[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.48] settings: ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/01006A800016E000.ini keeps 4 keys this version does not use (memory_fit, controls_opacity, astc_bc, vk_descriptors), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher [ 0.48] log: written to ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/01006A800016E000_01006A800016E800v2031616.log [ 0.48] ScarletNX - Super Smash Bros. Ultimate [ 0.48] build: ScarletNX main fe895b0, committed 2026-11-09 (clang 23.1.4, Linux x86_64) [ 0.48] system: 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM [ 0.48] settings: fullscreen=1 (default 0), showcase_corner=tl (default "br"), stats_corner=tr (default "tl"), resolution=2 (default 1), anisotropy=16 (default 0), vulkan_video=1 (default 0), memory_gb=8 (default 0), pipeline_threads=8 (default 0), jit_threads=4 (default 0) [ 0.48] last start: ended with an exit, or none before [ 0.48] game: the update of the game in 01006A800016E000, with its settings and saves [ 0.50] fs: ExeFS and RomFS read from the update ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/Updates/Super Smash Bros. Ultimate 13.0.5 [01006A800016E800][v2031616][UPD].nsp over the game's dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/Base Game/Smash Bros Ultimate.xci (18078.4 MB mapped) [ 0.50] fs: the DLC 01006a800016f001 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F001) (DLC).nsp (0.0 MB) [ 0.51] fs: the DLC 01006a800016f002 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F002) (DLC).nsp (0.0 MB) [ 0.51] fs: the DLC 01006a800016f003 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v131072 (01006A800016F003) (DLC).nsp (0.0 MB) [ 0.51] fs: the DLC 01006a800016f004 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v131072 (01006A800016F004) (DLC).nsp (0.0 MB) [ 0.52] fs: the DLC 01006a800016f005 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v131072 (01006A800016F005) (DLC).nsp (0.0 MB) [ 0.52] fs: the DLC 01006a800016f006 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v131072 (01006A800016F006) (DLC).nsp (0.0 MB) [ 0.52] fs: the DLC 01006a800016f007 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F007) (DLC).nsp (0.0 MB) [ 0.52] fs: the DLC 01006a800016f008 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F008) (DLC).nsp (0.0 MB) [ 0.53] fs: the DLC 01006a800016f009 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v131072 (01006A800016F009) (DLC).nsp (0.0 MB) [ 0.53] fs: the DLC 01006a800016f00a read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F00A) (DLC).nsp (0.0 MB) [ 0.53] fs: the DLC 01006a800016f00c read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F00C) (DLC).nsp (0.0 MB) [ 0.54] fs: the DLC 01006a800016f015 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v65536 (01006A800016F015) (DLC).nsp (0.0 MB) [ 0.54] fs: the DLC 01006a800016f01f read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F01F) (DLC).nsp (0.0 MB) [ 0.54] fs: the DLC 01006a800016f020 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F020) (DLC).nsp (0.0 MB) [ 0.55] fs: the DLC 01006a800016f065 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F065) (DLC).nsp (0.0 MB) [ 0.55] fs: the DLC 01006a800016f066 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F066) (DLC).nsp (0.0 MB) [ 0.55] fs: the DLC 01006a800016f067 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F067) (DLC).nsp (0.0 MB) [ 0.55] fs: the DLC 01006a800016f068 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F068) (DLC).nsp (0.0 MB) [ 0.56] fs: the DLC 01006a800016f06e read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F06E) (DLC).nsp (0.0 MB) [ 0.56] fs: the DLC 01006a800016f06f read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F06F) (DLC).nsp (0.0 MB) [ 0.56] fs: the DLC 01006a800016f070 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F070) (DLC).nsp (0.0 MB) [ 0.57] fs: the DLC 01006a800016f071 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F071) (DLC).nsp (0.0 MB) [ 0.57] fs: the DLC 01006a800016f072 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F072) (DLC).nsp (0.0 MB) [ 0.57] fs: the DLC 01006a800016f073 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F073) (DLC).nsp (0.0 MB) [ 0.58] fs: the DLC 01006a800016f07c read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F07C) (DLC).nsp (0.0 MB) [ 0.58] fs: the DLC 01006a800016f07d read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F07D) (DLC).nsp (0.0 MB) [ 0.58] fs: the DLC 01006a800016f07e read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F07E) (DLC).nsp (0.0 MB) [ 0.58] fs: the DLC 01006a800016f07f read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F07F) (DLC).nsp (0.0 MB) [ 0.59] fs: the DLC 01006a800016f080 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F080) (DLC).nsp (0.0 MB) [ 0.59] fs: the DLC 01006a800016f081 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F081) (DLC).nsp (0.0 MB) [ 0.59] fs: the DLC 01006a800016f082 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F082) (DLC).nsp (0.0 MB) [ 0.60] fs: the DLC 01006a800016f087 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F087) (DLC).nsp (0.0 MB) [ 0.60] fs: the DLC 01006a800016f088 read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/DLCs/Super Smash Bros. Ultimate v0 (01006A800016F088) (DLC).nsp (0.0 MB) [ 0.60] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.60] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.60] memory: memory_fit_mode=0 (Auto): the game is told 6964 MiB, the console's being 6964 (the system can still give 16726 MiB, the process holds 99) [ 0.66] Loaded rtld at 0x8000000 [ 0.76] Loaded main at 0x8005000 [ 0.76] Loaded subsdk0 at 0xf44e000 [ 0.77] Loaded sdk at 0xfb64000 [ 0.78] symbols: 35336 functions named [ 0.78] hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too) [ 0.78] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.78] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.78] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.78] hooks: module sdk, SDK 8.2.1 [ 0.78] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at fc84eb0 runs codec_decoder_finalize [ 0.78] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at fc85280 runs codec_decoder_reset [ 0.78] hook: memcpy at 10042070 runs hook_memmove [ 0.78] hook: memmove at 10042490 runs hook_memmove [ 0.78] hook: memset at 1006e370 runs hook_memset [ 0.78] hooks: 5 of the game's functions run the runtime's handlers [ 0.78] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0.78] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.79] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.79] npdm: system resource 16 MB, cores 7, priorities ffffffff0000000 [ 0.79] acc: 1 user, playing as user 1 [ 0.79] users: [user1] mii=Leek Girl: Leek Girl; picture=(none): file [ 0.79] time: the time zone is Etc/GMT+6 (UTC-06) [ 0.79] game: 01006a800016e000, version 13.0.5 [ 0.79] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.80] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.80] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.81] pl: the Korean stand-in answers for the console font's private-use characters [ 0.81] pl: the extended stand-in answers for the console font's private-use characters [ 0.81] RomFS: the update's over the game's dump, read in place (16785.6 MB) [ 0.81] game: played with Update 13.0.5, DLC 1, DLC 2, DLC 3, DLC 4 and 29 more DLCs [ 1.07] input: gamepad Microsoft Xbox Controller (id 4, GUID 0600b792c82d0000272000000d010000, standard) [ 1.07] input: device path /dev/input/event16, 6 axes, 12 buttons, mapping 0600b792c82d0000272000000d010000,Microsoft Xbox Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 1.07] input: Microsoft Xbox Controller exposes no motion sensors through SDL [ 1.08] video: SDL 3.4.18 on wayland [ 1.08] memory: no watch of the system's memory pressure: /proc/pressure/memory does not open: No such file or directory [ 1.33] vpad skin: line: overlay0 "landscape" has 17 of the 17 controls [ 1.33] vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) [ 1.35] vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas [ 1.38] vulkan: subgroups of 64 lanes, operations 0x6ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 1.38] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) [ 1.38] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.38] vulkan: a known problem the extension bans do not turn off: VK_EXT_graphics_pipeline_library on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): RADV crashed creating graphics pipelines with it under ANGLE, which keeps it off on RADV; DXVK and vkd3d-proton use it there (ANGLE vk_renderer.cpp:6928, crbug 1497512; extension_bans.txt:75) [ 1.38] vulkan: a known problem the extension bans do not turn off: VK_EXT_extended_dynamic_state3.extendedDynamicState3ColorBlendEquation on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): RADV broke blend enable and equation as dynamic state (2023); Eden lifted the ban (yuzu da83afdeaf (2023-03-15); lifted in Eden PR 3074 (5edcdea78f, 2026-01-07); extension_bans.txt:80) [ 1.38] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 1.38] vulkan: H.264 movies decode with Vulkan Video, on queue family 2 (experimental) [ 1.38] vulkan: the restart index restarts lists as it does strips, not patch lists (VK_EXT_primitive_topology_list_restart) [ 1.38] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 1.38] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4) [ 1.38] vulkan: new pipelines are linked from parts (VK_EXT_graphics_pipeline_library) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): a draw's first waits for its programs' parts alone, made once for every pipeline that shares them, and the pipeline made whole replaces it in the background [ 1.38] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 1.38] vulkan: dynamic texture offsets use native maintenance8 sampling [ 1.39] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 1.39] vulkan: graphics descriptors use sets [ 1.39] vulkan: astc_mode=0 (Auto): heap 1's budget is 11701 MB as the device starts, at least 8192 MB: ASTC textures are decoded to RGBA8, exact, in four times BC7's memory (Exact) [ 1.39] vulkan: the driver that runs: radv, Mesa 26.2.4 (driver ID 3) [ 1.39] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 1.39] vulkan: AMD Radeon RX 7800 XT (RADV NAVI32), Vulkan 1.4.354, driver 06802004, graphics queue family 0, compute 1 (separate family) [ 1.39] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.39] vulkan: swapchain 1280x720, 4 images, presents timed, fifo [ 1.39] vulkan: render targets at 2.00x [ 1.39] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 1.39] renderer: Vulkan [ 1.39] vulkan: pipeline_threads=8: 8 workers make the new pipelines, of 16 CPUs: 2 at the system's normal priority, 6 at its low one (nice +10) [ 1.39] vulkan: 38 shaders and 40 pipelines of earlier runs with radv (driver d3-1002-0000747e) loaded from ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/shader_cache/01006A800016E000_01006A800016E800v2031616.d3-1002-0000747e.vkshaders in 2 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 70 shaders of the game's own programs in ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/shader_cache/01006A800016E000_01006A800016E800v2031616.d3-1002-0000747e.vkshipped [ 1.39] vulkan: The game's files were already checked by an earlier run [ 1.39] vulkan: the game's own shaders: 0 translated new, 70 in ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/shader_cache/01006A800016E000_01006A800016E800v2031616.d3-1002-0000747e.vkshipped, in 0 ms [ 1.41] prepare: 16 ms before the game started (0 shaders translated from its files, 40 of 40 pipelines of earlier runs made), not shown, as it was quick [ 1.41] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 1.41] kernel: core 0 runs on host CPUs 0 3 6 9 12 15 [ 1.44] kernel: core 2 runs on host CPUs 2 5 8 11 14 [ 1.52] nvn: the game's driver answers API 53.312 and GPU code 1.5 to 1.15, 84 items in all from its code [ 1.52] nvn: the game's NVN API 53.312 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 1.52] nvn: device 140950000 initialized, flags 0 [ 1.52] nvn: window origin upper left [ 1.52] nvn: depth mode near = 0 [ 1.52] nvn: texture pool 140272500: 8448 descriptors at GPU 402000000 [ 1.52] nvn: sampler pool 140272520: 2304 descriptors at GPU 402042000 [ 1.52] nvdrv: syncpt_alloc -> 20 [ 1.52] nvdrv: syncpt_alloc -> 21 [ 1.52] nvn: queue 144af2000 initialized (replay 1) [ 1.52] nvdrv: syncpt_alloc -> 22 [ 1.52] nvn: queue 144af4000 initialized (replay 2) [ 1.52] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 1.52] nvn: shader control sections of format 15 [ 1.52] nvn: the first texture of format 0x25 (target 1, 16x16) [ 1.52] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 1.52] vulkan: write tracking on (caches skip unchanged memory) [ 1.52] kernel: core 1 runs on host CPUs 1 4 7 10 13 [ 2.19] nvn: texture pool 140986990: 4096 descriptors at GPU 4043f0000 [ 2.19] nvn: sampler pool 1409869d0: 4096 descriptors at GPU 404410000 [ 3.95] nvn: the first texture of format 0x38 (target 1, 1920x1080) [ 3.95] nvn: window 17841ce80: 3 textures, first 1920x1080 format 0x38, present interval 1 [ 3.95] nvn: the first texture of format 0x35 (target 1, 1920x1080) [ 3.95] nvn: the first texture of format 0x3d (target 1, 1920x1080) [ 3.95] nvn: the first texture of format 0x34 (target 1, 256x256) [ 3.95] nvn: the first texture of format 0x12 (target 1, 256x256) [ 3.95] nvn: the first texture of format 0xa (target 1, 512x512) [ 3.95] nvn: the first texture of format 0x26 (target 1, 512x512) [ 3.95] nvn: the first texture of format 0x3f (target 1, 1920x1080) [ 3.95] nvn: the first texture of format 0x11 (target 1, 960x540) [ 3.95] nvn: the first texture of format 0x1 (target 1, 240x135) [ 3.96] nvn: the first texture of format 0x95 (target 1, 960x540) [ 4.06] nvn: the first texture of format 0x42 (target 8, 16x16) [ 4.23] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 4.23] audio: queued 2048 bytes of guest PCM [ 4.28] nvn: first present, texture 0 of window 17841ce80 [ 4.28] nvn: sync 1402f1b00 waited on before anything fenced it (timeout 0, called from b8752a0): the wait fails at once [ 4.28] nvn: sync 1402f1b00 waited on before anything fenced it (timeout ffffffffffffffff, called from b87533c): the wait fails at once [ 4.30] vulkan: swapchain 1920x1080, 4 images, presents timed, fifo [ 4.30] vulkan: the on-screen controls' atlas is 1024x3728 [ 4.30] nvn: the first texture of format 0x48 (target 1, 32x32) [ 4.30] nvn: the first texture of format 0x4e (target 1, 128x128) [ 4.30] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory [ 4.31] nvn: sync 1402f1b00 waited on before anything fenced it (timeout 0, called from b8752a0): the wait fails at once [ 4.31] nvn: sync 1402f1b00 waited on before anything fenced it (timeout ffffffffffffffff, called from b8752e8): the wait fails at once [ 4.32] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 4.33] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 4.33] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 4.33] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 4.35] nvn: sync 1402f1b00 waited on before anything fenced it (timeout 0, called from b8752a0): the wait fails at once [ 4.35] nvn: sync 1402f1b00 waited on before anything fenced it (timeout ffffffffffffffff, called from b87533c): the wait fails at once [ 4.35] nvn: window crop 0,0 1920x1080 [ 4.35] ldr:ro: mapped NRO at 10860000 (8544256 bytes, AOT variants) [ 4.39] vulkan: swapchain 1920x1080, 4 images, sRGB, presents timed, fifo [ 4.39] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 16 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 4.39] vulkan: frame resource CPU: target reload 36 ms (13 calls) [ 4.47] ldr:ro: mapped NRO at 11087000 (13348864 bytes, AOT variants) [ 4.68] nvn: the first texture of format 0x49 (target 1, 16x56) [ 4.72] nvn: command buffer 144da1280 is out of command memory: the game's callback 8036be0 adds more [ 4.72] nvn: command buffer 144da1280 is out of command memory: the game's callback 8036be0 adds more [ 4.72] nvn: command buffer 144da1280 is out of command memory: the game's callback 8036be0 adds more [ 4.72] nvn: command buffer 144da1280 is out of command memory: the game's callback 8036be0 adds more [ 4.89] nvn: the first texture of format 0x4d (target 1, 16x16) [ 4.94] nvn: the first texture of format 0x4b (target 1, 128x128) [ 4.94] nvn: the first texture of format 0x46 (target 1, 64x64) [ 5.07] aoc: add-on content 1 (01006a800016f001) installed [ 5.07] aoc: add-on content 2 (01006a800016f002) installed [ 5.07] aoc: add-on content 3 (01006a800016f003) installed [ 5.07] aoc: add-on content 4 (01006a800016f004) installed [ 5.07] aoc: add-on content 5 (01006a800016f005) installed [ 5.07] aoc: add-on content 6 (01006a800016f006) installed [ 5.07] aoc: add-on content 7 (01006a800016f007) installed [ 5.07] aoc: add-on content 8 (01006a800016f008) installed [ 5.07] aoc: add-on content 9 (01006a800016f009) installed [ 5.07] aoc: add-on content 10 (01006a800016f00a) installed [ 5.07] aoc: add-on content 12 (01006a800016f00c) installed [ 5.07] aoc: add-on content 21 (01006a800016f015) installed [ 5.07] aoc: add-on content 31 (01006a800016f01f) installed [ 5.07] aoc: add-on content 32 (01006a800016f020) installed [ 5.07] aoc: add-on content 101 (01006a800016f065) installed [ 5.07] aoc: add-on content 102 (01006a800016f066) installed [ 5.07] aoc: add-on content 103 (01006a800016f067) installed [ 5.07] aoc: add-on content 104 (01006a800016f068) installed [ 5.07] aoc: add-on content 110 (01006a800016f06e) installed [ 5.07] aoc: add-on content 111 (01006a800016f06f) installed [ 5.07] aoc: add-on content 112 (01006a800016f070) installed [ 5.07] aoc: add-on content 113 (01006a800016f071) installed [ 5.07] aoc: add-on content 114 (01006a800016f072) installed [ 5.07] aoc: add-on content 115 (01006a800016f073) installed [ 5.07] aoc: add-on content 124 (01006a800016f07c) installed [ 5.07] aoc: add-on content 125 (01006a800016f07d) installed [ 5.07] aoc: add-on content 126 (01006a800016f07e) installed [ 5.07] aoc: add-on content 127 (01006a800016f07f) installed [ 5.07] aoc: add-on content 128 (01006a800016f080) installed [ 5.07] aoc: add-on content 129 (01006a800016f081) installed [ 5.07] aoc: add-on content 130 (01006a800016f082) installed [ 5.07] aoc: add-on content 135 (01006a800016f087) installed [ 5.07] aoc: add-on content 136 (01006a800016f088) installed [ 5.23] sfdnsres: g23380901-lp1.s.n.srv.nintendo.net is blocked, answering EAI_AGAIN [ 5.65] vulkan: unsupported texture format 0, header word 0 00000000 (not drawn) [ 5.75] ldr:ro: mapped NRO at 11d43000 (1220608 bytes, AOT variants) [ 5.83] ldr:ro: mapped NRO at 11e6e000 (1228800 bytes, AOT variants) [ 5.93] ldr:ro: mapped NRO at 11f9b000 (1396736 bytes, AOT variants) [ 6.09] ldr:ro: mapped NRO at 120f1000 (2113536 bytes, AOT variants) [ 6.29] ldr:ro: mapped NRO at 122f6000 (3989504 bytes, AOT variants) [ 6.41] perf: 25.2 frames a second over 5.0 s (126 shown in all) [ 6.44] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 6.55] ldr:ro: mapped NRO at 126c5000 (1732608 bytes, AOT variants) [ 6.83] nvdrv: open /dev/nvhost-ctrl -> 1 [ 6.83] nvdrv: open /dev/nvhost-nvdec -> 2 [ 6.83] nvdrv: open /dev/nvmap -> 3 [ 6.83] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [ 6.84] nvdrv: open /dev/nvhost-nvdec -> 4 [ 6.84] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 [ 6.84] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [ 6.84] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [ 6.84] nvdrv: ioctl c01c0009 on device 6 (command 1), buffers 1c/1c/0 [ 6.84] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [ 6.84] nvdrv: syncpt_alloc -> 23 [ 6.84] nvdrv: open /dev/nvhost-vic -> 5 [ 6.84] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 [ 6.84] nvdrv: ioctl c01c0009 on device 7 (command 1), buffers 1c/1c/0 [ 6.84] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 [ 6.84] nvdrv: syncpt_alloc -> 24 [ 6.84] nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0 [ 6.84] nvdrv: ioctl c0a4000a on device 6 (command 1), buffers a4/a4/0 [ 6.84] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [ 6.84] nvdrv: QueryEvent fd 1 (device 3) id 10000000 [ 6.84] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [ 6.85] nvdrv: QueryEvent fd 1 (device 3) id 10000001 [ 6.85] nvdrv: open /dev/nvhost-vic -> 6 [ 6.85] nvdrv: syncpt_alloc -> 25 [ 6.85] nvdrv: ioctl c0400001 on device 7 (command 1), buffers 40/40/0 [ 6.85] nvdrv: ioctl c03c000a on device 7 (command 1), buffers 3c/3c/0 [ 6.86] nvdrv: open /dev/nvhost-ctrl -> 7 [ 6.86] nvdrv: QueryEvent fd 7 (device 3) id 10000000 [ 8.11] nvn: the first texture of format 0xd (target 1, 640x360) [ 8.12] vulkan: a 1281 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 1 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.38] nvn: the first texture of format 0x50 (target 8, 64x64) [ 9.95] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 [ 9.96] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.17] nvn: the first texture of format 0x44 (target 1, 128x128) [ 10.45] audio: queued nonzero guest PCM (s16 peak 6065) [ 10.88] vulkan: a 128 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.42] perf: 43.3 frames a second over 5.0 s (343 shown in all) [ 11.60] nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory [ 15.71] cpu: 599 presents in 11.41 s (52.5 fps): 49 of the game's threads ran 6.21 s on the host's processors (54% of one, 10.37 ms a present), the whole process 10.15 s (89%); the busiest: thread 80 'MainThread' 1.57 s, thread 90 'ResInflateThread' 1.33 s, thread 99 'nus3::audio update' 1.00 s, thread 87 'TaskWorker2' 0.55 s, thread 83 'TaskWorker1' 0.48 s [ 15.71] cpu: in those 11.41 s, 112599 SVCs (9870 a second): 0x1d SignalProcessWideKey 24368, 0x1b ArbitrateUnlock 19618, 0x0b SleepThread 16460, 0x1a ArbitrateLock 13986, 0x1c WaitProcessWideKeyAtomic 13963, 0x21 SendSyncRequest 8858; 54 calls the dispatch table had no code for (RtAPI.miss) [ 15.71] vulkan: 191839 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 377545 descriptor sets written, 6133 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 156997 draws kept the last one's shaders and pipeline (0 checked), 191834 its targets [ 15.71] vulkan: 0 shaders translated (0 ms), 1 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 18 render targets made, 222 texture uploads (120 MB), 4 of them some blocks alone (0 MB); 5 frames over 50 ms in the last 600, the slowest 1281 ms [ 15.71] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 15.71] vulkan: memory used and budgeted: heap 0 128 of 15266 MB (128 ours, 33 of it allocated), heap 1 662 of 11698 MB (576 ours, 427 of it allocated) [ 15.71] vulkan: caches: 18 render targets (315 MB, 0 parked), 111 textures (42 MB), 12516 buffers (6 MB); 514 of 11698 MB in use as they count it, 0 MB freed for the budget so far [ 15.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 15.71] vulkan: 10015 rendering passes, 0 clear commands, 7172 attachments cleared and 2 left undefined by their load op; 16140 buffers filled ahead of the passes [ 15.71] vulkan: 4092 passes (41%) ended at render.c:243 [ 15.71] vulkan: 2758 passes (28%) ended at cmd.c:747 [ 15.71] vulkan: 2388 passes (24%) ended at renderer.c:286 [ 15.71] vulkan: 558 passes (6%) ended at renderer.c:855 [ 15.71] vulkan: 101 passes (1%) ended at texture.c:977 [ 15.71] vulkan: 54 passes (1%) ended at dma.c:220 [ 15.71] vulkan: 41 passes (0%) ended at vic.c:209 [ 15.71] vulkan: 10 passes (0%) ended at surface.c:186 [ 15.71] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times [ 15.77] vulkan: display: 598 frame intervals of 19.01 ms (deviation 41.18 ms, 1st to 99th percentile 16.56 to 16.94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 22.5 ms (3.1 to 43.9), on to the display in 27.7 ms (16.7 to 32.6), 50.1 ms in all (35.3 to 64.9) [ 15.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 16.42] perf: 60.0 frames a second over 5.0 s (643 shown in all) [ 21.44] perf: 60.0 frames a second over 5.0 s (944 shown in all) [ 25.70] cpu: 600 presents in 9.99 s (60.0 fps): 27 of the game's threads ran 4.10 s on the host's processors (41% of one, 6.84 ms a present), the whole process 8.63 s (86%); the busiest: thread 80 'MainThread' 1.69 s, thread 99 'nus3::audio update' 1.08 s, thread 83 'TaskWorker1' 0.71 s, thread 92 'render dispatch' 0.17 s, thread 84 'TaskWorker2' 0.16 s [ 25.70] cpu: in those 9.99 s, 70837 SVCs (7089 a second): 0x1d SignalProcessWideKey 16224, 0x0b SleepThread 14317, 0x1b ArbitrateUnlock 12482, 0x1a ArbitrateLock 11307, 0x21 SendSyncRequest 4576, 0x18 WaitSynchronization 3355; 0 calls the dispatch table had no code for (RtAPI.miss) [ 25.70] vulkan: 504705 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 990380 descriptor sets written, 19030 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 406688 draws kept the last one's shaders and pipeline (0 checked), 504942 its targets [ 25.70] vulkan: 0 shaders translated (0 ms), 1 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 19 render targets made, 251 texture uploads (121 MB), 5 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 25.70] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 25.70] vulkan: memory used and budgeted: heap 0 128 of 15266 MB (128 ours, 33 of it allocated), heap 1 663 of 11702 MB (576 ours, 428 of it allocated) [ 25.70] vulkan: caches: 18 render targets (315 MB, 0 parked), 132 textures (42 MB), 13514 buffers (6 MB); 515 of 11702 MB in use as they count it, 0 MB freed for the budget so far [ 25.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 25.70] vulkan: 21301 rendering passes, 0 clear commands, 14372 attachments cleared and 2 left undefined by their load op; 32329 buffers filled ahead of the passes [ 25.70] vulkan: 4198 passes (37%) ended at render.c:243 [ 25.70] vulkan: 4057 passes (36%) ended at cmd.c:747 [ 25.70] vulkan: 2400 passes (21%) ended at renderer.c:286 [ 25.70] vulkan: 600 passes (5%) ended at renderer.c:855 [ 25.70] vulkan: 25 passes (0%) ended at texture.c:977 [ 25.70] vulkan: 4 passes (0%) ended at surface.c:186 [ 25.70] vulkan: 1 passes (0%) ended at surface.c:729 [ 25.70] vulkan: 1 passes (0%) ended at texture.c:1810 [ 25.70] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times [ 25.75] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 20.6 ms (15.1 to 24.4), on to the display in 26.4 ms (22.4 to 31.0), 47.0 ms in all (44.7 to 48.5) [ 25.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 26.44] perf: 60.0 frames a second over 5.0 s (1244 shown in all) [ 26.53] am: library applet 0x17 (mode 0) closed right away [ 26.53] am: offline page contents.htdocs/howto/html/us_en/index.html?&ctrl=3: closed (no callback URL found for its A button) [ 30.32] am: library applet 0x17 (mode 0) closed right away [ 30.32] am: offline page contents.htdocs/howto/html/us_en/index.html?&ctrl=3: closed (no callback URL found for its A button) [ 31.39] vulkan: 17 of the 70 shaders translated from the game's files found by its draws so far [ 31.46] perf: 60.0 frames a second over 5.0 s (1545 shown in all) [ 33.35] am: library applet 0x17 (mode 0) closed right away [ 33.35] am: offline page contents.htdocs/howto/html/us_en/index.html?&ctrl=3: closed (no callback URL found for its A button) [ 35.07] am: library applet 0x17 (mode 0) closed right away [ 35.07] am: offline page contents.htdocs/howto/html/us_en/index.html?&ctrl=3: closed (no callback URL found for its A button) [ 35.70] nvn: 1800 presents, 1809 submissions [ 35.70] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 3.30 s on the host's processors (33% of one, 5.50 ms a present), the whole process 5.14 s (51%); the busiest: thread 80 'MainThread' 1.24 s, thread 99 'nus3::audio update' 1.16 s, thread 83 'TaskWorker1' 0.41 s, thread 92 'render dispatch' 0.15 s, thread 93 'render dispatch' 0.15 s [ 35.70] cpu: in those 10.00 s, 70312 SVCs (7031 a second): 0x1d SignalProcessWideKey 16345, 0x0b SleepThread 13452, 0x1b ArbitrateUnlock 12610, 0x1a ArbitrateLock 11442, 0x21 SendSyncRequest 4652, 0x18 WaitSynchronization 3371; 0 calls the dispatch table had no code for (RtAPI.miss) [ 35.70] vulkan: 636744 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1242472 descriptor sets written, 31016 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 493087 draws kept the last one's shaders and pipeline (0 checked), 635181 its targets [ 35.70] vulkan: 0 shaders translated (0 ms), 1 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 19 render targets made, 251 texture uploads (121 MB), 5 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 35.70] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 35.70] vulkan: memory used and budgeted: heap 0 128 of 15266 MB (128 ours, 33 of it allocated), heap 1 663 of 11702 MB (576 ours, 420 of it allocated) [ 35.70] vulkan: caches: 18 render targets (315 MB, 0 parked), 89 textures (39 MB), 6451 buffers (2 MB); 507 of 11702 MB in use as they count it, 0 MB freed for the budget so far [ 35.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 35.70] vulkan: 30027 rendering passes, 0 clear commands, 21572 attachments cleared and 2 left undefined by their load op; 33896 buffers filled ahead of the passes [ 35.70] vulkan: 4200 passes (48%) ended at render.c:243 [ 35.70] vulkan: 2400 passes (28%) ended at renderer.c:286 [ 35.70] vulkan: 1526 passes (17%) ended at cmd.c:747 [ 35.70] vulkan: 600 passes (7%) ended at renderer.c:855 [ 35.70] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times [ 35.73] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 17.2 ms (14.8 to 19.3), on to the display in 30.6 ms (28.9 to 31.1), 47.8 ms in all (45.7 to 48.6) [ 35.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 36.46] perf: 60.0 frames a second over 5.0 s (1845 shown in all) [ 38.59] nvdrv: open /dev/nvhost-nvdec -> 2 [ 38.59] nvdrv: open /dev/nvhost-nvdec -> 4 [ 38.59] nvdrv: syncpt_alloc -> 23 [ 38.60] nvdrv: open /dev/nvhost-vic -> 5 [ 38.60] nvdrv: syncpt_alloc -> 24 [ 38.60] nvdrv: open /dev/nvhost-vic -> 6 [ 38.60] nvdrv: syncpt_alloc -> 25 [ 39.31] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 41.47] perf: 59.8 frames a second over 5.0 s (2145 shown in all) [ 45.72] cpu: 600 presents in 10.02 s (59.9 fps): 42 of the game's threads ran 3.69 s on the host's processors (37% of one, 6.16 ms a present), the whole process 5.58 s (56%); the busiest: thread 80 'MainThread' 1.35 s, thread 99 'nus3::audio update' 1.10 s, thread 83 'TaskWorker1' 0.52 s, thread 92 'render dispatch' 0.17 s, thread 93 'render dispatch' 0.16 s [ 45.72] cpu: in those 10.02 s, 85512 SVCs (8536 a second): 0x1d SignalProcessWideKey 18179, 0x1b ArbitrateUnlock 17417, 0x1a ArbitrateLock 15222, 0x0b SleepThread 13897, 0x21 SendSyncRequest 5809, 0x18 WaitSynchronization 3473; 0 calls the dispatch table had no code for (RtAPI.miss) [ 45.72] vulkan: 772908 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1504989 descriptor sets written, 40827 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 583236 draws kept the last one's shaders and pipeline (0 checked), 769393 its targets [ 45.72] vulkan: 0 shaders translated (0 ms), 2 pipelines made (1 from the cache, 0 ms making, 0 ms waited for), 19 render targets made, 450 texture uploads (150 MB), 10 of them some blocks alone (1 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [ 45.72] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 45.72] vulkan: 4 pipeline parts made (0 ms), 1 pipelines linked from them (0 ms), 1 of those made whole in the background (0 ms), 0 still to make whole [ 45.72] vulkan: memory used and budgeted: heap 0 128 of 15268 MB (128 ours, 33 of it allocated), heap 1 663 of 11717 MB (576 ours, 412 of it allocated) [ 45.72] vulkan: caches: 18 render targets (315 MB, 0 parked), 198 textures (31 MB), 6067 buffers (2 MB); 500 of 11717 MB in use as they count it, 0 MB freed for the budget so far [ 45.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 45.72] vulkan: 38991 rendering passes, 0 clear commands, 28772 attachments cleared and 2 left undefined by their load op; 42217 buffers filled ahead of the passes [ 45.72] vulkan: 4180 passes (47%) ended at render.c:243 [ 45.72] vulkan: 2400 passes (27%) ended at renderer.c:286 [ 45.72] vulkan: 1589 passes (18%) ended at cmd.c:747 [ 45.72] vulkan: 581 passes (6%) ended at renderer.c:855 [ 45.72] vulkan: 164 passes (2%) ended at texture.c:977 [ 45.72] vulkan: 19 passes (0%) ended at vic.c:209 [ 45.72] vulkan: 19 passes (0%) ended at dma.c:220 [ 45.72] vulkan: 5 passes (0%) ended at texture.c:1810 [ 45.72] vulkan: GPU-owned guest memory landed for the CPU 173 times, render targets written back for an engine 0 times [ 45.73] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.70 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 11.9 ms (7.1 to 19.8), on to the display in 30.2 ms (19.7 to 32.1), 42.1 ms in all (37.3 to 48.6) [ 45.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 46.47] perf: 60.0 frames a second over 5.0 s (2445 shown in all) [ 51.49] perf: 60.0 frames a second over 5.0 s (2746 shown in all) [ 55.72] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (7.4 to 10.4), on to the display in 30.6 ms (28.9 to 32.0), 39.4 ms in all (39.2 to 39.6) [ 55.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 55.72] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 3.39 s on the host's processors (34% of one, 5.65 ms a present), the whole process 5.19 s (52%); the busiest: thread 80 'MainThread' 1.24 s, thread 99 'nus3::audio update' 1.22 s, thread 83 'TaskWorker1' 0.41 s, thread 92 'render dispatch' 0.16 s, thread 93 'render dispatch' 0.16 s [ 55.72] cpu: in those 10.00 s, 78819 SVCs (7883 a second): 0x1b ArbitrateUnlock 16904, 0x1d SignalProcessWideKey 16268, 0x1a ArbitrateLock 15766, 0x0b SleepThread 13463, 0x21 SendSyncRequest 4587, 0x18 WaitSynchronization 3363; 0 calls the dispatch table had no code for (RtAPI.miss) [ 55.72] vulkan: 897459 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1742731 descriptor sets written, 52187 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 664640 draws kept the last one's shaders and pipeline (0 checked), 892104 its targets [ 55.72] vulkan: 0 shaders translated (0 ms), 2 pipelines made (1 from the cache, 0 ms making, 0 ms waited for), 19 render targets made, 473 texture uploads (151 MB), 10 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [ 55.72] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 55.72] vulkan: memory used and budgeted: heap 0 128 of 15264 MB (128 ours, 33 of it allocated), heap 1 663 of 11670 MB (576 ours, 413 of it allocated) [ 55.72] vulkan: caches: 18 render targets (315 MB, 0 parked), 221 textures (32 MB), 6944 buffers (2 MB); 500 of 11670 MB in use as they count it, 0 MB freed for the budget so far [ 55.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 55.72] vulkan: 47767 rendering passes, 0 clear commands, 35972 attachments cleared and 2 left undefined by their load op; 44575 buffers filled ahead of the passes [ 55.72] vulkan: 4198 passes (48%) ended at render.c:243 [ 55.72] vulkan: 2400 passes (27%) ended at renderer.c:286 [ 55.72] vulkan: 1557 passes (18%) ended at cmd.c:747 [ 55.72] vulkan: 600 passes (7%) ended at renderer.c:855 [ 55.72] vulkan: 21 passes (0%) ended at texture.c:977 [ 55.72] vulkan: GPU-owned guest memory landed for the CPU 173 times, render targets written back for an engine 0 times [ 56.49] perf: 60.0 frames a second over 5.0 s (3046 shown in all) [ 61.51] perf: 60.0 frames a second over 5.0 s (3347 shown in all) [ 65.72] nvn: 3600 presents, 3609 submissions [ 65.72] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 3.59 s on the host's processors (36% of one, 5.99 ms a present), the whole process 5.44 s (54%); the busiest: thread 99 'nus3::audio update' 1.44 s, thread 80 'MainThread' 1.23 s, thread 83 'TaskWorker1' 0.40 s, thread 92 'render dispatch' 0.16 s, thread 93 'render dispatch' 0.16 s [ 65.72] cpu: in those 10.00 s, 70264 SVCs (7026 a second): 0x1d SignalProcessWideKey 16212, 0x0b SleepThread 13198, 0x1b ArbitrateUnlock 12855, 0x1a ArbitrateLock 11678, 0x21 SendSyncRequest 4525, 0x18 WaitSynchronization 3354; 0 calls the dispatch table had no code for (RtAPI.miss) [ 65.72] vulkan: 1029459 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1994735 descriptor sets written, 64183 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 751040 draws kept the last one's shaders and pipeline (0 checked), 1022304 its targets [ 65.72] vulkan: 0 shaders translated (0 ms), 2 pipelines made (1 from the cache, 0 ms making, 0 ms waited for), 19 render targets made, 473 texture uploads (151 MB), 10 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 65.72] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 65.72] vulkan: memory used and budgeted: heap 0 128 of 15264 MB (128 ours, 33 of it allocated), heap 1 663 of 11728 MB (576 ours, 408 of it allocated) [ 65.72] vulkan: caches: 18 render targets (315 MB, 0 parked), 46 textures (28 MB), 1494 buffers (0 MB); 495 of 11728 MB in use as they count it, 0 MB freed for the budget so far [ 65.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 65.72] vulkan: 56441 rendering passes, 0 clear commands, 43172 attachments cleared and 2 left undefined by their load op; 44583 buffers filled ahead of the passes [ 65.72] vulkan: 4200 passes (48%) ended at render.c:243 [ 65.72] vulkan: 2400 passes (28%) ended at renderer.c:286 [ 65.72] vulkan: 1474 passes (17%) ended at cmd.c:747 [ 65.72] vulkan: 600 passes (7%) ended at renderer.c:855 [ 65.72] vulkan: GPU-owned guest memory landed for the CPU 173 times, render targets written back for an engine 0 times [ 65.73] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (8.5 to 10.4), on to the display in 30.6 ms (29.0 to 31.1), 39.5 ms in all (39.3 to 39.6) [ 65.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 66.51] perf: 60.0 frames a second over 5.0 s (3647 shown in all) [ 71.52] perf: 60.0 frames a second over 5.0 s (3948 shown in all) [ 75.72] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (8.6 to 10.5), on to the display in 30.6 ms (29.1 to 31.0), 39.5 ms in all (39.4 to 39.7) [ 75.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 75.72] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 3.65 s on the host's processors (37% of one, 6.09 ms a present), the whole process 5.51 s (55%); the busiest: thread 99 'nus3::audio update' 1.47 s, thread 80 'MainThread' 1.26 s, thread 83 'TaskWorker1' 0.41 s, thread 92 'render dispatch' 0.16 s, thread 93 'render dispatch' 0.15 s [ 75.72] cpu: in those 10.00 s, 70662 SVCs (7067 a second): 0x1d SignalProcessWideKey 16212, 0x0b SleepThread 13131, 0x1b ArbitrateUnlock 13117, 0x1a ArbitrateLock 11951, 0x21 SendSyncRequest 4522, 0x18 WaitSynchronization 3354; 0 calls the dispatch table had no code for (RtAPI.miss) [ 75.72] vulkan: 1161459 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2246740 descriptor sets written, 76178 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 837440 draws kept the last one's shaders and pipeline (0 checked), 1152504 its targets [ 75.72] vulkan: 0 shaders translated (0 ms), 2 pipelines made (1 from the cache, 0 ms making, 0 ms waited for), 19 render targets made, 473 texture uploads (151 MB), 10 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 75.72] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 75.72] vulkan: memory used and budgeted: heap 0 128 of 15266 MB (128 ours, 33 of it allocated), heap 1 663 of 11706 MB (576 ours, 408 of it allocated) [ 75.72] vulkan: caches: 18 render targets (315 MB, 0 parked), 43 textures (28 MB), 1221 buffers (0 MB); 495 of 11706 MB in use as they count it, 0 MB freed for the budget so far [ 75.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 75.72] vulkan: 65207 rendering passes, 0 clear commands, 50372 attachments cleared and 2 left undefined by their load op; 44590 buffers filled ahead of the passes [ 75.72] vulkan: 4200 passes (48%) ended at render.c:243 [ 75.72] vulkan: 2400 passes (27%) ended at renderer.c:286 [ 75.72] vulkan: 1566 passes (18%) ended at cmd.c:747 [ 75.72] vulkan: 600 passes (7%) ended at renderer.c:855 [ 75.72] vulkan: GPU-owned guest memory landed for the CPU 173 times, render targets written back for an engine 0 times [ 76.52] perf: 60.0 frames a second over 5.0 s (4248 shown in all) [ 81.54] perf: 60.0 frames a second over 5.0 s (4549 shown in all) [ 85.70] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (8.6 to 10.4), on to the display in 30.6 ms (29.2 to 31.1), 39.6 ms in all (39.5 to 39.8) [ 85.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 85.72] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 3.60 s on the host's processors (36% of one, 6.00 ms a present), the whole process 5.44 s (54%); the busiest: thread 99 'nus3::audio update' 1.46 s, thread 80 'MainThread' 1.25 s, thread 83 'TaskWorker1' 0.38 s, thread 92 'render dispatch' 0.16 s, thread 93 'render dispatch' 0.15 s [ 85.72] cpu: in those 10.00 s, 71749 SVCs (7174 a second): 0x1d SignalProcessWideKey 16214, 0x1b ArbitrateUnlock 13468, 0x0b SleepThread 13223, 0x1a ArbitrateLock 12323, 0x21 SendSyncRequest 4526, 0x18 WaitSynchronization 3355; 0 calls the dispatch table had no code for (RtAPI.miss) [ 85.72] vulkan: 1293459 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2498748 descriptor sets written, 88170 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 923840 draws kept the last one's shaders and pipeline (0 checked), 1282704 its targets [ 85.72] vulkan: 0 shaders translated (0 ms), 2 pipelines made (1 from the cache, 0 ms making, 0 ms waited for), 19 render targets made, 473 texture uploads (151 MB), 10 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 85.72] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 85.72] vulkan: memory used and budgeted: heap 0 128 of 15260 MB (128 ours, 33 of it allocated), heap 1 663 of 11721 MB (576 ours, 408 of it allocated) [ 85.72] vulkan: caches: 18 render targets (315 MB, 0 parked), 43 textures (28 MB), 1221 buffers (0 MB); 495 of 11721 MB in use as they count it, 0 MB freed for the budget so far [ 85.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 85.72] vulkan: 73943 rendering passes, 0 clear commands, 57572 attachments cleared and 2 left undefined by their load op; 44602 buffers filled ahead of the passes [ 85.72] vulkan: 4200 passes (48%) ended at render.c:243 [ 85.72] vulkan: 2400 passes (27%) ended at renderer.c:286 [ 85.72] vulkan: 1536 passes (18%) ended at cmd.c:747 [ 85.72] vulkan: 600 passes (7%) ended at renderer.c:855 [ 85.72] vulkan: GPU-owned guest memory landed for the CPU 173 times, render targets written back for an engine 0 times [ 86.54] perf: 60.0 frames a second over 5.0 s (4849 shown in all) [ 91.56] perf: 60.0 frames a second over 5.0 s (5150 shown in all) [ 95.68] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (8.7 to 10.4), on to the display in 30.6 ms (29.3 to 31.1), 39.7 ms in all (39.6 to 39.9) [ 95.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 95.72] nvn: 5400 presents, 5409 submissions [ 95.72] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 3.57 s on the host's processors (36% of one, 5.96 ms a present), the whole process 5.42 s (54%); the busiest: thread 99 'nus3::audio update' 1.46 s, thread 80 'MainThread' 1.22 s, thread 83 'TaskWorker1' 0.39 s, thread 92 'render dispatch' 0.15 s, thread 93 'render dispatch' 0.15 s [ 95.72] cpu: in those 10.00 s, 72224 SVCs (7223 a second): 0x1d SignalProcessWideKey 16212, 0x1b ArbitrateUnlock 13744, 0x0b SleepThread 13222, 0x1a ArbitrateLock 12589, 0x21 SendSyncRequest 4522, 0x18 WaitSynchronization 3354; 0 calls the dispatch table had no code for (RtAPI.miss) [ 95.72] vulkan: 1425459 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2750759 descriptor sets written, 100159 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 1010240 draws kept the last one's shaders and pipeline (0 checked), 1412904 its targets [ 95.72] vulkan: 0 shaders translated (0 ms), 2 pipelines made (1 from the cache, 0 ms making, 0 ms waited for), 19 render targets made, 473 texture uploads (151 MB), 10 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 95.72] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 95.72] vulkan: memory used and budgeted: heap 0 128 of 15262 MB (128 ours, 33 of it allocated), heap 1 663 of 11721 MB (576 ours, 408 of it allocated) [ 95.72] vulkan: caches: 18 render targets (315 MB, 0 parked), 43 textures (28 MB), 1221 buffers (0 MB); 495 of 11721 MB in use as they count it, 0 MB freed for the budget so far [ 95.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 95.72] vulkan: 82694 rendering passes, 0 clear commands, 64772 attachments cleared and 2 left undefined by their load op; 44609 buffers filled ahead of the passes [ 95.72] vulkan: 4200 passes (48%) ended at render.c:243 [ 95.72] vulkan: 2400 passes (27%) ended at renderer.c:286 [ 95.72] vulkan: 1551 passes (18%) ended at cmd.c:747 [ 95.72] vulkan: 600 passes (7%) ended at renderer.c:855 [ 95.72] vulkan: GPU-owned guest memory landed for the CPU 173 times, render targets written back for an engine 0 times [ 96.56] perf: 60.0 frames a second over 5.0 s (5450 shown in all) [ 101.57] perf: 60.0 frames a second over 5.0 s (5751 shown in all) [ 105.67] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (8.8 to 10.3), on to the display in 30.7 ms (29.4 to 31.1), 39.8 ms in all (39.6 to 40.0) [ 105.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 105.72] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 3.52 s on the host's processors (35% of one, 5.87 ms a present), the whole process 5.35 s (54%); the busiest: thread 99 'nus3::audio update' 1.44 s, thread 80 'MainThread' 1.16 s, thread 83 'TaskWorker1' 0.39 s, thread 92 'render dispatch' 0.16 s, thread 93 'render dispatch' 0.16 s [ 105.72] cpu: in those 10.00 s, 71535 SVCs (7152 a second): 0x1d SignalProcessWideKey 16212, 0x1b ArbitrateUnlock 13415, 0x0b SleepThread 13324, 0x1a ArbitrateLock 12246, 0x21 SendSyncRequest 4525, 0x18 WaitSynchronization 3355; 0 calls the dispatch table had no code for (RtAPI.miss) [ 105.72] vulkan: 1557459 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3002765 descriptor sets written, 112153 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 1096640 draws kept the last one's shaders and pipeline (0 checked), 1543104 its targets [ 105.72] vulkan: 0 shaders translated (0 ms), 2 pipelines made (1 from the cache, 0 ms making, 0 ms waited for), 19 render targets made, 473 texture uploads (151 MB), 10 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 105.72] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 105.72] vulkan: memory used and budgeted: heap 0 128 of 15266 MB (128 ours, 33 of it allocated), heap 1 663 of 11703 MB (576 ours, 408 of it allocated) [ 105.72] vulkan: caches: 18 render targets (315 MB, 0 parked), 43 textures (28 MB), 1221 buffers (0 MB); 495 of 11703 MB in use as they count it, 0 MB freed for the budget so far [ 105.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 105.72] vulkan: 91457 rendering passes, 0 clear commands, 71972 attachments cleared and 2 left undefined by their load op; 44617 buffers filled ahead of the passes [ 105.72] vulkan: 4200 passes (48%) ended at render.c:243 [ 105.72] vulkan: 2400 passes (27%) ended at renderer.c:286 [ 105.72] vulkan: 1563 passes (18%) ended at cmd.c:747 [ 105.72] vulkan: 600 passes (7%) ended at renderer.c:855 [ 105.72] vulkan: GPU-owned guest memory landed for the CPU 173 times, render targets written back for an engine 0 times [ 106.57] perf: 60.0 frames a second over 5.0 s (6051 shown in all) [ 111.57] perf: 59.8 frames a second over 5.0 s (6350 shown in all) [ 115.67] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 20.3 ms (7.6 to 24.8), on to the display in 25.0 ms (21.6 to 32.2), 45.3 ms in all (39.7 to 47.4) [ 115.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 115.74] cpu: 600 presents in 10.02 s (59.9 fps): 27 of the game's threads ran 4.66 s on the host's processors (47% of one, 7.77 ms a present), the whole process 10.15 s (101%); the busiest: thread 80 'MainThread' 1.89 s, thread 99 'nus3::audio update' 1.16 s, thread 83 'TaskWorker1' 0.82 s, thread 84 'TaskWorker2' 0.18 s, thread 92 'render dispatch' 0.16 s [ 115.74] cpu: in those 10.02 s, 73770 SVCs (7360 a second): 0x1d SignalProcessWideKey 16358, 0x0b SleepThread 14204, 0x1b ArbitrateUnlock 13856, 0x1a ArbitrateLock 12634, 0x21 SendSyncRequest 4678, 0x18 WaitSynchronization 3368; 0 calls the dispatch table had no code for (RtAPI.miss) [ 115.74] vulkan: 1926275 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3736267 descriptor sets written, 116283 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 1402212 draws kept the last one's shaders and pipeline (0 checked), 1912997 its targets [ 115.74] vulkan: 0 shaders translated (0 ms), 2 pipelines made (1 from the cache, 0 ms making, 0 ms waited for), 19 render targets made, 535 texture uploads (162 MB), 10 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [ 115.74] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 115.74] vulkan: memory used and budgeted: heap 0 128 of 15266 MB (128 ours, 33 of it allocated), heap 1 663 of 11703 MB (576 ours, 425 of it allocated) [ 115.74] vulkan: caches: 18 render targets (315 MB, 0 parked), 105 textures (40 MB), 15990 buffers (6 MB); 512 of 11703 MB in use as they count it, 0 MB freed for the budget so far [ 115.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 115.74] vulkan: 103583 rendering passes, 0 clear commands, 79172 attachments cleared and 2 left undefined by their load op; 68104 buffers filled ahead of the passes [ 115.74] vulkan: 4868 passes (40%) ended at cmd.c:747 [ 115.74] vulkan: 4198 passes (35%) ended at render.c:243 [ 115.74] vulkan: 2400 passes (20%) ended at renderer.c:286 [ 115.74] vulkan: 600 passes (5%) ended at renderer.c:855 [ 115.74] vulkan: 58 passes (0%) ended at texture.c:977 [ 115.74] vulkan: 2 passes (0%) ended at surface.c:186 [ 115.74] vulkan: GPU-owned guest memory landed for the CPU 173 times, render targets written back for an engine 0 times [ 116.59] perf: 60.0 frames a second over 5.0 s (6651 shown in all) [ 121.59] perf: 60.0 frames a second over 5.0 s (6951 shown in all) [ 125.65] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 22.8 ms (20.5 to 24.1), on to the display in 23.7 ms (22.4 to 24.2), 46.5 ms in all (44.1 to 47.4) [ 125.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 125.74] nvn: 7200 presents, 7209 submissions [ 125.74] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 5.12 s on the host's processors (51% of one, 8.53 ms a present), the whole process 11.50 s (115%); the busiest: thread 80 'MainThread' 2.01 s, thread 99 'nus3::audio update' 1.57 s, thread 83 'TaskWorker1' 0.89 s, thread 84 'TaskWorker2' 0.20 s, thread 92 'render dispatch' 0.17 s [ 125.74] cpu: in those 10.00 s, 72635 SVCs (7264 a second): 0x1d SignalProcessWideKey 16212, 0x1b ArbitrateUnlock 14112, 0x0b SleepThread 13083, 0x1a ArbitrateLock 12969, 0x21 SendSyncRequest 4525, 0x18 WaitSynchronization 3354; 0 calls the dispatch table had no code for (RtAPI.miss) [ 125.74] vulkan: 2356145 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4594807 descriptor sets written, 117483 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 1762812 draws kept the last one's shaders and pipeline (0 checked), 2344667 its targets [ 125.74] vulkan: 0 shaders translated (0 ms), 2 pipelines made (1 from the cache, 0 ms making, 0 ms waited for), 19 render targets made, 535 texture uploads (162 MB), 10 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 125.74] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 125.74] vulkan: memory used and budgeted: heap 0 128 of 15262 MB (128 ours, 33 of it allocated), heap 1 663 of 11721 MB (576 ours, 425 of it allocated) [ 125.74] vulkan: caches: 18 render targets (315 MB, 0 parked), 105 textures (40 MB), 15963 buffers (6 MB); 512 of 11721 MB in use as they count it, 0 MB freed for the budget so far [ 125.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 125.74] vulkan: 116422 rendering passes, 0 clear commands, 86372 attachments cleared and 2 left undefined by their load op; 79235 buffers filled ahead of the passes [ 125.74] vulkan: 5639 passes (44%) ended at cmd.c:747 [ 125.74] vulkan: 4200 passes (33%) ended at render.c:243 [ 125.74] vulkan: 2400 passes (19%) ended at renderer.c:286 [ 125.74] vulkan: 600 passes (5%) ended at renderer.c:855 [ 125.74] vulkan: GPU-owned guest memory landed for the CPU 173 times, render targets written back for an engine 0 times [ 126.59] perf: 60.0 frames a second over 5.0 s (7251 shown in all) [ 131.59] perf: 60.0 frames a second over 5.0 s (7551 shown in all) [ 134.57] ldr:ro: mapped NRO at 11d43000 (2990080 bytes, AOT variants) [ 134.74] ldr:ro: mapped NRO at 1201e000 (1495040 bytes, AOT variants) [ 134.88] ldr:ro: mapped NRO at 1218c000 (1814528 bytes, AOT variants) [ 135.09] ldr:ro: mapped NRO at 12348000 (1900544 bytes, AOT variants) [ 135.63] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 22.0 ms (14.6 to 24.4), on to the display in 24.6 ms (22.3 to 32.2), 46.6 ms in all (44.0 to 48.9) [ 135.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 135.74] cpu: 600 presents in 9.99 s (60.0 fps): 26 of the game's threads ran 5.69 s on the host's processors (57% of one, 9.48 ms a present), the whole process 11.40 s (114%); the busiest: thread 80 'MainThread' 1.87 s, thread 99 'nus3::audio update' 1.55 s, thread 83 'TaskWorker1' 0.80 s, thread 90 'ResInflateThread' 0.64 s, thread 84 'TaskWorker2' 0.18 s [ 135.74] cpu: in those 9.99 s, 75578 SVCs (7563 a second): 0x1d SignalProcessWideKey 16600, 0x0b SleepThread 15329, 0x1b ArbitrateUnlock 13958, 0x1a ArbitrateLock 12560, 0x21 SendSyncRequest 4620, 0x18 WaitSynchronization 3354; 16 calls the dispatch table had no code for (RtAPI.miss) [ 135.74] vulkan: 2728684 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5338685 descriptor sets written, 118683 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 2074499 draws kept the last one's shaders and pipeline (0 checked), 2718629 its targets [ 135.74] vulkan: 0 shaders translated (0 ms), 2 pipelines made (1 from the cache, 0 ms making, 0 ms waited for), 19 render targets made, 569 texture uploads (163 MB), 10 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [ 135.74] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 135.74] vulkan: memory used and budgeted: heap 0 128 of 15266 MB (128 ours, 33 of it allocated), heap 1 663 of 11703 MB (576 ours, 422 of it allocated) [ 135.74] vulkan: caches: 18 render targets (315 MB, 0 parked), 95 textures (39 MB), 11314 buffers (4 MB); 509 of 11703 MB in use as they count it, 0 MB freed for the budget so far [ 135.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 135.74] vulkan: 128573 rendering passes, 0 clear commands, 93572 attachments cleared and 2 left undefined by their load op; 86156 buffers filled ahead of the passes [ 135.74] vulkan: 4920 passes (40%) ended at cmd.c:747 [ 135.74] vulkan: 4199 passes (35%) ended at render.c:243 [ 135.74] vulkan: 2400 passes (20%) ended at renderer.c:286 [ 135.74] vulkan: 600 passes (5%) ended at renderer.c:855 [ 135.74] vulkan: 31 passes (0%) ended at texture.c:977 [ 135.74] vulkan: 1 passes (0%) ended at surface.c:186 [ 135.74] vulkan: GPU-owned guest memory landed for the CPU 173 times, render targets written back for an engine 0 times [ 136.61] perf: 60.0 frames a second over 5.0 s (7852 shown in all) [ 137.79] vulkan: a 91 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 138.32] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 141.62] perf: 59.2 frames a second over 5.0 s (8149 shown in all) [ 145.68] vulkan: display: 599 frame intervals of 16.78 ms (deviation 2.15 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 19.8 ms (7.4 to 24.3), on to the display in 26.9 ms (16.8 to 32.4), 46.7 ms in all (36.0 to 49.1) [ 145.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 145.80] cpu: 600 presents in 10.07 s (59.6 fps): 26 of the game's threads ran 4.95 s on the host's processors (49% of one, 8.25 ms a present), the whole process 9.12 s (91%); the busiest: thread 80 'MainThread' 1.74 s, thread 99 'nus3::audio update' 1.34 s, thread 83 'TaskWorker1' 0.64 s, thread 90 'ResInflateThread' 0.31 s, thread 87 'TaskWorker2' 0.22 s [ 145.80] cpu: in those 10.07 s, 77093 SVCs (7656 a second): 0x1d SignalProcessWideKey 18190, 0x1b ArbitrateUnlock 14820, 0x1a ArbitrateLock 12237, 0x0b SleepThread 11911, 0x21 SendSyncRequest 5373, 0x18 WaitSynchronization 3366; 16 calls the dispatch table had no code for (RtAPI.miss) [ 145.80] vulkan: 2994041 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5860664 descriptor sets written, 127418 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 2291774 draws kept the last one's shaders and pipeline (0 checked), 2983949 its targets [ 145.80] vulkan: 2 shaders translated (0 ms), 4 pipelines made (2 from the cache, 11 ms making, 8 ms waited for), 19 render targets made, 688 texture uploads (209 MB), 12 of them some blocks alone (2 MB); 2 frames over 50 ms in the last 600, the slowest 91 ms [ 145.80] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 145.80] vulkan: 10 pipeline parts made (11 ms), 3 pipelines linked from them (0 ms), 3 of those made whole in the background (12 ms), 0 still to make whole [ 145.80] vulkan: memory used and budgeted: heap 0 128 of 15266 MB (128 ours, 33 of it allocated), heap 1 663 of 11706 MB (576 ours, 429 of it allocated) [ 145.80] vulkan: caches: 18 render targets (315 MB, 0 parked), 206 textures (45 MB), 16120 buffers (5 MB); 517 of 11706 MB in use as they count it, 0 MB freed for the budget so far [ 145.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 145.80] vulkan: 139388 rendering passes, 0 clear commands, 100772 attachments cleared and 2 left undefined by their load op; 105302 buffers filled ahead of the passes [ 145.80] vulkan: 4199 passes (39%) ended at render.c:243 [ 145.80] vulkan: 3503 passes (32%) ended at cmd.c:747 [ 145.80] vulkan: 2400 passes (22%) ended at renderer.c:286 [ 145.80] vulkan: 600 passes (6%) ended at renderer.c:855 [ 145.80] vulkan: 105 passes (1%) ended at texture.c:977 [ 145.80] vulkan: 6 passes (0%) ended at surface.c:186 [ 145.80] vulkan: 2 passes (0%) ended at texture.c:1810 [ 145.80] vulkan: GPU-owned guest memory landed for the CPU 173 times, render targets written back for an engine 0 times [ 146.64] perf: 60.0 frames a second over 5.0 s (8450 shown in all) [ 147.28] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 147.54] nvdrv: syncpt_alloc -> 23 [ 147.54] nvn: queue 13000fb110 initialized (replay 3) [ 147.54] nvn: queue 13000fb110 finalized (replay 3) [ 147.55] nvdrv: syncpt_alloc -> 23 [ 147.55] nvn: queue 13000fb110 initialized (replay 3) [ 147.55] nvn: queue 13000fb110 finalized (replay 3) [ 147.56] nvdrv: syncpt_alloc -> 23 [ 147.56] nvn: queue 13000fb110 initialized (replay 3) [ 147.56] nvn: queue 13000fb110 finalized (replay 3) [ 147.56] nvdrv: syncpt_alloc -> 23 [ 147.56] nvn: queue 13000fb110 initialized (replay 3) [ 147.57] nvn: queue 13000fb110 finalized (replay 3) [ 147.57] nvdrv: syncpt_alloc -> 23 [ 147.57] nvn: queue 13000fb110 initialized (replay 3) [ 147.57] nvn: queue 13000fb110 finalized (replay 3) [ 147.58] nvdrv: syncpt_alloc -> 23 [ 147.58] nvn: queue 13000fb110 initialized (replay 3) [ 147.58] nvn: queue 13000fb110 finalized (replay 3) [ 147.61] vulkan: a 175 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 151.66] perf: 57.8 frames a second over 5.0 s (8740 shown in all) [ 155.85] vulkan: display: 599 frame intervals of 16.97 ms (deviation 6.28 ms, 1st to 99th percentile 16.57 to 16.92 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 17.3 ms (14.3 to 19.5), on to the display in 29.9 ms (27.9 to 31.8), 47.3 ms in all (44.6 to 48.6) [ 155.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 155.99] nvn: 9000 presents, 9015 submissions [ 155.99] cpu: 600 presents in 10.18 s (58.9 fps): 27 of the game's threads ran 4.68 s on the host's processors (46% of one, 7.80 ms a present), the whole process 6.49 s (64%); the busiest: thread 80 'MainThread' 1.89 s, thread 99 'nus3::audio update' 1.16 s, thread 83 'TaskWorker1' 0.81 s, thread 92 'render dispatch' 0.16 s, thread 93 'render dispatch' 0.16 s [ 155.99] cpu: in those 10.18 s, 76821 SVCs (7544 a second): 0x1d SignalProcessWideKey 17077, 0x1b ArbitrateUnlock 14586, 0x0b SleepThread 14215, 0x1a ArbitrateLock 12538, 0x21 SendSyncRequest 5398, 0x18 WaitSynchronization 3394; 0 calls the dispatch table had no code for (RtAPI.miss) [ 155.99] vulkan: 3166193 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6195568 descriptor sets written, 136818 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 2430477 draws kept the last one's shaders and pipeline (0 checked), 3154546 its targets [ 155.99] vulkan: 4 shaders translated (0 ms), 9 pipelines made (5 from the cache, 25 ms making, 18 ms waited for), 19 render targets made, 926 texture uploads (221 MB), 14 of them some blocks alone (2 MB); 2 frames over 50 ms in the last 600, the slowest 175 ms [ 155.99] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 155.99] vulkan: 20 pipeline parts made (25 ms), 8 pipelines linked from them (0 ms), 8 of those made whole in the background (47 ms), 0 still to make whole [ 155.99] vulkan: memory used and budgeted: heap 0 128 of 15266 MB (128 ours, 33 of it allocated), heap 1 663 of 11706 MB (576 ours, 457 of it allocated) [ 155.99] vulkan: caches: 18 render targets (315 MB, 0 parked), 431 textures (55 MB), 14851 buffers (13 MB); 544 of 11706 MB in use as they count it, 0 MB freed for the budget so far [ 155.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 155.99] vulkan: 148228 rendering passes, 0 clear commands, 107972 attachments cleared and 2 left undefined by their load op; 131044 buffers filled ahead of the passes [ 155.99] vulkan: 4199 passes (48%) ended at render.c:243 [ 155.99] vulkan: 2401 passes (27%) ended at renderer.c:286 [ 155.99] vulkan: 1409 passes (16%) ended at cmd.c:747 [ 155.99] vulkan: 599 passes (7%) ended at renderer.c:855 [ 155.99] vulkan: 228 passes (3%) ended at texture.c:977 [ 155.99] vulkan: 2 passes (0%) ended at surface.c:186 [ 155.99] vulkan: 2 passes (0%) ended at texture.c:1810 [ 155.99] vulkan: GPU-owned guest memory landed for the CPU 173 times, render targets written back for an engine 0 times [ 156.66] perf: 60.0 frames a second over 5.0 s (9040 shown in all) [ 161.66] perf: 60.0 frames a second over 5.0 s (9340 shown in all) [ 165.48] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (24 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 165.85] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.68 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16.6 ms (8.1 to 19.7), on to the display in 30.3 ms (25.4 to 31.9), 46.9 ms in all (39.9 to 48.2) [ 165.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 166.00] cpu: 600 presents in 10.01 s (59.9 fps): 29 of the game's threads ran 4.45 s on the host's processors (44% of one, 7.41 ms a present), the whole process 5.94 s (59%); the busiest: thread 80 'MainThread' 1.59 s, thread 99 'nus3::audio update' 0.93 s, thread 83 'TaskWorker1' 0.76 s, thread 87 'TaskWorker2' 0.36 s, thread 90 'ResInflateThread' 0.18 s [ 166.00] cpu: in those 10.01 s, 74429 SVCs (7433 a second): 0x0b SleepThread 16374, 0x1d SignalProcessWideKey 16064, 0x1b ArbitrateUnlock 12826, 0x1a ArbitrateLock 11410, 0x21 SendSyncRequest 5223, 0x18 WaitSynchronization 3365; 0 calls the dispatch table had no code for (RtAPI.miss) [ 166.00] vulkan: 3296942 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6446137 descriptor sets written, 147747 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 2518443 draws kept the last one's shaders and pipeline (0 checked), 3284033 its targets [ 166.00] vulkan: 4 shaders translated (0 ms), 10 pipelines made (6 from the cache, 26 ms making, 18 ms waited for), 19 render targets made, 948 texture uploads (225 MB), 14 of them some blocks alone (2 MB); 1 frames over 50 ms in the last 600, the slowest 58 ms [ 166.00] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 166.00] vulkan: 22 pipeline parts made (25 ms), 9 pipelines linked from them (0 ms), 9 of those made whole in the background (47 ms), 0 still to make whole [ 166.00] vulkan: memory used and budgeted: heap 0 128 of 15266 MB (128 ours, 34 of it allocated), heap 1 663 of 11706 MB (576 ours, 427 of it allocated) [ 166.00] vulkan: caches: 18 render targets (315 MB, 0 parked), 307 textures (35 MB), 9076 buffers (12 MB); 514 of 11706 MB in use as they count it, 0 MB freed for the budget so far [ 166.00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 166.00] vulkan: 156641 rendering passes, 0 clear commands, 115172 attachments cleared and 2 left undefined by their load op; 155162 buffers filled ahead of the passes [ 166.00] vulkan: 4199 passes (50%) ended at render.c:243 [ 166.00] vulkan: 2400 passes (29%) ended at renderer.c:286 [ 166.00] vulkan: 1194 passes (14%) ended at cmd.c:747 [ 166.00] vulkan: 600 passes (7%) ended at renderer.c:855 [ 166.00] vulkan: 18 passes (0%) ended at texture.c:977 [ 166.00] vulkan: 2 passes (0%) ended at surface.c:186 [ 166.00] vulkan: GPU-owned guest memory landed for the CPU 174 times, render targets written back for an engine 0 times [ 166.67] perf: 59.4 frames a second over 5.0 s (9638 shown in all) [ 167.59] ldr:ro: mapped NRO at 11d43000 (1540096 bytes, AOT variants) [ 171.67] perf: 60.0 frames a second over 5.0 s (9938 shown in all) [ 172.87] ldr:ro: mapped NRO at 11ebc000 (6156288 bytes, AOT variants) [ 175.85] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16.1 ms (7.7 to 19.2), on to the display in 26.0 ms (22.7 to 32.4), 42.2 ms in all (40.0 to 43.7) [ 175.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 176.02] cpu: 600 presents in 10.02 s (59.9 fps): 26 of the game's threads ran 10.67 s on the host's processors (106% of one, 17.78 ms a present), the whole process 13.87 s (138%); the busiest: thread 80 'MainThread' 4.27 s, thread 83 'TaskWorker1' 3.13 s, thread 99 'nus3::audio update' 1.11 s, thread 90 'ResInflateThread' 0.71 s, thread 87 'TaskWorker2' 0.60 s [ 176.02] cpu: in those 10.02 s, 81227 SVCs (8103 a second): 0x1d SignalProcessWideKey 18919, 0x0b SleepThread 16218, 0x1b ArbitrateUnlock 14312, 0x1a ArbitrateLock 11100, 0x21 SendSyncRequest 5716, 0x18 WaitSynchronization 3361; 8 calls the dispatch table had no code for (RtAPI.miss) [ 176.02] vulkan: 3611381 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7061026 descriptor sets written, 161736 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 2653079 draws kept the last one's shaders and pipeline (0 checked), 3599250 its targets [ 176.02] vulkan: 22 shaders translated (4 ms), 27 pipelines made (9 from the cache, 89 ms making, 45 ms waited for), 19 render targets made, 1140 texture uploads (263 MB), 17 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [ 176.02] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 176.02] vulkan: 43 pipeline parts made (89 ms), 26 pipelines linked from them (0 ms), 26 of those made whole in the background (238 ms), 0 still to make whole [ 176.02] vulkan: memory used and budgeted: heap 0 128 of 15258 MB (128 ours, 34 of it allocated), heap 1 663 of 11702 MB (576 ours, 459 of it allocated) [ 176.02] vulkan: caches: 18 render targets (315 MB, 0 parked), 398 textures (62 MB), 16174 buffers (10 MB); 546 of 11702 MB in use as they count it, 0 MB freed for the budget so far [ 176.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 176.03] vulkan: 166039 rendering passes, 0 clear commands, 122372 attachments cleared and 2 left undefined by their load op; 192980 buffers filled ahead of the passes [ 176.03] vulkan: 4200 passes (45%) ended at render.c:243 [ 176.03] vulkan: 2400 passes (26%) ended at renderer.c:286 [ 176.03] vulkan: 2018 passes (21%) ended at cmd.c:747 [ 176.03] vulkan: 599 passes (6%) ended at renderer.c:855 [ 176.03] vulkan: 176 passes (2%) ended at texture.c:977 [ 176.03] vulkan: 3 passes (0%) ended at texture.c:1810 [ 176.03] vulkan: 1 passes (0%) ended at surface.c:186 [ 176.03] vulkan: 1 passes (0%) ended at dma.c:220 [ 176.03] vulkan: GPU-owned guest memory landed for the CPU 174 times, render targets written back for an engine 0 times [ 176.69] perf: 60.0 frames a second over 5.0 s (10239 shown in all) [ 181.71] perf: 60.0 frames a second over 5.0 s (10540 shown in all) [ 185.83] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.8 ms (14.6 to 18.9), on to the display in 25.6 ms (23.3 to 27.1), 42.4 ms in all (40.3 to 43.8) [ 185.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 186.02] nvn: 10800 presents, 10828 submissions [ 186.02] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 9.41 s on the host's processors (94% of one, 15.69 ms a present), the whole process 12.32 s (123%); the busiest: thread 80 'MainThread' 4.43 s, thread 83 'TaskWorker1' 3.29 s, thread 99 'nus3::audio update' 1.05 s, thread 84 'TaskWorker2' 0.22 s, thread 92 'render dispatch' 0.15 s [ 186.02] cpu: in those 10.00 s, 69723 SVCs (6973 a second): 0x1d SignalProcessWideKey 15604, 0x0b SleepThread 13540, 0x1b ArbitrateUnlock 12625, 0x1a ArbitrateLock 11450, 0x21 SendSyncRequest 4513, 0x18 WaitSynchronization 3355; 0 calls the dispatch table had no code for (RtAPI.miss) [ 186.02] vulkan: 3943492 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7710865 descriptor sets written, 176119 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 2795243 draws kept the last one's shaders and pipeline (0 checked), 3932538 its targets [ 186.02] vulkan: 22 shaders translated (4 ms), 27 pipelines made (9 from the cache, 89 ms making, 45 ms waited for), 19 render targets made, 1168 texture uploads (268 MB), 17 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 186.02] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 186.02] vulkan: memory used and budgeted: heap 0 128 of 15266 MB (128 ours, 34 of it allocated), heap 1 663 of 11706 MB (576 ours, 453 of it allocated) [ 186.02] vulkan: caches: 18 render targets (315 MB, 0 parked), 223 textures (59 MB), 11523 buffers (8 MB); 541 of 11706 MB in use as they count it, 0 MB freed for the budget so far [ 186.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 186.02] vulkan: 175262 rendering passes, 0 clear commands, 129572 attachments cleared and 2 left undefined by their load op; 222362 buffers filled ahead of the passes [ 186.02] vulkan: 4200 passes (46%) ended at render.c:243 [ 186.02] vulkan: 2400 passes (26%) ended at renderer.c:286 [ 186.02] vulkan: 1995 passes (22%) ended at cmd.c:747 [ 186.02] vulkan: 600 passes (7%) ended at renderer.c:855 [ 186.02] vulkan: 28 passes (0%) ended at texture.c:977 [ 186.02] vulkan: GPU-owned guest memory landed for the CPU 174 times, render targets written back for an engine 0 times [ 186.71] perf: 60.0 frames a second over 5.0 s (10840 shown in all) [ 191.71] perf: 60.0 frames a second over 5.0 s (11140 shown in all) [ 195.82] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.8 ms (14.7 to 18.9), on to the display in 25.7 ms (23.9 to 27.0), 42.4 ms in all (40.7 to 43.7) [ 195.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 196.02] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 9.20 s on the host's processors (92% of one, 15.33 ms a present), the whole process 12.19 s (122%); the busiest: thread 80 'MainThread' 4.40 s, thread 83 'TaskWorker1' 3.25 s, thread 99 'nus3::audio update' 0.91 s, thread 84 'TaskWorker2' 0.22 s, thread 92 'render dispatch' 0.15 s [ 196.02] cpu: in those 10.00 s, 69828 SVCs (6983 a second): 0x1d SignalProcessWideKey 15602, 0x0b SleepThread 13590, 0x1b ArbitrateUnlock 12645, 0x1a ArbitrateLock 11486, 0x21 SendSyncRequest 4515, 0x18 WaitSynchronization 3356; 0 calls the dispatch table had no code for (RtAPI.miss) [ 196.02] vulkan: 4276237 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8361966 descriptor sets written, 190508 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 2937884 draws kept the last one's shaders and pipeline (0 checked), 4266449 its targets [ 196.02] vulkan: 22 shaders translated (4 ms), 27 pipelines made (9 from the cache, 89 ms making, 45 ms waited for), 19 render targets made, 1217 texture uploads (277 MB), 17 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 196.02] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 196.02] vulkan: memory used and budgeted: heap 0 128 of 15268 MB (128 ours, 34 of it allocated), heap 1 663 of 11721 MB (576 ours, 443 of it allocated) [ 196.02] vulkan: caches: 18 render targets (315 MB, 0 parked), 213 textures (54 MB), 12073 buffers (3 MB); 531 of 11721 MB in use as they count it, 0 MB freed for the budget so far [ 196.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 196.02] vulkan: 184570 rendering passes, 0 clear commands, 136772 attachments cleared and 2 left undefined by their load op; 258688 buffers filled ahead of the passes [ 196.02] vulkan: 4200 passes (45%) ended at render.c:243 [ 196.02] vulkan: 2400 passes (26%) ended at renderer.c:286 [ 196.02] vulkan: 2059 passes (22%) ended at cmd.c:747 [ 196.02] vulkan: 600 passes (6%) ended at renderer.c:855 [ 196.02] vulkan: 49 passes (1%) ended at texture.c:977 [ 196.02] vulkan: GPU-owned guest memory landed for the CPU 174 times, render targets written back for an engine 0 times [ 196.39] vulkan: 20 of the 70 shaders translated from the game's files found by its draws so far [ 196.72] perf: 60.0 frames a second over 5.0 s (11441 shown in all) [ 201.74] perf: 60.0 frames a second over 5.0 s (11742 shown in all) [ 205.80] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.8 ms (14.6 to 19.1), on to the display in 25.7 ms (23.6 to 27.1), 42.4 ms in all (40.4 to 43.8) [ 205.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 206.02] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 9.34 s on the host's processors (93% of one, 15.56 ms a present), the whole process 12.24 s (122%); the busiest: thread 80 'MainThread' 4.42 s, thread 83 'TaskWorker1' 3.28 s, thread 99 'nus3::audio update' 1.01 s, thread 84 'TaskWorker2' 0.21 s, thread 92 'render dispatch' 0.15 s [ 206.02] cpu: in those 10.00 s, 69166 SVCs (6916 a second): 0x1d SignalProcessWideKey 15602, 0x0b SleepThread 13531, 0x1b ArbitrateUnlock 12367, 0x1a ArbitrateLock 11192, 0x21 SendSyncRequest 4512, 0x18 WaitSynchronization 3355; 0 calls the dispatch table had no code for (RtAPI.miss) [ 206.02] vulkan: 4608665 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9012432 descriptor sets written, 204898 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 3080310 draws kept the last one's shaders and pipeline (0 checked), 4600057 its targets [ 206.02] vulkan: 22 shaders translated (4 ms), 27 pipelines made (9 from the cache, 89 ms making, 45 ms waited for), 19 render targets made, 1249 texture uploads (283 MB), 17 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 206.02] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 206.02] vulkan: memory used and budgeted: heap 0 128 of 15266 MB (128 ours, 34 of it allocated), heap 1 663 of 11651 MB (576 ours, 443 of it allocated) [ 206.02] vulkan: caches: 18 render targets (315 MB, 0 parked), 214 textures (54 MB), 10766 buffers (3 MB); 531 of 11651 MB in use as they count it, 0 MB freed for the budget so far [ 206.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 206.02] vulkan: 193780 rendering passes, 0 clear commands, 143972 attachments cleared and 2 left undefined by their load op; 280875 buffers filled ahead of the passes [ 206.02] vulkan: 4200 passes (46%) ended at render.c:243 [ 206.02] vulkan: 2400 passes (26%) ended at renderer.c:286 [ 206.02] vulkan: 1978 passes (21%) ended at cmd.c:747 [ 206.02] vulkan: 600 passes (7%) ended at renderer.c:855 [ 206.02] vulkan: 32 passes (0%) ended at texture.c:977 [ 206.02] vulkan: GPU-owned guest memory landed for the CPU 174 times, render targets written back for an engine 0 times [ 206.74] perf: 60.0 frames a second over 5.0 s (12042 shown in all) [ 211.76] perf: 60.0 frames a second over 5.0 s (12343 shown in all) [ 215.78] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.8 ms (14.5 to 19.1), on to the display in 25.6 ms (23.7 to 26.9), 42.4 ms in all (40.6 to 43.6) [ 215.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 216.02] nvn: 12600 presents, 12628 submissions [ 216.02] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 9.32 s on the host's processors (93% of one, 15.53 ms a present), the whole process 12.32 s (123%); the busiest: thread 80 'MainThread' 4.43 s, thread 83 'TaskWorker1' 3.30 s, thread 99 'nus3::audio update' 0.98 s, thread 84 'TaskWorker2' 0.21 s, thread 92 'render dispatch' 0.15 s [ 216.02] cpu: in those 10.00 s, 69956 SVCs (6995 a second): 0x1d SignalProcessWideKey 15602, 0x0b SleepThread 13560, 0x1b ArbitrateUnlock 12782, 0x1a ArbitrateLock 11605, 0x21 SendSyncRequest 4515, 0x18 WaitSynchronization 3356; 0 calls the dispatch table had no code for (RtAPI.miss) [ 216.02] vulkan: 4940914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9662551 descriptor sets written, 219277 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 3222454 draws kept the last one's shaders and pipeline (0 checked), 4933473 its targets [ 216.02] vulkan: 22 shaders translated (4 ms), 27 pipelines made (9 from the cache, 89 ms making, 45 ms waited for), 19 render targets made, 1305 texture uploads (292 MB), 17 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 216.02] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 216.02] vulkan: memory used and budgeted: heap 0 128 of 15266 MB (128 ours, 34 of it allocated), heap 1 663 of 11726 MB (576 ours, 445 of it allocated) [ 216.02] vulkan: caches: 18 render targets (315 MB, 0 parked), 219 textures (55 MB), 12804 buffers (4 MB); 533 of 11726 MB in use as they count it, 0 MB freed for the budget so far [ 216.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 216.02] vulkan: 203096 rendering passes, 0 clear commands, 151172 attachments cleared and 2 left undefined by their load op; 323174 buffers filled ahead of the passes [ 216.02] vulkan: 4200 passes (45%) ended at render.c:243 [ 216.02] vulkan: 2400 passes (26%) ended at renderer.c:286 [ 216.02] vulkan: 2061 passes (22%) ended at cmd.c:747 [ 216.02] vulkan: 600 passes (6%) ended at renderer.c:855 [ 216.02] vulkan: 55 passes (1%) ended at texture.c:977 [ 216.02] vulkan: GPU-owned guest memory landed for the CPU 174 times, render targets written back for an engine 0 times [ 216.76] perf: 60.0 frames a second over 5.0 s (12643 shown in all) [ 221.77] perf: 60.0 frames a second over 5.0 s (12944 shown in all) [ 225.77] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.8 ms (14.5 to 19.0), on to the display in 25.7 ms (23.8 to 26.9), 42.5 ms in all (40.6 to 43.6) [ 225.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 226.02] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 9.36 s on the host's processors (94% of one, 15.59 ms a present), the whole process 12.25 s (123%); the busiest: thread 80 'MainThread' 4.40 s, thread 83 'TaskWorker1' 3.24 s, thread 99 'nus3::audio update' 1.09 s, thread 84 'TaskWorker2' 0.22 s, thread 92 'render dispatch' 0.15 s [ 226.02] cpu: in those 10.00 s, 67922 SVCs (6793 a second): 0x1d SignalProcessWideKey 15604, 0x0b SleepThread 13472, 0x1b ArbitrateUnlock 11786, 0x1a ArbitrateLock 10609, 0x21 SendSyncRequest 4513, 0x18 WaitSynchronization 3355; 0 calls the dispatch table had no code for (RtAPI.miss) [ 226.02] vulkan: 5273651 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10313636 descriptor sets written, 233666 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 3365001 draws kept the last one's shaders and pipeline (0 checked), 5267398 its targets [ 226.02] vulkan: 22 shaders translated (4 ms), 27 pipelines made (9 from the cache, 89 ms making, 45 ms waited for), 19 render targets made, 1331 texture uploads (295 MB), 17 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 226.02] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 226.02] vulkan: memory used and budgeted: heap 0 128 of 15260 MB (128 ours, 34 of it allocated), heap 1 663 of 11721 MB (576 ours, 441 of it allocated) [ 226.02] vulkan: caches: 18 render targets (315 MB, 0 parked), 204 textures (52 MB), 12364 buffers (3 MB); 529 of 11721 MB in use as they count it, 0 MB freed for the budget so far [ 226.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 226.02] vulkan: 212306 rendering passes, 0 clear commands, 158372 attachments cleared and 2 left undefined by their load op; 356608 buffers filled ahead of the passes [ 226.02] vulkan: 4200 passes (46%) ended at render.c:243 [ 226.02] vulkan: 2400 passes (26%) ended at renderer.c:286 [ 226.02] vulkan: 1984 passes (22%) ended at cmd.c:747 [ 226.02] vulkan: 600 passes (7%) ended at renderer.c:855 [ 226.02] vulkan: 26 passes (0%) ended at texture.c:977 [ 226.02] vulkan: GPU-owned guest memory landed for the CPU 174 times, render targets written back for an engine 0 times [ 226.77] perf: 60.0 frames a second over 5.0 s (13244 shown in all) [ 231.79] perf: 60.0 frames a second over 5.0 s (13545 shown in all) [ 235.75] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.8 ms (14.2 to 19.1), on to the display in 25.7 ms (23.4 to 26.9), 42.5 ms in all (40.1 to 43.8) [ 235.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 236.02] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 9.34 s on the host's processors (93% of one, 15.57 ms a present), the whole process 12.32 s (123%); the busiest: thread 80 'MainThread' 4.40 s, thread 83 'TaskWorker1' 3.25 s, thread 99 'nus3::audio update' 1.05 s, thread 84 'TaskWorker2' 0.22 s, thread 92 'render dispatch' 0.15 s [ 236.02] cpu: in those 10.00 s, 68252 SVCs (6825 a second): 0x1d SignalProcessWideKey 15602, 0x0b SleepThread 13504, 0x1b ArbitrateUnlock 11978, 0x1a ArbitrateLock 10801, 0x21 SendSyncRequest 4515, 0x18 WaitSynchronization 3356; 0 calls the dispatch table had no code for (RtAPI.miss) [ 236.02] vulkan: 5606409 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10964772 descriptor sets written, 248046 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 3507633 draws kept the last one's shaders and pipeline (0 checked), 5601340 its targets [ 236.02] vulkan: 22 shaders translated (4 ms), 27 pipelines made (9 from the cache, 89 ms making, 45 ms waited for), 19 render targets made, 1360 texture uploads (299 MB), 17 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 236.02] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 236.02] vulkan: memory used and budgeted: heap 0 128 of 15268 MB (128 ours, 34 of it allocated), heap 1 663 of 11711 MB (576 ours, 439 of it allocated) [ 236.02] vulkan: caches: 18 render targets (315 MB, 0 parked), 196 textures (50 MB), 11874 buffers (3 MB); 527 of 11711 MB in use as they count it, 0 MB freed for the budget so far [ 236.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 236.02] vulkan: 221610 rendering passes, 0 clear commands, 165572 attachments cleared and 2 left undefined by their load op; 391138 buffers filled ahead of the passes [ 236.03] vulkan: 4200 passes (45%) ended at render.c:243 [ 236.03] vulkan: 2400 passes (26%) ended at renderer.c:286 [ 236.03] vulkan: 2075 passes (22%) ended at cmd.c:747 [ 236.03] vulkan: 600 passes (6%) ended at renderer.c:855 [ 236.03] vulkan: 29 passes (0%) ended at texture.c:977 [ 236.03] vulkan: GPU-owned guest memory landed for the CPU 174 times, render targets written back for an engine 0 times [ 236.81] perf: 60.0 frames a second over 5.0 s (13846 shown in all) [ 241.81] perf: 60.0 frames a second over 5.0 s (14146 shown in all) [ 245.73] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.7 ms (14.3 to 19.1), on to the display in 25.7 ms (23.6 to 27.0), 42.4 ms in all (40.3 to 43.7) [ 245.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 246.02] nvn: 14400 presents, 14428 submissions [ 246.02] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 9.69 s on the host's processors (97% of one, 16.15 ms a present), the whole process 12.65 s (126%); the busiest: thread 80 'MainThread' 4.42 s, thread 83 'TaskWorker1' 3.20 s, thread 99 'nus3::audio update' 1.45 s, thread 84 'TaskWorker2' 0.22 s, thread 92 'render dispatch' 0.15 s [ 246.02] cpu: in those 10.00 s, 67693 SVCs (6769 a second): 0x1d SignalProcessWideKey 15604, 0x0b SleepThread 13262, 0x1b ArbitrateUnlock 11764, 0x1a ArbitrateLock 10585, 0x21 SendSyncRequest 4513, 0x18 WaitSynchronization 3354; 0 calls the dispatch table had no code for (RtAPI.miss) [ 246.02] vulkan: 5939323 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11616223 descriptor sets written, 262423 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 3650219 draws kept the last one's shaders and pipeline (0 checked), 5935454 its targets [ 246.02] vulkan: 22 shaders translated (4 ms), 27 pipelines made (9 from the cache, 89 ms making, 45 ms waited for), 19 render targets made, 1362 texture uploads (299 MB), 17 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 246.02] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 246.02] vulkan: memory used and budgeted: heap 0 128 of 15268 MB (128 ours, 34 of it allocated), heap 1 663 of 11710 MB (576 ours, 434 of it allocated) [ 246.02] vulkan: caches: 18 render targets (315 MB, 0 parked), 179 textures (45 MB), 10352 buffers (3 MB); 522 of 11710 MB in use as they count it, 0 MB freed for the budget so far [ 246.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 246.02] vulkan: 230860 rendering passes, 0 clear commands, 172772 attachments cleared and 2 left undefined by their load op; 418238 buffers filled ahead of the passes [ 246.02] vulkan: 4200 passes (45%) ended at render.c:243 [ 246.02] vulkan: 2400 passes (26%) ended at renderer.c:286 [ 246.02] vulkan: 2048 passes (22%) ended at cmd.c:747 [ 246.02] vulkan: 600 passes (6%) ended at renderer.c:855 [ 246.02] vulkan: 2 passes (0%) ended at texture.c:977 [ 246.02] vulkan: GPU-owned guest memory landed for the CPU 174 times, render targets written back for an engine 0 times [ 246.82] perf: 60.0 frames a second over 5.0 s (14447 shown in all) [ 251.84] perf: 60.0 frames a second over 5.0 s (14748 shown in all) [ 255.72] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.7 ms (14.4 to 19.1), on to the display in 25.6 ms (23.5 to 27.2), 42.4 ms in all (40.2 to 43.8) [ 255.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 256.03] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 9.76 s on the host's processors (98% of one, 16.26 ms a present), the whole process 12.69 s (127%); the busiest: thread 80 'MainThread' 4.46 s, thread 83 'TaskWorker1' 3.24 s, thread 99 'nus3::audio update' 1.39 s, thread 84 'TaskWorker2' 0.23 s, thread 92 'render dispatch' 0.15 s [ 256.03] cpu: in those 10.00 s, 69119 SVCs (6911 a second): 0x1d SignalProcessWideKey 15602, 0x0b SleepThread 13263, 0x1b ArbitrateUnlock 12475, 0x1a ArbitrateLock 11319, 0x21 SendSyncRequest 4515, 0x18 WaitSynchronization 3355; 0 calls the dispatch table had no code for (RtAPI.miss) [ 256.03] vulkan: 6271962 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12267126 descriptor sets written, 276798 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 3792449 draws kept the last one's shaders and pipeline (0 checked), 6269292 its targets [ 256.03] vulkan: 22 shaders translated (4 ms), 27 pipelines made (9 from the cache, 89 ms making, 45 ms waited for), 19 render targets made, 1368 texture uploads (300 MB), 17 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 256.03] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 256.03] vulkan: memory used and budgeted: heap 0 128 of 15262 MB (128 ours, 34 of it allocated), heap 1 663 of 11724 MB (576 ours, 430 of it allocated) [ 256.03] vulkan: caches: 18 render targets (315 MB, 0 parked), 163 textures (41 MB), 10988 buffers (3 MB); 518 of 11724 MB in use as they count it, 0 MB freed for the budget so far [ 256.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 256.03] vulkan: 240114 rendering passes, 0 clear commands, 179972 attachments cleared and 2 left undefined by their load op; 452134 buffers filled ahead of the passes [ 256.03] vulkan: 4200 passes (45%) ended at render.c:243 [ 256.03] vulkan: 2400 passes (26%) ended at renderer.c:286 [ 256.03] vulkan: 2049 passes (22%) ended at cmd.c:747 [ 256.03] vulkan: 600 passes (6%) ended at renderer.c:855 [ 256.03] vulkan: 5 passes (0%) ended at texture.c:977 [ 256.03] vulkan: GPU-owned guest memory landed for the CPU 174 times, render targets written back for an engine 0 times [ 256.86] perf: 60.0 frames a second over 5.0 s (15049 shown in all) [ 261.87] perf: 60.0 frames a second over 5.0 s (15350 shown in all) [ 265.70] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16.8 ms (14.6 to 18.8), on to the display in 25.7 ms (23.5 to 27.2), 42.4 ms in all (40.4 to 44.0) [ 265.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 266.02] cpu: 600 presents in 10.00 s (60.0 fps): 26 of the game's threads ran 9.36 s on the host's processors (94% of one, 15.59 ms a present), the whole process 12.32 s (123%); the busiest: thread 80 'MainThread' 4.41 s, thread 83 'TaskWorker1' 3.25 s, thread 99 'nus3::audio update' 1.05 s, thread 84 'TaskWorker2' 0.22 s, thread 92 'render dispatch' 0.15 s [ 266.02] cpu: in those 10.00 s, 69064 SVCs (6907 a second): 0x1d SignalProcessWideKey 15604, 0x0b SleepThread 13493, 0x1b ArbitrateUnlock 12344, 0x1a ArbitrateLock 11173, 0x21 SendSyncRequest 4513, 0x18 WaitSynchronization 3355; 0 calls the dispatch table had no code for (RtAPI.miss) [ 266.02] vulkan: 6603796 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12916412 descriptor sets written, 291180 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 3934868 draws kept the last one's shaders and pipeline (0 checked), 6602309 its targets [ 266.02] vulkan: 22 shaders translated (4 ms), 27 pipelines made (9 from the cache, 89 ms making, 45 ms waited for), 19 render targets made, 1389 texture uploads (304 MB), 17 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 266.02] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 266.02] vulkan: memory used and budgeted: heap 0 128 of 15268 MB (128 ours, 34 of it allocated), heap 1 663 of 11709 MB (576 ours, 434 of it allocated) [ 266.02] vulkan: caches: 18 render targets (315 MB, 0 parked), 176 textures (45 MB), 11495 buffers (3 MB); 522 of 11709 MB in use as they count it, 0 MB freed for the budget so far [ 266.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 266.02] vulkan: 249398 rendering passes, 0 clear commands, 187172 attachments cleared and 2 left undefined by their load op; 486362 buffers filled ahead of the passes [ 266.02] vulkan: 4200 passes (45%) ended at render.c:243 [ 266.02] vulkan: 2400 passes (26%) ended at renderer.c:286 [ 266.02] vulkan: 2063 passes (22%) ended at cmd.c:747 [ 266.03] vulkan: 600 passes (6%) ended at renderer.c:855 [ 266.03] vulkan: 21 passes (0%) ended at texture.c:977 [ 266.03] vulkan: GPU-owned guest memory landed for the CPU 174 times, render targets written back for an engine 0 times [ 266.87] perf: 60.0 frames a second over 5.0 s (15650 shown in all) [ 271.89] perf: 60.0 frames a second over 5.0 s (15951 shown in all) [ 272.15] ldr:ro: mapped NRO at 1249c000 (3067904 bytes, AOT variants) [ 273.60] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 273.69] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 273.81] vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 274.26] vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 274.28] nvn: the first texture of format 0x47 (target 1, 1280x720) [ 274.44] vulkan: 120x67 texture reads the 128x67 render target at 418540000: only that region is used [ 274.44] vulkan: 60x33 texture reads the 64x33 render target at 418560000: only that region is used [ 274.44] vulkan: 30x16 texture reads the 32x16 render target at 418580000: only that region is used [ 274.74] nvn: the first texture of format 0x3c (target 1, 64x64) [ 274.74] nvn: the first texture of format 0x4c (target 1, 256x256) [ 276.00] vulkan: display: 599 frame intervals of 17.20 ms (deviation 6.69 ms, 1st to 99th percentile 16.56 to 33.09 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 17.3 ms (8.1 to 26.7), on to the display in 26.6 ms (20.3 to 32.6), 43.8 ms in all (38.3 to 55.9) [ 276.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 276.34] nvn: 16200 presents, 16228 submissions [ 276.34] cpu: 600 presents in 10.31 s (58.2 fps): 27 of the game's threads ran 8.88 s on the host's processors (86% of one, 14.81 ms a present), the whole process 14.12 s (137%); the busiest: thread 80 'MainThread' 3.90 s, thread 83 'TaskWorker1' 2.72 s, thread 99 'nus3::audio update' 1.23 s, thread 90 'ResInflateThread' 0.22 s, thread 84 'TaskWorker2' 0.19 s [ 276.34] cpu: in those 10.31 s, 74809 SVCs (7254 a second): 0x1d SignalProcessWideKey 17342, 0x0b SleepThread 13925, 0x1b ArbitrateUnlock 13285, 0x1a ArbitrateLock 11518, 0x21 SendSyncRequest 5388, 0x18 WaitSynchronization 3427; 21443 calls the dispatch table had no code for (RtAPI.miss) [ 276.34] vulkan: 6863180 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13423240 descriptor sets written, 303120 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 4044976 draws kept the last one's shaders and pipeline (0 checked), 6861241 its targets [ 276.34] vulkan: 76 shaders translated (33 ms), 70 pipelines made (12 from the cache, 398 ms making, 133 ms waited for), 26 render targets made, 1491 texture uploads (346 MB), 17 of them some blocks alone (3 MB); 4 frames over 50 ms in the last 600, the slowest 141 ms [ 276.34] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 276.34] vulkan: 105 pipeline parts made (397 ms), 67 pipelines linked from them (0 ms), 63 of those made whole in the background (673 ms), 4 still to make whole [ 276.34] vulkan: memory used and budgeted: heap 0 128 of 15268 MB (128 ours, 34 of it allocated), heap 1 664 of 11709 MB (576 ours, 482 of it allocated) [ 276.34] vulkan: caches: 25 render targets (339 MB, 0 parked), 268 textures (75 MB), 12349 buffers (3 MB); 571 of 11709 MB in use as they count it, 0 MB freed for the budget so far [ 276.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 276.34] vulkan: 259210 rendering passes, 0 clear commands, 194373 attachments cleared and 2 left undefined by their load op; 506953 buffers filled ahead of the passes [ 276.34] vulkan: 4315 passes (44%) ended at render.c:243 [ 276.34] vulkan: 2515 passes (26%) ended at renderer.c:286 [ 276.34] vulkan: 1716 passes (17%) ended at cmd.c:747 [ 276.34] vulkan: 600 passes (6%) ended at renderer.c:855 [ 276.34] vulkan: 577 passes (6%) ended at surface.c:186 [ 276.34] vulkan: 84 passes (1%) ended at texture.c:977 [ 276.34] vulkan: 5 passes (0%) ended at surface.c:729 [ 276.34] vulkan: GPU-owned guest memory landed for the CPU 174 times, render targets written back for an engine 0 times [ 276.55] vulkan: descriptor pools of 1024 sets, 0 of them with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 276.56] vulkan: compute a6565e3b6e828e38 ready: block 32x1x1, 10 global buffers, 1 textures, 0 images [ 276.91] perf: 56.2 frames a second over 5.0 s (16233 shown in all) [ 278.79] vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 281.91] perf: 59.0 frames a second over 5.0 s (16528 shown in all) [ 286.08] vulkan: display: 599 frame intervals of 16.83 ms (deviation 3.48 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 14.0 ms (12.0 to 18.6), on to the display in 30.7 ms (28.9 to 31.6), 44.7 ms in all (43.3 to 48.3) [ 286.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 286.44] cpu: 600 presents in 10.10 s (59.4 fps): 25 of the game's threads ran 4.08 s on the host's processors (40% of one, 6.81 ms a present), the whole process 15.53 s (154%); the busiest: thread 99 'nus3::audio update' 1.53 s, thread 80 'MainThread' 1.53 s, thread 83 'TaskWorker1' 0.52 s, thread 92 'render dispatch' 0.19 s, thread 93 'render dispatch' 0.18 s [ 286.44] cpu: in those 10.10 s, 64811 SVCs (6418 a second): 0x1d SignalProcessWideKey 18605, 0x1b ArbitrateUnlock 13018, 0x1a ArbitrateLock 11887, 0x0b SleepThread 4596, 0x21 SendSyncRequest 4042, 0x18 WaitSynchronization 3376; 11075 calls the dispatch table had no code for (RtAPI.miss) [ 286.44] vulkan: 6918344 draws, 0 skipped (0 mesh draws, 0 skipped); 282 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13527780 descriptor sets written, 308908 reused (7 descriptor pools, 0 sets with texture arrays taken from them); 4066974 draws kept the last one's shaders and pipeline (0 checked), 6910806 its targets [ 286.44] vulkan: 82 shaders translated (35 ms), 76 pipelines made (12 from the cache, 497 ms making, 167 ms waited for), 26 render targets made, 1501 texture uploads (355 MB), 18 of them some blocks alone (3 MB); 1 frames over 50 ms in the last 600, the slowest 120 ms [ 286.44] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 286.44] vulkan: 113 pipeline parts made (497 ms), 75 pipelines linked from them (0 ms), 75 of those made whole in the background (929 ms), 0 still to make whole [ 286.44] vulkan: memory used and budgeted: heap 0 192 of 15260 MB (192 ours, 66 of it allocated), heap 1 670 of 11721 MB (576 ours, 479 of it allocated) [ 286.44] vulkan: caches: 25 render targets (339 MB, 0 parked), 262 textures (72 MB), 12786 buffers (4 MB); 573 of 11721 MB in use as they count it, 0 MB freed for the budget so far [ 286.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 286.44] vulkan: 271588 rendering passes, 0 clear commands, 201573 attachments cleared and 2 left undefined by their load op; 509538 buffers filled ahead of the passes [ 286.44] vulkan: 4800 passes (39%) ended at render.c:243 [ 286.44] vulkan: 3001 passes (24%) ended at surface.c:186 [ 286.44] vulkan: 3000 passes (24%) ended at renderer.c:286 [ 286.44] vulkan: 688 passes (6%) ended at cmd.c:747 [ 286.44] vulkan: 600 passes (5%) ended at renderer.c:855 [ 286.44] vulkan: 280 passes (2%) ended at compute.c:1884 [ 286.44] vulkan: 8 passes (0%) ended at texture.c:977 [ 286.44] vulkan: 1 passes (0%) ended at texture.c:1810 [ 286.44] vulkan: GPU-owned guest memory landed for the CPU 174 times, render targets written back for an engine 0 times [ 286.92] perf: 60.0 frames a second over 5.0 s (16829 shown in all) [ 291.92] perf: 40.8 frames a second over 5.0 s (17033 shown in all) [ 291.95] vulkan: a 1629 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 296.60] vulkan: a 4654 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 296.92] perf: 4.4 frames a second over 5.0 s (17055 shown in all) [ 297.84] vulkan: a 338 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 298.03] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 298.11] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 301.39] vulkan: 21 of the 70 shaders translated from the game's files found by its draws so far [ 301.94] perf: 23.1 frames a second over 5.0 s (17171 shown in all) [ 306.96] perf: 0.0 frames a second over 5.0 s (17171 shown in all) [ 311.96] perf: 0.0 frames a second over 5.0 s (17171 shown in all) [ 312.06] vulkan: a 12735 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 315.47] vulkan: display: 599 frame intervals of 49.05 ms (deviation 78.52 ms, 1st to 99th percentile 16.56 to 66.78 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 46.5 ms (11.8 to 58.4), on to the display in 30.5 ms (15.6 to 31.8), 77.1 ms in all (36.7 to 77.5) [ 315.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 315.56] vulkan: a 93 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 315.90] cpu: 600 presents in 29.47 s (20.4 fps): 25 of the game's threads ran 6.81 s on the host's processors (23% of one, 11.35 ms a present), the whole process 37.22 s (126%); the busiest: thread 99 'nus3::audio update' 4.31 s, thread 80 'MainThread' 1.35 s, thread 83 'TaskWorker1' 0.50 s, thread 92 'render dispatch' 0.19 s, thread 93 'render dispatch' 0.18 s [ 315.90] cpu: in those 29.47 s, 87816 SVCs (2980 a second): 0x1d SignalProcessWideKey 18656, 0x1b ArbitrateUnlock 13487, 0x0b SleepThread 13409, 0x1a ArbitrateLock 12376, 0x21 SendSyncRequest 9486, 0x18 WaitSynchronization 7547; 84448 calls the dispatch table had no code for (RtAPI.miss) [ 315.90] vulkan: 6973384 draws, 0 skipped (0 mesh draws, 0 skipped); 282 dispatches in 0 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13631860 descriptor sets written, 314908 reused (7 descriptor pools, 0 sets with texture arrays taken from them); 4089149 draws kept the last one's shaders and pipeline (0 checked), 6960445 its targets [ 315.90] vulkan: 82 shaders translated (35 ms), 76 pipelines made (12 from the cache, 497 ms making, 167 ms waited for), 26 render targets made, 1502 texture uploads (355 MB), 18 of them some blocks alone (3 MB); 7 frames over 50 ms in the last 600, the slowest 12735 ms [ 315.90] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 315.90] vulkan: memory used and budgeted: heap 0 192 of 15260 MB (192 ours, 66 of it allocated), heap 1 670 of 11705 MB (576 ours, 442 of it allocated) [ 315.90] vulkan: caches: 19 render targets (315 MB, 0 parked), 38 textures (38 MB), 1027 buffers (0 MB); 512 of 11705 MB in use as they count it, 0 MB freed for the budget so far [ 315.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 315.90] vulkan: 283669 rendering passes, 0 clear commands, 208773 attachments cleared and 2 left undefined by their load op; 511375 buffers filled ahead of the passes [ 315.90] vulkan: 4800 passes (40%) ended at render.c:243 [ 315.90] vulkan: 3012 passes (25%) ended at surface.c:186 [ 315.90] vulkan: 3000 passes (25%) ended at renderer.c:286 [ 315.90] vulkan: 668 passes (6%) ended at cmd.c:747 [ 315.90] vulkan: 600 passes (5%) ended at renderer.c:855 [ 315.90] vulkan: 1 passes (0%) ended at texture.c:977 [ 315.90] vulkan: GPU-owned guest memory landed for the CPU 174 times, render targets written back for an engine 0 times [ 316.34] vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 316.44] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 316.96] perf: 55.2 frames a second over 5.0 s (17447 shown in all) [ 317.35] vulkan: a 431 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 317.55] vulkan: a 184 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 317.79] vulkan: a 237 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 318.24] vulkan: a 407 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 318.49] vulkan: a 251 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 318.51] vulkan: compute 896a86c95aecec92 ready: block 256x1x1, 3 global buffers, 0 textures, 0 images [ 318.58] vulkan: a 94 ms frame: 12 shaders translated (4 ms), 8 pipelines made (17 ms waited for), 0 render targets made, 30 texture uploads (12243 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 318.76] vulkan: a 72 ms frame: 40 shaders translated (13 ms), 24 pipelines made (66 ms waited for), 0 render targets made, 28 texture uploads (9333 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 318.76] vulkan: frame resource CPU: buffer cache build 17 ms (114 calls) [ 319.07] vulkan: a 211 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 321.97] perf: 5.0 frames a second over 5.0 s (17472 shown in all) [ 324.17] vulkan: a 5064 ms frame: 4 shaders translated (0 ms), 2 pipelines made (14 ms waited for), 0 render targets made, 47 texture uploads (483 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 325.76] vulkan: a 1589 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 326.66] vulkan: a 489 ms frame: 5 shaders translated (2 ms), 3 pipelines made (16 ms waited for), 0 render targets made, 5 texture uploads (78 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 326.77] vulkan: a 103 ms frame: 2 shaders translated (0 ms), 1 pipelines made (9 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 326.97] perf: 8.4 frames a second over 5.0 s (17514 shown in all) [ 330.44] vulkan: a 2452 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 330.98] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 331.99] perf: 27.7 frames a second over 5.0 s (17653 shown in all) [ 332.09] vulkan: a 282 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 337.01] perf: 0.2 frames a second over 5.0 s (17654 shown in all) [ 338.09] vulkan: a 6003 ms frame: 1 shaders translated (0 ms), 2 pipelines made (1 ms waited for), 0 render targets made, 5 texture uploads (2080 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 339.89] vulkan: a 1793 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (256 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 340.33] vulkan: a 385 ms frame: 6 shaders translated (2 ms), 6 pipelines made (14 ms waited for), 0 render targets made, 4 texture uploads (168 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 340.43] vulkan: a 52 ms frame: 6 shaders translated (2 ms), 5 pipelines made (25 ms waited for), 0 render targets made, 5 texture uploads (1326 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 342.01] perf: 6.6 frames a second over 5.0 s (17687 shown in all) [ 343.51] vulkan: a 2706 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 344.88] vulkan: a 1254 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 345.28] vulkan: a 402 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 345.38] vulkan: compute d113e77571f345db ready: block 32x1x1, 7 global buffers, 0 textures, 0 images [ 347.02] perf: 4.6 frames a second over 5.0 s (17710 shown in all) [ 347.59] vulkan: a 2086 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 347.72] vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 348.51] vulkan: a 782 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 350.16] vulkan: a 1619 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 350.34] vulkan: a 182 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 350.50] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 350.55] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 352.04] perf: 3.2 frames a second over 5.0 s (17726 shown in all) [ 354.14] vulkan: a 3594 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 357.04] perf: 0.2 frames a second over 5.0 s (17727 shown in all) [ 357.88] vulkan: a 3740 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 358.22] vulkan: a 109 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 359.04] vulkan: a 825 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 359.62] vulkan: a 577 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 361.03] vulkan: a 1210 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 361.27] vulkan: a 236 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 361.62] vulkan: a 345 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 362.06] perf: 7.8 frames a second over 5.0 s (17766 shown in all) [ 362.21] vulkan: a 505 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 362.43] vulkan: a 215 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 365.40] vulkan: a 2963 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 365.55] vulkan: a 145 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 366.33] vulkan: a 570 ms frame: 0 shaders translated (0 ms), 0 pipelines made (16 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 366.46] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 367.02] vulkan: a 546 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 367.07] perf: 5.4 frames a second over 5.0 s (17793 shown in all) [ 367.30] vulkan: a 273 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 367.38] vulkan: a 76 ms frame: 1 shaders translated (1 ms), 1 pipelines made (13 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 368.02] vulkan: a 496 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 369.91] vulkan: a 1881 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 370.03] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 370.28] vulkan: a 138 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 370.88] vulkan: a 302 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (97 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 372.07] perf: 16.4 frames a second over 5.0 s (17875 shown in all) [ 372.14] vulkan: a 681 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 373.90] vulkan: a 957 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 374.59] vulkan: a 696 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 374.68] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 375.04] vulkan: a 362 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 375.12] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 375.85] vulkan: a 390 ms frame: 1 shaders translated (0 ms), 1 pipelines made (19 ms waited for), 0 render targets made, 2 texture uploads (388 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 376.67] vulkan: a 743 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 376.76] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 377.07] perf: 17.6 frames a second over 5.0 s (17963 shown in all) [ 378.44] vulkan: a 1643 ms frame: 3 shaders translated (1 ms), 3 pipelines made (24 ms waited for), 0 render targets made, 1 texture uploads (24 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 378.69] vulkan: a 248 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 379.03] vulkan: a 287 ms frame: 7 shaders translated (16 ms), 7 pipelines made (27 ms waited for), 0 render targets made, 6 texture uploads (2584 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 379.12] vulkan: a 90 ms frame: 1 shaders translated (0 ms), 1 pipelines made (10 ms waited for), 0 render targets made, 1 texture uploads (343 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 379.25] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (19 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 379.54] vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 379.84] vulkan: a 302 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 379.97] vulkan: display: 598 frame intervals of 107.08 ms (deviation 199.72 ms, 1st to 99th percentile 16.56 to 2699.99 ms), 88 held for other than 1 refresh; the game's frames went from release to present in 106.1 ms (5.0 to 2452.2), on to the display in 25.8 ms (6.3 to 35.6), 132.4 ms in all (25.1 to 2461.9) [ 379.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 380.06] nvn: 18000 presents, 18028 submissions [ 380.06] cpu: 600 presents in 64.15 s (9.4 fps): 26 of the game's threads ran 12.91 s on the host's processors (20% of one, 21.52 ms a present), the whole process 77.68 s (121%); the busiest: thread 99 'nus3::audio update' 6.66 s, thread 80 'MainThread' 3.06 s, thread 83 'TaskWorker1' 1.08 s, thread 84 'TaskWorker2' 0.88 s, thread 152 'nus3::nopus decode' 0.33 s [ 380.06] cpu: in those 64.15 s, 198479 SVCs (3094 a second): 0x0b SleepThread 87322, 0x1b ArbitrateUnlock 22385, 0x21 SendSyncRequest 22327, 0x1a ArbitrateLock 21356, 0x18 WaitSynchronization 15129, 0x17 ResetSignal 9864; 3271731 calls the dispatch table had no code for (RtAPI.miss) [ 380.06] vulkan: 7108253 draws, 0 skipped (0 mesh draws, 0 skipped); 15540 dispatches in 95 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13841089 descriptor sets written, 360148 reused (10 descriptor pools, 0 sets with texture arrays taken from them); 4150419 draws kept the last one's shaders and pipeline (0 checked), 7084344 its targets [ 380.06] vulkan: 343 shaders translated (192 ms), 281 pipelines made (14 from the cache, 2579 ms making, 943 ms waited for), 26 render targets made, 1827 texture uploads (410 MB), 20 of them some blocks alone (4 MB); 69 frames over 50 ms in the last 600, the slowest 6003 ms [ 380.06] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 380.06] vulkan: 384 pipeline parts made (2576 ms), 280 pipelines linked from them (2 ms), 280 of those made whole in the background (4918 ms), 0 still to make whole [ 380.06] vulkan: memory used and budgeted: heap 0 192 of 15211 MB (192 ours, 90 of it allocated), heap 1 1427 of 11557 MB (832 ours, 484 of it allocated) [ 380.06] vulkan: caches: 18 render targets (283 MB, 0 parked), 219 textures (70 MB), 2984 buffers (15 MB); 1048 of 11557 MB in use as they count it, 0 MB freed for the budget so far [ 380.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 380.06] vulkan: 299386 rendering passes, 0 clear commands, 216331 attachments cleared and 2 left undefined by their load op; 518836 buffers filled ahead of the passes [ 380.06] vulkan: 5768 passes (37%) ended at render.c:243 [ 380.06] vulkan: 4929 passes (31%) ended at surface.c:186 [ 380.06] vulkan: 3358 passes (21%) ended at renderer.c:286 [ 380.06] vulkan: 866 passes (6%) ended at cmd.c:747 [ 380.06] vulkan: 600 passes (4%) ended at renderer.c:855 [ 380.06] vulkan: 185 passes (1%) ended at texture.c:977 [ 380.06] vulkan: 7 passes (0%) ended at buffer.c:3014 [ 380.06] vulkan: 2 passes (0%) ended at texture.c:1810 [ 380.06] vulkan: GPU-owned guest memory landed for the CPU 177 times, render targets written back for an engine 0 times [ 380.17] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 380.81] vulkan: a 150 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 382.07] perf: 29.6 frames a second over 5.0 s (18111 shown in all) [ 384.44] vulkan: a 2148 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 384.93] vulkan: a 287 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 385.92] vulkan: a 993 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 386.09] vulkan: a 159 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 387.09] perf: 10.4 frames a second over 5.0 s (18163 shown in all) [ 387.25] vulkan: a 821 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 387.32] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 387.72] vulkan: a 293 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 388.70] vulkan: a 939 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 389.78] vulkan: 4x4 texture reads the 16x4 render target at 41a680000: only that region is used [ 391.52] vulkan: a 1173 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 392.11] perf: 22.3 frames a second over 5.0 s (18275 shown in all) [ 392.60] vulkan: a 1080 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 392.62] nvn: 16384 KiB of the runtime's memory carry command records past the game's command memory [ 394.58] vulkan: a 991 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 394.73] vulkan: a 145 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 394.86] vulkan: a 136 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 394.99] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 395.12] vulkan: a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 395.88] vulkan: a 340 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 396.70] vulkan: a 693 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 397.00] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 397.12] perf: 22.9 frames a second over 5.0 s (18390 shown in all) [ 398.22] vulkan: a 1220 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 398.88] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 399.55] vulkan: a 659 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 399.96] vulkan: a 410 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 401.26] vulkan: a 837 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 401.60] vulkan: a 342 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 402.12] perf: 20.6 frames a second over 5.0 s (18493 shown in all) [ 402.35] vulkan: a 226 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 402.70] vulkan: a 351 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 404.56] vulkan: a 1506 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 405.64] vulkan: a 1077 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 405.70] vulkan: compute 8818039878314f9c ready: block 32x1x1, 10 global buffers, 1 textures, 0 images [ 406.29] vulkan: a 424 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 406.69] vulkan: a 401 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 407.14] perf: 8.8 frames a second over 5.0 s (18537 shown in all) [ 407.32] vulkan: a 608 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 407.43] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 407.58] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 408.04] vulkan: a 322 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 408.71] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 409.20] vulkan: a 475 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 409.34] cpu: 600 presents in 29.28 s (20.5 fps): 26 of the game's threads ran 9.43 s on the host's processors (32% of one, 15.71 ms a present), the whole process 33.38 s (114%); the busiest: thread 80 'MainThread' 3.34 s, thread 99 'nus3::audio update' 3.24 s, thread 83 'TaskWorker1' 1.09 s, thread 84 'TaskWorker2' 1.04 s, thread 92 'render dispatch' 0.24 s [ 409.34] cpu: in those 29.28 s, 126981 SVCs (4336 a second): 0x0b SleepThread 41050, 0x1b ArbitrateUnlock 19747, 0x1a ArbitrateLock 18708, 0x21 SendSyncRequest 11739, 0x06 QueryMemory 9436, 0x18 WaitSynchronization 7549; 4182402 calls the dispatch table had no code for (RtAPI.miss) [ 409.34] vulkan: 7261577 draws, 0 skipped (0 mesh draws, 0 skipped); 30530 dispatches in 95 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14087031 descriptor sets written, 406082 reused (10 descriptor pools, 0 sets with texture arrays taken from them); 4215339 draws kept the last one's shaders and pipeline (0 checked), 7225482 its targets [ 409.34] vulkan: 418 shaders translated (227 ms), 336 pipelines made (18 from the cache, 3140 ms making, 1163 ms waited for), 29 render targets made, 1917 texture uploads (415 MB), 20 of them some blocks alone (4 MB); 38 frames over 50 ms in the last 600, the slowest 2148 ms [ 409.34] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 409.34] vulkan: 462 pipeline parts made (3137 ms), 335 pipelines linked from them (3 ms), 335 of those made whole in the background (5895 ms), 0 still to make whole [ 409.34] vulkan: memory used and budgeted: heap 0 192 of 15197 MB (192 ours, 90 of it allocated), heap 1 1427 of 11573 MB (832 ours, 451 of it allocated) [ 409.34] vulkan: caches: 21 render targets (284 MB, 0 parked), 249 textures (67 MB), 4030 buffers (17 MB); 1047 of 11573 MB in use as they count it, 0 MB freed for the budget so far [ 409.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 409.34] vulkan: 315799 rendering passes, 0 clear commands, 224165 attachments cleared and 2 left undefined by their load op; 527113 buffers filled ahead of the passes [ 409.34] vulkan: 5874 passes (36%) ended at render.c:243 [ 409.34] vulkan: 5306 passes (32%) ended at surface.c:186 [ 409.34] vulkan: 3560 passes (22%) ended at renderer.c:286 [ 409.34] vulkan: 913 passes (6%) ended at cmd.c:747 [ 409.34] vulkan: 600 passes (4%) ended at renderer.c:855 [ 409.34] vulkan: 95 passes (1%) ended at compute.c:1884 [ 409.34] vulkan: 63 passes (0%) ended at texture.c:977 [ 409.34] vulkan: 2 passes (0%) ended at surface.c:729 [ 409.34] vulkan: GPU-owned guest memory landed for the CPU 177 times, render targets written back for an engine 0 times [ 409.42] vulkan: display: 599 frame intervals of 48.89 ms (deviation 144.10 ms, 1st to 99th percentile 16.56 to 1066.90 ms), 47 held for other than 1 refresh; the game's frames went from release to present in 48.6 ms (5.5 to 993.7), on to the display in 26.4 ms (8.7 to 32.8), 75.0 ms in all (27.2 to 1011.6) [ 409.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 410.52] vulkan: a 1009 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 410.70] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 410.80] vulkan: a 69 ms frame: 2 shaders translated (1 ms), 2 pipelines made (7 ms waited for), 0 render targets made, 2 texture uploads (12 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 411.80] vulkan: a 696 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 412.16] perf: 25.3 frames a second over 5.0 s (18664 shown in all) [ 412.27] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 412.58] vulkan: a 311 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 412.92] vulkan: a 335 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 413.02] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 413.09] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 413.54] vulkan: a 441 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 413.65] vulkan: a 73 ms frame: 2 shaders translated (1 ms), 1 pipelines made (30 ms waited for), 0 render targets made, 1 texture uploads (45 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 413.80] vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (13 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 413.95] vulkan: a 156 ms frame: 2 shaders translated (1 ms), 2 pipelines made (13 ms waited for), 0 render targets made, 1 texture uploads (46 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 414.71] vulkan: a 665 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 417.13] vulkan: a 2314 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 417.17] perf: 6.2 frames a second over 5.0 s (18695 shown in all) [ 417.27] vulkan: a 146 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 417.52] vulkan: a 233 ms frame: 19 shaders translated (5 ms), 14 pipelines made (24 ms waited for), 0 render targets made, 9 texture uploads (160 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 418.79] vulkan: a 1060 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 419.00] vulkan: a 212 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 419.30] vulkan: a 144 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 421.37] vulkan: a 2068 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 422.17] perf: 9.4 frames a second over 5.0 s (18742 shown in all) [ 422.41] vulkan: a 755 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 423.49] vulkan: a 849 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 423.86] vulkan: a 367 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 426.14] vulkan: a 2280 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 426.95] vulkan: a 657 ms frame: 2 shaders translated (1 ms), 1 pipelines made (11 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 427.19] perf: 6.0 frames a second over 5.0 s (18772 shown in all) [ 427.23] vulkan: a 279 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 428.02] vulkan: a 248 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 428.88] vulkan: a 855 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 428.96] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 429.61] vulkan: a 469 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 430.92] vulkan: a 1113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 431.82] vulkan: a 625 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 431.99] vulkan: a 173 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 432.19] perf: 18.4 frames a second over 5.0 s (18864 shown in all) [ 432.55] vulkan: a 305 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 433.80] vulkan: a 1171 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 434.22] vulkan: a 177 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 435.63] vulkan: a 1307 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 436.18] vulkan: a 546 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 437.21] perf: 8.0 frames a second over 5.0 s (18904 shown in all) [ 437.87] vulkan: a 1666 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 438.16] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 438.29] vulkan: a 130 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 439.99] vulkan: a 1683 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 440.35] vulkan: a 354 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 440.93] vulkan: a 517 ms frame: 2 shaders translated (1 ms), 2 pipelines made (18 ms waited for), 0 render targets made, 1 texture uploads (45 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 440.99] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 441.57] vulkan: a 546 ms frame: 0 shaders translated (0 ms), 0 pipelines made (9 ms waited for), 0 render targets made, 6 texture uploads (28 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 442.22] perf: 6.0 frames a second over 5.0 s (18934 shown in all) [ 442.92] vulkan: a 1345 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 443.57] vulkan: a 648 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 443.72] vulkan: a 157 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 444.69] vulkan: a 698 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 445.71] vulkan: a 507 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 446.74] vulkan: a 251 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 447.22] perf: 26.0 frames a second over 5.0 s (19064 shown in all) [ 449.41] vulkan: a 1352 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 449.61] vulkan: a 172 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 449.80] vulkan: a 188 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 450.78] vulkan: a 935 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 451.03] vulkan: a 252 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 451.35] vulkan: a 281 ms frame: 2 shaders translated (0 ms), 1 pipelines made (10 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 452.24] perf: 14.4 frames a second over 5.0 s (19136 shown in all) [ 453.22] vulkan: a 1726 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 454.63] vulkan: a 1237 ms frame: 0 shaders translated (0 ms), 0 pipelines made (12 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 454.79] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 455.38] vulkan: a 578 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 455.95] vulkan: a 561 ms frame: 1 shaders translated (0 ms), 1 pipelines made (10 ms waited for), 0 render targets made, 1 texture uploads (13 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 456.88] vulkan: a 908 ms frame: 0 shaders translated (0 ms), 0 pipelines made (7 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 457.10] vulkan: a 220 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 457.18] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 457.24] perf: 6.6 frames a second over 5.0 s (19169 shown in all) [ 457.33] vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 457.50] vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 457.71] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 458.79] cpu: 600 presents in 49.45 s (12.1 fps): 26 of the game's threads ran 11.18 s on the host's processors (23% of one, 18.63 ms a present), the whole process 58.29 s (118%); the busiest: thread 99 'nus3::audio update' 4.93 s, thread 80 'MainThread' 3.25 s, thread 83 'TaskWorker1' 1.13 s, thread 84 'TaskWorker2' 1.00 s, thread 152 'nus3::nopus decode' 0.29 s [ 458.79] cpu: in those 49.45 s, 175669 SVCs (3552 a second): 0x0b SleepThread 69359, 0x1b ArbitrateUnlock 21113, 0x1a ArbitrateLock 20094, 0x21 SendSyncRequest 19233, 0x06 QueryMemory 12462, 0x18 WaitSynchronization 11917; 3257785 calls the dispatch table had no code for (RtAPI.miss) [ 458.79] vulkan: 7407553 draws, 0 skipped (0 mesh draws, 0 skipped); 46099 dispatches in 95 batches (0 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14317639 descriptor sets written, 452072 reused (10 descriptor pools, 0 sets with texture arrays taken from them); 4280019 draws kept the last one's shaders and pipeline (0 checked), 7359312 its targets [ 458.79] vulkan: 579 shaders translated (334 ms), 479 pipelines made (20 from the cache, 4529 ms making, 1739 ms waited for), 29 render targets made, 2062 texture uploads (421 MB), 20 of them some blocks alone (4 MB); 73 frames over 50 ms in the last 600, the slowest 2314 ms [ 458.79] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 458.79] vulkan: 625 pipeline parts made (4525 ms), 476 pipelines linked from them (4 ms), 476 of those made whole in the background (8298 ms), 0 still to make whole [ 458.79] vulkan: memory used and budgeted: heap 0 192 of 15193 MB (192 ours, 90 of it allocated), heap 1 1435 of 11589 MB (832 ours, 452 of it allocated) [ 458.79] vulkan: caches: 21 render targets (284 MB, 0 parked), 267 textures (67 MB), 4461 buffers (17 MB); 1056 of 11589 MB in use as they count it, 0 MB freed for the budget so far [ 458.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 458.79] vulkan: 332472 rendering passes, 0 clear commands, 231874 attachments cleared and 2 left undefined by their load op; 534083 buffers filled ahead of the passes [ 458.79] vulkan: 6128 passes (37%) ended at render.c:243 [ 458.79] vulkan: 5318 passes (32%) ended at surface.c:186 [ 458.79] vulkan: 3509 passes (21%) ended at renderer.c:286 [ 458.79] vulkan: 810 passes (5%) ended at cmd.c:747 [ 458.79] vulkan: 600 passes (4%) ended at renderer.c:855 [ 458.79] vulkan: 197 passes (1%) ended at compute.c:1884 [ 458.79] vulkan: 111 passes (1%) ended at texture.c:977 [ 458.79] vulkan: GPU-owned guest memory landed for the CPU 177 times, render targets written back for an engine 0 times [ 458.85] vulkan: display: 599 frame intervals of 82.53 ms (deviation 197.47 ms, 1st to 99th percentile 16.56 to 1649.96 ms), 83 held for other than 1 refresh; the game's frames went from release to present in 82.1 ms (5.3 to 1662.0), on to the display in 25.1 ms (5.7 to 31.8), 107.2 ms in all (23.4 to 1672.9) [ 458.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 462.26] perf: 23.1 frames a second over 5.0 s (19285 shown in all) [ 467.27] perf: 34.3 frames a second over 5.0 s (19457 shown in all) [ 472.27] perf: 15.4 frames a second over 5.0 s (19534 shown in all) [ 476.53] vulkan: compute 63a33183dfceb588 ready: block 32x1x1, 7 global buffers, 0 textures, 0 images [ 477.27] perf: 33.2 frames a second over 5.0 s (19700 shown in all) [ 482.29] perf: 16.9 frames a second over 5.0 s (19785 shown in all) [ 482.52] nvn: 19800 presents, 19828 submissions [ 482.52] cpu: 600 presents in 23.73 s (25.3 fps): 26 of the game's threads ran 8.50 s on the host's processors (36% of one, 14.17 ms a present), the whole process 26.48 s (112%); the busiest: thread 80 'MainThread' 3.13 s, thread 99 'nus3::audio update' 2.65 s, thread 84 'TaskWorker2' 1.05 s, thread 83 'TaskWorker1' 1.04 s, thread 92 'render dispatch' 0.24 s [ 482.52] cpu: in those 23.73 s, 114807 SVCs (4837 a second): 0x0b SleepThread 33285, 0x1b ArbitrateUnlock 18182, 0x1a ArbitrateLock 17157, 0x06 QueryMemory 12006, 0x21 SendSyncRequest 10197, 0x18 WaitSynchronization 6358; 2829508 calls the dispatch table had no code for (RtAPI.miss) [ 482.52] vulkan: 7550702 draws, 0 skipped (0 mesh draws, 0 skipped); 61815 dispatches in 230 batches (7 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14540499 descriptor sets written, 499971 reused (10 descriptor pools, 0 sets with texture arrays taken from them); 4347408 draws kept the last one's shaders and pipeline (0 checked), 7490797 its targets [ 482.52] vulkan: 624 shaders translated (364 ms), 523 pipelines made (21 from the cache, 4950 ms making, 1963 ms waited for), 29 render targets made, 2121 texture uploads (425 MB), 20 of them some blocks alone (4 MB); 33 frames over 50 ms in the last 600, the slowest 1930 ms [ 482.52] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 482.52] vulkan: 672 pipeline parts made (4945 ms), 522 pipelines linked from them (4 ms), 522 of those made whole in the background (9145 ms), 0 still to make whole [ 482.52] vulkan: memory used and budgeted: heap 0 192 of 15201 MB (192 ours, 90 of it allocated), heap 1 1435 of 11639 MB (832 ours, 453 of it allocated) [ 482.52] vulkan: caches: 21 render targets (284 MB, 0 parked), 253 textures (68 MB), 4536 buffers (17 MB); 1056 of 11639 MB in use as they count it, 0 MB freed for the budget so far [ 482.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 482.52] vulkan: 348592 rendering passes, 0 clear commands, 239609 attachments cleared and 2 left undefined by their load op; 539244 buffers filled ahead of the passes [ 482.52] vulkan: 5896 passes (37%) ended at render.c:243 [ 482.52] vulkan: 5246 passes (33%) ended at surface.c:186 [ 482.52] vulkan: 3535 passes (22%) ended at renderer.c:286 [ 482.52] vulkan: 752 passes (5%) ended at cmd.c:747 [ 482.52] vulkan: 600 passes (4%) ended at renderer.c:855 [ 482.52] vulkan: 46 passes (0%) ended at texture.c:977 [ 482.52] vulkan: 44 passes (0%) ended at compute.c:1884 [ 482.52] vulkan: 1 passes (0%) ended at compute.c:1047 [ 482.52] vulkan: GPU-owned guest memory landed for the CPU 180 times, render targets written back for an engine 0 times [ 482.57] vulkan: display: 599 frame intervals of 39.59 ms (deviation 116.70 ms, 1st to 99th percentile 16.56 to 816.74 ms), 40 held for other than 1 refresh; the game's frames went from release to present in 38.6 ms (5.3 to 841.5), on to the display in 26.6 ms (7.5 to 29.3), 65.2 ms in all (24.8 to 847.9) [ 482.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 487.31] perf: 10.0 frames a second over 5.0 s (19835 shown in all) [ 492.32] perf: 50.0 frames a second over 5.0 s (20086 shown in all) [ 497.32] perf: 22.6 frames a second over 5.0 s (20199 shown in all) [ 502.34] perf: 38.9 frames a second over 5.0 s (20394 shown in all) [ 502.81] cpu: 600 presents in 20.28 s (29.6 fps): 26 of the game's threads ran 8.17 s on the host's processors (40% of one, 13.62 ms a present), the whole process 24.86 s (123%); the busiest: thread 80 'MainThread' 3.25 s, thread 99 'nus3::audio update' 2.15 s, thread 83 'TaskWorker1' 1.09 s, thread 84 'TaskWorker2' 1.08 s, thread 92 'render dispatch' 0.23 s [ 502.81] cpu: in those 20.28 s, 111553 SVCs (5500 a second): 0x0b SleepThread 28424, 0x1b ArbitrateUnlock 17644, 0x1a ArbitrateLock 16710, 0x06 QueryMemory 16566, 0x21 SendSyncRequest 9635, 0x1d SignalProcessWideKey 6035; 2754736 calls the dispatch table had no code for (RtAPI.miss) [ 502.81] vulkan: 7745775 draws, 0 skipped (0 mesh draws, 0 skipped); 77996 dispatches in 830 batches (33 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14817602 descriptor sets written, 597608 reused (10 descriptor pools, 0 sets with texture arrays taken from them); 4466332 draws kept the last one's shaders and pipeline (0 checked), 7674014 its targets [ 502.81] vulkan: 745 shaders translated (446 ms), 636 pipelines made (26 from the cache, 6069 ms making, 2374 ms waited for), 29 render targets made, 2203 texture uploads (429 MB), 20 of them some blocks alone (4 MB); 26 frames over 50 ms in the last 600, the slowest 1710 ms [ 502.81] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 502.81] vulkan: 793 pipeline parts made (6062 ms), 634 pipelines linked from them (6 ms), 634 of those made whole in the background (11189 ms), 0 still to make whole [ 502.81] vulkan: memory used and budgeted: heap 0 192 of 15199 MB (192 ours, 90 of it allocated), heap 1 1435 of 11639 MB (832 ours, 451 of it allocated) [ 502.81] vulkan: caches: 21 render targets (284 MB, 0 parked), 287 textures (66 MB), 7771 buffers (18 MB); 1055 of 11639 MB in use as they count it, 0 MB freed for the budget so far [ 502.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 502.81] vulkan: 366238 rendering passes, 0 clear commands, 247409 attachments cleared and 2 left undefined by their load op; 548074 buffers filled ahead of the passes [ 502.81] vulkan: 6696 passes (38%) ended at render.c:243 [ 502.81] vulkan: 5399 passes (31%) ended at surface.c:186 [ 502.81] vulkan: 3600 passes (20%) ended at renderer.c:286 [ 502.81] vulkan: 1118 passes (6%) ended at cmd.c:747 [ 502.81] vulkan: 600 passes (3%) ended at renderer.c:855 [ 502.81] vulkan: 174 passes (1%) ended at compute.c:1884 [ 502.81] vulkan: 59 passes (0%) ended at texture.c:977 [ 502.81] vulkan: GPU-owned guest memory landed for the CPU 180 times, render targets written back for an engine 0 times [ 502.84] vulkan: display: 599 frame intervals of 33.83 ms (deviation 96.14 ms, 1st to 99th percentile 16.56 to 599.88 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 32.5 ms (5.5 to 609.7), on to the display in 26.7 ms (7.2 to 36.7), 59.1 ms in all (26.8 to 628.2) [ 502.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 504.40] vulkan: compute 90084f75fe318021 ready: block 32x1x1, 11 global buffers, 1 textures, 0 images [ 507.36] perf: 35.5 frames a second over 5.0 s (20572 shown in all) [ 512.37] perf: 29.7 frames a second over 5.0 s (20721 shown in all) [ 517.37] perf: 4.2 frames a second over 5.0 s (20742 shown in all) [ 522.37] perf: 13.8 frames a second over 5.0 s (20811 shown in all) [ 527.37] perf: 10.0 frames a second over 5.0 s (20861 shown in all) [ 530.66] cpu: 600 presents in 27.85 s (21.5 fps): 26 of the game's threads ran 8.60 s on the host's processors (31% of one, 14.34 ms a present), the whole process 34.37 s (123%); the busiest: thread 80 'MainThread' 3.11 s, thread 99 'nus3::audio update' 2.80 s, thread 83 'TaskWorker1' 1.06 s, thread 84 'TaskWorker2' 0.97 s, thread 92 'render dispatch' 0.22 s [ 530.66] cpu: in those 27.85 s, 124727 SVCs (4479 a second): 0x0b SleepThread 39051, 0x1b ArbitrateUnlock 18587, 0x1a ArbitrateLock 17636, 0x06 QueryMemory 12470, 0x21 SendSyncRequest 11747, 0x18 WaitSynchronization 7239; 2370780 calls the dispatch table had no code for (RtAPI.miss) [ 530.66] vulkan: 7932645 draws, 0 skipped (0 mesh draws, 0 skipped); 93795 dispatches in 1343 batches (56 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15087076 descriptor sets written, 687010 reused (10 descriptor pools, 0 sets with texture arrays taken from them); 4576546 draws kept the last one's shaders and pipeline (0 checked), 7848858 its targets [ 530.66] vulkan: 924 shaders translated (572 ms), 803 pipelines made (38 from the cache, 7676 ms making, 2992 ms waited for), 30 render targets made, 2373 texture uploads (440 MB), 21 of them some blocks alone (4 MB); 38 frames over 50 ms in the last 600, the slowest 2201 ms [ 530.66] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 530.66] vulkan: 975 pipeline parts made (7667 ms), 802 pipelines linked from them (8 ms), 802 of those made whole in the background (14016 ms), 0 still to make whole [ 530.66] vulkan: memory used and budgeted: heap 0 192 of 15203 MB (192 ours, 90 of it allocated), heap 1 1435 of 11622 MB (832 ours, 455 of it allocated) [ 530.66] vulkan: caches: 22 render targets (284 MB, 0 parked), 329 textures (70 MB), 7774 buffers (17 MB); 1058 of 11622 MB in use as they count it, 0 MB freed for the budget so far [ 530.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 530.66] vulkan: 383677 rendering passes, 0 clear commands, 255239 attachments cleared and 2 left undefined by their load op; 557945 buffers filled ahead of the passes [ 530.66] vulkan: 6428 passes (37%) ended at render.c:243 [ 530.66] vulkan: 5438 passes (31%) ended at surface.c:186 [ 530.66] vulkan: 3569 passes (20%) ended at renderer.c:286 [ 530.66] vulkan: 1027 passes (6%) ended at cmd.c:747 [ 530.66] vulkan: 600 passes (3%) ended at renderer.c:855 [ 530.66] vulkan: 245 passes (1%) ended at compute.c:1884 [ 530.66] vulkan: 129 passes (1%) ended at texture.c:977 [ 530.66] vulkan: 1 passes (0%) ended at surface.c:729 [ 530.66] vulkan: GPU-owned guest memory landed for the CPU 182 times, render targets written back for an engine 0 times [ 530.67] vulkan: display: 599 frame intervals of 46.47 ms (deviation 130.61 ms, 1st to 99th percentile 16.56 to 933.54 ms), 49 held for other than 1 refresh; the game's frames went from release to present in 46.0 ms (4.9 to 954.5), on to the display in 26.4 ms (6.9 to 33.3), 72.4 ms in all (24.4 to 960.2) [ 530.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 532.39] perf: 48.4 frames a second over 5.0 s (21104 shown in all) [ 533.93] vulkan: 10x1 texture reads the 64x1 render target at 419180000: only that region is used [ 537.41] perf: 57.2 frames a second over 5.0 s (21391 shown in all) [ 541.95] nvdrv: syncpt_alloc -> 23 [ 541.95] nvn: queue 13000fb110 initialized (replay 3) [ 541.96] nvn: queue 13000fb110 finalized (replay 3) [ 541.96] nvdrv: syncpt_alloc -> 23 [ 541.96] nvn: queue 13000fb110 initialized (replay 3) [ 541.97] nvn: queue 13000fb110 finalized (replay 3) [ 541.97] nvdrv: syncpt_alloc -> 23 [ 541.97] nvn: queue 13000fb110 initialized (replay 3) [ 541.97] nvn: queue 13000fb110 finalized (replay 3) [ 541.98] nvdrv: syncpt_alloc -> 23 [ 541.98] nvn: queue 13000fb110 initialized (replay 3) [ 541.98] nvn: queue 13000fb110 finalized (replay 3) [ 541.99] nvdrv: syncpt_alloc -> 23 [ 541.99] nvn: queue 13000fb110 initialized (replay 3) [ 541.99] nvn: queue 13000fb110 finalized (replay 3) [ 541.99] nvdrv: syncpt_alloc -> 23 [ 541.99] nvn: queue 13000fb110 initialized (replay 3) [ 542.00] nvn: queue 13000fb110 finalized (replay 3) [ 542.41] perf: 39.6 frames a second over 5.0 s (21589 shown in all) [ 542.59] nvn: 21600 presents, 21634 submissions [ 542.59] cpu: 600 presents in 11.93 s (50.3 fps): 27 of the game's threads ran 7.78 s on the host's processors (65% of one, 12.96 ms a present), the whole process 10.88 s (91%); the busiest: thread 80 'MainThread' 3.25 s, thread 99 'nus3::audio update' 1.75 s, thread 83 'TaskWorker1' 1.14 s, thread 84 'TaskWorker2' 0.62 s, thread 90 'ResInflateThread' 0.32 s [ 542.59] cpu: in those 11.93 s, 73804 SVCs (6185 a second): 0x1b ArbitrateUnlock 16011, 0x1a ArbitrateLock 13739, 0x1d SignalProcessWideKey 10378, 0x0b SleepThread 10346, 0x21 SendSyncRequest 5829, 0x18 WaitSynchronization 3831; 1165928 calls the dispatch table had no code for (RtAPI.miss) [ 542.59] vulkan: 8037460 draws, 0 skipped (0 mesh draws, 0 skipped); 103298 dispatches in 1343 batches (56 ms waiting), 0 skipped; 2 finishes (2 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15253426 descriptor sets written, 719435 reused (10 descriptor pools, 0 sets with texture arrays taken from them); 4637293 draws kept the last one's shaders and pipeline (0 checked), 7944864 its targets [ 542.59] vulkan: 958 shaders translated (578 ms), 824 pipelines made (39 from the cache, 7793 ms making, 3027 ms waited for), 36 render targets made, 2626 texture uploads (546 MB), 21 of them some blocks alone (4 MB); 7 frames over 50 ms in the last 600, the slowest 1363 ms [ 542.59] vulkan: 40 pipelines of earlier runs made in the background (11 from the cache), 0 still to make [ 542.59] vulkan: 1013 pipeline parts made (7784 ms), 823 pipelines linked from them (8 ms), 823 of those made whole in the background (14228 ms), 0 still to make whole [ 542.59] vulkan: memory used and budgeted: heap 0 192 of 15203 MB (192 ours, 90 of it allocated), heap 1 1435 of 11615 MB (832 ours, 637 of it allocated) [ 542.59] vulkan: caches: 28 render targets (369 MB, 0 parked), 517 textures (139 MB), 8064 buffers (31 MB); 1240 of 11615 MB in use as they count it, 0 MB freed for the budget so far [ 542.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 542.59] vulkan: 397624 rendering passes, 0 clear commands, 262708 attachments cleared and 2 left undefined by their load op; 562493 buffers filled ahead of the passes [ 542.59] vulkan: 4978 passes (36%) ended at render.c:243 [ 542.59] vulkan: 4540 passes (33%) ended at surface.c:186 [ 542.59] vulkan: 2922 passes (21%) ended at renderer.c:286 [ 542.59] vulkan: 683 passes (5%) ended at cmd.c:747 [ 542.59] vulkan: 599 passes (4%) ended at renderer.c:855 [ 542.59] vulkan: 218 passes (2%) ended at texture.c:977 [ 542.59] vulkan: 4 passes (0%) ended at surface.c:729 [ 542.59] vulkan: 3 passes (0%) ended at buffer.c:3014 [ 542.59] vulkan: GPU-owned guest memory landed for the CPU 182 times, render targets written back for an engine 0 times [ 542.65] vulkan: display: 599 frame intervals of 19.89 ms (deviation 42.14 ms, 1st to 99th percentile 16.57 to 66.41 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 19.7 ms (3.4 to 72.7), on to the display in 29.0 ms (12.7 to 32.5), 48.7 ms in all (34.5 to 79.6) [ 542.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 545.25] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 6 images [ 545.25] jit: 6244 batches compiled 6213 pcs (0 failed, 0 still queued, 31 batches dropped by memory changes), 6976 functions, 701378 instructions, 34673 KiB of code, 202.94 s compiling, 8 units loaded from ~/Games/LocalLibrary/ScarletNX Games/01006A800016E000/01006A800016E000_01006A800016E800v2031616.jitcache [ 545.25] kernel: over 544.8 s, cores 0: 18% held, 0.1 s waited for; 1: 10% held, 0.9 s waited for; 2: 15% held, 39.4 s waited for; 3: 0% held, 0.0 s waited for; 4: 0% held, 0.0 s waited for; 5: 0% held, 0.0 s waited for; [ 545.25] kernel: core 0: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 1.0 ms by thread 80 [ 545.25] kernel: core 1: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 2.5 ms by thread 102 [ 545.25] kernel: core 2: 4 hand-offs to a waiter of better priority over 10 ms late, the latest 28.6 ms by thread 87 [ 545.25] kernel: core 0 held by thread 80 'MainThread' prio 44 for 18% of the run [ 545.25] kernel: core 0 held by thread 91 'VSync Count Thread' prio 29 for 0% of the run [ 545.25] kernel: core 0 held by thread 85 'TaskWorker0' prio 51 for 0% of the run [ 545.25] kernel: core 1 held by thread 83 'TaskWorker1' prio 36 for 9% of the run [ 545.25] kernel: core 1 held by thread 92 'render dispatch' prio 44 for 1% of the run [ 545.25] kernel: core 1 held by thread 86 'TaskWorker1' prio 51 for 0% of the run [ 545.25] kernel: core 2 held by thread 99 'nus3::audio update' prio 29 for 11% of the run [ 545.25] kernel: core 2 held by thread 84 'TaskWorker2' prio 36 for 2% of the run [ 545.25] kernel: core 2 held by thread 93 'render dispatch' prio 44 for 1% of the run [ 545.25] kernel: thread 88 'ResUpdateThread' prio 44 core 2 mask 4 waited 5.67 s for its core in 14015 waits [ 545.25] kernel: thread 84 'TaskWorker2' prio 36 core 2 mask 4 waited 3.07 s for its core in 33001 waits [ 545.25] kernel: thread 100 'AudioDeviceChange' prio 29 core 2 mask 4 waited 2.79 s for its core in 6460 waits [ 545.25] kernel: thread 104 'NetSystem' prio 36 core 2 mask 4 waited 2.16 s for its core in 14309 waits [ 545.25] kernel: thread 87 'TaskWorker2' prio 51 core 2 mask 4 waited 1.97 s for its core in 9106 waits [ 545.25] kernel: thread 93 'render dispatch' prio 44 core 2 mask 4 waited 1.71 s for its core in 14602 waits [ 545.25] kernel: thread 99 'nus3::audio update' prio 29 core 2 mask 4 waited 1.57 s for its core in 93600 waits [ 545.25] kernel: thread 101 'sindou::update' prio 29 core 2 mask 4 waited 1.49 s for its core in 11599 waits [ 545.25] kernel: thread 90 'ResInflateThread' prio 44 core 2 mask 4 waited 0.73 s for its core in 10028 waits [ 545.25] kernel: thread 94 'nu::GraphicsDevice::Update' prio 37 core 2 mask 4 waited 0.39 s for its core in 787 waits [ 545.25] Exit.