ScarletNX main b895710, committed 2026-11-09 (clang 23.1.5, Windows x86_64) Message: == summary == ### `The Legend of Zelda: Tears of the Kingdom` (`0100F2C0115B6000`, version `1.4.2`) - **Console:** Switch - **Build:** `main b895710`, committed 2026-11-09, 0 days before this run - **System:** `Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM` - **GPU:** `NVIDIA GeForce RTX 4090`, Vulkan `1.4.357`, driver `9b404000` - **Ended:** no failure logged after 21.3 s **Frames over 50 ms:** 7, the slowest 288 ms
What the slowest frames did, and the GPU's counts ``` a 288 ms frame: 52 shaders translated (6 ms), 32 pipelines made (131 ms waited for), 77 render targets made, 81 texture uploads (243102 KB), 0 ms in finishes; 1 internal texture pipelines (2 ms); GPU waits finish/recycle/submit 0/0/0 ms a 216 ms frame: 10 shaders translated (0 ms), 8 pipelines made (12 ms waited for), 0 render targets made, 2 texture uploads (14 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (68 ms waited for), 1 render targets made, 19 texture uploads (152 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 64 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms 1 shaders translated (0 ms), 1 pipelines made (0 from the cache, 15 ms making, 6 ms waited for), 1 render targets made, 0 texture uploads (0 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 11 ms memory used and budgeted: heap 0 179 of 21840 MB (136 ours, 71 of it allocated), heap 1 93 of 15162 MB (64 ours, 32 of it allocated) ```
**What else the runtime missed:** - **GPU:** - shader not translated: `missing exit` == the last run: ~\AppData\Roaming\scarletnx\state\last-run.log == $ ~\Desktop\ScarletNX-windows-x86_64 (3)\bin\scarletnx.exe ~ memory: 512 GiB of address space reserved, the console's settings: ~\0100F2C0115B6000.ini keeps 2 keys this version does not use (vk_descriptors, controls_opacity), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher log: written to ~\0100F2C0115B6000_0100F2C0115B6800v655360.log ScarletNX - The Legend of Zelda: Tears of the Kingdom build: ScarletNX main b895710, committed 2026-11-09 (clang 23.1.5, Windows x86_64) system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM settings: vsync=0 (default 1), fps_limit=0 (default "game") last start: pid 23336, started 2026-11-09 07:25:11 did not end with an exit: a crash (whose report ends that run's log, in logs/), a kill (by the system for its memory, or by the user) or a power loss, which the system does not name game: the update of the game in 0100F2C0115B6000, with its settings and saves fs: ExeFS and RomFS read from the update ~\The Legend of Zelda Tears of the Kingdom v1.4.2 [0100F2C0115B6800][v655360][UPD].nsp over the game's dump ~\The Legend of Zelda_ Tears of the Kingdom [0100F2C0115B6000][v0][BASE].nsp (16860.0 MB mapped) fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB memory: 4 KiB host pages, views are copies (no alias pool) memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 20325 MiB, the process holds 71) Loaded rtld at 0x8000000 Loaded main at 0x8007000 Loaded subsdk0 at 0xbad5000 Loaded sdk at 0xc142000 symbols: 26806 functions named hooks: the module calls the functions of the 544 symbols its build's hooks named through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16; this runtime's, f1b76606a7486c69, names 722) hooks: module rtld, SDK unknown (its versioned hooks aren't installed) hooks: module main, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) hooks: module sdk, SDK 20.5.6 hooks: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at c1ddc90 runs diag_abort only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at c1ddc90 runs diag_abort hooks: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at c3ff3d0 runs codec_decoder_finalize only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at c3ff3d0 runs codec_decoder_finalize hooks: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at c3ff580 runs codec_decoder_reset only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at c3ff580 runs codec_decoder_reset hook: memcpy at c6c4aa0 runs hook_memmove hook: memmove at c6c4ab0 runs hook_memmove hook: memset at c6c4d70 runs hook_memset hooks: 6 of the game's functions run the runtime's handlers nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache jit: 4 compile threads, 2 pcs of earlier runs queued npdm: system resource 24 MB, cores 7, priorities ffffffff0000000 acc: 1 user, playing as user 1 users: [user1] mii=(none): Baguette; picture=(none): file time: the time zone is Etc/GMT-9 (UTC+09) game: 0100f2c0115b6000, version 1.4.2 pl: the Japanese stand-in answers for the console font's private-use characters pl: the Chinese simplified stand-in answers for the console font's private-use characters pl: the Chinese traditional stand-in answers for the console font's private-use characters pl: the Korean stand-in answers for the console font's private-use characters pl: the extended stand-in answers for the console font's private-use characters RomFS: the update's over the game's dump, read in place (16262.7 MB) game: played with Update 1.4.2 input: no SDL joysticks detected video: SDL 3.4.18 on windows vpad skin: line: overlay0 "landscape" has 17 of the 17 controls vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce RTX 4090 (NVIDIA, 621.01, driver version 621.1.00): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:60) vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce RTX 4090 (NVIDIA, 621.01, driver version 621.1.00): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:62) vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce RTX 4090 (NVIDIA, 621.01, driver version 621.1.00): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:111) vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) vulkan: mesh draws are skipped: mesh_draws off (experimental) vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4090 (NVIDIA, 621.01, driver version 621.1.00) vulkan: new pipelines are linked from parts (VK_EXT_graphics_pipeline_library) on NVIDIA GeForce RTX 4090 (NVIDIA, 621.01, driver version 621.1.00): a draw's first waits for its programs' parts alone, made once for every pipeline that shares them, and the pipeline made whole replaces it in the background vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own vulkan: dynamic texture offsets use native maintenance8 sampling vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) vulkan: graphics descriptors use sets vulkan: astc_mode=0 (Auto): heap 0's budget is 21840 MB as the device starts, at least 8192 MB: ASTC textures are decoded to RGBA8, exact, in four times BC7's memory (Exact) vulkan: the driver that runs: NVIDIA, 621.01 (driver ID 4) vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core vulkan: NVIDIA GeForce RTX 4090, Vulkan 1.4.357, driver 9b404000, graphics queue family 0, compute 2 (separate family) vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) vulkan: swapchain 1280x720, 4 images, presents timed, mailbox vulkan: ~\vk_pipelines.bin, the file every driver shared before each had its own, stays where it is, read as the start of ~\vk_pipelines.d4-10de-00002684.bin, which is not there yet vulkan: pipeline cache loaded (7 KB) vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own memory: no traps (none on this host): GPU engines land their results in guest memory at their fence renderer: Vulkan vulkan: ~\0100F2C0115B6000_0100F2C0115B6800v655360.d4-10de-00002684.vkshipped started over: its key differs from this GPU's, driver's and build's (features 45307625382c377a in the file, fe38350b32417d47 now; sizes 1256,152,64,528 in the file, 1264,152,64,528 now; build ScarletNX main 0f654d8 (clang 23.1.5, Windows x86_64) in the file, ScarletNX main b895710 (clang 23.1.5, Windows x86_64) now; quad 1 in the file, 1,1 now; sizes 2280,2432 in the file, 2664,2816 now; mixed_dot none in the file, 0 now; hmma_coop none in the file, 49152 now) vulkan: ~\0100F2C0115B6000_0100F2C0115B6800v655360.d4-10de-00002684.vkshaders started over: its key differs from this GPU's, driver's and build's (features 45307625382c377a in the file, fe38350b32417d47 now; sizes 1256,152,64,528 in the file, 1264,152,64,528 now; build ScarletNX main 0f654d8 (clang 23.1.5, Windows x86_64) in the file, ScarletNX main b895710 (clang 23.1.5, Windows x86_64) now; quad 1 in the file, 1,1 now; sizes 2280,2432 in the file, 2664,2816 now; mixed_dot none in the file, 0 now; hmma_coop none in the file, 49152 now) vulkan: 0 shaders and 0 pipelines of earlier runs with NVIDIA (driver d4-10de-00002684) loaded from ~\0100F2C0115B6000_0100F2C0115B6800v655360.d4-10de-00002684.vkshaders in 1 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~\0100F2C0115B6000_0100F2C0115B6800v655360.d4-10de-00002684.vkshipped vulkan: main.data: 40 shaders found vulkan: main.data: 11 vertex, 29 fragment vulkan: the on-screen controls' atlas is 1024x3728 vulkan: TextureShader.bnsh: 2 shaders found vulkan: TextureShader.bnsh: 1 vertex, 1 fragment vulkan: main.data: 40 new vulkan: main.data: 40 translated, 0 already translated, 0 left out, 0 failed vulkan: TextureShader.bnsh: 2 new vulkan: TextureShader.bnsh: 2 translated, 0 already translated, 0 left out, 0 failed vulkan: 42 shaders found: 42 new vulkan: 42 programs: 42 translated, 0 already translated, 0 left out, 0 failed vulkan: the game's own shaders: 42 translated new, 42 in ~\0100F2C0115B6000_0100F2C0115B6800v655360.d4-10de-00002684.vkshipped, in 661 ms prepare: 1039 ms before the game started (42 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 heap: 2106 MB requested (result 0) nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 84 items in all from its code nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) nvn: device 11031a1020 initialized, flags 0 nvn: window origin upper left nvn: depth mode near = -w nvn: sampler pool 11031a41d8: 4096 descriptors at GPU 400000000 nvn: texture pool 11031a41b8: 33068 descriptors at GPU 400020000 nvdrv: syncpt_alloc -> 20 nvdrv: syncpt_alloc -> 21 nvn: queue 11033d5020 initialized (replay 1) nvn: the first texture of format 0x25 (target 1, 1920x1080) nvn: window 11044b81c0: 2 textures, first 1920x1080 format 0x25, present interval 1 nvn: virtual pool 11225118e0 (6f00000 bytes at GPU 408480000): 1 requests mapped nvn: virtual pool 1122511a78 (6f00000 bytes at GPU 40f380000): 1 requests mapped nvn: virtual pool 1122511c10 (6f00000 bytes at GPU 416280000): 1 requests mapped nvn: virtual pool 1122511da8 (6f00000 bytes at GPU 41d180000): 1 requests mapped nvn: virtual pool 1122511f40 (6f00000 bytes at GPU 424080000): 1 requests mapped nvn: virtual pool 11225120d8 (6f00000 bytes at GPU 42af80000): 1 requests mapped nvn: virtual pool 1122512270 (6f00000 bytes at GPU 431e80000): 1 requests mapped nvn: virtual pool 1122512408 (6f00000 bytes at GPU 438d80000): 1 requests mapped nvn: virtual pool 11225125a0 (6f00000 bytes at GPU 43fc80000): 1 requests mapped nvn: virtual pool 1122512738 (6f00000 bytes at GPU 446b80000): 1 requests mapped nvn: virtual pool 11225128d0 (6f00000 bytes at GPU 44da80000): 1 requests mapped nvn: virtual pool 1122512a68 (6f00000 bytes at GPU 454980000): 1 requests mapped nvn: virtual pool 1122512c00 (6f00000 bytes at GPU 45b880000): 1 requests mapped nvn: virtual pool 1122512d98 (6f00000 bytes at GPU 462780000): 1 requests mapped nvn: virtual pool 1122512f30 (6f00000 bytes at GPU 469680000): 1 requests mapped nvn: virtual pool 11225130c8 (6f00000 bytes at GPU 470580000): 1 requests mapped vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images nvn: the first texture of format 0x26 (target 1, 4x4) nvn: the first texture of format 0xa (target 1, 4x4) nvn: 64 KiB of the runtime's memory carry command records past the game's command memory nvn: the first texture of format 0x1 (target 1, 2048x4096) audren: the first update, revision REV15 audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 8 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM audio: queued 960 bytes of guest PCM perf: 0.0 frames a second over 5.0 s (0 shown in all) nvn: the first texture of format 0x49 (target 1, 5120x5120) nvn: the first texture of format 0x83 (target 1, 256x256) nvn: the first texture of format 0x86 (target 1, 256x256) nvn: the first texture of format 0x7f (target 1, 256x256) nvn: the first texture of format 0x82 (target 1, 256x256) nvn: the first texture of format 0x84 (target 1, 64x256) nvn: the first texture of format 0x85 (target 1, 128x128) nvn: the first texture of format 0x44 (target 1, 2000x1600) nvn: the first texture of format 0x6 (target 1, 1000x800) nvn: the first texture of format 0x5 (target 1, 320x64) nvn: the first texture of format 0x80 (target 1, 160x140) nvn: the first texture of format 0x48 (target 1, 512x512) nvn: the first texture of format 0xd (target 1, 1000x800) nvn: the first texture of format 0x8e (target 4, 1024x1024) nvn: the first texture of format 0x4b (target 1, 256x256) nvn: the first texture of format 0x46 (target 4, 32x128) nvn: the first texture of format 0x4c (target 1, 342x342) nvn: the first texture of format 0x29 (target 4, 7x1) nvn: the first texture of format 0x87 (target 1, 200x200) nvn: the first texture of format 0x42 (target 1, 1024x1024) nvn: the first texture of format 0x88 (target 4, 64x64) nvn: the first texture of format 0x8c (target 4, 64x64) nvn: the first texture of format 0x38 (target 1, 32x32) nvn: the first texture of format 0x3f (target 1, 16x16) nvn: the first texture of format 0x11 (target 1, 256x1) nvn: the first texture of format 0x2e (target 1, 1x1) nvn: the first texture of format 0xb (target 0, 1x1) nvn: the first texture of format 0x32 (target 1, 192x192) nvn: the first texture of format 0x12 (target 1, 500x400) nvn: the first texture of format 0x79 (target 1, 256x256) nvn: the first texture of format 0x2a (target 1, 4x4) nvn: the first texture of format 0x3d (target 1, 1280x720) perf: 0.0 frames a second over 5.0 s (0 shown in all) nvn: present interval 2 nvn: window crop 0,0 1920x1080 nvn: first present, texture 0 of window 11044b81c0 vulkan: write tracking on (caches skip unchanged memory) vulkan: shader 5d7fc8b3d07ff5a3 (stage 0) not translated: missing exit vulkan: a draw skipped: its vertex program at 16330 isn't translated: missing exit vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms audio: queued nonzero guest PCM (s16 peak 15) vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 73.0 frames a second over 5.0 s (365 shown in all) vulkan: pipeline_threads=0 (Auto): 6 workers make the new pipelines, of 8 CPUs: 2 at the system's normal priority, 4 at its low one (below normal) vulkan: a 64 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms cpu: 599 presents in 3.56 s (168.1 fps): 55 of the game's threads ran 3.56 s on the host's processors (100% of one, 5.95 ms a present), the whole process 6.17 s (173%); the busiest: thread 128 'BaseProcExecutor0' 0.52 s, thread 129 'BaseProcExecutor1' 0.52 s, thread 130 'BaseProcExecutor2' 0.52 s, thread 127 'ModuleSystemWorker2' 0.42 s, thread 126 'ModuleSystemWorker1' 0.31 s cpu: in those 3.56 s, 417267 SVCs (117097 a second): 0x0b SleepThread 87169, 0x34 WaitForAddress 86816, 0x35 SignalToAddress 86801, 0x1a ArbitrateLock 73578, 0x1b ArbitrateUnlock 71059, 0x29 GetInfo 4624; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 434 draws, 600 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 868 descriptor sets written, 0 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 217 draws kept the last one's shaders and pipeline (0 checked), 434 its targets vulkan: 1 shaders translated (0 ms), 1 pipelines made (0 from the cache, 15 ms making, 6 ms waited for), 1 render targets made, 0 texture uploads (0 MB), 0 of them some blocks alone (0 MB); 3 frames over 50 ms in the last 600, the slowest 64 ms vulkan: 4 pipeline parts made (15 ms), 1 pipelines linked from them (0 ms), 1 of those made whole in the background (12 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 179 of 21840 MB (136 ours, 71 of it allocated), heap 1 93 of 15162 MB (64 ours, 32 of it allocated) vulkan: caches: 1 render targets (8 MB, 0 parked), 0 textures (0 MB), 10 buffers (0 MB); 115 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 816 rendering passes, 0 clear commands, 600 attachments cleared and 0 left undefined by their load op; 10 buffers filled ahead of the passes vulkan: 600 passes (74%) ended at ..\..\src\nx\gpu\vk\renderer.c:286 vulkan: 216 passes (26%) ended at ..\..\src\nx\gpu\vk\cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times cpu: 600 presents in 1.92 s (312.2 fps): 55 of the game's threads ran 2.89 s on the host's processors (150% of one, 4.82 ms a present), the whole process 4.09 s (213%); the busiest: thread 127 'ModuleSystemWorker2' 0.44 s, thread 80 'MainThread' 0.42 s, thread 107 'PreActorModelCompose' 0.41 s, thread 126 'ModuleSystemWorker1' 0.41 s, thread 129 'BaseProcExecutor1' 0.22 s cpu: in those 1.92 s, 335154 SVCs (174368 a second): 0x0b SleepThread 92138, 0x34 WaitForAddress 84066, 0x35 SignalToAddress 84064, 0x1a ArbitrateLock 35166, 0x1b ArbitrateUnlock 33921, 0x29 GetInfo 1720; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 1634 draws, 1200 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3268 descriptor sets written, 0 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 817 draws kept the last one's shaders and pipeline (0 checked), 1634 its targets vulkan: 1 shaders translated (0 ms), 1 pipelines made (0 from the cache, 15 ms making, 6 ms waited for), 1 render targets made, 0 texture uploads (0 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 11 ms vulkan: memory used and budgeted: heap 0 179 of 21840 MB (136 ours, 71 of it allocated), heap 1 93 of 15162 MB (64 ours, 32 of it allocated) vulkan: caches: 1 render targets (8 MB, 0 parked), 0 textures (0 MB), 10 buffers (0 MB); 115 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1792 rendering passes, 0 clear commands, 1200 attachments cleared and 0 left undefined by their load op; 10 buffers filled ahead of the passes vulkan: 600 passes (61%) ended at ..\..\src\nx\gpu\vk\renderer.c:286 vulkan: 376 passes (39%) ended at ..\..\src\nx\gpu\vk\cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times nvn: a shader's control section at 14f6d31c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) nvn: the first texture of format 0x34 (target 1, 1600x896) nvn: a shader's control section at 1426001c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) nvn: a shader's control section at 1426001c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) nvn: a shader's control section at 1426001c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) nvn: a shader's control section at 1426001c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) nvn: a shader's control section at 1426001c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) nvn: a shader's control section at 1426001c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) nvn: a shader's control section at 1426e41c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x100 of 0x100) vulkan: a draw skipped: its vertex program at 2230 isn't translated: missing exit vulkan: descriptor pools of 1024 sets, 0 of them with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images vulkan: compute 5c7ec9b3d07ff5a3 ready: block 1x1x1, 0 global buffers, 0 textures, 0 images vulkan: a draw skipped: its vertex program at 1f2330 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 46330 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 5a30 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 1f9830 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 26e30 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 8b30 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 31230 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 24b30 isn't translated: missing exit vulkan: compute 5c7ee8b3d07ff5a3 ready: block 32x1x1, 0 global buffers, 0 textures, 0 images vulkan: a draw skipped: its vertex program at 126e30 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 10eb30 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 8f30 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 18a30 isn't translated: missing exit vulkan: a draw skipped: its vertex program at ea30 isn't translated: missing exit vulkan: a draw skipped: its vertex program at c730 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 20130 isn't translated: missing exit vulkan: a draw skipped: its vertex program at ca30 isn't translated: missing exit vulkan: a draw skipped: its vertex program at d130 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 14c30 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 7830 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 15830 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 14f30 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 7e430 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 18430 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 17f30 isn't translated: missing exit vulkan: the 208x112 render target at 4198c0000 in format d5 takes the pixels of the one in format de vulkan: a draw skipped: its vertex program at 3030 isn't translated: missing exit vulkan: 500x400 texture reads the 512x400 render target at 506000000: only that region is used vulkan: 200x112 texture reads the 208x112 render target at 4198c0000: only that region is used vulkan: a draw skipped: its vertex program at 3e30 isn't translated: missing exit vulkan: a draw skipped: its vertex program at af30 isn't translated: missing exit vulkan: a draw skipped: its vertex program at b530 isn't translated: missing exit vulkan: a draw skipped: its vertex program at c330 isn't translated: missing exit vulkan: a draw skipped: its vertex program at 1b830 isn't translated: missing exit vulkan: compute 5c77c0b3d07ff5a3 ready: block 8x8x1, 0 global buffers, 0 textures, 0 images vulkan: compute 5c6fd8b3d87ff5a3 ready: block 16x16x1, 0 global buffers, 0 textures, 0 images vulkan: a 288 ms frame: 52 shaders translated (6 ms), 32 pipelines made (131 ms waited for), 77 render targets made, 81 texture uploads (243102 KB), 0 ms in finishes; 1 internal texture pipelines (2 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: image allocation 22 ms (160 calls) vulkan: frame resource CPU: target reload 11 ms (62 calls) vulkan: frame resource CPU: buffer cache build 119 ms (120 calls) vulkan: the 208x112 render target at 4198c0000 in format d5 takes the pixels of the one in format de vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (68 ms waited for), 1 render targets made, 19 texture uploads (152 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: the 400x224 render target at 4198f0000 in format e5 takes the pixels of the one in format d5 vulkan: the 208x112 render target at 4198c0000 in format de takes the pixels of the one in format d5 vulkan: the 208x112 render target at 4198c0000 in format d5 takes the pixels of the one in format de vulkan: the 400x224 render target at 4198f0000 in format e5 takes the pixels of the one in format d5 vulkan: the 208x112 render target at 4198c0000 in format de takes the pixels of the one in format d5 vulkan: the 208x112 render target at 4198c0000 in format d5 takes the pixels of the one in format de vulkan: the 400x224 render target at 4198f0000 in format e5 takes the pixels of the one in format d5 vulkan: the 208x112 render target at 4198c0000 in format de takes the pixels of the one in format d5 vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 216 ms frame: 10 shaders translated (0 ms), 8 pipelines made (12 ms waited for), 0 render targets made, 2 texture uploads (14 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms scarletnx: Game failed (exit status 3221225477). You can run the same command again. ~\scarletnx.exe now [ended, status 1] == the last recompile of the queue: ~\AppData\Roaming\scarletnx\state\last-recompile.log == $ ~\Desktop\ScarletNX-windows-x86_64 (1)\bin\scarletnx.exe -r ~ scarletnx: ~ scarletnx: Recompilation failed (exit status 1). You can run the same command again. [ended, status 1] $ ~\Desktop\ScarletNX-windows-x86_64 (1)\bin\scarletnx.exe -r ~ ~ ~\.switch\prod.keys: 33 lines are not keys, the first line 96 Keys: ~\.switch\prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~\.switch\title.keys, 19 of them Reading ~\DRAGON QUEST XI S Echoes of an Elusive Age Definitive Edition [01006C300E9F0000] [v0].nsp an NSP, 14 GB: 3 NCAs Program NCA of 01006C300E9F0000, 14 GB, SDK 7.4.0, master key 7 (firmware 7.0.0 and later), its keys in its key area Control NCA of 01006C300E9F0000, 884 KB, SDK 7.4.0, master key 7 (firmware 7.0.0 and later), its keys in its key area Manual NCA of 01006C300E9F0000, 310 KB, SDK 7.4.0, master key 7 (firmware 7.0.0 and later), its keys in its key area content meta: an application 01006C300E9F0000, version 0 Recompiling DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition (4 modules) LLVM: -O2, llvm_batch=full 374793 functions, 20436071 instructions LLVM: 226 code units and the module descriptor compiled block 1/227: code_005, 0x81C29E0-0x821BD28, 115 functions, 91195 instructions (3.9 s, 1339 MiB in use) compiled block 2/227: code_004, 0x81694C0-0x81C29DC, 73 functions, 91352 instructions (4.2 s, 1396 MiB in use) compiled block 3/227: code_003, 0x8110A70-0x81694C0, 77 functions, 90408 instructions (5.1 s, 1531 MiB in use) compiled block 4/227: code_002, 0x80B77D0-0x8110A70, 49 functions, 91190 instructions (5.1 s, 1531 MiB in use) compiled block 5/227: code_000, 0x8000000-0x805C754, 93 functions, 91037 instructions (5.8 s, 1289 MiB in use) compiled block 6/227: code_001, 0x805C760-0x80B77C4, 22 functions, 93077 instructions (6.4 s, 1442 MiB in use) compiled block 7/227: code_006, 0x821BD30-0x82748F4, 109 functions, 90712 instructions (4.3 s, 1612 MiB in use) compiled block 8/227: code_007, 0x8274900-0x82CE668, 341 functions, 91188 instructions (8.3 s, 1799 MiB in use) compiled block 9/227: code_008, 0x82CE670-0x832B8BC, 2162 functions, 90013 instructions (14.5 s, 2006 MiB in use) compiled block 10/227: code_009, 0x832B8C0-0x840EA8C, 1283 functions, 92376 instructions (16.5 s, 1943 MiB in use) compiled block 11/227: code_010, 0x8393430-0x8403958, 701 functions, 91149 instructions (19.5 s, 2255 MiB in use) compiled block 12/227: code_011, 0x8403960-0x845E458, 1069 functions, 90046 instructions (21.3 s, 1965 MiB in use) compiled block 13/227: code_013, 0x84CBFE0-0x852B6E0, 787 functions, 90074 instructions (15.9 s, 1987 MiB in use) compiled block 14/227: code_012, 0x845E460-0x851FD94, 1121 functions, 90020 instructions (20.2 s, 1980 MiB in use) compiled block 15/227: code_014, 0x852B6E0-0x858A350, 832 functions, 90071 instructions (17.0 s, 1994 MiB in use) compiled block 16/227: code_016, 0x85E3540-0x8646238, 1076 functions, 90293 instructions (17.1 s, 2163 MiB in use) compiled block 17/227: code_018, 0x869A060-0x871E0D0, 1430 functions, 90028 instructions (14.2 s, 2064 MiB in use) compiled block 18/227: code_017, 0x863FD10-0x869CCDC, 1209 functions, 90087 instructions (15.2 s, 2081 MiB in use) compiled block 19/227: code_015, 0x858A350-0x8624868, 1187 functions, 90046 instructions (21.6 s, 2078 MiB in use) compiled block 20/227: code_019, 0x86F6BC0-0x8763858, 602 functions, 90253 instructions (22.4 s, 1895 MiB in use) compiled block 21/227: code_024, 0x88C25A0-0x89FB480, 2477 functions, 91014 instructions (15.2 s, 2193 MiB in use) compiled block 22/227: code_022, 0x88111E0-0x88E14AC, 1121 functions, 90029 instructions (16.6 s, 2046 MiB in use) compiled block 23/227: code_020, 0x8754C00-0x87DEA10, 944 functions, 91528 instructions (24.8 s, 2084 MiB in use) compiled block 24/227: code_021, 0x87B5A30-0x88E0B44, 1635 functions, 90079 instructions (19.2 s, 2083 MiB in use) compiled block 25/227: code_023, 0x886A6B0-0x88E0B44, 1323 functions, 90615 instructions (19.5 s, 1836 MiB in use) compiled block 26/227: code_025, 0x891CEA0-0x8A025B4, 1671 functions, 90015 instructions (16.7 s, 1954 MiB in use) compiled block 27/227: code_026, 0x897B170-0x8A44FA0, 993 functions, 90001 instructions (14.3 s, 2022 MiB in use) compiled block 28/227: code_027, 0x89D5490-0x8B16BA4, 1347 functions, 90110 instructions (14.1 s, 1958 MiB in use) compiled block 29/227: code_029, 0x8A95DE0-0x8AFD13C, 1366 functions, 90012 instructions (15.1 s, 2046 MiB in use) compiled block 30/227: code_028, 0x8A346C0-0x8A93CE4, 843 functions, 90522 instructions (16.8 s, 2032 MiB in use) compiled block 31/227: code_030, 0x8AFD140-0x8B5C8F8, 891 functions, 90063 instructions (19.5 s, 2063 MiB in use) compiled block 32/227: code_031, 0x8B5C900-0x8BF4680, 1027 functions, 90067 instructions (20.0 s, 2113 MiB in use) compiled block 33/227: code_033, 0x8C4F220-0x8CAEBA8, 2951 functions, 90058 instructions (15.1 s, 2044 MiB in use) compiled block 34/227: code_032, 0x8BEEA40-0x8C4F544, 1287 functions, 90023 instructions (16.1 s, 2044 MiB in use) compiled block 35/227: code_035, 0x8D16BA0-0x8D73938, 736 functions, 90207 instructions (14.8 s, 2004 MiB in use) compiled block 36/227: code_034, 0x8CAEBB0-0x8DBBD38, 2173 functions, 90124 instructions (16.5 s, 1987 MiB in use) compiled block 37/227: code_036, 0x8D73940-0x8E9256C, 942 functions, 90450 instructions (14.5 s, 1974 MiB in use) compiled block 38/227: code_037, 0x8DD00C0-0x8E2CC9C, 785 functions, 90511 instructions (14.9 s, 2035 MiB in use) compiled block 39/227: code_038, 0x8E2CCA0-0x8E8D1EC, 910 functions, 90096 instructions (15.1 s, 2017 MiB in use) compiled block 40/227: code_042, 0x8FB16F0-0x903E374, 3411 functions, 90017 instructions (11.1 s, 2125 MiB in use) compiled block 41/227: code_040, 0x8EF1F20-0x8F535C8, 981 functions, 90074 instructions (16.6 s, 2189 MiB in use) compiled block 42/227: code_041, 0x8F535D0-0x8FB16E8, 1516 functions, 90000 instructions (19.6 s, 2095 MiB in use) compiled block 43/227: code_043, 0x8FFCB80-0x9060474, 4036 functions, 90029 instructions (11.5 s, 2113 MiB in use) compiled block 44/227: code_044, 0x904D590-0x90B45E0, 2854 functions, 90128 instructions (12.5 s, 1940 MiB in use) compiled block 45/227: code_039, 0x8E8D1F0-0x8EF1F14, 511 functions, 90022 instructions (28.6 s, 1943 MiB in use) compiled block 46/227: code_045, 0x90A5900-0x90FE400, 5023 functions, 90128 instructions (12.5 s, 1898 MiB in use) compiled block 47/227: code_046, 0x90FD490-0x91AE688, 2951 functions, 90078 instructions (10.7 s, 1905 MiB in use) compiled block 48/227: code_047, 0x9150DF0-0x91A9EE0, 1107 functions, 90010 instructions (11.7 s, 2091 MiB in use) compiled block 49/227: code_048, 0x91A9EE0-0x9203798, 3222 functions, 90021 instructions (11.3 s, 1999 MiB in use) compiled block 50/227: code_052, 0x934C5A0-0x93A9AB8, 5616 functions, 90019 instructions (13.2 s, 2163 MiB in use) compiled block 51/227: code_053, 0x93A6200-0x93FB670, 2847 functions, 90120 instructions (9.9 s, 2140 MiB in use) compiled block 52/227: code_049, 0x92037A0-0x9270E58, 11309 functions, 90030 instructions (19.4 s, 2169 MiB in use) compiled block 53/227: code_054, 0x93F33B0-0x944FE80, 2715 functions, 90024 instructions (10.4 s, 2167 MiB in use) compiled block 54/227: code_050, 0x9270A80-0x92DEC28, 11554 functions, 90047 instructions (19.7 s, 2070 MiB in use) compiled block 55/227: code_051, 0x92DE850-0x934C7A8, 11562 functions, 90000 instructions (19.7 s, 1882 MiB in use) compiled block 56/227: code_057, 0x94F5210-0x9549308, 2584 functions, 90084 instructions (11.2 s, 2084 MiB in use) compiled block 57/227: code_055, 0x9443080-0x949DD54, 5631 functions, 90000 instructions (13.3 s, 2075 MiB in use) compiled block 58/227: code_056, 0x949D810-0x94F6418, 3471 functions, 90008 instructions (12.5 s, 1798 MiB in use) compiled block 59/227: code_058, 0x9548B50-0x95A3E88, 2571 functions, 90066 instructions (11.4 s, 1817 MiB in use) compiled block 60/227: code_059, 0x959CE70-0x95F5B14, 2713 functions, 90098 instructions (11.0 s, 1760 MiB in use) compiled block 61/227: code_060, 0x95F1490-0x96E0944, 1166 functions, 90011 instructions (15.5 s, 2083 MiB in use) compiled block 62/227: code_063, 0x97058E0-0x9768380, 794 functions, 91087 instructions (15.4 s, 2310 MiB in use) compiled block 63/227: code_064, 0x9768380-0x97FA36C, 872 functions, 90344 instructions (16.9 s, 2188 MiB in use) compiled block 64/227: code_061, 0x964B8D0-0x96E0944, 908 functions, 90011 instructions (18.0 s, 2207 MiB in use) compiled block 65/227: code_065, 0x97C6130-0x981F8B8, 544 functions, 90180 instructions (18.2 s, 2063 MiB in use) compiled block 66/227: code_066, 0x981F8C0-0x9888164, 517 functions, 92821 instructions (13.5 s, 2082 MiB in use) compiled block 67/227: code_062, 0x96A6880-0x97058DC, 981 functions, 91744 instructions (22.5 s, 1879 MiB in use) compiled block 68/227: code_067, 0x987F7A0-0x99764B8, 545 functions, 90035 instructions (16.2 s, 2184 MiB in use) compiled block 69/227: code_068, 0x98D9440-0x99835DC, 1780 functions, 90864 instructions (16.0 s, 2339 MiB in use) compiled block 70/227: code_069, 0x9939080-0x9997604, 536 functions, 90193 instructions (19.0 s, 2515 MiB in use) compiled block 71/227: code_072, 0x9A63A50-0x9AC33C0, 2574 functions, 91298 instructions (16.8 s, 2337 MiB in use) compiled block 72/227: code_071, 0x99F1C40-0x9A63A50, 599 functions, 90663 instructions (19.2 s, 2363 MiB in use) compiled block 73/227: code_070, 0x9997610-0x99F1C3C, 735 functions, 90009 instructions (23.7 s, 2250 MiB in use) compiled block 74/227: code_073, 0x9AC0000-0x9B1B8B0, 758 functions, 90051 instructions (18.1 s, 2464 MiB in use) compiled block 75/227: code_074, 0x9B1A6A0-0x9BF722C, 802 functions, 93286 instructions (22.9 s, 2518 MiB in use) compiled block 76/227: code_075, 0x9B7EFA0-0x9BF722C, 967 functions, 90534 instructions (19.7 s, 2363 MiB in use) compiled block 77/227: code_076, 0x9BD8C30-0x9CD56B4, 876 functions, 90030 instructions (19.4 s, 2293 MiB in use) compiled block 78/227: code_077, 0x9C2E240-0x9C8768C, 840 functions, 90888 instructions (23.2 s, 2416 MiB in use) compiled block 79/227: code_078, 0x9C87690-0x9CE01C4, 924 functions, 91883 instructions (21.5 s, 2420 MiB in use) compiled block 80/227: code_079, 0x9CE01D0-0x9D38D08, 1565 functions, 90023 instructions (17.5 s, 2127 MiB in use) compiled block 81/227: code_081, 0x9D98340-0x9DF3138, 1852 functions, 90271 instructions (12.4 s, 2113 MiB in use) compiled block 82/227: code_080, 0x9D38D10-0x9D9833C, 1270 functions, 90416 instructions (13.8 s, 2095 MiB in use) compiled block 83/227: code_082, 0x9DF12B0-0x9E7DC08, 1091 functions, 90104 instructions (14.2 s, 2012 MiB in use) compiled block 84/227: code_084, 0x9EB8E30-0x9F1262C, 1189 functions, 90119 instructions (12.2 s, 2061 MiB in use) compiled block 85/227: code_083, 0x9E61D80-0x9EB9CFC, 732 functions, 90020 instructions (14.4 s, 2062 MiB in use) compiled block 86/227: code_085, 0x9F12630-0x9F8B1F4, 2501 functions, 90007 instructions (12.4 s, 2028 MiB in use) compiled block 87/227: code_086, 0x9F71EB0-0x9FCFC08, 771 functions, 90186 instructions (14.2 s, 2040 MiB in use) compiled block 88/227: code_087, 0x9FCFC10-0xA03EB9C, 1171 functions, 91082 instructions (13.8 s, 2058 MiB in use) compiled block 89/227: code_088, 0xA03EBA0-0xA09A994, 1235 functions, 90015 instructions (12.6 s, 1969 MiB in use) compiled block 90/227: code_089, 0xA098F90-0xA0F4EF8, 2229 functions, 90171 instructions (10.3 s, 2004 MiB in use) compiled block 91/227: code_090, 0xA0F4F00-0xA14EEE8, 1144 functions, 90026 instructions (8.9 s, 1929 MiB in use) compiled block 92/227: code_091, 0xA14EEF0-0xA237F88, 1076 functions, 90028 instructions (13.7 s, 2163 MiB in use) compiled block 93/227: code_092, 0xA237F90-0xA292484, 722 functions, 90024 instructions (13.9 s, 2201 MiB in use) compiled block 94/227: code_093, 0xA292490-0xA2EB208, 863 functions, 90645 instructions (19.9 s, 2412 MiB in use) compiled block 95/227: code_096, 0xA3A0B60-0xA3FB320, 1626 functions, 90040 instructions (17.9 s, 2326 MiB in use) compiled block 96/227: code_095, 0xA347A40-0xA3AA964, 905 functions, 90100 instructions (18.6 s, 2334 MiB in use) compiled block 97/227: code_094, 0xA2EB210-0xA347A38, 1076 functions, 90508 instructions (21.6 s, 2305 MiB in use) compiled block 98/227: code_097, 0xA3F6E10-0xA475330, 1223 functions, 90013 instructions (17.4 s, 2262 MiB in use) compiled block 99/227: code_100, 0xA50AFC0-0xA563AA8, 1292 functions, 90009 instructions (14.0 s, 2445 MiB in use) compiled block 100/227: code_101, 0xA563AB0-0xA5CAFD4, 3177 functions, 90290 instructions (14.2 s, 2444 MiB in use) compiled block 101/227: code_098, 0xA44F7B0-0xA4AE580, 3242 functions, 90094 instructions (23.7 s, 2415 MiB in use) compiled block 102/227: code_102, 0xA5BB190-0xA6CDA38, 970 functions, 90193 instructions (14.5 s, 2313 MiB in use) compiled block 103/227: code_103, 0xA614C20-0xA6EEF58, 1011 functions, 90131 instructions (16.8 s, 2330 MiB in use) compiled block 104/227: code_099, 0xA4AE580-0xA50AFB4, 3389 functions, 90029 instructions (25.7 s, 2289 MiB in use) compiled block 105/227: code_105, 0xA6C7850-0xA712CE8, 2294 functions, 90015 instructions (10.8 s, 2220 MiB in use) compiled block 106/227: code_104, 0xA670B30-0xA712CE8, 1196 functions, 90000 instructions (16.3 s, 2328 MiB in use) compiled block 107/227: code_107, 0xA76C580-0xA7C4AD4, 1437 functions, 90195 instructions (15.5 s, 2300 MiB in use) compiled block 108/227: code_108, 0xA7C4AE0-0xA8E9324, 1692 functions, 90267 instructions (14.0 s, 2402 MiB in use) compiled block 109/227: code_106, 0xA7126F0-0xA772308, 947 functions, 90238 instructions (24.1 s, 2353 MiB in use) compiled block 110/227: code_111, 0xA8CE940-0xA90E670, 2808 functions, 90002 instructions (9.9 s, 2373 MiB in use) compiled block 111/227: code_109, 0xA81C340-0xA8F9390, 1028 functions, 90067 instructions (16.5 s, 2365 MiB in use) compiled block 112/227: code_110, 0xA87B800-0xA8DACAC, 1375 functions, 90054 instructions (17.3 s, 2373 MiB in use) compiled block 113/227: code_112, 0xA90DE10-0xA966608, 2169 functions, 90210 instructions (15.4 s, 2482 MiB in use) compiled block 114/227: code_113, 0xA966610-0xA9BF96C, 1322 functions, 90039 instructions (18.1 s, 2631 MiB in use) compiled block 115/227: code_114, 0xA9BF970-0xAA185E0, 1086 functions, 90347 instructions (23.2 s, 2955 MiB in use) compiled block 116/227: code_117, 0xAAC9170-0xAB22C6C, 942 functions, 90712 instructions (20.5 s, 2955 MiB in use) compiled block 117/227: code_116, 0xAA71A10-0xAAE4C5C, 641 functions, 90028 instructions (24.7 s, 2738 MiB in use) compiled block 118/227: code_118, 0xAB22C70-0xAB84258, 911 functions, 90080 instructions (22.7 s, 2693 MiB in use) compiled block 119/227: code_115, 0xAA185E0-0xAA71A08, 532 functions, 90202 instructions (36.1 s, 2672 MiB in use) compiled block 120/227: code_119, 0xAB84260-0xABDD150, 1035 functions, 90184 instructions (22.1 s, 2670 MiB in use) compiled block 121/227: code_122, 0xAC8EAD0-0xACECD78, 1173 functions, 90047 instructions (16.3 s, 2593 MiB in use) compiled block 122/227: code_120, 0xABDC370-0xAC3501C, 966 functions, 90004 instructions (22.8 s, 2644 MiB in use) compiled block 123/227: code_121, 0xAC35020-0xAC8ED6C, 1064 functions, 90191 instructions (25.5 s, 2594 MiB in use) compiled block 124/227: code_123, 0xACE8F80-0xAD423F0, 1094 functions, 90343 instructions (18.9 s, 2607 MiB in use) compiled block 125/227: code_125, 0xAD9D5D0-0xADF7E6C, 1070 functions, 90250 instructions (19.8 s, 2557 MiB in use) compiled block 126/227: code_124, 0xAD423F0-0xAD9DA00, 978 functions, 90144 instructions (19.9 s, 2538 MiB in use) compiled block 127/227: code_127, 0xAE533D0-0xAF1D1F8, 906 functions, 90073 instructions (14.4 s, 2474 MiB in use) compiled block 128/227: code_126, 0xADF7E70-0xAE533D0, 950 functions, 90117 instructions (20.8 s, 2483 MiB in use) compiled block 129/227: code_128, 0xAEB0570-0xAF1D1F8, 1277 functions, 90160 instructions (14.0 s, 2488 MiB in use) compiled block 130/227: code_129, 0xAF09E10-0xAF66160, 998 functions, 90049 instructions (15.4 s, 2380 MiB in use) compiled block 131/227: code_130, 0xAF64E00-0xAFD1E58, 951 functions, 90127 instructions (18.9 s, 2668 MiB in use) compiled block 132/227: code_131, 0xAFBEEB0-0xB01718C, 894 functions, 90071 instructions (21.3 s, 2729 MiB in use) compiled block 133/227: code_134, 0xB0CE110-0xB12969C, 1310 functions, 90696 instructions (19.0 s, 2716 MiB in use) compiled block 134/227: code_135, 0xB1296A0-0xB18642C, 1794 functions, 90101 instructions (18.8 s, 2634 MiB in use) compiled block 135/227: code_133, 0xB0735D0-0xB0CE47C, 1031 functions, 90022 instructions (27.1 s, 2866 MiB in use) compiled block 136/227: code_136, 0xB186430-0xB2CDEF8, 876 functions, 90919 instructions (19.0 s, 2780 MiB in use) compiled block 137/227: code_137, 0xB205A80-0xB261E94, 973 functions, 90006 instructions (18.3 s, 2740 MiB in use) compiled block 138/227: code_138, 0xB261EA0-0xB2BA814, 815 functions, 90065 instructions (16.6 s, 2694 MiB in use) compiled block 139/227: code_139, 0xB2BA820-0xB313BF0, 854 functions, 90057 instructions (18.0 s, 2657 MiB in use) compiled block 140/227: code_132, 0xB017190-0xB0A2E30, 686 functions, 90141 instructions (42.0 s, 2584 MiB in use) compiled block 141/227: code_141, 0xB370E40-0xB3E927C, 5168 functions, 90002 instructions (14.4 s, 2541 MiB in use) compiled block 142/227: code_142, 0xB3CBE00-0xB4371F8, 4396 functions, 90039 instructions (12.6 s, 2534 MiB in use) compiled block 143/227: code_140, 0xB313BF0-0xB370E3C, 722 functions, 90155 instructions (20.7 s, 2509 MiB in use) compiled block 144/227: code_143, 0xB424440-0xB55D8A4, 4639 functions, 90002 instructions (12.7 s, 2295 MiB in use) compiled block 145/227: code_144, 0xB47B530-0xB502584, 3132 functions, 90005 instructions (11.4 s, 2225 MiB in use) compiled block 146/227: code_145, 0xB4CCA80-0xB53EB08, 1398 functions, 90032 instructions (13.0 s, 2240 MiB in use) compiled block 147/227: code_147, 0xB570C90-0xB5C7974, 3482 functions, 90000 instructions (9.7 s, 2329 MiB in use) compiled block 148/227: code_146, 0xB525690-0xB57FE10, 2469 functions, 90123 instructions (9.8 s, 2323 MiB in use) compiled block 149/227: code_148, 0xB5BBD40-0xB610488, 2623 functions, 90094 instructions (9.7 s, 2286 MiB in use) compiled block 150/227: code_149, 0xB60AA90-0xB673048, 4743 functions, 90113 instructions (12.3 s, 2383 MiB in use) compiled block 151/227: code_150, 0xB662CC0-0xB6E6AC0, 4071 functions, 90129 instructions (11.5 s, 2322 MiB in use) compiled block 152/227: code_154, 0xB7CFE70-0xB8B3C7C, 1319 functions, 90220 instructions (12.6 s, 2548 MiB in use) compiled block 153/227: code_152, 0xB710FD0-0xB77A5B0, 1210 functions, 90054 instructions (15.6 s, 2561 MiB in use) compiled block 154/227: code_151, 0xB6B4F80-0xB710FC8, 1527 functions, 90062 instructions (19.8 s, 2553 MiB in use) compiled block 155/227: code_153, 0xB769DD0-0xB842268, 1572 functions, 90029 instructions (17.2 s, 2330 MiB in use) compiled block 156/227: code_156, 0xB8A9740-0xB9CAEA4, 628 functions, 90731 instructions (12.4 s, 2539 MiB in use) compiled block 157/227: code_155, 0xB83C460-0xB91AB0C, 931 functions, 90369 instructions (16.2 s, 2506 MiB in use) compiled block 158/227: code_157, 0xB932CA0-0xB9E7018, 738 functions, 90056 instructions (14.9 s, 2665 MiB in use) compiled block 159/227: code_158, 0xB9B1EC0-0xBA095B8, 1367 functions, 90003 instructions (16.0 s, 2874 MiB in use) compiled block 160/227: code_161, 0xBABDB80-0xBBD22E0, 964 functions, 90023 instructions (15.3 s, 2563 MiB in use) compiled block 161/227: code_160, 0xBA5B540-0xBABDB78, 955 functions, 90055 instructions (17.0 s, 2702 MiB in use) compiled block 162/227: code_159, 0xBA095C0-0xBA92CA0, 950 functions, 90022 instructions (18.6 s, 2534 MiB in use) compiled block 163/227: code_164, 0xBC1CF90-0xBCA778C, 1968 functions, 90067 instructions (9.6 s, 2832 MiB in use) compiled block 164/227: code_165, 0xBC965D0-0xBD0DC3C, 764 functions, 98901 instructions (11.4 s, 2858 MiB in use) compiled block 165/227: code_166, 0xBCF8DC0-0xBDD5ED8, 1130 functions, 90052 instructions (10.6 s, 2859 MiB in use) compiled block 166/227: code_167, 0xBDCD6A0-0xBE75878, 1398 functions, 90009 instructions (11.5 s, 2710 MiB in use) compiled block 167/227: code_162, 0xBACEA00-0xBB51460, 544 functions, 132308 instructions (28.6 s, 2705 MiB in use) compiled block 168/227: code_168, 0xBE73120-0xBF1759C, 1290 functions, 90835 instructions (11.0 s, 2735 MiB in use) compiled block 169/227: code_170, 0xBF69350-0xBFED1AC, 1089 functions, 90045 instructions (9.6 s, 2778 MiB in use) compiled block 170/227: code_169, 0xBF04A40-0xBF8EFC8, 1097 functions, 90072 instructions (10.5 s, 2507 MiB in use) compiled block 171/227: code_171, 0xBFE2430-0xC04D270, 1093 functions, 93632 instructions (9.4 s, 2388 MiB in use) compiled block 172/227: code_163, 0xBB51460-0xBC586F0, 1084 functions, 135903 instructions (30.1 s, 2822 MiB in use) compiled block 173/227: code_174, 0xC159080-0xC1B5DC0, 1243 functions, 90012 instructions (8.3 s, 2628 MiB in use) compiled block 174/227: code_173, 0xC091DA0-0xC15B84C, 1200 functions, 90087 instructions (11.1 s, 2566 MiB in use) compiled block 175/227: code_172, 0xC035220-0xC0FA448, 620 functions, 94075 instructions (17.3 s, 2595 MiB in use) compiled block 176/227: code_177, 0xC277C00-0xC2CB1B8, 2695 functions, 90012 instructions (14.2 s, 2796 MiB in use) compiled block 177/227: code_175, 0xC1B5DC0-0xC220870, 4403 functions, 90001 instructions (22.0 s, 2748 MiB in use) compiled block 178/227: code_179, 0xC328F50-0xC38F104, 1533 functions, 90096 instructions (15.6 s, 2772 MiB in use) compiled block 179/227: code_178, 0xC2CB1C0-0xC328F4C, 1738 functions, 90002 instructions (16.8 s, 2679 MiB in use) compiled block 180/227: code_176, 0xC2140D0-0xC277C00, 2496 functions, 90047 instructions (24.4 s, 2621 MiB in use) compiled block 181/227: code_180, 0xC387ED0-0xC3D82F0, 1531 functions, 90020 instructions (19.4 s, 2712 MiB in use) compiled block 182/227: code_181, 0xC3D82F0-0xC4317C0, 2209 functions, 90061 instructions (17.4 s, 2716 MiB in use) compiled block 183/227: code_184, 0xC4E4640-0xC53DF94, 1430 functions, 90069 instructions (13.0 s, 2676 MiB in use) compiled block 184/227: code_183, 0xC48BAD0-0xC4E4640, 1573 functions, 90011 instructions (15.1 s, 2574 MiB in use) compiled block 185/227: code_185, 0xC53DFA0-0xC597870, 1015 functions, 90032 instructions (21.9 s, 3024 MiB in use) compiled block 186/227: code_182, 0xC4317C0-0xC48BAC8, 1402 functions, 90022 instructions (30.2 s, 3175 MiB in use) compiled block 187/227: code_186, 0xC597870-0xC5F1BF4, 1362 functions, 90033 instructions (24.4 s, 3203 MiB in use) compiled block 188/227: code_187, 0xC5F1C00-0xC64CAB0, 1447 functions, 90529 instructions (21.5 s, 3187 MiB in use) compiled block 189/227: code_188, 0xC64CAB0-0xC6A61E8, 882 functions, 90145 instructions (26.9 s, 3280 MiB in use) compiled block 190/227: code_191, 0xC758B80-0xC7B2168, 1042 functions, 90016 instructions (17.3 s, 3560 MiB in use) compiled block 191/227: code_192, 0xC7B2170-0xC80D730, 2153 functions, 90086 instructions (26.5 s, 3859 MiB in use) compiled block 192/227: code_190, 0xC6FF7B0-0xC758B80, 859 functions, 90059 instructions (41.9 s, 3885 MiB in use) compiled block 193/227: code_189, 0xC6A61F0-0xC6FF7A4, 851 functions, 90122 instructions (53.3 s, 3596 MiB in use) compiled block 194/227: code_197, 0xC971560-0xC9CAE5C, 1092 functions, 90082 instructions (9.5 s, 3665 MiB in use) compiled block 195/227: code_196, 0xC9176E0-0xC971558, 1393 functions, 90037 instructions (24.1 s, 3736 MiB in use) compiled block 196/227: code_198, 0xC9CAE60-0xCA24F98, 1372 functions, 90014 instructions (20.4 s, 3785 MiB in use) compiled block 197/227: code_199, 0xCA24FA0-0xCA7EE2C, 1302 functions, 90022 instructions (18.0 s, 3915 MiB in use) compiled block 198/227: code_195, 0xC8BEA90-0xC9176DC, 464 functions, 90187 instructions (50.6 s, 3834 MiB in use) compiled block 199/227: code_201, 0x10E68400-0x10EC36B8, 840 functions, 92013 instructions (12.9 s, 3882 MiB in use) compiled block 200/227: code_202, 0x10EC36C0-0x10F1DFA8, 674 functions, 91625 instructions (12.2 s, 3927 MiB in use) compiled block 201/227: code_193, 0xC80D730-0xC86621C, 385 functions, 90208 instructions (74.7 s, 3838 MiB in use) compiled block 202/227: code_204, 0x10F783D0-0x10FD2958, 1547 functions, 90078 instructions (10.5 s, 3649 MiB in use) compiled block 203/227: code_203, 0x10F1DFB0-0x10F783C8, 1311 functions, 90001 instructions (16.3 s, 3699 MiB in use) compiled block 204/227: code_194, 0xC866220-0xC8BEA84, 409 functions, 90013 instructions (72.9 s, 3556 MiB in use) compiled block 205/227: code_205, 0x10FD2960-0x1102C87C, 1256 functions, 90116 instructions (10.9 s, 2913 MiB in use) compiled block 206/227: code_206, 0x1102C880-0x11086BE0, 1406 functions, 90114 instructions (10.4 s, 2925 MiB in use) compiled block 207/227: code_208, 0x110E0BA0-0x1113B238, 644 functions, 91621 instructions (9.0 s, 2921 MiB in use) compiled block 208/227: code_207, 0x11086BE0-0x110E0B98, 1206 functions, 90230 instructions (12.1 s, 3016 MiB in use) compiled block 209/227: code_209, 0x1113B240-0x11193AD8, 285 functions, 90250 instructions (14.8 s, 2895 MiB in use) compiled block 210/227: code_211, 0x11599370-0x115F5620, 3118 functions, 90004 instructions (11.6 s, 2846 MiB in use) compiled block 211/227: code_200, 0xCA7EE30-0x10E68400, 1527 functions, 90153 instructions (48.8 s, 2829 MiB in use) compiled block 212/227: code_210, 0x11193AE0-0x1159936C, 5216 functions, 90256 instructions (15.9 s, 2871 MiB in use) compiled block 213/227: code_212, 0x115F5620-0x11652200, 2312 functions, 91386 instructions (13.9 s, 2614 MiB in use) compiled block 214/227: code_213, 0x11652200-0x116AB118, 592 functions, 90148 instructions (15.8 s, 2707 MiB in use) compiled block 215/227: code_214, 0x116AB120-0x1170547C, 937 functions, 90228 instructions (11.9 s, 2716 MiB in use) compiled block 216/227: code_216, 0x1175F020-0x117B9EA4, 1933 functions, 90002 instructions (10.2 s, 2633 MiB in use) compiled block 217/227: code_215, 0x11705480-0x1175F014, 1231 functions, 90027 instructions (13.3 s, 2625 MiB in use) compiled block 218/227: code_217, 0x117B9EB0-0x11814BA0, 1867 functions, 90131 instructions (11.3 s, 2619 MiB in use) compiled block 219/227: code_218, 0x11814BA0-0x1186F7F4, 1921 functions, 90015 instructions (12.2 s, 2603 MiB in use) compiled block 220/227: code_220, 0x118CBD30-0x11927548, 2371 functions, 90003 instructions (11.3 s, 2718 MiB in use) compiled block 221/227: code_219, 0x1186F800-0x118CBD2C, 2983 functions, 90044 instructions (11.9 s, 2740 MiB in use) compiled block 222/227: code_221, 0x11927550-0x119826C8, 1914 functions, 90080 instructions (11.3 s, 2592 MiB in use) compiled block 223/227: code_222, 0x119826D0-0x119DC72C, 1571 functions, 90230 instructions (11.6 s, 2501 MiB in use) compiled block 224/227: code_223, 0x119DC730-0x11A3572C, 1578 functions, 90184 instructions (12.7 s, 2387 MiB in use) compiled block 225/227: code_225, 0x11A8DEE0-0x11AA0880, 4762 functions, 19048 instructions (5.3 s, 2183 MiB in use) compiled block 226/227: code_224, 0x11A35730-0x11A8DEE0, 4169 functions, 90001 instructions (18.2 s, 2091 MiB in use) compiled block 227/227: module, SnxModule descriptor, 3334873 entries (3.2 s, 2454 MiB in use) LLVM module: 847.4 MB, 3334873 entries unit cache: 0 of 226 units reused (0.0 MB) from ~\AppData\Roaming\scarletnx\cache\units Built ~\01006C300E9F0000.exe [ended, status 0] $ ~\Desktop\ScarletNX-windows-x86_64 (1)\bin\scarletnx.exe -r ~ ~ ~\.switch\prod.keys: 33 lines are not keys, the first line 96 Keys: ~\.switch\prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~\.switch\title.keys, 19 of them Reading ~\Super Mario Galaxy 2 v1.0.0[0100FD8022DAA000][v0][BASE].nsp an NSP, 2.6 GB: 3 NCAs, 1 ticket Program NCA of 0100FD8022DAA000, 2.6 GB, SDK 18.3.5, master key 17 (firmware 18.0.0 and later), its title key from a ticket or title.keys Control NCA of 0100FD8022DAA000, 1.4 MB, SDK 18.3.5, master key 17 (firmware 18.0.0 and later), its keys in its key area Manual NCA of 0100FD8022DAA000, 228 KB, SDK 18.3.5, master key 17 (firmware 18.0.0 and later), its keys in its key area content meta: an application 0100FD8022DAA000, version 0 Recompiling Super Mario Galaxy 2 (8 modules) LLVM: -O2, llvm_batch=full 301501 functions, 23139469 instructions LLVM: 257 code units and the module descriptor compiled block 1/258: code_001, 0x805C808-0x80B5C40, 2334 functions, 90029 instructions (12.5 s, 1595 MiB in use) compiled block 2/258: code_000, 0x8000000-0x805C808, 729 functions, 90039 instructions (12.6 s, 1592 MiB in use) compiled block 3/258: code_003, 0x8113590-0x816C3DC, 2777 functions, 90028 instructions (16.1 s, 1609 MiB in use) compiled block 4/258: code_004, 0x816C3E0-0x81C6A68, 2754 functions, 90085 instructions (18.0 s, 1699 MiB in use) compiled block 5/258: code_005, 0x81C6A68-0x821EC94, 1266 functions, 90029 instructions (20.7 s, 1812 MiB in use) compiled block 6/258: code_002, 0x80B5C40-0x8113588, 3787 functions, 90164 instructions (22.8 s, 1730 MiB in use) compiled block 7/258: code_007, 0x8277060-0x82CFAE8, 2663 functions, 90035 instructions (15.6 s, 1737 MiB in use) compiled block 8/258: code_006, 0x821EC94-0x8277060, 2337 functions, 90003 instructions (20.1 s, 1636 MiB in use) compiled block 9/258: code_009, 0x83280AC-0x8380734, 2333 functions, 90018 instructions (20.4 s, 1793 MiB in use) compiled block 10/258: code_011, 0x83D8B0C-0x843132C, 2609 functions, 90022 instructions (16.9 s, 1794 MiB in use) compiled block 11/258: code_010, 0x8380734-0x83D8B0C, 2316 functions, 90037 instructions (19.1 s, 1791 MiB in use) compiled block 12/258: code_012, 0x843132C-0x8489888, 2760 functions, 90125 instructions (16.5 s, 1718 MiB in use) compiled block 13/258: code_008, 0x82CFAE8-0x83280AC, 2037 functions, 90029 instructions (32.4 s, 1729 MiB in use) compiled block 14/258: code_013, 0x8489888-0x84E192C, 2016 functions, 90057 instructions (17.1 s, 1553 MiB in use) compiled block 15/258: code_015, 0x853A24C-0x8593058, 2382 functions, 90031 instructions (14.6 s, 1599 MiB in use) compiled block 16/258: code_016, 0x8593058-0x85EC410, 1819 functions, 90100 instructions (15.3 s, 1586 MiB in use) compiled block 17/258: code_014, 0x84E192C-0x853A24C, 2412 functions, 90024 instructions (17.6 s, 1518 MiB in use) compiled block 18/258: code_017, 0x85EC410-0x8645A9C, 2059 functions, 90149 instructions (14.1 s, 1493 MiB in use) compiled block 19/258: code_018, 0x8645AA0-0x86A0100, 2635 functions, 90018 instructions (13.8 s, 1388 MiB in use) compiled block 20/258: code_019, 0x86A0100-0xB05E0B60, 2717 functions, 90060 instructions (13.8 s, 1438 MiB in use) compiled block 21/258: code_020, 0xB05E0B60-0xB063B698, 926 functions, 91418 instructions (10.2 s, 1406 MiB in use) compiled block 22/258: code_021, 0xB063B6A0-0xB0693DD4, 355 functions, 90069 instructions (10.5 s, 1432 MiB in use) compiled block 23/258: code_023, 0xB06EC608-0xB0745AD0, 802 functions, 90762 instructions (12.9 s, 1463 MiB in use) compiled block 24/258: code_022, 0xB0693DE0-0xB06EC608, 895 functions, 90013 instructions (16.6 s, 1389 MiB in use) compiled block 25/258: code_026, 0xB07F7144-0xB084FA9C, 1802 functions, 90000 instructions (11.1 s, 1594 MiB in use) compiled block 26/258: code_024, 0xB0745AD0-0xB079E940, 658 functions, 90016 instructions (13.6 s, 1428 MiB in use) compiled block 27/258: code_025, 0xB079E940-0xB07F7144, 1397 functions, 90001 instructions (13.4 s, 1491 MiB in use) compiled block 28/258: code_027, 0xB084FA9C-0xB08A8398, 1265 functions, 90019 instructions (11.2 s, 1501 MiB in use) compiled block 29/258: code_028, 0xB08A8398-0xB0900CCC, 1529 functions, 90047 instructions (11.6 s, 1478 MiB in use) compiled block 30/258: code_029, 0xB0900CCC-0xB0C88A7C, 4850 functions, 90142 instructions (15.4 s, 1662 MiB in use) compiled block 31/258: code_032, 0xB0D3A1A0-0xB0D93908, 648 functions, 90905 instructions (12.5 s, 1634 MiB in use) compiled block 32/258: code_030, 0xB0C88A7C-0xB0CE193C, 1253 functions, 90018 instructions (14.2 s, 1629 MiB in use) compiled block 33/258: code_031, 0xB0CE1940-0xB0D3A1A0, 1268 functions, 90075 instructions (14.2 s, 1435 MiB in use) compiled block 34/258: code_033, 0xB0D93910-0xB0DEC244, 538 functions, 90096 instructions (14.3 s, 1437 MiB in use) compiled block 35/258: code_038, 0xB0F4F110-0xB0FA7170, 421 functions, 90136 instructions (5.1 s, 1390 MiB in use) compiled block 36/258: code_039, 0xB0FA7170-0xB0FFF184, 410 functions, 90117 instructions (5.1 s, 1392 MiB in use) compiled block 37/258: code_034, 0xB0DEC250-0xB0E44DA4, 615 functions, 90149 instructions (13.1 s, 1395 MiB in use) compiled block 38/258: code_037, 0xB0EF6BF0-0xB0F4F110, 584 functions, 90013 instructions (7.4 s, 1424 MiB in use) compiled block 39/258: code_040, 0xB0FFF184-0xB105728C, 534 functions, 90176 instructions (4.9 s, 1351 MiB in use) compiled block 40/258: code_041, 0xB105728C-0xB10AF1B4, 540 functions, 90058 instructions (4.9 s, 1356 MiB in use) compiled block 41/258: code_042, 0xB10AF1B4-0xB11070E8, 499 functions, 90052 instructions (5.1 s, 1299 MiB in use) compiled block 42/258: code_035, 0xB0E44DB0-0xB0E9D284, 2677 functions, 90218 instructions (14.0 s, 1327 MiB in use) compiled block 43/258: code_043, 0xB11070E8-0xB115F22C, 459 functions, 90191 instructions (4.9 s, 1329 MiB in use) compiled block 44/258: code_036, 0xB0E9D284-0xB0EF6BEC, 3217 functions, 90000 instructions (14.6 s, 1230 MiB in use) compiled block 45/258: code_044, 0xB115F22C-0xB11B73F0, 495 functions, 90219 instructions (5.0 s, 1228 MiB in use) compiled block 46/258: code_045, 0xB11B73F0-0xB120F534, 422 functions, 90193 instructions (4.9 s, 1207 MiB in use) compiled block 47/258: code_046, 0xB120F534-0xB1267514, 417 functions, 90104 instructions (4.8 s, 1211 MiB in use) compiled block 48/258: code_047, 0xB1267514-0xB12BF5EC, 410 functions, 90166 instructions (4.8 s, 1146 MiB in use) compiled block 49/258: code_048, 0xB12BF5EC-0xB1317548, 514 functions, 90071 instructions (5.0 s, 1164 MiB in use) compiled block 50/258: code_049, 0xB1317548-0xB136F604, 544 functions, 90159 instructions (4.9 s, 1162 MiB in use) compiled block 51/258: code_050, 0xB136F604-0xB13C74BC, 546 functions, 90030 instructions (5.0 s, 1193 MiB in use) compiled block 52/258: code_052, 0xB141F7D8-0xB14776A4, 752 functions, 90029 instructions (5.6 s, 1252 MiB in use) compiled block 53/258: code_053, 0xB14776A4-0xB14CF528, 756 functions, 90011 instructions (6.0 s, 1303 MiB in use) compiled block 54/258: code_054, 0xB14CF528-0xB1527368, 782 functions, 90000 instructions (5.9 s, 1288 MiB in use) compiled block 55/258: code_055, 0xB1527368-0xB157F434, 733 functions, 90163 instructions (5.7 s, 1386 MiB in use) compiled block 56/258: code_051, 0xB13C74BC-0xB141F7D8, 1768 functions, 90004 instructions (10.3 s, 1358 MiB in use) compiled block 57/258: code_056, 0xB157F434-0xB15D82C0, 773 functions, 90827 instructions (8.2 s, 1298 MiB in use) compiled block 58/258: code_059, 0xB1689290-0xB16E1E10, 782 functions, 90604 instructions (9.1 s, 1468 MiB in use) compiled block 59/258: code_057, 0xB15D82C0-0xB1630B4C, 679 functions, 90342 instructions (11.3 s, 1492 MiB in use) compiled block 60/258: code_060, 0xB16E1E10-0xB173A2D0, 735 functions, 90052 instructions (8.7 s, 1483 MiB in use) compiled block 61/258: code_061, 0xB173A2D0-0xB179243C, 913 functions, 90053 instructions (7.3 s, 1313 MiB in use) compiled block 62/258: code_058, 0xB1630B50-0xB1689290, 550 functions, 90021 instructions (13.1 s, 1387 MiB in use) compiled block 63/258: code_062, 0xB179243C-0xB17EA60C, 635 functions, 90036 instructions (8.8 s, 1378 MiB in use) compiled block 64/258: code_063, 0xB17EA60C-0xB184292C, 716 functions, 90132 instructions (7.7 s, 1420 MiB in use) compiled block 65/258: code_064, 0xB184292C-0xB189AB88, 699 functions, 90011 instructions (7.5 s, 1438 MiB in use) compiled block 66/258: code_068, 0xB19A6AD0-0xB19FFEC0, 805 functions, 90204 instructions (6.2 s, 1504 MiB in use) compiled block 67/258: code_066, 0xB18F43C0-0xB194D9AC, 1053 functions, 90138 instructions (11.3 s, 1588 MiB in use) compiled block 68/258: code_065, 0xB189AB88-0xB18F43BC, 1133 functions, 90001 instructions (11.8 s, 1455 MiB in use) compiled block 69/258: code_069, 0xB19FFEC0-0xB1A596B0, 1131 functions, 90011 instructions (6.9 s, 1536 MiB in use) compiled block 70/258: code_067, 0xB194D9B0-0xB19A6ACC, 852 functions, 90041 instructions (10.8 s, 1517 MiB in use) compiled block 71/258: code_070, 0xB1A596B0-0xB1AB2338, 495 functions, 90171 instructions (12.3 s, 1598 MiB in use) compiled block 72/258: code_071, 0xB1AB2340-0xB1F6A858, 1159 functions, 90020 instructions (11.1 s, 1640 MiB in use) compiled block 73/258: code_073, 0xB1FCAF60-0xB20234E0, 588 functions, 90054 instructions (10.5 s, 1571 MiB in use) compiled block 74/258: code_072, 0xB1F6A858-0xB1FCAF60, 3288 functions, 93023 instructions (12.0 s, 1603 MiB in use) compiled block 75/258: code_074, 0xB20234E0-0xB207BC5C, 549 functions, 90219 instructions (10.8 s, 1614 MiB in use) compiled block 76/258: code_075, 0xB207BC60-0xB20D5700, 1134 functions, 90180 instructions (11.8 s, 1354 MiB in use) compiled block 77/258: code_077, 0xB212EC80-0xB2189254, 308 functions, 92061 instructions (7.1 s, 1502 MiB in use) compiled block 78/258: code_079, 0xB21E2870-0xB223BA0C, 763 functions, 90114 instructions (6.1 s, 1542 MiB in use) compiled block 79/258: code_076, 0xB20D5700-0xB212EC7C, 1038 functions, 90151 instructions (11.2 s, 1586 MiB in use) compiled block 80/258: code_080, 0xB223BA10-0xB2295148, 1079 functions, 90002 instructions (7.1 s, 1584 MiB in use) compiled block 81/258: code_078, 0xB2189260-0xB21E2870, 1011 functions, 90095 instructions (9.1 s, 1631 MiB in use) compiled block 82/258: code_081, 0xB2295150-0xB22EE23C, 1195 functions, 90144 instructions (14.5 s, 1750 MiB in use) compiled block 83/258: code_082, 0xB22EE240-0xB2347700, 1436 functions, 90846 instructions (15.0 s, 1719 MiB in use) compiled block 84/258: code_083, 0xB2347700-0xB23A02B4, 595 functions, 90141 instructions (13.8 s, 1757 MiB in use) compiled block 85/258: code_086, 0xB2455AE0-0xB24ADF10, 1860 functions, 90007 instructions (12.7 s, 1780 MiB in use) compiled block 86/258: code_084, 0xB23A02C0-0xB23FBF0C, 594 functions, 93353 instructions (14.0 s, 1680 MiB in use) compiled block 87/258: code_085, 0xB23FBF10-0xB2455AE0, 618 functions, 91216 instructions (14.0 s, 1672 MiB in use) compiled block 88/258: code_089, 0xB255FE18-0xB25B7D90, 411 functions, 90078 instructions (4.9 s, 1475 MiB in use) compiled block 89/258: code_090, 0xB25B7D90-0xB260FF28, 409 functions, 90214 instructions (4.9 s, 1437 MiB in use) compiled block 90/258: code_091, 0xB260FF28-0xB2667EE8, 519 functions, 90094 instructions (4.9 s, 1450 MiB in use) compiled block 91/258: code_092, 0xB2667EE8-0xB26BFD8C, 547 functions, 90025 instructions (4.8 s, 1512 MiB in use) compiled block 92/258: code_088, 0xB2506D20-0xB255FE18, 969 functions, 90022 instructions (8.5 s, 1471 MiB in use) compiled block 93/258: code_093, 0xB26BFD8C-0xB2717E98, 539 functions, 90170 instructions (5.0 s, 1478 MiB in use) compiled block 94/258: code_094, 0xB2717E98-0xB276FFB8, 423 functions, 90182 instructions (4.8 s, 1389 MiB in use) compiled block 95/258: code_095, 0xB276FFB8-0xB27C7F1C, 504 functions, 90067 instructions (4.9 s, 1497 MiB in use) compiled block 96/258: code_096, 0xB27C7F1C-0xB281FDA0, 424 functions, 90017 instructions (4.8 s, 1402 MiB in use) compiled block 97/258: code_097, 0xB281FDA0-0xB2877F54, 415 functions, 90221 instructions (4.9 s, 1447 MiB in use) compiled block 98/258: code_087, 0xB24ADF10-0xB2506D14, 3689 functions, 90022 instructions (16.8 s, 1440 MiB in use) compiled block 99/258: code_098, 0xB2877F54-0xB28CFDE0, 416 functions, 90019 instructions (5.0 s, 1340 MiB in use) compiled block 100/258: code_099, 0xB28CFDE0-0xB2927C34, 472 functions, 90005 instructions (5.1 s, 1363 MiB in use) compiled block 101/258: code_100, 0xB2927C34-0xB297FC68, 546 functions, 90125 instructions (5.1 s, 1355 MiB in use) compiled block 102/258: code_101, 0xB297FC68-0xB29D7D40, 552 functions, 90166 instructions (5.1 s, 1391 MiB in use) compiled block 103/258: code_103, 0xB2A2FFE0-0xB2A87F00, 760 functions, 90015 instructions (6.2 s, 1375 MiB in use) compiled block 104/258: code_104, 0xB2A87F00-0xB2ADFE5C, 771 functions, 90069 instructions (6.1 s, 1454 MiB in use) compiled block 105/258: code_105, 0xB2ADFE5C-0xB2B37DA8, 759 functions, 90063 instructions (5.9 s, 1464 MiB in use) compiled block 106/258: code_106, 0xB2B37DA8-0xB2B8FC84, 759 functions, 90039 instructions (5.8 s, 1490 MiB in use) compiled block 107/258: code_102, 0xB29D7D40-0xB2A2FFDC, 1732 functions, 90007 instructions (9.7 s, 1613 MiB in use) compiled block 108/258: code_107, 0xB2B8FC84-0xB2BE7D4C, 682 functions, 90062 instructions (6.7 s, 1450 MiB in use) compiled block 109/258: code_108, 0xB2BE7D50-0xB2C41724, 787 functions, 91446 instructions (11.2 s, 1698 MiB in use) compiled block 110/258: code_111, 0xB2CF2414-0xB2D4AB2C, 817 functions, 90337 instructions (8.6 s, 1701 MiB in use) compiled block 111/258: code_110, 0xB2C9A040-0xB2CF2414, 620 functions, 90035 instructions (9.8 s, 1708 MiB in use) compiled block 112/258: code_113, 0xB2DA2E74-0xB2DFB12C, 660 functions, 90095 instructions (8.6 s, 1604 MiB in use) compiled block 113/258: code_112, 0xB2D4AB2C-0xB2DA2E74, 912 functions, 90007 instructions (9.3 s, 1578 MiB in use) compiled block 114/258: code_109, 0xB2C41724-0xB2C9A040, 537 functions, 90134 instructions (13.5 s, 1564 MiB in use) compiled block 115/258: code_115, 0xB2E536D8-0xB2EABCBC, 815 functions, 90285 instructions (6.7 s, 1660 MiB in use) compiled block 116/258: code_114, 0xB2DFB12C-0xB2E536D8, 710 functions, 90302 instructions (8.0 s, 1682 MiB in use) compiled block 117/258: code_118, 0xB2F5D120-0xB2FB59EC, 577 functions, 90057 instructions (14.3 s, 1953 MiB in use) compiled block 118/258: code_119, 0xB2FB59F0-0xB3011F5C, 3490 functions, 90011 instructions (12.2 s, 1950 MiB in use) compiled block 119/258: code_116, 0xB2EABCC0-0xB2F04440, 479 functions, 90059 instructions (15.7 s, 1949 MiB in use) compiled block 120/258: code_121, 0xB3073800-0xB30CE200, 1987 functions, 90016 instructions (11.1 s, 1895 MiB in use) compiled block 121/258: code_120, 0xB3011F60-0xB30737F8, 4713 functions, 90050 instructions (13.7 s, 1853 MiB in use) compiled block 122/258: code_117, 0xB2F04440-0xB2F5D114, 497 functions, 90226 instructions (21.9 s, 1800 MiB in use) compiled block 123/258: code_124, 0xB3183550-0xB31DC6BC, 760 functions, 90038 instructions (13.6 s, 1967 MiB in use) compiled block 124/258: code_125, 0xB31DC6C0-0xB32358C0, 691 functions, 90183 instructions (12.0 s, 1966 MiB in use) compiled block 125/258: code_123, 0xB3129F80-0xB318354C, 736 functions, 90374 instructions (14.9 s, 1959 MiB in use) compiled block 126/258: code_126, 0xB32358C0-0xB328EE24, 679 functions, 90331 instructions (10.9 s, 1916 MiB in use) compiled block 127/258: code_122, 0xB30CE200-0xB3129F7C, 2645 functions, 90018 instructions (16.9 s, 1812 MiB in use) compiled block 128/258: code_127, 0xB328EE30-0xB32E8478, 675 functions, 90650 instructions (13.8 s, 1860 MiB in use) compiled block 129/258: code_128, 0xB32E8480-0xB334111C, 501 functions, 90003 instructions (12.6 s, 1979 MiB in use) compiled block 130/258: code_132, 0xB34522F0-0xB34AAFD0, 667 functions, 90070 instructions (10.9 s, 1930 MiB in use) compiled block 131/258: code_129, 0xB3341120-0xB339E518, 3905 functions, 90014 instructions (13.4 s, 1852 MiB in use) compiled block 132/258: code_130, 0xB339E520-0xB33F8E74, 1779 functions, 90026 instructions (14.2 s, 1913 MiB in use) compiled block 133/258: code_133, 0xB34AAFD0-0xB35038D8, 638 functions, 90032 instructions (10.0 s, 1922 MiB in use) compiled block 134/258: code_131, 0xB33F8E80-0xB34522F0, 802 functions, 90015 instructions (20.9 s, 1850 MiB in use) compiled block 135/258: code_134, 0xB35038E0-0xB355CAD8, 808 functions, 90037 instructions (11.0 s, 1813 MiB in use) compiled block 136/258: code_135, 0xB355CAE0-0xB35B5588, 457 functions, 90069 instructions (10.2 s, 1660 MiB in use) compiled block 137/258: code_137, 0xB360F6D0-0xB3667FE0, 896 functions, 90020 instructions (10.5 s, 1797 MiB in use) compiled block 138/258: code_136, 0xB35B5590-0xB360F6D0, 1333 functions, 90358 instructions (11.6 s, 1687 MiB in use) compiled block 139/258: code_138, 0xB3667FE0-0xB36C08A4, 1019 functions, 90038 instructions (10.9 s, 1737 MiB in use) compiled block 140/258: code_141, 0xB3771E68-0xB37CA68C, 760 functions, 90130 instructions (11.3 s, 1925 MiB in use) compiled block 141/258: code_139, 0xB36C08B0-0xB37194CC, 987 functions, 90147 instructions (12.8 s, 1920 MiB in use) compiled block 142/258: code_142, 0xB37CA690-0xB3822D50, 550 functions, 90126 instructions (10.0 s, 1765 MiB in use) compiled block 143/258: code_144, 0xB387B588-0xB38D397C, 594 functions, 90156 instructions (8.5 s, 1826 MiB in use) compiled block 144/258: code_140, 0xB37194D0-0xB3771E68, 875 functions, 90014 instructions (14.2 s, 1733 MiB in use) compiled block 145/258: code_143, 0xB3822D50-0xB387B588, 480 functions, 90262 instructions (12.1 s, 1765 MiB in use) compiled block 146/258: code_146, 0xB392C008-0xB3984654, 1167 functions, 90006 instructions (12.0 s, 1992 MiB in use) compiled block 147/258: code_145, 0xB38D397C-0xB392C008, 649 functions, 90079 instructions (12.2 s, 1994 MiB in use) compiled block 148/258: code_148, 0xB39DCE4C-0xB3A35EF4, 1287 functions, 90021 instructions (10.9 s, 1990 MiB in use) compiled block 149/258: code_150, 0xB3A8EE70-0xB3AE7334, 551 functions, 90024 instructions (10.0 s, 1806 MiB in use) compiled block 150/258: code_147, 0xB3984660-0xB39DCE4C, 998 functions, 90101 instructions (12.5 s, 1811 MiB in use) compiled block 151/258: code_149, 0xB3A35F00-0xB3A8EE6C, 1213 functions, 90264 instructions (11.9 s, 1771 MiB in use) compiled block 152/258: code_155, 0xB3C4AC90-0xB3CA3A7C, 1765 functions, 90076 instructions (11.2 s, 2138 MiB in use) compiled block 153/258: code_152, 0xB3B41880-0xB3B99D40, 454 functions, 90012 instructions (13.4 s, 2008 MiB in use) compiled block 154/258: code_151, 0xB3AE7340-0xB3B41878, 661 functions, 91982 instructions (13.6 s, 2011 MiB in use) compiled block 155/258: code_154, 0xB3BF22A0-0xB3C4AC8C, 711 functions, 90065 instructions (13.5 s, 1893 MiB in use) compiled block 156/258: code_156, 0xB3CA3A7C-0xB4864C28, 3588 functions, 90245 instructions (13.3 s, 1906 MiB in use) compiled block 157/258: code_153, 0xB3B99D40-0xB3BF22A0, 459 functions, 90103 instructions (17.7 s, 1861 MiB in use) compiled block 158/258: code_157, 0xB4864C30-0xB48BEC40, 474 functions, 91851 instructions (10.6 s, 1988 MiB in use) compiled block 159/258: code_158, 0xB48BEC40-0xB49190B8, 629 functions, 92018 instructions (10.5 s, 1932 MiB in use) compiled block 160/258: code_161, 0xB49CB4EC-0xB4A24C98, 604 functions, 90760 instructions (8.3 s, 1932 MiB in use) compiled block 161/258: code_159, 0xB49190C0-0xB49723DC, 923 functions, 90077 instructions (11.4 s, 1824 MiB in use) compiled block 162/258: code_160, 0xB49723E0-0xB49CB4EC, 927 functions, 90010 instructions (11.5 s, 1773 MiB in use) compiled block 163/258: code_162, 0xB4A24CA0-0xB4A7E064, 795 functions, 90223 instructions (9.1 s, 1785 MiB in use) compiled block 164/258: code_163, 0xB4A7E064-0xB4AD74FC, 843 functions, 90199 instructions (6.3 s, 1815 MiB in use) compiled block 165/258: code_164, 0xB4AD7500-0xB4B30DC4, 1130 functions, 90068 instructions (6.6 s, 1799 MiB in use) compiled block 166/258: code_165, 0xB4B30DD0-0xB4B89E5C, 1210 functions, 90017 instructions (11.6 s, 1868 MiB in use) compiled block 167/258: code_166, 0xB4B89E60-0xB4BE2734, 1055 functions, 90000 instructions (12.8 s, 2012 MiB in use) compiled block 168/258: code_168, 0xB4C3B470-0xB4C93EB0, 705 functions, 90032 instructions (11.9 s, 1973 MiB in use) compiled block 169/258: code_167, 0xB4BE2734-0xB4C3B470, 931 functions, 90362 instructions (13.7 s, 2011 MiB in use) compiled block 170/258: code_170, 0xB4CEC740-0xB4D44E84, 603 functions, 90060 instructions (11.8 s, 1962 MiB in use) compiled block 171/258: code_169, 0xB4C93EB0-0xB4CEC738, 572 functions, 90034 instructions (14.3 s, 1895 MiB in use) compiled block 172/258: code_173, 0xB4DF7288-0xB4E4F474, 412 functions, 90235 instructions (5.0 s, 1881 MiB in use) compiled block 173/258: code_174, 0xB4E4F474-0xB4EA752C, 423 functions, 90158 instructions (5.0 s, 1754 MiB in use) compiled block 174/258: code_175, 0xB4EA752C-0xB4EFF48C, 447 functions, 90070 instructions (4.9 s, 1740 MiB in use) compiled block 175/258: code_176, 0xB4EFF48C-0xB4F57498, 557 functions, 90115 instructions (4.9 s, 1920 MiB in use) compiled block 176/258: code_172, 0xB4D9CF90-0xB4DF7288, 1475 functions, 90238 instructions (10.6 s, 1890 MiB in use) compiled block 177/258: code_177, 0xB4F57498-0xB4FAF51C, 594 functions, 90136 instructions (5.1 s, 1709 MiB in use) compiled block 178/258: code_178, 0xB4FAF51C-0xB500762C, 383 functions, 90180 instructions (4.9 s, 1643 MiB in use) compiled block 179/258: code_179, 0xB500762C-0xB505F4D8, 537 functions, 90019 instructions (5.1 s, 1764 MiB in use) compiled block 180/258: code_171, 0xB4D44E90-0xB4D9CF88, 4480 functions, 90045 instructions (17.1 s, 1674 MiB in use) compiled block 181/258: code_180, 0xB505F4D8-0xB50B7588, 427 functions, 90156 instructions (5.0 s, 1736 MiB in use) compiled block 182/258: code_181, 0xB50B7588-0xB510F4A4, 404 functions, 90055 instructions (4.9 s, 1736 MiB in use) compiled block 183/258: code_182, 0xB510F4A4-0xB5167558, 430 functions, 90157 instructions (4.8 s, 1585 MiB in use) compiled block 184/258: code_183, 0xB5167558-0xB51BF5DC, 416 functions, 90145 instructions (4.9 s, 1665 MiB in use) compiled block 185/258: code_184, 0xB51BF5DC-0xB5217444, 553 functions, 90010 instructions (4.9 s, 1637 MiB in use) compiled block 186/258: code_185, 0xB5217444-0xB526F320, 547 functions, 90039 instructions (4.9 s, 1646 MiB in use) compiled block 187/258: code_188, 0xB53202BC-0xB5378194, 771 functions, 90032 instructions (5.7 s, 1688 MiB in use) compiled block 188/258: code_189, 0xB5378194-0xB53D000C, 777 functions, 90008 instructions (5.8 s, 1695 MiB in use) compiled block 189/258: code_186, 0xB526F320-0xB52C8050, 1736 functions, 90881 instructions (7.2 s, 1700 MiB in use) compiled block 190/258: code_187, 0xB52C8050-0xB53202BC, 674 functions, 90034 instructions (7.9 s, 1662 MiB in use) compiled block 191/258: code_190, 0xB53D000C-0xB5427FD0, 753 functions, 90097 instructions (5.5 s, 1751 MiB in use) compiled block 192/258: code_191, 0xB5427FD0-0xB5480088, 695 functions, 90155 instructions (5.7 s, 1693 MiB in use) compiled block 193/258: code_195, 0xB55897F0-0xB55E2170, 775 functions, 90612 instructions (7.0 s, 1891 MiB in use) compiled block 194/258: code_192, 0xB5480088-0xB54D8790, 843 functions, 90250 instructions (9.6 s, 1895 MiB in use) compiled block 195/258: code_197, 0xB563A77C-0xB5692DD4, 675 functions, 90367 instructions (7.4 s, 1869 MiB in use) compiled block 196/258: code_193, 0xB54D8790-0xB5530F1C, 566 functions, 90143 instructions (12.2 s, 1914 MiB in use) compiled block 197/258: code_194, 0xB5530F20-0xB55897F0, 639 functions, 90189 instructions (12.1 s, 1909 MiB in use) compiled block 198/258: code_196, 0xB55E2170-0xB563A77C, 852 functions, 90018 instructions (10.3 s, 1898 MiB in use) compiled block 199/258: code_198, 0xB5692DD4-0xB56EAFA4, 710 functions, 90120 instructions (7.5 s, 1951 MiB in use) compiled block 200/258: code_199, 0xB56EAFB0-0xB574314C, 738 functions, 90077 instructions (7.2 s, 1848 MiB in use) compiled block 201/258: code_200, 0xB574314C-0xB579F3A4, 741 functions, 93712 instructions (12.5 s, 2099 MiB in use) compiled block 202/258: code_203, 0xB5854A20-0xB58AFE90, 2974 functions, 90007 instructions (12.1 s, 2158 MiB in use) compiled block 203/258: code_205, 0xB5912150-0xB596C990, 1831 functions, 90024 instructions (11.1 s, 2191 MiB in use) compiled block 204/258: code_202, 0xB57FB530-0xB5854A20, 331 functions, 91040 instructions (15.8 s, 2218 MiB in use) compiled block 205/258: code_204, 0xB58AFE90-0xB5912150, 5082 functions, 90008 instructions (14.5 s, 2121 MiB in use) compiled block 206/258: code_206, 0xB596C990-0xB59C8E28, 2986 functions, 90120 instructions (12.4 s, 2162 MiB in use) compiled block 207/258: code_201, 0xB579F3B0-0xB57FB528, 483 functions, 93622 instructions (24.6 s, 2193 MiB in use) compiled block 208/258: code_209, 0xB5A7B120-0xB5AD45A8, 742 functions, 90245 instructions (13.1 s, 2202 MiB in use) compiled block 209/258: code_210, 0xB5AD45B0-0xB5B2D904, 662 functions, 90229 instructions (11.9 s, 2211 MiB in use) compiled block 210/258: code_208, 0xB5A21ED0-0xB5A7B120, 719 functions, 90111 instructions (15.6 s, 2115 MiB in use) compiled block 211/258: code_207, 0xB59C8E30-0xB5A21EC8, 760 functions, 90001 instructions (20.3 s, 2129 MiB in use) compiled block 212/258: code_211, 0xB5B2D910-0xB5B86708, 644 functions, 90182 instructions (14.4 s, 2217 MiB in use) compiled block 213/258: code_212, 0xB5B86710-0xB5BDF1D4, 449 functions, 90008 instructions (13.2 s, 2229 MiB in use) compiled block 214/258: code_213, 0xB5BDF1E0-0xB5C3D304, 4206 functions, 90012 instructions (14.6 s, 2324 MiB in use) compiled block 215/258: code_216, 0xB5CEFED0-0xB5D4CCFC, 478 functions, 94554 instructions (11.7 s, 2310 MiB in use) compiled block 216/258: code_214, 0xB5C3D310-0xB5C97138, 941 functions, 90621 instructions (18.0 s, 2202 MiB in use) compiled block 217/258: code_215, 0xB5C97140-0xB5CEFECC, 630 functions, 90014 instructions (18.0 s, 2082 MiB in use) compiled block 218/258: code_218, 0xB5DA7490-0xB5E00CA8, 635 functions, 90618 instructions (11.4 s, 1994 MiB in use) compiled block 219/258: code_217, 0xB5D4CD00-0xB5DA7484, 800 functions, 91678 instructions (11.8 s, 1995 MiB in use) compiled block 220/258: code_220, 0xB5E5A230-0xB5EB3350, 1131 functions, 90156 instructions (10.4 s, 2054 MiB in use) compiled block 221/258: code_219, 0xB5E00CB0-0xB5E5A224, 987 functions, 90000 instructions (11.7 s, 2058 MiB in use) compiled block 222/258: code_221, 0xB5EB3350-0xB5F0BC68, 988 functions, 90063 instructions (11.0 s, 2126 MiB in use) compiled block 223/258: code_224, 0xB5FBD110-0xB601583C, 709 functions, 90064 instructions (11.5 s, 2057 MiB in use) compiled block 224/258: code_222, 0xB5F0BC68-0xB5F647C0, 1016 functions, 90070 instructions (12.7 s, 2068 MiB in use) compiled block 225/258: code_223, 0xB5F647C0-0xB5FBD110, 790 functions, 90033 instructions (14.6 s, 2090 MiB in use) compiled block 226/258: code_225, 0xB6015840-0xB606E1F8, 755 functions, 90253 instructions (10.2 s, 2114 MiB in use) compiled block 227/258: code_227, 0xB60C694C-0xB611F064, 500 functions, 90377 instructions (8.4 s, 2115 MiB in use) compiled block 228/258: code_226, 0xB606E200-0xB60C694C, 501 functions, 90159 instructions (12.5 s, 2009 MiB in use) compiled block 229/258: code_229, 0xB6177F00-0xB61D0724, 1035 functions, 90136 instructions (11.4 s, 2054 MiB in use) compiled block 230/258: code_228, 0xB611F064-0xB6177F00, 681 functions, 90587 instructions (12.4 s, 2103 MiB in use) compiled block 231/258: code_230, 0xB61D0730-0xB6228E1C, 1122 functions, 90032 instructions (12.4 s, 2170 MiB in use) compiled block 232/258: code_231, 0xB6228E20-0xB6281C00, 990 functions, 90490 instructions (11.8 s, 2141 MiB in use) compiled block 233/258: code_233, 0xB62DB130-0xB63336CC, 680 functions, 90059 instructions (10.5 s, 2194 MiB in use) compiled block 234/258: code_232, 0xB6281C00-0xB62DB124, 1423 functions, 90036 instructions (12.1 s, 1992 MiB in use) compiled block 235/258: code_234, 0xB63336CC-0xB6391028, 660 functions, 95311 instructions (13.6 s, 2331 MiB in use) compiled block 236/258: code_235, 0xB6391030-0xB63E9504, 488 functions, 90010 instructions (13.8 s, 2244 MiB in use) compiled block 237/258: code_239, 0xB64F76E0-0xB70027A0, 1457 functions, 90045 instructions (11.9 s, 2297 MiB in use) compiled block 238/258: code_238, 0xB649C320-0xB64F76D4, 1936 functions, 90048 instructions (12.9 s, 2294 MiB in use) compiled block 239/258: code_237, 0xB64419B0-0xB649C314, 707 functions, 92133 instructions (14.3 s, 2129 MiB in use) compiled block 240/258: code_236, 0xB63E9504-0xB64419A4, 448 functions, 90018 instructions (18.9 s, 2267 MiB in use) compiled block 241/258: code_241, 0xB705C8A0-0xB70B5B34, 1819 functions, 90379 instructions (11.3 s, 2286 MiB in use) compiled block 242/258: code_240, 0xB70027A0-0xB705C8A0, 1691 functions, 90137 instructions (14.6 s, 2310 MiB in use) compiled block 243/258: code_243, 0xB7110858-0xB7169498, 2965 functions, 90001 instructions (12.2 s, 2244 MiB in use) compiled block 244/258: code_242, 0xB70B5B34-0xB7110858, 2193 functions, 90057 instructions (13.6 s, 2240 MiB in use) compiled block 245/258: code_246, 0xB721CCB0-0xB7276080, 588 functions, 90503 instructions (15.6 s, 2499 MiB in use) compiled block 246/258: code_244, 0xB7169498-0xB71C29DC, 2493 functions, 90008 instructions (22.3 s, 2490 MiB in use) compiled block 247/258: code_247, 0xB7276080-0xB72CEEE4, 1040 functions, 90004 instructions (13.7 s, 2502 MiB in use) compiled block 248/258: code_245, 0xB71C29E0-0xB721CCAC, 2008 functions, 91169 instructions (20.8 s, 2268 MiB in use) compiled block 249/258: code_249, 0xB7327C60-0xB7382398, 3546 functions, 90226 instructions (12.3 s, 2304 MiB in use) compiled block 250/258: code_248, 0xB72CEEE4-0xB7327C60, 1195 functions, 90017 instructions (14.5 s, 2143 MiB in use) compiled block 251/258: code_250, 0xB73823A0-0xB73DD5FC, 2568 functions, 90745 instructions (11.9 s, 2313 MiB in use) compiled block 252/258: code_251, 0xB73DD600-0xB7437198, 2546 functions, 90007 instructions (12.3 s, 2349 MiB in use) compiled block 253/258: code_252, 0xB74371A0-0xB7491380, 2324 functions, 90030 instructions (13.8 s, 2236 MiB in use) compiled block 254/258: code_253, 0xB7491380-0xB74EA9D8, 1484 functions, 90008 instructions (14.7 s, 2124 MiB in use) compiled block 255/258: code_255, 0xB7543CCC-0xB759C720, 2336 functions, 90003 instructions (13.3 s, 2127 MiB in use) compiled block 256/258: code_256, 0xB759C720-0xB75B6A40, 6674 functions, 26696 instructions (7.3 s, 1804 MiB in use) compiled block 257/258: code_254, 0xB74EA9E0-0xB7543CCC, 1415 functions, 90118 instructions (17.0 s, 1792 MiB in use) compiled block 258/258: module, SnxModule descriptor, 3233579 entries (3.6 s, 1955 MiB in use) LLVM module: 704.9 MB, 3233579 entries unit cache: 0 of 257 units reused (0.0 MB) from ~\AppData\Roaming\scarletnx\cache\units Built ~\0100FD8022DAA000.exe [ended, status 0] $ ~\Desktop\ScarletNX-windows-x86_64 (1)\bin\scarletnx.exe -r ~ scarletnx: the update's dump ~\Fire Emblem Engage 2.0.0 [0100A6301214E800][v327680][UPD].nsp is not there: play it again [ended, status 1] == the launcher's log: ~\AppData\Roaming\scarletnx\state\scarletnx-console-2026-11-09.log == 2026-11-09 07:22:28 [8568] ScarletNX main 0f654d8, committed 2026-11-08 (clang 23.1.5, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-09 07:22:28 [8568] disk: 70562 MiB free of 951635 MiB 2026-11-09 07:22:28 [8568] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-09 07:22:29 [8568] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-09 07:22:29 [8568] ~\AppData\Roaming\scarletnx\config\app.ini: recompile_background = full is now background_recompile = auto 2026-11-09 07:22:29 [8568] last start: ended with an exit, or none before 2026-11-09 07:22:40 [8568] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-09 07:23:18 [8568] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-09 07:24:41 [8568] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-09 13:37:25 [28008] ScarletNX main b895710, committed 2026-11-09 (clang 23.1.5, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-09 13:37:25 [28008] disk: 69876 MiB free of 951635 MiB 2026-11-09 13:37:25 [28008] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-09 13:37:26 [28008] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-09 13:37:26 [28008] last start: ended with an exit, or none before 2026-11-09 13:37:54 [28008] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-09 13:39:28 [28008] users: [user1] mii=(none): Baguette; picture=(none): file == fatal errors: ~\AppData\Roaming\scarletnx\state\scarletnx-error.log == == ~\0100F2C0115B6000_0100F2C0115B6800v655360.log == [ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.04] settings: ~\0100F2C0115B6000.ini keeps 2 keys this version does not use (vk_descriptors, controls_opacity), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher [ 0.05] log: written to ~\0100F2C0115B6000_0100F2C0115B6800v655360.log [ 0.05] ScarletNX - The Legend of Zelda: Tears of the Kingdom [ 0.05] build: ScarletNX main b895710, committed 2026-11-09 (clang 23.1.5, Windows x86_64) [ 0.05] system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM [ 0.05] settings: vsync=0 (default 1), fps_limit=0 (default "game") [ 0.05] last start: pid 23336, started 2026-11-09 07:25:11 did not end with an exit: a crash (whose report ends that run's log, in logs/), a kill (by the system for its memory, or by the user) or a power loss, which the system does not name [ 0.05] game: the update of the game in 0100F2C0115B6000, with its settings and saves [ 0.12] fs: ExeFS and RomFS read from the update ~\The Legend of Zelda Tears of the Kingdom v1.4.2 [0100F2C0115B6800][v655360][UPD].nsp over the game's dump ~\The Legend of Zelda_ Tears of the Kingdom [0100F2C0115B6000][v0][BASE].nsp (16860.0 MB mapped) [ 0.12] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.12] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.12] memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 20325 MiB, the process holds 71) [ 0.13] Loaded rtld at 0x8000000 [ 0.16] Loaded main at 0x8007000 [ 0.17] Loaded subsdk0 at 0xbad5000 [ 0.18] Loaded sdk at 0xc142000 [ 0.18] symbols: 26806 functions named [ 0.18] hooks: the module calls the functions of the 544 symbols its build's hooks named through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16; this runtime's, f1b76606a7486c69, names 722) [ 0.18] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.18] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.18] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.18] hooks: module sdk, SDK 20.5.6 [ 0.18] hooks: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at c1ddc90 runs diag_abort only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 0.18] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at c1ddc90 runs diag_abort [ 0.18] hooks: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at c3ff3d0 runs codec_decoder_finalize only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 0.18] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at c3ff3d0 runs codec_decoder_finalize [ 0.18] hooks: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at c3ff580 runs codec_decoder_reset only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 0.18] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at c3ff580 runs codec_decoder_reset [ 0.18] hook: memcpy at c6c4aa0 runs hook_memmove [ 0.18] hook: memmove at c6c4ab0 runs hook_memmove [ 0.18] hook: memset at c6c4d70 runs hook_memset [ 0.18] hooks: 6 of the game's functions run the runtime's handlers [ 0.18] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0.18] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.19] jit: 4 compile threads, 2 pcs of earlier runs queued [ 0.19] npdm: system resource 24 MB, cores 7, priorities ffffffff0000000 [ 0.19] acc: 1 user, playing as user 1 [ 0.19] users: [user1] mii=(none): Baguette; picture=(none): file [ 0.19] time: the time zone is Etc/GMT-9 (UTC+09) [ 0.19] game: 0100f2c0115b6000, version 1.4.2 [ 0.21] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.22] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.22] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.22] pl: the Korean stand-in answers for the console font's private-use characters [ 0.22] pl: the extended stand-in answers for the console font's private-use characters [ 0.22] RomFS: the update's over the game's dump, read in place (16262.7 MB) [ 0.22] game: played with Update 1.4.2 [ 0.38] input: no SDL joysticks detected [ 0.39] video: SDL 3.4.18 on windows [ 0.48] vpad skin: line: overlay0 "landscape" has 17 of the 17 controls [ 0.48] vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) [ 0.48] vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas [ 0.85] vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 0.85] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) [ 0.85] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 0.85] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce RTX 4090 (NVIDIA, 621.01, driver version 621.1.00): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:60) [ 0.85] vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce RTX 4090 (NVIDIA, 621.01, driver version 621.1.00): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:62) [ 0.85] vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce RTX 4090 (NVIDIA, 621.01, driver version 621.1.00): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:111) [ 0.85] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no [ 0.85] vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) [ 0.85] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 0.85] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4090 (NVIDIA, 621.01, driver version 621.1.00) [ 0.85] vulkan: new pipelines are linked from parts (VK_EXT_graphics_pipeline_library) on NVIDIA GeForce RTX 4090 (NVIDIA, 621.01, driver version 621.1.00): a draw's first waits for its programs' parts alone, made once for every pipeline that shares them, and the pipeline made whole replaces it in the background [ 0.85] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 0.85] vulkan: dynamic texture offsets use native maintenance8 sampling [ 0.90] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 0.90] vulkan: graphics descriptors use sets [ 0.90] vulkan: astc_mode=0 (Auto): heap 0's budget is 21840 MB as the device starts, at least 8192 MB: ASTC textures are decoded to RGBA8, exact, in four times BC7's memory (Exact) [ 0.90] vulkan: the driver that runs: NVIDIA, 621.01 (driver ID 4) [ 0.90] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 0.90] vulkan: NVIDIA GeForce RTX 4090, Vulkan 1.4.357, driver 9b404000, graphics queue family 0, compute 2 (separate family) [ 0.90] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 0.91] vulkan: swapchain 1280x720, 4 images, presents timed, mailbox [ 0.92] vulkan: ~\vk_pipelines.bin, the file every driver shared before each had its own, stays where it is, read as the start of ~\vk_pipelines.d4-10de-00002684.bin, which is not there yet [ 0.92] vulkan: pipeline cache loaded (7 KB) [ 0.92] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 0.93] memory: no traps (none on this host): GPU engines land their results in guest memory at their fence [ 0.93] renderer: Vulkan [ 0.93] vulkan: ~\0100F2C0115B6000_0100F2C0115B6800v655360.d4-10de-00002684.vkshipped started over: its key differs from this GPU's, driver's and build's (features 45307625382c377a in the file, fe38350b32417d47 now; sizes 1256,152,64,528 in the file, 1264,152,64,528 now; build ScarletNX main 0f654d8 (clang 23.1.5, Windows x86_64) in the file, ScarletNX main b895710 (clang 23.1.5, Windows x86_64) now; quad 1 in the file, 1,1 now; sizes 2280,2432 in the file, 2664,2816 now; mixed_dot none in the file, 0 now; hmma_coop none in the file, 49152 now) [ 0.93] vulkan: ~\0100F2C0115B6000_0100F2C0115B6800v655360.d4-10de-00002684.vkshaders started over: its key differs from this GPU's, driver's and build's (features 45307625382c377a in the file, fe38350b32417d47 now; sizes 1256,152,64,528 in the file, 1264,152,64,528 now; build ScarletNX main 0f654d8 (clang 23.1.5, Windows x86_64) in the file, ScarletNX main b895710 (clang 23.1.5, Windows x86_64) now; quad 1 in the file, 1,1 now; sizes 2280,2432 in the file, 2664,2816 now; mixed_dot none in the file, 0 now; hmma_coop none in the file, 49152 now) [ 0.93] vulkan: 0 shaders and 0 pipelines of earlier runs with NVIDIA (driver d4-10de-00002684) loaded from ~\0100F2C0115B6000_0100F2C0115B6800v655360.d4-10de-00002684.vkshaders in 1 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~\0100F2C0115B6000_0100F2C0115B6800v655360.d4-10de-00002684.vkshipped [ 1.52] vulkan: main.data: 40 shaders found [ 1.52] vulkan: main.data: 11 vertex, 29 fragment [ 1.53] vulkan: the on-screen controls' atlas is 1024x3728 [ 1.57] vulkan: TextureShader.bnsh: 2 shaders found [ 1.57] vulkan: TextureShader.bnsh: 1 vertex, 1 fragment [ 1.59] vulkan: main.data: 40 new [ 1.59] vulkan: main.data: 40 translated, 0 already translated, 0 left out, 0 failed [ 1.59] vulkan: TextureShader.bnsh: 2 new [ 1.59] vulkan: TextureShader.bnsh: 2 translated, 0 already translated, 0 left out, 0 failed [ 1.59] vulkan: 42 shaders found: 42 new [ 1.59] vulkan: 42 programs: 42 translated, 0 already translated, 0 left out, 0 failed [ 1.59] vulkan: the game's own shaders: 42 translated new, 42 in ~\0100F2C0115B6000_0100F2C0115B6800v655360.d4-10de-00002684.vkshipped, in 661 ms [ 1.97] prepare: 1039 ms before the game started (42 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look [ 1.97] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 2.03] heap: 2106 MB requested (result 0) [ 2.61] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 84 items in all from its code [ 2.61] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 2.61] nvn: device 11031a1020 initialized, flags 0 [ 2.61] nvn: window origin upper left [ 2.61] nvn: depth mode near = -w [ 2.61] nvn: sampler pool 11031a41d8: 4096 descriptors at GPU 400000000 [ 2.61] nvn: texture pool 11031a41b8: 33068 descriptors at GPU 400020000 [ 2.61] nvdrv: syncpt_alloc -> 20 [ 2.61] nvdrv: syncpt_alloc -> 21 [ 2.61] nvn: queue 11033d5020 initialized (replay 1) [ 2.61] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 2.61] nvn: window 11044b81c0: 2 textures, first 1920x1080 format 0x25, present interval 1 [ 3.31] nvn: virtual pool 11225118e0 (6f00000 bytes at GPU 408480000): 1 requests mapped [ 3.31] nvn: virtual pool 1122511a78 (6f00000 bytes at GPU 40f380000): 1 requests mapped [ 3.31] nvn: virtual pool 1122511c10 (6f00000 bytes at GPU 416280000): 1 requests mapped [ 3.31] nvn: virtual pool 1122511da8 (6f00000 bytes at GPU 41d180000): 1 requests mapped [ 3.31] nvn: virtual pool 1122511f40 (6f00000 bytes at GPU 424080000): 1 requests mapped [ 3.31] nvn: virtual pool 11225120d8 (6f00000 bytes at GPU 42af80000): 1 requests mapped [ 3.31] nvn: virtual pool 1122512270 (6f00000 bytes at GPU 431e80000): 1 requests mapped [ 3.31] nvn: virtual pool 1122512408 (6f00000 bytes at GPU 438d80000): 1 requests mapped [ 3.31] nvn: virtual pool 11225125a0 (6f00000 bytes at GPU 43fc80000): 1 requests mapped [ 3.31] nvn: virtual pool 1122512738 (6f00000 bytes at GPU 446b80000): 1 requests mapped [ 3.31] nvn: virtual pool 11225128d0 (6f00000 bytes at GPU 44da80000): 1 requests mapped [ 3.31] nvn: virtual pool 1122512a68 (6f00000 bytes at GPU 454980000): 1 requests mapped [ 3.31] nvn: virtual pool 1122512c00 (6f00000 bytes at GPU 45b880000): 1 requests mapped [ 3.31] nvn: virtual pool 1122512d98 (6f00000 bytes at GPU 462780000): 1 requests mapped [ 3.31] nvn: virtual pool 1122512f30 (6f00000 bytes at GPU 469680000): 1 requests mapped [ 3.31] nvn: virtual pool 11225130c8 (6f00000 bytes at GPU 470580000): 1 requests mapped [ 3.34] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 3.34] nvn: the first texture of format 0x26 (target 1, 4x4) [ 3.34] nvn: the first texture of format 0xa (target 1, 4x4) [ 3.36] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 4.34] nvn: the first texture of format 0x1 (target 1, 2048x4096) [ 5.43] audren: the first update, revision REV15 [ 5.49] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 8 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 5.49] audio: queued 960 bytes of guest PCM [ 6.97] perf: 0.0 frames a second over 5.0 s (0 shown in all) [ 8.06] nvn: the first texture of format 0x49 (target 1, 5120x5120) [ 8.09] nvn: the first texture of format 0x83 (target 1, 256x256) [ 8.27] nvn: the first texture of format 0x86 (target 1, 256x256) [ 8.28] nvn: the first texture of format 0x7f (target 1, 256x256) [ 8.28] nvn: the first texture of format 0x82 (target 1, 256x256) [ 8.28] nvn: the first texture of format 0x84 (target 1, 64x256) [ 8.28] nvn: the first texture of format 0x85 (target 1, 128x128) [ 8.28] nvn: the first texture of format 0x44 (target 1, 2000x1600) [ 8.39] nvn: the first texture of format 0x6 (target 1, 1000x800) [ 8.40] nvn: the first texture of format 0x5 (target 1, 320x64) [ 8.49] nvn: the first texture of format 0x80 (target 1, 160x140) [ 8.49] nvn: the first texture of format 0x48 (target 1, 512x512) [ 8.66] nvn: the first texture of format 0xd (target 1, 1000x800) [ 8.94] nvn: the first texture of format 0x8e (target 4, 1024x1024) [ 8.94] nvn: the first texture of format 0x4b (target 1, 256x256) [ 9.25] nvn: the first texture of format 0x46 (target 4, 32x128) [ 9.25] nvn: the first texture of format 0x4c (target 1, 342x342) [ 9.25] nvn: the first texture of format 0x29 (target 4, 7x1) [ 9.76] nvn: the first texture of format 0x87 (target 1, 200x200) [ 9.80] nvn: the first texture of format 0x42 (target 1, 1024x1024) [ 10.82] nvn: the first texture of format 0x88 (target 4, 64x64) [ 11.22] nvn: the first texture of format 0x8c (target 4, 64x64) [ 11.34] nvn: the first texture of format 0x38 (target 1, 32x32) [ 11.50] nvn: the first texture of format 0x3f (target 1, 16x16) [ 11.50] nvn: the first texture of format 0x11 (target 1, 256x1) [ 11.52] nvn: the first texture of format 0x2e (target 1, 1x1) [ 11.52] nvn: the first texture of format 0xb (target 0, 1x1) [ 11.54] nvn: the first texture of format 0x32 (target 1, 192x192) [ 11.54] nvn: the first texture of format 0x12 (target 1, 500x400) [ 11.54] nvn: the first texture of format 0x79 (target 1, 256x256) [ 11.54] nvn: the first texture of format 0x2a (target 1, 4x4) [ 11.89] nvn: the first texture of format 0x3d (target 1, 1280x720) [ 11.97] perf: 0.0 frames a second over 5.0 s (0 shown in all) [ 14.70] nvn: present interval 2 [ 14.86] nvn: window crop 0,0 1920x1080 [ 14.86] nvn: first present, texture 0 of window 11044b81c0 [ 14.87] vulkan: write tracking on (caches skip unchanged memory) [ 14.87] vulkan: shader 5d7fc8b3d07ff5a3 (stage 0) not translated: missing exit [ 14.87] vulkan: a draw skipped: its vertex program at 16330 isn't translated: missing exit [ 14.93] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 14.93] audio: queued nonzero guest PCM (s16 peak 15) [ 16.61] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 16.97] perf: 73.0 frames a second over 5.0 s (365 shown in all) [ 17.13] vulkan: pipeline_threads=0 (Auto): 6 workers make the new pipelines, of 8 CPUs: 2 at the system's normal priority, 4 at its low one (below normal) [ 17.14] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 18.44] cpu: 599 presents in 3.56 s (168.1 fps): 55 of the game's threads ran 3.56 s on the host's processors (100% of one, 5.95 ms a present), the whole process 6.17 s (173%); the busiest: thread 128 'BaseProcExecutor0' 0.52 s, thread 129 'BaseProcExecutor1' 0.52 s, thread 130 'BaseProcExecutor2' 0.52 s, thread 127 'ModuleSystemWorker2' 0.42 s, thread 126 'ModuleSystemWorker1' 0.31 s [ 18.44] cpu: in those 3.56 s, 417267 SVCs (117097 a second): 0x0b SleepThread 87169, 0x34 WaitForAddress 86816, 0x35 SignalToAddress 86801, 0x1a ArbitrateLock 73578, 0x1b ArbitrateUnlock 71059, 0x29 GetInfo 4624; 0 calls the dispatch table had no code for (RtAPI.miss) [ 18.44] vulkan: 434 draws, 600 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 868 descriptor sets written, 0 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 217 draws kept the last one's shaders and pipeline (0 checked), 434 its targets [ 18.44] vulkan: 1 shaders translated (0 ms), 1 pipelines made (0 from the cache, 15 ms making, 6 ms waited for), 1 render targets made, 0 texture uploads (0 MB), 0 of them some blocks alone (0 MB); 3 frames over 50 ms in the last 600, the slowest 64 ms [ 18.44] vulkan: 4 pipeline parts made (15 ms), 1 pipelines linked from them (0 ms), 1 of those made whole in the background (12 ms), 0 still to make whole [ 18.44] vulkan: memory used and budgeted: heap 0 179 of 21840 MB (136 ours, 71 of it allocated), heap 1 93 of 15162 MB (64 ours, 32 of it allocated) [ 18.44] vulkan: caches: 1 render targets (8 MB, 0 parked), 0 textures (0 MB), 10 buffers (0 MB); 115 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 18.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 18.44] vulkan: 816 rendering passes, 0 clear commands, 600 attachments cleared and 0 left undefined by their load op; 10 buffers filled ahead of the passes [ 18.44] vulkan: 600 passes (74%) ended at ..\..\src\nx\gpu\vk\renderer.c:286 [ 18.44] vulkan: 216 passes (26%) ended at ..\..\src\nx\gpu\vk\cmd.c:747 [ 18.44] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 20.36] cpu: 600 presents in 1.92 s (312.2 fps): 55 of the game's threads ran 2.89 s on the host's processors (150% of one, 4.82 ms a present), the whole process 4.09 s (213%); the busiest: thread 127 'ModuleSystemWorker2' 0.44 s, thread 80 'MainThread' 0.42 s, thread 107 'PreActorModelCompose' 0.41 s, thread 126 'ModuleSystemWorker1' 0.41 s, thread 129 'BaseProcExecutor1' 0.22 s [ 20.36] cpu: in those 1.92 s, 335154 SVCs (174368 a second): 0x0b SleepThread 92138, 0x34 WaitForAddress 84066, 0x35 SignalToAddress 84064, 0x1a ArbitrateLock 35166, 0x1b ArbitrateUnlock 33921, 0x29 GetInfo 1720; 0 calls the dispatch table had no code for (RtAPI.miss) [ 20.36] vulkan: 1634 draws, 1200 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3268 descriptor sets written, 0 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 817 draws kept the last one's shaders and pipeline (0 checked), 1634 its targets [ 20.36] vulkan: 1 shaders translated (0 ms), 1 pipelines made (0 from the cache, 15 ms making, 6 ms waited for), 1 render targets made, 0 texture uploads (0 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 11 ms [ 20.36] vulkan: memory used and budgeted: heap 0 179 of 21840 MB (136 ours, 71 of it allocated), heap 1 93 of 15162 MB (64 ours, 32 of it allocated) [ 20.36] vulkan: caches: 1 render targets (8 MB, 0 parked), 0 textures (0 MB), 10 buffers (0 MB); 115 of 21840 MB in use as they count it, 0 MB freed for the budget so far [ 20.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 20.36] vulkan: 1792 rendering passes, 0 clear commands, 1200 attachments cleared and 0 left undefined by their load op; 10 buffers filled ahead of the passes [ 20.36] vulkan: 600 passes (61%) ended at ..\..\src\nx\gpu\vk\renderer.c:286 [ 20.36] vulkan: 376 passes (39%) ended at ..\..\src\nx\gpu\vk\cmd.c:747 [ 20.36] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 20.63] nvn: a shader's control section at 14f6d31c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) [ 20.63] nvn: the first texture of format 0x34 (target 1, 1600x896) [ 20.63] nvn: a shader's control section at 1426001c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) [ 20.63] nvn: a shader's control section at 1426001c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) [ 20.64] nvn: a shader's control section at 1426001c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) [ 20.64] nvn: a shader's control section at 1426001c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) [ 20.64] nvn: a shader's control section at 1426001c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) [ 20.64] nvn: a shader's control section at 1426001c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) [ 20.64] nvn: a shader's control section at 1426e41c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x100 of 0x100) [ 20.67] vulkan: a draw skipped: its vertex program at 2230 isn't translated: missing exit [ 20.67] vulkan: descriptor pools of 1024 sets, 0 of them with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 20.68] vulkan: compute 5c7ec9b3d07ff5a3 ready: block 1x1x1, 0 global buffers, 0 textures, 0 images [ 20.68] vulkan: a draw skipped: its vertex program at 1f2330 isn't translated: missing exit [ 20.68] vulkan: a draw skipped: its vertex program at 46330 isn't translated: missing exit [ 20.68] vulkan: a draw skipped: its vertex program at 5a30 isn't translated: missing exit [ 20.72] vulkan: a draw skipped: its vertex program at 1f9830 isn't translated: missing exit [ 20.72] vulkan: a draw skipped: its vertex program at 26e30 isn't translated: missing exit [ 20.72] vulkan: a draw skipped: its vertex program at 8b30 isn't translated: missing exit [ 20.72] vulkan: a draw skipped: its vertex program at 31230 isn't translated: missing exit [ 20.72] vulkan: a draw skipped: its vertex program at 24b30 isn't translated: missing exit [ 20.72] vulkan: compute 5c7ee8b3d07ff5a3 ready: block 32x1x1, 0 global buffers, 0 textures, 0 images [ 20.72] vulkan: a draw skipped: its vertex program at 126e30 isn't translated: missing exit [ 20.78] vulkan: a draw skipped: its vertex program at 10eb30 isn't translated: missing exit [ 20.78] vulkan: a draw skipped: its vertex program at 8f30 isn't translated: missing exit [ 20.80] vulkan: a draw skipped: its vertex program at 18a30 isn't translated: missing exit [ 20.80] vulkan: a draw skipped: its vertex program at ea30 isn't translated: missing exit [ 20.80] vulkan: a draw skipped: its vertex program at c730 isn't translated: missing exit [ 20.80] vulkan: a draw skipped: its vertex program at 20130 isn't translated: missing exit [ 20.80] vulkan: a draw skipped: its vertex program at ca30 isn't translated: missing exit [ 20.80] vulkan: a draw skipped: its vertex program at d130 isn't translated: missing exit [ 20.80] vulkan: a draw skipped: its vertex program at 14c30 isn't translated: missing exit [ 20.80] vulkan: a draw skipped: its vertex program at 7830 isn't translated: missing exit [ 20.80] vulkan: a draw skipped: its vertex program at 15830 isn't translated: missing exit [ 20.80] vulkan: a draw skipped: its vertex program at 14f30 isn't translated: missing exit [ 20.80] vulkan: a draw skipped: its vertex program at 7e430 isn't translated: missing exit [ 20.80] vulkan: a draw skipped: its vertex program at 18430 isn't translated: missing exit [ 20.80] vulkan: a draw skipped: its vertex program at 17f30 isn't translated: missing exit [ 20.80] vulkan: the 208x112 render target at 4198c0000 in format d5 takes the pixels of the one in format de [ 20.80] vulkan: a draw skipped: its vertex program at 3030 isn't translated: missing exit [ 20.80] vulkan: 500x400 texture reads the 512x400 render target at 506000000: only that region is used [ 20.80] vulkan: 200x112 texture reads the 208x112 render target at 4198c0000: only that region is used [ 20.86] vulkan: a draw skipped: its vertex program at 3e30 isn't translated: missing exit [ 20.87] vulkan: a draw skipped: its vertex program at af30 isn't translated: missing exit [ 20.87] vulkan: a draw skipped: its vertex program at b530 isn't translated: missing exit [ 20.87] vulkan: a draw skipped: its vertex program at c330 isn't translated: missing exit [ 20.87] vulkan: a draw skipped: its vertex program at 1b830 isn't translated: missing exit [ 20.87] vulkan: compute 5c77c0b3d07ff5a3 ready: block 8x8x1, 0 global buffers, 0 textures, 0 images [ 20.87] vulkan: compute 5c6fd8b3d87ff5a3 ready: block 16x16x1, 0 global buffers, 0 textures, 0 images [ 20.88] vulkan: a 288 ms frame: 52 shaders translated (6 ms), 32 pipelines made (131 ms waited for), 77 render targets made, 81 texture uploads (243102 KB), 0 ms in finishes; 1 internal texture pipelines (2 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 20.88] vulkan: frame resource CPU: image allocation 22 ms (160 calls) [ 20.88] vulkan: frame resource CPU: target reload 11 ms (62 calls) [ 20.88] vulkan: frame resource CPU: buffer cache build 119 ms (120 calls) [ 20.95] vulkan: the 208x112 render target at 4198c0000 in format d5 takes the pixels of the one in format de [ 20.95] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (68 ms waited for), 1 render targets made, 19 texture uploads (152 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 20.95] vulkan: the 400x224 render target at 4198f0000 in format e5 takes the pixels of the one in format d5 [ 20.96] vulkan: the 208x112 render target at 4198c0000 in format de takes the pixels of the one in format d5 [ 20.96] vulkan: the 208x112 render target at 4198c0000 in format d5 takes the pixels of the one in format de [ 20.96] vulkan: the 400x224 render target at 4198f0000 in format e5 takes the pixels of the one in format d5 [ 20.96] vulkan: the 208x112 render target at 4198c0000 in format de takes the pixels of the one in format d5 [ 20.96] vulkan: the 208x112 render target at 4198c0000 in format d5 takes the pixels of the one in format de [ 20.96] vulkan: the 400x224 render target at 4198f0000 in format e5 takes the pixels of the one in format d5 [ 20.96] vulkan: the 208x112 render target at 4198c0000 in format de takes the pixels of the one in format d5 [ 21.11] vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 21.33] vulkan: a 216 ms frame: 10 shaders translated (0 ms), 8 pipelines made (12 ms waited for), 0 render targets made, 2 texture uploads (14 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms