ScarletNX main b895710, committed 2026-11-09 (clang 23.1.4, Linux x86_64) Message: ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000_data/save/user.186bbbc9f007407482986f36bf069648 was left by an older version: this one keeps it in ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010019A01E2F2000 ~/Games/applications/.scarletnx/recompiled/01003D200BAA2000/01003D200BAA2000_data/save/user.186bbbc9f007407482986f36bf069648 was left by an older version: this one keeps it in ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/01003D200BAA2000 ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/save/user.186bbbc9f007407482986f36bf069648 was left by an older version: this one keeps it in ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010093801237C000 ~/Games/applications/.scarletnx/games was left by an older version: this one keeps it in ~/Games/applications/.scarletnx/recompiled == summary == ### `Metroid Prime 4: Beyond` (`010019A01E2F2000`, version `1.0.0`) - **Console:** Switch - **Build:** `main b895710`, committed 2026-11-09, 0 days before this run - **System:** `Fedora Linux 45 (Forty Five) (Linux 7.2.15-300.fc45.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM` - **GPU:** `NVIDIA GeForce GTX 1060 3GB`, Vulkan `1.4.312`, driver `913101c0` - **Ended:** no failure logged after 890.2 s **Frames over 50 ms:** 2241, the slowest 1555 ms
What the slowest frames did, and the GPU's counts ``` a 360 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 31 render targets made, 118 texture uploads (205205 KB), 13 ms in finishes; 3 internal texture pipelines (1 ms); GPU waits finish/recycle/submit 13/0/0 ms a 313 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms a 263 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 22 texture uploads (13293 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms a 254 ms frame: 2 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 18 texture uploads (30106 KB), 13 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 12/0/0 ms a 239 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 13 texture uploads (3201 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms 990 shaders translated (6571 ms), 777 pipelines made (233 from the cache, 73306 ms making, 0 ms waited for), 559 render targets made, 8958 texture uploads (18597 MB), 1033 of them some blocks alone (253 MB); 1 frames over 50 ms in the last 600, the slowest 74 ms memory used and budgeted: heap 0 1479 of 5409 MB (1391 ours, 717 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) ```
**What else the runtime missed:** - **GPU:** - texture format `0`, which the runtime doesn't map (not drawn) == the last run: ~/Games/applications/.scarletnx/state/last-run.log == $ /tmp/.mount_Scarlremp12182308088118565030/bin/scarletnx ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000 --opt=s --fullscreen=0 --showcase=1 --showcase_corner=tr --async_pipelines=1 --prepare_shaders=0 --jit_opt=s --controls=0 --gamepad_map=south:B east:A west:Y north:X lb:L rb:R lt:ZL rt:ZR ls:L3 rs:R3 back:Minus start:Plus up:Up down:Down left:Left right:Right --network=1 --ldn=off --data ~/Games/applications/.scarletnx memory: 512 GiB of address space reserved, the console's settings: ~/Games/applications/.scarletnx/config/recompiled/010019A01E2F2000/010019A01E2F2000.ini keeps 5 keys this version does not use (controls_opacity, vk_descriptors, astc_bc, memory_fit, user), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher log: written to ~/Games/applications/.scarletnx/state/recompiled/010019A01E2F2000/010019A01E2F2000.log ScarletNX - Metroid Prime 4: Beyond build: ScarletNX main b895710, committed 2026-11-09 (clang 23.1.4, Linux x86_64) system: Fedora Linux 45 (Forty Five) (Linux 7.2.15-300.fc45.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM settings: showcase=1 (default 0), showcase_corner=tr (default "br"), async_pipelines=1 (default 0), prepare_shaders=0 (default 2), jit_opt=s (default "2") last start: ended with an exit, or none before fs: ExeFS and RomFS read from the dump ~/MEDIA/Program/SAK_64bit/Metroid Prime 4 Beyond [010019A01E2F2000] [v327680] (1G+1U).xci (26198,6 MB mapped) fs: 0 RomFS/ExeFS files mapped for the whole run, 0,0 MB memory: 4 KiB host pages, views share their source's pages (alias pool) memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 10203 MiB, the process holds 58) Loaded rtld at 0x8000000 Loaded main at 0x8006000 Loaded subsdk0 at 0x9ab3000 Loaded sdk at 0xa13b000 symbols: 26964 functions named hooks: the module calls the functions of the 545 symbols its build's hooks named through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81; this runtime's, f1b76606a7486c69, names 722) hooks: module rtld, SDK unknown (its versioned hooks aren't installed) hooks: module main, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) hooks: module sdk, SDK 19.3.13 hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at a1d5a70 runs diag_abort hooks: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at a3ebce0 runs codec_decoder_finalize only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at a3ebce0 runs codec_decoder_finalize hooks: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at a3ebe90 runs codec_decoder_reset only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at a3ebe90 runs codec_decoder_reset hook: memcpy at a6a9560 runs hook_memmove hook: memmove at a6a9570 runs hook_memmove hook: memset at a6a9830 runs hook_memset hooks: 6 of the game's functions run the runtime's handlers nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache jit: 4 compile threads, 0 pcs of earlier runs queued npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 settings: user=1 is deprecated: user_uid=186bbbc9f007407482986f36bf069648, [user1]'s, replaces it (the launcher's Current user writes it) acc: 1 user, playing as user 1 users: [user1] mii=(none): Baguette; picture=(none): file time: the time zone is Etc/GMT-2 (UTC+02) game: 010019a01e2f2000, version 1.0.0 pl: the Japanese stand-in answers for the console font's private-use characters pl: the Chinese simplified stand-in answers for the console font's private-use characters pl: the Chinese traditional stand-in answers for the console font's private-use characters pl: the Korean stand-in answers for the console font's private-use characters pl: the extended stand-in answers for the console font's private-use characters RomFS: the dump's, read in place (25980,2 MB) input: gamepad Xbox 360 Controller (id 4, GUID 0300e1425e0400008e02000010010000, xbox360) input: device path /dev/input/event256, 6 axes, 21 buttons, mapping 0300e1425e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,paddle1:b15,paddle2:b17,paddle3:b16,paddle4:b18,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, input: Xbox 360 Controller exposes no motion sensors through SDL video: SDL 3.4.18 on wayland vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3f3f: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:60) vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:62) vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:111) vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) vulkan: mesh draws are skipped: mesh_draws off (experimental) vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07) vulkan: new pipelines are linked from parts (VK_EXT_graphics_pipeline_library) on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): a draw's first waits for its programs' parts alone, made once for every pipeline that shares them, and the pipeline made whole replaces it in the background vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own vulkan: dynamic texture offsets use native maintenance8 sampling vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) vulkan: graphics descriptors use sets vulkan: astc_mode=0 (Auto): heap 0's budget is 5153 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) vulkan: the driver that runs: NVIDIA, 580.196.07 (driver ID 4) vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core vulkan: NVIDIA GeForce GTX 1060 3GB, Vulkan 1.4.312, driver 913101c0, graphics queue family 0, compute 2 (separate family) vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) vulkan: the extension bans turn VK_EXT_extended_dynamic_state3.extendedDynamicState3RasterizationSamples off on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07), which this renderer does not ask for: NVIDIA's driver before 610.0.0 fails multisample tests with rasterization samples as dynamic state (seen on 535, not on 610) (ANGLE vk_renderer.cpp:6839; extension_bans.txt:83) vulkan: swapchain 1280x720, 3 images, presents timed, fifo vulkan: this device's limits hold 11 of the 18 constant buffers as uniform buffers, the others are storage buffers vulkan: a stage's descriptor set (16 uniform and 25 storage buffers, 576 textures, 8 images) is past this GPU's per-stage limits (15, 1048576, 1048576, 1048576): pipelines may fail vulkan: the BC7 cache ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkbc7 holds 2975 levels of 320 MB vulkan: pipeline cache loaded (104413 KB) vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own memory: GPU engines keep their results, guest memory is trapped until the CPU needs it renderer: Vulkan main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 kernel: core 0 runs on host CPUs 0 3 6 9 vulkan: the on-screen controls' atlas is 1024x1776 kernel: core 2 runs on host CPUs 2 5 8 11 heap: 4096 MB requested, refused (result 10801) heap: 2048 MB requested (result 0) heap: 3072 MB requested (result 0) heap: 3584 MB requested, refused (result 10801) heap: 3328 MB requested, refused (result 10801) heap: 3200 MB requested (result 0) heap: 3264 MB requested, refused (result 10801) heap: 3232 MB requested (result 0) heap: 3248 MB requested, refused (result 10801) heap: 3240 MB requested, refused (result 10801) heap: 3236 MB requested (result 0) heap: 3238 MB requested (result 0) fs: ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000_data/save/user.186bbbc9f007407482986f36bf069648 holds this game's user save, which save_layout=global keeps in ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010019A01E2F2000. The game plays it where it is until you move the folder there (Settings > App > Move Old Files, docs/user/deprecations.md) kernel: core 1 runs on host CPUs 1 4 7 10 nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 84 items in all from its code nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) nvn: the game resolved nvnInstallGlobalDebugCallback, which nvn doesn't implement: it stops if it calls it nvn: device 1106347078 initialized, flags 0 nvn: window origin lower left nvdrv: syncpt_alloc -> 20 nvdrv: syncpt_alloc -> 21 nvn: queue 1106350570 initialized (replay 1) nvn: sampler pool 11c0a15390: 4096 descriptors at GPU 400000000 nvn: texture pool 11c0a15370: 4352 descriptors at GPU 400020000 nvn: 64 KiB of the runtime's memory carry command records past the game's command memory nvn: the first texture of format 0x38 (target 1, 1600x900) nvn: the first texture of format 0x35 (target 1, 1600x900) nvn: window 11c0a22600: 2 textures, first 1600x900 format 0x38, present interval 1 nvn: the first texture of format 0x29 (target 1, 800x456) nvn: the first texture of format 0x1 (target 2, 32x32) nvn: the first texture of format 0x3f (target 1, 1600x900) nvn: the first texture of format 0x32 (target 1, 2048x2048) vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 14464 uniform and 25600 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images nvn: window crop 0,0 1600x900 nvn: the first texture of format 0x25 (target 1, 1x1) nvn: the first texture of format 0x2f (target 1, 1x1) nvn: the first texture of format 0xd (target 1, 16x8) nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more nvn: first present, texture 0 of window 11c0a22600 vulkan: write tracking on (caches skip unchanged memory) vulkan: swapchain 1280x720, 3 images, sRGB, presents timed, fifo vulkan: pipeline_threads=0 (Auto): 10 workers make the new pipelines, of 12 CPUs: 2 at the system's normal priority, 8 at its low one (nice +10) audren: the first update, revision REV15 audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM audio: queued 960 bytes of guest PCM vulkan: 419 shaders and 329 pipelines of earlier runs with NVIDIA (driver d4-10de-00001c02) loaded from ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.d4-10de-00001c02.vkshaders in 176 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.d4-10de-00001c02.vkshipped vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: the first texture of format 0x8c (target 4, 256x256) nvn: the first texture of format 0x4e (target 1, 512x512) nvn: the first texture of format 0x4d (target 1, 512x512) nvn: the first texture of format 0x7a (target 1, 512x512) nvn: the first texture of format 0x7e (target 2, 64x64) nvn: the first texture of format 0x89 (target 1, 256x256) nvn: the display didn't show a frame in two periods: frames don't wait for it until it does vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: the display didn't show a frame in two periods: frames don't wait for it until it does vulkan: 1 frames not shown, the display had every swapchain image nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more nvdrv: open /dev/nvmap -> 1 nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 nvdrv: ioctl c008010e on device 1 (command 1), buffers 8/8/0 nvdrv: open /dev/nvhost-ctrl -> 2 nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 nvdrv: syncpt_alloc -> 22 nvdrv: ioctl c0540009 on device 6 (command 1), buffers 54/54/0 nvdrv: ioctl c3880001 on device 6 (command 1), buffers 388/388/0 host1x: a submit's 42 relocations are not applied nvdrv: ioctl c054000a on device 6 (command 1), buffers 54/54/0 nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 nvdrv: QueryEvent fd 2 (device 3) id 10000000 nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 nvdrv: QueryEvent fd 2 (device 3) id 10000001 nvdrv: ioctl c00c0109 on device 1 (command 1), buffers c/c/0 nvdrv: ioctl c0080103 on device 1 (command 1), buffers 8/8/0 nvdrv: open /dev/nvhost-vic -> 5 nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 nvdrv: syncpt_alloc -> 23 nvdrv: ioctl c02c0009 on device 7 (command 1), buffers 2c/2c/0 nvdrv: ioctl c0b00001 on device 7 (command 1), buffers b0/b0/0 nvdrv: ioctl c02c000a on device 7 (command 1), buffers 2c/2c/0 nvdrv: QueryEvent fd 2 (device 3) id 10000002 nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 nvdrv: open /dev/nvhost-ctrl -> 6 nvdrv: QueryEvent fd 6 (device 3) id 10000000 nvdrv: open /dev/nvhost-nvdec -> 7 nvn: the first texture of format 0x47 (target 1, 1024x1024) nvdrv: open /dev/nvhost-nvdec -> 8 nvdrv: syncpt_alloc -> 24 nvdrv: QueryEvent fd 2 (device 3) id 10000003 nvdrv: QueryEvent fd 2 (device 3) id 10000004 nvdrv: open /dev/nvhost-vic -> 9 nvdrv: syncpt_alloc -> 25 audio: queued nonzero guest PCM (s16 peak 1) nvn: the first texture of format 0x79 (target 1, 1024x1024) nvn: the first texture of format 0x46 (target 4, 256x256) nvn: the first texture of format 0x49 (target 4, 512x512) nvn: the first texture of format 0x7b (target 1, 512x512) nvn: the first texture of format 0x50 (target 8, 128x128) perf: 58,6 frames a second over 5,0 s (293 shown in all) memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=0.00 avg60=0.00 avg300=0.00 total=250936): resources: footprint 2037 MiB, the system has 9113 MiB free, VMA blocks 418 MiB, GPU heap 0 (device local) use 312 of 5150 MiB (VMA blocks 242 MiB), GPU heap 1 use 137 of 11926 MiB (VMA blocks 128 MiB), GPU heap 2 (device local) use 65 of 180 MiB (VMA blocks 48 MiB), 4 descriptor pools nvn: the first texture of format 0x4b (target 1, 256x256) nvn: the first texture of format 0x7d (target 1, 256x512) perf: 60,0 frames a second over 5,0 s (593 shown in all) cpu: 599 presents in 10,02 s (59,8 fps): 36 of the game's threads ran 12,26 s on the host's processors (122% of one, 20,46 ms a present), the whole process 15,25 s (152%); the busiest: thread 85 'Loading Thread' 7,15 s, thread 80 'MainThread' 2,08 s, thread 87 'Decompression-RenderCore' 0,97 s, thread 82 'FileSystem Data Thread' 0,49 s, thread 88 'Decompression-GameCore' 0,42 s cpu: in those 10,02 s, 1525965 SVCs (152336 a second): 0x0b SleepThread 1393145, 0x1b ArbitrateUnlock 38832, 0x1c WaitProcessWideKeyAtomic 22351, 0x1d SignalProcessWideKey 22020, 0x1a ArbitrateLock 19596, 0x21 SendSyncRequest 13624; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 1871 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3742 descriptor sets written, 0 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 436 draws kept the last one's shaders and pipeline (0 checked), 1936 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 3 render targets made, 470 texture uploads (3448 MB), 0 of them some blocks alone (0 MB); 2 frames over 50 ms in the last 600, the slowest 50 ms vulkan: the BC7 cache gave 2 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 2 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 181 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 312 of 5133 MB (242 ours, 219 of it allocated), heap 1 137 of 11926 MB (128 ours, 48 of it allocated), heap 2 65 of 180 MB (48 ours, 48 of it allocated) vulkan: caches: 3 render targets (18 MB, 0 parked), 67 textures (47 MB), 52 buffers (0 MB); 288 of 5133 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 674 rendering passes, 408 clear commands, 270 attachments cleared and 0 left undefined by their load op; 52 buffers filled ahead of the passes vulkan: 405 passes (60%) ended at nvdec.c:131 vulkan: 191 passes (28%) ended at renderer.c:855 vulkan: 62 passes (9%) ended at texture.c:919 vulkan: 11 passes (2%) ended at cmd.c:747 vulkan: 5 passes (1%) ended at vic.c:209 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times vulkan: display: 594 frame intervals of 16,97 ms (deviation 4,90 ms, 1st to 99th percentile 16,51 to 16,98 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 1,0 ms (0,1 to 16,5), on to the display in 32,0 ms (30,0 to 33,2), 32,4 ms in all (31,7 to 48,9) vulkan: display: 4 frames not shown (no image free), 0 held for a later refresh than their period's nvn: the display didn't show a frame in two periods: frames don't wait for it until it does vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: the display didn't show a frame in two periods: frames don't wait for it until it does nvn: 512 KiB of the runtime's memory carry command records past the game's command memory perf: 56,6 frames a second over 5,0 s (877 shown in all) nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: syncpt_alloc -> 22 nvdrv: open /dev/nvhost-vic -> 5 nvdrv: syncpt_alloc -> 23 nvn: the display didn't show a frame in two periods: frames don't wait for it until it does perf: 59,6 frames a second over 5,0 s (1176 shown in all) cpu: 600 presents in 10,32 s (58,2 fps): 43 of the game's threads ran 1,58 s on the host's processors (15% of one, 2,63 ms a present), the whole process 6,66 s (65%); the busiest: thread 80 'MainThread' 0,50 s, thread 91 'Graphics Thread' 0,19 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,11 s, thread 0 0,06 s cpu: in those 10,32 s, 85358 SVCs (8275 a second): 0x1c WaitProcessWideKeyAtomic 17626, 0x1d SignalProcessWideKey 17185, 0x1b ArbitrateUnlock 16112, 0x21 SendSyncRequest 13757, 0x18 WaitSynchronization 6574, 0x17 ResetSignal 5068; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 4631 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9262 descriptor sets written, 0 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 1035 draws kept the last one's shaders and pipeline (0 checked), 5048 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 3 render targets made, 1068 texture uploads (8487 MB), 0 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms vulkan: the BC7 cache gave 2 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 2 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 181 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 568 of 5143 MB (498 ours, 357 of it allocated), heap 1 137 of 11926 MB (128 ours, 48 of it allocated), heap 2 65 of 180 MB (48 ours, 48 of it allocated) vulkan: caches: 3 render targets (18 MB, 0 parked), 74 textures (100 MB), 161 buffers (0 MB); 427 of 5143 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1281 rendering passes, 1365 clear commands, 272 attachments cleared and 0 left undefined by their load op; 191 buffers filled ahead of the passes vulkan: 595 passes (98%) ended at nvdec.c:131 vulkan: 4 passes (1%) ended at cmd.c:747 vulkan: 4 passes (1%) ended at vic.c:209 vulkan: 3 passes (0%) ended at renderer.c:855 vulkan: 1 passes (0%) ended at texture.c:919 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times vulkan: display: 597 frame intervals of 17,34 ms (deviation 5,58 ms, 1st to 99th percentile 16,47 to 33,42 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 12,8 ms (0,1 to 33,4), on to the display in 34,0 ms (31,5 to 50,0), 46,4 ms in all (31,7 to 83,0) vulkan: display: 3 frames not shown (no image free), 0 held for a later refresh than their period's nvdrv: open /dev/nvhost-nvdec -> 7 nvdrv: open /dev/nvhost-nvdec -> 8 nvdrv: syncpt_alloc -> 24 nvdrv: open /dev/nvhost-vic -> 9 nvdrv: syncpt_alloc -> 25 perf: 60,1 frames a second over 5,2 s (1488 shown in all) nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: syncpt_alloc -> 22 nvdrv: open /dev/nvhost-vic -> 5 nvdrv: syncpt_alloc -> 23 vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 59,4 frames a second over 5,0 s (1785 shown in all) nvn: 1800 presents, 3601 submissions cpu: 600 presents in 10,03 s (59,8 fps): 54 of the game's threads ran 1,66 s on the host's processors (17% of one, 2,76 ms a present), the whole process 7,81 s (78%); the busiest: thread 80 'MainThread' 0,54 s, thread 91 'Graphics Thread' 0,24 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,10 s, thread 0 0,05 s cpu: in those 10,03 s, 89518 SVCs (8922 a second): 0x1c WaitProcessWideKeyAtomic 18077, 0x1d SignalProcessWideKey 17631, 0x1b ArbitrateUnlock 17191, 0x21 SendSyncRequest 14334, 0x18 WaitSynchronization 6464, 0x17 ResetSignal 5013; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 15275 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29392 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6995 draws kept the last one's shaders and pipeline (0 checked), 15913 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1678 texture uploads (13527 MB), 0 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 64 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 576 of 5154 MB (505 ours, 391 of it allocated), heap 1 137 of 11926 MB (128 ours, 50 of it allocated), heap 2 65 of 180 MB (48 ours, 48 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 28 textures (105 MB), 1290 buffers (0 MB); 463 of 5154 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 2101 rendering passes, 2200 clear commands, 274 attachments cleared and 0 left undefined by their load op; 1942 buffers filled ahead of the passes vulkan: 588 passes (72%) ended at nvdec.c:131 vulkan: 177 passes (22%) ended at surface.c:186 vulkan: 27 passes (3%) ended at cmd.c:747 vulkan: 12 passes (1%) ended at texture.c:919 vulkan: 10 passes (1%) ended at vic.c:209 vulkan: 5 passes (1%) ended at renderer.c:855 vulkan: 1 passes (0%) ended at surface.c:729 vulkan: GPU-owned guest memory landed for the CPU 12 times, render targets written back for an engine 0 times vulkan: swapchain 952x512, 3 images, sRGB, presents timed, fifo nvn: the display didn't show a frame in two periods: frames don't wait for it until it does nvn: the display didn't show a frame in two periods: frames don't wait for it until it does vulkan: display: 595 frame intervals of 16,94 ms (deviation 4,35 ms, 1st to 99th percentile 16,50 to 17,00 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 1,4 ms (0,1 to 16,9), on to the display in 33,1 ms (32,3 to 33,3), 34,0 ms in all (32,7 to 49,8) vulkan: display: 3 frames not shown (no image free), 0 held for a later refresh than their period's nvn: the display didn't show a frame in two periods: frames don't wait for it until it does perf: 59,4 frames a second over 5,0 s (2082 shown in all) nvn: the first texture of format 0x4f (target 8, 128x128) perf: 59,6 frames a second over 5,0 s (2380 shown in all) nvn: the first texture of format 0x44 (target 4, 2048x2048) cpu: 600 presents in 10,10 s (59,4 fps): 23 of the game's threads ran 9,93 s on the host's processors (98% of one, 16,55 ms a present), the whole process 11,26 s (111%); the busiest: thread 85 'Loading Thread' 5,46 s, thread 80 'MainThread' 1,09 s, thread 88 'Decompression-GameCore' 0,92 s, thread 87 'Decompression-RenderCore' 0,90 s, thread 93 'AudioUpdateThread' 0,79 s cpu: in those 10,10 s, 1299399 SVCs (128656 a second): 0x0b SleepThread 1008519, 0x1b ArbitrateUnlock 74424, 0x1a ArbitrateLock 65611, 0x21 SendSyncRequest 35500, 0x17 ResetSignal 30300, 0x35 SignalToAddress 27554; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 16169 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31180 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 16823 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5178 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1289 buffers (0 MB); 408 of 5178 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 2769 rendering passes, 2296 clear commands, 794 attachments cleared and 0 left undefined by their load op; 1973 buffers filled ahead of the passes vulkan: 507 passes (76%) ended at renderer.c:855 vulkan: 92 passes (14%) ended at nvdec.c:131 vulkan: 52 passes (8%) ended at texture.c:919 vulkan: 16 passes (2%) ended at cmd.c:747 vulkan: 1 passes (0%) ended at vic.c:209 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times nvn: the first texture of format 0x42 (target 1, 3968x3968) vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms FPS limit: off cpu: 600 presents in 3,91 s (153,5 fps): 14 of the game's threads ran 5,70 s on the host's processors (146% of one, 9,49 ms a present), the whole process 6,03 s (154%); the busiest: thread 85 'Loading Thread' 3,79 s, thread 87 'Decompression-RenderCore' 0,71 s, thread 88 'Decompression-GameCore' 0,68 s, thread 82 'FileSystem Data Thread' 0,20 s, thread 80 'MainThread' 0,09 s cpu: in those 3,91 s, 1083877 SVCs (277293 a second): 0x0b SleepThread 1055753, 0x1b ArbitrateUnlock 5412, 0x21 SendSyncRequest 5081, 0x1a ArbitrateLock 3486, 0x18 WaitSynchronization 3090, 0x1c WaitProcessWideKeyAtomic 2709; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 16769 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32380 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 17423 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 3372 rendering passes, 2296 clear commands, 1394 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:855 vulkan: 3 passes (0%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 601 frames not shown, the display had every swapchain image nvn: 3600 presents, 7201 submissions cpu: 600 presents in 0,09 s (6502,4 fps): 14 of the game's threads ran 0,37 s on the host's processors (396% of one, 0,61 ms a present), the whole process 0,53 s (577%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s cpu: in those 0,09 s, 16062 SVCs (174070 a second): 0x0b SleepThread 7565, 0x18 WaitSynchronization 1566, 0x21 SendSyncRequest 1366, 0x17 ResetSignal 1214, 0x19 CancelSynchronization 945, 0x35 SignalToAddress 918; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 17369 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 33580 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 18023 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 3972 rendering passes, 2296 clear commands, 1994 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:855 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 1201 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6384,1 fps): 14 of the game's threads ran 0,37 s on the host's processors (391% of one, 0,61 ms a present), the whole process 0,53 s (564%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 87 'Decompression-RenderCore' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,03 s cpu: in those 0,09 s, 18612 SVCs (198035 a second): 0x0b SleepThread 10379, 0x18 WaitSynchronization 1603, 0x21 SendSyncRequest 1320, 0x17 ResetSignal 1212, 0x19 CancelSynchronization 982, 0x34 WaitForAddress 973; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 17969 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34780 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 18623 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 4575 rendering passes, 2296 clear commands, 2594 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:855 vulkan: 3 passes (0%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 1801 frames not shown, the display had every swapchain image cpu: 600 presents in 0,10 s (5908,3 fps): 14 of the game's threads ran 0,38 s on the host's processors (377% of one, 0,64 ms a present), the whole process 0,54 s (535%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 87 'Decompression-RenderCore' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,04 s cpu: in those 0,10 s, 19380 SVCs (190839 a second): 0x0b SleepThread 11011, 0x18 WaitSynchronization 1604, 0x21 SendSyncRequest 1285, 0x17 ResetSignal 1220, 0x35 SignalToAddress 987, 0x34 WaitForAddress 986; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 18569 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35980 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 19223 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 5180 rendering passes, 2296 clear commands, 3194 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (99%) ended at renderer.c:855 vulkan: 5 passes (1%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 2401 frames not shown, the display had every swapchain image nvn: 5400 presents, 10801 submissions cpu: 600 presents in 0,08 s (7407,1 fps): 14 of the game's threads ran 0,33 s on the host's processors (401% of one, 0,54 ms a present), the whole process 0,48 s (594%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,03 s cpu: in those 0,08 s, 18793 SVCs (232004 a second): 0x0b SleepThread 11462, 0x18 WaitSynchronization 1610, 0x21 SendSyncRequest 1227, 0x17 ResetSignal 1212, 0x19 CancelSynchronization 992, 0x34 WaitForAddress 895; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 19169 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37180 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 19823 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 5780 rendering passes, 2296 clear commands, 3794 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:855 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 3001 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6502,2 fps): 14 of the game's threads ran 0,36 s on the host's processors (390% of one, 0,60 ms a present), the whole process 0,51 s (557%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 87 'Decompression-RenderCore' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,04 s cpu: in those 0,09 s, 23995 SVCs (260032 a second): 0x0b SleepThread 16422, 0x18 WaitSynchronization 1579, 0x21 SendSyncRequest 1232, 0x17 ResetSignal 1218, 0x34 WaitForAddress 1008, 0x35 SignalToAddress 1006; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 19769 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38380 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 20423 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 5 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 6383 rendering passes, 2296 clear commands, 4394 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:855 vulkan: 3 passes (0%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 3601 frames not shown, the display had every swapchain image nvn: the first texture of format 0xa (target 4, 672x672) nvn: the first texture of format 0x8 (target 1, 672x672) cpu: 600 presents in 0,11 s (5652,1 fps): 14 of the game's threads ran 0,32 s on the host's processors (305% of one, 0,54 ms a present), the whole process 0,48 s (453%); the busiest: thread 80 'MainThread' 0,08 s, thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,05 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s cpu: in those 0,11 s, 39505 SVCs (372145 a second): 0x0b SleepThread 31772, 0x18 WaitSynchronization 1569, 0x21 SendSyncRequest 1238, 0x17 ResetSignal 1219, 0x35 SignalToAddress 1111, 0x34 WaitForAddress 1110; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 20369 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39580 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 21023 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 14 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 6989 rendering passes, 2296 clear commands, 4994 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (99%) ended at renderer.c:855 vulkan: 6 passes (1%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 4201 frames not shown, the display had every swapchain image nvn: 7200 presents, 14401 submissions cpu: 600 presents in 0,09 s (6659,1 fps): 14 of the game's threads ran 0,37 s on the host's processors (416% of one, 0,62 ms a present), the whole process 0,53 s (591%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,03 s cpu: in those 0,09 s, 16406 SVCs (182082 a second): 0x0b SleepThread 8817, 0x18 WaitSynchronization 1526, 0x21 SendSyncRequest 1501, 0x17 ResetSignal 1215, 0x19 CancelSynchronization 910, 0x34 WaitForAddress 880; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 20969 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 40780 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 21623 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 7592 rendering passes, 2296 clear commands, 5594 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:855 vulkan: 3 passes (0%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 4801 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6672,9 fps): 14 of the game's threads ran 0,36 s on the host's processors (398% of one, 0,60 ms a present), the whole process 0,51 s (572%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,03 s cpu: in those 0,09 s, 17894 SVCs (199009 a second): 0x0b SleepThread 10026, 0x18 WaitSynchronization 1592, 0x21 SendSyncRequest 1327, 0x17 ResetSignal 1219, 0x19 CancelSynchronization 969, 0x35 SignalToAddress 924; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 21569 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 41980 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 22223 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 8194 rendering passes, 2296 clear commands, 6194 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:855 vulkan: 2 passes (0%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times perf: 1101,8 frames a second over 5,0 s (7889 shown in all) vulkan: 5401 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6388,7 fps): 14 of the game's threads ran 0,37 s on the host's processors (394% of one, 0,62 ms a present), the whole process 0,53 s (567%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,03 s cpu: in those 0,09 s, 18591 SVCs (197953 a second): 0x0b SleepThread 9162, 0x18 WaitSynchronization 1593, 0x21 SendSyncRequest 1429, 0x17 ResetSignal 1216, 0x1b ArbitrateUnlock 990, 0x19 CancelSynchronization 971; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 22169 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 43180 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 22823 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 8795 rendering passes, 2296 clear commands, 6794 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:855 vulkan: 1 passes (0%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 6001 frames not shown, the display had every swapchain image nvn: 9000 presents, 18001 submissions cpu: 600 presents in 0,10 s (6253,8 fps): 14 of the game's threads ran 0,36 s on the host's processors (372% of one, 0,59 ms a present), the whole process 0,51 s (535%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,06 s, thread 87 'Decompression-RenderCore' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,04 s cpu: in those 0,10 s, 34611 SVCs (360752 a second): 0x0b SleepThread 25882, 0x18 WaitSynchronization 1591, 0x21 SendSyncRequest 1295, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 970, 0x34 WaitForAddress 906; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 22769 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 44380 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 23423 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 9400 rendering passes, 2296 clear commands, 7394 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (99%) ended at renderer.c:855 vulkan: 5 passes (1%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 6601 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6789,3 fps): 14 of the game's threads ran 0,26 s on the host's processors (298% of one, 0,44 ms a present), the whole process 0,42 s (475%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 88 'Decompression-GameCore' 0,02 s cpu: in those 0,09 s, 139081 SVCs (1573768 a second): 0x0b SleepThread 131785, 0x18 WaitSynchronization 1590, 0x21 SendSyncRequest 1222, 0x17 ResetSignal 1212, 0x19 CancelSynchronization 967, 0x35 SignalToAddress 943; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 23369 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 45580 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 24023 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 10001 rendering passes, 2296 clear commands, 7994 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:855 vulkan: 1 passes (0%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 7201 frames not shown, the display had every swapchain image cpu: 600 presents in 0,11 s (5403,3 fps): 14 of the game's threads ran 0,43 s on the host's processors (384% of one, 0,71 ms a present), the whole process 0,59 s (531%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,07 s, thread 82 'FileSystem Data Thread' 0,05 s, thread 91 'Graphics Thread' 0,05 s cpu: in those 0,11 s, 25227 SVCs (227181 a second): 0x0b SleepThread 16611, 0x21 SendSyncRequest 1801, 0x18 WaitSynchronization 1617, 0x17 ResetSignal 1220, 0x19 CancelSynchronization 994, 0x34 WaitForAddress 970; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 23969 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 46780 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 24623 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5167 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 10608 rendering passes, 2296 clear commands, 8594 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (99%) ended at renderer.c:855 vulkan: 7 passes (1%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 7801 frames not shown, the display had every swapchain image nvn: 10800 presents, 21601 submissions cpu: 600 presents in 0,09 s (6848,1 fps): 14 of the game's threads ran 0,35 s on the host's processors (395% of one, 0,58 ms a present), the whole process 0,50 s (567%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 89 'Default Priority Jobs' 0,03 s cpu: in those 0,09 s, 12766 SVCs (145704 a second): 0x0b SleepThread 5458, 0x18 WaitSynchronization 1678, 0x21 SendSyncRequest 1223, 0x17 ResetSignal 1211, 0x19 CancelSynchronization 1060, 0x35 SignalToAddress 886; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 24569 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 47980 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 25223 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5167 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 11213 rendering passes, 2296 clear commands, 9194 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (99%) ended at renderer.c:855 vulkan: 5 passes (1%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 8401 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6716,4 fps): 14 of the game's threads ran 0,35 s on the host's processors (391% of one, 0,58 ms a present), the whole process 0,50 s (561%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 89 'Default Priority Jobs' 0,03 s cpu: in those 0,09 s, 13527 SVCs (151422 a second): 0x0b SleepThread 6340, 0x18 WaitSynchronization 1630, 0x21 SendSyncRequest 1230, 0x17 ResetSignal 1214, 0x19 CancelSynchronization 1007, 0x34 WaitForAddress 911; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 25169 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 49180 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 25823 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 86 textures (102 MB), 1274 buffers (0 MB); 400 of 5167 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 11814 rendering passes, 2296 clear commands, 9794 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:855 vulkan: 1 passes (0%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 9001 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6882,1 fps): 14 of the game's threads ran 0,35 s on the host's processors (402% of one, 0,58 ms a present), the whole process 0,50 s (578%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 89 'Default Priority Jobs' 0,03 s cpu: in those 0,09 s, 15317 SVCs (175690 a second): 0x0b SleepThread 7944, 0x18 WaitSynchronization 1683, 0x21 SendSyncRequest 1234, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 1064, 0x35 SignalToAddress 929; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 25769 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 50380 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 26423 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 86 textures (102 MB), 1274 buffers (0 MB); 400 of 5167 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 12416 rendering passes, 2296 clear commands, 10394 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:855 vulkan: 2 passes (0%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 9601 frames not shown, the display had every swapchain image nvn: 12600 presents, 25201 submissions cpu: 600 presents in 0,10 s (6200,4 fps): 14 of the game's threads ran 0,38 s on the host's processors (394% of one, 0,64 ms a present), the whole process 0,53 s (552%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 87 'Decompression-RenderCore' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,04 s cpu: in those 0,10 s, 24408 SVCs (252230 a second): 0x0b SleepThread 15915, 0x18 WaitSynchronization 2038, 0x19 CancelSynchronization 1417, 0x21 SendSyncRequest 1236, 0x17 ResetSignal 1217, 0x34 WaitForAddress 969; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 26369 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 51580 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 27023 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 5 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 86 textures (102 MB), 1273 buffers (0 MB); 400 of 5167 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 13019 rendering passes, 2296 clear commands, 10994 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:855 vulkan: 3 passes (0%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 10201 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7383,4 fps): 14 of the game's threads ran 0,33 s on the host's processors (404% of one, 0,55 ms a present), the whole process 0,47 s (582%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 88 'Decompression-GameCore' 0,03 s cpu: in those 0,08 s, 28672 SVCs (352827 a second): 0x0b SleepThread 21073, 0x18 WaitSynchronization 1774, 0x21 SendSyncRequest 1222, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1155, 0x35 SignalToAddress 945; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 26969 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 52780 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 27623 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 86 textures (102 MB), 1272 buffers (0 MB); 400 of 5167 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 13621 rendering passes, 2296 clear commands, 11594 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:855 vulkan: 2 passes (0%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 10801 frames not shown, the display had every swapchain image cpu: 600 presents in 0,10 s (5964,8 fps): 14 of the game's threads ran 0,34 s on the host's processors (336% of one, 0,56 ms a present), the whole process 0,49 s (485%); the busiest: thread 80 'MainThread' 0,07 s, thread 85 'Loading Thread' 0,07 s, thread 87 'Decompression-RenderCore' 0,05 s, thread 91 'Graphics Thread' 0,05 s, thread 89 'Default Priority Jobs' 0,03 s cpu: in those 0,10 s, 34948 SVCs (347427 a second): 0x0b SleepThread 26144, 0x18 WaitSynchronization 1905, 0x21 SendSyncRequest 1459, 0x19 CancelSynchronization 1282, 0x17 ResetSignal 1219, 0x34 WaitForAddress 1063; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 27569 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 53980 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 28223 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 6 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 86 textures (102 MB), 1272 buffers (0 MB); 400 of 5167 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 14227 rendering passes, 2296 clear commands, 12194 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (99%) ended at renderer.c:855 vulkan: 6 passes (1%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 11401 frames not shown, the display had every swapchain image nvn: 14400 presents, 28801 submissions cpu: 600 presents in 0,08 s (7295,9 fps): 14 of the game's threads ran 0,34 s on the host's processors (411% of one, 0,56 ms a present), the whole process 0,49 s (594%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 88 'Decompression-GameCore' 0,03 s cpu: in those 0,08 s, 13046 SVCs (158636 a second): 0x0b SleepThread 4264, 0x18 WaitSynchronization 2043, 0x19 CancelSynchronization 1424, 0x21 SendSyncRequest 1251, 0x17 ResetSignal 1216, 0x34 WaitForAddress 999; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 28169 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 55180 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 28823 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 86 textures (102 MB), 1272 buffers (0 MB); 400 of 5167 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 14828 rendering passes, 2296 clear commands, 12794 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:855 vulkan: 1 passes (0%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times nvn: the first texture of format 0x48 (target 1, 1024x1024) vulkan: 12001 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7126,9 fps): 14 of the game's threads ran 0,35 s on the host's processors (414% of one, 0,58 ms a present), the whole process 0,50 s (598%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 88 'Decompression-GameCore' 0,03 s cpu: in those 0,08 s, 14011 SVCs (166424 a second): 0x0b SleepThread 4111, 0x18 WaitSynchronization 1988, 0x19 CancelSynchronization 1369, 0x21 SendSyncRequest 1275, 0x17 ResetSignal 1212, 0x1b ArbitrateUnlock 941; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 28769 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 56380 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 29423 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 86 textures (102 MB), 1272 buffers (0 MB); 400 of 5167 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 15429 rendering passes, 2296 clear commands, 13394 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:855 vulkan: 1 passes (0%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 12601 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6424,4 fps): 14 of the game's threads ran 0,37 s on the host's processors (396% of one, 0,62 ms a present), the whole process 0,52 s (558%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 87 'Decompression-RenderCore' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 88 'Decompression-GameCore' 0,04 s cpu: in those 0,09 s, 30223 SVCs (323609 a second): 0x0b SleepThread 21665, 0x18 WaitSynchronization 1993, 0x19 CancelSynchronization 1373, 0x21 SendSyncRequest 1294, 0x17 ResetSignal 1217, 0x34 WaitForAddress 971; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 29369 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 57580 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 30023 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 86 textures (102 MB), 1272 buffers (0 MB); 400 of 5167 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 16033 rendering passes, 2296 clear commands, 13994 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (99%) ended at renderer.c:855 vulkan: 4 passes (1%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 13201 frames not shown, the display had every swapchain image nvn: 16200 presents, 32401 submissions cpu: 600 presents in 0,08 s (7359,8 fps): 14 of the game's threads ran 0,33 s on the host's processors (407% of one, 0,55 ms a present), the whole process 0,48 s (593%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 88 'Decompression-GameCore' 0,03 s cpu: in those 0,08 s, 29996 SVCs (367941 a second): 0x0b SleepThread 21667, 0x18 WaitSynchronization 2045, 0x19 CancelSynchronization 1428, 0x21 SendSyncRequest 1231, 0x17 ResetSignal 1215, 0x35 SignalToAddress 929; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 29969 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 58780 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 30623 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 84 textures (102 MB), 1237 buffers (0 MB); 399 of 5167 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 16634 rendering passes, 2296 clear commands, 14594 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:855 vulkan: 1 passes (0%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 13801 frames not shown, the display had every swapchain image cpu: 600 presents in 0,11 s (5286,1 fps): 14 of the game's threads ran 0,42 s on the host's processors (366% of one, 0,69 ms a present), the whole process 0,56 s (495%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 87 'Decompression-RenderCore' 0,08 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,03 s cpu: in those 0,11 s, 111761 SVCs (984630 a second): 0x0b SleepThread 102537, 0x18 WaitSynchronization 2054, 0x19 CancelSynchronization 1427, 0x34 WaitForAddress 1268, 0x35 SignalToAddress 1268, 0x21 SendSyncRequest 1254; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 30569 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 59980 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 31223 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 14 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 84 textures (102 MB), 1237 buffers (0 MB); 399 of 5167 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 17241 rendering passes, 2296 clear commands, 15194 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (99%) ended at renderer.c:855 vulkan: 7 passes (1%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 14401 frames not shown, the display had every swapchain image cpu: 600 presents in 0,07 s (8330,2 fps): 14 of the game's threads ran 0,24 s on the host's processors (335% of one, 0,40 ms a present), the whole process 0,38 s (521%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 88 'Decompression-GameCore' 0,02 s cpu: in those 0,07 s, 100825 SVCs (1399827 a second): 0x0b SleepThread 92501, 0x18 WaitSynchronization 2032, 0x19 CancelSynchronization 1416, 0x21 SendSyncRequest 1249, 0x17 ResetSignal 1213, 0x35 SignalToAddress 925; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 31169 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 61180 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 31823 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 84 textures (102 MB), 1237 buffers (0 MB); 399 of 5167 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 17842 rendering passes, 2296 clear commands, 15794 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:855 vulkan: 1 passes (0%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 15001 frames not shown, the display had every swapchain image nvn: 18000 presents, 36001 submissions cpu: 600 presents in 0,09 s (6472,4 fps): 14 of the game's threads ran 0,38 s on the host's processors (411% of one, 0,63 ms a present), the whole process 0,53 s (574%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 87 'Decompression-RenderCore' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 82 'FileSystem Data Thread' 0,03 s cpu: in those 0,09 s, 28813 SVCs (310813 a second): 0x0b SleepThread 20961, 0x18 WaitSynchronization 1607, 0x21 SendSyncRequest 1500, 0x17 ResetSignal 1215, 0x34 WaitForAddress 1015, 0x35 SignalToAddress 1014; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 31769 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 62380 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 32423 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 84 textures (102 MB), 1232 buffers (0 MB); 399 of 5167 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 18445 rendering passes, 2296 clear commands, 16394 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:855 vulkan: 3 passes (0%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 15601 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7407,5 fps): 14 of the game's threads ran 0,33 s on the host's processors (406% of one, 0,55 ms a present), the whole process 0,48 s (587%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s cpu: in those 0,08 s, 10821 SVCs (133593 a second): 0x0b SleepThread 3369, 0x18 WaitSynchronization 1594, 0x21 SendSyncRequest 1288, 0x17 ResetSignal 1215, 0x19 CancelSynchronization 975, 0x34 WaitForAddress 941; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 32369 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 63580 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 33023 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 84 textures (102 MB), 1232 buffers (0 MB); 399 of 5167 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 19045 rendering passes, 2296 clear commands, 16994 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:855 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 16201 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6832,0 fps): 14 of the game's threads ran 0,34 s on the host's processors (392% of one, 0,57 ms a present), the whole process 0,49 s (562%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,03 s cpu: in those 0,09 s, 10116 SVCs (115188 a second): 0x0b SleepThread 2648, 0x18 WaitSynchronization 1607, 0x21 SendSyncRequest 1267, 0x17 ResetSignal 1215, 0x19 CancelSynchronization 987, 0x34 WaitForAddress 888; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 32969 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 64780 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 33623 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 5 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 84 textures (102 MB), 1232 buffers (0 MB); 399 of 5167 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 19648 rendering passes, 2296 clear commands, 17594 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:855 vulkan: 3 passes (0%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 16801 frames not shown, the display had every swapchain image nvn: 19800 presents, 39601 submissions cpu: 600 presents in 0,09 s (6580,2 fps): 14 of the game's threads ran 0,36 s on the host's processors (391% of one, 0,59 ms a present), the whole process 0,50 s (551%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 87 'Decompression-RenderCore' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,03 s cpu: in those 0,09 s, 10646 SVCs (116754 a second): 0x0b SleepThread 2784, 0x18 WaitSynchronization 1631, 0x21 SendSyncRequest 1334, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1011, 0x35 SignalToAddress 958; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 33569 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 65980 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 34223 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 84 textures (102 MB), 1230 buffers (0 MB); 399 of 5167 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 20252 rendering passes, 2296 clear commands, 18194 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (99%) ended at renderer.c:855 vulkan: 4 passes (1%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 17401 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7155,4 fps): 14 of the game's threads ran 0,33 s on the host's processors (392% of one, 0,55 ms a present), the whole process 0,47 s (560%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,03 s cpu: in those 0,08 s, 10961 SVCs (130717 a second): 0x0b SleepThread 3564, 0x18 WaitSynchronization 1618, 0x21 SendSyncRequest 1226, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 1001, 0x34 WaitForAddress 865; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 34169 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 67180 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 34823 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 84 textures (102 MB), 1230 buffers (0 MB); 399 of 5167 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 20852 rendering passes, 2296 clear commands, 18794 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:855 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 18001 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6723,0 fps): 14 of the game's threads ran 0,35 s on the host's processors (387% of one, 0,58 ms a present), the whole process 0,49 s (554%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 87 'Decompression-RenderCore' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 88 'Decompression-GameCore' 0,03 s cpu: in those 0,09 s, 18440 SVCs (206621 a second): 0x0b SleepThread 10905, 0x18 WaitSynchronization 1589, 0x21 SendSyncRequest 1237, 0x17 ResetSignal 1218, 0x19 CancelSynchronization 966, 0x35 SignalToAddress 958; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 34769 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 68380 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 35423 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 84 textures (102 MB), 1230 buffers (0 MB); 399 of 5167 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 21455 rendering passes, 2296 clear commands, 19394 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:855 vulkan: 3 passes (0%) ended at cmd.c:747 vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times vulkan: 18601 frames not shown, the display had every swapchain image nvn: the first texture of format 0xb (target 1, 646x32) vulkan: 1436x808 texture reads the 1440x808 render target at 401420000: only that region is used vulkan: 510x32 texture reads the 512x32 render target at 488c40000: only that region is used vulkan: unsupported texture format 0, header word 0 00000000 (not drawn) vulkan: indexed texture reads the null texture (bank 3 handle bc98037f) vulkan: indexed texture reads the null texture (bank 3 handle bffd7dd5) vulkan: indexed texture reads the null texture (bank 3 handle 3e8f034a) vulkan: indexed texture reads the null texture (bank 3 handle 40e00eda) vulkan: 1436x808 texture reads the 1440x808 render target at 402400000: only that region is used vulkan: 8x4 texture reads the 16x4 render target at 40354aa00: only that region is used vulkan: 4x2 texture reads the 16x2 render target at 40354ac00: only that region is used vulkan: 2x1 texture reads the 16x1 render target at 40354ae00: only that region is used vulkan: 359x202 texture reads the 368x202 render target at 403094000: only that region is used vulkan: 179x101 texture reads the 192x101 render target at 4030f0000: only that region is used vulkan: 89x50 texture reads the 96x50 render target at 403108000: only that region is used vulkan: 44x25 texture reads the 48x25 render target at 40310e000: only that region is used vulkan: a 360 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 31 render targets made, 118 texture uploads (205205 KB), 13 ms in finishes; 3 internal texture pipelines (1 ms); GPU waits finish/recycle/submit 13/0/0 ms vulkan: frame resource CPU: image allocation 10 ms (166 calls) vulkan: frame resource CPU: target reload 3 ms (65 calls) nvn: the first texture of format 0x2e (target 2, 2x2) vulkan: a 239 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 13 texture uploads (3201 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms vulkan: 1 draws skipped while their pipelines were made (async_pipelines) vulkan: a 254 ms frame: 2 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 18 texture uploads (30106 KB), 13 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 12/0/0 ms vulkan: frame resource CPU: image allocation 5 ms (36 calls) vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (7490 KB), 3 ms in finishes; 1 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1113 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 13 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 10/0/0 ms nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory vulkan: display: 581 frame intervals of 23,14 ms (deviation 24,46 ms, 1st to 99th percentile 16,19 to 110,81 ms), 66 held for other than 1 refresh; the game's frames went from release to present in 2,9 ms (0,1 to 25,1), on to the display in 35,4 ms (16,0 to 59,9), 39,7 ms in all (32,2 to 132,0) vulkan: display: 18740 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: a 84 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (4130 KB), 15 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 14/0/0 ms vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (1484 KB), 32 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 32/0/0 ms vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (8548 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/0 ms vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1367 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 13 texture uploads (2179 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms nvn: 21600 presents, 43201 submissions cpu: 600 presents in 3,01 s (199,3 fps): 14 of the game's threads ran 3,07 s on the host's processors (102% of one, 5,12 ms a present), the whole process 5,19 s (172%); the busiest: thread 89 'Default Priority Jobs' 2,06 s, thread 80 'MainThread' 0,46 s, thread 91 'Graphics Thread' 0,36 s, thread 85 'Loading Thread' 0,04 s, thread 92 'AudioThread' 0,04 s cpu: in those 3,01 s, 29295 SVCs (9731 a second): 0x0b SleepThread 16061, 0x21 SendSyncRequest 2868, 0x18 WaitSynchronization 2633, 0x17 ResetSignal 1803, 0x19 CancelSynchronization 1223, 0x34 WaitForAddress 1034; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 51305 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 72 finishes (263 ms); 0 reads past queued releases (0 samples counts written on the GPU); 93475 descriptor sets written, 9065 reused (6 descriptor pools, 1440 sets with texture arrays taken from them); 14726 draws kept the last one's shaders and pipeline (0 checked), 49151 its targets vulkan: 2 shaders translated (0 ms), 2 pipelines made (1 from the cache, 45 ms making, 0 ms waited for), 35 render targets made, 2090 texture uploads (14643 MB), 39 of them some blocks alone (0 MB); 12 frames over 50 ms in the last 600, the slowest 360 ms vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 117 encoder dispatches in all vulkan: the BC7 cache gave 1433 levels and took 8 new; its file holds 321 MB (started over 0 times at 4096 MB) vulkan: 157 ASTC textures made BC7 between frames (353 MB of RGBA8 freed, 626660 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 13 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 8 pipeline parts made (45 ms), 2 pipelines linked from them (0 ms), 2 of those made whole in the background (37 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1219 of 5162 MB (1161 ours, 839 of it allocated), heap 1 393 of 11926 MB (384 ours, 66 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 35 render targets (55 MB, 2 parked), 281 textures (402 MB), 3236 buffers (44 MB); 897 of 5162 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 25722 rendering passes, 2296 clear commands, 20204 attachments cleared and 1 left undefined by their load op; 5940 buffers filled ahead of the passes vulkan: 2615 passes (61%) ended at renderer.c:286 vulkan: 530 passes (12%) ended at renderer.c:855 vulkan: 256 passes (6%) ended at cmd.c:747 vulkan: 209 passes (5%) ended at surface.c:186 vulkan: 182 passes (4%) ended at render.c:243 vulkan: 102 passes (2%) ended at texture.c:919 vulkan: 79 passes (2%) ended at buffer.c:3002 vulkan: 70 passes (2%) ended at render.c:4639 vulkan: GPU-owned guest memory landed for the CPU 157 times, render targets written back for an engine 0 times perf: 2733,7 frames a second over 5,0 s (21603 shown in all) nvn: the first texture of format 0xf (target 1, 646x32) vulkan: a texture handle b8a440ff names headers past the pools' limits (10ff, fff): no texture there vulkan: a 263 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 22 texture uploads (13293 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: frame resource CPU: buffer cache build 1 ms (60 calls) vulkan: a 148 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: buffer cache build 1 ms (79 calls) vulkan: a 149 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (190 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 160 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (45 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (76 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 158 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: frame resource CPU: buffer cache build 1 ms (44 calls) vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 166 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 14 texture uploads (13397 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 145 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms FPS limit: the game's pace vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (5324 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (4 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (8640 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (281 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 130 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 131 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 131 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 130 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (1741 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms vulkan: a 164 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (45 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 173 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 155 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 136 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 130 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 156 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 8,4 frames a second over 5,0 s (21645 shown in all) vulkan: a 154 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (45 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 139 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1114 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 140 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (26 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 140 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 159 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (208 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 136 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 136 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 136 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1371 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 176 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 174 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 160 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (6400 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 133 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 122 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 153 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (2485 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 158 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (88 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 139 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (209 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 155 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 128 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (173 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 126 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (346 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (64 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 130 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (327 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms vulkan: a 160 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (858 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1600 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms perf: 7,0 frames a second over 5,0 s (21680 shown in all) vulkan: a 133 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (105 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms showcase: off vulkan: a 155 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 136 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1367 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms vulkan: a 189 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 192 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms vulkan: a 166 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (10081 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 230 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 313 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (362 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 140 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (208 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 140 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (370 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 139 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 139 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms vulkan: a 166 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (88 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 144 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (281 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (343 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 145 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1798 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (32 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 140 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 172 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (109 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 145 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (304 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (174 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 133 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms perf: 6,6 frames a second over 5,0 s (21713 shown in all) vulkan: a 130 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (256 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (2 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (21 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 146 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (5520 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (49 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 130 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (39 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 130 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (281 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (21 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 131 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 133 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (868 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 164 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (64 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 162 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 94 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (701 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 140 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (8921 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 145 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (689 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 136 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (96 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 166 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 148 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 145 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 139 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 136 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (377 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 163 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (26 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (87 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 159 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 179 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (343 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (926 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 175 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 171 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 155 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (159 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms perf: 7,1 frames a second over 6,1 s (21756 shown in all) vulkan: a 168 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 166 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 162 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (45 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 157 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 152 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 158 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (73 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 160 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (25 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 157 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 152 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 152 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 153 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 154 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (365 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 154 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (624 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 161 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (882 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 162 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 155 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8544 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 154 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (64 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 155 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 153 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 156 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 153 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 144 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (119 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 153 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 157 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (4 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: frame resource CPU: buffer cache build 5 ms (65 calls) vulkan: a 143 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 143 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (89 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 144 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 148 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (26 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 182 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (279 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 152 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 148 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (282 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 145 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (26 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms perf: 6,4 frames a second over 5,0 s (21788 shown in all) vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (96 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (2752 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 155 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 184 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (26 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 156 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: frame resource CPU: buffer cache build 4 ms (83 calls) perf: 6,6 frames a second over 5,0 s (21821 shown in all) perf: 7,2 frames a second over 5,0 s (21857 shown in all) perf: 7,0 frames a second over 5,0 s (21892 shown in all) vulkan: frame resource CPU: buffer cache build 3 ms (83 calls) nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory perf: 20,4 frames a second over 5,0 s (21994 shown in all) vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries vulkan: display: 599 frame intervals of 85,47 ms (deviation 62,84 ms, 1st to 99th percentile 16,52 to 183,94 ms), 422 held for other than 1 refresh; the game's frames went from release to present in 168,6 ms (34,9 to 350,0), on to the display in 18,6 ms (8,2 to 32,6), 187,2 ms in all (49,4 to 376,2) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 51,12 s (11,7 fps): 14 of the game's threads ran 9,39 s on the host's processors (18% of one, 15,64 ms a present), the whole process 60,27 s (118%); the busiest: thread 80 'MainThread' 3,46 s, thread 91 'Graphics Thread' 2,92 s, thread 89 'Default Priority Jobs' 1,74 s, thread 92 'AudioThread' 0,64 s, thread 86 'VibrationThread' 0,49 s cpu: in those 51,12 s, 441655 SVCs (8639 a second): 0x0b SleepThread 341208, 0x18 WaitSynchronization 25484, 0x21 SendSyncRequest 22385, 0x17 ResetSignal 11424, 0x1c WaitProcessWideKeyAtomic 11410, 0x1d SignalProcessWideKey 11410; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 271357 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 674 finishes (2219 ms); 0 reads past queued releases (0 samples counts written on the GPU); 393033 descriptor sets written, 149011 reused (6 descriptor pools, 53280 sets with texture arrays taken from them); 126535 draws kept the last one's shaders and pipeline (0 checked), 244594 its targets vulkan: 2 shaders translated (0 ms), 2 pipelines made (1 from the cache, 45 ms making, 0 ms waited for), 39 render targets made, 2447 texture uploads (14848 MB), 54 of them some blocks alone (3 MB); 305 frames over 50 ms in the last 600, the slowest 313 ms vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 790 encoder dispatches in all vulkan: the BC7 cache gave 2456 levels and took 633 new; its file holds 357 MB (started over 0 times at 4096 MB) vulkan: 401 ASTC textures made BC7 between frames (788 MB of RGBA8 freed, 3419984 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1243 of 5162 MB (1168 ours, 876 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 65 of 180 MB (48 ours, 48 of it allocated) vulkan: caches: 39 render targets (63 MB, 3 parked), 301 textures (439 MB), 8253 buffers (33 MB); 952 of 5162 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 87599 rendering passes, 2296 clear commands, 22904 attachments cleared and 1 left undefined by their load op; 37026 buffers filled ahead of the passes vulkan: 25504 passes (41%) ended at cmd.c:747 vulkan: 24019 passes (39%) ended at renderer.c:286 vulkan: 7321 passes (12%) ended at surface.c:186 vulkan: 2097 passes (3%) ended at render.c:243 vulkan: 600 passes (1%) ended at render.c:4639 vulkan: 600 passes (1%) ended at dma.c:220 vulkan: 596 passes (1%) ended at buffer.c:1151 vulkan: 289 passes (0%) ended at surface.c:1262 vulkan: GPU-owned guest memory landed for the CPU 1354 times, render targets written back for an engine 0 times perf: 41,6 frames a second over 5,0 s (22202 shown in all) perf: 41,1 frames a second over 5,0 s (22408 shown in all) perf: 38,5 frames a second over 5,0 s (22601 shown in all) showcase: on, showcase_corner=tr showcase: off vulkan: display: 599 frame intervals of 25,87 ms (deviation 9,71 ms, 1st to 99th percentile 16,51 to 66,47 ms), 301 held for other than 2 refreshes; the game's frames went from release to present in 50,7 ms (39,2 to 85,7), on to the display in 16,3 ms (7,0 to 36,2), 67,0 ms in all (53,8 to 105,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 37,0 frames a second over 5,0 s (22786 shown in all) cpu: 600 presents in 15,35 s (39,1 fps): 14 of the game's threads ran 14,45 s on the host's processors (94% of one, 24,09 ms a present), the whole process 29,26 s (191%); the busiest: thread 80 'MainThread' 4,84 s, thread 91 'Graphics Thread' 3,87 s, thread 89 'Default Priority Jobs' 3,15 s, thread 85 'Loading Thread' 1,91 s, thread 92 'AudioThread' 0,21 s cpu: in those 15,35 s, 836319 SVCs (54480 a second): 0x0b SleepThread 777234, 0x18 WaitSynchronization 14810, 0x19 CancelSynchronization 10102, 0x21 SendSyncRequest 9253, 0x1c WaitProcessWideKeyAtomic 5711, 0x1d SignalProcessWideKey 5711; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 583038 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1274 finishes (4931 ms); 0 reads past queued releases (0 samples counts written on the GPU); 824661 descriptor sets written, 340449 reused (9 descriptor pools, 72480 sets with texture arrays taken from them); 276647 draws kept the last one's shaders and pipeline (0 checked), 530726 its targets vulkan: 2 shaders translated (0 ms), 2 pipelines made (1 from the cache, 45 ms making, 0 ms waited for), 47 render targets made, 2629 texture uploads (14951 MB), 89 of them some blocks alone (11 MB); 6 frames over 50 ms in the last 600, the slowest 63 ms vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 897 encoder dispatches in all vulkan: the BC7 cache gave 3159 levels and took 735 new; its file holds 363 MB (started over 0 times at 4096 MB) vulkan: 496 ASTC textures made BC7 between frames (1031 MB of RGBA8 freed, 4102636 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1227 of 5162 MB (1168 ours, 926 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 47 render targets (63 MB, 3 parked), 314 textures (459 MB), 14434 buffers (56 MB); 985 of 5162 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 133854 rendering passes, 2296 clear commands, 25304 attachments cleared and 1 left undefined by their load op; 73924 buffers filled ahead of the passes vulkan: 26797 passes (58%) ended at renderer.c:286 vulkan: 10027 passes (22%) ended at surface.c:186 vulkan: 3225 passes (7%) ended at cmd.c:747 vulkan: 2029 passes (4%) ended at render.c:243 vulkan: 600 passes (1%) ended at render.c:4639 vulkan: 600 passes (1%) ended at dma.c:220 vulkan: 600 passes (1%) ended at surface.c:1262 vulkan: 594 passes (1%) ended at buffer.c:1151 vulkan: GPU-owned guest memory landed for the CPU 2534 times, render targets written back for an engine 0 times perf: 46,2 frames a second over 5,0 s (23017 shown in all) perf: 46,8 frames a second over 5,0 s (23252 shown in all) vulkan: display: 599 frame intervals of 22,15 ms (deviation 8,39 ms, 1st to 99th percentile 16,19 to 49,93 ms), 188 held for other than 1 refresh; the game's frames went from release to present in 40,8 ms (26,0 to 76,9), on to the display in 22,7 ms (11,1 to 37,1), 63,5 ms in all (48,6 to 99,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's nvn: 23400 presents, 46801 submissions cpu: 600 presents in 13,22 s (45,4 fps): 14 of the game's threads ran 12,72 s on the host's processors (96% of one, 21,19 ms a present), the whole process 27,07 s (205%); the busiest: thread 80 'MainThread' 5,44 s, thread 91 'Graphics Thread' 3,79 s, thread 89 'Default Priority Jobs' 2,57 s, thread 85 'Loading Thread' 0,44 s, thread 92 'AudioThread' 0,19 s cpu: in those 13,22 s, 329799 SVCs (24945 a second): 0x0b SleepThread 283338, 0x18 WaitSynchronization 13927, 0x19 CancelSynchronization 9829, 0x21 SendSyncRequest 6797, 0x17 ResetSignal 3844, 0x1c WaitProcessWideKeyAtomic 3416; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 844629 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1874 finishes (6050 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1196453 descriptor sets written, 491287 reused (9 descriptor pools, 91680 sets with texture arrays taken from them); 372110 draws kept the last one's shaders and pipeline (0 checked), 767061 its targets vulkan: 12 shaders translated (19 ms), 8 pipelines made (1 from the cache, 3535 ms making, 0 ms waited for), 47 render targets made, 2716 texture uploads (14993 MB), 143 of them some blocks alone (26 MB); 5 frames over 50 ms in the last 600, the slowest 61 ms vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 948 encoder dispatches in all vulkan: the BC7 cache gave 3268 levels and took 785 new; its file holds 365 MB (started over 0 times at 4096 MB) vulkan: 514 ASTC textures made BC7 between frames (1067 MB of RGBA8 freed, 4287964 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 21 pipeline parts made (3535 ms), 8 pipelines linked from them (0 ms), 8 of those made whole in the background (238 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1227 of 5161 MB (1168 ours, 911 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 47 render targets (63 MB, 3 parked), 300 textures (443 MB), 17094 buffers (54 MB); 970 of 5161 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 171889 rendering passes, 2296 clear commands, 27704 attachments cleared and 1 left undefined by their load op; 109302 buffers filled ahead of the passes vulkan: 26759 passes (70%) ended at renderer.c:286 vulkan: 3272 passes (9%) ended at surface.c:186 vulkan: 2653 passes (7%) ended at cmd.c:747 vulkan: 1832 passes (5%) ended at render.c:243 vulkan: 600 passes (2%) ended at render.c:4639 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 600 passes (2%) ended at surface.c:1262 vulkan: 588 passes (2%) ended at buffer.c:1151 vulkan: GPU-owned guest memory landed for the CPU 3693 times, render targets written back for an engine 0 times perf: 44,1 frames a second over 5,0 s (23473 shown in all) perf: 41,7 frames a second over 5,0 s (23682 shown in all) perf: 46,6 frames a second over 5,0 s (23916 shown in all) vulkan: display: 599 frame intervals of 23,93 ms (deviation 13,11 ms, 1st to 99th percentile 16,20 to 66,94 ms), 183 held for other than 1 refresh; the game's frames went from release to present in 43,8 ms (22,6 to 130,1), on to the display in 23,2 ms (12,2 to 35,5), 67,0 ms in all (49,2 to 162,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 14,81 s (40,5 fps): 14 of the game's threads ran 11,49 s on the host's processors (78% of one, 19,15 ms a present), the whole process 27,79 s (188%); the busiest: thread 80 'MainThread' 5,18 s, thread 91 'Graphics Thread' 3,37 s, thread 89 'Default Priority Jobs' 2,45 s, thread 92 'AudioThread' 0,20 s, thread 86 'VibrationThread' 0,18 s cpu: in those 14,81 s, 63575 SVCs (4294 a second): 0x0b SleepThread 14951, 0x18 WaitSynchronization 14744, 0x19 CancelSynchronization 10187, 0x21 SendSyncRequest 7113, 0x17 ResetSignal 4161, 0x1c WaitProcessWideKeyAtomic 3714; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 1091391 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2474 finishes (7775 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1551109 descriptor sets written, 629555 reused (9 descriptor pools, 110688 sets with texture arrays taken from them); 464543 draws kept the last one's shaders and pipeline (0 checked), 988589 its targets vulkan: 58 shaders translated (76 ms), 37 pipelines made (7 from the cache, 4912 ms making, 0 ms waited for), 56 render targets made, 2833 texture uploads (15053 MB), 181 of them some blocks alone (33 MB); 47 frames over 50 ms in the last 600, the slowest 92 ms vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 1364 encoder dispatches in all vulkan: the BC7 cache gave 3409 levels and took 1111 new; its file holds 404 MB (started over 0 times at 4096 MB) vulkan: 567 ASTC textures made BC7 between frames (1209 MB of RGBA8 freed, 6901302 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 71 pipeline parts made (4912 ms), 37 pipelines linked from them (0 ms), 37 of those made whole in the background (1651 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1227 of 5178 MB (1168 ours, 879 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 52 render targets (64 MB, 3 parked), 268 textures (423 MB), 12753 buffers (43 MB); 939 of 5178 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 209362 rendering passes, 2296 clear commands, 30104 attachments cleared and 1 left undefined by their load op; 134208 buffers filled ahead of the passes vulkan: 25396 passes (68%) ended at renderer.c:286 vulkan: 4228 passes (11%) ended at surface.c:186 vulkan: 2264 passes (6%) ended at cmd.c:747 vulkan: 1786 passes (5%) ended at render.c:243 vulkan: 614 passes (2%) ended at dma.c:220 vulkan: 600 passes (2%) ended at render.c:4639 vulkan: 600 passes (2%) ended at surface.c:1262 vulkan: 582 passes (2%) ended at buffer.c:1151 vulkan: GPU-owned guest memory landed for the CPU 4851 times, render targets written back for an engine 0 times perf: 34,0 frames a second over 5,0 s (24086 shown in all) perf: 45,6 frames a second over 5,0 s (24315 shown in all) showcase: on, showcase_corner=tr vulkan: display: 599 frame intervals of 22,12 ms (deviation 10,58 ms, 1st to 99th percentile 16,15 to 66,73 ms), 160 held for other than 1 refresh; the game's frames went from release to present in 40,0 ms (24,2 to 121,7), on to the display in 23,1 ms (10,7 to 36,9), 63,1 ms in all (49,3 to 149,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 46,6 frames a second over 5,0 s (24548 shown in all) cpu: 600 presents in 12,85 s (46,7 fps): 14 of the game's threads ran 10,82 s on the host's processors (84% of one, 18,03 ms a present), the whole process 24,01 s (187%); the busiest: thread 80 'MainThread' 4,91 s, thread 91 'Graphics Thread' 3,31 s, thread 89 'Default Priority Jobs' 2,15 s, thread 92 'AudioThread' 0,18 s, thread 86 'VibrationThread' 0,17 s cpu: in those 12,85 s, 55704 SVCs (4334 a second): 0x18 WaitSynchronization 14230, 0x19 CancelSynchronization 10240, 0x0b SleepThread 10056, 0x21 SendSyncRequest 6194, 0x17 ResetSignal 3772, 0x1c WaitProcessWideKeyAtomic 3294; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 1322474 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3074 finishes (8848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1868675 descriptor sets written, 773555 reused (9 descriptor pools, 129888 sets with texture arrays taken from them); 576461 draws kept the last one's shaders and pipeline (0 checked), 1194447 its targets vulkan: 60 shaders translated (77 ms), 39 pipelines made (8 from the cache, 4966 ms making, 0 ms waited for), 56 render targets made, 2906 texture uploads (15091 MB), 196 of them some blocks alone (37 MB); 11 frames over 50 ms in the last 600, the slowest 94 ms vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 1447 encoder dispatches in all vulkan: the BC7 cache gave 3743 levels and took 1182 new; its file holds 410 MB (started over 0 times at 4096 MB) vulkan: 615 ASTC textures made BC7 between frames (1323 MB of RGBA8 freed, 7410842 blocks encoded, 0 encodes started over for a write); 1 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 74 pipeline parts made (4965 ms), 39 pipelines linked from them (0 ms), 39 of those made whole in the background (1705 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1243 of 5178 MB (1168 ours, 913 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 65 of 180 MB (48 ours, 48 of it allocated) vulkan: caches: 52 render targets (64 MB, 3 parked), 273 textures (446 MB), 13763 buffers (54 MB); 989 of 5178 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 245908 rendering passes, 2296 clear commands, 32504 attachments cleared and 1 left undefined by their load op; 161426 buffers filled ahead of the passes vulkan: 24821 passes (68%) ended at renderer.c:286 vulkan: 4153 passes (11%) ended at surface.c:186 vulkan: 2142 passes (6%) ended at cmd.c:747 vulkan: 1791 passes (5%) ended at render.c:243 vulkan: 878 passes (2%) ended at dma.c:220 vulkan: 600 passes (2%) ended at render.c:4639 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: 600 passes (2%) ended at surface.c:1262 vulkan: GPU-owned guest memory landed for the CPU 5998 times, render targets written back for an engine 0 times perf: 45,6 frames a second over 5,0 s (24777 shown in all) nvn: 3753 pieces of the runtime's record memory came back: the game wrote over their recordings showcase: off perf: 42,3 frames a second over 5,0 s (24989 shown in all) vulkan: display: 599 frame intervals of 23,79 ms (deviation 9,29 ms, 1st to 99th percentile 16,51 to 50,15 ms), 238 held for other than 1 refresh; the game's frames went from release to present in 46,6 ms (35,9 to 87,9), on to the display in 17,9 ms (7,5 to 29,4), 64,5 ms in all (47,9 to 107,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's nvn: 25200 presents, 50401 submissions cpu: 600 presents in 14,56 s (41,2 fps): 14 of the game's threads ran 13,59 s on the host's processors (93% of one, 22,66 ms a present), the whole process 27,77 s (191%); the busiest: thread 80 'MainThread' 5,45 s, thread 91 'Graphics Thread' 3,68 s, thread 89 'Default Priority Jobs' 2,91 s, thread 85 'Loading Thread' 1,01 s, thread 92 'AudioThread' 0,20 s cpu: in those 14,56 s, 586157 SVCs (40248 a second): 0x0b SleepThread 532720, 0x18 WaitSynchronization 14513, 0x19 CancelSynchronization 10046, 0x21 SendSyncRequest 7911, 0x1c WaitProcessWideKeyAtomic 4655, 0x1d SignalProcessWideKey 4655; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 1598511 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3674 finishes (11020 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2255969 descriptor sets written, 937735 reused (9 descriptor pools, 149088 sets with texture arrays taken from them); 710106 draws kept the last one's shaders and pipeline (0 checked), 1445266 its targets vulkan: 60 shaders translated (77 ms), 39 pipelines made (8 from the cache, 4966 ms making, 0 ms waited for), 60 render targets made, 3045 texture uploads (15163 MB), 229 of them some blocks alone (43 MB); 3 frames over 50 ms in the last 600, the slowest 61 ms vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 1659 encoder dispatches in all vulkan: the BC7 cache gave 3969 levels and took 1379 new; its file holds 424 MB (started over 0 times at 4096 MB) vulkan: 679 ASTC textures made BC7 between frames (1411 MB of RGBA8 freed, 8398209 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1227 of 5178 MB (1168 ours, 916 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 52 render targets (64 MB, 3 parked), 298 textures (467 MB), 16277 buffers (35 MB); 976 of 5178 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 287706 rendering passes, 2296 clear commands, 34904 attachments cleared and 1 left undefined by their load op; 194138 buffers filled ahead of the passes vulkan: 24943 passes (60%) ended at renderer.c:286 vulkan: 8078 passes (19%) ended at surface.c:186 vulkan: 2725 passes (7%) ended at cmd.c:747 vulkan: 1779 passes (4%) ended at render.c:243 vulkan: 1155 passes (3%) ended at dma.c:220 vulkan: 631 passes (2%) ended at buffer.c:3002 vulkan: 600 passes (1%) ended at render.c:4639 vulkan: 600 passes (1%) ended at surface.c:1364 vulkan: GPU-owned guest memory landed for the CPU 7196 times, render targets written back for an engine 0 times perf: 37,7 frames a second over 5,7 s (25205 shown in all) perf: 39,0 frames a second over 5,0 s (25400 shown in all) perf: 48,8 frames a second over 5,0 s (25644 shown in all) vulkan: display: 599 frame intervals of 22,76 ms (deviation 10,16 ms, 1st to 99th percentile 16,51 to 50,23 ms), 192 held for other than 1 refresh; the game's frames went from release to present in 43,5 ms (26,7 to 98,3), on to the display in 19,2 ms (9,1 to 30,5), 62,7 ms in all (45,6 to 118,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 13,47 s (44,6 fps): 14 of the game's threads ran 8,02 s on the host's processors (60% of one, 13,37 ms a present), the whole process 26,29 s (195%); the busiest: thread 80 'MainThread' 3,61 s, thread 91 'Graphics Thread' 2,49 s, thread 89 'Default Priority Jobs' 1,47 s, thread 92 'AudioThread' 0,19 s, thread 86 'VibrationThread' 0,17 s cpu: in those 13,47 s, 629721 SVCs (46760 a second): 0x0b SleepThread 583828, 0x18 WaitSynchronization 12729, 0x19 CancelSynchronization 8548, 0x21 SendSyncRequest 7735, 0x1c WaitProcessWideKeyAtomic 4424, 0x1d SignalProcessWideKey 4424; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 1753185 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4274 finishes (13836 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2448094 descriptor sets written, 1053804 reused (9 descriptor pools, 154112 sets with texture arrays taken from them); 795991 draws kept the last one's shaders and pipeline (0 checked), 1577346 its targets vulkan: 98 shaders translated (101 ms), 80 pipelines made (31 from the cache, 8590 ms making, 0 ms waited for), 60 render targets made, 3140 texture uploads (15213 MB), 229 of them some blocks alone (43 MB); 9 frames over 50 ms in the last 600, the slowest 105 ms vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 2028 encoder dispatches in all vulkan: the BC7 cache gave 4264 levels and took 1659 new; its file holds 453 MB (started over 0 times at 4096 MB) vulkan: 748 ASTC textures made BC7 between frames (1557 MB of RGBA8 freed, 10423621 blocks encoded, 0 encodes started over for a write); 2 waiting, 6 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 140 pipeline parts made (8589 ms), 80 pipelines linked from them (1 ms), 80 of those made whole in the background (4849 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1243 of 5171 MB (1168 ours, 992 of it allocated), heap 1 393 of 11926 MB (384 ours, 114 of it allocated), heap 2 65 of 180 MB (48 ours, 48 of it allocated) vulkan: caches: 52 render targets (64 MB, 3 parked), 336 textures (509 MB), 17784 buffers (42 MB); 1042 of 5171 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 324267 rendering passes, 2859 clear commands, 37304 attachments cleared and 1 left undefined by their load op; 212673 buffers filled ahead of the passes vulkan: 22467 passes (61%) ended at renderer.c:286 vulkan: 7952 passes (22%) ended at surface.c:186 vulkan: 1800 passes (5%) ended at render.c:243 vulkan: 1532 passes (4%) ended at cmd.c:747 vulkan: 1154 passes (3%) ended at render.c:4639 vulkan: 630 passes (2%) ended at dma.c:220 vulkan: 577 passes (2%) ended at buffer.c:1151 vulkan: 252 passes (1%) ended at buffer.c:1542 vulkan: GPU-owned guest memory landed for the CPU 8374 times, render targets written back for an engine 0 times perf: 46,6 frames a second over 5,0 s (25877 shown in all) perf: 40,5 frames a second over 5,0 s (26080 shown in all) perf: 43,9 frames a second over 5,0 s (26300 shown in all) vulkan: display: 599 frame intervals of 23,09 ms (deviation 8,54 ms, 1st to 99th percentile 16,49 to 49,92 ms), 223 held for other than 1 refresh; the game's frames went from release to present in 45,0 ms (32,8 to 68,5), on to the display in 18,6 ms (7,7 to 28,8), 63,6 ms in all (47,0 to 92,2) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 13,71 s (43,8 fps): 14 of the game's threads ran 7,47 s on the host's processors (54% of one, 12,45 ms a present), the whole process 19,18 s (140%); the busiest: thread 80 'MainThread' 3,43 s, thread 91 'Graphics Thread' 2,36 s, thread 89 'Default Priority Jobs' 1,24 s, thread 92 'AudioThread' 0,18 s, thread 86 'VibrationThread' 0,17 s cpu: in those 13,71 s, 412095 SVCs (30052 a second): 0x0b SleepThread 366988, 0x18 WaitSynchronization 12118, 0x21 SendSyncRequest 7926, 0x19 CancelSynchronization 7859, 0x1c WaitProcessWideKeyAtomic 4564, 0x1d SignalProcessWideKey 4564; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 1921972 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4874 finishes (17357 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2655523 descriptor sets written, 1183349 reused (9 descriptor pools, 166976 sets with texture arrays taken from them); 882945 draws kept the last one's shaders and pipeline (0 checked), 1723611 its targets vulkan: 98 shaders translated (101 ms), 91 pipelines made (42 from the cache, 8594 ms making, 0 ms waited for), 60 render targets made, 3225 texture uploads (15256 MB), 229 of them some blocks alone (43 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 2149 encoder dispatches in all vulkan: the BC7 cache gave 4513 levels and took 1779 new; its file holds 459 MB (started over 0 times at 4096 MB) vulkan: 805 ASTC textures made BC7 between frames (1627 MB of RGBA8 freed, 10815079 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 157 pipeline parts made (8593 ms), 91 pipelines linked from them (1 ms), 91 of those made whole in the background (4852 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1227 of 5171 MB (1168 ours, 859 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 52 render targets (64 MB, 3 parked), 253 textures (412 MB), 13951 buffers (34 MB); 918 of 5171 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 362510 rendering passes, 3459 clear commands, 39704 attachments cleared and 1 left undefined by their load op; 232357 buffers filled ahead of the passes vulkan: 22520 passes (59%) ended at renderer.c:286 vulkan: 10321 passes (27%) ended at surface.c:186 vulkan: 1712 passes (4%) ended at render.c:243 vulkan: 1696 passes (4%) ended at cmd.c:747 vulkan: 600 passes (2%) ended at render.c:4639 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 582 passes (2%) ended at buffer.c:1151 vulkan: 128 passes (0%) ended at buffer.c:1542 vulkan: GPU-owned guest memory landed for the CPU 9567 times, render targets written back for an engine 0 times perf: 49,2 frames a second over 5,0 s (26547 shown in all) perf: 44,9 frames a second over 5,0 s (26772 shown in all) vulkan: display: 599 frame intervals of 21,62 ms (deviation 8,00 ms, 1st to 99th percentile 16,51 to 33,56 ms), 174 held for other than 1 refresh; the game's frames went from release to present in 42,4 ms (32,2 to 51,1), on to the display in 16,5 ms (8,3 to 25,2), 59,0 ms in all (45,2 to 71,9) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 44,8 frames a second over 5,0 s (26996 shown in all) nvn: 27000 presents, 54001 submissions cpu: 600 presents in 13,10 s (45,8 fps): 14 of the game's threads ran 6,86 s on the host's processors (52% of one, 11,43 ms a present), the whole process 18,14 s (138%); the busiest: thread 80 'MainThread' 3,35 s, thread 91 'Graphics Thread' 2,09 s, thread 89 'Default Priority Jobs' 1,00 s, thread 92 'AudioThread' 0,17 s, thread 86 'VibrationThread' 0,16 s cpu: in those 13,10 s, 290346 SVCs (22166 a second): 0x0b SleepThread 246499, 0x18 WaitSynchronization 11673, 0x21 SendSyncRequest 7681, 0x19 CancelSynchronization 7573, 0x1c WaitProcessWideKeyAtomic 4441, 0x1d SignalProcessWideKey 4441; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 2060796 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5474 finishes (20780 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2822449 descriptor sets written, 1293471 reused (9 descriptor pools, 181760 sets with texture arrays taken from them); 956020 draws kept the last one's shaders and pipeline (0 checked), 1839911 its targets vulkan: 98 shaders translated (101 ms), 91 pipelines made (42 from the cache, 8594 ms making, 0 ms waited for), 60 render targets made, 3242 texture uploads (15263 MB), 229 of them some blocks alone (43 MB); 1 frames over 50 ms in the last 600, the slowest 81 ms vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 2189 encoder dispatches in all vulkan: the BC7 cache gave 4536 levels and took 1818 new; its file holds 461 MB (started over 0 times at 4096 MB) vulkan: 814 ASTC textures made BC7 between frames (1636 MB of RGBA8 freed, 10940457 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1227 of 5187 MB (1168 ours, 814 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 52 render targets (64 MB, 3 parked), 179 textures (372 MB), 10358 buffers (28 MB); 873 of 5187 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 399814 rendering passes, 4059 clear commands, 42104 attachments cleared and 1 left undefined by their load op; 248146 buffers filled ahead of the passes vulkan: 22523 passes (60%) ended at renderer.c:286 vulkan: 9634 passes (26%) ended at surface.c:186 vulkan: 1658 passes (4%) ended at render.c:243 vulkan: 1399 passes (4%) ended at cmd.c:747 vulkan: 600 passes (2%) ended at render.c:4639 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 587 passes (2%) ended at buffer.c:1151 vulkan: 165 passes (0%) ended at buffer.c:1542 vulkan: GPU-owned guest memory landed for the CPU 10764 times, render targets written back for an engine 0 times perf: 40,4 frames a second over 5,0 s (27198 shown in all) vulkan: a texture with 1-byte texels reads the render target at 48a5a0000, which has 4-byte pixels: it is loaded from memory perf: 40,1 frames a second over 5,0 s (27399 shown in all) vulkan: frame resource CPU: buffer cache build 10 ms (58 calls) vulkan: display: 599 frame intervals of 24,87 ms (deviation 10,60 ms, 1st to 99th percentile 16,51 to 50,11 ms), 267 held for other than 1 refresh; the game's frames went from release to present in 48,0 ms (35,5 to 101,2), on to the display in 20,9 ms (8,9 to 34,5), 68,9 ms in all (49,7 to 123,2) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 39,3 frames a second over 5,0 s (27596 shown in all) cpu: 600 presents in 15,04 s (39,9 fps): 14 of the game's threads ran 8,65 s on the host's processors (58% of one, 14,42 ms a present), the whole process 21,09 s (140%); the busiest: thread 80 'MainThread' 3,57 s, thread 91 'Graphics Thread' 2,93 s, thread 89 'Default Priority Jobs' 1,69 s, thread 92 'AudioThread' 0,20 s, thread 86 'VibrationThread' 0,18 s cpu: in those 15,04 s, 619117 SVCs (41169 a second): 0x0b SleepThread 571599, 0x18 WaitSynchronization 12783, 0x21 SendSyncRequest 8462, 0x19 CancelSynchronization 8204, 0x1c WaitProcessWideKeyAtomic 4808, 0x1d SignalProcessWideKey 4808; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 2281512 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 6074 finishes (24557 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3102193 descriptor sets written, 1454559 reused (9 descriptor pools, 200960 sets with texture arrays taken from them); 1055604 draws kept the last one's shaders and pipeline (0 checked), 2037739 its targets vulkan: 98 shaders translated (101 ms), 97 pipelines made (48 from the cache, 8599 ms making, 0 ms waited for), 60 render targets made, 3361 texture uploads (15348 MB), 229 of them some blocks alone (43 MB); 14 frames over 50 ms in the last 600, the slowest 131 ms vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 2412 encoder dispatches in all vulkan: the BC7 cache gave 4935 levels and took 2004 new; its file holds 481 MB (started over 0 times at 4096 MB) vulkan: 891 ASTC textures made BC7 between frames (1808 MB of RGBA8 freed, 12395788 blocks encoded, 0 encodes started over for a write); 1 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 162 pipeline parts made (8598 ms), 97 pipelines linked from them (1 ms), 97 of those made whole in the background (4854 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1227 of 5187 MB (1168 ours, 873 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 52 render targets (64 MB, 3 parked), 238 textures (427 MB), 14141 buffers (32 MB); 933 of 5187 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 439269 rendering passes, 4659 clear commands, 44504 attachments cleared and 1 left undefined by their load op; 279204 buffers filled ahead of the passes vulkan: 22341 passes (57%) ended at renderer.c:286 vulkan: 10821 passes (27%) ended at surface.c:186 vulkan: 2131 passes (5%) ended at cmd.c:747 vulkan: 1795 passes (5%) ended at render.c:243 vulkan: 600 passes (2%) ended at render.c:4639 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 588 passes (1%) ended at buffer.c:1151 vulkan: 459 passes (1%) ended at query.c:248 vulkan: GPU-owned guest memory landed for the CPU 11951 times, render targets written back for an engine 0 times perf: 35,1 frames a second over 5,0 s (27772 shown in all) perf: 42,5 frames a second over 5,0 s (27985 shown in all) vulkan: a 390x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488c40000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: display: 598 frame intervals of 26,42 ms (deviation 12,64 ms, 1st to 99th percentile 16,50 to 67,01 ms), 276 held for other than 1 refresh; the game's frames went from release to present in 50,5 ms (33,0 to 120,7), on to the display in 22,5 ms (12,1 to 33,1), 73,0 ms in all (49,7 to 147,4) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 35,6 frames a second over 5,0 s (28163 shown in all) cpu: 600 presents in 15,88 s (37,8 fps): 14 of the game's threads ran 8,20 s on the host's processors (52% of one, 13,67 ms a present), the whole process 20,20 s (127%); the busiest: thread 80 'MainThread' 3,52 s, thread 91 'Graphics Thread' 2,70 s, thread 89 'Default Priority Jobs' 1,50 s, thread 92 'AudioThread' 0,21 s, thread 86 'VibrationThread' 0,19 s cpu: in those 15,88 s, 623016 SVCs (39226 a second): 0x0b SleepThread 575029, 0x18 WaitSynchronization 12658, 0x21 SendSyncRequest 8795, 0x19 CancelSynchronization 7803, 0x1c WaitProcessWideKeyAtomic 4970, 0x1d SignalProcessWideKey 4970; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 2457334 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 6674 finishes (28949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3315637 descriptor sets written, 1592159 reused (9 descriptor pools, 215296 sets with texture arrays taken from them); 1139227 draws kept the last one's shaders and pipeline (0 checked), 2190836 its targets vulkan: 98 shaders translated (101 ms), 98 pipelines made (49 from the cache, 8599 ms making, 0 ms waited for), 60 render targets made, 3530 texture uploads (15465 MB), 229 of them some blocks alone (43 MB); 26 frames over 50 ms in the last 600, the slowest 84 ms vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 2812 encoder dispatches in all vulkan: the BC7 cache gave 5380 levels and took 2336 new; its file holds 518 MB (started over 0 times at 4096 MB) vulkan: 1006 ASTC textures made BC7 between frames (2043 MB of RGBA8 freed, 15043653 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 163 pipeline parts made (8598 ms), 98 pipelines linked from them (1 ms), 98 of those made whole in the background (4854 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1243 of 5171 MB (1168 ours, 966 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 65 of 180 MB (48 ours, 48 of it allocated) vulkan: caches: 52 render targets (64 MB, 3 parked), 357 textures (513 MB), 17265 buffers (33 MB); 1036 of 5171 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 478557 rendering passes, 5259 clear commands, 46904 attachments cleared and 1 left undefined by their load op; 302718 buffers filled ahead of the passes vulkan: 22370 passes (57%) ended at renderer.c:286 vulkan: 11232 passes (29%) ended at surface.c:186 vulkan: 1797 passes (5%) ended at render.c:243 vulkan: 1740 passes (4%) ended at cmd.c:747 vulkan: 600 passes (2%) ended at render.c:4639 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 591 passes (2%) ended at buffer.c:1151 vulkan: 278 passes (1%) ended at query.c:248 vulkan: GPU-owned guest memory landed for the CPU 13120 times, render targets written back for an engine 0 times perf: 39,7 frames a second over 5,0 s (28362 shown in all) perf: 39,7 frames a second over 5,0 s (28561 shown in all) vulkan: display: 599 frame intervals of 24,92 ms (deviation 10,40 ms, 1st to 99th percentile 16,19 to 66,62 ms), 268 held for other than 1 refresh; the game's frames went from release to present in 47,9 ms (26,1 to 95,0), on to the display in 21,3 ms (10,6 to 34,2), 69,2 ms in all (49,7 to 124,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 41,9 frames a second over 5,0 s (28771 shown in all) nvn: 28800 presents, 57601 submissions cpu: 600 presents in 14,71 s (40,8 fps): 14 of the game's threads ran 8,84 s on the host's processors (60% of one, 14,73 ms a present), the whole process 21,36 s (145%); the busiest: thread 80 'MainThread' 3,56 s, thread 91 'Graphics Thread' 3,05 s, thread 89 'Default Priority Jobs' 1,78 s, thread 92 'AudioThread' 0,19 s, thread 86 'VibrationThread' 0,18 s cpu: in those 14,71 s, 660722 SVCs (44912 a second): 0x0b SleepThread 614534, 0x18 WaitSynchronization 12322, 0x21 SendSyncRequest 8304, 0x19 CancelSynchronization 7813, 0x1c WaitProcessWideKeyAtomic 4721, 0x1d SignalProcessWideKey 4721; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 2695946 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7274 finishes (32298 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3617103 descriptor sets written, 1767317 reused (9 descriptor pools, 234496 sets with texture arrays taken from them); 1246782 draws kept the last one's shaders and pipeline (0 checked), 2406535 its targets vulkan: 98 shaders translated (101 ms), 114 pipelines made (65 from the cache, 8604 ms making, 0 ms waited for), 60 render targets made, 3698 texture uploads (15541 MB), 229 of them some blocks alone (43 MB); 8 frames over 50 ms in the last 600, the slowest 78 ms vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 3083 encoder dispatches in all vulkan: the BC7 cache gave 6111 levels and took 2590 new; its file holds 536 MB (started over 0 times at 4096 MB) vulkan: 1133 ASTC textures made BC7 between frames (2233 MB of RGBA8 freed, 16408629 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 188 pipeline parts made (8602 ms), 114 pipelines linked from them (1 ms), 114 of those made whole in the background (4854 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1227 of 5176 MB (1168 ours, 929 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 52 render targets (64 MB, 3 parked), 372 textures (475 MB), 14595 buffers (41 MB); 989 of 5176 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 517767 rendering passes, 5859 clear commands, 49304 attachments cleared and 1 left undefined by their load op; 330824 buffers filled ahead of the passes vulkan: 22429 passes (57%) ended at renderer.c:286 vulkan: 10417 passes (27%) ended at surface.c:186 vulkan: 2277 passes (6%) ended at cmd.c:747 vulkan: 1798 passes (5%) ended at render.c:243 vulkan: 600 passes (2%) ended at render.c:4639 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 587 passes (1%) ended at buffer.c:1151 vulkan: 370 passes (1%) ended at query.c:248 vulkan: GPU-owned guest memory landed for the CPU 14291 times, render targets written back for an engine 0 times perf: 43,3 frames a second over 5,0 s (28988 shown in all) perf: 44,8 frames a second over 5,0 s (29212 shown in all) vulkan: display: 599 frame intervals of 21,26 ms (deviation 8,15 ms, 1st to 99th percentile 16,50 to 49,68 ms), 156 held for other than 1 refresh; the game's frames went from release to present in 32,8 ms (0,4 to 56,6), on to the display in 24,6 ms (10,6 to 34,3), 57,4 ms in all (33,5 to 83,2) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 12,53 s (47,9 fps): 14 of the game's threads ran 6,02 s on the host's processors (48% of one, 10,03 ms a present), the whole process 14,59 s (116%); the busiest: thread 80 'MainThread' 2,51 s, thread 91 'Graphics Thread' 2,07 s, thread 89 'Default Priority Jobs' 1,06 s, thread 92 'AudioThread' 0,16 s, thread 86 'VibrationThread' 0,14 s cpu: in those 12,53 s, 394226 SVCs (31464 a second): 0x0b SleepThread 355993, 0x18 WaitSynchronization 9546, 0x21 SendSyncRequest 7023, 0x19 CancelSynchronization 5610, 0x1c WaitProcessWideKeyAtomic 4486, 0x1d SignalProcessWideKey 4485; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 2835765 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7681 finishes (34210 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3793302 descriptor sets written, 1870349 reused (9 descriptor pools, 247520 sets with texture arrays taken from them); 1312078 draws kept the last one's shaders and pipeline (0 checked), 2527790 its targets vulkan: 98 shaders translated (101 ms), 116 pipelines made (67 from the cache, 8604 ms making, 0 ms waited for), 62 render targets made, 3728 texture uploads (15560 MB), 229 of them some blocks alone (43 MB); 4 frames over 50 ms in the last 600, the slowest 67 ms vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 3109 encoder dispatches in all vulkan: the BC7 cache gave 6152 levels and took 2612 new; its file holds 540 MB (started over 0 times at 4096 MB) vulkan: 1148 ASTC textures made BC7 between frames (2251 MB of RGBA8 freed, 16656810 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 192 pipeline parts made (8602 ms), 116 pipelines linked from them (1 ms), 116 of those made whole in the background (4855 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1223 of 5159 MB (1164 ours, 873 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 47 render targets (59 MB, 1 parked), 291 textures (435 MB), 15705 buffers (38 MB); 932 of 5159 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 549354 rendering passes, 6842 clear commands, 51324 attachments cleared and 1 left undefined by their load op; 344897 buffers filled ahead of the passes vulkan: 20118 passes (64%) ended at renderer.c:286 vulkan: 7138 passes (23%) ended at surface.c:186 vulkan: 1422 passes (5%) ended at cmd.c:747 vulkan: 1219 passes (4%) ended at render.c:243 vulkan: 407 passes (1%) ended at render.c:4639 vulkan: 407 passes (1%) ended at dma.c:220 vulkan: 402 passes (1%) ended at buffer.c:1151 vulkan: 396 passes (1%) ended at surface.c:1262 vulkan: GPU-owned guest memory landed for the CPU 15081 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (29513 shown in all) perf: 37,4 frames a second over 5,0 s (29700 shown in all) perf: 38,6 frames a second over 5,0 s (29893 shown in all) vulkan: display: 599 frame intervals of 23,65 ms (deviation 11,44 ms, 1st to 99th percentile 16,51 to 49,95 ms), 231 held for other than 1 refresh; the game's frames went from release to present in 37,4 ms (0,4 to 81,4), on to the display in 21,4 ms (7,8 to 33,3), 58,7 ms in all (33,5 to 103,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 14,59 s (41,1 fps): 14 of the game's threads ran 8,84 s on the host's processors (61% of one, 14,73 ms a present), the whole process 20,68 s (142%); the busiest: thread 80 'MainThread' 3,39 s, thread 91 'Graphics Thread' 3,09 s, thread 89 'Default Priority Jobs' 1,91 s, thread 92 'AudioThread' 0,20 s, thread 86 'VibrationThread' 0,17 s cpu: in those 14,59 s, 48154 SVCs (3300 a second): 0x18 WaitSynchronization 11977, 0x19 CancelSynchronization 7462, 0x21 SendSyncRequest 6960, 0x0b SleepThread 4516, 0x1d SignalProcessWideKey 4491, 0x1c WaitProcessWideKeyAtomic 4490; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 3069457 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 8161 finishes (37037 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4108421 descriptor sets written, 2022135 reused (9 descriptor pools, 260576 sets with texture arrays taken from them); 1406133 draws kept the last one's shaders and pipeline (0 checked), 2739826 its targets vulkan: 101 shaders translated (112 ms), 121 pipelines made (71 from the cache, 8899 ms making, 0 ms waited for), 68 render targets made, 3876 texture uploads (15614 MB), 229 of them some blocks alone (43 MB); 4 frames over 50 ms in the last 600, the slowest 207 ms vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 3167 encoder dispatches in all vulkan: the BC7 cache gave 6725 levels and took 2660 new; its file holds 545 MB (started over 0 times at 4096 MB) vulkan: 1245 ASTC textures made BC7 between frames (2471 MB of RGBA8 freed, 17240052 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 200 pipeline parts made (8897 ms), 121 pipelines linked from them (1 ms), 121 of those made whole in the background (5131 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1229 of 5161 MB (1169 ours, 892 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 53 render targets (65 MB, 2 parked), 301 textures (417 MB), 25115 buffers (58 MB); 952 of 5161 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 587467 rendering passes, 7210 clear commands, 53960 attachments cleared and 1 left undefined by their load op; 386384 buffers filled ahead of the passes vulkan: 21931 passes (58%) ended at renderer.c:286 vulkan: 8933 passes (23%) ended at surface.c:186 vulkan: 2257 passes (6%) ended at cmd.c:747 vulkan: 1594 passes (4%) ended at render.c:243 vulkan: 688 passes (2%) ended at dma.c:220 vulkan: 479 passes (1%) ended at render.c:4639 vulkan: 479 passes (1%) ended at surface.c:1262 vulkan: 472 passes (1%) ended at buffer.c:1151 vulkan: GPU-owned guest memory landed for the CPU 16039 times, render targets written back for an engine 0 times perf: 42,8 frames a second over 5,0 s (30107 shown in all) perf: 45,4 frames a second over 5,0 s (30334 shown in all) vulkan: display: 599 frame intervals of 21,94 ms (deviation 7,89 ms, 1st to 99th percentile 16,50 to 33,68 ms), 187 held for other than 1 refresh; the game's frames went from release to present in 43,0 ms (32,5 to 53,6), on to the display in 16,9 ms (7,9 to 26,7), 60,0 ms in all (47,3 to 77,3) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 46,8 frames a second over 5,0 s (30569 shown in all) nvn: 30600 presents, 61201 submissions cpu: 600 presents in 12,95 s (46,3 fps): 14 of the game's threads ran 11,76 s on the host's processors (91% of one, 19,61 ms a present), the whole process 26,16 s (202%); the busiest: thread 80 'MainThread' 5,46 s, thread 91 'Graphics Thread' 3,43 s, thread 89 'Default Priority Jobs' 2,31 s, thread 92 'AudioThread' 0,19 s, thread 86 'VibrationThread' 0,16 s cpu: in those 12,95 s, 101395 SVCs (7827 a second): 0x0b SleepThread 55462, 0x18 WaitSynchronization 14108, 0x19 CancelSynchronization 10080, 0x21 SendSyncRequest 6642, 0x17 ResetSignal 3790, 0x1c WaitProcessWideKeyAtomic 3288; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 3310382 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 8761 finishes (38138 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4444723 descriptor sets written, 2167083 reused (9 descriptor pools, 278720 sets with texture arrays taken from them); 1496727 draws kept the last one's shaders and pipeline (0 checked), 2955661 its targets vulkan: 109 shaders translated (114 ms), 127 pipelines made (71 from the cache, 9337 ms making, 0 ms waited for), 72 render targets made, 3993 texture uploads (15670 MB), 294 of them some blocks alone (65 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 3187 encoder dispatches in all vulkan: the BC7 cache gave 6860 levels and took 2680 new; its file holds 545 MB (started over 0 times at 4096 MB) vulkan: 1267 ASTC textures made BC7 between frames (2515 MB of RGBA8 freed, 17339614 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 210 pipeline parts made (9335 ms), 126 pipelines linked from them (1 ms), 126 of those made whole in the background (5418 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1221 of 5184 MB (1163 ours, 907 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 52 render targets (59 MB, 2 parked), 320 textures (443 MB), 24593 buffers (52 MB); 966 of 5184 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 625710 rendering passes, 7210 clear commands, 56496 attachments cleared and 1 left undefined by their load op; 416147 buffers filled ahead of the passes vulkan: 26330 passes (69%) ended at renderer.c:286 vulkan: 4074 passes (11%) ended at surface.c:186 vulkan: 2507 passes (7%) ended at cmd.c:747 vulkan: 1819 passes (5%) ended at render.c:243 vulkan: 600 passes (2%) ended at render.c:4639 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 600 passes (2%) ended at surface.c:1262 vulkan: 596 passes (2%) ended at buffer.c:1151 vulkan: GPU-owned guest memory landed for the CPU 17232 times, render targets written back for an engine 0 times perf: 48,6 frames a second over 5,0 s (30813 shown in all) perf: 43,6 frames a second over 5,0 s (31031 shown in all) vulkan: display: 597 frame intervals of 21,58 ms (deviation 8,16 ms, 1st to 99th percentile 16,51 to 50,08 ms), 167 held for other than 1 refresh; the game's frames went from release to present in 41,3 ms (28,6 to 84,1), on to the display in 19,4 ms (10,0 to 30,2), 60,7 ms in all (48,1 to 104,9) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 12,90 s (46,5 fps): 14 of the game's threads ran 13,80 s on the host's processors (107% of one, 23,00 ms a present), the whole process 29,12 s (226%); the busiest: thread 80 'MainThread' 5,27 s, thread 91 'Graphics Thread' 3,43 s, thread 89 'Default Priority Jobs' 2,79 s, thread 85 'Loading Thread' 1,72 s, thread 92 'AudioThread' 0,19 s cpu: in those 12,90 s, 289971 SVCs (22479 a second): 0x0b SleepThread 244961, 0x18 WaitSynchronization 13558, 0x19 CancelSynchronization 9577, 0x21 SendSyncRequest 6929, 0x17 ResetSignal 3780, 0x1d SignalProcessWideKey 3182; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 3542518 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9361 finishes (39138 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4777527 descriptor sets written, 2297951 reused (9 descriptor pools, 297920 sets with texture arrays taken from them); 1583723 draws kept the last one's shaders and pipeline (0 checked), 3162569 its targets vulkan: 128 shaders translated (118 ms), 140 pipelines made (74 from the cache, 10145 ms making, 0 ms waited for), 83 render targets made, 4097 texture uploads (15734 MB), 327 of them some blocks alone (76 MB); 3 frames over 50 ms in the last 600, the slowest 58 ms vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 3285 encoder dispatches in all vulkan: the BC7 cache gave 7077 levels and took 2759 new; its file holds 554 MB (started over 0 times at 4096 MB) vulkan: 1301 ASTC textures made BC7 between frames (2587 MB of RGBA8 freed, 17982549 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 231 pipeline parts made (10143 ms), 139 pipelines linked from them (1 ms), 139 of those made whole in the background (6204 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1221 of 5172 MB (1163 ours, 874 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 52 render targets (59 MB, 2 parked), 283 textures (426 MB), 12364 buffers (42 MB); 933 of 5172 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 665045 rendering passes, 7210 clear commands, 58896 attachments cleared and 1 left undefined by their load op; 439437 buffers filled ahead of the passes vulkan: 27293 passes (69%) ended at renderer.c:286 vulkan: 4179 passes (11%) ended at surface.c:186 vulkan: 2372 passes (6%) ended at cmd.c:747 vulkan: 1788 passes (5%) ended at render.c:243 vulkan: 600 passes (2%) ended at render.c:4639 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 600 passes (2%) ended at surface.c:1262 vulkan: 588 passes (1%) ended at buffer.c:1151 vulkan: GPU-owned guest memory landed for the CPU 18420 times, render targets written back for an engine 0 times perf: 49,0 frames a second over 5,0 s (31276 shown in all) perf: 51,8 frames a second over 5,0 s (31535 shown in all) vulkan: display: 599 frame intervals of 19,59 ms (deviation 6,82 ms, 1st to 99th percentile 16,51 to 33,54 ms), 101 held for other than 1 refresh; the game's frames went from release to present in 35,7 ms (23,0 to 47,9), on to the display in 20,7 ms (10,6 to 30,8), 56,4 ms in all (47,8 to 69,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 50,4 frames a second over 5,0 s (31788 shown in all) cpu: 600 presents in 11,75 s (51,1 fps): 14 of the game's threads ran 11,83 s on the host's processors (101% of one, 19,71 ms a present), the whole process 25,47 s (217%); the busiest: thread 80 'MainThread' 5,54 s, thread 91 'Graphics Thread' 3,03 s, thread 89 'Default Priority Jobs' 2,20 s, thread 85 'Loading Thread' 0,59 s, thread 92 'AudioThread' 0,17 s cpu: in those 11,75 s, 147266 SVCs (12531 a second): 0x0b SleepThread 105491, 0x18 WaitSynchronization 13038, 0x19 CancelSynchronization 9341, 0x21 SendSyncRequest 5856, 0x17 ResetSignal 3550, 0x1c WaitProcessWideKeyAtomic 2866; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 3722694 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9961 finishes (40209 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5037981 descriptor sets written, 2397249 reused (9 descriptor pools, 317120 sets with texture arrays taken from them); 1648196 draws kept the last one's shaders and pipeline (0 checked), 3317529 its targets vulkan: 138 shaders translated (121 ms), 147 pipelines made (75 from the cache, 10451 ms making, 0 ms waited for), 83 render targets made, 4162 texture uploads (15763 MB), 355 of them some blocks alone (86 MB); 1 frames over 50 ms in the last 600, the slowest 84 ms vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 3332 encoder dispatches in all vulkan: the BC7 cache gave 7238 levels and took 2806 new; its file holds 555 MB (started over 0 times at 4096 MB) vulkan: 1326 ASTC textures made BC7 between frames (2628 MB of RGBA8 freed, 18069492 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 243 pipeline parts made (10449 ms), 146 pipelines linked from them (2 ms), 146 of those made whole in the background (6812 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1221 of 5172 MB (1163 ours, 864 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 52 render targets (59 MB, 2 parked), 271 textures (415 MB), 17029 buffers (42 MB); 922 of 5172 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 702699 rendering passes, 7210 clear commands, 61296 attachments cleared and 1 left undefined by their load op; 464521 buffers filled ahead of the passes vulkan: 26464 passes (70%) ended at renderer.c:286 vulkan: 4070 passes (11%) ended at surface.c:186 vulkan: 1787 passes (5%) ended at render.c:243 vulkan: 1519 passes (4%) ended at cmd.c:747 vulkan: 633 passes (2%) ended at buffer.c:3002 vulkan: 600 passes (2%) ended at render.c:4639 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: GPU-owned guest memory landed for the CPU 19573 times, render targets written back for an engine 0 times perf: 26,9 frames a second over 5,0 s (31923 shown in all) nvn: 3852 pieces of the runtime's record memory came back: the game wrote over their recordings perf: 44,4 frames a second over 5,0 s (32145 shown in all) vulkan: display: 598 frame intervals of 25,59 ms (deviation 14,03 ms, 1st to 99th percentile 16,51 to 66,87 ms), 224 held for other than 1 refresh; the game's frames went from release to present in 44,7 ms (23,2 to 136,5), on to the display in 27,2 ms (10,6 to 50,0), 71,9 ms in all (47,2 to 171,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 45,4 frames a second over 5,0 s (32372 shown in all) nvn: 32400 presents, 64801 submissions cpu: 600 presents in 15,38 s (39,0 fps): 14 of the game's threads ran 15,06 s on the host's processors (98% of one, 25,11 ms a present), the whole process 30,59 s (199%); the busiest: thread 80 'MainThread' 5,31 s, thread 85 'Loading Thread' 3,23 s, thread 91 'Graphics Thread' 3,18 s, thread 89 'Default Priority Jobs' 2,66 s, thread 92 'AudioThread' 0,21 s cpu: in those 15,38 s, 373057 SVCs (24249 a second): 0x0b SleepThread 324312, 0x18 WaitSynchronization 13901, 0x19 CancelSynchronization 9209, 0x21 SendSyncRequest 8436, 0x17 ResetSignal 4276, 0x1c WaitProcessWideKeyAtomic 3890; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 3969017 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 10561 finishes (41845 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5385660 descriptor sets written, 2541616 reused (9 descriptor pools, 336320 sets with texture arrays taken from them); 1756146 draws kept the last one's shaders and pipeline (0 checked), 3538614 its targets vulkan: 165 shaders translated (139 ms), 162 pipelines made (76 from the cache, 11221 ms making, 0 ms waited for), 83 render targets made, 4269 texture uploads (15842 MB), 385 of them some blocks alone (94 MB); 49 frames over 50 ms in the last 600, the slowest 96 ms vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 3997 encoder dispatches in all vulkan: the BC7 cache gave 7443 levels and took 3291 new; its file holds 620 MB (started over 0 times at 4096 MB) vulkan: 1394 ASTC textures made BC7 between frames (2889 MB of RGBA8 freed, 22450273 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 269 pipeline parts made (11219 ms), 161 pipelines linked from them (2 ms), 161 of those made whole in the background (7576 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1221 of 5166 MB (1163 ours, 901 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 52 render targets (59 MB, 2 parked), 265 textures (450 MB), 16333 buffers (42 MB); 960 of 5166 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 738450 rendering passes, 7210 clear commands, 63696 attachments cleared and 1 left undefined by their load op; 495111 buffers filled ahead of the passes vulkan: 24374 passes (68%) ended at renderer.c:286 vulkan: 2535 passes (7%) ended at surface.c:186 vulkan: 2181 passes (6%) ended at cmd.c:747 vulkan: 1790 passes (5%) ended at render.c:243 vulkan: 1411 passes (4%) ended at query.c:248 vulkan: 600 passes (2%) ended at render.c:4639 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 600 passes (2%) ended at surface.c:1262 vulkan: GPU-owned guest memory landed for the CPU 20688 times, render targets written back for an engine 0 times perf: 47,2 frames a second over 5,0 s (32609 shown in all) perf: 44,6 frames a second over 5,0 s (32832 shown in all) vulkan: display: 599 frame intervals of 21,87 ms (deviation 8,10 ms, 1st to 99th percentile 16,50 to 33,79 ms), 181 held for other than 1 refresh; the game's frames went from release to present in 37,8 ms (22,8 to 52,9), on to the display in 25,5 ms (11,0 to 42,4), 63,3 ms in all (49,4 to 83,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 13,10 s (45,8 fps): 14 of the game's threads ran 12,88 s on the host's processors (98% of one, 21,47 ms a present), the whole process 27,18 s (207%); the busiest: thread 80 'MainThread' 5,46 s, thread 91 'Graphics Thread' 3,32 s, thread 89 'Default Priority Jobs' 3,12 s, thread 85 'Loading Thread' 0,49 s, thread 92 'AudioThread' 0,18 s cpu: in those 13,10 s, 279737 SVCs (21348 a second): 0x0b SleepThread 231456, 0x18 WaitSynchronization 13711, 0x19 CancelSynchronization 9651, 0x21 SendSyncRequest 7084, 0x1d SignalProcessWideKey 3979, 0x1c WaitProcessWideKeyAtomic 3978; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 4221656 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11161 finishes (43132 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5744528 descriptor sets written, 2687426 reused (9 descriptor pools, 355520 sets with texture arrays taken from them); 1871007 draws kept the last one's shaders and pipeline (0 checked), 3766024 its targets vulkan: 174 shaders translated (141 ms), 169 pipelines made (77 from the cache, 11568 ms making, 0 ms waited for), 87 render targets made, 4376 texture uploads (15878 MB), 436 of them some blocks alone (106 MB); 2 frames over 50 ms in the last 600, the slowest 62 ms vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 4098 encoder dispatches in all vulkan: the BC7 cache gave 7657 levels and took 3347 new; its file holds 634 MB (started over 0 times at 4096 MB) vulkan: 1428 ASTC textures made BC7 between frames (2964 MB of RGBA8 freed, 23391083 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 281 pipeline parts made (11566 ms), 168 pipelines linked from them (2 ms), 168 of those made whole in the background (7951 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1221 of 5168 MB (1163 ours, 903 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 52 render targets (59 MB, 2 parked), 268 textures (451 MB), 16828 buffers (42 MB); 961 of 5168 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 775545 rendering passes, 7210 clear commands, 66096 attachments cleared and 1 left undefined by their load op; 521763 buffers filled ahead of the passes vulkan: 24610 passes (66%) ended at renderer.c:286 vulkan: 4823 passes (13%) ended at surface.c:186 vulkan: 2320 passes (6%) ended at cmd.c:747 vulkan: 1784 passes (5%) ended at render.c:243 vulkan: 600 passes (2%) ended at render.c:4639 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 587 passes (2%) ended at buffer.c:1151 vulkan: 547 passes (1%) ended at surface.c:1262 vulkan: GPU-owned guest memory landed for the CPU 21820 times, render targets written back for an engine 0 times perf: 46,2 frames a second over 5,0 s (33064 shown in all) perf: 46,2 frames a second over 5,0 s (33295 shown in all) nvn: the game records indirect draws (DrawArraysIndirect) vulkan: frame resource CPU: image requirements 1 ms (8 calls) perf: 48,0 frames a second over 5,0 s (33536 shown in all) vulkan: display: 599 frame intervals of 21,23 ms (deviation 8,35 ms, 1st to 99th percentile 16,21 to 49,97 ms), 151 held for other than 1 refresh; the game's frames went from release to present in 39,4 ms (22,9 to 89,0), on to the display in 20,5 ms (9,0 to 32,5), 59,9 ms in all (47,7 to 109,3) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 12,74 s (47,1 fps): 14 of the game's threads ran 13,51 s on the host's processors (106% of one, 22,51 ms a present), the whole process 31,43 s (247%); the busiest: thread 80 'MainThread' 5,89 s, thread 91 'Graphics Thread' 3,17 s, thread 89 'Default Priority Jobs' 2,54 s, thread 85 'Loading Thread' 1,31 s, thread 92 'AudioThread' 0,18 s cpu: in those 12,74 s, 628837 SVCs (49376 a second): 0x0b SleepThread 576782, 0x18 WaitSynchronization 13828, 0x19 CancelSynchronization 9882, 0x21 SendSyncRequest 7652, 0x1c WaitProcessWideKeyAtomic 4540, 0x1d SignalProcessWideKey 4539; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 4430335 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11761 finishes (44222 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6032737 descriptor sets written, 2815975 reused (9 descriptor pools, 374720 sets with texture arrays taken from them); 1957654 draws kept the last one's shaders and pipeline (0 checked), 3949425 its targets vulkan: 207 shaders translated (161 ms), 191 pipelines made (81 from the cache, 14190 ms making, 0 ms waited for), 95 render targets made, 4573 texture uploads (15991 MB), 488 of them some blocks alone (123 MB); 7 frames over 50 ms in the last 600, the slowest 58 ms vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 4331 encoder dispatches in all vulkan: the BC7 cache gave 8346 levels and took 3505 new; its file holds 659 MB (started over 0 times at 4096 MB) vulkan: 1525 ASTC textures made BC7 between frames (3216 MB of RGBA8 freed, 25292064 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 314 pipeline parts made (14187 ms), 191 pipelines linked from them (2 ms), 190 of those made whole in the background (9681 ms), 1 still to make whole vulkan: memory used and budgeted: heap 0 1229 of 5168 MB (1170 ours, 975 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 52 render targets (59 MB, 2 parked), 327 textures (482 MB), 12112 buffers (49 MB); 1018 of 5168 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 810862 rendering passes, 7210 clear commands, 68496 attachments cleared and 1 left undefined by their load op; 544367 buffers filled ahead of the passes vulkan: 24584 passes (70%) ended at renderer.c:286 vulkan: 3338 passes (9%) ended at surface.c:186 vulkan: 2079 passes (6%) ended at cmd.c:747 vulkan: 1804 passes (5%) ended at render.c:243 vulkan: 600 passes (2%) ended at render.c:4639 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 573 passes (2%) ended at buffer.c:1151 vulkan: 572 passes (2%) ended at surface.c:1364 vulkan: GPU-owned guest memory landed for the CPU 22986 times, render targets written back for an engine 0 times perf: 53,0 frames a second over 5,0 s (33802 shown in all) vulkan: frame resource CPU: image allocation 6 ms (18 calls) perf: 36,1 frames a second over 5,0 s (33983 shown in all) vulkan: display: 599 frame intervals of 23,40 ms (deviation 11,67 ms, 1st to 99th percentile 16,51 to 66,87 ms), 186 held for other than 1 refresh; the game's frames went from release to present in 40,6 ms (15,3 to 125,9), on to the display in 24,4 ms (9,6 to 34,0), 65,0 ms in all (48,4 to 156,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 39,6 frames a second over 5,0 s (34181 shown in all) nvn: 34200 presents, 68401 submissions cpu: 600 presents in 14,01 s (42,8 fps): 14 of the game's threads ran 9,09 s on the host's processors (65% of one, 15,15 ms a present), the whole process 21,19 s (151%); the busiest: thread 80 'MainThread' 4,49 s, thread 91 'Graphics Thread' 2,58 s, thread 89 'Default Priority Jobs' 1,58 s, thread 92 'AudioThread' 0,19 s, thread 86 'VibrationThread' 0,16 s cpu: in those 14,01 s, 83904 SVCs (5988 a second): 0x0b SleepThread 40084, 0x18 WaitSynchronization 12580, 0x19 CancelSynchronization 8240, 0x21 SendSyncRequest 6715, 0x17 ResetSignal 4003, 0x1c WaitProcessWideKeyAtomic 3719; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 4655453 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 12196 finishes (45537 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6345487 descriptor sets written, 2953027 reused (9 descriptor pools, 388608 sets with texture arrays taken from them); 2062630 draws kept the last one's shaders and pipeline (0 checked), 4152991 its targets vulkan: 226 shaders translated (165 ms), 211 pipelines made (90 from the cache, 14713 ms making, 0 ms waited for), 103 render targets made, 4709 texture uploads (16073 MB), 512 of them some blocks alone (128 MB); 26 frames over 50 ms in the last 600, the slowest 80 ms vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 4691 encoder dispatches in all vulkan: the BC7 cache gave 8719 levels and took 3749 new; its file holds 699 MB (started over 0 times at 4096 MB) vulkan: 1613 ASTC textures made BC7 between frames (3470 MB of RGBA8 freed, 28107950 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 348 pipeline parts made (14710 ms), 211 pipelines linked from them (2 ms), 211 of those made whole in the background (11148 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1229 of 5184 MB (1169 ours, 1036 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 53 render targets (65 MB, 2 parked), 394 textures (543 MB), 17838 buffers (53 MB); 1097 of 5184 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 843624 rendering passes, 7384 clear commands, 70880 attachments cleared and 1 left undefined by their load op; 566604 buffers filled ahead of the passes vulkan: 22281 passes (68%) ended at renderer.c:286 vulkan: 3296 passes (10%) ended at surface.c:186 vulkan: 2160 passes (7%) ended at cmd.c:747 vulkan: 1439 passes (4%) ended at render.c:243 vulkan: 550 passes (2%) ended at renderer.c:855 vulkan: 462 passes (1%) ended at query.c:248 vulkan: 434 passes (1%) ended at render.c:4639 vulkan: 434 passes (1%) ended at dma.c:220 vulkan: GPU-owned guest memory landed for the CPU 23847 times, render targets written back for an engine 0 times perf: 46,8 frames a second over 5,0 s (34416 shown in all) perf: 47,0 frames a second over 5,0 s (34651 shown in all) vulkan: display: 599 frame intervals of 21,48 ms (deviation 7,89 ms, 1st to 99th percentile 16,19 to 33,61 ms), 168 held for other than 1 refresh; the game's frames went from release to present in 39,6 ms (25,1 to 49,7), on to the display in 21,9 ms (9,8 to 36,3), 61,5 ms in all (49,3 to 76,4) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 13,01 s (46,1 fps): 14 of the game's threads ran 10,85 s on the host's processors (83% of one, 18,09 ms a present), the whole process 25,01 s (192%); the busiest: thread 80 'MainThread' 4,99 s, thread 91 'Graphics Thread' 3,18 s, thread 89 'Default Priority Jobs' 2,17 s, thread 92 'AudioThread' 0,18 s, thread 86 'VibrationThread' 0,17 s cpu: in those 13,01 s, 64154 SVCs (4931 a second): 0x0b SleepThread 16885, 0x18 WaitSynchronization 14414, 0x19 CancelSynchronization 10365, 0x21 SendSyncRequest 6602, 0x17 ResetSignal 3801, 0x1c WaitProcessWideKeyAtomic 3476; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 4911246 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 12796 finishes (46600 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6702092 descriptor sets written, 3107408 reused (9 descriptor pools, 407808 sets with texture arrays taken from them); 2161988 draws kept the last one's shaders and pipeline (0 checked), 4383529 its targets vulkan: 233 shaders translated (168 ms), 215 pipelines made (90 from the cache, 14901 ms making, 0 ms waited for), 103 render targets made, 4822 texture uploads (16105 MB), 566 of them some blocks alone (141 MB); 3 frames over 50 ms in the last 600, the slowest 60 ms vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 4727 encoder dispatches in all vulkan: the BC7 cache gave 8836 levels and took 3784 new; its file holds 702 MB (started over 0 times at 4096 MB) vulkan: 1661 ASTC textures made BC7 between frames (3501 MB of RGBA8 freed, 28275408 blocks encoded, 0 encodes started over for a write); 1 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 354 pipeline parts made (14898 ms), 215 pipelines linked from them (3 ms), 215 of those made whole in the background (11332 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1221 of 5184 MB (1163 ours, 978 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 52 render targets (59 MB, 2 parked), 349 textures (494 MB), 13121 buffers (50 MB); 1037 of 5184 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 882282 rendering passes, 7384 clear commands, 73280 attachments cleared and 1 left undefined by their load op; 590960 buffers filled ahead of the passes vulkan: 26509 passes (69%) ended at renderer.c:286 vulkan: 3885 passes (10%) ended at surface.c:186 vulkan: 2479 passes (6%) ended at cmd.c:747 vulkan: 1792 passes (5%) ended at render.c:243 vulkan: 635 passes (2%) ended at buffer.c:1151 vulkan: 600 passes (2%) ended at renderer.c:855 vulkan: 600 passes (2%) ended at render.c:4639 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: GPU-owned guest memory landed for the CPU 25009 times, render targets written back for an engine 0 times perf: 45,6 frames a second over 5,0 s (34880 shown in all) vulkan: frame resource CPU: image allocation 6 ms (41 calls) vulkan: frame resource CPU: target reload 1 ms (4 calls) perf: 38,7 frames a second over 5,0 s (35074 shown in all) vulkan: a 1244x700 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory perf: 44,4 frames a second over 5,0 s (35296 shown in all) vulkan: display: 599 frame intervals of 23,48 ms (deviation 9,39 ms, 1st to 99th percentile 16,52 to 50,08 ms), 225 held for other than 1 refresh; the game's frames went from release to present in 45,5 ms (31,6 to 98,4), on to the display in 20,0 ms (10,5 to 29,5), 65,4 ms in all (49,5 to 119,4) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 14,18 s (42,3 fps): 14 of the game's threads ran 11,64 s on the host's processors (82% of one, 19,40 ms a present), the whole process 28,63 s (202%); the busiest: thread 80 'MainThread' 4,67 s, thread 91 'Graphics Thread' 3,71 s, thread 89 'Default Priority Jobs' 2,77 s, thread 92 'AudioThread' 0,20 s, thread 86 'VibrationThread' 0,18 s cpu: in those 14,18 s, 62713 SVCs (4424 a second): 0x18 WaitSynchronization 14825, 0x0b SleepThread 13573, 0x19 CancelSynchronization 10491, 0x21 SendSyncRequest 7105, 0x17 ResetSignal 4037, 0x1c WaitProcessWideKeyAtomic 3749; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 5251291 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 13396 finishes (47856 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7199610 descriptor sets written, 3289380 reused (9 descriptor pools, 427008 sets with texture arrays taken from them); 2292595 draws kept the last one's shaders and pipeline (0 checked), 4698333 its targets vulkan: 258 shaders translated (191 ms), 227 pipelines made (90 from the cache, 16114 ms making, 0 ms waited for), 116 render targets made, 4937 texture uploads (16171 MB), 610 of them some blocks alone (151 MB); 8 frames over 50 ms in the last 600, the slowest 65 ms vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 5019 encoder dispatches in all vulkan: the BC7 cache gave 9118 levels and took 4005 new; its file holds 731 MB (started over 0 times at 4096 MB) vulkan: 1714 ASTC textures made BC7 between frames (3696 MB of RGBA8 freed, 30367073 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 370 pipeline parts made (16110 ms), 227 pipelines linked from them (3 ms), 227 of those made whole in the background (12415 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1483 of 5168 MB (1424 ours, 925 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 53 render targets (64 MB, 3 parked), 294 textures (438 MB), 20639 buffers (45 MB); 984 of 5168 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 921562 rendering passes, 7384 clear commands, 75680 attachments cleared and 1 left undefined by their load op; 630805 buffers filled ahead of the passes vulkan: 25967 passes (66%) ended at renderer.c:286 vulkan: 4509 passes (11%) ended at surface.c:186 vulkan: 3205 passes (8%) ended at cmd.c:747 vulkan: 1775 passes (5%) ended at render.c:243 vulkan: 600 passes (2%) ended at renderer.c:855 vulkan: 600 passes (2%) ended at render.c:4639 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 600 passes (2%) ended at query.c:248 vulkan: GPU-owned guest memory landed for the CPU 26203 times, render targets written back for an engine 0 times perf: 40,6 frames a second over 5,0 s (35499 shown in all) nvn: 4141 pieces of the runtime's record memory came back: the game wrote over their recordings perf: 48,0 frames a second over 5,0 s (35740 shown in all) perf: 39,0 frames a second over 5,0 s (35935 shown in all) vulkan: display: 599 frame intervals of 23,68 ms (deviation 8,96 ms, 1st to 99th percentile 16,51 to 49,92 ms), 242 held for other than 1 refresh; the game's frames went from release to present in 46,3 ms (31,7 to 70,4), on to the display in 18,1 ms (8,7 to 32,2), 64,4 ms in all (48,7 to 91,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's nvn: 36000 presents, 72001 submissions cpu: 600 presents in 14,02 s (42,8 fps): 14 of the game's threads ran 11,54 s on the host's processors (82% of one, 19,24 ms a present), the whole process 25,85 s (184%); the busiest: thread 80 'MainThread' 4,59 s, thread 91 'Graphics Thread' 3,40 s, thread 89 'Default Priority Jobs' 2,61 s, thread 85 'Loading Thread' 0,41 s, thread 92 'AudioThread' 0,21 s cpu: in those 14,02 s, 264190 SVCs (18842 a second): 0x0b SleepThread 212375, 0x18 WaitSynchronization 15024, 0x19 CancelSynchronization 10701, 0x21 SendSyncRequest 7782, 0x1c WaitProcessWideKeyAtomic 4248, 0x1d SignalProcessWideKey 4248; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 5549361 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 13996 finishes (49639 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7617195 descriptor sets written, 3467335 reused (9 descriptor pools, 446208 sets with texture arrays taken from them); 2417140 draws kept the last one's shaders and pipeline (0 checked), 4971181 its targets vulkan: 261 shaders translated (191 ms), 228 pipelines made (90 from the cache, 16162 ms making, 0 ms waited for), 128 render targets made, 5020 texture uploads (16198 MB), 663 of them some blocks alone (163 MB); 4 frames over 50 ms in the last 600, the slowest 70 ms vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 5055 encoder dispatches in all vulkan: the BC7 cache gave 9249 levels and took 4037 new; its file holds 735 MB (started over 0 times at 4096 MB) vulkan: 1733 ASTC textures made BC7 between frames (3728 MB of RGBA8 freed, 30619672 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 372 pipeline parts made (16159 ms), 228 pipelines linked from them (3 ms), 228 of those made whole in the background (12464 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1483 of 5168 MB (1424 ours, 928 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 53 render targets (64 MB, 3 parked), 270 textures (441 MB), 18360 buffers (46 MB); 988 of 5168 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 960180 rendering passes, 7384 clear commands, 78080 attachments cleared and 1 left undefined by their load op; 664674 buffers filled ahead of the passes vulkan: 24269 passes (63%) ended at renderer.c:286 vulkan: 5975 passes (15%) ended at surface.c:186 vulkan: 2811 passes (7%) ended at cmd.c:747 vulkan: 1780 passes (5%) ended at render.c:243 vulkan: 600 passes (2%) ended at renderer.c:855 vulkan: 600 passes (2%) ended at render.c:4639 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 600 passes (2%) ended at query.c:248 vulkan: GPU-owned guest memory landed for the CPU 27396 times, render targets written back for an engine 0 times perf: 43,7 frames a second over 5,0 s (36154 shown in all) perf: 48,8 frames a second over 5,0 s (36398 shown in all) vulkan: display: 599 frame intervals of 21,23 ms (deviation 8,49 ms, 1st to 99th percentile 15,83 to 49,79 ms), 153 held for other than 1 refresh; the game's frames went from release to present in 37,2 ms (16,4 to 91,4), on to the display in 23,5 ms (9,6 to 34,9), 60,7 ms in all (48,2 to 115,9) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 12,87 s (46,6 fps): 14 of the game's threads ran 9,30 s on the host's processors (72% of one, 15,50 ms a present), the whole process 22,24 s (173%); the busiest: thread 80 'MainThread' 3,80 s, thread 91 'Graphics Thread' 2,93 s, thread 89 'Default Priority Jobs' 1,59 s, thread 85 'Loading Thread' 0,50 s, thread 92 'AudioThread' 0,18 s cpu: in those 12,87 s, 375183 SVCs (29143 a second): 0x0b SleepThread 327812, 0x18 WaitSynchronization 13311, 0x19 CancelSynchronization 9287, 0x21 SendSyncRequest 7199, 0x1d SignalProcessWideKey 4044, 0x1c WaitProcessWideKeyAtomic 4042; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 5800304 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 14494 finishes (50952 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7970559 descriptor sets written, 3615360 reused (9 descriptor pools, 462112 sets with texture arrays taken from them); 2535416 draws kept the last one's shaders and pipeline (0 checked), 5199205 its targets vulkan: 272 shaders translated (196 ms), 233 pipelines made (90 from the cache, 16966 ms making, 0 ms waited for), 140 render targets made, 5141 texture uploads (16235 MB), 701 of them some blocks alone (173 MB); 4 frames over 50 ms in the last 600, the slowest 113 ms vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 5191 encoder dispatches in all vulkan: the BC7 cache gave 9470 levels and took 4148 new; its file holds 744 MB (started over 0 times at 4096 MB) vulkan: 1790 ASTC textures made BC7 between frames (3805 MB of RGBA8 freed, 31288380 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 381 pipeline parts made (16962 ms), 231 pipelines linked from them (3 ms), 231 of those made whole in the background (12830 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1493 of 5184 MB (1432 ours, 947 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 57 render targets (74 MB, 6 parked), 306 textures (447 MB), 18072 buffers (41 MB); 1008 of 5184 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 993925 rendering passes, 7494 clear commands, 80466 attachments cleared and 1 left undefined by their load op; 691748 buffers filled ahead of the passes vulkan: 22074 passes (65%) ended at renderer.c:286 vulkan: 4662 passes (14%) ended at surface.c:186 vulkan: 2097 passes (6%) ended at cmd.c:747 vulkan: 1567 passes (5%) ended at render.c:243 vulkan: 600 passes (2%) ended at renderer.c:855 vulkan: 497 passes (1%) ended at render.c:4639 vulkan: 497 passes (1%) ended at dma.c:220 vulkan: 497 passes (1%) ended at query.c:248 vulkan: GPU-owned guest memory landed for the CPU 28363 times, render targets written back for an engine 0 times perf: 45,8 frames a second over 5,0 s (36627 shown in all) perf: 46,2 frames a second over 5,0 s (36859 shown in all) perf: 48,6 frames a second over 5,0 s (37102 shown in all) vulkan: display: 598 frame intervals of 21,46 ms (deviation 7,60 ms, 1st to 99th percentile 16,52 to 33,65 ms), 171 held for other than 1 refresh; the game's frames went from release to present in 41,5 ms (26,0 to 53,1), on to the display in 17,4 ms (7,3 to 29,8), 58,9 ms in all (46,0 to 74,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 13,13 s (45,7 fps): 14 of the game's threads ran 14,20 s on the host's processors (108% of one, 23,67 ms a present), the whole process 28,08 s (214%); the busiest: thread 80 'MainThread' 4,98 s, thread 91 'Graphics Thread' 3,64 s, thread 89 'Default Priority Jobs' 2,83 s, thread 85 'Loading Thread' 2,14 s, thread 92 'AudioThread' 0,18 s cpu: in those 13,13 s, 685574 SVCs (52222 a second): 0x0b SleepThread 634447, 0x18 WaitSynchronization 14650, 0x19 CancelSynchronization 10545, 0x21 SendSyncRequest 7717, 0x1c WaitProcessWideKeyAtomic 3941, 0x1d SignalProcessWideKey 3939; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 6035326 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15094 finishes (52115 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8309368 descriptor sets written, 3745995 reused (9 descriptor pools, 481312 sets with texture arrays taken from them); 2630312 draws kept the last one's shaders and pipeline (0 checked), 5409007 its targets vulkan: 276 shaders translated (207 ms), 235 pipelines made (90 from the cache, 17033 ms making, 0 ms waited for), 144 render targets made, 5243 texture uploads (16299 MB), 752 of them some blocks alone (185 MB); 5 frames over 50 ms in the last 600, the slowest 57 ms vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 5285 encoder dispatches in all vulkan: the BC7 cache gave 9828 levels and took 4215 new; its file holds 754 MB (started over 0 times at 4096 MB) vulkan: 1830 ASTC textures made BC7 between frames (3965 MB of RGBA8 freed, 32166421 blocks encoded, 0 encodes started over for a write); 3 waiting, 25 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 385 pipeline parts made (17030 ms), 233 pipelines linked from them (3 ms), 233 of those made whole in the background (12896 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1501 of 5174 MB (1425 ours, 988 of it allocated), heap 1 397 of 11926 MB (384 ours, 114 of it allocated), heap 2 65 of 180 MB (48 ours, 48 of it allocated) vulkan: caches: 53 render targets (65 MB, 2 parked), 286 textures (472 MB), 15918 buffers (37 MB); 1033 of 5174 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1030059 rendering passes, 7494 clear commands, 82866 attachments cleared and 1 left undefined by their load op; 715401 buffers filled ahead of the passes vulkan: 24397 passes (68%) ended at renderer.c:286 vulkan: 4222 passes (12%) ended at surface.c:186 vulkan: 2242 passes (6%) ended at cmd.c:747 vulkan: 1782 passes (5%) ended at render.c:243 vulkan: 600 passes (2%) ended at render.c:4639 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 590 passes (2%) ended at surface.c:1262 vulkan: 586 passes (2%) ended at buffer.c:1151 vulkan: GPU-owned guest memory landed for the CPU 29546 times, render targets written back for an engine 0 times perf: 43,4 frames a second over 5,0 s (37319 shown in all) perf: 49,0 frames a second over 5,0 s (37565 shown in all) vulkan: display: 599 frame intervals of 21,37 ms (deviation 8,31 ms, 1st to 99th percentile 16,18 to 50,10 ms), 158 held for other than 1 refresh; the game's frames went from release to present in 39,6 ms (24,2 to 88,2), on to the display in 21,3 ms (10,6 to 34,5), 60,9 ms in all (48,8 to 116,3) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's nvn: 37800 presents, 75601 submissions cpu: 600 presents in 12,40 s (48,4 fps): 14 of the game's threads ran 11,64 s on the host's processors (94% of one, 19,40 ms a present), the whole process 25,10 s (202%); the busiest: thread 80 'MainThread' 5,02 s, thread 91 'Graphics Thread' 3,46 s, thread 89 'Default Priority Jobs' 2,43 s, thread 85 'Loading Thread' 0,27 s, thread 92 'AudioThread' 0,17 s cpu: in those 12,40 s, 122558 SVCs (9880 a second): 0x0b SleepThread 74491, 0x18 WaitSynchronization 15083, 0x19 CancelSynchronization 11191, 0x21 SendSyncRequest 6496, 0x17 ResetSignal 3681, 0x1d SignalProcessWideKey 3286; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 6254433 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15694 finishes (53177 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8622681 descriptor sets written, 3870296 reused (9 descriptor pools, 500512 sets with texture arrays taken from them); 2723276 draws kept the last one's shaders and pipeline (0 checked), 5602905 its targets vulkan: 280 shaders translated (209 ms), 237 pipelines made (90 from the cache, 17209 ms making, 0 ms waited for), 159 render targets made, 5312 texture uploads (16322 MB), 802 of them some blocks alone (194 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 5300 encoder dispatches in all vulkan: the BC7 cache gave 9885 levels and took 4227 new; its file holds 757 MB (started over 0 times at 4096 MB) vulkan: 1842 ASTC textures made BC7 between frames (4005 MB of RGBA8 freed, 32339205 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 387 pipeline parts made (17206 ms), 233 pipelines linked from them (3 ms), 233 of those made whole in the background (12896 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1221 of 5192 MB (1163 ours, 886 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 52 render targets (59 MB, 2 parked), 238 textures (417 MB), 10613 buffers (35 MB); 944 of 5192 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1065283 rendering passes, 7494 clear commands, 85266 attachments cleared and 1 left undefined by their load op; 737484 buffers filled ahead of the passes vulkan: 24518 passes (70%) ended at renderer.c:286 vulkan: 3685 passes (10%) ended at surface.c:186 vulkan: 1968 passes (6%) ended at cmd.c:747 vulkan: 1779 passes (5%) ended at render.c:243 vulkan: 600 passes (2%) ended at render.c:4639 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 585 passes (2%) ended at buffer.c:1151 vulkan: 501 passes (1%) ended at surface.c:1262 vulkan: GPU-owned guest memory landed for the CPU 30711 times, render targets written back for an engine 0 times perf: 48,2 frames a second over 5,0 s (37807 shown in all) vulkan: 1001 draws skipped while their pipelines were made (async_pipelines) perf: 44,9 frames a second over 5,0 s (38032 shown in all) perf: 40,8 frames a second over 5,0 s (38236 shown in all) vulkan: display: 599 frame intervals of 22,95 ms (deviation 8,56 ms, 1st to 99th percentile 16,52 to 50,04 ms), 218 held for other than 1 refresh; the game's frames went from release to present in 44,8 ms (31,6 to 84,7), on to the display in 18,3 ms (8,9 to 29,9), 63,2 ms in all (49,2 to 103,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 13,92 s (43,1 fps): 14 of the game's threads ran 11,71 s on the host's processors (84% of one, 19,51 ms a present), the whole process 27,10 s (195%); the busiest: thread 80 'MainThread' 4,96 s, thread 91 'Graphics Thread' 3,57 s, thread 89 'Default Priority Jobs' 2,71 s, thread 92 'AudioThread' 0,19 s, thread 86 'VibrationThread' 0,17 s cpu: in those 13,92 s, 62162 SVCs (4465 a second): 0x18 WaitSynchronization 15590, 0x0b SleepThread 12262, 0x19 CancelSynchronization 11269, 0x21 SendSyncRequest 6967, 0x17 ResetSignal 3984, 0x1c WaitProcessWideKeyAtomic 3558; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 6551372 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 16294 finishes (54723 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9048506 descriptor sets written, 4037749 reused (9 descriptor pools, 518688 sets with texture arrays taken from them); 2873371 draws kept the last one's shaders and pipeline (0 checked), 5874683 its targets vulkan: 309 shaders translated (216 ms), 253 pipelines made (90 from the cache, 17788 ms making, 0 ms waited for), 174 render targets made, 5417 texture uploads (16368 MB), 847 of them some blocks alone (204 MB); 5 frames over 50 ms in the last 600, the slowest 58 ms vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 5422 encoder dispatches in all vulkan: the BC7 cache gave 9995 levels and took 4305 new; its file holds 771 MB (started over 0 times at 4096 MB) vulkan: 1872 ASTC textures made BC7 between frames (4070 MB of RGBA8 freed, 33318194 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 408 pipeline parts made (17785 ms), 249 pipelines linked from them (3 ms), 249 of those made whole in the background (13510 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1229 of 5192 MB (1163 ours, 852 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 52 render targets (59 MB, 2 parked), 232 textures (382 MB), 13326 buffers (34 MB); 919 of 5192 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1102672 rendering passes, 7494 clear commands, 87666 attachments cleared and 1 left undefined by their load op; 769551 buffers filled ahead of the passes vulkan: 24378 passes (65%) ended at renderer.c:286 vulkan: 5475 passes (15%) ended at surface.c:186 vulkan: 2636 passes (7%) ended at cmd.c:747 vulkan: 1753 passes (5%) ended at render.c:243 vulkan: 600 passes (2%) ended at render.c:4639 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 593 passes (2%) ended at buffer.c:1151 vulkan: 567 passes (2%) ended at surface.c:1364 vulkan: GPU-owned guest memory landed for the CPU 31908 times, render targets written back for an engine 0 times perf: 42,3 frames a second over 5,0 s (38448 shown in all) perf: 37,4 frames a second over 5,0 s (38635 shown in all) vulkan: frame resource CPU: image allocation 5 ms (7 calls) nvn: 3771 pieces of the runtime's record memory came back: the game wrote over their recordings perf: 26,2 frames a second over 5,0 s (38766 shown in all) perf: 40,1 frames a second over 5,0 s (38967 shown in all) vulkan: display: 599 frame intervals of 28,44 ms (deviation 13,14 ms, 1st to 99th percentile 16,51 to 83,31 ms), 307 held for other than 2 refreshes; the game's frames went from release to present in 55,9 ms (41,3 to 138,1), on to the display in 21,6 ms (10,9 to 34,6), 77,5 ms in all (61,0 to 166,3) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 17,11 s (35,1 fps): 14 of the game's threads ran 11,26 s on the host's processors (66% of one, 18,77 ms a present), the whole process 27,40 s (160%); the busiest: thread 80 'MainThread' 4,68 s, thread 91 'Graphics Thread' 3,45 s, thread 89 'Default Priority Jobs' 2,24 s, thread 85 'Loading Thread' 0,34 s, thread 92 'AudioThread' 0,23 s cpu: in those 17,11 s, 156464 SVCs (9147 a second): 0x0b SleepThread 100911, 0x18 WaitSynchronization 16315, 0x19 CancelSynchronization 11127, 0x21 SendSyncRequest 8327, 0x1c WaitProcessWideKeyAtomic 4670, 0x1d SignalProcessWideKey 4670; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 6891857 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 16894 finishes (58470 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9523539 descriptor sets written, 4243382 reused (9 descriptor pools, 536064 sets with texture arrays taken from them); 3038443 draws kept the last one's shaders and pipeline (0 checked), 6189788 its targets vulkan: 326 shaders translated (233 ms), 263 pipelines made (91 from the cache, 18427 ms making, 0 ms waited for), 175 render targets made, 5525 texture uploads (16440 MB), 875 of them some blocks alone (210 MB); 36 frames over 50 ms in the last 600, the slowest 112 ms vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 5858 encoder dispatches in all vulkan: the BC7 cache gave 10197 levels and took 4639 new; its file holds 810 MB (started over 0 times at 4096 MB) vulkan: 1928 ASTC textures made BC7 between frames (4246 MB of RGBA8 freed, 35936989 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 425 pipeline parts made (18423 ms), 258 pipelines linked from them (3 ms), 258 of those made whole in the background (14148 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1235 of 5354 MB (1168 ours, 914 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 53 render targets (64 MB, 3 parked), 268 textures (433 MB), 12564 buffers (39 MB); 981 of 5354 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1148507 rendering passes, 7494 clear commands, 90066 attachments cleared and 1 left undefined by their load op; 802614 buffers filled ahead of the passes vulkan: 24331 passes (53%) ended at renderer.c:286 vulkan: 12873 passes (28%) ended at surface.c:186 vulkan: 3028 passes (7%) ended at cmd.c:747 vulkan: 1978 passes (4%) ended at render.c:243 vulkan: 600 passes (1%) ended at render.c:4639 vulkan: 600 passes (1%) ended at dma.c:220 vulkan: 589 passes (1%) ended at buffer.c:1151 vulkan: 500 passes (1%) ended at surface.c:1262 vulkan: GPU-owned guest memory landed for the CPU 33106 times, render targets written back for an engine 0 times perf: 38,3 frames a second over 5,0 s (39159 shown in all) perf: 37,3 frames a second over 5,0 s (39346 shown in all) perf: 42,2 frames a second over 5,0 s (39557 shown in all) vulkan: display: 599 frame intervals of 25,40 ms (deviation 9,74 ms, 1st to 99th percentile 16,51 to 49,79 ms), 300 held for other than 1 refresh; the game's frames went from release to present in 50,3 ms (38,0 to 84,1), on to the display in 17,7 ms (8,4 to 27,0), 68,0 ms in all (49,8 to 101,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's nvn: 39600 presents, 79201 submissions cpu: 600 presents in 15,10 s (39,7 fps): 14 of the game's threads ran 10,01 s on the host's processors (66% of one, 16,69 ms a present), the whole process 26,15 s (173%); the busiest: thread 80 'MainThread' 4,23 s, thread 91 'Graphics Thread' 3,03 s, thread 89 'Default Priority Jobs' 1,94 s, thread 85 'Loading Thread' 0,33 s, thread 92 'AudioThread' 0,20 s cpu: in those 15,10 s, 90851 SVCs (6017 a second): 0x0b SleepThread 39887, 0x18 WaitSynchronization 15164, 0x19 CancelSynchronization 10520, 0x21 SendSyncRequest 7325, 0x17 ResetSignal 4219, 0x1c WaitProcessWideKeyAtomic 4044; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 7191778 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 17494 finishes (61468 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9948007 descriptor sets written, 4419132 reused (9 descriptor pools, 554336 sets with texture arrays taken from them); 3171475 draws kept the last one's shaders and pipeline (0 checked), 6464651 its targets vulkan: 357 shaders translated (240 ms), 281 pipelines made (91 from the cache, 19456 ms making, 0 ms waited for), 268 render targets made, 5653 texture uploads (16505 MB), 881 of them some blocks alone (211 MB); 4 frames over 50 ms in the last 600, the slowest 102 ms vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 5946 encoder dispatches in all vulkan: the BC7 cache gave 10461 levels and took 4720 new; its file holds 812 MB (started over 0 times at 4096 MB) vulkan: 1984 ASTC textures made BC7 between frames (4322 MB of RGBA8 freed, 36187477 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 457 pipeline parts made (19453 ms), 276 pipelines linked from them (3 ms), 276 of those made whole in the background (15209 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1235 of 5366 MB (1168 ours, 930 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 82 render targets (65 MB, 4 parked), 333 textures (446 MB), 11759 buffers (40 MB); 997 of 5366 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 96 through a copy vulkan: 1191520 rendering passes, 7494 clear commands, 92466 attachments cleared and 1 left undefined by their load op; 836111 buffers filled ahead of the passes vulkan: 23582 passes (55%) ended at renderer.c:286 vulkan: 9905 passes (23%) ended at surface.c:186 vulkan: 2732 passes (6%) ended at cmd.c:747 vulkan: 2598 passes (6%) ended at render.c:243 vulkan: 626 passes (1%) ended at dma.c:220 vulkan: 600 passes (1%) ended at render.c:4639 vulkan: 598 passes (1%) ended at texture.c:2624 vulkan: 591 passes (1%) ended at buffer.c:1151 vulkan: GPU-owned guest memory landed for the CPU 34303 times, render targets written back for an engine 0 times perf: 47,6 frames a second over 5,0 s (39795 shown in all) vulkan: frame resource CPU: image allocation 1 ms (13 calls) perf: 44,3 frames a second over 5,0 s (40017 shown in all) nvn: virtual pool 11c5ab0c18 (600000 bytes at GPU 48cbe0000): 8 requests mapped nvn: virtual pool 11c5b35618 (300000 bytes at GPU 48d1e0000): 8 requests mapped nvn: virtual pool 11c5b35018 (300000 bytes at GPU 48d4e0000): 8 requests mapped nvn: virtual pool 11c5ab0a18 (300000 bytes at GPU 48d7e0000): 8 requests mapped nvn: virtual pool 11c7f73e18 (300000 bytes at GPU 48dae0000): 8 requests mapped nvn: virtual pool 11c5b35418 (300000 bytes at GPU 48dde0000): 8 requests mapped vulkan: a 384x128x128 image of 1 levels and 1 layers, 3072 KiB, with memory where it is bound: 48 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 vulkan: a 384x128x128 image of 1 levels and 1 layers, 3072 KiB, with memory where it is bound: 48 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 vulkan: a 384x128x128 image of 1 levels and 1 layers, 3072 KiB, with memory where it is bound: 48 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 vulkan: a 384x128x128 image of 1 levels and 1 layers, 3072 KiB, with memory where it is bound: 48 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 vulkan: a 384x128x128 image of 1 levels and 1 layers, 6144 KiB, with memory where it is bound: 96 blocks of 64x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 vulkan: a 384x128x128 image of 1 levels and 1 layers, 3072 KiB, with memory where it is bound: 48 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 vulkan: display: 596 frame intervals of 21,22 ms (deviation 8,94 ms, 1st to 99th percentile 16,20 to 50,22 ms), 143 held for other than 1 refresh; the game's frames went from release to present in 36,3 ms (0,1 to 95,8), on to the display in 21,4 ms (7,8 to 33,3), 57,3 ms in all (32,9 to 118,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 12,55 s (47,8 fps): 14 of the game's threads ran 8,99 s on the host's processors (72% of one, 14,98 ms a present), the whole process 24,54 s (196%); the busiest: thread 80 'MainThread' 3,76 s, thread 91 'Graphics Thread' 2,05 s, thread 89 'Default Priority Jobs' 1,53 s, thread 85 'Loading Thread' 1,15 s, thread 92 'AudioThread' 0,18 s cpu: in those 12,55 s, 123417 SVCs (9833 a second): 0x0b SleepThread 78001, 0x18 WaitSynchronization 13064, 0x19 CancelSynchronization 9112, 0x21 SendSyncRequest 6974, 0x17 ResetSignal 3710, 0x1c WaitProcessWideKeyAtomic 3610; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 7318411 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18094 finishes (64136 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10127698 descriptor sets written, 4493360 reused (9 descriptor pools, 567456 sets with texture arrays taken from them); 3232874 draws kept the last one's shaders and pipeline (0 checked), 6566718 its targets vulkan: 426 shaders translated (281 ms), 334 pipelines made (103 from the cache, 22619 ms making, 0 ms waited for), 397 render targets made, 5771 texture uploads (16589 MB), 896 of them some blocks alone (215 MB); 8 frames over 50 ms in the last 600, the slowest 93 ms vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 6098 encoder dispatches in all vulkan: the BC7 cache gave 10666 levels and took 4846 new; its file holds 823 MB (started over 0 times at 4096 MB) vulkan: 2026 ASTC textures made BC7 between frames (4423 MB of RGBA8 freed, 36970675 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 528 pipeline parts made (22614 ms), 329 pipelines linked from them (4 ms), 328 of those made whole in the background (17810 ms), 1 still to make whole vulkan: memory used and budgeted: heap 0 1355 of 5367 MB (1272 ours, 1097 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 146 render targets (185 MB, 42 parked), 358 textures (433 MB), 10594 buffers (36 MB); 1180 of 5367 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy vulkan: 1224790 rendering passes, 7527 clear commands, 94800 attachments cleared and 1 left undefined by their load op; 851806 buffers filled ahead of the passes vulkan: 22303 passes (67%) ended at renderer.c:286 vulkan: 3857 passes (12%) ended at surface.c:186 vulkan: 2443 passes (7%) ended at render.c:243 vulkan: 1049 passes (3%) ended at cmd.c:747 vulkan: 787 passes (2%) ended at dma.c:220 vulkan: 585 passes (2%) ended at buffer.c:1151 vulkan: 474 passes (1%) ended at texture.c:2624 vulkan: 458 passes (1%) ended at render.c:4639 vulkan: GPU-owned guest memory landed for the CPU 35494 times, render targets written back for an engine 0 times nvn: virtual pool 11c5ab0c18 (600000 bytes at GPU 48cbe0000): 24 requests mapped nvn: virtual pool 11c5b35618 (300000 bytes at GPU 48d1e0000): 14 requests mapped nvn: virtual pool 11c5b35018 (300000 bytes at GPU 48d4e0000): 14 requests mapped nvn: virtual pool 11c5ab0a18 (300000 bytes at GPU 48d7e0000): 14 requests mapped nvn: virtual pool 11c7f73e18 (300000 bytes at GPU 48dae0000): 14 requests mapped nvn: virtual pool 11c5b35418 (300000 bytes at GPU 48dde0000): 14 requests mapped vulkan: frame resource CPU: image allocation 7 ms (53 calls) perf: 50,8 frames a second over 5,0 s (40272 shown in all) nvn: virtual pool 11c5ab0c18 (600000 bytes at GPU 48cbe0000): 4 requests mapped nvn: virtual pool 11c5b35618 (300000 bytes at GPU 48d1e0000): 4 requests mapped nvn: virtual pool 11c5b35018 (300000 bytes at GPU 48d4e0000): 4 requests mapped nvn: virtual pool 11c5ab0a18 (300000 bytes at GPU 48d7e0000): 4 requests mapped vulkan: frame resource CPU: image destruction 3 ms (3 calls) perf: 22,7 frames a second over 5,0 s (40386 shown in all) perf: 56,4 frames a second over 5,0 s (40669 shown in all) vulkan: display: 598 frame intervals of 22,96 ms (deviation 15,64 ms, 1st to 99th percentile 15,83 to 83,46 ms), 102 held for other than 1 refresh; the game's frames went from release to present in 28,3 ms (0,1 to 143,6), on to the display in 32,5 ms (21,5 to 38,3), 60,9 ms in all (32,8 to 174,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 13,77 s (43,6 fps): 14 of the game's threads ran 7,07 s on the host's processors (51% of one, 11,78 ms a present), the whole process 20,32 s (148%); the busiest: thread 80 'MainThread' 3,26 s, thread 89 'Default Priority Jobs' 1,83 s, thread 91 'Graphics Thread' 1,54 s, thread 92 'AudioThread' 0,18 s, thread 86 'VibrationThread' 0,17 s cpu: in those 13,77 s, 58328 SVCs (4237 a second): 0x0b SleepThread 15186, 0x18 WaitSynchronization 11858, 0x19 CancelSynchronization 7497, 0x21 SendSyncRequest 6729, 0x17 ResetSignal 3953, 0x1c WaitProcessWideKeyAtomic 3769; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 7482946 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18694 finishes (68590 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10399349 descriptor sets written, 4552305 reused (9 descriptor pools, 585760 sets with texture arrays taken from them); 3308608 draws kept the last one's shaders and pipeline (0 checked), 6706988 its targets vulkan: 508 shaders translated (318 ms), 376 pipelines made (105 from the cache, 26364 ms making, 0 ms waited for), 473 render targets made, 5921 texture uploads (16711 MB), 908 of them some blocks alone (223 MB); 63 frames over 50 ms in the last 600, the slowest 122 ms vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 6850 encoder dispatches in all vulkan: the BC7 cache gave 10919 levels and took 5434 new; its file holds 885 MB (started over 0 times at 4096 MB) vulkan: 2110 ASTC textures made BC7 between frames (4679 MB of RGBA8 freed, 41174642 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 592 pipeline parts made (26357 ms), 372 pipelines linked from them (6 ms), 372 of those made whole in the background (21812 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1411 of 5371 MB (1322 ours, 1240 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 158 render targets (234 MB, 54 parked), 402 textures (490 MB), 10133 buffers (53 MB); 1329 of 5371 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy vulkan: 1254551 rendering passes, 7558 clear commands, 97180 attachments cleared and 1 left undefined by their load op; 874657 buffers filled ahead of the passes vulkan: 22252 passes (75%) ended at renderer.c:286 vulkan: 3069 passes (10%) ended at render.c:243 vulkan: 903 passes (3%) ended at cmd.c:747 vulkan: 626 passes (2%) ended at surface.c:186 vulkan: 625 passes (2%) ended at dma.c:220 vulkan: 592 passes (2%) ended at buffer.c:1151 vulkan: 545 passes (2%) ended at buffer.c:3002 vulkan: 352 passes (1%) ended at surface.c:1364 vulkan: GPU-owned guest memory landed for the CPU 36654 times, render targets written back for an engine 0 times perf: 59,6 frames a second over 5,0 s (40968 shown in all) vulkan: frame resource CPU: image allocation 5 ms (27 calls) vulkan: a 10x5 texture (4 bytes a texel, depth 0) at the address of the 176x93 render target at 402f74000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: frame resource CPU: image destruction 5 ms (13 calls) perf: 14,4 frames a second over 5,0 s (41040 shown in all) FPS limit: off vulkan: indexed texture tables exceed 256 unique handles perf: 26,6 frames a second over 5,0 s (41173 shown in all) nvn: 41400 presents, 82801 submissions cpu: 600 presents in 15,92 s (37,7 fps): 14 of the game's threads ran 7,73 s on the host's processors (49% of one, 12,88 ms a present), the whole process 36,03 s (226%); the busiest: thread 80 'MainThread' 3,14 s, thread 91 'Graphics Thread' 1,54 s, thread 89 'Default Priority Jobs' 1,42 s, thread 85 'Loading Thread' 1,08 s, thread 92 'AudioThread' 0,23 s cpu: in those 15,92 s, 1045762 SVCs (65689 a second): 0x0b SleepThread 999100, 0x18 WaitSynchronization 12430, 0x21 SendSyncRequest 8551, 0x19 CancelSynchronization 7497, 0x17 ResetSignal 4384, 0x1c WaitProcessWideKeyAtomic 4126; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 7642938 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 19294 finishes (69513 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10646242 descriptor sets written, 4625397 reused (9 descriptor pools, 599616 sets with texture arrays taken from them); 3375762 draws kept the last one's shaders and pipeline (0 checked), 6843875 its targets vulkan: 545 shaders translated (1565 ms), 426 pipelines made (137 from the cache, 34026 ms making, 0 ms waited for), 475 render targets made, 6098 texture uploads (16821 MB), 908 of them some blocks alone (223 MB); 31 frames over 50 ms in the last 600, the slowest 1365 ms vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 7014 encoder dispatches in all vulkan: the BC7 cache gave 11406 levels and took 5576 new; its file holds 900 MB (started over 0 times at 4096 MB) vulkan: 2209 ASTC textures made BC7 between frames (4859 MB of RGBA8 freed, 42304715 blocks encoded, 0 encodes started over for a write); 1 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 648 pipeline parts made (34019 ms), 422 pipelines linked from them (7 ms), 422 of those made whole in the background (29777 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1173 of 5350 MB (1100 ours, 890 of it allocated), heap 1 397 of 11926 MB (384 ours, 84 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 96 render targets (114 MB, 15 parked), 418 textures (348 MB), 11022 buffers (31 MB); 955 of 5350 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy vulkan: 1288088 rendering passes, 7558 clear commands, 100013 attachments cleared and 1 left undefined by their load op; 903343 buffers filled ahead of the passes vulkan: 22199 passes (66%) ended at renderer.c:286 vulkan: 5968 passes (18%) ended at cmd.c:747 vulkan: 1898 passes (6%) ended at render.c:243 vulkan: 1093 passes (3%) ended at surface.c:186 vulkan: 767 passes (2%) ended at dma.c:220 vulkan: 600 passes (2%) ended at query.c:248 vulkan: 594 passes (2%) ended at buffer.c:1151 vulkan: 167 passes (0%) ended at renderer.c:855 vulkan: GPU-owned guest memory landed for the CPU 37770 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 27,85 ms (deviation 46,92 ms, 1st to 99th percentile 16,50 to 100,20 ms), 205 held for other than 1 refresh; the game's frames went from release to present in 45,8 ms (14,6 to 152,1), on to the display in 37,1 ms (16,0 to 60,5), 82,9 ms in all (49,3 to 184,4) vulkan: display: 86 frames not shown (no image free), 0 held for a later refresh than their period's perf: 92,5 frames a second over 5,0 s (41637 shown in all) vulkan: 2001 draws skipped while their pipelines were made (async_pipelines) perf: 63,4 frames a second over 5,0 s (41955 shown in all) cpu: 600 presents in 9,51 s (63,1 fps): 14 of the game's threads ran 5,97 s on the host's processors (63% of one, 9,95 ms a present), the whole process 24,46 s (257%); the busiest: thread 80 'MainThread' 3,03 s, thread 91 'Graphics Thread' 1,33 s, thread 89 'Default Priority Jobs' 1,26 s, thread 92 'AudioThread' 0,14 s, thread 86 'VibrationThread' 0,13 s cpu: in those 9,51 s, 720927 SVCs (75798 a second): 0x0b SleepThread 687136, 0x18 WaitSynchronization 8986, 0x21 SendSyncRequest 6219, 0x19 CancelSynchronization 5770, 0x17 ResetSignal 3103, 0x1d SignalProcessWideKey 2439; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 7754303 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 19896 finishes (70233 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10808108 descriptor sets written, 4686261 reused (9 descriptor pools, 618272 sets with texture arrays taken from them); 3423722 draws kept the last one's shaders and pipeline (0 checked), 6932433 its targets vulkan: 575 shaders translated (2232 ms), 444 pipelines made (139 from the cache, 38912 ms making, 0 ms waited for), 475 render targets made, 6182 texture uploads (16900 MB), 908 of them some blocks alone (223 MB); 49 frames over 50 ms in the last 600, the slowest 772 ms vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 7093 encoder dispatches in all vulkan: the BC7 cache gave 11627 levels and took 5650 new; its file holds 904 MB (started over 0 times at 4096 MB) vulkan: 2261 ASTC textures made BC7 between frames (4963 MB of RGBA8 freed, 42710180 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 675 pipeline parts made (38904 ms), 440 pipelines linked from them (7 ms), 440 of those made whole in the background (34568 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1173 of 5348 MB (1100 ours, 896 of it allocated), heap 1 397 of 11926 MB (384 ours, 84 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 96 render targets (114 MB, 15 parked), 386 textures (349 MB), 11037 buffers (28 MB); 953 of 5348 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy vulkan: 1319363 rendering passes, 7558 clear commands, 102948 attachments cleared and 1 left undefined by their load op; 920221 buffers filled ahead of the passes vulkan: 22134 passes (71%) ended at renderer.c:286 vulkan: 4378 passes (14%) ended at cmd.c:747 vulkan: 2304 passes (7%) ended at render.c:243 vulkan: 608 passes (2%) ended at surface.c:186 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 600 passes (2%) ended at query.c:248 vulkan: 593 passes (2%) ended at buffer.c:1151 vulkan: 27 passes (0%) ended at texture.c:919 vulkan: GPU-owned guest memory landed for the CPU 38842 times, render targets written back for an engine 0 times perf: 17,1 frames a second over 5,0 s (42041 shown in all) vulkan: frame resource CPU: image allocation 5 ms (2 calls) nvn: 3518 pieces of the runtime's record memory came back: the game wrote over their recordings vulkan: frame resource CPU: image allocation 6 ms (23 calls) vulkan: frame resource CPU: target reload 2 ms (12 calls) vulkan: 19201 frames not shown, the display had every swapchain image vulkan: display: 596 frame intervals of 26,29 ms (deviation 38,29 ms, 1st to 99th percentile 16,45 to 83,57 ms), 110 held for other than 1 refresh; the game's frames went from release to present in 40,3 ms (6,7 to 153,7), on to the display in 46,4 ms (11,5 to 60,3), 86,6 ms in all (54,9 to 178,4) vulkan: display: 441 frames not shown (no image free), 0 held for a later refresh than their period's perf: 110,0 frames a second over 5,0 s (42591 shown in all) cpu: 600 presents in 7,55 s (79,5 fps): 14 of the game's threads ran 6,12 s on the host's processors (81% of one, 10,20 ms a present), the whole process 16,37 s (217%); the busiest: thread 85 'Loading Thread' 2,42 s, thread 80 'MainThread' 1,64 s, thread 91 'Graphics Thread' 0,98 s, thread 89 'Default Priority Jobs' 0,60 s, thread 92 'AudioThread' 0,10 s cpu: in those 7,55 s, 603818 SVCs (80020 a second): 0x0b SleepThread 568579, 0x18 WaitSynchronization 8533, 0x21 SendSyncRequest 6110, 0x19 CancelSynchronization 5909, 0x17 ResetSignal 2709, 0x1d SignalProcessWideKey 2292; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 7822660 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 20498 finishes (71133 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10914496 descriptor sets written, 4716589 reused (9 descriptor pools, 634144 sets with texture arrays taken from them); 3453052 draws kept the last one's shaders and pipeline (0 checked), 6977982 its targets vulkan: 597 shaders translated (2450 ms), 462 pipelines made (143 from the cache, 40587 ms making, 0 ms waited for), 479 render targets made, 6259 texture uploads (16984 MB), 909 of them some blocks alone (223 MB); 54 frames over 50 ms in the last 600, the slowest 310 ms vulkan: 105 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 7212 encoder dispatches in all vulkan: the BC7 cache gave 11899 levels and took 5711 new; its file holds 931 MB (started over 0 times at 4096 MB) vulkan: 2303 ASTC textures made BC7 between frames (5101 MB of RGBA8 freed, 44541566 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 698 pipeline parts made (40580 ms), 458 pipelines linked from them (7 ms), 458 of those made whole in the background (36117 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1495 of 5367 MB (1422 ours, 1032 of it allocated), heap 1 397 of 11926 MB (384 ours, 84 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (148 MB, 15 parked), 406 textures (397 MB), 10892 buffers (37 MB); 1105 of 5367 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy vulkan: 1349425 rendering passes, 7935 clear commands, 105039 attachments cleared and 1 left undefined by their load op; 930083 buffers filled ahead of the passes vulkan: 22425 passes (75%) ended at renderer.c:286 vulkan: 3269 passes (11%) ended at cmd.c:747 vulkan: 1806 passes (6%) ended at render.c:243 vulkan: 599 passes (2%) ended at dma.c:220 vulkan: 594 passes (2%) ended at surface.c:186 vulkan: 594 passes (2%) ended at buffer.c:1151 vulkan: 373 passes (1%) ended at buffer.c:3002 vulkan: 223 passes (1%) ended at query.c:248 vulkan: GPU-owned guest memory landed for the CPU 39963 times, render targets written back for an engine 0 times nvn: 43200 presents, 86401 submissions cpu: 600 presents in 4,65 s (129,0 fps): 14 of the game's threads ran 6,22 s on the host's processors (134% of one, 10,37 ms a present), the whole process 10,49 s (226%); the busiest: thread 85 'Loading Thread' 3,86 s, thread 80 'MainThread' 0,94 s, thread 91 'Graphics Thread' 0,68 s, thread 82 'FileSystem Data Thread' 0,17 s, thread 89 'Default Priority Jobs' 0,17 s cpu: in those 4,65 s, 1067718 SVCs (229622 a second): 0x0b SleepThread 1034568, 0x18 WaitSynchronization 7684, 0x19 CancelSynchronization 5886, 0x21 SendSyncRequest 5642, 0x1c WaitProcessWideKeyAtomic 2770, 0x1d SignalProcessWideKey 2770; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 7861060 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 21097 finishes (71817 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10972128 descriptor sets written, 4735757 reused (9 descriptor pools, 653344 sets with texture arrays taken from them); 3471052 draws kept the last one's shaders and pipeline (0 checked), 6993567 its targets vulkan: 597 shaders translated (2450 ms), 462 pipelines made (143 from the cache, 40587 ms making, 0 ms waited for), 479 render targets made, 6277 texture uploads (16987 MB), 911 of them some blocks alone (223 MB); 3 frames over 50 ms in the last 600, the slowest 187 ms vulkan: 108 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 7246 encoder dispatches in all vulkan: the BC7 cache gave 11928 levels and took 5742 new; its file holds 931 MB (started over 0 times at 4096 MB) vulkan: 2312 ASTC textures made BC7 between frames (5109 MB of RGBA8 freed, 44588623 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1495 of 5350 MB (1422 ours, 975 of it allocated), heap 1 397 of 11926 MB (384 ours, 84 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (148 MB, 15 parked), 319 textures (343 MB), 8665 buffers (34 MB); 1048 of 5350 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy vulkan: 1378348 rendering passes, 8535 clear commands, 106839 attachments cleared and 1 left undefined by their load op; 934815 buffers filled ahead of the passes vulkan: 22800 passes (79%) ended at renderer.c:286 vulkan: 1934 passes (7%) ended at cmd.c:747 vulkan: 1797 passes (6%) ended at render.c:243 vulkan: 599 passes (2%) ended at dma.c:220 vulkan: 598 passes (2%) ended at buffer.c:1151 vulkan: 598 passes (2%) ended at buffer.c:3002 vulkan: 597 passes (2%) ended at surface.c:186 vulkan: GPU-owned guest memory landed for the CPU 41085 times, render targets written back for an engine 0 times perf: 128,6 frames a second over 5,0 s (43236 shown in all) vulkan: 19801 frames not shown, the display had every swapchain image cpu: 600 presents in 4,89 s (122,7 fps): 14 of the game's threads ran 7,54 s on the host's processors (154% of one, 12,57 ms a present), the whole process 12,26 s (251%); the busiest: thread 85 'Loading Thread' 4,25 s, thread 80 'MainThread' 1,23 s, thread 91 'Graphics Thread' 0,70 s, thread 87 'Decompression-RenderCore' 0,38 s, thread 82 'FileSystem Data Thread' 0,30 s cpu: in those 4,89 s, 716408 SVCs (146532 a second): 0x0b SleepThread 671636, 0x18 WaitSynchronization 7654, 0x1b ArbitrateUnlock 7280, 0x21 SendSyncRequest 6956, 0x19 CancelSynchronization 5833, 0x1a ArbitrateLock 4541; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 7899459 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 21697 finishes (72572 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11029741 descriptor sets written, 4754942 reused (9 descriptor pools, 672544 sets with texture arrays taken from them); 3489052 draws kept the last one's shaders and pipeline (0 checked), 7009158 its targets vulkan: 597 shaders translated (2450 ms), 462 pipelines made (143 from the cache, 40587 ms making, 0 ms waited for), 479 render targets made, 6292 texture uploads (16993 MB), 914 of them some blocks alone (223 MB); 2 frames over 50 ms in the last 600, the slowest 89 ms vulkan: 109 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 7299 encoder dispatches in all vulkan: the BC7 cache gave 11939 levels and took 5792 new; its file holds 935 MB (started over 0 times at 4096 MB) vulkan: 2320 ASTC textures made BC7 between frames (5129 MB of RGBA8 freed, 44816391 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1495 of 5351 MB (1422 ours, 962 of it allocated), heap 1 397 of 11926 MB (384 ours, 84 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (148 MB, 15 parked), 298 textures (332 MB), 6382 buffers (33 MB); 1035 of 5351 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy vulkan: 1407481 rendering passes, 9135 clear commands, 108639 attachments cleared and 1 left undefined by their load op; 938547 buffers filled ahead of the passes vulkan: 22800 passes (78%) ended at renderer.c:286 vulkan: 2136 passes (7%) ended at cmd.c:747 vulkan: 1800 passes (6%) ended at render.c:243 vulkan: 601 passes (2%) ended at surface.c:186 vulkan: 600 passes (2%) ended at buffer.c:1151 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 596 passes (2%) ended at buffer.c:3002 vulkan: GPU-owned guest memory landed for the CPU 42184 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 17,25 ms (deviation 7,15 ms, 1st to 99th percentile 16,49 to 33,20 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 16,3 ms (12,2 to 79,8), on to the display in 53,8 ms (22,7 to 60,6), 70,1 ms in all (48,0 to 97,5) vulkan: display: 712 frames not shown (no image free), 0 held for a later refresh than their period's perf: 123,6 frames a second over 5,0 s (43856 shown in all) vulkan: a 1244x700 texture (4 bytes a texel, depth 0) at the address of the 1600x900 render target at 480c20000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 1244x700 texture (4 bytes a texel, depth 0) at the address of the 1600x900 render target at 480c20000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 1244x700 texture (4 bytes a texel, depth 0) at the address of the 1600x900 render target at 480c20000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 1244x700 texture (4 bytes a texel, depth 0) at the address of the 1600x900 render target at 480c20000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 1244x700 texture (4 bytes a texel, depth 0) at the address of the 1600x900 render target at 480c20000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 1244x700 texture (4 bytes a texel, depth 0) at the address of the 1600x900 render target at 480c20000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory cpu: 600 presents in 4,93 s (121,8 fps): 14 of the game's threads ran 8,71 s on the host's processors (177% of one, 14,51 ms a present), the whole process 13,41 s (272%); the busiest: thread 85 'Loading Thread' 4,43 s, thread 80 'MainThread' 1,76 s, thread 87 'Decompression-RenderCore' 0,75 s, thread 91 'Graphics Thread' 0,70 s, thread 88 'Decompression-GameCore' 0,39 s cpu: in those 4,93 s, 978154 SVCs (198495 a second): 0x0b SleepThread 949679, 0x18 WaitSynchronization 7758, 0x19 CancelSynchronization 5970, 0x21 SendSyncRequest 5882, 0x17 ResetSignal 2185, 0x1c WaitProcessWideKeyAtomic 1574; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 7937859 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 22297 finishes (73284 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11087364 descriptor sets written, 4774119 reused (9 descriptor pools, 691744 sets with texture arrays taken from them); 3507052 draws kept the last one's shaders and pipeline (0 checked), 7024746 its targets vulkan: 597 shaders translated (2450 ms), 462 pipelines made (143 from the cache, 40587 ms making, 0 ms waited for), 479 render targets made, 6308 texture uploads (16999 MB), 914 of them some blocks alone (223 MB); 3 frames over 50 ms in the last 600, the slowest 271 ms vulkan: 109 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 7317 encoder dispatches in all vulkan: the BC7 cache gave 11961 levels and took 5810 new; its file holds 935 MB (started over 0 times at 4096 MB) vulkan: 2327 ASTC textures made BC7 between frames (5135 MB of RGBA8 freed, 44845851 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1495 of 5367 MB (1422 ours, 922 of it allocated), heap 1 397 of 11926 MB (384 ours, 84 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (148 MB, 15 parked), 265 textures (295 MB), 5458 buffers (30 MB); 995 of 5367 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy vulkan: 1436570 rendering passes, 9735 clear commands, 110439 attachments cleared and 1 left undefined by their load op; 942956 buffers filled ahead of the passes vulkan: 22800 passes (78%) ended at renderer.c:286 vulkan: 2089 passes (7%) ended at cmd.c:747 vulkan: 1809 passes (6%) ended at render.c:243 vulkan: 600 passes (2%) ended at buffer.c:1151 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 595 passes (2%) ended at buffer.c:3002 vulkan: 593 passes (2%) ended at surface.c:186 vulkan: 3 passes (0%) ended at texture.c:919 vulkan: GPU-owned guest memory landed for the CPU 43278 times, render targets written back for an engine 0 times perf: 122,6 frames a second over 5,0 s (44469 shown in all) vulkan: 20401 frames not shown, the display had every swapchain image nvn: 45000 presents, 90001 submissions cpu: 600 presents in 4,77 s (125,8 fps): 14 of the game's threads ran 8,18 s on the host's processors (171% of one, 13,63 ms a present), the whole process 12,90 s (270%); the busiest: thread 85 'Loading Thread' 4,12 s, thread 80 'MainThread' 2,33 s, thread 91 'Graphics Thread' 0,71 s, thread 89 'Default Priority Jobs' 0,28 s, thread 82 'FileSystem Data Thread' 0,22 s cpu: in those 4,77 s, 2591419 SVCs (543347 a second): 0x0b SleepThread 2563279, 0x18 WaitSynchronization 7476, 0x21 SendSyncRequest 6550, 0x19 CancelSynchronization 5703, 0x17 ResetSignal 2154, 0x1c WaitProcessWideKeyAtomic 1513; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 7976258 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 22897 finishes (74004 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11144990 descriptor sets written, 4793291 reused (9 descriptor pools, 710944 sets with texture arrays taken from them); 3525052 draws kept the last one's shaders and pipeline (0 checked), 7040334 its targets vulkan: 597 shaders translated (2450 ms), 462 pipelines made (143 from the cache, 40587 ms making, 0 ms waited for), 479 render targets made, 6330 texture uploads (17021 MB), 914 of them some blocks alone (223 MB); 3 frames over 50 ms in the last 600, the slowest 105 ms vulkan: 109 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 7379 encoder dispatches in all vulkan: the BC7 cache gave 11979 levels and took 5868 new; its file holds 938 MB (started over 0 times at 4096 MB) vulkan: 2335 ASTC textures made BC7 between frames (5145 MB of RGBA8 freed, 45057175 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1491 of 5367 MB (1419 ours, 715 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 99 render targets (146 MB, 15 parked), 120 textures (126 MB), 2390 buffers (7 MB); 787 of 5367 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy vulkan: 1465666 rendering passes, 10335 clear commands, 112239 attachments cleared and 1 left undefined by their load op; 947867 buffers filled ahead of the passes vulkan: 22800 passes (78%) ended at renderer.c:286 vulkan: 2092 passes (7%) ended at cmd.c:747 vulkan: 1807 passes (6%) ended at render.c:243 vulkan: 601 passes (2%) ended at surface.c:186 vulkan: 600 passes (2%) ended at buffer.c:1151 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 594 passes (2%) ended at buffer.c:3002 vulkan: 2 passes (0%) ended at texture.c:919 vulkan: GPU-owned guest memory landed for the CPU 44379 times, render targets written back for an engine 0 times vulkan: display: 596 frame intervals of 17,42 ms (deviation 9,93 ms, 1st to 99th percentile 16,52 to 31,50 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 16,5 ms (12,5 to 60,2), on to the display in 54,8 ms (25,4 to 61,0), 71,0 ms in all (56,3 to 85,2) vulkan: display: 730 frames not shown (no image free), 0 held for a later refresh than their period's perf: 129,2 frames a second over 6,2 s (45271 shown in all) cpu: 600 presents in 4,35 s (138,1 fps): 14 of the game's threads ran 7,45 s on the host's processors (172% of one, 12,42 ms a present), the whole process 12,03 s (277%); the busiest: thread 85 'Loading Thread' 3,76 s, thread 80 'MainThread' 2,15 s, thread 91 'Graphics Thread' 0,70 s, thread 89 'Default Priority Jobs' 0,28 s, thread 87 'Decompression-RenderCore' 0,17 s cpu: in those 4,35 s, 2360870 SVCs (543296 a second): 0x0b SleepThread 2328413, 0x18 WaitSynchronization 7275, 0x19 CancelSynchronization 5615, 0x21 SendSyncRequest 5257, 0x1b ArbitrateUnlock 3354, 0x1c WaitProcessWideKeyAtomic 2621; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 8014658 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 23497 finishes (74688 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11202638 descriptor sets written, 4812443 reused (9 descriptor pools, 730144 sets with texture arrays taken from them); 3543052 draws kept the last one's shaders and pipeline (0 checked), 7055931 its targets vulkan: 597 shaders translated (2450 ms), 462 pipelines made (143 from the cache, 40587 ms making, 0 ms waited for), 479 render targets made, 6334 texture uploads (17021 MB), 915 of them some blocks alone (223 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms vulkan: 114 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 7413 encoder dispatches in all vulkan: the BC7 cache gave 11979 levels and took 5897 new; its file holds 939 MB (started over 0 times at 4096 MB) vulkan: 2338 ASTC textures made BC7 between frames (5147 MB of RGBA8 freed, 45106332 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1491 of 5367 MB (1419 ours, 712 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 97 render targets (145 MB, 15 parked), 117 textures (123 MB), 2321 buffers (6 MB); 784 of 5367 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy vulkan: 1494569 rendering passes, 10935 clear commands, 114039 attachments cleared and 1 left undefined by their load op; 951627 buffers filled ahead of the passes vulkan: 22800 passes (79%) ended at renderer.c:286 vulkan: 1923 passes (7%) ended at cmd.c:747 vulkan: 1797 passes (6%) ended at render.c:243 vulkan: 600 passes (2%) ended at buffer.c:1151 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 592 passes (2%) ended at buffer.c:3002 vulkan: 591 passes (2%) ended at surface.c:186 vulkan: GPU-owned guest memory landed for the CPU 45524 times, render targets written back for an engine 0 times vulkan: 21001 frames not shown, the display had every swapchain image perf: 127,6 frames a second over 5,0 s (45909 shown in all) vulkan: a 1408x256x1008 image of 1 levels and 1 layers, 177408 KiB, with memory where it is bound: 2772 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 vulkan: a 1408x256x1008 image of 1 levels and 1 layers, 177408 KiB, with memory where it is bound: 2772 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 vulkan: frame resource CPU: buffer cache build 1 ms (295 calls) perf: 32,0 frames a second over 5,0 s (46069 shown in all) perf: 17,7 frames a second over 5,0 s (46158 shown in all) cpu: 600 presents in 14,63 s (41,0 fps): 14 of the game's threads ran 10,18 s on the host's processors (70% of one, 16,96 ms a present), the whole process 29,28 s (200%); the busiest: thread 89 'Default Priority Jobs' 2,74 s, thread 85 'Loading Thread' 2,72 s, thread 80 'MainThread' 2,60 s, thread 91 'Graphics Thread' 1,02 s, thread 92 'AudioThread' 0,32 s cpu: in those 14,63 s, 1709015 SVCs (116788 a second): 0x0b SleepThread 1660860, 0x18 WaitSynchronization 10776, 0x21 SendSyncRequest 9271, 0x19 CancelSynchronization 6280, 0x1c WaitProcessWideKeyAtomic 4948, 0x1d SignalProcessWideKey 4947; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 8095422 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 24099 finishes (76143 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11310245 descriptor sets written, 4866366 reused (9 descriptor pools, 750784 sets with texture arrays taken from them); 3575021 draws kept the last one's shaders and pipeline (0 checked), 7113749 its targets vulkan: 632 shaders translated (3342 ms), 501 pipelines made (158 from the cache, 45140 ms making, 0 ms waited for), 482 render targets made, 6638 texture uploads (17244 MB), 962 of them some blocks alone (230 MB); 101 frames over 50 ms in the last 600, the slowest 627 ms vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 8502 encoder dispatches in all vulkan: the BC7 cache gave 12558 levels and took 6498 new; its file holds 1031 MB (started over 0 times at 4096 MB) vulkan: 2488 ASTC textures made BC7 between frames (5557 MB of RGBA8 freed, 51762479 blocks encoded, 0 encodes started over for a write); 39 waiting, 79 MB as RGBA8; 2 held Exact for their writes (17 went so, 2 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 739 pipeline parts made (45132 ms), 494 pipelines linked from them (8 ms), 494 of those made whole in the background (39417 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1495 of 5366 MB (1422 ours, 952 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (149 MB, 16 parked), 341 textures (407 MB), 5022 buffers (17 MB); 1020 of 5366 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy vulkan: 1527281 rendering passes, 11432 clear commands, 116246 attachments cleared and 1 left undefined by their load op; 961837 buffers filled ahead of the passes vulkan: 22801 passes (70%) ended at renderer.c:286 vulkan: 5348 passes (16%) ended at cmd.c:747 vulkan: 1990 passes (6%) ended at render.c:243 vulkan: 599 passes (2%) ended at dma.c:220 vulkan: 590 passes (2%) ended at buffer.c:1151 vulkan: 589 passes (2%) ended at surface.c:186 vulkan: 568 passes (2%) ended at buffer.c:3002 vulkan: 83 passes (0%) ended at texture.c:919 vulkan: GPU-owned guest memory landed for the CPU 47061 times, render targets written back for an engine 0 times vulkan: display: 598 frame intervals of 31,30 ms (deviation 33,65 ms, 1st to 99th percentile 16,49 to 133,27 ms), 217 held for other than 1 refresh; the game's frames went from release to present in 50,3 ms (12,6 to 175,0), on to the display in 43,6 ms (18,5 to 58,4), 93,6 ms in all (64,6 to 198,0) vulkan: display: 427 frames not shown (no image free), 0 held for a later refresh than their period's perf: 18,4 frames a second over 5,0 s (46250 shown in all) perf: 20,7 frames a second over 5,0 s (46354 shown in all) perf: 20,9 frames a second over 5,0 s (46459 shown in all) perf: 14,2 frames a second over 5,0 s (46530 shown in all) vulkan: frame resource CPU: buffer cache build 2 ms (100 calls) perf: 10,8 frames a second over 5,0 s (46584 shown in all) vulkan: frame resource CPU: buffer cache build 1 ms (63 calls) vulkan: frame resource CPU: buffer cache build 2 ms (47 calls) perf: 10,4 frames a second over 5,0 s (46636 shown in all) vulkan: frame resource CPU: buffer cache build 2 ms (40 calls) perf: 9,6 frames a second over 5,0 s (46684 shown in all) memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=2.19 avg60=0.48 avg300=0.12 total=1395959): resources: footprint 7464 MiB, the system has 6842 MiB free, VMA blocks 1838 MiB, GPU heap 0 (device local) use 1495 of 5371 MiB (VMA blocks 1422 MiB), GPU heap 1 use 397 of 11926 MiB (VMA blocks 384 MiB), GPU heap 2 (device local) use 49 of 196 MiB (VMA blocks 32 MiB), 9 descriptor pools perf: 9,8 frames a second over 5,0 s (46733 shown in all) vulkan: frame resource CPU: buffer cache build 1 ms (47 calls) perf: 9,2 frames a second over 5,0 s (46779 shown in all) nvn: 46800 presents, 93601 submissions cpu: 600 presents in 45,25 s (13,3 fps): 14 of the game's threads ran 8,24 s on the host's processors (18% of one, 13,74 ms a present), the whole process 60,37 s (133%); the busiest: thread 80 'MainThread' 3,12 s, thread 91 'Graphics Thread' 1,99 s, thread 89 'Default Priority Jobs' 1,50 s, thread 92 'AudioThread' 1,04 s, thread 86 'VibrationThread' 0,43 s cpu: in those 45,25 s, 191902 SVCs (4241 a second): 0x0b SleepThread 97976, 0x18 WaitSynchronization 23823, 0x21 SendSyncRequest 20529, 0x19 CancelSynchronization 10520, 0x17 ResetSignal 10250, 0x1c WaitProcessWideKeyAtomic 10183; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 8373542 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 24699 finishes (77206 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11679883 descriptor sets written, 5052968 reused (9 descriptor pools, 804736 sets with texture arrays taken from them); 3677194 draws kept the last one's shaders and pipeline (0 checked), 7368337 its targets vulkan: 658 shaders translated (4133 ms), 515 pipelines made (158 from the cache, 48516 ms making, 0 ms waited for), 484 render targets made, 7032 texture uploads (17446 MB), 963 of them some blocks alone (233 MB); 422 frames over 50 ms in the last 600, the slowest 317 ms vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10043 encoder dispatches in all vulkan: the BC7 cache gave 13599 levels and took 7748 new; its file holds 1135 MB (started over 0 times at 4096 MB) vulkan: 2797 ASTC textures made BC7 between frames (6034 MB of RGBA8 freed, 58939364 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 758 pipeline parts made (48508 ms), 508 pipelines linked from them (8 ms), 508 of those made whole in the background (42864 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1495 of 5415 MB (1422 ours, 866 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 102 render targets (149 MB, 16 parked), 312 textures (317 MB), 10631 buffers (25 MB); 938 of 5415 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy vulkan: 1582653 rendering passes, 11432 clear commands, 119813 attachments cleared and 1 left undefined by their load op; 995261 buffers filled ahead of the passes vulkan: 25411 passes (46%) ended at cmd.c:747 vulkan: 23836 passes (43%) ended at renderer.c:286 vulkan: 2389 passes (4%) ended at render.c:243 vulkan: 1729 passes (3%) ended at surface.c:186 vulkan: 600 passes (1%) ended at dma.c:220 vulkan: 598 passes (1%) ended at buffer.c:3002 vulkan: 586 passes (1%) ended at buffer.c:1151 vulkan: 119 passes (0%) ended at texture.c:919 vulkan: GPU-owned guest memory landed for the CPU 48243 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 77,38 ms (deviation 34,08 ms, 1st to 99th percentile 33,07 to 199,82 ms), 434 held for other than 6 refreshes; the game's frames went from release to present in 151,9 ms (72,8 to 313,7), on to the display in 23,1 ms (11,7 to 36,5), 175,0 ms in all (91,6 to 340,3) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 9,9 frames a second over 5,5 s (46833 shown in all) perf: 16,0 frames a second over 5,0 s (46913 shown in all) cpu: 600 presents in 11,44 s (52,4 fps): 14 of the game's threads ran 8,30 s on the host's processors (73% of one, 13,83 ms a present), the whole process 20,71 s (181%); the busiest: thread 80 'MainThread' 3,61 s, thread 89 'Default Priority Jobs' 2,20 s, thread 91 'Graphics Thread' 1,98 s, thread 92 'AudioThread' 0,28 s, thread 86 'VibrationThread' 0,15 s cpu: in those 11,44 s, 75414 SVCs (6590 a second): 0x0b SleepThread 41798, 0x18 WaitSynchronization 8808, 0x21 SendSyncRequest 5622, 0x19 CancelSynchronization 5055, 0x17 ResetSignal 3488, 0x35 SignalToAddress 2417; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 8606760 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 25303 finishes (78910 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12050036 descriptor sets written, 5149651 reused (9 descriptor pools, 811904 sets with texture arrays taken from them); 3748782 draws kept the last one's shaders and pipeline (0 checked), 7577586 its targets vulkan: 686 shaders translated (4149 ms), 544 pipelines made (170 from the cache, 49190 ms making, 0 ms waited for), 484 render targets made, 7207 texture uploads (17528 MB), 963 of them some blocks alone (233 MB); 74 frames over 50 ms in the last 600, the slowest 277 ms vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10385 encoder dispatches in all vulkan: the BC7 cache gave 14093 levels and took 8026 new; its file holds 1160 MB (started over 0 times at 4096 MB) vulkan: 2898 ASTC textures made BC7 between frames (6254 MB of RGBA8 freed, 60751841 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 783 pipeline parts made (49182 ms), 537 pipelines linked from them (8 ms), 537 of those made whole in the background (43545 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1495 of 5433 MB (1422 ours, 932 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 102 render targets (149 MB, 16 parked), 415 textures (376 MB), 17653 buffers (32 MB); 1006 of 5433 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy vulkan: 1616058 rendering passes, 11432 clear commands, 122325 attachments cleared and 1 left undefined by their load op; 1029807 buffers filled ahead of the passes vulkan: 22933 passes (69%) ended at renderer.c:286 vulkan: 5359 passes (16%) ended at cmd.c:747 vulkan: 1409 passes (4%) ended at surface.c:186 vulkan: 1144 passes (3%) ended at dma.c:220 vulkan: 1017 passes (3%) ended at render.c:243 vulkan: 585 passes (2%) ended at buffer.c:1151 vulkan: 527 passes (2%) ended at surface.c:1364 vulkan: 166 passes (0%) ended at render.c:4639 vulkan: GPU-owned guest memory landed for the CPU 49304 times, render targets written back for an engine 0 times vulkan: 21601 frames not shown, the display had every swapchain image perf: 158,9 frames a second over 5,0 s (47710 shown in all) cpu: 600 presents in 4,83 s (124,1 fps): 14 of the game's threads ran 8,50 s on the host's processors (176% of one, 14,17 ms a present), the whole process 15,23 s (315%); the busiest: thread 80 'MainThread' 3,52 s, thread 89 'Default Priority Jobs' 2,21 s, thread 91 'Graphics Thread' 1,86 s, thread 85 'Loading Thread' 0,58 s, thread 92 'AudioThread' 0,12 s cpu: in those 4,83 s, 49713 SVCs (10283 a second): 0x0b SleepThread 23201, 0x18 WaitSynchronization 6524, 0x19 CancelSynchronization 4685, 0x35 SignalToAddress 3744, 0x34 WaitForAddress 3743, 0x21 SendSyncRequest 3102; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 8822456 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 25903 finishes (80341 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12398988 descriptor sets written, 5232505 reused (9 descriptor pools, 811904 sets with texture arrays taken from them); 3811356 draws kept the last one's shaders and pipeline (0 checked), 7769433 its targets vulkan: 705 shaders translated (4155 ms), 558 pipelines made (174 from the cache, 50145 ms making, 0 ms waited for), 489 render targets made, 7251 texture uploads (17558 MB), 975 of them some blocks alone (237 MB); 6 frames over 50 ms in the last 600, the slowest 75 ms vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10582 encoder dispatches in all vulkan: the BC7 cache gave 14115 levels and took 8192 new; its file holds 1171 MB (started over 0 times at 4096 MB) vulkan: 2916 ASTC textures made BC7 between frames (6295 MB of RGBA8 freed, 61519195 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 795 pipeline parts made (50136 ms), 551 pipelines linked from them (9 ms), 551 of those made whole in the background (44573 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1491 of 5433 MB (1420 ours, 954 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 88 render targets (149 MB, 18 parked), 423 textures (396 MB), 16000 buffers (45 MB); 1026 of 5433 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy vulkan: 1645881 rendering passes, 11432 clear commands, 124725 attachments cleared and 1 left undefined by their load op; 1060766 buffers filled ahead of the passes vulkan: 22842 passes (77%) ended at renderer.c:286 vulkan: 1803 passes (6%) ended at cmd.c:747 vulkan: 1256 passes (4%) ended at render.c:243 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 1185 passes (4%) ended at surface.c:186 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: 591 passes (2%) ended at buffer.c:1151 vulkan: 171 passes (1%) ended at buffer.c:3002 vulkan: GPU-owned guest memory landed for the CPU 50418 times, render targets written back for an engine 0 times nvn: the first texture of format 0x8b (target 1, 1024x1024) vulkan: display: 598 frame intervals of 25,14 ms (deviation 24,37 ms, 1st to 99th percentile 16,50 to 116,69 ms), 95 held for other than 1 refresh; the game's frames went from release to present in 31,8 ms (7,4 to 221,4), on to the display in 50,3 ms (15,6 to 61,5), 82,1 ms in all (55,4 to 243,4) vulkan: display: 774 frames not shown (no image free), 0 held for a later refresh than their period's perf: 120,8 frames a second over 5,0 s (48314 shown in all) nvn: 48600 presents, 97201 submissions cpu: 600 presents in 4,24 s (141,5 fps): 14 of the game's threads ran 9,05 s on the host's processors (213% of one, 15,08 ms a present), the whole process 14,23 s (336%); the busiest: thread 80 'MainThread' 3,71 s, thread 89 'Default Priority Jobs' 2,54 s, thread 91 'Graphics Thread' 1,92 s, thread 85 'Loading Thread' 0,61 s, thread 86 'VibrationThread' 0,08 s cpu: in those 4,24 s, 82219 SVCs (19387 a second): 0x0b SleepThread 56492, 0x18 WaitSynchronization 6297, 0x19 CancelSynchronization 4624, 0x34 WaitForAddress 3745, 0x35 SignalToAddress 3744, 0x21 SendSyncRequest 2929; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 9044766 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26502 finishes (81288 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12750729 descriptor sets written, 5325384 reused (9 descriptor pools, 816128 sets with texture arrays taken from them); 3879170 draws kept the last one's shaders and pipeline (0 checked), 7968058 its targets vulkan: 722 shaders translated (4158 ms), 568 pipelines made (174 from the cache, 50480 ms making, 0 ms waited for), 496 render targets made, 7271 texture uploads (17570 MB), 975 of them some blocks alone (237 MB); 3 frames over 50 ms in the last 600, the slowest 75 ms vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10609 encoder dispatches in all vulkan: the BC7 cache gave 14182 levels and took 8218 new; its file holds 1173 MB (started over 0 times at 4096 MB) vulkan: 2931 ASTC textures made BC7 between frames (6315 MB of RGBA8 freed, 61639154 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 810 pipeline parts made (50471 ms), 561 pipelines linked from them (9 ms), 561 of those made whole in the background (45073 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1515 of 5414 MB (1427 ours, 987 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 95 render targets (158 MB, 21 parked), 417 textures (393 MB), 29681 buffers (49 MB); 1076 of 5414 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 226 through a copy vulkan: 1677630 rendering passes, 11432 clear commands, 127125 attachments cleared and 1 left undefined by their load op; 1104527 buffers filled ahead of the passes vulkan: 22925 passes (72%) ended at renderer.c:286 vulkan: 2832 passes (9%) ended at render.c:243 vulkan: 1608 passes (5%) ended at cmd.c:747 vulkan: 1199 passes (4%) ended at dma.c:220 vulkan: 1188 passes (4%) ended at surface.c:186 vulkan: 599 passes (2%) ended at surface.c:1364 vulkan: 599 passes (2%) ended at buffer.c:3002 vulkan: 590 passes (2%) ended at buffer.c:1151 vulkan: GPU-owned guest memory landed for the CPU 51541 times, render targets written back for an engine 0 times vulkan: 22201 frames not shown, the display had every swapchain image vulkan: the 400x225 render target at 403210000 in format e0 takes the pixels of the one in format d6 vulkan: the 208x112 render target at 403274000 in format e0 takes the pixels of the one in format d6 vulkan: the 112x56 render target at 40328e000 in format e0 takes the pixels of the one in format d6 vulkan: the 64x28 render target at 403295000 in format e0 takes the pixels of the one in format d6 vulkan: the 32x14 render target at 403297000 in format e0 takes the pixels of the one in format d6 vulkan: the 400x225 render target at 403210000 in format d6 takes the pixels of the one in format e0 vulkan: the 208x112 render target at 403274000 in format d6 takes the pixels of the one in format e0 vulkan: the 112x56 render target at 40328e000 in format d6 takes the pixels of the one in format e0 vulkan: the 64x28 render target at 403295000 in format d6 takes the pixels of the one in format e0 vulkan: the 32x14 render target at 403297000 in format d6 takes the pixels of the one in format e0 perf: 147,3 frames a second over 5,0 s (49053 shown in all) cpu: 600 presents in 3,19 s (188,2 fps): 14 of the game's threads ran 5,37 s on the host's processors (168% of one, 8,95 ms a present), the whole process 9,12 s (286%); the busiest: thread 80 'MainThread' 2,40 s, thread 91 'Graphics Thread' 1,43 s, thread 89 'Default Priority Jobs' 1,38 s, thread 86 'VibrationThread' 0,05 s, thread 93 'AudioUpdateThread' 0,05 s cpu: in those 3,19 s, 38093 SVCs (11950 a second): 0x0b SleepThread 17318, 0x18 WaitSynchronization 4577, 0x19 CancelSynchronization 3165, 0x34 WaitForAddress 2928, 0x35 SignalToAddress 2927, 0x21 SendSyncRequest 2286; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 9330560 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26829 finishes (81786 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13157402 descriptor sets written, 5490299 reused (9 descriptor pools, 818720 sets with texture arrays taken from them); 3959304 draws kept the last one's shaders and pipeline (0 checked), 8232764 its targets vulkan: 728 shaders translated (4159 ms), 588 pipelines made (179 from the cache, 50517 ms making, 0 ms waited for), 512 render targets made, 7334 texture uploads (17578 MB), 975 of them some blocks alone (237 MB); 2 frames over 50 ms in the last 600, the slowest 78 ms vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10632 encoder dispatches in all vulkan: the BC7 cache gave 14251 levels and took 8235 new; its file holds 1176 MB (started over 0 times at 4096 MB) vulkan: 2977 ASTC textures made BC7 between frames (6339 MB of RGBA8 freed, 61829480 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 824 pipeline parts made (50508 ms), 581 pipelines linked from them (9 ms), 581 of those made whole in the background (45307 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1477 of 5416 MB (1391 ours, 915 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 91 render targets (124 MB, 15 parked), 458 textures (386 MB), 36679 buffers (51 MB); 1001 of 5416 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 319 through a copy vulkan: 1705827 rendering passes, 12774 clear commands, 130017 attachments cleared and 1 left undefined by their load op; 1130937 buffers filled ahead of the passes vulkan: 22165 passes (79%) ended at renderer.c:286 vulkan: 1401 passes (5%) ended at render.c:243 vulkan: 1286 passes (5%) ended at cmd.c:747 vulkan: 1263 passes (4%) ended at surface.c:186 vulkan: 654 passes (2%) ended at dma.c:220 vulkan: 327 passes (1%) ended at surface.c:1364 vulkan: 322 passes (1%) ended at buffer.c:1151 vulkan: 322 passes (1%) ended at buffer.c:3002 vulkan: GPU-owned guest memory landed for the CPU 52181 times, render targets written back for an engine 0 times vulkan: 22801 frames not shown, the display had every swapchain image cpu: 600 presents in 1,55 s (387,5 fps): 14 of the game's threads ran 1,89 s on the host's processors (122% of one, 3,16 ms a present), the whole process 4,50 s (291%); the busiest: thread 91 'Graphics Thread' 1,00 s, thread 80 'MainThread' 0,79 s, thread 93 'AudioUpdateThread' 0,04 s, thread 86 'VibrationThread' 0,02 s, thread 92 'AudioThread' 0,02 s cpu: in those 1,55 s, 12742 SVCs (8229 a second): 0x18 WaitSynchronization 2207, 0x21 SendSyncRequest 1821, 0x17 ResetSignal 1509, 0x1c WaitProcessWideKeyAtomic 1392, 0x1d SignalProcessWideKey 1392, 0x19 CancelSynchronization 1210; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 9735560 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26829 finishes (81786 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13696553 descriptor sets written, 5761148 reused (9 descriptor pools, 818720 sets with texture arrays taken from them); 4066704 draws kept the last one's shaders and pipeline (0 checked), 8619764 its targets vulkan: 728 shaders translated (4159 ms), 588 pipelines made (179 from the cache, 50517 ms making, 0 ms waited for), 512 render targets made, 7334 texture uploads (17578 MB), 975 of them some blocks alone (237 MB); 0 frames over 50 ms in the last 600, the slowest 12 ms vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10632 encoder dispatches in all vulkan: the BC7 cache gave 14251 levels and took 8235 new; its file holds 1176 MB (started over 0 times at 4096 MB) vulkan: 2977 ASTC textures made BC7 between frames (6339 MB of RGBA8 freed, 61829480 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1461 of 5415 MB (1376 ours, 886 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 87 render targets (109 MB, 11 parked), 449 textures (379 MB), 36031 buffers (50 MB); 971 of 5415 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 319 through a copy vulkan: 1730870 rendering passes, 15774 clear commands, 133617 attachments cleared and 1 left undefined by their load op; 1131537 buffers filled ahead of the passes vulkan: 21600 passes (86%) ended at renderer.c:286 vulkan: 1194 passes (5%) ended at surface.c:186 vulkan: 1049 passes (4%) ended at cmd.c:747 vulkan: 600 passes (2%) ended at renderer.c:855 vulkan: 600 passes (2%) ended at render.c:243 vulkan: GPU-owned guest memory landed for the CPU 52181 times, render targets written back for an engine 0 times vulkan: 23401 frames not shown, the display had every swapchain image nvn: 50400 presents, 100801 submissions cpu: 600 presents in 1,49 s (402,5 fps): 14 of the game's threads ran 1,82 s on the host's processors (122% of one, 3,03 ms a present), the whole process 4,34 s (291%); the busiest: thread 91 'Graphics Thread' 0,95 s, thread 80 'MainThread' 0,76 s, thread 93 'AudioUpdateThread' 0,04 s, thread 86 'VibrationThread' 0,02 s, thread 92 'AudioThread' 0,02 s cpu: in those 1,49 s, 12564 SVCs (8429 a second): 0x18 WaitSynchronization 2182, 0x21 SendSyncRequest 1795, 0x17 ResetSignal 1499, 0x1d SignalProcessWideKey 1358, 0x1c WaitProcessWideKeyAtomic 1357, 0x19 CancelSynchronization 1202; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 10140560 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26829 finishes (81786 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14235637 descriptor sets written, 6032064 reused (9 descriptor pools, 818720 sets with texture arrays taken from them); 4174104 draws kept the last one's shaders and pipeline (0 checked), 9006764 its targets vulkan: 728 shaders translated (4159 ms), 588 pipelines made (179 from the cache, 50517 ms making, 0 ms waited for), 512 render targets made, 7334 texture uploads (17578 MB), 975 of them some blocks alone (237 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10632 encoder dispatches in all vulkan: the BC7 cache gave 14251 levels and took 8235 new; its file holds 1176 MB (started over 0 times at 4096 MB) vulkan: 2977 ASTC textures made BC7 between frames (6339 MB of RGBA8 freed, 61829480 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1461 of 5417 MB (1376 ours, 819 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 87 render targets (109 MB, 11 parked), 393 textures (323 MB), 35144 buffers (39 MB); 904 of 5417 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 319 through a copy vulkan: 1755823 rendering passes, 18774 clear commands, 137217 attachments cleared and 1 left undefined by their load op; 1132137 buffers filled ahead of the passes vulkan: 21600 passes (87%) ended at renderer.c:286 vulkan: 1189 passes (5%) ended at surface.c:186 vulkan: 964 passes (4%) ended at cmd.c:747 vulkan: 600 passes (2%) ended at renderer.c:855 vulkan: 600 passes (2%) ended at render.c:243 vulkan: GPU-owned guest memory landed for the CPU 52181 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 16,89 ms (deviation 3,03 ms, 1st to 99th percentile 16,50 to 17,32 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 8,8 ms (4,6 to 54,9), on to the display in 56,5 ms (27,2 to 63,5), 65,3 ms in all (55,8 to 82,3) vulkan: display: 1984 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: 24001 frames not shown, the display had every swapchain image cpu: 600 presents in 1,50 s (399,1 fps): 14 of the game's threads ran 1,81 s on the host's processors (120% of one, 3,01 ms a present), the whole process 4,34 s (288%); the busiest: thread 91 'Graphics Thread' 0,96 s, thread 80 'MainThread' 0,74 s, thread 93 'AudioUpdateThread' 0,04 s, thread 86 'VibrationThread' 0,02 s, thread 92 'AudioThread' 0,02 s cpu: in those 1,50 s, 12763 SVCs (8490 a second): 0x18 WaitSynchronization 2190, 0x21 SendSyncRequest 1802, 0x17 ResetSignal 1499, 0x1c WaitProcessWideKeyAtomic 1425, 0x1d SignalProcessWideKey 1424, 0x19 CancelSynchronization 1205; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 10545560 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26829 finishes (81786 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14774730 descriptor sets written, 6302971 reused (9 descriptor pools, 818720 sets with texture arrays taken from them); 4281504 draws kept the last one's shaders and pipeline (0 checked), 9393764 its targets vulkan: 728 shaders translated (4159 ms), 588 pipelines made (179 from the cache, 50517 ms making, 0 ms waited for), 512 render targets made, 7334 texture uploads (17578 MB), 975 of them some blocks alone (237 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10632 encoder dispatches in all vulkan: the BC7 cache gave 14251 levels and took 8235 new; its file holds 1176 MB (started over 0 times at 4096 MB) vulkan: 2977 ASTC textures made BC7 between frames (6339 MB of RGBA8 freed, 61829480 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1461 of 5416 MB (1376 ours, 816 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 87 render targets (109 MB, 11 parked), 384 textures (320 MB), 35057 buffers (39 MB); 901 of 5416 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 319 through a copy vulkan: 1780800 rendering passes, 21774 clear commands, 140817 attachments cleared and 1 left undefined by their load op; 1132737 buffers filled ahead of the passes vulkan: 21600 passes (86%) ended at renderer.c:286 vulkan: 1182 passes (5%) ended at surface.c:186 vulkan: 995 passes (4%) ended at cmd.c:747 vulkan: 600 passes (2%) ended at renderer.c:855 vulkan: 600 passes (2%) ended at render.c:243 vulkan: GPU-owned guest memory landed for the CPU 52181 times, render targets written back for an engine 0 times perf: 393,5 frames a second over 5,0 s (51027 shown in all) cpu: 600 presents in 1,53 s (393,0 fps): 14 of the game's threads ran 1,93 s on the host's processors (126% of one, 3,22 ms a present), the whole process 4,53 s (297%); the busiest: thread 91 'Graphics Thread' 1,01 s, thread 80 'MainThread' 0,80 s, thread 93 'AudioUpdateThread' 0,05 s, thread 86 'VibrationThread' 0,03 s, thread 92 'AudioThread' 0,03 s cpu: in those 1,53 s, 12323 SVCs (8071 a second): 0x18 WaitSynchronization 2189, 0x21 SendSyncRequest 1811, 0x17 ResetSignal 1506, 0x1c WaitProcessWideKeyAtomic 1275, 0x1d SignalProcessWideKey 1275, 0x19 CancelSynchronization 1197; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 10950560 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26829 finishes (81786 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15313842 descriptor sets written, 6573859 reused (9 descriptor pools, 818720 sets with texture arrays taken from them); 4388904 draws kept the last one's shaders and pipeline (0 checked), 9780764 its targets vulkan: 728 shaders translated (4159 ms), 588 pipelines made (179 from the cache, 50517 ms making, 0 ms waited for), 512 render targets made, 7334 texture uploads (17578 MB), 975 of them some blocks alone (237 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10632 encoder dispatches in all vulkan: the BC7 cache gave 14251 levels and took 8235 new; its file holds 1176 MB (started over 0 times at 4096 MB) vulkan: 2977 ASTC textures made BC7 between frames (6339 MB of RGBA8 freed, 61829480 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1461 of 5416 MB (1376 ours, 786 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 87 render targets (109 MB, 11 parked), 350 textures (300 MB), 34529 buffers (30 MB); 871 of 5416 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 319 through a copy vulkan: 1805809 rendering passes, 24774 clear commands, 144417 attachments cleared and 1 left undefined by their load op; 1133337 buffers filled ahead of the passes vulkan: 21600 passes (86%) ended at renderer.c:286 vulkan: 1191 passes (5%) ended at surface.c:186 vulkan: 1018 passes (4%) ended at cmd.c:747 vulkan: 600 passes (2%) ended at renderer.c:855 vulkan: 600 passes (2%) ended at render.c:243 vulkan: GPU-owned guest memory landed for the CPU 52181 times, render targets written back for an engine 0 times vulkan: 24601 frames not shown, the display had every swapchain image FPS limit: the game's pace nvn: 52200 presents, 104401 submissions cpu: 600 presents in 2,09 s (287,0 fps): 14 of the game's threads ran 1,85 s on the host's processors (89% of one, 3,09 ms a present), the whole process 4,48 s (214%); the busiest: thread 91 'Graphics Thread' 0,96 s, thread 80 'MainThread' 0,77 s, thread 93 'AudioUpdateThread' 0,05 s, thread 92 'AudioThread' 0,03 s, thread 86 'VibrationThread' 0,03 s cpu: in those 2,09 s, 13836 SVCs (6618 a second): 0x18 WaitSynchronization 2362, 0x21 SendSyncRequest 2039, 0x17 ResetSignal 1618, 0x1c WaitProcessWideKeyAtomic 1594, 0x1d SignalProcessWideKey 1594, 0x19 CancelSynchronization 1218; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 11355960 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26829 finishes (81786 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15853399 descriptor sets written, 6845102 reused (9 descriptor pools, 818720 sets with texture arrays taken from them); 4496716 draws kept the last one's shaders and pipeline (0 checked), 10168190 its targets vulkan: 728 shaders translated (4159 ms), 591 pipelines made (182 from the cache, 50517 ms making, 0 ms waited for), 512 render targets made, 7334 texture uploads (17578 MB), 975 of them some blocks alone (237 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10632 encoder dispatches in all vulkan: the BC7 cache gave 14251 levels and took 8235 new; its file holds 1176 MB (started over 0 times at 4096 MB) vulkan: 2977 ASTC textures made BC7 between frames (6339 MB of RGBA8 freed, 61829480 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 825 pipeline parts made (50508 ms), 584 pipelines linked from them (9 ms), 584 of those made whole in the background (45308 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1461 of 5413 MB (1376 ours, 773 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 87 render targets (109 MB, 11 parked), 346 textures (286 MB), 35347 buffers (30 MB); 858 of 5413 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 319 through a copy vulkan: 1830836 rendering passes, 27774 clear commands, 148015 attachments cleared and 1 left undefined by their load op; 1137010 buffers filled ahead of the passes vulkan: 21576 passes (86%) ended at renderer.c:286 vulkan: 1189 passes (5%) ended at surface.c:186 vulkan: 1062 passes (4%) ended at cmd.c:747 vulkan: 600 passes (2%) ended at renderer.c:855 vulkan: 600 passes (2%) ended at render.c:243 vulkan: GPU-owned guest memory landed for the CPU 52181 times, render targets written back for an engine 0 times perf: 252,0 frames a second over 5,0 s (52287 shown in all) vulkan: frame resource CPU: image requirements 1 ms (176 calls) vulkan: 3001 draws skipped while their pipelines were made (async_pipelines) nvn: the first texture of format 0x87 (target 1, 1024x1024) perf: 35,8 frames a second over 5,0 s (52466 shown in all) vulkan: display: 599 frame intervals of 25,32 ms (deviation 24,30 ms, 1st to 99th percentile 16,50 to 117,21 ms), 126 held for other than 1 refresh; the game's frames went from release to present in 30,6 ms (4,6 to 162,1), on to the display in 39,8 ms (18,9 to 60,0), 70,5 ms in all (47,4 to 192,8) vulkan: display: 1163 frames not shown (no image free), 0 held for a later refresh than their period's perf: 22,1 frames a second over 5,0 s (52577 shown in all) cpu: 600 presents in 15,38 s (39,0 fps): 14 of the game's threads ran 13,66 s on the host's processors (89% of one, 22,76 ms a present), the whole process 27,42 s (178%); the busiest: thread 85 'Loading Thread' 4,35 s, thread 80 'MainThread' 3,55 s, thread 89 'Default Priority Jobs' 3,06 s, thread 91 'Graphics Thread' 1,96 s, thread 82 'FileSystem Data Thread' 0,25 s cpu: in those 15,38 s, 1175715 SVCs (76430 a second): 0x0b SleepThread 1109961, 0x18 WaitSynchronization 10628, 0x21 SendSyncRequest 10214, 0x1b ArbitrateUnlock 10001, 0x1c WaitProcessWideKeyAtomic 8283, 0x1d SignalProcessWideKey 8282; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 11637132 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 27353 finishes (85317 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16299305 descriptor sets written, 6962664 reused (12 descriptor pools, 826656 sets with texture arrays taken from them); 4607863 draws kept the last one's shaders and pipeline (0 checked), 10425874 its targets vulkan: 785 shaders translated (4199 ms), 627 pipelines made (187 from the cache, 52618 ms making, 0 ms waited for), 523 render targets made, 7509 texture uploads (17715 MB), 988 of them some blocks alone (239 MB); 70 frames over 50 ms in the last 600, the slowest 297 ms vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 11460 encoder dispatches in all vulkan: the BC7 cache gave 14823 levels and took 8848 new; its file holds 1257 MB (started over 0 times at 4096 MB) vulkan: 3101 ASTC textures made BC7 between frames (6727 MB of RGBA8 freed, 67349013 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 863 pipeline parts made (52608 ms), 620 pipelines linked from them (9 ms), 620 of those made whole in the background (47081 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1473 of 5408 MB (1386 ours, 854 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 82 render targets (115 MB, 5 parked), 451 textures (350 MB), 18578 buffers (30 MB); 941 of 5408 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 429 through a copy vulkan: 1863047 rendering passes, 27974 clear commands, 150421 attachments cleared and 1 left undefined by their load op; 1168280 buffers filled ahead of the passes vulkan: 22063 passes (68%) ended at renderer.c:286 vulkan: 4067 passes (13%) ended at render.c:243 vulkan: 2017 passes (6%) ended at cmd.c:747 vulkan: 1173 passes (4%) ended at surface.c:186 vulkan: 1046 passes (3%) ended at dma.c:220 vulkan: 523 passes (2%) ended at surface.c:1364 vulkan: 519 passes (2%) ended at buffer.c:1151 vulkan: 242 passes (1%) ended at buffer.c:1542 vulkan: GPU-owned guest memory landed for the CPU 53184 times, render targets written back for an engine 0 times perf: 57,6 frames a second over 5,0 s (52865 shown in all) nvn: 32768 KiB of the runtime's memory carry command records past the game's command memory nvn: census of the runtime's record memory: 4524 of 262144 pieces in use, in 289 of 290 segments, 32768 KiB with the small store's, 329767 cut in all nvn: 2430 pieces of command buffer 11c6016038 (control slot 4055): anchors 11067d422c to 112478b000, control anchors 11069d4c20 to 11223d9420, the oldest cut 187502, 0 with no command bytes, 2359 with a JUMP, 63 in segments; its command memory now 110ab8f000, 2160 of 4096 bytes counted, its control memory 111d6cbc20 nvn: 1124 pieces of command buffer 11c5cd0038 (control slot 983): anchors 11067d4000 to 112492d930, control anchors 11069d4420 to 11223da820, the oldest cut 205666, 0 with no command bytes, 1002 with a JUMP, 107 in segments; its command memory now 1113a13000, 2764 of 4096 bytes counted, its control memory 11222ee820 nvn: 970 pieces of command buffer 11c0a14838 (control slot 3287): anchors 11067de02c to 112646c72c, control anchors 11069f6c20 to 11223da420, the oldest cut 69463, 0 with no command bytes, 804 with a JUMP, 166 in segments; its command memory now 1106862b2c, 2048 of 4096 bytes counted, its control memory 1116d67260 perf: 52,6 frames a second over 5,0 s (53128 shown in all) vulkan: display: 597 frame intervals of 17,92 ms (deviation 9,74 ms, 1st to 99th percentile 16,21 to 66,78 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 11,4 ms (2,4 to 103,4), on to the display in 32,7 ms (20,6 to 33,6), 43,9 ms in all (35,5 to 126,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 52,2 frames a second over 5,0 s (53390 shown in all) vulkan: frame resource CPU: buffer cache build 3 ms (58 calls) cpu: 600 presents in 11,56 s (51,9 fps): 14 of the game's threads ran 10,29 s on the host's processors (89% of one, 17,15 ms a present), the whole process 19,48 s (168%); the busiest: thread 80 'MainThread' 4,01 s, thread 89 'Default Priority Jobs' 3,07 s, thread 91 'Graphics Thread' 1,90 s, thread 85 'Loading Thread' 0,89 s, thread 92 'AudioThread' 0,16 s cpu: in those 11,56 s, 226949 SVCs (19631 a second): 0x0b SleepThread 185441, 0x18 WaitSynchronization 10621, 0x19 CancelSynchronization 6890, 0x21 SendSyncRequest 6231, 0x1d SignalProcessWideKey 3892, 0x1c WaitProcessWideKeyAtomic 3891; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 11913360 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 27953 finishes (87006 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16742854 descriptor sets written, 7073633 reused (12 descriptor pools, 831584 sets with texture arrays taken from them); 4705863 draws kept the last one's shaders and pipeline (0 checked), 10676503 its targets vulkan: 819 shaders translated (4279 ms), 644 pipelines made (188 from the cache, 54485 ms making, 0 ms waited for), 527 render targets made, 7636 texture uploads (17816 MB), 1007 of them some blocks alone (245 MB); 23 frames over 50 ms in the last 600, the slowest 149 ms vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 11763 encoder dispatches in all vulkan: the BC7 cache gave 15107 levels and took 9086 new; its file holds 1284 MB (started over 0 times at 4096 MB) vulkan: 3152 ASTC textures made BC7 between frames (6884 MB of RGBA8 freed, 69283786 blocks encoded, 0 encodes started over for a write); 25 waiting, 153 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 885 pipeline parts made (54475 ms), 636 pipelines linked from them (10 ms), 636 of those made whole in the background (49024 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1461 of 5408 MB (1377 ours, 1069 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 78 render targets (108 MB, 7 parked), 491 textures (557 MB), 9285 buffers (51 MB); 1153 of 5408 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 476 through a copy vulkan: 1895646 rendering passes, 27974 clear commands, 152821 attachments cleared and 1 left undefined by their load op; 1201182 buffers filled ahead of the passes vulkan: 23331 passes (72%) ended at renderer.c:286 vulkan: 3066 passes (9%) ended at render.c:243 vulkan: 1918 passes (6%) ended at cmd.c:747 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 1191 passes (4%) ended at surface.c:186 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: 593 passes (2%) ended at buffer.c:1151 vulkan: 496 passes (2%) ended at texture.c:2624 vulkan: GPU-owned guest memory landed for the CPU 54368 times, render targets written back for an engine 0 times vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory perf: 40,0 frames a second over 5,0 s (53590 shown in all) vulkan: display: 597 frame intervals of 21,63 ms (deviation 13,21 ms, 1st to 99th percentile 16,20 to 66,88 ms), 91 held for other than 1 refresh; the game's frames went from release to present in 23,1 ms (0,1 to 124,4), on to the display in 32,0 ms (18,3 to 37,3), 56,8 ms in all (32,7 to 156,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: frame resource CPU: image allocation 5 ms (12 calls) perf: 42,7 frames a second over 5,0 s (53804 shown in all) perf: 21,2 frames a second over 5,0 s (53910 shown in all) nvn: 54000 presents, 108001 submissions cpu: 600 presents in 16,99 s (35,3 fps): 14 of the game's threads ran 10,32 s on the host's processors (61% of one, 17,19 ms a present), the whole process 27,12 s (160%); the busiest: thread 80 'MainThread' 3,83 s, thread 85 'Loading Thread' 2,07 s, thread 91 'Graphics Thread' 1,99 s, thread 89 'Default Priority Jobs' 1,70 s, thread 92 'AudioThread' 0,36 s cpu: in those 16,99 s, 127175 SVCs (7486 a second): 0x0b SleepThread 81992, 0x18 WaitSynchronization 11576, 0x21 SendSyncRequest 8412, 0x19 CancelSynchronization 6314, 0x17 ResetSignal 4598, 0x1d SignalProcessWideKey 4589; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 12200363 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 28553 finishes (92058 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17193021 descriptor sets written, 7199806 reused (12 descriptor pools, 848640 sets with texture arrays taken from them); 4803655 draws kept the last one's shaders and pipeline (0 checked), 10937120 its targets vulkan: 906 shaders translated (4385 ms), 706 pipelines made (207 from the cache, 59414 ms making, 0 ms waited for), 534 render targets made, 7984 texture uploads (17990 MB), 1025 of them some blocks alone (250 MB); 87 frames over 50 ms in the last 600, the slowest 361 ms vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 13229 encoder dispatches in all vulkan: the BC7 cache gave 16034 levels and took 10242 new; its file holds 1403 MB (started over 0 times at 4096 MB) vulkan: 3382 ASTC textures made BC7 between frames (7429 MB of RGBA8 freed, 77291627 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 953 pipeline parts made (59403 ms), 699 pipelines linked from them (11 ms), 699 of those made whole in the background (53946 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1465 of 5410 MB (1380 ours, 1044 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 81 render targets (109 MB, 5 parked), 684 textures (514 MB), 8694 buffers (65 MB); 1129 of 5410 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 561 through a copy vulkan: 1929505 rendering passes, 28152 clear commands, 155043 attachments cleared and 1 left undefined by their load op; 1232851 buffers filled ahead of the passes vulkan: 23655 passes (70%) ended at renderer.c:286 vulkan: 3761 passes (11%) ended at render.c:243 vulkan: 2053 passes (6%) ended at cmd.c:747 vulkan: 1111 passes (3%) ended at dma.c:220 vulkan: 1100 passes (3%) ended at surface.c:186 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: 584 passes (2%) ended at buffer.c:1151 vulkan: 345 passes (1%) ended at buffer.c:1542 vulkan: GPU-owned guest memory landed for the CPU 55501 times, render targets written back for an engine 0 times perf: 41,3 frames a second over 5,0 s (54117 shown in all) vulkan: frame resource CPU: buffer cache build 1 ms (66 calls) vulkan: frame resource CPU: buffer cache build 1 ms (119 calls) perf: 5,2 frames a second over 5,0 s (54143 shown in all) perf: 7,2 frames a second over 5,0 s (54179 shown in all) perf: 7,4 frames a second over 5,0 s (54216 shown in all) perf: 7,4 frames a second over 5,0 s (54253 shown in all) perf: 7,1 frames a second over 6,2 s (54297 shown in all) perf: 6,6 frames a second over 5,0 s (54330 shown in all) perf: 7,4 frames a second over 5,0 s (54367 shown in all) vulkan: display: 599 frame intervals of 82,02 ms (deviation 76,26 ms, 1st to 99th percentile 16,51 to 283,19 ms), 373 held for other than 1 refresh; the game's frames went from release to present in 153,0 ms (15,9 to 525,5), on to the display in 27,8 ms (11,8 to 42,2), 180,9 ms in all (49,0 to 552,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 16,4 frames a second over 5,0 s (54449 shown in all) cpu: 600 presents in 46,28 s (13,0 fps): 14 of the game's threads ran 6,87 s on the host's processors (15% of one, 11,45 ms a present), the whole process 74,24 s (160%); the busiest: thread 80 'MainThread' 3,11 s, thread 91 'Graphics Thread' 1,43 s, thread 89 'Default Priority Jobs' 1,08 s, thread 92 'AudioThread' 0,62 s, thread 86 'VibrationThread' 0,47 s cpu: in those 46,28 s, 141037 SVCs (3047 a second): 0x0b SleepThread 54306, 0x21 SendSyncRequest 20980, 0x18 WaitSynchronization 20289, 0x1c WaitProcessWideKeyAtomic 10917, 0x1d SignalProcessWideKey 10915, 0x17 ResetSignal 10457; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 12374937 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29155 finishes (93606 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17455937 descriptor sets written, 7286038 reused (12 descriptor pools, 898752 sets with texture arrays taken from them); 4873964 draws kept the last one's shaders and pipeline (0 checked), 11088579 its targets vulkan: 956 shaders translated (6350 ms), 746 pipelines made (221 from the cache, 72025 ms making, 0 ms waited for), 536 render targets made, 8270 texture uploads (18206 MB), 1025 of them some blocks alone (250 MB); 280 frames over 50 ms in the last 600, the slowest 1555 ms vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 13565 encoder dispatches in all vulkan: the BC7 cache gave 17079 levels and took 10531 new; its file holds 1425 MB (started over 0 times at 4096 MB) vulkan: 3565 ASTC textures made BC7 between frames (7743 MB of RGBA8 freed, 79047529 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 1003 pipeline parts made (72013 ms), 739 pipelines linked from them (11 ms), 739 of those made whole in the background (65894 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1465 of 5411 MB (1380 ours, 851 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 82 render targets (108 MB, 5 parked), 328 textures (352 MB), 12982 buffers (33 MB); 937 of 5411 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 561 through a copy vulkan: 1980428 rendering passes, 29352 clear commands, 156520 attachments cleared and 1 left undefined by their load op; 1265427 buffers filled ahead of the passes vulkan: 22886 passes (45%) ended at renderer.c:286 vulkan: 22358 passes (44%) ended at cmd.c:747 vulkan: 2056 passes (4%) ended at render.c:243 vulkan: 699 passes (1%) ended at surface.c:186 vulkan: 600 passes (1%) ended at dma.c:220 vulkan: 600 passes (1%) ended at surface.c:1364 vulkan: 600 passes (1%) ended at buffer.c:3002 vulkan: 592 passes (1%) ended at buffer.c:1151 vulkan: GPU-owned guest memory landed for the CPU 56661 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (54750 shown in all) perf: 24,7 frames a second over 5,0 s (54874 shown in all) perf: 7,6 frames a second over 5,0 s (54912 shown in all) perf: 7,8 frames a second over 5,0 s (54951 shown in all) vulkan: display: 599 frame intervals of 44,71 ms (deviation 51,38 ms, 1st to 99th percentile 16,51 to 166,80 ms), 143 held for other than 1 refresh; the game's frames went from release to present in 70,5 ms (10,4 to 300,1), on to the display in 30,2 ms (11,5 to 33,6), 100,7 ms in all (43,4 to 327,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 8,0 frames a second over 5,0 s (54991 shown in all) perf: 7,7 frames a second over 5,8 s (55036 shown in all) perf: 7,2 frames a second over 5,0 s (55072 shown in all) nvn: 5018 pieces of the runtime's record memory came back: the game wrote over their recordings perf: 13,2 frames a second over 5,0 s (55138 shown in all) vulkan: indexed texture tables exceed 256 unique handles cpu: 600 presents in 41,06 s (14,6 fps): 14 of the game's threads ran 6,10 s on the host's processors (15% of one, 10,17 ms a present), the whole process 46,46 s (113%); the busiest: thread 80 'MainThread' 2,85 s, thread 91 'Graphics Thread' 1,26 s, thread 89 'Default Priority Jobs' 0,95 s, thread 92 'AudioThread' 0,53 s, thread 86 'VibrationThread' 0,39 s cpu: in those 41,06 s, 123134 SVCs (2999 a second): 0x0b SleepThread 44716, 0x21 SendSyncRequest 18842, 0x18 WaitSynchronization 18592, 0x1c WaitProcessWideKeyAtomic 9751, 0x1d SignalProcessWideKey 9751, 0x17 ResetSignal 9412; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 12515397 draws, 2 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29759 finishes (94800 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17665049 descriptor sets written, 7357847 reused (12 descriptor pools, 943584 sets with texture arrays taken from them); 4935080 draws kept the last one's shaders and pipeline (0 checked), 11206082 its targets vulkan: 960 shaders translated (6535 ms), 749 pipelines made (222 from the cache, 72816 ms making, 0 ms waited for), 540 render targets made, 8531 texture uploads (18376 MB), 1025 of them some blocks alone (250 MB); 311 frames over 50 ms in the last 600, the slowest 304 ms vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 13786 encoder dispatches in all vulkan: the BC7 cache gave 18282 levels and took 10723 new; its file holds 1440 MB (started over 0 times at 4096 MB) vulkan: 3739 ASTC textures made BC7 between frames (8119 MB of RGBA8 freed, 80475666 blocks encoded, 0 encodes started over for a write); 5 waiting, 55 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 1007 pipeline parts made (72804 ms), 742 pipelines linked from them (11 ms), 742 of those made whole in the background (66697 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1469 of 5409 MB (1384 ours, 924 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 83 render targets (112 MB, 5 parked), 371 textures (416 MB), 8800 buffers (32 MB); 1003 of 5409 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 561 through a copy vulkan: 2029689 rendering passes, 30552 clear commands, 158029 attachments cleared and 1 left undefined by their load op; 1289540 buffers filled ahead of the passes vulkan: 22664 passes (46%) ended at renderer.c:286 vulkan: 20700 passes (42%) ended at cmd.c:747 vulkan: 2068 passes (4%) ended at render.c:243 vulkan: 1291 passes (3%) ended at surface.c:186 vulkan: 600 passes (1%) ended at dma.c:220 vulkan: 600 passes (1%) ended at surface.c:1364 vulkan: 591 passes (1%) ended at buffer.c:1151 vulkan: 508 passes (1%) ended at buffer.c:3002 vulkan: GPU-owned guest memory landed for the CPU 57799 times, render targets written back for an engine 0 times vulkan: a 88x50x64 texture of 1 levels in format 97 with holes in its mapping is made whole: the device binds blocks of 32x16x16 texels, 4 GOBs across and 2 high in its layout, its mip tail from level 1; the layout's level 0 has blocks 1 GOBs high and 16 deep, 11 GOBs a row (12 in whole blocks), its layers 2523136 bytes apart perf: 35,7 frames a second over 5,0 s (55317 shown in all) vulkan: display: 598 frame intervals of 44,73 ms (deviation 46,48 ms, 1st to 99th percentile 16,52 to 199,93 ms), 200 held for other than 1 refresh; the game's frames went from release to present in 74,8 ms (3,6 to 282,9), on to the display in 29,8 ms (10,8 to 44,0), 104,6 ms in all (36,7 to 315,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 58,4 frames a second over 5,0 s (55609 shown in all) nvn: 55800 presents, 111601 submissions cpu: 600 presents in 10,72 s (56,0 fps): 14 of the game's threads ran 5,54 s on the host's processors (52% of one, 9,23 ms a present), the whole process 9,82 s (92%); the busiest: thread 80 'MainThread' 2,98 s, thread 91 'Graphics Thread' 1,26 s, thread 89 'Default Priority Jobs' 0,96 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,13 s cpu: in those 10,72 s, 51935 SVCs (4844 a second): 0x0b SleepThread 16048, 0x18 WaitSynchronization 8781, 0x21 SendSyncRequest 6692, 0x19 CancelSynchronization 5294, 0x1c WaitProcessWideKeyAtomic 3870, 0x1d SignalProcessWideKey 3870; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 12699454 draws, 2 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 30359 finishes (97007 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17942545 descriptor sets written, 7448465 reused (12 descriptor pools, 962784 sets with texture arrays taken from them); 5005211 draws kept the last one's shaders and pipeline (0 checked), 11367339 its targets vulkan: 960 shaders translated (6535 ms), 749 pipelines made (222 from the cache, 72816 ms making, 0 ms waited for), 540 render targets made, 8643 texture uploads (18472 MB), 1026 of them some blocks alone (251 MB); 5 frames over 50 ms in the last 600, the slowest 241 ms vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 13913 encoder dispatches in all vulkan: the BC7 cache gave 18662 levels and took 10846 new; its file holds 1445 MB (started over 0 times at 4096 MB) vulkan: 3811 ASTC textures made BC7 between frames (8315 MB of RGBA8 freed, 81089931 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1469 of 5409 MB (1384 ours, 947 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 83 render targets (112 MB, 5 parked), 426 textures (445 MB), 14006 buffers (33 MB); 1033 of 5409 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 561 through a copy vulkan: 2058730 rendering passes, 31752 clear commands, 159229 attachments cleared and 1 left undefined by their load op; 1317603 buffers filled ahead of the passes vulkan: 22800 passes (79%) ended at renderer.c:286 vulkan: 1796 passes (6%) ended at render.c:243 vulkan: 1037 passes (4%) ended at cmd.c:747 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: 600 passes (2%) ended at buffer.c:3002 vulkan: 593 passes (2%) ended at buffer.c:1151 vulkan: 591 passes (2%) ended at surface.c:186 vulkan: GPU-owned guest memory landed for the CPU 58974 times, render targets written back for an engine 0 times perf: 56,0 frames a second over 5,0 s (55889 shown in all) perf: 58,4 frames a second over 5,0 s (56182 shown in all) vulkan: display: 599 frame intervals of 17,47 ms (deviation 9,12 ms, 1st to 99th percentile 16,50 to 33,34 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 15,4 ms (4,3 to 52,3), on to the display in 32,6 ms (16,9 to 33,4), 48,0 ms in all (37,3 to 66,3) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 10,25 s (58,5 fps): 14 of the game's threads ran 6,64 s on the host's processors (65% of one, 11,06 ms a present), the whole process 11,50 s (112%); the busiest: thread 80 'MainThread' 3,31 s, thread 91 'Graphics Thread' 1,62 s, thread 89 'Default Priority Jobs' 1,37 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,13 s cpu: in those 10,25 s, 38744 SVCs (3780 a second): 0x18 WaitSynchronization 9322, 0x19 CancelSynchronization 5977, 0x21 SendSyncRequest 5426, 0x1c WaitProcessWideKeyAtomic 3555, 0x1d SignalProcessWideKey 3555, 0x0b SleepThread 3375; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 12949731 draws, 2 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 30959 finishes (98509 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18319920 descriptor sets written, 7571644 reused (12 descriptor pools, 981984 sets with texture arrays taken from them); 5096333 draws kept the last one's shaders and pipeline (0 checked), 11593555 its targets vulkan: 964 shaders translated (6535 ms), 751 pipelines made (222 from the cache, 72879 ms making, 0 ms waited for), 540 render targets made, 8731 texture uploads (18489 MB), 1026 of them some blocks alone (251 MB); 3 frames over 50 ms in the last 600, the slowest 155 ms vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 13962 encoder dispatches in all vulkan: the BC7 cache gave 18928 levels and took 10895 new; its file holds 1446 MB (started over 0 times at 4096 MB) vulkan: 3861 ASTC textures made BC7 between frames (8374 MB of RGBA8 freed, 81229684 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 1011 pipeline parts made (72866 ms), 744 pipelines linked from them (12 ms), 744 of those made whole in the background (66745 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1465 of 5426 MB (1380 ours, 873 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 79 render targets (108 MB, 4 parked), 402 textures (375 MB), 17581 buffers (33 MB); 959 of 5426 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 561 through a copy vulkan: 2089452 rendering passes, 31926 clear commands, 161995 attachments cleared and 1 left undefined by their load op; 1362733 buffers filled ahead of the passes vulkan: 23290 passes (76%) ended at renderer.c:286 vulkan: 2062 passes (7%) ended at render.c:243 vulkan: 1532 passes (5%) ended at cmd.c:747 vulkan: 1113 passes (4%) ended at dma.c:220 vulkan: 1084 passes (4%) ended at surface.c:186 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: 588 passes (2%) ended at buffer.c:1151 vulkan: 320 passes (1%) ended at buffer.c:3002 vulkan: GPU-owned guest memory landed for the CPU 60163 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (56482 shown in all) perf: 60,0 frames a second over 5,0 s (56782 shown in all) vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,51 to 16,94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,6 ms (15,3 to 16,1), on to the display in 33,0 ms (32,6 to 33,3), 48,7 ms in all (48,4 to 49,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 6,78 s on the host's processors (68% of one, 11,31 ms a present), the whole process 11,55 s (116%); the busiest: thread 80 'MainThread' 3,25 s, thread 91 'Graphics Thread' 1,70 s, thread 89 'Default Priority Jobs' 1,51 s, thread 92 'AudioThread' 0,14 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,00 s, 36465 SVCs (3647 a second): 0x18 WaitSynchronization 9361, 0x19 CancelSynchronization 6067, 0x21 SendSyncRequest 5080, 0x1c WaitProcessWideKeyAtomic 3222, 0x1d SignalProcessWideKey 3222, 0x17 ResetSignal 3200; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 13214295 draws, 2 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 31559 finishes (99846 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18720022 descriptor sets written, 7700670 reused (12 descriptor pools, 1001184 sets with texture arrays taken from them); 5191937 draws kept the last one's shaders and pipeline (0 checked), 11833519 its targets vulkan: 964 shaders translated (6535 ms), 751 pipelines made (222 from the cache, 72879 ms making, 0 ms waited for), 540 render targets made, 8737 texture uploads (18491 MB), 1026 of them some blocks alone (251 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 13971 encoder dispatches in all vulkan: the BC7 cache gave 18949 levels and took 10904 new; its file holds 1446 MB (started over 0 times at 4096 MB) vulkan: 3865 ASTC textures made BC7 between frames (8375 MB of RGBA8 freed, 81236566 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1465 of 5427 MB (1380 ours, 765 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 79 render targets (108 MB, 4 parked), 311 textures (268 MB), 17812 buffers (31 MB); 851 of 5427 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 561 through a copy vulkan: 2120374 rendering passes, 31926 clear commands, 164395 attachments cleared and 1 left undefined by their load op; 1402163 buffers filled ahead of the passes vulkan: 23400 passes (76%) ended at renderer.c:286 vulkan: 1792 passes (6%) ended at render.c:243 vulkan: 1530 passes (5%) ended at cmd.c:747 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 1195 passes (4%) ended at surface.c:186 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: 598 passes (2%) ended at buffer.c:3002 vulkan: 592 passes (2%) ended at buffer.c:1151 vulkan: GPU-owned guest memory landed for the CPU 61360 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (57083 shown in all) vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,71 ms, 1st to 99th percentile 16,49 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,4 ms (15,1 to 15,7), on to the display in 33,1 ms (32,6 to 33,3), 48,4 ms in all (48,1 to 48,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=2.01 avg60=0.57 avg300=0.27 total=2511108): resources: footprint 7844 MiB, the system has 7326 MiB free, VMA blocks 1796 MiB, GPU heap 0 (device local) use 1465 of 5426 MiB (VMA blocks 1380 MiB), GPU heap 1 use 397 of 11926 MiB (VMA blocks 384 MiB), GPU heap 2 (device local) use 48 of 197 MiB (VMA blocks 32 MiB), 12 descriptor pools perf: 59,9 frames a second over 6,6 s (57478 shown in all) nvn: 57600 presents, 115201 submissions cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 6,89 s on the host's processors (69% of one, 11,49 ms a present), the whole process 12,64 s (126%); the busiest: thread 80 'MainThread' 3,30 s, thread 91 'Graphics Thread' 1,72 s, thread 89 'Default Priority Jobs' 1,54 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,00 s, 36189 SVCs (3619 a second): 0x18 WaitSynchronization 9300, 0x19 CancelSynchronization 6012, 0x21 SendSyncRequest 5076, 0x1d SignalProcessWideKey 3225, 0x1c WaitProcessWideKeyAtomic 3224, 0x17 ResetSignal 3200; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 13478886 draws, 2 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 32159 finishes (101612 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19120176 descriptor sets written, 7829698 reused (12 descriptor pools, 1020384 sets with texture arrays taken from them); 5287561 draws kept the last one's shaders and pipeline (0 checked), 12073510 its targets vulkan: 964 shaders translated (6535 ms), 751 pipelines made (222 from the cache, 72879 ms making, 0 ms waited for), 540 render targets made, 8739 texture uploads (18491 MB), 1026 of them some blocks alone (251 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 13971 encoder dispatches in all vulkan: the BC7 cache gave 18958 levels and took 10904 new; its file holds 1446 MB (started over 0 times at 4096 MB) vulkan: 3866 ASTC textures made BC7 between frames (8375 MB of RGBA8 freed, 81236911 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1465 of 5426 MB (1380 ours, 724 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 79 render targets (108 MB, 4 parked), 253 textures (236 MB), 18911 buffers (22 MB); 810 of 5426 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 561 through a copy vulkan: 2151401 rendering passes, 31926 clear commands, 166795 attachments cleared and 1 left undefined by their load op; 1440868 buffers filled ahead of the passes vulkan: 23400 passes (75%) ended at renderer.c:286 vulkan: 1788 passes (6%) ended at render.c:243 vulkan: 1649 passes (5%) ended at cmd.c:747 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 1192 passes (4%) ended at surface.c:186 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: 595 passes (2%) ended at buffer.c:3002 vulkan: 591 passes (2%) ended at buffer.c:1151 vulkan: GPU-owned guest memory landed for the CPU 62557 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (57778 shown in all) vulkan: display: 599 frame intervals of 17,75 ms (deviation 6,41 ms, 1st to 99th percentile 16,51 to 50,07 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 14,5 ms (5,3 to 65,9), on to the display in 32,7 ms (18,9 to 33,3), 48,3 ms in all (38,3 to 125,9) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 47,6 frames a second over 5,0 s (58016 shown in all) cpu: 600 presents in 11,18 s (53,7 fps): 14 of the game's threads ran 6,90 s on the host's processors (62% of one, 11,49 ms a present), the whole process 12,01 s (107%); the busiest: thread 80 'MainThread' 3,40 s, thread 91 'Graphics Thread' 1,61 s, thread 89 'Default Priority Jobs' 1,53 s, thread 92 'AudioThread' 0,14 s, thread 86 'VibrationThread' 0,13 s cpu: in those 11,18 s, 43464 SVCs (3887 a second): 0x18 WaitSynchronization 9970, 0x0b SleepThread 6398, 0x19 CancelSynchronization 6337, 0x21 SendSyncRequest 5596, 0x17 ResetSignal 3436, 0x1c WaitProcessWideKeyAtomic 3415; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 13705040 draws, 2 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 32759 finishes (103330 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19471894 descriptor sets written, 7931580 reused (12 descriptor pools, 1029024 sets with texture arrays taken from them); 5373731 draws kept the last one's shaders and pipeline (0 checked), 12274509 its targets vulkan: 979 shaders translated (6569 ms), 759 pipelines made (223 from the cache, 73155 ms making, 0 ms waited for), 540 render targets made, 8897 texture uploads (18565 MB), 1033 of them some blocks alone (253 MB); 16 frames over 50 ms in the last 600, the slowest 110 ms vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 14074 encoder dispatches in all vulkan: the BC7 cache gave 19578 levels and took 10974 new; its file holds 1462 MB (started over 0 times at 4096 MB) vulkan: 3939 ASTC textures made BC7 between frames (8561 MB of RGBA8 freed, 82435882 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 1021 pipeline parts made (73143 ms), 752 pipelines linked from them (12 ms), 752 of those made whole in the background (67020 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1465 of 5408 MB (1380 ours, 823 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 79 render targets (108 MB, 4 parked), 399 textures (310 MB), 11092 buffers (49 MB); 909 of 5408 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 561 through a copy vulkan: 2182336 rendering passes, 31926 clear commands, 169195 attachments cleared and 1 left undefined by their load op; 1468689 buffers filled ahead of the passes vulkan: 23231 passes (75%) ended at renderer.c:286 vulkan: 2383 passes (8%) ended at render.c:243 vulkan: 1350 passes (4%) ended at cmd.c:747 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 1190 passes (4%) ended at surface.c:186 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: 590 passes (2%) ended at buffer.c:1151 vulkan: 199 passes (1%) ended at buffer.c:3002 vulkan: GPU-owned guest memory landed for the CPU 63744 times, render targets written back for an engine 0 times perf: 57,8 frames a second over 5,0 s (58306 shown in all) vulkan: display: 599 frame intervals of 17,64 ms (deviation 7,11 ms, 1st to 99th percentile 16,19 to 50,12 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 13,4 ms (7,0 to 93,8), on to the display in 32,9 ms (24,1 to 33,4), 46,2 ms in all (40,1 to 122,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (58607 shown in all) cpu: 600 presents in 10,03 s (59,8 fps): 14 of the game's threads ran 3,44 s on the host's processors (34% of one, 5,73 ms a present), the whole process 6,27 s (62%); the busiest: thread 80 'MainThread' 1,81 s, thread 91 'Graphics Thread' 0,76 s, thread 89 'Default Priority Jobs' 0,46 s, thread 92 'AudioThread' 0,24 s, thread 86 'VibrationThread' 0,11 s cpu: in those 10,03 s, 374105 SVCs (37287 a second): 0x0b SleepThread 343363, 0x18 WaitSynchronization 6662, 0x21 SendSyncRequest 5761, 0x1c WaitProcessWideKeyAtomic 3523, 0x1d SignalProcessWideKey 3522, 0x19 CancelSynchronization 3359; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 13804820 draws, 2 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 33053 finishes (103952 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19627177 descriptor sets written, 7975857 reused (12 descriptor pools, 1038400 sets with texture arrays taken from them); 5420732 draws kept the last one's shaders and pipeline (0 checked), 12357272 its targets vulkan: 988 shaders translated (6571 ms), 771 pipelines made (230 from the cache, 73280 ms making, 0 ms waited for), 547 render targets made, 8953 texture uploads (18594 MB), 1033 of them some blocks alone (253 MB); 1 frames over 50 ms in the last 600, the slowest 66 ms vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 14082 encoder dispatches in all vulkan: the BC7 cache gave 19814 levels and took 10982 new; its file holds 1462 MB (started over 0 times at 4096 MB) vulkan: 3976 ASTC textures made BC7 between frames (8603 MB of RGBA8 freed, 82493251 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 1031 pipeline parts made (73267 ms), 764 pipelines linked from them (12 ms), 764 of those made whole in the background (67169 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1473 of 5426 MB (1386 ours, 868 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 80 render targets (114 MB, 4 parked), 447 textures (342 MB), 14331 buffers (55 MB); 956 of 5426 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 561 through a copy vulkan: 2202873 rendering passes, 32277 clear commands, 171507 attachments cleared and 1 left undefined by their load op; 1485718 buffers filled ahead of the passes vulkan: 17294 passes (84%) ended at renderer.c:286 vulkan: 877 passes (4%) ended at render.c:243 vulkan: 617 passes (3%) ended at surface.c:186 vulkan: 364 passes (2%) ended at cmd.c:747 vulkan: 313 passes (2%) ended at dma.c:220 vulkan: 307 passes (1%) ended at renderer.c:855 vulkan: 293 passes (1%) ended at surface.c:1364 vulkan: 290 passes (1%) ended at buffer.c:1151 vulkan: GPU-owned guest memory landed for the CPU 64326 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (58907 shown in all) vulkan: display: 599 frame intervals of 16,72 ms (deviation 1,38 ms, 1st to 99th percentile 16,51 to 16,96 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6,5 ms (0,1 to 9,8), on to the display in 31,8 ms (29,2 to 33,3), 38,3 ms in all (29,4 to 42,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,6 frames a second over 5,0 s (59206 shown in all) nvn: 59400 presents, 118801 submissions cpu: 600 presents in 10,04 s (59,8 fps): 14 of the game's threads ran 6,01 s on the host's processors (60% of one, 10,02 ms a present), the whole process 10,10 s (101%); the busiest: thread 80 'MainThread' 3,17 s, thread 91 'Graphics Thread' 1,32 s, thread 89 'Default Priority Jobs' 1,15 s, thread 92 'AudioThread' 0,17 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,04 s, 438093 SVCs (43649 a second): 0x0b SleepThread 402174, 0x18 WaitSynchronization 9589, 0x19 CancelSynchronization 6304, 0x21 SendSyncRequest 5548, 0x17 ResetSignal 3207, 0x1c WaitProcessWideKeyAtomic 3204; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 13966415 draws, 2 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 33653 finishes (105321 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19877343 descriptor sets written, 8048881 reused (12 descriptor pools, 1052800 sets with texture arrays taken from them); 5484285 draws kept the last one's shaders and pipeline (0 checked), 12493032 its targets vulkan: 990 shaders translated (6571 ms), 777 pipelines made (233 from the cache, 73306 ms making, 0 ms waited for), 559 render targets made, 8958 texture uploads (18597 MB), 1033 of them some blocks alone (253 MB); 1 frames over 50 ms in the last 600, the slowest 74 ms vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 14083 encoder dispatches in all vulkan: the BC7 cache gave 19818 levels and took 10983 new; its file holds 1462 MB (started over 0 times at 4096 MB) vulkan: 3981 ASTC textures made BC7 between frames (8614 MB of RGBA8 freed, 82523580 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make vulkan: 1036 pipeline parts made (73293 ms), 769 pipelines linked from them (12 ms), 769 of those made whole in the background (67200 ms), 0 still to make whole vulkan: memory used and budgeted: heap 0 1479 of 5409 MB (1391 ours, 717 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 81 render targets (119 MB, 5 parked), 261 textures (216 MB), 11302 buffers (20 MB); 805 of 5409 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 561 through a copy vulkan: 2233701 rendering passes, 32349 clear commands, 173763 attachments cleared and 1 left undefined by their load op; 1511377 buffers filled ahead of the passes vulkan: 24728 passes (80%) ended at renderer.c:286 vulkan: 1862 passes (6%) ended at render.c:243 vulkan: 1022 passes (3%) ended at dma.c:220 vulkan: 945 passes (3%) ended at surface.c:186 vulkan: 787 passes (3%) ended at cmd.c:747 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: 595 passes (2%) ended at buffer.c:1151 vulkan: 218 passes (1%) ended at buffer.c:1542 vulkan: GPU-owned guest memory landed for the CPU 65524 times, render targets written back for an engine 0 times jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images jit: 0 batches compiled 0 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 0 functions, 0 instructions, 38 KiB of code, 0,00 s compiling, 0 units loaded from ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/010019A01E2F2000.jitcache kernel: over 889,8 s, cores 0: 27% held, 170,0 s waited for; 1: 16% held, 8,3 s waited for; 2: 21% held, 18,1 s waited for; 3: 0% held, 0,0 s waited for; 4: 0% held, 0,0 s waited for; 5: 0% held, 0,0 s waited for; kernel: core 0: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 1,4 ms by thread 80 kernel: core 1: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 1,1 ms by thread 87 kernel: core 2: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 7,4 ms by thread 85 kernel: core 0 held by thread 80 'MainThread' prio 44 for 25% of the run kernel: core 0 held by thread 86 'VibrationThread' prio 44 for 0% of the run kernel: core 0 held by thread 88 'Decompression-GameCore' prio 58 for 0% of the run kernel: core 1 held by thread 91 'Graphics Thread' prio 44 for 16% of the run kernel: core 1 held by thread 87 'Decompression-RenderCore' prio 58 for 0% of the run kernel: core 2 held by thread 89 'Default Priority Jobs' prio 44 for 11% of the run kernel: core 2 held by thread 85 'Loading Thread' prio 51 for 7% of the run kernel: core 2 held by thread 92 'AudioThread' prio 29 for 1% of the run kernel: thread 86 'VibrationThread' prio 44 core 0 mask 1 waited 131,32 s for its core in 109645 waits kernel: thread 88 'Decompression-GameCore' prio 58 core 0 mask 1 waited 33,02 s for its core in 84803 waits kernel: thread 85 'Loading Thread' prio 51 core 2 mask 4 waited 14,90 s for its core in 190867 waits kernel: thread 87 'Decompression-RenderCore' prio 58 core 1 mask 2 waited 8,13 s for its core in 47734 waits kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 5,29 s for its core in 256215 waits kernel: thread 89 'Default Priority Jobs' prio 44 core 2 mask 4 waited 2,03 s for its core in 136351 waits kernel: thread 93 'AudioUpdateThread' prio 36 core 0 mask 1 waited 0,36 s for its core in 147619 waits kernel: thread 82 'FileSystem Data Thread' prio 36 core 2 mask 4 waited 0,18 s for its core in 77314 waits kernel: thread 91 'Graphics Thread' prio 44 core 1 mask 2 waited 0,14 s for its core in 43822 waits kernel: thread 92 'AudioThread' prio 29 core 2 mask 4 waited 0,09 s for its core in 35151 waits Exit. [ended, status 0] == the last recompile of the queue: ~/Games/applications/.scarletnx/state/last-recompile.log == $ /tmp/.mount_Scarlremp12182308088118565030/bin/scarletnx -r ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000 --opt=s --data ~/Games/applications/.scarletnx ~/Games/applications/ScarletNX.home/.switch/prod.keys: 33 lines are not keys, the first line 96 Keys: ~/Games/applications/ScarletNX.home/.switch/prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~/Games/applications/ScarletNX.home/.switch/title.keys, 19 of them Reading ~/MEDIA/Program/SAK_64bit/Metroid Dread [010093801237C000] [v327680] (1G+1U).xci a gamecard (XCI), 4,3 GB: 6 NCAs Program NCA of 010093801237C000, 4,1 GB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Control NCA of 010093801237C000, 182 KB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Manual NCA of 010093801237C000, 225 KB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Program NCA of 010093801237C000, 141 MB, SDK 11.4.3, an update's patch, master key 12 (firmware 13.0.0 and later), its keys in its key area Control NCA of 010093801237C000, 182 KB, SDK 11.4.3, master key 12 (firmware 13.0.0 and later), its keys in its key area Manual NCA of 010093801237C000, 225 KB, SDK 11.4.3, master key 12 (firmware 13.0.0 and later), its keys in its key area content meta: an application 010093801237C000, version 0 content meta: an update 010093801237C800, version 327680, of the game 010093801237C000 Recompiling Metroid Dread (4 modules) LLVM: -Os, llvm_batch=full 155429 functions, 7064107 instructions LLVM: 79 code units and the module descriptor compiled block 1/80: code_002, 0x80B54DC-0x810D464, 2840 functions, 90047 instructions (cached) compiled block 2/80: code_001, 0x805CEB8-0x80B54DC, 1840 functions, 90128 instructions (cached) compiled block 3/80: code_003, 0x810D464-0x8165E4C, 2330 functions, 90061 instructions (cached) compiled block 4/80: code_000, 0x8000000-0x805CEB8, 1386 functions, 91307 instructions (cached) compiled block 5/80: code_005, 0x81BEF68-0x8216F8C, 1686 functions, 90002 instructions (cached) compiled block 6/80: code_006, 0x8216F8C-0x826F0E4, 2521 functions, 90074 instructions (cached) compiled block 7/80: code_008, 0x82C7014-0x831F13C, 2134 functions, 90105 instructions (cached) compiled block 8/80: code_007, 0x826F0E4-0x82C7014, 1217 functions, 90002 instructions (cached) compiled block 9/80: code_009, 0x831F13C-0x83770F8, 1452 functions, 90002 instructions (cached) compiled block 10/80: code_004, 0x8165E50-0x81BEF68, 1231 functions, 91039 instructions (cached) compiled block 11/80: code_010, 0x83770F8-0x83CF3E0, 2656 functions, 90134 instructions (cached) compiled block 12/80: code_011, 0x83CF3E0-0x8427464, 1817 functions, 90025 instructions (cached) compiled block 13/80: code_013, 0x847F480-0x84D74D0, 2472 functions, 90056 instructions (cached) compiled block 14/80: code_012, 0x8427464-0x847F480, 1924 functions, 90029 instructions (cached) compiled block 15/80: code_014, 0x84D74D0-0x852F578, 1647 functions, 90076 instructions (cached) compiled block 16/80: code_015, 0x852F578-0x85874CC, 1542 functions, 90028 instructions (cached) compiled block 17/80: code_017, 0x85DF4F0-0x86374B4, 2489 functions, 90035 instructions (cached) compiled block 18/80: code_016, 0x85874CC-0x85DF4F0, 2175 functions, 90007 instructions (cached) compiled block 19/80: code_019, 0x868F678-0x86E7B9C, 1917 functions, 90334 instructions (cached) compiled block 20/80: code_018, 0x86374B4-0x868F678, 2231 functions, 90128 instructions (cached) compiled block 21/80: code_021, 0x8741A30-0x8799A7C, 1721 functions, 90067 instructions (cached) compiled block 22/80: code_020, 0x86E7B9C-0x8741A30, 1639 functions, 91956 instructions (cached) compiled block 23/80: code_022, 0x8799A7C-0x87F1A08, 2215 functions, 90003 instructions (cached) compiled block 24/80: code_024, 0x884A1E0-0x88A217C, 1954 functions, 90015 instructions (cached) compiled block 25/80: code_025, 0x88A217C-0x88FA218, 1698 functions, 90088 instructions (cached) compiled block 26/80: code_023, 0x87F1A08-0x884A1E0, 1901 functions, 90501 instructions (cached) compiled block 27/80: code_026, 0x88FA220-0x8952310, 1837 functions, 90123 instructions (cached) compiled block 28/80: code_029, 0x8A02BC0-0x8A5AC5C, 2285 functions, 90034 instructions (cached) compiled block 29/80: code_027, 0x8952310-0x89AAC60, 1429 functions, 90642 instructions (cached) compiled block 30/80: code_028, 0x89AAC60-0x8A02BC0, 1715 functions, 90013 instructions (cached) compiled block 31/80: code_030, 0x8A5AC5C-0x8AB2C6C, 1992 functions, 90060 instructions (cached) compiled block 32/80: code_031, 0x8AB2C6C-0x8B0ACE8, 1923 functions, 90020 instructions (cached) compiled block 33/80: code_032, 0x8B0ACE8-0x8B62D28, 1797 functions, 90056 instructions (cached) compiled block 34/80: code_033, 0x8B62D28-0x8BBAE68, 2262 functions, 90035 instructions (cached) compiled block 35/80: code_034, 0x8BBAE68-0x8C13090, 2829 functions, 90005 instructions (cached) compiled block 36/80: code_035, 0x8C13090-0x8C6B688, 3617 functions, 90058 instructions (cached) compiled block 37/80: code_037, 0x8CC37E4-0x8D1BCC0, 3128 functions, 90083 instructions (cached) compiled block 38/80: code_036, 0x8C6B688-0x8CC37E4, 1676 functions, 90065 instructions (cached) compiled block 39/80: code_038, 0x8D1BCC0-0x8D73CF0, 2297 functions, 90008 instructions (cached) compiled block 40/80: code_039, 0x8D73CF0-0x8DCD2B4, 1686 functions, 91459 instructions (cached) compiled block 41/80: code_040, 0x8DCD2B4-0x8E25A1C, 1211 functions, 90531 instructions (cached) compiled block 42/80: code_041, 0x8E25A1C-0x8E7D9EC, 1686 functions, 90089 instructions (cached) compiled block 43/80: code_043, 0x8ED58F0-0x8F2D830, 1222 functions, 90010 instructions (cached) compiled block 44/80: code_044, 0x8F2D830-0x8F8572C, 2732 functions, 90042 instructions (cached) compiled block 45/80: code_042, 0x8E7D9EC-0x8ED58F0, 1182 functions, 90012 instructions (cached) compiled block 46/80: code_045, 0x8F8572C-0x8FDDA60, 1969 functions, 90176 instructions (cached) compiled block 47/80: code_046, 0x8FDDA60-0x90372E0, 2274 functions, 91669 instructions (cached) compiled block 48/80: code_047, 0x90372E0-0x908FF2C, 2165 functions, 90262 instructions (cached) compiled block 49/80: code_048, 0x908FF30-0x90E9168, 1436 functions, 90043 instructions (cached) compiled block 50/80: code_050, 0x9141060-0x9198F88, 1100 functions, 90003 instructions (cached) compiled block 51/80: code_049, 0x90E9168-0x9141060, 1474 functions, 90002 instructions (cached) compiled block 52/80: code_051, 0x9198F88-0x91F0FA0, 1609 functions, 90072 instructions (cached) compiled block 53/80: code_052, 0x91F0FA0-0x7AA28B70, 2523 functions, 90309 instructions (cached) compiled block 54/80: code_054, 0x7AA82340-0x7AADA90C, 315 functions, 90001 instructions (cached) compiled block 55/80: code_053, 0x7AA28B70-0x7AA82334, 925 functions, 90184 instructions (cached) compiled block 56/80: code_055, 0x7AADA910-0x7AB33388, 754 functions, 90218 instructions (cached) compiled block 57/80: code_056, 0x7AB33388-0x7AB8C284, 863 functions, 90515 instructions (cached) compiled block 58/80: code_057, 0x7AB8C290-0x7ABE5324, 674 functions, 90156 instructions (cached) compiled block 59/80: code_058, 0x7ABE5330-0x7AC3D8B4, 1158 functions, 90001 instructions (cached) compiled block 60/80: code_059, 0x7AC3D8B4-0x7AC957E4, 1795 functions, 90010 instructions (cached) compiled block 61/80: code_060, 0x7AC957E4-0x7ACEDFE8, 1354 functions, 90282 instructions (cached) compiled block 62/80: code_061, 0x7ACEDFE8-0x7AD4604C, 1489 functions, 90022 instructions (cached) compiled block 63/80: code_062, 0x7AD4604C-0x7B0FC4D4, 6049 functions, 90018 instructions (cached) compiled block 64/80: code_063, 0x7B0FC4E0-0x7B155E4C, 2442 functions, 90010 instructions (cached) compiled block 65/80: code_065, 0x7B1AEAD0-0x7B207830, 682 functions, 90093 instructions (cached) compiled block 66/80: code_064, 0x7B155E4C-0x7B1AEAC8, 753 functions, 90159 instructions (cached) compiled block 67/80: code_066, 0x7B207830-0x7B261568, 1312 functions, 90823 instructions (cached) compiled block 68/80: code_067, 0x7B261570-0x7B2BA060, 1769 functions, 90090 instructions (cached) compiled block 69/80: code_068, 0x7B2BA060-0x7B313A98, 2295 functions, 90051 instructions (cached) compiled block 70/80: code_069, 0x7B313A98-0x7B36CE7C, 996 functions, 90174 instructions (cached) compiled block 71/80: code_070, 0x7B36CE80-0x7B3C6218, 1519 functions, 90159 instructions (cached) compiled block 72/80: code_071, 0x7B3C6218-0x7B41FE2C, 3042 functions, 90018 instructions (cached) compiled block 73/80: code_072, 0x7B41FE30-0x7B47AB08, 2992 functions, 90082 instructions (cached) compiled block 74/80: code_073, 0x7B47AB08-0x7B4D522C, 1882 functions, 90791 instructions (cached) compiled block 75/80: code_075, 0x7B52DE70-0x7B587418, 1786 functions, 90013 instructions (cached) compiled block 76/80: code_074, 0x7B4D5230-0x7B52DE70, 3184 functions, 90000 instructions (cached) compiled block 77/80: code_078, 0x7B638030-0x7B653930, 7024 functions, 28096 instructions (cached) compiled block 78/80: code_076, 0x7B587418-0x7B5DF520, 1494 functions, 90009 instructions (cached) compiled block 79/80: code_077, 0x7B5DF520-0x7B638030, 3190 functions, 90002 instructions (cached) compiled block 80/80: module, SnxModule descriptor, 1144056 entries (2,1 s, 782 MiB in use) LLVM module: 246,4 MB, 1144056 entries unit cache: 79 of 79 units reused (298,0 MB) from ~/Games/applications/.scarletnx/cache/units Built ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000 [ended, status 0] == the launcher's log: ~/Games/applications/.scarletnx/state/scarletnx-console-2026-11-09.log == 2026-11-09 09:13:13 [8263] ScarletNX main b895710, committed 2026-11-09 (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-09 09:13:13 [8263] disk: 35728 MiB free of 468447 MiB 2026-11-09 09:13:13 [8263] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log 2026-11-09 09:13:13 [8263] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-09 09:13:13 [8263] ~/Games/applications/.scarletnx/config/app.ini: recompile_background = full is now background_recompile = auto 2026-11-09 09:13:13 [8263] last start: ended with an exit, or none before 2026-11-09 09:13:27 [8263] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-09 09:34:36 [17956] ScarletNX main b895710, committed 2026-11-09 (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-09 09:34:36 [17956] disk: 35725 MiB free of 468447 MiB 2026-11-09 09:34:36 [17956] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log 2026-11-09 09:34:36 [17956] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-09 09:34:36 [17956] last start: pid 8263, started 2026-11-09 09:13:13 did not end with an exit: a crash, a kill (by the system for its memory, or by the user) or a power loss, which the system does not name 2026-11-09 09:36:48 [19026] ScarletNX main b895710, committed 2026-11-09 (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-09 09:36:48 [19026] disk: 35713 MiB free of 468447 MiB 2026-11-09 09:36:48 [19026] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log 2026-11-09 09:36:48 [19026] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-09 09:36:48 [19026] last start: ended with an exit, or none before 2026-11-09 09:54:04 [33742] ScarletNX main b895710, committed 2026-11-09 (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-09 09:54:04 [33742] disk: 35281 MiB free of 468447 MiB 2026-11-09 09:54:04 [33742] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log 2026-11-09 09:54:04 [33742] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-09 09:54:04 [33742] last start: pid 19026, started 2026-11-09 09:36:48 did not end with an exit: a crash, a kill (by the system for its memory, or by the user) or a power loss, which the system does not name 2026-11-09 10:09:22 [33742] users: [user1] mii=(none): Baguette; picture=(none): file == fatal errors: ~/Games/applications/.scarletnx/state/scarletnx-error.log == 2026-10-28 20:39:16 [31106] 010093801237C000: ldn=room needs the Eden room's address in the .ini: room=host or room=host:port 2026-10-28 22:48:21 [100049] 010093801237C000: The game stopped (svcBreak, reason 0). See the .log for details. 2026-10-29 09:51:53 [12999] 010093801237C000: The game stopped (svcBreak, reason 0). See the .log for details. == ~/Games/applications/.scarletnx/state/recompiled/010019A01E2F2000/010019A01E2F2000.log == [ 0,00] memory: 512 GiB of address space reserved, the console's [ 0,39] settings: ~/Games/applications/.scarletnx/config/recompiled/010019A01E2F2000/010019A01E2F2000.ini keeps 5 keys this version does not use (controls_opacity, vk_descriptors, astc_bc, memory_fit, user), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher [ 0,39] log: written to ~/Games/applications/.scarletnx/state/recompiled/010019A01E2F2000/010019A01E2F2000.log [ 0,39] ScarletNX - Metroid Prime 4: Beyond [ 0,39] build: ScarletNX main b895710, committed 2026-11-09 (clang 23.1.4, Linux x86_64) [ 0,39] system: Fedora Linux 45 (Forty Five) (Linux 7.2.15-300.fc45.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM [ 0,39] settings: showcase=1 (default 0), showcase_corner=tr (default "br"), async_pipelines=1 (default 0), prepare_shaders=0 (default 2), jit_opt=s (default "2") [ 0,39] last start: ended with an exit, or none before [ 0,47] fs: ExeFS and RomFS read from the dump ~/MEDIA/Program/SAK_64bit/Metroid Prime 4 Beyond [010019A01E2F2000] [v327680] (1G+1U).xci (26198,6 MB mapped) [ 0,47] fs: 0 RomFS/ExeFS files mapped for the whole run, 0,0 MB [ 0,47] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0,47] memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 10203 MiB, the process holds 58) [ 0,52] Loaded rtld at 0x8000000 [ 0,55] Loaded main at 0x8006000 [ 0,56] Loaded subsdk0 at 0x9ab3000 [ 0,57] Loaded sdk at 0xa13b000 [ 0,57] symbols: 26964 functions named [ 0,57] hooks: the module calls the functions of the 545 symbols its build's hooks named through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81; this runtime's, f1b76606a7486c69, names 722) [ 0,57] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0,58] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0,58] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0,58] hooks: module sdk, SDK 19.3.13 [ 0,58] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at a1d5a70 runs diag_abort [ 0,58] hooks: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at a3ebce0 runs codec_decoder_finalize only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 0,58] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at a3ebce0 runs codec_decoder_finalize [ 0,58] hooks: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at a3ebe90 runs codec_decoder_reset only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 0,58] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at a3ebe90 runs codec_decoder_reset [ 0,58] hook: memcpy at a6a9560 runs hook_memmove [ 0,58] hook: memmove at a6a9570 runs hook_memmove [ 0,58] hook: memset at a6a9830 runs hook_memset [ 0,58] hooks: 6 of the game's functions run the runtime's handlers [ 0,58] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0,58] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0,58] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0,58] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0,58] settings: user=1 is deprecated: user_uid=186bbbc9f007407482986f36bf069648, [user1]'s, replaces it (the launcher's Current user writes it) [ 0,58] acc: 1 user, playing as user 1 [ 0,58] users: [user1] mii=(none): Baguette; picture=(none): file [ 0,58] time: the time zone is Etc/GMT-2 (UTC+02) [ 0,58] game: 010019a01e2f2000, version 1.0.0 [ 0,58] pl: the Japanese stand-in answers for the console font's private-use characters [ 0,59] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0,59] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0,60] pl: the Korean stand-in answers for the console font's private-use characters [ 0,60] pl: the extended stand-in answers for the console font's private-use characters [ 0,60] RomFS: the dump's, read in place (25980,2 MB) [ 1,27] input: gamepad Xbox 360 Controller (id 4, GUID 0300e1425e0400008e02000010010000, xbox360) [ 1,27] input: device path /dev/input/event256, 6 axes, 21 buttons, mapping 0300e1425e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,paddle1:b15,paddle2:b17,paddle3:b16,paddle4:b18,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 1,27] input: Xbox 360 Controller exposes no motion sensors through SDL [ 1,27] video: SDL 3.4.18 on wayland [ 6,59] vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3f3f: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 6,59] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) [ 6,59] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 6,59] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:60) [ 6,59] vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:62) [ 6,59] vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:111) [ 6,59] vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 6,59] vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) [ 6,59] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 6,59] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07) [ 6,59] vulkan: new pipelines are linked from parts (VK_EXT_graphics_pipeline_library) on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): a draw's first waits for its programs' parts alone, made once for every pipeline that shares them, and the pipeline made whole replaces it in the background [ 6,59] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 6,59] vulkan: dynamic texture offsets use native maintenance8 sampling [ 6,62] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 6,63] vulkan: graphics descriptors use sets [ 6,63] vulkan: astc_mode=0 (Auto): heap 0's budget is 5153 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) [ 6,63] vulkan: the driver that runs: NVIDIA, 580.196.07 (driver ID 4) [ 6,63] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 6,63] vulkan: NVIDIA GeForce GTX 1060 3GB, Vulkan 1.4.312, driver 913101c0, graphics queue family 0, compute 2 (separate family) [ 6,63] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 6,63] vulkan: the extension bans turn VK_EXT_extended_dynamic_state3.extendedDynamicState3RasterizationSamples off on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07), which this renderer does not ask for: NVIDIA's driver before 610.0.0 fails multisample tests with rasterization samples as dynamic state (seen on 535, not on 610) (ANGLE vk_renderer.cpp:6839; extension_bans.txt:83) [ 6,63] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 6,63] vulkan: this device's limits hold 11 of the 18 constant buffers as uniform buffers, the others are storage buffers [ 6,63] vulkan: a stage's descriptor set (16 uniform and 25 storage buffers, 576 textures, 8 images) is past this GPU's per-stage limits (15, 1048576, 1048576, 1048576): pipelines may fail [ 7,24] vulkan: the BC7 cache ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkbc7 holds 2975 levels of 320 MB [ 7,30] vulkan: pipeline cache loaded (104413 KB) [ 7,31] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 7,31] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 7,31] renderer: Vulkan [ 7,31] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 7,31] kernel: core 0 runs on host CPUs 0 3 6 9 [ 7,33] vulkan: the on-screen controls' atlas is 1024x1776 [ 7,33] kernel: core 2 runs on host CPUs 2 5 8 11 [ 7,33] heap: 4096 MB requested, refused (result 10801) [ 7,33] heap: 2048 MB requested (result 0) [ 7,33] heap: 3072 MB requested (result 0) [ 7,33] heap: 3584 MB requested, refused (result 10801) [ 7,33] heap: 3328 MB requested, refused (result 10801) [ 7,33] heap: 3200 MB requested (result 0) [ 7,33] heap: 3264 MB requested, refused (result 10801) [ 7,33] heap: 3232 MB requested (result 0) [ 7,33] heap: 3248 MB requested, refused (result 10801) [ 7,33] heap: 3240 MB requested, refused (result 10801) [ 7,33] heap: 3236 MB requested (result 0) [ 7,33] heap: 3238 MB requested (result 0) [ 7,34] fs: ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000_data/save/user.186bbbc9f007407482986f36bf069648 holds this game's user save, which save_layout=global keeps in ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010019A01E2F2000. The game plays it where it is until you move the folder there (Settings > App > Move Old Files, docs/user/deprecations.md) [ 7,34] kernel: core 1 runs on host CPUs 1 4 7 10 [ 7,35] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 84 items in all from its code [ 7,35] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 7,35] nvn: the game resolved nvnInstallGlobalDebugCallback, which nvn doesn't implement: it stops if it calls it [ 7,35] nvn: device 1106347078 initialized, flags 0 [ 7,35] nvn: window origin lower left [ 7,35] nvdrv: syncpt_alloc -> 20 [ 7,35] nvdrv: syncpt_alloc -> 21 [ 7,35] nvn: queue 1106350570 initialized (replay 1) [ 7,35] nvn: sampler pool 11c0a15390: 4096 descriptors at GPU 400000000 [ 7,35] nvn: texture pool 11c0a15370: 4352 descriptors at GPU 400020000 [ 7,35] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 7,35] nvn: the first texture of format 0x38 (target 1, 1600x900) [ 7,35] nvn: the first texture of format 0x35 (target 1, 1600x900) [ 7,35] nvn: window 11c0a22600: 2 textures, first 1600x900 format 0x38, present interval 1 [ 7,35] nvn: the first texture of format 0x29 (target 1, 800x456) [ 7,35] nvn: the first texture of format 0x1 (target 2, 32x32) [ 7,35] nvn: the first texture of format 0x3f (target 1, 1600x900) [ 7,35] nvn: the first texture of format 0x32 (target 1, 2048x2048) [ 7,35] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 14464 uniform and 25600 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 7,36] nvn: window crop 0,0 1600x900 [ 7,36] nvn: the first texture of format 0x25 (target 1, 1x1) [ 7,36] nvn: the first texture of format 0x2f (target 1, 1x1) [ 7,36] nvn: the first texture of format 0xd (target 1, 16x8) [ 7,37] nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more [ 7,37] nvn: first present, texture 0 of window 11c0a22600 [ 7,39] vulkan: write tracking on (caches skip unchanged memory) [ 7,40] vulkan: swapchain 1280x720, 3 images, sRGB, presents timed, fifo [ 7,41] vulkan: pipeline_threads=0 (Auto): 10 workers make the new pipelines, of 12 CPUs: 2 at the system's normal priority, 8 at its low one (nice +10) [ 7,43] audren: the first update, revision REV15 [ 7,45] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 7,45] audio: queued 960 bytes of guest PCM [ 7,48] vulkan: 419 shaders and 329 pipelines of earlier runs with NVIDIA (driver d4-10de-00001c02) loaded from ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.d4-10de-00001c02.vkshaders in 176 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.d4-10de-00001c02.vkshipped [ 7,51] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7,89] nvn: the first texture of format 0x8c (target 4, 256x256) [ 8,03] nvn: the first texture of format 0x4e (target 1, 512x512) [ 8,03] nvn: the first texture of format 0x4d (target 1, 512x512) [ 8,03] nvn: the first texture of format 0x7a (target 1, 512x512) [ 8,04] nvn: the first texture of format 0x7e (target 2, 64x64) [ 8,06] nvn: the first texture of format 0x89 (target 1, 256x256) [ 8,41] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 8,41] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8,45] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 8,45] vulkan: 1 frames not shown, the display had every swapchain image [ 10,15] nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more [ 10,16] nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more [ 10,20] nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more [ 10,35] nvdrv: open /dev/nvmap -> 1 [ 10,35] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [ 10,35] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [ 10,35] nvdrv: ioctl c008010e on device 1 (command 1), buffers 8/8/0 [ 10,35] nvdrv: open /dev/nvhost-ctrl -> 2 [ 10,35] nvdrv: open /dev/nvhost-nvdec -> 3 [ 10,35] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [ 10,36] nvdrv: open /dev/nvhost-nvdec -> 4 [ 10,36] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 [ 10,37] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [ 10,37] nvdrv: syncpt_alloc -> 22 [ 10,50] nvdrv: ioctl c0540009 on device 6 (command 1), buffers 54/54/0 [ 10,50] nvdrv: ioctl c3880001 on device 6 (command 1), buffers 388/388/0 [ 10,50] host1x: a submit's 42 relocations are not applied [ 10,50] nvdrv: ioctl c054000a on device 6 (command 1), buffers 54/54/0 [ 10,50] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [ 10,50] nvdrv: QueryEvent fd 2 (device 3) id 10000000 [ 10,50] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [ 10,50] nvdrv: QueryEvent fd 2 (device 3) id 10000001 [ 10,56] nvdrv: ioctl c00c0109 on device 1 (command 1), buffers c/c/0 [ 10,56] nvdrv: ioctl c0080103 on device 1 (command 1), buffers 8/8/0 [ 10,56] nvdrv: open /dev/nvhost-vic -> 5 [ 10,56] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 [ 10,56] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 [ 10,56] nvdrv: syncpt_alloc -> 23 [ 10,56] nvdrv: ioctl c02c0009 on device 7 (command 1), buffers 2c/2c/0 [ 10,57] nvdrv: ioctl c0b00001 on device 7 (command 1), buffers b0/b0/0 [ 10,57] nvdrv: ioctl c02c000a on device 7 (command 1), buffers 2c/2c/0 [ 10,57] nvdrv: QueryEvent fd 2 (device 3) id 10000002 [ 10,59] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 [ 10,60] nvdrv: open /dev/nvhost-ctrl -> 6 [ 10,60] nvdrv: QueryEvent fd 6 (device 3) id 10000000 [ 10,65] nvdrv: open /dev/nvhost-nvdec -> 7 [ 10,65] nvn: the first texture of format 0x47 (target 1, 1024x1024) [ 10,66] nvdrv: open /dev/nvhost-nvdec -> 8 [ 10,66] nvdrv: syncpt_alloc -> 24 [ 10,80] nvdrv: QueryEvent fd 2 (device 3) id 10000003 [ 10,80] nvdrv: QueryEvent fd 2 (device 3) id 10000004 [ 10,85] nvdrv: open /dev/nvhost-vic -> 9 [ 10,85] nvdrv: syncpt_alloc -> 25 [ 10,93] audio: queued nonzero guest PCM (s16 peak 1) [ 10,98] nvn: the first texture of format 0x79 (target 1, 1024x1024) [ 11,22] nvn: the first texture of format 0x46 (target 4, 256x256) [ 11,29] nvn: the first texture of format 0x49 (target 4, 512x512) [ 11,41] nvn: the first texture of format 0x7b (target 1, 512x512) [ 11,49] nvn: the first texture of format 0x50 (target 8, 128x128) [ 12,31] perf: 58,6 frames a second over 5,0 s (293 shown in all) [ 12,71] memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=0.00 avg60=0.00 avg300=0.00 total=250936): resources: footprint 2037 MiB, the system has 9113 MiB free, VMA blocks 418 MiB, GPU heap 0 (device local) use 312 of 5150 MiB (VMA blocks 242 MiB), GPU heap 1 use 137 of 11926 MiB (VMA blocks 128 MiB), GPU heap 2 (device local) use 65 of 180 MiB (VMA blocks 48 MiB), 4 descriptor pools [ 14,22] nvn: the first texture of format 0x4b (target 1, 256x256) [ 14,29] nvn: the first texture of format 0x7d (target 1, 256x512) [ 17,31] perf: 60,0 frames a second over 5,0 s (593 shown in all) [ 17,41] cpu: 599 presents in 10,02 s (59,8 fps): 36 of the game's threads ran 12,26 s on the host's processors (122% of one, 20,46 ms a present), the whole process 15,25 s (152%); the busiest: thread 85 'Loading Thread' 7,15 s, thread 80 'MainThread' 2,08 s, thread 87 'Decompression-RenderCore' 0,97 s, thread 82 'FileSystem Data Thread' 0,49 s, thread 88 'Decompression-GameCore' 0,42 s [ 17,41] cpu: in those 10,02 s, 1525965 SVCs (152336 a second): 0x0b SleepThread 1393145, 0x1b ArbitrateUnlock 38832, 0x1c WaitProcessWideKeyAtomic 22351, 0x1d SignalProcessWideKey 22020, 0x1a ArbitrateLock 19596, 0x21 SendSyncRequest 13624; 0 calls the dispatch table had no code for (RtAPI.miss) [ 17,41] vulkan: 1871 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3742 descriptor sets written, 0 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 436 draws kept the last one's shaders and pipeline (0 checked), 1936 its targets [ 17,41] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 3 render targets made, 470 texture uploads (3448 MB), 0 of them some blocks alone (0 MB); 2 frames over 50 ms in the last 600, the slowest 50 ms [ 17,41] vulkan: the BC7 cache gave 2 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 17,41] vulkan: 2 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 181 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 17,41] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 17,41] vulkan: memory used and budgeted: heap 0 312 of 5133 MB (242 ours, 219 of it allocated), heap 1 137 of 11926 MB (128 ours, 48 of it allocated), heap 2 65 of 180 MB (48 ours, 48 of it allocated) [ 17,41] vulkan: caches: 3 render targets (18 MB, 0 parked), 67 textures (47 MB), 52 buffers (0 MB); 288 of 5133 MB in use as they count it, 0 MB freed for the budget so far [ 17,41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 17,41] vulkan: 674 rendering passes, 408 clear commands, 270 attachments cleared and 0 left undefined by their load op; 52 buffers filled ahead of the passes [ 17,41] vulkan: 405 passes (60%) ended at nvdec.c:131 [ 17,41] vulkan: 191 passes (28%) ended at renderer.c:855 [ 17,41] vulkan: 62 passes (9%) ended at texture.c:919 [ 17,41] vulkan: 11 passes (2%) ended at cmd.c:747 [ 17,41] vulkan: 5 passes (1%) ended at vic.c:209 [ 17,41] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 18,28] vulkan: display: 594 frame intervals of 16,97 ms (deviation 4,90 ms, 1st to 99th percentile 16,51 to 16,98 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 1,0 ms (0,1 to 16,5), on to the display in 32,0 ms (30,0 to 33,2), 32,4 ms in all (31,7 to 48,9) [ 18,28] vulkan: display: 4 frames not shown (no image free), 0 held for a later refresh than their period's [ 19,13] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 19,13] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 19,16] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 19,53] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 22,32] perf: 56,6 frames a second over 5,0 s (877 shown in all) [ 22,68] nvdrv: open /dev/nvhost-nvdec -> 3 [ 22,69] nvdrv: open /dev/nvhost-nvdec -> 4 [ 22,69] nvdrv: syncpt_alloc -> 22 [ 22,89] nvdrv: open /dev/nvhost-vic -> 5 [ 22,89] nvdrv: syncpt_alloc -> 23 [ 26,75] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 27,34] perf: 59,6 frames a second over 5,0 s (1176 shown in all) [ 27,73] cpu: 600 presents in 10,32 s (58,2 fps): 43 of the game's threads ran 1,58 s on the host's processors (15% of one, 2,63 ms a present), the whole process 6,66 s (65%); the busiest: thread 80 'MainThread' 0,50 s, thread 91 'Graphics Thread' 0,19 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,11 s, thread 0 0,06 s [ 27,73] cpu: in those 10,32 s, 85358 SVCs (8275 a second): 0x1c WaitProcessWideKeyAtomic 17626, 0x1d SignalProcessWideKey 17185, 0x1b ArbitrateUnlock 16112, 0x21 SendSyncRequest 13757, 0x18 WaitSynchronization 6574, 0x17 ResetSignal 5068; 0 calls the dispatch table had no code for (RtAPI.miss) [ 27,73] vulkan: 4631 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9262 descriptor sets written, 0 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 1035 draws kept the last one's shaders and pipeline (0 checked), 5048 its targets [ 27,73] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 3 render targets made, 1068 texture uploads (8487 MB), 0 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [ 27,73] vulkan: the BC7 cache gave 2 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 27,73] vulkan: 2 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 181 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 27,73] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 27,73] vulkan: memory used and budgeted: heap 0 568 of 5143 MB (498 ours, 357 of it allocated), heap 1 137 of 11926 MB (128 ours, 48 of it allocated), heap 2 65 of 180 MB (48 ours, 48 of it allocated) [ 27,73] vulkan: caches: 3 render targets (18 MB, 0 parked), 74 textures (100 MB), 161 buffers (0 MB); 427 of 5143 MB in use as they count it, 0 MB freed for the budget so far [ 27,73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 27,73] vulkan: 1281 rendering passes, 1365 clear commands, 272 attachments cleared and 0 left undefined by their load op; 191 buffers filled ahead of the passes [ 27,73] vulkan: 595 passes (98%) ended at nvdec.c:131 [ 27,73] vulkan: 4 passes (1%) ended at cmd.c:747 [ 27,73] vulkan: 4 passes (1%) ended at vic.c:209 [ 27,73] vulkan: 3 passes (0%) ended at renderer.c:855 [ 27,73] vulkan: 1 passes (0%) ended at texture.c:919 [ 27,73] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 29,06] vulkan: display: 597 frame intervals of 17,34 ms (deviation 5,58 ms, 1st to 99th percentile 16,47 to 33,42 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 12,8 ms (0,1 to 33,4), on to the display in 34,0 ms (31,5 to 50,0), 46,4 ms in all (31,7 to 83,0) [ 29,06] vulkan: display: 3 frames not shown (no image free), 0 held for a later refresh than their period's [ 30,84] nvdrv: open /dev/nvhost-nvdec -> 7 [ 30,86] nvdrv: open /dev/nvhost-nvdec -> 8 [ 30,86] nvdrv: syncpt_alloc -> 24 [ 31,06] nvdrv: open /dev/nvhost-vic -> 9 [ 31,06] nvdrv: syncpt_alloc -> 25 [ 32,53] perf: 60,1 frames a second over 5,2 s (1488 shown in all) [ 34,38] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 36,23] nvdrv: open /dev/nvhost-nvdec -> 3 [ 36,25] nvdrv: open /dev/nvhost-nvdec -> 4 [ 36,25] nvdrv: syncpt_alloc -> 22 [ 36,44] nvdrv: open /dev/nvhost-vic -> 5 [ 36,44] nvdrv: syncpt_alloc -> 23 [ 37,24] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 37,53] perf: 59,4 frames a second over 5,0 s (1785 shown in all) [ 37,76] nvn: 1800 presents, 3601 submissions [ 37,76] cpu: 600 presents in 10,03 s (59,8 fps): 54 of the game's threads ran 1,66 s on the host's processors (17% of one, 2,76 ms a present), the whole process 7,81 s (78%); the busiest: thread 80 'MainThread' 0,54 s, thread 91 'Graphics Thread' 0,24 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,10 s, thread 0 0,05 s [ 37,76] cpu: in those 10,03 s, 89518 SVCs (8922 a second): 0x1c WaitProcessWideKeyAtomic 18077, 0x1d SignalProcessWideKey 17631, 0x1b ArbitrateUnlock 17191, 0x21 SendSyncRequest 14334, 0x18 WaitSynchronization 6464, 0x17 ResetSignal 5013; 0 calls the dispatch table had no code for (RtAPI.miss) [ 37,76] vulkan: 15275 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (1 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29392 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6995 draws kept the last one's shaders and pipeline (0 checked), 15913 its targets [ 37,76] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1678 texture uploads (13527 MB), 0 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 64 ms [ 37,76] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 37,76] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 37,76] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 37,76] vulkan: memory used and budgeted: heap 0 576 of 5154 MB (505 ours, 391 of it allocated), heap 1 137 of 11926 MB (128 ours, 50 of it allocated), heap 2 65 of 180 MB (48 ours, 48 of it allocated) [ 37,76] vulkan: caches: 4 render targets (25 MB, 0 parked), 28 textures (105 MB), 1290 buffers (0 MB); 463 of 5154 MB in use as they count it, 0 MB freed for the budget so far [ 37,76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 37,76] vulkan: 2101 rendering passes, 2200 clear commands, 274 attachments cleared and 0 left undefined by their load op; 1942 buffers filled ahead of the passes [ 37,76] vulkan: 588 passes (72%) ended at nvdec.c:131 [ 37,76] vulkan: 177 passes (22%) ended at surface.c:186 [ 37,76] vulkan: 27 passes (3%) ended at cmd.c:747 [ 37,76] vulkan: 12 passes (1%) ended at texture.c:919 [ 37,76] vulkan: 10 passes (1%) ended at vic.c:209 [ 37,76] vulkan: 5 passes (1%) ended at renderer.c:855 [ 37,76] vulkan: 1 passes (0%) ended at surface.c:729 [ 37,76] vulkan: GPU-owned guest memory landed for the CPU 12 times, render targets written back for an engine 0 times [ 38,90] vulkan: swapchain 952x512, 3 images, sRGB, presents timed, fifo [ 39,51] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 39,54] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 39,88] vulkan: display: 595 frame intervals of 16,94 ms (deviation 4,35 ms, 1st to 99th percentile 16,50 to 17,00 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 1,4 ms (0,1 to 16,9), on to the display in 33,1 ms (32,3 to 33,3), 34,0 ms in all (32,7 to 49,8) [ 39,88] vulkan: display: 3 frames not shown (no image free), 0 held for a later refresh than their period's [ 42,13] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 42,53] perf: 59,4 frames a second over 5,0 s (2082 shown in all) [ 47,18] nvn: the first texture of format 0x4f (target 8, 128x128) [ 47,53] perf: 59,6 frames a second over 5,0 s (2380 shown in all) [ 47,75] nvn: the first texture of format 0x44 (target 4, 2048x2048) [ 47,86] cpu: 600 presents in 10,10 s (59,4 fps): 23 of the game's threads ran 9,93 s on the host's processors (98% of one, 16,55 ms a present), the whole process 11,26 s (111%); the busiest: thread 85 'Loading Thread' 5,46 s, thread 80 'MainThread' 1,09 s, thread 88 'Decompression-GameCore' 0,92 s, thread 87 'Decompression-RenderCore' 0,90 s, thread 93 'AudioUpdateThread' 0,79 s [ 47,86] cpu: in those 10,10 s, 1299399 SVCs (128656 a second): 0x0b SleepThread 1008519, 0x1b ArbitrateUnlock 74424, 0x1a ArbitrateLock 65611, 0x21 SendSyncRequest 35500, 0x17 ResetSignal 30300, 0x35 SignalToAddress 27554; 0 calls the dispatch table had no code for (RtAPI.miss) [ 47,86] vulkan: 16169 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31180 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 16823 its targets [ 47,86] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [ 47,86] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 47,86] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 47,86] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 47,86] vulkan: memory used and budgeted: heap 0 553 of 5178 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 47,86] vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1289 buffers (0 MB); 408 of 5178 MB in use as they count it, 0 MB freed for the budget so far [ 47,86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 47,86] vulkan: 2769 rendering passes, 2296 clear commands, 794 attachments cleared and 0 left undefined by their load op; 1973 buffers filled ahead of the passes [ 47,86] vulkan: 507 passes (76%) ended at renderer.c:855 [ 47,86] vulkan: 92 passes (14%) ended at nvdec.c:131 [ 47,86] vulkan: 52 passes (8%) ended at texture.c:919 [ 47,86] vulkan: 16 passes (2%) ended at cmd.c:747 [ 47,86] vulkan: 1 passes (0%) ended at vic.c:209 [ 47,86] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 47,93] nvn: the first texture of format 0x42 (target 1, 3968x3968) [ 49,36] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 51,68] FPS limit: off [ 51,77] cpu: 600 presents in 3,91 s (153,5 fps): 14 of the game's threads ran 5,70 s on the host's processors (146% of one, 9,49 ms a present), the whole process 6,03 s (154%); the busiest: thread 85 'Loading Thread' 3,79 s, thread 87 'Decompression-RenderCore' 0,71 s, thread 88 'Decompression-GameCore' 0,68 s, thread 82 'FileSystem Data Thread' 0,20 s, thread 80 'MainThread' 0,09 s [ 51,77] cpu: in those 3,91 s, 1083877 SVCs (277293 a second): 0x0b SleepThread 1055753, 0x1b ArbitrateUnlock 5412, 0x21 SendSyncRequest 5081, 0x1a ArbitrateLock 3486, 0x18 WaitSynchronization 3090, 0x1c WaitProcessWideKeyAtomic 2709; 0 calls the dispatch table had no code for (RtAPI.miss) [ 51,77] vulkan: 16769 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32380 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 17423 its targets [ 51,77] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [ 51,77] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 51,77] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 51,77] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 51,77] vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 51,77] vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far [ 51,77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 51,77] vulkan: 3372 rendering passes, 2296 clear commands, 1394 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 51,77] vulkan: 600 passes (100%) ended at renderer.c:855 [ 51,77] vulkan: 3 passes (0%) ended at cmd.c:747 [ 51,77] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 51,81] vulkan: 601 frames not shown, the display had every swapchain image [ 51,86] nvn: 3600 presents, 7201 submissions [ 51,86] cpu: 600 presents in 0,09 s (6502,4 fps): 14 of the game's threads ran 0,37 s on the host's processors (396% of one, 0,61 ms a present), the whole process 0,53 s (577%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s [ 51,86] cpu: in those 0,09 s, 16062 SVCs (174070 a second): 0x0b SleepThread 7565, 0x18 WaitSynchronization 1566, 0x21 SendSyncRequest 1366, 0x17 ResetSignal 1214, 0x19 CancelSynchronization 945, 0x35 SignalToAddress 918; 0 calls the dispatch table had no code for (RtAPI.miss) [ 51,86] vulkan: 17369 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 33580 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 18023 its targets [ 51,86] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 51,86] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 51,86] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 51,86] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 51,86] vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 51,86] vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far [ 51,86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 51,86] vulkan: 3972 rendering passes, 2296 clear commands, 1994 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 51,86] vulkan: 600 passes (100%) ended at renderer.c:855 [ 51,86] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 51,90] vulkan: 1201 frames not shown, the display had every swapchain image [ 51,96] cpu: 600 presents in 0,09 s (6384,1 fps): 14 of the game's threads ran 0,37 s on the host's processors (391% of one, 0,61 ms a present), the whole process 0,53 s (564%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 87 'Decompression-RenderCore' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,03 s [ 51,96] cpu: in those 0,09 s, 18612 SVCs (198035 a second): 0x0b SleepThread 10379, 0x18 WaitSynchronization 1603, 0x21 SendSyncRequest 1320, 0x17 ResetSignal 1212, 0x19 CancelSynchronization 982, 0x34 WaitForAddress 973; 0 calls the dispatch table had no code for (RtAPI.miss) [ 51,96] vulkan: 17969 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34780 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 18623 its targets [ 51,96] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 51,96] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 51,96] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 51,96] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 51,96] vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 51,96] vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far [ 51,96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 51,96] vulkan: 4575 rendering passes, 2296 clear commands, 2594 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 51,96] vulkan: 600 passes (100%) ended at renderer.c:855 [ 51,96] vulkan: 3 passes (0%) ended at cmd.c:747 [ 51,96] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 52,00] vulkan: 1801 frames not shown, the display had every swapchain image [ 52,06] cpu: 600 presents in 0,10 s (5908,3 fps): 14 of the game's threads ran 0,38 s on the host's processors (377% of one, 0,64 ms a present), the whole process 0,54 s (535%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 87 'Decompression-RenderCore' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,04 s [ 52,06] cpu: in those 0,10 s, 19380 SVCs (190839 a second): 0x0b SleepThread 11011, 0x18 WaitSynchronization 1604, 0x21 SendSyncRequest 1285, 0x17 ResetSignal 1220, 0x35 SignalToAddress 987, 0x34 WaitForAddress 986; 0 calls the dispatch table had no code for (RtAPI.miss) [ 52,06] vulkan: 18569 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35980 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 19223 its targets [ 52,06] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 52,06] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 52,06] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 52,06] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 52,06] vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 52,06] vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far [ 52,06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 52,06] vulkan: 5180 rendering passes, 2296 clear commands, 3194 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 52,06] vulkan: 600 passes (99%) ended at renderer.c:855 [ 52,06] vulkan: 5 passes (1%) ended at cmd.c:747 [ 52,06] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 52,09] vulkan: 2401 frames not shown, the display had every swapchain image [ 52,14] nvn: 5400 presents, 10801 submissions [ 52,14] cpu: 600 presents in 0,08 s (7407,1 fps): 14 of the game's threads ran 0,33 s on the host's processors (401% of one, 0,54 ms a present), the whole process 0,48 s (594%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,03 s [ 52,14] cpu: in those 0,08 s, 18793 SVCs (232004 a second): 0x0b SleepThread 11462, 0x18 WaitSynchronization 1610, 0x21 SendSyncRequest 1227, 0x17 ResetSignal 1212, 0x19 CancelSynchronization 992, 0x34 WaitForAddress 895; 0 calls the dispatch table had no code for (RtAPI.miss) [ 52,14] vulkan: 19169 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37180 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 19823 its targets [ 52,14] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 52,14] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 52,14] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 52,14] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 52,14] vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 52,14] vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far [ 52,14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 52,14] vulkan: 5780 rendering passes, 2296 clear commands, 3794 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 52,14] vulkan: 600 passes (100%) ended at renderer.c:855 [ 52,14] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 52,17] vulkan: 3001 frames not shown, the display had every swapchain image [ 52,23] cpu: 600 presents in 0,09 s (6502,2 fps): 14 of the game's threads ran 0,36 s on the host's processors (390% of one, 0,60 ms a present), the whole process 0,51 s (557%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 87 'Decompression-RenderCore' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,04 s [ 52,23] cpu: in those 0,09 s, 23995 SVCs (260032 a second): 0x0b SleepThread 16422, 0x18 WaitSynchronization 1579, 0x21 SendSyncRequest 1232, 0x17 ResetSignal 1218, 0x34 WaitForAddress 1008, 0x35 SignalToAddress 1006; 0 calls the dispatch table had no code for (RtAPI.miss) [ 52,23] vulkan: 19769 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38380 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 20423 its targets [ 52,23] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 5 ms [ 52,23] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 52,23] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 52,23] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 52,23] vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 52,23] vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far [ 52,23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 52,23] vulkan: 6383 rendering passes, 2296 clear commands, 4394 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 52,23] vulkan: 600 passes (100%) ended at renderer.c:855 [ 52,23] vulkan: 3 passes (0%) ended at cmd.c:747 [ 52,23] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 52,27] vulkan: 3601 frames not shown, the display had every swapchain image [ 52,33] nvn: the first texture of format 0xa (target 4, 672x672) [ 52,33] nvn: the first texture of format 0x8 (target 1, 672x672) [ 52,34] cpu: 600 presents in 0,11 s (5652,1 fps): 14 of the game's threads ran 0,32 s on the host's processors (305% of one, 0,54 ms a present), the whole process 0,48 s (453%); the busiest: thread 80 'MainThread' 0,08 s, thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,05 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s [ 52,34] cpu: in those 0,11 s, 39505 SVCs (372145 a second): 0x0b SleepThread 31772, 0x18 WaitSynchronization 1569, 0x21 SendSyncRequest 1238, 0x17 ResetSignal 1219, 0x35 SignalToAddress 1111, 0x34 WaitForAddress 1110; 0 calls the dispatch table had no code for (RtAPI.miss) [ 52,34] vulkan: 20369 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39580 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 21023 its targets [ 52,34] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 14 ms [ 52,34] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 52,34] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 52,34] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 52,34] vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 52,34] vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far [ 52,34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 52,34] vulkan: 6989 rendering passes, 2296 clear commands, 4994 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 52,34] vulkan: 600 passes (99%) ended at renderer.c:855 [ 52,34] vulkan: 6 passes (1%) ended at cmd.c:747 [ 52,34] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 52,38] vulkan: 4201 frames not shown, the display had every swapchain image [ 52,43] nvn: 7200 presents, 14401 submissions [ 52,43] cpu: 600 presents in 0,09 s (6659,1 fps): 14 of the game's threads ran 0,37 s on the host's processors (416% of one, 0,62 ms a present), the whole process 0,53 s (591%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,03 s [ 52,43] cpu: in those 0,09 s, 16406 SVCs (182082 a second): 0x0b SleepThread 8817, 0x18 WaitSynchronization 1526, 0x21 SendSyncRequest 1501, 0x17 ResetSignal 1215, 0x19 CancelSynchronization 910, 0x34 WaitForAddress 880; 0 calls the dispatch table had no code for (RtAPI.miss) [ 52,43] vulkan: 20969 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 40780 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 21623 its targets [ 52,43] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms [ 52,43] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 52,43] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 52,43] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 52,43] vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 52,43] vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far [ 52,43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 52,43] vulkan: 7592 rendering passes, 2296 clear commands, 5594 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 52,43] vulkan: 600 passes (100%) ended at renderer.c:855 [ 52,43] vulkan: 3 passes (0%) ended at cmd.c:747 [ 52,43] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 52,47] vulkan: 4801 frames not shown, the display had every swapchain image [ 52,52] cpu: 600 presents in 0,09 s (6672,9 fps): 14 of the game's threads ran 0,36 s on the host's processors (398% of one, 0,60 ms a present), the whole process 0,51 s (572%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,03 s [ 52,52] cpu: in those 0,09 s, 17894 SVCs (199009 a second): 0x0b SleepThread 10026, 0x18 WaitSynchronization 1592, 0x21 SendSyncRequest 1327, 0x17 ResetSignal 1219, 0x19 CancelSynchronization 969, 0x35 SignalToAddress 924; 0 calls the dispatch table had no code for (RtAPI.miss) [ 52,52] vulkan: 21569 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 41980 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 22223 its targets [ 52,52] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 52,52] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 52,52] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 52,52] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 52,52] vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 52,52] vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far [ 52,52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 52,52] vulkan: 8194 rendering passes, 2296 clear commands, 6194 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 52,52] vulkan: 600 passes (100%) ended at renderer.c:855 [ 52,52] vulkan: 2 passes (0%) ended at cmd.c:747 [ 52,52] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 52,53] perf: 1101,8 frames a second over 5,0 s (7889 shown in all) [ 52,56] vulkan: 5401 frames not shown, the display had every swapchain image [ 52,61] cpu: 600 presents in 0,09 s (6388,7 fps): 14 of the game's threads ran 0,37 s on the host's processors (394% of one, 0,62 ms a present), the whole process 0,53 s (567%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,03 s [ 52,61] cpu: in those 0,09 s, 18591 SVCs (197953 a second): 0x0b SleepThread 9162, 0x18 WaitSynchronization 1593, 0x21 SendSyncRequest 1429, 0x17 ResetSignal 1216, 0x1b ArbitrateUnlock 990, 0x19 CancelSynchronization 971; 0 calls the dispatch table had no code for (RtAPI.miss) [ 52,61] vulkan: 22169 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 43180 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 22823 its targets [ 52,61] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 52,61] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 52,61] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 52,61] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 52,61] vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 52,61] vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far [ 52,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 52,61] vulkan: 8795 rendering passes, 2296 clear commands, 6794 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 52,61] vulkan: 600 passes (100%) ended at renderer.c:855 [ 52,61] vulkan: 1 passes (0%) ended at cmd.c:747 [ 52,61] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 52,65] vulkan: 6001 frames not shown, the display had every swapchain image [ 52,71] nvn: 9000 presents, 18001 submissions [ 52,71] cpu: 600 presents in 0,10 s (6253,8 fps): 14 of the game's threads ran 0,36 s on the host's processors (372% of one, 0,59 ms a present), the whole process 0,51 s (535%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,06 s, thread 87 'Decompression-RenderCore' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,04 s [ 52,71] cpu: in those 0,10 s, 34611 SVCs (360752 a second): 0x0b SleepThread 25882, 0x18 WaitSynchronization 1591, 0x21 SendSyncRequest 1295, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 970, 0x34 WaitForAddress 906; 0 calls the dispatch table had no code for (RtAPI.miss) [ 52,71] vulkan: 22769 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 44380 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 23423 its targets [ 52,71] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 52,71] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 52,71] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 52,71] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 52,71] vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 52,71] vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far [ 52,71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 52,71] vulkan: 9400 rendering passes, 2296 clear commands, 7394 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 52,71] vulkan: 600 passes (99%) ended at renderer.c:855 [ 52,71] vulkan: 5 passes (1%) ended at cmd.c:747 [ 52,71] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 52,75] vulkan: 6601 frames not shown, the display had every swapchain image [ 52,80] cpu: 600 presents in 0,09 s (6789,3 fps): 14 of the game's threads ran 0,26 s on the host's processors (298% of one, 0,44 ms a present), the whole process 0,42 s (475%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 88 'Decompression-GameCore' 0,02 s [ 52,80] cpu: in those 0,09 s, 139081 SVCs (1573768 a second): 0x0b SleepThread 131785, 0x18 WaitSynchronization 1590, 0x21 SendSyncRequest 1222, 0x17 ResetSignal 1212, 0x19 CancelSynchronization 967, 0x35 SignalToAddress 943; 0 calls the dispatch table had no code for (RtAPI.miss) [ 52,80] vulkan: 23369 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 45580 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 24023 its targets [ 52,80] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 52,80] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 52,80] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 52,80] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 52,80] vulkan: memory used and budgeted: heap 0 553 of 5169 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 52,80] vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5169 MB in use as they count it, 0 MB freed for the budget so far [ 52,80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 52,80] vulkan: 10001 rendering passes, 2296 clear commands, 7994 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 52,80] vulkan: 600 passes (100%) ended at renderer.c:855 [ 52,80] vulkan: 1 passes (0%) ended at cmd.c:747 [ 52,80] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 52,84] vulkan: 7201 frames not shown, the display had every swapchain image [ 52,91] cpu: 600 presents in 0,11 s (5403,3 fps): 14 of the game's threads ran 0,43 s on the host's processors (384% of one, 0,71 ms a present), the whole process 0,59 s (531%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,07 s, thread 82 'FileSystem Data Thread' 0,05 s, thread 91 'Graphics Thread' 0,05 s [ 52,91] cpu: in those 0,11 s, 25227 SVCs (227181 a second): 0x0b SleepThread 16611, 0x21 SendSyncRequest 1801, 0x18 WaitSynchronization 1617, 0x17 ResetSignal 1220, 0x19 CancelSynchronization 994, 0x34 WaitForAddress 970; 0 calls the dispatch table had no code for (RtAPI.miss) [ 52,91] vulkan: 23969 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 46780 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 24623 its targets [ 52,91] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 52,91] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 52,91] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 52,91] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 52,91] vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 52,91] vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5167 MB in use as they count it, 0 MB freed for the budget so far [ 52,91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 52,91] vulkan: 10608 rendering passes, 2296 clear commands, 8594 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 52,91] vulkan: 600 passes (99%) ended at renderer.c:855 [ 52,91] vulkan: 7 passes (1%) ended at cmd.c:747 [ 52,91] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 52,95] vulkan: 7801 frames not shown, the display had every swapchain image [ 52,99] nvn: 10800 presents, 21601 submissions [ 52,99] cpu: 600 presents in 0,09 s (6848,1 fps): 14 of the game's threads ran 0,35 s on the host's processors (395% of one, 0,58 ms a present), the whole process 0,50 s (567%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 89 'Default Priority Jobs' 0,03 s [ 52,99] cpu: in those 0,09 s, 12766 SVCs (145704 a second): 0x0b SleepThread 5458, 0x18 WaitSynchronization 1678, 0x21 SendSyncRequest 1223, 0x17 ResetSignal 1211, 0x19 CancelSynchronization 1060, 0x35 SignalToAddress 886; 0 calls the dispatch table had no code for (RtAPI.miss) [ 52,99] vulkan: 24569 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 47980 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 25223 its targets [ 52,99] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 52,99] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 52,99] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 52,99] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 52,99] vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 359 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 52,99] vulkan: caches: 4 render targets (25 MB, 0 parked), 87 textures (111 MB), 1281 buffers (0 MB); 408 of 5167 MB in use as they count it, 0 MB freed for the budget so far [ 52,99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 52,99] vulkan: 11213 rendering passes, 2296 clear commands, 9194 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 52,99] vulkan: 600 passes (99%) ended at renderer.c:855 [ 52,99] vulkan: 5 passes (1%) ended at cmd.c:747 [ 52,99] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 53,03] vulkan: 8401 frames not shown, the display had every swapchain image [ 53,08] cpu: 600 presents in 0,09 s (6716,4 fps): 14 of the game's threads ran 0,35 s on the host's processors (391% of one, 0,58 ms a present), the whole process 0,50 s (561%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 89 'Default Priority Jobs' 0,03 s [ 53,08] cpu: in those 0,09 s, 13527 SVCs (151422 a second): 0x0b SleepThread 6340, 0x18 WaitSynchronization 1630, 0x21 SendSyncRequest 1230, 0x17 ResetSignal 1214, 0x19 CancelSynchronization 1007, 0x34 WaitForAddress 911; 0 calls the dispatch table had no code for (RtAPI.miss) [ 53,08] vulkan: 25169 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 49180 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 25823 its targets [ 53,08] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms [ 53,08] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 53,08] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 53,08] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 53,08] vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 53,08] vulkan: caches: 4 render targets (25 MB, 0 parked), 86 textures (102 MB), 1274 buffers (0 MB); 400 of 5167 MB in use as they count it, 0 MB freed for the budget so far [ 53,08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 53,08] vulkan: 11814 rendering passes, 2296 clear commands, 9794 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 53,08] vulkan: 600 passes (100%) ended at renderer.c:855 [ 53,08] vulkan: 1 passes (0%) ended at cmd.c:747 [ 53,08] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 53,12] vulkan: 9001 frames not shown, the display had every swapchain image [ 53,17] cpu: 600 presents in 0,09 s (6882,1 fps): 14 of the game's threads ran 0,35 s on the host's processors (402% of one, 0,58 ms a present), the whole process 0,50 s (578%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 89 'Default Priority Jobs' 0,03 s [ 53,17] cpu: in those 0,09 s, 15317 SVCs (175690 a second): 0x0b SleepThread 7944, 0x18 WaitSynchronization 1683, 0x21 SendSyncRequest 1234, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 1064, 0x35 SignalToAddress 929; 0 calls the dispatch table had no code for (RtAPI.miss) [ 53,17] vulkan: 25769 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 50380 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 26423 its targets [ 53,17] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 53,17] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 53,17] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 53,17] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 53,17] vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 53,17] vulkan: caches: 4 render targets (25 MB, 0 parked), 86 textures (102 MB), 1274 buffers (0 MB); 400 of 5167 MB in use as they count it, 0 MB freed for the budget so far [ 53,17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 53,17] vulkan: 12416 rendering passes, 2296 clear commands, 10394 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 53,17] vulkan: 600 passes (100%) ended at renderer.c:855 [ 53,17] vulkan: 2 passes (0%) ended at cmd.c:747 [ 53,17] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 53,21] vulkan: 9601 frames not shown, the display had every swapchain image [ 53,27] nvn: 12600 presents, 25201 submissions [ 53,27] cpu: 600 presents in 0,10 s (6200,4 fps): 14 of the game's threads ran 0,38 s on the host's processors (394% of one, 0,64 ms a present), the whole process 0,53 s (552%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 87 'Decompression-RenderCore' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,04 s [ 53,27] cpu: in those 0,10 s, 24408 SVCs (252230 a second): 0x0b SleepThread 15915, 0x18 WaitSynchronization 2038, 0x19 CancelSynchronization 1417, 0x21 SendSyncRequest 1236, 0x17 ResetSignal 1217, 0x34 WaitForAddress 969; 0 calls the dispatch table had no code for (RtAPI.miss) [ 53,27] vulkan: 26369 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 51580 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 27023 its targets [ 53,27] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 5 ms [ 53,27] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 53,27] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 53,27] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 53,27] vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 53,27] vulkan: caches: 4 render targets (25 MB, 0 parked), 86 textures (102 MB), 1273 buffers (0 MB); 400 of 5167 MB in use as they count it, 0 MB freed for the budget so far [ 53,27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 53,27] vulkan: 13019 rendering passes, 2296 clear commands, 10994 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 53,27] vulkan: 600 passes (100%) ended at renderer.c:855 [ 53,27] vulkan: 3 passes (0%) ended at cmd.c:747 [ 53,27] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 53,31] vulkan: 10201 frames not shown, the display had every swapchain image [ 53,35] cpu: 600 presents in 0,08 s (7383,4 fps): 14 of the game's threads ran 0,33 s on the host's processors (404% of one, 0,55 ms a present), the whole process 0,47 s (582%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 88 'Decompression-GameCore' 0,03 s [ 53,35] cpu: in those 0,08 s, 28672 SVCs (352827 a second): 0x0b SleepThread 21073, 0x18 WaitSynchronization 1774, 0x21 SendSyncRequest 1222, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1155, 0x35 SignalToAddress 945; 0 calls the dispatch table had no code for (RtAPI.miss) [ 53,35] vulkan: 26969 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 52780 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 27623 its targets [ 53,35] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 53,35] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 53,35] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 53,35] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 53,35] vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 53,35] vulkan: caches: 4 render targets (25 MB, 0 parked), 86 textures (102 MB), 1272 buffers (0 MB); 400 of 5167 MB in use as they count it, 0 MB freed for the budget so far [ 53,35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 53,35] vulkan: 13621 rendering passes, 2296 clear commands, 11594 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 53,35] vulkan: 600 passes (100%) ended at renderer.c:855 [ 53,35] vulkan: 2 passes (0%) ended at cmd.c:747 [ 53,35] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 53,40] vulkan: 10801 frames not shown, the display had every swapchain image [ 53,45] cpu: 600 presents in 0,10 s (5964,8 fps): 14 of the game's threads ran 0,34 s on the host's processors (336% of one, 0,56 ms a present), the whole process 0,49 s (485%); the busiest: thread 80 'MainThread' 0,07 s, thread 85 'Loading Thread' 0,07 s, thread 87 'Decompression-RenderCore' 0,05 s, thread 91 'Graphics Thread' 0,05 s, thread 89 'Default Priority Jobs' 0,03 s [ 53,45] cpu: in those 0,10 s, 34948 SVCs (347427 a second): 0x0b SleepThread 26144, 0x18 WaitSynchronization 1905, 0x21 SendSyncRequest 1459, 0x19 CancelSynchronization 1282, 0x17 ResetSignal 1219, 0x34 WaitForAddress 1063; 0 calls the dispatch table had no code for (RtAPI.miss) [ 53,45] vulkan: 27569 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 53980 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 28223 its targets [ 53,45] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 6 ms [ 53,45] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 53,45] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 53,45] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 53,45] vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 53,45] vulkan: caches: 4 render targets (25 MB, 0 parked), 86 textures (102 MB), 1272 buffers (0 MB); 400 of 5167 MB in use as they count it, 0 MB freed for the budget so far [ 53,45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 53,45] vulkan: 14227 rendering passes, 2296 clear commands, 12194 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 53,45] vulkan: 600 passes (99%) ended at renderer.c:855 [ 53,45] vulkan: 6 passes (1%) ended at cmd.c:747 [ 53,45] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 53,49] vulkan: 11401 frames not shown, the display had every swapchain image [ 53,53] nvn: 14400 presents, 28801 submissions [ 53,53] cpu: 600 presents in 0,08 s (7295,9 fps): 14 of the game's threads ran 0,34 s on the host's processors (411% of one, 0,56 ms a present), the whole process 0,49 s (594%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 88 'Decompression-GameCore' 0,03 s [ 53,53] cpu: in those 0,08 s, 13046 SVCs (158636 a second): 0x0b SleepThread 4264, 0x18 WaitSynchronization 2043, 0x19 CancelSynchronization 1424, 0x21 SendSyncRequest 1251, 0x17 ResetSignal 1216, 0x34 WaitForAddress 999; 0 calls the dispatch table had no code for (RtAPI.miss) [ 53,53] vulkan: 28169 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 55180 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 28823 its targets [ 53,53] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms [ 53,53] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 53,53] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 53,53] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 53,53] vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 53,53] vulkan: caches: 4 render targets (25 MB, 0 parked), 86 textures (102 MB), 1272 buffers (0 MB); 400 of 5167 MB in use as they count it, 0 MB freed for the budget so far [ 53,53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 53,53] vulkan: 14828 rendering passes, 2296 clear commands, 12794 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 53,53] vulkan: 600 passes (100%) ended at renderer.c:855 [ 53,53] vulkan: 1 passes (0%) ended at cmd.c:747 [ 53,53] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 53,54] nvn: the first texture of format 0x48 (target 1, 1024x1024) [ 53,58] vulkan: 12001 frames not shown, the display had every swapchain image [ 53,62] cpu: 600 presents in 0,08 s (7126,9 fps): 14 of the game's threads ran 0,35 s on the host's processors (414% of one, 0,58 ms a present), the whole process 0,50 s (598%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 88 'Decompression-GameCore' 0,03 s [ 53,62] cpu: in those 0,08 s, 14011 SVCs (166424 a second): 0x0b SleepThread 4111, 0x18 WaitSynchronization 1988, 0x19 CancelSynchronization 1369, 0x21 SendSyncRequest 1275, 0x17 ResetSignal 1212, 0x1b ArbitrateUnlock 941; 0 calls the dispatch table had no code for (RtAPI.miss) [ 53,62] vulkan: 28769 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 56380 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 29423 its targets [ 53,62] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 53,62] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 53,62] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 53,62] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 53,62] vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 53,62] vulkan: caches: 4 render targets (25 MB, 0 parked), 86 textures (102 MB), 1272 buffers (0 MB); 400 of 5167 MB in use as they count it, 0 MB freed for the budget so far [ 53,62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 53,62] vulkan: 15429 rendering passes, 2296 clear commands, 13394 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 53,62] vulkan: 600 passes (100%) ended at renderer.c:855 [ 53,62] vulkan: 1 passes (0%) ended at cmd.c:747 [ 53,62] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 53,67] vulkan: 12601 frames not shown, the display had every swapchain image [ 53,71] cpu: 600 presents in 0,09 s (6424,4 fps): 14 of the game's threads ran 0,37 s on the host's processors (396% of one, 0,62 ms a present), the whole process 0,52 s (558%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 87 'Decompression-RenderCore' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 88 'Decompression-GameCore' 0,04 s [ 53,71] cpu: in those 0,09 s, 30223 SVCs (323609 a second): 0x0b SleepThread 21665, 0x18 WaitSynchronization 1993, 0x19 CancelSynchronization 1373, 0x21 SendSyncRequest 1294, 0x17 ResetSignal 1217, 0x34 WaitForAddress 971; 0 calls the dispatch table had no code for (RtAPI.miss) [ 53,71] vulkan: 29369 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 57580 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 30023 its targets [ 53,71] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 53,71] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 53,71] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 53,71] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 53,71] vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 53,71] vulkan: caches: 4 render targets (25 MB, 0 parked), 86 textures (102 MB), 1272 buffers (0 MB); 400 of 5167 MB in use as they count it, 0 MB freed for the budget so far [ 53,71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 53,71] vulkan: 16033 rendering passes, 2296 clear commands, 13994 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 53,71] vulkan: 600 passes (99%) ended at renderer.c:855 [ 53,71] vulkan: 4 passes (1%) ended at cmd.c:747 [ 53,71] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 53,75] vulkan: 13201 frames not shown, the display had every swapchain image [ 53,79] nvn: 16200 presents, 32401 submissions [ 53,79] cpu: 600 presents in 0,08 s (7359,8 fps): 14 of the game's threads ran 0,33 s on the host's processors (407% of one, 0,55 ms a present), the whole process 0,48 s (593%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 88 'Decompression-GameCore' 0,03 s [ 53,79] cpu: in those 0,08 s, 29996 SVCs (367941 a second): 0x0b SleepThread 21667, 0x18 WaitSynchronization 2045, 0x19 CancelSynchronization 1428, 0x21 SendSyncRequest 1231, 0x17 ResetSignal 1215, 0x35 SignalToAddress 929; 0 calls the dispatch table had no code for (RtAPI.miss) [ 53,79] vulkan: 29969 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 58780 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 30623 its targets [ 53,79] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 53,79] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 53,79] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 53,79] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 53,79] vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 53,79] vulkan: caches: 4 render targets (25 MB, 0 parked), 84 textures (102 MB), 1237 buffers (0 MB); 399 of 5167 MB in use as they count it, 0 MB freed for the budget so far [ 53,79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 53,79] vulkan: 16634 rendering passes, 2296 clear commands, 14594 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 53,79] vulkan: 600 passes (100%) ended at renderer.c:855 [ 53,79] vulkan: 1 passes (0%) ended at cmd.c:747 [ 53,79] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 53,86] vulkan: 13801 frames not shown, the display had every swapchain image [ 53,90] cpu: 600 presents in 0,11 s (5286,1 fps): 14 of the game's threads ran 0,42 s on the host's processors (366% of one, 0,69 ms a present), the whole process 0,56 s (495%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 87 'Decompression-RenderCore' 0,08 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,03 s [ 53,90] cpu: in those 0,11 s, 111761 SVCs (984630 a second): 0x0b SleepThread 102537, 0x18 WaitSynchronization 2054, 0x19 CancelSynchronization 1427, 0x34 WaitForAddress 1268, 0x35 SignalToAddress 1268, 0x21 SendSyncRequest 1254; 0 calls the dispatch table had no code for (RtAPI.miss) [ 53,90] vulkan: 30569 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 59980 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 31223 its targets [ 53,90] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 14 ms [ 53,90] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 53,90] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 53,90] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 53,90] vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 53,90] vulkan: caches: 4 render targets (25 MB, 0 parked), 84 textures (102 MB), 1237 buffers (0 MB); 399 of 5167 MB in use as they count it, 0 MB freed for the budget so far [ 53,90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 53,90] vulkan: 17241 rendering passes, 2296 clear commands, 15194 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 53,90] vulkan: 600 passes (99%) ended at renderer.c:855 [ 53,90] vulkan: 7 passes (1%) ended at cmd.c:747 [ 53,90] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 53,94] vulkan: 14401 frames not shown, the display had every swapchain image [ 53,98] cpu: 600 presents in 0,07 s (8330,2 fps): 14 of the game's threads ran 0,24 s on the host's processors (335% of one, 0,40 ms a present), the whole process 0,38 s (521%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 88 'Decompression-GameCore' 0,02 s [ 53,98] cpu: in those 0,07 s, 100825 SVCs (1399827 a second): 0x0b SleepThread 92501, 0x18 WaitSynchronization 2032, 0x19 CancelSynchronization 1416, 0x21 SendSyncRequest 1249, 0x17 ResetSignal 1213, 0x35 SignalToAddress 925; 0 calls the dispatch table had no code for (RtAPI.miss) [ 53,98] vulkan: 31169 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 61180 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 31823 its targets [ 53,98] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 53,98] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 53,98] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 53,98] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 53,98] vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 53,98] vulkan: caches: 4 render targets (25 MB, 0 parked), 84 textures (102 MB), 1237 buffers (0 MB); 399 of 5167 MB in use as they count it, 0 MB freed for the budget so far [ 53,98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 53,98] vulkan: 17842 rendering passes, 2296 clear commands, 15794 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 53,98] vulkan: 600 passes (100%) ended at renderer.c:855 [ 53,98] vulkan: 1 passes (0%) ended at cmd.c:747 [ 53,98] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 54,03] vulkan: 15001 frames not shown, the display had every swapchain image [ 54,07] nvn: 18000 presents, 36001 submissions [ 54,07] cpu: 600 presents in 0,09 s (6472,4 fps): 14 of the game's threads ran 0,38 s on the host's processors (411% of one, 0,63 ms a present), the whole process 0,53 s (574%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 87 'Decompression-RenderCore' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 82 'FileSystem Data Thread' 0,03 s [ 54,07] cpu: in those 0,09 s, 28813 SVCs (310813 a second): 0x0b SleepThread 20961, 0x18 WaitSynchronization 1607, 0x21 SendSyncRequest 1500, 0x17 ResetSignal 1215, 0x34 WaitForAddress 1015, 0x35 SignalToAddress 1014; 0 calls the dispatch table had no code for (RtAPI.miss) [ 54,07] vulkan: 31769 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 62380 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 32423 its targets [ 54,07] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 54,07] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 54,07] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 54,07] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 54,07] vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 54,07] vulkan: caches: 4 render targets (25 MB, 0 parked), 84 textures (102 MB), 1232 buffers (0 MB); 399 of 5167 MB in use as they count it, 0 MB freed for the budget so far [ 54,07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 54,07] vulkan: 18445 rendering passes, 2296 clear commands, 16394 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 54,07] vulkan: 600 passes (100%) ended at renderer.c:855 [ 54,07] vulkan: 3 passes (0%) ended at cmd.c:747 [ 54,07] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 54,12] vulkan: 15601 frames not shown, the display had every swapchain image [ 54,15] cpu: 600 presents in 0,08 s (7407,5 fps): 14 of the game's threads ran 0,33 s on the host's processors (406% of one, 0,55 ms a present), the whole process 0,48 s (587%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s [ 54,15] cpu: in those 0,08 s, 10821 SVCs (133593 a second): 0x0b SleepThread 3369, 0x18 WaitSynchronization 1594, 0x21 SendSyncRequest 1288, 0x17 ResetSignal 1215, 0x19 CancelSynchronization 975, 0x34 WaitForAddress 941; 0 calls the dispatch table had no code for (RtAPI.miss) [ 54,15] vulkan: 32369 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 63580 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 33023 its targets [ 54,15] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 54,15] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 54,15] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 54,15] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 54,15] vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 54,15] vulkan: caches: 4 render targets (25 MB, 0 parked), 84 textures (102 MB), 1232 buffers (0 MB); 399 of 5167 MB in use as they count it, 0 MB freed for the budget so far [ 54,15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 54,15] vulkan: 19045 rendering passes, 2296 clear commands, 16994 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 54,15] vulkan: 600 passes (100%) ended at renderer.c:855 [ 54,15] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 54,20] vulkan: 16201 frames not shown, the display had every swapchain image [ 54,24] cpu: 600 presents in 0,09 s (6832,0 fps): 14 of the game's threads ran 0,34 s on the host's processors (392% of one, 0,57 ms a present), the whole process 0,49 s (562%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,03 s [ 54,24] cpu: in those 0,09 s, 10116 SVCs (115188 a second): 0x0b SleepThread 2648, 0x18 WaitSynchronization 1607, 0x21 SendSyncRequest 1267, 0x17 ResetSignal 1215, 0x19 CancelSynchronization 987, 0x34 WaitForAddress 888; 0 calls the dispatch table had no code for (RtAPI.miss) [ 54,24] vulkan: 32969 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 64780 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 33623 its targets [ 54,24] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 5 ms [ 54,24] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 54,24] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 54,24] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 54,24] vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 54,24] vulkan: caches: 4 render targets (25 MB, 0 parked), 84 textures (102 MB), 1232 buffers (0 MB); 399 of 5167 MB in use as they count it, 0 MB freed for the budget so far [ 54,24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 54,24] vulkan: 19648 rendering passes, 2296 clear commands, 17594 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 54,24] vulkan: 600 passes (100%) ended at renderer.c:855 [ 54,24] vulkan: 3 passes (0%) ended at cmd.c:747 [ 54,24] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 54,30] vulkan: 16801 frames not shown, the display had every swapchain image [ 54,33] nvn: 19800 presents, 39601 submissions [ 54,33] cpu: 600 presents in 0,09 s (6580,2 fps): 14 of the game's threads ran 0,36 s on the host's processors (391% of one, 0,59 ms a present), the whole process 0,50 s (551%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 87 'Decompression-RenderCore' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,03 s [ 54,33] cpu: in those 0,09 s, 10646 SVCs (116754 a second): 0x0b SleepThread 2784, 0x18 WaitSynchronization 1631, 0x21 SendSyncRequest 1334, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1011, 0x35 SignalToAddress 958; 0 calls the dispatch table had no code for (RtAPI.miss) [ 54,33] vulkan: 33569 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 65980 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 34223 its targets [ 54,33] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 54,33] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 54,33] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 54,33] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 54,33] vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 54,33] vulkan: caches: 4 render targets (25 MB, 0 parked), 84 textures (102 MB), 1230 buffers (0 MB); 399 of 5167 MB in use as they count it, 0 MB freed for the budget so far [ 54,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 54,33] vulkan: 20252 rendering passes, 2296 clear commands, 18194 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 54,33] vulkan: 600 passes (99%) ended at renderer.c:855 [ 54,33] vulkan: 4 passes (1%) ended at cmd.c:747 [ 54,33] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 54,38] vulkan: 17401 frames not shown, the display had every swapchain image [ 54,41] cpu: 600 presents in 0,08 s (7155,4 fps): 14 of the game's threads ran 0,33 s on the host's processors (392% of one, 0,55 ms a present), the whole process 0,47 s (560%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,03 s [ 54,41] cpu: in those 0,08 s, 10961 SVCs (130717 a second): 0x0b SleepThread 3564, 0x18 WaitSynchronization 1618, 0x21 SendSyncRequest 1226, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 1001, 0x34 WaitForAddress 865; 0 calls the dispatch table had no code for (RtAPI.miss) [ 54,41] vulkan: 34169 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 67180 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 34823 its targets [ 54,41] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 54,41] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 54,41] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 54,41] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 54,41] vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 54,41] vulkan: caches: 4 render targets (25 MB, 0 parked), 84 textures (102 MB), 1230 buffers (0 MB); 399 of 5167 MB in use as they count it, 0 MB freed for the budget so far [ 54,41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 54,41] vulkan: 20852 rendering passes, 2296 clear commands, 18794 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 54,41] vulkan: 600 passes (100%) ended at renderer.c:855 [ 54,41] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 54,47] vulkan: 18001 frames not shown, the display had every swapchain image [ 54,50] cpu: 600 presents in 0,09 s (6723,0 fps): 14 of the game's threads ran 0,35 s on the host's processors (387% of one, 0,58 ms a present), the whole process 0,49 s (554%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 87 'Decompression-RenderCore' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 88 'Decompression-GameCore' 0,03 s [ 54,50] cpu: in those 0,09 s, 18440 SVCs (206621 a second): 0x0b SleepThread 10905, 0x18 WaitSynchronization 1589, 0x21 SendSyncRequest 1237, 0x17 ResetSignal 1218, 0x19 CancelSynchronization 966, 0x35 SignalToAddress 958; 0 calls the dispatch table had no code for (RtAPI.miss) [ 54,50] vulkan: 34769 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 68380 descriptor sets written, 1158 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 7094 draws kept the last one's shaders and pipeline (0 checked), 35423 its targets [ 54,50] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 1834 texture uploads (14342 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 54,50] vulkan: the BC7 cache gave 4 levels and took 0 new; its file holds 320 MB (started over 0 times at 4096 MB) [ 54,50] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 233 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 54,50] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 54,50] vulkan: memory used and budgeted: heap 0 553 of 5167 MB (505 ours, 351 of it allocated), heap 1 137 of 11926 MB (128 ours, 34 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 54,50] vulkan: caches: 4 render targets (25 MB, 0 parked), 84 textures (102 MB), 1230 buffers (0 MB); 399 of 5167 MB in use as they count it, 0 MB freed for the budget so far [ 54,50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 54,50] vulkan: 21455 rendering passes, 2296 clear commands, 19394 attachments cleared and 0 left undefined by their load op; 1978 buffers filled ahead of the passes [ 54,50] vulkan: 600 passes (100%) ended at renderer.c:855 [ 54,50] vulkan: 3 passes (0%) ended at cmd.c:747 [ 54,50] vulkan: GPU-owned guest memory landed for the CPU 18 times, render targets written back for an engine 0 times [ 54,56] vulkan: 18601 frames not shown, the display had every swapchain image [ 54,65] nvn: the first texture of format 0xb (target 1, 646x32) [ 54,93] vulkan: 1436x808 texture reads the 1440x808 render target at 401420000: only that region is used [ 54,94] vulkan: 510x32 texture reads the 512x32 render target at 488c40000: only that region is used [ 54,94] vulkan: unsupported texture format 0, header word 0 00000000 (not drawn) [ 54,94] vulkan: indexed texture reads the null texture (bank 3 handle bc98037f) [ 54,94] vulkan: indexed texture reads the null texture (bank 3 handle bffd7dd5) [ 54,94] vulkan: indexed texture reads the null texture (bank 3 handle 3e8f034a) [ 54,94] vulkan: indexed texture reads the null texture (bank 3 handle 40e00eda) [ 54,94] vulkan: 1436x808 texture reads the 1440x808 render target at 402400000: only that region is used [ 54,94] vulkan: 8x4 texture reads the 16x4 render target at 40354aa00: only that region is used [ 54,94] vulkan: 4x2 texture reads the 16x2 render target at 40354ac00: only that region is used [ 54,94] vulkan: 2x1 texture reads the 16x1 render target at 40354ae00: only that region is used [ 54,96] vulkan: 359x202 texture reads the 368x202 render target at 403094000: only that region is used [ 54,96] vulkan: 179x101 texture reads the 192x101 render target at 4030f0000: only that region is used [ 54,96] vulkan: 89x50 texture reads the 96x50 render target at 403108000: only that region is used [ 54,96] vulkan: 44x25 texture reads the 48x25 render target at 40310e000: only that region is used [ 54,96] vulkan: a 360 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 31 render targets made, 118 texture uploads (205205 KB), 13 ms in finishes; 3 internal texture pipelines (1 ms); GPU waits finish/recycle/submit 13/0/0 ms [ 54,96] vulkan: frame resource CPU: image allocation 10 ms (166 calls) [ 54,96] vulkan: frame resource CPU: target reload 3 ms (65 calls) [ 55,16] nvn: the first texture of format 0x2e (target 2, 2x2) [ 55,20] vulkan: a 239 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 13 texture uploads (3201 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 55,45] vulkan: 1 draws skipped while their pipelines were made (async_pipelines) [ 55,45] vulkan: a 254 ms frame: 2 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 18 texture uploads (30106 KB), 13 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 12/0/0 ms [ 55,45] vulkan: frame resource CPU: image allocation 5 ms (36 calls) [ 55,56] vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (7490 KB), 3 ms in finishes; 1 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 55,66] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1113 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 55,73] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 55,89] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 13 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 10/0/0 ms [ 55,95] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 56,13] vulkan: display: 581 frame intervals of 23,14 ms (deviation 24,46 ms, 1st to 99th percentile 16,19 to 110,81 ms), 66 held for other than 1 refresh; the game's frames went from release to present in 2,9 ms (0,1 to 25,1), on to the display in 35,4 ms (16,0 to 59,9), 39,7 ms in all (32,2 to 132,0) [ 56,13] vulkan: display: 18740 frames not shown (no image free), 0 held for a later refresh than their period's [ 56,21] vulkan: a 84 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (4130 KB), 15 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 14/0/0 ms [ 56,27] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (1484 KB), 32 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 32/0/0 ms [ 56,38] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (8548 KB), 6 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 5/0/0 ms [ 56,46] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1367 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 56,70] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 13 texture uploads (2179 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 57,49] nvn: 21600 presents, 43201 submissions [ 57,51] cpu: 600 presents in 3,01 s (199,3 fps): 14 of the game's threads ran 3,07 s on the host's processors (102% of one, 5,12 ms a present), the whole process 5,19 s (172%); the busiest: thread 89 'Default Priority Jobs' 2,06 s, thread 80 'MainThread' 0,46 s, thread 91 'Graphics Thread' 0,36 s, thread 85 'Loading Thread' 0,04 s, thread 92 'AudioThread' 0,04 s [ 57,51] cpu: in those 3,01 s, 29295 SVCs (9731 a second): 0x0b SleepThread 16061, 0x21 SendSyncRequest 2868, 0x18 WaitSynchronization 2633, 0x17 ResetSignal 1803, 0x19 CancelSynchronization 1223, 0x34 WaitForAddress 1034; 0 calls the dispatch table had no code for (RtAPI.miss) [ 57,51] vulkan: 51305 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 72 finishes (263 ms); 0 reads past queued releases (0 samples counts written on the GPU); 93475 descriptor sets written, 9065 reused (6 descriptor pools, 1440 sets with texture arrays taken from them); 14726 draws kept the last one's shaders and pipeline (0 checked), 49151 its targets [ 57,51] vulkan: 2 shaders translated (0 ms), 2 pipelines made (1 from the cache, 45 ms making, 0 ms waited for), 35 render targets made, 2090 texture uploads (14643 MB), 39 of them some blocks alone (0 MB); 12 frames over 50 ms in the last 600, the slowest 360 ms [ 57,51] vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 117 encoder dispatches in all [ 57,51] vulkan: the BC7 cache gave 1433 levels and took 8 new; its file holds 321 MB (started over 0 times at 4096 MB) [ 57,51] vulkan: 157 ASTC textures made BC7 between frames (353 MB of RGBA8 freed, 626660 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 13 held Exact for their writes (14 went so, 1 made BC7 again) [ 57,51] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 57,51] vulkan: 8 pipeline parts made (45 ms), 2 pipelines linked from them (0 ms), 2 of those made whole in the background (37 ms), 0 still to make whole [ 57,51] vulkan: memory used and budgeted: heap 0 1219 of 5162 MB (1161 ours, 839 of it allocated), heap 1 393 of 11926 MB (384 ours, 66 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 57,51] vulkan: caches: 35 render targets (55 MB, 2 parked), 281 textures (402 MB), 3236 buffers (44 MB); 897 of 5162 MB in use as they count it, 0 MB freed for the budget so far [ 57,51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 57,51] vulkan: 25722 rendering passes, 2296 clear commands, 20204 attachments cleared and 1 left undefined by their load op; 5940 buffers filled ahead of the passes [ 57,51] vulkan: 2615 passes (61%) ended at renderer.c:286 [ 57,51] vulkan: 530 passes (12%) ended at renderer.c:855 [ 57,51] vulkan: 256 passes (6%) ended at cmd.c:747 [ 57,51] vulkan: 209 passes (5%) ended at surface.c:186 [ 57,51] vulkan: 182 passes (4%) ended at render.c:243 [ 57,51] vulkan: 102 passes (2%) ended at texture.c:919 [ 57,51] vulkan: 79 passes (2%) ended at buffer.c:3002 [ 57,51] vulkan: 70 passes (2%) ended at render.c:4639 [ 57,51] vulkan: GPU-owned guest memory landed for the CPU 157 times, render targets written back for an engine 0 times [ 57,55] perf: 2733,7 frames a second over 5,0 s (21603 shown in all) [ 57,72] nvn: the first texture of format 0xf (target 1, 646x32) [ 57,92] vulkan: a texture handle b8a440ff names headers past the pools' limits (10ff, fff): no texture there [ 57,98] vulkan: a 263 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 22 texture uploads (13293 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 57,98] vulkan: frame resource CPU: buffer cache build 1 ms (60 calls) [ 58,13] vulkan: a 148 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58,13] vulkan: frame resource CPU: buffer cache build 1 ms (79 calls) [ 58,28] vulkan: a 149 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (190 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 58,44] vulkan: a 160 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 58,53] vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 58,66] vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (45 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 58,80] vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 58,94] vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 59,07] vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (76 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 59,23] vulkan: a 158 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 59,23] vulkan: frame resource CPU: buffer cache build 1 ms (44 calls) [ 59,37] vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 59,54] vulkan: a 166 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 14 texture uploads (13397 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 59,64] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 59,79] vulkan: a 145 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 59,81] FPS limit: the game's pace [ 59,92] vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (5324 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 60,06] vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (4 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 60,20] vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (8640 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 60,34] vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (281 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 60,48] vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 60,61] vulkan: a 130 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 60,74] vulkan: a 131 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 60,88] vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 61,02] vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 61,15] vulkan: a 131 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 61,28] vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 61,42] vulkan: a 130 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (1741 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 61,58] vulkan: a 164 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (45 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 61,75] vulkan: a 173 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 61,91] vulkan: a 155 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 61,91] nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory [ 62,04] vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 62,18] vulkan: a 136 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 62,31] vulkan: a 130 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 62,47] vulkan: a 156 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 62,56] perf: 8,4 frames a second over 5,0 s (21645 shown in all) [ 62,62] vulkan: a 154 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (45 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 62,76] vulkan: a 139 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 62,90] vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1114 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63,04] vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63,18] vulkan: a 140 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63,32] vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (26 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63,46] vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63,60] vulkan: a 140 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63,76] vulkan: a 159 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63,90] vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64,04] vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (208 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64,17] vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64,31] vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64,45] vulkan: a 136 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64,58] vulkan: a 136 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64,72] vulkan: a 136 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1371 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 64,89] vulkan: a 176 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 65,07] vulkan: a 174 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 65,23] vulkan: a 160 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (6400 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 65,36] vulkan: a 133 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 65,50] vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 65,62] vulkan: a 122 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 65,74] vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 65,90] vulkan: a 153 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (2485 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 66,06] vulkan: a 158 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (88 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 66,19] vulkan: a 139 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 66,33] vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (209 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 66,49] vulkan: a 155 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 66,62] vulkan: a 128 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (173 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 66,74] vulkan: a 126 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (346 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 66,88] vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (64 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 67,01] vulkan: a 130 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (327 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 67,17] vulkan: a 160 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (858 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 67,31] vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 67,44] vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1600 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 67,56] perf: 7,0 frames a second over 5,0 s (21680 shown in all) [ 67,58] vulkan: a 133 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (105 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 67,60] showcase: off [ 67,73] vulkan: a 155 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 67,87] vulkan: a 136 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1367 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 68,06] vulkan: a 189 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 68,25] vulkan: a 192 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 68,42] vulkan: a 166 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 68,56] vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (10081 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 68,79] vulkan: a 230 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 69,10] vulkan: a 313 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 69,24] vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (362 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 69,38] vulkan: a 140 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (208 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 69,52] vulkan: a 140 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (370 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 69,66] vulkan: a 139 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 69,80] vulkan: a 139 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 69,94] vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 70,08] vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 70,24] vulkan: a 166 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (88 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 70,39] vulkan: a 144 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 70,53] vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (281 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 70,66] vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (343 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 70,81] vulkan: a 145 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 70,95] vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 71,09] vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1798 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 71,23] vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (32 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 71,37] vulkan: a 140 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 71,54] vulkan: a 172 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 71,68] vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 71,82] vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (109 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 71,96] vulkan: a 145 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (304 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 72,10] vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (174 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 72,24] vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 72,37] vulkan: a 133 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 72,50] vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 72,56] perf: 6,6 frames a second over 5,0 s (21713 shown in all) [ 72,63] vulkan: a 130 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (256 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 72,77] vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (2 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 72,91] vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (21 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 73,05] vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 73,20] vulkan: a 146 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (5520 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 73,33] vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (49 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 73,46] vulkan: a 130 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 73,59] vulkan: a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (39 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 73,72] vulkan: a 130 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (281 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 73,86] vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 73,99] vulkan: a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 74,12] vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (21 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 74,26] vulkan: a 131 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 74,39] vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 74,52] vulkan: a 133 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (868 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 74,65] vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 74,79] vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 74,95] vulkan: a 164 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (64 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 75,12] vulkan: a 162 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 75,21] vulkan: a 94 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 75,35] vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (701 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 75,49] vulkan: a 140 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (8921 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 75,64] vulkan: a 145 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 75,78] vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (689 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 75,91] vulkan: a 136 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (96 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 76,08] vulkan: a 166 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 76,23] vulkan: a 148 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 76,37] vulkan: a 145 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 76,51] vulkan: a 139 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 76,65] vulkan: a 136 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 76,78] vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (377 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 76,95] vulkan: a 163 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 77,08] vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 77,22] vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (26 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 77,36] vulkan: a 137 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (87 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 77,49] vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 77,65] vulkan: a 159 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 77,83] vulkan: a 179 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (343 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 77,97] vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (926 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 78,15] vulkan: a 175 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 78,32] vulkan: a 171 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 78,48] vulkan: a 155 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (159 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 78,62] vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 78,64] perf: 7,1 frames a second over 6,1 s (21756 shown in all) [ 78,79] vulkan: a 168 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 78,95] vulkan: a 166 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 79,12] vulkan: a 162 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (45 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 79,27] vulkan: a 157 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 79,43] vulkan: a 152 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 79,58] vulkan: a 158 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (73 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 79,75] vulkan: a 160 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (25 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 79,90] vulkan: a 157 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 80,05] vulkan: a 152 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 80,21] vulkan: a 152 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 80,36] vulkan: a 153 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 80,52] vulkan: a 154 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (365 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 80,67] vulkan: a 154 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (624 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 80,83] vulkan: a 161 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (882 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 80,99] vulkan: a 162 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 81,15] vulkan: a 155 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8544 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 81,30] vulkan: a 154 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (64 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 81,46] vulkan: a 155 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 81,61] vulkan: a 153 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 81,77] vulkan: a 156 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 81,92] vulkan: a 153 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 82,07] vulkan: a 144 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (119 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 82,22] vulkan: a 153 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 82,38] vulkan: a 157 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (4 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 82,38] vulkan: frame resource CPU: buffer cache build 5 ms (65 calls) [ 82,52] vulkan: a 143 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 82,67] vulkan: a 143 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (89 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 82,81] vulkan: a 144 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 82,96] vulkan: a 148 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (26 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 83,14] vulkan: a 182 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (279 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 83,29] vulkan: a 152 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 83,44] vulkan: a 148 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (282 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 83,59] vulkan: a 145 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (26 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 83,64] perf: 6,4 frames a second over 5,0 s (21788 shown in all) [ 83,73] vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (96 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 83,87] vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 84,01] vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 84,15] vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (2752 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 84,31] vulkan: a 155 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 84,49] vulkan: a 184 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (26 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 84,65] vulkan: a 156 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 85,32] vulkan: frame resource CPU: buffer cache build 4 ms (83 calls) [ 88,64] perf: 6,6 frames a second over 5,0 s (21821 shown in all) [ 93,65] perf: 7,2 frames a second over 5,0 s (21857 shown in all) [ 98,67] perf: 7,0 frames a second over 5,0 s (21892 shown in all) [ 99,36] vulkan: frame resource CPU: buffer cache build 3 ms (83 calls) [ 101,63] nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory [ 103,67] perf: 20,4 frames a second over 5,0 s (21994 shown in all) [ 105,43] vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries [ 107,33] vulkan: display: 599 frame intervals of 85,47 ms (deviation 62,84 ms, 1st to 99th percentile 16,52 to 183,94 ms), 422 held for other than 1 refresh; the game's frames went from release to present in 168,6 ms (34,9 to 350,0), on to the display in 18,6 ms (8,2 to 32,6), 187,2 ms in all (49,4 to 376,2) [ 107,33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 108,64] cpu: 600 presents in 51,12 s (11,7 fps): 14 of the game's threads ran 9,39 s on the host's processors (18% of one, 15,64 ms a present), the whole process 60,27 s (118%); the busiest: thread 80 'MainThread' 3,46 s, thread 91 'Graphics Thread' 2,92 s, thread 89 'Default Priority Jobs' 1,74 s, thread 92 'AudioThread' 0,64 s, thread 86 'VibrationThread' 0,49 s [ 108,64] cpu: in those 51,12 s, 441655 SVCs (8639 a second): 0x0b SleepThread 341208, 0x18 WaitSynchronization 25484, 0x21 SendSyncRequest 22385, 0x17 ResetSignal 11424, 0x1c WaitProcessWideKeyAtomic 11410, 0x1d SignalProcessWideKey 11410; 0 calls the dispatch table had no code for (RtAPI.miss) [ 108,64] vulkan: 271357 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 674 finishes (2219 ms); 0 reads past queued releases (0 samples counts written on the GPU); 393033 descriptor sets written, 149011 reused (6 descriptor pools, 53280 sets with texture arrays taken from them); 126535 draws kept the last one's shaders and pipeline (0 checked), 244594 its targets [ 108,64] vulkan: 2 shaders translated (0 ms), 2 pipelines made (1 from the cache, 45 ms making, 0 ms waited for), 39 render targets made, 2447 texture uploads (14848 MB), 54 of them some blocks alone (3 MB); 305 frames over 50 ms in the last 600, the slowest 313 ms [ 108,64] vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 790 encoder dispatches in all [ 108,64] vulkan: the BC7 cache gave 2456 levels and took 633 new; its file holds 357 MB (started over 0 times at 4096 MB) [ 108,64] vulkan: 401 ASTC textures made BC7 between frames (788 MB of RGBA8 freed, 3419984 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 108,64] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 108,64] vulkan: memory used and budgeted: heap 0 1243 of 5162 MB (1168 ours, 876 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 65 of 180 MB (48 ours, 48 of it allocated) [ 108,64] vulkan: caches: 39 render targets (63 MB, 3 parked), 301 textures (439 MB), 8253 buffers (33 MB); 952 of 5162 MB in use as they count it, 0 MB freed for the budget so far [ 108,64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 108,64] vulkan: 87599 rendering passes, 2296 clear commands, 22904 attachments cleared and 1 left undefined by their load op; 37026 buffers filled ahead of the passes [ 108,64] vulkan: 25504 passes (41%) ended at cmd.c:747 [ 108,64] vulkan: 24019 passes (39%) ended at renderer.c:286 [ 108,64] vulkan: 7321 passes (12%) ended at surface.c:186 [ 108,64] vulkan: 2097 passes (3%) ended at render.c:243 [ 108,64] vulkan: 600 passes (1%) ended at render.c:4639 [ 108,64] vulkan: 600 passes (1%) ended at dma.c:220 [ 108,64] vulkan: 596 passes (1%) ended at buffer.c:1151 [ 108,64] vulkan: 289 passes (0%) ended at surface.c:1262 [ 108,64] vulkan: GPU-owned guest memory landed for the CPU 1354 times, render targets written back for an engine 0 times [ 108,67] perf: 41,6 frames a second over 5,0 s (22202 shown in all) [ 113,69] perf: 41,1 frames a second over 5,0 s (22408 shown in all) [ 118,70] perf: 38,5 frames a second over 5,0 s (22601 shown in all) [ 120,55] showcase: on, showcase_corner=tr [ 122,85] showcase: off [ 122,88] vulkan: display: 599 frame intervals of 25,87 ms (deviation 9,71 ms, 1st to 99th percentile 16,51 to 66,47 ms), 301 held for other than 2 refreshes; the game's frames went from release to present in 50,7 ms (39,2 to 85,7), on to the display in 16,3 ms (7,0 to 36,2), 67,0 ms in all (53,8 to 105,1) [ 122,88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 123,70] perf: 37,0 frames a second over 5,0 s (22786 shown in all) [ 123,99] cpu: 600 presents in 15,35 s (39,1 fps): 14 of the game's threads ran 14,45 s on the host's processors (94% of one, 24,09 ms a present), the whole process 29,26 s (191%); the busiest: thread 80 'MainThread' 4,84 s, thread 91 'Graphics Thread' 3,87 s, thread 89 'Default Priority Jobs' 3,15 s, thread 85 'Loading Thread' 1,91 s, thread 92 'AudioThread' 0,21 s [ 123,99] cpu: in those 15,35 s, 836319 SVCs (54480 a second): 0x0b SleepThread 777234, 0x18 WaitSynchronization 14810, 0x19 CancelSynchronization 10102, 0x21 SendSyncRequest 9253, 0x1c WaitProcessWideKeyAtomic 5711, 0x1d SignalProcessWideKey 5711; 0 calls the dispatch table had no code for (RtAPI.miss) [ 123,99] vulkan: 583038 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1274 finishes (4931 ms); 0 reads past queued releases (0 samples counts written on the GPU); 824661 descriptor sets written, 340449 reused (9 descriptor pools, 72480 sets with texture arrays taken from them); 276647 draws kept the last one's shaders and pipeline (0 checked), 530726 its targets [ 123,99] vulkan: 2 shaders translated (0 ms), 2 pipelines made (1 from the cache, 45 ms making, 0 ms waited for), 47 render targets made, 2629 texture uploads (14951 MB), 89 of them some blocks alone (11 MB); 6 frames over 50 ms in the last 600, the slowest 63 ms [ 123,99] vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 897 encoder dispatches in all [ 123,99] vulkan: the BC7 cache gave 3159 levels and took 735 new; its file holds 363 MB (started over 0 times at 4096 MB) [ 123,99] vulkan: 496 ASTC textures made BC7 between frames (1031 MB of RGBA8 freed, 4102636 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 123,99] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 123,99] vulkan: memory used and budgeted: heap 0 1227 of 5162 MB (1168 ours, 926 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 123,99] vulkan: caches: 47 render targets (63 MB, 3 parked), 314 textures (459 MB), 14434 buffers (56 MB); 985 of 5162 MB in use as they count it, 0 MB freed for the budget so far [ 123,99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 123,99] vulkan: 133854 rendering passes, 2296 clear commands, 25304 attachments cleared and 1 left undefined by their load op; 73924 buffers filled ahead of the passes [ 123,99] vulkan: 26797 passes (58%) ended at renderer.c:286 [ 123,99] vulkan: 10027 passes (22%) ended at surface.c:186 [ 123,99] vulkan: 3225 passes (7%) ended at cmd.c:747 [ 123,99] vulkan: 2029 passes (4%) ended at render.c:243 [ 123,99] vulkan: 600 passes (1%) ended at render.c:4639 [ 123,99] vulkan: 600 passes (1%) ended at dma.c:220 [ 123,99] vulkan: 600 passes (1%) ended at surface.c:1262 [ 123,99] vulkan: 594 passes (1%) ended at buffer.c:1151 [ 123,99] vulkan: GPU-owned guest memory landed for the CPU 2534 times, render targets written back for an engine 0 times [ 128,70] perf: 46,2 frames a second over 5,0 s (23017 shown in all) [ 133,72] perf: 46,8 frames a second over 5,0 s (23252 shown in all) [ 136,14] vulkan: display: 599 frame intervals of 22,15 ms (deviation 8,39 ms, 1st to 99th percentile 16,19 to 49,93 ms), 188 held for other than 1 refresh; the game's frames went from release to present in 40,8 ms (26,0 to 76,9), on to the display in 22,7 ms (11,1 to 37,1), 63,5 ms in all (48,6 to 99,7) [ 136,14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 137,19] nvn: 23400 presents, 46801 submissions [ 137,21] cpu: 600 presents in 13,22 s (45,4 fps): 14 of the game's threads ran 12,72 s on the host's processors (96% of one, 21,19 ms a present), the whole process 27,07 s (205%); the busiest: thread 80 'MainThread' 5,44 s, thread 91 'Graphics Thread' 3,79 s, thread 89 'Default Priority Jobs' 2,57 s, thread 85 'Loading Thread' 0,44 s, thread 92 'AudioThread' 0,19 s [ 137,21] cpu: in those 13,22 s, 329799 SVCs (24945 a second): 0x0b SleepThread 283338, 0x18 WaitSynchronization 13927, 0x19 CancelSynchronization 9829, 0x21 SendSyncRequest 6797, 0x17 ResetSignal 3844, 0x1c WaitProcessWideKeyAtomic 3416; 0 calls the dispatch table had no code for (RtAPI.miss) [ 137,21] vulkan: 844629 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1874 finishes (6050 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1196453 descriptor sets written, 491287 reused (9 descriptor pools, 91680 sets with texture arrays taken from them); 372110 draws kept the last one's shaders and pipeline (0 checked), 767061 its targets [ 137,21] vulkan: 12 shaders translated (19 ms), 8 pipelines made (1 from the cache, 3535 ms making, 0 ms waited for), 47 render targets made, 2716 texture uploads (14993 MB), 143 of them some blocks alone (26 MB); 5 frames over 50 ms in the last 600, the slowest 61 ms [ 137,21] vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 948 encoder dispatches in all [ 137,21] vulkan: the BC7 cache gave 3268 levels and took 785 new; its file holds 365 MB (started over 0 times at 4096 MB) [ 137,21] vulkan: 514 ASTC textures made BC7 between frames (1067 MB of RGBA8 freed, 4287964 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 137,21] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 137,21] vulkan: 21 pipeline parts made (3535 ms), 8 pipelines linked from them (0 ms), 8 of those made whole in the background (238 ms), 0 still to make whole [ 137,21] vulkan: memory used and budgeted: heap 0 1227 of 5161 MB (1168 ours, 911 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 137,21] vulkan: caches: 47 render targets (63 MB, 3 parked), 300 textures (443 MB), 17094 buffers (54 MB); 970 of 5161 MB in use as they count it, 0 MB freed for the budget so far [ 137,21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 137,21] vulkan: 171889 rendering passes, 2296 clear commands, 27704 attachments cleared and 1 left undefined by their load op; 109302 buffers filled ahead of the passes [ 137,21] vulkan: 26759 passes (70%) ended at renderer.c:286 [ 137,21] vulkan: 3272 passes (9%) ended at surface.c:186 [ 137,21] vulkan: 2653 passes (7%) ended at cmd.c:747 [ 137,21] vulkan: 1832 passes (5%) ended at render.c:243 [ 137,21] vulkan: 600 passes (2%) ended at render.c:4639 [ 137,21] vulkan: 600 passes (2%) ended at dma.c:220 [ 137,21] vulkan: 600 passes (2%) ended at surface.c:1262 [ 137,21] vulkan: 588 passes (2%) ended at buffer.c:1151 [ 137,21] vulkan: GPU-owned guest memory landed for the CPU 3693 times, render targets written back for an engine 0 times [ 138,74] perf: 44,1 frames a second over 5,0 s (23473 shown in all) [ 143,75] perf: 41,7 frames a second over 5,0 s (23682 shown in all) [ 148,77] perf: 46,6 frames a second over 5,0 s (23916 shown in all) [ 150,48] vulkan: display: 599 frame intervals of 23,93 ms (deviation 13,11 ms, 1st to 99th percentile 16,20 to 66,94 ms), 183 held for other than 1 refresh; the game's frames went from release to present in 43,8 ms (22,6 to 130,1), on to the display in 23,2 ms (12,2 to 35,5), 67,0 ms in all (49,2 to 162,6) [ 150,48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 152,02] cpu: 600 presents in 14,81 s (40,5 fps): 14 of the game's threads ran 11,49 s on the host's processors (78% of one, 19,15 ms a present), the whole process 27,79 s (188%); the busiest: thread 80 'MainThread' 5,18 s, thread 91 'Graphics Thread' 3,37 s, thread 89 'Default Priority Jobs' 2,45 s, thread 92 'AudioThread' 0,20 s, thread 86 'VibrationThread' 0,18 s [ 152,02] cpu: in those 14,81 s, 63575 SVCs (4294 a second): 0x0b SleepThread 14951, 0x18 WaitSynchronization 14744, 0x19 CancelSynchronization 10187, 0x21 SendSyncRequest 7113, 0x17 ResetSignal 4161, 0x1c WaitProcessWideKeyAtomic 3714; 0 calls the dispatch table had no code for (RtAPI.miss) [ 152,02] vulkan: 1091391 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2474 finishes (7775 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1551109 descriptor sets written, 629555 reused (9 descriptor pools, 110688 sets with texture arrays taken from them); 464543 draws kept the last one's shaders and pipeline (0 checked), 988589 its targets [ 152,02] vulkan: 58 shaders translated (76 ms), 37 pipelines made (7 from the cache, 4912 ms making, 0 ms waited for), 56 render targets made, 2833 texture uploads (15053 MB), 181 of them some blocks alone (33 MB); 47 frames over 50 ms in the last 600, the slowest 92 ms [ 152,02] vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 1364 encoder dispatches in all [ 152,02] vulkan: the BC7 cache gave 3409 levels and took 1111 new; its file holds 404 MB (started over 0 times at 4096 MB) [ 152,02] vulkan: 567 ASTC textures made BC7 between frames (1209 MB of RGBA8 freed, 6901302 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 152,02] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 152,02] vulkan: 71 pipeline parts made (4912 ms), 37 pipelines linked from them (0 ms), 37 of those made whole in the background (1651 ms), 0 still to make whole [ 152,02] vulkan: memory used and budgeted: heap 0 1227 of 5178 MB (1168 ours, 879 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 152,02] vulkan: caches: 52 render targets (64 MB, 3 parked), 268 textures (423 MB), 12753 buffers (43 MB); 939 of 5178 MB in use as they count it, 0 MB freed for the budget so far [ 152,02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 152,02] vulkan: 209362 rendering passes, 2296 clear commands, 30104 attachments cleared and 1 left undefined by their load op; 134208 buffers filled ahead of the passes [ 152,02] vulkan: 25396 passes (68%) ended at renderer.c:286 [ 152,02] vulkan: 4228 passes (11%) ended at surface.c:186 [ 152,02] vulkan: 2264 passes (6%) ended at cmd.c:747 [ 152,02] vulkan: 1786 passes (5%) ended at render.c:243 [ 152,02] vulkan: 614 passes (2%) ended at dma.c:220 [ 152,02] vulkan: 600 passes (2%) ended at render.c:4639 [ 152,02] vulkan: 600 passes (2%) ended at surface.c:1262 [ 152,02] vulkan: 582 passes (2%) ended at buffer.c:1151 [ 152,02] vulkan: GPU-owned guest memory landed for the CPU 4851 times, render targets written back for an engine 0 times [ 153,77] perf: 34,0 frames a second over 5,0 s (24086 shown in all) [ 158,79] perf: 45,6 frames a second over 5,0 s (24315 shown in all) [ 158,80] showcase: on, showcase_corner=tr [ 163,76] vulkan: display: 599 frame intervals of 22,12 ms (deviation 10,58 ms, 1st to 99th percentile 16,15 to 66,73 ms), 160 held for other than 1 refresh; the game's frames went from release to present in 40,0 ms (24,2 to 121,7), on to the display in 23,1 ms (10,7 to 36,9), 63,1 ms in all (49,3 to 149,1) [ 163,76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 163,79] perf: 46,6 frames a second over 5,0 s (24548 shown in all) [ 164,87] cpu: 600 presents in 12,85 s (46,7 fps): 14 of the game's threads ran 10,82 s on the host's processors (84% of one, 18,03 ms a present), the whole process 24,01 s (187%); the busiest: thread 80 'MainThread' 4,91 s, thread 91 'Graphics Thread' 3,31 s, thread 89 'Default Priority Jobs' 2,15 s, thread 92 'AudioThread' 0,18 s, thread 86 'VibrationThread' 0,17 s [ 164,87] cpu: in those 12,85 s, 55704 SVCs (4334 a second): 0x18 WaitSynchronization 14230, 0x19 CancelSynchronization 10240, 0x0b SleepThread 10056, 0x21 SendSyncRequest 6194, 0x17 ResetSignal 3772, 0x1c WaitProcessWideKeyAtomic 3294; 0 calls the dispatch table had no code for (RtAPI.miss) [ 164,87] vulkan: 1322474 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3074 finishes (8848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1868675 descriptor sets written, 773555 reused (9 descriptor pools, 129888 sets with texture arrays taken from them); 576461 draws kept the last one's shaders and pipeline (0 checked), 1194447 its targets [ 164,87] vulkan: 60 shaders translated (77 ms), 39 pipelines made (8 from the cache, 4966 ms making, 0 ms waited for), 56 render targets made, 2906 texture uploads (15091 MB), 196 of them some blocks alone (37 MB); 11 frames over 50 ms in the last 600, the slowest 94 ms [ 164,87] vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 1447 encoder dispatches in all [ 164,87] vulkan: the BC7 cache gave 3743 levels and took 1182 new; its file holds 410 MB (started over 0 times at 4096 MB) [ 164,87] vulkan: 615 ASTC textures made BC7 between frames (1323 MB of RGBA8 freed, 7410842 blocks encoded, 0 encodes started over for a write); 1 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 164,87] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 164,87] vulkan: 74 pipeline parts made (4965 ms), 39 pipelines linked from them (0 ms), 39 of those made whole in the background (1705 ms), 0 still to make whole [ 164,87] vulkan: memory used and budgeted: heap 0 1243 of 5178 MB (1168 ours, 913 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 65 of 180 MB (48 ours, 48 of it allocated) [ 164,87] vulkan: caches: 52 render targets (64 MB, 3 parked), 273 textures (446 MB), 13763 buffers (54 MB); 989 of 5178 MB in use as they count it, 0 MB freed for the budget so far [ 164,87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 164,87] vulkan: 245908 rendering passes, 2296 clear commands, 32504 attachments cleared and 1 left undefined by their load op; 161426 buffers filled ahead of the passes [ 164,87] vulkan: 24821 passes (68%) ended at renderer.c:286 [ 164,87] vulkan: 4153 passes (11%) ended at surface.c:186 [ 164,87] vulkan: 2142 passes (6%) ended at cmd.c:747 [ 164,87] vulkan: 1791 passes (5%) ended at render.c:243 [ 164,87] vulkan: 878 passes (2%) ended at dma.c:220 [ 164,87] vulkan: 600 passes (2%) ended at render.c:4639 [ 164,87] vulkan: 600 passes (2%) ended at surface.c:1364 [ 164,87] vulkan: 600 passes (2%) ended at surface.c:1262 [ 164,87] vulkan: GPU-owned guest memory landed for the CPU 5998 times, render targets written back for an engine 0 times [ 168,80] perf: 45,6 frames a second over 5,0 s (24777 shown in all) [ 170,43] nvn: 3753 pieces of the runtime's record memory came back: the game wrote over their recordings [ 171,94] showcase: off [ 173,82] perf: 42,3 frames a second over 5,0 s (24989 shown in all) [ 178,06] vulkan: display: 599 frame intervals of 23,79 ms (deviation 9,29 ms, 1st to 99th percentile 16,51 to 50,15 ms), 238 held for other than 1 refresh; the game's frames went from release to present in 46,6 ms (35,9 to 87,9), on to the display in 17,9 ms (7,5 to 29,4), 64,5 ms in all (47,9 to 107,6) [ 178,06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 179,41] nvn: 25200 presents, 50401 submissions [ 179,43] cpu: 600 presents in 14,56 s (41,2 fps): 14 of the game's threads ran 13,59 s on the host's processors (93% of one, 22,66 ms a present), the whole process 27,77 s (191%); the busiest: thread 80 'MainThread' 5,45 s, thread 91 'Graphics Thread' 3,68 s, thread 89 'Default Priority Jobs' 2,91 s, thread 85 'Loading Thread' 1,01 s, thread 92 'AudioThread' 0,20 s [ 179,43] cpu: in those 14,56 s, 586157 SVCs (40248 a second): 0x0b SleepThread 532720, 0x18 WaitSynchronization 14513, 0x19 CancelSynchronization 10046, 0x21 SendSyncRequest 7911, 0x1c WaitProcessWideKeyAtomic 4655, 0x1d SignalProcessWideKey 4655; 0 calls the dispatch table had no code for (RtAPI.miss) [ 179,43] vulkan: 1598511 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3674 finishes (11020 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2255969 descriptor sets written, 937735 reused (9 descriptor pools, 149088 sets with texture arrays taken from them); 710106 draws kept the last one's shaders and pipeline (0 checked), 1445266 its targets [ 179,43] vulkan: 60 shaders translated (77 ms), 39 pipelines made (8 from the cache, 4966 ms making, 0 ms waited for), 60 render targets made, 3045 texture uploads (15163 MB), 229 of them some blocks alone (43 MB); 3 frames over 50 ms in the last 600, the slowest 61 ms [ 179,43] vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 1659 encoder dispatches in all [ 179,43] vulkan: the BC7 cache gave 3969 levels and took 1379 new; its file holds 424 MB (started over 0 times at 4096 MB) [ 179,43] vulkan: 679 ASTC textures made BC7 between frames (1411 MB of RGBA8 freed, 8398209 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 179,43] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 179,43] vulkan: memory used and budgeted: heap 0 1227 of 5178 MB (1168 ours, 916 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 179,43] vulkan: caches: 52 render targets (64 MB, 3 parked), 298 textures (467 MB), 16277 buffers (35 MB); 976 of 5178 MB in use as they count it, 0 MB freed for the budget so far [ 179,43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 179,43] vulkan: 287706 rendering passes, 2296 clear commands, 34904 attachments cleared and 1 left undefined by their load op; 194138 buffers filled ahead of the passes [ 179,43] vulkan: 24943 passes (60%) ended at renderer.c:286 [ 179,43] vulkan: 8078 passes (19%) ended at surface.c:186 [ 179,43] vulkan: 2725 passes (7%) ended at cmd.c:747 [ 179,43] vulkan: 1779 passes (4%) ended at render.c:243 [ 179,43] vulkan: 1155 passes (3%) ended at dma.c:220 [ 179,43] vulkan: 631 passes (2%) ended at buffer.c:3002 [ 179,43] vulkan: 600 passes (1%) ended at render.c:4639 [ 179,43] vulkan: 600 passes (1%) ended at surface.c:1364 [ 179,43] vulkan: GPU-owned guest memory landed for the CPU 7196 times, render targets written back for an engine 0 times [ 179,55] perf: 37,7 frames a second over 5,7 s (25205 shown in all) [ 184,55] perf: 39,0 frames a second over 5,0 s (25400 shown in all) [ 189,55] perf: 48,8 frames a second over 5,0 s (25644 shown in all) [ 191,76] vulkan: display: 599 frame intervals of 22,76 ms (deviation 10,16 ms, 1st to 99th percentile 16,51 to 50,23 ms), 192 held for other than 1 refresh; the game's frames went from release to present in 43,5 ms (26,7 to 98,3), on to the display in 19,2 ms (9,1 to 30,5), 62,7 ms in all (45,6 to 118,1) [ 191,76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 192,90] cpu: 600 presents in 13,47 s (44,6 fps): 14 of the game's threads ran 8,02 s on the host's processors (60% of one, 13,37 ms a present), the whole process 26,29 s (195%); the busiest: thread 80 'MainThread' 3,61 s, thread 91 'Graphics Thread' 2,49 s, thread 89 'Default Priority Jobs' 1,47 s, thread 92 'AudioThread' 0,19 s, thread 86 'VibrationThread' 0,17 s [ 192,90] cpu: in those 13,47 s, 629721 SVCs (46760 a second): 0x0b SleepThread 583828, 0x18 WaitSynchronization 12729, 0x19 CancelSynchronization 8548, 0x21 SendSyncRequest 7735, 0x1c WaitProcessWideKeyAtomic 4424, 0x1d SignalProcessWideKey 4424; 0 calls the dispatch table had no code for (RtAPI.miss) [ 192,90] vulkan: 1753185 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4274 finishes (13836 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2448094 descriptor sets written, 1053804 reused (9 descriptor pools, 154112 sets with texture arrays taken from them); 795991 draws kept the last one's shaders and pipeline (0 checked), 1577346 its targets [ 192,90] vulkan: 98 shaders translated (101 ms), 80 pipelines made (31 from the cache, 8590 ms making, 0 ms waited for), 60 render targets made, 3140 texture uploads (15213 MB), 229 of them some blocks alone (43 MB); 9 frames over 50 ms in the last 600, the slowest 105 ms [ 192,90] vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 2028 encoder dispatches in all [ 192,90] vulkan: the BC7 cache gave 4264 levels and took 1659 new; its file holds 453 MB (started over 0 times at 4096 MB) [ 192,90] vulkan: 748 ASTC textures made BC7 between frames (1557 MB of RGBA8 freed, 10423621 blocks encoded, 0 encodes started over for a write); 2 waiting, 6 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 192,90] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 192,90] vulkan: 140 pipeline parts made (8589 ms), 80 pipelines linked from them (1 ms), 80 of those made whole in the background (4849 ms), 0 still to make whole [ 192,90] vulkan: memory used and budgeted: heap 0 1243 of 5171 MB (1168 ours, 992 of it allocated), heap 1 393 of 11926 MB (384 ours, 114 of it allocated), heap 2 65 of 180 MB (48 ours, 48 of it allocated) [ 192,90] vulkan: caches: 52 render targets (64 MB, 3 parked), 336 textures (509 MB), 17784 buffers (42 MB); 1042 of 5171 MB in use as they count it, 0 MB freed for the budget so far [ 192,90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 192,90] vulkan: 324267 rendering passes, 2859 clear commands, 37304 attachments cleared and 1 left undefined by their load op; 212673 buffers filled ahead of the passes [ 192,90] vulkan: 22467 passes (61%) ended at renderer.c:286 [ 192,90] vulkan: 7952 passes (22%) ended at surface.c:186 [ 192,90] vulkan: 1800 passes (5%) ended at render.c:243 [ 192,90] vulkan: 1532 passes (4%) ended at cmd.c:747 [ 192,90] vulkan: 1154 passes (3%) ended at render.c:4639 [ 192,90] vulkan: 630 passes (2%) ended at dma.c:220 [ 192,90] vulkan: 577 passes (2%) ended at buffer.c:1151 [ 192,90] vulkan: 252 passes (1%) ended at buffer.c:1542 [ 192,90] vulkan: GPU-owned guest memory landed for the CPU 8374 times, render targets written back for an engine 0 times [ 194,55] perf: 46,6 frames a second over 5,0 s (25877 shown in all) [ 199,56] perf: 40,5 frames a second over 5,0 s (26080 shown in all) [ 204,58] perf: 43,9 frames a second over 5,0 s (26300 shown in all) [ 205,62] vulkan: display: 599 frame intervals of 23,09 ms (deviation 8,54 ms, 1st to 99th percentile 16,49 to 49,92 ms), 223 held for other than 1 refresh; the game's frames went from release to present in 45,0 ms (32,8 to 68,5), on to the display in 18,6 ms (7,7 to 28,8), 63,6 ms in all (47,0 to 92,2) [ 205,62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 206,61] cpu: 600 presents in 13,71 s (43,8 fps): 14 of the game's threads ran 7,47 s on the host's processors (54% of one, 12,45 ms a present), the whole process 19,18 s (140%); the busiest: thread 80 'MainThread' 3,43 s, thread 91 'Graphics Thread' 2,36 s, thread 89 'Default Priority Jobs' 1,24 s, thread 92 'AudioThread' 0,18 s, thread 86 'VibrationThread' 0,17 s [ 206,61] cpu: in those 13,71 s, 412095 SVCs (30052 a second): 0x0b SleepThread 366988, 0x18 WaitSynchronization 12118, 0x21 SendSyncRequest 7926, 0x19 CancelSynchronization 7859, 0x1c WaitProcessWideKeyAtomic 4564, 0x1d SignalProcessWideKey 4564; 0 calls the dispatch table had no code for (RtAPI.miss) [ 206,61] vulkan: 1921972 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4874 finishes (17357 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2655523 descriptor sets written, 1183349 reused (9 descriptor pools, 166976 sets with texture arrays taken from them); 882945 draws kept the last one's shaders and pipeline (0 checked), 1723611 its targets [ 206,61] vulkan: 98 shaders translated (101 ms), 91 pipelines made (42 from the cache, 8594 ms making, 0 ms waited for), 60 render targets made, 3225 texture uploads (15256 MB), 229 of them some blocks alone (43 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [ 206,61] vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 2149 encoder dispatches in all [ 206,61] vulkan: the BC7 cache gave 4513 levels and took 1779 new; its file holds 459 MB (started over 0 times at 4096 MB) [ 206,61] vulkan: 805 ASTC textures made BC7 between frames (1627 MB of RGBA8 freed, 10815079 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 206,61] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 206,61] vulkan: 157 pipeline parts made (8593 ms), 91 pipelines linked from them (1 ms), 91 of those made whole in the background (4852 ms), 0 still to make whole [ 206,61] vulkan: memory used and budgeted: heap 0 1227 of 5171 MB (1168 ours, 859 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 206,61] vulkan: caches: 52 render targets (64 MB, 3 parked), 253 textures (412 MB), 13951 buffers (34 MB); 918 of 5171 MB in use as they count it, 0 MB freed for the budget so far [ 206,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 206,61] vulkan: 362510 rendering passes, 3459 clear commands, 39704 attachments cleared and 1 left undefined by their load op; 232357 buffers filled ahead of the passes [ 206,61] vulkan: 22520 passes (59%) ended at renderer.c:286 [ 206,61] vulkan: 10321 passes (27%) ended at surface.c:186 [ 206,61] vulkan: 1712 passes (4%) ended at render.c:243 [ 206,61] vulkan: 1696 passes (4%) ended at cmd.c:747 [ 206,61] vulkan: 600 passes (2%) ended at render.c:4639 [ 206,61] vulkan: 600 passes (2%) ended at dma.c:220 [ 206,61] vulkan: 582 passes (2%) ended at buffer.c:1151 [ 206,61] vulkan: 128 passes (0%) ended at buffer.c:1542 [ 206,61] vulkan: GPU-owned guest memory landed for the CPU 9567 times, render targets written back for an engine 0 times [ 209,60] perf: 49,2 frames a second over 5,0 s (26547 shown in all) [ 214,61] perf: 44,9 frames a second over 5,0 s (26772 shown in all) [ 218,57] vulkan: display: 599 frame intervals of 21,62 ms (deviation 8,00 ms, 1st to 99th percentile 16,51 to 33,56 ms), 174 held for other than 1 refresh; the game's frames went from release to present in 42,4 ms (32,2 to 51,1), on to the display in 16,5 ms (8,3 to 25,2), 59,0 ms in all (45,2 to 71,9) [ 218,57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 219,61] perf: 44,8 frames a second over 5,0 s (26996 shown in all) [ 219,69] nvn: 27000 presents, 54001 submissions [ 219,71] cpu: 600 presents in 13,10 s (45,8 fps): 14 of the game's threads ran 6,86 s on the host's processors (52% of one, 11,43 ms a present), the whole process 18,14 s (138%); the busiest: thread 80 'MainThread' 3,35 s, thread 91 'Graphics Thread' 2,09 s, thread 89 'Default Priority Jobs' 1,00 s, thread 92 'AudioThread' 0,17 s, thread 86 'VibrationThread' 0,16 s [ 219,71] cpu: in those 13,10 s, 290346 SVCs (22166 a second): 0x0b SleepThread 246499, 0x18 WaitSynchronization 11673, 0x21 SendSyncRequest 7681, 0x19 CancelSynchronization 7573, 0x1c WaitProcessWideKeyAtomic 4441, 0x1d SignalProcessWideKey 4441; 0 calls the dispatch table had no code for (RtAPI.miss) [ 219,71] vulkan: 2060796 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5474 finishes (20780 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2822449 descriptor sets written, 1293471 reused (9 descriptor pools, 181760 sets with texture arrays taken from them); 956020 draws kept the last one's shaders and pipeline (0 checked), 1839911 its targets [ 219,71] vulkan: 98 shaders translated (101 ms), 91 pipelines made (42 from the cache, 8594 ms making, 0 ms waited for), 60 render targets made, 3242 texture uploads (15263 MB), 229 of them some blocks alone (43 MB); 1 frames over 50 ms in the last 600, the slowest 81 ms [ 219,71] vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 2189 encoder dispatches in all [ 219,71] vulkan: the BC7 cache gave 4536 levels and took 1818 new; its file holds 461 MB (started over 0 times at 4096 MB) [ 219,71] vulkan: 814 ASTC textures made BC7 between frames (1636 MB of RGBA8 freed, 10940457 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 219,71] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 219,71] vulkan: memory used and budgeted: heap 0 1227 of 5187 MB (1168 ours, 814 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 219,71] vulkan: caches: 52 render targets (64 MB, 3 parked), 179 textures (372 MB), 10358 buffers (28 MB); 873 of 5187 MB in use as they count it, 0 MB freed for the budget so far [ 219,71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 219,71] vulkan: 399814 rendering passes, 4059 clear commands, 42104 attachments cleared and 1 left undefined by their load op; 248146 buffers filled ahead of the passes [ 219,71] vulkan: 22523 passes (60%) ended at renderer.c:286 [ 219,71] vulkan: 9634 passes (26%) ended at surface.c:186 [ 219,71] vulkan: 1658 passes (4%) ended at render.c:243 [ 219,71] vulkan: 1399 passes (4%) ended at cmd.c:747 [ 219,71] vulkan: 600 passes (2%) ended at render.c:4639 [ 219,71] vulkan: 600 passes (2%) ended at dma.c:220 [ 219,71] vulkan: 587 passes (2%) ended at buffer.c:1151 [ 219,71] vulkan: 165 passes (0%) ended at buffer.c:1542 [ 219,71] vulkan: GPU-owned guest memory landed for the CPU 10764 times, render targets written back for an engine 0 times [ 224,61] perf: 40,4 frames a second over 5,0 s (27198 shown in all) [ 228,97] vulkan: a texture with 1-byte texels reads the render target at 48a5a0000, which has 4-byte pixels: it is loaded from memory [ 229,63] perf: 40,1 frames a second over 5,0 s (27399 shown in all) [ 233,04] vulkan: frame resource CPU: buffer cache build 10 ms (58 calls) [ 233,47] vulkan: display: 599 frame intervals of 24,87 ms (deviation 10,60 ms, 1st to 99th percentile 16,51 to 50,11 ms), 267 held for other than 1 refresh; the game's frames went from release to present in 48,0 ms (35,5 to 101,2), on to the display in 20,9 ms (8,9 to 34,5), 68,9 ms in all (49,7 to 123,2) [ 233,47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 234,65] perf: 39,3 frames a second over 5,0 s (27596 shown in all) [ 234,75] cpu: 600 presents in 15,04 s (39,9 fps): 14 of the game's threads ran 8,65 s on the host's processors (58% of one, 14,42 ms a present), the whole process 21,09 s (140%); the busiest: thread 80 'MainThread' 3,57 s, thread 91 'Graphics Thread' 2,93 s, thread 89 'Default Priority Jobs' 1,69 s, thread 92 'AudioThread' 0,20 s, thread 86 'VibrationThread' 0,18 s [ 234,75] cpu: in those 15,04 s, 619117 SVCs (41169 a second): 0x0b SleepThread 571599, 0x18 WaitSynchronization 12783, 0x21 SendSyncRequest 8462, 0x19 CancelSynchronization 8204, 0x1c WaitProcessWideKeyAtomic 4808, 0x1d SignalProcessWideKey 4808; 0 calls the dispatch table had no code for (RtAPI.miss) [ 234,75] vulkan: 2281512 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 6074 finishes (24557 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3102193 descriptor sets written, 1454559 reused (9 descriptor pools, 200960 sets with texture arrays taken from them); 1055604 draws kept the last one's shaders and pipeline (0 checked), 2037739 its targets [ 234,75] vulkan: 98 shaders translated (101 ms), 97 pipelines made (48 from the cache, 8599 ms making, 0 ms waited for), 60 render targets made, 3361 texture uploads (15348 MB), 229 of them some blocks alone (43 MB); 14 frames over 50 ms in the last 600, the slowest 131 ms [ 234,75] vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 2412 encoder dispatches in all [ 234,75] vulkan: the BC7 cache gave 4935 levels and took 2004 new; its file holds 481 MB (started over 0 times at 4096 MB) [ 234,75] vulkan: 891 ASTC textures made BC7 between frames (1808 MB of RGBA8 freed, 12395788 blocks encoded, 0 encodes started over for a write); 1 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 234,75] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 234,75] vulkan: 162 pipeline parts made (8598 ms), 97 pipelines linked from them (1 ms), 97 of those made whole in the background (4854 ms), 0 still to make whole [ 234,75] vulkan: memory used and budgeted: heap 0 1227 of 5187 MB (1168 ours, 873 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 234,75] vulkan: caches: 52 render targets (64 MB, 3 parked), 238 textures (427 MB), 14141 buffers (32 MB); 933 of 5187 MB in use as they count it, 0 MB freed for the budget so far [ 234,75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 234,75] vulkan: 439269 rendering passes, 4659 clear commands, 44504 attachments cleared and 1 left undefined by their load op; 279204 buffers filled ahead of the passes [ 234,75] vulkan: 22341 passes (57%) ended at renderer.c:286 [ 234,75] vulkan: 10821 passes (27%) ended at surface.c:186 [ 234,75] vulkan: 2131 passes (5%) ended at cmd.c:747 [ 234,75] vulkan: 1795 passes (5%) ended at render.c:243 [ 234,75] vulkan: 600 passes (2%) ended at render.c:4639 [ 234,75] vulkan: 600 passes (2%) ended at dma.c:220 [ 234,75] vulkan: 588 passes (1%) ended at buffer.c:1151 [ 234,75] vulkan: 459 passes (1%) ended at query.c:248 [ 234,75] vulkan: GPU-owned guest memory landed for the CPU 11951 times, render targets written back for an engine 0 times [ 239,66] perf: 35,1 frames a second over 5,0 s (27772 shown in all) [ 244,68] perf: 42,5 frames a second over 5,0 s (27985 shown in all) [ 245,85] vulkan: a 390x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488c40000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 249,36] vulkan: display: 598 frame intervals of 26,42 ms (deviation 12,64 ms, 1st to 99th percentile 16,50 to 67,01 ms), 276 held for other than 1 refresh; the game's frames went from release to present in 50,5 ms (33,0 to 120,7), on to the display in 22,5 ms (12,1 to 33,1), 73,0 ms in all (49,7 to 147,4) [ 249,36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 249,68] perf: 35,6 frames a second over 5,0 s (28163 shown in all) [ 250,63] cpu: 600 presents in 15,88 s (37,8 fps): 14 of the game's threads ran 8,20 s on the host's processors (52% of one, 13,67 ms a present), the whole process 20,20 s (127%); the busiest: thread 80 'MainThread' 3,52 s, thread 91 'Graphics Thread' 2,70 s, thread 89 'Default Priority Jobs' 1,50 s, thread 92 'AudioThread' 0,21 s, thread 86 'VibrationThread' 0,19 s [ 250,63] cpu: in those 15,88 s, 623016 SVCs (39226 a second): 0x0b SleepThread 575029, 0x18 WaitSynchronization 12658, 0x21 SendSyncRequest 8795, 0x19 CancelSynchronization 7803, 0x1c WaitProcessWideKeyAtomic 4970, 0x1d SignalProcessWideKey 4970; 0 calls the dispatch table had no code for (RtAPI.miss) [ 250,63] vulkan: 2457334 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 6674 finishes (28949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3315637 descriptor sets written, 1592159 reused (9 descriptor pools, 215296 sets with texture arrays taken from them); 1139227 draws kept the last one's shaders and pipeline (0 checked), 2190836 its targets [ 250,63] vulkan: 98 shaders translated (101 ms), 98 pipelines made (49 from the cache, 8599 ms making, 0 ms waited for), 60 render targets made, 3530 texture uploads (15465 MB), 229 of them some blocks alone (43 MB); 26 frames over 50 ms in the last 600, the slowest 84 ms [ 250,63] vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 2812 encoder dispatches in all [ 250,63] vulkan: the BC7 cache gave 5380 levels and took 2336 new; its file holds 518 MB (started over 0 times at 4096 MB) [ 250,63] vulkan: 1006 ASTC textures made BC7 between frames (2043 MB of RGBA8 freed, 15043653 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 250,63] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 250,63] vulkan: 163 pipeline parts made (8598 ms), 98 pipelines linked from them (1 ms), 98 of those made whole in the background (4854 ms), 0 still to make whole [ 250,63] vulkan: memory used and budgeted: heap 0 1243 of 5171 MB (1168 ours, 966 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 65 of 180 MB (48 ours, 48 of it allocated) [ 250,63] vulkan: caches: 52 render targets (64 MB, 3 parked), 357 textures (513 MB), 17265 buffers (33 MB); 1036 of 5171 MB in use as they count it, 0 MB freed for the budget so far [ 250,63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 250,63] vulkan: 478557 rendering passes, 5259 clear commands, 46904 attachments cleared and 1 left undefined by their load op; 302718 buffers filled ahead of the passes [ 250,63] vulkan: 22370 passes (57%) ended at renderer.c:286 [ 250,63] vulkan: 11232 passes (29%) ended at surface.c:186 [ 250,63] vulkan: 1797 passes (5%) ended at render.c:243 [ 250,63] vulkan: 1740 passes (4%) ended at cmd.c:747 [ 250,63] vulkan: 600 passes (2%) ended at render.c:4639 [ 250,63] vulkan: 600 passes (2%) ended at dma.c:220 [ 250,63] vulkan: 591 passes (2%) ended at buffer.c:1151 [ 250,63] vulkan: 278 passes (1%) ended at query.c:248 [ 250,63] vulkan: GPU-owned guest memory landed for the CPU 13120 times, render targets written back for an engine 0 times [ 254,70] perf: 39,7 frames a second over 5,0 s (28362 shown in all) [ 259,71] perf: 39,7 frames a second over 5,0 s (28561 shown in all) [ 264,37] vulkan: display: 599 frame intervals of 24,92 ms (deviation 10,40 ms, 1st to 99th percentile 16,19 to 66,62 ms), 268 held for other than 1 refresh; the game's frames went from release to present in 47,9 ms (26,1 to 95,0), on to the display in 21,3 ms (10,6 to 34,2), 69,2 ms in all (49,7 to 124,7) [ 264,37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 264,73] perf: 41,9 frames a second over 5,0 s (28771 shown in all) [ 265,32] nvn: 28800 presents, 57601 submissions [ 265,34] cpu: 600 presents in 14,71 s (40,8 fps): 14 of the game's threads ran 8,84 s on the host's processors (60% of one, 14,73 ms a present), the whole process 21,36 s (145%); the busiest: thread 80 'MainThread' 3,56 s, thread 91 'Graphics Thread' 3,05 s, thread 89 'Default Priority Jobs' 1,78 s, thread 92 'AudioThread' 0,19 s, thread 86 'VibrationThread' 0,18 s [ 265,34] cpu: in those 14,71 s, 660722 SVCs (44912 a second): 0x0b SleepThread 614534, 0x18 WaitSynchronization 12322, 0x21 SendSyncRequest 8304, 0x19 CancelSynchronization 7813, 0x1c WaitProcessWideKeyAtomic 4721, 0x1d SignalProcessWideKey 4721; 0 calls the dispatch table had no code for (RtAPI.miss) [ 265,34] vulkan: 2695946 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7274 finishes (32298 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3617103 descriptor sets written, 1767317 reused (9 descriptor pools, 234496 sets with texture arrays taken from them); 1246782 draws kept the last one's shaders and pipeline (0 checked), 2406535 its targets [ 265,34] vulkan: 98 shaders translated (101 ms), 114 pipelines made (65 from the cache, 8604 ms making, 0 ms waited for), 60 render targets made, 3698 texture uploads (15541 MB), 229 of them some blocks alone (43 MB); 8 frames over 50 ms in the last 600, the slowest 78 ms [ 265,34] vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 3083 encoder dispatches in all [ 265,34] vulkan: the BC7 cache gave 6111 levels and took 2590 new; its file holds 536 MB (started over 0 times at 4096 MB) [ 265,34] vulkan: 1133 ASTC textures made BC7 between frames (2233 MB of RGBA8 freed, 16408629 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 265,34] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 265,34] vulkan: 188 pipeline parts made (8602 ms), 114 pipelines linked from them (1 ms), 114 of those made whole in the background (4854 ms), 0 still to make whole [ 265,34] vulkan: memory used and budgeted: heap 0 1227 of 5176 MB (1168 ours, 929 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 265,34] vulkan: caches: 52 render targets (64 MB, 3 parked), 372 textures (475 MB), 14595 buffers (41 MB); 989 of 5176 MB in use as they count it, 0 MB freed for the budget so far [ 265,34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 265,34] vulkan: 517767 rendering passes, 5859 clear commands, 49304 attachments cleared and 1 left undefined by their load op; 330824 buffers filled ahead of the passes [ 265,34] vulkan: 22429 passes (57%) ended at renderer.c:286 [ 265,34] vulkan: 10417 passes (27%) ended at surface.c:186 [ 265,34] vulkan: 2277 passes (6%) ended at cmd.c:747 [ 265,34] vulkan: 1798 passes (5%) ended at render.c:243 [ 265,34] vulkan: 600 passes (2%) ended at render.c:4639 [ 265,34] vulkan: 600 passes (2%) ended at dma.c:220 [ 265,34] vulkan: 587 passes (1%) ended at buffer.c:1151 [ 265,34] vulkan: 370 passes (1%) ended at query.c:248 [ 265,34] vulkan: GPU-owned guest memory landed for the CPU 14291 times, render targets written back for an engine 0 times [ 269,75] perf: 43,3 frames a second over 5,0 s (28988 shown in all) [ 274,75] perf: 44,8 frames a second over 5,0 s (29212 shown in all) [ 277,11] vulkan: display: 599 frame intervals of 21,26 ms (deviation 8,15 ms, 1st to 99th percentile 16,50 to 49,68 ms), 156 held for other than 1 refresh; the game's frames went from release to present in 32,8 ms (0,4 to 56,6), on to the display in 24,6 ms (10,6 to 34,3), 57,4 ms in all (33,5 to 83,2) [ 277,11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 277,87] cpu: 600 presents in 12,53 s (47,9 fps): 14 of the game's threads ran 6,02 s on the host's processors (48% of one, 10,03 ms a present), the whole process 14,59 s (116%); the busiest: thread 80 'MainThread' 2,51 s, thread 91 'Graphics Thread' 2,07 s, thread 89 'Default Priority Jobs' 1,06 s, thread 92 'AudioThread' 0,16 s, thread 86 'VibrationThread' 0,14 s [ 277,87] cpu: in those 12,53 s, 394226 SVCs (31464 a second): 0x0b SleepThread 355993, 0x18 WaitSynchronization 9546, 0x21 SendSyncRequest 7023, 0x19 CancelSynchronization 5610, 0x1c WaitProcessWideKeyAtomic 4486, 0x1d SignalProcessWideKey 4485; 0 calls the dispatch table had no code for (RtAPI.miss) [ 277,87] vulkan: 2835765 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7681 finishes (34210 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3793302 descriptor sets written, 1870349 reused (9 descriptor pools, 247520 sets with texture arrays taken from them); 1312078 draws kept the last one's shaders and pipeline (0 checked), 2527790 its targets [ 277,87] vulkan: 98 shaders translated (101 ms), 116 pipelines made (67 from the cache, 8604 ms making, 0 ms waited for), 62 render targets made, 3728 texture uploads (15560 MB), 229 of them some blocks alone (43 MB); 4 frames over 50 ms in the last 600, the slowest 67 ms [ 277,87] vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 3109 encoder dispatches in all [ 277,87] vulkan: the BC7 cache gave 6152 levels and took 2612 new; its file holds 540 MB (started over 0 times at 4096 MB) [ 277,87] vulkan: 1148 ASTC textures made BC7 between frames (2251 MB of RGBA8 freed, 16656810 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 277,87] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 277,87] vulkan: 192 pipeline parts made (8602 ms), 116 pipelines linked from them (1 ms), 116 of those made whole in the background (4855 ms), 0 still to make whole [ 277,87] vulkan: memory used and budgeted: heap 0 1223 of 5159 MB (1164 ours, 873 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 277,87] vulkan: caches: 47 render targets (59 MB, 1 parked), 291 textures (435 MB), 15705 buffers (38 MB); 932 of 5159 MB in use as they count it, 0 MB freed for the budget so far [ 277,87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 277,87] vulkan: 549354 rendering passes, 6842 clear commands, 51324 attachments cleared and 1 left undefined by their load op; 344897 buffers filled ahead of the passes [ 277,87] vulkan: 20118 passes (64%) ended at renderer.c:286 [ 277,87] vulkan: 7138 passes (23%) ended at surface.c:186 [ 277,87] vulkan: 1422 passes (5%) ended at cmd.c:747 [ 277,87] vulkan: 1219 passes (4%) ended at render.c:243 [ 277,87] vulkan: 407 passes (1%) ended at render.c:4639 [ 277,87] vulkan: 407 passes (1%) ended at dma.c:220 [ 277,87] vulkan: 402 passes (1%) ended at buffer.c:1151 [ 277,87] vulkan: 396 passes (1%) ended at surface.c:1262 [ 277,87] vulkan: GPU-owned guest memory landed for the CPU 15081 times, render targets written back for an engine 0 times [ 279,76] perf: 60,0 frames a second over 5,0 s (29513 shown in all) [ 284,76] perf: 37,4 frames a second over 5,0 s (29700 shown in all) [ 289,76] perf: 38,6 frames a second over 5,0 s (29893 shown in all) [ 291,27] vulkan: display: 599 frame intervals of 23,65 ms (deviation 11,44 ms, 1st to 99th percentile 16,51 to 49,95 ms), 231 held for other than 1 refresh; the game's frames went from release to present in 37,4 ms (0,4 to 81,4), on to the display in 21,4 ms (7,8 to 33,3), 58,7 ms in all (33,5 to 103,1) [ 291,27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 292,46] cpu: 600 presents in 14,59 s (41,1 fps): 14 of the game's threads ran 8,84 s on the host's processors (61% of one, 14,73 ms a present), the whole process 20,68 s (142%); the busiest: thread 80 'MainThread' 3,39 s, thread 91 'Graphics Thread' 3,09 s, thread 89 'Default Priority Jobs' 1,91 s, thread 92 'AudioThread' 0,20 s, thread 86 'VibrationThread' 0,17 s [ 292,46] cpu: in those 14,59 s, 48154 SVCs (3300 a second): 0x18 WaitSynchronization 11977, 0x19 CancelSynchronization 7462, 0x21 SendSyncRequest 6960, 0x0b SleepThread 4516, 0x1d SignalProcessWideKey 4491, 0x1c WaitProcessWideKeyAtomic 4490; 0 calls the dispatch table had no code for (RtAPI.miss) [ 292,46] vulkan: 3069457 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 8161 finishes (37037 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4108421 descriptor sets written, 2022135 reused (9 descriptor pools, 260576 sets with texture arrays taken from them); 1406133 draws kept the last one's shaders and pipeline (0 checked), 2739826 its targets [ 292,46] vulkan: 101 shaders translated (112 ms), 121 pipelines made (71 from the cache, 8899 ms making, 0 ms waited for), 68 render targets made, 3876 texture uploads (15614 MB), 229 of them some blocks alone (43 MB); 4 frames over 50 ms in the last 600, the slowest 207 ms [ 292,46] vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 3167 encoder dispatches in all [ 292,46] vulkan: the BC7 cache gave 6725 levels and took 2660 new; its file holds 545 MB (started over 0 times at 4096 MB) [ 292,46] vulkan: 1245 ASTC textures made BC7 between frames (2471 MB of RGBA8 freed, 17240052 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 292,46] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 292,46] vulkan: 200 pipeline parts made (8897 ms), 121 pipelines linked from them (1 ms), 121 of those made whole in the background (5131 ms), 0 still to make whole [ 292,46] vulkan: memory used and budgeted: heap 0 1229 of 5161 MB (1169 ours, 892 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 292,46] vulkan: caches: 53 render targets (65 MB, 2 parked), 301 textures (417 MB), 25115 buffers (58 MB); 952 of 5161 MB in use as they count it, 0 MB freed for the budget so far [ 292,46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 292,46] vulkan: 587467 rendering passes, 7210 clear commands, 53960 attachments cleared and 1 left undefined by their load op; 386384 buffers filled ahead of the passes [ 292,46] vulkan: 21931 passes (58%) ended at renderer.c:286 [ 292,46] vulkan: 8933 passes (23%) ended at surface.c:186 [ 292,46] vulkan: 2257 passes (6%) ended at cmd.c:747 [ 292,46] vulkan: 1594 passes (4%) ended at render.c:243 [ 292,46] vulkan: 688 passes (2%) ended at dma.c:220 [ 292,46] vulkan: 479 passes (1%) ended at render.c:4639 [ 292,46] vulkan: 479 passes (1%) ended at surface.c:1262 [ 292,46] vulkan: 472 passes (1%) ended at buffer.c:1151 [ 292,46] vulkan: GPU-owned guest memory landed for the CPU 16039 times, render targets written back for an engine 0 times [ 294,76] perf: 42,8 frames a second over 5,0 s (30107 shown in all) [ 299,76] perf: 45,4 frames a second over 5,0 s (30334 shown in all) [ 304,50] vulkan: display: 599 frame intervals of 21,94 ms (deviation 7,89 ms, 1st to 99th percentile 16,50 to 33,68 ms), 187 held for other than 1 refresh; the game's frames went from release to present in 43,0 ms (32,5 to 53,6), on to the display in 16,9 ms (7,9 to 26,7), 60,0 ms in all (47,3 to 77,3) [ 304,50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 304,78] perf: 46,8 frames a second over 5,0 s (30569 shown in all) [ 305,40] nvn: 30600 presents, 61201 submissions [ 305,42] cpu: 600 presents in 12,95 s (46,3 fps): 14 of the game's threads ran 11,76 s on the host's processors (91% of one, 19,61 ms a present), the whole process 26,16 s (202%); the busiest: thread 80 'MainThread' 5,46 s, thread 91 'Graphics Thread' 3,43 s, thread 89 'Default Priority Jobs' 2,31 s, thread 92 'AudioThread' 0,19 s, thread 86 'VibrationThread' 0,16 s [ 305,42] cpu: in those 12,95 s, 101395 SVCs (7827 a second): 0x0b SleepThread 55462, 0x18 WaitSynchronization 14108, 0x19 CancelSynchronization 10080, 0x21 SendSyncRequest 6642, 0x17 ResetSignal 3790, 0x1c WaitProcessWideKeyAtomic 3288; 0 calls the dispatch table had no code for (RtAPI.miss) [ 305,42] vulkan: 3310382 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 8761 finishes (38138 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4444723 descriptor sets written, 2167083 reused (9 descriptor pools, 278720 sets with texture arrays taken from them); 1496727 draws kept the last one's shaders and pipeline (0 checked), 2955661 its targets [ 305,42] vulkan: 109 shaders translated (114 ms), 127 pipelines made (71 from the cache, 9337 ms making, 0 ms waited for), 72 render targets made, 3993 texture uploads (15670 MB), 294 of them some blocks alone (65 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [ 305,42] vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 3187 encoder dispatches in all [ 305,42] vulkan: the BC7 cache gave 6860 levels and took 2680 new; its file holds 545 MB (started over 0 times at 4096 MB) [ 305,42] vulkan: 1267 ASTC textures made BC7 between frames (2515 MB of RGBA8 freed, 17339614 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 305,42] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 305,42] vulkan: 210 pipeline parts made (9335 ms), 126 pipelines linked from them (1 ms), 126 of those made whole in the background (5418 ms), 0 still to make whole [ 305,42] vulkan: memory used and budgeted: heap 0 1221 of 5184 MB (1163 ours, 907 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 305,42] vulkan: caches: 52 render targets (59 MB, 2 parked), 320 textures (443 MB), 24593 buffers (52 MB); 966 of 5184 MB in use as they count it, 0 MB freed for the budget so far [ 305,42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 305,42] vulkan: 625710 rendering passes, 7210 clear commands, 56496 attachments cleared and 1 left undefined by their load op; 416147 buffers filled ahead of the passes [ 305,42] vulkan: 26330 passes (69%) ended at renderer.c:286 [ 305,42] vulkan: 4074 passes (11%) ended at surface.c:186 [ 305,42] vulkan: 2507 passes (7%) ended at cmd.c:747 [ 305,42] vulkan: 1819 passes (5%) ended at render.c:243 [ 305,42] vulkan: 600 passes (2%) ended at render.c:4639 [ 305,42] vulkan: 600 passes (2%) ended at dma.c:220 [ 305,42] vulkan: 600 passes (2%) ended at surface.c:1262 [ 305,42] vulkan: 596 passes (2%) ended at buffer.c:1151 [ 305,42] vulkan: GPU-owned guest memory landed for the CPU 17232 times, render targets written back for an engine 0 times [ 309,80] perf: 48,6 frames a second over 5,0 s (30813 shown in all) [ 314,80] perf: 43,6 frames a second over 5,0 s (31031 shown in all) [ 317,52] vulkan: display: 597 frame intervals of 21,58 ms (deviation 8,16 ms, 1st to 99th percentile 16,51 to 50,08 ms), 167 held for other than 1 refresh; the game's frames went from release to present in 41,3 ms (28,6 to 84,1), on to the display in 19,4 ms (10,0 to 30,2), 60,7 ms in all (48,1 to 104,9) [ 317,52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 318,32] cpu: 600 presents in 12,90 s (46,5 fps): 14 of the game's threads ran 13,80 s on the host's processors (107% of one, 23,00 ms a present), the whole process 29,12 s (226%); the busiest: thread 80 'MainThread' 5,27 s, thread 91 'Graphics Thread' 3,43 s, thread 89 'Default Priority Jobs' 2,79 s, thread 85 'Loading Thread' 1,72 s, thread 92 'AudioThread' 0,19 s [ 318,32] cpu: in those 12,90 s, 289971 SVCs (22479 a second): 0x0b SleepThread 244961, 0x18 WaitSynchronization 13558, 0x19 CancelSynchronization 9577, 0x21 SendSyncRequest 6929, 0x17 ResetSignal 3780, 0x1d SignalProcessWideKey 3182; 0 calls the dispatch table had no code for (RtAPI.miss) [ 318,32] vulkan: 3542518 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9361 finishes (39138 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4777527 descriptor sets written, 2297951 reused (9 descriptor pools, 297920 sets with texture arrays taken from them); 1583723 draws kept the last one's shaders and pipeline (0 checked), 3162569 its targets [ 318,32] vulkan: 128 shaders translated (118 ms), 140 pipelines made (74 from the cache, 10145 ms making, 0 ms waited for), 83 render targets made, 4097 texture uploads (15734 MB), 327 of them some blocks alone (76 MB); 3 frames over 50 ms in the last 600, the slowest 58 ms [ 318,32] vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 3285 encoder dispatches in all [ 318,32] vulkan: the BC7 cache gave 7077 levels and took 2759 new; its file holds 554 MB (started over 0 times at 4096 MB) [ 318,32] vulkan: 1301 ASTC textures made BC7 between frames (2587 MB of RGBA8 freed, 17982549 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 318,32] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 318,32] vulkan: 231 pipeline parts made (10143 ms), 139 pipelines linked from them (1 ms), 139 of those made whole in the background (6204 ms), 0 still to make whole [ 318,32] vulkan: memory used and budgeted: heap 0 1221 of 5172 MB (1163 ours, 874 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 318,32] vulkan: caches: 52 render targets (59 MB, 2 parked), 283 textures (426 MB), 12364 buffers (42 MB); 933 of 5172 MB in use as they count it, 0 MB freed for the budget so far [ 318,32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 318,32] vulkan: 665045 rendering passes, 7210 clear commands, 58896 attachments cleared and 1 left undefined by their load op; 439437 buffers filled ahead of the passes [ 318,32] vulkan: 27293 passes (69%) ended at renderer.c:286 [ 318,32] vulkan: 4179 passes (11%) ended at surface.c:186 [ 318,32] vulkan: 2372 passes (6%) ended at cmd.c:747 [ 318,32] vulkan: 1788 passes (5%) ended at render.c:243 [ 318,32] vulkan: 600 passes (2%) ended at render.c:4639 [ 318,32] vulkan: 600 passes (2%) ended at dma.c:220 [ 318,32] vulkan: 600 passes (2%) ended at surface.c:1262 [ 318,32] vulkan: 588 passes (1%) ended at buffer.c:1151 [ 318,32] vulkan: GPU-owned guest memory landed for the CPU 18420 times, render targets written back for an engine 0 times [ 319,80] perf: 49,0 frames a second over 5,0 s (31276 shown in all) [ 324,80] perf: 51,8 frames a second over 5,0 s (31535 shown in all) [ 329,30] vulkan: display: 599 frame intervals of 19,59 ms (deviation 6,82 ms, 1st to 99th percentile 16,51 to 33,54 ms), 101 held for other than 1 refresh; the game's frames went from release to present in 35,7 ms (23,0 to 47,9), on to the display in 20,7 ms (10,6 to 30,8), 56,4 ms in all (47,8 to 69,0) [ 329,30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 329,81] perf: 50,4 frames a second over 5,0 s (31788 shown in all) [ 330,07] cpu: 600 presents in 11,75 s (51,1 fps): 14 of the game's threads ran 11,83 s on the host's processors (101% of one, 19,71 ms a present), the whole process 25,47 s (217%); the busiest: thread 80 'MainThread' 5,54 s, thread 91 'Graphics Thread' 3,03 s, thread 89 'Default Priority Jobs' 2,20 s, thread 85 'Loading Thread' 0,59 s, thread 92 'AudioThread' 0,17 s [ 330,07] cpu: in those 11,75 s, 147266 SVCs (12531 a second): 0x0b SleepThread 105491, 0x18 WaitSynchronization 13038, 0x19 CancelSynchronization 9341, 0x21 SendSyncRequest 5856, 0x17 ResetSignal 3550, 0x1c WaitProcessWideKeyAtomic 2866; 0 calls the dispatch table had no code for (RtAPI.miss) [ 330,07] vulkan: 3722694 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9961 finishes (40209 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5037981 descriptor sets written, 2397249 reused (9 descriptor pools, 317120 sets with texture arrays taken from them); 1648196 draws kept the last one's shaders and pipeline (0 checked), 3317529 its targets [ 330,07] vulkan: 138 shaders translated (121 ms), 147 pipelines made (75 from the cache, 10451 ms making, 0 ms waited for), 83 render targets made, 4162 texture uploads (15763 MB), 355 of them some blocks alone (86 MB); 1 frames over 50 ms in the last 600, the slowest 84 ms [ 330,07] vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 3332 encoder dispatches in all [ 330,07] vulkan: the BC7 cache gave 7238 levels and took 2806 new; its file holds 555 MB (started over 0 times at 4096 MB) [ 330,07] vulkan: 1326 ASTC textures made BC7 between frames (2628 MB of RGBA8 freed, 18069492 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 330,07] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 330,07] vulkan: 243 pipeline parts made (10449 ms), 146 pipelines linked from them (2 ms), 146 of those made whole in the background (6812 ms), 0 still to make whole [ 330,07] vulkan: memory used and budgeted: heap 0 1221 of 5172 MB (1163 ours, 864 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 330,07] vulkan: caches: 52 render targets (59 MB, 2 parked), 271 textures (415 MB), 17029 buffers (42 MB); 922 of 5172 MB in use as they count it, 0 MB freed for the budget so far [ 330,07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 330,07] vulkan: 702699 rendering passes, 7210 clear commands, 61296 attachments cleared and 1 left undefined by their load op; 464521 buffers filled ahead of the passes [ 330,07] vulkan: 26464 passes (70%) ended at renderer.c:286 [ 330,07] vulkan: 4070 passes (11%) ended at surface.c:186 [ 330,07] vulkan: 1787 passes (5%) ended at render.c:243 [ 330,07] vulkan: 1519 passes (4%) ended at cmd.c:747 [ 330,07] vulkan: 633 passes (2%) ended at buffer.c:3002 [ 330,07] vulkan: 600 passes (2%) ended at render.c:4639 [ 330,07] vulkan: 600 passes (2%) ended at dma.c:220 [ 330,07] vulkan: 600 passes (2%) ended at surface.c:1364 [ 330,07] vulkan: GPU-owned guest memory landed for the CPU 19573 times, render targets written back for an engine 0 times [ 334,83] perf: 26,9 frames a second over 5,0 s (31923 shown in all) [ 337,54] nvn: 3852 pieces of the runtime's record memory came back: the game wrote over their recordings [ 339,83] perf: 44,4 frames a second over 5,0 s (32145 shown in all) [ 344,75] vulkan: display: 598 frame intervals of 25,59 ms (deviation 14,03 ms, 1st to 99th percentile 16,51 to 66,87 ms), 224 held for other than 1 refresh; the game's frames went from release to present in 44,7 ms (23,2 to 136,5), on to the display in 27,2 ms (10,6 to 50,0), 71,9 ms in all (47,2 to 171,7) [ 344,75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 344,83] perf: 45,4 frames a second over 5,0 s (32372 shown in all) [ 345,45] nvn: 32400 presents, 64801 submissions [ 345,45] cpu: 600 presents in 15,38 s (39,0 fps): 14 of the game's threads ran 15,06 s on the host's processors (98% of one, 25,11 ms a present), the whole process 30,59 s (199%); the busiest: thread 80 'MainThread' 5,31 s, thread 85 'Loading Thread' 3,23 s, thread 91 'Graphics Thread' 3,18 s, thread 89 'Default Priority Jobs' 2,66 s, thread 92 'AudioThread' 0,21 s [ 345,45] cpu: in those 15,38 s, 373057 SVCs (24249 a second): 0x0b SleepThread 324312, 0x18 WaitSynchronization 13901, 0x19 CancelSynchronization 9209, 0x21 SendSyncRequest 8436, 0x17 ResetSignal 4276, 0x1c WaitProcessWideKeyAtomic 3890; 0 calls the dispatch table had no code for (RtAPI.miss) [ 345,45] vulkan: 3969017 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 10561 finishes (41845 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5385660 descriptor sets written, 2541616 reused (9 descriptor pools, 336320 sets with texture arrays taken from them); 1756146 draws kept the last one's shaders and pipeline (0 checked), 3538614 its targets [ 345,45] vulkan: 165 shaders translated (139 ms), 162 pipelines made (76 from the cache, 11221 ms making, 0 ms waited for), 83 render targets made, 4269 texture uploads (15842 MB), 385 of them some blocks alone (94 MB); 49 frames over 50 ms in the last 600, the slowest 96 ms [ 345,45] vulkan: 102 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 3997 encoder dispatches in all [ 345,45] vulkan: the BC7 cache gave 7443 levels and took 3291 new; its file holds 620 MB (started over 0 times at 4096 MB) [ 345,45] vulkan: 1394 ASTC textures made BC7 between frames (2889 MB of RGBA8 freed, 22450273 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 345,45] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 345,45] vulkan: 269 pipeline parts made (11219 ms), 161 pipelines linked from them (2 ms), 161 of those made whole in the background (7576 ms), 0 still to make whole [ 345,45] vulkan: memory used and budgeted: heap 0 1221 of 5166 MB (1163 ours, 901 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 345,45] vulkan: caches: 52 render targets (59 MB, 2 parked), 265 textures (450 MB), 16333 buffers (42 MB); 960 of 5166 MB in use as they count it, 0 MB freed for the budget so far [ 345,45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 345,45] vulkan: 738450 rendering passes, 7210 clear commands, 63696 attachments cleared and 1 left undefined by their load op; 495111 buffers filled ahead of the passes [ 345,45] vulkan: 24374 passes (68%) ended at renderer.c:286 [ 345,45] vulkan: 2535 passes (7%) ended at surface.c:186 [ 345,45] vulkan: 2181 passes (6%) ended at cmd.c:747 [ 345,45] vulkan: 1790 passes (5%) ended at render.c:243 [ 345,45] vulkan: 1411 passes (4%) ended at query.c:248 [ 345,45] vulkan: 600 passes (2%) ended at render.c:4639 [ 345,45] vulkan: 600 passes (2%) ended at dma.c:220 [ 345,45] vulkan: 600 passes (2%) ended at surface.c:1262 [ 345,45] vulkan: GPU-owned guest memory landed for the CPU 20688 times, render targets written back for an engine 0 times [ 349,85] perf: 47,2 frames a second over 5,0 s (32609 shown in all) [ 354,85] perf: 44,6 frames a second over 5,0 s (32832 shown in all) [ 357,90] vulkan: display: 599 frame intervals of 21,87 ms (deviation 8,10 ms, 1st to 99th percentile 16,50 to 33,79 ms), 181 held for other than 1 refresh; the game's frames went from release to present in 37,8 ms (22,8 to 52,9), on to the display in 25,5 ms (11,0 to 42,4), 63,3 ms in all (49,4 to 83,1) [ 357,90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 358,56] cpu: 600 presents in 13,10 s (45,8 fps): 14 of the game's threads ran 12,88 s on the host's processors (98% of one, 21,47 ms a present), the whole process 27,18 s (207%); the busiest: thread 80 'MainThread' 5,46 s, thread 91 'Graphics Thread' 3,32 s, thread 89 'Default Priority Jobs' 3,12 s, thread 85 'Loading Thread' 0,49 s, thread 92 'AudioThread' 0,18 s [ 358,56] cpu: in those 13,10 s, 279737 SVCs (21348 a second): 0x0b SleepThread 231456, 0x18 WaitSynchronization 13711, 0x19 CancelSynchronization 9651, 0x21 SendSyncRequest 7084, 0x1d SignalProcessWideKey 3979, 0x1c WaitProcessWideKeyAtomic 3978; 0 calls the dispatch table had no code for (RtAPI.miss) [ 358,56] vulkan: 4221656 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11161 finishes (43132 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5744528 descriptor sets written, 2687426 reused (9 descriptor pools, 355520 sets with texture arrays taken from them); 1871007 draws kept the last one's shaders and pipeline (0 checked), 3766024 its targets [ 358,56] vulkan: 174 shaders translated (141 ms), 169 pipelines made (77 from the cache, 11568 ms making, 0 ms waited for), 87 render targets made, 4376 texture uploads (15878 MB), 436 of them some blocks alone (106 MB); 2 frames over 50 ms in the last 600, the slowest 62 ms [ 358,56] vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 4098 encoder dispatches in all [ 358,56] vulkan: the BC7 cache gave 7657 levels and took 3347 new; its file holds 634 MB (started over 0 times at 4096 MB) [ 358,56] vulkan: 1428 ASTC textures made BC7 between frames (2964 MB of RGBA8 freed, 23391083 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 358,56] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 358,56] vulkan: 281 pipeline parts made (11566 ms), 168 pipelines linked from them (2 ms), 168 of those made whole in the background (7951 ms), 0 still to make whole [ 358,56] vulkan: memory used and budgeted: heap 0 1221 of 5168 MB (1163 ours, 903 of it allocated), heap 1 393 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 358,56] vulkan: caches: 52 render targets (59 MB, 2 parked), 268 textures (451 MB), 16828 buffers (42 MB); 961 of 5168 MB in use as they count it, 0 MB freed for the budget so far [ 358,56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 358,56] vulkan: 775545 rendering passes, 7210 clear commands, 66096 attachments cleared and 1 left undefined by their load op; 521763 buffers filled ahead of the passes [ 358,56] vulkan: 24610 passes (66%) ended at renderer.c:286 [ 358,56] vulkan: 4823 passes (13%) ended at surface.c:186 [ 358,56] vulkan: 2320 passes (6%) ended at cmd.c:747 [ 358,56] vulkan: 1784 passes (5%) ended at render.c:243 [ 358,56] vulkan: 600 passes (2%) ended at render.c:4639 [ 358,56] vulkan: 600 passes (2%) ended at dma.c:220 [ 358,56] vulkan: 587 passes (2%) ended at buffer.c:1151 [ 358,56] vulkan: 547 passes (1%) ended at surface.c:1262 [ 358,56] vulkan: GPU-owned guest memory landed for the CPU 21820 times, render targets written back for an engine 0 times [ 359,86] perf: 46,2 frames a second over 5,0 s (33064 shown in all) [ 364,86] perf: 46,2 frames a second over 5,0 s (33295 shown in all) [ 369,47] nvn: the game records indirect draws (DrawArraysIndirect) [ 369,54] vulkan: frame resource CPU: image requirements 1 ms (8 calls) [ 369,88] perf: 48,0 frames a second over 5,0 s (33536 shown in all) [ 370,62] vulkan: display: 599 frame intervals of 21,23 ms (deviation 8,35 ms, 1st to 99th percentile 16,21 to 49,97 ms), 151 held for other than 1 refresh; the game's frames went from release to present in 39,4 ms (22,9 to 89,0), on to the display in 20,5 ms (9,0 to 32,5), 59,9 ms in all (47,7 to 109,3) [ 370,62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 371,29] cpu: 600 presents in 12,74 s (47,1 fps): 14 of the game's threads ran 13,51 s on the host's processors (106% of one, 22,51 ms a present), the whole process 31,43 s (247%); the busiest: thread 80 'MainThread' 5,89 s, thread 91 'Graphics Thread' 3,17 s, thread 89 'Default Priority Jobs' 2,54 s, thread 85 'Loading Thread' 1,31 s, thread 92 'AudioThread' 0,18 s [ 371,29] cpu: in those 12,74 s, 628837 SVCs (49376 a second): 0x0b SleepThread 576782, 0x18 WaitSynchronization 13828, 0x19 CancelSynchronization 9882, 0x21 SendSyncRequest 7652, 0x1c WaitProcessWideKeyAtomic 4540, 0x1d SignalProcessWideKey 4539; 0 calls the dispatch table had no code for (RtAPI.miss) [ 371,29] vulkan: 4430335 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11761 finishes (44222 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6032737 descriptor sets written, 2815975 reused (9 descriptor pools, 374720 sets with texture arrays taken from them); 1957654 draws kept the last one's shaders and pipeline (0 checked), 3949425 its targets [ 371,29] vulkan: 207 shaders translated (161 ms), 191 pipelines made (81 from the cache, 14190 ms making, 0 ms waited for), 95 render targets made, 4573 texture uploads (15991 MB), 488 of them some blocks alone (123 MB); 7 frames over 50 ms in the last 600, the slowest 58 ms [ 371,29] vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 4331 encoder dispatches in all [ 371,29] vulkan: the BC7 cache gave 8346 levels and took 3505 new; its file holds 659 MB (started over 0 times at 4096 MB) [ 371,29] vulkan: 1525 ASTC textures made BC7 between frames (3216 MB of RGBA8 freed, 25292064 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 371,29] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 371,29] vulkan: 314 pipeline parts made (14187 ms), 191 pipelines linked from them (2 ms), 190 of those made whole in the background (9681 ms), 1 still to make whole [ 371,29] vulkan: memory used and budgeted: heap 0 1229 of 5168 MB (1170 ours, 975 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 371,29] vulkan: caches: 52 render targets (59 MB, 2 parked), 327 textures (482 MB), 12112 buffers (49 MB); 1018 of 5168 MB in use as they count it, 0 MB freed for the budget so far [ 371,29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 371,29] vulkan: 810862 rendering passes, 7210 clear commands, 68496 attachments cleared and 1 left undefined by their load op; 544367 buffers filled ahead of the passes [ 371,29] vulkan: 24584 passes (70%) ended at renderer.c:286 [ 371,29] vulkan: 3338 passes (9%) ended at surface.c:186 [ 371,29] vulkan: 2079 passes (6%) ended at cmd.c:747 [ 371,29] vulkan: 1804 passes (5%) ended at render.c:243 [ 371,29] vulkan: 600 passes (2%) ended at render.c:4639 [ 371,29] vulkan: 600 passes (2%) ended at dma.c:220 [ 371,29] vulkan: 573 passes (2%) ended at buffer.c:1151 [ 371,29] vulkan: 572 passes (2%) ended at surface.c:1364 [ 371,29] vulkan: GPU-owned guest memory landed for the CPU 22986 times, render targets written back for an engine 0 times [ 374,90] perf: 53,0 frames a second over 5,0 s (33802 shown in all) [ 377,93] vulkan: frame resource CPU: image allocation 6 ms (18 calls) [ 379,91] perf: 36,1 frames a second over 5,0 s (33983 shown in all) [ 384,69] vulkan: display: 599 frame intervals of 23,40 ms (deviation 11,67 ms, 1st to 99th percentile 16,51 to 66,87 ms), 186 held for other than 1 refresh; the game's frames went from release to present in 40,6 ms (15,3 to 125,9), on to the display in 24,4 ms (9,6 to 34,0), 65,0 ms in all (48,4 to 156,1) [ 384,69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 384,91] perf: 39,6 frames a second over 5,0 s (34181 shown in all) [ 385,29] nvn: 34200 presents, 68401 submissions [ 385,31] cpu: 600 presents in 14,01 s (42,8 fps): 14 of the game's threads ran 9,09 s on the host's processors (65% of one, 15,15 ms a present), the whole process 21,19 s (151%); the busiest: thread 80 'MainThread' 4,49 s, thread 91 'Graphics Thread' 2,58 s, thread 89 'Default Priority Jobs' 1,58 s, thread 92 'AudioThread' 0,19 s, thread 86 'VibrationThread' 0,16 s [ 385,31] cpu: in those 14,01 s, 83904 SVCs (5988 a second): 0x0b SleepThread 40084, 0x18 WaitSynchronization 12580, 0x19 CancelSynchronization 8240, 0x21 SendSyncRequest 6715, 0x17 ResetSignal 4003, 0x1c WaitProcessWideKeyAtomic 3719; 0 calls the dispatch table had no code for (RtAPI.miss) [ 385,31] vulkan: 4655453 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 12196 finishes (45537 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6345487 descriptor sets written, 2953027 reused (9 descriptor pools, 388608 sets with texture arrays taken from them); 2062630 draws kept the last one's shaders and pipeline (0 checked), 4152991 its targets [ 385,31] vulkan: 226 shaders translated (165 ms), 211 pipelines made (90 from the cache, 14713 ms making, 0 ms waited for), 103 render targets made, 4709 texture uploads (16073 MB), 512 of them some blocks alone (128 MB); 26 frames over 50 ms in the last 600, the slowest 80 ms [ 385,31] vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 4691 encoder dispatches in all [ 385,31] vulkan: the BC7 cache gave 8719 levels and took 3749 new; its file holds 699 MB (started over 0 times at 4096 MB) [ 385,31] vulkan: 1613 ASTC textures made BC7 between frames (3470 MB of RGBA8 freed, 28107950 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 385,31] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 385,31] vulkan: 348 pipeline parts made (14710 ms), 211 pipelines linked from them (2 ms), 211 of those made whole in the background (11148 ms), 0 still to make whole [ 385,31] vulkan: memory used and budgeted: heap 0 1229 of 5184 MB (1169 ours, 1036 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 385,31] vulkan: caches: 53 render targets (65 MB, 2 parked), 394 textures (543 MB), 17838 buffers (53 MB); 1097 of 5184 MB in use as they count it, 0 MB freed for the budget so far [ 385,31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 385,31] vulkan: 843624 rendering passes, 7384 clear commands, 70880 attachments cleared and 1 left undefined by their load op; 566604 buffers filled ahead of the passes [ 385,31] vulkan: 22281 passes (68%) ended at renderer.c:286 [ 385,31] vulkan: 3296 passes (10%) ended at surface.c:186 [ 385,31] vulkan: 2160 passes (7%) ended at cmd.c:747 [ 385,31] vulkan: 1439 passes (4%) ended at render.c:243 [ 385,31] vulkan: 550 passes (2%) ended at renderer.c:855 [ 385,31] vulkan: 462 passes (1%) ended at query.c:248 [ 385,31] vulkan: 434 passes (1%) ended at render.c:4639 [ 385,31] vulkan: 434 passes (1%) ended at dma.c:220 [ 385,31] vulkan: GPU-owned guest memory landed for the CPU 23847 times, render targets written back for an engine 0 times [ 389,93] perf: 46,8 frames a second over 5,0 s (34416 shown in all) [ 394,93] perf: 47,0 frames a second over 5,0 s (34651 shown in all) [ 397,55] vulkan: display: 599 frame intervals of 21,48 ms (deviation 7,89 ms, 1st to 99th percentile 16,19 to 33,61 ms), 168 held for other than 1 refresh; the game's frames went from release to present in 39,6 ms (25,1 to 49,7), on to the display in 21,9 ms (9,8 to 36,3), 61,5 ms in all (49,3 to 76,4) [ 397,55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 398,32] cpu: 600 presents in 13,01 s (46,1 fps): 14 of the game's threads ran 10,85 s on the host's processors (83% of one, 18,09 ms a present), the whole process 25,01 s (192%); the busiest: thread 80 'MainThread' 4,99 s, thread 91 'Graphics Thread' 3,18 s, thread 89 'Default Priority Jobs' 2,17 s, thread 92 'AudioThread' 0,18 s, thread 86 'VibrationThread' 0,17 s [ 398,32] cpu: in those 13,01 s, 64154 SVCs (4931 a second): 0x0b SleepThread 16885, 0x18 WaitSynchronization 14414, 0x19 CancelSynchronization 10365, 0x21 SendSyncRequest 6602, 0x17 ResetSignal 3801, 0x1c WaitProcessWideKeyAtomic 3476; 0 calls the dispatch table had no code for (RtAPI.miss) [ 398,32] vulkan: 4911246 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 12796 finishes (46600 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6702092 descriptor sets written, 3107408 reused (9 descriptor pools, 407808 sets with texture arrays taken from them); 2161988 draws kept the last one's shaders and pipeline (0 checked), 4383529 its targets [ 398,32] vulkan: 233 shaders translated (168 ms), 215 pipelines made (90 from the cache, 14901 ms making, 0 ms waited for), 103 render targets made, 4822 texture uploads (16105 MB), 566 of them some blocks alone (141 MB); 3 frames over 50 ms in the last 600, the slowest 60 ms [ 398,32] vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 4727 encoder dispatches in all [ 398,32] vulkan: the BC7 cache gave 8836 levels and took 3784 new; its file holds 702 MB (started over 0 times at 4096 MB) [ 398,32] vulkan: 1661 ASTC textures made BC7 between frames (3501 MB of RGBA8 freed, 28275408 blocks encoded, 0 encodes started over for a write); 1 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 398,32] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 398,32] vulkan: 354 pipeline parts made (14898 ms), 215 pipelines linked from them (3 ms), 215 of those made whole in the background (11332 ms), 0 still to make whole [ 398,32] vulkan: memory used and budgeted: heap 0 1221 of 5184 MB (1163 ours, 978 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 398,32] vulkan: caches: 52 render targets (59 MB, 2 parked), 349 textures (494 MB), 13121 buffers (50 MB); 1037 of 5184 MB in use as they count it, 0 MB freed for the budget so far [ 398,32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 398,32] vulkan: 882282 rendering passes, 7384 clear commands, 73280 attachments cleared and 1 left undefined by their load op; 590960 buffers filled ahead of the passes [ 398,32] vulkan: 26509 passes (69%) ended at renderer.c:286 [ 398,32] vulkan: 3885 passes (10%) ended at surface.c:186 [ 398,32] vulkan: 2479 passes (6%) ended at cmd.c:747 [ 398,32] vulkan: 1792 passes (5%) ended at render.c:243 [ 398,32] vulkan: 635 passes (2%) ended at buffer.c:1151 [ 398,32] vulkan: 600 passes (2%) ended at renderer.c:855 [ 398,32] vulkan: 600 passes (2%) ended at render.c:4639 [ 398,32] vulkan: 600 passes (2%) ended at dma.c:220 [ 398,32] vulkan: GPU-owned guest memory landed for the CPU 25009 times, render targets written back for an engine 0 times [ 399,95] perf: 45,6 frames a second over 5,0 s (34880 shown in all) [ 399,98] vulkan: frame resource CPU: image allocation 6 ms (41 calls) [ 399,98] vulkan: frame resource CPU: target reload 1 ms (4 calls) [ 404,96] perf: 38,7 frames a second over 5,0 s (35074 shown in all) [ 407,20] vulkan: a 1244x700 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 409,96] perf: 44,4 frames a second over 5,0 s (35296 shown in all) [ 411,65] vulkan: display: 599 frame intervals of 23,48 ms (deviation 9,39 ms, 1st to 99th percentile 16,52 to 50,08 ms), 225 held for other than 1 refresh; the game's frames went from release to present in 45,5 ms (31,6 to 98,4), on to the display in 20,0 ms (10,5 to 29,5), 65,4 ms in all (49,5 to 119,4) [ 411,65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 412,49] cpu: 600 presents in 14,18 s (42,3 fps): 14 of the game's threads ran 11,64 s on the host's processors (82% of one, 19,40 ms a present), the whole process 28,63 s (202%); the busiest: thread 80 'MainThread' 4,67 s, thread 91 'Graphics Thread' 3,71 s, thread 89 'Default Priority Jobs' 2,77 s, thread 92 'AudioThread' 0,20 s, thread 86 'VibrationThread' 0,18 s [ 412,49] cpu: in those 14,18 s, 62713 SVCs (4424 a second): 0x18 WaitSynchronization 14825, 0x0b SleepThread 13573, 0x19 CancelSynchronization 10491, 0x21 SendSyncRequest 7105, 0x17 ResetSignal 4037, 0x1c WaitProcessWideKeyAtomic 3749; 0 calls the dispatch table had no code for (RtAPI.miss) [ 412,49] vulkan: 5251291 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 13396 finishes (47856 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7199610 descriptor sets written, 3289380 reused (9 descriptor pools, 427008 sets with texture arrays taken from them); 2292595 draws kept the last one's shaders and pipeline (0 checked), 4698333 its targets [ 412,49] vulkan: 258 shaders translated (191 ms), 227 pipelines made (90 from the cache, 16114 ms making, 0 ms waited for), 116 render targets made, 4937 texture uploads (16171 MB), 610 of them some blocks alone (151 MB); 8 frames over 50 ms in the last 600, the slowest 65 ms [ 412,49] vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 5019 encoder dispatches in all [ 412,49] vulkan: the BC7 cache gave 9118 levels and took 4005 new; its file holds 731 MB (started over 0 times at 4096 MB) [ 412,49] vulkan: 1714 ASTC textures made BC7 between frames (3696 MB of RGBA8 freed, 30367073 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 412,49] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 412,49] vulkan: 370 pipeline parts made (16110 ms), 227 pipelines linked from them (3 ms), 227 of those made whole in the background (12415 ms), 0 still to make whole [ 412,49] vulkan: memory used and budgeted: heap 0 1483 of 5168 MB (1424 ours, 925 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 412,49] vulkan: caches: 53 render targets (64 MB, 3 parked), 294 textures (438 MB), 20639 buffers (45 MB); 984 of 5168 MB in use as they count it, 0 MB freed for the budget so far [ 412,49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 412,49] vulkan: 921562 rendering passes, 7384 clear commands, 75680 attachments cleared and 1 left undefined by their load op; 630805 buffers filled ahead of the passes [ 412,49] vulkan: 25967 passes (66%) ended at renderer.c:286 [ 412,49] vulkan: 4509 passes (11%) ended at surface.c:186 [ 412,49] vulkan: 3205 passes (8%) ended at cmd.c:747 [ 412,49] vulkan: 1775 passes (5%) ended at render.c:243 [ 412,49] vulkan: 600 passes (2%) ended at renderer.c:855 [ 412,49] vulkan: 600 passes (2%) ended at render.c:4639 [ 412,49] vulkan: 600 passes (2%) ended at dma.c:220 [ 412,49] vulkan: 600 passes (2%) ended at query.c:248 [ 412,49] vulkan: GPU-owned guest memory landed for the CPU 26203 times, render targets written back for an engine 0 times [ 414,96] perf: 40,6 frames a second over 5,0 s (35499 shown in all) [ 416,68] nvn: 4141 pieces of the runtime's record memory came back: the game wrote over their recordings [ 419,98] perf: 48,0 frames a second over 5,0 s (35740 shown in all) [ 424,98] perf: 39,0 frames a second over 5,0 s (35935 shown in all) [ 425,89] vulkan: display: 599 frame intervals of 23,68 ms (deviation 8,96 ms, 1st to 99th percentile 16,51 to 49,92 ms), 242 held for other than 1 refresh; the game's frames went from release to present in 46,3 ms (31,7 to 70,4), on to the display in 18,1 ms (8,7 to 32,2), 64,4 ms in all (48,7 to 91,8) [ 425,89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 426,50] nvn: 36000 presents, 72001 submissions [ 426,51] cpu: 600 presents in 14,02 s (42,8 fps): 14 of the game's threads ran 11,54 s on the host's processors (82% of one, 19,24 ms a present), the whole process 25,85 s (184%); the busiest: thread 80 'MainThread' 4,59 s, thread 91 'Graphics Thread' 3,40 s, thread 89 'Default Priority Jobs' 2,61 s, thread 85 'Loading Thread' 0,41 s, thread 92 'AudioThread' 0,21 s [ 426,51] cpu: in those 14,02 s, 264190 SVCs (18842 a second): 0x0b SleepThread 212375, 0x18 WaitSynchronization 15024, 0x19 CancelSynchronization 10701, 0x21 SendSyncRequest 7782, 0x1c WaitProcessWideKeyAtomic 4248, 0x1d SignalProcessWideKey 4248; 0 calls the dispatch table had no code for (RtAPI.miss) [ 426,51] vulkan: 5549361 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 13996 finishes (49639 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7617195 descriptor sets written, 3467335 reused (9 descriptor pools, 446208 sets with texture arrays taken from them); 2417140 draws kept the last one's shaders and pipeline (0 checked), 4971181 its targets [ 426,51] vulkan: 261 shaders translated (191 ms), 228 pipelines made (90 from the cache, 16162 ms making, 0 ms waited for), 128 render targets made, 5020 texture uploads (16198 MB), 663 of them some blocks alone (163 MB); 4 frames over 50 ms in the last 600, the slowest 70 ms [ 426,51] vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 5055 encoder dispatches in all [ 426,51] vulkan: the BC7 cache gave 9249 levels and took 4037 new; its file holds 735 MB (started over 0 times at 4096 MB) [ 426,51] vulkan: 1733 ASTC textures made BC7 between frames (3728 MB of RGBA8 freed, 30619672 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 426,51] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 426,51] vulkan: 372 pipeline parts made (16159 ms), 228 pipelines linked from them (3 ms), 228 of those made whole in the background (12464 ms), 0 still to make whole [ 426,51] vulkan: memory used and budgeted: heap 0 1483 of 5168 MB (1424 ours, 928 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 426,51] vulkan: caches: 53 render targets (64 MB, 3 parked), 270 textures (441 MB), 18360 buffers (46 MB); 988 of 5168 MB in use as they count it, 0 MB freed for the budget so far [ 426,51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 426,51] vulkan: 960180 rendering passes, 7384 clear commands, 78080 attachments cleared and 1 left undefined by their load op; 664674 buffers filled ahead of the passes [ 426,51] vulkan: 24269 passes (63%) ended at renderer.c:286 [ 426,51] vulkan: 5975 passes (15%) ended at surface.c:186 [ 426,51] vulkan: 2811 passes (7%) ended at cmd.c:747 [ 426,51] vulkan: 1780 passes (5%) ended at render.c:243 [ 426,51] vulkan: 600 passes (2%) ended at renderer.c:855 [ 426,51] vulkan: 600 passes (2%) ended at render.c:4639 [ 426,51] vulkan: 600 passes (2%) ended at dma.c:220 [ 426,51] vulkan: 600 passes (2%) ended at query.c:248 [ 426,51] vulkan: GPU-owned guest memory landed for the CPU 27396 times, render targets written back for an engine 0 times [ 430,00] perf: 43,7 frames a second over 5,0 s (36154 shown in all) [ 435,00] perf: 48,8 frames a second over 5,0 s (36398 shown in all) [ 438,65] vulkan: display: 599 frame intervals of 21,23 ms (deviation 8,49 ms, 1st to 99th percentile 15,83 to 49,79 ms), 153 held for other than 1 refresh; the game's frames went from release to present in 37,2 ms (16,4 to 91,4), on to the display in 23,5 ms (9,6 to 34,9), 60,7 ms in all (48,2 to 115,9) [ 438,65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 439,39] cpu: 600 presents in 12,87 s (46,6 fps): 14 of the game's threads ran 9,30 s on the host's processors (72% of one, 15,50 ms a present), the whole process 22,24 s (173%); the busiest: thread 80 'MainThread' 3,80 s, thread 91 'Graphics Thread' 2,93 s, thread 89 'Default Priority Jobs' 1,59 s, thread 85 'Loading Thread' 0,50 s, thread 92 'AudioThread' 0,18 s [ 439,39] cpu: in those 12,87 s, 375183 SVCs (29143 a second): 0x0b SleepThread 327812, 0x18 WaitSynchronization 13311, 0x19 CancelSynchronization 9287, 0x21 SendSyncRequest 7199, 0x1d SignalProcessWideKey 4044, 0x1c WaitProcessWideKeyAtomic 4042; 0 calls the dispatch table had no code for (RtAPI.miss) [ 439,39] vulkan: 5800304 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 14494 finishes (50952 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7970559 descriptor sets written, 3615360 reused (9 descriptor pools, 462112 sets with texture arrays taken from them); 2535416 draws kept the last one's shaders and pipeline (0 checked), 5199205 its targets [ 439,39] vulkan: 272 shaders translated (196 ms), 233 pipelines made (90 from the cache, 16966 ms making, 0 ms waited for), 140 render targets made, 5141 texture uploads (16235 MB), 701 of them some blocks alone (173 MB); 4 frames over 50 ms in the last 600, the slowest 113 ms [ 439,39] vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 5191 encoder dispatches in all [ 439,39] vulkan: the BC7 cache gave 9470 levels and took 4148 new; its file holds 744 MB (started over 0 times at 4096 MB) [ 439,39] vulkan: 1790 ASTC textures made BC7 between frames (3805 MB of RGBA8 freed, 31288380 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 439,39] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 439,39] vulkan: 381 pipeline parts made (16962 ms), 231 pipelines linked from them (3 ms), 231 of those made whole in the background (12830 ms), 0 still to make whole [ 439,39] vulkan: memory used and budgeted: heap 0 1493 of 5184 MB (1432 ours, 947 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 439,39] vulkan: caches: 57 render targets (74 MB, 6 parked), 306 textures (447 MB), 18072 buffers (41 MB); 1008 of 5184 MB in use as they count it, 0 MB freed for the budget so far [ 439,39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 439,39] vulkan: 993925 rendering passes, 7494 clear commands, 80466 attachments cleared and 1 left undefined by their load op; 691748 buffers filled ahead of the passes [ 439,39] vulkan: 22074 passes (65%) ended at renderer.c:286 [ 439,39] vulkan: 4662 passes (14%) ended at surface.c:186 [ 439,39] vulkan: 2097 passes (6%) ended at cmd.c:747 [ 439,39] vulkan: 1567 passes (5%) ended at render.c:243 [ 439,39] vulkan: 600 passes (2%) ended at renderer.c:855 [ 439,39] vulkan: 497 passes (1%) ended at render.c:4639 [ 439,39] vulkan: 497 passes (1%) ended at dma.c:220 [ 439,39] vulkan: 497 passes (1%) ended at query.c:248 [ 439,39] vulkan: GPU-owned guest memory landed for the CPU 28363 times, render targets written back for an engine 0 times [ 440,00] perf: 45,8 frames a second over 5,0 s (36627 shown in all) [ 445,01] perf: 46,2 frames a second over 5,0 s (36859 shown in all) [ 450,01] perf: 48,6 frames a second over 5,0 s (37102 shown in all) [ 451,58] vulkan: display: 598 frame intervals of 21,46 ms (deviation 7,60 ms, 1st to 99th percentile 16,52 to 33,65 ms), 171 held for other than 1 refresh; the game's frames went from release to present in 41,5 ms (26,0 to 53,1), on to the display in 17,4 ms (7,3 to 29,8), 58,9 ms in all (46,0 to 74,7) [ 451,58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 452,52] cpu: 600 presents in 13,13 s (45,7 fps): 14 of the game's threads ran 14,20 s on the host's processors (108% of one, 23,67 ms a present), the whole process 28,08 s (214%); the busiest: thread 80 'MainThread' 4,98 s, thread 91 'Graphics Thread' 3,64 s, thread 89 'Default Priority Jobs' 2,83 s, thread 85 'Loading Thread' 2,14 s, thread 92 'AudioThread' 0,18 s [ 452,52] cpu: in those 13,13 s, 685574 SVCs (52222 a second): 0x0b SleepThread 634447, 0x18 WaitSynchronization 14650, 0x19 CancelSynchronization 10545, 0x21 SendSyncRequest 7717, 0x1c WaitProcessWideKeyAtomic 3941, 0x1d SignalProcessWideKey 3939; 0 calls the dispatch table had no code for (RtAPI.miss) [ 452,52] vulkan: 6035326 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15094 finishes (52115 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8309368 descriptor sets written, 3745995 reused (9 descriptor pools, 481312 sets with texture arrays taken from them); 2630312 draws kept the last one's shaders and pipeline (0 checked), 5409007 its targets [ 452,52] vulkan: 276 shaders translated (207 ms), 235 pipelines made (90 from the cache, 17033 ms making, 0 ms waited for), 144 render targets made, 5243 texture uploads (16299 MB), 752 of them some blocks alone (185 MB); 5 frames over 50 ms in the last 600, the slowest 57 ms [ 452,52] vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 5285 encoder dispatches in all [ 452,52] vulkan: the BC7 cache gave 9828 levels and took 4215 new; its file holds 754 MB (started over 0 times at 4096 MB) [ 452,52] vulkan: 1830 ASTC textures made BC7 between frames (3965 MB of RGBA8 freed, 32166421 blocks encoded, 0 encodes started over for a write); 3 waiting, 25 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 452,52] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 452,52] vulkan: 385 pipeline parts made (17030 ms), 233 pipelines linked from them (3 ms), 233 of those made whole in the background (12896 ms), 0 still to make whole [ 452,52] vulkan: memory used and budgeted: heap 0 1501 of 5174 MB (1425 ours, 988 of it allocated), heap 1 397 of 11926 MB (384 ours, 114 of it allocated), heap 2 65 of 180 MB (48 ours, 48 of it allocated) [ 452,52] vulkan: caches: 53 render targets (65 MB, 2 parked), 286 textures (472 MB), 15918 buffers (37 MB); 1033 of 5174 MB in use as they count it, 0 MB freed for the budget so far [ 452,52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 452,52] vulkan: 1030059 rendering passes, 7494 clear commands, 82866 attachments cleared and 1 left undefined by their load op; 715401 buffers filled ahead of the passes [ 452,52] vulkan: 24397 passes (68%) ended at renderer.c:286 [ 452,52] vulkan: 4222 passes (12%) ended at surface.c:186 [ 452,52] vulkan: 2242 passes (6%) ended at cmd.c:747 [ 452,52] vulkan: 1782 passes (5%) ended at render.c:243 [ 452,52] vulkan: 600 passes (2%) ended at render.c:4639 [ 452,52] vulkan: 600 passes (2%) ended at dma.c:220 [ 452,52] vulkan: 590 passes (2%) ended at surface.c:1262 [ 452,52] vulkan: 586 passes (2%) ended at buffer.c:1151 [ 452,52] vulkan: GPU-owned guest memory landed for the CPU 29546 times, render targets written back for an engine 0 times [ 455,01] perf: 43,4 frames a second over 5,0 s (37319 shown in all) [ 460,03] perf: 49,0 frames a second over 5,0 s (37565 shown in all) [ 464,38] vulkan: display: 599 frame intervals of 21,37 ms (deviation 8,31 ms, 1st to 99th percentile 16,18 to 50,10 ms), 158 held for other than 1 refresh; the game's frames went from release to present in 39,6 ms (24,2 to 88,2), on to the display in 21,3 ms (10,6 to 34,5), 60,9 ms in all (48,8 to 116,3) [ 464,38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 464,90] nvn: 37800 presents, 75601 submissions [ 464,92] cpu: 600 presents in 12,40 s (48,4 fps): 14 of the game's threads ran 11,64 s on the host's processors (94% of one, 19,40 ms a present), the whole process 25,10 s (202%); the busiest: thread 80 'MainThread' 5,02 s, thread 91 'Graphics Thread' 3,46 s, thread 89 'Default Priority Jobs' 2,43 s, thread 85 'Loading Thread' 0,27 s, thread 92 'AudioThread' 0,17 s [ 464,92] cpu: in those 12,40 s, 122558 SVCs (9880 a second): 0x0b SleepThread 74491, 0x18 WaitSynchronization 15083, 0x19 CancelSynchronization 11191, 0x21 SendSyncRequest 6496, 0x17 ResetSignal 3681, 0x1d SignalProcessWideKey 3286; 0 calls the dispatch table had no code for (RtAPI.miss) [ 464,92] vulkan: 6254433 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15694 finishes (53177 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8622681 descriptor sets written, 3870296 reused (9 descriptor pools, 500512 sets with texture arrays taken from them); 2723276 draws kept the last one's shaders and pipeline (0 checked), 5602905 its targets [ 464,92] vulkan: 280 shaders translated (209 ms), 237 pipelines made (90 from the cache, 17209 ms making, 0 ms waited for), 159 render targets made, 5312 texture uploads (16322 MB), 802 of them some blocks alone (194 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms [ 464,92] vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 5300 encoder dispatches in all [ 464,92] vulkan: the BC7 cache gave 9885 levels and took 4227 new; its file holds 757 MB (started over 0 times at 4096 MB) [ 464,92] vulkan: 1842 ASTC textures made BC7 between frames (4005 MB of RGBA8 freed, 32339205 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 464,92] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 464,92] vulkan: 387 pipeline parts made (17206 ms), 233 pipelines linked from them (3 ms), 233 of those made whole in the background (12896 ms), 0 still to make whole [ 464,92] vulkan: memory used and budgeted: heap 0 1221 of 5192 MB (1163 ours, 886 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 464,92] vulkan: caches: 52 render targets (59 MB, 2 parked), 238 textures (417 MB), 10613 buffers (35 MB); 944 of 5192 MB in use as they count it, 0 MB freed for the budget so far [ 464,92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 464,92] vulkan: 1065283 rendering passes, 7494 clear commands, 85266 attachments cleared and 1 left undefined by their load op; 737484 buffers filled ahead of the passes [ 464,92] vulkan: 24518 passes (70%) ended at renderer.c:286 [ 464,92] vulkan: 3685 passes (10%) ended at surface.c:186 [ 464,92] vulkan: 1968 passes (6%) ended at cmd.c:747 [ 464,92] vulkan: 1779 passes (5%) ended at render.c:243 [ 464,92] vulkan: 600 passes (2%) ended at render.c:4639 [ 464,92] vulkan: 600 passes (2%) ended at dma.c:220 [ 464,92] vulkan: 585 passes (2%) ended at buffer.c:1151 [ 464,92] vulkan: 501 passes (1%) ended at surface.c:1262 [ 464,92] vulkan: GPU-owned guest memory landed for the CPU 30711 times, render targets written back for an engine 0 times [ 465,05] perf: 48,2 frames a second over 5,0 s (37807 shown in all) [ 469,61] vulkan: 1001 draws skipped while their pipelines were made (async_pipelines) [ 470,06] perf: 44,9 frames a second over 5,0 s (38032 shown in all) [ 475,06] perf: 40,8 frames a second over 5,0 s (38236 shown in all) [ 478,13] vulkan: display: 599 frame intervals of 22,95 ms (deviation 8,56 ms, 1st to 99th percentile 16,52 to 50,04 ms), 218 held for other than 1 refresh; the game's frames went from release to present in 44,8 ms (31,6 to 84,7), on to the display in 18,3 ms (8,9 to 29,9), 63,2 ms in all (49,2 to 103,6) [ 478,13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 478,84] cpu: 600 presents in 13,92 s (43,1 fps): 14 of the game's threads ran 11,71 s on the host's processors (84% of one, 19,51 ms a present), the whole process 27,10 s (195%); the busiest: thread 80 'MainThread' 4,96 s, thread 91 'Graphics Thread' 3,57 s, thread 89 'Default Priority Jobs' 2,71 s, thread 92 'AudioThread' 0,19 s, thread 86 'VibrationThread' 0,17 s [ 478,84] cpu: in those 13,92 s, 62162 SVCs (4465 a second): 0x18 WaitSynchronization 15590, 0x0b SleepThread 12262, 0x19 CancelSynchronization 11269, 0x21 SendSyncRequest 6967, 0x17 ResetSignal 3984, 0x1c WaitProcessWideKeyAtomic 3558; 0 calls the dispatch table had no code for (RtAPI.miss) [ 478,84] vulkan: 6551372 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 16294 finishes (54723 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9048506 descriptor sets written, 4037749 reused (9 descriptor pools, 518688 sets with texture arrays taken from them); 2873371 draws kept the last one's shaders and pipeline (0 checked), 5874683 its targets [ 478,84] vulkan: 309 shaders translated (216 ms), 253 pipelines made (90 from the cache, 17788 ms making, 0 ms waited for), 174 render targets made, 5417 texture uploads (16368 MB), 847 of them some blocks alone (204 MB); 5 frames over 50 ms in the last 600, the slowest 58 ms [ 478,84] vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 5422 encoder dispatches in all [ 478,84] vulkan: the BC7 cache gave 9995 levels and took 4305 new; its file holds 771 MB (started over 0 times at 4096 MB) [ 478,84] vulkan: 1872 ASTC textures made BC7 between frames (4070 MB of RGBA8 freed, 33318194 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 478,84] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 478,84] vulkan: 408 pipeline parts made (17785 ms), 249 pipelines linked from them (3 ms), 249 of those made whole in the background (13510 ms), 0 still to make whole [ 478,84] vulkan: memory used and budgeted: heap 0 1229 of 5192 MB (1163 ours, 852 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 478,84] vulkan: caches: 52 render targets (59 MB, 2 parked), 232 textures (382 MB), 13326 buffers (34 MB); 919 of 5192 MB in use as they count it, 0 MB freed for the budget so far [ 478,84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 478,84] vulkan: 1102672 rendering passes, 7494 clear commands, 87666 attachments cleared and 1 left undefined by their load op; 769551 buffers filled ahead of the passes [ 478,84] vulkan: 24378 passes (65%) ended at renderer.c:286 [ 478,84] vulkan: 5475 passes (15%) ended at surface.c:186 [ 478,84] vulkan: 2636 passes (7%) ended at cmd.c:747 [ 478,84] vulkan: 1753 passes (5%) ended at render.c:243 [ 478,84] vulkan: 600 passes (2%) ended at render.c:4639 [ 478,84] vulkan: 600 passes (2%) ended at dma.c:220 [ 478,84] vulkan: 593 passes (2%) ended at buffer.c:1151 [ 478,84] vulkan: 567 passes (2%) ended at surface.c:1364 [ 478,84] vulkan: GPU-owned guest memory landed for the CPU 31908 times, render targets written back for an engine 0 times [ 480,08] perf: 42,3 frames a second over 5,0 s (38448 shown in all) [ 485,08] perf: 37,4 frames a second over 5,0 s (38635 shown in all) [ 487,01] vulkan: frame resource CPU: image allocation 5 ms (7 calls) [ 487,14] nvn: 3771 pieces of the runtime's record memory came back: the game wrote over their recordings [ 490,08] perf: 26,2 frames a second over 5,0 s (38766 shown in all) [ 495,10] perf: 40,1 frames a second over 5,0 s (38967 shown in all) [ 495,17] vulkan: display: 599 frame intervals of 28,44 ms (deviation 13,14 ms, 1st to 99th percentile 16,51 to 83,31 ms), 307 held for other than 2 refreshes; the game's frames went from release to present in 55,9 ms (41,3 to 138,1), on to the display in 21,6 ms (10,9 to 34,6), 77,5 ms in all (61,0 to 166,3) [ 495,17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 495,95] cpu: 600 presents in 17,11 s (35,1 fps): 14 of the game's threads ran 11,26 s on the host's processors (66% of one, 18,77 ms a present), the whole process 27,40 s (160%); the busiest: thread 80 'MainThread' 4,68 s, thread 91 'Graphics Thread' 3,45 s, thread 89 'Default Priority Jobs' 2,24 s, thread 85 'Loading Thread' 0,34 s, thread 92 'AudioThread' 0,23 s [ 495,95] cpu: in those 17,11 s, 156464 SVCs (9147 a second): 0x0b SleepThread 100911, 0x18 WaitSynchronization 16315, 0x19 CancelSynchronization 11127, 0x21 SendSyncRequest 8327, 0x1c WaitProcessWideKeyAtomic 4670, 0x1d SignalProcessWideKey 4670; 0 calls the dispatch table had no code for (RtAPI.miss) [ 495,95] vulkan: 6891857 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 16894 finishes (58470 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9523539 descriptor sets written, 4243382 reused (9 descriptor pools, 536064 sets with texture arrays taken from them); 3038443 draws kept the last one's shaders and pipeline (0 checked), 6189788 its targets [ 495,95] vulkan: 326 shaders translated (233 ms), 263 pipelines made (91 from the cache, 18427 ms making, 0 ms waited for), 175 render targets made, 5525 texture uploads (16440 MB), 875 of them some blocks alone (210 MB); 36 frames over 50 ms in the last 600, the slowest 112 ms [ 495,95] vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 5858 encoder dispatches in all [ 495,95] vulkan: the BC7 cache gave 10197 levels and took 4639 new; its file holds 810 MB (started over 0 times at 4096 MB) [ 495,95] vulkan: 1928 ASTC textures made BC7 between frames (4246 MB of RGBA8 freed, 35936989 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 495,95] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 495,95] vulkan: 425 pipeline parts made (18423 ms), 258 pipelines linked from them (3 ms), 258 of those made whole in the background (14148 ms), 0 still to make whole [ 495,95] vulkan: memory used and budgeted: heap 0 1235 of 5354 MB (1168 ours, 914 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 495,95] vulkan: caches: 53 render targets (64 MB, 3 parked), 268 textures (433 MB), 12564 buffers (39 MB); 981 of 5354 MB in use as they count it, 0 MB freed for the budget so far [ 495,95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 495,95] vulkan: 1148507 rendering passes, 7494 clear commands, 90066 attachments cleared and 1 left undefined by their load op; 802614 buffers filled ahead of the passes [ 495,95] vulkan: 24331 passes (53%) ended at renderer.c:286 [ 495,95] vulkan: 12873 passes (28%) ended at surface.c:186 [ 495,95] vulkan: 3028 passes (7%) ended at cmd.c:747 [ 495,95] vulkan: 1978 passes (4%) ended at render.c:243 [ 495,95] vulkan: 600 passes (1%) ended at render.c:4639 [ 495,95] vulkan: 600 passes (1%) ended at dma.c:220 [ 495,95] vulkan: 589 passes (1%) ended at buffer.c:1151 [ 495,95] vulkan: 500 passes (1%) ended at surface.c:1262 [ 495,95] vulkan: GPU-owned guest memory landed for the CPU 33106 times, render targets written back for an engine 0 times [ 500,11] perf: 38,3 frames a second over 5,0 s (39159 shown in all) [ 505,13] perf: 37,3 frames a second over 5,0 s (39346 shown in all) [ 510,13] perf: 42,2 frames a second over 5,0 s (39557 shown in all) [ 510,38] vulkan: display: 599 frame intervals of 25,40 ms (deviation 9,74 ms, 1st to 99th percentile 16,51 to 49,79 ms), 300 held for other than 1 refresh; the game's frames went from release to present in 50,3 ms (38,0 to 84,1), on to the display in 17,7 ms (8,4 to 27,0), 68,0 ms in all (49,8 to 101,0) [ 510,38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 511,03] nvn: 39600 presents, 79201 submissions [ 511,05] cpu: 600 presents in 15,10 s (39,7 fps): 14 of the game's threads ran 10,01 s on the host's processors (66% of one, 16,69 ms a present), the whole process 26,15 s (173%); the busiest: thread 80 'MainThread' 4,23 s, thread 91 'Graphics Thread' 3,03 s, thread 89 'Default Priority Jobs' 1,94 s, thread 85 'Loading Thread' 0,33 s, thread 92 'AudioThread' 0,20 s [ 511,05] cpu: in those 15,10 s, 90851 SVCs (6017 a second): 0x0b SleepThread 39887, 0x18 WaitSynchronization 15164, 0x19 CancelSynchronization 10520, 0x21 SendSyncRequest 7325, 0x17 ResetSignal 4219, 0x1c WaitProcessWideKeyAtomic 4044; 0 calls the dispatch table had no code for (RtAPI.miss) [ 511,05] vulkan: 7191778 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 17494 finishes (61468 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9948007 descriptor sets written, 4419132 reused (9 descriptor pools, 554336 sets with texture arrays taken from them); 3171475 draws kept the last one's shaders and pipeline (0 checked), 6464651 its targets [ 511,05] vulkan: 357 shaders translated (240 ms), 281 pipelines made (91 from the cache, 19456 ms making, 0 ms waited for), 268 render targets made, 5653 texture uploads (16505 MB), 881 of them some blocks alone (211 MB); 4 frames over 50 ms in the last 600, the slowest 102 ms [ 511,05] vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 5946 encoder dispatches in all [ 511,05] vulkan: the BC7 cache gave 10461 levels and took 4720 new; its file holds 812 MB (started over 0 times at 4096 MB) [ 511,05] vulkan: 1984 ASTC textures made BC7 between frames (4322 MB of RGBA8 freed, 36187477 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 511,05] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 511,05] vulkan: 457 pipeline parts made (19453 ms), 276 pipelines linked from them (3 ms), 276 of those made whole in the background (15209 ms), 0 still to make whole [ 511,05] vulkan: memory used and budgeted: heap 0 1235 of 5366 MB (1168 ours, 930 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 511,05] vulkan: caches: 82 render targets (65 MB, 4 parked), 333 textures (446 MB), 11759 buffers (40 MB); 997 of 5366 MB in use as they count it, 0 MB freed for the budget so far [ 511,05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 96 through a copy [ 511,05] vulkan: 1191520 rendering passes, 7494 clear commands, 92466 attachments cleared and 1 left undefined by their load op; 836111 buffers filled ahead of the passes [ 511,05] vulkan: 23582 passes (55%) ended at renderer.c:286 [ 511,05] vulkan: 9905 passes (23%) ended at surface.c:186 [ 511,05] vulkan: 2732 passes (6%) ended at cmd.c:747 [ 511,05] vulkan: 2598 passes (6%) ended at render.c:243 [ 511,05] vulkan: 626 passes (1%) ended at dma.c:220 [ 511,05] vulkan: 600 passes (1%) ended at render.c:4639 [ 511,05] vulkan: 598 passes (1%) ended at texture.c:2624 [ 511,05] vulkan: 591 passes (1%) ended at buffer.c:1151 [ 511,05] vulkan: GPU-owned guest memory landed for the CPU 34303 times, render targets written back for an engine 0 times [ 515,13] perf: 47,6 frames a second over 5,0 s (39795 shown in all) [ 516,81] vulkan: frame resource CPU: image allocation 1 ms (13 calls) [ 520,15] perf: 44,3 frames a second over 5,0 s (40017 shown in all) [ 520,23] nvn: virtual pool 11c5ab0c18 (600000 bytes at GPU 48cbe0000): 8 requests mapped [ 520,25] nvn: virtual pool 11c5b35618 (300000 bytes at GPU 48d1e0000): 8 requests mapped [ 520,25] nvn: virtual pool 11c5b35018 (300000 bytes at GPU 48d4e0000): 8 requests mapped [ 520,25] nvn: virtual pool 11c5ab0a18 (300000 bytes at GPU 48d7e0000): 8 requests mapped [ 520,25] nvn: virtual pool 11c7f73e18 (300000 bytes at GPU 48dae0000): 8 requests mapped [ 520,25] nvn: virtual pool 11c5b35418 (300000 bytes at GPU 48dde0000): 8 requests mapped [ 520,26] vulkan: a 384x128x128 image of 1 levels and 1 layers, 3072 KiB, with memory where it is bound: 48 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 [ 520,26] vulkan: a 384x128x128 image of 1 levels and 1 layers, 3072 KiB, with memory where it is bound: 48 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 [ 520,26] vulkan: a 384x128x128 image of 1 levels and 1 layers, 3072 KiB, with memory where it is bound: 48 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 [ 520,26] vulkan: a 384x128x128 image of 1 levels and 1 layers, 3072 KiB, with memory where it is bound: 48 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 [ 520,27] vulkan: a 384x128x128 image of 1 levels and 1 layers, 6144 KiB, with memory where it is bound: 96 blocks of 64x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 [ 520,27] vulkan: a 384x128x128 image of 1 levels and 1 layers, 3072 KiB, with memory where it is bound: 48 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 [ 523,33] vulkan: display: 596 frame intervals of 21,22 ms (deviation 8,94 ms, 1st to 99th percentile 16,20 to 50,22 ms), 143 held for other than 1 refresh; the game's frames went from release to present in 36,3 ms (0,1 to 95,8), on to the display in 21,4 ms (7,8 to 33,3), 57,3 ms in all (32,9 to 118,1) [ 523,33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 523,60] cpu: 600 presents in 12,55 s (47,8 fps): 14 of the game's threads ran 8,99 s on the host's processors (72% of one, 14,98 ms a present), the whole process 24,54 s (196%); the busiest: thread 80 'MainThread' 3,76 s, thread 91 'Graphics Thread' 2,05 s, thread 89 'Default Priority Jobs' 1,53 s, thread 85 'Loading Thread' 1,15 s, thread 92 'AudioThread' 0,18 s [ 523,60] cpu: in those 12,55 s, 123417 SVCs (9833 a second): 0x0b SleepThread 78001, 0x18 WaitSynchronization 13064, 0x19 CancelSynchronization 9112, 0x21 SendSyncRequest 6974, 0x17 ResetSignal 3710, 0x1c WaitProcessWideKeyAtomic 3610; 0 calls the dispatch table had no code for (RtAPI.miss) [ 523,60] vulkan: 7318411 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18094 finishes (64136 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10127698 descriptor sets written, 4493360 reused (9 descriptor pools, 567456 sets with texture arrays taken from them); 3232874 draws kept the last one's shaders and pipeline (0 checked), 6566718 its targets [ 523,60] vulkan: 426 shaders translated (281 ms), 334 pipelines made (103 from the cache, 22619 ms making, 0 ms waited for), 397 render targets made, 5771 texture uploads (16589 MB), 896 of them some blocks alone (215 MB); 8 frames over 50 ms in the last 600, the slowest 93 ms [ 523,60] vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 6098 encoder dispatches in all [ 523,60] vulkan: the BC7 cache gave 10666 levels and took 4846 new; its file holds 823 MB (started over 0 times at 4096 MB) [ 523,60] vulkan: 2026 ASTC textures made BC7 between frames (4423 MB of RGBA8 freed, 36970675 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 523,60] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 523,60] vulkan: 528 pipeline parts made (22614 ms), 329 pipelines linked from them (4 ms), 328 of those made whole in the background (17810 ms), 1 still to make whole [ 523,60] vulkan: memory used and budgeted: heap 0 1355 of 5367 MB (1272 ours, 1097 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 523,60] vulkan: caches: 146 render targets (185 MB, 42 parked), 358 textures (433 MB), 10594 buffers (36 MB); 1180 of 5367 MB in use as they count it, 0 MB freed for the budget so far [ 523,60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy [ 523,60] vulkan: 1224790 rendering passes, 7527 clear commands, 94800 attachments cleared and 1 left undefined by their load op; 851806 buffers filled ahead of the passes [ 523,60] vulkan: 22303 passes (67%) ended at renderer.c:286 [ 523,60] vulkan: 3857 passes (12%) ended at surface.c:186 [ 523,60] vulkan: 2443 passes (7%) ended at render.c:243 [ 523,60] vulkan: 1049 passes (3%) ended at cmd.c:747 [ 523,60] vulkan: 787 passes (2%) ended at dma.c:220 [ 523,60] vulkan: 585 passes (2%) ended at buffer.c:1151 [ 523,60] vulkan: 474 passes (1%) ended at texture.c:2624 [ 523,60] vulkan: 458 passes (1%) ended at render.c:4639 [ 523,60] vulkan: GPU-owned guest memory landed for the CPU 35494 times, render targets written back for an engine 0 times [ 524,62] nvn: virtual pool 11c5ab0c18 (600000 bytes at GPU 48cbe0000): 24 requests mapped [ 524,62] nvn: virtual pool 11c5b35618 (300000 bytes at GPU 48d1e0000): 14 requests mapped [ 524,62] nvn: virtual pool 11c5b35018 (300000 bytes at GPU 48d4e0000): 14 requests mapped [ 524,62] nvn: virtual pool 11c5ab0a18 (300000 bytes at GPU 48d7e0000): 14 requests mapped [ 524,62] nvn: virtual pool 11c7f73e18 (300000 bytes at GPU 48dae0000): 14 requests mapped [ 524,62] nvn: virtual pool 11c5b35418 (300000 bytes at GPU 48dde0000): 14 requests mapped [ 524,73] vulkan: frame resource CPU: image allocation 7 ms (53 calls) [ 525,16] perf: 50,8 frames a second over 5,0 s (40272 shown in all) [ 526,34] nvn: virtual pool 11c5ab0c18 (600000 bytes at GPU 48cbe0000): 4 requests mapped [ 526,34] nvn: virtual pool 11c5b35618 (300000 bytes at GPU 48d1e0000): 4 requests mapped [ 526,34] nvn: virtual pool 11c5b35018 (300000 bytes at GPU 48d4e0000): 4 requests mapped [ 526,34] nvn: virtual pool 11c5ab0a18 (300000 bytes at GPU 48d7e0000): 4 requests mapped [ 529,90] vulkan: frame resource CPU: image destruction 3 ms (3 calls) [ 530,18] perf: 22,7 frames a second over 5,0 s (40386 shown in all) [ 535,20] perf: 56,4 frames a second over 5,0 s (40669 shown in all) [ 537,28] vulkan: display: 598 frame intervals of 22,96 ms (deviation 15,64 ms, 1st to 99th percentile 15,83 to 83,46 ms), 102 held for other than 1 refresh; the game's frames went from release to present in 28,3 ms (0,1 to 143,6), on to the display in 32,5 ms (21,5 to 38,3), 60,9 ms in all (32,8 to 174,5) [ 537,28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 537,37] cpu: 600 presents in 13,77 s (43,6 fps): 14 of the game's threads ran 7,07 s on the host's processors (51% of one, 11,78 ms a present), the whole process 20,32 s (148%); the busiest: thread 80 'MainThread' 3,26 s, thread 89 'Default Priority Jobs' 1,83 s, thread 91 'Graphics Thread' 1,54 s, thread 92 'AudioThread' 0,18 s, thread 86 'VibrationThread' 0,17 s [ 537,37] cpu: in those 13,77 s, 58328 SVCs (4237 a second): 0x0b SleepThread 15186, 0x18 WaitSynchronization 11858, 0x19 CancelSynchronization 7497, 0x21 SendSyncRequest 6729, 0x17 ResetSignal 3953, 0x1c WaitProcessWideKeyAtomic 3769; 0 calls the dispatch table had no code for (RtAPI.miss) [ 537,37] vulkan: 7482946 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18694 finishes (68590 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10399349 descriptor sets written, 4552305 reused (9 descriptor pools, 585760 sets with texture arrays taken from them); 3308608 draws kept the last one's shaders and pipeline (0 checked), 6706988 its targets [ 537,37] vulkan: 508 shaders translated (318 ms), 376 pipelines made (105 from the cache, 26364 ms making, 0 ms waited for), 473 render targets made, 5921 texture uploads (16711 MB), 908 of them some blocks alone (223 MB); 63 frames over 50 ms in the last 600, the slowest 122 ms [ 537,37] vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 6850 encoder dispatches in all [ 537,37] vulkan: the BC7 cache gave 10919 levels and took 5434 new; its file holds 885 MB (started over 0 times at 4096 MB) [ 537,37] vulkan: 2110 ASTC textures made BC7 between frames (4679 MB of RGBA8 freed, 41174642 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 537,37] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 537,37] vulkan: 592 pipeline parts made (26357 ms), 372 pipelines linked from them (6 ms), 372 of those made whole in the background (21812 ms), 0 still to make whole [ 537,37] vulkan: memory used and budgeted: heap 0 1411 of 5371 MB (1322 ours, 1240 of it allocated), heap 1 397 of 11926 MB (384 ours, 82 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 537,37] vulkan: caches: 158 render targets (234 MB, 54 parked), 402 textures (490 MB), 10133 buffers (53 MB); 1329 of 5371 MB in use as they count it, 0 MB freed for the budget so far [ 537,37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy [ 537,37] vulkan: 1254551 rendering passes, 7558 clear commands, 97180 attachments cleared and 1 left undefined by their load op; 874657 buffers filled ahead of the passes [ 537,37] vulkan: 22252 passes (75%) ended at renderer.c:286 [ 537,37] vulkan: 3069 passes (10%) ended at render.c:243 [ 537,37] vulkan: 903 passes (3%) ended at cmd.c:747 [ 537,37] vulkan: 626 passes (2%) ended at surface.c:186 [ 537,37] vulkan: 625 passes (2%) ended at dma.c:220 [ 537,37] vulkan: 592 passes (2%) ended at buffer.c:1151 [ 537,37] vulkan: 545 passes (2%) ended at buffer.c:3002 [ 537,37] vulkan: 352 passes (1%) ended at surface.c:1364 [ 537,37] vulkan: GPU-owned guest memory landed for the CPU 36654 times, render targets written back for an engine 0 times [ 540,21] perf: 59,6 frames a second over 5,0 s (40968 shown in all) [ 541,51] vulkan: frame resource CPU: image allocation 5 ms (27 calls) [ 541,94] vulkan: a 10x5 texture (4 bytes a texel, depth 0) at the address of the 176x93 render target at 402f74000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 542,12] vulkan: frame resource CPU: image destruction 5 ms (13 calls) [ 545,23] perf: 14,4 frames a second over 5,0 s (41040 shown in all) [ 546,88] FPS limit: off [ 549,72] vulkan: indexed texture tables exceed 256 unique handles [ 550,23] perf: 26,6 frames a second over 5,0 s (41173 shown in all) [ 553,28] nvn: 41400 presents, 82801 submissions [ 553,29] cpu: 600 presents in 15,92 s (37,7 fps): 14 of the game's threads ran 7,73 s on the host's processors (49% of one, 12,88 ms a present), the whole process 36,03 s (226%); the busiest: thread 80 'MainThread' 3,14 s, thread 91 'Graphics Thread' 1,54 s, thread 89 'Default Priority Jobs' 1,42 s, thread 85 'Loading Thread' 1,08 s, thread 92 'AudioThread' 0,23 s [ 553,29] cpu: in those 15,92 s, 1045762 SVCs (65689 a second): 0x0b SleepThread 999100, 0x18 WaitSynchronization 12430, 0x21 SendSyncRequest 8551, 0x19 CancelSynchronization 7497, 0x17 ResetSignal 4384, 0x1c WaitProcessWideKeyAtomic 4126; 0 calls the dispatch table had no code for (RtAPI.miss) [ 553,29] vulkan: 7642938 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 19294 finishes (69513 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10646242 descriptor sets written, 4625397 reused (9 descriptor pools, 599616 sets with texture arrays taken from them); 3375762 draws kept the last one's shaders and pipeline (0 checked), 6843875 its targets [ 553,29] vulkan: 545 shaders translated (1565 ms), 426 pipelines made (137 from the cache, 34026 ms making, 0 ms waited for), 475 render targets made, 6098 texture uploads (16821 MB), 908 of them some blocks alone (223 MB); 31 frames over 50 ms in the last 600, the slowest 1365 ms [ 553,29] vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 7014 encoder dispatches in all [ 553,29] vulkan: the BC7 cache gave 11406 levels and took 5576 new; its file holds 900 MB (started over 0 times at 4096 MB) [ 553,29] vulkan: 2209 ASTC textures made BC7 between frames (4859 MB of RGBA8 freed, 42304715 blocks encoded, 0 encodes started over for a write); 1 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 553,29] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 553,29] vulkan: 648 pipeline parts made (34019 ms), 422 pipelines linked from them (7 ms), 422 of those made whole in the background (29777 ms), 0 still to make whole [ 553,29] vulkan: memory used and budgeted: heap 0 1173 of 5350 MB (1100 ours, 890 of it allocated), heap 1 397 of 11926 MB (384 ours, 84 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 553,29] vulkan: caches: 96 render targets (114 MB, 15 parked), 418 textures (348 MB), 11022 buffers (31 MB); 955 of 5350 MB in use as they count it, 0 MB freed for the budget so far [ 553,29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy [ 553,29] vulkan: 1288088 rendering passes, 7558 clear commands, 100013 attachments cleared and 1 left undefined by their load op; 903343 buffers filled ahead of the passes [ 553,29] vulkan: 22199 passes (66%) ended at renderer.c:286 [ 553,29] vulkan: 5968 passes (18%) ended at cmd.c:747 [ 553,29] vulkan: 1898 passes (6%) ended at render.c:243 [ 553,29] vulkan: 1093 passes (3%) ended at surface.c:186 [ 553,29] vulkan: 767 passes (2%) ended at dma.c:220 [ 553,29] vulkan: 600 passes (2%) ended at query.c:248 [ 553,29] vulkan: 594 passes (2%) ended at buffer.c:1151 [ 553,29] vulkan: 167 passes (0%) ended at renderer.c:855 [ 553,29] vulkan: GPU-owned guest memory landed for the CPU 37770 times, render targets written back for an engine 0 times [ 553,96] vulkan: display: 599 frame intervals of 27,85 ms (deviation 46,92 ms, 1st to 99th percentile 16,50 to 100,20 ms), 205 held for other than 1 refresh; the game's frames went from release to present in 45,8 ms (14,6 to 152,1), on to the display in 37,1 ms (16,0 to 60,5), 82,9 ms in all (49,3 to 184,4) [ 553,96] vulkan: display: 86 frames not shown (no image free), 0 held for a later refresh than their period's [ 555,25] perf: 92,5 frames a second over 5,0 s (41637 shown in all) [ 559,40] vulkan: 2001 draws skipped while their pipelines were made (async_pipelines) [ 560,26] perf: 63,4 frames a second over 5,0 s (41955 shown in all) [ 562,80] cpu: 600 presents in 9,51 s (63,1 fps): 14 of the game's threads ran 5,97 s on the host's processors (63% of one, 9,95 ms a present), the whole process 24,46 s (257%); the busiest: thread 80 'MainThread' 3,03 s, thread 91 'Graphics Thread' 1,33 s, thread 89 'Default Priority Jobs' 1,26 s, thread 92 'AudioThread' 0,14 s, thread 86 'VibrationThread' 0,13 s [ 562,80] cpu: in those 9,51 s, 720927 SVCs (75798 a second): 0x0b SleepThread 687136, 0x18 WaitSynchronization 8986, 0x21 SendSyncRequest 6219, 0x19 CancelSynchronization 5770, 0x17 ResetSignal 3103, 0x1d SignalProcessWideKey 2439; 0 calls the dispatch table had no code for (RtAPI.miss) [ 562,80] vulkan: 7754303 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 19896 finishes (70233 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10808108 descriptor sets written, 4686261 reused (9 descriptor pools, 618272 sets with texture arrays taken from them); 3423722 draws kept the last one's shaders and pipeline (0 checked), 6932433 its targets [ 562,80] vulkan: 575 shaders translated (2232 ms), 444 pipelines made (139 from the cache, 38912 ms making, 0 ms waited for), 475 render targets made, 6182 texture uploads (16900 MB), 908 of them some blocks alone (223 MB); 49 frames over 50 ms in the last 600, the slowest 772 ms [ 562,80] vulkan: 104 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 7093 encoder dispatches in all [ 562,80] vulkan: the BC7 cache gave 11627 levels and took 5650 new; its file holds 904 MB (started over 0 times at 4096 MB) [ 562,80] vulkan: 2261 ASTC textures made BC7 between frames (4963 MB of RGBA8 freed, 42710180 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 562,80] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 562,80] vulkan: 675 pipeline parts made (38904 ms), 440 pipelines linked from them (7 ms), 440 of those made whole in the background (34568 ms), 0 still to make whole [ 562,80] vulkan: memory used and budgeted: heap 0 1173 of 5348 MB (1100 ours, 896 of it allocated), heap 1 397 of 11926 MB (384 ours, 84 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 562,80] vulkan: caches: 96 render targets (114 MB, 15 parked), 386 textures (349 MB), 11037 buffers (28 MB); 953 of 5348 MB in use as they count it, 0 MB freed for the budget so far [ 562,80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy [ 562,80] vulkan: 1319363 rendering passes, 7558 clear commands, 102948 attachments cleared and 1 left undefined by their load op; 920221 buffers filled ahead of the passes [ 562,80] vulkan: 22134 passes (71%) ended at renderer.c:286 [ 562,80] vulkan: 4378 passes (14%) ended at cmd.c:747 [ 562,80] vulkan: 2304 passes (7%) ended at render.c:243 [ 562,80] vulkan: 608 passes (2%) ended at surface.c:186 [ 562,80] vulkan: 600 passes (2%) ended at dma.c:220 [ 562,80] vulkan: 600 passes (2%) ended at query.c:248 [ 562,80] vulkan: 593 passes (2%) ended at buffer.c:1151 [ 562,80] vulkan: 27 passes (0%) ended at texture.c:919 [ 562,80] vulkan: GPU-owned guest memory landed for the CPU 38842 times, render targets written back for an engine 0 times [ 565,28] perf: 17,1 frames a second over 5,0 s (42041 shown in all) [ 565,90] vulkan: frame resource CPU: image allocation 5 ms (2 calls) [ 566,82] nvn: 3518 pieces of the runtime's record memory came back: the game wrote over their recordings [ 567,34] vulkan: frame resource CPU: image allocation 6 ms (23 calls) [ 567,34] vulkan: frame resource CPU: target reload 2 ms (12 calls) [ 569,00] vulkan: 19201 frames not shown, the display had every swapchain image [ 569,91] vulkan: display: 596 frame intervals of 26,29 ms (deviation 38,29 ms, 1st to 99th percentile 16,45 to 83,57 ms), 110 held for other than 1 refresh; the game's frames went from release to present in 40,3 ms (6,7 to 153,7), on to the display in 46,4 ms (11,5 to 60,3), 86,6 ms in all (54,9 to 178,4) [ 569,91] vulkan: display: 441 frames not shown (no image free), 0 held for a later refresh than their period's [ 570,28] perf: 110,0 frames a second over 5,0 s (42591 shown in all) [ 570,34] cpu: 600 presents in 7,55 s (79,5 fps): 14 of the game's threads ran 6,12 s on the host's processors (81% of one, 10,20 ms a present), the whole process 16,37 s (217%); the busiest: thread 85 'Loading Thread' 2,42 s, thread 80 'MainThread' 1,64 s, thread 91 'Graphics Thread' 0,98 s, thread 89 'Default Priority Jobs' 0,60 s, thread 92 'AudioThread' 0,10 s [ 570,34] cpu: in those 7,55 s, 603818 SVCs (80020 a second): 0x0b SleepThread 568579, 0x18 WaitSynchronization 8533, 0x21 SendSyncRequest 6110, 0x19 CancelSynchronization 5909, 0x17 ResetSignal 2709, 0x1d SignalProcessWideKey 2292; 0 calls the dispatch table had no code for (RtAPI.miss) [ 570,34] vulkan: 7822660 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 20498 finishes (71133 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10914496 descriptor sets written, 4716589 reused (9 descriptor pools, 634144 sets with texture arrays taken from them); 3453052 draws kept the last one's shaders and pipeline (0 checked), 6977982 its targets [ 570,34] vulkan: 597 shaders translated (2450 ms), 462 pipelines made (143 from the cache, 40587 ms making, 0 ms waited for), 479 render targets made, 6259 texture uploads (16984 MB), 909 of them some blocks alone (223 MB); 54 frames over 50 ms in the last 600, the slowest 310 ms [ 570,34] vulkan: 105 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 7212 encoder dispatches in all [ 570,34] vulkan: the BC7 cache gave 11899 levels and took 5711 new; its file holds 931 MB (started over 0 times at 4096 MB) [ 570,34] vulkan: 2303 ASTC textures made BC7 between frames (5101 MB of RGBA8 freed, 44541566 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 570,34] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 570,34] vulkan: 698 pipeline parts made (40580 ms), 458 pipelines linked from them (7 ms), 458 of those made whole in the background (36117 ms), 0 still to make whole [ 570,34] vulkan: memory used and budgeted: heap 0 1495 of 5367 MB (1422 ours, 1032 of it allocated), heap 1 397 of 11926 MB (384 ours, 84 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 570,34] vulkan: caches: 100 render targets (148 MB, 15 parked), 406 textures (397 MB), 10892 buffers (37 MB); 1105 of 5367 MB in use as they count it, 0 MB freed for the budget so far [ 570,34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy [ 570,34] vulkan: 1349425 rendering passes, 7935 clear commands, 105039 attachments cleared and 1 left undefined by their load op; 930083 buffers filled ahead of the passes [ 570,34] vulkan: 22425 passes (75%) ended at renderer.c:286 [ 570,34] vulkan: 3269 passes (11%) ended at cmd.c:747 [ 570,34] vulkan: 1806 passes (6%) ended at render.c:243 [ 570,34] vulkan: 599 passes (2%) ended at dma.c:220 [ 570,34] vulkan: 594 passes (2%) ended at surface.c:186 [ 570,34] vulkan: 594 passes (2%) ended at buffer.c:1151 [ 570,34] vulkan: 373 passes (1%) ended at buffer.c:3002 [ 570,34] vulkan: 223 passes (1%) ended at query.c:248 [ 570,34] vulkan: GPU-owned guest memory landed for the CPU 39963 times, render targets written back for an engine 0 times [ 574,98] nvn: 43200 presents, 86401 submissions [ 574,99] cpu: 600 presents in 4,65 s (129,0 fps): 14 of the game's threads ran 6,22 s on the host's processors (134% of one, 10,37 ms a present), the whole process 10,49 s (226%); the busiest: thread 85 'Loading Thread' 3,86 s, thread 80 'MainThread' 0,94 s, thread 91 'Graphics Thread' 0,68 s, thread 82 'FileSystem Data Thread' 0,17 s, thread 89 'Default Priority Jobs' 0,17 s [ 575,02] cpu: in those 4,65 s, 1067718 SVCs (229622 a second): 0x0b SleepThread 1034568, 0x18 WaitSynchronization 7684, 0x19 CancelSynchronization 5886, 0x21 SendSyncRequest 5642, 0x1c WaitProcessWideKeyAtomic 2770, 0x1d SignalProcessWideKey 2770; 0 calls the dispatch table had no code for (RtAPI.miss) [ 575,02] vulkan: 7861060 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 21097 finishes (71817 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10972128 descriptor sets written, 4735757 reused (9 descriptor pools, 653344 sets with texture arrays taken from them); 3471052 draws kept the last one's shaders and pipeline (0 checked), 6993567 its targets [ 575,02] vulkan: 597 shaders translated (2450 ms), 462 pipelines made (143 from the cache, 40587 ms making, 0 ms waited for), 479 render targets made, 6277 texture uploads (16987 MB), 911 of them some blocks alone (223 MB); 3 frames over 50 ms in the last 600, the slowest 187 ms [ 575,02] vulkan: 108 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 7246 encoder dispatches in all [ 575,02] vulkan: the BC7 cache gave 11928 levels and took 5742 new; its file holds 931 MB (started over 0 times at 4096 MB) [ 575,02] vulkan: 2312 ASTC textures made BC7 between frames (5109 MB of RGBA8 freed, 44588623 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 575,02] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 575,02] vulkan: memory used and budgeted: heap 0 1495 of 5350 MB (1422 ours, 975 of it allocated), heap 1 397 of 11926 MB (384 ours, 84 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 575,02] vulkan: caches: 100 render targets (148 MB, 15 parked), 319 textures (343 MB), 8665 buffers (34 MB); 1048 of 5350 MB in use as they count it, 0 MB freed for the budget so far [ 575,02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy [ 575,02] vulkan: 1378348 rendering passes, 8535 clear commands, 106839 attachments cleared and 1 left undefined by their load op; 934815 buffers filled ahead of the passes [ 575,02] vulkan: 22800 passes (79%) ended at renderer.c:286 [ 575,02] vulkan: 1934 passes (7%) ended at cmd.c:747 [ 575,02] vulkan: 1797 passes (6%) ended at render.c:243 [ 575,02] vulkan: 599 passes (2%) ended at dma.c:220 [ 575,02] vulkan: 598 passes (2%) ended at buffer.c:1151 [ 575,02] vulkan: 598 passes (2%) ended at buffer.c:3002 [ 575,02] vulkan: 597 passes (2%) ended at surface.c:186 [ 575,02] vulkan: GPU-owned guest memory landed for the CPU 41085 times, render targets written back for an engine 0 times [ 575,30] perf: 128,6 frames a second over 5,0 s (43236 shown in all) [ 577,43] vulkan: 19801 frames not shown, the display had every swapchain image [ 579,88] cpu: 600 presents in 4,89 s (122,7 fps): 14 of the game's threads ran 7,54 s on the host's processors (154% of one, 12,57 ms a present), the whole process 12,26 s (251%); the busiest: thread 85 'Loading Thread' 4,25 s, thread 80 'MainThread' 1,23 s, thread 91 'Graphics Thread' 0,70 s, thread 87 'Decompression-RenderCore' 0,38 s, thread 82 'FileSystem Data Thread' 0,30 s [ 579,88] cpu: in those 4,89 s, 716408 SVCs (146532 a second): 0x0b SleepThread 671636, 0x18 WaitSynchronization 7654, 0x1b ArbitrateUnlock 7280, 0x21 SendSyncRequest 6956, 0x19 CancelSynchronization 5833, 0x1a ArbitrateLock 4541; 0 calls the dispatch table had no code for (RtAPI.miss) [ 579,88] vulkan: 7899459 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 21697 finishes (72572 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11029741 descriptor sets written, 4754942 reused (9 descriptor pools, 672544 sets with texture arrays taken from them); 3489052 draws kept the last one's shaders and pipeline (0 checked), 7009158 its targets [ 579,88] vulkan: 597 shaders translated (2450 ms), 462 pipelines made (143 from the cache, 40587 ms making, 0 ms waited for), 479 render targets made, 6292 texture uploads (16993 MB), 914 of them some blocks alone (223 MB); 2 frames over 50 ms in the last 600, the slowest 89 ms [ 579,88] vulkan: 109 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 7299 encoder dispatches in all [ 579,88] vulkan: the BC7 cache gave 11939 levels and took 5792 new; its file holds 935 MB (started over 0 times at 4096 MB) [ 579,88] vulkan: 2320 ASTC textures made BC7 between frames (5129 MB of RGBA8 freed, 44816391 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 579,88] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 579,88] vulkan: memory used and budgeted: heap 0 1495 of 5351 MB (1422 ours, 962 of it allocated), heap 1 397 of 11926 MB (384 ours, 84 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 579,88] vulkan: caches: 100 render targets (148 MB, 15 parked), 298 textures (332 MB), 6382 buffers (33 MB); 1035 of 5351 MB in use as they count it, 0 MB freed for the budget so far [ 579,88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy [ 579,88] vulkan: 1407481 rendering passes, 9135 clear commands, 108639 attachments cleared and 1 left undefined by their load op; 938547 buffers filled ahead of the passes [ 579,88] vulkan: 22800 passes (78%) ended at renderer.c:286 [ 579,88] vulkan: 2136 passes (7%) ended at cmd.c:747 [ 579,88] vulkan: 1800 passes (6%) ended at render.c:243 [ 579,88] vulkan: 601 passes (2%) ended at surface.c:186 [ 579,88] vulkan: 600 passes (2%) ended at buffer.c:1151 [ 579,88] vulkan: 600 passes (2%) ended at dma.c:220 [ 579,88] vulkan: 596 passes (2%) ended at buffer.c:3002 [ 579,88] vulkan: GPU-owned guest memory landed for the CPU 42184 times, render targets written back for an engine 0 times [ 580,25] vulkan: display: 599 frame intervals of 17,25 ms (deviation 7,15 ms, 1st to 99th percentile 16,49 to 33,20 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 16,3 ms (12,2 to 79,8), on to the display in 53,8 ms (22,7 to 60,6), 70,1 ms in all (48,0 to 97,5) [ 580,25] vulkan: display: 712 frames not shown (no image free), 0 held for a later refresh than their period's [ 580,31] perf: 123,6 frames a second over 5,0 s (43856 shown in all) [ 583,11] vulkan: a 1244x700 texture (4 bytes a texel, depth 0) at the address of the 1600x900 render target at 480c20000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 583,12] vulkan: a 1244x700 texture (4 bytes a texel, depth 0) at the address of the 1600x900 render target at 480c20000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 583,14] vulkan: a 1244x700 texture (4 bytes a texel, depth 0) at the address of the 1600x900 render target at 480c20000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 583,15] vulkan: a 1244x700 texture (4 bytes a texel, depth 0) at the address of the 1600x900 render target at 480c20000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 583,17] vulkan: a 1244x700 texture (4 bytes a texel, depth 0) at the address of the 1600x900 render target at 480c20000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 583,18] vulkan: a 1244x700 texture (4 bytes a texel, depth 0) at the address of the 1600x900 render target at 480c20000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 584,81] cpu: 600 presents in 4,93 s (121,8 fps): 14 of the game's threads ran 8,71 s on the host's processors (177% of one, 14,51 ms a present), the whole process 13,41 s (272%); the busiest: thread 85 'Loading Thread' 4,43 s, thread 80 'MainThread' 1,76 s, thread 87 'Decompression-RenderCore' 0,75 s, thread 91 'Graphics Thread' 0,70 s, thread 88 'Decompression-GameCore' 0,39 s [ 584,81] cpu: in those 4,93 s, 978154 SVCs (198495 a second): 0x0b SleepThread 949679, 0x18 WaitSynchronization 7758, 0x19 CancelSynchronization 5970, 0x21 SendSyncRequest 5882, 0x17 ResetSignal 2185, 0x1c WaitProcessWideKeyAtomic 1574; 0 calls the dispatch table had no code for (RtAPI.miss) [ 584,81] vulkan: 7937859 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 22297 finishes (73284 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11087364 descriptor sets written, 4774119 reused (9 descriptor pools, 691744 sets with texture arrays taken from them); 3507052 draws kept the last one's shaders and pipeline (0 checked), 7024746 its targets [ 584,81] vulkan: 597 shaders translated (2450 ms), 462 pipelines made (143 from the cache, 40587 ms making, 0 ms waited for), 479 render targets made, 6308 texture uploads (16999 MB), 914 of them some blocks alone (223 MB); 3 frames over 50 ms in the last 600, the slowest 271 ms [ 584,81] vulkan: 109 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 7317 encoder dispatches in all [ 584,81] vulkan: the BC7 cache gave 11961 levels and took 5810 new; its file holds 935 MB (started over 0 times at 4096 MB) [ 584,81] vulkan: 2327 ASTC textures made BC7 between frames (5135 MB of RGBA8 freed, 44845851 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 584,81] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 584,81] vulkan: memory used and budgeted: heap 0 1495 of 5367 MB (1422 ours, 922 of it allocated), heap 1 397 of 11926 MB (384 ours, 84 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 584,81] vulkan: caches: 100 render targets (148 MB, 15 parked), 265 textures (295 MB), 5458 buffers (30 MB); 995 of 5367 MB in use as they count it, 0 MB freed for the budget so far [ 584,81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy [ 584,81] vulkan: 1436570 rendering passes, 9735 clear commands, 110439 attachments cleared and 1 left undefined by their load op; 942956 buffers filled ahead of the passes [ 584,81] vulkan: 22800 passes (78%) ended at renderer.c:286 [ 584,81] vulkan: 2089 passes (7%) ended at cmd.c:747 [ 584,81] vulkan: 1809 passes (6%) ended at render.c:243 [ 584,81] vulkan: 600 passes (2%) ended at buffer.c:1151 [ 584,81] vulkan: 600 passes (2%) ended at dma.c:220 [ 584,81] vulkan: 595 passes (2%) ended at buffer.c:3002 [ 584,81] vulkan: 593 passes (2%) ended at surface.c:186 [ 584,81] vulkan: 3 passes (0%) ended at texture.c:919 [ 584,81] vulkan: GPU-owned guest memory landed for the CPU 43278 times, render targets written back for an engine 0 times [ 585,31] perf: 122,6 frames a second over 5,0 s (44469 shown in all) [ 586,83] vulkan: 20401 frames not shown, the display had every swapchain image [ 589,57] nvn: 45000 presents, 90001 submissions [ 589,58] cpu: 600 presents in 4,77 s (125,8 fps): 14 of the game's threads ran 8,18 s on the host's processors (171% of one, 13,63 ms a present), the whole process 12,90 s (270%); the busiest: thread 85 'Loading Thread' 4,12 s, thread 80 'MainThread' 2,33 s, thread 91 'Graphics Thread' 0,71 s, thread 89 'Default Priority Jobs' 0,28 s, thread 82 'FileSystem Data Thread' 0,22 s [ 589,58] cpu: in those 4,77 s, 2591419 SVCs (543347 a second): 0x0b SleepThread 2563279, 0x18 WaitSynchronization 7476, 0x21 SendSyncRequest 6550, 0x19 CancelSynchronization 5703, 0x17 ResetSignal 2154, 0x1c WaitProcessWideKeyAtomic 1513; 0 calls the dispatch table had no code for (RtAPI.miss) [ 589,58] vulkan: 7976258 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 22897 finishes (74004 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11144990 descriptor sets written, 4793291 reused (9 descriptor pools, 710944 sets with texture arrays taken from them); 3525052 draws kept the last one's shaders and pipeline (0 checked), 7040334 its targets [ 589,58] vulkan: 597 shaders translated (2450 ms), 462 pipelines made (143 from the cache, 40587 ms making, 0 ms waited for), 479 render targets made, 6330 texture uploads (17021 MB), 914 of them some blocks alone (223 MB); 3 frames over 50 ms in the last 600, the slowest 105 ms [ 589,58] vulkan: 109 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 7379 encoder dispatches in all [ 589,58] vulkan: the BC7 cache gave 11979 levels and took 5868 new; its file holds 938 MB (started over 0 times at 4096 MB) [ 589,58] vulkan: 2335 ASTC textures made BC7 between frames (5145 MB of RGBA8 freed, 45057175 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 589,58] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 589,58] vulkan: memory used and budgeted: heap 0 1491 of 5367 MB (1419 ours, 715 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 589,58] vulkan: caches: 99 render targets (146 MB, 15 parked), 120 textures (126 MB), 2390 buffers (7 MB); 787 of 5367 MB in use as they count it, 0 MB freed for the budget so far [ 589,58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy [ 589,58] vulkan: 1465666 rendering passes, 10335 clear commands, 112239 attachments cleared and 1 left undefined by their load op; 947867 buffers filled ahead of the passes [ 589,58] vulkan: 22800 passes (78%) ended at renderer.c:286 [ 589,58] vulkan: 2092 passes (7%) ended at cmd.c:747 [ 589,58] vulkan: 1807 passes (6%) ended at render.c:243 [ 589,58] vulkan: 601 passes (2%) ended at surface.c:186 [ 589,58] vulkan: 600 passes (2%) ended at buffer.c:1151 [ 589,58] vulkan: 600 passes (2%) ended at dma.c:220 [ 589,58] vulkan: 594 passes (2%) ended at buffer.c:3002 [ 589,58] vulkan: 2 passes (0%) ended at texture.c:919 [ 589,58] vulkan: GPU-owned guest memory landed for the CPU 44379 times, render targets written back for an engine 0 times [ 591,03] vulkan: display: 596 frame intervals of 17,42 ms (deviation 9,93 ms, 1st to 99th percentile 16,52 to 31,50 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 16,5 ms (12,5 to 60,2), on to the display in 54,8 ms (25,4 to 61,0), 71,0 ms in all (56,3 to 85,2) [ 591,03] vulkan: display: 730 frames not shown (no image free), 0 held for a later refresh than their period's [ 591,52] perf: 129,2 frames a second over 6,2 s (45271 shown in all) [ 593,92] cpu: 600 presents in 4,35 s (138,1 fps): 14 of the game's threads ran 7,45 s on the host's processors (172% of one, 12,42 ms a present), the whole process 12,03 s (277%); the busiest: thread 85 'Loading Thread' 3,76 s, thread 80 'MainThread' 2,15 s, thread 91 'Graphics Thread' 0,70 s, thread 89 'Default Priority Jobs' 0,28 s, thread 87 'Decompression-RenderCore' 0,17 s [ 593,92] cpu: in those 4,35 s, 2360870 SVCs (543296 a second): 0x0b SleepThread 2328413, 0x18 WaitSynchronization 7275, 0x19 CancelSynchronization 5615, 0x21 SendSyncRequest 5257, 0x1b ArbitrateUnlock 3354, 0x1c WaitProcessWideKeyAtomic 2621; 0 calls the dispatch table had no code for (RtAPI.miss) [ 593,92] vulkan: 8014658 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 23497 finishes (74688 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11202638 descriptor sets written, 4812443 reused (9 descriptor pools, 730144 sets with texture arrays taken from them); 3543052 draws kept the last one's shaders and pipeline (0 checked), 7055931 its targets [ 593,92] vulkan: 597 shaders translated (2450 ms), 462 pipelines made (143 from the cache, 40587 ms making, 0 ms waited for), 479 render targets made, 6334 texture uploads (17021 MB), 915 of them some blocks alone (223 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 593,92] vulkan: 114 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 7413 encoder dispatches in all [ 593,92] vulkan: the BC7 cache gave 11979 levels and took 5897 new; its file holds 939 MB (started over 0 times at 4096 MB) [ 593,92] vulkan: 2338 ASTC textures made BC7 between frames (5147 MB of RGBA8 freed, 45106332 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (14 went so, 1 made BC7 again) [ 593,92] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 593,92] vulkan: memory used and budgeted: heap 0 1491 of 5367 MB (1419 ours, 712 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 593,92] vulkan: caches: 97 render targets (145 MB, 15 parked), 117 textures (123 MB), 2321 buffers (6 MB); 784 of 5367 MB in use as they count it, 0 MB freed for the budget so far [ 593,92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy [ 593,92] vulkan: 1494569 rendering passes, 10935 clear commands, 114039 attachments cleared and 1 left undefined by their load op; 951627 buffers filled ahead of the passes [ 593,92] vulkan: 22800 passes (79%) ended at renderer.c:286 [ 593,92] vulkan: 1923 passes (7%) ended at cmd.c:747 [ 593,92] vulkan: 1797 passes (6%) ended at render.c:243 [ 593,92] vulkan: 600 passes (2%) ended at buffer.c:1151 [ 593,92] vulkan: 600 passes (2%) ended at dma.c:220 [ 593,92] vulkan: 592 passes (2%) ended at buffer.c:3002 [ 593,92] vulkan: 591 passes (2%) ended at surface.c:186 [ 593,92] vulkan: GPU-owned guest memory landed for the CPU 45524 times, render targets written back for an engine 0 times [ 594,70] vulkan: 21001 frames not shown, the display had every swapchain image [ 596,52] perf: 127,6 frames a second over 5,0 s (45909 shown in all) [ 597,91] vulkan: a 1408x256x1008 image of 1 levels and 1 layers, 177408 KiB, with memory where it is bound: 2772 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 [ 597,91] vulkan: a 1408x256x1008 image of 1 levels and 1 layers, 177408 KiB, with memory where it is bound: 2772 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 [ 598,29] vulkan: frame resource CPU: buffer cache build 1 ms (295 calls) [ 601,52] perf: 32,0 frames a second over 5,0 s (46069 shown in all) [ 606,54] perf: 17,7 frames a second over 5,0 s (46158 shown in all) [ 608,56] cpu: 600 presents in 14,63 s (41,0 fps): 14 of the game's threads ran 10,18 s on the host's processors (70% of one, 16,96 ms a present), the whole process 29,28 s (200%); the busiest: thread 89 'Default Priority Jobs' 2,74 s, thread 85 'Loading Thread' 2,72 s, thread 80 'MainThread' 2,60 s, thread 91 'Graphics Thread' 1,02 s, thread 92 'AudioThread' 0,32 s [ 608,56] cpu: in those 14,63 s, 1709015 SVCs (116788 a second): 0x0b SleepThread 1660860, 0x18 WaitSynchronization 10776, 0x21 SendSyncRequest 9271, 0x19 CancelSynchronization 6280, 0x1c WaitProcessWideKeyAtomic 4948, 0x1d SignalProcessWideKey 4947; 0 calls the dispatch table had no code for (RtAPI.miss) [ 608,56] vulkan: 8095422 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 24099 finishes (76143 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11310245 descriptor sets written, 4866366 reused (9 descriptor pools, 750784 sets with texture arrays taken from them); 3575021 draws kept the last one's shaders and pipeline (0 checked), 7113749 its targets [ 608,56] vulkan: 632 shaders translated (3342 ms), 501 pipelines made (158 from the cache, 45140 ms making, 0 ms waited for), 482 render targets made, 6638 texture uploads (17244 MB), 962 of them some blocks alone (230 MB); 101 frames over 50 ms in the last 600, the slowest 627 ms [ 608,56] vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 8502 encoder dispatches in all [ 608,56] vulkan: the BC7 cache gave 12558 levels and took 6498 new; its file holds 1031 MB (started over 0 times at 4096 MB) [ 608,56] vulkan: 2488 ASTC textures made BC7 between frames (5557 MB of RGBA8 freed, 51762479 blocks encoded, 0 encodes started over for a write); 39 waiting, 79 MB as RGBA8; 2 held Exact for their writes (17 went so, 2 made BC7 again) [ 608,56] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 608,56] vulkan: 739 pipeline parts made (45132 ms), 494 pipelines linked from them (8 ms), 494 of those made whole in the background (39417 ms), 0 still to make whole [ 608,56] vulkan: memory used and budgeted: heap 0 1495 of 5366 MB (1422 ours, 952 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 49 of 196 MB (32 ours, 32 of it allocated) [ 608,56] vulkan: caches: 100 render targets (149 MB, 16 parked), 341 textures (407 MB), 5022 buffers (17 MB); 1020 of 5366 MB in use as they count it, 0 MB freed for the budget so far [ 608,56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy [ 608,56] vulkan: 1527281 rendering passes, 11432 clear commands, 116246 attachments cleared and 1 left undefined by their load op; 961837 buffers filled ahead of the passes [ 608,56] vulkan: 22801 passes (70%) ended at renderer.c:286 [ 608,56] vulkan: 5348 passes (16%) ended at cmd.c:747 [ 608,56] vulkan: 1990 passes (6%) ended at render.c:243 [ 608,56] vulkan: 599 passes (2%) ended at dma.c:220 [ 608,56] vulkan: 590 passes (2%) ended at buffer.c:1151 [ 608,56] vulkan: 589 passes (2%) ended at surface.c:186 [ 608,56] vulkan: 568 passes (2%) ended at buffer.c:3002 [ 608,56] vulkan: 83 passes (0%) ended at texture.c:919 [ 608,56] vulkan: GPU-owned guest memory landed for the CPU 47061 times, render targets written back for an engine 0 times [ 609,90] vulkan: display: 598 frame intervals of 31,30 ms (deviation 33,65 ms, 1st to 99th percentile 16,49 to 133,27 ms), 217 held for other than 1 refresh; the game's frames went from release to present in 50,3 ms (12,6 to 175,0), on to the display in 43,6 ms (18,5 to 58,4), 93,6 ms in all (64,6 to 198,0) [ 609,90] vulkan: display: 427 frames not shown (no image free), 0 held for a later refresh than their period's [ 611,54] perf: 18,4 frames a second over 5,0 s (46250 shown in all) [ 616,55] perf: 20,7 frames a second over 5,0 s (46354 shown in all) [ 621,57] perf: 20,9 frames a second over 5,0 s (46459 shown in all) [ 626,57] perf: 14,2 frames a second over 5,0 s (46530 shown in all) [ 628,37] vulkan: frame resource CPU: buffer cache build 2 ms (100 calls) [ 631,59] perf: 10,8 frames a second over 5,0 s (46584 shown in all) [ 633,41] vulkan: frame resource CPU: buffer cache build 1 ms (63 calls) [ 635,42] vulkan: frame resource CPU: buffer cache build 2 ms (47 calls) [ 636,60] perf: 10,4 frames a second over 5,0 s (46636 shown in all) [ 637,39] vulkan: frame resource CPU: buffer cache build 2 ms (40 calls) [ 641,60] perf: 9,6 frames a second over 5,0 s (46684 shown in all) [ 645,08] memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=2.19 avg60=0.48 avg300=0.12 total=1395959): resources: footprint 7464 MiB, the system has 6842 MiB free, VMA blocks 1838 MiB, GPU heap 0 (device local) use 1495 of 5371 MiB (VMA blocks 1422 MiB), GPU heap 1 use 397 of 11926 MiB (VMA blocks 384 MiB), GPU heap 2 (device local) use 49 of 196 MiB (VMA blocks 32 MiB), 9 descriptor pools [ 646,62] perf: 9,8 frames a second over 5,0 s (46733 shown in all) [ 650,25] vulkan: frame resource CPU: buffer cache build 1 ms (47 calls) [ 651,62] perf: 9,2 frames a second over 5,0 s (46779 shown in all) [ 653,70] nvn: 46800 presents, 93601 submissions [ 653,81] cpu: 600 presents in 45,25 s (13,3 fps): 14 of the game's threads ran 8,24 s on the host's processors (18% of one, 13,74 ms a present), the whole process 60,37 s (133%); the busiest: thread 80 'MainThread' 3,12 s, thread 91 'Graphics Thread' 1,99 s, thread 89 'Default Priority Jobs' 1,50 s, thread 92 'AudioThread' 1,04 s, thread 86 'VibrationThread' 0,43 s [ 653,81] cpu: in those 45,25 s, 191902 SVCs (4241 a second): 0x0b SleepThread 97976, 0x18 WaitSynchronization 23823, 0x21 SendSyncRequest 20529, 0x19 CancelSynchronization 10520, 0x17 ResetSignal 10250, 0x1c WaitProcessWideKeyAtomic 10183; 0 calls the dispatch table had no code for (RtAPI.miss) [ 653,81] vulkan: 8373542 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 24699 finishes (77206 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11679883 descriptor sets written, 5052968 reused (9 descriptor pools, 804736 sets with texture arrays taken from them); 3677194 draws kept the last one's shaders and pipeline (0 checked), 7368337 its targets [ 653,81] vulkan: 658 shaders translated (4133 ms), 515 pipelines made (158 from the cache, 48516 ms making, 0 ms waited for), 484 render targets made, 7032 texture uploads (17446 MB), 963 of them some blocks alone (233 MB); 422 frames over 50 ms in the last 600, the slowest 317 ms [ 653,81] vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10043 encoder dispatches in all [ 653,81] vulkan: the BC7 cache gave 13599 levels and took 7748 new; its file holds 1135 MB (started over 0 times at 4096 MB) [ 653,81] vulkan: 2797 ASTC textures made BC7 between frames (6034 MB of RGBA8 freed, 58939364 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) [ 653,81] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 653,81] vulkan: 758 pipeline parts made (48508 ms), 508 pipelines linked from them (8 ms), 508 of those made whole in the background (42864 ms), 0 still to make whole [ 653,81] vulkan: memory used and budgeted: heap 0 1495 of 5415 MB (1422 ours, 866 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 653,81] vulkan: caches: 102 render targets (149 MB, 16 parked), 312 textures (317 MB), 10631 buffers (25 MB); 938 of 5415 MB in use as they count it, 0 MB freed for the budget so far [ 653,81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy [ 653,81] vulkan: 1582653 rendering passes, 11432 clear commands, 119813 attachments cleared and 1 left undefined by their load op; 995261 buffers filled ahead of the passes [ 653,81] vulkan: 25411 passes (46%) ended at cmd.c:747 [ 653,81] vulkan: 23836 passes (43%) ended at renderer.c:286 [ 653,81] vulkan: 2389 passes (4%) ended at render.c:243 [ 653,81] vulkan: 1729 passes (3%) ended at surface.c:186 [ 653,81] vulkan: 600 passes (1%) ended at dma.c:220 [ 653,81] vulkan: 598 passes (1%) ended at buffer.c:3002 [ 653,81] vulkan: 586 passes (1%) ended at buffer.c:1151 [ 653,81] vulkan: 119 passes (0%) ended at texture.c:919 [ 653,81] vulkan: GPU-owned guest memory landed for the CPU 48243 times, render targets written back for an engine 0 times [ 656,25] vulkan: display: 599 frame intervals of 77,38 ms (deviation 34,08 ms, 1st to 99th percentile 33,07 to 199,82 ms), 434 held for other than 6 refreshes; the game's frames went from release to present in 151,9 ms (72,8 to 313,7), on to the display in 23,1 ms (11,7 to 36,5), 175,0 ms in all (91,6 to 340,3) [ 656,25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 657,08] perf: 9,9 frames a second over 5,5 s (46833 shown in all) [ 662,08] perf: 16,0 frames a second over 5,0 s (46913 shown in all) [ 665,26] cpu: 600 presents in 11,44 s (52,4 fps): 14 of the game's threads ran 8,30 s on the host's processors (73% of one, 13,83 ms a present), the whole process 20,71 s (181%); the busiest: thread 80 'MainThread' 3,61 s, thread 89 'Default Priority Jobs' 2,20 s, thread 91 'Graphics Thread' 1,98 s, thread 92 'AudioThread' 0,28 s, thread 86 'VibrationThread' 0,15 s [ 665,26] cpu: in those 11,44 s, 75414 SVCs (6590 a second): 0x0b SleepThread 41798, 0x18 WaitSynchronization 8808, 0x21 SendSyncRequest 5622, 0x19 CancelSynchronization 5055, 0x17 ResetSignal 3488, 0x35 SignalToAddress 2417; 0 calls the dispatch table had no code for (RtAPI.miss) [ 665,26] vulkan: 8606760 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 25303 finishes (78910 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12050036 descriptor sets written, 5149651 reused (9 descriptor pools, 811904 sets with texture arrays taken from them); 3748782 draws kept the last one's shaders and pipeline (0 checked), 7577586 its targets [ 665,26] vulkan: 686 shaders translated (4149 ms), 544 pipelines made (170 from the cache, 49190 ms making, 0 ms waited for), 484 render targets made, 7207 texture uploads (17528 MB), 963 of them some blocks alone (233 MB); 74 frames over 50 ms in the last 600, the slowest 277 ms [ 665,26] vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10385 encoder dispatches in all [ 665,26] vulkan: the BC7 cache gave 14093 levels and took 8026 new; its file holds 1160 MB (started over 0 times at 4096 MB) [ 665,26] vulkan: 2898 ASTC textures made BC7 between frames (6254 MB of RGBA8 freed, 60751841 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) [ 665,26] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 665,26] vulkan: 783 pipeline parts made (49182 ms), 537 pipelines linked from them (8 ms), 537 of those made whole in the background (43545 ms), 0 still to make whole [ 665,26] vulkan: memory used and budgeted: heap 0 1495 of 5433 MB (1422 ours, 932 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 665,26] vulkan: caches: 102 render targets (149 MB, 16 parked), 415 textures (376 MB), 17653 buffers (32 MB); 1006 of 5433 MB in use as they count it, 0 MB freed for the budget so far [ 665,26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy [ 665,26] vulkan: 1616058 rendering passes, 11432 clear commands, 122325 attachments cleared and 1 left undefined by their load op; 1029807 buffers filled ahead of the passes [ 665,26] vulkan: 22933 passes (69%) ended at renderer.c:286 [ 665,26] vulkan: 5359 passes (16%) ended at cmd.c:747 [ 665,26] vulkan: 1409 passes (4%) ended at surface.c:186 [ 665,26] vulkan: 1144 passes (3%) ended at dma.c:220 [ 665,26] vulkan: 1017 passes (3%) ended at render.c:243 [ 665,26] vulkan: 585 passes (2%) ended at buffer.c:1151 [ 665,26] vulkan: 527 passes (2%) ended at surface.c:1364 [ 665,26] vulkan: 166 passes (0%) ended at render.c:4639 [ 665,26] vulkan: GPU-owned guest memory landed for the CPU 49304 times, render targets written back for an engine 0 times [ 666,70] vulkan: 21601 frames not shown, the display had every swapchain image [ 667,10] perf: 158,9 frames a second over 5,0 s (47710 shown in all) [ 670,09] cpu: 600 presents in 4,83 s (124,1 fps): 14 of the game's threads ran 8,50 s on the host's processors (176% of one, 14,17 ms a present), the whole process 15,23 s (315%); the busiest: thread 80 'MainThread' 3,52 s, thread 89 'Default Priority Jobs' 2,21 s, thread 91 'Graphics Thread' 1,86 s, thread 85 'Loading Thread' 0,58 s, thread 92 'AudioThread' 0,12 s [ 670,09] cpu: in those 4,83 s, 49713 SVCs (10283 a second): 0x0b SleepThread 23201, 0x18 WaitSynchronization 6524, 0x19 CancelSynchronization 4685, 0x35 SignalToAddress 3744, 0x34 WaitForAddress 3743, 0x21 SendSyncRequest 3102; 0 calls the dispatch table had no code for (RtAPI.miss) [ 670,09] vulkan: 8822456 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 25903 finishes (80341 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12398988 descriptor sets written, 5232505 reused (9 descriptor pools, 811904 sets with texture arrays taken from them); 3811356 draws kept the last one's shaders and pipeline (0 checked), 7769433 its targets [ 670,09] vulkan: 705 shaders translated (4155 ms), 558 pipelines made (174 from the cache, 50145 ms making, 0 ms waited for), 489 render targets made, 7251 texture uploads (17558 MB), 975 of them some blocks alone (237 MB); 6 frames over 50 ms in the last 600, the slowest 75 ms [ 670,09] vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10582 encoder dispatches in all [ 670,09] vulkan: the BC7 cache gave 14115 levels and took 8192 new; its file holds 1171 MB (started over 0 times at 4096 MB) [ 670,09] vulkan: 2916 ASTC textures made BC7 between frames (6295 MB of RGBA8 freed, 61519195 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) [ 670,09] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 670,09] vulkan: 795 pipeline parts made (50136 ms), 551 pipelines linked from them (9 ms), 551 of those made whole in the background (44573 ms), 0 still to make whole [ 670,09] vulkan: memory used and budgeted: heap 0 1491 of 5433 MB (1420 ours, 954 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 670,09] vulkan: caches: 88 render targets (149 MB, 18 parked), 423 textures (396 MB), 16000 buffers (45 MB); 1026 of 5433 MB in use as they count it, 0 MB freed for the budget so far [ 670,09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 138 through a copy [ 670,09] vulkan: 1645881 rendering passes, 11432 clear commands, 124725 attachments cleared and 1 left undefined by their load op; 1060766 buffers filled ahead of the passes [ 670,09] vulkan: 22842 passes (77%) ended at renderer.c:286 [ 670,09] vulkan: 1803 passes (6%) ended at cmd.c:747 [ 670,09] vulkan: 1256 passes (4%) ended at render.c:243 [ 670,09] vulkan: 1200 passes (4%) ended at dma.c:220 [ 670,09] vulkan: 1185 passes (4%) ended at surface.c:186 [ 670,09] vulkan: 600 passes (2%) ended at surface.c:1364 [ 670,09] vulkan: 591 passes (2%) ended at buffer.c:1151 [ 670,09] vulkan: 171 passes (1%) ended at buffer.c:3002 [ 670,09] vulkan: GPU-owned guest memory landed for the CPU 50418 times, render targets written back for an engine 0 times [ 670,59] nvn: the first texture of format 0x8b (target 1, 1024x1024) [ 671,38] vulkan: display: 598 frame intervals of 25,14 ms (deviation 24,37 ms, 1st to 99th percentile 16,50 to 116,69 ms), 95 held for other than 1 refresh; the game's frames went from release to present in 31,8 ms (7,4 to 221,4), on to the display in 50,3 ms (15,6 to 61,5), 82,1 ms in all (55,4 to 243,4) [ 671,38] vulkan: display: 774 frames not shown (no image free), 0 held for a later refresh than their period's [ 672,10] perf: 120,8 frames a second over 5,0 s (48314 shown in all) [ 674,32] nvn: 48600 presents, 97201 submissions [ 674,33] cpu: 600 presents in 4,24 s (141,5 fps): 14 of the game's threads ran 9,05 s on the host's processors (213% of one, 15,08 ms a present), the whole process 14,23 s (336%); the busiest: thread 80 'MainThread' 3,71 s, thread 89 'Default Priority Jobs' 2,54 s, thread 91 'Graphics Thread' 1,92 s, thread 85 'Loading Thread' 0,61 s, thread 86 'VibrationThread' 0,08 s [ 674,33] cpu: in those 4,24 s, 82219 SVCs (19387 a second): 0x0b SleepThread 56492, 0x18 WaitSynchronization 6297, 0x19 CancelSynchronization 4624, 0x34 WaitForAddress 3745, 0x35 SignalToAddress 3744, 0x21 SendSyncRequest 2929; 0 calls the dispatch table had no code for (RtAPI.miss) [ 674,33] vulkan: 9044766 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26502 finishes (81288 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12750729 descriptor sets written, 5325384 reused (9 descriptor pools, 816128 sets with texture arrays taken from them); 3879170 draws kept the last one's shaders and pipeline (0 checked), 7968058 its targets [ 674,33] vulkan: 722 shaders translated (4158 ms), 568 pipelines made (174 from the cache, 50480 ms making, 0 ms waited for), 496 render targets made, 7271 texture uploads (17570 MB), 975 of them some blocks alone (237 MB); 3 frames over 50 ms in the last 600, the slowest 75 ms [ 674,33] vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10609 encoder dispatches in all [ 674,33] vulkan: the BC7 cache gave 14182 levels and took 8218 new; its file holds 1173 MB (started over 0 times at 4096 MB) [ 674,33] vulkan: 2931 ASTC textures made BC7 between frames (6315 MB of RGBA8 freed, 61639154 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) [ 674,33] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 674,33] vulkan: 810 pipeline parts made (50471 ms), 561 pipelines linked from them (9 ms), 561 of those made whole in the background (45073 ms), 0 still to make whole [ 674,33] vulkan: memory used and budgeted: heap 0 1515 of 5414 MB (1427 ours, 987 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 674,33] vulkan: caches: 95 render targets (158 MB, 21 parked), 417 textures (393 MB), 29681 buffers (49 MB); 1076 of 5414 MB in use as they count it, 0 MB freed for the budget so far [ 674,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 226 through a copy [ 674,33] vulkan: 1677630 rendering passes, 11432 clear commands, 127125 attachments cleared and 1 left undefined by their load op; 1104527 buffers filled ahead of the passes [ 674,33] vulkan: 22925 passes (72%) ended at renderer.c:286 [ 674,33] vulkan: 2832 passes (9%) ended at render.c:243 [ 674,33] vulkan: 1608 passes (5%) ended at cmd.c:747 [ 674,33] vulkan: 1199 passes (4%) ended at dma.c:220 [ 674,33] vulkan: 1188 passes (4%) ended at surface.c:186 [ 674,33] vulkan: 599 passes (2%) ended at surface.c:1364 [ 674,33] vulkan: 599 passes (2%) ended at buffer.c:3002 [ 674,33] vulkan: 590 passes (2%) ended at buffer.c:1151 [ 674,33] vulkan: GPU-owned guest memory landed for the CPU 51541 times, render targets written back for an engine 0 times [ 675,01] vulkan: 22201 frames not shown, the display had every swapchain image [ 676,67] vulkan: the 400x225 render target at 403210000 in format e0 takes the pixels of the one in format d6 [ 676,67] vulkan: the 208x112 render target at 403274000 in format e0 takes the pixels of the one in format d6 [ 676,67] vulkan: the 112x56 render target at 40328e000 in format e0 takes the pixels of the one in format d6 [ 676,67] vulkan: the 64x28 render target at 403295000 in format e0 takes the pixels of the one in format d6 [ 676,67] vulkan: the 32x14 render target at 403297000 in format e0 takes the pixels of the one in format d6 [ 676,67] vulkan: the 400x225 render target at 403210000 in format d6 takes the pixels of the one in format e0 [ 676,67] vulkan: the 208x112 render target at 403274000 in format d6 takes the pixels of the one in format e0 [ 676,67] vulkan: the 112x56 render target at 40328e000 in format d6 takes the pixels of the one in format e0 [ 676,67] vulkan: the 64x28 render target at 403295000 in format d6 takes the pixels of the one in format e0 [ 676,67] vulkan: the 32x14 render target at 403297000 in format d6 takes the pixels of the one in format e0 [ 677,11] perf: 147,3 frames a second over 5,0 s (49053 shown in all) [ 677,52] cpu: 600 presents in 3,19 s (188,2 fps): 14 of the game's threads ran 5,37 s on the host's processors (168% of one, 8,95 ms a present), the whole process 9,12 s (286%); the busiest: thread 80 'MainThread' 2,40 s, thread 91 'Graphics Thread' 1,43 s, thread 89 'Default Priority Jobs' 1,38 s, thread 86 'VibrationThread' 0,05 s, thread 93 'AudioUpdateThread' 0,05 s [ 677,52] cpu: in those 3,19 s, 38093 SVCs (11950 a second): 0x0b SleepThread 17318, 0x18 WaitSynchronization 4577, 0x19 CancelSynchronization 3165, 0x34 WaitForAddress 2928, 0x35 SignalToAddress 2927, 0x21 SendSyncRequest 2286; 0 calls the dispatch table had no code for (RtAPI.miss) [ 677,52] vulkan: 9330560 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26829 finishes (81786 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13157402 descriptor sets written, 5490299 reused (9 descriptor pools, 818720 sets with texture arrays taken from them); 3959304 draws kept the last one's shaders and pipeline (0 checked), 8232764 its targets [ 677,52] vulkan: 728 shaders translated (4159 ms), 588 pipelines made (179 from the cache, 50517 ms making, 0 ms waited for), 512 render targets made, 7334 texture uploads (17578 MB), 975 of them some blocks alone (237 MB); 2 frames over 50 ms in the last 600, the slowest 78 ms [ 677,52] vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10632 encoder dispatches in all [ 677,52] vulkan: the BC7 cache gave 14251 levels and took 8235 new; its file holds 1176 MB (started over 0 times at 4096 MB) [ 677,52] vulkan: 2977 ASTC textures made BC7 between frames (6339 MB of RGBA8 freed, 61829480 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) [ 677,52] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 677,52] vulkan: 824 pipeline parts made (50508 ms), 581 pipelines linked from them (9 ms), 581 of those made whole in the background (45307 ms), 0 still to make whole [ 677,52] vulkan: memory used and budgeted: heap 0 1477 of 5416 MB (1391 ours, 915 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 677,52] vulkan: caches: 91 render targets (124 MB, 15 parked), 458 textures (386 MB), 36679 buffers (51 MB); 1001 of 5416 MB in use as they count it, 0 MB freed for the budget so far [ 677,52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 319 through a copy [ 677,52] vulkan: 1705827 rendering passes, 12774 clear commands, 130017 attachments cleared and 1 left undefined by their load op; 1130937 buffers filled ahead of the passes [ 677,52] vulkan: 22165 passes (79%) ended at renderer.c:286 [ 677,52] vulkan: 1401 passes (5%) ended at render.c:243 [ 677,52] vulkan: 1286 passes (5%) ended at cmd.c:747 [ 677,52] vulkan: 1263 passes (4%) ended at surface.c:186 [ 677,52] vulkan: 654 passes (2%) ended at dma.c:220 [ 677,52] vulkan: 327 passes (1%) ended at surface.c:1364 [ 677,52] vulkan: 322 passes (1%) ended at buffer.c:1151 [ 677,52] vulkan: 322 passes (1%) ended at buffer.c:3002 [ 677,52] vulkan: GPU-owned guest memory landed for the CPU 52181 times, render targets written back for an engine 0 times [ 678,27] vulkan: 22801 frames not shown, the display had every swapchain image [ 679,07] cpu: 600 presents in 1,55 s (387,5 fps): 14 of the game's threads ran 1,89 s on the host's processors (122% of one, 3,16 ms a present), the whole process 4,50 s (291%); the busiest: thread 91 'Graphics Thread' 1,00 s, thread 80 'MainThread' 0,79 s, thread 93 'AudioUpdateThread' 0,04 s, thread 86 'VibrationThread' 0,02 s, thread 92 'AudioThread' 0,02 s [ 679,07] cpu: in those 1,55 s, 12742 SVCs (8229 a second): 0x18 WaitSynchronization 2207, 0x21 SendSyncRequest 1821, 0x17 ResetSignal 1509, 0x1c WaitProcessWideKeyAtomic 1392, 0x1d SignalProcessWideKey 1392, 0x19 CancelSynchronization 1210; 0 calls the dispatch table had no code for (RtAPI.miss) [ 679,07] vulkan: 9735560 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26829 finishes (81786 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13696553 descriptor sets written, 5761148 reused (9 descriptor pools, 818720 sets with texture arrays taken from them); 4066704 draws kept the last one's shaders and pipeline (0 checked), 8619764 its targets [ 679,07] vulkan: 728 shaders translated (4159 ms), 588 pipelines made (179 from the cache, 50517 ms making, 0 ms waited for), 512 render targets made, 7334 texture uploads (17578 MB), 975 of them some blocks alone (237 MB); 0 frames over 50 ms in the last 600, the slowest 12 ms [ 679,07] vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10632 encoder dispatches in all [ 679,07] vulkan: the BC7 cache gave 14251 levels and took 8235 new; its file holds 1176 MB (started over 0 times at 4096 MB) [ 679,07] vulkan: 2977 ASTC textures made BC7 between frames (6339 MB of RGBA8 freed, 61829480 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) [ 679,07] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 679,07] vulkan: memory used and budgeted: heap 0 1461 of 5415 MB (1376 ours, 886 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 679,07] vulkan: caches: 87 render targets (109 MB, 11 parked), 449 textures (379 MB), 36031 buffers (50 MB); 971 of 5415 MB in use as they count it, 0 MB freed for the budget so far [ 679,07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 319 through a copy [ 679,07] vulkan: 1730870 rendering passes, 15774 clear commands, 133617 attachments cleared and 1 left undefined by their load op; 1131537 buffers filled ahead of the passes [ 679,07] vulkan: 21600 passes (86%) ended at renderer.c:286 [ 679,07] vulkan: 1194 passes (5%) ended at surface.c:186 [ 679,07] vulkan: 1049 passes (4%) ended at cmd.c:747 [ 679,07] vulkan: 600 passes (2%) ended at renderer.c:855 [ 679,07] vulkan: 600 passes (2%) ended at render.c:243 [ 679,07] vulkan: GPU-owned guest memory landed for the CPU 52181 times, render targets written back for an engine 0 times [ 680,05] vulkan: 23401 frames not shown, the display had every swapchain image [ 680,55] nvn: 50400 presents, 100801 submissions [ 680,56] cpu: 600 presents in 1,49 s (402,5 fps): 14 of the game's threads ran 1,82 s on the host's processors (122% of one, 3,03 ms a present), the whole process 4,34 s (291%); the busiest: thread 91 'Graphics Thread' 0,95 s, thread 80 'MainThread' 0,76 s, thread 93 'AudioUpdateThread' 0,04 s, thread 86 'VibrationThread' 0,02 s, thread 92 'AudioThread' 0,02 s [ 680,56] cpu: in those 1,49 s, 12564 SVCs (8429 a second): 0x18 WaitSynchronization 2182, 0x21 SendSyncRequest 1795, 0x17 ResetSignal 1499, 0x1d SignalProcessWideKey 1358, 0x1c WaitProcessWideKeyAtomic 1357, 0x19 CancelSynchronization 1202; 0 calls the dispatch table had no code for (RtAPI.miss) [ 680,56] vulkan: 10140560 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26829 finishes (81786 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14235637 descriptor sets written, 6032064 reused (9 descriptor pools, 818720 sets with texture arrays taken from them); 4174104 draws kept the last one's shaders and pipeline (0 checked), 9006764 its targets [ 680,56] vulkan: 728 shaders translated (4159 ms), 588 pipelines made (179 from the cache, 50517 ms making, 0 ms waited for), 512 render targets made, 7334 texture uploads (17578 MB), 975 of them some blocks alone (237 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms [ 680,56] vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10632 encoder dispatches in all [ 680,56] vulkan: the BC7 cache gave 14251 levels and took 8235 new; its file holds 1176 MB (started over 0 times at 4096 MB) [ 680,56] vulkan: 2977 ASTC textures made BC7 between frames (6339 MB of RGBA8 freed, 61829480 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) [ 680,56] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 680,56] vulkan: memory used and budgeted: heap 0 1461 of 5417 MB (1376 ours, 819 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 680,56] vulkan: caches: 87 render targets (109 MB, 11 parked), 393 textures (323 MB), 35144 buffers (39 MB); 904 of 5417 MB in use as they count it, 0 MB freed for the budget so far [ 680,56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 319 through a copy [ 680,56] vulkan: 1755823 rendering passes, 18774 clear commands, 137217 attachments cleared and 1 left undefined by their load op; 1132137 buffers filled ahead of the passes [ 680,56] vulkan: 21600 passes (87%) ended at renderer.c:286 [ 680,56] vulkan: 1189 passes (5%) ended at surface.c:186 [ 680,56] vulkan: 964 passes (4%) ended at cmd.c:747 [ 680,56] vulkan: 600 passes (2%) ended at renderer.c:855 [ 680,56] vulkan: 600 passes (2%) ended at render.c:243 [ 680,56] vulkan: GPU-owned guest memory landed for the CPU 52181 times, render targets written back for an engine 0 times [ 681,53] vulkan: display: 599 frame intervals of 16,89 ms (deviation 3,03 ms, 1st to 99th percentile 16,50 to 17,32 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 8,8 ms (4,6 to 54,9), on to the display in 56,5 ms (27,2 to 63,5), 65,3 ms in all (55,8 to 82,3) [ 681,53] vulkan: display: 1984 frames not shown (no image free), 0 held for a later refresh than their period's [ 681,81] vulkan: 24001 frames not shown, the display had every swapchain image [ 682,06] cpu: 600 presents in 1,50 s (399,1 fps): 14 of the game's threads ran 1,81 s on the host's processors (120% of one, 3,01 ms a present), the whole process 4,34 s (288%); the busiest: thread 91 'Graphics Thread' 0,96 s, thread 80 'MainThread' 0,74 s, thread 93 'AudioUpdateThread' 0,04 s, thread 86 'VibrationThread' 0,02 s, thread 92 'AudioThread' 0,02 s [ 682,06] cpu: in those 1,50 s, 12763 SVCs (8490 a second): 0x18 WaitSynchronization 2190, 0x21 SendSyncRequest 1802, 0x17 ResetSignal 1499, 0x1c WaitProcessWideKeyAtomic 1425, 0x1d SignalProcessWideKey 1424, 0x19 CancelSynchronization 1205; 0 calls the dispatch table had no code for (RtAPI.miss) [ 682,06] vulkan: 10545560 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26829 finishes (81786 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14774730 descriptor sets written, 6302971 reused (9 descriptor pools, 818720 sets with texture arrays taken from them); 4281504 draws kept the last one's shaders and pipeline (0 checked), 9393764 its targets [ 682,06] vulkan: 728 shaders translated (4159 ms), 588 pipelines made (179 from the cache, 50517 ms making, 0 ms waited for), 512 render targets made, 7334 texture uploads (17578 MB), 975 of them some blocks alone (237 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms [ 682,06] vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10632 encoder dispatches in all [ 682,06] vulkan: the BC7 cache gave 14251 levels and took 8235 new; its file holds 1176 MB (started over 0 times at 4096 MB) [ 682,06] vulkan: 2977 ASTC textures made BC7 between frames (6339 MB of RGBA8 freed, 61829480 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) [ 682,06] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 682,06] vulkan: memory used and budgeted: heap 0 1461 of 5416 MB (1376 ours, 816 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 682,06] vulkan: caches: 87 render targets (109 MB, 11 parked), 384 textures (320 MB), 35057 buffers (39 MB); 901 of 5416 MB in use as they count it, 0 MB freed for the budget so far [ 682,06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 319 through a copy [ 682,06] vulkan: 1780800 rendering passes, 21774 clear commands, 140817 attachments cleared and 1 left undefined by their load op; 1132737 buffers filled ahead of the passes [ 682,06] vulkan: 21600 passes (86%) ended at renderer.c:286 [ 682,06] vulkan: 1182 passes (5%) ended at surface.c:186 [ 682,06] vulkan: 995 passes (4%) ended at cmd.c:747 [ 682,06] vulkan: 600 passes (2%) ended at renderer.c:855 [ 682,06] vulkan: 600 passes (2%) ended at render.c:243 [ 682,06] vulkan: GPU-owned guest memory landed for the CPU 52181 times, render targets written back for an engine 0 times [ 682,13] perf: 393,5 frames a second over 5,0 s (51027 shown in all) [ 683,59] cpu: 600 presents in 1,53 s (393,0 fps): 14 of the game's threads ran 1,93 s on the host's processors (126% of one, 3,22 ms a present), the whole process 4,53 s (297%); the busiest: thread 91 'Graphics Thread' 1,01 s, thread 80 'MainThread' 0,80 s, thread 93 'AudioUpdateThread' 0,05 s, thread 86 'VibrationThread' 0,03 s, thread 92 'AudioThread' 0,03 s [ 683,59] cpu: in those 1,53 s, 12323 SVCs (8071 a second): 0x18 WaitSynchronization 2189, 0x21 SendSyncRequest 1811, 0x17 ResetSignal 1506, 0x1c WaitProcessWideKeyAtomic 1275, 0x1d SignalProcessWideKey 1275, 0x19 CancelSynchronization 1197; 0 calls the dispatch table had no code for (RtAPI.miss) [ 683,59] vulkan: 10950560 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26829 finishes (81786 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15313842 descriptor sets written, 6573859 reused (9 descriptor pools, 818720 sets with texture arrays taken from them); 4388904 draws kept the last one's shaders and pipeline (0 checked), 9780764 its targets [ 683,59] vulkan: 728 shaders translated (4159 ms), 588 pipelines made (179 from the cache, 50517 ms making, 0 ms waited for), 512 render targets made, 7334 texture uploads (17578 MB), 975 of them some blocks alone (237 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms [ 683,59] vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10632 encoder dispatches in all [ 683,59] vulkan: the BC7 cache gave 14251 levels and took 8235 new; its file holds 1176 MB (started over 0 times at 4096 MB) [ 683,59] vulkan: 2977 ASTC textures made BC7 between frames (6339 MB of RGBA8 freed, 61829480 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) [ 683,59] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 683,59] vulkan: memory used and budgeted: heap 0 1461 of 5416 MB (1376 ours, 786 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 683,59] vulkan: caches: 87 render targets (109 MB, 11 parked), 350 textures (300 MB), 34529 buffers (30 MB); 871 of 5416 MB in use as they count it, 0 MB freed for the budget so far [ 683,59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 319 through a copy [ 683,59] vulkan: 1805809 rendering passes, 24774 clear commands, 144417 attachments cleared and 1 left undefined by their load op; 1133337 buffers filled ahead of the passes [ 683,59] vulkan: 21600 passes (86%) ended at renderer.c:286 [ 683,59] vulkan: 1191 passes (5%) ended at surface.c:186 [ 683,59] vulkan: 1018 passes (4%) ended at cmd.c:747 [ 683,59] vulkan: 600 passes (2%) ended at renderer.c:855 [ 683,59] vulkan: 600 passes (2%) ended at render.c:243 [ 683,59] vulkan: GPU-owned guest memory landed for the CPU 52181 times, render targets written back for an engine 0 times [ 683,62] vulkan: 24601 frames not shown, the display had every swapchain image [ 685,00] FPS limit: the game's pace [ 685,68] nvn: 52200 presents, 104401 submissions [ 685,68] cpu: 600 presents in 2,09 s (287,0 fps): 14 of the game's threads ran 1,85 s on the host's processors (89% of one, 3,09 ms a present), the whole process 4,48 s (214%); the busiest: thread 91 'Graphics Thread' 0,96 s, thread 80 'MainThread' 0,77 s, thread 93 'AudioUpdateThread' 0,05 s, thread 92 'AudioThread' 0,03 s, thread 86 'VibrationThread' 0,03 s [ 685,68] cpu: in those 2,09 s, 13836 SVCs (6618 a second): 0x18 WaitSynchronization 2362, 0x21 SendSyncRequest 2039, 0x17 ResetSignal 1618, 0x1c WaitProcessWideKeyAtomic 1594, 0x1d SignalProcessWideKey 1594, 0x19 CancelSynchronization 1218; 0 calls the dispatch table had no code for (RtAPI.miss) [ 685,68] vulkan: 11355960 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26829 finishes (81786 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15853399 descriptor sets written, 6845102 reused (9 descriptor pools, 818720 sets with texture arrays taken from them); 4496716 draws kept the last one's shaders and pipeline (0 checked), 10168190 its targets [ 685,68] vulkan: 728 shaders translated (4159 ms), 591 pipelines made (182 from the cache, 50517 ms making, 0 ms waited for), 512 render targets made, 7334 texture uploads (17578 MB), 975 of them some blocks alone (237 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [ 685,68] vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10632 encoder dispatches in all [ 685,68] vulkan: the BC7 cache gave 14251 levels and took 8235 new; its file holds 1176 MB (started over 0 times at 4096 MB) [ 685,68] vulkan: 2977 ASTC textures made BC7 between frames (6339 MB of RGBA8 freed, 61829480 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) [ 685,68] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 685,68] vulkan: 825 pipeline parts made (50508 ms), 584 pipelines linked from them (9 ms), 584 of those made whole in the background (45308 ms), 0 still to make whole [ 685,68] vulkan: memory used and budgeted: heap 0 1461 of 5413 MB (1376 ours, 773 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 685,68] vulkan: caches: 87 render targets (109 MB, 11 parked), 346 textures (286 MB), 35347 buffers (30 MB); 858 of 5413 MB in use as they count it, 0 MB freed for the budget so far [ 685,68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 319 through a copy [ 685,68] vulkan: 1830836 rendering passes, 27774 clear commands, 148015 attachments cleared and 1 left undefined by their load op; 1137010 buffers filled ahead of the passes [ 685,68] vulkan: 21576 passes (86%) ended at renderer.c:286 [ 685,68] vulkan: 1189 passes (5%) ended at surface.c:186 [ 685,68] vulkan: 1062 passes (4%) ended at cmd.c:747 [ 685,68] vulkan: 600 passes (2%) ended at renderer.c:855 [ 685,68] vulkan: 600 passes (2%) ended at render.c:243 [ 685,68] vulkan: GPU-owned guest memory landed for the CPU 52181 times, render targets written back for an engine 0 times [ 687,13] perf: 252,0 frames a second over 5,0 s (52287 shown in all) [ 688,73] vulkan: frame resource CPU: image requirements 1 ms (176 calls) [ 689,89] vulkan: 3001 draws skipped while their pipelines were made (async_pipelines) [ 691,63] nvn: the first texture of format 0x87 (target 1, 1024x1024) [ 692,13] perf: 35,8 frames a second over 5,0 s (52466 shown in all) [ 696,76] vulkan: display: 599 frame intervals of 25,32 ms (deviation 24,30 ms, 1st to 99th percentile 16,50 to 117,21 ms), 126 held for other than 1 refresh; the game's frames went from release to present in 30,6 ms (4,6 to 162,1), on to the display in 39,8 ms (18,9 to 60,0), 70,5 ms in all (47,4 to 192,8) [ 696,77] vulkan: display: 1163 frames not shown (no image free), 0 held for a later refresh than their period's [ 697,15] perf: 22,1 frames a second over 5,0 s (52577 shown in all) [ 701,06] cpu: 600 presents in 15,38 s (39,0 fps): 14 of the game's threads ran 13,66 s on the host's processors (89% of one, 22,76 ms a present), the whole process 27,42 s (178%); the busiest: thread 85 'Loading Thread' 4,35 s, thread 80 'MainThread' 3,55 s, thread 89 'Default Priority Jobs' 3,06 s, thread 91 'Graphics Thread' 1,96 s, thread 82 'FileSystem Data Thread' 0,25 s [ 701,06] cpu: in those 15,38 s, 1175715 SVCs (76430 a second): 0x0b SleepThread 1109961, 0x18 WaitSynchronization 10628, 0x21 SendSyncRequest 10214, 0x1b ArbitrateUnlock 10001, 0x1c WaitProcessWideKeyAtomic 8283, 0x1d SignalProcessWideKey 8282; 0 calls the dispatch table had no code for (RtAPI.miss) [ 701,06] vulkan: 11637132 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 27353 finishes (85317 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16299305 descriptor sets written, 6962664 reused (12 descriptor pools, 826656 sets with texture arrays taken from them); 4607863 draws kept the last one's shaders and pipeline (0 checked), 10425874 its targets [ 701,06] vulkan: 785 shaders translated (4199 ms), 627 pipelines made (187 from the cache, 52618 ms making, 0 ms waited for), 523 render targets made, 7509 texture uploads (17715 MB), 988 of them some blocks alone (239 MB); 70 frames over 50 ms in the last 600, the slowest 297 ms [ 701,06] vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 11460 encoder dispatches in all [ 701,06] vulkan: the BC7 cache gave 14823 levels and took 8848 new; its file holds 1257 MB (started over 0 times at 4096 MB) [ 701,06] vulkan: 3101 ASTC textures made BC7 between frames (6727 MB of RGBA8 freed, 67349013 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) [ 701,06] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 701,06] vulkan: 863 pipeline parts made (52608 ms), 620 pipelines linked from them (9 ms), 620 of those made whole in the background (47081 ms), 0 still to make whole [ 701,06] vulkan: memory used and budgeted: heap 0 1473 of 5408 MB (1386 ours, 854 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 701,06] vulkan: caches: 82 render targets (115 MB, 5 parked), 451 textures (350 MB), 18578 buffers (30 MB); 941 of 5408 MB in use as they count it, 0 MB freed for the budget so far [ 701,06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 429 through a copy [ 701,06] vulkan: 1863047 rendering passes, 27974 clear commands, 150421 attachments cleared and 1 left undefined by their load op; 1168280 buffers filled ahead of the passes [ 701,06] vulkan: 22063 passes (68%) ended at renderer.c:286 [ 701,06] vulkan: 4067 passes (13%) ended at render.c:243 [ 701,06] vulkan: 2017 passes (6%) ended at cmd.c:747 [ 701,06] vulkan: 1173 passes (4%) ended at surface.c:186 [ 701,06] vulkan: 1046 passes (3%) ended at dma.c:220 [ 701,06] vulkan: 523 passes (2%) ended at surface.c:1364 [ 701,06] vulkan: 519 passes (2%) ended at buffer.c:1151 [ 701,06] vulkan: 242 passes (1%) ended at buffer.c:1542 [ 701,06] vulkan: GPU-owned guest memory landed for the CPU 53184 times, render targets written back for an engine 0 times [ 702,15] perf: 57,6 frames a second over 5,0 s (52865 shown in all) [ 702,38] nvn: 32768 KiB of the runtime's memory carry command records past the game's command memory [ 702,38] nvn: census of the runtime's record memory: 4524 of 262144 pieces in use, in 289 of 290 segments, 32768 KiB with the small store's, 329767 cut in all [ 702,38] nvn: 2430 pieces of command buffer 11c6016038 (control slot 4055): anchors 11067d422c to 112478b000, control anchors 11069d4c20 to 11223d9420, the oldest cut 187502, 0 with no command bytes, 2359 with a JUMP, 63 in segments; its command memory now 110ab8f000, 2160 of 4096 bytes counted, its control memory 111d6cbc20 [ 702,38] nvn: 1124 pieces of command buffer 11c5cd0038 (control slot 983): anchors 11067d4000 to 112492d930, control anchors 11069d4420 to 11223da820, the oldest cut 205666, 0 with no command bytes, 1002 with a JUMP, 107 in segments; its command memory now 1113a13000, 2764 of 4096 bytes counted, its control memory 11222ee820 [ 702,38] nvn: 970 pieces of command buffer 11c0a14838 (control slot 3287): anchors 11067de02c to 112646c72c, control anchors 11069f6c20 to 11223da420, the oldest cut 69463, 0 with no command bytes, 804 with a JUMP, 166 in segments; its command memory now 1106862b2c, 2048 of 4096 bytes counted, its control memory 1116d67260 [ 707,15] perf: 52,6 frames a second over 5,0 s (53128 shown in all) [ 707,79] vulkan: display: 597 frame intervals of 17,92 ms (deviation 9,74 ms, 1st to 99th percentile 16,21 to 66,78 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 11,4 ms (2,4 to 103,4), on to the display in 32,7 ms (20,6 to 33,6), 43,9 ms in all (35,5 to 126,8) [ 707,79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 712,16] perf: 52,2 frames a second over 5,0 s (53390 shown in all) [ 712,56] vulkan: frame resource CPU: buffer cache build 3 ms (58 calls) [ 712,62] cpu: 600 presents in 11,56 s (51,9 fps): 14 of the game's threads ran 10,29 s on the host's processors (89% of one, 17,15 ms a present), the whole process 19,48 s (168%); the busiest: thread 80 'MainThread' 4,01 s, thread 89 'Default Priority Jobs' 3,07 s, thread 91 'Graphics Thread' 1,90 s, thread 85 'Loading Thread' 0,89 s, thread 92 'AudioThread' 0,16 s [ 712,62] cpu: in those 11,56 s, 226949 SVCs (19631 a second): 0x0b SleepThread 185441, 0x18 WaitSynchronization 10621, 0x19 CancelSynchronization 6890, 0x21 SendSyncRequest 6231, 0x1d SignalProcessWideKey 3892, 0x1c WaitProcessWideKeyAtomic 3891; 0 calls the dispatch table had no code for (RtAPI.miss) [ 712,62] vulkan: 11913360 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 27953 finishes (87006 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16742854 descriptor sets written, 7073633 reused (12 descriptor pools, 831584 sets with texture arrays taken from them); 4705863 draws kept the last one's shaders and pipeline (0 checked), 10676503 its targets [ 712,62] vulkan: 819 shaders translated (4279 ms), 644 pipelines made (188 from the cache, 54485 ms making, 0 ms waited for), 527 render targets made, 7636 texture uploads (17816 MB), 1007 of them some blocks alone (245 MB); 23 frames over 50 ms in the last 600, the slowest 149 ms [ 712,62] vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 11763 encoder dispatches in all [ 712,62] vulkan: the BC7 cache gave 15107 levels and took 9086 new; its file holds 1284 MB (started over 0 times at 4096 MB) [ 712,62] vulkan: 3152 ASTC textures made BC7 between frames (6884 MB of RGBA8 freed, 69283786 blocks encoded, 0 encodes started over for a write); 25 waiting, 153 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) [ 712,62] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 712,62] vulkan: 885 pipeline parts made (54475 ms), 636 pipelines linked from them (10 ms), 636 of those made whole in the background (49024 ms), 0 still to make whole [ 712,62] vulkan: memory used and budgeted: heap 0 1461 of 5408 MB (1377 ours, 1069 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 712,62] vulkan: caches: 78 render targets (108 MB, 7 parked), 491 textures (557 MB), 9285 buffers (51 MB); 1153 of 5408 MB in use as they count it, 0 MB freed for the budget so far [ 712,62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 476 through a copy [ 712,62] vulkan: 1895646 rendering passes, 27974 clear commands, 152821 attachments cleared and 1 left undefined by their load op; 1201182 buffers filled ahead of the passes [ 712,62] vulkan: 23331 passes (72%) ended at renderer.c:286 [ 712,62] vulkan: 3066 passes (9%) ended at render.c:243 [ 712,62] vulkan: 1918 passes (6%) ended at cmd.c:747 [ 712,62] vulkan: 1200 passes (4%) ended at dma.c:220 [ 712,62] vulkan: 1191 passes (4%) ended at surface.c:186 [ 712,62] vulkan: 600 passes (2%) ended at surface.c:1364 [ 712,62] vulkan: 593 passes (2%) ended at buffer.c:1151 [ 712,62] vulkan: 496 passes (2%) ended at texture.c:2624 [ 712,62] vulkan: GPU-owned guest memory landed for the CPU 54368 times, render targets written back for an engine 0 times [ 715,32] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 715,33] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 715,35] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 715,37] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 715,38] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 715,40] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 715,42] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 715,43] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 715,45] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 715,47] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 715,48] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 715,50] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 715,52] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 715,53] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 715,56] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 715,57] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 715,58] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 715,60] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 715,62] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 715,64] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 715,65] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 717,16] perf: 40,0 frames a second over 5,0 s (53590 shown in all) [ 721,06] vulkan: display: 597 frame intervals of 21,63 ms (deviation 13,21 ms, 1st to 99th percentile 16,20 to 66,88 ms), 91 held for other than 1 refresh; the game's frames went from release to present in 23,1 ms (0,1 to 124,4), on to the display in 32,0 ms (18,3 to 37,3), 56,8 ms in all (32,7 to 156,6) [ 721,06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 722,17] vulkan: frame resource CPU: image allocation 5 ms (12 calls) [ 722,18] perf: 42,7 frames a second over 5,0 s (53804 shown in all) [ 727,18] perf: 21,2 frames a second over 5,0 s (53910 shown in all) [ 729,61] nvn: 54000 presents, 108001 submissions [ 729,61] cpu: 600 presents in 16,99 s (35,3 fps): 14 of the game's threads ran 10,32 s on the host's processors (61% of one, 17,19 ms a present), the whole process 27,12 s (160%); the busiest: thread 80 'MainThread' 3,83 s, thread 85 'Loading Thread' 2,07 s, thread 91 'Graphics Thread' 1,99 s, thread 89 'Default Priority Jobs' 1,70 s, thread 92 'AudioThread' 0,36 s [ 729,61] cpu: in those 16,99 s, 127175 SVCs (7486 a second): 0x0b SleepThread 81992, 0x18 WaitSynchronization 11576, 0x21 SendSyncRequest 8412, 0x19 CancelSynchronization 6314, 0x17 ResetSignal 4598, 0x1d SignalProcessWideKey 4589; 0 calls the dispatch table had no code for (RtAPI.miss) [ 729,61] vulkan: 12200363 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 28553 finishes (92058 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17193021 descriptor sets written, 7199806 reused (12 descriptor pools, 848640 sets with texture arrays taken from them); 4803655 draws kept the last one's shaders and pipeline (0 checked), 10937120 its targets [ 729,61] vulkan: 906 shaders translated (4385 ms), 706 pipelines made (207 from the cache, 59414 ms making, 0 ms waited for), 534 render targets made, 7984 texture uploads (17990 MB), 1025 of them some blocks alone (250 MB); 87 frames over 50 ms in the last 600, the slowest 361 ms [ 729,61] vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 13229 encoder dispatches in all [ 729,61] vulkan: the BC7 cache gave 16034 levels and took 10242 new; its file holds 1403 MB (started over 0 times at 4096 MB) [ 729,61] vulkan: 3382 ASTC textures made BC7 between frames (7429 MB of RGBA8 freed, 77291627 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) [ 729,61] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 729,61] vulkan: 953 pipeline parts made (59403 ms), 699 pipelines linked from them (11 ms), 699 of those made whole in the background (53946 ms), 0 still to make whole [ 729,61] vulkan: memory used and budgeted: heap 0 1465 of 5410 MB (1380 ours, 1044 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 729,61] vulkan: caches: 81 render targets (109 MB, 5 parked), 684 textures (514 MB), 8694 buffers (65 MB); 1129 of 5410 MB in use as they count it, 0 MB freed for the budget so far [ 729,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 561 through a copy [ 729,61] vulkan: 1929505 rendering passes, 28152 clear commands, 155043 attachments cleared and 1 left undefined by their load op; 1232851 buffers filled ahead of the passes [ 729,61] vulkan: 23655 passes (70%) ended at renderer.c:286 [ 729,61] vulkan: 3761 passes (11%) ended at render.c:243 [ 729,61] vulkan: 2053 passes (6%) ended at cmd.c:747 [ 729,61] vulkan: 1111 passes (3%) ended at dma.c:220 [ 729,61] vulkan: 1100 passes (3%) ended at surface.c:186 [ 729,61] vulkan: 600 passes (2%) ended at surface.c:1364 [ 729,61] vulkan: 584 passes (2%) ended at buffer.c:1151 [ 729,61] vulkan: 345 passes (1%) ended at buffer.c:1542 [ 729,61] vulkan: GPU-owned guest memory landed for the CPU 55501 times, render targets written back for an engine 0 times [ 732,20] perf: 41,3 frames a second over 5,0 s (54117 shown in all) [ 733,29] vulkan: frame resource CPU: buffer cache build 1 ms (66 calls) [ 733,57] vulkan: frame resource CPU: buffer cache build 1 ms (119 calls) [ 737,20] perf: 5,2 frames a second over 5,0 s (54143 shown in all) [ 742,21] perf: 7,2 frames a second over 5,0 s (54179 shown in all) [ 747,21] perf: 7,4 frames a second over 5,0 s (54216 shown in all) [ 752,23] perf: 7,4 frames a second over 5,0 s (54253 shown in all) [ 758,38] perf: 7,1 frames a second over 6,2 s (54297 shown in all) [ 763,38] perf: 6,6 frames a second over 5,0 s (54330 shown in all) [ 768,38] perf: 7,4 frames a second over 5,0 s (54367 shown in all) [ 770,19] vulkan: display: 599 frame intervals of 82,02 ms (deviation 76,26 ms, 1st to 99th percentile 16,51 to 283,19 ms), 373 held for other than 1 refresh; the game's frames went from release to present in 153,0 ms (15,9 to 525,5), on to the display in 27,8 ms (11,8 to 42,2), 180,9 ms in all (49,0 to 552,1) [ 770,19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 773,38] perf: 16,4 frames a second over 5,0 s (54449 shown in all) [ 775,89] cpu: 600 presents in 46,28 s (13,0 fps): 14 of the game's threads ran 6,87 s on the host's processors (15% of one, 11,45 ms a present), the whole process 74,24 s (160%); the busiest: thread 80 'MainThread' 3,11 s, thread 91 'Graphics Thread' 1,43 s, thread 89 'Default Priority Jobs' 1,08 s, thread 92 'AudioThread' 0,62 s, thread 86 'VibrationThread' 0,47 s [ 775,89] cpu: in those 46,28 s, 141037 SVCs (3047 a second): 0x0b SleepThread 54306, 0x21 SendSyncRequest 20980, 0x18 WaitSynchronization 20289, 0x1c WaitProcessWideKeyAtomic 10917, 0x1d SignalProcessWideKey 10915, 0x17 ResetSignal 10457; 0 calls the dispatch table had no code for (RtAPI.miss) [ 775,89] vulkan: 12374937 draws, 1 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29155 finishes (93606 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17455937 descriptor sets written, 7286038 reused (12 descriptor pools, 898752 sets with texture arrays taken from them); 4873964 draws kept the last one's shaders and pipeline (0 checked), 11088579 its targets [ 775,89] vulkan: 956 shaders translated (6350 ms), 746 pipelines made (221 from the cache, 72025 ms making, 0 ms waited for), 536 render targets made, 8270 texture uploads (18206 MB), 1025 of them some blocks alone (250 MB); 280 frames over 50 ms in the last 600, the slowest 1555 ms [ 775,89] vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 13565 encoder dispatches in all [ 775,89] vulkan: the BC7 cache gave 17079 levels and took 10531 new; its file holds 1425 MB (started over 0 times at 4096 MB) [ 775,89] vulkan: 3565 ASTC textures made BC7 between frames (7743 MB of RGBA8 freed, 79047529 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) [ 775,89] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 775,89] vulkan: 1003 pipeline parts made (72013 ms), 739 pipelines linked from them (11 ms), 739 of those made whole in the background (65894 ms), 0 still to make whole [ 775,89] vulkan: memory used and budgeted: heap 0 1465 of 5411 MB (1380 ours, 851 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 775,89] vulkan: caches: 82 render targets (108 MB, 5 parked), 328 textures (352 MB), 12982 buffers (33 MB); 937 of 5411 MB in use as they count it, 0 MB freed for the budget so far [ 775,89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 561 through a copy [ 775,89] vulkan: 1980428 rendering passes, 29352 clear commands, 156520 attachments cleared and 1 left undefined by their load op; 1265427 buffers filled ahead of the passes [ 775,89] vulkan: 22886 passes (45%) ended at renderer.c:286 [ 775,89] vulkan: 22358 passes (44%) ended at cmd.c:747 [ 775,89] vulkan: 2056 passes (4%) ended at render.c:243 [ 775,89] vulkan: 699 passes (1%) ended at surface.c:186 [ 775,89] vulkan: 600 passes (1%) ended at dma.c:220 [ 775,89] vulkan: 600 passes (1%) ended at surface.c:1364 [ 775,89] vulkan: 600 passes (1%) ended at buffer.c:3002 [ 775,89] vulkan: 592 passes (1%) ended at buffer.c:1151 [ 775,89] vulkan: GPU-owned guest memory landed for the CPU 56661 times, render targets written back for an engine 0 times [ 778,40] perf: 60,0 frames a second over 5,0 s (54750 shown in all) [ 783,42] perf: 24,7 frames a second over 5,0 s (54874 shown in all) [ 788,42] perf: 7,6 frames a second over 5,0 s (54912 shown in all) [ 793,42] perf: 7,8 frames a second over 5,0 s (54951 shown in all) [ 796,97] vulkan: display: 599 frame intervals of 44,71 ms (deviation 51,38 ms, 1st to 99th percentile 16,51 to 166,80 ms), 143 held for other than 1 refresh; the game's frames went from release to present in 70,5 ms (10,4 to 300,1), on to the display in 30,2 ms (11,5 to 33,6), 100,7 ms in all (43,4 to 327,0) [ 796,97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 798,43] perf: 8,0 frames a second over 5,0 s (54991 shown in all) [ 804,26] perf: 7,7 frames a second over 5,8 s (55036 shown in all) [ 809,26] perf: 7,2 frames a second over 5,0 s (55072 shown in all) [ 812,47] nvn: 5018 pieces of the runtime's record memory came back: the game wrote over their recordings [ 814,26] perf: 13,2 frames a second over 5,0 s (55138 shown in all) [ 814,87] vulkan: indexed texture tables exceed 256 unique handles [ 816,95] cpu: 600 presents in 41,06 s (14,6 fps): 14 of the game's threads ran 6,10 s on the host's processors (15% of one, 10,17 ms a present), the whole process 46,46 s (113%); the busiest: thread 80 'MainThread' 2,85 s, thread 91 'Graphics Thread' 1,26 s, thread 89 'Default Priority Jobs' 0,95 s, thread 92 'AudioThread' 0,53 s, thread 86 'VibrationThread' 0,39 s [ 816,95] cpu: in those 41,06 s, 123134 SVCs (2999 a second): 0x0b SleepThread 44716, 0x21 SendSyncRequest 18842, 0x18 WaitSynchronization 18592, 0x1c WaitProcessWideKeyAtomic 9751, 0x1d SignalProcessWideKey 9751, 0x17 ResetSignal 9412; 0 calls the dispatch table had no code for (RtAPI.miss) [ 816,95] vulkan: 12515397 draws, 2 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29759 finishes (94800 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17665049 descriptor sets written, 7357847 reused (12 descriptor pools, 943584 sets with texture arrays taken from them); 4935080 draws kept the last one's shaders and pipeline (0 checked), 11206082 its targets [ 816,95] vulkan: 960 shaders translated (6535 ms), 749 pipelines made (222 from the cache, 72816 ms making, 0 ms waited for), 540 render targets made, 8531 texture uploads (18376 MB), 1025 of them some blocks alone (250 MB); 311 frames over 50 ms in the last 600, the slowest 304 ms [ 816,95] vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 13786 encoder dispatches in all [ 816,95] vulkan: the BC7 cache gave 18282 levels and took 10723 new; its file holds 1440 MB (started over 0 times at 4096 MB) [ 816,95] vulkan: 3739 ASTC textures made BC7 between frames (8119 MB of RGBA8 freed, 80475666 blocks encoded, 0 encodes started over for a write); 5 waiting, 55 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) [ 816,95] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 816,95] vulkan: 1007 pipeline parts made (72804 ms), 742 pipelines linked from them (11 ms), 742 of those made whole in the background (66697 ms), 0 still to make whole [ 816,95] vulkan: memory used and budgeted: heap 0 1469 of 5409 MB (1384 ours, 924 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 816,95] vulkan: caches: 83 render targets (112 MB, 5 parked), 371 textures (416 MB), 8800 buffers (32 MB); 1003 of 5409 MB in use as they count it, 0 MB freed for the budget so far [ 816,95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 561 through a copy [ 816,95] vulkan: 2029689 rendering passes, 30552 clear commands, 158029 attachments cleared and 1 left undefined by their load op; 1289540 buffers filled ahead of the passes [ 816,95] vulkan: 22664 passes (46%) ended at renderer.c:286 [ 816,95] vulkan: 20700 passes (42%) ended at cmd.c:747 [ 816,95] vulkan: 2068 passes (4%) ended at render.c:243 [ 816,95] vulkan: 1291 passes (3%) ended at surface.c:186 [ 816,95] vulkan: 600 passes (1%) ended at dma.c:220 [ 816,95] vulkan: 600 passes (1%) ended at surface.c:1364 [ 816,95] vulkan: 591 passes (1%) ended at buffer.c:1151 [ 816,95] vulkan: 508 passes (1%) ended at buffer.c:3002 [ 816,95] vulkan: GPU-owned guest memory landed for the CPU 57799 times, render targets written back for an engine 0 times [ 817,24] vulkan: a 88x50x64 texture of 1 levels in format 97 with holes in its mapping is made whole: the device binds blocks of 32x16x16 texels, 4 GOBs across and 2 high in its layout, its mip tail from level 1; the layout's level 0 has blocks 1 GOBs high and 16 deep, 11 GOBs a row (12 in whole blocks), its layers 2523136 bytes apart [ 819,28] perf: 35,7 frames a second over 5,0 s (55317 shown in all) [ 823,87] vulkan: display: 598 frame intervals of 44,73 ms (deviation 46,48 ms, 1st to 99th percentile 16,52 to 199,93 ms), 200 held for other than 1 refresh; the game's frames went from release to present in 74,8 ms (3,6 to 282,9), on to the display in 29,8 ms (10,8 to 44,0), 104,6 ms in all (36,7 to 315,0) [ 823,87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 824,28] perf: 58,4 frames a second over 5,0 s (55609 shown in all) [ 827,67] nvn: 55800 presents, 111601 submissions [ 827,67] cpu: 600 presents in 10,72 s (56,0 fps): 14 of the game's threads ran 5,54 s on the host's processors (52% of one, 9,23 ms a present), the whole process 9,82 s (92%); the busiest: thread 80 'MainThread' 2,98 s, thread 91 'Graphics Thread' 1,26 s, thread 89 'Default Priority Jobs' 0,96 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,13 s [ 827,67] cpu: in those 10,72 s, 51935 SVCs (4844 a second): 0x0b SleepThread 16048, 0x18 WaitSynchronization 8781, 0x21 SendSyncRequest 6692, 0x19 CancelSynchronization 5294, 0x1c WaitProcessWideKeyAtomic 3870, 0x1d SignalProcessWideKey 3870; 0 calls the dispatch table had no code for (RtAPI.miss) [ 827,67] vulkan: 12699454 draws, 2 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 30359 finishes (97007 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17942545 descriptor sets written, 7448465 reused (12 descriptor pools, 962784 sets with texture arrays taken from them); 5005211 draws kept the last one's shaders and pipeline (0 checked), 11367339 its targets [ 827,67] vulkan: 960 shaders translated (6535 ms), 749 pipelines made (222 from the cache, 72816 ms making, 0 ms waited for), 540 render targets made, 8643 texture uploads (18472 MB), 1026 of them some blocks alone (251 MB); 5 frames over 50 ms in the last 600, the slowest 241 ms [ 827,67] vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 13913 encoder dispatches in all [ 827,67] vulkan: the BC7 cache gave 18662 levels and took 10846 new; its file holds 1445 MB (started over 0 times at 4096 MB) [ 827,67] vulkan: 3811 ASTC textures made BC7 between frames (8315 MB of RGBA8 freed, 81089931 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) [ 827,67] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 827,67] vulkan: memory used and budgeted: heap 0 1469 of 5409 MB (1384 ours, 947 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 827,67] vulkan: caches: 83 render targets (112 MB, 5 parked), 426 textures (445 MB), 14006 buffers (33 MB); 1033 of 5409 MB in use as they count it, 0 MB freed for the budget so far [ 827,67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 561 through a copy [ 827,67] vulkan: 2058730 rendering passes, 31752 clear commands, 159229 attachments cleared and 1 left undefined by their load op; 1317603 buffers filled ahead of the passes [ 827,67] vulkan: 22800 passes (79%) ended at renderer.c:286 [ 827,67] vulkan: 1796 passes (6%) ended at render.c:243 [ 827,67] vulkan: 1037 passes (4%) ended at cmd.c:747 [ 827,67] vulkan: 600 passes (2%) ended at dma.c:220 [ 827,67] vulkan: 600 passes (2%) ended at surface.c:1364 [ 827,67] vulkan: 600 passes (2%) ended at buffer.c:3002 [ 827,67] vulkan: 593 passes (2%) ended at buffer.c:1151 [ 827,67] vulkan: 591 passes (2%) ended at surface.c:186 [ 827,67] vulkan: GPU-owned guest memory landed for the CPU 58974 times, render targets written back for an engine 0 times [ 829,28] perf: 56,0 frames a second over 5,0 s (55889 shown in all) [ 834,29] perf: 58,4 frames a second over 5,0 s (56182 shown in all) [ 834,34] vulkan: display: 599 frame intervals of 17,47 ms (deviation 9,12 ms, 1st to 99th percentile 16,50 to 33,34 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 15,4 ms (4,3 to 52,3), on to the display in 32,6 ms (16,9 to 33,4), 48,0 ms in all (37,3 to 66,3) [ 834,34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 837,92] cpu: 600 presents in 10,25 s (58,5 fps): 14 of the game's threads ran 6,64 s on the host's processors (65% of one, 11,06 ms a present), the whole process 11,50 s (112%); the busiest: thread 80 'MainThread' 3,31 s, thread 91 'Graphics Thread' 1,62 s, thread 89 'Default Priority Jobs' 1,37 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,13 s [ 837,92] cpu: in those 10,25 s, 38744 SVCs (3780 a second): 0x18 WaitSynchronization 9322, 0x19 CancelSynchronization 5977, 0x21 SendSyncRequest 5426, 0x1c WaitProcessWideKeyAtomic 3555, 0x1d SignalProcessWideKey 3555, 0x0b SleepThread 3375; 0 calls the dispatch table had no code for (RtAPI.miss) [ 837,92] vulkan: 12949731 draws, 2 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 30959 finishes (98509 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18319920 descriptor sets written, 7571644 reused (12 descriptor pools, 981984 sets with texture arrays taken from them); 5096333 draws kept the last one's shaders and pipeline (0 checked), 11593555 its targets [ 837,92] vulkan: 964 shaders translated (6535 ms), 751 pipelines made (222 from the cache, 72879 ms making, 0 ms waited for), 540 render targets made, 8731 texture uploads (18489 MB), 1026 of them some blocks alone (251 MB); 3 frames over 50 ms in the last 600, the slowest 155 ms [ 837,92] vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 13962 encoder dispatches in all [ 837,92] vulkan: the BC7 cache gave 18928 levels and took 10895 new; its file holds 1446 MB (started over 0 times at 4096 MB) [ 837,92] vulkan: 3861 ASTC textures made BC7 between frames (8374 MB of RGBA8 freed, 81229684 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) [ 837,92] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 837,92] vulkan: 1011 pipeline parts made (72866 ms), 744 pipelines linked from them (12 ms), 744 of those made whole in the background (66745 ms), 0 still to make whole [ 837,92] vulkan: memory used and budgeted: heap 0 1465 of 5426 MB (1380 ours, 873 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 837,92] vulkan: caches: 79 render targets (108 MB, 4 parked), 402 textures (375 MB), 17581 buffers (33 MB); 959 of 5426 MB in use as they count it, 0 MB freed for the budget so far [ 837,92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 561 through a copy [ 837,92] vulkan: 2089452 rendering passes, 31926 clear commands, 161995 attachments cleared and 1 left undefined by their load op; 1362733 buffers filled ahead of the passes [ 837,92] vulkan: 23290 passes (76%) ended at renderer.c:286 [ 837,92] vulkan: 2062 passes (7%) ended at render.c:243 [ 837,92] vulkan: 1532 passes (5%) ended at cmd.c:747 [ 837,92] vulkan: 1113 passes (4%) ended at dma.c:220 [ 837,92] vulkan: 1084 passes (4%) ended at surface.c:186 [ 837,92] vulkan: 600 passes (2%) ended at surface.c:1364 [ 837,92] vulkan: 588 passes (2%) ended at buffer.c:1151 [ 837,92] vulkan: 320 passes (1%) ended at buffer.c:3002 [ 837,92] vulkan: GPU-owned guest memory landed for the CPU 60163 times, render targets written back for an engine 0 times [ 839,29] perf: 60,0 frames a second over 5,0 s (56482 shown in all) [ 844,29] perf: 60,0 frames a second over 5,0 s (56782 shown in all) [ 844,32] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,51 to 16,94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,6 ms (15,3 to 16,1), on to the display in 33,0 ms (32,6 to 33,3), 48,7 ms in all (48,4 to 49,0) [ 844,32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 847,92] cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 6,78 s on the host's processors (68% of one, 11,31 ms a present), the whole process 11,55 s (116%); the busiest: thread 80 'MainThread' 3,25 s, thread 91 'Graphics Thread' 1,70 s, thread 89 'Default Priority Jobs' 1,51 s, thread 92 'AudioThread' 0,14 s, thread 86 'VibrationThread' 0,12 s [ 847,92] cpu: in those 10,00 s, 36465 SVCs (3647 a second): 0x18 WaitSynchronization 9361, 0x19 CancelSynchronization 6067, 0x21 SendSyncRequest 5080, 0x1c WaitProcessWideKeyAtomic 3222, 0x1d SignalProcessWideKey 3222, 0x17 ResetSignal 3200; 0 calls the dispatch table had no code for (RtAPI.miss) [ 847,92] vulkan: 13214295 draws, 2 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 31559 finishes (99846 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18720022 descriptor sets written, 7700670 reused (12 descriptor pools, 1001184 sets with texture arrays taken from them); 5191937 draws kept the last one's shaders and pipeline (0 checked), 11833519 its targets [ 847,92] vulkan: 964 shaders translated (6535 ms), 751 pipelines made (222 from the cache, 72879 ms making, 0 ms waited for), 540 render targets made, 8737 texture uploads (18491 MB), 1026 of them some blocks alone (251 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [ 847,92] vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 13971 encoder dispatches in all [ 847,92] vulkan: the BC7 cache gave 18949 levels and took 10904 new; its file holds 1446 MB (started over 0 times at 4096 MB) [ 847,92] vulkan: 3865 ASTC textures made BC7 between frames (8375 MB of RGBA8 freed, 81236566 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) [ 847,92] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 847,92] vulkan: memory used and budgeted: heap 0 1465 of 5427 MB (1380 ours, 765 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 847,92] vulkan: caches: 79 render targets (108 MB, 4 parked), 311 textures (268 MB), 17812 buffers (31 MB); 851 of 5427 MB in use as they count it, 0 MB freed for the budget so far [ 847,92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 561 through a copy [ 847,92] vulkan: 2120374 rendering passes, 31926 clear commands, 164395 attachments cleared and 1 left undefined by their load op; 1402163 buffers filled ahead of the passes [ 847,92] vulkan: 23400 passes (76%) ended at renderer.c:286 [ 847,92] vulkan: 1792 passes (6%) ended at render.c:243 [ 847,92] vulkan: 1530 passes (5%) ended at cmd.c:747 [ 847,92] vulkan: 1200 passes (4%) ended at dma.c:220 [ 847,92] vulkan: 1195 passes (4%) ended at surface.c:186 [ 847,92] vulkan: 600 passes (2%) ended at surface.c:1364 [ 847,92] vulkan: 598 passes (2%) ended at buffer.c:3002 [ 847,92] vulkan: 592 passes (2%) ended at buffer.c:1151 [ 847,92] vulkan: GPU-owned guest memory landed for the CPU 61360 times, render targets written back for an engine 0 times [ 849,31] perf: 60,0 frames a second over 5,0 s (57083 shown in all) [ 854,51] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,71 ms, 1st to 99th percentile 16,49 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 15,4 ms (15,1 to 15,7), on to the display in 33,1 ms (32,6 to 33,3), 48,4 ms in all (48,1 to 48,7) [ 854,51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 855,19] memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=2.01 avg60=0.57 avg300=0.27 total=2511108): resources: footprint 7844 MiB, the system has 7326 MiB free, VMA blocks 1796 MiB, GPU heap 0 (device local) use 1465 of 5426 MiB (VMA blocks 1380 MiB), GPU heap 1 use 397 of 11926 MiB (VMA blocks 384 MiB), GPU heap 2 (device local) use 48 of 197 MiB (VMA blocks 32 MiB), 12 descriptor pools [ 855,90] perf: 59,9 frames a second over 6,6 s (57478 shown in all) [ 857,92] nvn: 57600 presents, 115201 submissions [ 857,92] cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 6,89 s on the host's processors (69% of one, 11,49 ms a present), the whole process 12,64 s (126%); the busiest: thread 80 'MainThread' 3,30 s, thread 91 'Graphics Thread' 1,72 s, thread 89 'Default Priority Jobs' 1,54 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s [ 857,92] cpu: in those 10,00 s, 36189 SVCs (3619 a second): 0x18 WaitSynchronization 9300, 0x19 CancelSynchronization 6012, 0x21 SendSyncRequest 5076, 0x1d SignalProcessWideKey 3225, 0x1c WaitProcessWideKeyAtomic 3224, 0x17 ResetSignal 3200; 0 calls the dispatch table had no code for (RtAPI.miss) [ 857,92] vulkan: 13478886 draws, 2 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 32159 finishes (101612 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19120176 descriptor sets written, 7829698 reused (12 descriptor pools, 1020384 sets with texture arrays taken from them); 5287561 draws kept the last one's shaders and pipeline (0 checked), 12073510 its targets [ 857,92] vulkan: 964 shaders translated (6535 ms), 751 pipelines made (222 from the cache, 72879 ms making, 0 ms waited for), 540 render targets made, 8739 texture uploads (18491 MB), 1026 of them some blocks alone (251 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [ 857,92] vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 13971 encoder dispatches in all [ 857,92] vulkan: the BC7 cache gave 18958 levels and took 10904 new; its file holds 1446 MB (started over 0 times at 4096 MB) [ 857,92] vulkan: 3866 ASTC textures made BC7 between frames (8375 MB of RGBA8 freed, 81236911 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) [ 857,92] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 857,92] vulkan: memory used and budgeted: heap 0 1465 of 5426 MB (1380 ours, 724 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 857,92] vulkan: caches: 79 render targets (108 MB, 4 parked), 253 textures (236 MB), 18911 buffers (22 MB); 810 of 5426 MB in use as they count it, 0 MB freed for the budget so far [ 857,92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 561 through a copy [ 857,92] vulkan: 2151401 rendering passes, 31926 clear commands, 166795 attachments cleared and 1 left undefined by their load op; 1440868 buffers filled ahead of the passes [ 857,92] vulkan: 23400 passes (75%) ended at renderer.c:286 [ 857,92] vulkan: 1788 passes (6%) ended at render.c:243 [ 857,92] vulkan: 1649 passes (5%) ended at cmd.c:747 [ 857,92] vulkan: 1200 passes (4%) ended at dma.c:220 [ 857,92] vulkan: 1192 passes (4%) ended at surface.c:186 [ 857,92] vulkan: 600 passes (2%) ended at surface.c:1364 [ 857,92] vulkan: 595 passes (2%) ended at buffer.c:3002 [ 857,92] vulkan: 591 passes (2%) ended at buffer.c:1151 [ 857,92] vulkan: GPU-owned guest memory landed for the CPU 62557 times, render targets written back for an engine 0 times [ 860,90] perf: 60,0 frames a second over 5,0 s (57778 shown in all) [ 865,32] vulkan: display: 599 frame intervals of 17,75 ms (deviation 6,41 ms, 1st to 99th percentile 16,51 to 50,07 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 14,5 ms (5,3 to 65,9), on to the display in 32,7 ms (18,9 to 33,3), 48,3 ms in all (38,3 to 125,9) [ 865,32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 865,90] perf: 47,6 frames a second over 5,0 s (58016 shown in all) [ 869,11] cpu: 600 presents in 11,18 s (53,7 fps): 14 of the game's threads ran 6,90 s on the host's processors (62% of one, 11,49 ms a present), the whole process 12,01 s (107%); the busiest: thread 80 'MainThread' 3,40 s, thread 91 'Graphics Thread' 1,61 s, thread 89 'Default Priority Jobs' 1,53 s, thread 92 'AudioThread' 0,14 s, thread 86 'VibrationThread' 0,13 s [ 869,11] cpu: in those 11,18 s, 43464 SVCs (3887 a second): 0x18 WaitSynchronization 9970, 0x0b SleepThread 6398, 0x19 CancelSynchronization 6337, 0x21 SendSyncRequest 5596, 0x17 ResetSignal 3436, 0x1c WaitProcessWideKeyAtomic 3415; 0 calls the dispatch table had no code for (RtAPI.miss) [ 869,11] vulkan: 13705040 draws, 2 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 32759 finishes (103330 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19471894 descriptor sets written, 7931580 reused (12 descriptor pools, 1029024 sets with texture arrays taken from them); 5373731 draws kept the last one's shaders and pipeline (0 checked), 12274509 its targets [ 869,11] vulkan: 979 shaders translated (6569 ms), 759 pipelines made (223 from the cache, 73155 ms making, 0 ms waited for), 540 render targets made, 8897 texture uploads (18565 MB), 1033 of them some blocks alone (253 MB); 16 frames over 50 ms in the last 600, the slowest 110 ms [ 869,11] vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 14074 encoder dispatches in all [ 869,11] vulkan: the BC7 cache gave 19578 levels and took 10974 new; its file holds 1462 MB (started over 0 times at 4096 MB) [ 869,11] vulkan: 3939 ASTC textures made BC7 between frames (8561 MB of RGBA8 freed, 82435882 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) [ 869,11] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 869,11] vulkan: 1021 pipeline parts made (73143 ms), 752 pipelines linked from them (12 ms), 752 of those made whole in the background (67020 ms), 0 still to make whole [ 869,11] vulkan: memory used and budgeted: heap 0 1465 of 5408 MB (1380 ours, 823 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 869,11] vulkan: caches: 79 render targets (108 MB, 4 parked), 399 textures (310 MB), 11092 buffers (49 MB); 909 of 5408 MB in use as they count it, 0 MB freed for the budget so far [ 869,11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 561 through a copy [ 869,11] vulkan: 2182336 rendering passes, 31926 clear commands, 169195 attachments cleared and 1 left undefined by their load op; 1468689 buffers filled ahead of the passes [ 869,11] vulkan: 23231 passes (75%) ended at renderer.c:286 [ 869,11] vulkan: 2383 passes (8%) ended at render.c:243 [ 869,11] vulkan: 1350 passes (4%) ended at cmd.c:747 [ 869,11] vulkan: 1200 passes (4%) ended at dma.c:220 [ 869,11] vulkan: 1190 passes (4%) ended at surface.c:186 [ 869,11] vulkan: 600 passes (2%) ended at surface.c:1364 [ 869,11] vulkan: 590 passes (2%) ended at buffer.c:1151 [ 869,11] vulkan: 199 passes (1%) ended at buffer.c:3002 [ 869,11] vulkan: GPU-owned guest memory landed for the CPU 63744 times, render targets written back for an engine 0 times [ 870,92] perf: 57,8 frames a second over 5,0 s (58306 shown in all) [ 875,89] vulkan: display: 599 frame intervals of 17,64 ms (deviation 7,11 ms, 1st to 99th percentile 16,19 to 50,12 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 13,4 ms (7,0 to 93,8), on to the display in 32,9 ms (24,1 to 33,4), 46,2 ms in all (40,1 to 122,8) [ 875,89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 875,94] perf: 60,0 frames a second over 5,0 s (58607 shown in all) [ 879,14] cpu: 600 presents in 10,03 s (59,8 fps): 14 of the game's threads ran 3,44 s on the host's processors (34% of one, 5,73 ms a present), the whole process 6,27 s (62%); the busiest: thread 80 'MainThread' 1,81 s, thread 91 'Graphics Thread' 0,76 s, thread 89 'Default Priority Jobs' 0,46 s, thread 92 'AudioThread' 0,24 s, thread 86 'VibrationThread' 0,11 s [ 879,14] cpu: in those 10,03 s, 374105 SVCs (37287 a second): 0x0b SleepThread 343363, 0x18 WaitSynchronization 6662, 0x21 SendSyncRequest 5761, 0x1c WaitProcessWideKeyAtomic 3523, 0x1d SignalProcessWideKey 3522, 0x19 CancelSynchronization 3359; 0 calls the dispatch table had no code for (RtAPI.miss) [ 879,14] vulkan: 13804820 draws, 2 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 33053 finishes (103952 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19627177 descriptor sets written, 7975857 reused (12 descriptor pools, 1038400 sets with texture arrays taken from them); 5420732 draws kept the last one's shaders and pipeline (0 checked), 12357272 its targets [ 879,14] vulkan: 988 shaders translated (6571 ms), 771 pipelines made (230 from the cache, 73280 ms making, 0 ms waited for), 547 render targets made, 8953 texture uploads (18594 MB), 1033 of them some blocks alone (253 MB); 1 frames over 50 ms in the last 600, the slowest 66 ms [ 879,14] vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 14082 encoder dispatches in all [ 879,14] vulkan: the BC7 cache gave 19814 levels and took 10982 new; its file holds 1462 MB (started over 0 times at 4096 MB) [ 879,14] vulkan: 3976 ASTC textures made BC7 between frames (8603 MB of RGBA8 freed, 82493251 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) [ 879,14] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 879,14] vulkan: 1031 pipeline parts made (73267 ms), 764 pipelines linked from them (12 ms), 764 of those made whole in the background (67169 ms), 0 still to make whole [ 879,14] vulkan: memory used and budgeted: heap 0 1473 of 5426 MB (1386 ours, 868 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 879,14] vulkan: caches: 80 render targets (114 MB, 4 parked), 447 textures (342 MB), 14331 buffers (55 MB); 956 of 5426 MB in use as they count it, 0 MB freed for the budget so far [ 879,14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 561 through a copy [ 879,14] vulkan: 2202873 rendering passes, 32277 clear commands, 171507 attachments cleared and 1 left undefined by their load op; 1485718 buffers filled ahead of the passes [ 879,14] vulkan: 17294 passes (84%) ended at renderer.c:286 [ 879,14] vulkan: 877 passes (4%) ended at render.c:243 [ 879,14] vulkan: 617 passes (3%) ended at surface.c:186 [ 879,14] vulkan: 364 passes (2%) ended at cmd.c:747 [ 879,14] vulkan: 313 passes (2%) ended at dma.c:220 [ 879,14] vulkan: 307 passes (1%) ended at renderer.c:855 [ 879,14] vulkan: 293 passes (1%) ended at surface.c:1364 [ 879,14] vulkan: 290 passes (1%) ended at buffer.c:1151 [ 879,14] vulkan: GPU-owned guest memory landed for the CPU 64326 times, render targets written back for an engine 0 times [ 880,94] perf: 60,0 frames a second over 5,0 s (58907 shown in all) [ 885,91] vulkan: display: 599 frame intervals of 16,72 ms (deviation 1,38 ms, 1st to 99th percentile 16,51 to 16,96 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6,5 ms (0,1 to 9,8), on to the display in 31,8 ms (29,2 to 33,3), 38,3 ms in all (29,4 to 42,6) [ 885,91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 885,95] perf: 59,6 frames a second over 5,0 s (59206 shown in all) [ 889,18] nvn: 59400 presents, 118801 submissions [ 889,18] cpu: 600 presents in 10,04 s (59,8 fps): 14 of the game's threads ran 6,01 s on the host's processors (60% of one, 10,02 ms a present), the whole process 10,10 s (101%); the busiest: thread 80 'MainThread' 3,17 s, thread 91 'Graphics Thread' 1,32 s, thread 89 'Default Priority Jobs' 1,15 s, thread 92 'AudioThread' 0,17 s, thread 86 'VibrationThread' 0,12 s [ 889,18] cpu: in those 10,04 s, 438093 SVCs (43649 a second): 0x0b SleepThread 402174, 0x18 WaitSynchronization 9589, 0x19 CancelSynchronization 6304, 0x21 SendSyncRequest 5548, 0x17 ResetSignal 3207, 0x1c WaitProcessWideKeyAtomic 3204; 0 calls the dispatch table had no code for (RtAPI.miss) [ 889,18] vulkan: 13966415 draws, 2 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 33653 finishes (105321 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19877343 descriptor sets written, 8048881 reused (12 descriptor pools, 1052800 sets with texture arrays taken from them); 5484285 draws kept the last one's shaders and pipeline (0 checked), 12493032 its targets [ 889,18] vulkan: 990 shaders translated (6571 ms), 777 pipelines made (233 from the cache, 73306 ms making, 0 ms waited for), 559 render targets made, 8958 texture uploads (18597 MB), 1033 of them some blocks alone (253 MB); 1 frames over 50 ms in the last 600, the slowest 74 ms [ 889,18] vulkan: 126 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 14083 encoder dispatches in all [ 889,18] vulkan: the BC7 cache gave 19818 levels and took 10983 new; its file holds 1462 MB (started over 0 times at 4096 MB) [ 889,18] vulkan: 3981 ASTC textures made BC7 between frames (8614 MB of RGBA8 freed, 82523580 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (17 went so, 2 made BC7 again) [ 889,18] vulkan: 329 pipelines of earlier runs made in the background (328 from the cache), 0 still to make [ 889,18] vulkan: 1036 pipeline parts made (73293 ms), 769 pipelines linked from them (12 ms), 769 of those made whole in the background (67200 ms), 0 still to make whole [ 889,18] vulkan: memory used and budgeted: heap 0 1479 of 5409 MB (1391 ours, 717 of it allocated), heap 1 397 of 11926 MB (384 ours, 96 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 889,18] vulkan: caches: 81 render targets (119 MB, 5 parked), 261 textures (216 MB), 11302 buffers (20 MB); 805 of 5409 MB in use as they count it, 0 MB freed for the budget so far [ 889,18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 561 through a copy [ 889,18] vulkan: 2233701 rendering passes, 32349 clear commands, 173763 attachments cleared and 1 left undefined by their load op; 1511377 buffers filled ahead of the passes [ 889,18] vulkan: 24728 passes (80%) ended at renderer.c:286 [ 889,18] vulkan: 1862 passes (6%) ended at render.c:243 [ 889,18] vulkan: 1022 passes (3%) ended at dma.c:220 [ 889,18] vulkan: 945 passes (3%) ended at surface.c:186 [ 889,18] vulkan: 787 passes (3%) ended at cmd.c:747 [ 889,18] vulkan: 600 passes (2%) ended at surface.c:1364 [ 889,18] vulkan: 595 passes (2%) ended at buffer.c:1151 [ 889,18] vulkan: 218 passes (1%) ended at buffer.c:1542 [ 889,18] vulkan: GPU-owned guest memory landed for the CPU 65524 times, render targets written back for an engine 0 times [ 890,17] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [ 890,17] jit: 0 batches compiled 0 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 0 functions, 0 instructions, 38 KiB of code, 0,00 s compiling, 0 units loaded from ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/010019A01E2F2000.jitcache [ 890,17] kernel: over 889,8 s, cores 0: 27% held, 170,0 s waited for; 1: 16% held, 8,3 s waited for; 2: 21% held, 18,1 s waited for; 3: 0% held, 0,0 s waited for; 4: 0% held, 0,0 s waited for; 5: 0% held, 0,0 s waited for; [ 890,17] kernel: core 0: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 1,4 ms by thread 80 [ 890,17] kernel: core 1: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 1,1 ms by thread 87 [ 890,17] kernel: core 2: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 7,4 ms by thread 85 [ 890,17] kernel: core 0 held by thread 80 'MainThread' prio 44 for 25% of the run [ 890,17] kernel: core 0 held by thread 86 'VibrationThread' prio 44 for 0% of the run [ 890,17] kernel: core 0 held by thread 88 'Decompression-GameCore' prio 58 for 0% of the run [ 890,17] kernel: core 1 held by thread 91 'Graphics Thread' prio 44 for 16% of the run [ 890,17] kernel: core 1 held by thread 87 'Decompression-RenderCore' prio 58 for 0% of the run [ 890,17] kernel: core 2 held by thread 89 'Default Priority Jobs' prio 44 for 11% of the run [ 890,17] kernel: core 2 held by thread 85 'Loading Thread' prio 51 for 7% of the run [ 890,17] kernel: core 2 held by thread 92 'AudioThread' prio 29 for 1% of the run [ 890,17] kernel: thread 86 'VibrationThread' prio 44 core 0 mask 1 waited 131,32 s for its core in 109645 waits [ 890,17] kernel: thread 88 'Decompression-GameCore' prio 58 core 0 mask 1 waited 33,02 s for its core in 84803 waits [ 890,17] kernel: thread 85 'Loading Thread' prio 51 core 2 mask 4 waited 14,90 s for its core in 190867 waits [ 890,17] kernel: thread 87 'Decompression-RenderCore' prio 58 core 1 mask 2 waited 8,13 s for its core in 47734 waits [ 890,17] kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 5,29 s for its core in 256215 waits [ 890,17] kernel: thread 89 'Default Priority Jobs' prio 44 core 2 mask 4 waited 2,03 s for its core in 136351 waits [ 890,17] kernel: thread 93 'AudioUpdateThread' prio 36 core 0 mask 1 waited 0,36 s for its core in 147619 waits [ 890,17] kernel: thread 82 'FileSystem Data Thread' prio 36 core 2 mask 4 waited 0,18 s for its core in 77314 waits [ 890,17] kernel: thread 91 'Graphics Thread' prio 44 core 1 mask 2 waited 0,14 s for its core in 43822 waits [ 890,17] kernel: thread 92 'AudioThread' prio 29 core 2 mask 4 waited 0,09 s for its core in 35151 waits [ 890,17] Exit.