ScarletNX main b1f4cb7, committed 2026-11-09 (clang 23.1.5, Windows x86_64) Message: == summary == ### `Fire Emblem Engage` (`0100A6301214E000`, version `1.0.0`) - **Console:** Switch - **Build:** `main b1f4cb7`, committed 2026-11-09, 0 days before this run - **System:** `Windows 10 21H2 (10.0.19044), Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz, 4 threads, 8 GB RAM` - **GPU:** `NVIDIA GeForce 920MX`, Vulkan `1.4.312`, driver `91908000` - **Ended:** fatal after 105.4 s - **Signature:** `fatal Thread N touched GPU-owned guest memory at N while it held the renderer: the runtime must call own_acquire first` **Frames over 50 ms:** 36, the slowest 13672 ms
What the slowest frames did, and the GPU's counts ``` a 13672 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 12922 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 2415 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 2319 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 1951 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 14 render targets made, 4 texture uploads (2 MB), 1 of them some blocks alone (0 MB); 18 frames over 50 ms in the last 600, the slowest 13672 ms memory used and budgeted: heap 0 296 of 1701 MB (209 ours, 168 of it allocated), heap 1 163 of 3633 MB (128 ours, 48 of it allocated), heap 2 32 of 181 MB (32 ours, 32 of it allocated) ```
== the last run: ~\AppData\Roaming\scarletnx\state\last-run.log == $ ~\scarletnx.exe ~ memory: 512 GiB of address space reserved, the console's settings: ~\0100A6301214E000.ini keeps 3 keys this version does not use (controls_opacity, vk_descriptors, astc_bc), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher log: written to ~\0100A6301214E000.log ScarletNX - Fire Emblem Engage build: ScarletNX main b1f4cb7, committed 2026-11-09 (clang 23.1.5, Windows x86_64) system: Windows 10 21H2 (10.0.19044), Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz, 4 threads, 8 GB RAM last start: pid 5104, started 2026-11-09 18:38:19 did not end with an exit: a crash (whose report ends that run's log, in logs/), a kill (by the system for its memory, or by the user) or a power loss, which the system does not name fs: ExeFS and RomFS read from the dump ~\Fire Emblem Engage [0100A6301214E000][v0][US].nsp (12914.0 MB mapped) fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB memory: 4 KiB host pages, views are copies (no alias pool) memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 4638 MiB, the process holds 96) Loaded rtld at 0x8000000 Loaded main at 0x8005000 Loaded subsdk0 at 0xe664000 Loaded sdk at 0xecff000 symbols: 32231 functions named hooks: the module calls the functions of the 545 symbols its build's hooks named through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81; this runtime's, f1b76606a7486c69, names 722) hooks: module rtld, SDK unknown (its versioned hooks aren't installed) hooks: module main, SDK unknown (its versioned hooks aren't installed) hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) hooks: module sdk, SDK 12.3.7 hooks: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at eddebc0 runs codec_decoder_finalize only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at eddebc0 runs codec_decoder_finalize hooks: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at eddefa0 runs codec_decoder_reset only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at eddefa0 runs codec_decoder_reset hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at ee46010 runs diag_abort hook: memcpy at f23b5f0 runs hook_memmove hook: memmove at f23b998 runs hook_memmove hook: memset at f23bc70 runs hook_memset hooks: 6 of the game's functions run the runtime's handlers nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache jit: 2 compile threads, 46 pcs of earlier runs queued npdm: system resource 16 MB, cores 7, priorities ffffffff0000000 acc: 1 user, playing as user 1 users: [user1] mii=(none): Baguette; picture=(none): file time: the time zone is Etc/GMT-7 (UTC+07) game: 0100a6301214e000, version 1.0.0 pl: the Japanese stand-in answers for the console font's private-use characters pl: the Chinese simplified stand-in answers for the console font's private-use characters pl: the Chinese traditional stand-in answers for the console font's private-use characters pl: the Korean stand-in answers for the console font's private-use characters pl: the extended stand-in answers for the console font's private-use characters RomFS: the dump's, read in place (12833.8 MB) input: no SDL joysticks detected video: SDL 3.4.18 on windows vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3f: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce 920MX (NVIDIA, 582.66, driver version 582.66.00): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:60) vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce 920MX (NVIDIA, 582.66, driver version 582.66.00): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:62) vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce 920MX (NVIDIA, 582.66, driver version 582.66.00): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:111) vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) vulkan: mesh draws are skipped: mesh_draws off (experimental) vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce 920MX (NVIDIA, 582.66, driver version 582.66.00) vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, patch control points vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own vulkan: dynamic texture offsets use native maintenance8 sampling vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping whole (no sparse residency of 2D or 3D images) vulkan: graphics descriptors use sets vulkan: astc_mode=0 (Auto): heap 0's budget is 1701 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) vulkan: the driver that runs: NVIDIA, 582.66 (driver ID 4) vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core vulkan: NVIDIA GeForce 920MX, Vulkan 1.4.312, driver 91908000, graphics queue family 0, compute 0 (a second queue) vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) vulkan: the extension bans turn VK_EXT_extended_dynamic_state3.extendedDynamicState3RasterizationSamples off on NVIDIA GeForce 920MX (NVIDIA, 582.66, driver version 582.66.00), which this renderer does not ask for: NVIDIA's driver before 610.0.0 fails multisample tests with rasterization samples as dynamic state (seen on 535, not on 610) (ANGLE vk_renderer.cpp:6839; extension_bans.txt:83) vulkan: swapchain 1280x720, 3 images, presents timed, fifo vulkan: this device's limits hold 11 of the 18 constant buffers as uniform buffers, the others are storage buffers vulkan: a stage's descriptor set (16 uniform and 25 storage buffers, 576 textures, 8 images) is past this GPU's per-stage limits (15, 1048576, 1048576, 1048576): pipelines may fail vulkan: the BC7 cache ~\0100A6301214E000.vkbc7 starts empty vulkan: pipeline cache loaded (12585 KB) vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own memory: GPU engines keep their results, guest memory is trapped until the CPU needs it (page protection and an exception handler, landing in place) renderer: Vulkan vulkan: ~\0100A6301214E000.d4-10de-0000134f.vkshipped started over: its key differs from this GPU's, driver's and build's (build ScarletNX main b895710 (clang 23.1.5, Windows x86_64) in the file, ScarletNX main b1f4cb7 (clang 23.1.5, Windows x86_64) now) vulkan: ~\0100A6301214E000.d4-10de-0000134f.vkshaders is of another build or driver (build ScarletNX main b895710 (clang 23.1.5, Windows x86_64) in the file, ScarletNX main b1f4cb7 (clang 23.1.5, Windows x86_64) now): its shaders are translated again and its pipelines made again vulkan: pipeline_threads=0 (Auto): 2 workers make the new pipelines, of 4 CPUs: 2 at the system's normal priority, 0 at its low one (below normal) vulkan: 464 shaders and 304 pipelines of earlier runs with NVIDIA (driver d4-10de-0000134f) loaded from ~\0100A6301214E000.d4-10de-0000134f.vkshaders in 1067 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~\0100A6301214E000.d4-10de-0000134f.vkshipped vulkan: the on-screen controls' atlas is 1024x1776 vulkan: main.ro: 10 shaders found vulkan: main.ro: 3 vertex, 7 fragment vulkan: main.ro: 9 new, 1 already done vulkan: main.ro: 9 translated, 1 already translated, 0 left out, 0 failed vulkan: 10 shaders found: 9 new, 1 already done vulkan: 10 programs: 9 translated, 1 already translated, 0 left out, 0 failed vulkan: the game's own shaders: 9 translated new, 9 in ~\0100A6301214E000.d4-10de-0000134f.vkshipped, in 333 ms; 0 large ones queued to warm their parts prepare: 24860 ms before the game started (9 shaders translated from its files, 304 of 304 pipelines of earlier runs made), shown in YoRHa's look main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 perf: 0.0 frames a second over 5.0 s (0 shown in all) perf: 0.0 frames a second over 5.0 s (0 shown in all) nvn: the game's driver answers API 55.8 and GPU code 1.5 to 1.16, 84 items in all from its code nvn: the game's NVN API 55.8 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) nvn: device 20dfa77f0 initialized, flags 0x100 nvn: window origin upper left nvn: depth mode near = 0 nvdrv: syncpt_alloc -> 20 nvdrv: syncpt_alloc -> 21 nvn: queue 20dfaa820 initialized (replay 1) nvn: sampler pool 20dfadb98: 2304 descriptors at GPU 400000000 nvn: texture pool 20dfadbb8: 8448 descriptors at GPU 400012000 nvn: the first texture of format 0x38 (target 1, 1920x1080) nvn: window 20dfbccc0: 3 textures, first 1920x1080 format 0x38, present interval 2 nvn: window crop 0,0 1920x1080 nvn: the first texture of format 0x35 (target 1, 1920x1080) nvn: command buffer 20dfbec00 is out of command memory: the game's callback 8a69768 adds more nvn: 64 KiB of the runtime's memory carry command records past the game's command memory nvn: the first texture of format 0x25 (target 1, 4x4) vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 14464 uniform and 25600 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images nvn: the first texture of format 0x1 (target 1, 64x64) nvn: the first texture of format 0x6 (target 1, 1024x1) nvn: first present, texture 0 of window 20dfbccc0 vulkan: write tracking on (caches skip unchanged memory) vulkan: swapchain 1280x720, 3 images, sRGB, presents timed, fifo perf: 9.4 frames a second over 5.0 s (47 shown in all) perf: 0.0 frames a second over 5.0 s (47 shown in all) perf: 0.0 frames a second over 5.0 s (47 shown in all) vulkan: a 13672 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: the first texture of format 0x7d (target 1, 4096x4096) nvn: the first texture of format 0x87 (target 1, 2048x1024) perf: 6.4 frames a second over 5.0 s (79 shown in all) nvn: the first texture of format 0x48 (target 1, 512x512) vulkan: a 2415 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 8 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM audio: queued 4096 bytes of guest PCM vulkan: a 2319 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 347 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 176 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 2.6 frames a second over 5.0 s (92 shown in all) vulkan: a 755 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (2928 KB), 0 ms in finishes; 1 internal texture pipelines (547 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 1511 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 1 internal texture pipelines (1509 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: the first texture of format 0x3f (target 1, 1920x1080) nvn: the first texture of format 0x29 (target 1, 960x540) nvn: the display didn't show a frame in two periods: frames don't wait for it until it does nvn: the display didn't show a frame in two periods: frames don't wait for it until it does vulkan: a 291 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 10 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/260/0 ms vulkan: frame resource CPU: image allocation 4 ms (10 calls) vulkan: frame resource CPU: target reload 265 ms (5 calls) nvn: the display didn't show a frame in two periods: frames don't wait for it until it does vulkan: a 240 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/239/0 ms vulkan: a 266 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 259 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 4.0 frames a second over 5.0 s (112 shown in all) perf: 0.0 frames a second over 5.0 s (112 shown in all) perf: 0.0 frames a second over 5.0 s (112 shown in all) vulkan: a 12922 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 400 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 21.4 frames a second over 5.0 s (219 shown in all) perf: 29.9 frames a second over 5.0 s (369 shown in all) vulkan: the BC7 encoder queues up to 256 thousand blocks before an upload waits for the GPU (bc7_queue=0, Auto, 2001 MB of the GPU's own memory) nvn: the first texture of format 0x8e (target 1, 128x128) nvn: the first texture of format 0x79 (target 1, 512x512) perf: 30.0 frames a second over 5.0 s (519 shown in all) vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 87 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 1951 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 497 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: the first texture of format 0x89 (target 1, 2048x2048) cpu: 599 presents in 56.53 s (10.6 fps): 35 of the game's threads ran 54.08 s on the host's processors (96% of one, 90.28 ms a present), the whole process 89.83 s (159%); the busiest: thread 80 'MainThread' 37.91 s, thread 107 'Loading.PreloadManager' 12.72 s, thread 86 'Background Job.Worker 0' 1.23 s, thread 103 'Loading.AsyncRead' 0.58 s, thread 106 'UnityGfxDeviceWorker' 0.28 s cpu: in those 56.53 s, 212562 SVCs (3760 a second): 0x1b ArbitrateUnlock 65524, 0x1a ArbitrateLock 52640, 0x1c WaitProcessWideKeyAtomic 31069, 0x0b SleepThread 24946, 0x21 SendSyncRequest 16139, 0x1d SignalProcessWideKey 13358; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 4128 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6218 descriptor sets written, 2038 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 536 draws kept the last one's shaders and pipeline (0 checked), 3119 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 14 render targets made, 4 texture uploads (2 MB), 1 of them some blocks alone (0 MB); 18 frames over 50 ms in the last 600, the slowest 13672 ms vulkan: pipeline libraries: 62 pre-rasterization and 298 fragment shader parts made (0 and 0 from the cache, 1373 and 47203 ms), 1 vertex input and 18 fragment output parts (0 ms); 304 links (5 ms); 304 optimized pipelines made in the background (46374 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 1 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 9 encoder dispatches in all vulkan: the BC7 cache gave 0 levels and took 2 new; its file holds 2 MB (started over 0 times at 8192 MB) vulkan: 2 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 131625 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 304 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 296 of 1701 MB (209 ours, 168 of it allocated), heap 1 163 of 3633 MB (128 ours, 48 of it allocated), heap 2 32 of 181 MB (32 ours, 32 of it allocated) vulkan: caches: 14 render targets (81 MB, 0 parked), 3 textures (2 MB), 72 buffers (1 MB); 255 of 1701 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 7123 rendering passes, 505 clear commands, 6101 attachments cleared and 2 left undefined by their load op; 130 buffers filled ahead of the passes vulkan: 3027 passes (42%) ended at ..\..\src\nx\gpu\vk\render.c:244 vulkan: 3001 passes (42%) ended at ..\..\src\nx\gpu\vk\renderer.c:287 vulkan: 542 passes (8%) ended at ..\..\src\nx\gpu\vk\renderer.c:890 vulkan: 504 passes (7%) ended at ..\..\src\nx\gpu\vk\dma.c:220 vulkan: 46 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:789 vulkan: 3 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:729 vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times perf: 16.6 frames a second over 5.0 s (602 shown in all) nvn: 256 KiB of the runtime's memory carry command records past the game's command memory vulkan: 40x67 texture reads the 48x67 render target at 40e210000: only that region is used vulkan: 40x67 texture reads the 48x67 render target at 40e200000: only that region is used vulkan: 20x33 texture reads the 32x33 render target at 40e230000: only that region is used vulkan: 20x33 texture reads the 32x33 render target at 40e220000: only that region is used vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 19 render targets made, 2 texture uploads (401 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: image allocation 5 ms (25 calls) vulkan: frame resource CPU: target reload 9 ms (19 calls) vulkan: a 359 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 453 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: command buffer 20dfbec00 is out of command memory: the game's callback 8a69768 adds more nvn: 512 KiB of the runtime's memory carry command records past the game's command memory nvn: command buffer 20dfbec00 is out of command memory: the game's callback 8a69768 adds more nvn: command buffer 20dfbec00 is out of command memory: the game's callback 8a69768 adds more vulkan: a 492 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (2 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: buffer cache build 7 ms (83 calls) vulkan: a 251 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 10 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: frame resource CPU: image allocation 3 ms (10 calls) vulkan: frame resource CPU: target reload 4 ms (5 calls) vulkan: a 992 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 236 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 240 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 21 ms in finishes; 1 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 86 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 34 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 41 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: the first texture of format 0x80 (target 1, 512x512) nvn: the first texture of format 0x4e (target 1, 64x8) perf: 14.8 frames a second over 5.0 s (676 shown in all) vulkan: a 266 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 139 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: the first texture of format 0x50 (target 8, 128x128) vulkan: a 364 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms audio: queued nonzero guest PCM (s16 peak 1) nvn: the first texture of format 0x5 (target 1, 128x1) nvn: the first texture of format 0x32 (target 1, 2048x2048) ownership-fault: thread=5420 renderer-holder=5420 access=read guest-page=26b3ff000 page-size=4096 host-page=0000024B3359F000 wait=confirmed ownership-fault: owner guest=[26b3ff200,26b3ffa00) pool=26b3ff200 resource=000002489A2EC9D0 resource-offset=0 landing=0 ownership-fault: thread 5420 host-pc=00007FF61A5913C9 host-sp=000000E9D7BF7580 access-address=0000024B3359F000 ownership-fault: pc[0] host=00007FF61A5913C9 module=0100A6301214E000.exe+c913c9 FATAL: Thread 5420 touched GPU-owned guest memory at 26b3ff000 while it held the renderer: the runtime must call own_acquire first scarletnx: Game failed (exit status 1). You can run the same command again. ~\0100A6301214E000.exe ran another build's runtime: it runs ~\scarletnx.exe now [ended, status 1] == the last recompile of the queue: ~\AppData\Roaming\scarletnx\state\last-recompile.log == $ ~\scarletnx.exe -r ~ ~ ~\.switch\prod.keys: 33 lines are not keys, the first line 96 Keys: ~\.switch\prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~\.switch\title.keys, 19 of them Reading ~\Fire Emblem Three Houses [010055D009F78000][v0].nsp an NSP, 11 GB: 3 NCAs, 1 ticket Program NCA of 010055D009F78000, 11 GB, SDK 6.6.0, master key 7 (firmware 7.0.0 and later), its title key from a ticket or title.keys Manual NCA of 010055D009F78000, 200 KB, SDK 6.6.0, master key 7 (firmware 7.0.0 and later), its keys in its key area Control NCA of 010055D009F78000, 1.1 MB, SDK 6.6.0, master key 7 (firmware 7.0.0 and later), its keys in its key area content meta: an application 010055D009F78000, version 0 Recompiling Fire Emblem: Three Houses (5 modules) LLVM: -O0, llvm_batch=full 93467 functions, 6149518 instructions LLVM: 69 code units and the module descriptor compiled block 1/70: code_002, 0x80BE370-0x81175E0, 487 functions, 90537 instructions (9.9 s, 658 MiB in use) compiled block 2/70: code_000, 0x8000000-0x80637A8, 2258 functions, 94129 instructions (11.7 s, 418 MiB in use) compiled block 3/70: code_001, 0x80637B0-0x80BE370, 1401 functions, 90243 instructions (11.8 s, 355 MiB in use) compiled block 4/70: code_003, 0x81175E0-0x8170AB0, 803 functions, 90148 instructions (7.9 s, 542 MiB in use) compiled block 5/70: code_005, 0x81CAA00-0x8223D90, 760 functions, 90156 instructions (7.1 s, 532 MiB in use) compiled block 6/70: code_004, 0x8170AB0-0x81CAA00, 997 functions, 90385 instructions (7.8 s, 433 MiB in use) compiled block 7/70: code_006, 0x8223D90-0x827D910, 576 functions, 91050 instructions (5.5 s, 534 MiB in use) compiled block 8/70: code_008, 0x82D7370-0x8333054, 2313 functions, 90012 instructions (8.5 s, 539 MiB in use) compiled block 9/70: code_007, 0x827D910-0x82D7370, 846 functions, 90417 instructions (9.4 s, 468 MiB in use) compiled block 10/70: code_009, 0x8333060-0x838DA44, 1193 functions, 90838 instructions (9.6 s, 550 MiB in use) compiled block 11/70: code_010, 0x838DA50-0x83E960C, 2089 functions, 90007 instructions (7.6 s, 575 MiB in use) compiled block 12/70: code_011, 0x83E9610-0x8443300, 1058 functions, 90063 instructions (9.6 s, 550 MiB in use) compiled block 13/70: code_012, 0x8443300-0x849CB0C, 1021 functions, 90002 instructions (10.3 s, 663 MiB in use) compiled block 14/70: code_013, 0x849CB10-0x84F6DC0, 1116 functions, 90437 instructions (8.4 s, 640 MiB in use) compiled block 15/70: code_015, 0x8550B00-0x85AA524, 991 functions, 90169 instructions (8.9 s, 730 MiB in use) compiled block 16/70: code_016, 0x85AA530-0x86030C8, 460 functions, 90124 instructions (9.7 s, 671 MiB in use) compiled block 17/70: code_014, 0x84F6DC0-0x8550B00, 1163 functions, 90118 instructions (16.7 s, 499 MiB in use) compiled block 18/70: code_017, 0x86030D0-0x865D9A8, 1349 functions, 90160 instructions (7.6 s, 576 MiB in use) compiled block 19/70: code_018, 0x865D9B0-0x86B8728, 1594 functions, 90237 instructions (6.9 s, 567 MiB in use) compiled block 20/70: code_019, 0x86B8730-0x87127E4, 1262 functions, 90132 instructions (7.6 s, 566 MiB in use) compiled block 21/70: code_020, 0x87127F0-0x876D25C, 1392 functions, 90492 instructions (8.9 s, 683 MiB in use) compiled block 22/70: code_021, 0x876D260-0x87C70E0, 954 functions, 90424 instructions (11.3 s, 720 MiB in use) compiled block 23/70: code_022, 0x87C70E0-0x8820A28, 924 functions, 90002 instructions (14.0 s, 1012 MiB in use) compiled block 24/70: code_023, 0x8820A30-0x887AEA0, 1133 functions, 90412 instructions (15.9 s, 1079 MiB in use) compiled block 25/70: code_025, 0x88D3E90-0x892E9CC, 1629 functions, 90177 instructions (25.1 s, 1118 MiB in use) compiled block 26/70: code_026, 0x892E9D0-0x8988898, 1147 functions, 90233 instructions (20.9 s, 1061 MiB in use) compiled block 27/70: code_024, 0x887AEA0-0x88D3E88, 651 functions, 90020 instructions (36.3 s, 872 MiB in use) compiled block 28/70: code_027, 0x89888A0-0x89E2854, 1101 functions, 90220 instructions (18.3 s, 1176 MiB in use) compiled block 29/70: code_028, 0x89E2860-0x8A3CC48, 1354 functions, 90047 instructions (20.1 s, 1291 MiB in use) compiled block 30/70: code_030, 0x8A94CA0-0xA0FE390, 1666 functions, 90077 instructions (8.5 s, 1325 MiB in use) compiled block 31/70: code_031, 0xA0FE390-0xA15885C, 964 functions, 90978 instructions (7.2 s, 1492 MiB in use) compiled block 32/70: code_032, 0xA158860-0xA1B277C, 709 functions, 90993 instructions (6.9 s, 1528 MiB in use) compiled block 33/70: code_033, 0xA1B2780-0xA20B58C, 652 functions, 90030 instructions (6.6 s, 1671 MiB in use) compiled block 34/70: code_034, 0xA20B590-0xA263F50, 456 functions, 90001 instructions (5.5 s, 1729 MiB in use) compiled block 35/70: code_035, 0xA263F50-0xA2BDAA4, 1016 functions, 90059 instructions (5.6 s, 1894 MiB in use) compiled block 36/70: code_036, 0xA2BDAB0-0xA3173C8, 783 functions, 90488 instructions (5.0 s, 1884 MiB in use) compiled block 37/70: code_037, 0xA3173D0-0xA370ACC, 890 functions, 90173 instructions (7.1 s, 2150 MiB in use) compiled block 38/70: code_038, 0xA370AD0-0xA3C9C5C, 767 functions, 90068 instructions (7.3 s, 2079 MiB in use) compiled block 39/70: code_040, 0xA423800-0xA47CF20, 875 functions, 90368 instructions (5.3 s, 2527 MiB in use) compiled block 40/70: code_039, 0xA3C9C60-0xA423800, 1123 functions, 90013 instructions (7.6 s, 2585 MiB in use) compiled block 41/70: code_041, 0xA47CF20-0xA4D67E4, 1098 functions, 90065 instructions (5.6 s, 995 MiB in use) compiled block 42/70: code_029, 0x8A3CC50-0x8A94CA0, 181 functions, 90002 instructions (56.4 s, 692 MiB in use) compiled block 43/70: code_042, 0xA4D67F0-0xA52FCA8, 410 functions, 90821 instructions (6.3 s, 659 MiB in use) compiled block 44/70: code_043, 0xA52FCB0-0xA92B19C, 1127 functions, 90009 instructions (6.6 s, 723 MiB in use) compiled block 45/70: code_044, 0xA92B1A0-0xA984690, 819 functions, 90139 instructions (6.6 s, 707 MiB in use) compiled block 46/70: code_045, 0xA984690-0xA9DE4E4, 671 functions, 90957 instructions (6.7 s, 700 MiB in use) compiled block 47/70: code_046, 0xA9DE4F0-0xAA38910, 1307 functions, 90002 instructions (8.4 s, 767 MiB in use) compiled block 48/70: code_047, 0xAA38910-0xAA92D7C, 1546 functions, 90009 instructions (8.2 s, 717 MiB in use) compiled block 49/70: code_048, 0xAA92D80-0xAAECA08, 1234 functions, 90004 instructions (7.6 s, 711 MiB in use) compiled block 50/70: code_051, 0xABA1F00-0xABFC24C, 643 functions, 91417 instructions (6.1 s, 732 MiB in use) compiled block 51/70: code_049, 0xAAECA10-0xAB46CD4, 1417 functions, 90050 instructions (8.0 s, 671 MiB in use) compiled block 52/70: code_050, 0xAB46CE0-0xABA1EFC, 1219 functions, 91434 instructions (8.2 s, 682 MiB in use) compiled block 53/70: code_052, 0xABFC250-0xAC54794, 259 functions, 90081 instructions (5.7 s, 802 MiB in use) compiled block 54/70: code_054, 0xB058B10-0xB0B4B2C, 3081 functions, 90022 instructions (9.1 s, 837 MiB in use) compiled block 55/70: code_053, 0xAC547A0-0xB058B04, 5103 functions, 90022 instructions (11.3 s, 804 MiB in use) compiled block 56/70: code_055, 0xB0B4B30-0xB114B90, 2263 functions, 94948 instructions (9.9 s, 771 MiB in use) compiled block 57/70: code_056, 0xB114B90-0xB16DBA8, 628 functions, 90184 instructions (7.5 s, 756 MiB in use) compiled block 58/70: code_057, 0xB16DBB0-0xB1CA310, 1060 functions, 92371 instructions (7.2 s, 746 MiB in use) compiled block 59/70: code_058, 0xB1CA310-0xB223E8C, 1219 functions, 90023 instructions (7.4 s, 789 MiB in use) compiled block 60/70: code_059, 0xB223E90-0xB27F300, 2146 functions, 90048 instructions (9.1 s, 653 MiB in use) compiled block 61/70: code_060, 0xB27F300-0xB2D984C, 1434 functions, 90418 instructions (8.0 s, 635 MiB in use) compiled block 62/70: code_061, 0xB2D9850-0xB3351BC, 2127 functions, 90421 instructions (8.9 s, 813 MiB in use) compiled block 63/70: code_063, 0xB391B80-0xB3ECE50, 2207 functions, 90021 instructions (7.9 s, 818 MiB in use) compiled block 64/70: code_062, 0xB3351C0-0xB391B7C, 3069 functions, 90060 instructions (9.4 s, 794 MiB in use) compiled block 65/70: code_064, 0xB3ECE50-0xB447FC8, 2008 functions, 90036 instructions (8.0 s, 832 MiB in use) compiled block 66/70: code_065, 0xB447FD0-0xB4A10C0, 1219 functions, 90129 instructions (8.7 s, 895 MiB in use) compiled block 67/70: code_068, 0xB5529D0-0xB553600, 195 functions, 780 instructions (0.3 s, 903 MiB in use) compiled block 68/70: code_066, 0xB4A10C0-0xB4FA2CC, 1430 functions, 90406 instructions (9.7 s, 752 MiB in use) compiled block 69/70: code_067, 0xB4FA2D0-0xB5529D0, 8424 functions, 90000 instructions (12.6 s, 494 MiB in use) compiled block 70/70: module, SnxModule descriptor, 889253 entries (1.2 s, 654 MiB in use) LLVM module: 327.1 MB, 889253 entries unit cache: 0 of 69 units reused (0.0 MB) from ~\AppData\Roaming\scarletnx\cache\units Built ~\010055D009F78000.exe [ended, status 0] $ ~\scarletnx.exe -r ~ ~ ~\.switch\prod.keys: 33 lines are not keys, the first line 96 Keys: ~\.switch\prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~\.switch\title.keys, 19 of them Reading ~\Fire Emblem Engage [0100A6301214E000][v0][US].nsp an NSP, 13 GB: 3 NCAs, 1 ticket Program NCA of 0100A6301214E000, 13 GB, SDK 12.3.7, master key 13 (firmware 14.0.0 and later), its title key from a ticket or title.keys Control NCA of 0100A6301214E000, 1.2 MB, SDK 12.3.13, master key 13 (firmware 14.0.0 and later), its keys in its key area Manual NCA of 0100A6301214E000, 253 KB, SDK 12.3.13, master key 13 (firmware 14.0.0 and later), its keys in its key area content meta: an application 0100A6301214E000, version 0 Recompiling Fire Emblem Engage (4 modules) LLVM: -O0, llvm_batch=full 363585 functions, 18379293 instructions LLVM: 204 code units and the module descriptor compiled block 1/205: code_001, 0x8061850-0x80BAF24, 2054 functions, 90127 instructions (7.3 s, 742 MiB in use) compiled block 2/205: code_002, 0x80BAF24-0x8113468, 946 functions, 90085 instructions (8.2 s, 718 MiB in use) compiled block 3/205: code_000, 0x8000000-0x8061850, 8946 functions, 90002 instructions (12.9 s, 745 MiB in use) compiled block 4/205: code_003, 0x8113470-0x81710B8, 3551 functions, 90020 instructions (9.8 s, 772 MiB in use) compiled block 5/205: code_004, 0x81710C0-0x81CE2E0, 3494 functions, 90029 instructions (9.6 s, 680 MiB in use) compiled block 6/205: code_005, 0x81CE2E0-0x822BA68, 3648 functions, 90006 instructions (10.4 s, 798 MiB in use) compiled block 7/205: code_006, 0x822BA70-0x8289270, 5502 functions, 90002 instructions (12.1 s, 844 MiB in use) compiled block 8/205: code_008, 0x82E4860-0x834228C, 3874 functions, 90011 instructions (9.3 s, 852 MiB in use) compiled block 9/205: code_007, 0x8289270-0x82E4860, 14758 functions, 90013 instructions (18.4 s, 787 MiB in use) compiled block 10/205: code_009, 0x8342290-0x83A10F0, 4957 functions, 90014 instructions (10.9 s, 847 MiB in use) compiled block 11/205: code_010, 0x83A10F0-0x8403648, 6356 functions, 90026 instructions (11.6 s, 831 MiB in use) compiled block 12/205: code_012, 0x846BAC0-0x84C9414, 4194 functions, 90140 instructions (9.9 s, 888 MiB in use) compiled block 13/205: code_011, 0x8403650-0x846BAB8, 8554 functions, 90001 instructions (16.3 s, 751 MiB in use) compiled block 14/205: code_013, 0x84C9414-0x85216D8, 1354 functions, 90079 instructions (9.3 s, 710 MiB in use) compiled block 15/205: code_014, 0x85216E0-0x857A79C, 1409 functions, 90124 instructions (7.7 s, 779 MiB in use) compiled block 16/205: code_015, 0x857A79C-0x85DC408, 1587 functions, 99368 instructions (9.1 s, 821 MiB in use) compiled block 17/205: code_016, 0x85DC408-0x863463C, 1182 functions, 90099 instructions (11.5 s, 795 MiB in use) compiled block 18/205: code_018, 0x868CBFC-0x86E4FB8, 1021 functions, 90091 instructions (7.9 s, 817 MiB in use) compiled block 19/205: code_017, 0x863463C-0x868CBFC, 1412 functions, 90045 instructions (15.8 s, 723 MiB in use) compiled block 20/205: code_019, 0x86E4FB8-0x873D424, 1205 functions, 90005 instructions (8.5 s, 683 MiB in use) compiled block 21/205: code_022, 0x87EF090-0x884772C, 1148 functions, 90064 instructions (10.5 s, 915 MiB in use) compiled block 22/205: code_021, 0x8796C50-0x87EF090, 972 functions, 90006 instructions (12.1 s, 945 MiB in use) compiled block 23/205: code_020, 0x873D430-0x8796C4C, 1068 functions, 90556 instructions (20.3 s, 843 MiB in use) compiled block 24/205: code_024, 0x88A14A8-0x88F9CFC, 502 functions, 90391 instructions (11.6 s, 894 MiB in use) compiled block 25/205: code_023, 0x8847730-0x88A14A8, 665 functions, 91541 instructions (14.0 s, 829 MiB in use) compiled block 26/205: code_025, 0x88F9CFC-0x8952348, 959 functions, 90104 instructions (13.2 s, 848 MiB in use) compiled block 27/205: code_026, 0x8952348-0x89AA7F8, 1248 functions, 90084 instructions (11.8 s, 880 MiB in use) compiled block 28/205: code_028, 0x8A08450-0x8A60E50, 1245 functions, 90055 instructions (9.0 s, 737 MiB in use) compiled block 29/205: code_027, 0x89AA800-0x8A08450, 1033 functions, 95372 instructions (13.9 s, 658 MiB in use) compiled block 30/205: code_029, 0x8A60E50-0x8AB8EB8, 959 functions, 90028 instructions (8.3 s, 879 MiB in use) compiled block 31/205: code_030, 0x8AB8EC0-0x8B12490, 1830 functions, 90232 instructions (13.8 s, 943 MiB in use) compiled block 32/205: code_031, 0x8B12490-0x8B6A76C, 872 functions, 90005 instructions (14.9 s, 937 MiB in use) compiled block 33/205: code_032, 0x8B6A770-0x8BC3008, 1144 functions, 90112 instructions (15.8 s, 1007 MiB in use) compiled block 34/205: code_034, 0x8C1B614-0x8C73E6C, 1307 functions, 90180 instructions (14.3 s, 963 MiB in use) compiled block 35/205: code_035, 0x8C73E6C-0x8CCCF38, 1039 functions, 90159 instructions (9.9 s, 1066 MiB in use) compiled block 36/205: code_033, 0x8BC3010-0x8C1B614, 825 functions, 90139 instructions (28.3 s, 1267 MiB in use) compiled block 37/205: code_036, 0x8CCCF38-0x8D25058, 692 functions, 90027 instructions (28.0 s, 1449 MiB in use) compiled block 38/205: code_037, 0x8D25058-0x8D7D594, 400 functions, 90259 instructions (53.8 s, 1493 MiB in use) compiled block 39/205: code_039, 0x8DD5BD0-0x8E2DF48, 832 functions, 90124 instructions (35.1 s, 1374 MiB in use) compiled block 40/205: code_038, 0x8D7D5A0-0x8DD5BC8, 229 functions, 90253 instructions (55.2 s, 1112 MiB in use) compiled block 41/205: code_041, 0x8E860C8-0x8EDF428, 949 functions, 90174 instructions (8.9 s, 1086 MiB in use) compiled block 42/205: code_040, 0x8E2DF50-0x8E860C8, 1429 functions, 90021 instructions (21.4 s, 877 MiB in use) compiled block 43/205: code_042, 0x8EDF428-0x8F37980, 676 functions, 90284 instructions (9.2 s, 824 MiB in use) compiled block 44/205: code_043, 0x8F37980-0x8F8FE3C, 1162 functions, 90020 instructions (11.7 s, 1042 MiB in use) compiled block 45/205: code_045, 0x8FE81AC-0x9040614, 1801 functions, 90019 instructions (11.5 s, 1040 MiB in use) compiled block 46/205: code_046, 0x9040614-0x9099E20, 2047 functions, 90015 instructions (10.0 s, 1061 MiB in use) compiled block 47/205: code_044, 0x8F8FE3C-0x8FE81AC, 1162 functions, 90112 instructions (19.3 s, 970 MiB in use) compiled block 48/205: code_047, 0x9099E20-0x90F3A30, 1669 functions, 90015 instructions (8.5 s, 910 MiB in use) compiled block 49/205: code_048, 0x90F3A30-0x914D4B8, 1420 functions, 90096 instructions (8.3 s, 983 MiB in use) compiled block 50/205: code_049, 0x914D4C0-0x91A85D0, 2122 functions, 90007 instructions (9.7 s, 924 MiB in use) compiled block 51/205: code_050, 0x91A85D0-0x9202CD0, 1706 functions, 90004 instructions (9.0 s, 869 MiB in use) compiled block 52/205: code_053, 0x92B6164-0x930E064, 817 functions, 90048 instructions (13.7 s, 1202 MiB in use) compiled block 53/205: code_051, 0x9202CD0-0x925D5D8, 1690 functions, 90021 instructions (20.4 s, 1325 MiB in use) compiled block 54/205: code_052, 0x925D5E0-0x92B6164, 1043 functions, 90082 instructions (20.9 s, 1580 MiB in use) compiled block 55/205: code_054, 0x930E064-0x9367218, 615 functions, 90456 instructions (54.5 s, 1782 MiB in use) compiled block 56/205: code_056, 0x93BFC20-0x9419034, 519 functions, 90566 instructions (59.5 s, 1334 MiB in use) compiled block 57/205: code_055, 0x9367220-0x93BFC20, 412 functions, 90036 instructions (65.0 s, 1078 MiB in use) compiled block 58/205: code_057, 0x9419040-0x9473300, 1249 functions, 90210 instructions (14.3 s, 1120 MiB in use) compiled block 59/205: code_060, 0x9525B10-0x957EF1C, 823 functions, 90010 instructions (25.1 s, 1336 MiB in use) compiled block 60/205: code_058, 0x9473300-0x94CCCDC, 1043 functions, 90068 instructions (36.1 s, 1415 MiB in use) compiled block 61/205: code_059, 0x94CCCE0-0x9525B0C, 583 functions, 90073 instructions (37.3 s, 1234 MiB in use) compiled block 62/205: code_062, 0x95D9280-0x9635C18, 1124 functions, 92962 instructions (12.9 s, 1310 MiB in use) compiled block 63/205: code_061, 0x957EF20-0x95D9280, 1171 functions, 90463 instructions (24.5 s, 1137 MiB in use) compiled block 64/205: code_063, 0x9635C18-0x96AC20C, 2400 functions, 90053 instructions (15.9 s, 1060 MiB in use) compiled block 65/205: code_064, 0x96AC20C-0x970494C, 1322 functions, 90115 instructions (13.5 s, 1150 MiB in use) compiled block 66/205: code_065, 0x970494C-0x975C980, 1559 functions, 90051 instructions (11.1 s, 1014 MiB in use) compiled block 67/205: code_066, 0x975C980-0x97B4A50, 1512 functions, 90034 instructions (14.3 s, 1086 MiB in use) compiled block 68/205: code_068, 0x980E460-0x9866890, 1459 functions, 90309 instructions (8.9 s, 1060 MiB in use) compiled block 69/205: code_067, 0x97B4A50-0x980E45C, 1059 functions, 90045 instructions (13.7 s, 1059 MiB in use) compiled block 70/205: code_069, 0x9866890-0x98BE9D4, 1561 functions, 90105 instructions (8.4 s, 1045 MiB in use) compiled block 71/205: code_070, 0x98BE9D4-0x9918C1C, 2625 functions, 90233 instructions (9.9 s, 1073 MiB in use) compiled block 72/205: code_071, 0x9918C20-0x99736B4, 1583 functions, 90226 instructions (8.2 s, 1123 MiB in use) compiled block 73/205: code_072, 0x99736C0-0x99CD3E4, 1240 functions, 90010 instructions (10.6 s, 1080 MiB in use) compiled block 74/205: code_073, 0x99CD3F0-0x9A2790C, 1554 functions, 90432 instructions (8.1 s, 1066 MiB in use) compiled block 75/205: code_074, 0x9A27910-0x9A8145C, 1025 functions, 90153 instructions (8.7 s, 1080 MiB in use) compiled block 76/205: code_075, 0x9A81460-0x9ADB9B8, 1547 functions, 90059 instructions (9.6 s, 1114 MiB in use) compiled block 77/205: code_076, 0x9ADB9C0-0x9B364EC, 1711 functions, 90095 instructions (9.1 s, 1092 MiB in use) compiled block 78/205: code_077, 0x9B364F0-0x9B905EC, 1322 functions, 90048 instructions (10.3 s, 1112 MiB in use) compiled block 79/205: code_078, 0x9B905F0-0x9BEA1DC, 1163 functions, 90022 instructions (9.9 s, 1145 MiB in use) compiled block 80/205: code_079, 0x9BEA1E0-0x9C45AA8, 2365 functions, 90161 instructions (10.2 s, 1098 MiB in use) compiled block 81/205: code_080, 0x9C45AB0-0x9CA1BC8, 2756 functions, 90043 instructions (9.6 s, 1130 MiB in use) compiled block 82/205: code_081, 0x9CA1BD0-0x9CFB66C, 950 functions, 90028 instructions (7.4 s, 1132 MiB in use) compiled block 83/205: code_082, 0x9CFB670-0x9D5AA68, 3436 functions, 90156 instructions (10.9 s, 1142 MiB in use) compiled block 84/205: code_083, 0x9D5AA70-0x9DB3E94, 861 functions, 90051 instructions (8.0 s, 1118 MiB in use) compiled block 85/205: code_084, 0x9DB3EA0-0x9E0F76C, 2294 functions, 90016 instructions (8.9 s, 1096 MiB in use) compiled block 86/205: code_085, 0x9E0F770-0x9E6A9B8, 1856 functions, 90057 instructions (8.8 s, 1162 MiB in use) compiled block 87/205: code_086, 0x9E6A9C0-0x9EC6604, 2433 functions, 90001 instructions (10.1 s, 1137 MiB in use) compiled block 88/205: code_087, 0x9EC6610-0x9F22174, 2134 functions, 90460 instructions (9.1 s, 1111 MiB in use) compiled block 89/205: code_088, 0x9F22180-0x9F7D644, 1897 functions, 90202 instructions (9.4 s, 1157 MiB in use) compiled block 90/205: code_089, 0x9F7D650-0x9FD7E8C, 1579 functions, 90036 instructions (9.0 s, 1154 MiB in use) compiled block 91/205: code_090, 0x9FD7E90-0xA0320E0, 1363 functions, 90032 instructions (8.7 s, 1102 MiB in use) compiled block 92/205: code_091, 0xA0320E0-0xA08D300, 1905 functions, 90005 instructions (8.9 s, 1181 MiB in use) compiled block 93/205: code_092, 0xA08D300-0xA0EA168, 2299 functions, 90082 instructions (8.7 s, 1148 MiB in use) compiled block 94/205: code_093, 0xA0EA170-0xA146404, 2114 functions, 90014 instructions (8.8 s, 1127 MiB in use) compiled block 95/205: code_094, 0xA146410-0xA1A254C, 2073 functions, 90013 instructions (8.9 s, 1191 MiB in use) compiled block 96/205: code_095, 0xA1A2550-0xA1FC9D8, 1403 functions, 90001 instructions (9.1 s, 1172 MiB in use) compiled block 97/205: code_096, 0xA1FC9E0-0xA257234, 1559 functions, 90049 instructions (9.2 s, 1136 MiB in use) compiled block 98/205: code_097, 0xA257240-0xA2B1870, 1447 functions, 90109 instructions (9.0 s, 1205 MiB in use) compiled block 99/205: code_098, 0xA2B1870-0xA30B71C, 1126 functions, 90273 instructions (8.8 s, 1199 MiB in use) compiled block 100/205: code_099, 0xA30B720-0xA365468, 1266 functions, 90123 instructions (8.7 s, 1163 MiB in use) compiled block 101/205: code_100, 0xA365470-0xA3C07CC, 1962 functions, 90140 instructions (8.8 s, 1220 MiB in use) compiled block 102/205: code_101, 0xA3C07D0-0xA41A73C, 1293 functions, 90015 instructions (9.2 s, 1042 MiB in use) compiled block 103/205: code_102, 0xA41A740-0xA4744FC, 1159 functions, 90235 instructions (8.1 s, 1004 MiB in use) compiled block 104/205: code_103, 0xA474500-0xA4CE640, 1348 functions, 90007 instructions (9.0 s, 1228 MiB in use) compiled block 105/205: code_105, 0xA528BA0-0xA5827A8, 1195 functions, 90000 instructions (7.8 s, 1212 MiB in use) compiled block 106/205: code_104, 0xA4CE640-0xA528BA0, 1518 functions, 90034 instructions (8.9 s, 1143 MiB in use) compiled block 107/205: code_106, 0xA5827B0-0xA5DBCD4, 917 functions, 90004 instructions (7.9 s, 1245 MiB in use) compiled block 108/205: code_107, 0xA5DBCE0-0xA636708, 1590 functions, 90032 instructions (9.6 s, 1241 MiB in use) compiled block 109/205: code_108, 0xA636710-0xA6935A8, 2481 functions, 90095 instructions (9.6 s, 1179 MiB in use) compiled block 110/205: code_109, 0xA6935B0-0xA6EE380, 1705 functions, 90234 instructions (8.6 s, 1230 MiB in use) compiled block 111/205: code_110, 0xA6EE380-0xA747A94, 1076 functions, 90041 instructions (7.8 s, 1207 MiB in use) compiled block 112/205: code_111, 0xA747AA0-0xA7A1C80, 1248 functions, 90207 instructions (8.6 s, 1157 MiB in use) compiled block 113/205: code_112, 0xA7A1C80-0xA7FD0B8, 1474 functions, 91027 instructions (8.1 s, 1242 MiB in use) compiled block 114/205: code_113, 0xA7FD0C0-0xA857814, 1577 functions, 90151 instructions (8.2 s, 1238 MiB in use) compiled block 115/205: code_114, 0xA857820-0xA8B2EBC, 2045 functions, 90036 instructions (9.4 s, 1227 MiB in use) compiled block 116/205: code_115, 0xA8B2EC0-0xA90D57C, 1584 functions, 90270 instructions (8.7 s, 1262 MiB in use) compiled block 117/205: code_116, 0xA90D580-0xA967EC0, 1688 functions, 90041 instructions (8.6 s, 1248 MiB in use) compiled block 118/205: code_117, 0xA967EC0-0xA9C34A4, 2350 functions, 90018 instructions (10.1 s, 1292 MiB in use) compiled block 119/205: code_118, 0xA9C34B0-0xAA1DEF0, 1602 functions, 90167 instructions (8.7 s, 1271 MiB in use) compiled block 120/205: code_119, 0xAA1DEF0-0xAA78704, 1560 functions, 90140 instructions (9.3 s, 1257 MiB in use) compiled block 121/205: code_120, 0xAA78710-0xAAD3990, 1962 functions, 90018 instructions (8.6 s, 1289 MiB in use) compiled block 122/205: code_121, 0xAAD3990-0xAB2FC6C, 2850 functions, 90077 instructions (9.7 s, 1293 MiB in use) compiled block 123/205: code_122, 0xAB2FC70-0xAB8AFEC, 2158 functions, 90014 instructions (9.5 s, 1272 MiB in use) compiled block 124/205: code_123, 0xAB8AFF0-0xABE5F60, 2102 functions, 90016 instructions (8.6 s, 1283 MiB in use) compiled block 125/205: code_124, 0xABE5F60-0xAC3FAC0, 1128 functions, 90078 instructions (7.8 s, 1303 MiB in use) compiled block 126/205: code_125, 0xAC3FAC0-0xAC9A950, 1711 functions, 90188 instructions (9.7 s, 1321 MiB in use) compiled block 127/205: code_126, 0xAC9A950-0xACF4288, 994 functions, 90378 instructions (8.9 s, 1295 MiB in use) compiled block 128/205: code_127, 0xACF4290-0xAD4E210, 1340 functions, 90001 instructions (7.7 s, 1270 MiB in use) compiled block 129/205: code_128, 0xAD4E210-0xADA92F8, 1882 functions, 90090 instructions (8.9 s, 1335 MiB in use) compiled block 130/205: code_129, 0xADA9300-0xAE03C1C, 1558 functions, 90201 instructions (9.1 s, 1329 MiB in use) compiled block 131/205: code_130, 0xAE03C20-0xAE5F060, 1932 functions, 90446 instructions (8.8 s, 1258 MiB in use) compiled block 132/205: code_131, 0xAE5F060-0xAEB9FF4, 1855 functions, 90000 instructions (8.6 s, 1337 MiB in use) compiled block 133/205: code_133, 0xAF14BB0-0xAF6F5F4, 1972 functions, 90036 instructions (8.4 s, 1241 MiB in use) compiled block 134/205: code_132, 0xAEBA000-0xAF14BA8, 1892 functions, 90016 instructions (9.5 s, 1184 MiB in use) compiled block 135/205: code_134, 0xAF6F600-0xAFC9BDC, 1590 functions, 90028 instructions (8.2 s, 1351 MiB in use) compiled block 136/205: code_135, 0xAFC9BE0-0xB023BF4, 1331 functions, 90225 instructions (8.0 s, 1348 MiB in use) compiled block 137/205: code_136, 0xB023C00-0xB080880, 1671 functions, 92055 instructions (9.3 s, 1340 MiB in use) compiled block 138/205: code_137, 0xB080880-0xB0DA730, 1341 functions, 90036 instructions (8.0 s, 1358 MiB in use) compiled block 139/205: code_138, 0xB0DA730-0xB13451C, 1182 functions, 90060 instructions (10.2 s, 1396 MiB in use) compiled block 140/205: code_139, 0xB134520-0xB18E580, 1626 functions, 90001 instructions (9.5 s, 1333 MiB in use) compiled block 141/205: code_140, 0xB18E580-0xB1E9320, 2095 functions, 90005 instructions (8.8 s, 1322 MiB in use) compiled block 142/205: code_141, 0xB1E9320-0xB242F4C, 1371 functions, 90012 instructions (7.9 s, 1401 MiB in use) compiled block 143/205: code_142, 0xB242F50-0xB29C6C0, 996 functions, 90172 instructions (7.6 s, 1296 MiB in use) compiled block 144/205: code_143, 0xB29C6C0-0xB2F65A4, 1242 functions, 90075 instructions (7.8 s, 1344 MiB in use) compiled block 145/205: code_144, 0xB2F65B0-0xB3522E8, 1745 functions, 90905 instructions (8.3 s, 1402 MiB in use) compiled block 146/205: code_145, 0xB3522F0-0xB3AC970, 1517 functions, 90025 instructions (8.3 s, 1323 MiB in use) compiled block 147/205: code_146, 0xB3AC970-0xB406918, 1349 functions, 90021 instructions (8.4 s, 1367 MiB in use) compiled block 148/205: code_147, 0xB406920-0xB460DF8, 1435 functions, 90131 instructions (8.4 s, 1426 MiB in use) compiled block 149/205: code_148, 0xB460E00-0xB4BC024, 2354 functions, 90017 instructions (9.6 s, 1383 MiB in use) compiled block 150/205: code_149, 0xB4BC030-0xB516D34, 1793 functions, 90035 instructions (8.7 s, 1373 MiB in use) compiled block 151/205: code_150, 0xB516D40-0xB5713F8, 1559 functions, 90059 instructions (8.2 s, 1426 MiB in use) compiled block 152/205: code_151, 0xB571400-0xB5CBE18, 1577 functions, 90004 instructions (8.1 s, 1395 MiB in use) compiled block 153/205: code_152, 0xB5CBE20-0xB626A10, 1714 functions, 90041 instructions (9.7 s, 1440 MiB in use) compiled block 154/205: code_153, 0xB626A10-0xB680AC0, 1422 functions, 90040 instructions (8.1 s, 1441 MiB in use) compiled block 155/205: code_154, 0xB680AC0-0xB6DA7A8, 1249 functions, 90020 instructions (8.1 s, 1385 MiB in use) compiled block 156/205: code_155, 0xB6DA7B0-0xB734E2C, 1596 functions, 90008 instructions (8.5 s, 1445 MiB in use) compiled block 157/205: code_156, 0xB734E30-0xB78E2B8, 932 functions, 90197 instructions (7.3 s, 1431 MiB in use) compiled block 158/205: code_157, 0xB78E2C0-0xB7E77CC, 916 functions, 90109 instructions (7.6 s, 1379 MiB in use) compiled block 159/205: code_158, 0xB7E77D0-0xB8411C4, 1123 functions, 90003 instructions (7.7 s, 1474 MiB in use) compiled block 160/205: code_159, 0xB8411D0-0xB89B1AC, 1480 functions, 90136 instructions (8.7 s, 1466 MiB in use) compiled block 161/205: code_160, 0xB89B1B0-0xB8F5C54, 1866 functions, 90186 instructions (8.4 s, 1410 MiB in use) compiled block 162/205: code_161, 0xB8F5C60-0xB94ED10, 756 functions, 90218 instructions (7.2 s, 1447 MiB in use) compiled block 163/205: code_162, 0xB94ED10-0xB9A81A4, 918 functions, 90048 instructions (7.4 s, 1460 MiB in use) compiled block 164/205: code_163, 0xB9A81B0-0xBA01B34, 1115 functions, 90068 instructions (7.9 s, 1423 MiB in use) compiled block 165/205: code_164, 0xBA01B40-0xBA5BC5C, 1353 functions, 90046 instructions (8.1 s, 1477 MiB in use) compiled block 166/205: code_165, 0xBA5BC60-0xBAB5C60, 1349 functions, 90035 instructions (8.1 s, 1474 MiB in use) compiled block 167/205: code_166, 0xBAB5C60-0xBB1039C, 1769 functions, 90025 instructions (8.4 s, 1452 MiB in use) compiled block 168/205: code_167, 0xBB103A0-0xBB6B034, 2033 functions, 90017 instructions (8.5 s, 1492 MiB in use) compiled block 169/205: code_168, 0xBB6B040-0xBBC48E8, 960 functions, 90280 instructions (7.4 s, 1479 MiB in use) compiled block 170/205: code_169, 0xBBC48F0-0xBC1DAC4, 851 functions, 90022 instructions (7.5 s, 1465 MiB in use) compiled block 171/205: code_170, 0xBC1DAD0-0xBC78614, 1710 functions, 90109 instructions (9.4 s, 1422 MiB in use) compiled block 172/205: code_171, 0xBC78620-0xBCD233C, 1229 functions, 90065 instructions (8.3 s, 1373 MiB in use) compiled block 173/205: code_172, 0xBCD2340-0xBD2C36C, 1445 functions, 90018 instructions (8.2 s, 1429 MiB in use) compiled block 174/205: code_173, 0xBD2C370-0xBD863D0, 1393 functions, 90010 instructions (8.1 s, 1546 MiB in use) compiled block 175/205: code_174, 0xBD863D0-0xBDE06FC, 1668 functions, 90009 instructions (8.7 s, 1495 MiB in use) compiled block 176/205: code_175, 0xBDE0700-0xBE3AA50, 1666 functions, 90023 instructions (8.7 s, 1452 MiB in use) compiled block 177/205: code_176, 0xBE3AA50-0xBE94DFC, 1654 functions, 90076 instructions (8.6 s, 1550 MiB in use) compiled block 178/205: code_177, 0xBE94E00-0xBEEF1D4, 1979 functions, 90014 instructions (9.0 s, 1499 MiB in use) compiled block 179/205: code_178, 0xBEEF1E0-0xE69A3B4, 1309 functions, 90099 instructions (8.4 s, 1432 MiB in use) compiled block 180/205: code_179, 0xE69A3C0-0xE6F6E34, 617 functions, 93874 instructions (6.6 s, 1500 MiB in use) compiled block 181/205: code_180, 0xE6F6E40-0xE74F8FC, 359 functions, 90255 instructions (6.8 s, 1505 MiB in use) compiled block 182/205: code_181, 0xE74F900-0xE7A83AC, 1244 functions, 90280 instructions (7.6 s, 1467 MiB in use) compiled block 183/205: code_182, 0xE7A83B0-0xE80128C, 593 functions, 90165 instructions (6.7 s, 1506 MiB in use) compiled block 184/205: code_183, 0xE801290-0xE85ADB0, 450 functions, 91202 instructions (8.1 s, 1511 MiB in use) compiled block 185/205: code_184, 0xE85ADB0-0xE8B2FE8, 2242 functions, 90050 instructions (9.3 s, 1534 MiB in use) compiled block 186/205: code_185, 0xE8B2FE8-0xE90B5A0, 1266 functions, 90154 instructions (7.9 s, 1547 MiB in use) compiled block 187/205: code_186, 0xE90B5A0-0xE9637E0, 1519 functions, 90194 instructions (8.5 s, 1571 MiB in use) compiled block 188/205: code_188, 0xED171D0-0xED70820, 2940 functions, 90018 instructions (10.3 s, 1644 MiB in use) compiled block 189/205: code_187, 0xE9637E0-0xED171CC, 5552 functions, 90014 instructions (12.5 s, 1540 MiB in use) compiled block 190/205: code_189, 0xED70820-0xEDCA7A0, 1106 functions, 91240 instructions (8.6 s, 1526 MiB in use) compiled block 191/205: code_190, 0xEDCA7A0-0xEE23D68, 635 functions, 90747 instructions (8.0 s, 1556 MiB in use) compiled block 192/205: code_191, 0xEE23D70-0xEE7D148, 1518 functions, 90127 instructions (7.7 s, 1486 MiB in use) compiled block 193/205: code_192, 0xEE7D150-0xEED5CCC, 1374 functions, 90005 instructions (8.0 s, 1509 MiB in use) compiled block 194/205: code_193, 0xEED5CCC-0xEF2EFB8, 1827 functions, 90000 instructions (8.8 s, 1502 MiB in use) compiled block 195/205: code_194, 0xEF2EFC0-0xEF883D8, 1797 functions, 90079 instructions (8.5 s, 1462 MiB in use) compiled block 196/205: code_195, 0xEF883E0-0xEFE1A0C, 1390 functions, 90093 instructions (9.1 s, 1503 MiB in use) compiled block 197/205: code_196, 0xEFE1A0C-0xF03ABF4, 2629 functions, 90039 instructions (8.8 s, 1640 MiB in use) compiled block 198/205: code_197, 0xF03ABF4-0xF096144, 3125 functions, 90035 instructions (9.5 s, 1601 MiB in use) compiled block 199/205: code_198, 0xF096150-0xF0EFEEC, 2455 functions, 90224 instructions (8.6 s, 1527 MiB in use) compiled block 200/205: code_199, 0xF0EFEF0-0xF148EA8, 2305 functions, 90060 instructions (8.9 s, 1646 MiB in use) compiled block 201/205: code_200, 0xF148EA8-0xF1A28C4, 2440 functions, 90070 instructions (8.9 s, 1633 MiB in use) compiled block 202/205: code_201, 0xF1A28C4-0xF1FAE08, 1568 functions, 90266 instructions (9.1 s, 1575 MiB in use) compiled block 203/205: code_202, 0xF1FAE08-0xF25347C, 1261 functions, 90018 instructions (9.4 s, 1535 MiB in use) compiled block 204/205: code_203, 0xF253480-0xF28E9A0, 9473 functions, 60201 instructions (10.9 s, 1292 MiB in use) compiled block 205/205: module, SnxModule descriptor, 3213475 entries (4.8 s, 1898 MiB in use) LLVM module: 988.2 MB, 3213475 entries unit cache: 0 of 204 units reused (0.0 MB) from ~\AppData\Roaming\scarletnx\cache\units Built ~\0100A6301214E000.exe [ended, status 0] == the launcher's log: ~\AppData\Roaming\scarletnx\state\scarletnx-console-2026-11-10.log == 2026-11-10 06:49:41 [3744] ScarletNX main b1f4cb7, committed 2026-11-09 (clang 23.1.5, Windows x86_64) starts, its data folder ~\AppData\Roaming\scarletnx 2026-11-10 06:49:41 [3744] disk: 44705 MiB free of 244096 MiB 2026-11-10 06:49:41 [3744] its runs' logs ~\AppData\Roaming\scarletnx\state\last-run.log and ~\AppData\Roaming\scarletnx\state\last-recompile.log 2026-11-10 06:49:41 [3744] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-10 06:49:41 [3744] last start: ended with an exit, or none before 2026-11-10 06:52:40 [3744] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-10 06:55:07 [3744] users: [user1] mii=(none): Baguette; picture=(none): file == fatal errors: ~\AppData\Roaming\scarletnx\state\scarletnx-error.log == == ~\0100A6301214E000.log == [ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.42] settings: ~\0100A6301214E000.ini keeps 3 keys this version does not use (controls_opacity, vk_descriptors, astc_bc), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher [ 0.43] log: written to ~\0100A6301214E000.log [ 0.43] ScarletNX - Fire Emblem Engage [ 0.43] build: ScarletNX main b1f4cb7, committed 2026-11-09 (clang 23.1.5, Windows x86_64) [ 0.43] system: Windows 10 21H2 (10.0.19044), Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz, 4 threads, 8 GB RAM [ 0.43] last start: pid 5104, started 2026-11-09 18:38:19 did not end with an exit: a crash (whose report ends that run's log, in logs/), a kill (by the system for its memory, or by the user) or a power loss, which the system does not name [ 0.45] fs: ExeFS and RomFS read from the dump ~\Fire Emblem Engage [0100A6301214E000][v0][US].nsp (12914.0 MB mapped) [ 0.45] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.45] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.45] memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 4638 MiB, the process holds 96) [ 0.51] Loaded rtld at 0x8000000 [ 0.84] Loaded main at 0x8005000 [ 0.88] Loaded subsdk0 at 0xe664000 [ 0.92] Loaded sdk at 0xecff000 [ 0.93] symbols: 32231 functions named [ 0.93] hooks: the module calls the functions of the 545 symbols its build's hooks named through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81; this runtime's, f1b76606a7486c69, names 722) [ 0.93] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.95] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.95] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.96] hooks: module sdk, SDK 12.3.7 [ 0.96] hooks: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at eddebc0 runs codec_decoder_finalize only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 0.96] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at eddebc0 runs codec_decoder_finalize [ 0.96] hooks: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at eddefa0 runs codec_decoder_reset only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 0.96] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at eddefa0 runs codec_decoder_reset [ 0.96] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at ee46010 runs diag_abort [ 0.96] hook: memcpy at f23b5f0 runs hook_memmove [ 0.96] hook: memmove at f23b998 runs hook_memmove [ 0.96] hook: memset at f23bc70 runs hook_memset [ 0.96] hooks: 6 of the game's functions run the runtime's handlers [ 0.96] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0.96] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.97] jit: 2 compile threads, 46 pcs of earlier runs queued [ 0.97] npdm: system resource 16 MB, cores 7, priorities ffffffff0000000 [ 0.97] acc: 1 user, playing as user 1 [ 0.97] users: [user1] mii=(none): Baguette; picture=(none): file [ 0.98] time: the time zone is Etc/GMT-7 (UTC+07) [ 0.98] game: 0100a6301214e000, version 1.0.0 [ 1.00] pl: the Japanese stand-in answers for the console font's private-use characters [ 1.01] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 1.04] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 1.05] pl: the Korean stand-in answers for the console font's private-use characters [ 1.05] pl: the extended stand-in answers for the console font's private-use characters [ 1.05] RomFS: the dump's, read in place (12833.8 MB) [ 1.22] input: no SDL joysticks detected [ 2.89] video: SDL 3.4.18 on windows [ 3.25] vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3f: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 3.25] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) [ 3.25] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 3.25] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce 920MX (NVIDIA, 582.66, driver version 582.66.00): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:60) [ 3.25] vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce 920MX (NVIDIA, 582.66, driver version 582.66.00): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:62) [ 3.25] vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce 920MX (NVIDIA, 582.66, driver version 582.66.00): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:111) [ 3.25] vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no [ 3.25] vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) [ 3.25] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 3.25] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce 920MX (NVIDIA, 582.66, driver version 582.66.00) [ 3.25] vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, patch control points [ 3.25] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 3.25] vulkan: dynamic texture offsets use native maintenance8 sampling [ 3.30] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping whole (no sparse residency of 2D or 3D images) [ 3.30] vulkan: graphics descriptors use sets [ 3.30] vulkan: astc_mode=0 (Auto): heap 0's budget is 1701 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) [ 3.30] vulkan: the driver that runs: NVIDIA, 582.66 (driver ID 4) [ 3.30] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 3.30] vulkan: NVIDIA GeForce 920MX, Vulkan 1.4.312, driver 91908000, graphics queue family 0, compute 0 (a second queue) [ 3.30] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 3.30] vulkan: the extension bans turn VK_EXT_extended_dynamic_state3.extendedDynamicState3RasterizationSamples off on NVIDIA GeForce 920MX (NVIDIA, 582.66, driver version 582.66.00), which this renderer does not ask for: NVIDIA's driver before 610.0.0 fails multisample tests with rasterization samples as dynamic state (seen on 535, not on 610) (ANGLE vk_renderer.cpp:6839; extension_bans.txt:83) [ 3.51] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 3.51] vulkan: this device's limits hold 11 of the 18 constant buffers as uniform buffers, the others are storage buffers [ 3.51] vulkan: a stage's descriptor set (16 uniform and 25 storage buffers, 576 textures, 8 images) is past this GPU's per-stage limits (15, 1048576, 1048576, 1048576): pipelines may fail [ 3.54] vulkan: the BC7 cache ~\0100A6301214E000.vkbc7 starts empty [ 3.60] vulkan: pipeline cache loaded (12585 KB) [ 3.61] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 3.61] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it (page protection and an exception handler, landing in place) [ 3.61] renderer: Vulkan [ 3.61] vulkan: ~\0100A6301214E000.d4-10de-0000134f.vkshipped started over: its key differs from this GPU's, driver's and build's (build ScarletNX main b895710 (clang 23.1.5, Windows x86_64) in the file, ScarletNX main b1f4cb7 (clang 23.1.5, Windows x86_64) now) [ 3.62] vulkan: ~\0100A6301214E000.d4-10de-0000134f.vkshaders is of another build or driver (build ScarletNX main b895710 (clang 23.1.5, Windows x86_64) in the file, ScarletNX main b1f4cb7 (clang 23.1.5, Windows x86_64) now): its shaders are translated again and its pipelines made again [ 3.67] vulkan: pipeline_threads=0 (Auto): 2 workers make the new pipelines, of 4 CPUs: 2 at the system's normal priority, 0 at its low one (below normal) [ 4.68] vulkan: 464 shaders and 304 pipelines of earlier runs with NVIDIA (driver d4-10de-0000134f) loaded from ~\0100A6301214E000.d4-10de-0000134f.vkshaders in 1067 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~\0100A6301214E000.d4-10de-0000134f.vkshipped [ 4.70] vulkan: the on-screen controls' atlas is 1024x1776 [ 4.87] vulkan: main.ro: 10 shaders found [ 4.87] vulkan: main.ro: 3 vertex, 7 fragment [ 5.01] vulkan: main.ro: 9 new, 1 already done [ 5.01] vulkan: main.ro: 9 translated, 1 already translated, 0 left out, 0 failed [ 5.01] vulkan: 10 shaders found: 9 new, 1 already done [ 5.01] vulkan: 10 programs: 9 translated, 1 already translated, 0 left out, 0 failed [ 5.01] vulkan: the game's own shaders: 9 translated new, 9 in ~\0100A6301214E000.d4-10de-0000134f.vkshipped, in 333 ms; 0 large ones queued to warm their parts [ 28.47] prepare: 24860 ms before the game started (9 shaders translated from its files, 304 of 304 pipelines of earlier runs made), shown in YoRHa's look [ 28.47] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 33.47] perf: 0.0 frames a second over 5.0 s (0 shown in all) [ 38.47] perf: 0.0 frames a second over 5.0 s (0 shown in all) [ 40.51] nvn: the game's driver answers API 55.8 and GPU code 1.5 to 1.16, 84 items in all from its code [ 40.51] nvn: the game's NVN API 55.8 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 40.51] nvn: device 20dfa77f0 initialized, flags 0x100 [ 40.51] nvn: window origin upper left [ 40.51] nvn: depth mode near = 0 [ 40.51] nvdrv: syncpt_alloc -> 20 [ 40.51] nvdrv: syncpt_alloc -> 21 [ 40.51] nvn: queue 20dfaa820 initialized (replay 1) [ 40.52] nvn: sampler pool 20dfadb98: 2304 descriptors at GPU 400000000 [ 40.52] nvn: texture pool 20dfadbb8: 8448 descriptors at GPU 400012000 [ 40.53] nvn: the first texture of format 0x38 (target 1, 1920x1080) [ 40.53] nvn: window 20dfbccc0: 3 textures, first 1920x1080 format 0x38, present interval 2 [ 40.53] nvn: window crop 0,0 1920x1080 [ 40.53] nvn: the first texture of format 0x35 (target 1, 1920x1080) [ 40.53] nvn: command buffer 20dfbec00 is out of command memory: the game's callback 8a69768 adds more [ 40.53] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 40.56] nvn: the first texture of format 0x25 (target 1, 4x4) [ 40.56] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 14464 uniform and 25600 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 40.56] nvn: the first texture of format 0x1 (target 1, 64x64) [ 40.56] nvn: the first texture of format 0x6 (target 1, 1024x1) [ 41.92] nvn: first present, texture 0 of window 20dfbccc0 [ 41.93] vulkan: write tracking on (caches skip unchanged memory) [ 41.95] vulkan: swapchain 1280x720, 3 images, sRGB, presents timed, fifo [ 43.47] perf: 9.4 frames a second over 5.0 s (47 shown in all) [ 48.49] perf: 0.0 frames a second over 5.0 s (47 shown in all) [ 53.51] perf: 0.0 frames a second over 5.0 s (47 shown in all) [ 57.03] vulkan: a 13672 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 57.40] nvn: the first texture of format 0x7d (target 1, 4096x4096) [ 57.42] nvn: the first texture of format 0x87 (target 1, 2048x1024) [ 58.52] perf: 6.4 frames a second over 5.0 s (79 shown in all) [ 60.14] nvn: the first texture of format 0x48 (target 1, 512x512) [ 60.38] vulkan: a 2415 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 60.44] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 60.75] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 8 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 60.75] audio: queued 4096 bytes of guest PCM [ 62.80] vulkan: a 2319 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63.14] vulkan: a 347 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63.32] vulkan: a 176 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 63.52] perf: 2.6 frames a second over 5.0 s (92 shown in all) [ 64.13] vulkan: a 755 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (2928 KB), 0 ms in finishes; 1 internal texture pipelines (547 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 65.64] vulkan: a 1511 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 1 internal texture pipelines (1509 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 65.64] nvn: the first texture of format 0x3f (target 1, 1920x1080) [ 65.66] nvn: the first texture of format 0x29 (target 1, 960x540) [ 65.73] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 65.80] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 65.94] vulkan: a 291 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 10 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/260/0 ms [ 65.94] vulkan: frame resource CPU: image allocation 4 ms (10 calls) [ 65.94] vulkan: frame resource CPU: target reload 265 ms (5 calls) [ 66.01] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 66.18] vulkan: a 240 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/239/0 ms [ 66.48] vulkan: a 266 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 66.75] vulkan: a 259 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 68.54] perf: 4.0 frames a second over 5.0 s (112 shown in all) [ 73.54] perf: 0.0 frames a second over 5.0 s (112 shown in all) [ 78.56] perf: 0.0 frames a second over 5.0 s (112 shown in all) [ 79.84] vulkan: a 12922 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 81.18] vulkan: a 400 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 83.56] perf: 21.4 frames a second over 5.0 s (219 shown in all) [ 88.57] perf: 29.9 frames a second over 5.0 s (369 shown in all) [ 91.38] vulkan: the BC7 encoder queues up to 256 thousand blocks before an upload waits for the GPU (bc7_queue=0, Auto, 2001 MB of the GPU's own memory) [ 92.24] nvn: the first texture of format 0x8e (target 1, 128x128) [ 93.08] nvn: the first texture of format 0x79 (target 1, 512x512) [ 93.57] perf: 30.0 frames a second over 5.0 s (519 shown in all) [ 93.97] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 94.20] vulkan: a 87 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 97.30] vulkan: a 1951 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 97.92] vulkan: a 497 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 97.96] nvn: the first texture of format 0x89 (target 1, 2048x2048) [ 98.48] cpu: 599 presents in 56.53 s (10.6 fps): 35 of the game's threads ran 54.08 s on the host's processors (96% of one, 90.28 ms a present), the whole process 89.83 s (159%); the busiest: thread 80 'MainThread' 37.91 s, thread 107 'Loading.PreloadManager' 12.72 s, thread 86 'Background Job.Worker 0' 1.23 s, thread 103 'Loading.AsyncRead' 0.58 s, thread 106 'UnityGfxDeviceWorker' 0.28 s [ 98.48] cpu: in those 56.53 s, 212562 SVCs (3760 a second): 0x1b ArbitrateUnlock 65524, 0x1a ArbitrateLock 52640, 0x1c WaitProcessWideKeyAtomic 31069, 0x0b SleepThread 24946, 0x21 SendSyncRequest 16139, 0x1d SignalProcessWideKey 13358; 0 calls the dispatch table had no code for (RtAPI.miss) [ 98.48] vulkan: 4128 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6218 descriptor sets written, 2038 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 536 draws kept the last one's shaders and pipeline (0 checked), 3119 its targets [ 98.48] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 14 render targets made, 4 texture uploads (2 MB), 1 of them some blocks alone (0 MB); 18 frames over 50 ms in the last 600, the slowest 13672 ms [ 98.48] vulkan: pipeline libraries: 62 pre-rasterization and 298 fragment shader parts made (0 and 0 from the cache, 1373 and 47203 ms), 1 vertex input and 18 fragment output parts (0 ms); 304 links (5 ms); 304 optimized pipelines made in the background (46374 ms) [ 98.48] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 98.48] vulkan: 1 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 9 encoder dispatches in all [ 98.48] vulkan: the BC7 cache gave 0 levels and took 2 new; its file holds 2 MB (started over 0 times at 8192 MB) [ 98.48] vulkan: 2 ASTC textures made BC7 between frames (5 MB of RGBA8 freed, 131625 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 98.48] vulkan: 304 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 98.48] vulkan: memory used and budgeted: heap 0 296 of 1701 MB (209 ours, 168 of it allocated), heap 1 163 of 3633 MB (128 ours, 48 of it allocated), heap 2 32 of 181 MB (32 ours, 32 of it allocated) [ 98.48] vulkan: caches: 14 render targets (81 MB, 0 parked), 3 textures (2 MB), 72 buffers (1 MB); 255 of 1701 MB in use as they count it, 0 MB freed for the budget so far [ 98.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 98.48] vulkan: 7123 rendering passes, 505 clear commands, 6101 attachments cleared and 2 left undefined by their load op; 130 buffers filled ahead of the passes [ 98.48] vulkan: 3027 passes (42%) ended at ..\..\src\nx\gpu\vk\render.c:244 [ 98.48] vulkan: 3001 passes (42%) ended at ..\..\src\nx\gpu\vk\renderer.c:287 [ 98.48] vulkan: 542 passes (8%) ended at ..\..\src\nx\gpu\vk\renderer.c:890 [ 98.48] vulkan: 504 passes (7%) ended at ..\..\src\nx\gpu\vk\dma.c:220 [ 98.48] vulkan: 46 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:789 [ 98.48] vulkan: 3 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:729 [ 98.48] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 98.57] perf: 16.6 frames a second over 5.0 s (602 shown in all) [ 98.83] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 98.85] vulkan: 40x67 texture reads the 48x67 render target at 40e210000: only that region is used [ 98.85] vulkan: 40x67 texture reads the 48x67 render target at 40e200000: only that region is used [ 98.85] vulkan: 20x33 texture reads the 32x33 render target at 40e230000: only that region is used [ 98.85] vulkan: 20x33 texture reads the 32x33 render target at 40e220000: only that region is used [ 98.86] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 19 render targets made, 2 texture uploads (401 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 98.86] vulkan: frame resource CPU: image allocation 5 ms (25 calls) [ 98.86] vulkan: frame resource CPU: target reload 9 ms (19 calls) [ 99.28] vulkan: a 359 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 99.84] vulkan: a 453 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 99.91] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 100.02] nvn: command buffer 20dfbec00 is out of command memory: the game's callback 8a69768 adds more [ 100.04] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 100.04] nvn: command buffer 20dfbec00 is out of command memory: the game's callback 8a69768 adds more [ 100.05] nvn: command buffer 20dfbec00 is out of command memory: the game's callback 8a69768 adds more [ 100.40] vulkan: a 492 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (2 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 100.40] vulkan: frame resource CPU: buffer cache build 7 ms (83 calls) [ 101.13] vulkan: a 251 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 10 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 101.13] vulkan: frame resource CPU: image allocation 3 ms (10 calls) [ 101.13] vulkan: frame resource CPU: target reload 4 ms (5 calls) [ 102.12] vulkan: a 992 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 102.36] vulkan: a 236 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 102.50] vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 102.76] vulkan: a 240 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 102.83] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 102.90] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 21 ms in finishes; 1 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 103.32] vulkan: a 86 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 34 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 103.38] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 41 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 103.47] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 103.53] nvn: the first texture of format 0x80 (target 1, 512x512) [ 103.55] nvn: the first texture of format 0x4e (target 1, 64x8) [ 103.59] perf: 14.8 frames a second over 5.0 s (676 shown in all) [ 103.82] vulkan: a 266 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 103.96] vulkan: a 139 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 104.27] nvn: the first texture of format 0x50 (target 8, 128x128) [ 104.73] vulkan: a 364 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 104.81] audio: queued nonzero guest PCM (s16 peak 1) [ 104.89] nvn: the first texture of format 0x5 (target 1, 128x1) [ 104.91] nvn: the first texture of format 0x32 (target 1, 2048x2048) [ 105.37] ownership-fault: thread=5420 renderer-holder=5420 access=read guest-page=26b3ff000 page-size=4096 host-page=0000024B3359F000 wait=confirmed [ 105.37] ownership-fault: owner guest=[26b3ff200,26b3ffa00) pool=26b3ff200 resource=000002489A2EC9D0 resource-offset=0 landing=0 [ 105.37] ownership-fault: thread 5420 host-pc=00007FF61A5913C9 host-sp=000000E9D7BF7580 access-address=0000024B3359F000 [ 105.37] ownership-fault: pc[0] host=00007FF61A5913C9 module=0100A6301214E000.exe+c913c9 [ 105.37] FATAL: Thread 5420 touched GPU-owned guest memory at 26b3ff000 while it held the renderer: the runtime must call own_acquire first