[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.49] log: written to ~/Games/LocalLibrary/ScarletNX Games/0100F2C0115B6000/0100F2C0115B6000.log [ 0.49] ScarletNX - The Legend of Zelda: Tears of the Kingdom [ 0.49] build: ScarletNX main fe895b0, committed 2026-11-09 (clang 23.1.4, Linux x86_64) [ 0.49] system: 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM [ 0.49] settings: fullscreen=1 (default 0), showcase_corner=tl (default "br"), stats_corner=tr (default "tl"), resolution=2 (default 1), anisotropy=16 (default 0), vulkan_video=1 (default 0), memory_gb=8 (default 0), pipeline_threads=8 (default 0), jit_threads=4 (default 0) [ 0.49] last start: ended with an exit, or none before [ 0.49] fs: ExeFS and RomFS read from the dump ~/Games/LocalLibrary/ScarletNX Games/0100F2C0115B6000/Base Game/The Legend of Zelda_ Tears of the Kingdom [0100F2C0115B6000][v0] [NKA][NC][T].xci (16724.2 MB mapped) [ 0.49] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.49] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.49] memory: memory_fit_mode=0 (Auto): the game is told 6964 MiB, the console's being 6964 (the system can still give 15844 MiB, the process holds 84) [ 0.53] Loaded rtld at 0x8000000 [ 0.61] Loaded main at 0x8005000 [ 0.61] Loaded subsdk0 at 0xc66c000 [ 0.62] Loaded sdk at 0xcd16000 [ 0.63] symbols: 32979 functions named [ 0.63] hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too) [ 0.63] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.63] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.63] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.63] hooks: module sdk, SDK 15.3.1 [ 0.63] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at cda5cb0 runs diag_abort [ 0.63] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at cfa6140 runs codec_decoder_finalize [ 0.63] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at cfa62f0 runs codec_decoder_reset [ 0.63] hook: memcpy at d29cf90 runs hook_memmove [ 0.63] hook: memmove at d29d2d0 runs hook_memmove [ 0.63] hook: memset at d29d580 runs hook_memset [ 0.63] hooks: 6 of the game's functions run the runtime's handlers [ 0.63] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0.63] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.64] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.64] npdm: system resource 24 MB, cores 7, priorities ffffffff0000000 [ 0.64] acc: 1 user, playing as user 1 [ 0.64] users: [user1] mii=Leek Girl: Leek Girl; picture=(none): file [ 0.64] time: the time zone is Etc/GMT+6 (UTC-06) [ 0.64] game: 0100f2c0115b6000, version 1.0.0 [ 0.64] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.64] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.65] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.65] pl: the Korean stand-in answers for the console font's private-use characters [ 0.65] pl: the extended stand-in answers for the console font's private-use characters [ 0.65] RomFS: the dump's, read in place (16278.4 MB) [ 0.91] input: gamepad Microsoft Xbox Controller (id 4, GUID 0600b792c82d0000272000000d010000, standard) [ 0.91] input: device path /dev/input/event16, 6 axes, 12 buttons, mapping 0600b792c82d0000272000000d010000,Microsoft Xbox Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 0.91] input: Microsoft Xbox Controller exposes no motion sensors through SDL [ 0.92] video: SDL 3.4.18 on wayland [ 0.92] memory: no watch of the system's memory pressure: /proc/pressure/memory does not open: No such file or directory [ 1.17] vpad skin: line: overlay0 "landscape" has 17 of the 17 controls [ 1.17] vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) [ 1.18] vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas [ 1.21] vulkan: subgroups of 64 lanes, operations 0x6ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 1.21] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) [ 1.21] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.21] vulkan: a known problem the extension bans do not turn off: VK_EXT_graphics_pipeline_library on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): RADV crashed creating graphics pipelines with it under ANGLE, which keeps it off on RADV; DXVK and vkd3d-proton use it there (ANGLE vk_renderer.cpp:6928, crbug 1497512; extension_bans.txt:75) [ 1.21] vulkan: a known problem the extension bans do not turn off: VK_EXT_extended_dynamic_state3.extendedDynamicState3ColorBlendEquation on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): RADV broke blend enable and equation as dynamic state (2023); Eden lifted the ban (yuzu da83afdeaf (2023-03-15); lifted in Eden PR 3074 (5edcdea78f, 2026-01-07); extension_bans.txt:80) [ 1.21] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 1.21] vulkan: H.264 movies decode with Vulkan Video, on queue family 2 (experimental) [ 1.21] vulkan: the restart index restarts lists as it does strips, not patch lists (VK_EXT_primitive_topology_list_restart) [ 1.21] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 1.21] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4) [ 1.21] vulkan: new pipelines are linked from parts (VK_EXT_graphics_pipeline_library) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): a draw's first waits for its programs' parts alone, made once for every pipeline that shares them, and the pipeline made whole replaces it in the background [ 1.21] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 1.21] vulkan: dynamic texture offsets use native maintenance8 sampling [ 1.21] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 1.21] vulkan: graphics descriptors use sets [ 1.21] vulkan: astc_mode=0 (Auto): heap 1's budget is 11420 MB as the device starts, at least 8192 MB: ASTC textures are decoded to RGBA8, exact, in four times BC7's memory (Exact) [ 1.21] vulkan: the driver that runs: radv, Mesa 26.2.4 (driver ID 3) [ 1.21] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 1.21] vulkan: AMD Radeon RX 7800 XT (RADV NAVI32), Vulkan 1.4.354, driver 06802004, graphics queue family 0, compute 1 (separate family) [ 1.21] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.22] vulkan: swapchain 1280x720, 4 images, presents timed, fifo [ 1.22] vulkan: render targets at 2.00x [ 1.22] vulkan: pipeline cache loaded (3350 KB) [ 1.22] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 1.22] renderer: Vulkan [ 1.23] vulkan: pipeline_threads=8: 8 workers make the new pipelines, of 16 CPUs: 2 at the system's normal priority, 6 at its low one (nice +10) [ 1.23] vulkan: compute c15630cc6481fa72 ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 1.23] vulkan: compute 50329d44eaafc724 ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 1.23] vulkan: compute b884fde36a17f6d3 ready: block 1x1x1, 2 global buffers, 0 textures, 0 images [ 1.23] vulkan: compute df23c10c71d71afa ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 1.23] vulkan: compute e54c81d83b1c082b ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 1.23] vulkan: compute 7dd0f7a8c2390329 ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 1.23] vulkan: compute c200a432d54b6cc8 ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 1.23] vulkan: compute d6e49f17a3522647 ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 1.24] vulkan: compute 729d1640b0eb5257 ready: block 8x8x1, 1 global buffers, 1 textures, 0 images [ 1.24] vulkan: compute 4ef3e5324e7faa7b ready: block 8x8x1, 1 global buffers, 1 textures, 0 images [ 1.24] vulkan: compute 3dd7dfaca62537ec ready: block 8x8x1, 1 global buffers, 1 textures, 0 images [ 1.24] vulkan: compute 01b92cde58b1cfc0 ready: block 8x8x1, 1 global buffers, 1 textures, 0 images [ 1.25] vulkan: 432 shaders and 273 pipelines of earlier runs with radv (driver d3-1002-0000747e) loaded from ~/Games/LocalLibrary/ScarletNX Games/0100F2C0115B6000/shader_cache/0100F2C0115B6000.d3-1002-0000747e.vkshaders in 25 ms, the pipelines to be made in the background, and 21 compute pipelines made (0 could not be); 42 shaders of the game's own programs in ~/Games/LocalLibrary/ScarletNX Games/0100F2C0115B6000/shader_cache/0100F2C0115B6000.d3-1002-0000747e.vkshipped [ 1.32] vulkan: The game's files were already checked by an earlier run [ 1.33] vulkan: the game's own shaders: 0 translated new, 42 in ~/Games/LocalLibrary/ScarletNX Games/0100F2C0115B6000/shader_cache/0100F2C0115B6000.d3-1002-0000747e.vkshipped, in 82 ms [ 1.34] prepare: 112 ms before the game started (0 shaders translated from its files, 273 of 273 pipelines of earlier runs made), not shown, as it was quick [ 1.34] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 1.34] kernel: core 0 runs on host CPUs 0 3 6 9 12 15 [ 1.36] kernel: core 2 runs on host CPUs 2 5 8 11 14 [ 1.36] heap: 5768 MB requested (result 0) [ 1.38] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 84 items in all from its code [ 1.38] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 1.38] nvn: device 1102fa1020 initialized, flags 0 [ 1.38] nvn: window origin upper left [ 1.38] nvn: depth mode near = -w [ 1.38] nvn: sampler pool 1102fa40b8: 4096 descriptors at GPU 400000000 [ 1.38] nvn: texture pool 1102fa4098: 33068 descriptors at GPU 400020000 [ 1.38] nvdrv: syncpt_alloc -> 20 [ 1.38] nvdrv: syncpt_alloc -> 21 [ 1.38] nvn: queue 11031d5020 initialized (replay 1) [ 1.38] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 1.38] nvn: window 11042b81c0: 2 textures, first 1920x1080 format 0x25, present interval 1 [ 1.38] kernel: core 1 runs on host CPUs 1 4 7 10 13 [ 1.62] nvn: virtual pool 110fd2c8a0 (6f00000 bytes at GPU 408740000): 1 requests mapped [ 1.62] nvn: virtual pool 110fd2ca38 (6f00000 bytes at GPU 40f640000): 1 requests mapped [ 1.62] nvn: virtual pool 110fd2cbd0 (6f00000 bytes at GPU 416540000): 1 requests mapped [ 1.62] nvn: virtual pool 110fd2cd68 (6f00000 bytes at GPU 41d440000): 1 requests mapped [ 1.62] nvn: virtual pool 110fd2cf00 (6f00000 bytes at GPU 424340000): 1 requests mapped [ 1.62] nvn: virtual pool 110fd2d098 (6f00000 bytes at GPU 42b240000): 1 requests mapped [ 1.62] nvn: virtual pool 110fd2d230 (6f00000 bytes at GPU 432140000): 1 requests mapped [ 1.62] nvn: virtual pool 110fd2d3c8 (6f00000 bytes at GPU 439040000): 1 requests mapped [ 1.62] nvn: virtual pool 110fd2d560 (6f00000 bytes at GPU 43ff40000): 1 requests mapped [ 1.62] nvn: virtual pool 110fd2d6f8 (6f00000 bytes at GPU 446e40000): 1 requests mapped [ 1.62] nvn: virtual pool 110fd2d890 (6f00000 bytes at GPU 44dd40000): 1 requests mapped [ 1.62] nvn: virtual pool 110fd2da28 (6f00000 bytes at GPU 454c40000): 1 requests mapped [ 1.62] nvn: virtual pool 110fd2dbc0 (6f00000 bytes at GPU 45bb40000): 1 requests mapped [ 1.62] nvn: virtual pool 110fd2dd58 (6f00000 bytes at GPU 462a40000): 1 requests mapped [ 1.62] nvn: virtual pool 110fd2def0 (6f00000 bytes at GPU 469940000): 1 requests mapped [ 1.62] nvn: virtual pool 110fd2e088 (6f00000 bytes at GPU 470840000): 1 requests mapped [ 1.63] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 1.63] nvn: the first texture of format 0x26 (target 1, 4x4) [ 1.63] nvn: the first texture of format 0xa (target 1, 4x4) [ 1.63] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 2.38] nvn: the first texture of format 0x1 (target 1, 2048x4096) [ 2.44] audren: the first update, revision REV11 [ 2.45] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 2.45] audio: queued 960 bytes of guest PCM [ 2.58] nvn: the first texture of format 0x49 (target 1, 5120x5120) [ 2.59] nvn: the first texture of format 0x83 (target 1, 256x256) [ 2.59] nvn: the first texture of format 0x86 (target 1, 256x256) [ 2.59] nvn: the first texture of format 0x7f (target 1, 256x256) [ 2.59] nvn: the first texture of format 0x82 (target 1, 256x256) [ 2.59] nvn: the first texture of format 0x84 (target 1, 64x256) [ 2.59] nvn: the first texture of format 0x85 (target 1, 128x128) [ 2.59] nvn: the first texture of format 0x44 (target 1, 2000x1600) [ 2.61] nvn: the first texture of format 0x6 (target 1, 1000x800) [ 2.62] nvn: the first texture of format 0x80 (target 1, 160x140) [ 2.62] nvn: the first texture of format 0x48 (target 1, 512x512) [ 2.63] nvn: the first texture of format 0xd (target 1, 1000x800) [ 2.63] nvn: the first texture of format 0x4b (target 1, 30x128) [ 2.64] nvn: the first texture of format 0x4c (target 1, 256x256) [ 2.64] nvn: the first texture of format 0x46 (target 1, 342x342) [ 2.64] nvn: the first texture of format 0x87 (target 1, 200x200) [ 2.66] nvn: the first texture of format 0x29 (target 1, 8x13) [ 2.67] nvn: the first texture of format 0x42 (target 1, 56x105) [ 2.71] nvn: the first texture of format 0x38 (target 1, 32x32) [ 2.80] nvn: the first texture of format 0x8e (target 4, 1024x1024) [ 2.97] nvn: the first texture of format 0x5 (target 1, 320x64) [ 2.98] nvn: the first texture of format 0x3f (target 1, 16x16) [ 2.98] nvn: the first texture of format 0x11 (target 1, 256x1) [ 2.99] nvn: the first texture of format 0x2e (target 1, 1x1) [ 2.99] nvn: the first texture of format 0x88 (target 4, 64x64) [ 2.99] nvn: the first texture of format 0x8c (target 4, 64x64) [ 2.99] nvn: the first texture of format 0xb (target 0, 1x1) [ 2.99] nvn: the first texture of format 0x32 (target 1, 192x192) [ 2.99] nvn: the first texture of format 0x12 (target 1, 500x400) [ 2.99] nvn: the first texture of format 0x2a (target 1, 4x4) [ 3.23] nvn: the first texture of format 0x79 (target 1, 256x256) [ 3.28] nvn: present interval 2 [ 3.29] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 3.32] nvn: first present, texture 0 of window 11042b81c0 [ 3.32] vulkan: write tracking on (caches skip unchanged memory) [ 3.33] audio: queued nonzero guest PCM (s16 peak 1) [ 3.34] vulkan: swapchain 1920x1080, 4 images, sRGB, presents timed, fifo [ 3.34] vulkan: the on-screen controls' atlas is 1024x3728 [ 3.40] nvn: the first texture of format 0x3d (target 1, 1280x720) [ 3.45] nvn: window crop 0,0 1920x1080 [ 4.69] nvn: the first texture of format 0x3c (target 1, 210x210) [ 5.86] nvdrv: syncpt_alloc -> 22 [ 6.34] perf: 18.4 frames a second over 5.0 s (92 shown in all) [ 8.63] nvn: the first texture of format 0x34 (target 1, 1600x900) [ 8.65] vulkan: a 1024x1024x121 image of 650 MiB, bound in 3 pieces [ 8.66] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 8.68] vulkan: descriptor pools of 1024 sets, 0 of them with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 8.92] vulkan: 100x56 texture reads the 112x56 render target at 503d40000: only that region is used [ 8.92] vulkan: 100x56 texture reads the 112x56 render target at 41a130000: only that region is used [ 8.92] vulkan: 200x112 texture reads the 208x112 render target at 435d30000: only that region is used [ 8.92] vulkan: 200x112 texture reads the 208x112 render target at 41a100000: only that region is used [ 8.92] vulkan: 200x112 texture reads the 208x112 render target at 41a1a0000: only that region is used [ 8.92] vulkan: 100x56 texture reads the 112x56 render target at 435d80000: only that region is used [ 8.92] vulkan: 100x56 texture reads the 112x56 render target at 41a160000: only that region is used [ 8.92] vulkan: 100x56 texture reads the 112x56 render target at 41a1a0000: only that region is used [ 8.92] vulkan: the 208x112 render target at 41a100000 in format d5 takes the pixels of the one in format de [ 8.92] vulkan: 200x112 texture reads the 208x112 render target at 41a0b0000: only that region is used [ 8.92] vulkan: 100x56 texture reads the 112x56 render target at 41a0e0000: only that region is used [ 8.93] vulkan: texture 11 of stage 4 shader 2fba0b850f7af033 (handle 10200102, header format 08, type 1) is read as 3D, of a 4x4 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros [ 8.94] vulkan: a 314 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 984 render targets made, 127 texture uploads (229090 KB), 0 ms in finishes; 2 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.94] vulkan: frame resource CPU: image requirements 4 ms (3228 calls) [ 8.94] vulkan: frame resource CPU: image allocation 2 ms (2100 calls) [ 8.94] vulkan: frame resource CPU: target setup 2 ms (984 calls) [ 8.94] vulkan: frame resource CPU: target reload 47 ms (968 calls) [ 8.94] vulkan: frame resource CPU: buffer cache build 3 ms (344 calls) [ 8.95] vulkan: the 400x225 render target at 41a130000 in format e5 takes the pixels of the one in format d5 [ 8.95] vulkan: the 208x112 render target at 41a100000 in format de takes the pixels of the one in format d5 [ 8.95] vulkan: the 208x112 render target at 41a100000 in format d5 takes the pixels of the one in format de [ 8.98] vulkan: the 208x112 render target at 41a8e0000 in format d5 takes the pixels of the one in format de [ 8.99] vulkan: the 400x225 render target at 41a910000 in format e5 takes the pixels of the one in format d5 [ 8.99] vulkan: the 208x112 render target at 41a8e0000 in format de takes the pixels of the one in format d5 [ 8.99] vulkan: the 208x112 render target at 41a8e0000 in format d5 takes the pixels of the one in format de [ 9.01] vulkan: the 400x225 render target at 41a910000 in format e5 takes the pixels of the one in format d5 [ 9.01] vulkan: the 208x112 render target at 41a8e0000 in format de takes the pixels of the one in format d5 [ 11.35] perf: 28.7 frames a second over 5.0 s (236 shown in all) [ 11.52] showcase: on, showcase_corner=tl [ 12.94] nvn: 1111 pieces of the runtime's record memory came back: the game wrote over their recordings [ 16.35] perf: 30.0 frames a second over 5.0 s (386 shown in all) [ 21.37] perf: 30.1 frames a second over 5.0 s (537 shown in all) [ 22.47] nvn: 3200 pieces of the runtime's record memory came back: the game wrote over their recordings [ 23.47] cpu: 599 presents in 20.13 s (29.8 fps): 56 of the game's threads ran 8.39 s on the host's processors (42% of one, 14.00 ms a present), the whole process 12.31 s (61%); the busiest: thread 80 'MainThread' 1.14 s, thread 127 'ModuleSystemWorker1' 1.07 s, thread 128 'ModuleSystemWorker2' 0.92 s, thread 105 'PreActorModelCompose' 0.75 s, thread 115 'aal::LowPrioWorkerThread' 0.71 s [ 23.47] cpu: in those 20.13 s, 655624 SVCs (32572 a second): 0x0b SleepThread 198078, 0x34 WaitForAddress 115771, 0x35 SignalToAddress 115758, 0x1a ArbitrateLock 98908, 0x1b ArbitrateUnlock 93885, 0x21 SendSyncRequest 7408; 0 calls the dispatch table had no code for (RtAPI.miss) [ 23.47] vulkan: 168996 draws, 0 skipped (0 mesh draws, 0 skipped); 5268 dispatches in 876 batches (7 ms waiting), 0 skipped; 1 finishes (0 ms); 7046 reads past queued releases (0 samples counts written on the GPU); 223263 descriptor sets written, 114729 reused (14 descriptor pools, 0 sets with texture arrays taken from them); 100238 draws kept the last one's shaders and pipeline (0 checked), 141393 its targets [ 23.47] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 1045 render targets made, 140 texture uploads (249 MB), 3 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 314 ms [ 23.47] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 23.47] vulkan: memory used and budgeted: heap 0 448 of 15139 MB (448 ours, 88 of it allocated), heap 1 2254 of 11436 MB (2096 ours, 1760 of it allocated) [ 23.47] vulkan: caches: 1025 render targets (538 MB, 23 parked), 137 textures (1027 MB), 1060 buffers (26 MB); 1918 of 11436 MB in use as they count it, 0 MB freed for the budget so far [ 23.47] vulkan: 3946 draws sampled a target they render to in place (3009 barriers in passes, 0 passes begun again), 1322 through a copy [ 23.47] vulkan: 65509 rendering passes, 0 clear commands, 19313 attachments cleared and 0 left undefined by their load op; 13005 buffers filled ahead of the passes [ 23.47] vulkan: 32697 passes (50%) ended at renderer.c:286 [ 23.47] vulkan: 9907 passes (15%) ended at surface.c:186 [ 23.47] vulkan: 8711 passes (13%) ended at buffer.c:1151 [ 23.47] vulkan: 8478 passes (13%) ended at render.c:243 [ 23.47] vulkan: 1789 passes (3%) ended at texture.c:2695 [ 23.47] vulkan: 1317 passes (2%) ended at cmd.c:747 [ 23.47] vulkan: 600 passes (1%) ended at renderer.c:855 [ 23.47] vulkan: 448 passes (1%) ended at surface.c:729 [ 23.47] vulkan: GPU-owned guest memory landed for the CPU 161 times, render targets written back for an engine 0 times [ 23.59] vulkan: display: 598 frame intervals of 33.70 ms (deviation 12.69 ms, 1st to 99th percentile 16.60 to 49.98 ms), 24 held for other than 2 refreshes; the game's frames went from release to present in 7.6 ms (0.3 to 13.5), on to the display in 19.4 ms (14.4 to 32.5), 27.0 ms in all (18.5 to 36.7) [ 23.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 26.37] perf: 30.0 frames a second over 5.0 s (687 shown in all) [ 31.39] perf: 29.9 frames a second over 5.0 s (837 shown in all) [ 32.10] nvn: 2468 pieces of the runtime's record memory came back: the game wrote over their recordings [ 32.10] vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries [ 32.11] vulkan: occlusion-tested draws are predicated on the GPU (conditional rendering) [ 32.13] nvn: 8 pieces of the runtime's record memory came back: the game wrote over their recordings [ 32.21] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 40 render targets made, 94 texture uploads (103593 KB), 0 ms in finishes; 1 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 32.21] vulkan: frame resource CPU: target reload 2 ms (85 calls) [ 32.21] nvn: present interval 3 [ 32.34] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 85 texture uploads (19018 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 32.44] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 31 render targets made, 24 texture uploads (13380 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 32.52] nvn: present interval 2 [ 36.39] perf: 29.4 frames a second over 5.0 s (984 shown in all) [ 41.39] perf: 30.0 frames a second over 5.0 s (1134 shown in all) [ 42.30] nvn: 4201 pieces of the runtime's record memory came back: the game wrote over their recordings [ 43.59] cpu: 600 presents in 20.12 s (29.8 fps): 53 of the game's threads ran 9.54 s on the host's processors (47% of one, 15.90 ms a present), the whole process 14.60 s (73%); the busiest: thread 80 'MainThread' 1.52 s, thread 127 'ModuleSystemWorker1' 1.50 s, thread 131 'BaseProcExecutor2' 1.29 s, thread 129 'BaseProcExecutor0' 1.28 s, thread 128 'ModuleSystemWorker2' 1.27 s [ 43.59] cpu: in those 20.12 s, 586668 SVCs (29160 a second): 0x0b SleepThread 322107, 0x35 SignalToAddress 100830, 0x34 WaitForAddress 100828, 0x1a ArbitrateLock 19597, 0x1b ArbitrateUnlock 18936, 0x21 SendSyncRequest 9550; 0 calls the dispatch table had no code for (RtAPI.miss) [ 43.59] vulkan: 445314 draws, 0 skipped (0 mesh draws, 0 skipped); 13895 dispatches in 2185 batches (21 ms waiting), 0 skipped; 1 finishes (0 ms); 19897 reads past queued releases (0 samples counts written on the GPU); 590175 descriptor sets written, 300453 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 272791 draws kept the last one's shaders and pipeline (0 checked), 383282 its targets [ 43.59] vulkan: 3 shaders translated (1 ms), 1 pipelines made (0 from the cache, 1 ms making, 0 ms waited for), 1237 render targets made, 378 texture uploads (412 MB), 4 of them some blocks alone (0 MB); 3 frames over 50 ms in the last 600, the slowest 96 ms [ 43.59] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 43.59] vulkan: 4 pipeline parts made (1 ms), 1 pipelines linked from them (0 ms), 1 of those made whole in the background (0 ms), 0 still to make whole [ 43.59] vulkan: memory used and budgeted: heap 0 192 of 15137 MB (192 ours, 96 of it allocated), heap 1 2782 of 11431 MB (2608 ours, 2147 of it allocated) [ 43.59] vulkan: caches: 1069 render targets (723 MB, 29 parked), 366 textures (1206 MB), 6156 buffers (41 MB); 2321 of 11431 MB in use as they count it, 0 MB freed for the budget so far [ 43.59] vulkan: 8780 draws sampled a target they render to in place (7132 barriers in passes, 0 passes begun again), 2942 through a copy [ 43.59] vulkan: 160861 rendering passes, 0 clear commands, 43104 attachments cleared and 0 left undefined by their load op; 37431 buffers filled ahead of the passes [ 43.59] vulkan: 41862 passes (44%) ended at renderer.c:286 [ 43.59] vulkan: 14672 passes (15%) ended at query.c:248 [ 43.59] vulkan: 12392 passes (13%) ended at surface.c:186 [ 43.59] vulkan: 10417 passes (11%) ended at render.c:243 [ 43.59] vulkan: 9855 passes (10%) ended at buffer.c:1151 [ 43.59] vulkan: 2142 passes (2%) ended at texture.c:2695 [ 43.59] vulkan: 1774 passes (2%) ended at cmd.c:747 [ 43.59] vulkan: 600 passes (1%) ended at renderer.c:855 [ 43.59] vulkan: GPU-owned guest memory landed for the CPU 172 times, render targets written back for an engine 0 times [ 43.67] vulkan: display: 599 frame intervals of 33.53 ms (deviation 3.90 ms, 1st to 99th percentile 33.04 to 49.95 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 5.1 ms (0.5 to 14.4), on to the display in 15.1 ms (9.6 to 19.3), 20.2 ms in all (19.6 to 36.5) [ 43.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 46.39] perf: 30.0 frames a second over 5.0 s (1284 shown in all) [ 51.40] perf: 29.9 frames a second over 5.0 s (1434 shown in all) [ 56.42] perf: 30.1 frames a second over 5.0 s (1585 shown in all) [ 61.42] perf: 30.0 frames a second over 5.0 s (1735 shown in all) [ 63.59] nvn: 1800 presents, 1801 submissions [ 63.59] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 13.57 s on the host's processors (68% of one, 22.62 ms a present), the whole process 20.75 s (104%); the busiest: thread 131 'BaseProcExecutor2' 2.19 s, thread 129 'BaseProcExecutor0' 2.19 s, thread 130 'BaseProcExecutor1' 1.98 s, thread 80 'MainThread' 1.96 s, thread 127 'ModuleSystemWorker1' 1.95 s [ 63.59] cpu: in those 20.00 s, 744652 SVCs (37232 a second): 0x0b SleepThread 460262, 0x35 SignalToAddress 112253, 0x34 WaitForAddress 112251, 0x1a ArbitrateLock 16925, 0x1b ArbitrateUnlock 16415, 0x21 SendSyncRequest 12138; 0 calls the dispatch table had no code for (RtAPI.miss) [ 63.59] vulkan: 912049 draws, 0 skipped (0 mesh draws, 0 skipped); 25826 dispatches in 3937 batches (41 ms waiting), 0 skipped; 1 finishes (0 ms); 36041 reads past queued releases (0 samples counts written on the GPU); 1203959 descriptor sets written, 620139 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 594331 draws kept the last one's shaders and pipeline (0 checked), 812665 its targets [ 63.59] vulkan: 23 shaders translated (17 ms), 13 pipelines made (0 from the cache, 7 ms making, 3 ms waited for), 1264 render targets made, 417 texture uploads (445 MB), 8 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [ 63.59] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 63.59] vulkan: 27 pipeline parts made (7 ms), 13 pipelines linked from them (0 ms), 13 of those made whole in the background (2 ms), 0 still to make whole [ 63.59] vulkan: memory used and budgeted: heap 0 192 of 15137 MB (192 ours, 96 of it allocated), heap 1 2785 of 11429 MB (2608 ours, 2157 of it allocated) [ 63.59] vulkan: caches: 1069 render targets (728 MB, 29 parked), 339 textures (1207 MB), 7276 buffers (42 MB); 2334 of 11429 MB in use as they count it, 0 MB freed for the budget so far [ 63.59] vulkan: 17097 draws sampled a target they render to in place (14295 barriers in passes, 0 passes begun again), 5037 through a copy [ 63.59] vulkan: 313755 rendering passes, 0 clear commands, 72794 attachments cleared and 0 left undefined by their load op; 69382 buffers filled ahead of the passes [ 63.59] vulkan: 56531 passes (37%) ended at query.c:248 [ 63.59] vulkan: 47637 passes (31%) ended at renderer.c:286 [ 63.59] vulkan: 15770 passes (10%) ended at surface.c:186 [ 63.59] vulkan: 12824 passes (8%) ended at buffer.c:1151 [ 63.59] vulkan: 12047 passes (8%) ended at render.c:243 [ 63.59] vulkan: 2733 passes (2%) ended at cmd.c:747 [ 63.59] vulkan: 2733 passes (2%) ended at texture.c:2695 [ 63.59] vulkan: 1009 passes (1%) ended at buffer.c:1542 [ 63.59] vulkan: GPU-owned guest memory landed for the CPU 193 times, render targets written back for an engine 0 times [ 63.64] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.55 ms, 1st to 99th percentile 16.63 to 49.95 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 7.5 ms (5.3 to 13.4), on to the display in 12.6 ms (8.4 to 19.6), 20.1 ms in all (19.7 to 36.6) [ 63.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 66.42] perf: 30.0 frames a second over 5.0 s (1885 shown in all) [ 71.44] perf: 29.9 frames a second over 5.0 s (2035 shown in all) [ 76.45] perf: 30.1 frames a second over 5.0 s (2186 shown in all) [ 81.45] perf: 29.8 frames a second over 5.0 s (2335 shown in all) [ 83.60] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 15.11 s on the host's processors (76% of one, 25.18 ms a present), the whole process 22.62 s (113%); the busiest: thread 131 'BaseProcExecutor2' 2.57 s, thread 129 'BaseProcExecutor0' 2.49 s, thread 130 'BaseProcExecutor1' 2.35 s, thread 80 'MainThread' 2.16 s, thread 127 'ModuleSystemWorker1' 2.09 s [ 83.60] cpu: in those 20.00 s, 834185 SVCs (41704 a second): 0x0b SleepThread 543076, 0x34 WaitForAddress 113994, 0x35 SignalToAddress 113992, 0x1a ArbitrateLock 19431, 0x1b ArbitrateUnlock 18923, 0x21 SendSyncRequest 10349; 2 calls the dispatch table had no code for (RtAPI.miss) [ 83.60] vulkan: 1392791 draws, 0 skipped (0 mesh draws, 0 skipped); 37085 dispatches in 5536 batches (60 ms waiting), 0 skipped; 3 finishes (1 ms); 56021 reads past queued releases (0 samples counts written on the GPU); 1864770 descriptor sets written, 920812 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 902764 draws kept the last one's shaders and pipeline (0 checked), 1252273 its targets [ 83.60] vulkan: 42 shaders translated (21 ms), 42 pipelines made (11 from the cache, 22 ms making, 13 ms waited for), 1344 render targets made, 502 texture uploads (463 MB), 12 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [ 83.60] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 83.60] vulkan: 73 pipeline parts made (22 ms), 42 pipelines linked from them (0 ms), 42 of those made whole in the background (37 ms), 0 still to make whole [ 83.60] vulkan: memory used and budgeted: heap 0 192 of 15143 MB (192 ours, 112 of it allocated), heap 1 2786 of 11416 MB (2608 ours, 2254 of it allocated) [ 83.60] vulkan: caches: 1100 render targets (773 MB, 32 parked), 412 textures (1228 MB), 7492 buffers (48 MB); 2432 of 11416 MB in use as they count it, 0 MB freed for the budget so far [ 83.60] vulkan: 25926 draws sampled a target they render to in place (21880 barriers in passes, 0 passes begun again), 7190 through a copy [ 83.60] vulkan: 460884 rendering passes, 0 clear commands, 104261 attachments cleared and 0 left undefined by their load op; 103988 buffers filled ahead of the passes [ 83.60] vulkan: 52960 passes (36%) ended at renderer.c:286 [ 83.60] vulkan: 42613 passes (29%) ended at query.c:248 [ 83.60] vulkan: 16816 passes (11%) ended at surface.c:186 [ 83.60] vulkan: 13565 passes (9%) ended at buffer.c:1151 [ 83.60] vulkan: 12750 passes (9%) ended at render.c:243 [ 83.60] vulkan: 2875 passes (2%) ended at texture.c:2695 [ 83.60] vulkan: 2627 passes (2%) ended at cmd.c:747 [ 83.60] vulkan: 965 passes (1%) ended at buffer.c:1542 [ 83.60] vulkan: GPU-owned guest memory landed for the CPU 208 times, render targets written back for an engine 0 times [ 83.61] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.56 ms, 1st to 99th percentile 16.62 to 49.94 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 7.9 ms (5.3 to 14.1), on to the display in 12.5 ms (6.9 to 22.1), 20.4 ms in all (19.9 to 36.8) [ 83.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 86.45] perf: 30.2 frames a second over 5.0 s (2486 shown in all) [ 91.47] perf: 29.9 frames a second over 5.0 s (2636 shown in all) [ 96.36] vulkan: a 227 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 96.49] perf: 29.1 frames a second over 5.0 s (2782 shown in all) [ 98.64] nvn: 13593 pieces of the runtime's record memory came back: the game wrote over their recordings [ 98.68] vulkan: a 54 ms frame: 2 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (19 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 101.49] perf: 30.0 frames a second over 5.0 s (2932 shown in all) [ 102.96] vulkan: a 271 ms frame: 2 shaders translated (1 ms), 2 pipelines made (0 ms waited for), 2 render targets made, 5 texture uploads (143 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 103.94] vulkan: display: 599 frame intervals of 33.95 ms (deviation 13.29 ms, 1st to 99th percentile 16.62 to 33.60 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 10.4 ms (6.9 to 23.9), on to the display in 12.6 ms (8.7 to 20.6), 23.0 ms in all (20.1 to 41.4) [ 103.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 103.95] cpu: 600 presents in 20.36 s (29.5 fps): 53 of the game's threads ran 18.18 s on the host's processors (89% of one, 30.29 ms a present), the whole process 27.71 s (136%); the busiest: thread 131 'BaseProcExecutor2' 3.38 s, thread 129 'BaseProcExecutor0' 3.28 s, thread 130 'BaseProcExecutor1' 3.20 s, thread 80 'MainThread' 2.36 s, thread 127 'ModuleSystemWorker1' 2.20 s [ 103.95] cpu: in those 20.36 s, 1013284 SVCs (49772 a second): 0x0b SleepThread 719451, 0x34 WaitForAddress 119761, 0x35 SignalToAddress 119761, 0x1a ArbitrateLock 17034, 0x1b ArbitrateUnlock 16536, 0x21 SendSyncRequest 6125; 5 calls the dispatch table had no code for (RtAPI.miss) [ 103.95] vulkan: 2071545 draws, 0 skipped (0 mesh draws, 0 skipped); 48565 dispatches in 7292 batches (81 ms waiting), 0 skipped; 3 finishes (1 ms); 66530 reads past queued releases (0 samples counts written on the GPU); 2797633 descriptor sets written, 1345457 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 1360930 draws kept the last one's shaders and pipeline (0 checked), 1890559 its targets [ 103.95] vulkan: 51 shaders translated (24 ms), 48 pipelines made (11 from the cache, 107 ms making, 74 ms waited for), 1392 render targets made, 512 texture uploads (463 MB), 12 of them some blocks alone (1 MB); 3 frames over 50 ms in the last 600, the slowest 271 ms [ 103.95] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 103.95] vulkan: 85 pipeline parts made (107 ms), 48 pipelines linked from them (0 ms), 48 of those made whole in the background (195 ms), 0 still to make whole [ 103.95] vulkan: memory used and budgeted: heap 0 192 of 15137 MB (192 ours, 112 of it allocated), heap 1 2786 of 11435 MB (2608 ours, 2328 of it allocated) [ 103.95] vulkan: caches: 1109 render targets (786 MB, 38 parked), 405 textures (1213 MB), 7154 buffers (43 MB); 2429 of 11435 MB in use as they count it, 0 MB freed for the budget so far [ 103.95] vulkan: 37489 draws sampled a target they render to in place (32171 barriers in passes, 0 passes begun again), 8990 through a copy [ 103.95] vulkan: 640626 rendering passes, 0 clear commands, 131442 attachments cleared and 0 left undefined by their load op; 141104 buffers filled ahead of the passes [ 103.95] vulkan: 81624 passes (45%) ended at query.c:248 [ 103.95] vulkan: 48551 passes (27%) ended at renderer.c:286 [ 103.95] vulkan: 16065 passes (9%) ended at surface.c:186 [ 103.95] vulkan: 13672 passes (8%) ended at buffer.c:1151 [ 103.95] vulkan: 11232 passes (6%) ended at render.c:243 [ 103.95] vulkan: 3336 passes (2%) ended at cmd.c:747 [ 103.95] vulkan: 2407 passes (1%) ended at texture.c:2695 [ 103.95] vulkan: 959 passes (1%) ended at buffer.c:1542 [ 103.95] vulkan: GPU-owned guest memory landed for the CPU 212 times, render targets written back for an engine 0 times [ 106.50] perf: 28.7 frames a second over 5.0 s (3076 shown in all) [ 111.52] perf: 30.1 frames a second over 5.0 s (3227 shown in all) [ 115.67] vulkan: a 55 ms frame: 16 shaders translated (17 ms), 13 pipelines made (0 ms waited for), 10 render targets made, 3 texture uploads (3232 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 116.52] perf: 30.0 frames a second over 5.0 s (3377 shown in all) [ 121.52] perf: 30.0 frames a second over 5.0 s (3527 shown in all) [ 123.91] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.36 ms, 1st to 99th percentile 33.04 to 33.63 ms), 9 held for other than 2 refreshes; the game's frames went from release to present in 6.4 ms (4.9 to 9.7), on to the display in 21.1 ms (18.3 to 22.6), 27.6 ms in all (27.3 to 27.7) [ 123.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 123.95] nvn: 3600 presents, 3613 submissions [ 123.95] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 13.44 s on the host's processors (67% of one, 22.40 ms a present), the whole process 20.52 s (103%); the busiest: thread 131 'BaseProcExecutor2' 2.24 s, thread 129 'BaseProcExecutor0' 2.16 s, thread 130 'BaseProcExecutor1' 2.02 s, thread 80 'MainThread' 1.97 s, thread 127 'ModuleSystemWorker1' 1.96 s [ 123.95] cpu: in those 20.00 s, 756316 SVCs (37819 a second): 0x0b SleepThread 457468, 0x35 SignalToAddress 118775, 0x34 WaitForAddress 118772, 0x1a ArbitrateLock 17872, 0x1b ArbitrateUnlock 17367, 0x21 SendSyncRequest 11632; 1 calls the dispatch table had no code for (RtAPI.miss) [ 123.95] vulkan: 2430508 draws, 0 skipped (0 mesh draws, 0 skipped); 60773 dispatches in 9092 batches (102 ms waiting), 0 skipped; 3 finishes (1 ms); 84703 reads past queued releases (0 samples counts written on the GPU); 3278807 descriptor sets written, 1582209 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 1587295 draws kept the last one's shaders and pipeline (0 checked), 2209654 its targets [ 123.95] vulkan: 75 shaders translated (44 ms), 66 pipelines made (11 from the cache, 352 ms making, 152 ms waited for), 1462 render targets made, 530 texture uploads (481 MB), 15 of them some blocks alone (2 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [ 123.95] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 123.95] vulkan: 112 pipeline parts made (351 ms), 66 pipelines linked from them (0 ms), 66 of those made whole in the background (575 ms), 0 still to make whole [ 123.95] vulkan: memory used and budgeted: heap 0 192 of 15141 MB (192 ours, 112 of it allocated), heap 1 2786 of 11418 MB (2608 ours, 2107 of it allocated) [ 123.95] vulkan: caches: 1091 render targets (773 MB, 30 parked), 242 textures (1087 MB), 5754 buffers (39 MB); 2285 of 11418 MB in use as they count it, 0 MB freed for the budget so far [ 123.95] vulkan: 39769 draws sampled a target they render to in place (33251 barriers in passes, 0 passes begun again), 11115 through a copy [ 123.95] vulkan: 764169 rendering passes, 0 clear commands, 161828 attachments cleared and 0 left undefined by their load op; 167306 buffers filled ahead of the passes [ 123.95] vulkan: 50864 passes (41%) ended at renderer.c:286 [ 123.95] vulkan: 25133 passes (20%) ended at query.c:248 [ 123.95] vulkan: 15923 passes (13%) ended at surface.c:186 [ 123.95] vulkan: 12457 passes (10%) ended at buffer.c:1151 [ 123.95] vulkan: 12388 passes (10%) ended at render.c:243 [ 123.95] vulkan: 2928 passes (2%) ended at texture.c:2695 [ 123.95] vulkan: 1903 passes (2%) ended at cmd.c:747 [ 123.95] vulkan: 615 passes (0%) ended at buffer.c:1542 [ 123.95] vulkan: GPU-owned guest memory landed for the CPU 214 times, render targets written back for an engine 0 times [ 126.52] perf: 30.0 frames a second over 5.0 s (3677 shown in all) [ 131.52] perf: 30.0 frames a second over 5.0 s (3827 shown in all) [ 136.52] perf: 30.0 frames a second over 5.0 s (3977 shown in all) [ 141.54] perf: 29.9 frames a second over 5.0 s (4127 shown in all) [ 143.87] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.08 ms, 1st to 99th percentile 33.04 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 5.6 ms (4.8 to 7.8), on to the display in 22.0 ms (19.8 to 22.9), 27.6 ms in all (27.4 to 27.9) [ 143.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 143.95] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 13.25 s on the host's processors (66% of one, 22.08 ms a present), the whole process 19.07 s (95%); the busiest: thread 131 'BaseProcExecutor2' 2.20 s, thread 129 'BaseProcExecutor0' 2.11 s, thread 127 'ModuleSystemWorker1' 1.97 s, thread 130 'BaseProcExecutor1' 1.97 s, thread 80 'MainThread' 1.96 s [ 143.95] cpu: in those 20.00 s, 749499 SVCs (37476 a second): 0x0b SleepThread 458033, 0x34 WaitForAddress 115369, 0x35 SignalToAddress 115368, 0x1a ArbitrateLock 17015, 0x1b ArbitrateUnlock 16549, 0x21 SendSyncRequest 12755; 0 calls the dispatch table had no code for (RtAPI.miss) [ 143.95] vulkan: 2698830 draws, 0 skipped (0 mesh draws, 0 skipped); 73123 dispatches in 10891 batches (120 ms waiting), 0 skipped; 3 finishes (1 ms); 107854 reads past queued releases (0 samples counts written on the GPU); 3655170 descriptor sets written, 1742490 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 1735469 draws kept the last one's shaders and pipeline (0 checked), 2442532 its targets [ 143.95] vulkan: 75 shaders translated (44 ms), 66 pipelines made (11 from the cache, 352 ms making, 152 ms waited for), 1466 render targets made, 531 texture uploads (481 MB), 16 of them some blocks alone (2 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 143.95] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 143.95] vulkan: memory used and budgeted: heap 0 192 of 15137 MB (192 ours, 112 of it allocated), heap 1 2786 of 11435 MB (2608 ours, 2094 of it allocated) [ 143.95] vulkan: caches: 1089 render targets (773 MB, 30 parked), 228 textures (1086 MB), 2476 buffers (28 MB); 2272 of 11435 MB in use as they count it, 0 MB freed for the budget so far [ 143.95] vulkan: 41215 draws sampled a target they render to in place (33497 barriers in passes, 0 passes begun again), 13515 through a copy [ 143.95] vulkan: 865358 rendering passes, 0 clear commands, 195167 attachments cleared and 0 left undefined by their load op; 191837 buffers filled ahead of the passes [ 143.95] vulkan: 50032 passes (49%) ended at renderer.c:286 [ 143.95] vulkan: 16585 passes (16%) ended at surface.c:186 [ 143.95] vulkan: 13016 passes (13%) ended at render.c:243 [ 143.95] vulkan: 12201 passes (12%) ended at buffer.c:1151 [ 143.95] vulkan: 3066 passes (3%) ended at texture.c:2695 [ 143.95] vulkan: 2214 passes (2%) ended at query.c:248 [ 143.95] vulkan: 1678 passes (2%) ended at cmd.c:747 [ 143.95] vulkan: 616 passes (1%) ended at buffer.c:1542 [ 143.95] vulkan: GPU-owned guest memory landed for the CPU 218 times, render targets written back for an engine 0 times [ 146.32] vulkan: 16 of the 42 shaders translated from the game's files found by its draws so far [ 146.55] perf: 30.1 frames a second over 5.0 s (4278 shown in all) [ 146.88] vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 31 render targets made, 158 texture uploads (141033 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 146.88] vulkan: frame resource CPU: target reload 3 ms (21 calls) [ 151.57] perf: 29.7 frames a second over 5.0 s (4427 shown in all) [ 156.57] perf: 30.0 frames a second over 5.0 s (4577 shown in all) [ 161.59] perf: 29.9 frames a second over 5.0 s (4727 shown in all) [ 163.87] vulkan: display: 599 frame intervals of 33.39 ms (deviation 5.01 ms, 1st to 99th percentile 16.61 to 50.02 ms), 19 held for other than 2 refreshes; the game's frames went from release to present in 7.8 ms (0.5 to 14.4), on to the display in 14.3 ms (7.5 to 23.4), 22.1 ms in all (20.3 to 37.2) [ 163.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 164.00] cpu: 600 presents in 20.04 s (29.9 fps): 53 of the game's threads ran 16.32 s on the host's processors (81% of one, 27.21 ms a present), the whole process 23.63 s (118%); the busiest: thread 131 'BaseProcExecutor2' 3.00 s, thread 130 'BaseProcExecutor1' 2.86 s, thread 129 'BaseProcExecutor0' 2.86 s, thread 80 'MainThread' 2.14 s, thread 127 'ModuleSystemWorker1' 2.01 s [ 164.00] cpu: in those 20.04 s, 913428 SVCs (45570 a second): 0x0b SleepThread 624290, 0x34 WaitForAddress 119138, 0x35 SignalToAddress 119138, 0x1a ArbitrateLock 15251, 0x1b ArbitrateUnlock 14796, 0x21 SendSyncRequest 6389; 0 calls the dispatch table had no code for (RtAPI.miss) [ 164.00] vulkan: 3188265 draws, 0 skipped (0 mesh draws, 0 skipped); 83469 dispatches in 12333 batches (137 ms waiting), 0 skipped; 4 finishes (2 ms); 118717 reads past queued releases (0 samples counts written on the GPU); 4337055 descriptor sets written, 2039475 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 2044702 draws kept the last one's shaders and pipeline (0 checked), 2895577 its targets [ 164.00] vulkan: 77 shaders translated (45 ms), 68 pipelines made (11 from the cache, 367 ms making, 164 ms waited for), 1645 render targets made, 721 texture uploads (636 MB), 16 of them some blocks alone (2 MB); 1 frames over 50 ms in the last 600, the slowest 132 ms [ 164.00] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 164.00] vulkan: 115 pipeline parts made (366 ms), 68 pipelines linked from them (0 ms), 68 of those made whole in the background (622 ms), 0 still to make whole [ 164.00] vulkan: memory used and budgeted: heap 0 320 of 15166 MB (320 ours, 112 of it allocated), heap 1 3042 of 11441 MB (2864 ours, 2327 of it allocated) [ 164.00] vulkan: caches: 1123 render targets (811 MB, 37 parked), 416 textures (1254 MB), 6572 buffers (45 MB); 2506 of 11441 MB in use as they count it, 0 MB freed for the budget so far [ 164.00] vulkan: 48773 draws sampled a target they render to in place (39873 barriers in passes, 0 passes begun again), 15211 through a copy [ 164.00] vulkan: 986761 rendering passes, 0 clear commands, 219856 attachments cleared and 0 left undefined by their load op; 225490 buffers filled ahead of the passes [ 164.00] vulkan: 43640 passes (36%) ended at renderer.c:286 [ 164.00] vulkan: 33666 passes (28%) ended at query.c:248 [ 164.00] vulkan: 13961 passes (11%) ended at surface.c:186 [ 164.00] vulkan: 12003 passes (10%) ended at buffer.c:1151 [ 164.00] vulkan: 10432 passes (9%) ended at render.c:243 [ 164.00] vulkan: 2818 passes (2%) ended at cmd.c:747 [ 164.00] vulkan: 2236 passes (2%) ended at texture.c:2695 [ 164.00] vulkan: 732 passes (1%) ended at buffer.c:1542 [ 164.00] vulkan: GPU-owned guest memory landed for the CPU 227 times, render targets written back for an engine 0 times [ 166.59] perf: 30.0 frames a second over 5.0 s (4877 shown in all) [ 171.59] perf: 30.0 frames a second over 5.0 s (5027 shown in all) [ 176.60] perf: 30.1 frames a second over 5.0 s (5178 shown in all) [ 181.62] perf: 29.9 frames a second over 5.0 s (5328 shown in all) [ 182.68] vulkan: a 53 ms frame: 2 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (482 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 183.84] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.21 ms, 1st to 99th percentile 16.62 to 33.61 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 8.2 ms (6.6 to 12.1), on to the display in 12.7 ms (10.0 to 20.2), 20.9 ms in all (20.4 to 37.4) [ 183.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 183.99] nvn: 5400 presents, 5419 submissions [ 184.00] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 18.44 s on the host's processors (92% of one, 30.74 ms a present), the whole process 26.44 s (132%); the busiest: thread 131 'BaseProcExecutor2' 3.54 s, thread 130 'BaseProcExecutor1' 3.38 s, thread 129 'BaseProcExecutor0' 3.37 s, thread 80 'MainThread' 2.33 s, thread 127 'ModuleSystemWorker1' 2.15 s [ 184.00] cpu: in those 20.00 s, 1042070 SVCs (52102 a second): 0x0b SleepThread 744460, 0x34 WaitForAddress 122055, 0x35 SignalToAddress 122055, 0x1a ArbitrateLock 16783, 0x1b ArbitrateUnlock 16298, 0x21 SendSyncRequest 6016; 0 calls the dispatch table had no code for (RtAPI.miss) [ 184.00] vulkan: 3711952 draws, 0 skipped (0 mesh draws, 0 skipped); 94628 dispatches in 13754 batches (155 ms waiting), 0 skipped; 4 finishes (2 ms); 128052 reads past queued releases (0 samples counts written on the GPU); 5056140 descriptor sets written, 2367764 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 2365161 draws kept the last one's shaders and pipeline (0 checked), 3380224 its targets [ 184.00] vulkan: 88 shaders translated (49 ms), 75 pipelines made (11 from the cache, 493 ms making, 238 ms waited for), 1645 render targets made, 728 texture uploads (637 MB), 16 of them some blocks alone (2 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [ 184.00] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 184.00] vulkan: 128 pipeline parts made (493 ms), 75 pipelines linked from them (0 ms), 75 of those made whole in the background (819 ms), 0 still to make whole [ 184.00] vulkan: memory used and budgeted: heap 0 320 of 15172 MB (320 ours, 112 of it allocated), heap 1 3043 of 11424 MB (2864 ours, 2314 of it allocated) [ 184.00] vulkan: caches: 1122 render targets (811 MB, 37 parked), 390 textures (1238 MB), 5554 buffers (48 MB); 2492 of 11424 MB in use as they count it, 0 MB freed for the budget so far [ 184.00] vulkan: 56521 draws sampled a target they render to in place (46561 barriers in passes, 0 passes begun again), 17011 through a copy [ 184.00] vulkan: 1119494 rendering passes, 0 clear commands, 245988 attachments cleared and 0 left undefined by their load op; 257338 buffers filled ahead of the passes [ 184.00] vulkan: 45978 passes (35%) ended at renderer.c:286 [ 184.00] vulkan: 39219 passes (30%) ended at query.c:248 [ 184.00] vulkan: 14806 passes (11%) ended at surface.c:186 [ 184.00] vulkan: 13701 passes (10%) ended at buffer.c:1151 [ 184.00] vulkan: 11209 passes (8%) ended at render.c:243 [ 184.00] vulkan: 2748 passes (2%) ended at cmd.c:747 [ 184.00] vulkan: 2394 passes (2%) ended at texture.c:2695 [ 184.00] vulkan: 758 passes (1%) ended at buffer.c:1542 [ 184.00] vulkan: GPU-owned guest memory landed for the CPU 231 times, render targets written back for an engine 0 times [ 186.62] perf: 30.0 frames a second over 5.0 s (5478 shown in all) [ 191.64] perf: 30.1 frames a second over 5.0 s (5629 shown in all) [ 196.65] perf: 29.9 frames a second over 5.0 s (5779 shown in all) [ 201.67] perf: 30.1 frames a second over 5.0 s (5930 shown in all) [ 203.81] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.68 ms, 1st to 99th percentile 33.06 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 7.4 ms (4.2 to 11.8), on to the display in 13.5 ms (9.3 to 16.6), 20.8 ms in all (20.6 to 21.0) [ 203.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 204.00] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 14.90 s on the host's processors (74% of one, 24.83 ms a present), the whole process 21.99 s (110%); the busiest: thread 131 'BaseProcExecutor2' 2.50 s, thread 129 'BaseProcExecutor0' 2.46 s, thread 130 'BaseProcExecutor1' 2.26 s, thread 80 'MainThread' 2.20 s, thread 127 'ModuleSystemWorker1' 2.14 s [ 204.00] cpu: in those 20.00 s, 769704 SVCs (38487 a second): 0x0b SleepThread 458281, 0x34 WaitForAddress 127884, 0x35 SignalToAddress 127884, 0x1a ArbitrateLock 17864, 0x1b ArbitrateUnlock 17362, 0x21 SendSyncRequest 6020; 0 calls the dispatch table had no code for (RtAPI.miss) [ 204.00] vulkan: 4150131 draws, 0 skipped (0 mesh draws, 0 skipped); 105930 dispatches in 15344 batches (173 ms waiting), 0 skipped; 4 finishes (2 ms); 138617 reads past queued releases (0 samples counts written on the GPU); 5630355 descriptor sets written, 2669907 reused (16 descriptor pools, 0 sets with texture arrays taken from them); 2641119 draws kept the last one's shaders and pipeline (0 checked), 3777377 its targets [ 204.00] vulkan: 99 shaders translated (50 ms), 92 pipelines made (21 from the cache, 526 ms making, 258 ms waited for), 1852 render targets made, 748 texture uploads (673 MB), 19 of them some blocks alone (2 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [ 204.00] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 204.00] vulkan: 145 pipeline parts made (525 ms), 92 pipelines linked from them (0 ms), 92 of those made whole in the background (867 ms), 0 still to make whole [ 204.00] vulkan: memory used and budgeted: heap 0 192 of 15170 MB (192 ours, 120 of it allocated), heap 1 3043 of 11424 MB (2864 ours, 2381 of it allocated) [ 204.00] vulkan: caches: 1138 render targets (871 MB, 36 parked), 401 textures (1276 MB), 4927 buffers (43 MB); 2560 of 11424 MB in use as they count it, 0 MB freed for the budget so far [ 204.00] vulkan: 66906 draws sampled a target they render to in place (56099 barriers in passes, 0 passes begun again), 18811 through a copy [ 204.00] vulkan: 1259574 rendering passes, 0 clear commands, 273015 attachments cleared and 0 left undefined by their load op; 286448 buffers filled ahead of the passes [ 204.00] vulkan: 48196 passes (34%) ended at renderer.c:286 [ 204.00] vulkan: 43376 passes (31%) ended at query.c:248 [ 204.00] vulkan: 15830 passes (11%) ended at surface.c:186 [ 204.00] vulkan: 13415 passes (10%) ended at buffer.c:1151 [ 204.00] vulkan: 11442 passes (8%) ended at render.c:243 [ 204.00] vulkan: 2542 passes (2%) ended at cmd.c:747 [ 204.00] vulkan: 2439 passes (2%) ended at texture.c:2695 [ 204.00] vulkan: 890 passes (1%) ended at buffer.c:1542 [ 204.00] vulkan: GPU-owned guest memory landed for the CPU 234 times, render targets written back for an engine 0 times [ 206.67] perf: 30.0 frames a second over 5.0 s (6080 shown in all) [ 211.69] perf: 30.1 frames a second over 5.0 s (6231 shown in all) [ 216.69] perf: 29.8 frames a second over 5.0 s (6380 shown in all) [ 221.05] nvn: 19284 pieces of the runtime's record memory came back: the game wrote over their recordings [ 221.70] perf: 30.1 frames a second over 5.0 s (6531 shown in all) [ 223.77] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.68 ms, 1st to 99th percentile 33.08 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 8.4 ms (4.6 to 12.9), on to the display in 12.6 ms (8.4 to 16.4), 21.0 ms in all (20.7 to 21.1) [ 223.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 224.00] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 16.42 s on the host's processors (82% of one, 27.37 ms a present), the whole process 24.31 s (122%); the busiest: thread 131 'BaseProcExecutor2' 2.89 s, thread 129 'BaseProcExecutor0' 2.75 s, thread 130 'BaseProcExecutor1' 2.60 s, thread 80 'MainThread' 2.33 s, thread 127 'ModuleSystemWorker1' 2.24 s [ 224.00] cpu: in those 20.00 s, 882273 SVCs (44113 a second): 0x0b SleepThread 567819, 0x34 WaitForAddress 128246, 0x35 SignalToAddress 128245, 0x1a ArbitrateLock 19025, 0x1b ArbitrateUnlock 18495, 0x21 SendSyncRequest 6043; 0 calls the dispatch table had no code for (RtAPI.miss) [ 224.00] vulkan: 4689173 draws, 0 skipped (0 mesh draws, 0 skipped); 117387 dispatches in 17025 batches (191 ms waiting), 0 skipped; 5 finishes (2 ms); 149968 reads past queued releases (0 samples counts written on the GPU); 6354834 descriptor sets written, 3023512 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 2982296 draws kept the last one's shaders and pipeline (0 checked), 4273468 its targets [ 224.00] vulkan: 100 shaders translated (50 ms), 93 pipelines made (21 from the cache, 542 ms making, 274 ms waited for), 2019 render targets made, 765 texture uploads (682 MB), 21 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [ 224.00] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 224.00] vulkan: 146 pipeline parts made (542 ms), 93 pipelines linked from them (0 ms), 93 of those made whole in the background (893 ms), 0 still to make whole [ 224.00] vulkan: memory used and budgeted: heap 0 192 of 15168 MB (192 ours, 120 of it allocated), heap 1 3050 of 11438 MB (2864 ours, 2380 of it allocated) [ 224.00] vulkan: caches: 1147 render targets (857 MB, 37 parked), 407 textures (1285 MB), 5005 buffers (43 MB); 2565 of 11438 MB in use as they count it, 0 MB freed for the budget so far [ 224.00] vulkan: 80879 draws sampled a target they render to in place (68967 barriers in passes, 0 passes begun again), 20611 through a copy [ 224.00] vulkan: 1420616 rendering passes, 0 clear commands, 300572 attachments cleared and 0 left undefined by their load op; 321393 buffers filled ahead of the passes [ 224.00] vulkan: 60648 passes (38%) ended at query.c:248 [ 224.00] vulkan: 50322 passes (31%) ended at renderer.c:286 [ 224.00] vulkan: 16656 passes (10%) ended at surface.c:186 [ 224.00] vulkan: 13321 passes (8%) ended at buffer.c:1151 [ 224.00] vulkan: 11672 passes (7%) ended at render.c:243 [ 224.00] vulkan: 2939 passes (2%) ended at cmd.c:747 [ 224.00] vulkan: 2432 passes (2%) ended at texture.c:2695 [ 224.00] vulkan: 940 passes (1%) ended at buffer.c:1542 [ 224.00] vulkan: GPU-owned guest memory landed for the CPU 244 times, render targets written back for an engine 0 times [ 226.42] vulkan: a 89 ms frame: 15 shaders translated (20 ms), 16 pipelines made (42 ms waited for), 0 render targets made, 1 texture uploads (31 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 226.70] perf: 30.0 frames a second over 5.0 s (6681 shown in all) [ 231.72] perf: 30.1 frames a second over 5.0 s (6832 shown in all) [ 236.74] perf: 29.9 frames a second over 5.0 s (6982 shown in all) [ 241.75] perf: 29.9 frames a second over 5.0 s (7132 shown in all) [ 243.74] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.06 ms, 1st to 99th percentile 33.05 to 33.61 ms), 5 held for other than 2 refreshes; the game's frames went from release to present in 8.8 ms (6.0 to 13.9), on to the display in 12.5 ms (8.7 to 15.4), 21.3 ms in all (20.9 to 21.3) [ 243.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 243.99] nvn: 7200 presents, 7225 submissions [ 244.00] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 18.07 s on the host's processors (90% of one, 30.11 ms a present), the whole process 26.95 s (135%); the busiest: thread 131 'BaseProcExecutor2' 3.46 s, thread 130 'BaseProcExecutor1' 3.30 s, thread 129 'BaseProcExecutor0' 3.24 s, thread 80 'MainThread' 2.29 s, thread 127 'ModuleSystemWorker1' 2.14 s [ 244.00] cpu: in those 20.00 s, 1045587 SVCs (52277 a second): 0x0b SleepThread 760155, 0x35 SignalToAddress 116988, 0x34 WaitForAddress 116986, 0x1a ArbitrateLock 15741, 0x1b ArbitrateUnlock 15296, 0x21 SendSyncRequest 6015; 2 calls the dispatch table had no code for (RtAPI.miss) [ 244.00] vulkan: 5257218 draws, 0 skipped (0 mesh draws, 0 skipped); 128599 dispatches in 18626 batches (210 ms waiting), 0 skipped; 5 finishes (2 ms); 159303 reads past queued releases (0 samples counts written on the GPU); 7127895 descriptor sets written, 3386541 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 3338609 draws kept the last one's shaders and pipeline (0 checked), 4802211 its targets [ 244.00] vulkan: 115 shaders translated (70 ms), 109 pipelines made (21 from the cache, 745 ms making, 316 ms waited for), 2019 render targets made, 777 texture uploads (686 MB), 21 of them some blocks alone (3 MB); 1 frames over 50 ms in the last 600, the slowest 89 ms [ 244.00] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 244.00] vulkan: 171 pipeline parts made (744 ms), 109 pipelines linked from them (0 ms), 109 of those made whole in the background (1409 ms), 0 still to make whole [ 244.00] vulkan: memory used and budgeted: heap 0 192 of 15166 MB (192 ours, 120 of it allocated), heap 1 3050 of 11438 MB (2864 ours, 2390 of it allocated) [ 244.00] vulkan: caches: 1144 render targets (857 MB, 37 parked), 404 textures (1289 MB), 7222 buffers (50 MB); 2575 of 11438 MB in use as they count it, 0 MB freed for the budget so far [ 244.00] vulkan: 95392 draws sampled a target they render to in place (82153 barriers in passes, 0 passes begun again), 22411 through a copy [ 244.00] vulkan: 1562711 rendering passes, 0 clear commands, 326704 attachments cleared and 0 left undefined by their load op; 356292 buffers filled ahead of the passes [ 244.00] vulkan: 46316 passes (33%) ended at query.c:248 [ 244.00] vulkan: 45968 passes (32%) ended at renderer.c:286 [ 244.00] vulkan: 15164 passes (11%) ended at surface.c:186 [ 244.00] vulkan: 14956 passes (11%) ended at buffer.c:1151 [ 244.00] vulkan: 11525 passes (8%) ended at render.c:243 [ 244.00] vulkan: 2842 passes (2%) ended at cmd.c:747 [ 244.00] vulkan: 2444 passes (2%) ended at texture.c:2695 [ 244.00] vulkan: 947 passes (1%) ended at buffer.c:1542 [ 244.00] vulkan: GPU-owned guest memory landed for the CPU 249 times, render targets written back for an engine 0 times [ 246.77] perf: 30.1 frames a second over 5.0 s (7283 shown in all) [ 251.79] perf: 30.1 frames a second over 5.0 s (7434 shown in all) [ 256.79] perf: 29.8 frames a second over 5.0 s (7583 shown in all) [ 261.79] perf: 30.0 frames a second over 5.0 s (7733 shown in all) [ 263.71] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 8.6 ms (6.9 to 11.5), on to the display in 12.6 ms (9.6 to 14.2), 21.2 ms in all (21.0 to 21.4) [ 263.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 263.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 16.86 s on the host's processors (84% of one, 28.09 ms a present), the whole process 24.91 s (125%); the busiest: thread 131 'BaseProcExecutor2' 2.98 s, thread 129 'BaseProcExecutor0' 2.87 s, thread 130 'BaseProcExecutor1' 2.76 s, thread 80 'MainThread' 2.37 s, thread 127 'ModuleSystemWorker1' 2.21 s [ 263.99] cpu: in those 20.00 s, 904813 SVCs (45246 a second): 0x0b SleepThread 602631, 0x35 SignalToAddress 123770, 0x34 WaitForAddress 123769, 0x1a ArbitrateLock 17349, 0x1b ArbitrateUnlock 16882, 0x21 SendSyncRequest 6012; 1 calls the dispatch table had no code for (RtAPI.miss) [ 263.99] vulkan: 5858065 draws, 0 skipped (0 mesh draws, 0 skipped); 140174 dispatches in 20425 batches (229 ms waiting), 0 skipped; 5 finishes (2 ms); 169445 reads past queued releases (0 samples counts written on the GPU); 7908739 descriptor sets written, 3807391 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 3729246 draws kept the last one's shaders and pipeline (0 checked), 5362371 its targets [ 263.99] vulkan: 115 shaders translated (70 ms), 109 pipelines made (21 from the cache, 745 ms making, 316 ms waited for), 2051 render targets made, 791 texture uploads (686 MB), 24 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 263.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 263.99] vulkan: memory used and budgeted: heap 0 192 of 15166 MB (192 ours, 120 of it allocated), heap 1 3050 of 11438 MB (2864 ours, 2382 of it allocated) [ 263.99] vulkan: caches: 1146 render targets (858 MB, 39 parked), 403 textures (1285 MB), 6476 buffers (45 MB); 2568 of 11438 MB in use as they count it, 0 MB freed for the budget so far [ 263.99] vulkan: 110319 draws sampled a target they render to in place (96050 barriers in passes, 0 passes begun again), 24211 through a copy [ 263.99] vulkan: 1727339 rendering passes, 0 clear commands, 353456 attachments cleared and 0 left undefined by their load op; 390013 buffers filled ahead of the passes [ 263.99] vulkan: 67766 passes (41%) ended at query.c:248 [ 263.99] vulkan: 47828 passes (29%) ended at renderer.c:286 [ 263.99] vulkan: 15791 passes (10%) ended at surface.c:186 [ 263.99] vulkan: 13532 passes (8%) ended at buffer.c:1151 [ 263.99] vulkan: 11360 passes (7%) ended at render.c:243 [ 263.99] vulkan: 3166 passes (2%) ended at cmd.c:747 [ 263.99] vulkan: 2446 passes (1%) ended at texture.c:2695 [ 263.99] vulkan: 829 passes (1%) ended at buffer.c:1542 [ 263.99] vulkan: GPU-owned guest memory landed for the CPU 257 times, render targets written back for an engine 0 times [ 266.79] perf: 30.2 frames a second over 5.0 s (7884 shown in all) [ 271.80] perf: 29.9 frames a second over 5.0 s (8034 shown in all) [ 276.82] perf: 29.9 frames a second over 5.0 s (8184 shown in all) [ 281.84] perf: 30.1 frames a second over 5.0 s (8335 shown in all) [ 283.67] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 6.9 ms (5.4 to 9.7), on to the display in 14.5 ms (11.5 to 16.0), 21.4 ms in all (21.2 to 21.6) [ 283.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 284.00] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 16.28 s on the host's processors (81% of one, 27.13 ms a present), the whole process 23.02 s (115%); the busiest: thread 131 'BaseProcExecutor2' 2.90 s, thread 129 'BaseProcExecutor0' 2.78 s, thread 130 'BaseProcExecutor1' 2.71 s, thread 80 'MainThread' 2.33 s, thread 127 'ModuleSystemWorker1' 2.10 s [ 284.00] cpu: in those 20.00 s, 893197 SVCs (44655 a second): 0x0b SleepThread 594445, 0x34 WaitForAddress 121238, 0x35 SignalToAddress 121238, 0x1a ArbitrateLock 18188, 0x1b ArbitrateUnlock 17673, 0x21 SendSyncRequest 6013; 0 calls the dispatch table had no code for (RtAPI.miss) [ 284.00] vulkan: 6241836 draws, 0 skipped (0 mesh draws, 0 skipped); 151285 dispatches in 21915 batches (247 ms waiting), 0 skipped; 5 finishes (2 ms); 179584 reads past queued releases (0 samples counts written on the GPU); 8454123 descriptor sets written, 4029549 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 3928286 draws kept the last one's shaders and pipeline (0 checked), 5704861 its targets [ 284.00] vulkan: 121 shaders translated (71 ms), 114 pipelines made (21 from the cache, 764 ms making, 320 ms waited for), 2072 render targets made, 863 texture uploads (715 MB), 24 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 284.00] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 284.00] vulkan: 180 pipeline parts made (763 ms), 114 pipelines linked from them (0 ms), 114 of those made whole in the background (1452 ms), 0 still to make whole [ 284.00] vulkan: memory used and budgeted: heap 0 192 of 15168 MB (192 ours, 120 of it allocated), heap 1 3050 of 11438 MB (2864 ours, 2388 of it allocated) [ 284.00] vulkan: caches: 1147 render targets (857 MB, 36 parked), 410 textures (1287 MB), 4131 buffers (47 MB); 2572 of 11438 MB in use as they count it, 0 MB freed for the budget so far [ 284.00] vulkan: 120782 draws sampled a target they render to in place (105769 barriers in passes, 0 passes begun again), 26011 through a copy [ 284.00] vulkan: 1829487 rendering passes, 0 clear commands, 380628 attachments cleared and 0 left undefined by their load op; 417699 buffers filled ahead of the passes [ 284.00] vulkan: 49038 passes (48%) ended at renderer.c:286 [ 284.00] vulkan: 15977 passes (16%) ended at surface.c:186 [ 284.00] vulkan: 13607 passes (13%) ended at buffer.c:1151 [ 284.00] vulkan: 11264 passes (11%) ended at render.c:243 [ 284.00] vulkan: 4903 passes (5%) ended at query.c:248 [ 284.00] vulkan: 2441 passes (2%) ended at texture.c:2695 [ 284.00] vulkan: 2168 passes (2%) ended at cmd.c:747 [ 284.00] vulkan: 735 passes (1%) ended at compute.c:1884 [ 284.00] vulkan: GPU-owned guest memory landed for the CPU 259 times, render targets written back for an engine 0 times [ 286.85] perf: 30.1 frames a second over 5.0 s (8486 shown in all) [ 291.87] perf: 29.9 frames a second over 5.0 s (8636 shown in all) [ 296.89] perf: 29.9 frames a second over 5.0 s (8786 shown in all) [ 301.89] perf: 30.0 frames a second over 5.0 s (8936 shown in all) [ 303.64] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.36 ms, 1st to 99th percentile 33.05 to 33.62 ms), 9 held for other than 2 refreshes; the game's frames went from release to present in 9.7 ms (7.4 to 14.1), on to the display in 12.0 ms (7.5 to 14.5), 21.7 ms in all (21.3 to 21.8) [ 303.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 303.99] nvn: 9000 presents, 9025 submissions [ 303.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 17.97 s on the host's processors (90% of one, 29.95 ms a present), the whole process 27.07 s (135%); the busiest: thread 131 'BaseProcExecutor2' 3.22 s, thread 129 'BaseProcExecutor0' 3.04 s, thread 130 'BaseProcExecutor1' 2.95 s, thread 80 'MainThread' 2.52 s, thread 127 'ModuleSystemWorker1' 2.36 s [ 304.00] cpu: in those 20.00 s, 983080 SVCs (49156 a second): 0x0b SleepThread 685500, 0x34 WaitForAddress 122162, 0x35 SignalToAddress 122162, 0x1a ArbitrateLock 16668, 0x1b ArbitrateUnlock 16172, 0x21 SendSyncRequest 6016; 0 calls the dispatch table had no code for (RtAPI.miss) [ 304.00] vulkan: 6938612 draws, 0 skipped (0 mesh draws, 0 skipped); 162834 dispatches in 23687 batches (267 ms waiting), 0 skipped; 5 finishes (2 ms); 189575 reads past queued releases (0 samples counts written on the GPU); 9380148 descriptor sets written, 4497076 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 4390650 draws kept the last one's shaders and pipeline (0 checked), 6360889 its targets [ 304.00] vulkan: 128 shaders translated (76 ms), 120 pipelines made (21 from the cache, 870 ms making, 345 ms waited for), 2089 render targets made, 873 texture uploads (717 MB), 24 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 304.00] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 304.00] vulkan: 188 pipeline parts made (869 ms), 120 pipelines linked from them (0 ms), 120 of those made whole in the background (1696 ms), 0 still to make whole [ 304.00] vulkan: memory used and budgeted: heap 0 192 of 15170 MB (192 ours, 120 of it allocated), heap 1 3050 of 11425 MB (2864 ours, 2388 of it allocated) [ 304.00] vulkan: caches: 1146 render targets (857 MB, 36 parked), 419 textures (1289 MB), 6949 buffers (49 MB); 2574 of 11425 MB in use as they count it, 0 MB freed for the budget so far [ 304.00] vulkan: 138922 draws sampled a target they render to in place (122733 barriers in passes, 0 passes begun again), 27811 through a copy [ 304.00] vulkan: 1989669 rendering passes, 0 clear commands, 407507 attachments cleared and 0 left undefined by their load op; 457211 buffers filled ahead of the passes [ 304.00] vulkan: 62333 passes (39%) ended at query.c:248 [ 304.00] vulkan: 47745 passes (30%) ended at renderer.c:286 [ 304.00] vulkan: 16137 passes (10%) ended at surface.c:186 [ 304.00] vulkan: 13309 passes (8%) ended at buffer.c:1151 [ 304.00] vulkan: 11532 passes (7%) ended at render.c:243 [ 304.00] vulkan: 3592 passes (2%) ended at cmd.c:747 [ 304.00] vulkan: 2450 passes (2%) ended at texture.c:2695 [ 304.00] vulkan: 1023 passes (1%) ended at buffer.c:1542 [ 304.00] vulkan: GPU-owned guest memory landed for the CPU 264 times, render targets written back for an engine 0 times [ 306.90] perf: 30.1 frames a second over 5.0 s (9087 shown in all) [ 311.92] perf: 29.9 frames a second over 5.0 s (9237 shown in all) [ 316.92] perf: 30.0 frames a second over 5.0 s (9387 shown in all) [ 321.94] perf: 30.1 frames a second over 5.0 s (9538 shown in all) [ 323.61] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 8.9 ms (7.3 to 11.6), on to the display in 12.8 ms (9.9 to 14.5), 21.7 ms in all (21.5 to 21.9) [ 323.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 323.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 18.47 s on the host's processors (92% of one, 30.78 ms a present), the whole process 26.70 s (134%); the busiest: thread 131 'BaseProcExecutor2' 3.36 s, thread 129 'BaseProcExecutor0' 3.18 s, thread 130 'BaseProcExecutor1' 3.15 s, thread 80 'MainThread' 2.51 s, thread 127 'ModuleSystemWorker1' 2.33 s [ 323.99] cpu: in those 20.00 s, 987548 SVCs (49377 a second): 0x0b SleepThread 689254, 0x34 WaitForAddress 121687, 0x35 SignalToAddress 121685, 0x1a ArbitrateLock 17498, 0x1b ArbitrateUnlock 17009, 0x21 SendSyncRequest 6011; 0 calls the dispatch table had no code for (RtAPI.miss) [ 324.00] vulkan: 7557112 draws, 0 skipped (0 mesh draws, 0 skipped); 174384 dispatches in 25486 batches (287 ms waiting), 0 skipped; 5 finishes (2 ms); 199357 reads past queued releases (0 samples counts written on the GPU); 10215765 descriptor sets written, 4898459 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 4780874 draws kept the last one's shaders and pipeline (0 checked), 6939180 its targets [ 324.00] vulkan: 128 shaders translated (76 ms), 120 pipelines made (21 from the cache, 870 ms making, 345 ms waited for), 2099 render targets made, 875 texture uploads (717 MB), 24 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 324.00] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 324.00] vulkan: memory used and budgeted: heap 0 192 of 15172 MB (192 ours, 120 of it allocated), heap 1 3051 of 11425 MB (2864 ours, 2385 of it allocated) [ 324.00] vulkan: caches: 1149 render targets (857 MB, 36 parked), 414 textures (1288 MB), 5353 buffers (43 MB); 2570 of 11425 MB in use as they count it, 0 MB freed for the budget so far [ 324.00] vulkan: 156185 draws sampled a target they render to in place (138842 barriers in passes, 0 passes begun again), 29611 through a copy [ 324.00] vulkan: 2134006 rendering passes, 0 clear commands, 434066 attachments cleared and 0 left undefined by their load op; 490953 buffers filled ahead of the passes [ 324.00] vulkan: 48228 passes (33%) ended at query.c:248 [ 324.00] vulkan: 47061 passes (33%) ended at renderer.c:286 [ 324.00] vulkan: 15703 passes (11%) ended at surface.c:186 [ 324.00] vulkan: 13492 passes (9%) ended at buffer.c:1151 [ 324.00] vulkan: 11418 passes (8%) ended at render.c:243 [ 324.00] vulkan: 3059 passes (2%) ended at cmd.c:747 [ 324.00] vulkan: 2431 passes (2%) ended at texture.c:2695 [ 324.00] vulkan: 961 passes (1%) ended at buffer.c:1542 [ 324.00] vulkan: GPU-owned guest memory landed for the CPU 266 times, render targets written back for an engine 0 times [ 326.94] perf: 30.0 frames a second over 5.0 s (9688 shown in all) [ 331.95] perf: 29.9 frames a second over 5.0 s (9838 shown in all) [ 336.95] perf: 30.0 frames a second over 5.0 s (9988 shown in all) [ 341.37] vulkan: a 73 ms frame: 18 shaders translated (16 ms), 10 pipelines made (10 ms waited for), 0 render targets made, 5 texture uploads (204 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 341.95] perf: 30.0 frames a second over 5.0 s (10138 shown in all) [ 343.24] vulkan: a 74 ms frame: 12 shaders translated (5 ms), 6 pipelines made (40 ms waited for), 0 render targets made, 9 texture uploads (1076 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 343.58] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.09 ms, 1st to 99th percentile 16.62 to 33.62 ms), 13 held for other than 2 refreshes; the game's frames went from release to present in 8.9 ms (6.2 to 25.5), on to the display in 13.6 ms (11.0 to 22.6), 22.5 ms in all (21.7 to 55.3) [ 343.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 343.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.32 s on the host's processors (97% of one, 32.21 ms a present), the whole process 28.73 s (144%); the busiest: thread 131 'BaseProcExecutor2' 3.62 s, thread 130 'BaseProcExecutor1' 3.45 s, thread 129 'BaseProcExecutor0' 3.45 s, thread 80 'MainThread' 2.54 s, thread 127 'ModuleSystemWorker1' 2.37 s [ 343.99] cpu: in those 20.00 s, 1054823 SVCs (52741 a second): 0x0b SleepThread 752280, 0x34 WaitForAddress 123424, 0x35 SignalToAddress 123424, 0x1a ArbitrateLock 17864, 0x1b ArbitrateUnlock 17363, 0x21 SendSyncRequest 6064; 0 calls the dispatch table had no code for (RtAPI.miss) [ 344.00] vulkan: 8092612 draws, 0 skipped (0 mesh draws, 0 skipped); 185984 dispatches in 27196 batches (306 ms waiting), 0 skipped; 6 finishes (3 ms); 209177 reads past queued releases (0 samples counts written on the GPU); 10954131 descriptor sets written, 5231093 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 5085808 draws kept the last one's shaders and pipeline (0 checked), 7433819 its targets [ 344.00] vulkan: 185 shaders translated (103 ms), 151 pipelines made (21 from the cache, 1343 ms making, 494 ms waited for), 2106 render targets made, 916 texture uploads (721 MB), 24 of them some blocks alone (3 MB); 2 frames over 50 ms in the last 600, the slowest 74 ms [ 344.00] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 344.00] vulkan: 247 pipeline parts made (1342 ms), 151 pipelines linked from them (1 ms), 151 of those made whole in the background (2492 ms), 0 still to make whole [ 344.00] vulkan: memory used and budgeted: heap 0 192 of 15172 MB (192 ours, 120 of it allocated), heap 1 3051 of 11425 MB (2864 ours, 2403 of it allocated) [ 344.00] vulkan: caches: 1151 render targets (877 MB, 37 parked), 410 textures (1277 MB), 5138 buffers (47 MB); 2583 of 11425 MB in use as they count it, 0 MB freed for the budget so far [ 344.00] vulkan: 169845 draws sampled a target they render to in place (151121 barriers in passes, 0 passes begun again), 31412 through a copy [ 344.00] vulkan: 2249769 rendering passes, 0 clear commands, 460389 attachments cleared and 0 left undefined by their load op; 524688 buffers filled ahead of the passes [ 344.00] vulkan: 47493 passes (41%) ended at renderer.c:286 [ 344.00] vulkan: 18831 passes (16%) ended at query.c:248 [ 344.00] vulkan: 15427 passes (13%) ended at surface.c:186 [ 344.00] vulkan: 14165 passes (12%) ended at buffer.c:1151 [ 344.00] vulkan: 11695 passes (10%) ended at render.c:243 [ 344.00] vulkan: 2716 passes (2%) ended at cmd.c:747 [ 344.00] vulkan: 2421 passes (2%) ended at texture.c:2695 [ 344.00] vulkan: 989 passes (1%) ended at buffer.c:1542 [ 344.00] vulkan: GPU-owned guest memory landed for the CPU 278 times, render targets written back for an engine 0 times [ 346.97] perf: 30.1 frames a second over 5.0 s (10289 shown in all) [ 351.97] perf: 30.0 frames a second over 5.0 s (10439 shown in all) [ 356.99] perf: 30.1 frames a second over 5.0 s (10590 shown in all) [ 359.89] nvn: 23841 pieces of the runtime's record memory came back: the game wrote over their recordings [ 362.00] perf: 29.9 frames a second over 5.0 s (10740 shown in all) [ 363.54] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.37 ms, 1st to 99th percentile 33.06 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 7.2 ms (5.7 to 12.7), on to the display in 14.9 ms (11.1 to 16.6), 22.2 ms in all (21.8 to 22.2) [ 363.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 363.99] nvn: 10800 presents, 10831 submissions [ 363.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 15.53 s on the host's processors (78% of one, 25.89 ms a present), the whole process 22.68 s (113%); the busiest: thread 131 'BaseProcExecutor2' 2.59 s, thread 129 'BaseProcExecutor0' 2.42 s, thread 130 'BaseProcExecutor1' 2.32 s, thread 80 'MainThread' 2.30 s, thread 127 'ModuleSystemWorker1' 2.18 s [ 363.99] cpu: in those 20.00 s, 751599 SVCs (37584 a second): 0x0b SleepThread 477557, 0x34 WaitForAddress 108772, 0x35 SignalToAddress 108772, 0x1a ArbitrateLock 15340, 0x1b ArbitrateUnlock 14854, 0x21 SendSyncRequest 11753; 1 calls the dispatch table had no code for (RtAPI.miss) [ 363.99] vulkan: 8511937 draws, 0 skipped (0 mesh draws, 0 skipped); 198407 dispatches in 28787 batches (325 ms waiting), 0 skipped; 6 finishes (3 ms); 231187 reads past queued releases (0 samples counts written on the GPU); 11510955 descriptor sets written, 5512919 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 5328238 draws kept the last one's shaders and pipeline (0 checked), 7815502 its targets [ 363.99] vulkan: 188 shaders translated (118 ms), 154 pipelines made (21 from the cache, 1397 ms making, 534 ms waited for), 2167 render targets made, 947 texture uploads (743 MB), 25 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 363.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 363.99] vulkan: 253 pipeline parts made (1396 ms), 154 pipelines linked from them (1 ms), 154 of those made whole in the background (2580 ms), 0 still to make whole [ 363.99] vulkan: memory used and budgeted: heap 0 192 of 15168 MB (192 ours, 120 of it allocated), heap 1 3056 of 11436 MB (2864 ours, 2349 of it allocated) [ 363.99] vulkan: caches: 1117 render targets (825 MB, 34 parked), 382 textures (1279 MB), 5713 buffers (46 MB); 2534 of 11436 MB in use as they count it, 0 MB freed for the budget so far [ 363.99] vulkan: 179891 draws sampled a target they render to in place (159744 barriers in passes, 0 passes begun again), 33735 through a copy [ 363.99] vulkan: 2368840 rendering passes, 0 clear commands, 492964 attachments cleared and 0 left undefined by their load op; 555947 buffers filled ahead of the passes [ 363.99] vulkan: 50886 passes (43%) ended at renderer.c:286 [ 363.99] vulkan: 16831 passes (14%) ended at surface.c:186 [ 363.99] vulkan: 15888 passes (13%) ended at query.c:248 [ 363.99] vulkan: 14620 passes (12%) ended at buffer.c:1151 [ 363.99] vulkan: 12949 passes (11%) ended at render.c:243 [ 363.99] vulkan: 2922 passes (2%) ended at texture.c:2695 [ 363.99] vulkan: 2207 passes (2%) ended at cmd.c:747 [ 363.99] vulkan: 837 passes (1%) ended at buffer.c:1542 [ 363.99] vulkan: GPU-owned guest memory landed for the CPU 278 times, render targets written back for an engine 0 times [ 367.02] perf: 30.1 frames a second over 5.0 s (10891 shown in all) [ 372.04] perf: 29.9 frames a second over 5.0 s (11041 shown in all) [ 377.05] perf: 30.1 frames a second over 5.0 s (11192 shown in all) [ 382.07] perf: 29.9 frames a second over 5.0 s (11342 shown in all) [ 383.51] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 5.8 ms (4.8 to 7.8), on to the display in 16.3 ms (14.2 to 17.5), 22.1 ms in all (21.9 to 22.3) [ 383.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 383.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 14.20 s on the host's processors (71% of one, 23.66 ms a present), the whole process 20.21 s (101%); the busiest: thread 131 'BaseProcExecutor2' 2.55 s, thread 129 'BaseProcExecutor0' 2.31 s, thread 130 'BaseProcExecutor1' 2.27 s, thread 80 'MainThread' 2.00 s, thread 127 'ModuleSystemWorker1' 1.91 s [ 383.99] cpu: in those 20.00 s, 754504 SVCs (37725 a second): 0x0b SleepThread 481839, 0x34 WaitForAddress 109522, 0x35 SignalToAddress 109522, 0x1a ArbitrateLock 13577, 0x1b ArbitrateUnlock 13123, 0x21 SendSyncRequest 12509; 0 calls the dispatch table had no code for (RtAPI.miss) [ 383.99] vulkan: 8789952 draws, 0 skipped (0 mesh draws, 0 skipped); 209537 dispatches in 30285 batches (341 ms waiting), 0 skipped; 6 finishes (3 ms); 254354 reads past queued releases (0 samples counts written on the GPU); 11887797 descriptor sets written, 5692107 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 5464374 draws kept the last one's shaders and pipeline (0 checked), 8057915 its targets [ 383.99] vulkan: 188 shaders translated (118 ms), 154 pipelines made (21 from the cache, 1397 ms making, 534 ms waited for), 2175 render targets made, 948 texture uploads (743 MB), 26 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 383.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 383.99] vulkan: memory used and budgeted: heap 0 192 of 15172 MB (192 ours, 120 of it allocated), heap 1 3056 of 11425 MB (2864 ours, 2309 of it allocated) [ 383.99] vulkan: caches: 1113 render targets (823 MB, 32 parked), 293 textures (1257 MB), 2352 buffers (38 MB); 2501 of 11425 MB in use as they count it, 0 MB freed for the budget so far [ 383.99] vulkan: 185433 draws sampled a target they render to in place (163815 barriers in passes, 0 passes begun again), 36135 through a copy [ 383.99] vulkan: 2470571 rendering passes, 0 clear commands, 526323 attachments cleared and 0 left undefined by their load op; 579696 buffers filled ahead of the passes [ 383.99] vulkan: 49993 passes (49%) ended at renderer.c:286 [ 383.99] vulkan: 16712 passes (16%) ended at surface.c:186 [ 383.99] vulkan: 13675 passes (13%) ended at buffer.c:1151 [ 383.99] vulkan: 12680 passes (12%) ended at render.c:243 [ 383.99] vulkan: 3061 passes (3%) ended at texture.c:2695 [ 383.99] vulkan: 1742 passes (2%) ended at cmd.c:747 [ 383.99] vulkan: 1027 passes (1%) ended at compute.c:1884 [ 383.99] vulkan: 795 passes (1%) ended at query.c:248 [ 383.99] vulkan: GPU-owned guest memory landed for the CPU 282 times, render targets written back for an engine 0 times [ 387.07] perf: 30.0 frames a second over 5.0 s (11492 shown in all) [ 392.09] perf: 30.1 frames a second over 5.0 s (11643 shown in all) [ 397.09] perf: 30.0 frames a second over 5.0 s (11793 shown in all) [ 402.10] perf: 29.9 frames a second over 5.0 s (11943 shown in all) [ 403.48] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.06 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 5.9 ms (4.8 to 8.2), on to the display in 16.4 ms (14.1 to 17.5), 22.3 ms in all (22.1 to 22.5) [ 403.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 403.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 14.53 s on the host's processors (73% of one, 24.21 ms a present), the whole process 20.65 s (103%); the busiest: thread 131 'BaseProcExecutor2' 2.55 s, thread 129 'BaseProcExecutor0' 2.39 s, thread 130 'BaseProcExecutor1' 2.26 s, thread 80 'MainThread' 2.03 s, thread 127 'ModuleSystemWorker1' 2.01 s [ 403.99] cpu: in those 20.00 s, 753466 SVCs (37675 a second): 0x0b SleepThread 481527, 0x34 WaitForAddress 108955, 0x35 SignalToAddress 108955, 0x1a ArbitrateLock 13704, 0x1b ArbitrateUnlock 13281, 0x21 SendSyncRequest 12638; 0 calls the dispatch table had no code for (RtAPI.miss) [ 403.99] vulkan: 9076266 draws, 0 skipped (0 mesh draws, 0 skipped); 220680 dispatches in 31822 batches (358 ms waiting), 0 skipped; 6 finishes (3 ms); 273159 reads past queued releases (0 samples counts written on the GPU); 12278790 descriptor sets written, 5873742 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 5609441 draws kept the last one's shaders and pipeline (0 checked), 8307402 its targets [ 403.99] vulkan: 190 shaders translated (119 ms), 156 pipelines made (21 from the cache, 1429 ms making, 552 ms waited for), 2194 render targets made, 1028 texture uploads (753 MB), 26 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [ 403.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 403.99] vulkan: 255 pipeline parts made (1427 ms), 156 pipelines linked from them (1 ms), 156 of those made whole in the background (2640 ms), 0 still to make whole [ 403.99] vulkan: memory used and budgeted: heap 0 192 of 15172 MB (192 ours, 120 of it allocated), heap 1 3057 of 11424 MB (2864 ours, 2303 of it allocated) [ 403.99] vulkan: caches: 1115 render targets (827 MB, 34 parked), 295 textures (1245 MB), 2556 buffers (40 MB); 2495 of 11424 MB in use as they count it, 0 MB freed for the budget so far [ 403.99] vulkan: 191252 draws sampled a target they render to in place (168325 barriers in passes, 0 passes begun again), 38334 through a copy [ 403.99] vulkan: 2572980 rendering passes, 0 clear commands, 557571 attachments cleared and 0 left undefined by their load op; 605115 buffers filled ahead of the passes [ 403.99] vulkan: 48795 passes (48%) ended at renderer.c:286 [ 403.99] vulkan: 16493 passes (16%) ended at surface.c:186 [ 403.99] vulkan: 13509 passes (13%) ended at buffer.c:1151 [ 403.99] vulkan: 12103 passes (12%) ended at render.c:243 [ 403.99] vulkan: 3803 passes (4%) ended at query.c:248 [ 403.99] vulkan: 2780 passes (3%) ended at texture.c:2695 [ 403.99] vulkan: 1821 passes (2%) ended at cmd.c:747 [ 403.99] vulkan: 981 passes (1%) ended at compute.c:1884 [ 403.99] vulkan: GPU-owned guest memory landed for the CPU 283 times, render targets written back for an engine 0 times [ 407.12] perf: 30.1 frames a second over 5.0 s (12094 shown in all) [ 412.14] perf: 29.9 frames a second over 5.0 s (12244 shown in all) [ 417.15] perf: 30.1 frames a second over 5.0 s (12395 shown in all) [ 422.17] perf: 29.9 frames a second over 5.0 s (12545 shown in all) [ 423.44] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.07 to 33.60 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 5.6 ms (4.4 to 7.6), on to the display in 16.8 ms (15.1 to 18.0), 22.5 ms in all (22.2 to 22.6) [ 423.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 423.99] nvn: 12600 presents, 12631 submissions [ 423.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 14.49 s on the host's processors (72% of one, 24.15 ms a present), the whole process 20.32 s (102%); the busiest: thread 131 'BaseProcExecutor2' 2.56 s, thread 129 'BaseProcExecutor0' 2.33 s, thread 130 'BaseProcExecutor1' 2.31 s, thread 80 'MainThread' 2.08 s, thread 127 'ModuleSystemWorker1' 1.99 s [ 423.99] cpu: in those 20.00 s, 754949 SVCs (37742 a second): 0x0b SleepThread 481553, 0x34 WaitForAddress 109744, 0x35 SignalToAddress 109744, 0x1a ArbitrateLock 13782, 0x1b ArbitrateUnlock 13288, 0x21 SendSyncRequest 12426; 0 calls the dispatch table had no code for (RtAPI.miss) [ 424.00] vulkan: 9336030 draws, 0 skipped (0 mesh draws, 0 skipped); 231963 dispatches in 33160 batches (372 ms waiting), 0 skipped; 6 finishes (3 ms); 288358 reads past queued releases (0 samples counts written on the GPU); 12635495 descriptor sets written, 6036565 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 5737204 draws kept the last one's shaders and pipeline (0 checked), 8529384 its targets [ 424.00] vulkan: 190 shaders translated (119 ms), 156 pipelines made (21 from the cache, 1429 ms making, 552 ms waited for), 2207 render targets made, 1068 texture uploads (762 MB), 27 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [ 424.00] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 424.00] vulkan: memory used and budgeted: heap 0 192 of 15162 MB (192 ours, 120 of it allocated), heap 1 3057 of 11419 MB (2864 ours, 2283 of it allocated) [ 424.00] vulkan: caches: 1119 render targets (829 MB, 36 parked), 294 textures (1223 MB), 4219 buffers (35 MB); 2471 of 11419 MB in use as they count it, 0 MB freed for the budget so far [ 424.00] vulkan: 195092 draws sampled a target they render to in place (170943 barriers in passes, 0 passes begun again), 40390 through a copy [ 424.00] vulkan: 2671553 rendering passes, 0 clear commands, 587160 attachments cleared and 0 left undefined by their load op; 630630 buffers filled ahead of the passes [ 424.00] vulkan: 47924 passes (49%) ended at renderer.c:286 [ 424.00] vulkan: 16238 passes (16%) ended at surface.c:186 [ 424.00] vulkan: 13426 passes (14%) ended at buffer.c:1151 [ 424.00] vulkan: 11614 passes (12%) ended at render.c:243 [ 424.00] vulkan: 2469 passes (3%) ended at texture.c:2695 [ 424.00] vulkan: 1804 passes (2%) ended at cmd.c:747 [ 424.00] vulkan: 1560 passes (2%) ended at query.c:248 [ 424.00] vulkan: 1174 passes (1%) ended at compute.c:1884 [ 424.00] vulkan: GPU-owned guest memory landed for the CPU 289 times, render targets written back for an engine 0 times [ 427.19] perf: 30.1 frames a second over 5.0 s (12696 shown in all) [ 432.20] perf: 29.9 frames a second over 5.0 s (12846 shown in all) [ 437.20] perf: 30.0 frames a second over 5.0 s (12996 shown in all) [ 442.20] perf: 30.0 frames a second over 5.0 s (13146 shown in all) [ 443.41] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.36 ms, 1st to 99th percentile 33.09 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 5.8 ms (4.5 to 9.9), on to the display in 16.8 ms (12.7 to 18.2), 22.6 ms in all (22.4 to 22.8) [ 443.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 443.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 14.48 s on the host's processors (72% of one, 24.14 ms a present), the whole process 20.37 s (102%); the busiest: thread 131 'BaseProcExecutor2' 2.57 s, thread 129 'BaseProcExecutor0' 2.31 s, thread 130 'BaseProcExecutor1' 2.26 s, thread 80 'MainThread' 2.04 s, thread 127 'ModuleSystemWorker1' 2.02 s [ 443.99] cpu: in those 20.00 s, 756241 SVCs (37818 a second): 0x0b SleepThread 481683, 0x34 WaitForAddress 109744, 0x35 SignalToAddress 109743, 0x1a ArbitrateLock 14145, 0x1b ArbitrateUnlock 13646, 0x21 SendSyncRequest 12868; 0 calls the dispatch table had no code for (RtAPI.miss) [ 443.99] vulkan: 9595571 draws, 0 skipped (0 mesh draws, 0 skipped); 242953 dispatches in 34390 batches (385 ms waiting), 0 skipped; 6 finishes (3 ms); 311505 reads past queued releases (0 samples counts written on the GPU); 12989372 descriptor sets written, 6201770 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 5874907 draws kept the last one's shaders and pipeline (0 checked), 8753484 its targets [ 443.99] vulkan: 191 shaders translated (119 ms), 157 pipelines made (21 from the cache, 1442 ms making, 566 ms waited for), 2211 render targets made, 1069 texture uploads (762 MB), 27 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 443.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 443.99] vulkan: 256 pipeline parts made (1441 ms), 157 pipelines linked from them (1 ms), 157 of those made whole in the background (2664 ms), 0 still to make whole [ 443.99] vulkan: memory used and budgeted: heap 0 192 of 15168 MB (192 ours, 120 of it allocated), heap 1 3057 of 11437 MB (2864 ours, 2273 of it allocated) [ 443.99] vulkan: caches: 1113 render targets (823 MB, 32 parked), 283 textures (1223 MB), 3353 buffers (36 MB); 2465 of 11437 MB in use as they count it, 0 MB freed for the budget so far [ 443.99] vulkan: 199932 draws sampled a target they render to in place (174520 barriers in passes, 0 passes begun again), 42790 through a copy [ 443.99] vulkan: 2780384 rendering passes, 0 clear commands, 620503 attachments cleared and 0 left undefined by their load op; 654031 buffers filled ahead of the passes [ 443.99] vulkan: 50038 passes (46%) ended at renderer.c:286 [ 443.99] vulkan: 16616 passes (15%) ended at surface.c:186 [ 443.99] vulkan: 13569 passes (12%) ended at buffer.c:1151 [ 443.99] vulkan: 12409 passes (11%) ended at render.c:243 [ 443.99] vulkan: 8272 passes (8%) ended at query.c:248 [ 443.99] vulkan: 3058 passes (3%) ended at texture.c:2695 [ 443.99] vulkan: 1841 passes (2%) ended at cmd.c:747 [ 443.99] vulkan: 1099 passes (1%) ended at compute.c:1884 [ 443.99] vulkan: GPU-owned guest memory landed for the CPU 290 times, render targets written back for an engine 0 times [ 447.20] perf: 30.0 frames a second over 5.0 s (13296 shown in all) [ 452.20] perf: 30.0 frames a second over 5.0 s (13446 shown in all) [ 457.20] perf: 30.0 frames a second over 5.0 s (13596 shown in all) [ 462.22] perf: 30.1 frames a second over 5.0 s (13747 shown in all) [ 463.38] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.96 ms, 1st to 99th percentile 33.08 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 5.3 ms (4.4 to 6.8), on to the display in 17.4 ms (16.0 to 18.4), 22.8 ms in all (22.5 to 22.9) [ 463.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 463.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 14.49 s on the host's processors (72% of one, 24.14 ms a present), the whole process 20.09 s (100%); the busiest: thread 131 'BaseProcExecutor2' 2.56 s, thread 129 'BaseProcExecutor0' 2.32 s, thread 130 'BaseProcExecutor1' 2.30 s, thread 80 'MainThread' 2.06 s, thread 127 'ModuleSystemWorker1' 1.99 s [ 463.99] cpu: in those 20.00 s, 755456 SVCs (37773 a second): 0x0b SleepThread 481824, 0x35 SignalToAddress 110190, 0x34 WaitForAddress 110189, 0x1a ArbitrateLock 13241, 0x21 SendSyncRequest 12844, 0x1b ArbitrateUnlock 12758; 0 calls the dispatch table had no code for (RtAPI.miss) [ 463.99] vulkan: 9825688 draws, 0 skipped (0 mesh draws, 0 skipped); 253874 dispatches in 35589 batches (398 ms waiting), 0 skipped; 6 finishes (3 ms); 331705 reads past queued releases (0 samples counts written on the GPU); 13298073 descriptor sets written, 6353303 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 5989734 draws kept the last one's shaders and pipeline (0 checked), 8947518 its targets [ 463.99] vulkan: 192 shaders translated (120 ms), 158 pipelines made (21 from the cache, 1457 ms making, 580 ms waited for), 2225 render targets made, 1073 texture uploads (782 MB), 27 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [ 463.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 463.99] vulkan: 257 pipeline parts made (1456 ms), 158 pipelines linked from them (1 ms), 158 of those made whole in the background (2690 ms), 0 still to make whole [ 463.99] vulkan: memory used and budgeted: heap 0 192 of 15166 MB (192 ours, 120 of it allocated), heap 1 3057 of 11436 MB (2864 ours, 2275 of it allocated) [ 463.99] vulkan: caches: 1113 render targets (823 MB, 32 parked), 178 textures (1195 MB), 1869 buffers (36 MB); 2437 of 11436 MB in use as they count it, 0 MB freed for the budget so far [ 463.99] vulkan: 203583 draws sampled a target they render to in place (176884 barriers in passes, 0 passes begun again), 45060 through a copy [ 463.99] vulkan: 2879384 rendering passes, 0 clear commands, 652311 attachments cleared and 0 left undefined by their load op; 675722 buffers filled ahead of the passes [ 463.99] vulkan: 49187 passes (50%) ended at renderer.c:286 [ 463.99] vulkan: 16206 passes (16%) ended at surface.c:186 [ 463.99] vulkan: 13502 passes (14%) ended at buffer.c:1151 [ 463.99] vulkan: 12416 passes (13%) ended at render.c:243 [ 463.99] vulkan: 2920 passes (3%) ended at texture.c:2695 [ 463.99] vulkan: 1668 passes (2%) ended at cmd.c:747 [ 463.99] vulkan: 1194 passes (1%) ended at compute.c:1884 [ 463.99] vulkan: 600 passes (1%) ended at renderer.c:855 [ 463.99] vulkan: GPU-owned guest memory landed for the CPU 296 times, render targets written back for an engine 0 times [ 467.22] perf: 30.0 frames a second over 5.0 s (13897 shown in all) [ 472.22] perf: 30.0 frames a second over 5.0 s (14047 shown in all) [ 477.24] perf: 29.9 frames a second over 5.0 s (14197 shown in all) [ 482.24] perf: 30.0 frames a second over 5.0 s (14347 shown in all) [ 483.34] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.96 ms, 1st to 99th percentile 33.07 to 33.60 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 6.0 ms (4.7 to 10.0), on to the display in 16.9 ms (13.3 to 18.2), 22.9 ms in all (22.7 to 23.1) [ 483.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 483.99] nvn: 14400 presents, 14431 submissions [ 483.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 14.82 s on the host's processors (74% of one, 24.70 ms a present), the whole process 20.91 s (105%); the busiest: thread 131 'BaseProcExecutor2' 2.59 s, thread 129 'BaseProcExecutor0' 2.40 s, thread 130 'BaseProcExecutor1' 2.32 s, thread 80 'MainThread' 2.13 s, thread 127 'ModuleSystemWorker1' 2.08 s [ 483.99] cpu: in those 20.00 s, 753153 SVCs (37659 a second): 0x0b SleepThread 481662, 0x35 SignalToAddress 109043, 0x34 WaitForAddress 109041, 0x1a ArbitrateLock 13522, 0x1b ArbitrateUnlock 13092, 0x21 SendSyncRequest 12385; 0 calls the dispatch table had no code for (RtAPI.miss) [ 483.99] vulkan: 10131226 draws, 0 skipped (0 mesh draws, 0 skipped); 264941 dispatches in 37035 batches (414 ms waiting), 0 skipped; 6 finishes (3 ms); 354528 reads past queued releases (0 samples counts written on the GPU); 13700249 descriptor sets written, 6562203 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 6154203 draws kept the last one's shaders and pipeline (0 checked), 9216846 its targets [ 483.99] vulkan: 192 shaders translated (120 ms), 158 pipelines made (21 from the cache, 1457 ms making, 580 ms waited for), 2242 render targets made, 1207 texture uploads (827 MB), 27 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [ 483.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 483.99] vulkan: memory used and budgeted: heap 0 192 of 15168 MB (192 ours, 120 of it allocated), heap 1 3057 of 11412 MB (2864 ours, 2324 of it allocated) [ 483.99] vulkan: caches: 1122 render targets (848 MB, 41 parked), 311 textures (1243 MB), 3773 buffers (42 MB); 2517 of 11412 MB in use as they count it, 0 MB freed for the budget so far [ 483.99] vulkan: 208829 draws sampled a target they render to in place (180627 barriers in passes, 0 passes begun again), 47439 through a copy [ 483.99] vulkan: 2984380 rendering passes, 0 clear commands, 685452 attachments cleared and 0 left undefined by their load op; 703072 buffers filled ahead of the passes [ 483.99] vulkan: 49909 passes (48%) ended at renderer.c:286 [ 483.99] vulkan: 16602 passes (16%) ended at surface.c:186 [ 483.99] vulkan: 13547 passes (13%) ended at buffer.c:1151 [ 483.99] vulkan: 13113 passes (12%) ended at render.c:243 [ 483.99] vulkan: 3708 passes (4%) ended at query.c:248 [ 483.99] vulkan: 3083 passes (3%) ended at texture.c:2695 [ 483.99] vulkan: 1860 passes (2%) ended at cmd.c:747 [ 483.99] vulkan: 1118 passes (1%) ended at compute.c:1884 [ 483.99] vulkan: GPU-owned guest memory landed for the CPU 297 times, render targets written back for an engine 0 times [ 487.25] perf: 30.1 frames a second over 5.0 s (14498 shown in all) [ 492.27] perf: 29.9 frames a second over 5.0 s (14648 shown in all) [ 497.27] perf: 30.0 frames a second over 5.0 s (14798 shown in all) [ 502.29] perf: 30.1 frames a second over 5.0 s (14949 shown in all) [ 503.31] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 5.5 ms (4.3 to 9.8), on to the display in 17.6 ms (13.2 to 18.8), 23.1 ms in all (22.9 to 23.3) [ 503.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 503.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 14.61 s on the host's processors (73% of one, 24.34 ms a present), the whole process 20.35 s (102%); the busiest: thread 131 'BaseProcExecutor2' 2.57 s, thread 129 'BaseProcExecutor0' 2.30 s, thread 130 'BaseProcExecutor1' 2.26 s, thread 80 'MainThread' 2.10 s, thread 127 'ModuleSystemWorker1' 2.05 s [ 503.99] cpu: in those 20.00 s, 754269 SVCs (37711 a second): 0x0b SleepThread 481984, 0x34 WaitForAddress 109319, 0x35 SignalToAddress 109317, 0x1a ArbitrateLock 13483, 0x1b ArbitrateUnlock 13011, 0x21 SendSyncRequest 12741; 0 calls the dispatch table had no code for (RtAPI.miss) [ 503.99] vulkan: 10380024 draws, 0 skipped (0 mesh draws, 0 skipped); 276225 dispatches in 38234 batches (432 ms waiting), 0 skipped; 6 finishes (3 ms); 371403 reads past queued releases (0 samples counts written on the GPU); 14035284 descriptor sets written, 6724764 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 6279210 draws kept the last one's shaders and pipeline (0 checked), 9428522 its targets [ 503.99] vulkan: 192 shaders translated (120 ms), 158 pipelines made (21 from the cache, 1457 ms making, 580 ms waited for), 2879 render targets made, 1271 texture uploads (1030 MB), 27 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 503.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 503.99] vulkan: memory used and budgeted: heap 0 192 of 15168 MB (192 ours, 120 of it allocated), heap 1 4337 of 11426 MB (4144 ours, 2649 of it allocated) [ 503.99] vulkan: caches: 1150 render targets (957 MB, 42 parked), 272 textures (1428 MB), 4119 buffers (44 MB); 2820 of 11426 MB in use as they count it, 0 MB freed for the budget so far [ 503.99] vulkan: 214718 draws sampled a target they render to in place (185043 barriers in passes, 0 passes begun again), 49510 through a copy [ 503.99] vulkan: 3083220 rendering passes, 0 clear commands, 715277 attachments cleared and 0 left undefined by their load op; 725927 buffers filled ahead of the passes [ 503.99] vulkan: 47795 passes (48%) ended at renderer.c:286 [ 503.99] vulkan: 15884 passes (16%) ended at surface.c:186 [ 503.99] vulkan: 13638 passes (14%) ended at buffer.c:1151 [ 503.99] vulkan: 12199 passes (12%) ended at render.c:243 [ 503.99] vulkan: 2664 passes (3%) ended at texture.c:2695 [ 503.99] vulkan: 2033 passes (2%) ended at query.c:248 [ 503.99] vulkan: 1763 passes (2%) ended at cmd.c:747 [ 503.99] vulkan: 747 passes (1%) ended at buffer.c:1542 [ 503.99] vulkan: GPU-owned guest memory landed for the CPU 304 times, render targets written back for an engine 0 times [ 507.30] perf: 29.9 frames a second over 5.0 s (15099 shown in all) [ 512.30] perf: 30.0 frames a second over 5.0 s (15249 shown in all) [ 517.32] perf: 30.1 frames a second over 5.0 s (15400 shown in all) [ 522.34] perf: 29.9 frames a second over 5.0 s (15550 shown in all) [ 523.28] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.08 to 33.60 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 6.2 ms (4.8 to 8.6), on to the display in 17.1 ms (15.1 to 18.4), 23.3 ms in all (23.0 to 23.4) [ 523.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 523.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 15.00 s on the host's processors (75% of one, 24.99 ms a present), the whole process 21.28 s (106%); the busiest: thread 131 'BaseProcExecutor2' 2.60 s, thread 129 'BaseProcExecutor0' 2.40 s, thread 130 'BaseProcExecutor1' 2.29 s, thread 80 'MainThread' 2.19 s, thread 127 'ModuleSystemWorker1' 2.15 s [ 523.99] cpu: in those 20.00 s, 752838 SVCs (37642 a second): 0x0b SleepThread 483162, 0x35 SignalToAddress 108366, 0x34 WaitForAddress 108365, 0x1a ArbitrateLock 13188, 0x1b ArbitrateUnlock 12725, 0x21 SendSyncRequest 12618; 0 calls the dispatch table had no code for (RtAPI.miss) [ 523.99] vulkan: 10690068 draws, 0 skipped (0 mesh draws, 0 skipped); 287431 dispatches in 39658 batches (448 ms waiting), 0 skipped; 6 finishes (3 ms); 394589 reads past queued releases (0 samples counts written on the GPU); 14453316 descriptor sets written, 6926820 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 6434041 draws kept the last one's shaders and pipeline (0 checked), 9702800 its targets [ 523.99] vulkan: 192 shaders translated (120 ms), 158 pipelines made (21 from the cache, 1457 ms making, 580 ms waited for), 2901 render targets made, 1361 texture uploads (1054 MB), 28 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [ 523.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 523.99] vulkan: memory used and budgeted: heap 0 192 of 15170 MB (192 ours, 120 of it allocated), heap 1 4337 of 11443 MB (4144 ours, 2629 of it allocated) [ 523.99] vulkan: caches: 1144 render targets (933 MB, 34 parked), 347 textures (1408 MB), 3122 buffers (44 MB); 2775 of 11443 MB in use as they count it, 0 MB freed for the budget so far [ 523.99] vulkan: 222543 draws sampled a target they render to in place (191493 barriers in passes, 0 passes begun again), 51910 through a copy [ 523.99] vulkan: 3186717 rendering passes, 0 clear commands, 748791 attachments cleared and 0 left undefined by their load op; 752222 buffers filled ahead of the passes [ 523.99] vulkan: 50155 passes (48%) ended at renderer.c:286 [ 523.99] vulkan: 16966 passes (16%) ended at surface.c:186 [ 523.99] vulkan: 13580 passes (13%) ended at buffer.c:1151 [ 523.99] vulkan: 12981 passes (13%) ended at render.c:243 [ 523.99] vulkan: 2937 passes (3%) ended at texture.c:2695 [ 523.99] vulkan: 1931 passes (2%) ended at query.c:248 [ 523.99] vulkan: 1830 passes (2%) ended at cmd.c:747 [ 523.99] vulkan: 873 passes (1%) ended at compute.c:1884 [ 523.99] vulkan: GPU-owned guest memory landed for the CPU 308 times, render targets written back for an engine 0 times [ 527.35] perf: 30.1 frames a second over 5.0 s (15701 shown in all) [ 531.46] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 9 pipelines made (0 ms waited for), 72 render targets made, 9 texture uploads (7984 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 531.46] vulkan: frame resource CPU: target reload 20 ms (57 calls) [ 532.37] perf: 29.9 frames a second over 5.0 s (15851 shown in all) [ 537.37] perf: 30.0 frames a second over 5.0 s (16001 shown in all) [ 542.39] perf: 29.9 frames a second over 5.0 s (16151 shown in all) [ 543.24] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.07 to 33.60 ms), 3 held for other than 2 refreshes; the game's frames went from release to present in 6.7 ms (5.1 to 9.8), on to the display in 16.7 ms (13.8 to 18.4), 23.5 ms in all (23.2 to 23.6) [ 543.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 543.99] nvn: 16200 presents, 16231 submissions [ 543.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 15.17 s on the host's processors (76% of one, 25.29 ms a present), the whole process 21.97 s (110%); the busiest: thread 131 'BaseProcExecutor2' 2.59 s, thread 129 'BaseProcExecutor0' 2.39 s, thread 130 'BaseProcExecutor1' 2.30 s, thread 80 'MainThread' 2.25 s, thread 127 'ModuleSystemWorker1' 2.17 s [ 543.99] cpu: in those 20.00 s, 754457 SVCs (37721 a second): 0x0b SleepThread 482647, 0x34 WaitForAddress 108400, 0x35 SignalToAddress 108400, 0x1a ArbitrateLock 14159, 0x1b ArbitrateUnlock 13712, 0x21 SendSyncRequest 12723; 0 calls the dispatch table had no code for (RtAPI.miss) [ 543.99] vulkan: 11050558 draws, 0 skipped (0 mesh draws, 0 skipped); 298660 dispatches in 41207 batches (465 ms waiting), 0 skipped; 6 finishes (3 ms); 415575 reads past queued releases (0 samples counts written on the GPU); 14942861 descriptor sets written, 7158255 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 6627179 draws kept the last one's shaders and pipeline (0 checked), 10027104 its targets [ 543.99] vulkan: 192 shaders translated (120 ms), 167 pipelines made (24 from the cache, 1458 ms making, 580 ms waited for), 3051 render targets made, 1379 texture uploads (1076 MB), 29 of them some blocks alone (3 MB); 1 frames over 50 ms in the last 600, the slowest 64 ms [ 543.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 543.99] vulkan: 275 pipeline parts made (1456 ms), 167 pipelines linked from them (1 ms), 167 of those made whole in the background (2824 ms), 0 still to make whole [ 543.99] vulkan: memory used and budgeted: heap 0 192 of 15166 MB (192 ours, 120 of it allocated), heap 1 4337 of 11462 MB (4144 ours, 2911 of it allocated) [ 543.99] vulkan: caches: 1168 render targets (1096 MB, 34 parked), 354 textures (1430 MB), 2829 buffers (40 MB); 3104 of 11462 MB in use as they count it, 0 MB freed for the budget so far [ 543.99] vulkan: 231954 draws sampled a target they render to in place (199625 barriers in passes, 0 passes begun again), 53957 through a copy [ 543.99] vulkan: 3291644 rendering passes, 0 clear commands, 781070 attachments cleared and 0 left undefined by their load op; 778732 buffers filled ahead of the passes [ 543.99] vulkan: 49270 passes (47%) ended at renderer.c:286 [ 543.99] vulkan: 17990 passes (17%) ended at surface.c:186 [ 543.99] vulkan: 13394 passes (13%) ended at buffer.c:1151 [ 543.99] vulkan: 12549 passes (12%) ended at render.c:243 [ 543.99] vulkan: 3822 passes (4%) ended at query.c:248 [ 543.99] vulkan: 2909 passes (3%) ended at texture.c:2695 [ 543.99] vulkan: 2015 passes (2%) ended at cmd.c:747 [ 543.99] vulkan: 833 passes (1%) ended at buffer.c:1542 [ 543.99] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [ 547.39] perf: 30.2 frames a second over 5.0 s (16302 shown in all) [ 552.40] perf: 29.9 frames a second over 5.0 s (16452 shown in all) [ 557.40] perf: 30.0 frames a second over 5.0 s (16602 shown in all) [ 562.42] perf: 29.9 frames a second over 5.0 s (16752 shown in all) [ 563.21] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.68 ms, 1st to 99th percentile 33.08 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 7.0 ms (0.6 to 13.9), on to the display in 14.8 ms (6.2 to 17.9), 21.8 ms in all (6.8 to 23.7) [ 563.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 563.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 14.96 s on the host's processors (75% of one, 24.93 ms a present), the whole process 21.75 s (109%); the busiest: thread 131 'BaseProcExecutor2' 2.54 s, thread 129 'BaseProcExecutor0' 2.34 s, thread 130 'BaseProcExecutor1' 2.30 s, thread 80 'MainThread' 2.20 s, thread 127 'ModuleSystemWorker1' 2.11 s [ 563.99] cpu: in those 20.00 s, 787118 SVCs (39354 a second): 0x0b SleepThread 517564, 0x34 WaitForAddress 107726, 0x35 SignalToAddress 107726, 0x1a ArbitrateLock 15375, 0x1b ArbitrateUnlock 14941, 0x21 SendSyncRequest 9380; 0 calls the dispatch table had no code for (RtAPI.miss) [ 563.99] vulkan: 11487874 draws, 0 skipped (0 mesh draws, 0 skipped); 308808 dispatches in 42556 batches (480 ms waiting), 0 skipped; 7 finishes (3 ms); 424411 reads past queued releases (0 samples counts written on the GPU); 15536183 descriptor sets written, 7439565 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 6895570 draws kept the last one's shaders and pipeline (0 checked), 10427548 its targets [ 563.99] vulkan: 196 shaders translated (122 ms), 169 pipelines made (24 from the cache, 1501 ms making, 603 ms waited for), 3155 render targets made, 1460 texture uploads (1110 MB), 29 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [ 563.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 563.99] vulkan: 279 pipeline parts made (1500 ms), 169 pipelines linked from them (1 ms), 169 of those made whole in the background (2896 ms), 0 still to make whole [ 563.99] vulkan: memory used and budgeted: heap 0 192 of 15170 MB (192 ours, 120 of it allocated), heap 1 4337 of 11439 MB (4144 ours, 2980 of it allocated) [ 563.99] vulkan: caches: 1190 render targets (1138 MB, 37 parked), 423 textures (1466 MB), 5936 buffers (42 MB); 3173 of 11439 MB in use as they count it, 0 MB freed for the budget so far [ 563.99] vulkan: 241915 draws sampled a target they render to in place (208530 barriers in passes, 0 passes begun again), 55568 through a copy [ 563.99] vulkan: 3397723 rendering passes, 0 clear commands, 804798 attachments cleared and 0 left undefined by their load op; 808312 buffers filled ahead of the passes [ 563.99] vulkan: 42880 passes (40%) ended at renderer.c:286 [ 563.99] vulkan: 19425 passes (18%) ended at query.c:248 [ 563.99] vulkan: 13859 passes (13%) ended at surface.c:186 [ 563.99] vulkan: 12444 passes (12%) ended at buffer.c:1151 [ 563.99] vulkan: 10301 passes (10%) ended at render.c:243 [ 563.99] vulkan: 2276 passes (2%) ended at cmd.c:747 [ 563.99] vulkan: 2147 passes (2%) ended at texture.c:2695 [ 563.99] vulkan: 864 passes (1%) ended at buffer.c:1542 [ 563.99] vulkan: GPU-owned guest memory landed for the CPU 324 times, render targets written back for an engine 0 times [ 567.44] perf: 30.1 frames a second over 5.0 s (16903 shown in all) [ 572.44] perf: 30.0 frames a second over 5.0 s (17053 shown in all) [ 577.45] perf: 29.9 frames a second over 5.0 s (17203 shown in all) [ 582.45] perf: 30.0 frames a second over 5.0 s (17353 shown in all) [ 583.18] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.98 ms, 1st to 99th percentile 33.07 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 8.9 ms (7.4 to 11.3), on to the display in 14.8 ms (12.4 to 16.4), 23.7 ms in all (23.5 to 23.9) [ 583.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 583.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 18.16 s on the host's processors (91% of one, 30.26 ms a present), the whole process 26.56 s (133%); the busiest: thread 131 'BaseProcExecutor2' 3.30 s, thread 130 'BaseProcExecutor1' 3.11 s, thread 129 'BaseProcExecutor0' 3.08 s, thread 80 'MainThread' 2.54 s, thread 127 'ModuleSystemWorker1' 2.33 s [ 583.99] cpu: in those 20.00 s, 1050139 SVCs (52506 a second): 0x0b SleepThread 761639, 0x34 WaitForAddress 117176, 0x35 SignalToAddress 117176, 0x1a ArbitrateLock 17103, 0x1b ArbitrateUnlock 16633, 0x21 SendSyncRequest 6008; 0 calls the dispatch table had no code for (RtAPI.miss) [ 584.00] vulkan: 12135851 draws, 0 skipped (0 mesh draws, 0 skipped); 319681 dispatches in 43794 batches (495 ms waiting), 0 skipped; 7 finishes (3 ms); 433741 reads past queued releases (0 samples counts written on the GPU); 16419446 descriptor sets written, 7852256 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 7321889 draws kept the last one's shaders and pipeline (0 checked), 11036657 its targets [ 584.00] vulkan: 199 shaders translated (123 ms), 172 pipelines made (24 from the cache, 1547 ms making, 634 ms waited for), 3155 render targets made, 1463 texture uploads (1110 MB), 29 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 584.00] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 584.00] vulkan: 285 pipeline parts made (1546 ms), 172 pipelines linked from them (1 ms), 172 of those made whole in the background (2976 ms), 0 still to make whole [ 584.00] vulkan: memory used and budgeted: heap 0 192 of 15168 MB (192 ours, 120 of it allocated), heap 1 4337 of 11443 MB (4144 ours, 2906 of it allocated) [ 584.00] vulkan: caches: 1187 render targets (1138 MB, 37 parked), 349 textures (1395 MB), 5328 buffers (40 MB); 3098 of 11443 MB in use as they count it, 0 MB freed for the budget so far [ 584.00] vulkan: 253966 draws sampled a target they render to in place (219480 barriers in passes, 0 passes begun again), 57368 through a copy [ 584.00] vulkan: 3537361 rendering passes, 0 clear commands, 830934 attachments cleared and 0 left undefined by their load op; 839339 buffers filled ahead of the passes [ 584.00] vulkan: 45940 passes (33%) ended at renderer.c:286 [ 584.00] vulkan: 45458 passes (33%) ended at query.c:248 [ 584.00] vulkan: 15178 passes (11%) ended at surface.c:186 [ 584.00] vulkan: 13406 passes (10%) ended at buffer.c:1151 [ 584.00] vulkan: 11079 passes (8%) ended at render.c:243 [ 584.00] vulkan: 3115 passes (2%) ended at cmd.c:747 [ 584.00] vulkan: 2452 passes (2%) ended at texture.c:2695 [ 584.00] vulkan: 1103 passes (1%) ended at buffer.c:1542 [ 584.00] vulkan: GPU-owned guest memory landed for the CPU 328 times, render targets written back for an engine 0 times [ 587.45] perf: 30.0 frames a second over 5.0 s (17503 shown in all) [ 592.47] perf: 30.1 frames a second over 5.0 s (17654 shown in all) [ 597.49] perf: 29.9 frames a second over 5.0 s (17804 shown in all) [ 602.50] perf: 30.1 frames a second over 5.0 s (17955 shown in all) [ 603.14] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 7.7 ms (6.3 to 9.8), on to the display in 16.1 ms (14.1 to 17.6), 23.8 ms in all (23.6 to 24.0) [ 603.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 603.99] nvn: 18000 presents, 18037 submissions [ 603.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 17.96 s on the host's processors (90% of one, 29.93 ms a present), the whole process 25.31 s (127%); the busiest: thread 131 'BaseProcExecutor2' 3.34 s, thread 129 'BaseProcExecutor0' 3.11 s, thread 130 'BaseProcExecutor1' 3.11 s, thread 80 'MainThread' 2.48 s, thread 127 'ModuleSystemWorker1' 2.29 s [ 603.99] cpu: in those 20.00 s, 1047626 SVCs (52387 a second): 0x0b SleepThread 760114, 0x35 SignalToAddress 116410, 0x34 WaitForAddress 116408, 0x1a ArbitrateLock 17375, 0x1b ArbitrateUnlock 16911, 0x21 SendSyncRequest 6008; 0 calls the dispatch table had no code for (RtAPI.miss) [ 603.99] vulkan: 12634294 draws, 0 skipped (0 mesh draws, 0 skipped); 331094 dispatches in 44994 batches (510 ms waiting), 0 skipped; 7 finishes (3 ms); 443076 reads past queued releases (0 samples counts written on the GPU); 17099905 descriptor sets written, 8168683 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 7631993 draws kept the last one's shaders and pipeline (0 checked), 11496542 its targets [ 603.99] vulkan: 199 shaders translated (123 ms), 172 pipelines made (24 from the cache, 1547 ms making, 634 ms waited for), 3155 render targets made, 1463 texture uploads (1110 MB), 29 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 603.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 603.99] vulkan: memory used and budgeted: heap 0 192 of 15162 MB (192 ours, 120 of it allocated), heap 1 4337 of 11452 MB (4144 ours, 2843 of it allocated) [ 603.99] vulkan: caches: 1185 render targets (1105 MB, 35 parked), 334 textures (1331 MB), 4976 buffers (40 MB); 3004 of 11452 MB in use as they count it, 0 MB freed for the budget so far [ 603.99] vulkan: 261083 draws sampled a target they render to in place (225856 barriers in passes, 0 passes begun again), 59168 through a copy [ 603.99] vulkan: 3654720 rendering passes, 0 clear commands, 857066 attachments cleared and 0 left undefined by their load op; 867167 buffers filled ahead of the passes [ 603.99] vulkan: 45521 passes (39%) ended at renderer.c:286 [ 603.99] vulkan: 25192 passes (21%) ended at query.c:248 [ 603.99] vulkan: 14640 passes (12%) ended at surface.c:186 [ 603.99] vulkan: 13464 passes (11%) ended at buffer.c:1151 [ 603.99] vulkan: 11183 passes (10%) ended at render.c:243 [ 603.99] vulkan: 2412 passes (2%) ended at texture.c:2695 [ 603.99] vulkan: 2250 passes (2%) ended at cmd.c:747 [ 603.99] vulkan: 794 passes (1%) ended at buffer.c:1542 [ 603.99] vulkan: GPU-owned guest memory landed for the CPU 329 times, render targets written back for an engine 0 times [ 607.52] perf: 30.1 frames a second over 5.0 s (18106 shown in all) [ 612.54] perf: 29.9 frames a second over 5.0 s (18256 shown in all) [ 617.54] perf: 30.0 frames a second over 5.0 s (18406 shown in all) [ 622.54] perf: 30.0 frames a second over 5.0 s (18556 shown in all) [ 623.11] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.58 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 9.7 ms (6.1 to 13.7), on to the display in 14.3 ms (10.2 to 17.8), 24.0 ms in all (23.8 to 24.2) [ 623.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 624.00] cpu: 600 presents in 20.01 s (30.0 fps): 53 of the game's threads ran 18.66 s on the host's processors (93% of one, 31.10 ms a present), the whole process 27.44 s (137%); the busiest: thread 131 'BaseProcExecutor2' 3.42 s, thread 130 'BaseProcExecutor1' 3.23 s, thread 129 'BaseProcExecutor0' 3.16 s, thread 80 'MainThread' 2.65 s, thread 127 'ModuleSystemWorker1' 2.42 s [ 624.00] cpu: in those 20.01 s, 1044717 SVCs (52223 a second): 0x0b SleepThread 761103, 0x34 WaitForAddress 114599, 0x35 SignalToAddress 114598, 0x1a ArbitrateLock 17217, 0x1b ArbitrateUnlock 16768, 0x21 SendSyncRequest 6024; 0 calls the dispatch table had no code for (RtAPI.miss) [ 624.00] vulkan: 13341026 draws, 0 skipped (0 mesh draws, 0 skipped); 342946 dispatches in 46639 batches (529 ms waiting), 0 skipped; 7 finishes (3 ms); 452411 reads past queued releases (0 samples counts written on the GPU); 18080509 descriptor sets written, 8601543 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 8137653 draws kept the last one's shaders and pipeline (0 checked), 12164426 its targets [ 624.00] vulkan: 199 shaders translated (123 ms), 173 pipelines made (25 from the cache, 1547 ms making, 634 ms waited for), 3155 render targets made, 1531 texture uploads (1136 MB), 29 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 624.00] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 624.00] vulkan: 286 pipeline parts made (1546 ms), 173 pipelines linked from them (1 ms), 173 of those made whole in the background (2976 ms), 0 still to make whole [ 624.00] vulkan: memory used and budgeted: heap 0 192 of 15170 MB (192 ours, 120 of it allocated), heap 1 4337 of 11441 MB (4144 ours, 2826 of it allocated) [ 624.00] vulkan: caches: 1185 render targets (1105 MB, 35 parked), 358 textures (1352 MB), 5914 buffers (35 MB); 3019 of 11441 MB in use as they count it, 0 MB freed for the budget so far [ 624.00] vulkan: 272294 draws sampled a target they render to in place (236311 barriers in passes, 0 passes begun again), 60968 through a copy [ 624.00] vulkan: 3794294 rendering passes, 0 clear commands, 883198 attachments cleared and 0 left undefined by their load op; 901057 buffers filled ahead of the passes [ 624.00] vulkan: 45363 passes (33%) ended at query.c:248 [ 624.00] vulkan: 45342 passes (32%) ended at renderer.c:286 [ 624.00] vulkan: 14755 passes (11%) ended at surface.c:186 [ 624.00] vulkan: 13511 passes (10%) ended at buffer.c:1151 [ 624.00] vulkan: 11614 passes (8%) ended at render.c:243 [ 624.00] vulkan: 3294 passes (2%) ended at cmd.c:747 [ 624.00] vulkan: 2446 passes (2%) ended at texture.c:2695 [ 624.00] vulkan: 1302 passes (1%) ended at buffer.c:1542 [ 624.00] vulkan: GPU-owned guest memory landed for the CPU 335 times, render targets written back for an engine 0 times [ 627.55] perf: 29.9 frames a second over 5.0 s (18706 shown in all) [ 632.55] perf: 30.0 frames a second over 5.0 s (18856 shown in all) [ 634.03] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 26 texture uploads (64783 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 637.57] perf: 30.1 frames a second over 5.0 s (19007 shown in all) [ 642.59] perf: 29.9 frames a second over 5.0 s (19157 shown in all) [ 643.08] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.68 ms, 1st to 99th percentile 33.06 to 33.61 ms), 3 held for other than 2 refreshes; the game's frames went from release to present in 10.0 ms (7.2 to 13.1), on to the display in 14.2 ms (11.1 to 17.0), 24.2 ms in all (23.9 to 24.3) [ 643.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 644.00] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 19.07 s on the host's processors (95% of one, 31.78 ms a present), the whole process 27.95 s (140%); the busiest: thread 131 'BaseProcExecutor2' 3.51 s, thread 129 'BaseProcExecutor0' 3.26 s, thread 130 'BaseProcExecutor1' 3.25 s, thread 80 'MainThread' 2.67 s, thread 127 'ModuleSystemWorker1' 2.51 s [ 644.00] cpu: in those 20.00 s, 1042392 SVCs (52124 a second): 0x0b SleepThread 760810, 0x34 WaitForAddress 113571, 0x35 SignalToAddress 113570, 0x1a ArbitrateLock 17249, 0x1b ArbitrateUnlock 16771, 0x21 SendSyncRequest 6019; 0 calls the dispatch table had no code for (RtAPI.miss) [ 644.00] vulkan: 14077562 draws, 0 skipped (0 mesh draws, 0 skipped); 354834 dispatches in 48327 batches (549 ms waiting), 0 skipped; 7 finishes (3 ms); 461741 reads past queued releases (0 samples counts written on the GPU); 19086544 descriptor sets written, 9068580 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 8658665 draws kept the last one's shaders and pipeline (0 checked), 12862103 its targets [ 644.00] vulkan: 199 shaders translated (123 ms), 173 pipelines made (25 from the cache, 1547 ms making, 634 ms waited for), 3155 render targets made, 1604 texture uploads (1229 MB), 29 of them some blocks alone (3 MB); 1 frames over 50 ms in the last 600, the slowest 67 ms [ 644.00] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 644.00] vulkan: memory used and budgeted: heap 0 192 of 15172 MB (192 ours, 120 of it allocated), heap 1 4337 of 11441 MB (4144 ours, 2940 of it allocated) [ 644.00] vulkan: caches: 1185 render targets (1105 MB, 35 parked), 431 textures (1450 MB), 7473 buffers (51 MB); 3133 of 11441 MB in use as they count it, 0 MB freed for the budget so far [ 644.00] vulkan: 284497 draws sampled a target they render to in place (247801 barriers in passes, 0 passes begun again), 62768 through a copy [ 644.00] vulkan: 3921871 rendering passes, 0 clear commands, 909334 attachments cleared and 0 left undefined by their load op; 936349 buffers filled ahead of the passes [ 644.00] vulkan: 45351 passes (36%) ended at renderer.c:286 [ 644.00] vulkan: 33387 passes (26%) ended at query.c:248 [ 644.00] vulkan: 14780 passes (12%) ended at surface.c:186 [ 644.00] vulkan: 13529 passes (11%) ended at buffer.c:1151 [ 644.00] vulkan: 11646 passes (9%) ended at render.c:243 [ 644.00] vulkan: 3294 passes (3%) ended at cmd.c:747 [ 644.00] vulkan: 2454 passes (2%) ended at texture.c:2695 [ 644.00] vulkan: 1197 passes (1%) ended at buffer.c:1542 [ 644.00] vulkan: GPU-owned guest memory landed for the CPU 335 times, render targets written back for an engine 0 times [ 647.59] perf: 30.0 frames a second over 5.0 s (19307 shown in all) [ 652.60] perf: 30.1 frames a second over 5.0 s (19458 shown in all) [ 657.62] perf: 29.9 frames a second over 5.0 s (19608 shown in all) [ 662.62] perf: 30.0 frames a second over 5.0 s (19758 shown in all) [ 663.04] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.58 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 8.7 ms (6.2 to 12.3), on to the display in 15.5 ms (12.0 to 18.2), 24.3 ms in all (24.1 to 24.5) [ 663.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 663.99] nvn: 19800 presents, 19837 submissions [ 663.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 17.77 s on the host's processors (89% of one, 29.62 ms a present), the whole process 25.83 s (129%); the busiest: thread 131 'BaseProcExecutor2' 3.30 s, thread 129 'BaseProcExecutor0' 3.07 s, thread 130 'BaseProcExecutor1' 2.95 s, thread 80 'MainThread' 2.50 s, thread 127 'ModuleSystemWorker1' 2.44 s [ 663.99] cpu: in those 20.00 s, 872673 SVCs (43637 a second): 0x0b SleepThread 590667, 0x34 WaitForAddress 113471, 0x35 SignalToAddress 113471, 0x1a ArbitrateLock 17570, 0x1b ArbitrateUnlock 17078, 0x21 SendSyncRequest 6016; 0 calls the dispatch table had no code for (RtAPI.miss) [ 663.99] vulkan: 14613086 draws, 0 skipped (0 mesh draws, 0 skipped); 366962 dispatches in 50125 batches (569 ms waiting), 0 skipped; 7 finishes (3 ms); 471411 reads past queued releases (0 samples counts written on the GPU); 19810560 descriptor sets written, 9415612 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 8990556 draws kept the last one's shaders and pipeline (0 checked), 13356706 its targets [ 663.99] vulkan: 199 shaders translated (123 ms), 173 pipelines made (25 from the cache, 1547 ms making, 634 ms waited for), 3196 render targets made, 1619 texture uploads (1247 MB), 29 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [ 663.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 663.99] vulkan: memory used and budgeted: heap 0 192 of 15163 MB (192 ours, 120 of it allocated), heap 1 4337 of 11410 MB (4144 ours, 2735 of it allocated) [ 663.99] vulkan: caches: 1178 render targets (1037 MB, 35 parked), 379 textures (1373 MB), 4739 buffers (33 MB); 2928 of 11410 MB in use as they count it, 0 MB freed for the budget so far [ 663.99] vulkan: 304461 draws sampled a target they render to in place (267058 barriers in passes, 0 passes begun again), 64568 through a copy [ 663.99] vulkan: 4030976 rendering passes, 0 clear commands, 936171 attachments cleared and 0 left undefined by their load op; 972115 buffers filled ahead of the passes [ 663.99] vulkan: 46939 passes (43%) ended at renderer.c:286 [ 663.99] vulkan: 16691 passes (15%) ended at buffer.c:1151 [ 663.99] vulkan: 15800 passes (14%) ended at surface.c:186 [ 663.99] vulkan: 12189 passes (11%) ended at render.c:243 [ 663.99] vulkan: 9097 passes (8%) ended at query.c:248 [ 663.99] vulkan: 2926 passes (3%) ended at cmd.c:747 [ 663.99] vulkan: 2436 passes (2%) ended at texture.c:2695 [ 663.99] vulkan: 975 passes (1%) ended at buffer.c:1542 [ 663.99] vulkan: GPU-owned guest memory landed for the CPU 344 times, render targets written back for an engine 0 times [ 667.64] perf: 30.1 frames a second over 5.0 s (19909 shown in all) [ 672.64] perf: 30.0 frames a second over 5.0 s (20059 shown in all) [ 677.64] perf: 30.0 frames a second over 5.0 s (20209 shown in all) [ 682.65] perf: 29.9 frames a second over 5.0 s (20359 shown in all) [ 683.08] vulkan: display: 599 frame intervals of 33.39 ms (deviation 2.92 ms, 1st to 99th percentile 16.91 to 49.82 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 8.1 ms (7.0 to 10.0), on to the display in 16.6 ms (14.8 to 23.7), 24.7 ms in all (24.3 to 41.0) [ 683.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 683.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 17.56 s on the host's processors (88% of one, 29.26 ms a present), the whole process 25.42 s (127%); the busiest: thread 131 'BaseProcExecutor2' 3.21 s, thread 129 'BaseProcExecutor0' 3.00 s, thread 130 'BaseProcExecutor1' 2.84 s, thread 80 'MainThread' 2.50 s, thread 127 'ModuleSystemWorker1' 2.49 s [ 683.99] cpu: in those 20.00 s, 758106 SVCs (37905 a second): 0x0b SleepThread 469617, 0x34 WaitForAddress 114240, 0x35 SignalToAddress 114240, 0x1a ArbitrateLock 20052, 0x1b ArbitrateUnlock 19540, 0x21 SendSyncRequest 6013; 0 calls the dispatch table had no code for (RtAPI.miss) [ 683.99] vulkan: 15078324 draws, 0 skipped (0 mesh draws, 0 skipped); 379311 dispatches in 51925 batches (589 ms waiting), 0 skipped; 7 finishes (3 ms); 481676 reads past queued releases (0 samples counts written on the GPU); 20441475 descriptor sets written, 9715173 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 9257714 draws kept the last one's shaders and pipeline (0 checked), 13777609 its targets [ 683.99] vulkan: 199 shaders translated (123 ms), 173 pipelines made (25 from the cache, 1547 ms making, 634 ms waited for), 3196 render targets made, 1619 texture uploads (1247 MB), 29 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [ 683.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 683.99] vulkan: memory used and budgeted: heap 0 192 of 15231 MB (192 ours, 120 of it allocated), heap 1 4337 of 11493 MB (4144 ours, 2733 of it allocated) [ 683.99] vulkan: caches: 1178 render targets (1037 MB, 35 parked), 371 textures (1372 MB), 2937 buffers (31 MB); 2926 of 11493 MB in use as they count it, 0 MB freed for the budget so far [ 683.99] vulkan: 327861 draws sampled a target they render to in place (289698 barriers in passes, 0 passes begun again), 66368 through a copy [ 683.99] vulkan: 4138311 rendering passes, 0 clear commands, 963961 attachments cleared and 0 left undefined by their load op; 1005161 buffers filled ahead of the passes [ 683.99] vulkan: 50896 passes (47%) ended at renderer.c:286 [ 683.99] vulkan: 17210 passes (16%) ended at surface.c:186 [ 683.99] vulkan: 13769 passes (13%) ended at buffer.c:1151 [ 683.99] vulkan: 11786 passes (11%) ended at render.c:243 [ 683.99] vulkan: 5400 passes (5%) ended at query.c:248 [ 683.99] vulkan: 2445 passes (2%) ended at texture.c:2695 [ 683.99] vulkan: 2436 passes (2%) ended at cmd.c:747 [ 683.99] vulkan: 933 passes (1%) ended at buffer.c:1542 [ 683.99] vulkan: GPU-owned guest memory landed for the CPU 344 times, render targets written back for an engine 0 times [ 687.67] perf: 30.1 frames a second over 5.0 s (20510 shown in all) [ 692.67] perf: 30.0 frames a second over 5.0 s (20660 shown in all) [ 697.69] perf: 29.9 frames a second over 5.0 s (20810 shown in all) [ 702.70] perf: 30.1 frames a second over 5.0 s (20961 shown in all) [ 703.04] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.06 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 8.1 ms (7.0 to 10.1), on to the display in 16.5 ms (14.6 to 17.8), 24.6 ms in all (24.4 to 24.8) [ 703.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 703.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 17.02 s on the host's processors (85% of one, 28.36 ms a present), the whole process 24.86 s (124%); the busiest: thread 131 'BaseProcExecutor2' 3.15 s, thread 129 'BaseProcExecutor0' 3.00 s, thread 130 'BaseProcExecutor1' 2.92 s, thread 80 'MainThread' 2.30 s, thread 127 'ModuleSystemWorker1' 2.25 s [ 703.99] cpu: in those 20.00 s, 759914 SVCs (37997 a second): 0x0b SleepThread 469537, 0x34 WaitForAddress 114733, 0x35 SignalToAddress 114733, 0x1a ArbitrateLock 20522, 0x1b ArbitrateUnlock 19965, 0x21 SendSyncRequest 6020; 0 calls the dispatch table had no code for (RtAPI.miss) [ 703.99] vulkan: 15543240 draws, 0 skipped (0 mesh draws, 0 skipped); 391710 dispatches in 53724 batches (609 ms waiting), 0 skipped; 7 finishes (3 ms); 492219 reads past queued releases (0 samples counts written on the GPU); 21072333 descriptor sets written, 10014147 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 9524412 draws kept the last one's shaders and pipeline (0 checked), 14198523 its targets [ 703.99] vulkan: 199 shaders translated (123 ms), 173 pipelines made (25 from the cache, 1547 ms making, 634 ms waited for), 3196 render targets made, 1619 texture uploads (1247 MB), 29 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 703.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 703.99] vulkan: memory used and budgeted: heap 0 192 of 15231 MB (192 ours, 120 of it allocated), heap 1 4337 of 11409 MB (4144 ours, 2733 of it allocated) [ 703.99] vulkan: caches: 1178 render targets (1037 MB, 35 parked), 371 textures (1372 MB), 2953 buffers (31 MB); 2926 of 11409 MB in use as they count it, 0 MB freed for the budget so far [ 703.99] vulkan: 351261 draws sampled a target they render to in place (312342 barriers in passes, 0 passes begun again), 68168 through a copy [ 703.99] vulkan: 4245560 rendering passes, 0 clear commands, 991942 attachments cleared and 0 left undefined by their load op; 1038109 buffers filled ahead of the passes [ 703.99] vulkan: 51048 passes (48%) ended at renderer.c:286 [ 703.99] vulkan: 17250 passes (16%) ended at surface.c:186 [ 703.99] vulkan: 13631 passes (13%) ended at buffer.c:1151 [ 703.99] vulkan: 11675 passes (11%) ended at render.c:243 [ 703.99] vulkan: 5400 passes (5%) ended at query.c:248 [ 703.99] vulkan: 2446 passes (2%) ended at texture.c:2695 [ 703.99] vulkan: 2397 passes (2%) ended at cmd.c:747 [ 703.99] vulkan: 956 passes (1%) ended at buffer.c:1542 [ 703.99] vulkan: GPU-owned guest memory landed for the CPU 351 times, render targets written back for an engine 0 times [ 707.70] perf: 30.0 frames a second over 5.0 s (21111 shown in all) [ 712.72] perf: 29.9 frames a second over 5.0 s (21261 shown in all) [ 717.72] perf: 30.0 frames a second over 5.0 s (21411 shown in all) [ 722.74] perf: 30.1 frames a second over 5.0 s (21562 shown in all) [ 723.01] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.93 ms, 1st to 99th percentile 33.03 to 33.63 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 8.1 ms (6.9 to 9.6), on to the display in 20.6 ms (15.1 to 34.5), 28.7 ms in all (24.6 to 41.9) [ 723.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 723.99] nvn: 21600 presents, 21637 submissions [ 723.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 17.06 s on the host's processors (85% of one, 28.43 ms a present), the whole process 24.86 s (124%); the busiest: thread 131 'BaseProcExecutor2' 3.18 s, thread 129 'BaseProcExecutor0' 2.92 s, thread 130 'BaseProcExecutor1' 2.87 s, thread 80 'MainThread' 2.39 s, thread 127 'ModuleSystemWorker1' 2.27 s [ 723.99] cpu: in those 20.00 s, 760104 SVCs (38005 a second): 0x0b SleepThread 469469, 0x34 WaitForAddress 114921, 0x35 SignalToAddress 114921, 0x1a ArbitrateLock 20447, 0x1b ArbitrateUnlock 19926, 0x21 SendSyncRequest 6016; 0 calls the dispatch table had no code for (RtAPI.miss) [ 723.99] vulkan: 16011320 draws, 0 skipped (0 mesh draws, 0 skipped); 404052 dispatches in 55524 batches (629 ms waiting), 0 skipped; 7 finishes (3 ms); 502695 reads past queued releases (0 samples counts written on the GPU); 21707326 descriptor sets written, 10315314 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 9793728 draws kept the last one's shaders and pipeline (0 checked), 14622618 its targets [ 723.99] vulkan: 199 shaders translated (123 ms), 173 pipelines made (25 from the cache, 1547 ms making, 634 ms waited for), 3201 render targets made, 1630 texture uploads (1247 MB), 30 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 723.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 723.99] vulkan: memory used and budgeted: heap 0 192 of 15254 MB (192 ours, 120 of it allocated), heap 1 4337 of 11456 MB (4144 ours, 2733 of it allocated) [ 723.99] vulkan: caches: 1178 render targets (1037 MB, 35 parked), 381 textures (1372 MB), 3045 buffers (31 MB); 2926 of 11456 MB in use as they count it, 0 MB freed for the budget so far [ 723.99] vulkan: 374661 draws sampled a target they render to in place (334980 barriers in passes, 0 passes begun again), 69968 through a copy [ 723.99] vulkan: 4352785 rendering passes, 0 clear commands, 1019910 attachments cleared and 0 left undefined by their load op; 1071285 buffers filled ahead of the passes [ 723.99] vulkan: 50949 passes (48%) ended at renderer.c:286 [ 723.99] vulkan: 17256 passes (16%) ended at surface.c:186 [ 723.99] vulkan: 13634 passes (13%) ended at buffer.c:1151 [ 723.99] vulkan: 11819 passes (11%) ended at render.c:243 [ 723.99] vulkan: 5400 passes (5%) ended at query.c:248 [ 723.99] vulkan: 2443 passes (2%) ended at texture.c:2695 [ 723.99] vulkan: 2373 passes (2%) ended at cmd.c:747 [ 723.99] vulkan: 916 passes (1%) ended at buffer.c:1542 [ 723.99] vulkan: GPU-owned guest memory landed for the CPU 351 times, render targets written back for an engine 0 times [ 727.75] perf: 30.1 frames a second over 5.0 s (21713 shown in all) [ 732.75] perf: 29.8 frames a second over 5.0 s (21862 shown in all) [ 737.77] perf: 30.1 frames a second over 5.0 s (22013 shown in all) [ 742.77] perf: 30.0 frames a second over 5.0 s (22163 shown in all) [ 742.98] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 8.3 ms (7.2 to 9.9), on to the display in 16.6 ms (15.0 to 17.8), 24.9 ms in all (24.7 to 25.1) [ 742.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 744.00] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 17.12 s on the host's processors (86% of one, 28.53 ms a present), the whole process 25.03 s (125%); the busiest: thread 131 'BaseProcExecutor2' 3.10 s, thread 129 'BaseProcExecutor0' 2.94 s, thread 130 'BaseProcExecutor1' 2.86 s, thread 80 'MainThread' 2.43 s, thread 127 'ModuleSystemWorker1' 2.34 s [ 744.00] cpu: in those 20.00 s, 760299 SVCs (38012 a second): 0x0b SleepThread 469863, 0x34 WaitForAddress 114591, 0x35 SignalToAddress 114591, 0x1a ArbitrateLock 20673, 0x1b ArbitrateUnlock 20146, 0x21 SendSyncRequest 6027; 0 calls the dispatch table had no code for (RtAPI.miss) [ 744.00] vulkan: 16496938 draws, 0 skipped (0 mesh draws, 0 skipped); 416369 dispatches in 57323 batches (648 ms waiting), 0 skipped; 7 finishes (3 ms); 513063 reads past queued releases (0 samples counts written on the GPU); 22368783 descriptor sets written, 10625093 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 10074097 draws kept the last one's shaders and pipeline (0 checked), 15063956 its targets [ 744.00] vulkan: 199 shaders translated (123 ms), 173 pipelines made (25 from the cache, 1547 ms making, 634 ms waited for), 3201 render targets made, 1630 texture uploads (1247 MB), 30 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 744.00] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 744.00] vulkan: memory used and budgeted: heap 0 192 of 15264 MB (192 ours, 120 of it allocated), heap 1 4337 of 11467 MB (4144 ours, 2733 of it allocated) [ 744.00] vulkan: caches: 1178 render targets (1037 MB, 35 parked), 379 textures (1372 MB), 3039 buffers (31 MB); 2926 of 11467 MB in use as they count it, 0 MB freed for the budget so far [ 744.00] vulkan: 398061 draws sampled a target they render to in place (357614 barriers in passes, 0 passes begun again), 71768 through a copy [ 744.00] vulkan: 4460673 rendering passes, 0 clear commands, 1047745 attachments cleared and 0 left undefined by their load op; 1104353 buffers filled ahead of the passes [ 744.00] vulkan: 51519 passes (48%) ended at renderer.c:286 [ 744.00] vulkan: 17238 passes (16%) ended at surface.c:186 [ 744.00] vulkan: 13761 passes (13%) ended at buffer.c:1151 [ 744.00] vulkan: 11769 passes (11%) ended at render.c:243 [ 744.00] vulkan: 5400 passes (5%) ended at query.c:248 [ 744.00] vulkan: 2441 passes (2%) ended at texture.c:2695 [ 744.00] vulkan: 2399 passes (2%) ended at cmd.c:747 [ 744.00] vulkan: 898 passes (1%) ended at buffer.c:1542 [ 744.00] vulkan: GPU-owned guest memory landed for the CPU 358 times, render targets written back for an engine 0 times [ 747.79] perf: 30.1 frames a second over 5.0 s (22314 shown in all) [ 752.79] perf: 30.0 frames a second over 5.0 s (22464 shown in all) [ 757.80] perf: 29.9 frames a second over 5.0 s (22614 shown in all) [ 762.82] perf: 29.9 frames a second over 5.0 s (22764 shown in all) [ 762.94] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 8.2 ms (7.2 to 9.9), on to the display in 16.8 ms (15.1 to 17.9), 25.1 ms in all (24.9 to 25.2) [ 762.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 764.00] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 17.26 s on the host's processors (86% of one, 28.76 ms a present), the whole process 25.14 s (126%); the busiest: thread 131 'BaseProcExecutor2' 3.14 s, thread 129 'BaseProcExecutor0' 2.95 s, thread 130 'BaseProcExecutor1' 2.86 s, thread 80 'MainThread' 2.44 s, thread 127 'ModuleSystemWorker1' 2.36 s [ 764.00] cpu: in those 20.00 s, 760122 SVCs (38007 a second): 0x0b SleepThread 469449, 0x34 WaitForAddress 114678, 0x35 SignalToAddress 114678, 0x1a ArbitrateLock 20705, 0x1b ArbitrateUnlock 20195, 0x21 SendSyncRequest 6019; 0 calls the dispatch table had no code for (RtAPI.miss) [ 764.00] vulkan: 16982141 draws, 0 skipped (0 mesh draws, 0 skipped); 428728 dispatches in 59123 batches (667 ms waiting), 0 skipped; 7 finishes (3 ms); 523504 reads past queued releases (0 samples counts written on the GPU); 23030138 descriptor sets written, 10934144 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 10353919 draws kept the last one's shaders and pipeline (0 checked), 15505052 its targets [ 764.00] vulkan: 199 shaders translated (123 ms), 173 pipelines made (25 from the cache, 1547 ms making, 634 ms waited for), 3201 render targets made, 1630 texture uploads (1247 MB), 30 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 764.00] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 764.00] vulkan: memory used and budgeted: heap 0 192 of 15264 MB (192 ours, 120 of it allocated), heap 1 4337 of 11474 MB (4144 ours, 2733 of it allocated) [ 764.00] vulkan: caches: 1178 render targets (1037 MB, 35 parked), 379 textures (1372 MB), 3029 buffers (31 MB); 2926 of 11474 MB in use as they count it, 0 MB freed for the budget so far [ 764.00] vulkan: 421461 draws sampled a target they render to in place (380248 barriers in passes, 0 passes begun again), 73568 through a copy [ 764.00] vulkan: 4568340 rendering passes, 0 clear commands, 1075607 attachments cleared and 0 left undefined by their load op; 1137147 buffers filled ahead of the passes [ 764.00] vulkan: 51487 passes (48%) ended at renderer.c:286 [ 764.00] vulkan: 17278 passes (16%) ended at surface.c:186 [ 764.00] vulkan: 13610 passes (13%) ended at buffer.c:1151 [ 764.00] vulkan: 11677 passes (11%) ended at render.c:243 [ 764.00] vulkan: 5409 passes (5%) ended at query.c:248 [ 764.00] vulkan: 2448 passes (2%) ended at texture.c:2695 [ 764.00] vulkan: 2373 passes (2%) ended at cmd.c:747 [ 764.00] vulkan: 922 passes (1%) ended at buffer.c:1542 [ 764.00] vulkan: GPU-owned guest memory landed for the CPU 358 times, render targets written back for an engine 0 times [ 767.84] perf: 30.1 frames a second over 5.0 s (22915 shown in all) [ 772.85] perf: 30.1 frames a second over 5.0 s (23066 shown in all) [ 777.87] perf: 29.9 frames a second over 5.0 s (23216 shown in all) [ 782.87] perf: 30.0 frames a second over 5.0 s (23366 shown in all) [ 782.91] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 8.3 ms (7.2 to 10.1), on to the display in 16.9 ms (15.1 to 18.0), 25.2 ms in all (25.0 to 25.4) [ 782.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 783.99] nvn: 23400 presents, 23437 submissions [ 784.00] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 17.25 s on the host's processors (86% of one, 28.76 ms a present), the whole process 25.15 s (126%); the busiest: thread 131 'BaseProcExecutor2' 3.11 s, thread 129 'BaseProcExecutor0' 2.93 s, thread 130 'BaseProcExecutor1' 2.87 s, thread 80 'MainThread' 2.51 s, thread 127 'ModuleSystemWorker1' 2.37 s [ 784.00] cpu: in those 20.00 s, 759611 SVCs (37980 a second): 0x0b SleepThread 469716, 0x34 WaitForAddress 114696, 0x35 SignalToAddress 114694, 0x1a ArbitrateLock 20336, 0x1b ArbitrateUnlock 19750, 0x21 SendSyncRequest 6017; 0 calls the dispatch table had no code for (RtAPI.miss) [ 784.00] vulkan: 17467774 draws, 0 skipped (0 mesh draws, 0 skipped); 441130 dispatches in 60922 batches (686 ms waiting), 0 skipped; 7 finishes (3 ms); 533831 reads past queued releases (0 samples counts written on the GPU); 23691576 descriptor sets written, 11243972 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 10634201 draws kept the last one's shaders and pipeline (0 checked), 15946362 its targets [ 784.00] vulkan: 199 shaders translated (123 ms), 173 pipelines made (25 from the cache, 1547 ms making, 634 ms waited for), 3201 render targets made, 1630 texture uploads (1247 MB), 30 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 784.00] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 784.00] vulkan: memory used and budgeted: heap 0 192 of 15266 MB (192 ours, 120 of it allocated), heap 1 4337 of 11460 MB (4144 ours, 2733 of it allocated) [ 784.00] vulkan: caches: 1178 render targets (1037 MB, 35 parked), 379 textures (1372 MB), 3030 buffers (31 MB); 2926 of 11460 MB in use as they count it, 0 MB freed for the budget so far [ 784.00] vulkan: 444861 draws sampled a target they render to in place (402893 barriers in passes, 0 passes begun again), 75368 through a copy [ 784.00] vulkan: 4676040 rendering passes, 0 clear commands, 1103397 attachments cleared and 0 left undefined by their load op; 1170272 buffers filled ahead of the passes [ 784.00] vulkan: 51474 passes (48%) ended at renderer.c:286 [ 784.00] vulkan: 17244 passes (16%) ended at surface.c:186 [ 784.00] vulkan: 13631 passes (13%) ended at buffer.c:1151 [ 784.00] vulkan: 11785 passes (11%) ended at render.c:243 [ 784.00] vulkan: 5400 passes (5%) ended at query.c:248 [ 784.00] vulkan: 2443 passes (2%) ended at texture.c:2695 [ 784.00] vulkan: 2361 passes (2%) ended at cmd.c:747 [ 784.00] vulkan: 902 passes (1%) ended at buffer.c:1542 [ 784.00] vulkan: GPU-owned guest memory landed for the CPU 365 times, render targets written back for an engine 0 times [ 787.89] perf: 30.1 frames a second over 5.0 s (23517 shown in all) [ 792.89] perf: 30.0 frames a second over 5.0 s (23667 shown in all) [ 797.90] perf: 29.9 frames a second over 5.0 s (23817 shown in all) [ 802.88] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.08 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 8.2 ms (7.2 to 10.1), on to the display in 17.1 ms (15.1 to 18.2), 25.4 ms in all (25.2 to 25.6) [ 802.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 802.92] perf: 29.9 frames a second over 5.0 s (23967 shown in all) [ 803.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 17.31 s on the host's processors (87% of one, 28.86 ms a present), the whole process 25.19 s (126%); the busiest: thread 131 'BaseProcExecutor2' 3.08 s, thread 129 'BaseProcExecutor0' 2.96 s, thread 130 'BaseProcExecutor1' 2.86 s, thread 80 'MainThread' 2.48 s, thread 127 'ModuleSystemWorker1' 2.40 s [ 803.99] cpu: in those 20.00 s, 760641 SVCs (38033 a second): 0x0b SleepThread 469549, 0x34 WaitForAddress 114875, 0x35 SignalToAddress 114875, 0x1a ArbitrateLock 20743, 0x1b ArbitrateUnlock 20182, 0x21 SendSyncRequest 6019; 0 calls the dispatch table had no code for (RtAPI.miss) [ 804.00] vulkan: 17953336 draws, 0 skipped (0 mesh draws, 0 skipped); 453440 dispatches in 62722 batches (705 ms waiting), 0 skipped; 7 finishes (3 ms); 544175 reads past queued releases (0 samples counts written on the GPU); 24353029 descriptor sets written, 11553643 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 10914518 draws kept the last one's shaders and pipeline (0 checked), 16387611 its targets [ 804.00] vulkan: 199 shaders translated (123 ms), 173 pipelines made (25 from the cache, 1547 ms making, 634 ms waited for), 3201 render targets made, 1630 texture uploads (1247 MB), 30 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 804.00] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 804.00] vulkan: memory used and budgeted: heap 0 192 of 15268 MB (192 ours, 120 of it allocated), heap 1 4337 of 11458 MB (4144 ours, 2733 of it allocated) [ 804.00] vulkan: caches: 1175 render targets (1035 MB, 32 parked), 318 textures (1134 MB), 3036 buffers (31 MB); 2684 of 11458 MB in use as they count it, 0 MB freed for the budget so far [ 804.00] vulkan: 468261 draws sampled a target they render to in place (425526 barriers in passes, 0 passes begun again), 77168 through a copy [ 804.00] vulkan: 4783931 rendering passes, 0 clear commands, 1131194 attachments cleared and 0 left undefined by their load op; 1203113 buffers filled ahead of the passes [ 804.00] vulkan: 51473 passes (48%) ended at renderer.c:286 [ 804.00] vulkan: 17246 passes (16%) ended at surface.c:186 [ 804.00] vulkan: 13790 passes (13%) ended at buffer.c:1151 [ 804.00] vulkan: 11784 passes (11%) ended at render.c:243 [ 804.00] vulkan: 5409 passes (5%) ended at query.c:248 [ 804.00] vulkan: 2432 passes (2%) ended at texture.c:2695 [ 804.00] vulkan: 2377 passes (2%) ended at cmd.c:747 [ 804.00] vulkan: 920 passes (1%) ended at buffer.c:1542 [ 804.00] vulkan: GPU-owned guest memory landed for the CPU 365 times, render targets written back for an engine 0 times [ 807.92] perf: 30.0 frames a second over 5.0 s (24117 shown in all) [ 812.92] perf: 30.0 frames a second over 5.0 s (24267 shown in all) [ 817.94] perf: 30.1 frames a second over 5.0 s (24418 shown in all) [ 822.85] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 8.2 ms (7.2 to 9.7), on to the display in 17.3 ms (15.8 to 18.4), 25.5 ms in all (25.3 to 25.7) [ 822.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 822.95] perf: 29.9 frames a second over 5.0 s (24568 shown in all) [ 824.00] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 17.41 s on the host's processors (87% of one, 29.01 ms a present), the whole process 25.29 s (126%); the busiest: thread 131 'BaseProcExecutor2' 3.11 s, thread 129 'BaseProcExecutor0' 2.91 s, thread 130 'BaseProcExecutor1' 2.85 s, thread 80 'MainThread' 2.53 s, thread 127 'ModuleSystemWorker1' 2.41 s [ 824.00] cpu: in those 20.00 s, 762457 SVCs (38122 a second): 0x0b SleepThread 469895, 0x35 SignalToAddress 114977, 0x34 WaitForAddress 114975, 0x1a ArbitrateLock 21373, 0x1b ArbitrateUnlock 20819, 0x21 SendSyncRequest 6016; 0 calls the dispatch table had no code for (RtAPI.miss) [ 824.00] vulkan: 18438647 draws, 0 skipped (0 mesh draws, 0 skipped); 465735 dispatches in 64520 batches (724 ms waiting), 0 skipped; 7 finishes (3 ms); 554486 reads past queued releases (0 samples counts written on the GPU); 25014242 descriptor sets written, 11863052 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 11194515 draws kept the last one's shaders and pipeline (0 checked), 16828735 its targets [ 824.00] vulkan: 199 shaders translated (123 ms), 173 pipelines made (25 from the cache, 1547 ms making, 634 ms waited for), 3201 render targets made, 1630 texture uploads (1247 MB), 30 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 824.00] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 824.00] vulkan: memory used and budgeted: heap 0 192 of 15264 MB (192 ours, 120 of it allocated), heap 1 3825 of 11485 MB (3632 ours, 2491 of it allocated) [ 824.00] vulkan: caches: 1175 render targets (1035 MB, 32 parked), 317 textures (1131 MB), 3035 buffers (31 MB); 2681 of 11485 MB in use as they count it, 0 MB freed for the budget so far [ 824.00] vulkan: 491661 draws sampled a target they render to in place (448176 barriers in passes, 0 passes begun again), 78968 through a copy [ 824.00] vulkan: 4891564 rendering passes, 0 clear commands, 1158991 attachments cleared and 0 left undefined by their load op; 1235929 buffers filled ahead of the passes [ 824.00] vulkan: 51453 passes (48%) ended at renderer.c:286 [ 824.00] vulkan: 17232 passes (16%) ended at surface.c:186 [ 824.00] vulkan: 13632 passes (13%) ended at buffer.c:1151 [ 824.00] vulkan: 11672 passes (11%) ended at render.c:243 [ 824.00] vulkan: 5400 passes (5%) ended at query.c:248 [ 824.00] vulkan: 2427 passes (2%) ended at texture.c:2695 [ 824.00] vulkan: 2414 passes (2%) ended at cmd.c:747 [ 824.00] vulkan: 941 passes (1%) ended at buffer.c:1542 [ 824.00] vulkan: GPU-owned guest memory landed for the CPU 373 times, render targets written back for an engine 0 times [ 827.97] perf: 30.1 frames a second over 5.0 s (24719 shown in all) [ 832.97] perf: 30.0 frames a second over 5.0 s (24869 shown in all) [ 837.97] perf: 30.0 frames a second over 5.0 s (25019 shown in all) [ 842.81] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 8.3 ms (7.2 to 10.1), on to the display in 17.4 ms (15.4 to 18.5), 25.7 ms in all (25.5 to 25.9) [ 842.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 842.97] perf: 30.0 frames a second over 5.0 s (25169 shown in all) [ 843.99] nvn: 25200 presents, 25237 submissions [ 843.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 17.39 s on the host's processors (87% of one, 28.99 ms a present), the whole process 25.24 s (126%); the busiest: thread 131 'BaseProcExecutor2' 3.08 s, thread 129 'BaseProcExecutor0' 2.94 s, thread 130 'BaseProcExecutor1' 2.83 s, thread 80 'MainThread' 2.53 s, thread 127 'ModuleSystemWorker1' 2.43 s [ 843.99] cpu: in those 20.00 s, 757476 SVCs (37875 a second): 0x0b SleepThread 469110, 0x34 WaitForAddress 114307, 0x35 SignalToAddress 114307, 0x1a ArbitrateLock 19922, 0x1b ArbitrateUnlock 19406, 0x21 SendSyncRequest 6020; 0 calls the dispatch table had no code for (RtAPI.miss) [ 843.99] vulkan: 18923958 draws, 0 skipped (0 mesh draws, 0 skipped); 478088 dispatches in 66320 batches (743 ms waiting), 0 skipped; 7 finishes (3 ms); 564754 reads past queued releases (0 samples counts written on the GPU); 25675521 descriptor sets written, 12172395 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 11474522 draws kept the last one's shaders and pipeline (0 checked), 17269693 its targets [ 843.99] vulkan: 199 shaders translated (123 ms), 173 pipelines made (25 from the cache, 1547 ms making, 634 ms waited for), 3201 render targets made, 1630 texture uploads (1247 MB), 30 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 843.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 843.99] vulkan: memory used and budgeted: heap 0 192 of 15268 MB (192 ours, 120 of it allocated), heap 1 3825 of 11465 MB (3632 ours, 2488 of it allocated) [ 843.99] vulkan: caches: 1174 render targets (1017 MB, 31 parked), 309 textures (1108 MB), 3026 buffers (31 MB); 2641 of 11465 MB in use as they count it, 0 MB freed for the budget so far [ 843.99] vulkan: 515061 draws sampled a target they render to in place (470809 barriers in passes, 0 passes begun again), 80768 through a copy [ 843.99] vulkan: 4999244 rendering passes, 0 clear commands, 1186756 attachments cleared and 0 left undefined by their load op; 1268825 buffers filled ahead of the passes [ 843.99] vulkan: 51457 passes (48%) ended at renderer.c:286 [ 843.99] vulkan: 17252 passes (16%) ended at surface.c:186 [ 843.99] vulkan: 13612 passes (13%) ended at buffer.c:1151 [ 843.99] vulkan: 11790 passes (11%) ended at render.c:243 [ 843.99] vulkan: 5400 passes (5%) ended at query.c:248 [ 843.99] vulkan: 2437 passes (2%) ended at texture.c:2695 [ 843.99] vulkan: 2367 passes (2%) ended at cmd.c:747 [ 843.99] vulkan: 903 passes (1%) ended at buffer.c:1542 [ 843.99] vulkan: GPU-owned guest memory landed for the CPU 373 times, render targets written back for an engine 0 times [ 847.99] perf: 29.9 frames a second over 5.0 s (25319 shown in all) [ 852.99] perf: 30.2 frames a second over 5.0 s (25470 shown in all) [ 858.00] perf: 29.9 frames a second over 5.0 s (25620 shown in all) [ 862.78] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 8.3 ms (7.3 to 10.1), on to the display in 17.6 ms (15.7 to 18.6), 25.8 ms in all (25.6 to 26.0) [ 862.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 863.00] perf: 30.0 frames a second over 5.0 s (25770 shown in all) [ 863.99] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 17.48 s on the host's processors (87% of one, 29.13 ms a present), the whole process 25.36 s (127%); the busiest: thread 131 'BaseProcExecutor2' 3.14 s, thread 129 'BaseProcExecutor0' 2.93 s, thread 130 'BaseProcExecutor1' 2.80 s, thread 80 'MainThread' 2.52 s, thread 127 'ModuleSystemWorker1' 2.45 s [ 863.99] cpu: in those 20.00 s, 760298 SVCs (38014 a second): 0x0b SleepThread 469361, 0x34 WaitForAddress 114833, 0x35 SignalToAddress 114832, 0x1a ArbitrateLock 20693, 0x1b ArbitrateUnlock 20151, 0x21 SendSyncRequest 6026; 0 calls the dispatch table had no code for (RtAPI.miss) [ 864.00] vulkan: 19409535 draws, 0 skipped (0 mesh draws, 0 skipped); 490398 dispatches in 68119 batches (762 ms waiting), 0 skipped; 7 finishes (3 ms); 574943 reads past queued releases (0 samples counts written on the GPU); 26337020 descriptor sets written, 12482050 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 11754857 draws kept the last one's shaders and pipeline (0 checked), 17710865 its targets [ 864.00] vulkan: 199 shaders translated (123 ms), 173 pipelines made (25 from the cache, 1547 ms making, 634 ms waited for), 3201 render targets made, 1630 texture uploads (1247 MB), 30 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 864.00] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 864.00] vulkan: memory used and budgeted: heap 0 192 of 15260 MB (192 ours, 120 of it allocated), heap 1 3825 of 11463 MB (3632 ours, 2448 of it allocated) [ 864.00] vulkan: caches: 1171 render targets (1009 MB, 28 parked), 299 textures (1079 MB), 3027 buffers (31 MB); 2602 of 11463 MB in use as they count it, 0 MB freed for the budget so far [ 864.00] vulkan: 538461 draws sampled a target they render to in place (493463 barriers in passes, 0 passes begun again), 82568 through a copy [ 864.00] vulkan: 5107051 rendering passes, 0 clear commands, 1214478 attachments cleared and 0 left undefined by their load op; 1301844 buffers filled ahead of the passes [ 864.00] vulkan: 51432 passes (48%) ended at renderer.c:286 [ 864.00] vulkan: 17245 passes (16%) ended at surface.c:186 [ 864.00] vulkan: 13781 passes (13%) ended at buffer.c:1151 [ 864.00] vulkan: 11784 passes (11%) ended at render.c:243 [ 864.00] vulkan: 5400 passes (5%) ended at query.c:248 [ 864.00] vulkan: 2437 passes (2%) ended at texture.c:2695 [ 864.00] vulkan: 2336 passes (2%) ended at cmd.c:747 [ 864.00] vulkan: 928 passes (1%) ended at buffer.c:1542 [ 864.00] vulkan: GPU-owned guest memory landed for the CPU 380 times, render targets written back for an engine 0 times [ 868.02] perf: 30.1 frames a second over 5.0 s (25921 shown in all) [ 873.04] perf: 29.9 frames a second over 5.0 s (26071 shown in all) [ 878.05] perf: 30.1 frames a second over 5.0 s (26222 shown in all) [ 882.75] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.05 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 8.3 ms (7.2 to 10.0), on to the display in 17.7 ms (16.0 to 18.9), 26.0 ms in all (25.8 to 26.2) [ 882.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 883.05] perf: 29.8 frames a second over 5.0 s (26371 shown in all) [ 884.00] cpu: 600 presents in 20.00 s (30.0 fps): 53 of the game's threads ran 17.57 s on the host's processors (88% of one, 29.29 ms a present), the whole process 25.50 s (127%); the busiest: thread 131 'BaseProcExecutor2' 3.12 s, thread 129 'BaseProcExecutor0' 2.94 s, thread 130 'BaseProcExecutor1' 2.83 s, thread 80 'MainThread' 2.57 s, thread 127 'ModuleSystemWorker1' 2.45 s [ 884.00] cpu: in those 20.00 s, 759320 SVCs (37964 a second): 0x0b SleepThread 469871, 0x35 SignalToAddress 114244, 0x34 WaitForAddress 114243, 0x1a ArbitrateLock 20541, 0x1b ArbitrateUnlock 19998, 0x21 SendSyncRequest 6017; 0 calls the dispatch table had no code for (RtAPI.miss) [ 884.00] vulkan: 19894799 draws, 0 skipped (0 mesh draws, 0 skipped); 502731 dispatches in 69919 batches (781 ms waiting), 0 skipped; 7 finishes (3 ms); 585098 reads past queued releases (0 samples counts written on the GPU); 26998430 descriptor sets written, 12791168 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 12034771 draws kept the last one's shaders and pipeline (0 checked), 18151834 its targets [ 884.00] vulkan: 199 shaders translated (123 ms), 173 pipelines made (25 from the cache, 1547 ms making, 634 ms waited for), 3201 render targets made, 1630 texture uploads (1247 MB), 30 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 884.00] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 884.00] vulkan: memory used and budgeted: heap 0 192 of 15262 MB (192 ours, 120 of it allocated), heap 1 3825 of 11478 MB (3632 ours, 2409 of it allocated) [ 884.00] vulkan: caches: 1171 render targets (1009 MB, 28 parked), 299 textures (1079 MB), 3032 buffers (31 MB); 2602 of 11478 MB in use as they count it, 0 MB freed for the budget so far [ 884.00] vulkan: 561861 draws sampled a target they render to in place (516118 barriers in passes, 0 passes begun again), 84368 through a copy [ 884.00] vulkan: 5214648 rendering passes, 0 clear commands, 1242186 attachments cleared and 0 left undefined by their load op; 1334780 buffers filled ahead of the passes [ 884.00] vulkan: 51405 passes (48%) ended at renderer.c:286 [ 884.00] vulkan: 17249 passes (16%) ended at surface.c:186 [ 884.00] vulkan: 13650 passes (13%) ended at buffer.c:1151 [ 884.00] vulkan: 11692 passes (11%) ended at render.c:243 [ 884.00] vulkan: 5400 passes (5%) ended at query.c:248 [ 884.00] vulkan: 2444 passes (2%) ended at texture.c:2695 [ 884.00] vulkan: 2357 passes (2%) ended at cmd.c:747 [ 884.00] vulkan: 942 passes (1%) ended at buffer.c:1542 [ 884.00] vulkan: GPU-owned guest memory landed for the CPU 380 times, render targets written back for an engine 0 times [ 888.07] perf: 30.1 frames a second over 5.0 s (26522 shown in all) [ 893.09] perf: 30.1 frames a second over 5.0 s (26673 shown in all) [ 898.09] perf: 30.0 frames a second over 5.0 s (26823 shown in all) [ 901.17] nvdrv: open /dev/nvhost-ctrl -> 1 [ 901.17] nvdrv: open /dev/nvhost-nvdec -> 2 [ 901.17] nvdrv: open /dev/nvmap -> 3 [ 901.17] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [ 901.18] nvdrv: open /dev/nvhost-nvdec -> 4 [ 901.18] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 [ 901.18] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [ 901.18] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [ 901.18] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [ 901.18] nvdrv: syncpt_alloc -> 23 [ 901.18] nvdrv: open /dev/nvhost-vic -> 5 [ 901.18] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 [ 901.18] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 [ 901.18] nvdrv: syncpt_alloc -> 24 [ 901.19] nvdrv: ioctl c0a40009 on device 6 (command 1), buffers a4/a4/0 [ 901.19] nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0 [ 901.19] nvdrv: ioctl c0a4000a on device 6 (command 1), buffers a4/a4/0 [ 901.19] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [ 901.19] nvdrv: QueryEvent fd 1 (device 3) id 10000000 [ 901.19] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [ 901.20] nvdrv: QueryEvent fd 1 (device 3) id 10000001 [ 901.20] nvdrv: open /dev/nvhost-vic -> 6 [ 901.20] nvdrv: syncpt_alloc -> 25 [ 901.20] nvdrv: ioctl c03c0009 on device 7 (command 1), buffers 3c/3c/0 [ 901.20] nvdrv: ioctl c04c0001 on device 7 (command 1), buffers 4c/4c/0 [ 901.20] nvdrv: ioctl c03c000a on device 7 (command 1), buffers 3c/3c/0 [ 901.22] nvdrv: open /dev/nvhost-ctrl -> 7 [ 901.22] nvdrv: QueryEvent fd 7 (device 3) id 10000000 [ 902.71] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.06 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 7.9 ms (0.9 to 10.6), on to the display in 18.0 ms (8.8 to 21.5), 25.9 ms in all (9.7 to 26.4) [ 902.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 903.09] perf: 30.0 frames a second over 5.0 s (26973 shown in all) [ 903.99] nvn: 27000 presents, 27037 submissions [ 903.99] cpu: 600 presents in 20.00 s (30.0 fps): 65 of the game's threads ran 15.81 s on the host's processors (79% of one, 26.35 ms a present), the whole process 23.88 s (119%); the busiest: thread 131 'BaseProcExecutor2' 2.66 s, thread 129 'BaseProcExecutor0' 2.51 s, thread 130 'BaseProcExecutor1' 2.47 s, thread 80 'MainThread' 2.32 s, thread 127 'ModuleSystemWorker1' 2.25 s [ 903.99] cpu: in those 20.00 s, 705520 SVCs (35283 a second): 0x0b SleepThread 413515, 0x34 WaitForAddress 110534, 0x35 SignalToAddress 110533, 0x1b ArbitrateUnlock 21728, 0x1a ArbitrateLock 20171, 0x21 SendSyncRequest 8924; 3 calls the dispatch table had no code for (RtAPI.miss) [ 903.99] vulkan: 20307868 draws, 0 skipped (0 mesh draws, 0 skipped); 513211 dispatches in 71444 batches (798 ms waiting), 0 skipped; 279 finishes (123 ms); 594605 reads past queued releases (0 samples counts written on the GPU); 27561240 descriptor sets written, 13054496 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 12272876 draws kept the last one's shaders and pipeline (0 checked), 18525687 its targets [ 903.99] vulkan: 204 shaders translated (124 ms), 179 pipelines made (25 from the cache, 1550 ms making, 635 ms waited for), 3206 render targets made, 1654 texture uploads (1252 MB), 30 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [ 903.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 903.99] vulkan: 295 pipeline parts made (1548 ms), 179 pipelines linked from them (1 ms), 179 of those made whole in the background (2980 ms), 0 still to make whole [ 903.99] vulkan: memory used and budgeted: heap 0 192 of 15268 MB (192 ours, 124 of it allocated), heap 1 3825 of 11465 MB (3632 ours, 2518 of it allocated) [ 903.99] vulkan: caches: 1140 render targets (1010 MB, 14 parked), 323 textures (1085 MB), 3096 buffers (38 MB); 2712 of 11465 MB in use as they count it, 0 MB freed for the budget so far [ 903.99] vulkan: 581712 draws sampled a target they render to in place (535304 barriers in passes, 0 passes begun again), 85895 through a copy [ 903.99] vulkan: 5307787 rendering passes, 0 clear commands, 1265898 attachments cleared and 0 left undefined by their load op; 1363245 buffers filled ahead of the passes [ 903.99] vulkan: 45010 passes (48%) ended at renderer.c:286 [ 903.99] vulkan: 14710 passes (16%) ended at surface.c:186 [ 903.99] vulkan: 11592 passes (12%) ended at buffer.c:1151 [ 903.99] vulkan: 10009 passes (11%) ended at render.c:243 [ 903.99] vulkan: 4590 passes (5%) ended at query.c:248 [ 903.99] vulkan: 2066 passes (2%) ended at texture.c:2695 [ 903.99] vulkan: 2009 passes (2%) ended at cmd.c:747 [ 903.99] vulkan: 797 passes (1%) ended at buffer.c:1542 [ 903.99] vulkan: GPU-owned guest memory landed for the CPU 555 times, render targets written back for an engine 0 times [ 905.39] showcase: off [ 907.75] nvn: the first texture of format 0x8d (target 4, 128x128) [ 908.10] perf: 29.9 frames a second over 5.0 s (27123 shown in all) [ 908.75] nvn: the first texture of format 0x93 (target 1, 64x256) [ 908.77] nvn: the first texture of format 0x7e (target 1, 256x256) [ 913.12] perf: 30.1 frames a second over 5.0 s (27274 shown in all) [ 918.12] perf: 30.0 frames a second over 5.0 s (27424 shown in all) [ 922.73] vulkan: display: 599 frame intervals of 33.31 ms (deviation 2.05 ms, 1st to 99th percentile 33.04 to 33.62 ms), 9 held for other than 2 refreshes; the game's frames went from release to present in 1.4 ms (0.8 to 5.2), on to the display in 9.4 ms (6.7 to 21.5), 10.8 ms in all (9.5 to 26.4) [ 922.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 923.12] perf: 30.0 frames a second over 5.0 s (27574 shown in all) [ 923.99] cpu: 600 presents in 20.00 s (30.0 fps): 66 of the game's threads ran 14.00 s on the host's processors (70% of one, 23.33 ms a present), the whole process 21.43 s (107%); the busiest: thread 85 'Resource Memory' 1.11 s, thread 80 'MainThread' 1.09 s, thread 108 'BancModule' 1.06 s, thread 127 'ModuleSystemWorker1' 0.97 s, thread 128 'ModuleSystemWorker2' 0.97 s [ 923.99] cpu: in those 20.00 s, 631431 SVCs (31578 a second): 0x34 WaitForAddress 136190, 0x35 SignalToAddress 136130, 0x0b SleepThread 122243, 0x1b ArbitrateUnlock 73335, 0x1a ArbitrateLock 62041, 0x21 SendSyncRequest 26016; 16 calls the dispatch table had no code for (RtAPI.miss) [ 923.99] vulkan: 20309787 draws, 0 skipped (0 mesh draws, 0 skipped); 513211 dispatches in 71444 batches (798 ms waiting), 0 skipped; 291 finishes (128 ms); 594641 reads past queued releases (0 samples counts written on the GPU); 27564425 descriptor sets written, 13055149 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 12272898 draws kept the last one's shaders and pipeline (0 checked), 18525767 its targets [ 923.99] vulkan: 204 shaders translated (124 ms), 179 pipelines made (25 from the cache, 1550 ms making, 635 ms waited for), 3209 render targets made, 1654 texture uploads (1252 MB), 30 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 923.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 923.99] vulkan: memory used and budgeted: heap 0 192 of 15248 MB (192 ours, 124 of it allocated), heap 1 3011 of 11405 MB (2816 ours, 1452 of it allocated) [ 923.99] vulkan: caches: 1125 render targets (1008 MB, 12 parked), 22 textures (31 MB), 117 buffers (12 MB); 1647 of 11405 MB in use as they count it, 0 MB freed for the budget so far [ 923.99] vulkan: 581712 draws sampled a target they render to in place (535304 barriers in passes, 0 passes begun again), 85895 through a copy [ 923.99] vulkan: 5310239 rendering passes, 0 clear commands, 1266505 attachments cleared and 0 left undefined by their load op; 1365701 buffers filled ahead of the passes [ 923.99] vulkan: 645 passes (26%) ended at renderer.c:286 [ 923.99] vulkan: 603 passes (25%) ended at surface.c:186 [ 923.99] vulkan: 600 passes (24%) ended at renderer.c:855 [ 923.99] vulkan: 599 passes (24%) ended at dma.c:220 [ 923.99] vulkan: 3 passes (0%) ended at surface.c:729 [ 923.99] vulkan: 2 passes (0%) ended at cmd.c:747 [ 923.99] vulkan: GPU-owned guest memory landed for the CPU 1510 times, render targets written back for an engine 0 times [ 928.14] perf: 29.9 frames a second over 5.0 s (27724 shown in all) [ 933.14] perf: 30.0 frames a second over 5.0 s (27874 shown in all) [ 938.15] perf: 30.1 frames a second over 5.0 s (28025 shown in all) [ 938.85] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 942.70] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.06 to 33.60 ms), 3 held for other than 2 refreshes; the game's frames went from release to present in 1.0 ms (0.9 to 1.4), on to the display in 8.8 ms (8.4 to 9.1), 9.8 ms in all (9.6 to 10.0) [ 942.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 943.15] perf: 30.0 frames a second over 5.0 s (28175 shown in all) [ 943.99] cpu: 600 presents in 20.00 s (30.0 fps): 66 of the game's threads ran 6.04 s on the host's processors (30% of one, 10.06 ms a present), the whole process 12.54 s (63%); the busiest: thread 80 'MainThread' 1.10 s, thread 127 'ModuleSystemWorker1' 1.00 s, thread 128 'ModuleSystemWorker2' 1.00 s, thread 115 'aal::LowPrioWorkerThread' 0.44 s, thread 143 'NvMMNvxRunWorkerThread' 0.37 s [ 943.99] cpu: in those 20.00 s, 391049 SVCs (19553 a second): 0x0b SleepThread 95476, 0x35 SignalToAddress 91981, 0x34 WaitForAddress 91979, 0x1b ArbitrateUnlock 28300, 0x21 SendSyncRequest 19979, 0x1c WaitProcessWideKeyAtomic 16552; 0 calls the dispatch table had no code for (RtAPI.miss) [ 943.99] vulkan: 20311587 draws, 0 skipped (0 mesh draws, 0 skipped); 513211 dispatches in 71444 batches (798 ms waiting), 0 skipped; 291 finishes (128 ms); 594641 reads past queued releases (0 samples counts written on the GPU); 27567425 descriptor sets written, 13055749 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 12272898 draws kept the last one's shaders and pipeline (0 checked), 18525767 its targets [ 943.99] vulkan: 204 shaders translated (124 ms), 179 pipelines made (25 from the cache, 1550 ms making, 635 ms waited for), 3209 render targets made, 1654 texture uploads (1252 MB), 30 of them some blocks alone (4 MB); 1 frames over 50 ms in the last 600, the slowest 61 ms [ 943.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 943.99] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours, 124 of it allocated), heap 1 3011 of 11422 MB (2816 ours, 1424 of it allocated) [ 943.99] vulkan: caches: 1122 render targets (1003 MB, 12 parked), 19 textures (23 MB), 8 buffers (5 MB); 1619 of 11422 MB in use as they count it, 0 MB freed for the budget so far [ 943.99] vulkan: 581712 draws sampled a target they render to in place (535304 barriers in passes, 0 passes begun again), 85895 through a copy [ 943.99] vulkan: 5312639 rendering passes, 0 clear commands, 1267105 attachments cleared and 0 left undefined by their load op; 1368101 buffers filled ahead of the passes [ 943.99] vulkan: 600 passes (25%) ended at renderer.c:286 [ 943.99] vulkan: 600 passes (25%) ended at renderer.c:855 [ 943.99] vulkan: 600 passes (25%) ended at surface.c:186 [ 943.99] vulkan: 600 passes (25%) ended at dma.c:220 [ 943.99] vulkan: GPU-owned guest memory landed for the CPU 2110 times, render targets written back for an engine 0 times [ 948.17] perf: 29.9 frames a second over 5.0 s (28325 shown in all) [ 953.17] perf: 30.0 frames a second over 5.0 s (28475 shown in all) [ 958.19] perf: 30.1 frames a second over 5.0 s (28626 shown in all) [ 962.66] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 1.1 ms (0.8 to 2.3), on to the display in 8.9 ms (7.8 to 9.1), 10.0 ms in all (9.7 to 10.1) [ 962.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 963.19] perf: 30.0 frames a second over 5.0 s (28776 shown in all) [ 963.99] nvn: 28800 presents, 28837 submissions [ 963.99] cpu: 600 presents in 20.00 s (30.0 fps): 66 of the game's threads ran 6.29 s on the host's processors (31% of one, 10.49 ms a present), the whole process 14.28 s (71%); the busiest: thread 80 'MainThread' 1.13 s, thread 127 'ModuleSystemWorker1' 1.01 s, thread 128 'ModuleSystemWorker2' 1.00 s, thread 115 'aal::LowPrioWorkerThread' 0.62 s, thread 143 'NvMMNvxRunWorkerThread' 0.37 s [ 963.99] cpu: in those 20.00 s, 393755 SVCs (19688 a second): 0x0b SleepThread 95392, 0x34 WaitForAddress 92170, 0x35 SignalToAddress 92168, 0x1b ArbitrateUnlock 29325, 0x21 SendSyncRequest 20050, 0x1c WaitProcessWideKeyAtomic 16794; 0 calls the dispatch table had no code for (RtAPI.miss) [ 963.99] vulkan: 20318952 draws, 0 skipped (0 mesh draws, 0 skipped); 513211 dispatches in 71444 batches (798 ms waiting), 0 skipped; 291 finishes (128 ms); 594641 reads past queued releases (0 samples counts written on the GPU); 27581555 descriptor sets written, 13056349 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 12275059 draws kept the last one's shaders and pipeline (0 checked), 18531297 its targets [ 963.99] vulkan: 204 shaders translated (124 ms), 179 pipelines made (25 from the cache, 1550 ms making, 635 ms waited for), 3209 render targets made, 1699 texture uploads (1253 MB), 30 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [ 963.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 963.99] vulkan: memory used and budgeted: heap 0 192 of 15268 MB (192 ours, 124 of it allocated), heap 1 3011 of 11464 MB (2816 ours, 1409 of it allocated) [ 963.99] vulkan: caches: 1120 render targets (1001 MB, 10 parked), 61 textures (12 MB), 116 buffers (6 MB); 1590 of 11464 MB in use as they count it, 0 MB freed for the budget so far [ 963.99] vulkan: 581712 draws sampled a target they render to in place (535304 barriers in passes, 0 passes begun again), 85895 through a copy [ 963.99] vulkan: 5315109 rendering passes, 0 clear commands, 1267705 attachments cleared and 0 left undefined by their load op; 1370878 buffers filled ahead of the passes [ 963.99] vulkan: 600 passes (24%) ended at renderer.c:286 [ 963.99] vulkan: 600 passes (24%) ended at renderer.c:855 [ 963.99] vulkan: 600 passes (24%) ended at surface.c:186 [ 963.99] vulkan: 600 passes (24%) ended at dma.c:220 [ 963.99] vulkan: 43 passes (2%) ended at texture.c:977 [ 963.99] vulkan: 27 passes (1%) ended at cmd.c:747 [ 963.99] vulkan: GPU-owned guest memory landed for the CPU 2710 times, render targets written back for an engine 0 times [ 968.20] perf: 29.9 frames a second over 5.0 s (28926 shown in all) [ 973.20] perf: 30.0 frames a second over 5.0 s (29076 shown in all) [ 978.22] perf: 30.1 frames a second over 5.0 s (29227 shown in all) [ 982.63] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.36 ms, 1st to 99th percentile 33.06 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 1.0 ms (0.9 to 1.8), on to the display in 9.1 ms (8.7 to 9.4), 10.1 ms in all (9.9 to 10.3) [ 982.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 983.22] perf: 30.0 frames a second over 5.0 s (29377 shown in all) [ 983.99] cpu: 600 presents in 20.00 s (30.0 fps): 66 of the game's threads ran 6.13 s on the host's processors (31% of one, 10.22 ms a present), the whole process 13.42 s (67%); the busiest: thread 80 'MainThread' 1.07 s, thread 128 'ModuleSystemWorker2' 1.02 s, thread 127 'ModuleSystemWorker1' 1.00 s, thread 115 'aal::LowPrioWorkerThread' 0.51 s, thread 143 'NvMMNvxRunWorkerThread' 0.37 s [ 983.99] cpu: in those 20.00 s, 391824 SVCs (19591 a second): 0x0b SleepThread 95348, 0x35 SignalToAddress 91904, 0x34 WaitForAddress 91903, 0x1b ArbitrateUnlock 28498, 0x21 SendSyncRequest 20526, 0x1c WaitProcessWideKeyAtomic 16644; 0 calls the dispatch table had no code for (RtAPI.miss) [ 983.99] vulkan: 20321308 draws, 0 skipped (0 mesh draws, 0 skipped); 513211 dispatches in 71444 batches (798 ms waiting), 0 skipped; 297 finishes (132 ms); 594653 reads past queued releases (0 samples counts written on the GPU); 27585649 descriptor sets written, 13056967 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 12275059 draws kept the last one's shaders and pipeline (0 checked), 18531841 its targets [ 983.99] vulkan: 204 shaders translated (124 ms), 179 pipelines made (25 from the cache, 1550 ms making, 635 ms waited for), 3212 render targets made, 1700 texture uploads (1261 MB), 30 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [ 983.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [ 983.99] vulkan: memory used and budgeted: heap 0 192 of 15264 MB (192 ours, 124 of it allocated), heap 1 3011 of 11465 MB (2816 ours, 1412 of it allocated) [ 983.99] vulkan: caches: 1123 render targets (1006 MB, 10 parked), 17 textures (19 MB), 46 buffers (6 MB); 1607 of 11465 MB in use as they count it, 0 MB freed for the budget so far [ 983.99] vulkan: 581712 draws sampled a target they render to in place (535304 barriers in passes, 0 passes begun again), 85895 through a copy [ 983.99] vulkan: 5317534 rendering passes, 0 clear commands, 1268311 attachments cleared and 0 left undefined by their load op; 1373298 buffers filled ahead of the passes [ 983.99] vulkan: 618 passes (25%) ended at renderer.c:286 [ 983.99] vulkan: 603 passes (25%) ended at surface.c:186 [ 983.99] vulkan: 600 passes (25%) ended at renderer.c:855 [ 983.99] vulkan: 599 passes (25%) ended at dma.c:220 [ 983.99] vulkan: 2 passes (0%) ended at surface.c:729 [ 983.99] vulkan: 1 passes (0%) ended at cmd.c:747 [ 983.99] vulkan: 1 passes (0%) ended at texture.c:977 [ 983.99] vulkan: 1 passes (0%) ended at vic.c:209 [ 983.99] vulkan: GPU-owned guest memory landed for the CPU 3312 times, render targets written back for an engine 0 times [ 988.22] perf: 30.0 frames a second over 5.0 s (29527 shown in all) [ 993.22] perf: 30.0 frames a second over 5.0 s (29677 shown in all) [ 998.24] perf: 29.9 frames a second over 5.0 s (29827 shown in all) [1002.60] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.06 to 33.62 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 1.0 ms (0.9 to 3.5), on to the display in 9.2 ms (8.4 to 9.4), 10.3 ms in all (10.0 to 10.4) [1002.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1003.25] perf: 30.1 frames a second over 5.0 s (29978 shown in all) [1003.99] cpu: 600 presents in 20.00 s (30.0 fps): 66 of the game's threads ran 6.04 s on the host's processors (30% of one, 10.06 ms a present), the whole process 12.51 s (63%); the busiest: thread 80 'MainThread' 1.11 s, thread 127 'ModuleSystemWorker1' 1.02 s, thread 128 'ModuleSystemWorker2' 1.00 s, thread 143 'NvMMNvxRunWorkerThread' 0.37 s, thread 115 'aal::LowPrioWorkerThread' 0.36 s [1003.99] cpu: in those 20.00 s, 392429 SVCs (19621 a second): 0x0b SleepThread 95279, 0x34 WaitForAddress 91911, 0x35 SignalToAddress 91911, 0x1b ArbitrateUnlock 28920, 0x21 SendSyncRequest 20466, 0x1c WaitProcessWideKeyAtomic 16553; 0 calls the dispatch table had no code for (RtAPI.miss) [1003.99] vulkan: 20323986 draws, 0 skipped (0 mesh draws, 0 skipped); 513211 dispatches in 71444 batches (798 ms waiting), 0 skipped; 315 finishes (141 ms); 594689 reads past queued releases (0 samples counts written on the GPU); 27590351 descriptor sets written, 13057621 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 12275059 draws kept the last one's shaders and pipeline (0 checked), 18532683 its targets [1003.99] vulkan: 204 shaders translated (124 ms), 179 pipelines made (25 from the cache, 1550 ms making, 635 ms waited for), 3212 render targets made, 1701 texture uploads (1261 MB), 31 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1003.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1003.99] vulkan: memory used and budgeted: heap 0 192 of 15264 MB (192 ours, 124 of it allocated), heap 1 3011 of 11501 MB (2816 ours, 1409 of it allocated) [1003.99] vulkan: caches: 1123 render targets (1006 MB, 10 parked), 17 textures (19 MB), 38 buffers (6 MB); 1604 of 11501 MB in use as they count it, 0 MB freed for the budget so far [1003.99] vulkan: 581712 draws sampled a target they render to in place (535304 barriers in passes, 0 passes begun again), 85895 through a copy [1003.99] vulkan: 5320007 rendering passes, 0 clear commands, 1268929 attachments cleared and 0 left undefined by their load op; 1375723 buffers filled ahead of the passes [1003.99] vulkan: 654 passes (26%) ended at renderer.c:286 [1003.99] vulkan: 611 passes (25%) ended at surface.c:186 [1003.99] vulkan: 600 passes (24%) ended at renderer.c:855 [1003.99] vulkan: 600 passes (24%) ended at dma.c:220 [1003.99] vulkan: 6 passes (0%) ended at surface.c:729 [1003.99] vulkan: 1 passes (0%) ended at cmd.c:747 [1003.99] vulkan: 1 passes (0%) ended at texture.c:1810 [1003.99] vulkan: GPU-owned guest memory landed for the CPU 3918 times, render targets written back for an engine 0 times [1008.27] perf: 29.9 frames a second over 5.0 s (30128 shown in all) [1013.27] perf: 30.0 frames a second over 5.0 s (30278 shown in all) [1018.29] perf: 30.1 frames a second over 5.0 s (30429 shown in all) [1018.85] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1022.56] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.68 ms, 1st to 99th percentile 33.06 to 33.62 ms), 3 held for other than 2 refreshes; the game's frames went from release to present in 1.0 ms (0.8 to 1.4), on to the display in 9.4 ms (9.0 to 9.7), 10.5 ms in all (10.2 to 10.6) [1022.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1023.29] perf: 30.0 frames a second over 5.0 s (30579 shown in all) [1023.99] nvn: 30600 presents, 30637 submissions [1023.99] cpu: 600 presents in 20.00 s (30.0 fps): 66 of the game's threads ran 5.99 s on the host's processors (30% of one, 9.99 ms a present), the whole process 13.87 s (69%); the busiest: thread 80 'MainThread' 1.09 s, thread 127 'ModuleSystemWorker1' 1.01 s, thread 128 'ModuleSystemWorker2' 1.00 s, thread 143 'NvMMNvxRunWorkerThread' 0.36 s, thread 115 'aal::LowPrioWorkerThread' 0.36 s [1023.99] cpu: in those 20.00 s, 392558 SVCs (19628 a second): 0x0b SleepThread 95448, 0x34 WaitForAddress 91847, 0x35 SignalToAddress 91847, 0x1b ArbitrateUnlock 28630, 0x21 SendSyncRequest 20828, 0x1c WaitProcessWideKeyAtomic 16769; 0 calls the dispatch table had no code for (RtAPI.miss) [1023.99] vulkan: 20326142 draws, 0 skipped (0 mesh draws, 0 skipped); 513211 dispatches in 71444 batches (798 ms waiting), 0 skipped; 321 finishes (143 ms); 594701 reads past queued releases (0 samples counts written on the GPU); 27594045 descriptor sets written, 13058239 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 12275059 draws kept the last one's shaders and pipeline (0 checked), 18533027 its targets [1023.99] vulkan: 204 shaders translated (124 ms), 179 pipelines made (25 from the cache, 1550 ms making, 635 ms waited for), 3212 render targets made, 1701 texture uploads (1261 MB), 31 of them some blocks alone (4 MB); 1 frames over 50 ms in the last 600, the slowest 63 ms [1023.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1023.99] vulkan: memory used and budgeted: heap 0 192 of 15268 MB (192 ours, 124 of it allocated), heap 1 3011 of 11501 MB (2816 ours, 1427 of it allocated) [1023.99] vulkan: caches: 1121 render targets (974 MB, 8 parked), 17 textures (19 MB), 32 buffers (6 MB); 1591 of 11501 MB in use as they count it, 0 MB freed for the budget so far [1023.99] vulkan: 581712 draws sampled a target they render to in place (535304 barriers in passes, 0 passes begun again), 85895 through a copy [1023.99] vulkan: 5322431 rendering passes, 0 clear commands, 1269535 attachments cleared and 0 left undefined by their load op; 1378131 buffers filled ahead of the passes [1023.99] vulkan: 618 passes (25%) ended at renderer.c:286 [1023.99] vulkan: 604 passes (25%) ended at surface.c:186 [1023.99] vulkan: 600 passes (25%) ended at renderer.c:855 [1023.99] vulkan: 600 passes (25%) ended at dma.c:220 [1023.99] vulkan: 2 passes (0%) ended at surface.c:729 [1023.99] vulkan: GPU-owned guest memory landed for the CPU 4520 times, render targets written back for an engine 0 times [1028.30] perf: 29.9 frames a second over 5.0 s (30729 shown in all) [1033.32] perf: 30.1 frames a second over 5.0 s (30880 shown in all) [1038.34] perf: 29.9 frames a second over 5.0 s (31030 shown in all) [1042.53] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.09 to 33.58 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 1.0 ms (0.9 to 1.3), on to the display in 9.6 ms (9.3 to 9.7), 10.6 ms in all (10.3 to 10.7) [1042.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1043.34] perf: 30.0 frames a second over 5.0 s (31180 shown in all) [1043.99] cpu: 600 presents in 20.00 s (30.0 fps): 66 of the game's threads ran 6.27 s on the host's processors (31% of one, 10.45 ms a present), the whole process 13.04 s (65%); the busiest: thread 80 'MainThread' 1.09 s, thread 127 'ModuleSystemWorker1' 1.02 s, thread 128 'ModuleSystemWorker2' 1.00 s, thread 115 'aal::LowPrioWorkerThread' 0.68 s, thread 143 'NvMMNvxRunWorkerThread' 0.36 s [1043.99] cpu: in those 20.00 s, 394167 SVCs (19709 a second): 0x0b SleepThread 95609, 0x35 SignalToAddress 92544, 0x34 WaitForAddress 92543, 0x1b ArbitrateUnlock 29452, 0x21 SendSyncRequest 19585, 0x1c WaitProcessWideKeyAtomic 16569; 0 calls the dispatch table had no code for (RtAPI.miss) [1043.99] vulkan: 20327942 draws, 0 skipped (0 mesh draws, 0 skipped); 513211 dispatches in 71444 batches (798 ms waiting), 0 skipped; 321 finishes (143 ms); 594701 reads past queued releases (0 samples counts written on the GPU); 27597045 descriptor sets written, 13058839 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 12275059 draws kept the last one's shaders and pipeline (0 checked), 18533027 its targets [1043.99] vulkan: 204 shaders translated (124 ms), 179 pipelines made (25 from the cache, 1550 ms making, 635 ms waited for), 3212 render targets made, 1701 texture uploads (1261 MB), 31 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [1043.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1043.99] vulkan: memory used and budgeted: heap 0 192 of 15264 MB (192 ours, 124 of it allocated), heap 1 3011 of 11503 MB (2816 ours, 1359 of it allocated) [1043.99] vulkan: caches: 1118 render targets (969 MB, 8 parked), 16 textures (11 MB), 8 buffers (5 MB); 1554 of 11503 MB in use as they count it, 0 MB freed for the budget so far [1043.99] vulkan: 581712 draws sampled a target they render to in place (535304 barriers in passes, 0 passes begun again), 85895 through a copy [1043.99] vulkan: 5324831 rendering passes, 0 clear commands, 1270135 attachments cleared and 0 left undefined by their load op; 1380531 buffers filled ahead of the passes [1043.99] vulkan: 600 passes (25%) ended at renderer.c:286 [1043.99] vulkan: 600 passes (25%) ended at renderer.c:855 [1043.99] vulkan: 600 passes (25%) ended at surface.c:186 [1043.99] vulkan: 600 passes (25%) ended at dma.c:220 [1043.99] vulkan: GPU-owned guest memory landed for the CPU 5120 times, render targets written back for an engine 0 times [1048.35] perf: 30.1 frames a second over 5.0 s (31331 shown in all) [1053.35] perf: 30.0 frames a second over 5.0 s (31481 shown in all) [1058.34] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1058.35] perf: 30.0 frames a second over 5.0 s (31631 shown in all) [1062.50] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.06 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 1.0 ms (0.9 to 1.4), on to the display in 9.7 ms (9.3 to 10.0), 10.8 ms in all (10.5 to 10.9) [1062.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1063.37] perf: 29.9 frames a second over 5.0 s (31781 shown in all) [1063.99] cpu: 600 presents in 20.00 s (30.0 fps): 66 of the game's threads ran 6.26 s on the host's processors (31% of one, 10.44 ms a present), the whole process 13.23 s (66%); the busiest: thread 80 'MainThread' 1.08 s, thread 127 'ModuleSystemWorker1' 1.02 s, thread 128 'ModuleSystemWorker2' 0.99 s, thread 115 'aal::LowPrioWorkerThread' 0.63 s, thread 143 'NvMMNvxRunWorkerThread' 0.37 s [1063.99] cpu: in those 20.00 s, 392035 SVCs (19602 a second): 0x0b SleepThread 95557, 0x34 WaitForAddress 92091, 0x35 SignalToAddress 92089, 0x1b ArbitrateUnlock 28460, 0x21 SendSyncRequest 20179, 0x1c WaitProcessWideKeyAtomic 16690; 0 calls the dispatch table had no code for (RtAPI.miss) [1063.99] vulkan: 20329813 draws, 0 skipped (0 mesh draws, 0 skipped); 513211 dispatches in 71444 batches (798 ms waiting), 0 skipped; 324 finishes (145 ms); 594707 reads past queued releases (0 samples counts written on the GPU); 27600178 descriptor sets written, 13059448 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 12275059 draws kept the last one's shaders and pipeline (0 checked), 18533092 its targets [1063.99] vulkan: 204 shaders translated (124 ms), 179 pipelines made (25 from the cache, 1550 ms making, 635 ms waited for), 3215 render targets made, 1702 texture uploads (1269 MB), 31 of them some blocks alone (4 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [1063.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1063.99] vulkan: memory used and budgeted: heap 0 192 of 15270 MB (192 ours, 124 of it allocated), heap 1 3011 of 11499 MB (2816 ours, 1395 of it allocated) [1063.99] vulkan: caches: 1121 render targets (974 MB, 8 parked), 17 textures (19 MB), 25 buffers (5 MB); 1591 of 11499 MB in use as they count it, 0 MB freed for the budget so far [1063.99] vulkan: 581712 draws sampled a target they render to in place (535304 barriers in passes, 0 passes begun again), 85895 through a copy [1063.99] vulkan: 5327244 rendering passes, 0 clear commands, 1270738 attachments cleared and 0 left undefined by their load op; 1382950 buffers filled ahead of the passes [1063.99] vulkan: 609 passes (25%) ended at renderer.c:286 [1063.99] vulkan: 601 passes (25%) ended at surface.c:186 [1063.99] vulkan: 600 passes (25%) ended at renderer.c:855 [1063.99] vulkan: 600 passes (25%) ended at dma.c:220 [1063.99] vulkan: 1 passes (0%) ended at cmd.c:747 [1063.99] vulkan: 1 passes (0%) ended at texture.c:977 [1063.99] vulkan: 1 passes (0%) ended at surface.c:729 [1063.99] vulkan: GPU-owned guest memory landed for the CPU 5721 times, render targets written back for an engine 0 times [1068.39] perf: 30.1 frames a second over 5.0 s (31932 shown in all) [1073.39] perf: 30.0 frames a second over 5.0 s (32082 shown in all) [1078.39] perf: 30.0 frames a second over 5.0 s (32232 shown in all) [1082.46] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.10 to 33.57 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 1.0 ms (0.8 to 1.4), on to the display in 9.9 ms (9.4 to 10.2), 10.9 ms in all (10.7 to 11.1) [1082.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1083.40] perf: 29.9 frames a second over 5.0 s (32382 shown in all) [1083.99] nvn: 32400 presents, 32437 submissions [1083.99] cpu: 600 presents in 20.00 s (30.0 fps): 66 of the game's threads ran 6.09 s on the host's processors (30% of one, 10.15 ms a present), the whole process 12.37 s (62%); the busiest: thread 80 'MainThread' 1.09 s, thread 128 'ModuleSystemWorker2' 1.02 s, thread 127 'ModuleSystemWorker1' 1.00 s, thread 115 'aal::LowPrioWorkerThread' 0.57 s, thread 143 'NvMMNvxRunWorkerThread' 0.36 s [1083.99] cpu: in those 20.00 s, 392558 SVCs (19628 a second): 0x0b SleepThread 95357, 0x34 WaitForAddress 91836, 0x35 SignalToAddress 91836, 0x1b ArbitrateUnlock 29459, 0x21 SendSyncRequest 19658, 0x1a ArbitrateLock 16664; 0 calls the dispatch table had no code for (RtAPI.miss) [1083.99] vulkan: 20331613 draws, 0 skipped (0 mesh draws, 0 skipped); 513211 dispatches in 71444 batches (798 ms waiting), 0 skipped; 324 finishes (145 ms); 594707 reads past queued releases (0 samples counts written on the GPU); 27603178 descriptor sets written, 13060048 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 12275059 draws kept the last one's shaders and pipeline (0 checked), 18533092 its targets [1083.99] vulkan: 204 shaders translated (124 ms), 179 pipelines made (25 from the cache, 1550 ms making, 635 ms waited for), 3215 render targets made, 1702 texture uploads (1269 MB), 31 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [1083.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1083.99] vulkan: memory used and budgeted: heap 0 192 of 15268 MB (192 ours, 124 of it allocated), heap 1 3011 of 11499 MB (2816 ours, 1389 of it allocated) [1083.99] vulkan: caches: 1118 render targets (969 MB, 8 parked), 17 textures (19 MB), 25 buffers (5 MB); 1584 of 11499 MB in use as they count it, 0 MB freed for the budget so far [1083.99] vulkan: 581712 draws sampled a target they render to in place (535304 barriers in passes, 0 passes begun again), 85895 through a copy [1083.99] vulkan: 5329644 rendering passes, 0 clear commands, 1271338 attachments cleared and 0 left undefined by their load op; 1385350 buffers filled ahead of the passes [1083.99] vulkan: 600 passes (25%) ended at renderer.c:286 [1083.99] vulkan: 600 passes (25%) ended at renderer.c:855 [1083.99] vulkan: 600 passes (25%) ended at surface.c:186 [1083.99] vulkan: 600 passes (25%) ended at dma.c:220 [1083.99] vulkan: GPU-owned guest memory landed for the CPU 6321 times, render targets written back for an engine 0 times [1088.42] perf: 30.1 frames a second over 5.0 s (32533 shown in all) [1093.42] perf: 30.0 frames a second over 5.0 s (32683 shown in all) [1098.44] perf: 29.9 frames a second over 5.0 s (32833 shown in all) [1102.43] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.06 to 33.62 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 1.0 ms (0.9 to 1.4), on to the display in 10.1 ms (9.6 to 10.3), 11.1 ms in all (10.8 to 11.3) [1102.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1103.45] perf: 30.1 frames a second over 5.0 s (32984 shown in all) [1103.99] cpu: 600 presents in 20.00 s (30.0 fps): 66 of the game's threads ran 6.12 s on the host's processors (31% of one, 10.21 ms a present), the whole process 11.95 s (60%); the busiest: thread 80 'MainThread' 1.07 s, thread 128 'ModuleSystemWorker2' 1.01 s, thread 127 'ModuleSystemWorker1' 1.00 s, thread 115 'aal::LowPrioWorkerThread' 0.64 s, thread 143 'NvMMNvxRunWorkerThread' 0.37 s [1103.99] cpu: in those 20.00 s, 390478 SVCs (19524 a second): 0x0b SleepThread 95615, 0x35 SignalToAddress 92156, 0x34 WaitForAddress 92154, 0x1b ArbitrateUnlock 28162, 0x21 SendSyncRequest 19742, 0x1c WaitProcessWideKeyAtomic 16031; 0 calls the dispatch table had no code for (RtAPI.miss) [1103.99] vulkan: 20333413 draws, 0 skipped (0 mesh draws, 0 skipped); 513211 dispatches in 71444 batches (798 ms waiting), 0 skipped; 324 finishes (145 ms); 594707 reads past queued releases (0 samples counts written on the GPU); 27606178 descriptor sets written, 13060648 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 12275059 draws kept the last one's shaders and pipeline (0 checked), 18533092 its targets [1103.99] vulkan: 204 shaders translated (124 ms), 179 pipelines made (25 from the cache, 1550 ms making, 635 ms waited for), 3215 render targets made, 1702 texture uploads (1269 MB), 31 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [1103.99] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1103.99] vulkan: memory used and budgeted: heap 0 192 of 15268 MB (192 ours, 124 of it allocated), heap 1 3011 of 11495 MB (2816 ours, 1384 of it allocated) [1103.99] vulkan: caches: 1118 render targets (969 MB, 8 parked), 16 textures (11 MB), 8 buffers (5 MB); 1579 of 11495 MB in use as they count it, 0 MB freed for the budget so far [1103.99] vulkan: 581712 draws sampled a target they render to in place (535304 barriers in passes, 0 passes begun again), 85895 through a copy [1103.99] vulkan: 5332044 rendering passes, 0 clear commands, 1271938 attachments cleared and 0 left undefined by their load op; 1387750 buffers filled ahead of the passes [1103.99] vulkan: 600 passes (25%) ended at renderer.c:286 [1103.99] vulkan: 600 passes (25%) ended at renderer.c:855 [1103.99] vulkan: 600 passes (25%) ended at surface.c:186 [1103.99] vulkan: 600 passes (25%) ended at dma.c:220 [1103.99] vulkan: GPU-owned guest memory landed for the CPU 6921 times, render targets written back for an engine 0 times [1108.47] perf: 29.9 frames a second over 5.0 s (33134 shown in all) [1113.47] perf: 30.0 frames a second over 5.0 s (33284 shown in all) [1115.26] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 [1115.86] nvn: the first texture of format 0x3b (target 1, 320x320) [1116.97] vulkan: a 1024x1024x121 image of 650 MiB, bound in 3 pieces [1117.56] vulkan: a 669 ms frame: 158 shaders translated (55 ms), 117 pipelines made (231 ms waited for), 153 render targets made, 413 texture uploads (127717 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1117.56] vulkan: frame resource CPU: image requirements 2 ms (1284 calls) [1117.56] vulkan: frame resource CPU: image allocation 1 ms (710 calls) [1117.56] vulkan: frame resource CPU: target reload 17 ms (135 calls) [1117.56] vulkan: frame resource CPU: buffer cache build 4 ms (549 calls) [1117.61] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (31 ms waited for), 72 render targets made, 16 texture uploads (2976 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1117.61] vulkan: frame resource CPU: target reload 1 ms (72 calls) [1118.49] perf: 26.5 frames a second over 5.0 s (33417 shown in all) [1119.82] vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1119.95] vulkan: a 128 ms frame: 11 shaders translated (3 ms), 6 pipelines made (17 ms waited for), 41 render targets made, 15 texture uploads (12563 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1119.95] nvn: present interval 3 [1120.05] vulkan: a 102 ms frame: 61 shaders translated (37 ms), 37 pipelines made (47 ms waited for), 3 render targets made, 135 texture uploads (60659 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1120.10] vulkan: a 52 ms frame: 7 shaders translated (0 ms), 5 pipelines made (51 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1120.17] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 21 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1120.17] vulkan: frame resource CPU: buffer cache build 1 ms (1149 calls) [1120.26] vulkan: a 96 ms frame: 8 shaders translated (2 ms), 5 pipelines made (9 ms waited for), 0 render targets made, 35 texture uploads (6922 KB), 0 ms in finishes; 1 internal texture pipelines (71 ms); GPU waits finish/recycle/submit 0/0/0 ms [1120.48] nvn: present interval 2 [1120.50] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1123.45] vulkan: display: 599 frame intervals of 34.78 ms (deviation 28.01 ms, 1st to 99th percentile 16.62 to 50.03 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 8.5 ms (0.6 to 112.5), on to the display in 13.9 ms (9.9 to 27.6), 22.3 ms in all (11.0 to 131.0) [1123.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1123.49] perf: 27.8 frames a second over 5.0 s (33556 shown in all) [1124.30] vulkan: a 74 ms frame: 31 shaders translated (20 ms), 17 pipelines made (33 ms waited for), 33 render targets made, 59 texture uploads (18214 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1124.96] cpu: 600 presents in 20.97 s (28.6 fps): 66 of the game's threads ran 11.73 s on the host's processors (56% of one, 19.55 ms a present), the whole process 24.58 s (117%); the busiest: thread 80 'MainThread' 1.86 s, thread 127 'ModuleSystemWorker1' 1.81 s, thread 128 'ModuleSystemWorker2' 1.76 s, thread 115 'aal::LowPrioWorkerThread' 1.10 s, thread 131 'BaseProcExecutor2' 0.87 s [1124.96] cpu: in those 20.97 s, 500477 SVCs (23863 a second): 0x0b SleepThread 202702, 0x34 WaitForAddress 99682, 0x35 SignalToAddress 99681, 0x1b ArbitrateUnlock 27662, 0x1a ArbitrateLock 21171, 0x21 SendSyncRequest 14507; 13 calls the dispatch table had no code for (RtAPI.miss) [1124.96] vulkan: 20730545 draws, 0 skipped (0 mesh draws, 0 skipped); 523569 dispatches in 73928 batches (892 ms waiting), 0 skipped; 325 finishes (146 ms); 601752 reads past queued releases (0 samples counts written on the GPU); 28087332 descriptor sets written, 13373758 reused (28 descriptor pools, 0 sets with texture arrays taken from them); 12577539 draws kept the last one's shaders and pipeline (0 checked), 18909701 its targets [1124.96] vulkan: 511 shaders translated (250 ms), 390 pipelines made (37 from the cache, 3113 ms making, 1136 ms waited for), 4244 render targets made, 2609 texture uploads (1567 MB), 37 of them some blocks alone (4 MB); 10 frames over 50 ms in the last 600, the slowest 669 ms [1124.96] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1124.96] vulkan: 626 pipeline parts made (3110 ms), 390 pipelines linked from them (2 ms), 390 of those made whole in the background (5704 ms), 0 still to make whole [1124.96] vulkan: memory used and budgeted: heap 0 320 of 15268 MB (320 ours, 128 of it allocated), heap 1 3926 of 11491 MB (3632 ours, 2874 of it allocated) [1124.96] vulkan: caches: 1997 render targets (1179 MB, 43 parked), 913 textures (1161 MB), 9693 buffers (62 MB); 3032 of 11491 MB in use as they count it, 0 MB freed for the budget so far [1124.96] vulkan: 589158 draws sampled a target they render to in place (541901 barriers in passes, 129 passes begun again), 91540 through a copy [1124.96] vulkan: 5393594 rendering passes, 0 clear commands, 1283660 attachments cleared and 1 left undefined by their load op; 1416023 buffers filled ahead of the passes [1124.96] vulkan: 22682 passes (37%) ended at renderer.c:286 [1124.96] vulkan: 15396 passes (25%) ended at buffer.c:1151 [1124.96] vulkan: 11305 passes (18%) ended at surface.c:186 [1124.96] vulkan: 6195 passes (10%) ended at render.c:243 [1124.96] vulkan: 2099 passes (3%) ended at cmd.c:747 [1124.96] vulkan: 766 passes (1%) ended at buffer.c:1542 [1124.96] vulkan: 648 passes (1%) ended at texture.c:2695 [1124.96] vulkan: 600 passes (1%) ended at renderer.c:855 [1124.96] vulkan: GPU-owned guest memory landed for the CPU 7541 times, render targets written back for an engine 0 times [1128.50] perf: 29.9 frames a second over 5.0 s (33706 shown in all) [1133.50] perf: 30.0 frames a second over 5.0 s (33856 shown in all) [1137.15] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1138.50] perf: 30.0 frames a second over 5.0 s (34006 shown in all) [1143.41] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.35 ms, 1st to 99th percentile 16.61 to 49.96 ms), 16 held for other than 2 refreshes; the game's frames went from release to present in 9.8 ms (7.9 to 21.1), on to the display in 21.7 ms (13.5 to 23.4), 31.5 ms in all (31.1 to 48.0) [1143.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1143.52] perf: 30.1 frames a second over 5.0 s (34157 shown in all) [1144.95] nvn: 34200 presents, 34237 submissions [1144.96] cpu: 600 presents in 20.00 s (30.0 fps): 54 of the game's threads ran 17.73 s on the host's processors (89% of one, 29.55 ms a present), the whole process 26.17 s (131%); the busiest: thread 80 'MainThread' 3.15 s, thread 127 'ModuleSystemWorker1' 3.12 s, thread 128 'ModuleSystemWorker2' 2.78 s, thread 131 'BaseProcExecutor2' 2.31 s, thread 130 'BaseProcExecutor1' 2.03 s [1144.96] cpu: in those 20.00 s, 745852 SVCs (37295 a second): 0x0b SleepThread 476109, 0x34 WaitForAddress 104209, 0x35 SignalToAddress 104208, 0x1a ArbitrateLock 17863, 0x1b ArbitrateUnlock 17206, 0x21 SendSyncRequest 11857; 0 calls the dispatch table had no code for (RtAPI.miss) [1144.96] vulkan: 21264886 draws, 0 skipped (0 mesh draws, 0 skipped); 562740 dispatches in 83528 batches (1277 ms waiting), 0 skipped; 325 finishes (146 ms); 618287 reads past queued releases (0 samples counts written on the GPU); 28811911 descriptor sets written, 13717861 reused (28 descriptor pools, 0 sets with texture arrays taken from them); 12952340 draws kept the last one's shaders and pipeline (0 checked), 19399100 its targets [1144.96] vulkan: 524 shaders translated (254 ms), 395 pipelines made (37 from the cache, 3177 ms making, 1190 ms waited for), 4245 render targets made, 2627 texture uploads (1568 MB), 37 of them some blocks alone (4 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [1144.96] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1144.96] vulkan: 634 pipeline parts made (3174 ms), 395 pipelines linked from them (3 ms), 395 of those made whole in the background (5848 ms), 0 still to make whole [1144.96] vulkan: memory used and budgeted: heap 0 320 of 15268 MB (320 ours, 128 of it allocated), heap 1 3926 of 11501 MB (3632 ours, 2531 of it allocated) [1144.96] vulkan: caches: 1960 render targets (1104 MB, 32 parked), 353 textures (1066 MB), 4762 buffers (59 MB); 2825 of 11501 MB in use as they count it, 0 MB freed for the budget so far [1144.96] vulkan: 599255 draws sampled a target they render to in place (550191 barriers in passes, 129 passes begun again), 93340 through a copy [1144.96] vulkan: 5506114 rendering passes, 0 clear commands, 1313673 attachments cleared and 1 left undefined by their load op; 1466680 buffers filled ahead of the passes [1144.96] vulkan: 54039 passes (48%) ended at renderer.c:286 [1144.96] vulkan: 17545 passes (16%) ended at surface.c:186 [1144.96] vulkan: 17462 passes (16%) ended at buffer.c:1151 [1144.96] vulkan: 14273 passes (13%) ended at render.c:243 [1144.96] vulkan: 3215 passes (3%) ended at cmd.c:747 [1144.96] vulkan: 2237 passes (2%) ended at texture.c:2695 [1144.96] vulkan: 759 passes (1%) ended at buffer.c:1542 [1144.96] vulkan: 611 passes (1%) ended at buffer.c:3014 [1144.96] vulkan: GPU-owned guest memory landed for the CPU 8297 times, render targets written back for an engine 0 times [1148.52] perf: 30.0 frames a second over 5.0 s (34307 shown in all) [1153.52] perf: 30.0 frames a second over 5.0 s (34457 shown in all) [1158.52] perf: 30.0 frames a second over 5.0 s (34607 shown in all) [1163.38] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.16 ms, 1st to 99th percentile 33.03 to 33.62 ms), 7 held for other than 2 refreshes; the game's frames went from release to present in 9.5 ms (7.8 to 14.0), on to the display in 21.9 ms (17.5 to 23.6), 31.4 ms in all (31.2 to 31.6) [1163.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1163.54] perf: 29.9 frames a second over 5.0 s (34757 shown in all) [1164.96] cpu: 600 presents in 20.00 s (30.0 fps): 54 of the game's threads ran 17.62 s on the host's processors (88% of one, 29.36 ms a present), the whole process 26.27 s (131%); the busiest: thread 127 'ModuleSystemWorker1' 3.20 s, thread 80 'MainThread' 3.14 s, thread 128 'ModuleSystemWorker2' 2.81 s, thread 131 'BaseProcExecutor2' 2.36 s, thread 129 'BaseProcExecutor0' 2.11 s [1164.96] cpu: in those 20.00 s, 747244 SVCs (37364 a second): 0x0b SleepThread 476430, 0x34 WaitForAddress 104265, 0x35 SignalToAddress 104265, 0x1a ArbitrateLock 18234, 0x1b ArbitrateUnlock 17489, 0x21 SendSyncRequest 12165; 0 calls the dispatch table had no code for (RtAPI.miss) [1164.96] vulkan: 21794838 draws, 0 skipped (0 mesh draws, 0 skipped); 600868 dispatches in 92979 batches (1660 ms waiting), 0 skipped; 325 finishes (146 ms); 635259 reads past queued releases (0 samples counts written on the GPU); 29527312 descriptor sets written, 14062364 reused (28 descriptor pools, 0 sets with texture arrays taken from them); 13327626 draws kept the last one's shaders and pipeline (0 checked), 19882352 its targets [1164.96] vulkan: 538 shaders translated (258 ms), 410 pipelines made (37 from the cache, 3299 ms making, 1243 ms waited for), 4259 render targets made, 2752 texture uploads (1592 MB), 37 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [1164.96] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1164.96] vulkan: 649 pipeline parts made (3296 ms), 410 pipelines linked from them (3 ms), 410 of those made whole in the background (6115 ms), 0 still to make whole [1164.96] vulkan: memory used and budgeted: heap 0 320 of 15270 MB (320 ours, 128 of it allocated), heap 1 3926 of 11493 MB (3632 ours, 2561 of it allocated) [1164.96] vulkan: caches: 1965 render targets (1107 MB, 32 parked), 453 textures (1094 MB), 3221 buffers (43 MB); 2838 of 11493 MB in use as they count it, 0 MB freed for the budget so far [1164.96] vulkan: 609691 draws sampled a target they render to in place (559027 barriers in passes, 129 passes begun again), 95140 through a copy [1164.96] vulkan: 5620359 rendering passes, 0 clear commands, 1343424 attachments cleared and 1 left undefined by their load op; 1517910 buffers filled ahead of the passes [1164.96] vulkan: 55553 passes (49%) ended at renderer.c:286 [1164.96] vulkan: 18137 passes (16%) ended at buffer.c:1151 [1164.96] vulkan: 16109 passes (14%) ended at surface.c:186 [1164.96] vulkan: 14412 passes (13%) ended at render.c:243 [1164.96] vulkan: 3234 passes (3%) ended at cmd.c:747 [1164.96] vulkan: 2858 passes (3%) ended at texture.c:2695 [1164.96] vulkan: 759 passes (1%) ended at buffer.c:1542 [1164.96] vulkan: 722 passes (1%) ended at compute.c:1884 [1164.96] vulkan: GPU-owned guest memory landed for the CPU 8939 times, render targets written back for an engine 0 times [1168.55] perf: 30.1 frames a second over 5.0 s (34908 shown in all) [1170.73] vulkan: a 67 ms frame: 17 shaders translated (14 ms), 13 pipelines made (13 ms waited for), 37 render targets made, 94 texture uploads (23074 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1173.57] perf: 29.9 frames a second over 5.0 s (35058 shown in all) [1178.59] perf: 30.1 frames a second over 5.0 s (35209 shown in all) [1183.35] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.19 ms, 1st to 99th percentile 16.63 to 49.92 ms), 19 held for other than 2 refreshes; the game's frames went from release to present in 9.8 ms (7.8 to 17.9), on to the display in 21.8 ms (6.8 to 23.8), 31.6 ms in all (15.1 to 31.8) [1183.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1183.59] perf: 30.0 frames a second over 5.0 s (35359 shown in all) [1184.96] cpu: 600 presents in 20.00 s (30.0 fps): 54 of the game's threads ran 17.58 s on the host's processors (88% of one, 29.29 ms a present), the whole process 26.27 s (131%); the busiest: thread 127 'ModuleSystemWorker1' 3.14 s, thread 80 'MainThread' 3.13 s, thread 128 'ModuleSystemWorker2' 2.76 s, thread 131 'BaseProcExecutor2' 2.37 s, thread 129 'BaseProcExecutor0' 2.12 s [1184.96] cpu: in those 20.00 s, 747810 SVCs (37390 a second): 0x0b SleepThread 476772, 0x34 WaitForAddress 104370, 0x35 SignalToAddress 104369, 0x1a ArbitrateLock 18124, 0x1b ArbitrateUnlock 17437, 0x21 SendSyncRequest 12332; 0 calls the dispatch table had no code for (RtAPI.miss) [1184.96] vulkan: 22404509 draws, 0 skipped (0 mesh draws, 0 skipped); 637007 dispatches in 101979 batches (2022 ms waiting), 0 skipped; 325 finishes (146 ms); 660083 reads past queued releases (0 samples counts written on the GPU); 30313441 descriptor sets written, 14495577 reused (28 descriptor pools, 0 sets with texture arrays taken from them); 13771099 draws kept the last one's shaders and pipeline (0 checked), 20449563 its targets [1184.96] vulkan: 561 shaders translated (273 ms), 428 pipelines made (37 from the cache, 3361 ms making, 1268 ms waited for), 4316 render targets made, 2859 texture uploads (1627 MB), 37 of them some blocks alone (4 MB); 1 frames over 50 ms in the last 600, the slowest 67 ms [1184.96] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1184.96] vulkan: 673 pipeline parts made (3358 ms), 428 pipelines linked from them (3 ms), 428 of those made whole in the background (6247 ms), 0 still to make whole [1184.96] vulkan: memory used and budgeted: heap 0 320 of 15270 MB (320 ours, 128 of it allocated), heap 1 3926 of 11492 MB (3632 ours, 2584 of it allocated) [1184.96] vulkan: caches: 1972 render targets (1139 MB, 32 parked), 437 textures (1113 MB), 3424 buffers (48 MB); 2877 of 11492 MB in use as they count it, 0 MB freed for the budget so far [1184.96] vulkan: 623313 draws sampled a target they render to in place (571015 barriers in passes, 129 passes begun again), 97466 through a copy [1184.96] vulkan: 5737442 rendering passes, 0 clear commands, 1378332 attachments cleared and 1 left undefined by their load op; 1569693 buffers filled ahead of the passes [1184.96] vulkan: 57237 passes (49%) ended at renderer.c:286 [1184.96] vulkan: 17330 passes (15%) ended at buffer.c:1151 [1184.96] vulkan: 16775 passes (14%) ended at surface.c:186 [1184.96] vulkan: 15190 passes (13%) ended at render.c:243 [1184.96] vulkan: 3176 passes (3%) ended at cmd.c:747 [1184.96] vulkan: 2885 passes (2%) ended at texture.c:2695 [1184.96] vulkan: 1196 passes (1%) ended at compute.c:1884 [1184.96] vulkan: 841 passes (1%) ended at buffer.c:1542 [1184.96] vulkan: GPU-owned guest memory landed for the CPU 9538 times, render targets written back for an engine 0 times [1188.60] perf: 29.9 frames a second over 5.0 s (35509 shown in all) [1193.60] perf: 30.0 frames a second over 5.0 s (35659 shown in all) [1195.38] vulkan: a 58 ms frame: 29 shaders translated (7 ms), 22 pipelines made (18 ms waited for), 5 render targets made, 59 texture uploads (6824 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1198.62] perf: 30.1 frames a second over 5.0 s (35810 shown in all) [1203.32] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.05 ms, 1st to 99th percentile 16.61 to 49.98 ms), 20 held for other than 2 refreshes; the game's frames went from release to present in 10.1 ms (7.9 to 13.7), on to the display in 21.4 ms (6.5 to 23.7), 31.5 ms in all (15.1 to 31.9) [1203.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1203.62] perf: 30.0 frames a second over 5.0 s (35960 shown in all) [1204.95] nvn: 36000 presents, 36037 submissions [1204.96] cpu: 600 presents in 20.00 s (30.0 fps): 54 of the game's threads ran 18.05 s on the host's processors (90% of one, 30.08 ms a present), the whole process 27.04 s (135%); the busiest: thread 127 'ModuleSystemWorker1' 3.28 s, thread 80 'MainThread' 3.25 s, thread 128 'ModuleSystemWorker2' 2.86 s, thread 131 'BaseProcExecutor2' 2.38 s, thread 129 'BaseProcExecutor0' 2.18 s [1204.96] cpu: in those 20.00 s, 745148 SVCs (37255 a second): 0x0b SleepThread 475763, 0x35 SignalToAddress 103001, 0x34 WaitForAddress 103000, 0x1a ArbitrateLock 18062, 0x1b ArbitrateUnlock 17360, 0x21 SendSyncRequest 13548; 0 calls the dispatch table had no code for (RtAPI.miss) [1204.96] vulkan: 23057588 draws, 0 skipped (0 mesh draws, 0 skipped); 673083 dispatches in 110965 batches (2373 ms waiting), 0 skipped; 325 finishes (146 ms); 681956 reads past queued releases (0 samples counts written on the GPU); 31154289 descriptor sets written, 14960887 reused (28 descriptor pools, 0 sets with texture arrays taken from them); 14246715 draws kept the last one's shaders and pipeline (0 checked), 21059423 its targets [1204.96] vulkan: 590 shaders translated (280 ms), 450 pipelines made (38 from the cache, 3462 ms making, 1286 ms waited for), 4356 render targets made, 2957 texture uploads (1641 MB), 38 of them some blocks alone (4 MB); 1 frames over 50 ms in the last 600, the slowest 58 ms [1204.96] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1204.96] vulkan: 705 pipeline parts made (3458 ms), 450 pipelines linked from them (3 ms), 450 of those made whole in the background (6441 ms), 0 still to make whole [1204.96] vulkan: memory used and budgeted: heap 0 320 of 15268 MB (320 ours, 128 of it allocated), heap 1 3926 of 11492 MB (3632 ours, 2572 of it allocated) [1204.96] vulkan: caches: 1972 render targets (1139 MB, 32 parked), 444 textures (1108 MB), 3051 buffers (43 MB); 2866 of 11492 MB in use as they count it, 0 MB freed for the budget so far [1204.96] vulkan: 640825 draws sampled a target they render to in place (586923 barriers in passes, 129 passes begun again), 99599 through a copy [1204.96] vulkan: 5853243 rendering passes, 0 clear commands, 1411344 attachments cleared and 1 left undefined by their load op; 1622826 buffers filled ahead of the passes [1204.96] vulkan: 56259 passes (49%) ended at renderer.c:286 [1204.96] vulkan: 17296 passes (15%) ended at buffer.c:1151 [1204.96] vulkan: 16956 passes (15%) ended at surface.c:186 [1204.96] vulkan: 14773 passes (13%) ended at render.c:243 [1204.96] vulkan: 3440 passes (3%) ended at cmd.c:747 [1204.96] vulkan: 2715 passes (2%) ended at texture.c:2695 [1204.96] vulkan: 1000 passes (1%) ended at compute.c:1884 [1204.96] vulkan: 808 passes (1%) ended at buffer.c:1542 [1204.96] vulkan: GPU-owned guest memory landed for the CPU 10170 times, render targets written back for an engine 0 times [1208.64] perf: 29.9 frames a second over 5.0 s (36110 shown in all) [1213.64] perf: 30.0 frames a second over 5.0 s (36260 shown in all) [1218.65] perf: 30.1 frames a second over 5.0 s (36411 shown in all) [1223.28] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.86 ms, 1st to 99th percentile 16.61 to 50.11 ms), 29 held for other than 2 refreshes; the game's frames went from release to present in 9.5 ms (7.8 to 13.2), on to the display in 22.0 ms (6.2 to 24.1), 31.5 ms in all (15.2 to 32.1) [1223.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1223.67] perf: 29.9 frames a second over 5.0 s (36561 shown in all) [1224.96] cpu: 600 presents in 20.00 s (30.0 fps): 54 of the game's threads ran 17.82 s on the host's processors (89% of one, 29.70 ms a present), the whole process 26.08 s (130%); the busiest: thread 127 'ModuleSystemWorker1' 3.25 s, thread 80 'MainThread' 3.20 s, thread 128 'ModuleSystemWorker2' 2.83 s, thread 131 'BaseProcExecutor2' 2.31 s, thread 129 'BaseProcExecutor0' 2.15 s [1224.96] cpu: in those 20.00 s, 744585 SVCs (37232 a second): 0x0b SleepThread 476465, 0x35 SignalToAddress 103397, 0x34 WaitForAddress 103396, 0x1a ArbitrateLock 17629, 0x1b ArbitrateUnlock 16958, 0x21 SendSyncRequest 12338; 0 calls the dispatch table had no code for (RtAPI.miss) [1224.96] vulkan: 23632785 draws, 0 skipped (0 mesh draws, 0 skipped); 709083 dispatches in 119965 batches (2733 ms waiting), 0 skipped; 325 finishes (146 ms); 701719 reads past queued releases (0 samples counts written on the GPU); 31917621 descriptor sets written, 15347949 reused (28 descriptor pools, 0 sets with texture arrays taken from them); 14659281 draws kept the last one's shaders and pipeline (0 checked), 21591341 its targets [1224.96] vulkan: 596 shaders translated (281 ms), 454 pipelines made (38 from the cache, 3497 ms making, 1302 ms waited for), 4365 render targets made, 3000 texture uploads (1648 MB), 38 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [1224.96] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1224.96] vulkan: 713 pipeline parts made (3493 ms), 454 pipelines linked from them (3 ms), 454 of those made whole in the background (6494 ms), 0 still to make whole [1224.96] vulkan: memory used and budgeted: heap 0 320 of 15268 MB (320 ours, 128 of it allocated), heap 1 3926 of 11496 MB (3632 ours, 2552 of it allocated) [1224.96] vulkan: caches: 1968 render targets (1137 MB, 31 parked), 384 textures (1093 MB), 2966 buffers (40 MB); 2846 of 11496 MB in use as they count it, 0 MB freed for the budget so far [1224.96] vulkan: 655019 draws sampled a target they render to in place (599791 barriers in passes, 129 passes begun again), 101596 through a copy [1224.96] vulkan: 5966443 rendering passes, 0 clear commands, 1443087 attachments cleared and 1 left undefined by their load op; 1672953 buffers filled ahead of the passes [1224.96] vulkan: 54782 passes (48%) ended at renderer.c:286 [1224.96] vulkan: 17345 passes (15%) ended at buffer.c:1151 [1224.96] vulkan: 16563 passes (15%) ended at surface.c:186 [1224.96] vulkan: 14390 passes (13%) ended at render.c:243 [1224.96] vulkan: 3147 passes (3%) ended at cmd.c:747 [1224.96] vulkan: 2582 passes (2%) ended at texture.c:2695 [1224.96] vulkan: 1195 passes (1%) ended at compute.c:1884 [1224.96] vulkan: 785 passes (1%) ended at buffer.c:1542 [1224.96] vulkan: GPU-owned guest memory landed for the CPU 10768 times, render targets written back for an engine 0 times [1226.23] vulkan: a 202 ms frame: 25 shaders translated (6 ms), 16 pipelines made (13 ms waited for), 29 render targets made, 175 texture uploads (30155 KB), 0 ms in finishes; 2 internal texture pipelines (140 ms); GPU waits finish/recycle/submit 0/0/0 ms [1228.67] perf: 29.2 frames a second over 5.0 s (36707 shown in all) [1232.60] nvn: census of the runtime's record memory: 65536 of 262144 pieces in use, in 27 of 50 segments, 139840 KiB with the small store's, 1874176 cut in all [1232.61] nvn: 10632 pieces of a command buffer since finalized (control slot 45): anchors 11103ab000 to 11107c1f20, control anchors 1111bab1c0 to 1111bbc430, the oldest cut 36073, 0 with no command bytes, 10627 with a JUMP, 5 in segments [1232.61] nvn: 9847 pieces of a command buffer since finalized (control slot 2631): anchors 1110bab000 to 1110fbf7f4, control anchors 1111dab1c0 to 1111dbe018, the oldest cut 25390, 0 with no command bytes, 9847 with a JUMP, 0 in segments [1232.61] nvn: 8479 pieces of a command buffer since finalized (control slot 71): anchors 11113ab000 to 11117c0068, control anchors 1111fab1c0 to 1111fbb750, the oldest cut 12426, 0 with no command bytes, 8478 with a JUMP, 1 in segments [1232.61] nvn: 7820 pieces of command buffer 13000ffe28 (control slot 1077): anchors 111481f4b4 to 117a22cc30, control anchors 1117171540 to 117a231bb8, the oldest cut 4276, 12 with no command bytes, 7807 with a JUMP, 1 in segments; its command memory now 11155b4470, 0 of 512 bytes counted, its control memory 111dae7400 [1233.67] perf: 30.0 frames a second over 5.0 s (36857 shown in all) [1236.11] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1236.24] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1238.69] perf: 30.1 frames a second over 5.0 s (37008 shown in all) [1241.40] vulkan: a 74 ms frame: 13 shaders translated (3 ms), 8 pipelines made (11 ms waited for), 30 render targets made, 160 texture uploads (41797 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1241.48] nvn: present interval 3 [1241.56] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1241.66] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1241.80] nvn: present interval 2 [1241.81] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1241.86] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1243.50] vulkan: display: 599 frame intervals of 33.75 ms (deviation 9.15 ms, 1st to 99th percentile 16.61 to 50.23 ms), 47 held for other than 2 refreshes; the game's frames went from release to present in 12.4 ms (8.4 to 51.7), on to the display in 21.7 ms (6.6 to 25.0), 34.1 ms in all (16.6 to 66.8) [1243.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1243.69] perf: 29.2 frames a second over 5.0 s (37154 shown in all) [1245.21] cpu: 600 presents in 20.25 s (29.6 fps): 54 of the game's threads ran 19.59 s on the host's processors (97% of one, 32.64 ms a present), the whole process 30.04 s (148%); the busiest: thread 127 'ModuleSystemWorker1' 3.49 s, thread 80 'MainThread' 3.43 s, thread 128 'ModuleSystemWorker2' 2.99 s, thread 131 'BaseProcExecutor2' 2.57 s, thread 129 'BaseProcExecutor0' 2.45 s [1245.21] cpu: in those 20.25 s, 718446 SVCs (35478 a second): 0x0b SleepThread 429832, 0x34 WaitForAddress 112672, 0x35 SignalToAddress 112672, 0x1a ArbitrateLock 21381, 0x1b ArbitrateUnlock 20630, 0x21 SendSyncRequest 6617; 3 calls the dispatch table had no code for (RtAPI.miss) [1245.21] vulkan: 24370005 draws, 0 skipped (0 mesh draws, 0 skipped); 745419 dispatches in 129505 batches (3108 ms waiting), 0 skipped; 326 finishes (146 ms); 720327 reads past queued releases (0 samples counts written on the GPU); 32862799 descriptor sets written, 15877211 reused (32 descriptor pools, 0 sets with texture arrays taken from them); 15206933 draws kept the last one's shaders and pipeline (0 checked), 22280894 its targets [1245.21] vulkan: 642 shaders translated (303 ms), 483 pipelines made (38 from the cache, 3737 ms making, 1382 ms waited for), 4595 render targets made, 3447 texture uploads (1776 MB), 67 of them some blocks alone (4 MB); 8 frames over 50 ms in the last 600, the slowest 202 ms [1245.21] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1245.21] vulkan: 762 pipeline parts made (3733 ms), 483 pipelines linked from them (3 ms), 483 of those made whole in the background (6916 ms), 0 still to make whole [1245.21] vulkan: memory used and budgeted: heap 0 320 of 15276 MB (320 ours, 128 of it allocated), heap 1 3956 of 11496 MB (3632 ours, 2749 of it allocated) [1245.21] vulkan: caches: 2008 render targets (1171 MB, 39 parked), 742 textures (1232 MB), 5401 buffers (56 MB); 3072 of 11496 MB in use as they count it, 0 MB freed for the budget so far [1245.21] vulkan: 681215 draws sampled a target they render to in place (623958 barriers in passes, 129 passes begun again), 103458 through a copy [1245.21] vulkan: 6089265 rendering passes, 0 clear commands, 1473614 attachments cleared and 1 left undefined by their load op; 1730440 buffers filled ahead of the passes [1245.21] vulkan: 57548 passes (47%) ended at renderer.c:286 [1245.21] vulkan: 21987 passes (18%) ended at buffer.c:1151 [1245.21] vulkan: 17030 passes (14%) ended at surface.c:186 [1245.21] vulkan: 14195 passes (12%) ended at render.c:243 [1245.21] vulkan: 4063 passes (3%) ended at cmd.c:747 [1245.21] vulkan: 2289 passes (2%) ended at texture.c:2695 [1245.21] vulkan: 1209 passes (1%) ended at query.c:248 [1245.21] vulkan: 1047 passes (1%) ended at buffer.c:1542 [1245.21] vulkan: GPU-owned guest memory landed for the CPU 11413 times, render targets written back for an engine 0 times [1248.70] perf: 30.1 frames a second over 5.0 s (37305 shown in all) [1253.72] perf: 29.9 frames a second over 5.0 s (37455 shown in all) [1254.33] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1258.74] perf: 30.1 frames a second over 5.0 s (37606 shown in all) [1263.47] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.61 ms, 1st to 99th percentile 16.61 to 50.14 ms), 65 held for other than 2 refreshes; the game's frames went from release to present in 11.2 ms (9.1 to 18.3), on to the display in 21.6 ms (6.2 to 24.3), 32.8 ms in all (16.7 to 33.7) [1263.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1263.75] perf: 29.9 frames a second over 5.0 s (37756 shown in all) [1265.20] nvn: 37800 presents, 37844 submissions [1265.21] cpu: 600 presents in 20.00 s (30.0 fps): 54 of the game's threads ran 19.31 s on the host's processors (97% of one, 32.19 ms a present), the whole process 28.87 s (144%); the busiest: thread 80 'MainThread' 3.53 s, thread 127 'ModuleSystemWorker1' 3.52 s, thread 128 'ModuleSystemWorker2' 3.04 s, thread 131 'BaseProcExecutor2' 2.50 s, thread 129 'BaseProcExecutor0' 2.38 s [1265.21] cpu: in those 20.00 s, 750598 SVCs (37527 a second): 0x0b SleepThread 463202, 0x34 WaitForAddress 111988, 0x35 SignalToAddress 111987, 0x1a ArbitrateLock 21797, 0x1b ArbitrateUnlock 21131, 0x21 SendSyncRequest 6014; 0 calls the dispatch table had no code for (RtAPI.miss) [1265.21] vulkan: 25110339 draws, 0 skipped (0 mesh draws, 0 skipped); 781812 dispatches in 139105 batches (3481 ms waiting), 0 skipped; 326 finishes (146 ms); 737588 reads past queued releases (0 samples counts written on the GPU); 33813660 descriptor sets written, 16407018 reused (32 descriptor pools, 0 sets with texture arrays taken from them); 15756463 draws kept the last one's shaders and pipeline (0 checked), 22975038 its targets [1265.21] vulkan: 654 shaders translated (306 ms), 501 pipelines made (45 from the cache, 3801 ms making, 1411 ms waited for), 4719 render targets made, 3595 texture uploads (1817 MB), 103 of them some blocks alone (4 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [1265.21] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1265.21] vulkan: 776 pipeline parts made (3797 ms), 501 pipelines linked from them (4 ms), 501 of those made whole in the background (7070 ms), 0 still to make whole [1265.21] vulkan: memory used and budgeted: heap 0 320 of 15268 MB (320 ours, 128 of it allocated), heap 1 3956 of 11496 MB (3632 ours, 2785 of it allocated) [1265.21] vulkan: caches: 2020 render targets (1198 MB, 37 parked), 556 textures (1205 MB), 4293 buffers (48 MB); 3077 of 11496 MB in use as they count it, 0 MB freed for the budget so far [1265.21] vulkan: 705475 draws sampled a target they render to in place (646206 barriers in passes, 129 passes begun again), 105258 through a copy [1265.21] vulkan: 6208587 rendering passes, 0 clear commands, 1504016 attachments cleared and 1 left undefined by their load op; 1785601 buffers filled ahead of the passes [1265.21] vulkan: 55973 passes (47%) ended at renderer.c:286 [1265.21] vulkan: 20870 passes (17%) ended at buffer.c:1151 [1265.21] vulkan: 16941 passes (14%) ended at surface.c:186 [1265.21] vulkan: 14157 passes (12%) ended at render.c:243 [1265.21] vulkan: 4051 passes (3%) ended at cmd.c:747 [1265.21] vulkan: 2407 passes (2%) ended at texture.c:2695 [1265.21] vulkan: 1006 passes (1%) ended at buffer.c:1542 [1265.21] vulkan: 781 passes (1%) ended at compute.c:1884 [1265.21] vulkan: GPU-owned guest memory landed for the CPU 12011 times, render targets written back for an engine 0 times [1268.75] perf: 30.0 frames a second over 5.0 s (37906 shown in all) [1273.77] perf: 30.1 frames a second over 5.0 s (38057 shown in all) [1278.79] perf: 29.9 frames a second over 5.0 s (38207 shown in all) [1280.66] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1283.43] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.73 ms, 1st to 99th percentile 16.62 to 49.98 ms), 22 held for other than 2 refreshes; the game's frames went from release to present in 13.6 ms (10.6 to 19.4), on to the display in 20.0 ms (5.9 to 23.1), 33.6 ms in all (17.0 to 33.9) [1283.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1283.80] perf: 30.1 frames a second over 5.0 s (38358 shown in all) [1285.21] cpu: 600 presents in 20.00 s (30.0 fps): 54 of the game's threads ran 19.96 s on the host's processors (100% of one, 33.26 ms a present), the whole process 30.49 s (152%); the busiest: thread 80 'MainThread' 3.60 s, thread 127 'ModuleSystemWorker1' 3.59 s, thread 128 'ModuleSystemWorker2' 3.16 s, thread 131 'BaseProcExecutor2' 2.49 s, thread 129 'BaseProcExecutor0' 2.48 s [1285.21] cpu: in those 20.00 s, 712099 SVCs (35606 a second): 0x0b SleepThread 422473, 0x35 SignalToAddress 112595, 0x34 WaitForAddress 112592, 0x1a ArbitrateLock 22256, 0x1b ArbitrateUnlock 21667, 0x21 SendSyncRequest 6037; 0 calls the dispatch table had no code for (RtAPI.miss) [1285.21] vulkan: 26003411 draws, 0 skipped (0 mesh draws, 0 skipped); 817812 dispatches in 148378 batches (3830 ms waiting), 0 skipped; 327 finishes (146 ms); 757376 reads past queued releases (0 samples counts written on the GPU); 34972566 descriptor sets written, 17034256 reused (32 descriptor pools, 0 sets with texture arrays taken from them); 16408559 draws kept the last one's shaders and pipeline (0 checked), 23819670 its targets [1285.21] vulkan: 654 shaders translated (306 ms), 502 pipelines made (46 from the cache, 3801 ms making, 1411 ms waited for), 4775 render targets made, 3834 texture uploads (1848 MB), 123 of them some blocks alone (4 MB); 1 frames over 50 ms in the last 600, the slowest 73 ms [1285.21] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1285.21] vulkan: 776 pipeline parts made (3797 ms), 502 pipelines linked from them (4 ms), 502 of those made whole in the background (7070 ms), 0 still to make whole [1285.21] vulkan: memory used and budgeted: heap 0 320 of 15272 MB (320 ours, 128 of it allocated), heap 1 3956 of 11511 MB (3632 ours, 2762 of it allocated) [1285.21] vulkan: caches: 2035 render targets (1182 MB, 42 parked), 712 textures (1223 MB), 5293 buffers (52 MB); 3085 of 11511 MB in use as they count it, 0 MB freed for the budget so far [1285.21] vulkan: 748402 draws sampled a target they render to in place (686773 barriers in passes, 129 passes begun again), 107307 through a copy [1285.21] vulkan: 6335628 rendering passes, 0 clear commands, 1535871 attachments cleared and 1 left undefined by their load op; 1847341 buffers filled ahead of the passes [1285.21] vulkan: 59479 passes (47%) ended at renderer.c:286 [1285.21] vulkan: 19461 passes (15%) ended at buffer.c:1151 [1285.21] vulkan: 18061 passes (14%) ended at surface.c:186 [1285.21] vulkan: 14446 passes (11%) ended at render.c:243 [1285.21] vulkan: 5127 passes (4%) ended at cmd.c:747 [1285.21] vulkan: 3007 passes (2%) ended at query.c:248 [1285.21] vulkan: 2446 passes (2%) ended at texture.c:2695 [1285.21] vulkan: 1402 passes (1%) ended at buffer.c:1542 [1285.21] vulkan: GPU-owned guest memory landed for the CPU 12660 times, render targets written back for an engine 0 times [1288.82] perf: 29.9 frames a second over 5.0 s (38508 shown in all) [1293.82] perf: 30.0 frames a second over 5.0 s (38658 shown in all) [1295.40] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1298.82] perf: 30.0 frames a second over 5.0 s (38808 shown in all) [1303.40] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.54 ms, 1st to 99th percentile 16.92 to 49.88 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 13.8 ms (10.8 to 17.3), on to the display in 19.9 ms (5.8 to 23.0), 33.7 ms in all (17.3 to 34.1) [1303.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1303.84] perf: 30.1 frames a second over 5.0 s (38959 shown in all) [1305.21] cpu: 600 presents in 20.00 s (30.0 fps): 54 of the game's threads ran 19.12 s on the host's processors (96% of one, 31.86 ms a present), the whole process 29.96 s (150%); the busiest: thread 80 'MainThread' 3.49 s, thread 127 'ModuleSystemWorker1' 3.41 s, thread 128 'ModuleSystemWorker2' 2.91 s, thread 129 'BaseProcExecutor0' 2.32 s, thread 131 'BaseProcExecutor2' 2.30 s [1305.21] cpu: in those 20.00 s, 647287 SVCs (32359 a second): 0x0b SleepThread 363540, 0x34 WaitForAddress 113108, 0x35 SignalToAddress 113107, 0x1a ArbitrateLock 18847, 0x1b ArbitrateUnlock 18265, 0x21 SendSyncRequest 6004; 0 calls the dispatch table had no code for (RtAPI.miss) [1305.21] vulkan: 26971112 draws, 0 skipped (0 mesh draws, 0 skipped); 853813 dispatches in 157978 batches (4193 ms waiting), 0 skipped; 327 finishes (146 ms); 777085 reads past queued releases (0 samples counts written on the GPU); 36210096 descriptor sets written, 17732128 reused (32 descriptor pools, 0 sets with texture arrays taken from them); 17129156 draws kept the last one's shaders and pipeline (0 checked), 24742899 its targets [1305.21] vulkan: 660 shaders translated (307 ms), 506 pipelines made (46 from the cache, 3813 ms making, 1415 ms waited for), 4835 render targets made, 3877 texture uploads (1855 MB), 123 of them some blocks alone (4 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [1305.21] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1305.21] vulkan: 782 pipeline parts made (3809 ms), 506 pipelines linked from them (4 ms), 506 of those made whole in the background (7090 ms), 0 still to make whole [1305.21] vulkan: memory used and budgeted: heap 0 320 of 15272 MB (320 ours, 128 of it allocated), heap 1 3956 of 11497 MB (3632 ours, 2795 of it allocated) [1305.21] vulkan: caches: 2043 render targets (1237 MB, 51 parked), 662 textures (1196 MB), 4901 buffers (57 MB); 3119 of 11497 MB in use as they count it, 0 MB freed for the budget so far [1305.21] vulkan: 792588 draws sampled a target they render to in place (728462 barriers in passes, 129 passes begun again), 110127 through a copy [1305.21] vulkan: 6459220 rendering passes, 0 clear commands, 1566887 attachments cleared and 3 left undefined by their load op; 1908805 buffers filled ahead of the passes [1305.21] vulkan: 54864 passes (44%) ended at renderer.c:286 [1305.21] vulkan: 19809 passes (16%) ended at buffer.c:1151 [1305.21] vulkan: 18651 passes (15%) ended at surface.c:186 [1305.21] vulkan: 14401 passes (12%) ended at render.c:243 [1305.21] vulkan: 5572 passes (5%) ended at cmd.c:747 [1305.21] vulkan: 3236 passes (3%) ended at query.c:248 [1305.21] vulkan: 2439 passes (2%) ended at texture.c:2695 [1305.21] vulkan: 1439 passes (1%) ended at buffer.c:1542 [1305.21] vulkan: GPU-owned guest memory landed for the CPU 13288 times, render targets written back for an engine 0 times [1308.85] perf: 29.9 frames a second over 5.0 s (39109 shown in all) [1313.87] perf: 30.1 frames a second over 5.0 s (39260 shown in all) [1315.60] showcase: on, showcase_corner=tl [1318.13] vulkan: a 55 ms frame: 12 shaders translated (4 ms), 6 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (1889 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1318.87] perf: 30.0 frames a second over 5.0 s (39410 shown in all) [1323.35] vulkan: display: 599 frame intervals of 33.31 ms (deviation 3.42 ms, 1st to 99th percentile 16.61 to 50.10 ms), 22 held for other than 2 refreshes; the game's frames went from release to present in 13.4 ms (10.6 to 18.4), on to the display in 20.5 ms (5.9 to 23.6), 33.9 ms in all (17.4 to 34.3) [1323.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1323.87] perf: 30.0 frames a second over 5.0 s (39560 shown in all) [1325.20] nvn: 39600 presents, 39650 submissions [1325.21] cpu: 600 presents in 20.00 s (30.0 fps): 54 of the game's threads ran 20.07 s on the host's processors (100% of one, 33.44 ms a present), the whole process 31.04 s (155%); the busiest: thread 80 'MainThread' 3.60 s, thread 127 'ModuleSystemWorker1' 3.50 s, thread 128 'ModuleSystemWorker2' 3.03 s, thread 129 'BaseProcExecutor0' 2.40 s, thread 131 'BaseProcExecutor2' 2.39 s [1325.21] cpu: in those 20.00 s, 660169 SVCs (33015 a second): 0x0b SleepThread 364626, 0x34 WaitForAddress 116602, 0x35 SignalToAddress 116602, 0x1a ArbitrateLock 21249, 0x1b ArbitrateUnlock 20481, 0x21 SendSyncRequest 6030; 0 calls the dispatch table had no code for (RtAPI.miss) [1325.21] vulkan: 27857328 draws, 0 skipped (0 mesh draws, 0 skipped); 890909 dispatches in 167319 batches (4551 ms waiting), 0 skipped; 327 finishes (146 ms); 793982 reads past queued releases (0 samples counts written on the GPU); 37366800 descriptor sets written, 18347856 reused (32 descriptor pools, 0 sets with texture arrays taken from them); 17779649 draws kept the last one's shaders and pipeline (0 checked), 25583888 its targets [1325.21] vulkan: 685 shaders translated (314 ms), 520 pipelines made (46 from the cache, 4008 ms making, 1507 ms waited for), 4853 render targets made, 3946 texture uploads (1864 MB), 123 of them some blocks alone (4 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [1325.21] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1325.21] vulkan: 808 pipeline parts made (4004 ms), 520 pipelines linked from them (4 ms), 520 of those made whole in the background (7399 ms), 0 still to make whole [1325.21] vulkan: memory used and budgeted: heap 0 320 of 15272 MB (320 ours, 128 of it allocated), heap 1 3956 of 11498 MB (3632 ours, 2738 of it allocated) [1325.21] vulkan: caches: 2043 render targets (1182 MB, 42 parked), 678 textures (1195 MB), 6148 buffers (56 MB); 3061 of 11498 MB in use as they count it, 0 MB freed for the budget so far [1325.21] vulkan: 834947 draws sampled a target they render to in place (768623 barriers in passes, 129 passes begun again), 111999 through a copy [1325.21] vulkan: 6580294 rendering passes, 0 clear commands, 1597046 attachments cleared and 3 left undefined by their load op; 1968163 buffers filled ahead of the passes [1325.21] vulkan: 54528 passes (45%) ended at renderer.c:286 [1325.21] vulkan: 20099 passes (17%) ended at buffer.c:1151 [1325.21] vulkan: 17607 passes (15%) ended at surface.c:186 [1325.21] vulkan: 14540 passes (12%) ended at render.c:243 [1325.21] vulkan: 4764 passes (4%) ended at cmd.c:747 [1325.21] vulkan: 2487 passes (2%) ended at query.c:248 [1325.21] vulkan: 2342 passes (2%) ended at texture.c:2695 [1325.21] vulkan: 1392 passes (1%) ended at buffer.c:1542 [1325.21] vulkan: GPU-owned guest memory landed for the CPU 13967 times, render targets written back for an engine 0 times [1328.87] perf: 30.0 frames a second over 5.0 s (39710 shown in all) [1330.66] vulkan: a 53 ms frame: 12 shaders translated (4 ms), 7 pipelines made (6 ms waited for), 26 render targets made, 7 texture uploads (699 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1333.89] perf: 29.9 frames a second over 5.0 s (39860 shown in all) [1334.61] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1335.76] vulkan: a 50 ms frame: 1 shaders translated (0 ms), 1 pipelines made (11 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1338.89] perf: 30.0 frames a second over 5.0 s (40010 shown in all) [1340.31] vulkan: a 66 ms frame: 2 shaders translated (11 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1343.33] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.21 ms, 1st to 99th percentile 16.61 to 50.23 ms), 74 held for other than 2 refreshes; the game's frames went from release to present in 13.4 ms (9.9 to 32.5), on to the display in 20.6 ms (6.3 to 34.8), 34.0 ms in all (17.4 to 51.0) [1343.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1343.90] perf: 30.1 frames a second over 5.0 s (40161 shown in all) [1345.21] cpu: 600 presents in 20.00 s (30.0 fps): 54 of the game's threads ran 20.10 s on the host's processors (100% of one, 33.49 ms a present), the whole process 31.42 s (157%); the busiest: thread 80 'MainThread' 3.61 s, thread 127 'ModuleSystemWorker1' 3.52 s, thread 128 'ModuleSystemWorker2' 3.07 s, thread 131 'BaseProcExecutor2' 2.60 s, thread 129 'BaseProcExecutor0' 2.53 s [1345.21] cpu: in those 20.00 s, 734535 SVCs (36726 a second): 0x0b SleepThread 447733, 0x34 WaitForAddress 114161, 0x35 SignalToAddress 114161, 0x1a ArbitrateLock 19317, 0x1b ArbitrateUnlock 18722, 0x21 SendSyncRequest 6017; 0 calls the dispatch table had no code for (RtAPI.miss) [1345.21] vulkan: 28681395 draws, 0 skipped (0 mesh draws, 0 skipped); 929210 dispatches in 176762 batches (4928 ms waiting), 0 skipped; 327 finishes (146 ms); 814518 reads past queued releases (0 samples counts written on the GPU); 38459570 descriptor sets written, 18903220 reused (32 descriptor pools, 0 sets with texture arrays taken from them); 18374987 draws kept the last one's shaders and pipeline (0 checked), 26362593 its targets [1345.21] vulkan: 730 shaders translated (353 ms), 548 pipelines made (46 from the cache, 4380 ms making, 1704 ms waited for), 4973 render targets made, 4064 texture uploads (1905 MB), 123 of them some blocks alone (4 MB); 4 frames over 50 ms in the last 600, the slowest 66 ms [1345.21] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1345.21] vulkan: 851 pipeline parts made (4376 ms), 548 pipelines linked from them (4 ms), 548 of those made whole in the background (7996 ms), 0 still to make whole [1345.21] vulkan: memory used and budgeted: heap 0 320 of 15276 MB (320 ours, 128 of it allocated), heap 1 3964 of 11497 MB (3632 ours, 2774 of it allocated) [1345.21] vulkan: caches: 2035 render targets (1194 MB, 42 parked), 684 textures (1224 MB), 5501 buffers (51 MB); 3106 of 11497 MB in use as they count it, 0 MB freed for the budget so far [1345.21] vulkan: 873234 draws sampled a target they render to in place (804677 barriers in passes, 129 passes begun again), 115390 through a copy [1345.21] vulkan: 6702098 rendering passes, 0 clear commands, 1628354 attachments cleared and 4 left undefined by their load op; 2026403 buffers filled ahead of the passes [1345.21] vulkan: 54400 passes (45%) ended at renderer.c:286 [1345.21] vulkan: 19836 passes (16%) ended at buffer.c:1151 [1345.21] vulkan: 19393 passes (16%) ended at surface.c:186 [1345.21] vulkan: 15870 passes (13%) ended at render.c:243 [1345.21] vulkan: 4806 passes (4%) ended at cmd.c:747 [1345.21] vulkan: 2427 passes (2%) ended at texture.c:2695 [1345.21] vulkan: 1370 passes (1%) ended at buffer.c:1542 [1345.21] vulkan: 752 passes (1%) ended at compute.c:1884 [1345.21] vulkan: GPU-owned guest memory landed for the CPU 14612 times, render targets written back for an engine 0 times [1348.90] perf: 30.0 frames a second over 5.0 s (40311 shown in all) [1353.90] perf: 30.0 frames a second over 5.0 s (40461 shown in all) [1358.92] perf: 29.9 frames a second over 5.0 s (40611 shown in all) [1363.37] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.61 ms, 1st to 99th percentile 16.60 to 50.24 ms), 88 held for other than 2 refreshes; the game's frames went from release to present in 11.9 ms (8.8 to 17.8), on to the display in 20.3 ms (6.8 to 25.1), 32.2 ms in all (17.5 to 34.5) [1363.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1363.94] perf: 30.1 frames a second over 5.0 s (40762 shown in all) [1365.21] cpu: 600 presents in 20.00 s (30.0 fps): 54 of the game's threads ran 19.92 s on the host's processors (100% of one, 33.20 ms a present), the whole process 30.33 s (152%); the busiest: thread 127 'ModuleSystemWorker1' 3.52 s, thread 80 'MainThread' 3.51 s, thread 128 'ModuleSystemWorker2' 3.03 s, thread 131 'BaseProcExecutor2' 2.64 s, thread 129 'BaseProcExecutor0' 2.58 s [1365.21] cpu: in those 20.00 s, 759229 SVCs (37955 a second): 0x0b SleepThread 475010, 0x34 WaitForAddress 112759, 0x35 SignalToAddress 112759, 0x1a ArbitrateLock 19447, 0x1b ArbitrateUnlock 18838, 0x21 SendSyncRequest 6009; 0 calls the dispatch table had no code for (RtAPI.miss) [1365.21] vulkan: 29480190 draws, 0 skipped (0 mesh draws, 0 skipped); 966376 dispatches in 186346 batches (5309 ms waiting), 0 skipped; 327 finishes (146 ms); 831265 reads past queued releases (0 samples counts written on the GPU); 39491887 descriptor sets written, 19468493 reused (32 descriptor pools, 0 sets with texture arrays taken from them); 18966002 draws kept the last one's shaders and pipeline (0 checked), 27116695 its targets [1365.21] vulkan: 742 shaders translated (360 ms), 557 pipelines made (46 from the cache, 4587 ms making, 1779 ms waited for), 5054 render targets made, 4154 texture uploads (1922 MB), 123 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [1365.21] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1365.21] vulkan: 863 pipeline parts made (4583 ms), 557 pipelines linked from them (4 ms), 557 of those made whole in the background (8431 ms), 0 still to make whole [1365.21] vulkan: memory used and budgeted: heap 0 320 of 15274 MB (320 ours, 128 of it allocated), heap 1 3964 of 11512 MB (3632 ours, 2805 of it allocated) [1365.21] vulkan: caches: 2045 render targets (1213 MB, 45 parked), 562 textures (1198 MB), 5623 buffers (49 MB); 3099 of 11512 MB in use as they count it, 0 MB freed for the budget so far [1365.21] vulkan: 906856 draws sampled a target they render to in place (836217 barriers in passes, 129 passes begun again), 117202 through a copy [1365.21] vulkan: 6820868 rendering passes, 0 clear commands, 1658382 attachments cleared and 4 left undefined by their load op; 2083382 buffers filled ahead of the passes [1365.21] vulkan: 54079 passes (46%) ended at renderer.c:286 [1365.21] vulkan: 21090 passes (18%) ended at buffer.c:1151 [1365.21] vulkan: 17055 passes (14%) ended at surface.c:186 [1365.21] vulkan: 14580 passes (12%) ended at render.c:243 [1365.21] vulkan: 4324 passes (4%) ended at cmd.c:747 [1365.21] vulkan: 2197 passes (2%) ended at texture.c:2695 [1365.21] vulkan: 1225 passes (1%) ended at buffer.c:1542 [1365.21] vulkan: 1220 passes (1%) ended at query.c:248 [1365.21] vulkan: GPU-owned guest memory landed for the CPU 15291 times, render targets written back for an engine 0 times [1368.95] perf: 29.9 frames a second over 5.0 s (40912 shown in all) [1373.95] perf: 30.0 frames a second over 5.0 s (41062 shown in all) [1374.53] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1378.97] perf: 30.1 frames a second over 5.0 s (41213 shown in all) [1382.98] vulkan: a 64 ms frame: 6 shaders translated (3 ms), 4 pipelines made (21 ms waited for), 0 render targets made, 2 texture uploads (10 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1383.20] vulkan: a 52 ms frame: 12 shaders translated (15 ms), 6 pipelines made (4 ms waited for), 0 render targets made, 9 texture uploads (2256 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1383.35] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.70 ms, 1st to 99th percentile 16.60 to 50.17 ms), 86 held for other than 2 refreshes; the game's frames went from release to present in 13.2 ms (10.1 to 36.3), on to the display in 20.5 ms (6.0 to 24.3), 33.7 ms in all (17.7 to 51.3) [1383.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1383.97] perf: 30.0 frames a second over 5.0 s (41363 shown in all) [1385.20] nvn: 41400 presents, 41456 submissions [1385.21] cpu: 600 presents in 20.00 s (30.0 fps): 54 of the game's threads ran 21.81 s on the host's processors (109% of one, 36.36 ms a present), the whole process 33.32 s (167%); the busiest: thread 80 'MainThread' 3.84 s, thread 127 'ModuleSystemWorker1' 3.66 s, thread 128 'ModuleSystemWorker2' 3.25 s, thread 129 'BaseProcExecutor0' 2.53 s, thread 131 'BaseProcExecutor2' 2.50 s [1385.21] cpu: in those 20.00 s, 704347 SVCs (35219 a second): 0x0b SleepThread 380235, 0x34 WaitForAddress 121035, 0x35 SignalToAddress 121034, 0x1a ArbitrateLock 30785, 0x1b ArbitrateUnlock 29639, 0x21 SendSyncRequest 6160; 2 calls the dispatch table had no code for (RtAPI.miss) [1385.21] vulkan: 30305100 draws, 0 skipped (0 mesh draws, 0 skipped); 1002844 dispatches in 195504 batches (5663 ms waiting), 0 skipped; 328 finishes (147 ms); 849090 reads past queued releases (0 samples counts written on the GPU); 40602073 descriptor sets written, 20008127 reused (32 descriptor pools, 0 sets with texture arrays taken from them); 19567160 draws kept the last one's shaders and pipeline (0 checked), 27894387 its targets [1385.21] vulkan: 796 shaders translated (386 ms), 594 pipelines made (49 from the cache, 4921 ms making, 1922 ms waited for), 5131 render targets made, 4671 texture uploads (2027 MB), 126 of them some blocks alone (5 MB); 3 frames over 50 ms in the last 600, the slowest 64 ms [1385.21] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1385.21] vulkan: 918 pipeline parts made (4916 ms), 594 pipelines linked from them (5 ms), 594 of those made whole in the background (9090 ms), 0 still to make whole [1385.21] vulkan: memory used and budgeted: heap 0 320 of 15272 MB (320 ours, 128 of it allocated), heap 1 3964 of 11512 MB (3632 ours, 2981 of it allocated) [1385.21] vulkan: caches: 2053 render targets (1211 MB, 44 parked), 1011 textures (1313 MB), 9500 buffers (92 MB); 3257 of 11512 MB in use as they count it, 0 MB freed for the budget so far [1385.21] vulkan: 945632 draws sampled a target they render to in place (872351 barriers in passes, 132 passes begun again), 119086 through a copy [1385.21] vulkan: 6944979 rendering passes, 0 clear commands, 1688886 attachments cleared and 4 left undefined by their load op; 2145825 buffers filled ahead of the passes [1385.21] vulkan: 56673 passes (46%) ended at renderer.c:286 [1385.21] vulkan: 22403 passes (18%) ended at buffer.c:1151 [1385.21] vulkan: 17334 passes (14%) ended at surface.c:186 [1385.21] vulkan: 15003 passes (12%) ended at render.c:243 [1385.21] vulkan: 4649 passes (4%) ended at cmd.c:747 [1385.21] vulkan: 2270 passes (2%) ended at texture.c:2695 [1385.21] vulkan: 1367 passes (1%) ended at buffer.c:1542 [1385.21] vulkan: 1244 passes (1%) ended at compute.c:1884 [1385.21] vulkan: GPU-owned guest memory landed for the CPU 16004 times, render targets written back for an engine 0 times [1388.99] perf: 29.9 frames a second over 5.0 s (41513 shown in all) [1390.54] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1393.99] perf: 30.0 frames a second over 5.0 s (41663 shown in all) [1399.00] perf: 30.1 frames a second over 5.0 s (41814 shown in all) [1403.30] vulkan: display: 599 frame intervals of 33.31 ms (deviation 4.86 ms, 1st to 99th percentile 16.62 to 50.08 ms), 42 held for other than 2 refreshes; the game's frames went from release to present in 15.7 ms (11.0 to 29.9), on to the display in 19.6 ms (8.1 to 34.7), 35.3 ms in all (34.4 to 51.4) [1403.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1404.02] perf: 29.9 frames a second over 5.0 s (41964 shown in all) [1405.22] cpu: 600 presents in 20.01 s (30.0 fps): 54 of the game's threads ran 25.30 s on the host's processors (126% of one, 42.17 ms a present), the whole process 39.66 s (198%); the busiest: thread 80 'MainThread' 4.22 s, thread 127 'ModuleSystemWorker1' 4.04 s, thread 128 'ModuleSystemWorker2' 3.57 s, thread 129 'BaseProcExecutor0' 2.69 s, thread 131 'BaseProcExecutor2' 2.58 s [1405.22] cpu: in those 20.01 s, 808701 SVCs (40414 a second): 0x0b SleepThread 391339, 0x34 WaitForAddress 134377, 0x35 SignalToAddress 134372, 0x1a ArbitrateLock 63923, 0x1b ArbitrateUnlock 60845, 0x21 SendSyncRequest 6301; 7 calls the dispatch table had no code for (RtAPI.miss) [1405.22] vulkan: 31352455 draws, 0 skipped (0 mesh draws, 0 skipped); 1040639 dispatches in 204577 batches (6012 ms waiting), 0 skipped; 328 finishes (147 ms); 868078 reads past queued releases (0 samples counts written on the GPU); 41967010 descriptor sets written, 20737900 reused (32 descriptor pools, 0 sets with texture arrays taken from them); 20359564 draws kept the last one's shaders and pipeline (0 checked), 28896354 its targets [1405.22] vulkan: 910 shaders translated (443 ms), 680 pipelines made (53 from the cache, 5672 ms making, 2356 ms waited for), 5211 render targets made, 5309 texture uploads (2177 MB), 141 of them some blocks alone (7 MB); 1 frames over 50 ms in the last 600, the slowest 63 ms [1405.22] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1405.22] vulkan: 1037 pipeline parts made (5666 ms), 680 pipelines linked from them (5 ms), 680 of those made whole in the background (10546 ms), 0 still to make whole [1405.22] vulkan: memory used and budgeted: heap 0 320 of 15272 MB (320 ours, 128 of it allocated), heap 1 3965 of 11509 MB (3632 ours, 3102 of it allocated) [1405.22] vulkan: caches: 2089 render targets (1220 MB, 45 parked), 1355 textures (1418 MB), 13180 buffers (95 MB); 3378 of 11509 MB in use as they count it, 0 MB freed for the budget so far [1405.22] vulkan: 997819 draws sampled a target they render to in place (921563 barriers in passes, 143 passes begun again), 121396 through a copy [1405.22] vulkan: 7072175 rendering passes, 0 clear commands, 1719483 attachments cleared and 4 left undefined by their load op; 2214807 buffers filled ahead of the passes [1405.22] vulkan: 55520 passes (44%) ended at renderer.c:286 [1405.22] vulkan: 23301 passes (18%) ended at buffer.c:1151 [1405.22] vulkan: 18500 passes (15%) ended at surface.c:186 [1405.22] vulkan: 15099 passes (12%) ended at render.c:243 [1405.22] vulkan: 5970 passes (5%) ended at cmd.c:747 [1405.22] vulkan: 2152 passes (2%) ended at texture.c:2695 [1405.22] vulkan: 1873 passes (1%) ended at query.c:248 [1405.22] vulkan: 1736 passes (1%) ended at buffer.c:1542 [1405.22] vulkan: GPU-owned guest memory landed for the CPU 16841 times, render targets written back for an engine 0 times [1405.51] vulkan: a 52 ms frame: 3 shaders translated (2 ms), 3 pipelines made (29 ms waited for), 0 render targets made, 24 texture uploads (6803 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1405.56] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (22 ms waited for), 0 render targets made, 2 texture uploads (346 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1409.02] perf: 30.0 frames a second over 5.0 s (42114 shown in all) [1414.02] perf: 30.0 frames a second over 5.0 s (42264 shown in all) [1414.08] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (30 ms waited for), 0 render targets made, 15 texture uploads (1589 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1414.44] vulkan: a 52 ms frame: 11 shaders translated (5 ms), 7 pipelines made (5 ms waited for), 0 render targets made, 59 texture uploads (3203 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1414.49] vulkan: a 50 ms frame: 1 shaders translated (0 ms), 1 pipelines made (28 ms waited for), 0 render targets made, 16 texture uploads (1555 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1414.55] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 55 texture uploads (7691 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1414.86] vulkan: a 50 ms frame: 4 shaders translated (15 ms), 4 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1416.63] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1419.04] perf: 30.1 frames a second over 5.0 s (42415 shown in all) [1423.27] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.81 ms, 1st to 99th percentile 16.62 to 50.07 ms), 35 held for other than 2 refreshes; the game's frames went from release to present in 18.4 ms (11.2 to 56.2), on to the display in 18.4 ms (10.6 to 37.5), 36.8 ms in all (34.5 to 84.8) [1423.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1424.04] perf: 30.0 frames a second over 5.0 s (42565 shown in all) [1425.21] cpu: 600 presents in 19.99 s (30.0 fps): 54 of the game's threads ran 25.92 s on the host's processors (130% of one, 43.20 ms a present), the whole process 41.27 s (206%); the busiest: thread 80 'MainThread' 4.28 s, thread 127 'ModuleSystemWorker1' 4.13 s, thread 128 'ModuleSystemWorker2' 3.66 s, thread 129 'BaseProcExecutor0' 2.92 s, thread 131 'BaseProcExecutor2' 2.90 s [1425.21] cpu: in those 19.99 s, 774220 SVCs (38730 a second): 0x0b SleepThread 389263, 0x35 SignalToAddress 128065, 0x34 WaitForAddress 128063, 0x1a ArbitrateLock 54877, 0x1b ArbitrateUnlock 52296, 0x21 SendSyncRequest 6127; 0 calls the dispatch table had no code for (RtAPI.miss) [1425.21] vulkan: 32506197 draws, 0 skipped (0 mesh draws, 0 skipped); 1080492 dispatches in 214177 batches (6412 ms waiting), 0 skipped; 328 finishes (147 ms); 885333 reads past queued releases (0 samples counts written on the GPU); 43364136 descriptor sets written, 21648258 reused (32 descriptor pools, 0 sets with texture arrays taken from them); 21259022 draws kept the last one's shaders and pipeline (0 checked), 30004849 its targets [1425.21] vulkan: 1003 shaders translated (499 ms), 753 pipelines made (53 from the cache, 6507 ms making, 2746 ms waited for), 5449 render targets made, 6265 texture uploads (2420 MB), 150 of them some blocks alone (7 MB); 8 frames over 50 ms in the last 600, the slowest 65 ms [1425.21] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1425.21] vulkan: 1137 pipeline parts made (6500 ms), 753 pipelines linked from them (6 ms), 753 of those made whole in the background (12296 ms), 0 still to make whole [1425.21] vulkan: memory used and budgeted: heap 0 320 of 15276 MB (320 ours, 128 of it allocated), heap 1 4222 of 11495 MB (3888 ours, 3653 of it allocated) [1425.21] vulkan: caches: 1393 render targets (1184 MB, 44 parked), 1756 textures (1523 MB), 22007 buffers (132 MB); 3490 of 11495 MB in use as they count it, 0 MB freed for the budget so far [1425.21] vulkan: 1044491 draws sampled a target they render to in place (965217 barriers in passes, 146 passes begun again), 124133 through a copy [1425.21] vulkan: 7204695 rendering passes, 0 clear commands, 1751086 attachments cleared and 4 left undefined by their load op; 2293497 buffers filled ahead of the passes [1425.21] vulkan: 56059 passes (42%) ended at renderer.c:286 [1425.21] vulkan: 28446 passes (21%) ended at buffer.c:1151 [1425.21] vulkan: 18175 passes (14%) ended at surface.c:186 [1425.21] vulkan: 15485 passes (12%) ended at render.c:243 [1425.21] vulkan: 5940 passes (4%) ended at cmd.c:747 [1425.21] vulkan: 1916 passes (1%) ended at texture.c:2695 [1425.21] vulkan: 1851 passes (1%) ended at buffer.c:1542 [1425.21] vulkan: 1035 passes (1%) ended at query.c:248 [1425.21] vulkan: GPU-owned guest memory landed for the CPU 17568 times, render targets written back for an engine 0 times [1429.04] perf: 30.0 frames a second over 5.0 s (42715 shown in all) [1432.95] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 31 render targets made, 2 texture uploads (218 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1432.95] vulkan: frame resource CPU: target reload 1 ms (22 calls) [1434.04] perf: 30.0 frames a second over 5.0 s (42865 shown in all) [1439.05] perf: 29.9 frames a second over 5.0 s (43015 shown in all) [1439.59] vulkan: a 50 ms frame: 4 shaders translated (2 ms), 2 pipelines made (8 ms waited for), 0 render targets made, 1 texture uploads (8 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1439.84] vulkan: a 64 ms frame: 2 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1443.23] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.10 ms, 1st to 99th percentile 16.61 to 50.16 ms), 48 held for other than 2 refreshes; the game's frames went from release to present in 12.9 ms (5.2 to 28.6), on to the display in 20.4 ms (6.7 to 27.1), 33.3 ms in all (18.1 to 51.6) [1443.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1444.05] perf: 30.0 frames a second over 5.0 s (43165 shown in all) [1445.20] nvn: 43200 presents, 43268 submissions [1445.21] cpu: 600 presents in 20.00 s (30.0 fps): 54 of the game's threads ran 23.19 s on the host's processors (116% of one, 38.65 ms a present), the whole process 34.72 s (174%); the busiest: thread 80 'MainThread' 3.76 s, thread 127 'ModuleSystemWorker1' 3.65 s, thread 128 'ModuleSystemWorker2' 3.19 s, thread 131 'BaseProcExecutor2' 2.83 s, thread 129 'BaseProcExecutor0' 2.65 s [1445.21] cpu: in those 20.00 s, 759391 SVCs (37974 a second): 0x0b SleepThread 385682, 0x35 SignalToAddress 119889, 0x34 WaitForAddress 119879, 0x1a ArbitrateLock 57805, 0x1b ArbitrateUnlock 54906, 0x21 SendSyncRequest 6120; 2 calls the dispatch table had no code for (RtAPI.miss) [1445.21] vulkan: 33313814 draws, 0 skipped (0 mesh draws, 0 skipped); 1114062 dispatches in 222663 batches (6768 ms waiting), 0 skipped; 330 finishes (149 ms); 900457 reads past queued releases (0 samples counts written on the GPU); 44388553 descriptor sets written, 22239075 reused (32 descriptor pools, 0 sets with texture arrays taken from them); 21838913 draws kept the last one's shaders and pipeline (0 checked), 30764340 its targets [1445.21] vulkan: 1051 shaders translated (524 ms), 825 pipelines made (61 from the cache, 6770 ms making, 2872 ms waited for), 5788 render targets made, 6762 texture uploads (2560 MB), 165 of them some blocks alone (8 MB); 3 frames over 50 ms in the last 600, the slowest 64 ms [1445.21] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1445.21] vulkan: 1214 pipeline parts made (6763 ms), 825 pipelines linked from them (7 ms), 825 of those made whole in the background (13056 ms), 0 still to make whole [1445.21] vulkan: memory used and budgeted: heap 0 320 of 15276 MB (320 ours, 128 of it allocated), heap 1 4735 of 11517 MB (4400 ours, 3145 of it allocated) [1445.21] vulkan: caches: 1414 render targets (1343 MB, 39 parked), 1006 textures (1442 MB), 12062 buffers (64 MB); 3480 of 11517 MB in use as they count it, 0 MB freed for the budget so far [1445.21] vulkan: 1072317 draws sampled a target they render to in place (990549 barriers in passes, 146 passes begun again), 127236 through a copy [1445.21] vulkan: 7331925 rendering passes, 0 clear commands, 1782839 attachments cleared and 4 left undefined by their load op; 2356777 buffers filled ahead of the passes [1445.21] vulkan: 54145 passes (43%) ended at renderer.c:286 [1445.21] vulkan: 24103 passes (19%) ended at buffer.c:1151 [1445.21] vulkan: 19727 passes (16%) ended at render.c:243 [1445.21] vulkan: 16493 passes (13%) ended at surface.c:186 [1445.21] vulkan: 4536 passes (4%) ended at cmd.c:747 [1445.21] vulkan: 2295 passes (2%) ended at texture.c:2695 [1445.21] vulkan: 1448 passes (1%) ended at buffer.c:1542 [1445.21] vulkan: 1240 passes (1%) ended at query.c:248 [1445.21] vulkan: GPU-owned guest memory landed for the CPU 18261 times, render targets written back for an engine 0 times [1449.07] perf: 30.1 frames a second over 5.0 s (43316 shown in all) [1451.81] vulkan: a 59 ms frame: 8 shaders translated (16 ms), 4 pipelines made (22 ms waited for), 0 render targets made, 10 texture uploads (447 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1452.55] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (26 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1452.77] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (21 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1452.77] vulkan: frame resource CPU: buffer cache build 1 ms (389 calls) [1452.99] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (24 ms waited for), 0 render targets made, 10 texture uploads (2158 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1452.99] vulkan: frame resource CPU: buffer cache build 1 ms (540 calls) [1452.99] nvn: present interval 3 [1453.14] vulkan: a 74 ms frame: 2 shaders translated (1 ms), 3 pipelines made (28 ms waited for), 67 render targets made, 22 texture uploads (13526 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1453.14] vulkan: frame resource CPU: target reload 8 ms (55 calls) [1453.14] vulkan: frame resource CPU: buffer cache build 2 ms (705 calls) [1453.21] vulkan: a 76 ms frame: 1 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 69 render targets made, 21 texture uploads (14499 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1453.21] vulkan: frame resource CPU: target reload 16 ms (55 calls) [1453.29] vulkan: a 76 ms frame: 2 shaders translated (1 ms), 1 pipelines made (21 ms waited for), 0 render targets made, 9 texture uploads (1356 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1453.36] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (23 ms waited for), 0 render targets made, 11 texture uploads (3557 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1453.36] vulkan: frame resource CPU: buffer cache build 3 ms (720 calls) [1453.56] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (23 ms waited for), 0 render targets made, 3 texture uploads (221 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1453.56] vulkan: frame resource CPU: buffer cache build 2 ms (503 calls) [1453.71] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (22 ms waited for), 9 render targets made, 20 texture uploads (1460 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1453.92] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 2 pipelines made (20 ms waited for), 0 render targets made, 41 texture uploads (4101 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1453.92] vulkan: frame resource CPU: buffer cache build 2 ms (587 calls) [1454.07] vulkan: a 51 ms frame: 2 shaders translated (0 ms), 1 pipelines made (3 ms waited for), 0 render targets made, 17 texture uploads (4452 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1454.09] perf: 26.9 frames a second over 5.0 s (43451 shown in all) [1454.65] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1454.70] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1454.89] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1454.89] vulkan: frame resource CPU: buffer cache build 1 ms (364 calls) [1455.28] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (180 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1455.38] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1455.55] vulkan: a 72 ms frame: 13 shaders translated (19 ms), 12 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (1457 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1455.55] vulkan: frame resource CPU: buffer cache build 1 ms (437 calls) [1455.62] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (46 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1455.62] vulkan: frame resource CPU: buffer cache build 1 ms (303 calls) [1456.28] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1456.35] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1456.41] vulkan: a 60 ms frame: 12 shaders translated (6 ms), 7 pipelines made (3 ms waited for), 0 render targets made, 3 texture uploads (2738 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1456.48] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (30 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1456.48] vulkan: frame resource CPU: buffer cache build 1 ms (418 calls) [1457.08] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1457.28] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (23 ms waited for), 0 render targets made, 2 texture uploads (143 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1457.28] vulkan: frame resource CPU: buffer cache build 1 ms (351 calls) [1457.71] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (4276 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1457.91] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (4276 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1457.96] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1458.06] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1458.16] vulkan: a 51 ms frame: 1 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (986 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1458.25] vulkan: a 89 ms frame: 4 shaders translated (16 ms), 3 pipelines made (23 ms waited for), 0 render targets made, 13 texture uploads (362 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1458.25] vulkan: frame resource CPU: buffer cache build 1 ms (443 calls) [1458.32] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (37 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1458.65] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (3427 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1459.09] perf: 20.2 frames a second over 5.0 s (43552 shown in all) [1459.11] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (876 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1459.17] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (162 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1459.26] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 18 texture uploads (5167 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1459.36] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1459.36] vulkan: frame resource CPU: buffer cache build 1 ms (398 calls) [1459.46] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (42 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1459.51] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 16 texture uploads (1918 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1459.51] vulkan: frame resource CPU: buffer cache build 1 ms (289 calls) [1459.76] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (863 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1459.76] vulkan: frame resource CPU: buffer cache build 1 ms (249 calls) [1459.96] vulkan: a 60 ms frame: 19 shaders translated (4 ms), 12 pipelines made (11 ms waited for), 0 render targets made, 27 texture uploads (519 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1460.15] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 10 texture uploads (385 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1460.20] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (173 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1460.31] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1460.40] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1460.60] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1460.65] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (215 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1460.70] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (976 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1460.75] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1460.81] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1460.87] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 9 render targets made, 11 texture uploads (3468 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1461.25] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (325 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1461.30] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 16 texture uploads (1629 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1461.45] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1461.51] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 16 texture uploads (1629 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1461.56] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1461.67] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (140 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1461.73] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1461.91] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (335 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1462.30] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (599 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1462.30] vulkan: frame resource CPU: buffer cache build 1 ms (721 calls) [1462.40] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 14 texture uploads (4320 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1463.86] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (1257 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1464.10] perf: 22.7 frames a second over 5.0 s (43666 shown in all) [1464.48] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1464.53] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (1089 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1464.63] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1464.78] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 15 texture uploads (3428 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1466.67] vulkan: display: 599 frame intervals of 39.12 ms (deviation 11.27 ms, 1st to 99th percentile 16.61 to 66.83 ms), 248 held for other than 2 refreshes; the game's frames went from release to present in 33.6 ms (9.5 to 101.0), on to the display in 24.4 ms (7.8 to 53.8), 58.1 ms in all (18.3 to 148.3) [1466.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1468.69] cpu: 600 presents in 23.48 s (25.6 fps): 54 of the game's threads ran 31.16 s on the host's processors (133% of one, 51.93 ms a present), the whole process 53.36 s (227%); the busiest: thread 80 'MainThread' 4.38 s, thread 127 'ModuleSystemWorker1' 4.31 s, thread 128 'ModuleSystemWorker2' 3.86 s, thread 133 'PlacementMgr' 3.46 s, thread 131 'BaseProcExecutor2' 2.93 s [1468.69] cpu: in those 23.48 s, 946480 SVCs (40317 a second): 0x0b SleepThread 446414, 0x34 WaitForAddress 142860, 0x35 SignalToAddress 142835, 0x1a ArbitrateLock 92874, 0x1b ArbitrateUnlock 88044, 0x21 SendSyncRequest 7576; 6 calls the dispatch table had no code for (RtAPI.miss) [1468.69] vulkan: 35321367 draws, 0 skipped (0 mesh draws, 0 skipped); 1153557 dispatches in 231667 batches (7112 ms waiting), 0 skipped; 330 finishes (149 ms); 917938 reads past queued releases (0 samples counts written on the GPU); 47398661 descriptor sets written, 23244073 reused (42 descriptor pools, 0 sets with texture arrays taken from them); 23411234 draws kept the last one's shaders and pipeline (0 checked), 32737226 its targets [1468.69] vulkan: 1148 shaders translated (602 ms), 903 pipelines made (64 from the cache, 7753 ms making, 3367 ms waited for), 6093 render targets made, 8578 texture uploads (2943 MB), 197 of them some blocks alone (10 MB); 66 frames over 50 ms in the last 600, the slowest 89 ms [1468.69] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1468.69] vulkan: 1317 pipeline parts made (7745 ms), 903 pipelines linked from them (7 ms), 903 of those made whole in the background (15101 ms), 0 still to make whole [1468.69] vulkan: memory used and budgeted: heap 0 320 of 15272 MB (320 ours, 128 of it allocated), heap 1 5329 of 11497 MB (4912 ours, 3722 of it allocated) [1468.69] vulkan: caches: 1490 render targets (1501 MB, 41 parked), 2208 textures (1600 MB), 28123 buffers (113 MB); 3946 of 11497 MB in use as they count it, 0 MB freed for the budget so far [1468.69] vulkan: 1221660 draws sampled a target they render to in place (1134479 barriers in passes, 333 passes begun again), 138298 through a copy [1468.69] vulkan: 7518010 rendering passes, 0 clear commands, 1810966 attachments cleared and 5 left undefined by their load op; 2473579 buffers filled ahead of the passes [1468.69] vulkan: 77080 passes (41%) ended at buffer.c:1151 [1468.69] vulkan: 45452 passes (24%) ended at renderer.c:286 [1468.69] vulkan: 25166 passes (14%) ended at surface.c:186 [1468.69] vulkan: 11368 passes (6%) ended at cmd.c:747 [1468.69] vulkan: 9173 passes (5%) ended at render.c:243 [1468.69] vulkan: 5699 passes (3%) ended at query.c:248 [1468.69] vulkan: 5082 passes (3%) ended at buffer.c:1542 [1468.69] vulkan: 2391 passes (1%) ended at texture.c:2695 [1468.69] vulkan: GPU-owned guest memory landed for the CPU 18894 times, render targets written back for an engine 0 times [1469.12] perf: 29.3 frames a second over 5.0 s (43813 shown in all) [1474.14] perf: 30.1 frames a second over 5.0 s (43964 shown in all) [1479.15] perf: 29.7 frames a second over 5.0 s (44113 shown in all) [1479.49] vulkan: a 85 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1479.57] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1479.64] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 52 render targets made, 3 texture uploads (1031 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1479.64] vulkan: frame resource CPU: target reload 1 ms (48 calls) [1479.99] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (15 ms waited for), 0 render targets made, 1 texture uploads (173 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1480.04] vulkan: a 50 ms frame: 8 shaders translated (3 ms), 4 pipelines made (5 ms waited for), 0 render targets made, 8 texture uploads (328 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1480.10] vulkan: a 57 ms frame: 2 shaders translated (0 ms), 1 pipelines made (19 ms waited for), 0 render targets made, 17 texture uploads (1595 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1480.27] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (9 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1480.32] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1480.42] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1480.47] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (167 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1480.52] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (804 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1480.57] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (1695 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1480.62] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 17 texture uploads (5315 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1480.72] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (25 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1480.78] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (1467 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1480.92] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (162 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1480.97] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1481.17] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1481.27] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (9 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1481.32] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (13 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1481.43] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (1326 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1481.48] vulkan: a 52 ms frame: 6 shaders translated (1 ms), 7 pipelines made (5 ms waited for), 0 render targets made, 20 texture uploads (1053 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1481.53] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (14 ms waited for), 0 render targets made, 1 texture uploads (292 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1481.68] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1481.82] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (942 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1481.92] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (162 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1481.97] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (255 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1482.02] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (868 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1482.17] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1482.32] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 19 texture uploads (7340 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1482.37] vulkan: a 50 ms frame: 1 shaders translated (0 ms), 1 pipelines made (4 ms waited for), 0 render targets made, 11 texture uploads (2157 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1482.52] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (519 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1482.62] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (3178 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1482.77] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (875 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1482.87] vulkan: a 53 ms frame: 1 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (173 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1482.94] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (23 ms waited for), 0 render targets made, 2 texture uploads (346 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1483.17] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1483.27] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1483.42] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1483.47] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1483.62] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1483.77] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1483.87] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1483.92] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1484.02] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1484.12] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1484.17] perf: 20.1 frames a second over 5.0 s (44214 shown in all) [1484.22] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1484.32] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1484.37] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1485.02] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1485.07] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1485.17] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1488.53] vulkan: display: 599 frame intervals of 36.51 ms (deviation 8.83 ms, 1st to 99th percentile 16.61 to 66.61 ms), 132 held for other than 2 refreshes; the game's frames went from release to present in 28.4 ms (14.2 to 72.2), on to the display in 23.0 ms (10.8 to 60.6), 51.4 ms in all (31.6 to 125.6) [1488.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1489.17] perf: 28.6 frames a second over 5.0 s (44357 shown in all) [1490.60] cpu: 600 presents in 21.92 s (27.4 fps): 54 of the game's threads ran 24.92 s on the host's processors (114% of one, 41.54 ms a present), the whole process 43.78 s (200%); the busiest: thread 80 'MainThread' 4.28 s, thread 127 'ModuleSystemWorker1' 4.25 s, thread 128 'ModuleSystemWorker2' 3.78 s, thread 131 'BaseProcExecutor2' 3.10 s, thread 129 'BaseProcExecutor0' 2.84 s [1490.60] cpu: in those 21.92 s, 776973 SVCs (35448 a second): 0x0b SleepThread 481981, 0x34 WaitForAddress 114401, 0x35 SignalToAddress 114401, 0x1a ArbitrateLock 22506, 0x1b ArbitrateUnlock 21496, 0x21 SendSyncRequest 6593; 0 calls the dispatch table had no code for (RtAPI.miss) [1490.61] vulkan: 37469368 draws, 0 skipped (0 mesh draws, 0 skipped); 1191655 dispatches in 240653 batches (7451 ms waiting), 0 skipped; 330 finishes (149 ms); 937487 reads past queued releases (0 samples counts written on the GPU); 50419058 descriptor sets written, 24519678 reused (42 descriptor pools, 0 sets with texture arrays taken from them); 25089813 draws kept the last one's shaders and pipeline (0 checked), 34857314 its targets [1490.61] vulkan: 1178 shaders translated (609 ms), 926 pipelines made (65 from the cache, 7928 ms making, 3466 ms waited for), 6285 render targets made, 9635 texture uploads (3147 MB), 202 of them some blocks alone (10 MB); 52 frames over 50 ms in the last 600, the slowest 85 ms [1490.61] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1490.61] vulkan: 1348 pipeline parts made (7919 ms), 926 pipelines linked from them (8 ms), 926 of those made whole in the background (15428 ms), 0 still to make whole [1490.61] vulkan: memory used and budgeted: heap 0 320 of 15272 MB (320 ours, 128 of it allocated), heap 1 5336 of 11512 MB (4912 ours, 3788 of it allocated) [1490.61] vulkan: caches: 1492 render targets (1500 MB, 30 parked), 1684 textures (1553 MB), 30684 buffers (116 MB); 4066 of 11512 MB in use as they count it, 0 MB freed for the budget so far [1490.61] vulkan: 1386399 draws sampled a target they render to in place (1294128 barriers in passes, 628 passes begun again), 146110 through a copy [1490.61] vulkan: 7673673 rendering passes, 0 clear commands, 1839294 attachments cleared and 6 left undefined by their load op; 2550689 buffers filled ahead of the passes [1490.61] vulkan: 44519 passes (29%) ended at buffer.c:1151 [1490.61] vulkan: 42707 passes (27%) ended at renderer.c:286 [1490.61] vulkan: 35503 passes (23%) ended at surface.c:186 [1490.61] vulkan: 11529 passes (7%) ended at cmd.c:747 [1490.61] vulkan: 5686 passes (4%) ended at render.c:243 [1490.61] vulkan: 5066 passes (3%) ended at query.c:248 [1490.61] vulkan: 4858 passes (3%) ended at buffer.c:1542 [1490.61] vulkan: 2022 passes (1%) ended at texture.c:2695 [1490.61] vulkan: GPU-owned guest memory landed for the CPU 19577 times, render targets written back for an engine 0 times [1494.17] perf: 30.2 frames a second over 5.0 s (44508 shown in all) [1499.19] perf: 29.9 frames a second over 5.0 s (44658 shown in all) [1502.26] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (173 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1502.34] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1502.41] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 54 render targets made, 2 texture uploads (218 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1502.41] vulkan: frame resource CPU: target reload 1 ms (50 calls) [1502.93] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (176 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1502.99] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (3518 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1503.13] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1503.23] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1503.28] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1503.39] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1503.44] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 19 texture uploads (5711 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1503.59] vulkan: a 53 ms frame: 2 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 21 texture uploads (1948 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1503.65] vulkan: a 63 ms frame: 1 shaders translated (0 ms), 1 pipelines made (28 ms waited for), 0 render targets made, 10 texture uploads (5060 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1503.84] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1503.89] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (7108 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1503.99] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1504.09] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1504.14] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1504.19] perf: 25.6 frames a second over 5.0 s (44786 shown in all) [1504.28] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1504.33] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1504.38] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1509.19] perf: 26.2 frames a second over 5.0 s (44917 shown in all) [1509.90] vulkan: display: 599 frame intervals of 35.67 ms (deviation 8.68 ms, 1st to 99th percentile 16.59 to 66.78 ms), 122 held for other than 2 refreshes; the game's frames went from release to present in 32.7 ms (17.4 to 86.9), on to the display in 30.5 ms (10.9 to 62.1), 63.2 ms in all (28.9 to 133.1) [1509.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1511.95] nvn: 45000 presents, 45074 submissions [1511.98] cpu: 600 presents in 21.37 s (28.1 fps): 54 of the game's threads ran 27.07 s on the host's processors (127% of one, 45.12 ms a present), the whole process 45.17 s (211%); the busiest: thread 80 'MainThread' 4.65 s, thread 127 'ModuleSystemWorker1' 4.53 s, thread 128 'ModuleSystemWorker2' 4.09 s, thread 131 'BaseProcExecutor2' 3.15 s, thread 129 'BaseProcExecutor0' 2.88 s [1511.98] cpu: in those 21.37 s, 771024 SVCs (36078 a second): 0x0b SleepThread 461723, 0x35 SignalToAddress 116112, 0x34 WaitForAddress 116111, 0x1a ArbitrateLock 27608, 0x1b ArbitrateUnlock 26523, 0x21 SendSyncRequest 6606; 0 calls the dispatch table had no code for (RtAPI.miss) [1511.98] vulkan: 39230442 draws, 0 skipped (0 mesh draws, 0 skipped); 1229866 dispatches in 249653 batches (7792 ms waiting), 0 skipped; 331 finishes (149 ms); 959370 reads past queued releases (0 samples counts written on the GPU); 53008761 descriptor sets written, 25452123 reused (42 descriptor pools, 0 sets with texture arrays taken from them); 26442653 draws kept the last one's shaders and pipeline (0 checked), 36581706 its targets [1511.98] vulkan: 1232 shaders translated (636 ms), 964 pipelines made (68 from the cache, 8237 ms making, 3677 ms waited for), 6663 render targets made, 10189 texture uploads (3255 MB), 204 of them some blocks alone (10 MB); 34 frames over 50 ms in the last 600, the slowest 81 ms [1511.98] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1511.98] vulkan: 1399 pipeline parts made (8228 ms), 964 pipelines linked from them (8 ms), 964 of those made whole in the background (16158 ms), 0 still to make whole [1511.98] vulkan: memory used and budgeted: heap 0 320 of 15254 MB (320 ours, 128 of it allocated), heap 1 5337 of 11472 MB (4912 ours, 3494 of it allocated) [1511.98] vulkan: caches: 1640 render targets (1379 MB, 39 parked), 1600 textures (1428 MB), 26980 buffers (110 MB); 3670 of 11472 MB in use as they count it, 0 MB freed for the budget so far [1511.98] vulkan: 1510562 draws sampled a target they render to in place (1413392 barriers in passes, 936 passes begun again), 153413 through a copy [1511.98] vulkan: 7832697 rendering passes, 0 clear commands, 1868789 attachments cleared and 6 left undefined by their load op; 2626955 buffers filled ahead of the passes [1511.98] vulkan: 48080 passes (30%) ended at renderer.c:286 [1511.98] vulkan: 45171 passes (28%) ended at buffer.c:1151 [1511.98] vulkan: 25245 passes (16%) ended at surface.c:186 [1511.98] vulkan: 11184 passes (7%) ended at render.c:243 [1511.98] vulkan: 10579 passes (7%) ended at cmd.c:747 [1511.98] vulkan: 7789 passes (5%) ended at query.c:248 [1511.98] vulkan: 4744 passes (3%) ended at buffer.c:1542 [1511.98] vulkan: 2756 passes (2%) ended at texture.c:2695 [1511.98] vulkan: GPU-owned guest memory landed for the CPU 20384 times, render targets written back for an engine 0 times [1514.20] perf: 28.3 frames a second over 5.0 s (45059 shown in all) [1519.22] perf: 27.1 frames a second over 5.0 s (45195 shown in all) [1524.24] perf: 29.7 frames a second over 5.0 s (45344 shown in all) [1529.25] perf: 29.5 frames a second over 5.0 s (45492 shown in all) [1530.77] vulkan: display: 599 frame intervals of 34.84 ms (deviation 7.37 ms, 1st to 99th percentile 16.61 to 50.31 ms), 107 held for other than 2 refreshes; the game's frames went from release to present in 32.1 ms (15.4 to 67.9), on to the display in 19.8 ms (10.0 to 31.8), 51.9 ms in all (31.9 to 88.3) [1530.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1532.96] cpu: 600 presents in 20.98 s (28.6 fps): 54 of the game's threads ran 26.14 s on the host's processors (125% of one, 43.57 ms a present), the whole process 47.66 s (227%); the busiest: thread 80 'MainThread' 4.79 s, thread 127 'ModuleSystemWorker1' 4.72 s, thread 128 'ModuleSystemWorker2' 4.35 s, thread 131 'BaseProcExecutor2' 3.18 s, thread 129 'BaseProcExecutor0' 2.98 s [1532.96] cpu: in those 20.98 s, 708880 SVCs (33785 a second): 0x0b SleepThread 411204, 0x34 WaitForAddress 117251, 0x35 SignalToAddress 117251, 0x1a ArbitrateLock 20964, 0x1b ArbitrateUnlock 20293, 0x21 SendSyncRequest 6394; 1 calls the dispatch table had no code for (RtAPI.miss) [1532.96] vulkan: 41797790 draws, 0 skipped (0 mesh draws, 0 skipped); 1247931 dispatches in 252196 batches (7843 ms waiting), 0 skipped; 331 finishes (149 ms); 976081 reads past queued releases (0 samples counts written on the GPU); 56118489 descriptor sets written, 27477091 reused (42 descriptor pools, 0 sets with texture arrays taken from them); 28526085 draws kept the last one's shaders and pipeline (0 checked), 39097474 its targets [1532.96] vulkan: 1277 shaders translated (658 ms), 998 pipelines made (68 from the cache, 8475 ms making, 3840 ms waited for), 6950 render targets made, 11476 texture uploads (3484 MB), 213 of them some blocks alone (10 MB); 29 frames over 50 ms in the last 600, the slowest 59 ms [1532.96] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1532.96] vulkan: 1449 pipeline parts made (8467 ms), 998 pipelines linked from them (8 ms), 998 of those made whole in the background (16625 ms), 0 still to make whole [1532.96] vulkan: memory used and budgeted: heap 0 320 of 15268 MB (320 ours, 128 of it allocated), heap 1 5597 of 11489 MB (5168 ours, 4143 of it allocated) [1532.96] vulkan: caches: 1710 render targets (1523 MB, 49 parked), 2127 textures (1657 MB), 41040 buffers (162 MB); 4254 of 11489 MB in use as they count it, 0 MB freed for the budget so far [1532.96] vulkan: 1636040 draws sampled a target they render to in place (1534383 barriers in passes, 1236 passes begun again), 156528 through a copy [1532.96] vulkan: 8006377 rendering passes, 0 clear commands, 1897622 attachments cleared and 7 left undefined by their load op; 2702284 buffers filled ahead of the passes [1532.96] vulkan: 52248 passes (30%) ended at renderer.c:286 [1532.96] vulkan: 47435 passes (27%) ended at buffer.c:1151 [1532.96] vulkan: 21348 passes (12%) ended at render.c:243 [1532.96] vulkan: 18782 passes (11%) ended at surface.c:186 [1532.96] vulkan: 13222 passes (8%) ended at cmd.c:747 [1532.96] vulkan: 6525 passes (4%) ended at query.c:248 [1532.96] vulkan: 5575 passes (3%) ended at buffer.c:1542 [1532.96] vulkan: 4472 passes (3%) ended at texture.c:2695 [1532.96] vulkan: GPU-owned guest memory landed for the CPU 21089 times, render targets written back for an engine 0 times [1534.27] perf: 29.5 frames a second over 5.0 s (45640 shown in all) [1539.29] perf: 28.3 frames a second over 5.0 s (45782 shown in all) [1544.30] perf: 27.5 frames a second over 5.0 s (45920 shown in all) [1549.32] perf: 29.7 frames a second over 5.0 s (46069 shown in all) [1551.57] vulkan: display: 599 frame intervals of 34.72 ms (deviation 6.46 ms, 1st to 99th percentile 16.61 to 50.22 ms), 85 held for other than 2 refreshes; the game's frames went from release to present in 49.0 ms (18.7 to 72.5), on to the display in 21.3 ms (8.9 to 37.1), 70.2 ms in all (32.1 to 102.7) [1551.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1553.74] cpu: 600 presents in 20.79 s (28.9 fps): 54 of the game's threads ran 25.91 s on the host's processors (125% of one, 43.18 ms a present), the whole process 47.26 s (227%); the busiest: thread 80 'MainThread' 4.73 s, thread 127 'ModuleSystemWorker1' 4.68 s, thread 128 'ModuleSystemWorker2' 4.37 s, thread 131 'BaseProcExecutor2' 3.26 s, thread 129 'BaseProcExecutor0' 3.07 s [1553.74] cpu: in those 20.79 s, 687350 SVCs (33067 a second): 0x0b SleepThread 407891, 0x34 WaitForAddress 113384, 0x35 SignalToAddress 113384, 0x1a ArbitrateLock 16051, 0x1b ArbitrateUnlock 15497, 0x21 SendSyncRequest 6242; 0 calls the dispatch table had no code for (RtAPI.miss) [1553.75] vulkan: 44662477 draws, 0 skipped (0 mesh draws, 0 skipped); 1261678 dispatches in 253992 batches (7863 ms waiting), 0 skipped; 331 finishes (149 ms); 988534 reads past queued releases (0 samples counts written on the GPU); 59440743 descriptor sets written, 29884211 reused (42 descriptor pools, 0 sets with texture arrays taken from them); 30901903 draws kept the last one's shaders and pipeline (0 checked), 41912368 its targets [1553.75] vulkan: 1282 shaders translated (659 ms), 1001 pipelines made (68 from the cache, 8484 ms making, 3844 ms waited for), 7098 render targets made, 11598 texture uploads (3492 MB), 213 of them some blocks alone (10 MB); 13 frames over 50 ms in the last 600, the slowest 59 ms [1553.75] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1553.75] vulkan: 1454 pipeline parts made (8475 ms), 1001 pipelines linked from them (8 ms), 1001 of those made whole in the background (16641 ms), 0 still to make whole [1553.75] vulkan: memory used and budgeted: heap 0 320 of 15272 MB (320 ours, 128 of it allocated), heap 1 5597 of 11505 MB (5168 ours, 3377 of it allocated) [1553.75] vulkan: caches: 1681 render targets (1488 MB, 44 parked), 1415 textures (1361 MB), 28807 buffers (136 MB); 3785 of 11505 MB in use as they count it, 0 MB freed for the budget so far [1553.75] vulkan: 1762946 draws sampled a target they render to in place (1656141 barriers in passes, 1352 passes begun again), 158604 through a copy [1553.75] vulkan: 8185171 rendering passes, 0 clear commands, 1924322 attachments cleared and 7 left undefined by their load op; 2752752 buffers filled ahead of the passes [1553.75] vulkan: 60781 passes (34%) ended at buffer.c:1151 [1553.75] vulkan: 50522 passes (28%) ended at renderer.c:286 [1553.75] vulkan: 20219 passes (11%) ended at render.c:243 [1553.75] vulkan: 14973 passes (8%) ended at surface.c:186 [1553.75] vulkan: 14192 passes (8%) ended at cmd.c:747 [1553.75] vulkan: 5900 passes (3%) ended at query.c:248 [1553.75] vulkan: 5514 passes (3%) ended at buffer.c:1542 [1553.75] vulkan: 3813 passes (2%) ended at texture.c:2695 [1553.75] vulkan: GPU-owned guest memory landed for the CPU 21750 times, render targets written back for an engine 0 times [1554.34] perf: 29.7 frames a second over 5.0 s (46218 shown in all) [1559.34] perf: 29.4 frames a second over 5.0 s (46365 shown in all) [1564.35] perf: 29.7 frames a second over 5.0 s (46514 shown in all) [1566.32] vulkan: 17 of the 42 shaders translated from the game's files found by its draws so far [1569.35] perf: 29.6 frames a second over 5.0 s (46662 shown in all) [1571.82] vulkan: display: 599 frame intervals of 33.81 ms (deviation 4.22 ms, 1st to 99th percentile 16.63 to 50.03 ms), 31 held for other than 2 refreshes; the game's frames went from release to present in 63.1 ms (59.2 to 67.8), on to the display in 17.3 ms (9.3 to 26.3), 80.5 ms in all (71.5 to 92.8) [1571.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1574.01] nvn: 46800 presents, 46874 submissions [1574.04] cpu: 600 presents in 20.30 s (29.6 fps): 54 of the game's threads ran 26.44 s on the host's processors (130% of one, 44.07 ms a present), the whole process 48.45 s (239%); the busiest: thread 80 'MainThread' 4.94 s, thread 127 'ModuleSystemWorker1' 4.88 s, thread 128 'ModuleSystemWorker2' 4.56 s, thread 131 'BaseProcExecutor2' 3.27 s, thread 129 'BaseProcExecutor0' 3.06 s [1574.04] cpu: in those 20.30 s, 684372 SVCs (33718 a second): 0x0b SleepThread 406616, 0x34 WaitForAddress 112454, 0x35 SignalToAddress 112454, 0x1a ArbitrateLock 16357, 0x1b ArbitrateUnlock 15812, 0x21 SendSyncRequest 6089; 0 calls the dispatch table had no code for (RtAPI.miss) [1574.04] vulkan: 47717525 draws, 0 skipped (0 mesh draws, 0 skipped); 1275083 dispatches in 255791 batches (7882 ms waiting), 0 skipped; 331 finishes (149 ms); 998469 reads past queued releases (0 samples counts written on the GPU); 62934745 descriptor sets written, 32500305 reused (42 descriptor pools, 0 sets with texture arrays taken from them); 33431885 draws kept the last one's shaders and pipeline (0 checked), 44916735 its targets [1574.04] vulkan: 1282 shaders translated (659 ms), 1001 pipelines made (68 from the cache, 8484 ms making, 3844 ms waited for), 7098 render targets made, 11602 texture uploads (3494 MB), 213 of them some blocks alone (10 MB); 1 frames over 50 ms in the last 600, the slowest 75 ms [1574.04] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1574.04] vulkan: memory used and budgeted: heap 0 320 of 15276 MB (320 ours, 128 of it allocated), heap 1 5597 of 11481 MB (5168 ours, 3233 of it allocated) [1574.04] vulkan: caches: 1681 render targets (1488 MB, 44 parked), 839 textures (1277 MB), 10881 buffers (84 MB); 3650 of 11481 MB in use as they count it, 0 MB freed for the budget so far [1574.04] vulkan: 1889424 draws sampled a target they render to in place (1777416 barriers in passes, 1352 passes begun again), 160404 through a copy [1574.04] vulkan: 8363933 rendering passes, 0 clear commands, 1950821 attachments cleared and 7 left undefined by their load op; 2794702 buffers filled ahead of the passes [1574.04] vulkan: 58723 passes (33%) ended at buffer.c:1151 [1574.04] vulkan: 51041 passes (29%) ended at renderer.c:286 [1574.04] vulkan: 20472 passes (11%) ended at render.c:243 [1574.04] vulkan: 15251 passes (9%) ended at cmd.c:747 [1574.04] vulkan: 14695 passes (8%) ended at surface.c:186 [1574.04] vulkan: 6600 passes (4%) ended at query.c:248 [1574.04] vulkan: 5850 passes (3%) ended at buffer.c:1542 [1574.04] vulkan: 3664 passes (2%) ended at texture.c:2695 [1574.04] vulkan: GPU-owned guest memory landed for the CPU 22409 times, render targets written back for an engine 0 times [1574.37] perf: 29.5 frames a second over 5.0 s (46810 shown in all) [1579.39] perf: 29.5 frames a second over 5.0 s (46958 shown in all) [1584.40] perf: 29.5 frames a second over 5.0 s (47106 shown in all) [1589.42] perf: 29.5 frames a second over 5.0 s (47254 shown in all) [1592.32] vulkan: display: 599 frame intervals of 34.11 ms (deviation 5.13 ms, 1st to 99th percentile 16.62 to 50.15 ms), 52 held for other than 2 refreshes; the game's frames went from release to present in 63.0 ms (49.2 to 68.5), on to the display in 17.1 ms (9.0 to 26.4), 80.2 ms in all (69.5 to 91.6) [1592.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1594.42] perf: 28.6 frames a second over 5.0 s (47397 shown in all) [1594.55] cpu: 600 presents in 20.51 s (29.3 fps): 54 of the game's threads ran 26.83 s on the host's processors (131% of one, 44.72 ms a present), the whole process 48.63 s (237%); the busiest: thread 80 'MainThread' 5.02 s, thread 127 'ModuleSystemWorker1' 5.00 s, thread 128 'ModuleSystemWorker2' 4.68 s, thread 131 'BaseProcExecutor2' 3.28 s, thread 129 'BaseProcExecutor0' 3.09 s [1594.55] cpu: in those 20.51 s, 685385 SVCs (33416 a second): 0x0b SleepThread 407516, 0x34 WaitForAddress 112474, 0x35 SignalToAddress 112474, 0x1a ArbitrateLock 16273, 0x1b ArbitrateUnlock 15739, 0x21 SendSyncRequest 6171; 0 calls the dispatch table had no code for (RtAPI.miss) [1594.55] vulkan: 50734569 draws, 0 skipped (0 mesh draws, 0 skipped); 1288487 dispatches in 257571 batches (7901 ms waiting), 0 skipped; 331 finishes (149 ms); 1008404 reads past queued releases (0 samples counts written on the GPU); 66376721 descriptor sets written, 35092417 reused (42 descriptor pools, 0 sets with texture arrays taken from them); 35928654 draws kept the last one's shaders and pipeline (0 checked), 47882847 its targets [1594.55] vulkan: 1282 shaders translated (659 ms), 1001 pipelines made (68 from the cache, 8484 ms making, 3844 ms waited for), 7098 render targets made, 11625 texture uploads (3496 MB), 213 of them some blocks alone (10 MB); 2 frames over 50 ms in the last 600, the slowest 57 ms [1594.55] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1594.55] vulkan: memory used and budgeted: heap 0 320 of 15270 MB (320 ours, 128 of it allocated), heap 1 5597 of 11510 MB (5168 ours, 3221 of it allocated) [1594.55] vulkan: caches: 1681 render targets (1488 MB, 44 parked), 850 textures (1274 MB), 10556 buffers (84 MB); 3647 of 11510 MB in use as they count it, 0 MB freed for the budget so far [1594.55] vulkan: 2013629 draws sampled a target they render to in place (1896515 barriers in passes, 1379 passes begun again), 162204 through a copy [1594.55] vulkan: 8539960 rendering passes, 0 clear commands, 1977556 attachments cleared and 7 left undefined by their load op; 2837150 buffers filled ahead of the passes [1594.55] vulkan: 55985 passes (32%) ended at buffer.c:1151 [1594.55] vulkan: 51287 passes (29%) ended at renderer.c:286 [1594.55] vulkan: 20165 passes (11%) ended at render.c:243 [1594.55] vulkan: 15302 passes (9%) ended at cmd.c:747 [1594.55] vulkan: 14683 passes (8%) ended at surface.c:186 [1594.55] vulkan: 6600 passes (4%) ended at query.c:248 [1594.55] vulkan: 5868 passes (3%) ended at buffer.c:1542 [1594.55] vulkan: 3662 passes (2%) ended at texture.c:2695 [1594.55] vulkan: GPU-owned guest memory landed for the CPU 23068 times, render targets written back for an engine 0 times [1599.44] perf: 23.9 frames a second over 5.0 s (47517 shown in all) [1603.43] vulkan: frame resource CPU: buffer cache build 1 ms (623 calls) [1604.44] perf: 22.8 frames a second over 5.0 s (47631 shown in all) [1609.45] perf: 20.1 frames a second over 5.0 s (47732 shown in all) [1614.47] perf: 20.1 frames a second over 5.0 s (47833 shown in all) [1619.17] vulkan: display: 599 frame intervals of 44.83 ms (deviation 8.57 ms, 1st to 99th percentile 33.07 to 66.69 ms), 201 held for other than 3 refreshes; the game's frames went from release to present in 42.5 ms (27.2 to 71.5), on to the display in 15.6 ms (8.1 to 26.9), 58.1 ms in all (49.0 to 92.3) [1619.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1619.49] perf: 21.5 frames a second over 5.0 s (47941 shown in all) [1622.30] cpu: 600 presents in 27.75 s (21.6 fps): 54 of the game's threads ran 28.82 s on the host's processors (104% of one, 48.03 ms a present), the whole process 53.43 s (193%); the busiest: thread 127 'ModuleSystemWorker1' 5.42 s, thread 80 'MainThread' 5.42 s, thread 128 'ModuleSystemWorker2' 4.99 s, thread 131 'BaseProcExecutor2' 3.32 s, thread 129 'BaseProcExecutor0' 3.05 s [1622.30] cpu: in those 27.75 s, 717072 SVCs (25839 a second): 0x0b SleepThread 414210, 0x34 WaitForAddress 114594, 0x35 SignalToAddress 114594, 0x1a ArbitrateLock 23385, 0x1b ArbitrateUnlock 22566, 0x21 SendSyncRequest 8428; 0 calls the dispatch table had no code for (RtAPI.miss) [1622.30] vulkan: 54082162 draws, 0 skipped (0 mesh draws, 0 skipped); 1303144 dispatches in 259370 batches (7957 ms waiting), 0 skipped; 332 finishes (149 ms); 1026971 reads past queued releases (0 samples counts written on the GPU); 70388771 descriptor sets written, 37775553 reused (42 descriptor pools, 0 sets with texture arrays taken from them); 38698070 draws kept the last one's shaders and pipeline (0 checked), 51178205 its targets [1622.30] vulkan: 1296 shaders translated (663 ms), 1011 pipelines made (69 from the cache, 8614 ms making, 3944 ms waited for), 7170 render targets made, 12641 texture uploads (3696 MB), 224 of them some blocks alone (11 MB); 210 frames over 50 ms in the last 600, the slowest 79 ms [1622.30] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1622.30] vulkan: 1468 pipeline parts made (8605 ms), 1011 pipelines linked from them (9 ms), 1011 of those made whole in the background (16900 ms), 0 still to make whole [1622.30] vulkan: memory used and budgeted: heap 0 320 of 15272 MB (320 ours, 128 of it allocated), heap 1 5598 of 11465 MB (5168 ours, 3620 of it allocated) [1622.30] vulkan: caches: 1693 render targets (1547 MB, 53 parked), 1689 textures (1567 MB), 22921 buffers (111 MB); 4050 of 11465 MB in use as they count it, 0 MB freed for the budget so far [1622.30] vulkan: 2170195 draws sampled a target they render to in place (2047579 barriers in passes, 1944 passes begun again), 166297 through a copy [1622.30] vulkan: 8720506 rendering passes, 0 clear commands, 2007040 attachments cleared and 8 left undefined by their load op; 2899424 buffers filled ahead of the passes [1622.30] vulkan: 54377 passes (30%) ended at renderer.c:286 [1622.30] vulkan: 49074 passes (27%) ended at buffer.c:1151 [1622.30] vulkan: 22255 passes (12%) ended at render.c:243 [1622.30] vulkan: 18370 passes (10%) ended at surface.c:186 [1622.30] vulkan: 16591 passes (9%) ended at cmd.c:747 [1622.30] vulkan: 6490 passes (4%) ended at buffer.c:1542 [1622.30] vulkan: 6116 passes (3%) ended at query.c:248 [1622.30] vulkan: 4114 passes (2%) ended at texture.c:2695 [1622.30] vulkan: GPU-owned guest memory landed for the CPU 23837 times, render targets written back for an engine 0 times [1624.49] perf: 22.6 frames a second over 5.0 s (48054 shown in all) [1628.56] nvn: census of the runtime's record memory: 131072 of 262144 pieces in use, in 33 of 72 segments, 349120 KiB with the small store's, 2873264 cut in all [1628.56] nvn: 23922 pieces of a command buffer since finalized (control slot 2631): anchors 1110bab000 to 1110fdd974, control anchors 1111dab1c0 to 1111dd02d8, the oldest cut 622494, 0 with no command bytes, 23914 with a JUMP, 8 in segments [1628.56] nvn: 23297 pieces of command buffer 13001009e8 (control slot 45): anchors 11103ab000 to 11107dbf3c, control anchors 1111bab1c0 to 1111bd7c70, the oldest cut 851550, 0 with no command bytes, 23290 with a JUMP, 7 in segments; its command memory now 11107bc094, 12 of 4124524 bytes counted, its control memory 1111bb4c50 [1628.56] nvn: 21048 pieces of command buffer 1304ef7bb8 (control slot 71): anchors 11113ab000 to 11117ddb1c, control anchors 1111fab1c0 to 1111fced40, the oldest cut 31782, 0 with no command bytes, 21040 with a JUMP, 8 in segments; its command memory now 11117bf90c, 13108 of 4110068 bytes counted, its control memory 1111fb25e8 [1628.56] nvn: 17227 pieces of a command buffer since finalized (control slot 1077): anchors 1113a14db8 to 117a22cc30, control anchors 1113a18c40 to 117a231bb8, the oldest cut 4276, 12 with no command bytes, 17215 with a JUMP, 0 in segments [1629.50] perf: 27.7 frames a second over 5.0 s (48193 shown in all) [1634.06] vulkan: frame resource CPU: buffer cache build 1 ms (214 calls) [1634.50] perf: 23.2 frames a second over 5.0 s (48309 shown in all) [1638.18] vulkan: frame resource CPU: target reload 3 ms (66 calls) [1639.52] perf: 21.9 frames a second over 5.0 s (48419 shown in all) [1643.30] vulkan: display: 599 frame intervals of 40.29 ms (deviation 9.43 ms, 1st to 99th percentile 16.61 to 66.59 ms), 278 held for other than 2 refreshes; the game's frames went from release to present in 30.0 ms (0.6 to 74.2), on to the display in 19.1 ms (6.8 to 32.8), 49.1 ms in all (23.6 to 102.0) [1643.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1644.54] perf: 30.1 frames a second over 5.0 s (48570 shown in all) [1645.60] nvn: 48600 presents, 48686 submissions [1645.63] cpu: 600 presents in 23.33 s (25.7 fps): 54 of the game's threads ran 21.37 s on the host's processors (92% of one, 35.62 ms a present), the whole process 37.01 s (159%); the busiest: thread 80 'MainThread' 3.97 s, thread 127 'ModuleSystemWorker1' 3.86 s, thread 128 'ModuleSystemWorker2' 3.57 s, thread 131 'BaseProcExecutor2' 2.48 s, thread 129 'BaseProcExecutor0' 2.33 s [1645.63] cpu: in those 23.33 s, 630072 SVCs (27011 a second): 0x0b SleepThread 340496, 0x34 WaitForAddress 108633, 0x35 SignalToAddress 108633, 0x1a ArbitrateLock 24718, 0x1b ArbitrateUnlock 23791, 0x21 SendSyncRequest 7085; 0 calls the dispatch table had no code for (RtAPI.miss) [1645.63] vulkan: 56017759 draws, 0 skipped (0 mesh draws, 0 skipped); 1312823 dispatches in 260542 batches (7992 ms waiting), 0 skipped; 333 finishes (151 ms); 1039410 reads past queued releases (0 samples counts written on the GPU); 72723548 descriptor sets written, 39311970 reused (42 descriptor pools, 0 sets with texture arrays taken from them); 40275257 draws kept the last one's shaders and pipeline (0 checked), 53075539 its targets [1645.63] vulkan: 1296 shaders translated (663 ms), 1017 pipelines made (74 from the cache, 8615 ms making, 3944 ms waited for), 7429 render targets made, 13366 texture uploads (3795 MB), 229 of them some blocks alone (12 MB); 82 frames over 50 ms in the last 600, the slowest 72 ms [1645.63] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1645.63] vulkan: 1473 pipeline parts made (8606 ms), 1017 pipelines linked from them (9 ms), 1017 of those made whole in the background (16901 ms), 0 still to make whole [1645.63] vulkan: memory used and budgeted: heap 0 448 of 15274 MB (448 ours, 144 of it allocated), heap 1 5854 of 11507 MB (5424 ours, 3368 of it allocated) [1645.63] vulkan: caches: 1636 render targets (1454 MB, 31 parked), 1574 textures (1394 MB), 37702 buffers (155 MB); 3782 of 11507 MB in use as they count it, 0 MB freed for the budget so far [1645.63] vulkan: 2259411 draws sampled a target they render to in place (2133657 barriers in passes, 2239 passes begun again), 168295 through a copy [1645.63] vulkan: 8853913 rendering passes, 0 clear commands, 2029255 attachments cleared and 8 left undefined by their load op; 2955728 buffers filled ahead of the passes [1645.63] vulkan: 40086 passes (30%) ended at buffer.c:1151 [1645.63] vulkan: 37813 passes (28%) ended at renderer.c:286 [1645.63] vulkan: 18677 passes (14%) ended at render.c:243 [1645.63] vulkan: 13499 passes (10%) ended at surface.c:186 [1645.63] vulkan: 10581 passes (8%) ended at cmd.c:747 [1645.63] vulkan: 4059 passes (3%) ended at buffer.c:1542 [1645.63] vulkan: 3118 passes (2%) ended at query.c:248 [1645.63] vulkan: 3107 passes (2%) ended at texture.c:2695 [1645.63] vulkan: GPU-owned guest memory landed for the CPU 24288 times, render targets written back for an engine 0 times [1649.55] perf: 21.7 frames a second over 5.0 s (48679 shown in all) [1654.57] perf: 19.9 frames a second over 5.0 s (48779 shown in all) [1659.59] perf: 24.9 frames a second over 5.0 s (48904 shown in all) [1664.59] perf: 24.4 frames a second over 5.0 s (49026 shown in all) [1668.34] vulkan: display: 599 frame intervals of 41.63 ms (deviation 9.57 ms, 1st to 99th percentile 16.63 to 66.68 ms), 310 held for other than 2 refreshes; the game's frames went from release to present in 31.4 ms (0.5 to 73.6), on to the display in 17.5 ms (6.3 to 25.1), 48.9 ms in all (7.0 to 90.5) [1668.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1669.60] perf: 29.1 frames a second over 5.0 s (49172 shown in all) [1670.82] cpu: 600 presents in 25.19 s (23.8 fps): 54 of the game's threads ran 27.06 s on the host's processors (107% of one, 45.10 ms a present), the whole process 49.33 s (196%); the busiest: thread 127 'ModuleSystemWorker1' 5.29 s, thread 80 'MainThread' 5.28 s, thread 128 'ModuleSystemWorker2' 4.85 s, thread 131 'BaseProcExecutor2' 3.18 s, thread 129 'BaseProcExecutor0' 2.87 s [1670.82] cpu: in those 25.19 s, 682789 SVCs (27105 a second): 0x0b SleepThread 402465, 0x35 SignalToAddress 111895, 0x34 WaitForAddress 111891, 0x1a ArbitrateLock 15956, 0x1b ArbitrateUnlock 15460, 0x21 SendSyncRequest 7590; 0 calls the dispatch table had no code for (RtAPI.miss) [1670.82] vulkan: 58933908 draws, 0 skipped (0 mesh draws, 0 skipped); 1329469 dispatches in 262342 batches (8055 ms waiting), 0 skipped; 333 finishes (151 ms); 1055550 reads past queued releases (0 samples counts written on the GPU); 76190927 descriptor sets written, 41676889 reused (42 descriptor pools, 0 sets with texture arrays taken from them); 42677635 draws kept the last one's shaders and pipeline (0 checked), 55941703 its targets [1670.82] vulkan: 1308 shaders translated (677 ms), 1030 pipelines made (74 from the cache, 8692 ms making, 3988 ms waited for), 7529 render targets made, 13783 texture uploads (3836 MB), 229 of them some blocks alone (12 MB); 133 frames over 50 ms in the last 600, the slowest 66 ms [1670.82] vulkan: 273 pipelines of earlier runs made in the background (273 from the cache), 0 still to make [1670.82] vulkan: 1487 pipeline parts made (8682 ms), 1030 pipelines linked from them (9 ms), 1030 of those made whole in the background (17052 ms), 0 still to make whole [1670.82] vulkan: memory used and budgeted: heap 0 320 of 15274 MB (320 ours, 128 of it allocated), heap 1 5855 of 11494 MB (5424 ours, 3321 of it allocated) [1670.82] vulkan: caches: 1672 render targets (1490 MB, 47 parked), 1374 textures (1309 MB), 31912 buffers (143 MB); 3721 of 11494 MB in use as they count it, 0 MB freed for the budget so far [1670.82] vulkan: 2388990 draws sampled a target they render to in place (2258347 barriers in passes, 2745 passes begun again), 171553 through a copy [1670.82] vulkan: 9031179 rendering passes, 0 clear commands, 2057077 attachments cleared and 9 left undefined by their load op; 3015736 buffers filled ahead of the passes [1670.82] vulkan: 54631 passes (31%) ended at buffer.c:1151 [1670.82] vulkan: 51084 passes (29%) ended at renderer.c:286 [1670.82] vulkan: 21302 passes (12%) ended at render.c:243 [1670.82] vulkan: 16201 passes (9%) ended at surface.c:186 [1670.82] vulkan: 15311 passes (9%) ended at cmd.c:747 [1670.82] vulkan: 6165 passes (3%) ended at buffer.c:1542 [1670.82] vulkan: 5417 passes (3%) ended at query.c:248 [1670.82] vulkan: 4301 passes (2%) ended at texture.c:2695 [1670.82] vulkan: GPU-owned guest memory landed for the CPU 25000 times, render targets written back for an engine 0 times [1674.60] perf: 22.6 frames a second over 5.0 s (49285 shown in all) [1679.60] perf: 21.2 frames a second over 5.0 s (49391 shown in all) [1684.62] perf: 21.7 frames a second over 5.0 s (49500 shown in all) [1686.32] vulkan: 18 of the 42 shaders translated from the game's files found by its draws so far [1689.62] perf: 21.0 frames a second over 5.0 s (49605 shown in all) [1690.45] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [1690.45] jit: 99 batches compiled 54 pcs (0 failed, 0 still queued, 45 batches dropped by memory changes), 54 functions, 636 instructions, 150 KiB of code, 1.32 s compiling, 0 units loaded from ~/Games/LocalLibrary/ScarletNX Games/0100F2C0115B6000/0100F2C0115B6000.jitcache [1690.45] kernel: over 1690.0 s, cores 0: 29% held, 107.6 s waited for; 1: 29% held, 274.6 s waited for; 2: 28% held, 105.5 s waited for; 3: 0% held, 0.0 s waited for; 4: 0% held, 0.0 s waited for; 5: 0% held, 0.0 s waited for; [1690.45] kernel: core 0: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 1.6 ms by thread 115 [1690.45] kernel: core 1: 6 hand-offs to a waiter of better priority over 10 ms late, the latest 60.3 ms by thread 127 [1690.45] kernel: core 2: 7 hand-offs to a waiter of better priority over 10 ms late, the latest 62.6 ms by thread 128 [1690.45] kernel: core 0 held by thread 80 'MainThread' prio 44 for 15% of the run [1690.45] kernel: core 0 held by thread 129 'BaseProcExecutor0' prio 44 for 11% of the run [1690.45] kernel: core 0 held by thread 115 'aal::LowPrioWorkerThread' prio 45 for 2% of the run [1690.45] kernel: core 1 held by thread 127 'ModuleSystemWorker1' prio 44 for 15% of the run [1690.45] kernel: core 1 held by thread 130 'BaseProcExecutor1' prio 44 for 10% of the run [1690.45] kernel: core 1 held by thread 126 'NavMeshCAStepDepWorker1' prio 50 for 0% of the run [1690.45] kernel: core 2 held by thread 128 'ModuleSystemWorker2' prio 44 for 13% of the run [1690.45] kernel: core 2 held by thread 131 'BaseProcExecutor2' prio 44 for 11% of the run [1690.45] kernel: core 2 held by thread 112 'AudioFrameworkThread' prio 32 for 0% of the run [1690.45] kernel: thread 115 'aal::LowPrioWorkerThread' prio 45 core 0 mask 7 waited 87.20 s for its core in 2482810 waits [1690.45] kernel: thread 121 'aglTextureDataMgr::Compaction' prio 53 core 1 mask 2 waited 84.63 s for its core in 222181 waits [1690.45] kernel: thread 126 'NavMeshCAStepDepWorker1' prio 50 core 1 mask 2 waited 66.99 s for its core in 1380182 waits [1690.45] kernel: thread 134 'tera::ImageResourceMgr' prio 53 core 1 mask 2 waited 51.65 s for its core in 75851 waits [1690.45] kernel: thread 132 'AutoPlacementMgr' prio 55 core 0 mask 1 waited 43.45 s for its core in 310217 waits [1690.45] kernel: thread 99 'SceneLowPriority' prio 56 core 2 mask 4 waited 26.07 s for its core in 43975 waits [1690.45] kernel: thread 125 'NavMeshDepWorker2' prio 50 core 2 mask 4 waited 14.83 s for its core in 156477 waits [1690.45] kernel: thread 120 'PlayReporter' prio 57 core 0 mask 1 waited 14.38 s for its core in 68293 waits [1690.45] kernel: thread 130 'BaseProcExecutor1' prio 44 core 1 mask 2 waited 11.02 s for its core in 1119637 waits [1690.45] kernel: thread 127 'ModuleSystemWorker1' prio 44 core 1 mask 2 waited 9.66 s for its core in 1638153 waits [1690.45] Exit.