[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.48] log: written to ~/Games/LocalLibrary/ScarletNX Games/0100F2C0115B6000/0100F2C0115B6000.log [ 0.48] ScarletNX - The Legend of Zelda: Tears of the Kingdom [ 0.48] build: ScarletNX main b895710, committed 2026-11-09 (clang 23.1.4, Linux x86_64) [ 0.48] system: 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM [ 0.48] settings: fullscreen=1 (default 0), showcase_corner=tl (default "br"), stats_corner=tr (default "tl"), resolution=2 (default 1), anisotropy=16 (default 0), vulkan_video=1 (default 0), memory_gb=8 (default 0), pipeline_threads=8 (default 0), jit_threads=4 (default 0) [ 0.48] last start: ended with an exit, or none before [ 0.49] fs: ExeFS and RomFS read from the dump ~/Games/LocalLibrary/ScarletNX Games/0100F2C0115B6000/Base Game/The Legend of Zelda_ Tears of the Kingdom [0100F2C0115B6000][v0] [NKA][NC][T].xci (16724.2 MB mapped) [ 0.49] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.49] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.49] memory: memory_fit_mode=0 (Auto): the game is told 6964 MiB, the console's being 6964 (the system can still give 16665 MiB, the process holds 84) [ 0.53] Loaded rtld at 0x8000000 [ 0.60] Loaded main at 0x8005000 [ 0.61] Loaded subsdk0 at 0xc66c000 [ 0.62] Loaded sdk at 0xcd16000 [ 0.62] symbols: 32979 functions named [ 0.62] hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too) [ 0.62] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.62] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.62] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.63] hooks: module sdk, SDK 15.3.1 [ 0.63] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at cda5cb0 runs diag_abort [ 0.63] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at cfa6140 runs codec_decoder_finalize [ 0.63] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at cfa62f0 runs codec_decoder_reset [ 0.63] hook: memcpy at d29cf90 runs hook_memmove [ 0.63] hook: memmove at d29d2d0 runs hook_memmove [ 0.63] hook: memset at d29d580 runs hook_memset [ 0.63] hooks: 6 of the game's functions run the runtime's handlers [ 0.63] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0.63] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.63] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.63] npdm: system resource 24 MB, cores 7, priorities ffffffff0000000 [ 0.63] acc: 1 user, playing as user 1 [ 0.63] users: [user1] mii=Leek Girl: Leek Girl; picture=(none): file [ 0.63] time: the time zone is Etc/GMT+6 (UTC-06) [ 0.63] game: 0100f2c0115b6000, version 1.0.0 [ 0.64] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.64] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.64] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.65] pl: the Korean stand-in answers for the console font's private-use characters [ 0.65] pl: the extended stand-in answers for the console font's private-use characters [ 0.65] RomFS: the dump's, read in place (16278.4 MB) [ 0.91] input: gamepad Microsoft Xbox Controller (id 4, GUID 0600b792c82d0000272000000d010000, standard) [ 0.91] input: device path /dev/input/event16, 6 axes, 12 buttons, mapping 0600b792c82d0000272000000d010000,Microsoft Xbox Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 0.91] input: Microsoft Xbox Controller exposes no motion sensors through SDL [ 0.92] video: SDL 3.4.18 on wayland [ 0.92] memory: no watch of the system's memory pressure: /proc/pressure/memory does not open: No such file or directory [ 1.59] vpad skin: line: overlay0 "landscape" has 17 of the 17 controls [ 1.59] vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) [ 1.61] vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas [ 1.64] vulkan: subgroups of 64 lanes, operations 0x6ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 1.64] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) [ 1.64] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.64] vulkan: a known problem the extension bans do not turn off: VK_EXT_graphics_pipeline_library on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): RADV crashed creating graphics pipelines with it under ANGLE, which keeps it off on RADV; DXVK and vkd3d-proton use it there (ANGLE vk_renderer.cpp:6928, crbug 1497512; extension_bans.txt:75) [ 1.64] vulkan: a known problem the extension bans do not turn off: VK_EXT_extended_dynamic_state3.extendedDynamicState3ColorBlendEquation on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): RADV broke blend enable and equation as dynamic state (2023); Eden lifted the ban (yuzu da83afdeaf (2023-03-15); lifted in Eden PR 3074 (5edcdea78f, 2026-01-07); extension_bans.txt:80) [ 1.64] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 1.64] vulkan: H.264 movies decode with Vulkan Video, on queue family 2 (experimental) [ 1.64] vulkan: the restart index restarts lists as it does strips, not patch lists (VK_EXT_primitive_topology_list_restart) [ 1.64] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 1.64] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4) [ 1.64] vulkan: new pipelines are linked from parts (VK_EXT_graphics_pipeline_library) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): a draw's first waits for its programs' parts alone, made once for every pipeline that shares them, and the pipeline made whole replaces it in the background [ 1.64] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 1.64] vulkan: dynamic texture offsets use native maintenance8 sampling [ 1.65] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 1.65] vulkan: graphics descriptors use sets [ 1.65] vulkan: astc_mode=0 (Auto): heap 1's budget is 11896 MB as the device starts, at least 8192 MB: ASTC textures are decoded to RGBA8, exact, in four times BC7's memory (Exact) [ 1.65] vulkan: the driver that runs: radv, Mesa 26.2.4 (driver ID 3) [ 1.65] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 1.65] vulkan: AMD Radeon RX 7800 XT (RADV NAVI32), Vulkan 1.4.354, driver 06802004, graphics queue family 0, compute 1 (separate family) [ 1.65] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.65] vulkan: swapchain 1280x720, 4 images, presents timed, fifo [ 1.65] vulkan: render targets at 2.00x [ 1.65] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 1.65] vulkan: no shader cache of radv (driver d3-1002-0000747e) yet: ~/Games/LocalLibrary/ScarletNX Games/0100F2C0115B6000/shader_cache/0100F2C0115B6000.d3-1002-0000747e.vkshaders is made [ 1.65] renderer: Vulkan [ 1.65] vulkan: 0 shaders and 0 pipelines of earlier runs with radv (driver d3-1002-0000747e) loaded from ~/Games/LocalLibrary/ScarletNX Games/0100F2C0115B6000/shader_cache/0100F2C0115B6000.d3-1002-0000747e.vkshaders in 0 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~/Games/LocalLibrary/ScarletNX Games/0100F2C0115B6000/shader_cache/0100F2C0115B6000.d3-1002-0000747e.vkshipped [ 1.74] vulkan: main.data: 40 shaders found [ 1.74] vulkan: main.data: 11 vertex, 29 fragment [ 1.92] vulkan: swapchain 1920x1080, 4 images, presents timed, fifo [ 1.93] vulkan: the on-screen controls' atlas is 1024x3728 [ 3.09] vulkan: TextureShader.bnsh: 2 shaders found [ 3.09] vulkan: TextureShader.bnsh: 1 vertex, 1 fragment [ 6.80] vulkan: main.data: 40 new [ 6.80] vulkan: main.data: 40 translated, 0 already translated, 0 left out, 0 failed [ 6.80] vulkan: TextureShader.bnsh: 2 new [ 6.80] vulkan: TextureShader.bnsh: 2 translated, 0 already translated, 0 left out, 0 failed [ 6.80] vulkan: 42 shaders found: 42 new [ 6.80] vulkan: 42 programs: 42 translated, 0 already translated, 0 left out, 0 failed [ 6.81] vulkan: the game's own shaders: 42 translated new, 42 in ~/Games/LocalLibrary/ScarletNX Games/0100F2C0115B6000/shader_cache/0100F2C0115B6000.d3-1002-0000747e.vkshipped, in 5160 ms [ 7.19] prepare: 5540 ms before the game started (42 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look [ 7.19] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 7.19] kernel: core 0 runs on host CPUs 0 3 6 9 12 15 [ 7.23] kernel: core 2 runs on host CPUs 2 5 8 11 14 [ 7.23] heap: 5768 MB requested (result 0) [ 7.26] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 84 items in all from its code [ 7.26] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 7.26] nvn: device 1102fa1020 initialized, flags 0 [ 7.26] nvn: window origin upper left [ 7.26] nvn: depth mode near = -w [ 7.26] nvn: sampler pool 1102fa40b8: 4096 descriptors at GPU 400000000 [ 7.26] nvn: texture pool 1102fa4098: 33068 descriptors at GPU 400020000 [ 7.26] nvdrv: syncpt_alloc -> 20 [ 7.26] nvdrv: syncpt_alloc -> 21 [ 7.26] nvn: queue 11031d5020 initialized (replay 1) [ 7.26] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 7.26] nvn: window 11042b81c0: 2 textures, first 1920x1080 format 0x25, present interval 1 [ 7.26] kernel: core 1 runs on host CPUs 1 4 7 10 13 [ 7.73] nvn: virtual pool 110fd2c8a0 (6f00000 bytes at GPU 408740000): 1 requests mapped [ 7.73] nvn: virtual pool 110fd2ca38 (6f00000 bytes at GPU 40f640000): 1 requests mapped [ 7.73] nvn: virtual pool 110fd2cbd0 (6f00000 bytes at GPU 416540000): 1 requests mapped [ 7.73] nvn: virtual pool 110fd2cd68 (6f00000 bytes at GPU 41d440000): 1 requests mapped [ 7.73] nvn: virtual pool 110fd2cf00 (6f00000 bytes at GPU 424340000): 1 requests mapped [ 7.73] nvn: virtual pool 110fd2d098 (6f00000 bytes at GPU 42b240000): 1 requests mapped [ 7.73] nvn: virtual pool 110fd2d230 (6f00000 bytes at GPU 432140000): 1 requests mapped [ 7.73] nvn: virtual pool 110fd2d3c8 (6f00000 bytes at GPU 439040000): 1 requests mapped [ 7.73] nvn: virtual pool 110fd2d560 (6f00000 bytes at GPU 43ff40000): 1 requests mapped [ 7.73] nvn: virtual pool 110fd2d6f8 (6f00000 bytes at GPU 446e40000): 1 requests mapped [ 7.73] nvn: virtual pool 110fd2d890 (6f00000 bytes at GPU 44dd40000): 1 requests mapped [ 7.73] nvn: virtual pool 110fd2da28 (6f00000 bytes at GPU 454c40000): 1 requests mapped [ 7.73] nvn: virtual pool 110fd2dbc0 (6f00000 bytes at GPU 45bb40000): 1 requests mapped [ 7.73] nvn: virtual pool 110fd2dd58 (6f00000 bytes at GPU 462a40000): 1 requests mapped [ 7.73] nvn: virtual pool 110fd2def0 (6f00000 bytes at GPU 469940000): 1 requests mapped [ 7.73] nvn: virtual pool 110fd2e088 (6f00000 bytes at GPU 470840000): 1 requests mapped [ 7.74] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 7.74] nvn: the first texture of format 0x26 (target 1, 4x4) [ 7.74] nvn: the first texture of format 0xa (target 1, 4x4) [ 7.80] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 8.56] nvn: the first texture of format 0x1 (target 1, 2048x4096) [ 8.62] audren: the first update, revision REV11 [ 8.63] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 8.63] audio: queued 960 bytes of guest PCM [ 8.78] nvn: the first texture of format 0x49 (target 1, 5120x5120) [ 8.79] nvn: the first texture of format 0x83 (target 1, 256x256) [ 8.80] nvn: the first texture of format 0x86 (target 1, 256x256) [ 8.80] nvn: the first texture of format 0x7f (target 1, 256x256) [ 8.80] nvn: the first texture of format 0x82 (target 1, 256x256) [ 8.81] nvn: the first texture of format 0x84 (target 1, 64x256) [ 8.81] nvn: the first texture of format 0x85 (target 1, 128x128) [ 8.81] nvn: the first texture of format 0x44 (target 1, 2000x1600) [ 8.84] nvn: the first texture of format 0x6 (target 1, 1000x800) [ 8.85] nvn: the first texture of format 0x80 (target 1, 160x140) [ 8.86] nvn: the first texture of format 0x48 (target 1, 512x512) [ 8.87] nvn: the first texture of format 0xd (target 1, 1000x800) [ 8.87] nvn: the first texture of format 0x4b (target 1, 30x128) [ 8.88] nvn: the first texture of format 0x4c (target 1, 256x256) [ 8.89] nvn: the first texture of format 0x46 (target 1, 342x342) [ 8.90] nvn: the first texture of format 0x87 (target 1, 200x200) [ 8.91] nvn: the first texture of format 0x29 (target 1, 8x13) [ 8.92] nvn: the first texture of format 0x42 (target 1, 56x105) [ 8.95] nvn: the first texture of format 0x38 (target 1, 32x32) [ 9.03] nvn: the first texture of format 0x8e (target 4, 1024x1024) [ 9.23] nvn: the first texture of format 0x5 (target 1, 320x64) [ 9.25] nvn: the first texture of format 0x3f (target 1, 16x16) [ 9.25] nvn: the first texture of format 0x11 (target 1, 256x1) [ 9.25] nvn: the first texture of format 0x2e (target 1, 1x1) [ 9.25] nvn: the first texture of format 0xb (target 0, 1x1) [ 9.26] nvn: the first texture of format 0x32 (target 1, 192x192) [ 9.26] nvn: the first texture of format 0x12 (target 1, 500x400) [ 9.26] nvn: the first texture of format 0x2a (target 1, 4x4) [ 9.32] nvn: the first texture of format 0x88 (target 4, 64x64) [ 9.33] nvn: the first texture of format 0x8c (target 4, 64x64) [ 9.58] nvn: the first texture of format 0x79 (target 1, 256x256) [ 9.78] nvn: the first texture of format 0x3d (target 1, 1280x720) [ 9.84] nvn: present interval 2 [ 9.85] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 9.89] nvn: window crop 0,0 1920x1080 [ 9.89] nvn: first present, texture 0 of window 11042b81c0 [ 9.89] vulkan: write tracking on (caches skip unchanged memory) [ 9.90] vulkan: shader 5d7fc8b3d07ff5a3 (stage 0) not translated: missing exit [ 9.90] vulkan: a draw skipped: its vertex program at 16330 isn't translated: missing exit [ 9.90] audio: queued nonzero guest PCM (s16 peak 1) [ 11.19] vulkan: pipeline_threads=8: 8 workers make the new pipelines, of 16 CPUs: 2 at the system's normal priority, 6 at its low one (nice +10) [ 11.33] nvn: the first texture of format 0x3c (target 1, 210x210) [ 12.19] perf: 14.0 frames a second over 5.0 s (70 shown in all) [ 12.52] nvdrv: syncpt_alloc -> 22 [ 15.43] nvn: the first texture of format 0x34 (target 1, 1600x900) [ 15.43] nvn: a shader's control section at 14235d1c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) [ 15.43] nvn: a shader's control section at 1418041c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x100 of 0x100) [ 15.43] nvn: a shader's control section at 1418041c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x100 of 0x100) [ 15.43] nvn: a shader's control section at 1418041c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x100 of 0x100) [ 15.43] nvn: a shader's control section at 1418041c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x100 of 0x100) [ 15.45] nvn: a shader's control section at 1514c31c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) [ 15.45] nvn: a shader's control section at 14235d1c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) [ 15.45] nvn: a shader's control section at 14235d1c8 isn't one the runtime reads (magic 98761234, format 16, stage 0, program at 0x30, constants 0x200 of 0x200) [ 15.46] vulkan: a draw skipped: its vertex program at 2230 isn't translated: missing exit [ 15.46] vulkan: descriptor pools of 1024 sets, 0 of them with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 15.46] vulkan: compute 5c7ec9b3d07ff5a3 ready: block 1x1x1, 0 global buffers, 0 textures, 0 images [ 15.46] vulkan: a draw skipped: its vertex program at 1f2330 isn't translated: missing exit [ 15.46] vulkan: a draw skipped: its vertex program at 41e30 isn't translated: missing exit [ 15.46] vulkan: a draw skipped: its vertex program at 5a30 isn't translated: missing exit [ 15.46] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 15.46] vulkan: a 1024x1024x121 image of 650 MiB, bound in 3 pieces [ 15.67] vulkan: a draw skipped: its vertex program at 1f9830 isn't translated: missing exit [ 15.67] vulkan: a draw skipped: its vertex program at 22530 isn't translated: missing exit [ 15.67] vulkan: a draw skipped: its vertex program at a630 isn't translated: missing exit [ 15.69] vulkan: a draw skipped: its vertex program at 2cd30 isn't translated: missing exit [ 15.69] vulkan: a draw skipped: its vertex program at 23e30 isn't translated: missing exit [ 15.70] vulkan: a draw skipped: its vertex program at 25d30 isn't translated: missing exit [ 15.76] vulkan: a draw skipped: its vertex program at 5230 isn't translated: missing exit [ 15.76] vulkan: a draw skipped: its vertex program at 1a630 isn't translated: missing exit [ 15.76] vulkan: a draw skipped: its vertex program at aa30 isn't translated: missing exit [ 15.76] vulkan: a draw skipped: its vertex program at 18a30 isn't translated: missing exit [ 15.76] vulkan: a draw skipped: its vertex program at b130 isn't translated: missing exit [ 15.77] vulkan: a draw skipped: its vertex program at 18f30 isn't translated: missing exit [ 15.77] vulkan: a draw skipped: its vertex program at 10830 isn't translated: missing exit [ 15.77] vulkan: a draw skipped: its vertex program at e530 isn't translated: missing exit [ 15.77] vulkan: a draw skipped: its vertex program at 20130 isn't translated: missing exit [ 15.77] vulkan: a draw skipped: its vertex program at e830 isn't translated: missing exit [ 15.77] vulkan: a draw skipped: its vertex program at ef30 isn't translated: missing exit [ 15.77] vulkan: a draw skipped: its vertex program at 16630 isn't translated: missing exit [ 15.77] vulkan: a draw skipped: its vertex program at 9330 isn't translated: missing exit [ 15.77] vulkan: a draw skipped: its vertex program at 17230 isn't translated: missing exit [ 15.77] vulkan: a draw skipped: its vertex program at 11c30 isn't translated: missing exit [ 15.77] vulkan: a draw skipped: its vertex program at 55030 isn't translated: missing exit [ 15.77] vulkan: a draw skipped: its vertex program at 18430 isn't translated: missing exit [ 15.77] vulkan: a draw skipped: its vertex program at 17f30 isn't translated: missing exit [ 15.77] vulkan: the 208x112 render target at 41a100000 in format d5 takes the pixels of the one in format de [ 15.77] vulkan: a draw skipped: its vertex program at 2e30 isn't translated: missing exit [ 15.77] vulkan: 500x400 texture reads the 512x400 render target at 503be0000: only that region is used [ 15.78] vulkan: 200x112 texture reads the 208x112 render target at 41a100000: only that region is used [ 15.85] vulkan: a draw skipped: its vertex program at 3a30 isn't translated: missing exit [ 15.96] vulkan: a draw skipped: its vertex program at d630 isn't translated: missing exit [ 16.04] vulkan: texture 11 of stage 4 shader 2fba0b850f7af033 (handle 10200102, header format 08, type 1) is read as 3D, of a 4x4 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros [ 16.26] vulkan: compute 5c77c0b3d07ff5a3 ready: block 8x8x1, 0 global buffers, 0 textures, 0 images [ 16.26] vulkan: compute 5c77c0b3507ff5a3 ready: block 8x8x1, 0 global buffers, 0 textures, 0 images [ 16.26] vulkan: compute 5c7ac1b3d07ff5a3 ready: block 9x5x1, 0 global buffers, 0 textures, 0 images [ 16.26] vulkan: a 833 ms frame: 83 shaders translated (31 ms), 47 pipelines made (414 ms waited for), 78 render targets made, 105 texture uploads (225709 KB), 0 ms in finishes; 2 internal texture pipelines (75 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 16.26] vulkan: frame resource CPU: image requirements 1 ms (434 calls) [ 16.26] vulkan: frame resource CPU: target reload 47 ms (62 calls) [ 16.26] vulkan: frame resource CPU: buffer cache build 4 ms (351 calls) [ 16.27] vulkan: the 400x225 render target at 41a130000 in format e5 takes the pixels of the one in format d5 [ 16.27] vulkan: the 208x112 render target at 41a100000 in format de takes the pixels of the one in format d5 [ 16.27] vulkan: the 208x112 render target at 41a100000 in format d5 takes the pixels of the one in format de [ 16.30] vulkan: the 400x225 render target at 41a130000 in format e5 takes the pixels of the one in format d5 [ 16.30] vulkan: the 208x112 render target at 41a100000 in format de takes the pixels of the one in format d5 [ 16.30] vulkan: the 208x112 render target at 41a100000 in format d5 takes the pixels of the one in format de [ 16.32] vulkan: the 208x112 render target at 41a100000 in format de takes the pixels of the one in format d5 [ 16.32] vulkan: the 208x112 render target at 41a100000 in format d5 takes the pixels of the one in format de [ 16.33] vulkan: the 400x225 render target at 41a130000 in format e5 takes the pixels of the one in format d5 [ 17.19] perf: 25.6 frames a second over 5.0 s (198 shown in all) [ 19.96] nvn: 1113 pieces of the runtime's record memory came back: the game wrote over their recordings [ 22.19] perf: 30.0 frames a second over 5.0 s (348 shown in all) [ 27.21] perf: 30.1 frames a second over 5.0 s (499 shown in all) [ 28.76] nvn: 3064 pieces of the runtime's record memory came back: the game wrote over their recordings [ 30.56] cpu: 599 presents in 20.66 s (29.0 fps): 56 of the game's threads ran 8.75 s on the host's processors (42% of one, 14.61 ms a present), the whole process 14.48 s (70%); the busiest: thread 127 'ModuleSystemWorker1' 1.15 s, thread 80 'MainThread' 1.13 s, thread 128 'ModuleSystemWorker2' 0.94 s, thread 105 'PreActorModelCompose' 0.84 s, thread 115 'aal::LowPrioWorkerThread' 0.74 s [ 30.56] cpu: in those 20.66 s, 648307 SVCs (31374 a second): 0x0b SleepThread 195794, 0x34 WaitForAddress 119955, 0x35 SignalToAddress 119914, 0x1a ArbitrateLock 93739, 0x1b ArbitrateUnlock 89014, 0x21 SendSyncRequest 7539; 66 calls the dispatch table had no code for (RtAPI.miss) [ 30.56] vulkan: 121467 draws, 45041 skipped (0 mesh draws, 0 skipped); 5184 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (0 ms); 6887 reads past queued releases (0 samples counts written on the GPU); 143393 descriptor sets written, 99541 reused (8 descriptor pools, 0 sets with texture arrays taken from them); 85707 draws kept the last one's shaders and pipeline (0 checked), 123986 its targets [ 30.56] vulkan: 88 shaders translated (32 ms), 52 pipelines made (1 from the cache, 525 ms making, 425 ms waited for), 86 render targets made, 115 texture uploads (231 MB), 3 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 833 ms [ 30.56] vulkan: 97 pipeline parts made (525 ms), 52 pipelines linked from them (0 ms), 52 of those made whole in the background (896 ms), 0 still to make whole [ 30.56] vulkan: memory used and budgeted: heap 0 448 of 15179 MB (448 ours, 64 of it allocated), heap 1 1955 of 11813 MB (1840 ours, 1520 of it allocated) [ 30.56] vulkan: caches: 77 render targets (338 MB, 9 parked), 112 textures (1008 MB), 957 buffers (26 MB); 1635 of 11813 MB in use as they count it, 0 MB freed for the budget so far [ 30.56] vulkan: 3883 draws sampled a target they render to in place (3002 barriers in passes, 0 passes begun again), 5 through a copy [ 30.56] vulkan: 25282 rendering passes, 0 clear commands, 19010 attachments cleared and 0 left undefined by their load op; 975 buffers filled ahead of the passes [ 30.56] vulkan: 12566 passes (50%) ended at renderer.c:286 [ 30.56] vulkan: 6378 passes (25%) ended at buffer.c:1151 [ 30.56] vulkan: 2002 passes (8%) ended at render.c:243 [ 30.56] vulkan: 1281 passes (5%) ended at cmd.c:747 [ 30.56] vulkan: 857 passes (3%) ended at compute.c:1876 [ 30.56] vulkan: 851 passes (3%) ended at texture.c:2624 [ 30.56] vulkan: 848 passes (3%) ended at surface.c:186 [ 30.56] vulkan: 417 passes (2%) ended at surface.c:1628 [ 30.56] vulkan: GPU-owned guest memory landed for the CPU 31 times, render targets written back for an engine 0 times [ 30.58] vulkan: display: 599 frame intervals of 34.50 ms (deviation 33.03 ms, 1st to 99th percentile 16.61 to 50.09 ms), 51 held for other than 2 refreshes; the game's frames went from release to present in 9.7 ms (0.7 to 7.8), on to the display in 17.0 ms (5.3 to 22.2), 26.7 ms in all (6.1 to 37.9) [ 30.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 32.21] perf: 30.0 frames a second over 5.0 s (649 shown in all) [ 35.10] vulkan: 200x112 texture reads the 208x112 render target at 41a000000: only that region is used [ 35.16] vulkan: 180x34 texture reads the 192x34 render target at 416540000: only that region is used [ 35.19] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.19] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.23] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.23] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.23] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.26] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.26] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.26] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.29] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.29] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.29] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.33] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.33] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.33] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.36] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.36] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.36] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.39] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.39] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.39] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.43] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.43] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.43] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.46] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.46] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.46] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.49] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.49] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.49] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 35.53] vulkan: a 180x34 texture (4 bytes a texel, depth 0) at the address of the 368x69 render target at 416540000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 37.21] perf: 30.0 frames a second over 5.0 s (799 shown in all) [ 37.74] nvn: 2838 pieces of the runtime's record memory came back: the game wrote over their recordings [ 37.75] vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries [ 37.80] vulkan: compute a7a4c598543740d9 ready: block 32x1x1, 11 global buffers, 1 textures, 0 images [ 37.80] vulkan: occlusion-tested draws are predicated on the GPU (conditional rendering) [ 37.89] vulkan: a 429 ms frame: 29 shaders translated (18 ms), 15 pipelines made (92 ms waited for), 1 render targets made, 19 texture uploads (5949 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 37.89] vulkan: frame resource CPU: buffer cache build 27 ms (70 calls) [ 38.01] nvn: 7 pieces of the runtime's record memory came back: the game wrote over their recordings [ 38.08] vulkan: compute 4ee1695b3d355b1a ready: block 32x1x1, 12 global buffers, 1 textures, 0 images [ 38.09] vulkan: compute e7ebcf825162d1e1 ready: block 32x1x1, 12 global buffers, 1 textures, 0 images [ 38.11] vulkan: compute a325bbadff264207 ready: block 32x1x1, 8 global buffers, 0 textures, 0 images [ 38.11] vulkan: 200x112 texture reads the 208x112 render target at 419fe0000: only that region is used [ 38.12] vulkan: 200x112 texture reads the 208x112 render target at 419f90000: only that region is used [ 38.14] vulkan: a 251 ms frame: 59 shaders translated (26 ms), 43 pipelines made (40 ms waited for), 37 render targets made, 73 texture uploads (99440 KB), 0 ms in finishes; 1 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 38.14] vulkan: frame resource CPU: target reload 1 ms (94 calls) [ 38.16] nvn: present interval 3 [ 38.21] vulkan: compute b44b5cdfd8044089 ready: block 32x1x1, 12 global buffers, 1 textures, 0 images [ 38.26] vulkan: a 110 ms frame: 8 shaders translated (2 ms), 4 pipelines made (63 ms waited for), 0 render targets made, 7 texture uploads (257 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 38.45] vulkan: a 195 ms frame: 0 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (200 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 38.55] vulkan: a 74 ms frame: 87 shaders translated (26 ms), 66 pipelines made (38 ms waited for), 1 render targets made, 142 texture uploads (47407 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 38.55] vulkan: frame resource CPU: buffer cache build 1 ms (1899 calls) [ 38.75] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 38.79] nvn: present interval 2 [ 40.00] vulkan: compute c0d9d2a6dde49665 ready: block 32x1x1, 11 global buffers, 0 textures, 0 images [ 40.01] vulkan: 200x112 texture reads the 208x112 render target at 41a0b0000: only that region is used [ 40.01] vulkan: a 276 ms frame: 2 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 28 render targets made, 1 texture uploads (173 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 41.48] vulkan: compute ecdd86a7776dbbd2 ready: block 32x1x1, 12 global buffers, 0 textures, 0 images [ 42.21] perf: 23.4 frames a second over 5.0 s (916 shown in all) [ 46.62] nvn: 3497 pieces of the runtime's record memory came back: the game wrote over their recordings [ 47.22] perf: 29.9 frames a second over 5.0 s (1066 shown in all) [ 51.67] vulkan: display: 599 frame intervals of 35.20 ms (deviation 23.27 ms, 1st to 99th percentile 16.61 to 83.35 ms), 32 held for other than 2 refreshes; the game's frames went from release to present in 7.7 ms (0.9 to 60.5), on to the display in 19.3 ms (11.0 to 28.4), 27.0 ms in all (21.2 to 92.1) [ 51.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 51.68] cpu: 600 presents in 21.12 s (28.4 fps): 53 of the game's threads ran 10.68 s on the host's processors (51% of one, 17.81 ms a present), the whole process 19.88 s (94%); the busiest: thread 80 'MainThread' 1.69 s, thread 127 'ModuleSystemWorker1' 1.63 s, thread 131 'BaseProcExecutor2' 1.46 s, thread 129 'BaseProcExecutor0' 1.45 s, thread 130 'BaseProcExecutor1' 1.42 s [ 51.68] cpu: in those 21.12 s, 627346 SVCs (29711 a second): 0x0b SleepThread 354819, 0x35 SignalToAddress 104586, 0x34 WaitForAddress 104585, 0x1a ArbitrateLock 19132, 0x1b ArbitrateUnlock 18578, 0x21 SendSyncRequest 10167; 21 calls the dispatch table had no code for (RtAPI.miss) [ 51.68] vulkan: 396028 draws, 120567 skipped (0 mesh draws, 0 skipped); 14835 dispatches in 390 batches (6 ms waiting), 0 skipped; 1 finishes (0 ms); 20383 reads past queued releases (0 samples counts written on the GPU); 514049 descriptor sets written, 278007 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 277208 draws kept the last one's shaders and pipeline (0 checked), 401569 its targets [ 51.68] vulkan: 278 shaders translated (107 ms), 191 pipelines made (8 from the cache, 1572 ms making, 741 ms waited for), 201 render targets made, 371 texture uploads (401 MB), 4 of them some blocks alone (0 MB); 7 frames over 50 ms in the last 600, the slowest 429 ms [ 51.68] vulkan: 299 pipeline parts made (1571 ms), 191 pipelines linked from them (1 ms), 191 of those made whole in the background (2821 ms), 0 still to make whole [ 51.68] vulkan: memory used and budgeted: heap 0 448 of 15179 MB (448 ours, 72 of it allocated), heap 1 2261 of 11831 MB (2096 ours, 1830 of it allocated) [ 51.68] vulkan: caches: 107 render targets (446 MB, 12 parked), 365 textures (1191 MB), 7783 buffers (43 MB); 1995 of 11831 MB in use as they count it, 0 MB freed for the budget so far [ 51.68] vulkan: 12624 draws sampled a target they render to in place (10983 barriers in passes, 0 passes begun again), 5 through a copy [ 51.68] vulkan: 60314 rendering passes, 0 clear commands, 44992 attachments cleared and 0 left undefined by their load op; 14621 buffers filled ahead of the passes [ 51.68] vulkan: 17561 passes (50%) ended at renderer.c:286 [ 51.68] vulkan: 7868 passes (22%) ended at buffer.c:1151 [ 51.68] vulkan: 3059 passes (9%) ended at render.c:243 [ 51.68] vulkan: 2173 passes (6%) ended at cmd.c:747 [ 51.68] vulkan: 1087 passes (3%) ended at surface.c:186 [ 51.68] vulkan: 1060 passes (3%) ended at texture.c:2624 [ 51.68] vulkan: 887 passes (3%) ended at compute.c:1876 [ 51.68] vulkan: 534 passes (2%) ended at surface.c:1628 [ 51.68] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [ 52.24] perf: 30.1 frames a second over 5.0 s (1217 shown in all) [ 57.24] perf: 30.0 frames a second over 5.0 s (1367 shown in all) [ 62.26] perf: 29.9 frames a second over 5.0 s (1517 shown in all) [ 67.26] perf: 30.0 frames a second over 5.0 s (1667 shown in all) [ 71.63] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.73 ms, 1st to 99th percentile 16.62 to 49.97 ms), 13 held for other than 2 refreshes; the game's frames went from release to present in 7.0 ms (4.4 to 11.4), on to the display in 18.6 ms (14.1 to 21.4), 25.6 ms in all (25.3 to 25.7) [ 71.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 71.67] nvn: 1800 presents, 1801 submissions [ 71.68] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 13.78 s on the host's processors (69% of one, 22.97 ms a present), the whole process 20.37 s (102%); the busiest: thread 131 'BaseProcExecutor2' 2.22 s, thread 129 'BaseProcExecutor0' 2.18 s, thread 130 'BaseProcExecutor1' 2.05 s, thread 80 'MainThread' 2.02 s, thread 127 'ModuleSystemWorker1' 1.97 s [ 71.68] cpu: in those 20.00 s, 743601 SVCs (37182 a second): 0x0b SleepThread 458342, 0x34 WaitForAddress 111442, 0x35 SignalToAddress 111441, 0x1a ArbitrateLock 18000, 0x1b ArbitrateUnlock 17484, 0x21 SendSyncRequest 12488; 1 calls the dispatch table had no code for (RtAPI.miss) [ 71.68] vulkan: 826943 draws, 237991 skipped (0 mesh draws, 0 skipped); 26726 dispatches in 902 batches (13 ms waiting), 0 skipped; 1 finishes (0 ms); 37726 reads past queued releases (0 samples counts written on the GPU); 1135673 descriptor sets written, 518213 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 590360 draws kept the last one's shaders and pipeline (0 checked), 836866 its targets [ 71.68] vulkan: 285 shaders translated (122 ms), 196 pipelines made (8 from the cache, 1666 ms making, 810 ms waited for), 211 render targets made, 381 texture uploads (422 MB), 6 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [ 71.68] vulkan: 304 pipeline parts made (1665 ms), 196 pipelines linked from them (1 ms), 196 of those made whole in the background (2976 ms), 0 still to make whole [ 71.68] vulkan: memory used and budgeted: heap 0 448 of 15179 MB (448 ours, 72 of it allocated), heap 1 2262 of 11831 MB (2096 ours, 1814 of it allocated) [ 71.68] vulkan: caches: 105 render targets (451 MB, 13 parked), 307 textures (1172 MB), 6665 buffers (42 MB); 1979 of 11831 MB in use as they count it, 0 MB freed for the budget so far [ 71.68] vulkan: 25324 draws sampled a target they render to in place (22646 barriers in passes, 0 passes begun again), 5 through a copy [ 71.68] vulkan: 101781 rendering passes, 0 clear commands, 75323 attachments cleared and 0 left undefined by their load op; 26258 buffers filled ahead of the passes [ 71.68] vulkan: 19995 passes (48%) ended at renderer.c:286 [ 71.68] vulkan: 9357 passes (23%) ended at buffer.c:1151 [ 71.68] vulkan: 3470 passes (8%) ended at render.c:243 [ 71.68] vulkan: 3281 passes (8%) ended at cmd.c:747 [ 71.68] vulkan: 1425 passes (3%) ended at surface.c:186 [ 71.68] vulkan: 1183 passes (3%) ended at texture.c:2624 [ 71.68] vulkan: 952 passes (2%) ended at compute.c:1876 [ 71.68] vulkan: 610 passes (1%) ended at buffer.c:1542 [ 71.68] vulkan: GPU-owned guest memory landed for the CPU 58 times, render targets written back for an engine 0 times [ 72.27] perf: 30.1 frames a second over 5.0 s (1818 shown in all) [ 76.48] vulkan: 260x45 texture reads the 272x45 render target at 416660000: only that region is used [ 77.29] perf: 29.9 frames a second over 5.0 s (1968 shown in all) [ 79.48] vulkan: 437x180 texture reads the 448x180 render target at 416540000: only that region is used [ 79.48] vulkan: 437x180 texture reads the 448x180 render target at 4165c0000: only that region is used [ 82.31] perf: 30.1 frames a second over 5.0 s (2119 shown in all) [ 85.67] vulkan: a 86 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 87.31] perf: 30.0 frames a second over 5.0 s (2269 shown in all) [ 90.43] vulkan: a 175 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 91.70] vulkan: display: 599 frame intervals of 33.50 ms (deviation 6.60 ms, 1st to 99th percentile 16.61 to 50.16 ms), 23 held for other than 2 refreshes; the game's frames went from release to present in 8.5 ms (4.4 to 15.8), on to the display in 17.1 ms (5.1 to 21.3), 25.5 ms in all (17.1 to 34.0) [ 91.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 91.79] cpu: 600 presents in 20.12 s (29.8 fps): 53 of the game's threads ran 15.71 s on the host's processors (78% of one, 26.18 ms a present), the whole process 23.23 s (115%); the busiest: thread 131 'BaseProcExecutor2' 2.67 s, thread 129 'BaseProcExecutor0' 2.60 s, thread 130 'BaseProcExecutor1' 2.47 s, thread 80 'MainThread' 2.26 s, thread 127 'ModuleSystemWorker1' 2.12 s [ 91.79] cpu: in those 20.12 s, 850890 SVCs (42296 a second): 0x0b SleepThread 565068, 0x34 WaitForAddress 112296, 0x35 SignalToAddress 112296, 0x1a ArbitrateLock 18762, 0x1b ArbitrateUnlock 18306, 0x21 SendSyncRequest 9681; 6 calls the dispatch table had no code for (RtAPI.miss) [ 91.79] vulkan: 1353064 draws, 365765 skipped (0 mesh draws, 0 skipped); 38060 dispatches in 1358 batches (20 ms waiting), 0 skipped; 1 finishes (0 ms); 55517 reads past queued releases (0 samples counts written on the GPU); 1912689 descriptor sets written, 793439 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 958074 draws kept the last one's shaders and pipeline (0 checked), 1366459 its targets [ 91.80] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 2 frames over 50 ms in the last 600, the slowest 175 ms [ 91.80] vulkan: 312 pipeline parts made (1701 ms), 210 pipelines linked from them (1 ms), 210 of those made whole in the background (3054 ms), 0 still to make whole [ 91.80] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11879 MB (2096 ours, 1849 of it allocated) [ 91.80] vulkan: caches: 118 render targets (458 MB, 15 parked), 385 textures (1193 MB), 6890 buffers (44 MB); 2015 of 11879 MB in use as they count it, 0 MB freed for the budget so far [ 91.80] vulkan: 39757 draws sampled a target they render to in place (35740 barriers in passes, 0 passes begun again), 5 through a copy [ 91.80] vulkan: 145959 rendering passes, 0 clear commands, 105963 attachments cleared and 0 left undefined by their load op; 41690 buffers filled ahead of the passes [ 91.80] vulkan: 20847 passes (47%) ended at renderer.c:286 [ 91.80] vulkan: 9630 passes (22%) ended at buffer.c:1151 [ 91.80] vulkan: 3866 passes (9%) ended at cmd.c:747 [ 91.80] vulkan: 3705 passes (8%) ended at render.c:243 [ 91.80] vulkan: 1499 passes (3%) ended at surface.c:186 [ 91.80] vulkan: 1193 passes (3%) ended at compute.c:1876 [ 91.80] vulkan: 1163 passes (3%) ended at texture.c:2624 [ 91.80] vulkan: 818 passes (2%) ended at buffer.c:1542 [ 91.80] vulkan: GPU-owned guest memory landed for the CPU 68 times, render targets written back for an engine 0 times [ 92.31] perf: 29.2 frames a second over 5.0 s (2415 shown in all) [ 97.32] perf: 30.1 frames a second over 5.0 s (2566 shown in all) [ 97.47] nvn: 13476 pieces of the runtime's record memory came back: the game wrote over their recordings [ 102.34] perf: 29.9 frames a second over 5.0 s (2716 shown in all) [ 107.18] vulkan: 16 of the 42 shaders translated from the game's files found by its draws so far [ 107.34] perf: 30.0 frames a second over 5.0 s (2866 shown in all) [ 111.67] vulkan: display: 599 frame intervals of 33.33 ms (deviation 7.29 ms, 1st to 99th percentile 16.60 to 50.18 ms), 114 held for other than 2 refreshes; the game's frames went from release to present in 11.2 ms (10.0 to 13.7), on to the display in 8.0 ms (5.0 to 22.1), 19.1 ms in all (17.1 to 34.1) [ 111.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 111.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 18.39 s on the host's processors (92% of one, 30.64 ms a present), the whole process 27.81 s (139%); the busiest: thread 131 'BaseProcExecutor2' 3.39 s, thread 129 'BaseProcExecutor0' 3.20 s, thread 130 'BaseProcExecutor1' 3.12 s, thread 80 'MainThread' 2.46 s, thread 127 'ModuleSystemWorker1' 2.30 s [ 111.79] cpu: in those 20.00 s, 1012433 SVCs (50627 a second): 0x0b SleepThread 730667, 0x35 SignalToAddress 115157, 0x34 WaitForAddress 115156, 0x1a ArbitrateLock 15739, 0x1b ArbitrateUnlock 15307, 0x21 SendSyncRequest 6007; 1 calls the dispatch table had no code for (RtAPI.miss) [ 111.79] vulkan: 2187076 draws, 558121 skipped (0 mesh draws, 0 skipped); 49738 dispatches in 1958 batches (31 ms waiting), 0 skipped; 1 finishes (0 ms); 64852 reads past queued releases (0 samples counts written on the GPU); 3198113 descriptor sets written, 1176039 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 1561040 draws kept the last one's shaders and pipeline (0 checked), 2201071 its targets [ 111.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 111.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11881 MB (2096 ours, 1827 of it allocated) [ 111.79] vulkan: caches: 117 render targets (457 MB, 15 parked), 356 textures (1176 MB), 6395 buffers (41 MB); 1993 of 11881 MB in use as they count it, 0 MB freed for the budget so far [ 111.79] vulkan: 63157 draws sampled a target they render to in place (57754 barriers in passes, 0 passes begun again), 5 through a copy [ 111.79] vulkan: 191183 rendering passes, 0 clear commands, 132695 attachments cleared and 0 left undefined by their load op; 58862 buffers filled ahead of the passes [ 111.79] vulkan: 19097 passes (42%) ended at renderer.c:286 [ 111.79] vulkan: 9903 passes (22%) ended at buffer.c:1151 [ 111.79] vulkan: 5551 passes (12%) ended at cmd.c:747 [ 111.79] vulkan: 3397 passes (8%) ended at render.c:243 [ 111.79] vulkan: 1777 passes (4%) ended at surface.c:186 [ 111.79] vulkan: 1323 passes (3%) ended at buffer.c:1542 [ 111.79] vulkan: 1195 passes (3%) ended at compute.c:1876 [ 111.79] vulkan: 1182 passes (3%) ended at texture.c:2624 [ 111.79] vulkan: GPU-owned guest memory landed for the CPU 68 times, render targets written back for an engine 0 times [ 112.36] perf: 30.1 frames a second over 5.0 s (3017 shown in all) [ 117.36] perf: 30.0 frames a second over 5.0 s (3167 shown in all) [ 122.37] perf: 29.9 frames a second over 5.0 s (3317 shown in all) [ 127.39] perf: 30.1 frames a second over 5.0 s (3468 shown in all) [ 131.63] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.73 ms, 1st to 99th percentile 16.60 to 50.11 ms), 48 held for other than 2 refreshes; the game's frames went from release to present in 11.0 ms (10.0 to 13.1), on to the display in 7.1 ms (5.0 to 21.8), 18.1 ms in all (17.2 to 34.2) [ 131.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 131.78] nvn: 3600 presents, 3608 submissions [ 131.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 18.56 s on the host's processors (93% of one, 30.94 ms a present), the whole process 27.88 s (139%); the busiest: thread 131 'BaseProcExecutor2' 3.44 s, thread 129 'BaseProcExecutor0' 3.22 s, thread 130 'BaseProcExecutor1' 3.13 s, thread 80 'MainThread' 2.49 s, thread 127 'ModuleSystemWorker1' 2.35 s [ 131.79] cpu: in those 20.00 s, 1011328 SVCs (50568 a second): 0x0b SleepThread 730467, 0x35 SignalToAddress 114569, 0x34 WaitForAddress 114567, 0x1a ArbitrateLock 15883, 0x1b ArbitrateUnlock 15435, 0x21 SendSyncRequest 6008; 0 calls the dispatch table had no code for (RtAPI.miss) [ 131.79] vulkan: 3022077 draws, 750833 skipped (0 mesh draws, 0 skipped); 61506 dispatches in 2558 batches (42 ms waiting), 0 skipped; 1 finishes (0 ms); 74187 reads past queued releases (0 samples counts written on the GPU); 4484027 descriptor sets written, 1560127 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 2164868 draws kept the last one's shaders and pipeline (0 checked), 3036672 its targets [ 131.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 131.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11881 MB (2096 ours, 1827 of it allocated) [ 131.79] vulkan: caches: 117 render targets (457 MB, 15 parked), 356 textures (1176 MB), 6556 buffers (41 MB); 1993 of 11881 MB in use as they count it, 0 MB freed for the budget so far [ 131.79] vulkan: 86557 draws sampled a target they render to in place (79766 barriers in passes, 0 passes begun again), 5 through a copy [ 131.79] vulkan: 236476 rendering passes, 0 clear commands, 159427 attachments cleared and 0 left undefined by their load op; 75323 buffers filled ahead of the passes [ 131.79] vulkan: 19110 passes (42%) ended at renderer.c:286 [ 131.79] vulkan: 9976 passes (22%) ended at buffer.c:1151 [ 131.79] vulkan: 5516 passes (12%) ended at cmd.c:747 [ 131.79] vulkan: 3397 passes (8%) ended at render.c:243 [ 131.79] vulkan: 1775 passes (4%) ended at surface.c:186 [ 131.79] vulkan: 1332 passes (3%) ended at buffer.c:1542 [ 131.79] vulkan: 1196 passes (3%) ended at compute.c:1876 [ 131.79] vulkan: 1191 passes (3%) ended at texture.c:2624 [ 131.79] vulkan: GPU-owned guest memory landed for the CPU 73 times, render targets written back for an engine 0 times [ 132.41] perf: 29.9 frames a second over 5.0 s (3618 shown in all) [ 137.41] perf: 30.0 frames a second over 5.0 s (3768 shown in all) [ 142.42] perf: 30.1 frames a second over 5.0 s (3919 shown in all) [ 147.42] perf: 30.0 frames a second over 5.0 s (4069 shown in all) [ 151.60] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.19 ms, 1st to 99th percentile 16.61 to 50.12 ms), 58 held for other than 2 refreshes; the game's frames went from release to present in 11.1 ms (10.0 to 13.2), on to the display in 7.3 ms (5.1 to 22.1), 18.5 ms in all (17.4 to 34.4) [ 151.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 151.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 18.97 s on the host's processors (95% of one, 31.61 ms a present), the whole process 28.29 s (141%); the busiest: thread 131 'BaseProcExecutor2' 3.47 s, thread 129 'BaseProcExecutor0' 3.25 s, thread 130 'BaseProcExecutor1' 3.17 s, thread 80 'MainThread' 2.59 s, thread 127 'ModuleSystemWorker1' 2.43 s [ 151.79] cpu: in those 20.00 s, 1011888 SVCs (50591 a second): 0x0b SleepThread 731505, 0x34 WaitForAddress 114199, 0x35 SignalToAddress 114198, 0x1a ArbitrateLock 15986, 0x1b ArbitrateUnlock 15577, 0x21 SendSyncRequest 6014; 0 calls the dispatch table had no code for (RtAPI.miss) [ 151.79] vulkan: 3855500 draws, 942785 skipped (0 mesh draws, 0 skipped); 73280 dispatches in 3158 batches (53 ms waiting), 0 skipped; 1 finishes (0 ms); 83517 reads past queued releases (0 samples counts written on the GPU); 5769882 descriptor sets written, 1941118 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 2767090 draws kept the last one's shaders and pipeline (0 checked), 3870695 its targets [ 151.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 151.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11881 MB (2096 ours, 1827 of it allocated) [ 151.79] vulkan: caches: 117 render targets (457 MB, 15 parked), 356 textures (1176 MB), 6567 buffers (41 MB); 1993 of 11881 MB in use as they count it, 0 MB freed for the budget so far [ 151.79] vulkan: 109957 draws sampled a target they render to in place (101769 barriers in passes, 0 passes begun again), 5 through a copy [ 151.79] vulkan: 281735 rendering passes, 0 clear commands, 186163 attachments cleared and 0 left undefined by their load op; 90896 buffers filled ahead of the passes [ 151.79] vulkan: 19096 passes (42%) ended at renderer.c:286 [ 151.79] vulkan: 9954 passes (22%) ended at buffer.c:1151 [ 151.79] vulkan: 5521 passes (12%) ended at cmd.c:747 [ 151.79] vulkan: 3400 passes (8%) ended at render.c:243 [ 151.79] vulkan: 1778 passes (4%) ended at surface.c:186 [ 151.79] vulkan: 1328 passes (3%) ended at buffer.c:1542 [ 151.79] vulkan: 1194 passes (3%) ended at compute.c:1876 [ 151.79] vulkan: 1190 passes (3%) ended at texture.c:2624 [ 151.79] vulkan: GPU-owned guest memory landed for the CPU 73 times, render targets written back for an engine 0 times [ 152.44] perf: 29.9 frames a second over 5.0 s (4219 shown in all) [ 157.46] perf: 30.1 frames a second over 5.0 s (4370 shown in all) [ 162.46] perf: 30.0 frames a second over 5.0 s (4520 shown in all) [ 167.47] perf: 29.9 frames a second over 5.0 s (4670 shown in all) [ 171.58] vulkan: display: 599 frame intervals of 33.36 ms (deviation 4.56 ms, 1st to 99th percentile 16.61 to 50.07 ms), 45 held for other than 2 refreshes; the game's frames went from release to present in 11.1 ms (10.1 to 13.4), on to the display in 7.2 ms (5.1 to 21.6), 18.4 ms in all (17.5 to 34.5) [ 171.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 171.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.01 s on the host's processors (95% of one, 31.68 ms a present), the whole process 28.37 s (142%); the busiest: thread 131 'BaseProcExecutor2' 3.46 s, thread 129 'BaseProcExecutor0' 3.20 s, thread 130 'BaseProcExecutor1' 3.19 s, thread 80 'MainThread' 2.61 s, thread 127 'ModuleSystemWorker1' 2.50 s [ 171.79] cpu: in those 20.00 s, 1009060 SVCs (50454 a second): 0x0b SleepThread 730506, 0x34 WaitForAddress 114047, 0x35 SignalToAddress 114047, 0x1a ArbitrateLock 15228, 0x1b ArbitrateUnlock 14822, 0x21 SendSyncRequest 6007; 0 calls the dispatch table had no code for (RtAPI.miss) [ 171.79] vulkan: 4688934 draws, 1135469 skipped (0 mesh draws, 0 skipped); 85020 dispatches in 3758 batches (64 ms waiting), 0 skipped; 1 finishes (0 ms); 92852 reads past queued releases (0 samples counts written on the GPU); 7055463 descriptor sets written, 2322405 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 3369416 draws kept the last one's shaders and pipeline (0 checked), 4704729 its targets [ 171.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 171.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11885 MB (2096 ours, 1827 of it allocated) [ 171.79] vulkan: caches: 117 render targets (457 MB, 15 parked), 356 textures (1176 MB), 6567 buffers (41 MB); 1993 of 11885 MB in use as they count it, 0 MB freed for the budget so far [ 171.79] vulkan: 133357 draws sampled a target they render to in place (123765 barriers in passes, 0 passes begun again), 5 through a copy [ 171.79] vulkan: 326960 rendering passes, 0 clear commands, 212895 attachments cleared and 0 left undefined by their load op; 106516 buffers filled ahead of the passes [ 171.79] vulkan: 19096 passes (42%) ended at renderer.c:286 [ 171.79] vulkan: 9898 passes (22%) ended at buffer.c:1151 [ 171.79] vulkan: 5554 passes (12%) ended at cmd.c:747 [ 171.79] vulkan: 3396 passes (8%) ended at render.c:243 [ 171.79] vulkan: 1775 passes (4%) ended at surface.c:186 [ 171.79] vulkan: 1329 passes (3%) ended at buffer.c:1542 [ 171.79] vulkan: 1194 passes (3%) ended at compute.c:1876 [ 171.79] vulkan: 1185 passes (3%) ended at texture.c:2624 [ 171.79] vulkan: GPU-owned guest memory landed for the CPU 77 times, render targets written back for an engine 0 times [ 172.29] nvn: 18646 pieces of the runtime's record memory came back: the game wrote over their recordings [ 172.47] perf: 30.0 frames a second over 5.0 s (4820 shown in all) [ 177.49] perf: 30.1 frames a second over 5.0 s (4971 shown in all) [ 182.51] perf: 29.9 frames a second over 5.0 s (5121 shown in all) [ 187.52] perf: 30.1 frames a second over 5.0 s (5272 shown in all) [ 191.53] vulkan: display: 599 frame intervals of 33.31 ms (deviation 3.26 ms, 1st to 99th percentile 16.62 to 49.96 ms), 23 held for other than 2 refreshes; the game's frames went from release to present in 11.1 ms (10.1 to 13.2), on to the display in 7.0 ms (5.1 to 21.2), 18.2 ms in all (17.7 to 34.5) [ 191.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 191.78] nvn: 5400 presents, 5408 submissions [ 191.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 18.67 s on the host's processors (93% of one, 31.12 ms a present), the whole process 28.07 s (140%); the busiest: thread 131 'BaseProcExecutor2' 3.50 s, thread 129 'BaseProcExecutor0' 3.22 s, thread 130 'BaseProcExecutor1' 3.18 s, thread 80 'MainThread' 2.51 s, thread 127 'ModuleSystemWorker1' 2.36 s [ 191.79] cpu: in those 20.00 s, 1010286 SVCs (50513 a second): 0x0b SleepThread 730449, 0x34 WaitForAddress 114161, 0x35 SignalToAddress 114160, 0x1a ArbitrateLock 15751, 0x1b ArbitrateUnlock 15349, 0x21 SendSyncRequest 6011; 0 calls the dispatch table had no code for (RtAPI.miss) [ 191.79] vulkan: 5523832 draws, 1327549 skipped (0 mesh draws, 0 skipped); 96724 dispatches in 4358 batches (75 ms waiting), 0 skipped; 1 finishes (0 ms); 102187 reads past queued releases (0 samples counts written on the GPU); 8341147 descriptor sets written, 2706517 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 3973205 draws kept the last one's shaders and pipeline (0 checked), 5540227 its targets [ 191.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [ 191.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11885 MB (2096 ours, 1827 of it allocated) [ 191.79] vulkan: caches: 117 render targets (457 MB, 15 parked), 356 textures (1176 MB), 6573 buffers (41 MB); 1993 of 11885 MB in use as they count it, 0 MB freed for the budget so far [ 191.79] vulkan: 156757 draws sampled a target they render to in place (145760 barriers in passes, 0 passes begun again), 5 through a copy [ 191.79] vulkan: 372288 rendering passes, 0 clear commands, 239627 attachments cleared and 0 left undefined by their load op; 122046 buffers filled ahead of the passes [ 191.79] vulkan: 19093 passes (42%) ended at renderer.c:286 [ 191.79] vulkan: 9978 passes (22%) ended at buffer.c:1151 [ 191.79] vulkan: 5587 passes (12%) ended at cmd.c:747 [ 191.79] vulkan: 3398 passes (7%) ended at render.c:243 [ 191.79] vulkan: 1771 passes (4%) ended at surface.c:186 [ 191.79] vulkan: 1320 passes (3%) ended at buffer.c:1542 [ 191.79] vulkan: 1192 passes (3%) ended at texture.c:2624 [ 191.79] vulkan: 1190 passes (3%) ended at compute.c:1876 [ 191.79] vulkan: GPU-owned guest memory landed for the CPU 77 times, render targets written back for an engine 0 times [ 192.52] perf: 30.0 frames a second over 5.0 s (5422 shown in all) [ 197.54] perf: 29.9 frames a second over 5.0 s (5572 shown in all) [ 202.56] perf: 30.1 frames a second over 5.0 s (5723 shown in all) [ 207.56] perf: 30.0 frames a second over 5.0 s (5873 shown in all) [ 211.50] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.88 ms, 1st to 99th percentile 16.62 to 49.90 ms), 18 held for other than 2 refreshes; the game's frames went from release to present in 11.1 ms (10.1 to 13.1), on to the display in 7.2 ms (5.4 to 21.0), 18.2 ms in all (17.8 to 34.6) [ 211.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 211.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 18.92 s on the host's processors (95% of one, 31.53 ms a present), the whole process 28.25 s (141%); the busiest: thread 131 'BaseProcExecutor2' 3.48 s, thread 130 'BaseProcExecutor1' 3.20 s, thread 129 'BaseProcExecutor0' 3.18 s, thread 80 'MainThread' 2.58 s, thread 127 'ModuleSystemWorker1' 2.42 s [ 211.79] cpu: in those 20.00 s, 1010970 SVCs (50552 a second): 0x0b SleepThread 730457, 0x35 SignalToAddress 114462, 0x34 WaitForAddress 114461, 0x1a ArbitrateLock 15818, 0x1b ArbitrateUnlock 15369, 0x21 SendSyncRequest 6006; 0 calls the dispatch table had no code for (RtAPI.miss) [ 211.79] vulkan: 6357695 draws, 1520915 skipped (0 mesh draws, 0 skipped); 108475 dispatches in 4957 batches (85 ms waiting), 0 skipped; 1 finishes (0 ms); 111517 reads past queued releases (0 samples counts written on the GPU); 9626985 descriptor sets written, 3088405 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 4575890 draws kept the last one's shaders and pipeline (0 checked), 6374690 its targets [ 211.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [ 211.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11885 MB (2096 ours, 1827 of it allocated) [ 211.79] vulkan: caches: 117 render targets (457 MB, 15 parked), 356 textures (1176 MB), 6563 buffers (41 MB); 1993 of 11885 MB in use as they count it, 0 MB freed for the budget so far [ 211.79] vulkan: 180157 draws sampled a target they render to in place (167758 barriers in passes, 0 passes begun again), 5 through a copy [ 211.79] vulkan: 417516 rendering passes, 0 clear commands, 266363 attachments cleared and 0 left undefined by their load op; 137797 buffers filled ahead of the passes [ 211.79] vulkan: 19089 passes (42%) ended at renderer.c:286 [ 211.79] vulkan: 9945 passes (22%) ended at buffer.c:1151 [ 211.79] vulkan: 5511 passes (12%) ended at cmd.c:747 [ 211.79] vulkan: 3399 passes (8%) ended at render.c:243 [ 211.79] vulkan: 1773 passes (4%) ended at surface.c:186 [ 211.79] vulkan: 1322 passes (3%) ended at buffer.c:1542 [ 211.79] vulkan: 1196 passes (3%) ended at compute.c:1876 [ 211.79] vulkan: 1193 passes (3%) ended at texture.c:2624 [ 211.79] vulkan: GPU-owned guest memory landed for the CPU 81 times, render targets written back for an engine 0 times [ 212.57] perf: 29.9 frames a second over 5.0 s (6023 shown in all) [ 217.59] perf: 30.1 frames a second over 5.0 s (6174 shown in all) [ 222.61] perf: 29.9 frames a second over 5.0 s (6324 shown in all) [ 227.62] perf: 30.1 frames a second over 5.0 s (6475 shown in all) [ 231.47] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.61 ms, 1st to 99th percentile 16.61 to 50.02 ms), 28 held for other than 2 refreshes; the game's frames went from release to present in 11.2 ms (10.0 to 13.8), on to the display in 7.4 ms (5.2 to 21.5), 18.6 ms in all (17.9 to 34.9) [ 231.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 231.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.16 s on the host's processors (96% of one, 31.93 ms a present), the whole process 28.53 s (143%); the busiest: thread 131 'BaseProcExecutor2' 3.53 s, thread 129 'BaseProcExecutor0' 3.22 s, thread 130 'BaseProcExecutor1' 3.15 s, thread 80 'MainThread' 2.61 s, thread 127 'ModuleSystemWorker1' 2.50 s [ 231.79] cpu: in those 20.00 s, 1011261 SVCs (50563 a second): 0x0b SleepThread 730506, 0x34 WaitForAddress 114088, 0x35 SignalToAddress 114087, 0x1a ArbitrateLock 16307, 0x1b ArbitrateUnlock 15858, 0x21 SendSyncRequest 6010; 0 calls the dispatch table had no code for (RtAPI.miss) [ 231.79] vulkan: 7192205 draws, 1712997 skipped (0 mesh draws, 0 skipped); 120228 dispatches in 5557 batches (96 ms waiting), 0 skipped; 1 finishes (0 ms); 120852 reads past queued releases (0 samples counts written on the GPU); 10912519 descriptor sets written, 3471891 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 5179279 draws kept the last one's shaders and pipeline (0 checked), 7209800 its targets [ 231.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 231.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11893 MB (2096 ours, 1827 of it allocated) [ 231.79] vulkan: caches: 117 render targets (457 MB, 15 parked), 356 textures (1176 MB), 6570 buffers (41 MB); 1993 of 11893 MB in use as they count it, 0 MB freed for the budget so far [ 231.79] vulkan: 203557 draws sampled a target they render to in place (189788 barriers in passes, 0 passes begun again), 5 through a copy [ 231.79] vulkan: 462648 rendering passes, 0 clear commands, 293095 attachments cleared and 0 left undefined by their load op; 153376 buffers filled ahead of the passes [ 231.79] vulkan: 19094 passes (42%) ended at renderer.c:286 [ 231.79] vulkan: 9816 passes (22%) ended at buffer.c:1151 [ 231.79] vulkan: 5555 passes (12%) ended at cmd.c:747 [ 231.79] vulkan: 3397 passes (8%) ended at render.c:243 [ 231.79] vulkan: 1768 passes (4%) ended at surface.c:186 [ 231.79] vulkan: 1316 passes (3%) ended at buffer.c:1542 [ 231.79] vulkan: 1196 passes (3%) ended at compute.c:1876 [ 231.79] vulkan: 1190 passes (3%) ended at texture.c:2624 [ 231.79] vulkan: GPU-owned guest memory landed for the CPU 81 times, render targets written back for an engine 0 times [ 232.62] perf: 30.0 frames a second over 5.0 s (6625 shown in all) [ 237.62] perf: 30.0 frames a second over 5.0 s (6775 shown in all) [ 242.64] perf: 29.9 frames a second over 5.0 s (6925 shown in all) [ 247.64] perf: 30.0 frames a second over 5.0 s (7075 shown in all) [ 251.43] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.20 ms, 1st to 99th percentile 16.61 to 50.01 ms), 22 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.1 to 13.6), on to the display in 7.3 ms (5.4 to 21.5), 18.6 ms in all (18.1 to 35.0) [ 251.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 251.78] nvn: 7200 presents, 7208 submissions [ 251.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.28 s on the host's processors (96% of one, 32.14 ms a present), the whole process 28.66 s (143%); the busiest: thread 131 'BaseProcExecutor2' 3.51 s, thread 130 'BaseProcExecutor1' 3.21 s, thread 129 'BaseProcExecutor0' 3.20 s, thread 80 'MainThread' 2.70 s, thread 127 'ModuleSystemWorker1' 2.52 s [ 251.79] cpu: in those 20.00 s, 1012002 SVCs (50601 a second): 0x0b SleepThread 731686, 0x34 WaitForAddress 114405, 0x35 SignalToAddress 114405, 0x1a ArbitrateLock 15759, 0x1b ArbitrateUnlock 15338, 0x21 SendSyncRequest 6008; 0 calls the dispatch table had no code for (RtAPI.miss) [ 251.79] vulkan: 8026085 draws, 1905479 skipped (0 mesh draws, 0 skipped); 131963 dispatches in 6156 batches (106 ms waiting), 0 skipped; 1 finishes (0 ms); 130187 reads past queued releases (0 samples counts written on the GPU); 12198245 descriptor sets written, 3853925 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 5782019 draws kept the last one's shaders and pipeline (0 checked), 8044280 its targets [ 251.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 251.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11893 MB (2096 ours, 1827 of it allocated) [ 251.79] vulkan: caches: 117 render targets (457 MB, 15 parked), 356 textures (1176 MB), 6570 buffers (41 MB); 1993 of 11893 MB in use as they count it, 0 MB freed for the budget so far [ 251.79] vulkan: 226957 draws sampled a target they render to in place (211800 barriers in passes, 0 passes begun again), 5 through a copy [ 251.79] vulkan: 507832 rendering passes, 0 clear commands, 319827 attachments cleared and 0 left undefined by their load op; 169235 buffers filled ahead of the passes [ 251.79] vulkan: 19083 passes (42%) ended at renderer.c:286 [ 251.79] vulkan: 9893 passes (22%) ended at buffer.c:1151 [ 251.79] vulkan: 5558 passes (12%) ended at cmd.c:747 [ 251.79] vulkan: 3397 passes (8%) ended at render.c:243 [ 251.79] vulkan: 1771 passes (4%) ended at surface.c:186 [ 251.79] vulkan: 1301 passes (3%) ended at buffer.c:1542 [ 251.79] vulkan: 1195 passes (3%) ended at compute.c:1876 [ 251.79] vulkan: 1188 passes (3%) ended at texture.c:2624 [ 251.79] vulkan: GPU-owned guest memory landed for the CPU 86 times, render targets written back for an engine 0 times [ 252.66] perf: 30.1 frames a second over 5.0 s (7226 shown in all) [ 257.66] perf: 30.0 frames a second over 5.0 s (7376 shown in all) [ 262.67] perf: 29.9 frames a second over 5.0 s (7526 shown in all) [ 267.69] perf: 30.1 frames a second over 5.0 s (7677 shown in all) [ 271.40] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.72 ms, 1st to 99th percentile 16.88 to 49.92 ms), 16 held for other than 2 refreshes; the game's frames went from release to present in 11.2 ms (10.1 to 13.7), on to the display in 7.4 ms (5.4 to 21.2), 18.7 ms in all (18.2 to 35.0) [ 271.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 271.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.45 s on the host's processors (97% of one, 32.41 ms a present), the whole process 28.83 s (144%); the busiest: thread 131 'BaseProcExecutor2' 3.52 s, thread 129 'BaseProcExecutor0' 3.20 s, thread 130 'BaseProcExecutor1' 3.18 s, thread 80 'MainThread' 2.72 s, thread 127 'ModuleSystemWorker1' 2.56 s [ 271.79] cpu: in those 20.00 s, 1010493 SVCs (50524 a second): 0x0b SleepThread 730718, 0x35 SignalToAddress 113953, 0x34 WaitForAddress 113951, 0x1a ArbitrateLock 15954, 0x1b ArbitrateUnlock 15503, 0x21 SendSyncRequest 6012; 0 calls the dispatch table had no code for (RtAPI.miss) [ 271.79] vulkan: 8857712 draws, 2099653 skipped (0 mesh draws, 0 skipped); 143683 dispatches in 6756 batches (117 ms waiting), 0 skipped; 1 finishes (0 ms); 139517 reads past queued releases (0 samples counts written on the GPU); 13484048 descriptor sets written, 4231376 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 6382499 draws kept the last one's shaders and pipeline (0 checked), 8876507 its targets [ 271.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 271.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11905 MB (2096 ours, 1827 of it allocated) [ 271.79] vulkan: caches: 117 render targets (457 MB, 15 parked), 356 textures (1176 MB), 6570 buffers (41 MB); 1993 of 11905 MB in use as they count it, 0 MB freed for the budget so far [ 271.79] vulkan: 250357 draws sampled a target they render to in place (233784 barriers in passes, 0 passes begun again), 5 through a copy [ 271.79] vulkan: 553194 rendering passes, 0 clear commands, 346563 attachments cleared and 0 left undefined by their load op; 184777 buffers filled ahead of the passes [ 271.79] vulkan: 19094 passes (42%) ended at renderer.c:286 [ 271.79] vulkan: 10072 passes (22%) ended at buffer.c:1151 [ 271.79] vulkan: 5533 passes (12%) ended at cmd.c:747 [ 271.79] vulkan: 3398 passes (7%) ended at render.c:243 [ 271.79] vulkan: 1762 passes (4%) ended at surface.c:186 [ 271.79] vulkan: 1323 passes (3%) ended at buffer.c:1542 [ 271.79] vulkan: 1195 passes (3%) ended at compute.c:1876 [ 271.79] vulkan: 1185 passes (3%) ended at texture.c:2624 [ 271.79] vulkan: GPU-owned guest memory landed for the CPU 86 times, render targets written back for an engine 0 times [ 272.69] perf: 30.0 frames a second over 5.0 s (7827 shown in all) [ 277.71] perf: 29.9 frames a second over 5.0 s (7977 shown in all) [ 282.71] perf: 30.0 frames a second over 5.0 s (8127 shown in all) [ 287.72] perf: 30.1 frames a second over 5.0 s (8278 shown in all) [ 291.37] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.55 ms, 1st to 99th percentile 16.62 to 49.85 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.1 to 13.4), on to the display in 7.5 ms (5.3 to 21.8), 18.8 ms in all (18.4 to 35.2) [ 291.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 291.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.53 s on the host's processors (98% of one, 32.55 ms a present), the whole process 28.93 s (145%); the busiest: thread 131 'BaseProcExecutor2' 3.51 s, thread 129 'BaseProcExecutor0' 3.22 s, thread 130 'BaseProcExecutor1' 3.18 s, thread 80 'MainThread' 2.74 s, thread 127 'ModuleSystemWorker1' 2.59 s [ 291.79] cpu: in those 20.00 s, 1010241 SVCs (50515 a second): 0x0b SleepThread 730893, 0x34 WaitForAddress 113852, 0x35 SignalToAddress 113850, 0x1a ArbitrateLock 15815, 0x1b ArbitrateUnlock 15421, 0x21 SendSyncRequest 6008; 0 calls the dispatch table had no code for (RtAPI.miss) [ 291.79] vulkan: 9693036 draws, 2292945 skipped (0 mesh draws, 0 skipped); 155390 dispatches in 7356 batches (127 ms waiting), 0 skipped; 1 finishes (0 ms); 148852 reads past queued releases (0 samples counts written on the GPU); 14769565 descriptor sets written, 4616507 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 6986748 draws kept the last one's shaders and pipeline (0 checked), 9712431 its targets [ 291.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 291.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11905 MB (2096 ours, 1827 of it allocated) [ 291.79] vulkan: caches: 117 render targets (457 MB, 15 parked), 356 textures (1176 MB), 6571 buffers (41 MB); 1993 of 11905 MB in use as they count it, 0 MB freed for the budget so far [ 291.79] vulkan: 273757 draws sampled a target they render to in place (255796 barriers in passes, 0 passes begun again), 5 through a copy [ 291.79] vulkan: 598417 rendering passes, 0 clear commands, 373295 attachments cleared and 0 left undefined by their load op; 200724 buffers filled ahead of the passes [ 291.79] vulkan: 19095 passes (42%) ended at renderer.c:286 [ 291.79] vulkan: 9891 passes (22%) ended at buffer.c:1151 [ 291.79] vulkan: 5563 passes (12%) ended at cmd.c:747 [ 291.79] vulkan: 3398 passes (8%) ended at render.c:243 [ 291.79] vulkan: 1776 passes (4%) ended at surface.c:186 [ 291.79] vulkan: 1326 passes (3%) ended at buffer.c:1542 [ 291.79] vulkan: 1192 passes (3%) ended at compute.c:1876 [ 291.79] vulkan: 1185 passes (3%) ended at texture.c:2624 [ 291.79] vulkan: GPU-owned guest memory landed for the CPU 88 times, render targets written back for an engine 0 times [ 292.47] nvn: 23809 pieces of the runtime's record memory came back: the game wrote over their recordings [ 292.48] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 292.74] perf: 29.9 frames a second over 5.0 s (8428 shown in all) [ 297.76] perf: 30.1 frames a second over 5.0 s (8579 shown in all) [ 302.76] perf: 30.0 frames a second over 5.0 s (8729 shown in all) [ 307.76] perf: 30.0 frames a second over 5.0 s (8879 shown in all) [ 311.33] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.36 ms, 1st to 99th percentile 33.03 to 33.62 ms), 9 held for other than 2 refreshes; the game's frames went from release to present in 11.1 ms (10.0 to 13.4), on to the display in 7.9 ms (5.9 to 9.0), 18.9 ms in all (18.6 to 19.0) [ 311.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 311.78] nvn: 9000 presents, 9008 submissions [ 311.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 18.87 s on the host's processors (94% of one, 31.44 ms a present), the whole process 28.22 s (141%); the busiest: thread 131 'BaseProcExecutor2' 3.50 s, thread 129 'BaseProcExecutor0' 3.22 s, thread 130 'BaseProcExecutor1' 3.20 s, thread 80 'MainThread' 2.59 s, thread 127 'ModuleSystemWorker1' 2.42 s [ 311.79] cpu: in those 20.00 s, 1010597 SVCs (50524 a second): 0x0b SleepThread 730659, 0x35 SignalToAddress 114509, 0x34 WaitForAddress 114506, 0x1a ArbitrateLock 15453, 0x1b ArbitrateUnlock 15053, 0x21 SendSyncRequest 6012; 0 calls the dispatch table had no code for (RtAPI.miss) [ 311.79] vulkan: 10527104 draws, 2486439 skipped (0 mesh draws, 0 skipped); 167112 dispatches in 7956 batches (138 ms waiting), 0 skipped; 1 finishes (0 ms); 158187 reads past queued releases (0 samples counts written on the GPU); 16055217 descriptor sets written, 4998991 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 7589689 draws kept the last one's shaders and pipeline (0 checked), 10547099 its targets [ 311.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [ 311.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11905 MB (2096 ours, 1827 of it allocated) [ 311.79] vulkan: caches: 117 render targets (457 MB, 15 parked), 356 textures (1176 MB), 6569 buffers (41 MB); 1993 of 11905 MB in use as they count it, 0 MB freed for the budget so far [ 311.79] vulkan: 297157 draws sampled a target they render to in place (277815 barriers in passes, 0 passes begun again), 5 through a copy [ 311.79] vulkan: 643624 rendering passes, 0 clear commands, 400027 attachments cleared and 0 left undefined by their load op; 216303 buffers filled ahead of the passes [ 311.79] vulkan: 19097 passes (42%) ended at renderer.c:286 [ 311.79] vulkan: 9919 passes (22%) ended at buffer.c:1151 [ 311.79] vulkan: 5540 passes (12%) ended at cmd.c:747 [ 311.79] vulkan: 3395 passes (8%) ended at render.c:243 [ 311.79] vulkan: 1768 passes (4%) ended at surface.c:186 [ 311.79] vulkan: 1305 passes (3%) ended at buffer.c:1542 [ 311.79] vulkan: 1194 passes (3%) ended at texture.c:2624 [ 311.79] vulkan: 1190 passes (3%) ended at compute.c:1876 [ 311.79] vulkan: GPU-owned guest memory landed for the CPU 90 times, render targets written back for an engine 0 times [ 312.77] perf: 29.9 frames a second over 5.0 s (9029 shown in all) [ 317.79] perf: 30.1 frames a second over 5.0 s (9180 shown in all) [ 322.81] perf: 29.9 frames a second over 5.0 s (9330 shown in all) [ 327.81] perf: 30.0 frames a second over 5.0 s (9480 shown in all) [ 331.30] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.93 ms, 1st to 99th percentile 33.05 to 33.62 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 11.2 ms (10.1 to 13.6), on to the display in 7.9 ms (5.9 to 9.0), 19.1 ms in all (18.7 to 19.2) [ 331.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 331.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 18.99 s on the host's processors (95% of one, 31.66 ms a present), the whole process 28.37 s (142%); the busiest: thread 131 'BaseProcExecutor2' 3.53 s, thread 129 'BaseProcExecutor0' 3.18 s, thread 130 'BaseProcExecutor1' 3.17 s, thread 80 'MainThread' 2.61 s, thread 127 'ModuleSystemWorker1' 2.46 s [ 331.79] cpu: in those 20.00 s, 1010328 SVCs (50520 a second): 0x0b SleepThread 730943, 0x34 WaitForAddress 113994, 0x35 SignalToAddress 113994, 0x1a ArbitrateLock 15720, 0x1b ArbitrateUnlock 15272, 0x21 SendSyncRequest 6006; 0 calls the dispatch table had no code for (RtAPI.miss) [ 331.79] vulkan: 11360946 draws, 2679199 skipped (0 mesh draws, 0 skipped); 178801 dispatches in 8555 batches (149 ms waiting), 0 skipped; 1 finishes (0 ms); 167517 reads past queued releases (0 samples counts written on the GPU); 17341035 descriptor sets written, 5380857 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 8192415 draws kept the last one's shaders and pipeline (0 checked), 11381541 its targets [ 331.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [ 331.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11905 MB (2096 ours, 1827 of it allocated) [ 331.79] vulkan: caches: 117 render targets (457 MB, 15 parked), 356 textures (1176 MB), 6570 buffers (41 MB); 1993 of 11905 MB in use as they count it, 0 MB freed for the budget so far [ 331.79] vulkan: 320557 draws sampled a target they render to in place (299825 barriers in passes, 0 passes begun again), 5 through a copy [ 331.79] vulkan: 688976 rendering passes, 0 clear commands, 426763 attachments cleared and 0 left undefined by their load op; 231934 buffers filled ahead of the passes [ 331.79] vulkan: 19093 passes (42%) ended at renderer.c:286 [ 331.79] vulkan: 10015 passes (22%) ended at buffer.c:1151 [ 331.79] vulkan: 5553 passes (12%) ended at cmd.c:747 [ 331.79] vulkan: 3399 passes (7%) ended at render.c:243 [ 331.79] vulkan: 1787 passes (4%) ended at surface.c:186 [ 331.79] vulkan: 1326 passes (3%) ended at buffer.c:1542 [ 331.79] vulkan: 1193 passes (3%) ended at compute.c:1876 [ 331.79] vulkan: 1188 passes (3%) ended at texture.c:2624 [ 331.79] vulkan: GPU-owned guest memory landed for the CPU 92 times, render targets written back for an engine 0 times [ 332.82] perf: 30.1 frames a second over 5.0 s (9631 shown in all) [ 337.82] perf: 30.0 frames a second over 5.0 s (9781 shown in all) [ 342.84] perf: 29.9 frames a second over 5.0 s (9931 shown in all) [ 347.86] perf: 30.1 frames a second over 5.0 s (10082 shown in all) [ 351.27] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.98 ms, 1st to 99th percentile 33.06 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 11.2 ms (10.1 to 13.7), on to the display in 8.0 ms (5.7 to 9.0), 19.1 ms in all (18.9 to 19.3) [ 351.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 351.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.15 s on the host's processors (96% of one, 31.91 ms a present), the whole process 28.47 s (142%); the busiest: thread 131 'BaseProcExecutor2' 3.48 s, thread 129 'BaseProcExecutor0' 3.23 s, thread 130 'BaseProcExecutor1' 3.16 s, thread 80 'MainThread' 2.67 s, thread 127 'ModuleSystemWorker1' 2.51 s [ 351.79] cpu: in those 20.00 s, 1010862 SVCs (50545 a second): 0x0b SleepThread 730890, 0x34 WaitForAddress 114457, 0x35 SignalToAddress 114457, 0x1a ArbitrateLock 15521, 0x1b ArbitrateUnlock 15125, 0x21 SendSyncRequest 6010; 0 calls the dispatch table had no code for (RtAPI.miss) [ 351.79] vulkan: 12194154 draws, 2872087 skipped (0 mesh draws, 0 skipped); 190540 dispatches in 9155 batches (160 ms waiting), 0 skipped; 1 finishes (0 ms); 176852 reads past queued releases (0 samples counts written on the GPU); 18626564 descriptor sets written, 5761744 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 8794516 draws kept the last one's shaders and pipeline (0 checked), 12215349 its targets [ 351.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 351.79] vulkan: memory used and budgeted: heap 0 448 of 15195 MB (448 ours, 80 of it allocated), heap 1 2262 of 11900 MB (2096 ours, 1827 of it allocated) [ 351.79] vulkan: caches: 117 render targets (457 MB, 15 parked), 353 textures (1170 MB), 6565 buffers (41 MB); 1987 of 11900 MB in use as they count it, 0 MB freed for the budget so far [ 351.79] vulkan: 343957 draws sampled a target they render to in place (321824 barriers in passes, 0 passes begun again), 5 through a copy [ 351.79] vulkan: 734149 rendering passes, 0 clear commands, 453495 attachments cleared and 0 left undefined by their load op; 247838 buffers filled ahead of the passes [ 351.79] vulkan: 19099 passes (42%) ended at renderer.c:286 [ 351.79] vulkan: 9865 passes (22%) ended at buffer.c:1151 [ 351.79] vulkan: 5545 passes (12%) ended at cmd.c:747 [ 351.79] vulkan: 3396 passes (8%) ended at render.c:243 [ 351.79] vulkan: 1777 passes (4%) ended at surface.c:186 [ 351.79] vulkan: 1311 passes (3%) ended at buffer.c:1542 [ 351.79] vulkan: 1193 passes (3%) ended at compute.c:1876 [ 351.79] vulkan: 1187 passes (3%) ended at texture.c:2624 [ 351.79] vulkan: GPU-owned guest memory landed for the CPU 94 times, render targets written back for an engine 0 times [ 352.87] perf: 29.9 frames a second over 5.0 s (10232 shown in all) [ 357.87] perf: 30.0 frames a second over 5.0 s (10382 shown in all) [ 362.87] perf: 30.0 frames a second over 5.0 s (10532 shown in all) [ 367.89] perf: 30.1 frames a second over 5.0 s (10683 shown in all) [ 371.23] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.15 ms, 1st to 99th percentile 33.05 to 33.62 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.1 to 14.1), on to the display in 8.1 ms (5.9 to 9.4), 19.4 ms in all (19.0 to 19.5) [ 371.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 371.78] nvn: 10800 presents, 10808 submissions [ 371.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.37 s on the host's processors (97% of one, 32.28 ms a present), the whole process 28.72 s (144%); the busiest: thread 131 'BaseProcExecutor2' 3.52 s, thread 129 'BaseProcExecutor0' 3.21 s, thread 130 'BaseProcExecutor1' 3.18 s, thread 80 'MainThread' 2.72 s, thread 127 'ModuleSystemWorker1' 2.59 s [ 371.79] cpu: in those 20.00 s, 1009741 SVCs (50486 a second): 0x0b SleepThread 730819, 0x34 WaitForAddress 113954, 0x35 SignalToAddress 113954, 0x1a ArbitrateLock 15511, 0x1b ArbitrateUnlock 15092, 0x21 SendSyncRequest 6009; 0 calls the dispatch table had no code for (RtAPI.miss) [ 371.79] vulkan: 13026879 draws, 3066187 skipped (0 mesh draws, 0 skipped); 202281 dispatches in 9755 batches (170 ms waiting), 0 skipped; 1 finishes (0 ms); 186187 reads past queued releases (0 samples counts written on the GPU); 19912267 descriptor sets written, 6141491 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 9396095 draws kept the last one's shaders and pipeline (0 checked), 13048674 its targets [ 371.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 371.79] vulkan: memory used and budgeted: heap 0 448 of 15195 MB (448 ours, 80 of it allocated), heap 1 2262 of 11900 MB (2096 ours, 1821 of it allocated) [ 371.79] vulkan: caches: 117 render targets (457 MB, 15 parked), 353 textures (1170 MB), 6571 buffers (41 MB); 1987 of 11900 MB in use as they count it, 0 MB freed for the budget so far [ 371.79] vulkan: 367357 draws sampled a target they render to in place (343843 barriers in passes, 0 passes begun again), 5 through a copy [ 371.79] vulkan: 779358 rendering passes, 0 clear commands, 480227 attachments cleared and 0 left undefined by their load op; 263421 buffers filled ahead of the passes [ 371.79] vulkan: 19098 passes (42%) ended at renderer.c:286 [ 371.79] vulkan: 9883 passes (22%) ended at buffer.c:1151 [ 371.79] vulkan: 5552 passes (12%) ended at cmd.c:747 [ 371.79] vulkan: 3396 passes (8%) ended at render.c:243 [ 371.79] vulkan: 1776 passes (4%) ended at surface.c:186 [ 371.79] vulkan: 1321 passes (3%) ended at buffer.c:1542 [ 371.79] vulkan: 1195 passes (3%) ended at compute.c:1876 [ 371.79] vulkan: 1188 passes (3%) ended at texture.c:2624 [ 371.79] vulkan: GPU-owned guest memory landed for the CPU 96 times, render targets written back for an engine 0 times [ 372.89] perf: 30.0 frames a second over 5.0 s (10833 shown in all) [ 377.91] perf: 29.9 frames a second over 5.0 s (10983 shown in all) [ 382.92] perf: 30.1 frames a second over 5.0 s (11134 shown in all) [ 387.94] perf: 29.9 frames a second over 5.0 s (11284 shown in all) [ 391.20] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.37 ms, 1st to 99th percentile 33.06 to 33.59 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.1 to 14.2), on to the display in 8.2 ms (5.4 to 9.3), 19.4 ms in all (19.2 to 19.6) [ 391.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 391.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.43 s on the host's processors (97% of one, 32.39 ms a present), the whole process 28.79 s (144%); the busiest: thread 131 'BaseProcExecutor2' 3.50 s, thread 129 'BaseProcExecutor0' 3.21 s, thread 130 'BaseProcExecutor1' 3.19 s, thread 80 'MainThread' 2.74 s, thread 127 'ModuleSystemWorker1' 2.60 s [ 391.79] cpu: in those 20.00 s, 1010209 SVCs (50511 a second): 0x0b SleepThread 731587, 0x34 WaitForAddress 113495, 0x35 SignalToAddress 113493, 0x1a ArbitrateLock 15812, 0x1b ArbitrateUnlock 15406, 0x21 SendSyncRequest 6012; 0 calls the dispatch table had no code for (RtAPI.miss) [ 391.79] vulkan: 13862479 draws, 3259957 skipped (0 mesh draws, 0 skipped); 214037 dispatches in 10355 batches (181 ms waiting), 0 skipped; 1 finishes (0 ms); 195517 reads past queued releases (0 samples counts written on the GPU); 21198155 descriptor sets written, 6526803 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 10000512 draws kept the last one's shaders and pipeline (0 checked), 13884874 its targets [ 391.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 391.79] vulkan: memory used and budgeted: heap 0 448 of 15195 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1821 of it allocated) [ 391.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6570 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [ 391.79] vulkan: 390757 draws sampled a target they render to in place (365854 barriers in passes, 0 passes begun again), 5 through a copy [ 391.79] vulkan: 824665 rendering passes, 0 clear commands, 506963 attachments cleared and 0 left undefined by their load op; 279390 buffers filled ahead of the passes [ 391.79] vulkan: 19085 passes (42%) ended at renderer.c:286 [ 391.79] vulkan: 10012 passes (22%) ended at buffer.c:1151 [ 391.79] vulkan: 5550 passes (12%) ended at cmd.c:747 [ 391.79] vulkan: 3401 passes (8%) ended at render.c:243 [ 391.79] vulkan: 1771 passes (4%) ended at surface.c:186 [ 391.79] vulkan: 1311 passes (3%) ended at buffer.c:1542 [ 391.79] vulkan: 1194 passes (3%) ended at compute.c:1876 [ 391.79] vulkan: 1185 passes (3%) ended at texture.c:2624 [ 391.79] vulkan: GPU-owned guest memory landed for the CPU 98 times, render targets written back for an engine 0 times [ 392.96] perf: 30.1 frames a second over 5.0 s (11435 shown in all) [ 397.97] perf: 29.9 frames a second over 5.0 s (11585 shown in all) [ 402.97] perf: 30.0 frames a second over 5.0 s (11735 shown in all) [ 407.99] perf: 30.1 frames a second over 5.0 s (11886 shown in all) [ 411.17] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.06 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 11.2 ms (10.1 to 14.0), on to the display in 8.4 ms (6.1 to 9.4), 19.6 ms in all (19.3 to 19.7) [ 411.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 411.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.43 s on the host's processors (97% of one, 32.38 ms a present), the whole process 28.77 s (144%); the busiest: thread 131 'BaseProcExecutor2' 3.50 s, thread 129 'BaseProcExecutor0' 3.17 s, thread 130 'BaseProcExecutor1' 3.16 s, thread 80 'MainThread' 2.77 s, thread 127 'ModuleSystemWorker1' 2.66 s [ 411.79] cpu: in those 20.00 s, 1011676 SVCs (50581 a second): 0x0b SleepThread 731724, 0x34 WaitForAddress 114084, 0x35 SignalToAddress 114084, 0x1a ArbitrateLock 15887, 0x1b ArbitrateUnlock 15486, 0x21 SendSyncRequest 6009; 0 calls the dispatch table had no code for (RtAPI.miss) [ 411.79] vulkan: 14696962 draws, 3455069 skipped (0 mesh draws, 0 skipped); 225747 dispatches in 10954 batches (192 ms waiting), 0 skipped; 1 finishes (0 ms); 204852 reads past queued releases (0 samples counts written on the GPU); 22483666 descriptor sets written, 6910258 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 10603917 draws kept the last one's shaders and pipeline (0 checked), 14719957 its targets [ 411.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 411.79] vulkan: memory used and budgeted: heap 0 448 of 15195 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [ 411.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6555 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [ 411.79] vulkan: 414157 draws sampled a target they render to in place (387876 barriers in passes, 0 passes begun again), 5 through a copy [ 411.79] vulkan: 869838 rendering passes, 0 clear commands, 533695 attachments cleared and 0 left undefined by their load op; 294925 buffers filled ahead of the passes [ 411.79] vulkan: 19096 passes (42%) ended at renderer.c:286 [ 411.79] vulkan: 9901 passes (22%) ended at buffer.c:1151 [ 411.79] vulkan: 5502 passes (12%) ended at cmd.c:747 [ 411.79] vulkan: 3398 passes (8%) ended at render.c:243 [ 411.79] vulkan: 1784 passes (4%) ended at surface.c:186 [ 411.79] vulkan: 1310 passes (3%) ended at buffer.c:1542 [ 411.79] vulkan: 1195 passes (3%) ended at compute.c:1876 [ 411.79] vulkan: 1188 passes (3%) ended at texture.c:2624 [ 411.79] vulkan: GPU-owned guest memory landed for the CPU 101 times, render targets written back for an engine 0 times [ 412.99] perf: 30.0 frames a second over 5.0 s (12036 shown in all) [ 418.01] perf: 29.9 frames a second over 5.0 s (12186 shown in all) [ 423.01] perf: 30.0 frames a second over 5.0 s (12336 shown in all) [ 428.02] perf: 30.1 frames a second over 5.0 s (12487 shown in all) [ 431.13] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.1 to 13.8), on to the display in 8.3 ms (5.9 to 9.7), 19.7 ms in all (19.5 to 19.9) [ 431.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 431.78] nvn: 12600 presents, 12608 submissions [ 431.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.65 s on the host's processors (98% of one, 32.74 ms a present), the whole process 29.02 s (145%); the busiest: thread 131 'BaseProcExecutor2' 3.53 s, thread 129 'BaseProcExecutor0' 3.19 s, thread 130 'BaseProcExecutor1' 3.17 s, thread 80 'MainThread' 2.83 s, thread 127 'ModuleSystemWorker1' 2.67 s [ 431.79] cpu: in those 20.00 s, 1010210 SVCs (50512 a second): 0x0b SleepThread 731711, 0x34 WaitForAddress 113546, 0x35 SignalToAddress 113546, 0x1a ArbitrateLock 15701, 0x1b ArbitrateUnlock 15297, 0x21 SendSyncRequest 6009; 0 calls the dispatch table had no code for (RtAPI.miss) [ 431.79] vulkan: 15530912 draws, 3648765 skipped (0 mesh draws, 0 skipped); 237495 dispatches in 11554 batches (202 ms waiting), 0 skipped; 1 finishes (0 ms); 214187 reads past queued releases (0 samples counts written on the GPU); 23769394 descriptor sets written, 7292430 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 11206714 draws kept the last one's shaders and pipeline (0 checked), 15554507 its targets [ 431.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 431.79] vulkan: memory used and budgeted: heap 0 448 of 15195 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [ 431.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6579 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [ 431.79] vulkan: 437557 draws sampled a target they render to in place (409887 barriers in passes, 0 passes begun again), 5 through a copy [ 431.79] vulkan: 915013 rendering passes, 0 clear commands, 560427 attachments cleared and 0 left undefined by their load op; 310705 buffers filled ahead of the passes [ 431.79] vulkan: 19094 passes (42%) ended at renderer.c:286 [ 431.79] vulkan: 9841 passes (22%) ended at buffer.c:1151 [ 431.79] vulkan: 5576 passes (12%) ended at cmd.c:747 [ 431.79] vulkan: 3399 passes (8%) ended at render.c:243 [ 431.79] vulkan: 1777 passes (4%) ended at surface.c:186 [ 431.79] vulkan: 1308 passes (3%) ended at buffer.c:1542 [ 431.79] vulkan: 1195 passes (3%) ended at compute.c:1876 [ 431.79] vulkan: 1186 passes (3%) ended at texture.c:2624 [ 431.79] vulkan: GPU-owned guest memory landed for the CPU 103 times, render targets written back for an engine 0 times [ 433.02] perf: 30.0 frames a second over 5.0 s (12637 shown in all) [ 438.02] perf: 30.0 frames a second over 5.0 s (12787 shown in all) [ 443.02] perf: 30.0 frames a second over 5.0 s (12937 shown in all) [ 448.02] perf: 30.0 frames a second over 5.0 s (13087 shown in all) [ 449.15] vulkan: a 91 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 451.10] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.61 ms, 1st to 99th percentile 16.62 to 33.61 ms), 13 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.1 to 14.7), on to the display in 8.7 ms (6.3 to 20.0), 20.2 ms in all (19.6 to 36.5) [ 451.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 451.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.52 s on the host's processors (98% of one, 32.53 ms a present), the whole process 28.88 s (144%); the busiest: thread 131 'BaseProcExecutor2' 3.51 s, thread 129 'BaseProcExecutor0' 3.17 s, thread 130 'BaseProcExecutor1' 3.16 s, thread 80 'MainThread' 2.82 s, thread 127 'ModuleSystemWorker1' 2.67 s [ 451.79] cpu: in those 20.00 s, 1009341 SVCs (50466 a second): 0x0b SleepThread 730781, 0x35 SignalToAddress 113870, 0x34 WaitForAddress 113869, 0x1a ArbitrateLock 15433, 0x1b ArbitrateUnlock 15018, 0x21 SendSyncRequest 5995; 0 calls the dispatch table had no code for (RtAPI.miss) [ 451.79] vulkan: 16364198 draws, 3841727 skipped (0 mesh draws, 0 skipped); 249225 dispatches in 12154 batches (213 ms waiting), 0 skipped; 1 finishes (0 ms); 223517 reads past queued releases (0 samples counts written on the GPU); 25055293 descriptor sets written, 7673103 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 11808843 draws kept the last one's shaders and pipeline (0 checked), 16388393 its targets [ 451.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 1 frames over 50 ms in the last 600, the slowest 91 ms [ 451.79] vulkan: memory used and budgeted: heap 0 448 of 15195 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [ 451.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6566 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [ 451.79] vulkan: 460957 draws sampled a target they render to in place (431891 barriers in passes, 0 passes begun again), 5 through a copy [ 451.79] vulkan: 960373 rendering passes, 0 clear commands, 587163 attachments cleared and 0 left undefined by their load op; 326226 buffers filled ahead of the passes [ 451.79] vulkan: 19096 passes (42%) ended at renderer.c:286 [ 451.79] vulkan: 10044 passes (22%) ended at buffer.c:1151 [ 451.79] vulkan: 5544 passes (12%) ended at cmd.c:747 [ 451.79] vulkan: 3400 passes (7%) ended at render.c:243 [ 451.79] vulkan: 1766 passes (4%) ended at surface.c:186 [ 451.79] vulkan: 1322 passes (3%) ended at buffer.c:1542 [ 451.79] vulkan: 1199 passes (3%) ended at compute.c:1876 [ 451.79] vulkan: 1190 passes (3%) ended at texture.c:2624 [ 451.79] vulkan: GPU-owned guest memory landed for the CPU 105 times, render targets written back for an engine 0 times [ 453.04] perf: 29.9 frames a second over 5.0 s (13237 shown in all) [ 458.04] perf: 30.0 frames a second over 5.0 s (13387 shown in all) [ 463.06] perf: 30.1 frames a second over 5.0 s (13538 shown in all) [ 468.06] perf: 30.0 frames a second over 5.0 s (13688 shown in all) [ 471.07] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.2 ms (10.1 to 13.3), on to the display in 8.8 ms (6.6 to 9.9), 20.0 ms in all (19.8 to 20.2) [ 471.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 471.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.00 s on the host's processors (95% of one, 31.66 ms a present), the whole process 28.42 s (142%); the busiest: thread 131 'BaseProcExecutor2' 3.50 s, thread 129 'BaseProcExecutor0' 3.26 s, thread 130 'BaseProcExecutor1' 3.22 s, thread 80 'MainThread' 2.58 s, thread 127 'ModuleSystemWorker1' 2.45 s [ 471.79] cpu: in those 20.00 s, 1011632 SVCs (50585 a second): 0x0b SleepThread 731449, 0x34 WaitForAddress 114494, 0x35 SignalToAddress 114493, 0x1a ArbitrateLock 15597, 0x1b ArbitrateUnlock 15192, 0x21 SendSyncRequest 6008; 0 calls the dispatch table had no code for (RtAPI.miss) [ 471.79] vulkan: 17197016 draws, 4034009 skipped (0 mesh draws, 0 skipped); 260974 dispatches in 12754 batches (223 ms waiting), 0 skipped; 1 finishes (0 ms); 232852 reads past queued releases (0 samples counts written on the GPU); 26340901 descriptor sets written, 8053131 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 12410544 draws kept the last one's shaders and pipeline (0 checked), 17221811 its targets [ 471.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 471.79] vulkan: memory used and budgeted: heap 0 448 of 15195 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [ 471.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6576 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [ 471.79] vulkan: 484357 draws sampled a target they render to in place (453883 barriers in passes, 0 passes begun again), 5 through a copy [ 471.79] vulkan: 1005630 rendering passes, 0 clear commands, 613895 attachments cleared and 0 left undefined by their load op; 342151 buffers filled ahead of the passes [ 471.79] vulkan: 19104 passes (42%) ended at renderer.c:286 [ 471.79] vulkan: 9944 passes (22%) ended at buffer.c:1151 [ 471.79] vulkan: 5556 passes (12%) ended at cmd.c:747 [ 471.79] vulkan: 3395 passes (8%) ended at render.c:243 [ 471.79] vulkan: 1773 passes (4%) ended at surface.c:186 [ 471.79] vulkan: 1309 passes (3%) ended at buffer.c:1542 [ 471.79] vulkan: 1192 passes (3%) ended at compute.c:1876 [ 471.79] vulkan: 1186 passes (3%) ended at texture.c:2624 [ 471.79] vulkan: GPU-owned guest memory landed for the CPU 107 times, render targets written back for an engine 0 times [ 473.07] perf: 29.9 frames a second over 5.0 s (13838 shown in all) [ 478.07] perf: 30.0 frames a second over 5.0 s (13988 shown in all) [ 483.09] perf: 30.1 frames a second over 5.0 s (14139 shown in all) [ 488.09] perf: 30.0 frames a second over 5.0 s (14289 shown in all) [ 491.04] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.2 ms (10.1 to 13.4), on to the display in 8.9 ms (6.9 to 10.0), 20.1 ms in all (19.9 to 20.3) [ 491.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 491.78] nvn: 14400 presents, 14408 submissions [ 491.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.22 s on the host's processors (96% of one, 32.03 ms a present), the whole process 28.60 s (143%); the busiest: thread 131 'BaseProcExecutor2' 3.51 s, thread 130 'BaseProcExecutor1' 3.23 s, thread 129 'BaseProcExecutor0' 3.19 s, thread 80 'MainThread' 2.67 s, thread 127 'ModuleSystemWorker1' 2.51 s [ 491.79] cpu: in those 20.00 s, 1009055 SVCs (50453 a second): 0x0b SleepThread 730950, 0x35 SignalToAddress 114065, 0x34 WaitForAddress 114062, 0x1a ArbitrateLock 14993, 0x1b ArbitrateUnlock 14577, 0x21 SendSyncRequest 6008; 0 calls the dispatch table had no code for (RtAPI.miss) [ 491.79] vulkan: 18029114 draws, 4227099 skipped (0 mesh draws, 0 skipped); 272711 dispatches in 13354 batches (234 ms waiting), 0 skipped; 1 finishes (0 ms); 242187 reads past queued releases (0 samples counts written on the GPU); 27626665 descriptor sets written, 8431563 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 13011500 draws kept the last one's shaders and pipeline (0 checked), 18054509 its targets [ 491.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 491.79] vulkan: memory used and budgeted: heap 0 448 of 15195 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [ 491.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6574 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [ 491.79] vulkan: 507757 draws sampled a target they render to in place (475884 barriers in passes, 0 passes begun again), 5 through a copy [ 491.79] vulkan: 1050916 rendering passes, 0 clear commands, 640627 attachments cleared and 0 left undefined by their load op; 357763 buffers filled ahead of the passes [ 491.79] vulkan: 19087 passes (42%) ended at renderer.c:286 [ 491.79] vulkan: 9978 passes (22%) ended at buffer.c:1151 [ 491.79] vulkan: 5563 passes (12%) ended at cmd.c:747 [ 491.79] vulkan: 3390 passes (7%) ended at render.c:243 [ 491.79] vulkan: 1766 passes (4%) ended at surface.c:186 [ 491.79] vulkan: 1315 passes (3%) ended at buffer.c:1542 [ 491.79] vulkan: 1196 passes (3%) ended at compute.c:1876 [ 491.79] vulkan: 1191 passes (3%) ended at texture.c:2624 [ 491.79] vulkan: GPU-owned guest memory landed for the CPU 109 times, render targets written back for an engine 0 times [ 493.09] perf: 30.0 frames a second over 5.0 s (14439 shown in all) [ 498.09] perf: 30.0 frames a second over 5.0 s (14589 shown in all) [ 503.09] perf: 30.0 frames a second over 5.0 s (14739 shown in all) [ 508.11] perf: 29.9 frames a second over 5.0 s (14889 shown in all) [ 511.00] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.06 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.1 to 14.2), on to the display in 9.1 ms (6.6 to 10.3), 20.4 ms in all (20.1 to 20.5) [ 511.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 511.80] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.40 s on the host's processors (97% of one, 32.34 ms a present), the whole process 28.79 s (144%); the busiest: thread 131 'BaseProcExecutor2' 3.52 s, thread 129 'BaseProcExecutor0' 3.22 s, thread 130 'BaseProcExecutor1' 3.20 s, thread 80 'MainThread' 2.74 s, thread 127 'ModuleSystemWorker1' 2.56 s [ 511.80] cpu: in those 20.00 s, 1009950 SVCs (50487 a second): 0x0b SleepThread 731349, 0x34 WaitForAddress 113827, 0x35 SignalToAddress 113822, 0x1a ArbitrateLock 15461, 0x1b ArbitrateUnlock 15070, 0x21 SendSyncRequest 6014; 0 calls the dispatch table had no code for (RtAPI.miss) [ 511.80] vulkan: 18863388 draws, 4419051 skipped (0 mesh draws, 0 skipped); 284446 dispatches in 13954 batches (244 ms waiting), 0 skipped; 1 finishes (0 ms); 251517 reads past queued releases (0 samples counts written on the GPU); 28912494 descriptor sets written, 8814282 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 13614612 draws kept the last one's shaders and pipeline (0 checked), 18889383 its targets [ 511.80] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 511.80] vulkan: memory used and budgeted: heap 0 448 of 15195 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [ 511.80] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6559 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [ 511.80] vulkan: 531157 draws sampled a target they render to in place (497890 barriers in passes, 0 passes begun again), 5 through a copy [ 511.80] vulkan: 1096252 rendering passes, 0 clear commands, 667363 attachments cleared and 0 left undefined by their load op; 373594 buffers filled ahead of the passes [ 511.80] vulkan: 19098 passes (42%) ended at renderer.c:286 [ 511.80] vulkan: 10009 passes (22%) ended at buffer.c:1151 [ 511.80] vulkan: 5568 passes (12%) ended at cmd.c:747 [ 511.80] vulkan: 3399 passes (7%) ended at render.c:243 [ 511.80] vulkan: 1768 passes (4%) ended at surface.c:186 [ 511.80] vulkan: 1317 passes (3%) ended at buffer.c:1542 [ 511.80] vulkan: 1195 passes (3%) ended at compute.c:1876 [ 511.80] vulkan: 1185 passes (3%) ended at texture.c:2624 [ 511.80] vulkan: GPU-owned guest memory landed for the CPU 111 times, render targets written back for an engine 0 times [ 513.12] perf: 30.1 frames a second over 5.0 s (15040 shown in all) [ 518.14] perf: 29.9 frames a second over 5.0 s (15190 shown in all) [ 523.14] perf: 30.0 frames a second over 5.0 s (15340 shown in all) [ 528.16] perf: 30.1 frames a second over 5.0 s (15491 shown in all) [ 530.97] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.2 ms (10.2 to 13.9), on to the display in 9.2 ms (6.5 to 10.3), 20.5 ms in all (20.3 to 20.7) [ 530.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 531.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.47 s on the host's processors (97% of one, 32.44 ms a present), the whole process 28.80 s (144%); the busiest: thread 131 'BaseProcExecutor2' 3.52 s, thread 129 'BaseProcExecutor0' 3.20 s, thread 130 'BaseProcExecutor1' 3.19 s, thread 80 'MainThread' 2.75 s, thread 127 'ModuleSystemWorker1' 2.58 s [ 531.79] cpu: in those 20.00 s, 1007753 SVCs (50396 a second): 0x0b SleepThread 730284, 0x35 SignalToAddress 113507, 0x34 WaitForAddress 113502, 0x1a ArbitrateLock 15228, 0x1b ArbitrateUnlock 14828, 0x21 SendSyncRequest 6007; 0 calls the dispatch table had no code for (RtAPI.miss) [ 531.79] vulkan: 19699081 draws, 4612747 skipped (0 mesh draws, 0 skipped); 296210 dispatches in 14554 batches (255 ms waiting), 0 skipped; 1 finishes (0 ms); 260852 reads past queued releases (0 samples counts written on the GPU); 30198155 descriptor sets written, 9200007 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 14219173 draws kept the last one's shaders and pipeline (0 checked), 19725676 its targets [ 531.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 531.79] vulkan: memory used and budgeted: heap 0 448 of 15195 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [ 531.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6550 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [ 531.79] vulkan: 554557 draws sampled a target they render to in place (519919 barriers in passes, 0 passes begun again), 5 through a copy [ 531.79] vulkan: 1141442 rendering passes, 0 clear commands, 694095 attachments cleared and 0 left undefined by their load op; 389242 buffers filled ahead of the passes [ 531.79] vulkan: 19095 passes (42%) ended at renderer.c:286 [ 531.79] vulkan: 9904 passes (22%) ended at buffer.c:1151 [ 531.79] vulkan: 5547 passes (12%) ended at cmd.c:747 [ 531.79] vulkan: 3397 passes (8%) ended at render.c:243 [ 531.79] vulkan: 1772 passes (4%) ended at surface.c:186 [ 531.79] vulkan: 1291 passes (3%) ended at buffer.c:1542 [ 531.79] vulkan: 1197 passes (3%) ended at compute.c:1876 [ 531.79] vulkan: 1188 passes (3%) ended at texture.c:2624 [ 531.79] vulkan: GPU-owned guest memory landed for the CPU 114 times, render targets written back for an engine 0 times [ 533.17] perf: 29.9 frames a second over 5.0 s (15641 shown in all) [ 538.19] perf: 30.1 frames a second over 5.0 s (15792 shown in all) [ 543.21] perf: 29.9 frames a second over 5.0 s (15942 shown in all) [ 548.21] perf: 30.0 frames a second over 5.0 s (16092 shown in all) [ 550.94] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.07 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.2 to 14.1), on to the display in 9.3 ms (6.6 to 10.5), 20.6 ms in all (20.4 to 20.8) [ 550.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 551.78] nvn: 16200 presents, 16208 submissions [ 551.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.55 s on the host's processors (98% of one, 32.59 ms a present), the whole process 28.91 s (145%); the busiest: thread 131 'BaseProcExecutor2' 3.54 s, thread 129 'BaseProcExecutor0' 3.20 s, thread 130 'BaseProcExecutor1' 3.16 s, thread 80 'MainThread' 2.80 s, thread 127 'ModuleSystemWorker1' 2.64 s [ 551.79] cpu: in those 20.00 s, 1011055 SVCs (50555 a second): 0x0b SleepThread 731326, 0x34 WaitForAddress 114376, 0x35 SignalToAddress 114373, 0x1a ArbitrateLock 15487, 0x1b ArbitrateUnlock 15076, 0x21 SendSyncRequest 6009; 0 calls the dispatch table had no code for (RtAPI.miss) [ 551.79] vulkan: 20532125 draws, 4805231 skipped (0 mesh draws, 0 skipped); 307906 dispatches in 15154 batches (266 ms waiting), 0 skipped; 1 finishes (0 ms); 270187 reads past queued releases (0 samples counts written on the GPU); 31483821 descriptor sets written, 9580429 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 14821116 draws kept the last one's shaders and pipeline (0 checked), 20559320 its targets [ 551.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 551.79] vulkan: memory used and budgeted: heap 0 448 of 15195 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [ 551.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6572 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [ 551.79] vulkan: 577957 draws sampled a target they render to in place (541915 barriers in passes, 0 passes begun again), 5 through a copy [ 551.79] vulkan: 1186683 rendering passes, 0 clear commands, 720827 attachments cleared and 0 left undefined by their load op; 404929 buffers filled ahead of the passes [ 551.79] vulkan: 19094 passes (42%) ended at renderer.c:286 [ 551.79] vulkan: 9909 passes (22%) ended at buffer.c:1151 [ 551.79] vulkan: 5554 passes (12%) ended at cmd.c:747 [ 551.79] vulkan: 3399 passes (8%) ended at render.c:243 [ 551.79] vulkan: 1777 passes (4%) ended at surface.c:186 [ 551.79] vulkan: 1328 passes (3%) ended at buffer.c:1542 [ 551.79] vulkan: 1195 passes (3%) ended at compute.c:1876 [ 551.79] vulkan: 1185 passes (3%) ended at texture.c:2624 [ 551.79] vulkan: GPU-owned guest memory landed for the CPU 116 times, render targets written back for an engine 0 times [ 553.22] perf: 30.1 frames a second over 5.0 s (16243 shown in all) [ 558.22] perf: 30.0 frames a second over 5.0 s (16393 shown in all) [ 563.22] perf: 30.0 frames a second over 5.0 s (16543 shown in all) [ 568.24] perf: 29.9 frames a second over 5.0 s (16693 shown in all) [ 570.90] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.1 to 14.7), on to the display in 9.5 ms (6.3 to 10.8), 20.8 ms in all (20.6 to 21.0) [ 570.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 571.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.60 s on the host's processors (98% of one, 32.66 ms a present), the whole process 28.99 s (145%); the busiest: thread 131 'BaseProcExecutor2' 3.56 s, thread 130 'BaseProcExecutor1' 3.16 s, thread 129 'BaseProcExecutor0' 3.16 s, thread 80 'MainThread' 2.85 s, thread 127 'ModuleSystemWorker1' 2.64 s [ 571.79] cpu: in those 20.00 s, 1009811 SVCs (50490 a second): 0x0b SleepThread 731799, 0x34 WaitForAddress 113584, 0x35 SignalToAddress 113584, 0x1a ArbitrateLock 15418, 0x1b ArbitrateUnlock 15010, 0x21 SendSyncRequest 6008; 0 calls the dispatch table had no code for (RtAPI.miss) [ 571.79] vulkan: 21367029 draws, 4998595 skipped (0 mesh draws, 0 skipped); 319613 dispatches in 15753 batches (276 ms waiting), 0 skipped; 1 finishes (0 ms); 279517 reads past queued releases (0 samples counts written on the GPU); 32769670 descriptor sets written, 9964388 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 15424886 draws kept the last one's shaders and pipeline (0 checked), 21394824 its targets [ 571.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 571.79] vulkan: memory used and budgeted: heap 0 448 of 15195 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [ 571.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6544 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [ 571.79] vulkan: 601357 draws sampled a target they render to in place (563929 barriers in passes, 0 passes begun again), 5 through a copy [ 571.79] vulkan: 1232037 rendering passes, 0 clear commands, 747563 attachments cleared and 0 left undefined by their load op; 420547 buffers filled ahead of the passes [ 571.79] vulkan: 19096 passes (42%) ended at renderer.c:286 [ 571.79] vulkan: 10053 passes (22%) ended at buffer.c:1151 [ 571.79] vulkan: 5513 passes (12%) ended at cmd.c:747 [ 571.79] vulkan: 3401 passes (7%) ended at render.c:243 [ 571.79] vulkan: 1784 passes (4%) ended at surface.c:186 [ 571.79] vulkan: 1326 passes (3%) ended at buffer.c:1542 [ 571.79] vulkan: 1195 passes (3%) ended at compute.c:1876 [ 571.79] vulkan: 1186 passes (3%) ended at texture.c:2624 [ 571.79] vulkan: GPU-owned guest memory landed for the CPU 118 times, render targets written back for an engine 0 times [ 573.26] perf: 30.1 frames a second over 5.0 s (16844 shown in all) [ 578.27] perf: 29.9 frames a second over 5.0 s (16994 shown in all) [ 583.29] perf: 30.1 frames a second over 5.0 s (17145 shown in all) [ 588.29] perf: 30.0 frames a second over 5.0 s (17295 shown in all) [ 590.87] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.37 ms, 1st to 99th percentile 33.07 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.1 to 14.8), on to the display in 9.6 ms (6.3 to 10.8), 21.0 ms in all (20.7 to 21.1) [ 590.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 591.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.71 s on the host's processors (99% of one, 32.85 ms a present), the whole process 29.16 s (146%); the busiest: thread 131 'BaseProcExecutor2' 3.59 s, thread 129 'BaseProcExecutor0' 3.20 s, thread 130 'BaseProcExecutor1' 3.14 s, thread 80 'MainThread' 2.83 s, thread 127 'ModuleSystemWorker1' 2.68 s [ 591.79] cpu: in those 20.00 s, 1005945 SVCs (50294 a second): 0x0b SleepThread 729955, 0x35 SignalToAddress 112815, 0x34 WaitForAddress 112812, 0x1a ArbitrateLock 15185, 0x1b ArbitrateUnlock 14758, 0x21 SendSyncRequest 6012; 0 calls the dispatch table had no code for (RtAPI.miss) [ 591.79] vulkan: 22199463 draws, 5192293 skipped (0 mesh draws, 0 skipped); 331388 dispatches in 16353 batches (287 ms waiting), 0 skipped; 1 finishes (0 ms); 288852 reads past queued releases (0 samples counts written on the GPU); 34055312 descriptor sets written, 10343614 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 16026177 draws kept the last one's shaders and pipeline (0 checked), 22227858 its targets [ 591.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [ 591.79] vulkan: memory used and budgeted: heap 0 448 of 15213 MB (448 ours, 80 of it allocated), heap 1 2262 of 11897 MB (2096 ours, 1779 of it allocated) [ 591.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6572 buffers (41 MB); 1945 of 11897 MB in use as they count it, 0 MB freed for the budget so far [ 591.79] vulkan: 624757 draws sampled a target they render to in place (585928 barriers in passes, 0 passes begun again), 5 through a copy [ 591.79] vulkan: 1277263 rendering passes, 0 clear commands, 774295 attachments cleared and 0 left undefined by their load op; 436204 buffers filled ahead of the passes [ 591.79] vulkan: 19085 passes (42%) ended at renderer.c:286 [ 591.79] vulkan: 9894 passes (22%) ended at buffer.c:1151 [ 591.79] vulkan: 5579 passes (12%) ended at cmd.c:747 [ 591.79] vulkan: 3396 passes (8%) ended at render.c:243 [ 591.79] vulkan: 1772 passes (4%) ended at surface.c:186 [ 591.79] vulkan: 1316 passes (3%) ended at buffer.c:1542 [ 591.79] vulkan: 1194 passes (3%) ended at compute.c:1876 [ 591.79] vulkan: 1190 passes (3%) ended at texture.c:2624 [ 591.79] vulkan: GPU-owned guest memory landed for the CPU 120 times, render targets written back for an engine 0 times [ 593.31] perf: 29.9 frames a second over 5.0 s (17445 shown in all) [ 598.31] perf: 30.0 frames a second over 5.0 s (17595 shown in all) [ 603.31] perf: 30.0 frames a second over 5.0 s (17745 shown in all) [ 608.32] perf: 30.1 frames a second over 5.0 s (17896 shown in all) [ 610.84] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.2 to 14.5), on to the display in 9.7 ms (6.6 to 10.9), 21.0 ms in all (20.9 to 21.2) [ 610.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 611.78] nvn: 18000 presents, 18008 submissions [ 611.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.74 s on the host's processors (99% of one, 32.91 ms a present), the whole process 29.15 s (146%); the busiest: thread 131 'BaseProcExecutor2' 3.54 s, thread 129 'BaseProcExecutor0' 3.22 s, thread 130 'BaseProcExecutor1' 3.15 s, thread 80 'MainThread' 2.83 s, thread 127 'ModuleSystemWorker1' 2.70 s [ 611.79] cpu: in those 20.00 s, 1008195 SVCs (50413 a second): 0x0b SleepThread 731230, 0x34 WaitForAddress 112956, 0x35 SignalToAddress 112955, 0x1a ArbitrateLock 15520, 0x1b ArbitrateUnlock 15126, 0x21 SendSyncRequest 6006; 0 calls the dispatch table had no code for (RtAPI.miss) [ 611.79] vulkan: 23032888 draws, 5386593 skipped (0 mesh draws, 0 skipped); 343143 dispatches in 16952 batches (298 ms waiting), 0 skipped; 1 finishes (0 ms); 298187 reads past queued releases (0 samples counts written on the GPU); 35341047 descriptor sets written, 10724729 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 16628442 draws kept the last one's shaders and pipeline (0 checked), 23061883 its targets [ 611.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 611.79] vulkan: memory used and budgeted: heap 0 448 of 15213 MB (448 ours, 80 of it allocated), heap 1 2262 of 11903 MB (2096 ours, 1779 of it allocated) [ 611.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6568 buffers (41 MB); 1945 of 11903 MB in use as they count it, 0 MB freed for the budget so far [ 611.79] vulkan: 648157 draws sampled a target they render to in place (607927 barriers in passes, 0 passes begun again), 5 through a copy [ 611.79] vulkan: 1322493 rendering passes, 0 clear commands, 801027 attachments cleared and 0 left undefined by their load op; 451732 buffers filled ahead of the passes [ 611.79] vulkan: 19088 passes (42%) ended at renderer.c:286 [ 611.79] vulkan: 9865 passes (22%) ended at buffer.c:1151 [ 611.79] vulkan: 5593 passes (12%) ended at cmd.c:747 [ 611.79] vulkan: 3398 passes (8%) ended at render.c:243 [ 611.79] vulkan: 1779 passes (4%) ended at surface.c:186 [ 611.79] vulkan: 1322 passes (3%) ended at buffer.c:1542 [ 611.79] vulkan: 1195 passes (3%) ended at compute.c:1876 [ 611.79] vulkan: 1191 passes (3%) ended at texture.c:2624 [ 611.79] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times [ 613.32] perf: 30.0 frames a second over 5.0 s (18046 shown in all) [ 618.33] perf: 30.0 frames a second over 5.0 s (18196 shown in all) [ 623.34] perf: 29.9 frames a second over 5.0 s (18346 shown in all) [ 628.34] perf: 30.0 frames a second over 5.0 s (18496 shown in all) [ 630.80] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.36 ms, 1st to 99th percentile 33.05 to 33.62 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.1 to 14.3), on to the display in 9.8 ms (6.9 to 11.1), 21.3 ms in all (21.0 to 21.4) [ 630.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 631.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.82 s on the host's processors (99% of one, 33.04 ms a present), the whole process 29.30 s (146%); the busiest: thread 131 'BaseProcExecutor2' 3.59 s, thread 129 'BaseProcExecutor0' 3.20 s, thread 130 'BaseProcExecutor1' 3.17 s, thread 80 'MainThread' 2.88 s, thread 127 'ModuleSystemWorker1' 2.70 s [ 631.79] cpu: in those 20.00 s, 1007583 SVCs (50377 a second): 0x0b SleepThread 730175, 0x34 WaitForAddress 113083, 0x35 SignalToAddress 113081, 0x1a ArbitrateLock 15616, 0x1b ArbitrateUnlock 15202, 0x21 SendSyncRequest 6014; 0 calls the dispatch table had no code for (RtAPI.miss) [ 631.79] vulkan: 23868138 draws, 5580565 skipped (0 mesh draws, 0 skipped); 354865 dispatches in 17552 batches (308 ms waiting), 0 skipped; 1 finishes (0 ms); 307517 reads past queued releases (0 samples counts written on the GPU); 36626899 descriptor sets written, 11109377 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 17232543 draws kept the last one's shaders and pipeline (0 checked), 23897733 its targets [ 631.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [ 631.79] vulkan: memory used and budgeted: heap 0 448 of 15213 MB (448 ours, 80 of it allocated), heap 1 2262 of 11903 MB (2096 ours, 1779 of it allocated) [ 631.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6550 buffers (41 MB); 1945 of 11903 MB in use as they count it, 0 MB freed for the budget so far [ 631.79] vulkan: 671557 draws sampled a target they render to in place (629951 barriers in passes, 0 passes begun again), 5 through a copy [ 631.79] vulkan: 1367845 rendering passes, 0 clear commands, 827763 attachments cleared and 0 left undefined by their load op; 467588 buffers filled ahead of the passes [ 631.79] vulkan: 19096 passes (42%) ended at renderer.c:286 [ 631.79] vulkan: 9994 passes (22%) ended at buffer.c:1151 [ 631.79] vulkan: 5569 passes (12%) ended at cmd.c:747 [ 631.79] vulkan: 3400 passes (7%) ended at render.c:243 [ 631.79] vulkan: 1780 passes (4%) ended at surface.c:186 [ 631.79] vulkan: 1330 passes (3%) ended at buffer.c:1542 [ 631.79] vulkan: 1196 passes (3%) ended at compute.c:1876 [ 631.79] vulkan: 1187 passes (3%) ended at texture.c:2624 [ 631.79] vulkan: GPU-owned guest memory landed for the CPU 124 times, render targets written back for an engine 0 times [ 633.36] perf: 30.1 frames a second over 5.0 s (18647 shown in all) [ 638.36] perf: 30.0 frames a second over 5.0 s (18797 shown in all) [ 643.37] perf: 29.9 frames a second over 5.0 s (18947 shown in all) [ 647.74] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 648.39] perf: 30.1 frames a second over 5.0 s (19098 shown in all) [ 650.77] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.90 ms, 1st to 99th percentile 16.63 to 33.61 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.1 to 15.8), on to the display in 10.1 ms (7.5 to 17.1), 21.6 ms in all (21.2 to 37.9) [ 650.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 651.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.72 s on the host's processors (99% of one, 32.87 ms a present), the whole process 29.19 s (146%); the busiest: thread 131 'BaseProcExecutor2' 3.53 s, thread 130 'BaseProcExecutor1' 3.21 s, thread 129 'BaseProcExecutor0' 3.19 s, thread 80 'MainThread' 2.81 s, thread 127 'ModuleSystemWorker1' 2.66 s [ 651.79] cpu: in those 20.00 s, 1008802 SVCs (50443 a second): 0x0b SleepThread 731302, 0x34 WaitForAddress 113591, 0x35 SignalToAddress 113591, 0x1a ArbitrateLock 15191, 0x1b ArbitrateUnlock 14755, 0x21 SendSyncRequest 5994; 0 calls the dispatch table had no code for (RtAPI.miss) [ 651.79] vulkan: 24703195 draws, 5774261 skipped (0 mesh draws, 0 skipped); 366591 dispatches in 18151 batches (319 ms waiting), 0 skipped; 1 finishes (0 ms); 316852 reads past queued releases (0 samples counts written on the GPU); 37912441 descriptor sets written, 11493949 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 17836506 draws kept the last one's shaders and pipeline (0 checked), 24733390 its targets [ 651.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 1 frames over 50 ms in the last 600, the slowest 76 ms [ 651.79] vulkan: memory used and budgeted: heap 0 448 of 15213 MB (448 ours, 80 of it allocated), heap 1 2262 of 11903 MB (2096 ours, 1779 of it allocated) [ 651.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6567 buffers (41 MB); 1945 of 11903 MB in use as they count it, 0 MB freed for the budget so far [ 651.79] vulkan: 694957 draws sampled a target they render to in place (651959 barriers in passes, 0 passes begun again), 5 through a copy [ 651.79] vulkan: 1413082 rendering passes, 0 clear commands, 854495 attachments cleared and 0 left undefined by their load op; 483202 buffers filled ahead of the passes [ 651.79] vulkan: 19091 passes (42%) ended at renderer.c:286 [ 651.79] vulkan: 9896 passes (22%) ended at buffer.c:1151 [ 651.79] vulkan: 5578 passes (12%) ended at cmd.c:747 [ 651.79] vulkan: 3398 passes (8%) ended at render.c:243 [ 651.79] vulkan: 1773 passes (4%) ended at surface.c:186 [ 651.79] vulkan: 1316 passes (3%) ended at buffer.c:1542 [ 651.79] vulkan: 1194 passes (3%) ended at compute.c:1876 [ 651.79] vulkan: 1191 passes (3%) ended at texture.c:2624 [ 651.79] vulkan: GPU-owned guest memory landed for the CPU 127 times, render targets written back for an engine 0 times [ 653.41] perf: 29.9 frames a second over 5.0 s (19248 shown in all) [ 658.41] perf: 30.0 frames a second over 5.0 s (19398 shown in all) [ 663.41] perf: 30.0 frames a second over 5.0 s (19548 shown in all) [ 668.42] perf: 30.1 frames a second over 5.0 s (19699 shown in all) [ 670.74] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.08 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 11.2 ms (10.1 to 14.7), on to the display in 10.3 ms (7.0 to 11.5), 21.5 ms in all (21.3 to 21.7) [ 670.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 671.78] nvn: 19800 presents, 19808 submissions [ 671.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 18.97 s on the host's processors (95% of one, 31.62 ms a present), the whole process 28.43 s (142%); the busiest: thread 131 'BaseProcExecutor2' 3.53 s, thread 130 'BaseProcExecutor1' 3.21 s, thread 129 'BaseProcExecutor0' 3.21 s, thread 80 'MainThread' 2.60 s, thread 127 'ModuleSystemWorker1' 2.47 s [ 671.79] cpu: in those 20.00 s, 1010414 SVCs (50522 a second): 0x0b SleepThread 731086, 0x34 WaitForAddress 113756, 0x35 SignalToAddress 113756, 0x1a ArbitrateLock 15908, 0x1b ArbitrateUnlock 15494, 0x21 SendSyncRequest 6010; 0 calls the dispatch table had no code for (RtAPI.miss) [ 671.79] vulkan: 25538431 draws, 5966137 skipped (0 mesh draws, 0 skipped); 378339 dispatches in 18751 batches (329 ms waiting), 0 skipped; 1 finishes (0 ms); 326187 reads past queued releases (0 samples counts written on the GPU); 39198231 descriptor sets written, 11878631 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 18440589 draws kept the last one's shaders and pipeline (0 checked), 25569226 its targets [ 671.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 671.79] vulkan: memory used and budgeted: heap 0 448 of 15213 MB (448 ours, 80 of it allocated), heap 1 2262 of 11903 MB (2096 ours, 1779 of it allocated) [ 671.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6575 buffers (41 MB); 1945 of 11903 MB in use as they count it, 0 MB freed for the budget so far [ 671.79] vulkan: 718357 draws sampled a target they render to in place (673967 barriers in passes, 0 passes begun again), 5 through a copy [ 671.79] vulkan: 1458339 rendering passes, 0 clear commands, 881227 attachments cleared and 0 left undefined by their load op; 499212 buffers filled ahead of the passes [ 671.79] vulkan: 19091 passes (42%) ended at renderer.c:286 [ 671.79] vulkan: 9889 passes (22%) ended at buffer.c:1151 [ 671.79] vulkan: 5598 passes (12%) ended at cmd.c:747 [ 671.79] vulkan: 3395 passes (8%) ended at render.c:243 [ 671.79] vulkan: 1773 passes (4%) ended at surface.c:186 [ 671.79] vulkan: 1325 passes (3%) ended at buffer.c:1542 [ 671.79] vulkan: 1195 passes (3%) ended at compute.c:1876 [ 671.79] vulkan: 1191 passes (3%) ended at texture.c:2624 [ 671.79] vulkan: GPU-owned guest memory landed for the CPU 129 times, render targets written back for an engine 0 times [ 673.42] perf: 30.0 frames a second over 5.0 s (19849 shown in all) [ 678.42] perf: 30.0 frames a second over 5.0 s (19999 shown in all) [ 683.44] perf: 29.9 frames a second over 5.0 s (20149 shown in all) [ 688.46] perf: 30.1 frames a second over 5.0 s (20300 shown in all) [ 690.70] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.08 to 33.62 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.2 ms (10.2 to 13.9), on to the display in 10.4 ms (7.8 to 11.5), 21.7 ms in all (21.4 to 21.9) [ 690.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 691.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.18 s on the host's processors (96% of one, 31.97 ms a present), the whole process 28.67 s (143%); the busiest: thread 131 'BaseProcExecutor2' 3.53 s, thread 129 'BaseProcExecutor0' 3.22 s, thread 130 'BaseProcExecutor1' 3.16 s, thread 80 'MainThread' 2.66 s, thread 127 'ModuleSystemWorker1' 2.56 s [ 691.79] cpu: in those 20.00 s, 1007953 SVCs (50392 a second): 0x0b SleepThread 730231, 0x35 SignalToAddress 113167, 0x34 WaitForAddress 113166, 0x1a ArbitrateLock 15712, 0x1b ArbitrateUnlock 15254, 0x21 SendSyncRequest 6010; 0 calls the dispatch table had no code for (RtAPI.miss) [ 691.79] vulkan: 26373079 draws, 6158899 skipped (0 mesh draws, 0 skipped); 390085 dispatches in 19351 batches (340 ms waiting), 0 skipped; 1 finishes (0 ms); 335517 reads past queued releases (0 samples counts written on the GPU); 40484143 descriptor sets written, 12262015 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 19044064 draws kept the last one's shaders and pipeline (0 checked), 26404474 its targets [ 691.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 691.79] vulkan: memory used and budgeted: heap 0 448 of 15213 MB (448 ours, 80 of it allocated), heap 1 2262 of 11903 MB (2096 ours, 1779 of it allocated) [ 691.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6562 buffers (41 MB); 1945 of 11903 MB in use as they count it, 0 MB freed for the budget so far [ 691.79] vulkan: 741757 draws sampled a target they render to in place (695971 barriers in passes, 0 passes begun again), 5 through a copy [ 691.79] vulkan: 1503668 rendering passes, 0 clear commands, 907963 attachments cleared and 0 left undefined by their load op; 514919 buffers filled ahead of the passes [ 691.79] vulkan: 19096 passes (42%) ended at renderer.c:286 [ 691.79] vulkan: 9987 passes (22%) ended at buffer.c:1151 [ 691.79] vulkan: 5563 passes (12%) ended at cmd.c:747 [ 691.79] vulkan: 3399 passes (7%) ended at render.c:243 [ 691.79] vulkan: 1777 passes (4%) ended at surface.c:186 [ 691.79] vulkan: 1320 passes (3%) ended at buffer.c:1542 [ 691.79] vulkan: 1199 passes (3%) ended at compute.c:1876 [ 691.79] vulkan: 1190 passes (3%) ended at texture.c:2624 [ 691.79] vulkan: GPU-owned guest memory landed for the CPU 132 times, render targets written back for an engine 0 times [ 693.47] perf: 29.9 frames a second over 5.0 s (20450 shown in all) [ 698.47] perf: 30.0 frames a second over 5.0 s (20600 shown in all) [ 703.49] perf: 30.1 frames a second over 5.0 s (20751 shown in all) [ 708.49] perf: 30.0 frames a second over 5.0 s (20901 shown in all) [ 710.67] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.1 to 14.6), on to the display in 10.5 ms (7.3 to 11.8), 21.8 ms in all (21.6 to 22.0) [ 710.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 711.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.56 s on the host's processors (98% of one, 32.59 ms a present), the whole process 29.01 s (145%); the busiest: thread 131 'BaseProcExecutor2' 3.56 s, thread 129 'BaseProcExecutor0' 3.23 s, thread 130 'BaseProcExecutor1' 3.18 s, thread 80 'MainThread' 2.75 s, thread 127 'ModuleSystemWorker1' 2.62 s [ 711.79] cpu: in those 20.00 s, 1007723 SVCs (50390 a second): 0x0b SleepThread 730824, 0x34 WaitForAddress 112896, 0x35 SignalToAddress 112895, 0x1a ArbitrateLock 15560, 0x1b ArbitrateUnlock 15139, 0x21 SendSyncRequest 6008; 0 calls the dispatch table had no code for (RtAPI.miss) [ 711.79] vulkan: 27202978 draws, 6352393 skipped (0 mesh draws, 0 skipped); 401775 dispatches in 19951 batches (351 ms waiting), 0 skipped; 1 finishes (0 ms); 344852 reads past queued releases (0 samples counts written on the GPU); 41769571 descriptor sets written, 12636385 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 19642905 draws kept the last one's shaders and pipeline (0 checked), 27234973 its targets [ 711.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 711.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11901 MB (2096 ours, 1779 of it allocated) [ 711.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6567 buffers (41 MB); 1945 of 11901 MB in use as they count it, 0 MB freed for the budget so far [ 711.79] vulkan: 765157 draws sampled a target they render to in place (717967 barriers in passes, 0 passes begun again), 5 through a copy [ 711.79] vulkan: 1548910 rendering passes, 0 clear commands, 934695 attachments cleared and 0 left undefined by their load op; 531005 buffers filled ahead of the passes [ 711.79] vulkan: 19091 passes (42%) ended at renderer.c:286 [ 711.79] vulkan: 9892 passes (22%) ended at buffer.c:1151 [ 711.79] vulkan: 5569 passes (12%) ended at cmd.c:747 [ 711.79] vulkan: 3397 passes (8%) ended at render.c:243 [ 711.79] vulkan: 1776 passes (4%) ended at surface.c:186 [ 711.79] vulkan: 1339 passes (3%) ended at buffer.c:1542 [ 711.79] vulkan: 1195 passes (3%) ended at compute.c:1876 [ 711.79] vulkan: 1185 passes (3%) ended at texture.c:2624 [ 711.79] vulkan: GPU-owned guest memory landed for the CPU 134 times, render targets written back for an engine 0 times [ 713.51] perf: 29.9 frames a second over 5.0 s (21051 shown in all) [ 718.51] perf: 30.0 frames a second over 5.0 s (21201 shown in all) [ 723.52] perf: 30.1 frames a second over 5.0 s (21352 shown in all) [ 728.54] perf: 29.9 frames a second over 5.0 s (21502 shown in all) [ 730.64] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.1 to 14.2), on to the display in 10.6 ms (7.9 to 11.8), 22.0 ms in all (21.8 to 22.2) [ 730.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 731.78] nvn: 21600 presents, 21608 submissions [ 731.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.56 s on the host's processors (98% of one, 32.60 ms a present), the whole process 29.04 s (145%); the busiest: thread 131 'BaseProcExecutor2' 3.53 s, thread 129 'BaseProcExecutor0' 3.22 s, thread 130 'BaseProcExecutor1' 3.19 s, thread 80 'MainThread' 2.77 s, thread 127 'ModuleSystemWorker1' 2.62 s [ 731.79] cpu: in those 20.00 s, 1009154 SVCs (50458 a second): 0x0b SleepThread 731275, 0x35 SignalToAddress 113157, 0x34 WaitForAddress 113155, 0x1a ArbitrateLock 15800, 0x1b ArbitrateUnlock 15353, 0x21 SendSyncRequest 6008; 0 calls the dispatch table had no code for (RtAPI.miss) [ 731.79] vulkan: 28036160 draws, 6545887 skipped (0 mesh draws, 0 skipped); 413516 dispatches in 20551 batches (361 ms waiting), 0 skipped; 1 finishes (0 ms); 354187 reads past queued releases (0 samples counts written on the GPU); 43055305 descriptor sets written, 13017015 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 20244941 draws kept the last one's shaders and pipeline (0 checked), 28068755 its targets [ 731.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 731.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11901 MB (2096 ours, 1779 of it allocated) [ 731.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6563 buffers (41 MB); 1945 of 11901 MB in use as they count it, 0 MB freed for the budget so far [ 731.79] vulkan: 788557 draws sampled a target they render to in place (739962 barriers in passes, 0 passes begun again), 5 through a copy [ 731.79] vulkan: 1594164 rendering passes, 0 clear commands, 961427 attachments cleared and 0 left undefined by their load op; 546605 buffers filled ahead of the passes [ 731.79] vulkan: 19089 passes (42%) ended at renderer.c:286 [ 731.79] vulkan: 9876 passes (22%) ended at buffer.c:1151 [ 731.79] vulkan: 5595 passes (12%) ended at cmd.c:747 [ 731.79] vulkan: 3397 passes (8%) ended at render.c:243 [ 731.79] vulkan: 1781 passes (4%) ended at surface.c:186 [ 731.79] vulkan: 1329 passes (3%) ended at buffer.c:1542 [ 731.79] vulkan: 1194 passes (3%) ended at compute.c:1876 [ 731.79] vulkan: 1193 passes (3%) ended at texture.c:2624 [ 731.79] vulkan: GPU-owned guest memory landed for the CPU 136 times, render targets written back for an engine 0 times [ 733.54] perf: 30.0 frames a second over 5.0 s (21652 shown in all) [ 738.56] perf: 30.1 frames a second over 5.0 s (21803 shown in all) [ 743.57] perf: 29.9 frames a second over 5.0 s (21953 shown in all) [ 748.57] perf: 30.0 frames a second over 5.0 s (22103 shown in all) [ 750.67] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.07 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.2 to 14.7), on to the display in 10.8 ms (7.5 to 12.1), 22.2 ms in all (21.9 to 22.4) [ 750.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 751.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.58 s on the host's processors (98% of one, 32.63 ms a present), the whole process 29.06 s (145%); the busiest: thread 131 'BaseProcExecutor2' 3.56 s, thread 129 'BaseProcExecutor0' 3.19 s, thread 130 'BaseProcExecutor1' 3.16 s, thread 80 'MainThread' 2.80 s, thread 127 'ModuleSystemWorker1' 2.69 s [ 751.79] cpu: in those 20.00 s, 1007912 SVCs (50396 a second): 0x0b SleepThread 729970, 0x34 WaitForAddress 113072, 0x35 SignalToAddress 113070, 0x1a ArbitrateLock 15898, 0x1b ArbitrateUnlock 15484, 0x21 SendSyncRequest 6012; 0 calls the dispatch table had no code for (RtAPI.miss) [ 751.79] vulkan: 28871344 draws, 6738645 skipped (0 mesh draws, 0 skipped); 425285 dispatches in 21151 batches (372 ms waiting), 0 skipped; 1 finishes (0 ms); 363517 reads past queued releases (0 samples counts written on the GPU); 44341268 descriptor sets written, 13401420 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 20848929 draws kept the last one's shaders and pipeline (0 checked), 28904539 its targets [ 751.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 751.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [ 751.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6551 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [ 751.79] vulkan: 811957 draws sampled a target they render to in place (761964 barriers in passes, 0 passes begun again), 5 through a copy [ 751.79] vulkan: 1639548 rendering passes, 0 clear commands, 988163 attachments cleared and 0 left undefined by their load op; 562299 buffers filled ahead of the passes [ 751.79] vulkan: 19093 passes (42%) ended at renderer.c:286 [ 751.79] vulkan: 10013 passes (22%) ended at buffer.c:1151 [ 751.79] vulkan: 5600 passes (12%) ended at cmd.c:747 [ 751.79] vulkan: 3398 passes (7%) ended at render.c:243 [ 751.79] vulkan: 1775 passes (4%) ended at surface.c:186 [ 751.79] vulkan: 1323 passes (3%) ended at buffer.c:1542 [ 751.79] vulkan: 1193 passes (3%) ended at compute.c:1876 [ 751.79] vulkan: 1189 passes (3%) ended at texture.c:2624 [ 751.79] vulkan: GPU-owned guest memory landed for the CPU 138 times, render targets written back for an engine 0 times [ 753.59] perf: 30.1 frames a second over 5.0 s (22254 shown in all) [ 758.59] perf: 30.0 frames a second over 5.0 s (22404 shown in all) [ 763.59] perf: 30.0 frames a second over 5.0 s (22554 shown in all) [ 768.61] perf: 29.9 frames a second over 5.0 s (22704 shown in all) [ 770.64] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.96 ms, 1st to 99th percentile 33.08 to 33.62 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.1 to 14.4), on to the display in 11.0 ms (7.8 to 12.1), 22.3 ms in all (22.1 to 22.5) [ 770.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 771.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.73 s on the host's processors (99% of one, 32.89 ms a present), the whole process 29.22 s (146%); the busiest: thread 131 'BaseProcExecutor2' 3.59 s, thread 129 'BaseProcExecutor0' 3.20 s, thread 130 'BaseProcExecutor1' 3.17 s, thread 80 'MainThread' 2.81 s, thread 127 'ModuleSystemWorker1' 2.70 s [ 771.79] cpu: in those 20.00 s, 1008644 SVCs (50431 a second): 0x0b SleepThread 730277, 0x35 SignalToAddress 113224, 0x34 WaitForAddress 113222, 0x1a ArbitrateLock 15958, 0x1b ArbitrateUnlock 15553, 0x21 SendSyncRequest 6008; 0 calls the dispatch table had no code for (RtAPI.miss) [ 771.79] vulkan: 29703716 draws, 6932543 skipped (0 mesh draws, 0 skipped); 436984 dispatches in 21751 batches (383 ms waiting), 0 skipped; 1 finishes (0 ms); 372852 reads past queued releases (0 samples counts written on the GPU); 45626689 descriptor sets written, 13780743 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 21450234 draws kept the last one's shaders and pipeline (0 checked), 29737511 its targets [ 771.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 771.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [ 771.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6580 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [ 771.79] vulkan: 835357 draws sampled a target they render to in place (783966 barriers in passes, 0 passes begun again), 5 through a copy [ 771.79] vulkan: 1684741 rendering passes, 0 clear commands, 1014895 attachments cleared and 0 left undefined by their load op; 577940 buffers filled ahead of the passes [ 771.79] vulkan: 19087 passes (42%) ended at renderer.c:286 [ 771.79] vulkan: 9849 passes (22%) ended at buffer.c:1151 [ 771.79] vulkan: 5581 passes (12%) ended at cmd.c:747 [ 771.79] vulkan: 3397 passes (8%) ended at render.c:243 [ 771.79] vulkan: 1772 passes (4%) ended at surface.c:186 [ 771.79] vulkan: 1319 passes (3%) ended at buffer.c:1542 [ 771.79] vulkan: 1196 passes (3%) ended at compute.c:1876 [ 771.79] vulkan: 1192 passes (3%) ended at texture.c:2624 [ 771.79] vulkan: GPU-owned guest memory landed for the CPU 140 times, render targets written back for an engine 0 times [ 773.61] perf: 30.0 frames a second over 5.0 s (22854 shown in all) [ 778.61] perf: 30.0 frames a second over 5.0 s (23004 shown in all) [ 783.62] perf: 30.1 frames a second over 5.0 s (23155 shown in all) [ 788.62] perf: 30.0 frames a second over 5.0 s (23305 shown in all) [ 790.60] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.2 to 14.6), on to the display in 11.0 ms (7.8 to 12.3), 22.4 ms in all (22.3 to 22.6) [ 790.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 791.78] nvn: 23400 presents, 23408 submissions [ 791.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.76 s on the host's processors (99% of one, 32.94 ms a present), the whole process 29.25 s (146%); the busiest: thread 131 'BaseProcExecutor2' 3.57 s, thread 130 'BaseProcExecutor1' 3.18 s, thread 129 'BaseProcExecutor0' 3.18 s, thread 80 'MainThread' 2.88 s, thread 127 'ModuleSystemWorker1' 2.68 s [ 791.79] cpu: in those 20.00 s, 1005928 SVCs (50295 a second): 0x0b SleepThread 730748, 0x35 SignalToAddress 112612, 0x34 WaitForAddress 112611, 0x1a ArbitrateLock 14963, 0x1b ArbitrateUnlock 14576, 0x21 SendSyncRequest 6012; 0 calls the dispatch table had no code for (RtAPI.miss) [ 791.79] vulkan: 30538004 draws, 7125633 skipped (0 mesh draws, 0 skipped); 448764 dispatches in 22351 batches (393 ms waiting), 0 skipped; 1 finishes (0 ms); 382187 reads past queued releases (0 samples counts written on the GPU); 46912508 descriptor sets written, 14163500 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 22053337 draws kept the last one's shaders and pipeline (0 checked), 30572399 its targets [ 791.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 791.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [ 791.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6568 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [ 791.79] vulkan: 858757 draws sampled a target they render to in place (805954 barriers in passes, 0 passes begun again), 5 through a copy [ 791.79] vulkan: 1729978 rendering passes, 0 clear commands, 1041627 attachments cleared and 0 left undefined by their load op; 593972 buffers filled ahead of the passes [ 791.79] vulkan: 19092 passes (42%) ended at renderer.c:286 [ 791.79] vulkan: 9842 passes (22%) ended at buffer.c:1151 [ 791.79] vulkan: 5632 passes (12%) ended at cmd.c:747 [ 791.79] vulkan: 3395 passes (8%) ended at render.c:243 [ 791.79] vulkan: 1780 passes (4%) ended at surface.c:186 [ 791.79] vulkan: 1316 passes (3%) ended at buffer.c:1542 [ 791.79] vulkan: 1190 passes (3%) ended at compute.c:1876 [ 791.79] vulkan: 1190 passes (3%) ended at texture.c:2624 [ 791.79] vulkan: GPU-owned guest memory landed for the CPU 142 times, render targets written back for an engine 0 times [ 793.64] perf: 29.9 frames a second over 5.0 s (23455 shown in all) [ 798.66] perf: 30.1 frames a second over 5.0 s (23606 shown in all) [ 803.67] perf: 29.9 frames a second over 5.0 s (23756 shown in all) [ 808.69] perf: 30.1 frames a second over 5.0 s (23907 shown in all) [ 810.57] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.3 to 14.3), on to the display in 11.1 ms (8.4 to 12.4), 22.6 ms in all (22.4 to 22.8) [ 810.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 811.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.69 s on the host's processors (98% of one, 32.81 ms a present), the whole process 29.18 s (146%); the busiest: thread 131 'BaseProcExecutor2' 3.53 s, thread 130 'BaseProcExecutor1' 3.19 s, thread 129 'BaseProcExecutor0' 3.19 s, thread 80 'MainThread' 2.87 s, thread 127 'ModuleSystemWorker1' 2.71 s [ 811.79] cpu: in those 20.00 s, 1005763 SVCs (50288 a second): 0x0b SleepThread 730037, 0x34 WaitForAddress 112634, 0x35 SignalToAddress 112631, 0x1a ArbitrateLock 15225, 0x1b ArbitrateUnlock 14822, 0x21 SendSyncRequest 6008; 0 calls the dispatch table had no code for (RtAPI.miss) [ 811.79] vulkan: 31370881 draws, 7319203 skipped (0 mesh draws, 0 skipped); 460556 dispatches in 22950 batches (403 ms waiting), 0 skipped; 1 finishes (0 ms); 391517 reads past queued releases (0 samples counts written on the GPU); 48198442 descriptor sets written, 14543320 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 22654995 draws kept the last one's shaders and pipeline (0 checked), 31405876 its targets [ 811.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 811.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [ 811.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6560 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [ 811.79] vulkan: 882157 draws sampled a target they render to in place (827943 barriers in passes, 0 passes begun again), 5 through a copy [ 811.79] vulkan: 1775359 rendering passes, 0 clear commands, 1068363 attachments cleared and 0 left undefined by their load op; 609668 buffers filled ahead of the passes [ 811.79] vulkan: 19087 passes (42%) ended at renderer.c:286 [ 811.79] vulkan: 10024 passes (22%) ended at buffer.c:1151 [ 811.79] vulkan: 5596 passes (12%) ended at cmd.c:747 [ 811.79] vulkan: 3400 passes (7%) ended at render.c:243 [ 811.79] vulkan: 1770 passes (4%) ended at surface.c:186 [ 811.79] vulkan: 1321 passes (3%) ended at buffer.c:1542 [ 811.79] vulkan: 1196 passes (3%) ended at compute.c:1876 [ 811.79] vulkan: 1189 passes (3%) ended at texture.c:2624 [ 811.79] vulkan: GPU-owned guest memory landed for the CPU 145 times, render targets written back for an engine 0 times [ 813.69] perf: 30.0 frames a second over 5.0 s (24057 shown in all) [ 818.71] perf: 29.9 frames a second over 5.0 s (24207 shown in all) [ 823.71] perf: 30.0 frames a second over 5.0 s (24357 shown in all) [ 828.72] perf: 30.1 frames a second over 5.0 s (24508 shown in all) [ 830.54] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.6 ms (10.2 to 14.5), on to the display in 11.2 ms (8.1 to 12.6), 22.7 ms in all (22.5 to 22.9) [ 830.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 831.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.88 s on the host's processors (99% of one, 33.13 ms a present), the whole process 29.46 s (147%); the busiest: thread 131 'BaseProcExecutor2' 3.59 s, thread 129 'BaseProcExecutor0' 3.19 s, thread 130 'BaseProcExecutor1' 3.15 s, thread 80 'MainThread' 2.88 s, thread 127 'ModuleSystemWorker1' 2.74 s [ 831.79] cpu: in those 20.00 s, 1006627 SVCs (50330 a second): 0x0b SleepThread 730563, 0x35 SignalToAddress 113085, 0x34 WaitForAddress 113084, 0x1a ArbitrateLock 14933, 0x1b ArbitrateUnlock 14550, 0x21 SendSyncRequest 6010; 0 calls the dispatch table had no code for (RtAPI.miss) [ 831.79] vulkan: 32203397 draws, 7513101 skipped (0 mesh draws, 0 skipped); 472295 dispatches in 23550 batches (414 ms waiting), 0 skipped; 1 finishes (0 ms); 400852 reads past queued releases (0 samples counts written on the GPU); 49483978 descriptor sets written, 14922816 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 23256404 draws kept the last one's shaders and pipeline (0 checked), 32238992 its targets [ 831.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 831.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [ 831.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6569 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [ 831.79] vulkan: 905557 draws sampled a target they render to in place (849930 barriers in passes, 0 passes begun again), 5 through a copy [ 831.79] vulkan: 1820590 rendering passes, 0 clear commands, 1095095 attachments cleared and 0 left undefined by their load op; 625490 buffers filled ahead of the passes [ 831.79] vulkan: 19078 passes (42%) ended at renderer.c:286 [ 831.79] vulkan: 9822 passes (22%) ended at buffer.c:1151 [ 831.79] vulkan: 5657 passes (13%) ended at cmd.c:747 [ 831.79] vulkan: 3393 passes (8%) ended at render.c:243 [ 831.79] vulkan: 1768 passes (4%) ended at surface.c:186 [ 831.79] vulkan: 1333 passes (3%) ended at buffer.c:1542 [ 831.79] vulkan: 1193 passes (3%) ended at compute.c:1876 [ 831.79] vulkan: 1190 passes (3%) ended at texture.c:2624 [ 831.79] vulkan: GPU-owned guest memory landed for the CPU 147 times, render targets written back for an engine 0 times [ 833.74] perf: 29.9 frames a second over 5.0 s (24658 shown in all) [ 838.76] perf: 30.1 frames a second over 5.0 s (24809 shown in all) [ 843.76] perf: 30.0 frames a second over 5.0 s (24959 shown in all) [ 848.76] perf: 30.0 frames a second over 5.0 s (25109 shown in all) [ 850.50] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.2 to 14.1), on to the display in 11.4 ms (8.7 to 12.7), 22.9 ms in all (22.7 to 23.1) [ 850.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 851.78] nvn: 25200 presents, 25208 submissions [ 851.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.97 s on the host's processors (100% of one, 33.28 ms a present), the whole process 29.45 s (147%); the busiest: thread 131 'BaseProcExecutor2' 3.58 s, thread 129 'BaseProcExecutor0' 3.20 s, thread 130 'BaseProcExecutor1' 3.16 s, thread 80 'MainThread' 2.92 s, thread 127 'ModuleSystemWorker1' 2.76 s [ 851.79] cpu: in those 20.00 s, 1010348 SVCs (50519 a second): 0x0b SleepThread 730901, 0x34 WaitForAddress 113523, 0x35 SignalToAddress 113523, 0x1a ArbitrateLock 16207, 0x1b ArbitrateUnlock 15784, 0x21 SendSyncRequest 6007; 0 calls the dispatch table had no code for (RtAPI.miss) [ 851.79] vulkan: 33038168 draws, 7705989 skipped (0 mesh draws, 0 skipped); 484032 dispatches in 24149 batches (424 ms waiting), 0 skipped; 1 finishes (0 ms); 410187 reads past queued releases (0 samples counts written on the GPU); 50769770 descriptor sets written, 15306566 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 23860033 draws kept the last one's shaders and pipeline (0 checked), 33074363 its targets [ 851.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 851.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [ 851.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6571 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [ 851.79] vulkan: 928957 draws sampled a target they render to in place (871945 barriers in passes, 0 passes begun again), 5 through a copy [ 851.79] vulkan: 1865876 rendering passes, 0 clear commands, 1121827 attachments cleared and 0 left undefined by their load op; 641140 buffers filled ahead of the passes [ 851.79] vulkan: 19089 passes (42%) ended at renderer.c:286 [ 851.79] vulkan: 9954 passes (22%) ended at buffer.c:1151 [ 851.79] vulkan: 5568 passes (12%) ended at cmd.c:747 [ 851.79] vulkan: 3396 passes (7%) ended at render.c:243 [ 851.79] vulkan: 1774 passes (4%) ended at surface.c:186 [ 851.79] vulkan: 1322 passes (3%) ended at buffer.c:1542 [ 851.79] vulkan: 1197 passes (3%) ended at compute.c:1876 [ 851.79] vulkan: 1186 passes (3%) ended at texture.c:2624 [ 851.79] vulkan: GPU-owned guest memory landed for the CPU 149 times, render targets written back for an engine 0 times [ 853.77] perf: 29.9 frames a second over 5.0 s (25259 shown in all) [ 858.79] perf: 30.1 frames a second over 5.0 s (25410 shown in all) [ 863.79] perf: 30.0 frames a second over 5.0 s (25560 shown in all) [ 868.81] perf: 29.9 frames a second over 5.0 s (25710 shown in all) [ 870.47] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.2 to 14.7), on to the display in 11.6 ms (8.4 to 13.0), 23.0 ms in all (22.8 to 23.2) [ 870.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 871.80] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 20.04 s on the host's processors (100% of one, 33.41 ms a present), the whole process 29.56 s (148%); the busiest: thread 131 'BaseProcExecutor2' 3.53 s, thread 130 'BaseProcExecutor1' 3.19 s, thread 129 'BaseProcExecutor0' 3.18 s, thread 80 'MainThread' 2.95 s, thread 127 'ModuleSystemWorker1' 2.79 s [ 871.80] cpu: in those 20.00 s, 1008170 SVCs (50402 a second): 0x0b SleepThread 731458, 0x34 WaitForAddress 112969, 0x35 SignalToAddress 112967, 0x1a ArbitrateLock 15382, 0x1b ArbitrateUnlock 14967, 0x21 SendSyncRequest 6013; 0 calls the dispatch table had no code for (RtAPI.miss) [ 871.80] vulkan: 33872891 draws, 7900969 skipped (0 mesh draws, 0 skipped); 495731 dispatches in 24749 batches (434 ms waiting), 0 skipped; 1 finishes (0 ms); 419517 reads past queued releases (0 samples counts written on the GPU); 52055547 descriptor sets written, 15690235 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 24463630 draws kept the last one's shaders and pipeline (0 checked), 33909686 its targets [ 871.80] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 871.80] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [ 871.80] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6566 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [ 871.80] vulkan: 952357 draws sampled a target they render to in place (893960 barriers in passes, 0 passes begun again), 5 through a copy [ 871.80] vulkan: 1911177 rendering passes, 0 clear commands, 1148563 attachments cleared and 0 left undefined by their load op; 656838 buffers filled ahead of the passes [ 871.80] vulkan: 19085 passes (42%) ended at renderer.c:286 [ 871.80] vulkan: 9977 passes (22%) ended at buffer.c:1151 [ 871.80] vulkan: 5560 passes (12%) ended at cmd.c:747 [ 871.80] vulkan: 3400 passes (8%) ended at render.c:243 [ 871.80] vulkan: 1780 passes (4%) ended at surface.c:186 [ 871.80] vulkan: 1315 passes (3%) ended at buffer.c:1542 [ 871.80] vulkan: 1192 passes (3%) ended at compute.c:1876 [ 871.80] vulkan: 1192 passes (3%) ended at texture.c:2624 [ 871.80] vulkan: GPU-owned guest memory landed for the CPU 149 times, render targets written back for an engine 0 times [ 873.82] perf: 30.1 frames a second over 5.0 s (25861 shown in all) [ 878.82] perf: 30.0 frames a second over 5.0 s (26011 shown in all) [ 883.82] perf: 30.0 frames a second over 5.0 s (26161 shown in all) [ 885.37] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 888.82] perf: 30.0 frames a second over 5.0 s (26311 shown in all) [ 890.44] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.36 ms, 1st to 99th percentile 33.07 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.1 to 14.6), on to the display in 11.8 ms (8.7 to 13.3), 23.3 ms in all (23.0 to 23.4) [ 890.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 891.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.76 s on the host's processors (99% of one, 32.93 ms a present), the whole process 29.26 s (146%); the busiest: thread 131 'BaseProcExecutor2' 3.53 s, thread 129 'BaseProcExecutor0' 3.23 s, thread 130 'BaseProcExecutor1' 3.20 s, thread 80 'MainThread' 2.82 s, thread 127 'ModuleSystemWorker1' 2.67 s [ 891.79] cpu: in those 20.00 s, 1009286 SVCs (50472 a second): 0x0b SleepThread 730346, 0x35 SignalToAddress 113559, 0x34 WaitForAddress 113556, 0x1a ArbitrateLock 15946, 0x1b ArbitrateUnlock 15508, 0x21 SendSyncRequest 5994; 0 calls the dispatch table had no code for (RtAPI.miss) [ 891.79] vulkan: 34706145 draws, 8094668 skipped (0 mesh draws, 0 skipped); 507499 dispatches in 25349 batches (445 ms waiting), 0 skipped; 1 finishes (0 ms); 428852 reads past queued releases (0 samples counts written on the GPU); 53341223 descriptor sets written, 16071067 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 25065748 draws kept the last one's shaders and pipeline (0 checked), 34743540 its targets [ 891.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 1 frames over 50 ms in the last 600, the slowest 81 ms [ 891.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [ 891.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6578 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [ 891.79] vulkan: 975757 draws sampled a target they render to in place (915963 barriers in passes, 0 passes begun again), 5 through a copy [ 891.79] vulkan: 1956387 rendering passes, 0 clear commands, 1175295 attachments cleared and 0 left undefined by their load op; 672915 buffers filled ahead of the passes [ 891.79] vulkan: 19090 passes (42%) ended at renderer.c:286 [ 891.79] vulkan: 9909 passes (22%) ended at buffer.c:1151 [ 891.79] vulkan: 5559 passes (12%) ended at cmd.c:747 [ 891.79] vulkan: 3396 passes (8%) ended at render.c:243 [ 891.79] vulkan: 1770 passes (4%) ended at surface.c:186 [ 891.79] vulkan: 1309 passes (3%) ended at buffer.c:1542 [ 891.79] vulkan: 1194 passes (3%) ended at compute.c:1876 [ 891.79] vulkan: 1184 passes (3%) ended at texture.c:2624 [ 891.79] vulkan: GPU-owned guest memory landed for the CPU 153 times, render targets written back for an engine 0 times [ 893.84] perf: 29.9 frames a second over 5.0 s (26461 shown in all) [ 898.86] perf: 30.1 frames a second over 5.0 s (26612 shown in all) [ 903.86] perf: 30.0 frames a second over 5.0 s (26762 shown in all) [ 908.87] perf: 29.9 frames a second over 5.0 s (26912 shown in all) [ 910.47] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.08 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 11.2 ms (10.0 to 14.4), on to the display in 12.1 ms (9.1 to 13.3), 23.4 ms in all (23.1 to 23.5) [ 910.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 911.78] nvn: 27000 presents, 27008 submissions [ 911.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.22 s on the host's processors (96% of one, 32.04 ms a present), the whole process 28.72 s (144%); the busiest: thread 131 'BaseProcExecutor2' 3.55 s, thread 129 'BaseProcExecutor0' 3.23 s, thread 130 'BaseProcExecutor1' 3.20 s, thread 80 'MainThread' 2.66 s, thread 127 'ModuleSystemWorker1' 2.51 s [ 911.79] cpu: in those 20.00 s, 1010960 SVCs (50549 a second): 0x0b SleepThread 731590, 0x34 WaitForAddress 113780, 0x35 SignalToAddress 113780, 0x1a ArbitrateLock 15905, 0x1b ArbitrateUnlock 15492, 0x21 SendSyncRequest 6010; 0 calls the dispatch table had no code for (RtAPI.miss) [ 911.79] vulkan: 35540201 draws, 8287557 skipped (0 mesh draws, 0 skipped); 519200 dispatches in 25949 batches (456 ms waiting), 0 skipped; 1 finishes (0 ms); 438187 reads past queued releases (0 samples counts written on the GPU); 54626906 descriptor sets written, 16453496 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 25668698 draws kept the last one's shaders and pipeline (0 checked), 35578196 its targets [ 911.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [ 911.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [ 911.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6563 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [ 911.79] vulkan: 999157 draws sampled a target they render to in place (937963 barriers in passes, 0 passes begun again), 5 through a copy [ 911.79] vulkan: 2001640 rendering passes, 0 clear commands, 1202027 attachments cleared and 0 left undefined by their load op; 688468 buffers filled ahead of the passes [ 911.79] vulkan: 19086 passes (42%) ended at renderer.c:286 [ 911.79] vulkan: 9920 passes (22%) ended at buffer.c:1151 [ 911.79] vulkan: 5558 passes (12%) ended at cmd.c:747 [ 911.79] vulkan: 3393 passes (7%) ended at render.c:243 [ 911.79] vulkan: 1773 passes (4%) ended at surface.c:186 [ 911.79] vulkan: 1341 passes (3%) ended at buffer.c:1542 [ 911.79] vulkan: 1196 passes (3%) ended at compute.c:1876 [ 911.79] vulkan: 1186 passes (3%) ended at texture.c:2624 [ 911.79] vulkan: GPU-owned guest memory landed for the CPU 153 times, render targets written back for an engine 0 times [ 913.87] perf: 30.0 frames a second over 5.0 s (27062 shown in all) [ 918.89] perf: 30.1 frames a second over 5.0 s (27213 shown in all) [ 923.91] perf: 29.9 frames a second over 5.0 s (27363 shown in all) [ 928.92] perf: 30.1 frames a second over 5.0 s (27514 shown in all) [ 930.44] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.1 to 14.1), on to the display in 12.2 ms (9.3 to 13.3), 23.5 ms in all (23.3 to 23.7) [ 930.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 931.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.47 s on the host's processors (97% of one, 32.45 ms a present), the whole process 28.96 s (145%); the busiest: thread 131 'BaseProcExecutor2' 3.55 s, thread 130 'BaseProcExecutor1' 3.23 s, thread 129 'BaseProcExecutor0' 3.20 s, thread 80 'MainThread' 2.73 s, thread 127 'ModuleSystemWorker1' 2.59 s [ 931.79] cpu: in those 20.00 s, 1008580 SVCs (50429 a second): 0x0b SleepThread 730419, 0x35 SignalToAddress 113433, 0x34 WaitForAddress 113432, 0x1a ArbitrateLock 15655, 0x1b ArbitrateUnlock 15234, 0x21 SendSyncRequest 6008; 0 calls the dispatch table had no code for (RtAPI.miss) [ 931.79] vulkan: 36373991 draws, 8480519 skipped (0 mesh draws, 0 skipped); 530957 dispatches in 26548 batches (466 ms waiting), 0 skipped; 1 finishes (0 ms); 447517 reads past queued releases (0 samples counts written on the GPU); 55912834 descriptor sets written, 16835148 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 26271304 draws kept the last one's shaders and pipeline (0 checked), 36412586 its targets [ 931.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 931.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [ 931.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6568 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [ 931.79] vulkan: 1022557 draws sampled a target they render to in place (959935 barriers in passes, 0 passes begun again), 5 through a copy [ 931.79] vulkan: 2047064 rendering passes, 0 clear commands, 1228763 attachments cleared and 0 left undefined by their load op; 704213 buffers filled ahead of the passes [ 931.79] vulkan: 19099 passes (42%) ended at renderer.c:286 [ 931.79] vulkan: 10057 passes (22%) ended at buffer.c:1151 [ 931.79] vulkan: 5573 passes (12%) ended at cmd.c:747 [ 931.79] vulkan: 3399 passes (7%) ended at render.c:243 [ 931.79] vulkan: 1773 passes (4%) ended at surface.c:186 [ 931.79] vulkan: 1341 passes (3%) ended at buffer.c:1542 [ 931.79] vulkan: 1193 passes (3%) ended at compute.c:1876 [ 931.79] vulkan: 1190 passes (3%) ended at texture.c:2624 [ 931.79] vulkan: GPU-owned guest memory landed for the CPU 158 times, render targets written back for an engine 0 times [ 933.92] perf: 30.0 frames a second over 5.0 s (27664 shown in all) [ 938.92] perf: 30.0 frames a second over 5.0 s (27814 shown in all) [ 943.94] perf: 29.9 frames a second over 5.0 s (27964 shown in all) [ 948.96] perf: 30.1 frames a second over 5.0 s (28115 shown in all) [ 950.47] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.2 to 14.4), on to the display in 12.3 ms (9.3 to 13.6), 23.7 ms in all (23.5 to 23.9) [ 950.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 951.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.66 s on the host's processors (98% of one, 32.76 ms a present), the whole process 29.14 s (146%); the busiest: thread 131 'BaseProcExecutor2' 3.54 s, thread 129 'BaseProcExecutor0' 3.24 s, thread 130 'BaseProcExecutor1' 3.20 s, thread 80 'MainThread' 2.79 s, thread 127 'ModuleSystemWorker1' 2.66 s [ 951.79] cpu: in those 20.00 s, 1007373 SVCs (50370 a second): 0x0b SleepThread 730943, 0x34 WaitForAddress 113214, 0x35 SignalToAddress 113212, 0x1a ArbitrateLock 14994, 0x1b ArbitrateUnlock 14592, 0x21 SendSyncRequest 6010; 0 calls the dispatch table had no code for (RtAPI.miss) [ 951.79] vulkan: 37208448 draws, 8674621 skipped (0 mesh draws, 0 skipped); 542720 dispatches in 27148 batches (477 ms waiting), 0 skipped; 1 finishes (0 ms); 456852 reads past queued releases (0 samples counts written on the GPU); 57198459 descriptor sets written, 17218437 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 26874630 draws kept the last one's shaders and pipeline (0 checked), 37247643 its targets [ 951.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 951.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [ 951.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6569 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [ 951.79] vulkan: 1045957 draws sampled a target they render to in place (981924 barriers in passes, 0 passes begun again), 5 through a copy [ 951.79] vulkan: 2092298 rendering passes, 0 clear commands, 1255495 attachments cleared and 0 left undefined by their load op; 719881 buffers filled ahead of the passes [ 951.79] vulkan: 19088 passes (42%) ended at renderer.c:286 [ 951.79] vulkan: 9921 passes (22%) ended at buffer.c:1151 [ 951.79] vulkan: 5552 passes (12%) ended at cmd.c:747 [ 951.79] vulkan: 3398 passes (8%) ended at render.c:243 [ 951.79] vulkan: 1777 passes (4%) ended at surface.c:186 [ 951.79] vulkan: 1323 passes (3%) ended at buffer.c:1542 [ 951.79] vulkan: 1192 passes (3%) ended at compute.c:1876 [ 951.79] vulkan: 1185 passes (3%) ended at texture.c:2624 [ 951.79] vulkan: GPU-owned guest memory landed for the CPU 158 times, render targets written back for an engine 0 times [ 953.96] perf: 30.0 frames a second over 5.0 s (28265 shown in all) [ 958.96] perf: 30.0 frames a second over 5.0 s (28415 shown in all) [ 963.97] perf: 29.9 frames a second over 5.0 s (28565 shown in all) [ 968.97] perf: 30.0 frames a second over 5.0 s (28715 shown in all) [ 970.44] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.2 to 14.2), on to the display in 12.4 ms (9.6 to 13.6), 23.8 ms in all (23.6 to 24.0) [ 970.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 971.78] nvn: 28800 presents, 28808 submissions [ 971.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.65 s on the host's processors (98% of one, 32.75 ms a present), the whole process 29.17 s (146%); the busiest: thread 131 'BaseProcExecutor2' 3.55 s, thread 129 'BaseProcExecutor0' 3.20 s, thread 130 'BaseProcExecutor1' 3.19 s, thread 80 'MainThread' 2.81 s, thread 127 'ModuleSystemWorker1' 2.68 s [ 971.79] cpu: in those 20.00 s, 1007794 SVCs (50388 a second): 0x0b SleepThread 730771, 0x35 SignalToAddress 113356, 0x34 WaitForAddress 113354, 0x1a ArbitrateLock 15147, 0x1b ArbitrateUnlock 14754, 0x21 SendSyncRequest 6008; 0 calls the dispatch table had no code for (RtAPI.miss) [ 971.79] vulkan: 38041626 draws, 8868115 skipped (0 mesh draws, 0 skipped); 554472 dispatches in 27747 batches (488 ms waiting), 0 skipped; 1 finishes (0 ms); 466187 reads past queued releases (0 samples counts written on the GPU); 58484200 descriptor sets written, 17599052 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 27476651 draws kept the last one's shaders and pipeline (0 checked), 38081421 its targets [ 971.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [ 971.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [ 971.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6561 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [ 971.79] vulkan: 1069357 draws sampled a target they render to in place (1003909 barriers in passes, 0 passes begun again), 5 through a copy [ 971.79] vulkan: 2137581 rendering passes, 0 clear commands, 1282227 attachments cleared and 0 left undefined by their load op; 735897 buffers filled ahead of the passes [ 971.79] vulkan: 19081 passes (42%) ended at renderer.c:286 [ 971.79] vulkan: 9941 passes (22%) ended at buffer.c:1151 [ 971.79] vulkan: 5563 passes (12%) ended at cmd.c:747 [ 971.79] vulkan: 3397 passes (8%) ended at render.c:243 [ 971.79] vulkan: 1770 passes (4%) ended at surface.c:186 [ 971.79] vulkan: 1351 passes (3%) ended at buffer.c:1542 [ 971.79] vulkan: 1197 passes (3%) ended at compute.c:1876 [ 971.79] vulkan: 1186 passes (3%) ended at texture.c:2624 [ 971.79] vulkan: GPU-owned guest memory landed for the CPU 162 times, render targets written back for an engine 0 times [ 973.99] perf: 30.1 frames a second over 5.0 s (28866 shown in all) [ 978.99] perf: 30.0 frames a second over 5.0 s (29016 shown in all) [ 984.01] perf: 29.9 frames a second over 5.0 s (29166 shown in all) [ 989.02] perf: 30.1 frames a second over 5.0 s (29317 shown in all) [ 990.41] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.1 to 14.0), on to the display in 12.7 ms (9.9 to 13.9), 24.0 ms in all (23.8 to 24.2) [ 990.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 991.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.79 s on the host's processors (99% of one, 32.98 ms a present), the whole process 29.27 s (146%); the busiest: thread 131 'BaseProcExecutor2' 3.60 s, thread 129 'BaseProcExecutor0' 3.21 s, thread 130 'BaseProcExecutor1' 3.15 s, thread 80 'MainThread' 2.85 s, thread 127 'ModuleSystemWorker1' 2.69 s [ 991.79] cpu: in those 20.00 s, 1008351 SVCs (50418 a second): 0x0b SleepThread 730237, 0x34 WaitForAddress 113597, 0x35 SignalToAddress 113595, 0x1a ArbitrateLock 15458, 0x1b ArbitrateUnlock 15050, 0x21 SendSyncRequest 6012; 0 calls the dispatch table had no code for (RtAPI.miss) [ 991.79] vulkan: 38875462 draws, 9061077 skipped (0 mesh draws, 0 skipped); 566247 dispatches in 28347 batches (498 ms waiting), 0 skipped; 1 finishes (0 ms); 475517 reads past queued releases (0 samples counts written on the GPU); 59770143 descriptor sets written, 17980781 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 28079285 draws kept the last one's shaders and pipeline (0 checked), 38915857 its targets [ 991.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 991.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [ 991.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6559 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [ 991.79] vulkan: 1092757 draws sampled a target they render to in place (1025912 barriers in passes, 0 passes begun again), 5 through a copy [ 991.79] vulkan: 2182971 rendering passes, 0 clear commands, 1308963 attachments cleared and 0 left undefined by their load op; 751672 buffers filled ahead of the passes [ 991.79] vulkan: 19092 passes (42%) ended at renderer.c:286 [ 991.79] vulkan: 10040 passes (22%) ended at buffer.c:1151 [ 991.79] vulkan: 5602 passes (12%) ended at cmd.c:747 [ 991.79] vulkan: 3399 passes (7%) ended at render.c:243 [ 991.79] vulkan: 1763 passes (4%) ended at surface.c:186 [ 991.79] vulkan: 1311 passes (3%) ended at buffer.c:1542 [ 991.79] vulkan: 1196 passes (3%) ended at compute.c:1876 [ 991.79] vulkan: 1187 passes (3%) ended at texture.c:2624 [ 991.79] vulkan: GPU-owned guest memory landed for the CPU 162 times, render targets written back for an engine 0 times [ 994.02] perf: 30.0 frames a second over 5.0 s (29467 shown in all) [ 999.02] perf: 30.0 frames a second over 5.0 s (29617 shown in all) [1004.04] perf: 29.9 frames a second over 5.0 s (29767 shown in all) [1009.04] perf: 30.0 frames a second over 5.0 s (29917 shown in all) [1010.37] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.1 to 13.7), on to the display in 12.8 ms (10.5 to 14.0), 24.1 ms in all (23.9 to 24.3) [1010.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1011.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.80 s on the host's processors (99% of one, 33.00 ms a present), the whole process 29.30 s (147%); the busiest: thread 131 'BaseProcExecutor2' 3.57 s, thread 130 'BaseProcExecutor1' 3.19 s, thread 129 'BaseProcExecutor0' 3.18 s, thread 80 'MainThread' 2.86 s, thread 127 'ModuleSystemWorker1' 2.72 s [1011.79] cpu: in those 20.00 s, 1007367 SVCs (50368 a second): 0x0b SleepThread 730679, 0x35 SignalToAddress 113094, 0x34 WaitForAddress 113092, 0x1a ArbitrateLock 15254, 0x1b ArbitrateUnlock 14838, 0x21 SendSyncRequest 6008; 0 calls the dispatch table had no code for (RtAPI.miss) [1011.79] vulkan: 39707259 draws, 9254571 skipped (0 mesh draws, 0 skipped); 578013 dispatches in 28947 batches (509 ms waiting), 0 skipped; 1 finishes (0 ms); 484852 reads past queued releases (0 samples counts written on the GPU); 61055783 descriptor sets written, 18358735 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 28679948 draws kept the last one's shaders and pipeline (0 checked), 39748254 its targets [1011.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1011.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [1011.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6580 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [1011.79] vulkan: 1116157 draws sampled a target they render to in place (1047904 barriers in passes, 0 passes begun again), 5 through a copy [1011.79] vulkan: 2228268 rendering passes, 0 clear commands, 1335695 attachments cleared and 0 left undefined by their load op; 767543 buffers filled ahead of the passes [1011.79] vulkan: 19088 passes (42%) ended at renderer.c:286 [1011.79] vulkan: 9940 passes (22%) ended at buffer.c:1151 [1011.79] vulkan: 5578 passes (12%) ended at cmd.c:747 [1011.79] vulkan: 3398 passes (8%) ended at render.c:243 [1011.79] vulkan: 1772 passes (4%) ended at surface.c:186 [1011.79] vulkan: 1347 passes (3%) ended at buffer.c:1542 [1011.79] vulkan: 1195 passes (3%) ended at compute.c:1876 [1011.79] vulkan: 1179 passes (3%) ended at texture.c:2624 [1011.79] vulkan: GPU-owned guest memory landed for the CPU 166 times, render targets written back for an engine 0 times [1014.04] perf: 30.0 frames a second over 5.0 s (30067 shown in all) [1019.06] perf: 30.1 frames a second over 5.0 s (30218 shown in all) [1024.06] perf: 30.0 frames a second over 5.0 s (30368 shown in all) [1029.06] perf: 30.0 frames a second over 5.0 s (30518 shown in all) [1030.34] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.2 to 14.0), on to the display in 12.8 ms (10.3 to 14.2), 24.3 ms in all (24.1 to 24.5) [1030.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1031.78] nvn: 30600 presents, 30608 submissions [1031.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.95 s on the host's processors (100% of one, 33.24 ms a present), the whole process 29.48 s (147%); the busiest: thread 131 'BaseProcExecutor2' 3.58 s, thread 129 'BaseProcExecutor0' 3.20 s, thread 130 'BaseProcExecutor1' 3.17 s, thread 80 'MainThread' 2.91 s, thread 127 'ModuleSystemWorker1' 2.74 s [1031.79] cpu: in those 20.00 s, 1007644 SVCs (50380 a second): 0x0b SleepThread 731500, 0x34 WaitForAddress 113447, 0x35 SignalToAddress 113446, 0x1a ArbitrateLock 14603, 0x1b ArbitrateUnlock 14229, 0x21 SendSyncRequest 6011; 0 calls the dispatch table had no code for (RtAPI.miss) [1031.79] vulkan: 40542992 draws, 9448267 skipped (0 mesh draws, 0 skipped); 589721 dispatches in 29547 batches (520 ms waiting), 0 skipped; 1 finishes (0 ms); 494187 reads past queued releases (0 samples counts written on the GPU); 62341491 descriptor sets written, 18744493 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 29284568 draws kept the last one's shaders and pipeline (0 checked), 40584587 its targets [1031.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1031.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [1031.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6563 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [1031.79] vulkan: 1139557 draws sampled a target they render to in place (1069897 barriers in passes, 0 passes begun again), 5 through a copy [1031.79] vulkan: 2273541 rendering passes, 0 clear commands, 1362427 attachments cleared and 0 left undefined by their load op; 783209 buffers filled ahead of the passes [1031.79] vulkan: 19081 passes (42%) ended at renderer.c:286 [1031.79] vulkan: 9943 passes (22%) ended at buffer.c:1151 [1031.79] vulkan: 5577 passes (12%) ended at cmd.c:747 [1031.79] vulkan: 3393 passes (7%) ended at render.c:243 [1031.79] vulkan: 1768 passes (4%) ended at surface.c:186 [1031.79] vulkan: 1330 passes (3%) ended at buffer.c:1542 [1031.79] vulkan: 1194 passes (3%) ended at compute.c:1876 [1031.79] vulkan: 1188 passes (3%) ended at texture.c:2624 [1031.79] vulkan: GPU-owned guest memory landed for the CPU 166 times, render targets written back for an engine 0 times [1034.07] perf: 29.9 frames a second over 5.0 s (30668 shown in all) [1039.07] perf: 30.0 frames a second over 5.0 s (30818 shown in all) [1044.07] perf: 30.0 frames a second over 5.0 s (30968 shown in all) [1049.09] perf: 30.1 frames a second over 5.0 s (31119 shown in all) [1050.31] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.62 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.0 to 14.0), on to the display in 12.9 ms (10.2 to 14.5), 24.4 ms in all (24.2 to 24.6) [1050.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1051.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.99 s on the host's processors (100% of one, 33.32 ms a present), the whole process 29.50 s (147%); the busiest: thread 131 'BaseProcExecutor2' 3.56 s, thread 129 'BaseProcExecutor0' 3.20 s, thread 130 'BaseProcExecutor1' 3.19 s, thread 80 'MainThread' 2.95 s, thread 127 'ModuleSystemWorker1' 2.75 s [1051.79] cpu: in those 20.00 s, 1008449 SVCs (50420 a second): 0x0b SleepThread 731033, 0x35 SignalToAddress 113256, 0x34 WaitForAddress 113255, 0x1a ArbitrateLock 15444, 0x1b ArbitrateUnlock 15049, 0x21 SendSyncRequest 6009; 0 calls the dispatch table had no code for (RtAPI.miss) [1051.79] vulkan: 41378652 draws, 9641835 skipped (0 mesh draws, 0 skipped); 601457 dispatches in 30146 batches (530 ms waiting), 0 skipped; 1 finishes (0 ms); 503517 reads past queued releases (0 samples counts written on the GPU); 63627323 descriptor sets written, 19129981 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 29889065 draws kept the last one's shaders and pipeline (0 checked), 41420847 its targets [1051.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [1051.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [1051.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6567 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [1051.79] vulkan: 1162957 draws sampled a target they render to in place (1091913 barriers in passes, 0 passes begun again), 5 through a copy [1051.79] vulkan: 2318842 rendering passes, 0 clear commands, 1389163 attachments cleared and 0 left undefined by their load op; 799150 buffers filled ahead of the passes [1051.79] vulkan: 19094 passes (42%) ended at renderer.c:286 [1051.79] vulkan: 9981 passes (22%) ended at buffer.c:1151 [1051.79] vulkan: 5561 passes (12%) ended at cmd.c:747 [1051.79] vulkan: 3398 passes (8%) ended at render.c:243 [1051.79] vulkan: 1774 passes (4%) ended at surface.c:186 [1051.79] vulkan: 1319 passes (3%) ended at buffer.c:1542 [1051.79] vulkan: 1191 passes (3%) ended at compute.c:1876 [1051.79] vulkan: 1185 passes (3%) ended at texture.c:2624 [1051.79] vulkan: GPU-owned guest memory landed for the CPU 170 times, render targets written back for an engine 0 times [1054.11] perf: 29.9 frames a second over 5.0 s (31269 shown in all) [1059.11] perf: 30.0 frames a second over 5.0 s (31419 shown in all) [1064.11] perf: 30.0 frames a second over 5.0 s (31569 shown in all) [1069.12] perf: 30.1 frames a second over 5.0 s (31720 shown in all) [1070.27] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.2 to 14.1), on to the display in 13.1 ms (10.5 to 14.5), 24.6 ms in all (24.4 to 24.7) [1070.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1071.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 20.03 s on the host's processors (100% of one, 33.38 ms a present), the whole process 29.55 s (148%); the busiest: thread 131 'BaseProcExecutor2' 3.60 s, thread 129 'BaseProcExecutor0' 3.22 s, thread 130 'BaseProcExecutor1' 3.20 s, thread 80 'MainThread' 2.96 s, thread 127 'ModuleSystemWorker1' 2.74 s [1071.79] cpu: in those 20.00 s, 1008622 SVCs (50435 a second): 0x0b SleepThread 731617, 0x35 SignalToAddress 113234, 0x34 WaitForAddress 113233, 0x1a ArbitrateLock 15288, 0x1b ArbitrateUnlock 14843, 0x21 SendSyncRequest 6008; 0 calls the dispatch table had no code for (RtAPI.miss) [1071.79] vulkan: 42212823 draws, 9835327 skipped (0 mesh draws, 0 skipped); 613197 dispatches in 30746 batches (541 ms waiting), 0 skipped; 1 finishes (0 ms); 512852 reads past queued releases (0 samples counts written on the GPU); 64912953 descriptor sets written, 19512693 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 30492128 draws kept the last one's shaders and pipeline (0 checked), 42255618 its targets [1071.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1071.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [1071.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6570 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [1071.79] vulkan: 1186357 draws sampled a target they render to in place (1113902 barriers in passes, 0 passes begun again), 5 through a copy [1071.79] vulkan: 2364177 rendering passes, 0 clear commands, 1415895 attachments cleared and 0 left undefined by their load op; 814912 buffers filled ahead of the passes [1071.79] vulkan: 19087 passes (42%) ended at renderer.c:286 [1071.79] vulkan: 9985 passes (22%) ended at buffer.c:1151 [1071.79] vulkan: 5582 passes (12%) ended at cmd.c:747 [1071.79] vulkan: 3395 passes (7%) ended at render.c:243 [1071.79] vulkan: 1766 passes (4%) ended at surface.c:186 [1071.79] vulkan: 1337 passes (3%) ended at buffer.c:1542 [1071.79] vulkan: 1198 passes (3%) ended at compute.c:1876 [1071.79] vulkan: 1186 passes (3%) ended at texture.c:2624 [1071.79] vulkan: GPU-owned guest memory landed for the CPU 170 times, render targets written back for an engine 0 times [1074.14] perf: 29.9 frames a second over 5.0 s (31870 shown in all) [1079.16] perf: 30.1 frames a second over 5.0 s (32021 shown in all) [1084.16] perf: 30.0 frames a second over 5.0 s (32171 shown in all) [1089.16] perf: 30.0 frames a second over 5.0 s (32321 shown in all) [1090.24] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.1 to 14.3), on to the display in 13.2 ms (10.5 to 14.5), 24.7 ms in all (24.5 to 24.9) [1090.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1091.78] nvn: 32400 presents, 32408 submissions [1091.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 20.08 s on the host's processors (100% of one, 33.47 ms a present), the whole process 29.65 s (148%); the busiest: thread 131 'BaseProcExecutor2' 3.57 s, thread 130 'BaseProcExecutor1' 3.22 s, thread 129 'BaseProcExecutor0' 3.21 s, thread 80 'MainThread' 2.95 s, thread 127 'ModuleSystemWorker1' 2.77 s [1091.79] cpu: in those 20.00 s, 1009369 SVCs (50468 a second): 0x0b SleepThread 731428, 0x34 WaitForAddress 113339, 0x35 SignalToAddress 113336, 0x1a ArbitrateLock 15647, 0x1b ArbitrateUnlock 15205, 0x21 SendSyncRequest 6008; 0 calls the dispatch table had no code for (RtAPI.miss) [1091.79] vulkan: 43046122 draws, 10032457 skipped (0 mesh draws, 0 skipped); 624900 dispatches in 31345 batches (551 ms waiting), 0 skipped; 1 finishes (0 ms); 522187 reads past queued releases (0 samples counts written on the GPU); 66198628 descriptor sets written, 19893616 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 31094319 draws kept the last one's shaders and pipeline (0 checked), 43089517 its targets [1091.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1091.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [1091.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6554 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [1091.79] vulkan: 1209757 draws sampled a target they render to in place (1135869 barriers in passes, 0 passes begun again), 5 through a copy [1091.79] vulkan: 2409462 rendering passes, 0 clear commands, 1442627 attachments cleared and 0 left undefined by their load op; 830917 buffers filled ahead of the passes [1091.79] vulkan: 19088 passes (42%) ended at renderer.c:286 [1091.79] vulkan: 9904 passes (22%) ended at buffer.c:1151 [1091.79] vulkan: 5601 passes (12%) ended at cmd.c:747 [1091.79] vulkan: 3396 passes (7%) ended at render.c:243 [1091.79] vulkan: 1765 passes (4%) ended at surface.c:186 [1091.79] vulkan: 1353 passes (3%) ended at buffer.c:1542 [1091.79] vulkan: 1198 passes (3%) ended at compute.c:1876 [1091.79] vulkan: 1180 passes (3%) ended at texture.c:2624 [1091.79] vulkan: GPU-owned guest memory landed for the CPU 175 times, render targets written back for an engine 0 times [1094.17] perf: 29.9 frames a second over 5.0 s (32471 shown in all) [1099.19] perf: 30.1 frames a second over 5.0 s (32622 shown in all) [1104.19] perf: 30.0 frames a second over 5.0 s (32772 shown in all) [1109.21] perf: 29.9 frames a second over 5.0 s (32922 shown in all) [1110.21] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.58 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.6 ms (10.1 to 14.8), on to the display in 13.3 ms (10.2 to 14.8), 24.9 ms in all (24.7 to 25.0) [1110.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1111.79] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 20.16 s on the host's processors (101% of one, 33.61 ms a present), the whole process 29.72 s (149%); the busiest: thread 131 'BaseProcExecutor2' 3.59 s, thread 129 'BaseProcExecutor0' 3.22 s, thread 130 'BaseProcExecutor1' 3.18 s, thread 80 'MainThread' 2.98 s, thread 127 'ModuleSystemWorker1' 2.83 s [1111.79] cpu: in those 20.00 s, 1007493 SVCs (50373 a second): 0x0b SleepThread 730908, 0x35 SignalToAddress 112619, 0x34 WaitForAddress 112618, 0x1a ArbitrateLock 15670, 0x1b ArbitrateUnlock 15260, 0x21 SendSyncRequest 6013; 0 calls the dispatch table had no code for (RtAPI.miss) [1111.79] vulkan: 43881086 draws, 10225421 skipped (0 mesh draws, 0 skipped); 636633 dispatches in 31945 batches (562 ms waiting), 0 skipped; 1 finishes (0 ms); 531517 reads past queued releases (0 samples counts written on the GPU); 67484444 descriptor sets written, 20277728 reused (15 descriptor pools, 0 sets with texture arrays taken from them); 31698123 draws kept the last one's shaders and pipeline (0 checked), 43925081 its targets [1111.79] vulkan: 293 shaders translated (124 ms), 210 pipelines made (17 from the cache, 1702 ms making, 837 ms waited for), 258 render targets made, 465 texture uploads (438 MB), 9 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [1111.79] vulkan: memory used and budgeted: heap 0 448 of 15209 MB (448 ours, 80 of it allocated), heap 1 2262 of 11912 MB (2096 ours, 1779 of it allocated) [1111.79] vulkan: caches: 112 render targets (426 MB, 10 parked), 350 textures (1162 MB), 6558 buffers (41 MB); 1945 of 11912 MB in use as they count it, 0 MB freed for the budget so far [1111.79] vulkan: 1233157 draws sampled a target they render to in place (1157879 barriers in passes, 0 passes begun again), 5 through a copy [1111.79] vulkan: 2454732 rendering passes, 0 clear commands, 1469363 attachments cleared and 0 left undefined by their load op; 846584 buffers filled ahead of the passes [1111.79] vulkan: 19085 passes (42%) ended at renderer.c:286 [1111.79] vulkan: 9918 passes (22%) ended at buffer.c:1151 [1111.79] vulkan: 5595 passes (12%) ended at cmd.c:747 [1111.79] vulkan: 3402 passes (8%) ended at render.c:243 [1111.79] vulkan: 1762 passes (4%) ended at surface.c:186 [1111.79] vulkan: 1325 passes (3%) ended at buffer.c:1542 [1111.79] vulkan: 1195 passes (3%) ended at compute.c:1876 [1111.79] vulkan: 1189 passes (3%) ended at texture.c:2624 [1111.79] vulkan: GPU-owned guest memory landed for the CPU 175 times, render targets written back for an engine 0 times [1114.22] perf: 30.1 frames a second over 5.0 s (33073 shown in all) [1119.24] perf: 29.9 frames a second over 5.0 s (33223 shown in all) [1124.26] perf: 30.1 frames a second over 5.0 s (33374 shown in all) [1126.15] vulkan: a 127 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1126.15] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [1126.15] jit: 355 batches compiled 242 pcs (0 failed, 0 still queued, 113 batches dropped by memory changes), 243 functions, 1717 instructions, 278 KiB of code, 2.73 s compiling, 0 units loaded from ~/Games/LocalLibrary/ScarletNX Games/0100F2C0115B6000/0100F2C0115B6000.jitcache [1126.15] kernel: over 1125.7 s, cores 0: 32% held, 39.1 s waited for; 1: 34% held, 176.8 s waited for; 2: 32% held, 45.2 s waited for; 3: 0% held, 0.0 s waited for; 4: 0% held, 0.0 s waited for; 5: 0% held, 0.0 s waited for; [1126.15] kernel: core 0: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 1.6 ms by thread 115 [1126.15] kernel: core 1: 2 hand-offs to a waiter of better priority over 10 ms late, the latest 56.2 ms by thread 127 [1126.15] kernel: core 2: 3 hand-offs to a waiter of better priority over 10 ms late, the latest 64.5 ms by thread 128 [1126.15] kernel: core 0 held by thread 80 'MainThread' prio 44 for 16% of the run [1126.15] kernel: core 0 held by thread 129 'BaseProcExecutor0' prio 44 for 15% of the run [1126.15] kernel: core 0 held by thread 105 'PreActorModelCompose' prio 54 for 0% of the run [1126.15] kernel: core 1 held by thread 127 'ModuleSystemWorker1' prio 44 for 15% of the run [1126.15] kernel: core 1 held by thread 130 'BaseProcExecutor1' prio 44 for 14% of the run [1126.15] kernel: core 1 held by thread 115 'aal::LowPrioWorkerThread' prio 45 for 2% of the run [1126.15] kernel: core 2 held by thread 131 'BaseProcExecutor2' prio 44 for 16% of the run [1126.15] kernel: core 2 held by thread 128 'ModuleSystemWorker2' prio 44 for 13% of the run [1126.15] kernel: core 2 held by thread 112 'AudioFrameworkThread' prio 32 for 0% of the run [1126.15] kernel: thread 115 'aal::LowPrioWorkerThread' prio 45 core 1 mask 7 waited 67.13 s for its core in 2914061 waits [1126.15] kernel: thread 121 'aglTextureDataMgr::Compaction' prio 53 core 1 mask 2 waited 60.90 s for its core in 60960 waits [1126.15] kernel: thread 126 'NavMeshCAStepDepWorker1' prio 50 core 1 mask 2 waited 50.60 s for its core in 1371574 waits [1126.15] kernel: thread 134 'tera::ImageResourceMgr' prio 53 core 1 mask 2 waited 15.39 s for its core in 43185 waits [1126.15] kernel: thread 130 'BaseProcExecutor1' prio 44 core 1 mask 2 waited 12.57 s for its core in 1477077 waits [1126.15] kernel: thread 99 'SceneLowPriority' prio 56 core 2 mask 4 waited 9.86 s for its core in 61094 waits [1126.15] kernel: thread 127 'ModuleSystemWorker1' prio 44 core 1 mask 2 waited 7.10 s for its core in 1131627 waits [1126.15] kernel: thread 125 'NavMeshDepWorker2' prio 50 core 2 mask 4 waited 5.63 s for its core in 89842 waits [1126.15] kernel: thread 85 'Resource Memory' prio 49 core 1 mask 2 waited 4.98 s for its core in 165031 waits [1126.16] kernel: thread 131 'BaseProcExecutor2' prio 44 core 2 mask 4 waited 3.82 s for its core in 499273 waits [1126.16] Exit.