$ /tmp/.mount_scarlremp15993197957164712762/bin/scarletnx-3ds --game=~/Games/LocalLibrary/ScarletNX Games/00040000001B4000 --fullscreen=1 --anisotropy=16 --ctr_top_resolution=6 --ctr_bottom_resolution=5 --fps_limit=game --pipeline_threads=8 --touch=0 --gamepad_swap_ab=1 --gamepad_deadzone=5 --gamepad_map=south:B east:A west:X north:Y lb:L rb:R lt:ZL rt:ZR ls:L3 rs:R3 back:Minus start:Plus up:Up down:Down left:Left right:Right settings: gamepad_map's ls:L3 sends nothing: the 3DS has no L3 settings: gamepad_map's rs:R3 sends nothing: the 3DS has no R3 Playing with the update 0004000E001B4000v1056, read from ~/Games/LocalLibrary/ScarletNX Games/00040000001B4000/Update/0004000E001B4000 FE Echoes Shadows of Valentia (CTR-U-AJJE) (U) (v1.2.0).standard.cia Playing with the DLC 0004008C001B4000, read from ~/Games/LocalLibrary/ScarletNX Games/00040000001B4000/DLCs/0004008C001B4000 FE Echoes Shadows of Valentia (CTR-M-AJJE-00) (W) (v0.4.0).standard.cia The title's folder is ~/Games/LocalLibrary/ScarletNX Games/00040000001B4000 Game: FE Echoes: Shadows of Valentia (00040000001B4000) - ScarletNX main fe895b0, committed 2026-11-09 (clang 23.1.4, Linux x86_64) 3ds gpu: anisotropy=16: a mipmapped texture the game filters linearly is filtered anisotropically, at most 16x 3ds gpu: the driver cannot import the VRAM region (0x18000000, 0x600000 bytes at host 0x7e1331d00000, alignment 4096): vkAllocateMemory gave VK_ERROR_INVALID_EXTERNAL_HANDLE (-1000072003) for memory type 5 (the host pointer's types 0x20, the buffer's 0x7ad); the board's RAM is the device's memory instead: 0x8700000 bytes of memory type 5 (host-visible, coherent, cached), its dma-buf mapped at every guest view 3ds gpu: vk_memory=0: the device's memory is its own, all of it mapped by the CPU (resizable BAR), and the GPU works on a copy of the board's RAM there (0x8700000 bytes of memory type 0), copied in and back by page 3ds gpu: the window shows its images at the display's refresh, in order (fifo) (vsync=1) Running ARM11 static AOT in a flat 4 GiB space 3ds ipc: stub answered apt command 0x0055 (header 0x00550040) 3ds srv: ndm:u has no model: its commands answer success 3ds ipc: ndm:u command 0x0014 (header 0x00140040) answered success 3ds ipc: ndm:u command 0x0006 (header 0x00060040) answered success 3ds ipc: stub answered apt command 0x004f (header 0x004f0080) thread 2: core 0 priority 0x30 pc 0x0012a938 lr 0x00120e28 tls 0x1ff82000, waits on arbiter 3 at 0x0fffff00 [0xfffffffe 0x00000001 0x00000010] stack: 0x001218f8 0x0010ca34 0x0010ce38 0x00107294 0x00105008 0x00106f80 0x00103ff4 0x001174c4 0x00100020 thread 7: core 0 priority 0x18 pc 0x0010db5c lr 0x0011ed90 tls 0x1ff82200, waits on semaphore 6 stack: 0x0011ed80 thread 13: core 0 priority 0x2f pc 0x0011edd8 lr 0x001181c0 tls 0x1ff82400, waits on event 10 (APT's notification) or event 11 (APT's parameter), event 12 (the game's) stack: 0x0011ed90 thread 17 (running): core 0 priority 0x3f pc 0x0012a938 lr 0x00120e84 tls 0x1ff82600, waits on arbiter 3 at 0x15fe4818 [0xffffffff 0x00000001 0x00000001] stack: 0x0010c34c 0x0011ed90 idle: 0.0 s in 0 waits for a deadline with no thread to run SVCs: 0x32 x41 0x23 x14 0x24 x10 0x14 x9 0x01 x4 0x08 x3 0x17 x3 0x22 x3 gpu: 0 top and 0 bottom screen frames; its work read 0.0 MiB and wrote 0.0 MiB of its copy of the RAM; 0.0 MiB copied in from the RAM and 0.0 MiB back; 0 CPU accesses to its pages trapped scarletnx-3ds: guest blocked (no runnable thread): pc=0x0012a938 exit=4 syndrome=0x00000022 blocks=202849 svcs=101 last_svc=0x22 ipc_service=2 ipc_header=0x08030204 wait_service= [ended, status 3]