); the busiest: thread 80 'MainThread' 3,61 s, thread 85 'WorkerMgr/Worker1(?)' 1,93 s, thread 86 'WorkerMgr/Worker2(?)' 1,85 s, thread 81 'Presentation Thread' 0,19 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s [ 786,55] cpu: in those 10,01 s, 172790 SVCs (17262 a second): 0x1d SignalProcessWideKey 55918, 0x1b ArbitrateUnlock 44083, 0x1c WaitProcessWideKeyAtomic 25431, 0x1a ArbitrateLock 19155, 0x34 WaitForAddress 7506, 0x35 SignalToAddress 7505; 0 calls the dispatch table had no code for (RtAPI.miss) [ 786,55] vulkan: 29186943 draws, 0 skipped; 194426 dispatches in 120416 batches (7195 ms waiting), 0 skipped; 12802 finishes (1562 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36092827 descriptor sets written, 22281059 reused; 16511634 draws kept the last one's shaders and pipeline (0 checked), 27055688 its targets [ 786,55] vulkan: 1053 shaders translated (403 ms), 1076 pipelines made (68 from the cache, 30307 ms making, 9228 ms waited for), 20550 render targets made, 10701 texture uploads (2495 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 786,55] vulkan: 82 ASTC textures made BC7 between frames (7 MB of RGBA8 freed, 146029 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 786,55] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 786,55] vulkan: memory used and budgeted: heap 0 3495 of 5660 MB (3346 ours, 1452 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 786,55] vulkan: caches: 2860 render targets (340 MB, 37 parked), 1280 textures (923 MB), 9808 buffers (17 MB); 1601 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 786,55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 127454 through a copy [ 786,55] vulkan: 4191485 rendering passes, 83632 clear commands, 819581 attachments cleared and 230 left undefined by their load op; 2113535 buffers filled ahead of the passes [ 786,55] vulkan: 45240 passes (61%) ended at renderer.c:230 [ 786,55] vulkan: 10745 passes (14%) ended at render.c:242 [ 786,55] vulkan: 10042 passes (13%) ended at texture.c:2348 [ 786,55] vulkan: 3473 passes (5%) ended at query.c:248 [ 786,55] vulkan: 2499 passes (3%) ended at cmd.c:712 [ 786,55] vulkan: 1660 passes (2%) ended at surface.c:186 [ 786,55] vulkan: 600 passes (1%) ended at renderer.c:777 [ 786,55] vulkan: 115 passes (0%) ended at compute.c:1644 [ 786,55] vulkan: GPU-owned guest memory landed for the CPU 672 times, render targets written back for an engine 0 times [ 788,63] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,16 ms, 1st to 99th percentile 16,53 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6,0 ms (4,7 to 7,2), on to the display in 47,4 ms (46,1 to 48,7), 53,3 ms in all (53,1 to 53,6) [ 788,63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 790,86] perf: 59,8 frames a second over 5,0 s (46458 shown in all) [ 795,88] perf: 60,0 frames a second over 5,0 s (46759 shown in all) [ 796,55] nvn: 46800 presents, 46805 submissions [ 796,55] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 7,76 s on the host's processors (78% of one, 12,94 ms a present), the whole process 12,69 s (127%); the busiest: thread 80 'MainThread' 3,47 s, thread 85 'WorkerMgr/Worker1(?)' 1,90 s, thread 86 'WorkerMgr/Worker2(?)' 1,76 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s, thread 81 'Presentation Thread' 0,11 s [ 796,55] cpu: in those 10,01 s, 169578 SVCs (16947 a second): 0x1d SignalProcessWideKey 55893, 0x1b ArbitrateUnlock 42599, 0x1c WaitProcessWideKeyAtomic 25395, 0x1a ArbitrateLock 17643, 0x34 WaitForAddress 7425, 0x35 SignalToAddress 7423; 0 calls the dispatch table had no code for (RtAPI.miss) [ 796,55] vulkan: 29527399 draws, 0 skipped; 195513 dispatches in 121301 batches (7240 ms waiting), 0 skipped; 12802 finishes (1562 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36491986 descriptor sets written, 22562812 reused; 16649041 draws kept the last one's shaders and pipeline (0 checked), 27367629 its targets [ 796,55] vulkan: 1053 shaders translated (403 ms), 1076 pipelines made (68 from the cache, 30307 ms making, 9228 ms waited for), 20562 render targets made, 10732 texture uploads (2496 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 796,55] vulkan: 82 ASTC textures made BC7 between frames (7 MB of RGBA8 freed, 146029 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 796,55] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 796,55] vulkan: memory used and budgeted: heap 0 3495 of 5660 MB (3346 ours, 1453 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 796,55] vulkan: caches: 2872 render targets (340 MB, 37 parked), 1287 textures (909 MB), 9937 buffers (18 MB); 1588 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 796,55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 127584 through a copy [ 796,55] vulkan: 4246113 rendering passes, 84832 clear commands, 830981 attachments cleared and 230 left undefined by their load op; 2137938 buffers filled ahead of the passes [ 796,55] vulkan: 34299 passes (63%) ended at renderer.c:230 [ 796,55] vulkan: 10704 passes (20%) ended at render.c:242 [ 796,55] vulkan: 3804 passes (7%) ended at texture.c:2348 [ 796,55] vulkan: 1933 passes (4%) ended at surface.c:186 [ 796,55] vulkan: 1544 passes (3%) ended at query.c:248 [ 796,55] vulkan: 1524 passes (3%) ended at cmd.c:712 [ 796,55] vulkan: 600 passes (1%) ended at renderer.c:777 [ 796,55] vulkan: 196 passes (0%) ended at compute.c:1644 [ 796,55] vulkan: GPU-owned guest memory landed for the CPU 678 times, render targets written back for an engine 0 times [ 798,72] vulkan: display: 595 frame intervals of 16,68 ms (deviation 0,16 ms, 1st to 99th percentile 16,53 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4,3 ms (3,2 to 5,9), on to the display in 49,1 ms (47,4 to 50,3), 53,4 ms in all (53,2 to 53,6) [ 798,72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 800,89] perf: 60,0 frames a second over 5,0 s (47060 shown in all) [ 805,91] perf: 60,0 frames a second over 5,0 s (47361 shown in all) [ 806,56] cpu: 600 presents in 10,01 s (59,9 fps): 35 of the game's threads ran 7,76 s on the host's processors (78% of one, 12,94 ms a present), the whole process 12,55 s (125%); the busiest: thread 80 'MainThread' 3,47 s, thread 85 'WorkerMgr/Worker1(?)' 1,92 s, thread 86 'WorkerMgr/Worker2(?)' 1,77 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s, thread 109 'aal::LowPrioWorkerThread' 0,10 s [ 806,56] cpu: in those 10,01 s, 168691 SVCs (16852 a second): 0x1d SignalProcessWideKey 55943, 0x1b ArbitrateUnlock 42453, 0x1c WaitProcessWideKeyAtomic 25437, 0x1a ArbitrateLock 17580, 0x34 WaitForAddress 7040, 0x35 SignalToAddress 7035; 0 calls the dispatch table had no code for (RtAPI.miss) [ 806,56] vulkan: 29851628 draws, 0 skipped; 196668 dispatches in 122212 batches (7301 ms waiting), 0 skipped; 12802 finishes (1562 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36899234 descriptor sets written, 22804022 reused; 16789119 draws kept the last one's shaders and pipeline (0 checked), 27666739 its targets [ 806,56] vulkan: 1053 shaders translated (403 ms), 1076 pipelines made (68 from the cache, 30307 ms making, 9228 ms waited for), 20588 render targets made, 10804 texture uploads (2507 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 806,56] vulkan: 82 ASTC textures made BC7 between frames (7 MB of RGBA8 freed, 146029 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 806,56] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 806,56] vulkan: memory used and budgeted: heap 0 3495 of 5660 MB (3346 ours, 1426 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 806,56] vulkan: caches: 2898 render targets (341 MB, 37 parked), 1150 textures (814 MB), 10467 buffers (24 MB); 1500 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 806,56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 127596 through a copy [ 806,56] vulkan: 4294120 rendering passes, 86032 clear commands, 842549 attachments cleared and 230 left undefined by their load op; 2169099 buffers filled ahead of the passes [ 806,56] vulkan: 30822 passes (64%) ended at renderer.c:230 [ 806,56] vulkan: 8580 passes (18%) ended at render.c:242 [ 806,56] vulkan: 3231 passes (7%) ended at texture.c:2348 [ 806,56] vulkan: 2079 passes (4%) ended at surface.c:186 [ 806,56] vulkan: 1516 passes (3%) ended at cmd.c:712 [ 806,56] vulkan: 722 passes (2%) ended at query.c:248 [ 806,56] vulkan: 600 passes (1%) ended at renderer.c:777 [ 806,56] vulkan: 242 passes (1%) ended at compute.c:1644 [ 806,56] vulkan: GPU-owned guest memory landed for the CPU 680 times, render targets written back for an engine 0 times [ 808,81] vulkan: display: 595 frame intervals of 16,68 ms (deviation 0,16 ms, 1st to 99th percentile 16,52 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4,5 ms (3,1 to 6,9), on to the display in 49,0 ms (46,7 to 50,6), 53,5 ms in all (53,3 to 53,7) [ 808,81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 810,91] perf: 59,8 frames a second over 5,0 s (47660 shown in all) [ 815,93] perf: 60,0 frames a second over 5,0 s (47961 shown in all) [ 816,57] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 8,21 s on the host's processors (82% of one, 13,69 ms a present), the whole process 14,31 s (143%); the busiest: thread 80 'MainThread' 3,70 s, thread 85 'WorkerMgr/Worker1(?)' 1,97 s, thread 86 'WorkerMgr/Worker2(?)' 1,86 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s, thread 81 'Presentation Thread' 0,15 s [ 816,57] cpu: in those 10,01 s, 165768 SVCs (16565 a second): 0x1d SignalProcessWideKey 55898, 0x1b ArbitrateUnlock 40780, 0x1c WaitProcessWideKeyAtomic 25416, 0x1a ArbitrateLock 15769, 0x34 WaitForAddress 7355, 0x35 SignalToAddress 7355; 0 calls the dispatch table had no code for (RtAPI.miss) [ 816,57] vulkan: 30327657 draws, 0 skipped; 197701 dispatches in 122799 batches (7335 ms waiting), 0 skipped; 12802 finishes (1562 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37533503 descriptor sets written, 23121811 reused; 17026063 draws kept the last one's shaders and pipeline (0 checked), 28103992 its targets [ 816,57] vulkan: 1053 shaders translated (403 ms), 1076 pipelines made (68 from the cache, 30307 ms making, 9228 ms waited for), 20626 render targets made, 10952 texture uploads (2527 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 816,57] vulkan: 82 ASTC textures made BC7 between frames (7 MB of RGBA8 freed, 146029 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 816,57] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 816,57] vulkan: memory used and budgeted: heap 0 3495 of 5660 MB (3346 ours, 1359 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 816,57] vulkan: caches: 2934 render targets (341 MB, 37 parked), 1204 textures (824 MB), 10387 buffers (22 MB); 1508 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 816,57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 127614 through a copy [ 816,57] vulkan: 4368137 rendering passes, 87232 clear commands, 854431 attachments cleared and 230 left undefined by their load op; 2203348 buffers filled ahead of the passes [ 816,57] vulkan: 44994 passes (61%) ended at renderer.c:230 [ 816,57] vulkan: 11314 passes (15%) ended at render.c:242 [ 816,57] vulkan: 9552 passes (13%) ended at texture.c:2348 [ 816,57] vulkan: 2545 passes (3%) ended at query.c:248 [ 816,57] vulkan: 2266 passes (3%) ended at cmd.c:712 [ 816,57] vulkan: 1891 passes (3%) ended at surface.c:186 [ 816,57] vulkan: 600 passes (1%) ended at renderer.c:777 [ 816,57] vulkan: 442 passes (1%) ended at compute.c:1644 [ 816,57] vulkan: GPU-owned guest memory landed for the CPU 681 times, render targets written back for an engine 0 times [ 818,80] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,17 ms, 1st to 99th percentile 16,52 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5,4 ms (3,6 to 7,3), on to the display in 48,2 ms (46,3 to 50,0), 53,6 ms in all (53,4 to 53,8) [ 818,80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 820,93] perf: 60,0 frames a second over 5,0 s (48261 shown in all) [ 825,93] perf: 60,0 frames a second over 5,0 s (48561 shown in all) [ 826,57] nvn: 48600 presents, 48605 submissions [ 826,58] cpu: 600 presents in 10,01 s (60,0 fps): 35 of the game's threads ran 7,79 s on the host's processors (78% of one, 12,98 ms a present), the whole process 13,11 s (131%); the busiest: thread 80 'MainThread' 3,53 s, thread 85 'WorkerMgr/Worker1(?)' 1,86 s, thread 86 'WorkerMgr/Worker2(?)' 1,77 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,14 s, thread 81 'Presentation Thread' 0,13 s [ 826,58] cpu: in those 10,01 s, 171505 SVCs (17138 a second): 0x1d SignalProcessWideKey 55884, 0x1b ArbitrateUnlock 43971, 0x1c WaitProcessWideKeyAtomic 25424, 0x1a ArbitrateLock 18991, 0x34 WaitForAddress 7010, 0x35 SignalToAddress 7009; 0 calls the dispatch table had no code for (RtAPI.miss) [ 826,58] vulkan: 30755259 draws, 0 skipped; 198293 dispatches in 123216 batches (7366 ms waiting), 0 skipped; 12802 finishes (1562 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38119390 descriptor sets written, 23391128 reused; 17233391 draws kept the last one's shaders and pipeline (0 checked), 28501897 its targets [ 826,58] vulkan: 1054 shaders translated (403 ms), 1077 pipelines made (68 from the cache, 30341 ms making, 9262 ms waited for), 20723 render targets made, 11111 texture uploads (2550 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 826,58] vulkan: 82 ASTC textures made BC7 between frames (7 MB of RGBA8 freed, 146029 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 826,58] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 826,58] vulkan: memory used and budgeted: heap 0 3489 of 5660 MB (3347 ours, 1368 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 826,58] vulkan: caches: 3024 render targets (339 MB, 37 parked), 1321 textures (822 MB), 10418 buffers (22 MB); 1493 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 826,58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 127614 through a copy [ 826,58] vulkan: 4424504 rendering passes, 88432 clear commands, 865605 attachments cleared and 230 left undefined by their load op; 2226867 buffers filled ahead of the passes [ 826,58] vulkan: 35384 passes (63%) ended at renderer.c:230 [ 826,58] vulkan: 10122 passes (18%) ended at render.c:242 [ 826,58] vulkan: 5272 passes (9%) ended at texture.c:2348 [ 826,58] vulkan: 1863 passes (3%) ended at cmd.c:712 [ 826,58] vulkan: 1678 passes (3%) ended at surface.c:186 [ 826,58] vulkan: 1183 passes (2%) ended at query.c:248 [ 826,58] vulkan: 600 passes (1%) ended at renderer.c:777 [ 826,58] vulkan: 173 passes (0%) ended at compute.c:1644 [ 826,58] vulkan: GPU-owned guest memory landed for the CPU 683 times, render targets written back for an engine 0 times [ 828,90] vulkan: display: 595 frame intervals of 16,68 ms (deviation 0,16 ms, 1st to 99th percentile 16,53 to 17,00 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5,0 ms (3,6 to 7,9), on to the display in 48,6 ms (45,7 to 50,3), 53,7 ms in all (53,5 to 53,9) [ 828,90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 830,93] perf: 59,8 frames a second over 5,0 s (48860 shown in all) [ 832,99] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 833,47] vulkan: a 290 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 157 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 835,94] perf: 56,4 frames a second over 5,0 s (49143 shown in all) [ 836,19] vulkan: a 124 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 1972 render targets made, 291 texture uploads (87784 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 836,19] vulkan: frame resource CPU: image requirements 2 ms (4528 calls) [ 836,19] vulkan: frame resource CPU: image allocation 7 ms (2264 calls) [ 836,19] vulkan: frame resource CPU: target setup 2 ms (1972 calls) [ 836,19] vulkan: frame resource CPU: target reload 17 ms (2047 calls) [ 836,40] vulkan: a 169 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 31 render targets made, 10 texture uploads (5326 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 836,40] vulkan: frame resource CPU: image allocation 2 ms (54 calls) [ 836,40] vulkan: frame resource CPU: target reload 3 ms (25 calls) [ 837,14] cpu: 600 presents in 10,56 s (56,8 fps): 37 of the game's threads ran 7,53 s on the host's processors (71% of one, 12,55 ms a present), the whole process 12,54 s (119%); the busiest: thread 80 'MainThread' 3,14 s, thread 86 'WorkerMgr/Worker2(?)' 1,30 s, thread 85 'WorkerMgr/Worker1(?)' 1,29 s, thread 82 'Prepare Thread' 0,62 s, thread 109 'aal::LowPrioWorkerThread' 0,30 s [ 837,14] cpu: in those 10,56 s, 146636 SVCs (13886 a second): 0x1d SignalProcessWideKey 46761, 0x1b ArbitrateUnlock 35684, 0x1c WaitProcessWideKeyAtomic 21180, 0x1a ArbitrateLock 14941, 0x34 WaitForAddress 6237, 0x35 SignalToAddress 6225; 0 calls the dispatch table had no code for (RtAPI.miss) [ 837,14] vulkan: 31112128 draws, 0 skipped; 198831 dispatches in 123747 batches (7392 ms waiting), 0 skipped; 15679 finishes (1746 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38603723 descriptor sets written, 23620533 reused; 17418090 draws kept the last one's shaders and pipeline (0 checked), 28829942 its targets [ 837,14] vulkan: 1056 shaders translated (404 ms), 1083 pipelines made (70 from the cache, 30388 ms making, 9308 ms waited for), 23047 render targets made, 11571 texture uploads (2658 MB), 0 of them some blocks alone (0 MB); 4 frames over 50 ms in the last 600, the slowest 290 ms [ 837,14] vulkan: 102 ASTC textures made BC7 between frames (8 MB of RGBA8 freed, 181139 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 837,14] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 837,14] vulkan: memory used and budgeted: heap 0 3599 of 5660 MB (3440 ours, 1654 of it allocated), heap 1 431 of 23582 MB (416 ours, 184 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 837,14] vulkan: caches: 3160 render targets (467 MB, 149 parked), 1561 textures (657 MB), 12721 buffers (32 MB); 1545 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 837,14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 127706 through a copy [ 837,14] vulkan: 4477501 rendering passes, 89343 clear commands, 873814 attachments cleared and 248 left undefined by their load op; 2248156 buffers filled ahead of the passes [ 837,14] vulkan: 32805 passes (62%) ended at renderer.c:230 [ 837,14] vulkan: 8730 passes (16%) ended at render.c:242 [ 837,14] vulkan: 6576 passes (12%) ended at texture.c:2348 [ 837,14] vulkan: 1634 passes (3%) ended at cmd.c:712 [ 837,14] vulkan: 1593 passes (3%) ended at query.c:248 [ 837,14] vulkan: 625 passes (1%) ended at surface.c:186 [ 837,14] vulkan: 599 passes (1%) ended at renderer.c:777 [ 837,14] vulkan: 256 passes (0%) ended at texture.c:837 [ 837,14] vulkan: GPU-owned guest memory landed for the CPU 698 times, render targets written back for an engine 0 times [ 839,42] vulkan: display: 599 frame intervals of 17,57 ms (deviation 12,53 ms, 1st to 99th percentile 16,53 to 22,17 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 13,4 ms (4,9 to 40,3), on to the display in 37,3 ms (14,4 to 48,8), 50,7 ms in all (42,7 to 56,0) [ 839,42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 840,96] perf: 57,0 frames a second over 5,0 s (49429 shown in all) [ 845,98] perf: 59,8 frames a second over 5,0 s (49729 shown in all) [ 847,15] cpu: 600 presents in 10,01 s (59,9 fps): 35 of the game's threads ran 6,68 s on the host's processors (67% of one, 11,13 ms a present), the whole process 11,27 s (113%); the busiest: thread 80 'MainThread' 2,99 s, thread 85 'WorkerMgr/Worker1(?)' 1,55 s, thread 86 'WorkerMgr/Worker2(?)' 1,55 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s, thread 109 'aal::LowPrioWorkerThread' 0,11 s [ 847,15] cpu: in those 10,01 s, 144509 SVCs (14437 a second): 0x1d SignalProcessWideKey 57477, 0x1b ArbitrateUnlock 29128, 0x1c WaitProcessWideKeyAtomic 26160, 0x34 WaitForAddress 7776, 0x35 SignalToAddress 7755, 0x21 SendSyncRequest 5206; 0 calls the dispatch table had no code for (RtAPI.miss) [ 847,15] vulkan: 31393393 draws, 0 skipped; 202798 dispatches in 127157 batches (7551 ms waiting), 0 skipped; 15679 finishes (1746 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38935521 descriptor sets written, 23851265 reused; 17562239 draws kept the last one's shaders and pipeline (0 checked), 29082964 its targets [ 847,15] vulkan: 1057 shaders translated (404 ms), 1084 pipelines made (70 from the cache, 30406 ms making, 9326 ms waited for), 23539 render targets made, 11693 texture uploads (2677 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [ 847,15] vulkan: 102 ASTC textures made BC7 between frames (8 MB of RGBA8 freed, 181139 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 847,15] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 847,15] vulkan: memory used and budgeted: heap 0 3461 of 5660 MB (3322 ours, 1161 of it allocated), heap 1 431 of 23582 MB (416 ours, 216 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 847,15] vulkan: caches: 3211 render targets (312 MB, 40 parked), 1548 textures (637 MB), 14255 buffers (32 MB); 1272 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 847,15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 128930 through a copy [ 847,15] vulkan: 4534356 rendering passes, 90543 clear commands, 887014 attachments cleared and 248 left undefined by their load op; 2270640 buffers filled ahead of the passes [ 847,15] vulkan: 35402 passes (62%) ended at renderer.c:230 [ 847,15] vulkan: 11638 passes (20%) ended at render.c:242 [ 847,15] vulkan: 3527 passes (6%) ended at surface.c:186 [ 847,15] vulkan: 3220 passes (6%) ended at texture.c:2348 [ 847,15] vulkan: 1374 passes (2%) ended at cmd.c:712 [ 847,15] vulkan: 600 passes (1%) ended at renderer.c:777 [ 847,15] vulkan: 548 passes (1%) ended at compute.c:1644 [ 847,15] vulkan: 454 passes (1%) ended at query.c:248 [ 847,15] vulkan: GPU-owned guest memory landed for the CPU 706 times, render targets written back for an engine 0 times [ 849,41] vulkan: display: 599 frame intervals of 16,68 ms (deviation 0,17 ms, 1st to 99th percentile 16,54 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 20,6 ms (19,5 to 22,8), on to the display in 28,9 ms (26,6 to 30,1), 49,5 ms in all (49,1 to 49,7) [ 849,41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 850,98] perf: 60,0 frames a second over 5,0 s (50029 shown in all) [ 855,98] perf: 60,0 frames a second over 5,0 s (50329 shown in all) [ 857,16] nvn: 50400 presents, 50405 submissions [ 857,16] cpu: 600 presents in 10,01 s (59,9 fps): 35 of the game's threads ran 7,16 s on the host's processors (71% of one, 11,93 ms a present), the whole process 12,18 s (122%); the busiest: thread 80 'MainThread' 3,17 s, thread 86 'WorkerMgr/Worker2(?)' 1,69 s, thread 85 'WorkerMgr/Worker1(?)' 1,68 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,16 s, thread 109 'aal::LowPrioWorkerThread' 0,11 s [ 857,16] cpu: in those 10,01 s, 147115 SVCs (14694 a second): 0x1d SignalProcessWideKey 58409, 0x1b ArbitrateUnlock 29886, 0x1c WaitProcessWideKeyAtomic 26623, 0x34 WaitForAddress 7856, 0x35 SignalToAddress 7832, 0x21 SendSyncRequest 5208; 0 calls the dispatch table had no code for (RtAPI.miss) [ 857,16] vulkan: 31722850 draws, 0 skipped; 206356 dispatches in 130489 batches (7720 ms waiting), 0 skipped; 15679 finishes (1746 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39324163 descriptor sets written, 24121537 reused; 17736585 draws kept the last one's shaders and pipeline (0 checked), 29378327 its targets [ 857,16] vulkan: 1061 shaders translated (405 ms), 1088 pipelines made (70 from the cache, 30461 ms making, 9358 ms waited for), 23983 render targets made, 11865 texture uploads (2699 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [ 857,16] vulkan: 102 ASTC textures made BC7 between frames (8 MB of RGBA8 freed, 181139 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 857,16] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 857,16] vulkan: memory used and budgeted: heap 0 3461 of 5660 MB (3322 ours, 1040 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 857,16] vulkan: caches: 3332 render targets (310 MB, 32 parked), 1326 textures (531 MB), 11406 buffers (18 MB); 1150 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 857,16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 130141 through a copy [ 857,16] vulkan: 4599700 rendering passes, 91743 clear commands, 900214 attachments cleared and 248 left undefined by their load op; 2293341 buffers filled ahead of the passes [ 857,16] vulkan: 41207 passes (63%) ended at renderer.c:230 [ 857,16] vulkan: 11940 passes (18%) ended at render.c:242 [ 857,16] vulkan: 4189 passes (6%) ended at texture.c:2348 [ 857,16] vulkan: 3621 passes (6%) ended at surface.c:186 [ 857,16] vulkan: 1772 passes (3%) ended at query.c:248 [ 857,16] vulkan: 1677 passes (3%) ended at cmd.c:712 [ 857,16] vulkan: 600 passes (1%) ended at renderer.c:777 [ 857,16] vulkan: 222 passes (0%) ended at compute.c:1644 [ 857,16] vulkan: GPU-owned guest memory landed for the CPU 711 times, render targets written back for an engine 0 times [ 859,41] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,22 ms, 1st to 99th percentile 16,53 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 20,8 ms (19,3 to 24,0), on to the display in 28,6 ms (25,9 to 30,3), 49,5 ms in all (49,0 to 49,7) [ 859,41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 860,98] perf: 60,0 frames a second over 5,0 s (50629 shown in all) [ 862,88] vulkan: a 312 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 188 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 863,93] vulkan: a 77 ms frame: 1 shaders translated (1 ms), 1 pipelines made (79 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/39/0 ms [ 865,99] perf: 55,8 frames a second over 5,0 s (50909 shown in all) [ 867,50] cpu: 600 presents in 10,34 s (58,0 fps): 35 of the game's threads ran 5,10 s on the host's processors (49% of one, 8,49 ms a present), the whole process 9,29 s (90%); the busiest: thread 80 'MainThread' 2,40 s, thread 86 'WorkerMgr/Worker2(?)' 1,07 s, thread 85 'WorkerMgr/Worker1(?)' 1,01 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,15 s, thread 109 'aal::LowPrioWorkerThread' 0,11 s [ 867,50] cpu: in those 10,34 s, 118612 SVCs (11469 a second): 0x1d SignalProcessWideKey 45701, 0x1b ArbitrateUnlock 23304, 0x1c WaitProcessWideKeyAtomic 20391, 0x34 WaitForAddress 6033, 0x35 SignalToAddress 6030, 0x21 SendSyncRequest 5358; 0 calls the dispatch table had no code for (RtAPI.miss) [ 867,50] vulkan: 31915051 draws, 0 skipped; 207110 dispatches in 131130 batches (7750 ms waiting), 0 skipped; 18839 finishes (1946 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39563276 descriptor sets written, 24266826 reused; 17829339 draws kept the last one's shaders and pipeline (0 checked), 29547883 its targets [ 867,50] vulkan: 1074 shaders translated (408 ms), 1099 pipelines made (70 from the cache, 30898 ms making, 9482 ms waited for), 24508 render targets made, 11968 texture uploads (2729 MB), 0 of them some blocks alone (0 MB); 2 frames over 50 ms in the last 600, the slowest 312 ms [ 867,50] vulkan: 112 ASTC textures made BC7 between frames (9 MB of RGBA8 freed, 198694 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 867,50] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 867,50] vulkan: memory used and budgeted: heap 0 3473 of 5660 MB (3332 ours, 1022 of it allocated), heap 1 431 of 23582 MB (416 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 867,50] vulkan: caches: 1631 render targets (309 MB, 49 parked), 1347 textures (556 MB), 11086 buffers (17 MB); 1163 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 867,50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 130790 through a copy [ 867,50] vulkan: 4642569 rendering passes, 92619 clear commands, 912554 attachments cleared and 255 left undefined by their load op; 2308034 buffers filled ahead of the passes [ 867,50] vulkan: 28003 passes (65%) ended at renderer.c:230 [ 867,50] vulkan: 7923 passes (18%) ended at render.c:242 [ 867,50] vulkan: 3707 passes (9%) ended at surface.c:186 [ 867,50] vulkan: 1352 passes (3%) ended at texture.c:2348 [ 867,50] vulkan: 787 passes (2%) ended at cmd.c:712 [ 867,50] vulkan: 599 passes (1%) ended at renderer.c:777 [ 867,50] vulkan: 190 passes (0%) ended at query.c:248 [ 867,50] vulkan: 125 passes (0%) ended at surface.c:729 [ 867,50] vulkan: GPU-owned guest memory landed for the CPU 717 times, render targets written back for an engine 0 times [ 869,80] vulkan: display: 599 frame intervals of 17,34 ms (deviation 12,58 ms, 1st to 99th percentile 16,53 to 17,00 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 9,9 ms (1,1 to 30,6), on to the display in 38,0 ms (27,8 to 44,3), 48,0 ms in all (45,0 to 58,0) [ 869,80] vulkan: display: 3 frames not shown (no image free), 0 held for a later refresh than their period's [ 871,01] perf: 60,0 frames a second over 5,0 s (51210 shown in all) [ 872,94] vulkan: a texture with 1-byte texels reads the render target at 455ce0000, which has 4-byte pixels: it is loaded from memory [ 876,01] perf: 60,0 frames a second over 5,0 s (51510 shown in all) [ 877,51] cpu: 600 presents in 10,01 s (60,0 fps): 42 of the game's threads ran 3,23 s on the host's processors (32% of one, 5,39 ms a present), the whole process 5,94 s (59%); the busiest: thread 80 'MainThread' 1,38 s, thread 86 'WorkerMgr/Worker2(?)' 0,51 s, thread 82 'Prepare Thread' 0,47 s, thread 85 'WorkerMgr/Worker1(?)' 0,42 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,12 s [ 877,51] cpu: in those 10,01 s, 111240 SVCs (11115 a second): 0x1d SignalProcessWideKey 38516, 0x1b ArbitrateUnlock 23136, 0x1c WaitProcessWideKeyAtomic 16971, 0x1a ArbitrateLock 6193, 0x34 WaitForAddress 5732, 0x35 SignalToAddress 5732; 0 calls the dispatch table had no code for (RtAPI.miss) [ 877,51] vulkan: 32018912 draws, 0 skipped; 207301 dispatches in 131321 batches (7759 ms waiting), 0 skipped; 19203 finishes (1983 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39742367 descriptor sets written, 24295457 reused; 17867007 draws kept the last one's shaders and pipeline (0 checked), 29625665 its targets [ 877,51] vulkan: 1074 shaders translated (408 ms), 1100 pipelines made (70 from the cache, 30906 ms making, 9490 ms waited for), 25071 render targets made, 12091 texture uploads (2745 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 877,51] vulkan: 131 ASTC textures made BC7 between frames (11 MB of RGBA8 freed, 234513 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 877,51] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 877,51] vulkan: memory used and budgeted: heap 0 3443 of 5660 MB (3306 ours, 936 of it allocated), heap 1 303 of 23582 MB (288 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 877,51] vulkan: caches: 1089 render targets (277 MB, 43 parked), 1100 textures (494 MB), 7470 buffers (9 MB); 1050 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 877,51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 130790 through a copy [ 877,51] vulkan: 4687338 rendering passes, 92819 clear commands, 929673 attachments cleared and 262 left undefined by their load op; 2314724 buffers filled ahead of the passes [ 877,51] vulkan: 29154 passes (65%) ended at renderer.c:230 [ 877,51] vulkan: 10945 passes (24%) ended at surface.c:186 [ 877,51] vulkan: 3713 passes (8%) ended at render.c:242 [ 877,51] vulkan: 599 passes (1%) ended at renderer.c:777 [ 877,51] vulkan: 185 passes (0%) ended at cmd.c:712 [ 877,51] vulkan: 108 passes (0%) ended at texture.c:837 [ 877,51] vulkan: 60 passes (0%) ended at surface.c:729 [ 877,51] vulkan: 3 passes (0%) ended at texture.c:2348 [ 877,51] vulkan: GPU-owned guest memory landed for the CPU 722 times, render targets written back for an engine 0 times [ 877,89] stats: off [ 879,79] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,26 ms, 1st to 99th percentile 16,54 to 16,99 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 1,5 ms (0,6 to 3,1), on to the display in 36,0 ms (31,5 to 44,8), 37,5 ms in all (33,8 to 45,4) [ 879,79] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 881,01] perf: 59,8 frames a second over 5,0 s (51809 shown in all) [ 886,03] perf: 60,0 frames a second over 5,0 s (52110 shown in all) [ 887,52] nvn: 52200 presents, 52205 submissions [ 887,52] cpu: 600 presents in 10,01 s (60,0 fps): 42 of the game's threads ran 3,44 s on the host's processors (34% of one, 5,73 ms a present), the whole process 6,14 s (61%); the busiest: thread 80 'MainThread' 1,81 s, thread 85 'WorkerMgr/Worker1(?)' 0,60 s, thread 86 'WorkerMgr/Worker2(?)' 0,58 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,14 s, thread 109 'aal::LowPrioWorkerThread' 0,11 s [ 887,52] cpu: in those 10,01 s, 131298 SVCs (13119 a second): 0x1d SignalProcessWideKey 51071, 0x1b ArbitrateUnlock 25429, 0x1c WaitProcessWideKeyAtomic 23018, 0x34 WaitForAddress 7968, 0x35 SignalToAddress 7964, 0x21 SendSyncRequest 5205; 0 calls the dispatch table had no code for (RtAPI.miss) [ 887,52] vulkan: 32123752 draws, 0 skipped; 207301 dispatches in 131321 batches (7759 ms waiting), 0 skipped; 19203 finishes (1983 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39926923 descriptor sets written, 24320581 reused; 17920997 draws kept the last one's shaders and pipeline (0 checked), 29711905 its targets [ 887,52] vulkan: 1074 shaders translated (408 ms), 1100 pipelines made (70 from the cache, 30906 ms making, 9490 ms waited for), 25071 render targets made, 12091 texture uploads (2745 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [ 887,52] vulkan: 131 ASTC textures made BC7 between frames (11 MB of RGBA8 freed, 234513 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 887,52] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 887,52] vulkan: memory used and budgeted: heap 0 3411 of 5660 MB (3274 ours, 776 of it allocated), heap 1 303 of 23582 MB (288 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 887,52] vulkan: caches: 782 render targets (243 MB, 41 parked), 718 textures (331 MB), 2800 buffers (1 MB); 845 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 887,52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 130790 through a copy [ 887,52] vulkan: 4717991 rendering passes, 92819 clear commands, 939873 attachments cleared and 262 left undefined by their load op; 2318570 buffers filled ahead of the passes [ 887,52] vulkan: 22229 passes (73%) ended at renderer.c:230 [ 887,52] vulkan: 4200 passes (14%) ended at render.c:242 [ 887,52] vulkan: 3571 passes (12%) ended at surface.c:186 [ 887,52] vulkan: 600 passes (2%) ended at renderer.c:777 [ 887,52] vulkan: 53 passes (0%) ended at cmd.c:712 [ 887,52] vulkan: GPU-owned guest memory landed for the CPU 722 times, render targets written back for an engine 0 times [ 890,81] vulkan: 144 of the 2757 shaders translated from the game's files found by its draws so far [ 891,15] vulkan: display: 589 frame intervals of 17,47 ms (deviation 10,05 ms, 1st to 99th percentile 16,18 to 32,63 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 1,7 ms (1,3 to 2,8), on to the display in 37,1 ms (28,5 to 59,7), 38,8 ms in all (30,5 to 61,6) [ 891,15] vulkan: display: 23 frames not shown (no image free), 0 held for a later refresh than their period's [ 893,80] memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=1.90 avg60=0.40 avg300=0.08 total=14965041): resources: footprint 4636 MiB, the system has 15191 MiB free, VMA blocks 3594 MiB, GPU heap 0 (device local) use 3411 of 5660 MiB (VMA blocks 3274 MiB), GPU heap 1 use 303 of 23582 MiB (VMA blocks 288 MiB), GPU heap 2 (device local) use 39 of 206 MiB (VMA blocks 32 MiB), 25 descriptor pools [ 894,02] perf: 59,9 frames a second over 8,0 s (52589 shown in all) [ 897,52] cpu: 600 presents in 10,01 s (60,0 fps): 42 of the game's threads ran 3,39 s on the host's processors (34% of one, 5,65 ms a present), the whole process 6,24 s (62%); the busiest: thread 80 'MainThread' 1,79 s, thread 85 'WorkerMgr/Worker1(?)' 0,58 s, thread 86 'WorkerMgr/Worker2(?)' 0,56 s, thread 108 'nn::atk::detail::driver::SoundThread' 0,15 s, thread 109 'aal::LowPrioWorkerThread' 0,11 s [ 897,52] cpu: in those 10,01 s, 131041 SVCs (13094 a second): 0x1d SignalProcessWideKey 51070, 0x1b ArbitrateUnlock 25395, 0x1c WaitProcessWideKeyAtomic 23015, 0x34 WaitForAddress 7865, 0x35 SignalToAddress 7865, 0x21 SendSyncRequest 5207; 0 calls the dispatch table had no code for (RtAPI.miss) [ 897,52] vulkan: 32228592 draws, 0 skipped; 207301 dispatches in 131321 batches (7759 ms waiting), 0 skipped; 19203 finishes (1983 ms); 0 reads past queued releases (0 samples counts written on the GPU); 40111451 descriptor sets written, 24345733 reused; 17974987 draws kept the last one's shaders and pipeline (0 checked), 29798145 its targets [ 897,52] vulkan: 1074 shaders translated (408 ms), 1100 pipelines made (70 from the cache, 30906 ms making, 9490 ms waited for), 25071 render targets made, 12091 texture uploads (2745 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 897,52] vulkan: 131 ASTC textures made BC7 between frames (11 MB of RGBA8 freed, 234513 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8 [ 897,52] vulkan: 86 pipelines of earlier runs made in the background (86 from the cache), 0 still to make [ 897,52] vulkan: memory used and budgeted: heap 0 3411 of 5660 MB (3274 ours, 695 of it allocated), heap 1 303 of 23582 MB (288 ours, 144 of it allocated), heap 2 39 of 206 MB (32 ours, 32 of it allocated) [ 897,52] vulkan: caches: 758 render targets (240 MB, 32 parked), 600 textures (321 MB), 524 buffers (0 MB); 832 of 5660 MB in use as they count it, 3270 MB freed for the budget so far [ 897,52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 130790 through a copy [ 897,52] vulkan: 4748632 rendering passes, 92819 clear commands, 950073 attachments cleared and 262 left undefined by their load op; 2322365 buffers filled ahead of the passes [ 897,52] vulkan: 22228 passes (73%) ended at renderer.c:230 [ 897,52] vulkan: 4200 passes (14%) ended at render.c:242 [ 897,52] vulkan: 3572 passes (12%) ended at surface.c:186 [ 897,52] vulkan: 600 passes (2%) ended at renderer.c:777 [ 897,52] vulkan: 41 passes (0%) ended at cmd.c:712 [ 897,52] vulkan: GPU-owned guest memory landed for the CPU 722 times, render targets written back for an engine 0 times [ 898,22] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [ 898,22] jit: 0 batches compiled 0 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 0 functions, 0 instructions, 38 KiB of code, 0,00 s compiling, 2 units loaded from ~/.cache/AppImage-Cache/scarletnx/recompiled/0100152000022000/0100152000022000.jitcache [ 898,22] kernel: over 898,0 s, cores 0: 32% held, 1,7 s waited for; 1: 21% held, 37,0 s waited for; 2: 16% held, 7,3 s waited for; 3: 0% held, 0,0 s waited for; [ 898,22] kernel: core 0 held by thread 80 'MainThread' prio 44 for 32% of the run [ 898,22] kernel: core 0 held by thread 82 'Prepare Thread' prio 45 for 0% of the run [ 898,22] kernel: core 0 held by thread 88 'SaveDataManager' prio 45 for 0% of the run [ 898,22] kernel: core 1 held by thread 85 'WorkerMgr/Worker1(?)' prio 44 for 16% of the run [ 898,22] kernel: core 1 held by thread 108 'nn::atk::detail::driver::SoundThread' prio 32 for 1% of the run [ 898,22] kernel: core 1 held by thread 109 'aal::LowPrioWorkerThread' prio 45 for 1% of the run [ 898,22] kernel: core 2 held by thread 86 'WorkerMgr/Worker2(?)' prio 44 for 15% of the run [ 898,22] kernel: core 2 held by thread 98 'CourseDecomp' prio 52 for 0% of the run [ 898,22] kernel: core 2 held by thread 104 'enl::TaskThread' prio 43 for 0% of the run [ 898,22] kernel: thread 109 'aal::LowPrioWorkerThread' prio 45 core 1 mask 2 waited 21,14 s for its core in 373315 waits [ 898,22] kernel: thread 102 'gsys::MiiResource' prio 45 core 1 mask 2 waited 5,81 s for its core in 19293 waits [ 898,22] kernel: thread 85 'WorkerMgr/Worker1(?)' prio 44 core 1 mask 2 waited 5,01 s for its core in 206957 waits [ 898,22] kernel: thread 106 'Network::Send' prio 43 core 1 mask 2 waited 2,29 s for its core in 26346 waits [ 898,22] kernel: thread 101 'MiiDirectorDelegateThread' prio 46 core 1 mask 2 waited 1,21 s for its core in 5317 waits [ 898,22] kernel: thread 100 'gear::VibrationThread' prio 43 core 1 mask 2 waited 0,78 s for its core in 78941 waits [ 898,22] kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 0,64 s for its core in 2985 waits [ 898,22] kernel: thread 108 'nn::atk::detail::driver::SoundThread' prio 32 core 1 mask 2 waited 0,64 s for its core in 211451 waits [ 898,22] kernel: thread 82 'Prepare Thread' prio 45 core 0 mask 1 waited 0,32 s for its core in 2829 waits [ 898,22] kernel: thread 86 'WorkerMgr/Worker2(?)' prio 44 core 2 mask 4 waited 0,22 s for its core in 26563 waits [ 898,22] Exit.