[ 0.00] ScarletNX - Splatoon 3 [ 0.00] build: ScarletNX codex/nvn-draw-main a3e5701 (clang 23.1.4, Linux x86_64) [ 0.00] system: CachyOS (Linux 7.3.0-4-cachyos), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 31 GB RAM [ 0.13] fs: the DLC 0100c2500fc21064 read from its dump ~/Kingston 1TB/Games/Yuzu Games/Splatoon 3/Splatoon 3 [Battle-boosting bonuses] [0100C2500FC21064][v0].nsp (0.0 MB) [ 0.14] fs: the DLC 0100c2500fc21065 read from its dump ~/Kingston 1TB/Games/Yuzu Games/Splatoon 3/Splatoon™ 3 - Wave 1 - Inkopolis [0100C2500FC21065][v393216].nsp (646.5 MB) [ 0.17] fs: the DLC 0100c2500fc21066 read from its dump ~/Kingston 1TB/Games/Yuzu Games/Splatoon 3/Splatoon™ 3 - Wave 2 - Side Order [0100C2500FC21066][v131072].nsp (2037.3 MB) [ 0.17] fs: 5 RomFS/ExeFS files mapped for the whole run, 47.1 MB [ 0.17] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.19] Loaded rtld at 0x8000000 [ 0.26] Loaded main at 0x8005000 [ 0.28] Loaded sdk at 0xd9b3000 [ 0.28] symbols: 23690 functions named [ 0.28] hooks: the module calls the functions of the 544 symbols the hooks name through their dispatch slots, and every other function directly (route list 0cbeb8b9dddeed16, this runtime's too) [ 0.28] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.28] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.28] hooks: module sdk, SDK 13.3.6 [ 0.28] hook: memcpy at df345b0 runs hook_memmove [ 0.28] hook: memmove at df348f8 runs hook_memmove [ 0.28] hook: memset at df34ba8 runs hook_memset [ 0.28] hooks: 3 of the game's functions run the runtime's handlers [ 0.28] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.28] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.29] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.29] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.29] acc: 1 user, playing as user 1 [ 0.29] time: the time zone is Etc/GMT-2 (UTC+02) [ 0.29] game: 0100c2500fc20000, version 1.0.0 [ 0.29] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.29] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.30] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.30] pl: the Korean stand-in answers for the console font's private-use characters [ 0.30] pl: the extended stand-in answers for the console font's private-use characters [ 0.30] RomFS: built from romfs/ (80 folders, 7199 files, 4438.6 MB) [ 0.30] game: played with DLC 100, DLC 101, DLC 102 [ 0.42] input: no SDL joysticks detected [ 0.42] input: /dev has 1 uhid node(s); /dev/input has 25 event and 0 joystick node(s) [ 0.43] video: SDL 3.4.18 on wayland [ 0.78] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 0.78] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 0.78] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes (not used yet) [ 0.78] vulkan: graphics descriptor buffers supported, disabled [ 0.91] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding) [ 0.91] vulkan: the driver that runs: NVIDIA, 615.78.08 (driver ID 4) [ 0.91] vulkan: NVIDIA GeForce RTX 3060 Ti, Vulkan 1.4.351, driver 99d38200, graphics queue family 0, compute 2 (separate family) [ 0.91] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 0.93] vulkan: swapchain 1280x720, 3 images, presents timed and held until they are due, fifo [ 1.14] vulkan: pipeline cache loaded (196038 KB) [ 1.15] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 1.15] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 1.15] renderer: Vulkan [ 1.16] vulkan: ~/.cache/scarletnx/recompiled/0100C2500FC20000/shader_cache/0100C2500FC20000.vkshipped is of another build, GPU or driver: started over [ 1.16] vulkan: ~/.cache/scarletnx/recompiled/0100C2500FC20000/shader_cache/0100C2500FC20000.vkshaders is of another build, GPU or driver, or unreadable: started over [ 1.16] vulkan: 0 shaders and 0 pipelines of earlier runs loaded from ~/.cache/scarletnx/recompiled/0100C2500FC20000/shader_cache/0100C2500FC20000.vkshaders in 7 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~/.cache/scarletnx/recompiled/0100C2500FC20000/shader_cache/0100C2500FC20000.vkshipped [ 1.17] vulkan: main.data: 40 shaders found [ 1.17] vulkan: main.data: 11 vertex, 29 fragment [ 1.17] vulkan: TextureShader.bnsh: 2 shaders found [ 1.17] vulkan: TextureShader.bnsh: 1 vertex, 1 fragment [ 1.17] vulkan: vertex bd8ff6bed4bee99a not translated: a jump table in a constant buffer [ 1.17] vulkan: vertex 235644f83d85e639 not translated: a jump table in a constant buffer [ 1.17] vulkan: vertex a0a971098feebde0 not translated: a jump table in a constant buffer [ 1.17] vulkan: vertex 1b7830c5cc2d8bf5 not translated: a jump table in a constant buffer [ 1.17] vulkan: vertex a731adb565080eb3 not translated: unknown opcode 000003f0000003b8 [ 1.17] vulkan: main.data: 35 new, 5 for later [ 1.17] vulkan: main.data: 35 translated, 0 already translated, 0 left out, 5 failed [ 1.17] vulkan: TextureShader.bnsh: 2 new [ 1.17] vulkan: TextureShader.bnsh: 2 translated, 0 already translated, 0 left out, 0 failed [ 1.17] vulkan: 42 shaders found: 37 new, 5 for later [ 1.17] vulkan: 42 programs: 37 translated, 0 already translated, 0 left out, 5 failed [ 1.17] vulkan: the game's own shaders: 37 translated new, 37 in ~/.cache/scarletnx/recompiled/0100C2500FC20000/shader_cache/0100C2500FC20000.vkshipped, in 12 ms [ 1.19] prepare: 32 ms before the game started (37 shaders translated from its files, 0 of 0 pipelines of earlier runs made), not shown, as it was quick [ 1.19] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 1.19] kernel: core 0 runs on host CPUs 0 3 6 9 [ 1.20] vulkan: the on-screen controls' atlas is 1024x1776 [ 1.22] kernel: core 2 runs on host CPUs 2 5 8 11 [ 1.22] heap: 3180 MB requested (result 0) [ 1.24] RomFS: reading Product.HeapDef.byml.zs (1.1 KB) [ 1.24] RomFS: reading RegionLangMask.txt (0.1 KB) [ 1.24] RomFS: reading Product.100.Nin_NX_NVN.atbl.byml.zs (2.1 KB) [ 1.24] RomFS: reading NormalProduct.engine__system__RomConfig.bgyml (0.1 KB) [ 1.24] nvn: the game's driver answers API 55.12 and GPU code 1.5 to 1.16, 22 items in all from its code [ 1.24] nvn: the game's NVN API 55.12 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 1.24] nvn: device 1103079020 initialized, flags 0 [ 1.24] nvn: window origin upper left [ 1.24] nvn: sampler pool 110307c0b8: 4096 descriptors at GPU 400000000 [ 1.24] nvn: texture pool 110307c098: 16684 descriptors at GPU 400020000 [ 1.24] nvn: queue 110322d020 initialized (replay 1) [ 1.24] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 1.24] nvn: window 1104b80260: 3 textures, first 1920x1080 format 0x25, present interval 1 [ 1.24] kernel: core 1 runs on host CPUs 1 4 7 10 [ 1.27] RomFS: reading ResourceSizeTable.Product.100.rsizetable.zs (361.4 KB) [ 1.28] RomFS: reading Bootup.Nin_NX_NVN.pack.zs (281.0 KB) [ 1.28] RomFS: reading TagDef.Product.100.rstbl.byml.zs (6.2 KB) [ 1.28] RomFS: reading Tag.Product.100.rstbl.byml.zs (43.8 KB) [ 1.28] RomFS: reading EffectFileInfo.Product.100.Nin_NX_NVN.byml.zs (0.8 KB) [ 1.28] RomFS: reading RumbleCall.Product.100.rstbl.byml.zs (0.0 KB) [ 1.28] RomFS: reading XLinkPropertyTable.Product.100.rstbl.byml.zs (1.9 KB) [ 1.28] RomFS: reading XLinkPropertyTableList.Product.100.rstbl.byml.zs (0.2 KB) [ 1.28] RomFS: reading TeamColorDataSet.Product.100.rstbl.byml.zs (2.9 KB) [ 1.28] RomFS: reading TeamColorOffset.Product.100.rstbl.byml.zs (0.4 KB) [ 1.29] RomFS: reading GraffitiParam.Product.100.rstbl.byml.zs (11.8 KB) [ 1.29] RomFS: reading LODThreshold.Product.100.rstbl.byml.zs (0.8 KB) [ 1.29] RomFS: reading InkTexInfo.Product.100.rstbl.byml.zs (1.1 KB) [ 1.29] RomFS: reading WeaponInfoSub.Product.100.rstbl.byml.zs (2.2 KB) [ 1.29] RomFS: reading WeaponInfoMain.Product.100.rstbl.byml.zs (18.4 KB) [ 1.29] RomFS: reading WeaponInfoSpecial.Product.100.rstbl.byml.zs (3.3 KB) [ 1.29] RomFS: reading GearInfoHead.Product.100.rstbl.byml.zs (4.1 KB) [ 1.29] RomFS: reading GearInfoClothes.Product.100.rstbl.byml.zs (5.2 KB) [ 1.29] RomFS: reading GearInfoShoes.Product.100.rstbl.byml.zs (3.6 KB) [ 1.29] RomFS: reading HairInfo.Product.100.rstbl.byml.zs (0.8 KB) [ 1.29] RomFS: reading EyebrowInfo.Product.100.rstbl.byml.zs (0.3 KB) [ 1.29] RomFS: reading BottomInfo.Product.100.rstbl.byml.zs (0.6 KB) [ 1.29] RomFS: reading TankInfo.Product.100.rstbl.byml.zs (0.5 KB) [ 1.29] RomFS: reading LockerGoodsMainPartInfo.Product.100.rstbl.byml.zs (0.0 KB) [ 1.29] RomFS: reading LockerGoodsSubPartInfo.Product.100.rstbl.byml.zs (0.0 KB) [ 1.29] RomFS: reading LockerGoodsSubWeaponInfo.Product.100.rstbl.byml.zs (0.0 KB) [ 1.29] RomFS: reading LockerGoodsFigureInfo.Product.100.rstbl.byml.zs (2.1 KB) [ 1.29] RomFS: reading LockerGoodsStickerInfo.Product.100.rstbl.byml.zs (1.4 KB) [ 1.29] RomFS: reading LockerObjInfo.Product.100.rstbl.byml.zs (10.2 KB) [ 1.29] RomFS: reading EmoteInfo.Product.100.rstbl.byml.zs (0.2 KB) [ 1.29] RomFS: reading NpcInfo.Product.100.rstbl.byml.zs (7.8 KB) [ 1.29] RomFS: reading NpcSet.Product.100.rstbl.byml.zs (0.0 KB) [ 1.29] RomFS: reading CoopEnemyInfo.Product.100.rstbl.byml.zs (0.5 KB) [ 1.29] RomFS: reading CoopItemInfo.Product.100.rstbl.byml.zs (0.1 KB) [ 1.29] RomFS: reading UdemaeInfo.Product.100.rstbl.byml.zs (1.0 KB) [ 1.29] RomFS: reading MiniGameCardInfo.Product.100.rstbl.byml.zs (0.0 KB) [ 1.29] RomFS: reading MiniGamePresetDeck.Product.100.rstbl.byml.zs (0.0 KB) [ 1.29] RomFS: reading MiniGameGameNpcData.Product.100.rstbl.byml.zs (0.0 KB) [ 1.29] RomFS: reading MiniGameCardSleeve.Product.100.rstbl.byml.zs (0.0 KB) [ 1.29] RomFS: reading PhysicsBindModelSettingInfo.Product.100.rstbl.byml.zs (7.5 KB) [ 1.29] RomFS: reading NamePlateBgInfo.Product.100.rstbl.byml.zs (0.8 KB) [ 1.29] RomFS: reading MissionConversationSetParam.Product.100.rstbl.byml.zs (0.2 KB) [ 1.29] RomFS: reading SeasonInfo.Product.100.rstbl.byml.zs (0.1 KB) [ 1.29] RomFS: reading AmiiboId.Product.100.rstbl.byml.zs (0.0 KB) [ 1.29] RomFS: reading AmiiboData.Product.100.rstbl.byml.zs (0.0 KB) [ 1.29] RomFS: reading BynameAdjectiveInfo.Product.100.rstbl.byml.zs (0.9 KB) [ 1.29] RomFS: reading CoopSkinInfo.Product.100.rstbl.byml.zs (0.2 KB) [ 1.29] RomFS: reading BynameSubjectInfo.Product.100.rstbl.byml.zs (1.0 KB) [ 1.29] RomFS: reading BadgeInfo.Product.100.rstbl.byml.zs (5.8 KB) [ 1.29] RomFS: reading LotRewardData.Product.100.rstbl.byml.zs (0.0 KB) [ 1.29] RomFS: reading MysteryBoxData.Product.100.rstbl.byml.zs (0.0 KB) [ 1.29] RomFS: reading UIScreen.Product.100.rstbl.byml.zs (5.2 KB) [ 1.29] RomFS: reading ActorInfo.Product.100.rstbl.byml.zs (108.0 KB) [ 1.29] RomFS: reading SplActorInfo.Product.100.rstbl.byml.zs (43.3 KB) [ 1.29] RomFS: reading BulletReplicaInfo.Product.100.rstbl.byml.zs (0.4 KB) [ 1.29] RomFS: reading EventInfo.Product.100.rstbl.byml.zs (4.2 KB) [ 1.30] RomFS: reading MapObjReplicaInfo.Product.100.rstbl.byml.zs (0.5 KB) [ 1.30] RomFS: reading LocatorInfo.Product.100.rstbl.byml.zs (2.7 KB) [ 1.30] RomFS: reading BulletSettingInfo.Product.100.rstbl.byml.zs (1.4 KB) [ 1.30] RomFS: reading WallaObjInfo.Product.100.rstbl.byml.zs (0.5 KB) [ 1.30] RomFS: reading SceneInfo.Product.100.rstbl.byml.zs (5.0 KB) [ 1.30] RomFS: reading VersusSceneInfo.Product.100.rstbl.byml.zs (0.3 KB) [ 1.30] RomFS: reading CoopSceneInfo.Product.100.rstbl.byml.zs (0.1 KB) [ 1.30] RomFS: reading UIScreenInfo.Product.100.rstbl.byml.zs (2.8 KB) [ 1.30] RomFS: reading ItemCanSpecialInfo.Product.100.rstbl.byml.zs (0.4 KB) [ 1.30] RomFS: reading ItemInfo.Product.100.rstbl.byml.zs (0.7 KB) [ 1.30] RomFS: reading MissionMapInfo.Product.100.rstbl.byml.zs (9.5 KB) [ 1.30] RomFS: reading agl_resource.Nin_NX_NVN.release.sarc.zs (1884.2 KB) [ 1.30] RomFS: reading gsys_resource.Nin_NX_NVN.release.sarc.zs (16.9 KB) [ 1.35] RomFS: reading Sample.Nin_NX_NVN.release.sarc.zs (7846.7 KB) [ 1.36] RomFS: reading Hoian_UBER.Product.100.product.Nin_NX_NVN.bfsha.zs (6510.1 KB) [ 1.51] RomFS: reading static.Nin_NX_NVN.esetb.byml.zs (34791.1 KB) [ 1.54] RomFS: reading GroupSetting.Product.100.bagst.zs (5.0 KB) [ 1.54] nvn: virtual pool 119a1b76f8 (6000000 bytes at GPU 408020000): 1 requests mapped [ 1.54] nvn: virtual pool 119a1b7880 (6000000 bytes at GPU 40e020000): 1 requests mapped [ 1.54] nvn: virtual pool 119a1b7a08 (6000000 bytes at GPU 414020000): 1 requests mapped [ 1.54] RomFS: reading BusSetting.byml.zs (3.3 KB) [ 1.54] nvn: virtual pool 119a1b7b90 (6000000 bytes at GPU 41a020000): 1 requests mapped [ 1.54] nvn: virtual pool 119a1b7d18 (6000000 bytes at GPU 420020000): 1 requests mapped [ 1.54] nvn: virtual pool 119a1b7ea0 (6000000 bytes at GPU 426020000): 1 requests mapped [ 1.54] nvn: virtual pool 119a1b8028 (6000000 bytes at GPU 42c020000): 1 requests mapped [ 1.54] RomFS: reading BarslistPack.Product.100.byml.zs (12.6 KB) [ 1.54] nvn: virtual pool 119a1b81b0 (6000000 bytes at GPU 432020000): 1 requests mapped [ 1.54] nvn: virtual pool 119a1b8338 (6000000 bytes at GPU 438020000): 1 requests mapped [ 1.54] nvn: virtual pool 119a1b84c0 (6000000 bytes at GPU 43e020000): 1 requests mapped [ 1.54] nvn: virtual pool 119a1b8648 (6000000 bytes at GPU 444020000): 1 requests mapped [ 1.54] nvn: virtual pool 119a1b87d0 (6000000 bytes at GPU 44a020000): 1 requests mapped [ 1.54] nvn: virtual pool 119a1b8958 (6000000 bytes at GPU 450020000): 1 requests mapped [ 1.54] nvn: virtual pool 119a1b8ae0 (6000000 bytes at GPU 456020000): 1 requests mapped [ 1.54] nvn: virtual pool 119a1b8c68 (6000000 bytes at GPU 45c020000): 1 requests mapped [ 1.54] nvn: virtual pool 119a1b8df0 (6000000 bytes at GPU 462020000): 1 requests mapped [ 1.55] RomFS: reading slink2.Product.100.bslnk.zs (494.3 KB) [ 1.55] nvn: the first texture of format 0x26 (target 1, 4x4) [ 1.55] nvn: the first texture of format 0xa (target 1, 4x4) [ 1.55] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 1.56] RomFS: reading bgm.Product.100.byml.zs (0.5 KB) [ 1.82] RomFS: reading Common.bnvib.sarc.zs (74.1 KB) [ 1.83] RomFS: reading FileEntry.Product.100.byml.zs (0.0 KB) [ 1.83] RomFS: reading FileEntry.Product.100.byml.zs (0.0 KB) [ 1.83] RomFS: reading Node.Product.100.aidefn.byml.zs (0.0 KB) [ 1.83] RomFS: reading Node.Product.100.aidefn.byml.zs (3.7 KB) [ 1.83] RomFS: reading PhiveConfig.byml.zs (10.0 KB) [ 1.86] RomFS: reading Font.Nin_NX_NVN.bfarc.zs (5049.9 KB) [ 1.92] nvn: the first texture of format 0x1 (target 1, 2048x8192) [ 1.93] nvn: the first texture of format 0x38 (target 1, 1024x1024) [ 1.93] RomFS: reading EUen.Product.100.sarc.zs (191.0 KB) [ 1.94] RomFS: reading LayoutArchiveCategory.Product.100.byml.zs (4.2 KB) [ 1.94] RomFS: reading MultiFilter.sarc.zs (4.5 KB) [ 1.94] RomFS: reading Cmn_BG_00.Nin_NX_NVN.blarc.zs (4.4 KB) [ 1.94] RomFS: reading Cmn_Cursor_00.Nin_NX_NVN.blarc.zs (0.2 KB) [ 1.94] RomFS: reading Cmn_FadeWipe_00.Nin_NX_NVN.blarc.zs (42.4 KB) [ 1.94] RomFS: reading Cmn_IconTextureHolder_00.Nin_NX_NVN.blarc.zs (0.3 KB) [ 1.94] RomFS: reading Cmn_Loading_00.Nin_NX_NVN.blarc.zs (0.2 KB) [ 1.94] RomFS: reading Cmn_Save_00.Nin_NX_NVN.blarc.zs (42.5 KB) [ 1.94] RomFS: reading Cmn_SystemWindow_00.Nin_NX_NVN.blarc.zs (65.1 KB) [ 1.94] RomFS: reading Cmn_SystemWindow_01.Nin_NX_NVN.blarc.zs (64.9 KB) [ 1.95] RomFS: reading CmnIconGear_00.Nin_NX_NVN.blarc.zs (11.1 KB) [ 1.95] RomFS: reading CmnIconGearPower_00.Nin_NX_NVN.blarc.zs (11.5 KB) [ 1.95] RomFS: reading CmnIconSubSpecial_00.Nin_NX_NVN.blarc.zs (2.5 KB) [ 1.95] RomFS: reading CmnIconWpnPath_00.Nin_NX_NVN.blarc.zs (12.9 KB) [ 1.95] RomFS: reading Cursor_00.Nin_NX_NVN.blarc.zs (10.3 KB) [ 1.95] RomFS: reading KeyDecideIcon_00.Nin_NX_NVN.blarc.zs (0.9 KB) [ 1.95] RomFS: reading LastStagePoint_00.Nin_NX_NVN.blarc.zs (8.4 KB) [ 1.95] RomFS: reading LoadingIcon_00.Nin_NX_NVN.blarc.zs (39.9 KB) [ 1.95] RomFS: reading Msn_LoadingMap_00.Nin_NX_NVN.blarc.zs (383.4 KB) [ 1.96] RomFS: reading MsnLastMap_00.Nin_NX_NVN.blarc.zs (263.9 KB) [ 1.96] RomFS: reading MsnMapBossMarker_00.Nin_NX_NVN.blarc.zs (19.1 KB) [ 1.96] RomFS: reading PauseText_00.Nin_NX_NVN.blarc.zs (99.3 KB) [ 1.97] RomFS: reading SequenceBtn_00.Nin_NX_NVN.blarc.zs (646.3 KB) [ 1.98] RomFS: reading elink2.Product.100.belnk.zs (161.0 KB) [ 2.33] nvn: the first texture of format 0x49 (target 1, 256x256) [ 2.33] nvn: the first texture of format 0x4c (target 1, 128x128) [ 2.33] nvn: the first texture of format 0x46 (target 1, 64x64) [ 2.33] nvn: the first texture of format 0x4b (target 1, 64x128) [ 2.33] nvn: the first texture of format 0x48 (target 1, 64x64) [ 2.33] nvn: the first texture of format 0x29 (target 1, 10x1126) [ 2.33] nvn: the first texture of format 0x4e (target 1, 128x128) [ 2.33] nvn: the first texture of format 0x44 (target 1, 64x64) [ 2.33] nvn: the first texture of format 0x8 (target 1, 40x3072) [ 2.53] RomFS: reading Product.100.alto__AltoConfig.bgyml (0.1 KB) [ 2.53] RomFS: reading Attenuation.Product.100.baatarc.zs (1.4 KB) [ 2.53] audren: the first update, revision REV10 [ 2.54] audio: SDL pipewire output opened on HyperX Cloud III Wireless Digital Stereo (IEC958) (48000 Hz, 2 channels, signed 16-bit PCM) [ 2.54] audio: queued 960 bytes of guest PCM [ 2.55] RomFS: reading UI_Static.Product.100.bars.zs (7310.2 KB) [ 2.61] RomFS: reading SingletonParam.pack.zs (29.0 KB) [ 2.63] nvn: the first texture of format 0x2e (target 1, 2x2) [ 2.63] RomFS: reading IlluminateEnvMap.bfres.zs (2.1 KB) [ 2.63] nvn: the first texture of format 0x11 (target 1, 128x128) [ 2.63] RomFS: reading CustomizeResEnvMap.bfres.zs (332.5 KB) [ 2.64] nvn: the first texture of format 0x3f (target 1, 32x32) [ 2.65] nvn: the first texture of format 0xb (target 0, 1x1) [ 2.65] RomFS: reading UIScenes.Nin_NX_NVN.genvb.zs (7.3 KB) [ 2.65] RomFS: reading GearAlphaMask.bfres.zs (58.2 KB) [ 2.65] RomFS: reading LoadingIcon.bfres.zs (477.1 KB) [ 2.66] RomFS: reading Fluid2D.bfres.zs (2462.7 KB) [ 2.68] RomFS: reading InkFlakesTexture.bfres.zs (929.0 KB) [ 2.70] nvn: the first texture of format 0x87 (target 1, 128x128) [ 2.70] nvn: the first texture of format 0x79 (target 1, 451x392) [ 2.71] nvn: the first texture of format 0x89 (target 1, 885x993) [ 2.72] RomFS: reading Params.pack.zs (390.1 KB) [ 2.87] nvn: the first texture of format 0x3d (target 1, 1280x720) [ 2.87] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory [ 2.87] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 2.87] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 2.87] nvn: the first texture of format 0x34 (target 1, 1280x720) [ 2.89] nvn: window crop 0,0 1280x720 [ 2.89] nvn: first present, texture 0 of window 1104b80260 [ 2.89] vulkan: write tracking on (caches skip unchanged memory) [ 2.89] vulkan: 1 draws skipped while their pipelines were made (async_pipelines) [ 2.92] vulkan: swapchain 1280x720, 3 images, sRGB, presents timed and held until they are due, fifo [ 2.93] RomFS: reading Boot.pack.zs (0.2 KB) [ 2.95] RomFS: reading RumbleAgent.pack.zs (0.5 KB) [ 2.96] RomFS: reading InkTexture.bfres.zs (168.7 KB) [ 2.96] RomFS: reading DemoCamera.camera.bfres.zs (7.2 KB) [ 2.96] RomFS: reading Player00.bfres.zs (11828.8 KB) [ 2.96] RomFS: reading Player01.bfres.zs (910.9 KB) [ 2.98] RomFS: reading UI_Cmn_Boot_00.bwav (2994.9 KB) [ 2.99] audio: queued nonzero guest PCM (s16 peak 2) [ 3.07] RomFS: reading Player02.bfres.zs (1523.3 KB) [ 3.09] RomFS: reading Player03.bfres.zs (1470.9 KB) [ 3.11] RomFS: reading Player_Squid.bfres.zs (408.8 KB) [ 3.11] RomFS: reading Player_Octopus.bfres.zs (483.9 KB) [ 3.12] RomFS: reading ResultNameBoard.bfres.zs (10.7 KB) [ 3.13] RomFS: reading Sky_Hoian00.bfres.zs (157.7 KB) [ 3.13] RomFS: reading Gear_anim.bfres.zs (13.6 KB) [ 3.13] RomFS: reading Tnk_Simple.bfres.zs (580.2 KB) [ 3.13] RomFS: reading Player00_Hlf.bfres.zs (298.9 KB) [ 3.13] RomFS: reading Player02_Hlf.bfres.zs (290.7 KB) [ 3.13] RomFS: reading Obj_InkRailPlayer.bfres.zs (85.2 KB) [ 3.14] RomFS: reading Player_Focused.bars.zs (4412.4 KB) [ 3.14] RomFS: reading PlayerFoot.bars.zs (1107.2 KB) [ 3.15] RomFS: reading PlayerTank.bars.zs (18.7 KB) [ 3.15] RomFS: reading HitEffect.bars.zs (1065.8 KB) [ 3.16] RomFS: reading SplSpectator.bars.zs (11.9 KB) [ 3.16] RomFS: reading SoundParticleBindModel.bars.zs (325.3 KB) [ 3.16] RomFS: reading Sky_Daytime00.pack.zs (5.7 KB) [ 3.16] nvn: the first texture of format 0x42 (target 1, 512x512) [ 3.16] RomFS: reading ResultNamePlate.pack.zs (0.7 KB) [ 3.16] RomFS: reading SplPlayer.pack.zs (29.5 KB) [ 3.17] RomFS: reading SplMiniMap.pack.zs (0.5 KB) [ 3.17] RomFS: reading SplSwishDetector.pack.zs (1.4 KB) [ 3.17] RomFS: reading PlayerSpawner.pack.zs (1.1 KB) [ 3.17] RomFS: reading PlayerTank.pack.zs (1.8 KB) [ 3.17] RomFS: reading SplSpectator.pack.zs (0.6 KB) [ 3.17] RomFS: reading BulletWallDrop.pack.zs (1.5 KB) [ 3.17] RomFS: reading BulletWallDropAgent.pack.zs (0.3 KB) [ 3.17] RomFS: reading BulletShooterBase.pack.zs (0.9 KB) [ 3.17] RomFS: reading BulletBlast.pack.zs (1.5 KB) [ 3.17] RomFS: reading BulletSplashExplosion.pack.zs (1.3 KB) [ 3.17] RomFS: reading BulletSplashShooter.pack.zs (1.2 KB) [ 3.21] sfdnsres: t-dce9377b-lp1.lp1.t.npln.srv.nintendo.net is blocked, answering EAI_AGAIN [ 3.46] RomFS: reading Plaza.pack.zs (104.3 KB) [ 3.57] RomFS: reading Fld_BankaraCity.bfres.zs (37749.9 KB) [ 3.63] nvn: the first texture of format 0x16 (target 1, 2048x2048) [ 3.68] RomFS: reading Default.Nin_NX_NVN.genvb.zs (862.3 KB) [ 3.73] RomFS: reading News00.Nin_NX_NVN.genvb.zs (3.4 KB) [ 3.73] RomFS: reading LightShaft.bfres.zs (96.4 KB) [ 3.76] RomFS: reading Grf_General.bfres.zs (150.5 KB) [ 3.76] RomFS: reading Grf_PL_Plaza.bfres.zs (673.9 KB) [ 3.78] RomFS: reading Grf_GraffitiMaterials.bfres.zs (35.1 KB) [ 3.87] RomFS: reading Plaza_Day.bkres.zs (6454.3 KB) [ 3.93] nvn: the first texture of format 0x50 (target 1, 1960x1962) [ 3.93] RomFS: reading BtnPlayerInfo_01.Nin_NX_NVN.blarc.zs (19.6 KB) [ 3.94] RomFS: reading Cmn_Status_00.Nin_NX_NVN.blarc.zs (1.9 KB) [ 3.94] RomFS: reading CmnIconBrand_00.Nin_NX_NVN.blarc.zs (2.4 KB) [ 3.94] RomFS: reading CmnIconTicket_00.Nin_NX_NVN.blarc.zs (53.7 KB) [ 3.94] RomFS: reading CmnIconWpn_00.Nin_NX_NVN.blarc.zs (7.1 KB) [ 3.94] RomFS: reading CmnNamePlate_00.Nin_NX_NVN.blarc.zs (29.4 KB) [ 3.94] RomFS: reading CmnNumTicket_00.Nin_NX_NVN.blarc.zs (8.6 KB) [ 3.94] RomFS: reading CoinNumber_00.Nin_NX_NVN.blarc.zs (12.1 KB) [ 3.94] RomFS: reading CoinNumbers_00.Nin_NX_NVN.blarc.zs (3.4 KB) [ 3.94] RomFS: reading FestRank_00.Nin_NX_NVN.blarc.zs (33.9 KB) [ 3.95] RomFS: reading FlagMeter_00.Nin_NX_NVN.blarc.zs (35.9 KB) [ 3.95] RomFS: reading Lobby_CapScreen_00.Nin_NX_NVN.blarc.zs (68.5 KB) [ 3.95] RomFS: reading PaintNumber_00.Nin_NX_NVN.blarc.zs (12.1 KB) [ 3.95] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 3.95] RomFS: reading PlayerStatus_00.Nin_NX_NVN.blarc.zs (9.6 KB) [ 3.95] RomFS: reading Plz_NPCStatus_00.Nin_NX_NVN.blarc.zs (96.3 KB) [ 3.96] RomFS: reading Plz_Title_00.Nin_NX_NVN.blarc.zs (658.3 KB) [ 3.97] RomFS: reading Plz_WindowDrawn_00.Nin_NX_NVN.blarc.zs (37.2 KB) [ 3.97] RomFS: reading Rank_00.Nin_NX_NVN.blarc.zs (17.8 KB) [ 3.97] RomFS: reading ShellNumbers_00.Nin_NX_NVN.blarc.zs (6.0 KB) [ 3.97] RomFS: reading SkillIconAnim_00.Nin_NX_NVN.blarc.zs (11.8 KB) [ 3.97] RomFS: reading SkillIconPiece_00.Nin_NX_NVN.blarc.zs (9.5 KB) [ 3.97] RomFS: reading StatusGear_00.Nin_NX_NVN.blarc.zs (129.0 KB) [ 3.98] RomFS: reading Udemae_00.Nin_NX_NVN.blarc.zs (5.8 KB) [ 3.98] RomFS: reading Version_00.Nin_NX_NVN.blarc.zs (0.4 KB) [ 4.00] RomFS: reading CmnDetailWeapon_00.Nin_NX_NVN.blarc.zs (156.0 KB) [ 4.01] RomFS: reading CmnGaugeWpn_00.Nin_NX_NVN.blarc.zs (2.9 KB) [ 4.01] RomFS: reading CmnIconStageL_00.Nin_NX_NVN.blarc.zs (8.4 KB) [ 4.01] RomFS: reading FestNewsPoint_00.Nin_NX_NVN.blarc.zs (23.9 KB) [ 4.01] RomFS: reading FestNumber_00.Nin_NX_NVN.blarc.zs (0.5 KB) [ 4.01] RomFS: reading FestNumbers_00.Nin_NX_NVN.blarc.zs (33.5 KB) [ 4.02] RomFS: reading Plz_ChangeNews_00.Nin_NX_NVN.blarc.zs (373.3 KB) [ 4.04] RomFS: reading Plz_TopicNews_00.Nin_NX_NVN.blarc.zs (2272.2 KB) [ 4.07] RomFS: reading Plz_WinTalkNews_00.Nin_NX_NVN.blarc.zs (406.8 KB) [ 4.10] RomFS: reading BtnIconWpnGear_00.Nin_NX_NVN.blarc.zs (134.9 KB) [ 4.11] RomFS: reading BtnMenuL_00.Nin_NX_NVN.blarc.zs (31.7 KB) [ 4.11] RomFS: reading BtnMenuNpl_00.Nin_NX_NVN.blarc.zs (17.1 KB) [ 4.11] RomFS: reading BtnMenuS_00.Nin_NX_NVN.blarc.zs (29.0 KB) [ 4.11] RomFS: reading BtnMenuStage_00.Nin_NX_NVN.blarc.zs (119.0 KB) [ 4.11] RomFS: reading BtnOption_00.Nin_NX_NVN.blarc.zs (31.3 KB) [ 4.12] RomFS: reading BtnSkillPower_00.Nin_NX_NVN.blarc.zs (13.0 KB) [ 4.12] RomFS: reading BtnTabCmn_00.Nin_NX_NVN.blarc.zs (102.5 KB) [ 4.12] RomFS: reading Cmn_BadgeGet_00.Nin_NX_NVN.blarc.zs (4.1 KB) [ 4.12] RomFS: reading Cmn_Menu_00.Nin_NX_NVN.blarc.zs (866.9 KB) [ 4.15] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 4.19] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 4.20] RomFS: reading CmnIconEmote_00.Nin_NX_NVN.blarc.zs (6.3 KB) [ 4.20] RomFS: reading CmnIconMenuCatalog_00.Nin_NX_NVN.blarc.zs (131.5 KB) [ 4.21] RomFS: reading CmnIconSkin_00.Nin_NX_NVN.blarc.zs (8.6 KB) [ 4.21] RomFS: reading CmnIconStage_00.Nin_NX_NVN.blarc.zs (9.3 KB) [ 4.21] RomFS: reading CmnIconVSRule_00.Nin_NX_NVN.blarc.zs (30.5 KB) [ 4.21] RomFS: reading CmnIconZakka_00.Nin_NX_NVN.blarc.zs (0.7 KB) [ 4.21] RomFS: reading GuageScrollOption_00.Nin_NX_NVN.blarc.zs (17.2 KB) [ 4.21] RomFS: reading RankCatalog_00.Nin_NX_NVN.blarc.zs (23.4 KB) [ 4.21] RomFS: reading RankMng_00.Nin_NX_NVN.blarc.zs (23.3 KB) [ 4.28] RomFS: reading BtnCategoryMyset_00.Nin_NX_NVN.blarc.zs (4.3 KB) [ 4.28] RomFS: reading BtnCstCategory_00.Nin_NX_NVN.blarc.zs (139.4 KB) [ 4.29] RomFS: reading BtnCstStyle_00.Nin_NX_NVN.blarc.zs (19.3 KB) [ 4.29] RomFS: reading BtnIconSortCst_00.Nin_NX_NVN.blarc.zs (1.5 KB) [ 4.29] RomFS: reading BtnSelectEyebrow_00.Nin_NX_NVN.blarc.zs (125.1 KB) [ 4.29] RomFS: reading BtnSelectHead_00.Nin_NX_NVN.blarc.zs (132.1 KB) [ 4.30] RomFS: reading BtnSelectPants_00.Nin_NX_NVN.blarc.zs (101.9 KB) [ 4.30] RomFS: reading Cmn_CstBase_00.Nin_NX_NVN.blarc.zs (329.6 KB) [ 4.31] RomFS: reading Cmn_CstBg_00.Nin_NX_NVN.blarc.zs (120.9 KB) [ 4.31] RomFS: reading CmnDetailGear_00.Nin_NX_NVN.blarc.zs (171.9 KB) [ 4.31] RomFS: reading CmnIconTypeWpn_00.Nin_NX_NVN.blarc.zs (52.1 KB) [ 4.32] RomFS: reading CmnNumMoney_00.Nin_NX_NVN.blarc.zs (19.9 KB) [ 4.32] RomFS: reading CmnSortCstBase_00.Nin_NX_NVN.blarc.zs (5.8 KB) [ 4.43] RomFS: reading BtnPause_00.Nin_NX_NVN.blarc.zs (644.7 KB) [ 4.45] RomFS: reading BtnTwoName_00.Nin_NX_NVN.blarc.zs (8.5 KB) [ 4.45] RomFS: reading Cmn_Balloon_00.Nin_NX_NVN.blarc.zs (11.3 KB) [ 4.45] RomFS: reading Cmn_GuideActionPoint_00.Nin_NX_NVN.blarc.zs (8.6 KB) [ 4.45] RomFS: reading Cmn_GuideBtn_00.Nin_NX_NVN.blarc.zs (7.8 KB) [ 4.45] RomFS: reading Cmn_InterimAnnounce_00.Nin_NX_NVN.blarc.zs (7.1 KB) [ 4.45] RomFS: reading Cmn_NoInk_00.Nin_NX_NVN.blarc.zs (20.5 KB) [ 4.45] RomFS: reading Cmn_Pause_00.Nin_NX_NVN.blarc.zs (22.6 KB) [ 4.45] RomFS: reading Cmn_PlayGuide_00.Nin_NX_NVN.blarc.zs (16.1 KB) [ 4.45] RomFS: reading Cmn_Version_00.Nin_NX_NVN.blarc.zs (0.6 KB) [ 4.45] RomFS: reading Cmn_WindowGet_00.Nin_NX_NVN.blarc.zs (91.4 KB) [ 4.46] RomFS: reading Cmn_WinTalk_00.Nin_NX_NVN.blarc.zs (216.3 KB) [ 4.46] RomFS: reading CmnIconCardSleeve_00.Nin_NX_NVN.blarc.zs (8.9 KB) [ 4.46] RomFS: reading CmnIconMngNpc_00.Nin_NX_NVN.blarc.zs (8.8 KB) [ 4.46] RomFS: reading CmnIconMngStage_00.Nin_NX_NVN.blarc.zs (7.7 KB) [ 4.46] RomFS: reading CmnIconWindowGet_00.Nin_NX_NVN.blarc.zs (226.8 KB) [ 4.46] RomFS: reading HoldText_00.Nin_NX_NVN.blarc.zs (18.3 KB) [ 4.47] RomFS: reading Msn_Cursor_00.Nin_NX_NVN.blarc.zs (2.4 KB) [ 4.47] RomFS: reading Msn_DemoBtn_00.Nin_NX_NVN.blarc.zs (1.0 KB) [ 4.47] RomFS: reading SequenceBtnL_00.Nin_NX_NVN.blarc.zs (304.4 KB) [ 4.47] RomFS: reading Shr_Points_00.Nin_NX_NVN.blarc.zs (10.0 KB) [ 4.48] RomFS: reading TimerCircle_00.Nin_NX_NVN.blarc.zs (20.3 KB) [ 4.48] RomFS: reading VS_Beat_00.Nin_NX_NVN.blarc.zs (22.6 KB) [ 4.48] RomFS: reading VS_Emote_00.Nin_NX_NVN.blarc.zs (0.7 KB) [ 4.48] RomFS: reading VS_PointFlag_00.Nin_NX_NVN.blarc.zs (2.6 KB) [ 4.48] RomFS: reading VS_PointTrap_00.Nin_NX_NVN.blarc.zs (7.0 KB) [ 4.56] RomFS: reading Cmn_WindowNarration_00.Nin_NX_NVN.blarc.zs (16.4 KB) [ 4.57] RomFS: reading CanolaTexture.bfres.zs (51.1 KB) [ 4.57] RomFS: reading CanolaTextureV.bfres.zs (58.5 KB) [ 4.57] RomFS: reading BgmPlaza.bars.zs (32.6 KB) [ 4.57] RomFS: reading BgmPlazaDay.Product.100.bars.zs (188.4 KB) [ 4.57] RomFS: reading Amb_Plaza.bars.zs (3378.5 KB) [ 4.60] RomFS: reading Voice.bars.zs (13.8 KB) [ 4.60] RomFS: reading Voice_MotherFoodShop.bars.zs (54.7 KB) [ 4.60] RomFS: reading Voice_Aori.bars.zs (1660.2 KB) [ 4.62] RomFS: reading Voice_Hotaru.bars.zs (833.7 KB) [ 4.63] RomFS: reading Voice_WeaponShop.bars.zs (37.8 KB) [ 4.63] RomFS: reading Voice_GearShopHead.bars.zs (91.6 KB) [ 4.63] RomFS: reading Voice_GearShopClothes.bars.zs (49.6 KB) [ 4.64] RomFS: reading Voice_GearShopShoes.bars.zs (128.7 KB) [ 4.64] RomFS: reading Voice_GoodsShop.bars.zs (76.9 KB) [ 4.64] RomFS: reading Voice_Vendor.bars.zs (158.6 KB) [ 4.64] RomFS: reading Voice_IdolA.bars.zs (1967.6 KB) [ 4.66] RomFS: reading Voice_IdolB.bars.zs (2183.1 KB) [ 4.67] RomFS: reading Voice_IdolC.bars.zs (329.5 KB) [ 4.68] RomFS: reading ActorOptimizer.pack.zs (0.4 KB) [ 4.78] nvn: present interval 2 [ 4.78] RomFS: reading EventSystem.pack.zs (0.5 KB) [ 4.78] RomFS: reading EventCamera.pack.zs (0.5 KB) [ 4.78] RomFS: reading EventSnapshotCamera1.pack.zs (0.5 KB) [ 4.78] RomFS: reading EventTalkWindow.pack.zs (0.5 KB) [ 4.78] RomFS: reading EventSnapshotCamera2.pack.zs (0.6 KB) [ 4.78] RomFS: reading EventTalkWindowMission.pack.zs (0.5 KB) [ 4.78] RomFS: reading EventFader.pack.zs (0.5 KB) [ 4.78] RomFS: reading EventEnvChanger.pack.zs (0.5 KB) [ 4.78] RomFS: reading EventELink.pack.zs (0.5 KB) [ 4.78] RomFS: reading EventSLink.pack.zs (0.5 KB) [ 4.79] RomFS: reading EventUIMediator.pack.zs (0.5 KB) [ 4.79] RomFS: reading EventUtility.pack.zs (0.5 KB) [ 4.79] RomFS: reading Sky_PlazaDay.pack.zs (5.7 KB) [ 4.79] RomFS: reading Sky_PlazaDay.bfres.zs (4791.7 KB) [ 4.80] RomFS: reading Event_News_MissionEnding.bars.zs (0.3 KB) [ 4.81] RomFS: reading Event_News_Opening.bars.zs (362.4 KB) [ 4.82] RomFS: reading Event_Plaza_Intro.bars.zs (16.2 KB) [ 4.82] RomFS: reading Event_Plaza_Overview.bars.zs (886.2 KB) [ 4.83] RomFS: reading Demo_Plaza_Overview.camera.bfres.zs (1.4 KB) [ 4.83] RomFS: reading Player02_SuperHook.bfres.zs (1049.2 KB) [ 4.84] RomFS: reading NpcPlazaJerry_BuildingCleaning_00.pack.zs (0.9 KB) [ 4.84] RomFS: reading LocatorAreaSwitch.pack.zs (0.5 KB) [ 4.84] RomFS: reading Npc_Jerry00.bfres.zs (2422.1 KB) [ 4.85] RomFS: reading DObj_FldObj_TransparentActor.pack.zs (5.5 KB) [ 4.85] RomFS: reading Player00_SuperHook.bfres.zs (1058.3 KB) [ 4.88] RomFS: reading FldObj_TransparentActor.bfres.zs (12.3 KB) [ 4.88] RomFS: reading Obj_InkRailOctPlayer.bfres.zs (75.4 KB) [ 4.92] RomFS: reading Mpt_FldObj_PlazaDecorationDay.pack.zs (4.7 KB) [ 4.93] RomFS: reading Fld_BankaraCityTownHouse.bfres.zs (21344.4 KB) [ 4.94] RomFS: reading DObj_Fld_BankaraCityVehicle.pack.zs (1.0 KB) [ 4.94] RomFS: reading BulletBlastPlayerDeath.pack.zs (1.6 KB) [ 4.95] RomFS: reading Fld_BankaraCityVehicle.bfres.zs (1632.2 KB) [ 4.97] RomFS: reading UseItemCardKey.pack.zs (1.6 KB) [ 4.98] RomFS: reading Obj_ItemNull.bfres.zs (8.5 KB) [ 4.98] RomFS: reading Obj_DoorKey00.bfres.zs (88.7 KB) [ 4.98] RomFS: reading UseItemCardKey.bars.zs (7.3 KB) [ 5.00] RomFS: reading DObj_Fld_BankaraCityVehicle.bars.zs (382.8 KB) [ 5.00] RomFS: reading PlayerVoice_OctopusF.bars.zs (3220.6 KB) [ 5.04] RomFS: reading DObj_PlazaAmiibo.pack.zs (4.2 KB) [ 5.04] RomFS: reading Mpt_Fld_VSLobbyExterior.pack.zs (13.6 KB) [ 5.04] RomFS: reading Obj_PlazaAmiibo.bfres.zs (390.7 KB) [ 5.05] RomFS: reading Fld_VSLobbyExterior.bfres.zs (861.4 KB) [ 5.09] RomFS: reading Mpt_Obj_VendingMachine.pack.zs (3.4 KB) [ 5.09] RomFS: reading DObj_PlazaTurbanshellsCase.pack.zs (3.8 KB) [ 5.09] RomFS: reading FldObj_VendingMachine.bfres.zs (209.1 KB) [ 5.10] RomFS: reading Obj_PlazaTurbanshellCase.bfres.zs (391.6 KB) [ 5.11] RomFS: reading NpcIdolNewsC.pack.zs (5.3 KB) [ 5.11] RomFS: reading ObjIdolNewsFoldingFan.pack.zs (5.4 KB) [ 5.11] RomFS: reading Npc_BankaraIdolC.bfres.zs (2519.0 KB) [ 5.13] RomFS: reading Npc_BankaraIdolA.bfres.zs (7032.3 KB) [ 5.20] RomFS: reading Mpt_Fld_CoopLobbyBuilding.pack.zs (7.9 KB) [ 5.25] RomFS: reading Fld_CoopLobbyBuilding.bfres.zs (6677.7 KB) [ 5.25] RomFS: reading SplPlazaSalmonBuddy.pack.zs (9.5 KB) [ 5.25] RomFS: reading Fld_PlazaSignageVSLobby.pack.zs (0.6 KB) [ 5.25] RomFS: reading VSLobbyExteriorTV.bfres.zs (252.7 KB) [ 5.26] RomFS: reading SalmonBuddyHair01.pack.zs (0.6 KB) [ 5.26] RomFS: reading RefMat_Fld_Signage.bfres.zs (19.1 KB) [ 5.26] RomFS: reading Npc_SalmonBaby.bfres.zs (1855.8 KB) [ 5.30] RomFS: reading Obj_TVMov003.bfres.zs (109.4 KB) [ 5.30] RomFS: reading SalmonBuddyHair06.pack.zs (0.6 KB) [ 5.30] RomFS: reading DObj_SurimiTVscreen.pack.zs (0.9 KB) [ 5.30] RomFS: reading SalmonBuddyHair03.pack.zs (0.6 KB) [ 5.30] RomFS: reading Fld_Room_News.bfres.zs (2447.0 KB) [ 5.34] RomFS: reading SalmonBuddyHair04.pack.zs (0.6 KB) [ 5.35] RomFS: reading DObj_FldObj_DoorVSLobbyExterior.pack.zs (3.9 KB) [ 5.35] RomFS: reading SalmonBuddyHair00.pack.zs (0.6 KB) [ 5.35] RomFS: reading SalmonBuddyHair02.pack.zs (0.6 KB) [ 5.35] RomFS: reading DObj_FldObj_DoorVSLobbyExterior.bars.zs (45.6 KB) [ 5.35] RomFS: reading SalmonBuddyHair05.pack.zs (0.6 KB) [ 5.35] RomFS: reading DObj_SurimiDai.pack.zs (1.0 KB) [ 5.36] RomFS: reading Mpt_Fld_Room_News.pack.zs (0.4 KB) [ 5.36] RomFS: reading Fld_LocalLobbyBuilding.bfres.zs (5874.8 KB) [ 5.37] RomFS: reading DObj_Fld_PlazaSanpoSignboard.pack.zs (4.5 KB) [ 5.37] RomFS: reading Fld_PlazaSanpoSignboard.bfres.zs (15.2 KB) [ 5.37] RomFS: reading DObj_BigNamazu.pack.zs (1.0 KB) [ 5.37] RomFS: reading Obj_BigNamazu.bfres.zs (1309.8 KB) [ 5.38] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 5.39] RomFS: reading SplPlazaSalmonBuddy.bars.zs (389.3 KB) [ 5.41] RomFS: reading Fld_PlazaSignage.pack.zs (0.6 KB) [ 5.41] RomFS: reading DObj_BigNamazu.bars.zs (89.3 KB) [ 5.41] RomFS: reading Fld_PlazaSignage.bfres.zs (31.3 KB) [ 5.41] RomFS: reading DObj_FldObj_DoorTVStationLocalLobby.pack.zs (1.8 KB) [ 5.42] RomFS: reading FldObj_DoorTVStationLocalLobby.bfres.zs (439.4 KB) [ 5.42] RomFS: reading Obj_TVMov011.bfres.zs (870.8 KB) [ 5.45] RomFS: reading DObj_FldObj_DoorTVStationLocalLobby.bars.zs (34.1 KB) [ 5.45] RomFS: reading DObj_FldObj_DoorTVStationCoop.pack.zs (1.8 KB) [ 5.45] RomFS: reading FldObj_DoorTVStationCoop.bfres.zs (934.6 KB) [ 5.47] RomFS: reading DObj_FldObj_DoorHat.pack.zs (1.8 KB) [ 5.47] RomFS: reading DObj_FldObj_DoorTVStationCoop.bars.zs (73.4 KB) [ 5.47] RomFS: reading FldObj_DoorGear.bfres.zs (166.8 KB) [ 5.47] RomFS: reading DObj_FldObj_DoorWeapon.pack.zs (1.8 KB) [ 5.47] RomFS: reading DObj_FldObj_DoorShoes.pack.zs (1.8 KB) [ 5.47] RomFS: reading FldObj_DoorWeapon.bfres.zs (214.1 KB) [ 5.47] RomFS: reading FldObj_DoorShoes.bfres.zs (816.4 KB) [ 5.47] RomFS: reading DObj_FldObj_DoorHat.bars.zs (35.9 KB) [ 5.48] RomFS: reading DObj_FldObj_DoorTshirts.pack.zs (1.9 KB) [ 5.48] RomFS: reading FldObj_DoorTshirts.bfres.zs (521.6 KB) [ 5.48] RomFS: reading DObj_FldObj_DoorWeapon.bars.zs (38.3 KB) [ 5.48] RomFS: reading DObj_FldObj_DoorGoods.pack.zs (1.8 KB) [ 5.49] RomFS: reading DObj_FldObj_DoorShoes.bars.zs (35.1 KB) [ 5.49] RomFS: reading NpcPlazaJerry_AssistantDirector_00.pack.zs (1.2 KB) [ 5.49] RomFS: reading FldObj_DoorGoods.bfres.zs (824.5 KB) [ 5.49] RomFS: reading NpcPlazaJerry_AssistantDirector_01.pack.zs (1.0 KB) [ 5.49] RomFS: reading NpcPlazaJerry_Director_00.pack.zs (1.0 KB) [ 5.49] RomFS: reading DObj_FldObj_DoorTshirts.bars.zs (44.4 KB) [ 5.51] RomFS: reading Npc_ShopAunty_MiniGame.pack.zs (4.5 KB) [ 5.51] RomFS: reading Npc_CustomShopJr.pack.zs (4.9 KB) [ 5.51] RomFS: reading DObj_FldObj_DoorGoods.bars.zs (183.4 KB) [ 5.51] RomFS: reading Npc_ShopAunty.bfres.zs (1002.3 KB) [ 5.51] RomFS: reading Npc_CustomShopJr.bfres.zs (1372.5 KB) [ 5.52] RomFS: reading Mpt_Fld_CafeBuilding.pack.zs (5.1 KB) [ 5.54] RomFS: reading Fld_CafeBuilding.bfres.zs (5825.3 KB) [ 5.72] RomFS: reading Npc_ShopAunty_WalkSingle.pack.zs (4.5 KB) [ 5.72] RomFS: reading DObj_GateManhole.pack.zs (5.5 KB) [ 5.72] RomFS: reading NpcIdolNewsB.pack.zs (9.1 KB) [ 5.73] RomFS: reading Npc_Commander.pack.zs (13.5 KB) [ 5.73] RomFS: reading Npc_BankaraIdolB.bfres.zs (7124.9 KB) [ 5.75] RomFS: reading Npc_Commander.bfres.zs (1792.4 KB) [ 5.77] RomFS: reading NpcIdolNewsA.pack.zs (9.2 KB) [ 5.80] RomFS: reading NpcIdolNewsA.bars.zs (27.8 KB) [ 5.80] RomFS: reading Obj_GateManhole.bfres.zs (161.7 KB) [ 5.80] RomFS: reading EventNewsDirector.pack.zs (0.6 KB) [ 5.80] RomFS: reading EventNewsDirector.bars.zs (554.6 KB) [ 5.81] RomFS: reading DObj_GateManhole.bars.zs (37.8 KB) [ 5.82] RomFS: reading Fld_BankaraCity.pack.zs (65.2 KB) [ 5.82] RomFS: reading Mpt_Motorcycle.pack.zs (3.9 KB) [ 5.82] RomFS: reading Mpt_Fld_ShopExteriorWeapon.pack.zs (12.6 KB) [ 5.82] RomFS: reading FldObj_Motorcycle.bfres.zs (582.8 KB) [ 5.82] RomFS: reading Fld_ShopExteriorWeapon.bfres.zs (4842.0 KB) [ 5.83] RomFS: reading Fld_PlazaApartment.bfres.zs (3807.1 KB) [ 5.88] RomFS: reading DObj_Fld_PlazaPostBox.pack.zs (5.1 KB) [ 5.89] RomFS: reading RefMat_Fld_ItrWindow.bfres.zs (203.3 KB) [ 5.89] RomFS: reading Hed_HDP008.pack.zs (1.7 KB) [ 5.89] RomFS: reading Fld_PlazaPostBox.bfres.zs (190.2 KB) [ 5.90] RomFS: reading Clt_TES063.pack.zs (0.4 KB) [ 5.90] RomFS: reading Clt_TES063.bfres.zs (457.9 KB) [ 5.91] RomFS: reading Hed_HDP008.bfres.zs (367.2 KB) [ 5.91] RomFS: reading Shs_SHI042.pack.zs (0.4 KB) [ 5.91] RomFS: reading Har_OCT004_F.pack.zs (15.5 KB) [ 5.91] RomFS: reading Shs_SHI042.bfres.zs (604.9 KB) [ 5.92] RomFS: reading Har_OCT004_F.bfres.zs (1110.9 KB) [ 5.93] RomFS: reading Eyb_OCT003_F.pack.zs (0.5 KB) [ 5.93] RomFS: reading Btm_004_F.pack.zs (0.5 KB) [ 5.94] RomFS: reading Eyb_OCT003_F.bfres.zs (14.5 KB) [ 5.94] RomFS: reading Btm_004_F.bfres.zs (355.5 KB) [ 6.00] RomFS: reading PlayerSuperHookScarf_Oct.pack.zs (1.2 KB) [ 6.03] RomFS: reading Cmn_ShortTalkWindow_00.Nin_NX_NVN.blarc.zs (3.4 KB) [ 6.03] RomFS: reading Cmn_TalkWindow_00.Nin_NX_NVN.blarc.zs (18.3 KB) [ 6.03] RomFS: reading BtnIconStage_00.Nin_NX_NVN.blarc.zs (12.8 KB) [ 6.04] RomFS: reading Cmn_SelectStage_00.Nin_NX_NVN.blarc.zs (61.3 KB) [ 6.04] RomFS: reading Cmn_VersusMatch_01.Nin_NX_NVN.blarc.zs (58.4 KB) [ 6.04] RomFS: reading MiniButton_00.Nin_NX_NVN.blarc.zs (1.9 KB) [ 6.04] RomFS: reading PlayerName_00.Nin_NX_NVN.blarc.zs (18.5 KB) [ 6.04] RomFS: reading Selector_00.Nin_NX_NVN.blarc.zs (16.5 KB) [ 6.04] RomFS: reading Selector_01.Nin_NX_NVN.blarc.zs (14.8 KB) [ 6.04] RomFS: reading SequenceBtn_01.Nin_NX_NVN.blarc.zs (645.8 KB) [ 6.05] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 6.09] nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory [ 6.14] nvn: the first texture of format 0x5 (target 4, 256x256) [ 6.14] nvn: the first texture of format 0x32 (target 4, 2048x2048) [ 6.15] RomFS: reading BGM_Plaza_Shops_MissionGate.bwav (245.3 KB) [ 6.15] RomFS: reading BGM_Plaza_Shops_LobbyVersus.bwav (910.8 KB) [ 6.15] RomFS: reading BGM_Plaza_Shops_Atama.bwav (1008.5 KB) [ 6.16] RomFS: reading BGM_Plaza_Shops_Electronics.bwav (2554.1 KB) [ 6.16] RomFS: reading BGM_Plaza_Shops_Backstreet.bwav (3902.1 KB) [ 6.16] nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory [ 6.16] RomFS: reading BGM_Plaza_Shops_Zakka.bwav (1008.5 KB) [ 6.17] RomFS: reading Env_Plaza_ConstructionFar_00.bwav (241.2 KB) [ 6.17] RomFS: reading Env_Plaza_NoiseMain_00.bwav (436.4 KB) [ 6.19] perf: 30.6 frames a second over 5.0 s (153 shown in all) [ 6.25] RomFS: reading Env_Plaza_MainStreetMob_00.bwav (623.1 KB) [ 6.53] vulkan: 1001 draws skipped while their pipelines were made (async_pipelines) [ 6.60] vulkan: shader eae0f9d443c2607c (stage 4) not translated: branch target [ 6.81] vulkan: 4x4 texture reads the 16x4 render target at 414510000: only that region is used [ 6.81] vulkan: 8x8 texture reads the 16x8 render target at 414490000: only that region is used [ 6.81] vulkan: 4x4 texture reads the 16x4 render target at 414490000: only that region is used [ 6.81] vulkan: 2x2 texture reads the 16x2 render target at 414490000: only that region is used [ 6.81] vulkan: 1x1 texture reads the 16x1 render target at 414490000: only that region is used [ 8.22] vulkan: compute 93ecd9533b11f58c ready: block 32x1x1, 13 global buffers, 1 textures, 0 images [ 8.37] vulkan: compute d5f27f6db332f7d4 ready: block 32x1x1, 13 global buffers, 1 textures, 0 images [ 8.37] vulkan: 2001 draws skipped while their pipelines were made (async_pipelines) [ 8.38] vulkan: 1x1 texture reads the 8x1 render target at 4cdfc5080: only that region is used [ 8.38] vulkan: 8x5 texture reads the 16x5 render target at 414060000: only that region is used [ 8.38] vulkan: 4x2 texture reads the 16x2 render target at 414060000: only that region is used [ 8.38] vulkan: 2x1 texture reads the 16x1 render target at 414060000: only that region is used [ 8.39] vulkan: a 2339 ms frame: 260 shaders translated (149 ms), 274 pipelines made (0 ms waited for), 456 render targets made, 1592 texture uploads (383255 KB), 0 ms in finishes [ 8.47] vulkan: 1x1 texture reads the 8x1 render target at 4cdfc5100: only that region is used [ 8.55] vulkan: a 165 ms frame: 9 shaders translated (1 ms), 9 pipelines made (0 ms waited for), 564 render targets made, 21 texture uploads (52464 KB), 0 ms in finishes [ 8.74] vulkan: a 151 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 138 render targets made, 15 texture uploads (13296 KB), 0 ms in finishes [ 8.76] RomFS: reading Obj_TVMov014.bfres.zs (978.4 KB) [ 8.83] nvn: the first texture of format 0x35 (target 1, 456x530) [ 8.87] vulkan: 3001 draws skipped while their pipelines were made (async_pipelines) [ 9.48] RomFS: reading NpcPlazaJerry03.pack.zs (3.7 KB) [ 9.48] RomFS: reading NpcPlayerMove.pack.zs (5.3 KB) [ 9.50] RomFS: reading NpcPlazaJerry.bars.zs (30.2 KB) [ 9.50] RomFS: reading NpcPlayer.bars.zs (869.2 KB) [ 9.52] RomFS: reading NpcPlayer.pack.zs (11.8 KB) [ 9.52] RomFS: reading NpcPlazaJerry01.pack.zs (3.7 KB) [ 9.52] RomFS: reading Hed_EYE016_M.pack.zs (3.8 KB) [ 9.53] RomFS: reading Hed_EYE016_M.bfres.zs (345.9 KB) [ 9.53] RomFS: reading Clt_PRK006.pack.zs (0.3 KB) [ 9.53] RomFS: reading Clt_PRK006.bfres.zs (592.4 KB) [ 9.55] RomFS: reading NpcPlazaJerry01_LongHead.pack.zs (3.6 KB) [ 9.57] RomFS: reading Clt_TES088_F.pack.zs (0.4 KB) [ 9.57] RomFS: reading Shs_SDL003.pack.zs (0.3 KB) [ 9.58] RomFS: reading Obj_PlazaNpcNamakoPhone.pack.zs (0.6 KB) [ 9.58] RomFS: reading Clt_TES088_F.bfres.zs (390.2 KB) [ 9.58] RomFS: reading Shs_SDL003.bfres.zs (382.5 KB) [ 9.59] RomFS: reading Player_NamakoPhone.bfres.zs (130.6 KB) [ 9.61] RomFS: reading NpcPlazaJerry02.pack.zs (3.7 KB) [ 9.61] RomFS: reading Shs_SHI043.pack.zs (0.4 KB) [ 9.61] RomFS: reading Har_SQD006_M.pack.zs (13.7 KB) [ 9.62] RomFS: reading Shs_SHI043.bfres.zs (555.1 KB) [ 9.64] RomFS: reading Har_SQD006_M.bfres.zs (645.0 KB) [ 9.64] RomFS: reading NpcPlazaJerry00.pack.zs (3.7 KB) [ 9.70] RomFS: reading NpcPlazaJerry02_LongHead.pack.zs (3.6 KB) [ 9.74] RomFS: reading Har_OCT005_F.pack.zs (11.7 KB) [ 9.75] RomFS: reading Har_OCT005_F.bfres.zs (867.4 KB) [ 9.75] RomFS: reading Eyb_SQD003_M.pack.zs (0.5 KB) [ 9.76] RomFS: reading Eyb_SQD003_M.bfres.zs (14.9 KB) [ 9.76] RomFS: reading Eyb_OCT001_F.pack.zs (0.5 KB) [ 9.77] RomFS: reading Eyb_OCT001_F.bfres.zs (14.7 KB) [ 9.78] RomFS: reading Btm_002_M.pack.zs (0.5 KB) [ 9.78] RomFS: reading Btm_008_F.pack.zs (0.5 KB) [ 9.78] RomFS: reading Btm_002_M.bfres.zs (479.4 KB) [ 9.79] RomFS: reading Btm_008_F.bfres.zs (419.1 KB) [ 9.79] RomFS: reading Hed_MSK011.pack.zs (2.6 KB) [ 9.80] RomFS: reading Clt_TES071_M.pack.zs (0.4 KB) [ 9.80] RomFS: reading Hed_MSK011.bfres.zs (482.0 KB) [ 9.80] RomFS: reading Clt_TES071_M.bfres.zs (667.6 KB) [ 9.81] RomFS: reading Shs_BOT000.pack.zs (0.3 KB) [ 9.82] RomFS: reading Shs_BOT000.bfres.zs (435.1 KB) [ 9.84] RomFS: reading Har_SQD007_M.pack.zs (13.5 KB) [ 9.85] RomFS: reading Btm_008_M.pack.zs (0.5 KB) [ 9.85] RomFS: reading Btm_008_M.bfres.zs (419.2 KB) [ 9.85] RomFS: reading Har_SQD007_M.bfres.zs (517.7 KB) [ 9.86] RomFS: reading Hed_EYE003.pack.zs (1.7 KB) [ 9.86] RomFS: reading Hed_EYE003.bfres.zs (194.9 KB) [ 9.87] RomFS: reading Clt_SHT012.pack.zs (0.3 KB) [ 9.88] RomFS: reading Clt_SHT012.bfres.zs (525.9 KB) [ 9.89] RomFS: reading Shs_SDL012.pack.zs (0.4 KB) [ 9.90] RomFS: reading Shs_SDL012.bfres.zs (320.0 KB) [ 9.90] RomFS: reading Har_OCT007_M.pack.zs (14.2 KB) [ 9.91] RomFS: reading Eyb_OCT003_M.pack.zs (0.5 KB) [ 9.91] RomFS: reading Har_OCT007_M.bfres.zs (876.5 KB) [ 9.91] RomFS: reading Eyb_OCT003_M.bfres.zs (16.4 KB) [ 9.92] RomFS: reading Btm_005_M.pack.zs (0.5 KB) [ 9.93] RomFS: reading Hed_HDP001.pack.zs (3.3 KB) [ 9.93] RomFS: reading Hed_HDP001.bfres.zs (268.6 KB) [ 9.94] RomFS: reading Btm_005_M.bfres.zs (583.8 KB) [ 9.96] RomFS: reading Clt_TNK000.pack.zs (0.3 KB) [ 9.97] RomFS: reading Shs_SHI001.pack.zs (0.3 KB) [ 9.98] RomFS: reading Clt_TNK000.bfres.zs (508.3 KB) [ 9.98] nvn: the first texture blit, 456x530 to 456x530 [ 9.98] RomFS: reading Shs_SHI001.bfres.zs (403.8 KB) [ 9.99] RomFS: reading Har_OCT001_F.pack.zs (15.4 KB) [ 10.00] RomFS: reading Har_OCT001_F.bfres.zs (745.8 KB) [ 10.02] RomFS: reading Eyb_OCT000_F.pack.zs (0.5 KB) [ 10.02] RomFS: reading Eyb_OCT000_F.bfres.zs (14.0 KB) [ 10.03] RomFS: reading Hed_EYE025.pack.zs (2.5 KB) [ 10.03] RomFS: reading Btm_000_F.pack.zs (0.5 KB) [ 10.04] RomFS: reading Hed_EYE025.bfres.zs (392.2 KB) [ 10.04] RomFS: reading Btm_000_F.bfres.zs (284.6 KB) [ 10.06] RomFS: reading Hed_VIS003.pack.zs (4.0 KB) [ 10.06] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (1911 KB), 0 ms in finishes [ 10.06] RomFS: reading Clt_TNK008.pack.zs (0.4 KB) [ 10.07] RomFS: reading Clt_TNK008.bfres.zs (480.4 KB) [ 10.08] RomFS: reading Hed_VIS003.bfres.zs (320.8 KB) [ 10.10] RomFS: reading Shs_SHT024.pack.zs (0.4 KB) [ 10.10] RomFS: reading Shs_SDL013.pack.zs (0.4 KB) [ 10.11] RomFS: reading Shs_SHT024.bfres.zs (503.9 KB) [ 10.12] RomFS: reading Shs_SDL013.bfres.zs (556.4 KB) [ 10.16] RomFS: reading Har_SQD011_M.pack.zs (12.3 KB) [ 10.16] RomFS: reading Hed_CAP020.pack.zs (4.6 KB) [ 10.16] RomFS: reading Har_SQD001_F.pack.zs (16.6 KB) [ 10.16] RomFS: reading Har_SQD011_M.bfres.zs (601.0 KB) [ 10.16] RomFS: reading Hed_CAP020.bfres.zs (572.4 KB) [ 10.18] RomFS: reading Har_SQD001_F.bfres.zs (942.0 KB) [ 10.20] RomFS: reading Eyb_SQD000_M.pack.zs (0.5 KB) [ 10.20] RomFS: reading Eyb_SQD000_M.bfres.zs (14.9 KB) [ 10.20] RomFS: reading Clt_TES004_F.pack.zs (0.3 KB) [ 10.20] RomFS: reading Eyb_SQD000_F.pack.zs (0.5 KB) [ 10.21] RomFS: reading Btm_001_M.pack.zs (0.5 KB) [ 10.22] RomFS: reading Eyb_SQD000_F.bfres.zs (13.5 KB) [ 10.22] RomFS: reading Clt_TES004_F.bfres.zs (455.5 KB) [ 10.23] RomFS: reading Btm_001_M.bfres.zs (728.2 KB) [ 10.24] vulkan: a 52 ms frame: 18 shaders translated (6 ms), 14 pipelines made (0 ms waited for), 18 render targets made, 47 texture uploads (3245 KB), 0 ms in finishes [ 10.26] RomFS: reading Shs_SDL000.pack.zs (0.3 KB) [ 10.26] RomFS: reading Har_OCT007_F.pack.zs (14.2 KB) [ 10.26] RomFS: reading Shs_SDL000.bfres.zs (476.8 KB) [ 10.27] RomFS: reading Eyb_OCT002_F.pack.zs (0.5 KB) [ 10.28] RomFS: reading Eyb_OCT002_F.bfres.zs (14.2 KB) [ 10.28] RomFS: reading Har_OCT007_F.bfres.zs (876.6 KB) [ 10.34] RomFS: reading Hed_CAP003.pack.zs (4.9 KB) [ 10.35] RomFS: reading Shs_SHT023.pack.zs (0.4 KB) [ 10.36] RomFS: reading Har_SQD013_F.pack.zs (17.0 KB) [ 10.36] RomFS: reading Hed_CAP003.bfres.zs (433.4 KB) [ 10.37] RomFS: reading Shs_SHT023.bfres.zs (226.5 KB) [ 10.37] vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 0 ms in finishes [ 10.37] RomFS: reading Har_SQD013_F.bfres.zs (725.6 KB) [ 10.40] RomFS: reading Eyb_SQD001_F.pack.zs (0.5 KB) [ 10.40] RomFS: reading Btm_001_F.pack.zs (0.5 KB) [ 10.41] RomFS: reading Btm_001_F.bfres.zs (536.4 KB) [ 10.41] RomFS: reading Eyb_SQD001_F.bfres.zs (13.9 KB) [ 10.42] RomFS: reading Hed_EYE009.pack.zs (1.4 KB) [ 10.42] RomFS: reading Hed_EYE009.bfres.zs (270.1 KB) [ 10.43] RomFS: reading Shs_SDL008.pack.zs (0.3 KB) [ 10.43] RomFS: reading Clt_SHT033.pack.zs (0.4 KB) [ 10.43] RomFS: reading Shs_SDL008.bfres.zs (314.1 KB) [ 10.44] RomFS: reading Har_OCT006_M.pack.zs (15.5 KB) [ 10.45] RomFS: reading Har_OCT006_M.bfres.zs (1092.5 KB) [ 10.45] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 0 ms in finishes [ 10.46] RomFS: reading Clt_SHT033.bfres.zs (358.3 KB) [ 10.48] RomFS: reading Hed_CAP005.pack.zs (4.9 KB) [ 10.48] RomFS: reading Clt_TLY006_M.pack.zs (0.3 KB) [ 10.49] RomFS: reading Shs_SHI016.pack.zs (0.3 KB) [ 10.49] RomFS: reading Clt_TLY006_M.bfres.zs (512.7 KB) [ 10.49] RomFS: reading Hed_CAP005.bfres.zs (428.2 KB) [ 10.50] RomFS: reading Shs_SHI016.bfres.zs (347.9 KB) [ 10.51] RomFS: reading Har_SQD000_M.pack.zs (15.9 KB) [ 10.51] RomFS: reading Har_SQD000_M.bfres.zs (842.2 KB) [ 10.54] RomFS: reading Eyb_SQD001_M.pack.zs (0.5 KB) [ 10.55] RomFS: reading Hed_CAP000.pack.zs (4.9 KB) [ 10.55] RomFS: reading Hed_CAP000.bfres.zs (449.7 KB) [ 10.57] RomFS: reading Eyb_SQD001_M.bfres.zs (16.0 KB) [ 10.57] vulkan: a 52 ms frame: 14 shaders translated (6 ms), 20 pipelines made (0 ms waited for), 0 render targets made, 120 texture uploads (7747 KB), 0 ms in finishes [ 10.58] RomFS: reading Clt_SHT031.pack.zs (0.4 KB) [ 10.61] RomFS: reading Clt_SHT031.bfres.zs (519.6 KB) [ 10.63] RomFS: reading Hed_HAT015.pack.zs (4.6 KB) [ 10.65] vulkan: a 79 ms frame: 4 shaders translated (2 ms), 7 pipelines made (0 ms waited for), 9 render targets made, 41 texture uploads (3298 KB), 0 ms in finishes [ 10.65] RomFS: reading Hed_HAT015.bfres.zs (342.0 KB) [ 10.71] RomFS: reading Hed_EYE001.pack.zs (3.2 KB) [ 10.71] RomFS: reading Shs_LTS013.pack.zs (0.4 KB) [ 10.71] RomFS: reading Clt_JKT000.pack.zs (0.3 KB) [ 10.71] RomFS: reading Hed_EYE001.bfres.zs (264.7 KB) [ 10.72] RomFS: reading Shs_LTS013.bfres.zs (511.1 KB) [ 10.73] RomFS: reading Clt_JKT000.bfres.zs (743.0 KB) [ 10.76] RomFS: reading Har_SQD001_M.pack.zs (16.6 KB) [ 10.76] RomFS: reading Har_SQD001_M.bfres.zs (941.7 KB) [ 10.77] vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 9 render targets made, 3 texture uploads (49 KB), 0 ms in finishes [ 10.79] RomFS: reading Shs_SLO021.pack.zs (0.4 KB) [ 10.79] RomFS: reading Eyb_SQD002_M.pack.zs (0.5 KB) [ 10.80] RomFS: reading Shs_SLO021.bfres.zs (367.3 KB) [ 10.80] RomFS: reading Har_SQD007_F.pack.zs (13.5 KB) [ 10.80] RomFS: reading Eyb_SQD002_M.bfres.zs (13.8 KB) [ 10.81] RomFS: reading Har_SQD007_F.bfres.zs (517.6 KB) [ 10.83] RomFS: reading Eyb_SQD003_F.pack.zs (0.5 KB) [ 10.84] RomFS: reading Hed_HAT016.pack.zs (4.5 KB) [ 10.84] RomFS: reading Eyb_SQD003_F.bfres.zs (14.0 KB) [ 10.85] RomFS: reading Hed_HAT016.bfres.zs (662.1 KB) [ 10.86] RomFS: reading Clt_SHT030.pack.zs (0.4 KB) [ 10.86] RomFS: reading Clt_SHT030.bfres.zs (481.4 KB) [ 10.86] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 30 render targets made, 6 texture uploads (16839 KB), 0 ms in finishes [ 10.87] RomFS: reading Shs_SLO022.pack.zs (0.4 KB) [ 10.88] RomFS: reading Shs_SLO022.bfres.zs (558.9 KB) [ 10.88] RomFS: reading Har_SQD014_F.pack.zs (12.8 KB) [ 10.90] RomFS: reading Har_SQD014_F.bfres.zs (519.0 KB) [ 10.91] RomFS: reading Hed_HDP007.pack.zs (4.3 KB) [ 10.91] RomFS: reading Hed_EYE012.pack.zs (1.7 KB) [ 10.92] RomFS: reading Hed_EYE012.bfres.zs (190.0 KB) [ 10.92] RomFS: reading Hed_HDP007.bfres.zs (364.7 KB) [ 10.94] RomFS: reading Clt_SHT017.pack.zs (0.3 KB) [ 10.94] vulkan: a 79 ms frame: 10 shaders translated (4 ms), 11 pipelines made (0 ms waited for), 39 render targets made, 43 texture uploads (19964 KB), 0 ms in finishes [ 10.95] RomFS: reading Clt_SHT017.bfres.zs (520.9 KB) [ 11.01] RomFS: reading Shs_BOT007.pack.zs (0.4 KB) [ 11.01] RomFS: reading Clt_TES071_F.pack.zs (0.4 KB) [ 11.01] RomFS: reading Shs_BOT007.bfres.zs (409.3 KB) [ 11.01] RomFS: reading Clt_TES071_F.bfres.zs (692.1 KB) [ 11.04] RomFS: reading Shs_BOT021.pack.zs (0.4 KB) [ 11.04] RomFS: reading Har_SQD003_F.pack.zs (14.7 KB) [ 11.05] RomFS: reading Shs_BOT021.bfres.zs (570.2 KB) [ 11.05] RomFS: reading Har_SQD003_F.bfres.zs (723.7 KB) [ 11.06] vulkan: a 119 ms frame: 2 shaders translated (1 ms), 3 pipelines made (0 ms waited for), 21 render targets made, 19 texture uploads (18360 KB), 0 ms in finishes [ 11.09] RomFS: reading Clt_SHT003.pack.zs (0.3 KB) [ 11.09] RomFS: reading Shs_LTS014.pack.zs (0.4 KB) [ 11.10] RomFS: reading Clt_SHT003.bfres.zs (417.7 KB) [ 11.10] RomFS: reading Shs_LTS014.bfres.zs (495.3 KB) [ 11.12] RomFS: reading Har_OCT005_M.pack.zs (11.7 KB) [ 11.12] RomFS: reading Eyb_OCT000_M.pack.zs (0.5 KB) [ 11.12] RomFS: reading Har_OCT005_M.bfres.zs (867.6 KB) [ 11.13] RomFS: reading Eyb_OCT000_M.bfres.zs (16.2 KB) [ 11.14] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 24 render targets made, 3 texture uploads (377 KB), 0 ms in finishes [ 11.15] RomFS: reading Btm_003_M.pack.zs (0.5 KB) [ 11.15] RomFS: reading Btm_003_M.bfres.zs (552.7 KB) [ 11.16] nvn: 16384 KiB of the runtime's memory carry command records past the game's command memory [ 11.17] RomFS: reading Clt_TES005_F.pack.zs (0.3 KB) [ 11.17] RomFS: reading Clt_TES005_F.bfres.zs (530.7 KB) [ 11.18] RomFS: reading Btm_003_F.pack.zs (0.5 KB) [ 11.18] RomFS: reading Btm_003_F.bfres.zs (552.3 KB) [ 11.19] RomFS: reading Hed_MSK016.pack.zs (1.1 KB) [ 11.20] vulkan: a 66 ms frame: 3 shaders translated (2 ms), 3 pipelines made (0 ms waited for), 26 render targets made, 25 texture uploads (2266 KB), 0 ms in finishes [ 11.20] RomFS: reading Hed_MSK016.bfres.zs (424.8 KB) [ 11.20] perf: 12.4 frames a second over 5.0 s (215 shown in all) [ 11.21] RomFS: reading Clt_JKT049.pack.zs (0.4 KB) [ 11.22] RomFS: reading Shs_SHI045.pack.zs (0.4 KB) [ 11.22] RomFS: reading Clt_JKT049.bfres.zs (207.2 KB) [ 11.24] RomFS: reading Shs_SHI045.bfres.zs (540.6 KB) [ 11.27] RomFS: reading Clt_VST010.pack.zs (0.4 KB) [ 11.28] RomFS: reading Clt_VST010.bfres.zs (527.6 KB) [ 11.28] vulkan: a 78 ms frame: 2 shaders translated (1 ms), 3 pipelines made (0 ms waited for), 9 render targets made, 25 texture uploads (1809 KB), 0 ms in finishes [ 11.30] RomFS: reading Har_SQD012_M.pack.zs (16.7 KB) [ 11.30] RomFS: reading Btm_000_M.pack.zs (0.5 KB) [ 11.31] RomFS: reading Btm_000_M.bfres.zs (257.5 KB) [ 11.32] RomFS: reading Har_SQD012_M.bfres.zs (809.1 KB) [ 11.32] RomFS: reading Clt_JKT048.pack.zs (0.4 KB) [ 11.33] RomFS: reading Clt_JKT048.bfres.zs (429.0 KB) [ 11.33] RomFS: reading Shs_SDL011.pack.zs (0.4 KB) [ 11.36] RomFS: reading Shs_SDL011.bfres.zs (599.4 KB) [ 11.37] vulkan: a 85 ms frame: 14 shaders translated (7 ms), 18 pipelines made (0 ms waited for), 17 render targets made, 28 texture uploads (2982 KB), 0 ms in finishes [ 11.43] RomFS: reading Hed_MET007.pack.zs (4.7 KB) [ 11.45] RomFS: reading Clt_SWT001.pack.zs (0.3 KB) [ 11.45] RomFS: reading Hed_MET007.bfres.zs (459.6 KB) [ 11.45] RomFS: reading Clt_SWT001.bfres.zs (559.7 KB) [ 11.47] RomFS: reading Shs_SLO009.pack.zs (0.3 KB) [ 11.48] RomFS: reading Shs_SLO009.bfres.zs (400.4 KB) [ 11.54] RomFS: reading Btm_007_M.pack.zs (0.5 KB) [ 11.54] RomFS: reading Hed_HBD003.pack.zs (3.9 KB) [ 11.54] vulkan: a 176 ms frame: 10 shaders translated (4 ms), 15 pipelines made (0 ms waited for), 27 render targets made, 60 texture uploads (7096 KB), 0 ms in finishes [ 11.54] RomFS: reading Btm_007_M.bfres.zs (441.9 KB) [ 11.55] RomFS: reading Hed_HBD003.bfres.zs (417.0 KB) [ 11.55] RomFS: reading Clt_TES006_M.pack.zs (0.3 KB) [ 11.57] RomFS: reading Clt_TES006_M.bfres.zs (324.9 KB) [ 11.63] RomFS: reading Har_OCT002_M.pack.zs (12.2 KB) [ 11.63] RomFS: reading Hed_HAT004.pack.zs (4.3 KB) [ 11.63] RomFS: reading Har_OCT002_M.bfres.zs (749.8 KB) [ 11.64] RomFS: reading Hed_HAT004.bfres.zs (335.5 KB) [ 11.66] RomFS: reading Clt_SHT034.pack.zs (0.4 KB) [ 11.67] RomFS: reading Clt_SHT034.bfres.zs (400.7 KB) [ 11.67] vulkan: a 132 ms frame: 3 shaders translated (1 ms), 6 pipelines made (0 ms waited for), 30 render targets made, 33 texture uploads (20262 KB), 0 ms in finishes [ 11.68] RomFS: reading Shs_SDL005.pack.zs (0.3 KB) [ 11.69] RomFS: reading Shs_SDL005.bfres.zs (338.3 KB) [ 11.70] RomFS: reading Har_SQD009_M.pack.zs (15.4 KB) [ 11.70] RomFS: reading Btm_004_M.pack.zs (0.5 KB) [ 11.70] RomFS: reading Btm_004_M.bfres.zs (357.0 KB) [ 11.70] RomFS: reading Har_SQD009_M.bfres.zs (893.5 KB) [ 11.74] vulkan: a 65 ms frame: 6 shaders translated (3 ms), 10 pipelines made (0 ms waited for), 33 render targets made, 43 texture uploads (4355 KB), 0 ms in finishes [ 11.80] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 2 texture uploads (55 KB), 0 ms in finishes [ 11.86] vulkan: a 57 ms frame: 6 shaders translated (3 ms), 11 pipelines made (0 ms waited for), 17 render targets made, 53 texture uploads (5368 KB), 0 ms in finishes [ 11.92] vulkan: a 59 ms frame: 7 shaders translated (3 ms), 8 pipelines made (0 ms waited for), 30 render targets made, 27 texture uploads (19724 KB), 0 ms in finishes [ 11.99] vulkan: a 75 ms frame: 2 shaders translated (1 ms), 2 pipelines made (0 ms waited for), 9 render targets made, 28 texture uploads (3253 KB), 0 ms in finishes [ 12.14] vulkan: a 50 ms frame: 1 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 21 render targets made, 3 texture uploads (16528 KB), 0 ms in finishes [ 12.52] RomFS: reading BGM_Plaza_Shops_Buki.bwav (1008.5 KB) [ 12.70] vulkan: a 50 ms frame: 6 shaders translated (15 ms), 6 pipelines made (0 ms waited for), 9 render targets made, 38 texture uploads (2008 KB), 0 ms in finishes [ 12.81] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 0 ms in finishes [ 13.07] vulkan: texture 2 of stage 4 (header format 21) has no float view of its float surface: it reads zeros [ 13.10] vulkan: texture 2 of stage 4 (header format 21) has no float view of its float surface: it reads zeros [ 13.14] vulkan: texture 2 of stage 4 (header format 21) has no float view of its float surface: it reads zeros [ 13.16] vulkan: texture 2 of stage 4 (header format 21) has no float view of its float surface: it reads zeros [ 14.42] vulkan: swapchain 1920x1004, 3 images, sRGB, presents timed and held until they are due, fifo [ 14.99] RomFS: reading Obj_TVMov012.bfres.zs (225.4 KB) [ 16.20] perf: 26.2 frames a second over 5.0 s (346 shown in all) [ 17.37] showcase: off [ 19.58] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 19.60] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 0 ms in finishes [ 21.22] perf: 30.1 frames a second over 5.0 s (497 shown in all) [ 24.66] vulkan: 1042126 draws, 3478 skipped; 894 dispatches in 0 batches (0 ms waiting), 0 skipped; 37 finishes (18 ms); 31133 reads past queued releases (0 samples counts written on the GPU); 1371684 descriptor sets written, 712662 reused; 637027 draws kept the last one's shaders and pipeline (0 checked) [ 24.66] vulkan: 491 shaders translated (246 ms), 596 pipelines made (159 from the cache, 28994 ms making, 0 ms waited for), 3350 render targets made, 3174 texture uploads (1045 MB); 31 frames over 50 ms in the last 600, the slowest 2339 ms [ 24.66] vulkan: memory used and budgeted: heap 0 2874 of 6573 MB (2771 ours), heap 1 557 of 24008 MB (544 ours) [ 24.66] vulkan: caches: 1683 render targets (885 MB, 29 parked), 3139 textures (952 MB), 10540 buffers (33 MB); 2131 of 6573 MB in use as they count it, 0 MB freed for the budget so far [ 24.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3082 through a copy [ 24.66] vulkan: 95915 rendering passes, 192 clear commands, 5176 attachments cleared and 32 left undefined by their load op [ 24.67] vulkan: 43429 passes (45%) ended at buffer.c:2129 [ 24.67] vulkan: 23186 passes (24%) ended at renderer.c:211 [ 24.67] vulkan: 11957 passes (12%) ended at render.c:2536 [ 24.67] vulkan: 6340 passes (7%) ended at cmd.c:531 [ 24.67] vulkan: 4390 passes (5%) ended at surface.c:160 [ 24.67] vulkan: 3495 passes (4%) ended at render.c:198 [ 24.67] vulkan: 1108 passes (1%) ended at texture.c:383 [ 24.67] vulkan: 600 passes (1%) ended at renderer.c:675 [ 24.67] vulkan: GPU-owned guest memory landed for the CPU 91 times, render targets written back for an engine 0 times [ 25.00] RomFS: reading Obj_TVMov008.bfres.zs (2880.6 KB) [ 25.57] vulkan: display: 579 frame intervals of 35.00 ms (deviation 43.48 ms, 1st to 99th percentile 12.85 to 78.94 ms), 378 held for other than 5 refreshes; the game's frames went from release to present in 32.4 ms (0.4 to 183.2), on to the display in 10.1 ms (1.7 to 26.1), 36.4 ms in all (2.2 to 162.5) [ 25.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 26.24] perf: 29.9 frames a second over 5.0 s (647 shown in all) [ 26.51] nvn: 32768 KiB of the runtime's memory carry command records past the game's command memory [ 27.69] RomFS: reading Npl_Tutorial00.bntx.zs (8.3 KB) [ 27.69] RomFS: reading Wst_Shooter_First_00.bntx.zs (6.6 KB) [ 27.69] RomFS: reading Wsb_Bomb_Splash00.bntx.zs (0.7 KB) [ 27.69] RomFS: reading Wsb_Bomb_Splash01.bntx.zs (1.5 KB) [ 27.69] RomFS: reading Wsp_SpGreatBarrier00.bntx.zs (2.5 KB) [ 27.69] RomFS: reading Wsp_SpGreatBarrier01.bntx.zs (1.0 KB) [ 27.69] RomFS: reading Hed_HDP008.bntx.zs (2.8 KB) [ 27.69] RomFS: reading InkRecovery_Up.bntx.zs (5.9 KB) [ 27.69] RomFS: reading Unknown.bntx.zs (2.5 KB) [ 27.69] RomFS: reading B05.bntx.zs (1.3 KB) [ 27.70] RomFS: reading Clt_TES063.bntx.zs (7.2 KB) [ 27.70] RomFS: reading RespawnTime_Save.bntx.zs (7.5 KB) [ 27.70] RomFS: reading B00.bntx.zs (1.7 KB) [ 27.70] RomFS: reading Shs_SHI042.bntx.zs (7.4 KB) [ 27.70] RomFS: reading RespawnSpecialGauge_Save.bntx.zs (6.6 KB) [ 27.70] RomFS: reading B11.bntx.zs (1.0 KB) [ 27.70] RomFS: reading MainInk_Save.bntx.zs (4.3 KB) [ 27.70] RomFS: reading SubInk_Save.bntx.zs (5.0 KB) [ 27.70] RomFS: reading HumanMove_Up.bntx.zs (7.0 KB) [ 27.70] RomFS: reading SquidMove_Up.bntx.zs (4.6 KB) [ 27.70] RomFS: reading SpecialSpec_Up.bntx.zs (6.7 KB) [ 27.70] RomFS: reading JumpTime_Save.bntx.zs (7.3 KB) [ 27.70] RomFS: reading SpecialIncrease_Up.bntx.zs (6.9 KB) [ 27.70] RomFS: reading SubSpec_Up.bntx.zs (5.8 KB) [ 27.70] RomFS: reading OpInkEffect_Reduction.bntx.zs (8.1 KB) [ 27.70] RomFS: reading SubEffect_Reduction.bntx.zs (6.5 KB) [ 27.70] RomFS: reading Action_Up.bntx.zs (8.2 KB) [ 27.70] RomFS: reading StartAllUp.bntx.zs (7.4 KB) [ 27.70] RomFS: reading EndAllUp.bntx.zs (8.0 KB) [ 27.70] RomFS: reading MinorityUp.bntx.zs (8.3 KB) [ 27.71] RomFS: reading ComeBack.bntx.zs (7.0 KB) [ 27.71] RomFS: reading SquidMoveSpatter_Reduction.bntx.zs (5.9 KB) [ 27.71] RomFS: reading DeathMarking.bntx.zs (7.1 KB) [ 27.71] RomFS: reading ThermalInk.bntx.zs (7.5 KB) [ 27.71] RomFS: reading Exorcist.bntx.zs (5.4 KB) [ 27.71] RomFS: reading ExSkillDouble.bntx.zs (5.9 KB) [ 27.71] RomFS: reading SuperJumpSign_Hide.bntx.zs (6.8 KB) [ 27.71] RomFS: reading ObjectEffect_Up.bntx.zs (6.6 KB) [ 27.71] RomFS: reading SomersaultLanding.bntx.zs (6.7 KB) [ 27.73] vulkan: the 1280x720 render target at 414020000 in format d1 takes the pixels of the one in format d5 [ 27.76] vulkan: the 1280x720 render target at 414020000 in format d5 takes the pixels of the one in format d1 [ 27.76] vulkan: the 1280x720 render target at 414020000 in format d1 takes the pixels of the one in format d5 [ 27.80] vulkan: the 1280x720 render target at 414020000 in format d5 takes the pixels of the one in format d1 [ 27.80] vulkan: the 1280x720 render target at 414020000 in format d1 takes the pixels of the one in format d5 [ 27.83] vulkan: the 1280x720 render target at 414020000 in format d5 takes the pixels of the one in format d1 [ 27.83] vulkan: the 1280x720 render target at 414020000 in format d1 takes the pixels of the one in format d5 [ 27.86] vulkan: the 1280x720 render target at 414020000 in format d5 takes the pixels of the one in format d1 [ 27.86] vulkan: the 1280x720 render target at 414020000 in format d1 takes the pixels of the one in format d5 [ 27.89] vulkan: the 1280x720 render target at 414020000 in format d5 takes the pixels of the one in format d1 [ 28.93] RomFS: reading SmallWorld.pack.zs (95.4 KB) [ 29.52] nvn: present interval 1 [ 29.83] [undeclared] nn::pctl::detail::ipc::IParentalControlService cmd 1017 -> ok [ 30.02] vulkan: a 202 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 33 ms in finishes [ 30.09] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 43 ms in finishes [ 30.17] RomFS: reading Fld_SmallWorld.bfres.zs (32213.5 KB) [ 30.44] RomFS: reading RefMat_Fld_SwingingFlag.bfres.zs (31.2 KB) [ 30.66] nvn: the first texture of format 0xd (target 1, 1600x1600) [ 30.67] RomFS: reading Grf_MS_CraterA.bfres.zs (413.6 KB) [ 30.69] vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries [ 30.70] vulkan: occlusion-tested draws are predicated on the GPU (conditional rendering) [ 30.72] RomFS: reading SmallWorld.bkres.zs (6021.9 KB) [ 30.79] RomFS: reading BtnMsnPauseMenu_00.Nin_NX_NVN.blarc.zs (11.3 KB) [ 30.80] RomFS: reading BtnMsnPauseMenuL_00.Nin_NX_NVN.blarc.zs (13.4 KB) [ 30.80] RomFS: reading Msn_BossMarker_00.Nin_NX_NVN.blarc.zs (19.2 KB) [ 30.80] RomFS: reading Msn_BossName_00.Nin_NX_NVN.blarc.zs (0.7 KB) [ 30.80] RomFS: reading Msn_DemoTitle_00.Nin_NX_NVN.blarc.zs (49.7 KB) [ 30.80] RomFS: reading Msn_LvUPInfo_00.Nin_NX_NVN.blarc.zs (30.8 KB) [ 30.80] RomFS: reading Msn_PauseMenu_00.Nin_NX_NVN.blarc.zs (20.7 KB) [ 30.80] RomFS: reading Msn_PointGuide_00.Nin_NX_NVN.blarc.zs (32.3 KB) [ 30.80] RomFS: reading Msn_SearchMarker_00.Nin_NX_NVN.blarc.zs (3.2 KB) [ 30.80] RomFS: reading Msn_Skip_00.Nin_NX_NVN.blarc.zs (0.6 KB) [ 30.81] RomFS: reading Msn_WorldName_00.Nin_NX_NVN.blarc.zs (93.8 KB) [ 30.82] RomFS: reading BtnMsnArchive_00.Nin_NX_NVN.blarc.zs (238.1 KB) [ 30.82] RomFS: reading BtnMsnArrow_00.Nin_NX_NVN.blarc.zs (4.5 KB) [ 30.83] RomFS: reading BtnMsnClearList_00.Nin_NX_NVN.blarc.zs (6.0 KB) [ 30.83] RomFS: reading BtnMsnLogMenuS_00.Nin_NX_NVN.blarc.zs (2.8 KB) [ 30.83] RomFS: reading BtnMsnMapStage_00.Nin_NX_NVN.blarc.zs (25.1 KB) [ 30.83] RomFS: reading BtnMsnMenuS_00.Nin_NX_NVN.blarc.zs (25.8 KB) [ 30.83] RomFS: reading BtnMsnSkillIcon_00.Nin_NX_NVN.blarc.zs (5.7 KB) [ 30.83] RomFS: reading BtnMsnStageNum_00.Nin_NX_NVN.blarc.zs (20.2 KB) [ 30.83] RomFS: reading BtnMsnTab_00.Nin_NX_NVN.blarc.zs (47.5 KB) [ 30.83] RomFS: reading CmnIconMsnSkill_00.Nin_NX_NVN.blarc.zs (182.4 KB) [ 30.84] RomFS: reading HeroGauge.Nin_NX_NVN.blarc.zs (95.3 KB) [ 30.84] RomFS: reading Msn_AlternaLog_00.Nin_NX_NVN.blarc.zs (17.7 KB) [ 30.84] RomFS: reading Msn_Menu_00.Nin_NX_NVN.blarc.zs (560.2 KB) [ 30.85] RomFS: reading Msn_MFNextPageBtn_00.Nin_NX_NVN.blarc.zs (1.8 KB) [ 30.85] RomFS: reading Msn_MFPage_01.Nin_NX_NVN.blarc.zs (539.5 KB) [ 30.85] RomFS: reading Msn_MFPage_02.Nin_NX_NVN.blarc.zs (450.8 KB) [ 30.86] RomFS: reading Msn_MFPage_03.Nin_NX_NVN.blarc.zs (729.5 KB) [ 30.86] RomFS: reading Msn_MFPage_04.Nin_NX_NVN.blarc.zs (766.3 KB) [ 30.87] RomFS: reading Msn_MFPage_05.Nin_NX_NVN.blarc.zs (393.8 KB) [ 30.87] RomFS: reading Msn_MFPage_06.Nin_NX_NVN.blarc.zs (697.5 KB) [ 30.88] RomFS: reading Msn_MFPage_07.Nin_NX_NVN.blarc.zs (832.9 KB) [ 30.89] RomFS: reading Msn_MFPage_08.Nin_NX_NVN.blarc.zs (485.1 KB) [ 30.89] RomFS: reading Msn_MFPage_09.Nin_NX_NVN.blarc.zs (526.1 KB) [ 30.90] RomFS: reading Msn_MFPage_10.Nin_NX_NVN.blarc.zs (657.4 KB) [ 30.90] RomFS: reading Msn_MFPage_11.Nin_NX_NVN.blarc.zs (460.0 KB) [ 30.90] RomFS: reading Msn_MFPage_12.Nin_NX_NVN.blarc.zs (525.9 KB) [ 30.91] RomFS: reading Msn_MFPage_13.Nin_NX_NVN.blarc.zs (721.6 KB) [ 30.91] RomFS: reading Msn_MFPage_14.Nin_NX_NVN.blarc.zs (730.3 KB) [ 30.92] RomFS: reading Msn_MFPage_15.Nin_NX_NVN.blarc.zs (554.5 KB) [ 30.93] RomFS: reading Msn_MFPage_16.Nin_NX_NVN.blarc.zs (411.5 KB) [ 30.93] RomFS: reading Msn_MFPage_17.Nin_NX_NVN.blarc.zs (513.6 KB) [ 30.94] RomFS: reading Msn_MFPage_18.Nin_NX_NVN.blarc.zs (403.4 KB) [ 30.94] RomFS: reading Msn_MFPage_19.Nin_NX_NVN.blarc.zs (421.9 KB) [ 30.94] RomFS: reading Msn_MFPage_20.Nin_NX_NVN.blarc.zs (822.9 KB) [ 30.95] RomFS: reading Msn_MFPage_21.Nin_NX_NVN.blarc.zs (539.3 KB) [ 30.95] RomFS: reading Msn_MFPage_22.Nin_NX_NVN.blarc.zs (733.1 KB) [ 30.96] RomFS: reading Msn_MFPage_23.Nin_NX_NVN.blarc.zs (504.1 KB) [ 30.96] RomFS: reading Msn_MFPage_24.Nin_NX_NVN.blarc.zs (557.2 KB) [ 30.97] RomFS: reading Msn_MFTop_00.Nin_NX_NVN.blarc.zs (1.3 KB) [ 30.97] RomFS: reading Msn_MysteryFile_00.Nin_NX_NVN.blarc.zs (3408.1 KB) [ 30.99] RomFS: reading Msn_WdmMainTV_00.Nin_NX_NVN.blarc.zs (1.3 KB) [ 30.99] RomFS: reading Msn_WdmStageAlterna_00.Nin_NX_NVN.blarc.zs (244.4 KB) [ 30.99] RomFS: reading Msn_WdmStageCrater_00.Nin_NX_NVN.blarc.zs (673.0 KB) [ 31.00] RomFS: reading MsnChangeSub_00.Nin_NX_NVN.blarc.zs (25.7 KB) [ 31.00] RomFS: reading MsnLogMessage_00.Nin_NX_NVN.blarc.zs (0.6 KB) [ 31.00] RomFS: reading MsnLogMessage_01.Nin_NX_NVN.blarc.zs (1744.1 KB) [ 31.03] RomFS: reading MsnLogMessage_02.Nin_NX_NVN.blarc.zs (2.2 KB) [ 31.03] RomFS: reading MsnLvUpS_00.Nin_NX_NVN.blarc.zs (3.0 KB) [ 31.03] RomFS: reading MsnMapAlterna_00.Nin_NX_NVN.blarc.zs (103.7 KB) [ 31.03] RomFS: reading MsnMapArea_00.Nin_NX_NVN.blarc.zs (387.8 KB) [ 31.04] RomFS: reading MsnMenuWindow_00.Nin_NX_NVN.blarc.zs (337.2 KB) [ 31.04] RomFS: reading MsnPointNumber_00.Nin_NX_NVN.blarc.zs (0.7 KB) [ 31.04] RomFS: reading MsnPointNumbers_00.Nin_NX_NVN.blarc.zs (35.2 KB) [ 31.05] RomFS: reading MsnPointNumbers_01.Nin_NX_NVN.blarc.zs (18.4 KB) [ 31.05] RomFS: reading MsnPointNumbers_02.Nin_NX_NVN.blarc.zs (0.3 KB) [ 31.05] RomFS: reading MsnSkillBar_00.Nin_NX_NVN.blarc.zs (23.9 KB) [ 31.05] RomFS: reading MsnSkillBoard_00.Nin_NX_NVN.blarc.zs (173.8 KB) [ 31.05] RomFS: reading MsnSkillInfo_00.Nin_NX_NVN.blarc.zs (40.6 KB) [ 31.05] RomFS: reading MsnStagePoint_00.Nin_NX_NVN.blarc.zs (143.4 KB) [ 31.06] RomFS: reading MsnWpnIcon_00.Nin_NX_NVN.blarc.zs (39.7 KB) [ 31.06] RomFS: reading MsnWpnSet_00.Nin_NX_NVN.blarc.zs (27.1 KB) [ 31.06] RomFS: reading PartnerSPIcon_00.Nin_NX_NVN.blarc.zs (115.6 KB) [ 31.06] RomFS: reading ScrollBar_00.Nin_NX_NVN.blarc.zs (6.5 KB) [ 31.16] nvn: the first texture of format 0x8d (target 1, 1722x886) [ 31.16] nvn: the first texture of format 0x8c (target 1, 224x213) [ 31.16] nvn: the first texture of format 0x8b (target 1, 67x49) [ 31.16] nvn: the first texture of format 0x8a (target 1, 584x396) [ 31.16] nvn: the first texture of format 0x8f (target 1, 126x111) [ 31.16] nvn: the first texture of format 0x88 (target 1, 480x224) [ 31.16] nvn: the first texture of format 0x90 (target 1, 67x49) [ 31.18] RomFS: reading BgmMission.bars.zs (50.0 KB) [ 31.18] RomFS: reading BgmMissionSmallWorld.bars.zs (18.9 KB) [ 31.18] RomFS: reading BgmMissionSceneBridge.bars.zs (77.7 KB) [ 31.18] RomFS: reading Amb_SmallWorld.bars.zs (2456.5 KB) [ 31.20] RomFS: reading Voice_Atarime.bars.zs (248.4 KB) [ 31.20] RomFS: reading Voice_Takowasa.bars.zs (87.8 KB) [ 31.20] RomFS: reading Voice_Kumasan.bars.zs (48.4 KB) [ 31.21] RomFS: reading Voice_Dolphin.bars.zs (1.8 KB) [ 31.21] RomFS: reading Voice_AtarimeHimono.bars.zs (74.3 KB) [ 31.21] RomFS: reading Voice_RealKumasan.bars.zs (202.0 KB) [ 31.22] [undeclared] nn::capsrv::sf::IAlbumApplicationService cmd 32 -> ok [ 31.24] perf: 37.6 frames a second over 5.0 s (835 shown in all) [ 31.28] RomFS: reading SplRivalInfoHolder.pack.zs (0.4 KB) [ 31.30] RomFS: reading Obj_Gateway.bfres.zs (740.4 KB) [ 31.30] RomFS: reading Obj_ExcavationPoint.bfres.zs (378.0 KB) [ 31.31] RomFS: reading Obj_Box00L.bfres.zs (372.7 KB) [ 31.31] RomFS: reading Sky_PlayerMake00.pack.zs (5.7 KB) [ 31.36] RomFS: reading Sky_PlayerMake00.bfres.zs (2564.7 KB) [ 31.37] RomFS: reading SplMissionSalmonBuddy.pack.zs (15.4 KB) [ 31.44] RomFS: reading Event_Mission_AfterBreakKebaInkTutorial.bars.zs (84.9 KB) [ 31.45] RomFS: reading Mission.Nin_NX_NVN.esetb.byml.zs (20016.2 KB) [ 31.47] vulkan: a 163 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 123 render targets made, 84 texture uploads (44013 KB), 0 ms in finishes [ 31.53] RomFS: reading PlayerTank_MsnLv0.pack.zs (2.2 KB) [ 31.54] RomFS: reading PlayerTank_MsnLv1.pack.zs (2.3 KB) [ 31.54] RomFS: reading Tnk_MsnLv0.bfres.zs (3320.9 KB) [ 31.56] RomFS: reading Tnk_MsnLv1.bfres.zs (809.0 KB) [ 31.57] RomFS: reading WmnG_Shooter_MissionLv3_00.pack.zs (0.8 KB) [ 31.59] RomFS: reading Hed_MSN302.pack.zs (1.8 KB) [ 31.60] RomFS: reading Hed_MSN302.bfres.zs (386.8 KB) [ 31.61] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 31.61] RomFS: reading Wmn_Shooter_Msn0Lv0.bfres.zs (637.8 KB) [ 31.66] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 31.69] RomFS: reading Clt_MSN302.pack.zs (0.4 KB) [ 31.69] RomFS: reading Shooter.bars.zs (12.8 KB) [ 31.69] RomFS: reading WeaponShooterMissionLv1.Product.100.bars.zs (21.6 KB) [ 31.69] RomFS: reading Clt_MSN302.bfres.zs (719.8 KB) [ 31.70] RomFS: reading WeaponShooterMissionLv3.bars.zs (14.9 KB) [ 31.71] RomFS: reading Shs_MSN302.pack.zs (0.4 KB) [ 31.71] RomFS: reading Shs_MSN302.bfres.zs (581.1 KB) [ 31.74] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 31.77] RomFS: reading KebaInkPlayer.pack.zs (2.7 KB) [ 31.77] RomFS: reading PlayerMammal00.bfres.zs (274.9 KB) [ 31.78] RomFS: reading PlayerKebaInkCatch.pack.zs (0.8 KB) [ 31.78] RomFS: reading Kbi_KebaInkCatch.bfres.zs (74.0 KB) [ 31.78] RomFS: reading KebaInkPlayer.bars.zs (323.9 KB) [ 31.79] RomFS: reading RefMat_KebaInk.bfres.zs (65.8 KB) [ 31.79] RomFS: reading EventAreaSwitch.pack.zs (0.4 KB) [ 31.79] RomFS: reading PlayerKebaInkCatch.bars.zs (103.1 KB) [ 31.79] RomFS: reading Fld_DemoCtaterBossLandingPoint.pack.zs (5.1 KB) [ 31.79] RomFS: reading DObj_BankaraCityFar.pack.zs (1.1 KB) [ 31.79] RomFS: reading Fld_DemoCtaterBossLandingPoint.bfres.zs (3685.7 KB) [ 31.83] RomFS: reading Obj_BankaraCityFar.bfres.zs (69.1 KB) [ 31.83] RomFS: reading Npc_WorldCommander.pack.zs (20.8 KB) [ 31.83] RomFS: reading WoodenBoxSmall.pack.zs (4.8 KB) [ 31.85] RomFS: reading Obj_Box00S.bfres.zs (305.7 KB) [ 31.85] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 31.87] RomFS: reading WoodenBox.bars.zs (204.6 KB) [ 31.87] RomFS: reading WoodenBoxSmall.bars.zs (9.7 KB) [ 31.87] RomFS: reading SplEnemyRailKing.pack.zs (25.1 KB) [ 31.89] RomFS: reading BulletSplashSpBlowerExhale.pack.zs (1.4 KB) [ 31.89] RomFS: reading SplEnemyRailKingPilot.pack.zs (10.0 KB) [ 31.89] RomFS: reading Enm_RailKingPilot.bfres.zs (2549.7 KB) [ 32.02] RomFS: reading SplMissionSalmonBuddy.bars.zs (2716.6 KB) [ 32.02] RomFS: reading Npc_Mission.bars.zs (54.4 KB) [ 32.02] RomFS: reading Event_Mission_AppearSmallWorldBoss.bars.zs (323.3 KB) [ 32.03] RomFS: reading MissionEnemy.Product.100.bars.zs (128.3 KB) [ 32.03] RomFS: reading Npc_WorldCommander.bars.zs (91.8 KB) [ 32.03] RomFS: reading D2_01.camera.bfres.zs (9.7 KB) [ 32.03] RomFS: reading D2_01_PL.bfres.zs (23.8 KB) [ 32.03] RomFS: reading D2_01_CM.bfres.zs (71.6 KB) [ 32.03] RomFS: reading D2_01_SB.bfres.zs (18.8 KB) [ 32.03] RomFS: reading D2_01_RK.bfres.zs (104.8 KB) [ 32.04] RomFS: reading D2_01_RKP.bfres.zs (58.2 KB) [ 32.04] RomFS: reading Event_D1_01_Event_Mission_SmallWorldFirst.bars.zs (783.2 KB) [ 32.04] RomFS: reading D1_01.camera.bfres.zs (3.7 KB) [ 32.04] RomFS: reading D1_01_PL.bfres.zs (69.9 KB) [ 32.04] RomFS: reading D1_01_SB.bfres.zs (118.4 KB) [ 32.04] RomFS: reading D1_01_CM.bfres.zs (384.1 KB) [ 32.04] RomFS: reading SplEnemyRailKingPilot.bars.zs (285.7 KB) [ 32.05] RomFS: reading DObj_Fld_SmallWorldWindmill.pack.zs (4.1 KB) [ 32.05] RomFS: reading DObj_Fld_SmallWorldWaterStorageTank.pack.zs (4.9 KB) [ 32.05] RomFS: reading Enm_RailKingDesert.bfres.zs (5613.2 KB) [ 32.05] RomFS: reading Fld_SmallWorldWindmill.bfres.zs (1213.2 KB) [ 32.07] RomFS: reading Fld_SmallWorldWaterStorageTank.bfres.zs (1132.5 KB) [ 32.08] RomFS: reading Npc_WorldBankaraIdolA.pack.zs (9.4 KB) [ 32.08] RomFS: reading Obj_Demo_Newspaper.pack.zs (5.7 KB) [ 32.09] RomFS: reading Npc_WorldBankaraIdolA.bars.zs (98.4 KB) [ 32.09] RomFS: reading Obj_Newspaper.bfres.zs (173.0 KB) [ 32.09] RomFS: reading Npc_WorldBankaraIdolB.pack.zs (9.2 KB) [ 32.09] RomFS: reading Obj_Tumbleweed.pack.zs (5.7 KB) [ 32.10] RomFS: reading Obj_Tumbleweed.bfres.zs (574.1 KB) [ 32.11] RomFS: reading Npc_WorldBankaraIdolB.bars.zs (25.5 KB) [ 32.11] RomFS: reading Npc_WorldBankaraIdolC.pack.zs (9.1 KB) [ 32.11] RomFS: reading Mpt_Fld_DemoCrater.pack.zs (0.5 KB) [ 32.11] RomFS: reading Fld_DemoCrater.bfres.zs (7604.7 KB) [ 32.12] RomFS: reading Periscope.pack.zs (3.8 KB) [ 32.12] RomFS: reading Obj_Periscope.bfres.zs (338.5 KB) [ 32.13] RomFS: reading BulletSpShockSonarWaveEnemy.pack.zs (1.5 KB) [ 32.14] RomFS: reading Periscope.bars.zs (37.9 KB) [ 32.14] RomFS: reading BulletSpShockSonarWave.bars.zs (124.2 KB) [ 32.14] RomFS: reading Mpt_Fld_PlayerMakeBrokenTower.pack.zs (0.6 KB) [ 32.14] RomFS: reading BulletBlastEnemyDeath.pack.zs (1.7 KB) [ 32.14] RomFS: reading Fld_PlayerMakeBrokenTower.bfres.zs (2206.0 KB) [ 32.16] RomFS: reading SplEnemyRailKing.bars.zs (1949.3 KB) [ 32.17] RomFS: reading WorldDigUpPoint.pack.zs (3.3 KB) [ 32.17] RomFS: reading ItemIkura.pack.zs (2.3 KB) [ 32.18] RomFS: reading InkRail.pack.zs (2.9 KB) [ 32.18] RomFS: reading WorldDigUpPoint.bars.zs (499.1 KB) [ 32.18] RomFS: reading Obj_InkRail_VS.bfres.zs (440.1 KB) [ 32.18] RomFS: reading ItemIkura.bars.zs (31.4 KB) [ 32.19] RomFS: reading BulletSpBlowerInhaleForEnemyRailKing.pack.zs (1.8 KB) [ 32.19] RomFS: reading BulletSpBlowerInhaleForEnemyRailKing.bars.zs (9.7 KB) [ 32.19] RomFS: reading Kbi_NoCore_SmallWorld.pack.zs (48.4 KB) [ 32.19] RomFS: reading BulletSpBlowerExhaleForEnemyRailKing.pack.zs (1.6 KB) [ 32.20] RomFS: reading Kbi_SmallWorld.bfres.zs (2592.9 KB) [ 32.21] RomFS: reading BulletSpBlowerExhale.bars.zs (59.7 KB) [ 32.21] RomFS: reading InkRail.bars.zs (94.4 KB) [ 32.21] RomFS: reading BulletBlastSpBlowerExhale.pack.zs (1.7 KB) [ 32.21] RomFS: reading SplMissionSmallWorldDirector.pack.zs (0.5 KB) [ 32.21] RomFS: reading Mpt_Fld_RocketSiloHatch.pack.zs (17.3 KB) [ 32.22] RomFS: reading BulletBlastSpBlowerExhale.bars.zs (155.8 KB) [ 32.22] RomFS: reading Fld_RocketSiloHatch.bfres.zs (4464.6 KB) [ 32.24] RomFS: reading ItemCardPack.pack.zs (3.6 KB) [ 32.25] RomFS: reading Obj_CardPack.bfres.zs (548.0 KB) [ 32.26] RomFS: reading Kbi_Core8957709380365696392_SmallWorld.pack.zs (38.2 KB) [ 32.26] RomFS: reading ItemCardPack.bars.zs (38.7 KB) [ 32.26] RomFS: reading ItemLockerTreasure.pack.zs (3.6 KB) [ 32.27] RomFS: reading Obj_KebaInkCore.bfres.zs (63.8 KB) [ 32.27] RomFS: reading Obj_ExcavatedArtifact.bfres.zs (134.4 KB) [ 32.34] RomFS: reading KebaInkCore.bars.zs (551.4 KB) [ 32.34] RomFS: reading ItemLockerTreasure.bars.zs (38.7 KB) [ 32.34] RomFS: reading Kbi_CoreSmall14879584980223529353_SmallWorld.pack.zs (35.1 KB) [ 32.34] RomFS: reading Fld_SmallWorld.pack.zs (76.4 KB) [ 32.34] RomFS: reading DObj_CraterTent.pack.zs (9.4 KB) [ 32.34] RomFS: reading Obj_KebaInkCoreSmall.bfres.zs (64.5 KB) [ 32.35] RomFS: reading Obj_CraterTent.bfres.zs (2311.4 KB) [ 32.35] RomFS: reading Kbi_Core18058066627008763137_SmallWorld.pack.zs (40.2 KB) [ 32.35] RomFS: reading Kbi_Core4971768526890984040_SmallWorld.pack.zs (38.4 KB) [ 32.36] RomFS: reading Kbi_CoreBig18366663664437144488_SmallWorld.pack.zs (362.0 KB) [ 32.36] RomFS: reading MissionGateway.pack.zs (3.7 KB) [ 32.36] RomFS: reading Obj_KebaInkCoreBig.bfres.zs (64.9 KB) [ 32.38] RomFS: reading MissionGateway.bars.zs (644.8 KB) [ 32.39] RomFS: reading Kbi_CoreSmall16681410770625219817_SmallWorld.pack.zs (30.2 KB) [ 32.39] RomFS: reading Kbi_Core16884335105667402426_SmallWorld.pack.zs (44.5 KB) [ 32.39] RomFS: reading DObj_MissionGateManhole.pack.zs (5.5 KB) [ 32.47] RomFS: reading WeaponSalmonBuddy.pack.zs (0.6 KB) [ 32.47] RomFS: reading WeaponBombSplashHero.pack.zs (0.9 KB) [ 32.47] RomFS: reading WeaponBombCurlingHero.pack.zs (1.5 KB) [ 32.47] RomFS: reading WeaponBombQuickHero.pack.zs (0.8 KB) [ 32.48] RomFS: reading BulletBombQuickHero.pack.zs (1.5 KB) [ 32.48] RomFS: reading BulletBombSplashHero.pack.zs (2.5 KB) [ 32.48] RomFS: reading Wsb_Bomb_Throw_Msn.bfres.zs (123.1 KB) [ 32.49] RomFS: reading Wsb_Bomb_Handy_Msn.bfres.zs (59.4 KB) [ 32.58] vulkan: compute c7e92dd18774968c ready: block 32x1x1, 13 global buffers, 1 textures, 0 images [ 32.58] vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 32.59] RomFS: reading Wsb_Bomb_Curling_Msn.bfres.zs (179.9 KB) [ 32.59] RomFS: reading BulletBombQuick.bars.zs (6.4 KB) [ 32.59] RomFS: reading SubBullet.bars.zs (118.5 KB) [ 32.59] RomFS: reading BulletBombSplash.bars.zs (6.4 KB) [ 32.60] RomFS: reading WeaponBombCurling.bars.zs (25.7 KB) [ 32.60] RomFS: reading BulletBombCurlingHero.pack.zs (2.4 KB) [ 32.61] RomFS: reading BulletBombCurling.bars.zs (299.8 KB) [ 32.61] RomFS: reading BulletBlastBombSplash.pack.zs (1.6 KB) [ 32.62] RomFS: reading BulletBlastBombQuick.pack.zs (1.7 KB) [ 32.62] RomFS: reading BulletBlastBombCurling.pack.zs (1.6 KB) [ 32.62] RomFS: reading BulletBlastBombSplash.bars.zs (24.5 KB) [ 32.62] RomFS: reading BulletBlastBombQuick.bars.zs (16.0 KB) [ 32.62] RomFS: reading BulletBlastBombCurling.bars.zs (25.8 KB) [ 32.62] RomFS: reading SubBulletBlast.bars.zs (24.3 KB) [ 32.64] RomFS: reading WeaponSpIkuraShoot.pack.zs (1.3 KB) [ 32.65] RomFS: reading Hed_MSN301.pack.zs (0.9 KB) [ 32.65] RomFS: reading Hed_MSN301.bfres.zs (167.5 KB) [ 32.66] RomFS: reading Clt_MSN301.pack.zs (2.9 KB) [ 32.66] RomFS: reading Clt_MSN301.bfres.zs (698.4 KB) [ 32.66] RomFS: reading Shs_MSN301.pack.zs (0.4 KB) [ 32.67] RomFS: reading Shs_MSN301.bfres.zs (536.4 KB) [ 32.67] RomFS: reading Hed_MSN303.pack.zs (4.7 KB) [ 32.68] RomFS: reading Clt_MSN303.pack.zs (0.4 KB) [ 32.68] RomFS: reading Hed_MSN303.bfres.zs (613.9 KB) [ 32.68] RomFS: reading Clt_MSN303.bfres.zs (721.3 KB) [ 32.69] RomFS: reading Shs_MSN303.pack.zs (0.4 KB) [ 32.70] RomFS: reading Shs_MSN303.bfres.zs (588.4 KB) [ 32.70] RomFS: reading Hed_MSN304.pack.zs (4.7 KB) [ 32.70] RomFS: reading Hed_MSN304.bfres.zs (628.1 KB) [ 32.71] RomFS: reading Clt_MSN304.pack.zs (0.4 KB) [ 32.71] RomFS: reading Shs_MSN304.pack.zs (0.4 KB) [ 32.72] RomFS: reading Clt_MSN304.bfres.zs (662.5 KB) [ 32.72] RomFS: reading Shs_MSN304.bfres.zs (569.3 KB) [ 32.72] RomFS: reading Btm_100_F.pack.zs (0.5 KB) [ 32.72] RomFS: reading Btm_100_F.bfres.zs (421.8 KB) [ 34.72] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 36.24] perf: 57.6 frames a second over 5.0 s (1123 shown in all) [ 36.48] vulkan: 4001 draws skipped while their pipelines were made (async_pipelines) [ 36.49] vulkan: 5001 draws skipped while their pipelines were made (async_pipelines) [ 36.62] RomFS: reading Env_Wind_5m_4ch_00.bwav (4187.1 KB) [ 36.70] vulkan: a 126 ms frame: 65 shaders translated (19 ms), 50 pipelines made (0 ms waited for), 188 render targets made, 137 texture uploads (75320 KB), 0 ms in finishes [ 36.74] RomFS: reading BGM_Mission_World_Crater_01.bwav (5418.6 KB) [ 36.79] vulkan: a 86 ms frame: 21 shaders translated (8 ms), 23 pipelines made (0 ms waited for), 551 render targets made, 67 texture uploads (32309 KB), 0 ms in finishes [ 36.80] RomFS: reading Wsb_SalmonBuddy00.bntx.zs (1.0 KB) [ 36.80] RomFS: reading Wsb_SalmonBuddy01.bntx.zs (1.4 KB) [ 36.88] vulkan: a 79 ms frame: 1 shaders translated (0 ms), 3 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (442 KB), 0 ms in finishes [ 36.97] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (16384 KB), 0 ms in finishes [ 37.05] vulkan: 6001 draws skipped while their pipelines were made (async_pipelines) [ 37.82] vulkan: 1348512 draws, 4303 skipped; 1404 dispatches in 0 batches (0 ms waiting), 0 skipped; 886 finishes (151 ms); 59863 reads past queued releases (0 samples counts written on the GPU); 1727113 descriptor sets written, 970368 reused; 834891 draws kept the last one's shaders and pipeline (0 checked) [ 37.82] vulkan: 636 shaders translated (288 ms), 747 pipelines made (191 from the cache, 35699 ms making, 0 ms waited for), 5212 render targets made, 3941 texture uploads (1377 MB); 13 frames over 50 ms in the last 600, the slowest 202 ms [ 37.82] vulkan: memory used and budgeted: heap 0 3886 of 6598 MB (3673 ours), heap 1 589 of 24008 MB (576 ours) [ 37.82] vulkan: caches: 2388 render targets (1504 MB, 546 parked), 3465 textures (1211 MB), 14206 buffers (80 MB); 3755 of 6598 MB in use as they count it, 0 MB freed for the budget so far [ 37.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4331 through a copy [ 37.82] vulkan: 137957 rendering passes, 276 clear commands, 9967 attachments cleared and 46 left undefined by their load op [ 37.82] vulkan: 14971 passes (36%) ended at renderer.c:211 [ 37.82] vulkan: 11037 passes (26%) ended at buffer.c:2129 [ 37.82] vulkan: 3833 passes (9%) ended at query.c:244 [ 37.82] vulkan: 3824 passes (9%) ended at render.c:2536 [ 37.82] vulkan: 2308 passes (5%) ended at cmd.c:531 [ 37.82] vulkan: 2161 passes (5%) ended at surface.c:160 [ 37.82] vulkan: 2003 passes (5%) ended at render.c:198 [ 37.82] vulkan: 544 passes (1%) ended at renderer.c:675 [ 37.82] vulkan: GPU-owned guest memory landed for the CPU 105 times, render targets written back for an engine 0 times [ 38.37] vulkan: display: 596 frame intervals of 20.87 ms (deviation 14.66 ms, 1st to 99th percentile 5.93 to 65.63 ms), 205 held for other than 3 refreshes; the game's frames went from release to present in 8.5 ms (0.5 to 118.8), on to the display in 4.1 ms (1.3 to 15.2), 12.3 ms in all (2.1 to 130.5) [ 38.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 41.25] perf: 56.2 frames a second over 5.0 s (1405 shown in all) [ 44.07] FPS limit: off [ 46.06] nvn: 1800 presents, 1801 submissions [ 46.06] vulkan: 1586904 draws, 4303 skipped; 1998 dispatches in 0 batches (0 ms waiting), 0 skipped; 886 finishes (151 ms); 98359 reads past queued releases (0 samples counts written on the GPU); 1975471 descriptor sets written, 1202322 reused; 962050 draws kept the last one's shaders and pipeline (0 checked) [ 46.06] vulkan: 675 shaders translated (299 ms), 783 pipelines made (196 from the cache, 37714 ms making, 0 ms waited for), 5414 render targets made, 4001 texture uploads (1399 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [ 46.06] vulkan: memory used and budgeted: heap 0 3436 of 6580 MB (3331 ours), heap 1 269 of 24008 MB (256 ours) [ 46.06] vulkan: caches: 1504 render targets (814 MB, 85 parked), 3113 textures (1212 MB), 15036 buffers (104 MB); 2632 of 6580 MB in use as they count it, 0 MB freed for the budget so far [ 46.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5769 through a copy [ 46.06] vulkan: 186885 rendering passes, 276 clear commands, 14458 attachments cleared and 46 left undefined by their load op [ 46.06] vulkan: 19987 passes (41%) ended at renderer.c:211 [ 46.06] vulkan: 6654 passes (14%) ended at render.c:2536 [ 46.06] vulkan: 5548 passes (11%) ended at query.c:244 [ 46.06] vulkan: 5276 passes (11%) ended at render.c:198 [ 46.06] vulkan: 3850 passes (8%) ended at buffer.c:2129 [ 46.06] vulkan: 2610 passes (5%) ended at surface.c:160 [ 46.06] vulkan: 1857 passes (4%) ended at cmd.c:531 [ 46.06] vulkan: 1321 passes (3%) ended at buffer.c:2213 [ 46.06] vulkan: GPU-owned guest memory landed for the CPU 271 times, render targets written back for an engine 0 times [ 46.27] perf: 83.3 frames a second over 5.0 s (1823 shown in all) [ 46.38] vulkan: display: 597 frame intervals of 13.25 ms (deviation 4.40 ms, 1st to 99th percentile 6.00 to 19.50 ms), 272 held for other than 3 refreshes; the game's frames went from release to present in 7.9 ms (3.0 to 16.1), on to the display in 2.4 ms (1.5 to 4.9), 10.3 ms in all (5.7 to 18.9) [ 46.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 51.27] perf: 111.6 frames a second over 5.0 s (2381 shown in all) [ 51.43] vulkan: 1854547 draws, 4303 skipped; 2592 dispatches in 0 batches (0 ms waiting), 0 skipped; 886 finishes (151 ms); 136927 reads past queued releases (0 samples counts written on the GPU); 2244105 descriptor sets written, 1475635 reused; 1116507 draws kept the last one's shaders and pipeline (0 checked) [ 51.43] vulkan: 684 shaders translated (303 ms), 789 pipelines made (196 from the cache, 38229 ms making, 0 ms waited for), 5414 render targets made, 4004 texture uploads (1399 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 51.43] vulkan: memory used and budgeted: heap 0 3322 of 6583 MB (3232 ours), heap 1 205 of 24008 MB (192 ours) [ 51.43] vulkan: caches: 1343 render targets (725 MB, 22 parked), 704 textures (875 MB), 5937 buffers (80 MB); 2115 of 6583 MB in use as they count it, 0 MB freed for the budget so far [ 51.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7509 through a copy [ 51.43] vulkan: 234481 rendering passes, 276 clear commands, 18761 attachments cleared and 46 left undefined by their load op [ 51.43] vulkan: 19826 passes (42%) ended at renderer.c:211 [ 51.43] vulkan: 6689 passes (14%) ended at render.c:2536 [ 51.43] vulkan: 5880 passes (12%) ended at query.c:244 [ 51.43] vulkan: 5023 passes (11%) ended at render.c:198 [ 51.43] vulkan: 2622 passes (6%) ended at surface.c:160 [ 51.43] vulkan: 2562 passes (5%) ended at buffer.c:2129 [ 51.43] vulkan: 1830 passes (4%) ended at cmd.c:531 [ 51.43] vulkan: 1407 passes (3%) ended at buffer.c:2213 [ 51.43] vulkan: GPU-owned guest memory landed for the CPU 374 times, render targets written back for an engine 0 times [ 51.75] vulkan: display: 599 frame intervals of 8.91 ms (deviation 1.08 ms, 1st to 99th percentile 6.02 to 13.55 ms), 193 held for other than 1 refresh; the game's frames went from release to present in 12.5 ms (10.0 to 17.9), on to the display in 2.0 ms (1.2 to 3.5), 14.5 ms in all (12.1 to 20.2) [ 51.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 52.74] FPS limit: the game's pace [ 56.27] perf: 77.4 frames a second over 5.0 s (2768 shown in all) [ 59.07] am: library applet 0xc (mode 0) closed right away [ 60.00] FPS limit: off [ 60.10] vulkan: 2130670 draws, 4303 skipped; 3186 dispatches in 0 batches (0 ms waiting), 0 skipped; 887 finishes (151 ms); 176175 reads past queued releases (0 samples counts written on the GPU); 2527551 descriptor sets written, 1753689 reused; 1280434 draws kept the last one's shaders and pipeline (0 checked) [ 60.10] vulkan: 684 shaders translated (303 ms), 789 pipelines made (196 from the cache, 38229 ms making, 0 ms waited for), 5481 render targets made, 4008 texture uploads (1423 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [ 60.10] vulkan: memory used and budgeted: heap 0 3364 of 6599 MB (3278 ours), heap 1 205 of 24008 MB (192 ours) [ 60.10] vulkan: caches: 1334 render targets (711 MB, 22 parked), 601 textures (874 MB), 5682 buffers (83 MB); 2131 of 6599 MB in use as they count it, 0 MB freed for the budget so far [ 60.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9743 through a copy [ 60.10] vulkan: 283226 rendering passes, 276 clear commands, 23420 attachments cleared and 46 left undefined by their load op [ 60.10] vulkan: 20048 passes (41%) ended at renderer.c:211 [ 60.10] vulkan: 7069 passes (15%) ended at render.c:2536 [ 60.10] vulkan: 6000 passes (12%) ended at query.c:244 [ 60.10] vulkan: 4737 passes (10%) ended at render.c:198 [ 60.10] vulkan: 4016 passes (8%) ended at surface.c:160 [ 60.10] vulkan: 2115 passes (4%) ended at cmd.c:531 [ 60.10] vulkan: 1550 passes (3%) ended at buffer.c:2129 [ 60.10] vulkan: 1429 passes (3%) ended at buffer.c:2213 [ 60.10] vulkan: GPU-owned guest memory landed for the CPU 798 times, render targets written back for an engine 0 times [ 60.48] vulkan: display: 597 frame intervals of 14.43 ms (deviation 3.74 ms, 1st to 99th percentile 7.15 to 18.20 ms), 174 held for other than 3 refreshes; the game's frames went from release to present in 7.4 ms (3.3 to 15.4), on to the display in 1.8 ms (1.2 to 2.5), 9.3 ms in all (5.3 to 17.5) [ 60.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 61.29] perf: 71.0 frames a second over 5.0 s (3124 shown in all) [ 65.74] nvn: 3600 presents, 3601 submissions [ 65.75] vulkan: 2391877 draws, 4303 skipped; 3783 dispatches in 0 batches (0 ms waiting), 0 skipped; 887 finishes (151 ms); 214063 reads past queued releases (0 samples counts written on the GPU); 2786921 descriptor sets written, 2024556 reused; 1432682 draws kept the last one's shaders and pipeline (0 checked) [ 65.75] vulkan: 765 shaders translated (330 ms), 848 pipelines made (203 from the cache, 41577 ms making, 0 ms waited for), 5482 render targets made, 4081 texture uploads (1493 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 65.75] vulkan: memory used and budgeted: heap 0 3364 of 6585 MB (3278 ours), heap 1 205 of 24008 MB (192 ours) [ 65.75] vulkan: caches: 1334 render targets (711 MB, 22 parked), 648 textures (878 MB), 5778 buffers (76 MB); 2128 of 6585 MB in use as they count it, 0 MB freed for the budget so far [ 65.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10689 through a copy [ 65.75] vulkan: 329788 rendering passes, 276 clear commands, 27808 attachments cleared and 46 left undefined by their load op [ 65.75] vulkan: 19942 passes (43%) ended at renderer.c:211 [ 65.75] vulkan: 6461 passes (14%) ended at render.c:2536 [ 65.75] vulkan: 5881 passes (13%) ended at query.c:244 [ 65.75] vulkan: 4901 passes (11%) ended at render.c:198 [ 65.75] vulkan: 2582 passes (6%) ended at surface.c:160 [ 65.75] vulkan: 2448 passes (5%) ended at buffer.c:2129 [ 65.75] vulkan: 1887 passes (4%) ended at cmd.c:531 [ 65.75] vulkan: 966 passes (2%) ended at buffer.c:2213 [ 65.75] vulkan: GPU-owned guest memory landed for the CPU 972 times, render targets written back for an engine 0 times [ 66.20] vulkan: display: 593 frame intervals of 9.33 ms (deviation 1.70 ms, 1st to 99th percentile 6.28 to 17.63 ms), 292 held for other than 1 refresh; the game's frames went from release to present in 13.1 ms (9.9 to 23.1), on to the display in 2.1 ms (1.3 to 3.3), 15.1 ms in all (12.1 to 25.5) [ 66.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 66.30] perf: 107.0 frames a second over 5.0 s (3661 shown in all) [ 67.51] vulkan: 1 frames not shown, the display had every swapchain image [ 69.00] vulkan: 7001 draws skipped while their pipelines were made (async_pipelines) [ 71.04] vulkan: 2663070 draws, 4303 skipped; 4275 dispatches in 0 batches (0 ms waiting), 0 skipped; 887 finishes (151 ms); 252242 reads past queued releases (0 samples counts written on the GPU); 3075184 descriptor sets written, 2282321 reused; 1586839 draws kept the last one's shaders and pipeline (0 checked) [ 71.04] vulkan: 857 shaders translated (358 ms), 897 pipelines made (203 from the cache, 44812 ms making, 0 ms waited for), 5495 render targets made, 4178 texture uploads (1624 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [ 71.04] vulkan: memory used and budgeted: heap 0 3352 of 6601 MB (3271 ours), heap 1 205 of 24008 MB (192 ours) [ 71.04] vulkan: caches: 1333 render targets (696 MB, 21 parked), 737 textures (883 MB), 7235 buffers (77 MB); 2098 of 6601 MB in use as they count it, 0 MB freed for the budget so far [ 71.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 12208 through a copy [ 71.04] vulkan: 377798 rendering passes, 276 clear commands, 32013 attachments cleared and 46 left undefined by their load op [ 71.04] vulkan: 20533 passes (43%) ended at renderer.c:211 [ 71.04] vulkan: 6530 passes (14%) ended at render.c:2536 [ 71.04] vulkan: 5748 passes (12%) ended at query.c:244 [ 71.04] vulkan: 5129 passes (11%) ended at render.c:198 [ 71.04] vulkan: 3606 passes (8%) ended at buffer.c:2129 [ 71.04] vulkan: 2307 passes (5%) ended at surface.c:160 [ 71.04] vulkan: 1828 passes (4%) ended at cmd.c:531 [ 71.04] vulkan: 600 passes (1%) ended at renderer.c:675 [ 71.04] vulkan: GPU-owned guest memory landed for the CPU 972 times, render targets written back for an engine 0 times [ 71.30] perf: 113.6 frames a second over 5.0 s (4229 shown in all) [ 71.60] vulkan: display: 593 frame intervals of 8.81 ms (deviation 2.00 ms, 1st to 99th percentile 5.92 to 15.63 ms), 234 held for other than 1 refresh; the game's frames went from release to present in 12.4 ms (7.8 to 23.2), on to the display in 3.6 ms (1.3 to 16.4), 16.0 ms in all (12.4 to 26.4) [ 71.60] vulkan: display: 8 frames not shown (no image free), 0 held for a later refresh than their period's [ 72.85] RomFS: reading Env_Wind_4m_4ch_00.bwav (2837.3 KB) [ 73.76] RomFS: reading BGM_Mission_Stage_Crater_01_Leak.bwav (165.0 KB) [ 76.32] perf: 111.4 frames a second over 5.0 s (4788 shown in all) [ 76.46] vulkan: compute d1912e31f325fdb4 ready: block 32x1x1, 13 global buffers, 1 textures, 0 images [ 76.46] vulkan: a 201 ms frame: 11 shaders translated (3 ms), 5 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 0 ms in finishes [ 76.60] vulkan: 2889389 draws, 4303 skipped; 4883 dispatches in 0 batches (0 ms waiting), 0 skipped; 887 finishes (151 ms); 287972 reads past queued releases (0 samples counts written on the GPU); 3336346 descriptor sets written, 2476911 reused; 1712078 draws kept the last one's shaders and pipeline (0 checked) [ 76.60] vulkan: 889 shaders translated (369 ms), 915 pipelines made (204 from the cache, 46509 ms making, 0 ms waited for), 5704 render targets made, 4230 texture uploads (1654 MB); 1 frames over 50 ms in the last 600, the slowest 201 ms [ 76.60] vulkan: memory used and budgeted: heap 0 3452 of 6585 MB (3348 ours), heap 1 205 of 24008 MB (192 ours) [ 76.60] vulkan: caches: 1503 render targets (822 MB, 98 parked), 788 textures (897 MB), 9870 buffers (75 MB); 2346 of 6585 MB in use as they count it, 0 MB freed for the budget so far [ 76.60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 13499 through a copy [ 76.60] vulkan: 424707 rendering passes, 276 clear commands, 36324 attachments cleared and 46 left undefined by their load op [ 76.60] vulkan: 19963 passes (43%) ended at renderer.c:211 [ 76.60] vulkan: 5986 passes (13%) ended at render.c:2536 [ 76.60] vulkan: 5269 passes (11%) ended at render.c:198 [ 76.60] vulkan: 4845 passes (10%) ended at query.c:244 [ 76.60] vulkan: 4624 passes (10%) ended at buffer.c:2129 [ 76.60] vulkan: 2297 passes (5%) ended at surface.c:160 [ 76.60] vulkan: 1495 passes (3%) ended at cmd.c:531 [ 76.60] vulkan: 622 passes (1%) ended at texture.c:1262 [ 76.60] vulkan: GPU-owned guest memory landed for the CPU 972 times, render targets written back for an engine 0 times [ 77.23] vulkan: display: 598 frame intervals of 9.32 ms (deviation 8.16 ms, 1st to 99th percentile 6.25 to 15.93 ms), 223 held for other than 1 refresh; the game's frames went from release to present in 12.8 ms (9.7 to 21.1), on to the display in 2.2 ms (1.6 to 3.7), 15.0 ms in all (11.7 to 22.9) [ 77.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 81.32] perf: 102.8 frames a second over 5.0 s (5302 shown in all) [ 82.18] nvn: 5400 presents, 5401 submissions [ 82.18] vulkan: 3152936 draws, 4303 skipped; 6135 dispatches in 0 batches (0 ms waiting), 0 skipped; 887 finishes (151 ms); 327318 reads past queued releases (0 samples counts written on the GPU); 3639672 descriptor sets written, 2708481 reused; 1868648 draws kept the last one's shaders and pipeline (0 checked) [ 82.18] vulkan: 902 shaders translated (373 ms), 923 pipelines made (204 from the cache, 47158 ms making, 0 ms waited for), 5704 render targets made, 4249 texture uploads (1703 MB); 0 frames over 50 ms in the last 600, the slowest 14 ms [ 82.18] vulkan: memory used and budgeted: heap 0 3372 of 6585 MB (3286 ours), heap 1 205 of 24008 MB (192 ours) [ 82.18] vulkan: caches: 1339 render targets (713 MB, 21 parked), 804 textures (899 MB), 12630 buffers (79 MB); 2154 of 6585 MB in use as they count it, 0 MB freed for the budget so far [ 82.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 16197 through a copy [ 82.18] vulkan: 477240 rendering passes, 276 clear commands, 40947 attachments cleared and 46 left undefined by their load op [ 82.18] vulkan: 20479 passes (39%) ended at renderer.c:211 [ 82.18] vulkan: 6871 passes (13%) ended at render.c:2536 [ 82.18] vulkan: 5961 passes (11%) ended at query.c:244 [ 82.18] vulkan: 5555 passes (11%) ended at render.c:198 [ 82.18] vulkan: 4988 passes (9%) ended at buffer.c:2129 [ 82.18] vulkan: 4235 passes (8%) ended at surface.c:160 [ 82.18] vulkan: 2050 passes (4%) ended at cmd.c:531 [ 82.18] vulkan: 600 passes (1%) ended at renderer.c:675 [ 82.18] vulkan: GPU-owned guest memory landed for the CPU 1395 times, render targets written back for an engine 0 times [ 82.34] vulkan: 8001 draws skipped while their pipelines were made (async_pipelines) [ 82.65] vulkan: 9001 draws skipped while their pipelines were made (async_pipelines) [ 82.85] vulkan: display: 596 frame intervals of 9.29 ms (deviation 1.27 ms, 1st to 99th percentile 6.09 to 13.94 ms), 266 held for other than 2 refreshes; the game's frames went from release to present in 13.6 ms (10.3 to 19.1), on to the display in 1.6 ms (0.9 to 3.2), 15.2 ms in all (12.3 to 20.5) [ 82.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 83.01] RomFS: reading Msn_C_01.pack.zs (94.3 KB) [ 83.42] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 20 render targets made, 0 texture uploads (0 KB), 1 ms in finishes [ 83.61] vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 13 ms in finishes [ 83.67] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 35 ms in finishes [ 83.78] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 19 ms in finishes [ 83.82] RomFS: reading Fld_Crater00.bfres.zs (18916.2 KB) [ 84.56] vulkan: 3217662 draws, 4303 skipped; 6399 dispatches in 0 batches (0 ms waiting), 0 skipped; 1502 finishes (240 ms); 345396 reads past queued releases (0 samples counts written on the GPU); 3698987 descriptor sets written, 2779762 reused; 1913695 draws kept the last one's shaders and pipeline (0 checked) [ 84.56] vulkan: 926 shaders translated (382 ms), 938 pipelines made (204 from the cache, 48245 ms making, 0 ms waited for), 5937 render targets made, 4266 texture uploads (1713 MB); 4 frames over 50 ms in the last 600, the slowest 112 ms [ 84.56] vulkan: memory used and budgeted: heap 0 3378 of 6601 MB (3280 ours), heap 1 205 of 24008 MB (192 ours) [ 84.56] vulkan: caches: 931 render targets (602 MB, 111 parked), 819 textures (908 MB), 12488 buffers (80 MB); 2235 of 6601 MB in use as they count it, 0 MB freed for the budget so far [ 84.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 16961 through a copy [ 84.56] vulkan: 491009 rendering passes, 276 clear commands, 43971 attachments cleared and 47 left undefined by their load op [ 84.56] vulkan: 6065 passes (44%) ended at renderer.c:211 [ 84.56] vulkan: 1746 passes (13%) ended at render.c:198 [ 84.56] vulkan: 1568 passes (11%) ended at surface.c:160 [ 84.56] vulkan: 1447 passes (11%) ended at render.c:2536 [ 84.56] vulkan: 841 passes (6%) ended at cmd.c:531 [ 84.56] vulkan: 627 passes (5%) ended at query.c:244 [ 84.56] vulkan: 599 passes (4%) ended at renderer.c:675 [ 84.56] vulkan: 432 passes (3%) ended at buffer.c:2129 [ 84.56] vulkan: GPU-owned guest memory landed for the CPU 1429 times, render targets written back for an engine 0 times [ 84.59] RomFS: reading Grf_PL_Main.bfres.zs (523.9 KB) [ 84.67] RomFS: reading Msn_C_01.bkres.zs (1127.4 KB) [ 84.70] RomFS: reading BtnMsnWpnSelect_00.Nin_NX_NVN.blarc.zs (166.1 KB) [ 84.71] RomFS: reading DoorKey_00.Nin_NX_NVN.blarc.zs (23.5 KB) [ 84.71] RomFS: reading Msn_Canning_00.Nin_NX_NVN.blarc.zs (1.9 KB) [ 84.71] RomFS: reading Msn_CheckPoint_00.Nin_NX_NVN.blarc.zs (51.7 KB) [ 84.71] RomFS: reading Msn_Clear_00.Nin_NX_NVN.blarc.zs (1757.3 KB) [ 84.73] RomFS: reading Msn_Clear_01.Nin_NX_NVN.blarc.zs (522.2 KB) [ 84.74] RomFS: reading Msn_DemoEnd_00.Nin_NX_NVN.blarc.zs (4813.4 KB) [ 84.80] RomFS: reading Msn_Finish_00.Nin_NX_NVN.blarc.zs (267.5 KB) [ 84.80] RomFS: reading Msn_MainTV_00.Nin_NX_NVN.blarc.zs (122.2 KB) [ 84.81] RomFS: reading Msn_RespawnCount_00.Nin_NX_NVN.blarc.zs (35.1 KB) [ 84.81] RomFS: reading Msn_Rogaining_00.Nin_NX_NVN.blarc.zs (6.8 KB) [ 84.81] RomFS: reading Msn_SelectWeapon_00.Nin_NX_NVN.blarc.zs (4.7 KB) [ 84.81] RomFS: reading Msn_StaffCredit_00.Nin_NX_NVN.blarc.zs (22.0 KB) [ 84.81] RomFS: reading Msn_StageInfo_00.Nin_NX_NVN.blarc.zs (383.4 KB) [ 84.83] RomFS: reading MsnBossTimer_00.Nin_NX_NVN.blarc.zs (1.1 KB) [ 84.84] RomFS: reading MsnGauge_00.Nin_NX_NVN.blarc.zs (38.8 KB) [ 84.84] RomFS: reading MsnPointNumbers_03.Nin_NX_NVN.blarc.zs (33.4 KB) [ 84.84] RomFS: reading MsnTimer_00.Nin_NX_NVN.blarc.zs (76.0 KB) [ 84.85] RomFS: reading MsnTitle_00.Nin_NX_NVN.blarc.zs (619.4 KB) [ 84.87] RomFS: reading SelectWeapon_00.Nin_NX_NVN.blarc.zs (325.6 KB) [ 84.87] RomFS: reading SuperGaugeTV_00.Nin_NX_NVN.blarc.zs (93.6 KB) [ 84.88] RomFS: reading TargetCount_00.Nin_NX_NVN.blarc.zs (52.5 KB) [ 84.88] nvn: the first texture of format 0x8e (target 1, 1920x1920) [ 84.88] nvn: the first texture of format 0x80 (target 1, 128x128) [ 84.94] RomFS: reading BgmMissionStage.bars.zs (315.0 KB) [ 84.95] RomFS: reading Amb_Msn_Default.bars.zs (48.6 KB) [ 85.04] RomFS: reading Mgl_Msn_C_01.bfres.zs (124.0 KB) [ 85.06] RomFS: reading Obj_Box01L.bfres.zs (404.0 KB) [ 85.06] RomFS: reading Enm_TakolienBounceVehicleFix.bfres.zs (681.6 KB) [ 85.08] RomFS: reading Sky_MisCrater00.pack.zs (5.7 KB) [ 85.12] RomFS: reading Sky_MsnCrater00.bfres.zs (7686.7 KB) [ 85.28] RomFS: reading RefMat_Fld_NoisingMonitor.bfres.zs (33.0 KB) [ 85.41] vulkan: a 331 ms frame: 1 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 93 render targets made, 92 texture uploads (53649 KB), 22 ms in finishes [ 85.42] RomFS: reading ActionAreaSwitchForPlayer.pack.zs (0.5 KB) [ 85.46] RomFS: reading SplSwitchComboArea.pack.zs (0.4 KB) [ 85.47] RomFS: reading WoodenBox.pack.zs (3.5 KB) [ 85.56] RomFS: reading Event_Mission_AfterLastBoss.bars.zs (65.0 KB) [ 85.57] RomFS: reading D6_04.camera.bfres.zs (62.7 KB) [ 85.57] RomFS: reading D6_04_PL.bfres.zs (125.1 KB) [ 85.57] RomFS: reading D6_04_SB.bfres.zs (156.8 KB) [ 85.57] RomFS: reading D6_04_KM.bfres.zs (39.1 KB) [ 85.58] RomFS: reading D6_04_RKP.bfres.zs (23.0 KB) [ 85.58] RomFS: reading D6_04_IA.bfres.zs (122.4 KB) [ 85.58] RomFS: reading D6_04_IB.bfres.zs (47.9 KB) [ 85.58] RomFS: reading Lft_FldObj_CreterParts00.pack.zs (3.2 KB) [ 85.58] RomFS: reading D6_04_BIA.bfres.zs (260.7 KB) [ 85.59] RomFS: reading D6_04_BIB.bfres.zs (205.3 KB) [ 85.59] RomFS: reading D6_04_RKS.bfres.zs (102.6 KB) [ 85.59] RomFS: reading D6_04_CMD.bfres.zs (29.2 KB) [ 85.59] RomFS: reading D6_04_BIC.bfres.zs (50.0 KB) [ 85.60] RomFS: reading Event_Mission_BigWorldStageFirst.bars.zs (426.6 KB) [ 85.60] RomFS: reading Event_Mission_DefeatLastBoss.bars.zs (77.0 KB) [ 85.60] RomFS: reading D7_01.camera.bfres.zs (27.5 KB) [ 85.60] RomFS: reading D7_01_SB.bfres.zs (31.3 KB) [ 85.60] RomFS: reading D7_01_PL.bfres.zs (246.1 KB) [ 85.61] RomFS: reading D7_01_RKP.bfres.zs (8.3 KB) [ 85.61] RomFS: reading D7_01_RKS.bfres.zs (76.0 KB) [ 85.61] RomFS: reading D7_01_KM.bfres.zs (4.5 KB) [ 85.61] RomFS: reading Event_Mission_LastBoss02Failed.bars.zs (14.9 KB) [ 85.61] RomFS: reading Event_Mission_LastBoss02First.bars.zs (41.1 KB) [ 85.61] RomFS: reading Enm_Bear.camera.bfres.zs (20.8 KB) [ 85.61] RomFS: reading FldObj_CreterParts00.bfres.zs (5956.7 KB) [ 85.61] RomFS: reading Fld_Crater00.pack.zs (27.1 KB) [ 85.61] RomFS: reading Event_Mission_PrevLastBoss01.bars.zs (28.8 KB) [ 85.62] RomFS: reading D6_03.camera.bfres.zs (6.7 KB) [ 85.62] RomFS: reading D6_03_KM.bfres.zs (71.5 KB) [ 85.62] RomFS: reading D6_03_PL.bfres.zs (83.1 KB) [ 85.62] RomFS: reading D6_03_SB.bfres.zs (76.7 KB) [ 85.63] RomFS: reading Event_Mission_SmallWorldBossDefeat.bars.zs (87.0 KB) [ 85.63] RomFS: reading D2_02.camera.bfres.zs (10.6 KB) [ 85.63] RomFS: reading D2_02_PL.bfres.zs (138.1 KB) [ 85.63] RomFS: reading D2_02_SB.bfres.zs (126.7 KB) [ 85.63] RomFS: reading D2_02_CM.bfres.zs (500.1 KB) [ 85.64] RomFS: reading D2_02_RK.bfres.zs (171.5 KB) [ 85.64] RomFS: reading D2_02_BIA.bfres.zs (21.1 KB) [ 85.64] RomFS: reading D2_02_BIB.bfres.zs (27.9 KB) [ 85.65] RomFS: reading D2_02_BIC.bfres.zs (4.1 KB) [ 85.65] RomFS: reading D2_02_RKP.bfres.zs (84.0 KB) [ 85.65] RomFS: reading BombFlowerParent.pack.zs (3.0 KB) [ 85.65] RomFS: reading Obj_BombFlower.bfres.zs (907.1 KB) [ 85.67] nvn: the first texture of format 0x4d (target 1, 256x256) [ 85.68] RomFS: reading BombFlowerParent.bars.zs (46.5 KB) [ 85.68] RomFS: reading BulletBlastBombFlower.pack.zs (1.6 KB) [ 85.69] RomFS: reading BulletBlastBombFlower.bars.zs (43.4 KB) [ 85.69] RomFS: reading Mpt_MsnCylinder15x15x15AP.pack.zs (3.7 KB) [ 85.69] RomFS: reading FldObj_BtlBox15x15x15.bfres.zs (57.4 KB) [ 85.73] RomFS: reading Lft_FldObj_CreterParts.bars.zs (78.1 KB) [ 85.74] RomFS: reading Lft_FldObj_CreterParts02.pack.zs (3.3 KB) [ 85.74] RomFS: reading Lft_FldObj_CreterParts03.pack.zs (3.6 KB) [ 85.74] RomFS: reading Lft_AbstractBlitzCompatibles.pack.zs (0.4 KB) [ 85.74] RomFS: reading FldObj_CreterParts02.bfres.zs (5506.1 KB) [ 85.74] RomFS: reading FldObj_CreterParts03.bfres.zs (10198.8 KB) [ 85.85] RomFS: reading WoodenBoxHard_SalmonRoe.pack.zs (4.4 KB) [ 85.85] RomFS: reading Obj_Box01LHard.bfres.zs (697.8 KB) [ 85.88] RomFS: reading WoodenBox_SalmonRoe.pack.zs (3.7 KB) [ 85.92] RomFS: reading Lft_FldObj_CreterParts01.pack.zs (3.2 KB) [ 85.92] RomFS: reading FldObj_CreterParts01.bfres.zs (5941.0 KB) [ 85.97] vulkan: 601 frames not shown, the display had every swapchain image [ 85.97] RomFS: reading ItemArmor.pack.zs (3.5 KB) [ 85.97] RomFS: reading Obj_Armor_Octa.bfres.zs (92.3 KB) [ 85.99] RomFS: reading ItemArmor.bars.zs (18.4 KB) [ 86.02] RomFS: reading AirBallParent.pack.zs (2.6 KB) [ 86.02] RomFS: reading Obj_AirBallMsn.bfres.zs (189.2 KB) [ 86.04] RomFS: reading BulletBlastOnlySplash_Few.pack.zs (0.7 KB) [ 86.05] RomFS: reading AirBall.Product.100.bars.zs (291.2 KB) [ 86.08] RomFS: reading WoodenBoxSmall_SalmonRoe.pack.zs (5.1 KB) [ 86.09] RomFS: reading Obj_Box01S.bfres.zs (140.2 KB) [ 86.13] RomFS: reading SwitchPaint.pack.zs (3.9 KB) [ 86.13] RomFS: reading EnemyTakolienFixedBounceVehicle.pack.zs (8.6 KB) [ 86.14] RomFS: reading Obj_SwitchPaint_Octa.bfres.zs (439.3 KB) [ 86.14] RomFS: reading Enm_TakolienShield.bfres.zs (393.4 KB) [ 86.15] RomFS: reading Enm_Takolien.bfres.zs (719.7 KB) [ 86.16] RomFS: reading SwitchPaint.bars.zs (27.1 KB) [ 86.17] RomFS: reading Obj_GoalMission.pack.zs (6.1 KB) [ 86.17] RomFS: reading Obj_Goal.bfres.zs (586.9 KB) [ 86.22] RomFS: reading Obj_Namazu.pack.zs (1.0 KB) [ 86.22] RomFS: reading Obj_Namazu.bfres.zs (636.5 KB) [ 86.24] RomFS: reading MissionCheckPoint.pack.zs (4.4 KB) [ 86.24] RomFS: reading RefMat_Enm_Kebatako.bfres.zs (784.0 KB) [ 86.24] RomFS: reading Obj_Namazu.bars.zs (114.0 KB) [ 86.24] RomFS: reading Obj_CheckPoint_Octa.bfres.zs (804.8 KB) [ 86.25] RomFS: reading Obj_GoalMission.bars.zs (145.3 KB) [ 86.28] RomFS: reading SplAutoWarpPoint.pack.zs (0.8 KB) [ 86.28] RomFS: reading SplAutoWarpPoint.bars.zs (22.5 KB) [ 86.29] RomFS: reading BulletEnemyBounceShot.pack.zs (1.7 KB) [ 86.30] RomFS: reading BulletEnemyBounceShot.bars.zs (44.3 KB) [ 86.31] RomFS: reading MissionEnemy_Takolien.bars.zs (362.3 KB) [ 86.32] perf: 255.4 frames a second over 5.0 s (6579 shown in all) [ 86.33] RomFS: reading TakolienEasy.bars.zs (74.9 KB) [ 86.34] RomFS: reading Obj_RespawnPos.pack.zs (2.8 KB) [ 86.35] RomFS: reading Obj_RespawnPlatform.bfres.zs (1400.1 KB) [ 86.36] vulkan: 3222174 draws, 4303 skipped; 6399 dispatches in 0 batches (0 ms waiting), 0 skipped; 1518 finishes (267 ms); 359064 reads past queued releases (0 samples counts written on the GPU); 3706245 descriptor sets written, 2781528 reused; 1914620 draws kept the last one's shaders and pipeline (0 checked) [ 86.36] vulkan: 927 shaders translated (382 ms), 939 pipelines made (204 from the cache, 48251 ms making, 0 ms waited for), 6059 render targets made, 4358 texture uploads (1766 MB); 1 frames over 50 ms in the last 600, the slowest 331 ms [ 86.36] vulkan: memory used and budgeted: heap 0 3562 of 6581 MB (3477 ours), heap 1 525 of 24008 MB (512 ours) [ 86.36] vulkan: caches: 808 render targets (765 MB, 26 parked), 888 textures (959 MB), 12042 buffers (77 MB); 2305 of 6581 MB in use as they count it, 0 MB freed for the budget so far [ 86.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 16961 through a copy [ 86.36] vulkan: 496427 rendering passes, 276 clear commands, 46441 attachments cleared and 49 left undefined by their load op [ 86.36] vulkan: 2279 passes (42%) ended at renderer.c:211 [ 86.36] vulkan: 1264 passes (23%) ended at query.c:244 [ 86.36] vulkan: 933 passes (17%) ended at cmd.c:531 [ 86.36] vulkan: 606 passes (11%) ended at surface.c:160 [ 86.37] vulkan: 267 passes (5%) ended at renderer.c:675 [ 86.37] vulkan: 49 passes (1%) ended at render.c:198 [ 86.37] vulkan: 8 passes (0%) ended at buffer.c:2213 [ 86.37] vulkan: 5 passes (0%) ended at surface.c:593 [ 86.37] vulkan: GPU-owned guest memory landed for the CPU 1431 times, render targets written back for an engine 0 times [ 86.76] vulkan: compute 4051c379643ab3f4 ready: block 32x1x1, 13 global buffers, 2 textures, 0 images [ 86.94] vulkan: compute d5914300374c2d74 ready: block 32x1x1, 13 global buffers, 1 textures, 0 images [ 86.94] vulkan: a 318 ms frame: 3 shaders translated (0 ms), 6 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (131 KB), 0 ms in finishes [ 87.01] RomFS: reading WeaponSpSuperLanding.pack.zs (1.5 KB) [ 87.05] RomFS: reading BulletBlastSpSuperLanding.pack.zs (1.6 KB) [ 87.80] vulkan: display: 599 frame intervals of 8.24 ms (deviation 20.03 ms, 1st to 99th percentile 5.58 to 69.70 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (1.3 to 113.5), on to the display in 13.8 ms (1.3 to 18.1), 21.6 ms in all (10.2 to 117.0) [ 87.80] vulkan: display: 882 frames not shown (no image free), 0 held for a later refresh than their period's [ 88.40] nvn: 7200 presents, 7201 submissions [ 88.40] vulkan: 3232094 draws, 4303 skipped; 8344 dispatches in 0 batches (0 ms waiting), 0 skipped; 1518 finishes (267 ms); 376450 reads past queued releases (0 samples counts written on the GPU); 3723978 descriptor sets written, 2783635 reused; 1916775 draws kept the last one's shaders and pipeline (0 checked) [ 88.40] vulkan: 957 shaders translated (389 ms), 961 pipelines made (205 from the cache, 49460 ms making, 0 ms waited for), 6065 render targets made, 4368 texture uploads (1768 MB); 1 frames over 50 ms in the last 600, the slowest 318 ms [ 88.40] vulkan: memory used and budgeted: heap 0 3402 of 6584 MB (3317 ours), heap 1 269 of 24008 MB (256 ours) [ 88.40] vulkan: caches: 793 render targets (765 MB, 23 parked), 798 textures (950 MB), 11730 buffers (75 MB); 2207 of 6584 MB in use as they count it, 0 MB freed for the budget so far [ 88.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 16999 through a copy [ 88.40] vulkan: 506528 rendering passes, 276 clear commands, 48973 attachments cleared and 51 left undefined by their load op [ 88.40] vulkan: 5260 passes (52%) ended at query.c:244 [ 88.40] vulkan: 2741 passes (27%) ended at renderer.c:211 [ 88.40] vulkan: 714 passes (7%) ended at cmd.c:531 [ 88.40] vulkan: 671 passes (7%) ended at surface.c:160 [ 88.40] vulkan: 495 passes (5%) ended at renderer.c:675 [ 88.40] vulkan: 144 passes (1%) ended at render.c:198 [ 88.40] vulkan: 41 passes (0%) ended at buffer.c:2129 [ 88.40] vulkan: 31 passes (0%) ended at buffer.c:2213 [ 88.40] vulkan: GPU-owned guest memory landed for the CPU 1431 times, render targets written back for an engine 0 times [ 89.13] vulkan: 1201 frames not shown, the display had every swapchain image [ 89.90] vulkan: 3240494 draws, 4303 skipped; 10744 dispatches in 0 batches (0 ms waiting), 0 skipped; 1518 finishes (267 ms); 393250 reads past queued releases (0 samples counts written on the GPU); 3740778 descriptor sets written, 2783635 reused; 1918575 draws kept the last one's shaders and pipeline (0 checked) [ 89.90] vulkan: 957 shaders translated (389 ms), 961 pipelines made (205 from the cache, 49460 ms making, 0 ms waited for), 6065 render targets made, 4368 texture uploads (1768 MB); 0 frames over 50 ms in the last 600, the slowest 5 ms [ 89.90] vulkan: memory used and budgeted: heap 0 3402 of 6582 MB (3317 ours), heap 1 269 of 24008 MB (256 ours) [ 89.90] vulkan: caches: 790 render targets (765 MB, 20 parked), 788 textures (949 MB), 11528 buffers (69 MB); 2200 of 6582 MB in use as they count it, 0 MB freed for the budget so far [ 89.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 16999 through a copy [ 89.90] vulkan: 515528 rendering passes, 276 clear commands, 51373 attachments cleared and 51 left undefined by their load op [ 89.90] vulkan: 5400 passes (60%) ended at query.c:244 [ 89.90] vulkan: 1800 passes (20%) ended at renderer.c:211 [ 89.90] vulkan: 600 passes (7%) ended at cmd.c:531 [ 89.90] vulkan: 600 passes (7%) ended at renderer.c:675 [ 89.90] vulkan: 600 passes (7%) ended at surface.c:160 [ 89.90] vulkan: GPU-owned guest memory landed for the CPU 1431 times, render targets written back for an engine 0 times [ 90.25] RomFS: reading Wsp_SpSuperLanding00.bntx.zs (1.6 KB) [ 90.25] RomFS: reading Wsp_SpSuperLanding01.bntx.zs (2.6 KB) [ 90.28] RomFS: reading Env_Wind_0m_4ch_00.bwav (4125.5 KB) [ 90.46] vulkan: a 212 ms frame: 60 shaders translated (26 ms), 54 pipelines made (0 ms waited for), 198 render targets made, 211 texture uploads (77564 KB), 0 ms in finishes [ 90.53] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 553 render targets made, 17 texture uploads (43930 KB), 0 ms in finishes [ 90.64] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 90.88] vulkan: a 105 ms frame: 6 shaders translated (2 ms), 6 pipelines made (0 ms waited for), 17 render targets made, 1 texture uploads (23 KB), 0 ms in finishes [ 91.05] vulkan: a 51 ms frame: 1 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 64 render targets made, 4 texture uploads (2364 KB), 10 ms in finishes [ 91.34] perf: 272.1 frames a second over 5.0 s (7944 shown in all) [ 91.57] vulkan: a 141 ms frame: 3 shaders translated (1 ms), 4 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 92.37] vulkan: 10001 draws skipped while their pipelines were made (async_pipelines) [ 92.48] RomFS: reading BGM_Mission_Stage_Crater_01.bwav (8860.3 KB) [ 92.83] vulkan: display: 596 frame intervals of 8.33 ms (deviation 12.50 ms, 1st to 99th percentile 5.87 to 53.62 ms), 78 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (2.2 to 95.5), on to the display in 11.6 ms (1.3 to 18.2), 20.9 ms in all (13.7 to 110.8) [ 92.83] vulkan: display: 535 frames not shown (no image free), 0 held for a later refresh than their period's [ 95.72] vulkan: 3553145 draws, 5135 skipped; 13814 dispatches in 0 batches (0 ms waiting), 0 skipped; 1526 finishes (277 ms); 435543 reads past queued releases (0 samples counts written on the GPU); 4152554 descriptor sets written, 2997161 reused; 2102285 draws kept the last one's shaders and pipeline (0 checked) [ 95.72] vulkan: 1068 shaders translated (430 ms), 1060 pipelines made (228 from the cache, 54549 ms making, 0 ms waited for), 7292 render targets made, 4671 texture uploads (2088 MB); 6 frames over 50 ms in the last 600, the slowest 212 ms [ 95.72] vulkan: memory used and budgeted: heap 0 3508 of 6600 MB (3409 ours), heap 1 621 of 24008 MB (608 ours) [ 95.72] vulkan: caches: 1337 render targets (891 MB, 28 parked), 1059 textures (1053 MB), 12564 buffers (76 MB); 2465 of 6600 MB in use as they count it, 0 MB freed for the budget so far [ 95.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 19812 through a copy [ 95.72] vulkan: 574868 rendering passes, 324 clear commands, 57303 attachments cleared and 59 left undefined by their load op [ 95.72] vulkan: 25276 passes (43%) ended at renderer.c:211 [ 95.72] vulkan: 9806 passes (17%) ended at query.c:244 [ 95.72] vulkan: 8121 passes (14%) ended at buffer.c:2129 [ 95.72] vulkan: 5400 passes (9%) ended at render.c:198 [ 95.72] vulkan: 3986 passes (7%) ended at surface.c:160 [ 95.72] vulkan: 2195 passes (4%) ended at cmd.c:531 [ 95.72] vulkan: 2047 passes (3%) ended at render.c:2536 [ 95.72] vulkan: 696 passes (1%) ended at texture.c:1262 [ 95.72] vulkan: GPU-owned guest memory landed for the CPU 1433 times, render targets written back for an engine 0 times [ 96.35] perf: 104.1 frames a second over 5.0 s (8466 shown in all) [ 96.57] vulkan: compute 5b4cdc887f358fcb ready: block 32x1x1, 13 global buffers, 2 textures, 0 images [ 96.58] vulkan: a 186 ms frame: 12 shaders translated (4 ms), 8 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (1427 KB), 0 ms in finishes [ 98.91] vulkan: display: 593 frame intervals of 10.02 ms (deviation 7.78 ms, 1st to 99th percentile 5.95 to 14.48 ms), 166 held for other than 2 refreshes; the game's frames went from release to present in 15.1 ms (10.6 to 22.3), on to the display in 2.0 ms (1.2 to 3.7), 17.1 ms in all (12.5 to 24.3) [ 98.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 101.37] perf: 99.3 frames a second over 5.0 s (8964 shown in all) [ 101.69] nvn: 9000 presents, 9001 submissions [ 101.69] vulkan: 3970463 draws, 5135 skipped; 16876 dispatches in 0 batches (0 ms waiting), 0 skipped; 1526 finishes (277 ms); 477480 reads past queued releases (0 samples counts written on the GPU); 4658219 descriptor sets written, 3326132 reused; 2359164 draws kept the last one's shaders and pipeline (0 checked) [ 101.69] vulkan: 1097 shaders translated (438 ms), 1080 pipelines made (228 from the cache, 55805 ms making, 0 ms waited for), 7632 render targets made, 4698 texture uploads (2125 MB); 1 frames over 50 ms in the last 600, the slowest 186 ms [ 101.69] vulkan: memory used and budgeted: heap 0 3546 of 6584 MB (3446 ours), heap 1 333 of 24008 MB (320 ours) [ 101.69] vulkan: caches: 1335 render targets (896 MB, 28 parked), 1056 textures (1069 MB), 11477 buffers (63 MB); 2506 of 6584 MB in use as they count it, 0 MB freed for the budget so far [ 101.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 24617 through a copy [ 101.69] vulkan: 637129 rendering passes, 324 clear commands, 62968 attachments cleared and 59 left undefined by their load op [ 101.69] vulkan: 25703 passes (41%) ended at renderer.c:211 [ 101.69] vulkan: 8187 passes (13%) ended at query.c:244 [ 101.69] vulkan: 8108 passes (13%) ended at buffer.c:2129 [ 101.69] vulkan: 6766 passes (11%) ended at render.c:198 [ 101.69] vulkan: 5955 passes (10%) ended at surface.c:160 [ 101.69] vulkan: 2713 passes (4%) ended at cmd.c:531 [ 101.69] vulkan: 2395 passes (4%) ended at render.c:2536 [ 101.69] vulkan: 647 passes (1%) ended at texture.c:1262 [ 101.69] vulkan: GPU-owned guest memory landed for the CPU 1433 times, render targets written back for an engine 0 times [ 104.57] vulkan: display: 598 frame intervals of 9.40 ms (deviation 1.16 ms, 1st to 99th percentile 5.96 to 12.39 ms), 204 held for other than 2 refreshes; the game's frames went from release to present in 14.0 ms (11.6 to 17.7), on to the display in 2.0 ms (1.3 to 4.6), 16.0 ms in all (14.0 to 20.0) [ 104.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 106.39] perf: 105.6 frames a second over 5.0 s (9494 shown in all) [ 107.42] vulkan: 4311492 draws, 5135 skipped; 19938 dispatches in 0 batches (0 ms waiting), 0 skipped; 1526 finishes (277 ms); 519553 reads past queued releases (0 samples counts written on the GPU); 5078430 descriptor sets written, 3587979 reused; 2549515 draws kept the last one's shaders and pipeline (0 checked) [ 107.42] vulkan: 1097 shaders translated (438 ms), 1080 pipelines made (228 from the cache, 55805 ms making, 0 ms waited for), 7633 render targets made, 4702 texture uploads (2141 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 107.42] vulkan: memory used and budgeted: heap 0 3500 of 6600 MB (3402 ours), heap 1 269 of 24008 MB (256 ours) [ 107.42] vulkan: caches: 1317 render targets (847 MB, 28 parked), 787 textures (984 MB), 11556 buffers (30 MB); 2330 of 6600 MB in use as they count it, 0 MB freed for the budget so far [ 107.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 29185 through a copy [ 107.42] vulkan: 696691 rendering passes, 324 clear commands, 68446 attachments cleared and 59 left undefined by their load op [ 107.42] vulkan: 25852 passes (43%) ended at renderer.c:211 [ 107.42] vulkan: 8093 passes (14%) ended at query.c:244 [ 107.42] vulkan: 7111 passes (12%) ended at render.c:198 [ 107.42] vulkan: 6424 passes (11%) ended at buffer.c:2129 [ 107.42] vulkan: 5332 passes (9%) ended at surface.c:160 [ 107.42] vulkan: 2368 passes (4%) ended at render.c:2536 [ 107.42] vulkan: 2009 passes (3%) ended at cmd.c:531 [ 107.42] vulkan: 600 passes (1%) ended at renderer.c:675 [ 107.42] vulkan: GPU-owned guest memory landed for the CPU 1433 times, render targets written back for an engine 0 times [ 110.13] vulkan: display: 599 frame intervals of 9.26 ms (deviation 0.98 ms, 1st to 99th percentile 6.31 to 11.62 ms), 253 held for other than 2 refreshes; the game's frames went from release to present in 13.1 ms (10.4 to 16.0), on to the display in 2.0 ms (1.3 to 3.4), 15.1 ms in all (12.7 to 17.7) [ 110.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 110.87] vulkan: compute f0547d1618c0a952 ready: block 32x1x1, 12 global buffers, 1 textures, 0 images [ 110.88] vulkan: a 145 ms frame: 3 shaders translated (1 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 111.40] perf: 105.8 frames a second over 5.0 s (10025 shown in all) [ 113.01] vulkan: 4611505 draws, 5135 skipped; 22969 dispatches in 0 batches (0 ms waiting), 0 skipped; 1526 finishes (277 ms); 560993 reads past queued releases (0 samples counts written on the GPU); 5460826 descriptor sets written, 3805609 reused; 2715111 draws kept the last one's shaders and pipeline (0 checked) [ 113.01] vulkan: 1100 shaders translated (439 ms), 1083 pipelines made (229 from the cache, 55908 ms making, 0 ms waited for), 7780 render targets made, 4724 texture uploads (2177 MB); 1 frames over 50 ms in the last 600, the slowest 145 ms [ 113.01] vulkan: memory used and budgeted: heap 0 3468 of 6581 MB (3377 ours), heap 1 269 of 24008 MB (256 ours) [ 113.01] vulkan: caches: 1300 render targets (790 MB, 27 parked), 781 textures (984 MB), 10921 buffers (28 MB); 2276 of 6581 MB in use as they count it, 0 MB freed for the budget so far [ 113.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 32441 through a copy [ 113.01] vulkan: 751389 rendering passes, 324 clear commands, 73912 attachments cleared and 59 left undefined by their load op [ 113.01] vulkan: 24707 passes (45%) ended at renderer.c:211 [ 113.01] vulkan: 7488 passes (14%) ended at query.c:244 [ 113.01] vulkan: 6323 passes (12%) ended at render.c:198 [ 113.01] vulkan: 5002 passes (9%) ended at surface.c:160 [ 113.01] vulkan: 4497 passes (8%) ended at buffer.c:2129 [ 113.01] vulkan: 2376 passes (4%) ended at render.c:2536 [ 113.01] vulkan: 1938 passes (4%) ended at cmd.c:531 [ 113.01] vulkan: 606 passes (1%) ended at texture.c:1262 [ 113.01] vulkan: GPU-owned guest memory landed for the CPU 1433 times, render targets written back for an engine 0 times [ 113.54] vulkan: a 89 ms frame: 21 shaders translated (7 ms), 19 pipelines made (0 ms waited for), 48 render targets made, 87 texture uploads (48019 KB), 0 ms in finishes [ 116.30] vulkan: display: 594 frame intervals of 9.90 ms (deviation 6.29 ms, 1st to 99th percentile 6.04 to 16.84 ms), 252 held for other than 2 refreshes; the game's frames went from release to present in 15.3 ms (10.5 to 38.0), on to the display in 2.2 ms (1.3 to 4.8), 17.3 ms in all (12.7 to 33.3) [ 116.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 116.42] perf: 98.7 frames a second over 5.0 s (10520 shown in all) [ 119.43] nvn: 10800 presents, 10801 submissions [ 119.43] vulkan: 5074252 draws, 5135 skipped; 25692 dispatches in 0 batches (0 ms waiting), 0 skipped; 1526 finishes (277 ms); 609844 reads past queued releases (0 samples counts written on the GPU); 6048941 descriptor sets written, 4144744 reused; 3019132 draws kept the last one's shaders and pipeline (0 checked) [ 119.43] vulkan: 1193 shaders translated (469 ms), 1149 pipelines made (236 from the cache, 60757 ms making, 0 ms waited for), 8104 render targets made, 4841 texture uploads (2230 MB); 1 frames over 50 ms in the last 600, the slowest 89 ms [ 119.43] vulkan: memory used and budgeted: heap 0 3444 of 6600 MB (3351 ours), heap 1 333 of 24008 MB (320 ours) [ 119.43] vulkan: caches: 1341 render targets (832 MB, 23 parked), 870 textures (1026 MB), 12465 buffers (30 MB); 2362 of 6600 MB in use as they count it, 0 MB freed for the budget so far [ 119.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 37125 through a copy [ 119.43] vulkan: 827224 rendering passes, 360 clear commands, 79958 attachments cleared and 65 left undefined by their load op [ 119.43] vulkan: 26335 passes (35%) ended at renderer.c:211 [ 119.43] vulkan: 13441 passes (18%) ended at buffer.c:2129 [ 119.43] vulkan: 12101 passes (16%) ended at query.c:244 [ 119.43] vulkan: 7398 passes (10%) ended at render.c:198 [ 119.43] vulkan: 6151 passes (8%) ended at surface.c:160 [ 119.43] vulkan: 5048 passes (7%) ended at render.c:2536 [ 119.43] vulkan: 2961 passes (4%) ended at cmd.c:531 [ 119.43] vulkan: 631 passes (1%) ended at texture.c:1262 [ 119.43] vulkan: GPU-owned guest memory landed for the CPU 1433 times, render targets written back for an engine 0 times [ 121.44] perf: 98.3 frames a second over 5.0 s (11013 shown in all) [ 122.43] vulkan: display: 594 frame intervals of 10.09 ms (deviation 1.52 ms, 1st to 99th percentile 7.66 to 16.78 ms), 133 held for other than 2 refreshes; the game's frames went from release to present in 15.2 ms (11.5 to 24.9), on to the display in 2.0 ms (1.3 to 3.2), 17.1 ms in all (13.6 to 26.8) [ 122.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 125.22] vulkan: 5429646 draws, 5135 skipped; 28068 dispatches in 0 batches (0 ms waiting), 0 skipped; 1526 finishes (277 ms); 656783 reads past queued releases (0 samples counts written on the GPU); 6474514 descriptor sets written, 4430391 reused; 3234046 draws kept the last one's shaders and pipeline (0 checked) [ 125.22] vulkan: 1195 shaders translated (470 ms), 1150 pipelines made (236 from the cache, 60856 ms making, 0 ms waited for), 8108 render targets made, 4852 texture uploads (2246 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 125.22] vulkan: memory used and budgeted: heap 0 3448 of 6600 MB (3355 ours), heap 1 269 of 24008 MB (256 ours) [ 125.22] vulkan: caches: 1340 render targets (836 MB, 24 parked), 880 textures (1026 MB), 12222 buffers (30 MB); 2382 of 6600 MB in use as they count it, 0 MB freed for the budget so far [ 125.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 41869 through a copy [ 125.22] vulkan: 892235 rendering passes, 360 clear commands, 85521 attachments cleared and 65 left undefined by their load op [ 125.22] vulkan: 25761 passes (40%) ended at renderer.c:211 [ 125.22] vulkan: 13293 passes (20%) ended at query.c:244 [ 125.22] vulkan: 6719 passes (10%) ended at render.c:198 [ 125.22] vulkan: 6583 passes (10%) ended at buffer.c:2129 [ 125.22] vulkan: 5234 passes (8%) ended at surface.c:160 [ 125.22] vulkan: 3081 passes (5%) ended at render.c:2536 [ 125.22] vulkan: 2040 passes (3%) ended at cmd.c:531 [ 125.22] vulkan: 600 passes (1%) ended at renderer.c:675 [ 125.22] vulkan: GPU-owned guest memory landed for the CPU 1433 times, render targets written back for an engine 0 times [ 126.45] perf: 104.3 frames a second over 5.0 s (11536 shown in all) [ 128.12] vulkan: display: 599 frame intervals of 9.46 ms (deviation 1.02 ms, 1st to 99th percentile 6.26 to 13.13 ms), 204 held for other than 2 refreshes; the game's frames went from release to present in 13.5 ms (11.3 to 16.7), on to the display in 1.9 ms (1.3 to 3.5), 15.4 ms in all (13.3 to 18.7) [ 128.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 130.79] vulkan: 5721680 draws, 5135 skipped; 30521 dispatches in 0 batches (0 ms waiting), 0 skipped; 1526 finishes (277 ms); 702926 reads past queued releases (0 samples counts written on the GPU); 6845096 descriptor sets written, 4643877 reused; 3390428 draws kept the last one's shaders and pipeline (0 checked) [ 130.79] vulkan: 1207 shaders translated (473 ms), 1157 pipelines made (236 from the cache, 61224 ms making, 0 ms waited for), 8108 render targets made, 4857 texture uploads (2262 MB); 0 frames over 50 ms in the last 600, the slowest 15 ms [ 130.79] vulkan: memory used and budgeted: heap 0 3448 of 6581 MB (3355 ours), heap 1 269 of 24008 MB (256 ours) [ 130.79] vulkan: caches: 1339 render targets (835 MB, 24 parked), 863 textures (1024 MB), 11849 buffers (30 MB); 2380 of 6581 MB in use as they count it, 0 MB freed for the budget so far [ 130.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 46252 through a copy [ 130.79] vulkan: 952119 rendering passes, 360 clear commands, 91001 attachments cleared and 65 left undefined by their load op [ 130.79] vulkan: 25368 passes (42%) ended at renderer.c:211 [ 130.79] vulkan: 13006 passes (22%) ended at query.c:244 [ 130.79] vulkan: 5360 passes (9%) ended at render.c:198 [ 130.79] vulkan: 5166 passes (9%) ended at surface.c:160 [ 130.79] vulkan: 4546 passes (8%) ended at buffer.c:2129 [ 130.79] vulkan: 2358 passes (4%) ended at render.c:2536 [ 130.79] vulkan: 1761 passes (3%) ended at cmd.c:531 [ 130.79] vulkan: 600 passes (1%) ended at renderer.c:675 [ 130.79] vulkan: GPU-owned guest memory landed for the CPU 1433 times, render targets written back for an engine 0 times [ 131.47] perf: 107.8 frames a second over 5.0 s (12077 shown in all) [ 133.58] vulkan: display: 598 frame intervals of 9.07 ms (deviation 1.04 ms, 1st to 99th percentile 6.00 to 13.26 ms), 237 held for other than 1 refresh; the game's frames went from release to present in 12.7 ms (10.7 to 16.2), on to the display in 2.2 ms (1.5 to 4.1), 14.9 ms in all (13.2 to 18.9) [ 133.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 136.11] nvn: 12600 presents, 12601 submissions [ 136.11] vulkan: 6006204 draws, 5135 skipped; 32897 dispatches in 0 batches (0 ms waiting), 0 skipped; 1526 finishes (277 ms); 748678 reads past queued releases (0 samples counts written on the GPU); 7209522 descriptor sets written, 4848499 reused; 3538064 draws kept the last one's shaders and pipeline (0 checked) [ 136.11] vulkan: 1207 shaders translated (473 ms), 1157 pipelines made (236 from the cache, 61224 ms making, 0 ms waited for), 8108 render targets made, 4859 texture uploads (2282 MB); 0 frames over 50 ms in the last 600, the slowest 12 ms [ 136.11] vulkan: memory used and budgeted: heap 0 3448 of 6600 MB (3355 ours), heap 1 269 of 24008 MB (256 ours) [ 136.11] vulkan: caches: 1339 render targets (835 MB, 24 parked), 840 textures (1024 MB), 10059 buffers (27 MB); 2376 of 6600 MB in use as they count it, 0 MB freed for the budget so far [ 136.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 50194 through a copy [ 136.11] vulkan: 1007813 rendering passes, 360 clear commands, 96401 attachments cleared and 65 left undefined by their load op [ 136.11] vulkan: 24722 passes (44%) ended at renderer.c:211 [ 136.11] vulkan: 12662 passes (23%) ended at query.c:244 [ 136.11] vulkan: 5079 passes (9%) ended at render.c:198 [ 136.11] vulkan: 4949 passes (9%) ended at surface.c:160 [ 136.11] vulkan: 2400 passes (4%) ended at render.c:2536 [ 136.11] vulkan: 1898 passes (3%) ended at cmd.c:531 [ 136.11] vulkan: 1655 passes (3%) ended at buffer.c:2129 [ 136.11] vulkan: 600 passes (1%) ended at renderer.c:675 [ 136.11] vulkan: GPU-owned guest memory landed for the CPU 1433 times, render targets written back for an engine 0 times [ 136.49] perf: 112.0 frames a second over 5.0 s (12639 shown in all) [ 139.13] vulkan: display: 599 frame intervals of 9.24 ms (deviation 0.87 ms, 1st to 99th percentile 6.02 to 11.28 ms), 265 held for other than 2 refreshes; the game's frames went from release to present in 13.1 ms (10.8 to 15.6), on to the display in 2.1 ms (1.3 to 4.0), 15.3 ms in all (13.4 to 17.5) [ 139.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 141.50] perf: 108.8 frames a second over 5.0 s (13185 shown in all) [ 141.64] vulkan: 6343160 draws, 5135 skipped; 35350 dispatches in 0 batches (0 ms waiting), 0 skipped; 1526 finishes (277 ms); 797624 reads past queued releases (0 samples counts written on the GPU); 7623017 descriptor sets written, 5110475 reused; 3725395 draws kept the last one's shaders and pipeline (0 checked) [ 141.64] vulkan: 1207 shaders translated (473 ms), 1157 pipelines made (236 from the cache, 61224 ms making, 0 ms waited for), 8108 render targets made, 4860 texture uploads (2282 MB); 0 frames over 50 ms in the last 600, the slowest 12 ms [ 141.64] vulkan: memory used and budgeted: heap 0 3412 of 6581 MB (3319 ours), heap 1 269 of 24008 MB (256 ours) [ 141.64] vulkan: caches: 1338 render targets (831 MB, 23 parked), 808 textures (1022 MB), 8124 buffers (26 MB); 2353 of 6581 MB in use as they count it, 0 MB freed for the budget so far [ 141.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 54928 through a copy [ 141.64] vulkan: 1071211 rendering passes, 360 clear commands, 102190 attachments cleared and 65 left undefined by their load op [ 141.64] vulkan: 26105 passes (41%) ended at renderer.c:211 [ 141.64] vulkan: 12782 passes (20%) ended at query.c:244 [ 141.64] vulkan: 6628 passes (10%) ended at render.c:198 [ 141.64] vulkan: 5985 passes (9%) ended at surface.c:160 [ 141.64] vulkan: 4800 passes (8%) ended at render.c:2536 [ 141.64] vulkan: 2723 passes (4%) ended at buffer.c:2129 [ 141.64] vulkan: 2060 passes (3%) ended at cmd.c:531 [ 141.64] vulkan: 600 passes (1%) ended at renderer.c:675 [ 141.64] vulkan: GPU-owned guest memory landed for the CPU 1433 times, render targets written back for an engine 0 times [ 144.42] vulkan: display: 598 frame intervals of 8.79 ms (deviation 0.78 ms, 1st to 99th percentile 6.91 to 10.80 ms), 182 held for other than 1 refresh; the game's frames went from release to present in 13.0 ms (11.0 to 15.3), on to the display in 2.1 ms (1.3 to 3.1), 15.1 ms in all (13.0 to 17.5) [ 144.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 146.50] perf: 119.8 frames a second over 5.0 s (13784 shown in all) [ 146.64] vulkan: 6606280 draws, 5135 skipped; 37827 dispatches in 0 batches (0 ms waiting), 0 skipped; 1526 finishes (277 ms); 842933 reads past queued releases (0 samples counts written on the GPU); 7961332 descriptor sets written, 5301484 reused; 3857265 draws kept the last one's shaders and pipeline (0 checked) [ 146.64] vulkan: 1207 shaders translated (473 ms), 1157 pipelines made (236 from the cache, 61224 ms making, 0 ms waited for), 8111 render targets made, 4865 texture uploads (2314 MB); 0 frames over 50 ms in the last 600, the slowest 12 ms [ 146.64] vulkan: memory used and budgeted: heap 0 3476 of 6582 MB (3383 ours), heap 1 269 of 24008 MB (256 ours) [ 146.64] vulkan: caches: 1338 render targets (832 MB, 21 parked), 800 textures (1022 MB), 6379 buffers (25 MB); 2385 of 6582 MB in use as they count it, 0 MB freed for the budget so far [ 146.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 59092 through a copy [ 146.64] vulkan: 1127912 rendering passes, 360 clear commands, 106822 attachments cleared and 65 left undefined by their load op [ 146.64] vulkan: 22001 passes (39%) ended at renderer.c:211 [ 146.64] vulkan: 12670 passes (22%) ended at query.c:244 [ 146.64] vulkan: 5916 passes (10%) ended at render.c:198 [ 146.64] vulkan: 5626 passes (10%) ended at render.c:2536 [ 146.64] vulkan: 4818 passes (8%) ended at surface.c:160 [ 146.64] vulkan: 1756 passes (3%) ended at cmd.c:531 [ 146.64] vulkan: 1693 passes (3%) ended at buffer.c:2129 [ 146.64] vulkan: 600 passes (1%) ended at renderer.c:675 [ 146.64] vulkan: GPU-owned guest memory landed for the CPU 1433 times, render targets written back for an engine 0 times [ 148.47] FPS limit: the game's pace [ 149.52] FPS limit: off [ 149.76] vulkan: display: 595 frame intervals of 8.78 ms (deviation 2.81 ms, 1st to 99th percentile 6.30 to 17.22 ms), 92 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (2.8 to 13.4), on to the display in 2.2 ms (1.6 to 3.8), 12.2 ms in all (4.9 to 15.8) [ 149.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 151.17] vulkan: 17 of the 37 shaders translated from the game's files found by its draws so far [ 151.68] perf: 112.0 frames a second over 5.2 s (14364 shown in all) [ 152.01] nvn: 14400 presents, 14401 submissions [ 152.01] vulkan: 6804028 draws, 5135 skipped; 40215 dispatches in 0 batches (0 ms waiting), 0 skipped; 1526 finishes (277 ms); 885663 reads past queued releases (0 samples counts written on the GPU); 8237953 descriptor sets written, 5423851 reused; 3956460 draws kept the last one's shaders and pipeline (0 checked) [ 152.01] vulkan: 1207 shaders translated (473 ms), 1157 pipelines made (236 from the cache, 61224 ms making, 0 ms waited for), 8115 render targets made, 4869 texture uploads (2330 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 152.01] vulkan: memory used and budgeted: heap 0 3444 of 6584 MB (3351 ours), heap 1 269 of 24008 MB (256 ours) [ 152.01] vulkan: caches: 1341 render targets (832 MB, 25 parked), 758 textures (1018 MB), 4418 buffers (22 MB); 2362 of 6584 MB in use as they count it, 0 MB freed for the budget so far [ 152.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 62101 through a copy [ 152.01] vulkan: 1178238 rendering passes, 360 clear commands, 110767 attachments cleared and 65 left undefined by their load op [ 152.01] vulkan: 19699 passes (39%) ended at renderer.c:211 [ 152.01] vulkan: 12636 passes (25%) ended at query.c:244 [ 152.01] vulkan: 6316 passes (13%) ended at render.c:198 [ 152.01] vulkan: 3984 passes (8%) ended at render.c:2536 [ 152.01] vulkan: 3692 passes (7%) ended at surface.c:160 [ 152.01] vulkan: 1374 passes (3%) ended at cmd.c:531 [ 152.01] vulkan: 760 passes (2%) ended at buffer.c:2129 [ 152.01] vulkan: 600 passes (1%) ended at renderer.c:675 [ 152.01] vulkan: GPU-owned guest memory landed for the CPU 1433 times, render targets written back for an engine 0 times [ 155.15] vulkan: display: 597 frame intervals of 8.93 ms (deviation 1.63 ms, 1st to 99th percentile 6.32 to 14.56 ms), 249 held for other than 1 refresh; the game's frames went from release to present in 12.7 ms (9.4 to 20.4), on to the display in 2.2 ms (1.6 to 3.4), 14.9 ms in all (11.6 to 22.5) [ 155.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 156.68] perf: 105.4 frames a second over 5.0 s (14891 shown in all) [ 157.65] vulkan: 7110732 draws, 5135 skipped; 42603 dispatches in 0 batches (0 ms waiting), 0 skipped; 1526 finishes (277 ms); 936114 reads past queued releases (0 samples counts written on the GPU); 8647896 descriptor sets written, 5630588 reused; 4107627 draws kept the last one's shaders and pipeline (0 checked) [ 157.65] vulkan: 1245 shaders translated (484 ms), 1178 pipelines made (236 from the cache, 62846 ms making, 0 ms waited for), 8115 render targets made, 4884 texture uploads (2331 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 157.65] vulkan: memory used and budgeted: heap 0 3412 of 6582 MB (3319 ours), heap 1 269 of 24008 MB (256 ours) [ 157.65] vulkan: caches: 1339 render targets (831 MB, 24 parked), 766 textures (1018 MB), 4435 buffers (22 MB); 2345 of 6582 MB in use as they count it, 0 MB freed for the budget so far [ 157.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 66190 through a copy [ 157.65] vulkan: 1243450 rendering passes, 360 clear commands, 116767 attachments cleared and 65 left undefined by their load op [ 157.65] vulkan: 26441 passes (41%) ended at renderer.c:211 [ 157.65] vulkan: 12636 passes (19%) ended at query.c:244 [ 157.65] vulkan: 6790 passes (10%) ended at render.c:198 [ 157.65] vulkan: 5866 passes (9%) ended at render.c:2536 [ 157.65] vulkan: 5546 passes (9%) ended at surface.c:160 [ 157.65] vulkan: 3518 passes (5%) ended at buffer.c:2129 [ 157.65] vulkan: 2082 passes (3%) ended at cmd.c:531 [ 157.65] vulkan: 600 passes (1%) ended at renderer.c:675 [ 157.65] vulkan: GPU-owned guest memory landed for the CPU 1433 times, render targets written back for an engine 0 times [ 160.66] vulkan: display: 593 frame intervals of 9.06 ms (deviation 0.86 ms, 1st to 99th percentile 7.29 to 12.10 ms), 256 held for other than 1 refresh; the game's frames went from release to present in 13.1 ms (11.6 to 16.0), on to the display in 2.1 ms (1.6 to 3.2), 15.2 ms in all (13.7 to 18.4) [ 160.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 161.14] vulkan: 11001 draws skipped while their pipelines were made (async_pipelines) [ 161.70] perf: 106.2 frames a second over 5.0 s (15424 shown in all) [ 163.27] vulkan: 7393941 draws, 5135 skipped; 45016 dispatches in 0 batches (0 ms waiting), 0 skipped; 1526 finishes (277 ms); 984580 reads past queued releases (0 samples counts written on the GPU); 9021455 descriptor sets written, 5825524 reused; 4246089 draws kept the last one's shaders and pipeline (0 checked) [ 163.27] vulkan: 1289 shaders translated (508 ms), 1210 pipelines made (236 from the cache, 66050 ms making, 0 ms waited for), 8263 render targets made, 4912 texture uploads (2335 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [ 163.27] vulkan: memory used and budgeted: heap 0 3456 of 6600 MB (3362 ours), heap 1 269 of 24008 MB (256 ours) [ 163.27] vulkan: caches: 1338 render targets (841 MB, 24 parked), 737 textures (1007 MB), 4363 buffers (19 MB); 2357 of 6600 MB in use as they count it, 0 MB freed for the budget so far [ 163.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 70340 through a copy [ 163.27] vulkan: 1307571 rendering passes, 360 clear commands, 122606 attachments cleared and 65 left undefined by their load op [ 163.27] vulkan: 25892 passes (40%) ended at renderer.c:211 [ 163.27] vulkan: 12806 passes (20%) ended at query.c:244 [ 163.27] vulkan: 7828 passes (12%) ended at render.c:198 [ 163.27] vulkan: 5421 passes (8%) ended at surface.c:160 [ 163.27] vulkan: 4906 passes (8%) ended at render.c:2536 [ 163.27] vulkan: 2840 passes (4%) ended at buffer.c:2129 [ 163.27] vulkan: 2072 passes (3%) ended at cmd.c:531 [ 163.27] vulkan: 608 passes (1%) ended at texture.c:1262 [ 163.27] vulkan: GPU-owned guest memory landed for the CPU 1433 times, render targets written back for an engine 0 times [ 166.44] vulkan: display: 594 frame intervals of 9.33 ms (deviation 2.62 ms, 1st to 99th percentile 6.09 to 20.30 ms), 245 held for other than 1 refresh; the game's frames went from release to present in 13.3 ms (11.0 to 41.9), on to the display in 2.2 ms (1.6 to 4.2), 15.4 ms in all (13.1 to 37.1) [ 166.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 166.71] perf: 109.8 frames a second over 5.0 s (15975 shown in all) [ 168.63] nvn: 16200 presents, 16201 submissions [ 168.64] vulkan: 7640433 draws, 5135 skipped; 47469 dispatches in 0 batches (0 ms waiting), 0 skipped; 1526 finishes (277 ms); 1030300 reads past queued releases (0 samples counts written on the GPU); 9357993 descriptor sets written, 5981970 reused; 4355378 draws kept the last one's shaders and pipeline (0 checked) [ 168.64] vulkan: 1291 shaders translated (509 ms), 1211 pipelines made (236 from the cache, 66136 ms making, 0 ms waited for), 8263 render targets made, 4941 texture uploads (2336 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 168.64] vulkan: memory used and budgeted: heap 0 3424 of 6584 MB (3330 ours), heap 1 269 of 24008 MB (256 ours) [ 168.64] vulkan: caches: 1338 render targets (841 MB, 24 parked), 762 textures (1008 MB), 4674 buffers (19 MB); 2342 of 6584 MB in use as they count it, 0 MB freed for the budget so far [ 168.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 73965 through a copy [ 168.64] vulkan: 1366935 rendering passes, 360 clear commands, 128006 attachments cleared and 65 left undefined by their load op [ 168.64] vulkan: 24671 passes (42%) ended at renderer.c:211 [ 168.64] vulkan: 12744 passes (21%) ended at query.c:244 [ 168.64] vulkan: 7322 passes (12%) ended at render.c:198 [ 168.64] vulkan: 4557 passes (8%) ended at surface.c:160 [ 168.64] vulkan: 3301 passes (6%) ended at render.c:2536 [ 168.64] vulkan: 2762 passes (5%) ended at buffer.c:2129 [ 168.64] vulkan: 1682 passes (3%) ended at cmd.c:531 [ 168.64] vulkan: 600 passes (1%) ended at renderer.c:675 [ 168.64] vulkan: GPU-owned guest memory landed for the CPU 1433 times, render targets written back for an engine 0 times [ 171.58] RomFS: reading JGL_Mission_Stage_Crater_Clear.bwav (309.3 KB) [ 171.66] vulkan: display: 595 frame intervals of 8.56 ms (deviation 1.80 ms, 1st to 99th percentile 5.93 to 15.84 ms), 148 held for other than 1 refresh; the game's frames went from release to present in 11.7 ms (5.6 to 21.7), on to the display in 2.6 ms (1.3 to 12.6), 14.2 ms in all (9.6 to 23.6) [ 171.66] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 171.71] perf: 118.4 frames a second over 5.0 s (16567 shown in all) [ 172.76] vulkan: 7762313 draws, 5135 skipped; 48849 dispatches in 0 batches (0 ms waiting), 0 skipped; 1526 finishes (277 ms); 1060150 reads past queued releases (0 samples counts written on the GPU); 9539513 descriptor sets written, 6044210 reused; 4404837 draws kept the last one's shaders and pipeline (0 checked) [ 172.76] vulkan: 1320 shaders translated (516 ms), 1274 pipelines made (253 from the cache, 68869 ms making, 0 ms waited for), 8271 render targets made, 4979 texture uploads (2373 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [ 172.76] vulkan: memory used and budgeted: heap 0 3486 of 6600 MB (3387 ours), heap 1 269 of 24008 MB (256 ours) [ 172.76] vulkan: caches: 1332 render targets (863 MB, 24 parked), 794 textures (1016 MB), 5373 buffers (19 MB); 2390 of 6600 MB in use as they count it, 0 MB freed for the budget so far [ 172.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 75274 through a copy [ 172.76] vulkan: 1402083 rendering passes, 360 clear commands, 131591 attachments cleared and 65 left undefined by their load op [ 172.76] vulkan: 12432 passes (35%) ended at renderer.c:211 [ 172.76] vulkan: 11670 passes (33%) ended at query.c:244 [ 172.76] vulkan: 2712 passes (8%) ended at render.c:198 [ 172.76] vulkan: 2390 passes (7%) ended at buffer.c:2129 [ 172.76] vulkan: 2309 passes (7%) ended at surface.c:160 [ 172.76] vulkan: 1300 passes (4%) ended at cmd.c:531 [ 172.76] vulkan: 1097 passes (3%) ended at render.c:2536 [ 172.77] vulkan: 421 passes (1%) ended at renderer.c:675 [ 172.77] vulkan: GPU-owned guest memory landed for the CPU 1433 times, render targets written back for an engine 0 times [ 173.32] vulkan: a 87 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 11 ms in finishes [ 173.57] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 173.72] vulkan: a 149 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 53 ms in finishes [ 174.43] vulkan: 1801 frames not shown, the display had every swapchain image [ 174.55] vulkan: 7786289 draws, 5135 skipped; 49053 dispatches in 0 batches (0 ms waiting), 0 skipped; 2142 finishes (370 ms); 1076172 reads past queued releases (0 samples counts written on the GPU); 9573774 descriptor sets written, 6057901 reused; 4417114 draws kept the last one's shaders and pipeline (0 checked) [ 174.55] vulkan: 1320 shaders translated (516 ms), 1274 pipelines made (253 from the cache, 68869 ms making, 0 ms waited for), 8273 render targets made, 4988 texture uploads (2374 MB); 3 frames over 50 ms in the last 600, the slowest 149 ms [ 174.55] vulkan: memory used and budgeted: heap 0 3386 of 6601 MB (3298 ours), heap 1 205 of 24008 MB (192 ours) [ 174.55] vulkan: caches: 740 render targets (634 MB, 24 parked), 800 textures (1017 MB), 5461 buffers (20 MB); 2249 of 6601 MB in use as they count it, 0 MB freed for the budget so far [ 174.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 75637 through a copy [ 174.55] vulkan: 1411460 rendering passes, 360 clear commands, 134218 attachments cleared and 67 left undefined by their load op [ 174.55] vulkan: 3847 passes (41%) ended at renderer.c:211 [ 174.55] vulkan: 1665 passes (18%) ended at query.c:244 [ 174.55] vulkan: 1102 passes (12%) ended at render.c:198 [ 174.55] vulkan: 910 passes (10%) ended at surface.c:160 [ 174.55] vulkan: 643 passes (7%) ended at cmd.c:531 [ 174.55] vulkan: 573 passes (6%) ended at renderer.c:675 [ 174.55] vulkan: 261 passes (3%) ended at render.c:2536 [ 174.55] vulkan: 226 passes (2%) ended at buffer.c:2129 [ 174.55] vulkan: GPU-owned guest memory landed for the CPU 1435 times, render targets written back for an engine 0 times [ 175.81] vulkan: a 391 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 121 render targets made, 76 texture uploads (3551 KB), 10 ms in finishes [ 176.06] vulkan: display: 598 frame intervals of 7.31 ms (deviation 17.27 ms, 1st to 99th percentile 5.88 to 19.58 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 6.3 ms (1.3 to 31.8), on to the display in 14.4 ms (1.6 to 17.7), 20.7 ms in all (11.7 to 34.2) [ 176.06] vulkan: display: 837 frames not shown (no image free), 0 held for a later refresh than their period's [ 176.08] nvn: 18000 presents, 18001 submissions [ 176.08] vulkan: 7789940 draws, 5135 skipped; 49053 dispatches in 0 batches (0 ms waiting), 0 skipped; 2150 finishes (380 ms); 1089655 reads past queued releases (0 samples counts written on the GPU); 9580388 descriptor sets written, 6058589 reused; 4417524 draws kept the last one's shaders and pipeline (0 checked) [ 176.08] vulkan: 1321 shaders translated (516 ms), 1275 pipelines made (253 from the cache, 68875 ms making, 0 ms waited for), 8406 render targets made, 5064 texture uploads (2377 MB); 1 frames over 50 ms in the last 600, the slowest 391 ms [ 176.08] vulkan: memory used and budgeted: heap 0 3406 of 6601 MB (3318 ours), heap 1 461 of 24008 MB (448 ours) [ 176.08] vulkan: caches: 804 render targets (747 MB, 28 parked), 869 textures (1021 MB), 5187 buffers (20 MB); 2222 of 6601 MB in use as they count it, 0 MB freed for the budget so far [ 176.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 75637 through a copy [ 176.08] vulkan: 1416233 rendering passes, 360 clear commands, 136666 attachments cleared and 67 left undefined by their load op [ 176.08] vulkan: 2165 passes (45%) ended at renderer.c:211 [ 176.08] vulkan: 732 passes (15%) ended at query.c:244 [ 176.08] vulkan: 678 passes (14%) ended at cmd.c:531 [ 176.08] vulkan: 605 passes (13%) ended at surface.c:160 [ 176.08] vulkan: 510 passes (11%) ended at renderer.c:675 [ 176.08] vulkan: 69 passes (1%) ended at render.c:198 [ 176.08] vulkan: 4 passes (0%) ended at texture.c:1262 [ 176.08] vulkan: 4 passes (0%) ended at buffer.c:2213 [ 176.08] vulkan: GPU-owned guest memory landed for the CPU 1435 times, render targets written back for an engine 0 times [ 176.57] vulkan: 2401 frames not shown, the display had every swapchain image [ 176.73] perf: 342.1 frames a second over 5.0 s (18283 shown in all) [ 177.42] vulkan: 7794740 draws, 5135 skipped; 49561 dispatches in 0 batches (0 ms waiting), 0 skipped; 2150 finishes (380 ms); 1102849 reads past queued releases (0 samples counts written on the GPU); 9587589 descriptor sets written, 6060988 reused; 4418724 draws kept the last one's shaders and pipeline (0 checked) [ 177.42] vulkan: 1321 shaders translated (516 ms), 1275 pipelines made (253 from the cache, 68875 ms making, 0 ms waited for), 8406 render targets made, 5064 texture uploads (2377 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 177.42] vulkan: memory used and budgeted: heap 0 3374 of 6601 MB (3286 ours), heap 1 205 of 24008 MB (192 ours) [ 177.42] vulkan: caches: 772 render targets (744 MB, 20 parked), 859 textures (1020 MB), 5046 buffers (20 MB); 2218 of 6601 MB in use as they count it, 0 MB freed for the budget so far [ 177.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 75637 through a copy [ 177.42] vulkan: 1421634 rendering passes, 360 clear commands, 139066 attachments cleared and 67 left undefined by their load op [ 177.42] vulkan: 1800 passes (33%) ended at query.c:244 [ 177.42] vulkan: 1799 passes (33%) ended at renderer.c:211 [ 177.42] vulkan: 693 passes (13%) ended at cmd.c:531 [ 177.42] vulkan: 600 passes (11%) ended at surface.c:160 [ 177.42] vulkan: 508 passes (9%) ended at renderer.c:675 [ 177.42] vulkan: 1 passes (0%) ended at buffer.c:2129 [ 177.42] vulkan: GPU-owned guest memory landed for the CPU 1435 times, render targets written back for an engine 0 times [ 178.44] vulkan: 3001 frames not shown, the display had every swapchain image [ 178.62] vulkan: 7799540 draws, 5135 skipped; 50161 dispatches in 0 batches (0 ms waiting), 0 skipped; 2150 finishes (380 ms); 1116049 reads past queued releases (0 samples counts written on the GPU); 9594789 descriptor sets written, 6063388 reused; 4419924 draws kept the last one's shaders and pipeline (0 checked) [ 178.62] vulkan: 1321 shaders translated (516 ms), 1275 pipelines made (253 from the cache, 68875 ms making, 0 ms waited for), 8406 render targets made, 5064 texture uploads (2377 MB); 0 frames over 50 ms in the last 600, the slowest 7 ms [ 178.62] vulkan: memory used and budgeted: heap 0 3374 of 6582 MB (3286 ours), heap 1 205 of 24008 MB (192 ours) [ 178.62] vulkan: caches: 772 render targets (744 MB, 20 parked), 859 textures (1020 MB), 5039 buffers (19 MB); 2218 of 6582 MB in use as they count it, 0 MB freed for the budget so far [ 178.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 75637 through a copy [ 178.62] vulkan: 1427034 rendering passes, 360 clear commands, 141466 attachments cleared and 67 left undefined by their load op [ 178.62] vulkan: 1800 passes (33%) ended at renderer.c:211 [ 178.62] vulkan: 1800 passes (33%) ended at query.c:244 [ 178.62] vulkan: 600 passes (11%) ended at renderer.c:675 [ 178.62] vulkan: 600 passes (11%) ended at surface.c:160 [ 178.62] vulkan: 599 passes (11%) ended at cmd.c:531 [ 178.62] vulkan: 1 passes (0%) ended at render.c:198 [ 178.62] vulkan: GPU-owned guest memory landed for the CPU 1435 times, render targets written back for an engine 0 times [ 179.74] vulkan: display: 597 frame intervals of 6.10 ms (deviation 0.87 ms, 1st to 99th percentile 5.88 to 6.38 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 2.7 ms (1.7 to 5.5), on to the display in 17.0 ms (14.4 to 18.3), 19.7 ms in all (18.4 to 23.2) [ 179.74] vulkan: display: 1170 frames not shown (no image free), 0 held for a later refresh than their period's [ 179.79] nvn: 19800 presents, 19801 submissions [ 179.79] vulkan: 7804340 draws, 5135 skipped; 50761 dispatches in 0 batches (0 ms waiting), 0 skipped; 2150 finishes (380 ms); 1129249 reads past queued releases (0 samples counts written on the GPU); 9601991 descriptor sets written, 6065786 reused; 4421124 draws kept the last one's shaders and pipeline (0 checked) [ 179.79] vulkan: 1321 shaders translated (516 ms), 1275 pipelines made (253 from the cache, 68875 ms making, 0 ms waited for), 8406 render targets made, 5064 texture uploads (2377 MB); 0 frames over 50 ms in the last 600, the slowest 5 ms [ 179.79] vulkan: memory used and budgeted: heap 0 3374 of 6582 MB (3286 ours), heap 1 205 of 24008 MB (192 ours) [ 179.79] vulkan: caches: 772 render targets (744 MB, 20 parked), 859 textures (1020 MB), 5030 buffers (19 MB); 2218 of 6582 MB in use as they count it, 0 MB freed for the budget so far [ 179.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 75637 through a copy [ 179.79] vulkan: 1432434 rendering passes, 360 clear commands, 143866 attachments cleared and 67 left undefined by their load op [ 179.79] vulkan: 1800 passes (33%) ended at renderer.c:211 [ 179.79] vulkan: 1800 passes (33%) ended at query.c:244 [ 179.79] vulkan: 600 passes (11%) ended at renderer.c:675 [ 179.79] vulkan: 600 passes (11%) ended at surface.c:160 [ 179.79] vulkan: 595 passes (11%) ended at cmd.c:531 [ 179.79] vulkan: 5 passes (0%) ended at render.c:198 [ 179.79] vulkan: GPU-owned guest memory landed for the CPU 1435 times, render targets written back for an engine 0 times [ 180.19] vulkan: 3601 frames not shown, the display had every swapchain image [ 181.16] vulkan: a 184 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 204 render targets made, 129 texture uploads (67994 KB), 0 ms in finishes [ 181.64] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 24 render targets made, 4 texture uploads (2057 KB), 9 ms in finishes [ 181.75] perf: 410.0 frames a second over 5.0 s (20340 shown in all) [ 182.20] vulkan: 7846243 draws, 5960 skipped; 51361 dispatches in 0 batches (0 ms waiting), 0 skipped; 2159 finishes (395 ms); 1152520 reads past queued releases (0 samples counts written on the GPU); 9644302 descriptor sets written, 6107563 reused; 4440942 draws kept the last one's shaders and pipeline (0 checked) [ 182.20] vulkan: 1330 shaders translated (519 ms), 1283 pipelines made (253 from the cache, 69362 ms making, 0 ms waited for), 9631 render targets made, 5244 texture uploads (2489 MB); 2 frames over 50 ms in the last 600, the slowest 184 ms [ 182.20] vulkan: memory used and budgeted: heap 0 3524 of 6585 MB (3406 ours), heap 1 493 of 24008 MB (480 ours) [ 182.20] vulkan: caches: 1894 render targets (994 MB, 211 parked), 989 textures (1099 MB), 5958 buffers (60 MB); 2683 of 6585 MB in use as they count it, 0 MB freed for the budget so far [ 182.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 75637 through a copy [ 182.20] vulkan: 1451783 rendering passes, 444 clear commands, 147959 attachments cleared and 83 left undefined by their load op [ 182.20] vulkan: 9287 passes (48%) ended at renderer.c:211 [ 182.20] vulkan: 4382 passes (23%) ended at query.c:244 [ 182.20] vulkan: 1065 passes (6%) ended at render.c:198 [ 182.20] vulkan: 897 passes (5%) ended at render.c:2536 [ 182.20] vulkan: 895 passes (5%) ended at surface.c:160 [ 182.20] vulkan: 817 passes (4%) ended at cmd.c:531 [ 182.20] vulkan: 817 passes (4%) ended at buffer.c:2129 [ 182.20] vulkan: 600 passes (3%) ended at renderer.c:675 [ 182.20] vulkan: GPU-owned guest memory landed for the CPU 1437 times, render targets written back for an engine 0 times [ 184.80] vulkan: display: 595 frame intervals of 8.23 ms (deviation 9.01 ms, 1st to 99th percentile 5.90 to 26.85 ms), 60 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (1.7 to 54.2), on to the display in 6.9 ms (1.6 to 18.1), 16.7 ms in all (10.5 to 64.6) [ 184.80] vulkan: display: 349 frames not shown (no image free), 0 held for a later refresh than their period's [ 186.75] perf: 121.8 frames a second over 5.0 s (20949 shown in all) [ 187.19] vulkan: 8066381 draws, 5960 skipped; 51531 dispatches in 0 batches (0 ms waiting), 0 skipped; 2162 finishes (397 ms); 1186630 reads past queued releases (0 samples counts written on the GPU); 9847848 descriptor sets written, 6346093 reused; 4549772 draws kept the last one's shaders and pipeline (0 checked) [ 187.19] vulkan: 1331 shaders translated (520 ms), 1284 pipelines made (253 from the cache, 69414 ms making, 0 ms waited for), 9759 render targets made, 5304 texture uploads (2671 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [ 187.19] vulkan: memory used and budgeted: heap 0 3514 of 6582 MB (3401 ours), heap 1 205 of 24008 MB (192 ours) [ 187.19] vulkan: caches: 1480 render targets (910 MB, 59 parked), 1024 textures (1109 MB), 5689 buffers (58 MB); 2633 of 6582 MB in use as they count it, 0 MB freed for the budget so far [ 187.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 76777 through a copy [ 187.19] vulkan: 1489240 rendering passes, 444 clear commands, 151810 attachments cleared and 83 left undefined by their load op [ 187.19] vulkan: 19374 passes (52%) ended at renderer.c:211 [ 187.19] vulkan: 5991 passes (16%) ended at render.c:2536 [ 187.19] vulkan: 3290 passes (9%) ended at render.c:198 [ 187.19] vulkan: 2400 passes (6%) ended at query.c:244 [ 187.19] vulkan: 1556 passes (4%) ended at buffer.c:2129 [ 187.19] vulkan: 1477 passes (4%) ended at cmd.c:531 [ 187.19] vulkan: 1401 passes (4%) ended at surface.c:160 [ 187.19] vulkan: 600 passes (2%) ended at renderer.c:675 [ 187.19] vulkan: GPU-owned guest memory landed for the CPU 1437 times, render targets written back for an engine 0 times [ 190.03] vulkan: display: 598 frame intervals of 8.68 ms (deviation 1.53 ms, 1st to 99th percentile 5.95 to 14.03 ms), 147 held for other than 1 refresh; the game's frames went from release to present in 11.8 ms (9.5 to 17.3), on to the display in 2.4 ms (1.9 to 4.3), 14.2 ms in all (11.9 to 20.7) [ 190.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 191.75] perf: 116.4 frames a second over 5.0 s (21531 shown in all) [ 192.32] nvn: 21600 presents, 21601 submissions [ 192.32] vulkan: 8275546 draws, 5960 skipped; 51858 dispatches in 0 batches (0 ms waiting), 0 skipped; 2162 finishes (397 ms); 1221506 reads past queued releases (0 samples counts written on the GPU); 10050773 descriptor sets written, 6565482 reused; 4673819 draws kept the last one's shaders and pipeline (0 checked) [ 192.32] vulkan: 1331 shaders translated (520 ms), 1284 pipelines made (253 from the cache, 69414 ms making, 0 ms waited for), 9761 render targets made, 5330 texture uploads (2727 MB); 0 frames over 50 ms in the last 600, the slowest 13 ms [ 192.32] vulkan: memory used and budgeted: heap 0 3494 of 6601 MB (3394 ours), heap 1 205 of 24008 MB (192 ours) [ 192.32] vulkan: caches: 1378 render targets (840 MB, 26 parked), 970 textures (1119 MB), 5372 buffers (61 MB); 2526 of 6601 MB in use as they count it, 0 MB freed for the budget so far [ 192.32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 77983 through a copy [ 192.32] vulkan: 1529942 rendering passes, 444 clear commands, 155741 attachments cleared and 83 left undefined by their load op [ 192.32] vulkan: 19807 passes (49%) ended at renderer.c:211 [ 192.32] vulkan: 4824 passes (12%) ended at render.c:2536 [ 192.32] vulkan: 4144 passes (10%) ended at render.c:198 [ 192.32] vulkan: 3553 passes (9%) ended at query.c:244 [ 192.32] vulkan: 3088 passes (8%) ended at buffer.c:2129 [ 192.32] vulkan: 2102 passes (5%) ended at surface.c:160 [ 192.32] vulkan: 1328 passes (3%) ended at cmd.c:531 [ 192.32] vulkan: 600 passes (1%) ended at renderer.c:675 [ 192.32] vulkan: GPU-owned guest memory landed for the CPU 1437 times, render targets written back for an engine 0 times [ 194.97] vulkan: display: 597 frame intervals of 8.18 ms (deviation 0.87 ms, 1st to 99th percentile 6.28 to 11.00 ms), 66 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (8.8 to 14.5), on to the display in 2.1 ms (1.2 to 3.4), 13.1 ms in all (11.4 to 16.2) [ 194.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 196.76] perf: 118.8 frames a second over 5.0 s (22127 shown in all) [ 197.40] vulkan: 8500374 draws, 5960 skipped; 52057 dispatches in 0 batches (0 ms waiting), 0 skipped; 2162 finishes (397 ms); 1257512 reads past queued releases (0 samples counts written on the GPU); 10268326 descriptor sets written, 6807095 reused; 4808545 draws kept the last one's shaders and pipeline (0 checked) [ 197.40] vulkan: 1332 shaders translated (520 ms), 1285 pipelines made (253 from the cache, 69414 ms making, 0 ms waited for), 9763 render targets made, 5351 texture uploads (2760 MB); 0 frames over 50 ms in the last 600, the slowest 14 ms [ 197.40] vulkan: memory used and budgeted: heap 0 3452 of 6601 MB (3353 ours), heap 1 205 of 24008 MB (192 ours) [ 197.40] vulkan: caches: 1369 render targets (827 MB, 26 parked), 697 textures (1004 MB), 4568 buffers (49 MB); 2367 of 6601 MB in use as they count it, 0 MB freed for the budget so far [ 197.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 78927 through a copy [ 197.40] vulkan: 1571332 rendering passes, 444 clear commands, 160018 attachments cleared and 83 left undefined by their load op [ 197.40] vulkan: 19408 passes (47%) ended at renderer.c:211 [ 197.40] vulkan: 5614 passes (14%) ended at render.c:2536 [ 197.40] vulkan: 4795 passes (12%) ended at query.c:244 [ 197.40] vulkan: 4012 passes (10%) ended at render.c:198 [ 197.40] vulkan: 2321 passes (6%) ended at surface.c:160 [ 197.40] vulkan: 1960 passes (5%) ended at cmd.c:531 [ 197.40] vulkan: 1447 passes (3%) ended at buffer.c:2129 [ 197.40] vulkan: 600 passes (1%) ended at renderer.c:675 [ 197.40] vulkan: GPU-owned guest memory landed for the CPU 1912 times, render targets written back for an engine 0 times [ 200.30] vulkan: display: 597 frame intervals of 8.82 ms (deviation 2.46 ms, 1st to 99th percentile 5.92 to 12.67 ms), 188 held for other than 1 refresh; the game's frames went from release to present in 12.8 ms (11.1 to 15.5), on to the display in 2.6 ms (1.2 to 16.8), 15.5 ms in all (12.6 to 30.6) [ 200.30] vulkan: display: 8 frames not shown (no image free), 0 held for a later refresh than their period's [ 201.90] perf: 115.8 frames a second over 5.1 s (22722 shown in all) [ 202.56] vulkan: 8742212 draws, 5960 skipped; 52657 dispatches in 0 batches (0 ms waiting), 0 skipped; 2162 finishes (397 ms); 1297112 reads past queued releases (0 samples counts written on the GPU); 10506505 descriptor sets written, 7062782 reused; 4949485 draws kept the last one's shaders and pipeline (0 checked) [ 202.56] vulkan: 1332 shaders translated (520 ms), 1285 pipelines made (253 from the cache, 69467 ms making, 0 ms waited for), 9763 render targets made, 5351 texture uploads (2760 MB); 0 frames over 50 ms in the last 600, the slowest 13 ms [ 202.56] vulkan: memory used and budgeted: heap 0 3362 of 6611 MB (3271 ours), heap 1 205 of 24008 MB (192 ours) [ 202.56] vulkan: caches: 1351 render targets (773 MB, 26 parked), 640 textures (999 MB), 3894 buffers (39 MB); 2268 of 6611 MB in use as they count it, 0 MB freed for the budget so far [ 202.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 80127 through a copy [ 202.56] vulkan: 1616944 rendering passes, 444 clear commands, 164818 attachments cleared and 83 left undefined by their load op [ 202.56] vulkan: 19800 passes (43%) ended at renderer.c:211 [ 202.56] vulkan: 6171 passes (14%) ended at query.c:244 [ 202.56] vulkan: 5997 passes (13%) ended at render.c:2536 [ 202.56] vulkan: 4792 passes (11%) ended at render.c:198 [ 202.56] vulkan: 3436 passes (8%) ended at surface.c:160 [ 202.56] vulkan: 1817 passes (4%) ended at cmd.c:531 [ 202.56] vulkan: 1303 passes (3%) ended at buffer.c:2129 [ 202.56] vulkan: 600 passes (1%) ended at renderer.c:675 [ 202.56] vulkan: GPU-owned guest memory landed for the CPU 2512 times, render targets written back for an engine 0 times [ 205.44] vulkan: display: 597 frame intervals of 8.50 ms (deviation 2.20 ms, 1st to 99th percentile 5.89 to 12.31 ms), 140 held for other than 1 refresh; the game's frames went from release to present in 12.3 ms (11.1 to 14.0), on to the display in 4.5 ms (1.1 to 12.6), 16.8 ms in all (12.4 to 26.0) [ 205.44] vulkan: display: 2 frames not shown (no image free), 0 held for a later refresh than their period's [ 205.67] vulkan: compute cc90a38c0f15abef ready: block 32x1x1, 12 global buffers, 1 textures, 0 images [ 205.68] vulkan: a 129 ms frame: 14 shaders translated (3 ms), 9 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (56 KB), 0 ms in finishes [ 206.90] perf: 113.8 frames a second over 5.0 s (23291 shown in all) [ 207.85] nvn: 23400 presents, 23401 submissions [ 208.07] vulkan: compute cc48dcb4cddec323 ready: block 32x1x1, 13 global buffers, 1 textures, 0 images [ 208.07] vulkan: a 225 ms frame: 2 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 208.07] vulkan: 8991549 draws, 5960 skipped; 53520 dispatches in 0 batches (0 ms waiting), 0 skipped; 2162 finishes (397 ms); 1335780 reads past queued releases (0 samples counts written on the GPU); 10753642 descriptor sets written, 7324493 reused; 5094246 draws kept the last one's shaders and pipeline (0 checked) [ 208.07] vulkan: 1352 shaders translated (525 ms), 1299 pipelines made (254 from the cache, 70018 ms making, 0 ms waited for), 10019 render targets made, 5372 texture uploads (2825 MB); 2 frames over 50 ms in the last 600, the slowest 225 ms [ 208.07] vulkan: memory used and budgeted: heap 0 3426 of 6592 MB (3336 ours), heap 1 205 of 24008 MB (192 ours) [ 208.07] vulkan: caches: 1360 render targets (783 MB, 24 parked), 650 textures (999 MB), 4156 buffers (39 MB); 2325 of 6592 MB in use as they count it, 0 MB freed for the budget so far [ 208.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 81538 through a copy [ 208.07] vulkan: 1664255 rendering passes, 444 clear commands, 169774 attachments cleared and 83 left undefined by their load op [ 208.07] vulkan: 19803 passes (42%) ended at renderer.c:211 [ 208.07] vulkan: 6447 passes (14%) ended at render.c:2536 [ 208.07] vulkan: 5448 passes (12%) ended at query.c:244 [ 208.07] vulkan: 5367 passes (11%) ended at render.c:198 [ 208.07] vulkan: 3756 passes (8%) ended at surface.c:160 [ 208.07] vulkan: 2048 passes (4%) ended at cmd.c:531 [ 208.07] vulkan: 2032 passes (4%) ended at buffer.c:2129 [ 208.07] vulkan: 644 passes (1%) ended at texture.c:1262 [ 208.07] vulkan: GPU-owned guest memory landed for the CPU 3112 times, render targets written back for an engine 0 times [ 208.41] vulkan: compute 0a5097f22e21786b ready: block 32x1x1, 12 global buffers, 1 textures, 0 images [ 208.41] vulkan: a 147 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 210.94] vulkan: display: 599 frame intervals of 9.19 ms (deviation 12.12 ms, 1st to 99th percentile 5.90 to 12.53 ms), 117 held for other than 1 refresh; the game's frames went from release to present in 13.8 ms (9.3 to 126.0), on to the display in 2.0 ms (1.2 to 6.7), 15.8 ms in all (11.5 to 131.3) [ 210.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 211.90] perf: 112.8 frames a second over 5.0 s (23855 shown in all) [ 213.06] vulkan: 9205447 draws, 5960 skipped; 53730 dispatches in 0 batches (0 ms waiting), 0 skipped; 2162 finishes (397 ms); 1371940 reads past queued releases (0 samples counts written on the GPU); 10967991 descriptor sets written, 7546633 reused; 5218211 draws kept the last one's shaders and pipeline (0 checked) [ 213.06] vulkan: 1361 shaders translated (528 ms), 1306 pipelines made (254 from the cache, 70575 ms making, 0 ms waited for), 10358 render targets made, 5406 texture uploads (2849 MB); 1 frames over 50 ms in the last 600, the slowest 147 ms [ 213.06] vulkan: memory used and budgeted: heap 0 3438 of 6592 MB (3345 ours), heap 1 205 of 24008 MB (192 ours) [ 213.06] vulkan: caches: 1358 render targets (786 MB, 25 parked), 583 textures (994 MB), 3283 buffers (38 MB); 2327 of 6592 MB in use as they count it, 0 MB freed for the budget so far [ 213.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 82710 through a copy [ 213.06] vulkan: 1706074 rendering passes, 444 clear commands, 174094 attachments cleared and 83 left undefined by their load op [ 213.06] vulkan: 19024 passes (45%) ended at renderer.c:211 [ 213.06] vulkan: 6404 passes (15%) ended at render.c:2536 [ 213.06] vulkan: 5118 passes (12%) ended at query.c:244 [ 213.06] vulkan: 3592 passes (9%) ended at render.c:198 [ 213.06] vulkan: 2214 passes (5%) ended at surface.c:160 [ 213.06] vulkan: 1854 passes (4%) ended at cmd.c:531 [ 213.06] vulkan: 1560 passes (4%) ended at buffer.c:2129 [ 213.06] vulkan: 652 passes (2%) ended at texture.c:1262 [ 213.06] vulkan: GPU-owned guest memory landed for the CPU 3544 times, render targets written back for an engine 0 times [ 215.93] vulkan: display: 599 frame intervals of 8.33 ms (deviation 0.85 ms, 1st to 99th percentile 6.20 to 10.89 ms), 88 held for other than 1 refresh; the game's frames went from release to present in 12.3 ms (10.6 to 15.0), on to the display in 1.5 ms (1.2 to 3.5), 13.8 ms in all (12.2 to 16.8) [ 215.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 216.92] perf: 119.2 frames a second over 5.0 s (24453 shown in all) [ 218.24] vulkan: 9453918 draws, 5960 skipped; 54111 dispatches in 0 batches (0 ms waiting), 0 skipped; 2162 finishes (397 ms); 1410816 reads past queued releases (0 samples counts written on the GPU); 11225864 descriptor sets written, 7793851 reused; 5356913 draws kept the last one's shaders and pipeline (0 checked) [ 218.24] vulkan: 1364 shaders translated (528 ms), 1311 pipelines made (255 from the cache, 70610 ms making, 0 ms waited for), 10360 render targets made, 5465 texture uploads (2850 MB); 0 frames over 50 ms in the last 600, the slowest 11 ms [ 218.24] vulkan: memory used and budgeted: heap 0 3374 of 6611 MB (3281 ours), heap 1 205 of 24008 MB (192 ours) [ 218.24] vulkan: caches: 1360 render targets (786 MB, 26 parked), 641 textures (996 MB), 3585 buffers (37 MB); 2296 of 6611 MB in use as they count it, 0 MB freed for the budget so far [ 218.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 84174 through a copy [ 218.24] vulkan: 1752111 rendering passes, 444 clear commands, 178632 attachments cleared and 83 left undefined by their load op [ 218.24] vulkan: 19871 passes (43%) ended at renderer.c:211 [ 218.24] vulkan: 6143 passes (13%) ended at render.c:2536 [ 218.24] vulkan: 5852 passes (13%) ended at query.c:244 [ 218.24] vulkan: 4709 passes (10%) ended at render.c:198 [ 218.24] vulkan: 3162 passes (7%) ended at surface.c:160 [ 218.24] vulkan: 2113 passes (5%) ended at buffer.c:2129 [ 218.24] vulkan: 2009 passes (4%) ended at cmd.c:531 [ 218.24] vulkan: 600 passes (1%) ended at renderer.c:675 [ 218.24] vulkan: GPU-owned guest memory landed for the CPU 4097 times, render targets written back for an engine 0 times [ 218.38] RomFS: reading Env_Wind_3m_4ch_00.bwav (3254.5 KB) [ 221.26] vulkan: display: 598 frame intervals of 8.85 ms (deviation 0.78 ms, 1st to 99th percentile 6.75 to 10.81 ms), 213 held for other than 1 refresh; the game's frames went from release to present in 12.6 ms (10.4 to 14.9), on to the display in 1.8 ms (1.2 to 3.1), 14.4 ms in all (12.6 to 16.5) [ 221.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 221.94] perf: 112.8 frames a second over 5.0 s (25019 shown in all) [ 223.51] nvn: 25200 presents, 25201 submissions [ 223.51] vulkan: 9694584 draws, 5960 skipped; 54705 dispatches in 0 batches (0 ms waiting), 0 skipped; 2162 finishes (397 ms); 1448810 reads past queued releases (0 samples counts written on the GPU); 11509305 descriptor sets written, 7996943 reused; 5481836 draws kept the last one's shaders and pipeline (0 checked) [ 223.51] vulkan: 1364 shaders translated (528 ms), 1312 pipelines made (256 from the cache, 70610 ms making, 0 ms waited for), 10360 render targets made, 5471 texture uploads (2850 MB); 0 frames over 50 ms in the last 600, the slowest 11 ms [ 223.51] vulkan: memory used and budgeted: heap 0 3374 of 6611 MB (3281 ours), heap 1 205 of 24008 MB (192 ours) [ 223.51] vulkan: caches: 1360 render targets (786 MB, 26 parked), 647 textures (996 MB), 4828 buffers (48 MB); 2307 of 6611 MB in use as they count it, 0 MB freed for the budget so far [ 223.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 86260 through a copy [ 223.51] vulkan: 1800104 rendering passes, 444 clear commands, 183114 attachments cleared and 83 left undefined by their load op [ 223.51] vulkan: 20032 passes (42%) ended at renderer.c:211 [ 223.51] vulkan: 6163 passes (13%) ended at render.c:198 [ 223.51] vulkan: 5589 passes (12%) ended at render.c:2536 [ 223.51] vulkan: 5105 passes (11%) ended at query.c:244 [ 223.51] vulkan: 3558 passes (7%) ended at buffer.c:2129 [ 223.51] vulkan: 3486 passes (7%) ended at surface.c:160 [ 223.51] vulkan: 1712 passes (4%) ended at cmd.c:531 [ 223.51] vulkan: 600 passes (1%) ended at renderer.c:675 [ 223.51] vulkan: GPU-owned guest memory landed for the CPU 4379 times, render targets written back for an engine 0 times [ 226.48] vulkan: display: 599 frame intervals of 8.69 ms (deviation 0.74 ms, 1st to 99th percentile 6.04 to 10.48 ms), 163 held for other than 1 refresh; the game's frames went from release to present in 12.4 ms (10.0 to 14.3), on to the display in 1.9 ms (1.2 to 3.2), 14.3 ms in all (12.7 to 16.1) [ 226.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 226.94] perf: 115.2 frames a second over 5.0 s (25595 shown in all) [ 228.67] vulkan: 9934648 draws, 5960 skipped; 55302 dispatches in 0 batches (0 ms waiting), 0 skipped; 2162 finishes (397 ms); 1487274 reads past queued releases (0 samples counts written on the GPU); 11781545 descriptor sets written, 8209961 reused; 5611703 draws kept the last one's shaders and pipeline (0 checked) [ 228.67] vulkan: 1364 shaders translated (528 ms), 1312 pipelines made (256 from the cache, 70610 ms making, 0 ms waited for), 10360 render targets made, 5471 texture uploads (2850 MB); 0 frames over 50 ms in the last 600, the slowest 11 ms [ 228.67] vulkan: memory used and budgeted: heap 0 3374 of 6611 MB (3281 ours), heap 1 205 of 24008 MB (192 ours) [ 228.67] vulkan: caches: 1360 render targets (786 MB, 26 parked), 632 textures (995 MB), 4723 buffers (51 MB); 2309 of 6611 MB in use as they count it, 0 MB freed for the budget so far [ 228.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 88348 through a copy [ 228.67] vulkan: 1846205 rendering passes, 444 clear commands, 187716 attachments cleared and 83 left undefined by their load op [ 228.67] vulkan: 20078 passes (44%) ended at renderer.c:211 [ 228.67] vulkan: 6200 passes (13%) ended at render.c:198 [ 228.67] vulkan: 5083 passes (11%) ended at query.c:244 [ 228.67] vulkan: 4790 passes (10%) ended at render.c:2536 [ 228.67] vulkan: 3807 passes (8%) ended at surface.c:160 [ 228.67] vulkan: 2039 passes (4%) ended at buffer.c:2129 [ 228.67] vulkan: 1755 passes (4%) ended at cmd.c:531 [ 228.67] vulkan: 601 passes (1%) ended at buffer.c:2213 [ 228.67] vulkan: GPU-owned guest memory landed for the CPU 4781 times, render targets written back for an engine 0 times [ 231.64] vulkan: display: 599 frame intervals of 8.58 ms (deviation 1.33 ms, 1st to 99th percentile 5.93 to 12.28 ms), 150 held for other than 1 refresh; the game's frames went from release to present in 12.8 ms (11.3 to 14.5), on to the display in 1.8 ms (1.1 to 5.4), 14.5 ms in all (12.9 to 18.3) [ 231.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 231.95] perf: 116.4 frames a second over 5.0 s (26179 shown in all) [ 233.96] vulkan: 10185310 draws, 5960 skipped; 56267 dispatches in 0 batches (0 ms waiting), 0 skipped; 2162 finishes (397 ms); 1525094 reads past queued releases (0 samples counts written on the GPU); 12048276 descriptor sets written, 8448631 reused; 5752097 draws kept the last one's shaders and pipeline (0 checked) [ 233.96] vulkan: 1366 shaders translated (529 ms), 1313 pipelines made (256 from the cache, 70665 ms making, 0 ms waited for), 10361 render targets made, 5496 texture uploads (2867 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 233.96] vulkan: memory used and budgeted: heap 0 3406 of 6611 MB (3313 ours), heap 1 205 of 24008 MB (192 ours) [ 233.96] vulkan: caches: 1360 render targets (786 MB, 26 parked), 647 textures (995 MB), 5344 buffers (50 MB); 2325 of 6611 MB in use as they count it, 0 MB freed for the budget so far [ 233.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 90513 through a copy [ 233.96] vulkan: 1892685 rendering passes, 444 clear commands, 192576 attachments cleared and 83 left undefined by their load op [ 233.96] vulkan: 20523 passes (44%) ended at renderer.c:211 [ 233.96] vulkan: 6538 passes (14%) ended at render.c:198 [ 233.96] vulkan: 4401 passes (9%) ended at surface.c:160 [ 233.96] vulkan: 4260 passes (9%) ended at query.c:244 [ 233.96] vulkan: 3599 passes (8%) ended at render.c:2536 [ 233.96] vulkan: 2881 passes (6%) ended at buffer.c:2129 [ 233.96] vulkan: 1925 passes (4%) ended at cmd.c:531 [ 233.96] vulkan: 600 passes (1%) ended at renderer.c:675 [ 233.96] vulkan: GPU-owned guest memory landed for the CPU 5381 times, render targets written back for an engine 0 times [ 236.95] perf: 110.6 frames a second over 5.0 s (26732 shown in all) [ 237.07] vulkan: display: 597 frame intervals of 9.00 ms (deviation 1.23 ms, 1st to 99th percentile 6.34 to 15.69 ms), 218 held for other than 1 refresh; the game's frames went from release to present in 13.0 ms (10.7 to 19.7), on to the display in 2.0 ms (1.2 to 3.1), 14.9 ms in all (13.0 to 22.1) [ 237.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 239.41] nvn: 27000 presents, 27001 submissions [ 239.42] vulkan: 10444012 draws, 5960 skipped; 56861 dispatches in 0 batches (0 ms waiting), 0 skipped; 2162 finishes (397 ms); 1563662 reads past queued releases (0 samples counts written on the GPU); 12345061 descriptor sets written, 8671495 reused; 5880451 draws kept the last one's shaders and pipeline (0 checked) [ 239.42] vulkan: 1373 shaders translated (531 ms), 1317 pipelines made (256 from the cache, 70948 ms making, 0 ms waited for), 10361 render targets made, 5599 texture uploads (2894 MB); 0 frames over 50 ms in the last 600, the slowest 13 ms [ 239.42] vulkan: memory used and budgeted: heap 0 3406 of 6611 MB (3313 ours), heap 1 205 of 24008 MB (192 ours) [ 239.42] vulkan: caches: 1360 render targets (786 MB, 26 parked), 723 textures (1006 MB), 5990 buffers (66 MB); 2352 of 6611 MB in use as they count it, 0 MB freed for the budget so far [ 239.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 94043 through a copy [ 239.42] vulkan: 1946389 rendering passes, 444 clear commands, 196860 attachments cleared and 83 left undefined by their load op [ 239.42] vulkan: 19798 passes (37%) ended at renderer.c:211 [ 239.42] vulkan: 7546 passes (14%) ended at render.c:2536 [ 239.42] vulkan: 7511 passes (14%) ended at render.c:198 [ 239.42] vulkan: 5905 passes (11%) ended at query.c:244 [ 239.42] vulkan: 4520 passes (8%) ended at buffer.c:2129 [ 239.42] vulkan: 4090 passes (8%) ended at surface.c:160 [ 239.42] vulkan: 1946 passes (4%) ended at cmd.c:531 [ 239.42] vulkan: 600 passes (1%) ended at renderer.c:675 [ 239.42] vulkan: GPU-owned guest memory landed for the CPU 5465 times, render targets written back for an engine 0 times [ 241.97] perf: 107.4 frames a second over 5.0 s (27271 shown in all) [ 242.70] vulkan: display: 596 frame intervals of 9.26 ms (deviation 1.17 ms, 1st to 99th percentile 5.95 to 12.52 ms), 290 held for other than 2 refreshes; the game's frames went from release to present in 13.2 ms (11.3 to 16.7), on to the display in 2.3 ms (1.6 to 5.3), 15.5 ms in all (13.9 to 18.9) [ 242.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 244.90] vulkan: 10719200 draws, 5960 skipped; 57794 dispatches in 0 batches (0 ms waiting), 0 skipped; 2162 finishes (397 ms); 1600158 reads past queued releases (0 samples counts written on the GPU); 12652952 descriptor sets written, 8915510 reused; 6017909 draws kept the last one's shaders and pipeline (0 checked) [ 244.90] vulkan: 1373 shaders translated (531 ms), 1317 pipelines made (256 from the cache, 70948 ms making, 0 ms waited for), 10362 render targets made, 5614 texture uploads (2894 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [ 244.90] vulkan: memory used and budgeted: heap 0 3374 of 6592 MB (3281 ours), heap 1 205 of 24008 MB (192 ours) [ 244.90] vulkan: caches: 1360 render targets (786 MB, 26 parked), 737 textures (1006 MB), 6562 buffers (70 MB); 2340 of 6592 MB in use as they count it, 0 MB freed for the budget so far [ 244.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 96204 through a copy [ 244.90] vulkan: 1998412 rendering passes, 444 clear commands, 201120 attachments cleared and 83 left undefined by their load op [ 244.90] vulkan: 19890 passes (38%) ended at renderer.c:211 [ 244.90] vulkan: 8128 passes (16%) ended at render.c:2536 [ 244.90] vulkan: 7532 passes (14%) ended at render.c:198 [ 244.90] vulkan: 4798 passes (9%) ended at query.c:244 [ 244.90] vulkan: 4465 passes (9%) ended at buffer.c:2129 [ 244.90] vulkan: 2638 passes (5%) ended at surface.c:160 [ 244.90] vulkan: 2214 passes (4%) ended at cmd.c:531 [ 244.90] vulkan: 600 passes (1%) ended at renderer.c:675 [ 244.90] vulkan: GPU-owned guest memory landed for the CPU 5465 times, render targets written back for an engine 0 times [ 246.97] perf: 110.0 frames a second over 5.0 s (27821 shown in all) [ 248.12] vulkan: display: 599 frame intervals of 9.03 ms (deviation 0.96 ms, 1st to 99th percentile 5.95 to 12.16 ms), 257 held for other than 1 refresh; the game's frames went from release to present in 12.5 ms (10.0 to 15.6), on to the display in 2.2 ms (1.6 to 4.8), 14.7 ms in all (12.9 to 17.9) [ 248.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 250.44] vulkan: 10982410 draws, 5960 skipped; 58391 dispatches in 0 batches (0 ms waiting), 0 skipped; 2162 finishes (397 ms); 1638676 reads past queued releases (0 samples counts written on the GPU); 12936032 descriptor sets written, 9161680 reused; 6164052 draws kept the last one's shaders and pipeline (0 checked) [ 250.44] vulkan: 1378 shaders translated (533 ms), 1321 pipelines made (256 from the cache, 71242 ms making, 0 ms waited for), 10362 render targets made, 5671 texture uploads (2896 MB); 0 frames over 50 ms in the last 600, the slowest 12 ms [ 250.44] vulkan: memory used and budgeted: heap 0 3374 of 6595 MB (3281 ours), heap 1 205 of 24008 MB (192 ours) [ 250.44] vulkan: caches: 1360 render targets (786 MB, 26 parked), 794 textures (1011 MB), 8645 buffers (76 MB); 2350 of 6595 MB in use as they count it, 0 MB freed for the budget so far [ 250.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 100192 through a copy [ 250.44] vulkan: 2052896 rendering passes, 444 clear commands, 205370 attachments cleared and 83 left undefined by their load op [ 250.44] vulkan: 19932 passes (37%) ended at renderer.c:211 [ 250.44] vulkan: 7568 passes (14%) ended at render.c:198 [ 250.44] vulkan: 6696 passes (12%) ended at render.c:2536 [ 250.44] vulkan: 6580 passes (12%) ended at query.c:244 [ 250.44] vulkan: 5166 passes (9%) ended at buffer.c:2129 [ 250.44] vulkan: 4474 passes (8%) ended at surface.c:160 [ 250.44] vulkan: 1695 passes (3%) ended at cmd.c:531 [ 250.44] vulkan: 600 passes (1%) ended at renderer.c:675 [ 250.44] vulkan: GPU-owned guest memory landed for the CPU 5515 times, render targets written back for an engine 0 times [ 251.99] perf: 111.4 frames a second over 5.0 s (28380 shown in all) [ 253.53] vulkan: display: 599 frame intervals of 8.99 ms (deviation 0.86 ms, 1st to 99th percentile 6.31 to 11.52 ms), 246 held for other than 1 refresh; the game's frames went from release to present in 12.5 ms (10.6 to 15.2), on to the display in 2.2 ms (1.3 to 3.1), 14.7 ms in all (12.9 to 17.6) [ 253.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 255.37] nvn: 28800 presents, 28801 submissions [ 255.38] vulkan: 11266798 draws, 5960 skipped; 58856 dispatches in 0 batches (0 ms waiting), 0 skipped; 2162 finishes (397 ms); 1677295 reads past queued releases (0 samples counts written on the GPU); 13263580 descriptor sets written, 9404300 reused; 6312594 draws kept the last one's shaders and pipeline (0 checked) [ 255.38] vulkan: 1378 shaders translated (533 ms), 1321 pipelines made (256 from the cache, 71242 ms making, 0 ms waited for), 10375 render targets made, 5745 texture uploads (2964 MB); 0 frames over 50 ms in the last 600, the slowest 15 ms [ 255.38] vulkan: memory used and budgeted: heap 0 3426 of 6595 MB (3338 ours), heap 1 205 of 24008 MB (192 ours) [ 255.38] vulkan: caches: 1362 render targets (771 MB, 26 parked), 864 textures (1016 MB), 9126 buffers (77 MB); 2354 of 6595 MB in use as they count it, 0 MB freed for the budget so far [ 255.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 105426 through a copy [ 255.38] vulkan: 2108830 rendering passes, 444 clear commands, 209624 attachments cleared and 83 left undefined by their load op [ 255.38] vulkan: 20658 passes (37%) ended at renderer.c:211 [ 255.38] vulkan: 7736 passes (14%) ended at render.c:198 [ 255.38] vulkan: 7161 passes (13%) ended at render.c:2536 [ 255.38] vulkan: 6115 passes (11%) ended at query.c:244 [ 255.38] vulkan: 5758 passes (10%) ended at surface.c:160 [ 255.38] vulkan: 4410 passes (8%) ended at buffer.c:2129 [ 255.38] vulkan: 1794 passes (3%) ended at cmd.c:531 [ 255.38] vulkan: 600 passes (1%) ended at renderer.c:675 [ 255.38] vulkan: GPU-owned guest memory landed for the CPU 5564 times, render targets written back for an engine 0 times [ 257.00] perf: 124.4 frames a second over 5.0 s (29004 shown in all) [ 258.52] vulkan: display: 599 frame intervals of 8.30 ms (deviation 1.69 ms, 1st to 99th percentile 5.89 to 11.57 ms), 274 held for other than 1 refresh; the game's frames went from release to present in 12.2 ms (8.8 to 15.6), on to the display in 5.6 ms (1.3 to 16.9), 17.8 ms in all (13.3 to 26.6) [ 258.52] vulkan: display: 12 frames not shown (no image free), 0 held for a later refresh than their period's [ 260.13] vulkan: 11609937 draws, 5960 skipped; 59203 dispatches in 0 batches (0 ms waiting), 0 skipped; 2162 finishes (397 ms); 1715922 reads past queued releases (0 samples counts written on the GPU); 13639260 descriptor sets written, 9714898 reused; 6502647 draws kept the last one's shaders and pipeline (0 checked) [ 260.13] vulkan: 1378 shaders translated (533 ms), 1321 pipelines made (256 from the cache, 71242 ms making, 0 ms waited for), 10379 render targets made, 5764 texture uploads (2996 MB); 0 frames over 50 ms in the last 600, the slowest 13 ms [ 260.13] vulkan: memory used and budgeted: heap 0 3426 of 6611 MB (3338 ours), heap 1 205 of 24008 MB (192 ours) [ 260.13] vulkan: caches: 1362 render targets (771 MB, 26 parked), 870 textures (1017 MB), 8969 buffers (75 MB); 2352 of 6611 MB in use as they count it, 0 MB freed for the budget so far [ 260.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 110431 through a copy [ 260.13] vulkan: 2166170 rendering passes, 444 clear commands, 213824 attachments cleared and 83 left undefined by their load op [ 260.13] vulkan: 21537 passes (38%) ended at renderer.c:211 [ 260.13] vulkan: 8390 passes (15%) ended at render.c:2536 [ 260.13] vulkan: 8031 passes (14%) ended at render.c:198 [ 260.13] vulkan: 6534 passes (11%) ended at query.c:244 [ 260.13] vulkan: 5329 passes (9%) ended at surface.c:160 [ 260.13] vulkan: 3054 passes (5%) ended at buffer.c:2129 [ 260.13] vulkan: 2328 passes (4%) ended at cmd.c:531 [ 260.13] vulkan: 600 passes (1%) ended at renderer.c:675 [ 260.13] vulkan: GPU-owned guest memory landed for the CPU 5564 times, render targets written back for an engine 0 times [ 262.02] perf: 139.9 frames a second over 5.0 s (29706 shown in all) [ 262.43] vulkan: display: 596 frame intervals of 6.46 ms (deviation 1.08 ms, 1st to 99th percentile 5.88 to 10.19 ms), 46 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (9.1 to 16.2), on to the display in 7.2 ms (0.9 to 16.2), 18.2 ms in all (12.0 to 26.3) [ 262.43] vulkan: display: 4 frames not shown (no image free), 0 held for a later refresh than their period's [ 263.78] vulkan: 12022582 draws, 5960 skipped; 59203 dispatches in 0 batches (0 ms waiting), 0 skipped; 2162 finishes (397 ms); 1754962 reads past queued releases (0 samples counts written on the GPU); 14144183 descriptor sets written, 10035265 reused; 6733165 draws kept the last one's shaders and pipeline (0 checked) [ 263.78] vulkan: 1379 shaders translated (533 ms), 1322 pipelines made (256 from the cache, 71281 ms making, 0 ms waited for), 10382 render targets made, 5782 texture uploads (3077 MB); 0 frames over 50 ms in the last 600, the slowest 12 ms [ 263.78] vulkan: memory used and budgeted: heap 0 3426 of 6595 MB (3338 ours), heap 1 205 of 24008 MB (192 ours) [ 263.78] vulkan: caches: 1364 render targets (772 MB, 26 parked), 867 textures (1017 MB), 8821 buffers (73 MB); 2352 of 6595 MB in use as they count it, 0 MB freed for the budget so far [ 263.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 115231 through a copy [ 263.78] vulkan: 2226134 rendering passes, 444 clear commands, 218025 attachments cleared and 83 left undefined by their load op [ 263.78] vulkan: 24048 passes (40%) ended at renderer.c:211 [ 263.78] vulkan: 8424 passes (14%) ended at render.c:198 [ 263.78] vulkan: 8391 passes (14%) ended at render.c:2536 [ 263.78] vulkan: 6600 passes (11%) ended at query.c:244 [ 263.78] vulkan: 5345 passes (9%) ended at surface.c:160 [ 263.78] vulkan: 2799 passes (5%) ended at buffer.c:2129 [ 263.78] vulkan: 2554 passes (4%) ended at cmd.c:531 [ 263.78] vulkan: 600 passes (1%) ended at renderer.c:675 [ 263.78] vulkan: GPU-owned guest memory landed for the CPU 5564 times, render targets written back for an engine 0 times [ 266.08] vulkan: display: 599 frame intervals of 6.07 ms (deviation 0.20 ms, 1st to 99th percentile 5.59 to 6.65 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 10.5 ms (8.9 to 13.0), on to the display in 10.7 ms (1.2 to 17.1), 21.2 ms in all (12.1 to 27.1) [ 266.08] vulkan: display: 12 frames not shown (no image free), 0 held for a later refresh than their period's [ 267.04] perf: 165.6 frames a second over 5.0 s (30537 shown in all) [ 267.51] nvn: 30600 presents, 30601 submissions [ 267.52] vulkan: 12399475 draws, 5960 skipped; 59269 dispatches in 0 batches (0 ms waiting), 0 skipped; 2162 finishes (397 ms); 1795351 reads past queued releases (0 samples counts written on the GPU); 14586549 descriptor sets written, 10346685 reused; 6939908 draws kept the last one's shaders and pipeline (0 checked) [ 267.52] vulkan: 1379 shaders translated (533 ms), 1325 pipelines made (257 from the cache, 71297 ms making, 0 ms waited for), 10385 render targets made, 5827 texture uploads (3115 MB); 0 frames over 50 ms in the last 600, the slowest 11 ms [ 267.52] vulkan: memory used and budgeted: heap 0 3426 of 6611 MB (3338 ours), heap 1 205 of 24008 MB (192 ours) [ 267.52] vulkan: caches: 1366 render targets (774 MB, 26 parked), 892 textures (1031 MB), 7845 buffers (62 MB); 2356 of 6611 MB in use as they count it, 0 MB freed for the budget so far [ 267.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 119777 through a copy [ 267.52] vulkan: 2286845 rendering passes, 444 clear commands, 222233 attachments cleared and 83 left undefined by their load op [ 267.52] vulkan: 25056 passes (41%) ended at renderer.c:211 [ 267.52] vulkan: 8318 passes (14%) ended at render.c:2536 [ 267.52] vulkan: 8183 passes (13%) ended at render.c:198 [ 267.52] vulkan: 6519 passes (11%) ended at query.c:244 [ 267.52] vulkan: 5132 passes (8%) ended at surface.c:160 [ 267.52] vulkan: 3218 passes (5%) ended at buffer.c:2129 [ 267.52] vulkan: 2407 passes (4%) ended at cmd.c:531 [ 267.52] vulkan: 600 passes (1%) ended at renderer.c:675 [ 267.52] vulkan: GPU-owned guest memory landed for the CPU 5564 times, render targets written back for an engine 0 times [ 270.65] vulkan: display: 597 frame intervals of 7.53 ms (deviation 1.15 ms, 1st to 99th percentile 5.90 to 10.81 ms), 42 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (9.3 to 17.0), on to the display in 4.2 ms (1.2 to 15.8), 15.2 ms in all (11.1 to 26.2) [ 270.65] vulkan: display: 2 frames not shown (no image free), 0 held for a later refresh than their period's [ 271.63] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 38 ms in finishes [ 271.80] vulkan: a 164 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 30 ms in finishes [ 271.97] vulkan: 12573336 draws, 5960 skipped; 59778 dispatches in 0 batches (0 ms waiting), 0 skipped; 2766 finishes (485 ms); 1828094 reads past queued releases (0 samples counts written on the GPU); 14780206 descriptor sets written, 10500819 reused; 7033187 draws kept the last one's shaders and pipeline (0 checked) [ 271.97] vulkan: 1379 shaders translated (533 ms), 1325 pipelines made (257 from the cache, 71297 ms making, 0 ms waited for), 10392 render targets made, 5852 texture uploads (3116 MB); 2 frames over 50 ms in the last 600, the slowest 164 ms [ 271.97] vulkan: memory used and budgeted: heap 0 3338 of 6592 MB (3257 ours), heap 1 269 of 24008 MB (256 ours) [ 271.97] vulkan: caches: 769 render targets (588 MB, 26 parked), 879 textures (1031 MB), 7192 buffers (61 MB); 2231 of 6592 MB in use as they count it, 0 MB freed for the budget so far [ 271.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 122222 through a copy [ 271.97] vulkan: 2328410 rendering passes, 444 clear commands, 226211 attachments cleared and 83 left undefined by their load op [ 271.97] vulkan: 17174 passes (41%) ended at renderer.c:211 [ 271.97] vulkan: 5943 passes (14%) ended at render.c:2536 [ 271.97] vulkan: 5344 passes (13%) ended at render.c:198 [ 271.97] vulkan: 3629 passes (9%) ended at buffer.c:2129 [ 271.97] vulkan: 3258 passes (8%) ended at surface.c:160 [ 271.97] vulkan: 2854 passes (7%) ended at query.c:244 [ 271.97] vulkan: 1405 passes (3%) ended at cmd.c:531 [ 271.97] vulkan: 599 passes (1%) ended at renderer.c:675 [ 271.97] vulkan: GPU-owned guest memory landed for the CPU 5566 times, render targets written back for an engine 0 times [ 272.05] perf: 143.9 frames a second over 5.0 s (31259 shown in all) [ 272.74] vulkan: 4201 frames not shown, the display had every swapchain image [ 273.01] vulkan: 12582361 draws, 5960 skipped; 59778 dispatches in 0 batches (0 ms waiting), 0 skipped; 2779 finishes (486 ms); 1841314 reads past queued releases (0 samples counts written on the GPU); 14798256 descriptor sets written, 10500819 reused; 7037125 draws kept the last one's shaders and pipeline (0 checked) [ 273.01] vulkan: 1379 shaders translated (533 ms), 1325 pipelines made (257 from the cache, 71297 ms making, 0 ms waited for), 10394 render targets made, 5870 texture uploads (3133 MB); 0 frames over 50 ms in the last 600, the slowest 6 ms [ 273.01] vulkan: memory used and budgeted: heap 0 3242 of 6595 MB (3161 ours), heap 1 269 of 24008 MB (256 ours) [ 273.01] vulkan: caches: 767 render targets (586 MB, 26 parked), 882 textures (1031 MB), 6833 buffers (55 MB); 2111 of 6595 MB in use as they count it, 0 MB freed for the budget so far [ 273.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 122222 through a copy [ 273.01] vulkan: 2333369 rendering passes, 444 clear commands, 228612 attachments cleared and 83 left undefined by their load op [ 273.01] vulkan: 2450 passes (49%) ended at renderer.c:211 [ 273.01] vulkan: 600 passes (12%) ended at renderer.c:675 [ 273.01] vulkan: 600 passes (12%) ended at render.c:198 [ 273.01] vulkan: 598 passes (12%) ended at surface.c:160 [ 273.01] vulkan: 571 passes (12%) ended at cmd.c:531 [ 273.01] vulkan: 123 passes (2%) ended at buffer.c:2129 [ 273.01] vulkan: 17 passes (0%) ended at texture.c:383 [ 273.01] vulkan: GPU-owned guest memory landed for the CPU 5567 times, render targets written back for an engine 0 times [ 273.17] nvn: present interval 2 [ 273.51] vulkan: a 346 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 249 render targets made, 126 texture uploads (7001 KB), 0 ms in finishes [ 273.63] vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 5 ms in finishes [ 273.68] RomFS: reading Obj_TVMov001.bfres.zs (443.1 KB) [ 274.41] vulkan: a 368 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 198 render targets made, 638 texture uploads (130119 KB), 0 ms in finishes [ 274.52] vulkan: a 109 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 606 render targets made, 24 texture uploads (27903 KB), 0 ms in finishes [ 274.67] vulkan: a 133 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (16407 KB), 0 ms in finishes [ 274.68] RomFS: reading Obj_TVMov004.bfres.zs (143.8 KB) [ 274.74] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 1 texture uploads (23 KB), 0 ms in finishes [ 274.91] vulkan: a 160 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 22 render targets made, 222 texture uploads (43039 KB), 0 ms in finishes [ 275.09] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 43 texture uploads (8461 KB), 0 ms in finishes [ 275.46] RomFS: reading Hed_CAP002.pack.zs (4.7 KB) [ 275.46] RomFS: reading Hed_CAP002.bfres.zs (469.8 KB) [ 275.47] RomFS: reading Clt_TLY008_F.pack.zs (0.3 KB) [ 275.48] RomFS: reading Clt_TLY008_F.bfres.zs (517.8 KB) [ 275.60] RomFS: reading Shs_SDL001.pack.zs (0.3 KB) [ 275.61] RomFS: reading Shs_SDL001.bfres.zs (474.0 KB) [ 275.63] RomFS: reading Hed_HAT008.pack.zs (4.4 KB) [ 275.64] RomFS: reading Clt_TLY001_F.pack.zs (0.3 KB) [ 275.64] RomFS: reading Shs_SHI005.pack.zs (0.3 KB) [ 275.64] RomFS: reading Clt_TLY001_F.bfres.zs (546.4 KB) [ 275.64] RomFS: reading Shs_SHI005.bfres.zs (466.4 KB) [ 275.65] RomFS: reading Hed_HAT008.bfres.zs (295.6 KB) [ 275.69] RomFS: reading Har_SQD011_F.pack.zs (12.3 KB) [ 275.70] RomFS: reading Btm_005_F.pack.zs (0.5 KB) [ 275.70] RomFS: reading Btm_005_F.bfres.zs (583.5 KB) [ 275.72] RomFS: reading Har_SQD011_F.bfres.zs (601.8 KB) [ 275.79] RomFS: reading Hed_MSK008.pack.zs (1.0 KB) [ 275.80] RomFS: reading Hed_MSK008.bfres.zs (535.9 KB) [ 275.82] RomFS: reading Clt_JKT015.pack.zs (0.3 KB) [ 275.82] RomFS: reading Shs_SDL004.pack.zs (0.4 KB) [ 275.83] RomFS: reading Shs_SDL004.bfres.zs (368.7 KB) [ 275.83] RomFS: reading Har_OCT006_F.pack.zs (15.5 KB) [ 275.83] RomFS: reading Clt_JKT015.bfres.zs (593.1 KB) [ 275.85] RomFS: reading Har_OCT006_F.bfres.zs (1092.4 KB) [ 275.86] RomFS: reading Hed_MET012.pack.zs (6.2 KB) [ 275.86] RomFS: reading Clt_TES084_F.pack.zs (0.4 KB) [ 275.86] RomFS: reading Hed_MET012.bfres.zs (467.4 KB) [ 275.87] RomFS: reading Clt_TES084_F.bfres.zs (539.9 KB) [ 275.90] RomFS: reading Shs_SHT004.pack.zs (0.3 KB) [ 275.90] RomFS: reading Har_OCT000_F.pack.zs (16.6 KB) [ 275.90] RomFS: reading Shs_SHT004.bfres.zs (326.0 KB) [ 275.90] RomFS: reading Har_OCT000_F.bfres.zs (587.7 KB) [ 275.98] RomFS: reading Hed_EYE011.pack.zs (1.7 KB) [ 275.98] RomFS: reading Hed_EYE011.bfres.zs (158.4 KB) [ 275.98] RomFS: reading Clt_TES018_F.pack.zs (0.3 KB) [ 275.98] RomFS: reading Shs_SHT001.pack.zs (0.3 KB) [ 276.00] RomFS: reading Clt_TES018_F.bfres.zs (427.7 KB) [ 276.00] RomFS: reading Shs_SHT001.bfres.zs (450.8 KB) [ 276.01] RomFS: reading Har_OCT003_F.pack.zs (0.9 KB) [ 276.01] RomFS: reading Har_OCT003_F.bfres.zs (440.4 KB) [ 276.04] RomFS: reading Hed_HBD009.pack.zs (4.2 KB) [ 276.05] RomFS: reading Hed_HBD009.bfres.zs (439.3 KB) [ 276.05] RomFS: reading Clt_TES013_F.pack.zs (0.3 KB) [ 276.06] RomFS: reading Clt_TES013_F.bfres.zs (342.7 KB) [ 276.07] RomFS: reading Clt_PLO004.pack.zs (0.3 KB) [ 276.07] RomFS: reading Shs_SHI000.pack.zs (0.3 KB) [ 276.07] RomFS: reading Clt_PLO004.bfres.zs (423.5 KB) [ 276.07] RomFS: reading Shs_SHI000.bfres.zs (401.5 KB) [ 276.10] RomFS: reading Shs_SLO000.pack.zs (0.3 KB) [ 276.11] RomFS: reading Har_SQD000_F.pack.zs (15.9 KB) [ 276.11] RomFS: reading Shs_SLO000.bfres.zs (339.2 KB) [ 276.11] RomFS: reading Har_SQD000_F.bfres.zs (844.8 KB) [ 276.14] RomFS: reading Btm_006_M.pack.zs (0.5 KB) [ 276.14] RomFS: reading Btm_006_M.bfres.zs (455.2 KB) [ 276.18] RomFS: reading Hed_EYE027.pack.zs (1.1 KB) [ 276.18] RomFS: reading Clt_SHT020.pack.zs (0.3 KB) [ 276.18] RomFS: reading Hed_EYE027.bfres.zs (356.6 KB) [ 276.18] RomFS: reading Shs_LTS010.pack.zs (0.3 KB) [ 276.18] RomFS: reading Clt_SHT020.bfres.zs (582.8 KB) [ 276.19] RomFS: reading Shs_LTS010.bfres.zs (463.3 KB) [ 276.20] RomFS: reading Har_SQD010_M.pack.zs (12.4 KB) [ 276.21] RomFS: reading Har_SQD010_M.bfres.zs (616.2 KB) [ 276.23] RomFS: reading Clt_TES074_F.pack.zs (0.4 KB) [ 276.24] RomFS: reading Clt_TES074_F.bfres.zs (452.5 KB) [ 276.27] RomFS: reading Clt_TES076_M.pack.zs (0.4 KB) [ 276.29] RomFS: reading Clt_TES076_M.bfres.zs (469.5 KB) [ 276.36] RomFS: reading Clt_PLO009.pack.zs (0.4 KB) [ 276.37] RomFS: reading Clt_PLO009.bfres.zs (396.0 KB) [ 276.40] RomFS: reading Clt_TES019_M.pack.zs (0.3 KB) [ 276.40] RomFS: reading Clt_TES019_M.bfres.zs (428.3 KB) [ 276.43] RomFS: reading Har_OCT003_M.pack.zs (0.9 KB) [ 276.43] RomFS: reading Eyb_OCT002_M.pack.zs (0.5 KB) [ 276.44] RomFS: reading Har_OCT003_M.bfres.zs (431.6 KB) [ 276.44] RomFS: reading Eyb_OCT002_M.bfres.zs (16.5 KB) [ 276.46] RomFS: reading Clt_SHT018.pack.zs (0.3 KB) [ 276.46] RomFS: reading Clt_SHT018.bfres.zs (465.6 KB) [ 276.49] RomFS: reading Clt_SHT019.pack.zs (0.3 KB) [ 276.50] RomFS: reading Shs_SHT013.pack.zs (0.3 KB) [ 276.50] RomFS: reading Har_SQD013_M.pack.zs (17.0 KB) [ 276.50] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (284 KB), 0 ms in finishes [ 276.50] RomFS: reading Shs_SHT013.bfres.zs (396.3 KB) [ 276.50] RomFS: reading Clt_SHT019.bfres.zs (552.2 KB) [ 276.51] RomFS: reading Har_SQD013_M.bfres.zs (700.1 KB) [ 276.53] RomFS: reading Hed_VIS004.pack.zs (3.6 KB) [ 276.53] RomFS: reading Clt_JKT050.pack.zs (0.4 KB) [ 276.53] RomFS: reading Clt_JKT050.bfres.zs (233.1 KB) [ 276.53] RomFS: reading Hed_VIS004.bfres.zs (196.4 KB) [ 276.54] RomFS: reading Har_SQD005_F.pack.zs (26.7 KB) [ 276.55] RomFS: reading Har_SQD005_F.bfres.zs (987.5 KB) [ 276.57] RomFS: reading Clt_JKT014.pack.zs (0.3 KB) [ 276.57] RomFS: reading Hed_MET013.pack.zs (4.4 KB) [ 276.58] RomFS: reading Clt_JKT014.bfres.zs (555.4 KB) [ 276.59] RomFS: reading Hed_MET013.bfres.zs (734.7 KB) [ 276.62] RomFS: reading Clt_JKT047.pack.zs (0.4 KB) [ 276.63] RomFS: reading Shs_SHI017.pack.zs (0.3 KB) [ 276.63] RomFS: reading Clt_JKT047.bfres.zs (552.9 KB) [ 276.63] RomFS: reading Shs_SHI017.bfres.zs (403.3 KB) [ 276.64] RomFS: reading Har_SQD015_M.pack.zs (10.6 KB) [ 276.64] RomFS: reading Har_SQD015_M.bfres.zs (1038.9 KB) [ 276.65] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 9 render targets made, 2 texture uploads (36 KB), 0 ms in finishes [ 276.67] RomFS: reading Hed_CAP021.pack.zs (4.9 KB) [ 276.67] RomFS: reading Clt_TES069_M.pack.zs (0.4 KB) [ 276.67] RomFS: reading Hed_CAP021.bfres.zs (453.1 KB) [ 276.68] RomFS: reading Clt_TES069_M.bfres.zs (479.2 KB) [ 276.69] RomFS: reading Shs_SHI018.pack.zs (0.3 KB) [ 276.70] RomFS: reading Shs_SHI018.bfres.zs (422.0 KB) [ 276.70] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 9 render targets made, 4 texture uploads (159 KB), 0 ms in finishes [ 277.07] perf: 142.9 frames a second over 5.0 s (31976 shown in all) [ 277.16] vulkan: a 70 ms frame: 4 shaders translated (2 ms), 4 pipelines made (0 ms waited for), 0 render targets made, 62 texture uploads (7017 KB), 0 ms in finishes [ 278.62] RomFS: reading Clt_TES082.pack.zs (0.4 KB) [ 278.63] RomFS: reading Shs_SHT020.pack.zs (0.4 KB) [ 278.63] RomFS: reading Clt_TES082.bfres.zs (426.5 KB) [ 278.63] RomFS: reading Shs_SHT020.bfres.zs (393.5 KB) [ 279.44] RomFS: reading Obj_TVMov002.bfres.zs (719.4 KB) [ 279.61] RomFS: reading Clt_SHT040.pack.zs (0.4 KB) [ 279.62] RomFS: reading Clt_SHT040.bfres.zs (324.5 KB) [ 279.63] RomFS: reading Shs_BOT006.pack.zs (0.4 KB) [ 279.63] RomFS: reading Har_SQD008_M.pack.zs (0.9 KB) [ 279.63] RomFS: reading Shs_BOT006.bfres.zs (411.2 KB) [ 279.64] RomFS: reading Har_SQD008_M.bfres.zs (509.1 KB) [ 280.76] RomFS: reading BGM_Plaza_Shops_Seagrapes.bwav (916.5 KB) [ 281.54] vulkan: display: 598 frame intervals of 17.98 ms (deviation 25.97 ms, 1st to 99th percentile 5.88 to 103.70 ms), 257 held for other than 1 refresh; the game's frames went from release to present in 24.6 ms (1.4 to 166.8), on to the display in 8.7 ms (1.3 to 17.2), 33.3 ms in all (10.9 to 175.5) [ 281.54] vulkan: display: 538 frames not shown (no image free), 0 held for a later refresh than their period's [ 282.09] perf: 35.5 frames a second over 5.0 s (32154 shown in all) [ 282.18] nvn: 65536 KiB of the runtime's memory carry command records past the game's command memory [ 282.78] RomFS: reading Env_Plaza_ConstructionFar_01.bwav (351.7 KB) [ 284.36] RomFS: reading Clt_TES072_M.pack.zs (0.4 KB) [ 284.36] RomFS: reading Hed_HAT017.pack.zs (4.4 KB) [ 284.37] RomFS: reading Clt_TES072_M.bfres.zs (449.4 KB) [ 284.38] RomFS: reading Hed_HAT017.bfres.zs (523.4 KB) [ 284.39] RomFS: reading Har_SQD014_M.pack.zs (12.8 KB) [ 284.41] RomFS: reading Har_SQD014_M.bfres.zs (519.3 KB) [ 285.38] RomFS: reading Env_Plaza_MarketMob_00.bwav (578.1 KB) [ 285.63] vulkan: a 267 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 285.71] RomFS: reading Shop.pack.zs (13.1 KB) [ 286.17] nvn: present interval 1 [ 286.18] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 286.40] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 38 ms in finishes [ 286.59] vulkan: a 187 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 41 ms in finishes [ 286.62] RomFS: reading Fld_Room_Shoes.bfres.zs (13273.9 KB) [ 286.80] nvn: 32400 presents, 32401 submissions [ 286.80] vulkan: 13275362 draws, 9438 skipped; 60598 dispatches in 0 batches (0 ms waiting), 0 skipped; 3717 finishes (641 ms); 1874073 reads past queued releases (0 samples counts written on the GPU); 15735576 descriptor sets written, 10949585 reused; 7448725 draws kept the last one's shaders and pipeline (0 checked) [ 286.80] vulkan: 1406 shaders translated (545 ms), 1369 pipelines made (273 from the cache, 74170 ms making, 0 ms waited for), 12378 render targets made, 8739 texture uploads (3679 MB); 16 frames over 50 ms in the last 600, the slowest 368 ms [ 286.80] vulkan: memory used and budgeted: heap 0 3664 of 6610 MB (3535 ours), heap 1 589 of 24008 MB (576 ours) [ 286.80] vulkan: caches: 1765 render targets (1054 MB, 56 parked), 3648 textures (1410 MB), 15952 buffers (83 MB); 2997 of 6610 MB in use as they count it, 0 MB freed for the budget so far [ 286.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 124144 through a copy [ 286.80] vulkan: 2396286 rendering passes, 636 clear commands, 233701 attachments cleared and 115 left undefined by their load op [ 286.80] vulkan: 21739 passes (35%) ended at renderer.c:211 [ 286.80] vulkan: 20882 passes (33%) ended at buffer.c:2129 [ 286.80] vulkan: 7653 passes (12%) ended at render.c:2536 [ 286.80] vulkan: 4063 passes (6%) ended at cmd.c:531 [ 286.80] vulkan: 3356 passes (5%) ended at render.c:198 [ 286.80] vulkan: 2388 passes (4%) ended at surface.c:160 [ 286.80] vulkan: 1070 passes (2%) ended at texture.c:383 [ 286.80] vulkan: 600 passes (1%) ended at renderer.c:675 [ 286.80] vulkan: GPU-owned guest memory landed for the CPU 5638 times, render targets written back for an engine 0 times [ 286.84] RomFS: reading Shop.bkres.zs (1320.8 KB) [ 286.86] RomFS: reading BtnIconWpn_00.Nin_NX_NVN.blarc.zs (67.2 KB) [ 286.87] RomFS: reading BtnSelectNum_00.Nin_NX_NVN.blarc.zs (517.9 KB) [ 286.88] RomFS: reading CmnDetailZakka_00.Nin_NX_NVN.blarc.zs (161.1 KB) [ 286.89] RomFS: reading CmnZakkaPreview_00.Nin_NX_NVN.blarc.zs (36.1 KB) [ 286.89] RomFS: reading LicenseNumbers_00.Nin_NX_NVN.blarc.zs (10.0 KB) [ 286.89] RomFS: reading Shop_CloseUp_00.Nin_NX_NVN.blarc.zs (5.9 KB) [ 286.89] RomFS: reading Shop_Main_00.Nin_NX_NVN.blarc.zs (343.2 KB) [ 287.09] perf: 78.6 frames a second over 5.0 s (32547 shown in all) [ 287.11] RomFS: reading BgmGearShop.bars.zs (77.5 KB) [ 287.13] RomFS: reading Sky_Sunset02.pack.zs (5.7 KB) [ 287.17] RomFS: reading Sky_Sunset02.bfres.zs (4636.6 KB) [ 287.17] RomFS: reading NpcShopPlayer.pack.zs (5.5 KB) [ 287.25] RomFS: reading Npc_HeadGearShop_B.pack.zs (2.6 KB) [ 287.25] RomFS: reading Npc_WeaponShop.pack.zs (4.0 KB) [ 287.25] RomFS: reading Npc_TopsShop.pack.zs (2.7 KB) [ 287.29] RomFS: reading Npc_HeadGearShopB.bfres.zs (144.8 KB) [ 287.29] RomFS: reading Npc_WeaponsShop.bfres.zs (1655.3 KB) [ 287.33] RomFS: reading Npc_TopsShop.bfres.zs (1121.0 KB) [ 287.44] RomFS: reading Npc_ShoesShop.pack.zs (3.0 KB) [ 287.45] RomFS: reading Npc_KnickKnacksShop.pack.zs (2.5 KB) [ 287.45] RomFS: reading Npc_ShoesShop.bfres.zs (3211.2 KB) [ 287.53] RomFS: reading Npc_KnickKnacksShop.bfres.zs (2092.3 KB) [ 287.61] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 287.98] RomFS: reading Npc_HeadGearShop.pack.zs (3.2 KB) [ 287.98] RomFS: reading Fld_Room_Goods.pack.zs (4.3 KB) [ 287.98] RomFS: reading Npc_HeadGearShop.bfres.zs (1100.2 KB) [ 288.00] RomFS: reading Fld_Room_anim.bfres.zs (7.8 KB) [ 288.13] RomFS: reading Fld_Room_Shoes.pack.zs (7.5 KB) [ 288.23] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 288.23] RomFS: reading Fld_Room_Goods.bfres.zs (11686.2 KB) [ 288.24] RomFS: reading Fld_Room_Weapons.pack.zs (4.3 KB) [ 288.24] RomFS: reading Fld_Room_Tshirts.pack.zs (4.1 KB) [ 288.24] RomFS: reading Fld_Room_Tshirts.bfres.zs (10381.2 KB) [ 288.35] RomFS: reading Fld_Room_Weapons.bfres.zs (10279.9 KB) [ 288.43] RomFS: reading Fld_Room_Gear.pack.zs (3.6 KB) [ 288.43] RomFS: reading WmnS_Shooter_First_00.pack.zs (0.5 KB) [ 288.43] RomFS: reading Fld_Room_Gear.bfres.zs (7414.7 KB) [ 288.57] RomFS: reading Wmn_Shooter_First.bfres.zs (263.8 KB) [ 288.79] vulkan: a 94 ms frame: 3 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 120 render targets made, 4 texture uploads (8705 KB), 0 ms in finishes [ 288.85] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 288.91] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 25 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 288.97] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 289.04] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (13 KB), 0 ms in finishes [ 289.23] vulkan: a 67 ms frame: 3 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 13 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 289.39] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 289.58] vulkan: a 93 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 289.66] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 289.80] vulkan: a 84 ms frame: 40 shaders translated (15 ms), 71 pipelines made (0 ms waited for), 13 render targets made, 348 texture uploads (66363 KB), 0 ms in finishes [ 289.82] vulkan: 12001 draws skipped while their pipelines were made (async_pipelines) [ 289.94] RomFS: reading BGM_Plaza_GearShop.bwav (11020.2 KB) [ 291.49] vulkan: display: 594 frame intervals of 16.46 ms (deviation 18.93 ms, 1st to 99th percentile 5.87 to 68.09 ms), 236 held for other than 1 refresh; the game's frames went from release to present in 21.0 ms (1.7 to 95.2), on to the display in 11.1 ms (1.8 to 25.0), 31.9 ms in all (12.7 to 112.9) [ 291.49] vulkan: display: 243 frames not shown (no image free), 0 held for a later refresh than their period's [ 291.56] vulkan: 13409151 draws, 12950 skipped; 60598 dispatches in 0 batches (0 ms waiting), 0 skipped; 3718 finishes (641 ms); 1902369 reads past queued releases (0 samples counts written on the GPU); 15902593 descriptor sets written, 11050146 reused; 7499085 draws kept the last one's shaders and pipeline (0 checked) [ 291.56] vulkan: 1462 shaders translated (562 ms), 1452 pipelines made (296 from the cache, 76947 ms making, 0 ms waited for), 15427 render targets made, 9123 texture uploads (3950 MB); 12 frames over 50 ms in the last 600, the slowest 94 ms [ 291.56] vulkan: memory used and budgeted: heap 0 3563 of 6594 MB (3418 ours), heap 1 557 of 24008 MB (544 ours) [ 291.56] vulkan: caches: 4034 render targets (988 MB, 49 parked), 3609 textures (1412 MB), 13229 buffers (55 MB); 2884 of 6594 MB in use as they count it, 0 MB freed for the budget so far [ 291.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 124559 through a copy [ 291.56] vulkan: 2424206 rendering passes, 636 clear commands, 236971 attachments cleared and 115 left undefined by their load op [ 291.56] vulkan: 21818 passes (78%) ended at renderer.c:211 [ 291.56] vulkan: 2214 passes (8%) ended at render.c:198 [ 291.56] vulkan: 1211 passes (4%) ended at cmd.c:531 [ 291.56] vulkan: 723 passes (3%) ended at buffer.c:2129 [ 291.56] vulkan: 616 passes (2%) ended at texture.c:1262 [ 291.56] vulkan: 600 passes (2%) ended at renderer.c:675 [ 291.56] vulkan: 517 passes (2%) ended at surface.c:160 [ 291.56] vulkan: 113 passes (0%) ended at texture.c:383 [ 291.56] vulkan: GPU-owned guest memory landed for the CPU 5649 times, render targets written back for an engine 0 times [ 291.90] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 85 ms in finishes [ 291.98] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 58 ms in finishes [ 292.10] perf: 112.8 frames a second over 5.0 s (33113 shown in all) [ 292.52] vulkan: 4801 frames not shown, the display had every swapchain image [ 293.03] nvn: present interval 2 [ 294.00] vulkan: a 528 ms frame: 1 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 375 render targets made, 193 texture uploads (68293 KB), 0 ms in finishes [ 294.16] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (16552 KB), 0 ms in finishes [ 294.29] vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 121 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 294.36] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 294.49] vulkan: 13449855 draws, 16428 skipped; 60624 dispatches in 0 batches (0 ms waiting), 0 skipped; 6126 finishes (793 ms); 1918634 reads past queued releases (0 samples counts written on the GPU); 15958471 descriptor sets written, 11075676 reused; 7518271 draws kept the last one's shaders and pipeline (0 checked) [ 294.49] vulkan: 1463 shaders translated (562 ms), 1453 pipelines made (296 from the cache, 76984 ms making, 0 ms waited for), 16535 render targets made, 9335 texture uploads (4076 MB); 6 frames over 50 ms in the last 600, the slowest 528 ms [ 294.49] vulkan: memory used and budgeted: heap 0 4073 of 6591 MB (3886 ours), heap 1 493 of 24008 MB (480 ours) [ 294.49] vulkan: caches: 2931 render targets (1307 MB, 163 parked), 3797 textures (1506 MB), 15082 buffers (41 MB); 3278 of 6591 MB in use as they count it, 0 MB freed for the budget so far [ 294.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 124692 through a copy [ 294.49] vulkan: 2436534 rendering passes, 648 clear commands, 239588 attachments cleared and 117 left undefined by their load op [ 294.49] vulkan: 6389 passes (52%) ended at renderer.c:211 [ 294.49] vulkan: 2441 passes (20%) ended at buffer.c:2129 [ 294.49] vulkan: 818 passes (7%) ended at cmd.c:531 [ 294.49] vulkan: 798 passes (6%) ended at render.c:198 [ 294.49] vulkan: 635 passes (5%) ended at surface.c:160 [ 294.49] vulkan: 599 passes (5%) ended at renderer.c:675 [ 294.49] vulkan: 257 passes (2%) ended at render.c:2536 [ 294.49] vulkan: 165 passes (1%) ended at surface.c:593 [ 294.49] vulkan: GPU-owned guest memory landed for the CPU 5652 times, render targets written back for an engine 0 times [ 295.00] RomFS: reading NpcPlazaJerry03_LongHead.pack.zs (3.6 KB) [ 295.10] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 9 render targets made, 0 texture uploads (0 KB), 8 ms in finishes [ 295.22] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (4952 KB), 15 ms in finishes [ 295.28] RomFS: reading Clt_JKT006.pack.zs (0.3 KB) [ 295.28] RomFS: reading Hed_EYE008.pack.zs (1.5 KB) [ 295.29] RomFS: reading Clt_JKT006.bfres.zs (472.1 KB) [ 295.30] RomFS: reading Hed_EYE008.bfres.zs (183.8 KB) [ 295.33] RomFS: reading Har_OCT004_M.pack.zs (15.5 KB) [ 295.36] RomFS: reading Har_OCT004_M.bfres.zs (1109.6 KB) [ 295.54] RomFS: reading Clt_TES070_F.pack.zs (0.4 KB) [ 295.54] RomFS: reading Har_SQD002_F.pack.zs (16.4 KB) [ 295.54] RomFS: reading Clt_TES070_F.bfres.zs (462.9 KB) [ 295.56] RomFS: reading Eyb_SQD002_F.pack.zs (0.5 KB) [ 295.56] RomFS: reading Eyb_SQD002_F.bfres.zs (13.9 KB) [ 295.57] RomFS: reading Har_SQD002_F.bfres.zs (905.4 KB) [ 295.65] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 30 render targets made, 19 texture uploads (2023 KB), 0 ms in finishes [ 295.77] RomFS: reading Shs_TRS000.pack.zs (0.3 KB) [ 295.77] RomFS: reading Shs_TRS000.bfres.zs (314.0 KB) [ 295.77] RomFS: reading Clt_JKT051.pack.zs (0.4 KB) [ 295.77] RomFS: reading Clt_JKT051.bfres.zs (494.8 KB) [ 295.90] RomFS: reading Clt_TES016_M.pack.zs (0.3 KB) [ 295.90] RomFS: reading Clt_TES016_M.bfres.zs (338.8 KB) [ 295.90] RomFS: reading Shs_TRS001.pack.zs (0.3 KB) [ 295.91] RomFS: reading Shs_TRS001.bfres.zs (295.6 KB) [ 295.92] RomFS: reading Har_OCT000_M.pack.zs (16.6 KB) [ 295.92] RomFS: reading Har_OCT000_M.bfres.zs (587.3 KB) [ 295.94] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 30 render targets made, 1 texture uploads (45 KB), 0 ms in finishes [ 295.99] vulkan: a 51 ms frame: 1 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 30 render targets made, 2 texture uploads (16429 KB), 0 ms in finishes [ 296.03] RomFS: reading Hed_MET014.pack.zs (5.0 KB) [ 296.04] RomFS: reading Clt_TEL004_M.pack.zs (0.3 KB) [ 296.04] RomFS: reading Clt_TEL004_M.bfres.zs (511.5 KB) [ 296.04] RomFS: reading Hed_MET014.bfres.zs (715.6 KB) [ 296.05] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 39 render targets made, 2 texture uploads (175 KB), 0 ms in finishes [ 296.07] RomFS: reading Hed_EYE016_F.pack.zs (3.8 KB) [ 296.07] RomFS: reading Hed_EYE016_F.bfres.zs (345.9 KB) [ 296.08] RomFS: reading Clt_TES077_F.pack.zs (0.4 KB) [ 296.10] RomFS: reading Clt_TES077_F.bfres.zs (435.3 KB) [ 296.11] vulkan: a 62 ms frame: 1 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 30 render targets made, 23 texture uploads (2299 KB), 0 ms in finishes [ 296.15] RomFS: reading Clt_TLY009_M.pack.zs (0.3 KB) [ 296.15] RomFS: reading Clt_TLY009_M.bfres.zs (439.5 KB) [ 296.16] FATAL: nvn: a command record at 110809c088 (after a record of op 2) has op 0 and size 0, which nvn never writes