[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.49] log: written to ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/01006F8002326000_01006F8002326800v2228224.log [ 0.49] ScarletNX - Animal Crossing: New Horizons [ 0.49] build: ScarletNX main fe895b0, committed 2026-11-09 (clang 23.1.4, Linux x86_64) [ 0.49] system: 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM [ 0.49] settings: fullscreen=1 (default 0), showcase_corner=tl (default "br"), stats_corner=tr (default "tl"), resolution=2 (default 1), anisotropy=16 (default 0), vulkan_video=1 (default 0), memory_gb=8 (default 0), pipeline_threads=8 (default 0), jit_threads=4 (default 0) [ 0.49] last start: ended with an exit, or none before [ 0.49] game: the update of the game in 01006F8002326000, with its settings and saves [ 0.52] fs: ExeFS and RomFS read from the update ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/Updates/Animal Crossing_ New Horizons 3.0.3 [01006F8002326800][v2228224][UPD].nsp over the game's dump ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/Base Game/Animal Crossing_ New Horizons v0 (01006F8002326000) (BASE).nsp (10819.4 MB mapped) [ 0.52] fs: the DLC 01006f800232712d read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/DLCs/Animal Crossing_ New Horizons [01006F800232712D][v0][DLC].nsp (0.0 MB) [ 0.52] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.52] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.52] memory: memory_fit_mode=0 (Auto): the game is told 6964 MiB, the console's being 6964 (the system can still give 16458 MiB, the process holds 93) [ 0.60] Loaded rtld at 0x8000000 [ 0.70] Loaded main at 0x8007000 [ 0.70] Loaded subsdk0 at 0xda0e000 [ 0.71] Loaded sdk at 0xe07b000 [ 0.72] symbols: 26798 functions named [ 0.72] hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too) [ 0.72] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.72] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.72] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.72] hooks: module sdk, SDK 20.5.4 [ 0.72] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at e116c90 runs diag_abort [ 0.72] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at e3383d0 runs codec_decoder_finalize [ 0.72] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at e338580 runs codec_decoder_reset [ 0.72] hook: memcpy at e5fd850 runs hook_memmove [ 0.72] hook: memmove at e5fd860 runs hook_memmove [ 0.72] hook: memset at e5fdb20 runs hook_memset [ 0.72] hooks: 6 of the game's functions run the runtime's handlers [ 0.72] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0.72] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.72] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.72] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.72] acc: 1 user, playing as user 1 [ 0.72] users: [user1] mii=Leek Girl: Leek Girl; picture=(none): file [ 0.72] time: the time zone is Etc/GMT+6 (UTC-06) [ 0.73] game: 01006f8002326000, version 3.0.3 [ 0.73] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.73] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.74] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.74] pl: the Korean stand-in answers for the console font's private-use characters [ 0.74] pl: the extended stand-in answers for the console font's private-use characters [ 0.74] RomFS: the update's over the game's dump, read in place (9941.6 MB) [ 0.74] game: played with Update 3.0.3, DLC 301 [ 1.00] input: gamepad Microsoft Xbox Controller (id 4, GUID 0600b792c82d0000272000000d010000, standard) [ 1.00] input: device path /dev/input/event16, 6 axes, 12 buttons, mapping 0600b792c82d0000272000000d010000,Microsoft Xbox Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 1.00] input: Microsoft Xbox Controller exposes no motion sensors through SDL [ 1.01] video: SDL 3.4.18 on wayland [ 1.01] memory: no watch of the system's memory pressure: /proc/pressure/memory does not open: No such file or directory [ 1.30] vpad skin: line: overlay0 "landscape" has 17 of the 17 controls [ 1.30] vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) [ 1.31] vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas [ 1.34] vulkan: subgroups of 64 lanes, operations 0x6ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 1.34] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) [ 1.34] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.34] vulkan: a known problem the extension bans do not turn off: VK_EXT_graphics_pipeline_library on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): RADV crashed creating graphics pipelines with it under ANGLE, which keeps it off on RADV; DXVK and vkd3d-proton use it there (ANGLE vk_renderer.cpp:6928, crbug 1497512; extension_bans.txt:75) [ 1.34] vulkan: a known problem the extension bans do not turn off: VK_EXT_extended_dynamic_state3.extendedDynamicState3ColorBlendEquation on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): RADV broke blend enable and equation as dynamic state (2023); Eden lifted the ban (yuzu da83afdeaf (2023-03-15); lifted in Eden PR 3074 (5edcdea78f, 2026-01-07); extension_bans.txt:80) [ 1.34] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 1.34] vulkan: H.264 movies decode with Vulkan Video, on queue family 2 (experimental) [ 1.34] vulkan: the restart index restarts lists as it does strips, not patch lists (VK_EXT_primitive_topology_list_restart) [ 1.34] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 1.34] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4) [ 1.34] vulkan: new pipelines are linked from parts (VK_EXT_graphics_pipeline_library) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4): a draw's first waits for its programs' parts alone, made once for every pipeline that shares them, and the pipeline made whole replaces it in the background [ 1.34] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 1.34] vulkan: dynamic texture offsets use native maintenance8 sampling [ 1.34] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 1.34] vulkan: graphics descriptors use sets [ 1.34] vulkan: astc_mode=0 (Auto): heap 1's budget is 11727 MB as the device starts, at least 8192 MB: ASTC textures are decoded to RGBA8, exact, in four times BC7's memory (Exact) [ 1.34] vulkan: the driver that runs: radv, Mesa 26.2.4 (driver ID 3) [ 1.34] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 1.34] vulkan: AMD Radeon RX 7800 XT (RADV NAVI32), Vulkan 1.4.354, driver 06802004, graphics queue family 0, compute 1 (separate family) [ 1.34] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.35] vulkan: swapchain 1280x720, 4 images, presents timed, fifo [ 1.35] vulkan: render targets at 2.00x [ 1.35] vulkan: no shader cache of radv (driver d3-1002-0000747e) yet: ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.d3-1002-0000747e.vkshaders is made [ 1.35] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 1.35] renderer: Vulkan [ 1.35] vulkan: 0 shaders and 0 pipelines of earlier runs with radv (driver d3-1002-0000747e) loaded from ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.d3-1002-0000747e.vkshaders in 0 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.d3-1002-0000747e.vkshipped [ 1.39] vulkan: main.data: 40 shaders found [ 1.39] vulkan: main.data: 11 vertex, 29 fragment [ 1.62] vulkan: swapchain 1920x1080, 4 images, presents timed, fifo [ 1.62] vulkan: the on-screen controls' atlas is 1024x3728 [ 1.64] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 70 shaders found [ 1.64] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 16 vertex, 54 fragment [ 1.77] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 3378 shaders found [ 1.77] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 1357 vertex, 2021 fragment [ 1.78] vulkan: apkg.Nin_NX_NVN.release.szs: 15 shaders found [ 1.78] vulkan: apkg.Nin_NX_NVN.release.szs: 9 vertex, 6 fragment [ 1.82] vulkan: FlipYOceanShader_Nx.arc.szs: 6 shaders found [ 1.82] vulkan: FlipYOceanShader_Nx.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 1.82] vulkan: FlipYOceanShader_Win.arc.szs: 6 shaders found [ 1.82] vulkan: FlipYOceanShader_Win.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 1.82] vulkan: OceanShader_Nx.arc.szs: 6 shaders found [ 1.82] vulkan: OceanShader_Nx.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 1.82] vulkan: OceanShader_Win.arc.szs: 6 shaders found [ 1.82] vulkan: OceanShader_Win.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 1.83] vulkan: SimpleShader_Nx.arc.szs: 4 shaders found [ 1.83] vulkan: SimpleShader_Nx.arc.szs: 2 vertex, 2 fragment [ 1.83] vulkan: SimpleShader_Win.arc.szs: 4 shaders found [ 1.83] vulkan: SimpleShader_Win.arc.szs: 2 vertex, 2 fragment [ 1.83] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 10 shaders found [ 1.83] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 1.83] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 10 shaders found [ 1.83] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 1.83] vulkan: VarietyOceanShader_Nx.arc.szs: 10 shaders found [ 1.83] vulkan: VarietyOceanShader_Nx.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 1.83] vulkan: VarietyOceanShader_Win.arc.szs: 10 shaders found [ 1.83] vulkan: VarietyOceanShader_Win.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 1.86] vulkan: agl_resource.Nin_NX_NVN.release.szs: 3169 shaders found [ 1.86] vulkan: agl_resource.Nin_NX_NVN.release.szs: 415 vertex, 2754 fragment [ 1.86] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 76 shaders found [ 1.86] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 17 vertex, 59 fragment [ 1.86] vulkan: lp_resource.Nin_NX_NVN.szs: 4 shaders found [ 1.86] vulkan: lp_resource.Nin_NX_NVN.szs: 2 vertex, 2 fragment [ 1.87] vulkan: main.data: 40 new [ 1.87] vulkan: main.data: 40 translated, 0 already translated, 0 left out, 0 failed [ 1.88] vulkan: vertex 2e9d38d2caf6db79 not translated: a jump table outside the program constants [ 1.88] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 69 new, 1 for later [ 1.88] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 69 translated, 0 already translated, 0 left out, 1 failed [ 4.77] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 3377 new, 1 already done [ 4.77] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 3377 translated, 1 already translated, 0 left out, 0 failed [ 5.37] vulkan: apkg.Nin_NX_NVN.release.szs: 14 new, 1 already done [ 5.37] vulkan: apkg.Nin_NX_NVN.release.szs: 14 translated, 1 already translated, 0 left out, 0 failed [ 5.38] vulkan: FlipYOceanShader_Nx.arc.szs: 4 new, 2 for later [ 5.38] vulkan: FlipYOceanShader_Nx.arc.szs: 4 translated, 0 already translated, 2 left out, 0 failed [ 5.38] vulkan: FlipYOceanShader_Win.arc.szs: 4 already done, 2 for later [ 5.38] vulkan: FlipYOceanShader_Win.arc.szs: 0 translated, 4 already translated, 2 left out, 0 failed [ 5.38] vulkan: OceanShader_Nx.arc.szs: 4 already done, 2 for later [ 5.38] vulkan: OceanShader_Nx.arc.szs: 0 translated, 4 already translated, 2 left out, 0 failed [ 5.38] vulkan: OceanShader_Win.arc.szs: 4 already done, 2 for later [ 5.38] vulkan: OceanShader_Win.arc.szs: 0 translated, 4 already translated, 2 left out, 0 failed [ 5.38] vulkan: SimpleShader_Nx.arc.szs: 4 new [ 5.38] vulkan: SimpleShader_Nx.arc.szs: 4 translated, 0 already translated, 0 left out, 0 failed [ 5.38] vulkan: SimpleShader_Win.arc.szs: 4 already done [ 5.38] vulkan: SimpleShader_Win.arc.szs: 0 translated, 4 already translated, 0 left out, 0 failed [ 5.39] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 2 new, 6 already done, 2 for later [ 5.39] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 2 translated, 6 already translated, 2 left out, 0 failed [ 5.40] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 8 already done, 2 for later [ 5.40] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 0 translated, 8 already translated, 2 left out, 0 failed [ 5.40] vulkan: VarietyOceanShader_Nx.arc.szs: 8 already done, 2 for later [ 5.40] vulkan: VarietyOceanShader_Nx.arc.szs: 0 translated, 8 already translated, 2 left out, 0 failed [ 5.41] vulkan: VarietyOceanShader_Win.arc.szs: 8 already done, 2 for later [ 5.41] vulkan: VarietyOceanShader_Win.arc.szs: 0 translated, 8 already translated, 2 left out, 0 failed [ 6.02] vulkan: agl_resource.Nin_NX_NVN.release.szs: 3126 new, 43 already done [ 6.02] vulkan: agl_resource.Nin_NX_NVN.release.szs: 3126 translated, 43 already translated, 0 left out, 0 failed [ 6.03] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 66 new, 10 already done [ 6.03] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 66 translated, 10 already translated, 0 left out, 0 failed [ 6.03] vulkan: lp_resource.Nin_NX_NVN.szs: 1 new, 3 already done [ 6.03] vulkan: lp_resource.Nin_NX_NVN.szs: 1 translated, 3 already translated, 0 left out, 0 failed [ 6.03] vulkan: 6824 shaders found: 6703 new, 104 already done, 17 for later [ 6.03] vulkan: 6824 programs: 6703 translated, 104 already translated, 16 left out, 1 failed [ 6.03] vulkan: the game's own shaders: 6703 translated new, 6703 in ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.d3-1002-0000747e.vkshipped, in 4683 ms [ 6.41] prepare: 5060 ms before the game started (6703 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look [ 6.41] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 6.41] kernel: core 0 runs on host CPUs 0 3 6 9 12 15 [ 6.42] kernel: core 2 runs on host CPUs 2 5 8 11 14 [ 6.42] heap: 6854 MB requested (result 0) [ 6.44] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 84 items in all from its code [ 6.44] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 6.44] nvn: device 1103891020 initialized, flags 0 [ 6.44] nvn: window origin upper left [ 6.44] nvn: sampler pool 11038940b8: 4096 descriptors at GPU 400000000 [ 6.44] nvn: texture pool 1103894098: 8492 descriptors at GPU 400020000 [ 6.44] nvdrv: syncpt_alloc -> 20 [ 6.44] nvdrv: syncpt_alloc -> 21 [ 6.44] nvn: queue 1103a55020 initialized (replay 1) [ 6.44] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 6.44] nvn: window 11053a8260: 3 textures, first 1920x1080 format 0x25, present interval 2 [ 6.44] kernel: core 1 runs on host CPUs 1 4 7 10 13 [ 6.45] aoc: add-on content 301 (01006f800232712d) installed [ 6.49] nvn: shader control sections of format 14 [ 6.49] nvn: the first texture of format 0x49 (target 1, 2304x2242) [ 6.52] nvn: virtual pool 1112adc288 (4c00000 bytes at GPU 4072a0000): 1 requests mapped [ 6.52] nvn: virtual pool 1112adc3b0 (4c00000 bytes at GPU 40bea0000): 1 requests mapped [ 6.52] nvn: virtual pool 1112adc4d8 (4c00000 bytes at GPU 410aa0000): 1 requests mapped [ 6.52] nvn: virtual pool 1112adc600 (4c00000 bytes at GPU 4156a0000): 1 requests mapped [ 6.52] nvn: virtual pool 1112adc728 (4c00000 bytes at GPU 41a2a0000): 1 requests mapped [ 6.52] nvn: virtual pool 1112adc850 (4c00000 bytes at GPU 41eea0000): 1 requests mapped [ 6.52] nvn: virtual pool 1112adc978 (4c00000 bytes at GPU 423aa0000): 1 requests mapped [ 6.52] nvn: virtual pool 1112adcaa0 (4c00000 bytes at GPU 4286a0000): 1 requests mapped [ 6.52] nvn: virtual pool 1112adcbc8 (4c00000 bytes at GPU 42d2a0000): 1 requests mapped [ 6.52] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 6.52] nvn: the first texture of format 0xa (target 1, 4x4) [ 6.59] audren: the first update, revision REV15 [ 6.60] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 6.60] audio: queued 960 bytes of guest PCM [ 6.70] nvn: the first texture of format 0x1 (target 1, 2048x4096) [ 6.70] nvn: the first texture of format 0x4b (target 1, 64x1024) [ 6.84] nvn: the first texture of format 0x4c (target 1, 64x32) [ 6.84] nvn: the first texture of format 0x48 (target 1, 32x32) [ 6.84] nvn: the first texture of format 0x38 (target 1, 64x48) [ 6.84] nvn: the first texture of format 0x4e (target 1, 32x32) [ 6.84] nvn: the first texture of format 0x46 (target 1, 64x64) [ 6.84] nvn: the first texture of format 0x4d (target 1, 16x16) [ 7.10] nvn: the first texture of format 0x3d (target 1, 1280x720) [ 7.12] nvn: the first texture of format 0xd (target 1, 128x128) [ 7.12] nvn: the first texture of format 0x42 (target 1, 512x512) [ 7.12] nvn: the first texture of format 0x4a (target 1, 512x512) [ 7.12] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 7.46] nvn: the first texture of format 0x87 (target 1, 96x96) [ 7.46] nvn: the first texture of format 0x8b (target 1, 426x180) [ 7.47] nvn: the first texture of format 0x8e (target 1, 256x150) [ 7.48] nvn: the first texture of format 0x94 (target 1, 256x256) [ 7.54] nvn: the first texture of format 0x88 (target 1, 180x180) [ 7.54] nvn: the first texture of format 0x89 (target 1, 68x90) [ 7.54] nvn: the first texture of format 0x8a (target 1, 100x80) [ 7.60] nvn: the first texture of format 0x3f (target 2, 8x8) [ 7.66] nvn: the first texture of format 0x7d (target 1, 64x64) [ 7.70] nvn: the first texture of format 0x3c (target 1, 64x96) [ 8.91] nvn: window crop 0,0 1920x1080 [ 8.94] nvn: first present, texture 0 of window 11053a8260 [ 8.95] vulkan: write tracking on (caches skip unchanged memory) [ 8.96] vulkan: pipeline_threads=8: 8 workers make the new pipelines, of 16 CPUs: 2 at the system's normal priority, 6 at its low one (nice +10) [ 8.97] vulkan: swapchain 1920x1080, 4 images, sRGB, presents timed, fifo [ 11.41] perf: 15.2 frames a second over 5.0 s (76 shown in all) [ 11.41] vulkan: 250x50 texture reads the 256x50 render target at 410aa0000: only that region is used [ 11.41] vulkan: 210x140 texture reads the 224x140 render target at 410b00000: only that region is used [ 11.50] vulkan: 300x350 texture reads the 304x350 render target at 410b50000: only that region is used [ 11.50] vulkan: 140x50 texture reads the 144x50 render target at 410ae0000: only that region is used [ 11.50] vulkan: 250x50 texture reads the 256x50 render target at 410ac0000: only that region is used [ 11.50] vulkan: a 122 ms frame: 0 shaders translated (0 ms), 6 pipelines made (1 ms waited for), 5 render targets made, 18 texture uploads (119 KB), 0 ms in finishes; 1 internal texture pipelines (80 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.52] nvn: the first texture of format 0x29 (target 1, 512x512) [ 11.53] nvn: the first texture of format 0x16 (target 1, 2048x2048) [ 11.54] nvn: the first texture of format 0x2e (target 1, 1x1) [ 11.55] nvn: the first texture of format 0xb (target 0, 1x1) [ 11.78] nvn: the first texture of format 0x11 (target 1, 256x256) [ 11.78] nvn: the first texture of format 0x5 (target 1, 64x64) [ 11.82] nvn: the first texture of format 0x34 (target 1, 512x512) [ 11.82] nvn: the first texture of format 0x32 (target 1, 2048x2048) [ 11.96] vulkan: 120x68 texture reads the 128x68 render target at 411ba0000: only that region is used [ 11.96] vulkan: 60x34 texture reads the 64x34 render target at 411ba0000: only that region is used [ 11.96] vulkan: 30x17 texture reads the 32x17 render target at 411ba0000: only that region is used [ 11.96] vulkan: a 149 ms frame: 3 shaders translated (1 ms), 37 pipelines made (69 ms waited for), 103 render targets made, 31 texture uploads (5630 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.96] vulkan: frame resource CPU: target reload 52 ms (97 calls) [ 11.96] vulkan: frame resource CPU: buffer cache build 1 ms (38 calls) [ 16.43] perf: 30.1 frames a second over 5.0 s (227 shown in all) [ 21.44] perf: 29.9 frames a second over 5.0 s (377 shown in all) [ 24.73] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 25.11] nvn: the first texture of format 0x44 (target 1, 32x32) [ 26.46] perf: 30.1 frames a second over 5.0 s (528 shown in all) [ 26.51] nvn: 7 pieces of the runtime's record memory came back: the game wrote over their recordings [ 26.58] vulkan: 386x386 texture reads the 392x386 render target at 43d660000: only that region is used [ 26.58] vulkan: 386x386 texture reads the 392x386 render target at 43d800000: only that region is used [ 26.97] vulkan: a 529 ms frame: 25 shaders translated (6 ms), 109 pipelines made (308 ms waited for), 76 render targets made, 159 texture uploads (26189 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 26.97] vulkan: frame resource CPU: target reload 2 ms (83 calls) [ 26.97] vulkan: frame resource CPU: buffer cache build 12 ms (2535 calls) [ 27.02] vulkan: a 51 ms frame: 4 shaders translated (2 ms), 12 pipelines made (52 ms waited for), 4 render targets made, 26 texture uploads (5839 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 27.08] vulkan: descriptor pools of 1024 sets, 0 of them with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 27.13] vulkan: compute 4d4d6b6d4648b88c ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 27.18] vulkan: compute 3942f85d468ebe97 ready: block 32x1x1, 13 global buffers, 6 textures, 0 images [ 27.19] vulkan: a 132 ms frame: 4 shaders translated (1 ms), 5 pipelines made (21 ms waited for), 3 render targets made, 7 texture uploads (718 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 29.37] cpu: 599 presents in 20.40 s (29.4 fps): 69 of the game's threads ran 12.99 s on the host's processors (64% of one, 21.69 ms a present), the whole process 20.42 s (100%); the busiest: thread 118 'SaveProc' 4.24 s, thread 80 'MainThread' 1.69 s, thread 112 'ResLoad1' 0.73 s, thread 106 'SceneLoad' 0.53 s, thread 92 'Resource Loading' 0.48 s [ 29.37] cpu: in those 20.40 s, 727052 SVCs (35634 a second): 0x0b SleepThread 399273, 0x1b ArbitrateUnlock 104636, 0x1a ArbitrateLock 77650, 0x34 WaitForAddress 37665, 0x1c WaitProcessWideKeyAtomic 35205, 0x1d SignalProcessWideKey 35197; 0 calls the dispatch table had no code for (RtAPI.miss) [ 29.37] vulkan: 344629 draws, 0 skipped (0 mesh draws, 0 skipped); 138 dispatches in 0 batches (0 ms waiting), 0 skipped; 76 finishes (11 ms); 27197 reads past queued releases (0 samples counts written on the GPU); 381333 descriptor sets written, 307925 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 297907 draws kept the last one's shaders and pipeline (0 checked), 327356 its targets [ 29.37] vulkan: 57 shaders translated (28 ms), 188 pipelines made (2 from the cache, 1222 ms making, 527 ms waited for), 196 render targets made, 279 texture uploads (47 MB), 0 of them some blocks alone (0 MB); 6 frames over 50 ms in the last 600, the slowest 529 ms [ 29.37] vulkan: 320 pipeline parts made (1218 ms), 188 pipelines linked from them (3 ms), 188 of those made whole in the background (2354 ms), 0 still to make whole [ 29.37] vulkan: memory used and budgeted: heap 0 160 of 15237 MB (160 ours, 80 of it allocated), heap 1 904 of 11764 MB (704 ours, 662 of it allocated) [ 29.37] vulkan: caches: 191 render targets (487 MB, 14 parked), 278 textures (51 MB), 6268 buffers (3 MB); 862 of 11764 MB in use as they count it, 0 MB freed for the budget so far [ 29.37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 29.37] vulkan: 32402 rendering passes, 0 clear commands, 7649 attachments cleared and 0 left undefined by their load op; 35831 buffers filled ahead of the passes [ 29.37] vulkan: 22440 passes (69%) ended at renderer.c:286 [ 29.37] vulkan: 5175 passes (16%) ended at surface.c:186 [ 29.37] vulkan: 2992 passes (9%) ended at render.c:243 [ 29.37] vulkan: 1048 passes (3%) ended at cmd.c:747 [ 29.37] vulkan: 600 passes (2%) ended at renderer.c:855 [ 29.37] vulkan: 90 passes (0%) ended at texture.c:977 [ 29.37] vulkan: 54 passes (0%) ended at surface.c:729 [ 29.37] vulkan: 3 passes (0%) ended at texture.c:2695 [ 29.37] vulkan: GPU-owned guest memory landed for the CPU 5 times, render targets written back for an engine 0 times [ 29.38] vulkan: display: 599 frame intervals of 34.06 ms (deviation 23.11 ms, 1st to 99th percentile 16.61 to 49.85 ms), 33 held for other than 2 refreshes; the game's frames went from release to present in 10.1 ms (0.3 to 89.9), on to the display in 16.8 ms (7.8 to 31.9), 26.9 ms in all (18.1 to 120.0) [ 29.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 31.46] perf: 27.0 frames a second over 5.0 s (663 shown in all) [ 31.92] audio: queued nonzero guest PCM (s16 peak 1) [ 36.48] perf: 29.9 frames a second over 5.0 s (813 shown in all) [ 41.49] perf: 30.1 frames a second over 5.0 s (964 shown in all) [ 46.51] perf: 29.9 frames a second over 5.0 s (1114 shown in all) [ 47.26] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10200beb, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 47.26] vulkan: a 75 ms frame: 17 shaders translated (6 ms), 33 pipelines made (20 ms waited for), 11 render targets made, 79 texture uploads (36975 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 47.26] vulkan: frame resource CPU: target reload 1 ms (85 calls) [ 47.26] vulkan: frame resource CPU: buffer cache build 1 ms (856 calls) [ 47.27] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10200beb, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 47.35] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (33 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 47.49] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10200beb, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 47.53] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10200beb, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 49.36] cpu: 600 presents in 19.99 s (30.0 fps): 68 of the game's threads ran 15.34 s on the host's processors (77% of one, 25.57 ms a present), the whole process 23.63 s (118%); the busiest: thread 80 'MainThread' 3.70 s, thread 118 'SaveProc' 2.47 s, thread 0 0.98 s, thread 0 0.97 s, thread 106 'SceneLoad' 0.86 s [ 49.36] cpu: in those 19.99 s, 661826 SVCs (33112 a second): 0x0b SleepThread 279296, 0x1b ArbitrateUnlock 115110, 0x1a ArbitrateLock 85458, 0x34 WaitForAddress 49451, 0x1d SignalProcessWideKey 42633, 0x1c WaitProcessWideKeyAtomic 42631; 0 calls the dispatch table had no code for (RtAPI.miss) [ 49.36] vulkan: 1527378 draws, 0 skipped (0 mesh draws, 0 skipped); 732 dispatches in 0 batches (0 ms waiting), 0 skipped; 228 finishes (24 ms); 61100 reads past queued releases (0 samples counts written on the GPU); 1614424 descriptor sets written, 1440332 reused (17 descriptor pools, 0 sets with texture arrays taken from them); 1380828 draws kept the last one's shaders and pipeline (0 checked), 1488455 its targets [ 49.36] vulkan: 93 shaders translated (39 ms), 255 pipelines made (8 from the cache, 1800 ms making, 732 ms waited for), 290 render targets made, 471 texture uploads (106 MB), 5 of them some blocks alone (1 MB); 2 frames over 50 ms in the last 600, the slowest 79 ms [ 49.36] vulkan: 417 pipeline parts made (1795 ms), 255 pipelines linked from them (4 ms), 255 of those made whole in the background (3447 ms), 0 still to make whole [ 49.36] vulkan: memory used and budgeted: heap 0 160 of 15239 MB (160 ours, 80 of it allocated), heap 1 1161 of 11770 MB (960 ours, 747 of it allocated) [ 49.36] vulkan: caches: 158 render targets (515 MB, 10 parked), 428 textures (94 MB), 11947 buffers (7 MB); 931 of 11770 MB in use as they count it, 0 MB freed for the budget so far [ 49.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 49.36] vulkan: 77199 rendering passes, 0 clear commands, 18348 attachments cleared and 0 left undefined by their load op; 163197 buffers filled ahead of the passes [ 49.36] vulkan: 29034 passes (65%) ended at renderer.c:286 [ 49.36] vulkan: 6533 passes (15%) ended at surface.c:186 [ 49.36] vulkan: 4806 passes (11%) ended at render.c:243 [ 49.36] vulkan: 3634 passes (8%) ended at cmd.c:747 [ 49.36] vulkan: 600 passes (1%) ended at renderer.c:855 [ 49.36] vulkan: 74 passes (0%) ended at texture.c:977 [ 49.36] vulkan: 61 passes (0%) ended at texture.c:2695 [ 49.36] vulkan: 50 passes (0%) ended at surface.c:729 [ 49.36] vulkan: GPU-owned guest memory landed for the CPU 19 times, render targets written back for an engine 0 times [ 49.41] vulkan: display: 599 frame intervals of 33.39 ms (deviation 5.67 ms, 1st to 99th percentile 16.60 to 50.18 ms), 43 held for other than 2 refreshes; the game's frames went from release to present in 7.8 ms (0.7 to 18.2), on to the display in 15.4 ms (5.7 to 26.9), 23.2 ms in all (6.6 to 40.2) [ 49.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 51.51] perf: 30.0 frames a second over 5.0 s (1264 shown in all) [ 56.53] perf: 30.1 frames a second over 5.0 s (1415 shown in all) [ 61.54] perf: 29.9 frames a second over 5.0 s (1565 shown in all) [ 66.55] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 66.56] perf: 30.1 frames a second over 5.0 s (1716 shown in all) [ 67.45] vulkan: a 159 ms frame: 9 shaders translated (16 ms), 35 pipelines made (31 ms waited for), 72 render targets made, 245 texture uploads (32284 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 67.45] vulkan: frame resource CPU: image requirements 1 ms (712 calls) [ 67.45] vulkan: frame resource CPU: target reload 2 ms (81 calls) [ 67.45] vulkan: frame resource CPU: buffer cache build 2 ms (2202 calls) [ 67.56] vulkan: compute 73eeb09331342394 ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 67.57] vulkan: a 76 ms frame: 2 shaders translated (1 ms), 1 pipelines made (14 ms waited for), 0 render targets made, 9 texture uploads (849 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 67.57] vulkan: frame resource CPU: buffer cache build 1 ms (1229 calls) [ 69.43] nvn: 1800 presents, 1800 submissions [ 69.45] cpu: 600 presents in 20.09 s (29.9 fps): 62 of the game's threads ran 11.41 s on the host's processors (57% of one, 19.02 ms a present), the whole process 16.85 s (84%); the busiest: thread 80 'MainThread' 3.35 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.61 s, thread 112 'ResLoad1' 0.47 s, thread 100 'UIJob' 0.35 s [ 69.45] cpu: in those 20.09 s, 532892 SVCs (26521 a second): 0x1b ArbitrateUnlock 131292, 0x1a ArbitrateLock 100167, 0x0b SleepThread 82228, 0x1c WaitProcessWideKeyAtomic 56918, 0x1d SignalProcessWideKey 56915, 0x34 WaitForAddress 54582; 0 calls the dispatch table had no code for (RtAPI.miss) [ 69.45] vulkan: 1927004 draws, 0 skipped (0 mesh draws, 0 skipped); 972 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 94543 reads past queued releases (0 samples counts written on the GPU); 2063032 descriptor sets written, 1790976 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 1712146 draws kept the last one's shaders and pipeline (0 checked), 1869350 its targets [ 69.45] vulkan: 117 shaders translated (60 ms), 306 pipelines made (11 from the cache, 2260 ms making, 832 ms waited for), 369 render targets made, 829 texture uploads (159 MB), 10 of them some blocks alone (2 MB); 3 frames over 50 ms in the last 600, the slowest 159 ms [ 69.45] vulkan: 474 pipeline parts made (2255 ms), 306 pipelines linked from them (5 ms), 306 of those made whole in the background (4536 ms), 0 still to make whole [ 69.45] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 80 of it allocated), heap 1 1210 of 11750 MB (960 ours, 736 of it allocated) [ 69.45] vulkan: caches: 133 render targets (488 MB, 13 parked), 494 textures (107 MB), 10239 buffers (6 MB); 985 of 11750 MB in use as they count it, 0 MB freed for the budget so far [ 69.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 69.45] vulkan: 114339 rendering passes, 0 clear commands, 29429 attachments cleared and 0 left undefined by their load op; 202901 buffers filled ahead of the passes [ 69.45] vulkan: 25744 passes (69%) ended at renderer.c:286 [ 69.45] vulkan: 4281 passes (12%) ended at surface.c:186 [ 69.45] vulkan: 4183 passes (11%) ended at render.c:243 [ 69.45] vulkan: 1699 passes (5%) ended at cmd.c:747 [ 69.45] vulkan: 600 passes (2%) ended at renderer.c:855 [ 69.45] vulkan: 473 passes (1%) ended at texture.c:2695 [ 69.45] vulkan: 126 passes (0%) ended at texture.c:977 [ 69.45] vulkan: 29 passes (0%) ended at surface.c:729 [ 69.45] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 69.46] vulkan: display: 599 frame intervals of 33.47 ms (deviation 7.17 ms, 1st to 99th percentile 16.62 to 33.65 ms), 16 held for other than 2 refreshes; the game's frames went from release to present in 4.4 ms (0.7 to 43.0), on to the display in 20.8 ms (9.9 to 23.4), 25.3 ms in all (23.4 to 65.7) [ 69.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 70.13] vulkan: a 107 ms frame: 0 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (491 KB), 0 ms in finishes; 1 internal texture pipelines (72 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 70.13] vulkan: frame resource CPU: buffer cache build 1 ms (591 calls) [ 71.56] perf: 29.4 frames a second over 5.0 s (1863 shown in all) [ 76.58] perf: 30.1 frames a second over 5.0 s (2014 shown in all) [ 81.59] perf: 29.9 frames a second over 5.0 s (2164 shown in all) [ 86.59] perf: 30.0 frames a second over 5.0 s (2314 shown in all) [ 89.43] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.62 ms, 1st to 99th percentile 16.61 to 50.04 ms), 22 held for other than 2 refreshes; the game's frames went from release to present in 14.7 ms (12.3 to 23.1), on to the display in 15.2 ms (8.6 to 25.6), 29.9 ms in all (29.2 to 46.1) [ 89.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 89.45] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.63 s on the host's processors (88% of one, 29.39 ms a present), the whole process 29.93 s (150%); the busiest: thread 80 'MainThread' 6.18 s, thread 165 'ActorCalcSub0' 2.36 s, thread 166 'ActorCalcSub1' 2.24 s, thread 128 'SupportWorker Sub1' 1.03 s, thread 129 'SupportWorker Sub2' 0.95 s [ 89.45] cpu: in those 20.00 s, 561531 SVCs (28077 a second): 0x1b ArbitrateUnlock 149676, 0x1a ArbitrateLock 117486, 0x34 WaitForAddress 80921, 0x1c WaitProcessWideKeyAtomic 49832, 0x1d SignalProcessWideKey 49832, 0x0b SleepThread 49819; 0 calls the dispatch table had no code for (RtAPI.miss) [ 89.45] vulkan: 4433233 draws, 0 skipped (0 mesh draws, 0 skipped); 3328 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 132360 reads past queued releases (0 samples counts written on the GPU); 4700128 descriptor sets written, 4166338 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 4023187 draws kept the last one's shaders and pipeline (0 checked), 4353261 its targets [ 89.45] vulkan: 132 shaders translated (63 ms), 328 pipelines made (18 from the cache, 2369 ms making, 914 ms waited for), 401 render targets made, 967 texture uploads (168 MB), 14 of them some blocks alone (3 MB); 1 frames over 50 ms in the last 600, the slowest 107 ms [ 89.45] vulkan: 501 pipeline parts made (2363 ms), 328 pipelines linked from them (5 ms), 328 of those made whole in the background (4775 ms), 0 still to make whole [ 89.45] vulkan: memory used and budgeted: heap 0 160 of 15241 MB (160 ours, 80 of it allocated), heap 1 1210 of 11756 MB (960 ours, 765 of it allocated) [ 89.45] vulkan: caches: 126 render targets (501 MB, 12 parked), 478 textures (89 MB), 10298 buffers (9 MB); 975 of 11756 MB in use as they count it, 0 MB freed for the budget so far [ 89.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 89.45] vulkan: 169358 rendering passes, 0 clear commands, 42500 attachments cleared and 0 left undefined by their load op; 426488 buffers filled ahead of the passes [ 89.45] vulkan: 31865 passes (58%) ended at renderer.c:286 [ 89.45] vulkan: 7814 passes (14%) ended at surface.c:186 [ 89.45] vulkan: 7532 passes (14%) ended at cmd.c:747 [ 89.45] vulkan: 7112 passes (13%) ended at render.c:243 [ 89.45] vulkan: 600 passes (1%) ended at renderer.c:855 [ 89.45] vulkan: 85 passes (0%) ended at texture.c:977 [ 89.45] vulkan: 4 passes (0%) ended at texture.c:1810 [ 89.45] vulkan: 4 passes (0%) ended at buffer.c:1542 [ 89.45] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 91.59] perf: 30.0 frames a second over 5.0 s (2464 shown in all) [ 96.61] perf: 30.1 frames a second over 5.0 s (2615 shown in all) [ 101.61] perf: 30.0 frames a second over 5.0 s (2765 shown in all) [ 102.30] vulkan: a 50 ms frame: 16 shaders translated (16 ms), 9 pipelines made (21 ms waited for), 0 render targets made, 4 texture uploads (92 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 106.63] perf: 29.9 frames a second over 5.0 s (2915 shown in all) [ 109.40] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.73 ms, 1st to 99th percentile 16.61 to 50.05 ms), 27 held for other than 2 refreshes; the game's frames went from release to present in 15.8 ms (11.1 to 20.3), on to the display in 14.2 ms (9.9 to 28.2), 30.0 ms in all (29.3 to 46.3) [ 109.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 109.45] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.84 s on the host's processors (89% of one, 29.73 ms a present), the whole process 32.49 s (162%); the busiest: thread 80 'MainThread' 6.18 s, thread 165 'ActorCalcSub0' 2.38 s, thread 166 'ActorCalcSub1' 2.27 s, thread 128 'SupportWorker Sub1' 0.98 s, thread 129 'SupportWorker Sub2' 0.89 s [ 109.45] cpu: in those 20.00 s, 614305 SVCs (30715 a second): 0x1b ArbitrateUnlock 149690, 0x1a ArbitrateLock 116194, 0x0b SleepThread 89936, 0x34 WaitForAddress 89918, 0x35 SignalToAddress 50769, 0x1c WaitProcessWideKeyAtomic 49717; 0 calls the dispatch table had no code for (RtAPI.miss) [ 109.45] vulkan: 7141460 draws, 0 skipped (0 mesh draws, 0 skipped); 5439 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 168795 reads past queued releases (0 samples counts written on the GPU); 7524582 descriptor sets written, 6758338 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 6556417 draws kept the last one's shaders and pipeline (0 checked), 7041317 its targets [ 109.45] vulkan: 192 shaders translated (92 ms), 383 pipelines made (18 from the cache, 2817 ms making, 1163 ms waited for), 416 render targets made, 1285 texture uploads (216 MB), 16 of them some blocks alone (3 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [ 109.45] vulkan: 568 pipeline parts made (2810 ms), 383 pipelines linked from them (6 ms), 383 of those made whole in the background (6020 ms), 0 still to make whole [ 109.45] vulkan: memory used and budgeted: heap 0 160 of 15237 MB (160 ours, 80 of it allocated), heap 1 1211 of 11752 MB (960 ours, 784 of it allocated) [ 109.45] vulkan: caches: 136 render targets (494 MB, 15 parked), 672 textures (118 MB), 14841 buffers (7 MB); 1036 of 11752 MB in use as they count it, 0 MB freed for the budget so far [ 109.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 168 through a copy [ 109.45] vulkan: 222459 rendering passes, 0 clear commands, 55735 attachments cleared and 0 left undefined by their load op; 716780 buffers filled ahead of the passes [ 109.45] vulkan: 29129 passes (55%) ended at renderer.c:286 [ 109.45] vulkan: 8386 passes (16%) ended at cmd.c:747 [ 109.45] vulkan: 7565 passes (14%) ended at surface.c:186 [ 109.45] vulkan: 7272 passes (14%) ended at render.c:243 [ 109.45] vulkan: 600 passes (1%) ended at renderer.c:855 [ 109.45] vulkan: 125 passes (0%) ended at texture.c:977 [ 109.45] vulkan: 12 passes (0%) ended at surface.c:729 [ 109.45] vulkan: 10 passes (0%) ended at texture.c:2695 [ 109.45] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 111.64] perf: 30.1 frames a second over 5.0 s (3066 shown in all) [ 116.64] perf: 30.0 frames a second over 5.0 s (3216 shown in all) [ 121.66] perf: 29.9 frames a second over 5.0 s (3366 shown in all) [ 126.66] perf: 30.0 frames a second over 5.0 s (3516 shown in all) [ 129.36] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.68 ms, 1st to 99th percentile 33.06 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 13.7 ms (11.7 to 18.8), on to the display in 16.1 ms (10.8 to 18.2), 29.8 ms in all (29.5 to 29.9) [ 129.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 129.43] nvn: 3600 presents, 3600 submissions [ 129.45] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.60 s on the host's processors (88% of one, 29.34 ms a present), the whole process 29.24 s (146%); the busiest: thread 80 'MainThread' 6.39 s, thread 165 'ActorCalcSub0' 2.32 s, thread 166 'ActorCalcSub1' 2.20 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.76 s [ 129.45] cpu: in those 20.00 s, 521988 SVCs (26104 a second): 0x1b ArbitrateUnlock 130591, 0x1a ArbitrateLock 97436, 0x34 WaitForAddress 83250, 0x35 SignalToAddress 49475, 0x0b SleepThread 47301, 0x1c WaitProcessWideKeyAtomic 47033; 0 calls the dispatch table had no code for (RtAPI.miss) [ 129.45] vulkan: 9414945 draws, 0 skipped (0 mesh draws, 0 skipped); 6639 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 205321 reads past queued releases (0 samples counts written on the GPU); 9925012 descriptor sets written, 8904878 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 8643244 draws kept the last one's shaders and pipeline (0 checked), 9294409 its targets [ 129.45] vulkan: 198 shaders translated (93 ms), 390 pipelines made (18 from the cache, 2879 ms making, 1218 ms waited for), 435 render targets made, 1421 texture uploads (223 MB), 22 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [ 129.45] vulkan: 578 pipeline parts made (2870 ms), 390 pipelines linked from them (8 ms), 390 of those made whole in the background (6147 ms), 0 still to make whole [ 129.45] vulkan: memory used and budgeted: heap 0 160 of 15235 MB (160 ours, 80 of it allocated), heap 1 1211 of 11756 MB (960 ours, 765 of it allocated) [ 129.45] vulkan: caches: 130 render targets (493 MB, 14 parked), 606 textures (98 MB), 11360 buffers (5 MB); 1016 of 11756 MB in use as they count it, 0 MB freed for the budget so far [ 129.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1467 through a copy [ 129.45] vulkan: 273325 rendering passes, 0 clear commands, 69091 attachments cleared and 0 left undefined by their load op; 937403 buffers filled ahead of the passes [ 129.45] vulkan: 29715 passes (58%) ended at renderer.c:286 [ 129.45] vulkan: 8619 passes (17%) ended at surface.c:186 [ 129.45] vulkan: 7267 passes (14%) ended at cmd.c:747 [ 129.45] vulkan: 4579 passes (9%) ended at render.c:243 [ 129.45] vulkan: 600 passes (1%) ended at renderer.c:855 [ 129.45] vulkan: 76 passes (0%) ended at texture.c:977 [ 129.45] vulkan: 6 passes (0%) ended at texture.c:1810 [ 129.45] vulkan: 4 passes (0%) ended at surface.c:729 [ 129.45] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 131.66] perf: 30.0 frames a second over 5.0 s (3666 shown in all) [ 136.68] perf: 30.1 frames a second over 5.0 s (3817 shown in all) [ 141.68] perf: 30.0 frames a second over 5.0 s (3967 shown in all) [ 146.39] vulkan: 347 of the 6703 shaders translated from the game's files found by its draws so far [ 146.69] perf: 29.9 frames a second over 5.0 s (4117 shown in all) [ 149.33] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 13.8 ms (12.8 to 15.7), on to the display in 16.1 ms (14.2 to 17.2), 29.9 ms in all (29.7 to 30.1) [ 149.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 149.45] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.27 s on the host's processors (86% of one, 28.78 ms a present), the whole process 28.85 s (144%); the busiest: thread 80 'MainThread' 6.18 s, thread 165 'ActorCalcSub0' 2.36 s, thread 166 'ActorCalcSub1' 2.24 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 129 'SupportWorker Sub2' 0.56 s [ 149.45] cpu: in those 20.00 s, 451396 SVCs (22570 a second): 0x1b ArbitrateUnlock 105540, 0x34 WaitForAddress 82541, 0x1a ArbitrateLock 73657, 0x35 SignalToAddress 49692, 0x1c WaitProcessWideKeyAtomic 40890, 0x1d SignalProcessWideKey 40890; 0 calls the dispatch table had no code for (RtAPI.miss) [ 149.45] vulkan: 11728572 draws, 0 skipped (0 mesh draws, 0 skipped); 7839 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 242167 reads past queued releases (0 samples counts written on the GPU); 12386197 descriptor sets written, 11070947 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 10750375 draws kept the last one's shaders and pipeline (0 checked), 11588146 its targets [ 149.45] vulkan: 198 shaders translated (93 ms), 390 pipelines made (18 from the cache, 2879 ms making, 1218 ms waited for), 435 render targets made, 1447 texture uploads (224 MB), 22 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 149.45] vulkan: memory used and budgeted: heap 0 160 of 15241 MB (160 ours, 80 of it allocated), heap 1 1211 of 11766 MB (960 ours, 737 of it allocated) [ 149.45] vulkan: caches: 130 render targets (493 MB, 14 parked), 400 textures (72 MB), 9952 buffers (3 MB); 989 of 11766 MB in use as they count it, 0 MB freed for the budget so far [ 149.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 2667 through a copy [ 149.45] vulkan: 324559 rendering passes, 0 clear commands, 83141 attachments cleared and 0 left undefined by their load op; 1140771 buffers filled ahead of the passes [ 149.45] vulkan: 29588 passes (58%) ended at renderer.c:286 [ 149.45] vulkan: 8822 passes (17%) ended at surface.c:186 [ 149.45] vulkan: 7561 passes (15%) ended at cmd.c:747 [ 149.45] vulkan: 4653 passes (9%) ended at render.c:243 [ 149.45] vulkan: 600 passes (1%) ended at renderer.c:855 [ 149.45] vulkan: 10 passes (0%) ended at texture.c:977 [ 149.45] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 151.71] perf: 30.1 frames a second over 5.0 s (4268 shown in all) [ 156.71] perf: 30.0 frames a second over 5.0 s (4418 shown in all) [ 161.73] perf: 29.9 frames a second over 5.0 s (4568 shown in all) [ 165.26] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (2398 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 166.73] perf: 30.0 frames a second over 5.0 s (4718 shown in all) [ 169.30] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.36 ms, 1st to 99th percentile 16.89 to 49.88 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 14.4 ms (11.6 to 19.8), on to the display in 15.8 ms (10.8 to 18.7), 30.2 ms in all (29.9 to 46.7) [ 169.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 169.45] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 17.83 s on the host's processors (89% of one, 29.71 ms a present), the whole process 30.24 s (151%); the busiest: thread 80 'MainThread' 6.40 s, thread 165 'ActorCalcSub0' 2.38 s, thread 166 'ActorCalcSub1' 2.25 s, thread 128 'SupportWorker Sub1' 1.00 s, thread 129 'SupportWorker Sub2' 0.67 s [ 169.45] cpu: in those 20.01 s, 516672 SVCs (25826 a second): 0x1b ArbitrateUnlock 122020, 0x1a ArbitrateLock 88706, 0x34 WaitForAddress 83441, 0x0b SleepThread 64660, 0x35 SignalToAddress 50158, 0x1c WaitProcessWideKeyAtomic 43974; 0 calls the dispatch table had no code for (RtAPI.miss) [ 169.45] vulkan: 14129358 draws, 0 skipped (0 mesh draws, 0 skipped); 9039 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 278711 reads past queued releases (0 samples counts written on the GPU); 14929560 descriptor sets written, 13329156 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 12954199 draws kept the last one's shaders and pipeline (0 checked), 13969044 its targets [ 169.45] vulkan: 201 shaders translated (94 ms), 403 pipelines made (18 from the cache, 3008 ms making, 1298 ms waited for), 440 render targets made, 1672 texture uploads (251 MB), 22 of them some blocks alone (3 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [ 169.45] vulkan: 593 pipeline parts made (3000 ms), 403 pipelines linked from them (8 ms), 403 of those made whole in the background (6466 ms), 0 still to make whole [ 169.45] vulkan: memory used and budgeted: heap 0 160 of 15233 MB (160 ours, 80 of it allocated), heap 1 1211 of 11694 MB (960 ours, 794 of it allocated) [ 169.45] vulkan: caches: 132 render targets (508 MB, 16 parked), 567 textures (97 MB), 13230 buffers (5 MB); 1045 of 11694 MB in use as they count it, 0 MB freed for the budget so far [ 169.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3934 through a copy [ 169.45] vulkan: 376153 rendering passes, 0 clear commands, 96804 attachments cleared and 0 left undefined by their load op; 1375874 buffers filled ahead of the passes [ 169.45] vulkan: 29407 passes (57%) ended at renderer.c:286 [ 169.45] vulkan: 8825 passes (17%) ended at surface.c:186 [ 169.45] vulkan: 7839 passes (15%) ended at cmd.c:747 [ 169.45] vulkan: 4830 passes (9%) ended at render.c:243 [ 169.45] vulkan: 600 passes (1%) ended at renderer.c:855 [ 169.45] vulkan: 92 passes (0%) ended at texture.c:977 [ 169.45] vulkan: 1 passes (0%) ended at surface.c:729 [ 169.45] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 171.74] perf: 30.1 frames a second over 5.0 s (4869 shown in all) [ 176.74] perf: 30.0 frames a second over 5.0 s (5019 shown in all) [ 181.76] perf: 29.9 frames a second over 5.0 s (5169 shown in all) [ 186.76] perf: 30.0 frames a second over 5.0 s (5319 shown in all) [ 189.26] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.72 ms, 1st to 99th percentile 16.90 to 33.61 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 15.7 ms (9.7 to 21.2), on to the display in 14.8 ms (9.1 to 24.4), 30.4 ms in all (30.0 to 46.8) [ 189.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 189.43] nvn: 5400 presents, 5400 submissions [ 189.44] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 18.24 s on the host's processors (91% of one, 30.40 ms a present), the whole process 31.56 s (158%); the busiest: thread 80 'MainThread' 6.45 s, thread 165 'ActorCalcSub0' 2.40 s, thread 166 'ActorCalcSub1' 2.26 s, thread 128 'SupportWorker Sub1' 0.99 s, thread 129 'SupportWorker Sub2' 0.79 s [ 189.44] cpu: in those 19.99 s, 570895 SVCs (28557 a second): 0x1b ArbitrateUnlock 136902, 0x1a ArbitrateLock 103660, 0x34 WaitForAddress 95789, 0x0b SleepThread 65411, 0x35 SignalToAddress 49954, 0x1d SignalProcessWideKey 49732; 0 calls the dispatch table had no code for (RtAPI.miss) [ 189.44] vulkan: 16698400 draws, 0 skipped (0 mesh draws, 0 skipped); 10239 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 315093 reads past queued releases (0 samples counts written on the GPU); 17617991 descriptor sets written, 15778809 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 15330183 draws kept the last one's shaders and pipeline (0 checked), 16517936 its targets [ 189.44] vulkan: 213 shaders translated (98 ms), 418 pipelines made (19 from the cache, 3193 ms making, 1401 ms waited for), 457 render targets made, 1860 texture uploads (274 MB), 24 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 189.44] vulkan: 611 pipeline parts made (3184 ms), 418 pipelines linked from them (8 ms), 418 of those made whole in the background (6872 ms), 0 still to make whole [ 189.44] vulkan: memory used and budgeted: heap 0 160 of 15243 MB (160 ours, 80 of it allocated), heap 1 1211 of 11723 MB (960 ours, 813 of it allocated) [ 189.44] vulkan: caches: 132 render targets (509 MB, 16 parked), 689 textures (113 MB), 11480 buffers (7 MB); 1065 of 11723 MB in use as they count it, 0 MB freed for the budget so far [ 189.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4892 through a copy [ 189.44] vulkan: 428374 rendering passes, 0 clear commands, 110039 attachments cleared and 0 left undefined by their load op; 1672922 buffers filled ahead of the passes [ 189.44] vulkan: 29323 passes (56%) ended at renderer.c:286 [ 189.44] vulkan: 8749 passes (17%) ended at surface.c:186 [ 189.44] vulkan: 8303 passes (16%) ended at cmd.c:747 [ 189.44] vulkan: 5137 passes (10%) ended at render.c:243 [ 189.44] vulkan: 600 passes (1%) ended at renderer.c:855 [ 189.44] vulkan: 104 passes (0%) ended at texture.c:977 [ 189.44] vulkan: 2 passes (0%) ended at surface.c:729 [ 189.44] vulkan: 2 passes (0%) ended at texture.c:1810 [ 189.44] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 191.78] perf: 30.1 frames a second over 5.0 s (5470 shown in all) [ 196.00] vulkan: compute 60212f9e03a7d36f ready: block 32x1x1, 13 global buffers, 6 textures, 0 images [ 196.01] vulkan: a 96 ms frame: 7 shaders translated (2 ms), 4 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (189 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 196.79] perf: 29.9 frames a second over 5.0 s (5620 shown in all) [ 201.79] perf: 30.0 frames a second over 5.0 s (5770 shown in all) [ 206.81] perf: 30.1 frames a second over 5.0 s (5921 shown in all) [ 209.23] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.31 ms, 1st to 99th percentile 16.62 to 49.79 ms), 16 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (9.5 to 23.8), on to the display in 19.2 ms (12.3 to 22.0), 30.7 ms in all (30.2 to 47.1) [ 209.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 209.45] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 17.14 s on the host's processors (86% of one, 28.57 ms a present), the whole process 27.38 s (137%); the busiest: thread 80 'MainThread' 6.22 s, thread 165 'ActorCalcSub0' 2.28 s, thread 166 'ActorCalcSub1' 2.17 s, thread 128 'SupportWorker Sub1' 0.90 s, thread 129 'SupportWorker Sub2' 0.75 s [ 209.45] cpu: in those 20.01 s, 525977 SVCs (26292 a second): 0x1b ArbitrateUnlock 132886, 0x1a ArbitrateLock 100404, 0x34 WaitForAddress 82390, 0x35 SignalToAddress 49430, 0x1c WaitProcessWideKeyAtomic 47691, 0x1d SignalProcessWideKey 47688; 0 calls the dispatch table had no code for (RtAPI.miss) [ 209.45] vulkan: 18654614 draws, 0 skipped (0 mesh draws, 0 skipped); 11525 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 351273 reads past queued releases (0 samples counts written on the GPU); 19643711 descriptor sets written, 17665517 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 17131955 draws kept the last one's shaders and pipeline (0 checked), 18453958 its targets [ 209.45] vulkan: 230 shaders translated (116 ms), 428 pipelines made (19 from the cache, 3344 ms making, 1489 ms waited for), 467 render targets made, 2044 texture uploads (293 MB), 27 of them some blocks alone (4 MB); 1 frames over 50 ms in the last 600, the slowest 96 ms [ 209.45] vulkan: 628 pipeline parts made (3335 ms), 428 pipelines linked from them (8 ms), 428 of those made whole in the background (7127 ms), 0 still to make whole [ 209.45] vulkan: memory used and budgeted: heap 0 160 of 15239 MB (160 ours, 80 of it allocated), heap 1 1211 of 11718 MB (960 ours, 821 of it allocated) [ 209.45] vulkan: caches: 140 render targets (526 MB, 18 parked), 592 textures (98 MB), 11220 buffers (6 MB); 1072 of 11718 MB in use as they count it, 0 MB freed for the budget so far [ 209.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5179 through a copy [ 209.45] vulkan: 476154 rendering passes, 0 clear commands, 123082 attachments cleared and 0 left undefined by their load op; 1864588 buffers filled ahead of the passes [ 209.45] vulkan: 29270 passes (61%) ended at renderer.c:286 [ 209.45] vulkan: 7499 passes (16%) ended at surface.c:186 [ 209.45] vulkan: 5789 passes (12%) ended at cmd.c:747 [ 209.45] vulkan: 4430 passes (9%) ended at render.c:243 [ 209.45] vulkan: 600 passes (1%) ended at renderer.c:855 [ 209.45] vulkan: 103 passes (0%) ended at texture.c:977 [ 209.45] vulkan: 85 passes (0%) ended at buffer.c:1151 [ 209.45] vulkan: 3 passes (0%) ended at texture.c:1810 [ 209.45] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 211.81] perf: 30.0 frames a second over 5.0 s (6071 shown in all) [ 216.83] perf: 29.9 frames a second over 5.0 s (6221 shown in all) [ 221.83] perf: 30.0 frames a second over 5.0 s (6371 shown in all) [ 226.83] perf: 30.0 frames a second over 5.0 s (6521 shown in all) [ 229.20] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.36 ms, 1st to 99th percentile 16.92 to 49.83 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 19.2 ms (15.2 to 24.9), on to the display in 11.5 ms (5.9 to 23.1), 30.7 ms in all (30.3 to 47.2) [ 229.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 229.45] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 19.19 s on the host's processors (96% of one, 31.98 ms a present), the whole process 35.08 s (175%); the busiest: thread 80 'MainThread' 6.63 s, thread 165 'ActorCalcSub0' 2.46 s, thread 166 'ActorCalcSub1' 2.32 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 129 'SupportWorker Sub2' 0.93 s [ 229.45] cpu: in those 20.00 s, 592549 SVCs (29629 a second): 0x1b ArbitrateUnlock 141258, 0x1a ArbitrateLock 106320, 0x0b SleepThread 86293, 0x34 WaitForAddress 85143, 0x35 SignalToAddress 51317, 0x1c WaitProcessWideKeyAtomic 51235; 0 calls the dispatch table had no code for (RtAPI.miss) [ 229.45] vulkan: 21781068 draws, 0 skipped (0 mesh draws, 0 skipped); 12802 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 387478 reads past queued releases (0 samples counts written on the GPU); 22916891 descriptor sets written, 20645245 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 20030534 draws kept the last one's shaders and pipeline (0 checked), 21560489 its targets [ 229.45] vulkan: 247 shaders translated (120 ms), 451 pipelines made (19 from the cache, 3515 ms making, 1604 ms waited for), 470 render targets made, 2344 texture uploads (343 MB), 27 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 229.45] vulkan: 658 pipeline parts made (3506 ms), 451 pipelines linked from them (8 ms), 451 of those made whole in the background (7622 ms), 0 still to make whole [ 229.45] vulkan: memory used and budgeted: heap 0 160 of 15231 MB (160 ours, 80 of it allocated), heap 1 1211 of 11700 MB (960 ours, 848 of it allocated) [ 229.45] vulkan: caches: 131 render targets (506 MB, 15 parked), 751 textures (139 MB), 18813 buffers (10 MB); 1088 of 11700 MB in use as they count it, 0 MB freed for the budget so far [ 229.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5930 through a copy [ 229.45] vulkan: 531340 rendering passes, 0 clear commands, 136191 attachments cleared and 0 left undefined by their load op; 2262526 buffers filled ahead of the passes [ 229.45] vulkan: 29285 passes (53%) ended at renderer.c:286 [ 229.45] vulkan: 10170 passes (18%) ended at cmd.c:747 [ 229.45] vulkan: 8663 passes (16%) ended at surface.c:186 [ 229.45] vulkan: 6362 passes (12%) ended at render.c:243 [ 229.45] vulkan: 600 passes (1%) ended at renderer.c:855 [ 229.45] vulkan: 103 passes (0%) ended at texture.c:977 [ 229.45] vulkan: 3 passes (0%) ended at buffer.c:1542 [ 229.45] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 231.84] perf: 30.1 frames a second over 5.0 s (6672 shown in all) [ 236.86] perf: 29.9 frames a second over 5.0 s (6822 shown in all) [ 241.88] perf: 30.1 frames a second over 5.0 s (6973 shown in all) [ 246.88] perf: 30.0 frames a second over 5.0 s (7123 shown in all) [ 249.16] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.92 ms, 1st to 99th percentile 33.04 to 33.62 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 16.7 ms (10.9 to 23.0), on to the display in 14.1 ms (7.8 to 20.0), 30.8 ms in all (30.5 to 30.9) [ 249.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 249.43] nvn: 7200 presents, 7200 submissions [ 249.45] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.81 s on the host's processors (94% of one, 31.35 ms a present), the whole process 32.60 s (163%); the busiest: thread 80 'MainThread' 6.87 s, thread 165 'ActorCalcSub0' 2.39 s, thread 166 'ActorCalcSub1' 2.25 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 129 'SupportWorker Sub2' 0.80 s [ 249.45] cpu: in those 20.00 s, 526997 SVCs (26351 a second): 0x1b ArbitrateUnlock 127928, 0x1a ArbitrateLock 94191, 0x34 WaitForAddress 83600, 0x0b SleepThread 56553, 0x35 SignalToAddress 50381, 0x1c WaitProcessWideKeyAtomic 47301; 0 calls the dispatch table had no code for (RtAPI.miss) [ 249.45] vulkan: 24506727 draws, 0 skipped (0 mesh draws, 0 skipped); 14108 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 423810 reads past queued releases (0 samples counts written on the GPU); 25761201 descriptor sets written, 23252253 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 22524801 draws kept the last one's shaders and pipeline (0 checked), 24265970 its targets [ 249.45] vulkan: 250 shaders translated (120 ms), 459 pipelines made (19 from the cache, 3563 ms making, 1641 ms waited for), 478 render targets made, 2485 texture uploads (354 MB), 28 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [ 249.45] vulkan: 665 pipeline parts made (3554 ms), 459 pipelines linked from them (9 ms), 459 of those made whole in the background (7859 ms), 0 still to make whole [ 249.45] vulkan: memory used and budgeted: heap 0 160 of 15243 MB (160 ours, 80 of it allocated), heap 1 1212 of 11726 MB (960 ours, 780 of it allocated) [ 249.45] vulkan: caches: 131 render targets (506 MB, 15 parked), 594 textures (87 MB), 15011 buffers (6 MB); 1032 of 11726 MB in use as they count it, 0 MB freed for the budget so far [ 249.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5930 through a copy [ 249.45] vulkan: 583187 rendering passes, 0 clear commands, 149307 attachments cleared and 0 left undefined by their load op; 2582032 buffers filled ahead of the passes [ 249.45] vulkan: 29504 passes (57%) ended at renderer.c:286 [ 249.45] vulkan: 8885 passes (17%) ended at cmd.c:747 [ 249.45] vulkan: 7389 passes (14%) ended at surface.c:186 [ 249.45] vulkan: 5408 passes (10%) ended at render.c:243 [ 249.45] vulkan: 600 passes (1%) ended at renderer.c:855 [ 249.45] vulkan: 58 passes (0%) ended at texture.c:977 [ 249.45] vulkan: 2 passes (0%) ended at surface.c:729 [ 249.45] vulkan: 1 passes (0%) ended at texture.c:1810 [ 249.45] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 251.88] perf: 30.0 frames a second over 5.0 s (7273 shown in all) [ 256.88] perf: 30.0 frames a second over 5.0 s (7423 shown in all) [ 261.89] perf: 29.9 frames a second over 5.0 s (7573 shown in all) [ 266.91] perf: 30.1 frames a second over 5.0 s (7724 shown in all) [ 269.13] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.37 ms, 1st to 99th percentile 33.05 to 33.62 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 11.7 ms (10.6 to 14.2), on to the display in 19.1 ms (16.6 to 20.2), 30.8 ms in all (30.6 to 31.0) [ 269.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 269.44] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.71 s on the host's processors (89% of one, 29.52 ms a present), the whole process 27.82 s (139%); the busiest: thread 80 'MainThread' 6.97 s, thread 165 'ActorCalcSub0' 2.21 s, thread 166 'ActorCalcSub1' 2.08 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.70 s [ 269.44] cpu: in those 20.00 s, 454926 SVCs (22749 a second): 0x1b ArbitrateUnlock 106464, 0x34 WaitForAddress 82898, 0x1a ArbitrateLock 74063, 0x35 SignalToAddress 50115, 0x1d SignalProcessWideKey 41358, 0x1c WaitProcessWideKeyAtomic 41355; 0 calls the dispatch table had no code for (RtAPI.miss) [ 269.44] vulkan: 26321382 draws, 0 skipped (0 mesh draws, 0 skipped); 15308 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 460405 reads past queued releases (0 samples counts written on the GPU); 27633560 descriptor sets written, 25009204 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 24138592 draws kept the last one's shaders and pipeline (0 checked), 26059305 its targets [ 269.44] vulkan: 262 shaders translated (122 ms), 464 pipelines made (19 from the cache, 3609 ms making, 1662 ms waited for), 480 render targets made, 2505 texture uploads (356 MB), 29 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 269.44] vulkan: 675 pipeline parts made (3600 ms), 464 pipelines linked from them (9 ms), 464 of those made whole in the background (7924 ms), 0 still to make whole [ 269.44] vulkan: memory used and budgeted: heap 0 160 of 15235 MB (160 ours, 80 of it allocated), heap 1 1212 of 11722 MB (960 ours, 743 of it allocated) [ 269.44] vulkan: caches: 132 render targets (508 MB, 16 parked), 297 textures (48 MB), 11663 buffers (3 MB); 995 of 11722 MB in use as they count it, 0 MB freed for the budget so far [ 269.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5930 through a copy [ 269.44] vulkan: 631831 rendering passes, 0 clear commands, 162524 attachments cleared and 0 left undefined by their load op; 2722025 buffers filled ahead of the passes [ 269.44] vulkan: 29955 passes (62%) ended at renderer.c:286 [ 269.44] vulkan: 7154 passes (15%) ended at surface.c:186 [ 269.44] vulkan: 6000 passes (12%) ended at cmd.c:747 [ 269.44] vulkan: 4920 passes (10%) ended at render.c:243 [ 269.44] vulkan: 600 passes (1%) ended at renderer.c:855 [ 269.44] vulkan: 12 passes (0%) ended at texture.c:977 [ 269.44] vulkan: 2 passes (0%) ended at surface.c:729 [ 269.44] vulkan: 1 passes (0%) ended at texture.c:1810 [ 269.44] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 271.93] perf: 29.9 frames a second over 5.0 s (7874 shown in all) [ 276.94] perf: 30.1 frames a second over 5.0 s (8025 shown in all) [ 281.94] perf: 30.0 frames a second over 5.0 s (8175 shown in all) [ 285.88] nvn: 68 pieces of the runtime's record memory came back: the game wrote over their recordings [ 286.96] perf: 29.9 frames a second over 5.0 s (8325 shown in all) [ 289.10] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.98 ms, 1st to 99th percentile 33.05 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 11.7 ms (10.7 to 14.1), on to the display in 19.3 ms (16.9 to 20.3), 31.0 ms in all (30.8 to 31.2) [ 289.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 289.44] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.04 s on the host's processors (85% of one, 28.40 ms a present), the whole process 27.05 s (135%); the busiest: thread 80 'MainThread' 6.45 s, thread 165 'ActorCalcSub0' 2.24 s, thread 166 'ActorCalcSub1' 2.11 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.73 s [ 289.44] cpu: in those 20.00 s, 458215 SVCs (22910 a second): 0x1b ArbitrateUnlock 107324, 0x34 WaitForAddress 83157, 0x1a ArbitrateLock 74909, 0x35 SignalToAddress 50379, 0x1c WaitProcessWideKeyAtomic 41830, 0x1d SignalProcessWideKey 41828; 0 calls the dispatch table had no code for (RtAPI.miss) [ 289.44] vulkan: 28140202 draws, 0 skipped (0 mesh draws, 0 skipped); 16508 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 496956 reads past queued releases (0 samples counts written on the GPU); 29510365 descriptor sets written, 26770039 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 25753772 draws kept the last one's shaders and pipeline (0 checked), 27856853 its targets [ 289.44] vulkan: 262 shaders translated (122 ms), 464 pipelines made (19 from the cache, 3609 ms making, 1662 ms waited for), 481 render targets made, 2533 texture uploads (357 MB), 31 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 289.44] vulkan: memory used and budgeted: heap 0 160 of 15235 MB (160 ours, 80 of it allocated), heap 1 1212 of 11742 MB (960 ours, 739 of it allocated) [ 289.44] vulkan: caches: 131 render targets (506 MB, 15 parked), 310 textures (48 MB), 12580 buffers (4 MB); 991 of 11742 MB in use as they count it, 0 MB freed for the budget so far [ 289.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5930 through a copy [ 289.44] vulkan: 680445 rendering passes, 0 clear commands, 175688 attachments cleared and 0 left undefined by their load op; 2864376 buffers filled ahead of the passes [ 289.44] vulkan: 29902 passes (62%) ended at renderer.c:286 [ 289.44] vulkan: 7151 passes (15%) ended at surface.c:186 [ 289.44] vulkan: 6019 passes (12%) ended at cmd.c:747 [ 289.44] vulkan: 4926 passes (10%) ended at render.c:243 [ 289.44] vulkan: 600 passes (1%) ended at renderer.c:855 [ 289.44] vulkan: 13 passes (0%) ended at texture.c:977 [ 289.44] vulkan: 2 passes (0%) ended at texture.c:1810 [ 289.44] vulkan: 1 passes (0%) ended at surface.c:729 [ 289.44] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 291.39] vulkan: 383 of the 6703 shaders translated from the game's files found by its draws so far [ 291.96] perf: 30.0 frames a second over 5.0 s (8475 shown in all) [ 296.96] perf: 30.0 frames a second over 5.0 s (8625 shown in all) [ 301.98] perf: 30.1 frames a second over 5.0 s (8776 shown in all) [ 306.99] perf: 29.9 frames a second over 5.0 s (8926 shown in all) [ 309.06] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.05 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 13.7 ms (10.0 to 19.2), on to the display in 17.5 ms (12.2 to 21.2), 31.2 ms in all (31.0 to 31.4) [ 309.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 309.43] nvn: 9000 presents, 9000 submissions [ 309.44] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.41 s on the host's processors (87% of one, 29.01 ms a present), the whole process 29.16 s (146%); the busiest: thread 80 'MainThread' 6.36 s, thread 165 'ActorCalcSub0' 2.29 s, thread 166 'ActorCalcSub1' 2.16 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.72 s [ 309.44] cpu: in those 20.00 s, 525165 SVCs (26260 a second): 0x1b ArbitrateUnlock 121175, 0x34 WaitForAddress 96112, 0x1a ArbitrateLock 87798, 0x0b SleepThread 61979, 0x35 SignalToAddress 50415, 0x1c WaitProcessWideKeyAtomic 43973; 0 calls the dispatch table had no code for (RtAPI.miss) [ 309.44] vulkan: 30267093 draws, 0 skipped (0 mesh draws, 0 skipped); 17740 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 533912 reads past queued releases (0 samples counts written on the GPU); 31746765 descriptor sets written, 28787421 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 27658741 draws kept the last one's shaders and pipeline (0 checked), 29962995 its targets [ 309.44] vulkan: 272 shaders translated (137 ms), 477 pipelines made (21 from the cache, 3698 ms making, 1734 ms waited for), 498 render targets made, 2804 texture uploads (371 MB), 31 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 309.44] vulkan: 688 pipeline parts made (3689 ms), 477 pipelines linked from them (9 ms), 477 of those made whole in the background (8145 ms), 0 still to make whole [ 309.44] vulkan: memory used and budgeted: heap 0 160 of 15243 MB (160 ours, 80 of it allocated), heap 1 1212 of 11728 MB (960 ours, 734 of it allocated) [ 309.44] vulkan: caches: 130 render targets (493 MB, 14 parked), 553 textures (67 MB), 15628 buffers (5 MB); 986 of 11728 MB in use as they count it, 0 MB freed for the budget so far [ 309.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5946 through a copy [ 309.44] vulkan: 731019 rendering passes, 0 clear commands, 189047 attachments cleared and 0 left undefined by their load op; 3058863 buffers filled ahead of the passes [ 309.44] vulkan: 29838 passes (59%) ended at renderer.c:286 [ 309.44] vulkan: 7431 passes (15%) ended at surface.c:186 [ 309.44] vulkan: 7175 passes (14%) ended at cmd.c:747 [ 309.44] vulkan: 5358 passes (11%) ended at render.c:243 [ 309.44] vulkan: 600 passes (1%) ended at renderer.c:855 [ 309.44] vulkan: 168 passes (0%) ended at texture.c:977 [ 309.44] vulkan: 3 passes (0%) ended at surface.c:729 [ 309.44] vulkan: 1 passes (0%) ended at buffer.c:1542 [ 309.44] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 311.99] perf: 30.0 frames a second over 5.0 s (9076 shown in all) [ 316.99] perf: 30.0 frames a second over 5.0 s (9226 shown in all) [ 322.01] perf: 30.1 frames a second over 5.0 s (9377 shown in all) [ 327.01] perf: 30.0 frames a second over 5.0 s (9527 shown in all) [ 329.03] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.74 ms, 1st to 99th percentile 16.61 to 50.00 ms), 16 held for other than 2 refreshes; the game's frames went from release to present in 11.1 ms (10.0 to 14.1), on to the display in 19.9 ms (4.4 to 21.3), 31.1 ms in all (14.7 to 31.6) [ 329.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 329.44] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.39 s on the host's processors (87% of one, 28.98 ms a present), the whole process 26.97 s (135%); the busiest: thread 80 'MainThread' 6.60 s, thread 165 'ActorCalcSub0' 2.33 s, thread 166 'ActorCalcSub1' 2.20 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.74 s [ 329.44] cpu: in those 20.00 s, 474860 SVCs (23742 a second): 0x1b ArbitrateUnlock 113842, 0x34 WaitForAddress 83409, 0x1a ArbitrateLock 81995, 0x35 SignalToAddress 50629, 0x1d SignalProcessWideKey 42590, 0x1c WaitProcessWideKeyAtomic 42589; 0 calls the dispatch table had no code for (RtAPI.miss) [ 329.44] vulkan: 31895649 draws, 0 skipped (0 mesh draws, 0 skipped); 18987 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 571650 reads past queued releases (0 samples counts written on the GPU); 33497910 descriptor sets written, 30293388 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 29065406 draws kept the last one's shaders and pipeline (0 checked), 31569629 its targets [ 329.44] vulkan: 272 shaders translated (137 ms), 477 pipelines made (21 from the cache, 3698 ms making, 1734 ms waited for), 508 render targets made, 2825 texture uploads (373 MB), 31 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 329.44] vulkan: memory used and budgeted: heap 0 160 of 15241 MB (160 ours, 80 of it allocated), heap 1 1212 of 11706 MB (960 ours, 750 of it allocated) [ 329.44] vulkan: caches: 131 render targets (506 MB, 15 parked), 456 textures (58 MB), 14006 buffers (4 MB); 1002 of 11706 MB in use as they count it, 0 MB freed for the budget so far [ 329.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5946 through a copy [ 329.44] vulkan: 781176 rendering passes, 0 clear commands, 202194 attachments cleared and 0 left undefined by their load op; 3212001 buffers filled ahead of the passes [ 329.44] vulkan: 30624 passes (61%) ended at renderer.c:286 [ 329.44] vulkan: 7172 passes (14%) ended at surface.c:186 [ 329.44] vulkan: 6041 passes (12%) ended at render.c:243 [ 329.44] vulkan: 5706 passes (11%) ended at cmd.c:747 [ 329.44] vulkan: 600 passes (1%) ended at renderer.c:855 [ 329.44] vulkan: 10 passes (0%) ended at texture.c:977 [ 329.44] vulkan: 4 passes (0%) ended at surface.c:729 [ 329.44] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 331.39] vulkan: 386 of the 6703 shaders translated from the game's files found by its draws so far [ 332.01] perf: 30.0 frames a second over 5.0 s (9677 shown in all) [ 337.03] perf: 29.9 frames a second over 5.0 s (9827 shown in all) [ 342.03] perf: 30.0 frames a second over 5.0 s (9977 shown in all) [ 347.03] perf: 30.0 frames a second over 5.0 s (10127 shown in all) [ 349.00] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.15 ms, 1st to 99th percentile 33.03 to 33.63 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 14.9 ms (10.1 to 22.1), on to the display in 16.5 ms (8.4 to 21.4), 31.4 ms in all (31.3 to 31.7) [ 349.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 349.45] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 18.44 s on the host's processors (92% of one, 30.74 ms a present), the whole process 30.77 s (154%); the busiest: thread 80 'MainThread' 6.70 s, thread 165 'ActorCalcSub0' 2.43 s, thread 166 'ActorCalcSub1' 2.29 s, thread 128 'SupportWorker Sub1' 1.01 s, thread 129 'SupportWorker Sub2' 0.80 s [ 349.45] cpu: in those 20.01 s, 524198 SVCs (26202 a second): 0x1b ArbitrateUnlock 126654, 0x1a ArbitrateLock 93023, 0x34 WaitForAddress 84134, 0x0b SleepThread 54081, 0x35 SignalToAddress 50972, 0x1c WaitProcessWideKeyAtomic 47795; 0 calls the dispatch table had no code for (RtAPI.miss) [ 349.45] vulkan: 34232332 draws, 0 skipped (0 mesh draws, 0 skipped); 20256 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 608014 reads past queued releases (0 samples counts written on the GPU); 35986384 descriptor sets written, 32478280 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 31172373 draws kept the last one's shaders and pipeline (0 checked), 33885726 its targets [ 349.45] vulkan: 272 shaders translated (137 ms), 477 pipelines made (21 from the cache, 3698 ms making, 1734 ms waited for), 513 render targets made, 3356 texture uploads (463 MB), 31 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 349.45] vulkan: memory used and budgeted: heap 0 160 of 15235 MB (160 ours, 80 of it allocated), heap 1 1212 of 11736 MB (960 ours, 842 of it allocated) [ 349.45] vulkan: caches: 132 render targets (508 MB, 16 parked), 831 textures (141 MB), 17417 buffers (8 MB); 1093 of 11736 MB in use as they count it, 0 MB freed for the budget so far [ 349.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6272 through a copy [ 349.45] vulkan: 833605 rendering passes, 0 clear commands, 215346 attachments cleared and 0 left undefined by their load op; 3492537 buffers filled ahead of the passes [ 349.45] vulkan: 29530 passes (56%) ended at renderer.c:286 [ 349.45] vulkan: 7865 passes (15%) ended at surface.c:186 [ 349.45] vulkan: 7864 passes (15%) ended at cmd.c:747 [ 349.45] vulkan: 6374 passes (12%) ended at render.c:243 [ 349.45] vulkan: 600 passes (1%) ended at renderer.c:855 [ 349.45] vulkan: 194 passes (0%) ended at texture.c:977 [ 349.45] vulkan: 2 passes (0%) ended at surface.c:729 [ 349.45] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 352.03] perf: 30.0 frames a second over 5.0 s (10277 shown in all) [ 353.59] vulkan: compute b9c3a0e11d54f0f6 ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 353.59] vulkan: a 105 ms frame: 8 shaders translated (2 ms), 3 pipelines made (17 ms waited for), 0 render targets made, 4 texture uploads (441 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 353.59] vulkan: frame resource CPU: buffer cache build 1 ms (686 calls) [ 355.30] vulkan: compute e57dfb6e2beb9ce5 ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [ 355.31] vulkan: a 88 ms frame: 5 shaders translated (1 ms), 4 pipelines made (12 ms waited for), 0 render targets made, 7 texture uploads (866 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 355.31] vulkan: frame resource CPU: buffer cache build 1 ms (705 calls) [ 357.03] perf: 30.0 frames a second over 5.0 s (10427 shown in all) [ 362.04] perf: 30.1 frames a second over 5.0 s (10578 shown in all) [ 367.06] perf: 29.9 frames a second over 5.0 s (10728 shown in all) [ 368.95] vulkan: display: 599 frame intervals of 33.31 ms (deviation 6.36 ms, 1st to 99th percentile 16.61 to 50.16 ms), 48 held for other than 2 refreshes; the game's frames went from release to present in 16.1 ms (8.1 to 43.8), on to the display in 15.7 ms (6.7 to 25.8), 31.8 ms in all (15.1 to 58.1) [ 368.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 369.43] nvn: 10800 presents, 10800 submissions [ 369.44] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 18.10 s on the host's processors (91% of one, 30.16 ms a present), the whole process 31.62 s (158%); the busiest: thread 80 'MainThread' 6.49 s, thread 165 'ActorCalcSub0' 2.47 s, thread 166 'ActorCalcSub1' 2.32 s, thread 128 'SupportWorker Sub1' 0.98 s, thread 129 'SupportWorker Sub2' 0.78 s [ 369.44] cpu: in those 19.99 s, 553791 SVCs (27702 a second): 0x1b ArbitrateUnlock 133636, 0x1a ArbitrateLock 99078, 0x34 WaitForAddress 89200, 0x0b SleepThread 61479, 0x35 SignalToAddress 51279, 0x1d SignalProcessWideKey 49706; 0 calls the dispatch table had no code for (RtAPI.miss) [ 369.44] vulkan: 36570951 draws, 0 skipped (0 mesh draws, 0 skipped); 21984 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 644495 reads past queued releases (0 samples counts written on the GPU); 38527243 descriptor sets written, 34614659 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 33319482 draws kept the last one's shaders and pipeline (0 checked), 36203980 its targets [ 369.44] vulkan: 292 shaders translated (142 ms), 501 pipelines made (21 from the cache, 3946 ms making, 1900 ms waited for), 516 render targets made, 3738 texture uploads (554 MB), 31 of them some blocks alone (5 MB); 2 frames over 50 ms in the last 600, the slowest 105 ms [ 369.44] vulkan: 720 pipeline parts made (3936 ms), 501 pipelines linked from them (9 ms), 501 of those made whole in the background (8722 ms), 0 still to make whole [ 369.44] vulkan: memory used and budgeted: heap 0 160 of 15243 MB (160 ours, 80 of it allocated), heap 1 1212 of 11729 MB (960 ours, 873 of it allocated) [ 369.44] vulkan: caches: 131 render targets (506 MB, 15 parked), 830 textures (175 MB), 13995 buffers (9 MB); 1124 of 11729 MB in use as they count it, 0 MB freed for the budget so far [ 369.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6808 through a copy [ 369.44] vulkan: 886936 rendering passes, 0 clear commands, 228455 attachments cleared and 0 left undefined by their load op; 3819816 buffers filled ahead of the passes [ 369.44] vulkan: 29552 passes (55%) ended at renderer.c:286 [ 369.44] vulkan: 8277 passes (16%) ended at cmd.c:747 [ 369.44] vulkan: 8181 passes (15%) ended at surface.c:186 [ 369.44] vulkan: 6591 passes (12%) ended at render.c:243 [ 369.44] vulkan: 600 passes (1%) ended at renderer.c:855 [ 369.44] vulkan: 130 passes (0%) ended at texture.c:977 [ 369.44] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 372.06] perf: 30.0 frames a second over 5.0 s (10878 shown in all) [ 377.06] perf: 30.0 frames a second over 5.0 s (11028 shown in all) [ 382.06] perf: 30.0 frames a second over 5.0 s (11178 shown in all) [ 387.08] perf: 30.1 frames a second over 5.0 s (11329 shown in all) [ 387.72] vulkan: a 172 ms frame: 1 shaders translated (0 ms), 2 pipelines made (1 ms waited for), 0 render targets made, 29 texture uploads (669 KB), 0 ms in finishes; 2 internal texture pipelines (137 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 389.05] vulkan: display: 599 frame intervals of 33.44 ms (deviation 7.94 ms, 1st to 99th percentile 16.59 to 50.18 ms), 73 held for other than 2 refreshes; the game's frames went from release to present in 14.4 ms (8.1 to 21.2), on to the display in 16.7 ms (6.0 to 23.7), 31.1 ms in all (15.1 to 48.6) [ 389.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 389.50] cpu: 600 presents in 20.06 s (29.9 fps): 56 of the game's threads ran 17.91 s on the host's processors (89% of one, 29.86 ms a present), the whole process 30.02 s (150%); the busiest: thread 80 'MainThread' 6.38 s, thread 165 'ActorCalcSub0' 2.48 s, thread 166 'ActorCalcSub1' 2.33 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.80 s [ 389.50] cpu: in those 20.06 s, 545098 SVCs (27179 a second): 0x1b ArbitrateUnlock 134724, 0x1a ArbitrateLock 101201, 0x34 WaitForAddress 83798, 0x0b SleepThread 56259, 0x35 SignalToAddress 50531, 0x1c WaitProcessWideKeyAtomic 49344; 0 calls the dispatch table had no code for (RtAPI.miss) [ 389.50] vulkan: 38660545 draws, 0 skipped (0 mesh draws, 0 skipped); 24223 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 682373 reads past queued releases (0 samples counts written on the GPU); 40832184 descriptor sets written, 36488906 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 35205795 draws kept the last one's shaders and pipeline (0 checked), 38272049 its targets [ 389.50] vulkan: 307 shaders translated (146 ms), 519 pipelines made (30 from the cache, 4049 ms making, 1969 ms waited for), 545 render targets made, 4095 texture uploads (595 MB), 32 of them some blocks alone (5 MB); 1 frames over 50 ms in the last 600, the slowest 172 ms [ 389.50] vulkan: 737 pipeline parts made (4039 ms), 519 pipelines linked from them (9 ms), 519 of those made whole in the background (8923 ms), 0 still to make whole [ 389.50] vulkan: memory used and budgeted: heap 0 160 of 15225 MB (160 ours, 100 of it allocated), heap 1 1468 of 11698 MB (1216 ours, 979 of it allocated) [ 389.50] vulkan: caches: 141 render targets (565 MB, 16 parked), 946 textures (164 MB), 17034 buffers (9 MB); 1188 of 11698 MB in use as they count it, 0 MB freed for the budget so far [ 389.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7194 through a copy [ 389.50] vulkan: 940410 rendering passes, 0 clear commands, 241572 attachments cleared and 0 left undefined by their load op; 4092381 buffers filled ahead of the passes [ 389.50] vulkan: 30552 passes (57%) ended at renderer.c:286 [ 389.50] vulkan: 7947 passes (15%) ended at surface.c:186 [ 389.50] vulkan: 7323 passes (14%) ended at cmd.c:747 [ 389.50] vulkan: 6857 passes (13%) ended at render.c:243 [ 389.50] vulkan: 600 passes (1%) ended at renderer.c:855 [ 389.50] vulkan: 190 passes (0%) ended at texture.c:977 [ 389.50] vulkan: 4 passes (0%) ended at surface.c:729 [ 389.50] vulkan: 1 passes (0%) ended at texture.c:1810 [ 389.50] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 392.09] perf: 29.7 frames a second over 5.0 s (11478 shown in all) [ 397.09] perf: 30.0 frames a second over 5.0 s (11628 shown in all) [ 402.11] perf: 29.9 frames a second over 5.0 s (11778 shown in all) [ 402.19] vulkan: a 99 ms frame: 13 shaders translated (18 ms), 39 pipelines made (35 ms waited for), 75 render targets made, 208 texture uploads (42370 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 402.19] vulkan: frame resource CPU: target reload 2 ms (85 calls) [ 402.19] vulkan: frame resource CPU: buffer cache build 1 ms (1068 calls) [ 402.27] vulkan: a 74 ms frame: 7 shaders translated (2 ms), 4 pipelines made (46 ms waited for), 0 render targets made, 2 texture uploads (25 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 407.13] perf: 30.1 frames a second over 5.0 s (11929 shown in all) [ 409.01] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.77 ms, 1st to 99th percentile 16.61 to 50.01 ms), 37 held for other than 2 refreshes; the game's frames went from release to present in 8.4 ms (0.8 to 21.8), on to the display in 15.7 ms (5.6 to 27.4), 24.0 ms in all (6.7 to 49.3) [ 409.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 409.50] cpu: 600 presents in 20.00 s (30.0 fps): 62 of the game's threads ran 15.12 s on the host's processors (76% of one, 25.21 ms a present), the whole process 23.38 s (117%); the busiest: thread 80 'MainThread' 4.39 s, thread 0 1.21 s, thread 0 1.14 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.67 s [ 409.50] cpu: in those 20.00 s, 680502 SVCs (34029 a second): 0x1b ArbitrateUnlock 165301, 0x1a ArbitrateLock 132769, 0x0b SleepThread 131172, 0x34 WaitForAddress 90641, 0x1d SignalProcessWideKey 47317, 0x1c WaitProcessWideKeyAtomic 47316; 0 calls the dispatch table had no code for (RtAPI.miss) [ 409.50] vulkan: 39580065 draws, 0 skipped (0 mesh draws, 0 skipped); 25593 dispatches in 0 batches (0 ms waiting), 0 skipped; 388 finishes (37 ms); 712709 reads past queued releases (0 samples counts written on the GPU); 41947282 descriptor sets written, 37212848 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 35969229 draws kept the last one's shaders and pipeline (0 checked), 39175680 its targets [ 409.50] vulkan: 332 shaders translated (167 ms), 573 pipelines made (33 from the cache, 4507 ms making, 2092 ms waited for), 651 render targets made, 4505 texture uploads (653 MB), 38 of them some blocks alone (6 MB); 2 frames over 50 ms in the last 600, the slowest 99 ms [ 409.50] vulkan: 807 pipeline parts made (4497 ms), 573 pipelines linked from them (10 ms), 573 of those made whole in the background (9905 ms), 0 still to make whole [ 409.50] vulkan: memory used and budgeted: heap 0 288 of 15241 MB (288 ours, 84 of it allocated), heap 1 1468 of 11740 MB (1216 ours, 880 of it allocated) [ 409.50] vulkan: caches: 166 render targets (599 MB, 13 parked), 865 textures (125 MB), 16740 buffers (8 MB); 1133 of 11740 MB in use as they count it, 0 MB freed for the budget so far [ 409.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7202 through a copy [ 409.50] vulkan: 978728 rendering passes, 0 clear commands, 252961 attachments cleared and 0 left undefined by their load op; 4187966 buffers filled ahead of the passes [ 409.50] vulkan: 23198 passes (61%) ended at renderer.c:286 [ 409.50] vulkan: 5281 passes (14%) ended at render.c:243 [ 409.50] vulkan: 4801 passes (13%) ended at surface.c:186 [ 409.50] vulkan: 3911 passes (10%) ended at cmd.c:747 [ 409.50] vulkan: 600 passes (2%) ended at renderer.c:855 [ 409.50] vulkan: 281 passes (1%) ended at texture.c:2695 [ 409.50] vulkan: 205 passes (1%) ended at texture.c:977 [ 409.50] vulkan: 35 passes (0%) ended at surface.c:729 [ 409.50] vulkan: GPU-owned guest memory landed for the CPU 30 times, render targets written back for an engine 0 times [ 412.14] perf: 29.9 frames a second over 5.0 s (12079 shown in all) [ 417.14] perf: 30.0 frames a second over 5.0 s (12229 shown in all) [ 422.16] perf: 30.1 frames a second over 5.0 s (12380 shown in all) [ 426.39] vulkan: 452 of the 6703 shaders translated from the game's files found by its draws so far [ 427.16] perf: 30.0 frames a second over 5.0 s (12530 shown in all) [ 428.98] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.05 to 33.62 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 4.0 ms (3.6 to 4.8), on to the display in 19.6 ms (18.8 to 20.1), 23.6 ms in all (23.4 to 23.9) [ 428.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 429.49] nvn: 12600 presents, 12600 submissions [ 429.50] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.09 s on the host's processors (45% of one, 15.14 ms a present), the whole process 13.25 s (66%); the busiest: thread 80 'MainThread' 3.27 s, thread 172 'ActorCalcSub0' 0.88 s, thread 128 'SupportWorker Sub1' 0.81 s, thread 173 'ActorCalcSub1' 0.80 s, thread 129 'SupportWorker Sub2' 0.59 s [ 429.50] cpu: in those 20.00 s, 430953 SVCs (21547 a second): 0x1b ArbitrateUnlock 93663, 0x34 WaitForAddress 73163, 0x1a ArbitrateLock 63131, 0x1d SignalProcessWideKey 49453, 0x1c WaitProcessWideKeyAtomic 49452, 0x35 SignalToAddress 45144; 0 calls the dispatch table had no code for (RtAPI.miss) [ 429.50] vulkan: 39895868 draws, 0 skipped (0 mesh draws, 0 skipped); 25593 dispatches in 0 batches (0 ms waiting), 0 skipped; 388 finishes (37 ms); 749539 reads past queued releases (0 samples counts written on the GPU); 42413667 descriptor sets written, 37378069 reused (23 descriptor pools, 0 sets with texture arrays taken from them); 36123979 draws kept the last one's shaders and pipeline (0 checked), 39472240 its targets [ 429.50] vulkan: 332 shaders translated (167 ms), 573 pipelines made (33 from the cache, 4507 ms making, 2092 ms waited for), 652 render targets made, 4524 texture uploads (654 MB), 46 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 429.50] vulkan: memory used and budgeted: heap 0 288 of 15243 MB (288 ours, 84 of it allocated), heap 1 1468 of 11728 MB (1216 ours, 786 of it allocated) [ 429.50] vulkan: caches: 143 render targets (561 MB, 13 parked), 307 textures (70 MB), 3656 buffers (3 MB); 1032 of 11728 MB in use as they count it, 0 MB freed for the budget so far [ 429.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7202 through a copy [ 429.50] vulkan: 1021416 rendering passes, 0 clear commands, 266307 attachments cleared and 0 left undefined by their load op; 4203837 buffers filled ahead of the passes [ 429.50] vulkan: 28871 passes (68%) ended at renderer.c:286 [ 429.50] vulkan: 5735 passes (13%) ended at surface.c:186 [ 429.50] vulkan: 4615 passes (11%) ended at render.c:243 [ 429.50] vulkan: 2163 passes (5%) ended at cmd.c:747 [ 429.50] vulkan: 685 passes (2%) ended at texture.c:2695 [ 429.50] vulkan: 600 passes (1%) ended at renderer.c:855 [ 429.50] vulkan: 10 passes (0%) ended at texture.c:977 [ 429.50] vulkan: 8 passes (0%) ended at texture.c:1810 [ 429.50] vulkan: GPU-owned guest memory landed for the CPU 30 times, render targets written back for an engine 0 times [ 432.16] perf: 30.0 frames a second over 5.0 s (12680 shown in all) [ 437.18] perf: 29.9 frames a second over 5.0 s (12830 shown in all) [ 441.85] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 442.18] perf: 30.0 frames a second over 5.0 s (12980 shown in all) [ 442.44] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 256 texture uploads (33044 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 442.44] vulkan: frame resource CPU: target reload 1 ms (81 calls) [ 442.44] vulkan: frame resource CPU: buffer cache build 1 ms (2264 calls) [ 447.19] perf: 30.1 frames a second over 5.0 s (13131 shown in all) [ 448.95] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.68 ms, 1st to 99th percentile 16.60 to 50.19 ms), 58 held for other than 2 refreshes; the game's frames went from release to present in 8.4 ms (0.6 to 22.9), on to the display in 16.3 ms (5.4 to 22.9), 24.7 ms in all (7.1 to 40.7) [ 448.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 449.50] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 14.25 s on the host's processors (71% of one, 23.75 ms a present), the whole process 21.61 s (108%); the busiest: thread 80 'MainThread' 4.29 s, thread 178 'ActorCalcSub0' 0.84 s, thread 128 'SupportWorker Sub1' 0.84 s, thread 179 'ActorCalcSub1' 0.81 s, thread 129 'SupportWorker Sub2' 0.74 s [ 449.50] cpu: in those 20.01 s, 655619 SVCs (32769 a second): 0x1b ArbitrateUnlock 161338, 0x1a ArbitrateLock 128241, 0x0b SleepThread 103167, 0x34 WaitForAddress 77239, 0x1c WaitProcessWideKeyAtomic 60081, 0x1d SignalProcessWideKey 60080; 0 calls the dispatch table had no code for (RtAPI.miss) [ 449.50] vulkan: 41112881 draws, 0 skipped (0 mesh draws, 0 skipped); 26288 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 783834 reads past queued releases (0 samples counts written on the GPU); 43754543 descriptor sets written, 38471219 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 37191442 draws kept the last one's shaders and pipeline (0 checked), 40670419 its targets [ 449.50] vulkan: 332 shaders translated (167 ms), 575 pipelines made (35 from the cache, 4507 ms making, 2092 ms waited for), 740 render targets made, 5078 texture uploads (732 MB), 49 of them some blocks alone (7 MB); 2 frames over 50 ms in the last 600, the slowest 117 ms [ 449.50] vulkan: 809 pipeline parts made (4497 ms), 575 pipelines linked from them (10 ms), 575 of those made whole in the background (9905 ms), 0 still to make whole [ 449.50] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1483 of 11742 MB (1216 ours, 962 of it allocated) [ 449.50] vulkan: caches: 167 render targets (631 MB, 17 parked), 834 textures (141 MB), 16350 buffers (9 MB); 1222 of 11742 MB in use as they count it, 0 MB freed for the budget so far [ 449.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7291 through a copy [ 449.50] vulkan: 1065472 rendering passes, 0 clear commands, 278381 attachments cleared and 0 left undefined by their load op; 4330119 buffers filled ahead of the passes [ 449.50] vulkan: 27216 passes (62%) ended at renderer.c:286 [ 449.50] vulkan: 6117 passes (14%) ended at surface.c:186 [ 449.50] vulkan: 5136 passes (12%) ended at render.c:243 [ 449.50] vulkan: 4338 passes (10%) ended at cmd.c:747 [ 449.50] vulkan: 600 passes (1%) ended at renderer.c:855 [ 449.50] vulkan: 394 passes (1%) ended at texture.c:2695 [ 449.50] vulkan: 223 passes (1%) ended at texture.c:977 [ 449.50] vulkan: 29 passes (0%) ended at surface.c:729 [ 449.50] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 452.19] perf: 30.0 frames a second over 5.0 s (13281 shown in all) [ 457.21] perf: 29.9 frames a second over 5.0 s (13431 shown in all) [ 462.23] perf: 30.1 frames a second over 5.0 s (13582 shown in all) [ 467.24] perf: 29.9 frames a second over 5.0 s (13732 shown in all) [ 468.92] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.08 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 12.3 ms (11.3 to 15.5), on to the display in 11.6 ms (8.4 to 12.7), 24.0 ms in all (23.7 to 24.1) [ 468.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 469.50] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.54 s on the host's processors (88% of one, 29.23 ms a present), the whole process 27.91 s (140%); the busiest: thread 80 'MainThread' 6.32 s, thread 178 'ActorCalcSub0' 2.29 s, thread 179 'ActorCalcSub1' 2.19 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 129 'SupportWorker Sub2' 0.79 s [ 469.50] cpu: in those 20.00 s, 506032 SVCs (25300 a second): 0x1b ArbitrateUnlock 123932, 0x1a ArbitrateLock 91958, 0x34 WaitForAddress 82694, 0x35 SignalToAddress 49773, 0x1c WaitProcessWideKeyAtomic 46504, 0x1d SignalProcessWideKey 46501; 0 calls the dispatch table had no code for (RtAPI.miss) [ 469.50] vulkan: 43236702 draws, 0 skipped (0 mesh draws, 0 skipped); 27488 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 820263 reads past queued releases (0 samples counts written on the GPU); 45918648 descriptor sets written, 40554756 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 39169983 draws kept the last one's shaders and pipeline (0 checked), 42773755 its targets [ 469.50] vulkan: 334 shaders translated (167 ms), 576 pipelines made (35 from the cache, 4518 ms making, 2101 ms waited for), 743 render targets made, 5104 texture uploads (733 MB), 50 of them some blocks alone (7 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [ 469.50] vulkan: 811 pipeline parts made (4508 ms), 576 pipelines linked from them (10 ms), 576 of those made whole in the background (9923 ms), 0 still to make whole [ 469.50] vulkan: memory used and budgeted: heap 0 288 of 15233 MB (288 ours, 84 of it allocated), heap 1 1483 of 11725 MB (1216 ours, 804 of it allocated) [ 469.50] vulkan: caches: 141 render targets (565 MB, 13 parked), 310 textures (64 MB), 12396 buffers (4 MB); 1072 of 11725 MB in use as they count it, 0 MB freed for the budget so far [ 469.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7891 through a copy [ 469.50] vulkan: 1116976 rendering passes, 0 clear commands, 291458 attachments cleared and 0 left undefined by their load op; 4523038 buffers filled ahead of the passes [ 469.50] vulkan: 29677 passes (58%) ended at renderer.c:286 [ 469.50] vulkan: 8312 passes (16%) ended at surface.c:186 [ 469.50] vulkan: 6645 passes (13%) ended at render.c:243 [ 469.50] vulkan: 6254 passes (12%) ended at cmd.c:747 [ 469.50] vulkan: 600 passes (1%) ended at renderer.c:855 [ 469.50] vulkan: 15 passes (0%) ended at texture.c:977 [ 469.50] vulkan: 1 passes (0%) ended at texture.c:1810 [ 469.50] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 472.24] perf: 30.0 frames a second over 5.0 s (13882 shown in all) [ 477.24] perf: 30.0 frames a second over 5.0 s (14032 shown in all) [ 482.26] perf: 30.1 frames a second over 5.0 s (14183 shown in all) [ 487.26] perf: 30.0 frames a second over 5.0 s (14333 shown in all) [ 488.88] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.07 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 12.3 ms (11.3 to 14.4), on to the display in 11.9 ms (9.6 to 13.0), 24.1 ms in all (23.9 to 24.3) [ 488.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 489.49] nvn: 14400 presents, 14400 submissions [ 489.50] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.89 s on the host's processors (84% of one, 28.16 ms a present), the whole process 27.24 s (136%); the busiest: thread 80 'MainThread' 5.90 s, thread 178 'ActorCalcSub0' 2.34 s, thread 179 'ActorCalcSub1' 2.21 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.92 s [ 489.50] cpu: in those 20.00 s, 509345 SVCs (25468 a second): 0x1b ArbitrateUnlock 126891, 0x1a ArbitrateLock 95603, 0x34 WaitForAddress 82686, 0x35 SignalToAddress 49895, 0x1d SignalProcessWideKey 47803, 0x1c WaitProcessWideKeyAtomic 47801; 0 calls the dispatch table had no code for (RtAPI.miss) [ 489.50] vulkan: 45347384 draws, 0 skipped (0 mesh draws, 0 skipped); 28688 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 856811 reads past queued releases (0 samples counts written on the GPU); 48067884 descriptor sets written, 42626884 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 41135397 draws kept the last one's shaders and pipeline (0 checked), 44863831 its targets [ 489.50] vulkan: 334 shaders translated (167 ms), 576 pipelines made (35 from the cache, 4518 ms making, 2101 ms waited for), 743 render targets made, 5105 texture uploads (733 MB), 50 of them some blocks alone (7 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 489.50] vulkan: memory used and budgeted: heap 0 288 of 15239 MB (288 ours, 84 of it allocated), heap 1 1483 of 11715 MB (1216 ours, 789 of it allocated) [ 489.50] vulkan: caches: 141 render targets (565 MB, 13 parked), 207 textures (49 MB), 10801 buffers (3 MB); 1056 of 11715 MB in use as they count it, 0 MB freed for the budget so far [ 489.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8491 through a copy [ 489.50] vulkan: 1168594 rendering passes, 0 clear commands, 304573 attachments cleared and 0 left undefined by their load op; 4712101 buffers filled ahead of the passes [ 489.50] vulkan: 29852 passes (58%) ended at renderer.c:286 [ 489.50] vulkan: 8327 passes (16%) ended at surface.c:186 [ 489.50] vulkan: 6587 passes (13%) ended at render.c:243 [ 489.50] vulkan: 6251 passes (12%) ended at cmd.c:747 [ 489.50] vulkan: 600 passes (1%) ended at renderer.c:855 [ 489.50] vulkan: 1 passes (0%) ended at texture.c:977 [ 489.50] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 492.26] perf: 30.0 frames a second over 5.0 s (14483 shown in all) [ 497.28] perf: 29.9 frames a second over 5.0 s (14633 shown in all) [ 502.29] perf: 30.1 frames a second over 5.0 s (14784 shown in all) [ 507.29] perf: 30.0 frames a second over 5.0 s (14934 shown in all) [ 508.85] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.08 to 33.59 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 12.3 ms (11.1 to 14.7), on to the display in 12.0 ms (9.9 to 13.3), 24.3 ms in all (24.1 to 24.5) [ 508.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 509.50] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.70 s on the host's processors (83% of one, 27.83 ms a present), the whole process 27.02 s (135%); the busiest: thread 80 'MainThread' 5.88 s, thread 178 'ActorCalcSub0' 2.27 s, thread 179 'ActorCalcSub1' 2.16 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.90 s [ 509.50] cpu: in those 20.00 s, 499728 SVCs (24986 a second): 0x1b ArbitrateUnlock 123233, 0x1a ArbitrateLock 91882, 0x34 WaitForAddress 82630, 0x35 SignalToAddress 49837, 0x1c WaitProcessWideKeyAtomic 46910, 0x1d SignalProcessWideKey 46908; 0 calls the dispatch table had no code for (RtAPI.miss) [ 509.50] vulkan: 47457727 draws, 0 skipped (0 mesh draws, 0 skipped); 29888 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 893363 reads past queued releases (0 samples counts written on the GPU); 50217261 descriptor sets written, 44698193 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 43100857 draws kept the last one's shaders and pipeline (0 checked), 46953560 its targets [ 509.50] vulkan: 334 shaders translated (167 ms), 576 pipelines made (35 from the cache, 4518 ms making, 2101 ms waited for), 743 render targets made, 5106 texture uploads (733 MB), 50 of them some blocks alone (7 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [ 509.50] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1483 of 11705 MB (1216 ours, 788 of it allocated) [ 509.50] vulkan: caches: 141 render targets (565 MB, 13 parked), 208 textures (49 MB), 10381 buffers (3 MB); 1055 of 11705 MB in use as they count it, 0 MB freed for the budget so far [ 509.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9091 through a copy [ 509.50] vulkan: 1220158 rendering passes, 0 clear commands, 317687 attachments cleared and 0 left undefined by their load op; 4902415 buffers filled ahead of the passes [ 509.50] vulkan: 29852 passes (58%) ended at renderer.c:286 [ 509.50] vulkan: 8310 passes (16%) ended at surface.c:186 [ 509.50] vulkan: 6578 passes (13%) ended at render.c:243 [ 509.50] vulkan: 6223 passes (12%) ended at cmd.c:747 [ 509.50] vulkan: 600 passes (1%) ended at renderer.c:855 [ 509.50] vulkan: 1 passes (0%) ended at texture.c:977 [ 509.50] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 512.29] perf: 30.0 frames a second over 5.0 s (15084 shown in all) [ 517.31] perf: 29.9 frames a second over 5.0 s (15234 shown in all) [ 522.33] perf: 30.1 frames a second over 5.0 s (15385 shown in all) [ 527.34] perf: 29.9 frames a second over 5.0 s (15535 shown in all) [ 528.82] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.1 ms (11.1 to 14.5), on to the display in 12.3 ms (9.9 to 13.3), 24.4 ms in all (24.2 to 24.6) [ 528.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 529.50] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.65 s on the host's processors (83% of one, 27.76 ms a present), the whole process 26.90 s (135%); the busiest: thread 80 'MainThread' 5.84 s, thread 178 'ActorCalcSub0' 2.26 s, thread 179 'ActorCalcSub1' 2.14 s, thread 129 'SupportWorker Sub2' 0.95 s, thread 128 'SupportWorker Sub1' 0.94 s [ 529.50] cpu: in those 20.00 s, 514460 SVCs (25724 a second): 0x1b ArbitrateUnlock 128307, 0x1a ArbitrateLock 97205, 0x34 WaitForAddress 82844, 0x35 SignalToAddress 50020, 0x1d SignalProcessWideKey 48695, 0x1c WaitProcessWideKeyAtomic 48694; 0 calls the dispatch table had no code for (RtAPI.miss) [ 529.50] vulkan: 49566630 draws, 0 skipped (0 mesh draws, 0 skipped); 31088 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 929913 reads past queued releases (0 samples counts written on the GPU); 52364650 descriptor sets written, 46768610 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 45066360 draws kept the last one's shaders and pipeline (0 checked), 49041858 its targets [ 529.50] vulkan: 334 shaders translated (167 ms), 576 pipelines made (35 from the cache, 4518 ms making, 2101 ms waited for), 743 render targets made, 5108 texture uploads (733 MB), 50 of them some blocks alone (7 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 529.50] vulkan: memory used and budgeted: heap 0 288 of 15243 MB (288 ours, 84 of it allocated), heap 1 1483 of 11708 MB (1216 ours, 788 of it allocated) [ 529.50] vulkan: caches: 141 render targets (565 MB, 13 parked), 208 textures (49 MB), 10135 buffers (2 MB); 1055 of 11708 MB in use as they count it, 0 MB freed for the budget so far [ 529.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9691 through a copy [ 529.50] vulkan: 1271721 rendering passes, 0 clear commands, 330802 attachments cleared and 0 left undefined by their load op; 5091563 buffers filled ahead of the passes [ 529.50] vulkan: 29840 passes (58%) ended at renderer.c:286 [ 529.50] vulkan: 8329 passes (16%) ended at surface.c:186 [ 529.50] vulkan: 6598 passes (13%) ended at render.c:243 [ 529.50] vulkan: 6194 passes (12%) ended at cmd.c:747 [ 529.50] vulkan: 600 passes (1%) ended at renderer.c:855 [ 529.50] vulkan: 2 passes (0%) ended at texture.c:977 [ 529.50] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 532.36] perf: 30.1 frames a second over 5.0 s (15686 shown in all) [ 537.38] perf: 29.9 frames a second over 5.0 s (15836 shown in all) [ 542.39] perf: 30.1 frames a second over 5.0 s (15987 shown in all) [ 547.39] perf: 30.0 frames a second over 5.0 s (16137 shown in all) [ 548.78] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.08 to 33.60 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 12.2 ms (11.3 to 13.9), on to the display in 12.4 ms (10.8 to 13.3), 24.6 ms in all (24.4 to 24.8) [ 548.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 549.49] nvn: 16200 presents, 16200 submissions [ 549.50] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.51 s on the host's processors (83% of one, 27.51 ms a present), the whole process 26.78 s (134%); the busiest: thread 80 'MainThread' 5.75 s, thread 178 'ActorCalcSub0' 2.24 s, thread 179 'ActorCalcSub1' 2.13 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.89 s [ 549.50] cpu: in those 20.00 s, 503033 SVCs (25151 a second): 0x1b ArbitrateUnlock 125167, 0x1a ArbitrateLock 94001, 0x34 WaitForAddress 82762, 0x35 SignalToAddress 49991, 0x1c WaitProcessWideKeyAtomic 46386, 0x1d SignalProcessWideKey 46385; 0 calls the dispatch table had no code for (RtAPI.miss) [ 549.50] vulkan: 51677387 draws, 0 skipped (0 mesh draws, 0 skipped); 32288 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 966465 reads past queued releases (0 samples counts written on the GPU); 54514763 descriptor sets written, 48840011 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 47031820 draws kept the last one's shaders and pipeline (0 checked), 51132001 its targets [ 549.50] vulkan: 334 shaders translated (167 ms), 576 pipelines made (35 from the cache, 4518 ms making, 2101 ms waited for), 743 render targets made, 5109 texture uploads (733 MB), 50 of them some blocks alone (7 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [ 549.50] vulkan: memory used and budgeted: heap 0 288 of 15243 MB (288 ours, 84 of it allocated), heap 1 1483 of 11714 MB (1216 ours, 788 of it allocated) [ 549.50] vulkan: caches: 141 render targets (565 MB, 13 parked), 208 textures (49 MB), 10106 buffers (3 MB); 1056 of 11714 MB in use as they count it, 0 MB freed for the budget so far [ 549.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10291 through a copy [ 549.50] vulkan: 1323277 rendering passes, 0 clear commands, 343916 attachments cleared and 0 left undefined by their load op; 5279976 buffers filled ahead of the passes [ 549.50] vulkan: 29852 passes (58%) ended at renderer.c:286 [ 549.50] vulkan: 8313 passes (16%) ended at surface.c:186 [ 549.50] vulkan: 6579 passes (13%) ended at render.c:243 [ 549.50] vulkan: 6211 passes (12%) ended at cmd.c:747 [ 549.50] vulkan: 600 passes (1%) ended at renderer.c:855 [ 549.50] vulkan: 1 passes (0%) ended at texture.c:977 [ 549.50] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 552.39] perf: 30.0 frames a second over 5.0 s (16287 shown in all) [ 557.41] perf: 29.9 frames a second over 5.0 s (16437 shown in all) [ 562.41] perf: 30.0 frames a second over 5.0 s (16587 shown in all) [ 567.43] perf: 30.1 frames a second over 5.0 s (16738 shown in all) [ 568.75] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.3 ms (11.4 to 14.3), on to the display in 12.4 ms (10.5 to 13.5), 24.8 ms in all (24.6 to 25.0) [ 568.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 569.50] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.83 s on the host's processors (84% of one, 28.05 ms a present), the whole process 27.25 s (136%); the busiest: thread 80 'MainThread' 5.86 s, thread 178 'ActorCalcSub0' 2.30 s, thread 179 'ActorCalcSub1' 2.16 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.91 s [ 569.50] cpu: in those 20.00 s, 505504 SVCs (25275 a second): 0x1b ArbitrateUnlock 125476, 0x1a ArbitrateLock 94062, 0x34 WaitForAddress 82583, 0x35 SignalToAddress 49817, 0x1d SignalProcessWideKey 47104, 0x1c WaitProcessWideKeyAtomic 47103; 0 calls the dispatch table had no code for (RtAPI.miss) [ 569.50] vulkan: 53790476 draws, 0 skipped (0 mesh draws, 0 skipped); 33488 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1003002 reads past queued releases (0 samples counts written on the GPU); 56666296 descriptor sets written, 50914656 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 48998254 draws kept the last one's shaders and pipeline (0 checked), 53224472 its targets [ 569.50] vulkan: 334 shaders translated (167 ms), 576 pipelines made (35 from the cache, 4518 ms making, 2101 ms waited for), 743 render targets made, 5115 texture uploads (733 MB), 50 of them some blocks alone (7 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 569.50] vulkan: memory used and budgeted: heap 0 288 of 15219 MB (288 ours, 84 of it allocated), heap 1 1483 of 11706 MB (1216 ours, 788 of it allocated) [ 569.50] vulkan: caches: 141 render targets (565 MB, 13 parked), 213 textures (49 MB), 9685 buffers (3 MB); 1056 of 11706 MB in use as they count it, 0 MB freed for the budget so far [ 569.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10891 through a copy [ 569.50] vulkan: 1374996 rendering passes, 0 clear commands, 357030 attachments cleared and 0 left undefined by their load op; 5470860 buffers filled ahead of the passes [ 569.50] vulkan: 29852 passes (58%) ended at renderer.c:286 [ 569.50] vulkan: 8332 passes (16%) ended at surface.c:186 [ 569.50] vulkan: 6591 passes (13%) ended at render.c:243 [ 569.50] vulkan: 6339 passes (12%) ended at cmd.c:747 [ 569.50] vulkan: 600 passes (1%) ended at renderer.c:855 [ 569.50] vulkan: 5 passes (0%) ended at texture.c:977 [ 569.50] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 572.44] perf: 29.9 frames a second over 5.0 s (16888 shown in all) [ 577.44] perf: 30.0 frames a second over 5.0 s (17038 shown in all) [ 582.46] perf: 30.1 frames a second over 5.0 s (17189 shown in all) [ 587.46] perf: 30.0 frames a second over 5.0 s (17339 shown in all) [ 588.72] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.07 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 12.2 ms (11.1 to 14.5), on to the display in 12.8 ms (10.5 to 13.9), 25.0 ms in all (24.8 to 25.2) [ 588.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 589.50] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.99 s on the host's processors (85% of one, 28.31 ms a present), the whole process 27.26 s (136%); the busiest: thread 80 'MainThread' 5.96 s, thread 178 'ActorCalcSub0' 2.35 s, thread 179 'ActorCalcSub1' 2.23 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.93 s [ 589.50] cpu: in those 20.00 s, 510786 SVCs (25540 a second): 0x1b ArbitrateUnlock 127177, 0x1a ArbitrateLock 95911, 0x34 WaitForAddress 83002, 0x35 SignalToAddress 50205, 0x1c WaitProcessWideKeyAtomic 47871, 0x1d SignalProcessWideKey 47870; 0 calls the dispatch table had no code for (RtAPI.miss) [ 589.50] vulkan: 55902552 draws, 0 skipped (0 mesh draws, 0 skipped); 34688 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1039537 reads past queued releases (0 samples counts written on the GPU); 58818574 descriptor sets written, 52986530 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 50963949 draws kept the last one's shaders and pipeline (0 checked), 55315934 its targets [ 589.50] vulkan: 334 shaders translated (167 ms), 576 pipelines made (35 from the cache, 4518 ms making, 2101 ms waited for), 743 render targets made, 5116 texture uploads (733 MB), 50 of them some blocks alone (7 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [ 589.50] vulkan: memory used and budgeted: heap 0 288 of 15243 MB (288 ours, 84 of it allocated), heap 1 1483 of 11713 MB (1216 ours, 788 of it allocated) [ 589.50] vulkan: caches: 141 render targets (565 MB, 13 parked), 210 textures (49 MB), 9971 buffers (2 MB); 1055 of 11713 MB in use as they count it, 0 MB freed for the budget so far [ 589.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 11491 through a copy [ 589.50] vulkan: 1426585 rendering passes, 0 clear commands, 370144 attachments cleared and 0 left undefined by their load op; 5653499 buffers filled ahead of the passes [ 589.50] vulkan: 29852 passes (58%) ended at renderer.c:286 [ 589.50] vulkan: 8322 passes (16%) ended at surface.c:186 [ 589.50] vulkan: 6587 passes (13%) ended at render.c:243 [ 589.50] vulkan: 6227 passes (12%) ended at cmd.c:747 [ 589.50] vulkan: 600 passes (1%) ended at renderer.c:855 [ 589.50] vulkan: 1 passes (0%) ended at texture.c:977 [ 589.50] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 592.48] perf: 29.9 frames a second over 5.0 s (17489 shown in all) [ 597.48] perf: 30.0 frames a second over 5.0 s (17639 shown in all) [ 602.49] perf: 30.1 frames a second over 5.0 s (17790 shown in all) [ 607.49] perf: 30.0 frames a second over 5.0 s (17940 shown in all) [ 608.68] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.2 ms (11.3 to 14.4), on to the display in 12.9 ms (10.8 to 13.9), 25.1 ms in all (24.9 to 25.3) [ 608.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 609.49] nvn: 18000 presents, 18000 submissions [ 609.50] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.74 s on the host's processors (84% of one, 27.90 ms a present), the whole process 27.04 s (135%); the busiest: thread 80 'MainThread' 5.88 s, thread 178 'ActorCalcSub0' 2.32 s, thread 179 'ActorCalcSub1' 2.18 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.90 s [ 609.50] cpu: in those 20.00 s, 499305 SVCs (24964 a second): 0x1b ArbitrateUnlock 123223, 0x1a ArbitrateLock 92030, 0x34 WaitForAddress 82531, 0x35 SignalToAddress 49718, 0x1c WaitProcessWideKeyAtomic 46794, 0x1d SignalProcessWideKey 46794; 0 calls the dispatch table had no code for (RtAPI.miss) [ 609.50] vulkan: 58014280 draws, 0 skipped (0 mesh draws, 0 skipped); 35888 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1076094 reads past queued releases (0 samples counts written on the GPU); 60970430 descriptor sets written, 55058130 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 52929479 draws kept the last one's shaders and pipeline (0 checked), 57407057 its targets [ 609.50] vulkan: 334 shaders translated (167 ms), 576 pipelines made (35 from the cache, 4518 ms making, 2101 ms waited for), 743 render targets made, 5117 texture uploads (733 MB), 50 of them some blocks alone (7 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 609.50] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1483 of 11735 MB (1216 ours, 788 of it allocated) [ 609.50] vulkan: caches: 141 render targets (565 MB, 13 parked), 211 textures (49 MB), 9368 buffers (3 MB); 1055 of 11735 MB in use as they count it, 0 MB freed for the budget so far [ 609.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 12091 through a copy [ 609.50] vulkan: 1478130 rendering passes, 0 clear commands, 383259 attachments cleared and 0 left undefined by their load op; 5841209 buffers filled ahead of the passes [ 609.50] vulkan: 29840 passes (58%) ended at renderer.c:286 [ 609.50] vulkan: 8326 passes (16%) ended at surface.c:186 [ 609.50] vulkan: 6583 passes (13%) ended at render.c:243 [ 609.50] vulkan: 6195 passes (12%) ended at cmd.c:747 [ 609.50] vulkan: 600 passes (1%) ended at renderer.c:855 [ 609.50] vulkan: 1 passes (0%) ended at texture.c:977 [ 609.50] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 612.51] perf: 29.9 frames a second over 5.0 s (18090 shown in all) [ 617.53] perf: 30.1 frames a second over 5.0 s (18241 shown in all) [ 622.54] perf: 29.9 frames a second over 5.0 s (18391 shown in all) [ 627.56] perf: 30.1 frames a second over 5.0 s (18542 shown in all) [ 628.65] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.3 ms (11.3 to 14.4), on to the display in 13.0 ms (10.9 to 13.9), 25.3 ms in all (25.1 to 25.5) [ 628.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 629.50] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.76 s on the host's processors (84% of one, 27.93 ms a present), the whole process 27.08 s (135%); the busiest: thread 80 'MainThread' 5.86 s, thread 178 'ActorCalcSub0' 2.31 s, thread 179 'ActorCalcSub1' 2.19 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.90 s [ 629.50] cpu: in those 20.00 s, 500148 SVCs (25009 a second): 0x1b ArbitrateUnlock 122336, 0x1a ArbitrateLock 91138, 0x34 WaitForAddress 84114, 0x35 SignalToAddress 49722, 0x1d SignalProcessWideKey 46481, 0x1c WaitProcessWideKeyAtomic 46480; 0 calls the dispatch table had no code for (RtAPI.miss) [ 629.50] vulkan: 60125113 draws, 0 skipped (0 mesh draws, 0 skipped); 37088 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1112646 reads past queued releases (0 samples counts written on the GPU); 63119949 descriptor sets written, 57130277 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 54895466 draws kept the last one's shaders and pipeline (0 checked), 59497276 its targets [ 629.50] vulkan: 334 shaders translated (167 ms), 576 pipelines made (35 from the cache, 4518 ms making, 2101 ms waited for), 743 render targets made, 5119 texture uploads (733 MB), 50 of them some blocks alone (7 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [ 629.50] vulkan: memory used and budgeted: heap 0 288 of 15239 MB (288 ours, 84 of it allocated), heap 1 1483 of 11738 MB (1216 ours, 788 of it allocated) [ 629.50] vulkan: caches: 141 render targets (565 MB, 13 parked), 211 textures (49 MB), 9195 buffers (3 MB); 1056 of 11738 MB in use as they count it, 0 MB freed for the budget so far [ 629.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 12691 through a copy [ 629.50] vulkan: 1529756 rendering passes, 0 clear commands, 396373 attachments cleared and 0 left undefined by their load op; 6025108 buffers filled ahead of the passes [ 629.50] vulkan: 29852 passes (58%) ended at renderer.c:286 [ 629.50] vulkan: 8329 passes (16%) ended at surface.c:186 [ 629.50] vulkan: 6590 passes (13%) ended at render.c:243 [ 629.50] vulkan: 6253 passes (12%) ended at cmd.c:747 [ 629.50] vulkan: 600 passes (1%) ended at renderer.c:855 [ 629.50] vulkan: 2 passes (0%) ended at texture.c:977 [ 629.50] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 632.56] perf: 30.0 frames a second over 5.0 s (18692 shown in all) [ 637.56] perf: 30.0 frames a second over 5.0 s (18842 shown in all) [ 642.58] perf: 29.9 frames a second over 5.0 s (18992 shown in all) [ 647.59] perf: 30.1 frames a second over 5.0 s (19143 shown in all) [ 648.62] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.2 ms (11.2 to 14.3), on to the display in 13.2 ms (11.1 to 14.2), 25.4 ms in all (25.3 to 25.6) [ 648.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 649.50] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.74 s on the host's processors (84% of one, 27.90 ms a present), the whole process 27.05 s (135%); the busiest: thread 80 'MainThread' 5.85 s, thread 178 'ActorCalcSub0' 2.28 s, thread 179 'ActorCalcSub1' 2.17 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.94 s [ 649.50] cpu: in those 20.00 s, 496356 SVCs (24818 a second): 0x1b ArbitrateUnlock 121803, 0x1a ArbitrateLock 90610, 0x34 WaitForAddress 82779, 0x35 SignalToAddress 49981, 0x1c WaitProcessWideKeyAtomic 46348, 0x1d SignalProcessWideKey 46348; 0 calls the dispatch table had no code for (RtAPI.miss) [ 649.50] vulkan: 62234419 draws, 0 skipped (0 mesh draws, 0 skipped); 38288 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1149204 reads past queued releases (0 samples counts written on the GPU); 65266575 descriptor sets written, 59202263 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 56860933 draws kept the last one's shaders and pipeline (0 checked), 61585968 its targets [ 649.50] vulkan: 334 shaders translated (167 ms), 576 pipelines made (35 from the cache, 4518 ms making, 2101 ms waited for), 743 render targets made, 5119 texture uploads (733 MB), 50 of them some blocks alone (7 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 649.50] vulkan: memory used and budgeted: heap 0 288 of 15243 MB (288 ours, 84 of it allocated), heap 1 1483 of 11718 MB (1216 ours, 789 of it allocated) [ 649.50] vulkan: caches: 141 render targets (565 MB, 13 parked), 208 textures (49 MB), 9696 buffers (3 MB); 1056 of 11718 MB in use as they count it, 0 MB freed for the budget so far [ 649.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 13291 through a copy [ 649.50] vulkan: 1581368 rendering passes, 0 clear commands, 409487 attachments cleared and 0 left undefined by their load op; 6205897 buffers filled ahead of the passes [ 649.50] vulkan: 29852 passes (58%) ended at renderer.c:286 [ 649.50] vulkan: 8321 passes (16%) ended at surface.c:186 [ 649.50] vulkan: 6587 passes (13%) ended at render.c:243 [ 649.50] vulkan: 6252 passes (12%) ended at cmd.c:747 [ 649.50] vulkan: 600 passes (1%) ended at renderer.c:855 [ 649.50] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 652.59] perf: 30.0 frames a second over 5.0 s (19293 shown in all) [ 657.61] perf: 29.9 frames a second over 5.0 s (19443 shown in all) [ 662.63] perf: 30.1 frames a second over 5.0 s (19594 shown in all) [ 667.63] perf: 30.0 frames a second over 5.0 s (19744 shown in all) [ 668.58] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.2 ms (11.3 to 14.3), on to the display in 13.4 ms (11.4 to 14.2), 25.6 ms in all (25.4 to 25.8) [ 668.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 669.49] nvn: 19800 presents, 19800 submissions [ 669.50] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.91 s on the host's processors (85% of one, 28.18 ms a present), the whole process 27.19 s (136%); the busiest: thread 80 'MainThread' 5.89 s, thread 178 'ActorCalcSub0' 2.36 s, thread 179 'ActorCalcSub1' 2.22 s, thread 128 'SupportWorker Sub1' 0.98 s, thread 129 'SupportWorker Sub2' 0.90 s [ 669.50] cpu: in those 20.00 s, 501939 SVCs (25096 a second): 0x1b ArbitrateUnlock 124200, 0x1a ArbitrateLock 93086, 0x34 WaitForAddress 82855, 0x35 SignalToAddress 50068, 0x1c WaitProcessWideKeyAtomic 46786, 0x1d SignalProcessWideKey 46785; 0 calls the dispatch table had no code for (RtAPI.miss) [ 669.50] vulkan: 64346026 draws, 0 skipped (0 mesh draws, 0 skipped); 39488 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1185757 reads past queued releases (0 samples counts written on the GPU); 67417070 descriptor sets written, 61274982 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 58826442 draws kept the last one's shaders and pipeline (0 checked), 63676970 its targets [ 669.50] vulkan: 334 shaders translated (167 ms), 576 pipelines made (35 from the cache, 4518 ms making, 2101 ms waited for), 743 render targets made, 5123 texture uploads (733 MB), 50 of them some blocks alone (7 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [ 669.50] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1483 of 11718 MB (1216 ours, 788 of it allocated) [ 669.50] vulkan: caches: 141 render targets (565 MB, 13 parked), 211 textures (49 MB), 8997 buffers (2 MB); 1055 of 11718 MB in use as they count it, 0 MB freed for the budget so far [ 669.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 13891 through a copy [ 669.50] vulkan: 1632925 rendering passes, 0 clear commands, 422602 attachments cleared and 0 left undefined by their load op; 6385655 buffers filled ahead of the passes [ 669.50] vulkan: 29840 passes (58%) ended at renderer.c:286 [ 669.50] vulkan: 8318 passes (16%) ended at surface.c:186 [ 669.50] vulkan: 6598 passes (13%) ended at render.c:243 [ 669.50] vulkan: 6198 passes (12%) ended at cmd.c:747 [ 669.50] vulkan: 600 passes (1%) ended at renderer.c:855 [ 669.50] vulkan: 3 passes (0%) ended at texture.c:977 [ 669.50] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 672.64] perf: 29.9 frames a second over 5.0 s (19894 shown in all) [ 677.64] perf: 30.0 frames a second over 5.0 s (20044 shown in all) [ 682.64] perf: 30.0 frames a second over 5.0 s (20194 shown in all) [ 687.64] perf: 30.0 frames a second over 5.0 s (20344 shown in all) [ 688.55] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.2 ms (11.3 to 14.4), on to the display in 13.5 ms (11.4 to 14.5), 25.8 ms in all (25.6 to 26.0) [ 688.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 689.50] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.86 s on the host's processors (84% of one, 28.10 ms a present), the whole process 27.16 s (136%); the busiest: thread 80 'MainThread' 5.90 s, thread 178 'ActorCalcSub0' 2.34 s, thread 179 'ActorCalcSub1' 2.22 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.89 s [ 689.50] cpu: in those 20.00 s, 510148 SVCs (25508 a second): 0x1b ArbitrateUnlock 126746, 0x1a ArbitrateLock 95369, 0x34 WaitForAddress 82745, 0x35 SignalToAddress 49957, 0x1d SignalProcessWideKey 48132, 0x1c WaitProcessWideKeyAtomic 48129; 0 calls the dispatch table had no code for (RtAPI.miss) [ 689.50] vulkan: 66458169 draws, 0 skipped (0 mesh draws, 0 skipped); 40688 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1222300 reads past queued releases (0 samples counts written on the GPU); 69568177 descriptor sets written, 63348161 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 60792644 draws kept the last one's shaders and pipeline (0 checked), 65768499 its targets [ 689.50] vulkan: 334 shaders translated (167 ms), 576 pipelines made (35 from the cache, 4518 ms making, 2101 ms waited for), 743 render targets made, 5123 texture uploads (733 MB), 50 of them some blocks alone (7 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 689.50] vulkan: memory used and budgeted: heap 0 288 of 15241 MB (288 ours, 84 of it allocated), heap 1 1483 of 11735 MB (1216 ours, 788 of it allocated) [ 689.50] vulkan: caches: 141 render targets (565 MB, 13 parked), 209 textures (49 MB), 8887 buffers (3 MB); 1056 of 11735 MB in use as they count it, 0 MB freed for the budget so far [ 689.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14491 through a copy [ 689.50] vulkan: 1684494 rendering passes, 0 clear commands, 435716 attachments cleared and 0 left undefined by their load op; 6566797 buffers filled ahead of the passes [ 689.50] vulkan: 29852 passes (58%) ended at renderer.c:286 [ 689.50] vulkan: 8326 passes (16%) ended at surface.c:186 [ 689.50] vulkan: 6588 passes (13%) ended at render.c:243 [ 689.50] vulkan: 6203 passes (12%) ended at cmd.c:747 [ 689.50] vulkan: 600 passes (1%) ended at renderer.c:855 [ 689.50] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 692.66] perf: 30.1 frames a second over 5.0 s (20495 shown in all) [ 697.68] perf: 29.9 frames a second over 5.0 s (20645 shown in all) [ 702.69] perf: 30.1 frames a second over 5.0 s (20796 shown in all) [ 707.69] perf: 30.0 frames a second over 5.0 s (20946 shown in all) [ 708.52] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.07 to 33.60 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 12.3 ms (11.2 to 14.8), on to the display in 13.6 ms (11.1 to 14.8), 25.9 ms in all (25.7 to 26.1) [ 708.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 709.50] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.95 s on the host's processors (85% of one, 28.26 ms a present), the whole process 27.30 s (136%); the busiest: thread 80 'MainThread' 6.04 s, thread 178 'ActorCalcSub0' 2.32 s, thread 179 'ActorCalcSub1' 2.20 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.91 s [ 709.50] cpu: in those 20.00 s, 498827 SVCs (24941 a second): 0x1b ArbitrateUnlock 122784, 0x1a ArbitrateLock 91446, 0x34 WaitForAddress 82635, 0x35 SignalToAddress 49843, 0x1c WaitProcessWideKeyAtomic 46254, 0x1d SignalProcessWideKey 46252; 0 calls the dispatch table had no code for (RtAPI.miss) [ 709.50] vulkan: 68566309 draws, 0 skipped (0 mesh draws, 0 skipped); 41888 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1258837 reads past queued releases (0 samples counts written on the GPU); 71714863 descriptor sets written, 65417755 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 62756001 draws kept the last one's shaders and pipeline (0 checked), 67856025 its targets [ 709.50] vulkan: 334 shaders translated (167 ms), 576 pipelines made (35 from the cache, 4518 ms making, 2101 ms waited for), 743 render targets made, 5125 texture uploads (733 MB), 50 of them some blocks alone (7 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [ 709.50] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1483 of 11737 MB (1216 ours, 788 of it allocated) [ 709.50] vulkan: caches: 141 render targets (565 MB, 13 parked), 211 textures (49 MB), 9201 buffers (3 MB); 1056 of 11737 MB in use as they count it, 0 MB freed for the budget so far [ 709.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15091 through a copy [ 709.50] vulkan: 1736148 rendering passes, 0 clear commands, 448830 attachments cleared and 0 left undefined by their load op; 6752717 buffers filled ahead of the passes [ 709.50] vulkan: 29852 passes (58%) ended at renderer.c:286 [ 709.50] vulkan: 8329 passes (16%) ended at surface.c:186 [ 709.50] vulkan: 6582 passes (13%) ended at render.c:243 [ 709.50] vulkan: 6289 passes (12%) ended at cmd.c:747 [ 709.50] vulkan: 600 passes (1%) ended at renderer.c:855 [ 709.50] vulkan: 2 passes (0%) ended at texture.c:977 [ 709.50] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 712.69] perf: 30.0 frames a second over 5.0 s (21096 shown in all) [ 717.71] perf: 29.9 frames a second over 5.0 s (21246 shown in all) [ 722.71] perf: 30.0 frames a second over 5.0 s (21396 shown in all) [ 727.71] perf: 30.0 frames a second over 5.0 s (21546 shown in all) [ 728.48] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.66 ms, 1st to 99th percentile 33.08 to 33.62 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 13.7 ms (11.3 to 19.1), on to the display in 12.5 ms (7.1 to 14.9), 26.2 ms in all (25.9 to 26.3) [ 728.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 729.49] nvn: 21600 presents, 21600 submissions [ 729.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.74 s on the host's processors (89% of one, 29.57 ms a present), the whole process 29.51 s (148%); the busiest: thread 80 'MainThread' 6.41 s, thread 178 'ActorCalcSub0' 2.31 s, thread 179 'ActorCalcSub1' 2.19 s, thread 128 'SupportWorker Sub1' 1.01 s, thread 129 'SupportWorker Sub2' 0.81 s [ 729.51] cpu: in those 20.00 s, 488850 SVCs (24436 a second): 0x1b ArbitrateUnlock 117809, 0x1a ArbitrateLock 85942, 0x34 WaitForAddress 82840, 0x35 SignalToAddress 49961, 0x1c WaitProcessWideKeyAtomic 44632, 0x1d SignalProcessWideKey 44631; 0 calls the dispatch table had no code for (RtAPI.miss) [ 729.51] vulkan: 70946073 draws, 0 skipped (0 mesh draws, 0 skipped); 43088 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1295739 reads past queued releases (0 samples counts written on the GPU); 74170271 descriptor sets written, 67721875 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 64973259 draws kept the last one's shaders and pipeline (0 checked), 70215173 its targets [ 729.51] vulkan: 343 shaders translated (170 ms), 582 pipelines made (35 from the cache, 4591 ms making, 2141 ms waited for), 752 render targets made, 5334 texture uploads (755 MB), 53 of them some blocks alone (7 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 729.51] vulkan: 820 pipeline parts made (4580 ms), 582 pipelines linked from them (10 ms), 582 of those made whole in the background (10061 ms), 0 still to make whole [ 729.51] vulkan: memory used and budgeted: heap 0 288 of 15245 MB (288 ours, 84 of it allocated), heap 1 1483 of 11717 MB (1216 ours, 830 of it allocated) [ 729.51] vulkan: caches: 146 render targets (574 MB, 14 parked), 416 textures (72 MB), 13330 buffers (5 MB); 1097 of 11717 MB in use as they count it, 0 MB freed for the budget so far [ 729.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15691 through a copy [ 729.51] vulkan: 1789649 rendering passes, 0 clear commands, 462146 attachments cleared and 0 left undefined by their load op; 6979356 buffers filled ahead of the passes [ 729.51] vulkan: 30257 passes (57%) ended at renderer.c:286 [ 729.51] vulkan: 8676 passes (16%) ended at surface.c:186 [ 729.51] vulkan: 7120 passes (13%) ended at cmd.c:747 [ 729.51] vulkan: 6757 passes (13%) ended at render.c:243 [ 729.51] vulkan: 600 passes (1%) ended at renderer.c:855 [ 729.51] vulkan: 88 passes (0%) ended at texture.c:977 [ 729.51] vulkan: 2 passes (0%) ended at texture.c:1810 [ 729.51] vulkan: 1 passes (0%) ended at surface.c:729 [ 729.51] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 732.73] perf: 30.1 frames a second over 5.0 s (21697 shown in all) [ 737.74] perf: 29.9 frames a second over 5.0 s (21847 shown in all) [ 742.76] perf: 30.1 frames a second over 5.0 s (21998 shown in all) [ 747.76] perf: 30.0 frames a second over 5.0 s (22148 shown in all) [ 748.47] vulkan: display: 599 frame intervals of 33.36 ms (deviation 7.17 ms, 1st to 99th percentile 16.59 to 50.11 ms), 111 held for other than 2 refreshes; the game's frames went from release to present in 19.2 ms (13.5 to 23.2), on to the display in 11.9 ms (4.9 to 22.4), 31.0 ms in all (26.0 to 43.1) [ 748.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 749.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 19.08 s on the host's processors (95% of one, 31.80 ms a present), the whole process 34.71 s (174%); the busiest: thread 80 'MainThread' 6.66 s, thread 178 'ActorCalcSub0' 2.58 s, thread 179 'ActorCalcSub1' 2.44 s, thread 128 'SupportWorker Sub1' 1.09 s, thread 129 'SupportWorker Sub2' 0.97 s [ 749.51] cpu: in those 20.00 s, 521465 SVCs (26069 a second): 0x1b ArbitrateUnlock 128250, 0x1a ArbitrateLock 96898, 0x34 WaitForAddress 84730, 0x35 SignalToAddress 50085, 0x1c WaitProcessWideKeyAtomic 48182, 0x1d SignalProcessWideKey 48182; 0 calls the dispatch table had no code for (RtAPI.miss) [ 749.51] vulkan: 74140925 draws, 0 skipped (0 mesh draws, 0 skipped); 44288 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1332271 reads past queued releases (0 samples counts written on the GPU); 77531092 descriptor sets written, 70750758 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 67922064 draws kept the last one's shaders and pipeline (0 checked), 73390377 its targets [ 749.51] vulkan: 347 shaders translated (171 ms), 587 pipelines made (35 from the cache, 4650 ms making, 2181 ms waited for), 764 render targets made, 5505 texture uploads (783 MB), 54 of them some blocks alone (7 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [ 749.51] vulkan: 828 pipeline parts made (4640 ms), 587 pipelines linked from them (10 ms), 587 of those made whole in the background (10171 ms), 0 still to make whole [ 749.51] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1483 of 11718 MB (1216 ours, 862 of it allocated) [ 749.51] vulkan: caches: 146 render targets (562 MB, 13 parked), 553 textures (95 MB), 20949 buffers (10 MB); 1114 of 11718 MB in use as they count it, 0 MB freed for the budget so far [ 749.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 16298 through a copy [ 749.51] vulkan: 1844441 rendering passes, 0 clear commands, 475263 attachments cleared and 0 left undefined by their load op; 7338511 buffers filled ahead of the passes [ 749.51] vulkan: 29329 passes (54%) ended at renderer.c:286 [ 749.51] vulkan: 10226 passes (19%) ended at cmd.c:747 [ 749.51] vulkan: 8100 passes (15%) ended at surface.c:186 [ 749.51] vulkan: 6471 passes (12%) ended at render.c:243 [ 749.51] vulkan: 600 passes (1%) ended at renderer.c:855 [ 749.51] vulkan: 64 passes (0%) ended at texture.c:977 [ 749.51] vulkan: 1 passes (0%) ended at surface.c:729 [ 749.51] vulkan: 1 passes (0%) ended at texture.c:1810 [ 749.51] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 752.78] perf: 29.9 frames a second over 5.0 s (22298 shown in all) [ 757.78] perf: 30.0 frames a second over 5.0 s (22448 shown in all) [ 762.79] perf: 30.1 frames a second over 5.0 s (22599 shown in all) [ 767.79] perf: 30.0 frames a second over 5.0 s (22749 shown in all) [ 768.42] vulkan: display: 599 frame intervals of 33.31 ms (deviation 4.67 ms, 1st to 99th percentile 16.60 to 50.03 ms), 47 held for other than 2 refreshes; the game's frames went from release to present in 17.8 ms (13.0 to 22.9), on to the display in 10.7 ms (5.0 to 22.4), 28.4 ms in all (26.2 to 43.2) [ 768.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 769.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.75 s on the host's processors (94% of one, 31.25 ms a present), the whole process 32.99 s (165%); the busiest: thread 80 'MainThread' 6.74 s, thread 178 'ActorCalcSub0' 2.57 s, thread 179 'ActorCalcSub1' 2.42 s, thread 128 'SupportWorker Sub1' 1.02 s, thread 129 'SupportWorker Sub2' 0.87 s [ 769.51] cpu: in those 20.00 s, 494945 SVCs (24749 a second): 0x1b ArbitrateUnlock 123141, 0x1a ArbitrateLock 92006, 0x34 WaitForAddress 78824, 0x35 SignalToAddress 48514, 0x1c WaitProcessWideKeyAtomic 46713, 0x1d SignalProcessWideKey 46713; 0 calls the dispatch table had no code for (RtAPI.miss) [ 769.51] vulkan: 77089130 draws, 0 skipped (0 mesh draws, 0 skipped); 45488 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1369828 reads past queued releases (0 samples counts written on the GPU); 80608795 descriptor sets written, 73569465 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 70644341 draws kept the last one's shaders and pipeline (0 checked), 76318148 its targets [ 769.51] vulkan: 350 shaders translated (172 ms), 589 pipelines made (35 from the cache, 4673 ms making, 2195 ms waited for), 776 render targets made, 5547 texture uploads (788 MB), 55 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 769.51] vulkan: 831 pipeline parts made (4662 ms), 589 pipelines linked from them (10 ms), 589 of those made whole in the background (10210 ms), 0 still to make whole [ 769.51] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1483 of 11735 MB (1216 ours, 847 of it allocated) [ 769.51] vulkan: caches: 146 render targets (562 MB, 13 parked), 518 textures (96 MB), 19282 buffers (9 MB); 1114 of 11735 MB in use as they count it, 0 MB freed for the budget so far [ 769.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17560 through a copy [ 769.51] vulkan: 1900296 rendering passes, 0 clear commands, 488879 attachments cleared and 0 left undefined by their load op; 7627607 buffers filled ahead of the passes [ 769.51] vulkan: 30878 passes (55%) ended at renderer.c:286 [ 769.51] vulkan: 9329 passes (17%) ended at surface.c:186 [ 769.51] vulkan: 9168 passes (16%) ended at cmd.c:747 [ 769.51] vulkan: 5861 passes (10%) ended at render.c:243 [ 769.51] vulkan: 600 passes (1%) ended at renderer.c:855 [ 769.51] vulkan: 17 passes (0%) ended at texture.c:977 [ 769.51] vulkan: 1 passes (0%) ended at surface.c:729 [ 769.51] vulkan: 1 passes (0%) ended at texture.c:1810 [ 769.51] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 772.81] perf: 29.9 frames a second over 5.0 s (22899 shown in all) [ 776.39] vulkan: 456 of the 6703 shaders translated from the game's files found by its draws so far [ 777.83] perf: 30.1 frames a second over 5.0 s (23050 shown in all) [ 782.84] perf: 29.9 frames a second over 5.0 s (23200 shown in all) [ 787.84] perf: 30.0 frames a second over 5.0 s (23350 shown in all) [ 788.38] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.05 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 17.6 ms (16.5 to 20.2), on to the display in 9.1 ms (6.6 to 10.2), 26.7 ms in all (26.4 to 26.8) [ 788.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 789.49] nvn: 23400 presents, 23400 submissions [ 789.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.13 s on the host's processors (91% of one, 30.22 ms a present), the whole process 32.33 s (162%); the busiest: thread 80 'MainThread' 6.39 s, thread 178 'ActorCalcSub0' 2.49 s, thread 179 'ActorCalcSub1' 2.37 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.88 s [ 789.51] cpu: in those 20.00 s, 482841 SVCs (24141 a second): 0x1b ArbitrateUnlock 118122, 0x1a ArbitrateLock 87662, 0x34 WaitForAddress 79561, 0x35 SignalToAddress 49328, 0x1c WaitProcessWideKeyAtomic 44748, 0x1d SignalProcessWideKey 44748; 0 calls the dispatch table had no code for (RtAPI.miss) [ 789.51] vulkan: 80086887 draws, 0 skipped (0 mesh draws, 0 skipped); 46688 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1408771 reads past queued releases (0 samples counts written on the GPU); 83742651 descriptor sets written, 76431123 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 73419969 draws kept the last one's shaders and pipeline (0 checked), 79294689 its targets [ 789.51] vulkan: 350 shaders translated (172 ms), 589 pipelines made (35 from the cache, 4673 ms making, 2195 ms waited for), 776 render targets made, 5549 texture uploads (788 MB), 55 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [ 789.51] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1483 of 11736 MB (1216 ours, 823 of it allocated) [ 789.51] vulkan: caches: 146 render targets (562 MB, 13 parked), 362 textures (77 MB), 13529 buffers (5 MB); 1090 of 11736 MB in use as they count it, 0 MB freed for the budget so far [ 789.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 19360 through a copy [ 789.51] vulkan: 1959009 rendering passes, 0 clear commands, 503193 attachments cleared and 0 left undefined by their load op; 7872814 buffers filled ahead of the passes [ 789.51] vulkan: 32852 passes (56%) ended at renderer.c:286 [ 789.51] vulkan: 10720 passes (18%) ended at surface.c:186 [ 789.51] vulkan: 9175 passes (16%) ended at cmd.c:747 [ 789.51] vulkan: 5364 passes (9%) ended at render.c:243 [ 789.51] vulkan: 600 passes (1%) ended at renderer.c:855 [ 789.51] vulkan: 2 passes (0%) ended at texture.c:977 [ 789.51] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 792.84] perf: 30.0 frames a second over 5.0 s (23500 shown in all) [ 797.86] perf: 30.1 frames a second over 5.0 s (23651 shown in all) [ 802.88] perf: 29.9 frames a second over 5.0 s (23801 shown in all) [ 807.89] perf: 30.1 frames a second over 5.0 s (23952 shown in all) [ 808.35] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.36 ms, 1st to 99th percentile 33.05 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 17.7 ms (16.4 to 20.3), on to the display in 9.1 ms (6.6 to 10.3), 26.8 ms in all (26.6 to 27.0) [ 808.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 809.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.06 s on the host's processors (90% of one, 30.10 ms a present), the whole process 32.30 s (162%); the busiest: thread 80 'MainThread' 6.36 s, thread 178 'ActorCalcSub0' 2.48 s, thread 179 'ActorCalcSub1' 2.35 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.88 s [ 809.51] cpu: in those 20.00 s, 495490 SVCs (24777 a second): 0x1b ArbitrateUnlock 122826, 0x1a ArbitrateLock 92281, 0x34 WaitForAddress 79301, 0x35 SignalToAddress 49047, 0x1c WaitProcessWideKeyAtomic 46579, 0x1d SignalProcessWideKey 46579; 0 calls the dispatch table had no code for (RtAPI.miss) [ 809.51] vulkan: 83087717 draws, 0 skipped (0 mesh draws, 0 skipped); 47888 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1447709 reads past queued releases (0 samples counts written on the GPU); 86881624 descriptor sets written, 79293810 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 76197647 draws kept the last one's shaders and pipeline (0 checked), 82274314 its targets [ 809.51] vulkan: 350 shaders translated (172 ms), 589 pipelines made (35 from the cache, 4673 ms making, 2195 ms waited for), 776 render targets made, 5551 texture uploads (788 MB), 55 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 809.51] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1483 of 11716 MB (1216 ours, 823 of it allocated) [ 809.51] vulkan: caches: 146 render targets (562 MB, 13 parked), 361 textures (77 MB), 13414 buffers (5 MB); 1090 of 11716 MB in use as they count it, 0 MB freed for the budget so far [ 809.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 21160 through a copy [ 809.51] vulkan: 2017807 rendering passes, 0 clear commands, 517508 attachments cleared and 0 left undefined by their load op; 8107693 buffers filled ahead of the passes [ 809.51] vulkan: 32840 passes (56%) ended at renderer.c:286 [ 809.51] vulkan: 10711 passes (18%) ended at surface.c:186 [ 809.51] vulkan: 9263 passes (16%) ended at cmd.c:747 [ 809.51] vulkan: 5381 passes (9%) ended at render.c:243 [ 809.51] vulkan: 600 passes (1%) ended at renderer.c:855 [ 809.51] vulkan: 2 passes (0%) ended at texture.c:977 [ 809.51] vulkan: 1 passes (0%) ended at buffer.c:1542 [ 809.51] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 812.89] perf: 30.0 frames a second over 5.0 s (24102 shown in all) [ 817.91] perf: 29.9 frames a second over 5.0 s (24252 shown in all) [ 822.93] perf: 30.1 frames a second over 5.0 s (24403 shown in all) [ 827.93] perf: 30.0 frames a second over 5.0 s (24553 shown in all) [ 828.32] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.07 to 33.60 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 17.9 ms (16.6 to 20.3), on to the display in 9.1 ms (6.9 to 10.5), 27.0 ms in all (26.7 to 27.1) [ 828.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 829.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.99 s on the host's processors (90% of one, 29.99 ms a present), the whole process 32.26 s (161%); the busiest: thread 80 'MainThread' 6.40 s, thread 178 'ActorCalcSub0' 2.43 s, thread 179 'ActorCalcSub1' 2.32 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.87 s [ 829.51] cpu: in those 20.00 s, 489021 SVCs (24450 a second): 0x1b ArbitrateUnlock 120448, 0x1a ArbitrateLock 89824, 0x34 WaitForAddress 79323, 0x35 SignalToAddress 49107, 0x1c WaitProcessWideKeyAtomic 45687, 0x1d SignalProcessWideKey 45687; 0 calls the dispatch table had no code for (RtAPI.miss) [ 829.51] vulkan: 86093434 draws, 0 skipped (0 mesh draws, 0 skipped); 49088 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1486643 reads past queued releases (0 samples counts written on the GPU); 90019998 descriptor sets written, 82166870 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 78978748 draws kept the last one's shaders and pipeline (0 checked), 85258813 its targets [ 829.51] vulkan: 350 shaders translated (172 ms), 589 pipelines made (35 from the cache, 4673 ms making, 2195 ms waited for), 776 render targets made, 5556 texture uploads (788 MB), 55 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 829.51] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1483 of 11732 MB (1216 ours, 822 of it allocated) [ 829.51] vulkan: caches: 146 render targets (562 MB, 13 parked), 365 textures (77 MB), 13288 buffers (4 MB); 1090 of 11732 MB in use as they count it, 0 MB freed for the budget so far [ 829.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 22960 through a copy [ 829.51] vulkan: 2076637 rendering passes, 0 clear commands, 531822 attachments cleared and 0 left undefined by their load op; 8341998 buffers filled ahead of the passes [ 829.51] vulkan: 32852 passes (56%) ended at renderer.c:286 [ 829.51] vulkan: 10718 passes (18%) ended at surface.c:186 [ 829.51] vulkan: 9282 passes (16%) ended at cmd.c:747 [ 829.51] vulkan: 5373 passes (9%) ended at render.c:243 [ 829.51] vulkan: 600 passes (1%) ended at renderer.c:855 [ 829.51] vulkan: 5 passes (0%) ended at texture.c:977 [ 829.51] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 832.93] perf: 30.0 frames a second over 5.0 s (24703 shown in all) [ 837.94] perf: 29.9 frames a second over 5.0 s (24853 shown in all) [ 842.94] perf: 30.0 frames a second over 5.0 s (25003 shown in all) [ 847.94] perf: 30.0 frames a second over 5.0 s (25153 shown in all) [ 848.29] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 17.7 ms (16.5 to 20.5), on to the display in 9.4 ms (6.6 to 10.5), 27.1 ms in all (26.9 to 27.3) [ 848.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 849.49] nvn: 25200 presents, 25200 submissions [ 849.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.35 s on the host's processors (92% of one, 30.58 ms a present), the whole process 32.61 s (163%); the busiest: thread 80 'MainThread' 6.51 s, thread 178 'ActorCalcSub0' 2.52 s, thread 179 'ActorCalcSub1' 2.39 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.90 s [ 849.51] cpu: in those 20.00 s, 502554 SVCs (25129 a second): 0x1b ArbitrateUnlock 125671, 0x1a ArbitrateLock 95335, 0x34 WaitForAddress 79657, 0x35 SignalToAddress 49413, 0x1c WaitProcessWideKeyAtomic 46941, 0x1d SignalProcessWideKey 46941; 0 calls the dispatch table had no code for (RtAPI.miss) [ 849.51] vulkan: 89105113 draws, 0 skipped (0 mesh draws, 0 skipped); 50288 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1525593 reads past queued releases (0 samples counts written on the GPU); 93174113 descriptor sets written, 85036113 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 81766051 draws kept the last one's shaders and pipeline (0 checked), 88249278 its targets [ 849.51] vulkan: 350 shaders translated (172 ms), 589 pipelines made (35 from the cache, 4673 ms making, 2195 ms waited for), 776 render targets made, 5557 texture uploads (788 MB), 55 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 849.51] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1483 of 11737 MB (1216 ours, 822 of it allocated) [ 849.51] vulkan: caches: 146 render targets (562 MB, 13 parked), 365 textures (77 MB), 12585 buffers (4 MB); 1090 of 11737 MB in use as they count it, 0 MB freed for the budget so far [ 849.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 24760 through a copy [ 849.51] vulkan: 2135447 rendering passes, 0 clear commands, 546136 attachments cleared and 0 left undefined by their load op; 8576553 buffers filled ahead of the passes [ 849.51] vulkan: 32852 passes (56%) ended at renderer.c:286 [ 849.51] vulkan: 10726 passes (18%) ended at surface.c:186 [ 849.51] vulkan: 9258 passes (16%) ended at cmd.c:747 [ 849.51] vulkan: 5373 passes (9%) ended at render.c:243 [ 849.51] vulkan: 600 passes (1%) ended at renderer.c:855 [ 849.51] vulkan: 1 passes (0%) ended at texture.c:977 [ 849.51] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 852.96] perf: 30.1 frames a second over 5.0 s (25304 shown in all) [ 857.98] perf: 29.9 frames a second over 5.0 s (25454 shown in all) [ 862.98] perf: 30.0 frames a second over 5.0 s (25604 shown in all) [ 867.98] perf: 30.0 frames a second over 5.0 s (25754 shown in all) [ 868.25] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.98 ms, 1st to 99th percentile 33.06 to 33.60 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 17.7 ms (16.6 to 20.3), on to the display in 9.6 ms (7.1 to 10.8), 27.3 ms in all (27.0 to 27.5) [ 868.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 869.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.35 s on the host's processors (92% of one, 30.58 ms a present), the whole process 32.55 s (163%); the busiest: thread 80 'MainThread' 6.50 s, thread 178 'ActorCalcSub0' 2.53 s, thread 179 'ActorCalcSub1' 2.39 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.91 s [ 869.51] cpu: in those 20.00 s, 500872 SVCs (25045 a second): 0x1b ArbitrateUnlock 124132, 0x1a ArbitrateLock 93595, 0x34 WaitForAddress 79932, 0x35 SignalToAddress 49703, 0x1c WaitProcessWideKeyAtomic 46756, 0x1d SignalProcessWideKey 46756; 0 calls the dispatch table had no code for (RtAPI.miss) [ 869.51] vulkan: 92119617 draws, 0 skipped (0 mesh draws, 0 skipped); 51488 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1564525 reads past queued releases (0 samples counts written on the GPU); 96332776 descriptor sets written, 87906458 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 84553016 draws kept the last one's shaders and pipeline (0 checked), 91242554 its targets [ 869.51] vulkan: 350 shaders translated (172 ms), 589 pipelines made (35 from the cache, 4673 ms making, 2195 ms waited for), 776 render targets made, 5601 texture uploads (791 MB), 55 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 869.51] vulkan: memory used and budgeted: heap 0 288 of 15243 MB (288 ours, 84 of it allocated), heap 1 1483 of 11716 MB (1216 ours, 825 of it allocated) [ 869.51] vulkan: caches: 146 render targets (562 MB, 13 parked), 407 textures (80 MB), 12274 buffers (4 MB); 1093 of 11716 MB in use as they count it, 0 MB freed for the budget so far [ 869.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26560 through a copy [ 869.51] vulkan: 2194059 rendering passes, 0 clear commands, 560450 attachments cleared and 0 left undefined by their load op; 8807272 buffers filled ahead of the passes [ 869.51] vulkan: 32852 passes (56%) ended at renderer.c:286 [ 869.51] vulkan: 10724 passes (18%) ended at surface.c:186 [ 869.51] vulkan: 9265 passes (16%) ended at cmd.c:747 [ 869.51] vulkan: 5156 passes (9%) ended at render.c:243 [ 869.51] vulkan: 600 passes (1%) ended at renderer.c:855 [ 869.51] vulkan: 15 passes (0%) ended at texture.c:977 [ 869.51] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 872.99] perf: 30.1 frames a second over 5.0 s (25905 shown in all) [ 878.01] perf: 29.9 frames a second over 5.0 s (26055 shown in all) [ 883.01] perf: 30.0 frames a second over 5.0 s (26205 shown in all) [ 888.03] perf: 30.1 frames a second over 5.0 s (26356 shown in all) [ 888.22] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 17.7 ms (16.5 to 20.2), on to the display in 9.7 ms (7.2 to 10.8), 27.4 ms in all (27.2 to 27.6) [ 888.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 889.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.36 s on the host's processors (92% of one, 30.59 ms a present), the whole process 32.63 s (163%); the busiest: thread 80 'MainThread' 6.47 s, thread 178 'ActorCalcSub0' 2.54 s, thread 179 'ActorCalcSub1' 2.41 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.86 s [ 889.51] cpu: in those 20.00 s, 493134 SVCs (24656 a second): 0x1b ArbitrateUnlock 122381, 0x1a ArbitrateLock 91927, 0x34 WaitForAddress 79389, 0x35 SignalToAddress 49136, 0x1c WaitProcessWideKeyAtomic 45917, 0x1d SignalProcessWideKey 45917; 0 calls the dispatch table had no code for (RtAPI.miss) [ 889.51] vulkan: 95099703 draws, 0 skipped (0 mesh draws, 0 skipped); 52688 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1603469 reads past queued releases (0 samples counts written on the GPU); 99448160 descriptor sets written, 90751246 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 87309781 draws kept the last one's shaders and pipeline (0 checked), 94201430 its targets [ 889.51] vulkan: 350 shaders translated (172 ms), 589 pipelines made (35 from the cache, 4673 ms making, 2195 ms waited for), 776 render targets made, 5616 texture uploads (791 MB), 55 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 889.51] vulkan: memory used and budgeted: heap 0 288 of 15243 MB (288 ours, 84 of it allocated), heap 1 1483 of 11709 MB (1216 ours, 823 of it allocated) [ 889.51] vulkan: caches: 146 render targets (562 MB, 13 parked), 387 textures (78 MB), 12187 buffers (4 MB); 1091 of 11709 MB in use as they count it, 0 MB freed for the budget so far [ 889.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 28360 through a copy [ 889.51] vulkan: 2252449 rendering passes, 0 clear commands, 574765 attachments cleared and 0 left undefined by their load op; 9041030 buffers filled ahead of the passes [ 889.51] vulkan: 32840 passes (56%) ended at renderer.c:286 [ 889.51] vulkan: 10714 passes (18%) ended at surface.c:186 [ 889.51] vulkan: 9465 passes (16%) ended at cmd.c:747 [ 889.51] vulkan: 4766 passes (8%) ended at render.c:243 [ 889.51] vulkan: 600 passes (1%) ended at renderer.c:855 [ 889.51] vulkan: 5 passes (0%) ended at texture.c:977 [ 889.51] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 893.03] perf: 30.0 frames a second over 5.0 s (26506 shown in all) [ 898.04] perf: 29.9 frames a second over 5.0 s (26656 shown in all) [ 903.04] perf: 30.0 frames a second over 5.0 s (26806 shown in all) [ 908.06] perf: 30.1 frames a second over 5.0 s (26957 shown in all) [ 908.19] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.73 ms, 1st to 99th percentile 16.62 to 49.92 ms), 16 held for other than 2 refreshes; the game's frames went from release to present in 18.1 ms (16.5 to 25.2), on to the display in 9.8 ms (7.2 to 20.6), 27.9 ms in all (27.4 to 44.4) [ 908.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 909.49] nvn: 27000 presents, 27000 submissions [ 909.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.80 s on the host's processors (94% of one, 31.34 ms a present), the whole process 33.34 s (167%); the busiest: thread 80 'MainThread' 6.67 s, thread 178 'ActorCalcSub0' 2.60 s, thread 179 'ActorCalcSub1' 2.45 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.86 s [ 909.51] cpu: in those 20.00 s, 473388 SVCs (23669 a second): 0x1b ArbitrateUnlock 115699, 0x1a ArbitrateLock 85461, 0x34 WaitForAddress 79182, 0x35 SignalToAddress 48886, 0x1c WaitProcessWideKeyAtomic 43087, 0x1d SignalProcessWideKey 43087; 0 calls the dispatch table had no code for (RtAPI.miss) [ 909.51] vulkan: 98076935 draws, 0 skipped (0 mesh draws, 0 skipped); 53888 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1642426 reads past queued releases (0 samples counts written on the GPU); 102560786 descriptor sets written, 93593084 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 90064635 draws kept the last one's shaders and pipeline (0 checked), 97157446 its targets [ 909.51] vulkan: 350 shaders translated (172 ms), 589 pipelines made (35 from the cache, 4673 ms making, 2195 ms waited for), 776 render targets made, 5622 texture uploads (791 MB), 55 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [ 909.51] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1483 of 11716 MB (1216 ours, 823 of it allocated) [ 909.51] vulkan: caches: 146 render targets (562 MB, 13 parked), 374 textures (78 MB), 12332 buffers (4 MB); 1090 of 11716 MB in use as they count it, 0 MB freed for the budget so far [ 909.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 30160 through a copy [ 909.51] vulkan: 2310984 rendering passes, 0 clear commands, 589079 attachments cleared and 0 left undefined by their load op; 9276406 buffers filled ahead of the passes [ 909.51] vulkan: 32852 passes (56%) ended at renderer.c:286 [ 909.51] vulkan: 10697 passes (18%) ended at surface.c:186 [ 909.51] vulkan: 9528 passes (16%) ended at cmd.c:747 [ 909.51] vulkan: 4855 passes (8%) ended at render.c:243 [ 909.51] vulkan: 600 passes (1%) ended at renderer.c:855 [ 909.51] vulkan: 3 passes (0%) ended at texture.c:977 [ 909.51] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 913.06] perf: 30.0 frames a second over 5.0 s (27107 shown in all) [ 918.08] perf: 29.9 frames a second over 5.0 s (27257 shown in all) [ 923.08] perf: 30.0 frames a second over 5.0 s (27407 shown in all) [ 928.08] perf: 30.0 frames a second over 5.0 s (27557 shown in all) [ 928.15] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 17.6 ms (16.3 to 20.5), on to the display in 10.1 ms (7.2 to 11.5), 27.7 ms in all (27.5 to 27.9) [ 928.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 929.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.54 s on the host's processors (93% of one, 30.90 ms a present), the whole process 32.78 s (164%); the busiest: thread 80 'MainThread' 6.51 s, thread 178 'ActorCalcSub0' 2.53 s, thread 179 'ActorCalcSub1' 2.39 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.90 s [ 929.51] cpu: in those 20.00 s, 497570 SVCs (24879 a second): 0x1b ArbitrateUnlock 123491, 0x1a ArbitrateLock 92944, 0x34 WaitForAddress 79405, 0x35 SignalToAddress 49122, 0x1c WaitProcessWideKeyAtomic 46656, 0x1d SignalProcessWideKey 46656; 0 calls the dispatch table had no code for (RtAPI.miss) [ 929.51] vulkan: 101055766 draws, 0 skipped (0 mesh draws, 0 skipped); 55088 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1681378 reads past queued releases (0 samples counts written on the GPU); 105678622 descriptor sets written, 96432910 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 92820664 draws kept the last one's shaders and pipeline (0 checked), 100115055 its targets [ 929.51] vulkan: 350 shaders translated (172 ms), 589 pipelines made (35 from the cache, 4673 ms making, 2195 ms waited for), 776 render targets made, 5639 texture uploads (792 MB), 55 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 929.51] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1483 of 11716 MB (1216 ours, 823 of it allocated) [ 929.51] vulkan: caches: 146 render targets (562 MB, 13 parked), 386 textures (78 MB), 12074 buffers (4 MB); 1090 of 11716 MB in use as they count it, 0 MB freed for the budget so far [ 929.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 31960 through a copy [ 929.51] vulkan: 2369276 rendering passes, 0 clear commands, 603393 attachments cleared and 0 left undefined by their load op; 9499250 buffers filled ahead of the passes [ 929.51] vulkan: 32852 passes (56%) ended at renderer.c:286 [ 929.51] vulkan: 10698 passes (18%) ended at surface.c:186 [ 929.51] vulkan: 9365 passes (16%) ended at cmd.c:747 [ 929.51] vulkan: 4768 passes (8%) ended at render.c:243 [ 929.51] vulkan: 600 passes (1%) ended at renderer.c:855 [ 929.51] vulkan: 9 passes (0%) ended at texture.c:977 [ 929.51] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 933.09] perf: 30.1 frames a second over 5.0 s (27708 shown in all) [ 938.09] perf: 30.0 frames a second over 5.0 s (27858 shown in all) [ 943.09] perf: 30.0 frames a second over 5.0 s (28008 shown in all) [ 948.09] perf: 30.0 frames a second over 5.0 s (28158 shown in all) [ 948.12] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.08 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 17.6 ms (16.4 to 19.5), on to the display in 10.3 ms (8.4 to 11.4), 27.9 ms in all (27.7 to 28.1) [ 948.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 949.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.94 s on the host's processors (90% of one, 29.90 ms a present), the whole process 32.12 s (161%); the busiest: thread 80 'MainThread' 6.34 s, thread 178 'ActorCalcSub0' 2.44 s, thread 179 'ActorCalcSub1' 2.32 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.87 s [ 949.51] cpu: in those 20.00 s, 487610 SVCs (24380 a second): 0x1b ArbitrateUnlock 119429, 0x1a ArbitrateLock 88849, 0x34 WaitForAddress 79612, 0x35 SignalToAddress 49383, 0x1c WaitProcessWideKeyAtomic 45578, 0x1d SignalProcessWideKey 45578; 0 calls the dispatch table had no code for (RtAPI.miss) [ 949.51] vulkan: 104038260 draws, 0 skipped (0 mesh draws, 0 skipped); 56288 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1720327 reads past queued releases (0 samples counts written on the GPU); 108801258 descriptor sets written, 99275262 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 95578493 draws kept the last one's shaders and pipeline (0 checked), 103076330 its targets [ 949.51] vulkan: 350 shaders translated (172 ms), 589 pipelines made (35 from the cache, 4673 ms making, 2195 ms waited for), 776 render targets made, 5682 texture uploads (795 MB), 55 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 949.51] vulkan: memory used and budgeted: heap 0 288 of 15243 MB (288 ours, 84 of it allocated), heap 1 1483 of 11833 MB (1216 ours, 825 of it allocated) [ 949.51] vulkan: caches: 146 render targets (562 MB, 13 parked), 420 textures (81 MB), 12372 buffers (4 MB); 1093 of 11833 MB in use as they count it, 0 MB freed for the budget so far [ 949.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33760 through a copy [ 949.51] vulkan: 2427680 rendering passes, 0 clear commands, 617708 attachments cleared and 0 left undefined by their load op; 9733635 buffers filled ahead of the passes [ 949.51] vulkan: 32840 passes (56%) ended at renderer.c:286 [ 949.51] vulkan: 10715 passes (18%) ended at surface.c:186 [ 949.51] vulkan: 9425 passes (16%) ended at cmd.c:747 [ 949.51] vulkan: 4809 passes (8%) ended at render.c:243 [ 949.51] vulkan: 600 passes (1%) ended at renderer.c:855 [ 949.51] vulkan: 15 passes (0%) ended at texture.c:977 [ 949.51] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 953.11] perf: 29.9 frames a second over 5.0 s (28308 shown in all) [ 958.11] perf: 30.0 frames a second over 5.0 s (28458 shown in all) [ 963.11] perf: 30.0 frames a second over 5.0 s (28608 shown in all) [ 968.09] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.36 ms, 1st to 99th percentile 33.06 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 17.9 ms (16.5 to 20.9), on to the display in 10.2 ms (7.5 to 11.7), 28.1 ms in all (27.8 to 28.3) [ 968.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 968.13] perf: 30.1 frames a second over 5.0 s (28759 shown in all) [ 969.49] nvn: 28800 presents, 28800 submissions [ 969.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.39 s on the host's processors (92% of one, 30.64 ms a present), the whole process 32.80 s (164%); the busiest: thread 80 'MainThread' 6.45 s, thread 178 'ActorCalcSub0' 2.48 s, thread 179 'ActorCalcSub1' 2.35 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.91 s [ 969.51] cpu: in those 20.00 s, 490458 SVCs (24524 a second): 0x1b ArbitrateUnlock 120395, 0x1a ArbitrateLock 89667, 0x34 WaitForAddress 79378, 0x35 SignalToAddress 49085, 0x1c WaitProcessWideKeyAtomic 46365, 0x1d SignalProcessWideKey 46365; 0 calls the dispatch table had no code for (RtAPI.miss) [ 969.51] vulkan: 107014339 draws, 0 skipped (0 mesh draws, 0 skipped); 57488 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1759247 reads past queued releases (0 samples counts written on the GPU); 111911076 descriptor sets written, 102117602 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 98332702 draws kept the last one's shaders and pipeline (0 checked), 106031193 its targets [ 969.51] vulkan: 350 shaders translated (172 ms), 589 pipelines made (35 from the cache, 4673 ms making, 2195 ms waited for), 776 render targets made, 5689 texture uploads (795 MB), 55 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 969.51] vulkan: memory used and budgeted: heap 0 288 of 15243 MB (288 ours, 84 of it allocated), heap 1 1483 of 11833 MB (1216 ours, 825 of it allocated) [ 969.51] vulkan: caches: 146 render targets (562 MB, 13 parked), 399 textures (80 MB), 12175 buffers (4 MB); 1092 of 11833 MB in use as they count it, 0 MB freed for the budget so far [ 969.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 35560 through a copy [ 969.51] vulkan: 2486042 rendering passes, 0 clear commands, 632022 attachments cleared and 0 left undefined by their load op; 9964797 buffers filled ahead of the passes [ 969.51] vulkan: 32852 passes (56%) ended at renderer.c:286 [ 969.51] vulkan: 10699 passes (18%) ended at surface.c:186 [ 969.51] vulkan: 9440 passes (16%) ended at cmd.c:747 [ 969.51] vulkan: 4768 passes (8%) ended at render.c:243 [ 969.51] vulkan: 600 passes (1%) ended at renderer.c:855 [ 969.51] vulkan: 3 passes (0%) ended at texture.c:977 [ 969.51] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 973.14] perf: 29.9 frames a second over 5.0 s (28909 shown in all) [ 978.16] perf: 30.1 frames a second over 5.0 s (29060 shown in all) [ 983.18] perf: 29.9 frames a second over 5.0 s (29210 shown in all) [ 988.05] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.06 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 16.5 ms (12.4 to 19.6), on to the display in 11.8 ms (8.7 to 16.0), 28.3 ms in all (28.0 to 28.4) [ 988.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 988.18] perf: 30.0 frames a second over 5.0 s (29360 shown in all) [ 989.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.96 s on the host's processors (90% of one, 29.93 ms a present), the whole process 31.41 s (157%); the busiest: thread 80 'MainThread' 6.34 s, thread 178 'ActorCalcSub0' 2.46 s, thread 179 'ActorCalcSub1' 2.31 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.90 s [ 989.51] cpu: in those 20.00 s, 502386 SVCs (25119 a second): 0x1b ArbitrateUnlock 124798, 0x1a ArbitrateLock 93799, 0x34 WaitForAddress 78136, 0x1c WaitProcessWideKeyAtomic 48734, 0x1d SignalProcessWideKey 48734, 0x35 SignalToAddress 47882; 0 calls the dispatch table had no code for (RtAPI.miss) [ 989.51] vulkan: 109802578 draws, 0 skipped (0 mesh draws, 0 skipped); 58688 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1795656 reads past queued releases (0 samples counts written on the GPU); 114801880 descriptor sets written, 104803276 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 100913742 draws kept the last one's shaders and pipeline (0 checked), 108799616 its targets [ 989.51] vulkan: 354 shaders translated (174 ms), 591 pipelines made (35 from the cache, 4706 ms making, 2222 ms waited for), 784 render targets made, 5771 texture uploads (799 MB), 57 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [ 989.51] vulkan: 835 pipeline parts made (4696 ms), 591 pipelines linked from them (10 ms), 591 of those made whole in the background (10269 ms), 0 still to make whole [ 989.51] vulkan: memory used and budgeted: heap 0 288 of 15243 MB (288 ours, 84 of it allocated), heap 1 1483 of 11833 MB (1216 ours, 813 of it allocated) [ 989.51] vulkan: caches: 141 render targets (555 MB, 13 parked), 451 textures (82 MB), 13585 buffers (4 MB); 1081 of 11833 MB in use as they count it, 0 MB freed for the budget so far [ 989.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 36805 through a copy [ 989.51] vulkan: 2537520 rendering passes, 0 clear commands, 644912 attachments cleared and 0 left undefined by their load op; 10232917 buffers filled ahead of the passes [ 989.51] vulkan: 29011 passes (56%) ended at renderer.c:286 [ 989.51] vulkan: 8638 passes (17%) ended at cmd.c:747 [ 989.51] vulkan: 8598 passes (17%) ended at surface.c:186 [ 989.51] vulkan: 4593 passes (9%) ended at render.c:243 [ 989.51] vulkan: 600 passes (1%) ended at renderer.c:855 [ 989.51] vulkan: 35 passes (0%) ended at texture.c:977 [ 989.51] vulkan: 2 passes (0%) ended at texture.c:1810 [ 989.51] vulkan: 1 passes (0%) ended at surface.c:729 [ 989.51] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 993.19] perf: 30.1 frames a second over 5.0 s (29511 shown in all) [ 998.19] perf: 30.0 frames a second over 5.0 s (29661 shown in all) [1003.19] perf: 30.0 frames a second over 5.0 s (29811 shown in all) [1008.02] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.98 ms, 1st to 99th percentile 33.06 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 16.0 ms (10.4 to 22.6), on to the display in 12.4 ms (6.0 to 17.9), 28.4 ms in all (28.2 to 28.6) [1008.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1008.21] perf: 29.9 frames a second over 5.0 s (29961 shown in all) [1009.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 19.14 s on the host's processors (96% of one, 31.90 ms a present), the whole process 32.53 s (163%); the busiest: thread 80 'MainThread' 6.67 s, thread 178 'ActorCalcSub0' 2.42 s, thread 179 'ActorCalcSub1' 2.31 s, thread 128 'SupportWorker Sub1' 1.06 s, thread 129 'SupportWorker Sub2' 0.85 s [1009.51] cpu: in those 20.00 s, 564205 SVCs (28212 a second): 0x1b ArbitrateUnlock 140180, 0x1a ArbitrateLock 105990, 0x34 WaitForAddress 80330, 0x0b SleepThread 62281, 0x1c WaitProcessWideKeyAtomic 53481, 0x1d SignalProcessWideKey 53481; 0 calls the dispatch table had no code for (RtAPI.miss) [1009.51] vulkan: 112439050 draws, 0 skipped (0 mesh draws, 0 skipped); 60203 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1831952 reads past queued releases (0 samples counts written on the GPU); 117554366 descriptor sets written, 107323734 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 103343835 draws kept the last one's shaders and pipeline (0 checked), 111415571 its targets [1009.51] vulkan: 364 shaders translated (178 ms), 597 pipelines made (35 from the cache, 4804 ms making, 2268 ms waited for), 792 render targets made, 6111 texture uploads (849 MB), 59 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [1009.51] vulkan: 846 pipeline parts made (4793 ms), 597 pipelines linked from them (10 ms), 597 of those made whole in the background (10433 ms), 0 still to make whole [1009.51] vulkan: memory used and budgeted: heap 0 288 of 15239 MB (288 ours, 84 of it allocated), heap 1 1483 of 11833 MB (1216 ours, 863 of it allocated) [1009.51] vulkan: caches: 141 render targets (555 MB, 13 parked), 731 textures (128 MB), 17454 buffers (8 MB); 1131 of 11833 MB in use as they count it, 0 MB freed for the budget so far [1009.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 37096 through a copy [1009.51] vulkan: 2590485 rendering passes, 0 clear commands, 658057 attachments cleared and 0 left undefined by their load op; 10552081 buffers filled ahead of the passes [1009.51] vulkan: 29465 passes (56%) ended at renderer.c:286 [1009.51] vulkan: 8389 passes (16%) ended at cmd.c:747 [1009.51] vulkan: 8184 passes (15%) ended at surface.c:186 [1009.51] vulkan: 6200 passes (12%) ended at render.c:243 [1009.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1009.51] vulkan: 122 passes (0%) ended at texture.c:977 [1009.51] vulkan: 2 passes (0%) ended at surface.c:729 [1009.51] vulkan: 2 passes (0%) ended at texture.c:1810 [1009.51] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [1009.69] vulkan: compute a28f483f8c7b280b ready: block 32x1x1, 13 global buffers, 6 textures, 0 images [1009.69] vulkan: a 79 ms frame: 2 shaders translated (12 ms), 1 pipelines made (6 ms waited for), 0 render targets made, 1 texture uploads (13 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1013.23] perf: 30.1 frames a second over 5.0 s (30112 shown in all) [1018.23] perf: 30.0 frames a second over 5.0 s (30262 shown in all) [1023.24] perf: 29.9 frames a second over 5.0 s (30412 shown in all) [1027.99] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.73 ms, 1st to 99th percentile 33.05 to 33.61 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 18.8 ms (12.3 to 22.9), on to the display in 10.0 ms (5.9 to 16.6), 28.8 ms in all (28.3 to 45.1) [1027.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1028.24] perf: 30.0 frames a second over 5.0 s (30562 shown in all) [1029.49] nvn: 30600 presents, 30600 submissions [1029.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.42 s on the host's processors (92% of one, 30.70 ms a present), the whole process 33.25 s (166%); the busiest: thread 80 'MainThread' 6.38 s, thread 178 'ActorCalcSub0' 2.43 s, thread 179 'ActorCalcSub1' 2.27 s, thread 128 'SupportWorker Sub1' 1.01 s, thread 129 'SupportWorker Sub2' 0.91 s [1029.51] cpu: in those 20.00 s, 560394 SVCs (28019 a second): 0x1b ArbitrateUnlock 133624, 0x1a ArbitrateLock 98923, 0x34 WaitForAddress 86034, 0x0b SleepThread 70717, 0x35 SignalToAddress 52175, 0x1c WaitProcessWideKeyAtomic 49610; 0 calls the dispatch table had no code for (RtAPI.miss) [1029.51] vulkan: 115361529 draws, 0 skipped (0 mesh draws, 0 skipped); 61870 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (44 ms); 1869330 reads past queued releases (0 samples counts written on the GPU); 120631495 descriptor sets written, 110091563 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 106028226 draws kept the last one's shaders and pipeline (0 checked), 114317675 its targets [1029.51] vulkan: 366 shaders translated (190 ms), 598 pipelines made (35 from the cache, 4811 ms making, 2274 ms waited for), 792 render targets made, 6347 texture uploads (898 MB), 59 of them some blocks alone (8 MB); 1 frames over 50 ms in the last 600, the slowest 79 ms [1029.51] vulkan: 848 pipeline parts made (4800 ms), 598 pipelines linked from them (10 ms), 598 of those made whole in the background (10444 ms), 0 still to make whole [1029.51] vulkan: memory used and budgeted: heap 0 288 of 15233 MB (288 ours, 84 of it allocated), heap 1 1483 of 11834 MB (1216 ours, 874 of it allocated) [1029.51] vulkan: caches: 141 render targets (555 MB, 13 parked), 742 textures (139 MB), 17580 buffers (8 MB); 1142 of 11834 MB in use as they count it, 0 MB freed for the budget so far [1029.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 37339 through a copy [1029.51] vulkan: 2645991 rendering passes, 0 clear commands, 671172 attachments cleared and 0 left undefined by their load op; 10929414 buffers filled ahead of the passes [1029.51] vulkan: 30004 passes (54%) ended at renderer.c:286 [1029.51] vulkan: 9887 passes (18%) ended at cmd.c:747 [1029.51] vulkan: 8077 passes (15%) ended at surface.c:186 [1029.51] vulkan: 6854 passes (12%) ended at render.c:243 [1029.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1029.51] vulkan: 84 passes (0%) ended at texture.c:977 [1029.51] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [1033.26] perf: 30.1 frames a second over 5.0 s (30713 shown in all) [1038.26] perf: 30.0 frames a second over 5.0 s (30863 shown in all) [1043.03] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1043.28] perf: 29.9 frames a second over 5.0 s (31013 shown in all) [1043.46] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 12 pipelines made (3 ms waited for), 75 render targets made, 141 texture uploads (47648 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1043.46] vulkan: frame resource CPU: target reload 1 ms (85 calls) [1043.46] vulkan: frame resource CPU: buffer cache build 1 ms (948 calls) [1047.94] vulkan: display: 599 frame intervals of 33.31 ms (deviation 4.37 ms, 1st to 99th percentile 16.61 to 50.09 ms), 30 held for other than 2 refreshes; the game's frames went from release to present in 14.9 ms (0.7 to 24.2), on to the display in 10.0 ms (5.4 to 25.0), 25.0 ms in all (12.0 to 45.5) [1047.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1048.29] perf: 30.1 frames a second over 5.0 s (31164 shown in all) [1049.49] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 16.32 s on the host's processors (82% of one, 27.20 ms a present), the whole process 27.79 s (139%); the busiest: thread 80 'MainThread' 5.10 s, thread 0 1.55 s, thread 0 1.44 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.84 s [1049.49] cpu: in those 19.99 s, 647166 SVCs (32382 a second): 0x1b ArbitrateUnlock 147761, 0x0b SleepThread 121190, 0x1a ArbitrateLock 114790, 0x34 WaitForAddress 90616, 0x1d SignalProcessWideKey 53029, 0x1c WaitProcessWideKeyAtomic 53026; 0 calls the dispatch table had no code for (RtAPI.miss) [1049.49] vulkan: 117565557 draws, 0 skipped (0 mesh draws, 0 skipped); 62854 dispatches in 0 batches (0 ms waiting), 0 skipped; 548 finishes (51 ms); 1903580 reads past queued releases (0 samples counts written on the GPU); 122916503 descriptor sets written, 112214611 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 108058210 draws kept the last one's shaders and pipeline (0 checked), 116503350 its targets [1049.49] vulkan: 368 shaders translated (191 ms), 613 pipelines made (35 from the cache, 4858 ms making, 2306 ms waited for), 875 render targets made, 6620 texture uploads (968 MB), 61 of them some blocks alone (8 MB); 2 frames over 50 ms in the last 600, the slowest 70 ms [1049.49] vulkan: 859 pipeline parts made (4847 ms), 613 pipelines linked from them (10 ms), 613 of those made whole in the background (10732 ms), 0 still to make whole [1049.49] vulkan: memory used and budgeted: heap 0 288 of 15243 MB (288 ours, 84 of it allocated), heap 1 1484 of 11850 MB (1216 ours, 931 of it allocated) [1049.49] vulkan: caches: 166 render targets (593 MB, 11 parked), 821 textures (170 MB), 19592 buffers (10 MB); 1199 of 11850 MB in use as they count it, 0 MB freed for the budget so far [1049.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 37713 through a copy [1049.49] vulkan: 2693287 rendering passes, 0 clear commands, 682995 attachments cleared and 0 left undefined by their load op; 11199057 buffers filled ahead of the passes [1049.49] vulkan: 26374 passes (56%) ended at renderer.c:286 [1049.49] vulkan: 7257 passes (15%) ended at surface.c:186 [1049.49] vulkan: 7205 passes (15%) ended at cmd.c:747 [1049.49] vulkan: 5734 passes (12%) ended at render.c:243 [1049.49] vulkan: 600 passes (1%) ended at renderer.c:855 [1049.49] vulkan: 99 passes (0%) ended at texture.c:977 [1049.49] vulkan: 25 passes (0%) ended at surface.c:729 [1049.49] vulkan: 2 passes (0%) ended at texture.c:1810 [1049.49] vulkan: GPU-owned guest memory landed for the CPU 41 times, render targets written back for an engine 0 times [1053.29] perf: 30.0 frames a second over 5.0 s (31314 shown in all) [1058.31] perf: 29.9 frames a second over 5.0 s (31464 shown in all) [1063.33] perf: 30.1 frames a second over 5.0 s (31615 shown in all) [1066.39] vulkan: 465 of the 6703 shaders translated from the game's files found by its draws so far [1067.90] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.96 ms, 1st to 99th percentile 33.06 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (2.0 to 2.7), on to the display in 9.9 ms (9.4 to 10.3), 12.3 ms in all (12.0 to 12.4) [1067.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1068.33] perf: 30.0 frames a second over 5.0 s (31765 shown in all) [1069.49] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.19 s on the host's processors (41% of one, 13.65 ms a present), the whole process 10.99 s (55%); the busiest: thread 80 'MainThread' 3.12 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 185 'ActorCalcSub0' 0.76 s, thread 129 'SupportWorker Sub2' 0.58 s, thread 186 'ActorCalcSub1' 0.54 s [1069.49] cpu: in those 20.00 s, 434628 SVCs (21732 a second): 0x1b ArbitrateUnlock 99490, 0x1a ArbitrateLock 69328, 0x34 WaitForAddress 68538, 0x1c WaitProcessWideKeyAtomic 48335, 0x1d SignalProcessWideKey 48333, 0x35 SignalToAddress 42978; 0 calls the dispatch table had no code for (RtAPI.miss) [1069.49] vulkan: 117686042 draws, 0 skipped (0 mesh draws, 0 skipped); 62854 dispatches in 0 batches (0 ms waiting), 0 skipped; 548 finishes (51 ms); 1937778 reads past queued releases (0 samples counts written on the GPU); 123088589 descriptor sets written, 112283495 reused (25 descriptor pools, 0 sets with texture arrays taken from them); 108092788 draws kept the last one's shaders and pipeline (0 checked), 116605369 its targets [1069.49] vulkan: 368 shaders translated (191 ms), 613 pipelines made (35 from the cache, 4858 ms making, 2306 ms waited for), 894 render targets made, 6652 texture uploads (971 MB), 65 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1069.49] vulkan: memory used and budgeted: heap 0 288 of 15239 MB (288 ours, 84 of it allocated), heap 1 1484 of 11833 MB (1216 ours, 805 of it allocated) [1069.49] vulkan: caches: 149 render targets (569 MB, 13 parked), 216 textures (75 MB), 1084 buffers (2 MB); 1073 of 11833 MB in use as they count it, 0 MB freed for the budget so far [1069.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 37713 through a copy [1069.49] vulkan: 2730803 rendering passes, 0 clear commands, 694239 attachments cleared and 0 left undefined by their load op; 11206555 buffers filled ahead of the passes [1069.49] vulkan: 25057 passes (67%) ended at renderer.c:286 [1069.49] vulkan: 5220 passes (14%) ended at render.c:243 [1069.49] vulkan: 5147 passes (14%) ended at surface.c:186 [1069.49] vulkan: 1043 passes (3%) ended at cmd.c:747 [1069.49] vulkan: 600 passes (2%) ended at renderer.c:855 [1069.49] vulkan: 430 passes (1%) ended at texture.c:2695 [1069.49] vulkan: 14 passes (0%) ended at texture.c:977 [1069.49] vulkan: 4 passes (0%) ended at texture.c:1810 [1069.49] vulkan: GPU-owned guest memory landed for the CPU 41 times, render targets written back for an engine 0 times [1073.25] vulkan: a 122 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 81 render targets made, 291 texture uploads (33229 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1073.25] vulkan: frame resource CPU: target reload 1 ms (81 calls) [1073.25] vulkan: frame resource CPU: buffer cache build 2 ms (2669 calls) [1073.33] perf: 29.8 frames a second over 5.0 s (31914 shown in all) [1078.34] perf: 30.1 frames a second over 5.0 s (32065 shown in all) [1078.43] vulkan: compute 9eecac3207d8b11b ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [1078.43] vulkan: a 113 ms frame: 6 shaders translated (2 ms), 3 pipelines made (29 ms waited for), 0 render targets made, 3 texture uploads (63 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1083.36] perf: 30.1 frames a second over 5.0 s (32216 shown in all) [1087.89] vulkan: display: 599 frame intervals of 33.36 ms (deviation 7.18 ms, 1st to 99th percentile 16.60 to 50.18 ms), 63 held for other than 2 refreshes; the game's frames went from release to present in 17.6 ms (0.6 to 49.0), on to the display in 9.1 ms (5.4 to 22.7), 26.7 ms in all (12.2 to 69.7) [1087.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1088.38] perf: 29.9 frames a second over 5.0 s (32366 shown in all) [1089.49] nvn: 32400 presents, 32400 submissions [1089.51] cpu: 600 presents in 20.02 s (30.0 fps): 62 of the game's threads ran 18.10 s on the host's processors (90% of one, 30.17 ms a present), the whole process 32.93 s (164%); the busiest: thread 80 'MainThread' 5.64 s, thread 191 'ActorCalcSub0' 1.91 s, thread 192 'ActorCalcSub1' 1.79 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.91 s [1089.51] cpu: in those 20.02 s, 677943 SVCs (33865 a second): 0x1b ArbitrateUnlock 167031, 0x1a ArbitrateLock 134134, 0x0b SleepThread 115054, 0x34 WaitForAddress 78514, 0x1c WaitProcessWideKeyAtomic 57847, 0x1d SignalProcessWideKey 57846; 0 calls the dispatch table had no code for (RtAPI.miss) [1089.51] vulkan: 120927020 draws, 0 skipped (0 mesh draws, 0 skipped); 64361 dispatches in 0 batches (0 ms waiting), 0 skipped; 630 finishes (59 ms); 1971788 reads past queued releases (0 samples counts written on the GPU); 126339446 descriptor sets written, 115514594 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 111127132 draws kept the last one's shaders and pipeline (0 checked), 119827590 its targets [1089.51] vulkan: 374 shaders translated (193 ms), 617 pipelines made (36 from the cache, 4917 ms making, 2335 ms waited for), 985 render targets made, 7100 texture uploads (1024 MB), 66 of them some blocks alone (9 MB); 2 frames over 50 ms in the last 600, the slowest 122 ms [1089.51] vulkan: 865 pipeline parts made (4906 ms), 617 pipelines linked from them (10 ms), 617 of those made whole in the background (10829 ms), 0 still to make whole [1089.51] vulkan: memory used and budgeted: heap 0 288 of 15245 MB (288 ours, 84 of it allocated), heap 1 1500 of 11820 MB (1216 ours, 920 of it allocated) [1089.51] vulkan: caches: 151 render targets (613 MB, 15 parked), 616 textures (120 MB), 17175 buffers (8 MB); 1205 of 11820 MB in use as they count it, 0 MB freed for the budget so far [1089.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 37713 through a copy [1089.51] vulkan: 2780379 rendering passes, 0 clear commands, 706064 attachments cleared and 0 left undefined by their load op; 11546390 buffers filled ahead of the passes [1089.51] vulkan: 26790 passes (54%) ended at renderer.c:286 [1089.51] vulkan: 9914 passes (20%) ended at cmd.c:747 [1089.51] vulkan: 6800 passes (14%) ended at surface.c:186 [1089.51] vulkan: 5169 passes (10%) ended at render.c:243 [1089.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1089.51] vulkan: 180 passes (0%) ended at texture.c:977 [1089.51] vulkan: 91 passes (0%) ended at texture.c:2695 [1089.51] vulkan: 31 passes (0%) ended at surface.c:729 [1089.51] vulkan: GPU-owned guest memory landed for the CPU 43 times, render targets written back for an engine 0 times [1093.38] perf: 30.0 frames a second over 5.0 s (32516 shown in all) [1098.38] perf: 30.0 frames a second over 5.0 s (32666 shown in all) [1103.38] perf: 30.0 frames a second over 5.0 s (32816 shown in all) [1107.85] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.01 ms, 1st to 99th percentile 16.61 to 50.12 ms), 54 held for other than 2 refreshes; the game's frames went from release to present in 21.6 ms (19.4 to 25.3), on to the display in 8.7 ms (5.3 to 22.8), 30.3 ms in all (29.0 to 46.0) [1107.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1108.39] perf: 30.1 frames a second over 5.0 s (32967 shown in all) [1109.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.70 s on the host's processors (93% of one, 31.16 ms a present), the whole process 35.83 s (179%); the busiest: thread 80 'MainThread' 6.50 s, thread 191 'ActorCalcSub0' 2.40 s, thread 192 'ActorCalcSub1' 2.25 s, thread 128 'SupportWorker Sub1' 1.09 s, thread 129 'SupportWorker Sub2' 1.01 s [1109.51] cpu: in those 20.00 s, 563921 SVCs (28195 a second): 0x1b ArbitrateUnlock 138922, 0x1a ArbitrateLock 106005, 0x34 WaitForAddress 88359, 0x0b SleepThread 57460, 0x1c WaitProcessWideKeyAtomic 51480, 0x1d SignalProcessWideKey 51480; 0 calls the dispatch table had no code for (RtAPI.miss) [1109.51] vulkan: 124677444 draws, 0 skipped (0 mesh draws, 0 skipped); 66539 dispatches in 0 batches (0 ms waiting), 0 skipped; 630 finishes (59 ms); 2007920 reads past queued releases (0 samples counts written on the GPU); 130097568 descriptor sets written, 119257320 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 114630822 draws kept the last one's shaders and pipeline (0 checked), 123558448 its targets [1109.51] vulkan: 377 shaders translated (194 ms), 621 pipelines made (36 from the cache, 4950 ms making, 2353 ms waited for), 986 render targets made, 7230 texture uploads (1051 MB), 66 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1109.51] vulkan: 870 pipeline parts made (4939 ms), 621 pipelines linked from them (10 ms), 621 of those made whole in the background (10893 ms), 0 still to make whole [1109.51] vulkan: memory used and budgeted: heap 0 288 of 15227 MB (288 ours, 84 of it allocated), heap 1 1500 of 11812 MB (1216 ours, 843 of it allocated) [1109.51] vulkan: caches: 144 render targets (565 MB, 14 parked), 500 textures (92 MB), 15768 buffers (7 MB); 1128 of 11812 MB in use as they count it, 0 MB freed for the budget so far [1109.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38178 through a copy [1109.51] vulkan: 2835890 rendering passes, 0 clear commands, 718906 attachments cleared and 0 left undefined by their load op; 11955637 buffers filled ahead of the passes [1109.51] vulkan: 28723 passes (52%) ended at renderer.c:286 [1109.51] vulkan: 11622 passes (21%) ended at cmd.c:747 [1109.51] vulkan: 8047 passes (14%) ended at surface.c:186 [1109.51] vulkan: 6454 passes (12%) ended at render.c:243 [1109.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1109.51] vulkan: 46 passes (0%) ended at texture.c:977 [1109.51] vulkan: 18 passes (0%) ended at texture.c:2695 [1109.51] vulkan: 1 passes (0%) ended at surface.c:729 [1109.51] vulkan: GPU-owned guest memory landed for the CPU 43 times, render targets written back for an engine 0 times [1113.41] perf: 29.9 frames a second over 5.0 s (33117 shown in all) [1118.41] perf: 30.0 frames a second over 5.0 s (33267 shown in all) [1123.41] perf: 30.0 frames a second over 5.0 s (33417 shown in all) [1127.82] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.31 ms, 1st to 99th percentile 16.60 to 50.11 ms), 40 held for other than 2 refreshes; the game's frames went from release to present in 18.6 ms (13.0 to 25.7), on to the display in 11.5 ms (5.3 to 22.2), 30.1 ms in all (29.1 to 46.1) [1127.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1128.41] perf: 30.0 frames a second over 5.0 s (33567 shown in all) [1129.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.18 s on the host's processors (91% of one, 30.30 ms a present), the whole process 32.91 s (165%); the busiest: thread 80 'MainThread' 6.36 s, thread 191 'ActorCalcSub0' 2.34 s, thread 192 'ActorCalcSub1' 2.21 s, thread 128 'SupportWorker Sub1' 1.16 s, thread 129 'SupportWorker Sub2' 0.98 s [1129.51] cpu: in those 20.00 s, 545428 SVCs (27275 a second): 0x1b ArbitrateUnlock 124966, 0x34 WaitForAddress 96846, 0x1a ArbitrateLock 92222, 0x0b SleepThread 65950, 0x35 SignalToAddress 50842, 0x1c WaitProcessWideKeyAtomic 47449; 0 calls the dispatch table had no code for (RtAPI.miss) [1129.51] vulkan: 127707498 draws, 0 skipped (0 mesh draws, 0 skipped); 68785 dispatches in 0 batches (0 ms waiting), 0 skipped; 630 finishes (59 ms); 2044186 reads past queued releases (0 samples counts written on the GPU); 133142307 descriptor sets written, 122272689 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 117423990 draws kept the last one's shaders and pipeline (0 checked), 126568900 its targets [1129.51] vulkan: 377 shaders translated (194 ms), 622 pipelines made (36 from the cache, 4951 ms making, 2354 ms waited for), 986 render targets made, 7409 texture uploads (1079 MB), 67 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [1129.51] vulkan: 871 pipeline parts made (4940 ms), 622 pipelines linked from them (10 ms), 622 of those made whole in the background (10895 ms), 0 still to make whole [1129.51] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1500 of 11823 MB (1216 ours, 865 of it allocated) [1129.51] vulkan: caches: 144 render targets (565 MB, 14 parked), 608 textures (107 MB), 19509 buffers (14 MB); 1150 of 11823 MB in use as they count it, 0 MB freed for the budget so far [1129.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38742 through a copy [1129.51] vulkan: 2891308 rendering passes, 0 clear commands, 731907 attachments cleared and 0 left undefined by their load op; 12297389 buffers filled ahead of the passes [1129.51] vulkan: 28984 passes (52%) ended at renderer.c:286 [1129.51] vulkan: 9707 passes (18%) ended at cmd.c:747 [1129.51] vulkan: 8181 passes (15%) ended at surface.c:186 [1129.51] vulkan: 7873 passes (14%) ended at render.c:243 [1129.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1129.51] vulkan: 64 passes (0%) ended at texture.c:977 [1129.51] vulkan: 8 passes (0%) ended at texture.c:2695 [1129.51] vulkan: 1 passes (0%) ended at texture.c:1810 [1129.51] vulkan: GPU-owned guest memory landed for the CPU 43 times, render targets written back for an engine 0 times [1131.39] vulkan: 468 of the 6703 shaders translated from the game's files found by its draws so far [1133.43] perf: 30.1 frames a second over 5.0 s (33718 shown in all) [1138.43] perf: 30.0 frames a second over 5.0 s (33868 shown in all) [1143.44] perf: 29.9 frames a second over 5.0 s (34018 shown in all) [1147.79] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 18.3 ms (15.7 to 21.9), on to the display in 11.2 ms (7.5 to 13.9), 29.5 ms in all (29.3 to 29.7) [1147.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1148.44] perf: 30.0 frames a second over 5.0 s (34168 shown in all) [1149.49] nvn: 34200 presents, 34200 submissions [1149.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.14 s on the host's processors (91% of one, 30.23 ms a present), the whole process 32.62 s (163%); the busiest: thread 80 'MainThread' 6.35 s, thread 191 'ActorCalcSub0' 2.44 s, thread 192 'ActorCalcSub1' 2.29 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.89 s [1149.51] cpu: in those 20.00 s, 545128 SVCs (27261 a second): 0x1b ArbitrateUnlock 133797, 0x1a ArbitrateLock 100263, 0x34 WaitForAddress 83685, 0x0b SleepThread 58531, 0x35 SignalToAddress 50208, 0x1c WaitProcessWideKeyAtomic 49469; 0 calls the dispatch table had no code for (RtAPI.miss) [1149.51] vulkan: 130681478 draws, 0 skipped (0 mesh draws, 0 skipped); 70293 dispatches in 0 batches (0 ms waiting), 0 skipped; 630 finishes (59 ms); 2080283 reads past queued releases (0 samples counts written on the GPU); 136235535 descriptor sets written, 125127421 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 120183361 draws kept the last one's shaders and pipeline (0 checked), 129522792 its targets [1149.51] vulkan: 377 shaders translated (194 ms), 622 pipelines made (36 from the cache, 4951 ms making, 2354 ms waited for), 993 render targets made, 7572 texture uploads (1102 MB), 72 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1149.51] vulkan: memory used and budgeted: heap 0 288 of 15243 MB (288 ours, 84 of it allocated), heap 1 1500 of 11824 MB (1216 ours, 879 of it allocated) [1149.51] vulkan: caches: 143 render targets (568 MB, 15 parked), 596 textures (108 MB), 16262 buffers (7 MB); 1128 of 11824 MB in use as they count it, 0 MB freed for the budget so far [1149.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 40106 through a copy [1149.51] vulkan: 2945165 rendering passes, 0 clear commands, 744865 attachments cleared and 0 left undefined by their load op; 12637045 buffers filled ahead of the passes [1149.51] vulkan: 28848 passes (54%) ended at renderer.c:286 [1149.51] vulkan: 9648 passes (18%) ended at cmd.c:747 [1149.51] vulkan: 9179 passes (17%) ended at surface.c:186 [1149.51] vulkan: 5462 passes (10%) ended at render.c:243 [1149.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1149.51] vulkan: 94 passes (0%) ended at texture.c:977 [1149.51] vulkan: 18 passes (0%) ended at texture.c:2695 [1149.51] vulkan: 5 passes (0%) ended at texture.c:1810 [1149.51] vulkan: GPU-owned guest memory landed for the CPU 43 times, render targets written back for an engine 0 times [1153.46] perf: 30.1 frames a second over 5.0 s (34319 shown in all) [1158.48] perf: 29.9 frames a second over 5.0 s (34469 shown in all) [1163.48] perf: 30.0 frames a second over 5.0 s (34619 shown in all) [1167.75] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.58 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 17.1 ms (14.2 to 20.1), on to the display in 12.6 ms (9.6 to 15.4), 29.7 ms in all (29.5 to 29.9) [1167.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1168.49] perf: 30.1 frames a second over 5.0 s (34770 shown in all) [1169.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.41 s on the host's processors (92% of one, 30.68 ms a present), the whole process 32.26 s (161%); the busiest: thread 80 'MainThread' 6.43 s, thread 191 'ActorCalcSub0' 2.58 s, thread 192 'ActorCalcSub1' 2.42 s, thread 128 'SupportWorker Sub1' 0.99 s, thread 129 'SupportWorker Sub2' 0.88 s [1169.51] cpu: in those 20.00 s, 553944 SVCs (27698 a second): 0x1b ArbitrateUnlock 132381, 0x1a ArbitrateLock 98158, 0x34 WaitForAddress 87604, 0x0b SleepThread 63708, 0x35 SignalToAddress 51006, 0x1c WaitProcessWideKeyAtomic 50691; 0 calls the dispatch table had no code for (RtAPI.miss) [1169.51] vulkan: 133416115 draws, 0 skipped (0 mesh draws, 0 skipped); 72500 dispatches in 0 batches (0 ms waiting), 0 skipped; 630 finishes (59 ms); 2116333 reads past queued releases (0 samples counts written on the GPU); 139143739 descriptor sets written, 127688491 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 122723933 draws kept the last one's shaders and pipeline (0 checked), 132237338 its targets [1169.51] vulkan: 377 shaders translated (194 ms), 622 pipelines made (36 from the cache, 4951 ms making, 2354 ms waited for), 1001 render targets made, 8043 texture uploads (1189 MB), 73 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [1169.51] vulkan: memory used and budgeted: heap 0 288 of 15243 MB (288 ours, 84 of it allocated), heap 1 1500 of 11831 MB (1216 ours, 912 of it allocated) [1169.51] vulkan: caches: 143 render targets (563 MB, 14 parked), 922 textures (176 MB), 16079 buffers (9 MB); 1197 of 11831 MB in use as they count it, 0 MB freed for the budget so far [1169.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 40697 through a copy [1169.51] vulkan: 2999374 rendering passes, 0 clear commands, 757897 attachments cleared and 0 left undefined by their load op; 12979016 buffers filled ahead of the passes [1169.51] vulkan: 28944 passes (53%) ended at renderer.c:286 [1169.51] vulkan: 9070 passes (17%) ended at cmd.c:747 [1169.51] vulkan: 8235 passes (15%) ended at surface.c:186 [1169.51] vulkan: 7181 passes (13%) ended at render.c:243 [1169.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1169.51] vulkan: 166 passes (0%) ended at texture.c:977 [1169.51] vulkan: 9 passes (0%) ended at texture.c:2695 [1169.51] vulkan: 3 passes (0%) ended at surface.c:729 [1169.51] vulkan: GPU-owned guest memory landed for the CPU 43 times, render targets written back for an engine 0 times [1173.51] perf: 29.9 frames a second over 5.0 s (34920 shown in all) [1178.53] perf: 30.1 frames a second over 5.0 s (35071 shown in all) [1183.53] perf: 30.0 frames a second over 5.0 s (35221 shown in all) [1187.72] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.05 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 15.9 ms (12.8 to 21.8), on to the display in 14.0 ms (8.1 to 17.2), 29.9 ms in all (29.6 to 30.0) [1187.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1188.54] perf: 29.9 frames a second over 5.0 s (35371 shown in all) [1189.51] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 17.57 s on the host's processors (88% of one, 29.28 ms a present), the whole process 31.26 s (156%); the busiest: thread 80 'MainThread' 6.07 s, thread 191 'ActorCalcSub0' 2.37 s, thread 192 'ActorCalcSub1' 2.21 s, thread 128 'SupportWorker Sub1' 0.99 s, thread 129 'SupportWorker Sub2' 0.85 s [1189.51] cpu: in those 20.01 s, 564926 SVCs (28237 a second): 0x1b ArbitrateUnlock 145610, 0x1a ArbitrateLock 112740, 0x34 WaitForAddress 83539, 0x0b SleepThread 57141, 0x35 SignalToAddress 50125, 0x1c WaitProcessWideKeyAtomic 48023; 0 calls the dispatch table had no code for (RtAPI.miss) [1189.51] vulkan: 136263302 draws, 0 skipped (0 mesh draws, 0 skipped); 73754 dispatches in 0 batches (0 ms waiting), 0 skipped; 630 finishes (59 ms); 2153213 reads past queued releases (0 samples counts written on the GPU); 142088950 descriptor sets written, 130437654 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 125395481 draws kept the last one's shaders and pipeline (0 checked), 135064177 its targets [1189.51] vulkan: 386 shaders translated (197 ms), 630 pipelines made (36 from the cache, 5079 ms making, 2410 ms waited for), 1018 render targets made, 8316 texture uploads (1206 MB), 77 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [1189.51] vulkan: 881 pipeline parts made (5068 ms), 630 pipelines linked from them (10 ms), 630 of those made whole in the background (11149 ms), 0 still to make whole [1189.51] vulkan: memory used and budgeted: heap 0 288 of 15231 MB (288 ours, 84 of it allocated), heap 1 1500 of 11848 MB (1216 ours, 812 of it allocated) [1189.51] vulkan: caches: 140 render targets (557 MB, 14 parked), 555 textures (83 MB), 17777 buffers (6 MB); 1094 of 11848 MB in use as they count it, 0 MB freed for the budget so far [1189.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 41191 through a copy [1189.51] vulkan: 3053229 rendering passes, 0 clear commands, 771606 attachments cleared and 0 left undefined by their load op; 13271606 buffers filled ahead of the passes [1189.51] vulkan: 29507 passes (55%) ended at renderer.c:286 [1189.51] vulkan: 8702 passes (16%) ended at cmd.c:747 [1189.51] vulkan: 8152 passes (15%) ended at surface.c:186 [1189.51] vulkan: 6725 passes (12%) ended at render.c:243 [1189.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1189.51] vulkan: 140 passes (0%) ended at texture.c:977 [1189.51] vulkan: 16 passes (0%) ended at texture.c:2695 [1189.51] vulkan: 9 passes (0%) ended at surface.c:729 [1189.51] vulkan: GPU-owned guest memory landed for the CPU 43 times, render targets written back for an engine 0 times [1193.56] perf: 30.1 frames a second over 5.0 s (35522 shown in all) [1198.56] perf: 30.0 frames a second over 5.0 s (35672 shown in all) [1203.58] perf: 29.9 frames a second over 5.0 s (35822 shown in all) [1207.69] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.61 ms, 1st to 99th percentile 16.61 to 50.09 ms), 28 held for other than 2 refreshes; the game's frames went from release to present in 21.7 ms (17.6 to 25.1), on to the display in 8.8 ms (5.3 to 22.4), 30.5 ms in all (29.8 to 46.7) [1207.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1208.59] perf: 30.1 frames a second over 5.0 s (35973 shown in all) [1209.49] nvn: 36000 presents, 36000 submissions [1209.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.43 s on the host's processors (92% of one, 30.72 ms a present), the whole process 35.30 s (177%); the busiest: thread 80 'MainThread' 6.48 s, thread 191 'ActorCalcSub0' 2.31 s, thread 192 'ActorCalcSub1' 2.16 s, thread 128 'SupportWorker Sub1' 1.13 s, thread 129 'SupportWorker Sub2' 1.06 s [1209.51] cpu: in those 20.00 s, 563187 SVCs (28162 a second): 0x1b ArbitrateUnlock 142390, 0x1a ArbitrateLock 109592, 0x34 WaitForAddress 87503, 0x0b SleepThread 51879, 0x1c WaitProcessWideKeyAtomic 50880, 0x1d SignalProcessWideKey 50880; 0 calls the dispatch table had no code for (RtAPI.miss) [1209.51] vulkan: 140000101 draws, 0 skipped (0 mesh draws, 0 skipped); 75774 dispatches in 0 batches (0 ms waiting), 0 skipped; 630 finishes (59 ms); 2189411 reads past queued releases (0 samples counts written on the GPU); 145895086 descriptor sets written, 134105116 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 128909148 draws kept the last one's shaders and pipeline (0 checked), 138781471 its targets [1209.51] vulkan: 386 shaders translated (197 ms), 631 pipelines made (36 from the cache, 5090 ms making, 2421 ms waited for), 1028 render targets made, 8463 texture uploads (1221 MB), 77 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [1209.51] vulkan: 882 pipeline parts made (5079 ms), 631 pipelines linked from them (10 ms), 631 of those made whole in the background (11178 ms), 0 still to make whole [1209.51] vulkan: memory used and budgeted: heap 0 288 of 15241 MB (288 ours, 84 of it allocated), heap 1 1500 of 11831 MB (1216 ours, 827 of it allocated) [1209.51] vulkan: caches: 143 render targets (568 MB, 16 parked), 501 textures (83 MB), 17724 buffers (13 MB); 1112 of 11831 MB in use as they count it, 0 MB freed for the budget so far [1209.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 41199 through a copy [1209.51] vulkan: 3109848 rendering passes, 0 clear commands, 784517 attachments cleared and 0 left undefined by their load op; 13671305 buffers filled ahead of the passes [1209.51] vulkan: 28730 passes (51%) ended at renderer.c:286 [1209.51] vulkan: 11447 passes (20%) ended at cmd.c:747 [1209.51] vulkan: 7948 passes (14%) ended at surface.c:186 [1209.51] vulkan: 7795 passes (14%) ended at render.c:243 [1209.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1209.51] vulkan: 82 passes (0%) ended at texture.c:977 [1209.51] vulkan: 15 passes (0%) ended at texture.c:2695 [1209.51] vulkan: 2 passes (0%) ended at surface.c:729 [1209.51] vulkan: GPU-owned guest memory landed for the CPU 43 times, render targets written back for an engine 0 times [1213.59] perf: 30.0 frames a second over 5.0 s (36123 shown in all) [1218.61] perf: 29.9 frames a second over 5.0 s (36273 shown in all) [1221.39] vulkan: 470 of the 6703 shaders translated from the game's files found by its draws so far [1223.63] perf: 30.1 frames a second over 5.0 s (36424 shown in all) [1227.66] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 19.8 ms (16.4 to 24.0), on to the display in 10.4 ms (6.3 to 13.6), 30.2 ms in all (30.0 to 30.4) [1227.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1228.63] perf: 30.0 frames a second over 5.0 s (36574 shown in all) [1229.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.40 s on the host's processors (92% of one, 30.66 ms a present), the whole process 34.15 s (171%); the busiest: thread 80 'MainThread' 6.35 s, thread 191 'ActorCalcSub0' 2.38 s, thread 192 'ActorCalcSub1' 2.22 s, thread 128 'SupportWorker Sub1' 1.05 s, thread 129 'SupportWorker Sub2' 1.00 s [1229.51] cpu: in those 20.00 s, 559795 SVCs (27992 a second): 0x1b ArbitrateUnlock 138664, 0x1a ArbitrateLock 105196, 0x34 WaitForAddress 84142, 0x0b SleepThread 59551, 0x35 SignalToAddress 50943, 0x1d SignalProcessWideKey 50800; 0 calls the dispatch table had no code for (RtAPI.miss) [1229.51] vulkan: 143356041 draws, 0 skipped (0 mesh draws, 0 skipped); 77283 dispatches in 0 batches (0 ms waiting), 0 skipped; 630 finishes (59 ms); 2225675 reads past queued releases (0 samples counts written on the GPU); 149364859 descriptor sets written, 137347223 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 132039320 draws kept the last one's shaders and pipeline (0 checked), 142117738 its targets [1229.51] vulkan: 386 shaders translated (197 ms), 631 pipelines made (36 from the cache, 5090 ms making, 2421 ms waited for), 1031 render targets made, 8873 texture uploads (1306 MB), 77 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1229.51] vulkan: memory used and budgeted: heap 0 288 of 15235 MB (288 ours, 84 of it allocated), heap 1 1500 of 11830 MB (1216 ours, 878 of it allocated) [1229.51] vulkan: caches: 140 render targets (557 MB, 14 parked), 820 textures (149 MB), 21218 buffers (10 MB); 1163 of 11830 MB in use as they count it, 0 MB freed for the budget so far [1229.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 41539 through a copy [1229.51] vulkan: 3165511 rendering passes, 0 clear commands, 797578 attachments cleared and 0 left undefined by their load op; 14080062 buffers filled ahead of the passes [1229.51] vulkan: 29100 passes (52%) ended at renderer.c:286 [1229.51] vulkan: 10587 passes (19%) ended at cmd.c:747 [1229.51] vulkan: 8232 passes (15%) ended at surface.c:186 [1229.51] vulkan: 6993 passes (13%) ended at render.c:243 [1229.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1229.51] vulkan: 151 passes (0%) ended at texture.c:977 [1229.51] vulkan: GPU-owned guest memory landed for the CPU 43 times, render targets written back for an engine 0 times [1231.27] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1231.61] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 75 render targets made, 141 texture uploads (47648 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1231.62] vulkan: frame resource CPU: target reload 1 ms (85 calls) [1231.62] vulkan: frame resource CPU: buffer cache build 1 ms (944 calls) [1231.68] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1233.64] perf: 29.9 frames a second over 5.0 s (36724 shown in all) [1238.66] perf: 30.1 frames a second over 5.0 s (36875 shown in all) [1243.66] perf: 30.0 frames a second over 5.0 s (37025 shown in all) [1247.67] vulkan: display: 599 frame intervals of 33.31 ms (deviation 3.26 ms, 1st to 99th percentile 16.61 to 49.93 ms), 17 held for other than 2 refreshes; the game's frames went from release to present in 5.2 ms (0.7 to 23.1), on to the display in 11.3 ms (7.5 to 22.1), 16.4 ms in all (13.5 to 30.4) [1247.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1248.66] perf: 30.0 frames a second over 5.0 s (37175 shown in all) [1249.49] cpu: 600 presents in 19.98 s (30.0 fps): 61 of the game's threads ran 10.40 s on the host's processors (52% of one, 17.33 ms a present), the whole process 14.03 s (70%); the busiest: thread 80 'MainThread' 3.38 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 198 'ActorCalcSub0' 0.65 s, thread 129 'SupportWorker Sub2' 0.55 s, thread 199 'ActorCalcSub1' 0.49 s [1249.49] cpu: in those 19.98 s, 535636 SVCs (26803 a second): 0x1b ArbitrateUnlock 123216, 0x1a ArbitrateLock 91947, 0x0b SleepThread 86448, 0x34 WaitForAddress 79641, 0x1d SignalProcessWideKey 46441, 0x1c WaitProcessWideKeyAtomic 46439; 0 calls the dispatch table had no code for (RtAPI.miss) [1249.49] vulkan: 143652225 draws, 0 skipped (0 mesh draws, 0 skipped); 77473 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (65 ms); 2258501 reads past queued releases (0 samples counts written on the GPU); 149717419 descriptor sets written, 137587031 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 132239107 draws kept the last one's shaders and pipeline (0 checked), 142395865 its targets [1249.49] vulkan: 388 shaders translated (198 ms), 635 pipelines made (38 from the cache, 5114 ms making, 2445 ms waited for), 1123 render targets made, 9165 texture uploads (1364 MB), 86 of them some blocks alone (12 MB); 3 frames over 50 ms in the last 600, the slowest 73 ms [1249.49] vulkan: 884 pipeline parts made (5103 ms), 635 pipelines linked from them (11 ms), 635 of those made whole in the background (11223 ms), 0 still to make whole [1249.49] vulkan: memory used and budgeted: heap 0 288 of 15241 MB (288 ours, 84 of it allocated), heap 1 1501 of 11830 MB (1216 ours, 887 of it allocated) [1249.49] vulkan: caches: 166 render targets (607 MB, 13 parked), 595 textures (111 MB), 13299 buffers (7 MB); 1172 of 11830 MB in use as they count it, 0 MB freed for the budget so far [1249.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 41547 through a copy [1249.49] vulkan: 3203270 rendering passes, 0 clear commands, 808698 attachments cleared and 0 left undefined by their load op; 14104956 buffers filled ahead of the passes [1249.49] vulkan: 24569 passes (65%) ended at renderer.c:286 [1249.49] vulkan: 5130 passes (14%) ended at surface.c:186 [1249.49] vulkan: 5014 passes (13%) ended at render.c:243 [1249.49] vulkan: 1693 passes (4%) ended at cmd.c:747 [1249.49] vulkan: 600 passes (2%) ended at renderer.c:855 [1249.49] vulkan: 455 passes (1%) ended at texture.c:2695 [1249.49] vulkan: 143 passes (0%) ended at texture.c:977 [1249.49] vulkan: 117 passes (0%) ended at buffer.c:1151 [1249.49] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [1253.68] perf: 29.9 frames a second over 5.0 s (37325 shown in all) [1258.68] perf: 30.0 frames a second over 5.0 s (37475 shown in all) [1263.69] perf: 30.1 frames a second over 5.0 s (37626 shown in all) [1267.64] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.37 ms, 1st to 99th percentile 33.05 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (2.0 to 3.1), on to the display in 11.5 ms (10.8 to 12.0), 13.9 ms in all (13.7 to 14.1) [1267.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1268.69] perf: 30.0 frames a second over 5.0 s (37776 shown in all) [1269.49] nvn: 37800 presents, 37800 submissions [1269.49] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.45 s on the host's processors (42% of one, 14.09 ms a present), the whole process 11.33 s (57%); the busiest: thread 80 'MainThread' 3.31 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 198 'ActorCalcSub0' 0.68 s, thread 129 'SupportWorker Sub2' 0.59 s, thread 199 'ActorCalcSub1' 0.51 s [1269.49] cpu: in those 20.00 s, 436017 SVCs (21801 a second): 0x1b ArbitrateUnlock 99480, 0x1a ArbitrateLock 69060, 0x34 WaitForAddress 68738, 0x1c WaitProcessWideKeyAtomic 48941, 0x1d SignalProcessWideKey 48941, 0x35 SignalToAddress 43133; 0 calls the dispatch table had no code for (RtAPI.miss) [1269.49] vulkan: 143785170 draws, 0 skipped (0 mesh draws, 0 skipped); 77538 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (65 ms); 2292742 reads past queued releases (0 samples counts written on the GPU); 149905738 descriptor sets written, 137664602 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 132282241 draws kept the last one's shaders and pipeline (0 checked), 142509603 its targets [1269.49] vulkan: 388 shaders translated (198 ms), 635 pipelines made (38 from the cache, 5114 ms making, 2445 ms waited for), 1126 render targets made, 9177 texture uploads (1365 MB), 91 of them some blocks alone (13 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1269.49] vulkan: memory used and budgeted: heap 0 288 of 15235 MB (288 ours, 84 of it allocated), heap 1 1501 of 11831 MB (1216 ours, 813 of it allocated) [1269.49] vulkan: caches: 144 render targets (571 MB, 14 parked), 210 textures (75 MB), 1228 buffers (2 MB); 1098 of 11831 MB in use as they count it, 0 MB freed for the budget so far [1269.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 41547 through a copy [1269.49] vulkan: 3241880 rendering passes, 0 clear commands, 820173 attachments cleared and 0 left undefined by their load op; 14112647 buffers filled ahead of the passes [1269.49] vulkan: 25804 passes (67%) ended at renderer.c:286 [1269.49] vulkan: 5472 passes (14%) ended at render.c:243 [1269.49] vulkan: 4820 passes (12%) ended at surface.c:186 [1269.49] vulkan: 1234 passes (3%) ended at cmd.c:747 [1269.49] vulkan: 600 passes (2%) ended at renderer.c:855 [1269.49] vulkan: 600 passes (2%) ended at texture.c:2695 [1269.49] vulkan: 65 passes (0%) ended at buffer.c:1151 [1269.49] vulkan: 7 passes (0%) ended at texture.c:977 [1269.49] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [1273.69] perf: 30.0 frames a second over 5.0 s (37926 shown in all) [1278.71] perf: 29.9 frames a second over 5.0 s (38076 shown in all) [1283.73] perf: 30.1 frames a second over 5.0 s (38227 shown in all) [1287.61] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.37 ms, 1st to 99th percentile 33.08 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (1.9 to 7.1), on to the display in 11.6 ms (8.7 to 12.3), 14.2 ms in all (13.8 to 14.3) [1287.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1288.73] perf: 30.0 frames a second over 5.0 s (38377 shown in all) [1289.50] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.96 s on the host's processors (45% of one, 14.93 ms a present), the whole process 12.09 s (60%); the busiest: thread 80 'MainThread' 3.28 s, thread 128 'SupportWorker Sub1' 0.81 s, thread 198 'ActorCalcSub0' 0.73 s, thread 129 'SupportWorker Sub2' 0.60 s, thread 199 'ActorCalcSub1' 0.54 s [1289.50] cpu: in those 20.00 s, 489710 SVCs (24481 a second): 0x1b ArbitrateUnlock 121620, 0x1a ArbitrateLock 91291, 0x34 WaitForAddress 69317, 0x1c WaitProcessWideKeyAtomic 50115, 0x1d SignalProcessWideKey 50115, 0x35 SignalToAddress 43698; 0 calls the dispatch table had no code for (RtAPI.miss) [1289.50] vulkan: 143952505 draws, 0 skipped (0 mesh draws, 0 skipped); 77538 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (65 ms); 2325670 reads past queued releases (0 samples counts written on the GPU); 150160129 descriptor sets written, 137744881 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 132349631 draws kept the last one's shaders and pipeline (0 checked), 142659145 its targets [1289.50] vulkan: 388 shaders translated (198 ms), 635 pipelines made (38 from the cache, 5114 ms making, 2445 ms waited for), 1136 render targets made, 9380 texture uploads (1370 MB), 97 of them some blocks alone (13 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [1289.50] vulkan: memory used and budgeted: heap 0 288 of 15239 MB (288 ours, 84 of it allocated), heap 1 1501 of 11847 MB (1216 ours, 850 of it allocated) [1289.50] vulkan: caches: 142 render targets (566 MB, 12 parked), 384 textures (82 MB), 3342 buffers (2 MB); 1105 of 11847 MB in use as they count it, 0 MB freed for the budget so far [1289.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 41547 through a copy [1289.50] vulkan: 3278766 rendering passes, 0 clear commands, 831289 attachments cleared and 0 left undefined by their load op; 14125885 buffers filled ahead of the passes [1289.50] vulkan: 24318 passes (66%) ended at renderer.c:286 [1289.50] vulkan: 5237 passes (14%) ended at render.c:243 [1289.50] vulkan: 4545 passes (12%) ended at surface.c:186 [1289.50] vulkan: 1506 passes (4%) ended at cmd.c:747 [1289.50] vulkan: 600 passes (2%) ended at renderer.c:855 [1289.50] vulkan: 528 passes (1%) ended at texture.c:2695 [1289.50] vulkan: 140 passes (0%) ended at texture.c:977 [1289.50] vulkan: 6 passes (0%) ended at surface.c:729 [1289.50] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [1293.73] perf: 30.0 frames a second over 5.0 s (38527 shown in all) [1298.73] perf: 30.0 frames a second over 5.0 s (38677 shown in all) [1303.73] perf: 30.0 frames a second over 5.0 s (38827 shown in all) [1307.57] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.33 ms, 1st to 99th percentile 16.61 to 50.00 ms), 24 held for other than 2 refreshes; the game's frames went from release to present in 6.3 ms (2.5 to 11.1), on to the display in 8.6 ms (5.6 to 21.4), 14.9 ms in all (14.0 to 30.9) [1307.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1308.74] perf: 29.9 frames a second over 5.0 s (38977 shown in all) [1309.50] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.51 s on the host's processors (48% of one, 15.86 ms a present), the whole process 15.30 s (77%); the busiest: thread 80 'MainThread' 2.68 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 198 'ActorCalcSub0' 0.75 s, thread 86 'WorkerMgr/Worker1(?)' 0.65 s, thread 129 'SupportWorker Sub2' 0.58 s [1309.50] cpu: in those 20.00 s, 760668 SVCs (38030 a second): 0x1b ArbitrateUnlock 237462, 0x1a ArbitrateLock 204090, 0x0b SleepThread 86803, 0x34 WaitForAddress 69402, 0x1d SignalProcessWideKey 49534, 0x1c WaitProcessWideKeyAtomic 49533; 0 calls the dispatch table had no code for (RtAPI.miss) [1309.50] vulkan: 144444059 draws, 0 skipped (0 mesh draws, 0 skipped); 77538 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (65 ms); 2411161 reads past queued releases (0 samples counts written on the GPU); 150927911 descriptor sets written, 137960207 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 132578725 draws kept the last one's shaders and pipeline (0 checked), 143080507 its targets [1309.50] vulkan: 394 shaders translated (200 ms), 639 pipelines made (38 from the cache, 5132 ms making, 2457 ms waited for), 1176 render targets made, 9749 texture uploads (1392 MB), 99 of them some blocks alone (14 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [1309.50] vulkan: 891 pipeline parts made (5121 ms), 639 pipelines linked from them (11 ms), 639 of those made whole in the background (11255 ms), 0 still to make whole [1309.50] vulkan: memory used and budgeted: heap 0 288 of 15233 MB (288 ours, 84 of it allocated), heap 1 1501 of 11828 MB (1216 ours, 849 of it allocated) [1309.50] vulkan: caches: 175 render targets (570 MB, 15 parked), 491 textures (103 MB), 14224 buffers (7 MB); 1134 of 11828 MB in use as they count it, 0 MB freed for the budget so far [1309.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 41547 through a copy [1309.50] vulkan: 3385677 rendering passes, 0 clear commands, 850536 attachments cleared and 0 left undefined by their load op; 14181299 buffers filled ahead of the passes [1309.50] vulkan: 76140 passes (71%) ended at renderer.c:286 [1309.50] vulkan: 14730 passes (14%) ended at render.c:243 [1309.50] vulkan: 11874 passes (11%) ended at surface.c:186 [1309.50] vulkan: 3136 passes (3%) ended at cmd.c:747 [1309.50] vulkan: 600 passes (1%) ended at renderer.c:855 [1309.50] vulkan: 355 passes (0%) ended at texture.c:977 [1309.50] vulkan: 72 passes (0%) ended at texture.c:2695 [1309.50] vulkan: 2 passes (0%) ended at surface.c:729 [1309.50] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [1313.76] perf: 30.1 frames a second over 5.0 s (39128 shown in all) [1318.76] perf: 30.0 frames a second over 5.0 s (39278 shown in all) [1321.39] vulkan: 471 of the 6703 shaders translated from the game's files found by its draws so far [1323.76] perf: 30.0 frames a second over 5.0 s (39428 shown in all) [1327.54] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.93 ms, 1st to 99th percentile 33.06 to 33.62 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 7.4 ms (6.6 to 9.4), on to the display in 7.1 ms (5.4 to 7.8), 14.5 ms in all (14.2 to 14.6) [1327.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1328.78] perf: 29.9 frames a second over 5.0 s (39578 shown in all) [1329.49] nvn: 39600 presents, 39600 submissions [1329.50] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.77 s on the host's processors (49% of one, 16.29 ms a present), the whole process 16.39 s (82%); the busiest: thread 80 'MainThread' 2.55 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 86 'WorkerMgr/Worker1(?)' 0.78 s, thread 198 'ActorCalcSub0' 0.74 s, thread 129 'SupportWorker Sub2' 0.62 s [1329.50] cpu: in those 20.00 s, 883185 SVCs (44161 a second): 0x1b ArbitrateUnlock 285913, 0x1a ArbitrateLock 250804, 0x0b SleepThread 109574, 0x34 WaitForAddress 70275, 0x1d SignalProcessWideKey 51045, 0x1c WaitProcessWideKeyAtomic 51044; 0 calls the dispatch table had no code for (RtAPI.miss) [1329.50] vulkan: 145066918 draws, 0 skipped (0 mesh draws, 0 skipped); 77538 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (65 ms); 2538120 reads past queued releases (0 samples counts written on the GPU); 151864745 descriptor sets written, 138269091 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 132855340 draws kept the last one's shaders and pipeline (0 checked), 143591756 its targets [1329.50] vulkan: 394 shaders translated (200 ms), 639 pipelines made (38 from the cache, 5132 ms making, 2457 ms waited for), 1176 render targets made, 9852 texture uploads (1398 MB), 99 of them some blocks alone (14 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [1329.50] vulkan: memory used and budgeted: heap 0 288 of 15241 MB (288 ours, 84 of it allocated), heap 1 1501 of 11850 MB (1216 ours, 786 of it allocated) [1329.50] vulkan: caches: 175 render targets (570 MB, 15 parked), 145 textures (44 MB), 9330 buffers (2 MB); 1071 of 11850 MB in use as they count it, 0 MB freed for the budget so far [1329.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 41547 through a copy [1329.50] vulkan: 3546724 rendering passes, 0 clear commands, 876336 attachments cleared and 0 left undefined by their load op; 14219310 buffers filled ahead of the passes [1329.50] vulkan: 117000 passes (73%) ended at renderer.c:286 [1329.50] vulkan: 21600 passes (13%) ended at render.c:243 [1329.50] vulkan: 18374 passes (11%) ended at surface.c:186 [1329.50] vulkan: 3370 passes (2%) ended at cmd.c:747 [1329.50] vulkan: 600 passes (0%) ended at renderer.c:855 [1329.50] vulkan: 103 passes (0%) ended at texture.c:977 [1329.50] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [1333.79] perf: 30.1 frames a second over 5.0 s (39729 shown in all) [1338.81] perf: 29.9 frames a second over 5.0 s (39879 shown in all) [1343.81] perf: 30.0 frames a second over 5.0 s (40029 shown in all) [1347.51] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.36 ms, 1st to 99th percentile 16.62 to 49.81 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 6.8 ms (3.6 to 9.5), on to the display in 7.9 ms (5.9 to 17.2), 14.7 ms in all (14.3 to 31.2) [1347.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1348.81] perf: 30.0 frames a second over 5.0 s (40179 shown in all) [1349.50] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.48 s on the host's processors (47% of one, 15.80 ms a present), the whole process 15.50 s (78%); the busiest: thread 80 'MainThread' 2.59 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 198 'ActorCalcSub0' 0.74 s, thread 86 'WorkerMgr/Worker1(?)' 0.74 s, thread 129 'SupportWorker Sub2' 0.56 s [1349.50] cpu: in those 20.00 s, 796722 SVCs (39840 a second): 0x1b ArbitrateUnlock 251028, 0x1a ArbitrateLock 213618, 0x0b SleepThread 97472, 0x34 WaitForAddress 70375, 0x1c WaitProcessWideKeyAtomic 49755, 0x1d SignalProcessWideKey 49752; 0 calls the dispatch table had no code for (RtAPI.miss) [1349.50] vulkan: 145615594 draws, 0 skipped (0 mesh draws, 0 skipped); 77538 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (65 ms); 2652753 reads past queued releases (0 samples counts written on the GPU); 152687682 descriptor sets written, 138543506 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 133094154 draws kept the last one's shaders and pipeline (0 checked), 144041197 its targets [1349.50] vulkan: 394 shaders translated (200 ms), 639 pipelines made (38 from the cache, 5132 ms making, 2457 ms waited for), 1176 render targets made, 10054 texture uploads (1412 MB), 99 of them some blocks alone (14 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [1349.50] vulkan: memory used and budgeted: heap 0 288 of 15233 MB (288 ours, 84 of it allocated), heap 1 1501 of 11829 MB (1216 ours, 791 of it allocated) [1349.50] vulkan: caches: 175 render targets (570 MB, 15 parked), 158 textures (47 MB), 10749 buffers (4 MB); 1076 of 11829 MB in use as they count it, 0 MB freed for the budget so far [1349.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 41547 through a copy [1349.50] vulkan: 3691145 rendering passes, 0 clear commands, 900133 attachments cleared and 0 left undefined by their load op; 14250359 buffers filled ahead of the passes [1349.50] vulkan: 104670 passes (72%) ended at renderer.c:286 [1349.50] vulkan: 19545 passes (14%) ended at render.c:243 [1349.50] vulkan: 16433 passes (11%) ended at surface.c:186 [1349.50] vulkan: 2971 passes (2%) ended at cmd.c:747 [1349.50] vulkan: 600 passes (0%) ended at renderer.c:855 [1349.50] vulkan: 202 passes (0%) ended at texture.c:977 [1349.50] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [1353.81] perf: 30.0 frames a second over 5.0 s (40329 shown in all) [1358.83] perf: 30.1 frames a second over 5.0 s (40480 shown in all) [1363.84] perf: 29.9 frames a second over 5.0 s (40630 shown in all) [1367.47] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.06 to 33.62 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (2.1 to 11.9), on to the display in 11.6 ms (8.7 to 18.7), 14.9 ms in all (14.5 to 31.3) [1367.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1368.86] perf: 30.1 frames a second over 5.0 s (40781 shown in all) [1369.49] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.72 s on the host's processors (44% of one, 14.53 ms a present), the whole process 12.00 s (60%); the busiest: thread 80 'MainThread' 3.25 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 198 'ActorCalcSub0' 0.76 s, thread 129 'SupportWorker Sub2' 0.59 s, thread 199 'ActorCalcSub1' 0.54 s [1369.49] cpu: in those 20.00 s, 432575 SVCs (21632 a second): 0x1b ArbitrateUnlock 98104, 0x34 WaitForAddress 68934, 0x1a ArbitrateLock 67991, 0x1d SignalProcessWideKey 48232, 0x1c WaitProcessWideKeyAtomic 48231, 0x35 SignalToAddress 43405; 0 calls the dispatch table had no code for (RtAPI.miss) [1369.49] vulkan: 145797827 draws, 0 skipped (0 mesh draws, 0 skipped); 77538 dispatches in 0 batches (0 ms waiting), 0 skipped; 708 finishes (65 ms); 2695671 reads past queued releases (0 samples counts written on the GPU); 152950284 descriptor sets written, 138645370 reused (26 descriptor pools, 0 sets with texture arrays taken from them); 133159404 draws kept the last one's shaders and pipeline (0 checked), 144195839 its targets [1369.49] vulkan: 394 shaders translated (200 ms), 640 pipelines made (38 from the cache, 5132 ms making, 2457 ms waited for), 1189 render targets made, 10282 texture uploads (1458 MB), 99 of them some blocks alone (14 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [1369.49] vulkan: 892 pipeline parts made (5121 ms), 640 pipelines linked from them (11 ms), 640 of those made whole in the background (11255 ms), 0 still to make whole [1369.49] vulkan: memory used and budgeted: heap 0 288 of 15243 MB (288 ours, 84 of it allocated), heap 1 1501 of 11825 MB (1216 ours, 822 of it allocated) [1369.49] vulkan: caches: 154 render targets (568 MB, 14 parked), 327 textures (84 MB), 3569 buffers (3 MB); 1108 of 11825 MB in use as they count it, 0 MB freed for the budget so far [1369.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 41547 through a copy [1369.49] vulkan: 3741435 rendering passes, 0 clear commands, 912901 attachments cleared and 0 left undefined by their load op; 14259792 buffers filled ahead of the passes [1369.49] vulkan: 34071 passes (68%) ended at renderer.c:286 [1369.49] vulkan: 6929 passes (14%) ended at render.c:243 [1369.49] vulkan: 6656 passes (13%) ended at surface.c:186 [1369.49] vulkan: 1453 passes (3%) ended at cmd.c:747 [1369.49] vulkan: 600 passes (1%) ended at renderer.c:855 [1369.49] vulkan: 478 passes (1%) ended at texture.c:2695 [1369.49] vulkan: 100 passes (0%) ended at texture.c:977 [1369.49] vulkan: 3 passes (0%) ended at surface.c:729 [1369.49] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [1372.41] vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 81 render targets made, 306 texture uploads (35027 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1372.41] vulkan: frame resource CPU: image requirements 1 ms (854 calls) [1372.41] vulkan: frame resource CPU: target reload 1 ms (81 calls) [1372.41] vulkan: frame resource CPU: buffer cache build 2 ms (2748 calls) [1373.86] perf: 30.0 frames a second over 5.0 s (40931 shown in all) [1376.39] vulkan: 472 of the 6703 shaders translated from the game's files found by its draws so far [1378.88] perf: 29.9 frames a second over 5.0 s (41081 shown in all) [1383.89] perf: 30.1 frames a second over 5.0 s (41232 shown in all) [1387.46] vulkan: display: 599 frame intervals of 33.36 ms (deviation 3.91 ms, 1st to 99th percentile 16.91 to 33.62 ms), 9 held for other than 2 refreshes; the game's frames went from release to present in 15.6 ms (0.7 to 48.0), on to the display in 12.4 ms (6.5 to 16.2), 28.0 ms in all (14.6 to 56.1) [1387.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1388.91] perf: 29.9 frames a second over 5.0 s (41382 shown in all) [1389.49] nvn: 41400 presents, 41400 submissions [1389.51] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 18.52 s on the host's processors (93% of one, 30.86 ms a present), the whole process 31.92 s (159%); the busiest: thread 80 'MainThread' 5.78 s, thread 204 'ActorCalcSub0' 1.97 s, thread 205 'ActorCalcSub1' 1.87 s, thread 128 'SupportWorker Sub1' 0.99 s, thread 129 'SupportWorker Sub2' 0.88 s [1389.51] cpu: in those 20.01 s, 682754 SVCs (34113 a second): 0x1b ArbitrateUnlock 177759, 0x1a ArbitrateLock 145397, 0x0b SleepThread 97010, 0x34 WaitForAddress 78570, 0x1c WaitProcessWideKeyAtomic 58385, 0x1d SignalProcessWideKey 58382; 0 calls the dispatch table had no code for (RtAPI.miss) [1389.51] vulkan: 148631780 draws, 0 skipped (0 mesh draws, 0 skipped); 78975 dispatches in 0 batches (0 ms waiting), 0 skipped; 790 finishes (72 ms); 2730132 reads past queued releases (0 samples counts written on the GPU); 155856568 descriptor sets written, 141406992 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 135779722 draws kept the last one's shaders and pipeline (0 checked), 147010407 its targets [1389.51] vulkan: 394 shaders translated (200 ms), 640 pipelines made (38 from the cache, 5132 ms making, 2457 ms waited for), 1284 render targets made, 10817 texture uploads (1521 MB), 101 of them some blocks alone (14 MB); 1 frames over 50 ms in the last 600, the slowest 120 ms [1389.51] vulkan: memory used and budgeted: heap 0 288 of 15243 MB (288 ours, 84 of it allocated), heap 1 1509 of 11844 MB (1216 ours, 939 of it allocated) [1389.51] vulkan: caches: 160 render targets (621 MB, 17 parked), 708 textures (129 MB), 15827 buffers (9 MB); 1231 of 11844 MB in use as they count it, 0 MB freed for the budget so far [1389.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 41547 through a copy [1389.51] vulkan: 3791284 rendering passes, 0 clear commands, 925207 attachments cleared and 0 left undefined by their load op; 14569649 buffers filled ahead of the passes [1389.51] vulkan: 27370 passes (55%) ended at renderer.c:286 [1389.51] vulkan: 8902 passes (18%) ended at cmd.c:747 [1389.51] vulkan: 6872 passes (14%) ended at surface.c:186 [1389.51] vulkan: 5858 passes (12%) ended at render.c:243 [1389.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1389.51] vulkan: 215 passes (0%) ended at texture.c:977 [1389.51] vulkan: 30 passes (0%) ended at surface.c:729 [1389.51] vulkan: 2 passes (0%) ended at texture.c:1810 [1389.51] vulkan: GPU-owned guest memory landed for the CPU 53 times, render targets written back for an engine 0 times [1390.88] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (1 ms waited for), 0 render targets made, 3 texture uploads (336 KB), 0 ms in finishes; 1 internal texture pipelines (69 ms); GPU waits finish/recycle/submit 0/0/0 ms [1393.91] perf: 30.0 frames a second over 5.0 s (41532 shown in all) [1398.93] perf: 30.1 frames a second over 5.0 s (41683 shown in all) [1403.93] perf: 30.0 frames a second over 5.0 s (41833 shown in all) [1407.42] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.09 ms, 1st to 99th percentile 16.62 to 49.84 ms), 18 held for other than 2 refreshes; the game's frames went from release to present in 10.1 ms (2.1 to 27.9), on to the display in 13.7 ms (7.8 to 20.3), 23.8 ms in all (14.8 to 48.5) [1407.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1408.94] perf: 29.9 frames a second over 5.0 s (41983 shown in all) [1409.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.69 s on the host's processors (83% of one, 27.81 ms a present), the whole process 25.42 s (127%); the busiest: thread 80 'MainThread' 5.55 s, thread 204 'ActorCalcSub0' 2.08 s, thread 205 'ActorCalcSub1' 1.94 s, thread 128 'SupportWorker Sub1' 0.98 s, thread 129 'SupportWorker Sub2' 0.91 s [1409.51] cpu: in those 20.00 s, 572697 SVCs (28639 a second): 0x1b ArbitrateUnlock 149751, 0x1a ArbitrateLock 118383, 0x34 WaitForAddress 85510, 0x35 SignalToAddress 51602, 0x0b SleepThread 51355, 0x1c WaitProcessWideKeyAtomic 48174; 0 calls the dispatch table had no code for (RtAPI.miss) [1409.51] vulkan: 150057320 draws, 0 skipped (0 mesh draws, 0 skipped); 80775 dispatches in 0 batches (0 ms waiting), 0 skipped; 790 finishes (72 ms); 2772488 reads past queued releases (0 samples counts written on the GPU); 157365483 descriptor sets written, 142749157 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 137053112 draws kept the last one's shaders and pipeline (0 checked), 148419714 its targets [1409.51] vulkan: 411 shaders translated (217 ms), 659 pipelines made (43 from the cache, 5269 ms making, 2530 ms waited for), 1402 render targets made, 11011 texture uploads (1527 MB), 105 of them some blocks alone (15 MB); 1 frames over 50 ms in the last 600, the slowest 97 ms [1409.51] vulkan: 913 pipeline parts made (5257 ms), 659 pipelines linked from them (11 ms), 659 of those made whole in the background (11537 ms), 0 still to make whole [1409.51] vulkan: memory used and budgeted: heap 0 160 of 15243 MB (160 ours, 84 of it allocated), heap 1 1765 of 11831 MB (1472 ours, 1052 of it allocated) [1409.51] vulkan: caches: 221 render targets (753 MB, 19 parked), 538 textures (97 MB), 15411 buffers (6 MB); 1346 of 11831 MB in use as they count it, 0 MB freed for the budget so far [1409.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 41828 through a copy [1409.51] vulkan: 3840746 rendering passes, 0 clear commands, 942402 attachments cleared and 0 left undefined by their load op; 14713725 buffers filled ahead of the passes [1409.51] vulkan: 28468 passes (58%) ended at renderer.c:286 [1409.51] vulkan: 8340 passes (17%) ended at render.c:243 [1409.51] vulkan: 6932 passes (14%) ended at surface.c:186 [1409.51] vulkan: 4908 passes (10%) ended at cmd.c:747 [1409.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1409.51] vulkan: 129 passes (0%) ended at texture.c:977 [1409.51] vulkan: 47 passes (0%) ended at texture.c:2695 [1409.51] vulkan: 34 passes (0%) ended at surface.c:729 [1409.51] vulkan: GPU-owned guest memory landed for the CPU 53 times, render targets written back for an engine 0 times [1413.94] perf: 30.0 frames a second over 5.0 s (42133 shown in all) [1417.03] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1417.42] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 75 render targets made, 141 texture uploads (47648 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1417.42] vulkan: frame resource CPU: target reload 1 ms (85 calls) [1418.96] perf: 30.1 frames a second over 5.0 s (42284 shown in all) [1423.98] perf: 29.9 frames a second over 5.0 s (42434 shown in all) [1426.39] vulkan: 474 of the 6703 shaders translated from the game's files found by its draws so far [1427.37] vulkan: display: 599 frame intervals of 33.31 ms (deviation 2.98 ms, 1st to 99th percentile 16.61 to 33.64 ms), 13 held for other than 2 refreshes; the game's frames went from release to present in 10.1 ms (0.7 to 24.9), on to the display in 12.7 ms (7.2 to 17.9), 22.8 ms in all (15.1 to 32.0) [1427.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1428.98] perf: 30.0 frames a second over 5.0 s (42584 shown in all) [1429.49] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 12.90 s on the host's processors (65% of one, 21.50 ms a present), the whole process 20.34 s (102%); the busiest: thread 80 'MainThread' 4.07 s, thread 128 'SupportWorker Sub1' 0.86 s, thread 0 0.77 s, thread 0 0.72 s, thread 129 'SupportWorker Sub2' 0.67 s [1429.49] cpu: in those 19.99 s, 572061 SVCs (28620 a second): 0x1b ArbitrateUnlock 135406, 0x1a ArbitrateLock 103895, 0x0b SleepThread 85995, 0x34 WaitForAddress 83984, 0x1d SignalProcessWideKey 49437, 0x1c WaitProcessWideKeyAtomic 49434; 0 calls the dispatch table had no code for (RtAPI.miss) [1429.49] vulkan: 151370002 draws, 0 skipped (0 mesh draws, 0 skipped); 81276 dispatches in 0 batches (0 ms waiting), 0 skipped; 930 finishes (84 ms); 2805876 reads past queued releases (0 samples counts written on the GPU); 158725897 descriptor sets written, 144014107 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 138229328 draws kept the last one's shaders and pipeline (0 checked), 149714041 its targets [1429.49] vulkan: 411 shaders translated (217 ms), 659 pipelines made (43 from the cache, 5269 ms making, 2530 ms waited for), 1493 render targets made, 11389 texture uploads (1595 MB), 112 of them some blocks alone (16 MB); 2 frames over 50 ms in the last 600, the slowest 75 ms [1429.49] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1766 of 11831 MB (1472 ours, 1095 of it allocated) [1429.49] vulkan: caches: 176 render targets (770 MB, 13 parked), 717 textures (130 MB), 16597 buffers (8 MB); 1365 of 11831 MB in use as they count it, 0 MB freed for the budget so far [1429.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 41836 through a copy [1429.49] vulkan: 3883079 rendering passes, 0 clear commands, 953847 attachments cleared and 0 left undefined by their load op; 14863557 buffers filled ahead of the passes [1429.49] vulkan: 25425 passes (60%) ended at renderer.c:286 [1429.49] vulkan: 5999 passes (14%) ended at surface.c:186 [1429.49] vulkan: 5202 passes (12%) ended at render.c:243 [1429.49] vulkan: 4608 passes (11%) ended at cmd.c:747 [1429.49] vulkan: 600 passes (1%) ended at renderer.c:855 [1429.49] vulkan: 285 passes (1%) ended at texture.c:2695 [1429.49] vulkan: 179 passes (0%) ended at texture.c:977 [1429.49] vulkan: 28 passes (0%) ended at surface.c:729 [1429.49] vulkan: GPU-owned guest memory landed for the CPU 63 times, render targets written back for an engine 0 times [1433.98] perf: 30.0 frames a second over 5.0 s (42734 shown in all) [1438.98] perf: 30.0 frames a second over 5.0 s (42884 shown in all) [1443.99] perf: 30.1 frames a second over 5.0 s (43035 shown in all) [1447.34] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.37 ms, 1st to 99th percentile 33.08 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.0 to 3.4), on to the display in 12.8 ms (12.0 to 13.4), 15.4 ms in all (15.2 to 15.6) [1447.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1448.38] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1448.88] vulkan: a 125 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 81 render targets made, 289 texture uploads (33192 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1448.88] vulkan: frame resource CPU: target reload 1 ms (81 calls) [1448.88] vulkan: frame resource CPU: buffer cache build 2 ms (2634 calls) [1449.01] perf: 29.7 frames a second over 5.0 s (43184 shown in all) [1449.49] nvn: 43200 presents, 43200 submissions [1449.52] cpu: 600 presents in 20.02 s (30.0 fps): 62 of the game's threads ran 11.11 s on the host's processors (55% of one, 18.51 ms a present), the whole process 14.65 s (73%); the busiest: thread 80 'MainThread' 3.56 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 0 0.65 s, thread 129 'SupportWorker Sub2' 0.54 s, thread 0 0.48 s [1449.52] cpu: in those 20.02 s, 570408 SVCs (28487 a second): 0x1b ArbitrateUnlock 142483, 0x1a ArbitrateLock 111376, 0x0b SleepThread 76450, 0x34 WaitForAddress 66496, 0x1c WaitProcessWideKeyAtomic 56142, 0x1d SignalProcessWideKey 56139; 0 calls the dispatch table had no code for (RtAPI.miss) [1449.52] vulkan: 151659625 draws, 0 skipped (0 mesh draws, 0 skipped); 81838 dispatches in 0 batches (0 ms waiting), 0 skipped; 1012 finishes (91 ms); 2838181 reads past queued releases (0 samples counts written on the GPU); 159069503 descriptor sets written, 144249747 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 138425383 draws kept the last one's shaders and pipeline (0 checked), 149985758 its targets [1449.52] vulkan: 411 shaders translated (217 ms), 659 pipelines made (43 from the cache, 5269 ms making, 2530 ms waited for), 1590 render targets made, 11805 texture uploads (1633 MB), 115 of them some blocks alone (16 MB); 2 frames over 50 ms in the last 600, the slowest 125 ms [1449.52] vulkan: memory used and budgeted: heap 0 288 of 15243 MB (288 ours, 84 of it allocated), heap 1 1767 of 11832 MB (1472 ours, 1129 of it allocated) [1449.52] vulkan: caches: 168 render targets (799 MB, 18 parked), 652 textures (115 MB), 10521 buffers (6 MB); 1408 of 11832 MB in use as they count it, 0 MB freed for the budget so far [1449.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 41836 through a copy [1449.52] vulkan: 3921001 rendering passes, 0 clear commands, 964649 attachments cleared and 0 left undefined by their load op; 14892039 buffers filled ahead of the passes [1449.52] vulkan: 24117 passes (64%) ended at renderer.c:286 [1449.52] vulkan: 5336 passes (14%) ended at surface.c:186 [1449.52] vulkan: 4968 passes (13%) ended at render.c:243 [1449.52] vulkan: 1639 passes (4%) ended at cmd.c:747 [1449.52] vulkan: 613 passes (2%) ended at buffer.c:1151 [1449.52] vulkan: 600 passes (2%) ended at renderer.c:855 [1449.52] vulkan: 450 passes (1%) ended at texture.c:2695 [1449.52] vulkan: 167 passes (0%) ended at texture.c:977 [1449.52] vulkan: GPU-owned guest memory landed for the CPU 65 times, render targets written back for an engine 0 times [1454.03] perf: 30.3 frames a second over 5.0 s (43336 shown in all) [1459.03] perf: 30.0 frames a second over 5.0 s (43486 shown in all) [1464.03] perf: 30.0 frames a second over 5.0 s (43636 shown in all) [1467.31] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.86 ms, 1st to 99th percentile 16.87 to 33.61 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 18.2 ms (0.6 to 50.8), on to the display in 12.7 ms (6.9 to 16.6), 31.0 ms in all (15.3 to 65.5) [1467.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1469.04] perf: 29.9 frames a second over 5.0 s (43786 shown in all) [1469.49] cpu: 600 presents in 19.98 s (30.0 fps): 56 of the game's threads ran 17.48 s on the host's processors (87% of one, 29.13 ms a present), the whole process 31.18 s (156%); the busiest: thread 80 'MainThread' 5.94 s, thread 217 'ActorCalcSub0' 2.19 s, thread 218 'ActorCalcSub1' 2.06 s, thread 128 'SupportWorker Sub1' 1.06 s, thread 129 'SupportWorker Sub2' 0.92 s [1469.49] cpu: in those 19.98 s, 578075 SVCs (28938 a second): 0x1b ArbitrateUnlock 152819, 0x1a ArbitrateLock 121121, 0x34 WaitForAddress 83390, 0x1c WaitProcessWideKeyAtomic 51387, 0x1d SignalProcessWideKey 51387, 0x35 SignalToAddress 50525; 0 calls the dispatch table had no code for (RtAPI.miss) [1469.49] vulkan: 154490873 draws, 0 skipped (0 mesh draws, 0 skipped); 83683 dispatches in 0 batches (0 ms waiting), 0 skipped; 1012 finishes (91 ms); 2883296 reads past queued releases (0 samples counts written on the GPU); 161994451 descriptor sets written, 146987295 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 141023536 draws kept the last one's shaders and pipeline (0 checked), 152791383 its targets [1469.49] vulkan: 413 shaders translated (217 ms), 660 pipelines made (43 from the cache, 5270 ms making, 2531 ms waited for), 1687 render targets made, 12037 texture uploads (1665 MB), 120 of them some blocks alone (17 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [1469.49] vulkan: 914 pipeline parts made (5258 ms), 660 pipelines linked from them (11 ms), 660 of those made whole in the background (11543 ms), 0 still to make whole [1469.49] vulkan: memory used and budgeted: heap 0 288 of 15229 MB (288 ours, 84 of it allocated), heap 1 1767 of 11827 MB (1472 ours, 1053 of it allocated) [1469.49] vulkan: caches: 211 render targets (732 MB, 16 parked), 599 textures (109 MB), 17443 buffers (8 MB); 1341 of 11827 MB in use as they count it, 0 MB freed for the budget so far [1469.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 41869 through a copy [1469.49] vulkan: 3983316 rendering passes, 0 clear commands, 980455 attachments cleared and 0 left undefined by their load op; 15188825 buffers filled ahead of the passes [1469.49] vulkan: 35908 passes (58%) ended at renderer.c:286 [1469.49] vulkan: 9186 passes (15%) ended at cmd.c:747 [1469.49] vulkan: 8467 passes (14%) ended at surface.c:186 [1469.49] vulkan: 7968 passes (13%) ended at render.c:243 [1469.49] vulkan: 600 passes (1%) ended at renderer.c:855 [1469.49] vulkan: 139 passes (0%) ended at texture.c:977 [1469.49] vulkan: 25 passes (0%) ended at surface.c:729 [1469.49] vulkan: 17 passes (0%) ended at texture.c:2695 [1469.49] vulkan: GPU-owned guest memory landed for the CPU 65 times, render targets written back for an engine 0 times [1474.06] perf: 30.1 frames a second over 5.0 s (43937 shown in all) [1479.06] perf: 30.0 frames a second over 5.0 s (44087 shown in all) [1484.06] perf: 30.0 frames a second over 5.0 s (44237 shown in all) [1487.29] vulkan: display: 599 frame intervals of 33.36 ms (deviation 1.19 ms, 1st to 99th percentile 33.06 to 33.61 ms), 3 held for other than 2 refreshes; the game's frames went from release to present in 12.3 ms (2.1 to 22.8), on to the display in 14.2 ms (8.8 to 18.7), 26.5 ms in all (15.5 to 32.6) [1487.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1489.08] perf: 29.9 frames a second over 5.0 s (44387 shown in all) [1489.51] cpu: 600 presents in 20.02 s (30.0 fps): 56 of the game's threads ran 17.61 s on the host's processors (88% of one, 29.35 ms a present), the whole process 28.91 s (144%); the busiest: thread 80 'MainThread' 5.95 s, thread 217 'ActorCalcSub0' 2.22 s, thread 218 'ActorCalcSub1' 2.07 s, thread 128 'SupportWorker Sub1' 1.01 s, thread 129 'SupportWorker Sub2' 0.98 s [1489.51] cpu: in those 20.02 s, 542699 SVCs (27114 a second): 0x1b ArbitrateUnlock 134279, 0x1a ArbitrateLock 102315, 0x34 WaitForAddress 84119, 0x1c WaitProcessWideKeyAtomic 50697, 0x1d SignalProcessWideKey 50697, 0x35 SignalToAddress 50395; 0 calls the dispatch table had no code for (RtAPI.miss) [1489.51] vulkan: 156706113 draws, 0 skipped (0 mesh draws, 0 skipped); 85471 dispatches in 0 batches (0 ms waiting), 0 skipped; 1012 finishes (91 ms); 2920606 reads past queued releases (0 samples counts written on the GPU); 164307226 descriptor sets written, 149105000 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 143052719 draws kept the last one's shaders and pipeline (0 checked), 154990317 its targets [1489.51] vulkan: 413 shaders translated (217 ms), 660 pipelines made (43 from the cache, 5270 ms making, 2531 ms waited for), 1703 render targets made, 12351 texture uploads (1717 MB), 121 of them some blocks alone (17 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [1489.51] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1767 of 11843 MB (1472 ours, 1101 of it allocated) [1489.51] vulkan: caches: 221 render targets (761 MB, 18 parked), 686 textures (130 MB), 17189 buffers (9 MB); 1390 of 11843 MB in use as they count it, 0 MB freed for the budget so far [1489.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 42252 through a copy [1489.51] vulkan: 4032385 rendering passes, 0 clear commands, 995121 attachments cleared and 0 left undefined by their load op; 15438725 buffers filled ahead of the passes [1489.51] vulkan: 26727 passes (54%) ended at renderer.c:286 [1489.51] vulkan: 7231 passes (15%) ended at cmd.c:747 [1489.51] vulkan: 7180 passes (15%) ended at render.c:243 [1489.51] vulkan: 7174 passes (15%) ended at surface.c:186 [1489.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1489.51] vulkan: 130 passes (0%) ended at texture.c:977 [1489.51] vulkan: 21 passes (0%) ended at texture.c:2695 [1489.51] vulkan: 5 passes (0%) ended at surface.c:729 [1489.51] vulkan: GPU-owned guest memory landed for the CPU 65 times, render targets written back for an engine 0 times [1494.08] perf: 30.0 frames a second over 5.0 s (44537 shown in all) [1499.09] perf: 30.1 frames a second over 5.0 s (44688 shown in all) [1504.11] perf: 29.9 frames a second over 5.0 s (44838 shown in all) [1507.26] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.58 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 18.5 ms (14.3 to 22.9), on to the display in 14.1 ms (9.6 to 18.3), 32.6 ms in all (32.3 to 32.8) [1507.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1509.13] perf: 30.1 frames a second over 5.0 s (44989 shown in all) [1509.49] nvn: 45000 presents, 45000 submissions [1509.50] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 18.19 s on the host's processors (91% of one, 30.31 ms a present), the whole process 32.48 s (162%); the busiest: thread 80 'MainThread' 6.64 s, thread 217 'ActorCalcSub0' 2.31 s, thread 218 'ActorCalcSub1' 2.17 s, thread 128 'SupportWorker Sub1' 1.12 s, thread 129 'SupportWorker Sub2' 0.98 s [1509.50] cpu: in those 19.99 s, 546209 SVCs (27318 a second): 0x1b ArbitrateUnlock 135589, 0x1a ArbitrateLock 102620, 0x34 WaitForAddress 83793, 0x0b SleepThread 54791, 0x35 SignalToAddress 50696, 0x1d SignalProcessWideKey 49508; 0 calls the dispatch table had no code for (RtAPI.miss) [1509.50] vulkan: 159673000 draws, 0 skipped (0 mesh draws, 0 skipped); 87228 dispatches in 0 batches (0 ms waiting), 0 skipped; 1012 finishes (91 ms); 2956798 reads past queued releases (0 samples counts written on the GPU); 167396628 descriptor sets written, 151949372 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 145815369 draws kept the last one's shaders and pipeline (0 checked), 157937284 its targets [1509.50] vulkan: 413 shaders translated (217 ms), 660 pipelines made (43 from the cache, 5270 ms making, 2531 ms waited for), 1706 render targets made, 12593 texture uploads (1752 MB), 123 of them some blocks alone (17 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1509.50] vulkan: memory used and budgeted: heap 0 288 of 15239 MB (288 ours, 84 of it allocated), heap 1 1767 of 11838 MB (1472 ours, 1043 of it allocated) [1509.50] vulkan: caches: 214 render targets (730 MB, 14 parked), 656 textures (120 MB), 19995 buffers (9 MB); 1323 of 11838 MB in use as they count it, 0 MB freed for the budget so far [1509.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 42405 through a copy [1509.50] vulkan: 4086543 rendering passes, 0 clear commands, 1008095 attachments cleared and 0 left undefined by their load op; 15785193 buffers filled ahead of the passes [1509.50] vulkan: 29020 passes (54%) ended at renderer.c:286 [1509.50] vulkan: 9395 passes (17%) ended at cmd.c:747 [1509.50] vulkan: 8056 passes (15%) ended at surface.c:186 [1509.50] vulkan: 6959 passes (13%) ended at render.c:243 [1509.50] vulkan: 600 passes (1%) ended at renderer.c:855 [1509.50] vulkan: 118 passes (0%) ended at texture.c:977 [1509.50] vulkan: 8 passes (0%) ended at texture.c:2695 [1509.50] vulkan: 2 passes (0%) ended at texture.c:1810 [1509.50] vulkan: GPU-owned guest memory landed for the CPU 65 times, render targets written back for an engine 0 times [1514.14] perf: 29.9 frames a second over 5.0 s (45139 shown in all) [1516.61] vulkan: compute 8aec9d9ef157f91a ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [1516.62] vulkan: a 109 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1519.16] perf: 30.1 frames a second over 5.0 s (45290 shown in all) [1524.18] perf: 29.9 frames a second over 5.0 s (45440 shown in all) [1527.22] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.85 ms, 1st to 99th percentile 16.61 to 49.93 ms), 17 held for other than 2 refreshes; the game's frames went from release to present in 14.7 ms (12.0 to 22.0), on to the display in 18.2 ms (10.5 to 20.8), 33.0 ms in all (32.5 to 43.2) [1527.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1529.18] perf: 30.0 frames a second over 5.0 s (45590 shown in all) [1529.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.59 s on the host's processors (83% of one, 27.65 ms a present), the whole process 29.07 s (145%); the busiest: thread 80 'MainThread' 5.88 s, thread 217 'ActorCalcSub0' 2.18 s, thread 218 'ActorCalcSub1' 2.02 s, thread 128 'SupportWorker Sub1' 1.10 s, thread 129 'SupportWorker Sub2' 0.94 s [1529.51] cpu: in those 20.00 s, 537414 SVCs (26868 a second): 0x1b ArbitrateUnlock 130902, 0x1a ArbitrateLock 99589, 0x34 WaitForAddress 91766, 0x0b SleepThread 54622, 0x35 SignalToAddress 49410, 0x1c WaitProcessWideKeyAtomic 45703; 0 calls the dispatch table had no code for (RtAPI.miss) [1529.51] vulkan: 162060799 draws, 0 skipped (0 mesh draws, 0 skipped); 89140 dispatches in 0 batches (0 ms waiting), 0 skipped; 1012 finishes (91 ms); 2993604 reads past queued releases (0 samples counts written on the GPU); 169901157 descriptor sets written, 154220441 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 148007340 draws kept the last one's shaders and pipeline (0 checked), 160304403 its targets [1529.51] vulkan: 432 shaders translated (224 ms), 671 pipelines made (43 from the cache, 5434 ms making, 2592 ms waited for), 1729 render targets made, 12674 texture uploads (1753 MB), 125 of them some blocks alone (17 MB); 1 frames over 50 ms in the last 600, the slowest 109 ms [1529.51] vulkan: 933 pipeline parts made (5422 ms), 671 pipelines linked from them (11 ms), 671 of those made whole in the background (11808 ms), 0 still to make whole [1529.51] vulkan: memory used and budgeted: heap 0 288 of 15239 MB (288 ours, 84 of it allocated), heap 1 1767 of 11834 MB (1472 ours, 994 of it allocated) [1529.51] vulkan: caches: 216 render targets (744 MB, 16 parked), 399 textures (49 MB), 14976 buffers (5 MB); 1265 of 11834 MB in use as they count it, 0 MB freed for the budget so far [1529.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 42409 through a copy [1529.51] vulkan: 4137731 rendering passes, 0 clear commands, 1021474 attachments cleared and 0 left undefined by their load op; 16005442 buffers filled ahead of the passes [1529.51] vulkan: 29336 passes (57%) ended at renderer.c:286 [1529.51] vulkan: 7981 passes (16%) ended at surface.c:186 [1529.51] vulkan: 7337 passes (14%) ended at cmd.c:747 [1529.51] vulkan: 5839 passes (11%) ended at render.c:243 [1529.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1529.51] vulkan: 51 passes (0%) ended at texture.c:977 [1529.51] vulkan: 30 passes (0%) ended at texture.c:2695 [1529.51] vulkan: 11 passes (0%) ended at surface.c:729 [1529.51] vulkan: GPU-owned guest memory landed for the CPU 65 times, render targets written back for an engine 0 times [1534.19] perf: 30.1 frames a second over 5.0 s (45741 shown in all) [1539.21] perf: 29.9 frames a second over 5.0 s (45891 shown in all) [1544.23] perf: 30.1 frames a second over 5.0 s (46042 shown in all) [1547.19] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.34 ms, 1st to 99th percentile 16.93 to 49.74 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 12.2 ms (5.6 to 18.3), on to the display in 15.8 ms (5.4 to 21.3), 28.0 ms in all (16.1 to 33.1) [1547.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1549.23] perf: 30.0 frames a second over 5.0 s (46192 shown in all) [1549.50] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.29 s on the host's processors (81% of one, 27.14 ms a present), the whole process 26.41 s (132%); the busiest: thread 80 'MainThread' 5.52 s, thread 217 'ActorCalcSub0' 2.03 s, thread 218 'ActorCalcSub1' 1.89 s, thread 128 'SupportWorker Sub1' 1.13 s, thread 129 'SupportWorker Sub2' 0.81 s [1549.50] cpu: in those 20.00 s, 590168 SVCs (29510 a second): 0x1b ArbitrateUnlock 159537, 0x1a ArbitrateLock 126803, 0x34 WaitForAddress 83356, 0x0b SleepThread 57693, 0x35 SignalToAddress 50568, 0x1c WaitProcessWideKeyAtomic 46228; 0 calls the dispatch table had no code for (RtAPI.miss) [1549.50] vulkan: 163843573 draws, 0 skipped (0 mesh draws, 0 skipped); 91199 dispatches in 0 batches (0 ms waiting), 0 skipped; 1012 finishes (91 ms); 3026643 reads past queued releases (0 samples counts written on the GPU); 171831922 descriptor sets written, 155855224 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 149604911 draws kept the last one's shaders and pipeline (0 checked), 162069531 its targets [1549.50] vulkan: 432 shaders translated (224 ms), 671 pipelines made (43 from the cache, 5434 ms making, 2592 ms waited for), 1765 render targets made, 12987 texture uploads (1765 MB), 128 of them some blocks alone (18 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [1549.50] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1767 of 11832 MB (1472 ours, 987 of it allocated) [1549.50] vulkan: caches: 221 render targets (747 MB, 14 parked), 610 textures (65 MB), 16280 buffers (5 MB); 1281 of 11832 MB in use as they count it, 0 MB freed for the budget so far [1549.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 42413 through a copy [1549.50] vulkan: 4183308 rendering passes, 0 clear commands, 1034120 attachments cleared and 0 left undefined by their load op; 16201343 buffers filled ahead of the passes [1549.50] vulkan: 25911 passes (57%) ended at renderer.c:286 [1549.50] vulkan: 6676 passes (15%) ended at surface.c:186 [1549.50] vulkan: 6284 passes (14%) ended at cmd.c:747 [1549.50] vulkan: 5851 passes (13%) ended at render.c:243 [1549.50] vulkan: 600 passes (1%) ended at renderer.c:855 [1549.50] vulkan: 214 passes (0%) ended at texture.c:977 [1549.50] vulkan: 25 passes (0%) ended at texture.c:2695 [1549.50] vulkan: 13 passes (0%) ended at surface.c:729 [1549.50] vulkan: GPU-owned guest memory landed for the CPU 65 times, render targets written back for an engine 0 times [1554.23] perf: 30.0 frames a second over 5.0 s (46342 shown in all) [1559.24] perf: 29.9 frames a second over 5.0 s (46492 shown in all) [1564.24] perf: 30.0 frames a second over 5.0 s (46642 shown in all) [1567.16] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.81 ms, 1st to 99th percentile 16.61 to 50.10 ms), 50 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (8.3 to 15.4), on to the display in 14.6 ms (4.2 to 22.1), 26.1 ms in all (16.2 to 33.2) [1567.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1569.26] perf: 30.1 frames a second over 5.0 s (46793 shown in all) [1569.49] nvn: 46800 presents, 46800 submissions [1569.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.33 s on the host's processors (77% of one, 25.55 ms a present), the whole process 25.14 s (126%); the busiest: thread 80 'MainThread' 5.51 s, thread 217 'ActorCalcSub0' 2.03 s, thread 218 'ActorCalcSub1' 1.91 s, thread 128 'SupportWorker Sub1' 0.98 s, thread 129 'SupportWorker Sub2' 0.87 s [1569.51] cpu: in those 20.00 s, 491442 SVCs (24568 a second): 0x1b ArbitrateUnlock 120635, 0x1a ArbitrateLock 89175, 0x34 WaitForAddress 83053, 0x35 SignalToAddress 50347, 0x1c WaitProcessWideKeyAtomic 43078, 0x1d SignalProcessWideKey 43078; 0 calls the dispatch table had no code for (RtAPI.miss) [1569.51] vulkan: 165665365 draws, 0 skipped (0 mesh draws, 0 skipped); 92856 dispatches in 0 batches (0 ms waiting), 0 skipped; 1012 finishes (91 ms); 3063955 reads past queued releases (0 samples counts written on the GPU); 173679916 descriptor sets written, 157650814 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 151236911 draws kept the last one's shaders and pipeline (0 checked), 163871007 its targets [1569.51] vulkan: 432 shaders translated (224 ms), 671 pipelines made (43 from the cache, 5434 ms making, 2592 ms waited for), 1776 render targets made, 13117 texture uploads (1767 MB), 128 of them some blocks alone (18 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [1569.51] vulkan: memory used and budgeted: heap 0 288 of 15241 MB (288 ours, 84 of it allocated), heap 1 1767 of 11835 MB (1472 ours, 969 of it allocated) [1569.51] vulkan: caches: 214 render targets (742 MB, 16 parked), 418 textures (54 MB), 11596 buffers (4 MB); 1265 of 11835 MB in use as they count it, 0 MB freed for the budget so far [1569.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 42421 through a copy [1569.51] vulkan: 4232905 rendering passes, 0 clear commands, 1047189 attachments cleared and 0 left undefined by their load op; 16383837 buffers filled ahead of the passes [1569.51] vulkan: 29575 passes (60%) ended at renderer.c:286 [1569.51] vulkan: 8007 passes (16%) ended at surface.c:186 [1569.51] vulkan: 6156 passes (12%) ended at cmd.c:747 [1569.51] vulkan: 5163 passes (10%) ended at render.c:243 [1569.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1569.51] vulkan: 86 passes (0%) ended at texture.c:977 [1569.51] vulkan: 8 passes (0%) ended at texture.c:2695 [1569.51] vulkan: 2 passes (0%) ended at surface.c:729 [1569.51] vulkan: GPU-owned guest memory landed for the CPU 65 times, render targets written back for an engine 0 times [1574.26] perf: 30.0 frames a second over 5.0 s (46943 shown in all) [1579.26] perf: 30.0 frames a second over 5.0 s (47093 shown in all) [1584.28] perf: 29.9 frames a second over 5.0 s (47243 shown in all) [1587.12] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.06 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 15.7 ms (12.0 to 20.2), on to the display in 17.4 ms (12.9 to 21.1), 33.2 ms in all (33.0 to 33.4) [1587.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1589.28] perf: 30.0 frames a second over 5.0 s (47393 shown in all) [1589.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.54 s on the host's processors (83% of one, 27.57 ms a present), the whole process 29.46 s (147%); the busiest: thread 80 'MainThread' 5.97 s, thread 217 'ActorCalcSub0' 2.11 s, thread 218 'ActorCalcSub1' 1.97 s, thread 128 'SupportWorker Sub1' 1.08 s, thread 129 'SupportWorker Sub2' 1.02 s [1589.51] cpu: in those 20.00 s, 514394 SVCs (25720 a second): 0x1b ArbitrateUnlock 129456, 0x1a ArbitrateLock 98550, 0x34 WaitForAddress 82673, 0x35 SignalToAddress 49957, 0x0b SleepThread 44858, 0x1c WaitProcessWideKeyAtomic 44596; 0 calls the dispatch table had no code for (RtAPI.miss) [1589.51] vulkan: 168310059 draws, 0 skipped (0 mesh draws, 0 skipped); 94522 dispatches in 0 batches (0 ms waiting), 0 skipped; 1012 finishes (91 ms); 3100930 reads past queued releases (0 samples counts written on the GPU); 176308393 descriptor sets written, 160311725 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 153672377 draws kept the last one's shaders and pipeline (0 checked), 166495681 its targets [1589.51] vulkan: 432 shaders translated (224 ms), 671 pipelines made (43 from the cache, 5434 ms making, 2592 ms waited for), 1783 render targets made, 13213 texture uploads (1773 MB), 128 of them some blocks alone (18 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [1589.51] vulkan: memory used and budgeted: heap 0 288 of 15241 MB (288 ours, 84 of it allocated), heap 1 1767 of 11850 MB (1472 ours, 975 of it allocated) [1589.51] vulkan: caches: 214 render targets (742 MB, 16 parked), 409 textures (57 MB), 16064 buffers (6 MB); 1270 of 11850 MB in use as they count it, 0 MB freed for the budget so far [1589.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 42437 through a copy [1589.51] vulkan: 4285860 rendering passes, 0 clear commands, 1060091 attachments cleared and 0 left undefined by their load op; 16647804 buffers filled ahead of the passes [1589.51] vulkan: 29181 passes (55%) ended at renderer.c:286 [1589.51] vulkan: 8304 passes (16%) ended at cmd.c:747 [1589.51] vulkan: 8012 passes (15%) ended at surface.c:186 [1589.51] vulkan: 6785 passes (13%) ended at render.c:243 [1589.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1589.51] vulkan: 72 passes (0%) ended at texture.c:977 [1589.51] vulkan: 1 passes (0%) ended at surface.c:729 [1589.51] vulkan: GPU-owned guest memory landed for the CPU 65 times, render targets written back for an engine 0 times [1594.29] perf: 30.1 frames a second over 5.0 s (47544 shown in all) [1599.29] perf: 30.0 frames a second over 5.0 s (47694 shown in all) [1604.31] perf: 29.9 frames a second over 5.0 s (47844 shown in all) [1607.09] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.20 ms, 1st to 99th percentile 16.61 to 50.01 ms), 22 held for other than 2 refreshes; the game's frames went from release to present in 15.9 ms (10.0 to 19.8), on to the display in 16.1 ms (5.3 to 22.1), 32.0 ms in all (16.7 to 33.6) [1607.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1609.33] perf: 30.1 frames a second over 5.0 s (47995 shown in all) [1609.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.73 s on the host's processors (84% of one, 27.89 ms a present), the whole process 29.30 s (147%); the busiest: thread 80 'MainThread' 5.94 s, thread 217 'ActorCalcSub0' 2.15 s, thread 218 'ActorCalcSub1' 2.03 s, thread 128 'SupportWorker Sub1' 1.10 s, thread 129 'SupportWorker Sub2' 0.97 s [1609.51] cpu: in those 20.00 s, 506446 SVCs (25323 a second): 0x1b ArbitrateUnlock 126003, 0x1a ArbitrateLock 94671, 0x34 WaitForAddress 83002, 0x35 SignalToAddress 50272, 0x0b SleepThread 45913, 0x1c WaitProcessWideKeyAtomic 43433; 0 calls the dispatch table had no code for (RtAPI.miss) [1609.51] vulkan: 170859561 draws, 0 skipped (0 mesh draws, 0 skipped); 96406 dispatches in 0 batches (0 ms waiting), 0 skipped; 1012 finishes (91 ms); 3137201 reads past queued releases (0 samples counts written on the GPU); 178888293 descriptor sets written, 162830829 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 156021759 draws kept the last one's shaders and pipeline (0 checked), 169025638 its targets [1609.51] vulkan: 432 shaders translated (224 ms), 671 pipelines made (43 from the cache, 5434 ms making, 2592 ms waited for), 1794 render targets made, 13287 texture uploads (1779 MB), 128 of them some blocks alone (18 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [1609.51] vulkan: memory used and budgeted: heap 0 288 of 15243 MB (288 ours, 84 of it allocated), heap 1 1767 of 11834 MB (1472 ours, 982 of it allocated) [1609.51] vulkan: caches: 214 render targets (742 MB, 16 parked), 427 textures (62 MB), 16035 buffers (8 MB); 1277 of 11834 MB in use as they count it, 0 MB freed for the budget so far [1609.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 42453 through a copy [1609.51] vulkan: 4338315 rendering passes, 0 clear commands, 1073095 attachments cleared and 0 left undefined by their load op; 16907151 buffers filled ahead of the passes [1609.51] vulkan: 28869 passes (55%) ended at renderer.c:286 [1609.51] vulkan: 8205 passes (16%) ended at cmd.c:747 [1609.51] vulkan: 8035 passes (15%) ended at surface.c:186 [1609.51] vulkan: 6684 passes (13%) ended at render.c:243 [1609.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1609.51] vulkan: 60 passes (0%) ended at texture.c:977 [1609.51] vulkan: 2 passes (0%) ended at surface.c:729 [1609.51] vulkan: GPU-owned guest memory landed for the CPU 65 times, render targets written back for an engine 0 times [1614.34] perf: 29.9 frames a second over 5.0 s (48145 shown in all) [1619.34] perf: 30.0 frames a second over 5.0 s (48295 shown in all) [1624.34] perf: 30.0 frames a second over 5.0 s (48445 shown in all) [1627.06] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.05 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 17.3 ms (12.0 to 21.0), on to the display in 16.3 ms (12.6 to 21.7), 33.6 ms in all (33.3 to 33.7) [1627.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1629.36] perf: 30.1 frames a second over 5.0 s (48596 shown in all) [1629.49] nvn: 48600 presents, 48600 submissions [1629.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.37 s on the host's processors (87% of one, 28.95 ms a present), the whole process 32.05 s (160%); the busiest: thread 80 'MainThread' 6.31 s, thread 217 'ActorCalcSub0' 2.27 s, thread 218 'ActorCalcSub1' 2.12 s, thread 128 'SupportWorker Sub1' 1.11 s, thread 129 'SupportWorker Sub2' 1.02 s [1629.51] cpu: in those 20.00 s, 509149 SVCs (25453 a second): 0x1b ArbitrateUnlock 127698, 0x1a ArbitrateLock 96496, 0x34 WaitForAddress 82765, 0x35 SignalToAddress 49760, 0x0b SleepThread 44404, 0x1c WaitProcessWideKeyAtomic 44154; 1 calls the dispatch table had no code for (RtAPI.miss) [1629.51] vulkan: 173993775 draws, 0 skipped (0 mesh draws, 0 skipped); 98203 dispatches in 0 batches (0 ms waiting), 0 skipped; 1012 finishes (91 ms); 3173876 reads past queued releases (0 samples counts written on the GPU); 181951905 descriptor sets written, 166035645 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 158953017 draws kept the last one's shaders and pipeline (0 checked), 172139804 its targets [1629.51] vulkan: 452 shaders translated (229 ms), 680 pipelines made (43 from the cache, 5567 ms making, 2654 ms waited for), 1801 render targets made, 13369 texture uploads (1780 MB), 128 of them some blocks alone (18 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [1629.51] vulkan: 951 pipeline parts made (5556 ms), 680 pipelines linked from them (11 ms), 680 of those made whole in the background (12024 ms), 0 still to make whole [1629.51] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1767 of 11854 MB (1472 ours, 972 of it allocated) [1629.51] vulkan: caches: 219 render targets (749 MB, 15 parked), 338 textures (46 MB), 16887 buffers (8 MB); 1267 of 11854 MB in use as they count it, 0 MB freed for the budget so far [1629.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 42453 through a copy [1629.51] vulkan: 4392042 rendering passes, 0 clear commands, 1086386 attachments cleared and 0 left undefined by their load op; 17159760 buffers filled ahead of the passes [1629.51] vulkan: 29030 passes (54%) ended at renderer.c:286 [1629.51] vulkan: 9549 passes (18%) ended at cmd.c:747 [1629.51] vulkan: 7744 passes (14%) ended at surface.c:186 [1629.51] vulkan: 6743 passes (13%) ended at render.c:243 [1629.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1629.51] vulkan: 39 passes (0%) ended at texture.c:977 [1629.51] vulkan: 16 passes (0%) ended at texture.c:2695 [1629.51] vulkan: 6 passes (0%) ended at surface.c:729 [1629.51] vulkan: GPU-owned guest memory landed for the CPU 65 times, render targets written back for an engine 0 times [1634.38] perf: 29.9 frames a second over 5.0 s (48746 shown in all) [1639.39] perf: 30.1 frames a second over 5.0 s (48897 shown in all) [1644.41] perf: 29.9 frames a second over 5.0 s (49047 shown in all) [1647.03] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 19.0 ms (17.1 to 22.7), on to the display in 14.7 ms (11.1 to 16.6), 33.7 ms in all (33.5 to 33.9) [1647.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1649.43] perf: 30.1 frames a second over 5.0 s (49198 shown in all) [1649.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.36 s on the host's processors (87% of one, 28.93 ms a present), the whole process 32.32 s (162%); the busiest: thread 80 'MainThread' 6.33 s, thread 217 'ActorCalcSub0' 2.30 s, thread 218 'ActorCalcSub1' 2.14 s, thread 128 'SupportWorker Sub1' 1.11 s, thread 129 'SupportWorker Sub2' 1.01 s [1649.51] cpu: in those 20.00 s, 495310 SVCs (24767 a second): 0x1b ArbitrateUnlock 122387, 0x1a ArbitrateLock 91454, 0x34 WaitForAddress 82867, 0x35 SignalToAddress 50263, 0x1c WaitProcessWideKeyAtomic 44260, 0x1d SignalProcessWideKey 44260; 0 calls the dispatch table had no code for (RtAPI.miss) [1649.51] vulkan: 177284967 draws, 0 skipped (0 mesh draws, 0 skipped); 99990 dispatches in 0 batches (0 ms waiting), 0 skipped; 1012 finishes (91 ms); 3210223 reads past queued releases (0 samples counts written on the GPU); 185161856 descriptor sets written, 169408078 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 162038739 draws kept the last one's shaders and pipeline (0 checked), 175411479 its targets [1649.51] vulkan: 452 shaders translated (229 ms), 681 pipelines made (43 from the cache, 5567 ms making, 2654 ms waited for), 1806 render targets made, 13435 texture uploads (1787 MB), 128 of them some blocks alone (18 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [1649.51] vulkan: 951 pipeline parts made (5556 ms), 681 pipelines linked from them (11 ms), 681 of those made whole in the background (12037 ms), 0 still to make whole [1649.51] vulkan: memory used and budgeted: heap 0 288 of 15235 MB (288 ours, 84 of it allocated), heap 1 1767 of 11823 MB (1472 ours, 978 of it allocated) [1649.51] vulkan: caches: 218 render targets (753 MB, 16 parked), 350 textures (53 MB), 13139 buffers (4 MB); 1273 of 11823 MB in use as they count it, 0 MB freed for the budget so far [1649.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 42453 through a copy [1649.51] vulkan: 4445845 rendering passes, 0 clear commands, 1099311 attachments cleared and 0 left undefined by their load op; 17446385 buffers filled ahead of the passes [1649.51] vulkan: 28746 passes (53%) ended at renderer.c:286 [1649.51] vulkan: 10004 passes (19%) ended at cmd.c:747 [1649.51] vulkan: 8032 passes (15%) ended at surface.c:186 [1649.51] vulkan: 6383 passes (12%) ended at render.c:243 [1649.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1649.51] vulkan: 26 passes (0%) ended at texture.c:977 [1649.51] vulkan: 9 passes (0%) ended at texture.c:2695 [1649.51] vulkan: 3 passes (0%) ended at surface.c:729 [1649.51] vulkan: GPU-owned guest memory landed for the CPU 65 times, render targets written back for an engine 0 times [1654.44] perf: 29.9 frames a second over 5.0 s (49348 shown in all) [1659.44] perf: 30.0 frames a second over 5.0 s (49498 shown in all) [1664.46] perf: 30.1 frames a second over 5.0 s (49649 shown in all) [1666.99] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.06 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 18.1 ms (13.5 to 23.5), on to the display in 15.8 ms (10.2 to 20.3), 33.8 ms in all (33.7 to 34.1) [1666.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1669.46] perf: 30.0 frames a second over 5.0 s (49799 shown in all) [1669.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.33 s on the host's processors (92% of one, 30.54 ms a present), the whole process 32.98 s (165%); the busiest: thread 80 'MainThread' 6.43 s, thread 217 'ActorCalcSub0' 2.39 s, thread 218 'ActorCalcSub1' 2.23 s, thread 128 'SupportWorker Sub1' 1.10 s, thread 129 'SupportWorker Sub2' 0.98 s [1669.51] cpu: in those 20.00 s, 549400 SVCs (27465 a second): 0x1b ArbitrateUnlock 131098, 0x1a ArbitrateLock 98546, 0x34 WaitForAddress 92153, 0x0b SleepThread 60018, 0x35 SignalToAddress 50314, 0x1c WaitProcessWideKeyAtomic 48729; 0 calls the dispatch table had no code for (RtAPI.miss) [1669.51] vulkan: 180410567 draws, 0 skipped (0 mesh draws, 0 skipped); 101322 dispatches in 0 batches (0 ms waiting), 0 skipped; 1012 finishes (91 ms); 3246384 reads past queued releases (0 samples counts written on the GPU); 188277600 descriptor sets written, 172543534 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 164949323 draws kept the last one's shaders and pipeline (0 checked), 178517475 its targets [1669.51] vulkan: 452 shaders translated (229 ms), 681 pipelines made (43 from the cache, 5567 ms making, 2654 ms waited for), 1808 render targets made, 13756 texture uploads (1850 MB), 128 of them some blocks alone (18 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [1669.51] vulkan: memory used and budgeted: heap 0 288 of 15239 MB (288 ours, 84 of it allocated), heap 1 1767 of 11801 MB (1472 ours, 1051 of it allocated) [1669.51] vulkan: caches: 219 render targets (757 MB, 17 parked), 630 textures (117 MB), 19087 buffers (8 MB); 1346 of 11801 MB in use as they count it, 0 MB freed for the budget so far [1669.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 42718 through a copy [1669.51] vulkan: 4499565 rendering passes, 0 clear commands, 1112202 attachments cleared and 0 left undefined by their load op; 17774549 buffers filled ahead of the passes [1669.51] vulkan: 28808 passes (54%) ended at renderer.c:286 [1669.51] vulkan: 9650 passes (18%) ended at cmd.c:747 [1669.51] vulkan: 8157 passes (15%) ended at surface.c:186 [1669.51] vulkan: 6385 passes (12%) ended at render.c:243 [1669.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1669.51] vulkan: 110 passes (0%) ended at texture.c:977 [1669.51] vulkan: 9 passes (0%) ended at texture.c:2695 [1669.51] vulkan: 1 passes (0%) ended at surface.c:729 [1669.51] vulkan: GPU-owned guest memory landed for the CPU 65 times, render targets written back for an engine 0 times [1673.76] vulkan: a 72 ms frame: 6 shaders translated (16 ms), 11 pipelines made (27 ms waited for), 75 render targets made, 122 texture uploads (31520 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1673.76] vulkan: frame resource CPU: target reload 1 ms (85 calls) [1673.76] vulkan: frame resource CPU: buffer cache build 1 ms (971 calls) [1673.85] vulkan: a 76 ms frame: 3 shaders translated (1 ms), 2 pipelines made (21 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1674.48] perf: 29.9 frames a second over 5.0 s (49949 shown in all) [1679.48] perf: 30.0 frames a second over 5.0 s (50099 shown in all) [1684.49] perf: 30.1 frames a second over 5.0 s (50250 shown in all) [1687.01] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.82 ms, 1st to 99th percentile 16.61 to 49.89 ms), 17 held for other than 2 refreshes; the game's frames went from release to present in 7.7 ms (0.8 to 25.1), on to the display in 14.7 ms (10.5 to 17.5), 22.4 ms in all (17.2 to 34.1) [1687.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1689.49] nvn: 50400 presents, 50400 submissions [1689.49] perf: 30.0 frames a second over 5.0 s (50400 shown in all) [1689.49] cpu: 600 presents in 19.98 s (30.0 fps): 62 of the game's threads ran 10.79 s on the host's processors (54% of one, 17.98 ms a present), the whole process 16.62 s (83%); the busiest: thread 80 'MainThread' 3.33 s, thread 128 'SupportWorker Sub1' 0.81 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 224 'ActorCalcSub0' 0.44 s, thread 87 'WorkerMgr/Worker2(?)' 0.39 s [1689.49] cpu: in those 19.98 s, 587783 SVCs (29416 a second): 0x1b ArbitrateUnlock 139184, 0x0b SleepThread 110746, 0x1a ArbitrateLock 107540, 0x34 WaitForAddress 67806, 0x1d SignalProcessWideKey 50245, 0x1c WaitProcessWideKeyAtomic 50242; 0 calls the dispatch table had no code for (RtAPI.miss) [1689.49] vulkan: 181057584 draws, 0 skipped (0 mesh draws, 0 skipped); 101724 dispatches in 0 batches (0 ms waiting), 0 skipped; 1152 finishes (101 ms); 3279264 reads past queued releases (0 samples counts written on the GPU); 188976263 descriptor sets written, 173138905 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 165490584 draws kept the last one's shaders and pipeline (0 checked), 179146125 its targets [1689.49] vulkan: 468 shaders translated (248 ms), 698 pipelines made (43 from the cache, 5815 ms making, 2743 ms waited for), 1896 render targets made, 14042 texture uploads (1895 MB), 138 of them some blocks alone (19 MB); 2 frames over 50 ms in the last 600, the slowest 76 ms [1689.49] vulkan: 973 pipeline parts made (5803 ms), 698 pipelines linked from them (11 ms), 698 of those made whole in the background (12549 ms), 0 still to make whole [1689.49] vulkan: memory used and budgeted: heap 0 288 of 15239 MB (288 ours, 84 of it allocated), heap 1 1767 of 11829 MB (1472 ours, 1056 of it allocated) [1689.49] vulkan: caches: 176 render targets (775 MB, 15 parked), 677 textures (113 MB), 15091 buffers (10 MB); 1352 of 11829 MB in use as they count it, 0 MB freed for the budget so far [1689.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 42793 through a copy [1689.49] vulkan: 4538827 rendering passes, 0 clear commands, 1123678 attachments cleared and 0 left undefined by their load op; 17839804 buffers filled ahead of the passes [1689.49] vulkan: 25893 passes (66%) ended at renderer.c:286 [1689.49] vulkan: 5640 passes (14%) ended at render.c:243 [1689.49] vulkan: 3819 passes (10%) ended at surface.c:186 [1689.49] vulkan: 2706 passes (7%) ended at cmd.c:747 [1689.49] vulkan: 600 passes (2%) ended at renderer.c:855 [1689.49] vulkan: 399 passes (1%) ended at texture.c:2695 [1689.49] vulkan: 147 passes (0%) ended at texture.c:977 [1689.49] vulkan: 26 passes (0%) ended at surface.c:729 [1689.49] vulkan: GPU-owned guest memory landed for the CPU 75 times, render targets written back for an engine 0 times [1694.51] perf: 29.9 frames a second over 5.0 s (50550 shown in all) [1699.53] perf: 30.1 frames a second over 5.0 s (50701 shown in all) [1704.53] perf: 30.0 frames a second over 5.0 s (50851 shown in all) [1706.98] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.96 ms, 1st to 99th percentile 33.06 to 33.60 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (1.9 to 3.5), on to the display in 15.2 ms (13.9 to 15.7), 17.6 ms in all (17.3 to 17.8) [1706.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1708.81] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1709.32] vulkan: a 161 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 235 texture uploads (26976 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1709.32] vulkan: frame resource CPU: target reload 1 ms (81 calls) [1709.32] vulkan: frame resource CPU: buffer cache build 2 ms (2577 calls) [1709.53] perf: 29.8 frames a second over 5.0 s (51000 shown in all) [1709.54] cpu: 600 presents in 20.05 s (29.9 fps): 62 of the game's threads ran 9.83 s on the host's processors (49% of one, 16.39 ms a present), the whole process 12.91 s (64%); the busiest: thread 80 'MainThread' 3.01 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.60 s, thread 0 0.51 s, thread 112 'ResLoad1' 0.39 s [1709.54] cpu: in those 20.05 s, 557711 SVCs (27815 a second): 0x1b ArbitrateUnlock 134168, 0x1a ArbitrateLock 103504, 0x0b SleepThread 88578, 0x34 WaitForAddress 66416, 0x1c WaitProcessWideKeyAtomic 52398, 0x1d SignalProcessWideKey 52395; 0 calls the dispatch table had no code for (RtAPI.miss) [1709.54] vulkan: 181234826 draws, 0 skipped (0 mesh draws, 0 skipped); 101984 dispatches in 0 batches (0 ms waiting), 0 skipped; 1234 finishes (108 ms); 3311399 reads past queued releases (0 samples counts written on the GPU); 189191574 descriptor sets written, 173278078 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 165590851 draws kept the last one's shaders and pipeline (0 checked), 179305370 its targets [1709.54] vulkan: 469 shaders translated (249 ms), 699 pipelines made (43 from the cache, 5826 ms making, 2754 ms waited for), 1980 render targets made, 14474 texture uploads (1943 MB), 144 of them some blocks alone (20 MB); 2 frames over 50 ms in the last 600, the slowest 161 ms [1709.54] vulkan: 974 pipeline parts made (5814 ms), 699 pipelines linked from them (11 ms), 699 of those made whole in the background (12573 ms), 0 still to make whole [1709.54] vulkan: memory used and budgeted: heap 0 288 of 15241 MB (288 ours, 116 of it allocated), heap 1 1768 of 11831 MB (1472 ours, 1119 of it allocated) [1709.54] vulkan: caches: 168 render targets (803 MB, 19 parked), 593 textures (108 MB), 8362 buffers (7 MB); 1400 of 11831 MB in use as they count it, 0 MB freed for the budget so far [1709.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 42801 through a copy [1709.54] vulkan: 4574962 rendering passes, 0 clear commands, 1134756 attachments cleared and 0 left undefined by their load op; 17858534 buffers filled ahead of the passes [1709.54] vulkan: 25135 passes (70%) ended at renderer.c:286 [1709.54] vulkan: 5149 passes (14%) ended at render.c:243 [1709.54] vulkan: 3062 passes (8%) ended at surface.c:186 [1709.54] vulkan: 1262 passes (3%) ended at cmd.c:747 [1709.54] vulkan: 600 passes (2%) ended at renderer.c:855 [1709.54] vulkan: 482 passes (1%) ended at texture.c:2695 [1709.54] vulkan: 235 passes (1%) ended at buffer.c:1151 [1709.54] vulkan: 176 passes (0%) ended at texture.c:977 [1709.54] vulkan: GPU-owned guest memory landed for the CPU 77 times, render targets written back for an engine 0 times [1714.54] perf: 30.1 frames a second over 5.0 s (51151 shown in all) [1716.39] vulkan: 483 of the 6703 shaders translated from the game's files found by its draws so far [1719.54] perf: 30.0 frames a second over 5.0 s (51301 shown in all) [1723.01] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 68 render targets made, 137 texture uploads (44223 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1723.01] vulkan: frame resource CPU: target reload 1 ms (85 calls) [1723.01] vulkan: frame resource CPU: buffer cache build 1 ms (932 calls) [1724.56] perf: 30.1 frames a second over 5.0 s (51452 shown in all) [1726.94] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.10 ms, 1st to 99th percentile 16.61 to 33.63 ms), 17 held for other than 2 refreshes; the game's frames went from release to present in 15.3 ms (0.6 to 48.7), on to the display in 13.8 ms (8.4 to 17.2), 29.1 ms in all (17.5 to 64.6) [1726.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1728.71] vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 16 render targets made, 213 texture uploads (24733 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1728.71] vulkan: frame resource CPU: target reload 1 ms (83 calls) [1728.71] vulkan: frame resource CPU: buffer cache build 4 ms (2523 calls) [1729.51] cpu: 600 presents in 19.97 s (30.0 fps): 69 of the game's threads ran 18.38 s on the host's processors (92% of one, 30.64 ms a present), the whole process 30.58 s (153%); the busiest: thread 80 'MainThread' 5.11 s, thread 0 1.45 s, thread 0 1.36 s, thread 128 'SupportWorker Sub1' 0.88 s, thread 129 'SupportWorker Sub2' 0.85 s [1729.51] cpu: in those 19.97 s, 774749 SVCs (38796 a second): 0x1b ArbitrateUnlock 192959, 0x1a ArbitrateLock 159070, 0x0b SleepThread 151640, 0x34 WaitForAddress 86711, 0x1c WaitProcessWideKeyAtomic 59699, 0x1d SignalProcessWideKey 59699; 0 calls the dispatch table had no code for (RtAPI.miss) [1729.51] vulkan: 183702186 draws, 0 skipped (0 mesh draws, 0 skipped); 103034 dispatches in 0 batches (0 ms waiting), 0 skipped; 1394 finishes (121 ms); 3343549 reads past queued releases (0 samples counts written on the GPU); 191720212 descriptor sets written, 175684160 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 167876427 draws kept the last one's shaders and pipeline (0 checked), 181755112 its targets [1729.51] vulkan: 469 shaders translated (249 ms), 699 pipelines made (43 from the cache, 5826 ms making, 2754 ms waited for), 2086 render targets made, 15139 texture uploads (2065 MB), 147 of them some blocks alone (20 MB); 2 frames over 50 ms in the last 600, the slowest 123 ms [1729.51] vulkan: memory used and budgeted: heap 0 288 of 15239 MB (288 ours, 84 of it allocated), heap 1 1768 of 11859 MB (1472 ours, 1243 of it allocated) [1729.51] vulkan: caches: 240 render targets (842 MB, 20 parked), 1068 textures (183 MB), 24079 buffers (14 MB); 1526 of 11859 MB in use as they count it, 0 MB freed for the budget so far [1729.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 42914 through a copy [1729.51] vulkan: 4621218 rendering passes, 0 clear commands, 1145967 attachments cleared and 0 left undefined by their load op; 18147439 buffers filled ahead of the passes [1729.51] vulkan: 25102 passes (54%) ended at renderer.c:286 [1729.51] vulkan: 8084 passes (17%) ended at cmd.c:747 [1729.51] vulkan: 6718 passes (15%) ended at surface.c:186 [1729.51] vulkan: 5455 passes (12%) ended at render.c:243 [1729.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1729.51] vulkan: 241 passes (1%) ended at texture.c:977 [1729.51] vulkan: 53 passes (0%) ended at surface.c:729 [1729.51] vulkan: 3 passes (0%) ended at texture.c:1810 [1729.51] vulkan: GPU-owned guest memory landed for the CPU 87 times, render targets written back for an engine 0 times [1729.58] perf: 29.9 frames a second over 5.0 s (51602 shown in all) [1734.59] perf: 30.1 frames a second over 5.0 s (51753 shown in all) [1739.61] perf: 29.9 frames a second over 5.0 s (51903 shown in all) [1744.63] perf: 30.1 frames a second over 5.0 s (52054 shown in all) [1746.93] vulkan: display: 599 frame intervals of 33.36 ms (deviation 4.03 ms, 1st to 99th percentile 16.63 to 33.63 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 15.8 ms (0.6 to 48.0), on to the display in 15.9 ms (8.4 to 20.4), 31.7 ms in all (17.7 to 55.7) [1746.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1749.49] nvn: 52200 presents, 52200 submissions [1749.51] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 18.09 s on the host's processors (90% of one, 30.14 ms a present), the whole process 31.17 s (156%); the busiest: thread 80 'MainThread' 6.21 s, thread 243 'ActorCalcSub0' 2.29 s, thread 244 'ActorCalcSub1' 2.16 s, thread 128 'SupportWorker Sub1' 1.05 s, thread 129 'SupportWorker Sub2' 0.99 s [1749.51] cpu: in those 19.99 s, 578932 SVCs (28955 a second): 0x1b ArbitrateUnlock 152170, 0x1a ArbitrateLock 120441, 0x34 WaitForAddress 83751, 0x1c WaitProcessWideKeyAtomic 52019, 0x1d SignalProcessWideKey 52019, 0x35 SignalToAddress 50762; 0 calls the dispatch table had no code for (RtAPI.miss) [1749.51] vulkan: 186394679 draws, 0 skipped (0 mesh draws, 0 skipped); 104777 dispatches in 0 batches (0 ms waiting), 0 skipped; 1394 finishes (121 ms); 3385147 reads past queued releases (0 samples counts written on the GPU); 194493717 descriptor sets written, 178295641 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 170344843 draws kept the last one's shaders and pipeline (0 checked), 184425079 its targets [1749.51] vulkan: 469 shaders translated (249 ms), 699 pipelines made (43 from the cache, 5826 ms making, 2754 ms waited for), 2193 render targets made, 15442 texture uploads (2095 MB), 152 of them some blocks alone (21 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [1749.51] vulkan: memory used and budgeted: heap 0 288 of 15243 MB (288 ours, 84 of it allocated), heap 1 1768 of 11842 MB (1472 ours, 1078 of it allocated) [1749.51] vulkan: caches: 220 render targets (762 MB, 19 parked), 662 textures (107 MB), 15337 buffers (8 MB); 1370 of 11842 MB in use as they count it, 0 MB freed for the budget so far [1749.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 42960 through a copy [1749.51] vulkan: 4678106 rendering passes, 0 clear commands, 1160872 attachments cleared and 0 left undefined by their load op; 18431276 buffers filled ahead of the passes [1749.51] vulkan: 32415 passes (57%) ended at renderer.c:286 [1749.51] vulkan: 8508 passes (15%) ended at cmd.c:747 [1749.51] vulkan: 7854 passes (14%) ended at surface.c:186 [1749.51] vulkan: 7286 passes (13%) ended at render.c:243 [1749.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1749.51] vulkan: 176 passes (0%) ended at texture.c:977 [1749.51] vulkan: 29 passes (0%) ended at surface.c:729 [1749.51] vulkan: 15 passes (0%) ended at texture.c:2695 [1749.51] vulkan: GPU-owned guest memory landed for the CPU 87 times, render targets written back for an engine 0 times [1749.63] perf: 30.0 frames a second over 5.0 s (52204 shown in all) [1754.64] perf: 29.9 frames a second over 5.0 s (52354 shown in all) [1756.37] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1756.71] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 75 render targets made, 141 texture uploads (47648 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1756.71] vulkan: frame resource CPU: target reload 1 ms (85 calls) [1756.79] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1759.66] perf: 30.1 frames a second over 5.0 s (52505 shown in all) [1764.68] perf: 29.9 frames a second over 5.0 s (52655 shown in all) [1766.88] vulkan: display: 599 frame intervals of 33.31 ms (deviation 2.64 ms, 1st to 99th percentile 16.64 to 33.64 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 9.9 ms (0.7 to 24.7), on to the display in 15.5 ms (9.9 to 20.9), 25.4 ms in all (17.9 to 34.9) [1766.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1769.49] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 12.75 s on the host's processors (64% of one, 21.25 ms a present), the whole process 19.92 s (100%); the busiest: thread 80 'MainThread' 4.05 s, thread 128 'SupportWorker Sub1' 0.83 s, thread 0 0.72 s, thread 129 'SupportWorker Sub2' 0.70 s, thread 0 0.69 s [1769.49] cpu: in those 19.99 s, 607714 SVCs (30407 a second): 0x1b ArbitrateUnlock 147241, 0x1a ArbitrateLock 115802, 0x0b SleepThread 91366, 0x34 WaitForAddress 83502, 0x1d SignalProcessWideKey 52986, 0x1c WaitProcessWideKeyAtomic 52983; 0 calls the dispatch table had no code for (RtAPI.miss) [1769.49] vulkan: 187611789 draws, 0 skipped (0 mesh draws, 0 skipped); 105222 dispatches in 0 batches (0 ms waiting), 0 skipped; 1534 finishes (131 ms); 3418456 reads past queued releases (0 samples counts written on the GPU); 195762817 descriptor sets written, 179460761 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 171430819 draws kept the last one's shaders and pipeline (0 checked), 185623941 its targets [1769.49] vulkan: 469 shaders translated (249 ms), 699 pipelines made (43 from the cache, 5826 ms making, 2754 ms waited for), 2282 render targets made, 15758 texture uploads (2159 MB), 160 of them some blocks alone (22 MB); 3 frames over 50 ms in the last 600, the slowest 75 ms [1769.49] vulkan: memory used and budgeted: heap 0 288 of 15239 MB (288 ours, 84 of it allocated), heap 1 1768 of 11846 MB (1472 ours, 1073 of it allocated) [1769.49] vulkan: caches: 176 render targets (770 MB, 14 parked), 748 textures (132 MB), 16750 buffers (9 MB); 1370 of 11846 MB in use as they count it, 0 MB freed for the budget so far [1769.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 42968 through a copy [1769.49] vulkan: 4719869 rendering passes, 0 clear commands, 1172367 attachments cleared and 0 left undefined by their load op; 18572342 buffers filled ahead of the passes [1769.49] vulkan: 25400 passes (61%) ended at renderer.c:286 [1769.49] vulkan: 5739 passes (14%) ended at surface.c:186 [1769.49] vulkan: 5141 passes (12%) ended at render.c:243 [1769.49] vulkan: 4390 passes (11%) ended at cmd.c:747 [1769.49] vulkan: 600 passes (1%) ended at renderer.c:855 [1769.49] vulkan: 311 passes (1%) ended at texture.c:2695 [1769.49] vulkan: 146 passes (0%) ended at texture.c:977 [1769.49] vulkan: 28 passes (0%) ended at surface.c:729 [1769.49] vulkan: GPU-owned guest memory landed for the CPU 97 times, render targets written back for an engine 0 times [1769.68] perf: 30.0 frames a second over 5.0 s (52805 shown in all) [1774.69] perf: 30.1 frames a second over 5.0 s (52956 shown in all) [1779.69] perf: 30.0 frames a second over 5.0 s (53106 shown in all) [1784.71] perf: 29.9 frames a second over 5.0 s (53256 shown in all) [1786.84] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.1 to 3.7), on to the display in 15.6 ms (14.5 to 16.3), 18.2 ms in all (18.0 to 18.4) [1786.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1789.49] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.44 s on the host's processors (42% of one, 14.06 ms a present), the whole process 11.45 s (57%); the busiest: thread 80 'MainThread' 3.27 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 250 'ActorCalcSub0' 0.73 s, thread 129 'SupportWorker Sub2' 0.56 s, thread 251 'ActorCalcSub1' 0.54 s [1789.49] cpu: in those 20.00 s, 429359 SVCs (21469 a second): 0x1b ArbitrateUnlock 97093, 0x34 WaitForAddress 68664, 0x1a ArbitrateLock 66784, 0x1c WaitProcessWideKeyAtomic 48000, 0x1d SignalProcessWideKey 47998, 0x35 SignalToAddress 43098; 0 calls the dispatch table had no code for (RtAPI.miss) [1789.49] vulkan: 187752032 draws, 0 skipped (0 mesh draws, 0 skipped); 105522 dispatches in 0 batches (0 ms waiting), 0 skipped; 1534 finishes (131 ms); 3452217 reads past queued releases (0 samples counts written on the GPU); 195965268 descriptor sets written, 179538796 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 171477787 draws kept the last one's shaders and pipeline (0 checked), 185746450 its targets [1789.49] vulkan: 469 shaders translated (249 ms), 699 pipelines made (43 from the cache, 5826 ms making, 2754 ms waited for), 2285 render targets made, 15803 texture uploads (2160 MB), 167 of them some blocks alone (23 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [1789.49] vulkan: memory used and budgeted: heap 0 288 of 15239 MB (288 ours, 84 of it allocated), heap 1 1768 of 11859 MB (1472 ours, 1002 of it allocated) [1789.49] vulkan: caches: 155 render targets (746 MB, 15 parked), 281 textures (77 MB), 1566 buffers (2 MB); 1298 of 11859 MB in use as they count it, 0 MB freed for the budget so far [1789.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 42968 through a copy [1789.49] vulkan: 4757523 rendering passes, 0 clear commands, 1183681 attachments cleared and 0 left undefined by their load op; 18580697 buffers filled ahead of the passes [1789.49] vulkan: 24480 passes (65%) ended at renderer.c:286 [1789.49] vulkan: 5338 passes (14%) ended at surface.c:186 [1789.49] vulkan: 5149 passes (14%) ended at render.c:243 [1789.49] vulkan: 1300 passes (3%) ended at cmd.c:747 [1789.49] vulkan: 600 passes (2%) ended at renderer.c:855 [1789.49] vulkan: 411 passes (1%) ended at texture.c:2695 [1789.49] vulkan: 342 passes (1%) ended at buffer.c:1151 [1789.49] vulkan: 25 passes (0%) ended at texture.c:977 [1789.49] vulkan: GPU-owned guest memory landed for the CPU 97 times, render targets written back for an engine 0 times [1789.71] perf: 30.0 frames a second over 5.0 s (53406 shown in all) [1792.89] vulkan: a 130 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 81 render targets made, 293 texture uploads (33278 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1792.89] vulkan: frame resource CPU: image requirements 1 ms (828 calls) [1792.89] vulkan: frame resource CPU: target reload 1 ms (81 calls) [1792.89] vulkan: frame resource CPU: buffer cache build 2 ms (2675 calls) [1794.73] perf: 30.1 frames a second over 5.0 s (53557 shown in all) [1799.73] perf: 30.0 frames a second over 5.0 s (53707 shown in all) [1804.74] perf: 29.9 frames a second over 5.0 s (53857 shown in all) [1806.83] vulkan: display: 599 frame intervals of 33.36 ms (deviation 4.57 ms, 1st to 99th percentile 16.63 to 33.61 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 15.6 ms (0.6 to 47.0), on to the display in 15.0 ms (9.9 to 18.7), 30.7 ms in all (18.2 to 59.6) [1806.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1809.49] nvn: 54000 presents, 54000 submissions [1809.51] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 19.08 s on the host's processors (95% of one, 31.80 ms a present), the whole process 32.78 s (164%); the busiest: thread 80 'MainThread' 5.88 s, thread 256 'ActorCalcSub0' 1.99 s, thread 257 'ActorCalcSub1' 1.88 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.86 s [1809.51] cpu: in those 20.01 s, 751125 SVCs (37531 a second): 0x1b ArbitrateUnlock 185869, 0x1a ArbitrateLock 151620, 0x0b SleepThread 143750, 0x34 WaitForAddress 80137, 0x1c WaitProcessWideKeyAtomic 60785, 0x1d SignalProcessWideKey 60784; 0 calls the dispatch table had no code for (RtAPI.miss) [1809.51] vulkan: 190526281 draws, 0 skipped (0 mesh draws, 0 skipped); 106722 dispatches in 0 batches (0 ms waiting), 0 skipped; 1616 finishes (138 ms); 3486224 reads past queued releases (0 samples counts written on the GPU); 198848231 descriptor sets written, 182204331 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 174056283 draws kept the last one's shaders and pipeline (0 checked), 188501946 its targets [1809.51] vulkan: 469 shaders translated (249 ms), 699 pipelines made (43 from the cache, 5826 ms making, 2754 ms waited for), 2380 render targets made, 16538 texture uploads (2273 MB), 167 of them some blocks alone (23 MB); 1 frames over 50 ms in the last 600, the slowest 130 ms [1809.51] vulkan: memory used and budgeted: heap 0 288 of 15225 MB (288 ours, 84 of it allocated), heap 1 1769 of 11852 MB (1472 ours, 1185 of it allocated) [1809.51] vulkan: caches: 165 render targets (800 MB, 18 parked), 906 textures (181 MB), 18246 buffers (11 MB); 1482 of 11852 MB in use as they count it, 0 MB freed for the budget so far [1809.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 43521 through a copy [1809.51] vulkan: 4808458 rendering passes, 0 clear commands, 1195785 attachments cleared and 0 left undefined by their load op; 18921552 buffers filled ahead of the passes [1809.51] vulkan: 27062 passes (53%) ended at renderer.c:286 [1809.51] vulkan: 9170 passes (18%) ended at cmd.c:747 [1809.51] vulkan: 7773 passes (15%) ended at surface.c:186 [1809.51] vulkan: 6020 passes (12%) ended at render.c:243 [1809.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1809.51] vulkan: 282 passes (1%) ended at texture.c:977 [1809.51] vulkan: 28 passes (0%) ended at surface.c:729 [1809.51] vulkan: GPU-owned guest memory landed for the CPU 99 times, render targets written back for an engine 0 times [1809.74] perf: 30.0 frames a second over 5.0 s (54007 shown in all) [1814.76] perf: 30.1 frames a second over 5.0 s (54158 shown in all) [1819.78] perf: 29.9 frames a second over 5.0 s (54308 shown in all) [1824.78] perf: 30.0 frames a second over 5.0 s (54458 shown in all) [1826.78] vulkan: display: 599 frame intervals of 33.31 ms (deviation 2.96 ms, 1st to 99th percentile 16.62 to 49.93 ms), 19 held for other than 2 refreshes; the game's frames went from release to present in 13.1 ms (8.3 to 20.8), on to the display in 13.6 ms (5.4 to 21.8), 26.7 ms in all (18.4 to 35.4) [1826.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1829.50] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 18.05 s on the host's processors (90% of one, 30.08 ms a present), the whole process 28.29 s (142%); the busiest: thread 80 'MainThread' 6.79 s, thread 256 'ActorCalcSub0' 2.46 s, thread 257 'ActorCalcSub1' 2.33 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.76 s [1829.50] cpu: in those 19.99 s, 510532 SVCs (25536 a second): 0x1b ArbitrateUnlock 123492, 0x1a ArbitrateLock 90528, 0x34 WaitForAddress 84777, 0x35 SignalToAddress 50231, 0x0b SleepThread 48575, 0x1d SignalProcessWideKey 46607; 0 calls the dispatch table had no code for (RtAPI.miss) [1829.50] vulkan: 192333844 draws, 0 skipped (0 mesh draws, 0 skipped); 108741 dispatches in 0 batches (0 ms waiting), 0 skipped; 1616 finishes (138 ms); 3523954 reads past queued releases (0 samples counts written on the GPU); 200805355 descriptor sets written, 183862333 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 175696089 draws kept the last one's shaders and pipeline (0 checked), 190288285 its targets [1829.50] vulkan: 476 shaders translated (251 ms), 703 pipelines made (43 from the cache, 5876 ms making, 2785 ms waited for), 2383 render targets made, 16812 texture uploads (2320 MB), 172 of them some blocks alone (24 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [1829.50] vulkan: 981 pipeline parts made (5864 ms), 703 pipelines linked from them (11 ms), 703 of those made whole in the background (12664 ms), 0 still to make whole [1829.50] vulkan: memory used and budgeted: heap 0 288 of 15239 MB (288 ours, 84 of it allocated), heap 1 1769 of 11854 MB (1472 ours, 1055 of it allocated) [1829.50] vulkan: caches: 153 render targets (744 MB, 16 parked), 620 textures (118 MB), 14412 buffers (7 MB); 1352 of 11854 MB in use as they count it, 0 MB freed for the budget so far [1829.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 43654 through a copy [1829.50] vulkan: 4858890 rendering passes, 0 clear commands, 1208894 attachments cleared and 0 left undefined by their load op; 19138546 buffers filled ahead of the passes [1829.50] vulkan: 30499 passes (60%) ended at renderer.c:286 [1829.50] vulkan: 7502 passes (15%) ended at surface.c:186 [1829.50] vulkan: 6149 passes (12%) ended at cmd.c:747 [1829.50] vulkan: 5577 passes (11%) ended at render.c:243 [1829.50] vulkan: 600 passes (1%) ended at renderer.c:855 [1829.50] vulkan: 100 passes (0%) ended at texture.c:977 [1829.50] vulkan: 5 passes (0%) ended at texture.c:1810 [1829.50] vulkan: GPU-owned guest memory landed for the CPU 99 times, render targets written back for an engine 0 times [1829.79] perf: 30.1 frames a second over 5.0 s (54609 shown in all) [1834.81] perf: 29.9 frames a second over 5.0 s (54759 shown in all) [1839.81] perf: 30.0 frames a second over 5.0 s (54909 shown in all) [1844.83] perf: 30.1 frames a second over 5.0 s (55060 shown in all) [1846.76] vulkan: display: 599 frame intervals of 33.36 ms (deviation 3.92 ms, 1st to 99th percentile 16.61 to 50.06 ms), 30 held for other than 2 refreshes; the game's frames went from release to present in 11.0 ms (8.1 to 16.6), on to the display in 13.5 ms (5.3 to 22.5), 24.4 ms in all (18.5 to 35.6) [1846.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1849.51] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 17.61 s on the host's processors (88% of one, 29.35 ms a present), the whole process 27.97 s (140%); the busiest: thread 80 'MainThread' 6.44 s, thread 256 'ActorCalcSub0' 2.49 s, thread 257 'ActorCalcSub1' 2.35 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.79 s [1849.51] cpu: in those 20.01 s, 525565 SVCs (26268 a second): 0x1b ArbitrateUnlock 128987, 0x1a ArbitrateLock 96421, 0x34 WaitForAddress 83051, 0x35 SignalToAddress 49819, 0x0b SleepThread 49680, 0x1c WaitProcessWideKeyAtomic 48889; 0 calls the dispatch table had no code for (RtAPI.miss) [1849.51] vulkan: 194104140 draws, 0 skipped (0 mesh draws, 0 skipped); 111568 dispatches in 0 batches (0 ms waiting), 0 skipped; 1616 finishes (138 ms); 3561930 reads past queued releases (0 samples counts written on the GPU); 202752873 descriptor sets written, 185455407 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 177279580 draws kept the last one's shaders and pipeline (0 checked), 192037159 its targets [1849.51] vulkan: 482 shaders translated (253 ms), 707 pipelines made (43 from the cache, 5935 ms making, 2823 ms waited for), 2388 render targets made, 17190 texture uploads (2370 MB), 174 of them some blocks alone (24 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [1849.51] vulkan: 987 pipeline parts made (5923 ms), 707 pipelines linked from them (11 ms), 707 of those made whole in the background (12765 ms), 0 still to make whole [1849.51] vulkan: memory used and budgeted: heap 0 288 of 15239 MB (288 ours, 84 of it allocated), heap 1 1769 of 11849 MB (1472 ours, 1039 of it allocated) [1849.51] vulkan: caches: 153 render targets (742 MB, 16 parked), 630 textures (99 MB), 15631 buffers (6 MB); 1333 of 11849 MB in use as they count it, 0 MB freed for the budget so far [1849.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 43945 through a copy [1849.51] vulkan: 4910037 rendering passes, 0 clear commands, 1221856 attachments cleared and 0 left undefined by their load op; 19331242 buffers filled ahead of the passes [1849.51] vulkan: 30405 passes (59%) ended at renderer.c:286 [1849.51] vulkan: 7546 passes (15%) ended at surface.c:186 [1849.51] vulkan: 6288 passes (12%) ended at render.c:243 [1849.51] vulkan: 6096 passes (12%) ended at cmd.c:747 [1849.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1849.51] vulkan: 146 passes (0%) ended at texture.c:977 [1849.51] vulkan: 47 passes (0%) ended at buffer.c:1151 [1849.51] vulkan: 15 passes (0%) ended at texture.c:2695 [1849.51] vulkan: GPU-owned guest memory landed for the CPU 99 times, render targets written back for an engine 0 times [1849.84] perf: 29.9 frames a second over 5.0 s (55210 shown in all) [1854.86] perf: 30.1 frames a second over 5.0 s (55361 shown in all) [1859.88] perf: 29.9 frames a second over 5.0 s (55511 shown in all) [1864.88] perf: 30.0 frames a second over 5.0 s (55661 shown in all) [1866.73] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.05 to 33.58 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 17.0 ms (14.5 to 20.5), on to the display in 18.5 ms (15.3 to 21.0), 35.6 ms in all (35.3 to 35.7) [1866.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1869.49] nvn: 55800 presents, 55800 submissions [1869.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.20 s on the host's processors (91% of one, 30.33 ms a present), the whole process 32.14 s (161%); the busiest: thread 80 'MainThread' 6.66 s, thread 256 'ActorCalcSub0' 2.61 s, thread 257 'ActorCalcSub1' 2.46 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.90 s [1869.51] cpu: in those 20.00 s, 536361 SVCs (26817 a second): 0x1b ArbitrateUnlock 131156, 0x1a ArbitrateLock 98859, 0x34 WaitForAddress 83794, 0x0b SleepThread 53532, 0x35 SignalToAddress 50778, 0x1c WaitProcessWideKeyAtomic 49267; 0 calls the dispatch table had no code for (RtAPI.miss) [1869.51] vulkan: 196782046 draws, 0 skipped (0 mesh draws, 0 skipped); 114419 dispatches in 0 batches (0 ms waiting), 0 skipped; 1616 finishes (138 ms); 3598594 reads past queued releases (0 samples counts written on the GPU); 205624879 descriptor sets written, 187939213 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 179746705 draws kept the last one's shaders and pipeline (0 checked), 194694907 its targets [1869.51] vulkan: 482 shaders translated (253 ms), 707 pipelines made (43 from the cache, 5935 ms making, 2823 ms waited for), 2391 render targets made, 17319 texture uploads (2384 MB), 175 of them some blocks alone (24 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [1869.51] vulkan: memory used and budgeted: heap 0 288 of 15241 MB (288 ours, 84 of it allocated), heap 1 1769 of 11855 MB (1472 ours, 1055 of it allocated) [1869.51] vulkan: caches: 156 render targets (749 MB, 17 parked), 636 textures (105 MB), 15959 buffers (7 MB); 1352 of 11855 MB in use as they count it, 0 MB freed for the budget so far [1869.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 44105 through a copy [1869.51] vulkan: 4962925 rendering passes, 0 clear commands, 1234651 attachments cleared and 0 left undefined by their load op; 19631992 buffers filled ahead of the passes [1869.51] vulkan: 29015 passes (55%) ended at renderer.c:286 [1869.51] vulkan: 8983 passes (17%) ended at cmd.c:747 [1869.51] vulkan: 7560 passes (14%) ended at surface.c:186 [1869.51] vulkan: 6662 passes (13%) ended at render.c:243 [1869.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1869.51] vulkan: 45 passes (0%) ended at texture.c:977 [1869.51] vulkan: 21 passes (0%) ended at texture.c:2695 [1869.51] vulkan: 1 passes (0%) ended at surface.c:729 [1869.51] vulkan: GPU-owned guest memory landed for the CPU 99 times, render targets written back for an engine 0 times [1869.89] perf: 30.1 frames a second over 5.0 s (55812 shown in all) [1874.89] perf: 30.0 frames a second over 5.0 s (55962 shown in all) [1879.89] perf: 30.0 frames a second over 5.0 s (56112 shown in all) [1884.91] perf: 29.9 frames a second over 5.0 s (56262 shown in all) [1886.68] vulkan: display: 599 frame intervals of 33.31 ms (deviation 2.25 ms, 1st to 99th percentile 16.92 to 33.63 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 16.2 ms (14.3 to 19.4), on to the display in 19.4 ms (5.0 to 21.4), 35.5 ms in all (19.2 to 35.9) [1886.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1888.59] vulkan: compute 151d60bc955098d1 ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [1888.59] vulkan: a 80 ms frame: 2 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (589 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1889.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.01 s on the host's processors (85% of one, 28.34 ms a present), the whole process 30.22 s (151%); the busiest: thread 80 'MainThread' 6.08 s, thread 256 'ActorCalcSub0' 2.35 s, thread 257 'ActorCalcSub1' 2.19 s, thread 128 'SupportWorker Sub1' 0.89 s, thread 129 'SupportWorker Sub2' 0.88 s [1889.51] cpu: in those 20.00 s, 540700 SVCs (27037 a second): 0x1b ArbitrateUnlock 134917, 0x1a ArbitrateLock 102342, 0x34 WaitForAddress 83746, 0x1c WaitProcessWideKeyAtomic 51308, 0x1d SignalProcessWideKey 51308, 0x35 SignalToAddress 50783; 0 calls the dispatch table had no code for (RtAPI.miss) [1889.51] vulkan: 199361719 draws, 0 skipped (0 mesh draws, 0 skipped); 115932 dispatches in 0 batches (0 ms waiting), 0 skipped; 1616 finishes (138 ms); 3634569 reads past queued releases (0 samples counts written on the GPU); 208359429 descriptor sets written, 190364009 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 182143162 draws kept the last one's shaders and pipeline (0 checked), 197254536 its targets [1889.51] vulkan: 486 shaders translated (254 ms), 710 pipelines made (43 from the cache, 5965 ms making, 2848 ms waited for), 2391 render targets made, 17506 texture uploads (2440 MB), 175 of them some blocks alone (24 MB); 1 frames over 50 ms in the last 600, the slowest 80 ms [1889.51] vulkan: 991 pipeline parts made (5954 ms), 710 pipelines linked from them (11 ms), 710 of those made whole in the background (12844 ms), 0 still to make whole [1889.51] vulkan: memory used and budgeted: heap 0 288 of 15235 MB (288 ours, 84 of it allocated), heap 1 1769 of 11850 MB (1472 ours, 1101 of it allocated) [1889.51] vulkan: caches: 156 render targets (749 MB, 17 parked), 759 textures (151 MB), 15842 buffers (7 MB); 1398 of 11850 MB in use as they count it, 0 MB freed for the budget so far [1889.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 45486 through a copy [1889.51] vulkan: 5015652 rendering passes, 0 clear commands, 1247403 attachments cleared and 0 left undefined by their load op; 19942726 buffers filled ahead of the passes [1889.51] vulkan: 28531 passes (54%) ended at renderer.c:286 [1889.51] vulkan: 8984 passes (17%) ended at surface.c:186 [1889.51] vulkan: 8521 passes (16%) ended at cmd.c:747 [1889.51] vulkan: 6011 passes (11%) ended at render.c:243 [1889.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1889.51] vulkan: 62 passes (0%) ended at texture.c:977 [1889.51] vulkan: 18 passes (0%) ended at texture.c:2695 [1889.51] vulkan: GPU-owned guest memory landed for the CPU 99 times, render targets written back for an engine 0 times [1889.91] perf: 30.0 frames a second over 5.0 s (56412 shown in all) [1894.93] perf: 30.1 frames a second over 5.0 s (56563 shown in all) [1899.94] perf: 29.9 frames a second over 5.0 s (56713 shown in all) [1904.96] perf: 30.1 frames a second over 5.0 s (56864 shown in all) [1906.66] vulkan: display: 599 frame intervals of 33.36 ms (deviation 4.86 ms, 1st to 99th percentile 16.61 to 50.08 ms), 43 held for other than 2 refreshes; the game's frames went from release to present in 15.3 ms (11.8 to 19.3), on to the display in 19.5 ms (4.8 to 22.6), 34.7 ms in all (19.1 to 36.1) [1906.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1909.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.12 s on the host's processors (86% of one, 28.53 ms a present), the whole process 29.62 s (148%); the busiest: thread 80 'MainThread' 6.13 s, thread 256 'ActorCalcSub0' 2.38 s, thread 257 'ActorCalcSub1' 2.22 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.81 s [1909.51] cpu: in those 20.00 s, 551635 SVCs (27580 a second): 0x1b ArbitrateUnlock 138215, 0x1a ArbitrateLock 105294, 0x34 WaitForAddress 83501, 0x0b SleepThread 55800, 0x35 SignalToAddress 50595, 0x1c WaitProcessWideKeyAtomic 49260; 0 calls the dispatch table had no code for (RtAPI.miss) [1909.51] vulkan: 201714496 draws, 0 skipped (0 mesh draws, 0 skipped); 117661 dispatches in 0 batches (0 ms waiting), 0 skipped; 1616 finishes (138 ms); 3670465 reads past queued releases (0 samples counts written on the GPU); 210910603 descriptor sets written, 192518389 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 184299567 draws kept the last one's shaders and pipeline (0 checked), 199587211 its targets [1909.51] vulkan: 486 shaders translated (254 ms), 710 pipelines made (43 from the cache, 5965 ms making, 2848 ms waited for), 2395 render targets made, 17924 texture uploads (2487 MB), 176 of them some blocks alone (25 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [1909.51] vulkan: memory used and budgeted: heap 0 288 of 15239 MB (288 ours, 84 of it allocated), heap 1 1769 of 11858 MB (1472 ours, 1064 of it allocated) [1909.51] vulkan: caches: 152 render targets (730 MB, 15 parked), 850 textures (151 MB), 16250 buffers (7 MB); 1361 of 11858 MB in use as they count it, 0 MB freed for the budget so far [1909.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 46507 through a copy [1909.51] vulkan: 5067929 rendering passes, 0 clear commands, 1260209 attachments cleared and 0 left undefined by their load op; 20236914 buffers filled ahead of the passes [1909.51] vulkan: 28594 passes (55%) ended at renderer.c:286 [1909.51] vulkan: 8417 passes (16%) ended at surface.c:186 [1909.51] vulkan: 8119 passes (16%) ended at cmd.c:747 [1909.51] vulkan: 6346 passes (12%) ended at render.c:243 [1909.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1909.51] vulkan: 181 passes (0%) ended at texture.c:977 [1909.51] vulkan: 18 passes (0%) ended at texture.c:2695 [1909.51] vulkan: 1 passes (0%) ended at surface.c:729 [1909.51] vulkan: GPU-owned guest memory landed for the CPU 99 times, render targets written back for an engine 0 times [1909.98] perf: 29.9 frames a second over 5.0 s (57014 shown in all) [1914.98] perf: 30.0 frames a second over 5.0 s (57164 shown in all) [1919.98] perf: 30.0 frames a second over 5.0 s (57314 shown in all) [1924.99] perf: 30.1 frames a second over 5.0 s (57465 shown in all) [1926.63] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.05 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 17.1 ms (14.8 to 21.0), on to the display in 18.9 ms (14.5 to 21.2), 36.0 ms in all (35.8 to 36.3) [1926.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1929.49] nvn: 57600 presents, 57600 submissions [1929.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.64 s on the host's processors (88% of one, 29.40 ms a present), the whole process 31.68 s (158%); the busiest: thread 80 'MainThread' 6.48 s, thread 256 'ActorCalcSub0' 2.48 s, thread 257 'ActorCalcSub1' 2.32 s, thread 129 'SupportWorker Sub2' 0.93 s, thread 128 'SupportWorker Sub1' 0.91 s [1929.51] cpu: in those 20.00 s, 515191 SVCs (25756 a second): 0x1b ArbitrateUnlock 126257, 0x1a ArbitrateLock 94477, 0x34 WaitForAddress 83520, 0x35 SignalToAddress 50756, 0x1c WaitProcessWideKeyAtomic 47856, 0x1d SignalProcessWideKey 47856; 0 calls the dispatch table had no code for (RtAPI.miss) [1929.51] vulkan: 204548594 draws, 0 skipped (0 mesh draws, 0 skipped); 120230 dispatches in 0 batches (0 ms waiting), 0 skipped; 1616 finishes (138 ms); 3706737 reads past queued releases (0 samples counts written on the GPU); 213888318 descriptor sets written, 195208870 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 186942208 draws kept the last one's shaders and pipeline (0 checked), 202401474 its targets [1929.51] vulkan: 486 shaders translated (254 ms), 710 pipelines made (43 from the cache, 5965 ms making, 2848 ms waited for), 2400 render targets made, 17975 texture uploads (2498 MB), 177 of them some blocks alone (25 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1929.51] vulkan: memory used and budgeted: heap 0 288 of 15239 MB (288 ours, 84 of it allocated), heap 1 1769 of 11842 MB (1472 ours, 1025 of it allocated) [1929.51] vulkan: caches: 155 render targets (733 MB, 14 parked), 493 textures (93 MB), 14969 buffers (8 MB); 1310 of 11842 MB in use as they count it, 0 MB freed for the budget so far [1929.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 46507 through a copy [1929.51] vulkan: 5120305 rendering passes, 0 clear commands, 1273131 attachments cleared and 0 left undefined by their load op; 20528217 buffers filled ahead of the passes [1929.51] vulkan: 28960 passes (55%) ended at renderer.c:286 [1929.51] vulkan: 9155 passes (17%) ended at cmd.c:747 [1929.51] vulkan: 7539 passes (14%) ended at surface.c:186 [1929.51] vulkan: 6082 passes (12%) ended at render.c:243 [1929.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1929.51] vulkan: 21 passes (0%) ended at texture.c:977 [1929.51] vulkan: 18 passes (0%) ended at texture.c:2695 [1929.51] vulkan: 1 passes (0%) ended at texture.c:1810 [1929.51] vulkan: GPU-owned guest memory landed for the CPU 99 times, render targets written back for an engine 0 times [1929.99] perf: 30.0 frames a second over 5.0 s (57615 shown in all) [1934.99] perf: 30.0 frames a second over 5.0 s (57765 shown in all) [1940.01] perf: 29.9 frames a second over 5.0 s (57915 shown in all) [1945.01] perf: 30.0 frames a second over 5.0 s (58065 shown in all) [1946.59] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.73 ms, 1st to 99th percentile 16.61 to 49.91 ms), 16 held for other than 2 refreshes; the game's frames went from release to present in 19.1 ms (13.2 to 24.7), on to the display in 16.7 ms (5.6 to 22.1), 35.7 ms in all (19.5 to 36.5) [1946.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1949.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.91 s on the host's processors (95% of one, 31.52 ms a present), the whole process 34.55 s (173%); the busiest: thread 80 'MainThread' 6.50 s, thread 256 'ActorCalcSub0' 2.42 s, thread 257 'ActorCalcSub1' 2.26 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.92 s [1949.51] cpu: in those 20.00 s, 611874 SVCs (30590 a second): 0x1b ArbitrateUnlock 155417, 0x1a ArbitrateLock 119765, 0x34 WaitForAddress 88496, 0x0b SleepThread 71554, 0x1c WaitProcessWideKeyAtomic 52957, 0x1d SignalProcessWideKey 52957; 0 calls the dispatch table had no code for (RtAPI.miss) [1949.51] vulkan: 207796854 draws, 0 skipped (0 mesh draws, 0 skipped); 121746 dispatches in 0 batches (0 ms waiting), 0 skipped; 1616 finishes (138 ms); 3742774 reads past queued releases (0 samples counts written on the GPU); 217248102 descriptor sets written, 198345606 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 189971834 draws kept the last one's shaders and pipeline (0 checked), 205629969 its targets [1949.51] vulkan: 486 shaders translated (254 ms), 712 pipelines made (43 from the cache, 5966 ms making, 2848 ms waited for), 2411 render targets made, 18523 texture uploads (2586 MB), 177 of them some blocks alone (25 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [1949.51] vulkan: 991 pipeline parts made (5954 ms), 712 pipelines linked from them (11 ms), 712 of those made whole in the background (12911 ms), 0 still to make whole [1949.51] vulkan: memory used and budgeted: heap 0 288 of 15243 MB (288 ours, 84 of it allocated), heap 1 1769 of 11847 MB (1472 ours, 1078 of it allocated) [1949.51] vulkan: caches: 151 render targets (726 MB, 14 parked), 912 textures (166 MB), 21188 buffers (11 MB); 1373 of 11847 MB in use as they count it, 0 MB freed for the budget so far [1949.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 47084 through a copy [1949.51] vulkan: 5175208 rendering passes, 0 clear commands, 1286205 attachments cleared and 0 left undefined by their load op; 20918659 buffers filled ahead of the passes [1949.51] vulkan: 29055 passes (53%) ended at renderer.c:286 [1949.51] vulkan: 10524 passes (19%) ended at cmd.c:747 [1949.51] vulkan: 8276 passes (15%) ended at surface.c:186 [1949.51] vulkan: 6206 passes (11%) ended at render.c:243 [1949.51] vulkan: 600 passes (1%) ended at renderer.c:855 [1949.51] vulkan: 233 passes (0%) ended at texture.c:977 [1949.51] vulkan: 7 passes (0%) ended at texture.c:2695 [1949.51] vulkan: 2 passes (0%) ended at surface.c:729 [1949.51] vulkan: GPU-owned guest memory landed for the CPU 99 times, render targets written back for an engine 0 times [1950.01] perf: 30.0 frames a second over 5.0 s (58215 shown in all) [1955.01] perf: 30.0 frames a second over 5.0 s (58365 shown in all) [1958.55] vulkan: a 93 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1958.91] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 75 render targets made, 141 texture uploads (47648 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1958.91] vulkan: frame resource CPU: target reload 1 ms (85 calls) [1958.91] vulkan: frame resource CPU: buffer cache build 1 ms (931 calls) [1958.98] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [1960.03] perf: 30.1 frames a second over 5.0 s (58516 shown in all) [1965.04] perf: 29.9 frames a second over 5.0 s (58666 shown in all) [1966.54] vulkan: display: 599 frame intervals of 33.31 ms (deviation 2.79 ms, 1st to 99th percentile 16.91 to 33.62 ms), 9 held for other than 2 refreshes; the game's frames went from release to present in 13.4 ms (0.6 to 24.5), on to the display in 15.8 ms (11.8 to 19.3), 29.2 ms in all (19.6 to 36.5) [1966.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1969.49] cpu: 600 presents in 19.98 s (30.0 fps): 62 of the game's threads ran 13.63 s on the host's processors (68% of one, 22.71 ms a present), the whole process 22.41 s (112%); the busiest: thread 80 'MainThread' 4.41 s, thread 0 0.95 s, thread 0 0.90 s, thread 128 'SupportWorker Sub1' 0.85 s, thread 129 'SupportWorker Sub2' 0.74 s [1969.49] cpu: in those 19.98 s, 602682 SVCs (30163 a second): 0x1b ArbitrateUnlock 149065, 0x1a ArbitrateLock 117609, 0x34 WaitForAddress 84002, 0x0b SleepThread 83417, 0x1d SignalProcessWideKey 52220, 0x1c WaitProcessWideKeyAtomic 52217; 0 calls the dispatch table had no code for (RtAPI.miss) [1969.49] vulkan: 209456434 draws, 0 skipped (0 mesh draws, 0 skipped); 122269 dispatches in 0 batches (0 ms waiting), 0 skipped; 1694 finishes (145 ms); 3776286 reads past queued releases (0 samples counts written on the GPU); 218931160 descriptor sets written, 199981708 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 191489982 draws kept the last one's shaders and pipeline (0 checked), 207271239 its targets [1969.49] vulkan: 486 shaders translated (254 ms), 712 pipelines made (43 from the cache, 5966 ms making, 2848 ms waited for), 2499 render targets made, 18753 texture uploads (2643 MB), 184 of them some blocks alone (26 MB); 3 frames over 50 ms in the last 600, the slowest 93 ms [1969.49] vulkan: memory used and budgeted: heap 0 288 of 15233 MB (288 ours, 84 of it allocated), heap 1 1769 of 11843 MB (1472 ours, 1070 of it allocated) [1969.49] vulkan: caches: 175 render targets (776 MB, 13 parked), 614 textures (115 MB), 15827 buffers (7 MB); 1367 of 11843 MB in use as they count it, 0 MB freed for the budget so far [1969.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 47092 through a copy [1969.49] vulkan: 5218291 rendering passes, 0 clear commands, 1297674 attachments cleared and 0 left undefined by their load op; 21080919 buffers filled ahead of the passes [1969.49] vulkan: 25598 passes (59%) ended at renderer.c:286 [1969.49] vulkan: 5879 passes (14%) ended at surface.c:186 [1969.49] vulkan: 5528 passes (13%) ended at cmd.c:747 [1969.49] vulkan: 5108 passes (12%) ended at render.c:243 [1969.49] vulkan: 600 passes (1%) ended at renderer.c:855 [1969.49] vulkan: 240 passes (1%) ended at texture.c:2695 [1969.49] vulkan: 96 passes (0%) ended at texture.c:977 [1969.49] vulkan: 27 passes (0%) ended at surface.c:729 [1969.49] vulkan: GPU-owned guest memory landed for the CPU 107 times, render targets written back for an engine 0 times [1970.04] perf: 30.0 frames a second over 5.0 s (58816 shown in all) [1975.04] perf: 30.0 frames a second over 5.0 s (58966 shown in all) [1980.06] perf: 30.1 frames a second over 5.0 s (59117 shown in all) [1985.06] perf: 30.0 frames a second over 5.0 s (59267 shown in all) [1986.51] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (1.9 to 3.6), on to the display in 17.4 ms (16.3 to 18.2), 19.9 ms in all (19.7 to 20.1) [1986.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1989.49] nvn: 59400 presents, 59400 submissions [1989.50] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.04 s on the host's processors (45% of one, 15.06 ms a present), the whole process 12.29 s (61%); the busiest: thread 80 'MainThread' 3.37 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 263 'ActorCalcSub0' 0.76 s, thread 129 'SupportWorker Sub2' 0.62 s, thread 264 'ActorCalcSub1' 0.54 s [1989.50] cpu: in those 20.00 s, 483702 SVCs (24181 a second): 0x1b ArbitrateUnlock 118641, 0x1a ArbitrateLock 88082, 0x34 WaitForAddress 68991, 0x1c WaitProcessWideKeyAtomic 50789, 0x1d SignalProcessWideKey 50789, 0x35 SignalToAddress 43348; 0 calls the dispatch table had no code for (RtAPI.miss) [1989.50] vulkan: 209621736 draws, 0 skipped (0 mesh draws, 0 skipped); 122449 dispatches in 0 batches (0 ms waiting), 0 skipped; 1694 finishes (145 ms); 3809461 reads past queued releases (0 samples counts written on the GPU); 219181491 descriptor sets written, 200061981 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 191554395 draws kept the last one's shaders and pipeline (0 checked), 207418773 its targets [1989.50] vulkan: 486 shaders translated (254 ms), 712 pipelines made (43 from the cache, 5966 ms making, 2848 ms waited for), 2509 render targets made, 18987 texture uploads (2649 MB), 197 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [1989.50] vulkan: memory used and budgeted: heap 0 288 of 15239 MB (288 ours, 84 of it allocated), heap 1 1769 of 11860 MB (1472 ours, 1026 of it allocated) [1989.50] vulkan: caches: 149 render targets (733 MB, 11 parked), 419 textures (84 MB), 3967 buffers (3 MB); 1286 of 11860 MB in use as they count it, 0 MB freed for the budget so far [1989.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 47092 through a copy [1989.50] vulkan: 5255720 rendering passes, 0 clear commands, 1308886 attachments cleared and 0 left undefined by their load op; 21093720 buffers filled ahead of the passes [1989.50] vulkan: 24422 passes (65%) ended at renderer.c:286 [1989.50] vulkan: 5154 passes (14%) ended at render.c:243 [1989.50] vulkan: 4862 passes (13%) ended at surface.c:186 [1989.50] vulkan: 1517 passes (4%) ended at cmd.c:747 [1989.50] vulkan: 600 passes (2%) ended at renderer.c:855 [1989.50] vulkan: 515 passes (1%) ended at texture.c:2695 [1989.50] vulkan: 177 passes (0%) ended at buffer.c:1151 [1989.50] vulkan: 165 passes (0%) ended at texture.c:977 [1989.50] vulkan: GPU-owned guest memory landed for the CPU 107 times, render targets written back for an engine 0 times [1990.08] perf: 29.9 frames a second over 5.0 s (59417 shown in all) [1995.09] perf: 30.1 frames a second over 5.0 s (59568 shown in all) [2000.09] perf: 30.0 frames a second over 5.0 s (59718 shown in all) [2005.11] perf: 29.9 frames a second over 5.0 s (59868 shown in all) [2006.48] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.1 ms (2.0 to 10.1), on to the display in 17.0 ms (9.9 to 18.2), 20.1 ms in all (19.9 to 20.3) [2006.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2009.49] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.56 s on the host's processors (43% of one, 14.26 ms a present), the whole process 11.68 s (58%); the busiest: thread 80 'MainThread' 3.10 s, thread 128 'SupportWorker Sub1' 0.81 s, thread 263 'ActorCalcSub0' 0.76 s, thread 129 'SupportWorker Sub2' 0.57 s, thread 264 'ActorCalcSub1' 0.54 s [2009.49] cpu: in those 20.00 s, 463643 SVCs (23186 a second): 0x1b ArbitrateUnlock 100343, 0x34 WaitForAddress 83511, 0x1a ArbitrateLock 70175, 0x0b SleepThread 55070, 0x1c WaitProcessWideKeyAtomic 45524, 0x1d SignalProcessWideKey 45524; 0 calls the dispatch table had no code for (RtAPI.miss) [2009.49] vulkan: 209778625 draws, 0 skipped (0 mesh draws, 0 skipped); 122449 dispatches in 0 batches (0 ms waiting), 0 skipped; 1694 finishes (145 ms); 3842132 reads past queued releases (0 samples counts written on the GPU); 219422712 descriptor sets written, 200134538 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 191617532 draws kept the last one's shaders and pipeline (0 checked), 207558609 its targets [2009.49] vulkan: 486 shaders translated (254 ms), 712 pipelines made (43 from the cache, 5966 ms making, 2848 ms waited for), 2531 render targets made, 19018 texture uploads (2651 MB), 201 of them some blocks alone (28 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2009.49] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1769 of 11844 MB (1472 ours, 991 of it allocated) [2009.49] vulkan: caches: 153 render targets (738 MB, 12 parked), 357 textures (81 MB), 4538 buffers (3 MB); 1289 of 11844 MB in use as they count it, 0 MB freed for the budget so far [2009.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 47092 through a copy [2009.49] vulkan: 5290979 rendering passes, 0 clear commands, 1319760 attachments cleared and 0 left undefined by their load op; 21105268 buffers filled ahead of the passes [2009.49] vulkan: 23587 passes (67%) ended at renderer.c:286 [2009.49] vulkan: 4940 passes (14%) ended at render.c:243 [2009.49] vulkan: 4383 passes (12%) ended at surface.c:186 [2009.49] vulkan: 1281 passes (4%) ended at cmd.c:747 [2009.49] vulkan: 600 passes (2%) ended at renderer.c:855 [2009.49] vulkan: 445 passes (1%) ended at texture.c:2695 [2009.49] vulkan: 17 passes (0%) ended at texture.c:977 [2009.49] vulkan: 4 passes (0%) ended at texture.c:1810 [2009.49] vulkan: GPU-owned guest memory landed for the CPU 107 times, render targets written back for an engine 0 times [2010.13] perf: 30.1 frames a second over 5.0 s (60019 shown in all) [2013.32] vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 81 render targets made, 288 texture uploads (33210 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2013.32] vulkan: frame resource CPU: target reload 1 ms (81 calls) [2013.32] vulkan: frame resource CPU: buffer cache build 2 ms (2629 calls) [2015.13] perf: 30.0 frames a second over 5.0 s (60169 shown in all) [2020.14] perf: 29.9 frames a second over 5.0 s (60319 shown in all) [2025.14] perf: 30.0 frames a second over 5.0 s (60469 shown in all) [2026.46] vulkan: display: 599 frame intervals of 33.36 ms (deviation 4.46 ms, 1st to 99th percentile 16.63 to 49.84 ms), 19 held for other than 2 refreshes; the game's frames went from release to present in 13.6 ms (0.6 to 48.1), on to the display in 14.6 ms (6.3 to 21.5), 28.1 ms in all (20.0 to 58.6) [2026.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2029.51] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 19.15 s on the host's processors (96% of one, 31.92 ms a present), the whole process 31.18 s (156%); the busiest: thread 80 'MainThread' 5.98 s, thread 269 'ActorCalcSub0' 1.98 s, thread 270 'ActorCalcSub1' 1.87 s, thread 128 'SupportWorker Sub1' 0.98 s, thread 129 'SupportWorker Sub2' 0.82 s [2029.51] cpu: in those 20.01 s, 696398 SVCs (34797 a second): 0x1b ArbitrateUnlock 186100, 0x1a ArbitrateLock 152822, 0x0b SleepThread 87838, 0x34 WaitForAddress 78236, 0x1c WaitProcessWideKeyAtomic 62115, 0x1d SignalProcessWideKey 62112; 0 calls the dispatch table had no code for (RtAPI.miss) [2029.51] vulkan: 212184183 draws, 0 skipped (0 mesh draws, 0 skipped); 123581 dispatches in 0 batches (0 ms waiting), 0 skipped; 1776 finishes (152 ms); 3876223 reads past queued releases (0 samples counts written on the GPU); 221912049 descriptor sets written, 202456317 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 193838106 draws kept the last one's shaders and pipeline (0 checked), 209945243 its targets [2029.51] vulkan: 486 shaders translated (254 ms), 713 pipelines made (43 from the cache, 5966 ms making, 2848 ms waited for), 2631 render targets made, 19600 texture uploads (2721 MB), 204 of them some blocks alone (28 MB); 1 frames over 50 ms in the last 600, the slowest 124 ms [2029.51] vulkan: 991 pipeline parts made (5954 ms), 713 pipelines linked from them (11 ms), 713 of those made whole in the background (12942 ms), 0 still to make whole [2029.51] vulkan: memory used and budgeted: heap 0 288 of 15241 MB (288 ours, 84 of it allocated), heap 1 1770 of 11847 MB (1472 ours, 1114 of it allocated) [2029.51] vulkan: caches: 159 render targets (786 MB, 14 parked), 764 textures (138 MB), 17090 buffers (9 MB); 1412 of 11847 MB in use as they count it, 0 MB freed for the budget so far [2029.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 47092 through a copy [2029.51] vulkan: 5339101 rendering passes, 0 clear commands, 1331853 attachments cleared and 0 left undefined by their load op; 21391931 buffers filled ahead of the passes [2029.51] vulkan: 27166 passes (56%) ended at renderer.c:286 [2029.51] vulkan: 7773 passes (16%) ended at cmd.c:747 [2029.51] vulkan: 6816 passes (14%) ended at surface.c:186 [2029.51] vulkan: 5502 passes (11%) ended at render.c:243 [2029.51] vulkan: 600 passes (1%) ended at renderer.c:855 [2029.51] vulkan: 233 passes (0%) ended at texture.c:977 [2029.51] vulkan: 29 passes (0%) ended at surface.c:729 [2029.51] vulkan: 3 passes (0%) ended at texture.c:1810 [2029.51] vulkan: GPU-owned guest memory landed for the CPU 109 times, render targets written back for an engine 0 times [2030.16] perf: 30.1 frames a second over 5.0 s (60620 shown in all) [2035.16] perf: 30.0 frames a second over 5.0 s (60770 shown in all) [2040.16] perf: 30.0 frames a second over 5.0 s (60920 shown in all) [2045.16] perf: 30.0 frames a second over 5.0 s (61070 shown in all) [2046.43] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.55 ms, 1st to 99th percentile 16.92 to 49.89 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 17.7 ms (12.0 to 22.7), on to the display in 15.8 ms (5.7 to 21.5), 33.5 ms in all (20.2 to 37.3) [2046.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2049.49] nvn: 61200 presents, 61200 submissions [2049.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.85 s on the host's processors (94% of one, 31.41 ms a present), the whole process 33.57 s (168%); the busiest: thread 80 'MainThread' 6.47 s, thread 269 'ActorCalcSub0' 2.40 s, thread 270 'ActorCalcSub1' 2.25 s, thread 128 'SupportWorker Sub1' 1.08 s, thread 129 'SupportWorker Sub2' 0.98 s [2049.51] cpu: in those 20.00 s, 578509 SVCs (28924 a second): 0x1b ArbitrateUnlock 144570, 0x1a ArbitrateLock 109844, 0x34 WaitForAddress 85087, 0x0b SleepThread 60091, 0x1c WaitProcessWideKeyAtomic 53867, 0x1d SignalProcessWideKey 53867; 0 calls the dispatch table had no code for (RtAPI.miss) [2049.51] vulkan: 215167119 draws, 0 skipped (0 mesh draws, 0 skipped); 125071 dispatches in 0 batches (0 ms waiting), 0 skipped; 1776 finishes (152 ms); 3912367 reads past queued releases (0 samples counts written on the GPU); 225047596 descriptor sets written, 205286642 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 196609417 draws kept the last one's shaders and pipeline (0 checked), 212908379 its targets [2049.51] vulkan: 486 shaders translated (254 ms), 713 pipelines made (43 from the cache, 5966 ms making, 2848 ms waited for), 2635 render targets made, 20024 texture uploads (2801 MB), 204 of them some blocks alone (28 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2049.51] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1770 of 11846 MB (1472 ours, 1099 of it allocated) [2049.51] vulkan: caches: 152 render targets (707 MB, 13 parked), 907 textures (165 MB), 19007 buffers (10 MB); 1364 of 11846 MB in use as they count it, 0 MB freed for the budget so far [2049.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 47194 through a copy [2049.51] vulkan: 5393454 rendering passes, 0 clear commands, 1344948 attachments cleared and 0 left undefined by their load op; 21767105 buffers filled ahead of the passes [2049.51] vulkan: 29198 passes (54%) ended at renderer.c:286 [2049.51] vulkan: 9688 passes (18%) ended at cmd.c:747 [2049.51] vulkan: 8003 passes (15%) ended at surface.c:186 [2049.51] vulkan: 6714 passes (12%) ended at render.c:243 [2049.51] vulkan: 600 passes (1%) ended at renderer.c:855 [2049.51] vulkan: 149 passes (0%) ended at texture.c:977 [2049.51] vulkan: 1 passes (0%) ended at surface.c:729 [2049.51] vulkan: GPU-owned guest memory landed for the CPU 109 times, render targets written back for an engine 0 times [2050.18] perf: 29.9 frames a second over 5.0 s (61220 shown in all) [2055.18] perf: 30.0 frames a second over 5.0 s (61370 shown in all) [2060.19] perf: 30.1 frames a second over 5.0 s (61521 shown in all) [2063.40] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2063.78] vulkan: a 54 ms frame: 1 shaders translated (0 ms), 3 pipelines made (0 ms waited for), 75 render targets made, 134 texture uploads (30504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2063.78] vulkan: frame resource CPU: target reload 1 ms (85 calls) [2063.86] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2065.19] perf: 30.0 frames a second over 5.0 s (61671 shown in all) [2066.38] vulkan: display: 599 frame intervals of 33.31 ms (deviation 4.02 ms, 1st to 99th percentile 16.61 to 50.00 ms), 29 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (0.8 to 20.8), on to the display in 13.6 ms (5.0 to 21.8), 25.1 ms in all (20.4 to 37.3) [2066.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2069.49] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 14.73 s on the host's processors (74% of one, 24.56 ms a present), the whole process 22.78 s (114%); the busiest: thread 80 'MainThread' 4.77 s, thread 0 1.38 s, thread 0 1.29 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.84 s [2069.49] cpu: in those 19.99 s, 598737 SVCs (29958 a second): 0x1b ArbitrateUnlock 138686, 0x1a ArbitrateLock 106449, 0x0b SleepThread 100342, 0x34 WaitForAddress 89264, 0x1d SignalProcessWideKey 48567, 0x1c WaitProcessWideKeyAtomic 48566; 0 calls the dispatch table had no code for (RtAPI.miss) [2069.49] vulkan: 216496737 draws, 0 skipped (0 mesh draws, 0 skipped); 126297 dispatches in 0 batches (0 ms waiting), 0 skipped; 1854 finishes (158 ms); 3946727 reads past queued releases (0 samples counts written on the GPU); 226392496 descriptor sets written, 206600978 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 197787997 draws kept the last one's shaders and pipeline (0 checked), 214219173 its targets [2069.49] vulkan: 489 shaders translated (255 ms), 717 pipelines made (43 from the cache, 6025 ms making, 2877 ms waited for), 2723 render targets made, 20285 texture uploads (2848 MB), 206 of them some blocks alone (29 MB); 3 frames over 50 ms in the last 600, the slowest 75 ms [2069.49] vulkan: 998 pipeline parts made (6013 ms), 717 pipelines linked from them (11 ms), 717 of those made whole in the background (13064 ms), 0 still to make whole [2069.49] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1770 of 11859 MB (1472 ours, 1011 of it allocated) [2069.49] vulkan: caches: 177 render targets (748 MB, 13 parked), 542 textures (83 MB), 14882 buffers (7 MB); 1309 of 11859 MB in use as they count it, 0 MB freed for the budget so far [2069.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 47194 through a copy [2069.49] vulkan: 5438414 rendering passes, 0 clear commands, 1356897 attachments cleared and 0 left undefined by their load op; 21909570 buffers filled ahead of the passes [2069.49] vulkan: 27344 passes (61%) ended at renderer.c:286 [2069.49] vulkan: 6613 passes (15%) ended at surface.c:186 [2069.49] vulkan: 5485 passes (12%) ended at render.c:243 [2069.49] vulkan: 4618 passes (10%) ended at cmd.c:747 [2069.49] vulkan: 600 passes (1%) ended at renderer.c:855 [2069.49] vulkan: 170 passes (0%) ended at texture.c:2695 [2069.49] vulkan: 102 passes (0%) ended at texture.c:977 [2069.49] vulkan: 26 passes (0%) ended at surface.c:729 [2069.49] vulkan: GPU-owned guest memory landed for the CPU 116 times, render targets written back for an engine 0 times [2070.19] perf: 30.0 frames a second over 5.0 s (61821 shown in all) [2075.21] perf: 29.9 frames a second over 5.0 s (61971 shown in all) [2080.23] perf: 30.1 frames a second over 5.0 s (62122 shown in all) [2085.24] perf: 29.9 frames a second over 5.0 s (62272 shown in all) [2086.35] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.98 ms, 1st to 99th percentile 33.05 to 33.62 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.1 to 3.6), on to the display in 18.1 ms (17.2 to 18.6), 20.7 ms in all (20.5 to 20.9) [2086.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2089.49] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.50 s on the host's processors (43% of one, 14.17 ms a present), the whole process 11.60 s (58%); the busiest: thread 80 'MainThread' 3.32 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 276 'ActorCalcSub0' 0.72 s, thread 129 'SupportWorker Sub2' 0.64 s, thread 277 'ActorCalcSub1' 0.54 s [2089.49] cpu: in those 20.00 s, 464693 SVCs (23234 a second): 0x1b ArbitrateUnlock 107389, 0x1a ArbitrateLock 76596, 0x34 WaitForAddress 72386, 0x1d SignalProcessWideKey 51726, 0x1c WaitProcessWideKeyAtomic 51724, 0x35 SignalToAddress 44473; 0 calls the dispatch table had no code for (RtAPI.miss) [2089.49] vulkan: 216669319 draws, 0 skipped (0 mesh draws, 0 skipped); 126297 dispatches in 0 batches (0 ms waiting), 0 skipped; 1854 finishes (158 ms); 3981981 reads past queued releases (0 samples counts written on the GPU); 226632197 descriptor sets written, 206706441 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 197864608 draws kept the last one's shaders and pipeline (0 checked), 214372597 its targets [2089.49] vulkan: 491 shaders translated (255 ms), 718 pipelines made (43 from the cache, 6039 ms making, 2889 ms waited for), 2725 render targets made, 20377 texture uploads (2852 MB), 214 of them some blocks alone (30 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [2089.49] vulkan: 1000 pipeline parts made (6027 ms), 718 pipelines linked from them (11 ms), 718 of those made whole in the background (13085 ms), 0 still to make whole [2089.49] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1770 of 11861 MB (1472 ours, 949 of it allocated) [2089.49] vulkan: caches: 153 render targets (716 MB, 13 parked), 269 textures (63 MB), 1421 buffers (1 MB); 1247 of 11861 MB in use as they count it, 0 MB freed for the budget so far [2089.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 47202 through a copy [2089.49] vulkan: 5477297 rendering passes, 0 clear commands, 1368821 attachments cleared and 0 left undefined by their load op; 21916983 buffers filled ahead of the passes [2089.49] vulkan: 27695 passes (71%) ended at renderer.c:286 [2089.49] vulkan: 4467 passes (11%) ended at render.c:243 [2089.49] vulkan: 4187 passes (11%) ended at surface.c:186 [2089.49] vulkan: 1261 passes (3%) ended at cmd.c:747 [2089.49] vulkan: 600 passes (2%) ended at renderer.c:855 [2089.49] vulkan: 600 passes (2%) ended at texture.c:2695 [2089.49] vulkan: 65 passes (0%) ended at texture.c:977 [2089.49] vulkan: 8 passes (0%) ended at texture.c:1810 [2089.49] vulkan: GPU-owned guest memory landed for the CPU 116 times, render targets written back for an engine 0 times [2090.24] perf: 30.0 frames a second over 5.0 s (62422 shown in all) [2095.24] perf: 30.0 frames a second over 5.0 s (62572 shown in all) [2100.26] perf: 30.1 frames a second over 5.0 s (62723 shown in all) [2101.39] vulkan: 488 of the 6703 shaders translated from the game's files found by its draws so far [2105.28] perf: 29.9 frames a second over 5.0 s (62873 shown in all) [2106.31] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.37 ms, 1st to 99th percentile 33.06 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (2.3 to 4.1), on to the display in 18.1 ms (16.9 to 18.7), 20.9 ms in all (20.7 to 21.1) [2106.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2109.04] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 211 texture uploads (20288 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2109.04] vulkan: frame resource CPU: target reload 1 ms (81 calls) [2109.04] vulkan: frame resource CPU: buffer cache build 1 ms (1823 calls) [2109.49] nvn: 63000 presents, 63000 submissions [2109.50] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 10.20 s on the host's processors (51% of one, 17.00 ms a present), the whole process 13.56 s (68%); the busiest: thread 80 'MainThread' 3.02 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 0 0.64 s, thread 129 'SupportWorker Sub2' 0.61 s, thread 0 0.48 s [2109.50] cpu: in those 20.01 s, 659187 SVCs (32947 a second): 0x1b ArbitrateUnlock 166056, 0x1a ArbitrateLock 133445, 0x0b SleepThread 110281, 0x34 WaitForAddress 70906, 0x1c WaitProcessWideKeyAtomic 57467, 0x1d SignalProcessWideKey 57466; 0 calls the dispatch table had no code for (RtAPI.miss) [2109.50] vulkan: 216897270 draws, 0 skipped (0 mesh draws, 0 skipped); 126342 dispatches in 0 batches (0 ms waiting), 0 skipped; 1936 finishes (165 ms); 4015227 reads past queued releases (0 samples counts written on the GPU); 226934537 descriptor sets written, 206860003 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 197989855 draws kept the last one's shaders and pipeline (0 checked), 214582325 its targets [2109.50] vulkan: 491 shaders translated (255 ms), 718 pipelines made (43 from the cache, 6039 ms making, 2889 ms waited for), 2816 render targets made, 20770 texture uploads (2877 MB), 215 of them some blocks alone (30 MB); 1 frames over 50 ms in the last 600, the slowest 111 ms [2109.50] vulkan: memory used and budgeted: heap 0 288 of 15241 MB (288 ours, 84 of it allocated), heap 1 1770 of 11845 MB (1472 ours, 1025 of it allocated) [2109.50] vulkan: caches: 176 render targets (756 MB, 15 parked), 573 textures (88 MB), 5602 buffers (4 MB); 1318 of 11845 MB in use as they count it, 0 MB freed for the budget so far [2109.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 47290 through a copy [2109.50] vulkan: 5514645 rendering passes, 0 clear commands, 1380038 attachments cleared and 0 left undefined by their load op; 21931892 buffers filled ahead of the passes [2109.50] vulkan: 26023 passes (70%) ended at renderer.c:286 [2109.50] vulkan: 4298 passes (12%) ended at surface.c:186 [2109.50] vulkan: 4256 passes (11%) ended at render.c:243 [2109.50] vulkan: 1402 passes (4%) ended at cmd.c:747 [2109.50] vulkan: 600 passes (2%) ended at renderer.c:855 [2109.50] vulkan: 546 passes (1%) ended at texture.c:2695 [2109.50] vulkan: 194 passes (1%) ended at texture.c:977 [2109.50] vulkan: 28 passes (0%) ended at surface.c:729 [2109.50] vulkan: GPU-owned guest memory landed for the CPU 119 times, render targets written back for an engine 0 times [2110.28] perf: 30.0 frames a second over 5.0 s (63023 shown in all) [2115.29] perf: 30.1 frames a second over 5.0 s (63174 shown in all) [2120.29] perf: 30.0 frames a second over 5.0 s (63324 shown in all) [2125.29] perf: 30.0 frames a second over 5.0 s (63474 shown in all) [2126.30] vulkan: display: 599 frame intervals of 33.36 ms (deviation 5.82 ms, 1st to 99th percentile 16.61 to 50.17 ms), 58 held for other than 2 refreshes; the game's frames went from release to present in 14.5 ms (0.7 to 22.1), on to the display in 15.6 ms (5.0 to 22.7), 30.0 ms in all (20.8 to 37.9) [2126.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2129.51] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 17.40 s on the host's processors (87% of one, 28.99 ms a present), the whole process 30.83 s (154%); the busiest: thread 80 'MainThread' 6.18 s, thread 282 'ActorCalcSub0' 2.24 s, thread 283 'ActorCalcSub1' 2.08 s, thread 128 'SupportWorker Sub1' 1.08 s, thread 129 'SupportWorker Sub2' 1.02 s [2129.51] cpu: in those 20.01 s, 535554 SVCs (26767 a second): 0x1b ArbitrateUnlock 132833, 0x1a ArbitrateLock 100358, 0x34 WaitForAddress 83848, 0x35 SignalToAddress 50925, 0x0b SleepThread 49353, 0x1c WaitProcessWideKeyAtomic 49260; 0 calls the dispatch table had no code for (RtAPI.miss) [2129.51] vulkan: 219655135 draws, 0 skipped (0 mesh draws, 0 skipped); 128055 dispatches in 0 batches (0 ms waiting), 0 skipped; 1936 finishes (165 ms); 4051531 reads past queued releases (0 samples counts written on the GPU); 229749675 descriptor sets written, 209560595 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 200543593 draws kept the last one's shaders and pipeline (0 checked), 217320541 its targets [2129.51] vulkan: 491 shaders translated (255 ms), 718 pipelines made (43 from the cache, 6039 ms making, 2889 ms waited for), 2817 render targets made, 21039 texture uploads (2932 MB), 215 of them some blocks alone (30 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2129.51] vulkan: memory used and budgeted: heap 0 288 of 15235 MB (288 ours, 84 of it allocated), heap 1 1770 of 11846 MB (1472 ours, 986 of it allocated) [2129.51] vulkan: caches: 151 render targets (705 MB, 13 parked), 522 textures (98 MB), 19167 buffers (10 MB); 1284 of 11846 MB in use as they count it, 0 MB freed for the budget so far [2129.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 47290 through a copy [2129.51] vulkan: 5568254 rendering passes, 0 clear commands, 1393020 attachments cleared and 0 left undefined by their load op; 22249805 buffers filled ahead of the passes [2129.51] vulkan: 28994 passes (54%) ended at renderer.c:286 [2129.51] vulkan: 8753 passes (16%) ended at cmd.c:747 [2129.51] vulkan: 8035 passes (15%) ended at surface.c:186 [2129.51] vulkan: 7125 passes (13%) ended at render.c:243 [2129.51] vulkan: 600 passes (1%) ended at renderer.c:855 [2129.51] vulkan: 101 passes (0%) ended at texture.c:977 [2129.51] vulkan: 1 passes (0%) ended at surface.c:729 [2129.51] vulkan: GPU-owned guest memory landed for the CPU 119 times, render targets written back for an engine 0 times [2130.31] perf: 29.9 frames a second over 5.0 s (63624 shown in all) [2135.31] perf: 30.0 frames a second over 5.0 s (63774 shown in all) [2140.33] perf: 30.1 frames a second over 5.0 s (63925 shown in all) [2145.34] perf: 29.9 frames a second over 5.0 s (64075 shown in all) [2146.25] vulkan: display: 599 frame intervals of 33.31 ms (deviation 6.79 ms, 1st to 99th percentile 16.60 to 50.18 ms), 99 held for other than 2 refreshes; the game's frames went from release to present in 16.8 ms (13.0 to 21.3), on to the display in 16.2 ms (4.9 to 22.9), 32.9 ms in all (21.1 to 38.1) [2146.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2149.49] cpu: 600 presents in 19.98 s (30.0 fps): 56 of the game's threads ran 17.52 s on the host's processors (88% of one, 29.20 ms a present), the whole process 30.21 s (151%); the busiest: thread 80 'MainThread' 6.12 s, thread 282 'ActorCalcSub0' 2.34 s, thread 283 'ActorCalcSub1' 2.20 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.87 s [2149.49] cpu: in those 19.98 s, 572512 SVCs (28652 a second): 0x1b ArbitrateUnlock 141178, 0x1a ArbitrateLock 108044, 0x34 WaitForAddress 88929, 0x0b SleepThread 63294, 0x35 SignalToAddress 50752, 0x1d SignalProcessWideKey 50305; 0 calls the dispatch table had no code for (RtAPI.miss) [2149.49] vulkan: 222055873 draws, 0 skipped (0 mesh draws, 0 skipped); 129817 dispatches in 0 batches (0 ms waiting), 0 skipped; 1936 finishes (165 ms); 4088491 reads past queued releases (0 samples counts written on the GPU); 232324056 descriptor sets written, 211787690 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 202760275 draws kept the last one's shaders and pipeline (0 checked), 219700763 its targets [2149.49] vulkan: 494 shaders translated (256 ms), 720 pipelines made (43 from the cache, 6059 ms making, 2901 ms waited for), 2817 render targets made, 21384 texture uploads (3002 MB), 215 of them some blocks alone (30 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [2149.49] vulkan: 1003 pipeline parts made (6047 ms), 720 pipelines linked from them (11 ms), 720 of those made whole in the background (13118 ms), 0 still to make whole [2149.49] vulkan: memory used and budgeted: heap 0 288 of 15241 MB (288 ours, 84 of it allocated), heap 1 1770 of 11859 MB (1472 ours, 1025 of it allocated) [2149.49] vulkan: caches: 151 render targets (705 MB, 13 parked), 697 textures (140 MB), 16687 buffers (8 MB); 1323 of 11859 MB in use as they count it, 0 MB freed for the budget so far [2149.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 47691 through a copy [2149.49] vulkan: 5621161 rendering passes, 0 clear commands, 1405999 attachments cleared and 0 left undefined by their load op; 22570096 buffers filled ahead of the passes [2149.49] vulkan: 29618 passes (56%) ended at renderer.c:286 [2149.49] vulkan: 8332 passes (16%) ended at cmd.c:747 [2149.49] vulkan: 7964 passes (15%) ended at surface.c:186 [2149.49] vulkan: 6272 passes (12%) ended at render.c:243 [2149.49] vulkan: 600 passes (1%) ended at renderer.c:855 [2149.49] vulkan: 121 passes (0%) ended at texture.c:977 [2149.49] vulkan: GPU-owned guest memory landed for the CPU 119 times, render targets written back for an engine 0 times [2150.07] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2150.36] perf: 30.1 frames a second over 5.0 s (64226 shown in all) [2150.41] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 5 pipelines made (5 ms waited for), 75 render targets made, 120 texture uploads (25805 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2150.41] vulkan: frame resource CPU: target reload 1 ms (85 calls) [2150.41] vulkan: frame resource CPU: buffer cache build 1 ms (951 calls) [2151.60] vulkan: compute e5de9eb5477848fa ready: block 32x1x1, 13 global buffers, 6 textures, 0 images [2151.61] vulkan: a 84 ms frame: 1 shaders translated (13 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2155.38] perf: 29.9 frames a second over 5.0 s (64376 shown in all) [2160.38] perf: 30.0 frames a second over 5.0 s (64526 shown in all) [2165.38] perf: 30.0 frames a second over 5.0 s (64676 shown in all) [2166.21] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.09 ms, 1st to 99th percentile 16.62 to 49.95 ms), 22 held for other than 2 refreshes; the game's frames went from release to present in 4.4 ms (0.7 to 16.1), on to the display in 17.5 ms (7.7 to 31.4), 22.0 ms in all (21.2 to 38.1) [2166.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2169.49] nvn: 64800 presents, 64800 submissions [2169.49] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 9.68 s on the host's processors (48% of one, 16.14 ms a present), the whole process 13.24 s (66%); the busiest: thread 80 'MainThread' 3.28 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 289 'ActorCalcSub0' 0.70 s, thread 129 'SupportWorker Sub2' 0.59 s, thread 290 'ActorCalcSub1' 0.51 s [2169.49] cpu: in those 20.00 s, 507553 SVCs (25375 a second): 0x1b ArbitrateUnlock 110397, 0x0b SleepThread 79294, 0x1a ArbitrateLock 79069, 0x34 WaitForAddress 76366, 0x1c WaitProcessWideKeyAtomic 49818, 0x1d SignalProcessWideKey 49818; 0 calls the dispatch table had no code for (RtAPI.miss) [2169.49] vulkan: 222231899 draws, 0 skipped (0 mesh draws, 0 skipped); 129901 dispatches in 0 batches (0 ms waiting), 0 skipped; 2014 finishes (172 ms); 4122357 reads past queued releases (0 samples counts written on the GPU); 232559148 descriptor sets written, 211904650 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 202846002 draws kept the last one's shaders and pipeline (0 checked), 219858185 its targets [2169.49] vulkan: 504 shaders translated (272 ms), 732 pipelines made (43 from the cache, 6198 ms making, 3000 ms waited for), 2904 render targets made, 21615 texture uploads (3039 MB), 220 of them some blocks alone (30 MB); 3 frames over 50 ms in the last 600, the slowest 84 ms [2169.49] vulkan: 1020 pipeline parts made (6186 ms), 732 pipelines linked from them (12 ms), 732 of those made whole in the background (13380 ms), 0 still to make whole [2169.49] vulkan: memory used and budgeted: heap 0 288 of 15241 MB (288 ours, 84 of it allocated), heap 1 1770 of 11844 MB (1472 ours, 985 of it allocated) [2169.49] vulkan: caches: 161 render targets (751 MB, 13 parked), 296 textures (61 MB), 5774 buffers (4 MB); 1283 of 11844 MB in use as they count it, 0 MB freed for the budget so far [2169.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 47691 through a copy [2169.49] vulkan: 5658518 rendering passes, 0 clear commands, 1417300 attachments cleared and 0 left undefined by their load op; 22578999 buffers filled ahead of the passes [2169.49] vulkan: 26632 passes (71%) ended at renderer.c:286 [2169.49] vulkan: 4143 passes (11%) ended at render.c:243 [2169.49] vulkan: 4088 passes (11%) ended at surface.c:186 [2169.49] vulkan: 1200 passes (3%) ended at cmd.c:747 [2169.49] vulkan: 600 passes (2%) ended at renderer.c:855 [2169.49] vulkan: 572 passes (2%) ended at texture.c:2695 [2169.49] vulkan: 92 passes (0%) ended at texture.c:977 [2169.49] vulkan: 25 passes (0%) ended at surface.c:729 [2169.49] vulkan: GPU-owned guest memory landed for the CPU 125 times, render targets written back for an engine 0 times [2170.39] perf: 30.1 frames a second over 5.0 s (64827 shown in all) [2175.39] perf: 30.0 frames a second over 5.0 s (64977 shown in all) [2180.39] perf: 30.0 frames a second over 5.0 s (65127 shown in all) [2185.41] perf: 29.9 frames a second over 5.0 s (65277 shown in all) [2186.18] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.37 ms, 1st to 99th percentile 33.05 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 2.8 ms (2.2 to 3.8), on to the display in 18.9 ms (17.8 to 19.4), 21.6 ms in all (21.4 to 21.8) [2186.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2189.49] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.29 s on the host's processors (41% of one, 13.82 ms a present), the whole process 11.64 s (58%); the busiest: thread 80 'MainThread' 3.15 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 289 'ActorCalcSub0' 0.73 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 290 'ActorCalcSub1' 0.53 s [2189.49] cpu: in those 20.00 s, 468929 SVCs (23447 a second): 0x1b ArbitrateUnlock 108189, 0x1a ArbitrateLock 77640, 0x34 WaitForAddress 73924, 0x1c WaitProcessWideKeyAtomic 51351, 0x1d SignalProcessWideKey 51350, 0x35 SignalToAddress 45958; 0 calls the dispatch table had no code for (RtAPI.miss) [2189.49] vulkan: 222404324 draws, 0 skipped (0 mesh draws, 0 skipped); 130595 dispatches in 0 batches (0 ms waiting), 0 skipped; 2014 finishes (172 ms); 4157681 reads past queued releases (0 samples counts written on the GPU); 232798537 descriptor sets written, 212010111 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 202919721 draws kept the last one's shaders and pipeline (0 checked), 220011524 its targets [2189.49] vulkan: 509 shaders translated (274 ms), 735 pipelines made (43 from the cache, 6246 ms making, 3028 ms waited for), 2931 render targets made, 21753 texture uploads (3043 MB), 226 of them some blocks alone (31 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [2189.49] vulkan: 1025 pipeline parts made (6233 ms), 735 pipelines linked from them (12 ms), 735 of those made whole in the background (13460 ms), 0 still to make whole [2189.49] vulkan: memory used and budgeted: heap 0 288 of 15243 MB (288 ours, 84 of it allocated), heap 1 1770 of 11858 MB (1472 ours, 968 of it allocated) [2189.49] vulkan: caches: 154 render targets (719 MB, 14 parked), 310 textures (63 MB), 1875 buffers (1 MB); 1253 of 11858 MB in use as they count it, 0 MB freed for the budget so far [2189.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 47699 through a copy [2189.49] vulkan: 5697258 rendering passes, 0 clear commands, 1429266 attachments cleared and 0 left undefined by their load op; 22588934 buffers filled ahead of the passes [2189.49] vulkan: 27554 passes (71%) ended at renderer.c:286 [2189.49] vulkan: 4450 passes (11%) ended at render.c:243 [2189.49] vulkan: 4227 passes (11%) ended at surface.c:186 [2189.49] vulkan: 1216 passes (3%) ended at cmd.c:747 [2189.49] vulkan: 600 passes (2%) ended at renderer.c:855 [2189.49] vulkan: 599 passes (2%) ended at texture.c:2695 [2189.49] vulkan: 86 passes (0%) ended at texture.c:977 [2189.49] vulkan: 6 passes (0%) ended at texture.c:1810 [2189.49] vulkan: GPU-owned guest memory landed for the CPU 125 times, render targets written back for an engine 0 times [2190.41] perf: 30.0 frames a second over 5.0 s (65427 shown in all) [2195.43] perf: 30.1 frames a second over 5.0 s (65578 shown in all) [2200.43] perf: 30.0 frames a second over 5.0 s (65728 shown in all) [2205.44] perf: 29.9 frames a second over 5.0 s (65878 shown in all) [2206.15] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.1 to 3.0), on to the display in 19.3 ms (18.7 to 19.7), 21.8 ms in all (21.6 to 22.0) [2206.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2206.39] vulkan: 495 of the 6703 shaders translated from the game's files found by its draws so far [2209.49] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.98 s on the host's processors (45% of one, 14.97 ms a present), the whole process 11.94 s (60%); the busiest: thread 80 'MainThread' 3.64 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 289 'ActorCalcSub0' 0.71 s, thread 129 'SupportWorker Sub2' 0.59 s, thread 290 'ActorCalcSub1' 0.52 s [2209.49] cpu: in those 20.00 s, 437044 SVCs (21852 a second): 0x1b ArbitrateUnlock 97193, 0x34 WaitForAddress 72425, 0x1a ArbitrateLock 66737, 0x1c WaitProcessWideKeyAtomic 49274, 0x1d SignalProcessWideKey 49273, 0x35 SignalToAddress 44428; 0 calls the dispatch table had no code for (RtAPI.miss) [2209.49] vulkan: 222566285 draws, 0 skipped (0 mesh draws, 0 skipped); 130595 dispatches in 0 batches (0 ms waiting), 0 skipped; 2014 finishes (172 ms); 4193101 reads past queued releases (0 samples counts written on the GPU); 233020026 descriptor sets written, 212112544 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 202987024 draws kept the last one's shaders and pipeline (0 checked), 220154061 its targets [2209.49] vulkan: 509 shaders translated (274 ms), 735 pipelines made (43 from the cache, 6246 ms making, 3028 ms waited for), 2943 render targets made, 21785 texture uploads (3044 MB), 226 of them some blocks alone (31 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2209.49] vulkan: memory used and budgeted: heap 0 288 of 15239 MB (288 ours, 84 of it allocated), heap 1 1770 of 11853 MB (1472 ours, 968 of it allocated) [2209.49] vulkan: caches: 165 render targets (736 MB, 15 parked), 204 textures (55 MB), 1126 buffers (1 MB); 1266 of 11853 MB in use as they count it, 0 MB freed for the budget so far [2209.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 47699 through a copy [2209.49] vulkan: 5736155 rendering passes, 0 clear commands, 1441191 attachments cleared and 0 left undefined by their load op; 22595890 buffers filled ahead of the passes [2209.49] vulkan: 28037 passes (72%) ended at renderer.c:286 [2209.49] vulkan: 4233 passes (11%) ended at render.c:243 [2209.49] vulkan: 4198 passes (11%) ended at surface.c:186 [2209.49] vulkan: 1211 passes (3%) ended at cmd.c:747 [2209.49] vulkan: 600 passes (2%) ended at renderer.c:855 [2209.49] vulkan: 600 passes (2%) ended at texture.c:2695 [2209.49] vulkan: 18 passes (0%) ended at texture.c:977 [2209.49] vulkan: GPU-owned guest memory landed for the CPU 125 times, render targets written back for an engine 0 times [2210.44] perf: 30.0 frames a second over 5.0 s (66028 shown in all) [2215.46] perf: 30.1 frames a second over 5.0 s (66179 shown in all) [2220.48] perf: 29.9 frames a second over 5.0 s (66329 shown in all) [2225.48] perf: 30.0 frames a second over 5.0 s (66479 shown in all) [2226.11] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.05 to 33.62 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.3 to 3.3), on to the display in 19.3 ms (18.5 to 19.7), 21.9 ms in all (21.7 to 22.2) [2226.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2229.49] nvn: 66600 presents, 66600 submissions [2229.49] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.49 s on the host's processors (42% of one, 14.14 ms a present), the whole process 11.58 s (58%); the busiest: thread 80 'MainThread' 3.40 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 289 'ActorCalcSub0' 0.73 s, thread 129 'SupportWorker Sub2' 0.59 s, thread 290 'ActorCalcSub1' 0.53 s [2229.49] cpu: in those 20.00 s, 432652 SVCs (21632 a second): 0x1b ArbitrateUnlock 95467, 0x34 WaitForAddress 72886, 0x1a ArbitrateLock 65041, 0x1d SignalProcessWideKey 48290, 0x1c WaitProcessWideKeyAtomic 48288, 0x35 SignalToAddress 44906; 0 calls the dispatch table had no code for (RtAPI.miss) [2229.49] vulkan: 222732504 draws, 0 skipped (0 mesh draws, 0 skipped); 130751 dispatches in 0 batches (0 ms waiting), 0 skipped; 2014 finishes (172 ms); 4228326 reads past queued releases (0 samples counts written on the GPU); 233248164 descriptor sets written, 212216844 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 203059402 draws kept the last one's shaders and pipeline (0 checked), 220301095 its targets [2229.49] vulkan: 509 shaders translated (274 ms), 736 pipelines made (43 from the cache, 6257 ms making, 3040 ms waited for), 2949 render targets made, 21825 texture uploads (3046 MB), 229 of them some blocks alone (32 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [2229.49] vulkan: 1026 pipeline parts made (6245 ms), 736 pipelines linked from them (12 ms), 736 of those made whole in the background (13488 ms), 0 still to make whole [2229.49] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1770 of 11861 MB (1472 ours, 941 of it allocated) [2229.49] vulkan: caches: 153 render targets (716 MB, 13 parked), 210 textures (55 MB), 1372 buffers (1 MB); 1240 of 11861 MB in use as they count it, 0 MB freed for the budget so far [2229.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 47699 through a copy [2229.49] vulkan: 5774752 rendering passes, 0 clear commands, 1452981 attachments cleared and 0 left undefined by their load op; 22603508 buffers filled ahead of the passes [2229.49] vulkan: 27666 passes (72%) ended at renderer.c:286 [2229.49] vulkan: 4363 passes (11%) ended at render.c:243 [2229.49] vulkan: 4160 passes (11%) ended at surface.c:186 [2229.49] vulkan: 1183 passes (3%) ended at cmd.c:747 [2229.49] vulkan: 600 passes (2%) ended at renderer.c:855 [2229.49] vulkan: 600 passes (2%) ended at texture.c:2695 [2229.49] vulkan: 21 passes (0%) ended at texture.c:977 [2229.49] vulkan: 3 passes (0%) ended at texture.c:1810 [2229.49] vulkan: GPU-owned guest memory landed for the CPU 125 times, render targets written back for an engine 0 times [2230.49] perf: 30.1 frames a second over 5.0 s (66630 shown in all) [2235.49] perf: 30.0 frames a second over 5.0 s (66780 shown in all) [2240.51] perf: 29.9 frames a second over 5.0 s (66930 shown in all) [2242.31] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2242.86] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 176 texture uploads (20969 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2242.86] vulkan: frame resource CPU: target reload 1 ms (81 calls) [2242.86] vulkan: frame resource CPU: buffer cache build 1 ms (1412 calls) [2245.53] perf: 30.1 frames a second over 5.0 s (67081 shown in all) [2246.08] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.86 ms, 1st to 99th percentile 16.61 to 49.91 ms), 17 held for other than 2 refreshes; the game's frames went from release to present in 4.6 ms (0.6 to 20.4), on to the display in 17.9 ms (6.8 to 21.7), 22.5 ms in all (21.9 to 38.9) [2246.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2249.50] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 13.12 s on the host's processors (66% of one, 21.87 ms a present), the whole process 18.64 s (93%); the busiest: thread 80 'MainThread' 4.17 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 295 'ActorCalcSub0' 0.73 s, thread 296 'ActorCalcSub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.65 s [2249.50] cpu: in those 20.01 s, 634718 SVCs (31720 a second): 0x1b ArbitrateUnlock 156551, 0x1a ArbitrateLock 124440, 0x0b SleepThread 101945, 0x34 WaitForAddress 73840, 0x1c WaitProcessWideKeyAtomic 56428, 0x1d SignalProcessWideKey 56427; 0 calls the dispatch table had no code for (RtAPI.miss) [2249.50] vulkan: 223503969 draws, 0 skipped (0 mesh draws, 0 skipped); 131589 dispatches in 0 batches (0 ms waiting), 0 skipped; 2096 finishes (179 ms); 4262428 reads past queued releases (0 samples counts written on the GPU); 234101580 descriptor sets written, 212906358 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 203713640 draws kept the last one's shaders and pipeline (0 checked), 221053398 its targets [2249.50] vulkan: 509 shaders translated (274 ms), 736 pipelines made (43 from the cache, 6257 ms making, 3040 ms waited for), 3045 render targets made, 22272 texture uploads (3090 MB), 234 of them some blocks alone (32 MB); 2 frames over 50 ms in the last 600, the slowest 105 ms [2249.50] vulkan: memory used and budgeted: heap 0 288 of 15239 MB (288 ours, 84 of it allocated), heap 1 1770 of 11850 MB (1472 ours, 1032 of it allocated) [2249.50] vulkan: caches: 173 render targets (765 MB, 15 parked), 607 textures (95 MB), 10229 buffers (4 MB); 1331 of 11850 MB in use as they count it, 0 MB freed for the budget so far [2249.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 47707 through a copy [2249.50] vulkan: 5815666 rendering passes, 0 clear commands, 1464455 attachments cleared and 0 left undefined by their load op; 22678227 buffers filled ahead of the passes [2249.50] vulkan: 26883 passes (66%) ended at renderer.c:286 [2249.50] vulkan: 5123 passes (13%) ended at surface.c:186 [2249.50] vulkan: 4713 passes (12%) ended at render.c:243 [2249.50] vulkan: 2976 passes (7%) ended at cmd.c:747 [2249.50] vulkan: 600 passes (1%) ended at renderer.c:855 [2249.50] vulkan: 362 passes (1%) ended at texture.c:2695 [2249.50] vulkan: 223 passes (1%) ended at texture.c:977 [2249.50] vulkan: 29 passes (0%) ended at surface.c:729 [2249.50] vulkan: GPU-owned guest memory landed for the CPU 128 times, render targets written back for an engine 0 times [2250.54] perf: 29.9 frames a second over 5.0 s (67231 shown in all) [2251.39] vulkan: 496 of the 6703 shaders translated from the game's files found by its draws so far [2255.54] perf: 30.0 frames a second over 5.0 s (67381 shown in all) [2260.56] perf: 30.1 frames a second over 5.0 s (67532 shown in all) [2265.58] perf: 29.9 frames a second over 5.0 s (67682 shown in all) [2266.05] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.62 ms, 1st to 99th percentile 16.60 to 50.11 ms), 68 held for other than 2 refreshes; the game's frames went from release to present in 15.2 ms (11.2 to 19.9), on to the display in 11.9 ms (5.0 to 22.5), 27.0 ms in all (22.1 to 39.1) [2266.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2269.50] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.57 s on the host's processors (88% of one, 29.28 ms a present), the whole process 30.15 s (151%); the busiest: thread 80 'MainThread' 6.24 s, thread 295 'ActorCalcSub0' 2.37 s, thread 296 'ActorCalcSub1' 2.21 s, thread 128 'SupportWorker Sub1' 0.90 s, thread 129 'SupportWorker Sub2' 0.82 s [2269.50] cpu: in those 20.00 s, 526045 SVCs (26301 a second): 0x1b ArbitrateUnlock 129614, 0x1a ArbitrateLock 96401, 0x34 WaitForAddress 83671, 0x35 SignalToAddress 50679, 0x1c WaitProcessWideKeyAtomic 49317, 0x1d SignalProcessWideKey 49315; 0 calls the dispatch table had no code for (RtAPI.miss) [2269.50] vulkan: 225868260 draws, 0 skipped (0 mesh draws, 0 skipped); 133619 dispatches in 0 batches (0 ms waiting), 0 skipped; 2096 finishes (179 ms); 4300246 reads past queued releases (0 samples counts written on the GPU); 236611795 descriptor sets written, 215124725 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 205900428 draws kept the last one's shaders and pipeline (0 checked), 223396169 its targets [2269.50] vulkan: 515 shaders translated (276 ms), 742 pipelines made (43 from the cache, 6293 ms making, 3069 ms waited for), 3050 render targets made, 22541 texture uploads (3149 MB), 235 of them some blocks alone (32 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [2269.50] vulkan: 1032 pipeline parts made (6281 ms), 742 pipelines linked from them (12 ms), 742 of those made whole in the background (13586 ms), 0 still to make whole [2269.50] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1770 of 11856 MB (1472 ours, 1020 of it allocated) [2269.50] vulkan: caches: 149 render targets (714 MB, 13 parked), 574 textures (120 MB), 13556 buffers (6 MB); 1318 of 11856 MB in use as they count it, 0 MB freed for the budget so far [2269.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 47870 through a copy [2269.50] vulkan: 5869660 rendering passes, 0 clear commands, 1477444 attachments cleared and 0 left undefined by their load op; 22975046 buffers filled ahead of the passes [2269.50] vulkan: 30274 passes (56%) ended at renderer.c:286 [2269.50] vulkan: 8146 passes (15%) ended at cmd.c:747 [2269.50] vulkan: 7929 passes (15%) ended at surface.c:186 [2269.50] vulkan: 6951 passes (13%) ended at render.c:243 [2269.50] vulkan: 600 passes (1%) ended at renderer.c:855 [2269.50] vulkan: 92 passes (0%) ended at texture.c:977 [2269.50] vulkan: 1 passes (0%) ended at surface.c:729 [2269.51] vulkan: 1 passes (0%) ended at texture.c:1810 [2269.51] vulkan: GPU-owned guest memory landed for the CPU 128 times, render targets written back for an engine 0 times [2270.59] perf: 30.1 frames a second over 5.0 s (67833 shown in all) [2275.61] perf: 29.9 frames a second over 5.0 s (67983 shown in all) [2280.61] perf: 30.0 frames a second over 5.0 s (68133 shown in all) [2285.63] perf: 30.1 frames a second over 5.0 s (68284 shown in all) [2286.03] vulkan: display: 599 frame intervals of 33.36 ms (deviation 3.13 ms, 1st to 99th percentile 16.61 to 50.02 ms), 21 held for other than 2 refreshes; the game's frames went from release to present in 14.3 ms (12.1 to 20.1), on to the display in 11.1 ms (5.0 to 22.0), 25.5 ms in all (22.2 to 39.3) [2286.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2289.49] nvn: 68400 presents, 68400 submissions [2289.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.22 s on the host's processors (91% of one, 30.36 ms a present), the whole process 30.54 s (153%); the busiest: thread 80 'MainThread' 6.49 s, thread 295 'ActorCalcSub0' 2.42 s, thread 296 'ActorCalcSub1' 2.27 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.78 s [2289.51] cpu: in those 20.00 s, 507549 SVCs (25374 a second): 0x1b ArbitrateUnlock 122701, 0x1a ArbitrateLock 89881, 0x34 WaitForAddress 83119, 0x35 SignalToAddress 50166, 0x1c WaitProcessWideKeyAtomic 48004, 0x1d SignalProcessWideKey 48004; 0 calls the dispatch table had no code for (RtAPI.miss) [2289.51] vulkan: 228314294 draws, 0 skipped (0 mesh draws, 0 skipped); 135335 dispatches in 0 batches (0 ms waiting), 0 skipped; 2096 finishes (179 ms); 4336678 reads past queued releases (0 samples counts written on the GPU); 239173612 descriptor sets written, 217454976 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 208175626 draws kept the last one's shaders and pipeline (0 checked), 225821459 its targets [2289.51] vulkan: 515 shaders translated (276 ms), 742 pipelines made (43 from the cache, 6293 ms making, 3069 ms waited for), 3059 render targets made, 22718 texture uploads (3182 MB), 237 of them some blocks alone (33 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [2289.51] vulkan: memory used and budgeted: heap 0 288 of 15239 MB (288 ours, 84 of it allocated), heap 1 1770 of 11857 MB (1472 ours, 1026 of it allocated) [2289.51] vulkan: caches: 154 render targets (722 MB, 14 parked), 560 textures (108 MB), 13429 buffers (6 MB); 1325 of 11857 MB in use as they count it, 0 MB freed for the budget so far [2289.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 47974 through a copy [2289.51] vulkan: 5923511 rendering passes, 0 clear commands, 1490566 attachments cleared and 0 left undefined by their load op; 23249594 buffers filled ahead of the passes [2289.51] vulkan: 29632 passes (55%) ended at renderer.c:286 [2289.51] vulkan: 8043 passes (15%) ended at surface.c:186 [2289.51] vulkan: 7969 passes (15%) ended at cmd.c:747 [2289.51] vulkan: 6998 passes (13%) ended at render.c:243 [2289.51] vulkan: 600 passes (1%) ended at renderer.c:855 [2289.51] vulkan: 544 passes (1%) ended at buffer.c:1151 [2289.51] vulkan: 62 passes (0%) ended at texture.c:977 [2289.51] vulkan: 2 passes (0%) ended at texture.c:1810 [2289.51] vulkan: GPU-owned guest memory landed for the CPU 128 times, render targets written back for an engine 0 times [2290.63] perf: 30.0 frames a second over 5.0 s (68434 shown in all) [2295.64] perf: 29.9 frames a second over 5.0 s (68584 shown in all) [2300.66] perf: 30.1 frames a second over 5.0 s (68735 shown in all) [2305.66] perf: 30.0 frames a second over 5.0 s (68885 shown in all) [2306.00] vulkan: display: 599 frame intervals of 33.33 ms (deviation 7.21 ms, 1st to 99th percentile 16.60 to 50.17 ms), 112 held for other than 2 refreshes; the game's frames went from release to present in 16.3 ms (10.3 to 21.6), on to the display in 13.6 ms (4.1 to 22.4), 29.9 ms in all (22.4 to 39.4) [2306.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2309.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.68 s on the host's processors (93% of one, 31.13 ms a present), the whole process 32.06 s (160%); the busiest: thread 80 'MainThread' 6.50 s, thread 295 'ActorCalcSub0' 2.38 s, thread 296 'ActorCalcSub1' 2.23 s, thread 128 'SupportWorker Sub1' 1.02 s, thread 129 'SupportWorker Sub2' 0.89 s [2309.51] cpu: in those 20.00 s, 565464 SVCs (28269 a second): 0x1b ArbitrateUnlock 136773, 0x1a ArbitrateLock 102201, 0x34 WaitForAddress 86241, 0x0b SleepThread 66457, 0x1c WaitProcessWideKeyAtomic 51572, 0x1d SignalProcessWideKey 51572; 0 calls the dispatch table had no code for (RtAPI.miss) [2309.51] vulkan: 231025309 draws, 0 skipped (0 mesh draws, 0 skipped); 136558 dispatches in 0 batches (0 ms waiting), 0 skipped; 2096 finishes (179 ms); 4372865 reads past queued releases (0 samples counts written on the GPU); 242021298 descriptor sets written, 220029320 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 210703766 draws kept the last one's shaders and pipeline (0 checked), 228512754 its targets [2309.51] vulkan: 515 shaders translated (276 ms), 742 pipelines made (43 from the cache, 6293 ms making, 3069 ms waited for), 3066 render targets made, 22912 texture uploads (3208 MB), 238 of them some blocks alone (33 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [2309.51] vulkan: memory used and budgeted: heap 0 288 of 15223 MB (288 ours, 84 of it allocated), heap 1 1770 of 11846 MB (1472 ours, 1015 of it allocated) [2309.51] vulkan: caches: 150 render targets (716 MB, 14 parked), 587 textures (108 MB), 17033 buffers (8 MB); 1313 of 11846 MB in use as they count it, 0 MB freed for the budget so far [2309.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 48010 through a copy [2309.51] vulkan: 5977417 rendering passes, 0 clear commands, 1503654 attachments cleared and 0 left undefined by their load op; 23573042 buffers filled ahead of the passes [2309.51] vulkan: 29309 passes (54%) ended at renderer.c:286 [2309.51] vulkan: 8544 passes (16%) ended at cmd.c:747 [2309.51] vulkan: 7942 passes (15%) ended at surface.c:186 [2309.51] vulkan: 7435 passes (14%) ended at render.c:243 [2309.51] vulkan: 600 passes (1%) ended at renderer.c:855 [2309.51] vulkan: 74 passes (0%) ended at texture.c:977 [2309.51] vulkan: 1 passes (0%) ended at surface.c:729 [2309.51] vulkan: 1 passes (0%) ended at texture.c:1810 [2309.51] vulkan: GPU-owned guest memory landed for the CPU 128 times, render targets written back for an engine 0 times [2310.66] perf: 30.0 frames a second over 5.0 s (69035 shown in all) [2315.68] perf: 29.9 frames a second over 5.0 s (69185 shown in all) [2320.68] perf: 30.0 frames a second over 5.0 s (69335 shown in all) [2325.69] perf: 30.1 frames a second over 5.0 s (69486 shown in all) [2325.95] vulkan: display: 599 frame intervals of 33.31 ms (deviation 7.23 ms, 1st to 99th percentile 16.60 to 50.13 ms), 113 held for other than 2 refreshes; the game's frames went from release to present in 16.5 ms (11.3 to 20.6), on to the display in 14.4 ms (4.7 to 22.1), 30.9 ms in all (22.6 to 39.6) [2325.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2327.12] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2329.51] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.75 s on the host's processors (94% of one, 31.25 ms a present), the whole process 32.00 s (160%); the busiest: thread 80 'MainThread' 6.67 s, thread 295 'ActorCalcSub0' 2.44 s, thread 296 'ActorCalcSub1' 2.30 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 129 'SupportWorker Sub2' 0.87 s [2329.51] cpu: in those 20.00 s, 529297 SVCs (26467 a second): 0x1b ArbitrateUnlock 127139, 0x1a ArbitrateLock 93724, 0x34 WaitForAddress 86936, 0x0b SleepThread 54794, 0x35 SignalToAddress 50520, 0x1c WaitProcessWideKeyAtomic 48234; 0 calls the dispatch table had no code for (RtAPI.miss) [2329.51] vulkan: 233757866 draws, 0 skipped (0 mesh draws, 0 skipped); 138299 dispatches in 0 batches (0 ms waiting), 0 skipped; 2096 finishes (179 ms); 4409152 reads past queued releases (0 samples counts written on the GPU); 244886049 descriptor sets written, 222629683 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 213253003 draws kept the last one's shaders and pipeline (0 checked), 231225382 its targets [2329.51] vulkan: 515 shaders translated (276 ms), 742 pipelines made (43 from the cache, 6293 ms making, 3069 ms waited for), 3073 render targets made, 23064 texture uploads (3233 MB), 240 of them some blocks alone (33 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [2329.51] vulkan: memory used and budgeted: heap 0 288 of 15237 MB (288 ours, 84 of it allocated), heap 1 1770 of 11845 MB (1472 ours, 993 of it allocated) [2329.51] vulkan: caches: 150 render targets (716 MB, 14 parked), 523 textures (88 MB), 14614 buffers (6 MB); 1291 of 11845 MB in use as they count it, 0 MB freed for the budget so far [2329.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 48010 through a copy [2329.51] vulkan: 6030929 rendering passes, 0 clear commands, 1516742 attachments cleared and 0 left undefined by their load op; 23878920 buffers filled ahead of the passes [2329.51] vulkan: 29338 passes (55%) ended at renderer.c:286 [2329.51] vulkan: 8272 passes (15%) ended at cmd.c:747 [2329.51] vulkan: 7743 passes (14%) ended at surface.c:186 [2329.51] vulkan: 7497 passes (14%) ended at render.c:243 [2329.51] vulkan: 600 passes (1%) ended at renderer.c:855 [2329.51] vulkan: 59 passes (0%) ended at texture.c:977 [2329.51] vulkan: 2 passes (0%) ended at texture.c:1810 [2329.51] vulkan: 1 passes (0%) ended at surface.c:729 [2329.51] vulkan: GPU-owned guest memory landed for the CPU 128 times, render targets written back for an engine 0 times [2330.69] perf: 30.0 frames a second over 5.0 s (69636 shown in all) [2335.71] perf: 29.9 frames a second over 5.0 s (69786 shown in all) [2340.71] perf: 30.0 frames a second over 5.0 s (69936 shown in all) [2345.73] perf: 30.1 frames a second over 5.0 s (70087 shown in all) [2345.91] vulkan: display: 599 frame intervals of 33.33 ms (deviation 8.01 ms, 1st to 99th percentile 16.60 to 50.15 ms), 138 held for other than 2 refreshes; the game's frames went from release to present in 14.1 ms (0.7 to 19.8), on to the display in 13.8 ms (4.7 to 22.2), 27.9 ms in all (6.4 to 39.8) [2345.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2349.49] nvn: 70200 presents, 70200 submissions [2349.49] cpu: 600 presents in 19.98 s (30.0 fps): 62 of the game's threads ran 12.51 s on the host's processors (63% of one, 20.85 ms a present), the whole process 21.79 s (109%); the busiest: thread 80 'MainThread' 4.33 s, thread 0 1.44 s, thread 0 1.35 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.60 s [2349.49] cpu: in those 19.98 s, 402459 SVCs (20139 a second): 0x1b ArbitrateUnlock 102816, 0x1a ArbitrateLock 73585, 0x34 WaitForAddress 59743, 0x1d SignalProcessWideKey 39100, 0x1c WaitProcessWideKeyAtomic 39097, 0x35 SignalToAddress 37581; 0 calls the dispatch table had no code for (RtAPI.miss) [2349.49] vulkan: 235560017 draws, 0 skipped (0 mesh draws, 0 skipped); 139745 dispatches in 0 batches (0 ms waiting), 0 skipped; 2174 finishes (185 ms); 4444886 reads past queued releases (0 samples counts written on the GPU); 246773255 descriptor sets written, 224346779 reused (27 descriptor pools, 0 sets with texture arrays taken from them); 214925858 draws kept the last one's shaders and pipeline (0 checked), 233006800 its targets [2349.49] vulkan: 515 shaders translated (276 ms), 742 pipelines made (43 from the cache, 6293 ms making, 3069 ms waited for), 3155 render targets made, 23200 texture uploads (3246 MB), 242 of them some blocks alone (33 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [2349.49] vulkan: memory used and budgeted: heap 0 288 of 15243 MB (288 ours, 84 of it allocated), heap 1 1770 of 11862 MB (1472 ours, 989 of it allocated) [2349.49] vulkan: caches: 173 render targets (744 MB, 12 parked), 487 textures (78 MB), 12625 buffers (4 MB); 1288 of 11862 MB in use as they count it, 0 MB freed for the budget so far [2349.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 48018 through a copy [2349.49] vulkan: 6078946 rendering passes, 0 clear commands, 1528772 attachments cleared and 0 left undefined by their load op; 24040778 buffers filled ahead of the passes [2349.49] vulkan: 28920 passes (60%) ended at renderer.c:286 [2349.49] vulkan: 6732 passes (14%) ended at surface.c:186 [2349.49] vulkan: 6081 passes (13%) ended at render.c:243 [2349.49] vulkan: 5564 passes (12%) ended at cmd.c:747 [2349.49] vulkan: 600 passes (1%) ended at renderer.c:855 [2349.49] vulkan: 93 passes (0%) ended at texture.c:977 [2349.49] vulkan: 25 passes (0%) ended at surface.c:729 [2349.49] vulkan: 2 passes (0%) ended at texture.c:1810 [2349.49] vulkan: GPU-owned guest memory landed for the CPU 138 times, render targets written back for an engine 0 times [2350.74] perf: 29.9 frames a second over 5.0 s (70237 shown in all) [2355.74] perf: 30.0 frames a second over 5.0 s (70387 shown in all) [2356.70] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2357.33] vulkan: a 134 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 55 render targets made, 153 texture uploads (24704 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [2357.33] vulkan: frame resource CPU: target reload 1 ms (81 calls) [2357.33] vulkan: frame resource CPU: buffer cache build 2 ms (2479 calls) [2360.76] perf: 30.1 frames a second over 5.0 s (70538 shown in all) [2365.78] perf: 29.9 frames a second over 5.0 s (70688 shown in all) [2365.88] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.25 ms, 1st to 99th percentile 16.61 to 50.16 ms), 33 held for other than 2 refreshes; the game's frames went from release to present in 7.1 ms (0.7 to 32.6), on to the display in 16.1 ms (5.4 to 22.5), 23.2 ms in all (6.4 to 42.9) [2365.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2366.83] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [2366.83] jit: 1 batches compiled 1 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 1 functions, 2 instructions, 39 KiB of code, 0.01 s compiling, 0 units loaded from ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/01006F8002326000_01006F8002326800v2228224.jitcache [2366.83] kernel: over 2366.3 s, cores 0: 30% held, 114.7 s waited for; 1: 23% held, 174.6 s waited for; 2: 20% held, 113.6 s waited for; 3: 0% held, 0.0 s waited for; 4: 0% held, 0.0 s waited for; 5: 0% held, 0.0 s waited for; [2366.83] kernel: core 0: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 1.1 ms by thread 106 [2366.83] kernel: core 1: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 4.6 ms by thread 118 [2366.83] kernel: core 2: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 4.4 ms by thread 113 [2366.83] kernel: core 0 held by thread 80 'MainThread' prio 44 for 26% of the run [2366.83] kernel: core 0 held by thread 111 'ASysParalellExecutorMain' prio 44 for 2% of the run [2366.83] kernel: core 0 held by thread 99 'UIJob' prio 44 for 1% of the run [2366.83] kernel: core 1 held by thread 128 'SupportWorker Sub1' prio 45 for 3% of the run [2366.83] kernel: core 1 held by thread 86 'WorkerMgr/Worker1(?)' prio 44 for 2% of the run [2366.83] kernel: core 1 held by thread 110 'ASysParalellExecutorSub1' prio 44 for 2% of the run [2366.83] kernel: core 2 held by thread 129 'SupportWorker Sub2' prio 45 for 3% of the run [2366.83] kernel: core 2 held by thread 87 'WorkerMgr/Worker2(?)' prio 44 for 2% of the run [2366.83] kernel: core 2 held by thread 109 'ASysParalellExecutorSub2' prio 44 for 2% of the run [2366.83] kernel: thread 128 'SupportWorker Sub1' prio 45 core 1 mask 2 waited 80.49 s for its core in 875888 waits [2366.83] kernel: thread 111 'ASysParalellExecutorMain' prio 44 core 0 mask 1 waited 68.41 s for its core in 152780 waits [2366.83] kernel: thread 129 'SupportWorker Sub2' prio 45 core 2 mask 4 waited 56.09 s for its core in 714423 waits [2366.83] kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 32.45 s for its core in 342715 waits [2366.83] kernel: thread 97 'aal::LowPrioWorkerThread' prio 45 core 1 mask 2 waited 27.00 s for its core in 343131 waits [2366.83] kernel: thread 90 'Resource Control' prio 48 core 1 mask 2 waited 21.12 s for its core in 207794 waits [2366.83] kernel: thread 116 'XLink Object Create' prio 48 core 2 mask 4 waited 13.94 s for its core in 212794 waits [2366.83] kernel: thread 126 'PlayReporter' prio 50 core 0 mask 1 waited 13.28 s for its core in 156303 waits [2366.83] kernel: thread 113 'ResLoad2' prio 48 core 2 mask 4 waited 9.68 s for its core in 178836 waits [2366.83] kernel: thread 107 'Nfp' prio 52 core 1 mask 2 waited 8.41 s for its core in 16385 waits [2366.83] Exit.