[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.50] log: written to ~/Games/LocalLibrary/ScarletNX Games/0100B6801137E000/0100B6801137E000.log [ 0.50] ScarletNX - BRAVELY DEFAULT Ⅱ Demo ver. [ 0.50] build: ScarletNX main fe895b0, committed 2026-11-09 (clang 23.1.4, Linux x86_64) [ 0.50] system: 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM [ 0.50] settings: fullscreen=1 (default 0), showcase_corner=tl (default "br"), stats_corner=tr (default "tl"), resolution=2 (default 1), anisotropy=16 (default 0), vulkan_video=1 (default 0), memory_gb=8 (default 0), pipeline_threads=8 (default 0), jit_threads=4 (default 0) [ 0.50] last start: pid 704592, started 2026-11-09 02:43:44 did not end with an exit: a crash (whose report ends that run's log, in logs/), a kill (by the system for its memory, or by the user) or a power loss, which the system does not name [ 0.50] fs: ExeFS and RomFS read from the dump ~/Games/LocalLibrary/ScarletNX Games/0100B6801137E000/Demo/BRAVELY DEFAULT Ⅱ Demo ver. [0100B6801137E000][v0][BASE].nsp (2395.2 MB mapped) [ 0.50] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.50] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.50] memory: memory_fit_mode=0 (Auto): the game is told 6964 MiB, the console's being 6964 (the system can still give 16800 MiB, the process holds 89) [ 0.56] Loaded rtld at 0x8000000 [ 0.67] Loaded main at 0x8005000 [ 0.68] Loaded subsdk0 at 0xff3d000 [ 0.69] Loaded sdk at 0x10652000 [ 0.70] symbols: 63248 functions named [ 0.70] hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too) [ 0.70] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.70] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.70] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.70] hooks: module sdk, SDK 8.3.3 [ 0.70] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at 10887780 runs codec_decoder_finalize [ 0.70] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at 10887b50 runs codec_decoder_reset [ 0.70] hook: memcpy at 10b3d330 runs hook_memmove [ 0.70] hook: memmove at 10b3d750 runs hook_memmove [ 0.70] hook: memset at 10b69630 runs hook_memset [ 0.70] hooks: 5 of the game's functions run the runtime's handlers [ 0.71] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0.71] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.71] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.71] npdm: system resource 80 MB, cores 7, priorities ffffffff0000000 [ 0.71] acc: 1 user, playing as user 1 [ 0.71] users: [user1] mii=Leek Girl: Leek Girl; picture=(none): file [ 0.71] time: the time zone is Etc/GMT+6 (UTC-06) [ 0.71] game: 0100b6801137e000, version 1.0.0 [ 0.72] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.72] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.73] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.73] pl: the Korean stand-in answers for the console font's private-use characters [ 0.73] pl: the extended stand-in answers for the console font's private-use characters [ 0.73] RomFS: the dump's, read in place (2343.7 MB) [ 1.00] input: gamepad Microsoft Xbox Controller (id 4, GUID 0600b792c82d0000272000000d010000, standard) [ 1.00] input: device path /dev/input/event16, 6 axes, 12 buttons, mapping 0600b792c82d0000272000000d010000,Microsoft Xbox Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 1.00] input: Microsoft Xbox Controller exposes no motion sensors through SDL [ 1.01] video: SDL 3.4.18 on wayland [ 1.01] memory: no watch of the system's memory pressure: /proc/pressure/memory does not open: No such file or directory [ 1.30] vpad skin: line: overlay0 "landscape" has 17 of the 17 controls [ 1.30] vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) [ 1.32] vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas [ 1.35] vulkan: subgroups of 64 lanes, operations 0x6ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 1.35] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) [ 1.35] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.35] vulkan: a known problem the extension bans do not turn off: VK_EXT_graphics_pipeline_library on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): RADV crashed creating graphics pipelines with it under ANGLE, which keeps it off on RADV; DXVK and vkd3d-proton use it there (ANGLE vk_renderer.cpp:6928, crbug 1497512; extension_bans.txt:75) [ 1.35] vulkan: a known problem the extension bans do not turn off: VK_EXT_extended_dynamic_state3.extendedDynamicState3ColorBlendEquation on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): RADV broke blend enable and equation as dynamic state (2023); Eden lifted the ban (yuzu da83afdeaf (2023-03-15); lifted in Eden PR 3074 (5edcdea78f, 2026-01-07); extension_bans.txt:80) [ 1.35] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 1.35] vulkan: H.264 movies decode with Vulkan Video, on queue family 2 (experimental) [ 1.35] vulkan: the restart index restarts lists as it does strips, not patch lists (VK_EXT_primitive_topology_list_restart) [ 1.35] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 1.35] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4) [ 1.35] vulkan: new pipelines are linked from parts (VK_EXT_graphics_pipeline_library) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): a draw's first waits for its programs' parts alone, made once for every pipeline that shares them, and the pipeline made whole replaces it in the background [ 1.35] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 1.35] vulkan: dynamic texture offsets use native maintenance8 sampling [ 1.35] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 1.35] vulkan: graphics descriptors use sets [ 1.35] vulkan: astc_mode=0 (Auto): heap 1's budget is 11553 MB as the device starts, at least 8192 MB: ASTC textures are decoded to RGBA8, exact, in four times BC7's memory (Exact) [ 1.35] vulkan: the driver that runs: radv, Mesa 26.2.4 (driver ID 3) [ 1.35] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 1.35] vulkan: AMD Radeon RX 7800 XT (RADV NAVI32), Vulkan 1.4.354, driver 06802004, graphics queue family 0, compute 1 (separate family) [ 1.35] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.36] vulkan: swapchain 1280x720, 4 images, presents timed, fifo [ 1.36] vulkan: render targets at 2.00x [ 1.36] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 1.36] renderer: Vulkan [ 1.36] vulkan: ~/Games/LocalLibrary/ScarletNX Games/0100B6801137E000/shader_cache/0100B6801137E000.d3-1002-0000747e.vkshipped started over: its key differs from this GPU's, driver's and build's (build ScarletNX main b895710 (clang 23.1.4, Linux x86_64) in the file, ScarletNX main fe895b0 (clang 23.1.4, Linux x86_64) now) [ 1.36] vulkan: ~/Games/LocalLibrary/ScarletNX Games/0100B6801137E000/shader_cache/0100B6801137E000.d3-1002-0000747e.vkshaders is of another build or driver (build ScarletNX main b895710 (clang 23.1.4, Linux x86_64) in the file, ScarletNX main fe895b0 (clang 23.1.4, Linux x86_64) now): its shaders are translated again and its pipelines made again [ 1.36] vulkan: 0 shaders and 0 pipelines of earlier runs with radv (driver d3-1002-0000747e) loaded from ~/Games/LocalLibrary/ScarletNX Games/0100B6801137E000/shader_cache/0100B6801137E000.d3-1002-0000747e.vkshaders in 0 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~/Games/LocalLibrary/ScarletNX Games/0100B6801137E000/shader_cache/0100B6801137E000.d3-1002-0000747e.vkshipped [ 1.37] vulkan: 0 shaders found: 0 new [ 1.37] vulkan: 0 programs: 0 translated, 0 already translated, 0 left out, 0 failed [ 1.37] vulkan: the game's own shaders: 0 translated new, 0 in ~/Games/LocalLibrary/ScarletNX Games/0100B6801137E000/shader_cache/0100B6801137E000.d3-1002-0000747e.vkshipped, in 10 ms [ 1.38] prepare: 16 ms before the game started (0 shaders translated from its files, 0 of 0 pipelines of earlier runs made), not shown, as it was quick [ 1.38] main thread: entry 8000000, stack 1300001000 (64 KiB), priority 44, core 0 [ 1.38] kernel: core 0 runs on host CPUs 0 3 6 9 12 15 [ 1.41] kernel: core 2 runs on host CPUs 2 5 8 11 14 [ 1.41] heap: 4 MB requested (result 0) [ 1.48] kernel: core 1 runs on host CPUs 1 4 7 10 13 [ 1.82] nvn: the game's driver answers API 53.312 and GPU code 1.5 to 1.15, 84 items in all from its code [ 1.82] nvn: the game's NVN API 53.312 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 1.82] nvn: device 6e08b4028 initialized, flags 0x100 [ 1.82] nvn: depth mode near = 0 [ 1.82] nvn: window origin upper left [ 1.82] nvdrv: syncpt_alloc -> 20 [ 1.82] nvdrv: syncpt_alloc -> 21 [ 1.82] nvn: queue 6608c3558 initialized (replay 1) [ 1.82] nvn: command buffer 2608e6e48 is out of command memory: the game's callback ac5d030 adds more [ 1.85] nvn: sampler pool 6e08b7048: 4096 descriptors at GPU 400dc0000 [ 1.85] nvn: texture pool 6e08b7028: 262144 descriptors at GPU 400de0000 [ 1.85] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 1.85] nvn: the first texture of format 0x9a (target 1, 512x512) [ 1.85] nvn: the first texture of format 0x2e (target 10, 3x1) [ 1.85] nvn: the first texture of format 0xb (target 10, 1024x1) [ 1.85] nvn: the first texture of format 0x26 (target 10, 8x1) [ 1.85] nvn: the first texture of format 0xa (target 10, 8x1) [ 1.85] nvn: the first texture of format 0x16 (target 10, 4x1) [ 1.85] nvn: the first texture of format 0x34 (target 8, 1x1) [ 1.85] nvn: the first texture of format 0x27 (target 2, 1x1) [ 1.92] nvn: the first texture of format 0x25 (target 10, 4x1) [ 1.96] nvn: the first texture of format 0x9c (target 1, 512x512) [ 1.96] nvn: window 4808db3a8: 3 textures, first 1280x720 format 0x25, present interval 1 [ 1.96] nvn: command buffer 2608f89c8 is out of command memory: the game's callback ac5d030 adds more [ 1.96] nvn: first present, texture 0 of window 4808db3a8 [ 1.96] nvn: command buffer 2608f8b48 is out of command memory: the game's callback ac5d030 adds more [ 1.96] nvn: command buffer 2608f8788 is out of command memory: the game's callback ac5d030 adds more [ 1.97] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 1.97] vulkan: write tracking on (caches skip unchanged memory) [ 1.98] vulkan: swapchain 1920x1080, 4 images, presents timed, fifo [ 1.98] vulkan: the on-screen controls' atlas is 1024x3728 [ 2.37] nvn: the first texture of format 0x45 (target 1, 32x32) [ 2.39] nvn: the first texture of format 0x4b (target 1, 256x256) [ 2.39] nvn: virtual pool 2c08f26c8 (20000 bytes at GPU 403260000): 1 requests mapped [ 2.39] nvn: the first texture of format 0x44 (target 1, 512x512) [ 2.39] nvn: virtual pool 2c08f25a8 (60000 bytes at GPU 403280000): 1 requests mapped [ 2.42] nvn: virtual pool 2c08f2488 (b0000 bytes at GPU 4032e0000): 1 requests mapped [ 2.45] nvn: the first texture of format 0x11 (target 10, 323x1) [ 2.46] nvn: the first texture of format 0x1 (target 1, 512x256) [ 2.46] nvn: the first texture of format 0x48 (target 1, 128x128) [ 2.53] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 6 channels, 768-frame buffer; the game gives 48000 Hz, 6 channels, signed 16-bit PCM [ 2.53] audio: queued 12288 bytes of guest PCM [ 2.65] nvn: the first texture of format 0x49 (target 1, 64x64) [ 2.66] nvn: virtual pool 2c08f2368 (b0000 bytes at GPU 4039a0000): 1 requests mapped [ 2.66] nvn: virtual pool 2c08f2248 (60000 bytes at GPU 403a60000): 1 requests mapped [ 2.66] nvn: virtual pool 2c08f2128 (30000 bytes at GPU 403ac0000): 1 requests mapped [ 2.66] nvn: virtual pool 2c08f1008 (2b0000 bytes at GPU 403b00000): 1 requests mapped [ 2.66] nvn: virtual pool 2c08f0ea8 (30000 bytes at GPU 403dc0000): 1 requests mapped [ 2.66] nvn: virtual pool 2c08f0d88 (560000 bytes at GPU 403e00000): 1 requests mapped [ 2.74] nvn: the first texture of format 0x41 (target 1, 512x512) [ 2.74] nvn: virtual pool 2c08f0c68 (30000 bytes at GPU 404360000): 1 requests mapped [ 2.74] nvn: the first texture of format 0x29 (target 1, 128x128) [ 2.77] nvn: virtual pool 2c08f0b48 (560000 bytes at GPU 4044a0000): 1 requests mapped [ 2.77] nvn: virtual pool 2c08f0a28 (2b0000 bytes at GPU 404a00000): 1 requests mapped [ 2.77] nvn: virtual pool 2c08f0908 (2b0000 bytes at GPU 404cc0000): 1 requests mapped [ 2.81] nvn: virtual pool 2c08f07e8 (30000 bytes at GPU 404f80000): 1 requests mapped [ 3.00] audren: the first update, revision REV7 [ 3.00] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 6 channels, 768-frame buffer; the game gives 32000 Hz, 2 channels, signed 16-bit PCM [ 3.00] audio: queued 640 bytes of guest PCM [ 4.08] nvn: virtual pool 2c08f06c8 (560000 bytes at GPU 407200000): 1 requests mapped [ 4.08] nvn: virtual pool 2c08f05a8 (2b0000 bytes at GPU 407760000): 1 requests mapped [ 4.11] *** Crash (signal 11) at host pc=0x791eef5765b7, access to 0x78a97f729fc0 (game address a9ef29fc0) *** [ 4.11] invalid memory access [ 4.11] in the runtime itself (exe offset +ed765b7) [ 4.11] thread 102 () [ 4.11] pc lr [ 4.11] #0 a78e79c [ 4.11] #1 a78e214 [ 4.11] #2 939e5e8 [ 4.11] #3 93a1b34 [ 4.11] #4 8c6d120 [ 4.11] #5 8c6cd04 [ 4.11] #6 939a098 [ 4.11] #7 8df7854 [ 4.11] #8 10719058 [ 4.11] #9 1071d524 [ 4.11] last SVCs: [ 4.11] svc 1b (140005c20 a 0 1) -> 0, a lr=1071ec14 [ 4.11] svc 2c (aa2e70000 60000 60000 8ca81c0) -> 0, 60000 lr=1071bfc4 [ 4.11] svc 2c (a8f300000 2a000 2a000 8ca81c0) -> 0, 2a000 lr=1071bfc4 [ 4.11] svc 2d (a9dfb0000 40000 40000 17ea5678) -> 0, 40000 lr=1071c294 [ 4.11] svc 2d (aa2ef0000 80000 80000 17ea5678) -> 0, 80000 lr=1071c294 [ 4.11] svc 2c (a9dfb0000 2a000 2a000 8ca81c0) -> 0, 2a000 lr=1071bfc4 [ 4.11] svc 2c (340964000 1000 1000 10) -> 0, 1000 lr=1071bfc4 [ 4.11] svc 1c (1808a8acc 1808a8ad0 300056 1c9c27b) -> 0, 0 lr=1071e5f4 [ 4.11] svc 1a (22803e 140005c20 9000d 8ca81c0) -> 0, 140005c20 lr=1071eb30 [ 4.11] svc 1b (140005c20 d4 0 1) -> 0, d4 lr=1071ec14 [ 4.11] svc 2c (aa2ef0000 60000 60000 8ca81c0) -> 0, 60000 lr=1071bfc4 [ 4.11] svc 2d (a9bfd0000 40000 40000 17ea5678) -> 0, 40000 lr=1071c294 [ 4.11] svc 2c (aa30f0000 78000 78000 8ca81c0) -> 0, 78000 lr=1071bfc4 [ 4.11] svc 2d (aa2f70000 80000 80000 17ea5678) -> 0, 80000 lr=1071c294 [ 4.11] svc 2c (aa2f70000 60000 60000 8ca81c0) -> 0, 60000 lr=1071bfc4 [ 4.11] svc 2d (aa3170000 80000 80000 17ea5678) -> 0, 80000 lr=1071c294 [ 4.11] svc 1c (1808d34cc 1808d34d0 29004b f42397) -> 0, 0 lr=1071e5f4 [ 4.11] svc 2d (aa2ff0000 80000 80000 17ea5678) -> 0, 80000 lr=1071c294 [ 4.11] svc 2c (aa3170000 78000 78000 8ca81c0) -> 0, 78000 lr=1071bfc4 [ 4.11] svc 2c (aa2ff0000 60000 60000 8ca81c0) -> 0, 60000 lr=1071bfc4 [ 4.11] svc 2d (aa3070000 80000 80000 17ea5678) -> 0, 80000 lr=1071c294 [ 4.11] svc 2d (aa31f0000 80000 80000 17ea5678) -> 0, 80000 lr=1071c294 [ 4.11] svc 2c (18094f000 1000 1000 2) -> 0, 1000 lr=1071bfc4 [ 4.11] svc 2c (a9bfd0000 3c000 3c000 8ca81c0) -> 0, 3c000 lr=1071bfc4 [ 4.11] svc 2c (a9ef00000 23000 23000 8ca81c0) -> 0, 23000 lr=1071bfc4 [ 4.11] svc 2d (a9dc70000 40000 40000 17ea5678) -> 0, 40000 lr=1071c294 [ 4.11] svc 2c (a9dc70000 38000 38000 8ca81c0) -> 0, 38000 lr=1071bfc4 [ 4.11] svc 2d (a9d720000 40000 40000 17ea5678) -> 0, 40000 lr=1071c294 [ 4.11] svc 2c (aa6510000 180000 180000 8ca81c0) -> 0, 180000 lr=1071bfc4 [ 4.11] svc 1c (1808affdc 1808affe0 18002a 989547) -> 0, 0 lr=1071e5f4 [ 4.11] svc 2d (aa3270000 200000 200000 17ea5678) -> 0, 200000 lr=1071c294 [ 4.11] svc 2c (aa3270000 180000 180000 8ca81c0) -> 0, 180000 lr=1071bfc4 [ 4.11] svc 2d (aa3470000 200000 200000 17ea5678) -> 0, 200000 lr=1071c294 [ 4.11] svc 2c (aa3470000 180000 180000 8ca81c0) -> 0, 180000 lr=1071bfc4 [ 4.11] svc 2d (aa3670000 200000 200000 17ea5678) -> 0, 200000 lr=1071c294 [ 4.11] svc 1c (1808a8afc 1808a8b00 1c8033 9895e3) -> 0, 0 lr=1071e5f4 [ 4.11] svc 1c (1808a8a0c 1808a8a10 1d8035 989617) -> 0, 0 lr=1071e5f4 [ 4.11] svc 2c (aa3670000 180000 180000 8ca81c0) -> 0, 180000 lr=1071bfc4 [ 4.11] svc 1c (1808aff1c 1808aff20 19802d 989547) -> 0, 0 lr=1071e5f4 [ 4.11] svc 1c (1808afebc 1808afec0 19002c 989617) -> 0, 0 lr=1071e5f4 [ 4.11] last IPC requests: [ 4.11] nn::fssrv::sf::IStorage cmd 0 (in 31637380 0) -> 0 [ 4.11] nn::fssrv::sf::IStorage cmd 0 (in 469d7380 0) -> 0 [ 4.11] nn::fssrv::sf::IStorage cmd 0 (in 469c7380 0) -> 0 [ 4.11] nn::audio::detail::IAudioOut cmd 8 (in fc59398 0) -> 0 [ 4.11] nn::audio::detail::IAudioOut cmd 7 (in fc59348 0) -> 0 [ 4.11] nn::audio::detail::IAudioOut cmd 8 (in fc59348 0) -> 0 [ 4.11] nn::fssrv::sf::IStorage cmd 0 (in 4fe07380 0) -> 0 [ 4.11] nn::fssrv::sf::IStorage cmd 0 (in 469c7380 0) -> 0 [ 4.11] nn::audio::detail::IAudioOut cmd 8 (in fc59348 0) -> 0 [ 4.11] nn::fssrv::sf::IStorage cmd 0 (in 469c7380 0) -> 0 [ 4.11] nn::fssrv::sf::IStorage cmd 0 (in 10467380 0) -> 0 [ 4.11] nn::fssrv::sf::IStorage cmd 0 (in 87357380 0) -> 0 [ 4.11] nn::fssrv::sf::IStorage cmd 0 (in 87367380 0) -> 0 [ 4.11] nn::fssrv::sf::IStorage cmd 0 (in 87357380 0) -> 0 [ 4.11] nn::fssrv::sf::IStorage cmd 0 (in 87357380 0) -> 0 [ 4.11] nn::fssrv::sf::IStorage cmd 0 (in 87357380 0) -> 0 [ 4.11] nn::fssrv::sf::IStorage cmd 0 (in 87237380 0) -> 0 [ 4.11] nn::fssrv::sf::IStorage cmd 0 (in 87347380 0) -> 0 [ 4.11] nn::fssrv::sf::IStorage cmd 0 (in 10437380 0) -> 0 [ 4.11] nn::audio::detail::IAudioOut cmd 8 (in fc59348 0) -> 0 [ 4.11] nn::audio::detail::IAudioOut cmd 7 (in fc59370 0) -> 0 [ 4.11] nn::audio::detail::IAudioOut cmd 8 (in fc59370 0) -> 0 [ 4.11] nn::fssrv::sf::IStorage cmd 0 (in 10427380 0) -> 0 [ 4.11] nn::fssrv::sf::IStorage cmd 0 (in 10447380 0) -> 0 [ 4.11] nn::fssrv::sf::IStorage cmd 0 (in 10457380 0) -> 0 [ 4.11] nn::audio::detail::IAudioOut cmd 8 (in fc59370 0) -> 0 [ 4.11] nn::audio::detail::IAudioOut cmd 7 (in fc59398 0) -> 0 [ 4.11] nn::audio::detail::IAudioOut cmd 8 (in fc59398 0) -> 0 [ 4.11] nn::audio::detail::IAudioOut cmd 8 (in fc59398 0) -> 0 [ 4.11] nn::audio::detail::IAudioOut cmd 7 (in fc59348 0) -> 0 [ 4.11] nn::audio::detail::IAudioOut cmd 8 (in fc59348 0) -> 0 [ 4.11] nn::audio::detail::IAudioOut cmd 8 (in fc59348 0) -> 0 [ 4.11] memory: heap 4 MiB, physical 509 MiB, code 147 MiB, 740 of 6964 MiB used [ 4.11] FATAL: The game crashed (invalid memory access). See the .log for details.