ScarletNX main fe895b0, committed 2026-11-09 (clang 19.0.1, Android arm64)
Message:
== summary ==
### `Super Crush KO` (`010030900D9A6000`, version `1.0.0`)
- **Console:** Switch
- **Build:** `main fe895b0`, committed 2026-11-09, 0 days before this run
- **System:** `Android 17 (Linux 6.1.162-android14-11), s5e9945, 10 threads, 7 GB RAM`
- **GPU:** `Samsung Xclipse 940`, Vulkan `1.3.304`, driver `06403003`
- **Ended:** crash after 15.0 s
- **Signature:** `crash (invalid memory access) in libc.so ?`
- **In:** `memcpy+0`
- **Message:** `The game crashed (invalid memory access). See the .log for details.`
```
invalid memory access
0x8000 lies below the game's address space, which starts at 0x1008000000, by 0x1007ff8000
in libc.so +6ed00 (?), on a game thread
thread 80 (main)
```
Backtrace
```
#0 100861d70c main+5d770c
#1 100861a144 main+5d4144
#2 100861a33c main+5d433c
#3 1008611af8 main+5cbaf8
#4 10086117fc main+5cb7fc
#5 1008636728 main+5f0728
#6 100855a2ac main+5142ac
#7 100855a1f0 main+5141f0
#8 10081b77e4 main+1717e4
#9 100822e2dc main+1e82dc
#10 10084a5c7c main+45fc7c
#11 100862cb2c main+5e6b2c
#12 10086261cc main+5e01cc
#13 10084a5eb0 main+45feb0
#14 1011d0957c nn::init::Start(unsigned long, unsigned long, void (*)(), void (*)())+4c
#15 10080000c0 rtld+c0
```
**Frames over 50 ms:** 0
What the slowest frames did, and the GPU's counts
```
2 shaders translated (7 ms), 1 pipelines made (0 from the cache, 51 ms making, 33 ms waited for), 3 render targets made, 3 texture uploads (144 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms
memory used and budgeted: heap 0 1122 of 5050 MB (1120 ours, 818 of it allocated), heap 1 0 of 60 MB (0 ours, 0 of it allocated)
```
== the last run: /data/data/org.scarletnx/files/.scarletnx/state/last-run.log ==
$ /data/app/~~jK9wqeqTap_ab-nio8Ki5g==/org.scarletnx-qAYS5NcroLDQ6NVAXKuNqw==/lib/arm64/libscarletnx-run.so /data/data/org.scarletnx/files/.scarletnx/recompiled/010030900D9A6000/010030900D9A6000 --fullscreen=1 --controls=1 --data /data/data/org.scarletnx/files/.scarletnx/
Ready 010030900D9A6000
[ended, status 0]
== the last recompile of the queue: /data/data/org.scarletnx/files/.scarletnx/state/last-recompile.log ==
$ /data/app/~~jK9wqeqTap_ab-nio8Ki5g==/org.scarletnx-qAYS5NcroLDQ6NVAXKuNqw==/lib/arm64/libscarletnx-run.so -r ~/Super Crush KO [010030900D9A6000][v0].nsp --data /data/data/org.scarletnx/files/.scarletnx/ --aot_threads=3
/data/data/org.scarletnx/files/.switch/prod.keys: 33 lines are not keys, the first line 96
Keys: /data/data/org.scarletnx/files/.switch/prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0)
Reading ~/Super Crush KO [010030900D9A6000][v0].nsp
an NSP, 378 MB: 3 NCAs, 1 ticket
Manual NCA of 010030900D9A6000, 147 KB, SDK 8.3.2, master key 9 (firmware 9.0.0 and later), its keys in its key area
Control NCA of 010030900D9A6000, 936 KB, SDK 8.3.2, master key 9 (firmware 9.0.0 and later), its keys in its key area
Program NCA of 010030900D9A6000, 377 MB, SDK 8.3.2, master key 9 (firmware 9.0.0 and later), its title key from a ticket or title.keys
content meta: an application 010030900D9A6000, version 0
Recompiling Super Crush KO (4 modules)
61082 functions, 4941974 instructions
NCE: 458 words to patch (392 that the flow reaches), 0 kept as data, 0 outside the functions; 4 pools of stubs
LLVM: -O2, llvm_batch=full
LLVM: 0 code units and the module descriptor
compiled block 1/1: module, SnxModule descriptor, 0 entries (0.0 s, 133 MiB in use)
LLVM module: 0.1 MB, 0 entries
unit cache: 0 of 0 units reused (0.0 MB) from /data/data/org.scarletnx/files/.scarletnx/cache/units
Built /data/data/org.scarletnx/files/.scarletnx/recompiled/010030900D9A6000/010030900D9A6000
[ended, status 0]
== the launcher's log: /data/data/org.scarletnx/files/.scarletnx/state/scarletnx-console-2026-11-09.log ==
2026-11-09 12:38:50 [28402] ScarletNX main fe895b0, committed 2026-11-09 (clang 19.0.1, Android arm64) starts, its data folder /data/data/org.scarletnx/files/.scarletnx/
2026-11-09 12:38:50 [28402] disk: 21461 MiB free of 108166 MiB
2026-11-09 12:38:50 [28402] its runs' logs /data/data/org.scarletnx/files/.scarletnx/state/last-run.log and /data/data/org.scarletnx/files/.scarletnx/state/last-recompile.log
2026-11-09 12:38:50 [28402] users: [user1] mii=(none): Baguette; picture=(none): file
2026-11-09 12:38:50 [28402] last start: pid 22485, started 2026-11-08 01:46:46 did not end with an exit: Android says user requested (org.scarletnx, status 0, importance 400 cached, 191 MiB resident): [REMOVE TASK] remove task
2026-11-09 12:38:54 [28402] users: [user1] mii=(none): Baguette; picture=(none): file
2026-11-09 12:39:25 [28402] users: [user1] mii=(none): Baguette; picture=(none): file
2026-11-09 12:39:40 [28402] The game stopped: The game crashed (invalid memory access). See the .log for details.
2026-11-09 12:40:18 [2913] ScarletNX main fe895b0, committed 2026-11-09 (clang 19.0.1, Android arm64) starts, its data folder /data/data/org.scarletnx/files/.scarletnx/
2026-11-09 12:40:18 [2913] disk: 21455 MiB free of 108166 MiB
2026-11-09 12:40:18 [2913] its runs' logs /data/data/org.scarletnx/files/.scarletnx/state/last-run.log and /data/data/org.scarletnx/files/.scarletnx/state/last-recompile.log
2026-11-09 12:40:18 [2913] users: [user1] mii=(none): Baguette; picture=(none): file
2026-11-09 12:40:18 [2913] last start: pid 28402, started 2026-11-09 12:38:50 did not end with an exit: Android says user requested (org.scarletnx, status 0, importance 400 cached, 0 MiB resident): [REMOVE TASK] remove task
== fatal errors: /data/data/org.scarletnx/files/.scarletnx/state/scarletnx-error.log ==
== /data/data/org.scarletnx/files/.scarletnx/state/recompiled/010030900D9A6000/010030900D9A6000.log ==
[ 0.00] memory: 128 GiB of address space reserved at the guest's own addresses, for NCE: the code region from 0x1008000000, the address space to 0x3000000000
[ 0.01] nce: the game's modules moved 0x1000000000 up with the guest's addresses: the first at 0x1008000000
[ 0.01] log: written to /data/data/org.scarletnx/files/.scarletnx/state/recompiled/010030900D9A6000/010030900D9A6000.log
[ 0.01] ScarletNX - Super Crush KO
[ 0.01] build: ScarletNX main fe895b0, committed 2026-11-09 (clang 19.0.1, Android arm64)
[ 0.01] system: Android 17 (Linux 6.1.162-android14-11), s5e9945, 10 threads, 7 GB RAM
[ 0.01] settings: fullscreen=1 (default 0)
[ 0.01] last start: ended with an exit, or none before
[ 0.02] fs: ExeFS and RomFS read from the dump ~/Super Crush KO [010030900D9A6000][v0].nsp (377.9 MB mapped)
[ 0.02] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB
[ 0.02] memory: 4 KiB host pages, views share their source's pages (alias pool)
[ 0.02] memory: memory_fit_mode=0 (Auto): the game is told 1571 MiB, the console's being 3285 (the system can still give 2142 MiB, the process holds 128)
[ 0.02] Loaded rtld at 0x1008000000
[ 0.11] Loaded main at 0x1008046000
[ 0.12] Loaded subsdk0 at 0x10112ec000
[ 0.14] Loaded sdk at 0x1011c71000
[ 0.14] nce: the game's code runs natively: 458 words patched (392 that the flow reaches), in 4 pools; guest time follows the host's counter, at 25600000 Hz
[ 0.14] nce: the guest's addresses 0x1008000000 to 0x3000000000 hold nothing of the host's process but the game's
[ 0.14] symbols: 21730 functions named
[ 0.14] hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too)
[ 0.14] hooks: module rtld, SDK unknown (its versioned hooks aren't installed)
[ 0.14] hooks: module main, SDK unknown (its versioned hooks aren't installed)
[ 0.14] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed)
[ 0.14] hooks: module sdk, SDK 8.3.2
[ 0.15] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at 1011ea6780 runs codec_decoder_finalize
[ 0.15] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at 1011ea6b50 runs codec_decoder_reset
[ 0.15] hook: memcpy at 101215c2f0 runs hook_memmove
[ 0.15] hook: memmove at 101215c710 runs hook_memmove
[ 0.15] hook: memset at 10121885f0 runs hook_memset
[ 0.15] hooks: 5 of the game's functions run the runtime's handlers
[ 0.15] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run
[ 0.15] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000
[ 0.15] acc: 1 user, playing as user 1
[ 0.15] users: [user1] mii=(none): Baguette; picture=(none): file
[ 0.15] time: the time zone is Etc/GMT+6 (UTC-06)
[ 0.15] game: 010030900d9a6000, version 1.0.0
[ 0.16] pl: the Japanese stand-in answers for the console font's private-use characters
[ 0.16] pl: the Chinese simplified stand-in answers for the console font's private-use characters
[ 0.17] pl: the Chinese traditional stand-in answers for the console font's private-use characters
[ 0.18] pl: the Korean stand-in answers for the console font's private-use characters
[ 0.18] pl: the extended stand-in answers for the console font's private-use characters
[ 0.18] RomFS: the dump's, read in place (360.4 MB)
[ 0.19] input: no SDL joysticks detected
[ 0.19] video: SDL 3.4.18 on android
[ 0.71] vpad skin: line: overlay0 "landscape" has 17 of the 17 controls
[ 0.71] vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17)
[ 0.73] vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas
[ 0.75] vulkan: subgroups of 64 lanes, operations 0x6ff, stages 0x3d3f: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs
[ 0.75] vulkan: the GPU can't sample BCn textures: they are decoded on the GPU as they are loaded
[ 0.75] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on Samsung Xclipse 940 (Samsung Proprietary driver, SPAL Driver version: 25.3.3, git hash: 9d9e5e5dc2 , driver version 25.3.3): Samsung's Xclipse driver has FP16 turned off by ANGLE, which gives no reason (ANGLE vk_renderer.cpp:7364; extension_bans.txt:59)
[ 0.75] vulkan: VK_EXT_extended_dynamic_state3 is off on Samsung Xclipse 940 (Samsung Proprietary driver, SPAL Driver version: 25.3.3, git hash: 9d9e5e5dc2 , driver version 25.3.3): Samsung's Xclipse driver has bugs with extended dynamic state 3, blend enable and equation among them (ANGLE vk_renderer.cpp:6732 (issues.angleproject.org/579500670); Eden PR 3074 (5edcdea78f, 2026-01-07); extension_bans.txt:78)
[ 0.75] vulkan: the device shares system memory (UMA); guest buffers read in place where they can be (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no
[ 0.76] vulkan: the restart index restarts lists as it does strips, not patch lists (VK_EXT_primitive_topology_list_restart)
[ 0.76] vulkan: mesh draws are skipped: mesh_draws off (experimental)
[ 0.76] vulkan: vertex_input_dynamic_state=auto: each vertex layout takes a pipeline of its own on Samsung Xclipse 940 (Samsung Proprietary driver, SPAL Driver version: 25.3.3, git hash: 9d9e5e5dc2 , driver version 25.3.3): off on Android, as Eden (vertex_input_dynamic_state=on sets it anyway)
[ 0.76] vulkan: new pipelines are linked from parts (VK_EXT_graphics_pipeline_library) on Samsung Xclipse 940 (Samsung Proprietary driver, SPAL Driver version: 25.3.3, git hash: 9d9e5e5dc2 , driver version 25.3.3): a draw's first waits for its programs' parts alone, made once for every pipeline that shares them, and the pipeline made whole replaces it in the background
[ 0.76] vulkan: vk_descriptors_mode=3 (Automatic) is 2, descriptor heaps, on this GPU, which shares the system's memory
[ 0.76] vulkan: vk_descriptors_mode=3 asks for descriptor heaps, which this device has not (no VK_EXT_descriptor_heap): graphics descriptors use buffers
[ 0.76] vulkan: dynamic texture offsets use portable dispatch
[ 0.76] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping whole (sparse residency, but holes don't read as zeros)
[ 0.76] vulkan: graphics descriptors use buffers
[ 0.76] vulkan: the driver that runs: Samsung Proprietary driver, SPAL Driver version: 25.3.3, git hash: 9d9e5e5dc2 (driver ID 21)
[ 0.76] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core
[ 0.76] vulkan: Samsung Xclipse 940, Vulkan 1.3.304, driver 06403003, graphics queue family 0, compute 1 (separate family)
[ 0.76] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled per pipeline, ordered by beginning the pass again)
[ 0.77] vulkan: swapchain 2340x1080, 5 images, presents timed and held until they are due, fifo
[ 0.77] vulkan: no shader cache of Samsung Proprietary driver (driver d21-144d-02600200) yet: /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/010030900D9A6000/shader_cache/010030900D9A6000.d21-144d-02600200.vkshaders is made
[ 0.77] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it
[ 0.77] renderer: Vulkan
[ 0.77] vulkan: 0 shaders and 0 pipelines of earlier runs with Samsung Proprietary driver (driver d21-144d-02600200) loaded from /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/010030900D9A6000/shader_cache/010030900D9A6000.d21-144d-02600200.vkshaders in 0 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/010030900D9A6000/shader_cache/010030900D9A6000.d21-144d-02600200.vkshipped
[ 0.78] vulkan: 0 shaders found: 0 new
[ 0.78] vulkan: 0 programs: 0 translated, 0 already translated, 0 left out, 0 failed
[ 0.78] vulkan: the game's own shaders: 0 translated new, 0 in /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/010030900D9A6000/shader_cache/010030900D9A6000.d21-144d-02600200.vkshipped, in 7 ms
[ 0.79] prepare: 16 ms before the game started (0 shaders translated from its files, 0 of 0 pipelines of earlier runs made), not shown, as it was quick
[ 0.79] main thread: entry 1008000000, stack 2300001000 (1024 KiB), priority 44, core 0
[ 0.80] vulkan: the on-screen controls' atlas is 1024x3728
[ 0.86] vulkan: heap 0 is the system's memory: the caches leave 900 MB of its 7204 to the rest of the system, within the driver's budget of 5050 MB
[ 0.89] heap: 1400 MB requested (result 0)
[ 0.90] [lm] Project Root Path = rom:
[ 0.90] [lm] Project Data Path = rom:/data
[ 0.91] nvn: the game's driver answers API 53.312 and GPU code 1.5 to 1.15, 84 items in all from its code
[ 0.91] nvn: the game's NVN API 53.312 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none)
[ 0.91] nvn: device 2100488000 initialized, flags 0
[ 0.92] nvdrv: syncpt_alloc -> 20
[ 0.92] nvdrv: syncpt_alloc -> 21
[ 0.92] nvn: queue 210048b000 initialized (replay 1)
[ 0.92] nvn: sampler pool 210048e140: 2304 descriptors at GPU 4019a0000
[ 0.92] nvn: texture pool 210048e120: 8448 descriptors at GPU 4019b2000
[ 0.92] nvn: the first texture of format 0x25 (target 1, 8x8)
[ 0.93] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images
[ 1.15] audio: SDL AAudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 960-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM
[ 1.15] audio: queued 4096 bytes of guest PCM
[ 1.19] nvn: shader control sections of format 15
[ 3.72] [lm] Read datafile (20x30)
[ 3.73] [lm] Read datafile (19x254)
[ 3.73] [lm] Read datafile (7x25)
[ 3.73] nvn: the first texture of format 0x34 (target 1, 1280x720)
[ 3.73] nvn: window 2105eb5380: 2 textures, first 1280x720 format 0x25, present interval 1
[ 3.73] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory
[ 3.73] nvn: first present, texture 0 of window 2105eb5380
[ 3.74] vulkan: write tracking on (caches skip unchanged memory)
[ 3.78] vulkan: guest memory 2117200000+200000 could not be imported (VK_ERROR_INVALID_EXTERNAL_HANDLE): its ranges are copied for a while
[ 3.84] vulkan: pipeline_threads=0 (Auto): 8 workers make the new pipelines, of 10 CPUs: 2 at the system's normal priority, 6 at its low one (nice +10)
[ 3.84] vulkan: 718 of 782 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 3.88] vulkan: 801 of 782 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 3.90] vulkan: 801 of 782 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 3.91] vulkan: 801 of 782 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 3.91] vulkan: 801 of 782 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 3.93] vulkan: 801 of 782 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 3.95] vulkan: 801 of 782 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 3.96] vulkan: 801 of 782 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 3.98] vulkan: 801 of 782 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 4.00] vulkan: 737 of 782 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 4.01] vulkan: 737 of 782 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 4.03] vulkan: 737 of 782 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 4.05] vulkan: 737 of 782 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 4.06] vulkan: 737 of 782 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 4.08] vulkan: 737 of 782 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 4.10] vulkan: 737 of 782 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 4.11] vulkan: 737 of 782 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 4.13] vulkan: 737 of 782 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 4.15] vulkan: 737 of 782 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 4.16] vulkan: 737 of 782 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 4.50] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory
[ 5.79] perf: 23.4 frames a second over 5.0 s (117 shown in all)
[ 9.17] audio: queued nonzero guest PCM (s16 peak 4)
[ 10.79] perf: 60.0 frames a second over 5.0 s (417 shown in all)
[ 13.83] cpu: 599 presents in 9.99 s (60.0 fps): 8 of the game's threads ran 1.31 s on the host's processors (13% of one, 2.18 ms a present), the whole process 4.97 s (50%); the busiest: thread 80 'MainThread' 0.55 s, thread 83 'FMOD mixer thread' 0.32 s, thread 87 'Thread_0x00000010084DE090' 0.22 s, thread 84 'FMOD Studio update thread' 0.14 s, thread 82 'FMOD stream thread' 0.05 s
[ 13.83] cpu: in those 9.99 s, 12032 SVCs (1204 a second): 0x21 SendSyncRequest 3501, 0x1d SignalProcessWideKey 3066, 0x1c WaitProcessWideKeyAtomic 2466, 0x18 WaitSynchronization 1067, 0x0b SleepThread 981, 0x1b ArbitrateUnlock 470; 0 calls the dispatch table had no code for (RtAPI.miss)
[ 13.83] nce: in those 9.99 s, 96833 outcalls (9693 a second): 12032 SVCs, 84801 calls of hooked functions (by family: libc 39146, nvn command_buffer 37238, nvn queue 4191, nvn state 2816, nvn sync 1197, nvn buffer 150, nvn memory_pool 50, nvn device 10, nvn texture 3), 0 returns of native runs; 18172 counter reads in their stubs, 0 native runs started, 115 kicks
[ 13.83] vulkan: in place over 600 presents: 336 ranges (0 MB bound) read in guest memory, 5000 copied; 1 imports made (2 MB, 4 ms), 1 spans refused, 0 dropped; 1 imports hold 2 MB; 0 hazards (a GPU-side write on a page that unfinished work reads in place); 0 waits for that work before a trap or a remap, 0 before a write of the runtime's; 0 MB written in place (0 MB of them engines' results), 0 barriers for it, 0 waits for it; 0 chunks GPU memory where they are (0 made, 0 given back)
[ 13.83] vulkan: 1334 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2497 descriptor sets written, 171 reused (2 descriptor pools, 0 sets with texture arrays taken from them); 734 draws kept the last one's shaders and pipeline (0 checked), 1933 its targets
[ 13.83] vulkan: 2 shaders translated (7 ms), 1 pipelines made (0 from the cache, 51 ms making, 33 ms waited for), 3 render targets made, 3 texture uploads (144 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms
[ 13.83] vulkan: 4 pipeline parts made (47 ms), 1 pipelines linked from them (4 ms), 1 of those made whole in the background (33 ms), 0 still to make whole
[ 13.83] vulkan: memory used and budgeted: heap 0 1122 of 5050 MB (1120 ours, 818 of it allocated), heap 1 0 of 60 MB (0 ours, 0 of it allocated)
[ 13.83] vulkan: caches: 3 render targets (11 MB, 0 parked), 3 textures (144 MB), 32 buffers (0 MB); 820 of 1348 MB in use as they count it, 0 MB freed for the budget so far
[ 13.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 13.83] vulkan: 1212 rendering passes, 0 clear commands, 1200 attachments cleared and 0 left undefined by their load op; 92 buffers filled ahead of the passes
[ 13.83] vulkan: 610 passes (50%) ended at cmd.c:747
[ 13.83] vulkan: 600 passes (50%) ended at renderer.c:855
[ 13.83] vulkan: 1 passes (0%) ended at texture.c:977
[ 13.83] vulkan: 1 passes (0%) ended at surface.c:186
[ 13.83] vulkan: 2497 graphics descriptor tables, 4 MB arena cursor (9 MB full layouts), 1944 buffer encodings made, 553 reused, 1162 image encodings made, 1 reused, 0 repeated image elements
[ 13.83] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times
[ 13.85] vulkan: display: 599 frame intervals of 16.61 ms (deviation 2.36 ms, 1st to 99th percentile 8.31 to 25.00 ms), 25 held for other than 2 refreshes; the game's frames went from release to present in 2.0 ms (0.5 to 9.6), on to the display in 15.5 ms (12.0 to 28.0), 17.5 ms in all (14.9 to 32.4)
[ 13.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 13.86] vulkan: guest memory 2117200000+200000 could not be imported (VK_ERROR_INVALID_EXTERNAL_HANDLE): its ranges are copied for a while
[ 15.02]
*** Crash (signal 11) at host pc=0x7b182bcd00, access to 0x8000 ***
[ 15.02] invalid memory access
[ 15.02] 0x8000 lies below the game's address space, which starts at 0x1008000000, by 0x1007ff8000
[ 15.02] in libc.so +6ed00 (?), on a game thread
[ 15.02] thread 80 (main)
[ 15.02] pc lr
[ 15.02] #0 100861d70c
[ 15.02] #1 100861a144
[ 15.02] #2 100861a33c
[ 15.02] #3 1008611af8
[ 15.02] #4 10086117fc
[ 15.02] #5 1008636728
[ 15.02] #6 100855a2ac
[ 15.02] #7 100855a1f0
[ 15.02] #8 10081b77e4
[ 15.02] #9 100822e2dc
[ 15.02] #10 10084a5c7c
[ 15.02] #11 100862cb2c
[ 15.02] #12 10086261cc
[ 15.02] #13 10084a5eb0
[ 15.02] #14 1011d0957c <_ZN2nn4init5StartEmmPFvvES2_+4c>
[ 15.02] #15 10080000c0
[ 15.02] last SVCs:
[ 15.02] svc 1c (1009201758 100920175c 170026 47fbbc) -> ea01, 100920175c lr=1011d3d5f4
[ 15.02] svc 17 (12801d 0 2316083f18 bebbd86) -> 0, 0 lr=1011d3d174
[ 15.02] svc 21 (12001e 2380000600 12001e 2316083ea8) -> 0, 2380000600 lr=1011d49324
[ 15.02] svc 1d (2100475968 1 0 0) -> 475968, 1 lr=1011d35374
[ 15.02] svc 1b (2100475964 1 0 0) -> 0, 1 lr=1011d3dc14
[ 15.02] svc 21 (12001e 2380000600 12001e 2316083ea8) -> 0, 2380000600 lr=1011d49324
[ 15.02] svc 21 (12001e 2380000600 12001e 2316083ea8) -> 0, 2380000600 lr=1011d49324
[ 15.02] svc 18 (2316083f18 2316083f1c 1 bebbebe) -> 0, 0 lr=1011d3d168
[ 15.02] svc 1c (2100475964 2100475968 140021 ffffffffffffffff) -> 0, 2100475968 lr=1011d3d538
[ 15.02] svc 1d (100920175c 1 170026 47fbbc) -> 920175c, 1 lr=1011d332d8
[ 15.02] svc 21 (f8019 2380000e00 f8019 23549dce68) -> 0, 2380000e00 lr=1011d49324
[ 15.02] svc 1c (1009201758 100920175c 170026 49b127) -> ea01, 100920175c lr=1011d3d5f4
[ 15.02] svc 18 (2300100ec8 2300100ecc 1 0) -> ea01, ffffffff lr=1011d3d0b4
[ 15.02] svc 21 (f8019 2380000000 f8019 c8) -> 0, 2380000000 lr=1011d49324
[ 15.02] svc 21 (f8019 2380000000 f8019 c8) -> 0, 2380000000 lr=1011d49324
[ 15.02] svc 21 (f8019 2380000000 f8019 c8) -> 0, 2380000000 lr=1011d49324
[ 15.02] svc 21 (30004 2380000000 30004 0) -> 0, 2380000000 lr=1011d49324
[ 15.02] svc 1d (1012856fdc ffffffff 0 d) -> 12856fdc, ffffffff lr=1011cea7b8
[ 15.02] svc 1d (100920175c 1 170026 49b127) -> 920175c, 1 lr=1011d332d8
[ 15.02] svc 21 (f8019 2380000e00 f8019 23549dce68) -> 0, 2380000e00 lr=1011d49324
[ 15.02] svc 1c (1009201758 100920175c 170026 4a0bb0) -> ea01, 100920175c lr=1011d3d5f4
[ 15.02] svc 1d (100920175c 1 170026 4a0bb0) -> 920175c, 1 lr=1011d332d8
[ 15.02] svc 21 (f8019 2380000e00 f8019 23549dce68) -> 0, 2380000e00 lr=1011d49324
[ 15.02] svc 1c (1009201758 100920175c 170026 4898cc) -> ea01, 100920175c lr=1011d3d5f4
[ 15.02] svc 1d (100920175c 1 170026 4898cc) -> 920175c, 1 lr=1011d332d8
[ 15.02] svc 21 (f8019 2380000e00 f8019 23549dce68) -> 0, 2380000e00 lr=1011d49324
[ 15.02] svc 1c (1009201758 100920175c 170026 48db87) -> 0, 0 lr=1011d3d5f4
[ 15.02] svc 17 (12801d 0 2316083f18 bebbebe) -> 0, 0 lr=1011d3d174
[ 15.02] svc 21 (12001e 2380000600 12001e 2316083ea8) -> 0, 2380000600 lr=1011d49324
[ 15.02] svc 1d (2100475968 1 0 0) -> 475968, 1 lr=1011d35374
[ 15.02] svc 1b (2100475964 1 0 0) -> 0, 1 lr=1011d3dc14
[ 15.02] svc 21 (12001e 2380000600 12001e 2316083ea8) -> 0, 2380000600 lr=1011d49324
[ 15.02] svc 21 (12001e 2380000600 12001e 2316083ea8) -> 0, 2380000600 lr=1011d49324
[ 15.02] svc 18 (2316083f18 2316083f1c 1 bebbb7d) -> 0, 0 lr=1011d3d168
[ 15.02] svc 1c (2100475964 2100475968 140021 ffffffffffffffff) -> 0, 0 lr=1011d3d538
[ 15.02] svc 18 (2300100ec8 2300100ecc 1 0) -> ea01, ffffffff lr=1011d3d0b4
[ 15.02] svc 21 (8800c 2380000000 8800c 23001008e8) -> 0, 2380000000 lr=1011d49324
[ 15.02] svc 21 (8800c 2380000000 8800c 23001008e8) -> 0, 2380000000 lr=1011d49324
[ 15.02] svc 21 (8800c 2380000000 8800c 2300100898) -> 0, 2380000000 lr=1011d49324
[ 15.02] svc 21 (8800c 2380000000 8800c 2300100898) -> 0, 2380000000 lr=1011d49324
[ 15.02] last IPC requests:
[ 15.02] nn::am::service::ICommonStateGetter cmd 9 (in 0 0) -> 0
[ 15.02] nn::hid::IHidServer cmd 206 (in 51 0) -> 0
[ 15.02] nn::hid::IHidServer cmd 206 (in 51 0) -> 0
[ 15.02] nn::audio::detail::IAudioOut cmd 8 (in 4078e0 0) -> 0
[ 15.02] nn::audio::detail::IAudioOut cmd 7 (in 407908 21) -> 0
[ 15.02] nn::audio::detail::IAudioOut cmd 8 (in 407908 0) -> 0
[ 15.02] nn::hid::IHidServer cmd 206 (in 51 0) -> 0
[ 15.02] nn::hid::IHidServer cmd 200 (in 3 0) -> 0
[ 15.02] nn::hid::IHidServer cmd 200 (in 3 0) -> 0
[ 15.02] nn::hid::IHidServer cmd 200 (in 10003 0) -> 0
[ 15.02] nn::am::service::ICommonStateGetter cmd 9 (in 0 0) -> 0
[ 15.02] nn::hid::IHidServer cmd 206 (in 51 0) -> 0
[ 15.02] nn::hid::IHidServer cmd 206 (in 51 0) -> 0
[ 15.02] nn::hid::IHidServer cmd 206 (in 51 0) -> 0
[ 15.02] nn::audio::detail::IAudioOut cmd 8 (in 407908 0) -> 0
[ 15.02] nn::audio::detail::IAudioOut cmd 7 (in 407890 21) -> 0
[ 15.02] nn::audio::detail::IAudioOut cmd 8 (in 407890 0) -> 0
[ 15.02] nn::hid::IHidServer cmd 206 (in 51 0) -> 0
[ 15.02] nn::hid::IHidServer cmd 200 (in 3 0) -> 0
[ 15.02] nn::hid::IHidServer cmd 200 (in 3 0) -> 0
[ 15.02] nn::hid::IHidServer cmd 200 (in 10003 0) -> 0
[ 15.02] nn::am::service::ICommonStateGetter cmd 9 (in 0 0) -> 0
[ 15.02] nn::hid::IHidServer cmd 206 (in 51 0) -> 0
[ 15.02] nn::hid::IHidServer cmd 206 (in 51 0) -> 0
[ 15.02] nn::hid::IHidServer cmd 206 (in 51 0) -> 0
[ 15.02] nn::audio::detail::IAudioOut cmd 8 (in 407890 0) -> 0
[ 15.02] nn::audio::detail::IAudioOut cmd 7 (in 4078b8 21) -> 0
[ 15.02] nn::audio::detail::IAudioOut cmd 8 (in 4078b8 0) -> 0
[ 15.02] nn::fssrv::sf::IStorage cmd 0 (in 12154230 0) -> 0
[ 15.02] nn::fssrv::sf::IStorage cmd 0 (in 12154237 0) -> 0
[ 15.02] nn::fssrv::sf::IStorage cmd 0 (in 12154637 0) -> 0
[ 15.02] nn::fssrv::sf::IStorage cmd 0 (in 12156258 0) -> 0
[ 15.02] memory: heap 1400 MiB, physical 0 MiB, code 168 MiB, 1569 of 1571 MiB used
[ 15.02] FATAL: The game crashed (invalid memory access). See the .log for details.