ScarletNX main db38690, committed 2026-11-10 (clang 23.1.4, Linux x86_64) Message: Aborted with ESC. ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000_data/save/user.186bbbc9f007407482986f36bf069648 was left by an older version: this one keeps it in ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010019A01E2F2000 ~/Games/applications/.scarletnx/recompiled/01003D200BAA2000/01003D200BAA2000_data/save/user.186bbbc9f007407482986f36bf069648 was left by an older version: this one keeps it in ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/01003D200BAA2000 ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000_data/save/user.186bbbc9f007407482986f36bf069648 was left by an older version: this one keeps it in ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010093801237C000 ~/Games/applications/.scarletnx/games was left by an older version: this one keeps it in ~/Games/applications/.scarletnx/recompiled == summary == ### `Metroid Prime 4: Beyond` (`010019A01E2F2000`, version `1.0.0`) - **Console:** Switch - **Build:** `main db38690`, committed 2026-11-10, 0 days before this run - **System:** `Fedora Linux 45 (Forty Five) (Linux 7.2.15-300.fc45.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM` - **GPU:** `NVIDIA GeForce GTX 1060 3GB`, Vulkan `1.4.312`, driver `913101c0` - **Ended:** fatal after 1769.6 s - **Signature:** `fatal Thread N touched GPU-owned guest memory at N while it held the renderer: the runtime must call own_acquire first` **Frames over 50 ms:** 2195, the slowest 12161 ms
What the slowest frames did, and the GPU's counts ``` a 12161 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (96 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms a 1054 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 30 render targets made, 98 texture uploads (31466 KB), 44 ms in finishes; 3 internal texture pipelines (526 ms); GPU waits finish/recycle/submit 44/0/0 ms a 549 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 1 internal texture pipelines (549 ms); GPU waits finish/recycle/submit 0/0/0 ms a 415 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (52 KB), 0 ms in finishes; 2 internal texture pipelines (411 ms); GPU waits finish/recycle/submit 0/0/0 ms a 349 ms frame: 4 shaders translated (176 ms), 4 pipelines made (0 ms waited for), 2 render targets made, 2 texture uploads (88 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms 768 shaders translated (3259 ms), 717 pipelines made (0 from the cache, 37942 ms making, 0 ms waited for), 2833 render targets made, 37502 texture uploads (25763 MB), 1247 of them some blocks alone (1053 MB); 9 frames over 50 ms in the last 600, the slowest 126 ms memory used and budgeted: heap 0 1911 of 5115 MB (1801 ours, 1101 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) ```
**What else the runtime missed:** - **GPU:** - texture format `0`, which the runtime doesn't map (not drawn) == the last run: ~/Games/applications/.scarletnx/state/last-run.log == vulkan: the extension bans turn VK_EXT_extended_dynamic_state3.extendedDynamicState3RasterizationSamples off on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07), which this renderer does not ask for: NVIDIA's driver before 610.0.0 fails multisample tests with rasterization samples as dynamic state (seen on 535, not on 610) (ANGLE vk_renderer.cpp:6839; extension_bans.txt:83) vulkan: swapchain 1280x720, 3 images, presents timed, fifo vulkan: this device's limits hold 11 of the 18 constant buffers as uniform buffers, the others are storage buffers vulkan: a stage's descriptor set (16 uniform and 25 storage buffers, 576 textures, 8 images) is past this GPU's per-stage limits (15, 1048576, 1048576, 1048576): pipelines may fail vulkan: the BC7 cache ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkbc7 starts empty vulkan: pipeline cache loaded (128208 KB) vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own memory: GPU engines keep their results, guest memory is trapped until the CPU needs it renderer: Vulkan main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 kernel: core 0 runs on host CPUs 0 3 6 9 vulkan: ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.d4-10de-00001c02.vkshipped started over: its key differs from this GPU's, driver's and build's (build ScarletNX main b895710 (clang 23.1.4, Linux x86_64) in the file, ScarletNX main db38690 (clang 23.1.4, Linux x86_64) now) vulkan: the on-screen controls' atlas is 1024x1776 kernel: core 2 runs on host CPUs 2 5 8 11 heap: 4096 MB requested, refused (result 10801) heap: 2048 MB requested (result 0) heap: 3072 MB requested (result 0) heap: 3584 MB requested, refused (result 10801) heap: 3328 MB requested, refused (result 10801) heap: 3200 MB requested (result 0) heap: 3264 MB requested, refused (result 10801) heap: 3232 MB requested (result 0) heap: 3248 MB requested, refused (result 10801) heap: 3240 MB requested, refused (result 10801) heap: 3236 MB requested (result 0) heap: 3238 MB requested (result 0) fs: ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000_data/save/user.186bbbc9f007407482986f36bf069648 holds this game's user save, which save_layout=global keeps in ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010019A01E2F2000. The game plays it where it is until you move the folder there (Settings > App > Move Old Files, docs/user/deprecations.md) vulkan: ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.d4-10de-00001c02.vkshaders is of another build or driver (build ScarletNX main b895710 (clang 23.1.4, Linux x86_64) in the file, ScarletNX main db38690 (clang 23.1.4, Linux x86_64) now): its shaders are translated again and its pipelines made again kernel: core 1 runs on host CPUs 1 4 7 10 nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 84 items in all from its code nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) nvn: the game resolved nvnInstallGlobalDebugCallback, which nvn doesn't implement: it stops if it calls it nvn: device 1106347078 initialized, flags 0 nvn: window origin lower left nvdrv: syncpt_alloc -> 20 nvdrv: syncpt_alloc -> 21 nvn: queue 1106350570 initialized (replay 1) nvn: sampler pool 11c0a15390: 4096 descriptors at GPU 400000000 nvn: texture pool 11c0a15370: 4352 descriptors at GPU 400020000 nvn: 64 KiB of the runtime's memory carry command records past the game's command memory nvn: the first texture of format 0x38 (target 1, 1600x900) nvn: the first texture of format 0x35 (target 1, 1600x900) nvn: window 11c0a22600: 2 textures, first 1600x900 format 0x38, present interval 1 nvn: the first texture of format 0x29 (target 1, 800x456) nvn: the first texture of format 0x1 (target 2, 32x32) nvn: the first texture of format 0x3f (target 1, 1600x900) nvn: the first texture of format 0x32 (target 1, 2048x2048) vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 14464 uniform and 25600 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images nvn: window crop 0,0 1600x900 nvn: the first texture of format 0x25 (target 1, 1x1) nvn: the first texture of format 0x2f (target 1, 1x1) nvn: the first texture of format 0xd (target 1, 16x8) nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more nvn: first present, texture 0 of window 11c0a22600 vulkan: write tracking on (caches skip unchanged memory) vulkan: swapchain 1280x720, 3 images, sRGB, presents timed, fifo vulkan: pipeline_threads=0 (Auto): 10 workers make the new pipelines, of 12 CPUs: 2 at the system's normal priority, 8 at its low one (nice +10) audren: the first update, revision REV15 audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM audio: queued 960 bytes of guest PCM vulkan: a 107 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 7,6 frames a second over 5,0 s (38 shown in all) vulkan: a pre-rasterization pipeline library took 1287 ms to make (not in the pipeline cache), vs 48e85c93cdff1e4e (488 KB of SPIR-V) vulkan: a pipeline, linked from libraries, took 1287 ms to make (not in the pipeline cache), vs 48e85c93cdff1e4e (488 KB of SPIR-V), fs bcc139e995370316 (0 KB of SPIR-V) vulkan: a pipeline, linked from libraries, took 1125 ms to make (not in the pipeline cache), vs b02d91ace94dd2be (87 KB of SPIR-V), fs c4bfc2a962ab6899 (157 KB of SPIR-V) vulkan: a fragment shader pipeline library took 1045 ms to make (not in the pipeline cache), fs 77d9804da4bb49d7 (159 KB of SPIR-V) vulkan: a pipeline, linked from libraries, took 1349 ms to make (not in the pipeline cache), vs b02d91ace94dd2be (87 KB of SPIR-V), fs 77d9804da4bb49d7 (159 KB of SPIR-V) vulkan: a fragment shader pipeline library took 1023 ms to make (not in the pipeline cache), fs 8d691c8a50cb09e9 (164 KB of SPIR-V) vulkan: a pipeline, linked from libraries, took 1239 ms to make (not in the pipeline cache), vs 310e68aafa78f6b4 (58 KB of SPIR-V), fs 8d691c8a50cb09e9 (164 KB of SPIR-V) vulkan: a fragment shader pipeline library took 1089 ms to make (not in the pipeline cache), fs cadc21f02a8357dd (165 KB of SPIR-V) vulkan: a pipeline, linked from libraries, took 1290 ms to make (not in the pipeline cache), vs 4cb1da1a0b11ddfb (77 KB of SPIR-V), fs cadc21f02a8357dd (165 KB of SPIR-V) perf: 0,0 frames a second over 5,0 s (38 shown in all) vulkan: 1409 shaders and 1106 pipelines of earlier runs with NVIDIA (driver d4-10de-00001c02) loaded from ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.d4-10de-00001c02.vkshaders in 13040 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.d4-10de-00001c02.vkshipped vulkan: swapchain 952x512, 3 images, sRGB, presents timed, fifo vulkan: a 12161 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (96 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: the first texture of format 0x8c (target 4, 256x256) nvn: the first texture of format 0x4e (target 1, 512x512) nvn: the first texture of format 0x4d (target 1, 512x512) nvn: the first texture of format 0x7a (target 1, 512x512) nvn: the first texture of format 0x7e (target 2, 64x64) vulkan: a fragment shader pipeline library took 1185 ms to make (not in the pipeline cache), fs feeb6fff7dcd9ffb (159 KB of SPIR-V) vulkan: a pipeline, linked from libraries, took 1185 ms to make (not in the pipeline cache), vs 92281b4b149461dc (22 KB of SPIR-V), fs feeb6fff7dcd9ffb (159 KB of SPIR-V) nvn: the first texture of format 0x89 (target 1, 256x256) vulkan: swapchain 1280x720, 3 images, sRGB, presents timed, fifo perf: 23,7 frames a second over 5,0 s (157 shown in all) vulkan: swapchain 952x512, 3 images, sRGB, presents timed, fifo nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more vulkan: a 415 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (52 KB), 0 ms in finishes; 2 internal texture pipelines (411 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 549 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 1 internal texture pipelines (549 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more FPS limit: off nvn: the display didn't show a frame in two periods: frames don't wait for it until it does nvn: the display didn't show a frame in two periods: frames don't wait for it until it does vulkan: 1 frames not shown, the display had every swapchain image nvdrv: open /dev/nvmap -> 1 nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 nvdrv: ioctl c008010e on device 1 (command 1), buffers 8/8/0 nvdrv: open /dev/nvhost-ctrl -> 2 nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 nvdrv: syncpt_alloc -> 22 nvdrv: ioctl c0540009 on device 6 (command 1), buffers 54/54/0 nvdrv: ioctl c3880001 on device 6 (command 1), buffers 388/388/0 host1x: a submit's 42 relocations are not applied nvdrv: ioctl c054000a on device 6 (command 1), buffers 54/54/0 nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 nvdrv: QueryEvent fd 2 (device 3) id 10000000 nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 nvdrv: QueryEvent fd 2 (device 3) id 10000001 nvn: 512 KiB of the runtime's memory carry command records past the game's command memory nvdrv: QueryEvent fd 2 (device 3) id 10000002 nvdrv: ioctl c00c0109 on device 1 (command 1), buffers c/c/0 nvdrv: ioctl c0080103 on device 1 (command 1), buffers 8/8/0 nvdrv: open /dev/nvhost-vic -> 5 nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 nvdrv: syncpt_alloc -> 23 nvdrv: ioctl c02c0009 on device 7 (command 1), buffers 2c/2c/0 nvdrv: ioctl c0b00001 on device 7 (command 1), buffers b0/b0/0 nvdrv: ioctl c02c000a on device 7 (command 1), buffers 2c/2c/0 nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvdrv: open /dev/nvhost-ctrl -> 6 nvdrv: QueryEvent fd 6 (device 3) id 10000000 nvdrv: open /dev/nvhost-nvdec -> 7 nvdrv: open /dev/nvhost-nvdec -> 8 nvdrv: syncpt_alloc -> 24 vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvdrv: QueryEvent fd 2 (device 3) id 10000003 nvdrv: QueryEvent fd 2 (device 3) id 10000004 audio: queued nonzero guest PCM (s16 peak 1) nvdrv: open /dev/nvhost-vic -> 9 nvdrv: syncpt_alloc -> 25 nvn: the first texture of format 0x47 (target 1, 1024x1024) cpu: 599 presents in 19,35 s (31,0 fps): 36 of the game's threads ran 10,22 s on the host's processors (53% of one, 17,06 ms a present), the whole process 145,32 s (751%); the busiest: thread 85 'Loading Thread' 4,11 s, thread 80 'MainThread' 2,81 s, thread 87 'Decompression-RenderCore' 1,23 s, thread 88 'Decompression-GameCore' 0,49 s, thread 82 'FileSystem Data Thread' 0,40 s cpu: in those 19,35 s, 1191630 SVCs (61592 a second): 0x0b SleepThread 1120314, 0x21 SendSyncRequest 13408, 0x1b ArbitrateUnlock 11480, 0x1c WaitProcessWideKeyAtomic 11321, 0x1d SignalProcessWideKey 11106, 0x18 WaitSynchronization 8388; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 1485 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2970 descriptor sets written, 0 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 333 draws kept the last one's shaders and pipeline (0 checked), 1661 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 3 render targets made, 308 texture uploads (2081 MB), 0 of them some blocks alone (0 MB); 6 frames over 50 ms in the last 600, the slowest 12161 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 107 optimized pipelines made in the background (8835 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 2 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 2 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 2884 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 573 of 5206 MB (498 ours, 334 of it allocated), heap 1 273 of 11926 MB (256 ours, 96 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) vulkan: caches: 3 render targets (18 MB, 0 parked), 72 textures (90 MB), 115 buffers (0 MB); 409 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 689 rendering passes, 250 clear commands, 553 attachments cleared and 0 left undefined by their load op; 118 buffers filled ahead of the passes vulkan: 591 passes (86%) ended at renderer.c:890 vulkan: 56 passes (8%) ended at texture.c:1076 vulkan: 27 passes (4%) ended at cmd.c:808 vulkan: 10 passes (1%) ended at nvdec.c:131 vulkan: 5 passes (1%) ended at vic.c:209 vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times nvn: the first texture of format 0x79 (target 1, 1024x1024) perf: 102,2 frames a second over 5,0 s (668 shown in all) nvn: the first texture of format 0x46 (target 4, 256x256) nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: syncpt_alloc -> 22 nvn: the first texture of format 0x49 (target 4, 512x512) nvdrv: open /dev/nvhost-vic -> 5 nvdrv: syncpt_alloc -> 23 vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvdrv: open /dev/nvhost-nvdec -> 7 nvdrv: open /dev/nvhost-nvdec -> 8 nvdrv: syncpt_alloc -> 24 nvn: the first texture of format 0x7b (target 1, 512x512) nvdrv: open /dev/nvhost-vic -> 9 nvdrv: syncpt_alloc -> 25 vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: the first texture of format 0x50 (target 8, 128x128) vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: the first texture of format 0x4b (target 1, 256x256) nvn: the first texture of format 0x7d (target 1, 256x512) nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory cpu: 600 presents in 4,29 s (140,0 fps): 54 of the game's threads ran 5,14 s on the host's processors (120% of one, 8,57 ms a present), the whole process 13,93 s (325%); the busiest: thread 85 'Loading Thread' 3,19 s, thread 80 'MainThread' 0,45 s, thread 82 'FileSystem Data Thread' 0,31 s, thread 89 'Default Priority Jobs' 0,23 s, thread 91 'Graphics Thread' 0,22 s cpu: in those 4,29 s, 563507 SVCs (131450 a second): 0x0b SleepThread 479530, 0x1b ArbitrateUnlock 20429, 0x1c WaitProcessWideKeyAtomic 15322, 0x1d SignalProcessWideKey 14927, 0x21 SendSyncRequest 11681, 0x1a ArbitrateLock 6603; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 9219 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17334 descriptor sets written, 1104 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 4194 draws kept the last one's shaders and pipeline (0 checked), 9573 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 776 texture uploads (5924 MB), 0 of them some blocks alone (0 MB); 3 frames over 50 ms in the last 600, the slowest 135 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 117 optimized pipelines made in the background (13074 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 581 of 5206 MB (505 ours, 460 of it allocated), heap 1 465 of 11926 MB (448 ours, 98 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 897 buffers (0 MB); 536 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 1449 rendering passes, 1046 clear commands, 553 attachments cleared and 0 left undefined by their load op; 1327 buffers filled ahead of the passes vulkan: 590 passes (78%) ended at renderer.c:890 vulkan: 121 passes (16%) ended at surface.c:186 vulkan: 24 passes (3%) ended at cmd.c:808 vulkan: 11 passes (1%) ended at texture.c:1076 vulkan: 10 passes (1%) ended at nvdec.c:131 vulkan: 3 passes (0%) ended at vic.c:209 vulkan: 1 passes (0%) ended at surface.c:729 vulkan: GPU-owned guest memory landed for the CPU 10 times, render targets written back for an engine 0 times nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: syncpt_alloc -> 22 vulkan: 601 frames not shown, the display had every swapchain image vulkan: display: 584 frame intervals of 39,61 ms (deviation 53,91 ms, 1st to 99th percentile 16,28 to 66,57 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 26,9 ms (0,3 to 30,9), on to the display in 44,9 ms (25,5 to 62,2), 71,3 ms in all (30,2 to 90,0) vulkan: display: 602 frames not shown (no image free), 0 held for a later refresh than their period's nvdrv: open /dev/nvhost-vic -> 5 nvdrv: syncpt_alloc -> 23 vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 126,6 frames a second over 5,0 s (1303 shown in all) vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: 1800 presents, 3601 submissions cpu: 600 presents in 4,08 s (146,9 fps): 34 of the game's threads ran 4,94 s on the host's processors (121% of one, 8,23 ms a present), the whole process 11,85 s (290%); the busiest: thread 85 'Loading Thread' 1,64 s, thread 80 'MainThread' 1,50 s, thread 93 'AudioUpdateThread' 1,14 s, thread 91 'Graphics Thread' 0,15 s, thread 86 'VibrationThread' 0,09 s cpu: in those 4,08 s, 392270 SVCs (96049 a second): 0x1b ArbitrateUnlock 95184, 0x1a ArbitrateLock 88126, 0x21 SendSyncRequest 47109, 0x17 ResetSignal 43751, 0x35 SignalToAddress 42588, 0x34 WaitForAddress 42585; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 13514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 13882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 3 frames over 50 ms in the last 600, the slowest 88 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 131 optimized pipelines made in the background (17051 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 431 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1213 buffers (0 MB); 492 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 2235 rendering passes, 1282 clear commands, 932 attachments cleared and 0 left undefined by their load op; 2129 buffers filled ahead of the passes vulkan: 598 passes (76%) ended at renderer.c:890 vulkan: 120 passes (15%) ended at cmd.c:808 vulkan: 65 passes (8%) ended at surface.c:186 vulkan: 2 passes (0%) ended at nvdec.c:131 vulkan: 1 passes (0%) ended at texture.c:1076 vulkan: GPU-owned guest memory landed for the CPU 19 times, render targets written back for an engine 0 times vulkan: 1201 frames not shown, the display had every swapchain image cpu: 600 presents in 0,10 s (6293,3 fps): 14 of the game's threads ran 0,32 s on the host's processors (331% of one, 0,53 ms a present), the whole process 0,59 s (619%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 87 'Decompression-RenderCore' 0,03 s, thread 82 'FileSystem Data Thread' 0,03 s cpu: in those 0,10 s, 17683 SVCs (185473 a second): 0x0b SleepThread 8731, 0x18 WaitSynchronization 1898, 0x21 SendSyncRequest 1624, 0x19 CancelSynchronization 1276, 0x17 ResetSignal 1217, 0x34 WaitForAddress 1008; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 14114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 14482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 131 optimized pipelines made in the background (17051 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 2837 rendering passes, 1282 clear commands, 1532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 2 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 1801 frames not shown, the display had every swapchain image cpu: 600 presents in 0,10 s (5716,4 fps): 14 of the game's threads ran 0,40 s on the host's processors (381% of one, 0,67 ms a present), the whole process 0,69 s (654%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,06 s, thread 88 'Decompression-GameCore' 0,06 s cpu: in those 0,10 s, 13529 SVCs (128896 a second): 0x0b SleepThread 4789, 0x18 WaitSynchronization 2216, 0x19 CancelSynchronization 1592, 0x21 SendSyncRequest 1250, 0x17 ResetSignal 1217, 0x34 WaitForAddress 983; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 14714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 28161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 15082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 131 optimized pipelines made in the background (17051 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 3441 rendering passes, 1282 clear commands, 2132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (99%) ended at renderer.c:890 vulkan: 4 passes (1%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 2401 frames not shown, the display had every swapchain image nvn: 3600 presents, 7201 submissions cpu: 600 presents in 0,11 s (5371,7 fps): 14 of the game's threads ran 0,42 s on the host's processors (375% of one, 0,70 ms a present), the whole process 0,71 s (636%); the busiest: thread 85 'Loading Thread' 0,11 s, thread 87 'Decompression-RenderCore' 0,08 s, thread 80 'MainThread' 0,06 s, thread 88 'Decompression-GameCore' 0,06 s, thread 91 'Graphics Thread' 0,06 s cpu: in those 0,11 s, 14016 SVCs (125484 a second): 0x0b SleepThread 5099, 0x18 WaitSynchronization 2077, 0x19 CancelSynchronization 1452, 0x21 SendSyncRequest 1315, 0x17 ResetSignal 1212, 0x34 WaitForAddress 954; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 15314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 15682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 131 optimized pipelines made in the background (17051 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 4045 rendering passes, 1282 clear commands, 2732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (99%) ended at renderer.c:890 vulkan: 4 passes (1%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 3001 frames not shown, the display had every swapchain image cpu: 600 presents in 0,13 s (4753,8 fps): 14 of the game's threads ran 0,47 s on the host's processors (372% of one, 0,78 ms a present), the whole process 0,79 s (629%); the busiest: thread 85 'Loading Thread' 0,11 s, thread 87 'Decompression-RenderCore' 0,09 s, thread 88 'Decompression-GameCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,06 s cpu: in those 0,13 s, 16423 SVCs (130118 a second): 0x0b SleepThread 6869, 0x18 WaitSynchronization 1959, 0x21 SendSyncRequest 1508, 0x19 CancelSynchronization 1333, 0x17 ResetSignal 1221, 0x35 SignalToAddress 995; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 15914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 16282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 131 optimized pipelines made in the background (17051 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 4650 rendering passes, 1282 clear commands, 3332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (99%) ended at renderer.c:890 vulkan: 5 passes (1%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 3601 frames not shown, the display had every swapchain image cpu: 600 presents in 0,11 s (5348,9 fps): 14 of the game's threads ran 0,42 s on the host's processors (376% of one, 0,70 ms a present), the whole process 0,73 s (646%); the busiest: thread 85 'Loading Thread' 0,11 s, thread 87 'Decompression-RenderCore' 0,09 s, thread 80 'MainThread' 0,06 s, thread 88 'Decompression-GameCore' 0,06 s, thread 91 'Graphics Thread' 0,06 s cpu: in those 0,11 s, 16484 SVCs (146951 a second): 0x0b SleepThread 7744, 0x18 WaitSynchronization 2120, 0x19 CancelSynchronization 1493, 0x21 SendSyncRequest 1282, 0x17 ResetSignal 1220, 0x34 WaitForAddress 968; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 16514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 16882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 131 optimized pipelines made in the background (17051 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 5258 rendering passes, 1282 clear commands, 3932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (99%) ended at renderer.c:890 vulkan: 8 passes (1%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 4201 frames not shown, the display had every swapchain image nvn: 5400 presents, 10801 submissions cpu: 600 presents in 0,10 s (5885,9 fps): 14 of the game's threads ran 0,41 s on the host's processors (398% of one, 0,68 ms a present), the whole process 0,69 s (674%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,06 s, thread 88 'Decompression-GameCore' 0,06 s cpu: in those 0,10 s, 15305 SVCs (150141 a second): 0x0b SleepThread 6286, 0x18 WaitSynchronization 1955, 0x21 SendSyncRequest 1345, 0x19 CancelSynchronization 1331, 0x17 ResetSignal 1216, 0x34 WaitForAddress 1038; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 17114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 17482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 137 optimized pipelines made in the background (17794 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 5863 rendering passes, 1282 clear commands, 4532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (99%) ended at renderer.c:890 vulkan: 5 passes (1%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 4801 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6559,3 fps): 14 of the game's threads ran 0,30 s on the host's processors (327% of one, 0,50 ms a present), the whole process 0,57 s (618%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 87 'Decompression-RenderCore' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,09 s, 15160 SVCs (165732 a second): 0x0b SleepThread 5881, 0x18 WaitSynchronization 2199, 0x19 CancelSynchronization 1577, 0x21 SendSyncRequest 1284, 0x17 ResetSignal 1218, 0x34 WaitForAddress 1040; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 17714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 18082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 137 optimized pipelines made in the background (17794 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 6464 rendering passes, 1282 clear commands, 5132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 5401 frames not shown, the display had every swapchain image cpu: 600 presents in 0,10 s (5846,6 fps): 14 of the game's threads ran 0,26 s on the host's processors (254% of one, 0,43 ms a present), the whole process 0,55 s (532%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,05 s, thread 91 'Graphics Thread' 0,05 s, thread 89 'Default Priority Jobs' 0,03 s, thread 93 'AudioUpdateThread' 0,02 s cpu: in those 0,10 s, 17842 SVCs (173857 a second): 0x0b SleepThread 8575, 0x18 WaitSynchronization 2268, 0x19 CancelSynchronization 1644, 0x21 SendSyncRequest 1268, 0x17 ResetSignal 1219, 0x35 SignalToAddress 1099; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 18314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 18682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 137 optimized pipelines made in the background (17794 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 7067 rendering passes, 1282 clear commands, 5732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 3 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 6001 frames not shown, the display had every swapchain image nvn: 7200 presents, 14401 submissions cpu: 600 presents in 0,09 s (6496,0 fps): 14 of the game's threads ran 0,25 s on the host's processors (271% of one, 0,42 ms a present), the whole process 0,52 s (564%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,05 s, thread 91 'Graphics Thread' 0,05 s, thread 89 'Default Priority Jobs' 0,02 s, thread 93 'AudioUpdateThread' 0,02 s cpu: in those 0,09 s, 18879 SVCs (204395 a second): 0x0b SleepThread 9504, 0x18 WaitSynchronization 2335, 0x19 CancelSynchronization 1716, 0x21 SendSyncRequest 1257, 0x17 ResetSignal 1215, 0x34 WaitForAddress 1112; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 18914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 19282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 137 optimized pipelines made in the background (17794 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 7669 rendering passes, 1282 clear commands, 6332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 2 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 6601 frames not shown, the display had every swapchain image cpu: 600 presents in 0,10 s (5869,9 fps): 14 of the game's threads ran 0,30 s on the host's processors (291% of one, 0,50 ms a present), the whole process 0,58 s (564%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 89 'Default Priority Jobs' 0,02 s, thread 93 'AudioUpdateThread' 0,02 s cpu: in those 0,10 s, 24784 SVCs (242465 a second): 0x0b SleepThread 13437, 0x18 WaitSynchronization 2265, 0x19 CancelSynchronization 1641, 0x21 SendSyncRequest 1365, 0x17 ResetSignal 1215, 0x1b ArbitrateUnlock 1083; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 19514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 19882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 137 optimized pipelines made in the background (17794 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 8270 rendering passes, 1282 clear commands, 6932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 7201 frames not shown, the display had every swapchain image cpu: 600 presents in 0,10 s (6114,7 fps): 14 of the game's threads ran 0,29 s on the host's processors (294% of one, 0,48 ms a present), the whole process 0,56 s (575%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 82 'FileSystem Data Thread' 0,03 s, thread 89 'Default Priority Jobs' 0,03 s cpu: in those 0,10 s, 22616 SVCs (230482 a second): 0x0b SleepThread 4454, 0x1b ArbitrateUnlock 4029, 0x1a ArbitrateLock 2028, 0x1c WaitProcessWideKeyAtomic 2020, 0x1d SignalProcessWideKey 2020, 0x18 WaitSynchronization 1980; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 20114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 20482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 138 optimized pipelines made in the background (18365 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 8872 rendering passes, 1282 clear commands, 7532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 2 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 7801 frames not shown, the display had every swapchain image nvn: 9000 presents, 18001 submissions cpu: 600 presents in 0,10 s (6244,0 fps): 14 of the game's threads ran 0,30 s on the host's processors (310% of one, 0,50 ms a present), the whole process 0,58 s (601%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 82 'FileSystem Data Thread' 0,03 s, thread 89 'Default Priority Jobs' 0,03 s cpu: in those 0,10 s, 22282 SVCs (231881 a second): 0x1b ArbitrateUnlock 5427, 0x1a ArbitrateLock 2820, 0x1c WaitProcessWideKeyAtomic 2627, 0x1d SignalProcessWideKey 2626, 0x18 WaitSynchronization 2026, 0x19 CancelSynchronization 1403; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 20714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 40161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 21082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 138 optimized pipelines made in the background (18365 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 9472 rendering passes, 1282 clear commands, 8132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 8401 frames not shown, the display had every swapchain image cpu: 600 presents in 0,10 s (6084,0 fps): 14 of the game's threads ran 0,34 s on the host's processors (341% of one, 0,56 ms a present), the whole process 0,62 s (626%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 87 'Decompression-RenderCore' 0,03 s, thread 89 'Default Priority Jobs' 0,03 s cpu: in those 0,10 s, 18658 SVCs (189193 a second): 0x1b ArbitrateUnlock 3630, 0x1a ArbitrateLock 1971, 0x0b SleepThread 1969, 0x18 WaitSynchronization 1899, 0x1c WaitProcessWideKeyAtomic 1680, 0x1d SignalProcessWideKey 1680; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 21314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 41361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 21682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 138 optimized pipelines made in the background (18365 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 10073 rendering passes, 1282 clear commands, 8732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 9001 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6613,0 fps): 14 of the game's threads ran 0,25 s on the host's processors (275% of one, 0,42 ms a present), the whole process 0,51 s (565%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,05 s, thread 91 'Graphics Thread' 0,05 s, thread 89 'Default Priority Jobs' 0,03 s, thread 93 'AudioUpdateThread' 0,02 s cpu: in those 0,09 s, 15786 SVCs (173988 a second): 0x0b SleepThread 2960, 0x1b ArbitrateUnlock 2104, 0x18 WaitSynchronization 1837, 0x21 SendSyncRequest 1238, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 1214; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 21914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 42561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 22282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 138 optimized pipelines made in the background (18365 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 10675 rendering passes, 1282 clear commands, 9332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 2 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 9601 frames not shown, the display had every swapchain image nvn: 10800 presents, 21601 submissions cpu: 600 presents in 0,08 s (7342,3 fps): 14 of the game's threads ran 0,23 s on the host's processors (284% of one, 0,39 ms a present), the whole process 0,47 s (576%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,05 s, thread 91 'Graphics Thread' 0,04 s, thread 89 'Default Priority Jobs' 0,03 s, thread 93 'AudioUpdateThread' 0,02 s cpu: in those 0,08 s, 18825 SVCs (230364 a second): 0x0b SleepThread 8549, 0x18 WaitSynchronization 1861, 0x19 CancelSynchronization 1239, 0x21 SendSyncRequest 1234, 0x17 ResetSignal 1216, 0x1b ArbitrateUnlock 1077; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 22514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 43761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 22882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 138 optimized pipelines made in the background (18365 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 11275 rendering passes, 1282 clear commands, 9932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 10201 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6639,2 fps): 14 of the game's threads ran 0,24 s on the host's processors (263% of one, 0,40 ms a present), the whole process 0,50 s (551%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,05 s, thread 91 'Graphics Thread' 0,05 s, thread 89 'Default Priority Jobs' 0,03 s, thread 93 'AudioUpdateThread' 0,02 s cpu: in those 0,09 s, 9627 SVCs (106525 a second): 0x18 WaitSynchronization 1879, 0x19 CancelSynchronization 1254, 0x21 SendSyncRequest 1229, 0x17 ResetSignal 1217, 0x35 SignalToAddress 1042, 0x34 WaitForAddress 1041; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 23114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 44961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 23482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 138 optimized pipelines made in the background (18365 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 11877 rendering passes, 1282 clear commands, 10532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 2 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 10801 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7626,4 fps): 14 of the game's threads ran 0,23 s on the host's processors (290% of one, 0,38 ms a present), the whole process 0,46 s (587%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,05 s, thread 91 'Graphics Thread' 0,05 s, thread 89 'Default Priority Jobs' 0,03 s, thread 93 'AudioUpdateThread' 0,02 s cpu: in those 0,08 s, 17350 SVCs (220530 a second): 0x0b SleepThread 8469, 0x18 WaitSynchronization 1858, 0x19 CancelSynchronization 1237, 0x21 SendSyncRequest 1227, 0x17 ResetSignal 1214, 0x34 WaitForAddress 1011; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 23714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 46161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 24082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 138 optimized pipelines made in the background (18365 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 12477 rendering passes, 1282 clear commands, 11132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 11401 frames not shown, the display had every swapchain image nvn: 12600 presents, 25201 submissions cpu: 600 presents in 0,08 s (7191,4 fps): 14 of the game's threads ran 0,23 s on the host's processors (277% of one, 0,38 ms a present), the whole process 0,47 s (568%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,05 s, thread 91 'Graphics Thread' 0,04 s, thread 89 'Default Priority Jobs' 0,03 s, thread 93 'AudioUpdateThread' 0,02 s cpu: in those 0,08 s, 9668 SVCs (115878 a second): 0x18 WaitSynchronization 1962, 0x19 CancelSynchronization 1342, 0x21 SendSyncRequest 1233, 0x17 ResetSignal 1215, 0x35 SignalToAddress 1033, 0x34 WaitForAddress 1032; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 24314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 47361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 24682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 138 optimized pipelines made in the background (18365 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 13078 rendering passes, 1282 clear commands, 11732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 12001 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6462,8 fps): 14 of the game's threads ran 0,24 s on the host's processors (259% of one, 0,40 ms a present), the whole process 0,49 s (531%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 89 'Default Priority Jobs' 0,03 s, thread 93 'AudioUpdateThread' 0,02 s cpu: in those 0,09 s, 38440 SVCs (414049 a second): 0x0b SleepThread 29524, 0x18 WaitSynchronization 1922, 0x19 CancelSynchronization 1295, 0x21 SendSyncRequest 1235, 0x17 ResetSignal 1219, 0x35 SignalToAddress 1050; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 24914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 48561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 25282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 140 optimized pipelines made in the background (19016 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 13680 rendering passes, 1282 clear commands, 12332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 2 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 12601 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7332,3 fps): 14 of the game's threads ran 0,23 s on the host's processors (280% of one, 0,38 ms a present), the whole process 0,47 s (579%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,05 s, thread 91 'Graphics Thread' 0,04 s, thread 89 'Default Priority Jobs' 0,03 s, thread 93 'AudioUpdateThread' 0,02 s cpu: in those 0,08 s, 9330 SVCs (114018 a second): 0x18 WaitSynchronization 2028, 0x19 CancelSynchronization 1405, 0x21 SendSyncRequest 1232, 0x17 ResetSignal 1216, 0x34 WaitForAddress 1082, 0x35 SignalToAddress 1081; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 25514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 49761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 25882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 140 optimized pipelines made in the background (19016 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 14280 rendering passes, 1282 clear commands, 12932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 13201 frames not shown, the display had every swapchain image nvn: 14400 presents, 28801 submissions cpu: 600 presents in 0,11 s (5292,6 fps): 14 of the game's threads ran 0,27 s on the host's processors (237% of one, 0,45 ms a present), the whole process 0,55 s (485%); the busiest: thread 80 'MainThread' 0,08 s, thread 85 'Loading Thread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 89 'Default Priority Jobs' 0,03 s, thread 93 'AudioUpdateThread' 0,02 s cpu: in those 0,11 s, 19754 SVCs (174251 a second): 0x0b SleepThread 7242, 0x1b ArbitrateUnlock 2086, 0x18 WaitSynchronization 1842, 0x1a ArbitrateLock 1591, 0x21 SendSyncRequest 1270, 0x17 ResetSignal 1222; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 26114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 50961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 26482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 14 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 140 optimized pipelines made in the background (19016 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 14886 rendering passes, 1282 clear commands, 13532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (99%) ended at renderer.c:890 vulkan: 6 passes (1%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 13801 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6877,4 fps): 14 of the game's threads ran 0,23 s on the host's processors (267% of one, 0,39 ms a present), the whole process 0,48 s (547%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,09 s, 22840 SVCs (261799 a second): 0x0b SleepThread 14511, 0x18 WaitSynchronization 2086, 0x19 CancelSynchronization 1466, 0x21 SendSyncRequest 1231, 0x17 ResetSignal 1216, 0x34 WaitForAddress 969; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 26714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 52161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 27082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 141 optimized pipelines made in the background (19330 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 15487 rendering passes, 1282 clear commands, 14132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times perf: 2735,9 frames a second over 5,0 s (15028 shown in all) vulkan: 14401 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6858,3 fps): 14 of the game's threads ran 0,24 s on the host's processors (270% of one, 0,39 ms a present), the whole process 0,49 s (557%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,09 s, 17295 SVCs (197690 a second): 0x0b SleepThread 8465, 0x18 WaitSynchronization 2281, 0x19 CancelSynchronization 1658, 0x21 SendSyncRequest 1240, 0x17 ResetSignal 1216, 0x35 SignalToAddress 1012; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 27314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 53361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 27682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 141 optimized pipelines made in the background (19330 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 16088 rendering passes, 1282 clear commands, 14732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 15001 frames not shown, the display had every swapchain image nvn: 16200 presents, 32401 submissions cpu: 600 presents in 0,08 s (7549,1 fps): 14 of the game's threads ran 0,23 s on the host's processors (284% of one, 0,38 ms a present), the whole process 0,46 s (581%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 89 'Default Priority Jobs' 0,02 s, thread 93 'AudioUpdateThread' 0,02 s cpu: in those 0,08 s, 16595 SVCs (208794 a second): 0x0b SleepThread 8015, 0x18 WaitSynchronization 2227, 0x19 CancelSynchronization 1607, 0x21 SendSyncRequest 1223, 0x17 ResetSignal 1215, 0x34 WaitForAddress 972; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 27914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 54561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 28282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 141 optimized pipelines made in the background (19330 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 16689 rendering passes, 1282 clear commands, 15332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 15601 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7104,1 fps): 14 of the game's threads ran 0,23 s on the host's processors (276% of one, 0,39 ms a present), the whole process 0,48 s (566%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,08 s, 18418 SVCs (218072 a second): 0x0b SleepThread 9941, 0x18 WaitSynchronization 2198, 0x19 CancelSynchronization 1579, 0x21 SendSyncRequest 1229, 0x17 ResetSignal 1215, 0x34 WaitForAddress 948; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 28514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 55761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 28882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 141 optimized pipelines made in the background (19330 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 17289 rendering passes, 1282 clear commands, 15932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 16201 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6867,2 fps): 14 of the game's threads ran 0,24 s on the host's processors (271% of one, 0,39 ms a present), the whole process 0,49 s (560%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,09 s, 17698 SVCs (202560 a second): 0x0b SleepThread 8978, 0x18 WaitSynchronization 2271, 0x19 CancelSynchronization 1649, 0x21 SendSyncRequest 1233, 0x17 ResetSignal 1217, 0x35 SignalToAddress 1002; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 29114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 56961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 29482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 141 optimized pipelines made in the background (19330 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 17890 rendering passes, 1282 clear commands, 16532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 16801 frames not shown, the display had every swapchain image nvn: 18000 presents, 36001 submissions cpu: 600 presents in 0,08 s (7430,8 fps): 14 of the game's threads ran 0,23 s on the host's processors (288% of one, 0,39 ms a present), the whole process 0,47 s (587%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,08 s, 17193 SVCs (212928 a second): 0x0b SleepThread 8542, 0x18 WaitSynchronization 2289, 0x19 CancelSynchronization 1668, 0x21 SendSyncRequest 1224, 0x17 ResetSignal 1214, 0x34 WaitForAddress 996; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 29714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 58161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 30082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 141 optimized pipelines made in the background (19330 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 18490 rendering passes, 1282 clear commands, 17132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 17401 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6832,5 fps): 14 of the game's threads ran 0,30 s on the host's processors (347% of one, 0,51 ms a present), the whole process 0,56 s (635%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 87 'Decompression-RenderCore' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,02 s cpu: in those 0,09 s, 20382 SVCs (232101 a second): 0x0b SleepThread 11813, 0x18 WaitSynchronization 2190, 0x19 CancelSynchronization 1569, 0x21 SendSyncRequest 1239, 0x17 ResetSignal 1220, 0x35 SignalToAddress 950; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 30314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 59361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 30682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 144 optimized pipelines made in the background (19798 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 19091 rendering passes, 1282 clear commands, 17732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 18001 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7130,4 fps): 14 of the game's threads ran 0,26 s on the host's processors (308% of one, 0,43 ms a present), the whole process 0,50 s (599%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 87 'Decompression-RenderCore' 0,02 s cpu: in those 0,08 s, 22633 SVCs (268971 a second): 0x0b SleepThread 14244, 0x18 WaitSynchronization 2150, 0x19 CancelSynchronization 1528, 0x21 SendSyncRequest 1226, 0x17 ResetSignal 1214, 0x34 WaitForAddress 910; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 30914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 60561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 31282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 144 optimized pipelines made in the background (19798 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 19692 rendering passes, 1282 clear commands, 18332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 18601 frames not shown, the display had every swapchain image nvn: 19800 presents, 39601 submissions cpu: 600 presents in 0,08 s (7867,4 fps): 14 of the game's threads ran 0,22 s on the host's processors (290% of one, 0,37 ms a present), the whole process 0,45 s (592%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,08 s, 20525 SVCs (269131 a second): 0x0b SleepThread 11940, 0x18 WaitSynchronization 2210, 0x19 CancelSynchronization 1591, 0x21 SendSyncRequest 1228, 0x17 ResetSignal 1212, 0x35 SignalToAddress 945; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 31514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 61761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 31882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 144 optimized pipelines made in the background (19798 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 20292 rendering passes, 1282 clear commands, 18932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times FPS limit: the game's pace FPS limit: off nvn: the display didn't show a frame in two periods: frames don't wait for it until it does nvn: the display didn't show a frame in two periods: frames don't wait for it until it does vulkan: 19201 frames not shown, the display had every swapchain image cpu: 600 presents in 1,91 s (314,2 fps): 14 of the game's threads ran 2,29 s on the host's processors (120% of one, 3,81 ms a present), the whole process 4,39 s (230%); the busiest: thread 85 'Loading Thread' 1,88 s, thread 80 'MainThread' 0,10 s, thread 82 'FileSystem Data Thread' 0,06 s, thread 91 'Graphics Thread' 0,06 s, thread 88 'Decompression-GameCore' 0,05 s cpu: in those 1,91 s, 318840 SVCs (166964 a second): 0x0b SleepThread 307115, 0x18 WaitSynchronization 2685, 0x21 SendSyncRequest 2391, 0x19 CancelSynchronization 1613, 0x17 ResetSignal 1579, 0x34 WaitForAddress 1047; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 32114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 62961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 32482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 176 optimized pipelines made in the background (21880 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 20895 rendering passes, 1282 clear commands, 19532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 3 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 19801 frames not shown, the display had every swapchain image cpu: 600 presents in 0,10 s (5947,5 fps): 14 of the game's threads ran 0,29 s on the host's processors (288% of one, 0,48 ms a present), the whole process 0,57 s (565%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,10 s, 27476 SVCs (272357 a second): 0x0b SleepThread 18885, 0x18 WaitSynchronization 2095, 0x19 CancelSynchronization 1471, 0x21 SendSyncRequest 1250, 0x17 ResetSignal 1220, 0x34 WaitForAddress 1006; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 32714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 64161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 33082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 176 optimized pipelines made in the background (21880 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 21496 rendering passes, 1282 clear commands, 20132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 20401 frames not shown, the display had every swapchain image nvn: 21600 presents, 43201 submissions cpu: 600 presents in 0,10 s (5873,4 fps): 14 of the game's threads ran 0,29 s on the host's processors (286% of one, 0,49 ms a present), the whole process 0,57 s (562%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,10 s, 22804 SVCs (223229 a second): 0x0b SleepThread 14222, 0x18 WaitSynchronization 2157, 0x19 CancelSynchronization 1532, 0x21 SendSyncRequest 1249, 0x17 ResetSignal 1220, 0x34 WaitForAddress 970; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 33314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 65361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 33682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 178 optimized pipelines made in the background (22095 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 22097 rendering passes, 1282 clear commands, 20732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 21001 frames not shown, the display had every swapchain image cpu: 600 presents in 0,12 s (4923,5 fps): 14 of the game's threads ran 0,31 s on the host's processors (258% of one, 0,52 ms a present), the whole process 0,62 s (505%); the busiest: thread 85 'Loading Thread' 0,11 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,12 s, 41564 SVCs (341064 a second): 0x0b SleepThread 33323, 0x18 WaitSynchronization 1966, 0x19 CancelSynchronization 1337, 0x21 SendSyncRequest 1249, 0x17 ResetSignal 1224, 0x34 WaitForAddress 996; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 33914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 66561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 34282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 178 optimized pipelines made in the background (22095 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 22702 rendering passes, 1282 clear commands, 21332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (99%) ended at renderer.c:890 vulkan: 5 passes (1%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 21601 frames not shown, the display had every swapchain image cpu: 600 presents in 0,10 s (5820,5 fps): 14 of the game's threads ran 0,30 s on the host's processors (289% of one, 0,50 ms a present), the whole process 0,59 s (573%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,10 s, 37050 SVCs (359418 a second): 0x0b SleepThread 28536, 0x18 WaitSynchronization 2064, 0x19 CancelSynchronization 1435, 0x21 SendSyncRequest 1269, 0x17 ResetSignal 1222, 0x35 SignalToAddress 955; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 34514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 67761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 34882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 180 optimized pipelines made in the background (22298 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 23302 rendering passes, 1282 clear commands, 21932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 22201 frames not shown, the display had every swapchain image nvn: 23400 presents, 46801 submissions cpu: 600 presents in 0,12 s (5050,6 fps): 14 of the game's threads ran 0,32 s on the host's processors (273% of one, 0,54 ms a present), the whole process 0,61 s (514%); the busiest: thread 85 'Loading Thread' 0,11 s, thread 80 'MainThread' 0,10 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,12 s, 41628 SVCs (350408 a second): 0x0b SleepThread 32830, 0x18 WaitSynchronization 2184, 0x19 CancelSynchronization 1554, 0x21 SendSyncRequest 1242, 0x17 ResetSignal 1222, 0x34 WaitForAddress 1032; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 35114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 68961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 35482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 181 optimized pipelines made in the background (22401 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 23902 rendering passes, 1282 clear commands, 22532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 22801 frames not shown, the display had every swapchain image cpu: 600 presents in 0,12 s (4995,4 fps): 14 of the game's threads ran 0,32 s on the host's processors (266% of one, 0,53 ms a present), the whole process 0,63 s (522%); the busiest: thread 85 'Loading Thread' 0,11 s, thread 80 'MainThread' 0,10 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,12 s, 45331 SVCs (377414 a second): 0x0b SleepThread 36493, 0x18 WaitSynchronization 2180, 0x19 CancelSynchronization 1548, 0x21 SendSyncRequest 1271, 0x17 ResetSignal 1222, 0x34 WaitForAddress 1098; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 35714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 70161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 36082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 181 optimized pipelines made in the background (22401 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 24505 rendering passes, 1282 clear commands, 23132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 3 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 23401 frames not shown, the display had every swapchain image cpu: 600 presents in 0,11 s (5459,3 fps): 14 of the game's threads ran 0,31 s on the host's processors (284% of one, 0,52 ms a present), the whole process 0,61 s (556%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,10 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,11 s, 36411 SVCs (331299 a second): 0x0b SleepThread 27393, 0x18 WaitSynchronization 2182, 0x19 CancelSynchronization 1557, 0x21 SendSyncRequest 1264, 0x17 ResetSignal 1221, 0x34 WaitForAddress 1123; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 36314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 71361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 36682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 181 optimized pipelines made in the background (22401 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 25105 rendering passes, 1282 clear commands, 23732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 24001 frames not shown, the display had every swapchain image nvn: 25200 presents, 50401 submissions cpu: 600 presents in 0,12 s (5077,4 fps): 14 of the game's threads ran 0,32 s on the host's processors (274% of one, 0,54 ms a present), the whole process 0,63 s (534%); the busiest: thread 85 'Loading Thread' 0,11 s, thread 80 'MainThread' 0,10 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,12 s, 38681 SVCs (327329 a second): 0x0b SleepThread 29683, 0x18 WaitSynchronization 2195, 0x19 CancelSynchronization 1565, 0x21 SendSyncRequest 1283, 0x17 ResetSignal 1224, 0x34 WaitForAddress 1116; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 36914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 72561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 37282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 182 optimized pipelines made in the background (22732 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 25706 rendering passes, 1282 clear commands, 24332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 24601 frames not shown, the display had every swapchain image cpu: 600 presents in 0,11 s (5280,9 fps): 14 of the game's threads ran 0,32 s on the host's processors (281% of one, 0,53 ms a present), the whole process 0,62 s (548%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,10 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,11 s, 30247 SVCs (266221 a second): 0x0b SleepThread 21202, 0x18 WaitSynchronization 2185, 0x19 CancelSynchronization 1558, 0x21 SendSyncRequest 1295, 0x17 ResetSignal 1222, 0x35 SignalToAddress 1087; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 37514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 73761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 37882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 182 optimized pipelines made in the background (22732 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 26306 rendering passes, 1282 clear commands, 24932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times cpu: 600 presents in 0,11 s (5273,6 fps): 14 of the game's threads ran 0,32 s on the host's processors (278% of one, 0,53 ms a present), the whole process 0,62 s (544%); the busiest: thread 80 'MainThread' 0,10 s, thread 85 'Loading Thread' 0,10 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,11 s, 44319 SVCs (389534 a second): 0x0b SleepThread 35354, 0x18 WaitSynchronization 2137, 0x19 CancelSynchronization 1508, 0x21 SendSyncRequest 1294, 0x17 ResetSignal 1223, 0x34 WaitForAddress 1079; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 38114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 74961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 38482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 183 optimized pipelines made in the background (23052 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 26907 rendering passes, 1282 clear commands, 25532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 25201 frames not shown, the display had every swapchain image nvn: 27000 presents, 54001 submissions cpu: 600 presents in 0,10 s (5908,0 fps): 14 of the game's threads ran 0,29 s on the host's processors (289% of one, 0,49 ms a present), the whole process 0,58 s (574%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,10 s, 39787 SVCs (391768 a second): 0x0b SleepThread 31116, 0x18 WaitSynchronization 2081, 0x19 CancelSynchronization 1453, 0x21 SendSyncRequest 1246, 0x17 ResetSignal 1220, 0x34 WaitForAddress 1056; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 38714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 76161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 39082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 183 optimized pipelines made in the background (23052 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 27508 rendering passes, 1282 clear commands, 26132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 25801 frames not shown, the display had every swapchain image cpu: 600 presents in 0,12 s (4906,5 fps): 14 of the game's threads ran 0,32 s on the host's processors (265% of one, 0,54 ms a present), the whole process 0,63 s (519%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,10 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,12 s, 55117 SVCs (450724 a second): 0x0b SleepThread 46235, 0x18 WaitSynchronization 2094, 0x19 CancelSynchronization 1464, 0x21 SendSyncRequest 1313, 0x17 ResetSignal 1211, 0x34 WaitForAddress 1058; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 39314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 77361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 39682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 183 optimized pipelines made in the background (23052 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 28112 rendering passes, 1282 clear commands, 26732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (99%) ended at renderer.c:890 vulkan: 4 passes (1%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 26401 frames not shown, the display had every swapchain image cpu: 600 presents in 0,12 s (5098,3 fps): 14 of the game's threads ran 0,33 s on the host's processors (278% of one, 0,55 ms a present), the whole process 0,64 s (540%); the busiest: thread 80 'MainThread' 0,10 s, thread 85 'Loading Thread' 0,10 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,12 s, 44542 SVCs (378477 a second): 0x0b SleepThread 35298, 0x18 WaitSynchronization 2154, 0x19 CancelSynchronization 1525, 0x21 SendSyncRequest 1353, 0x17 ResetSignal 1220, 0x34 WaitForAddress 1073; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 39914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 78561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 40282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 183 optimized pipelines made in the background (23052 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 28713 rendering passes, 1282 clear commands, 27332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 27001 frames not shown, the display had every swapchain image nvn: 28800 presents, 57601 submissions cpu: 600 presents in 0,11 s (5647,4 fps): 14 of the game's threads ran 0,30 s on the host's processors (283% of one, 0,50 ms a present), the whole process 0,58 s (542%); the busiest: thread 80 'MainThread' 0,10 s, thread 85 'Loading Thread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,11 s, 28502 SVCs (268270 a second): 0x0b SleepThread 19061, 0x18 WaitSynchronization 2195, 0x19 CancelSynchronization 1569, 0x21 SendSyncRequest 1323, 0x17 ResetSignal 1222, 0x34 WaitForAddress 1151; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 40514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 79761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 40882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 185 optimized pipelines made in the background (23486 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 29313 rendering passes, 1282 clear commands, 27932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 27601 frames not shown, the display had every swapchain image cpu: 600 presents in 0,11 s (5454,1 fps): 14 of the game's threads ran 0,30 s on the host's processors (272% of one, 0,50 ms a present), the whole process 0,54 s (495%); the busiest: thread 80 'MainThread' 0,10 s, thread 85 'Loading Thread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,11 s, 39676 SVCs (360660 a second): 0x0b SleepThread 29949, 0x18 WaitSynchronization 2230, 0x19 CancelSynchronization 1603, 0x21 SendSyncRequest 1392, 0x17 ResetSignal 1224, 0x34 WaitForAddress 1209; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 41114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 80961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 41482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 204 optimized pipelines made in the background (23608 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 29915 rendering passes, 1282 clear commands, 28532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 2 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 28201 frames not shown, the display had every swapchain image nvn: the first texture of format 0x48 (target 1, 256x32) cpu: 600 presents in 0,09 s (7031,3 fps): 14 of the game's threads ran 0,24 s on the host's processors (277% of one, 0,39 ms a present), the whole process 0,48 s (563%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,09 s, 39492 SVCs (462803 a second): 0x0b SleepThread 29943, 0x18 WaitSynchronization 2164, 0x19 CancelSynchronization 1545, 0x21 SendSyncRequest 1253, 0x17 ResetSignal 1216, 0x35 SignalToAddress 981; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 41714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 82161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 42082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 204 optimized pipelines made in the background (23608 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 30517 rendering passes, 1282 clear commands, 29132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 2 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 28801 frames not shown, the display had every swapchain image nvn: 30600 presents, 61201 submissions cpu: 600 presents in 0,09 s (6776,7 fps): 14 of the game's threads ran 0,24 s on the host's processors (266% of one, 0,39 ms a present), the whole process 0,47 s (526%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,09 s, 47903 SVCs (541037 a second): 0x0b SleepThread 39620, 0x18 WaitSynchronization 2000, 0x19 CancelSynchronization 1378, 0x21 SendSyncRequest 1237, 0x17 ResetSignal 1215, 0x34 WaitForAddress 942; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 42314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 83361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 42682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 214 optimized pipelines made in the background (23778 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 31119 rendering passes, 1282 clear commands, 29732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 2 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 29401 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7073,3 fps): 14 of the game's threads ran 0,24 s on the host's processors (278% of one, 0,39 ms a present), the whole process 0,48 s (566%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,08 s, 24862 SVCs (293096 a second): 0x0b SleepThread 15007, 0x18 WaitSynchronization 2081, 0x19 CancelSynchronization 1457, 0x21 SendSyncRequest 1239, 0x17 ResetSignal 1214, 0x34 WaitForAddress 906; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 42914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 84561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 43282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 214 optimized pipelines made in the background (23778 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 31720 rendering passes, 1282 clear commands, 30332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 30001 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6677,4 fps): 14 of the game's threads ran 0,24 s on the host's processors (267% of one, 0,40 ms a present), the whole process 0,50 s (553%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,09 s, 57894 SVCs (644300 a second): 0x0b SleepThread 49387, 0x18 WaitSynchronization 2173, 0x19 CancelSynchronization 1550, 0x21 SendSyncRequest 1236, 0x17 ResetSignal 1218, 0x34 WaitForAddress 982; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 43514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 85761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 43882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 214 optimized pipelines made in the background (23778 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 32321 rendering passes, 1282 clear commands, 30932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 30601 frames not shown, the display had every swapchain image nvn: 32400 presents, 64801 submissions cpu: 600 presents in 0,09 s (6612,5 fps): 14 of the game's threads ran 0,24 s on the host's processors (265% of one, 0,40 ms a present), the whole process 0,50 s (551%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,09 s, 83747 SVCs (922963 a second): 0x0b SleepThread 75194, 0x18 WaitSynchronization 2161, 0x19 CancelSynchronization 1538, 0x21 SendSyncRequest 1243, 0x17 ResetSignal 1218, 0x35 SignalToAddress 987; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 44114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 86961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 44482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 214 optimized pipelines made in the background (23778 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 32925 rendering passes, 1282 clear commands, 31532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (99%) ended at renderer.c:890 vulkan: 4 passes (1%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 31201 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6656,9 fps): 14 of the game's threads ran 0,25 s on the host's processors (272% of one, 0,41 ms a present), the whole process 0,45 s (503%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,09 s, 63757 SVCs (707370 a second): 0x0b SleepThread 55042, 0x18 WaitSynchronization 2156, 0x19 CancelSynchronization 1530, 0x21 SendSyncRequest 1250, 0x17 ResetSignal 1219, 0x34 WaitForAddress 970; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 44714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 88161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 45082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 214 optimized pipelines made in the background (23778 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 33528 rendering passes, 1282 clear commands, 32132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 3 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 31801 frames not shown, the display had every swapchain image cpu: 600 presents in 0,10 s (5734,6 fps): 14 of the game's threads ran 0,32 s on the host's processors (307% of one, 0,54 ms a present), the whole process 0,59 s (563%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s cpu: in those 0,10 s, 15065 SVCs (143987 a second): 0x0b SleepThread 5993, 0x18 WaitSynchronization 2119, 0x19 CancelSynchronization 1494, 0x21 SendSyncRequest 1249, 0x17 ResetSignal 1219, 0x34 WaitForAddress 983; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 45314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 89361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 45682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 228 optimized pipelines made in the background (24239 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 34133 rendering passes, 1282 clear commands, 32732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (99%) ended at renderer.c:890 vulkan: 5 passes (1%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 32401 frames not shown, the display had every swapchain image nvn: 34200 presents, 68401 submissions cpu: 600 presents in 0,09 s (6526,0 fps): 14 of the game's threads ran 0,25 s on the host's processors (275% of one, 0,42 ms a present), the whole process 0,51 s (555%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,09 s, 62145 SVCs (675933 a second): 0x0b SleepThread 53491, 0x18 WaitSynchronization 2204, 0x19 CancelSynchronization 1582, 0x21 SendSyncRequest 1242, 0x17 ResetSignal 1218, 0x35 SignalToAddress 1003; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 45914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 90561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 46282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 230 optimized pipelines made in the background (24259 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 34735 rendering passes, 1282 clear commands, 33332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 2 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 33001 frames not shown, the display had every swapchain image perf: 3865,1 frames a second over 5,0 s (34354 shown in all) cpu: 600 presents in 0,09 s (6891,0 fps): 14 of the game's threads ran 0,24 s on the host's processors (276% of one, 0,40 ms a present), the whole process 0,49 s (558%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,09 s, 29928 SVCs (343723 a second): 0x0b SleepThread 21319, 0x18 WaitSynchronization 2225, 0x19 CancelSynchronization 1601, 0x21 SendSyncRequest 1235, 0x17 ResetSignal 1216, 0x34 WaitForAddress 986; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 46514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 91761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 46882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 238 optimized pipelines made in the background (24427 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 35337 rendering passes, 1282 clear commands, 33932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 2 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 33601 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6581,7 fps): 14 of the game's threads ran 0,25 s on the host's processors (276% of one, 0,42 ms a present), the whole process 0,51 s (555%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,09 s, 47739 SVCs (523676 a second): 0x0b SleepThread 39078, 0x18 WaitSynchronization 2232, 0x19 CancelSynchronization 1609, 0x21 SendSyncRequest 1258, 0x17 ResetSignal 1217, 0x34 WaitForAddress 998; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 47114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 92961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 47482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 250 optimized pipelines made in the background (24512 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 35939 rendering passes, 1282 clear commands, 34532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 2 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 34201 frames not shown, the display had every swapchain image nvn: 36000 presents, 72001 submissions cpu: 600 presents in 0,12 s (4884,1 fps): 14 of the game's threads ran 0,24 s on the host's processors (192% of one, 0,39 ms a present), the whole process 0,52 s (420%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,12 s, 36439 SVCs (296621 a second): 0x0b SleepThread 27190, 0x18 WaitSynchronization 2253, 0x19 CancelSynchronization 1621, 0x21 SendSyncRequest 1255, 0x17 ResetSignal 1224, 0x34 WaitForAddress 963; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 47714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 94161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 48082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 254 optimized pipelines made in the background (24640 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 36540 rendering passes, 1282 clear commands, 35132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 34801 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7188,0 fps): 14 of the game's threads ran 0,24 s on the host's processors (283% of one, 0,39 ms a present), the whole process 0,48 s (574%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,08 s, 43321 SVCs (518984 a second): 0x0b SleepThread 34569, 0x18 WaitSynchronization 2235, 0x19 CancelSynchronization 1613, 0x21 SendSyncRequest 1224, 0x17 ResetSignal 1217, 0x34 WaitForAddress 1002; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 48314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 95361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 48682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 255 optimized pipelines made in the background (24699 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 37140 rendering passes, 1282 clear commands, 35732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 35401 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7339,8 fps): 14 of the game's threads ran 0,23 s on the host's processors (286% of one, 0,39 ms a present), the whole process 0,47 s (581%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,08 s, 49756 SVCs (608665 a second): 0x0b SleepThread 40980, 0x18 WaitSynchronization 2272, 0x19 CancelSynchronization 1650, 0x21 SendSyncRequest 1230, 0x17 ResetSignal 1216, 0x34 WaitForAddress 1025; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 48914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 96561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 49282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 255 optimized pipelines made in the background (24699 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 37741 rendering passes, 1282 clear commands, 36332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 36001 frames not shown, the display had every swapchain image nvn: 37800 presents, 75601 submissions cpu: 600 presents in 0,08 s (7317,2 fps): 14 of the game's threads ran 0,24 s on the host's processors (288% of one, 0,39 ms a present), the whole process 0,48 s (588%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,08 s, 42541 SVCs (518804 a second): 0x0b SleepThread 33925, 0x18 WaitSynchronization 2128, 0x19 CancelSynchronization 1507, 0x21 SendSyncRequest 1229, 0x17 ResetSignal 1214, 0x35 SignalToAddress 1055; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 49514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 97761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 49882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 256 optimized pipelines made in the background (24867 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 38341 rendering passes, 1282 clear commands, 36932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 36601 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6825,3 fps): 14 of the game's threads ran 0,26 s on the host's processors (298% of one, 0,44 ms a present), the whole process 0,51 s (576%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 87 'Decompression-RenderCore' 0,03 s, thread 93 'AudioUpdateThread' 0,03 s cpu: in those 0,09 s, 23261 SVCs (264605 a second): 0x0b SleepThread 15805, 0x18 WaitSynchronization 1642, 0x21 SendSyncRequest 1236, 0x17 ResetSignal 1218, 0x19 CancelSynchronization 1021, 0x35 SignalToAddress 975; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 50114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 98961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 50482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 256 optimized pipelines made in the background (24867 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 38944 rendering passes, 1282 clear commands, 37532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 3 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 37201 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6769,2 fps): 14 of the game's threads ran 0,27 s on the host's processors (299% of one, 0,44 ms a present), the whole process 0,52 s (582%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 87 'Decompression-RenderCore' 0,02 s cpu: in those 0,09 s, 23318 SVCs (263073 a second): 0x0b SleepThread 15705, 0x18 WaitSynchronization 1674, 0x21 SendSyncRequest 1251, 0x17 ResetSignal 1215, 0x19 CancelSynchronization 1053, 0x34 WaitForAddress 987; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 50714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 100161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 51082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 256 optimized pipelines made in the background (24867 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 39546 rendering passes, 1282 clear commands, 38132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 2 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 37801 frames not shown, the display had every swapchain image nvn: 39600 presents, 79201 submissions cpu: 600 presents in 0,09 s (6924,6 fps): 14 of the game's threads ran 0,28 s on the host's processors (322% of one, 0,46 ms a present), the whole process 0,53 s (608%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 87 'Decompression-RenderCore' 0,02 s, thread 93 'AudioUpdateThread' 0,02 s cpu: in those 0,09 s, 22156 SVCs (255702 a second): 0x0b SleepThread 14623, 0x18 WaitSynchronization 1644, 0x21 SendSyncRequest 1240, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1025, 0x35 SignalToAddress 965; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 51314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 101361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 51682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 257 optimized pipelines made in the background (25139 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 40147 rendering passes, 1282 clear commands, 38732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 38401 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6975,8 fps): 14 of the game's threads ran 0,23 s on the host's processors (267% of one, 0,38 ms a present), the whole process 0,48 s (557%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,09 s, 22927 SVCs (266556 a second): 0x0b SleepThread 15386, 0x18 WaitSynchronization 1670, 0x21 SendSyncRequest 1233, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1052, 0x34 WaitForAddress 1013; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 51914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 102561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 52282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 257 optimized pipelines made in the background (25139 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 40748 rendering passes, 1282 clear commands, 39332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 39001 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7307,9 fps): 14 of the game's threads ran 0,23 s on the host's processors (277% of one, 0,38 ms a present), the whole process 0,47 s (574%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 20202 SVCs (246057 a second): 0x0b SleepThread 12731, 0x18 WaitSynchronization 1657, 0x21 SendSyncRequest 1233, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 1035, 0x34 WaitForAddress 982; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 52514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 103761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 52882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 258 optimized pipelines made in the background (25309 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 41348 rendering passes, 1282 clear commands, 39932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 39601 frames not shown, the display had every swapchain image nvn: 41400 presents, 82801 submissions cpu: 600 presents in 0,08 s (7119,1 fps): 14 of the game's threads ran 0,23 s on the host's processors (273% of one, 0,38 ms a present), the whole process 0,48 s (570%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 20739 SVCs (246071 a second): 0x0b SleepThread 13200, 0x18 WaitSynchronization 1698, 0x21 SendSyncRequest 1233, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1076, 0x34 WaitForAddress 986; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 53114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 104961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 53482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 258 optimized pipelines made in the background (25309 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 41948 rendering passes, 1282 clear commands, 40532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 40201 frames not shown, the display had every swapchain image cpu: 600 presents in 0,10 s (6222,8 fps): 14 of the game's threads ran 0,24 s on the host's processors (248% of one, 0,40 ms a present), the whole process 0,49 s (512%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,10 s, 25337 SVCs (262778 a second): 0x0b SleepThread 17940, 0x18 WaitSynchronization 1653, 0x21 SendSyncRequest 1230, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 1028, 0x34 WaitForAddress 947; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 53714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 106161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 54082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 6 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 258 optimized pipelines made in the background (25309 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 42552 rendering passes, 1282 clear commands, 41132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (99%) ended at renderer.c:890 vulkan: 4 passes (1%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 40801 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6892,9 fps): 14 of the game's threads ran 0,24 s on the host's processors (280% of one, 0,41 ms a present), the whole process 0,49 s (563%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,09 s, 22190 SVCs (254923 a second): 0x0b SleepThread 14798, 0x18 WaitSynchronization 1632, 0x21 SendSyncRequest 1237, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1011, 0x34 WaitForAddress 955; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 54314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 107361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 54682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 261 optimized pipelines made in the background (25585 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 43154 rendering passes, 1282 clear commands, 41732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 2 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 41401 frames not shown, the display had every swapchain image nvn: 43200 presents, 86401 submissions cpu: 600 presents in 0,08 s (7354,0 fps): 14 of the game's threads ran 0,24 s on the host's processors (288% of one, 0,39 ms a present), the whole process 0,48 s (589%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 22755 SVCs (278901 a second): 0x0b SleepThread 15067, 0x18 WaitSynchronization 1762, 0x21 SendSyncRequest 1237, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 1142, 0x34 WaitForAddress 1053; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 54914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 108561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 55282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 261 optimized pipelines made in the background (25585 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 43755 rendering passes, 1282 clear commands, 42332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 42001 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6618,2 fps): 14 of the game's threads ran 0,26 s on the host's processors (285% of one, 0,43 ms a present), the whole process 0,51 s (563%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 87 'Decompression-RenderCore' 0,02 s cpu: in those 0,09 s, 24429 SVCs (269459 a second): 0x0b SleepThread 16908, 0x18 WaitSynchronization 1745, 0x21 SendSyncRequest 1232, 0x17 ResetSignal 1215, 0x19 CancelSynchronization 1124, 0x34 WaitForAddress 991; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 55514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 55882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 262 optimized pipelines made in the background (25732 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 44356 rendering passes, 1282 clear commands, 42932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 42601 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (7032,8 fps): 14 of the game's threads ran 0,25 s on the host's processors (289% of one, 0,41 ms a present), the whole process 0,49 s (579%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,09 s, 23485 SVCs (275274 a second): 0x0b SleepThread 15974, 0x18 WaitSynchronization 1698, 0x21 SendSyncRequest 1239, 0x17 ResetSignal 1215, 0x19 CancelSynchronization 1076, 0x34 WaitForAddress 973; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 56114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 56482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 263 optimized pipelines made in the background (25784 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 44957 rendering passes, 1282 clear commands, 43532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 43201 frames not shown, the display had every swapchain image nvn: 45000 presents, 90001 submissions cpu: 600 presents in 0,08 s (7355,2 fps): 14 of the game's threads ran 0,24 s on the host's processors (296% of one, 0,40 ms a present), the whole process 0,48 s (589%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 21338 SVCs (261575 a second): 0x0b SleepThread 13986, 0x18 WaitSynchronization 1665, 0x21 SendSyncRequest 1233, 0x17 ResetSignal 1213, 0x19 CancelSynchronization 1046, 0x35 SignalToAddress 941; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 56714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 112161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 57082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 264 optimized pipelines made in the background (25919 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 45558 rendering passes, 1282 clear commands, 44132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 43801 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7532,5 fps): 14 of the game's threads ran 0,22 s on the host's processors (281% of one, 0,37 ms a present), the whole process 0,46 s (582%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 21203 SVCs (266187 a second): 0x0b SleepThread 13700, 0x18 WaitSynchronization 1660, 0x21 SendSyncRequest 1229, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1041, 0x35 SignalToAddress 956; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 57314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 113361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 57682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 264 optimized pipelines made in the background (25919 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 46159 rendering passes, 1282 clear commands, 44732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 44401 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7328,4 fps): 14 of the game's threads ran 0,23 s on the host's processors (276% of one, 0,38 ms a present), the whole process 0,47 s (568%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 23748 SVCs (290059 a second): 0x0b SleepThread 16276, 0x18 WaitSynchronization 1653, 0x21 SendSyncRequest 1242, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1032, 0x34 WaitForAddress 931; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 57914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 114561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 58282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 265 optimized pipelines made in the background (26021 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 46760 rendering passes, 1282 clear commands, 45332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 45001 frames not shown, the display had every swapchain image nvn: 46800 presents, 93601 submissions cpu: 600 presents in 0,08 s (7172,5 fps): 14 of the game's threads ran 0,24 s on the host's processors (289% of one, 0,40 ms a present), the whole process 0,48 s (577%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 24011 SVCs (287031 a second): 0x0b SleepThread 16469, 0x18 WaitSynchronization 1681, 0x21 SendSyncRequest 1239, 0x17 ResetSignal 1213, 0x19 CancelSynchronization 1062, 0x35 SignalToAddress 966; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 58514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 115761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 58882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 265 optimized pipelines made in the background (26021 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 47360 rendering passes, 1282 clear commands, 45932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 45601 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6701,5 fps): 14 of the game's threads ran 0,26 s on the host's processors (286% of one, 0,43 ms a present), the whole process 0,51 s (572%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,09 s, 20993 SVCs (234476 a second): 0x0b SleepThread 13426, 0x18 WaitSynchronization 1657, 0x21 SendSyncRequest 1243, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 1036, 0x34 WaitForAddress 1028; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 59114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 116961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 59482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 266 optimized pipelines made in the background (26239 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 47961 rendering passes, 1282 clear commands, 46532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 46201 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7550,6 fps): 14 of the game's threads ran 0,24 s on the host's processors (298% of one, 0,40 ms a present), the whole process 0,47 s (592%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 20978 SVCs (263993 a second): 0x0b SleepThread 13727, 0x18 WaitSynchronization 1589, 0x21 SendSyncRequest 1234, 0x17 ResetSignal 1215, 0x19 CancelSynchronization 971, 0x34 WaitForAddress 883; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 59714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 118161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 60082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 266 optimized pipelines made in the background (26239 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 48562 rendering passes, 1282 clear commands, 47132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 46801 frames not shown, the display had every swapchain image nvn: 48600 presents, 97201 submissions cpu: 600 presents in 0,09 s (6627,6 fps): 14 of the game's threads ran 0,25 s on the host's processors (279% of one, 0,42 ms a present), the whole process 0,51 s (560%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 88 'Decompression-GameCore' 0,02 s cpu: in those 0,09 s, 24470 SVCs (270294 a second): 0x0b SleepThread 17279, 0x18 WaitSynchronization 1610, 0x21 SendSyncRequest 1222, 0x17 ResetSignal 1212, 0x19 CancelSynchronization 991, 0x34 WaitForAddress 938; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 60314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 119361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 60682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 268 optimized pipelines made in the background (26411 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 49163 rendering passes, 1282 clear commands, 47732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 47401 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (7030,3 fps): 14 of the game's threads ran 0,25 s on the host's processors (296% of one, 0,42 ms a present), the whole process 0,50 s (581%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,09 s, 23342 SVCs (273501 a second): 0x0b SleepThread 16067, 0x18 WaitSynchronization 1629, 0x21 SendSyncRequest 1236, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1009, 0x35 SignalToAddress 911; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 60914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 120561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 61282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 268 optimized pipelines made in the background (26411 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 49765 rendering passes, 1282 clear commands, 48332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 2 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 48001 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7911,8 fps): 14 of the game's threads ran 0,22 s on the host's processors (293% of one, 0,37 ms a present), the whole process 0,45 s (597%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 21114 SVCs (278416 a second): 0x0b SleepThread 13673, 0x18 WaitSynchronization 1611, 0x21 SendSyncRequest 1229, 0x17 ResetSignal 1214, 0x19 CancelSynchronization 993, 0x34 WaitForAddress 947; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 61514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 121761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 61882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 270 optimized pipelines made in the background (26567 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 50365 rendering passes, 1282 clear commands, 48932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 48601 frames not shown, the display had every swapchain image nvn: 50400 presents, 100801 submissions cpu: 600 presents in 0,08 s (7773,9 fps): 14 of the game's threads ran 0,22 s on the host's processors (284% of one, 0,37 ms a present), the whole process 0,45 s (581%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 21060 SVCs (272865 a second): 0x0b SleepThread 13692, 0x18 WaitSynchronization 1605, 0x21 SendSyncRequest 1229, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 983, 0x34 WaitForAddress 911; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 62114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 122961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 62482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 270 optimized pipelines made in the background (26567 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 50966 rendering passes, 1282 clear commands, 49532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 49201 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6873,4 fps): 14 of the game's threads ran 0,24 s on the host's processors (280% of one, 0,41 ms a present), the whole process 0,50 s (570%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,09 s, 22849 SVCs (261751 a second): 0x0b SleepThread 15354, 0x18 WaitSynchronization 1631, 0x21 SendSyncRequest 1239, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1012, 0x34 WaitForAddress 931; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 62714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 124161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 63082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 271 optimized pipelines made in the background (26685 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 51567 rendering passes, 1282 clear commands, 50132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 49801 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7597,2 fps): 14 of the game's threads ran 0,23 s on the host's processors (288% of one, 0,38 ms a present), the whole process 0,46 s (584%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,08 s, 20045 SVCs (253810 a second): 0x0b SleepThread 12858, 0x18 WaitSynchronization 1623, 0x21 SendSyncRequest 1237, 0x17 ResetSignal 1214, 0x19 CancelSynchronization 1005, 0x34 WaitForAddress 875; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 63314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 125361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 63682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 276 optimized pipelines made in the background (26836 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 52167 rendering passes, 1282 clear commands, 50732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 50401 frames not shown, the display had every swapchain image nvn: 52200 presents, 104401 submissions cpu: 600 presents in 0,08 s (7127,6 fps): 14 of the game's threads ran 0,23 s on the host's processors (278% of one, 0,39 ms a present), the whole process 0,48 s (574%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 21829 SVCs (259314 a second): 0x0b SleepThread 14405, 0x18 WaitSynchronization 1620, 0x21 SendSyncRequest 1241, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1001, 0x34 WaitForAddress 960; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 63914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 126561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 64282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 279 optimized pipelines made in the background (26911 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 52768 rendering passes, 1282 clear commands, 51332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 51001 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7828,8 fps): 14 of the game's threads ran 0,22 s on the host's processors (290% of one, 0,37 ms a present), the whole process 0,45 s (586%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 20284 SVCs (264664 a second): 0x0b SleepThread 13039, 0x18 WaitSynchronization 1616, 0x21 SendSyncRequest 1231, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1000, 0x35 SignalToAddress 908; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 64514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 127761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 64882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 279 optimized pipelines made in the background (26911 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 53368 rendering passes, 1282 clear commands, 51932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 51601 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7166,9 fps): 14 of the game's threads ran 0,23 s on the host's processors (275% of one, 0,38 ms a present), the whole process 0,48 s (572%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 22443 SVCs (268076 a second): 0x0b SleepThread 15064, 0x18 WaitSynchronization 1637, 0x21 SendSyncRequest 1231, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 1014, 0x34 WaitForAddress 948; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 65114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 128961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 65482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 282 optimized pipelines made in the background (27040 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 53969 rendering passes, 1282 clear commands, 52532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 52201 frames not shown, the display had every swapchain image nvn: 54000 presents, 108001 submissions cpu: 600 presents in 0,08 s (7709,8 fps): 14 of the game's threads ran 0,22 s on the host's processors (284% of one, 0,37 ms a present), the whole process 0,46 s (587%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 21552 SVCs (276936 a second): 0x0b SleepThread 14225, 0x18 WaitSynchronization 1622, 0x21 SendSyncRequest 1222, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1002, 0x35 SignalToAddress 898; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 65714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 130161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 66082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 285 optimized pipelines made in the background (27158 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 54570 rendering passes, 1282 clear commands, 53132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 52801 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7061,8 fps): 14 of the game's threads ran 0,24 s on the host's processors (285% of one, 0,40 ms a present), the whole process 0,49 s (575%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 20703 SVCs (243667 a second): 0x0b SleepThread 13301, 0x18 WaitSynchronization 1618, 0x21 SendSyncRequest 1230, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1000, 0x34 WaitForAddress 928; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 66314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 131361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 66682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 287 optimized pipelines made in the background (27232 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 55170 rendering passes, 1282 clear commands, 53732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 53401 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6905,6 fps): 14 of the game's threads ran 0,24 s on the host's processors (276% of one, 0,40 ms a present), the whole process 0,49 s (566%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,09 s, 22238 SVCs (255946 a second): 0x0b SleepThread 14690, 0x18 WaitSynchronization 1615, 0x21 SendSyncRequest 1240, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 995, 0x34 WaitForAddress 954; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 66914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 132561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 67282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 289 optimized pipelines made in the background (27326 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 55771 rendering passes, 1282 clear commands, 54332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 54001 frames not shown, the display had every swapchain image nvn: 55800 presents, 111601 submissions cpu: 600 presents in 0,09 s (6650,6 fps): 14 of the game's threads ran 0,25 s on the host's processors (276% of one, 0,41 ms a present), the whole process 0,50 s (558%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,09 s, 22831 SVCs (253065 a second): 0x0b SleepThread 15263, 0x18 WaitSynchronization 1656, 0x21 SendSyncRequest 1239, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1035, 0x34 WaitForAddress 961; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 67514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 133761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 67882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 289 optimized pipelines made in the background (27326 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 56371 rendering passes, 1282 clear commands, 54932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 54601 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7177,7 fps): 14 of the game's threads ran 0,24 s on the host's processors (292% of one, 0,41 ms a present), the whole process 0,49 s (583%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,08 s, 21613 SVCs (258551 a second): 0x0b SleepThread 14277, 0x18 WaitSynchronization 1631, 0x21 SendSyncRequest 1241, 0x17 ResetSignal 1218, 0x19 CancelSynchronization 1012, 0x35 SignalToAddress 901; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 68114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 134961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 68482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 292 optimized pipelines made in the background (27457 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 56973 rendering passes, 1282 clear commands, 55532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 2 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 55201 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (7021,0 fps): 14 of the game's threads ran 0,26 s on the host's processors (304% of one, 0,43 ms a present), the whole process 0,51 s (593%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 87 'Decompression-RenderCore' 0,02 s cpu: in those 0,09 s, 22689 SVCs (265501 a second): 0x0b SleepThread 15357, 0x18 WaitSynchronization 1636, 0x21 SendSyncRequest 1238, 0x17 ResetSignal 1215, 0x19 CancelSynchronization 1016, 0x34 WaitForAddress 908; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 68714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 136161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 69082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 293 optimized pipelines made in the background (27564 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 57574 rendering passes, 1282 clear commands, 56132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 55801 frames not shown, the display had every swapchain image nvn: 57600 presents, 115201 submissions cpu: 600 presents in 0,08 s (7092,2 fps): 14 of the game's threads ran 0,26 s on the host's processors (310% of one, 0,44 ms a present), the whole process 0,51 s (600%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,08 s, 23026 SVCs (272173 a second): 0x0b SleepThread 15543, 0x18 WaitSynchronization 1642, 0x21 SendSyncRequest 1240, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 1025, 0x34 WaitForAddress 919; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 69314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 137361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 69682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 293 optimized pipelines made in the background (27564 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1213 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 58175 rendering passes, 1282 clear commands, 56732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 56401 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7220,6 fps): 14 of the game's threads ran 0,26 s on the host's processors (318% of one, 0,44 ms a present), the whole process 0,51 s (616%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 87 'Decompression-RenderCore' 0,02 s cpu: in those 0,08 s, 21642 SVCs (260447 a second): 0x0b SleepThread 14218, 0x18 WaitSynchronization 1642, 0x21 SendSyncRequest 1241, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1022, 0x34 WaitForAddress 889; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 69914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 138561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 70282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 301 optimized pipelines made in the background (27745 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1213 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 58776 rendering passes, 1282 clear commands, 57332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 57001 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6676,6 fps): 14 of the game's threads ran 0,26 s on the host's processors (285% of one, 0,43 ms a present), the whole process 0,50 s (557%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 87 'Decompression-RenderCore' 0,01 s cpu: in those 0,09 s, 24534 SVCs (273006 a second): 0x0b SleepThread 17204, 0x18 WaitSynchronization 1610, 0x21 SendSyncRequest 1234, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 990, 0x35 SignalToAddress 914; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 70514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 139761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 70882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 301 optimized pipelines made in the background (27745 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1213 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 59377 rendering passes, 1282 clear commands, 57932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 57601 frames not shown, the display had every swapchain image nvn: 59400 presents, 118801 submissions cpu: 600 presents in 0,09 s (6869,2 fps): 14 of the game's threads ran 0,27 s on the host's processors (310% of one, 0,45 ms a present), the whole process 0,52 s (594%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 87 'Decompression-RenderCore' 0,02 s cpu: in those 0,09 s, 23634 SVCs (270579 a second): 0x0b SleepThread 16126, 0x18 WaitSynchronization 1659, 0x21 SendSyncRequest 1246, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1038, 0x34 WaitForAddress 915; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 71114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 140961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 71482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 301 optimized pipelines made in the background (27745 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 59978 rendering passes, 1282 clear commands, 58532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 58201 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6930,4 fps): 14 of the game's threads ran 0,24 s on the host's processors (274% of one, 0,40 ms a present), the whole process 0,48 s (557%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,09 s, 23479 SVCs (271198 a second): 0x0b SleepThread 16225, 0x18 WaitSynchronization 1610, 0x21 SendSyncRequest 1231, 0x17 ResetSignal 1212, 0x19 CancelSynchronization 991, 0x34 WaitForAddress 863; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 71714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 142161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 72082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 301 optimized pipelines made in the background (27745 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 60582 rendering passes, 1282 clear commands, 59132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (99%) ended at renderer.c:890 vulkan: 4 passes (1%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 58801 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7399,8 fps): 14 of the game's threads ran 0,24 s on the host's processors (292% of one, 0,39 ms a present), the whole process 0,47 s (582%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 22693 SVCs (279874 a second): 0x0b SleepThread 15444, 0x18 WaitSynchronization 1665, 0x21 SendSyncRequest 1233, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 1047, 0x35 SignalToAddress 871; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 72314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 143361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 72682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 302 optimized pipelines made in the background (28092 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 61183 rendering passes, 1282 clear commands, 59732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 59401 frames not shown, the display had every swapchain image nvn: 61200 presents, 122401 submissions cpu: 600 presents in 0,09 s (6997,1 fps): 14 of the game's threads ran 0,24 s on the host's processors (277% of one, 0,40 ms a present), the whole process 0,49 s (566%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,09 s, 22347 SVCs (260608 a second): 0x0b SleepThread 15021, 0x18 WaitSynchronization 1594, 0x21 SendSyncRequest 1237, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 974, 0x34 WaitForAddress 965; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 72914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 144561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 73282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 303 optimized pipelines made in the background (28109 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 61784 rendering passes, 1282 clear commands, 60332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 60001 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7464,9 fps): 14 of the game's threads ran 0,23 s on the host's processors (290% of one, 0,39 ms a present), the whole process 0,48 s (592%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 21279 SVCs (264744 a second): 0x0b SleepThread 13960, 0x18 WaitSynchronization 1595, 0x21 SendSyncRequest 1233, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 976, 0x35 SignalToAddress 861; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 73514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 145761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 73882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 305 optimized pipelines made in the background (28223 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 62384 rendering passes, 1282 clear commands, 60932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 60601 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6922,2 fps): 14 of the game's threads ran 0,24 s on the host's processors (283% of one, 0,41 ms a present), the whole process 0,49 s (564%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,09 s, 23101 SVCs (266518 a second): 0x0b SleepThread 15816, 0x18 WaitSynchronization 1621, 0x17 ResetSignal 1217, 0x21 SendSyncRequest 1214, 0x19 CancelSynchronization 1001, 0x34 WaitForAddress 870; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 74114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 146961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 74482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 306 optimized pipelines made in the background (28326 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 62985 rendering passes, 1282 clear commands, 61532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 61201 frames not shown, the display had every swapchain image nvn: 63000 presents, 126001 submissions cpu: 600 presents in 0,09 s (6926,3 fps): 14 of the game's threads ran 0,25 s on the host's processors (285% of one, 0,41 ms a present), the whole process 0,50 s (580%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,09 s, 21875 SVCs (252522 a second): 0x0b SleepThread 14751, 0x18 WaitSynchronization 1557, 0x21 SendSyncRequest 1238, 0x17 ResetSignal 1210, 0x19 CancelSynchronization 939, 0x34 WaitForAddress 885; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 74714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 148161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 75082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 306 optimized pipelines made in the background (28326 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 63586 rendering passes, 1282 clear commands, 62132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 61801 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6560,8 fps): 14 of the game's threads ran 0,26 s on the host's processors (286% of one, 0,44 ms a present), the whole process 0,51 s (563%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,09 s, 23706 SVCs (259219 a second): 0x0b SleepThread 16375, 0x18 WaitSynchronization 1607, 0x21 SendSyncRequest 1226, 0x17 ResetSignal 1220, 0x19 CancelSynchronization 983, 0x35 SignalToAddress 905; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 75314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 149361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 75682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 306 optimized pipelines made in the background (28326 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 64189 rendering passes, 1282 clear commands, 62732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 3 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 62401 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6913,0 fps): 14 of the game's threads ran 0,27 s on the host's processors (315% of one, 0,46 ms a present), the whole process 0,52 s (600%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 88 'Decompression-GameCore' 0,02 s cpu: in those 0,09 s, 23836 SVCs (274632 a second): 0x0b SleepThread 16478, 0x18 WaitSynchronization 1579, 0x21 SendSyncRequest 1242, 0x17 ResetSignal 1218, 0x19 CancelSynchronization 961, 0x34 WaitForAddress 889; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 75914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 150561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 76282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 306 optimized pipelines made in the background (28326 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 64790 rendering passes, 1282 clear commands, 63332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 63001 frames not shown, the display had every swapchain image nvn: 64800 presents, 129601 submissions cpu: 600 presents in 0,08 s (7105,7 fps): 14 of the game's threads ran 0,26 s on the host's processors (306% of one, 0,43 ms a present), the whole process 0,50 s (594%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 22863 SVCs (270762 a second): 0x0b SleepThread 15698, 0x18 WaitSynchronization 1603, 0x21 SendSyncRequest 1245, 0x17 ResetSignal 1212, 0x19 CancelSynchronization 982, 0x35 SignalToAddress 850; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 76514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 151761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 76882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 316 optimized pipelines made in the background (28694 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 65390 rendering passes, 1282 clear commands, 63932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 63601 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7069,9 fps): 14 of the game's threads ran 0,24 s on the host's processors (286% of one, 0,40 ms a present), the whole process 0,48 s (567%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 22271 SVCs (262424 a second): 0x0b SleepThread 14884, 0x18 WaitSynchronization 1563, 0x21 SendSyncRequest 1242, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 946, 0x34 WaitForAddress 922; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 77114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 152961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 77482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 316 optimized pipelines made in the background (28694 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 65992 rendering passes, 1282 clear commands, 64532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 2 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 64201 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6762,8 fps): 14 of the game's threads ran 0,26 s on the host's processors (293% of one, 0,43 ms a present), the whole process 0,52 s (582%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,09 s, 24802 SVCs (279551 a second): 0x0b SleepThread 17208, 0x18 WaitSynchronization 1669, 0x21 SendSyncRequest 1247, 0x17 ResetSignal 1218, 0x19 CancelSynchronization 1048, 0x34 WaitForAddress 944; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 77714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 154161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 78082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 324 optimized pipelines made in the background (28872 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 66593 rendering passes, 1282 clear commands, 65132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 64801 frames not shown, the display had every swapchain image nvn: 66600 presents, 133201 submissions cpu: 600 presents in 0,09 s (7031,0 fps): 14 of the game's threads ran 0,25 s on the host's processors (288% of one, 0,41 ms a present), the whole process 0,50 s (583%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,09 s, 25155 SVCs (294777 a second): 0x0b SleepThread 17861, 0x18 WaitSynchronization 1634, 0x21 SendSyncRequest 1236, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 1014, 0x34 WaitForAddress 875; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 78314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 155361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 78682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 327 optimized pipelines made in the background (28926 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 67193 rendering passes, 1282 clear commands, 65732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 65401 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7209,4 fps): 14 of the game's threads ran 0,24 s on the host's processors (291% of one, 0,40 ms a present), the whole process 0,49 s (584%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 24392 SVCs (293086 a second): 0x0b SleepThread 16941, 0x18 WaitSynchronization 1608, 0x21 SendSyncRequest 1248, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 990, 0x35 SignalToAddress 893; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 78914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 156561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 79282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 331 optimized pipelines made in the background (29049 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 67794 rendering passes, 1282 clear commands, 66332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 66001 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7315,7 fps): 14 of the game's threads ran 0,24 s on the host's processors (296% of one, 0,40 ms a present), the whole process 0,49 s (593%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 23080 SVCs (281412 a second): 0x0b SleepThread 15683, 0x18 WaitSynchronization 1594, 0x21 SendSyncRequest 1250, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 975, 0x34 WaitForAddress 905; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 79514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 157761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 79882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 332 optimized pipelines made in the background (29054 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 68394 rendering passes, 1282 clear commands, 66932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 66601 frames not shown, the display had every swapchain image nvn: 68400 presents, 136801 submissions cpu: 600 presents in 0,09 s (6890,7 fps): 14 of the game's threads ran 0,25 s on the host's processors (289% of one, 0,42 ms a present), the whole process 0,50 s (578%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,09 s, 24177 SVCs (277659 a second): 0x0b SleepThread 16687, 0x18 WaitSynchronization 1611, 0x21 SendSyncRequest 1255, 0x17 ResetSignal 1218, 0x19 CancelSynchronization 992, 0x34 WaitForAddress 950; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 80114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 158961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 80482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 332 optimized pipelines made in the background (29054 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 68995 rendering passes, 1282 clear commands, 67532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 67201 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7311,5 fps): 14 of the game's threads ran 0,24 s on the host's processors (295% of one, 0,40 ms a present), the whole process 0,48 s (587%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 23701 SVCs (288817 a second): 0x0b SleepThread 16361, 0x18 WaitSynchronization 1595, 0x21 SendSyncRequest 1248, 0x17 ResetSignal 1215, 0x19 CancelSynchronization 975, 0x34 WaitForAddress 914; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 80714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 160161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 81082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 334 optimized pipelines made in the background (29237 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 69596 rendering passes, 1282 clear commands, 68132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 67801 frames not shown, the display had every swapchain image perf: 7017,3 frames a second over 5,0 s (69557 shown in all) cpu: 600 presents in 0,09 s (6928,3 fps): 14 of the game's threads ran 0,25 s on the host's processors (287% of one, 0,41 ms a present), the whole process 0,50 s (576%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,09 s, 26319 SVCs (303910 a second): 0x0b SleepThread 19068, 0x18 WaitSynchronization 1596, 0x21 SendSyncRequest 1254, 0x17 ResetSignal 1220, 0x19 CancelSynchronization 975, 0x34 WaitForAddress 836; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 81314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 161361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 81682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 334 optimized pipelines made in the background (29237 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 70196 rendering passes, 1282 clear commands, 68732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 68401 frames not shown, the display had every swapchain image nvn: 70200 presents, 140401 submissions cpu: 600 presents in 0,09 s (6996,5 fps): 14 of the game's threads ran 0,25 s on the host's processors (288% of one, 0,41 ms a present), the whole process 0,50 s (582%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,09 s, 26827 SVCs (312824 a second): 0x0b SleepThread 19398, 0x18 WaitSynchronization 1580, 0x21 SendSyncRequest 1250, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 961, 0x34 WaitForAddress 862; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 81914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 162561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 82282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 336 optimized pipelines made in the background (29425 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1205 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 70797 rendering passes, 1282 clear commands, 69332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 69001 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7123,3 fps): 14 of the game's threads ran 0,25 s on the host's processors (295% of one, 0,41 ms a present), the whole process 0,50 s (590%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 26168 SVCs (310672 a second): 0x0b SleepThread 18761, 0x18 WaitSynchronization 1548, 0x21 SendSyncRequest 1262, 0x17 ResetSignal 1218, 0x19 CancelSynchronization 928, 0x35 SignalToAddress 846; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 82514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 163761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 82882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 337 optimized pipelines made in the background (29544 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1205 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 71397 rendering passes, 1282 clear commands, 69932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 69601 frames not shown, the display had every swapchain image cpu: 600 presents in 0,08 s (7726,3 fps): 14 of the game's threads ran 0,22 s on the host's processors (289% of one, 0,37 ms a present), the whole process 0,46 s (586%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,08 s, 27758 SVCs (357443 a second): 0x0b SleepThread 20249, 0x18 WaitSynchronization 1591, 0x21 SendSyncRequest 1231, 0x17 ResetSignal 1215, 0x19 CancelSynchronization 974, 0x34 WaitForAddress 928; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 83114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 164961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 83482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 341 optimized pipelines made in the background (29629 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1205 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 71998 rendering passes, 1282 clear commands, 70532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 70201 frames not shown, the display had every swapchain image nvn: 72000 presents, 144001 submissions cpu: 600 presents in 0,09 s (6963,0 fps): 14 of the game's threads ran 0,24 s on the host's processors (283% of one, 0,41 ms a present), the whole process 0,49 s (567%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,08 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,09 s, 28234 SVCs (327657 a second): 0x0b SleepThread 20533, 0x18 WaitSynchronization 1585, 0x21 SendSyncRequest 1254, 0x17 ResetSignal 1214, 0x34 WaitForAddress 1039, 0x35 SignalToAddress 1038; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 83714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 166161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 84082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 347 optimized pipelines made in the background (29715 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 72599 rendering passes, 1282 clear commands, 71132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 70801 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6402,1 fps): 14 of the game's threads ran 0,27 s on the host's processors (288% of one, 0,45 ms a present), the whole process 0,52 s (559%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,08 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,09 s, 23285 SVCs (248453 a second): 0x0b SleepThread 15287, 0x18 WaitSynchronization 1677, 0x21 SendSyncRequest 1299, 0x17 ResetSignal 1219, 0x35 SignalToAddress 1062, 0x34 WaitForAddress 1061; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 84314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 167361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 84682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 347 optimized pipelines made in the background (29715 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 73202 rendering passes, 1282 clear commands, 71732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 3 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 71401 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6420,0 fps): 14 of the game's threads ran 0,29 s on the host's processors (313% of one, 0,49 ms a present), the whole process 0,55 s (584%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,08 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 87 'Decompression-RenderCore' 0,02 s cpu: in those 0,09 s, 23391 SVCs (250283 a second): 0x0b SleepThread 15463, 0x18 WaitSynchronization 1691, 0x21 SendSyncRequest 1251, 0x17 ResetSignal 1220, 0x34 WaitForAddress 1134, 0x35 SignalToAddress 1134; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 84914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 168561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 85282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 349 optimized pipelines made in the background (29900 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 73803 rendering passes, 1282 clear commands, 72332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 72001 frames not shown, the display had every swapchain image nvn: 73800 presents, 147601 submissions cpu: 600 presents in 0,09 s (6940,9 fps): 14 of the game's threads ran 0,26 s on the host's processors (297% of one, 0,43 ms a present), the whole process 0,50 s (577%); the busiest: thread 80 'MainThread' 0,08 s, thread 85 'Loading Thread' 0,08 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,09 s, 11341 SVCs (131194 a second): 0x0b SleepThread 3478, 0x18 WaitSynchronization 1635, 0x21 SendSyncRequest 1267, 0x17 ResetSignal 1217, 0x35 SignalToAddress 1111, 0x34 WaitForAddress 1110; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 85514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 169761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 85882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 354 optimized pipelines made in the background (29991 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 74403 rendering passes, 1282 clear commands, 72932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 72601 frames not shown, the display had every swapchain image cpu: 600 presents in 0,10 s (5934,4 fps): 14 of the game's threads ran 0,29 s on the host's processors (286% of one, 0,48 ms a present), the whole process 0,55 s (546%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,10 s, 25424 SVCs (251459 a second): 0x0b SleepThread 17674, 0x18 WaitSynchronization 1671, 0x21 SendSyncRequest 1256, 0x17 ResetSignal 1219, 0x19 CancelSynchronization 1048, 0x34 WaitForAddress 1034; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 86114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 170961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 86482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 354 optimized pipelines made in the background (29991 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 75006 rendering passes, 1282 clear commands, 73532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 3 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 73201 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6415,6 fps): 14 of the game's threads ran 0,26 s on the host's processors (283% of one, 0,44 ms a present), the whole process 0,52 s (553%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,09 s, 10925 SVCs (116817 a second): 0x0b SleepThread 2855, 0x18 WaitSynchronization 1691, 0x21 SendSyncRequest 1275, 0x17 ResetSignal 1220, 0x34 WaitForAddress 1151, 0x35 SignalToAddress 1151; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 86714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 172161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 87082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 355 optimized pipelines made in the background (30101 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 75607 rendering passes, 1282 clear commands, 74132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 73801 frames not shown, the display had every swapchain image nvn: 75600 presents, 151201 submissions cpu: 600 presents in 0,09 s (6354,2 fps): 14 of the game's threads ran 0,26 s on the host's processors (280% of one, 0,44 ms a present), the whole process 0,51 s (542%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,09 s, 7940 SVCs (84088 a second): 0x18 WaitSynchronization 1724, 0x21 SendSyncRequest 1252, 0x17 ResetSignal 1217, 0x34 WaitForAddress 1154, 0x35 SignalToAddress 1154, 0x19 CancelSynchronization 1100; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 87314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 173361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 87682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 356 optimized pipelines made in the background (30269 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 76207 rendering passes, 1282 clear commands, 74732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 74401 frames not shown, the display had every swapchain image cpu: 600 presents in 0,10 s (6278,9 fps): 14 of the game's threads ran 0,26 s on the host's processors (275% of one, 0,44 ms a present), the whole process 0,52 s (539%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,10 s, 8007 SVCs (83792 a second): 0x18 WaitSynchronization 1720, 0x21 SendSyncRequest 1253, 0x17 ResetSignal 1220, 0x34 WaitForAddress 1155, 0x35 SignalToAddress 1155, 0x19 CancelSynchronization 1093; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 87914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 174561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 88282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 360 optimized pipelines made in the background (30381 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 76808 rendering passes, 1282 clear commands, 75332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 75001 frames not shown, the display had every swapchain image cpu: 600 presents in 0,10 s (6055,9 fps): 14 of the game's threads ran 0,27 s on the host's processors (274% of one, 0,45 ms a present), the whole process 0,53 s (532%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,10 s, 7771 SVCs (78434 a second): 0x18 WaitSynchronization 1668, 0x21 SendSyncRequest 1264, 0x17 ResetSignal 1219, 0x34 WaitForAddress 1111, 0x35 SignalToAddress 1111, 0x19 CancelSynchronization 1044; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 88514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 175761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 88882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 371 optimized pipelines made in the background (30416 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 77409 rendering passes, 1282 clear commands, 75932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 75601 frames not shown, the display had every swapchain image nvn: 77400 presents, 154801 submissions cpu: 600 presents in 0,10 s (6174,5 fps): 14 of the game's threads ran 0,27 s on the host's processors (274% of one, 0,44 ms a present), the whole process 0,52 s (536%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,10 s, 7900 SVCs (81298 a second): 0x18 WaitSynchronization 1705, 0x21 SendSyncRequest 1252, 0x17 ResetSignal 1219, 0x34 WaitForAddress 1113, 0x35 SignalToAddress 1113, 0x19 CancelSynchronization 1082; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 89114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 176961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 89482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 371 optimized pipelines made in the background (30416 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 78011 rendering passes, 1282 clear commands, 76532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 2 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 76201 frames not shown, the display had every swapchain image cpu: 600 presents in 0,10 s (6169,2 fps): 14 of the game's threads ran 0,27 s on the host's processors (274% of one, 0,44 ms a present), the whole process 0,52 s (537%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,10 s, 8070 SVCs (82975 a second): 0x18 WaitSynchronization 1716, 0x21 SendSyncRequest 1254, 0x17 ResetSignal 1220, 0x34 WaitForAddress 1170, 0x35 SignalToAddress 1170, 0x19 CancelSynchronization 1090; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 89714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 178161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 90082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 371 optimized pipelines made in the background (30416 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 78613 rendering passes, 1282 clear commands, 77132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 2 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 76801 frames not shown, the display had every swapchain image cpu: 600 presents in 0,09 s (6360,2 fps): 14 of the game's threads ran 0,27 s on the host's processors (283% of one, 0,45 ms a present), the whole process 0,52 s (549%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,08 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,09 s, 7846 SVCs (83170 a second): 0x18 WaitSynchronization 1649, 0x21 SendSyncRequest 1292, 0x17 ResetSignal 1219, 0x34 WaitForAddress 1104, 0x35 SignalToAddress 1104, 0x19 CancelSynchronization 1028; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 90314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 179361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 90682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 373 optimized pipelines made in the background (30675 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 79214 rendering passes, 1282 clear commands, 77732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 77401 frames not shown, the display had every swapchain image nvn: 79200 presents, 158401 submissions cpu: 600 presents in 0,09 s (6461,4 fps): 14 of the game's threads ran 0,26 s on the host's processors (276% of one, 0,43 ms a present), the whole process 0,51 s (544%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,08 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,09 s, 7986 SVCs (86001 a second): 0x18 WaitSynchronization 1705, 0x21 SendSyncRequest 1228, 0x17 ResetSignal 1212, 0x34 WaitForAddress 1164, 0x35 SignalToAddress 1164, 0x19 CancelSynchronization 1080; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 90914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 180561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 91282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 375 optimized pipelines made in the background (30853 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 79815 rendering passes, 1282 clear commands, 78332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 78001 frames not shown, the display had every swapchain image cpu: 600 presents in 0,10 s (6262,3 fps): 14 of the game's threads ran 0,27 s on the host's processors (286% of one, 0,46 ms a present), the whole process 0,53 s (550%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,10 s, 23024 SVCs (240304 a second): 0x0b SleepThread 14978, 0x18 WaitSynchronization 1735, 0x21 SendSyncRequest 1252, 0x17 ResetSignal 1218, 0x34 WaitForAddress 1162, 0x35 SignalToAddress 1162; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 91514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 181761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 91882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 375 optimized pipelines made in the background (30853 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1193 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 80415 rendering passes, 1282 clear commands, 78932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 78601 frames not shown, the display had every swapchain image cpu: 600 presents in 0,10 s (5980,9 fps): 14 of the game's threads ran 0,28 s on the host's processors (278% of one, 0,46 ms a present), the whole process 0,54 s (534%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,10 s, 26956 SVCs (268703 a second): 0x0b SleepThread 18810, 0x18 WaitSynchronization 1752, 0x21 SendSyncRequest 1255, 0x17 ResetSignal 1222, 0x34 WaitForAddress 1187, 0x35 SignalToAddress 1186; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 92114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 182961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 92482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 376 optimized pipelines made in the background (30985 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1193 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 81016 rendering passes, 1282 clear commands, 79532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 79201 frames not shown, the display had every swapchain image nvn: 81000 presents, 162001 submissions cpu: 600 presents in 0,10 s (6047,1 fps): 14 of the game's threads ran 0,28 s on the host's processors (287% of one, 0,47 ms a present), the whole process 0,54 s (549%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,10 s, 27682 SVCs (278992 a second): 0x0b SleepThread 19591, 0x18 WaitSynchronization 1744, 0x21 SendSyncRequest 1245, 0x17 ResetSignal 1218, 0x35 SignalToAddress 1158, 0x34 WaitForAddress 1157; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 92714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 184161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 93082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 378 optimized pipelines made in the background (31131 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1193 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 81617 rendering passes, 1282 clear commands, 80132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 79801 frames not shown, the display had every swapchain image cpu: 600 presents in 0,10 s (6122,1 fps): 14 of the game's threads ran 0,29 s on the host's processors (292% of one, 0,48 ms a present), the whole process 0,54 s (551%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,10 s, 28207 SVCs (287809 a second): 0x0b SleepThread 20060, 0x18 WaitSynchronization 1744, 0x21 SendSyncRequest 1247, 0x17 ResetSignal 1219, 0x35 SignalToAddress 1207, 0x34 WaitForAddress 1206; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 93314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 185361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 93682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 378 optimized pipelines made in the background (31131 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1193 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 82218 rendering passes, 1282 clear commands, 80732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 80401 frames not shown, the display had every swapchain image cpu: 600 presents in 0,10 s (5973,5 fps): 14 of the game's threads ran 0,28 s on the host's processors (276% of one, 0,46 ms a present), the whole process 0,53 s (532%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,10 s, 29382 SVCs (292524 a second): 0x0b SleepThread 21336, 0x18 WaitSynchronization 1737, 0x21 SendSyncRequest 1246, 0x17 ResetSignal 1220, 0x34 WaitForAddress 1168, 0x35 SignalToAddress 1167; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 93914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 186561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 94282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 379 optimized pipelines made in the background (31288 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1191 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 82819 rendering passes, 1282 clear commands, 81332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 81001 frames not shown, the display had every swapchain image nvn: 82800 presents, 165601 submissions cpu: 600 presents in 0,10 s (5793,4 fps): 14 of the game's threads ran 0,33 s on the host's processors (315% of one, 0,54 ms a present), the whole process 0,59 s (570%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,10 s, thread 91 'Graphics Thread' 0,04 s, thread 87 'Decompression-RenderCore' 0,03 s, thread 93 'AudioUpdateThread' 0,02 s cpu: in those 0,10 s, 29598 SVCs (285786 a second): 0x0b SleepThread 21600, 0x18 WaitSynchronization 1725, 0x21 SendSyncRequest 1259, 0x17 ResetSignal 1220, 0x35 SignalToAddress 1181, 0x34 WaitForAddress 1180; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 94514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 187761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 94882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 380 optimized pipelines made in the background (31394 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1191 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 83419 rendering passes, 1282 clear commands, 81932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 81601 frames not shown, the display had every swapchain image cpu: 600 presents in 0,10 s (5973,5 fps): 14 of the game's threads ran 0,29 s on the host's processors (285% of one, 0,48 ms a present), the whole process 0,55 s (543%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,10 s, 30656 SVCs (305205 a second): 0x0b SleepThread 22699, 0x18 WaitSynchronization 1705, 0x21 SendSyncRequest 1257, 0x17 ResetSignal 1221, 0x34 WaitForAddress 1147, 0x35 SignalToAddress 1147; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 95114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 188961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 95482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 381 optimized pipelines made in the background (31540 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1191 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 84020 rendering passes, 1282 clear commands, 82532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 1 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 82201 frames not shown, the display had every swapchain image cpu: 600 presents in 0,10 s (5796,1 fps): 14 of the game's threads ran 0,28 s on the host's processors (273% of one, 0,47 ms a present), the whole process 0,55 s (530%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s cpu: in those 0,10 s, 30747 SVCs (297024 a second): 0x0b SleepThread 22789, 0x18 WaitSynchronization 1679, 0x21 SendSyncRequest 1256, 0x17 ResetSignal 1220, 0x34 WaitForAddress 1147, 0x35 SignalToAddress 1147; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 95714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 190161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 96082 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 382 optimized pipelines made in the background (31631 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1185 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 84622 rendering passes, 1282 clear commands, 83132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 2 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 82801 frames not shown, the display had every swapchain image nvn: 84600 presents, 169201 submissions cpu: 600 presents in 0,10 s (5792,1 fps): 14 of the game's threads ran 0,29 s on the host's processors (278% of one, 0,48 ms a present), the whole process 0,55 s (528%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s cpu: in those 0,10 s, 29898 SVCs (288622 a second): 0x0b SleepThread 21924, 0x18 WaitSynchronization 1706, 0x21 SendSyncRequest 1253, 0x17 ResetSignal 1220, 0x34 WaitForAddress 1156, 0x35 SignalToAddress 1156; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 96314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 191361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 96682 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 384 optimized pipelines made in the background (31732 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1185 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 85222 rendering passes, 1282 clear commands, 83732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: 83401 frames not shown, the display had every swapchain image FPS limit: the game's pace vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms cpu: 600 presents in 0,72 s (831,0 fps): 14 of the game's threads ran 0,95 s on the host's processors (132% of one, 1,59 ms a present), the whole process 1,86 s (257%); the busiest: thread 85 'Loading Thread' 0,70 s, thread 80 'MainThread' 0,10 s, thread 91 'Graphics Thread' 0,04 s, thread 82 'FileSystem Data Thread' 0,03 s, thread 93 'AudioUpdateThread' 0,03 s cpu: in those 0,72 s, 266253 SVCs (368772 a second): 0x0b SleepThread 256981, 0x18 WaitSynchronization 1965, 0x21 SendSyncRequest 1678, 0x17 ResetSignal 1340, 0x19 CancelSynchronization 1185, 0x34 WaitForAddress 1185; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 96914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 192561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 97282 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 441 optimized pipelines made in the background (32443 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 88 textures (136 MB), 1185 buffers (0 MB); 488 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 85824 rendering passes, 1282 clear commands, 84332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 2 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 32,86 ms (deviation 23,44 ms, 1st to 99th percentile 16,52 to 66,99 ms), 195 held for other than 1 refresh; the game's frames went from release to present in 2,8 ms (0,2 to 8,7), on to the display in 46,7 ms (30,0 to 58,5), 49,5 ms in all (33,3 to 60,8) vulkan: display: 82832 frames not shown (no image free), 0 held for a later refresh than their period's perf: 3141,0 frames a second over 5,0 s (85314 shown in all) perf: 60,0 frames a second over 5,0 s (85614 shown in all) cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 11,25 s on the host's processors (113% of one, 18,75 ms a present), the whole process 21,72 s (217%); the busiest: thread 85 'Loading Thread' 9,73 s, thread 88 'Decompression-GameCore' 0,36 s, thread 82 'FileSystem Data Thread' 0,32 s, thread 87 'Decompression-RenderCore' 0,29 s, thread 80 'MainThread' 0,21 s cpu: in those 10,00 s, 2308446 SVCs (230853 a second): 0x0b SleepThread 2282437, 0x21 SendSyncRequest 7880, 0x18 WaitSynchronization 5116, 0x17 ResetSignal 3200, 0x19 CancelSynchronization 2077, 0x1c WaitProcessWideKeyAtomic 2000; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 97514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 193761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 97882 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 633 optimized pipelines made in the background (42426 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 296 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 60 textures (5 MB), 15 buffers (0 MB); 357 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 86424 rendering passes, 1282 clear commands, 84932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6,3 ms (6,0 to 6,6), on to the display in 33,1 ms (32,8 to 33,3), 39,4 ms in all (39,1 to 39,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (85915 shown in all) nvn: the first texture of format 0xa (target 1, 64x1) nvn: the first texture of format 0x4f (target 4, 252x252) nvn: the first texture of format 0x42 (target 2, 1408x256) perf: 59,8 frames a second over 5,0 s (86214 shown in all) nvn: 86400 presents, 172801 submissions cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 9,93 s on the host's processors (99% of one, 16,55 ms a present), the whole process 20,39 s (204%); the busiest: thread 85 'Loading Thread' 8,23 s, thread 82 'FileSystem Data Thread' 0,42 s, thread 88 'Decompression-GameCore' 0,38 s, thread 87 'Decompression-RenderCore' 0,35 s, thread 80 'MainThread' 0,15 s cpu: in those 10,00 s, 1835064 SVCs (183507 a second): 0x0b SleepThread 1798504, 0x21 SendSyncRequest 8785, 0x18 WaitSynchronization 5133, 0x1b ArbitrateUnlock 4832, 0x1a ArbitrateLock 3570, 0x1c WaitProcessWideKeyAtomic 3263; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 98114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 194961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 98482 its targets vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 758 optimized pipelines made in the background (52259 ms) vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 296 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 4 render targets (25 MB, 0 parked), 60 textures (5 MB), 11 buffers (0 MB); 357 of 5206 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 87026 rendering passes, 1282 clear commands, 85532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes vulkan: 600 passes (100%) ended at renderer.c:890 vulkan: 2 passes (0%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,51 to 16,95 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6,2 ms (5,8 to 12,5), on to the display in 33,1 ms (32,7 to 33,3), 39,2 ms in all (38,9 to 39,4) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,2 frames a second over 5,0 s (86515 shown in all) nvn: virtual pool 11c52dde18 (15a80000 bytes at GPU 4cea00000): 13 requests mapped nvn: the first texture of format 0xb (target 1, 646x32) nvn: virtual pool 11c52e7018 (ad40000 bytes at GPU 4e4480000): 7 requests mapped nvn: virtual pool 11c52e7218 (ad40000 bytes at GPU 4ef1c0000): 7 requests mapped nvn: virtual pool 11c52e7418 (ad40000 bytes at GPU 4f9f00000): 7 requests mapped nvn: virtual pool 11c52e7618 (ad40000 bytes at GPU 504c40000): 7 requests mapped nvn: virtual pool 11c52e7818 (ad40000 bytes at GPU 50f980000): 7 requests mapped vulkan: a 1408x256x1008 image of 1 levels and 1 layers, 177408 KiB, with memory where it is bound: 2772 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 vulkan: a 1408x256x1008 image of 1 levels and 1 layers, 177408 KiB, with memory where it is bound: 2772 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 vulkan: a 1408x256x1008 image of 1 levels and 1 layers, 177408 KiB, with memory where it is bound: 2772 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 vulkan: a 1408x256x1008 image of 1 levels and 1 layers, 177408 KiB, with memory where it is bound: 2772 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 vulkan: a 1408x256x1008 image of 1 levels and 1 layers, 354816 KiB, with memory where it is bound: 5544 blocks of 64x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 vulkan: a 1408x256x1008 image of 1 levels and 1 layers, 177408 KiB, with memory where it is bound: 2772 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 vulkan: 1436x808 texture reads the 1440x808 render target at 401420000: only that region is used vulkan: 510x32 texture reads the 512x32 render target at 488e80000: only that region is used vulkan: unsupported texture format 0, header word 0 00000000 (not drawn) vulkan: indexed texture reads the null texture (bank 3 handle bfffcdf6) vulkan: indexed texture reads the null texture (bank 3 handle bd9ffffa) vulkan: indexed texture reads the null texture (bank 3 handle c03a9782) vulkan: indexed texture reads the null texture (bank 3 handle 3f2a894f) vulkan: 1436x808 texture reads the 1440x808 render target at 402400000: only that region is used vulkan: 8x4 texture reads the 16x4 render target at 40354aa00: only that region is used vulkan: 4x2 texture reads the 16x2 render target at 40354ac00: only that region is used vulkan: 2x1 texture reads the 16x1 render target at 40354ae00: only that region is used vulkan: 359x202 texture reads the 368x202 render target at 403094000: only that region is used vulkan: 179x101 texture reads the 192x101 render target at 4030f0000: only that region is used vulkan: 89x50 texture reads the 96x50 render target at 403108000: only that region is used vulkan: 44x25 texture reads the 48x25 render target at 40310e000: only that region is used vulkan: a 1054 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 30 render targets made, 98 texture uploads (31466 KB), 44 ms in finishes; 3 internal texture pipelines (526 ms); GPU waits finish/recycle/submit 44/0/0 ms vulkan: frame resource CPU: image requirements 1 ms (278 calls) vulkan: frame resource CPU: image allocation 11 ms (139 calls) vulkan: frame resource CPU: target reload 4 ms (31 calls) vulkan: frame resource CPU: buffer cache build 1 ms (46 calls) vulkan: a 190 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (4214 KB), 142 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 123/0/0 ms vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (399 KB), 58 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 57/0/0 ms vulkan: a 91 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 90 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 88/0/0 ms vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (102 KB), 55 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 55/0/0 ms vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (4454 KB), 49 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 48/0/0 ms perf: 42,4 frames a second over 5,0 s (86727 shown in all) vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 48 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 47/0/0 ms vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 51 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 50/0/0 ms vulkan: the BC7 encoder queues up to 768 thousand blocks before an upload waits for the GPU (bc7_queue=0, Auto, 6144 MB of the GPU's own memory) vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (9500 KB), 52 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 51/0/0 ms vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (2285 KB), 48 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 47/0/0 ms nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 48 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 47/0/0 ms nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory perf: 42,4 frames a second over 5,0 s (86939 shown in all) cpu: 600 presents in 12,93 s (46,4 fps): 14 of the game's threads ran 10,13 s on the host's processors (78% of one, 16,88 ms a present), the whole process 27,25 s (211%); the busiest: thread 85 'Loading Thread' 3,72 s, thread 89 'Default Priority Jobs' 2,68 s, thread 80 'MainThread' 1,51 s, thread 91 'Graphics Thread' 0,71 s, thread 88 'Decompression-GameCore' 0,52 s cpu: in those 12,93 s, 1022459 SVCs (79059 a second): 0x0b SleepThread 985736, 0x21 SendSyncRequest 8167, 0x18 WaitSynchronization 7316, 0x1c WaitProcessWideKeyAtomic 3828, 0x1d SignalProcessWideKey 3826, 0x17 ResetSignal 3682; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 172788 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 289 finishes (3192 ms); 0 reads past queued releases (0 samples counts written on the GPU); 304879 descriptor sets written, 40699 reused (5 descriptor pools, 9120 sets with texture arrays taken from them); 41696 draws kept the last one's shaders and pipeline (0 checked), 162177 its targets vulkan: 0 shaders translated (0 ms), 1 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 34 render targets made, 1194 texture uploads (7804 MB), 23 of them some blocks alone (1 MB); 11 frames over 50 ms in the last 600, the slowest 1054 ms vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1107 links (11 ms); 883 optimized pipelines made in the background (65328 ms) vulkan: 1 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 884 encoder dispatches in all vulkan: the BC7 cache gave 447 levels and took 634 new; its file holds 63 MB (started over 0 times at 8192 MB) vulkan: 128 ASTC textures made BC7 between frames (233 MB of RGBA8 freed, 4288256 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 6 held Exact for their writes (7 went so, 1 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 847 of 5201 MB (783 ours, 515 of it allocated), heap 1 401 of 11926 MB (384 ours, 66 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 34 render targets (50 MB, 1 parked), 251 textures (136 MB), 4998 buffers (10 MB); 579 of 5201 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 100649 rendering passes, 1282 clear commands, 86987 attachments cleared and 1 left undefined by their load op; 14595 buffers filled ahead of the passes vulkan: 10829 passes (79%) ended at renderer.c:287 vulkan: 841 passes (6%) ended at render.c:245 vulkan: 409 passes (3%) ended at cmd.c:808 vulkan: 315 passes (2%) ended at renderer.c:890 vulkan: 285 passes (2%) ended at dma.c:220 vulkan: 281 passes (2%) ended at buffer.c:1163 vulkan: 280 passes (2%) ended at surface.c:186 vulkan: 212 passes (2%) ended at texture.c:2819 vulkan: GPU-owned guest memory landed for the CPU 546 times, render targets written back for an engine 0 times vulkan: 1 draws skipped while their pipelines were made (async_pipelines) vulkan: display: 599 frame intervals of 22,18 ms (deviation 42,43 ms, 1st to 99th percentile 16,50 to 66,62 ms), 96 held for other than 1 refresh; the game's frames went from release to present in 25,9 ms (5,6 to 102,8), on to the display in 32,2 ms (17,8 to 43,5), 58,1 ms in all (38,7 to 145,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 45 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 44/0/0 ms vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 64 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 62/0/0 ms vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 46 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 45/0/0 ms perf: 46,0 frames a second over 5,0 s (87170 shown in all) nvn: virtual pool 11c52dde18 (15a80000 bytes at GPU 4cea00000): 7 requests mapped nvn: virtual pool 11c52e7018 (ad40000 bytes at GPU 4e4480000): 7 requests mapped nvn: virtual pool 11c52e7218 (ad40000 bytes at GPU 4ef1c0000): 7 requests mapped nvn: virtual pool 11c52e7418 (ad40000 bytes at GPU 4f9f00000): 7 requests mapped nvn: virtual pool 11c52e7618 (ad40000 bytes at GPU 504c40000): 7 requests mapped nvn: virtual pool 11c52e7818 (ad40000 bytes at GPU 50f980000): 7 requests mapped vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 84 texture uploads (88812 KB), 33 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 32/0/0 ms vulkan: frame resource CPU: image allocation 6 ms (78 calls) vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 37 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 36/0/0 ms nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 37 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 37/0/0 ms vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 45 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 44/0/0 ms nvn: virtual pool 11c52dde18 (15a80000 bytes at GPU 4cea00000): 3 requests mapped nvn: virtual pool 11c52e7018 (ad40000 bytes at GPU 4e4480000): 3 requests mapped nvn: virtual pool 11c52e7218 (ad40000 bytes at GPU 4ef1c0000): 3 requests mapped nvn: virtual pool 11c52e7418 (ad40000 bytes at GPU 4f9f00000): 3 requests mapped vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 45 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 45/0/0 ms vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 97 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 24/0/0 ms vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 41 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 41/0/0 ms vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 26 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 25/0/0 ms vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 36 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 36/0/0 ms perf: 37,3 frames a second over 5,0 s (87357 shown in all) vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (73 KB), 43 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 42/0/0 ms vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (143 KB), 24 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 23/0/0 ms vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 66 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 66/0/0 ms vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 41 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 40/0/0 ms vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 45 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 45/0/0 ms vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 42 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 42/0/0 ms vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 33 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 31/0/0 ms vulkan: frame resource CPU: buffer cache build 1 ms (162 calls) vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 56 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 55/0/0 ms vulkan: frame resource CPU: buffer cache build 1 ms (151 calls) vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1600 KB), 42 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 42/0/0 ms vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 40 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 39/0/0 ms vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (0 KB), 27 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 25/0/0 ms vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 43 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 43/0/0 ms vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 36 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 35/0/0 ms vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (45 KB), 44 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 42/0/0 ms vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 19/0/0 ms perf: 37,2 frames a second over 5,0 s (87543 shown in all) cpu: 600 presents in 15,02 s (39,9 fps): 14 of the game's threads ran 12,56 s on the host's processors (84% of one, 20,94 ms a present), the whole process 38,58 s (257%); the busiest: thread 85 'Loading Thread' 4,36 s, thread 80 'MainThread' 3,54 s, thread 91 'Graphics Thread' 2,14 s, thread 89 'Default Priority Jobs' 1,67 s, thread 92 'AudioThread' 0,36 s cpu: in those 15,02 s, 703531 SVCs (46833 a second): 0x0b SleepThread 660044, 0x18 WaitSynchronization 10737, 0x21 SendSyncRequest 8369, 0x19 CancelSynchronization 6140, 0x1d SignalProcessWideKey 4212, 0x1c WaitProcessWideKeyAtomic 4211; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 474079 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 888 finishes (9720 ms); 0 reads past queued releases (0 samples counts written on the GPU); 763872 descriptor sets written, 187068 reused (7 descriptor pools, 28320 sets with texture arrays taken from them); 148594 draws kept the last one's shaders and pipeline (0 checked), 436589 its targets vulkan: 19 shaders translated (5 ms), 15 pipelines made (0 from the cache, 720 ms making, 0 ms waited for), 43 render targets made, 1617 texture uploads (8052 MB), 35 of them some blocks alone (5 MB); 27 frames over 50 ms in the last 600, the slowest 105 ms vulkan: pipeline libraries: 405 pre-rasterization and 633 fragment shader parts made (8 and 0 from the cache, 28306 and 88960 ms), 3 vertex input and 26 fragment output parts (0 ms); 1121 links (12 ms); 1063 optimized pipelines made in the background (80344 ms) vulkan: 15 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 3853 encoder dispatches in all vulkan: the BC7 cache gave 491 levels and took 2952 new; its file holds 282 MB (started over 0 times at 8192 MB) vulkan: 399 ASTC textures made BC7 between frames (892 MB of RGBA8 freed, 18638405 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1367 of 5199 MB (1301 ours, 839 of it allocated), heap 1 401 of 11926 MB (384 ours, 66 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 43 render targets (57 MB, 2 parked), 528 textures (400 MB), 11373 buffers (56 MB); 900 of 5199 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 135363 rendering passes, 1282 clear commands, 89477 attachments cleared and 1 left undefined by their load op; 55427 buffers filled ahead of the passes vulkan: 23637 passes (68%) ended at renderer.c:287 vulkan: 4187 passes (12%) ended at render.c:245 vulkan: 2465 passes (7%) ended at cmd.c:808 vulkan: 1161 passes (3%) ended at dma.c:220 vulkan: 1080 passes (3%) ended at surface.c:186 vulkan: 589 passes (2%) ended at buffer.c:1163 vulkan: 560 passes (2%) ended at surface.c:1364 vulkan: 453 passes (1%) ended at buffer.c:1554 vulkan: GPU-owned guest memory landed for the CPU 1626 times, render targets written back for an engine 0 times showcase: off vulkan: display: 599 frame intervals of 24,68 ms (deviation 12,39 ms, 1st to 99th percentile 16,51 to 66,51 ms), 211 held for other than 1 refresh; the game's frames went from release to present in 40,6 ms (16,2 to 107,3), on to the display in 26,6 ms (12,4 to 33,4), 67,3 ms in all (46,5 to 131,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's nvn: 16384 KiB of the runtime's memory carry command records past the game's command memory perf: 57,4 frames a second over 5,0 s (87831 shown in all) vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 53 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 52/0/0 ms perf: 57,0 frames a second over 5,0 s (88117 shown in all) nvn: 88200 presents, 176401 submissions cpu: 600 presents in 10,54 s (56,9 fps): 14 of the game's threads ran 6,40 s on the host's processors (61% of one, 10,67 ms a present), the whole process 20,06 s (190%); the busiest: thread 80 'MainThread' 3,08 s, thread 91 'Graphics Thread' 1,61 s, thread 89 'Default Priority Jobs' 1,25 s, thread 92 'AudioThread' 0,25 s, thread 86 'VibrationThread' 0,13 s cpu: in those 10,54 s, 85860 SVCs (8143 a second): 0x0b SleepThread 50910, 0x18 WaitSynchronization 8870, 0x21 SendSyncRequest 5999, 0x19 CancelSynchronization 5445, 0x1c WaitProcessWideKeyAtomic 3736, 0x1d SignalProcessWideKey 3736; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 711161 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1488 finishes (11875 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1126096 descriptor sets written, 299008 reused (7 descriptor pools, 47520 sets with texture arrays taken from them); 234971 draws kept the last one's shaders and pipeline (0 checked), 650492 its targets vulkan: 31 shaders translated (10 ms), 39 pipelines made (0 from the cache, 2072 ms making, 0 ms waited for), 43 render targets made, 1667 texture uploads (8092 MB), 35 of them some blocks alone (5 MB); 1 frames over 50 ms in the last 600, the slowest 63 ms vulkan: pipeline libraries: 409 pre-rasterization and 637 fragment shader parts made (8 and 0 from the cache, 29057 and 89403 ms), 3 vertex input and 26 fragment output parts (0 ms); 1145 links (12 ms); 1145 optimized pipelines made in the background (88243 ms) vulkan: 39 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 4104 encoder dispatches in all vulkan: the BC7 cache gave 503 levels and took 3141 new; its file holds 318 MB (started over 0 times at 8192 MB) vulkan: 428 ASTC textures made BC7 between frames (1004 MB of RGBA8 freed, 21027634 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1367 of 5200 MB (1301 ours, 864 of it allocated), heap 1 401 of 11926 MB (384 ours, 66 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 43 render targets (57 MB, 2 parked), 527 textures (419 MB), 15395 buffers (57 MB); 930 of 5200 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 165252 rendering passes, 1589 clear commands, 92275 attachments cleared and 1 left undefined by their load op; 99930 buffers filled ahead of the passes vulkan: 23091 passes (77%) ended at renderer.c:287 vulkan: 1979 passes (7%) ended at render.c:245 vulkan: 1505 passes (5%) ended at cmd.c:808 vulkan: 892 passes (3%) ended at dma.c:220 vulkan: 884 passes (3%) ended at surface.c:186 vulkan: 592 passes (2%) ended at buffer.c:1163 vulkan: 309 passes (1%) ended at buffer.c:3042 vulkan: 292 passes (1%) ended at surface.c:1364 vulkan: GPU-owned guest memory landed for the CPU 2798 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 17,33 ms (deviation 3,41 ms, 1st to 99th percentile 16,51 to 33,38 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 19,1 ms (16,3 to 56,0), on to the display in 32,3 ms (15,3 to 34,7), 51,4 ms in all (49,3 to 82,9) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 58,2 frames a second over 5,0 s (88408 shown in all) perf: 57,2 frames a second over 5,0 s (88695 shown in all) cpu: 600 presents in 10,28 s (58,3 fps): 14 of the game's threads ran 5,40 s on the host's processors (53% of one, 9,01 ms a present), the whole process 10,18 s (99%); the busiest: thread 80 'MainThread' 2,67 s, thread 91 'Graphics Thread' 1,27 s, thread 89 'Default Priority Jobs' 1,02 s, thread 92 'AudioThread' 0,23 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,28 s, 225108 SVCs (21891 a second): 0x0b SleepThread 189639, 0x18 WaitSynchronization 8725, 0x21 SendSyncRequest 6537, 0x19 CancelSynchronization 5386, 0x1c WaitProcessWideKeyAtomic 3797, 0x1d SignalProcessWideKey 3796; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 909118 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2088 finishes (13705 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1429487 descriptor sets written, 391531 reused (7 descriptor pools, 66720 sets with texture arrays taken from them); 310278 draws kept the last one's shaders and pipeline (0 checked), 826240 its targets vulkan: 45 shaders translated (39 ms), 53 pipelines made (0 from the cache, 2338 ms making, 0 ms waited for), 44 render targets made, 1734 texture uploads (8131 MB), 35 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms vulkan: pipeline libraries: 415 pre-rasterization and 645 fragment shader parts made (8 and 0 from the cache, 29270 and 89457 ms), 3 vertex input and 26 fragment output parts (0 ms); 1159 links (12 ms); 1159 optimized pipelines made in the background (88513 ms) vulkan: 53 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 4447 encoder dispatches in all vulkan: the BC7 cache gave 518 levels and took 3448 new; its file holds 344 MB (started over 0 times at 8192 MB) vulkan: 471 ASTC textures made BC7 between frames (1097 MB of RGBA8 freed, 22744199 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1373 of 5200 MB (1306 ours, 849 of it allocated), heap 1 401 of 11926 MB (384 ours, 66 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 44 render targets (62 MB, 3 parked), 442 textures (408 MB), 12579 buffers (46 MB); 913 of 5200 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 193888 rendering passes, 2243 clear commands, 94567 attachments cleared and 1 left undefined by their load op; 133730 buffers filled ahead of the passes vulkan: 22800 passes (80%) ended at renderer.c:287 vulkan: 1798 passes (6%) ended at render.c:245 vulkan: 1132 passes (4%) ended at cmd.c:808 vulkan: 808 passes (3%) ended at surface.c:186 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 593 passes (2%) ended at buffer.c:1163 vulkan: 463 passes (2%) ended at buffer.c:3042 vulkan: 336 passes (1%) ended at buffer.c:1554 vulkan: GPU-owned guest memory landed for the CPU 3972 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 17,14 ms (deviation 2,93 ms, 1st to 99th percentile 16,51 to 33,39 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 18,0 ms (12,8 to 57,7), on to the display in 31,8 ms (12,8 to 33,3), 49,8 ms in all (45,9 to 76,2) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,6 frames a second over 5,0 s (88993 shown in all) perf: 59,0 frames a second over 5,0 s (89288 shown in all) cpu: 600 presents in 10,12 s (59,3 fps): 14 of the game's threads ran 5,71 s on the host's processors (56% of one, 9,52 ms a present), the whole process 10,19 s (101%); the busiest: thread 80 'MainThread' 2,80 s, thread 91 'Graphics Thread' 1,37 s, thread 89 'Default Priority Jobs' 1,10 s, thread 92 'AudioThread' 0,24 s, thread 86 'VibrationThread' 0,13 s cpu: in those 10,12 s, 206453 SVCs (20408 a second): 0x0b SleepThread 171157, 0x18 WaitSynchronization 8612, 0x21 SendSyncRequest 6466, 0x19 CancelSynchronization 5300, 0x1c WaitProcessWideKeyAtomic 3777, 0x1d SignalProcessWideKey 3777; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 1122824 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2688 finishes (15550 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1758770 descriptor sets written, 489660 reused (7 descriptor pools, 85920 sets with texture arrays taken from them); 393445 draws kept the last one's shaders and pipeline (0 checked), 1017745 its targets vulkan: 45 shaders translated (39 ms), 53 pipelines made (0 from the cache, 2338 ms making, 0 ms waited for), 44 render targets made, 1886 texture uploads (8207 MB), 35 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms vulkan: pipeline libraries: 415 pre-rasterization and 645 fragment shader parts made (8 and 0 from the cache, 29270 and 89457 ms), 3 vertex input and 26 fragment output parts (0 ms); 1159 links (12 ms); 1159 optimized pipelines made in the background (88513 ms) vulkan: 53 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 4913 encoder dispatches in all vulkan: the BC7 cache gave 691 levels and took 3899 new; its file holds 362 MB (started over 0 times at 8192 MB) vulkan: 566 ASTC textures made BC7 between frames (1181 MB of RGBA8 freed, 23961614 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1373 of 5179 MB (1306 ours, 857 of it allocated), heap 1 401 of 11926 MB (384 ours, 66 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 44 render targets (62 MB, 3 parked), 497 textures (431 MB), 12149 buffers (33 MB); 924 of 5179 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 223019 rendering passes, 2843 clear commands, 96967 attachments cleared and 1 left undefined by their load op; 167355 buffers filled ahead of the passes vulkan: 22800 passes (78%) ended at renderer.c:287 vulkan: 1798 passes (6%) ended at render.c:245 vulkan: 1196 passes (4%) ended at surface.c:186 vulkan: 1181 passes (4%) ended at cmd.c:808 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 600 passes (2%) ended at buffer.c:3042 vulkan: 595 passes (2%) ended at buffer.c:1163 vulkan: 361 passes (1%) ended at buffer.c:1554 vulkan: GPU-owned guest memory landed for the CPU 5143 times, render targets written back for an engine 0 times vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (367 KB), 45 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 43/0/0 ms vulkan: display: 599 frame intervals of 17,31 ms (deviation 3,86 ms, 1st to 99th percentile 16,50 to 33,49 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 17,0 ms (12,7 to 69,4), on to the display in 32,1 ms (15,5 to 33,3), 49,2 ms in all (45,7 to 95,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (458 KB), 32 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 32/0/0 ms vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 51 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 50/0/0 ms perf: 48,2 frames a second over 5,0 s (89530 shown in all) vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (26 KB), 39 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 38/0/0 ms vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (49 KB), 42 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 41/0/0 ms vulkan: a 1436x808x1 texture of 1 levels in format 9 with holes in its mapping is made whole: the device binds blocks of 256x256x1 texels, 4 GOBs across and 32 high in its layout, its mip tail from level 1; the layout's level 0 has blocks 16 GOBs high and 1 deep, 23 GOBs a row (24 in whole blocks), its layers 1318912 bytes apart vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1257 KB), 46 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 45/0/0 ms vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (95 KB), 53 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 52/0/0 ms vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (14 KB), 32 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 31/0/0 ms vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 41 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 40/0/0 ms vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 63 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 62/0/0 ms vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (90 KB), 43 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 41/0/0 ms vulkan: a texture with 1-byte texels reads the render target at 48a780000, which has 4-byte pixels: it is loaded from memory perf: 41,4 frames a second over 5,0 s (89737 shown in all) vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 46 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 45/0/0 ms vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 53 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 51/0/0 ms vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (343 KB), 52 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 52/0/0 ms vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 43 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 43/0/0 ms perf: 49,6 frames a second over 5,0 s (89986 shown in all) vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 45 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 44/0/0 ms nvn: 90000 presents, 180001 submissions cpu: 600 presents in 13,43 s (44,7 fps): 14 of the game's threads ran 6,43 s on the host's processors (48% of one, 10,72 ms a present), the whole process 14,78 s (110%); the busiest: thread 80 'MainThread' 3,00 s, thread 91 'Graphics Thread' 1,64 s, thread 89 'Default Priority Jobs' 1,22 s, thread 92 'AudioThread' 0,33 s, thread 86 'VibrationThread' 0,15 s cpu: in those 13,43 s, 204922 SVCs (15254 a second): 0x0b SleepThread 166037, 0x18 WaitSynchronization 9604, 0x21 SendSyncRequest 7803, 0x19 CancelSynchronization 5403, 0x1c WaitProcessWideKeyAtomic 4181, 0x1d SignalProcessWideKey 4181; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 1401882 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3288 finishes (20896 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2186947 descriptor sets written, 619599 reused (7 descriptor pools, 105120 sets with texture arrays taken from them); 499882 draws kept the last one's shaders and pipeline (0 checked), 1274601 its targets vulkan: 49 shaders translated (40 ms), 57 pipelines made (0 from the cache, 2710 ms making, 0 ms waited for), 44 render targets made, 2536 texture uploads (8474 MB), 36 of them some blocks alone (5 MB); 16 frames over 50 ms in the last 600, the slowest 69 ms vulkan: pipeline libraries: 418 pre-rasterization and 646 fragment shader parts made (8 and 0 from the cache, 29624 and 89475 ms), 3 vertex input and 26 fragment output parts (0 ms); 1163 links (12 ms); 1163 optimized pipelines made in the background (88855 ms) vulkan: 57 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 7366 encoder dispatches in all vulkan: the BC7 cache gave 1495 levels and took 5998 new; its file holds 524 MB (started over 0 times at 8192 MB) vulkan: 992 ASTC textures made BC7 between frames (1811 MB of RGBA8 freed, 34753555 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1373 of 5159 MB (1306 ours, 1117 of it allocated), heap 1 401 of 11926 MB (384 ours, 66 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 44 render targets (62 MB, 3 parked), 1050 textures (688 MB), 18669 buffers (29 MB); 1178 of 5159 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 252489 rendering passes, 3443 clear commands, 99367 attachments cleared and 1 left undefined by their load op; 207312 buffers filled ahead of the passes vulkan: 22800 passes (77%) ended at renderer.c:287 vulkan: 1872 passes (6%) ended at cmd.c:808 vulkan: 1783 passes (6%) ended at render.c:245 vulkan: 765 passes (3%) ended at surface.c:186 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 599 passes (2%) ended at buffer.c:3042 vulkan: 591 passes (2%) ended at buffer.c:1163 vulkan: 459 passes (2%) ended at buffer.c:1554 vulkan: GPU-owned guest memory landed for the CPU 6221 times, render targets written back for an engine 0 times vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (73 KB), 61 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 31/0/0 ms vulkan: display: 599 frame intervals of 22,48 ms (deviation 10,73 ms, 1st to 99th percentile 16,50 to 66,31 ms), 159 held for other than 1 refresh; the game's frames went from release to present in 35,3 ms (14,8 to 99,0), on to the display in 27,3 ms (11,6 to 35,1), 62,6 ms in all (46,8 to 127,2) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 53,4 frames a second over 5,0 s (90254 shown in all) perf: 58,6 frames a second over 5,0 s (90548 shown in all) cpu: 600 presents in 10,62 s (56,5 fps): 14 of the game's threads ran 6,15 s on the host's processors (58% of one, 10,25 ms a present), the whole process 11,70 s (110%); the busiest: thread 80 'MainThread' 2,90 s, thread 91 'Graphics Thread' 1,57 s, thread 89 'Default Priority Jobs' 1,22 s, thread 92 'AudioThread' 0,26 s, thread 86 'VibrationThread' 0,13 s cpu: in those 10,62 s, 247818 SVCs (23346 a second): 0x0b SleepThread 212458, 0x18 WaitSynchronization 8712, 0x21 SendSyncRequest 6668, 0x19 CancelSynchronization 5292, 0x1c WaitProcessWideKeyAtomic 3794, 0x1d SignalProcessWideKey 3794; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 1689280 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3888 finishes (23220 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2627805 descriptor sets written, 753537 reused (7 descriptor pools, 124320 sets with texture arrays taken from them); 610952 draws kept the last one's shaders and pipeline (0 checked), 1539798 its targets vulkan: 51 shaders translated (41 ms), 58 pipelines made (0 from the cache, 2828 ms making, 0 ms waited for), 44 render targets made, 2901 texture uploads (8586 MB), 36 of them some blocks alone (5 MB); 1 frames over 50 ms in the last 600, the slowest 77 ms vulkan: pipeline libraries: 418 pre-rasterization and 647 fragment shader parts made (8 and 0 from the cache, 29624 and 89592 ms), 3 vertex input and 26 fragment output parts (0 ms); 1164 links (12 ms); 1164 optimized pipelines made in the background (88966 ms) vulkan: 58 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 8455 encoder dispatches in all vulkan: the BC7 cache gave 2080 levels and took 6987 new; its file holds 586 MB (started over 0 times at 8192 MB) vulkan: 1243 ASTC textures made BC7 between frames (2088 MB of RGBA8 freed, 38964360 blocks encoded, 0 encodes started over for a write); 3 waiting, 6 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1389 of 5178 MB (1306 ours, 1205 of it allocated), heap 1 401 of 11926 MB (384 ours, 66 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 44 render targets (62 MB, 3 parked), 1287 textures (782 MB), 20744 buffers (28 MB); 1288 of 5178 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 281588 rendering passes, 4043 clear commands, 101767 attachments cleared and 1 left undefined by their load op; 246063 buffers filled ahead of the passes vulkan: 22800 passes (78%) ended at renderer.c:287 vulkan: 1789 passes (6%) ended at render.c:245 vulkan: 1758 passes (6%) ended at cmd.c:808 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 600 passes (2%) ended at buffer.c:3042 vulkan: 599 passes (2%) ended at buffer.c:1163 vulkan: 596 passes (2%) ended at surface.c:186 vulkan: 356 passes (1%) ended at buffer.c:1554 vulkan: GPU-owned guest memory landed for the CPU 7354 times, render targets written back for an engine 0 times vulkan: display: 599 frame intervals of 17,50 ms (deviation 3,64 ms, 1st to 99th percentile 16,50 to 33,52 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 20,4 ms (11,7 to 62,6), on to the display in 30,9 ms (13,1 to 33,3), 51,2 ms in all (44,8 to 83,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 56,8 frames a second over 5,0 s (90833 shown in all) nvn: the first texture of format 0xf (target 1, 646x32) vulkan: a texture handle 360f49ff names headers past the pools' limits (10ff, fff): no texture there vulkan: a 349 ms frame: 4 shaders translated (176 ms), 4 pipelines made (0 ms waited for), 2 render targets made, 2 texture uploads (88 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 6 texture uploads (167 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms perf: 55,0 frames a second over 5,0 s (91108 shown in all) vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (143 KB), 14 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 13/0/0 ms vulkan: a 62 ms frame: 2 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (3027 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1113 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (343 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (100 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (303 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (471 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (357 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (173 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (64 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (64 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms cpu: 600 presents in 13,93 s (43,1 fps): 14 of the game's threads ran 5,67 s on the host's processors (41% of one, 9,45 ms a present), the whole process 16,99 s (122%); the busiest: thread 80 'MainThread' 2,74 s, thread 91 'Graphics Thread' 1,33 s, thread 89 'Default Priority Jobs' 1,04 s, thread 92 'AudioThread' 0,33 s, thread 86 'VibrationThread' 0,15 s cpu: in those 13,93 s, 152298 SVCs (10931 a second): 0x0b SleepThread 112015, 0x18 WaitSynchronization 9854, 0x21 SendSyncRequest 7998, 0x19 CancelSynchronization 5444, 0x1c WaitProcessWideKeyAtomic 4459, 0x1d SignalProcessWideKey 4459; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 1898647 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4490 finishes (24870 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2943780 descriptor sets written, 856296 reused (7 descriptor pools, 141984 sets with texture arrays taken from them); 692771 draws kept the last one's shaders and pipeline (0 checked), 1726991 its targets vulkan: 59 shaders translated (218 ms), 64 pipelines made (0 from the cache, 3786 ms making, 0 ms waited for), 47 render targets made, 3081 texture uploads (8648 MB), 37 of them some blocks alone (5 MB); 72 frames over 50 ms in the last 600, the slowest 349 ms vulkan: pipeline libraries: 420 pre-rasterization and 651 fragment shader parts made (8 and 0 from the cache, 29659 and 90515 ms), 3 vertex input and 26 fragment output parts (0 ms); 1170 links (12 ms); 1170 optimized pipelines made in the background (90010 ms) vulkan: 64 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 8903 encoder dispatches in all vulkan: the BC7 cache gave 2495 levels and took 7370 new; its file holds 617 MB (started over 0 times at 8192 MB) vulkan: 1366 ASTC textures made BC7 between frames (2264 MB of RGBA8 freed, 41086962 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1393 of 5178 MB (1310 ours, 1098 of it allocated), heap 1 401 of 11926 MB (384 ours, 82 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 47 render targets (66 MB, 3 parked), 1075 textures (668 MB), 19357 buffers (32 MB); 1181 of 5178 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 313048 rendering passes, 4643 clear commands, 104256 attachments cleared and 1 left undefined by their load op; 277587 buffers filled ahead of the passes vulkan: 22752 passes (72%) ended at renderer.c:287 vulkan: 4090 passes (13%) ended at cmd.c:808 vulkan: 1868 passes (6%) ended at render.c:245 vulkan: 609 passes (2%) ended at surface.c:186 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 599 passes (2%) ended at buffer.c:3042 vulkan: 587 passes (2%) ended at buffer.c:1163 vulkan: 343 passes (1%) ended at buffer.c:1554 vulkan: GPU-owned guest memory landed for the CPU 8510 times, render targets written back for an engine 0 times perf: 20,9 frames a second over 5,0 s (91213 shown in all) vulkan: display: 599 frame intervals of 22,90 ms (deviation 18,71 ms, 1st to 99th percentile 16,51 to 66,83 ms), 94 held for other than 1 refresh; the game's frames went from release to present in 31,9 ms (16,5 to 128,5), on to the display in 30,7 ms (12,7 to 33,3), 62,6 ms in all (49,4 to 149,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (91514 shown in all) nvn: 91800 presents, 183601 submissions cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 2,84 s on the host's processors (28% of one, 4,73 ms a present), the whole process 5,11 s (51%); the busiest: thread 80 'MainThread' 1,42 s, thread 91 'Graphics Thread' 0,64 s, thread 89 'Default Priority Jobs' 0,38 s, thread 92 'AudioThread' 0,22 s, thread 86 'VibrationThread' 0,10 s cpu: in those 10,00 s, 72612 SVCs (7262 a second): 0x0b SleepThread 42647, 0x18 WaitSynchronization 6262, 0x21 SendSyncRequest 5679, 0x1d SignalProcessWideKey 4153, 0x1c WaitProcessWideKeyAtomic 4152, 0x17 ResetSignal 3200; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 1986012 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4734 finishes (25456 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3083937 descriptor sets written, 890869 reused (7 descriptor pools, 149568 sets with texture arrays taken from them); 733671 draws kept the last one's shaders and pipeline (0 checked), 1799643 its targets vulkan: 59 shaders translated (218 ms), 64 pipelines made (0 from the cache, 3786 ms making, 0 ms waited for), 55 render targets made, 3104 texture uploads (8668 MB), 37 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms vulkan: pipeline libraries: 420 pre-rasterization and 651 fragment shader parts made (8 and 0 from the cache, 29659 and 90515 ms), 3 vertex input and 26 fragment output parts (0 ms); 1170 links (12 ms); 1170 optimized pipelines made in the background (90010 ms) vulkan: 64 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 8912 encoder dispatches in all vulkan: the BC7 cache gave 2602 levels and took 7379 new; its file holds 617 MB (started over 0 times at 8192 MB) vulkan: 1380 ASTC textures made BC7 between frames (2298 MB of RGBA8 freed, 41144602 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1391 of 5178 MB (1308 ours, 916 of it allocated), heap 1 401 of 11926 MB (384 ours, 82 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 46 render targets (63 MB, 2 parked), 574 textures (487 MB), 15729 buffers (34 MB); 999 of 5178 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 331638 rendering passes, 6130 clear commands, 105596 attachments cleared and 1 left undefined by their load op; 294909 buffers filled ahead of the passes vulkan: 16368 passes (88%) ended at renderer.c:287 vulkan: 723 passes (4%) ended at render.c:245 vulkan: 422 passes (2%) ended at cmd.c:808 vulkan: 301 passes (2%) ended at surface.c:186 vulkan: 243 passes (1%) ended at dma.c:220 vulkan: 241 passes (1%) ended at buffer.c:1163 vulkan: 175 passes (1%) ended at buffer.c:1554 vulkan: 81 passes (0%) ended at buffer.c:3042 vulkan: GPU-owned guest memory landed for the CPU 8995 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (91815 shown in all) vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,50 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,7 ms (16,5 to 17,1), on to the display in 33,1 ms (32,7 to 33,3), 49,7 ms in all (49,4 to 50,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (92116 shown in all) cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 5,23 s on the host's processors (52% of one, 8,72 ms a present), the whole process 9,19 s (92%); the busiest: thread 80 'MainThread' 2,70 s, thread 91 'Graphics Thread' 1,15 s, thread 89 'Default Priority Jobs' 0,95 s, thread 92 'AudioThread' 0,23 s, thread 86 'VibrationThread' 0,13 s cpu: in those 10,00 s, 108310 SVCs (10831 a second): 0x0b SleepThread 73024, 0x18 WaitSynchronization 8589, 0x21 SendSyncRequest 6421, 0x19 CancelSynchronization 5298, 0x1c WaitProcessWideKeyAtomic 3811, 0x1d SignalProcessWideKey 3810; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 2148708 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5334 finishes (26996 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3328122 descriptor sets written, 972076 reused (7 descriptor pools, 167808 sets with texture arrays taken from them); 792810 draws kept the last one's shaders and pipeline (0 checked), 1940195 its targets vulkan: 59 shaders translated (218 ms), 64 pipelines made (0 from the cache, 3786 ms making, 0 ms waited for), 55 render targets made, 3186 texture uploads (8703 MB), 37 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms vulkan: pipeline libraries: 420 pre-rasterization and 651 fragment shader parts made (8 and 0 from the cache, 29659 and 90515 ms), 3 vertex input and 26 fragment output parts (0 ms); 1170 links (12 ms); 1170 optimized pipelines made in the background (90010 ms) vulkan: 64 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 9042 encoder dispatches in all vulkan: the BC7 cache gave 2855 levels and took 7505 new; its file holds 623 MB (started over 0 times at 8192 MB) vulkan: 1436 ASTC textures made BC7 between frames (2409 MB of RGBA8 freed, 41683821 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1391 of 5178 MB (1308 ours, 787 of it allocated), heap 1 401 of 11926 MB (384 ours, 82 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 46 render targets (63 MB, 2 parked), 373 textures (358 MB), 16861 buffers (35 MB); 871 of 5178 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 359559 rendering passes, 6730 clear commands, 107996 attachments cleared and 1 left undefined by their load op; 324936 buffers filled ahead of the passes vulkan: 22770 passes (82%) ended at renderer.c:287 vulkan: 1769 passes (6%) ended at render.c:245 vulkan: 848 passes (3%) ended at cmd.c:808 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 598 passes (2%) ended at surface.c:186 vulkan: 593 passes (2%) ended at buffer.c:1163 vulkan: 449 passes (2%) ended at buffer.c:1554 vulkan: 293 passes (1%) ended at buffer.c:3042 vulkan: GPU-owned guest memory landed for the CPU 10188 times, render targets written back for an engine 0 times perf: 60,1 frames a second over 5,4 s (92438 shown in all) vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,8 ms (16,4 to 19,5), on to the display in 33,0 ms (30,2 to 33,3), 49,7 ms in all (49,4 to 49,9) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (92738 shown in all) nvn: 3092 pieces of the runtime's record memory came back: the game wrote over their recordings cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 5,56 s on the host's processors (56% of one, 9,26 ms a present), the whole process 9,39 s (94%); the busiest: thread 80 'MainThread' 2,85 s, thread 91 'Graphics Thread' 1,16 s, thread 89 'Default Priority Jobs' 1,13 s, thread 92 'AudioThread' 0,23 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,00 s, 81828 SVCs (8183 a second): 0x0b SleepThread 46952, 0x18 WaitSynchronization 8644, 0x21 SendSyncRequest 5974, 0x19 CancelSynchronization 5360, 0x1c WaitProcessWideKeyAtomic 3639, 0x1d SignalProcessWideKey 3639; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 2307678 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5934 finishes (28283 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3574260 descriptor sets written, 1044086 reused (7 descriptor pools, 174656 sets with texture arrays taken from them); 856319 draws kept the last one's shaders and pipeline (0 checked), 2076735 its targets vulkan: 59 shaders translated (218 ms), 64 pipelines made (0 from the cache, 3786 ms making, 0 ms waited for), 55 render targets made, 3310 texture uploads (8741 MB), 37 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms vulkan: pipeline libraries: 420 pre-rasterization and 651 fragment shader parts made (8 and 0 from the cache, 29659 and 90515 ms), 3 vertex input and 26 fragment output parts (0 ms); 1170 links (12 ms); 1170 optimized pipelines made in the background (90010 ms) vulkan: 64 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 9042 encoder dispatches in all vulkan: the BC7 cache gave 3338 levels and took 7505 new; its file holds 623 MB (started over 0 times at 8192 MB) vulkan: 1500 ASTC textures made BC7 between frames (2519 MB of RGBA8 freed, 41834018 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1383 of 5174 MB (1301 ours, 801 of it allocated), heap 1 401 of 11926 MB (384 ours, 82 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 45 render targets (57 MB, 2 parked), 449 textures (367 MB), 13041 buffers (45 MB); 883 of 5174 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 387532 rendering passes, 7121 clear commands, 110452 attachments cleared and 1 left undefined by their load op; 356096 buffers filled ahead of the passes vulkan: 22632 passes (81%) ended at renderer.c:287 vulkan: 1599 passes (6%) ended at render.c:245 vulkan: 948 passes (3%) ended at cmd.c:808 vulkan: 815 passes (3%) ended at dma.c:220 vulkan: 789 passes (3%) ended at surface.c:186 vulkan: 599 passes (2%) ended at buffer.c:1163 vulkan: 199 passes (1%) ended at surface.c:1364 vulkan: 196 passes (1%) ended at buffer.c:1554 vulkan: GPU-owned guest memory landed for the CPU 11387 times, render targets written back for an engine 0 times perf: 60,0 frames a second over 5,0 s (93038 shown in all) vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,50 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16,7 ms (16,4 to 17,1), on to the display in 33,0 ms (32,7 to 33,3), 49,7 ms in all (49,4 to 50,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 56,6 frames a second over 5,0 s (93322 shown in all) nvn: 93600 presents, 187201 submissions cpu: 600 presents in 10,28 s (58,3 fps): 14 of the game's threads ran 7,78 s on the host's processors (76% of one, 12,96 ms a present), the whole process 13,21 s (128%); the busiest: thread 80 'MainThread' 3,47 s, thread 91 'Graphics Thread' 1,68 s, thread 89 'Default Priority Jobs' 1,67 s, thread 85 'Loading Thread' 0,50 s, thread 92 'AudioThread' 0,22 s cpu: in those 10,28 s, 124545 SVCs (12112 a second): 0x0b SleepThread 87936, 0x18 WaitSynchronization 10007, 0x19 CancelSynchronization 6664, 0x21 SendSyncRequest 5330, 0x1d SignalProcessWideKey 3437, 0x1c WaitProcessWideKeyAtomic 3436; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 2571240 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 6588 finishes (29773 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3995240 descriptor sets written, 1152322 reused (7 descriptor pools, 187904 sets with texture arrays taken from them); 942452 draws kept the last one's shaders and pipeline (0 checked), 2315352 its targets vulkan: 66 shaders translated (219 ms), 70 pipelines made (0 from the cache, 3952 ms making, 0 ms waited for), 82 render targets made, 3491 texture uploads (8813 MB), 49 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms vulkan: pipeline libraries: 421 pre-rasterization and 655 fragment shader parts made (8 and 0 from the cache, 29672 and 90668 ms), 3 vertex input and 26 fragment output parts (0 ms); 1176 links (12 ms); 1176 optimized pipelines made in the background (90159 ms) vulkan: 70 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 9287 encoder dispatches in all vulkan: the BC7 cache gave 3797 levels and took 7700 new; its file holds 642 MB (started over 0 times at 8192 MB) vulkan: 1599 ASTC textures made BC7 between frames (2699 MB of RGBA8 freed, 43201427 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1399 of 5179 MB (1315 ours, 826 of it allocated), heap 1 401 of 11926 MB (384 ours, 82 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 61 render targets (72 MB, 3 parked), 525 textures (377 MB), 11446 buffers (46 MB); 910 of 5179 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 419182 rendering passes, 7256 clear commands, 113142 attachments cleared and 221 left undefined by their load op; 395158 buffers filled ahead of the passes vulkan: 22692 passes (72%) ended at renderer.c:287 vulkan: 3434 passes (11%) ended at render.c:245 vulkan: 1756 passes (6%) ended at cmd.c:808 vulkan: 1185 passes (4%) ended at surface.c:186 vulkan: 1086 passes (3%) ended at dma.c:220 vulkan: 543 passes (2%) ended at surface.c:1364 vulkan: 531 passes (2%) ended at buffer.c:1163 vulkan: 148 passes (0%) ended at render.c:4730 vulkan: GPU-owned guest memory landed for the CPU 12567 times, render targets written back for an engine 110 times perf: 60,0 frames a second over 5,0 s (93622 shown in all) vulkan: display: 599 frame intervals of 17,08 ms (deviation 2,77 ms, 1st to 99th percentile 16,50 to 33,38 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 18,3 ms (16,4 to 56,4), on to the display in 32,4 ms (15,9 to 33,3), 50,7 ms in all (49,3 to 81,4) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (2481 KB), 27 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 25/0/0 ms vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 49 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 49/0/0 ms vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 28 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 27/0/0 ms perf: 54,4 frames a second over 5,0 s (93895 shown in all) nvn: the first texture of format 0x8b (target 1, 1024x1024) vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 12 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 12/0/0 ms perf: 57,2 frames a second over 5,0 s (94181 shown in all) cpu: 600 presents in 10,70 s (56,1 fps): 14 of the game's threads ran 8,65 s on the host's processors (81% of one, 14,41 ms a present), the whole process 13,53 s (126%); the busiest: thread 80 'MainThread' 3,42 s, thread 89 'Default Priority Jobs' 2,13 s, thread 91 'Graphics Thread' 1,63 s, thread 85 'Loading Thread' 1,00 s, thread 92 'AudioThread' 0,19 s cpu: in those 10,70 s, 63818 SVCs (5964 a second): 0x0b SleepThread 26940, 0x18 WaitSynchronization 9827, 0x19 CancelSynchronization 6371, 0x21 SendSyncRequest 5777, 0x17 ResetSignal 3339, 0x1c WaitProcessWideKeyAtomic 3269; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 2830787 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7188 finishes (31494 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4406062 descriptor sets written, 1262870 reused (7 descriptor pools, 188800 sets with texture arrays taken from them); 1022433 draws kept the last one's shaders and pipeline (0 checked), 2549399 its targets vulkan: 67 shaders translated (219 ms), 73 pipelines made (0 from the cache, 3958 ms making, 0 ms waited for), 91 render targets made, 3619 texture uploads (8878 MB), 67 of them some blocks alone (12 MB); 4 frames over 50 ms in the last 600, the slowest 60 ms vulkan: pipeline libraries: 421 pre-rasterization and 656 fragment shader parts made (8 and 0 from the cache, 29672 and 90674 ms), 3 vertex input and 26 fragment output parts (0 ms); 1179 links (12 ms); 1179 optimized pipelines made in the background (90163 ms) vulkan: 73 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 9557 encoder dispatches in all vulkan: the BC7 cache gave 4047 levels and took 7916 new; its file holds 665 MB (started over 0 times at 8192 MB) vulkan: 1645 ASTC textures made BC7 between frames (2811 MB of RGBA8 freed, 44800652 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1395 of 5179 MB (1313 ours, 781 of it allocated), heap 1 401 of 11926 MB (384 ours, 82 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 59 render targets (71 MB, 5 parked), 506 textures (350 MB), 8280 buffers (38 MB); 863 of 5179 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 451445 rendering passes, 7256 clear commands, 115542 attachments cleared and 221 left undefined by their load op; 431456 buffers filled ahead of the passes vulkan: 23231 passes (72%) ended at renderer.c:287 vulkan: 3283 passes (10%) ended at render.c:245 vulkan: 1633 passes (5%) ended at cmd.c:808 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 1192 passes (4%) ended at surface.c:186 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: 597 passes (2%) ended at buffer.c:1163 vulkan: 335 passes (1%) ended at buffer.c:3042 vulkan: GPU-owned guest memory landed for the CPU 13749 times, render targets written back for an engine 110 times vulkan: display: 599 frame intervals of 17,83 ms (deviation 5,23 ms, 1st to 99th percentile 16,51 to 49,73 ms), 34 held for other than 1 refresh; the game's frames went from release to present in 20,2 ms (16,3 to 87,5), on to the display in 32,0 ms (15,7 to 33,3), 52,2 ms in all (49,3 to 110,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: a 62 ms frame: 3 shaders translated (1 ms), 5 pipelines made (0 ms waited for), 0 render targets made, 48 texture uploads (86619 KB), 29 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 28/0/0 ms perf: 56,2 frames a second over 5,0 s (94462 shown in all) perf: 60,0 frames a second over 5,0 s (94762 shown in all) cpu: 600 presents in 10,32 s (58,2 fps): 14 of the game's threads ran 9,02 s on the host's processors (87% of one, 15,04 ms a present), the whole process 15,82 s (153%); the busiest: thread 80 'MainThread' 3,85 s, thread 89 'Default Priority Jobs' 2,95 s, thread 91 'Graphics Thread' 1,82 s, thread 92 'AudioThread' 0,19 s, thread 86 'VibrationThread' 0,13 s cpu: in those 10,32 s, 367432 SVCs (35617 a second): 0x0b SleepThread 332402, 0x18 WaitSynchronization 9518, 0x19 CancelSynchronization 6176, 0x21 SendSyncRequest 5177, 0x17 ResetSignal 3264, 0x1c WaitProcessWideKeyAtomic 3112; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 3125802 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7788 finishes (32634 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4889197 descriptor sets written, 1370577 reused (7 descriptor pools, 189792 sets with texture arrays taken from them); 1127257 draws kept the last one's shaders and pipeline (0 checked), 2820196 its targets vulkan: 81 shaders translated (224 ms), 86 pipelines made (0 from the cache, 4625 ms making, 0 ms waited for), 98 render targets made, 3730 texture uploads (8992 MB), 79 of them some blocks alone (17 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms vulkan: pipeline libraries: 423 pre-rasterization and 663 fragment shader parts made (8 and 0 from the cache, 29891 and 91121 ms), 3 vertex input and 26 fragment output parts (0 ms); 1192 links (12 ms); 1192 optimized pipelines made in the background (90983 ms) vulkan: 86 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 9710 encoder dispatches in all vulkan: the BC7 cache gave 4612 levels and took 8032 new; its file holds 682 MB (started over 0 times at 8192 MB) vulkan: 1715 ASTC textures made BC7 between frames (3139 MB of RGBA8 freed, 46276990 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1391 of 5179 MB (1309 ours, 878 of it allocated), heap 1 401 of 11926 MB (384 ours, 82 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 62 render targets (66 MB, 3 parked), 496 textures (428 MB), 12743 buffers (52 MB); 961 of 5179 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 483070 rendering passes, 7256 clear commands, 117958 attachments cleared and 221 left undefined by their load op; 475575 buffers filled ahead of the passes vulkan: 22932 passes (73%) ended at renderer.c:287 vulkan: 2437 passes (8%) ended at render.c:245 vulkan: 2031 passes (6%) ended at cmd.c:808 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 1192 passes (4%) ended at surface.c:186 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: 592 passes (2%) ended at buffer.c:1163 vulkan: 463 passes (1%) ended at buffer.c:3042 vulkan: GPU-owned guest memory landed for the CPU 14940 times, render targets written back for an engine 110 times vulkan: display: 599 frame intervals of 17,19 ms (deviation 3,64 ms, 1st to 99th percentile 16,49 to 33,58 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 18,2 ms (16,3 to 72,5), on to the display in 32,6 ms (18,8 to 33,3), 50,8 ms in all (49,3 to 94,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: a 168 ms frame: 0 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 2 render targets made, 31 texture uploads (27626 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (2228 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (226 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (46 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (2816 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (5378 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (1264 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (52 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (208 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (496 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (170 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1812 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 93 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1193 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 91 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 109 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (3050 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (132 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 35,5 frames a second over 5,0 s (94940 shown in all) vulkan: a 91 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (121 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 91 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (2273 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (215 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1540 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1783 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (6830 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (209 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 94 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (2073 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (136 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (14 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 87 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1367 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (719 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (141 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 94 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (2173 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (2 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (343 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1121 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (45 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (758 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (12 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms perf: 10,2 frames a second over 5,0 s (94991 shown in all) vulkan: a 640x368 texture (8 bytes a texel, depth 0) at the address of the 704x408 render target at 401ce0000 (8 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory perf: 10,4 frames a second over 5,0 s (95043 shown in all) perf: 10,6 frames a second over 5,0 s (95096 shown in all) vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory perf: 11,0 frames a second over 5,0 s (95151 shown in all) perf: 11,8 frames a second over 5,0 s (95210 shown in all) perf: 23,1 frames a second over 5,0 s (95326 shown in all) nvn: 95400 presents, 190801 submissions cpu: 600 presents in 37,47 s (16,0 fps): 14 of the game's threads ran 9,58 s on the host's processors (26% of one, 15,96 ms a present), the whole process 48,94 s (131%); the busiest: thread 80 'MainThread' 3,36 s, thread 91 'Graphics Thread' 1,93 s, thread 89 'Default Priority Jobs' 1,91 s, thread 85 'Loading Thread' 0,96 s, thread 92 'AudioThread' 0,92 s cpu: in those 37,47 s, 1401864 SVCs (37410 a second): 0x0b SleepThread 1323202, 0x18 WaitSynchronization 19511, 0x21 SendSyncRequest 17368, 0x1d SignalProcessWideKey 8696, 0x1c WaitProcessWideKeyAtomic 8695, 0x17 ResetSignal 8694; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 3397541 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 8390 finishes (33330 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5271817 descriptor sets written, 1533995 reused (7 descriptor pools, 239232 sets with texture arrays taken from them); 1227603 draws kept the last one's shaders and pipeline (0 checked), 3066059 its targets vulkan: 83 shaders translated (225 ms), 89 pipelines made (0 from the cache, 4653 ms making, 0 ms waited for), 102 render targets made, 4124 texture uploads (9235 MB), 79 of them some blocks alone (17 MB); 316 frames over 50 ms in the last 600, the slowest 168 ms vulkan: pipeline libraries: 424 pre-rasterization and 664 fragment shader parts made (8 and 0 from the cache, 29913 and 91127 ms), 3 vertex input and 26 fragment output parts (0 ms); 1195 links (12 ms); 1195 optimized pipelines made in the background (91011 ms) vulkan: 89 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10142 encoder dispatches in all vulkan: the BC7 cache gave 5933 levels and took 8387 new; its file holds 728 MB (started over 0 times at 8192 MB) vulkan: 1956 ASTC textures made BC7 between frames (3556 MB of RGBA8 freed, 49667356 blocks encoded, 0 encodes started over for a write); 1 waiting, 5 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1391 of 5121 MB (1309 ours, 828 of it allocated), heap 1 401 of 11926 MB (384 ours, 82 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 65 render targets (67 MB, 2 parked), 428 textures (416 MB), 7040 buffers (25 MB); 910 of 5121 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 538355 rendering passes, 7256 clear commands, 121181 attachments cleared and 221 left undefined by their load op; 510449 buffers filled ahead of the passes vulkan: 23943 passes (43%) ended at renderer.c:287 vulkan: 22434 passes (41%) ended at cmd.c:808 vulkan: 4524 passes (8%) ended at render.c:245 vulkan: 1973 passes (4%) ended at surface.c:186 vulkan: 715 passes (1%) ended at dma.c:220 vulkan: 596 passes (1%) ended at buffer.c:3042 vulkan: 584 passes (1%) ended at buffer.c:1163 vulkan: 276 passes (0%) ended at texture.c:2819 vulkan: GPU-owned guest memory landed for the CPU 16138 times, render targets written back for an engine 110 times perf: 24,4 frames a second over 5,1 s (95451 shown in all) vulkan: display: 599 frame intervals of 64,75 ms (deviation 30,58 ms, 1st to 99th percentile 16,54 to 116,75 ms), 445 held for other than 6 refreshes; the game's frames went from release to present in 127,5 ms (16,2 to 220,7), on to the display in 19,8 ms (8,0 to 33,3), 147,3 ms in all (49,3 to 240,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: a 1436x808x1 texture of 1 levels in format 9 with holes in its mapping is made whole: the device binds blocks of 256x256x1 texels, 4 GOBs across and 32 high in its layout, its mip tail from level 1; the layout's level 0 has blocks 16 GOBs high and 1 deep, 23 GOBs a row (24 in whole blocks), its layers 1318912 bytes apart vulkan: indexed texture tables exceed 256 unique handles vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory perf: 24,2 frames a second over 5,0 s (95572 shown in all) vulkan: indexed texture tables exceed 256 unique handles perf: 28,1 frames a second over 5,0 s (95713 shown in all) perf: 21,9 frames a second over 5,0 s (95823 shown in all) perf: 17,7 frames a second over 5,0 s (95912 shown in all) nvn: the display didn't show a frame in two periods: frames don't wait for it until it does nvn: the display didn't show a frame in two periods: frames don't wait for it until it does nvn: the display didn't show a frame in two periods: frames don't wait for it until it does nvn: the display didn't show a frame in two periods: frames don't wait for it until it does cpu: 600 presents in 27,02 s (22,2 fps): 14 of the game's threads ran 8,07 s on the host's processors (30% of one, 13,45 ms a present), the whole process 38,71 s (143%); the busiest: thread 80 'MainThread' 3,50 s, thread 91 'Graphics Thread' 1,85 s, thread 89 'Default Priority Jobs' 1,54 s, thread 92 'AudioThread' 0,75 s, thread 86 'VibrationThread' 0,31 s cpu: in those 27,02 s, 1484977 SVCs (54967 a second): 0x0b SleepThread 1423962, 0x18 WaitSynchronization 15337, 0x21 SendSyncRequest 13227, 0x19 CancelSynchronization 7427, 0x17 ResetSignal 6604, 0x1c WaitProcessWideKeyAtomic 6378; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 3609751 draws, 2 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 8990 finishes (33921 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5558480 descriptor sets written, 1672858 reused (8 descriptor pools, 277248 sets with texture arrays taken from them); 1302304 draws kept the last one's shaders and pipeline (0 checked), 3253726 its targets vulkan: 85 shaders translated (314 ms), 93 pipelines made (0 from the cache, 4968 ms making, 0 ms waited for), 102 render targets made, 4464 texture uploads (9419 MB), 79 of them some blocks alone (17 MB); 191 frames over 50 ms in the last 600, the slowest 126 ms vulkan: pipeline libraries: 424 pre-rasterization and 665 fragment shader parts made (8 and 0 from the cache, 29913 and 91442 ms), 3 vertex input and 26 fragment output parts (0 ms); 1199 links (12 ms); 1199 optimized pipelines made in the background (91307 ms) vulkan: 93 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10366 encoder dispatches in all vulkan: the BC7 cache gave 7219 levels and took 8594 new; its file holds 743 MB (started over 0 times at 8192 MB) vulkan: 2161 ASTC textures made BC7 between frames (3876 MB of RGBA8 freed, 51026540 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1391 of 5007 MB (1309 ours, 802 of it allocated), heap 1 401 of 11926 MB (384 ours, 82 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 63 render targets (67 MB, 2 parked), 463 textures (398 MB), 7524 buffers (18 MB); 884 of 5007 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 585173 rendering passes, 7256 clear commands, 124181 attachments cleared and 221 left undefined by their load op; 535176 buffers filled ahead of the passes vulkan: 23506 passes (50%) ended at renderer.c:287 vulkan: 16821 passes (36%) ended at cmd.c:808 vulkan: 3475 passes (7%) ended at render.c:245 vulkan: 963 passes (2%) ended at surface.c:186 vulkan: 600 passes (1%) ended at dma.c:220 vulkan: 598 passes (1%) ended at buffer.c:3042 vulkan: 594 passes (1%) ended at buffer.c:1163 vulkan: 148 passes (0%) ended at texture.c:2819 vulkan: GPU-owned guest memory landed for the CPU 17324 times, render targets written back for an engine 110 times perf: 18,1 frames a second over 5,0 s (96003 shown in all) vulkan: indexed texture tables exceed 256 unique handles vulkan: display: 596 frame intervals of 45,19 ms (deviation 14,48 ms, 1st to 99th percentile 16,56 to 66,97 ms), 326 held for other than 3 refreshes; the game's frames went from release to present in 89,4 ms (52,9 to 131,4), on to the display in 18,7 ms (9,1 to 29,1), 107,9 ms in all (69,3 to 157,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: indexed texture tables exceed 256 unique handles vulkan: frame resource CPU: target reload 1 ms (4 calls) vulkan: a 640x512x512 image of 1 levels and 1 layers, 81920 KiB, with memory where it is bound: 1280 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 vulkan: a 640x512x512 image of 1 levels and 1 layers, 81920 KiB, with memory where it is bound: 1280 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 perf: 30,8 frames a second over 5,0 s (96157 shown in all) nvn: the first texture of format 0x44 (target 4, 2048x2048) perf: 58,9 frames a second over 6,5 s (96538 shown in all) cpu: 600 presents in 12,68 s (47,3 fps): 14 of the game's threads ran 13,16 s on the host's processors (104% of one, 21,93 ms a present), the whole process 22,60 s (178%); the busiest: thread 85 'Loading Thread' 7,25 s, thread 87 'Decompression-RenderCore' 1,59 s, thread 80 'MainThread' 1,40 s, thread 91 'Graphics Thread' 1,01 s, thread 88 'Decompression-GameCore' 0,77 s cpu: in those 12,68 s, 1067500 SVCs (84211 a second): 0x0b SleepThread 1008725, 0x18 WaitSynchronization 10158, 0x1b ArbitrateUnlock 10098, 0x1a ArbitrateLock 10060, 0x21 SendSyncRequest 8583, 0x19 CancelSynchronization 6305; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 3676360 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9594 finishes (34846 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5653753 descriptor sets written, 1710866 reused (8 descriptor pools, 299104 sets with texture arrays taken from them); 1328238 draws kept the last one's shaders and pipeline (0 checked), 3297372 its targets vulkan: 85 shaders translated (314 ms), 93 pipelines made (0 from the cache, 4968 ms making, 0 ms waited for), 107 render targets made, 4603 texture uploads (10080 MB), 115 of them some blocks alone (481 MB); 7 frames over 50 ms in the last 600, the slowest 88 ms vulkan: pipeline libraries: 424 pre-rasterization and 665 fragment shader parts made (8 and 0 from the cache, 29913 and 91442 ms), 3 vertex input and 26 fragment output parts (0 ms); 1199 links (12 ms); 1199 optimized pipelines made in the background (91307 ms) vulkan: 93 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 15 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10407 encoder dispatches in all vulkan: the BC7 cache gave 7659 levels and took 8624 new; its file holds 748 MB (started over 0 times at 8192 MB) vulkan: 2222 ASTC textures made BC7 between frames (4046 MB of RGBA8 freed, 51585116 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1721 of 5149 MB (1639 ours, 1474 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 68 render targets (109 MB, 2 parked), 382 textures (962 MB), 7448 buffers (19 MB); 1557 of 5149 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 616919 rendering passes, 7754 clear commands, 126183 attachments cleared and 221 left undefined by their load op; 542564 buffers filled ahead of the passes vulkan: 22797 passes (72%) ended at renderer.c:287 vulkan: 4528 passes (14%) ended at cmd.c:808 vulkan: 1897 passes (6%) ended at render.c:245 vulkan: 603 passes (2%) ended at surface.c:186 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 597 passes (2%) ended at buffer.c:1163 vulkan: 573 passes (2%) ended at buffer.c:3042 vulkan: 122 passes (0%) ended at surface.c:1364 vulkan: GPU-owned guest memory landed for the CPU 18509 times, render targets written back for an engine 110 times vulkan: display: 586 frame intervals of 19,36 ms (deviation 12,22 ms, 1st to 99th percentile 16,15 to 83,46 ms), 55 held for other than 1 refresh; the game's frames went from release to present in 14,2 ms (0,1 to 87,0), on to the display in 34,5 ms (12,8 to 66,9), 47,1 ms in all (33,0 to 142,7) vulkan: display: 16 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,4 frames a second over 5,0 s (96835 shown in all) vulkan: a 80x46x64 texture of 1 levels in format 97 with holes in its mapping is made whole: the device binds blocks of 32x16x16 texels, 4 GOBs across and 2 high in its layout, its mip tail from level 1; the layout's level 0 has blocks 1 GOBs high and 16 deep, 10 GOBs a row (12 in whole blocks), its layers 1966080 bytes apart nvn: the first texture of format 0x8 (target 1, 672x672) perf: 60,0 frames a second over 5,0 s (97136 shown in all) nvn: 97200 presents, 194401 submissions cpu: 600 presents in 10,17 s (59,0 fps): 14 of the game's threads ran 13,66 s on the host's processors (134% of one, 22,76 ms a present), the whole process 19,31 s (190%); the busiest: thread 85 'Loading Thread' 9,06 s, thread 80 'MainThread' 1,09 s, thread 87 'Decompression-RenderCore' 1,01 s, thread 88 'Decompression-GameCore' 0,86 s, thread 91 'Graphics Thread' 0,74 s cpu: in those 10,17 s, 3144996 SVCs (309353 a second): 0x0b SleepThread 3103788, 0x21 SendSyncRequest 10340, 0x18 WaitSynchronization 8955, 0x19 CancelSynchronization 5781, 0x1c WaitProcessWideKeyAtomic 3540, 0x1d SignalProcessWideKey 3539; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 3714751 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 10194 finishes (35732 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5711347 descriptor sets written, 1730054 reused (8 descriptor pools, 318272 sets with texture arrays taken from them); 1346234 draws kept the last one's shaders and pipeline (0 checked), 3312914 its targets vulkan: 85 shaders translated (314 ms), 93 pipelines made (0 from the cache, 4968 ms making, 0 ms waited for), 107 render targets made, 4638 texture uploads (10122 MB), 116 of them some blocks alone (482 MB); 1 frames over 50 ms in the last 600, the slowest 165 ms vulkan: pipeline libraries: 424 pre-rasterization and 665 fragment shader parts made (8 and 0 from the cache, 29913 and 91442 ms), 3 vertex input and 26 fragment output parts (0 ms); 1199 links (12 ms); 1199 optimized pipelines made in the background (91307 ms) vulkan: 93 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 15 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10453 encoder dispatches in all vulkan: the BC7 cache gave 7702 levels and took 8670 new; its file holds 749 MB (started over 0 times at 8192 MB) vulkan: 2234 ASTC textures made BC7 between frames (4057 MB of RGBA8 freed, 51640611 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1721 of 5149 MB (1639 ours, 1394 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 68 render targets (109 MB, 2 parked), 270 textures (902 MB), 3656 buffers (18 MB); 1476 of 5149 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 646361 rendering passes, 8353 clear commands, 127984 attachments cleared and 221 left undefined by their load op; 544901 buffers filled ahead of the passes vulkan: 22796 passes (77%) ended at renderer.c:287 vulkan: 2421 passes (8%) ended at cmd.c:808 vulkan: 1802 passes (6%) ended at render.c:245 vulkan: 600 passes (2%) ended at buffer.c:1163 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 595 passes (2%) ended at surface.c:186 vulkan: 594 passes (2%) ended at buffer.c:3042 vulkan: 31 passes (0%) ended at surface.c:1364 vulkan: GPU-owned guest memory landed for the CPU 19704 times, render targets written back for an engine 110 times vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries vulkan: frame resource CPU: image allocation 5 ms (8 calls) perf: 31,3 frames a second over 5,0 s (97293 shown in all) vulkan: display: 598 frame intervals of 23,61 ms (deviation 22,44 ms, 1st to 99th percentile 16,51 to 150,15 ms), 104 held for other than 1 refresh; the game's frames went from release to present in 18,3 ms (0,1 to 169,3), on to the display in 30,3 ms (11,7 to 33,3), 50,0 ms in all (32,8 to 191,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 21,1 frames a second over 5,0 s (97399 shown in all) perf: 20,6 frames a second over 5,0 s (97502 shown in all) perf: 21,1 frames a second over 5,0 s (97608 shown in all) vulkan: frame resource CPU: image destruction 64 ms (24 calls) perf: 22,6 frames a second over 5,0 s (97721 shown in all) cpu: 600 presents in 26,21 s (22,9 fps): 14 of the game's threads ran 8,21 s on the host's processors (31% of one, 13,68 ms a present), the whole process 31,40 s (120%); the busiest: thread 80 'MainThread' 2,43 s, thread 89 'Default Priority Jobs' 2,43 s, thread 91 'Graphics Thread' 1,33 s, thread 85 'Loading Thread' 1,25 s, thread 92 'AudioThread' 0,33 s cpu: in those 26,21 s, 655719 SVCs (25021 a second): 0x0b SleepThread 595325, 0x18 WaitSynchronization 14877, 0x21 SendSyncRequest 13411, 0x19 CancelSynchronization 7007, 0x17 ResetSignal 6442, 0x1d SignalProcessWideKey 6381; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 3817011 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 10798 finishes (36758 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5856596 descriptor sets written, 1789331 reused (8 descriptor pools, 348960 sets with texture arrays taken from them); 1388916 draws kept the last one's shaders and pipeline (0 checked), 3392147 its targets vulkan: 85 shaders translated (314 ms), 93 pipelines made (0 from the cache, 4968 ms making, 0 ms waited for), 112 render targets made, 5103 texture uploads (10588 MB), 173 of them some blocks alone (499 MB); 101 frames over 50 ms in the last 600, the slowest 264 ms vulkan: pipeline libraries: 424 pre-rasterization and 665 fragment shader parts made (8 and 0 from the cache, 29913 and 91442 ms), 3 vertex input and 26 fragment output parts (0 ms); 1199 links (12 ms); 1199 optimized pipelines made in the background (91307 ms) vulkan: 93 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 11901 encoder dispatches in all vulkan: the BC7 cache gave 8997 levels and took 9662 new; its file holds 871 MB (started over 0 times at 8192 MB) vulkan: 2518 ASTC textures made BC7 between frames (4702 MB of RGBA8 freed, 60076671 blocks encoded, 0 encodes started over for a write); 1 waiting, 5 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1697 of 5151 MB (1615 ours, 826 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 67 render targets (84 MB, 3 parked), 352 textures (367 MB), 5311 buffers (20 MB); 909 of 5151 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 686852 rendering passes, 8455 clear commands, 131138 attachments cleared and 221 left undefined by their load op; 562581 buffers filled ahead of the passes vulkan: 22452 passes (55%) ended at renderer.c:287 vulkan: 12886 passes (32%) ended at cmd.c:808 vulkan: 2343 passes (6%) ended at render.c:245 vulkan: 769 passes (2%) ended at surface.c:186 vulkan: 600 passes (1%) ended at dma.c:220 vulkan: 590 passes (1%) ended at buffer.c:1163 vulkan: 554 passes (1%) ended at query.c:248 vulkan: 125 passes (0%) ended at texture.c:1076 vulkan: GPU-owned guest memory landed for the CPU 20835 times, render targets written back for an engine 110 times perf: 36,5 frames a second over 5,0 s (97904 shown in all) vulkan: display: 594 frame intervals of 39,19 ms (deviation 19,58 ms, 1st to 99th percentile 16,51 to 133,62 ms), 383 held for other than 3 refreshes; the game's frames went from release to present in 72,3 ms (27,9 to 130,2), on to the display in 29,7 ms (11,3 to 97,7), 101,3 ms in all (49,8 to 199,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 39,3 frames a second over 5,0 s (98101 shown in all) perf: 11,6 frames a second over 5,0 s (98159 shown in all) perf: 10,4 frames a second over 5,0 s (98211 shown in all) perf: 10,4 frames a second over 5,0 s (98263 shown in all) perf: 10,0 frames a second over 5,0 s (98313 shown in all) vulkan: frame resource CPU: image destruction 1 ms (2 calls) perf: 10,1 frames a second over 6,3 s (98376 shown in all) cpu: 600 presents in 36,31 s (16,5 fps): 14 of the game's threads ran 6,03 s on the host's processors (17% of one, 10,04 ms a present), the whole process 45,48 s (125%); the busiest: thread 80 'MainThread' 2,49 s, thread 91 'Graphics Thread' 1,57 s, thread 89 'Default Priority Jobs' 1,08 s, thread 92 'AudioThread' 0,43 s, thread 86 'VibrationThread' 0,34 s cpu: in those 36,31 s, 457063 SVCs (12588 a second): 0x0b SleepThread 378743, 0x18 WaitSynchronization 20465, 0x21 SendSyncRequest 16951, 0x19 CancelSynchronization 9664, 0x17 ResetSignal 8461, 0x1c WaitProcessWideKeyAtomic 8206; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 3970050 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11398 finishes (37520 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6072210 descriptor sets written, 1879797 reused (8 descriptor pools, 397088 sets with texture arrays taken from them); 1453139 draws kept the last one's shaders and pipeline (0 checked), 3521535 its targets vulkan: 91 shaders translated (615 ms), 96 pipelines made (0 from the cache, 5986 ms making, 0 ms waited for), 112 render targets made, 5442 texture uploads (10873 MB), 183 of them some blocks alone (527 MB); 301 frames over 50 ms in the last 600, the slowest 287 ms vulkan: pipeline libraries: 424 pre-rasterization and 668 fragment shader parts made (8 and 0 from the cache, 29913 and 92460 ms), 3 vertex input and 26 fragment output parts (0 ms); 1202 links (13 ms); 1202 optimized pipelines made in the background (92415 ms) vulkan: 96 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 12607 encoder dispatches in all vulkan: the BC7 cache gave 10050 levels and took 10240 new; its file holds 938 MB (started over 0 times at 8192 MB) vulkan: 2734 ASTC textures made BC7 between frames (5184 MB of RGBA8 freed, 64810317 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1697 of 5152 MB (1615 ours, 783 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 67 render targets (84 MB, 3 parked), 318 textures (320 MB), 7800 buffers (23 MB); 864 of 5152 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 737887 rendering passes, 8455 clear commands, 134738 attachments cleared and 221 left undefined by their load op; 585446 buffers filled ahead of the passes vulkan: 23356 passes (46%) ended at renderer.c:287 vulkan: 21399 passes (42%) ended at cmd.c:808 vulkan: 2457 passes (5%) ended at render.c:245 vulkan: 1886 passes (4%) ended at surface.c:186 vulkan: 600 passes (1%) ended at dma.c:220 vulkan: 600 passes (1%) ended at query.c:248 vulkan: 589 passes (1%) ended at buffer.c:1163 vulkan: 105 passes (0%) ended at texture.c:1076 vulkan: GPU-owned guest memory landed for the CPU 21963 times, render targets written back for an engine 110 times perf: 22,6 frames a second over 5,0 s (98489 shown in all) vulkan: display: 599 frame intervals of 60,27 ms (deviation 40,54 ms, 1st to 99th percentile 16,53 to 150,08 ms), 390 held for other than 1 refresh; the game's frames went from release to present in 112,7 ms (7,7 to 256,3), on to the display in 22,5 ms (8,3 to 33,3), 135,2 ms in all (40,8 to 275,3) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (98789 shown in all) nvn: 99000 presents, 198001 submissions cpu: 600 presents in 11,12 s (54,0 fps): 14 of the game's threads ran 5,36 s on the host's processors (48% of one, 8,94 ms a present), the whole process 9,83 s (88%); the busiest: thread 80 'MainThread' 2,67 s, thread 91 'Graphics Thread' 1,26 s, thread 89 'Default Priority Jobs' 1,11 s, thread 92 'AudioThread' 0,14 s, thread 86 'VibrationThread' 0,12 s cpu: in those 11,12 s, 46040 SVCs (4141 a second): 0x18 WaitSynchronization 10953, 0x19 CancelSynchronization 7358, 0x0b SleepThread 6696, 0x21 SendSyncRequest 5669, 0x17 ResetSignal 3423, 0x1c WaitProcessWideKeyAtomic 3404; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 4108624 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 12002 finishes (39395 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6297524 descriptor sets written, 1931631 reused (8 descriptor pools, 398240 sets with texture arrays taken from them); 1509284 draws kept the last one's shaders and pipeline (0 checked), 3636705 its targets vulkan: 95 shaders translated (622 ms), 99 pipelines made (0 from the cache, 6150 ms making, 0 ms waited for), 112 render targets made, 5539 texture uploads (10932 MB), 183 of them some blocks alone (527 MB); 9 frames over 50 ms in the last 600, the slowest 111 ms vulkan: pipeline libraries: 424 pre-rasterization and 670 fragment shader parts made (8 and 0 from the cache, 29913 and 92624 ms), 3 vertex input and 26 fragment output parts (0 ms); 1205 links (13 ms); 1205 optimized pipelines made in the background (92566 ms) vulkan: 99 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 12810 encoder dispatches in all vulkan: the BC7 cache gave 10339 levels and took 10405 new; its file holds 953 MB (started over 0 times at 8192 MB) vulkan: 2797 ASTC textures made BC7 between frames (5300 MB of RGBA8 freed, 65883975 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1697 of 5151 MB (1615 ours, 825 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 67 render targets (84 MB, 3 parked), 377 textures (353 MB), 9827 buffers (33 MB); 907 of 5151 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 768195 rendering passes, 8455 clear commands, 137156 attachments cleared and 221 left undefined by their load op; 614377 buffers filled ahead of the passes vulkan: 22786 passes (75%) ended at renderer.c:287 vulkan: 1227 passes (4%) ended at surface.c:186 vulkan: 1217 passes (4%) ended at render.c:245 vulkan: 1200 passes (4%) ended at cmd.c:808 vulkan: 1191 passes (4%) ended at dma.c:220 vulkan: 591 passes (2%) ended at buffer.c:1163 vulkan: 589 passes (2%) ended at texture.c:2819 vulkan: 588 passes (2%) ended at buffer.c:3042 vulkan: GPU-owned guest memory landed for the CPU 23150 times, render targets written back for an engine 110 times perf: 60,0 frames a second over 5,0 s (99089 shown in all) vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,51 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 8,0 ms (7,5 to 15,2), on to the display in 33,1 ms (32,7 to 33,3), 40,8 ms in all (40,5 to 41,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (99389 shown in all) cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 5,27 s on the host's processors (53% of one, 8,78 ms a present), the whole process 8,44 s (84%); the busiest: thread 80 'MainThread' 2,64 s, thread 91 'Graphics Thread' 1,25 s, thread 89 'Default Priority Jobs' 1,08 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,00 s, 40260 SVCs (4026 a second): 0x18 WaitSynchronization 10596, 0x19 CancelSynchronization 7333, 0x21 SendSyncRequest 5210, 0x1c WaitProcessWideKeyAtomic 3216, 0x1d SignalProcessWideKey 3215, 0x17 ResetSignal 3200; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 4246709 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 12602 finishes (40755 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6522765 descriptor sets written, 1982560 reused (8 descriptor pools, 398240 sets with texture arrays taken from them); 1565502 draws kept the last one's shaders and pipeline (0 checked), 3751390 its targets vulkan: 95 shaders translated (622 ms), 99 pipelines made (0 from the cache, 6150 ms making, 0 ms waited for), 112 render targets made, 5539 texture uploads (10932 MB), 183 of them some blocks alone (527 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms vulkan: pipeline libraries: 424 pre-rasterization and 670 fragment shader parts made (8 and 0 from the cache, 29913 and 92624 ms), 3 vertex input and 26 fragment output parts (0 ms); 1205 links (13 ms); 1205 optimized pipelines made in the background (92566 ms) vulkan: 99 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 12810 encoder dispatches in all vulkan: the BC7 cache gave 10339 levels and took 10405 new; its file holds 953 MB (started over 0 times at 8192 MB) vulkan: 2797 ASTC textures made BC7 between frames (5300 MB of RGBA8 freed, 65883975 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1697 of 5136 MB (1615 ours, 644 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 67 render targets (84 MB, 3 parked), 176 textures (166 MB), 8640 buffers (29 MB); 719 of 5136 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 797943 rendering passes, 8455 clear commands, 139556 attachments cleared and 221 left undefined by their load op; 643134 buffers filled ahead of the passes vulkan: 22800 passes (77%) ended at renderer.c:287 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 1199 passes (4%) ended at surface.c:186 vulkan: 1199 passes (4%) ended at render.c:245 vulkan: 639 passes (2%) ended at cmd.c:808 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: 600 passes (2%) ended at buffer.c:3042 vulkan: 600 passes (2%) ended at texture.c:2819 vulkan: GPU-owned guest memory landed for the CPU 24350 times, render targets written back for an engine 110 times perf: 60,1 frames a second over 5,2 s (99699 shown in all) nvn: 3070 pieces of the runtime's record memory came back: the game wrote over their recordings vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7,5 ms (7,2 to 7,8), on to the display in 33,1 ms (32,7 to 33,3), 40,5 ms in all (40,3 to 40,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (99999 shown in all) cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 5,33 s on the host's processors (53% of one, 8,89 ms a present), the whole process 8,69 s (87%); the busiest: thread 80 'MainThread' 2,65 s, thread 91 'Graphics Thread' 1,26 s, thread 89 'Default Priority Jobs' 1,12 s, thread 86 'VibrationThread' 0,13 s, thread 92 'AudioThread' 0,13 s cpu: in those 10,00 s, 41527 SVCs (4153 a second): 0x18 WaitSynchronization 10448, 0x19 CancelSynchronization 7145, 0x21 SendSyncRequest 5219, 0x0b SleepThread 4006, 0x1c WaitProcessWideKeyAtomic 3218, 0x1d SignalProcessWideKey 3218; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 4382609 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 13202 finishes (42153 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6744231 descriptor sets written, 2032894 reused (8 descriptor pools, 398240 sets with texture arrays taken from them); 1619075 draws kept the last one's shaders and pipeline (0 checked), 3863853 its targets vulkan: 95 shaders translated (622 ms), 99 pipelines made (0 from the cache, 6150 ms making, 0 ms waited for), 112 render targets made, 5563 texture uploads (10934 MB), 183 of them some blocks alone (527 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms vulkan: pipeline libraries: 424 pre-rasterization and 670 fragment shader parts made (8 and 0 from the cache, 29913 and 92624 ms), 3 vertex input and 26 fragment output parts (0 ms); 1205 links (13 ms); 1205 optimized pipelines made in the background (92566 ms) vulkan: 99 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 12810 encoder dispatches in all vulkan: the BC7 cache gave 10417 levels and took 10405 new; its file holds 953 MB (started over 0 times at 8192 MB) vulkan: 2807 ASTC textures made BC7 between frames (5305 MB of RGBA8 freed, 65891931 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1697 of 5152 MB (1615 ours, 626 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 67 render targets (84 MB, 3 parked), 194 textures (168 MB), 7211 buffers (20 MB); 709 of 5152 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 827638 rendering passes, 8455 clear commands, 141956 attachments cleared and 221 left undefined by their load op; 665499 buffers filled ahead of the passes vulkan: 22800 passes (77%) ended at renderer.c:287 vulkan: 1221 passes (4%) ended at render.c:245 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 1197 passes (4%) ended at surface.c:186 vulkan: 634 passes (2%) ended at cmd.c:808 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: 600 passes (2%) ended at texture.c:2819 vulkan: 589 passes (2%) ended at buffer.c:1163 vulkan: GPU-owned guest memory landed for the CPU 25549 times, render targets written back for an engine 110 times perf: 60,0 frames a second over 5,0 s (100300 shown in all) vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,92 ms, 1st to 99th percentile 16,51 to 16,96 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 7,5 ms (6,9 to 15,2), on to the display in 33,1 ms (32,6 to 33,3), 40,3 ms in all (40,0 to 40,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (100601 shown in all) nvn: 100800 presents, 201601 submissions cpu: 600 presents in 10,23 s (58,6 fps): 14 of the game's threads ran 6,02 s on the host's processors (59% of one, 10,03 ms a present), the whole process 9,06 s (89%); the busiest: thread 80 'MainThread' 2,46 s, thread 89 'Default Priority Jobs' 1,21 s, thread 91 'Graphics Thread' 1,16 s, thread 85 'Loading Thread' 0,83 s, thread 92 'AudioThread' 0,13 s cpu: in those 10,23 s, 150473 SVCs (14705 a second): 0x0b SleepThread 111660, 0x18 WaitSynchronization 10450, 0x19 CancelSynchronization 7115, 0x21 SendSyncRequest 5905, 0x1d SignalProcessWideKey 3388, 0x1c WaitProcessWideKeyAtomic 3387; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 4497618 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 13802 finishes (43908 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6929622 descriptor sets written, 2078661 reused (8 descriptor pools, 404320 sets with texture arrays taken from them); 1667578 draws kept the last one's shaders and pipeline (0 checked), 3954529 its targets vulkan: 97 shaders translated (623 ms), 100 pipelines made (0 from the cache, 6160 ms making, 0 ms waited for), 208 render targets made, 5676 texture uploads (10996 MB), 195 of them some blocks alone (530 MB); 1 frames over 50 ms in the last 600, the slowest 116 ms vulkan: pipeline libraries: 425 pre-rasterization and 671 fragment shader parts made (8 and 0 from the cache, 29919 and 92629 ms), 3 vertex input and 26 fragment output parts (0 ms); 1206 links (13 ms); 1206 optimized pipelines made in the background (92576 ms) vulkan: 100 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 12930 encoder dispatches in all vulkan: the BC7 cache gave 10622 levels and took 10507 new; its file holds 959 MB (started over 0 times at 8192 MB) vulkan: 2842 ASTC textures made BC7 between frames (5385 MB of RGBA8 freed, 66378394 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1697 of 5152 MB (1615 ours, 689 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 95 render targets (85 MB, 4 parked), 294 textures (221 MB), 5259 buffers (28 MB); 772 of 5152 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 857564 rendering passes, 8455 clear commands, 144356 attachments cleared and 221 left undefined by their load op; 682997 buffers filled ahead of the passes vulkan: 22797 passes (76%) ended at renderer.c:287 vulkan: 2402 passes (8%) ended at render.c:245 vulkan: 1011 passes (3%) ended at surface.c:186 vulkan: 1009 passes (3%) ended at dma.c:220 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: 595 passes (2%) ended at buffer.c:1163 vulkan: 586 passes (2%) ended at cmd.c:808 vulkan: 547 passes (2%) ended at texture.c:2819 vulkan: GPU-owned guest memory landed for the CPU 26739 times, render targets written back for an engine 110 times perf: 57,2 frames a second over 5,0 s (100887 shown in all) memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=2.36 avg60=0.69 avg300=0.26 total=1373080): resources: footprint 7194 MiB, the system has 6926 MiB free, VMA blocks 2554 MiB, GPU heap 0 (device local) use 1839 of 5151 MiB (VMA blocks 1738 MiB), GPU heap 1 use 785 of 11926 MiB (VMA blocks 768 MiB), GPU heap 2 (device local) use 64 of 181 MiB (VMA blocks 48 MiB), 8 descriptor pools vulkan: display: 598 frame intervals of 20,68 ms (deviation 23,71 ms, 1st to 99th percentile 16,50 to 83,25 ms), 68 held for other than 1 refresh; the game's frames went from release to present in 20,6 ms (6,8 to 79,8), on to the display in 29,7 ms (9,1 to 33,3), 54,7 ms in all (39,9 to 170,9) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 31,5 frames a second over 5,0 s (101045 shown in all) memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=3.74 avg60=0.99 avg300=0.32 total=1588231): resources: footprint 6879 MiB, the system has 7095 MiB free, VMA blocks 2362 MiB, GPU heap 0 (device local) use 1903 of 5151 MiB (VMA blocks 1802 MiB), GPU heap 1 use 529 of 11926 MiB (VMA blocks 512 MiB), GPU heap 2 (device local) use 64 of 181 MiB (VMA blocks 48 MiB), 8 descriptor pools perf: 27,7 frames a second over 5,0 s (101184 shown in all) nvn: the first texture of format 0x2e (target 2, 2x2) perf: 27,6 frames a second over 5,0 s (101322 shown in all) cpu: 600 presents in 19,24 s (31,2 fps): 14 of the game's threads ran 8,16 s on the host's processors (42% of one, 13,60 ms a present), the whole process 27,13 s (141%); the busiest: thread 80 'MainThread' 3,36 s, thread 91 'Graphics Thread' 2,42 s, thread 89 'Default Priority Jobs' 1,82 s, thread 92 'AudioThread' 0,25 s, thread 86 'VibrationThread' 0,21 s cpu: in those 19,24 s, 93203 SVCs (4844 a second): 0x0b SleepThread 39060, 0x18 WaitSynchronization 14782, 0x21 SendSyncRequest 9316, 0x19 CancelSynchronization 8971, 0x17 ResetSignal 5049, 0x1c WaitProcessWideKeyAtomic 5040; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 4736294 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 14404 finishes (46229 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7271777 descriptor sets written, 2214240 reused (8 descriptor pools, 419584 sets with texture arrays taken from them); 1778719 draws kept the last one's shaders and pipeline (0 checked), 4168848 its targets vulkan: 102 shaders translated (802 ms), 104 pipelines made (0 from the cache, 7122 ms making, 0 ms waited for), 353 render targets made, 5894 texture uploads (11351 MB), 205 of them some blocks alone (531 MB); 21 frames over 50 ms in the last 600, the slowest 433 ms vulkan: pipeline libraries: 425 pre-rasterization and 674 fragment shader parts made (8 and 0 from the cache, 29919 and 93591 ms), 3 vertex input and 26 fragment output parts (0 ms); 1210 links (13 ms); 1210 optimized pipelines made in the background (93615 ms) vulkan: 104 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 13592 encoder dispatches in all vulkan: the BC7 cache gave 10952 levels and took 10958 new; its file holds 1042 MB (started over 0 times at 8192 MB) vulkan: 2936 ASTC textures made BC7 between frames (5754 MB of RGBA8 freed, 72011124 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1839 of 5133 MB (1738 ours, 1049 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) vulkan: caches: 98 render targets (91 MB, 7 parked), 414 textures (488 MB), 10604 buffers (70 MB); 1144 of 5133 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 48 through a copy vulkan: 896783 rendering passes, 8465 clear commands, 146857 attachments cleared and 221 left undefined by their load op; 713316 buffers filled ahead of the passes vulkan: 22783 passes (58%) ended at renderer.c:287 vulkan: 7181 passes (18%) ended at surface.c:186 vulkan: 3550 passes (9%) ended at cmd.c:808 vulkan: 2602 passes (7%) ended at render.c:245 vulkan: 720 passes (2%) ended at dma.c:220 vulkan: 584 passes (1%) ended at buffer.c:1163 vulkan: 510 passes (1%) ended at surface.c:1364 vulkan: 408 passes (1%) ended at render.c:4730 vulkan: GPU-owned guest memory landed for the CPU 27925 times, render targets written back for an engine 110 times perf: 28,1 frames a second over 5,0 s (101463 shown in all) perf: 30,1 frames a second over 5,0 s (101614 shown in all) vulkan: display: 599 frame intervals of 35,17 ms (deviation 8,96 ms, 1st to 99th percentile 16,54 to 66,83 ms), 134 held for other than 2 refreshes; the game's frames went from release to present in 69,7 ms (52,2 to 105,7), on to the display in 19,4 ms (8,7 to 32,1), 89,1 ms in all (65,7 to 131,4) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 28,0 frames a second over 5,0 s (101754 shown in all) perf: 27,9 frames a second over 5,0 s (101894 shown in all) cpu: 600 presents in 20,79 s (28,9 fps): 14 of the game's threads ran 13,53 s on the host's processors (65% of one, 22,56 ms a present), the whole process 34,53 s (166%); the busiest: thread 80 'MainThread' 5,56 s, thread 91 'Graphics Thread' 3,42 s, thread 89 'Default Priority Jobs' 2,34 s, thread 85 'Loading Thread' 1,52 s, thread 92 'AudioThread' 0,27 s cpu: in those 20,79 s, 467630 SVCs (22498 a second): 0x0b SleepThread 407218, 0x18 WaitSynchronization 17973, 0x19 CancelSynchronization 11856, 0x21 SendSyncRequest 9574, 0x17 ResetSignal 5357, 0x1c WaitProcessWideKeyAtomic 5158; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 5037560 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15004 finishes (49024 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7687249 descriptor sets written, 2401294 reused (8 descriptor pools, 438720 sets with texture arrays taken from them); 1923947 draws kept the last one's shaders and pipeline (0 checked), 4444371 its targets vulkan: 111 shaders translated (812 ms), 110 pipelines made (0 from the cache, 7440 ms making, 0 ms waited for), 429 render targets made, 7063 texture uploads (11456 MB), 211 of them some blocks alone (532 MB); 9 frames over 50 ms in the last 600, the slowest 73 ms vulkan: pipeline libraries: 430 pre-rasterization and 676 fragment shader parts made (10 and 0 from the cache, 30042 and 93785 ms), 3 vertex input and 26 fragment output parts (0 ms); 1216 links (13 ms); 1216 optimized pipelines made in the background (93929 ms) vulkan: 110 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 13900 encoder dispatches in all vulkan: the BC7 cache gave 11306 levels and took 11217 new; its file holds 1072 MB (started over 0 times at 8192 MB) vulkan: 3020 ASTC textures made BC7 between frames (5993 MB of RGBA8 freed, 74159373 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1839 of 5149 MB (1738 ours, 975 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) vulkan: caches: 97 render targets (91 MB, 7 parked), 330 textures (446 MB), 7493 buffers (43 MB); 1075 of 5149 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 944576 rendering passes, 8465 clear commands, 149257 attachments cleared and 221 left undefined by their load op; 740839 buffers filled ahead of the passes vulkan: 25264 passes (53%) ended at renderer.c:287 vulkan: 12984 passes (27%) ended at surface.c:186 vulkan: 3132 passes (7%) ended at cmd.c:808 vulkan: 2271 passes (5%) ended at render.c:245 vulkan: 600 passes (1%) ended at dma.c:220 vulkan: 600 passes (1%) ended at surface.c:1364 vulkan: 600 passes (1%) ended at render.c:4730 vulkan: 591 passes (1%) ended at buffer.c:1163 vulkan: GPU-owned guest memory landed for the CPU 29123 times, render targets written back for an engine 110 times perf: 30,6 frames a second over 5,0 s (102047 shown in all) perf: 26,8 frames a second over 5,0 s (102181 shown in all) vulkan: display: 599 frame intervals of 36,14 ms (deviation 9,04 ms, 1st to 99th percentile 16,54 to 66,56 ms), 153 held for other than 2 refreshes; the game's frames went from release to present in 71,8 ms (55,1 to 112,0), on to the display in 17,8 ms (8,3 to 28,1), 89,6 ms in all (67,4 to 130,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 26,1 frames a second over 5,0 s (102312 shown in all) perf: 27,5 frames a second over 5,0 s (102450 shown in all) nvn: 102600 presents, 205201 submissions cpu: 600 presents in 21,31 s (28,2 fps): 14 of the game's threads ran 12,32 s on the host's processors (58% of one, 20,53 ms a present), the whole process 34,62 s (162%); the busiest: thread 80 'MainThread' 5,31 s, thread 91 'Graphics Thread' 3,39 s, thread 89 'Default Priority Jobs' 2,36 s, thread 85 'Loading Thread' 0,58 s, thread 92 'AudioThread' 0,29 s cpu: in those 21,31 s, 249518 SVCs (11709 a second): 0x0b SleepThread 190018, 0x18 WaitSynchronization 16893, 0x19 CancelSynchronization 10631, 0x21 SendSyncRequest 9926, 0x17 ResetSignal 5462, 0x1c WaitProcessWideKeyAtomic 5370; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 5337711 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15604 finishes (51729 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8100124 descriptor sets written, 2588419 reused (8 descriptor pools, 457920 sets with texture arrays taken from them); 2056792 draws kept the last one's shaders and pipeline (0 checked), 4719005 its targets vulkan: 124 shaders translated (816 ms), 116 pipelines made (0 from the cache, 8095 ms making, 0 ms waited for), 429 render targets made, 8706 texture uploads (11576 MB), 250 of them some blocks alone (539 MB); 21 frames over 50 ms in the last 600, the slowest 89 ms vulkan: pipeline libraries: 433 pre-rasterization and 681 fragment shader parts made (10 and 0 from the cache, 30308 and 94174 ms), 3 vertex input and 26 fragment output parts (0 ms); 1222 links (13 ms); 1222 optimized pipelines made in the background (94574 ms) vulkan: 116 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 14731 encoder dispatches in all vulkan: the BC7 cache gave 11666 levels and took 11852 new; its file holds 1146 MB (started over 0 times at 8192 MB) vulkan: 3124 ASTC textures made BC7 between frames (6381 MB of RGBA8 freed, 79235328 blocks encoded, 0 encodes started over for a write); 1 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1839 of 5149 MB (1738 ours, 998 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) vulkan: caches: 96 render targets (86 MB, 6 parked), 250 textures (446 MB), 12719 buffers (63 MB); 1094 of 5149 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 989570 rendering passes, 8465 clear commands, 151657 attachments cleared and 221 left undefined by their load op; 774722 buffers filled ahead of the passes vulkan: 26127 passes (58%) ended at renderer.c:287 vulkan: 9947 passes (22%) ended at surface.c:186 vulkan: 3178 passes (7%) ended at cmd.c:808 vulkan: 2048 passes (5%) ended at render.c:245 vulkan: 600 passes (1%) ended at dma.c:220 vulkan: 600 passes (1%) ended at surface.c:1364 vulkan: 600 passes (1%) ended at render.c:4730 vulkan: 600 passes (1%) ended at surface.c:1262 vulkan: GPU-owned guest memory landed for the CPU 30320 times, render targets written back for an engine 110 times perf: 31,6 frames a second over 5,0 s (102608 shown in all) perf: 32,3 frames a second over 5,0 s (102770 shown in all) vulkan: display: 599 frame intervals of 33,02 ms (deviation 7,22 ms, 1st to 99th percentile 16,52 to 50,21 ms), 110 held for other than 2 refreshes; the game's frames went from release to present in 65,6 ms (54,9 to 86,3), on to the display in 18,1 ms (9,1 to 27,1), 83,7 ms in all (67,5 to 106,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 29,7 frames a second over 5,0 s (102919 shown in all) perf: 33,4 frames a second over 5,0 s (103086 shown in all) cpu: 600 presents in 18,89 s (31,8 fps): 14 of the game's threads ran 13,45 s on the host's processors (71% of one, 22,42 ms a present), the whole process 34,71 s (184%); the busiest: thread 80 'MainThread' 6,80 s, thread 91 'Graphics Thread' 3,33 s, thread 89 'Default Priority Jobs' 2,72 s, thread 92 'AudioThread' 0,26 s, thread 86 'VibrationThread' 0,21 s cpu: in those 18,89 s, 86712 SVCs (4591 a second): 0x0b SleepThread 30000, 0x18 WaitSynchronization 17906, 0x19 CancelSynchronization 12336, 0x21 SendSyncRequest 8375, 0x17 ResetSignal 4977, 0x1c WaitProcessWideKeyAtomic 4147; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 5569978 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 16204 finishes (53587 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8426285 descriptor sets written, 2726192 reused (8 descriptor pools, 477120 sets with texture arrays taken from them); 2154081 draws kept the last one's shaders and pipeline (0 checked), 4925987 its targets vulkan: 133 shaders translated (818 ms), 121 pipelines made (0 from the cache, 8673 ms making, 0 ms waited for), 441 render targets made, 10333 texture uploads (11659 MB), 307 of them some blocks alone (551 MB); 4 frames over 50 ms in the last 600, the slowest 111 ms vulkan: pipeline libraries: 437 pre-rasterization and 685 fragment shader parts made (11 and 0 from the cache, 30728 and 94331 ms), 3 vertex input and 26 fragment output parts (0 ms); 1227 links (13 ms); 1227 optimized pipelines made in the background (95079 ms) vulkan: 121 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 14977 encoder dispatches in all vulkan: the BC7 cache gave 12116 levels and took 12059 new; its file holds 1163 MB (started over 0 times at 8192 MB) vulkan: 3224 ASTC textures made BC7 between frames (6534 MB of RGBA8 freed, 80480885 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1839 of 5149 MB (1738 ours, 991 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) vulkan: caches: 97 render targets (91 MB, 7 parked), 317 textures (436 MB), 13593 buffers (64 MB); 1092 of 5149 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1028729 rendering passes, 8465 clear commands, 154057 attachments cleared and 221 left undefined by their load op; 796965 buffers filled ahead of the passes vulkan: 25682 passes (66%) ended at renderer.c:287 vulkan: 5414 passes (14%) ended at surface.c:186 vulkan: 2273 passes (6%) ended at cmd.c:808 vulkan: 1780 passes (5%) ended at render.c:245 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: 600 passes (2%) ended at render.c:4730 vulkan: 596 passes (2%) ended at surface.c:1262 vulkan: GPU-owned guest memory landed for the CPU 31515 times, render targets written back for an engine 110 times perf: 31,7 frames a second over 5,0 s (103245 shown in all) perf: 29,7 frames a second over 5,0 s (103394 shown in all) vulkan: display: 599 frame intervals of 32,28 ms (deviation 8,10 ms, 1st to 99th percentile 16,53 to 50,21 ms), 120 held for other than 2 refreshes; the game's frames went from release to present in 64,1 ms (53,0 to 92,3), on to the display in 18,9 ms (7,3 to 28,3), 83,0 ms in all (65,6 to 110,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 30,3 frames a second over 5,0 s (103546 shown in all) perf: 33,4 frames a second over 5,0 s (103713 shown in all) cpu: 600 presents in 19,13 s (31,4 fps): 14 of the game's threads ran 13,23 s on the host's processors (69% of one, 22,05 ms a present), the whole process 34,22 s (179%); the busiest: thread 80 'MainThread' 6,22 s, thread 91 'Graphics Thread' 3,57 s, thread 89 'Default Priority Jobs' 2,85 s, thread 92 'AudioThread' 0,25 s, thread 86 'VibrationThread' 0,22 s cpu: in those 19,13 s, 80960 SVCs (4231 a second): 0x0b SleepThread 22534, 0x18 WaitSynchronization 18480, 0x19 CancelSynchronization 12812, 0x21 SendSyncRequest 8462, 0x17 ResetSignal 5027, 0x1c WaitProcessWideKeyAtomic 4367; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 5825525 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 16804 finishes (55138 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8795274 descriptor sets written, 2867697 reused (8 descriptor pools, 493248 sets with texture arrays taken from them); 2256820 draws kept the last one's shaders and pipeline (0 checked), 5156442 its targets vulkan: 143 shaders translated (821 ms), 129 pipelines made (0 from the cache, 8967 ms making, 0 ms waited for), 453 render targets made, 11974 texture uploads (11731 MB), 343 of them some blocks alone (561 MB); 3 frames over 50 ms in the last 600, the slowest 75 ms vulkan: pipeline libraries: 443 pre-rasterization and 689 fragment shader parts made (12 and 0 from the cache, 30976 and 94378 ms), 3 vertex input and 26 fragment output parts (0 ms); 1235 links (13 ms); 1235 optimized pipelines made in the background (95348 ms) vulkan: 129 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 15081 encoder dispatches in all vulkan: the BC7 cache gave 12531 levels and took 12152 new; its file holds 1172 MB (started over 0 times at 8192 MB) vulkan: 3294 ASTC textures made BC7 between frames (6649 MB of RGBA8 freed, 81193335 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1839 of 5149 MB (1738 ours, 1001 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) vulkan: caches: 97 render targets (91 MB, 7 parked), 348 textures (448 MB), 11911 buffers (61 MB); 1102 of 5149 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1069321 rendering passes, 8465 clear commands, 156457 attachments cleared and 221 left undefined by their load op; 824096 buffers filled ahead of the passes vulkan: 25027 passes (62%) ended at renderer.c:287 vulkan: 6789 passes (17%) ended at surface.c:186 vulkan: 2562 passes (6%) ended at cmd.c:808 vulkan: 1711 passes (4%) ended at render.c:245 vulkan: 724 passes (2%) ended at dma.c:220 vulkan: 609 passes (2%) ended at render.c:4730 vulkan: 600 passes (1%) ended at surface.c:1262 vulkan: 568 passes (1%) ended at buffer.c:1163 vulkan: GPU-owned guest memory landed for the CPU 32714 times, render targets written back for an engine 110 times perf: 31,8 frames a second over 5,0 s (103872 shown in all) vulkan: display: 599 frame intervals of 30,91 ms (deviation 7,41 ms, 1st to 99th percentile 16,53 to 50,07 ms), 117 held for other than 2 refreshes; the game's frames went from release to present in 61,5 ms (53,6 to 81,2), on to the display in 17,2 ms (8,1 to 26,7), 78,7 ms in all (65,2 to 101,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 33,3 frames a second over 5,0 s (104039 shown in all) perf: 29,9 frames a second over 5,0 s (104189 shown in all) perf: 28,1 frames a second over 5,0 s (104330 shown in all) nvn: 104400 presents, 208801 submissions cpu: 600 presents in 19,56 s (30,7 fps): 14 of the game's threads ran 12,90 s on the host's processors (66% of one, 21,51 ms a present), the whole process 32,67 s (167%); the busiest: thread 80 'MainThread' 6,54 s, thread 91 'Graphics Thread' 3,00 s, thread 89 'Default Priority Jobs' 2,25 s, thread 85 'Loading Thread' 0,48 s, thread 92 'AudioThread' 0,26 s cpu: in those 19,56 s, 480485 SVCs (24569 a second): 0x0b SleepThread 418011, 0x18 WaitSynchronization 18836, 0x19 CancelSynchronization 13076, 0x21 SendSyncRequest 9194, 0x17 ResetSignal 5110, 0x1c WaitProcessWideKeyAtomic 5040; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 6004112 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 17521 finishes (58087 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9042679 descriptor sets written, 2977586 reused (8 descriptor pools, 512448 sets with texture arrays taken from them); 2329421 draws kept the last one's shaders and pipeline (0 checked), 5308860 its targets vulkan: 145 shaders translated (822 ms), 137 pipelines made (0 from the cache, 9065 ms making, 0 ms waited for), 474 render targets made, 13392 texture uploads (11876 MB), 404 of them some blocks alone (576 MB); 7 frames over 50 ms in the last 600, the slowest 58 ms vulkan: pipeline libraries: 443 pre-rasterization and 690 fragment shader parts made (12 and 0 from the cache, 30976 and 94476 ms), 3 vertex input and 26 fragment output parts (0 ms); 1243 links (13 ms); 1243 optimized pipelines made in the background (95446 ms) vulkan: 137 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 15148 encoder dispatches in all vulkan: the BC7 cache gave 13313 levels and took 12219 new; its file holds 1173 MB (started over 0 times at 8192 MB) vulkan: 3469 ASTC textures made BC7 between frames (6899 MB of RGBA8 freed, 81575613 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1843 of 5149 MB (1742 ours, 1041 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) vulkan: caches: 91 render targets (95 MB, 8 parked), 390 textures (496 MB), 10783 buffers (51 MB); 1142 of 5149 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1105299 rendering passes, 8465 clear commands, 158857 attachments cleared and 461 left undefined by their load op; 843785 buffers filled ahead of the passes vulkan: 25216 passes (70%) ended at renderer.c:287 vulkan: 2524 passes (7%) ended at surface.c:186 vulkan: 2488 passes (7%) ended at render.c:245 vulkan: 1756 passes (5%) ended at cmd.c:808 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: 600 passes (2%) ended at render.c:4730 vulkan: 583 passes (2%) ended at buffer.c:1163 vulkan: GPU-owned guest memory landed for the CPU 34027 times, render targets written back for an engine 227 times perf: 31,9 frames a second over 5,0 s (104490 shown in all) vulkan: display: 599 frame intervals of 32,28 ms (deviation 8,16 ms, 1st to 99th percentile 16,51 to 50,19 ms), 135 held for other than 2 refreshes; the game's frames went from release to present in 63,8 ms (53,2 to 90,9), on to the display in 16,9 ms (7,5 to 27,9), 80,7 ms in all (65,5 to 111,4) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 34,4 frames a second over 5,0 s (104662 shown in all) nvn: 4894 pieces of the runtime's record memory came back: the game wrote over their recordings perf: 33,5 frames a second over 5,0 s (104830 shown in all) cpu: 600 presents in 15,95 s (37,6 fps): 14 of the game's threads ran 9,89 s on the host's processors (62% of one, 16,48 ms a present), the whole process 24,70 s (155%); the busiest: thread 80 'MainThread' 4,96 s, thread 91 'Graphics Thread' 2,43 s, thread 89 'Default Priority Jobs' 1,76 s, thread 85 'Loading Thread' 0,24 s, thread 92 'AudioThread' 0,20 s cpu: in those 15,95 s, 304145 SVCs (19068 a second): 0x0b SleepThread 255750, 0x18 WaitSynchronization 14296, 0x19 CancelSynchronization 9488, 0x21 SendSyncRequest 7411, 0x17 ResetSignal 4390, 0x1c WaitProcessWideKeyAtomic 4114; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 6177816 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 17978 finishes (60019 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9277527 descriptor sets written, 3089689 reused (8 descriptor pools, 527072 sets with texture arrays taken from them); 2421396 draws kept the last one's shaders and pipeline (0 checked), 5460508 its targets vulkan: 149 shaders translated (823 ms), 140 pipelines made (0 from the cache, 9195 ms making, 0 ms waited for), 475 render targets made, 14252 texture uploads (11923 MB), 432 of them some blocks alone (583 MB); 4 frames over 50 ms in the last 600, the slowest 83 ms vulkan: pipeline libraries: 444 pre-rasterization and 692 fragment shader parts made (12 and 0 from the cache, 30995 and 94587 ms), 3 vertex input and 26 fragment output parts (0 ms); 1246 links (13 ms); 1246 optimized pipelines made in the background (95568 ms) vulkan: 140 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 15195 encoder dispatches in all vulkan: the BC7 cache gave 13423 levels and took 12262 new; its file holds 1177 MB (started over 0 times at 8192 MB) vulkan: 3508 ASTC textures made BC7 between frames (6946 MB of RGBA8 freed, 81901486 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1817 of 5149 MB (1733 ours, 901 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 84 render targets (86 MB, 5 parked), 235 textures (387 MB), 9703 buffers (44 MB); 985 of 5149 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1135420 rendering passes, 8616 clear commands, 161241 attachments cleared and 461 left undefined by their load op; 862402 buffers filled ahead of the passes vulkan: 21909 passes (73%) ended at renderer.c:287 vulkan: 2368 passes (8%) ended at surface.c:186 vulkan: 1495 passes (5%) ended at render.c:245 vulkan: 1368 passes (5%) ended at cmd.c:808 vulkan: 457 passes (2%) ended at dma.c:220 vulkan: 457 passes (2%) ended at render.c:4730 vulkan: 457 passes (2%) ended at surface.c:1262 vulkan: 443 passes (1%) ended at buffer.c:1163 vulkan: GPU-owned guest memory landed for the CPU 34939 times, render targets written back for an engine 227 times perf: 56,4 frames a second over 5,0 s (105113 shown in all) vulkan: display: 599 frame intervals of 23,26 ms (deviation 8,75 ms, 1st to 99th percentile 16,51 to 33,70 ms), 230 held for other than 1 refresh; the game's frames went from release to present in 34,5 ms (9,2 to 67,9), on to the display in 24,3 ms (8,2 to 33,3), 58,8 ms in all (42,4 to 87,2) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 37,6 frames a second over 5,0 s (105301 shown in all) perf: 32,9 frames a second over 5,0 s (105466 shown in all) cpu: 600 presents in 16,04 s (37,4 fps): 14 of the game's threads ran 9,98 s on the host's processors (62% of one, 16,63 ms a present), the whole process 24,30 s (152%); the busiest: thread 80 'MainThread' 4,85 s, thread 91 'Graphics Thread' 2,25 s, thread 89 'Default Priority Jobs' 1,80 s, thread 85 'Loading Thread' 0,56 s, thread 92 'AudioThread' 0,21 s cpu: in those 16,04 s, 447437 SVCs (27892 a second): 0x0b SleepThread 398027, 0x18 WaitSynchronization 14232, 0x19 CancelSynchronization 9403, 0x21 SendSyncRequest 7709, 0x17 ResetSignal 4410, 0x1d SignalProcessWideKey 4223; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 6348141 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18428 finishes (61722 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9504788 descriptor sets written, 3202629 reused (8 descriptor pools, 541440 sets with texture arrays taken from them); 2514581 draws kept the last one's shaders and pipeline (0 checked), 5608940 its targets vulkan: 150 shaders translated (823 ms), 141 pipelines made (0 from the cache, 9215 ms making, 0 ms waited for), 482 render targets made, 15039 texture uploads (11979 MB), 476 of them some blocks alone (595 MB); 5 frames over 50 ms in the last 600, the slowest 99 ms vulkan: pipeline libraries: 445 pre-rasterization and 692 fragment shader parts made (12 and 0 from the cache, 31014 and 94587 ms), 3 vertex input and 26 fragment output parts (0 ms); 1247 links (13 ms); 1247 optimized pipelines made in the background (95588 ms) vulkan: 141 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 15237 encoder dispatches in all vulkan: the BC7 cache gave 13568 levels and took 12303 new; its file holds 1179 MB (started over 0 times at 8192 MB) vulkan: 3539 ASTC textures made BC7 between frames (6994 MB of RGBA8 freed, 82102637 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1845 of 5150 MB (1743 ours, 908 of it allocated), heap 1 401 of 11926 MB (384 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) vulkan: caches: 91 render targets (96 MB, 7 parked), 228 textures (368 MB), 9205 buffers (34 MB); 1002 of 5150 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1164462 rendering passes, 8767 clear commands, 163641 attachments cleared and 461 left undefined by their load op; 877655 buffers filled ahead of the passes vulkan: 21314 passes (73%) ended at renderer.c:287 vulkan: 1908 passes (7%) ended at surface.c:186 vulkan: 1484 passes (5%) ended at render.c:245 vulkan: 1315 passes (5%) ended at cmd.c:808 vulkan: 488 passes (2%) ended at renderer.c:890 vulkan: 449 passes (2%) ended at dma.c:220 vulkan: 449 passes (2%) ended at render.c:4730 vulkan: 432 passes (1%) ended at buffer.c:1163 vulkan: GPU-owned guest memory landed for the CPU 35835 times, render targets written back for an engine 227 times perf: 32,7 frames a second over 5,0 s (105630 shown in all) perf: 31,8 frames a second over 5,0 s (105789 shown in all) vulkan: display: 599 frame intervals of 30,47 ms (deviation 8,68 ms, 1st to 99th percentile 16,52 to 50,24 ms), 152 held for other than 2 refreshes; the game's frames went from release to present in 60,1 ms (52,2 to 88,3), on to the display in 17,0 ms (7,9 to 28,4), 77,1 ms in all (62,1 to 113,3) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 33,4 frames a second over 5,0 s (105956 shown in all) perf: 31,8 frames a second over 5,0 s (106115 shown in all) nvn: 106200 presents, 212401 submissions cpu: 600 presents in 18,45 s (32,5 fps): 14 of the game's threads ran 14,39 s on the host's processors (78% of one, 23,98 ms a present), the whole process 33,48 s (181%); the busiest: thread 80 'MainThread' 5,33 s, thread 91 'Graphics Thread' 3,02 s, thread 85 'Loading Thread' 2,74 s, thread 89 'Default Priority Jobs' 2,56 s, thread 92 'AudioThread' 0,25 s cpu: in those 18,45 s, 484148 SVCs (26238 a second): 0x0b SleepThread 427257, 0x18 WaitSynchronization 16098, 0x19 CancelSynchronization 10605, 0x21 SendSyncRequest 9767, 0x17 ResetSignal 4890, 0x1c WaitProcessWideKeyAtomic 4785; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 6533167 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 19028 finishes (63995 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9754984 descriptor sets written, 3321885 reused (8 descriptor pools, 560640 sets with texture arrays taken from them); 2599604 draws kept the last one's shaders and pipeline (0 checked), 5768746 its targets vulkan: 154 shaders translated (845 ms), 143 pipelines made (0 from the cache, 9271 ms making, 0 ms waited for), 497 render targets made, 15963 texture uploads (12042 MB), 540 of them some blocks alone (614 MB); 12 frames over 50 ms in the last 600, the slowest 84 ms vulkan: pipeline libraries: 447 pre-rasterization and 694 fragment shader parts made (12 and 0 from the cache, 31050 and 94608 ms), 3 vertex input and 26 fragment output parts (0 ms); 1249 links (13 ms); 1249 optimized pipelines made in the background (95639 ms) vulkan: 143 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 15303 encoder dispatches in all vulkan: the BC7 cache gave 13791 levels and took 12349 new; its file holds 1187 MB (started over 0 times at 8192 MB) vulkan: 3576 ASTC textures made BC7 between frames (7073 MB of RGBA8 freed, 82708321 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1837 of 5149 MB (1737 ours, 903 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) vulkan: caches: 93 render targets (90 MB, 7 parked), 200 textures (377 MB), 6218 buffers (35 MB); 1003 of 5149 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1199873 rendering passes, 8767 clear commands, 166041 attachments cleared and 461 left undefined by their load op; 892021 buffers filled ahead of the passes vulkan: 24700 passes (70%) ended at renderer.c:287 vulkan: 3814 passes (11%) ended at surface.c:186 vulkan: 1785 passes (5%) ended at render.c:245 vulkan: 1677 passes (5%) ended at cmd.c:808 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 600 passes (2%) ended at render.c:4730 vulkan: 596 passes (2%) ended at surface.c:1262 vulkan: 576 passes (2%) ended at buffer.c:1163 vulkan: GPU-owned guest memory landed for the CPU 37034 times, render targets written back for an engine 227 times perf: 33,1 frames a second over 5,0 s (106281 shown in all) vulkan: display: 599 frame intervals of 31,05 ms (deviation 9,70 ms, 1st to 99th percentile 16,51 to 66,76 ms), 161 held for other than 2 refreshes; the game's frames went from release to present in 60,8 ms (51,8 to 93,6), on to the display in 17,3 ms (8,3 to 28,3), 78,1 ms in all (63,7 to 113,2) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 30,9 frames a second over 5,0 s (106436 shown in all) perf: 30,4 frames a second over 5,0 s (106588 shown in all) perf: 29,8 frames a second over 5,0 s (106737 shown in all) cpu: 600 presents in 19,48 s (30,8 fps): 14 of the game's threads ran 12,26 s on the host's processors (63% of one, 20,43 ms a present), the whole process 33,03 s (170%); the busiest: thread 80 'MainThread' 5,43 s, thread 91 'Graphics Thread' 3,46 s, thread 89 'Default Priority Jobs' 2,62 s, thread 92 'AudioThread' 0,25 s, thread 86 'VibrationThread' 0,23 s cpu: in those 19,48 s, 149184 SVCs (7657 a second): 0x0b SleepThread 92721, 0x18 WaitSynchronization 16439, 0x19 CancelSynchronization 10661, 0x21 SendSyncRequest 9153, 0x17 ResetSignal 5097, 0x1c WaitProcessWideKeyAtomic 4821; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 6777862 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 19628 finishes (65956 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10102263 descriptor sets written, 3463396 reused (8 descriptor pools, 579840 sets with texture arrays taken from them); 2716361 draws kept the last one's shaders and pipeline (0 checked), 5988177 its targets vulkan: 179 shaders translated (851 ms), 163 pipelines made (0 from the cache, 9932 ms making, 0 ms waited for), 512 render targets made, 17009 texture uploads (12166 MB), 604 of them some blocks alone (627 MB); 20 frames over 50 ms in the last 600, the slowest 204 ms vulkan: pipeline libraries: 454 pre-rasterization and 707 fragment shader parts made (12 and 0 from the cache, 31156 and 95162 ms), 3 vertex input and 26 fragment output parts (0 ms); 1269 links (13 ms); 1269 optimized pipelines made in the background (96241 ms) vulkan: 163 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 15679 encoder dispatches in all vulkan: the BC7 cache gave 14305 levels and took 12637 new; its file holds 1220 MB (started over 0 times at 8192 MB) vulkan: 3672 ASTC textures made BC7 between frames (7287 MB of RGBA8 freed, 85002366 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1837 of 5149 MB (1737 ours, 995 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) vulkan: caches: 93 render targets (90 MB, 7 parked), 266 textures (446 MB), 12405 buffers (49 MB); 1087 of 5149 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1236697 rendering passes, 8767 clear commands, 168441 attachments cleared and 461 left undefined by their load op; 918681 buffers filled ahead of the passes vulkan: 24475 passes (66%) ended at renderer.c:287 vulkan: 4273 passes (12%) ended at surface.c:186 vulkan: 2260 passes (6%) ended at cmd.c:808 vulkan: 1785 passes (5%) ended at render.c:245 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 600 passes (2%) ended at render.c:4730 vulkan: 582 passes (2%) ended at buffer.c:1163 vulkan: 575 passes (2%) ended at surface.c:1262 vulkan: GPU-owned guest memory landed for the CPU 38234 times, render targets written back for an engine 227 times perf: 31,9 frames a second over 5,0 s (106897 shown in all) vulkan: display: 599 frame intervals of 32,14 ms (deviation 11,52 ms, 1st to 99th percentile 16,52 to 66,57 ms), 159 held for other than 2 refreshes; the game's frames went from release to present in 63,1 ms (52,3 to 100,4), on to the display in 18,2 ms (8,3 to 30,0), 81,3 ms in all (63,8 to 120,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 32,1 frames a second over 5,0 s (107058 shown in all) perf: 24,6 frames a second over 5,0 s (107181 shown in all) perf: 26,4 frames a second over 5,0 s (107313 shown in all) cpu: 600 presents in 21,13 s (28,4 fps): 14 of the game's threads ran 14,08 s on the host's processors (67% of one, 23,46 ms a present), the whole process 35,89 s (170%); the busiest: thread 80 'MainThread' 5,40 s, thread 91 'Graphics Thread' 3,79 s, thread 89 'Default Priority Jobs' 2,40 s, thread 85 'Loading Thread' 1,81 s, thread 92 'AudioThread' 0,27 s cpu: in those 21,13 s, 340276 SVCs (16101 a second): 0x0b SleepThread 280360, 0x18 WaitSynchronization 17163, 0x19 CancelSynchronization 10937, 0x21 SendSyncRequest 10043, 0x17 ResetSignal 5427, 0x1c WaitProcessWideKeyAtomic 5312; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 7113175 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 20228 finishes (67603 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10589959 descriptor sets written, 3645726 reused (8 descriptor pools, 598144 sets with texture arrays taken from them); 2880244 draws kept the last one's shaders and pipeline (0 checked), 6298277 its targets vulkan: 199 shaders translated (908 ms), 174 pipelines made (0 from the cache, 10570 ms making, 0 ms waited for), 516 render targets made, 18368 texture uploads (12227 MB), 655 of them some blocks alone (637 MB); 19 frames over 50 ms in the last 600, the slowest 874 ms vulkan: pipeline libraries: 456 pre-rasterization and 717 fragment shader parts made (12 and 0 from the cache, 31188 and 95768 ms), 3 vertex input and 26 fragment output parts (0 ms); 1280 links (13 ms); 1280 optimized pipelines made in the background (96841 ms) vulkan: 174 new pipelines of draws waited 2 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 15787 encoder dispatches in all vulkan: the BC7 cache gave 14627 levels and took 12720 new; its file holds 1231 MB (started over 0 times at 8192 MB) vulkan: 3717 ASTC textures made BC7 between frames (7429 MB of RGBA8 freed, 85875266 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1837 of 5148 MB (1737 ours, 967 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) vulkan: caches: 92 render targets (80 MB, 6 parked), 241 textures (430 MB), 14601 buffers (45 MB); 1058 of 5148 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1276720 rendering passes, 8767 clear commands, 170841 attachments cleared and 461 left undefined by their load op; 954389 buffers filled ahead of the passes vulkan: 23955 passes (60%) ended at renderer.c:287 vulkan: 5466 passes (14%) ended at surface.c:186 vulkan: 3229 passes (8%) ended at cmd.c:808 vulkan: 1779 passes (4%) ended at render.c:245 vulkan: 1116 passes (3%) ended at query.c:248 vulkan: 796 passes (2%) ended at buffer.c:3042 vulkan: 600 passes (1%) ended at dma.c:220 vulkan: 600 passes (1%) ended at render.c:4730 vulkan: GPU-owned guest memory landed for the CPU 39434 times, render targets written back for an engine 227 times perf: 26,4 frames a second over 5,0 s (107445 shown in all) perf: 28,7 frames a second over 5,0 s (107589 shown in all) vulkan: display: 599 frame intervals of 37,15 ms (deviation 36,85 ms, 1st to 99th percentile 16,55 to 83,45 ms), 133 held for other than 2 refreshes; the game's frames went from release to present in 70,9 ms (54,2 to 123,2), on to the display in 18,2 ms (8,0 to 28,9), 89,2 ms in all (65,5 to 146,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=2.48 avg60=0.61 avg300=0.30 total=2392793): resources: footprint 7309 MiB, the system has 7288 MiB free, VMA blocks 2287 MiB, GPU heap 0 (device local) use 1827 of 5104 MiB (VMA blocks 1727 MiB), GPU heap 1 use 529 of 11926 MiB (VMA blocks 512 MiB), GPU heap 2 (device local) use 64 of 181 MiB (VMA blocks 48 MiB), 8 descriptor pools perf: 30,2 frames a second over 5,0 s (107740 shown in all) perf: 28,0 frames a second over 5,0 s (107880 shown in all) nvn: 108000 presents, 216001 submissions cpu: 600 presents in 21,36 s (28,1 fps): 14 of the game's threads ran 10,94 s on the host's processors (51% of one, 18,23 ms a present), the whole process 31,83 s (149%); the busiest: thread 80 'MainThread' 4,76 s, thread 91 'Graphics Thread' 3,29 s, thread 89 'Default Priority Jobs' 2,26 s, thread 92 'AudioThread' 0,27 s, thread 86 'VibrationThread' 0,22 s cpu: in those 21,36 s, 69237 SVCs (3242 a second): 0x18 WaitSynchronization 17031, 0x19 CancelSynchronization 10704, 0x21 SendSyncRequest 9779, 0x0b SleepThread 9691, 0x17 ResetSignal 5471, 0x1c WaitProcessWideKeyAtomic 5346; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 7442712 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 20828 finishes (69971 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11065544 descriptor sets written, 3828855 reused (8 descriptor pools, 617344 sets with texture arrays taken from them); 3045974 draws kept the last one's shaders and pipeline (0 checked), 6602323 its targets vulkan: 218 shaders translated (923 ms), 186 pipelines made (0 from the cache, 10993 ms making, 0 ms waited for), 520 render targets made, 19377 texture uploads (12365 MB), 695 of them some blocks alone (646 MB); 33 frames over 50 ms in the last 600, the slowest 173 ms vulkan: pipeline libraries: 461 pre-rasterization and 727 fragment shader parts made (12 and 0 from the cache, 31279 and 96100 ms), 3 vertex input and 26 fragment output parts (0 ms); 1292 links (14 ms); 1292 optimized pipelines made in the background (97251 ms) vulkan: 186 new pipelines of draws waited 2 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 16487 encoder dispatches in all vulkan: the BC7 cache gave 14984 levels and took 13230 new; its file holds 1308 MB (started over 0 times at 8192 MB) vulkan: 3819 ASTC textures made BC7 between frames (7775 MB of RGBA8 freed, 91111318 blocks encoded, 0 encodes started over for a write); 2 waiting, 5 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1823 of 5116 MB (1725 ours, 1062 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) vulkan: caches: 89 render targets (79 MB, 8 parked), 339 textures (532 MB), 12367 buffers (52 MB); 1161 of 5116 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1318954 rendering passes, 8767 clear commands, 173241 attachments cleared and 461 left undefined by their load op; 986481 buffers filled ahead of the passes vulkan: 24392 passes (58%) ended at renderer.c:287 vulkan: 8137 passes (19%) ended at surface.c:186 vulkan: 3061 passes (7%) ended at cmd.c:808 vulkan: 1985 passes (5%) ended at render.c:245 vulkan: 654 passes (2%) ended at query.c:248 vulkan: 600 passes (1%) ended at dma.c:220 vulkan: 600 passes (1%) ended at render.c:4730 vulkan: 591 passes (1%) ended at buffer.c:1163 vulkan: GPU-owned guest memory landed for the CPU 40634 times, render targets written back for an engine 227 times perf: 26,9 frames a second over 5,0 s (108015 shown in all) perf: 27,2 frames a second over 5,0 s (108151 shown in all) vulkan: display: 598 frame intervals of 35,97 ms (deviation 14,99 ms, 1st to 99th percentile 16,55 to 83,52 ms), 116 held for other than 2 refreshes; the game's frames went from release to present in 69,1 ms (55,9 to 111,8), on to the display in 20,0 ms (8,9 to 31,9), 89,2 ms in all (71,4 to 133,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 26,3 frames a second over 5,0 s (108283 shown in all) perf: 28,8 frames a second over 5,0 s (108427 shown in all) perf: 28,3 frames a second over 5,0 s (108569 shown in all) cpu: 600 presents in 21,99 s (27,3 fps): 14 of the game's threads ran 11,09 s on the host's processors (50% of one, 18,49 ms a present), the whole process 31,44 s (143%); the busiest: thread 80 'MainThread' 4,74 s, thread 91 'Graphics Thread' 3,28 s, thread 89 'Default Priority Jobs' 2,46 s, thread 92 'AudioThread' 0,27 s, thread 86 'VibrationThread' 0,24 s cpu: in those 21,99 s, 68114 SVCs (3098 a second): 0x18 WaitSynchronization 17312, 0x19 CancelSynchronization 10822, 0x21 SendSyncRequest 9671, 0x0b SleepThread 8556, 0x17 ResetSignal 5598, 0x1c WaitProcessWideKeyAtomic 5387; 1 calls the dispatch table had no code for (RtAPI.miss) vulkan: 7807187 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 21428 finishes (72688 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11588838 descriptor sets written, 4034135 reused (8 descriptor pools, 636544 sets with texture arrays taken from them); 3238520 draws kept the last one's shaders and pipeline (0 checked), 6941265 its targets vulkan: 219 shaders translated (924 ms), 187 pipelines made (0 from the cache, 11006 ms making, 0 ms waited for), 527 render targets made, 21146 texture uploads (12489 MB), 695 of them some blocks alone (646 MB); 27 frames over 50 ms in the last 600, the slowest 278 ms vulkan: pipeline libraries: 462 pre-rasterization and 727 fragment shader parts made (12 and 0 from the cache, 31292 and 96100 ms), 3 vertex input and 26 fragment output parts (0 ms); 1293 links (14 ms); 1293 optimized pipelines made in the background (97263 ms) vulkan: 187 new pipelines of draws waited 2 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 16713 encoder dispatches in all vulkan: the BC7 cache gave 15541 levels and took 13431 new; its file holds 1328 MB (started over 0 times at 8192 MB) vulkan: 3938 ASTC textures made BC7 between frames (7996 MB of RGBA8 freed, 92603766 blocks encoded, 0 encodes started over for a write); 1 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1827 of 5132 MB (1727 ours, 1064 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) vulkan: caches: 92 render targets (80 MB, 6 parked), 388 textures (544 MB), 13927 buffers (39 MB); 1164 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1365116 rendering passes, 8767 clear commands, 175641 attachments cleared and 461 left undefined by their load op; 1033807 buffers filled ahead of the passes vulkan: 24902 passes (54%) ended at renderer.c:287 vulkan: 10755 passes (23%) ended at surface.c:186 vulkan: 3495 passes (8%) ended at cmd.c:808 vulkan: 1973 passes (4%) ended at render.c:245 vulkan: 1146 passes (2%) ended at query.c:248 vulkan: 600 passes (1%) ended at dma.c:220 vulkan: 600 passes (1%) ended at render.c:4730 vulkan: 600 passes (1%) ended at surface.c:1262 vulkan: GPU-owned guest memory landed for the CPU 41833 times, render targets written back for an engine 227 times nvn: 4471 pieces of the runtime's record memory came back: the game wrote over their recordings perf: 26,6 frames a second over 5,0 s (108702 shown in all) vulkan: display: 599 frame intervals of 35,61 ms (deviation 13,82 ms, 1st to 99th percentile 16,53 to 83,22 ms), 101 held for other than 2 refreshes; the game's frames went from release to present in 69,1 ms (56,0 to 118,5), on to the display in 17,2 ms (8,1 to 27,2), 86,3 ms in all (66,6 to 138,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 31,2 frames a second over 5,0 s (108858 shown in all) perf: 31,7 frames a second over 5,0 s (109017 shown in all) perf: 35,9 frames a second over 5,0 s (109197 shown in all) cpu: 600 presents in 18,74 s (32,0 fps): 14 of the game's threads ran 11,23 s on the host's processors (60% of one, 18,72 ms a present), the whole process 31,10 s (166%); the busiest: thread 80 'MainThread' 4,83 s, thread 91 'Graphics Thread' 2,89 s, thread 89 'Default Priority Jobs' 2,09 s, thread 85 'Loading Thread' 0,84 s, thread 92 'AudioThread' 0,24 s cpu: in those 18,74 s, 242424 SVCs (12933 a second): 0x0b SleepThread 187142, 0x18 WaitSynchronization 15945, 0x19 CancelSynchronization 10352, 0x21 SendSyncRequest 8712, 0x17 ResetSignal 4949, 0x1c WaitProcessWideKeyAtomic 4839; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 8108112 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 22028 finishes (74010 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12051315 descriptor sets written, 4173100 reused (8 descriptor pools, 655744 sets with texture arrays taken from them); 3393238 draws kept the last one's shaders and pipeline (0 checked), 7216737 its targets vulkan: 233 shaders translated (937 ms), 202 pipelines made (0 from the cache, 11417 ms making, 0 ms waited for), 528 render targets made, 21982 texture uploads (12554 MB), 712 of them some blocks alone (649 MB); 7 frames over 50 ms in the last 600, the slowest 255 ms vulkan: pipeline libraries: 468 pre-rasterization and 732 fragment shader parts made (12 and 0 from the cache, 31401 and 96402 ms), 3 vertex input and 26 fragment output parts (0 ms); 1308 links (14 ms); 1308 optimized pipelines made in the background (97647 ms) vulkan: 202 new pipelines of draws waited 2 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 16885 encoder dispatches in all vulkan: the BC7 cache gave 15769 levels and took 13580 new; its file holds 1341 MB (started over 0 times at 8192 MB) vulkan: 3992 ASTC textures made BC7 between frames (8108 MB of RGBA8 freed, 93572328 blocks encoded, 0 encodes started over for a write); 1 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1833 of 5117 MB (1732 ours, 1040 of it allocated), heap 1 529 of 11926 MB (512 ours, 148 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) vulkan: caches: 91 render targets (85 MB, 5 parked), 371 textures (500 MB), 21356 buffers (52 MB); 1141 of 5117 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1401554 rendering passes, 8767 clear commands, 178041 attachments cleared and 461 left undefined by their load op; 1088672 buffers filled ahead of the passes vulkan: 23546 passes (65%) ended at renderer.c:287 vulkan: 3320 passes (9%) ended at surface.c:186 vulkan: 2547 passes (7%) ended at cmd.c:808 vulkan: 1953 passes (5%) ended at render.c:245 vulkan: 1200 passes (3%) ended at query.c:248 vulkan: 600 passes (2%) ended at renderer.c:890 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 600 passes (2%) ended at render.c:4730 vulkan: GPU-owned guest memory landed for the CPU 43033 times, render targets written back for an engine 227 times perf: 35,3 frames a second over 5,0 s (109374 shown in all) vulkan: display: 599 frame intervals of 29,08 ms (deviation 11,43 ms, 1st to 99th percentile 16,50 to 50,00 ms), 186 held for other than 2 refreshes; the game's frames went from release to present in 57,5 ms (50,2 to 78,5), on to the display in 16,1 ms (7,2 to 24,9), 73,5 ms in all (60,4 to 97,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 35,7 frames a second over 5,0 s (109553 shown in all) FPS limit: off vulkan: 1001 draws skipped while their pipelines were made (async_pipelines) perf: 27,7 frames a second over 5,0 s (109692 shown in all) FPS limit: the game's pace nvn: 109800 presents, 219601 submissions cpu: 600 presents in 18,61 s (32,2 fps): 14 of the game's threads ran 10,85 s on the host's processors (58% of one, 18,08 ms a present), the whole process 35,70 s (192%); the busiest: thread 80 'MainThread' 4,16 s, thread 91 'Graphics Thread' 2,21 s, thread 85 'Loading Thread' 2,19 s, thread 89 'Default Priority Jobs' 1,46 s, thread 92 'AudioThread' 0,26 s cpu: in those 18,61 s, 797168 SVCs (42840 a second): 0x0b SleepThread 742979, 0x18 WaitSynchronization 14739, 0x21 SendSyncRequest 9455, 0x19 CancelSynchronization 9177, 0x17 ResetSignal 4921, 0x1d SignalProcessWideKey 4709; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 8312976 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 22641 finishes (75384 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12361876 descriptor sets written, 4271809 reused (8 descriptor pools, 674944 sets with texture arrays taken from them); 3501184 draws kept the last one's shaders and pipeline (0 checked), 7396827 its targets vulkan: 281 shaders translated (1446 ms), 237 pipelines made (0 from the cache, 15458 ms making, 0 ms waited for), 541 render targets made, 22369 texture uploads (12683 MB), 728 of them some blocks alone (659 MB); 16 frames over 50 ms in the last 600, the slowest 552 ms vulkan: pipeline libraries: 481 pre-rasterization and 751 fragment shader parts made (12 and 0 from the cache, 31934 and 99719 ms), 3 vertex input and 26 fragment output parts (0 ms); 1343 links (14 ms); 1343 optimized pipelines made in the background (100907 ms) vulkan: 237 new pipelines of draws waited 260 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 168 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 17130 encoder dispatches in all vulkan: the BC7 cache gave 16417 levels and took 13786 new; its file holds 1358 MB (started over 0 times at 8192 MB) vulkan: 4095 ASTC textures made BC7 between frames (8274 MB of RGBA8 freed, 94828777 blocks encoded, 0 encodes started over for a write); 1 waiting, 2 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1817 of 5133 MB (1732 ours, 1062 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 104 render targets (87 MB, 5 parked), 352 textures (529 MB), 14017 buffers (45 MB); 1146 of 5133 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1436179 rendering passes, 8767 clear commands, 180782 attachments cleared and 461 left undefined by their load op; 1124780 buffers filled ahead of the passes vulkan: 23118 passes (67%) ended at renderer.c:287 vulkan: 3263 passes (9%) ended at cmd.c:808 vulkan: 2096 passes (6%) ended at surface.c:186 vulkan: 1919 passes (6%) ended at render.c:245 vulkan: 1026 passes (3%) ended at query.c:248 vulkan: 682 passes (2%) ended at buffer.c:3042 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 581 passes (2%) ended at buffer.c:1163 vulkan: GPU-owned guest memory landed for the CPU 44219 times, render targets written back for an engine 227 times perf: 30,3 frames a second over 5,0 s (109844 shown in all) perf: 34,2 frames a second over 5,0 s (110015 shown in all) vulkan: display: 599 frame intervals of 31,83 ms (deviation 34,11 ms, 1st to 99th percentile 16,51 to 200,11 ms), 303 held for other than 2 refreshes; the game's frames went from release to present in 57,7 ms (30,5 to 229,3), on to the display in 17,5 ms (7,4 to 28,5), 75,3 ms in all (49,5 to 239,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: a 1436x808x1 texture of 1 levels in format 9 with holes in its mapping is made whole: the device binds blocks of 256x256x1 texels, 4 GOBs across and 32 high in its layout, its mip tail from level 1; the layout's level 0 has blocks 16 GOBs high and 1 deep, 23 GOBs a row (24 in whole blocks), its layers 1318912 bytes apart perf: 31,9 frames a second over 5,0 s (110175 shown in all) perf: 32,9 frames a second over 5,0 s (110340 shown in all) cpu: 600 presents in 18,02 s (33,3 fps): 14 of the game's threads ran 21,20 s on the host's processors (118% of one, 35,34 ms a present), the whole process 37,41 s (208%); the busiest: thread 85 'Loading Thread' 12,83 s, thread 89 'Default Priority Jobs' 2,35 s, thread 80 'MainThread' 1,92 s, thread 91 'Graphics Thread' 1,20 s, thread 87 'Decompression-RenderCore' 1,03 s cpu: in those 18,02 s, 4622053 SVCs (256510 a second): 0x0b SleepThread 4565374, 0x21 SendSyncRequest 14565, 0x18 WaitSynchronization 11239, 0x19 CancelSynchronization 5988, 0x1c WaitProcessWideKeyAtomic 5782, 0x1d SignalProcessWideKey 5781; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 8408421 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 23279 finishes (78084 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12506468 descriptor sets written, 4318113 reused (8 descriptor pools, 690624 sets with texture arrays taken from them); 3541301 draws kept the last one's shaders and pipeline (0 checked), 7469182 its targets vulkan: 304 shaders translated (1454 ms), 262 pipelines made (0 from the cache, 17364 ms making, 0 ms waited for), 543 render targets made, 22944 texture uploads (12940 MB), 843 of them some blocks alone (675 MB); 43 frames over 50 ms in the last 600, the slowest 296 ms vulkan: pipeline libraries: 486 pre-rasterization and 761 fragment shader parts made (12 and 0 from the cache, 32621 and 100624 ms), 3 vertex input and 26 fragment output parts (0 ms); 1368 links (15 ms); 1368 optimized pipelines made in the background (102338 ms) vulkan: 262 new pipelines of draws waited 300 ms for a worker (8 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 375 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 19053 encoder dispatches in all vulkan: the BC7 cache gave 17400 levels and took 15253 new; its file holds 1447 MB (started over 0 times at 8192 MB) vulkan: 4385 ASTC textures made BC7 between frames (8711 MB of RGBA8 freed, 100984589 blocks encoded, 0 encodes started over for a write); 61 waiting, 307 MB as RGBA8; 14 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1699 of 5131 MB (1615 ours, 1220 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (81 MB, 4 parked), 607 textures (701 MB), 6355 buffers (26 MB); 1289 of 5131 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1471915 rendering passes, 8875 clear commands, 184061 attachments cleared and 461 left undefined by their load op; 1143254 buffers filled ahead of the passes vulkan: 22823 passes (64%) ended at renderer.c:287 vulkan: 6832 passes (19%) ended at cmd.c:808 vulkan: 2263 passes (6%) ended at render.c:245 vulkan: 1511 passes (4%) ended at surface.c:186 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 572 passes (2%) ended at buffer.c:1163 vulkan: 472 passes (1%) ended at query.c:248 vulkan: 203 passes (1%) ended at texture.c:1076 vulkan: GPU-owned guest memory landed for the CPU 45306 times, render targets written back for an engine 227 times perf: 42,8 frames a second over 5,0 s (110554 shown in all) nvn: the first texture of format 0x3d (target 1, 648x6) vulkan: display: 599 frame intervals of 25,96 ms (deviation 21,97 ms, 1st to 99th percentile 16,51 to 116,66 ms), 219 held for other than 1 refresh; the game's frames went from release to present in 42,4 ms (13,4 to 132,4), on to the display in 23,5 ms (9,8 to 33,3), 65,8 ms in all (46,5 to 146,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: the 1024x512 render target at 4032a0000 in format d6 takes the pixels of the one in format e0 vulkan: the 512x256 render target at 4034a0000 in format d6 takes the pixels of the one in format e0 vulkan: the 256x128 render target at 403520000 in format d6 takes the pixels of the one in format e0 vulkan: the 128x64 render target at 403540000 in format d6 takes the pixels of the one in format e0 vulkan: the 64x32 render target at 403548000 in format d6 takes the pixels of the one in format e0 vulkan: the 32x16 render target at 40354a000 in format d6 takes the pixels of the one in format e0 vulkan: the 16x8 render target at 40354a800 in format d6 takes the pixels of the one in format e0 vulkan: the 16x4 render target at 40354aa00 in format d6 takes the pixels of the one in format e0 vulkan: the 16x2 render target at 40354ac00 in format d6 takes the pixels of the one in format e0 vulkan: the 16x1 render target at 40354ae00 in format d6 takes the pixels of the one in format e0 vulkan: frame resource CPU: image allocation 1 ms (74 calls) perf: 52,8 frames a second over 5,0 s (110819 shown in all) cpu: 600 presents in 12,17 s (49,3 fps): 14 of the game's threads ran 11,29 s on the host's processors (93% of one, 18,82 ms a present), the whole process 21,87 s (180%); the busiest: thread 85 'Loading Thread' 4,09 s, thread 80 'MainThread' 3,09 s, thread 89 'Default Priority Jobs' 1,95 s, thread 91 'Graphics Thread' 1,55 s, thread 82 'FileSystem Data Thread' 0,23 s cpu: in those 12,17 s, 3079052 SVCs (253078 a second): 0x0b SleepThread 3032606, 0x18 WaitSynchronization 9229, 0x21 SendSyncRequest 8970, 0x19 CancelSynchronization 5338, 0x1c WaitProcessWideKeyAtomic 4894, 0x1d SignalProcessWideKey 4893; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 8623308 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 23879 finishes (81088 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12849400 descriptor sets written, 4404955 reused (8 descriptor pools, 708768 sets with texture arrays taken from them); 3625066 draws kept the last one's shaders and pipeline (0 checked), 7657784 its targets vulkan: 353 shaders translated (1480 ms), 311 pipelines made (0 from the cache, 19792 ms making, 0 ms waited for), 554 render targets made, 23101 texture uploads (13040 MB), 844 of them some blocks alone (675 MB); 8 frames over 50 ms in the last 600, the slowest 142 ms vulkan: pipeline libraries: 501 pre-rasterization and 783 fragment shader parts made (12 and 0 from the cache, 33775 and 101896 ms), 3 vertex input and 26 fragment output parts (0 ms); 1417 links (15 ms); 1417 optimized pipelines made in the background (104723 ms) vulkan: 311 new pipelines of draws waited 327 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 20052 encoder dispatches in all vulkan: the BC7 cache gave 18317 levels and took 15833 new; its file holds 1579 MB (started over 0 times at 8192 MB) vulkan: 4559 ASTC textures made BC7 between frames (9294 MB of RGBA8 freed, 109963972 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 14 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1695 of 5132 MB (1612 ours, 1019 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 107 render targets (84 MB, 15 parked), 580 textures (524 MB), 17186 buffers (38 MB); 1102 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1505747 rendering passes, 9227 clear commands, 185757 attachments cleared and 461 left undefined by their load op; 1179098 buffers filled ahead of the passes vulkan: 25790 passes (76%) ended at renderer.c:287 vulkan: 1784 passes (5%) ended at render.c:245 vulkan: 1756 passes (5%) ended at surface.c:186 vulkan: 1348 passes (4%) ended at cmd.c:808 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 600 passes (2%) ended at buffer.c:3042 vulkan: 598 passes (2%) ended at texture.c:2819 vulkan: 587 passes (2%) ended at buffer.c:1163 vulkan: GPU-owned guest memory landed for the CPU 46601 times, render targets written back for an engine 227 times perf: 50,4 frames a second over 5,0 s (111071 shown in all) vulkan: display: 598 frame intervals of 19,04 ms (deviation 9,89 ms, 1st to 99th percentile 16,50 to 50,14 ms), 61 held for other than 1 refresh; the game's frames went from release to present in 21,9 ms (9,3 to 73,8), on to the display in 30,4 ms (13,1 to 33,3), 52,3 ms in all (40,5 to 93,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 57,6 frames a second over 5,0 s (111360 shown in all) perf: 42,9 frames a second over 5,0 s (111575 shown in all) nvn: 111600 presents, 223201 submissions cpu: 600 presents in 11,81 s (50,8 fps): 14 of the game's threads ran 9,64 s on the host's processors (82% of one, 16,07 ms a present), the whole process 18,39 s (156%); the busiest: thread 80 'MainThread' 4,36 s, thread 91 'Graphics Thread' 2,05 s, thread 89 'Default Priority Jobs' 1,84 s, thread 85 'Loading Thread' 0,99 s, thread 92 'AudioThread' 0,15 s cpu: in those 11,81 s, 203797 SVCs (17253 a second): 0x0b SleepThread 165014, 0x18 WaitSynchronization 10846, 0x19 CancelSynchronization 7113, 0x21 SendSyncRequest 5863, 0x17 ResetSignal 3563, 0x1d SignalProcessWideKey 3263; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 8915796 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 24479 finishes (83783 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13313986 descriptor sets written, 4525473 reused (9 descriptor pools, 727968 sets with texture arrays taken from them); 3730232 draws kept the last one's shaders and pipeline (0 checked), 7919811 its targets vulkan: 413 shaders translated (1505 ms), 362 pipelines made (0 from the cache, 21190 ms making, 0 ms waited for), 563 render targets made, 23414 texture uploads (13278 MB), 869 of them some blocks alone (706 MB); 6 frames over 50 ms in the last 600, the slowest 241 ms vulkan: pipeline libraries: 518 pre-rasterization and 813 fragment shader parts made (13 and 0 from the cache, 34196 and 102822 ms), 3 vertex input and 26 fragment output parts (0 ms); 1468 links (16 ms); 1468 optimized pipelines made in the background (106313 ms) vulkan: 362 new pipelines of draws waited 328 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 21110 encoder dispatches in all vulkan: the BC7 cache gave 18840 levels and took 16676 new; its file holds 1665 MB (started over 0 times at 8192 MB) vulkan: 4722 ASTC textures made BC7 between frames (9681 MB of RGBA8 freed, 115845451 blocks encoded, 0 encodes started over for a write); 49 waiting, 194 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1705 of 5117 MB (1621 ours, 1333 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 98 render targets (93 MB, 8 parked), 616 textures (788 MB), 13799 buffers (66 MB); 1412 of 5117 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1543837 rendering passes, 9227 clear commands, 188157 attachments cleared and 461 left undefined by their load op; 1218494 buffers filled ahead of the passes vulkan: 28964 passes (76%) ended at renderer.c:287 vulkan: 2020 passes (5%) ended at render.c:245 vulkan: 1861 passes (5%) ended at cmd.c:808 vulkan: 1823 passes (5%) ended at surface.c:186 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 596 passes (2%) ended at buffer.c:1163 vulkan: 527 passes (1%) ended at texture.c:2819 vulkan: 496 passes (1%) ended at buffer.c:1554 vulkan: GPU-owned guest memory landed for the CPU 47730 times, render targets written back for an engine 227 times perf: 45,0 frames a second over 5,0 s (111801 shown in all) vulkan: display: 598 frame intervals of 21,40 ms (deviation 13,66 ms, 1st to 99th percentile 16,49 to 66,63 ms), 123 held for other than 1 refresh; the game's frames went from release to present in 29,1 ms (4,7 to 78,8), on to the display in 29,0 ms (13,0 to 37,3), 57,9 ms in all (37,8 to 107,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 55,4 frames a second over 5,0 s (112078 shown in all) cpu: 600 presents in 11,47 s (52,3 fps): 14 of the game's threads ran 12,88 s on the host's processors (112% of one, 21,46 ms a present), the whole process 19,99 s (174%); the busiest: thread 80 'MainThread' 4,40 s, thread 91 'Graphics Thread' 2,73 s, thread 89 'Default Priority Jobs' 2,69 s, thread 85 'Loading Thread' 2,54 s, thread 92 'AudioThread' 0,15 s cpu: in those 11,47 s, 220878 SVCs (19255 a second): 0x0b SleepThread 179539, 0x18 WaitSynchronization 10941, 0x19 CancelSynchronization 7287, 0x21 SendSyncRequest 6679, 0x1c WaitProcessWideKeyAtomic 3644, 0x1d SignalProcessWideKey 3643; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 9253138 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 25079 finishes (85996 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13832286 descriptor sets written, 4685079 reused (9 descriptor pools, 747168 sets with texture arrays taken from them); 3851925 draws kept the last one's shaders and pipeline (0 checked), 8229675 its targets vulkan: 435 shaders translated (1521 ms), 380 pipelines made (0 from the cache, 21790 ms making, 0 ms waited for), 563 render targets made, 23572 texture uploads (13392 MB), 887 of them some blocks alone (771 MB); 9 frames over 50 ms in the last 600, the slowest 125 ms vulkan: pipeline libraries: 521 pre-rasterization and 824 fragment shader parts made (13 and 0 from the cache, 34225 and 103394 ms), 3 vertex input and 26 fragment output parts (0 ms); 1486 links (16 ms); 1486 optimized pipelines made in the background (106922 ms) vulkan: 380 new pipelines of draws waited 328 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 21785 encoder dispatches in all vulkan: the BC7 cache gave 19158 levels and took 17182 new; its file holds 1730 MB (started over 0 times at 8192 MB) vulkan: 4839 ASTC textures made BC7 between frames (9921 MB of RGBA8 freed, 120125997 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1687 of 5132 MB (1605 ours, 1170 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 92 render targets (76 MB, 2 parked), 647 textures (652 MB), 8651 buffers (71 MB); 1253 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1579324 rendering passes, 9227 clear commands, 190557 attachments cleared and 461 left undefined by their load op; 1262183 buffers filled ahead of the passes vulkan: 23878 passes (67%) ended at renderer.c:287 vulkan: 4545 passes (13%) ended at render.c:245 vulkan: 2523 passes (7%) ended at surface.c:186 vulkan: 2116 passes (6%) ended at cmd.c:808 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 590 passes (2%) ended at buffer.c:1163 vulkan: 557 passes (2%) ended at surface.c:1364 vulkan: 246 passes (1%) ended at buffer.c:1554 vulkan: GPU-owned guest memory landed for the CPU 48883 times, render targets written back for an engine 227 times perf: 59,6 frames a second over 5,0 s (112377 shown in all) vulkan: display: 595 frame intervals of 17,48 ms (deviation 6,69 ms, 1st to 99th percentile 16,51 to 33,50 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 13,6 ms (0,1 to 58,8), on to the display in 32,6 ms (16,3 to 33,3), 46,1 ms in all (32,8 to 79,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (112678 shown in all) cpu: 600 presents in 10,03 s (59,8 fps): 14 of the game's threads ran 4,72 s on the host's processors (47% of one, 7,87 ms a present), the whole process 8,29 s (83%); the busiest: thread 80 'MainThread' 1,85 s, thread 91 'Graphics Thread' 1,44 s, thread 89 'Default Priority Jobs' 0,81 s, thread 85 'Loading Thread' 0,33 s, thread 92 'AudioThread' 0,12 s cpu: in those 10,03 s, 161229 SVCs (16070 a second): 0x0b SleepThread 129817, 0x18 WaitSynchronization 6885, 0x21 SendSyncRequest 5257, 0x1c WaitProcessWideKeyAtomic 3758, 0x1d SignalProcessWideKey 3758, 0x19 CancelSynchronization 3585; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 9595892 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 25294 finishes (86359 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14306506 descriptor sets written, 4896369 reused (9 descriptor pools, 754016 sets with texture arrays taken from them); 3950316 draws kept the last one's shaders and pipeline (0 checked), 8552281 its targets vulkan: 435 shaders translated (1521 ms), 380 pipelines made (0 from the cache, 21790 ms making, 0 ms waited for), 579 render targets made, 23616 texture uploads (13402 MB), 887 of them some blocks alone (771 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms vulkan: pipeline libraries: 521 pre-rasterization and 824 fragment shader parts made (13 and 0 from the cache, 34225 and 103394 ms), 3 vertex input and 26 fragment output parts (0 ms); 1486 links (16 ms); 1486 optimized pipelines made in the background (106922 ms) vulkan: 380 new pipelines of draws waited 328 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 21785 encoder dispatches in all vulkan: the BC7 cache gave 19214 levels and took 17182 new; its file holds 1730 MB (started over 0 times at 8192 MB) vulkan: 4869 ASTC textures made BC7 between frames (9978 MB of RGBA8 freed, 120203340 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1707 of 5132 MB (1620 ours, 959 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 95 render targets (92 MB, 3 parked), 485 textures (448 MB), 16212 buffers (45 MB); 1046 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1606442 rendering passes, 11096 clear commands, 193681 attachments cleared and 461 left undefined by their load op; 1294427 buffers filled ahead of the passes vulkan: 21950 passes (81%) ended at renderer.c:287 vulkan: 1463 passes (5%) ended at cmd.c:808 vulkan: 1355 passes (5%) ended at surface.c:186 vulkan: 1007 passes (4%) ended at render.c:245 vulkan: 386 passes (1%) ended at renderer.c:890 vulkan: 214 passes (1%) ended at dma.c:220 vulkan: 214 passes (1%) ended at surface.c:1364 vulkan: 214 passes (1%) ended at texture.c:2819 vulkan: GPU-owned guest memory landed for the CPU 49311 times, render targets written back for an engine 227 times perf: 60,0 frames a second over 5,0 s (112978 shown in all) vulkan: display: 599 frame intervals of 16,72 ms (deviation 0,97 ms, 1st to 99th percentile 16,50 to 16,97 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 13,9 ms (13,5 to 14,9), on to the display in 33,0 ms (30,9 to 33,3), 47,0 ms in all (46,6 to 47,2) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,9 frames a second over 5,0 s (113278 shown in all) nvn: 113400 presents, 226801 submissions cpu: 600 presents in 11,15 s (53,8 fps): 14 of the game's threads ran 9,74 s on the host's processors (87% of one, 16,24 ms a present), the whole process 16,62 s (149%); the busiest: thread 80 'MainThread' 4,16 s, thread 91 'Graphics Thread' 2,43 s, thread 89 'Default Priority Jobs' 2,21 s, thread 85 'Loading Thread' 0,55 s, thread 92 'AudioThread' 0,14 s cpu: in those 11,15 s, 154995 SVCs (13901 a second): 0x0b SleepThread 115843, 0x18 WaitSynchronization 10763, 0x19 CancelSynchronization 7143, 0x21 SendSyncRequest 5737, 0x1d SignalProcessWideKey 3440, 0x1c WaitProcessWideKeyAtomic 3439; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 9863058 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 25894 finishes (87586 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14716964 descriptor sets written, 5021133 reused (9 descriptor pools, 771840 sets with texture arrays taken from them); 4045574 draws kept the last one's shaders and pipeline (0 checked), 8794077 its targets vulkan: 444 shaders translated (1524 ms), 385 pipelines made (0 from the cache, 22426 ms making, 0 ms waited for), 580 render targets made, 23791 texture uploads (13537 MB), 905 of them some blocks alone (813 MB); 4 frames over 50 ms in the last 600, the slowest 840 ms vulkan: pipeline libraries: 524 pre-rasterization and 827 fragment shader parts made (13 and 0 from the cache, 34536 and 103718 ms), 3 vertex input and 26 fragment output parts (0 ms); 1491 links (16 ms); 1491 optimized pipelines made in the background (107503 ms) vulkan: 385 new pipelines of draws waited 328 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 21842 encoder dispatches in all vulkan: the BC7 cache gave 20217 levels and took 17227 new; its file holds 1735 MB (started over 0 times at 8192 MB) vulkan: 4988 ASTC textures made BC7 between frames (10254 MB of RGBA8 freed, 120862798 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1713 of 5132 MB (1625 ours, 951 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 96 render targets (97 MB, 4 parked), 452 textures (427 MB), 15501 buffers (54 MB); 1040 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1638301 rendering passes, 11096 clear commands, 196081 attachments cleared and 461 left undefined by their load op; 1332499 buffers filled ahead of the passes vulkan: 23452 passes (74%) ended at renderer.c:287 vulkan: 2527 passes (8%) ended at render.c:245 vulkan: 1804 passes (6%) ended at surface.c:186 vulkan: 1520 passes (5%) ended at cmd.c:808 vulkan: 663 passes (2%) ended at dma.c:220 vulkan: 595 passes (2%) ended at buffer.c:1163 vulkan: 488 passes (2%) ended at surface.c:1364 vulkan: 250 passes (1%) ended at texture.c:2819 vulkan: GPU-owned guest memory landed for the CPU 50505 times, render targets written back for an engine 227 times perf: 46,4 frames a second over 5,0 s (113511 shown in all) vulkan: display: 599 frame intervals of 18,56 ms (deviation 34,87 ms, 1st to 99th percentile 16,50 to 33,44 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 10,4 ms (2,9 to 59,0), on to the display in 32,7 ms (19,2 to 33,3), 43,2 ms in all (36,0 to 71,4) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (113812 shown in all) cpu: 600 presents in 10,38 s (57,8 fps): 14 of the game's threads ran 8,47 s on the host's processors (82% of one, 14,12 ms a present), the whole process 13,73 s (132%); the busiest: thread 80 'MainThread' 3,83 s, thread 89 'Default Priority Jobs' 2,25 s, thread 91 'Graphics Thread' 2,06 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,38 s, 68449 SVCs (6592 a second): 0x0b SleepThread 32601, 0x18 WaitSynchronization 9812, 0x19 CancelSynchronization 6461, 0x21 SendSyncRequest 5245, 0x17 ResetSignal 3277, 0x1c WaitProcessWideKeyAtomic 3122; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 10115382 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26494 finishes (89013 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15112187 descriptor sets written, 5133896 reused (9 descriptor pools, 778688 sets with texture arrays taken from them); 4148594 draws kept the last one's shaders and pipeline (0 checked), 9019583 its targets vulkan: 456 shaders translated (1527 ms), 393 pipelines made (0 from the cache, 22703 ms making, 0 ms waited for), 648 render targets made, 23893 texture uploads (13597 MB), 911 of them some blocks alone (815 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms vulkan: pipeline libraries: 525 pre-rasterization and 834 fragment shader parts made (13 and 0 from the cache, 34542 and 103990 ms), 3 vertex input and 26 fragment output parts (0 ms); 1499 links (16 ms); 1498 optimized pipelines made in the background (107651 ms) vulkan: 393 new pipelines of draws waited 328 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 22127 encoder dispatches in all vulkan: the BC7 cache gave 20469 levels and took 17432 new; its file holds 1767 MB (started over 0 times at 8192 MB) vulkan: 5040 ASTC textures made BC7 between frames (10388 MB of RGBA8 freed, 123025013 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1825 of 5116 MB (1723 ours, 1146 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 163 render targets (211 MB, 44 parked), 514 textures (454 MB), 8841 buffers (58 MB); 1248 of 5116 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1672172 rendering passes, 11096 clear commands, 198481 attachments cleared and 461 left undefined by their load op; 1367634 buffers filled ahead of the passes vulkan: 23327 passes (69%) ended at renderer.c:287 vulkan: 4334 passes (13%) ended at render.c:245 vulkan: 1725 passes (5%) ended at surface.c:186 vulkan: 1448 passes (4%) ended at cmd.c:808 vulkan: 1148 passes (3%) ended at dma.c:220 vulkan: 593 passes (2%) ended at buffer.c:1163 vulkan: 534 passes (2%) ended at surface.c:1364 vulkan: 346 passes (1%) ended at texture.c:2819 vulkan: GPU-owned guest memory landed for the CPU 51676 times, render targets written back for an engine 227 times nvn: 4059 pieces of the runtime's record memory came back: the game wrote over their recordings perf: 55,4 frames a second over 5,0 s (114089 shown in all) vulkan: display: 598 frame intervals of 17,34 ms (deviation 3,56 ms, 1st to 99th percentile 16,49 to 33,44 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 12,5 ms (2,8 to 58,3), on to the display in 32,0 ms (13,6 to 33,3), 44,4 ms in all (35,9 to 79,2) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (114390 shown in all) cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 4,25 s on the host's processors (43% of one, 7,08 ms a present), the whole process 6,80 s (68%); the busiest: thread 80 'MainThread' 2,39 s, thread 91 'Graphics Thread' 0,81 s, thread 89 'Default Priority Jobs' 0,77 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,10 s cpu: in those 10,00 s, 326861 SVCs (32688 a second): 0x0b SleepThread 294863, 0x18 WaitSynchronization 7411, 0x21 SendSyncRequest 5684, 0x19 CancelSynchronization 4146, 0x1c WaitProcessWideKeyAtomic 3453, 0x1d SignalProcessWideKey 3453; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 10192354 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26859 finishes (89806 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15233423 descriptor sets written, 5166926 reused (9 descriptor pools, 790336 sets with texture arrays taken from them); 4184179 draws kept the last one's shaders and pipeline (0 checked), 9078284 its targets vulkan: 458 shaders translated (1528 ms), 399 pipelines made (0 from the cache, 22745 ms making, 0 ms waited for), 719 render targets made, 23965 texture uploads (13636 MB), 911 of them some blocks alone (815 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms vulkan: pipeline libraries: 525 pre-rasterization and 835 fragment shader parts made (13 and 0 from the cache, 34542 and 104032 ms), 3 vertex input and 26 fragment output parts (0 ms); 1505 links (16 ms); 1505 optimized pipelines made in the background (107943 ms) vulkan: 399 new pipelines of draws waited 329 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 22130 encoder dispatches in all vulkan: the BC7 cache gave 20642 levels and took 17435 new; its file holds 1767 MB (started over 0 times at 8192 MB) vulkan: 5069 ASTC textures made BC7 between frames (10418 MB of RGBA8 freed, 123081984 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1707 of 5116 MB (1620 ours, 912 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 99 render targets (92 MB, 4 parked), 493 textures (403 MB), 9898 buffers (45 MB); 1000 of 5116 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1694258 rendering passes, 11334 clear commands, 200877 attachments cleared and 461 left undefined by their load op; 1381782 buffers filled ahead of the passes vulkan: 18592 passes (84%) ended at renderer.c:287 vulkan: 1336 passes (6%) ended at render.c:245 vulkan: 931 passes (4%) ended at surface.c:186 vulkan: 364 passes (2%) ended at dma.c:220 vulkan: 353 passes (2%) ended at buffer.c:1163 vulkan: 173 passes (1%) ended at cmd.c:808 vulkan: 123 passes (1%) ended at surface.c:1364 vulkan: 102 passes (0%) ended at texture.c:2819 vulkan: GPU-owned guest memory landed for the CPU 52403 times, render targets written back for an engine 227 times perf: 60,0 frames a second over 5,0 s (114690 shown in all) vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,87 ms, 1st to 99th percentile 16,51 to 16,95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 12,6 ms (12,2 to 14,9), on to the display in 33,1 ms (32,7 to 33,3), 45,6 ms in all (45,3 to 45,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,8 frames a second over 5,0 s (114990 shown in all) nvn: 115200 presents, 230401 submissions cpu: 600 presents in 10,07 s (59,6 fps): 14 of the game's threads ran 7,04 s on the host's processors (70% of one, 11,73 ms a present), the whole process 11,53 s (115%); the busiest: thread 80 'MainThread' 3,53 s, thread 91 'Graphics Thread' 1,62 s, thread 89 'Default Priority Jobs' 1,56 s, thread 92 'AudioThread' 0,14 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,07 s, 488449 SVCs (48523 a second): 0x0b SleepThread 452492, 0x18 WaitSynchronization 9577, 0x19 CancelSynchronization 6290, 0x21 SendSyncRequest 5603, 0x17 ResetSignal 3213, 0x1d SignalProcessWideKey 3208; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 10418823 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 27508 finishes (91155 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15588581 descriptor sets written, 5266268 reused (9 descriptor pools, 801984 sets with texture arrays taken from them); 4278694 draws kept the last one's shaders and pipeline (0 checked), 9278202 its targets vulkan: 458 shaders translated (1528 ms), 401 pipelines made (0 from the cache, 22745 ms making, 0 ms waited for), 817 render targets made, 24083 texture uploads (13735 MB), 923 of them some blocks alone (824 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms vulkan: pipeline libraries: 525 pre-rasterization and 835 fragment shader parts made (13 and 0 from the cache, 34542 and 104032 ms), 3 vertex input and 26 fragment output parts (0 ms); 1507 links (16 ms); 1507 optimized pipelines made in the background (107944 ms) vulkan: 401 new pipelines of draws waited 329 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 22166 encoder dispatches in all vulkan: the BC7 cache gave 21242 levels and took 17468 new; its file holds 1771 MB (started over 0 times at 8192 MB) vulkan: 5142 ASTC textures made BC7 between frames (10623 MB of RGBA8 freed, 123606250 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1717 of 5132 MB (1629 ours, 939 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 101 render targets (101 MB, 6 parked), 511 textures (423 MB), 9558 buffers (38 MB); 1028 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1727076 rendering passes, 11406 clear commands, 203133 attachments cleared and 565 left undefined by their load op; 1414869 buffers filled ahead of the passes vulkan: 24485 passes (75%) ended at renderer.c:287 vulkan: 3143 passes (10%) ended at render.c:245 vulkan: 1356 passes (4%) ended at surface.c:186 vulkan: 1341 passes (4%) ended at cmd.c:808 vulkan: 798 passes (2%) ended at dma.c:220 vulkan: 594 passes (2%) ended at buffer.c:1163 vulkan: 313 passes (1%) ended at query.c:248 vulkan: 256 passes (1%) ended at texture.c:2819 vulkan: GPU-owned guest memory landed for the CPU 53643 times, render targets written back for an engine 276 times perf: 59,4 frames a second over 5,0 s (115287 shown in all) perf: 50,8 frames a second over 5,0 s (115542 shown in all) vulkan: display: 599 frame intervals of 18,06 ms (deviation 6,87 ms, 1st to 99th percentile 16,50 to 50,14 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 14,6 ms (0,5 to 77,1), on to the display in 31,5 ms (11,9 to 33,3), 46,0 ms in all (33,5 to 97,4) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 10,85 s (55,3 fps): 14 of the game's threads ran 10,79 s on the host's processors (99% of one, 17,99 ms a present), the whole process 16,91 s (156%); the busiest: thread 80 'MainThread' 3,93 s, thread 89 'Default Priority Jobs' 2,82 s, thread 91 'Graphics Thread' 1,89 s, thread 85 'Loading Thread' 1,68 s, thread 92 'AudioThread' 0,16 s cpu: in those 10,85 s, 158791 SVCs (14635 a second): 0x0b SleepThread 121295, 0x18 WaitSynchronization 9228, 0x21 SendSyncRequest 6302, 0x19 CancelSynchronization 5748, 0x1c WaitProcessWideKeyAtomic 3626, 0x1d SignalProcessWideKey 3626; 1 calls the dispatch table had no code for (RtAPI.miss) vulkan: 10634098 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 28176 finishes (92991 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15934120 descriptor sets written, 5353185 reused (9 descriptor pools, 819584 sets with texture arrays taken from them); 4362180 draws kept the last one's shaders and pipeline (0 checked), 9467923 its targets vulkan: 489 shaders translated (1545 ms), 425 pipelines made (0 from the cache, 23451 ms making, 0 ms waited for), 900 render targets made, 24283 texture uploads (13849 MB), 935 of them some blocks alone (827 MB); 5 frames over 50 ms in the last 600, the slowest 110 ms vulkan: pipeline libraries: 533 pre-rasterization and 852 fragment shader parts made (14 and 0 from the cache, 34772 and 104480 ms), 3 vertex input and 26 fragment output parts (0 ms); 1531 links (16 ms); 1531 optimized pipelines made in the background (108612 ms) vulkan: 425 new pipelines of draws waited 329 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 22631 encoder dispatches in all vulkan: the BC7 cache gave 21820 levels and took 17846 new; its file holds 1804 MB (started over 0 times at 8192 MB) vulkan: 5257 ASTC textures made BC7 between frames (10881 MB of RGBA8 freed, 125953184 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1725 of 5116 MB (1636 ours, 1055 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 102 render targets (110 MB, 10 parked), 654 textures (508 MB), 10420 buffers (52 MB); 1144 of 5116 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1760771 rendering passes, 11474 clear commands, 205513 attachments cleared and 733 left undefined by their load op; 1444178 buffers filled ahead of the passes vulkan: 23137 passes (69%) ended at renderer.c:287 vulkan: 4070 passes (12%) ended at render.c:245 vulkan: 1706 passes (5%) ended at surface.c:186 vulkan: 1463 passes (4%) ended at cmd.c:808 vulkan: 987 passes (3%) ended at dma.c:220 vulkan: 580 passes (2%) ended at buffer.c:1163 vulkan: 522 passes (2%) ended at surface.c:1364 vulkan: 368 passes (1%) ended at buffer.c:3042 vulkan: GPU-owned guest memory landed for the CPU 54869 times, render targets written back for an engine 360 times perf: 54,8 frames a second over 5,0 s (115817 shown in all) perf: 58,8 frames a second over 5,0 s (116112 shown in all) vulkan: display: 599 frame intervals of 17,58 ms (deviation 14,97 ms, 1st to 99th percentile 16,51 to 33,38 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 14,9 ms (0,1 to 32,2), on to the display in 32,7 ms (22,0 to 33,3), 47,7 ms in all (31,9 to 61,4) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 10,55 s (56,9 fps): 14 of the game's threads ran 8,75 s on the host's processors (83% of one, 14,58 ms a present), the whole process 15,58 s (148%); the busiest: thread 80 'MainThread' 3,94 s, thread 89 'Default Priority Jobs' 2,64 s, thread 91 'Graphics Thread' 1,82 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,13 s cpu: in those 10,55 s, 137911 SVCs (13073 a second): 0x0b SleepThread 103328, 0x18 WaitSynchronization 9221, 0x19 CancelSynchronization 5811, 0x21 SendSyncRequest 5290, 0x17 ResetSignal 3310, 0x1c WaitProcessWideKeyAtomic 3217; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 10842871 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 28776 finishes (94167 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16273678 descriptor sets written, 5432453 reused (9 descriptor pools, 837344 sets with texture arrays taken from them); 4434054 draws kept the last one's shaders and pipeline (0 checked), 9650997 its targets vulkan: 523 shaders translated (1562 ms), 457 pipelines made (0 from the cache, 24580 ms making, 0 ms waited for), 916 render targets made, 24379 texture uploads (13899 MB), 935 of them some blocks alone (827 MB); 2 frames over 50 ms in the last 600, the slowest 390 ms vulkan: pipeline libraries: 544 pre-rasterization and 872 fragment shader parts made (14 and 0 from the cache, 35316 and 104909 ms), 3 vertex input and 26 fragment output parts (0 ms); 1563 links (17 ms); 1563 optimized pipelines made in the background (109814 ms) vulkan: 457 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 22720 encoder dispatches in all vulkan: the BC7 cache gave 22051 levels and took 17929 new; its file holds 1810 MB (started over 0 times at 8192 MB) vulkan: 5298 ASTC textures made BC7 between frames (10975 MB of RGBA8 freed, 126474849 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1727 of 5132 MB (1637 ours, 944 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (110 MB, 8 parked), 590 textures (420 MB), 7787 buffers (31 MB); 1027 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1794050 rendering passes, 11474 clear commands, 207913 attachments cleared and 733 left undefined by their load op; 1469822 buffers filled ahead of the passes vulkan: 23332 passes (70%) ended at renderer.c:287 vulkan: 2987 passes (9%) ended at render.c:245 vulkan: 1721 passes (5%) ended at surface.c:186 vulkan: 1472 passes (4%) ended at cmd.c:808 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 593 passes (2%) ended at buffer.c:1163 vulkan: 425 passes (1%) ended at texture.c:2819 vulkan: 362 passes (1%) ended at buffer.c:3042 vulkan: GPU-owned guest memory landed for the CPU 56052 times, render targets written back for an engine 360 times perf: 58,8 frames a second over 5,0 s (116406 shown in all) perf: 60,0 frames a second over 5,0 s (116706 shown in all) vulkan: display: 599 frame intervals of 16,83 ms (deviation 1,66 ms, 1st to 99th percentile 16,48 to 32,91 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 15,0 ms (4,3 to 38,0), on to the display in 32,7 ms (20,4 to 33,3), 47,8 ms in all (37,4 to 64,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's nvn: 117000 presents, 234001 submissions cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 3,28 s on the host's processors (33% of one, 5,46 ms a present), the whole process 6,52 s (65%); the busiest: thread 80 'MainThread' 1,36 s, thread 91 'Graphics Thread' 1,13 s, thread 89 'Default Priority Jobs' 0,51 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,10 s cpu: in those 10,00 s, 31516 SVCs (3152 a second): 0x18 WaitSynchronization 5748, 0x21 SendSyncRequest 5214, 0x1d SignalProcessWideKey 3722, 0x1c WaitProcessWideKeyAtomic 3721, 0x17 ResetSignal 3200, 0x0b SleepThread 3092; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 11177366 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 28934 finishes (94437 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16730104 descriptor sets written, 5645017 reused (9 descriptor pools, 842368 sets with texture arrays taken from them); 4531246 draws kept the last one's shaders and pipeline (0 checked), 9966085 its targets vulkan: 527 shaders translated (1563 ms), 460 pipelines made (0 from the cache, 24605 ms making, 0 ms waited for), 928 render targets made, 24424 texture uploads (13900 MB), 935 of them some blocks alone (827 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms vulkan: pipeline libraries: 545 pre-rasterization and 875 fragment shader parts made (14 and 0 from the cache, 35323 and 104927 ms), 3 vertex input and 26 fragment output parts (0 ms); 1566 links (17 ms); 1566 optimized pipelines made in the background (109853 ms) vulkan: 460 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 22721 encoder dispatches in all vulkan: the BC7 cache gave 22132 levels and took 17930 new; its file holds 1810 MB (started over 0 times at 8192 MB) vulkan: 5335 ASTC textures made BC7 between frames (10983 MB of RGBA8 freed, 126485456 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1707 of 5132 MB (1620 ours, 777 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 101 render targets (93 MB, 9 parked), 476 textures (289 MB), 11247 buffers (22 MB); 864 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1820772 rendering passes, 13636 clear commands, 211155 attachments cleared and 733 left undefined by their load op; 1490431 buffers filled ahead of the passes vulkan: 21669 passes (81%) ended at renderer.c:287 vulkan: 1377 passes (5%) ended at cmd.c:808 vulkan: 1291 passes (5%) ended at surface.c:186 vulkan: 896 passes (3%) ended at render.c:245 vulkan: 443 passes (2%) ended at renderer.c:890 vulkan: 314 passes (1%) ended at dma.c:220 vulkan: 157 passes (1%) ended at surface.c:1364 vulkan: 157 passes (1%) ended at texture.c:2819 vulkan: GPU-owned guest memory landed for the CPU 56366 times, render targets written back for an engine 360 times perf: 60,0 frames a second over 5,0 s (117007 shown in all) memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=1.68 avg60=0.53 avg300=0.30 total=3126286): resources: footprint 8332 MiB, the system has 7659 MiB free, VMA blocks 2036 MiB, GPU heap 0 (device local) use 1707 of 5130 MiB (VMA blocks 1620 MiB), GPU heap 1 use 401 of 11926 MiB (VMA blocks 384 MiB), GPU heap 2 (device local) use 48 of 197 MiB (VMA blocks 32 MiB), 9 descriptor pools perf: 58,6 frames a second over 5,0 s (117301 shown in all) vulkan: display: 599 frame intervals of 16,86 ms (deviation 1,77 ms, 1st to 99th percentile 16,51 to 33,10 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 17,1 ms (14,1 to 47,1), on to the display in 32,6 ms (15,4 to 33,3), 49,7 ms in all (47,2 to 66,2) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 58,4 frames a second over 5,0 s (117593 shown in all) cpu: 600 presents in 10,37 s (57,9 fps): 14 of the game's threads ran 8,48 s on the host's processors (82% of one, 14,14 ms a present), the whole process 13,01 s (126%); the busiest: thread 80 'MainThread' 3,67 s, thread 89 'Default Priority Jobs' 1,51 s, thread 85 'Loading Thread' 1,36 s, thread 91 'Graphics Thread' 1,33 s, thread 82 'FileSystem Data Thread' 0,22 s cpu: in those 10,37 s, 190539 SVCs (18380 a second): 0x0b SleepThread 152921, 0x18 WaitSynchronization 9720, 0x21 SendSyncRequest 6445, 0x19 CancelSynchronization 6339, 0x17 ResetSignal 3273, 0x1c WaitProcessWideKeyAtomic 3251; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 11288668 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29534 finishes (95955 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16904700 descriptor sets written, 5693035 reused (9 descriptor pools, 858944 sets with texture arrays taken from them); 4572423 draws kept the last one's shaders and pipeline (0 checked), 10052480 its targets vulkan: 549 shaders translated (1568 ms), 497 pipelines made (0 from the cache, 25284 ms making, 0 ms waited for), 1072 render targets made, 24640 texture uploads (14128 MB), 950 of them some blocks alone (878 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms vulkan: pipeline libraries: 549 pre-rasterization and 886 fragment shader parts made (14 and 0 from the cache, 35632 and 105297 ms), 3 vertex input and 26 fragment output parts (0 ms); 1602 links (17 ms); 1601 optimized pipelines made in the background (110465 ms) vulkan: 497 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 22997 encoder dispatches in all vulkan: the BC7 cache gave 22689 levels and took 18151 new; its file holds 1831 MB (started over 0 times at 8192 MB) vulkan: 5423 ASTC textures made BC7 between frames (11185 MB of RGBA8 freed, 128060534 blocks encoded, 0 encodes started over for a write); 66 waiting, 321 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1809 of 5130 MB (1712 ours, 1355 of it allocated), heap 1 401 of 11926 MB (384 ours, 100 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 116 render targets (111 MB, 21 parked), 482 textures (676 MB), 12717 buffers (28 MB); 1301 of 5130 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1851250 rendering passes, 13646 clear commands, 213535 attachments cleared and 733 left undefined by their load op; 1508615 buffers filled ahead of the passes vulkan: 23992 passes (79%) ended at renderer.c:287 vulkan: 1721 passes (6%) ended at render.c:245 vulkan: 1237 passes (4%) ended at surface.c:186 vulkan: 707 passes (2%) ended at dma.c:220 vulkan: 594 passes (2%) ended at buffer.c:1163 vulkan: 588 passes (2%) ended at surface.c:1364 vulkan: 553 passes (2%) ended at buffer.c:3042 vulkan: 521 passes (2%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 57554 times, render targets written back for an engine 360 times perf: 51,8 frames a second over 5,0 s (117852 shown in all) vulkan: display: 599 frame intervals of 18,06 ms (deviation 5,00 ms, 1st to 99th percentile 16,50 to 33,67 ms), 46 held for other than 1 refresh; the game's frames went from release to present in 19,0 ms (14,0 to 69,1), on to the display in 33,2 ms (15,5 to 50,1), 52,3 ms in all (47,0 to 89,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (118153 shown in all) cpu: 600 presents in 10,57 s (56,8 fps): 14 of the game's threads ran 5,83 s on the host's processors (55% of one, 9,71 ms a present), the whole process 10,31 s (98%); the busiest: thread 80 'MainThread' 2,76 s, thread 91 'Graphics Thread' 1,68 s, thread 89 'Default Priority Jobs' 0,97 s, thread 92 'AudioThread' 0,24 s, thread 86 'VibrationThread' 0,10 s cpu: in those 10,57 s, 363855 SVCs (34436 a second): 0x0b SleepThread 331370, 0x18 WaitSynchronization 7924, 0x21 SendSyncRequest 5328, 0x19 CancelSynchronization 4505, 0x1c WaitProcessWideKeyAtomic 3502, 0x1d SignalProcessWideKey 3501; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 11636829 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29870 finishes (96897 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17420805 descriptor sets written, 5873364 reused (9 descriptor pools, 863968 sets with texture arrays taken from them); 4692320 draws kept the last one's shaders and pipeline (0 checked), 10376575 its targets vulkan: 558 shaders translated (1569 ms), 504 pipelines made (0 from the cache, 25377 ms making, 0 ms waited for), 1095 render targets made, 24741 texture uploads (14180 MB), 950 of them some blocks alone (878 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms vulkan: pipeline libraries: 551 pre-rasterization and 893 fragment shader parts made (14 and 0 from the cache, 35661 and 105360 ms), 3 vertex input and 26 fragment output parts (0 ms); 1610 links (17 ms); 1610 optimized pipelines made in the background (110820 ms) vulkan: 504 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 23475 encoder dispatches in all vulkan: the BC7 cache gave 23505 levels and took 18509 new; its file holds 1876 MB (started over 0 times at 8192 MB) vulkan: 5548 ASTC textures made BC7 between frames (11566 MB of RGBA8 freed, 131299521 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1707 of 5132 MB (1620 ours, 987 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 99 render targets (92 MB, 4 parked), 559 textures (490 MB), 14156 buffers (34 MB); 1074 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1883796 rendering passes, 14939 clear commands, 216379 attachments cleared and 733 left undefined by their load op; 1537200 buffers filled ahead of the passes vulkan: 24435 passes (75%) ended at renderer.c:287 vulkan: 1768 passes (5%) ended at cmd.c:808 vulkan: 1479 passes (5%) ended at query.c:248 vulkan: 1417 passes (4%) ended at render.c:245 vulkan: 1387 passes (4%) ended at surface.c:186 vulkan: 670 passes (2%) ended at dma.c:220 vulkan: 526 passes (2%) ended at renderer.c:890 vulkan: 334 passes (1%) ended at buffer.c:1163 vulkan: GPU-owned guest memory landed for the CPU 58213 times, render targets written back for an engine 360 times vulkan: frame resource CPU: buffer cache build 4 ms (77 calls) perf: 59,8 frames a second over 5,0 s (118453 shown in all) vulkan: display: 599 frame intervals of 16,73 ms (deviation 1,08 ms, 1st to 99th percentile 16,51 to 16,97 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 15,8 ms (12,9 to 23,5), on to the display in 32,9 ms (26,2 to 33,3), 48,7 ms in all (46,0 to 49,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 51,8 frames a second over 5,0 s (118712 shown in all) nvn: 118800 presents, 237601 submissions cpu: 600 presents in 11,47 s (52,3 fps): 14 of the game's threads ran 9,80 s on the host's processors (86% of one, 16,34 ms a present), the whole process 17,56 s (153%); the busiest: thread 80 'MainThread' 4,58 s, thread 91 'Graphics Thread' 2,17 s, thread 89 'Default Priority Jobs' 1,96 s, thread 85 'Loading Thread' 0,58 s, thread 92 'AudioThread' 0,26 s cpu: in those 11,47 s, 381030 SVCs (33230 a second): 0x0b SleepThread 342911, 0x18 WaitSynchronization 10572, 0x19 CancelSynchronization 6919, 0x21 SendSyncRequest 5704, 0x17 ResetSignal 3493, 0x1d SignalProcessWideKey 3289; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 11946561 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 30469 finishes (99708 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17916477 descriptor sets written, 5997986 reused (9 descriptor pools, 880640 sets with texture arrays taken from them); 4805538 draws kept the last one's shaders and pipeline (0 checked), 10661415 its targets vulkan: 563 shaders translated (1571 ms), 507 pipelines made (0 from the cache, 25484 ms making, 0 ms waited for), 1182 render targets made, 24939 texture uploads (14314 MB), 957 of them some blocks alone (881 MB); 3 frames over 50 ms in the last 600, the slowest 56 ms vulkan: pipeline libraries: 552 pre-rasterization and 895 fragment shader parts made (14 and 0 from the cache, 35675 and 105454 ms), 3 vertex input and 26 fragment output parts (0 ms); 1613 links (17 ms); 1613 optimized pipelines made in the background (110927 ms) vulkan: 507 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 24202 encoder dispatches in all vulkan: the BC7 cache gave 24065 levels and took 19072 new; its file holds 1942 MB (started over 0 times at 8192 MB) vulkan: 5673 ASTC textures made BC7 between frames (11878 MB of RGBA8 freed, 135796427 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1707 of 5132 MB (1620 ours, 1044 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 99 render targets (92 MB, 4 parked), 623 textures (537 MB), 11594 buffers (40 MB); 1127 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1917024 rendering passes, 14939 clear commands, 218779 attachments cleared and 733 left undefined by their load op; 1582956 buffers filled ahead of the passes vulkan: 22656 passes (68%) ended at renderer.c:287 vulkan: 2381 passes (7%) ended at render.c:245 vulkan: 2048 passes (6%) ended at cmd.c:808 vulkan: 1574 passes (5%) ended at surface.c:186 vulkan: 1257 passes (4%) ended at query.c:248 vulkan: 1072 passes (3%) ended at dma.c:220 vulkan: 596 passes (2%) ended at buffer.c:1163 vulkan: 591 passes (2%) ended at buffer.c:3042 vulkan: GPU-owned guest memory landed for the CPU 59362 times, render targets written back for an engine 360 times perf: 50,6 frames a second over 5,0 s (118965 shown in all) vulkan: display: 598 frame intervals of 19,15 ms (deviation 6,87 ms, 1st to 99th percentile 16,49 to 49,99 ms), 76 held for other than 1 refresh; the game's frames went from release to present in 19,5 ms (0,2 to 75,7), on to the display in 30,7 ms (12,9 to 33,3), 49,8 ms in all (33,1 to 99,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's nvn: 3365 pieces of the runtime's record memory came back: the game wrote over their recordings perf: 60,0 frames a second over 5,0 s (119266 shown in all) cpu: 600 presents in 10,02 s (59,9 fps): 14 of the game's threads ran 8,42 s on the host's processors (84% of one, 14,03 ms a present), the whole process 13,35 s (133%); the busiest: thread 80 'MainThread' 4,03 s, thread 89 'Default Priority Jobs' 1,78 s, thread 91 'Graphics Thread' 1,34 s, thread 85 'Loading Thread' 0,86 s, thread 92 'AudioThread' 0,12 s cpu: in those 10,02 s, 121129 SVCs (12093 a second): 0x0b SleepThread 84045, 0x18 WaitSynchronization 10364, 0x19 CancelSynchronization 7126, 0x21 SendSyncRequest 5557, 0x17 ResetSignal 3203, 0x1c WaitProcessWideKeyAtomic 3042; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 12099071 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 31069 finishes (100750 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18155794 descriptor sets written, 6063859 reused (9 descriptor pools, 899840 sets with texture arrays taken from them); 4858587 draws kept the last one's shaders and pipeline (0 checked), 10790962 its targets vulkan: 572 shaders translated (1573 ms), 513 pipelines made (0 from the cache, 25918 ms making, 0 ms waited for), 1192 render targets made, 24985 texture uploads (14329 MB), 957 of them some blocks alone (881 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms vulkan: pipeline libraries: 555 pre-rasterization and 900 fragment shader parts made (14 and 0 from the cache, 35905 and 105657 ms), 3 vertex input and 26 fragment output parts (0 ms); 1619 links (17 ms); 1619 optimized pipelines made in the background (111366 ms) vulkan: 513 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 24247 encoder dispatches in all vulkan: the BC7 cache gave 24103 levels and took 19110 new; its file holds 1945 MB (started over 0 times at 8192 MB) vulkan: 5684 ASTC textures made BC7 between frames (11895 MB of RGBA8 freed, 136023423 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1699 of 5132 MB (1614 ours, 940 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 98 render targets (86 MB, 4 parked), 552 textures (446 MB), 13150 buffers (39 MB); 1026 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1945706 rendering passes, 15024 clear commands, 221009 attachments cleared and 733 left undefined by their load op; 1604560 buffers filled ahead of the passes vulkan: 21719 passes (76%) ended at renderer.c:287 vulkan: 1808 passes (6%) ended at render.c:245 vulkan: 912 passes (3%) ended at surface.c:186 vulkan: 720 passes (3%) ended at query.c:248 vulkan: 683 passes (2%) ended at cmd.c:808 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 590 passes (2%) ended at buffer.c:1163 vulkan: 531 passes (2%) ended at buffer.c:3042 vulkan: GPU-owned guest memory landed for the CPU 60558 times, render targets written back for an engine 360 times perf: 58,2 frames a second over 5,0 s (119557 shown in all) vulkan: frame resource CPU: image allocation 5 ms (22 calls) perf: 28,9 frames a second over 5,0 s (119702 shown in all) vulkan: frame resource CPU: image allocation 1 ms (18 calls) vulkan: display: 598 frame intervals of 23,44 ms (deviation 32,32 ms, 1st to 99th percentile 16,50 to 50,27 ms), 158 held for other than 1 refresh; the game's frames went from release to present in 25,9 ms (2,9 to 84,0), on to the display in 28,3 ms (12,3 to 33,3), 55,2 ms in all (35,9 to 113,4) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 43,9 frames a second over 5,0 s (119922 shown in all) cpu: 600 presents in 14,10 s (42,6 fps): 14 of the game's threads ran 9,38 s on the host's processors (67% of one, 15,64 ms a present), the whole process 16,64 s (118%); the busiest: thread 80 'MainThread' 3,38 s, thread 89 'Default Priority Jobs' 2,08 s, thread 91 'Graphics Thread' 1,95 s, thread 85 'Loading Thread' 1,37 s, thread 92 'AudioThread' 0,27 s cpu: in those 14,10 s, 198931 SVCs (14109 a second): 0x0b SleepThread 157439, 0x18 WaitSynchronization 10513, 0x21 SendSyncRequest 7480, 0x19 CancelSynchronization 6114, 0x17 ResetSignal 4020, 0x1c WaitProcessWideKeyAtomic 3971; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 12391970 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 31669 finishes (104633 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18632604 descriptor sets written, 6173411 reused (9 descriptor pools, 914336 sets with texture arrays taken from them); 4967027 draws kept the last one's shaders and pipeline (0 checked), 11059863 its targets vulkan: 595 shaders translated (1589 ms), 529 pipelines made (0 from the cache, 26630 ms making, 0 ms waited for), 1282 render targets made, 25321 texture uploads (14585 MB), 969 of them some blocks alone (885 MB); 9 frames over 50 ms in the last 600, the slowest 778 ms vulkan: pipeline libraries: 561 pre-rasterization and 911 fragment shader parts made (14 and 0 from the cache, 36173 and 106101 ms), 3 vertex input and 26 fragment output parts (0 ms); 1635 links (18 ms); 1635 optimized pipelines made in the background (112031 ms) vulkan: 529 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 25822 encoder dispatches in all vulkan: the BC7 cache gave 24953 levels and took 20299 new; its file holds 2083 MB (started over 0 times at 8192 MB) vulkan: 5907 ASTC textures made BC7 between frames (12519 MB of RGBA8 freed, 145327854 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1723 of 5132 MB (1633 ours, 1009 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 102 render targets (105 MB, 8 parked), 550 textures (477 MB), 11388 buffers (47 MB); 1099 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 1980387 rendering passes, 15034 clear commands, 223389 attachments cleared and 733 left undefined by their load op; 1648387 buffers filled ahead of the passes vulkan: 22136 passes (64%) ended at renderer.c:287 vulkan: 3867 passes (11%) ended at render.c:245 vulkan: 2309 passes (7%) ended at query.c:248 vulkan: 1867 passes (5%) ended at cmd.c:808 vulkan: 1418 passes (4%) ended at surface.c:186 vulkan: 870 passes (3%) ended at dma.c:220 vulkan: 595 passes (2%) ended at buffer.c:1163 vulkan: 454 passes (1%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 61701 times, render targets written back for an engine 360 times perf: 57,6 frames a second over 5,0 s (120210 shown in all) vulkan: display: 598 frame intervals of 17,17 ms (deviation 5,34 ms, 1st to 99th percentile 16,51 to 33,30 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 9,1 ms (2,3 to 40,9), on to the display in 32,9 ms (25,6 to 33,3), 41,7 ms in all (35,4 to 68,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 58,4 frames a second over 5,0 s (120502 shown in all) nvn: 120600 presents, 241201 submissions cpu: 600 presents in 11,03 s (54,4 fps): 14 of the game's threads ran 5,55 s on the host's processors (50% of one, 9,25 ms a present), the whole process 11,13 s (101%); the busiest: thread 80 'MainThread' 2,27 s, thread 91 'Graphics Thread' 1,47 s, thread 89 'Default Priority Jobs' 0,93 s, thread 85 'Loading Thread' 0,42 s, thread 92 'AudioThread' 0,26 s cpu: in those 11,03 s, 97399 SVCs (8828 a second): 0x0b SleepThread 65303, 0x18 WaitSynchronization 7149, 0x21 SendSyncRequest 5730, 0x1d SignalProcessWideKey 3748, 0x1c WaitProcessWideKeyAtomic 3747, 0x19 CancelSynchronization 3571; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 12741582 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 31948 finishes (105768 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19143558 descriptor sets written, 6361853 reused (9 descriptor pools, 918816 sets with texture arrays taken from them); 5082106 draws kept the last one's shaders and pipeline (0 checked), 11388641 its targets vulkan: 609 shaders translated (1593 ms), 538 pipelines made (0 from the cache, 27296 ms making, 0 ms waited for), 1295 render targets made, 25488 texture uploads (14653 MB), 981 of them some blocks alone (887 MB); 7 frames over 50 ms in the last 600, the slowest 131 ms vulkan: pipeline libraries: 568 pre-rasterization and 915 fragment shader parts made (14 and 0 from the cache, 36621 and 106319 ms), 3 vertex input and 26 fragment output parts (0 ms); 1644 links (18 ms); 1644 optimized pipelines made in the background (112661 ms) vulkan: 538 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26191 encoder dispatches in all vulkan: the BC7 cache gave 25484 levels and took 20583 new; its file holds 2113 MB (started over 0 times at 8192 MB) vulkan: 6027 ASTC textures made BC7 between frames (12742 MB of RGBA8 freed, 147467001 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1707 of 5132 MB (1620 ours, 1057 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 99 render targets (92 MB, 4 parked), 659 textures (522 MB), 16665 buffers (72 MB); 1144 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 2009021 rendering passes, 16591 clear commands, 226389 attachments cleared and 733 left undefined by their load op; 1678561 buffers filled ahead of the passes vulkan: 21738 passes (76%) ended at renderer.c:287 vulkan: 1754 passes (6%) ended at cmd.c:808 vulkan: 1410 passes (5%) ended at surface.c:186 vulkan: 1193 passes (4%) ended at render.c:245 vulkan: 609 passes (2%) ended at query.c:248 vulkan: 559 passes (2%) ended at renderer.c:890 vulkan: 556 passes (2%) ended at dma.c:220 vulkan: 275 passes (1%) ended at buffer.c:1163 vulkan: GPU-owned guest memory landed for the CPU 62229 times, render targets written back for an engine 360 times perf: 51,6 frames a second over 5,0 s (120761 shown in all) vulkan: display: 599 frame intervals of 18,08 ms (deviation 5,81 ms, 1st to 99th percentile 16,48 to 49,97 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 19,2 ms (2,3 to 76,7), on to the display in 32,7 ms (20,7 to 40,8), 51,9 ms in all (35,4 to 109,4) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,8 frames a second over 5,0 s (121061 shown in all) cpu: 600 presents in 10,02 s (59,9 fps): 14 of the game's threads ran 7,54 s on the host's processors (75% of one, 12,56 ms a present), the whole process 11,96 s (119%); the busiest: thread 80 'MainThread' 3,35 s, thread 89 'Default Priority Jobs' 2,30 s, thread 91 'Graphics Thread' 1,57 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,02 s, 938929 SVCs (93743 a second): 0x0b SleepThread 904820, 0x18 WaitSynchronization 8901, 0x19 CancelSynchronization 5657, 0x21 SendSyncRequest 5209, 0x1c WaitProcessWideKeyAtomic 3212, 0x1d SignalProcessWideKey 3211; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 12965279 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 32548 finishes (106554 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19524389 descriptor sets written, 6428520 reused (9 descriptor pools, 924000 sets with texture arrays taken from them); 5180011 draws kept the last one's shaders and pipeline (0 checked), 11588181 its targets vulkan: 611 shaders translated (1594 ms), 541 pipelines made (0 from the cache, 27308 ms making, 0 ms waited for), 1301 render targets made, 25548 texture uploads (14671 MB), 981 of them some blocks alone (887 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms vulkan: pipeline libraries: 570 pre-rasterization and 915 fragment shader parts made (15 and 0 from the cache, 36633 and 106319 ms), 3 vertex input and 26 fragment output parts (0 ms); 1647 links (18 ms); 1647 optimized pipelines made in the background (112672 ms) vulkan: 541 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26205 encoder dispatches in all vulkan: the BC7 cache gave 25700 levels and took 20594 new; its file holds 2114 MB (started over 0 times at 8192 MB) vulkan: 6063 ASTC textures made BC7 between frames (12794 MB of RGBA8 freed, 147619397 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1725 of 5128 MB (1636 ours, 1000 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 98 render targets (99 MB, 8 parked), 565 textures (434 MB), 17686 buffers (68 MB); 1069 of 5128 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 2040759 rendering passes, 16649 clear commands, 228673 attachments cleared and 733 left undefined by their load op; 1723892 buffers filled ahead of the passes vulkan: 22624 passes (71%) ended at renderer.c:287 vulkan: 1947 passes (6%) ended at render.c:245 vulkan: 1658 passes (5%) ended at surface.c:186 vulkan: 1394 passes (4%) ended at cmd.c:808 vulkan: 1188 passes (4%) ended at dma.c:220 vulkan: 592 passes (2%) ended at buffer.c:1163 vulkan: 533 passes (2%) ended at buffer.c:3042 vulkan: 490 passes (2%) ended at texture.c:2819 vulkan: GPU-owned guest memory landed for the CPU 63422 times, render targets written back for an engine 360 times perf: 60,0 frames a second over 5,0 s (121361 shown in all) vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,0 ms (14,7 to 15,4), on to the display in 33,0 ms (32,6 to 33,3), 48,0 ms in all (47,8 to 48,3) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (121661 shown in all) cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 7,18 s on the host's processors (72% of one, 11,96 ms a present), the whole process 11,46 s (115%); the busiest: thread 80 'MainThread' 3,23 s, thread 89 'Default Priority Jobs' 2,13 s, thread 91 'Graphics Thread' 1,51 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,11 s cpu: in those 10,00 s, 583810 SVCs (58382 a second): 0x0b SleepThread 549259, 0x18 WaitSynchronization 8973, 0x19 CancelSynchronization 5710, 0x21 SendSyncRequest 5175, 0x1c WaitProcessWideKeyAtomic 3322, 0x1d SignalProcessWideKey 3322; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 13152318 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 33148 finishes (107424 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19843452 descriptor sets written, 6483535 reused (9 descriptor pools, 930048 sets with texture arrays taken from them); 5259231 draws kept the last one's shaders and pipeline (0 checked), 11751215 its targets vulkan: 616 shaders translated (1595 ms), 544 pipelines made (0 from the cache, 27355 ms making, 0 ms waited for), 1308 render targets made, 25560 texture uploads (14679 MB), 981 of them some blocks alone (887 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms vulkan: pipeline libraries: 572 pre-rasterization and 917 fragment shader parts made (15 and 0 from the cache, 36662 and 106337 ms), 3 vertex input and 26 fragment output parts (0 ms); 1650 links (18 ms); 1650 optimized pipelines made in the background (112883 ms) vulkan: 544 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26227 encoder dispatches in all vulkan: the BC7 cache gave 25745 levels and took 20614 new; its file holds 2115 MB (started over 0 times at 8192 MB) vulkan: 6072 ASTC textures made BC7 between frames (12810 MB of RGBA8 freed, 147681328 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1705 of 5116 MB (1619 ours, 787 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 99 render targets (91 MB, 5 parked), 341 textures (276 MB), 13578 buffers (45 MB); 874 of 5116 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 2071988 rendering passes, 16657 clear commands, 231289 attachments cleared and 733 left undefined by their load op; 1758392 buffers filled ahead of the passes vulkan: 22717 passes (73%) ended at renderer.c:287 vulkan: 1897 passes (6%) ended at render.c:245 vulkan: 1753 passes (6%) ended at surface.c:186 vulkan: 1195 passes (4%) ended at dma.c:220 vulkan: 1076 passes (3%) ended at cmd.c:808 vulkan: 595 passes (2%) ended at buffer.c:1163 vulkan: 542 passes (2%) ended at buffer.c:3042 vulkan: 357 passes (1%) ended at buffer.c:1554 vulkan: GPU-owned guest memory landed for the CPU 64621 times, render targets written back for an engine 360 times perf: 60,0 frames a second over 5,0 s (121962 shown in all) vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,51 to 16,94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 14,7 ms (14,4 to 15,0), on to the display in 33,0 ms (32,7 to 33,3), 47,8 ms in all (47,5 to 48,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (122262 shown in all) nvn: 122400 presents, 244801 submissions cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 7,31 s on the host's processors (73% of one, 12,19 ms a present), the whole process 11,64 s (116%); the busiest: thread 80 'MainThread' 3,30 s, thread 89 'Default Priority Jobs' 2,15 s, thread 91 'Graphics Thread' 1,53 s, thread 92 'AudioThread' 0,15 s, thread 86 'VibrationThread' 0,11 s cpu: in those 10,00 s, 139521 SVCs (13953 a second): 0x0b SleepThread 105229, 0x18 WaitSynchronization 9030, 0x19 CancelSynchronization 5766, 0x21 SendSyncRequest 5153, 0x17 ResetSignal 3200, 0x1c WaitProcessWideKeyAtomic 3198; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 13357462 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 33824 finishes (108382 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20196355 descriptor sets written, 6540920 reused (9 descriptor pools, 935744 sets with texture arrays taken from them); 5352299 draws kept the last one's shaders and pipeline (0 checked), 11932198 its targets vulkan: 616 shaders translated (1595 ms), 544 pipelines made (0 from the cache, 27355 ms making, 0 ms waited for), 1389 render targets made, 25608 texture uploads (14708 MB), 981 of them some blocks alone (887 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms vulkan: pipeline libraries: 572 pre-rasterization and 917 fragment shader parts made (15 and 0 from the cache, 36662 and 106337 ms), 3 vertex input and 26 fragment output parts (0 ms); 1650 links (18 ms); 1650 optimized pipelines made in the background (112883 ms) vulkan: 544 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26227 encoder dispatches in all vulkan: the BC7 cache gave 25828 levels and took 20614 new; its file holds 2115 MB (started over 0 times at 8192 MB) vulkan: 6093 ASTC textures made BC7 between frames (12827 MB of RGBA8 freed, 147704977 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1829 of 5114 MB (1727 ours, 943 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 164 render targets (215 MB, 45 parked), 338 textures (263 MB), 13321 buffers (38 MB); 1045 of 5114 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 2103313 rendering passes, 16657 clear commands, 233695 attachments cleared and 885 left undefined by their load op; 1791908 buffers filled ahead of the passes vulkan: 22563 passes (72%) ended at renderer.c:287 vulkan: 2003 passes (6%) ended at render.c:245 vulkan: 1662 passes (5%) ended at surface.c:186 vulkan: 1224 passes (4%) ended at cmd.c:808 vulkan: 1137 passes (4%) ended at dma.c:220 vulkan: 599 passes (2%) ended at buffer.c:1163 vulkan: 596 passes (2%) ended at buffer.c:3042 vulkan: 517 passes (2%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 65893 times, render targets written back for an engine 436 times perf: 60,0 frames a second over 5,0 s (122563 shown in all) vulkan: display: 599 frame intervals of 16,72 ms (deviation 0,98 ms, 1st to 99th percentile 16,51 to 16,94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 13,8 ms (11,2 to 15,2), on to the display in 33,0 ms (32,3 to 33,3), 46,7 ms in all (44,3 to 47,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,8 frames a second over 5,0 s (122862 shown in all) cpu: 600 presents in 10,03 s (59,8 fps): 14 of the game's threads ran 6,92 s on the host's processors (69% of one, 11,53 ms a present), the whole process 10,62 s (106%); the busiest: thread 80 'MainThread' 3,16 s, thread 89 'Default Priority Jobs' 2,11 s, thread 91 'Graphics Thread' 1,33 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,03 s, 151903 SVCs (15140 a second): 0x0b SleepThread 116584, 0x18 WaitSynchronization 9338, 0x19 CancelSynchronization 6068, 0x21 SendSyncRequest 5209, 0x1c WaitProcessWideKeyAtomic 3223, 0x1d SignalProcessWideKey 3223; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 13511730 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 34424 finishes (109335 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20461357 descriptor sets written, 6584454 reused (9 descriptor pools, 949920 sets with texture arrays taken from them); 5421936 draws kept the last one's shaders and pipeline (0 checked), 12063181 its targets vulkan: 616 shaders translated (1595 ms), 544 pipelines made (0 from the cache, 27355 ms making, 0 ms waited for), 1570 render targets made, 25646 texture uploads (14764 MB), 981 of them some blocks alone (887 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms vulkan: pipeline libraries: 572 pre-rasterization and 917 fragment shader parts made (15 and 0 from the cache, 36662 and 106337 ms), 3 vertex input and 26 fragment output parts (0 ms); 1650 links (18 ms); 1650 optimized pipelines made in the background (112883 ms) vulkan: 544 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26239 encoder dispatches in all vulkan: the BC7 cache gave 25888 levels and took 20625 new; its file holds 2116 MB (started over 0 times at 8192 MB) vulkan: 6106 ASTC textures made BC7 between frames (12861 MB of RGBA8 freed, 147832830 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1769 of 5132 MB (1676 ours, 859 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 115 render targets (150 MB, 21 parked), 331 textures (266 MB), 14732 buffers (37 MB); 953 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 2132727 rendering passes, 16894 clear commands, 235621 attachments cleared and 885 left undefined by their load op; 1822235 buffers filled ahead of the passes vulkan: 21991 passes (75%) ended at renderer.c:287 vulkan: 1829 passes (6%) ended at render.c:245 vulkan: 1334 passes (5%) ended at surface.c:186 vulkan: 764 passes (3%) ended at dma.c:220 vulkan: 734 passes (2%) ended at cmd.c:808 vulkan: 595 passes (2%) ended at buffer.c:1163 vulkan: 511 passes (2%) ended at renderer.c:890 vulkan: 511 passes (2%) ended at query.c:248 vulkan: GPU-owned guest memory landed for the CPU 67090 times, render targets written back for an engine 436 times perf: 55,7 frames a second over 5,7 s (123178 shown in all) perf: 53,0 frames a second over 5,0 s (123443 shown in all) vulkan: display: 599 frame intervals of 18,31 ms (deviation 24,56 ms, 1st to 99th percentile 16,19 to 33,64 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 16,5 ms (11,1 to 61,8), on to the display in 33,0 ms (24,7 to 35,9), 49,5 ms in all (44,2 to 94,2) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 10,97 s (54,7 fps): 14 of the game's threads ran 6,93 s on the host's processors (63% of one, 11,55 ms a present), the whole process 10,80 s (99%); the busiest: thread 80 'MainThread' 3,23 s, thread 89 'Default Priority Jobs' 2,12 s, thread 91 'Graphics Thread' 1,25 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,97 s, 123492 SVCs (11261 a second): 0x0b SleepThread 86780, 0x18 WaitSynchronization 9725, 0x19 CancelSynchronization 6157, 0x21 SendSyncRequest 5542, 0x17 ResetSignal 3394, 0x1c WaitProcessWideKeyAtomic 3368; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 13633751 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 35024 finishes (110592 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20671574 descriptor sets written, 6618543 reused (9 descriptor pools, 969120 sets with texture arrays taken from them); 5476603 draws kept the last one's shaders and pipeline (0 checked), 12162148 its targets vulkan: 620 shaders translated (1595 ms), 549 pipelines made (0 from the cache, 27410 ms making, 0 ms waited for), 1596 render targets made, 25691 texture uploads (14794 MB), 981 of them some blocks alone (887 MB); 6 frames over 50 ms in the last 600, the slowest 559 ms vulkan: pipeline libraries: 574 pre-rasterization and 919 fragment shader parts made (15 and 0 from the cache, 36698 and 106356 ms), 3 vertex input and 26 fragment output parts (0 ms); 1655 links (18 ms); 1655 optimized pipelines made in the background (112952 ms) vulkan: 549 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26260 encoder dispatches in all vulkan: the BC7 cache gave 25956 levels and took 20645 new; its file holds 2118 MB (started over 0 times at 8192 MB) vulkan: 6122 ASTC textures made BC7 between frames (12885 MB of RGBA8 freed, 147951760 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1769 of 5132 MB (1676 ours, 866 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 115 render targets (150 MB, 21 parked), 336 textures (264 MB), 13282 buffers (36 MB); 950 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 2161447 rendering passes, 17178 clear commands, 237453 attachments cleared and 885 left undefined by their load op; 1844761 buffers filled ahead of the passes vulkan: 21739 passes (76%) ended at renderer.c:287 vulkan: 2008 passes (7%) ended at render.c:245 vulkan: 1189 passes (4%) ended at surface.c:186 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 596 passes (2%) ended at buffer.c:1163 vulkan: 540 passes (2%) ended at cmd.c:808 vulkan: 519 passes (2%) ended at texture.c:2819 vulkan: 494 passes (2%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 68283 times, render targets written back for an engine 436 times perf: 59,4 frames a second over 5,0 s (123741 shown in all) nvn: 3363 pieces of the runtime's record memory came back: the game wrote over their recordings perf: 60,0 frames a second over 5,0 s (124042 shown in all) vulkan: display: 599 frame intervals of 16,75 ms (deviation 2,05 ms, 1st to 99th percentile 16,49 to 16,96 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 7,5 ms (3,2 to 17,1), on to the display in 32,9 ms (27,6 to 33,3), 40,4 ms in all (36,3 to 49,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's nvn: 124200 presents, 248401 submissions cpu: 600 presents in 10,05 s (59,7 fps): 14 of the game's threads ran 6,65 s on the host's processors (66% of one, 11,09 ms a present), the whole process 10,02 s (100%); the busiest: thread 80 'MainThread' 3,20 s, thread 89 'Default Priority Jobs' 2,03 s, thread 91 'Graphics Thread' 1,11 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,05 s, 90013 SVCs (8957 a second): 0x0b SleepThread 54861, 0x18 WaitSynchronization 9120, 0x19 CancelSynchronization 5827, 0x21 SendSyncRequest 5198, 0x17 ResetSignal 3210, 0x1d SignalProcessWideKey 3187; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 13713756 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 35624 finishes (111857 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20800495 descriptor sets written, 6654432 reused (9 descriptor pools, 988320 sets with texture arrays taken from them); 5514084 draws kept the last one's shaders and pipeline (0 checked), 12214632 its targets vulkan: 635 shaders translated (1598 ms), 557 pipelines made (0 from the cache, 27642 ms making, 0 ms waited for), 1604 render targets made, 25748 texture uploads (14833 MB), 981 of them some blocks alone (887 MB); 1 frames over 50 ms in the last 600, the slowest 84 ms vulkan: pipeline libraries: 579 pre-rasterization and 927 fragment shader parts made (15 and 0 from the cache, 36735 and 106550 ms), 3 vertex input and 26 fragment output parts (0 ms); 1663 links (18 ms); 1663 optimized pipelines made in the background (113192 ms) vulkan: 557 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26280 encoder dispatches in all vulkan: the BC7 cache gave 26186 levels and took 20665 new; its file holds 2118 MB (started over 0 times at 8192 MB) vulkan: 6151 ASTC textures made BC7 between frames (12941 MB of RGBA8 freed, 148069440 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1769 of 5132 MB (1676 ours, 787 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 115 render targets (150 MB, 21 parked), 273 textures (213 MB), 8187 buffers (18 MB); 881 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 2194355 rendering passes, 17270 clear commands, 239669 attachments cleared and 885 left undefined by their load op; 1858295 buffers filled ahead of the passes vulkan: 22929 passes (70%) ended at renderer.c:287 vulkan: 5986 passes (18%) ended at render.c:245 vulkan: 1174 passes (4%) ended at surface.c:186 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 599 passes (2%) ended at buffer.c:1163 vulkan: 522 passes (2%) ended at cmd.c:808 vulkan: 363 passes (1%) ended at renderer.c:890 vulkan: 363 passes (1%) ended at query.c:248 vulkan: GPU-owned guest memory landed for the CPU 69478 times, render targets written back for an engine 436 times perf: 60,0 frames a second over 5,0 s (124342 shown in all) perf: 57,8 frames a second over 5,0 s (124631 shown in all) vulkan: display: 599 frame intervals of 17,00 ms (deviation 5,26 ms, 1st to 99th percentile 16,51 to 16,99 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 4,4 ms (3,0 to 15,2), on to the display in 32,9 ms (21,5 to 33,3), 37,1 ms in all (36,0 to 42,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 10,18 s (58,9 fps): 14 of the game's threads ran 5,23 s on the host's processors (51% of one, 8,72 ms a present), the whole process 8,12 s (80%); the busiest: thread 80 'MainThread' 2,50 s, thread 89 'Default Priority Jobs' 1,52 s, thread 91 'Graphics Thread' 0,92 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,11 s cpu: in those 10,18 s, 132988 SVCs (13060 a second): 0x0b SleepThread 100231, 0x18 WaitSynchronization 7794, 0x21 SendSyncRequest 5261, 0x19 CancelSynchronization 4444, 0x1c WaitProcessWideKeyAtomic 3396, 0x1d SignalProcessWideKey 3395; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 13786436 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 36074 finishes (112797 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20921890 descriptor sets written, 6681997 reused (9 descriptor pools, 1002720 sets with texture arrays taken from them); 5548393 draws kept the last one's shaders and pipeline (0 checked), 12264053 its targets vulkan: 644 shaders translated (1622 ms), 562 pipelines made (0 from the cache, 27823 ms making, 0 ms waited for), 1609 render targets made, 25780 texture uploads (14848 MB), 981 of them some blocks alone (887 MB); 3 frames over 50 ms in the last 600, the slowest 145 ms vulkan: pipeline libraries: 581 pre-rasterization and 931 fragment shader parts made (15 and 0 from the cache, 36769 and 106697 ms), 3 vertex input and 26 fragment output parts (0 ms); 1668 links (18 ms); 1668 optimized pipelines made in the background (113369 ms) vulkan: 562 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26280 encoder dispatches in all vulkan: the BC7 cache gave 26271 levels and took 20665 new; its file holds 2118 MB (started over 0 times at 8192 MB) vulkan: 6167 ASTC textures made BC7 between frames (12985 MB of RGBA8 freed, 148129050 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1763 of 5132 MB (1670 ours, 685 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 106 render targets (141 MB, 16 parked), 215 textures (145 MB), 5202 buffers (10 MB); 778 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 2222174 rendering passes, 17591 clear commands, 241727 attachments cleared and 885 left undefined by their load op; 1870922 buffers filled ahead of the passes vulkan: 20101 passes (72%) ended at renderer.c:287 vulkan: 4493 passes (16%) ended at render.c:245 vulkan: 938 passes (3%) ended at surface.c:186 vulkan: 450 passes (2%) ended at buffer.c:1163 vulkan: 450 passes (2%) ended at dma.c:220 vulkan: 436 passes (2%) ended at renderer.c:890 vulkan: 403 passes (1%) ended at cmd.c:808 vulkan: 286 passes (1%) ended at query.c:248 vulkan: GPU-owned guest memory landed for the CPU 70372 times, render targets written back for an engine 436 times perf: 60,0 frames a second over 5,0 s (124932 shown in all) perf: 60,0 frames a second over 5,0 s (125232 shown in all) vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,51 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3,6 ms (3,4 to 3,9), on to the display in 33,1 ms (32,7 to 33,3), 36,7 ms in all (36,5 to 36,9) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 10,08 s (59,5 fps): 14 of the game's threads ran 4,81 s on the host's processors (48% of one, 8,02 ms a present), the whole process 7,20 s (71%); the busiest: thread 80 'MainThread' 2,27 s, thread 89 'Default Priority Jobs' 1,37 s, thread 91 'Graphics Thread' 0,88 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,11 s cpu: in those 10,08 s, 110457 SVCs (10955 a second): 0x0b SleepThread 77698, 0x18 WaitSynchronization 7739, 0x21 SendSyncRequest 5237, 0x19 CancelSynchronization 4433, 0x1c WaitProcessWideKeyAtomic 3415, 0x1d SignalProcessWideKey 3415; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 13856923 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 36522 finishes (113753 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21040103 descriptor sets written, 6707350 reused (9 descriptor pools, 1016928 sets with texture arrays taken from them); 5584021 draws kept the last one's shaders and pipeline (0 checked), 12312475 its targets vulkan: 644 shaders translated (1622 ms), 562 pipelines made (0 from the cache, 27823 ms making, 0 ms waited for), 1619 render targets made, 25840 texture uploads (14889 MB), 981 of them some blocks alone (887 MB); 1 frames over 50 ms in the last 600, the slowest 111 ms vulkan: pipeline libraries: 581 pre-rasterization and 931 fragment shader parts made (15 and 0 from the cache, 36769 and 106697 ms), 3 vertex input and 26 fragment output parts (0 ms); 1668 links (18 ms); 1668 optimized pipelines made in the background (113369 ms) vulkan: 562 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26281 encoder dispatches in all vulkan: the BC7 cache gave 26774 levels and took 20666 new; its file holds 2118 MB (started over 0 times at 8192 MB) vulkan: 6220 ASTC textures made BC7 between frames (13132 MB of RGBA8 freed, 148330680 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1777 of 5132 MB (1682 ours, 760 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 116 render targets (156 MB, 21 parked), 264 textures (184 MB), 5718 buffers (14 MB); 855 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 2248428 rendering passes, 17893 clear commands, 243829 attachments cleared and 885 left undefined by their load op; 1883936 buffers filled ahead of the passes vulkan: 19915 passes (76%) ended at renderer.c:287 vulkan: 3606 passes (14%) ended at render.c:245 vulkan: 872 passes (3%) ended at surface.c:186 vulkan: 447 passes (2%) ended at dma.c:220 vulkan: 441 passes (2%) ended at buffer.c:1163 vulkan: 408 passes (2%) ended at surface.c:1364 vulkan: 287 passes (1%) ended at cmd.c:808 vulkan: 192 passes (1%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 71259 times, render targets written back for an engine 436 times perf: 57,4 frames a second over 5,0 s (125519 shown in all) perf: 53,4 frames a second over 5,0 s (125787 shown in all) vulkan: display: 599 frame intervals of 18,11 ms (deviation 9,27 ms, 1st to 99th percentile 16,51 to 66,74 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 6,9 ms (0,2 to 102,1), on to the display in 32,2 ms (13,8 to 33,3), 39,1 ms in all (33,3 to 119,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's nvn: 126000 presents, 252001 submissions cpu: 600 presents in 10,92 s (55,0 fps): 14 of the game's threads ran 9,40 s on the host's processors (86% of one, 15,67 ms a present), the whole process 13,23 s (121%); the busiest: thread 80 'MainThread' 2,99 s, thread 85 'Loading Thread' 2,41 s, thread 89 'Default Priority Jobs' 2,16 s, thread 91 'Graphics Thread' 1,42 s, thread 92 'AudioThread' 0,14 s cpu: in those 10,92 s, 929598 SVCs (85159 a second): 0x0b SleepThread 890499, 0x18 WaitSynchronization 9528, 0x21 SendSyncRequest 6525, 0x19 CancelSynchronization 6006, 0x1d SignalProcessWideKey 3700, 0x1c WaitProcessWideKeyAtomic 3699; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 14006730 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 37123 finishes (115146 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21289549 descriptor sets written, 6757682 reused (9 descriptor pools, 1020288 sets with texture arrays taken from them); 5644949 draws kept the last one's shaders and pipeline (0 checked), 12438400 its targets vulkan: 645 shaders translated (1622 ms), 563 pipelines made (0 from the cache, 27831 ms making, 0 ms waited for), 1770 render targets made, 26089 texture uploads (15039 MB), 993 of them some blocks alone (890 MB); 11 frames over 50 ms in the last 600, the slowest 122 ms vulkan: pipeline libraries: 582 pre-rasterization and 931 fragment shader parts made (15 and 0 from the cache, 36777 and 106697 ms), 3 vertex input and 26 fragment output parts (0 ms); 1669 links (18 ms); 1669 optimized pipelines made in the background (113376 ms) vulkan: 563 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26385 encoder dispatches in all vulkan: the BC7 cache gave 27928 levels and took 20751 new; its file holds 2126 MB (started over 0 times at 8192 MB) vulkan: 6366 ASTC textures made BC7 between frames (13431 MB of RGBA8 freed, 149240622 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1893 of 5132 MB (1783 ours, 1064 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 177 render targets (270 MB, 57 parked), 447 textures (308 MB), 8973 buffers (27 MB); 1174 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 2278749 rendering passes, 17998 clear commands, 246019 attachments cleared and 887 left undefined by their load op; 1909751 buffers filled ahead of the passes vulkan: 22914 passes (76%) ended at renderer.c:287 vulkan: 1812 passes (6%) ended at render.c:245 vulkan: 1556 passes (5%) ended at surface.c:186 vulkan: 1077 passes (4%) ended at dma.c:220 vulkan: 856 passes (3%) ended at cmd.c:808 vulkan: 593 passes (2%) ended at buffer.c:1163 vulkan: 562 passes (2%) ended at surface.c:1364 vulkan: 242 passes (1%) ended at buffer.c:3042 vulkan: GPU-owned guest memory landed for the CPU 72440 times, render targets written back for an engine 437 times perf: 57,2 frames a second over 5,0 s (126073 shown in all) perf: 59,6 frames a second over 5,0 s (126372 shown in all) vulkan: display: 598 frame intervals of 16,92 ms (deviation 4,02 ms, 1st to 99th percentile 16,50 to 16,97 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 11,0 ms (9,0 to 23,2), on to the display in 32,9 ms (23,0 to 33,3), 43,9 ms in all (42,1 to 48,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 10,03 s (59,8 fps): 14 of the game's threads ran 6,75 s on the host's processors (67% of one, 11,25 ms a present), the whole process 10,34 s (103%); the busiest: thread 80 'MainThread' 3,09 s, thread 89 'Default Priority Jobs' 2,01 s, thread 91 'Graphics Thread' 1,29 s, thread 92 'AudioThread' 0,17 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,03 s, 67140 SVCs (6692 a second): 0x0b SleepThread 33456, 0x18 WaitSynchronization 8665, 0x19 CancelSynchronization 5369, 0x21 SendSyncRequest 5192, 0x1c WaitProcessWideKeyAtomic 3355, 0x1d SignalProcessWideKey 3354; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 14114914 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 38060 finishes (116312 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21464199 descriptor sets written, 6800344 reused (9 descriptor pools, 1020288 sets with texture arrays taken from them); 5686406 draws kept the last one's shaders and pipeline (0 checked), 12522249 its targets vulkan: 645 shaders translated (1622 ms), 565 pipelines made (0 from the cache, 27831 ms making, 0 ms waited for), 1786 render targets made, 26126 texture uploads (15054 MB), 993 of them some blocks alone (890 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms vulkan: pipeline libraries: 582 pre-rasterization and 931 fragment shader parts made (15 and 0 from the cache, 36777 and 106697 ms), 3 vertex input and 26 fragment output parts (0 ms); 1671 links (18 ms); 1671 optimized pipelines made in the background (113376 ms) vulkan: 565 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26385 encoder dispatches in all vulkan: the BC7 cache gave 27998 levels and took 20751 new; its file holds 2126 MB (started over 0 times at 8192 MB) vulkan: 6384 ASTC textures made BC7 between frames (13446 MB of RGBA8 freed, 149260573 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1761 of 5132 MB (1667 ours, 855 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 109 render targets (140 MB, 21 parked), 443 textures (295 MB), 9787 buffers (27 MB); 948 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 2309219 rendering passes, 18190 clear commands, 248333 attachments cleared and 1579 left undefined by their load op; 1928017 buffers filled ahead of the passes vulkan: 23482 passes (77%) ended at renderer.c:287 vulkan: 2163 passes (7%) ended at render.c:245 vulkan: 1555 passes (5%) ended at surface.c:186 vulkan: 1182 passes (4%) ended at dma.c:220 vulkan: 638 passes (2%) ended at cmd.c:808 vulkan: 591 passes (2%) ended at surface.c:1364 vulkan: 588 passes (2%) ended at buffer.c:1163 vulkan: 231 passes (1%) ended at buffer.c:1554 vulkan: GPU-owned guest memory landed for the CPU 73957 times, render targets written back for an engine 782 times perf: 60,0 frames a second over 5,0 s (126672 shown in all) perf: 54,4 frames a second over 5,0 s (126945 shown in all) vulkan: display: 599 frame intervals of 17,47 ms (deviation 10,00 ms, 1st to 99th percentile 16,51 to 33,48 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 11,4 ms (0,1 to 32,1), on to the display in 32,8 ms (21,3 to 33,3), 44,1 ms in all (31,1 to 48,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 10,73 s (55,9 fps): 14 of the game's threads ran 7,12 s on the host's processors (66% of one, 11,86 ms a present), the whole process 10,63 s (99%); the busiest: thread 80 'MainThread' 3,24 s, thread 89 'Default Priority Jobs' 2,16 s, thread 91 'Graphics Thread' 1,40 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,73 s, 58985 SVCs (5495 a second): 0x0b SleepThread 24541, 0x18 WaitSynchronization 8907, 0x21 SendSyncRequest 5441, 0x19 CancelSynchronization 5395, 0x17 ResetSignal 3346, 0x1c WaitProcessWideKeyAtomic 3240; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 14256474 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 38660 finishes (117264 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21696275 descriptor sets written, 6851812 reused (9 descriptor pools, 1029056 sets with texture arrays taken from them); 5745909 draws kept the last one's shaders and pipeline (0 checked), 12639743 its targets vulkan: 648 shaders translated (1623 ms), 566 pipelines made (0 from the cache, 27897 ms making, 0 ms waited for), 1786 render targets made, 26259 texture uploads (15172 MB), 993 of them some blocks alone (890 MB); 8 frames over 50 ms in the last 600, the slowest 219 ms vulkan: pipeline libraries: 583 pre-rasterization and 932 fragment shader parts made (15 and 0 from the cache, 36790 and 106750 ms), 3 vertex input and 26 fragment output parts (0 ms); 1672 links (18 ms); 1672 optimized pipelines made in the background (113445 ms) vulkan: 566 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26442 encoder dispatches in all vulkan: the BC7 cache gave 28709 levels and took 20803 new; its file holds 2131 MB (started over 0 times at 8192 MB) vulkan: 6473 ASTC textures made BC7 between frames (13695 MB of RGBA8 freed, 149885714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1761 of 5129 MB (1667 ours, 852 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 103 render targets (139 MB, 15 parked), 391 textures (305 MB), 8125 buffers (15 MB); 946 of 5129 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 2338816 rendering passes, 18190 clear commands, 250733 attachments cleared and 1579 left undefined by their load op; 1949927 buffers filled ahead of the passes vulkan: 22853 passes (77%) ended at renderer.c:287 vulkan: 1783 passes (6%) ended at render.c:245 vulkan: 1766 passes (6%) ended at surface.c:186 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 656 passes (2%) ended at cmd.c:808 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: 591 passes (2%) ended at buffer.c:1163 vulkan: 120 passes (0%) ended at buffer.c:1554 vulkan: GPU-owned guest memory landed for the CPU 75137 times, render targets written back for an engine 782 times perf: 56,2 frames a second over 5,0 s (127227 shown in all) perf: 53,2 frames a second over 5,0 s (127493 shown in all) vulkan: display: 596 frame intervals of 18,14 ms (deviation 7,29 ms, 1st to 99th percentile 16,50 to 50,09 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 14,7 ms (0,1 to 64,3), on to the display in 30,7 ms (9,5 to 33,9), 45,6 ms in all (31,3 to 86,4) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (127793 shown in all) nvn: 127800 presents, 255601 submissions cpu: 600 presents in 10,63 s (56,4 fps): 14 of the game's threads ran 7,82 s on the host's processors (74% of one, 13,04 ms a present), the whole process 12,22 s (115%); the busiest: thread 80 'MainThread' 3,39 s, thread 89 'Default Priority Jobs' 2,37 s, thread 91 'Graphics Thread' 1,73 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,13 s cpu: in those 10,63 s, 85248 SVCs (8017 a second): 0x0b SleepThread 52075, 0x18 WaitSynchronization 8597, 0x21 SendSyncRequest 5408, 0x19 CancelSynchronization 5139, 0x17 ResetSignal 3327, 0x1d SignalProcessWideKey 3111; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 14458537 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 39260 finishes (118592 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22019727 descriptor sets written, 6932806 reused (9 descriptor pools, 1048256 sets with texture arrays taken from them); 5843315 draws kept the last one's shaders and pipeline (0 checked), 12817262 its targets vulkan: 655 shaders translated (1624 ms), 573 pipelines made (0 from the cache, 27949 ms making, 0 ms waited for), 1795 render targets made, 26597 texture uploads (15336 MB), 993 of them some blocks alone (890 MB); 8 frames over 50 ms in the last 600, the slowest 140 ms vulkan: pipeline libraries: 585 pre-rasterization and 935 fragment shader parts made (15 and 0 from the cache, 36813 and 106779 ms), 3 vertex input and 26 fragment output parts (0 ms); 1678 links (18 ms); 1678 optimized pipelines made in the background (113507 ms) vulkan: 573 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26620 encoder dispatches in all vulkan: the BC7 cache gave 29928 levels and took 20968 new; its file holds 2142 MB (started over 0 times at 8192 MB) vulkan: 6683 ASTC textures made BC7 between frames (14005 MB of RGBA8 freed, 150967420 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1767 of 5129 MB (1673 ours, 1035 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 111 render targets (147 MB, 20 parked), 671 textures (467 MB), 12501 buffers (18 MB); 1129 of 5129 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 2369665 rendering passes, 18190 clear commands, 253133 attachments cleared and 1579 left undefined by their load op; 1978032 buffers filled ahead of the passes vulkan: 22890 passes (74%) ended at renderer.c:287 vulkan: 2093 passes (7%) ended at render.c:245 vulkan: 1837 passes (6%) ended at surface.c:186 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 1086 passes (4%) ended at cmd.c:808 vulkan: 594 passes (2%) ended at buffer.c:1163 vulkan: 472 passes (2%) ended at surface.c:1364 vulkan: 233 passes (1%) ended at buffer.c:1554 vulkan: GPU-owned guest memory landed for the CPU 76280 times, render targets written back for an engine 782 times perf: 59,0 frames a second over 5,0 s (128088 shown in all) vulkan: 2001 draws skipped while their pipelines were made (async_pipelines) vulkan: display: 599 frame intervals of 17,47 ms (deviation 4,61 ms, 1st to 99th percentile 16,51 to 49,91 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 14,1 ms (3,7 to 61,9), on to the display in 32,1 ms (13,9 to 33,3), 46,3 ms in all (36,8 to 83,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 53,0 frames a second over 5,0 s (128354 shown in all) cpu: 600 presents in 10,67 s (56,3 fps): 14 of the game's threads ran 7,89 s on the host's processors (74% of one, 13,15 ms a present), the whole process 12,53 s (117%); the busiest: thread 80 'MainThread' 3,35 s, thread 89 'Default Priority Jobs' 2,44 s, thread 91 'Graphics Thread' 1,77 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,13 s cpu: in those 10,67 s, 685792 SVCs (64294 a second): 0x0b SleepThread 651032, 0x18 WaitSynchronization 9169, 0x19 CancelSynchronization 5711, 0x21 SendSyncRequest 5411, 0x17 ResetSignal 3333, 0x1c WaitProcessWideKeyAtomic 3222; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 14669114 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 39860 finishes (119874 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22365401 descriptor sets written, 7009752 reused (9 descriptor pools, 1056832 sets with texture arrays taken from them); 5931976 draws kept the last one's shaders and pipeline (0 checked), 13002517 its targets vulkan: 659 shaders translated (1625 ms), 579 pipelines made (0 from the cache, 28207 ms making, 0 ms waited for), 1795 render targets made, 26752 texture uploads (15459 MB), 1005 of them some blocks alone (899 MB); 6 frames over 50 ms in the last 600, the slowest 130 ms vulkan: pipeline libraries: 588 pre-rasterization and 937 fragment shader parts made (16 and 0 from the cache, 37020 and 106830 ms), 3 vertex input and 26 fragment output parts (0 ms); 1685 links (18 ms); 1685 optimized pipelines made in the background (113748 ms) vulkan: 579 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26906 encoder dispatches in all vulkan: the BC7 cache gave 30668 levels and took 21191 new; its file holds 2167 MB (started over 0 times at 8192 MB) vulkan: 6779 ASTC textures made BC7 between frames (14302 MB of RGBA8 freed, 152934794 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1759 of 5145 MB (1666 ours, 1045 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 107 render targets (138 MB, 16 parked), 648 textures (486 MB), 12921 buffers (26 MB); 1138 of 5145 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 2401940 rendering passes, 18190 clear commands, 255533 attachments cleared and 1579 left undefined by their load op; 2008776 buffers filled ahead of the passes vulkan: 23194 passes (72%) ended at renderer.c:287 vulkan: 2787 passes (9%) ended at render.c:245 vulkan: 1609 passes (5%) ended at surface.c:186 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 1181 passes (4%) ended at cmd.c:808 vulkan: 593 passes (2%) ended at buffer.c:1163 vulkan: 545 passes (2%) ended at surface.c:1364 vulkan: 479 passes (1%) ended at query.c:248 vulkan: GPU-owned guest memory landed for the CPU 77453 times, render targets written back for an engine 782 times perf: 59,8 frames a second over 5,0 s (128654 shown in all) vulkan: display: 599 frame intervals of 17,00 ms (deviation 5,09 ms, 1st to 99th percentile 16,50 to 16,99 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 14,2 ms (3,8 to 32,3), on to the display in 32,8 ms (20,1 to 33,3), 47,0 ms in all (36,9 to 53,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (128954 shown in all) cpu: 600 presents in 10,02 s (59,9 fps): 14 of the game's threads ran 7,40 s on the host's processors (74% of one, 12,34 ms a present), the whole process 12,82 s (128%); the busiest: thread 80 'MainThread' 2,87 s, thread 89 'Default Priority Jobs' 2,20 s, thread 91 'Graphics Thread' 1,96 s, thread 92 'AudioThread' 0,17 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,02 s, 47009 SVCs (4693 a second): 0x0b SleepThread 11830, 0x18 WaitSynchronization 9326, 0x19 CancelSynchronization 6052, 0x21 SendSyncRequest 5206, 0x1c WaitProcessWideKeyAtomic 3425, 0x1d SignalProcessWideKey 3425; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 14957434 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 40841 finishes (121341 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22841077 descriptor sets written, 7113478 reused (9 descriptor pools, 1060544 sets with texture arrays taken from them); 6049295 draws kept the last one's shaders and pipeline (0 checked), 13265361 its targets vulkan: 659 shaders translated (1625 ms), 579 pipelines made (0 from the cache, 28207 ms making, 0 ms waited for), 1924 render targets made, 26818 texture uploads (15516 MB), 1005 of them some blocks alone (899 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms vulkan: pipeline libraries: 588 pre-rasterization and 937 fragment shader parts made (16 and 0 from the cache, 37020 and 106830 ms), 3 vertex input and 26 fragment output parts (0 ms); 1685 links (18 ms); 1685 optimized pipelines made in the background (113748 ms) vulkan: 579 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26907 encoder dispatches in all vulkan: the BC7 cache gave 30835 levels and took 21192 new; its file holds 2167 MB (started over 0 times at 8192 MB) vulkan: 6813 ASTC textures made BC7 between frames (14341 MB of RGBA8 freed, 152988337 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1713 of 5145 MB (1626 ours, 830 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 96 render targets (100 MB, 13 parked), 451 textures (338 MB), 15267 buffers (24 MB); 917 of 5145 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 2445711 rendering passes, 18441 clear commands, 257829 attachments cleared and 2407 left undefined by their load op; 2073041 buffers filled ahead of the passes vulkan: 22866 passes (52%) ended at renderer.c:287 vulkan: 14013 passes (32%) ended at render.c:245 vulkan: 1894 passes (4%) ended at cmd.c:808 vulkan: 1136 passes (3%) ended at query.c:248 vulkan: 1015 passes (2%) ended at dma.c:220 vulkan: 758 passes (2%) ended at surface.c:186 vulkan: 588 passes (1%) ended at renderer.c:890 vulkan: 565 passes (1%) ended at buffer.c:1163 vulkan: GPU-owned guest memory landed for the CPU 78995 times, render targets written back for an engine 1196 times perf: 60,0 frames a second over 5,0 s (129254 shown in all) vulkan: display: 596 frame intervals of 16,77 ms (deviation 1,33 ms, 1st to 99th percentile 16,50 to 16,99 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 1,9 ms (0,1 to 16,9), on to the display in 33,1 ms (32,0 to 33,3), 34,3 ms in all (32,9 to 49,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,9 frames a second over 5,1 s (129562 shown in all) nvn: 129600 presents, 259201 submissions cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 6,19 s on the host's processors (62% of one, 10,32 ms a present), the whole process 10,93 s (109%); the busiest: thread 80 'MainThread' 2,57 s, thread 89 'Default Priority Jobs' 1,78 s, thread 91 'Graphics Thread' 1,47 s, thread 92 'AudioThread' 0,19 s, thread 86 'VibrationThread' 0,11 s cpu: in those 10,00 s, 44006 SVCs (4401 a second): 0x0b SleepThread 10436, 0x18 WaitSynchronization 8402, 0x21 SendSyncRequest 5193, 0x19 CancelSynchronization 5088, 0x1d SignalProcessWideKey 3580, 0x1c WaitProcessWideKeyAtomic 3579; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 15157026 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 41838 finishes (122992 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23170267 descriptor sets written, 7183472 reused (9 descriptor pools, 1060544 sets with texture arrays taken from them); 6130894 draws kept the last one's shaders and pipeline (0 checked), 13443433 its targets vulkan: 659 shaders translated (1625 ms), 579 pipelines made (0 from the cache, 28207 ms making, 0 ms waited for), 1924 render targets made, 26818 texture uploads (15516 MB), 1005 of them some blocks alone (899 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms vulkan: pipeline libraries: 588 pre-rasterization and 937 fragment shader parts made (16 and 0 from the cache, 37020 and 106830 ms), 3 vertex input and 26 fragment output parts (0 ms); 1685 links (18 ms); 1685 optimized pipelines made in the background (113748 ms) vulkan: 579 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26907 encoder dispatches in all vulkan: the BC7 cache gave 30835 levels and took 21192 new; its file holds 2167 MB (started over 0 times at 8192 MB) vulkan: 6813 ASTC textures made BC7 between frames (14341 MB of RGBA8 freed, 152988337 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1713 of 5129 MB (1626 ours, 775 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 96 render targets (100 MB, 13 parked), 327 textures (288 MB), 15767 buffers (19 MB); 862 of 5129 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 2482613 rendering passes, 18758 clear commands, 260229 attachments cleared and 3401 left undefined by their load op; 2109285 buffers filled ahead of the passes vulkan: 21700 passes (59%) ended at renderer.c:287 vulkan: 9757 passes (26%) ended at render.c:245 vulkan: 1152 passes (3%) ended at surface.c:186 vulkan: 1125 passes (3%) ended at cmd.c:808 vulkan: 994 passes (3%) ended at dma.c:220 vulkan: 496 passes (1%) ended at buffer.c:3042 vulkan: 492 passes (1%) ended at buffer.c:1163 vulkan: 343 passes (1%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 80482 times, render targets written back for an engine 1693 times perf: 60,0 frames a second over 5,0 s (129862 shown in all) vulkan: display: 599 frame intervals of 16,72 ms (deviation 1,38 ms, 1st to 99th percentile 16,50 to 16,94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4,8 ms (0,1 to 14,9), on to the display in 32,8 ms (29,5 to 33,3), 37,6 ms in all (32,7 to 47,9) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,6 frames a second over 5,0 s (130161 shown in all) cpu: 600 presents in 10,03 s (59,8 fps): 14 of the game's threads ran 6,25 s on the host's processors (62% of one, 10,41 ms a present), the whole process 10,54 s (105%); the busiest: thread 80 'MainThread' 2,52 s, thread 89 'Default Priority Jobs' 1,78 s, thread 91 'Graphics Thread' 1,59 s, thread 92 'AudioThread' 0,16 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,03 s, 204735 SVCs (20407 a second): 0x0b SleepThread 171496, 0x18 WaitSynchronization 8096, 0x21 SendSyncRequest 5200, 0x19 CancelSynchronization 4807, 0x1c WaitProcessWideKeyAtomic 3749, 0x1d SignalProcessWideKey 3748; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 15394359 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42499 finishes (124277 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23567025 descriptor sets written, 7261380 reused (9 descriptor pools, 1060544 sets with texture arrays taken from them); 6228669 draws kept the last one's shaders and pipeline (0 checked), 13660217 its targets vulkan: 659 shaders translated (1625 ms), 579 pipelines made (0 from the cache, 28207 ms making, 0 ms waited for), 1932 render targets made, 26858 texture uploads (15527 MB), 1005 of them some blocks alone (899 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms vulkan: pipeline libraries: 588 pre-rasterization and 937 fragment shader parts made (16 and 0 from the cache, 37020 and 106830 ms), 3 vertex input and 26 fragment output parts (0 ms); 1685 links (18 ms); 1685 optimized pipelines made in the background (113748 ms) vulkan: 579 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26907 encoder dispatches in all vulkan: the BC7 cache gave 30931 levels and took 21192 new; its file holds 2167 MB (started over 0 times at 8192 MB) vulkan: 6834 ASTC textures made BC7 between frames (14368 MB of RGBA8 freed, 153025174 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1717 of 5145 MB (1629 ours, 731 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 94 render targets (101 MB, 6 parked), 269 textures (235 MB), 14573 buffers (17 MB); 820 of 5145 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 2515205 rendering passes, 19126 clear commands, 262965 attachments cleared and 3793 left undefined by their load op; 2142411 buffers filled ahead of the passes vulkan: 20304 passes (62%) ended at renderer.c:287 vulkan: 6559 passes (20%) ended at render.c:245 vulkan: 1474 passes (5%) ended at cmd.c:808 vulkan: 1075 passes (3%) ended at surface.c:186 vulkan: 928 passes (3%) ended at dma.c:220 vulkan: 586 passes (2%) ended at renderer.c:890 vulkan: 462 passes (1%) ended at buffer.c:3042 vulkan: 455 passes (1%) ended at buffer.c:1163 vulkan: GPU-owned guest memory landed for the CPU 81592 times, render targets written back for an engine 1889 times perf: 60,0 frames a second over 5,0 s (130462 shown in all) vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,51 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 14,5 ms (14,1 to 14,9), on to the display in 33,0 ms (31,5 to 33,3), 47,5 ms in all (47,2 to 47,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (130763 shown in all) cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 2,48 s on the host's processors (25% of one, 4,14 ms a present), the whole process 4,50 s (45%); the busiest: thread 80 'MainThread' 1,10 s, thread 91 'Graphics Thread' 0,73 s, thread 89 'Default Priority Jobs' 0,38 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,09 s cpu: in those 10,00 s, 31362 SVCs (3136 a second): 0x18 WaitSynchronization 5386, 0x21 SendSyncRequest 5202, 0x1c WaitProcessWideKeyAtomic 3867, 0x1d SignalProcessWideKey 3867, 0x0b SleepThread 3227, 0x17 ResetSignal 3200; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 15498847 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42600 finishes (124449 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23750882 descriptor sets written, 7286499 reused (9 descriptor pools, 1060544 sets with texture arrays taken from them); 6272086 draws kept the last one's shaders and pipeline (0 checked), 13750823 its targets vulkan: 659 shaders translated (1625 ms), 582 pipelines made (0 from the cache, 28207 ms making, 0 ms waited for), 1932 render targets made, 26866 texture uploads (15528 MB), 1005 of them some blocks alone (899 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms vulkan: pipeline libraries: 588 pre-rasterization and 937 fragment shader parts made (16 and 0 from the cache, 37020 and 106830 ms), 3 vertex input and 26 fragment output parts (0 ms); 1688 links (18 ms); 1688 optimized pipelines made in the background (113748 ms) vulkan: 582 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26907 encoder dispatches in all vulkan: the BC7 cache gave 30934 levels and took 21192 new; its file holds 2167 MB (started over 0 times at 8192 MB) vulkan: 6837 ASTC textures made BC7 between frames (14368 MB of RGBA8 freed, 153025438 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1705 of 5145 MB (1619 ours, 704 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 87 render targets (91 MB, 4 parked), 275 textures (235 MB), 13297 buffers (16 MB); 790 of 5145 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 2532898 rendering passes, 19625 clear commands, 265447 attachments cleared and 3793 left undefined by their load op; 2156739 buffers filled ahead of the passes vulkan: 14216 passes (80%) ended at renderer.c:287 vulkan: 925 passes (5%) ended at surface.c:186 vulkan: 733 passes (4%) ended at render.c:245 vulkan: 709 passes (4%) ended at cmd.c:808 vulkan: 600 passes (3%) ended at renderer.c:890 vulkan: 202 passes (1%) ended at dma.c:220 vulkan: 101 passes (1%) ended at buffer.c:1163 vulkan: 101 passes (1%) ended at query.c:248 vulkan: GPU-owned guest memory landed for the CPU 81794 times, render targets written back for an engine 1889 times perf: 52,8 frames a second over 5,0 s (131027 shown in all) vulkan: frame resource CPU: buffer cache build 6 ms (24 calls) nvn: 5723 pieces of the runtime's record memory came back: the game wrote over their recordings perf: 28,5 frames a second over 5,0 s (131170 shown in all) perf: 8,6 frames a second over 5,0 s (131213 shown in all) vulkan: frame resource CPU: image requirements 1 ms (108 calls) perf: 8,2 frames a second over 5,0 s (131254 shown in all) perf: 10,0 frames a second over 5,0 s (131304 shown in all) vulkan: display: 599 frame intervals of 44,49 ms (deviation 57,62 ms, 1st to 99th percentile 16,50 to 250,02 ms), 178 held for other than 1 refresh; the game's frames went from release to present in 70,4 ms (5,3 to 356,9), on to the display in 26,8 ms (8,6 to 33,3), 97,5 ms in all (38,4 to 371,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's nvn: 131400 presents, 262801 submissions cpu: 600 presents in 27,57 s (21,8 fps): 14 of the game's threads ran 6,41 s on the host's processors (23% of one, 10,68 ms a present), the whole process 37,10 s (135%); the busiest: thread 80 'MainThread' 2,59 s, thread 89 'Default Priority Jobs' 1,56 s, thread 91 'Graphics Thread' 1,56 s, thread 92 'AudioThread' 0,33 s, thread 86 'VibrationThread' 0,26 s cpu: in those 27,57 s, 112489 SVCs (4081 a second): 0x0b SleepThread 46741, 0x18 WaitSynchronization 16935, 0x21 SendSyncRequest 13164, 0x19 CancelSynchronization 8486, 0x1d SignalProcessWideKey 7112, 0x1c WaitProcessWideKeyAtomic 7111; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 15667354 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 43183 finishes (125802 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24006357 descriptor sets written, 7368038 reused (9 descriptor pools, 1090592 sets with texture arrays taken from them); 6340288 draws kept the last one's shaders and pipeline (0 checked), 13896201 its targets vulkan: 687 shaders translated (2410 ms), 616 pipelines made (0 from the cache, 32960 ms making, 0 ms waited for), 1955 render targets made, 27460 texture uploads (15879 MB), 1005 of them some blocks alone (899 MB); 175 frames over 50 ms in the last 600, the slowest 831 ms vulkan: pipeline libraries: 594 pre-rasterization and 948 fragment shader parts made (16 and 0 from the cache, 38029 and 110347 ms), 3 vertex input and 26 fragment output parts (0 ms); 1722 links (18 ms); 1722 optimized pipelines made in the background (118374 ms) vulkan: 616 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27378 encoder dispatches in all vulkan: the BC7 cache gave 33293 levels and took 21592 new; its file holds 2200 MB (started over 0 times at 8192 MB) vulkan: 7227 ASTC textures made BC7 between frames (15090 MB of RGBA8 freed, 156007082 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1713 of 5132 MB (1626 ours, 1066 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 109 render targets (101 MB, 6 parked), 689 textures (575 MB), 5894 buffers (14 MB); 1153 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 2574864 rendering passes, 20184 clear commands, 269095 attachments cleared and 3793 left undefined by their load op; 2183012 buffers filled ahead of the passes vulkan: 23436 passes (56%) ended at renderer.c:287 vulkan: 11734 passes (28%) ended at cmd.c:808 vulkan: 2194 passes (5%) ended at render.c:245 vulkan: 2027 passes (5%) ended at surface.c:186 vulkan: 702 passes (2%) ended at dma.c:220 vulkan: 573 passes (1%) ended at buffer.c:1163 vulkan: 387 passes (1%) ended at surface.c:1364 vulkan: 301 passes (1%) ended at query.c:248 vulkan: GPU-owned guest memory landed for the CPU 82878 times, render targets written back for an engine 1889 times perf: 41,2 frames a second over 5,0 s (131510 shown in all) perf: 52,0 frames a second over 5,0 s (131770 shown in all) vulkan: display: 598 frame intervals of 19,50 ms (deviation 17,29 ms, 1st to 99th percentile 16,50 to 99,95 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 18,6 ms (3,0 to 183,7), on to the display in 30,6 ms (12,3 to 33,3), 48,9 ms in all (36,1 to 190,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 10,77 s (55,7 fps): 14 of the game's threads ran 7,42 s on the host's processors (69% of one, 12,37 ms a present), the whole process 14,13 s (131%); the busiest: thread 80 'MainThread' 3,07 s, thread 89 'Default Priority Jobs' 2,23 s, thread 91 'Graphics Thread' 1,78 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,13 s cpu: in those 10,77 s, 159410 SVCs (14806 a second): 0x0b SleepThread 117639, 0x18 WaitSynchronization 11917, 0x19 CancelSynchronization 8423, 0x21 SendSyncRequest 5830, 0x1c WaitProcessWideKeyAtomic 3427, 0x1d SignalProcessWideKey 3427; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 15900940 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 43832 finishes (126932 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24380274 descriptor sets written, 7461293 reused (9 descriptor pools, 1109792 sets with texture arrays taken from them); 6438983 draws kept the last one's shaders and pipeline (0 checked), 14105726 its targets vulkan: 697 shaders translated (2412 ms), 626 pipelines made (0 from the cache, 33402 ms making, 0 ms waited for), 2091 render targets made, 27689 texture uploads (16025 MB), 1005 of them some blocks alone (899 MB); 7 frames over 50 ms in the last 600, the slowest 345 ms vulkan: pipeline libraries: 599 pre-rasterization and 953 fragment shader parts made (16 and 0 from the cache, 38438 and 110379 ms), 3 vertex input and 26 fragment output parts (0 ms); 1732 links (19 ms); 1732 optimized pipelines made in the background (119046 ms) vulkan: 626 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27430 encoder dispatches in all vulkan: the BC7 cache gave 34103 levels and took 21640 new; its file holds 2203 MB (started over 0 times at 8192 MB) vulkan: 7351 ASTC textures made BC7 between frames (15309 MB of RGBA8 freed, 156514084 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1729 of 5134 MB (1641 ours, 1024 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 113 render targets (110 MB, 10 parked), 600 textures (488 MB), 16799 buffers (30 MB); 1095 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy vulkan: 2607858 rendering passes, 20492 clear commands, 272369 attachments cleared and 3859 left undefined by their load op; 2222168 buffers filled ahead of the passes vulkan: 23759 passes (72%) ended at renderer.c:287 vulkan: 2563 passes (8%) ended at render.c:245 vulkan: 2106 passes (6%) ended at cmd.c:808 vulkan: 1124 passes (3%) ended at surface.c:186 vulkan: 891 passes (3%) ended at dma.c:220 vulkan: 706 passes (2%) ended at query.c:248 vulkan: 597 passes (2%) ended at buffer.c:1163 vulkan: 397 passes (1%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 84071 times, render targets written back for an engine 1922 times perf: 59,2 frames a second over 5,0 s (132067 shown in all) perf: 59,6 frames a second over 5,0 s (132365 shown in all) vulkan: display: 597 frame intervals of 16,95 ms (deviation 2,88 ms, 1st to 99th percentile 16,51 to 33,29 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 7,7 ms (0,3 to 24,5), on to the display in 32,8 ms (22,0 to 33,4), 40,3 ms in all (33,1 to 49,9) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's cpu: 600 presents in 10,12 s (59,3 fps): 14 of the game's threads ran 6,26 s on the host's processors (62% of one, 10,44 ms a present), the whole process 10,38 s (103%); the busiest: thread 80 'MainThread' 2,68 s, thread 89 'Default Priority Jobs' 1,76 s, thread 91 'Graphics Thread' 1,48 s, thread 92 'AudioThread' 0,16 s, thread 86 'VibrationThread' 0,11 s cpu: in those 10,12 s, 114288 SVCs (11297 a second): 0x0b SleepThread 80701, 0x18 WaitSynchronization 8456, 0x21 SendSyncRequest 5242, 0x19 CancelSynchronization 5146, 0x1c WaitProcessWideKeyAtomic 3543, 0x1d SignalProcessWideKey 3542; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 16090635 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 44499 finishes (127833 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24693186 descriptor sets written, 7527771 reused (9 descriptor pools, 1125120 sets with texture arrays taken from them); 6515017 draws kept the last one's shaders and pipeline (0 checked), 14273412 its targets vulkan: 700 shaders translated (2412 ms), 628 pipelines made (0 from the cache, 33442 ms making, 0 ms waited for), 2111 render targets made, 27779 texture uploads (16062 MB), 1005 of them some blocks alone (899 MB); 3 frames over 50 ms in the last 600, the slowest 74 ms vulkan: pipeline libraries: 600 pre-rasterization and 955 fragment shader parts made (16 and 0 from the cache, 38459 and 110398 ms), 3 vertex input and 26 fragment output parts (0 ms); 1734 links (19 ms); 1734 optimized pipelines made in the background (119101 ms) vulkan: 628 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27452 encoder dispatches in all vulkan: the BC7 cache gave 34375 levels and took 21661 new; its file holds 2205 MB (started over 0 times at 8192 MB) vulkan: 7403 ASTC textures made BC7 between frames (15377 MB of RGBA8 freed, 156712450 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1727 of 5134 MB (1637 ours, 948 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 111 render targets (112 MB, 7 parked), 541 textures (427 MB), 18595 buffers (31 MB); 1038 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 2637335 rendering passes, 20874 clear commands, 274723 attachments cleared and 4221 left undefined by their load op; 2249677 buffers filled ahead of the passes vulkan: 21383 passes (73%) ended at renderer.c:287 vulkan: 2120 passes (7%) ended at render.c:245 vulkan: 1547 passes (5%) ended at surface.c:186 vulkan: 1220 passes (4%) ended at cmd.c:808 vulkan: 972 passes (3%) ended at dma.c:220 vulkan: 479 passes (2%) ended at buffer.c:1163 vulkan: 438 passes (1%) ended at query.c:248 vulkan: 400 passes (1%) ended at buffer.c:3042 vulkan: GPU-owned guest memory landed for the CPU 85203 times, render targets written back for an engine 2102 times perf: 59,0 frames a second over 5,0 s (132661 shown in all) perf: 58,4 frames a second over 5,0 s (132953 shown in all) vulkan: display: 598 frame intervals of 17,08 ms (deviation 3,66 ms, 1st to 99th percentile 16,49 to 33,35 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 10,8 ms (0,1 to 38,8), on to the display in 32,6 ms (20,0 to 33,3), 43,5 ms in all (33,0 to 66,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's nvn: 133200 presents, 266401 submissions cpu: 600 presents in 10,22 s (58,7 fps): 14 of the game's threads ran 8,26 s on the host's processors (81% of one, 13,77 ms a present), the whole process 13,58 s (133%); the busiest: thread 80 'MainThread' 3,36 s, thread 89 'Default Priority Jobs' 2,53 s, thread 91 'Graphics Thread' 2,05 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,22 s, 548520 SVCs (53690 a second): 0x0b SleepThread 512977, 0x18 WaitSynchronization 9504, 0x19 CancelSynchronization 6176, 0x21 SendSyncRequest 5256, 0x17 ResetSignal 3242, 0x1d SignalProcessWideKey 3191; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 16387535 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 45099 finishes (128844 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25181822 descriptor sets written, 7632935 reused (9 descriptor pools, 1142816 sets with texture arrays taken from them); 6634437 draws kept the last one's shaders and pipeline (0 checked), 14545714 its targets vulkan: 706 shaders translated (2413 ms), 636 pipelines made (0 from the cache, 33573 ms making, 0 ms waited for), 2119 render targets made, 27902 texture uploads (16108 MB), 1005 of them some blocks alone (899 MB); 2 frames over 50 ms in the last 600, the slowest 95 ms vulkan: pipeline libraries: 602 pre-rasterization and 958 fragment shader parts made (16 and 0 from the cache, 38476 and 110512 ms), 3 vertex input and 26 fragment output parts (0 ms); 1742 links (19 ms); 1742 optimized pipelines made in the background (119246 ms) vulkan: 636 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27540 encoder dispatches in all vulkan: the BC7 cache gave 34864 levels and took 21731 new; its file holds 2211 MB (started over 0 times at 8192 MB) vulkan: 7478 ASTC textures made BC7 between frames (15476 MB of RGBA8 freed, 157193448 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1731 of 5135 MB (1641 ours, 876 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 108 render targets (106 MB, 7 parked), 494 textures (352 MB), 17505 buffers (24 MB); 950 of 5135 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 2669592 rendering passes, 20874 clear commands, 277123 attachments cleared and 4221 left undefined by their load op; 2287530 buffers filled ahead of the passes vulkan: 23006 passes (71%) ended at renderer.c:287 vulkan: 1864 passes (6%) ended at cmd.c:808 vulkan: 1765 passes (5%) ended at render.c:245 vulkan: 1732 passes (5%) ended at surface.c:186 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 639 passes (2%) ended at query.c:248 vulkan: 594 passes (2%) ended at buffer.c:1163 vulkan: 363 passes (1%) ended at buffer.c:3042 vulkan: GPU-owned guest memory landed for the CPU 86381 times, render targets written back for an engine 2102 times perf: 59,0 frames a second over 5,0 s (133248 shown in all) perf: 60,0 frames a second over 5,0 s (133549 shown in all) cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 8,11 s on the host's processors (81% of one, 13,52 ms a present), the whole process 12,49 s (125%); the busiest: thread 80 'MainThread' 3,51 s, thread 89 'Default Priority Jobs' 2,49 s, thread 91 'Graphics Thread' 1,80 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,11 s cpu: in those 10,00 s, 2183969 SVCs (218403 a second): 0x0b SleepThread 2147955, 0x18 WaitSynchronization 9739, 0x19 CancelSynchronization 6484, 0x21 SendSyncRequest 5184, 0x17 ResetSignal 3201, 0x1c WaitProcessWideKeyAtomic 3187; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 16622321 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 45699 finishes (129587 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25569451 descriptor sets written, 7714878 reused (9 descriptor pools, 1155168 sets with texture arrays taken from them); 6727435 draws kept the last one's shaders and pipeline (0 checked), 14756216 its targets vulkan: 710 shaders translated (2414 ms), 638 pipelines made (0 from the cache, 33618 ms making, 0 ms waited for), 2133 render targets made, 27933 texture uploads (16143 MB), 1005 of them some blocks alone (899 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms vulkan: pipeline libraries: 604 pre-rasterization and 960 fragment shader parts made (16 and 0 from the cache, 38506 and 110527 ms), 3 vertex input and 26 fragment output parts (0 ms); 1744 links (19 ms); 1744 optimized pipelines made in the background (119284 ms) vulkan: 638 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27555 encoder dispatches in all vulkan: the BC7 cache gave 34954 levels and took 21746 new; its file holds 2211 MB (started over 0 times at 8192 MB) vulkan: 7492 ASTC textures made BC7 between frames (15494 MB of RGBA8 freed, 157225985 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1711 of 5118 MB (1625 ours, 847 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 104 render targets (99 MB, 9 parked), 462 textures (349 MB), 16029 buffers (23 MB); 933 of 5118 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 2700527 rendering passes, 20874 clear commands, 279523 attachments cleared and 4221 left undefined by their load op; 2312742 buffers filled ahead of the passes vulkan: 23097 passes (75%) ended at renderer.c:287 vulkan: 1891 passes (6%) ended at render.c:245 vulkan: 1776 passes (6%) ended at surface.c:186 vulkan: 1371 passes (4%) ended at cmd.c:808 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 593 passes (2%) ended at buffer.c:1163 vulkan: 518 passes (2%) ended at surface.c:1364 vulkan: 220 passes (1%) ended at buffer.c:1554 vulkan: GPU-owned guest memory landed for the CPU 87576 times, render targets written back for an engine 2102 times vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,97 ms, 1st to 99th percentile 16,51 to 16,95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 16,6 ms (15,1 to 17,3), on to the display in 33,0 ms (30,8 to 33,3), 49,6 ms in all (47,3 to 49,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (133850 shown in all) nvdrv: open /dev/nvhost-nvdec -> 3 nvdrv: open /dev/nvhost-nvdec -> 4 nvdrv: syncpt_alloc -> 22 nvdrv: open /dev/nvhost-vic -> 5 nvdrv: syncpt_alloc -> 23 perf: 59,2 frames a second over 5,0 s (134146 shown in all) cpu: 600 presents in 10,08 s (59,5 fps): 25 of the game's threads ran 4,17 s on the host's processors (41% of one, 6,95 ms a present), the whole process 8,76 s (87%); the busiest: thread 80 'MainThread' 1,79 s, thread 91 'Graphics Thread' 0,93 s, thread 89 'Default Priority Jobs' 0,89 s, thread 92 'AudioThread' 0,11 s, thread 86 'VibrationThread' 0,10 s cpu: in those 10,08 s, 1068391 SVCs (105960 a second): 0x0b SleepThread 1002247, 0x1c WaitProcessWideKeyAtomic 12339, 0x1d SignalProcessWideKey 12066, 0x1b ArbitrateUnlock 10702, 0x21 SendSyncRequest 10348, 0x18 WaitSynchronization 7665; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 16739663 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 45936 finishes (129935 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25764278 descriptor sets written, 7754735 reused (9 descriptor pools, 1159392 sets with texture arrays taken from them); 6779084 draws kept the last one's shaders and pipeline (0 checked), 14857064 its targets vulkan: 716 shaders translated (2414 ms), 645 pipelines made (0 from the cache, 33686 ms making, 0 ms waited for), 2140 render targets made, 28305 texture uploads (19212 MB), 1005 of them some blocks alone (899 MB); 1 frames over 50 ms in the last 600, the slowest 84 ms vulkan: pipeline libraries: 604 pre-rasterization and 966 fragment shader parts made (16 and 0 from the cache, 38506 and 110588 ms), 3 vertex input and 26 fragment output parts (0 ms); 1751 links (19 ms); 1751 optimized pipelines made in the background (119370 ms) vulkan: 645 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27555 encoder dispatches in all vulkan: the BC7 cache gave 34967 levels and took 21746 new; its file holds 2211 MB (started over 0 times at 8192 MB) vulkan: 7495 ASTC textures made BC7 between frames (15503 MB of RGBA8 freed, 157237255 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1717 of 5117 MB (1616 ours, 845 of it allocated), heap 1 401 of 11926 MB (384 ours, 100 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) vulkan: caches: 102 render targets (90 MB, 7 parked), 339 textures (333 MB), 23470 buffers (23 MB); 947 of 5117 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 2721334 rendering passes, 21744 clear commands, 281197 attachments cleared and 4221 left undefined by their load op; 2331018 buffers filled ahead of the passes vulkan: 16810 passes (81%) ended at renderer.c:287 vulkan: 692 passes (3%) ended at query.c:248 vulkan: 691 passes (3%) ended at surface.c:186 vulkan: 689 passes (3%) ended at render.c:245 vulkan: 587 passes (3%) ended at cmd.c:808 vulkan: 399 passes (2%) ended at dma.c:220 vulkan: 368 passes (2%) ended at nvdec.c:131 vulkan: 236 passes (1%) ended at buffer.c:1163 vulkan: GPU-owned guest memory landed for the CPU 88056 times, render targets written back for an engine 2102 times vulkan: display: 599 frame intervals of 16,83 ms (deviation 2,37 ms, 1st to 99th percentile 16,50 to 16,98 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 8,1 ms (3,9 to 17,0), on to the display in 33,1 ms (32,3 to 33,3), 41,1 ms in all (37,0 to 50,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,8 frames a second over 5,0 s (134446 shown in all) perf: 60,0 frames a second over 5,0 s (134747 shown in all) nvn: 135000 presents, 270001 submissions cpu: 600 presents in 10,45 s (57,4 fps): 23 of the game's threads ran 2,46 s on the host's processors (24% of one, 4,10 ms a present), the whole process 5,95 s (57%); the busiest: thread 80 'MainThread' 1,17 s, thread 91 'Graphics Thread' 0,48 s, thread 89 'Default Priority Jobs' 0,36 s, thread 92 'AudioThread' 0,11 s, thread 86 'VibrationThread' 0,10 s cpu: in those 10,45 s, 128416 SVCs (12289 a second): 0x0b SleepThread 71729, 0x1c WaitProcessWideKeyAtomic 9885, 0x1d SignalProcessWideKey 9704, 0x21 SendSyncRequest 9586, 0x1b ArbitrateUnlock 8280, 0x18 WaitSynchronization 7219; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 16779369 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 46098 finishes (130220 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25826940 descriptor sets written, 7771489 reused (9 descriptor pools, 1164000 sets with texture arrays taken from them); 6801489 draws kept the last one's shaders and pipeline (0 checked), 14886248 its targets vulkan: 716 shaders translated (2414 ms), 645 pipelines made (0 from the cache, 33686 ms making, 0 ms waited for), 2151 render targets made, 28753 texture uploads (21696 MB), 1011 of them some blocks alone (908 MB); 6 frames over 50 ms in the last 600, the slowest 135 ms vulkan: pipeline libraries: 604 pre-rasterization and 966 fragment shader parts made (16 and 0 from the cache, 38506 and 110588 ms), 3 vertex input and 26 fragment output parts (0 ms); 1751 links (19 ms); 1751 optimized pipelines made in the background (119370 ms) vulkan: 645 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27587 encoder dispatches in all vulkan: the BC7 cache gave 35419 levels and took 21776 new; its file holds 2211 MB (started over 0 times at 8192 MB) vulkan: 7557 ASTC textures made BC7 between frames (15588 MB of RGBA8 freed, 157400861 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1709 of 5134 MB (1622 ours, 873 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 94 render targets (94 MB, 6 parked), 440 textures (367 MB), 20729 buffers (32 MB); 960 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 2735093 rendering passes, 22447 clear commands, 282658 attachments cleared and 4221 left undefined by their load op; 2336860 buffers filled ahead of the passes vulkan: 11097 passes (81%) ended at renderer.c:287 vulkan: 714 passes (5%) ended at cmd.c:808 vulkan: 512 passes (4%) ended at render.c:245 vulkan: 289 passes (2%) ended at surface.c:186 vulkan: 283 passes (2%) ended at nvdec.c:131 vulkan: 240 passes (2%) ended at renderer.c:890 vulkan: 144 passes (1%) ended at dma.c:220 vulkan: 143 passes (1%) ended at buffer.c:1163 vulkan: GPU-owned guest memory landed for the CPU 88325 times, render targets written back for an engine 2102 times perf: 53,8 frames a second over 5,0 s (135016 shown in all) vulkan: display: 599 frame intervals of 17,53 ms (deviation 6,73 ms, 1st to 99th percentile 16,50 to 50,03 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 17,4 ms (0,1 to 65,3), on to the display in 31,1 ms (11,2 to 33,3), 48,5 ms in all (32,8 to 82,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: frame resource CPU: image destruction 4 ms (29 calls) perf: 14,6 frames a second over 5,8 s (135101 shown in all) perf: 37,2 frames a second over 5,0 s (135287 shown in all) perf: 58,2 frames a second over 5,0 s (135578 shown in all) cpu: 600 presents in 16,53 s (36,3 fps): 14 of the game's threads ran 7,99 s on the host's processors (48% of one, 13,31 ms a present), the whole process 18,23 s (110%); the busiest: thread 80 'MainThread' 3,21 s, thread 89 'Default Priority Jobs' 2,37 s, thread 91 'Graphics Thread' 1,95 s, thread 92 'AudioThread' 0,20 s, thread 86 'VibrationThread' 0,17 s cpu: in those 16,53 s, 229074 SVCs (13855 a second): 0x0b SleepThread 184369, 0x18 WaitSynchronization 11514, 0x21 SendSyncRequest 7908, 0x19 CancelSynchronization 6310, 0x1c WaitProcessWideKeyAtomic 4546, 0x1d SignalProcessWideKey 4545; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 17058939 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 46739 finishes (131137 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26284231 descriptor sets written, 7873338 reused (9 descriptor pools, 1187168 sets with texture arrays taken from them); 6916295 draws kept the last one's shaders and pipeline (0 checked), 15141390 its targets vulkan: 716 shaders translated (2414 ms), 645 pipelines made (0 from the cache, 33686 ms making, 0 ms waited for), 2166 render targets made, 29114 texture uploads (21891 MB), 1011 of them some blocks alone (908 MB); 52 frames over 50 ms in the last 600, the slowest 1201 ms vulkan: pipeline libraries: 604 pre-rasterization and 966 fragment shader parts made (16 and 0 from the cache, 38506 and 110588 ms), 3 vertex input and 26 fragment output parts (0 ms); 1751 links (19 ms); 1751 optimized pipelines made in the background (119370 ms) vulkan: 645 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27616 encoder dispatches in all vulkan: the BC7 cache gave 36825 levels and took 21802 new; its file holds 2213 MB (started over 0 times at 8192 MB) vulkan: 7771 ASTC textures made BC7 between frames (16019 MB of RGBA8 freed, 158100459 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1739 of 5097 MB (1649 ours, 1064 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 106 render targets (126 MB, 17 parked), 664 textures (514 MB), 16981 buffers (30 MB); 1154 of 5097 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 2770449 rendering passes, 22572 clear commands, 285328 attachments cleared and 4291 left undefined by their load op; 2387035 buffers filled ahead of the passes vulkan: 23018 passes (65%) ended at renderer.c:287 vulkan: 4840 passes (14%) ended at cmd.c:808 vulkan: 1979 passes (6%) ended at render.c:245 vulkan: 1494 passes (4%) ended at surface.c:186 vulkan: 1140 passes (3%) ended at query.c:248 vulkan: 1085 passes (3%) ended at dma.c:220 vulkan: 587 passes (2%) ended at buffer.c:1163 vulkan: 489 passes (1%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 89520 times, render targets written back for an engine 2137 times vulkan: display: 599 frame intervals of 27,46 ms (deviation 51,59 ms, 1st to 99th percentile 16,49 to 183,30 ms), 52 held for other than 1 refresh; the game's frames went from release to present in 29,1 ms (5,9 to 283,6), on to the display in 30,8 ms (9,1 to 33,3), 59,9 ms in all (37,3 to 294,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,6 frames a second over 5,0 s (135877 shown in all) perf: 57,8 frames a second over 5,0 s (136167 shown in all) cpu: 600 presents in 10,22 s (58,7 fps): 14 of the game's threads ran 7,12 s on the host's processors (70% of one, 11,87 ms a present), the whole process 12,52 s (123%); the busiest: thread 80 'MainThread' 2,96 s, thread 89 'Default Priority Jobs' 2,08 s, thread 91 'Graphics Thread' 1,74 s, thread 92 'AudioThread' 0,16 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,22 s, 142462 SVCs (13944 a second): 0x0b SleepThread 108852, 0x18 WaitSynchronization 8605, 0x19 CancelSynchronization 5263, 0x21 SendSyncRequest 5246, 0x1c WaitProcessWideKeyAtomic 3456, 0x1d SignalProcessWideKey 3456; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 17311145 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 47478 finishes (132123 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26697046 descriptor sets written, 7965015 reused (9 descriptor pools, 1203744 sets with texture arrays taken from them); 7019708 draws kept the last one's shaders and pipeline (0 checked), 15370104 its targets vulkan: 721 shaders translated (2421 ms), 648 pipelines made (0 from the cache, 33956 ms making, 0 ms waited for), 2183 render targets made, 29226 texture uploads (21949 MB), 1011 of them some blocks alone (908 MB); 3 frames over 50 ms in the last 600, the slowest 154 ms vulkan: pipeline libraries: 605 pre-rasterization and 969 fragment shader parts made (16 and 0 from the cache, 38708 and 110656 ms), 3 vertex input and 26 fragment output parts (0 ms); 1754 links (19 ms); 1754 optimized pipelines made in the background (119622 ms) vulkan: 648 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27617 encoder dispatches in all vulkan: the BC7 cache gave 37192 levels and took 21803 new; its file holds 2214 MB (started over 0 times at 8192 MB) vulkan: 7837 ASTC textures made BC7 between frames (16108 MB of RGBA8 freed, 158253212 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1723 of 5134 MB (1633 ours, 914 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (106 MB, 7 parked), 535 textures (398 MB), 18787 buffers (30 MB); 1004 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 2802044 rendering passes, 22849 clear commands, 287656 attachments cleared and 4685 left undefined by their load op; 2430364 buffers filled ahead of the passes vulkan: 22376 passes (71%) ended at renderer.c:287 vulkan: 2453 passes (8%) ended at render.c:245 vulkan: 1637 passes (5%) ended at cmd.c:808 vulkan: 1556 passes (5%) ended at surface.c:186 vulkan: 1090 passes (3%) ended at dma.c:220 vulkan: 792 passes (3%) ended at query.c:248 vulkan: 533 passes (2%) ended at buffer.c:1163 vulkan: 415 passes (1%) ended at buffer.c:3042 vulkan: GPU-owned guest memory landed for the CPU 90777 times, render targets written back for an engine 2330 times vulkan: display: 598 frame intervals of 17,11 ms (deviation 5,25 ms, 1st to 99th percentile 16,51 to 33,33 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 5,9 ms (0,1 to 33,0), on to the display in 32,4 ms (17,1 to 33,3), 38,5 ms in all (32,2 to 51,2) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,0 frames a second over 5,0 s (136462 shown in all) perf: 59,6 frames a second over 5,0 s (136761 shown in all) nvn: 136800 presents, 273601 submissions cpu: 600 presents in 10,12 s (59,3 fps): 14 of the game's threads ran 8,27 s on the host's processors (82% of one, 13,78 ms a present), the whole process 13,28 s (131%); the busiest: thread 80 'MainThread' 3,47 s, thread 89 'Default Priority Jobs' 2,52 s, thread 91 'Graphics Thread' 1,97 s, thread 86 'VibrationThread' 0,12 s, thread 92 'AudioThread' 0,12 s cpu: in those 10,12 s, 574454 SVCs (56785 a second): 0x0b SleepThread 540410, 0x18 WaitSynchronization 8919, 0x19 CancelSynchronization 5627, 0x21 SendSyncRequest 5224, 0x17 ResetSignal 3224, 0x1d SignalProcessWideKey 3157; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 17597374 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 48078 finishes (132975 ms); 0 reads past queued releases (0 samples counts written on the GPU); 27172645 descriptor sets written, 8061874 reused (9 descriptor pools, 1217472 sets with texture arrays taken from them); 7136723 draws kept the last one's shaders and pipeline (0 checked), 15631995 its targets vulkan: 721 shaders translated (2421 ms), 648 pipelines made (0 from the cache, 33956 ms making, 0 ms waited for), 2191 render targets made, 29318 texture uploads (22011 MB), 1011 of them some blocks alone (908 MB); 2 frames over 50 ms in the last 600, the slowest 105 ms vulkan: pipeline libraries: 605 pre-rasterization and 969 fragment shader parts made (16 and 0 from the cache, 38708 and 110656 ms), 3 vertex input and 26 fragment output parts (0 ms); 1754 links (19 ms); 1754 optimized pipelines made in the background (119622 ms) vulkan: 648 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27617 encoder dispatches in all vulkan: the BC7 cache gave 37574 levels and took 21803 new; its file holds 2214 MB (started over 0 times at 8192 MB) vulkan: 7894 ASTC textures made BC7 between frames (16199 MB of RGBA8 freed, 158377476 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1723 of 5134 MB (1633 ours, 905 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 102 render targets (94 MB, 5 parked), 530 textures (396 MB), 16502 buffers (24 MB); 982 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 2833692 rendering passes, 22849 clear commands, 290056 attachments cleared and 4685 left undefined by their load op; 2474276 buffers filled ahead of the passes vulkan: 23042 passes (73%) ended at renderer.c:287 vulkan: 1833 passes (6%) ended at cmd.c:808 vulkan: 1666 passes (5%) ended at render.c:245 vulkan: 1655 passes (5%) ended at surface.c:186 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 589 passes (2%) ended at buffer.c:1163 vulkan: 546 passes (2%) ended at query.c:248 vulkan: 413 passes (1%) ended at surface.c:1364 vulkan: GPU-owned guest memory landed for the CPU 91950 times, render targets written back for an engine 2330 times vulkan: display: 599 frame intervals of 16,86 ms (deviation 3,11 ms, 1st to 99th percentile 16,49 to 16,98 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 3,1 ms (0,1 to 18,0), on to the display in 32,5 ms (17,9 to 33,3), 35,5 ms in all (33,2 to 49,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,9 frames a second over 5,5 s (137090 shown in all) perf: 51,2 frames a second over 5,0 s (137346 shown in all) cpu: 600 presents in 10,73 s (55,9 fps): 14 of the game's threads ran 8,30 s on the host's processors (77% of one, 13,83 ms a present), the whole process 13,25 s (123%); the busiest: thread 80 'MainThread' 3,56 s, thread 89 'Default Priority Jobs' 2,53 s, thread 91 'Graphics Thread' 1,88 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,73 s, 742561 SVCs (69185 a second): 0x0b SleepThread 707498, 0x18 WaitSynchronization 9187, 0x19 CancelSynchronization 5719, 0x21 SendSyncRequest 5422, 0x17 ResetSignal 3346, 0x1c WaitProcessWideKeyAtomic 3270; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 17866623 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 48678 finishes (134230 ms); 0 reads past queued releases (0 samples counts written on the GPU); 27616422 descriptor sets written, 8156595 reused (9 descriptor pools, 1229088 sets with texture arrays taken from them); 7244407 draws kept the last one's shaders and pipeline (0 checked), 15877017 its targets vulkan: 721 shaders translated (2421 ms), 648 pipelines made (0 from the cache, 33956 ms making, 0 ms waited for), 2191 render targets made, 29379 texture uploads (22040 MB), 1011 of them some blocks alone (908 MB); 2 frames over 50 ms in the last 600, the slowest 712 ms vulkan: pipeline libraries: 605 pre-rasterization and 969 fragment shader parts made (16 and 0 from the cache, 38708 and 110656 ms), 3 vertex input and 26 fragment output parts (0 ms); 1754 links (19 ms); 1754 optimized pipelines made in the background (119622 ms) vulkan: 648 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27625 encoder dispatches in all vulkan: the BC7 cache gave 37862 levels and took 21811 new; its file holds 2214 MB (started over 0 times at 8192 MB) vulkan: 7940 ASTC textures made BC7 between frames (16261 MB of RGBA8 freed, 158480296 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1695 of 5118 MB (1611 ours, 842 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (84 MB, 4 parked), 452 textures (358 MB), 15105 buffers (21 MB); 926 of 5118 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 2864988 rendering passes, 22857 clear commands, 292440 attachments cleared and 4685 left undefined by their load op; 2505603 buffers filled ahead of the passes vulkan: 22786 passes (73%) ended at renderer.c:287 vulkan: 1756 passes (6%) ended at surface.c:186 vulkan: 1746 passes (6%) ended at cmd.c:808 vulkan: 1710 passes (5%) ended at render.c:245 vulkan: 1193 passes (4%) ended at dma.c:220 vulkan: 764 passes (2%) ended at query.c:248 vulkan: 597 passes (2%) ended at buffer.c:1163 vulkan: 357 passes (1%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 93127 times, render targets written back for an engine 2330 times vulkan: display: 597 frame intervals of 17,97 ms (deviation 28,00 ms, 1st to 99th percentile 16,50 to 31,55 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 5,5 ms (1,4 to 25,8), on to the display in 32,7 ms (18,3 to 33,3), 37,8 ms in all (34,5 to 51,3) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,8 frames a second over 5,0 s (137646 shown in all) perf: 60,0 frames a second over 5,0 s (137947 shown in all) cpu: 600 presents in 10,02 s (59,9 fps): 14 of the game's threads ran 8,60 s on the host's processors (86% of one, 14,34 ms a present), the whole process 13,73 s (137%); the busiest: thread 80 'MainThread' 3,59 s, thread 89 'Default Priority Jobs' 2,71 s, thread 91 'Graphics Thread' 2,00 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,11 s cpu: in those 10,02 s, 1250911 SVCs (124889 a second): 0x0b SleepThread 1216801, 0x18 WaitSynchronization 8974, 0x19 CancelSynchronization 5719, 0x21 SendSyncRequest 5143, 0x17 ResetSignal 3204, 0x1c WaitProcessWideKeyAtomic 3168; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 18171173 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 49278 finishes (135108 ms); 0 reads past queued releases (0 samples counts written on the GPU); 28121150 descriptor sets written, 8260967 reused (9 descriptor pools, 1240864 sets with texture arrays taken from them); 7363216 draws kept the last one's shaders and pipeline (0 checked), 16157312 its targets vulkan: 721 shaders translated (2421 ms), 648 pipelines made (0 from the cache, 33956 ms making, 0 ms waited for), 2202 render targets made, 29422 texture uploads (22057 MB), 1011 of them some blocks alone (908 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms vulkan: pipeline libraries: 605 pre-rasterization and 969 fragment shader parts made (16 and 0 from the cache, 38708 and 110656 ms), 3 vertex input and 26 fragment output parts (0 ms); 1754 links (19 ms); 1754 optimized pipelines made in the background (119622 ms) vulkan: 648 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27625 encoder dispatches in all vulkan: the BC7 cache gave 38036 levels and took 21811 new; its file holds 2214 MB (started over 0 times at 8192 MB) vulkan: 7966 ASTC textures made BC7 between frames (16291 MB of RGBA8 freed, 158520912 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 796 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (84 MB, 4 parked), 413 textures (312 MB), 16547 buffers (21 MB); 881 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 2897010 rendering passes, 22857 clear commands, 294840 attachments cleared and 4685 left undefined by their load op; 2549161 buffers filled ahead of the passes vulkan: 22712 passes (71%) ended at renderer.c:287 vulkan: 2031 passes (6%) ended at cmd.c:808 vulkan: 1849 passes (6%) ended at surface.c:186 vulkan: 1726 passes (5%) ended at render.c:245 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 1085 passes (3%) ended at query.c:248 vulkan: 594 passes (2%) ended at buffer.c:1163 vulkan: 456 passes (1%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 94320 times, render targets written back for an engine 2330 times vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,50 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5,5 ms (0,7 to 17,1), on to the display in 32,7 ms (17,3 to 33,3), 38,2 ms in all (33,7 to 49,9) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (138247 shown in all) perf: 59,2 frames a second over 5,0 s (138544 shown in all) nvn: 138600 presents, 277201 submissions cpu: 600 presents in 10,07 s (59,6 fps): 14 of the game's threads ran 8,16 s on the host's processors (81% of one, 13,61 ms a present), the whole process 12,80 s (127%); the busiest: thread 80 'MainThread' 3,48 s, thread 89 'Default Priority Jobs' 2,54 s, thread 91 'Graphics Thread' 1,82 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,07 s, 190459 SVCs (18920 a second): 0x0b SleepThread 156524, 0x18 WaitSynchronization 8948, 0x19 CancelSynchronization 5640, 0x21 SendSyncRequest 5164, 0x17 ResetSignal 3213, 0x1d SignalProcessWideKey 3123; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 18415717 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 49878 finishes (136143 ms); 0 reads past queued releases (0 samples counts written on the GPU); 28528100 descriptor sets written, 8343105 reused (9 descriptor pools, 1259104 sets with texture arrays taken from them); 7459304 draws kept the last one's shaders and pipeline (0 checked), 16377260 its targets vulkan: 721 shaders translated (2421 ms), 648 pipelines made (0 from the cache, 33956 ms making, 0 ms waited for), 2202 render targets made, 29475 texture uploads (22088 MB), 1011 of them some blocks alone (908 MB); 1 frames over 50 ms in the last 600, the slowest 87 ms vulkan: pipeline libraries: 605 pre-rasterization and 969 fragment shader parts made (16 and 0 from the cache, 38708 and 110656 ms), 3 vertex input and 26 fragment output parts (0 ms); 1754 links (19 ms); 1754 optimized pipelines made in the background (119622 ms) vulkan: 648 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27634 encoder dispatches in all vulkan: the BC7 cache gave 38288 levels and took 21820 new; its file holds 2214 MB (started over 0 times at 8192 MB) vulkan: 8004 ASTC textures made BC7 between frames (16337 MB of RGBA8 freed, 158603334 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 794 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (84 MB, 4 parked), 406 textures (307 MB), 17478 buffers (24 MB); 879 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 2928814 rendering passes, 22857 clear commands, 297240 attachments cleared and 4685 left undefined by their load op; 2591823 buffers filled ahead of the passes vulkan: 23202 passes (73%) ended at renderer.c:287 vulkan: 1788 passes (6%) ended at surface.c:186 vulkan: 1781 passes (6%) ended at render.c:245 vulkan: 1537 passes (5%) ended at cmd.c:808 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 594 passes (2%) ended at buffer.c:1163 vulkan: 489 passes (2%) ended at query.c:248 vulkan: 471 passes (1%) ended at buffer.c:3042 vulkan: GPU-owned guest memory landed for the CPU 95507 times, render targets written back for an engine 2330 times vulkan: display: 599 frame intervals of 16,86 ms (deviation 2,64 ms, 1st to 99th percentile 16,50 to 16,99 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 4,4 ms (0,1 to 28,2), on to the display in 32,8 ms (21,7 to 33,3), 37,1 ms in all (33,0 to 49,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,6 frames a second over 5,0 s (138842 shown in all) perf: 57,6 frames a second over 5,0 s (139131 shown in all) cpu: 600 presents in 10,23 s (58,6 fps): 14 of the game's threads ran 8,19 s on the host's processors (80% of one, 13,64 ms a present), the whole process 13,40 s (131%); the busiest: thread 80 'MainThread' 3,33 s, thread 89 'Default Priority Jobs' 2,51 s, thread 91 'Graphics Thread' 2,02 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,23 s, 192996 SVCs (18860 a second): 0x0b SleepThread 158806, 0x18 WaitSynchronization 8932, 0x19 CancelSynchronization 5589, 0x21 SendSyncRequest 5238, 0x17 ResetSignal 3246, 0x1c WaitProcessWideKeyAtomic 3184; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 18710020 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 50478 finishes (137149 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29017347 descriptor sets written, 8442464 reused (9 descriptor pools, 1277952 sets with texture arrays taken from them); 7571762 draws kept the last one's shaders and pipeline (0 checked), 16646915 its targets vulkan: 721 shaders translated (2421 ms), 648 pipelines made (0 from the cache, 33956 ms making, 0 ms waited for), 2202 render targets made, 29545 texture uploads (22130 MB), 1011 of them some blocks alone (908 MB); 4 frames over 50 ms in the last 600, the slowest 133 ms vulkan: pipeline libraries: 605 pre-rasterization and 969 fragment shader parts made (16 and 0 from the cache, 38708 and 110656 ms), 3 vertex input and 26 fragment output parts (0 ms); 1754 links (19 ms); 1754 optimized pipelines made in the background (119622 ms) vulkan: 648 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27634 encoder dispatches in all vulkan: the BC7 cache gave 38577 levels and took 21820 new; its file holds 2214 MB (started over 0 times at 8192 MB) vulkan: 8049 ASTC textures made BC7 between frames (16447 MB of RGBA8 freed, 158752569 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 835 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (84 MB, 4 parked), 424 textures (347 MB), 18887 buffers (24 MB); 919 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 2961447 rendering passes, 22857 clear commands, 299640 attachments cleared and 4685 left undefined by their load op; 2633973 buffers filled ahead of the passes vulkan: 22802 passes (70%) ended at renderer.c:287 vulkan: 1936 passes (6%) ended at cmd.c:808 vulkan: 1845 passes (6%) ended at surface.c:186 vulkan: 1771 passes (5%) ended at render.c:245 vulkan: 1351 passes (4%) ended at query.c:248 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 593 passes (2%) ended at buffer.c:1163 vulkan: 587 passes (2%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 96692 times, render targets written back for an engine 2330 times vulkan: display: 599 frame intervals of 17,00 ms (deviation 5,35 ms, 1st to 99th percentile 16,51 to 16,99 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 5,9 ms (0,1 to 24,6), on to the display in 32,4 ms (14,1 to 33,3), 38,3 ms in all (31,6 to 42,4) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,6 frames a second over 5,0 s (139429 shown in all) perf: 59,8 frames a second over 5,0 s (139729 shown in all) cpu: 600 presents in 10,05 s (59,7 fps): 14 of the game's threads ran 9,33 s on the host's processors (93% of one, 15,55 ms a present), the whole process 14,60 s (145%); the busiest: thread 80 'MainThread' 3,94 s, thread 89 'Default Priority Jobs' 2,93 s, thread 91 'Graphics Thread' 2,14 s, thread 86 'VibrationThread' 0,12 s, thread 92 'AudioThread' 0,12 s cpu: in those 10,05 s, 191862 SVCs (19092 a second): 0x0b SleepThread 157821, 0x18 WaitSynchronization 9042, 0x19 CancelSynchronization 5770, 0x21 SendSyncRequest 5038, 0x17 ResetSignal 3210, 0x1c WaitProcessWideKeyAtomic 3033; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 19008153 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 51078 finishes (138275 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29521646 descriptor sets written, 8534431 reused (9 descriptor pools, 1297152 sets with texture arrays taken from them); 7677518 draws kept the last one's shaders and pipeline (0 checked), 16920376 its targets vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2202 render targets made, 29628 texture uploads (22154 MB), 1011 of them some blocks alone (908 MB); 2 frames over 50 ms in the last 600, the slowest 70 ms vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27651 encoder dispatches in all vulkan: the BC7 cache gave 38941 levels and took 21837 new; its file holds 2215 MB (started over 0 times at 8192 MB) vulkan: 8100 ASTC textures made BC7 between frames (16507 MB of RGBA8 freed, 158844599 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 838 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (84 MB, 4 parked), 465 textures (350 MB), 15654 buffers (23 MB); 921 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 2993832 rendering passes, 22857 clear commands, 302040 attachments cleared and 4685 left undefined by their load op; 2671152 buffers filled ahead of the passes vulkan: 22813 passes (70%) ended at renderer.c:287 vulkan: 1909 passes (6%) ended at cmd.c:808 vulkan: 1862 passes (6%) ended at surface.c:186 vulkan: 1771 passes (5%) ended at render.c:245 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 1165 passes (4%) ended at query.c:248 vulkan: 589 passes (2%) ended at buffer.c:1163 vulkan: 587 passes (2%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 97875 times, render targets written back for an engine 2330 times vulkan: display: 598 frame intervals of 16,80 ms (deviation 1,78 ms, 1st to 99th percentile 16,47 to 16,97 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 4,9 ms (1,6 to 20,3), on to the display in 32,7 ms (20,3 to 33,3), 37,3 ms in all (34,7 to 49,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (140030 shown in all) perf: 59,4 frames a second over 5,0 s (140327 shown in all) nvn: 140400 presents, 280801 submissions cpu: 600 presents in 10,05 s (59,7 fps): 14 of the game's threads ran 8,37 s on the host's processors (83% of one, 13,95 ms a present), the whole process 13,61 s (135%); the busiest: thread 80 'MainThread' 3,40 s, thread 89 'Default Priority Jobs' 2,59 s, thread 91 'Graphics Thread' 2,06 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,05 s, 182563 SVCs (18166 a second): 0x0b SleepThread 148124, 0x18 WaitSynchronization 9041, 0x19 CancelSynchronization 5766, 0x21 SendSyncRequest 5176, 0x17 ResetSignal 3210, 0x1d SignalProcessWideKey 3157; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 19311870 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 51678 finishes (139322 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30026503 descriptor sets written, 8637008 reused (9 descriptor pools, 1316352 sets with texture arrays taken from them); 7797082 draws kept the last one's shaders and pipeline (0 checked), 17199452 its targets vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2202 render targets made, 29689 texture uploads (22201 MB), 1011 of them some blocks alone (908 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27663 encoder dispatches in all vulkan: the BC7 cache gave 39218 levels and took 21848 new; its file holds 2216 MB (started over 0 times at 8192 MB) vulkan: 8142 ASTC textures made BC7 between frames (16600 MB of RGBA8 freed, 159052537 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 835 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (84 MB, 4 parked), 478 textures (351 MB), 17567 buffers (21 MB); 920 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3026034 rendering passes, 22857 clear commands, 304440 attachments cleared and 4685 left undefined by their load op; 2716474 buffers filled ahead of the passes vulkan: 23084 passes (72%) ended at renderer.c:287 vulkan: 2071 passes (6%) ended at cmd.c:808 vulkan: 1788 passes (6%) ended at render.c:245 vulkan: 1604 passes (5%) ended at surface.c:186 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 592 passes (2%) ended at buffer.c:1163 vulkan: 476 passes (1%) ended at buffer.c:3042 vulkan: 474 passes (1%) ended at query.c:248 vulkan: GPU-owned guest memory landed for the CPU 99055 times, render targets written back for an engine 2330 times vulkan: display: 599 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,50 to 16,95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 9,6 ms (1,5 to 25,8), on to the display in 32,7 ms (20,6 to 33,3), 42,3 ms in all (34,6 to 49,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (140628 shown in all) perf: 59,2 frames a second over 5,1 s (140930 shown in all) cpu: 600 presents in 11,40 s (52,6 fps): 14 of the game's threads ran 8,12 s on the host's processors (71% of one, 13,54 ms a present), the whole process 13,43 s (118%); the busiest: thread 80 'MainThread' 3,36 s, thread 89 'Default Priority Jobs' 2,47 s, thread 91 'Graphics Thread' 1,96 s, thread 92 'AudioThread' 0,14 s, thread 86 'VibrationThread' 0,13 s cpu: in those 11,40 s, 314372 SVCs (27577 a second): 0x0b SleepThread 278456, 0x18 WaitSynchronization 9286, 0x21 SendSyncRequest 5740, 0x19 CancelSynchronization 5610, 0x17 ResetSignal 3480, 0x1c WaitProcessWideKeyAtomic 3458; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 19602630 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52278 finishes (140249 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30507611 descriptor sets written, 8737420 reused (9 descriptor pools, 1333984 sets with texture arrays taken from them); 7910790 draws kept the last one's shaders and pipeline (0 checked), 17465677 its targets vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2202 render targets made, 29748 texture uploads (22264 MB), 1011 of them some blocks alone (908 MB); 5 frames over 50 ms in the last 600, the slowest 984 ms vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27663 encoder dispatches in all vulkan: the BC7 cache gave 39468 levels and took 21848 new; its file holds 2216 MB (started over 0 times at 8192 MB) vulkan: 8176 ASTC textures made BC7 between frames (16676 MB of RGBA8 freed, 159156087 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1695 of 5118 MB (1611 ours, 876 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (84 MB, 4 parked), 472 textures (390 MB), 17520 buffers (23 MB); 961 of 5118 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3057858 rendering passes, 22857 clear commands, 306840 attachments cleared and 4685 left undefined by their load op; 2761518 buffers filled ahead of the passes vulkan: 23181 passes (73%) ended at renderer.c:287 vulkan: 1928 passes (6%) ended at cmd.c:808 vulkan: 1735 passes (5%) ended at render.c:245 vulkan: 1717 passes (5%) ended at surface.c:186 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 593 passes (2%) ended at buffer.c:1163 vulkan: 437 passes (1%) ended at query.c:248 vulkan: 430 passes (1%) ended at surface.c:1364 vulkan: GPU-owned guest memory landed for the CPU 100242 times, render targets written back for an engine 2330 times vulkan: display: 599 frame intervals of 19,00 ms (deviation 41,59 ms, 1st to 99th percentile 16,48 to 33,00 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 9,5 ms (0,5 to 41,2), on to the display in 32,7 ms (19,3 to 33,3), 42,2 ms in all (33,6 to 52,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 44,0 frames a second over 5,0 s (141150 shown in all) perf: 60,0 frames a second over 5,0 s (141451 shown in all) cpu: 600 presents in 10,12 s (59,3 fps): 14 of the game's threads ran 8,44 s on the host's processors (83% of one, 14,06 ms a present), the whole process 13,13 s (130%); the busiest: thread 80 'MainThread' 3,64 s, thread 89 'Default Priority Jobs' 2,66 s, thread 91 'Graphics Thread' 1,83 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,12 s, 806386 SVCs (79711 a second): 0x0b SleepThread 772177, 0x18 WaitSynchronization 8865, 0x19 CancelSynchronization 5580, 0x21 SendSyncRequest 5205, 0x17 ResetSignal 3224, 0x1c WaitProcessWideKeyAtomic 3178; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 19867602 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52878 finishes (141201 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30944349 descriptor sets written, 8830626 reused (9 descriptor pools, 1343264 sets with texture arrays taken from them); 8015352 draws kept the last one's shaders and pipeline (0 checked), 17706562 its targets vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2202 render targets made, 29784 texture uploads (22275 MB), 1011 of them some blocks alone (908 MB); 2 frames over 50 ms in the last 600, the slowest 62 ms vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27675 encoder dispatches in all vulkan: the BC7 cache gave 39660 levels and took 21859 new; its file holds 2217 MB (started over 0 times at 8192 MB) vulkan: 8206 ASTC textures made BC7 between frames (16721 MB of RGBA8 freed, 159299208 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 836 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (84 MB, 4 parked), 430 textures (349 MB), 18649 buffers (24 MB); 921 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3088750 rendering passes, 22865 clear commands, 309224 attachments cleared and 4685 left undefined by their load op; 2795247 buffers filled ahead of the passes vulkan: 22748 passes (74%) ended at renderer.c:287 vulkan: 1678 passes (5%) ended at cmd.c:808 vulkan: 1669 passes (5%) ended at render.c:245 vulkan: 1494 passes (5%) ended at surface.c:186 vulkan: 1193 passes (4%) ended at dma.c:220 vulkan: 764 passes (2%) ended at query.c:248 vulkan: 590 passes (2%) ended at buffer.c:1163 vulkan: 320 passes (1%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 101434 times, render targets written back for an engine 2330 times vulkan: display: 599 frame intervals of 17,14 ms (deviation 6,63 ms, 1st to 99th percentile 16,51 to 33,30 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 7,6 ms (0,4 to 45,8), on to the display in 32,8 ms (20,4 to 33,3), 40,4 ms in all (33,5 to 66,2) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 56,6 frames a second over 5,0 s (141735 shown in all) perf: 60,0 frames a second over 5,0 s (142036 shown in all) nvn: 142200 presents, 284401 submissions cpu: 600 presents in 10,17 s (59,0 fps): 14 of the game's threads ran 8,54 s on the host's processors (84% of one, 14,23 ms a present), the whole process 13,28 s (131%); the busiest: thread 80 'MainThread' 3,64 s, thread 89 'Default Priority Jobs' 2,73 s, thread 91 'Graphics Thread' 1,87 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,17 s, 1631081 SVCs (160437 a second): 0x0b SleepThread 1596797, 0x18 WaitSynchronization 8984, 0x19 CancelSynchronization 5669, 0x21 SendSyncRequest 5190, 0x17 ResetSignal 3233, 0x1d SignalProcessWideKey 3172; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 20134042 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 53478 finishes (141997 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31384180 descriptor sets written, 8923675 reused (9 descriptor pools, 1351264 sets with texture arrays taken from them); 8119548 draws kept the last one's shaders and pipeline (0 checked), 17948907 its targets vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2224 render targets made, 29829 texture uploads (22310 MB), 1011 of them some blocks alone (908 MB); 1 frames over 50 ms in the last 600, the slowest 177 ms vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27720 encoder dispatches in all vulkan: the BC7 cache gave 39808 levels and took 21901 new; its file holds 2222 MB (started over 0 times at 8192 MB) vulkan: 8238 ASTC textures made BC7 between frames (16783 MB of RGBA8 freed, 159664056 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1703 of 5115 MB (1618 ours, 826 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 104 render targets (93 MB, 8 parked), 392 textures (325 MB), 15477 buffers (22 MB); 911 of 5115 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3119781 rendering passes, 22865 clear commands, 311624 attachments cleared and 4685 left undefined by their load op; 2821644 buffers filled ahead of the passes vulkan: 22751 passes (73%) ended at renderer.c:287 vulkan: 1821 passes (6%) ended at render.c:245 vulkan: 1750 passes (6%) ended at cmd.c:808 vulkan: 1605 passes (5%) ended at surface.c:186 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 599 passes (2%) ended at buffer.c:1163 vulkan: 492 passes (2%) ended at query.c:248 vulkan: 301 passes (1%) ended at surface.c:1364 vulkan: GPU-owned guest memory landed for the CPU 102621 times, render targets written back for an engine 2330 times vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,50 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,9 ms (12,3 to 23,3), on to the display in 32,8 ms (22,1 to 33,3), 45,6 ms in all (45,3 to 46,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (142337 shown in all) perf: 59,4 frames a second over 5,0 s (142634 shown in all) cpu: 600 presents in 10,07 s (59,6 fps): 14 of the game's threads ran 9,36 s on the host's processors (93% of one, 15,61 ms a present), the whole process 14,80 s (147%); the busiest: thread 80 'MainThread' 3,84 s, thread 89 'Default Priority Jobs' 3,07 s, thread 91 'Graphics Thread' 2,14 s, thread 86 'VibrationThread' 0,12 s, thread 92 'AudioThread' 0,12 s cpu: in those 10,07 s, 243950 SVCs (24234 a second): 0x0b SleepThread 210379, 0x18 WaitSynchronization 8914, 0x19 CancelSynchronization 5643, 0x21 SendSyncRequest 5071, 0x17 ResetSignal 3213, 0x1c WaitProcessWideKeyAtomic 3030; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 20454487 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 54078 finishes (143221 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31917500 descriptor sets written, 9031245 reused (9 descriptor pools, 1370464 sets with texture arrays taken from them); 8246362 draws kept the last one's shaders and pipeline (0 checked), 18244677 its targets vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2228 render targets made, 29914 texture uploads (22358 MB), 1011 of them some blocks alone (908 MB); 2 frames over 50 ms in the last 600, the slowest 72 ms vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27734 encoder dispatches in all vulkan: the BC7 cache gave 40157 levels and took 21914 new; its file holds 2223 MB (started over 0 times at 8192 MB) vulkan: 8293 ASTC textures made BC7 between frames (16869 MB of RGBA8 freed, 159864883 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1703 of 5133 MB (1618 ours, 865 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (84 MB, 4 parked), 446 textures (364 MB), 14914 buffers (21 MB); 933 of 5133 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3152740 rendering passes, 22865 clear commands, 314024 attachments cleared and 4685 left undefined by their load op; 2858125 buffers filled ahead of the passes vulkan: 22800 passes (69%) ended at renderer.c:287 vulkan: 2195 passes (7%) ended at cmd.c:808 vulkan: 1802 passes (5%) ended at render.c:245 vulkan: 1614 passes (5%) ended at surface.c:186 vulkan: 1511 passes (5%) ended at query.c:248 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 600 passes (2%) ended at renderer.c:890 vulkan: 590 passes (2%) ended at buffer.c:1163 vulkan: GPU-owned guest memory landed for the CPU 103800 times, render targets written back for an engine 2330 times vulkan: display: 599 frame intervals of 16,78 ms (deviation 1,67 ms, 1st to 99th percentile 16,50 to 16,97 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 6,9 ms (0,1 to 21,8), on to the display in 31,8 ms (16,5 to 33,3), 38,7 ms in all (31,4 to 48,4) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,8 frames a second over 5,0 s (142933 shown in all) perf: 59,4 frames a second over 5,0 s (143231 shown in all) cpu: 600 presents in 10,10 s (59,4 fps): 14 of the game's threads ran 8,08 s on the host's processors (80% of one, 13,47 ms a present), the whole process 13,14 s (130%); the busiest: thread 80 'MainThread' 3,32 s, thread 89 'Default Priority Jobs' 2,46 s, thread 91 'Graphics Thread' 1,99 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,10 s, 141530 SVCs (14013 a second): 0x0b SleepThread 108010, 0x18 WaitSynchronization 8719, 0x19 CancelSynchronization 5417, 0x21 SendSyncRequest 5204, 0x17 ResetSignal 3220, 0x1c WaitProcessWideKeyAtomic 3148; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 20736094 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 54678 finishes (144803 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32385309 descriptor sets written, 9126650 reused (9 descriptor pools, 1385728 sets with texture arrays taken from them); 8356103 draws kept the last one's shaders and pipeline (0 checked), 18501805 its targets vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2228 render targets made, 29979 texture uploads (22390 MB), 1011 of them some blocks alone (908 MB); 2 frames over 50 ms in the last 600, the slowest 78 ms vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27747 encoder dispatches in all vulkan: the BC7 cache gave 40489 levels and took 21926 new; its file holds 2225 MB (started over 0 times at 8192 MB) vulkan: 8334 ASTC textures made BC7 between frames (16948 MB of RGBA8 freed, 160055406 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1695 of 5115 MB (1611 ours, 851 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (84 MB, 4 parked), 457 textures (366 MB), 14825 buffers (23 MB); 935 of 5115 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3184778 rendering passes, 22865 clear commands, 316424 attachments cleared and 4685 left undefined by their load op; 2899865 buffers filled ahead of the passes vulkan: 22837 passes (71%) ended at renderer.c:287 vulkan: 1921 passes (6%) ended at cmd.c:808 vulkan: 1734 passes (5%) ended at render.c:245 vulkan: 1484 passes (5%) ended at surface.c:186 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 1118 passes (3%) ended at query.c:248 vulkan: 592 passes (2%) ended at buffer.c:1163 vulkan: 440 passes (1%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 104982 times, render targets written back for an engine 2330 times vulkan: display: 599 frame intervals of 16,83 ms (deviation 2,55 ms, 1st to 99th percentile 16,51 to 16,98 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 14,6 ms (12,9 to 32,8), on to the display in 32,5 ms (21,2 to 33,3), 47,1 ms in all (45,3 to 49,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,4 frames a second over 5,0 s (143528 shown in all) perf: 59,8 frames a second over 5,0 s (143827 shown in all) nvn: 144000 presents, 288001 submissions cpu: 600 presents in 10,02 s (59,9 fps): 14 of the game's threads ran 8,68 s on the host's processors (87% of one, 14,46 ms a present), the whole process 13,54 s (135%); the busiest: thread 80 'MainThread' 3,75 s, thread 89 'Default Priority Jobs' 2,67 s, thread 91 'Graphics Thread' 1,94 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,02 s, 211994 SVCs (21165 a second): 0x0b SleepThread 178014, 0x18 WaitSynchronization 9022, 0x19 CancelSynchronization 5760, 0x21 SendSyncRequest 5078, 0x17 ResetSignal 3203, 0x1d SignalProcessWideKey 3068; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 20998610 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 55278 finishes (146352 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32827477 descriptor sets written, 9209514 reused (9 descriptor pools, 1404384 sets with texture arrays taken from them); 8455587 draws kept the last one's shaders and pipeline (0 checked), 18739699 its targets vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2228 render targets made, 30045 texture uploads (22434 MB), 1011 of them some blocks alone (908 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27748 encoder dispatches in all vulkan: the BC7 cache gave 40801 levels and took 21927 new; its file holds 2225 MB (started over 0 times at 8192 MB) vulkan: 8373 ASTC textures made BC7 between frames (17014 MB of RGBA8 freed, 160147022 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 846 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (84 MB, 4 parked), 451 textures (359 MB), 15951 buffers (24 MB); 931 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3216313 rendering passes, 22865 clear commands, 318824 attachments cleared and 4685 left undefined by their load op; 2933408 buffers filled ahead of the passes vulkan: 23148 passes (73%) ended at renderer.c:287 vulkan: 1786 passes (6%) ended at render.c:245 vulkan: 1743 passes (6%) ended at cmd.c:808 vulkan: 1643 passes (5%) ended at surface.c:186 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 596 passes (2%) ended at buffer.c:1163 vulkan: 365 passes (1%) ended at surface.c:1364 vulkan: 282 passes (1%) ended at buffer.c:3042 vulkan: GPU-owned guest memory landed for the CPU 106166 times, render targets written back for an engine 2330 times vulkan: display: 599 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,48 to 16,96 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 7,1 ms (4,5 to 19,6), on to the display in 32,7 ms (21,0 to 33,3), 39,6 ms in all (37,5 to 46,3) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (144127 shown in all) perf: 58,4 frames a second over 5,0 s (144420 shown in all) cpu: 600 presents in 10,25 s (58,5 fps): 14 of the game's threads ran 8,01 s on the host's processors (78% of one, 13,35 ms a present), the whole process 12,94 s (126%); the busiest: thread 80 'MainThread' 3,34 s, thread 89 'Default Priority Jobs' 2,41 s, thread 91 'Graphics Thread' 1,95 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,25 s, 156359 SVCs (15251 a second): 0x0b SleepThread 121841, 0x18 WaitSynchronization 9051, 0x19 CancelSynchronization 5707, 0x21 SendSyncRequest 5280, 0x17 ResetSignal 3251, 0x1c WaitProcessWideKeyAtomic 3204; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 21274981 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 55878 finishes (147789 ms); 0 reads past queued releases (0 samples counts written on the GPU); 33286625 descriptor sets written, 9303108 reused (9 descriptor pools, 1423040 sets with texture arrays taken from them); 8566810 draws kept the last one's shaders and pipeline (0 checked), 18991434 its targets vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2228 render targets made, 30137 texture uploads (22485 MB), 1011 of them some blocks alone (908 MB); 4 frames over 50 ms in the last 600, the slowest 156 ms vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27757 encoder dispatches in all vulkan: the BC7 cache gave 41344 levels and took 21936 new; its file holds 2225 MB (started over 0 times at 8192 MB) vulkan: 8440 ASTC textures made BC7 between frames (17170 MB of RGBA8 freed, 160364777 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 859 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (84 MB, 4 parked), 488 textures (371 MB), 15711 buffers (25 MB); 943 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3248041 rendering passes, 22865 clear commands, 321224 attachments cleared and 4685 left undefined by their load op; 2968253 buffers filled ahead of the passes vulkan: 22853 passes (72%) ended at renderer.c:287 vulkan: 1780 passes (6%) ended at cmd.c:808 vulkan: 1780 passes (6%) ended at render.c:245 vulkan: 1512 passes (5%) ended at surface.c:186 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 757 passes (2%) ended at query.c:248 vulkan: 589 passes (2%) ended at buffer.c:1163 vulkan: 530 passes (2%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 107344 times, render targets written back for an engine 2330 times perf: 58,4 frames a second over 5,0 s (144713 shown in all) vulkan: display: 599 frame intervals of 17,14 ms (deviation 5,79 ms, 1st to 99th percentile 16,51 to 31,51 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 5,0 ms (0,1 to 22,5), on to the display in 31,4 ms (14,2 to 33,3), 36,4 ms in all (30,4 to 47,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (145014 shown in all) cpu: 600 presents in 10,01 s (59,9 fps): 14 of the game's threads ran 7,97 s on the host's processors (80% of one, 13,29 ms a present), the whole process 12,56 s (125%); the busiest: thread 80 'MainThread' 3,39 s, thread 89 'Default Priority Jobs' 2,44 s, thread 91 'Graphics Thread' 1,84 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,01 s, 657007 SVCs (65609 a second): 0x0b SleepThread 622084, 0x18 WaitSynchronization 9351, 0x19 CancelSynchronization 6105, 0x21 SendSyncRequest 5152, 0x17 ResetSignal 3203, 0x1c WaitProcessWideKeyAtomic 3160; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 21526613 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 56478 finishes (149093 ms); 0 reads past queued releases (0 samples counts written on the GPU); 33700885 descriptor sets written, 9392112 reused (9 descriptor pools, 1435776 sets with texture arrays taken from them); 8663717 draws kept the last one's shaders and pipeline (0 checked), 19218772 its targets vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2243 render targets made, 30184 texture uploads (22513 MB), 1011 of them some blocks alone (908 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27757 encoder dispatches in all vulkan: the BC7 cache gave 41514 levels and took 21936 new; its file holds 2225 MB (started over 0 times at 8192 MB) vulkan: 8471 ASTC textures made BC7 between frames (17212 MB of RGBA8 freed, 160421272 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 848 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (84 MB, 4 parked), 443 textures (360 MB), 13940 buffers (25 MB); 932 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3279771 rendering passes, 22865 clear commands, 323624 attachments cleared and 4685 left undefined by their load op; 2996079 buffers filled ahead of the passes vulkan: 22796 passes (72%) ended at renderer.c:287 vulkan: 1777 passes (6%) ended at render.c:245 vulkan: 1709 passes (5%) ended at surface.c:186 vulkan: 1445 passes (5%) ended at cmd.c:808 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 982 passes (3%) ended at query.c:248 vulkan: 587 passes (2%) ended at buffer.c:1163 vulkan: 402 passes (1%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 108534 times, render targets written back for an engine 2330 times perf: 60,0 frames a second over 5,0 s (145314 shown in all) vulkan: display: 597 frame intervals of 16,75 ms (deviation 1,19 ms, 1st to 99th percentile 16,49 to 16,98 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 14,5 ms (13,9 to 28,2), on to the display in 32,9 ms (23,5 to 33,3), 47,3 ms in all (46,1 to 47,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (145615 shown in all) nvn: 145800 presents, 291601 submissions cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 8,43 s on the host's processors (84% of one, 14,05 ms a present), the whole process 13,08 s (131%); the busiest: thread 80 'MainThread' 3,59 s, thread 89 'Default Priority Jobs' 2,67 s, thread 91 'Graphics Thread' 1,87 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,00 s, 1016619 SVCs (101667 a second): 0x0b SleepThread 982734, 0x18 WaitSynchronization 8890, 0x19 CancelSynchronization 5655, 0x21 SendSyncRequest 5084, 0x17 ResetSignal 3199, 0x1d SignalProcessWideKey 3129; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 21795461 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 57078 finishes (150401 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34141615 descriptor sets written, 9489078 reused (9 descriptor pools, 1447680 sets with texture arrays taken from them); 8772313 draws kept the last one's shaders and pipeline (0 checked), 19463362 its targets vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2243 render targets made, 30243 texture uploads (22543 MB), 1011 of them some blocks alone (908 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27758 encoder dispatches in all vulkan: the BC7 cache gave 41859 levels and took 21937 new; its file holds 2225 MB (started over 0 times at 8192 MB) vulkan: 8512 ASTC textures made BC7 between frames (17262 MB of RGBA8 freed, 160503368 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 821 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (84 MB, 4 parked), 414 textures (334 MB), 18102 buffers (24 MB); 906 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3310619 rendering passes, 22873 clear commands, 326008 attachments cleared and 4685 left undefined by their load op; 3033208 buffers filled ahead of the passes vulkan: 22760 passes (74%) ended at renderer.c:287 vulkan: 1739 passes (6%) ended at render.c:245 vulkan: 1694 passes (5%) ended at cmd.c:808 vulkan: 1423 passes (5%) ended at surface.c:186 vulkan: 1193 passes (4%) ended at dma.c:220 vulkan: 683 passes (2%) ended at query.c:248 vulkan: 595 passes (2%) ended at buffer.c:1163 vulkan: 387 passes (1%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 109727 times, render targets written back for an engine 2330 times perf: 60,0 frames a second over 5,0 s (145915 shown in all) vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,51 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 14,1 ms (13,6 to 20,5), on to the display in 33,0 ms (29,5 to 33,3), 47,0 ms in all (46,7 to 47,3) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (146216 shown in all) cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 8,51 s on the host's processors (85% of one, 14,18 ms a present), the whole process 12,82 s (128%); the busiest: thread 80 'MainThread' 3,72 s, thread 89 'Default Priority Jobs' 2,70 s, thread 91 'Graphics Thread' 1,77 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,00 s, 2225310 SVCs (222535 a second): 0x0b SleepThread 2190880, 0x18 WaitSynchronization 9064, 0x19 CancelSynchronization 5805, 0x21 SendSyncRequest 5137, 0x17 ResetSignal 3200, 0x1c WaitProcessWideKeyAtomic 3179; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 22027842 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 57678 finishes (151544 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34527389 descriptor sets written, 9568066 reused (9 descriptor pools, 1454592 sets with texture arrays taken from them); 8868675 draws kept the last one's shaders and pipeline (0 checked), 19671826 its targets vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2261 render targets made, 30257 texture uploads (22555 MB), 1011 of them some blocks alone (908 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27758 encoder dispatches in all vulkan: the BC7 cache gave 41874 levels and took 21937 new; its file holds 2225 MB (started over 0 times at 8192 MB) vulkan: 8518 ASTC textures made BC7 between frames (17279 MB of RGBA8 freed, 160526335 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1695 of 5118 MB (1611 ours, 797 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (84 MB, 4 parked), 368 textures (315 MB), 15394 buffers (20 MB); 882 of 5118 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3340961 rendering passes, 22873 clear commands, 328408 attachments cleared and 4685 left undefined by their load op; 3064146 buffers filled ahead of the passes vulkan: 22867 passes (75%) ended at renderer.c:287 vulkan: 1693 passes (6%) ended at render.c:245 vulkan: 1633 passes (5%) ended at surface.c:186 vulkan: 1384 passes (5%) ended at cmd.c:808 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 591 passes (2%) ended at buffer.c:1163 vulkan: 451 passes (1%) ended at surface.c:1364 vulkan: 172 passes (1%) ended at buffer.c:1554 vulkan: GPU-owned guest memory landed for the CPU 110926 times, render targets written back for an engine 2330 times perf: 60,0 frames a second over 5,0 s (146517 shown in all) vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,51 to 16,94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 13,6 ms (13,3 to 14,0), on to the display in 33,1 ms (32,7 to 33,3), 46,7 ms in all (46,4 to 47,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (146818 shown in all) cpu: 600 presents in 10,02 s (59,9 fps): 14 of the game's threads ran 8,36 s on the host's processors (83% of one, 13,93 ms a present), the whole process 13,25 s (132%); the busiest: thread 80 'MainThread' 3,47 s, thread 89 'Default Priority Jobs' 2,64 s, thread 91 'Graphics Thread' 1,94 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,11 s cpu: in those 10,02 s, 854660 SVCs (85327 a second): 0x0b SleepThread 820569, 0x18 WaitSynchronization 8864, 0x19 CancelSynchronization 5590, 0x21 SendSyncRequest 5124, 0x17 ResetSignal 3204, 0x1c WaitProcessWideKeyAtomic 3167; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 22320907 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 58278 finishes (152757 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35010810 descriptor sets written, 9670775 reused (9 descriptor pools, 1466528 sets with texture arrays taken from them); 8985518 draws kept the last one's shaders and pipeline (0 checked), 19940645 its targets vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2261 render targets made, 30274 texture uploads (22561 MB), 1011 of them some blocks alone (908 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27758 encoder dispatches in all vulkan: the BC7 cache gave 41939 levels and took 21937 new; its file holds 2225 MB (started over 0 times at 8192 MB) vulkan: 8528 ASTC textures made BC7 between frames (17300 MB of RGBA8 freed, 160555282 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 773 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (84 MB, 4 parked), 355 textures (287 MB), 16195 buffers (23 MB); 857 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3372252 rendering passes, 22881 clear commands, 330792 attachments cleared and 4685 left undefined by their load op; 3093900 buffers filled ahead of the passes vulkan: 22680 passes (72%) ended at renderer.c:287 vulkan: 1831 passes (6%) ended at cmd.c:808 vulkan: 1741 passes (6%) ended at render.c:245 vulkan: 1388 passes (4%) ended at surface.c:186 vulkan: 1194 passes (4%) ended at dma.c:220 vulkan: 1114 passes (4%) ended at query.c:248 vulkan: 590 passes (2%) ended at buffer.c:1163 vulkan: 469 passes (1%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 112124 times, render targets written back for an engine 2330 times perf: 59,8 frames a second over 5,0 s (147117 shown in all) vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,51 to 16,94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 9,6 ms (0,4 to 13,7), on to the display in 32,8 ms (24,4 to 33,3), 42,5 ms in all (33,5 to 46,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,8 frames a second over 5,0 s (147417 shown in all) nvn: 147600 presents, 295201 submissions cpu: 600 presents in 10,02 s (59,9 fps): 14 of the game's threads ran 9,01 s on the host's processors (90% of one, 15,01 ms a present), the whole process 13,84 s (138%); the busiest: thread 80 'MainThread' 3,83 s, thread 89 'Default Priority Jobs' 2,92 s, thread 91 'Graphics Thread' 1,94 s, thread 86 'VibrationThread' 0,12 s, thread 92 'AudioThread' 0,12 s cpu: in those 10,02 s, 181654 SVCs (18135 a second): 0x0b SleepThread 148142, 0x18 WaitSynchronization 8842, 0x19 CancelSynchronization 5575, 0x21 SendSyncRequest 5114, 0x17 ResetSignal 3203, 0x1d SignalProcessWideKey 3072; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 22583553 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 58878 finishes (154064 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35448035 descriptor sets written, 9758842 reused (9 descriptor pools, 1485728 sets with texture arrays taken from them); 9083977 draws kept the last one's shaders and pipeline (0 checked), 20178648 its targets vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2261 render targets made, 30369 texture uploads (22628 MB), 1011 of them some blocks alone (908 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27758 encoder dispatches in all vulkan: the BC7 cache gave 42402 levels and took 21937 new; its file holds 2225 MB (started over 0 times at 8192 MB) vulkan: 8590 ASTC textures made BC7 between frames (17405 MB of RGBA8 freed, 160698317 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 836 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 100 render targets (84 MB, 4 parked), 433 textures (348 MB), 16079 buffers (23 MB); 918 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3404470 rendering passes, 22881 clear commands, 333192 attachments cleared and 4685 left undefined by their load op; 3128312 buffers filled ahead of the passes vulkan: 23198 passes (72%) ended at renderer.c:287 vulkan: 1807 passes (6%) ended at surface.c:186 vulkan: 1782 passes (6%) ended at render.c:245 vulkan: 1739 passes (5%) ended at cmd.c:808 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 636 passes (2%) ended at query.c:248 vulkan: 589 passes (2%) ended at buffer.c:1163 vulkan: 466 passes (1%) ended at buffer.c:3042 vulkan: GPU-owned guest memory landed for the CPU 113307 times, render targets written back for an engine 2330 times perf: 59,2 frames a second over 5,0 s (147714 shown in all) vulkan: display: 599 frame intervals of 16,80 ms (deviation 1,49 ms, 1st to 99th percentile 16,49 to 16,98 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 15,7 ms (0,4 to 33,1), on to the display in 32,8 ms (22,7 to 33,3), 48,5 ms in all (33,4 to 55,9) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,8 frames a second over 5,0 s (148014 shown in all) cpu: 600 presents in 10,49 s (57,2 fps): 14 of the game's threads ran 8,71 s on the host's processors (83% of one, 14,52 ms a present), the whole process 14,48 s (138%); the busiest: thread 80 'MainThread' 3,68 s, thread 89 'Default Priority Jobs' 2,71 s, thread 91 'Graphics Thread' 2,00 s, thread 86 'VibrationThread' 0,13 s, thread 92 'AudioThread' 0,12 s cpu: in those 10,49 s, 222943 SVCs (21261 a second): 0x0b SleepThread 186990, 0x18 WaitSynchronization 9593, 0x19 CancelSynchronization 6183, 0x21 SendSyncRequest 5371, 0x17 ResetSignal 3297, 0x1c WaitProcessWideKeyAtomic 3246; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 22868909 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 59478 finishes (155117 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35920545 descriptor sets written, 9857044 reused (9 descriptor pools, 1504256 sets with texture arrays taken from them); 9196089 draws kept the last one's shaders and pipeline (0 checked), 20439377 its targets vulkan: 725 shaders translated (2505 ms), 654 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2269 render targets made, 30505 texture uploads (22684 MB), 1011 of them some blocks alone (908 MB); 4 frames over 50 ms in the last 600, the slowest 143 ms vulkan: pipeline libraries: 606 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38862 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1759 links (19 ms); 1759 optimized pipelines made in the background (119629 ms) vulkan: 654 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27783 encoder dispatches in all vulkan: the BC7 cache gave 42952 levels and took 21960 new; its file holds 2228 MB (started over 0 times at 8192 MB) vulkan: 8674 ASTC textures made BC7 between frames (17519 MB of RGBA8 freed, 161021427 blocks encoded, 0 encodes started over for a write); 3 waiting, 10 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1697 of 5134 MB (1614 ours, 909 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 103 render targets (87 MB, 3 parked), 527 textures (408 MB), 16335 buffers (27 MB); 984 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3437038 rendering passes, 22887 clear commands, 335604 attachments cleared and 4685 left undefined by their load op; 3164609 buffers filled ahead of the passes vulkan: 23251 passes (71%) ended at renderer.c:287 vulkan: 2065 passes (6%) ended at cmd.c:808 vulkan: 2060 passes (6%) ended at surface.c:186 vulkan: 1814 passes (6%) ended at render.c:245 vulkan: 1194 passes (4%) ended at dma.c:220 vulkan: 596 passes (2%) ended at buffer.c:1163 vulkan: 469 passes (1%) ended at surface.c:1364 vulkan: 355 passes (1%) ended at query.c:248 vulkan: GPU-owned guest memory landed for the CPU 114499 times, render targets written back for an engine 2330 times perf: 43,7 frames a second over 5,0 s (148233 shown in all) vulkan: display: 599 frame intervals of 21,95 ms (deviation 14,37 ms, 1st to 99th percentile 16,51 to 99,82 ms), 103 held for other than 1 refresh; the game's frames went from release to present in 25,8 ms (11,4 to 137,9), on to the display in 30,2 ms (9,6 to 33,3), 56,1 ms in all (44,5 to 161,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 33,5 frames a second over 5,0 s (148401 shown in all) perf: 26,3 frames a second over 5,0 s (148533 shown in all) perf: 26,3 frames a second over 5,0 s (148665 shown in all) perf: 26,9 frames a second over 5,0 s (148800 shown in all) cpu: 600 presents in 21,61 s (27,8 fps): 14 of the game's threads ran 5,70 s on the host's processors (26% of one, 9,49 ms a present), the whole process 28,64 s (133%); the busiest: thread 80 'MainThread' 2,59 s, thread 91 'Graphics Thread' 1,32 s, thread 89 'Default Priority Jobs' 1,24 s, thread 92 'AudioThread' 0,26 s, thread 86 'VibrationThread' 0,20 s cpu: in those 21,61 s, 308641 SVCs (14280 a second): 0x0b SleepThread 256227, 0x18 WaitSynchronization 12874, 0x21 SendSyncRequest 11068, 0x19 CancelSynchronization 6407, 0x1d SignalProcessWideKey 5739, 0x1c WaitProcessWideKeyAtomic 5738; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 22956295 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60082 finishes (155898 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36055931 descriptor sets written, 9896432 reused (9 descriptor pools, 1537344 sets with texture arrays taken from them); 9237657 draws kept the last one's shaders and pipeline (0 checked), 20503991 its targets vulkan: 737 shaders translated (2611 ms), 676 pipelines made (0 from the cache, 35191 ms making, 0 ms waited for), 2270 render targets made, 30777 texture uploads (22843 MB), 1016 of them some blocks alone (908 MB); 34 frames over 50 ms in the last 600, the slowest 125 ms vulkan: pipeline libraries: 609 pre-rasterization and 977 fragment shader parts made (16 and 0 from the cache, 38900 and 111699 ms), 3 vertex input and 26 fragment output parts (0 ms); 1782 links (19 ms); 1782 optimized pipelines made in the background (120991 ms) vulkan: 676 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27849 encoder dispatches in all vulkan: the BC7 cache gave 44091 levels and took 22018 new; its file holds 2234 MB (started over 0 times at 8192 MB) vulkan: 8844 ASTC textures made BC7 between frames (17833 MB of RGBA8 freed, 161812795 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1703 of 5118 MB (1619 ours, 842 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 103 render targets (92 MB, 3 parked), 409 textures (364 MB), 9483 buffers (7 MB); 926 of 5118 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3482330 rendering passes, 23487 clear commands, 338593 attachments cleared and 4685 left undefined by their load op; 3181550 buffers filled ahead of the passes vulkan: 23246 passes (51%) ended at renderer.c:287 vulkan: 11738 passes (26%) ended at cmd.c:808 vulkan: 6192 passes (14%) ended at surface.c:186 vulkan: 2449 passes (5%) ended at render.c:245 vulkan: 600 passes (1%) ended at dma.c:220 vulkan: 589 passes (1%) ended at buffer.c:1163 vulkan: 391 passes (1%) ended at texture.c:2819 vulkan: 78 passes (0%) ended at texture.c:1076 vulkan: GPU-owned guest memory landed for the CPU 115564 times, render targets written back for an engine 2330 times perf: 29,3 frames a second over 5,0 s (148947 shown in all) vulkan: display: 599 frame intervals of 36,87 ms (deviation 13,51 ms, 1st to 99th percentile 16,53 to 100,13 ms), 138 held for other than 2 refreshes; the game's frames went from release to present in 70,4 ms (25,2 to 130,4), on to the display in 18,5 ms (7,6 to 30,4), 88,8 ms in all (49,7 to 148,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 50,0 frames a second over 5,0 s (149197 shown in all) nvn: 149400 presents, 298801 submissions cpu: 600 presents in 13,42 s (44,7 fps): 14 of the game's threads ran 5,60 s on the host's processors (42% of one, 9,34 ms a present), the whole process 17,87 s (133%); the busiest: thread 80 'MainThread' 2,53 s, thread 91 'Graphics Thread' 1,38 s, thread 89 'Default Priority Jobs' 1,33 s, thread 92 'AudioThread' 0,16 s, thread 86 'VibrationThread' 0,14 s cpu: in those 13,42 s, 479161 SVCs (35717 a second): 0x0b SleepThread 431326, 0x18 WaitSynchronization 13108, 0x19 CancelSynchronization 8895, 0x21 SendSyncRequest 7770, 0x1c WaitProcessWideKeyAtomic 4210, 0x1d SignalProcessWideKey 4210; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 23079894 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60690 finishes (156635 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36232333 descriptor sets written, 9967228 reused (9 descriptor pools, 1559104 sets with texture arrays taken from them); 9287286 draws kept the last one's shaders and pipeline (0 checked), 20605366 its targets vulkan: 740 shaders translated (2612 ms), 680 pipelines made (0 from the cache, 35258 ms making, 0 ms waited for), 2275 render targets made, 31028 texture uploads (22996 MB), 1016 of them some blocks alone (908 MB); 13 frames over 50 ms in the last 600, the slowest 140 ms vulkan: pipeline libraries: 610 pre-rasterization and 978 fragment shader parts made (16 and 0 from the cache, 38914 and 111752 ms), 3 vertex input and 26 fragment output parts (0 ms); 1786 links (19 ms); 1786 optimized pipelines made in the background (121055 ms) vulkan: 680 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27888 encoder dispatches in all vulkan: the BC7 cache gave 45433 levels and took 22057 new; its file holds 2234 MB (started over 0 times at 8192 MB) vulkan: 9021 ASTC textures made BC7 between frames (18182 MB of RGBA8 freed, 162328199 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1703 of 5134 MB (1619 ours, 924 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 103 render targets (93 MB, 4 parked), 519 textures (437 MB), 8642 buffers (16 MB); 1008 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3516966 rendering passes, 24161 clear commands, 342487 attachments cleared and 4685 left undefined by their load op; 3201760 buffers filled ahead of the passes vulkan: 23396 passes (68%) ended at renderer.c:287 vulkan: 6098 passes (18%) ended at cmd.c:808 vulkan: 2268 passes (7%) ended at render.c:245 vulkan: 952 passes (3%) ended at surface.c:186 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 596 passes (2%) ended at query.c:248 vulkan: 593 passes (2%) ended at buffer.c:1163 vulkan: 90 passes (0%) ended at texture.c:1076 vulkan: GPU-owned guest memory landed for the CPU 116658 times, render targets written back for an engine 2330 times perf: 58,4 frames a second over 5,0 s (149489 shown in all) vulkan: display: 598 frame intervals of 17,19 ms (deviation 3,76 ms, 1st to 99th percentile 16,50 to 33,42 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 18,9 ms (0,1 to 45,4), on to the display in 28,5 ms (10,9 to 33,2), 47,4 ms in all (32,2 to 64,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,8 frames a second over 5,0 s (149789 shown in all) cpu: 600 presents in 10,12 s (59,3 fps): 14 of the game's threads ran 3,80 s on the host's processors (38% of one, 6,34 ms a present), the whole process 6,69 s (66%); the busiest: thread 80 'MainThread' 1,61 s, thread 91 'Graphics Thread' 0,99 s, thread 89 'Default Priority Jobs' 0,87 s, thread 92 'AudioThread' 0,17 s, thread 86 'VibrationThread' 0,10 s cpu: in those 10,12 s, 133241 SVCs (13171 a second): 0x0b SleepThread 102990, 0x18 WaitSynchronization 6479, 0x21 SendSyncRequest 5375, 0x1c WaitProcessWideKeyAtomic 3729, 0x1d SignalProcessWideKey 3728, 0x17 ResetSignal 3223; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 23209056 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 61069 finishes (157085 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36451343 descriptor sets written, 10006590 reused (9 descriptor pools, 1559104 sets with texture arrays taken from them); 9342788 draws kept the last one's shaders and pipeline (0 checked), 20717846 its targets vulkan: 740 shaders translated (2612 ms), 680 pipelines made (0 from the cache, 35258 ms making, 0 ms waited for), 2281 render targets made, 31129 texture uploads (23025 MB), 1016 of them some blocks alone (908 MB); 2 frames over 50 ms in the last 600, the slowest 90 ms vulkan: pipeline libraries: 610 pre-rasterization and 978 fragment shader parts made (16 and 0 from the cache, 38914 and 111752 ms), 3 vertex input and 26 fragment output parts (0 ms); 1786 links (19 ms); 1786 optimized pipelines made in the background (121055 ms) vulkan: 680 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27888 encoder dispatches in all vulkan: the BC7 cache gave 45674 levels and took 22057 new; its file holds 2234 MB (started over 0 times at 8192 MB) vulkan: 9081 ASTC textures made BC7 between frames (18242 MB of RGBA8 freed, 162408917 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1701 of 5134 MB (1618 ours, 854 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 96 render targets (93 MB, 5 parked), 498 textures (377 MB), 13323 buffers (18 MB); 937 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3540961 rendering passes, 24919 clear commands, 344151 attachments cleared and 4891 left undefined by their load op; 3225152 buffers filled ahead of the passes vulkan: 16812 passes (70%) ended at renderer.c:287 vulkan: 3066 passes (13%) ended at render.c:245 vulkan: 910 passes (4%) ended at cmd.c:808 vulkan: 778 passes (3%) ended at surface.c:186 vulkan: 760 passes (3%) ended at query.c:248 vulkan: 519 passes (2%) ended at renderer.c:890 vulkan: 485 passes (2%) ended at dma.c:220 vulkan: 274 passes (1%) ended at texture.c:2819 vulkan: GPU-owned guest memory landed for the CPU 117303 times, render targets written back for an engine 2433 times perf: 60,0 frames a second over 5,0 s (150089 shown in all) vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,7 ms (16,4 to 17,1), on to the display in 33,1 ms (32,6 to 33,3), 49,7 ms in all (49,3 to 50,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 51,0 frames a second over 5,8 s (150385 shown in all) perf: 37,2 frames a second over 5,0 s (150571 shown in all) cpu: 600 presents in 12,80 s (46,9 fps): 14 of the game's threads ran 8,12 s on the host's processors (63% of one, 13,54 ms a present), the whole process 12,95 s (101%); the busiest: thread 80 'MainThread' 3,11 s, thread 89 'Default Priority Jobs' 2,32 s, thread 91 'Graphics Thread' 1,77 s, thread 85 'Loading Thread' 0,51 s, thread 92 'AudioThread' 0,17 s cpu: in those 12,80 s, 299565 SVCs (23405 a second): 0x0b SleepThread 260507, 0x18 WaitSynchronization 9566, 0x21 SendSyncRequest 6815, 0x19 CancelSynchronization 5468, 0x1c WaitProcessWideKeyAtomic 3960, 0x1d SignalProcessWideKey 3960; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 23433059 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 61691 finishes (158275 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36818767 descriptor sets written, 10087744 reused (9 descriptor pools, 1566016 sets with texture arrays taken from them); 9436385 draws kept the last one's shaders and pipeline (0 checked), 20917614 its targets vulkan: 740 shaders translated (2612 ms), 680 pipelines made (0 from the cache, 35258 ms making, 0 ms waited for), 2297 render targets made, 31409 texture uploads (23201 MB), 1028 of them some blocks alone (910 MB); 20 frames over 50 ms in the last 600, the slowest 1177 ms vulkan: pipeline libraries: 610 pre-rasterization and 978 fragment shader parts made (16 and 0 from the cache, 38914 and 111752 ms), 3 vertex input and 26 fragment output parts (0 ms); 1786 links (19 ms); 1786 optimized pipelines made in the background (121055 ms) vulkan: 680 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27912 encoder dispatches in all vulkan: the BC7 cache gave 47350 levels and took 22078 new; its file holds 2236 MB (started over 0 times at 8192 MB) vulkan: 9273 ASTC textures made BC7 between frames (18699 MB of RGBA8 freed, 163120350 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1709 of 5118 MB (1624 ours, 947 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 107 render targets (98 MB, 4 parked), 553 textures (447 MB), 10692 buffers (24 MB); 1032 of 5118 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3572671 rendering passes, 24922 clear commands, 346551 attachments cleared and 4939 left undefined by their load op; 3262222 buffers filled ahead of the passes vulkan: 22543 passes (71%) ended at renderer.c:287 vulkan: 2230 passes (7%) ended at render.c:245 vulkan: 1743 passes (5%) ended at surface.c:186 vulkan: 1307 passes (4%) ended at cmd.c:808 vulkan: 1194 passes (4%) ended at dma.c:220 vulkan: 881 passes (3%) ended at query.c:248 vulkan: 583 passes (2%) ended at buffer.c:1163 vulkan: 451 passes (1%) ended at renderer.c:890 vulkan: GPU-owned guest memory landed for the CPU 118490 times, render targets written back for an engine 2457 times vulkan: frame resource CPU: image allocation 1 ms (28 calls) vulkan: display: 599 frame intervals of 21,98 ms (deviation 44,47 ms, 1st to 99th percentile 16,48 to 149,85 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 17,9 ms (0,1 to 126,1), on to the display in 31,0 ms (9,9 to 33,3), 48,9 ms in all (32,5 to 146,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 55,0 frames a second over 5,0 s (150846 shown in all) perf: 57,2 frames a second over 5,0 s (151132 shown in all) nvn: 151200 presents, 302401 submissions cpu: 600 presents in 10,62 s (56,5 fps): 14 of the game's threads ran 8,09 s on the host's processors (76% of one, 13,49 ms a present), the whole process 12,22 s (115%); the busiest: thread 80 'MainThread' 3,60 s, thread 89 'Default Priority Jobs' 2,51 s, thread 91 'Graphics Thread' 1,66 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,13 s cpu: in those 10,62 s, 580030 SVCs (54635 a second): 0x0b SleepThread 545556, 0x18 WaitSynchronization 8992, 0x19 CancelSynchronization 5522, 0x21 SendSyncRequest 5405, 0x17 ResetSignal 3324, 0x1d SignalProcessWideKey 3168; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 23614666 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 62291 finishes (159283 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37112836 descriptor sets written, 10157417 reused (9 descriptor pools, 1582368 sets with texture arrays taken from them); 9511598 draws kept the last one's shaders and pipeline (0 checked), 21074430 its targets vulkan: 740 shaders translated (2612 ms), 680 pipelines made (0 from the cache, 35258 ms making, 0 ms waited for), 2309 render targets made, 31585 texture uploads (23312 MB), 1028 of them some blocks alone (910 MB); 8 frames over 50 ms in the last 600, the slowest 205 ms vulkan: pipeline libraries: 610 pre-rasterization and 978 fragment shader parts made (16 and 0 from the cache, 38914 and 111752 ms), 3 vertex input and 26 fragment output parts (0 ms); 1786 links (19 ms); 1786 optimized pipelines made in the background (121055 ms) vulkan: 680 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27927 encoder dispatches in all vulkan: the BC7 cache gave 48046 levels and took 22092 new; its file holds 2237 MB (started over 0 times at 8192 MB) vulkan: 9381 ASTC textures made BC7 between frames (18911 MB of RGBA8 freed, 163490285 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1701 of 5134 MB (1618 ours, 1041 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 110 render targets (92 MB, 4 parked), 661 textures (544 MB), 11668 buffers (27 MB); 1125 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3604066 rendering passes, 24922 clear commands, 348951 attachments cleared and 4939 left undefined by their load op; 3292933 buffers filled ahead of the passes vulkan: 23151 passes (74%) ended at renderer.c:287 vulkan: 2230 passes (7%) ended at render.c:245 vulkan: 1780 passes (6%) ended at surface.c:186 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 1079 passes (3%) ended at cmd.c:808 vulkan: 590 passes (2%) ended at buffer.c:1163 vulkan: 527 passes (2%) ended at surface.c:1364 vulkan: 376 passes (1%) ended at texture.c:2819 vulkan: GPU-owned guest memory landed for the CPU 119657 times, render targets written back for an engine 2457 times vulkan: display: 599 frame intervals of 17,08 ms (deviation 7,60 ms, 1st to 99th percentile 16,48 to 17,00 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 14,0 ms (4,0 to 32,8), on to the display in 32,9 ms (25,8 to 33,3), 46,9 ms in all (37,1 to 58,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 58,6 frames a second over 5,0 s (151426 shown in all) perf: 59,6 frames a second over 5,0 s (151724 shown in all) cpu: 600 presents in 10,15 s (59,1 fps): 14 of the game's threads ran 7,61 s on the host's processors (75% of one, 12,68 ms a present), the whole process 11,80 s (116%); the busiest: thread 80 'MainThread' 3,16 s, thread 89 'Default Priority Jobs' 2,34 s, thread 91 'Graphics Thread' 1,68 s, thread 92 'AudioThread' 0,23 s, thread 86 'VibrationThread' 0,13 s cpu: in those 10,15 s, 50806 SVCs (5006 a second): 0x0b SleepThread 15710, 0x18 WaitSynchronization 9214, 0x19 CancelSynchronization 5889, 0x21 SendSyncRequest 5227, 0x17 ResetSignal 3230, 0x1c WaitProcessWideKeyAtomic 3175; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 23827719 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 62891 finishes (160151 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37456253 descriptor sets written, 10240922 reused (9 descriptor pools, 1590880 sets with texture arrays taken from them); 9597195 draws kept the last one's shaders and pipeline (0 checked), 21263013 its targets vulkan: 740 shaders translated (2612 ms), 680 pipelines made (0 from the cache, 35258 ms making, 0 ms waited for), 2309 render targets made, 31667 texture uploads (23346 MB), 1028 of them some blocks alone (910 MB); 4 frames over 50 ms in the last 600, the slowest 95 ms vulkan: pipeline libraries: 610 pre-rasterization and 978 fragment shader parts made (16 and 0 from the cache, 38914 and 111752 ms), 3 vertex input and 26 fragment output parts (0 ms); 1786 links (19 ms); 1786 optimized pipelines made in the background (121055 ms) vulkan: 680 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27927 encoder dispatches in all vulkan: the BC7 cache gave 48280 levels and took 22092 new; its file holds 2237 MB (started over 0 times at 8192 MB) vulkan: 9418 ASTC textures made BC7 between frames (18973 MB of RGBA8 freed, 163574398 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1701 of 5134 MB (1618 ours, 919 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 109 render targets (91 MB, 3 parked), 553 textures (414 MB), 11803 buffers (25 MB); 992 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3634920 rendering passes, 24922 clear commands, 351351 attachments cleared and 4939 left undefined by their load op; 3330616 buffers filled ahead of the passes vulkan: 22902 passes (74%) ended at renderer.c:287 vulkan: 2223 passes (7%) ended at render.c:245 vulkan: 1786 passes (6%) ended at surface.c:186 vulkan: 1311 passes (4%) ended at cmd.c:808 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: 590 passes (2%) ended at buffer.c:1163 vulkan: 106 passes (0%) ended at buffer.c:1554 vulkan: GPU-owned guest memory landed for the CPU 120844 times, render targets written back for an engine 2457 times vulkan: display: 599 frame intervals of 16,89 ms (deviation 3,19 ms, 1st to 99th percentile 16,51 to 16,95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 16,2 ms (3,4 to 20,0), on to the display in 32,9 ms (25,1 to 33,3), 49,1 ms in all (36,4 to 50,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (152025 shown in all) perf: 60,0 frames a second over 5,0 s (152325 shown in all) cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 3,15 s on the host's processors (32% of one, 5,25 ms a present), the whole process 6,45 s (64%); the busiest: thread 80 'MainThread' 1,30 s, thread 91 'Graphics Thread' 1,09 s, thread 89 'Default Priority Jobs' 0,49 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,10 s cpu: in those 10,00 s, 31804 SVCs (3180 a second): 0x18 WaitSynchronization 5808, 0x21 SendSyncRequest 5204, 0x1c WaitProcessWideKeyAtomic 3659, 0x1d SignalProcessWideKey 3659, 0x0b SleepThread 3284, 0x17 ResetSignal 3199; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 24164590 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 63043 finishes (160340 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37915930 descriptor sets written, 10455379 reused (9 descriptor pools, 1590880 sets with texture arrays taken from them); 9697379 draws kept the last one's shaders and pipeline (0 checked), 21580363 its targets vulkan: 740 shaders translated (2612 ms), 680 pipelines made (0 from the cache, 35258 ms making, 0 ms waited for), 2324 render targets made, 31724 texture uploads (23351 MB), 1028 of them some blocks alone (910 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms vulkan: pipeline libraries: 610 pre-rasterization and 978 fragment shader parts made (16 and 0 from the cache, 38914 and 111752 ms), 3 vertex input and 26 fragment output parts (0 ms); 1786 links (19 ms); 1786 optimized pipelines made in the background (121055 ms) vulkan: 680 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27927 encoder dispatches in all vulkan: the BC7 cache gave 48367 levels and took 22092 new; its file holds 2237 MB (started over 0 times at 8192 MB) vulkan: 9460 ASTC textures made BC7 between frames (18993 MB of RGBA8 freed, 163600812 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1715 of 5134 MB (1628 ours, 795 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 115 render targets (102 MB, 8 parked), 449 textures (297 MB), 14519 buffers (22 MB); 882 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3661546 rendering passes, 27111 clear commands, 354601 attachments cleared and 4939 left undefined by their load op; 3360801 buffers filled ahead of the passes vulkan: 21676 passes (81%) ended at renderer.c:287 vulkan: 1439 passes (5%) ended at cmd.c:808 vulkan: 1290 passes (5%) ended at surface.c:186 vulkan: 1065 passes (4%) ended at render.c:245 vulkan: 449 passes (2%) ended at renderer.c:890 vulkan: 302 passes (1%) ended at dma.c:220 vulkan: 151 passes (1%) ended at surface.c:1364 vulkan: 150 passes (1%) ended at buffer.c:1163 vulkan: GPU-owned guest memory landed for the CPU 121147 times, render targets written back for an engine 2457 times vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,50 to 16,94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6,1 ms (0,1 to 17,1), on to the display in 33,1 ms (32,7 to 33,3), 38,9 ms in all (33,0 to 49,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (152626 shown in all) perf: 59,0 frames a second over 5,0 s (152922 shown in all) nvn: 153000 presents, 306001 submissions cpu: 600 presents in 10,08 s (59,5 fps): 14 of the game's threads ran 6,38 s on the host's processors (63% of one, 10,63 ms a present), the whole process 9,64 s (96%); the busiest: thread 80 'MainThread' 2,84 s, thread 89 'Default Priority Jobs' 1,97 s, thread 91 'Graphics Thread' 1,27 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,08 s, 101646 SVCs (10081 a second): 0x0b SleepThread 67202, 0x18 WaitSynchronization 8859, 0x19 CancelSynchronization 5571, 0x21 SendSyncRequest 5235, 0x1d SignalProcessWideKey 3225, 0x1c WaitProcessWideKeyAtomic 3224; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 24289612 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 63643 finishes (161286 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38118611 descriptor sets written, 10502910 reused (9 descriptor pools, 1590880 sets with texture arrays taken from them); 9746669 draws kept the last one's shaders and pipeline (0 checked), 21681834 its targets vulkan: 740 shaders translated (2612 ms), 680 pipelines made (0 from the cache, 35258 ms making, 0 ms waited for), 2324 render targets made, 31747 texture uploads (23366 MB), 1028 of them some blocks alone (910 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms vulkan: pipeline libraries: 610 pre-rasterization and 978 fragment shader parts made (16 and 0 from the cache, 38914 and 111752 ms), 3 vertex input and 26 fragment output parts (0 ms); 1786 links (19 ms); 1786 optimized pipelines made in the background (121055 ms) vulkan: 680 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27927 encoder dispatches in all vulkan: the BC7 cache gave 48518 levels and took 22092 new; its file holds 2237 MB (started over 0 times at 8192 MB) vulkan: 9474 ASTC textures made BC7 between frames (19040 MB of RGBA8 freed, 163665034 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1715 of 5134 MB (1628 ours, 718 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 110 render targets (101 MB, 3 parked), 312 textures (226 MB), 14523 buffers (16 MB); 805 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3690756 rendering passes, 27111 clear commands, 357001 attachments cleared and 4939 left undefined by their load op; 3389336 buffers filled ahead of the passes vulkan: 22819 passes (78%) ended at renderer.c:287 vulkan: 1787 passes (6%) ended at surface.c:186 vulkan: 1272 passes (4%) ended at render.c:245 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 687 passes (2%) ended at cmd.c:808 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: 597 passes (2%) ended at buffer.c:1163 vulkan: 235 passes (1%) ended at buffer.c:1554 vulkan: GPU-owned guest memory landed for the CPU 122342 times, render targets written back for an engine 2457 times vulkan: display: 599 frame intervals of 16,80 ms (deviation 1,81 ms, 1st to 99th percentile 16,51 to 16,94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 14,4 ms (0,1 to 28,2), on to the display in 32,8 ms (21,5 to 33,3), 47,2 ms in all (33,0 to 50,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (153222 shown in all) perf: 49,2 frames a second over 5,0 s (153468 shown in all) cpu: 600 presents in 10,90 s (55,0 fps): 14 of the game's threads ran 7,62 s on the host's processors (70% of one, 12,70 ms a present), the whole process 11,71 s (107%); the busiest: thread 80 'MainThread' 3,01 s, thread 89 'Default Priority Jobs' 2,12 s, thread 91 'Graphics Thread' 1,48 s, thread 85 'Loading Thread' 0,63 s, thread 92 'AudioThread' 0,13 s cpu: in those 10,90 s, 78492 SVCs (7201 a second): 0x0b SleepThread 40362, 0x18 WaitSynchronization 9317, 0x21 SendSyncRequest 6237, 0x19 CancelSynchronization 5763, 0x1c WaitProcessWideKeyAtomic 3769, 0x1d SignalProcessWideKey 3768; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 24473531 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 64243 finishes (162461 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38425295 descriptor sets written, 10564668 reused (9 descriptor pools, 1595104 sets with texture arrays taken from them); 9826225 draws kept the last one's shaders and pipeline (0 checked), 21841434 its targets vulkan: 742 shaders translated (2624 ms), 681 pipelines made (0 from the cache, 35259 ms making, 0 ms waited for), 2324 render targets made, 31918 texture uploads (23497 MB), 1035 of them some blocks alone (912 MB); 12 frames over 50 ms in the last 600, the slowest 177 ms vulkan: pipeline libraries: 611 pre-rasterization and 978 fragment shader parts made (17 and 0 from the cache, 38914 and 111752 ms), 3 vertex input and 26 fragment output parts (0 ms); 1787 links (19 ms); 1787 optimized pipelines made in the background (121055 ms) vulkan: 681 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27934 encoder dispatches in all vulkan: the BC7 cache gave 49669 levels and took 22099 new; its file holds 2237 MB (started over 0 times at 8192 MB) vulkan: 9588 ASTC textures made BC7 between frames (19392 MB of RGBA8 freed, 164151956 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1707 of 5134 MB (1622 ours, 880 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 109 render targets (95 MB, 3 parked), 405 textures (361 MB), 13833 buffers (51 MB); 966 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3721402 rendering passes, 27111 clear commands, 359401 attachments cleared and 4939 left undefined by their load op; 3428347 buffers filled ahead of the passes vulkan: 22898 passes (75%) ended at renderer.c:287 vulkan: 1763 passes (6%) ended at render.c:245 vulkan: 1740 passes (6%) ended at surface.c:186 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 1069 passes (3%) ended at cmd.c:808 vulkan: 595 passes (2%) ended at buffer.c:1163 vulkan: 443 passes (1%) ended at surface.c:1364 vulkan: 229 passes (1%) ended at query.c:248 vulkan: GPU-owned guest memory landed for the CPU 123532 times, render targets written back for an engine 2457 times perf: 58,6 frames a second over 5,0 s (153762 shown in all) vulkan: display: 599 frame intervals of 18,36 ms (deviation 12,46 ms, 1st to 99th percentile 16,50 to 83,28 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 14,8 ms (4,5 to 88,2), on to the display in 32,5 ms (14,4 to 33,3), 47,3 ms in all (37,6 to 104,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 60,0 frames a second over 5,0 s (154063 shown in all) cpu: 600 presents in 11,40 s (52,6 fps): 14 of the game's threads ran 6,83 s on the host's processors (60% of one, 11,39 ms a present), the whole process 11,33 s (99%); the busiest: thread 80 'MainThread' 3,11 s, thread 89 'Default Priority Jobs' 1,86 s, thread 91 'Graphics Thread' 1,52 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s cpu: in those 11,40 s, 218782 SVCs (19192 a second): 0x0b SleepThread 182401, 0x18 WaitSynchronization 9402, 0x21 SendSyncRequest 5777, 0x19 CancelSynchronization 5740, 0x1c WaitProcessWideKeyAtomic 3535, 0x1d SignalProcessWideKey 3535; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 24673276 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 64843 finishes (163392 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38755313 descriptor sets written, 10634888 reused (9 descriptor pools, 1601056 sets with texture arrays taken from them); 9906503 draws kept the last one's shaders and pipeline (0 checked), 22016653 its targets vulkan: 744 shaders translated (2624 ms), 682 pipelines made (0 from the cache, 35381 ms making, 0 ms waited for), 2324 render targets made, 32112 texture uploads (23637 MB), 1047 of them some blocks alone (917 MB); 17 frames over 50 ms in the last 600, the slowest 182 ms vulkan: pipeline libraries: 611 pre-rasterization and 979 fragment shader parts made (17 and 0 from the cache, 38914 and 111875 ms), 3 vertex input and 26 fragment output parts (0 ms); 1788 links (19 ms); 1788 optimized pipelines made in the background (121156 ms) vulkan: 682 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27934 encoder dispatches in all vulkan: the BC7 cache gave 51066 levels and took 22099 new; its file holds 2237 MB (started over 0 times at 8192 MB) vulkan: 9731 ASTC textures made BC7 between frames (19826 MB of RGBA8 freed, 164744668 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1707 of 5118 MB (1622 ours, 1020 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 109 render targets (95 MB, 3 parked), 529 textures (481 MB), 9893 buffers (71 MB); 1106 of 5118 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3752681 rendering passes, 27111 clear commands, 361801 attachments cleared and 4939 left undefined by their load op; 3461861 buffers filled ahead of the passes vulkan: 22967 passes (73%) ended at renderer.c:287 vulkan: 1787 passes (6%) ended at surface.c:186 vulkan: 1694 passes (5%) ended at render.c:245 vulkan: 1204 passes (4%) ended at cmd.c:808 vulkan: 1200 passes (4%) ended at dma.c:220 vulkan: 632 passes (2%) ended at query.c:248 vulkan: 590 passes (2%) ended at buffer.c:1163 vulkan: 489 passes (2%) ended at surface.c:1364 vulkan: GPU-owned guest memory landed for the CPU 124725 times, render targets written back for an engine 2457 times perf: 44,6 frames a second over 5,0 s (154286 shown in all) vulkan: display: 599 frame intervals of 18,86 ms (deviation 14,58 ms, 1st to 99th percentile 16,51 to 116,45 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 11,8 ms (2,3 to 106,0), on to the display in 32,2 ms (9,3 to 33,3), 44,1 ms in all (35,4 to 121,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,6 frames a second over 5,0 s (154585 shown in all) nvn: 154800 presents, 309601 submissions cpu: 600 presents in 10,17 s (59,0 fps): 14 of the game's threads ran 8,18 s on the host's processors (80% of one, 13,64 ms a present), the whole process 14,29 s (141%); the busiest: thread 80 'MainThread' 3,71 s, thread 89 'Default Priority Jobs' 2,07 s, thread 91 'Graphics Thread' 2,05 s, thread 92 'AudioThread' 0,14 s, thread 86 'VibrationThread' 0,13 s cpu: in those 10,17 s, 45504 SVCs (4476 a second): 0x0b SleepThread 10309, 0x18 WaitSynchronization 9583, 0x19 CancelSynchronization 6281, 0x21 SendSyncRequest 5249, 0x17 ResetSignal 3233, 0x1d SignalProcessWideKey 3197; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 25005428 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 65557 finishes (164310 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39302670 descriptor sets written, 10752061 reused (9 descriptor pools, 1614496 sets with texture arrays taken from them); 10034408 draws kept the last one's shaders and pipeline (0 checked), 22324504 its targets vulkan: 746 shaders translated (2625 ms), 683 pipelines made (0 from the cache, 35533 ms making, 0 ms waited for), 2413 render targets made, 32228 texture uploads (23710 MB), 1053 of them some blocks alone (918 MB); 2 frames over 50 ms in the last 600, the slowest 92 ms vulkan: pipeline libraries: 612 pre-rasterization and 980 fragment shader parts made (17 and 0 from the cache, 39059 and 111881 ms), 3 vertex input and 26 fragment output parts (0 ms); 1789 links (19 ms); 1789 optimized pipelines made in the background (121300 ms) vulkan: 683 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27944 encoder dispatches in all vulkan: the BC7 cache gave 51518 levels and took 22109 new; its file holds 2237 MB (started over 0 times at 8192 MB) vulkan: 9788 ASTC textures made BC7 between frames (19937 MB of RGBA8 freed, 164916832 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1719 of 5118 MB (1633 ours, 1052 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 107 render targets (108 MB, 9 parked), 591 textures (505 MB), 12612 buffers (63 MB); 1138 of 5118 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3788298 rendering passes, 27111 clear commands, 364201 attachments cleared and 5167 left undefined by their load op; 3517902 buffers filled ahead of the passes vulkan: 22672 passes (64%) ended at renderer.c:287 vulkan: 4121 passes (12%) ended at render.c:245 vulkan: 2175 passes (6%) ended at cmd.c:808 vulkan: 2053 passes (6%) ended at query.c:248 vulkan: 1500 passes (4%) ended at surface.c:186 vulkan: 988 passes (3%) ended at dma.c:220 vulkan: 598 passes (2%) ended at buffer.c:3042 vulkan: 589 passes (2%) ended at buffer.c:1163 vulkan: GPU-owned guest memory landed for the CPU 126019 times, render targets written back for an engine 2571 times perf: 58,4 frames a second over 5,0 s (154878 shown in all) vulkan: display: 599 frame intervals of 16,83 ms (deviation 2,88 ms, 1st to 99th percentile 16,50 to 16,98 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 8,3 ms (2,5 to 29,0), on to the display in 32,8 ms (21,8 to 33,3), 41,0 ms in all (35,6 to 50,0) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 58,0 frames a second over 5,0 s (155168 shown in all) cpu: 600 presents in 10,17 s (59,0 fps): 14 of the game's threads ran 7,61 s on the host's processors (75% of one, 12,69 ms a present), the whole process 11,01 s (108%); the busiest: thread 80 'MainThread' 3,71 s, thread 89 'Default Priority Jobs' 1,79 s, thread 91 'Graphics Thread' 1,25 s, thread 85 'Loading Thread' 0,44 s, thread 92 'AudioThread' 0,21 s cpu: in those 10,17 s, 53807 SVCs (5293 a second): 0x0b SleepThread 16341, 0x18 WaitSynchronization 9917, 0x19 CancelSynchronization 6592, 0x21 SendSyncRequest 5516, 0x1c WaitProcessWideKeyAtomic 3321, 0x1d SignalProcessWideKey 3320; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 25134542 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 66157 finishes (165325 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39506752 descriptor sets written, 10806329 reused (9 descriptor pools, 1633696 sets with texture arrays taken from them); 10080346 draws kept the last one's shaders and pipeline (0 checked), 22430687 its targets vulkan: 746 shaders translated (2625 ms), 683 pipelines made (0 from the cache, 35533 ms making, 0 ms waited for), 2413 render targets made, 32296 texture uploads (23749 MB), 1059 of them some blocks alone (919 MB); 3 frames over 50 ms in the last 600, the slowest 89 ms vulkan: pipeline libraries: 612 pre-rasterization and 980 fragment shader parts made (17 and 0 from the cache, 39059 and 111881 ms), 3 vertex input and 26 fragment output parts (0 ms); 1789 links (19 ms); 1789 optimized pipelines made in the background (121300 ms) vulkan: 683 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27944 encoder dispatches in all vulkan: the BC7 cache gave 51866 levels and took 22109 new; its file holds 2237 MB (started over 0 times at 8192 MB) vulkan: 9823 ASTC textures made BC7 between frames (20054 MB of RGBA8 freed, 165075763 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1711 of 5134 MB (1625 ours, 971 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 103 render targets (99 MB, 5 parked), 524 textures (452 MB), 10939 buffers (46 MB); 1057 of 5134 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3816524 rendering passes, 27111 clear commands, 366601 attachments cleared and 5167 left undefined by their load op; 3537350 buffers filled ahead of the passes vulkan: 21852 passes (77%) ended at renderer.c:287 vulkan: 1757 passes (6%) ended at render.c:245 vulkan: 1111 passes (4%) ended at surface.c:186 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 592 passes (2%) ended at buffer.c:1163 vulkan: 476 passes (2%) ended at cmd.c:808 vulkan: 470 passes (2%) ended at query.c:248 vulkan: 388 passes (1%) ended at buffer.c:3042 vulkan: GPU-owned guest memory landed for the CPU 127212 times, render targets written back for an engine 2571 times perf: 59,8 frames a second over 5,0 s (155468 shown in all) vulkan: display: 595 frame intervals of 18,90 ms (deviation 13,09 ms, 1st to 99th percentile 16,51 to 99,74 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 7,2 ms (1,6 to 75,7), on to the display in 32,1 ms (12,3 to 33,3), 39,5 ms in all (34,5 to 110,2) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 46,6 frames a second over 5,0 s (155701 shown in all) perf: 45,9 frames a second over 5,7 s (155964 shown in all) cpu: 600 presents in 13,13 s (45,7 fps): 14 of the game's threads ran 9,91 s on the host's processors (75% of one, 16,51 ms a present), the whole process 15,15 s (115%); the busiest: thread 80 'MainThread' 4,71 s, thread 91 'Graphics Thread' 1,82 s, thread 89 'Default Priority Jobs' 1,82 s, thread 85 'Loading Thread' 1,12 s, thread 92 'AudioThread' 0,17 s cpu: in those 13,13 s, 170760 SVCs (13002 a second): 0x0b SleepThread 129907, 0x18 WaitSynchronization 10420, 0x21 SendSyncRequest 6573, 0x19 CancelSynchronization 6261, 0x1c WaitProcessWideKeyAtomic 3925, 0x1d SignalProcessWideKey 3925; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 25361329 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 66757 finishes (166590 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39873324 descriptor sets written, 10894323 reused (9 descriptor pools, 1652896 sets with texture arrays taken from them); 10167929 draws kept the last one's shaders and pipeline (0 checked), 22632904 its targets vulkan: 746 shaders translated (2625 ms), 683 pipelines made (0 from the cache, 35533 ms making, 0 ms waited for), 2488 render targets made, 32679 texture uploads (24071 MB), 1078 of them some blocks alone (968 MB); 23 frames over 50 ms in the last 600, the slowest 1358 ms vulkan: pipeline libraries: 612 pre-rasterization and 980 fragment shader parts made (17 and 0 from the cache, 39059 and 111881 ms), 3 vertex input and 26 fragment output parts (0 ms); 1789 links (19 ms); 1789 optimized pipelines made in the background (121300 ms) vulkan: 683 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 28001 encoder dispatches in all vulkan: the BC7 cache gave 53985 levels and took 22163 new; its file holds 2242 MB (started over 0 times at 8192 MB) vulkan: 10059 ASTC textures made BC7 between frames (20711 MB of RGBA8 freed, 166244547 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1711 of 5132 MB (1625 ours, 1099 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 114 render targets (99 MB, 5 parked), 587 textures (579 MB), 8892 buffers (39 MB); 1175 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3847875 rendering passes, 27111 clear commands, 369001 attachments cleared and 5167 left undefined by their load op; 3569994 buffers filled ahead of the passes vulkan: 22460 passes (72%) ended at renderer.c:287 vulkan: 2586 passes (8%) ended at render.c:245 vulkan: 1401 passes (4%) ended at cmd.c:808 vulkan: 1069 passes (3%) ended at query.c:248 vulkan: 951 passes (3%) ended at surface.c:186 vulkan: 805 passes (3%) ended at dma.c:220 vulkan: 591 passes (2%) ended at buffer.c:1163 vulkan: 523 passes (2%) ended at buffer.c:3042 vulkan: GPU-owned guest memory landed for the CPU 128378 times, render targets written back for an engine 2571 times perf: 52,2 frames a second over 5,0 s (156225 shown in all) vulkan: display: 597 frame intervals of 20,01 ms (deviation 41,83 ms, 1st to 99th percentile 16,50 to 83,22 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 10,5 ms (1,2 to 89,7), on to the display in 32,4 ms (12,6 to 34,9), 42,6 ms in all (34,3 to 99,7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 58,0 frames a second over 5,0 s (156516 shown in all) nvn: 156600 presents, 313201 submissions cpu: 600 presents in 10,22 s (58,7 fps): 14 of the game's threads ran 8,02 s on the host's processors (78% of one, 13,37 ms a present), the whole process 12,41 s (121%); the busiest: thread 80 'MainThread' 4,36 s, thread 91 'Graphics Thread' 1,80 s, thread 89 'Default Priority Jobs' 1,54 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,22 s, 155172 SVCs (15188 a second): 0x0b SleepThread 120167, 0x18 WaitSynchronization 9704, 0x19 CancelSynchronization 6400, 0x21 SendSyncRequest 5045, 0x17 ResetSignal 3243, 0x1d SignalProcessWideKey 3023; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 25566746 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 67357 finishes (167587 ms); 0 reads past queued releases (0 samples counts written on the GPU); 40205520 descriptor sets written, 10973541 reused (9 descriptor pools, 1666048 sets with texture arrays taken from them); 10240121 draws kept the last one's shaders and pipeline (0 checked), 22813787 its targets vulkan: 748 shaders translated (2639 ms), 684 pipelines made (0 from the cache, 35559 ms making, 0 ms waited for), 2500 render targets made, 32844 texture uploads (24170 MB), 1079 of them some blocks alone (968 MB); 5 frames over 50 ms in the last 600, the slowest 83 ms vulkan: pipeline libraries: 613 pre-rasterization and 981 fragment shader parts made (17 and 0 from the cache, 39077 and 111889 ms), 3 vertex input and 26 fragment output parts (0 ms); 1790 links (19 ms); 1790 optimized pipelines made in the background (121314 ms) vulkan: 684 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 28044 encoder dispatches in all vulkan: the BC7 cache gave 54532 levels and took 22204 new; its file holds 2245 MB (started over 0 times at 8192 MB) vulkan: 10143 ASTC textures made BC7 between frames (20826 MB of RGBA8 freed, 166591197 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1711 of 5132 MB (1625 ours, 1113 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 107 render targets (99 MB, 5 parked), 669 textures (608 MB), 11967 buffers (30 MB); 1199 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3880938 rendering passes, 27111 clear commands, 371401 attachments cleared and 5167 left undefined by their load op; 3602399 buffers filled ahead of the passes vulkan: 22485 passes (68%) ended at renderer.c:287 vulkan: 3459 passes (10%) ended at render.c:245 vulkan: 1425 passes (4%) ended at query.c:248 vulkan: 1254 passes (4%) ended at surface.c:186 vulkan: 1242 passes (4%) ended at cmd.c:808 vulkan: 1199 passes (4%) ended at dma.c:220 vulkan: 586 passes (2%) ended at buffer.c:1163 vulkan: 565 passes (2%) ended at buffer.c:3042 vulkan: GPU-owned guest memory landed for the CPU 129557 times, render targets written back for an engine 2571 times perf: 59,4 frames a second over 5,0 s (156813 shown in all) vulkan: display: 597 frame intervals of 17,14 ms (deviation 3,91 ms, 1st to 99th percentile 16,50 to 33,46 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 10,2 ms (1,2 to 35,7), on to the display in 32,4 ms (13,8 to 33,3), 42,2 ms in all (34,2 to 60,9) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,0 frames a second over 5,0 s (157108 shown in all) cpu: 600 presents in 10,08 s (59,5 fps): 14 of the game's threads ran 8,27 s on the host's processors (82% of one, 13,79 ms a present), the whole process 12,14 s (120%); the busiest: thread 80 'MainThread' 4,62 s, thread 89 'Default Priority Jobs' 1,74 s, thread 91 'Graphics Thread' 1,60 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s cpu: in those 10,08 s, 384009 SVCs (38084 a second): 0x0b SleepThread 348489, 0x18 WaitSynchronization 10066, 0x19 CancelSynchronization 6801, 0x21 SendSyncRequest 4911, 0x17 ResetSignal 3217, 0x1c WaitProcessWideKeyAtomic 2974; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 25723353 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 67957 finishes (168576 ms); 0 reads past queued releases (0 samples counts written on the GPU); 40454675 descriptor sets written, 11039136 reused (9 descriptor pools, 1679840 sets with texture arrays taken from them); 10295030 draws kept the last one's shaders and pipeline (0 checked), 22945421 its targets vulkan: 748 shaders translated (2639 ms), 684 pipelines made (0 from the cache, 35559 ms making, 0 ms waited for), 2645 render targets made, 32915 texture uploads (24223 MB), 1079 of them some blocks alone (968 MB); 1 frames over 50 ms in the last 600, the slowest 92 ms vulkan: pipeline libraries: 613 pre-rasterization and 981 fragment shader parts made (17 and 0 from the cache, 39077 and 111889 ms), 3 vertex input and 26 fragment output parts (0 ms); 1790 links (19 ms); 1790 optimized pipelines made in the background (121314 ms) vulkan: 684 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 28078 encoder dispatches in all vulkan: the BC7 cache gave 54685 levels and took 22236 new; its file holds 2248 MB (started over 0 times at 8192 MB) vulkan: 10171 ASTC textures made BC7 between frames (20881 MB of RGBA8 freed, 166833699 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1759 of 5132 MB (1668 ours, 1080 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 124 render targets (141 MB, 15 parked), 597 textures (513 MB), 6632 buffers (25 MB); 1167 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3912727 rendering passes, 27121 clear commands, 373781 attachments cleared and 5167 left undefined by their load op; 3623710 buffers filled ahead of the passes vulkan: 22441 passes (71%) ended at renderer.c:287 vulkan: 3092 passes (10%) ended at render.c:245 vulkan: 1213 passes (4%) ended at surface.c:186 vulkan: 1195 passes (4%) ended at query.c:248 vulkan: 988 passes (3%) ended at dma.c:220 vulkan: 822 passes (3%) ended at cmd.c:808 vulkan: 596 passes (2%) ended at buffer.c:1163 vulkan: 542 passes (2%) ended at buffer.c:3042 vulkan: GPU-owned guest memory landed for the CPU 130747 times, render targets written back for an engine 2571 times perf: 59,8 frames a second over 5,0 s (157408 shown in all) vulkan: display: 599 frame intervals of 16,83 ms (deviation 2,87 ms, 1st to 99th percentile 16,49 to 16,99 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 10,8 ms (5,2 to 15,3), on to the display in 33,0 ms (31,0 to 33,3), 43,6 ms in all (38,3 to 46,3) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 50,6 frames a second over 5,0 s (157662 shown in all) cpu: 600 presents in 10,80 s (55,6 fps): 14 of the game's threads ran 8,73 s on the host's processors (81% of one, 14,55 ms a present), the whole process 12,06 s (112%); the busiest: thread 80 'MainThread' 3,92 s, thread 89 'Default Priority Jobs' 1,59 s, thread 85 'Loading Thread' 1,43 s, thread 91 'Graphics Thread' 1,35 s, thread 92 'AudioThread' 0,17 s cpu: in those 10,80 s, 420150 SVCs (38905 a second): 0x0b SleepThread 379200, 0x18 WaitSynchronization 9899, 0x21 SendSyncRequest 7030, 0x19 CancelSynchronization 6403, 0x1c WaitProcessWideKeyAtomic 3969, 0x1d SignalProcessWideKey 3969; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 25839285 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 68557 finishes (169630 ms); 0 reads past queued releases (0 samples counts written on the GPU); 40638131 descriptor sets written, 11087572 reused (9 descriptor pools, 1698272 sets with texture arrays taken from them); 10336219 draws kept the last one's shaders and pipeline (0 checked), 23036757 its targets vulkan: 748 shaders translated (2639 ms), 688 pipelines made (0 from the cache, 35559 ms making, 0 ms waited for), 2724 render targets made, 33023 texture uploads (24321 MB), 1085 of them some blocks alone (970 MB); 9 frames over 50 ms in the last 600, the slowest 172 ms vulkan: pipeline libraries: 613 pre-rasterization and 981 fragment shader parts made (17 and 0 from the cache, 39077 and 111889 ms), 3 vertex input and 26 fragment output parts (0 ms); 1794 links (19 ms); 1794 optimized pipelines made in the background (121315 ms) vulkan: 688 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 28078 encoder dispatches in all vulkan: the BC7 cache gave 55293 levels and took 22236 new; its file holds 2248 MB (started over 0 times at 8192 MB) vulkan: 10242 ASTC textures made BC7 between frames (21086 MB of RGBA8 freed, 167113803 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1759 of 5132 MB (1668 ours, 942 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 124 render targets (141 MB, 15 parked), 473 textures (381 MB), 7642 buffers (22 MB); 1033 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3942975 rendering passes, 27121 clear commands, 376181 attachments cleared and 5167 left undefined by their load op; 3644419 buffers filled ahead of the passes vulkan: 23695 passes (78%) ended at renderer.c:287 vulkan: 1719 passes (6%) ended at render.c:245 vulkan: 1366 passes (5%) ended at surface.c:186 vulkan: 795 passes (3%) ended at dma.c:220 vulkan: 602 passes (2%) ended at buffer.c:3042 vulkan: 590 passes (2%) ended at buffer.c:1163 vulkan: 526 passes (2%) ended at surface.c:1364 vulkan: 500 passes (2%) ended at cmd.c:808 vulkan: GPU-owned guest memory landed for the CPU 131938 times, render targets written back for an engine 2571 times perf: 57,6 frames a second over 5,0 s (157950 shown in all) vulkan: display: 599 frame intervals of 20,11 ms (deviation 17,89 ms, 1st to 99th percentile 16,50 to 133,21 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 12,2 ms (0,1 to 135,4), on to the display in 31,6 ms (10,4 to 33,3), 43,9 ms in all (31,2 to 148,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 47,2 frames a second over 5,0 s (158187 shown in all) nvn: 158400 presents, 316801 submissions cpu: 600 presents in 11,27 s (53,3 fps): 14 of the game's threads ran 8,97 s on the host's processors (80% of one, 14,95 ms a present), the whole process 13,93 s (124%); the busiest: thread 80 'MainThread' 3,50 s, thread 89 'Default Priority Jobs' 2,66 s, thread 91 'Graphics Thread' 1,88 s, thread 85 'Loading Thread' 0,51 s, thread 92 'AudioThread' 0,18 s cpu: in those 11,27 s, 117204 SVCs (10403 a second): 0x0b SleepThread 80420, 0x18 WaitSynchronization 9154, 0x21 SendSyncRequest 5993, 0x19 CancelSynchronization 5531, 0x1c WaitProcessWideKeyAtomic 3659, 0x1d SignalProcessWideKey 3659; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 26119324 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 69157 finishes (170544 ms); 0 reads past queued releases (0 samples counts written on the GPU); 41078220 descriptor sets written, 11208931 reused (9 descriptor pools, 1712000 sets with texture arrays taken from them); 10443426 draws kept the last one's shaders and pipeline (0 checked), 23291524 its targets vulkan: 748 shaders translated (2639 ms), 688 pipelines made (0 from the cache, 35559 ms making, 0 ms waited for), 2790 render targets made, 33248 texture uploads (24477 MB), 1097 of them some blocks alone (979 MB); 14 frames over 50 ms in the last 600, the slowest 150 ms vulkan: pipeline libraries: 613 pre-rasterization and 981 fragment shader parts made (17 and 0 from the cache, 39077 and 111889 ms), 3 vertex input and 26 fragment output parts (0 ms); 1794 links (19 ms); 1794 optimized pipelines made in the background (121315 ms) vulkan: 688 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 28090 encoder dispatches in all vulkan: the BC7 cache gave 56594 levels and took 22247 new; its file holds 2249 MB (started over 0 times at 8192 MB) vulkan: 10374 ASTC textures made BC7 between frames (21497 MB of RGBA8 freed, 167756303 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1769 of 5132 MB (1676 ours, 1057 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 126 render targets (149 MB, 17 parked), 532 textures (465 MB), 9249 buffers (41 MB); 1150 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 3975612 rendering passes, 27131 clear commands, 378561 attachments cleared and 5167 left undefined by their load op; 3693212 buffers filled ahead of the passes vulkan: 23061 passes (71%) ended at renderer.c:287 vulkan: 2875 passes (9%) ended at render.c:245 vulkan: 1978 passes (6%) ended at surface.c:186 vulkan: 1648 passes (5%) ended at cmd.c:808 vulkan: 1090 passes (3%) ended at dma.c:220 vulkan: 593 passes (2%) ended at buffer.c:1163 vulkan: 428 passes (1%) ended at surface.c:1364 vulkan: 244 passes (1%) ended at texture.c:2819 vulkan: GPU-owned guest memory landed for the CPU 133122 times, render targets written back for an engine 2571 times perf: 59,8 frames a second over 5,0 s (158487 shown in all) perf: 40,9 frames a second over 6,2 s (158741 shown in all) vulkan: display: 598 frame intervals of 20,07 ms (deviation 42,52 ms, 1st to 99th percentile 16,50 to 100,00 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 10,6 ms (0,1 to 91,0), on to the display in 32,3 ms (13,3 to 33,3), 42,9 ms in all (32,6 to 115,1) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 51,8 frames a second over 5,0 s (159000 shown in all) cpu: 600 presents in 12,69 s (47,3 fps): 14 of the game's threads ran 8,71 s on the host's processors (69% of one, 14,52 ms a present), the whole process 13,85 s (109%); the busiest: thread 80 'MainThread' 4,09 s, thread 89 'Default Priority Jobs' 2,24 s, thread 91 'Graphics Thread' 2,01 s, thread 92 'AudioThread' 0,15 s, thread 86 'VibrationThread' 0,14 s cpu: in those 12,69 s, 54990 SVCs (4335 a second): 0x0b SleepThread 14563, 0x18 WaitSynchronization 11179, 0x19 CancelSynchronization 7125, 0x21 SendSyncRequest 6110, 0x17 ResetSignal 3737, 0x1d SignalProcessWideKey 3649; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 26369187 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 69757 finishes (171818 ms); 0 reads past queued releases (0 samples counts written on the GPU); 41473678 descriptor sets written, 11314789 reused (9 descriptor pools, 1731104 sets with texture arrays taken from them); 10547758 draws kept the last one's shaders and pipeline (0 checked), 23515354 its targets vulkan: 748 shaders translated (2639 ms), 689 pipelines made (0 from the cache, 35559 ms making, 0 ms waited for), 2791 render targets made, 33452 texture uploads (24652 MB), 1115 of them some blocks alone (995 MB); 18 frames over 50 ms in the last 600, the slowest 1215 ms vulkan: pipeline libraries: 613 pre-rasterization and 981 fragment shader parts made (17 and 0 from the cache, 39077 and 111889 ms), 3 vertex input and 26 fragment output parts (0 ms); 1795 links (19 ms); 1795 optimized pipelines made in the background (121315 ms) vulkan: 689 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 28090 encoder dispatches in all vulkan: the BC7 cache gave 57579 levels and took 22247 new; its file holds 2249 MB (started over 0 times at 8192 MB) vulkan: 10484 ASTC textures made BC7 between frames (21844 MB of RGBA8 freed, 168235611 blocks encoded, 0 encodes started over for a write); 33 waiting, 129 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1769 of 5132 MB (1676 ours, 1316 of it allocated), heap 1 401 of 11926 MB (384 ours, 180 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 126 render targets (149 MB, 17 parked), 584 textures (637 MB), 7883 buffers (59 MB); 1340 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 4008553 rendering passes, 27131 clear commands, 380961 attachments cleared and 5167 left undefined by their load op; 3736086 buffers filled ahead of the passes vulkan: 23445 passes (71%) ended at renderer.c:287 vulkan: 3155 passes (10%) ended at render.c:245 vulkan: 1866 passes (6%) ended at surface.c:186 vulkan: 1429 passes (4%) ended at cmd.c:808 vulkan: 889 passes (3%) ended at dma.c:220 vulkan: 594 passes (2%) ended at buffer.c:1163 vulkan: 530 passes (2%) ended at surface.c:1364 vulkan: 368 passes (1%) ended at texture.c:2819 vulkan: GPU-owned guest memory landed for the CPU 134305 times, render targets written back for an engine 2571 times perf: 54,8 frames a second over 5,0 s (159274 shown in all) vulkan: display: 596 frame intervals of 18,45 ms (deviation 12,82 ms, 1st to 99th percentile 16,50 to 99,77 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 8,3 ms (0,2 to 85,8), on to the display in 32,1 ms (15,4 to 33,4), 40,1 ms in all (33,2 to 103,8) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 59,2 frames a second over 5,0 s (159570 shown in all) cpu: 600 presents in 10,48 s (57,3 fps): 14 of the game's threads ran 7,92 s on the host's processors (76% of one, 13,20 ms a present), the whole process 12,94 s (123%); the busiest: thread 80 'MainThread' 3,66 s, thread 89 'Default Priority Jobs' 1,98 s, thread 91 'Graphics Thread' 1,73 s, thread 85 'Loading Thread' 0,20 s, thread 86 'VibrationThread' 0,13 s cpu: in those 10,48 s, 199797 SVCs (19064 a second): 0x0b SleepThread 161796, 0x18 WaitSynchronization 10318, 0x19 CancelSynchronization 6893, 0x21 SendSyncRequest 5513, 0x1c WaitProcessWideKeyAtomic 3330, 0x1d SignalProcessWideKey 3329; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 26615345 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 70357 finishes (172793 ms); 0 reads past queued releases (0 samples counts written on the GPU); 41871788 descriptor sets written, 11409165 reused (9 descriptor pools, 1750304 sets with texture arrays taken from them); 10645087 draws kept the last one's shaders and pipeline (0 checked), 23731247 its targets vulkan: 751 shaders translated (2640 ms), 693 pipelines made (0 from the cache, 35598 ms making, 0 ms waited for), 2802 render targets made, 33538 texture uploads (24716 MB), 1122 of them some blocks alone (997 MB); 7 frames over 50 ms in the last 600, the slowest 99 ms vulkan: pipeline libraries: 615 pre-rasterization and 982 fragment shader parts made (18 and 0 from the cache, 39109 and 111896 ms), 3 vertex input and 26 fragment output parts (0 ms); 1799 links (19 ms); 1799 optimized pipelines made in the background (121340 ms) vulkan: 693 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 28135 encoder dispatches in all vulkan: the BC7 cache gave 58262 levels and took 22289 new; its file holds 2253 MB (started over 0 times at 8192 MB) vulkan: 10566 ASTC textures made BC7 between frames (22066 MB of RGBA8 freed, 168782986 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1771 of 5132 MB (1678 ours, 1125 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 137 render targets (152 MB, 28 parked), 522 textures (511 MB), 12590 buffers (61 MB); 1218 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 4047008 rendering passes, 27131 clear commands, 383361 attachments cleared and 5167 left undefined by their load op; 3778050 buffers filled ahead of the passes vulkan: 29082 passes (76%) ended at renderer.c:287 vulkan: 2676 passes (7%) ended at surface.c:186 vulkan: 1933 passes (5%) ended at render.c:245 vulkan: 1297 passes (3%) ended at cmd.c:808 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: 600 passes (2%) ended at texture.c:2819 vulkan: 594 passes (2%) ended at buffer.c:1163 vulkan: GPU-owned guest memory landed for the CPU 135481 times, render targets written back for an engine 2571 times perf: 60,0 frames a second over 5,0 s (159870 shown in all) vulkan: display: 599 frame intervals of 16,78 ms (deviation 1,92 ms, 1st to 99th percentile 16,50 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 5,2 ms (0,2 to 11,1), on to the display in 32,9 ms (31,0 to 33,3), 38,1 ms in all (33,2 to 38,6) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 45,6 frames a second over 5,0 s (160099 shown in all) nvn: 160200 presents, 320401 submissions cpu: 600 presents in 13,59 s (44,1 fps): 14 of the game's threads ran 13,88 s on the host's processors (102% of one, 23,14 ms a present), the whole process 21,90 s (161%); the busiest: thread 85 'Loading Thread' 5,16 s, thread 80 'MainThread' 2,90 s, thread 89 'Default Priority Jobs' 1,49 s, thread 91 'Graphics Thread' 1,41 s, thread 87 'Decompression-RenderCore' 1,21 s cpu: in those 13,59 s, 1830277 SVCs (134637 a second): 0x0b SleepThread 1768537, 0x18 WaitSynchronization 10829, 0x21 SendSyncRequest 9713, 0x1b ArbitrateUnlock 9428, 0x1a ArbitrateLock 7520, 0x19 CancelSynchronization 6674; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 26768146 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 70975 finishes (173709 ms); 0 reads past queued releases (0 samples counts written on the GPU); 42112417 descriptor sets written, 11474140 reused (9 descriptor pools, 1769408 sets with texture arrays taken from them); 10712781 draws kept the last one's shaders and pipeline (0 checked), 23854814 its targets vulkan: 755 shaders translated (2641 ms), 696 pipelines made (0 from the cache, 35666 ms making, 0 ms waited for), 2811 render targets made, 33824 texture uploads (24901 MB), 1125 of them some blocks alone (998 MB); 22 frames over 50 ms in the last 600, the slowest 179 ms vulkan: pipeline libraries: 616 pre-rasterization and 984 fragment shader parts made (18 and 0 from the cache, 39119 and 111955 ms), 3 vertex input and 26 fragment output parts (0 ms); 1802 links (19 ms); 1802 optimized pipelines made in the background (121398 ms) vulkan: 696 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 381 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 28351 encoder dispatches in all vulkan: the BC7 cache gave 59690 levels and took 22496 new; its file holds 2263 MB (started over 0 times at 8192 MB) vulkan: 10755 ASTC textures made BC7 between frames (22313 MB of RGBA8 freed, 169700138 blocks encoded, 0 encodes started over for a write); 1 waiting, 4 MB as RGBA8; 1 held Exact for their writes (27 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1823 of 5132 MB (1730 ours, 1102 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 132 render targets (150 MB, 17 parked), 532 textures (503 MB), 13433 buffers (47 MB); 1195 of 5132 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 4085673 rendering passes, 27131 clear commands, 386213 attachments cleared and 5167 left undefined by their load op; 3800044 buffers filled ahead of the passes vulkan: 28239 passes (73%) ended at renderer.c:287 vulkan: 3271 passes (8%) ended at cmd.c:808 vulkan: 2395 passes (6%) ended at surface.c:186 vulkan: 1951 passes (5%) ended at render.c:245 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 593 passes (2%) ended at buffer.c:1163 vulkan: 517 passes (1%) ended at surface.c:1364 vulkan: 424 passes (1%) ended at buffer.c:3042 vulkan: GPU-owned guest memory landed for the CPU 136641 times, render targets written back for an engine 2571 times perf: 26,3 frames a second over 5,0 s (160231 shown in all) perf: 35,0 frames a second over 5,0 s (160406 shown in all) vulkan: display: 599 frame intervals of 29,94 ms (deviation 19,63 ms, 1st to 99th percentile 16,51 to 133,58 ms), 324 held for other than 2 refreshes; the game's frames went from release to present in 52,3 ms (15,8 to 169,5), on to the display in 20,3 ms (7,5 to 33,3), 72,6 ms in all (46,8 to 188,3) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 36,3 frames a second over 5,0 s (160588 shown in all) perf: 34,6 frames a second over 5,0 s (160761 shown in all) cpu: 600 presents in 16,62 s (36,1 fps): 14 of the game's threads ran 10,55 s on the host's processors (63% of one, 17,59 ms a present), the whole process 23,84 s (143%); the busiest: thread 85 'Loading Thread' 3,62 s, thread 89 'Default Priority Jobs' 2,12 s, thread 80 'MainThread' 1,93 s, thread 91 'Graphics Thread' 1,21 s, thread 88 'Decompression-GameCore' 0,58 s cpu: in those 16,62 s, 2431837 SVCs (146304 a second): 0x0b SleepThread 2376157, 0x21 SendSyncRequest 11567, 0x18 WaitSynchronization 11495, 0x19 CancelSynchronization 6505, 0x1c WaitProcessWideKeyAtomic 6051, 0x1d SignalProcessWideKey 6049; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 26866473 draws, 9 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 71609 finishes (174616 ms); 0 reads past queued releases (0 samples counts written on the GPU); 42255746 descriptor sets written, 11527467 reused (9 descriptor pools, 1786464 sets with texture arrays taken from them); 10754560 draws kept the last one's shaders and pipeline (0 checked), 23929318 its targets vulkan: 756 shaders translated (2660 ms), 700 pipelines made (0 from the cache, 35691 ms making, 0 ms waited for), 2811 render targets made, 34210 texture uploads (25211 MB), 1160 of them some blocks alone (998 MB); 26 frames over 50 ms in the last 600, the slowest 242 ms vulkan: pipeline libraries: 616 pre-rasterization and 985 fragment shader parts made (18 and 0 from the cache, 39119 and 111979 ms), 3 vertex input and 26 fragment output parts (0 ms); 1806 links (19 ms); 1806 optimized pipelines made in the background (121422 ms) vulkan: 700 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 468 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 2 MB; 28677 encoder dispatches in all vulkan: the BC7 cache gave 61530 levels and took 22716 new; its file holds 2281 MB (started over 0 times at 8192 MB) vulkan: 10994 ASTC textures made BC7 between frames (22861 MB of RGBA8 freed, 171567713 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 7 held Exact for their writes (33 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1887 of 5113 MB (1794 ours, 1168 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) vulkan: caches: 131 render targets (150 MB, 17 parked), 594 textures (565 MB), 5706 buffers (40 MB); 1261 of 5113 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 4122734 rendering passes, 27211 clear commands, 389621 attachments cleared and 5167 left undefined by their load op; 3814039 buffers filled ahead of the passes vulkan: 23288 passes (63%) ended at renderer.c:287 vulkan: 7056 passes (19%) ended at cmd.c:808 vulkan: 2110 passes (6%) ended at surface.c:186 vulkan: 2027 passes (5%) ended at render.c:245 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 582 passes (2%) ended at buffer.c:1163 vulkan: 454 passes (1%) ended at renderer.c:890 vulkan: 454 passes (1%) ended at query.c:248 vulkan: GPU-owned guest memory landed for the CPU 137728 times, render targets written back for an engine 2571 times perf: 38,5 frames a second over 5,0 s (160954 shown in all) vulkan: frame resource CPU: buffer cache build 1 ms (96 calls) vulkan: frame resource CPU: buffer cache build 1 ms (103 calls) perf: 4,0 frames a second over 5,0 s (160974 shown in all) perf: 5,0 frames a second over 5,0 s (160999 shown in all) perf: 4,8 frames a second over 5,0 s (161023 shown in all) vulkan: frame resource CPU: image destruction 8 ms (3 calls) perf: 5,2 frames a second over 5,0 s (161049 shown in all) perf: 5,2 frames a second over 6,5 s (161083 shown in all) perf: 5,6 frames a second over 5,0 s (161111 shown in all) perf: 5,8 frames a second over 5,0 s (161140 shown in all) perf: 5,6 frames a second over 5,0 s (161168 shown in all) vulkan: display: 599 frame intervals of 87,00 ms (deviation 90,78 ms, 1st to 99th percentile 16,51 to 316,70 ms), 346 held for other than 1 refresh; the game's frames went from release to present in 156,1 ms (0,6 to 506,3), on to the display in 22,0 ms (7,1 to 33,3), 178,1 ms in all (33,7 to 525,3) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 33,9 frames a second over 5,0 s (161338 shown in all) cpu: 600 presents in 52,68 s (11,4 fps): 14 of the game's threads ran 9,68 s on the host's processors (18% of one, 16,13 ms a present), the whole process 64,54 s (123%); the busiest: thread 80 'MainThread' 3,82 s, thread 91 'Graphics Thread' 2,69 s, thread 89 'Default Priority Jobs' 1,92 s, thread 92 'AudioThread' 0,63 s, thread 86 'VibrationThread' 0,47 s cpu: in those 52,68 s, 123363 SVCs (2342 a second): 0x18 WaitSynchronization 24798, 0x0b SleepThread 23606, 0x21 SendSyncRequest 22965, 0x1d SignalProcessWideKey 12216, 0x1c WaitProcessWideKeyAtomic 12215, 0x17 ResetSignal 11735; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 27099069 draws, 9 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 72211 finishes (175872 ms); 0 reads past queued releases (0 samples counts written on the GPU); 42614512 descriptor sets written, 11633368 reused (9 descriptor pools, 1840000 sets with texture arrays taken from them); 10861075 draws kept the last one's shaders and pipeline (0 checked), 24137818 its targets vulkan: 768 shaders translated (3259 ms), 717 pipelines made (0 from the cache, 37942 ms making, 0 ms waited for), 2811 render targets made, 34728 texture uploads (25627 MB), 1179 of them some blocks alone (1040 MB); 227 frames over 50 ms in the last 600, the slowest 907 ms vulkan: pipeline libraries: 616 pre-rasterization and 991 fragment shader parts made (18 and 0 from the cache, 39119 and 114230 ms), 3 vertex input and 26 fragment output parts (0 ms); 1823 links (20 ms); 1823 optimized pipelines made in the background (123602 ms) vulkan: 717 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 475 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 2 MB; 29138 encoder dispatches in all vulkan: the BC7 cache gave 63653 levels and took 23054 new; its file holds 2316 MB (started over 0 times at 8192 MB) vulkan: 11325 ASTC textures made BC7 between frames (23601 MB of RGBA8 freed, 174929182 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (33 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1903 of 5131 MB (1794 ours, 1170 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) vulkan: caches: 126 render targets (149 MB, 17 parked), 357 textures (551 MB), 16626 buffers (56 MB); 1279 of 5131 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 4177729 rendering passes, 27594 clear commands, 392662 attachments cleared and 5167 left undefined by their load op; 3860821 buffers filled ahead of the passes vulkan: 23540 passes (43%) ended at renderer.c:287 vulkan: 23502 passes (43%) ended at cmd.c:808 vulkan: 2147 passes (4%) ended at surface.c:186 vulkan: 2142 passes (4%) ended at render.c:245 vulkan: 600 passes (1%) ended at dma.c:220 vulkan: 597 passes (1%) ended at buffer.c:3042 vulkan: 574 passes (1%) ended at buffer.c:1163 vulkan: 539 passes (1%) ended at surface.c:1364 vulkan: GPU-owned guest memory landed for the CPU 138926 times, render targets written back for an engine 2571 times perf: 36,8 frames a second over 5,0 s (161522 shown in all) perf: 36,1 frames a second over 5,0 s (161703 shown in all) vulkan: display: 599 frame intervals of 28,02 ms (deviation 9,30 ms, 1st to 99th percentile 16,51 to 49,99 ms), 212 held for other than 2 refreshes; the game's frames went from release to present in 55,5 ms (49,5 to 77,2), on to the display in 15,6 ms (7,1 to 25,0), 71,1 ms in all (59,5 to 94,5) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 35,8 frames a second over 5,3 s (161892 shown in all) nvn: 162000 presents, 324001 submissions cpu: 600 presents in 16,52 s (36,3 fps): 14 of the game's threads ran 10,86 s on the host's processors (66% of one, 18,10 ms a present), the whole process 29,33 s (178%); the busiest: thread 80 'MainThread' 4,36 s, thread 91 'Graphics Thread' 3,35 s, thread 89 'Default Priority Jobs' 2,65 s, thread 92 'AudioThread' 0,21 s, thread 86 'VibrationThread' 0,19 s cpu: in those 16,52 s, 53540 SVCs (3240 a second): 0x18 WaitSynchronization 14522, 0x19 CancelSynchronization 9519, 0x21 SendSyncRequest 7665, 0x1c WaitProcessWideKeyAtomic 4796, 0x1d SignalProcessWideKey 4796, 0x17 ResetSignal 4506; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 27355833 draws, 9 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 72811 finishes (177337 ms); 0 reads past queued releases (0 samples counts written on the GPU); 43016973 descriptor sets written, 11743835 reused (9 descriptor pools, 1859200 sets with texture arrays taken from them); 10970369 draws kept the last one's shaders and pipeline (0 checked), 24369982 its targets vulkan: 768 shaders translated (3259 ms), 717 pipelines made (0 from the cache, 37942 ms making, 0 ms waited for), 2811 render targets made, 34728 texture uploads (25627 MB), 1179 of them some blocks alone (1040 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms vulkan: pipeline libraries: 616 pre-rasterization and 991 fragment shader parts made (18 and 0 from the cache, 39119 and 114230 ms), 3 vertex input and 26 fragment output parts (0 ms); 1823 links (20 ms); 1823 optimized pipelines made in the background (123602 ms) vulkan: 717 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 475 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 2 MB; 29138 encoder dispatches in all vulkan: the BC7 cache gave 63653 levels and took 23054 new; its file holds 2316 MB (started over 0 times at 8192 MB) vulkan: 11325 ASTC textures made BC7 between frames (23601 MB of RGBA8 freed, 174929182 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (33 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1903 of 5115 MB (1794 ours, 994 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) vulkan: caches: 126 render targets (149 MB, 17 parked), 190 textures (388 MB), 22374 buffers (39 MB); 1104 of 5115 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 4211423 rendering passes, 27594 clear commands, 396262 attachments cleared and 5167 left undefined by their load op; 3906406 buffers filled ahead of the passes vulkan: 24600 passes (73%) ended at renderer.c:287 vulkan: 2389 passes (7%) ended at render.c:245 vulkan: 2016 passes (6%) ended at cmd.c:808 vulkan: 1189 passes (4%) ended at surface.c:186 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: 600 passes (2%) ended at render.c:4730 vulkan: 600 passes (2%) ended at surface.c:1262 vulkan: GPU-owned guest memory landed for the CPU 140125 times, render targets written back for an engine 2571 times perf: 37,0 frames a second over 5,0 s (162077 shown in all) perf: 36,7 frames a second over 5,0 s (162261 shown in all) vulkan: display: 599 frame intervals of 27,49 ms (deviation 8,34 ms, 1st to 99th percentile 16,51 to 34,56 ms), 221 held for other than 2 refreshes; the game's frames went from release to present in 54,6 ms (49,1 to 67,6), on to the display in 15,7 ms (7,0 to 24,6), 70,3 ms in all (57,9 to 87,4) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 35,4 frames a second over 5,0 s (162438 shown in all) perf: 27,1 frames a second over 5,0 s (162574 shown in all) cpu: 600 presents in 17,97 s (33,4 fps): 14 of the game's threads ran 11,05 s on the host's processors (61% of one, 18,41 ms a present), the whole process 29,52 s (164%); the busiest: thread 80 'MainThread' 4,49 s, thread 91 'Graphics Thread' 3,40 s, thread 89 'Default Priority Jobs' 2,64 s, thread 92 'AudioThread' 0,22 s, thread 86 'VibrationThread' 0,19 s cpu: in those 17,97 s, 55752 SVCs (3103 a second): 0x18 WaitSynchronization 15269, 0x19 CancelSynchronization 9887, 0x21 SendSyncRequest 8280, 0x1c WaitProcessWideKeyAtomic 5056, 0x1d SignalProcessWideKey 5056, 0x17 ResetSignal 4793; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 27614887 draws, 9 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 73411 finishes (179354 ms); 0 reads past queued releases (0 samples counts written on the GPU); 43402374 descriptor sets written, 11876358 reused (9 descriptor pools, 1878400 sets with texture arrays taken from them); 11084801 draws kept the last one's shaders and pipeline (0 checked), 24604041 its targets vulkan: 768 shaders translated (3259 ms), 717 pipelines made (0 from the cache, 37942 ms making, 0 ms waited for), 2815 render targets made, 35759 texture uploads (25706 MB), 1194 of them some blocks alone (1043 MB); 10 frames over 50 ms in the last 600, the slowest 192 ms vulkan: pipeline libraries: 616 pre-rasterization and 991 fragment shader parts made (18 and 0 from the cache, 39119 and 114230 ms), 3 vertex input and 26 fragment output parts (0 ms); 1823 links (20 ms); 1823 optimized pipelines made in the background (123602 ms) vulkan: 717 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 475 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 2 MB; 29152 encoder dispatches in all vulkan: the BC7 cache gave 64210 levels and took 23066 new; its file holds 2319 MB (started over 0 times at 8192 MB) vulkan: 11388 ASTC textures made BC7 between frames (23791 MB of RGBA8 freed, 175331878 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (33 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1911 of 5131 MB (1801 ours, 1105 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) vulkan: caches: 123 render targets (148 MB, 19 parked), 314 textures (475 MB), 9959 buffers (46 MB); 1195 of 5131 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 4249294 rendering passes, 27594 clear commands, 399862 attachments cleared and 5167 left undefined by their load op; 3937384 buffers filled ahead of the passes vulkan: 24856 passes (66%) ended at renderer.c:287 vulkan: 4446 passes (12%) ended at surface.c:186 vulkan: 2734 passes (7%) ended at render.c:245 vulkan: 2154 passes (6%) ended at cmd.c:808 vulkan: 600 passes (2%) ended at dma.c:220 vulkan: 600 passes (2%) ended at surface.c:1364 vulkan: 600 passes (2%) ended at render.c:4730 vulkan: 600 passes (2%) ended at surface.c:1262 vulkan: GPU-owned guest memory landed for the CPU 141323 times, render targets written back for an engine 2571 times perf: 31,5 frames a second over 5,0 s (162732 shown in all) perf: 31,3 frames a second over 5,0 s (162889 shown in all) vulkan: display: 599 frame intervals of 32,80 ms (deviation 13,08 ms, 1st to 99th percentile 16,52 to 100,01 ms), 123 held for other than 2 refreshes; the game's frames went from release to present in 64,1 ms (51,6 to 126,3), on to the display in 15,5 ms (7,0 to 24,7), 79,6 ms in all (61,0 to 146,3) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 29,9 frames a second over 5,0 s (163039 shown in all) perf: 30,3 frames a second over 5,0 s (163191 shown in all) cpu: 600 presents in 19,52 s (30,7 fps): 14 of the game's threads ran 13,08 s on the host's processors (67% of one, 21,80 ms a present), the whole process 32,60 s (167%); the busiest: thread 80 'MainThread' 4,75 s, thread 89 'Default Priority Jobs' 3,40 s, thread 91 'Graphics Thread' 3,40 s, thread 85 'Loading Thread' 0,90 s, thread 92 'AudioThread' 0,24 s cpu: in those 19,52 s, 378868 SVCs (19411 a second): 0x0b SleepThread 318815, 0x18 WaitSynchronization 15599, 0x21 SendSyncRequest 10299, 0x19 CancelSynchronization 9806, 0x1c WaitProcessWideKeyAtomic 6404, 0x1d SignalProcessWideKey 6404; 0 calls the dispatch table had no code for (RtAPI.miss) vulkan: 27911480 draws, 9 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 74011 finishes (181545 ms); 0 reads past queued releases (0 samples counts written on the GPU); 43814989 descriptor sets written, 12056505 reused (9 descriptor pools, 1896064 sets with texture arrays taken from them); 11212867 draws kept the last one's shaders and pipeline (0 checked), 24875952 its targets vulkan: 768 shaders translated (3259 ms), 717 pipelines made (0 from the cache, 37942 ms making, 0 ms waited for), 2833 render targets made, 37502 texture uploads (25763 MB), 1247 of them some blocks alone (1053 MB); 9 frames over 50 ms in the last 600, the slowest 126 ms vulkan: pipeline libraries: 616 pre-rasterization and 991 fragment shader parts made (18 and 0 from the cache, 39119 and 114230 ms), 3 vertex input and 26 fragment output parts (0 ms); 1823 links (20 ms); 1823 optimized pipelines made in the background (123602 ms) vulkan: 717 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines vulkan: 475 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 2 MB; 29166 encoder dispatches in all vulkan: the BC7 cache gave 64504 levels and took 23068 new; its file holds 2319 MB (started over 0 times at 8192 MB) vulkan: 11430 ASTC textures made BC7 between frames (23852 MB of RGBA8 freed, 175516370 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (33 went so, 2 made BC7 again) vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 1911 of 5115 MB (1801 ours, 1101 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) vulkan: caches: 126 render targets (149 MB, 17 parked), 288 textures (453 MB), 12624 buffers (61 MB); 1195 of 5115 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy vulkan: 4291614 rendering passes, 27594 clear commands, 403462 attachments cleared and 5167 left undefined by their load op; 3971758 buffers filled ahead of the passes vulkan: 25864 passes (61%) ended at renderer.c:287 vulkan: 7438 passes (18%) ended at surface.c:186 vulkan: 2960 passes (7%) ended at cmd.c:808 vulkan: 2480 passes (6%) ended at render.c:245 vulkan: 600 passes (1%) ended at dma.c:220 vulkan: 600 passes (1%) ended at surface.c:1364 vulkan: 600 passes (1%) ended at render.c:4730 vulkan: 586 passes (1%) ended at buffer.c:1163 vulkan: GPU-owned guest memory landed for the CPU 142520 times, render targets written back for an engine 2571 times ownership-fault: thread=14423 renderer-holder=14423 access=read guest-page=117002f000 page-size=4096 host-page=0x7f83ea42f000 wait=confirmed ownership-fault: owner guest=[117001d800,117002f800) pool=e0b5800 resource=0x7f5adf346900 resource-offset=c0000 landing=0 ownership-fault: thread-name=GPU ownership-fault: wait-channel=handle_userfault ownership-fault: blocked-thread=14423 syscall=-1 host-pc=7ff288aa0b19 host-sp=7f5b197dc100 ownership-fault: pc[0] host=7ff288aa0b19 mapping+447b19 file-offset=6a0b19 map=7ff288659000-7ff28c04f000 r-xp 00259000 00:59 2435 /tmp/.mount_01001remp13014879345992945949/shared/bin/scarletnx ownership-fault: scanning 1024 native stack bytes for possible callers; candidates are NOT a backtrace ownership-fault: stack-candidate[24] host=7ff2889d94b8 mapping+3804b8 file-offset=5d94b8 map=7ff288659000-7ff28c04f000 r-xp 00259000 00:59 2435 /tmp/.mount_01001remp13014879345992945949/shared/bin/scarletnx ownership-fault: stack-candidate[56] host=7ff2887f97ae mapping+1a07ae file-offset=3f97ae map=7ff288659000-7ff28c04f000 r-xp 00259000 00:59 2435 /tmp/.mount_01001remp13014879345992945949/shared/bin/scarletnx perf: 29,7 frames a second over 5,0 s (163340 shown in all) ownership-fault: stack-candidate[120] host=7ff2889e99a4 mapping+3909a4 file-offset=5e99a4 map=7ff288659000-7ff28c04f000 r-xp 00259000 00:59 2435 /tmp/.mount_01001remp13014879345992945949/shared/bin/scarletnx ownership-fault: stack-candidate[184] host=7ff288972b39 mapping+319b39 file-offset=572b39 map=7ff288659000-7ff28c04f000 r-xp 00259000 00:59 2435 /tmp/.mount_01001remp13014879345992945949/shared/bin/scarletnx ownership-fault: stack-candidate[200] host=7ff2889f42a8 mapping+39b2a8 file-offset=5f42a8 map=7ff288659000-7ff28c04f000 r-xp 00259000 00:59 2435 /tmp/.mount_01001remp13014879345992945949/shared/bin/scarletnx ownership-fault: stack-candidate[264] host=7ff288996e4d mapping+33de4d file-offset=596e4d map=7ff288659000-7ff28c04f000 r-xp 00259000 00:59 2435 /tmp/.mount_01001remp13014879345992945949/shared/bin/scarletnx ownership-fault: stack-candidate[408] host=7ff2889a003f mapping+34703f file-offset=5a003f map=7ff288659000-7ff28c04f000 r-xp 00259000 00:59 2435 /tmp/.mount_01001remp13014879345992945949/shared/bin/scarletnx ownership-fault: stack-candidate[504] host=7ff28899de5e mapping+344e5e file-offset=59de5e map=7ff288659000-7ff28c04f000 r-xp 00259000 00:59 2435 /tmp/.mount_01001remp13014879345992945949/shared/bin/scarletnx ownership-fault: stack-candidate[760] host=7ff2889a7db6 mapping+34edb6 file-offset=5a7db6 map=7ff288659000-7ff28c04f000 r-xp 00259000 00:59 2435 /tmp/.mount_01001remp13014879345992945949/shared/bin/scarletnx FATAL: Thread 14423 touched GPU-owned guest memory at 117002f000 while it held the renderer: the runtime must call own_acquire first scarletnx: Game failed (exit status 1). You can run the same command again. [aborted, status 1] == the last recompile of the queue: ~/Games/applications/.scarletnx/state/last-recompile.log == $ /tmp/.mount_Scarlremp12182308088118565030/bin/scarletnx -r ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000 --opt=s --data ~/Games/applications/.scarletnx ~/Games/applications/ScarletNX.home/.switch/prod.keys: 33 lines are not keys, the first line 96 Keys: ~/Games/applications/ScarletNX.home/.switch/prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0) Title keys: ~/Games/applications/ScarletNX.home/.switch/title.keys, 19 of them Reading ~/MEDIA/Program/SAK_64bit/Metroid Dread [010093801237C000] [v327680] (1G+1U).xci a gamecard (XCI), 4,3 GB: 6 NCAs Program NCA of 010093801237C000, 4,1 GB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Control NCA of 010093801237C000, 182 KB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Manual NCA of 010093801237C000, 225 KB, SDK 11.4.3, master key 10 (firmware 9.1.0 and later), its keys in its key area Program NCA of 010093801237C000, 141 MB, SDK 11.4.3, an update's patch, master key 12 (firmware 13.0.0 and later), its keys in its key area Control NCA of 010093801237C000, 182 KB, SDK 11.4.3, master key 12 (firmware 13.0.0 and later), its keys in its key area Manual NCA of 010093801237C000, 225 KB, SDK 11.4.3, master key 12 (firmware 13.0.0 and later), its keys in its key area content meta: an application 010093801237C000, version 0 content meta: an update 010093801237C800, version 327680, of the game 010093801237C000 Recompiling Metroid Dread (4 modules) LLVM: -Os, llvm_batch=full 155429 functions, 7064107 instructions LLVM: 79 code units and the module descriptor compiled block 1/80: code_002, 0x80B54DC-0x810D464, 2840 functions, 90047 instructions (cached) compiled block 2/80: code_001, 0x805CEB8-0x80B54DC, 1840 functions, 90128 instructions (cached) compiled block 3/80: code_003, 0x810D464-0x8165E4C, 2330 functions, 90061 instructions (cached) compiled block 4/80: code_000, 0x8000000-0x805CEB8, 1386 functions, 91307 instructions (cached) compiled block 5/80: code_005, 0x81BEF68-0x8216F8C, 1686 functions, 90002 instructions (cached) compiled block 6/80: code_006, 0x8216F8C-0x826F0E4, 2521 functions, 90074 instructions (cached) compiled block 7/80: code_008, 0x82C7014-0x831F13C, 2134 functions, 90105 instructions (cached) compiled block 8/80: code_007, 0x826F0E4-0x82C7014, 1217 functions, 90002 instructions (cached) compiled block 9/80: code_009, 0x831F13C-0x83770F8, 1452 functions, 90002 instructions (cached) compiled block 10/80: code_004, 0x8165E50-0x81BEF68, 1231 functions, 91039 instructions (cached) compiled block 11/80: code_010, 0x83770F8-0x83CF3E0, 2656 functions, 90134 instructions (cached) compiled block 12/80: code_011, 0x83CF3E0-0x8427464, 1817 functions, 90025 instructions (cached) compiled block 13/80: code_013, 0x847F480-0x84D74D0, 2472 functions, 90056 instructions (cached) compiled block 14/80: code_012, 0x8427464-0x847F480, 1924 functions, 90029 instructions (cached) compiled block 15/80: code_014, 0x84D74D0-0x852F578, 1647 functions, 90076 instructions (cached) compiled block 16/80: code_015, 0x852F578-0x85874CC, 1542 functions, 90028 instructions (cached) compiled block 17/80: code_017, 0x85DF4F0-0x86374B4, 2489 functions, 90035 instructions (cached) compiled block 18/80: code_016, 0x85874CC-0x85DF4F0, 2175 functions, 90007 instructions (cached) compiled block 19/80: code_019, 0x868F678-0x86E7B9C, 1917 functions, 90334 instructions (cached) compiled block 20/80: code_018, 0x86374B4-0x868F678, 2231 functions, 90128 instructions (cached) compiled block 21/80: code_021, 0x8741A30-0x8799A7C, 1721 functions, 90067 instructions (cached) compiled block 22/80: code_020, 0x86E7B9C-0x8741A30, 1639 functions, 91956 instructions (cached) compiled block 23/80: code_022, 0x8799A7C-0x87F1A08, 2215 functions, 90003 instructions (cached) compiled block 24/80: code_024, 0x884A1E0-0x88A217C, 1954 functions, 90015 instructions (cached) compiled block 25/80: code_025, 0x88A217C-0x88FA218, 1698 functions, 90088 instructions (cached) compiled block 26/80: code_023, 0x87F1A08-0x884A1E0, 1901 functions, 90501 instructions (cached) compiled block 27/80: code_026, 0x88FA220-0x8952310, 1837 functions, 90123 instructions (cached) compiled block 28/80: code_029, 0x8A02BC0-0x8A5AC5C, 2285 functions, 90034 instructions (cached) compiled block 29/80: code_027, 0x8952310-0x89AAC60, 1429 functions, 90642 instructions (cached) compiled block 30/80: code_028, 0x89AAC60-0x8A02BC0, 1715 functions, 90013 instructions (cached) compiled block 31/80: code_030, 0x8A5AC5C-0x8AB2C6C, 1992 functions, 90060 instructions (cached) compiled block 32/80: code_031, 0x8AB2C6C-0x8B0ACE8, 1923 functions, 90020 instructions (cached) compiled block 33/80: code_032, 0x8B0ACE8-0x8B62D28, 1797 functions, 90056 instructions (cached) compiled block 34/80: code_033, 0x8B62D28-0x8BBAE68, 2262 functions, 90035 instructions (cached) compiled block 35/80: code_034, 0x8BBAE68-0x8C13090, 2829 functions, 90005 instructions (cached) compiled block 36/80: code_035, 0x8C13090-0x8C6B688, 3617 functions, 90058 instructions (cached) compiled block 37/80: code_037, 0x8CC37E4-0x8D1BCC0, 3128 functions, 90083 instructions (cached) compiled block 38/80: code_036, 0x8C6B688-0x8CC37E4, 1676 functions, 90065 instructions (cached) compiled block 39/80: code_038, 0x8D1BCC0-0x8D73CF0, 2297 functions, 90008 instructions (cached) compiled block 40/80: code_039, 0x8D73CF0-0x8DCD2B4, 1686 functions, 91459 instructions (cached) compiled block 41/80: code_040, 0x8DCD2B4-0x8E25A1C, 1211 functions, 90531 instructions (cached) compiled block 42/80: code_041, 0x8E25A1C-0x8E7D9EC, 1686 functions, 90089 instructions (cached) compiled block 43/80: code_043, 0x8ED58F0-0x8F2D830, 1222 functions, 90010 instructions (cached) compiled block 44/80: code_044, 0x8F2D830-0x8F8572C, 2732 functions, 90042 instructions (cached) compiled block 45/80: code_042, 0x8E7D9EC-0x8ED58F0, 1182 functions, 90012 instructions (cached) compiled block 46/80: code_045, 0x8F8572C-0x8FDDA60, 1969 functions, 90176 instructions (cached) compiled block 47/80: code_046, 0x8FDDA60-0x90372E0, 2274 functions, 91669 instructions (cached) compiled block 48/80: code_047, 0x90372E0-0x908FF2C, 2165 functions, 90262 instructions (cached) compiled block 49/80: code_048, 0x908FF30-0x90E9168, 1436 functions, 90043 instructions (cached) compiled block 50/80: code_050, 0x9141060-0x9198F88, 1100 functions, 90003 instructions (cached) compiled block 51/80: code_049, 0x90E9168-0x9141060, 1474 functions, 90002 instructions (cached) compiled block 52/80: code_051, 0x9198F88-0x91F0FA0, 1609 functions, 90072 instructions (cached) compiled block 53/80: code_052, 0x91F0FA0-0x7AA28B70, 2523 functions, 90309 instructions (cached) compiled block 54/80: code_054, 0x7AA82340-0x7AADA90C, 315 functions, 90001 instructions (cached) compiled block 55/80: code_053, 0x7AA28B70-0x7AA82334, 925 functions, 90184 instructions (cached) compiled block 56/80: code_055, 0x7AADA910-0x7AB33388, 754 functions, 90218 instructions (cached) compiled block 57/80: code_056, 0x7AB33388-0x7AB8C284, 863 functions, 90515 instructions (cached) compiled block 58/80: code_057, 0x7AB8C290-0x7ABE5324, 674 functions, 90156 instructions (cached) compiled block 59/80: code_058, 0x7ABE5330-0x7AC3D8B4, 1158 functions, 90001 instructions (cached) compiled block 60/80: code_059, 0x7AC3D8B4-0x7AC957E4, 1795 functions, 90010 instructions (cached) compiled block 61/80: code_060, 0x7AC957E4-0x7ACEDFE8, 1354 functions, 90282 instructions (cached) compiled block 62/80: code_061, 0x7ACEDFE8-0x7AD4604C, 1489 functions, 90022 instructions (cached) compiled block 63/80: code_062, 0x7AD4604C-0x7B0FC4D4, 6049 functions, 90018 instructions (cached) compiled block 64/80: code_063, 0x7B0FC4E0-0x7B155E4C, 2442 functions, 90010 instructions (cached) compiled block 65/80: code_065, 0x7B1AEAD0-0x7B207830, 682 functions, 90093 instructions (cached) compiled block 66/80: code_064, 0x7B155E4C-0x7B1AEAC8, 753 functions, 90159 instructions (cached) compiled block 67/80: code_066, 0x7B207830-0x7B261568, 1312 functions, 90823 instructions (cached) compiled block 68/80: code_067, 0x7B261570-0x7B2BA060, 1769 functions, 90090 instructions (cached) compiled block 69/80: code_068, 0x7B2BA060-0x7B313A98, 2295 functions, 90051 instructions (cached) compiled block 70/80: code_069, 0x7B313A98-0x7B36CE7C, 996 functions, 90174 instructions (cached) compiled block 71/80: code_070, 0x7B36CE80-0x7B3C6218, 1519 functions, 90159 instructions (cached) compiled block 72/80: code_071, 0x7B3C6218-0x7B41FE2C, 3042 functions, 90018 instructions (cached) compiled block 73/80: code_072, 0x7B41FE30-0x7B47AB08, 2992 functions, 90082 instructions (cached) compiled block 74/80: code_073, 0x7B47AB08-0x7B4D522C, 1882 functions, 90791 instructions (cached) compiled block 75/80: code_075, 0x7B52DE70-0x7B587418, 1786 functions, 90013 instructions (cached) compiled block 76/80: code_074, 0x7B4D5230-0x7B52DE70, 3184 functions, 90000 instructions (cached) compiled block 77/80: code_078, 0x7B638030-0x7B653930, 7024 functions, 28096 instructions (cached) compiled block 78/80: code_076, 0x7B587418-0x7B5DF520, 1494 functions, 90009 instructions (cached) compiled block 79/80: code_077, 0x7B5DF520-0x7B638030, 3190 functions, 90002 instructions (cached) compiled block 80/80: module, SnxModule descriptor, 1144056 entries (2,1 s, 782 MiB in use) LLVM module: 246,4 MB, 1144056 entries unit cache: 79 of 79 units reused (298,0 MB) from ~/Games/applications/.scarletnx/cache/units Built ~/Games/applications/.scarletnx/recompiled/010093801237C000/010093801237C000 [ended, status 0] == the launcher's log: ~/Games/applications/.scarletnx/state/scarletnx-console-2026-11-10.log == 2026-11-10 16:08:24 [12348] ScarletNX main db38690, committed 2026-11-10 (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-10 16:08:24 [12348] disk: 34047 MiB free of 468447 MiB 2026-11-10 16:08:24 [12348] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log 2026-11-10 16:08:24 [12348] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-10 16:08:24 [12348] last start: ended with an exit, or none before 2026-11-10 16:11:16 [13866] ScarletNX main db38690, committed 2026-11-10 (clang 23.1.4, Linux x86_64) starts, its data folder ~/Games/applications/.scarletnx 2026-11-10 16:11:16 [13866] disk: 34047 MiB free of 468447 MiB 2026-11-10 16:11:16 [13866] its runs' logs ~/Games/applications/.scarletnx/state/last-run.log and ~/Games/applications/.scarletnx/state/last-recompile.log 2026-11-10 16:11:16 [13866] users: [user1] mii=(none): Baguette; picture=(none): file 2026-11-10 16:11:16 [13866] last start: ended with an exit, or none before 2026-11-10 16:41:51 [13866] users: [user1] mii=(none): Baguette; picture=(none): file == fatal errors: ~/Games/applications/.scarletnx/state/scarletnx-error.log == 2026-10-28 20:39:16 [31106] 010093801237C000: ldn=room needs the Eden room's address in the .ini: room=host or room=host:port 2026-10-28 22:48:21 [100049] 010093801237C000: The game stopped (svcBreak, reason 0). See the .log for details. 2026-10-29 09:51:53 [12999] 010093801237C000: The game stopped (svcBreak, reason 0). See the .log for details. == ~/Games/applications/.scarletnx/state/recompiled/010019A01E2F2000/010019A01E2F2000.log == [ 0,00] memory: 512 GiB of address space reserved, the console's [ 2,61] settings: ~/Games/applications/.scarletnx/config/recompiled/010019A01E2F2000/010019A01E2F2000.ini keeps 5 keys this version does not use (controls_opacity, vk_descriptors, astc_bc, memory_fit, user), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher [ 2,61] log: written to ~/Games/applications/.scarletnx/state/recompiled/010019A01E2F2000/010019A01E2F2000.log [ 2,61] ScarletNX - Metroid Prime 4: Beyond [ 2,61] build: ScarletNX main db38690, committed 2026-11-10 (clang 23.1.4, Linux x86_64) [ 2,61] system: Fedora Linux 45 (Forty Five) (Linux 7.2.15-300.fc45.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM [ 2,61] settings: showcase=1 (default 0), showcase_corner=tr (default "br"), stats=1 (default 0), async_pipelines=1 (default 0), prepare_shaders=0 (default 2), jit_opt=s (default "2") [ 2,61] last start: ended with an exit, or none before [ 2,75] fs: ExeFS and RomFS read from the dump ~/MEDIA/Program/SAK_64bit/Metroid Prime 4 Beyond [010019A01E2F2000] [v327680] (1G+1U).xci (26198,6 MB mapped) [ 2,75] fs: 0 RomFS/ExeFS files mapped for the whole run, 0,0 MB [ 2,75] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 2,75] memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 10387 MiB, the process holds 58) [ 2,80] Loaded rtld at 0x8000000 [ 2,94] Loaded main at 0x8006000 [ 3,04] Loaded subsdk0 at 0x9ab3000 [ 3,05] Loaded sdk at 0xa13b000 [ 3,06] symbols: 26964 functions named [ 3,06] hooks: the module calls the functions of the 545 symbols its build's hooks named through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81; this runtime's, f1b76606a7486c69, names 722) [ 3,06] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 3,06] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 3,06] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 3,06] hooks: module sdk, SDK 19.3.13 [ 3,06] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at a1d5a70 runs diag_abort [ 3,06] hooks: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at a3ebce0 runs codec_decoder_finalize only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,06] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at a3ebce0 runs codec_decoder_finalize [ 3,06] hooks: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at a3ebe90 runs codec_decoder_reset only for the calls through the PLT and function pointers: the module's route list doesn't name it, so its direct calls run its own code. Recompile the game for them [ 3,06] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at a3ebe90 runs codec_decoder_reset [ 3,06] hook: memcpy at a6a9560 runs hook_memmove [ 3,06] hook: memmove at a6a9570 runs hook_memmove [ 3,06] hook: memset at a6a9830 runs hook_memset [ 3,06] hooks: 6 of the game's functions run the runtime's handlers [ 3,06] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 3,06] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 3,06] jit: 4 compile threads, 0 pcs of earlier runs queued [ 3,06] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 3,06] settings: user=1 is deprecated: user_uid=186bbbc9f007407482986f36bf069648, [user1]'s, replaces it (the launcher's Current user writes it) [ 3,06] acc: 1 user, playing as user 1 [ 3,06] users: [user1] mii=(none): Baguette; picture=(none): file [ 3,06] time: the time zone is Etc/GMT-2 (UTC+02) [ 3,06] game: 010019a01e2f2000, version 1.0.0 [ 3,07] pl: the Japanese stand-in answers for the console font's private-use characters [ 3,07] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 3,08] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 3,08] pl: the Korean stand-in answers for the console font's private-use characters [ 3,08] pl: the extended stand-in answers for the console font's private-use characters [ 3,08] RomFS: the dump's, read in place (25980,2 MB) [ 3,68] input: gamepad Xbox 360 Controller (id 4, GUID 030081b85e0400008e02000004010000, xbox360) [ 3,68] input: device path /dev/input/event13, 6 axes, 11 buttons, mapping 030081b85e0400008e02000004010000,Xbox 360 Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 3,68] input: Xbox 360 Controller exposes no motion sensors through SDL [ 3,69] video: SDL 3.4.18 on wayland [ 4,97] vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3f3f: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 4,97] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) [ 4,97] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 4,97] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:60) [ 4,97] vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:62) [ 4,97] vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:111) [ 4,97] vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 4,97] vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) [ 4,97] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 4,97] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07) [ 4,97] vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, conservative rasterization, patch control points [ 4,97] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 4,97] vulkan: dynamic texture offsets use native maintenance8 sampling [ 5,02] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 5,02] vulkan: graphics descriptors use sets [ 5,02] vulkan: astc_mode=0 (Auto): heap 0's budget is 5181 MB as the device starts, under 8192 MB: ASTC textures are decoded to RGBA8 at once and encoded again as BC7 between frames, a quarter of RGBA8's memory (BC7) [ 5,02] vulkan: the driver that runs: NVIDIA, 580.196.07 (driver ID 4) [ 5,02] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 5,02] vulkan: NVIDIA GeForce GTX 1060 3GB, Vulkan 1.4.312, driver 913101c0, graphics queue family 0, compute 2 (separate family) [ 5,02] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 5,02] vulkan: the extension bans turn VK_EXT_extended_dynamic_state3.extendedDynamicState3RasterizationSamples off on NVIDIA GeForce GTX 1060 3GB (NVIDIA, 580.196.07, driver version 580.196.07), which this renderer does not ask for: NVIDIA's driver before 610.0.0 fails multisample tests with rasterization samples as dynamic state (seen on 535, not on 610) (ANGLE vk_renderer.cpp:6839; extension_bans.txt:83) [ 5,02] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 5,02] vulkan: this device's limits hold 11 of the 18 constant buffers as uniform buffers, the others are storage buffers [ 5,02] vulkan: a stage's descriptor set (16 uniform and 25 storage buffers, 576 textures, 8 images) is past this GPU's per-stage limits (15, 1048576, 1048576, 1048576): pipelines may fail [ 5,25] vulkan: the BC7 cache ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.vkbc7 starts empty [ 6,19] vulkan: pipeline cache loaded (128208 KB) [ 6,20] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 6,21] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 6,21] renderer: Vulkan [ 6,21] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 6,21] kernel: core 0 runs on host CPUs 0 3 6 9 [ 6,22] vulkan: ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.d4-10de-00001c02.vkshipped started over: its key differs from this GPU's, driver's and build's (build ScarletNX main b895710 (clang 23.1.4, Linux x86_64) in the file, ScarletNX main db38690 (clang 23.1.4, Linux x86_64) now) [ 6,24] vulkan: the on-screen controls' atlas is 1024x1776 [ 6,24] kernel: core 2 runs on host CPUs 2 5 8 11 [ 6,24] heap: 4096 MB requested, refused (result 10801) [ 6,24] heap: 2048 MB requested (result 0) [ 6,24] heap: 3072 MB requested (result 0) [ 6,24] heap: 3584 MB requested, refused (result 10801) [ 6,24] heap: 3328 MB requested, refused (result 10801) [ 6,24] heap: 3200 MB requested (result 0) [ 6,24] heap: 3264 MB requested, refused (result 10801) [ 6,24] heap: 3232 MB requested (result 0) [ 6,24] heap: 3248 MB requested, refused (result 10801) [ 6,24] heap: 3240 MB requested, refused (result 10801) [ 6,24] heap: 3236 MB requested (result 0) [ 6,24] heap: 3238 MB requested (result 0) [ 6,25] fs: ~/Games/applications/.scarletnx/recompiled/010019A01E2F2000/010019A01E2F2000_data/save/user.186bbbc9f007407482986f36bf069648 holds this game's user save, which save_layout=global keeps in ~/Games/applications/.scarletnx/save/user.186bbbc9f007407482986f36bf069648/010019A01E2F2000. The game plays it where it is until you move the folder there (Settings > App > Move Old Files, docs/user/deprecations.md) [ 6,29] vulkan: ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.d4-10de-00001c02.vkshaders is of another build or driver (build ScarletNX main b895710 (clang 23.1.4, Linux x86_64) in the file, ScarletNX main db38690 (clang 23.1.4, Linux x86_64) now): its shaders are translated again and its pipelines made again [ 6,36] kernel: core 1 runs on host CPUs 1 4 7 10 [ 6,37] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 84 items in all from its code [ 6,37] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 6,37] nvn: the game resolved nvnInstallGlobalDebugCallback, which nvn doesn't implement: it stops if it calls it [ 6,37] nvn: device 1106347078 initialized, flags 0 [ 6,37] nvn: window origin lower left [ 6,37] nvdrv: syncpt_alloc -> 20 [ 6,37] nvdrv: syncpt_alloc -> 21 [ 6,37] nvn: queue 1106350570 initialized (replay 1) [ 6,37] nvn: sampler pool 11c0a15390: 4096 descriptors at GPU 400000000 [ 6,37] nvn: texture pool 11c0a15370: 4352 descriptors at GPU 400020000 [ 6,37] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 6,37] nvn: the first texture of format 0x38 (target 1, 1600x900) [ 6,37] nvn: the first texture of format 0x35 (target 1, 1600x900) [ 6,37] nvn: window 11c0a22600: 2 textures, first 1600x900 format 0x38, present interval 1 [ 6,37] nvn: the first texture of format 0x29 (target 1, 800x456) [ 6,38] nvn: the first texture of format 0x1 (target 2, 32x32) [ 6,38] nvn: the first texture of format 0x3f (target 1, 1600x900) [ 6,38] nvn: the first texture of format 0x32 (target 1, 2048x2048) [ 6,39] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 14464 uniform and 25600 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 6,40] nvn: window crop 0,0 1600x900 [ 6,40] nvn: the first texture of format 0x25 (target 1, 1x1) [ 6,40] nvn: the first texture of format 0x2f (target 1, 1x1) [ 6,40] nvn: the first texture of format 0xd (target 1, 16x8) [ 6,41] nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more [ 6,41] nvn: first present, texture 0 of window 11c0a22600 [ 6,41] vulkan: write tracking on (caches skip unchanged memory) [ 6,42] vulkan: swapchain 1280x720, 3 images, sRGB, presents timed, fifo [ 6,47] vulkan: pipeline_threads=0 (Auto): 10 workers make the new pipelines, of 12 CPUs: 2 at the system's normal priority, 8 at its low one (nice +10) [ 6,60] audren: the first update, revision REV15 [ 6,63] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 6,63] audio: queued 960 bytes of guest PCM [ 6,77] vulkan: a 107 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11,21] perf: 7,6 frames a second over 5,0 s (38 shown in all) [ 13,67] vulkan: a pre-rasterization pipeline library took 1287 ms to make (not in the pipeline cache), vs 48e85c93cdff1e4e (488 KB of SPIR-V) [ 13,67] vulkan: a pipeline, linked from libraries, took 1287 ms to make (not in the pipeline cache), vs 48e85c93cdff1e4e (488 KB of SPIR-V), fs bcc139e995370316 (0 KB of SPIR-V) [ 15,09] vulkan: a pipeline, linked from libraries, took 1125 ms to make (not in the pipeline cache), vs b02d91ace94dd2be (87 KB of SPIR-V), fs c4bfc2a962ab6899 (157 KB of SPIR-V) [ 15,30] vulkan: a fragment shader pipeline library took 1045 ms to make (not in the pipeline cache), fs 77d9804da4bb49d7 (159 KB of SPIR-V) [ 15,30] vulkan: a pipeline, linked from libraries, took 1349 ms to make (not in the pipeline cache), vs b02d91ace94dd2be (87 KB of SPIR-V), fs 77d9804da4bb49d7 (159 KB of SPIR-V) [ 15,34] vulkan: a fragment shader pipeline library took 1023 ms to make (not in the pipeline cache), fs 8d691c8a50cb09e9 (164 KB of SPIR-V) [ 15,34] vulkan: a pipeline, linked from libraries, took 1239 ms to make (not in the pipeline cache), vs 310e68aafa78f6b4 (58 KB of SPIR-V), fs 8d691c8a50cb09e9 (164 KB of SPIR-V) [ 15,36] vulkan: a fragment shader pipeline library took 1089 ms to make (not in the pipeline cache), fs cadc21f02a8357dd (165 KB of SPIR-V) [ 15,36] vulkan: a pipeline, linked from libraries, took 1290 ms to make (not in the pipeline cache), vs 4cb1da1a0b11ddfb (77 KB of SPIR-V), fs cadc21f02a8357dd (165 KB of SPIR-V) [ 16,22] perf: 0,0 frames a second over 5,0 s (38 shown in all) [ 19,25] vulkan: 1409 shaders and 1106 pipelines of earlier runs with NVIDIA (driver d4-10de-00001c02) loaded from ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.d4-10de-00001c02.vkshaders in 13040 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~/Games/applications/.scarletnx/cache/recompiled/010019A01E2F2000/shader_cache/010019A01E2F2000.d4-10de-00001c02.vkshipped [ 19,26] vulkan: swapchain 952x512, 3 images, sRGB, presents timed, fifo [ 19,26] vulkan: a 12161 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (96 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 19,68] nvn: the first texture of format 0x8c (target 4, 256x256) [ 19,88] nvn: the first texture of format 0x4e (target 1, 512x512) [ 19,88] nvn: the first texture of format 0x4d (target 1, 512x512) [ 19,88] nvn: the first texture of format 0x7a (target 1, 512x512) [ 19,89] nvn: the first texture of format 0x7e (target 2, 64x64) [ 19,89] vulkan: a fragment shader pipeline library took 1185 ms to make (not in the pipeline cache), fs feeb6fff7dcd9ffb (159 KB of SPIR-V) [ 19,89] vulkan: a pipeline, linked from libraries, took 1185 ms to make (not in the pipeline cache), vs 92281b4b149461dc (22 KB of SPIR-V), fs feeb6fff7dcd9ffb (159 KB of SPIR-V) [ 19,91] nvn: the first texture of format 0x89 (target 1, 256x256) [ 20,55] vulkan: swapchain 1280x720, 3 images, sRGB, presents timed, fifo [ 21,24] perf: 23,7 frames a second over 5,0 s (157 shown in all) [ 21,53] vulkan: swapchain 952x512, 3 images, sRGB, presents timed, fifo [ 23,06] nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more [ 23,08] nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more [ 23,48] vulkan: a 415 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (52 KB), 0 ms in finishes; 2 internal texture pipelines (411 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 24,03] vulkan: a 549 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 1 internal texture pipelines (549 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 24,03] nvn: command buffer 11c0a14838 is out of command memory: the game's callback 8b978a0 adds more [ 24,32] FPS limit: off [ 24,34] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 24,34] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 24,35] vulkan: 1 frames not shown, the display had every swapchain image [ 24,35] nvdrv: open /dev/nvmap -> 1 [ 24,35] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [ 24,35] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [ 24,35] nvdrv: ioctl c008010e on device 1 (command 1), buffers 8/8/0 [ 24,35] nvdrv: open /dev/nvhost-ctrl -> 2 [ 24,35] nvdrv: open /dev/nvhost-nvdec -> 3 [ 24,35] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [ 24,35] nvdrv: open /dev/nvhost-nvdec -> 4 [ 24,35] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 [ 24,35] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [ 24,35] nvdrv: syncpt_alloc -> 22 [ 24,36] nvdrv: ioctl c0540009 on device 6 (command 1), buffers 54/54/0 [ 24,36] nvdrv: ioctl c3880001 on device 6 (command 1), buffers 388/388/0 [ 24,36] host1x: a submit's 42 relocations are not applied [ 24,36] nvdrv: ioctl c054000a on device 6 (command 1), buffers 54/54/0 [ 24,36] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [ 24,36] nvdrv: QueryEvent fd 2 (device 3) id 10000000 [ 24,36] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [ 24,36] nvdrv: QueryEvent fd 2 (device 3) id 10000001 [ 24,36] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 24,37] nvdrv: QueryEvent fd 2 (device 3) id 10000002 [ 24,37] nvdrv: ioctl c00c0109 on device 1 (command 1), buffers c/c/0 [ 24,37] nvdrv: ioctl c0080103 on device 1 (command 1), buffers 8/8/0 [ 24,37] nvdrv: open /dev/nvhost-vic -> 5 [ 24,37] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 [ 24,37] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 [ 24,37] nvdrv: syncpt_alloc -> 23 [ 24,37] nvdrv: ioctl c02c0009 on device 7 (command 1), buffers 2c/2c/0 [ 24,37] nvdrv: ioctl c0b00001 on device 7 (command 1), buffers b0/b0/0 [ 24,37] nvdrv: ioctl c02c000a on device 7 (command 1), buffers 2c/2c/0 [ 24,45] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 [ 24,45] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 24,45] nvdrv: open /dev/nvhost-ctrl -> 6 [ 24,45] nvdrv: QueryEvent fd 6 (device 3) id 10000000 [ 24,61] nvdrv: open /dev/nvhost-nvdec -> 7 [ 24,70] nvdrv: open /dev/nvhost-nvdec -> 8 [ 24,70] nvdrv: syncpt_alloc -> 24 [ 24,70] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 24,77] nvdrv: QueryEvent fd 2 (device 3) id 10000003 [ 24,77] nvdrv: QueryEvent fd 2 (device 3) id 10000004 [ 24,81] audio: queued nonzero guest PCM (s16 peak 1) [ 24,81] nvdrv: open /dev/nvhost-vic -> 9 [ 24,81] nvdrv: syncpt_alloc -> 25 [ 25,31] nvn: the first texture of format 0x47 (target 1, 1024x1024) [ 25,76] cpu: 599 presents in 19,35 s (31,0 fps): 36 of the game's threads ran 10,22 s on the host's processors (53% of one, 17,06 ms a present), the whole process 145,32 s (751%); the busiest: thread 85 'Loading Thread' 4,11 s, thread 80 'MainThread' 2,81 s, thread 87 'Decompression-RenderCore' 1,23 s, thread 88 'Decompression-GameCore' 0,49 s, thread 82 'FileSystem Data Thread' 0,40 s [ 25,76] cpu: in those 19,35 s, 1191630 SVCs (61592 a second): 0x0b SleepThread 1120314, 0x21 SendSyncRequest 13408, 0x1b ArbitrateUnlock 11480, 0x1c WaitProcessWideKeyAtomic 11321, 0x1d SignalProcessWideKey 11106, 0x18 WaitSynchronization 8388; 0 calls the dispatch table had no code for (RtAPI.miss) [ 25,76] vulkan: 1485 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2970 descriptor sets written, 0 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 333 draws kept the last one's shaders and pipeline (0 checked), 1661 its targets [ 25,76] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 3 render targets made, 308 texture uploads (2081 MB), 0 of them some blocks alone (0 MB); 6 frames over 50 ms in the last 600, the slowest 12161 ms [ 25,76] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 107 optimized pipelines made in the background (8835 ms) [ 25,76] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 25,76] vulkan: the BC7 cache gave 0 levels and took 2 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 25,76] vulkan: 2 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 2884 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 25,76] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 25,76] vulkan: memory used and budgeted: heap 0 573 of 5206 MB (498 ours, 334 of it allocated), heap 1 273 of 11926 MB (256 ours, 96 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) [ 25,76] vulkan: caches: 3 render targets (18 MB, 0 parked), 72 textures (90 MB), 115 buffers (0 MB); 409 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 25,76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 25,76] vulkan: 689 rendering passes, 250 clear commands, 553 attachments cleared and 0 left undefined by their load op; 118 buffers filled ahead of the passes [ 25,76] vulkan: 591 passes (86%) ended at renderer.c:890 [ 25,76] vulkan: 56 passes (8%) ended at texture.c:1076 [ 25,76] vulkan: 27 passes (4%) ended at cmd.c:808 [ 25,76] vulkan: 10 passes (1%) ended at nvdec.c:131 [ 25,76] vulkan: 5 passes (1%) ended at vic.c:209 [ 25,76] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 25,97] nvn: the first texture of format 0x79 (target 1, 1024x1024) [ 26,24] perf: 102,2 frames a second over 5,0 s (668 shown in all) [ 26,68] nvn: the first texture of format 0x46 (target 4, 256x256) [ 26,87] nvdrv: open /dev/nvhost-nvdec -> 3 [ 26,87] nvdrv: open /dev/nvhost-nvdec -> 4 [ 26,87] nvdrv: syncpt_alloc -> 22 [ 26,98] nvn: the first texture of format 0x49 (target 4, 512x512) [ 27,01] nvdrv: open /dev/nvhost-vic -> 5 [ 27,01] nvdrv: syncpt_alloc -> 23 [ 27,44] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 27,57] nvdrv: open /dev/nvhost-nvdec -> 7 [ 27,58] nvdrv: open /dev/nvhost-nvdec -> 8 [ 27,58] nvdrv: syncpt_alloc -> 24 [ 27,63] nvn: the first texture of format 0x7b (target 1, 512x512) [ 27,72] nvdrv: open /dev/nvhost-vic -> 9 [ 27,72] nvdrv: syncpt_alloc -> 25 [ 28,16] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 28,22] nvn: the first texture of format 0x50 (target 8, 128x128) [ 28,52] vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 28,82] nvn: the first texture of format 0x4b (target 1, 256x256) [ 28,83] nvn: the first texture of format 0x7d (target 1, 256x512) [ 29,56] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 30,05] cpu: 600 presents in 4,29 s (140,0 fps): 54 of the game's threads ran 5,14 s on the host's processors (120% of one, 8,57 ms a present), the whole process 13,93 s (325%); the busiest: thread 85 'Loading Thread' 3,19 s, thread 80 'MainThread' 0,45 s, thread 82 'FileSystem Data Thread' 0,31 s, thread 89 'Default Priority Jobs' 0,23 s, thread 91 'Graphics Thread' 0,22 s [ 30,05] cpu: in those 4,29 s, 563507 SVCs (131450 a second): 0x0b SleepThread 479530, 0x1b ArbitrateUnlock 20429, 0x1c WaitProcessWideKeyAtomic 15322, 0x1d SignalProcessWideKey 14927, 0x21 SendSyncRequest 11681, 0x1a ArbitrateLock 6603; 0 calls the dispatch table had no code for (RtAPI.miss) [ 30,05] vulkan: 9219 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17334 descriptor sets written, 1104 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 4194 draws kept the last one's shaders and pipeline (0 checked), 9573 its targets [ 30,05] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 776 texture uploads (5924 MB), 0 of them some blocks alone (0 MB); 3 frames over 50 ms in the last 600, the slowest 135 ms [ 30,05] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 117 optimized pipelines made in the background (13074 ms) [ 30,05] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 30,05] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 30,05] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 30,05] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 30,05] vulkan: memory used and budgeted: heap 0 581 of 5206 MB (505 ours, 460 of it allocated), heap 1 465 of 11926 MB (448 ours, 98 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) [ 30,05] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 897 buffers (0 MB); 536 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 30,05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 30,05] vulkan: 1449 rendering passes, 1046 clear commands, 553 attachments cleared and 0 left undefined by their load op; 1327 buffers filled ahead of the passes [ 30,05] vulkan: 590 passes (78%) ended at renderer.c:890 [ 30,05] vulkan: 121 passes (16%) ended at surface.c:186 [ 30,05] vulkan: 24 passes (3%) ended at cmd.c:808 [ 30,05] vulkan: 11 passes (1%) ended at texture.c:1076 [ 30,05] vulkan: 10 passes (1%) ended at nvdec.c:131 [ 30,05] vulkan: 3 passes (0%) ended at vic.c:209 [ 30,05] vulkan: 1 passes (0%) ended at surface.c:729 [ 30,05] vulkan: GPU-owned guest memory landed for the CPU 10 times, render targets written back for an engine 0 times [ 30,68] nvdrv: open /dev/nvhost-nvdec -> 3 [ 30,68] nvdrv: open /dev/nvhost-nvdec -> 4 [ 30,68] nvdrv: syncpt_alloc -> 22 [ 30,70] vulkan: 601 frames not shown, the display had every swapchain image [ 30,73] vulkan: display: 584 frame intervals of 39,61 ms (deviation 53,91 ms, 1st to 99th percentile 16,28 to 66,57 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 26,9 ms (0,3 to 30,9), on to the display in 44,9 ms (25,5 to 62,2), 71,3 ms in all (30,2 to 90,0) [ 30,73] vulkan: display: 602 frames not shown (no image free), 0 held for a later refresh than their period's [ 30,83] nvdrv: open /dev/nvhost-vic -> 5 [ 30,83] nvdrv: syncpt_alloc -> 23 [ 30,94] vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 31,26] perf: 126,6 frames a second over 5,0 s (1303 shown in all) [ 31,37] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 31,43] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8640 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 34,13] nvn: 1800 presents, 3601 submissions [ 34,13] cpu: 600 presents in 4,08 s (146,9 fps): 34 of the game's threads ran 4,94 s on the host's processors (121% of one, 8,23 ms a present), the whole process 11,85 s (290%); the busiest: thread 85 'Loading Thread' 1,64 s, thread 80 'MainThread' 1,50 s, thread 93 'AudioUpdateThread' 1,14 s, thread 91 'Graphics Thread' 0,15 s, thread 86 'VibrationThread' 0,09 s [ 34,13] cpu: in those 4,08 s, 392270 SVCs (96049 a second): 0x1b ArbitrateUnlock 95184, 0x1a ArbitrateLock 88126, 0x21 SendSyncRequest 47109, 0x17 ResetSignal 43751, 0x35 SignalToAddress 42588, 0x34 WaitForAddress 42585; 0 calls the dispatch table had no code for (RtAPI.miss) [ 34,13] vulkan: 13514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 13882 its targets [ 34,13] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 3 frames over 50 ms in the last 600, the slowest 88 ms [ 34,13] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 131 optimized pipelines made in the background (17051 ms) [ 34,13] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 34,13] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 34,13] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 34,13] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 34,13] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 431 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 34,13] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1213 buffers (0 MB); 492 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 34,13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 34,13] vulkan: 2235 rendering passes, 1282 clear commands, 932 attachments cleared and 0 left undefined by their load op; 2129 buffers filled ahead of the passes [ 34,13] vulkan: 598 passes (76%) ended at renderer.c:890 [ 34,13] vulkan: 120 passes (15%) ended at cmd.c:808 [ 34,13] vulkan: 65 passes (8%) ended at surface.c:186 [ 34,13] vulkan: 2 passes (0%) ended at nvdec.c:131 [ 34,13] vulkan: 1 passes (0%) ended at texture.c:1076 [ 34,13] vulkan: GPU-owned guest memory landed for the CPU 19 times, render targets written back for an engine 0 times [ 34,17] vulkan: 1201 frames not shown, the display had every swapchain image [ 34,23] cpu: 600 presents in 0,10 s (6293,3 fps): 14 of the game's threads ran 0,32 s on the host's processors (331% of one, 0,53 ms a present), the whole process 0,59 s (619%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 87 'Decompression-RenderCore' 0,03 s, thread 82 'FileSystem Data Thread' 0,03 s [ 34,23] cpu: in those 0,10 s, 17683 SVCs (185473 a second): 0x0b SleepThread 8731, 0x18 WaitSynchronization 1898, 0x21 SendSyncRequest 1624, 0x19 CancelSynchronization 1276, 0x17 ResetSignal 1217, 0x34 WaitForAddress 1008; 0 calls the dispatch table had no code for (RtAPI.miss) [ 34,23] vulkan: 14114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 14482 its targets [ 34,23] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 34,23] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 131 optimized pipelines made in the background (17051 ms) [ 34,23] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 34,23] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 34,23] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 34,23] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 34,23] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 34,23] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 34,23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 34,23] vulkan: 2837 rendering passes, 1282 clear commands, 1532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 34,23] vulkan: 600 passes (100%) ended at renderer.c:890 [ 34,23] vulkan: 2 passes (0%) ended at cmd.c:808 [ 34,23] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 34,28] vulkan: 1801 frames not shown, the display had every swapchain image [ 34,33] cpu: 600 presents in 0,10 s (5716,4 fps): 14 of the game's threads ran 0,40 s on the host's processors (381% of one, 0,67 ms a present), the whole process 0,69 s (654%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,06 s, thread 88 'Decompression-GameCore' 0,06 s [ 34,33] cpu: in those 0,10 s, 13529 SVCs (128896 a second): 0x0b SleepThread 4789, 0x18 WaitSynchronization 2216, 0x19 CancelSynchronization 1592, 0x21 SendSyncRequest 1250, 0x17 ResetSignal 1217, 0x34 WaitForAddress 983; 0 calls the dispatch table had no code for (RtAPI.miss) [ 34,33] vulkan: 14714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 28161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 15082 its targets [ 34,33] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 34,33] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 131 optimized pipelines made in the background (17051 ms) [ 34,33] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 34,33] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 34,33] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 34,33] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 34,33] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 34,33] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 34,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 34,33] vulkan: 3441 rendering passes, 1282 clear commands, 2132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 34,33] vulkan: 600 passes (99%) ended at renderer.c:890 [ 34,33] vulkan: 4 passes (1%) ended at cmd.c:808 [ 34,33] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 34,38] vulkan: 2401 frames not shown, the display had every swapchain image [ 34,45] nvn: 3600 presents, 7201 submissions [ 34,45] cpu: 600 presents in 0,11 s (5371,7 fps): 14 of the game's threads ran 0,42 s on the host's processors (375% of one, 0,70 ms a present), the whole process 0,71 s (636%); the busiest: thread 85 'Loading Thread' 0,11 s, thread 87 'Decompression-RenderCore' 0,08 s, thread 80 'MainThread' 0,06 s, thread 88 'Decompression-GameCore' 0,06 s, thread 91 'Graphics Thread' 0,06 s [ 34,45] cpu: in those 0,11 s, 14016 SVCs (125484 a second): 0x0b SleepThread 5099, 0x18 WaitSynchronization 2077, 0x19 CancelSynchronization 1452, 0x21 SendSyncRequest 1315, 0x17 ResetSignal 1212, 0x34 WaitForAddress 954; 0 calls the dispatch table had no code for (RtAPI.miss) [ 34,45] vulkan: 15314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 15682 its targets [ 34,45] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 34,45] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 131 optimized pipelines made in the background (17051 ms) [ 34,45] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 34,45] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 34,45] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 34,45] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 34,45] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 34,45] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 34,45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 34,45] vulkan: 4045 rendering passes, 1282 clear commands, 2732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 34,45] vulkan: 600 passes (99%) ended at renderer.c:890 [ 34,45] vulkan: 4 passes (1%) ended at cmd.c:808 [ 34,45] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 34,51] vulkan: 3001 frames not shown, the display had every swapchain image [ 34,57] cpu: 600 presents in 0,13 s (4753,8 fps): 14 of the game's threads ran 0,47 s on the host's processors (372% of one, 0,78 ms a present), the whole process 0,79 s (629%); the busiest: thread 85 'Loading Thread' 0,11 s, thread 87 'Decompression-RenderCore' 0,09 s, thread 88 'Decompression-GameCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,06 s [ 34,57] cpu: in those 0,13 s, 16423 SVCs (130118 a second): 0x0b SleepThread 6869, 0x18 WaitSynchronization 1959, 0x21 SendSyncRequest 1508, 0x19 CancelSynchronization 1333, 0x17 ResetSignal 1221, 0x35 SignalToAddress 995; 0 calls the dispatch table had no code for (RtAPI.miss) [ 34,57] vulkan: 15914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 16282 its targets [ 34,57] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms [ 34,57] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 131 optimized pipelines made in the background (17051 ms) [ 34,57] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 34,57] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 34,57] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 34,57] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 34,57] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 34,57] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 34,57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 34,57] vulkan: 4650 rendering passes, 1282 clear commands, 3332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 34,57] vulkan: 600 passes (99%) ended at renderer.c:890 [ 34,57] vulkan: 5 passes (1%) ended at cmd.c:808 [ 34,57] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 34,62] vulkan: 3601 frames not shown, the display had every swapchain image [ 34,68] cpu: 600 presents in 0,11 s (5348,9 fps): 14 of the game's threads ran 0,42 s on the host's processors (376% of one, 0,70 ms a present), the whole process 0,73 s (646%); the busiest: thread 85 'Loading Thread' 0,11 s, thread 87 'Decompression-RenderCore' 0,09 s, thread 80 'MainThread' 0,06 s, thread 88 'Decompression-GameCore' 0,06 s, thread 91 'Graphics Thread' 0,06 s [ 34,68] cpu: in those 0,11 s, 16484 SVCs (146951 a second): 0x0b SleepThread 7744, 0x18 WaitSynchronization 2120, 0x19 CancelSynchronization 1493, 0x21 SendSyncRequest 1282, 0x17 ResetSignal 1220, 0x34 WaitForAddress 968; 0 calls the dispatch table had no code for (RtAPI.miss) [ 34,68] vulkan: 16514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 16882 its targets [ 34,68] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 34,68] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 131 optimized pipelines made in the background (17051 ms) [ 34,68] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 34,68] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 34,68] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 34,68] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 34,68] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 34,68] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 34,68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 34,68] vulkan: 5258 rendering passes, 1282 clear commands, 3932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 34,68] vulkan: 600 passes (99%) ended at renderer.c:890 [ 34,68] vulkan: 8 passes (1%) ended at cmd.c:808 [ 34,68] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 34,74] vulkan: 4201 frames not shown, the display had every swapchain image [ 34,79] nvn: 5400 presents, 10801 submissions [ 34,79] cpu: 600 presents in 0,10 s (5885,9 fps): 14 of the game's threads ran 0,41 s on the host's processors (398% of one, 0,68 ms a present), the whole process 0,69 s (674%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 87 'Decompression-RenderCore' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,06 s, thread 88 'Decompression-GameCore' 0,06 s [ 34,79] cpu: in those 0,10 s, 15305 SVCs (150141 a second): 0x0b SleepThread 6286, 0x18 WaitSynchronization 1955, 0x21 SendSyncRequest 1345, 0x19 CancelSynchronization 1331, 0x17 ResetSignal 1216, 0x34 WaitForAddress 1038; 0 calls the dispatch table had no code for (RtAPI.miss) [ 34,79] vulkan: 17114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 17482 its targets [ 34,79] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 34,79] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 137 optimized pipelines made in the background (17794 ms) [ 34,79] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 34,79] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 34,79] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 34,79] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 34,79] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 34,79] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 34,79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 34,79] vulkan: 5863 rendering passes, 1282 clear commands, 4532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 34,79] vulkan: 600 passes (99%) ended at renderer.c:890 [ 34,79] vulkan: 5 passes (1%) ended at cmd.c:808 [ 34,79] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 34,83] vulkan: 4801 frames not shown, the display had every swapchain image [ 34,88] cpu: 600 presents in 0,09 s (6559,3 fps): 14 of the game's threads ran 0,30 s on the host's processors (327% of one, 0,50 ms a present), the whole process 0,57 s (618%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 87 'Decompression-RenderCore' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 34,88] cpu: in those 0,09 s, 15160 SVCs (165732 a second): 0x0b SleepThread 5881, 0x18 WaitSynchronization 2199, 0x19 CancelSynchronization 1577, 0x21 SendSyncRequest 1284, 0x17 ResetSignal 1218, 0x34 WaitForAddress 1040; 0 calls the dispatch table had no code for (RtAPI.miss) [ 34,88] vulkan: 17714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 18082 its targets [ 34,88] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 34,88] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 137 optimized pipelines made in the background (17794 ms) [ 34,88] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 34,88] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 34,88] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 34,88] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 34,88] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 34,88] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 34,88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 34,88] vulkan: 6464 rendering passes, 1282 clear commands, 5132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 34,88] vulkan: 600 passes (100%) ended at renderer.c:890 [ 34,88] vulkan: 1 passes (0%) ended at cmd.c:808 [ 34,88] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 34,93] vulkan: 5401 frames not shown, the display had every swapchain image [ 34,98] cpu: 600 presents in 0,10 s (5846,6 fps): 14 of the game's threads ran 0,26 s on the host's processors (254% of one, 0,43 ms a present), the whole process 0,55 s (532%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,05 s, thread 91 'Graphics Thread' 0,05 s, thread 89 'Default Priority Jobs' 0,03 s, thread 93 'AudioUpdateThread' 0,02 s [ 34,98] cpu: in those 0,10 s, 17842 SVCs (173857 a second): 0x0b SleepThread 8575, 0x18 WaitSynchronization 2268, 0x19 CancelSynchronization 1644, 0x21 SendSyncRequest 1268, 0x17 ResetSignal 1219, 0x35 SignalToAddress 1099; 0 calls the dispatch table had no code for (RtAPI.miss) [ 34,98] vulkan: 18314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 18682 its targets [ 34,98] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 34,98] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 137 optimized pipelines made in the background (17794 ms) [ 34,98] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 34,98] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 34,98] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 34,98] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 34,98] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 34,98] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 34,98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 34,98] vulkan: 7067 rendering passes, 1282 clear commands, 5732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 34,98] vulkan: 600 passes (100%) ended at renderer.c:890 [ 34,98] vulkan: 3 passes (0%) ended at cmd.c:808 [ 34,98] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 35,03] vulkan: 6001 frames not shown, the display had every swapchain image [ 35,07] nvn: 7200 presents, 14401 submissions [ 35,07] cpu: 600 presents in 0,09 s (6496,0 fps): 14 of the game's threads ran 0,25 s on the host's processors (271% of one, 0,42 ms a present), the whole process 0,52 s (564%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,05 s, thread 91 'Graphics Thread' 0,05 s, thread 89 'Default Priority Jobs' 0,02 s, thread 93 'AudioUpdateThread' 0,02 s [ 35,07] cpu: in those 0,09 s, 18879 SVCs (204395 a second): 0x0b SleepThread 9504, 0x18 WaitSynchronization 2335, 0x19 CancelSynchronization 1716, 0x21 SendSyncRequest 1257, 0x17 ResetSignal 1215, 0x34 WaitForAddress 1112; 0 calls the dispatch table had no code for (RtAPI.miss) [ 35,07] vulkan: 18914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 19282 its targets [ 35,07] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 35,07] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 137 optimized pipelines made in the background (17794 ms) [ 35,07] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 35,07] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 35,07] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 35,07] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 35,07] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 35,07] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 35,07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 35,07] vulkan: 7669 rendering passes, 1282 clear commands, 6332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 35,07] vulkan: 600 passes (100%) ended at renderer.c:890 [ 35,07] vulkan: 2 passes (0%) ended at cmd.c:808 [ 35,07] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 35,12] vulkan: 6601 frames not shown, the display had every swapchain image [ 35,17] cpu: 600 presents in 0,10 s (5869,9 fps): 14 of the game's threads ran 0,30 s on the host's processors (291% of one, 0,50 ms a present), the whole process 0,58 s (564%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 89 'Default Priority Jobs' 0,02 s, thread 93 'AudioUpdateThread' 0,02 s [ 35,17] cpu: in those 0,10 s, 24784 SVCs (242465 a second): 0x0b SleepThread 13437, 0x18 WaitSynchronization 2265, 0x19 CancelSynchronization 1641, 0x21 SendSyncRequest 1365, 0x17 ResetSignal 1215, 0x1b ArbitrateUnlock 1083; 0 calls the dispatch table had no code for (RtAPI.miss) [ 35,17] vulkan: 19514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 19882 its targets [ 35,17] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 35,17] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 137 optimized pipelines made in the background (17794 ms) [ 35,17] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 35,17] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 35,17] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 35,17] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 35,17] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 35,17] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 35,17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 35,17] vulkan: 8270 rendering passes, 1282 clear commands, 6932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 35,17] vulkan: 600 passes (100%) ended at renderer.c:890 [ 35,17] vulkan: 1 passes (0%) ended at cmd.c:808 [ 35,17] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 35,23] vulkan: 7201 frames not shown, the display had every swapchain image [ 35,27] cpu: 600 presents in 0,10 s (6114,7 fps): 14 of the game's threads ran 0,29 s on the host's processors (294% of one, 0,48 ms a present), the whole process 0,56 s (575%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 82 'FileSystem Data Thread' 0,03 s, thread 89 'Default Priority Jobs' 0,03 s [ 35,27] cpu: in those 0,10 s, 22616 SVCs (230482 a second): 0x0b SleepThread 4454, 0x1b ArbitrateUnlock 4029, 0x1a ArbitrateLock 2028, 0x1c WaitProcessWideKeyAtomic 2020, 0x1d SignalProcessWideKey 2020, 0x18 WaitSynchronization 1980; 0 calls the dispatch table had no code for (RtAPI.miss) [ 35,27] vulkan: 20114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 20482 its targets [ 35,27] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 35,27] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 138 optimized pipelines made in the background (18365 ms) [ 35,27] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 35,27] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 35,27] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 35,27] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 35,27] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 35,27] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 35,27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 35,27] vulkan: 8872 rendering passes, 1282 clear commands, 7532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 35,27] vulkan: 600 passes (100%) ended at renderer.c:890 [ 35,27] vulkan: 2 passes (0%) ended at cmd.c:808 [ 35,27] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 35,32] vulkan: 7801 frames not shown, the display had every swapchain image [ 35,37] nvn: 9000 presents, 18001 submissions [ 35,37] cpu: 600 presents in 0,10 s (6244,0 fps): 14 of the game's threads ran 0,30 s on the host's processors (310% of one, 0,50 ms a present), the whole process 0,58 s (601%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 82 'FileSystem Data Thread' 0,03 s, thread 89 'Default Priority Jobs' 0,03 s [ 35,37] cpu: in those 0,10 s, 22282 SVCs (231881 a second): 0x1b ArbitrateUnlock 5427, 0x1a ArbitrateLock 2820, 0x1c WaitProcessWideKeyAtomic 2627, 0x1d SignalProcessWideKey 2626, 0x18 WaitSynchronization 2026, 0x19 CancelSynchronization 1403; 0 calls the dispatch table had no code for (RtAPI.miss) [ 35,37] vulkan: 20714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 40161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 21082 its targets [ 35,37] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 35,37] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 138 optimized pipelines made in the background (18365 ms) [ 35,37] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 35,37] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 35,37] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 35,37] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 35,37] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 35,37] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 35,37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 35,37] vulkan: 9472 rendering passes, 1282 clear commands, 8132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 35,37] vulkan: 600 passes (100%) ended at renderer.c:890 [ 35,37] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 35,43] vulkan: 8401 frames not shown, the display had every swapchain image [ 35,47] cpu: 600 presents in 0,10 s (6084,0 fps): 14 of the game's threads ran 0,34 s on the host's processors (341% of one, 0,56 ms a present), the whole process 0,62 s (626%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 87 'Decompression-RenderCore' 0,03 s, thread 89 'Default Priority Jobs' 0,03 s [ 35,47] cpu: in those 0,10 s, 18658 SVCs (189193 a second): 0x1b ArbitrateUnlock 3630, 0x1a ArbitrateLock 1971, 0x0b SleepThread 1969, 0x18 WaitSynchronization 1899, 0x1c WaitProcessWideKeyAtomic 1680, 0x1d SignalProcessWideKey 1680; 0 calls the dispatch table had no code for (RtAPI.miss) [ 35,47] vulkan: 21314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 41361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 21682 its targets [ 35,47] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 35,47] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 138 optimized pipelines made in the background (18365 ms) [ 35,47] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 35,47] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 35,47] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 35,47] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 35,47] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 35,47] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 35,47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 35,47] vulkan: 10073 rendering passes, 1282 clear commands, 8732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 35,47] vulkan: 600 passes (100%) ended at renderer.c:890 [ 35,47] vulkan: 1 passes (0%) ended at cmd.c:808 [ 35,47] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 35,52] vulkan: 9001 frames not shown, the display had every swapchain image [ 35,56] cpu: 600 presents in 0,09 s (6613,0 fps): 14 of the game's threads ran 0,25 s on the host's processors (275% of one, 0,42 ms a present), the whole process 0,51 s (565%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,05 s, thread 91 'Graphics Thread' 0,05 s, thread 89 'Default Priority Jobs' 0,03 s, thread 93 'AudioUpdateThread' 0,02 s [ 35,56] cpu: in those 0,09 s, 15786 SVCs (173988 a second): 0x0b SleepThread 2960, 0x1b ArbitrateUnlock 2104, 0x18 WaitSynchronization 1837, 0x21 SendSyncRequest 1238, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 1214; 0 calls the dispatch table had no code for (RtAPI.miss) [ 35,56] vulkan: 21914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 42561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 22282 its targets [ 35,56] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 35,56] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 138 optimized pipelines made in the background (18365 ms) [ 35,56] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 35,56] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 35,56] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 35,56] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 35,56] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 35,56] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 35,56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 35,56] vulkan: 10675 rendering passes, 1282 clear commands, 9332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 35,56] vulkan: 600 passes (100%) ended at renderer.c:890 [ 35,56] vulkan: 2 passes (0%) ended at cmd.c:808 [ 35,56] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 35,60] vulkan: 9601 frames not shown, the display had every swapchain image [ 35,64] nvn: 10800 presents, 21601 submissions [ 35,64] cpu: 600 presents in 0,08 s (7342,3 fps): 14 of the game's threads ran 0,23 s on the host's processors (284% of one, 0,39 ms a present), the whole process 0,47 s (576%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,05 s, thread 91 'Graphics Thread' 0,04 s, thread 89 'Default Priority Jobs' 0,03 s, thread 93 'AudioUpdateThread' 0,02 s [ 35,64] cpu: in those 0,08 s, 18825 SVCs (230364 a second): 0x0b SleepThread 8549, 0x18 WaitSynchronization 1861, 0x19 CancelSynchronization 1239, 0x21 SendSyncRequest 1234, 0x17 ResetSignal 1216, 0x1b ArbitrateUnlock 1077; 0 calls the dispatch table had no code for (RtAPI.miss) [ 35,64] vulkan: 22514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 43761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 22882 its targets [ 35,64] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 35,64] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 138 optimized pipelines made in the background (18365 ms) [ 35,64] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 35,64] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 35,64] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 35,64] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 35,64] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 35,64] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 35,64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 35,64] vulkan: 11275 rendering passes, 1282 clear commands, 9932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 35,64] vulkan: 600 passes (100%) ended at renderer.c:890 [ 35,64] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 35,70] vulkan: 10201 frames not shown, the display had every swapchain image [ 35,73] cpu: 600 presents in 0,09 s (6639,2 fps): 14 of the game's threads ran 0,24 s on the host's processors (263% of one, 0,40 ms a present), the whole process 0,50 s (551%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,05 s, thread 91 'Graphics Thread' 0,05 s, thread 89 'Default Priority Jobs' 0,03 s, thread 93 'AudioUpdateThread' 0,02 s [ 35,73] cpu: in those 0,09 s, 9627 SVCs (106525 a second): 0x18 WaitSynchronization 1879, 0x19 CancelSynchronization 1254, 0x21 SendSyncRequest 1229, 0x17 ResetSignal 1217, 0x35 SignalToAddress 1042, 0x34 WaitForAddress 1041; 0 calls the dispatch table had no code for (RtAPI.miss) [ 35,73] vulkan: 23114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 44961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 23482 its targets [ 35,73] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 35,73] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 138 optimized pipelines made in the background (18365 ms) [ 35,73] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 35,73] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 35,73] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 35,73] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 35,73] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 35,73] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 35,73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 35,73] vulkan: 11877 rendering passes, 1282 clear commands, 10532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 35,73] vulkan: 600 passes (100%) ended at renderer.c:890 [ 35,73] vulkan: 2 passes (0%) ended at cmd.c:808 [ 35,73] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 35,78] vulkan: 10801 frames not shown, the display had every swapchain image [ 35,81] cpu: 600 presents in 0,08 s (7626,4 fps): 14 of the game's threads ran 0,23 s on the host's processors (290% of one, 0,38 ms a present), the whole process 0,46 s (587%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,05 s, thread 91 'Graphics Thread' 0,05 s, thread 89 'Default Priority Jobs' 0,03 s, thread 93 'AudioUpdateThread' 0,02 s [ 35,81] cpu: in those 0,08 s, 17350 SVCs (220530 a second): 0x0b SleepThread 8469, 0x18 WaitSynchronization 1858, 0x19 CancelSynchronization 1237, 0x21 SendSyncRequest 1227, 0x17 ResetSignal 1214, 0x34 WaitForAddress 1011; 0 calls the dispatch table had no code for (RtAPI.miss) [ 35,81] vulkan: 23714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 46161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 24082 its targets [ 35,81] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 35,81] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 138 optimized pipelines made in the background (18365 ms) [ 35,81] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 35,81] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 35,81] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 35,81] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 35,81] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 35,81] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 35,81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 35,81] vulkan: 12477 rendering passes, 1282 clear commands, 11132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 35,81] vulkan: 600 passes (100%) ended at renderer.c:890 [ 35,81] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 35,86] vulkan: 11401 frames not shown, the display had every swapchain image [ 35,89] nvn: 12600 presents, 25201 submissions [ 35,89] cpu: 600 presents in 0,08 s (7191,4 fps): 14 of the game's threads ran 0,23 s on the host's processors (277% of one, 0,38 ms a present), the whole process 0,47 s (568%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,05 s, thread 91 'Graphics Thread' 0,04 s, thread 89 'Default Priority Jobs' 0,03 s, thread 93 'AudioUpdateThread' 0,02 s [ 35,89] cpu: in those 0,08 s, 9668 SVCs (115878 a second): 0x18 WaitSynchronization 1962, 0x19 CancelSynchronization 1342, 0x21 SendSyncRequest 1233, 0x17 ResetSignal 1215, 0x35 SignalToAddress 1033, 0x34 WaitForAddress 1032; 0 calls the dispatch table had no code for (RtAPI.miss) [ 35,89] vulkan: 24314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 47361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 24682 its targets [ 35,89] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 35,89] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 138 optimized pipelines made in the background (18365 ms) [ 35,89] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 35,89] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 35,89] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 35,89] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 35,89] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 35,89] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 35,89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 35,89] vulkan: 13078 rendering passes, 1282 clear commands, 11732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 35,89] vulkan: 600 passes (100%) ended at renderer.c:890 [ 35,89] vulkan: 1 passes (0%) ended at cmd.c:808 [ 35,89] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 35,95] vulkan: 12001 frames not shown, the display had every swapchain image [ 35,99] cpu: 600 presents in 0,09 s (6462,8 fps): 14 of the game's threads ran 0,24 s on the host's processors (259% of one, 0,40 ms a present), the whole process 0,49 s (531%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 89 'Default Priority Jobs' 0,03 s, thread 93 'AudioUpdateThread' 0,02 s [ 35,99] cpu: in those 0,09 s, 38440 SVCs (414049 a second): 0x0b SleepThread 29524, 0x18 WaitSynchronization 1922, 0x19 CancelSynchronization 1295, 0x21 SendSyncRequest 1235, 0x17 ResetSignal 1219, 0x35 SignalToAddress 1050; 0 calls the dispatch table had no code for (RtAPI.miss) [ 35,99] vulkan: 24914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 48561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 25282 its targets [ 35,99] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 35,99] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 140 optimized pipelines made in the background (19016 ms) [ 35,99] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 35,99] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 35,99] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 35,99] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 35,99] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 35,99] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 35,99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 35,99] vulkan: 13680 rendering passes, 1282 clear commands, 12332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 35,99] vulkan: 600 passes (100%) ended at renderer.c:890 [ 35,99] vulkan: 2 passes (0%) ended at cmd.c:808 [ 35,99] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 36,04] vulkan: 12601 frames not shown, the display had every swapchain image [ 36,07] cpu: 600 presents in 0,08 s (7332,3 fps): 14 of the game's threads ran 0,23 s on the host's processors (280% of one, 0,38 ms a present), the whole process 0,47 s (579%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,05 s, thread 91 'Graphics Thread' 0,04 s, thread 89 'Default Priority Jobs' 0,03 s, thread 93 'AudioUpdateThread' 0,02 s [ 36,07] cpu: in those 0,08 s, 9330 SVCs (114018 a second): 0x18 WaitSynchronization 2028, 0x19 CancelSynchronization 1405, 0x21 SendSyncRequest 1232, 0x17 ResetSignal 1216, 0x34 WaitForAddress 1082, 0x35 SignalToAddress 1081; 0 calls the dispatch table had no code for (RtAPI.miss) [ 36,07] vulkan: 25514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 49761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 25882 its targets [ 36,07] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 36,07] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 140 optimized pipelines made in the background (19016 ms) [ 36,07] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 36,07] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 36,07] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 36,07] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 36,07] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 36,07] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 36,07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 36,07] vulkan: 14280 rendering passes, 1282 clear commands, 12932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 36,07] vulkan: 600 passes (100%) ended at renderer.c:890 [ 36,07] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 36,12] vulkan: 13201 frames not shown, the display had every swapchain image [ 36,18] nvn: 14400 presents, 28801 submissions [ 36,18] cpu: 600 presents in 0,11 s (5292,6 fps): 14 of the game's threads ran 0,27 s on the host's processors (237% of one, 0,45 ms a present), the whole process 0,55 s (485%); the busiest: thread 80 'MainThread' 0,08 s, thread 85 'Loading Thread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 89 'Default Priority Jobs' 0,03 s, thread 93 'AudioUpdateThread' 0,02 s [ 36,18] cpu: in those 0,11 s, 19754 SVCs (174251 a second): 0x0b SleepThread 7242, 0x1b ArbitrateUnlock 2086, 0x18 WaitSynchronization 1842, 0x1a ArbitrateLock 1591, 0x21 SendSyncRequest 1270, 0x17 ResetSignal 1222; 0 calls the dispatch table had no code for (RtAPI.miss) [ 36,18] vulkan: 26114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 50961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 26482 its targets [ 36,18] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 14 ms [ 36,18] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 140 optimized pipelines made in the background (19016 ms) [ 36,18] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 36,18] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 36,18] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 36,18] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 36,18] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 36,18] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 36,18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 36,18] vulkan: 14886 rendering passes, 1282 clear commands, 13532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 36,18] vulkan: 600 passes (99%) ended at renderer.c:890 [ 36,18] vulkan: 6 passes (1%) ended at cmd.c:808 [ 36,18] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 36,23] vulkan: 13801 frames not shown, the display had every swapchain image [ 36,27] cpu: 600 presents in 0,09 s (6877,4 fps): 14 of the game's threads ran 0,23 s on the host's processors (267% of one, 0,39 ms a present), the whole process 0,48 s (547%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s [ 36,27] cpu: in those 0,09 s, 22840 SVCs (261799 a second): 0x0b SleepThread 14511, 0x18 WaitSynchronization 2086, 0x19 CancelSynchronization 1466, 0x21 SendSyncRequest 1231, 0x17 ResetSignal 1216, 0x34 WaitForAddress 969; 0 calls the dispatch table had no code for (RtAPI.miss) [ 36,27] vulkan: 26714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 52161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 27082 its targets [ 36,27] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms [ 36,27] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 141 optimized pipelines made in the background (19330 ms) [ 36,27] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 36,27] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 36,27] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 36,27] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 36,27] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 36,27] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 36,27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 36,27] vulkan: 15487 rendering passes, 1282 clear commands, 14132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 36,27] vulkan: 600 passes (100%) ended at renderer.c:890 [ 36,27] vulkan: 1 passes (0%) ended at cmd.c:808 [ 36,27] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 36,27] perf: 2735,9 frames a second over 5,0 s (15028 shown in all) [ 36,32] vulkan: 14401 frames not shown, the display had every swapchain image [ 36,36] cpu: 600 presents in 0,09 s (6858,3 fps): 14 of the game's threads ran 0,24 s on the host's processors (270% of one, 0,39 ms a present), the whole process 0,49 s (557%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s [ 36,36] cpu: in those 0,09 s, 17295 SVCs (197690 a second): 0x0b SleepThread 8465, 0x18 WaitSynchronization 2281, 0x19 CancelSynchronization 1658, 0x21 SendSyncRequest 1240, 0x17 ResetSignal 1216, 0x35 SignalToAddress 1012; 0 calls the dispatch table had no code for (RtAPI.miss) [ 36,36] vulkan: 27314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 53361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 27682 its targets [ 36,36] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 36,36] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 141 optimized pipelines made in the background (19330 ms) [ 36,36] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 36,36] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 36,36] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 36,36] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 36,36] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 36,36] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 36,36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 36,36] vulkan: 16088 rendering passes, 1282 clear commands, 14732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 36,36] vulkan: 600 passes (100%) ended at renderer.c:890 [ 36,36] vulkan: 1 passes (0%) ended at cmd.c:808 [ 36,36] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 36,41] vulkan: 15001 frames not shown, the display had every swapchain image [ 36,43] nvn: 16200 presents, 32401 submissions [ 36,43] cpu: 600 presents in 0,08 s (7549,1 fps): 14 of the game's threads ran 0,23 s on the host's processors (284% of one, 0,38 ms a present), the whole process 0,46 s (581%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 89 'Default Priority Jobs' 0,02 s, thread 93 'AudioUpdateThread' 0,02 s [ 36,43] cpu: in those 0,08 s, 16595 SVCs (208794 a second): 0x0b SleepThread 8015, 0x18 WaitSynchronization 2227, 0x19 CancelSynchronization 1607, 0x21 SendSyncRequest 1223, 0x17 ResetSignal 1215, 0x34 WaitForAddress 972; 0 calls the dispatch table had no code for (RtAPI.miss) [ 36,43] vulkan: 27914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 54561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 28282 its targets [ 36,43] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 36,43] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 141 optimized pipelines made in the background (19330 ms) [ 36,43] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 36,43] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 36,43] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 36,43] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 36,43] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 36,43] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 36,43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 36,43] vulkan: 16689 rendering passes, 1282 clear commands, 15332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 36,43] vulkan: 600 passes (100%) ended at renderer.c:890 [ 36,43] vulkan: 1 passes (0%) ended at cmd.c:808 [ 36,43] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 36,49] vulkan: 15601 frames not shown, the display had every swapchain image [ 36,52] cpu: 600 presents in 0,08 s (7104,1 fps): 14 of the game's threads ran 0,23 s on the host's processors (276% of one, 0,39 ms a present), the whole process 0,48 s (566%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s [ 36,52] cpu: in those 0,08 s, 18418 SVCs (218072 a second): 0x0b SleepThread 9941, 0x18 WaitSynchronization 2198, 0x19 CancelSynchronization 1579, 0x21 SendSyncRequest 1229, 0x17 ResetSignal 1215, 0x34 WaitForAddress 948; 0 calls the dispatch table had no code for (RtAPI.miss) [ 36,52] vulkan: 28514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 55761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 28882 its targets [ 36,52] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 36,52] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 141 optimized pipelines made in the background (19330 ms) [ 36,52] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 36,52] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 36,52] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 36,52] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 36,52] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 36,52] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 36,52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 36,52] vulkan: 17289 rendering passes, 1282 clear commands, 15932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 36,52] vulkan: 600 passes (100%) ended at renderer.c:890 [ 36,52] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 36,58] vulkan: 16201 frames not shown, the display had every swapchain image [ 36,61] cpu: 600 presents in 0,09 s (6867,2 fps): 14 of the game's threads ran 0,24 s on the host's processors (271% of one, 0,39 ms a present), the whole process 0,49 s (560%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s [ 36,61] cpu: in those 0,09 s, 17698 SVCs (202560 a second): 0x0b SleepThread 8978, 0x18 WaitSynchronization 2271, 0x19 CancelSynchronization 1649, 0x21 SendSyncRequest 1233, 0x17 ResetSignal 1217, 0x35 SignalToAddress 1002; 0 calls the dispatch table had no code for (RtAPI.miss) [ 36,61] vulkan: 29114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 56961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 29482 its targets [ 36,61] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 36,61] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 141 optimized pipelines made in the background (19330 ms) [ 36,61] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 36,61] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 36,61] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 36,61] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 36,61] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 36,61] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 36,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 36,61] vulkan: 17890 rendering passes, 1282 clear commands, 16532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 36,61] vulkan: 600 passes (100%) ended at renderer.c:890 [ 36,61] vulkan: 1 passes (0%) ended at cmd.c:808 [ 36,61] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 36,66] vulkan: 16801 frames not shown, the display had every swapchain image [ 36,69] nvn: 18000 presents, 36001 submissions [ 36,69] cpu: 600 presents in 0,08 s (7430,8 fps): 14 of the game's threads ran 0,23 s on the host's processors (288% of one, 0,39 ms a present), the whole process 0,47 s (587%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s [ 36,69] cpu: in those 0,08 s, 17193 SVCs (212928 a second): 0x0b SleepThread 8542, 0x18 WaitSynchronization 2289, 0x19 CancelSynchronization 1668, 0x21 SendSyncRequest 1224, 0x17 ResetSignal 1214, 0x34 WaitForAddress 996; 0 calls the dispatch table had no code for (RtAPI.miss) [ 36,69] vulkan: 29714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 58161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 30082 its targets [ 36,69] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 36,69] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 141 optimized pipelines made in the background (19330 ms) [ 36,69] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 36,69] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 36,69] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 36,69] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 36,69] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 36,69] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 36,69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 36,69] vulkan: 18490 rendering passes, 1282 clear commands, 17132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 36,69] vulkan: 600 passes (100%) ended at renderer.c:890 [ 36,69] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 36,75] vulkan: 17401 frames not shown, the display had every swapchain image [ 36,78] cpu: 600 presents in 0,09 s (6832,5 fps): 14 of the game's threads ran 0,30 s on the host's processors (347% of one, 0,51 ms a present), the whole process 0,56 s (635%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 87 'Decompression-RenderCore' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,02 s [ 36,78] cpu: in those 0,09 s, 20382 SVCs (232101 a second): 0x0b SleepThread 11813, 0x18 WaitSynchronization 2190, 0x19 CancelSynchronization 1569, 0x21 SendSyncRequest 1239, 0x17 ResetSignal 1220, 0x35 SignalToAddress 950; 0 calls the dispatch table had no code for (RtAPI.miss) [ 36,78] vulkan: 30314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 59361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 30682 its targets [ 36,78] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 36,78] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 144 optimized pipelines made in the background (19798 ms) [ 36,78] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 36,78] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 36,78] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 36,78] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 36,78] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 36,78] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 36,78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 36,78] vulkan: 19091 rendering passes, 1282 clear commands, 17732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 36,78] vulkan: 600 passes (100%) ended at renderer.c:890 [ 36,78] vulkan: 1 passes (0%) ended at cmd.c:808 [ 36,78] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 36,83] vulkan: 18001 frames not shown, the display had every swapchain image [ 36,86] cpu: 600 presents in 0,08 s (7130,4 fps): 14 of the game's threads ran 0,26 s on the host's processors (308% of one, 0,43 ms a present), the whole process 0,50 s (599%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 87 'Decompression-RenderCore' 0,02 s [ 36,86] cpu: in those 0,08 s, 22633 SVCs (268971 a second): 0x0b SleepThread 14244, 0x18 WaitSynchronization 2150, 0x19 CancelSynchronization 1528, 0x21 SendSyncRequest 1226, 0x17 ResetSignal 1214, 0x34 WaitForAddress 910; 0 calls the dispatch table had no code for (RtAPI.miss) [ 36,86] vulkan: 30914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 60561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 31282 its targets [ 36,86] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 36,86] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 144 optimized pipelines made in the background (19798 ms) [ 36,86] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 36,86] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 36,86] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 36,86] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 36,86] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 36,86] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 36,86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 36,86] vulkan: 19692 rendering passes, 1282 clear commands, 18332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 36,86] vulkan: 600 passes (100%) ended at renderer.c:890 [ 36,86] vulkan: 1 passes (0%) ended at cmd.c:808 [ 36,86] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 36,91] vulkan: 18601 frames not shown, the display had every swapchain image [ 36,94] nvn: 19800 presents, 39601 submissions [ 36,94] cpu: 600 presents in 0,08 s (7867,4 fps): 14 of the game's threads ran 0,22 s on the host's processors (290% of one, 0,37 ms a present), the whole process 0,45 s (592%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s [ 36,94] cpu: in those 0,08 s, 20525 SVCs (269131 a second): 0x0b SleepThread 11940, 0x18 WaitSynchronization 2210, 0x19 CancelSynchronization 1591, 0x21 SendSyncRequest 1228, 0x17 ResetSignal 1212, 0x35 SignalToAddress 945; 0 calls the dispatch table had no code for (RtAPI.miss) [ 36,94] vulkan: 31514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 61761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 31882 its targets [ 36,94] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 36,94] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 144 optimized pipelines made in the background (19798 ms) [ 36,94] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 36,94] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 36,94] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 36,94] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 36,94] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 36,94] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 36,94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 36,94] vulkan: 20292 rendering passes, 1282 clear commands, 18932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 36,94] vulkan: 600 passes (100%) ended at renderer.c:890 [ 36,94] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 36,94] FPS limit: the game's pace [ 38,74] FPS limit: off [ 38,76] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 38,76] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 38,83] vulkan: 19201 frames not shown, the display had every swapchain image [ 38,85] cpu: 600 presents in 1,91 s (314,2 fps): 14 of the game's threads ran 2,29 s on the host's processors (120% of one, 3,81 ms a present), the whole process 4,39 s (230%); the busiest: thread 85 'Loading Thread' 1,88 s, thread 80 'MainThread' 0,10 s, thread 82 'FileSystem Data Thread' 0,06 s, thread 91 'Graphics Thread' 0,06 s, thread 88 'Decompression-GameCore' 0,05 s [ 38,85] cpu: in those 1,91 s, 318840 SVCs (166964 a second): 0x0b SleepThread 307115, 0x18 WaitSynchronization 2685, 0x21 SendSyncRequest 2391, 0x19 CancelSynchronization 1613, 0x17 ResetSignal 1579, 0x34 WaitForAddress 1047; 0 calls the dispatch table had no code for (RtAPI.miss) [ 38,85] vulkan: 32114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 62961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 32482 its targets [ 38,85] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [ 38,85] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 176 optimized pipelines made in the background (21880 ms) [ 38,85] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 38,85] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 38,85] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 38,85] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 38,85] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 38,85] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 38,85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 38,85] vulkan: 20895 rendering passes, 1282 clear commands, 19532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 38,85] vulkan: 600 passes (100%) ended at renderer.c:890 [ 38,85] vulkan: 3 passes (0%) ended at cmd.c:808 [ 38,85] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 38,94] vulkan: 19801 frames not shown, the display had every swapchain image [ 38,95] cpu: 600 presents in 0,10 s (5947,5 fps): 14 of the game's threads ran 0,29 s on the host's processors (288% of one, 0,48 ms a present), the whole process 0,57 s (565%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 38,95] cpu: in those 0,10 s, 27476 SVCs (272357 a second): 0x0b SleepThread 18885, 0x18 WaitSynchronization 2095, 0x19 CancelSynchronization 1471, 0x21 SendSyncRequest 1250, 0x17 ResetSignal 1220, 0x34 WaitForAddress 1006; 0 calls the dispatch table had no code for (RtAPI.miss) [ 38,95] vulkan: 32714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 64161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 33082 its targets [ 38,95] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 38,95] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 176 optimized pipelines made in the background (21880 ms) [ 38,95] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 38,95] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 38,95] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 38,95] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 38,95] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 38,95] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 38,95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 38,95] vulkan: 21496 rendering passes, 1282 clear commands, 20132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 38,95] vulkan: 600 passes (100%) ended at renderer.c:890 [ 38,95] vulkan: 1 passes (0%) ended at cmd.c:808 [ 38,95] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 39,04] vulkan: 20401 frames not shown, the display had every swapchain image [ 39,05] nvn: 21600 presents, 43201 submissions [ 39,05] cpu: 600 presents in 0,10 s (5873,4 fps): 14 of the game's threads ran 0,29 s on the host's processors (286% of one, 0,49 ms a present), the whole process 0,57 s (562%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 39,05] cpu: in those 0,10 s, 22804 SVCs (223229 a second): 0x0b SleepThread 14222, 0x18 WaitSynchronization 2157, 0x19 CancelSynchronization 1532, 0x21 SendSyncRequest 1249, 0x17 ResetSignal 1220, 0x34 WaitForAddress 970; 0 calls the dispatch table had no code for (RtAPI.miss) [ 39,05] vulkan: 33314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 65361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 33682 its targets [ 39,05] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 39,05] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 178 optimized pipelines made in the background (22095 ms) [ 39,05] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 39,05] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 39,05] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 39,05] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 39,05] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 39,05] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 39,05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 39,05] vulkan: 22097 rendering passes, 1282 clear commands, 20732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 39,05] vulkan: 600 passes (100%) ended at renderer.c:890 [ 39,05] vulkan: 1 passes (0%) ended at cmd.c:808 [ 39,05] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 39,16] vulkan: 21001 frames not shown, the display had every swapchain image [ 39,17] cpu: 600 presents in 0,12 s (4923,5 fps): 14 of the game's threads ran 0,31 s on the host's processors (258% of one, 0,52 ms a present), the whole process 0,62 s (505%); the busiest: thread 85 'Loading Thread' 0,11 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 39,17] cpu: in those 0,12 s, 41564 SVCs (341064 a second): 0x0b SleepThread 33323, 0x18 WaitSynchronization 1966, 0x19 CancelSynchronization 1337, 0x21 SendSyncRequest 1249, 0x17 ResetSignal 1224, 0x34 WaitForAddress 996; 0 calls the dispatch table had no code for (RtAPI.miss) [ 39,17] vulkan: 33914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 66561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 34282 its targets [ 39,17] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 39,17] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 178 optimized pipelines made in the background (22095 ms) [ 39,17] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 39,17] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 39,17] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 39,17] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 39,17] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 39,17] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 39,17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 39,17] vulkan: 22702 rendering passes, 1282 clear commands, 21332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 39,17] vulkan: 600 passes (99%) ended at renderer.c:890 [ 39,17] vulkan: 5 passes (1%) ended at cmd.c:808 [ 39,17] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 39,26] vulkan: 21601 frames not shown, the display had every swapchain image [ 39,27] cpu: 600 presents in 0,10 s (5820,5 fps): 14 of the game's threads ran 0,30 s on the host's processors (289% of one, 0,50 ms a present), the whole process 0,59 s (573%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 39,27] cpu: in those 0,10 s, 37050 SVCs (359418 a second): 0x0b SleepThread 28536, 0x18 WaitSynchronization 2064, 0x19 CancelSynchronization 1435, 0x21 SendSyncRequest 1269, 0x17 ResetSignal 1222, 0x35 SignalToAddress 955; 0 calls the dispatch table had no code for (RtAPI.miss) [ 39,27] vulkan: 34514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 67761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 34882 its targets [ 39,27] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 39,27] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 180 optimized pipelines made in the background (22298 ms) [ 39,27] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 39,27] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 39,27] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 39,27] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 39,27] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 39,27] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 39,27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 39,27] vulkan: 23302 rendering passes, 1282 clear commands, 21932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 39,27] vulkan: 600 passes (100%) ended at renderer.c:890 [ 39,27] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 39,39] vulkan: 22201 frames not shown, the display had every swapchain image [ 39,39] nvn: 23400 presents, 46801 submissions [ 39,39] cpu: 600 presents in 0,12 s (5050,6 fps): 14 of the game's threads ran 0,32 s on the host's processors (273% of one, 0,54 ms a present), the whole process 0,61 s (514%); the busiest: thread 85 'Loading Thread' 0,11 s, thread 80 'MainThread' 0,10 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 39,39] cpu: in those 0,12 s, 41628 SVCs (350408 a second): 0x0b SleepThread 32830, 0x18 WaitSynchronization 2184, 0x19 CancelSynchronization 1554, 0x21 SendSyncRequest 1242, 0x17 ResetSignal 1222, 0x34 WaitForAddress 1032; 0 calls the dispatch table had no code for (RtAPI.miss) [ 39,39] vulkan: 35114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 68961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 35482 its targets [ 39,39] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 39,39] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 181 optimized pipelines made in the background (22401 ms) [ 39,39] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 39,39] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 39,39] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 39,39] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 39,39] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 39,39] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 39,39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 39,39] vulkan: 23902 rendering passes, 1282 clear commands, 22532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 39,39] vulkan: 600 passes (100%) ended at renderer.c:890 [ 39,39] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 39,51] vulkan: 22801 frames not shown, the display had every swapchain image [ 39,51] cpu: 600 presents in 0,12 s (4995,4 fps): 14 of the game's threads ran 0,32 s on the host's processors (266% of one, 0,53 ms a present), the whole process 0,63 s (522%); the busiest: thread 85 'Loading Thread' 0,11 s, thread 80 'MainThread' 0,10 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 39,51] cpu: in those 0,12 s, 45331 SVCs (377414 a second): 0x0b SleepThread 36493, 0x18 WaitSynchronization 2180, 0x19 CancelSynchronization 1548, 0x21 SendSyncRequest 1271, 0x17 ResetSignal 1222, 0x34 WaitForAddress 1098; 0 calls the dispatch table had no code for (RtAPI.miss) [ 39,51] vulkan: 35714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 70161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 36082 its targets [ 39,51] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 39,51] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 181 optimized pipelines made in the background (22401 ms) [ 39,51] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 39,51] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 39,51] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 39,51] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 39,51] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 39,51] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 39,51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 39,51] vulkan: 24505 rendering passes, 1282 clear commands, 23132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 39,51] vulkan: 600 passes (100%) ended at renderer.c:890 [ 39,51] vulkan: 3 passes (0%) ended at cmd.c:808 [ 39,51] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 39,62] vulkan: 23401 frames not shown, the display had every swapchain image [ 39,62] cpu: 600 presents in 0,11 s (5459,3 fps): 14 of the game's threads ran 0,31 s on the host's processors (284% of one, 0,52 ms a present), the whole process 0,61 s (556%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,10 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 39,62] cpu: in those 0,11 s, 36411 SVCs (331299 a second): 0x0b SleepThread 27393, 0x18 WaitSynchronization 2182, 0x19 CancelSynchronization 1557, 0x21 SendSyncRequest 1264, 0x17 ResetSignal 1221, 0x34 WaitForAddress 1123; 0 calls the dispatch table had no code for (RtAPI.miss) [ 39,62] vulkan: 36314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 71361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 36682 its targets [ 39,62] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 39,62] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 181 optimized pipelines made in the background (22401 ms) [ 39,62] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 39,62] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 39,62] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 39,62] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 39,62] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 39,62] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 39,62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 39,62] vulkan: 25105 rendering passes, 1282 clear commands, 23732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 39,62] vulkan: 600 passes (100%) ended at renderer.c:890 [ 39,62] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 39,74] vulkan: 24001 frames not shown, the display had every swapchain image [ 39,74] nvn: 25200 presents, 50401 submissions [ 39,74] cpu: 600 presents in 0,12 s (5077,4 fps): 14 of the game's threads ran 0,32 s on the host's processors (274% of one, 0,54 ms a present), the whole process 0,63 s (534%); the busiest: thread 85 'Loading Thread' 0,11 s, thread 80 'MainThread' 0,10 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 39,74] cpu: in those 0,12 s, 38681 SVCs (327329 a second): 0x0b SleepThread 29683, 0x18 WaitSynchronization 2195, 0x19 CancelSynchronization 1565, 0x21 SendSyncRequest 1283, 0x17 ResetSignal 1224, 0x34 WaitForAddress 1116; 0 calls the dispatch table had no code for (RtAPI.miss) [ 39,74] vulkan: 36914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 72561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 37282 its targets [ 39,74] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 39,74] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 182 optimized pipelines made in the background (22732 ms) [ 39,74] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 39,74] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 39,74] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 39,74] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 39,74] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 39,74] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 39,74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 39,74] vulkan: 25706 rendering passes, 1282 clear commands, 24332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 39,74] vulkan: 600 passes (100%) ended at renderer.c:890 [ 39,74] vulkan: 1 passes (0%) ended at cmd.c:808 [ 39,74] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 39,85] vulkan: 24601 frames not shown, the display had every swapchain image [ 39,85] cpu: 600 presents in 0,11 s (5280,9 fps): 14 of the game's threads ran 0,32 s on the host's processors (281% of one, 0,53 ms a present), the whole process 0,62 s (548%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,10 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 39,85] cpu: in those 0,11 s, 30247 SVCs (266221 a second): 0x0b SleepThread 21202, 0x18 WaitSynchronization 2185, 0x19 CancelSynchronization 1558, 0x21 SendSyncRequest 1295, 0x17 ResetSignal 1222, 0x35 SignalToAddress 1087; 0 calls the dispatch table had no code for (RtAPI.miss) [ 39,85] vulkan: 37514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 73761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 37882 its targets [ 39,85] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 39,85] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 182 optimized pipelines made in the background (22732 ms) [ 39,85] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 39,85] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 39,85] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 39,85] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 39,85] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 39,85] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 39,85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 39,85] vulkan: 26306 rendering passes, 1282 clear commands, 24932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 39,85] vulkan: 600 passes (100%) ended at renderer.c:890 [ 39,85] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 39,97] cpu: 600 presents in 0,11 s (5273,6 fps): 14 of the game's threads ran 0,32 s on the host's processors (278% of one, 0,53 ms a present), the whole process 0,62 s (544%); the busiest: thread 80 'MainThread' 0,10 s, thread 85 'Loading Thread' 0,10 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 39,97] cpu: in those 0,11 s, 44319 SVCs (389534 a second): 0x0b SleepThread 35354, 0x18 WaitSynchronization 2137, 0x19 CancelSynchronization 1508, 0x21 SendSyncRequest 1294, 0x17 ResetSignal 1223, 0x34 WaitForAddress 1079; 0 calls the dispatch table had no code for (RtAPI.miss) [ 39,97] vulkan: 38114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 74961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 38482 its targets [ 39,97] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 39,97] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 183 optimized pipelines made in the background (23052 ms) [ 39,97] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 39,97] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 39,97] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 39,97] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 39,97] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 39,97] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 39,97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 39,97] vulkan: 26907 rendering passes, 1282 clear commands, 25532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 39,97] vulkan: 600 passes (100%) ended at renderer.c:890 [ 39,97] vulkan: 1 passes (0%) ended at cmd.c:808 [ 39,97] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 39,97] vulkan: 25201 frames not shown, the display had every swapchain image [ 40,07] nvn: 27000 presents, 54001 submissions [ 40,07] cpu: 600 presents in 0,10 s (5908,0 fps): 14 of the game's threads ran 0,29 s on the host's processors (289% of one, 0,49 ms a present), the whole process 0,58 s (574%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 40,07] cpu: in those 0,10 s, 39787 SVCs (391768 a second): 0x0b SleepThread 31116, 0x18 WaitSynchronization 2081, 0x19 CancelSynchronization 1453, 0x21 SendSyncRequest 1246, 0x17 ResetSignal 1220, 0x34 WaitForAddress 1056; 0 calls the dispatch table had no code for (RtAPI.miss) [ 40,07] vulkan: 38714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 76161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 39082 its targets [ 40,07] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 40,07] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 183 optimized pipelines made in the background (23052 ms) [ 40,07] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 40,07] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 40,07] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 40,07] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 40,07] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 40,07] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 40,07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 40,07] vulkan: 27508 rendering passes, 1282 clear commands, 26132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 40,07] vulkan: 600 passes (100%) ended at renderer.c:890 [ 40,07] vulkan: 1 passes (0%) ended at cmd.c:808 [ 40,07] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 40,07] vulkan: 25801 frames not shown, the display had every swapchain image [ 40,19] cpu: 600 presents in 0,12 s (4906,5 fps): 14 of the game's threads ran 0,32 s on the host's processors (265% of one, 0,54 ms a present), the whole process 0,63 s (519%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,10 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 40,19] cpu: in those 0,12 s, 55117 SVCs (450724 a second): 0x0b SleepThread 46235, 0x18 WaitSynchronization 2094, 0x19 CancelSynchronization 1464, 0x21 SendSyncRequest 1313, 0x17 ResetSignal 1211, 0x34 WaitForAddress 1058; 0 calls the dispatch table had no code for (RtAPI.miss) [ 40,19] vulkan: 39314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 77361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 39682 its targets [ 40,19] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 40,19] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 183 optimized pipelines made in the background (23052 ms) [ 40,19] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 40,19] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 40,19] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 40,19] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 40,19] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 40,19] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 40,19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 40,19] vulkan: 28112 rendering passes, 1282 clear commands, 26732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 40,19] vulkan: 600 passes (99%) ended at renderer.c:890 [ 40,19] vulkan: 4 passes (1%) ended at cmd.c:808 [ 40,19] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 40,20] vulkan: 26401 frames not shown, the display had every swapchain image [ 40,31] cpu: 600 presents in 0,12 s (5098,3 fps): 14 of the game's threads ran 0,33 s on the host's processors (278% of one, 0,55 ms a present), the whole process 0,64 s (540%); the busiest: thread 80 'MainThread' 0,10 s, thread 85 'Loading Thread' 0,10 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 40,31] cpu: in those 0,12 s, 44542 SVCs (378477 a second): 0x0b SleepThread 35298, 0x18 WaitSynchronization 2154, 0x19 CancelSynchronization 1525, 0x21 SendSyncRequest 1353, 0x17 ResetSignal 1220, 0x34 WaitForAddress 1073; 0 calls the dispatch table had no code for (RtAPI.miss) [ 40,31] vulkan: 39914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 78561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 40282 its targets [ 40,31] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 40,31] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 183 optimized pipelines made in the background (23052 ms) [ 40,31] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 40,31] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 40,31] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 40,31] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 40,31] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 40,31] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 40,31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 40,31] vulkan: 28713 rendering passes, 1282 clear commands, 27332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 40,31] vulkan: 600 passes (100%) ended at renderer.c:890 [ 40,31] vulkan: 1 passes (0%) ended at cmd.c:808 [ 40,31] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 40,31] vulkan: 27001 frames not shown, the display had every swapchain image [ 40,42] nvn: 28800 presents, 57601 submissions [ 40,42] cpu: 600 presents in 0,11 s (5647,4 fps): 14 of the game's threads ran 0,30 s on the host's processors (283% of one, 0,50 ms a present), the whole process 0,58 s (542%); the busiest: thread 80 'MainThread' 0,10 s, thread 85 'Loading Thread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s [ 40,42] cpu: in those 0,11 s, 28502 SVCs (268270 a second): 0x0b SleepThread 19061, 0x18 WaitSynchronization 2195, 0x19 CancelSynchronization 1569, 0x21 SendSyncRequest 1323, 0x17 ResetSignal 1222, 0x34 WaitForAddress 1151; 0 calls the dispatch table had no code for (RtAPI.miss) [ 40,42] vulkan: 40514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 79761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 40882 its targets [ 40,42] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 40,42] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 185 optimized pipelines made in the background (23486 ms) [ 40,42] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 40,42] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 40,42] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 40,42] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 40,42] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 40,42] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 40,42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 40,42] vulkan: 29313 rendering passes, 1282 clear commands, 27932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 40,42] vulkan: 600 passes (100%) ended at renderer.c:890 [ 40,42] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 40,42] vulkan: 27601 frames not shown, the display had every swapchain image [ 40,53] cpu: 600 presents in 0,11 s (5454,1 fps): 14 of the game's threads ran 0,30 s on the host's processors (272% of one, 0,50 ms a present), the whole process 0,54 s (495%); the busiest: thread 80 'MainThread' 0,10 s, thread 85 'Loading Thread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s [ 40,53] cpu: in those 0,11 s, 39676 SVCs (360660 a second): 0x0b SleepThread 29949, 0x18 WaitSynchronization 2230, 0x19 CancelSynchronization 1603, 0x21 SendSyncRequest 1392, 0x17 ResetSignal 1224, 0x34 WaitForAddress 1209; 0 calls the dispatch table had no code for (RtAPI.miss) [ 40,53] vulkan: 41114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 80961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 41482 its targets [ 40,53] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 40,53] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 204 optimized pipelines made in the background (23608 ms) [ 40,53] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 40,53] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 40,53] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 40,53] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 40,53] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 40,53] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 40,53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 40,53] vulkan: 29915 rendering passes, 1282 clear commands, 28532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 40,53] vulkan: 600 passes (100%) ended at renderer.c:890 [ 40,53] vulkan: 2 passes (0%) ended at cmd.c:808 [ 40,53] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 40,53] vulkan: 28201 frames not shown, the display had every swapchain image [ 40,54] nvn: the first texture of format 0x48 (target 1, 256x32) [ 40,61] cpu: 600 presents in 0,09 s (7031,3 fps): 14 of the game's threads ran 0,24 s on the host's processors (277% of one, 0,39 ms a present), the whole process 0,48 s (563%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s [ 40,61] cpu: in those 0,09 s, 39492 SVCs (462803 a second): 0x0b SleepThread 29943, 0x18 WaitSynchronization 2164, 0x19 CancelSynchronization 1545, 0x21 SendSyncRequest 1253, 0x17 ResetSignal 1216, 0x35 SignalToAddress 981; 0 calls the dispatch table had no code for (RtAPI.miss) [ 40,61] vulkan: 41714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 82161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 42082 its targets [ 40,61] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 40,61] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 204 optimized pipelines made in the background (23608 ms) [ 40,61] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 40,61] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 40,61] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 40,61] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 40,61] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 40,61] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 40,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 40,61] vulkan: 30517 rendering passes, 1282 clear commands, 29132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 40,61] vulkan: 600 passes (100%) ended at renderer.c:890 [ 40,61] vulkan: 2 passes (0%) ended at cmd.c:808 [ 40,61] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 40,62] vulkan: 28801 frames not shown, the display had every swapchain image [ 40,70] nvn: 30600 presents, 61201 submissions [ 40,70] cpu: 600 presents in 0,09 s (6776,7 fps): 14 of the game's threads ran 0,24 s on the host's processors (266% of one, 0,39 ms a present), the whole process 0,47 s (526%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s [ 40,70] cpu: in those 0,09 s, 47903 SVCs (541037 a second): 0x0b SleepThread 39620, 0x18 WaitSynchronization 2000, 0x19 CancelSynchronization 1378, 0x21 SendSyncRequest 1237, 0x17 ResetSignal 1215, 0x34 WaitForAddress 942; 0 calls the dispatch table had no code for (RtAPI.miss) [ 40,70] vulkan: 42314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 83361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 42682 its targets [ 40,70] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 40,70] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 214 optimized pipelines made in the background (23778 ms) [ 40,70] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 40,70] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 40,70] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 40,70] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 40,70] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 40,70] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 40,70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 40,70] vulkan: 31119 rendering passes, 1282 clear commands, 29732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 40,70] vulkan: 600 passes (100%) ended at renderer.c:890 [ 40,70] vulkan: 2 passes (0%) ended at cmd.c:808 [ 40,70] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 40,71] vulkan: 29401 frames not shown, the display had every swapchain image [ 40,78] cpu: 600 presents in 0,08 s (7073,3 fps): 14 of the game's threads ran 0,24 s on the host's processors (278% of one, 0,39 ms a present), the whole process 0,48 s (566%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s [ 40,78] cpu: in those 0,08 s, 24862 SVCs (293096 a second): 0x0b SleepThread 15007, 0x18 WaitSynchronization 2081, 0x19 CancelSynchronization 1457, 0x21 SendSyncRequest 1239, 0x17 ResetSignal 1214, 0x34 WaitForAddress 906; 0 calls the dispatch table had no code for (RtAPI.miss) [ 40,78] vulkan: 42914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 84561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 43282 its targets [ 40,78] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 40,78] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 214 optimized pipelines made in the background (23778 ms) [ 40,78] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 40,78] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 40,78] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 40,78] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 40,78] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 40,78] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 40,78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 40,78] vulkan: 31720 rendering passes, 1282 clear commands, 30332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 40,78] vulkan: 600 passes (100%) ended at renderer.c:890 [ 40,78] vulkan: 1 passes (0%) ended at cmd.c:808 [ 40,78] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 40,79] vulkan: 30001 frames not shown, the display had every swapchain image [ 40,87] cpu: 600 presents in 0,09 s (6677,4 fps): 14 of the game's threads ran 0,24 s on the host's processors (267% of one, 0,40 ms a present), the whole process 0,50 s (553%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s [ 40,87] cpu: in those 0,09 s, 57894 SVCs (644300 a second): 0x0b SleepThread 49387, 0x18 WaitSynchronization 2173, 0x19 CancelSynchronization 1550, 0x21 SendSyncRequest 1236, 0x17 ResetSignal 1218, 0x34 WaitForAddress 982; 0 calls the dispatch table had no code for (RtAPI.miss) [ 40,87] vulkan: 43514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 85761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 43882 its targets [ 40,87] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 40,87] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 214 optimized pipelines made in the background (23778 ms) [ 40,87] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 40,87] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 40,87] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 40,87] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 40,87] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 40,87] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 40,87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 40,87] vulkan: 32321 rendering passes, 1282 clear commands, 30932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 40,87] vulkan: 600 passes (100%) ended at renderer.c:890 [ 40,87] vulkan: 1 passes (0%) ended at cmd.c:808 [ 40,87] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 40,88] vulkan: 30601 frames not shown, the display had every swapchain image [ 40,96] nvn: 32400 presents, 64801 submissions [ 40,96] cpu: 600 presents in 0,09 s (6612,5 fps): 14 of the game's threads ran 0,24 s on the host's processors (265% of one, 0,40 ms a present), the whole process 0,50 s (551%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s [ 40,96] cpu: in those 0,09 s, 83747 SVCs (922963 a second): 0x0b SleepThread 75194, 0x18 WaitSynchronization 2161, 0x19 CancelSynchronization 1538, 0x21 SendSyncRequest 1243, 0x17 ResetSignal 1218, 0x35 SignalToAddress 987; 0 calls the dispatch table had no code for (RtAPI.miss) [ 40,96] vulkan: 44114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 86961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 44482 its targets [ 40,96] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms [ 40,96] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 214 optimized pipelines made in the background (23778 ms) [ 40,96] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 40,96] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 40,96] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 40,96] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 40,96] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 40,96] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 40,96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 40,96] vulkan: 32925 rendering passes, 1282 clear commands, 31532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 40,96] vulkan: 600 passes (99%) ended at renderer.c:890 [ 40,96] vulkan: 4 passes (1%) ended at cmd.c:808 [ 40,96] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 40,97] vulkan: 31201 frames not shown, the display had every swapchain image [ 41,05] cpu: 600 presents in 0,09 s (6656,9 fps): 14 of the game's threads ran 0,25 s on the host's processors (272% of one, 0,41 ms a present), the whole process 0,45 s (503%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 41,05] cpu: in those 0,09 s, 63757 SVCs (707370 a second): 0x0b SleepThread 55042, 0x18 WaitSynchronization 2156, 0x19 CancelSynchronization 1530, 0x21 SendSyncRequest 1250, 0x17 ResetSignal 1219, 0x34 WaitForAddress 970; 0 calls the dispatch table had no code for (RtAPI.miss) [ 41,05] vulkan: 44714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 88161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 45082 its targets [ 41,05] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 41,05] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 214 optimized pipelines made in the background (23778 ms) [ 41,05] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 41,05] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 41,05] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 41,05] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 41,05] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 41,05] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 41,05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 41,05] vulkan: 33528 rendering passes, 1282 clear commands, 32132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 41,05] vulkan: 600 passes (100%) ended at renderer.c:890 [ 41,05] vulkan: 3 passes (0%) ended at cmd.c:808 [ 41,05] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 41,07] vulkan: 31801 frames not shown, the display had every swapchain image [ 41,16] cpu: 600 presents in 0,10 s (5734,6 fps): 14 of the game's threads ran 0,32 s on the host's processors (307% of one, 0,54 ms a present), the whole process 0,59 s (563%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 88 'Decompression-GameCore' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s [ 41,16] cpu: in those 0,10 s, 15065 SVCs (143987 a second): 0x0b SleepThread 5993, 0x18 WaitSynchronization 2119, 0x19 CancelSynchronization 1494, 0x21 SendSyncRequest 1249, 0x17 ResetSignal 1219, 0x34 WaitForAddress 983; 0 calls the dispatch table had no code for (RtAPI.miss) [ 41,16] vulkan: 45314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 89361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 45682 its targets [ 41,16] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms [ 41,16] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 228 optimized pipelines made in the background (24239 ms) [ 41,16] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 41,16] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 41,16] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 41,16] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 41,16] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 41,16] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 41,16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 41,16] vulkan: 34133 rendering passes, 1282 clear commands, 32732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 41,16] vulkan: 600 passes (99%) ended at renderer.c:890 [ 41,16] vulkan: 5 passes (1%) ended at cmd.c:808 [ 41,16] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 41,17] vulkan: 32401 frames not shown, the display had every swapchain image [ 41,25] nvn: 34200 presents, 68401 submissions [ 41,25] cpu: 600 presents in 0,09 s (6526,0 fps): 14 of the game's threads ran 0,25 s on the host's processors (275% of one, 0,42 ms a present), the whole process 0,51 s (555%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 41,25] cpu: in those 0,09 s, 62145 SVCs (675933 a second): 0x0b SleepThread 53491, 0x18 WaitSynchronization 2204, 0x19 CancelSynchronization 1582, 0x21 SendSyncRequest 1242, 0x17 ResetSignal 1218, 0x35 SignalToAddress 1003; 0 calls the dispatch table had no code for (RtAPI.miss) [ 41,25] vulkan: 45914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 90561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 46282 its targets [ 41,25] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 41,25] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 230 optimized pipelines made in the background (24259 ms) [ 41,25] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 41,25] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 41,25] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 41,25] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 41,25] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 41,25] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 41,25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 41,25] vulkan: 34735 rendering passes, 1282 clear commands, 33332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 41,25] vulkan: 600 passes (100%) ended at renderer.c:890 [ 41,25] vulkan: 2 passes (0%) ended at cmd.c:808 [ 41,25] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 41,26] vulkan: 33001 frames not shown, the display had every swapchain image [ 41,27] perf: 3865,1 frames a second over 5,0 s (34354 shown in all) [ 41,34] cpu: 600 presents in 0,09 s (6891,0 fps): 14 of the game's threads ran 0,24 s on the host's processors (276% of one, 0,40 ms a present), the whole process 0,49 s (558%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 41,34] cpu: in those 0,09 s, 29928 SVCs (343723 a second): 0x0b SleepThread 21319, 0x18 WaitSynchronization 2225, 0x19 CancelSynchronization 1601, 0x21 SendSyncRequest 1235, 0x17 ResetSignal 1216, 0x34 WaitForAddress 986; 0 calls the dispatch table had no code for (RtAPI.miss) [ 41,34] vulkan: 46514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 91761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 46882 its targets [ 41,34] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 41,34] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 238 optimized pipelines made in the background (24427 ms) [ 41,34] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 41,34] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 41,34] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 41,34] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 41,34] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 41,34] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 41,34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 41,34] vulkan: 35337 rendering passes, 1282 clear commands, 33932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 41,34] vulkan: 600 passes (100%) ended at renderer.c:890 [ 41,34] vulkan: 2 passes (0%) ended at cmd.c:808 [ 41,34] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 41,35] vulkan: 33601 frames not shown, the display had every swapchain image [ 41,43] cpu: 600 presents in 0,09 s (6581,7 fps): 14 of the game's threads ran 0,25 s on the host's processors (276% of one, 0,42 ms a present), the whole process 0,51 s (555%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s [ 41,43] cpu: in those 0,09 s, 47739 SVCs (523676 a second): 0x0b SleepThread 39078, 0x18 WaitSynchronization 2232, 0x19 CancelSynchronization 1609, 0x21 SendSyncRequest 1258, 0x17 ResetSignal 1217, 0x34 WaitForAddress 998; 0 calls the dispatch table had no code for (RtAPI.miss) [ 41,43] vulkan: 47114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 92961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 47482 its targets [ 41,43] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 41,43] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 250 optimized pipelines made in the background (24512 ms) [ 41,43] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 41,43] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 41,43] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 41,43] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 41,43] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 41,43] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 41,43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 41,43] vulkan: 35939 rendering passes, 1282 clear commands, 34532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 41,43] vulkan: 600 passes (100%) ended at renderer.c:890 [ 41,43] vulkan: 2 passes (0%) ended at cmd.c:808 [ 41,43] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 41,44] vulkan: 34201 frames not shown, the display had every swapchain image [ 41,55] nvn: 36000 presents, 72001 submissions [ 41,55] cpu: 600 presents in 0,12 s (4884,1 fps): 14 of the game's threads ran 0,24 s on the host's processors (192% of one, 0,39 ms a present), the whole process 0,52 s (420%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 41,55] cpu: in those 0,12 s, 36439 SVCs (296621 a second): 0x0b SleepThread 27190, 0x18 WaitSynchronization 2253, 0x19 CancelSynchronization 1621, 0x21 SendSyncRequest 1255, 0x17 ResetSignal 1224, 0x34 WaitForAddress 963; 0 calls the dispatch table had no code for (RtAPI.miss) [ 41,55] vulkan: 47714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 94161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 48082 its targets [ 41,55] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [ 41,55] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 254 optimized pipelines made in the background (24640 ms) [ 41,55] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 41,55] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 41,55] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 41,55] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 41,55] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 41,55] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 41,55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 41,55] vulkan: 36540 rendering passes, 1282 clear commands, 35132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 41,55] vulkan: 600 passes (100%) ended at renderer.c:890 [ 41,55] vulkan: 1 passes (0%) ended at cmd.c:808 [ 41,55] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 41,57] vulkan: 34801 frames not shown, the display had every swapchain image [ 41,64] cpu: 600 presents in 0,08 s (7188,0 fps): 14 of the game's threads ran 0,24 s on the host's processors (283% of one, 0,39 ms a present), the whole process 0,48 s (574%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 41,64] cpu: in those 0,08 s, 43321 SVCs (518984 a second): 0x0b SleepThread 34569, 0x18 WaitSynchronization 2235, 0x19 CancelSynchronization 1613, 0x21 SendSyncRequest 1224, 0x17 ResetSignal 1217, 0x34 WaitForAddress 1002; 0 calls the dispatch table had no code for (RtAPI.miss) [ 41,64] vulkan: 48314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 95361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 48682 its targets [ 41,64] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 41,64] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 255 optimized pipelines made in the background (24699 ms) [ 41,64] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 41,64] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 41,64] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 41,64] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 41,64] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 41,64] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 41,64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 41,64] vulkan: 37140 rendering passes, 1282 clear commands, 35732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 41,64] vulkan: 600 passes (100%) ended at renderer.c:890 [ 41,64] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 41,65] vulkan: 35401 frames not shown, the display had every swapchain image [ 41,72] cpu: 600 presents in 0,08 s (7339,8 fps): 14 of the game's threads ran 0,23 s on the host's processors (286% of one, 0,39 ms a present), the whole process 0,47 s (581%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 41,72] cpu: in those 0,08 s, 49756 SVCs (608665 a second): 0x0b SleepThread 40980, 0x18 WaitSynchronization 2272, 0x19 CancelSynchronization 1650, 0x21 SendSyncRequest 1230, 0x17 ResetSignal 1216, 0x34 WaitForAddress 1025; 0 calls the dispatch table had no code for (RtAPI.miss) [ 41,72] vulkan: 48914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 96561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 49282 its targets [ 41,72] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 41,72] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 255 optimized pipelines made in the background (24699 ms) [ 41,72] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 41,72] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 41,72] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 41,72] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 41,72] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 41,72] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 41,72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 41,72] vulkan: 37741 rendering passes, 1282 clear commands, 36332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 41,72] vulkan: 600 passes (100%) ended at renderer.c:890 [ 41,72] vulkan: 1 passes (0%) ended at cmd.c:808 [ 41,72] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 41,73] vulkan: 36001 frames not shown, the display had every swapchain image [ 41,80] nvn: 37800 presents, 75601 submissions [ 41,80] cpu: 600 presents in 0,08 s (7317,2 fps): 14 of the game's threads ran 0,24 s on the host's processors (288% of one, 0,39 ms a present), the whole process 0,48 s (588%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 41,80] cpu: in those 0,08 s, 42541 SVCs (518804 a second): 0x0b SleepThread 33925, 0x18 WaitSynchronization 2128, 0x19 CancelSynchronization 1507, 0x21 SendSyncRequest 1229, 0x17 ResetSignal 1214, 0x35 SignalToAddress 1055; 0 calls the dispatch table had no code for (RtAPI.miss) [ 41,80] vulkan: 49514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 97761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 49882 its targets [ 41,80] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 41,80] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 256 optimized pipelines made in the background (24867 ms) [ 41,80] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 41,80] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 41,80] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 41,80] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 41,80] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 41,80] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 41,80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 41,80] vulkan: 38341 rendering passes, 1282 clear commands, 36932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 41,80] vulkan: 600 passes (100%) ended at renderer.c:890 [ 41,80] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 41,82] vulkan: 36601 frames not shown, the display had every swapchain image [ 41,89] cpu: 600 presents in 0,09 s (6825,3 fps): 14 of the game's threads ran 0,26 s on the host's processors (298% of one, 0,44 ms a present), the whole process 0,51 s (576%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 87 'Decompression-RenderCore' 0,03 s, thread 93 'AudioUpdateThread' 0,03 s [ 41,89] cpu: in those 0,09 s, 23261 SVCs (264605 a second): 0x0b SleepThread 15805, 0x18 WaitSynchronization 1642, 0x21 SendSyncRequest 1236, 0x17 ResetSignal 1218, 0x19 CancelSynchronization 1021, 0x35 SignalToAddress 975; 0 calls the dispatch table had no code for (RtAPI.miss) [ 41,89] vulkan: 50114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 98961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 50482 its targets [ 41,89] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 41,89] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 256 optimized pipelines made in the background (24867 ms) [ 41,89] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 41,89] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 41,89] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 41,89] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 41,89] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 41,89] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 41,89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 41,89] vulkan: 38944 rendering passes, 1282 clear commands, 37532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 41,89] vulkan: 600 passes (100%) ended at renderer.c:890 [ 41,89] vulkan: 3 passes (0%) ended at cmd.c:808 [ 41,89] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 41,91] vulkan: 37201 frames not shown, the display had every swapchain image [ 41,98] cpu: 600 presents in 0,09 s (6769,2 fps): 14 of the game's threads ran 0,27 s on the host's processors (299% of one, 0,44 ms a present), the whole process 0,52 s (582%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 87 'Decompression-RenderCore' 0,02 s [ 41,98] cpu: in those 0,09 s, 23318 SVCs (263073 a second): 0x0b SleepThread 15705, 0x18 WaitSynchronization 1674, 0x21 SendSyncRequest 1251, 0x17 ResetSignal 1215, 0x19 CancelSynchronization 1053, 0x34 WaitForAddress 987; 0 calls the dispatch table had no code for (RtAPI.miss) [ 41,98] vulkan: 50714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 100161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 51082 its targets [ 41,98] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 41,98] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 256 optimized pipelines made in the background (24867 ms) [ 41,98] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 41,98] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 41,98] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 41,98] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 41,98] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 41,98] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 41,98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 41,98] vulkan: 39546 rendering passes, 1282 clear commands, 38132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 41,98] vulkan: 600 passes (100%) ended at renderer.c:890 [ 41,98] vulkan: 2 passes (0%) ended at cmd.c:808 [ 41,98] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 42,00] vulkan: 37801 frames not shown, the display had every swapchain image [ 42,06] nvn: 39600 presents, 79201 submissions [ 42,06] cpu: 600 presents in 0,09 s (6924,6 fps): 14 of the game's threads ran 0,28 s on the host's processors (322% of one, 0,46 ms a present), the whole process 0,53 s (608%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 87 'Decompression-RenderCore' 0,02 s, thread 93 'AudioUpdateThread' 0,02 s [ 42,06] cpu: in those 0,09 s, 22156 SVCs (255702 a second): 0x0b SleepThread 14623, 0x18 WaitSynchronization 1644, 0x21 SendSyncRequest 1240, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1025, 0x35 SignalToAddress 965; 0 calls the dispatch table had no code for (RtAPI.miss) [ 42,06] vulkan: 51314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 101361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 51682 its targets [ 42,06] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 42,06] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 257 optimized pipelines made in the background (25139 ms) [ 42,06] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 42,06] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 42,06] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 42,06] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 42,06] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 42,06] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 42,06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 42,06] vulkan: 40147 rendering passes, 1282 clear commands, 38732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 42,06] vulkan: 600 passes (100%) ended at renderer.c:890 [ 42,06] vulkan: 1 passes (0%) ended at cmd.c:808 [ 42,06] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 42,08] vulkan: 38401 frames not shown, the display had every swapchain image [ 42,15] cpu: 600 presents in 0,09 s (6975,8 fps): 14 of the game's threads ran 0,23 s on the host's processors (267% of one, 0,38 ms a present), the whole process 0,48 s (557%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s [ 42,15] cpu: in those 0,09 s, 22927 SVCs (266556 a second): 0x0b SleepThread 15386, 0x18 WaitSynchronization 1670, 0x21 SendSyncRequest 1233, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1052, 0x34 WaitForAddress 1013; 0 calls the dispatch table had no code for (RtAPI.miss) [ 42,15] vulkan: 51914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 102561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 52282 its targets [ 42,15] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 42,15] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 257 optimized pipelines made in the background (25139 ms) [ 42,15] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 42,15] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 42,15] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 42,15] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 42,15] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 42,15] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 42,15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 42,15] vulkan: 40748 rendering passes, 1282 clear commands, 39332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 42,15] vulkan: 600 passes (100%) ended at renderer.c:890 [ 42,15] vulkan: 1 passes (0%) ended at cmd.c:808 [ 42,15] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 42,17] vulkan: 39001 frames not shown, the display had every swapchain image [ 42,23] cpu: 600 presents in 0,08 s (7307,9 fps): 14 of the game's threads ran 0,23 s on the host's processors (277% of one, 0,38 ms a present), the whole process 0,47 s (574%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s [ 42,23] cpu: in those 0,08 s, 20202 SVCs (246057 a second): 0x0b SleepThread 12731, 0x18 WaitSynchronization 1657, 0x21 SendSyncRequest 1233, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 1035, 0x34 WaitForAddress 982; 0 calls the dispatch table had no code for (RtAPI.miss) [ 42,23] vulkan: 52514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 103761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 52882 its targets [ 42,23] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 42,23] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 258 optimized pipelines made in the background (25309 ms) [ 42,23] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 42,23] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 42,23] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 42,23] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 42,23] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 42,23] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 42,23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 42,23] vulkan: 41348 rendering passes, 1282 clear commands, 39932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 42,23] vulkan: 600 passes (100%) ended at renderer.c:890 [ 42,23] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 42,25] vulkan: 39601 frames not shown, the display had every swapchain image [ 42,32] nvn: 41400 presents, 82801 submissions [ 42,32] cpu: 600 presents in 0,08 s (7119,1 fps): 14 of the game's threads ran 0,23 s on the host's processors (273% of one, 0,38 ms a present), the whole process 0,48 s (570%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s [ 42,32] cpu: in those 0,08 s, 20739 SVCs (246071 a second): 0x0b SleepThread 13200, 0x18 WaitSynchronization 1698, 0x21 SendSyncRequest 1233, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1076, 0x34 WaitForAddress 986; 0 calls the dispatch table had no code for (RtAPI.miss) [ 42,32] vulkan: 53114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 104961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 53482 its targets [ 42,32] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 42,32] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 258 optimized pipelines made in the background (25309 ms) [ 42,32] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 42,32] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 42,32] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 42,32] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 42,32] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 42,32] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 42,32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 42,32] vulkan: 41948 rendering passes, 1282 clear commands, 40532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 42,32] vulkan: 600 passes (100%) ended at renderer.c:890 [ 42,32] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 42,33] vulkan: 40201 frames not shown, the display had every swapchain image [ 42,41] cpu: 600 presents in 0,10 s (6222,8 fps): 14 of the game's threads ran 0,24 s on the host's processors (248% of one, 0,40 ms a present), the whole process 0,49 s (512%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s [ 42,41] cpu: in those 0,10 s, 25337 SVCs (262778 a second): 0x0b SleepThread 17940, 0x18 WaitSynchronization 1653, 0x21 SendSyncRequest 1230, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 1028, 0x34 WaitForAddress 947; 0 calls the dispatch table had no code for (RtAPI.miss) [ 42,41] vulkan: 53714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 106161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 54082 its targets [ 42,41] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 6 ms [ 42,41] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 258 optimized pipelines made in the background (25309 ms) [ 42,41] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 42,41] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 42,41] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 42,41] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 42,41] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 42,41] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 42,41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 42,41] vulkan: 42552 rendering passes, 1282 clear commands, 41132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 42,41] vulkan: 600 passes (99%) ended at renderer.c:890 [ 42,41] vulkan: 4 passes (1%) ended at cmd.c:808 [ 42,41] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 42,43] vulkan: 40801 frames not shown, the display had every swapchain image [ 42,50] cpu: 600 presents in 0,09 s (6892,9 fps): 14 of the game's threads ran 0,24 s on the host's processors (280% of one, 0,41 ms a present), the whole process 0,49 s (563%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 42,50] cpu: in those 0,09 s, 22190 SVCs (254923 a second): 0x0b SleepThread 14798, 0x18 WaitSynchronization 1632, 0x21 SendSyncRequest 1237, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1011, 0x34 WaitForAddress 955; 0 calls the dispatch table had no code for (RtAPI.miss) [ 42,50] vulkan: 54314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 107361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 54682 its targets [ 42,50] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 42,50] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 261 optimized pipelines made in the background (25585 ms) [ 42,50] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 42,50] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 42,50] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 42,50] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 42,50] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 42,50] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 42,50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 42,50] vulkan: 43154 rendering passes, 1282 clear commands, 41732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 42,50] vulkan: 600 passes (100%) ended at renderer.c:890 [ 42,50] vulkan: 2 passes (0%) ended at cmd.c:808 [ 42,50] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 42,52] vulkan: 41401 frames not shown, the display had every swapchain image [ 42,58] nvn: 43200 presents, 86401 submissions [ 42,58] cpu: 600 presents in 0,08 s (7354,0 fps): 14 of the game's threads ran 0,24 s on the host's processors (288% of one, 0,39 ms a present), the whole process 0,48 s (589%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 42,58] cpu: in those 0,08 s, 22755 SVCs (278901 a second): 0x0b SleepThread 15067, 0x18 WaitSynchronization 1762, 0x21 SendSyncRequest 1237, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 1142, 0x34 WaitForAddress 1053; 0 calls the dispatch table had no code for (RtAPI.miss) [ 42,58] vulkan: 54914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 108561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 55282 its targets [ 42,58] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 42,58] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 261 optimized pipelines made in the background (25585 ms) [ 42,58] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 42,58] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 42,58] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 42,58] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 42,58] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 42,58] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 42,58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 42,58] vulkan: 43755 rendering passes, 1282 clear commands, 42332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 42,58] vulkan: 600 passes (100%) ended at renderer.c:890 [ 42,58] vulkan: 1 passes (0%) ended at cmd.c:808 [ 42,58] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 42,60] vulkan: 42001 frames not shown, the display had every swapchain image [ 42,67] cpu: 600 presents in 0,09 s (6618,2 fps): 14 of the game's threads ran 0,26 s on the host's processors (285% of one, 0,43 ms a present), the whole process 0,51 s (563%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 87 'Decompression-RenderCore' 0,02 s [ 42,67] cpu: in those 0,09 s, 24429 SVCs (269459 a second): 0x0b SleepThread 16908, 0x18 WaitSynchronization 1745, 0x21 SendSyncRequest 1232, 0x17 ResetSignal 1215, 0x19 CancelSynchronization 1124, 0x34 WaitForAddress 991; 0 calls the dispatch table had no code for (RtAPI.miss) [ 42,67] vulkan: 55514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 55882 its targets [ 42,67] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 42,67] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 262 optimized pipelines made in the background (25732 ms) [ 42,67] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 42,67] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 42,67] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 42,67] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 42,67] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 42,67] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 42,67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 42,67] vulkan: 44356 rendering passes, 1282 clear commands, 42932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 42,67] vulkan: 600 passes (100%) ended at renderer.c:890 [ 42,67] vulkan: 1 passes (0%) ended at cmd.c:808 [ 42,67] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 42,70] vulkan: 42601 frames not shown, the display had every swapchain image [ 42,76] cpu: 600 presents in 0,09 s (7032,8 fps): 14 of the game's threads ran 0,25 s on the host's processors (289% of one, 0,41 ms a present), the whole process 0,49 s (579%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s [ 42,76] cpu: in those 0,09 s, 23485 SVCs (275274 a second): 0x0b SleepThread 15974, 0x18 WaitSynchronization 1698, 0x21 SendSyncRequest 1239, 0x17 ResetSignal 1215, 0x19 CancelSynchronization 1076, 0x34 WaitForAddress 973; 0 calls the dispatch table had no code for (RtAPI.miss) [ 42,76] vulkan: 56114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 56482 its targets [ 42,76] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 42,76] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 263 optimized pipelines made in the background (25784 ms) [ 42,76] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 42,76] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 42,76] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 42,76] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 42,76] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 42,76] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 42,76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 42,76] vulkan: 44957 rendering passes, 1282 clear commands, 43532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 42,76] vulkan: 600 passes (100%) ended at renderer.c:890 [ 42,76] vulkan: 1 passes (0%) ended at cmd.c:808 [ 42,76] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 42,78] vulkan: 43201 frames not shown, the display had every swapchain image [ 42,84] nvn: 45000 presents, 90001 submissions [ 42,84] cpu: 600 presents in 0,08 s (7355,2 fps): 14 of the game's threads ran 0,24 s on the host's processors (296% of one, 0,40 ms a present), the whole process 0,48 s (589%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s [ 42,84] cpu: in those 0,08 s, 21338 SVCs (261575 a second): 0x0b SleepThread 13986, 0x18 WaitSynchronization 1665, 0x21 SendSyncRequest 1233, 0x17 ResetSignal 1213, 0x19 CancelSynchronization 1046, 0x35 SignalToAddress 941; 0 calls the dispatch table had no code for (RtAPI.miss) [ 42,84] vulkan: 56714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 112161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 57082 its targets [ 42,84] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 42,84] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 264 optimized pipelines made in the background (25919 ms) [ 42,84] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 42,84] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 42,84] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 42,84] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 42,84] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 42,84] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 42,84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 42,84] vulkan: 45558 rendering passes, 1282 clear commands, 44132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 42,84] vulkan: 600 passes (100%) ended at renderer.c:890 [ 42,84] vulkan: 1 passes (0%) ended at cmd.c:808 [ 42,84] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 42,86] vulkan: 43801 frames not shown, the display had every swapchain image [ 42,92] cpu: 600 presents in 0,08 s (7532,5 fps): 14 of the game's threads ran 0,22 s on the host's processors (281% of one, 0,37 ms a present), the whole process 0,46 s (582%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 42,92] cpu: in those 0,08 s, 21203 SVCs (266187 a second): 0x0b SleepThread 13700, 0x18 WaitSynchronization 1660, 0x21 SendSyncRequest 1229, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1041, 0x35 SignalToAddress 956; 0 calls the dispatch table had no code for (RtAPI.miss) [ 42,92] vulkan: 57314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 113361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 57682 its targets [ 42,92] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 42,92] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 264 optimized pipelines made in the background (25919 ms) [ 42,92] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 42,92] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 42,92] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 42,92] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 42,92] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 42,92] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 42,92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 42,92] vulkan: 46159 rendering passes, 1282 clear commands, 44732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 42,92] vulkan: 600 passes (100%) ended at renderer.c:890 [ 42,92] vulkan: 1 passes (0%) ended at cmd.c:808 [ 42,92] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 42,94] vulkan: 44401 frames not shown, the display had every swapchain image [ 43,00] cpu: 600 presents in 0,08 s (7328,4 fps): 14 of the game's threads ran 0,23 s on the host's processors (276% of one, 0,38 ms a present), the whole process 0,47 s (568%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s [ 43,00] cpu: in those 0,08 s, 23748 SVCs (290059 a second): 0x0b SleepThread 16276, 0x18 WaitSynchronization 1653, 0x21 SendSyncRequest 1242, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1032, 0x34 WaitForAddress 931; 0 calls the dispatch table had no code for (RtAPI.miss) [ 43,00] vulkan: 57914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 114561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 58282 its targets [ 43,00] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 43,00] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 265 optimized pipelines made in the background (26021 ms) [ 43,00] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 43,00] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 43,00] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 43,00] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 43,00] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 43,00] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 43,00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 43,00] vulkan: 46760 rendering passes, 1282 clear commands, 45332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 43,00] vulkan: 600 passes (100%) ended at renderer.c:890 [ 43,00] vulkan: 1 passes (0%) ended at cmd.c:808 [ 43,00] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 43,03] vulkan: 45001 frames not shown, the display had every swapchain image [ 43,08] nvn: 46800 presents, 93601 submissions [ 43,08] cpu: 600 presents in 0,08 s (7172,5 fps): 14 of the game's threads ran 0,24 s on the host's processors (289% of one, 0,40 ms a present), the whole process 0,48 s (577%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 43,08] cpu: in those 0,08 s, 24011 SVCs (287031 a second): 0x0b SleepThread 16469, 0x18 WaitSynchronization 1681, 0x21 SendSyncRequest 1239, 0x17 ResetSignal 1213, 0x19 CancelSynchronization 1062, 0x35 SignalToAddress 966; 0 calls the dispatch table had no code for (RtAPI.miss) [ 43,08] vulkan: 58514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 115761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 58882 its targets [ 43,08] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 43,08] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 265 optimized pipelines made in the background (26021 ms) [ 43,08] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 43,08] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 43,08] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 43,08] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 43,08] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 43,08] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 43,08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 43,08] vulkan: 47360 rendering passes, 1282 clear commands, 45932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 43,08] vulkan: 600 passes (100%) ended at renderer.c:890 [ 43,08] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 43,11] vulkan: 45601 frames not shown, the display had every swapchain image [ 43,17] cpu: 600 presents in 0,09 s (6701,5 fps): 14 of the game's threads ran 0,26 s on the host's processors (286% of one, 0,43 ms a present), the whole process 0,51 s (572%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 43,17] cpu: in those 0,09 s, 20993 SVCs (234476 a second): 0x0b SleepThread 13426, 0x18 WaitSynchronization 1657, 0x21 SendSyncRequest 1243, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 1036, 0x34 WaitForAddress 1028; 0 calls the dispatch table had no code for (RtAPI.miss) [ 43,17] vulkan: 59114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 116961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 59482 its targets [ 43,17] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 43,17] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 266 optimized pipelines made in the background (26239 ms) [ 43,17] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 43,17] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 43,17] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 43,17] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 43,17] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 43,17] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 43,17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 43,17] vulkan: 47961 rendering passes, 1282 clear commands, 46532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 43,17] vulkan: 600 passes (100%) ended at renderer.c:890 [ 43,17] vulkan: 1 passes (0%) ended at cmd.c:808 [ 43,17] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 43,20] vulkan: 46201 frames not shown, the display had every swapchain image [ 43,25] cpu: 600 presents in 0,08 s (7550,6 fps): 14 of the game's threads ran 0,24 s on the host's processors (298% of one, 0,40 ms a present), the whole process 0,47 s (592%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s [ 43,25] cpu: in those 0,08 s, 20978 SVCs (263993 a second): 0x0b SleepThread 13727, 0x18 WaitSynchronization 1589, 0x21 SendSyncRequest 1234, 0x17 ResetSignal 1215, 0x19 CancelSynchronization 971, 0x34 WaitForAddress 883; 0 calls the dispatch table had no code for (RtAPI.miss) [ 43,25] vulkan: 59714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 118161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 60082 its targets [ 43,25] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 43,25] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 266 optimized pipelines made in the background (26239 ms) [ 43,25] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 43,25] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 43,25] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 43,25] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 43,25] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 43,25] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 43,25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 43,25] vulkan: 48562 rendering passes, 1282 clear commands, 47132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 43,25] vulkan: 600 passes (100%) ended at renderer.c:890 [ 43,25] vulkan: 1 passes (0%) ended at cmd.c:808 [ 43,25] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 43,28] vulkan: 46801 frames not shown, the display had every swapchain image [ 43,34] nvn: 48600 presents, 97201 submissions [ 43,34] cpu: 600 presents in 0,09 s (6627,6 fps): 14 of the game's threads ran 0,25 s on the host's processors (279% of one, 0,42 ms a present), the whole process 0,51 s (560%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 88 'Decompression-GameCore' 0,02 s [ 43,34] cpu: in those 0,09 s, 24470 SVCs (270294 a second): 0x0b SleepThread 17279, 0x18 WaitSynchronization 1610, 0x21 SendSyncRequest 1222, 0x17 ResetSignal 1212, 0x19 CancelSynchronization 991, 0x34 WaitForAddress 938; 0 calls the dispatch table had no code for (RtAPI.miss) [ 43,34] vulkan: 60314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 119361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 60682 its targets [ 43,34] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 43,34] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 268 optimized pipelines made in the background (26411 ms) [ 43,34] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 43,34] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 43,34] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 43,34] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 43,34] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 43,34] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 43,34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 43,34] vulkan: 49163 rendering passes, 1282 clear commands, 47732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 43,34] vulkan: 600 passes (100%) ended at renderer.c:890 [ 43,34] vulkan: 1 passes (0%) ended at cmd.c:808 [ 43,34] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 43,37] vulkan: 47401 frames not shown, the display had every swapchain image [ 43,43] cpu: 600 presents in 0,09 s (7030,3 fps): 14 of the game's threads ran 0,25 s on the host's processors (296% of one, 0,42 ms a present), the whole process 0,50 s (581%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 43,43] cpu: in those 0,09 s, 23342 SVCs (273501 a second): 0x0b SleepThread 16067, 0x18 WaitSynchronization 1629, 0x21 SendSyncRequest 1236, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1009, 0x35 SignalToAddress 911; 0 calls the dispatch table had no code for (RtAPI.miss) [ 43,43] vulkan: 60914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 120561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 61282 its targets [ 43,43] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 43,43] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 268 optimized pipelines made in the background (26411 ms) [ 43,43] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 43,43] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 43,43] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 43,43] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 43,43] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 43,43] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 43,43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 43,43] vulkan: 49765 rendering passes, 1282 clear commands, 48332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 43,43] vulkan: 600 passes (100%) ended at renderer.c:890 [ 43,43] vulkan: 2 passes (0%) ended at cmd.c:808 [ 43,43] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 43,46] vulkan: 48001 frames not shown, the display had every swapchain image [ 43,50] cpu: 600 presents in 0,08 s (7911,8 fps): 14 of the game's threads ran 0,22 s on the host's processors (293% of one, 0,37 ms a present), the whole process 0,45 s (597%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 43,50] cpu: in those 0,08 s, 21114 SVCs (278416 a second): 0x0b SleepThread 13673, 0x18 WaitSynchronization 1611, 0x21 SendSyncRequest 1229, 0x17 ResetSignal 1214, 0x19 CancelSynchronization 993, 0x34 WaitForAddress 947; 0 calls the dispatch table had no code for (RtAPI.miss) [ 43,50] vulkan: 61514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 121761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 61882 its targets [ 43,50] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 43,50] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 270 optimized pipelines made in the background (26567 ms) [ 43,50] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 43,50] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 43,50] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 43,50] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 43,50] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 43,50] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 43,50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 43,50] vulkan: 50365 rendering passes, 1282 clear commands, 48932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 43,50] vulkan: 600 passes (100%) ended at renderer.c:890 [ 43,50] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 43,54] vulkan: 48601 frames not shown, the display had every swapchain image [ 43,58] nvn: 50400 presents, 100801 submissions [ 43,58] cpu: 600 presents in 0,08 s (7773,9 fps): 14 of the game's threads ran 0,22 s on the host's processors (284% of one, 0,37 ms a present), the whole process 0,45 s (581%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s [ 43,58] cpu: in those 0,08 s, 21060 SVCs (272865 a second): 0x0b SleepThread 13692, 0x18 WaitSynchronization 1605, 0x21 SendSyncRequest 1229, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 983, 0x34 WaitForAddress 911; 0 calls the dispatch table had no code for (RtAPI.miss) [ 43,58] vulkan: 62114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 122961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 62482 its targets [ 43,58] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 43,58] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 270 optimized pipelines made in the background (26567 ms) [ 43,58] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 43,58] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 43,58] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 43,58] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 43,58] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 43,58] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 43,58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 43,58] vulkan: 50966 rendering passes, 1282 clear commands, 49532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 43,58] vulkan: 600 passes (100%) ended at renderer.c:890 [ 43,58] vulkan: 1 passes (0%) ended at cmd.c:808 [ 43,58] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 43,61] vulkan: 49201 frames not shown, the display had every swapchain image [ 43,67] cpu: 600 presents in 0,09 s (6873,4 fps): 14 of the game's threads ran 0,24 s on the host's processors (280% of one, 0,41 ms a present), the whole process 0,50 s (570%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 43,67] cpu: in those 0,09 s, 22849 SVCs (261751 a second): 0x0b SleepThread 15354, 0x18 WaitSynchronization 1631, 0x21 SendSyncRequest 1239, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1012, 0x34 WaitForAddress 931; 0 calls the dispatch table had no code for (RtAPI.miss) [ 43,67] vulkan: 62714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 124161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 63082 its targets [ 43,67] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 43,67] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 271 optimized pipelines made in the background (26685 ms) [ 43,67] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 43,67] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 43,67] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 43,67] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 43,67] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 43,67] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 43,67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 43,67] vulkan: 51567 rendering passes, 1282 clear commands, 50132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 43,67] vulkan: 600 passes (100%) ended at renderer.c:890 [ 43,67] vulkan: 1 passes (0%) ended at cmd.c:808 [ 43,67] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 43,70] vulkan: 49801 frames not shown, the display had every swapchain image [ 43,75] cpu: 600 presents in 0,08 s (7597,2 fps): 14 of the game's threads ran 0,23 s on the host's processors (288% of one, 0,38 ms a present), the whole process 0,46 s (584%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s [ 43,75] cpu: in those 0,08 s, 20045 SVCs (253810 a second): 0x0b SleepThread 12858, 0x18 WaitSynchronization 1623, 0x21 SendSyncRequest 1237, 0x17 ResetSignal 1214, 0x19 CancelSynchronization 1005, 0x34 WaitForAddress 875; 0 calls the dispatch table had no code for (RtAPI.miss) [ 43,75] vulkan: 63314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 125361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 63682 its targets [ 43,75] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 43,75] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 276 optimized pipelines made in the background (26836 ms) [ 43,75] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 43,75] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 43,75] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 43,75] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 43,75] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 43,75] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 43,75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 43,75] vulkan: 52167 rendering passes, 1282 clear commands, 50732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 43,75] vulkan: 600 passes (100%) ended at renderer.c:890 [ 43,75] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 43,78] vulkan: 50401 frames not shown, the display had every swapchain image [ 43,83] nvn: 52200 presents, 104401 submissions [ 43,83] cpu: 600 presents in 0,08 s (7127,6 fps): 14 of the game's threads ran 0,23 s on the host's processors (278% of one, 0,39 ms a present), the whole process 0,48 s (574%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s [ 43,83] cpu: in those 0,08 s, 21829 SVCs (259314 a second): 0x0b SleepThread 14405, 0x18 WaitSynchronization 1620, 0x21 SendSyncRequest 1241, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1001, 0x34 WaitForAddress 960; 0 calls the dispatch table had no code for (RtAPI.miss) [ 43,83] vulkan: 63914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 126561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 64282 its targets [ 43,83] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 43,83] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 279 optimized pipelines made in the background (26911 ms) [ 43,83] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 43,83] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 43,83] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 43,83] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 43,83] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 43,83] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 43,83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 43,83] vulkan: 52768 rendering passes, 1282 clear commands, 51332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 43,83] vulkan: 600 passes (100%) ended at renderer.c:890 [ 43,83] vulkan: 1 passes (0%) ended at cmd.c:808 [ 43,83] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 43,86] vulkan: 51001 frames not shown, the display had every swapchain image [ 43,91] cpu: 600 presents in 0,08 s (7828,8 fps): 14 of the game's threads ran 0,22 s on the host's processors (290% of one, 0,37 ms a present), the whole process 0,45 s (586%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s [ 43,91] cpu: in those 0,08 s, 20284 SVCs (264664 a second): 0x0b SleepThread 13039, 0x18 WaitSynchronization 1616, 0x21 SendSyncRequest 1231, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1000, 0x35 SignalToAddress 908; 0 calls the dispatch table had no code for (RtAPI.miss) [ 43,91] vulkan: 64514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 127761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 64882 its targets [ 43,91] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 43,91] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 279 optimized pipelines made in the background (26911 ms) [ 43,91] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 43,91] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 43,91] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 43,91] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 43,91] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 43,91] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 43,91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 43,91] vulkan: 53368 rendering passes, 1282 clear commands, 51932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 43,91] vulkan: 600 passes (100%) ended at renderer.c:890 [ 43,91] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 43,94] vulkan: 51601 frames not shown, the display had every swapchain image [ 43,99] cpu: 600 presents in 0,08 s (7166,9 fps): 14 of the game's threads ran 0,23 s on the host's processors (275% of one, 0,38 ms a present), the whole process 0,48 s (572%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s [ 43,99] cpu: in those 0,08 s, 22443 SVCs (268076 a second): 0x0b SleepThread 15064, 0x18 WaitSynchronization 1637, 0x21 SendSyncRequest 1231, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 1014, 0x34 WaitForAddress 948; 0 calls the dispatch table had no code for (RtAPI.miss) [ 43,99] vulkan: 65114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 128961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 65482 its targets [ 43,99] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 43,99] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 282 optimized pipelines made in the background (27040 ms) [ 43,99] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 43,99] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 43,99] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 43,99] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 43,99] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 43,99] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 43,99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 43,99] vulkan: 53969 rendering passes, 1282 clear commands, 52532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 43,99] vulkan: 600 passes (100%) ended at renderer.c:890 [ 43,99] vulkan: 1 passes (0%) ended at cmd.c:808 [ 43,99] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 44,02] vulkan: 52201 frames not shown, the display had every swapchain image [ 44,07] nvn: 54000 presents, 108001 submissions [ 44,07] cpu: 600 presents in 0,08 s (7709,8 fps): 14 of the game's threads ran 0,22 s on the host's processors (284% of one, 0,37 ms a present), the whole process 0,46 s (587%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s [ 44,07] cpu: in those 0,08 s, 21552 SVCs (276936 a second): 0x0b SleepThread 14225, 0x18 WaitSynchronization 1622, 0x21 SendSyncRequest 1222, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1002, 0x35 SignalToAddress 898; 0 calls the dispatch table had no code for (RtAPI.miss) [ 44,07] vulkan: 65714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 130161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 66082 its targets [ 44,07] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 44,07] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 285 optimized pipelines made in the background (27158 ms) [ 44,07] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 44,07] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 44,07] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 44,07] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 44,07] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 44,07] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 44,07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 44,07] vulkan: 54570 rendering passes, 1282 clear commands, 53132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 44,07] vulkan: 600 passes (100%) ended at renderer.c:890 [ 44,07] vulkan: 1 passes (0%) ended at cmd.c:808 [ 44,07] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 44,11] vulkan: 52801 frames not shown, the display had every swapchain image [ 44,15] cpu: 600 presents in 0,08 s (7061,8 fps): 14 of the game's threads ran 0,24 s on the host's processors (285% of one, 0,40 ms a present), the whole process 0,49 s (575%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 44,15] cpu: in those 0,08 s, 20703 SVCs (243667 a second): 0x0b SleepThread 13301, 0x18 WaitSynchronization 1618, 0x21 SendSyncRequest 1230, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1000, 0x34 WaitForAddress 928; 0 calls the dispatch table had no code for (RtAPI.miss) [ 44,15] vulkan: 66314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 131361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 66682 its targets [ 44,15] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 44,15] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 287 optimized pipelines made in the background (27232 ms) [ 44,15] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 44,15] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 44,15] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 44,15] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 44,15] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 44,15] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 44,15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 44,15] vulkan: 55170 rendering passes, 1282 clear commands, 53732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 44,15] vulkan: 600 passes (100%) ended at renderer.c:890 [ 44,15] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 44,19] vulkan: 53401 frames not shown, the display had every swapchain image [ 44,24] cpu: 600 presents in 0,09 s (6905,6 fps): 14 of the game's threads ran 0,24 s on the host's processors (276% of one, 0,40 ms a present), the whole process 0,49 s (566%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 44,24] cpu: in those 0,09 s, 22238 SVCs (255946 a second): 0x0b SleepThread 14690, 0x18 WaitSynchronization 1615, 0x21 SendSyncRequest 1240, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 995, 0x34 WaitForAddress 954; 0 calls the dispatch table had no code for (RtAPI.miss) [ 44,24] vulkan: 66914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 132561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 67282 its targets [ 44,24] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 44,24] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 289 optimized pipelines made in the background (27326 ms) [ 44,24] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 44,24] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 44,24] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 44,24] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 44,24] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 44,24] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 44,24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 44,24] vulkan: 55771 rendering passes, 1282 clear commands, 54332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 44,24] vulkan: 600 passes (100%) ended at renderer.c:890 [ 44,24] vulkan: 1 passes (0%) ended at cmd.c:808 [ 44,24] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 44,28] vulkan: 54001 frames not shown, the display had every swapchain image [ 44,33] nvn: 55800 presents, 111601 submissions [ 44,33] cpu: 600 presents in 0,09 s (6650,6 fps): 14 of the game's threads ran 0,25 s on the host's processors (276% of one, 0,41 ms a present), the whole process 0,50 s (558%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 44,33] cpu: in those 0,09 s, 22831 SVCs (253065 a second): 0x0b SleepThread 15263, 0x18 WaitSynchronization 1656, 0x21 SendSyncRequest 1239, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1035, 0x34 WaitForAddress 961; 0 calls the dispatch table had no code for (RtAPI.miss) [ 44,33] vulkan: 67514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 133761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 67882 its targets [ 44,33] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 44,33] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 289 optimized pipelines made in the background (27326 ms) [ 44,33] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 44,33] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 44,33] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 44,33] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 44,33] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 44,33] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 44,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 44,33] vulkan: 56371 rendering passes, 1282 clear commands, 54932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 44,33] vulkan: 600 passes (100%) ended at renderer.c:890 [ 44,33] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 44,37] vulkan: 54601 frames not shown, the display had every swapchain image [ 44,42] cpu: 600 presents in 0,08 s (7177,7 fps): 14 of the game's threads ran 0,24 s on the host's processors (292% of one, 0,41 ms a present), the whole process 0,49 s (583%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 44,42] cpu: in those 0,08 s, 21613 SVCs (258551 a second): 0x0b SleepThread 14277, 0x18 WaitSynchronization 1631, 0x21 SendSyncRequest 1241, 0x17 ResetSignal 1218, 0x19 CancelSynchronization 1012, 0x35 SignalToAddress 901; 0 calls the dispatch table had no code for (RtAPI.miss) [ 44,42] vulkan: 68114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 134961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 68482 its targets [ 44,42] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 44,42] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 292 optimized pipelines made in the background (27457 ms) [ 44,42] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 44,42] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 44,42] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 44,42] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 44,42] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 44,42] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 44,42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 44,42] vulkan: 56973 rendering passes, 1282 clear commands, 55532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 44,42] vulkan: 600 passes (100%) ended at renderer.c:890 [ 44,42] vulkan: 2 passes (0%) ended at cmd.c:808 [ 44,42] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 44,45] vulkan: 55201 frames not shown, the display had every swapchain image [ 44,50] cpu: 600 presents in 0,09 s (7021,0 fps): 14 of the game's threads ran 0,26 s on the host's processors (304% of one, 0,43 ms a present), the whole process 0,51 s (593%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 87 'Decompression-RenderCore' 0,02 s [ 44,50] cpu: in those 0,09 s, 22689 SVCs (265501 a second): 0x0b SleepThread 15357, 0x18 WaitSynchronization 1636, 0x21 SendSyncRequest 1238, 0x17 ResetSignal 1215, 0x19 CancelSynchronization 1016, 0x34 WaitForAddress 908; 0 calls the dispatch table had no code for (RtAPI.miss) [ 44,50] vulkan: 68714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 136161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 69082 its targets [ 44,50] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 44,50] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 293 optimized pipelines made in the background (27564 ms) [ 44,50] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 44,50] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 44,50] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 44,50] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 44,50] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 44,50] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1215 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 44,50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 44,50] vulkan: 57574 rendering passes, 1282 clear commands, 56132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 44,50] vulkan: 600 passes (100%) ended at renderer.c:890 [ 44,50] vulkan: 1 passes (0%) ended at cmd.c:808 [ 44,50] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 44,54] vulkan: 55801 frames not shown, the display had every swapchain image [ 44,59] nvn: 57600 presents, 115201 submissions [ 44,59] cpu: 600 presents in 0,08 s (7092,2 fps): 14 of the game's threads ran 0,26 s on the host's processors (310% of one, 0,44 ms a present), the whole process 0,51 s (600%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 44,59] cpu: in those 0,08 s, 23026 SVCs (272173 a second): 0x0b SleepThread 15543, 0x18 WaitSynchronization 1642, 0x21 SendSyncRequest 1240, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 1025, 0x34 WaitForAddress 919; 0 calls the dispatch table had no code for (RtAPI.miss) [ 44,59] vulkan: 69314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 137361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 69682 its targets [ 44,59] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 44,59] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 293 optimized pipelines made in the background (27564 ms) [ 44,59] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 44,59] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 44,59] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 44,59] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 44,59] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 44,59] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1213 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 44,59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 44,59] vulkan: 58175 rendering passes, 1282 clear commands, 56732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 44,59] vulkan: 600 passes (100%) ended at renderer.c:890 [ 44,59] vulkan: 1 passes (0%) ended at cmd.c:808 [ 44,59] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 44,63] vulkan: 56401 frames not shown, the display had every swapchain image [ 44,67] cpu: 600 presents in 0,08 s (7220,6 fps): 14 of the game's threads ran 0,26 s on the host's processors (318% of one, 0,44 ms a present), the whole process 0,51 s (616%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 87 'Decompression-RenderCore' 0,02 s [ 44,67] cpu: in those 0,08 s, 21642 SVCs (260447 a second): 0x0b SleepThread 14218, 0x18 WaitSynchronization 1642, 0x21 SendSyncRequest 1241, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1022, 0x34 WaitForAddress 889; 0 calls the dispatch table had no code for (RtAPI.miss) [ 44,67] vulkan: 69914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 138561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 70282 its targets [ 44,67] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 44,67] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 301 optimized pipelines made in the background (27745 ms) [ 44,67] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 44,67] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 44,67] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 44,67] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 44,67] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 44,67] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1213 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 44,67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 44,67] vulkan: 58776 rendering passes, 1282 clear commands, 57332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 44,67] vulkan: 600 passes (100%) ended at renderer.c:890 [ 44,67] vulkan: 1 passes (0%) ended at cmd.c:808 [ 44,67] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 44,70] vulkan: 57001 frames not shown, the display had every swapchain image [ 44,76] cpu: 600 presents in 0,09 s (6676,6 fps): 14 of the game's threads ran 0,26 s on the host's processors (285% of one, 0,43 ms a present), the whole process 0,50 s (557%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 87 'Decompression-RenderCore' 0,01 s [ 44,76] cpu: in those 0,09 s, 24534 SVCs (273006 a second): 0x0b SleepThread 17204, 0x18 WaitSynchronization 1610, 0x21 SendSyncRequest 1234, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 990, 0x35 SignalToAddress 914; 0 calls the dispatch table had no code for (RtAPI.miss) [ 44,76] vulkan: 70514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 139761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 70882 its targets [ 44,76] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 44,76] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 301 optimized pipelines made in the background (27745 ms) [ 44,76] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 44,76] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 44,76] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 44,76] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 44,76] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 44,76] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1213 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 44,76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 44,76] vulkan: 59377 rendering passes, 1282 clear commands, 57932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 44,76] vulkan: 600 passes (100%) ended at renderer.c:890 [ 44,76] vulkan: 1 passes (0%) ended at cmd.c:808 [ 44,76] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 44,80] vulkan: 57601 frames not shown, the display had every swapchain image [ 44,85] nvn: 59400 presents, 118801 submissions [ 44,85] cpu: 600 presents in 0,09 s (6869,2 fps): 14 of the game's threads ran 0,27 s on the host's processors (310% of one, 0,45 ms a present), the whole process 0,52 s (594%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 87 'Decompression-RenderCore' 0,02 s [ 44,85] cpu: in those 0,09 s, 23634 SVCs (270579 a second): 0x0b SleepThread 16126, 0x18 WaitSynchronization 1659, 0x21 SendSyncRequest 1246, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 1038, 0x34 WaitForAddress 915; 0 calls the dispatch table had no code for (RtAPI.miss) [ 44,85] vulkan: 71114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 140961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 71482 its targets [ 44,85] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 44,85] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 301 optimized pipelines made in the background (27745 ms) [ 44,85] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 44,85] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 44,85] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 44,85] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 44,85] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 44,85] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 44,85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 44,85] vulkan: 59978 rendering passes, 1282 clear commands, 58532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 44,85] vulkan: 600 passes (100%) ended at renderer.c:890 [ 44,85] vulkan: 1 passes (0%) ended at cmd.c:808 [ 44,85] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 44,89] vulkan: 58201 frames not shown, the display had every swapchain image [ 44,93] cpu: 600 presents in 0,09 s (6930,4 fps): 14 of the game's threads ran 0,24 s on the host's processors (274% of one, 0,40 ms a present), the whole process 0,48 s (557%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 44,93] cpu: in those 0,09 s, 23479 SVCs (271198 a second): 0x0b SleepThread 16225, 0x18 WaitSynchronization 1610, 0x21 SendSyncRequest 1231, 0x17 ResetSignal 1212, 0x19 CancelSynchronization 991, 0x34 WaitForAddress 863; 0 calls the dispatch table had no code for (RtAPI.miss) [ 44,93] vulkan: 71714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 142161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 72082 its targets [ 44,93] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 44,93] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 301 optimized pipelines made in the background (27745 ms) [ 44,93] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 44,93] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 44,93] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 44,93] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 44,93] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 44,93] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 44,93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 44,93] vulkan: 60582 rendering passes, 1282 clear commands, 59132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 44,93] vulkan: 600 passes (99%) ended at renderer.c:890 [ 44,93] vulkan: 4 passes (1%) ended at cmd.c:808 [ 44,93] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 44,97] vulkan: 58801 frames not shown, the display had every swapchain image [ 45,01] cpu: 600 presents in 0,08 s (7399,8 fps): 14 of the game's threads ran 0,24 s on the host's processors (292% of one, 0,39 ms a present), the whole process 0,47 s (582%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s [ 45,01] cpu: in those 0,08 s, 22693 SVCs (279874 a second): 0x0b SleepThread 15444, 0x18 WaitSynchronization 1665, 0x21 SendSyncRequest 1233, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 1047, 0x35 SignalToAddress 871; 0 calls the dispatch table had no code for (RtAPI.miss) [ 45,01] vulkan: 72314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 143361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 72682 its targets [ 45,01] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 45,01] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 302 optimized pipelines made in the background (28092 ms) [ 45,01] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 45,01] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 45,01] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 45,01] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 45,01] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 45,01] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 45,01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 45,01] vulkan: 61183 rendering passes, 1282 clear commands, 59732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 45,01] vulkan: 600 passes (100%) ended at renderer.c:890 [ 45,01] vulkan: 1 passes (0%) ended at cmd.c:808 [ 45,01] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 45,06] vulkan: 59401 frames not shown, the display had every swapchain image [ 45,10] nvn: 61200 presents, 122401 submissions [ 45,10] cpu: 600 presents in 0,09 s (6997,1 fps): 14 of the game's threads ran 0,24 s on the host's processors (277% of one, 0,40 ms a present), the whole process 0,49 s (566%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,06 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 45,10] cpu: in those 0,09 s, 22347 SVCs (260608 a second): 0x0b SleepThread 15021, 0x18 WaitSynchronization 1594, 0x21 SendSyncRequest 1237, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 974, 0x34 WaitForAddress 965; 0 calls the dispatch table had no code for (RtAPI.miss) [ 45,10] vulkan: 72914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 144561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 73282 its targets [ 45,10] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 45,10] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 303 optimized pipelines made in the background (28109 ms) [ 45,10] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 45,10] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 45,10] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 45,10] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 45,10] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 45,10] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 45,10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 45,10] vulkan: 61784 rendering passes, 1282 clear commands, 60332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 45,10] vulkan: 600 passes (100%) ended at renderer.c:890 [ 45,10] vulkan: 1 passes (0%) ended at cmd.c:808 [ 45,10] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 45,14] vulkan: 60001 frames not shown, the display had every swapchain image [ 45,18] cpu: 600 presents in 0,08 s (7464,9 fps): 14 of the game's threads ran 0,23 s on the host's processors (290% of one, 0,39 ms a present), the whole process 0,48 s (592%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 45,18] cpu: in those 0,08 s, 21279 SVCs (264744 a second): 0x0b SleepThread 13960, 0x18 WaitSynchronization 1595, 0x21 SendSyncRequest 1233, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 976, 0x35 SignalToAddress 861; 0 calls the dispatch table had no code for (RtAPI.miss) [ 45,18] vulkan: 73514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 145761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 73882 its targets [ 45,18] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 45,18] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 305 optimized pipelines made in the background (28223 ms) [ 45,18] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 45,18] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 45,18] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 45,18] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 45,18] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 45,18] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 45,18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 45,18] vulkan: 62384 rendering passes, 1282 clear commands, 60932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 45,18] vulkan: 600 passes (100%) ended at renderer.c:890 [ 45,18] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 45,22] vulkan: 60601 frames not shown, the display had every swapchain image [ 45,27] cpu: 600 presents in 0,09 s (6922,2 fps): 14 of the game's threads ran 0,24 s on the host's processors (283% of one, 0,41 ms a present), the whole process 0,49 s (564%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 45,27] cpu: in those 0,09 s, 23101 SVCs (266518 a second): 0x0b SleepThread 15816, 0x18 WaitSynchronization 1621, 0x17 ResetSignal 1217, 0x21 SendSyncRequest 1214, 0x19 CancelSynchronization 1001, 0x34 WaitForAddress 870; 0 calls the dispatch table had no code for (RtAPI.miss) [ 45,27] vulkan: 74114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 146961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 74482 its targets [ 45,27] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 45,27] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 306 optimized pipelines made in the background (28326 ms) [ 45,27] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 45,27] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 45,27] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 45,27] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 45,27] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 45,27] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 45,27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 45,27] vulkan: 62985 rendering passes, 1282 clear commands, 61532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 45,27] vulkan: 600 passes (100%) ended at renderer.c:890 [ 45,27] vulkan: 1 passes (0%) ended at cmd.c:808 [ 45,27] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 45,31] vulkan: 61201 frames not shown, the display had every swapchain image [ 45,35] nvn: 63000 presents, 126001 submissions [ 45,35] cpu: 600 presents in 0,09 s (6926,3 fps): 14 of the game's threads ran 0,25 s on the host's processors (285% of one, 0,41 ms a present), the whole process 0,50 s (580%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s [ 45,35] cpu: in those 0,09 s, 21875 SVCs (252522 a second): 0x0b SleepThread 14751, 0x18 WaitSynchronization 1557, 0x21 SendSyncRequest 1238, 0x17 ResetSignal 1210, 0x19 CancelSynchronization 939, 0x34 WaitForAddress 885; 0 calls the dispatch table had no code for (RtAPI.miss) [ 45,35] vulkan: 74714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 148161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 75082 its targets [ 45,35] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 45,35] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 306 optimized pipelines made in the background (28326 ms) [ 45,35] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 45,35] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 45,35] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 45,35] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 45,35] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 45,35] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 45,35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 45,35] vulkan: 63586 rendering passes, 1282 clear commands, 62132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 45,35] vulkan: 600 passes (100%) ended at renderer.c:890 [ 45,35] vulkan: 1 passes (0%) ended at cmd.c:808 [ 45,35] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 45,41] vulkan: 61801 frames not shown, the display had every swapchain image [ 45,44] cpu: 600 presents in 0,09 s (6560,8 fps): 14 of the game's threads ran 0,26 s on the host's processors (286% of one, 0,44 ms a present), the whole process 0,51 s (563%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 45,44] cpu: in those 0,09 s, 23706 SVCs (259219 a second): 0x0b SleepThread 16375, 0x18 WaitSynchronization 1607, 0x21 SendSyncRequest 1226, 0x17 ResetSignal 1220, 0x19 CancelSynchronization 983, 0x35 SignalToAddress 905; 0 calls the dispatch table had no code for (RtAPI.miss) [ 45,44] vulkan: 75314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 149361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 75682 its targets [ 45,44] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 45,44] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 306 optimized pipelines made in the background (28326 ms) [ 45,44] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 45,44] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 45,44] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 45,44] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 45,44] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 45,44] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 45,44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 45,44] vulkan: 64189 rendering passes, 1282 clear commands, 62732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 45,44] vulkan: 600 passes (100%) ended at renderer.c:890 [ 45,44] vulkan: 3 passes (0%) ended at cmd.c:808 [ 45,44] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 45,49] vulkan: 62401 frames not shown, the display had every swapchain image [ 45,53] cpu: 600 presents in 0,09 s (6913,0 fps): 14 of the game's threads ran 0,27 s on the host's processors (315% of one, 0,46 ms a present), the whole process 0,52 s (600%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 88 'Decompression-GameCore' 0,02 s [ 45,53] cpu: in those 0,09 s, 23836 SVCs (274632 a second): 0x0b SleepThread 16478, 0x18 WaitSynchronization 1579, 0x21 SendSyncRequest 1242, 0x17 ResetSignal 1218, 0x19 CancelSynchronization 961, 0x34 WaitForAddress 889; 0 calls the dispatch table had no code for (RtAPI.miss) [ 45,53] vulkan: 75914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 150561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 76282 its targets [ 45,53] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 45,53] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 306 optimized pipelines made in the background (28326 ms) [ 45,53] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 45,53] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 45,53] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 45,53] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 45,53] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 45,53] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 45,53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 45,53] vulkan: 64790 rendering passes, 1282 clear commands, 63332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 45,53] vulkan: 600 passes (100%) ended at renderer.c:890 [ 45,53] vulkan: 1 passes (0%) ended at cmd.c:808 [ 45,53] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 45,58] vulkan: 63001 frames not shown, the display had every swapchain image [ 45,62] nvn: 64800 presents, 129601 submissions [ 45,62] cpu: 600 presents in 0,08 s (7105,7 fps): 14 of the game's threads ran 0,26 s on the host's processors (306% of one, 0,43 ms a present), the whole process 0,50 s (594%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 45,62] cpu: in those 0,08 s, 22863 SVCs (270762 a second): 0x0b SleepThread 15698, 0x18 WaitSynchronization 1603, 0x21 SendSyncRequest 1245, 0x17 ResetSignal 1212, 0x19 CancelSynchronization 982, 0x35 SignalToAddress 850; 0 calls the dispatch table had no code for (RtAPI.miss) [ 45,62] vulkan: 76514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 151761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 76882 its targets [ 45,62] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 45,62] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 316 optimized pipelines made in the background (28694 ms) [ 45,62] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 45,62] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 45,62] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 45,62] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 45,62] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 45,62] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 45,62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 45,62] vulkan: 65390 rendering passes, 1282 clear commands, 63932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 45,62] vulkan: 600 passes (100%) ended at renderer.c:890 [ 45,62] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 45,67] vulkan: 63601 frames not shown, the display had every swapchain image [ 45,70] cpu: 600 presents in 0,08 s (7069,9 fps): 14 of the game's threads ran 0,24 s on the host's processors (286% of one, 0,40 ms a present), the whole process 0,48 s (567%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 45,70] cpu: in those 0,08 s, 22271 SVCs (262424 a second): 0x0b SleepThread 14884, 0x18 WaitSynchronization 1563, 0x21 SendSyncRequest 1242, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 946, 0x34 WaitForAddress 922; 0 calls the dispatch table had no code for (RtAPI.miss) [ 45,70] vulkan: 77114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 152961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 77482 its targets [ 45,70] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 45,70] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 316 optimized pipelines made in the background (28694 ms) [ 45,70] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 45,70] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 45,70] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 45,70] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 45,70] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 45,70] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 45,70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 45,70] vulkan: 65992 rendering passes, 1282 clear commands, 64532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 45,70] vulkan: 600 passes (100%) ended at renderer.c:890 [ 45,70] vulkan: 2 passes (0%) ended at cmd.c:808 [ 45,70] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 45,75] vulkan: 64201 frames not shown, the display had every swapchain image [ 45,79] cpu: 600 presents in 0,09 s (6762,8 fps): 14 of the game's threads ran 0,26 s on the host's processors (293% of one, 0,43 ms a present), the whole process 0,52 s (582%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,02 s [ 45,79] cpu: in those 0,09 s, 24802 SVCs (279551 a second): 0x0b SleepThread 17208, 0x18 WaitSynchronization 1669, 0x21 SendSyncRequest 1247, 0x17 ResetSignal 1218, 0x19 CancelSynchronization 1048, 0x34 WaitForAddress 944; 0 calls the dispatch table had no code for (RtAPI.miss) [ 45,79] vulkan: 77714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 154161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 78082 its targets [ 45,79] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 45,79] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 324 optimized pipelines made in the background (28872 ms) [ 45,79] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 45,79] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 45,79] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 45,79] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 45,79] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 45,79] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 45,79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 45,79] vulkan: 66593 rendering passes, 1282 clear commands, 65132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 45,79] vulkan: 600 passes (100%) ended at renderer.c:890 [ 45,79] vulkan: 1 passes (0%) ended at cmd.c:808 [ 45,79] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 45,84] vulkan: 64801 frames not shown, the display had every swapchain image [ 45,87] nvn: 66600 presents, 133201 submissions [ 45,87] cpu: 600 presents in 0,09 s (7031,0 fps): 14 of the game's threads ran 0,25 s on the host's processors (288% of one, 0,41 ms a present), the whole process 0,50 s (583%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 45,87] cpu: in those 0,09 s, 25155 SVCs (294777 a second): 0x0b SleepThread 17861, 0x18 WaitSynchronization 1634, 0x21 SendSyncRequest 1236, 0x17 ResetSignal 1217, 0x19 CancelSynchronization 1014, 0x34 WaitForAddress 875; 0 calls the dispatch table had no code for (RtAPI.miss) [ 45,87] vulkan: 78314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 155361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 78682 its targets [ 45,87] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 45,87] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 327 optimized pipelines made in the background (28926 ms) [ 45,87] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 45,87] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 45,87] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 45,87] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 45,87] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 45,87] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 45,87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 45,87] vulkan: 67193 rendering passes, 1282 clear commands, 65732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 45,87] vulkan: 600 passes (100%) ended at renderer.c:890 [ 45,87] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 45,92] vulkan: 65401 frames not shown, the display had every swapchain image [ 45,96] cpu: 600 presents in 0,08 s (7209,4 fps): 14 of the game's threads ran 0,24 s on the host's processors (291% of one, 0,40 ms a present), the whole process 0,49 s (584%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 45,96] cpu: in those 0,08 s, 24392 SVCs (293086 a second): 0x0b SleepThread 16941, 0x18 WaitSynchronization 1608, 0x21 SendSyncRequest 1248, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 990, 0x35 SignalToAddress 893; 0 calls the dispatch table had no code for (RtAPI.miss) [ 45,96] vulkan: 78914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 156561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 79282 its targets [ 45,96] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 45,96] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 331 optimized pipelines made in the background (29049 ms) [ 45,96] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 45,96] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 45,96] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 45,96] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 45,96] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 45,96] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 45,96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 45,96] vulkan: 67794 rendering passes, 1282 clear commands, 66332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 45,96] vulkan: 600 passes (100%) ended at renderer.c:890 [ 45,96] vulkan: 1 passes (0%) ended at cmd.c:808 [ 45,96] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 46,01] vulkan: 66001 frames not shown, the display had every swapchain image [ 46,04] cpu: 600 presents in 0,08 s (7315,7 fps): 14 of the game's threads ran 0,24 s on the host's processors (296% of one, 0,40 ms a present), the whole process 0,49 s (593%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 46,04] cpu: in those 0,08 s, 23080 SVCs (281412 a second): 0x0b SleepThread 15683, 0x18 WaitSynchronization 1594, 0x21 SendSyncRequest 1250, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 975, 0x34 WaitForAddress 905; 0 calls the dispatch table had no code for (RtAPI.miss) [ 46,04] vulkan: 79514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 157761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 79882 its targets [ 46,04] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 46,04] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 332 optimized pipelines made in the background (29054 ms) [ 46,04] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 46,04] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 46,04] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 46,04] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 46,04] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 46,04] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 46,04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 46,04] vulkan: 68394 rendering passes, 1282 clear commands, 66932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 46,04] vulkan: 600 passes (100%) ended at renderer.c:890 [ 46,04] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 46,09] vulkan: 66601 frames not shown, the display had every swapchain image [ 46,13] nvn: 68400 presents, 136801 submissions [ 46,13] cpu: 600 presents in 0,09 s (6890,7 fps): 14 of the game's threads ran 0,25 s on the host's processors (289% of one, 0,42 ms a present), the whole process 0,50 s (578%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 46,13] cpu: in those 0,09 s, 24177 SVCs (277659 a second): 0x0b SleepThread 16687, 0x18 WaitSynchronization 1611, 0x21 SendSyncRequest 1255, 0x17 ResetSignal 1218, 0x19 CancelSynchronization 992, 0x34 WaitForAddress 950; 0 calls the dispatch table had no code for (RtAPI.miss) [ 46,13] vulkan: 80114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 158961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 80482 its targets [ 46,13] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 46,13] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 332 optimized pipelines made in the background (29054 ms) [ 46,13] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 46,13] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 46,13] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 46,13] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 46,13] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 46,13] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 46,13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 46,13] vulkan: 68995 rendering passes, 1282 clear commands, 67532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 46,13] vulkan: 600 passes (100%) ended at renderer.c:890 [ 46,13] vulkan: 1 passes (0%) ended at cmd.c:808 [ 46,13] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 46,18] vulkan: 67201 frames not shown, the display had every swapchain image [ 46,21] cpu: 600 presents in 0,08 s (7311,5 fps): 14 of the game's threads ran 0,24 s on the host's processors (295% of one, 0,40 ms a present), the whole process 0,48 s (587%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 46,21] cpu: in those 0,08 s, 23701 SVCs (288817 a second): 0x0b SleepThread 16361, 0x18 WaitSynchronization 1595, 0x21 SendSyncRequest 1248, 0x17 ResetSignal 1215, 0x19 CancelSynchronization 975, 0x34 WaitForAddress 914; 0 calls the dispatch table had no code for (RtAPI.miss) [ 46,21] vulkan: 80714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 160161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 81082 its targets [ 46,21] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 46,21] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 334 optimized pipelines made in the background (29237 ms) [ 46,21] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 46,21] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 46,21] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 46,21] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 46,21] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 46,21] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 46,21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 46,21] vulkan: 69596 rendering passes, 1282 clear commands, 68132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 46,21] vulkan: 600 passes (100%) ended at renderer.c:890 [ 46,21] vulkan: 1 passes (0%) ended at cmd.c:808 [ 46,21] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 46,26] vulkan: 67801 frames not shown, the display had every swapchain image [ 46,29] perf: 7017,3 frames a second over 5,0 s (69557 shown in all) [ 46,30] cpu: 600 presents in 0,09 s (6928,3 fps): 14 of the game's threads ran 0,25 s on the host's processors (287% of one, 0,41 ms a present), the whole process 0,50 s (576%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 46,30] cpu: in those 0,09 s, 26319 SVCs (303910 a second): 0x0b SleepThread 19068, 0x18 WaitSynchronization 1596, 0x21 SendSyncRequest 1254, 0x17 ResetSignal 1220, 0x19 CancelSynchronization 975, 0x34 WaitForAddress 836; 0 calls the dispatch table had no code for (RtAPI.miss) [ 46,30] vulkan: 81314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 161361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 81682 its targets [ 46,30] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 46,30] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 334 optimized pipelines made in the background (29237 ms) [ 46,30] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 46,30] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 46,30] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 46,30] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 46,30] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 46,30] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1212 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 46,30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 46,30] vulkan: 70196 rendering passes, 1282 clear commands, 68732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 46,30] vulkan: 600 passes (100%) ended at renderer.c:890 [ 46,30] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 46,35] vulkan: 68401 frames not shown, the display had every swapchain image [ 46,38] nvn: 70200 presents, 140401 submissions [ 46,38] cpu: 600 presents in 0,09 s (6996,5 fps): 14 of the game's threads ran 0,25 s on the host's processors (288% of one, 0,41 ms a present), the whole process 0,50 s (582%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,05 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s [ 46,38] cpu: in those 0,09 s, 26827 SVCs (312824 a second): 0x0b SleepThread 19398, 0x18 WaitSynchronization 1580, 0x21 SendSyncRequest 1250, 0x17 ResetSignal 1216, 0x19 CancelSynchronization 961, 0x34 WaitForAddress 862; 0 calls the dispatch table had no code for (RtAPI.miss) [ 46,38] vulkan: 81914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 162561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 82282 its targets [ 46,38] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 46,38] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 336 optimized pipelines made in the background (29425 ms) [ 46,38] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 46,38] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 46,38] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 46,38] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 46,38] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 46,38] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1205 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 46,38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 46,38] vulkan: 70797 rendering passes, 1282 clear commands, 69332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 46,38] vulkan: 600 passes (100%) ended at renderer.c:890 [ 46,38] vulkan: 1 passes (0%) ended at cmd.c:808 [ 46,38] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 46,43] vulkan: 69001 frames not shown, the display had every swapchain image [ 46,47] cpu: 600 presents in 0,08 s (7123,3 fps): 14 of the game's threads ran 0,25 s on the host's processors (295% of one, 0,41 ms a present), the whole process 0,50 s (590%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s [ 46,47] cpu: in those 0,08 s, 26168 SVCs (310672 a second): 0x0b SleepThread 18761, 0x18 WaitSynchronization 1548, 0x21 SendSyncRequest 1262, 0x17 ResetSignal 1218, 0x19 CancelSynchronization 928, 0x35 SignalToAddress 846; 0 calls the dispatch table had no code for (RtAPI.miss) [ 46,47] vulkan: 82514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 163761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 82882 its targets [ 46,47] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 46,47] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 337 optimized pipelines made in the background (29544 ms) [ 46,47] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 46,47] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 46,47] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 46,47] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 46,47] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 46,47] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1205 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 46,47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 46,47] vulkan: 71397 rendering passes, 1282 clear commands, 69932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 46,47] vulkan: 600 passes (100%) ended at renderer.c:890 [ 46,47] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 46,52] vulkan: 69601 frames not shown, the display had every swapchain image [ 46,54] cpu: 600 presents in 0,08 s (7726,3 fps): 14 of the game's threads ran 0,22 s on the host's processors (289% of one, 0,37 ms a present), the whole process 0,46 s (586%); the busiest: thread 85 'Loading Thread' 0,07 s, thread 80 'MainThread' 0,07 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s [ 46,54] cpu: in those 0,08 s, 27758 SVCs (357443 a second): 0x0b SleepThread 20249, 0x18 WaitSynchronization 1591, 0x21 SendSyncRequest 1231, 0x17 ResetSignal 1215, 0x19 CancelSynchronization 974, 0x34 WaitForAddress 928; 0 calls the dispatch table had no code for (RtAPI.miss) [ 46,54] vulkan: 83114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 164961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 83482 its targets [ 46,54] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 46,54] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 341 optimized pipelines made in the background (29629 ms) [ 46,54] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 46,54] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 46,54] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 46,54] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 46,54] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 46,54] vulkan: caches: 4 render targets (25 MB, 0 parked), 91 textures (136 MB), 1205 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 46,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 46,54] vulkan: 71998 rendering passes, 1282 clear commands, 70532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 46,54] vulkan: 600 passes (100%) ended at renderer.c:890 [ 46,54] vulkan: 1 passes (0%) ended at cmd.c:808 [ 46,54] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 46,60] vulkan: 70201 frames not shown, the display had every swapchain image [ 46,63] nvn: 72000 presents, 144001 submissions [ 46,63] cpu: 600 presents in 0,09 s (6963,0 fps): 14 of the game's threads ran 0,24 s on the host's processors (283% of one, 0,41 ms a present), the whole process 0,49 s (567%); the busiest: thread 85 'Loading Thread' 0,08 s, thread 80 'MainThread' 0,08 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 46,63] cpu: in those 0,09 s, 28234 SVCs (327657 a second): 0x0b SleepThread 20533, 0x18 WaitSynchronization 1585, 0x21 SendSyncRequest 1254, 0x17 ResetSignal 1214, 0x34 WaitForAddress 1039, 0x35 SignalToAddress 1038; 0 calls the dispatch table had no code for (RtAPI.miss) [ 46,63] vulkan: 83714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 166161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 84082 its targets [ 46,63] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 46,63] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 347 optimized pipelines made in the background (29715 ms) [ 46,63] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 46,63] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 46,63] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 46,63] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 46,63] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 46,63] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 46,63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 46,63] vulkan: 72599 rendering passes, 1282 clear commands, 71132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 46,63] vulkan: 600 passes (100%) ended at renderer.c:890 [ 46,63] vulkan: 1 passes (0%) ended at cmd.c:808 [ 46,63] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 46,69] vulkan: 70801 frames not shown, the display had every swapchain image [ 46,72] cpu: 600 presents in 0,09 s (6402,1 fps): 14 of the game's threads ran 0,27 s on the host's processors (288% of one, 0,45 ms a present), the whole process 0,52 s (559%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,08 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 46,72] cpu: in those 0,09 s, 23285 SVCs (248453 a second): 0x0b SleepThread 15287, 0x18 WaitSynchronization 1677, 0x21 SendSyncRequest 1299, 0x17 ResetSignal 1219, 0x35 SignalToAddress 1062, 0x34 WaitForAddress 1061; 0 calls the dispatch table had no code for (RtAPI.miss) [ 46,72] vulkan: 84314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 167361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 84682 its targets [ 46,72] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 46,72] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 347 optimized pipelines made in the background (29715 ms) [ 46,72] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 46,72] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 46,72] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 46,72] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 46,72] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 46,72] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 46,72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 46,72] vulkan: 73202 rendering passes, 1282 clear commands, 71732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 46,72] vulkan: 600 passes (100%) ended at renderer.c:890 [ 46,72] vulkan: 3 passes (0%) ended at cmd.c:808 [ 46,72] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 46,79] vulkan: 71401 frames not shown, the display had every swapchain image [ 46,82] cpu: 600 presents in 0,09 s (6420,0 fps): 14 of the game's threads ran 0,29 s on the host's processors (313% of one, 0,49 ms a present), the whole process 0,55 s (584%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,08 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 87 'Decompression-RenderCore' 0,02 s [ 46,82] cpu: in those 0,09 s, 23391 SVCs (250283 a second): 0x0b SleepThread 15463, 0x18 WaitSynchronization 1691, 0x21 SendSyncRequest 1251, 0x17 ResetSignal 1220, 0x34 WaitForAddress 1134, 0x35 SignalToAddress 1134; 0 calls the dispatch table had no code for (RtAPI.miss) [ 46,82] vulkan: 84914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 168561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 85282 its targets [ 46,82] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 46,82] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 349 optimized pipelines made in the background (29900 ms) [ 46,82] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 46,82] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 46,82] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 46,82] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 46,82] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 46,82] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 46,82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 46,82] vulkan: 73803 rendering passes, 1282 clear commands, 72332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 46,82] vulkan: 600 passes (100%) ended at renderer.c:890 [ 46,82] vulkan: 1 passes (0%) ended at cmd.c:808 [ 46,82] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 46,87] vulkan: 72001 frames not shown, the display had every swapchain image [ 46,90] nvn: 73800 presents, 147601 submissions [ 46,90] cpu: 600 presents in 0,09 s (6940,9 fps): 14 of the game's threads ran 0,26 s on the host's processors (297% of one, 0,43 ms a present), the whole process 0,50 s (577%); the busiest: thread 80 'MainThread' 0,08 s, thread 85 'Loading Thread' 0,08 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 46,90] cpu: in those 0,09 s, 11341 SVCs (131194 a second): 0x0b SleepThread 3478, 0x18 WaitSynchronization 1635, 0x21 SendSyncRequest 1267, 0x17 ResetSignal 1217, 0x35 SignalToAddress 1111, 0x34 WaitForAddress 1110; 0 calls the dispatch table had no code for (RtAPI.miss) [ 46,90] vulkan: 85514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 169761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 85882 its targets [ 46,90] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 46,90] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 354 optimized pipelines made in the background (29991 ms) [ 46,90] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 46,90] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 46,90] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 46,90] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 46,90] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 46,90] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 46,90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 46,90] vulkan: 74403 rendering passes, 1282 clear commands, 72932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 46,90] vulkan: 600 passes (100%) ended at renderer.c:890 [ 46,90] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 46,98] vulkan: 72601 frames not shown, the display had every swapchain image [ 47,00] cpu: 600 presents in 0,10 s (5934,4 fps): 14 of the game's threads ran 0,29 s on the host's processors (286% of one, 0,48 ms a present), the whole process 0,55 s (546%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 47,00] cpu: in those 0,10 s, 25424 SVCs (251459 a second): 0x0b SleepThread 17674, 0x18 WaitSynchronization 1671, 0x21 SendSyncRequest 1256, 0x17 ResetSignal 1219, 0x19 CancelSynchronization 1048, 0x34 WaitForAddress 1034; 0 calls the dispatch table had no code for (RtAPI.miss) [ 47,00] vulkan: 86114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 170961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 86482 its targets [ 47,00] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 47,00] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 354 optimized pipelines made in the background (29991 ms) [ 47,00] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 47,00] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 47,00] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 47,00] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 47,00] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 47,00] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 47,00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 47,00] vulkan: 75006 rendering passes, 1282 clear commands, 73532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 47,00] vulkan: 600 passes (100%) ended at renderer.c:890 [ 47,00] vulkan: 3 passes (0%) ended at cmd.c:808 [ 47,00] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 47,07] vulkan: 73201 frames not shown, the display had every swapchain image [ 47,10] cpu: 600 presents in 0,09 s (6415,6 fps): 14 of the game's threads ran 0,26 s on the host's processors (283% of one, 0,44 ms a present), the whole process 0,52 s (553%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 47,10] cpu: in those 0,09 s, 10925 SVCs (116817 a second): 0x0b SleepThread 2855, 0x18 WaitSynchronization 1691, 0x21 SendSyncRequest 1275, 0x17 ResetSignal 1220, 0x34 WaitForAddress 1151, 0x35 SignalToAddress 1151; 0 calls the dispatch table had no code for (RtAPI.miss) [ 47,10] vulkan: 86714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 172161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 87082 its targets [ 47,10] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 47,10] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 355 optimized pipelines made in the background (30101 ms) [ 47,10] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 47,10] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 47,10] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 47,10] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 47,10] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 47,10] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 47,10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 47,10] vulkan: 75607 rendering passes, 1282 clear commands, 74132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 47,10] vulkan: 600 passes (100%) ended at renderer.c:890 [ 47,10] vulkan: 1 passes (0%) ended at cmd.c:808 [ 47,10] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 47,17] vulkan: 73801 frames not shown, the display had every swapchain image [ 47,19] nvn: 75600 presents, 151201 submissions [ 47,19] cpu: 600 presents in 0,09 s (6354,2 fps): 14 of the game's threads ran 0,26 s on the host's processors (280% of one, 0,44 ms a present), the whole process 0,51 s (542%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 47,19] cpu: in those 0,09 s, 7940 SVCs (84088 a second): 0x18 WaitSynchronization 1724, 0x21 SendSyncRequest 1252, 0x17 ResetSignal 1217, 0x34 WaitForAddress 1154, 0x35 SignalToAddress 1154, 0x19 CancelSynchronization 1100; 0 calls the dispatch table had no code for (RtAPI.miss) [ 47,19] vulkan: 87314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 173361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 87682 its targets [ 47,19] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 47,19] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 356 optimized pipelines made in the background (30269 ms) [ 47,19] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 47,19] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 47,19] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 47,19] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 47,19] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 47,19] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 47,19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 47,19] vulkan: 76207 rendering passes, 1282 clear commands, 74732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 47,19] vulkan: 600 passes (100%) ended at renderer.c:890 [ 47,19] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 47,26] vulkan: 74401 frames not shown, the display had every swapchain image [ 47,29] cpu: 600 presents in 0,10 s (6278,9 fps): 14 of the game's threads ran 0,26 s on the host's processors (275% of one, 0,44 ms a present), the whole process 0,52 s (539%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 47,29] cpu: in those 0,10 s, 8007 SVCs (83792 a second): 0x18 WaitSynchronization 1720, 0x21 SendSyncRequest 1253, 0x17 ResetSignal 1220, 0x34 WaitForAddress 1155, 0x35 SignalToAddress 1155, 0x19 CancelSynchronization 1093; 0 calls the dispatch table had no code for (RtAPI.miss) [ 47,29] vulkan: 87914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 174561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 88282 its targets [ 47,29] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 47,29] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 360 optimized pipelines made in the background (30381 ms) [ 47,29] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 47,29] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 47,29] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 47,29] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 47,29] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 47,29] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 47,29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 47,29] vulkan: 76808 rendering passes, 1282 clear commands, 75332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 47,29] vulkan: 600 passes (100%) ended at renderer.c:890 [ 47,29] vulkan: 1 passes (0%) ended at cmd.c:808 [ 47,29] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 47,36] vulkan: 75001 frames not shown, the display had every swapchain image [ 47,39] cpu: 600 presents in 0,10 s (6055,9 fps): 14 of the game's threads ran 0,27 s on the host's processors (274% of one, 0,45 ms a present), the whole process 0,53 s (532%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 47,39] cpu: in those 0,10 s, 7771 SVCs (78434 a second): 0x18 WaitSynchronization 1668, 0x21 SendSyncRequest 1264, 0x17 ResetSignal 1219, 0x34 WaitForAddress 1111, 0x35 SignalToAddress 1111, 0x19 CancelSynchronization 1044; 0 calls the dispatch table had no code for (RtAPI.miss) [ 47,39] vulkan: 88514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 175761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 88882 its targets [ 47,39] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms [ 47,39] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 371 optimized pipelines made in the background (30416 ms) [ 47,39] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 47,39] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 47,39] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 47,39] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 47,39] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 47,39] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 47,39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 47,39] vulkan: 77409 rendering passes, 1282 clear commands, 75932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 47,39] vulkan: 600 passes (100%) ended at renderer.c:890 [ 47,39] vulkan: 1 passes (0%) ended at cmd.c:808 [ 47,39] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 47,46] vulkan: 75601 frames not shown, the display had every swapchain image [ 47,48] nvn: 77400 presents, 154801 submissions [ 47,48] cpu: 600 presents in 0,10 s (6174,5 fps): 14 of the game's threads ran 0,27 s on the host's processors (274% of one, 0,44 ms a present), the whole process 0,52 s (536%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 47,48] cpu: in those 0,10 s, 7900 SVCs (81298 a second): 0x18 WaitSynchronization 1705, 0x21 SendSyncRequest 1252, 0x17 ResetSignal 1219, 0x34 WaitForAddress 1113, 0x35 SignalToAddress 1113, 0x19 CancelSynchronization 1082; 0 calls the dispatch table had no code for (RtAPI.miss) [ 47,48] vulkan: 89114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 176961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 89482 its targets [ 47,48] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 47,48] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 371 optimized pipelines made in the background (30416 ms) [ 47,48] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 47,48] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 47,48] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 47,48] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 47,48] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 47,48] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 47,48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 47,48] vulkan: 78011 rendering passes, 1282 clear commands, 76532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 47,48] vulkan: 600 passes (100%) ended at renderer.c:890 [ 47,48] vulkan: 2 passes (0%) ended at cmd.c:808 [ 47,48] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 47,56] vulkan: 76201 frames not shown, the display had every swapchain image [ 47,58] cpu: 600 presents in 0,10 s (6169,2 fps): 14 of the game's threads ran 0,27 s on the host's processors (274% of one, 0,44 ms a present), the whole process 0,52 s (537%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 47,58] cpu: in those 0,10 s, 8070 SVCs (82975 a second): 0x18 WaitSynchronization 1716, 0x21 SendSyncRequest 1254, 0x17 ResetSignal 1220, 0x34 WaitForAddress 1170, 0x35 SignalToAddress 1170, 0x19 CancelSynchronization 1090; 0 calls the dispatch table had no code for (RtAPI.miss) [ 47,58] vulkan: 89714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 178161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 90082 its targets [ 47,58] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 47,58] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 371 optimized pipelines made in the background (30416 ms) [ 47,58] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 47,58] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 47,58] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 47,58] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 47,58] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 47,58] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 47,58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 47,58] vulkan: 78613 rendering passes, 1282 clear commands, 77132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 47,58] vulkan: 600 passes (100%) ended at renderer.c:890 [ 47,58] vulkan: 2 passes (0%) ended at cmd.c:808 [ 47,58] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 47,65] vulkan: 76801 frames not shown, the display had every swapchain image [ 47,68] cpu: 600 presents in 0,09 s (6360,2 fps): 14 of the game's threads ran 0,27 s on the host's processors (283% of one, 0,45 ms a present), the whole process 0,52 s (549%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,08 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 47,68] cpu: in those 0,09 s, 7846 SVCs (83170 a second): 0x18 WaitSynchronization 1649, 0x21 SendSyncRequest 1292, 0x17 ResetSignal 1219, 0x34 WaitForAddress 1104, 0x35 SignalToAddress 1104, 0x19 CancelSynchronization 1028; 0 calls the dispatch table had no code for (RtAPI.miss) [ 47,68] vulkan: 90314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 179361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 90682 its targets [ 47,68] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 47,68] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 373 optimized pipelines made in the background (30675 ms) [ 47,68] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 47,68] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 47,68] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 47,68] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 47,68] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 47,68] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 47,68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 47,68] vulkan: 79214 rendering passes, 1282 clear commands, 77732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 47,68] vulkan: 600 passes (100%) ended at renderer.c:890 [ 47,68] vulkan: 1 passes (0%) ended at cmd.c:808 [ 47,68] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 47,75] vulkan: 77401 frames not shown, the display had every swapchain image [ 47,77] nvn: 79200 presents, 158401 submissions [ 47,77] cpu: 600 presents in 0,09 s (6461,4 fps): 14 of the game's threads ran 0,26 s on the host's processors (276% of one, 0,43 ms a present), the whole process 0,51 s (544%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,08 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 47,77] cpu: in those 0,09 s, 7986 SVCs (86001 a second): 0x18 WaitSynchronization 1705, 0x21 SendSyncRequest 1228, 0x17 ResetSignal 1212, 0x34 WaitForAddress 1164, 0x35 SignalToAddress 1164, 0x19 CancelSynchronization 1080; 0 calls the dispatch table had no code for (RtAPI.miss) [ 47,77] vulkan: 90914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 180561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 91282 its targets [ 47,77] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 47,77] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 375 optimized pipelines made in the background (30853 ms) [ 47,77] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 47,77] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 47,77] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 47,77] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 47,77] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 47,77] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1201 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 47,77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 47,77] vulkan: 79815 rendering passes, 1282 clear commands, 78332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 47,77] vulkan: 600 passes (100%) ended at renderer.c:890 [ 47,77] vulkan: 1 passes (0%) ended at cmd.c:808 [ 47,77] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 47,84] vulkan: 78001 frames not shown, the display had every swapchain image [ 47,86] cpu: 600 presents in 0,10 s (6262,3 fps): 14 of the game's threads ran 0,27 s on the host's processors (286% of one, 0,46 ms a present), the whole process 0,53 s (550%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 47,86] cpu: in those 0,10 s, 23024 SVCs (240304 a second): 0x0b SleepThread 14978, 0x18 WaitSynchronization 1735, 0x21 SendSyncRequest 1252, 0x17 ResetSignal 1218, 0x34 WaitForAddress 1162, 0x35 SignalToAddress 1162; 0 calls the dispatch table had no code for (RtAPI.miss) [ 47,86] vulkan: 91514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 181761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 91882 its targets [ 47,86] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 47,86] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 375 optimized pipelines made in the background (30853 ms) [ 47,86] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 47,86] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 47,86] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 47,86] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 47,86] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 47,86] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1193 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 47,86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 47,86] vulkan: 80415 rendering passes, 1282 clear commands, 78932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 47,86] vulkan: 600 passes (100%) ended at renderer.c:890 [ 47,86] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 47,94] vulkan: 78601 frames not shown, the display had every swapchain image [ 47,96] cpu: 600 presents in 0,10 s (5980,9 fps): 14 of the game's threads ran 0,28 s on the host's processors (278% of one, 0,46 ms a present), the whole process 0,54 s (534%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 47,96] cpu: in those 0,10 s, 26956 SVCs (268703 a second): 0x0b SleepThread 18810, 0x18 WaitSynchronization 1752, 0x21 SendSyncRequest 1255, 0x17 ResetSignal 1222, 0x34 WaitForAddress 1187, 0x35 SignalToAddress 1186; 0 calls the dispatch table had no code for (RtAPI.miss) [ 47,96] vulkan: 92114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 182961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 92482 its targets [ 47,96] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 47,96] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 376 optimized pipelines made in the background (30985 ms) [ 47,96] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 47,96] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 47,96] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 47,96] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 47,96] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 47,96] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1193 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 47,96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 47,96] vulkan: 81016 rendering passes, 1282 clear commands, 79532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 47,96] vulkan: 600 passes (100%) ended at renderer.c:890 [ 47,96] vulkan: 1 passes (0%) ended at cmd.c:808 [ 47,96] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 48,04] vulkan: 79201 frames not shown, the display had every swapchain image [ 48,06] nvn: 81000 presents, 162001 submissions [ 48,06] cpu: 600 presents in 0,10 s (6047,1 fps): 14 of the game's threads ran 0,28 s on the host's processors (287% of one, 0,47 ms a present), the whole process 0,54 s (549%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,02 s, thread 89 'Default Priority Jobs' 0,01 s [ 48,06] cpu: in those 0,10 s, 27682 SVCs (278992 a second): 0x0b SleepThread 19591, 0x18 WaitSynchronization 1744, 0x21 SendSyncRequest 1245, 0x17 ResetSignal 1218, 0x35 SignalToAddress 1158, 0x34 WaitForAddress 1157; 0 calls the dispatch table had no code for (RtAPI.miss) [ 48,06] vulkan: 92714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 184161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 93082 its targets [ 48,06] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 48,06] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 378 optimized pipelines made in the background (31131 ms) [ 48,06] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 48,06] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 48,06] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 48,06] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 48,06] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 48,06] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1193 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 48,06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 48,06] vulkan: 81617 rendering passes, 1282 clear commands, 80132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 48,06] vulkan: 600 passes (100%) ended at renderer.c:890 [ 48,06] vulkan: 1 passes (0%) ended at cmd.c:808 [ 48,06] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 48,14] vulkan: 79801 frames not shown, the display had every swapchain image [ 48,16] cpu: 600 presents in 0,10 s (6122,1 fps): 14 of the game's threads ran 0,29 s on the host's processors (292% of one, 0,48 ms a present), the whole process 0,54 s (551%); the busiest: thread 85 'Loading Thread' 0,09 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 48,16] cpu: in those 0,10 s, 28207 SVCs (287809 a second): 0x0b SleepThread 20060, 0x18 WaitSynchronization 1744, 0x21 SendSyncRequest 1247, 0x17 ResetSignal 1219, 0x35 SignalToAddress 1207, 0x34 WaitForAddress 1206; 0 calls the dispatch table had no code for (RtAPI.miss) [ 48,16] vulkan: 93314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 185361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 93682 its targets [ 48,16] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 3 ms [ 48,16] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 378 optimized pipelines made in the background (31131 ms) [ 48,16] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 48,16] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 48,16] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 48,16] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 48,16] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 48,16] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1193 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 48,16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 48,16] vulkan: 82218 rendering passes, 1282 clear commands, 80732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 48,16] vulkan: 600 passes (100%) ended at renderer.c:890 [ 48,16] vulkan: 1 passes (0%) ended at cmd.c:808 [ 48,16] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 48,25] vulkan: 80401 frames not shown, the display had every swapchain image [ 48,26] cpu: 600 presents in 0,10 s (5973,5 fps): 14 of the game's threads ran 0,28 s on the host's processors (276% of one, 0,46 ms a present), the whole process 0,53 s (532%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 48,26] cpu: in those 0,10 s, 29382 SVCs (292524 a second): 0x0b SleepThread 21336, 0x18 WaitSynchronization 1737, 0x21 SendSyncRequest 1246, 0x17 ResetSignal 1220, 0x34 WaitForAddress 1168, 0x35 SignalToAddress 1167; 0 calls the dispatch table had no code for (RtAPI.miss) [ 48,26] vulkan: 93914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 186561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 94282 its targets [ 48,26] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 48,26] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 379 optimized pipelines made in the background (31288 ms) [ 48,26] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 48,26] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 48,26] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 48,26] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 48,26] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 48,26] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1191 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 48,26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 48,26] vulkan: 82819 rendering passes, 1282 clear commands, 81332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 48,26] vulkan: 600 passes (100%) ended at renderer.c:890 [ 48,26] vulkan: 1 passes (0%) ended at cmd.c:808 [ 48,26] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 48,35] vulkan: 81001 frames not shown, the display had every swapchain image [ 48,37] nvn: 82800 presents, 165601 submissions [ 48,37] cpu: 600 presents in 0,10 s (5793,4 fps): 14 of the game's threads ran 0,33 s on the host's processors (315% of one, 0,54 ms a present), the whole process 0,59 s (570%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,10 s, thread 91 'Graphics Thread' 0,04 s, thread 87 'Decompression-RenderCore' 0,03 s, thread 93 'AudioUpdateThread' 0,02 s [ 48,37] cpu: in those 0,10 s, 29598 SVCs (285786 a second): 0x0b SleepThread 21600, 0x18 WaitSynchronization 1725, 0x21 SendSyncRequest 1259, 0x17 ResetSignal 1220, 0x35 SignalToAddress 1181, 0x34 WaitForAddress 1180; 0 calls the dispatch table had no code for (RtAPI.miss) [ 48,37] vulkan: 94514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 187761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 94882 its targets [ 48,37] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 48,37] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 380 optimized pipelines made in the background (31394 ms) [ 48,37] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 48,37] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 48,37] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 48,37] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 48,37] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 48,37] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1191 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 48,37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 48,37] vulkan: 83419 rendering passes, 1282 clear commands, 81932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 48,37] vulkan: 600 passes (100%) ended at renderer.c:890 [ 48,37] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 48,45] vulkan: 81601 frames not shown, the display had every swapchain image [ 48,47] cpu: 600 presents in 0,10 s (5973,5 fps): 14 of the game's threads ran 0,29 s on the host's processors (285% of one, 0,48 ms a present), the whole process 0,55 s (543%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 48,47] cpu: in those 0,10 s, 30656 SVCs (305205 a second): 0x0b SleepThread 22699, 0x18 WaitSynchronization 1705, 0x21 SendSyncRequest 1257, 0x17 ResetSignal 1221, 0x34 WaitForAddress 1147, 0x35 SignalToAddress 1147; 0 calls the dispatch table had no code for (RtAPI.miss) [ 48,47] vulkan: 95114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 188961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 95482 its targets [ 48,47] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 1 ms [ 48,47] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 381 optimized pipelines made in the background (31540 ms) [ 48,47] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 48,47] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 48,47] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 48,47] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 48,47] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 48,47] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1191 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 48,47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 48,47] vulkan: 84020 rendering passes, 1282 clear commands, 82532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 48,47] vulkan: 600 passes (100%) ended at renderer.c:890 [ 48,47] vulkan: 1 passes (0%) ended at cmd.c:808 [ 48,47] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 48,56] vulkan: 82201 frames not shown, the display had every swapchain image [ 48,57] cpu: 600 presents in 0,10 s (5796,1 fps): 14 of the game's threads ran 0,28 s on the host's processors (273% of one, 0,47 ms a present), the whole process 0,55 s (530%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,01 s [ 48,57] cpu: in those 0,10 s, 30747 SVCs (297024 a second): 0x0b SleepThread 22789, 0x18 WaitSynchronization 1679, 0x21 SendSyncRequest 1256, 0x17 ResetSignal 1220, 0x34 WaitForAddress 1147, 0x35 SignalToAddress 1147; 0 calls the dispatch table had no code for (RtAPI.miss) [ 48,57] vulkan: 95714 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 190161 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 96082 its targets [ 48,57] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 2 ms [ 48,57] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 382 optimized pipelines made in the background (31631 ms) [ 48,57] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 48,57] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 48,57] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 48,57] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 48,57] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 48,57] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1185 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 48,57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 48,57] vulkan: 84622 rendering passes, 1282 clear commands, 83132 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 48,57] vulkan: 600 passes (100%) ended at renderer.c:890 [ 48,57] vulkan: 2 passes (0%) ended at cmd.c:808 [ 48,57] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 48,66] vulkan: 82801 frames not shown, the display had every swapchain image [ 48,67] nvn: 84600 presents, 169201 submissions [ 48,67] cpu: 600 presents in 0,10 s (5792,1 fps): 14 of the game's threads ran 0,29 s on the host's processors (278% of one, 0,48 ms a present), the whole process 0,55 s (528%); the busiest: thread 85 'Loading Thread' 0,10 s, thread 80 'MainThread' 0,09 s, thread 91 'Graphics Thread' 0,04 s, thread 93 'AudioUpdateThread' 0,03 s, thread 89 'Default Priority Jobs' 0,02 s [ 48,67] cpu: in those 0,10 s, 29898 SVCs (288622 a second): 0x0b SleepThread 21924, 0x18 WaitSynchronization 1706, 0x21 SendSyncRequest 1253, 0x17 ResetSignal 1220, 0x34 WaitForAddress 1156, 0x35 SignalToAddress 1156; 0 calls the dispatch table had no code for (RtAPI.miss) [ 48,67] vulkan: 96314 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 191361 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 96682 its targets [ 48,67] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 0 ms [ 48,67] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 384 optimized pipelines made in the background (31732 ms) [ 48,67] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 48,67] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 48,67] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 48,67] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 48,67] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 48,67] vulkan: caches: 4 render targets (25 MB, 0 parked), 90 textures (136 MB), 1185 buffers (0 MB); 489 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 48,67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 48,67] vulkan: 85222 rendering passes, 1282 clear commands, 83732 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 48,67] vulkan: 600 passes (100%) ended at renderer.c:890 [ 48,67] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 48,77] vulkan: 83401 frames not shown, the display had every swapchain image [ 48,77] FPS limit: the game's pace [ 48,83] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 49,40] cpu: 600 presents in 0,72 s (831,0 fps): 14 of the game's threads ran 0,95 s on the host's processors (132% of one, 1,59 ms a present), the whole process 1,86 s (257%); the busiest: thread 85 'Loading Thread' 0,70 s, thread 80 'MainThread' 0,10 s, thread 91 'Graphics Thread' 0,04 s, thread 82 'FileSystem Data Thread' 0,03 s, thread 93 'AudioUpdateThread' 0,03 s [ 49,40] cpu: in those 0,72 s, 266253 SVCs (368772 a second): 0x0b SleepThread 256981, 0x18 WaitSynchronization 1965, 0x21 SendSyncRequest 1678, 0x17 ResetSignal 1340, 0x19 CancelSynchronization 1185, 0x34 WaitForAddress 1185; 0 calls the dispatch table had no code for (RtAPI.miss) [ 49,40] vulkan: 96914 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 192561 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 97282 its targets [ 49,40] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [ 49,40] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 441 optimized pipelines made in the background (32443 ms) [ 49,40] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 49,40] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 49,40] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 49,40] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 49,40] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 428 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 49,40] vulkan: caches: 4 render targets (25 MB, 0 parked), 88 textures (136 MB), 1185 buffers (0 MB); 488 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 49,40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 49,40] vulkan: 85824 rendering passes, 1282 clear commands, 84332 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 49,40] vulkan: 600 passes (100%) ended at renderer.c:890 [ 49,40] vulkan: 2 passes (0%) ended at cmd.c:808 [ 49,40] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 50,41] vulkan: display: 599 frame intervals of 32,86 ms (deviation 23,44 ms, 1st to 99th percentile 16,52 to 66,99 ms), 195 held for other than 1 refresh; the game's frames went from release to present in 2,8 ms (0,2 to 8,7), on to the display in 46,7 ms (30,0 to 58,5), 49,5 ms in all (33,3 to 60,8) [ 50,41] vulkan: display: 82832 frames not shown (no image free), 0 held for a later refresh than their period's [ 51,31] perf: 3141,0 frames a second over 5,0 s (85314 shown in all) [ 56,31] perf: 60,0 frames a second over 5,0 s (85614 shown in all) [ 59,39] cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 11,25 s on the host's processors (113% of one, 18,75 ms a present), the whole process 21,72 s (217%); the busiest: thread 85 'Loading Thread' 9,73 s, thread 88 'Decompression-GameCore' 0,36 s, thread 82 'FileSystem Data Thread' 0,32 s, thread 87 'Decompression-RenderCore' 0,29 s, thread 80 'MainThread' 0,21 s [ 59,39] cpu: in those 10,00 s, 2308446 SVCs (230853 a second): 0x0b SleepThread 2282437, 0x21 SendSyncRequest 7880, 0x18 WaitSynchronization 5116, 0x17 ResetSignal 3200, 0x19 CancelSynchronization 2077, 0x1c WaitProcessWideKeyAtomic 2000; 0 calls the dispatch table had no code for (RtAPI.miss) [ 59,39] vulkan: 97514 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 193761 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 97882 its targets [ 59,39] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 59,39] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 633 optimized pipelines made in the background (42426 ms) [ 59,39] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 59,39] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 59,39] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 59,39] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 59,39] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 296 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 59,39] vulkan: caches: 4 render targets (25 MB, 0 parked), 60 textures (5 MB), 15 buffers (0 MB); 357 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 59,39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 59,39] vulkan: 86424 rendering passes, 1282 clear commands, 84932 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 59,39] vulkan: 600 passes (100%) ended at renderer.c:890 [ 59,39] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 60,39] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,97 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6,3 ms (6,0 to 6,6), on to the display in 33,1 ms (32,8 to 33,3), 39,4 ms in all (39,1 to 39,7) [ 60,39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 61,32] perf: 60,0 frames a second over 5,0 s (85915 shown in all) [ 63,08] nvn: the first texture of format 0xa (target 1, 64x1) [ 63,37] nvn: the first texture of format 0x4f (target 4, 252x252) [ 63,53] nvn: the first texture of format 0x42 (target 2, 1408x256) [ 66,32] perf: 59,8 frames a second over 5,0 s (86214 shown in all) [ 69,39] nvn: 86400 presents, 172801 submissions [ 69,39] cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 9,93 s on the host's processors (99% of one, 16,55 ms a present), the whole process 20,39 s (204%); the busiest: thread 85 'Loading Thread' 8,23 s, thread 82 'FileSystem Data Thread' 0,42 s, thread 88 'Decompression-GameCore' 0,38 s, thread 87 'Decompression-RenderCore' 0,35 s, thread 80 'MainThread' 0,15 s [ 69,39] cpu: in those 10,00 s, 1835064 SVCs (183507 a second): 0x0b SleepThread 1798504, 0x21 SendSyncRequest 8785, 0x18 WaitSynchronization 5133, 0x1b ArbitrateUnlock 4832, 0x1a ArbitrateLock 3570, 0x1c WaitProcessWideKeyAtomic 3263; 0 calls the dispatch table had no code for (RtAPI.miss) [ 69,39] vulkan: 98114 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 194961 descriptor sets written, 1267 reused (4 descriptor pools, 0 sets with texture arrays taken from them); 6382 draws kept the last one's shaders and pipeline (0 checked), 98482 its targets [ 69,39] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 4 render targets made, 986 texture uploads (7688 MB), 0 of them some blocks alone (0 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [ 69,39] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1106 links (11 ms); 758 optimized pipelines made in the background (52259 ms) [ 69,39] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 69,39] vulkan: the BC7 cache gave 0 levels and took 4 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 69,39] vulkan: 4 ASTC textures made BC7 between frames (0 MB of RGBA8 freed, 3714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (0 went so, 0 made BC7 again) [ 69,39] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 69,39] vulkan: memory used and budgeted: heap 0 821 of 5206 MB (761 ours, 296 of it allocated), heap 1 337 of 11926 MB (320 ours, 50 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 69,39] vulkan: caches: 4 render targets (25 MB, 0 parked), 60 textures (5 MB), 11 buffers (0 MB); 357 of 5206 MB in use as they count it, 0 MB freed for the budget so far [ 69,39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 69,39] vulkan: 87026 rendering passes, 1282 clear commands, 85532 attachments cleared and 0 left undefined by their load op; 2131 buffers filled ahead of the passes [ 69,39] vulkan: 600 passes (100%) ended at renderer.c:890 [ 69,39] vulkan: 2 passes (0%) ended at cmd.c:808 [ 69,39] vulkan: GPU-owned guest memory landed for the CPU 21 times, render targets written back for an engine 0 times [ 70,56] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,64 ms, 1st to 99th percentile 16,51 to 16,95 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6,2 ms (5,8 to 12,5), on to the display in 33,1 ms (32,7 to 33,3), 39,2 ms in all (38,9 to 39,4) [ 70,56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 71,32] perf: 60,2 frames a second over 5,0 s (86515 shown in all) [ 74,65] nvn: virtual pool 11c52dde18 (15a80000 bytes at GPU 4cea00000): 13 requests mapped [ 74,73] nvn: the first texture of format 0xb (target 1, 646x32) [ 74,73] nvn: virtual pool 11c52e7018 (ad40000 bytes at GPU 4e4480000): 7 requests mapped [ 74,73] nvn: virtual pool 11c52e7218 (ad40000 bytes at GPU 4ef1c0000): 7 requests mapped [ 74,73] nvn: virtual pool 11c52e7418 (ad40000 bytes at GPU 4f9f00000): 7 requests mapped [ 74,73] nvn: virtual pool 11c52e7618 (ad40000 bytes at GPU 504c40000): 7 requests mapped [ 74,74] nvn: virtual pool 11c52e7818 (ad40000 bytes at GPU 50f980000): 7 requests mapped [ 74,74] vulkan: a 1408x256x1008 image of 1 levels and 1 layers, 177408 KiB, with memory where it is bound: 2772 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 [ 74,74] vulkan: a 1408x256x1008 image of 1 levels and 1 layers, 177408 KiB, with memory where it is bound: 2772 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 [ 74,74] vulkan: a 1408x256x1008 image of 1 levels and 1 layers, 177408 KiB, with memory where it is bound: 2772 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 [ 74,74] vulkan: a 1408x256x1008 image of 1 levels and 1 layers, 177408 KiB, with memory where it is bound: 2772 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 [ 74,74] vulkan: a 1408x256x1008 image of 1 levels and 1 layers, 354816 KiB, with memory where it is bound: 5544 blocks of 64x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 [ 74,74] vulkan: a 1408x256x1008 image of 1 levels and 1 layers, 177408 KiB, with memory where it is bound: 2772 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 [ 75,64] vulkan: 1436x808 texture reads the 1440x808 render target at 401420000: only that region is used [ 75,64] vulkan: 510x32 texture reads the 512x32 render target at 488e80000: only that region is used [ 75,64] vulkan: unsupported texture format 0, header word 0 00000000 (not drawn) [ 75,64] vulkan: indexed texture reads the null texture (bank 3 handle bfffcdf6) [ 75,64] vulkan: indexed texture reads the null texture (bank 3 handle bd9ffffa) [ 75,64] vulkan: indexed texture reads the null texture (bank 3 handle c03a9782) [ 75,64] vulkan: indexed texture reads the null texture (bank 3 handle 3f2a894f) [ 75,64] vulkan: 1436x808 texture reads the 1440x808 render target at 402400000: only that region is used [ 75,64] vulkan: 8x4 texture reads the 16x4 render target at 40354aa00: only that region is used [ 75,64] vulkan: 4x2 texture reads the 16x2 render target at 40354ac00: only that region is used [ 75,64] vulkan: 2x1 texture reads the 16x1 render target at 40354ae00: only that region is used [ 75,69] vulkan: 359x202 texture reads the 368x202 render target at 403094000: only that region is used [ 75,69] vulkan: 179x101 texture reads the 192x101 render target at 4030f0000: only that region is used [ 75,69] vulkan: 89x50 texture reads the 96x50 render target at 403108000: only that region is used [ 75,70] vulkan: 44x25 texture reads the 48x25 render target at 40310e000: only that region is used [ 75,70] vulkan: a 1054 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 30 render targets made, 98 texture uploads (31466 KB), 44 ms in finishes; 3 internal texture pipelines (526 ms); GPU waits finish/recycle/submit 44/0/0 ms [ 75,70] vulkan: frame resource CPU: image requirements 1 ms (278 calls) [ 75,70] vulkan: frame resource CPU: image allocation 11 ms (139 calls) [ 75,70] vulkan: frame resource CPU: target reload 4 ms (31 calls) [ 75,70] vulkan: frame resource CPU: buffer cache build 1 ms (46 calls) [ 75,89] vulkan: a 190 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (4214 KB), 142 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 123/0/0 ms [ 75,99] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (399 KB), 58 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 57/0/0 ms [ 76,17] vulkan: a 91 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 90 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 88/0/0 ms [ 76,23] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (102 KB), 55 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 55/0/0 ms [ 76,31] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (4454 KB), 49 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 48/0/0 ms [ 76,32] perf: 42,4 frames a second over 5,0 s (86727 shown in all) [ 76,39] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 48 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 47/0/0 ms [ 76,49] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 51 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 50/0/0 ms [ 76,85] vulkan: the BC7 encoder queues up to 768 thousand blocks before an upload waits for the GPU (bc7_queue=0, Auto, 6144 MB of the GPU's own memory) [ 76,96] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (9500 KB), 52 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 51/0/0 ms [ 77,05] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (2285 KB), 48 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 47/0/0 ms [ 77,13] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 78,78] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 48 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 47/0/0 ms [ 79,57] nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory [ 81,32] perf: 42,4 frames a second over 5,0 s (86939 shown in all) [ 82,33] cpu: 600 presents in 12,93 s (46,4 fps): 14 of the game's threads ran 10,13 s on the host's processors (78% of one, 16,88 ms a present), the whole process 27,25 s (211%); the busiest: thread 85 'Loading Thread' 3,72 s, thread 89 'Default Priority Jobs' 2,68 s, thread 80 'MainThread' 1,51 s, thread 91 'Graphics Thread' 0,71 s, thread 88 'Decompression-GameCore' 0,52 s [ 82,33] cpu: in those 12,93 s, 1022459 SVCs (79059 a second): 0x0b SleepThread 985736, 0x21 SendSyncRequest 8167, 0x18 WaitSynchronization 7316, 0x1c WaitProcessWideKeyAtomic 3828, 0x1d SignalProcessWideKey 3826, 0x17 ResetSignal 3682; 0 calls the dispatch table had no code for (RtAPI.miss) [ 82,33] vulkan: 172788 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 289 finishes (3192 ms); 0 reads past queued releases (0 samples counts written on the GPU); 304879 descriptor sets written, 40699 reused (5 descriptor pools, 9120 sets with texture arrays taken from them); 41696 draws kept the last one's shaders and pipeline (0 checked), 162177 its targets [ 82,33] vulkan: 0 shaders translated (0 ms), 1 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 34 render targets made, 1194 texture uploads (7804 MB), 23 of them some blocks alone (1 MB); 11 frames over 50 ms in the last 600, the slowest 1054 ms [ 82,33] vulkan: pipeline libraries: 398 pre-rasterization and 624 fragment shader parts made (8 and 0 from the cache, 27830 and 88715 ms), 3 vertex input and 26 fragment output parts (0 ms); 1107 links (11 ms); 883 optimized pipelines made in the background (65328 ms) [ 82,33] vulkan: 1 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 82,33] vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 884 encoder dispatches in all [ 82,33] vulkan: the BC7 cache gave 447 levels and took 634 new; its file holds 63 MB (started over 0 times at 8192 MB) [ 82,33] vulkan: 128 ASTC textures made BC7 between frames (233 MB of RGBA8 freed, 4288256 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 6 held Exact for their writes (7 went so, 1 made BC7 again) [ 82,33] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 82,33] vulkan: memory used and budgeted: heap 0 847 of 5201 MB (783 ours, 515 of it allocated), heap 1 401 of 11926 MB (384 ours, 66 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 82,33] vulkan: caches: 34 render targets (50 MB, 1 parked), 251 textures (136 MB), 4998 buffers (10 MB); 579 of 5201 MB in use as they count it, 0 MB freed for the budget so far [ 82,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 82,33] vulkan: 100649 rendering passes, 1282 clear commands, 86987 attachments cleared and 1 left undefined by their load op; 14595 buffers filled ahead of the passes [ 82,33] vulkan: 10829 passes (79%) ended at renderer.c:287 [ 82,33] vulkan: 841 passes (6%) ended at render.c:245 [ 82,33] vulkan: 409 passes (3%) ended at cmd.c:808 [ 82,33] vulkan: 315 passes (2%) ended at renderer.c:890 [ 82,33] vulkan: 285 passes (2%) ended at dma.c:220 [ 82,33] vulkan: 281 passes (2%) ended at buffer.c:1163 [ 82,33] vulkan: 280 passes (2%) ended at surface.c:186 [ 82,33] vulkan: 212 passes (2%) ended at texture.c:2819 [ 82,33] vulkan: GPU-owned guest memory landed for the CPU 546 times, render targets written back for an engine 0 times [ 83,33] vulkan: 1 draws skipped while their pipelines were made (async_pipelines) [ 83,84] vulkan: display: 599 frame intervals of 22,18 ms (deviation 42,43 ms, 1st to 99th percentile 16,50 to 66,62 ms), 96 held for other than 1 refresh; the game's frames went from release to present in 25,9 ms (5,6 to 102,8), on to the display in 32,2 ms (17,8 to 43,5), 58,1 ms in all (38,7 to 145,7) [ 83,84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 84,68] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 45 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 44/0/0 ms [ 84,98] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 64 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 62/0/0 ms [ 85,51] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 46 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 45/0/0 ms [ 86,34] perf: 46,0 frames a second over 5,0 s (87170 shown in all) [ 86,68] nvn: virtual pool 11c52dde18 (15a80000 bytes at GPU 4cea00000): 7 requests mapped [ 86,68] nvn: virtual pool 11c52e7018 (ad40000 bytes at GPU 4e4480000): 7 requests mapped [ 86,68] nvn: virtual pool 11c52e7218 (ad40000 bytes at GPU 4ef1c0000): 7 requests mapped [ 86,68] nvn: virtual pool 11c52e7418 (ad40000 bytes at GPU 4f9f00000): 7 requests mapped [ 86,68] nvn: virtual pool 11c52e7618 (ad40000 bytes at GPU 504c40000): 7 requests mapped [ 86,68] nvn: virtual pool 11c52e7818 (ad40000 bytes at GPU 50f980000): 7 requests mapped [ 86,75] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 84 texture uploads (88812 KB), 33 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 32/0/0 ms [ 86,75] vulkan: frame resource CPU: image allocation 6 ms (78 calls) [ 87,63] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 37 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 36/0/0 ms [ 87,67] nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory [ 88,05] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 37 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 37/0/0 ms [ 88,94] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 45 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 44/0/0 ms [ 88,98] nvn: virtual pool 11c52dde18 (15a80000 bytes at GPU 4cea00000): 3 requests mapped [ 88,98] nvn: virtual pool 11c52e7018 (ad40000 bytes at GPU 4e4480000): 3 requests mapped [ 88,98] nvn: virtual pool 11c52e7218 (ad40000 bytes at GPU 4ef1c0000): 3 requests mapped [ 88,98] nvn: virtual pool 11c52e7418 (ad40000 bytes at GPU 4f9f00000): 3 requests mapped [ 89,19] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 45 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 45/0/0 ms [ 89,97] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 97 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 24/0/0 ms [ 90,67] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 41 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 41/0/0 ms [ 90,88] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 26 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 25/0/0 ms [ 91,13] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 36 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 36/0/0 ms [ 91,36] perf: 37,3 frames a second over 5,0 s (87357 shown in all) [ 91,61] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (73 KB), 43 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 42/0/0 ms [ 91,70] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (143 KB), 24 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 23/0/0 ms [ 91,99] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 66 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 66/0/0 ms [ 92,05] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 41 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 40/0/0 ms [ 92,10] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 45 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 45/0/0 ms [ 92,66] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 42 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 42/0/0 ms [ 93,06] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 33 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 31/0/0 ms [ 93,06] vulkan: frame resource CPU: buffer cache build 1 ms (162 calls) [ 93,44] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 56 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 55/0/0 ms [ 93,44] vulkan: frame resource CPU: buffer cache build 1 ms (151 calls) [ 93,50] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1600 KB), 42 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 42/0/0 ms [ 94,14] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 40 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 39/0/0 ms [ 94,23] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (0 KB), 27 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 25/0/0 ms [ 94,83] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 43 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 43/0/0 ms [ 95,09] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 36 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 35/0/0 ms [ 95,49] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (45 KB), 44 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 42/0/0 ms [ 95,54] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 20 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 19/0/0 ms [ 96,36] perf: 37,2 frames a second over 5,0 s (87543 shown in all) [ 97,35] cpu: 600 presents in 15,02 s (39,9 fps): 14 of the game's threads ran 12,56 s on the host's processors (84% of one, 20,94 ms a present), the whole process 38,58 s (257%); the busiest: thread 85 'Loading Thread' 4,36 s, thread 80 'MainThread' 3,54 s, thread 91 'Graphics Thread' 2,14 s, thread 89 'Default Priority Jobs' 1,67 s, thread 92 'AudioThread' 0,36 s [ 97,35] cpu: in those 15,02 s, 703531 SVCs (46833 a second): 0x0b SleepThread 660044, 0x18 WaitSynchronization 10737, 0x21 SendSyncRequest 8369, 0x19 CancelSynchronization 6140, 0x1d SignalProcessWideKey 4212, 0x1c WaitProcessWideKeyAtomic 4211; 0 calls the dispatch table had no code for (RtAPI.miss) [ 97,35] vulkan: 474079 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 888 finishes (9720 ms); 0 reads past queued releases (0 samples counts written on the GPU); 763872 descriptor sets written, 187068 reused (7 descriptor pools, 28320 sets with texture arrays taken from them); 148594 draws kept the last one's shaders and pipeline (0 checked), 436589 its targets [ 97,35] vulkan: 19 shaders translated (5 ms), 15 pipelines made (0 from the cache, 720 ms making, 0 ms waited for), 43 render targets made, 1617 texture uploads (8052 MB), 35 of them some blocks alone (5 MB); 27 frames over 50 ms in the last 600, the slowest 105 ms [ 97,35] vulkan: pipeline libraries: 405 pre-rasterization and 633 fragment shader parts made (8 and 0 from the cache, 28306 and 88960 ms), 3 vertex input and 26 fragment output parts (0 ms); 1121 links (12 ms); 1063 optimized pipelines made in the background (80344 ms) [ 97,35] vulkan: 15 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 97,35] vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 3853 encoder dispatches in all [ 97,35] vulkan: the BC7 cache gave 491 levels and took 2952 new; its file holds 282 MB (started over 0 times at 8192 MB) [ 97,35] vulkan: 399 ASTC textures made BC7 between frames (892 MB of RGBA8 freed, 18638405 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) [ 97,35] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 97,35] vulkan: memory used and budgeted: heap 0 1367 of 5199 MB (1301 ours, 839 of it allocated), heap 1 401 of 11926 MB (384 ours, 66 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 97,35] vulkan: caches: 43 render targets (57 MB, 2 parked), 528 textures (400 MB), 11373 buffers (56 MB); 900 of 5199 MB in use as they count it, 0 MB freed for the budget so far [ 97,35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 97,35] vulkan: 135363 rendering passes, 1282 clear commands, 89477 attachments cleared and 1 left undefined by their load op; 55427 buffers filled ahead of the passes [ 97,35] vulkan: 23637 passes (68%) ended at renderer.c:287 [ 97,35] vulkan: 4187 passes (12%) ended at render.c:245 [ 97,35] vulkan: 2465 passes (7%) ended at cmd.c:808 [ 97,35] vulkan: 1161 passes (3%) ended at dma.c:220 [ 97,35] vulkan: 1080 passes (3%) ended at surface.c:186 [ 97,35] vulkan: 589 passes (2%) ended at buffer.c:1163 [ 97,35] vulkan: 560 passes (2%) ended at surface.c:1364 [ 97,35] vulkan: 453 passes (1%) ended at buffer.c:1554 [ 97,35] vulkan: GPU-owned guest memory landed for the CPU 1626 times, render targets written back for an engine 0 times [ 98,47] showcase: off [ 98,63] vulkan: display: 599 frame intervals of 24,68 ms (deviation 12,39 ms, 1st to 99th percentile 16,51 to 66,51 ms), 211 held for other than 1 refresh; the game's frames went from release to present in 40,6 ms (16,2 to 107,3), on to the display in 26,6 ms (12,4 to 33,4), 67,3 ms in all (46,5 to 131,7) [ 98,63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 98,68] nvn: 16384 KiB of the runtime's memory carry command records past the game's command memory [ 101,37] perf: 57,4 frames a second over 5,0 s (87831 shown in all) [ 102,46] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 53 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 52/0/0 ms [ 106,39] perf: 57,0 frames a second over 5,0 s (88117 shown in all) [ 107,89] nvn: 88200 presents, 176401 submissions [ 107,89] cpu: 600 presents in 10,54 s (56,9 fps): 14 of the game's threads ran 6,40 s on the host's processors (61% of one, 10,67 ms a present), the whole process 20,06 s (190%); the busiest: thread 80 'MainThread' 3,08 s, thread 91 'Graphics Thread' 1,61 s, thread 89 'Default Priority Jobs' 1,25 s, thread 92 'AudioThread' 0,25 s, thread 86 'VibrationThread' 0,13 s [ 107,89] cpu: in those 10,54 s, 85860 SVCs (8143 a second): 0x0b SleepThread 50910, 0x18 WaitSynchronization 8870, 0x21 SendSyncRequest 5999, 0x19 CancelSynchronization 5445, 0x1c WaitProcessWideKeyAtomic 3736, 0x1d SignalProcessWideKey 3736; 0 calls the dispatch table had no code for (RtAPI.miss) [ 107,89] vulkan: 711161 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1488 finishes (11875 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1126096 descriptor sets written, 299008 reused (7 descriptor pools, 47520 sets with texture arrays taken from them); 234971 draws kept the last one's shaders and pipeline (0 checked), 650492 its targets [ 107,89] vulkan: 31 shaders translated (10 ms), 39 pipelines made (0 from the cache, 2072 ms making, 0 ms waited for), 43 render targets made, 1667 texture uploads (8092 MB), 35 of them some blocks alone (5 MB); 1 frames over 50 ms in the last 600, the slowest 63 ms [ 107,89] vulkan: pipeline libraries: 409 pre-rasterization and 637 fragment shader parts made (8 and 0 from the cache, 29057 and 89403 ms), 3 vertex input and 26 fragment output parts (0 ms); 1145 links (12 ms); 1145 optimized pipelines made in the background (88243 ms) [ 107,89] vulkan: 39 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 107,89] vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 4104 encoder dispatches in all [ 107,89] vulkan: the BC7 cache gave 503 levels and took 3141 new; its file holds 318 MB (started over 0 times at 8192 MB) [ 107,89] vulkan: 428 ASTC textures made BC7 between frames (1004 MB of RGBA8 freed, 21027634 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) [ 107,89] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 107,89] vulkan: memory used and budgeted: heap 0 1367 of 5200 MB (1301 ours, 864 of it allocated), heap 1 401 of 11926 MB (384 ours, 66 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 107,89] vulkan: caches: 43 render targets (57 MB, 2 parked), 527 textures (419 MB), 15395 buffers (57 MB); 930 of 5200 MB in use as they count it, 0 MB freed for the budget so far [ 107,89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 107,89] vulkan: 165252 rendering passes, 1589 clear commands, 92275 attachments cleared and 1 left undefined by their load op; 99930 buffers filled ahead of the passes [ 107,89] vulkan: 23091 passes (77%) ended at renderer.c:287 [ 107,89] vulkan: 1979 passes (7%) ended at render.c:245 [ 107,89] vulkan: 1505 passes (5%) ended at cmd.c:808 [ 107,89] vulkan: 892 passes (3%) ended at dma.c:220 [ 107,89] vulkan: 884 passes (3%) ended at surface.c:186 [ 107,89] vulkan: 592 passes (2%) ended at buffer.c:1163 [ 107,89] vulkan: 309 passes (1%) ended at buffer.c:3042 [ 107,89] vulkan: 292 passes (1%) ended at surface.c:1364 [ 107,89] vulkan: GPU-owned guest memory landed for the CPU 2798 times, render targets written back for an engine 0 times [ 109,01] vulkan: display: 599 frame intervals of 17,33 ms (deviation 3,41 ms, 1st to 99th percentile 16,51 to 33,38 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 19,1 ms (16,3 to 56,0), on to the display in 32,3 ms (15,3 to 34,7), 51,4 ms in all (49,3 to 82,9) [ 109,01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 111,39] perf: 58,2 frames a second over 5,0 s (88408 shown in all) [ 116,41] perf: 57,2 frames a second over 5,0 s (88695 shown in all) [ 118,18] cpu: 600 presents in 10,28 s (58,3 fps): 14 of the game's threads ran 5,40 s on the host's processors (53% of one, 9,01 ms a present), the whole process 10,18 s (99%); the busiest: thread 80 'MainThread' 2,67 s, thread 91 'Graphics Thread' 1,27 s, thread 89 'Default Priority Jobs' 1,02 s, thread 92 'AudioThread' 0,23 s, thread 86 'VibrationThread' 0,12 s [ 118,18] cpu: in those 10,28 s, 225108 SVCs (21891 a second): 0x0b SleepThread 189639, 0x18 WaitSynchronization 8725, 0x21 SendSyncRequest 6537, 0x19 CancelSynchronization 5386, 0x1c WaitProcessWideKeyAtomic 3797, 0x1d SignalProcessWideKey 3796; 0 calls the dispatch table had no code for (RtAPI.miss) [ 118,18] vulkan: 909118 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2088 finishes (13705 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1429487 descriptor sets written, 391531 reused (7 descriptor pools, 66720 sets with texture arrays taken from them); 310278 draws kept the last one's shaders and pipeline (0 checked), 826240 its targets [ 118,18] vulkan: 45 shaders translated (39 ms), 53 pipelines made (0 from the cache, 2338 ms making, 0 ms waited for), 44 render targets made, 1734 texture uploads (8131 MB), 35 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [ 118,18] vulkan: pipeline libraries: 415 pre-rasterization and 645 fragment shader parts made (8 and 0 from the cache, 29270 and 89457 ms), 3 vertex input and 26 fragment output parts (0 ms); 1159 links (12 ms); 1159 optimized pipelines made in the background (88513 ms) [ 118,18] vulkan: 53 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 118,18] vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 4447 encoder dispatches in all [ 118,18] vulkan: the BC7 cache gave 518 levels and took 3448 new; its file holds 344 MB (started over 0 times at 8192 MB) [ 118,18] vulkan: 471 ASTC textures made BC7 between frames (1097 MB of RGBA8 freed, 22744199 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) [ 118,18] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 118,18] vulkan: memory used and budgeted: heap 0 1373 of 5200 MB (1306 ours, 849 of it allocated), heap 1 401 of 11926 MB (384 ours, 66 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 118,18] vulkan: caches: 44 render targets (62 MB, 3 parked), 442 textures (408 MB), 12579 buffers (46 MB); 913 of 5200 MB in use as they count it, 0 MB freed for the budget so far [ 118,18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 118,18] vulkan: 193888 rendering passes, 2243 clear commands, 94567 attachments cleared and 1 left undefined by their load op; 133730 buffers filled ahead of the passes [ 118,18] vulkan: 22800 passes (80%) ended at renderer.c:287 [ 118,18] vulkan: 1798 passes (6%) ended at render.c:245 [ 118,18] vulkan: 1132 passes (4%) ended at cmd.c:808 [ 118,18] vulkan: 808 passes (3%) ended at surface.c:186 [ 118,18] vulkan: 600 passes (2%) ended at dma.c:220 [ 118,18] vulkan: 593 passes (2%) ended at buffer.c:1163 [ 118,18] vulkan: 463 passes (2%) ended at buffer.c:3042 [ 118,18] vulkan: 336 passes (1%) ended at buffer.c:1554 [ 118,18] vulkan: GPU-owned guest memory landed for the CPU 3972 times, render targets written back for an engine 0 times [ 119,28] vulkan: display: 599 frame intervals of 17,14 ms (deviation 2,93 ms, 1st to 99th percentile 16,51 to 33,39 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 18,0 ms (12,8 to 57,7), on to the display in 31,8 ms (12,8 to 33,3), 49,8 ms in all (45,9 to 76,2) [ 119,28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 121,41] perf: 59,6 frames a second over 5,0 s (88993 shown in all) [ 126,41] perf: 59,0 frames a second over 5,0 s (89288 shown in all) [ 128,29] cpu: 600 presents in 10,12 s (59,3 fps): 14 of the game's threads ran 5,71 s on the host's processors (56% of one, 9,52 ms a present), the whole process 10,19 s (101%); the busiest: thread 80 'MainThread' 2,80 s, thread 91 'Graphics Thread' 1,37 s, thread 89 'Default Priority Jobs' 1,10 s, thread 92 'AudioThread' 0,24 s, thread 86 'VibrationThread' 0,13 s [ 128,29] cpu: in those 10,12 s, 206453 SVCs (20408 a second): 0x0b SleepThread 171157, 0x18 WaitSynchronization 8612, 0x21 SendSyncRequest 6466, 0x19 CancelSynchronization 5300, 0x1c WaitProcessWideKeyAtomic 3777, 0x1d SignalProcessWideKey 3777; 0 calls the dispatch table had no code for (RtAPI.miss) [ 128,29] vulkan: 1122824 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2688 finishes (15550 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1758770 descriptor sets written, 489660 reused (7 descriptor pools, 85920 sets with texture arrays taken from them); 393445 draws kept the last one's shaders and pipeline (0 checked), 1017745 its targets [ 128,29] vulkan: 45 shaders translated (39 ms), 53 pipelines made (0 from the cache, 2338 ms making, 0 ms waited for), 44 render targets made, 1886 texture uploads (8207 MB), 35 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [ 128,29] vulkan: pipeline libraries: 415 pre-rasterization and 645 fragment shader parts made (8 and 0 from the cache, 29270 and 89457 ms), 3 vertex input and 26 fragment output parts (0 ms); 1159 links (12 ms); 1159 optimized pipelines made in the background (88513 ms) [ 128,29] vulkan: 53 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 128,29] vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 4913 encoder dispatches in all [ 128,29] vulkan: the BC7 cache gave 691 levels and took 3899 new; its file holds 362 MB (started over 0 times at 8192 MB) [ 128,29] vulkan: 566 ASTC textures made BC7 between frames (1181 MB of RGBA8 freed, 23961614 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) [ 128,29] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 128,29] vulkan: memory used and budgeted: heap 0 1373 of 5179 MB (1306 ours, 857 of it allocated), heap 1 401 of 11926 MB (384 ours, 66 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 128,29] vulkan: caches: 44 render targets (62 MB, 3 parked), 497 textures (431 MB), 12149 buffers (33 MB); 924 of 5179 MB in use as they count it, 0 MB freed for the budget so far [ 128,29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 128,29] vulkan: 223019 rendering passes, 2843 clear commands, 96967 attachments cleared and 1 left undefined by their load op; 167355 buffers filled ahead of the passes [ 128,29] vulkan: 22800 passes (78%) ended at renderer.c:287 [ 128,29] vulkan: 1798 passes (6%) ended at render.c:245 [ 128,29] vulkan: 1196 passes (4%) ended at surface.c:186 [ 128,29] vulkan: 1181 passes (4%) ended at cmd.c:808 [ 128,29] vulkan: 600 passes (2%) ended at dma.c:220 [ 128,29] vulkan: 600 passes (2%) ended at buffer.c:3042 [ 128,29] vulkan: 595 passes (2%) ended at buffer.c:1163 [ 128,29] vulkan: 361 passes (1%) ended at buffer.c:1554 [ 128,29] vulkan: GPU-owned guest memory landed for the CPU 5143 times, render targets written back for an engine 0 times [ 129,35] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (367 KB), 45 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 43/0/0 ms [ 129,64] vulkan: display: 599 frame intervals of 17,31 ms (deviation 3,86 ms, 1st to 99th percentile 16,50 to 33,49 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 17,0 ms (12,7 to 69,4), on to the display in 32,1 ms (15,5 to 33,3), 49,2 ms in all (45,7 to 95,5) [ 129,64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 129,82] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (458 KB), 32 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 32/0/0 ms [ 130,62] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 51 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 50/0/0 ms [ 131,42] perf: 48,2 frames a second over 5,0 s (89530 shown in all) [ 131,55] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (26 KB), 39 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 38/0/0 ms [ 131,90] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (49 KB), 42 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 41/0/0 ms [ 132,03] vulkan: a 1436x808x1 texture of 1 levels in format 9 with holes in its mapping is made whole: the device binds blocks of 256x256x1 texels, 4 GOBs across and 32 high in its layout, its mip tail from level 1; the layout's level 0 has blocks 16 GOBs high and 1 deep, 23 GOBs a row (24 in whole blocks), its layers 1318912 bytes apart [ 132,16] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1257 KB), 46 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 45/0/0 ms [ 133,08] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (95 KB), 53 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 52/0/0 ms [ 133,21] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (14 KB), 32 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 31/0/0 ms [ 133,91] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 41 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 40/0/0 ms [ 134,45] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 63 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 62/0/0 ms [ 134,72] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (90 KB), 43 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 41/0/0 ms [ 135,53] vulkan: a texture with 1-byte texels reads the render target at 48a780000, which has 4-byte pixels: it is loaded from memory [ 136,42] perf: 41,4 frames a second over 5,0 s (89737 shown in all) [ 138,07] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 46 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 45/0/0 ms [ 139,66] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 53 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 51/0/0 ms [ 140,68] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (343 KB), 52 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 52/0/0 ms [ 141,12] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 43 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 43/0/0 ms [ 141,44] perf: 49,6 frames a second over 5,0 s (89986 shown in all) [ 141,62] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 45 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 44/0/0 ms [ 141,73] nvn: 90000 presents, 180001 submissions [ 141,73] cpu: 600 presents in 13,43 s (44,7 fps): 14 of the game's threads ran 6,43 s on the host's processors (48% of one, 10,72 ms a present), the whole process 14,78 s (110%); the busiest: thread 80 'MainThread' 3,00 s, thread 91 'Graphics Thread' 1,64 s, thread 89 'Default Priority Jobs' 1,22 s, thread 92 'AudioThread' 0,33 s, thread 86 'VibrationThread' 0,15 s [ 141,73] cpu: in those 13,43 s, 204922 SVCs (15254 a second): 0x0b SleepThread 166037, 0x18 WaitSynchronization 9604, 0x21 SendSyncRequest 7803, 0x19 CancelSynchronization 5403, 0x1c WaitProcessWideKeyAtomic 4181, 0x1d SignalProcessWideKey 4181; 0 calls the dispatch table had no code for (RtAPI.miss) [ 141,73] vulkan: 1401882 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3288 finishes (20896 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2186947 descriptor sets written, 619599 reused (7 descriptor pools, 105120 sets with texture arrays taken from them); 499882 draws kept the last one's shaders and pipeline (0 checked), 1274601 its targets [ 141,73] vulkan: 49 shaders translated (40 ms), 57 pipelines made (0 from the cache, 2710 ms making, 0 ms waited for), 44 render targets made, 2536 texture uploads (8474 MB), 36 of them some blocks alone (5 MB); 16 frames over 50 ms in the last 600, the slowest 69 ms [ 141,73] vulkan: pipeline libraries: 418 pre-rasterization and 646 fragment shader parts made (8 and 0 from the cache, 29624 and 89475 ms), 3 vertex input and 26 fragment output parts (0 ms); 1163 links (12 ms); 1163 optimized pipelines made in the background (88855 ms) [ 141,73] vulkan: 57 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 141,73] vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 7366 encoder dispatches in all [ 141,73] vulkan: the BC7 cache gave 1495 levels and took 5998 new; its file holds 524 MB (started over 0 times at 8192 MB) [ 141,73] vulkan: 992 ASTC textures made BC7 between frames (1811 MB of RGBA8 freed, 34753555 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) [ 141,73] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 141,73] vulkan: memory used and budgeted: heap 0 1373 of 5159 MB (1306 ours, 1117 of it allocated), heap 1 401 of 11926 MB (384 ours, 66 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 141,73] vulkan: caches: 44 render targets (62 MB, 3 parked), 1050 textures (688 MB), 18669 buffers (29 MB); 1178 of 5159 MB in use as they count it, 0 MB freed for the budget so far [ 141,73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 141,73] vulkan: 252489 rendering passes, 3443 clear commands, 99367 attachments cleared and 1 left undefined by their load op; 207312 buffers filled ahead of the passes [ 141,73] vulkan: 22800 passes (77%) ended at renderer.c:287 [ 141,73] vulkan: 1872 passes (6%) ended at cmd.c:808 [ 141,73] vulkan: 1783 passes (6%) ended at render.c:245 [ 141,73] vulkan: 765 passes (3%) ended at surface.c:186 [ 141,73] vulkan: 600 passes (2%) ended at dma.c:220 [ 141,73] vulkan: 599 passes (2%) ended at buffer.c:3042 [ 141,73] vulkan: 591 passes (2%) ended at buffer.c:1163 [ 141,73] vulkan: 459 passes (2%) ended at buffer.c:1554 [ 141,73] vulkan: GPU-owned guest memory landed for the CPU 6221 times, render targets written back for an engine 0 times [ 142,44] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (73 KB), 61 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 31/0/0 ms [ 143,11] vulkan: display: 599 frame intervals of 22,48 ms (deviation 10,73 ms, 1st to 99th percentile 16,50 to 66,31 ms), 159 held for other than 1 refresh; the game's frames went from release to present in 35,3 ms (14,8 to 99,0), on to the display in 27,3 ms (11,6 to 35,1), 62,6 ms in all (46,8 to 127,2) [ 143,11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 146,46] perf: 53,4 frames a second over 5,0 s (90254 shown in all) [ 151,47] perf: 58,6 frames a second over 5,0 s (90548 shown in all) [ 152,34] cpu: 600 presents in 10,62 s (56,5 fps): 14 of the game's threads ran 6,15 s on the host's processors (58% of one, 10,25 ms a present), the whole process 11,70 s (110%); the busiest: thread 80 'MainThread' 2,90 s, thread 91 'Graphics Thread' 1,57 s, thread 89 'Default Priority Jobs' 1,22 s, thread 92 'AudioThread' 0,26 s, thread 86 'VibrationThread' 0,13 s [ 152,34] cpu: in those 10,62 s, 247818 SVCs (23346 a second): 0x0b SleepThread 212458, 0x18 WaitSynchronization 8712, 0x21 SendSyncRequest 6668, 0x19 CancelSynchronization 5292, 0x1c WaitProcessWideKeyAtomic 3794, 0x1d SignalProcessWideKey 3794; 0 calls the dispatch table had no code for (RtAPI.miss) [ 152,34] vulkan: 1689280 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3888 finishes (23220 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2627805 descriptor sets written, 753537 reused (7 descriptor pools, 124320 sets with texture arrays taken from them); 610952 draws kept the last one's shaders and pipeline (0 checked), 1539798 its targets [ 152,34] vulkan: 51 shaders translated (41 ms), 58 pipelines made (0 from the cache, 2828 ms making, 0 ms waited for), 44 render targets made, 2901 texture uploads (8586 MB), 36 of them some blocks alone (5 MB); 1 frames over 50 ms in the last 600, the slowest 77 ms [ 152,34] vulkan: pipeline libraries: 418 pre-rasterization and 647 fragment shader parts made (8 and 0 from the cache, 29624 and 89592 ms), 3 vertex input and 26 fragment output parts (0 ms); 1164 links (12 ms); 1164 optimized pipelines made in the background (88966 ms) [ 152,34] vulkan: 58 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 152,34] vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 8455 encoder dispatches in all [ 152,34] vulkan: the BC7 cache gave 2080 levels and took 6987 new; its file holds 586 MB (started over 0 times at 8192 MB) [ 152,34] vulkan: 1243 ASTC textures made BC7 between frames (2088 MB of RGBA8 freed, 38964360 blocks encoded, 0 encodes started over for a write); 3 waiting, 6 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) [ 152,34] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 152,34] vulkan: memory used and budgeted: heap 0 1389 of 5178 MB (1306 ours, 1205 of it allocated), heap 1 401 of 11926 MB (384 ours, 66 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 152,34] vulkan: caches: 44 render targets (62 MB, 3 parked), 1287 textures (782 MB), 20744 buffers (28 MB); 1288 of 5178 MB in use as they count it, 0 MB freed for the budget so far [ 152,34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 152,34] vulkan: 281588 rendering passes, 4043 clear commands, 101767 attachments cleared and 1 left undefined by their load op; 246063 buffers filled ahead of the passes [ 152,34] vulkan: 22800 passes (78%) ended at renderer.c:287 [ 152,34] vulkan: 1789 passes (6%) ended at render.c:245 [ 152,34] vulkan: 1758 passes (6%) ended at cmd.c:808 [ 152,34] vulkan: 600 passes (2%) ended at dma.c:220 [ 152,34] vulkan: 600 passes (2%) ended at buffer.c:3042 [ 152,34] vulkan: 599 passes (2%) ended at buffer.c:1163 [ 152,34] vulkan: 596 passes (2%) ended at surface.c:186 [ 152,34] vulkan: 356 passes (1%) ended at buffer.c:1554 [ 152,34] vulkan: GPU-owned guest memory landed for the CPU 7354 times, render targets written back for an engine 0 times [ 153,59] vulkan: display: 599 frame intervals of 17,50 ms (deviation 3,64 ms, 1st to 99th percentile 16,50 to 33,52 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 20,4 ms (11,7 to 62,6), on to the display in 30,9 ms (13,1 to 33,3), 51,2 ms in all (44,8 to 83,1) [ 153,59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 156,49] perf: 56,8 frames a second over 5,0 s (90833 shown in all) [ 161,04] nvn: the first texture of format 0xf (target 1, 646x32) [ 161,07] vulkan: a texture handle 360f49ff names headers past the pools' limits (10ff, fff): no texture there [ 161,39] vulkan: a 349 ms frame: 4 shaders translated (176 ms), 4 pipelines made (0 ms waited for), 2 render targets made, 2 texture uploads (88 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 161,45] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 6 texture uploads (167 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 161,49] perf: 55,0 frames a second over 5,0 s (91108 shown in all) [ 161,53] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (143 KB), 14 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 13/0/0 ms [ 161,59] vulkan: a 62 ms frame: 2 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 161,65] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (3027 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 161,71] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1113 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 161,77] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (343 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 161,82] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (100 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 161,88] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 161,93] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 161,98] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (303 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 162,04] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 162,09] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 162,15] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 162,20] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 162,26] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 162,31] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 162,37] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (471 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 162,42] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 162,48] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 162,54] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 162,61] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 162,67] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 162,73] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 162,93] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 162,99] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (357 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 163,05] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 163,10] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 163,16] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 163,21] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 163,31] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 163,37] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 163,42] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 163,48] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 163,62] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 163,68] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 163,97] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 164,12] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 164,18] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 164,28] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 164,38] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 164,48] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 164,53] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 164,58] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (173 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 164,63] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 164,73] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 164,79] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (64 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 164,86] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 164,92] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 164,98] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 165,03] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 165,08] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 165,14] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 165,19] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 165,24] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 165,30] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (64 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 165,36] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 165,41] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 165,47] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 165,53] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 165,59] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 165,64] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 165,70] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 165,75] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 165,81] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 165,86] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 165,92] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 165,97] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 166,02] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 166,08] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 166,14] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 166,19] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 166,28] cpu: 600 presents in 13,93 s (43,1 fps): 14 of the game's threads ran 5,67 s on the host's processors (41% of one, 9,45 ms a present), the whole process 16,99 s (122%); the busiest: thread 80 'MainThread' 2,74 s, thread 91 'Graphics Thread' 1,33 s, thread 89 'Default Priority Jobs' 1,04 s, thread 92 'AudioThread' 0,33 s, thread 86 'VibrationThread' 0,15 s [ 166,28] cpu: in those 13,93 s, 152298 SVCs (10931 a second): 0x0b SleepThread 112015, 0x18 WaitSynchronization 9854, 0x21 SendSyncRequest 7998, 0x19 CancelSynchronization 5444, 0x1c WaitProcessWideKeyAtomic 4459, 0x1d SignalProcessWideKey 4459; 0 calls the dispatch table had no code for (RtAPI.miss) [ 166,28] vulkan: 1898647 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4490 finishes (24870 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2943780 descriptor sets written, 856296 reused (7 descriptor pools, 141984 sets with texture arrays taken from them); 692771 draws kept the last one's shaders and pipeline (0 checked), 1726991 its targets [ 166,28] vulkan: 59 shaders translated (218 ms), 64 pipelines made (0 from the cache, 3786 ms making, 0 ms waited for), 47 render targets made, 3081 texture uploads (8648 MB), 37 of them some blocks alone (5 MB); 72 frames over 50 ms in the last 600, the slowest 349 ms [ 166,28] vulkan: pipeline libraries: 420 pre-rasterization and 651 fragment shader parts made (8 and 0 from the cache, 29659 and 90515 ms), 3 vertex input and 26 fragment output parts (0 ms); 1170 links (12 ms); 1170 optimized pipelines made in the background (90010 ms) [ 166,28] vulkan: 64 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 166,28] vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 8903 encoder dispatches in all [ 166,28] vulkan: the BC7 cache gave 2495 levels and took 7370 new; its file holds 617 MB (started over 0 times at 8192 MB) [ 166,28] vulkan: 1366 ASTC textures made BC7 between frames (2264 MB of RGBA8 freed, 41086962 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) [ 166,28] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 166,28] vulkan: memory used and budgeted: heap 0 1393 of 5178 MB (1310 ours, 1098 of it allocated), heap 1 401 of 11926 MB (384 ours, 82 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 166,28] vulkan: caches: 47 render targets (66 MB, 3 parked), 1075 textures (668 MB), 19357 buffers (32 MB); 1181 of 5178 MB in use as they count it, 0 MB freed for the budget so far [ 166,28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 166,28] vulkan: 313048 rendering passes, 4643 clear commands, 104256 attachments cleared and 1 left undefined by their load op; 277587 buffers filled ahead of the passes [ 166,28] vulkan: 22752 passes (72%) ended at renderer.c:287 [ 166,28] vulkan: 4090 passes (13%) ended at cmd.c:808 [ 166,28] vulkan: 1868 passes (6%) ended at render.c:245 [ 166,28] vulkan: 609 passes (2%) ended at surface.c:186 [ 166,28] vulkan: 600 passes (2%) ended at dma.c:220 [ 166,28] vulkan: 599 passes (2%) ended at buffer.c:3042 [ 166,28] vulkan: 587 passes (2%) ended at buffer.c:1163 [ 166,28] vulkan: 343 passes (1%) ended at buffer.c:1554 [ 166,28] vulkan: GPU-owned guest memory landed for the CPU 8510 times, render targets written back for an engine 0 times [ 166,51] perf: 20,9 frames a second over 5,0 s (91213 shown in all) [ 167,31] vulkan: display: 599 frame intervals of 22,90 ms (deviation 18,71 ms, 1st to 99th percentile 16,51 to 66,83 ms), 94 held for other than 1 refresh; the game's frames went from release to present in 31,9 ms (16,5 to 128,5), on to the display in 30,7 ms (12,7 to 33,3), 62,6 ms in all (49,4 to 149,0) [ 167,31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 171,52] perf: 60,0 frames a second over 5,0 s (91514 shown in all) [ 176,27] nvn: 91800 presents, 183601 submissions [ 176,27] cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 2,84 s on the host's processors (28% of one, 4,73 ms a present), the whole process 5,11 s (51%); the busiest: thread 80 'MainThread' 1,42 s, thread 91 'Graphics Thread' 0,64 s, thread 89 'Default Priority Jobs' 0,38 s, thread 92 'AudioThread' 0,22 s, thread 86 'VibrationThread' 0,10 s [ 176,27] cpu: in those 10,00 s, 72612 SVCs (7262 a second): 0x0b SleepThread 42647, 0x18 WaitSynchronization 6262, 0x21 SendSyncRequest 5679, 0x1d SignalProcessWideKey 4153, 0x1c WaitProcessWideKeyAtomic 4152, 0x17 ResetSignal 3200; 0 calls the dispatch table had no code for (RtAPI.miss) [ 176,27] vulkan: 1986012 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4734 finishes (25456 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3083937 descriptor sets written, 890869 reused (7 descriptor pools, 149568 sets with texture arrays taken from them); 733671 draws kept the last one's shaders and pipeline (0 checked), 1799643 its targets [ 176,27] vulkan: 59 shaders translated (218 ms), 64 pipelines made (0 from the cache, 3786 ms making, 0 ms waited for), 55 render targets made, 3104 texture uploads (8668 MB), 37 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 176,27] vulkan: pipeline libraries: 420 pre-rasterization and 651 fragment shader parts made (8 and 0 from the cache, 29659 and 90515 ms), 3 vertex input and 26 fragment output parts (0 ms); 1170 links (12 ms); 1170 optimized pipelines made in the background (90010 ms) [ 176,27] vulkan: 64 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 176,27] vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 8912 encoder dispatches in all [ 176,27] vulkan: the BC7 cache gave 2602 levels and took 7379 new; its file holds 617 MB (started over 0 times at 8192 MB) [ 176,27] vulkan: 1380 ASTC textures made BC7 between frames (2298 MB of RGBA8 freed, 41144602 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) [ 176,27] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 176,27] vulkan: memory used and budgeted: heap 0 1391 of 5178 MB (1308 ours, 916 of it allocated), heap 1 401 of 11926 MB (384 ours, 82 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 176,27] vulkan: caches: 46 render targets (63 MB, 2 parked), 574 textures (487 MB), 15729 buffers (34 MB); 999 of 5178 MB in use as they count it, 0 MB freed for the budget so far [ 176,28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 176,28] vulkan: 331638 rendering passes, 6130 clear commands, 105596 attachments cleared and 1 left undefined by their load op; 294909 buffers filled ahead of the passes [ 176,28] vulkan: 16368 passes (88%) ended at renderer.c:287 [ 176,28] vulkan: 723 passes (4%) ended at render.c:245 [ 176,28] vulkan: 422 passes (2%) ended at cmd.c:808 [ 176,28] vulkan: 301 passes (2%) ended at surface.c:186 [ 176,28] vulkan: 243 passes (1%) ended at dma.c:220 [ 176,28] vulkan: 241 passes (1%) ended at buffer.c:1163 [ 176,28] vulkan: 175 passes (1%) ended at buffer.c:1554 [ 176,28] vulkan: 81 passes (0%) ended at buffer.c:3042 [ 176,28] vulkan: GPU-owned guest memory landed for the CPU 8995 times, render targets written back for an engine 0 times [ 176,54] perf: 60,0 frames a second over 5,0 s (91815 shown in all) [ 177,29] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,50 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,7 ms (16,5 to 17,1), on to the display in 33,1 ms (32,7 to 33,3), 49,7 ms in all (49,4 to 50,1) [ 177,29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 181,56] perf: 60,0 frames a second over 5,0 s (92116 shown in all) [ 186,27] cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 5,23 s on the host's processors (52% of one, 8,72 ms a present), the whole process 9,19 s (92%); the busiest: thread 80 'MainThread' 2,70 s, thread 91 'Graphics Thread' 1,15 s, thread 89 'Default Priority Jobs' 0,95 s, thread 92 'AudioThread' 0,23 s, thread 86 'VibrationThread' 0,13 s [ 186,27] cpu: in those 10,00 s, 108310 SVCs (10831 a second): 0x0b SleepThread 73024, 0x18 WaitSynchronization 8589, 0x21 SendSyncRequest 6421, 0x19 CancelSynchronization 5298, 0x1c WaitProcessWideKeyAtomic 3811, 0x1d SignalProcessWideKey 3810; 0 calls the dispatch table had no code for (RtAPI.miss) [ 186,27] vulkan: 2148708 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5334 finishes (26996 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3328122 descriptor sets written, 972076 reused (7 descriptor pools, 167808 sets with texture arrays taken from them); 792810 draws kept the last one's shaders and pipeline (0 checked), 1940195 its targets [ 186,27] vulkan: 59 shaders translated (218 ms), 64 pipelines made (0 from the cache, 3786 ms making, 0 ms waited for), 55 render targets made, 3186 texture uploads (8703 MB), 37 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [ 186,27] vulkan: pipeline libraries: 420 pre-rasterization and 651 fragment shader parts made (8 and 0 from the cache, 29659 and 90515 ms), 3 vertex input and 26 fragment output parts (0 ms); 1170 links (12 ms); 1170 optimized pipelines made in the background (90010 ms) [ 186,27] vulkan: 64 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 186,27] vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 9042 encoder dispatches in all [ 186,27] vulkan: the BC7 cache gave 2855 levels and took 7505 new; its file holds 623 MB (started over 0 times at 8192 MB) [ 186,27] vulkan: 1436 ASTC textures made BC7 between frames (2409 MB of RGBA8 freed, 41683821 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) [ 186,27] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 186,27] vulkan: memory used and budgeted: heap 0 1391 of 5178 MB (1308 ours, 787 of it allocated), heap 1 401 of 11926 MB (384 ours, 82 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 186,27] vulkan: caches: 46 render targets (63 MB, 2 parked), 373 textures (358 MB), 16861 buffers (35 MB); 871 of 5178 MB in use as they count it, 0 MB freed for the budget so far [ 186,27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 186,27] vulkan: 359559 rendering passes, 6730 clear commands, 107996 attachments cleared and 1 left undefined by their load op; 324936 buffers filled ahead of the passes [ 186,27] vulkan: 22770 passes (82%) ended at renderer.c:287 [ 186,27] vulkan: 1769 passes (6%) ended at render.c:245 [ 186,28] vulkan: 848 passes (3%) ended at cmd.c:808 [ 186,28] vulkan: 600 passes (2%) ended at dma.c:220 [ 186,28] vulkan: 598 passes (2%) ended at surface.c:186 [ 186,28] vulkan: 593 passes (2%) ended at buffer.c:1163 [ 186,28] vulkan: 449 passes (2%) ended at buffer.c:1554 [ 186,28] vulkan: 293 passes (1%) ended at buffer.c:3042 [ 186,28] vulkan: GPU-owned guest memory landed for the CPU 10188 times, render targets written back for an engine 0 times [ 186,91] perf: 60,1 frames a second over 5,4 s (92438 shown in all) [ 187,27] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,8 ms (16,4 to 19,5), on to the display in 33,0 ms (30,2 to 33,3), 49,7 ms in all (49,4 to 49,9) [ 187,27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 191,91] perf: 60,0 frames a second over 5,0 s (92738 shown in all) [ 192,71] nvn: 3092 pieces of the runtime's record memory came back: the game wrote over their recordings [ 196,27] cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 5,56 s on the host's processors (56% of one, 9,26 ms a present), the whole process 9,39 s (94%); the busiest: thread 80 'MainThread' 2,85 s, thread 91 'Graphics Thread' 1,16 s, thread 89 'Default Priority Jobs' 1,13 s, thread 92 'AudioThread' 0,23 s, thread 86 'VibrationThread' 0,12 s [ 196,27] cpu: in those 10,00 s, 81828 SVCs (8183 a second): 0x0b SleepThread 46952, 0x18 WaitSynchronization 8644, 0x21 SendSyncRequest 5974, 0x19 CancelSynchronization 5360, 0x1c WaitProcessWideKeyAtomic 3639, 0x1d SignalProcessWideKey 3639; 0 calls the dispatch table had no code for (RtAPI.miss) [ 196,27] vulkan: 2307678 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5934 finishes (28283 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3574260 descriptor sets written, 1044086 reused (7 descriptor pools, 174656 sets with texture arrays taken from them); 856319 draws kept the last one's shaders and pipeline (0 checked), 2076735 its targets [ 196,27] vulkan: 59 shaders translated (218 ms), 64 pipelines made (0 from the cache, 3786 ms making, 0 ms waited for), 55 render targets made, 3310 texture uploads (8741 MB), 37 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 196,27] vulkan: pipeline libraries: 420 pre-rasterization and 651 fragment shader parts made (8 and 0 from the cache, 29659 and 90515 ms), 3 vertex input and 26 fragment output parts (0 ms); 1170 links (12 ms); 1170 optimized pipelines made in the background (90010 ms) [ 196,27] vulkan: 64 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 196,27] vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 9042 encoder dispatches in all [ 196,27] vulkan: the BC7 cache gave 3338 levels and took 7505 new; its file holds 623 MB (started over 0 times at 8192 MB) [ 196,27] vulkan: 1500 ASTC textures made BC7 between frames (2519 MB of RGBA8 freed, 41834018 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) [ 196,27] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 196,27] vulkan: memory used and budgeted: heap 0 1383 of 5174 MB (1301 ours, 801 of it allocated), heap 1 401 of 11926 MB (384 ours, 82 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 196,27] vulkan: caches: 45 render targets (57 MB, 2 parked), 449 textures (367 MB), 13041 buffers (45 MB); 883 of 5174 MB in use as they count it, 0 MB freed for the budget so far [ 196,27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 196,27] vulkan: 387532 rendering passes, 7121 clear commands, 110452 attachments cleared and 1 left undefined by their load op; 356096 buffers filled ahead of the passes [ 196,27] vulkan: 22632 passes (81%) ended at renderer.c:287 [ 196,27] vulkan: 1599 passes (6%) ended at render.c:245 [ 196,27] vulkan: 948 passes (3%) ended at cmd.c:808 [ 196,27] vulkan: 815 passes (3%) ended at dma.c:220 [ 196,27] vulkan: 789 passes (3%) ended at surface.c:186 [ 196,27] vulkan: 599 passes (2%) ended at buffer.c:1163 [ 196,27] vulkan: 199 passes (1%) ended at surface.c:1364 [ 196,27] vulkan: 196 passes (1%) ended at buffer.c:1554 [ 196,27] vulkan: GPU-owned guest memory landed for the CPU 11387 times, render targets written back for an engine 0 times [ 196,91] perf: 60,0 frames a second over 5,0 s (93038 shown in all) [ 197,27] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,50 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 16,7 ms (16,4 to 17,1), on to the display in 33,0 ms (32,7 to 33,3), 49,7 ms in all (49,4 to 50,1) [ 197,27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 201,93] perf: 56,6 frames a second over 5,0 s (93322 shown in all) [ 206,56] nvn: 93600 presents, 187201 submissions [ 206,56] cpu: 600 presents in 10,28 s (58,3 fps): 14 of the game's threads ran 7,78 s on the host's processors (76% of one, 12,96 ms a present), the whole process 13,21 s (128%); the busiest: thread 80 'MainThread' 3,47 s, thread 91 'Graphics Thread' 1,68 s, thread 89 'Default Priority Jobs' 1,67 s, thread 85 'Loading Thread' 0,50 s, thread 92 'AudioThread' 0,22 s [ 206,56] cpu: in those 10,28 s, 124545 SVCs (12112 a second): 0x0b SleepThread 87936, 0x18 WaitSynchronization 10007, 0x19 CancelSynchronization 6664, 0x21 SendSyncRequest 5330, 0x1d SignalProcessWideKey 3437, 0x1c WaitProcessWideKeyAtomic 3436; 0 calls the dispatch table had no code for (RtAPI.miss) [ 206,56] vulkan: 2571240 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 6588 finishes (29773 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3995240 descriptor sets written, 1152322 reused (7 descriptor pools, 187904 sets with texture arrays taken from them); 942452 draws kept the last one's shaders and pipeline (0 checked), 2315352 its targets [ 206,56] vulkan: 66 shaders translated (219 ms), 70 pipelines made (0 from the cache, 3952 ms making, 0 ms waited for), 82 render targets made, 3491 texture uploads (8813 MB), 49 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [ 206,56] vulkan: pipeline libraries: 421 pre-rasterization and 655 fragment shader parts made (8 and 0 from the cache, 29672 and 90668 ms), 3 vertex input and 26 fragment output parts (0 ms); 1176 links (12 ms); 1176 optimized pipelines made in the background (90159 ms) [ 206,56] vulkan: 70 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 206,56] vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 9287 encoder dispatches in all [ 206,56] vulkan: the BC7 cache gave 3797 levels and took 7700 new; its file holds 642 MB (started over 0 times at 8192 MB) [ 206,56] vulkan: 1599 ASTC textures made BC7 between frames (2699 MB of RGBA8 freed, 43201427 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) [ 206,56] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 206,56] vulkan: memory used and budgeted: heap 0 1399 of 5179 MB (1315 ours, 826 of it allocated), heap 1 401 of 11926 MB (384 ours, 82 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 206,56] vulkan: caches: 61 render targets (72 MB, 3 parked), 525 textures (377 MB), 11446 buffers (46 MB); 910 of 5179 MB in use as they count it, 0 MB freed for the budget so far [ 206,56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 206,56] vulkan: 419182 rendering passes, 7256 clear commands, 113142 attachments cleared and 221 left undefined by their load op; 395158 buffers filled ahead of the passes [ 206,56] vulkan: 22692 passes (72%) ended at renderer.c:287 [ 206,56] vulkan: 3434 passes (11%) ended at render.c:245 [ 206,56] vulkan: 1756 passes (6%) ended at cmd.c:808 [ 206,56] vulkan: 1185 passes (4%) ended at surface.c:186 [ 206,56] vulkan: 1086 passes (3%) ended at dma.c:220 [ 206,56] vulkan: 543 passes (2%) ended at surface.c:1364 [ 206,56] vulkan: 531 passes (2%) ended at buffer.c:1163 [ 206,56] vulkan: 148 passes (0%) ended at render.c:4730 [ 206,56] vulkan: GPU-owned guest memory landed for the CPU 12567 times, render targets written back for an engine 110 times [ 206,93] perf: 60,0 frames a second over 5,0 s (93622 shown in all) [ 207,56] vulkan: display: 599 frame intervals of 17,08 ms (deviation 2,77 ms, 1st to 99th percentile 16,50 to 33,38 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 18,3 ms (16,4 to 56,4), on to the display in 32,4 ms (15,9 to 33,3), 50,7 ms in all (49,3 to 81,4) [ 207,56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 211,12] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (2481 KB), 27 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 25/0/0 ms [ 211,17] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 49 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 49/0/0 ms [ 211,28] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 28 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 27/0/0 ms [ 211,95] perf: 54,4 frames a second over 5,0 s (93895 shown in all) [ 213,72] nvn: the first texture of format 0x8b (target 1, 1024x1024) [ 216,79] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 12 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 12/0/0 ms [ 216,95] perf: 57,2 frames a second over 5,0 s (94181 shown in all) [ 217,26] cpu: 600 presents in 10,70 s (56,1 fps): 14 of the game's threads ran 8,65 s on the host's processors (81% of one, 14,41 ms a present), the whole process 13,53 s (126%); the busiest: thread 80 'MainThread' 3,42 s, thread 89 'Default Priority Jobs' 2,13 s, thread 91 'Graphics Thread' 1,63 s, thread 85 'Loading Thread' 1,00 s, thread 92 'AudioThread' 0,19 s [ 217,26] cpu: in those 10,70 s, 63818 SVCs (5964 a second): 0x0b SleepThread 26940, 0x18 WaitSynchronization 9827, 0x19 CancelSynchronization 6371, 0x21 SendSyncRequest 5777, 0x17 ResetSignal 3339, 0x1c WaitProcessWideKeyAtomic 3269; 0 calls the dispatch table had no code for (RtAPI.miss) [ 217,26] vulkan: 2830787 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7188 finishes (31494 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4406062 descriptor sets written, 1262870 reused (7 descriptor pools, 188800 sets with texture arrays taken from them); 1022433 draws kept the last one's shaders and pipeline (0 checked), 2549399 its targets [ 217,26] vulkan: 67 shaders translated (219 ms), 73 pipelines made (0 from the cache, 3958 ms making, 0 ms waited for), 91 render targets made, 3619 texture uploads (8878 MB), 67 of them some blocks alone (12 MB); 4 frames over 50 ms in the last 600, the slowest 60 ms [ 217,26] vulkan: pipeline libraries: 421 pre-rasterization and 656 fragment shader parts made (8 and 0 from the cache, 29672 and 90674 ms), 3 vertex input and 26 fragment output parts (0 ms); 1179 links (12 ms); 1179 optimized pipelines made in the background (90163 ms) [ 217,26] vulkan: 73 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 217,26] vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 9557 encoder dispatches in all [ 217,26] vulkan: the BC7 cache gave 4047 levels and took 7916 new; its file holds 665 MB (started over 0 times at 8192 MB) [ 217,26] vulkan: 1645 ASTC textures made BC7 between frames (2811 MB of RGBA8 freed, 44800652 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) [ 217,26] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 217,26] vulkan: memory used and budgeted: heap 0 1395 of 5179 MB (1313 ours, 781 of it allocated), heap 1 401 of 11926 MB (384 ours, 82 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 217,26] vulkan: caches: 59 render targets (71 MB, 5 parked), 506 textures (350 MB), 8280 buffers (38 MB); 863 of 5179 MB in use as they count it, 0 MB freed for the budget so far [ 217,26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 217,26] vulkan: 451445 rendering passes, 7256 clear commands, 115542 attachments cleared and 221 left undefined by their load op; 431456 buffers filled ahead of the passes [ 217,26] vulkan: 23231 passes (72%) ended at renderer.c:287 [ 217,26] vulkan: 3283 passes (10%) ended at render.c:245 [ 217,26] vulkan: 1633 passes (5%) ended at cmd.c:808 [ 217,26] vulkan: 1200 passes (4%) ended at dma.c:220 [ 217,26] vulkan: 1192 passes (4%) ended at surface.c:186 [ 217,26] vulkan: 600 passes (2%) ended at surface.c:1364 [ 217,26] vulkan: 597 passes (2%) ended at buffer.c:1163 [ 217,26] vulkan: 335 passes (1%) ended at buffer.c:3042 [ 217,26] vulkan: GPU-owned guest memory landed for the CPU 13749 times, render targets written back for an engine 110 times [ 218,24] vulkan: display: 599 frame intervals of 17,83 ms (deviation 5,23 ms, 1st to 99th percentile 16,51 to 49,73 ms), 34 held for other than 1 refresh; the game's frames went from release to present in 20,2 ms (16,3 to 87,5), on to the display in 32,0 ms (15,7 to 33,3), 52,2 ms in all (49,3 to 110,6) [ 218,24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 219,72] vulkan: a 62 ms frame: 3 shaders translated (1 ms), 5 pipelines made (0 ms waited for), 0 render targets made, 48 texture uploads (86619 KB), 29 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 28/0/0 ms [ 221,95] perf: 56,2 frames a second over 5,0 s (94462 shown in all) [ 226,95] perf: 60,0 frames a second over 5,0 s (94762 shown in all) [ 227,57] cpu: 600 presents in 10,32 s (58,2 fps): 14 of the game's threads ran 9,02 s on the host's processors (87% of one, 15,04 ms a present), the whole process 15,82 s (153%); the busiest: thread 80 'MainThread' 3,85 s, thread 89 'Default Priority Jobs' 2,95 s, thread 91 'Graphics Thread' 1,82 s, thread 92 'AudioThread' 0,19 s, thread 86 'VibrationThread' 0,13 s [ 227,57] cpu: in those 10,32 s, 367432 SVCs (35617 a second): 0x0b SleepThread 332402, 0x18 WaitSynchronization 9518, 0x19 CancelSynchronization 6176, 0x21 SendSyncRequest 5177, 0x17 ResetSignal 3264, 0x1c WaitProcessWideKeyAtomic 3112; 0 calls the dispatch table had no code for (RtAPI.miss) [ 227,57] vulkan: 3125802 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 7788 finishes (32634 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4889197 descriptor sets written, 1370577 reused (7 descriptor pools, 189792 sets with texture arrays taken from them); 1127257 draws kept the last one's shaders and pipeline (0 checked), 2820196 its targets [ 227,57] vulkan: 81 shaders translated (224 ms), 86 pipelines made (0 from the cache, 4625 ms making, 0 ms waited for), 98 render targets made, 3730 texture uploads (8992 MB), 79 of them some blocks alone (17 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms [ 227,57] vulkan: pipeline libraries: 423 pre-rasterization and 663 fragment shader parts made (8 and 0 from the cache, 29891 and 91121 ms), 3 vertex input and 26 fragment output parts (0 ms); 1192 links (12 ms); 1192 optimized pipelines made in the background (90983 ms) [ 227,57] vulkan: 86 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 227,57] vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 9710 encoder dispatches in all [ 227,57] vulkan: the BC7 cache gave 4612 levels and took 8032 new; its file holds 682 MB (started over 0 times at 8192 MB) [ 227,57] vulkan: 1715 ASTC textures made BC7 between frames (3139 MB of RGBA8 freed, 46276990 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) [ 227,57] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 227,57] vulkan: memory used and budgeted: heap 0 1391 of 5179 MB (1309 ours, 878 of it allocated), heap 1 401 of 11926 MB (384 ours, 82 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 227,57] vulkan: caches: 62 render targets (66 MB, 3 parked), 496 textures (428 MB), 12743 buffers (52 MB); 961 of 5179 MB in use as they count it, 0 MB freed for the budget so far [ 227,57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 227,57] vulkan: 483070 rendering passes, 7256 clear commands, 117958 attachments cleared and 221 left undefined by their load op; 475575 buffers filled ahead of the passes [ 227,57] vulkan: 22932 passes (73%) ended at renderer.c:287 [ 227,57] vulkan: 2437 passes (8%) ended at render.c:245 [ 227,57] vulkan: 2031 passes (6%) ended at cmd.c:808 [ 227,57] vulkan: 1200 passes (4%) ended at dma.c:220 [ 227,57] vulkan: 1192 passes (4%) ended at surface.c:186 [ 227,57] vulkan: 600 passes (2%) ended at surface.c:1364 [ 227,57] vulkan: 592 passes (2%) ended at buffer.c:1163 [ 227,57] vulkan: 463 passes (1%) ended at buffer.c:3042 [ 227,57] vulkan: GPU-owned guest memory landed for the CPU 14940 times, render targets written back for an engine 110 times [ 228,54] vulkan: display: 599 frame intervals of 17,19 ms (deviation 3,64 ms, 1st to 99th percentile 16,49 to 33,58 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 18,2 ms (16,3 to 72,5), on to the display in 32,6 ms (18,8 to 33,3), 50,8 ms in all (49,3 to 94,7) [ 228,54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 229,66] vulkan: a 168 ms frame: 0 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 2 render targets made, 31 texture uploads (27626 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 229,76] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 229,86] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (2228 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 229,95] vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (226 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 230,06] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (46 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 230,16] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (2816 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 230,20] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 230,21] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 230,25] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 230,25] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 230,26] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (5378 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 230,40] vulkan: a 142 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (1264 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 230,44] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 230,45] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 230,49] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 230,49] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 230,50] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (52 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 230,60] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 230,65] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 230,68] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 230,69] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 230,70] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 230,80] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 230,90] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (208 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 231,00] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (496 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 231,08] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (170 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 231,17] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1812 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 231,27] vulkan: a 93 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1193 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 231,36] vulkan: a 91 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 231,45] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 231,56] vulkan: a 109 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (685 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 231,67] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (3050 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 231,77] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 231,86] vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (132 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 231,96] vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 231,96] perf: 35,5 frames a second over 5,0 s (94940 shown in all) [ 232,05] vulkan: a 91 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (121 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 232,14] vulkan: a 91 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (2273 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 232,26] vulkan: a 119 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (215 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 232,37] vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1540 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 232,46] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1783 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 232,56] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (6830 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 232,66] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (209 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 232,75] vulkan: a 94 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (2073 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 232,85] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 232,94] vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (136 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 233,03] vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 233,12] vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (14 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 233,21] vulkan: a 87 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1367 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 233,31] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (719 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 233,42] vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 233,53] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (141 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 233,62] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 233,72] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 233,81] vulkan: a 94 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (2173 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 233,91] vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (2 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 234,00] vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 234,11] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (343 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 234,21] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 1/0/0 ms [ 234,30] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 234,40] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1121 KB), 2 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 2/0/0 ms [ 234,50] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (45 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 234,59] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (758 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 234,69] vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 234,79] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (12 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 234,89] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 1 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 236,96] perf: 10,2 frames a second over 5,0 s (94991 shown in all) [ 238,99] vulkan: a 640x368 texture (8 bytes a texel, depth 0) at the address of the 704x408 render target at 401ce0000 (8 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 241,96] perf: 10,4 frames a second over 5,0 s (95043 shown in all) [ 246,98] perf: 10,6 frames a second over 5,0 s (95096 shown in all) [ 248,11] vulkan: a 1296x728 texture (4 bytes a texel, depth 1) at the address of the 1440x808 render target at 401420000 (4 bytes a pixel, depth 1) isn't laid out as it is: loaded from memory [ 251,98] perf: 11,0 frames a second over 5,0 s (95151 shown in all) [ 257,00] perf: 11,8 frames a second over 5,0 s (95210 shown in all) [ 262,01] perf: 23,1 frames a second over 5,0 s (95326 shown in all) [ 265,00] nvn: 95400 presents, 190801 submissions [ 265,05] cpu: 600 presents in 37,47 s (16,0 fps): 14 of the game's threads ran 9,58 s on the host's processors (26% of one, 15,96 ms a present), the whole process 48,94 s (131%); the busiest: thread 80 'MainThread' 3,36 s, thread 91 'Graphics Thread' 1,93 s, thread 89 'Default Priority Jobs' 1,91 s, thread 85 'Loading Thread' 0,96 s, thread 92 'AudioThread' 0,92 s [ 265,05] cpu: in those 37,47 s, 1401864 SVCs (37410 a second): 0x0b SleepThread 1323202, 0x18 WaitSynchronization 19511, 0x21 SendSyncRequest 17368, 0x1d SignalProcessWideKey 8696, 0x1c WaitProcessWideKeyAtomic 8695, 0x17 ResetSignal 8694; 0 calls the dispatch table had no code for (RtAPI.miss) [ 265,05] vulkan: 3397541 draws, 0 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 8390 finishes (33330 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5271817 descriptor sets written, 1533995 reused (7 descriptor pools, 239232 sets with texture arrays taken from them); 1227603 draws kept the last one's shaders and pipeline (0 checked), 3066059 its targets [ 265,05] vulkan: 83 shaders translated (225 ms), 89 pipelines made (0 from the cache, 4653 ms making, 0 ms waited for), 102 render targets made, 4124 texture uploads (9235 MB), 79 of them some blocks alone (17 MB); 316 frames over 50 ms in the last 600, the slowest 168 ms [ 265,05] vulkan: pipeline libraries: 424 pre-rasterization and 664 fragment shader parts made (8 and 0 from the cache, 29913 and 91127 ms), 3 vertex input and 26 fragment output parts (0 ms); 1195 links (12 ms); 1195 optimized pipelines made in the background (91011 ms) [ 265,05] vulkan: 89 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 265,05] vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10142 encoder dispatches in all [ 265,05] vulkan: the BC7 cache gave 5933 levels and took 8387 new; its file holds 728 MB (started over 0 times at 8192 MB) [ 265,05] vulkan: 1956 ASTC textures made BC7 between frames (3556 MB of RGBA8 freed, 49667356 blocks encoded, 0 encodes started over for a write); 1 waiting, 5 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) [ 265,05] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 265,05] vulkan: memory used and budgeted: heap 0 1391 of 5121 MB (1309 ours, 828 of it allocated), heap 1 401 of 11926 MB (384 ours, 82 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 265,05] vulkan: caches: 65 render targets (67 MB, 2 parked), 428 textures (416 MB), 7040 buffers (25 MB); 910 of 5121 MB in use as they count it, 0 MB freed for the budget so far [ 265,05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 265,05] vulkan: 538355 rendering passes, 7256 clear commands, 121181 attachments cleared and 221 left undefined by their load op; 510449 buffers filled ahead of the passes [ 265,05] vulkan: 23943 passes (43%) ended at renderer.c:287 [ 265,05] vulkan: 22434 passes (41%) ended at cmd.c:808 [ 265,05] vulkan: 4524 passes (8%) ended at render.c:245 [ 265,05] vulkan: 1973 passes (4%) ended at surface.c:186 [ 265,05] vulkan: 715 passes (1%) ended at dma.c:220 [ 265,05] vulkan: 596 passes (1%) ended at buffer.c:3042 [ 265,05] vulkan: 584 passes (1%) ended at buffer.c:1163 [ 265,05] vulkan: 276 passes (0%) ended at texture.c:2819 [ 265,05] vulkan: GPU-owned guest memory landed for the CPU 16138 times, render targets written back for an engine 110 times [ 267,13] perf: 24,4 frames a second over 5,1 s (95451 shown in all) [ 267,32] vulkan: display: 599 frame intervals of 64,75 ms (deviation 30,58 ms, 1st to 99th percentile 16,54 to 116,75 ms), 445 held for other than 6 refreshes; the game's frames went from release to present in 127,5 ms (16,2 to 220,7), on to the display in 19,8 ms (8,0 to 33,3), 147,3 ms in all (49,3 to 240,0) [ 267,32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 268,00] vulkan: a 1436x808x1 texture of 1 levels in format 9 with holes in its mapping is made whole: the device binds blocks of 256x256x1 texels, 4 GOBs across and 32 high in its layout, its mip tail from level 1; the layout's level 0 has blocks 16 GOBs high and 1 deep, 23 GOBs a row (24 in whole blocks), its layers 1318912 bytes apart [ 268,09] vulkan: indexed texture tables exceed 256 unique handles [ 269,07] vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 269,07] vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 269,08] vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 269,09] vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 269,16] vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 269,17] vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 269,25] vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 269,32] vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 269,33] vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 269,33] vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 269,34] vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 269,34] vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 269,48] vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 269,49] vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 269,49] vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 269,55] vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 269,57] vulkan: a 432x32 texture (4 bytes a texel, depth 0) at the address of the 512x32 render target at 488e80000 (4 bytes a pixel, depth 0) isn't laid out as it is: loaded from memory [ 272,13] perf: 24,2 frames a second over 5,0 s (95572 shown in all) [ 272,93] vulkan: indexed texture tables exceed 256 unique handles [ 277,14] perf: 28,1 frames a second over 5,0 s (95713 shown in all) [ 282,16] perf: 21,9 frames a second over 5,0 s (95823 shown in all) [ 287,18] perf: 17,7 frames a second over 5,0 s (95912 shown in all) [ 288,73] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 289,25] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 291,45] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 291,49] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 292,06] cpu: 600 presents in 27,02 s (22,2 fps): 14 of the game's threads ran 8,07 s on the host's processors (30% of one, 13,45 ms a present), the whole process 38,71 s (143%); the busiest: thread 80 'MainThread' 3,50 s, thread 91 'Graphics Thread' 1,85 s, thread 89 'Default Priority Jobs' 1,54 s, thread 92 'AudioThread' 0,75 s, thread 86 'VibrationThread' 0,31 s [ 292,06] cpu: in those 27,02 s, 1484977 SVCs (54967 a second): 0x0b SleepThread 1423962, 0x18 WaitSynchronization 15337, 0x21 SendSyncRequest 13227, 0x19 CancelSynchronization 7427, 0x17 ResetSignal 6604, 0x1c WaitProcessWideKeyAtomic 6378; 0 calls the dispatch table had no code for (RtAPI.miss) [ 292,06] vulkan: 3609751 draws, 2 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 8990 finishes (33921 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5558480 descriptor sets written, 1672858 reused (8 descriptor pools, 277248 sets with texture arrays taken from them); 1302304 draws kept the last one's shaders and pipeline (0 checked), 3253726 its targets [ 292,06] vulkan: 85 shaders translated (314 ms), 93 pipelines made (0 from the cache, 4968 ms making, 0 ms waited for), 102 render targets made, 4464 texture uploads (9419 MB), 79 of them some blocks alone (17 MB); 191 frames over 50 ms in the last 600, the slowest 126 ms [ 292,06] vulkan: pipeline libraries: 424 pre-rasterization and 665 fragment shader parts made (8 and 0 from the cache, 29913 and 91442 ms), 3 vertex input and 26 fragment output parts (0 ms); 1199 links (12 ms); 1199 optimized pipelines made in the background (91307 ms) [ 292,06] vulkan: 93 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 292,06] vulkan: 12 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10366 encoder dispatches in all [ 292,06] vulkan: the BC7 cache gave 7219 levels and took 8594 new; its file holds 743 MB (started over 0 times at 8192 MB) [ 292,06] vulkan: 2161 ASTC textures made BC7 between frames (3876 MB of RGBA8 freed, 51026540 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) [ 292,06] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 292,06] vulkan: memory used and budgeted: heap 0 1391 of 5007 MB (1309 ours, 802 of it allocated), heap 1 401 of 11926 MB (384 ours, 82 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 292,06] vulkan: caches: 63 render targets (67 MB, 2 parked), 463 textures (398 MB), 7524 buffers (18 MB); 884 of 5007 MB in use as they count it, 0 MB freed for the budget so far [ 292,06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 292,06] vulkan: 585173 rendering passes, 7256 clear commands, 124181 attachments cleared and 221 left undefined by their load op; 535176 buffers filled ahead of the passes [ 292,06] vulkan: 23506 passes (50%) ended at renderer.c:287 [ 292,06] vulkan: 16821 passes (36%) ended at cmd.c:808 [ 292,06] vulkan: 3475 passes (7%) ended at render.c:245 [ 292,06] vulkan: 963 passes (2%) ended at surface.c:186 [ 292,06] vulkan: 600 passes (1%) ended at dma.c:220 [ 292,06] vulkan: 598 passes (1%) ended at buffer.c:3042 [ 292,06] vulkan: 594 passes (1%) ended at buffer.c:1163 [ 292,06] vulkan: 148 passes (0%) ended at texture.c:2819 [ 292,06] vulkan: GPU-owned guest memory landed for the CPU 17324 times, render targets written back for an engine 110 times [ 292,19] perf: 18,1 frames a second over 5,0 s (96003 shown in all) [ 293,65] vulkan: indexed texture tables exceed 256 unique handles [ 294,56] vulkan: display: 596 frame intervals of 45,19 ms (deviation 14,48 ms, 1st to 99th percentile 16,56 to 66,97 ms), 326 held for other than 3 refreshes; the game's frames went from release to present in 89,4 ms (52,9 to 131,4), on to the display in 18,7 ms (9,1 to 29,1), 107,9 ms in all (69,3 to 157,6) [ 294,56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 295,30] vulkan: indexed texture tables exceed 256 unique handles [ 295,85] vulkan: frame resource CPU: target reload 1 ms (4 calls) [ 295,85] vulkan: a 640x512x512 image of 1 levels and 1 layers, 81920 KiB, with memory where it is bound: 1280 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 [ 295,85] vulkan: a 640x512x512 image of 1 levels and 1 layers, 81920 KiB, with memory where it is bound: 1280 blocks of 128x64x16 texels a layer, 0 mip tails of 0 KiB from level 1 [ 297,19] perf: 30,8 frames a second over 5,0 s (96157 shown in all) [ 299,36] nvn: the first texture of format 0x44 (target 4, 2048x2048) [ 303,66] perf: 58,9 frames a second over 6,5 s (96538 shown in all) [ 304,74] cpu: 600 presents in 12,68 s (47,3 fps): 14 of the game's threads ran 13,16 s on the host's processors (104% of one, 21,93 ms a present), the whole process 22,60 s (178%); the busiest: thread 85 'Loading Thread' 7,25 s, thread 87 'Decompression-RenderCore' 1,59 s, thread 80 'MainThread' 1,40 s, thread 91 'Graphics Thread' 1,01 s, thread 88 'Decompression-GameCore' 0,77 s [ 304,74] cpu: in those 12,68 s, 1067500 SVCs (84211 a second): 0x0b SleepThread 1008725, 0x18 WaitSynchronization 10158, 0x1b ArbitrateUnlock 10098, 0x1a ArbitrateLock 10060, 0x21 SendSyncRequest 8583, 0x19 CancelSynchronization 6305; 0 calls the dispatch table had no code for (RtAPI.miss) [ 304,74] vulkan: 3676360 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 9594 finishes (34846 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5653753 descriptor sets written, 1710866 reused (8 descriptor pools, 299104 sets with texture arrays taken from them); 1328238 draws kept the last one's shaders and pipeline (0 checked), 3297372 its targets [ 304,74] vulkan: 85 shaders translated (314 ms), 93 pipelines made (0 from the cache, 4968 ms making, 0 ms waited for), 107 render targets made, 4603 texture uploads (10080 MB), 115 of them some blocks alone (481 MB); 7 frames over 50 ms in the last 600, the slowest 88 ms [ 304,74] vulkan: pipeline libraries: 424 pre-rasterization and 665 fragment shader parts made (8 and 0 from the cache, 29913 and 91442 ms), 3 vertex input and 26 fragment output parts (0 ms); 1199 links (12 ms); 1199 optimized pipelines made in the background (91307 ms) [ 304,74] vulkan: 93 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 304,74] vulkan: 15 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10407 encoder dispatches in all [ 304,74] vulkan: the BC7 cache gave 7659 levels and took 8624 new; its file holds 748 MB (started over 0 times at 8192 MB) [ 304,74] vulkan: 2222 ASTC textures made BC7 between frames (4046 MB of RGBA8 freed, 51585116 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) [ 304,74] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 304,74] vulkan: memory used and budgeted: heap 0 1721 of 5149 MB (1639 ours, 1474 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 304,74] vulkan: caches: 68 render targets (109 MB, 2 parked), 382 textures (962 MB), 7448 buffers (19 MB); 1557 of 5149 MB in use as they count it, 0 MB freed for the budget so far [ 304,74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 304,74] vulkan: 616919 rendering passes, 7754 clear commands, 126183 attachments cleared and 221 left undefined by their load op; 542564 buffers filled ahead of the passes [ 304,74] vulkan: 22797 passes (72%) ended at renderer.c:287 [ 304,74] vulkan: 4528 passes (14%) ended at cmd.c:808 [ 304,74] vulkan: 1897 passes (6%) ended at render.c:245 [ 304,74] vulkan: 603 passes (2%) ended at surface.c:186 [ 304,74] vulkan: 600 passes (2%) ended at dma.c:220 [ 304,74] vulkan: 597 passes (2%) ended at buffer.c:1163 [ 304,74] vulkan: 573 passes (2%) ended at buffer.c:3042 [ 304,74] vulkan: 122 passes (0%) ended at surface.c:1364 [ 304,74] vulkan: GPU-owned guest memory landed for the CPU 18509 times, render targets written back for an engine 110 times [ 307,20] vulkan: display: 586 frame intervals of 19,36 ms (deviation 12,22 ms, 1st to 99th percentile 16,15 to 83,46 ms), 55 held for other than 1 refresh; the game's frames went from release to present in 14,2 ms (0,1 to 87,0), on to the display in 34,5 ms (12,8 to 66,9), 47,1 ms in all (33,0 to 142,7) [ 307,20] vulkan: display: 16 frames not shown (no image free), 0 held for a later refresh than their period's [ 308,66] perf: 59,4 frames a second over 5,0 s (96835 shown in all) [ 310,93] vulkan: a 80x46x64 texture of 1 levels in format 97 with holes in its mapping is made whole: the device binds blocks of 32x16x16 texels, 4 GOBs across and 2 high in its layout, its mip tail from level 1; the layout's level 0 has blocks 1 GOBs high and 16 deep, 10 GOBs a row (12 in whole blocks), its layers 1966080 bytes apart [ 311,44] nvn: the first texture of format 0x8 (target 1, 672x672) [ 313,68] perf: 60,0 frames a second over 5,0 s (97136 shown in all) [ 314,90] nvn: 97200 presents, 194401 submissions [ 314,90] cpu: 600 presents in 10,17 s (59,0 fps): 14 of the game's threads ran 13,66 s on the host's processors (134% of one, 22,76 ms a present), the whole process 19,31 s (190%); the busiest: thread 85 'Loading Thread' 9,06 s, thread 80 'MainThread' 1,09 s, thread 87 'Decompression-RenderCore' 1,01 s, thread 88 'Decompression-GameCore' 0,86 s, thread 91 'Graphics Thread' 0,74 s [ 314,90] cpu: in those 10,17 s, 3144996 SVCs (309353 a second): 0x0b SleepThread 3103788, 0x21 SendSyncRequest 10340, 0x18 WaitSynchronization 8955, 0x19 CancelSynchronization 5781, 0x1c WaitProcessWideKeyAtomic 3540, 0x1d SignalProcessWideKey 3539; 0 calls the dispatch table had no code for (RtAPI.miss) [ 314,90] vulkan: 3714751 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 10194 finishes (35732 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5711347 descriptor sets written, 1730054 reused (8 descriptor pools, 318272 sets with texture arrays taken from them); 1346234 draws kept the last one's shaders and pipeline (0 checked), 3312914 its targets [ 314,90] vulkan: 85 shaders translated (314 ms), 93 pipelines made (0 from the cache, 4968 ms making, 0 ms waited for), 107 render targets made, 4638 texture uploads (10122 MB), 116 of them some blocks alone (482 MB); 1 frames over 50 ms in the last 600, the slowest 165 ms [ 314,90] vulkan: pipeline libraries: 424 pre-rasterization and 665 fragment shader parts made (8 and 0 from the cache, 29913 and 91442 ms), 3 vertex input and 26 fragment output parts (0 ms); 1199 links (12 ms); 1199 optimized pipelines made in the background (91307 ms) [ 314,90] vulkan: 93 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 314,90] vulkan: 15 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 10453 encoder dispatches in all [ 314,90] vulkan: the BC7 cache gave 7702 levels and took 8670 new; its file holds 749 MB (started over 0 times at 8192 MB) [ 314,90] vulkan: 2234 ASTC textures made BC7 between frames (4057 MB of RGBA8 freed, 51640611 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (7 went so, 1 made BC7 again) [ 314,90] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 314,90] vulkan: memory used and budgeted: heap 0 1721 of 5149 MB (1639 ours, 1394 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 314,90] vulkan: caches: 68 render targets (109 MB, 2 parked), 270 textures (902 MB), 3656 buffers (18 MB); 1476 of 5149 MB in use as they count it, 0 MB freed for the budget so far [ 314,90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 314,90] vulkan: 646361 rendering passes, 8353 clear commands, 127984 attachments cleared and 221 left undefined by their load op; 544901 buffers filled ahead of the passes [ 314,90] vulkan: 22796 passes (77%) ended at renderer.c:287 [ 314,90] vulkan: 2421 passes (8%) ended at cmd.c:808 [ 314,90] vulkan: 1802 passes (6%) ended at render.c:245 [ 314,90] vulkan: 600 passes (2%) ended at buffer.c:1163 [ 314,90] vulkan: 600 passes (2%) ended at dma.c:220 [ 314,90] vulkan: 595 passes (2%) ended at surface.c:186 [ 314,90] vulkan: 594 passes (2%) ended at buffer.c:3042 [ 314,90] vulkan: 31 passes (0%) ended at surface.c:1364 [ 314,90] vulkan: GPU-owned guest memory landed for the CPU 19704 times, render targets written back for an engine 110 times [ 315,73] vulkan: draw owner 0x80000000 counts samples passed, with occlusion queries [ 317,29] vulkan: frame resource CPU: image allocation 5 ms (8 calls) [ 318,69] perf: 31,3 frames a second over 5,0 s (97293 shown in all) [ 321,60] vulkan: display: 598 frame intervals of 23,61 ms (deviation 22,44 ms, 1st to 99th percentile 16,51 to 150,15 ms), 104 held for other than 1 refresh; the game's frames went from release to present in 18,3 ms (0,1 to 169,3), on to the display in 30,3 ms (11,7 to 33,3), 50,0 ms in all (32,8 to 191,1) [ 321,60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 323,71] perf: 21,1 frames a second over 5,0 s (97399 shown in all) [ 328,71] perf: 20,6 frames a second over 5,0 s (97502 shown in all) [ 333,73] perf: 21,1 frames a second over 5,0 s (97608 shown in all) [ 335,16] vulkan: frame resource CPU: image destruction 64 ms (24 calls) [ 338,73] perf: 22,6 frames a second over 5,0 s (97721 shown in all) [ 341,11] cpu: 600 presents in 26,21 s (22,9 fps): 14 of the game's threads ran 8,21 s on the host's processors (31% of one, 13,68 ms a present), the whole process 31,40 s (120%); the busiest: thread 80 'MainThread' 2,43 s, thread 89 'Default Priority Jobs' 2,43 s, thread 91 'Graphics Thread' 1,33 s, thread 85 'Loading Thread' 1,25 s, thread 92 'AudioThread' 0,33 s [ 341,11] cpu: in those 26,21 s, 655719 SVCs (25021 a second): 0x0b SleepThread 595325, 0x18 WaitSynchronization 14877, 0x21 SendSyncRequest 13411, 0x19 CancelSynchronization 7007, 0x17 ResetSignal 6442, 0x1d SignalProcessWideKey 6381; 0 calls the dispatch table had no code for (RtAPI.miss) [ 341,11] vulkan: 3817011 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 10798 finishes (36758 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5856596 descriptor sets written, 1789331 reused (8 descriptor pools, 348960 sets with texture arrays taken from them); 1388916 draws kept the last one's shaders and pipeline (0 checked), 3392147 its targets [ 341,11] vulkan: 85 shaders translated (314 ms), 93 pipelines made (0 from the cache, 4968 ms making, 0 ms waited for), 112 render targets made, 5103 texture uploads (10588 MB), 173 of them some blocks alone (499 MB); 101 frames over 50 ms in the last 600, the slowest 264 ms [ 341,11] vulkan: pipeline libraries: 424 pre-rasterization and 665 fragment shader parts made (8 and 0 from the cache, 29913 and 91442 ms), 3 vertex input and 26 fragment output parts (0 ms); 1199 links (12 ms); 1199 optimized pipelines made in the background (91307 ms) [ 341,11] vulkan: 93 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 341,11] vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 11901 encoder dispatches in all [ 341,11] vulkan: the BC7 cache gave 8997 levels and took 9662 new; its file holds 871 MB (started over 0 times at 8192 MB) [ 341,11] vulkan: 2518 ASTC textures made BC7 between frames (4702 MB of RGBA8 freed, 60076671 blocks encoded, 0 encodes started over for a write); 1 waiting, 5 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) [ 341,11] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 341,11] vulkan: memory used and budgeted: heap 0 1697 of 5151 MB (1615 ours, 826 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 341,11] vulkan: caches: 67 render targets (84 MB, 3 parked), 352 textures (367 MB), 5311 buffers (20 MB); 909 of 5151 MB in use as they count it, 0 MB freed for the budget so far [ 341,11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 341,11] vulkan: 686852 rendering passes, 8455 clear commands, 131138 attachments cleared and 221 left undefined by their load op; 562581 buffers filled ahead of the passes [ 341,11] vulkan: 22452 passes (55%) ended at renderer.c:287 [ 341,11] vulkan: 12886 passes (32%) ended at cmd.c:808 [ 341,11] vulkan: 2343 passes (6%) ended at render.c:245 [ 341,11] vulkan: 769 passes (2%) ended at surface.c:186 [ 341,11] vulkan: 600 passes (1%) ended at dma.c:220 [ 341,11] vulkan: 590 passes (1%) ended at buffer.c:1163 [ 341,11] vulkan: 554 passes (1%) ended at query.c:248 [ 341,11] vulkan: 125 passes (0%) ended at texture.c:1076 [ 341,11] vulkan: GPU-owned guest memory landed for the CPU 20835 times, render targets written back for an engine 110 times [ 343,74] perf: 36,5 frames a second over 5,0 s (97904 shown in all) [ 345,32] vulkan: display: 594 frame intervals of 39,19 ms (deviation 19,58 ms, 1st to 99th percentile 16,51 to 133,62 ms), 383 held for other than 3 refreshes; the game's frames went from release to present in 72,3 ms (27,9 to 130,2), on to the display in 29,7 ms (11,3 to 97,7), 101,3 ms in all (49,8 to 199,5) [ 345,32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 348,76] perf: 39,3 frames a second over 5,0 s (98101 shown in all) [ 353,76] perf: 11,6 frames a second over 5,0 s (98159 shown in all) [ 358,76] perf: 10,4 frames a second over 5,0 s (98211 shown in all) [ 363,76] perf: 10,4 frames a second over 5,0 s (98263 shown in all) [ 368,78] perf: 10,0 frames a second over 5,0 s (98313 shown in all) [ 370,90] vulkan: frame resource CPU: image destruction 1 ms (2 calls) [ 375,03] perf: 10,1 frames a second over 6,3 s (98376 shown in all) [ 377,42] cpu: 600 presents in 36,31 s (16,5 fps): 14 of the game's threads ran 6,03 s on the host's processors (17% of one, 10,04 ms a present), the whole process 45,48 s (125%); the busiest: thread 80 'MainThread' 2,49 s, thread 91 'Graphics Thread' 1,57 s, thread 89 'Default Priority Jobs' 1,08 s, thread 92 'AudioThread' 0,43 s, thread 86 'VibrationThread' 0,34 s [ 377,42] cpu: in those 36,31 s, 457063 SVCs (12588 a second): 0x0b SleepThread 378743, 0x18 WaitSynchronization 20465, 0x21 SendSyncRequest 16951, 0x19 CancelSynchronization 9664, 0x17 ResetSignal 8461, 0x1c WaitProcessWideKeyAtomic 8206; 0 calls the dispatch table had no code for (RtAPI.miss) [ 377,42] vulkan: 3970050 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 11398 finishes (37520 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6072210 descriptor sets written, 1879797 reused (8 descriptor pools, 397088 sets with texture arrays taken from them); 1453139 draws kept the last one's shaders and pipeline (0 checked), 3521535 its targets [ 377,42] vulkan: 91 shaders translated (615 ms), 96 pipelines made (0 from the cache, 5986 ms making, 0 ms waited for), 112 render targets made, 5442 texture uploads (10873 MB), 183 of them some blocks alone (527 MB); 301 frames over 50 ms in the last 600, the slowest 287 ms [ 377,42] vulkan: pipeline libraries: 424 pre-rasterization and 668 fragment shader parts made (8 and 0 from the cache, 29913 and 92460 ms), 3 vertex input and 26 fragment output parts (0 ms); 1202 links (13 ms); 1202 optimized pipelines made in the background (92415 ms) [ 377,42] vulkan: 96 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 377,42] vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 12607 encoder dispatches in all [ 377,42] vulkan: the BC7 cache gave 10050 levels and took 10240 new; its file holds 938 MB (started over 0 times at 8192 MB) [ 377,42] vulkan: 2734 ASTC textures made BC7 between frames (5184 MB of RGBA8 freed, 64810317 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) [ 377,42] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 377,42] vulkan: memory used and budgeted: heap 0 1697 of 5152 MB (1615 ours, 783 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 377,42] vulkan: caches: 67 render targets (84 MB, 3 parked), 318 textures (320 MB), 7800 buffers (23 MB); 864 of 5152 MB in use as they count it, 0 MB freed for the budget so far [ 377,42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 377,42] vulkan: 737887 rendering passes, 8455 clear commands, 134738 attachments cleared and 221 left undefined by their load op; 585446 buffers filled ahead of the passes [ 377,42] vulkan: 23356 passes (46%) ended at renderer.c:287 [ 377,42] vulkan: 21399 passes (42%) ended at cmd.c:808 [ 377,42] vulkan: 2457 passes (5%) ended at render.c:245 [ 377,42] vulkan: 1886 passes (4%) ended at surface.c:186 [ 377,42] vulkan: 600 passes (1%) ended at dma.c:220 [ 377,42] vulkan: 600 passes (1%) ended at query.c:248 [ 377,42] vulkan: 589 passes (1%) ended at buffer.c:1163 [ 377,42] vulkan: 105 passes (0%) ended at texture.c:1076 [ 377,42] vulkan: GPU-owned guest memory landed for the CPU 21963 times, render targets written back for an engine 110 times [ 380,03] perf: 22,6 frames a second over 5,0 s (98489 shown in all) [ 381,42] vulkan: display: 599 frame intervals of 60,27 ms (deviation 40,54 ms, 1st to 99th percentile 16,53 to 150,08 ms), 390 held for other than 1 refresh; the game's frames went from release to present in 112,7 ms (7,7 to 256,3), on to the display in 22,5 ms (8,3 to 33,3), 135,2 ms in all (40,8 to 275,3) [ 381,42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 385,03] perf: 60,0 frames a second over 5,0 s (98789 shown in all) [ 388,54] nvn: 99000 presents, 198001 submissions [ 388,54] cpu: 600 presents in 11,12 s (54,0 fps): 14 of the game's threads ran 5,36 s on the host's processors (48% of one, 8,94 ms a present), the whole process 9,83 s (88%); the busiest: thread 80 'MainThread' 2,67 s, thread 91 'Graphics Thread' 1,26 s, thread 89 'Default Priority Jobs' 1,11 s, thread 92 'AudioThread' 0,14 s, thread 86 'VibrationThread' 0,12 s [ 388,54] cpu: in those 11,12 s, 46040 SVCs (4141 a second): 0x18 WaitSynchronization 10953, 0x19 CancelSynchronization 7358, 0x0b SleepThread 6696, 0x21 SendSyncRequest 5669, 0x17 ResetSignal 3423, 0x1c WaitProcessWideKeyAtomic 3404; 0 calls the dispatch table had no code for (RtAPI.miss) [ 388,54] vulkan: 4108624 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 12002 finishes (39395 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6297524 descriptor sets written, 1931631 reused (8 descriptor pools, 398240 sets with texture arrays taken from them); 1509284 draws kept the last one's shaders and pipeline (0 checked), 3636705 its targets [ 388,54] vulkan: 95 shaders translated (622 ms), 99 pipelines made (0 from the cache, 6150 ms making, 0 ms waited for), 112 render targets made, 5539 texture uploads (10932 MB), 183 of them some blocks alone (527 MB); 9 frames over 50 ms in the last 600, the slowest 111 ms [ 388,54] vulkan: pipeline libraries: 424 pre-rasterization and 670 fragment shader parts made (8 and 0 from the cache, 29913 and 92624 ms), 3 vertex input and 26 fragment output parts (0 ms); 1205 links (13 ms); 1205 optimized pipelines made in the background (92566 ms) [ 388,54] vulkan: 99 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 388,54] vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 12810 encoder dispatches in all [ 388,54] vulkan: the BC7 cache gave 10339 levels and took 10405 new; its file holds 953 MB (started over 0 times at 8192 MB) [ 388,54] vulkan: 2797 ASTC textures made BC7 between frames (5300 MB of RGBA8 freed, 65883975 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) [ 388,54] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 388,54] vulkan: memory used and budgeted: heap 0 1697 of 5151 MB (1615 ours, 825 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 388,54] vulkan: caches: 67 render targets (84 MB, 3 parked), 377 textures (353 MB), 9827 buffers (33 MB); 907 of 5151 MB in use as they count it, 0 MB freed for the budget so far [ 388,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 388,54] vulkan: 768195 rendering passes, 8455 clear commands, 137156 attachments cleared and 221 left undefined by their load op; 614377 buffers filled ahead of the passes [ 388,54] vulkan: 22786 passes (75%) ended at renderer.c:287 [ 388,54] vulkan: 1227 passes (4%) ended at surface.c:186 [ 388,54] vulkan: 1217 passes (4%) ended at render.c:245 [ 388,54] vulkan: 1200 passes (4%) ended at cmd.c:808 [ 388,54] vulkan: 1191 passes (4%) ended at dma.c:220 [ 388,54] vulkan: 591 passes (2%) ended at buffer.c:1163 [ 388,54] vulkan: 589 passes (2%) ended at texture.c:2819 [ 388,54] vulkan: 588 passes (2%) ended at buffer.c:3042 [ 388,54] vulkan: GPU-owned guest memory landed for the CPU 23150 times, render targets written back for an engine 110 times [ 390,03] perf: 60,0 frames a second over 5,0 s (99089 shown in all) [ 391,77] vulkan: display: 598 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,51 to 16,99 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 8,0 ms (7,5 to 15,2), on to the display in 33,1 ms (32,7 to 33,3), 40,8 ms in all (40,5 to 41,1) [ 391,77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 395,03] perf: 60,0 frames a second over 5,0 s (99389 shown in all) [ 398,54] cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 5,27 s on the host's processors (53% of one, 8,78 ms a present), the whole process 8,44 s (84%); the busiest: thread 80 'MainThread' 2,64 s, thread 91 'Graphics Thread' 1,25 s, thread 89 'Default Priority Jobs' 1,08 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s [ 398,54] cpu: in those 10,00 s, 40260 SVCs (4026 a second): 0x18 WaitSynchronization 10596, 0x19 CancelSynchronization 7333, 0x21 SendSyncRequest 5210, 0x1c WaitProcessWideKeyAtomic 3216, 0x1d SignalProcessWideKey 3215, 0x17 ResetSignal 3200; 0 calls the dispatch table had no code for (RtAPI.miss) [ 398,54] vulkan: 4246709 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 12602 finishes (40755 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6522765 descriptor sets written, 1982560 reused (8 descriptor pools, 398240 sets with texture arrays taken from them); 1565502 draws kept the last one's shaders and pipeline (0 checked), 3751390 its targets [ 398,54] vulkan: 95 shaders translated (622 ms), 99 pipelines made (0 from the cache, 6150 ms making, 0 ms waited for), 112 render targets made, 5539 texture uploads (10932 MB), 183 of them some blocks alone (527 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms [ 398,54] vulkan: pipeline libraries: 424 pre-rasterization and 670 fragment shader parts made (8 and 0 from the cache, 29913 and 92624 ms), 3 vertex input and 26 fragment output parts (0 ms); 1205 links (13 ms); 1205 optimized pipelines made in the background (92566 ms) [ 398,54] vulkan: 99 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 398,54] vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 12810 encoder dispatches in all [ 398,54] vulkan: the BC7 cache gave 10339 levels and took 10405 new; its file holds 953 MB (started over 0 times at 8192 MB) [ 398,54] vulkan: 2797 ASTC textures made BC7 between frames (5300 MB of RGBA8 freed, 65883975 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) [ 398,54] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 398,54] vulkan: memory used and budgeted: heap 0 1697 of 5136 MB (1615 ours, 644 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 398,54] vulkan: caches: 67 render targets (84 MB, 3 parked), 176 textures (166 MB), 8640 buffers (29 MB); 719 of 5136 MB in use as they count it, 0 MB freed for the budget so far [ 398,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 398,54] vulkan: 797943 rendering passes, 8455 clear commands, 139556 attachments cleared and 221 left undefined by their load op; 643134 buffers filled ahead of the passes [ 398,54] vulkan: 22800 passes (77%) ended at renderer.c:287 [ 398,54] vulkan: 1200 passes (4%) ended at dma.c:220 [ 398,54] vulkan: 1199 passes (4%) ended at surface.c:186 [ 398,54] vulkan: 1199 passes (4%) ended at render.c:245 [ 398,54] vulkan: 639 passes (2%) ended at cmd.c:808 [ 398,54] vulkan: 600 passes (2%) ended at surface.c:1364 [ 398,54] vulkan: 600 passes (2%) ended at buffer.c:3042 [ 398,54] vulkan: 600 passes (2%) ended at texture.c:2819 [ 398,54] vulkan: GPU-owned guest memory landed for the CPU 24350 times, render targets written back for an engine 110 times [ 400,19] perf: 60,1 frames a second over 5,2 s (99699 shown in all) [ 400,30] nvn: 3070 pieces of the runtime's record memory came back: the game wrote over their recordings [ 401,75] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7,5 ms (7,2 to 7,8), on to the display in 33,1 ms (32,7 to 33,3), 40,5 ms in all (40,3 to 40,8) [ 401,75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 405,19] perf: 60,0 frames a second over 5,0 s (99999 shown in all) [ 408,54] cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 5,33 s on the host's processors (53% of one, 8,89 ms a present), the whole process 8,69 s (87%); the busiest: thread 80 'MainThread' 2,65 s, thread 91 'Graphics Thread' 1,26 s, thread 89 'Default Priority Jobs' 1,12 s, thread 86 'VibrationThread' 0,13 s, thread 92 'AudioThread' 0,13 s [ 408,54] cpu: in those 10,00 s, 41527 SVCs (4153 a second): 0x18 WaitSynchronization 10448, 0x19 CancelSynchronization 7145, 0x21 SendSyncRequest 5219, 0x0b SleepThread 4006, 0x1c WaitProcessWideKeyAtomic 3218, 0x1d SignalProcessWideKey 3218; 0 calls the dispatch table had no code for (RtAPI.miss) [ 408,54] vulkan: 4382609 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 13202 finishes (42153 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6744231 descriptor sets written, 2032894 reused (8 descriptor pools, 398240 sets with texture arrays taken from them); 1619075 draws kept the last one's shaders and pipeline (0 checked), 3863853 its targets [ 408,54] vulkan: 95 shaders translated (622 ms), 99 pipelines made (0 from the cache, 6150 ms making, 0 ms waited for), 112 render targets made, 5563 texture uploads (10934 MB), 183 of them some blocks alone (527 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [ 408,54] vulkan: pipeline libraries: 424 pre-rasterization and 670 fragment shader parts made (8 and 0 from the cache, 29913 and 92624 ms), 3 vertex input and 26 fragment output parts (0 ms); 1205 links (13 ms); 1205 optimized pipelines made in the background (92566 ms) [ 408,54] vulkan: 99 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 408,54] vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 12810 encoder dispatches in all [ 408,54] vulkan: the BC7 cache gave 10417 levels and took 10405 new; its file holds 953 MB (started over 0 times at 8192 MB) [ 408,54] vulkan: 2807 ASTC textures made BC7 between frames (5305 MB of RGBA8 freed, 65891931 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) [ 408,54] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 408,54] vulkan: memory used and budgeted: heap 0 1697 of 5152 MB (1615 ours, 626 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 408,54] vulkan: caches: 67 render targets (84 MB, 3 parked), 194 textures (168 MB), 7211 buffers (20 MB); 709 of 5152 MB in use as they count it, 0 MB freed for the budget so far [ 408,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 408,54] vulkan: 827638 rendering passes, 8455 clear commands, 141956 attachments cleared and 221 left undefined by their load op; 665499 buffers filled ahead of the passes [ 408,54] vulkan: 22800 passes (77%) ended at renderer.c:287 [ 408,54] vulkan: 1221 passes (4%) ended at render.c:245 [ 408,54] vulkan: 1200 passes (4%) ended at dma.c:220 [ 408,54] vulkan: 1197 passes (4%) ended at surface.c:186 [ 408,54] vulkan: 634 passes (2%) ended at cmd.c:808 [ 408,54] vulkan: 600 passes (2%) ended at surface.c:1364 [ 408,54] vulkan: 600 passes (2%) ended at texture.c:2819 [ 408,54] vulkan: 589 passes (2%) ended at buffer.c:1163 [ 408,54] vulkan: GPU-owned guest memory landed for the CPU 25549 times, render targets written back for an engine 110 times [ 410,20] perf: 60,0 frames a second over 5,0 s (100300 shown in all) [ 412,10] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,92 ms, 1st to 99th percentile 16,51 to 16,96 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 7,5 ms (6,9 to 15,2), on to the display in 33,1 ms (32,6 to 33,3), 40,3 ms in all (40,0 to 40,6) [ 412,10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 415,22] perf: 60,0 frames a second over 5,0 s (100601 shown in all) [ 418,77] nvn: 100800 presents, 201601 submissions [ 418,77] cpu: 600 presents in 10,23 s (58,6 fps): 14 of the game's threads ran 6,02 s on the host's processors (59% of one, 10,03 ms a present), the whole process 9,06 s (89%); the busiest: thread 80 'MainThread' 2,46 s, thread 89 'Default Priority Jobs' 1,21 s, thread 91 'Graphics Thread' 1,16 s, thread 85 'Loading Thread' 0,83 s, thread 92 'AudioThread' 0,13 s [ 418,77] cpu: in those 10,23 s, 150473 SVCs (14705 a second): 0x0b SleepThread 111660, 0x18 WaitSynchronization 10450, 0x19 CancelSynchronization 7115, 0x21 SendSyncRequest 5905, 0x1d SignalProcessWideKey 3388, 0x1c WaitProcessWideKeyAtomic 3387; 0 calls the dispatch table had no code for (RtAPI.miss) [ 418,77] vulkan: 4497618 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 13802 finishes (43908 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6929622 descriptor sets written, 2078661 reused (8 descriptor pools, 404320 sets with texture arrays taken from them); 1667578 draws kept the last one's shaders and pipeline (0 checked), 3954529 its targets [ 418,77] vulkan: 97 shaders translated (623 ms), 100 pipelines made (0 from the cache, 6160 ms making, 0 ms waited for), 208 render targets made, 5676 texture uploads (10996 MB), 195 of them some blocks alone (530 MB); 1 frames over 50 ms in the last 600, the slowest 116 ms [ 418,77] vulkan: pipeline libraries: 425 pre-rasterization and 671 fragment shader parts made (8 and 0 from the cache, 29919 and 92629 ms), 3 vertex input and 26 fragment output parts (0 ms); 1206 links (13 ms); 1206 optimized pipelines made in the background (92576 ms) [ 418,77] vulkan: 100 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 418,77] vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 12930 encoder dispatches in all [ 418,77] vulkan: the BC7 cache gave 10622 levels and took 10507 new; its file holds 959 MB (started over 0 times at 8192 MB) [ 418,77] vulkan: 2842 ASTC textures made BC7 between frames (5385 MB of RGBA8 freed, 66378394 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) [ 418,77] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 418,77] vulkan: memory used and budgeted: heap 0 1697 of 5152 MB (1615 ours, 689 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 418,77] vulkan: caches: 95 render targets (85 MB, 4 parked), 294 textures (221 MB), 5259 buffers (28 MB); 772 of 5152 MB in use as they count it, 0 MB freed for the budget so far [ 418,77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 418,77] vulkan: 857564 rendering passes, 8455 clear commands, 144356 attachments cleared and 221 left undefined by their load op; 682997 buffers filled ahead of the passes [ 418,77] vulkan: 22797 passes (76%) ended at renderer.c:287 [ 418,77] vulkan: 2402 passes (8%) ended at render.c:245 [ 418,77] vulkan: 1011 passes (3%) ended at surface.c:186 [ 418,77] vulkan: 1009 passes (3%) ended at dma.c:220 [ 418,77] vulkan: 600 passes (2%) ended at surface.c:1364 [ 418,77] vulkan: 595 passes (2%) ended at buffer.c:1163 [ 418,77] vulkan: 586 passes (2%) ended at cmd.c:808 [ 418,77] vulkan: 547 passes (2%) ended at texture.c:2819 [ 418,77] vulkan: GPU-owned guest memory landed for the CPU 26739 times, render targets written back for an engine 110 times [ 420,22] perf: 57,2 frames a second over 5,0 s (100887 shown in all) [ 424,37] memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=2.36 avg60=0.69 avg300=0.26 total=1373080): resources: footprint 7194 MiB, the system has 6926 MiB free, VMA blocks 2554 MiB, GPU heap 0 (device local) use 1839 of 5151 MiB (VMA blocks 1738 MiB), GPU heap 1 use 785 of 11926 MiB (VMA blocks 768 MiB), GPU heap 2 (device local) use 64 of 181 MiB (VMA blocks 48 MiB), 8 descriptor pools [ 424,82] vulkan: display: 598 frame intervals of 20,68 ms (deviation 23,71 ms, 1st to 99th percentile 16,50 to 83,25 ms), 68 held for other than 1 refresh; the game's frames went from release to present in 20,6 ms (6,8 to 79,8), on to the display in 29,7 ms (9,1 to 33,3), 54,7 ms in all (39,9 to 170,9) [ 424,82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 425,24] perf: 31,5 frames a second over 5,0 s (101045 shown in all) [ 426,13] memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=3.74 avg60=0.99 avg300=0.32 total=1588231): resources: footprint 6879 MiB, the system has 7095 MiB free, VMA blocks 2362 MiB, GPU heap 0 (device local) use 1903 of 5151 MiB (VMA blocks 1802 MiB), GPU heap 1 use 529 of 11926 MiB (VMA blocks 512 MiB), GPU heap 2 (device local) use 64 of 181 MiB (VMA blocks 48 MiB), 8 descriptor pools [ 430,25] perf: 27,7 frames a second over 5,0 s (101184 shown in all) [ 432,34] nvn: the first texture of format 0x2e (target 2, 2x2) [ 435,25] perf: 27,6 frames a second over 5,0 s (101322 shown in all) [ 438,01] cpu: 600 presents in 19,24 s (31,2 fps): 14 of the game's threads ran 8,16 s on the host's processors (42% of one, 13,60 ms a present), the whole process 27,13 s (141%); the busiest: thread 80 'MainThread' 3,36 s, thread 91 'Graphics Thread' 2,42 s, thread 89 'Default Priority Jobs' 1,82 s, thread 92 'AudioThread' 0,25 s, thread 86 'VibrationThread' 0,21 s [ 438,01] cpu: in those 19,24 s, 93203 SVCs (4844 a second): 0x0b SleepThread 39060, 0x18 WaitSynchronization 14782, 0x21 SendSyncRequest 9316, 0x19 CancelSynchronization 8971, 0x17 ResetSignal 5049, 0x1c WaitProcessWideKeyAtomic 5040; 0 calls the dispatch table had no code for (RtAPI.miss) [ 438,01] vulkan: 4736294 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 14404 finishes (46229 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7271777 descriptor sets written, 2214240 reused (8 descriptor pools, 419584 sets with texture arrays taken from them); 1778719 draws kept the last one's shaders and pipeline (0 checked), 4168848 its targets [ 438,01] vulkan: 102 shaders translated (802 ms), 104 pipelines made (0 from the cache, 7122 ms making, 0 ms waited for), 353 render targets made, 5894 texture uploads (11351 MB), 205 of them some blocks alone (531 MB); 21 frames over 50 ms in the last 600, the slowest 433 ms [ 438,01] vulkan: pipeline libraries: 425 pre-rasterization and 674 fragment shader parts made (8 and 0 from the cache, 29919 and 93591 ms), 3 vertex input and 26 fragment output parts (0 ms); 1210 links (13 ms); 1210 optimized pipelines made in the background (93615 ms) [ 438,01] vulkan: 104 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 438,01] vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 13592 encoder dispatches in all [ 438,01] vulkan: the BC7 cache gave 10952 levels and took 10958 new; its file holds 1042 MB (started over 0 times at 8192 MB) [ 438,01] vulkan: 2936 ASTC textures made BC7 between frames (5754 MB of RGBA8 freed, 72011124 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) [ 438,01] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 438,01] vulkan: memory used and budgeted: heap 0 1839 of 5133 MB (1738 ours, 1049 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) [ 438,01] vulkan: caches: 98 render targets (91 MB, 7 parked), 414 textures (488 MB), 10604 buffers (70 MB); 1144 of 5133 MB in use as they count it, 0 MB freed for the budget so far [ 438,01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 48 through a copy [ 438,01] vulkan: 896783 rendering passes, 8465 clear commands, 146857 attachments cleared and 221 left undefined by their load op; 713316 buffers filled ahead of the passes [ 438,01] vulkan: 22783 passes (58%) ended at renderer.c:287 [ 438,01] vulkan: 7181 passes (18%) ended at surface.c:186 [ 438,01] vulkan: 3550 passes (9%) ended at cmd.c:808 [ 438,01] vulkan: 2602 passes (7%) ended at render.c:245 [ 438,01] vulkan: 720 passes (2%) ended at dma.c:220 [ 438,01] vulkan: 584 passes (1%) ended at buffer.c:1163 [ 438,01] vulkan: 510 passes (1%) ended at surface.c:1364 [ 438,01] vulkan: 408 passes (1%) ended at render.c:4730 [ 438,01] vulkan: GPU-owned guest memory landed for the CPU 27925 times, render targets written back for an engine 110 times [ 440,27] perf: 28,1 frames a second over 5,0 s (101463 shown in all) [ 445,29] perf: 30,1 frames a second over 5,0 s (101614 shown in all) [ 445,88] vulkan: display: 599 frame intervals of 35,17 ms (deviation 8,96 ms, 1st to 99th percentile 16,54 to 66,83 ms), 134 held for other than 2 refreshes; the game's frames went from release to present in 69,7 ms (52,2 to 105,7), on to the display in 19,4 ms (8,7 to 32,1), 89,1 ms in all (65,7 to 131,4) [ 445,88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 450,29] perf: 28,0 frames a second over 5,0 s (101754 shown in all) [ 455,30] perf: 27,9 frames a second over 5,0 s (101894 shown in all) [ 458,79] cpu: 600 presents in 20,79 s (28,9 fps): 14 of the game's threads ran 13,53 s on the host's processors (65% of one, 22,56 ms a present), the whole process 34,53 s (166%); the busiest: thread 80 'MainThread' 5,56 s, thread 91 'Graphics Thread' 3,42 s, thread 89 'Default Priority Jobs' 2,34 s, thread 85 'Loading Thread' 1,52 s, thread 92 'AudioThread' 0,27 s [ 458,79] cpu: in those 20,79 s, 467630 SVCs (22498 a second): 0x0b SleepThread 407218, 0x18 WaitSynchronization 17973, 0x19 CancelSynchronization 11856, 0x21 SendSyncRequest 9574, 0x17 ResetSignal 5357, 0x1c WaitProcessWideKeyAtomic 5158; 0 calls the dispatch table had no code for (RtAPI.miss) [ 458,79] vulkan: 5037560 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15004 finishes (49024 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7687249 descriptor sets written, 2401294 reused (8 descriptor pools, 438720 sets with texture arrays taken from them); 1923947 draws kept the last one's shaders and pipeline (0 checked), 4444371 its targets [ 458,79] vulkan: 111 shaders translated (812 ms), 110 pipelines made (0 from the cache, 7440 ms making, 0 ms waited for), 429 render targets made, 7063 texture uploads (11456 MB), 211 of them some blocks alone (532 MB); 9 frames over 50 ms in the last 600, the slowest 73 ms [ 458,79] vulkan: pipeline libraries: 430 pre-rasterization and 676 fragment shader parts made (10 and 0 from the cache, 30042 and 93785 ms), 3 vertex input and 26 fragment output parts (0 ms); 1216 links (13 ms); 1216 optimized pipelines made in the background (93929 ms) [ 458,79] vulkan: 110 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 458,79] vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 13900 encoder dispatches in all [ 458,79] vulkan: the BC7 cache gave 11306 levels and took 11217 new; its file holds 1072 MB (started over 0 times at 8192 MB) [ 458,79] vulkan: 3020 ASTC textures made BC7 between frames (5993 MB of RGBA8 freed, 74159373 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) [ 458,79] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 458,79] vulkan: memory used and budgeted: heap 0 1839 of 5149 MB (1738 ours, 975 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) [ 458,79] vulkan: caches: 97 render targets (91 MB, 7 parked), 330 textures (446 MB), 7493 buffers (43 MB); 1075 of 5149 MB in use as they count it, 0 MB freed for the budget so far [ 458,79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 458,79] vulkan: 944576 rendering passes, 8465 clear commands, 149257 attachments cleared and 221 left undefined by their load op; 740839 buffers filled ahead of the passes [ 458,79] vulkan: 25264 passes (53%) ended at renderer.c:287 [ 458,79] vulkan: 12984 passes (27%) ended at surface.c:186 [ 458,79] vulkan: 3132 passes (7%) ended at cmd.c:808 [ 458,79] vulkan: 2271 passes (5%) ended at render.c:245 [ 458,79] vulkan: 600 passes (1%) ended at dma.c:220 [ 458,79] vulkan: 600 passes (1%) ended at surface.c:1364 [ 458,79] vulkan: 600 passes (1%) ended at render.c:4730 [ 458,79] vulkan: 591 passes (1%) ended at buffer.c:1163 [ 458,79] vulkan: GPU-owned guest memory landed for the CPU 29123 times, render targets written back for an engine 110 times [ 460,30] perf: 30,6 frames a second over 5,0 s (102047 shown in all) [ 465,30] perf: 26,8 frames a second over 5,0 s (102181 shown in all) [ 467,60] vulkan: display: 599 frame intervals of 36,14 ms (deviation 9,04 ms, 1st to 99th percentile 16,54 to 66,56 ms), 153 held for other than 2 refreshes; the game's frames went from release to present in 71,8 ms (55,1 to 112,0), on to the display in 17,8 ms (8,3 to 28,1), 89,6 ms in all (67,4 to 130,5) [ 467,60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 470,32] perf: 26,1 frames a second over 5,0 s (102312 shown in all) [ 475,34] perf: 27,5 frames a second over 5,0 s (102450 shown in all) [ 480,07] nvn: 102600 presents, 205201 submissions [ 480,10] cpu: 600 presents in 21,31 s (28,2 fps): 14 of the game's threads ran 12,32 s on the host's processors (58% of one, 20,53 ms a present), the whole process 34,62 s (162%); the busiest: thread 80 'MainThread' 5,31 s, thread 91 'Graphics Thread' 3,39 s, thread 89 'Default Priority Jobs' 2,36 s, thread 85 'Loading Thread' 0,58 s, thread 92 'AudioThread' 0,29 s [ 480,10] cpu: in those 21,31 s, 249518 SVCs (11709 a second): 0x0b SleepThread 190018, 0x18 WaitSynchronization 16893, 0x19 CancelSynchronization 10631, 0x21 SendSyncRequest 9926, 0x17 ResetSignal 5462, 0x1c WaitProcessWideKeyAtomic 5370; 0 calls the dispatch table had no code for (RtAPI.miss) [ 480,10] vulkan: 5337711 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 15604 finishes (51729 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8100124 descriptor sets written, 2588419 reused (8 descriptor pools, 457920 sets with texture arrays taken from them); 2056792 draws kept the last one's shaders and pipeline (0 checked), 4719005 its targets [ 480,10] vulkan: 124 shaders translated (816 ms), 116 pipelines made (0 from the cache, 8095 ms making, 0 ms waited for), 429 render targets made, 8706 texture uploads (11576 MB), 250 of them some blocks alone (539 MB); 21 frames over 50 ms in the last 600, the slowest 89 ms [ 480,10] vulkan: pipeline libraries: 433 pre-rasterization and 681 fragment shader parts made (10 and 0 from the cache, 30308 and 94174 ms), 3 vertex input and 26 fragment output parts (0 ms); 1222 links (13 ms); 1222 optimized pipelines made in the background (94574 ms) [ 480,10] vulkan: 116 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 480,10] vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 14731 encoder dispatches in all [ 480,10] vulkan: the BC7 cache gave 11666 levels and took 11852 new; its file holds 1146 MB (started over 0 times at 8192 MB) [ 480,10] vulkan: 3124 ASTC textures made BC7 between frames (6381 MB of RGBA8 freed, 79235328 blocks encoded, 0 encodes started over for a write); 1 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) [ 480,10] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 480,10] vulkan: memory used and budgeted: heap 0 1839 of 5149 MB (1738 ours, 998 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) [ 480,10] vulkan: caches: 96 render targets (86 MB, 6 parked), 250 textures (446 MB), 12719 buffers (63 MB); 1094 of 5149 MB in use as they count it, 0 MB freed for the budget so far [ 480,10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 480,10] vulkan: 989570 rendering passes, 8465 clear commands, 151657 attachments cleared and 221 left undefined by their load op; 774722 buffers filled ahead of the passes [ 480,10] vulkan: 26127 passes (58%) ended at renderer.c:287 [ 480,10] vulkan: 9947 passes (22%) ended at surface.c:186 [ 480,10] vulkan: 3178 passes (7%) ended at cmd.c:808 [ 480,10] vulkan: 2048 passes (5%) ended at render.c:245 [ 480,10] vulkan: 600 passes (1%) ended at dma.c:220 [ 480,10] vulkan: 600 passes (1%) ended at surface.c:1364 [ 480,10] vulkan: 600 passes (1%) ended at render.c:4730 [ 480,10] vulkan: 600 passes (1%) ended at surface.c:1262 [ 480,10] vulkan: GPU-owned guest memory landed for the CPU 30320 times, render targets written back for an engine 110 times [ 480,34] perf: 31,6 frames a second over 5,0 s (102608 shown in all) [ 485,35] perf: 32,3 frames a second over 5,0 s (102770 shown in all) [ 487,42] vulkan: display: 599 frame intervals of 33,02 ms (deviation 7,22 ms, 1st to 99th percentile 16,52 to 50,21 ms), 110 held for other than 2 refreshes; the game's frames went from release to present in 65,6 ms (54,9 to 86,3), on to the display in 18,1 ms (9,1 to 27,1), 83,7 ms in all (67,5 to 106,1) [ 487,42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 490,37] perf: 29,7 frames a second over 5,0 s (102919 shown in all) [ 495,37] perf: 33,4 frames a second over 5,0 s (103086 shown in all) [ 498,99] cpu: 600 presents in 18,89 s (31,8 fps): 14 of the game's threads ran 13,45 s on the host's processors (71% of one, 22,42 ms a present), the whole process 34,71 s (184%); the busiest: thread 80 'MainThread' 6,80 s, thread 91 'Graphics Thread' 3,33 s, thread 89 'Default Priority Jobs' 2,72 s, thread 92 'AudioThread' 0,26 s, thread 86 'VibrationThread' 0,21 s [ 498,99] cpu: in those 18,89 s, 86712 SVCs (4591 a second): 0x0b SleepThread 30000, 0x18 WaitSynchronization 17906, 0x19 CancelSynchronization 12336, 0x21 SendSyncRequest 8375, 0x17 ResetSignal 4977, 0x1c WaitProcessWideKeyAtomic 4147; 0 calls the dispatch table had no code for (RtAPI.miss) [ 498,99] vulkan: 5569978 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 16204 finishes (53587 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8426285 descriptor sets written, 2726192 reused (8 descriptor pools, 477120 sets with texture arrays taken from them); 2154081 draws kept the last one's shaders and pipeline (0 checked), 4925987 its targets [ 498,99] vulkan: 133 shaders translated (818 ms), 121 pipelines made (0 from the cache, 8673 ms making, 0 ms waited for), 441 render targets made, 10333 texture uploads (11659 MB), 307 of them some blocks alone (551 MB); 4 frames over 50 ms in the last 600, the slowest 111 ms [ 498,99] vulkan: pipeline libraries: 437 pre-rasterization and 685 fragment shader parts made (11 and 0 from the cache, 30728 and 94331 ms), 3 vertex input and 26 fragment output parts (0 ms); 1227 links (13 ms); 1227 optimized pipelines made in the background (95079 ms) [ 498,99] vulkan: 121 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 498,99] vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 14977 encoder dispatches in all [ 498,99] vulkan: the BC7 cache gave 12116 levels and took 12059 new; its file holds 1163 MB (started over 0 times at 8192 MB) [ 498,99] vulkan: 3224 ASTC textures made BC7 between frames (6534 MB of RGBA8 freed, 80480885 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) [ 498,99] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 498,99] vulkan: memory used and budgeted: heap 0 1839 of 5149 MB (1738 ours, 991 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) [ 498,99] vulkan: caches: 97 render targets (91 MB, 7 parked), 317 textures (436 MB), 13593 buffers (64 MB); 1092 of 5149 MB in use as they count it, 0 MB freed for the budget so far [ 498,99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 498,99] vulkan: 1028729 rendering passes, 8465 clear commands, 154057 attachments cleared and 221 left undefined by their load op; 796965 buffers filled ahead of the passes [ 498,99] vulkan: 25682 passes (66%) ended at renderer.c:287 [ 498,99] vulkan: 5414 passes (14%) ended at surface.c:186 [ 498,99] vulkan: 2273 passes (6%) ended at cmd.c:808 [ 498,99] vulkan: 1780 passes (5%) ended at render.c:245 [ 498,99] vulkan: 600 passes (2%) ended at dma.c:220 [ 498,99] vulkan: 600 passes (2%) ended at surface.c:1364 [ 498,99] vulkan: 600 passes (2%) ended at render.c:4730 [ 498,99] vulkan: 596 passes (2%) ended at surface.c:1262 [ 498,99] vulkan: GPU-owned guest memory landed for the CPU 31515 times, render targets written back for an engine 110 times [ 500,39] perf: 31,7 frames a second over 5,0 s (103245 shown in all) [ 505,40] perf: 29,7 frames a second over 5,0 s (103394 shown in all) [ 506,75] vulkan: display: 599 frame intervals of 32,28 ms (deviation 8,10 ms, 1st to 99th percentile 16,53 to 50,21 ms), 120 held for other than 2 refreshes; the game's frames went from release to present in 64,1 ms (53,0 to 92,3), on to the display in 18,9 ms (7,3 to 28,3), 83,0 ms in all (65,6 to 110,8) [ 506,75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 510,42] perf: 30,3 frames a second over 5,0 s (103546 shown in all) [ 515,42] perf: 33,4 frames a second over 5,0 s (103713 shown in all) [ 518,12] cpu: 600 presents in 19,13 s (31,4 fps): 14 of the game's threads ran 13,23 s on the host's processors (69% of one, 22,05 ms a present), the whole process 34,22 s (179%); the busiest: thread 80 'MainThread' 6,22 s, thread 91 'Graphics Thread' 3,57 s, thread 89 'Default Priority Jobs' 2,85 s, thread 92 'AudioThread' 0,25 s, thread 86 'VibrationThread' 0,22 s [ 518,12] cpu: in those 19,13 s, 80960 SVCs (4231 a second): 0x0b SleepThread 22534, 0x18 WaitSynchronization 18480, 0x19 CancelSynchronization 12812, 0x21 SendSyncRequest 8462, 0x17 ResetSignal 5027, 0x1c WaitProcessWideKeyAtomic 4367; 0 calls the dispatch table had no code for (RtAPI.miss) [ 518,12] vulkan: 5825525 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 16804 finishes (55138 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8795274 descriptor sets written, 2867697 reused (8 descriptor pools, 493248 sets with texture arrays taken from them); 2256820 draws kept the last one's shaders and pipeline (0 checked), 5156442 its targets [ 518,12] vulkan: 143 shaders translated (821 ms), 129 pipelines made (0 from the cache, 8967 ms making, 0 ms waited for), 453 render targets made, 11974 texture uploads (11731 MB), 343 of them some blocks alone (561 MB); 3 frames over 50 ms in the last 600, the slowest 75 ms [ 518,12] vulkan: pipeline libraries: 443 pre-rasterization and 689 fragment shader parts made (12 and 0 from the cache, 30976 and 94378 ms), 3 vertex input and 26 fragment output parts (0 ms); 1235 links (13 ms); 1235 optimized pipelines made in the background (95348 ms) [ 518,12] vulkan: 129 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 518,12] vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 15081 encoder dispatches in all [ 518,12] vulkan: the BC7 cache gave 12531 levels and took 12152 new; its file holds 1172 MB (started over 0 times at 8192 MB) [ 518,12] vulkan: 3294 ASTC textures made BC7 between frames (6649 MB of RGBA8 freed, 81193335 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) [ 518,12] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 518,12] vulkan: memory used and budgeted: heap 0 1839 of 5149 MB (1738 ours, 1001 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) [ 518,12] vulkan: caches: 97 render targets (91 MB, 7 parked), 348 textures (448 MB), 11911 buffers (61 MB); 1102 of 5149 MB in use as they count it, 0 MB freed for the budget so far [ 518,12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 518,12] vulkan: 1069321 rendering passes, 8465 clear commands, 156457 attachments cleared and 221 left undefined by their load op; 824096 buffers filled ahead of the passes [ 518,12] vulkan: 25027 passes (62%) ended at renderer.c:287 [ 518,12] vulkan: 6789 passes (17%) ended at surface.c:186 [ 518,12] vulkan: 2562 passes (6%) ended at cmd.c:808 [ 518,12] vulkan: 1711 passes (4%) ended at render.c:245 [ 518,12] vulkan: 724 passes (2%) ended at dma.c:220 [ 518,12] vulkan: 609 passes (2%) ended at render.c:4730 [ 518,12] vulkan: 600 passes (1%) ended at surface.c:1262 [ 518,12] vulkan: 568 passes (1%) ended at buffer.c:1163 [ 518,12] vulkan: GPU-owned guest memory landed for the CPU 32714 times, render targets written back for an engine 110 times [ 520,42] perf: 31,8 frames a second over 5,0 s (103872 shown in all) [ 525,27] vulkan: display: 599 frame intervals of 30,91 ms (deviation 7,41 ms, 1st to 99th percentile 16,53 to 50,07 ms), 117 held for other than 2 refreshes; the game's frames went from release to present in 61,5 ms (53,6 to 81,2), on to the display in 17,2 ms (8,1 to 26,7), 78,7 ms in all (65,2 to 101,8) [ 525,27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 525,44] perf: 33,3 frames a second over 5,0 s (104039 shown in all) [ 530,45] perf: 29,9 frames a second over 5,0 s (104189 shown in all) [ 535,47] perf: 28,1 frames a second over 5,0 s (104330 shown in all) [ 537,65] nvn: 104400 presents, 208801 submissions [ 537,68] cpu: 600 presents in 19,56 s (30,7 fps): 14 of the game's threads ran 12,90 s on the host's processors (66% of one, 21,51 ms a present), the whole process 32,67 s (167%); the busiest: thread 80 'MainThread' 6,54 s, thread 91 'Graphics Thread' 3,00 s, thread 89 'Default Priority Jobs' 2,25 s, thread 85 'Loading Thread' 0,48 s, thread 92 'AudioThread' 0,26 s [ 537,68] cpu: in those 19,56 s, 480485 SVCs (24569 a second): 0x0b SleepThread 418011, 0x18 WaitSynchronization 18836, 0x19 CancelSynchronization 13076, 0x21 SendSyncRequest 9194, 0x17 ResetSignal 5110, 0x1c WaitProcessWideKeyAtomic 5040; 0 calls the dispatch table had no code for (RtAPI.miss) [ 537,68] vulkan: 6004112 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 17521 finishes (58087 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9042679 descriptor sets written, 2977586 reused (8 descriptor pools, 512448 sets with texture arrays taken from them); 2329421 draws kept the last one's shaders and pipeline (0 checked), 5308860 its targets [ 537,68] vulkan: 145 shaders translated (822 ms), 137 pipelines made (0 from the cache, 9065 ms making, 0 ms waited for), 474 render targets made, 13392 texture uploads (11876 MB), 404 of them some blocks alone (576 MB); 7 frames over 50 ms in the last 600, the slowest 58 ms [ 537,68] vulkan: pipeline libraries: 443 pre-rasterization and 690 fragment shader parts made (12 and 0 from the cache, 30976 and 94476 ms), 3 vertex input and 26 fragment output parts (0 ms); 1243 links (13 ms); 1243 optimized pipelines made in the background (95446 ms) [ 537,68] vulkan: 137 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 537,68] vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 15148 encoder dispatches in all [ 537,68] vulkan: the BC7 cache gave 13313 levels and took 12219 new; its file holds 1173 MB (started over 0 times at 8192 MB) [ 537,68] vulkan: 3469 ASTC textures made BC7 between frames (6899 MB of RGBA8 freed, 81575613 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) [ 537,68] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 537,68] vulkan: memory used and budgeted: heap 0 1843 of 5149 MB (1742 ours, 1041 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) [ 537,68] vulkan: caches: 91 render targets (95 MB, 8 parked), 390 textures (496 MB), 10783 buffers (51 MB); 1142 of 5149 MB in use as they count it, 0 MB freed for the budget so far [ 537,68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 537,68] vulkan: 1105299 rendering passes, 8465 clear commands, 158857 attachments cleared and 461 left undefined by their load op; 843785 buffers filled ahead of the passes [ 537,68] vulkan: 25216 passes (70%) ended at renderer.c:287 [ 537,68] vulkan: 2524 passes (7%) ended at surface.c:186 [ 537,68] vulkan: 2488 passes (7%) ended at render.c:245 [ 537,68] vulkan: 1756 passes (5%) ended at cmd.c:808 [ 537,68] vulkan: 600 passes (2%) ended at dma.c:220 [ 537,68] vulkan: 600 passes (2%) ended at surface.c:1364 [ 537,68] vulkan: 600 passes (2%) ended at render.c:4730 [ 537,68] vulkan: 583 passes (2%) ended at buffer.c:1163 [ 537,68] vulkan: GPU-owned guest memory landed for the CPU 34027 times, render targets written back for an engine 227 times [ 540,49] perf: 31,9 frames a second over 5,0 s (104490 shown in all) [ 544,60] vulkan: display: 599 frame intervals of 32,28 ms (deviation 8,16 ms, 1st to 99th percentile 16,51 to 50,19 ms), 135 held for other than 2 refreshes; the game's frames went from release to present in 63,8 ms (53,2 to 90,9), on to the display in 16,9 ms (7,5 to 27,9), 80,7 ms in all (65,5 to 111,4) [ 544,60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 545,49] perf: 34,4 frames a second over 5,0 s (104662 shown in all) [ 549,36] nvn: 4894 pieces of the runtime's record memory came back: the game wrote over their recordings [ 550,50] perf: 33,5 frames a second over 5,0 s (104830 shown in all) [ 553,63] cpu: 600 presents in 15,95 s (37,6 fps): 14 of the game's threads ran 9,89 s on the host's processors (62% of one, 16,48 ms a present), the whole process 24,70 s (155%); the busiest: thread 80 'MainThread' 4,96 s, thread 91 'Graphics Thread' 2,43 s, thread 89 'Default Priority Jobs' 1,76 s, thread 85 'Loading Thread' 0,24 s, thread 92 'AudioThread' 0,20 s [ 553,63] cpu: in those 15,95 s, 304145 SVCs (19068 a second): 0x0b SleepThread 255750, 0x18 WaitSynchronization 14296, 0x19 CancelSynchronization 9488, 0x21 SendSyncRequest 7411, 0x17 ResetSignal 4390, 0x1c WaitProcessWideKeyAtomic 4114; 0 calls the dispatch table had no code for (RtAPI.miss) [ 553,63] vulkan: 6177816 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 17978 finishes (60019 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9277527 descriptor sets written, 3089689 reused (8 descriptor pools, 527072 sets with texture arrays taken from them); 2421396 draws kept the last one's shaders and pipeline (0 checked), 5460508 its targets [ 553,63] vulkan: 149 shaders translated (823 ms), 140 pipelines made (0 from the cache, 9195 ms making, 0 ms waited for), 475 render targets made, 14252 texture uploads (11923 MB), 432 of them some blocks alone (583 MB); 4 frames over 50 ms in the last 600, the slowest 83 ms [ 553,63] vulkan: pipeline libraries: 444 pre-rasterization and 692 fragment shader parts made (12 and 0 from the cache, 30995 and 94587 ms), 3 vertex input and 26 fragment output parts (0 ms); 1246 links (13 ms); 1246 optimized pipelines made in the background (95568 ms) [ 553,63] vulkan: 140 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 553,63] vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 15195 encoder dispatches in all [ 553,63] vulkan: the BC7 cache gave 13423 levels and took 12262 new; its file holds 1177 MB (started over 0 times at 8192 MB) [ 553,63] vulkan: 3508 ASTC textures made BC7 between frames (6946 MB of RGBA8 freed, 81901486 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) [ 553,63] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 553,63] vulkan: memory used and budgeted: heap 0 1817 of 5149 MB (1733 ours, 901 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 553,63] vulkan: caches: 84 render targets (86 MB, 5 parked), 235 textures (387 MB), 9703 buffers (44 MB); 985 of 5149 MB in use as they count it, 0 MB freed for the budget so far [ 553,63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 553,63] vulkan: 1135420 rendering passes, 8616 clear commands, 161241 attachments cleared and 461 left undefined by their load op; 862402 buffers filled ahead of the passes [ 553,63] vulkan: 21909 passes (73%) ended at renderer.c:287 [ 553,63] vulkan: 2368 passes (8%) ended at surface.c:186 [ 553,63] vulkan: 1495 passes (5%) ended at render.c:245 [ 553,63] vulkan: 1368 passes (5%) ended at cmd.c:808 [ 553,63] vulkan: 457 passes (2%) ended at dma.c:220 [ 553,63] vulkan: 457 passes (2%) ended at render.c:4730 [ 553,63] vulkan: 457 passes (2%) ended at surface.c:1262 [ 553,63] vulkan: 443 passes (1%) ended at buffer.c:1163 [ 553,63] vulkan: GPU-owned guest memory landed for the CPU 34939 times, render targets written back for an engine 227 times [ 555,52] perf: 56,4 frames a second over 5,0 s (105113 shown in all) [ 558,58] vulkan: display: 599 frame intervals of 23,26 ms (deviation 8,75 ms, 1st to 99th percentile 16,51 to 33,70 ms), 230 held for other than 1 refresh; the game's frames went from release to present in 34,5 ms (9,2 to 67,9), on to the display in 24,3 ms (8,2 to 33,3), 58,8 ms in all (42,4 to 87,2) [ 558,58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 560,52] perf: 37,6 frames a second over 5,0 s (105301 shown in all) [ 565,54] perf: 32,9 frames a second over 5,0 s (105466 shown in all) [ 569,67] cpu: 600 presents in 16,04 s (37,4 fps): 14 of the game's threads ran 9,98 s on the host's processors (62% of one, 16,63 ms a present), the whole process 24,30 s (152%); the busiest: thread 80 'MainThread' 4,85 s, thread 91 'Graphics Thread' 2,25 s, thread 89 'Default Priority Jobs' 1,80 s, thread 85 'Loading Thread' 0,56 s, thread 92 'AudioThread' 0,21 s [ 569,67] cpu: in those 16,04 s, 447437 SVCs (27892 a second): 0x0b SleepThread 398027, 0x18 WaitSynchronization 14232, 0x19 CancelSynchronization 9403, 0x21 SendSyncRequest 7709, 0x17 ResetSignal 4410, 0x1d SignalProcessWideKey 4223; 0 calls the dispatch table had no code for (RtAPI.miss) [ 569,67] vulkan: 6348141 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18428 finishes (61722 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9504788 descriptor sets written, 3202629 reused (8 descriptor pools, 541440 sets with texture arrays taken from them); 2514581 draws kept the last one's shaders and pipeline (0 checked), 5608940 its targets [ 569,67] vulkan: 150 shaders translated (823 ms), 141 pipelines made (0 from the cache, 9215 ms making, 0 ms waited for), 482 render targets made, 15039 texture uploads (11979 MB), 476 of them some blocks alone (595 MB); 5 frames over 50 ms in the last 600, the slowest 99 ms [ 569,67] vulkan: pipeline libraries: 445 pre-rasterization and 692 fragment shader parts made (12 and 0 from the cache, 31014 and 94587 ms), 3 vertex input and 26 fragment output parts (0 ms); 1247 links (13 ms); 1247 optimized pipelines made in the background (95588 ms) [ 569,67] vulkan: 141 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 569,67] vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 15237 encoder dispatches in all [ 569,67] vulkan: the BC7 cache gave 13568 levels and took 12303 new; its file holds 1179 MB (started over 0 times at 8192 MB) [ 569,67] vulkan: 3539 ASTC textures made BC7 between frames (6994 MB of RGBA8 freed, 82102637 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) [ 569,67] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 569,67] vulkan: memory used and budgeted: heap 0 1845 of 5150 MB (1743 ours, 908 of it allocated), heap 1 401 of 11926 MB (384 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) [ 569,67] vulkan: caches: 91 render targets (96 MB, 7 parked), 228 textures (368 MB), 9205 buffers (34 MB); 1002 of 5150 MB in use as they count it, 0 MB freed for the budget so far [ 569,67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 569,67] vulkan: 1164462 rendering passes, 8767 clear commands, 163641 attachments cleared and 461 left undefined by their load op; 877655 buffers filled ahead of the passes [ 569,67] vulkan: 21314 passes (73%) ended at renderer.c:287 [ 569,67] vulkan: 1908 passes (7%) ended at surface.c:186 [ 569,67] vulkan: 1484 passes (5%) ended at render.c:245 [ 569,67] vulkan: 1315 passes (5%) ended at cmd.c:808 [ 569,67] vulkan: 488 passes (2%) ended at renderer.c:890 [ 569,67] vulkan: 449 passes (2%) ended at dma.c:220 [ 569,67] vulkan: 449 passes (2%) ended at render.c:4730 [ 569,67] vulkan: 432 passes (1%) ended at buffer.c:1163 [ 569,67] vulkan: GPU-owned guest memory landed for the CPU 35835 times, render targets written back for an engine 227 times [ 570,55] perf: 32,7 frames a second over 5,0 s (105630 shown in all) [ 575,55] perf: 31,8 frames a second over 5,0 s (105789 shown in all) [ 576,83] vulkan: display: 599 frame intervals of 30,47 ms (deviation 8,68 ms, 1st to 99th percentile 16,52 to 50,24 ms), 152 held for other than 2 refreshes; the game's frames went from release to present in 60,1 ms (52,2 to 88,3), on to the display in 17,0 ms (7,9 to 28,4), 77,1 ms in all (62,1 to 113,3) [ 576,83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 580,55] perf: 33,4 frames a second over 5,0 s (105956 shown in all) [ 585,55] perf: 31,8 frames a second over 5,0 s (106115 shown in all) [ 588,09] nvn: 106200 presents, 212401 submissions [ 588,13] cpu: 600 presents in 18,45 s (32,5 fps): 14 of the game's threads ran 14,39 s on the host's processors (78% of one, 23,98 ms a present), the whole process 33,48 s (181%); the busiest: thread 80 'MainThread' 5,33 s, thread 91 'Graphics Thread' 3,02 s, thread 85 'Loading Thread' 2,74 s, thread 89 'Default Priority Jobs' 2,56 s, thread 92 'AudioThread' 0,25 s [ 588,13] cpu: in those 18,45 s, 484148 SVCs (26238 a second): 0x0b SleepThread 427257, 0x18 WaitSynchronization 16098, 0x19 CancelSynchronization 10605, 0x21 SendSyncRequest 9767, 0x17 ResetSignal 4890, 0x1c WaitProcessWideKeyAtomic 4785; 0 calls the dispatch table had no code for (RtAPI.miss) [ 588,13] vulkan: 6533167 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 19028 finishes (63995 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9754984 descriptor sets written, 3321885 reused (8 descriptor pools, 560640 sets with texture arrays taken from them); 2599604 draws kept the last one's shaders and pipeline (0 checked), 5768746 its targets [ 588,13] vulkan: 154 shaders translated (845 ms), 143 pipelines made (0 from the cache, 9271 ms making, 0 ms waited for), 497 render targets made, 15963 texture uploads (12042 MB), 540 of them some blocks alone (614 MB); 12 frames over 50 ms in the last 600, the slowest 84 ms [ 588,13] vulkan: pipeline libraries: 447 pre-rasterization and 694 fragment shader parts made (12 and 0 from the cache, 31050 and 94608 ms), 3 vertex input and 26 fragment output parts (0 ms); 1249 links (13 ms); 1249 optimized pipelines made in the background (95639 ms) [ 588,13] vulkan: 143 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 588,13] vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 15303 encoder dispatches in all [ 588,13] vulkan: the BC7 cache gave 13791 levels and took 12349 new; its file holds 1187 MB (started over 0 times at 8192 MB) [ 588,13] vulkan: 3576 ASTC textures made BC7 between frames (7073 MB of RGBA8 freed, 82708321 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) [ 588,13] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 588,13] vulkan: memory used and budgeted: heap 0 1837 of 5149 MB (1737 ours, 903 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) [ 588,13] vulkan: caches: 93 render targets (90 MB, 7 parked), 200 textures (377 MB), 6218 buffers (35 MB); 1003 of 5149 MB in use as they count it, 0 MB freed for the budget so far [ 588,13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 588,13] vulkan: 1199873 rendering passes, 8767 clear commands, 166041 attachments cleared and 461 left undefined by their load op; 892021 buffers filled ahead of the passes [ 588,13] vulkan: 24700 passes (70%) ended at renderer.c:287 [ 588,13] vulkan: 3814 passes (11%) ended at surface.c:186 [ 588,13] vulkan: 1785 passes (5%) ended at render.c:245 [ 588,13] vulkan: 1677 passes (5%) ended at cmd.c:808 [ 588,13] vulkan: 600 passes (2%) ended at dma.c:220 [ 588,13] vulkan: 600 passes (2%) ended at render.c:4730 [ 588,13] vulkan: 596 passes (2%) ended at surface.c:1262 [ 588,13] vulkan: 576 passes (2%) ended at buffer.c:1163 [ 588,13] vulkan: GPU-owned guest memory landed for the CPU 37034 times, render targets written back for an engine 227 times [ 590,57] perf: 33,1 frames a second over 5,0 s (106281 shown in all) [ 595,43] vulkan: display: 599 frame intervals of 31,05 ms (deviation 9,70 ms, 1st to 99th percentile 16,51 to 66,76 ms), 161 held for other than 2 refreshes; the game's frames went from release to present in 60,8 ms (51,8 to 93,6), on to the display in 17,3 ms (8,3 to 28,3), 78,1 ms in all (63,7 to 113,2) [ 595,43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 595,59] perf: 30,9 frames a second over 5,0 s (106436 shown in all) [ 600,59] perf: 30,4 frames a second over 5,0 s (106588 shown in all) [ 605,59] perf: 29,8 frames a second over 5,0 s (106737 shown in all) [ 607,61] cpu: 600 presents in 19,48 s (30,8 fps): 14 of the game's threads ran 12,26 s on the host's processors (63% of one, 20,43 ms a present), the whole process 33,03 s (170%); the busiest: thread 80 'MainThread' 5,43 s, thread 91 'Graphics Thread' 3,46 s, thread 89 'Default Priority Jobs' 2,62 s, thread 92 'AudioThread' 0,25 s, thread 86 'VibrationThread' 0,23 s [ 607,61] cpu: in those 19,48 s, 149184 SVCs (7657 a second): 0x0b SleepThread 92721, 0x18 WaitSynchronization 16439, 0x19 CancelSynchronization 10661, 0x21 SendSyncRequest 9153, 0x17 ResetSignal 5097, 0x1c WaitProcessWideKeyAtomic 4821; 0 calls the dispatch table had no code for (RtAPI.miss) [ 607,61] vulkan: 6777862 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 19628 finishes (65956 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10102263 descriptor sets written, 3463396 reused (8 descriptor pools, 579840 sets with texture arrays taken from them); 2716361 draws kept the last one's shaders and pipeline (0 checked), 5988177 its targets [ 607,61] vulkan: 179 shaders translated (851 ms), 163 pipelines made (0 from the cache, 9932 ms making, 0 ms waited for), 512 render targets made, 17009 texture uploads (12166 MB), 604 of them some blocks alone (627 MB); 20 frames over 50 ms in the last 600, the slowest 204 ms [ 607,61] vulkan: pipeline libraries: 454 pre-rasterization and 707 fragment shader parts made (12 and 0 from the cache, 31156 and 95162 ms), 3 vertex input and 26 fragment output parts (0 ms); 1269 links (13 ms); 1269 optimized pipelines made in the background (96241 ms) [ 607,61] vulkan: 163 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 607,61] vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 15679 encoder dispatches in all [ 607,61] vulkan: the BC7 cache gave 14305 levels and took 12637 new; its file holds 1220 MB (started over 0 times at 8192 MB) [ 607,61] vulkan: 3672 ASTC textures made BC7 between frames (7287 MB of RGBA8 freed, 85002366 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) [ 607,61] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 607,61] vulkan: memory used and budgeted: heap 0 1837 of 5149 MB (1737 ours, 995 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) [ 607,61] vulkan: caches: 93 render targets (90 MB, 7 parked), 266 textures (446 MB), 12405 buffers (49 MB); 1087 of 5149 MB in use as they count it, 0 MB freed for the budget so far [ 607,61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 607,61] vulkan: 1236697 rendering passes, 8767 clear commands, 168441 attachments cleared and 461 left undefined by their load op; 918681 buffers filled ahead of the passes [ 607,61] vulkan: 24475 passes (66%) ended at renderer.c:287 [ 607,61] vulkan: 4273 passes (12%) ended at surface.c:186 [ 607,61] vulkan: 2260 passes (6%) ended at cmd.c:808 [ 607,61] vulkan: 1785 passes (5%) ended at render.c:245 [ 607,61] vulkan: 600 passes (2%) ended at dma.c:220 [ 607,61] vulkan: 600 passes (2%) ended at render.c:4730 [ 607,61] vulkan: 582 passes (2%) ended at buffer.c:1163 [ 607,61] vulkan: 575 passes (2%) ended at surface.c:1262 [ 607,61] vulkan: GPU-owned guest memory landed for the CPU 38234 times, render targets written back for an engine 227 times [ 610,60] perf: 31,9 frames a second over 5,0 s (106897 shown in all) [ 614,68] vulkan: display: 599 frame intervals of 32,14 ms (deviation 11,52 ms, 1st to 99th percentile 16,52 to 66,57 ms), 159 held for other than 2 refreshes; the game's frames went from release to present in 63,1 ms (52,3 to 100,4), on to the display in 18,2 ms (8,3 to 30,0), 81,3 ms in all (63,8 to 120,6) [ 614,68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 615,62] perf: 32,1 frames a second over 5,0 s (107058 shown in all) [ 620,62] perf: 24,6 frames a second over 5,0 s (107181 shown in all) [ 625,62] perf: 26,4 frames a second over 5,0 s (107313 shown in all) [ 628,74] cpu: 600 presents in 21,13 s (28,4 fps): 14 of the game's threads ran 14,08 s on the host's processors (67% of one, 23,46 ms a present), the whole process 35,89 s (170%); the busiest: thread 80 'MainThread' 5,40 s, thread 91 'Graphics Thread' 3,79 s, thread 89 'Default Priority Jobs' 2,40 s, thread 85 'Loading Thread' 1,81 s, thread 92 'AudioThread' 0,27 s [ 628,74] cpu: in those 21,13 s, 340276 SVCs (16101 a second): 0x0b SleepThread 280360, 0x18 WaitSynchronization 17163, 0x19 CancelSynchronization 10937, 0x21 SendSyncRequest 10043, 0x17 ResetSignal 5427, 0x1c WaitProcessWideKeyAtomic 5312; 0 calls the dispatch table had no code for (RtAPI.miss) [ 628,74] vulkan: 7113175 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 20228 finishes (67603 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10589959 descriptor sets written, 3645726 reused (8 descriptor pools, 598144 sets with texture arrays taken from them); 2880244 draws kept the last one's shaders and pipeline (0 checked), 6298277 its targets [ 628,74] vulkan: 199 shaders translated (908 ms), 174 pipelines made (0 from the cache, 10570 ms making, 0 ms waited for), 516 render targets made, 18368 texture uploads (12227 MB), 655 of them some blocks alone (637 MB); 19 frames over 50 ms in the last 600, the slowest 874 ms [ 628,74] vulkan: pipeline libraries: 456 pre-rasterization and 717 fragment shader parts made (12 and 0 from the cache, 31188 and 95768 ms), 3 vertex input and 26 fragment output parts (0 ms); 1280 links (13 ms); 1280 optimized pipelines made in the background (96841 ms) [ 628,74] vulkan: 174 new pipelines of draws waited 2 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 628,74] vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 15787 encoder dispatches in all [ 628,74] vulkan: the BC7 cache gave 14627 levels and took 12720 new; its file holds 1231 MB (started over 0 times at 8192 MB) [ 628,74] vulkan: 3717 ASTC textures made BC7 between frames (7429 MB of RGBA8 freed, 85875266 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) [ 628,74] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 628,74] vulkan: memory used and budgeted: heap 0 1837 of 5148 MB (1737 ours, 967 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) [ 628,74] vulkan: caches: 92 render targets (80 MB, 6 parked), 241 textures (430 MB), 14601 buffers (45 MB); 1058 of 5148 MB in use as they count it, 0 MB freed for the budget so far [ 628,74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 628,74] vulkan: 1276720 rendering passes, 8767 clear commands, 170841 attachments cleared and 461 left undefined by their load op; 954389 buffers filled ahead of the passes [ 628,74] vulkan: 23955 passes (60%) ended at renderer.c:287 [ 628,74] vulkan: 5466 passes (14%) ended at surface.c:186 [ 628,74] vulkan: 3229 passes (8%) ended at cmd.c:808 [ 628,74] vulkan: 1779 passes (4%) ended at render.c:245 [ 628,74] vulkan: 1116 passes (3%) ended at query.c:248 [ 628,74] vulkan: 796 passes (2%) ended at buffer.c:3042 [ 628,74] vulkan: 600 passes (1%) ended at dma.c:220 [ 628,74] vulkan: 600 passes (1%) ended at render.c:4730 [ 628,74] vulkan: GPU-owned guest memory landed for the CPU 39434 times, render targets written back for an engine 227 times [ 630,62] perf: 26,4 frames a second over 5,0 s (107445 shown in all) [ 635,64] perf: 28,7 frames a second over 5,0 s (107589 shown in all) [ 636,98] vulkan: display: 599 frame intervals of 37,15 ms (deviation 36,85 ms, 1st to 99th percentile 16,55 to 83,45 ms), 133 held for other than 2 refreshes; the game's frames went from release to present in 70,9 ms (54,2 to 123,2), on to the display in 18,2 ms (8,0 to 28,9), 89,2 ms in all (65,5 to 146,1) [ 636,98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 638,17] memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=2.48 avg60=0.61 avg300=0.30 total=2392793): resources: footprint 7309 MiB, the system has 7288 MiB free, VMA blocks 2287 MiB, GPU heap 0 (device local) use 1827 of 5104 MiB (VMA blocks 1727 MiB), GPU heap 1 use 529 of 11926 MiB (VMA blocks 512 MiB), GPU heap 2 (device local) use 64 of 181 MiB (VMA blocks 48 MiB), 8 descriptor pools [ 640,64] perf: 30,2 frames a second over 5,0 s (107740 shown in all) [ 645,64] perf: 28,0 frames a second over 5,0 s (107880 shown in all) [ 650,07] nvn: 108000 presents, 216001 submissions [ 650,10] cpu: 600 presents in 21,36 s (28,1 fps): 14 of the game's threads ran 10,94 s on the host's processors (51% of one, 18,23 ms a present), the whole process 31,83 s (149%); the busiest: thread 80 'MainThread' 4,76 s, thread 91 'Graphics Thread' 3,29 s, thread 89 'Default Priority Jobs' 2,26 s, thread 92 'AudioThread' 0,27 s, thread 86 'VibrationThread' 0,22 s [ 650,10] cpu: in those 21,36 s, 69237 SVCs (3242 a second): 0x18 WaitSynchronization 17031, 0x19 CancelSynchronization 10704, 0x21 SendSyncRequest 9779, 0x0b SleepThread 9691, 0x17 ResetSignal 5471, 0x1c WaitProcessWideKeyAtomic 5346; 0 calls the dispatch table had no code for (RtAPI.miss) [ 650,10] vulkan: 7442712 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 20828 finishes (69971 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11065544 descriptor sets written, 3828855 reused (8 descriptor pools, 617344 sets with texture arrays taken from them); 3045974 draws kept the last one's shaders and pipeline (0 checked), 6602323 its targets [ 650,10] vulkan: 218 shaders translated (923 ms), 186 pipelines made (0 from the cache, 10993 ms making, 0 ms waited for), 520 render targets made, 19377 texture uploads (12365 MB), 695 of them some blocks alone (646 MB); 33 frames over 50 ms in the last 600, the slowest 173 ms [ 650,10] vulkan: pipeline libraries: 461 pre-rasterization and 727 fragment shader parts made (12 and 0 from the cache, 31279 and 96100 ms), 3 vertex input and 26 fragment output parts (0 ms); 1292 links (14 ms); 1292 optimized pipelines made in the background (97251 ms) [ 650,10] vulkan: 186 new pipelines of draws waited 2 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 650,10] vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 16487 encoder dispatches in all [ 650,10] vulkan: the BC7 cache gave 14984 levels and took 13230 new; its file holds 1308 MB (started over 0 times at 8192 MB) [ 650,10] vulkan: 3819 ASTC textures made BC7 between frames (7775 MB of RGBA8 freed, 91111318 blocks encoded, 0 encodes started over for a write); 2 waiting, 5 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) [ 650,10] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 650,10] vulkan: memory used and budgeted: heap 0 1823 of 5116 MB (1725 ours, 1062 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) [ 650,10] vulkan: caches: 89 render targets (79 MB, 8 parked), 339 textures (532 MB), 12367 buffers (52 MB); 1161 of 5116 MB in use as they count it, 0 MB freed for the budget so far [ 650,10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 650,10] vulkan: 1318954 rendering passes, 8767 clear commands, 173241 attachments cleared and 461 left undefined by their load op; 986481 buffers filled ahead of the passes [ 650,10] vulkan: 24392 passes (58%) ended at renderer.c:287 [ 650,10] vulkan: 8137 passes (19%) ended at surface.c:186 [ 650,10] vulkan: 3061 passes (7%) ended at cmd.c:808 [ 650,10] vulkan: 1985 passes (5%) ended at render.c:245 [ 650,10] vulkan: 654 passes (2%) ended at query.c:248 [ 650,10] vulkan: 600 passes (1%) ended at dma.c:220 [ 650,10] vulkan: 600 passes (1%) ended at render.c:4730 [ 650,10] vulkan: 591 passes (1%) ended at buffer.c:1163 [ 650,10] vulkan: GPU-owned guest memory landed for the CPU 40634 times, render targets written back for an engine 227 times [ 650,65] perf: 26,9 frames a second over 5,0 s (108015 shown in all) [ 655,65] perf: 27,2 frames a second over 5,0 s (108151 shown in all) [ 658,60] vulkan: display: 598 frame intervals of 35,97 ms (deviation 14,99 ms, 1st to 99th percentile 16,55 to 83,52 ms), 116 held for other than 2 refreshes; the game's frames went from release to present in 69,1 ms (55,9 to 111,8), on to the display in 20,0 ms (8,9 to 31,9), 89,2 ms in all (71,4 to 133,5) [ 658,60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 660,67] perf: 26,3 frames a second over 5,0 s (108283 shown in all) [ 665,67] perf: 28,8 frames a second over 5,0 s (108427 shown in all) [ 670,69] perf: 28,3 frames a second over 5,0 s (108569 shown in all) [ 672,09] cpu: 600 presents in 21,99 s (27,3 fps): 14 of the game's threads ran 11,09 s on the host's processors (50% of one, 18,49 ms a present), the whole process 31,44 s (143%); the busiest: thread 80 'MainThread' 4,74 s, thread 91 'Graphics Thread' 3,28 s, thread 89 'Default Priority Jobs' 2,46 s, thread 92 'AudioThread' 0,27 s, thread 86 'VibrationThread' 0,24 s [ 672,09] cpu: in those 21,99 s, 68114 SVCs (3098 a second): 0x18 WaitSynchronization 17312, 0x19 CancelSynchronization 10822, 0x21 SendSyncRequest 9671, 0x0b SleepThread 8556, 0x17 ResetSignal 5598, 0x1c WaitProcessWideKeyAtomic 5387; 1 calls the dispatch table had no code for (RtAPI.miss) [ 672,09] vulkan: 7807187 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 21428 finishes (72688 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11588838 descriptor sets written, 4034135 reused (8 descriptor pools, 636544 sets with texture arrays taken from them); 3238520 draws kept the last one's shaders and pipeline (0 checked), 6941265 its targets [ 672,09] vulkan: 219 shaders translated (924 ms), 187 pipelines made (0 from the cache, 11006 ms making, 0 ms waited for), 527 render targets made, 21146 texture uploads (12489 MB), 695 of them some blocks alone (646 MB); 27 frames over 50 ms in the last 600, the slowest 278 ms [ 672,09] vulkan: pipeline libraries: 462 pre-rasterization and 727 fragment shader parts made (12 and 0 from the cache, 31292 and 96100 ms), 3 vertex input and 26 fragment output parts (0 ms); 1293 links (14 ms); 1293 optimized pipelines made in the background (97263 ms) [ 672,09] vulkan: 187 new pipelines of draws waited 2 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 672,09] vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 16713 encoder dispatches in all [ 672,09] vulkan: the BC7 cache gave 15541 levels and took 13431 new; its file holds 1328 MB (started over 0 times at 8192 MB) [ 672,09] vulkan: 3938 ASTC textures made BC7 between frames (7996 MB of RGBA8 freed, 92603766 blocks encoded, 0 encodes started over for a write); 1 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) [ 672,09] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 672,09] vulkan: memory used and budgeted: heap 0 1827 of 5132 MB (1727 ours, 1064 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) [ 672,09] vulkan: caches: 92 render targets (80 MB, 6 parked), 388 textures (544 MB), 13927 buffers (39 MB); 1164 of 5132 MB in use as they count it, 0 MB freed for the budget so far [ 672,09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 672,09] vulkan: 1365116 rendering passes, 8767 clear commands, 175641 attachments cleared and 461 left undefined by their load op; 1033807 buffers filled ahead of the passes [ 672,09] vulkan: 24902 passes (54%) ended at renderer.c:287 [ 672,09] vulkan: 10755 passes (23%) ended at surface.c:186 [ 672,09] vulkan: 3495 passes (8%) ended at cmd.c:808 [ 672,09] vulkan: 1973 passes (4%) ended at render.c:245 [ 672,09] vulkan: 1146 passes (2%) ended at query.c:248 [ 672,09] vulkan: 600 passes (1%) ended at dma.c:220 [ 672,09] vulkan: 600 passes (1%) ended at render.c:4730 [ 672,09] vulkan: 600 passes (1%) ended at surface.c:1262 [ 672,09] vulkan: GPU-owned guest memory landed for the CPU 41833 times, render targets written back for an engine 227 times [ 673,05] nvn: 4471 pieces of the runtime's record memory came back: the game wrote over their recordings [ 675,69] perf: 26,6 frames a second over 5,0 s (108702 shown in all) [ 679,93] vulkan: display: 599 frame intervals of 35,61 ms (deviation 13,82 ms, 1st to 99th percentile 16,53 to 83,22 ms), 101 held for other than 2 refreshes; the game's frames went from release to present in 69,1 ms (56,0 to 118,5), on to the display in 17,2 ms (8,1 to 27,2), 86,3 ms in all (66,6 to 138,5) [ 679,93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 680,69] perf: 31,2 frames a second over 5,0 s (108858 shown in all) [ 685,70] perf: 31,7 frames a second over 5,0 s (109017 shown in all) [ 690,72] perf: 35,9 frames a second over 5,0 s (109197 shown in all) [ 690,83] cpu: 600 presents in 18,74 s (32,0 fps): 14 of the game's threads ran 11,23 s on the host's processors (60% of one, 18,72 ms a present), the whole process 31,10 s (166%); the busiest: thread 80 'MainThread' 4,83 s, thread 91 'Graphics Thread' 2,89 s, thread 89 'Default Priority Jobs' 2,09 s, thread 85 'Loading Thread' 0,84 s, thread 92 'AudioThread' 0,24 s [ 690,83] cpu: in those 18,74 s, 242424 SVCs (12933 a second): 0x0b SleepThread 187142, 0x18 WaitSynchronization 15945, 0x19 CancelSynchronization 10352, 0x21 SendSyncRequest 8712, 0x17 ResetSignal 4949, 0x1c WaitProcessWideKeyAtomic 4839; 0 calls the dispatch table had no code for (RtAPI.miss) [ 690,83] vulkan: 8108112 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 22028 finishes (74010 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12051315 descriptor sets written, 4173100 reused (8 descriptor pools, 655744 sets with texture arrays taken from them); 3393238 draws kept the last one's shaders and pipeline (0 checked), 7216737 its targets [ 690,83] vulkan: 233 shaders translated (937 ms), 202 pipelines made (0 from the cache, 11417 ms making, 0 ms waited for), 528 render targets made, 21982 texture uploads (12554 MB), 712 of them some blocks alone (649 MB); 7 frames over 50 ms in the last 600, the slowest 255 ms [ 690,83] vulkan: pipeline libraries: 468 pre-rasterization and 732 fragment shader parts made (12 and 0 from the cache, 31401 and 96402 ms), 3 vertex input and 26 fragment output parts (0 ms); 1308 links (14 ms); 1308 optimized pipelines made in the background (97647 ms) [ 690,83] vulkan: 202 new pipelines of draws waited 2 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 690,83] vulkan: 160 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 16885 encoder dispatches in all [ 690,83] vulkan: the BC7 cache gave 15769 levels and took 13580 new; its file holds 1341 MB (started over 0 times at 8192 MB) [ 690,83] vulkan: 3992 ASTC textures made BC7 between frames (8108 MB of RGBA8 freed, 93572328 blocks encoded, 0 encodes started over for a write); 1 waiting, 0 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) [ 690,83] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 690,83] vulkan: memory used and budgeted: heap 0 1833 of 5117 MB (1732 ours, 1040 of it allocated), heap 1 529 of 11926 MB (512 ours, 148 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) [ 690,83] vulkan: caches: 91 render targets (85 MB, 5 parked), 371 textures (500 MB), 21356 buffers (52 MB); 1141 of 5117 MB in use as they count it, 0 MB freed for the budget so far [ 690,83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 690,83] vulkan: 1401554 rendering passes, 8767 clear commands, 178041 attachments cleared and 461 left undefined by their load op; 1088672 buffers filled ahead of the passes [ 690,83] vulkan: 23546 passes (65%) ended at renderer.c:287 [ 690,83] vulkan: 3320 passes (9%) ended at surface.c:186 [ 690,83] vulkan: 2547 passes (7%) ended at cmd.c:808 [ 690,83] vulkan: 1953 passes (5%) ended at render.c:245 [ 690,83] vulkan: 1200 passes (3%) ended at query.c:248 [ 690,83] vulkan: 600 passes (2%) ended at renderer.c:890 [ 690,83] vulkan: 600 passes (2%) ended at dma.c:220 [ 690,83] vulkan: 600 passes (2%) ended at render.c:4730 [ 690,83] vulkan: GPU-owned guest memory landed for the CPU 43033 times, render targets written back for an engine 227 times [ 695,74] perf: 35,3 frames a second over 5,0 s (109374 shown in all) [ 697,34] vulkan: display: 599 frame intervals of 29,08 ms (deviation 11,43 ms, 1st to 99th percentile 16,50 to 50,00 ms), 186 held for other than 2 refreshes; the game's frames went from release to present in 57,5 ms (50,2 to 78,5), on to the display in 16,1 ms (7,2 to 24,9), 73,5 ms in all (60,4 to 97,6) [ 697,34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 700,75] perf: 35,7 frames a second over 5,0 s (109553 shown in all) [ 701,00] FPS limit: off [ 704,15] vulkan: 1001 draws skipped while their pipelines were made (async_pipelines) [ 705,77] perf: 27,7 frames a second over 5,0 s (109692 shown in all) [ 706,44] FPS limit: the game's pace [ 709,42] nvn: 109800 presents, 219601 submissions [ 709,44] cpu: 600 presents in 18,61 s (32,2 fps): 14 of the game's threads ran 10,85 s on the host's processors (58% of one, 18,08 ms a present), the whole process 35,70 s (192%); the busiest: thread 80 'MainThread' 4,16 s, thread 91 'Graphics Thread' 2,21 s, thread 85 'Loading Thread' 2,19 s, thread 89 'Default Priority Jobs' 1,46 s, thread 92 'AudioThread' 0,26 s [ 709,44] cpu: in those 18,61 s, 797168 SVCs (42840 a second): 0x0b SleepThread 742979, 0x18 WaitSynchronization 14739, 0x21 SendSyncRequest 9455, 0x19 CancelSynchronization 9177, 0x17 ResetSignal 4921, 0x1d SignalProcessWideKey 4709; 0 calls the dispatch table had no code for (RtAPI.miss) [ 709,44] vulkan: 8312976 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 22641 finishes (75384 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12361876 descriptor sets written, 4271809 reused (8 descriptor pools, 674944 sets with texture arrays taken from them); 3501184 draws kept the last one's shaders and pipeline (0 checked), 7396827 its targets [ 709,44] vulkan: 281 shaders translated (1446 ms), 237 pipelines made (0 from the cache, 15458 ms making, 0 ms waited for), 541 render targets made, 22369 texture uploads (12683 MB), 728 of them some blocks alone (659 MB); 16 frames over 50 ms in the last 600, the slowest 552 ms [ 709,44] vulkan: pipeline libraries: 481 pre-rasterization and 751 fragment shader parts made (12 and 0 from the cache, 31934 and 99719 ms), 3 vertex input and 26 fragment output parts (0 ms); 1343 links (14 ms); 1343 optimized pipelines made in the background (100907 ms) [ 709,44] vulkan: 237 new pipelines of draws waited 260 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 709,44] vulkan: 168 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 0 MB; 17130 encoder dispatches in all [ 709,44] vulkan: the BC7 cache gave 16417 levels and took 13786 new; its file holds 1358 MB (started over 0 times at 8192 MB) [ 709,44] vulkan: 4095 ASTC textures made BC7 between frames (8274 MB of RGBA8 freed, 94828777 blocks encoded, 0 encodes started over for a write); 1 waiting, 2 MB as RGBA8; 0 held Exact for their writes (12 went so, 2 made BC7 again) [ 709,44] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 709,44] vulkan: memory used and budgeted: heap 0 1817 of 5133 MB (1732 ours, 1062 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 709,44] vulkan: caches: 104 render targets (87 MB, 5 parked), 352 textures (529 MB), 14017 buffers (45 MB); 1146 of 5133 MB in use as they count it, 0 MB freed for the budget so far [ 709,44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 709,44] vulkan: 1436179 rendering passes, 8767 clear commands, 180782 attachments cleared and 461 left undefined by their load op; 1124780 buffers filled ahead of the passes [ 709,44] vulkan: 23118 passes (67%) ended at renderer.c:287 [ 709,44] vulkan: 3263 passes (9%) ended at cmd.c:808 [ 709,44] vulkan: 2096 passes (6%) ended at surface.c:186 [ 709,44] vulkan: 1919 passes (6%) ended at render.c:245 [ 709,44] vulkan: 1026 passes (3%) ended at query.c:248 [ 709,44] vulkan: 682 passes (2%) ended at buffer.c:3042 [ 709,44] vulkan: 600 passes (2%) ended at dma.c:220 [ 709,44] vulkan: 581 passes (2%) ended at buffer.c:1163 [ 709,44] vulkan: GPU-owned guest memory landed for the CPU 44219 times, render targets written back for an engine 227 times [ 710,79] perf: 30,3 frames a second over 5,0 s (109844 shown in all) [ 715,79] perf: 34,2 frames a second over 5,0 s (110015 shown in all) [ 716,46] vulkan: display: 599 frame intervals of 31,83 ms (deviation 34,11 ms, 1st to 99th percentile 16,51 to 200,11 ms), 303 held for other than 2 refreshes; the game's frames went from release to present in 57,7 ms (30,5 to 229,3), on to the display in 17,5 ms (7,4 to 28,5), 75,3 ms in all (49,5 to 239,7) [ 716,46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 719,10] vulkan: a 1436x808x1 texture of 1 levels in format 9 with holes in its mapping is made whole: the device binds blocks of 256x256x1 texels, 4 GOBs across and 32 high in its layout, its mip tail from level 1; the layout's level 0 has blocks 16 GOBs high and 1 deep, 23 GOBs a row (24 in whole blocks), its layers 1318912 bytes apart [ 720,80] perf: 31,9 frames a second over 5,0 s (110175 shown in all) [ 725,82] perf: 32,9 frames a second over 5,0 s (110340 shown in all) [ 727,46] cpu: 600 presents in 18,02 s (33,3 fps): 14 of the game's threads ran 21,20 s on the host's processors (118% of one, 35,34 ms a present), the whole process 37,41 s (208%); the busiest: thread 85 'Loading Thread' 12,83 s, thread 89 'Default Priority Jobs' 2,35 s, thread 80 'MainThread' 1,92 s, thread 91 'Graphics Thread' 1,20 s, thread 87 'Decompression-RenderCore' 1,03 s [ 727,46] cpu: in those 18,02 s, 4622053 SVCs (256510 a second): 0x0b SleepThread 4565374, 0x21 SendSyncRequest 14565, 0x18 WaitSynchronization 11239, 0x19 CancelSynchronization 5988, 0x1c WaitProcessWideKeyAtomic 5782, 0x1d SignalProcessWideKey 5781; 0 calls the dispatch table had no code for (RtAPI.miss) [ 727,46] vulkan: 8408421 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 23279 finishes (78084 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12506468 descriptor sets written, 4318113 reused (8 descriptor pools, 690624 sets with texture arrays taken from them); 3541301 draws kept the last one's shaders and pipeline (0 checked), 7469182 its targets [ 727,46] vulkan: 304 shaders translated (1454 ms), 262 pipelines made (0 from the cache, 17364 ms making, 0 ms waited for), 543 render targets made, 22944 texture uploads (12940 MB), 843 of them some blocks alone (675 MB); 43 frames over 50 ms in the last 600, the slowest 296 ms [ 727,46] vulkan: pipeline libraries: 486 pre-rasterization and 761 fragment shader parts made (12 and 0 from the cache, 32621 and 100624 ms), 3 vertex input and 26 fragment output parts (0 ms); 1368 links (15 ms); 1368 optimized pipelines made in the background (102338 ms) [ 727,46] vulkan: 262 new pipelines of draws waited 300 ms for a worker (8 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 727,46] vulkan: 375 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 19053 encoder dispatches in all [ 727,46] vulkan: the BC7 cache gave 17400 levels and took 15253 new; its file holds 1447 MB (started over 0 times at 8192 MB) [ 727,46] vulkan: 4385 ASTC textures made BC7 between frames (8711 MB of RGBA8 freed, 100984589 blocks encoded, 0 encodes started over for a write); 61 waiting, 307 MB as RGBA8; 14 held Exact for their writes (26 went so, 2 made BC7 again) [ 727,46] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 727,46] vulkan: memory used and budgeted: heap 0 1699 of 5131 MB (1615 ours, 1220 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 727,46] vulkan: caches: 100 render targets (81 MB, 4 parked), 607 textures (701 MB), 6355 buffers (26 MB); 1289 of 5131 MB in use as they count it, 0 MB freed for the budget so far [ 727,46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 727,46] vulkan: 1471915 rendering passes, 8875 clear commands, 184061 attachments cleared and 461 left undefined by their load op; 1143254 buffers filled ahead of the passes [ 727,46] vulkan: 22823 passes (64%) ended at renderer.c:287 [ 727,46] vulkan: 6832 passes (19%) ended at cmd.c:808 [ 727,46] vulkan: 2263 passes (6%) ended at render.c:245 [ 727,46] vulkan: 1511 passes (4%) ended at surface.c:186 [ 727,46] vulkan: 600 passes (2%) ended at dma.c:220 [ 727,46] vulkan: 572 passes (2%) ended at buffer.c:1163 [ 727,46] vulkan: 472 passes (1%) ended at query.c:248 [ 727,46] vulkan: 203 passes (1%) ended at texture.c:1076 [ 727,46] vulkan: GPU-owned guest memory landed for the CPU 45306 times, render targets written back for an engine 227 times [ 730,82] perf: 42,8 frames a second over 5,0 s (110554 shown in all) [ 731,03] nvn: the first texture of format 0x3d (target 1, 648x6) [ 732,16] vulkan: display: 599 frame intervals of 25,96 ms (deviation 21,97 ms, 1st to 99th percentile 16,51 to 116,66 ms), 219 held for other than 1 refresh; the game's frames went from release to present in 42,4 ms (13,4 to 132,4), on to the display in 23,5 ms (9,8 to 33,3), 65,8 ms in all (46,5 to 146,6) [ 732,16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 734,15] vulkan: the 1024x512 render target at 4032a0000 in format d6 takes the pixels of the one in format e0 [ 734,15] vulkan: the 512x256 render target at 4034a0000 in format d6 takes the pixels of the one in format e0 [ 734,15] vulkan: the 256x128 render target at 403520000 in format d6 takes the pixels of the one in format e0 [ 734,15] vulkan: the 128x64 render target at 403540000 in format d6 takes the pixels of the one in format e0 [ 734,15] vulkan: the 64x32 render target at 403548000 in format d6 takes the pixels of the one in format e0 [ 734,15] vulkan: the 32x16 render target at 40354a000 in format d6 takes the pixels of the one in format e0 [ 734,15] vulkan: the 16x8 render target at 40354a800 in format d6 takes the pixels of the one in format e0 [ 734,15] vulkan: the 16x4 render target at 40354aa00 in format d6 takes the pixels of the one in format e0 [ 734,15] vulkan: the 16x2 render target at 40354ac00 in format d6 takes the pixels of the one in format e0 [ 734,15] vulkan: the 16x1 render target at 40354ae00 in format d6 takes the pixels of the one in format e0 [ 734,15] vulkan: frame resource CPU: image allocation 1 ms (74 calls) [ 735,84] perf: 52,8 frames a second over 5,0 s (110819 shown in all) [ 739,63] cpu: 600 presents in 12,17 s (49,3 fps): 14 of the game's threads ran 11,29 s on the host's processors (93% of one, 18,82 ms a present), the whole process 21,87 s (180%); the busiest: thread 85 'Loading Thread' 4,09 s, thread 80 'MainThread' 3,09 s, thread 89 'Default Priority Jobs' 1,95 s, thread 91 'Graphics Thread' 1,55 s, thread 82 'FileSystem Data Thread' 0,23 s [ 739,63] cpu: in those 12,17 s, 3079052 SVCs (253078 a second): 0x0b SleepThread 3032606, 0x18 WaitSynchronization 9229, 0x21 SendSyncRequest 8970, 0x19 CancelSynchronization 5338, 0x1c WaitProcessWideKeyAtomic 4894, 0x1d SignalProcessWideKey 4893; 0 calls the dispatch table had no code for (RtAPI.miss) [ 739,63] vulkan: 8623308 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 23879 finishes (81088 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12849400 descriptor sets written, 4404955 reused (8 descriptor pools, 708768 sets with texture arrays taken from them); 3625066 draws kept the last one's shaders and pipeline (0 checked), 7657784 its targets [ 739,63] vulkan: 353 shaders translated (1480 ms), 311 pipelines made (0 from the cache, 19792 ms making, 0 ms waited for), 554 render targets made, 23101 texture uploads (13040 MB), 844 of them some blocks alone (675 MB); 8 frames over 50 ms in the last 600, the slowest 142 ms [ 739,63] vulkan: pipeline libraries: 501 pre-rasterization and 783 fragment shader parts made (12 and 0 from the cache, 33775 and 101896 ms), 3 vertex input and 26 fragment output parts (0 ms); 1417 links (15 ms); 1417 optimized pipelines made in the background (104723 ms) [ 739,63] vulkan: 311 new pipelines of draws waited 327 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 739,63] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 20052 encoder dispatches in all [ 739,63] vulkan: the BC7 cache gave 18317 levels and took 15833 new; its file holds 1579 MB (started over 0 times at 8192 MB) [ 739,63] vulkan: 4559 ASTC textures made BC7 between frames (9294 MB of RGBA8 freed, 109963972 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 14 held Exact for their writes (26 went so, 2 made BC7 again) [ 739,63] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 739,63] vulkan: memory used and budgeted: heap 0 1695 of 5132 MB (1612 ours, 1019 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 739,63] vulkan: caches: 107 render targets (84 MB, 15 parked), 580 textures (524 MB), 17186 buffers (38 MB); 1102 of 5132 MB in use as they count it, 0 MB freed for the budget so far [ 739,63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 739,63] vulkan: 1505747 rendering passes, 9227 clear commands, 185757 attachments cleared and 461 left undefined by their load op; 1179098 buffers filled ahead of the passes [ 739,63] vulkan: 25790 passes (76%) ended at renderer.c:287 [ 739,63] vulkan: 1784 passes (5%) ended at render.c:245 [ 739,63] vulkan: 1756 passes (5%) ended at surface.c:186 [ 739,63] vulkan: 1348 passes (4%) ended at cmd.c:808 [ 739,63] vulkan: 600 passes (2%) ended at dma.c:220 [ 739,63] vulkan: 600 passes (2%) ended at buffer.c:3042 [ 739,63] vulkan: 598 passes (2%) ended at texture.c:2819 [ 739,63] vulkan: 587 passes (2%) ended at buffer.c:1163 [ 739,63] vulkan: GPU-owned guest memory landed for the CPU 46601 times, render targets written back for an engine 227 times [ 740,84] perf: 50,4 frames a second over 5,0 s (111071 shown in all) [ 743,79] vulkan: display: 598 frame intervals of 19,04 ms (deviation 9,89 ms, 1st to 99th percentile 16,50 to 50,14 ms), 61 held for other than 1 refresh; the game's frames went from release to present in 21,9 ms (9,3 to 73,8), on to the display in 30,4 ms (13,1 to 33,3), 52,3 ms in all (40,5 to 93,5) [ 743,79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 745,85] perf: 57,6 frames a second over 5,0 s (111360 shown in all) [ 750,87] perf: 42,9 frames a second over 5,0 s (111575 shown in all) [ 751,43] nvn: 111600 presents, 223201 submissions [ 751,44] cpu: 600 presents in 11,81 s (50,8 fps): 14 of the game's threads ran 9,64 s on the host's processors (82% of one, 16,07 ms a present), the whole process 18,39 s (156%); the busiest: thread 80 'MainThread' 4,36 s, thread 91 'Graphics Thread' 2,05 s, thread 89 'Default Priority Jobs' 1,84 s, thread 85 'Loading Thread' 0,99 s, thread 92 'AudioThread' 0,15 s [ 751,44] cpu: in those 11,81 s, 203797 SVCs (17253 a second): 0x0b SleepThread 165014, 0x18 WaitSynchronization 10846, 0x19 CancelSynchronization 7113, 0x21 SendSyncRequest 5863, 0x17 ResetSignal 3563, 0x1d SignalProcessWideKey 3263; 0 calls the dispatch table had no code for (RtAPI.miss) [ 751,44] vulkan: 8915796 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 24479 finishes (83783 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13313986 descriptor sets written, 4525473 reused (9 descriptor pools, 727968 sets with texture arrays taken from them); 3730232 draws kept the last one's shaders and pipeline (0 checked), 7919811 its targets [ 751,44] vulkan: 413 shaders translated (1505 ms), 362 pipelines made (0 from the cache, 21190 ms making, 0 ms waited for), 563 render targets made, 23414 texture uploads (13278 MB), 869 of them some blocks alone (706 MB); 6 frames over 50 ms in the last 600, the slowest 241 ms [ 751,44] vulkan: pipeline libraries: 518 pre-rasterization and 813 fragment shader parts made (13 and 0 from the cache, 34196 and 102822 ms), 3 vertex input and 26 fragment output parts (0 ms); 1468 links (16 ms); 1468 optimized pipelines made in the background (106313 ms) [ 751,44] vulkan: 362 new pipelines of draws waited 328 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 751,44] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 21110 encoder dispatches in all [ 751,44] vulkan: the BC7 cache gave 18840 levels and took 16676 new; its file holds 1665 MB (started over 0 times at 8192 MB) [ 751,44] vulkan: 4722 ASTC textures made BC7 between frames (9681 MB of RGBA8 freed, 115845451 blocks encoded, 0 encodes started over for a write); 49 waiting, 194 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 751,44] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 751,44] vulkan: memory used and budgeted: heap 0 1705 of 5117 MB (1621 ours, 1333 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 751,44] vulkan: caches: 98 render targets (93 MB, 8 parked), 616 textures (788 MB), 13799 buffers (66 MB); 1412 of 5117 MB in use as they count it, 0 MB freed for the budget so far [ 751,44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 751,44] vulkan: 1543837 rendering passes, 9227 clear commands, 188157 attachments cleared and 461 left undefined by their load op; 1218494 buffers filled ahead of the passes [ 751,44] vulkan: 28964 passes (76%) ended at renderer.c:287 [ 751,44] vulkan: 2020 passes (5%) ended at render.c:245 [ 751,44] vulkan: 1861 passes (5%) ended at cmd.c:808 [ 751,44] vulkan: 1823 passes (5%) ended at surface.c:186 [ 751,44] vulkan: 600 passes (2%) ended at dma.c:220 [ 751,44] vulkan: 596 passes (2%) ended at buffer.c:1163 [ 751,44] vulkan: 527 passes (1%) ended at texture.c:2819 [ 751,44] vulkan: 496 passes (1%) ended at buffer.c:1554 [ 751,44] vulkan: GPU-owned guest memory landed for the CPU 47730 times, render targets written back for an engine 227 times [ 755,89] perf: 45,0 frames a second over 5,0 s (111801 shown in all) [ 756,73] vulkan: display: 598 frame intervals of 21,40 ms (deviation 13,66 ms, 1st to 99th percentile 16,49 to 66,63 ms), 123 held for other than 1 refresh; the game's frames went from release to present in 29,1 ms (4,7 to 78,8), on to the display in 29,0 ms (13,0 to 37,3), 57,9 ms in all (37,8 to 107,1) [ 756,73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 760,89] perf: 55,4 frames a second over 5,0 s (112078 shown in all) [ 762,91] cpu: 600 presents in 11,47 s (52,3 fps): 14 of the game's threads ran 12,88 s on the host's processors (112% of one, 21,46 ms a present), the whole process 19,99 s (174%); the busiest: thread 80 'MainThread' 4,40 s, thread 91 'Graphics Thread' 2,73 s, thread 89 'Default Priority Jobs' 2,69 s, thread 85 'Loading Thread' 2,54 s, thread 92 'AudioThread' 0,15 s [ 762,91] cpu: in those 11,47 s, 220878 SVCs (19255 a second): 0x0b SleepThread 179539, 0x18 WaitSynchronization 10941, 0x19 CancelSynchronization 7287, 0x21 SendSyncRequest 6679, 0x1c WaitProcessWideKeyAtomic 3644, 0x1d SignalProcessWideKey 3643; 0 calls the dispatch table had no code for (RtAPI.miss) [ 762,91] vulkan: 9253138 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 25079 finishes (85996 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13832286 descriptor sets written, 4685079 reused (9 descriptor pools, 747168 sets with texture arrays taken from them); 3851925 draws kept the last one's shaders and pipeline (0 checked), 8229675 its targets [ 762,91] vulkan: 435 shaders translated (1521 ms), 380 pipelines made (0 from the cache, 21790 ms making, 0 ms waited for), 563 render targets made, 23572 texture uploads (13392 MB), 887 of them some blocks alone (771 MB); 9 frames over 50 ms in the last 600, the slowest 125 ms [ 762,91] vulkan: pipeline libraries: 521 pre-rasterization and 824 fragment shader parts made (13 and 0 from the cache, 34225 and 103394 ms), 3 vertex input and 26 fragment output parts (0 ms); 1486 links (16 ms); 1486 optimized pipelines made in the background (106922 ms) [ 762,91] vulkan: 380 new pipelines of draws waited 328 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 762,91] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 21785 encoder dispatches in all [ 762,91] vulkan: the BC7 cache gave 19158 levels and took 17182 new; its file holds 1730 MB (started over 0 times at 8192 MB) [ 762,91] vulkan: 4839 ASTC textures made BC7 between frames (9921 MB of RGBA8 freed, 120125997 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 762,91] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 762,91] vulkan: memory used and budgeted: heap 0 1687 of 5132 MB (1605 ours, 1170 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 762,91] vulkan: caches: 92 render targets (76 MB, 2 parked), 647 textures (652 MB), 8651 buffers (71 MB); 1253 of 5132 MB in use as they count it, 0 MB freed for the budget so far [ 762,91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 762,91] vulkan: 1579324 rendering passes, 9227 clear commands, 190557 attachments cleared and 461 left undefined by their load op; 1262183 buffers filled ahead of the passes [ 762,91] vulkan: 23878 passes (67%) ended at renderer.c:287 [ 762,91] vulkan: 4545 passes (13%) ended at render.c:245 [ 762,91] vulkan: 2523 passes (7%) ended at surface.c:186 [ 762,91] vulkan: 2116 passes (6%) ended at cmd.c:808 [ 762,91] vulkan: 600 passes (2%) ended at dma.c:220 [ 762,91] vulkan: 590 passes (2%) ended at buffer.c:1163 [ 762,91] vulkan: 557 passes (2%) ended at surface.c:1364 [ 762,91] vulkan: 246 passes (1%) ended at buffer.c:1554 [ 762,91] vulkan: GPU-owned guest memory landed for the CPU 48883 times, render targets written back for an engine 227 times [ 765,90] perf: 59,6 frames a second over 5,0 s (112377 shown in all) [ 768,04] vulkan: display: 595 frame intervals of 17,48 ms (deviation 6,69 ms, 1st to 99th percentile 16,51 to 33,50 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 13,6 ms (0,1 to 58,8), on to the display in 32,6 ms (16,3 to 33,3), 46,1 ms in all (32,8 to 79,0) [ 768,04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 770,92] perf: 60,0 frames a second over 5,0 s (112678 shown in all) [ 772,94] cpu: 600 presents in 10,03 s (59,8 fps): 14 of the game's threads ran 4,72 s on the host's processors (47% of one, 7,87 ms a present), the whole process 8,29 s (83%); the busiest: thread 80 'MainThread' 1,85 s, thread 91 'Graphics Thread' 1,44 s, thread 89 'Default Priority Jobs' 0,81 s, thread 85 'Loading Thread' 0,33 s, thread 92 'AudioThread' 0,12 s [ 772,94] cpu: in those 10,03 s, 161229 SVCs (16070 a second): 0x0b SleepThread 129817, 0x18 WaitSynchronization 6885, 0x21 SendSyncRequest 5257, 0x1c WaitProcessWideKeyAtomic 3758, 0x1d SignalProcessWideKey 3758, 0x19 CancelSynchronization 3585; 0 calls the dispatch table had no code for (RtAPI.miss) [ 772,94] vulkan: 9595892 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 25294 finishes (86359 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14306506 descriptor sets written, 4896369 reused (9 descriptor pools, 754016 sets with texture arrays taken from them); 3950316 draws kept the last one's shaders and pipeline (0 checked), 8552281 its targets [ 772,94] vulkan: 435 shaders translated (1521 ms), 380 pipelines made (0 from the cache, 21790 ms making, 0 ms waited for), 579 render targets made, 23616 texture uploads (13402 MB), 887 of them some blocks alone (771 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [ 772,94] vulkan: pipeline libraries: 521 pre-rasterization and 824 fragment shader parts made (13 and 0 from the cache, 34225 and 103394 ms), 3 vertex input and 26 fragment output parts (0 ms); 1486 links (16 ms); 1486 optimized pipelines made in the background (106922 ms) [ 772,94] vulkan: 380 new pipelines of draws waited 328 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 772,94] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 21785 encoder dispatches in all [ 772,94] vulkan: the BC7 cache gave 19214 levels and took 17182 new; its file holds 1730 MB (started over 0 times at 8192 MB) [ 772,94] vulkan: 4869 ASTC textures made BC7 between frames (9978 MB of RGBA8 freed, 120203340 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 772,94] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 772,94] vulkan: memory used and budgeted: heap 0 1707 of 5132 MB (1620 ours, 959 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 772,94] vulkan: caches: 95 render targets (92 MB, 3 parked), 485 textures (448 MB), 16212 buffers (45 MB); 1046 of 5132 MB in use as they count it, 0 MB freed for the budget so far [ 772,94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 772,94] vulkan: 1606442 rendering passes, 11096 clear commands, 193681 attachments cleared and 461 left undefined by their load op; 1294427 buffers filled ahead of the passes [ 772,94] vulkan: 21950 passes (81%) ended at renderer.c:287 [ 772,94] vulkan: 1463 passes (5%) ended at cmd.c:808 [ 772,94] vulkan: 1355 passes (5%) ended at surface.c:186 [ 772,94] vulkan: 1007 passes (4%) ended at render.c:245 [ 772,94] vulkan: 386 passes (1%) ended at renderer.c:890 [ 772,94] vulkan: 214 passes (1%) ended at dma.c:220 [ 772,94] vulkan: 214 passes (1%) ended at surface.c:1364 [ 772,94] vulkan: 214 passes (1%) ended at texture.c:2819 [ 772,94] vulkan: GPU-owned guest memory landed for the CPU 49311 times, render targets written back for an engine 227 times [ 775,92] perf: 60,0 frames a second over 5,0 s (112978 shown in all) [ 778,24] vulkan: display: 599 frame intervals of 16,72 ms (deviation 0,97 ms, 1st to 99th percentile 16,50 to 16,97 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 13,9 ms (13,5 to 14,9), on to the display in 33,0 ms (30,9 to 33,3), 47,0 ms in all (46,6 to 47,2) [ 778,24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 780,93] perf: 59,9 frames a second over 5,0 s (113278 shown in all) [ 784,09] nvn: 113400 presents, 226801 submissions [ 784,09] cpu: 600 presents in 11,15 s (53,8 fps): 14 of the game's threads ran 9,74 s on the host's processors (87% of one, 16,24 ms a present), the whole process 16,62 s (149%); the busiest: thread 80 'MainThread' 4,16 s, thread 91 'Graphics Thread' 2,43 s, thread 89 'Default Priority Jobs' 2,21 s, thread 85 'Loading Thread' 0,55 s, thread 92 'AudioThread' 0,14 s [ 784,09] cpu: in those 11,15 s, 154995 SVCs (13901 a second): 0x0b SleepThread 115843, 0x18 WaitSynchronization 10763, 0x19 CancelSynchronization 7143, 0x21 SendSyncRequest 5737, 0x1d SignalProcessWideKey 3440, 0x1c WaitProcessWideKeyAtomic 3439; 0 calls the dispatch table had no code for (RtAPI.miss) [ 784,09] vulkan: 9863058 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 25894 finishes (87586 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14716964 descriptor sets written, 5021133 reused (9 descriptor pools, 771840 sets with texture arrays taken from them); 4045574 draws kept the last one's shaders and pipeline (0 checked), 8794077 its targets [ 784,09] vulkan: 444 shaders translated (1524 ms), 385 pipelines made (0 from the cache, 22426 ms making, 0 ms waited for), 580 render targets made, 23791 texture uploads (13537 MB), 905 of them some blocks alone (813 MB); 4 frames over 50 ms in the last 600, the slowest 840 ms [ 784,09] vulkan: pipeline libraries: 524 pre-rasterization and 827 fragment shader parts made (13 and 0 from the cache, 34536 and 103718 ms), 3 vertex input and 26 fragment output parts (0 ms); 1491 links (16 ms); 1491 optimized pipelines made in the background (107503 ms) [ 784,09] vulkan: 385 new pipelines of draws waited 328 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 784,09] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 21842 encoder dispatches in all [ 784,09] vulkan: the BC7 cache gave 20217 levels and took 17227 new; its file holds 1735 MB (started over 0 times at 8192 MB) [ 784,09] vulkan: 4988 ASTC textures made BC7 between frames (10254 MB of RGBA8 freed, 120862798 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 784,09] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 784,09] vulkan: memory used and budgeted: heap 0 1713 of 5132 MB (1625 ours, 951 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 784,09] vulkan: caches: 96 render targets (97 MB, 4 parked), 452 textures (427 MB), 15501 buffers (54 MB); 1040 of 5132 MB in use as they count it, 0 MB freed for the budget so far [ 784,09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 784,09] vulkan: 1638301 rendering passes, 11096 clear commands, 196081 attachments cleared and 461 left undefined by their load op; 1332499 buffers filled ahead of the passes [ 784,09] vulkan: 23452 passes (74%) ended at renderer.c:287 [ 784,09] vulkan: 2527 passes (8%) ended at render.c:245 [ 784,09] vulkan: 1804 passes (6%) ended at surface.c:186 [ 784,09] vulkan: 1520 passes (5%) ended at cmd.c:808 [ 784,09] vulkan: 663 passes (2%) ended at dma.c:220 [ 784,09] vulkan: 595 passes (2%) ended at buffer.c:1163 [ 784,09] vulkan: 488 passes (2%) ended at surface.c:1364 [ 784,09] vulkan: 250 passes (1%) ended at texture.c:2819 [ 784,09] vulkan: GPU-owned guest memory landed for the CPU 50505 times, render targets written back for an engine 227 times [ 785,94] perf: 46,4 frames a second over 5,0 s (113511 shown in all) [ 789,36] vulkan: display: 599 frame intervals of 18,56 ms (deviation 34,87 ms, 1st to 99th percentile 16,50 to 33,44 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 10,4 ms (2,9 to 59,0), on to the display in 32,7 ms (19,2 to 33,3), 43,2 ms in all (36,0 to 71,4) [ 789,36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 790,96] perf: 60,0 frames a second over 5,0 s (113812 shown in all) [ 794,48] cpu: 600 presents in 10,38 s (57,8 fps): 14 of the game's threads ran 8,47 s on the host's processors (82% of one, 14,12 ms a present), the whole process 13,73 s (132%); the busiest: thread 80 'MainThread' 3,83 s, thread 89 'Default Priority Jobs' 2,25 s, thread 91 'Graphics Thread' 2,06 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s [ 794,48] cpu: in those 10,38 s, 68449 SVCs (6592 a second): 0x0b SleepThread 32601, 0x18 WaitSynchronization 9812, 0x19 CancelSynchronization 6461, 0x21 SendSyncRequest 5245, 0x17 ResetSignal 3277, 0x1c WaitProcessWideKeyAtomic 3122; 0 calls the dispatch table had no code for (RtAPI.miss) [ 794,48] vulkan: 10115382 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26494 finishes (89013 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15112187 descriptor sets written, 5133896 reused (9 descriptor pools, 778688 sets with texture arrays taken from them); 4148594 draws kept the last one's shaders and pipeline (0 checked), 9019583 its targets [ 794,48] vulkan: 456 shaders translated (1527 ms), 393 pipelines made (0 from the cache, 22703 ms making, 0 ms waited for), 648 render targets made, 23893 texture uploads (13597 MB), 911 of them some blocks alone (815 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [ 794,48] vulkan: pipeline libraries: 525 pre-rasterization and 834 fragment shader parts made (13 and 0 from the cache, 34542 and 103990 ms), 3 vertex input and 26 fragment output parts (0 ms); 1499 links (16 ms); 1498 optimized pipelines made in the background (107651 ms) [ 794,48] vulkan: 393 new pipelines of draws waited 328 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 794,48] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 22127 encoder dispatches in all [ 794,48] vulkan: the BC7 cache gave 20469 levels and took 17432 new; its file holds 1767 MB (started over 0 times at 8192 MB) [ 794,48] vulkan: 5040 ASTC textures made BC7 between frames (10388 MB of RGBA8 freed, 123025013 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 794,48] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 794,48] vulkan: memory used and budgeted: heap 0 1825 of 5116 MB (1723 ours, 1146 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 794,48] vulkan: caches: 163 render targets (211 MB, 44 parked), 514 textures (454 MB), 8841 buffers (58 MB); 1248 of 5116 MB in use as they count it, 0 MB freed for the budget so far [ 794,48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 794,48] vulkan: 1672172 rendering passes, 11096 clear commands, 198481 attachments cleared and 461 left undefined by their load op; 1367634 buffers filled ahead of the passes [ 794,48] vulkan: 23327 passes (69%) ended at renderer.c:287 [ 794,48] vulkan: 4334 passes (13%) ended at render.c:245 [ 794,48] vulkan: 1725 passes (5%) ended at surface.c:186 [ 794,48] vulkan: 1448 passes (4%) ended at cmd.c:808 [ 794,48] vulkan: 1148 passes (3%) ended at dma.c:220 [ 794,48] vulkan: 593 passes (2%) ended at buffer.c:1163 [ 794,48] vulkan: 534 passes (2%) ended at surface.c:1364 [ 794,48] vulkan: 346 passes (1%) ended at texture.c:2819 [ 794,48] vulkan: GPU-owned guest memory landed for the CPU 51676 times, render targets written back for an engine 227 times [ 795,19] nvn: 4059 pieces of the runtime's record memory came back: the game wrote over their recordings [ 795,96] perf: 55,4 frames a second over 5,0 s (114089 shown in all) [ 800,06] vulkan: display: 598 frame intervals of 17,34 ms (deviation 3,56 ms, 1st to 99th percentile 16,49 to 33,44 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 12,5 ms (2,8 to 58,3), on to the display in 32,0 ms (13,6 to 33,3), 44,4 ms in all (35,9 to 79,2) [ 800,06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 800,98] perf: 60,0 frames a second over 5,0 s (114390 shown in all) [ 804,47] cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 4,25 s on the host's processors (43% of one, 7,08 ms a present), the whole process 6,80 s (68%); the busiest: thread 80 'MainThread' 2,39 s, thread 91 'Graphics Thread' 0,81 s, thread 89 'Default Priority Jobs' 0,77 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,10 s [ 804,47] cpu: in those 10,00 s, 326861 SVCs (32688 a second): 0x0b SleepThread 294863, 0x18 WaitSynchronization 7411, 0x21 SendSyncRequest 5684, 0x19 CancelSynchronization 4146, 0x1c WaitProcessWideKeyAtomic 3453, 0x1d SignalProcessWideKey 3453; 0 calls the dispatch table had no code for (RtAPI.miss) [ 804,47] vulkan: 10192354 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 26859 finishes (89806 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15233423 descriptor sets written, 5166926 reused (9 descriptor pools, 790336 sets with texture arrays taken from them); 4184179 draws kept the last one's shaders and pipeline (0 checked), 9078284 its targets [ 804,47] vulkan: 458 shaders translated (1528 ms), 399 pipelines made (0 from the cache, 22745 ms making, 0 ms waited for), 719 render targets made, 23965 texture uploads (13636 MB), 911 of them some blocks alone (815 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 804,47] vulkan: pipeline libraries: 525 pre-rasterization and 835 fragment shader parts made (13 and 0 from the cache, 34542 and 104032 ms), 3 vertex input and 26 fragment output parts (0 ms); 1505 links (16 ms); 1505 optimized pipelines made in the background (107943 ms) [ 804,47] vulkan: 399 new pipelines of draws waited 329 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 804,47] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 22130 encoder dispatches in all [ 804,47] vulkan: the BC7 cache gave 20642 levels and took 17435 new; its file holds 1767 MB (started over 0 times at 8192 MB) [ 804,47] vulkan: 5069 ASTC textures made BC7 between frames (10418 MB of RGBA8 freed, 123081984 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 804,47] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 804,47] vulkan: memory used and budgeted: heap 0 1707 of 5116 MB (1620 ours, 912 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 804,47] vulkan: caches: 99 render targets (92 MB, 4 parked), 493 textures (403 MB), 9898 buffers (45 MB); 1000 of 5116 MB in use as they count it, 0 MB freed for the budget so far [ 804,47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 804,47] vulkan: 1694258 rendering passes, 11334 clear commands, 200877 attachments cleared and 461 left undefined by their load op; 1381782 buffers filled ahead of the passes [ 804,47] vulkan: 18592 passes (84%) ended at renderer.c:287 [ 804,47] vulkan: 1336 passes (6%) ended at render.c:245 [ 804,47] vulkan: 931 passes (4%) ended at surface.c:186 [ 804,47] vulkan: 364 passes (2%) ended at dma.c:220 [ 804,47] vulkan: 353 passes (2%) ended at buffer.c:1163 [ 804,47] vulkan: 173 passes (1%) ended at cmd.c:808 [ 804,47] vulkan: 123 passes (1%) ended at surface.c:1364 [ 804,47] vulkan: 102 passes (0%) ended at texture.c:2819 [ 804,47] vulkan: GPU-owned guest memory landed for the CPU 52403 times, render targets written back for an engine 227 times [ 805,98] perf: 60,0 frames a second over 5,0 s (114690 shown in all) [ 810,39] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,87 ms, 1st to 99th percentile 16,51 to 16,95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 12,6 ms (12,2 to 14,9), on to the display in 33,1 ms (32,7 to 33,3), 45,6 ms in all (45,3 to 45,8) [ 810,39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 810,99] perf: 59,8 frames a second over 5,0 s (114990 shown in all) [ 814,54] nvn: 115200 presents, 230401 submissions [ 814,54] cpu: 600 presents in 10,07 s (59,6 fps): 14 of the game's threads ran 7,04 s on the host's processors (70% of one, 11,73 ms a present), the whole process 11,53 s (115%); the busiest: thread 80 'MainThread' 3,53 s, thread 91 'Graphics Thread' 1,62 s, thread 89 'Default Priority Jobs' 1,56 s, thread 92 'AudioThread' 0,14 s, thread 86 'VibrationThread' 0,12 s [ 814,54] cpu: in those 10,07 s, 488449 SVCs (48523 a second): 0x0b SleepThread 452492, 0x18 WaitSynchronization 9577, 0x19 CancelSynchronization 6290, 0x21 SendSyncRequest 5603, 0x17 ResetSignal 3213, 0x1d SignalProcessWideKey 3208; 0 calls the dispatch table had no code for (RtAPI.miss) [ 814,54] vulkan: 10418823 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 27508 finishes (91155 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15588581 descriptor sets written, 5266268 reused (9 descriptor pools, 801984 sets with texture arrays taken from them); 4278694 draws kept the last one's shaders and pipeline (0 checked), 9278202 its targets [ 814,54] vulkan: 458 shaders translated (1528 ms), 401 pipelines made (0 from the cache, 22745 ms making, 0 ms waited for), 817 render targets made, 24083 texture uploads (13735 MB), 923 of them some blocks alone (824 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [ 814,54] vulkan: pipeline libraries: 525 pre-rasterization and 835 fragment shader parts made (13 and 0 from the cache, 34542 and 104032 ms), 3 vertex input and 26 fragment output parts (0 ms); 1507 links (16 ms); 1507 optimized pipelines made in the background (107944 ms) [ 814,54] vulkan: 401 new pipelines of draws waited 329 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 814,54] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 22166 encoder dispatches in all [ 814,54] vulkan: the BC7 cache gave 21242 levels and took 17468 new; its file holds 1771 MB (started over 0 times at 8192 MB) [ 814,54] vulkan: 5142 ASTC textures made BC7 between frames (10623 MB of RGBA8 freed, 123606250 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 814,54] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 814,54] vulkan: memory used and budgeted: heap 0 1717 of 5132 MB (1629 ours, 939 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 814,54] vulkan: caches: 101 render targets (101 MB, 6 parked), 511 textures (423 MB), 9558 buffers (38 MB); 1028 of 5132 MB in use as they count it, 0 MB freed for the budget so far [ 814,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 814,54] vulkan: 1727076 rendering passes, 11406 clear commands, 203133 attachments cleared and 565 left undefined by their load op; 1414869 buffers filled ahead of the passes [ 814,54] vulkan: 24485 passes (75%) ended at renderer.c:287 [ 814,54] vulkan: 3143 passes (10%) ended at render.c:245 [ 814,54] vulkan: 1356 passes (4%) ended at surface.c:186 [ 814,54] vulkan: 1341 passes (4%) ended at cmd.c:808 [ 814,54] vulkan: 798 passes (2%) ended at dma.c:220 [ 814,54] vulkan: 594 passes (2%) ended at buffer.c:1163 [ 814,54] vulkan: 313 passes (1%) ended at query.c:248 [ 814,54] vulkan: 256 passes (1%) ended at texture.c:2819 [ 814,54] vulkan: GPU-owned guest memory landed for the CPU 53643 times, render targets written back for an engine 276 times [ 815,99] perf: 59,4 frames a second over 5,0 s (115287 shown in all) [ 821,01] perf: 50,8 frames a second over 5,0 s (115542 shown in all) [ 821,26] vulkan: display: 599 frame intervals of 18,06 ms (deviation 6,87 ms, 1st to 99th percentile 16,50 to 50,14 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 14,6 ms (0,5 to 77,1), on to the display in 31,5 ms (11,9 to 33,3), 46,0 ms in all (33,5 to 97,4) [ 821,26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 825,39] cpu: 600 presents in 10,85 s (55,3 fps): 14 of the game's threads ran 10,79 s on the host's processors (99% of one, 17,99 ms a present), the whole process 16,91 s (156%); the busiest: thread 80 'MainThread' 3,93 s, thread 89 'Default Priority Jobs' 2,82 s, thread 91 'Graphics Thread' 1,89 s, thread 85 'Loading Thread' 1,68 s, thread 92 'AudioThread' 0,16 s [ 825,39] cpu: in those 10,85 s, 158791 SVCs (14635 a second): 0x0b SleepThread 121295, 0x18 WaitSynchronization 9228, 0x21 SendSyncRequest 6302, 0x19 CancelSynchronization 5748, 0x1c WaitProcessWideKeyAtomic 3626, 0x1d SignalProcessWideKey 3626; 1 calls the dispatch table had no code for (RtAPI.miss) [ 825,39] vulkan: 10634098 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 28176 finishes (92991 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15934120 descriptor sets written, 5353185 reused (9 descriptor pools, 819584 sets with texture arrays taken from them); 4362180 draws kept the last one's shaders and pipeline (0 checked), 9467923 its targets [ 825,39] vulkan: 489 shaders translated (1545 ms), 425 pipelines made (0 from the cache, 23451 ms making, 0 ms waited for), 900 render targets made, 24283 texture uploads (13849 MB), 935 of them some blocks alone (827 MB); 5 frames over 50 ms in the last 600, the slowest 110 ms [ 825,39] vulkan: pipeline libraries: 533 pre-rasterization and 852 fragment shader parts made (14 and 0 from the cache, 34772 and 104480 ms), 3 vertex input and 26 fragment output parts (0 ms); 1531 links (16 ms); 1531 optimized pipelines made in the background (108612 ms) [ 825,39] vulkan: 425 new pipelines of draws waited 329 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 825,39] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 22631 encoder dispatches in all [ 825,39] vulkan: the BC7 cache gave 21820 levels and took 17846 new; its file holds 1804 MB (started over 0 times at 8192 MB) [ 825,39] vulkan: 5257 ASTC textures made BC7 between frames (10881 MB of RGBA8 freed, 125953184 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 825,39] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 825,39] vulkan: memory used and budgeted: heap 0 1725 of 5116 MB (1636 ours, 1055 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 825,39] vulkan: caches: 102 render targets (110 MB, 10 parked), 654 textures (508 MB), 10420 buffers (52 MB); 1144 of 5116 MB in use as they count it, 0 MB freed for the budget so far [ 825,39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 825,39] vulkan: 1760771 rendering passes, 11474 clear commands, 205513 attachments cleared and 733 left undefined by their load op; 1444178 buffers filled ahead of the passes [ 825,39] vulkan: 23137 passes (69%) ended at renderer.c:287 [ 825,39] vulkan: 4070 passes (12%) ended at render.c:245 [ 825,39] vulkan: 1706 passes (5%) ended at surface.c:186 [ 825,39] vulkan: 1463 passes (4%) ended at cmd.c:808 [ 825,39] vulkan: 987 passes (3%) ended at dma.c:220 [ 825,39] vulkan: 580 passes (2%) ended at buffer.c:1163 [ 825,39] vulkan: 522 passes (2%) ended at surface.c:1364 [ 825,39] vulkan: 368 passes (1%) ended at buffer.c:3042 [ 825,39] vulkan: GPU-owned guest memory landed for the CPU 54869 times, render targets written back for an engine 360 times [ 826,03] perf: 54,8 frames a second over 5,0 s (115817 shown in all) [ 831,04] perf: 58,8 frames a second over 5,0 s (116112 shown in all) [ 831,97] vulkan: display: 599 frame intervals of 17,58 ms (deviation 14,97 ms, 1st to 99th percentile 16,51 to 33,38 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 14,9 ms (0,1 to 32,2), on to the display in 32,7 ms (22,0 to 33,3), 47,7 ms in all (31,9 to 61,4) [ 831,97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 835,94] cpu: 600 presents in 10,55 s (56,9 fps): 14 of the game's threads ran 8,75 s on the host's processors (83% of one, 14,58 ms a present), the whole process 15,58 s (148%); the busiest: thread 80 'MainThread' 3,94 s, thread 89 'Default Priority Jobs' 2,64 s, thread 91 'Graphics Thread' 1,82 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,13 s [ 835,94] cpu: in those 10,55 s, 137911 SVCs (13073 a second): 0x0b SleepThread 103328, 0x18 WaitSynchronization 9221, 0x19 CancelSynchronization 5811, 0x21 SendSyncRequest 5290, 0x17 ResetSignal 3310, 0x1c WaitProcessWideKeyAtomic 3217; 0 calls the dispatch table had no code for (RtAPI.miss) [ 835,94] vulkan: 10842871 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 28776 finishes (94167 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16273678 descriptor sets written, 5432453 reused (9 descriptor pools, 837344 sets with texture arrays taken from them); 4434054 draws kept the last one's shaders and pipeline (0 checked), 9650997 its targets [ 835,94] vulkan: 523 shaders translated (1562 ms), 457 pipelines made (0 from the cache, 24580 ms making, 0 ms waited for), 916 render targets made, 24379 texture uploads (13899 MB), 935 of them some blocks alone (827 MB); 2 frames over 50 ms in the last 600, the slowest 390 ms [ 835,94] vulkan: pipeline libraries: 544 pre-rasterization and 872 fragment shader parts made (14 and 0 from the cache, 35316 and 104909 ms), 3 vertex input and 26 fragment output parts (0 ms); 1563 links (17 ms); 1563 optimized pipelines made in the background (109814 ms) [ 835,94] vulkan: 457 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 835,94] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 22720 encoder dispatches in all [ 835,94] vulkan: the BC7 cache gave 22051 levels and took 17929 new; its file holds 1810 MB (started over 0 times at 8192 MB) [ 835,94] vulkan: 5298 ASTC textures made BC7 between frames (10975 MB of RGBA8 freed, 126474849 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 835,94] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 835,94] vulkan: memory used and budgeted: heap 0 1727 of 5132 MB (1637 ours, 944 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 835,94] vulkan: caches: 100 render targets (110 MB, 8 parked), 590 textures (420 MB), 7787 buffers (31 MB); 1027 of 5132 MB in use as they count it, 0 MB freed for the budget so far [ 835,94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 835,94] vulkan: 1794050 rendering passes, 11474 clear commands, 207913 attachments cleared and 733 left undefined by their load op; 1469822 buffers filled ahead of the passes [ 835,94] vulkan: 23332 passes (70%) ended at renderer.c:287 [ 835,94] vulkan: 2987 passes (9%) ended at render.c:245 [ 835,94] vulkan: 1721 passes (5%) ended at surface.c:186 [ 835,94] vulkan: 1472 passes (4%) ended at cmd.c:808 [ 835,94] vulkan: 1200 passes (4%) ended at dma.c:220 [ 835,94] vulkan: 593 passes (2%) ended at buffer.c:1163 [ 835,94] vulkan: 425 passes (1%) ended at texture.c:2819 [ 835,94] vulkan: 362 passes (1%) ended at buffer.c:3042 [ 835,94] vulkan: GPU-owned guest memory landed for the CPU 56052 times, render targets written back for an engine 360 times [ 836,04] perf: 58,8 frames a second over 5,0 s (116406 shown in all) [ 841,04] perf: 60,0 frames a second over 5,0 s (116706 shown in all) [ 842,06] vulkan: display: 599 frame intervals of 16,83 ms (deviation 1,66 ms, 1st to 99th percentile 16,48 to 32,91 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 15,0 ms (4,3 to 38,0), on to the display in 32,7 ms (20,4 to 33,3), 47,8 ms in all (37,4 to 64,6) [ 842,06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 845,94] nvn: 117000 presents, 234001 submissions [ 845,94] cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 3,28 s on the host's processors (33% of one, 5,46 ms a present), the whole process 6,52 s (65%); the busiest: thread 80 'MainThread' 1,36 s, thread 91 'Graphics Thread' 1,13 s, thread 89 'Default Priority Jobs' 0,51 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,10 s [ 845,94] cpu: in those 10,00 s, 31516 SVCs (3152 a second): 0x18 WaitSynchronization 5748, 0x21 SendSyncRequest 5214, 0x1d SignalProcessWideKey 3722, 0x1c WaitProcessWideKeyAtomic 3721, 0x17 ResetSignal 3200, 0x0b SleepThread 3092; 0 calls the dispatch table had no code for (RtAPI.miss) [ 845,94] vulkan: 11177366 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 28934 finishes (94437 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16730104 descriptor sets written, 5645017 reused (9 descriptor pools, 842368 sets with texture arrays taken from them); 4531246 draws kept the last one's shaders and pipeline (0 checked), 9966085 its targets [ 845,94] vulkan: 527 shaders translated (1563 ms), 460 pipelines made (0 from the cache, 24605 ms making, 0 ms waited for), 928 render targets made, 24424 texture uploads (13900 MB), 935 of them some blocks alone (827 MB); 0 frames over 50 ms in the last 600, the slowest 16 ms [ 845,94] vulkan: pipeline libraries: 545 pre-rasterization and 875 fragment shader parts made (14 and 0 from the cache, 35323 and 104927 ms), 3 vertex input and 26 fragment output parts (0 ms); 1566 links (17 ms); 1566 optimized pipelines made in the background (109853 ms) [ 845,94] vulkan: 460 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 845,94] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 22721 encoder dispatches in all [ 845,94] vulkan: the BC7 cache gave 22132 levels and took 17930 new; its file holds 1810 MB (started over 0 times at 8192 MB) [ 845,94] vulkan: 5335 ASTC textures made BC7 between frames (10983 MB of RGBA8 freed, 126485456 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 845,94] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 845,94] vulkan: memory used and budgeted: heap 0 1707 of 5132 MB (1620 ours, 777 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 845,94] vulkan: caches: 101 render targets (93 MB, 9 parked), 476 textures (289 MB), 11247 buffers (22 MB); 864 of 5132 MB in use as they count it, 0 MB freed for the budget so far [ 845,94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 845,94] vulkan: 1820772 rendering passes, 13636 clear commands, 211155 attachments cleared and 733 left undefined by their load op; 1490431 buffers filled ahead of the passes [ 845,94] vulkan: 21669 passes (81%) ended at renderer.c:287 [ 845,94] vulkan: 1377 passes (5%) ended at cmd.c:808 [ 845,94] vulkan: 1291 passes (5%) ended at surface.c:186 [ 845,94] vulkan: 896 passes (3%) ended at render.c:245 [ 845,94] vulkan: 443 passes (2%) ended at renderer.c:890 [ 845,94] vulkan: 314 passes (1%) ended at dma.c:220 [ 845,94] vulkan: 157 passes (1%) ended at surface.c:1364 [ 845,94] vulkan: 157 passes (1%) ended at texture.c:2819 [ 845,94] vulkan: GPU-owned guest memory landed for the CPU 56366 times, render targets written back for an engine 360 times [ 846,06] perf: 60,0 frames a second over 5,0 s (117007 shown in all) [ 850,32] memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=1.68 avg60=0.53 avg300=0.30 total=3126286): resources: footprint 8332 MiB, the system has 7659 MiB free, VMA blocks 2036 MiB, GPU heap 0 (device local) use 1707 of 5130 MiB (VMA blocks 1620 MiB), GPU heap 1 use 401 of 11926 MiB (VMA blocks 384 MiB), GPU heap 2 (device local) use 48 of 197 MiB (VMA blocks 32 MiB), 9 descriptor pools [ 851,08] perf: 58,6 frames a second over 5,0 s (117301 shown in all) [ 852,19] vulkan: display: 599 frame intervals of 16,86 ms (deviation 1,77 ms, 1st to 99th percentile 16,51 to 33,10 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 17,1 ms (14,1 to 47,1), on to the display in 32,6 ms (15,4 to 33,3), 49,7 ms in all (47,2 to 66,2) [ 852,19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 856,08] perf: 58,4 frames a second over 5,0 s (117593 shown in all) [ 856,31] cpu: 600 presents in 10,37 s (57,9 fps): 14 of the game's threads ran 8,48 s on the host's processors (82% of one, 14,14 ms a present), the whole process 13,01 s (126%); the busiest: thread 80 'MainThread' 3,67 s, thread 89 'Default Priority Jobs' 1,51 s, thread 85 'Loading Thread' 1,36 s, thread 91 'Graphics Thread' 1,33 s, thread 82 'FileSystem Data Thread' 0,22 s [ 856,31] cpu: in those 10,37 s, 190539 SVCs (18380 a second): 0x0b SleepThread 152921, 0x18 WaitSynchronization 9720, 0x21 SendSyncRequest 6445, 0x19 CancelSynchronization 6339, 0x17 ResetSignal 3273, 0x1c WaitProcessWideKeyAtomic 3251; 0 calls the dispatch table had no code for (RtAPI.miss) [ 856,31] vulkan: 11288668 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29534 finishes (95955 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16904700 descriptor sets written, 5693035 reused (9 descriptor pools, 858944 sets with texture arrays taken from them); 4572423 draws kept the last one's shaders and pipeline (0 checked), 10052480 its targets [ 856,31] vulkan: 549 shaders translated (1568 ms), 497 pipelines made (0 from the cache, 25284 ms making, 0 ms waited for), 1072 render targets made, 24640 texture uploads (14128 MB), 950 of them some blocks alone (878 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [ 856,31] vulkan: pipeline libraries: 549 pre-rasterization and 886 fragment shader parts made (14 and 0 from the cache, 35632 and 105297 ms), 3 vertex input and 26 fragment output parts (0 ms); 1602 links (17 ms); 1601 optimized pipelines made in the background (110465 ms) [ 856,31] vulkan: 497 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 856,31] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 22997 encoder dispatches in all [ 856,31] vulkan: the BC7 cache gave 22689 levels and took 18151 new; its file holds 1831 MB (started over 0 times at 8192 MB) [ 856,31] vulkan: 5423 ASTC textures made BC7 between frames (11185 MB of RGBA8 freed, 128060534 blocks encoded, 0 encodes started over for a write); 66 waiting, 321 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 856,31] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 856,31] vulkan: memory used and budgeted: heap 0 1809 of 5130 MB (1712 ours, 1355 of it allocated), heap 1 401 of 11926 MB (384 ours, 100 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 856,31] vulkan: caches: 116 render targets (111 MB, 21 parked), 482 textures (676 MB), 12717 buffers (28 MB); 1301 of 5130 MB in use as they count it, 0 MB freed for the budget so far [ 856,31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 856,31] vulkan: 1851250 rendering passes, 13646 clear commands, 213535 attachments cleared and 733 left undefined by their load op; 1508615 buffers filled ahead of the passes [ 856,31] vulkan: 23992 passes (79%) ended at renderer.c:287 [ 856,31] vulkan: 1721 passes (6%) ended at render.c:245 [ 856,31] vulkan: 1237 passes (4%) ended at surface.c:186 [ 856,31] vulkan: 707 passes (2%) ended at dma.c:220 [ 856,31] vulkan: 594 passes (2%) ended at buffer.c:1163 [ 856,31] vulkan: 588 passes (2%) ended at surface.c:1364 [ 856,31] vulkan: 553 passes (2%) ended at buffer.c:3042 [ 856,31] vulkan: 521 passes (2%) ended at cmd.c:808 [ 856,31] vulkan: GPU-owned guest memory landed for the CPU 57554 times, render targets written back for an engine 360 times [ 861,08] perf: 51,8 frames a second over 5,0 s (117852 shown in all) [ 863,19] vulkan: display: 599 frame intervals of 18,06 ms (deviation 5,00 ms, 1st to 99th percentile 16,50 to 33,67 ms), 46 held for other than 1 refresh; the game's frames went from release to present in 19,0 ms (14,0 to 69,1), on to the display in 33,2 ms (15,5 to 50,1), 52,3 ms in all (47,0 to 89,5) [ 863,19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 866,09] perf: 60,0 frames a second over 5,0 s (118153 shown in all) [ 866,87] cpu: 600 presents in 10,57 s (56,8 fps): 14 of the game's threads ran 5,83 s on the host's processors (55% of one, 9,71 ms a present), the whole process 10,31 s (98%); the busiest: thread 80 'MainThread' 2,76 s, thread 91 'Graphics Thread' 1,68 s, thread 89 'Default Priority Jobs' 0,97 s, thread 92 'AudioThread' 0,24 s, thread 86 'VibrationThread' 0,10 s [ 866,87] cpu: in those 10,57 s, 363855 SVCs (34436 a second): 0x0b SleepThread 331370, 0x18 WaitSynchronization 7924, 0x21 SendSyncRequest 5328, 0x19 CancelSynchronization 4505, 0x1c WaitProcessWideKeyAtomic 3502, 0x1d SignalProcessWideKey 3501; 0 calls the dispatch table had no code for (RtAPI.miss) [ 866,87] vulkan: 11636829 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 29870 finishes (96897 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17420805 descriptor sets written, 5873364 reused (9 descriptor pools, 863968 sets with texture arrays taken from them); 4692320 draws kept the last one's shaders and pipeline (0 checked), 10376575 its targets [ 866,87] vulkan: 558 shaders translated (1569 ms), 504 pipelines made (0 from the cache, 25377 ms making, 0 ms waited for), 1095 render targets made, 24741 texture uploads (14180 MB), 950 of them some blocks alone (878 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [ 866,87] vulkan: pipeline libraries: 551 pre-rasterization and 893 fragment shader parts made (14 and 0 from the cache, 35661 and 105360 ms), 3 vertex input and 26 fragment output parts (0 ms); 1610 links (17 ms); 1610 optimized pipelines made in the background (110820 ms) [ 866,87] vulkan: 504 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 866,87] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 23475 encoder dispatches in all [ 866,87] vulkan: the BC7 cache gave 23505 levels and took 18509 new; its file holds 1876 MB (started over 0 times at 8192 MB) [ 866,87] vulkan: 5548 ASTC textures made BC7 between frames (11566 MB of RGBA8 freed, 131299521 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 866,87] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 866,87] vulkan: memory used and budgeted: heap 0 1707 of 5132 MB (1620 ours, 987 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 866,87] vulkan: caches: 99 render targets (92 MB, 4 parked), 559 textures (490 MB), 14156 buffers (34 MB); 1074 of 5132 MB in use as they count it, 0 MB freed for the budget so far [ 866,87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 866,87] vulkan: 1883796 rendering passes, 14939 clear commands, 216379 attachments cleared and 733 left undefined by their load op; 1537200 buffers filled ahead of the passes [ 866,87] vulkan: 24435 passes (75%) ended at renderer.c:287 [ 866,87] vulkan: 1768 passes (5%) ended at cmd.c:808 [ 866,87] vulkan: 1479 passes (5%) ended at query.c:248 [ 866,87] vulkan: 1417 passes (4%) ended at render.c:245 [ 866,87] vulkan: 1387 passes (4%) ended at surface.c:186 [ 866,87] vulkan: 670 passes (2%) ended at dma.c:220 [ 866,87] vulkan: 526 passes (2%) ended at renderer.c:890 [ 866,87] vulkan: 334 passes (1%) ended at buffer.c:1163 [ 866,87] vulkan: GPU-owned guest memory landed for the CPU 58213 times, render targets written back for an engine 360 times [ 868,62] vulkan: frame resource CPU: buffer cache build 4 ms (77 calls) [ 871,11] perf: 59,8 frames a second over 5,0 s (118453 shown in all) [ 873,26] vulkan: display: 599 frame intervals of 16,73 ms (deviation 1,08 ms, 1st to 99th percentile 16,51 to 16,97 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 15,8 ms (12,9 to 23,5), on to the display in 32,9 ms (26,2 to 33,3), 48,7 ms in all (46,0 to 49,8) [ 873,26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 876,11] perf: 51,8 frames a second over 5,0 s (118712 shown in all) [ 878,34] nvn: 118800 presents, 237601 submissions [ 878,34] cpu: 600 presents in 11,47 s (52,3 fps): 14 of the game's threads ran 9,80 s on the host's processors (86% of one, 16,34 ms a present), the whole process 17,56 s (153%); the busiest: thread 80 'MainThread' 4,58 s, thread 91 'Graphics Thread' 2,17 s, thread 89 'Default Priority Jobs' 1,96 s, thread 85 'Loading Thread' 0,58 s, thread 92 'AudioThread' 0,26 s [ 878,34] cpu: in those 11,47 s, 381030 SVCs (33230 a second): 0x0b SleepThread 342911, 0x18 WaitSynchronization 10572, 0x19 CancelSynchronization 6919, 0x21 SendSyncRequest 5704, 0x17 ResetSignal 3493, 0x1d SignalProcessWideKey 3289; 0 calls the dispatch table had no code for (RtAPI.miss) [ 878,34] vulkan: 11946561 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 30469 finishes (99708 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17916477 descriptor sets written, 5997986 reused (9 descriptor pools, 880640 sets with texture arrays taken from them); 4805538 draws kept the last one's shaders and pipeline (0 checked), 10661415 its targets [ 878,34] vulkan: 563 shaders translated (1571 ms), 507 pipelines made (0 from the cache, 25484 ms making, 0 ms waited for), 1182 render targets made, 24939 texture uploads (14314 MB), 957 of them some blocks alone (881 MB); 3 frames over 50 ms in the last 600, the slowest 56 ms [ 878,34] vulkan: pipeline libraries: 552 pre-rasterization and 895 fragment shader parts made (14 and 0 from the cache, 35675 and 105454 ms), 3 vertex input and 26 fragment output parts (0 ms); 1613 links (17 ms); 1613 optimized pipelines made in the background (110927 ms) [ 878,34] vulkan: 507 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 878,34] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 24202 encoder dispatches in all [ 878,34] vulkan: the BC7 cache gave 24065 levels and took 19072 new; its file holds 1942 MB (started over 0 times at 8192 MB) [ 878,34] vulkan: 5673 ASTC textures made BC7 between frames (11878 MB of RGBA8 freed, 135796427 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 878,34] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 878,34] vulkan: memory used and budgeted: heap 0 1707 of 5132 MB (1620 ours, 1044 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 878,34] vulkan: caches: 99 render targets (92 MB, 4 parked), 623 textures (537 MB), 11594 buffers (40 MB); 1127 of 5132 MB in use as they count it, 0 MB freed for the budget so far [ 878,34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 878,34] vulkan: 1917024 rendering passes, 14939 clear commands, 218779 attachments cleared and 733 left undefined by their load op; 1582956 buffers filled ahead of the passes [ 878,34] vulkan: 22656 passes (68%) ended at renderer.c:287 [ 878,34] vulkan: 2381 passes (7%) ended at render.c:245 [ 878,34] vulkan: 2048 passes (6%) ended at cmd.c:808 [ 878,34] vulkan: 1574 passes (5%) ended at surface.c:186 [ 878,34] vulkan: 1257 passes (4%) ended at query.c:248 [ 878,34] vulkan: 1072 passes (3%) ended at dma.c:220 [ 878,34] vulkan: 596 passes (2%) ended at buffer.c:1163 [ 878,34] vulkan: 591 passes (2%) ended at buffer.c:3042 [ 878,34] vulkan: GPU-owned guest memory landed for the CPU 59362 times, render targets written back for an engine 360 times [ 881,11] perf: 50,6 frames a second over 5,0 s (118965 shown in all) [ 885,07] vulkan: display: 598 frame intervals of 19,15 ms (deviation 6,87 ms, 1st to 99th percentile 16,49 to 49,99 ms), 76 held for other than 1 refresh; the game's frames went from release to present in 19,5 ms (0,2 to 75,7), on to the display in 30,7 ms (12,9 to 33,3), 49,8 ms in all (33,1 to 99,1) [ 885,07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 885,49] nvn: 3365 pieces of the runtime's record memory came back: the game wrote over their recordings [ 886,13] perf: 60,0 frames a second over 5,0 s (119266 shown in all) [ 888,36] cpu: 600 presents in 10,02 s (59,9 fps): 14 of the game's threads ran 8,42 s on the host's processors (84% of one, 14,03 ms a present), the whole process 13,35 s (133%); the busiest: thread 80 'MainThread' 4,03 s, thread 89 'Default Priority Jobs' 1,78 s, thread 91 'Graphics Thread' 1,34 s, thread 85 'Loading Thread' 0,86 s, thread 92 'AudioThread' 0,12 s [ 888,36] cpu: in those 10,02 s, 121129 SVCs (12093 a second): 0x0b SleepThread 84045, 0x18 WaitSynchronization 10364, 0x19 CancelSynchronization 7126, 0x21 SendSyncRequest 5557, 0x17 ResetSignal 3203, 0x1c WaitProcessWideKeyAtomic 3042; 0 calls the dispatch table had no code for (RtAPI.miss) [ 888,36] vulkan: 12099071 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 31069 finishes (100750 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18155794 descriptor sets written, 6063859 reused (9 descriptor pools, 899840 sets with texture arrays taken from them); 4858587 draws kept the last one's shaders and pipeline (0 checked), 10790962 its targets [ 888,36] vulkan: 572 shaders translated (1573 ms), 513 pipelines made (0 from the cache, 25918 ms making, 0 ms waited for), 1192 render targets made, 24985 texture uploads (14329 MB), 957 of them some blocks alone (881 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 888,36] vulkan: pipeline libraries: 555 pre-rasterization and 900 fragment shader parts made (14 and 0 from the cache, 35905 and 105657 ms), 3 vertex input and 26 fragment output parts (0 ms); 1619 links (17 ms); 1619 optimized pipelines made in the background (111366 ms) [ 888,36] vulkan: 513 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 888,36] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 24247 encoder dispatches in all [ 888,36] vulkan: the BC7 cache gave 24103 levels and took 19110 new; its file holds 1945 MB (started over 0 times at 8192 MB) [ 888,36] vulkan: 5684 ASTC textures made BC7 between frames (11895 MB of RGBA8 freed, 136023423 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 888,36] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 888,36] vulkan: memory used and budgeted: heap 0 1699 of 5132 MB (1614 ours, 940 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 888,36] vulkan: caches: 98 render targets (86 MB, 4 parked), 552 textures (446 MB), 13150 buffers (39 MB); 1026 of 5132 MB in use as they count it, 0 MB freed for the budget so far [ 888,36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 888,36] vulkan: 1945706 rendering passes, 15024 clear commands, 221009 attachments cleared and 733 left undefined by their load op; 1604560 buffers filled ahead of the passes [ 888,36] vulkan: 21719 passes (76%) ended at renderer.c:287 [ 888,36] vulkan: 1808 passes (6%) ended at render.c:245 [ 888,36] vulkan: 912 passes (3%) ended at surface.c:186 [ 888,36] vulkan: 720 passes (3%) ended at query.c:248 [ 888,36] vulkan: 683 passes (2%) ended at cmd.c:808 [ 888,36] vulkan: 600 passes (2%) ended at dma.c:220 [ 888,36] vulkan: 590 passes (2%) ended at buffer.c:1163 [ 888,36] vulkan: 531 passes (2%) ended at buffer.c:3042 [ 888,36] vulkan: GPU-owned guest memory landed for the CPU 60558 times, render targets written back for an engine 360 times [ 891,13] perf: 58,2 frames a second over 5,0 s (119557 shown in all) [ 891,38] vulkan: frame resource CPU: image allocation 5 ms (22 calls) [ 896,14] perf: 28,9 frames a second over 5,0 s (119702 shown in all) [ 897,29] vulkan: frame resource CPU: image allocation 1 ms (18 calls) [ 899,32] vulkan: display: 598 frame intervals of 23,44 ms (deviation 32,32 ms, 1st to 99th percentile 16,50 to 50,27 ms), 158 held for other than 1 refresh; the game's frames went from release to present in 25,9 ms (2,9 to 84,0), on to the display in 28,3 ms (12,3 to 33,3), 55,2 ms in all (35,9 to 113,4) [ 899,32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 901,16] perf: 43,9 frames a second over 5,0 s (119922 shown in all) [ 902,46] cpu: 600 presents in 14,10 s (42,6 fps): 14 of the game's threads ran 9,38 s on the host's processors (67% of one, 15,64 ms a present), the whole process 16,64 s (118%); the busiest: thread 80 'MainThread' 3,38 s, thread 89 'Default Priority Jobs' 2,08 s, thread 91 'Graphics Thread' 1,95 s, thread 85 'Loading Thread' 1,37 s, thread 92 'AudioThread' 0,27 s [ 902,46] cpu: in those 14,10 s, 198931 SVCs (14109 a second): 0x0b SleepThread 157439, 0x18 WaitSynchronization 10513, 0x21 SendSyncRequest 7480, 0x19 CancelSynchronization 6114, 0x17 ResetSignal 4020, 0x1c WaitProcessWideKeyAtomic 3971; 0 calls the dispatch table had no code for (RtAPI.miss) [ 902,46] vulkan: 12391970 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 31669 finishes (104633 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18632604 descriptor sets written, 6173411 reused (9 descriptor pools, 914336 sets with texture arrays taken from them); 4967027 draws kept the last one's shaders and pipeline (0 checked), 11059863 its targets [ 902,46] vulkan: 595 shaders translated (1589 ms), 529 pipelines made (0 from the cache, 26630 ms making, 0 ms waited for), 1282 render targets made, 25321 texture uploads (14585 MB), 969 of them some blocks alone (885 MB); 9 frames over 50 ms in the last 600, the slowest 778 ms [ 902,46] vulkan: pipeline libraries: 561 pre-rasterization and 911 fragment shader parts made (14 and 0 from the cache, 36173 and 106101 ms), 3 vertex input and 26 fragment output parts (0 ms); 1635 links (18 ms); 1635 optimized pipelines made in the background (112031 ms) [ 902,46] vulkan: 529 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 902,46] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 25822 encoder dispatches in all [ 902,46] vulkan: the BC7 cache gave 24953 levels and took 20299 new; its file holds 2083 MB (started over 0 times at 8192 MB) [ 902,46] vulkan: 5907 ASTC textures made BC7 between frames (12519 MB of RGBA8 freed, 145327854 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 902,46] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 902,46] vulkan: memory used and budgeted: heap 0 1723 of 5132 MB (1633 ours, 1009 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 902,46] vulkan: caches: 102 render targets (105 MB, 8 parked), 550 textures (477 MB), 11388 buffers (47 MB); 1099 of 5132 MB in use as they count it, 0 MB freed for the budget so far [ 902,46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 902,46] vulkan: 1980387 rendering passes, 15034 clear commands, 223389 attachments cleared and 733 left undefined by their load op; 1648387 buffers filled ahead of the passes [ 902,46] vulkan: 22136 passes (64%) ended at renderer.c:287 [ 902,46] vulkan: 3867 passes (11%) ended at render.c:245 [ 902,46] vulkan: 2309 passes (7%) ended at query.c:248 [ 902,46] vulkan: 1867 passes (5%) ended at cmd.c:808 [ 902,46] vulkan: 1418 passes (4%) ended at surface.c:186 [ 902,46] vulkan: 870 passes (3%) ended at dma.c:220 [ 902,46] vulkan: 595 passes (2%) ended at buffer.c:1163 [ 902,46] vulkan: 454 passes (1%) ended at renderer.c:890 [ 902,46] vulkan: GPU-owned guest memory landed for the CPU 61701 times, render targets written back for an engine 360 times [ 906,16] perf: 57,6 frames a second over 5,0 s (120210 shown in all) [ 909,96] vulkan: display: 598 frame intervals of 17,17 ms (deviation 5,34 ms, 1st to 99th percentile 16,51 to 33,30 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 9,1 ms (2,3 to 40,9), on to the display in 32,9 ms (25,6 to 33,3), 41,7 ms in all (35,4 to 68,5) [ 909,96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 911,16] perf: 58,4 frames a second over 5,0 s (120502 shown in all) [ 913,49] nvn: 120600 presents, 241201 submissions [ 913,49] cpu: 600 presents in 11,03 s (54,4 fps): 14 of the game's threads ran 5,55 s on the host's processors (50% of one, 9,25 ms a present), the whole process 11,13 s (101%); the busiest: thread 80 'MainThread' 2,27 s, thread 91 'Graphics Thread' 1,47 s, thread 89 'Default Priority Jobs' 0,93 s, thread 85 'Loading Thread' 0,42 s, thread 92 'AudioThread' 0,26 s [ 913,49] cpu: in those 11,03 s, 97399 SVCs (8828 a second): 0x0b SleepThread 65303, 0x18 WaitSynchronization 7149, 0x21 SendSyncRequest 5730, 0x1d SignalProcessWideKey 3748, 0x1c WaitProcessWideKeyAtomic 3747, 0x19 CancelSynchronization 3571; 0 calls the dispatch table had no code for (RtAPI.miss) [ 913,49] vulkan: 12741582 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 31948 finishes (105768 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19143558 descriptor sets written, 6361853 reused (9 descriptor pools, 918816 sets with texture arrays taken from them); 5082106 draws kept the last one's shaders and pipeline (0 checked), 11388641 its targets [ 913,49] vulkan: 609 shaders translated (1593 ms), 538 pipelines made (0 from the cache, 27296 ms making, 0 ms waited for), 1295 render targets made, 25488 texture uploads (14653 MB), 981 of them some blocks alone (887 MB); 7 frames over 50 ms in the last 600, the slowest 131 ms [ 913,49] vulkan: pipeline libraries: 568 pre-rasterization and 915 fragment shader parts made (14 and 0 from the cache, 36621 and 106319 ms), 3 vertex input and 26 fragment output parts (0 ms); 1644 links (18 ms); 1644 optimized pipelines made in the background (112661 ms) [ 913,49] vulkan: 538 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 913,49] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26191 encoder dispatches in all [ 913,49] vulkan: the BC7 cache gave 25484 levels and took 20583 new; its file holds 2113 MB (started over 0 times at 8192 MB) [ 913,49] vulkan: 6027 ASTC textures made BC7 between frames (12742 MB of RGBA8 freed, 147467001 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 913,49] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 913,49] vulkan: memory used and budgeted: heap 0 1707 of 5132 MB (1620 ours, 1057 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 913,49] vulkan: caches: 99 render targets (92 MB, 4 parked), 659 textures (522 MB), 16665 buffers (72 MB); 1144 of 5132 MB in use as they count it, 0 MB freed for the budget so far [ 913,49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 913,49] vulkan: 2009021 rendering passes, 16591 clear commands, 226389 attachments cleared and 733 left undefined by their load op; 1678561 buffers filled ahead of the passes [ 913,49] vulkan: 21738 passes (76%) ended at renderer.c:287 [ 913,49] vulkan: 1754 passes (6%) ended at cmd.c:808 [ 913,49] vulkan: 1410 passes (5%) ended at surface.c:186 [ 913,49] vulkan: 1193 passes (4%) ended at render.c:245 [ 913,49] vulkan: 609 passes (2%) ended at query.c:248 [ 913,49] vulkan: 559 passes (2%) ended at renderer.c:890 [ 913,49] vulkan: 556 passes (2%) ended at dma.c:220 [ 913,49] vulkan: 275 passes (1%) ended at buffer.c:1163 [ 913,49] vulkan: GPU-owned guest memory landed for the CPU 62229 times, render targets written back for an engine 360 times [ 916,18] perf: 51,6 frames a second over 5,0 s (120761 shown in all) [ 920,79] vulkan: display: 599 frame intervals of 18,08 ms (deviation 5,81 ms, 1st to 99th percentile 16,48 to 49,97 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 19,2 ms (2,3 to 76,7), on to the display in 32,7 ms (20,7 to 40,8), 51,9 ms in all (35,4 to 109,4) [ 920,79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 921,19] perf: 59,8 frames a second over 5,0 s (121061 shown in all) [ 923,50] cpu: 600 presents in 10,02 s (59,9 fps): 14 of the game's threads ran 7,54 s on the host's processors (75% of one, 12,56 ms a present), the whole process 11,96 s (119%); the busiest: thread 80 'MainThread' 3,35 s, thread 89 'Default Priority Jobs' 2,30 s, thread 91 'Graphics Thread' 1,57 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s [ 923,50] cpu: in those 10,02 s, 938929 SVCs (93743 a second): 0x0b SleepThread 904820, 0x18 WaitSynchronization 8901, 0x19 CancelSynchronization 5657, 0x21 SendSyncRequest 5209, 0x1c WaitProcessWideKeyAtomic 3212, 0x1d SignalProcessWideKey 3211; 0 calls the dispatch table had no code for (RtAPI.miss) [ 923,51] vulkan: 12965279 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 32548 finishes (106554 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19524389 descriptor sets written, 6428520 reused (9 descriptor pools, 924000 sets with texture arrays taken from them); 5180011 draws kept the last one's shaders and pipeline (0 checked), 11588181 its targets [ 923,51] vulkan: 611 shaders translated (1594 ms), 541 pipelines made (0 from the cache, 27308 ms making, 0 ms waited for), 1301 render targets made, 25548 texture uploads (14671 MB), 981 of them some blocks alone (887 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 923,51] vulkan: pipeline libraries: 570 pre-rasterization and 915 fragment shader parts made (15 and 0 from the cache, 36633 and 106319 ms), 3 vertex input and 26 fragment output parts (0 ms); 1647 links (18 ms); 1647 optimized pipelines made in the background (112672 ms) [ 923,51] vulkan: 541 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 923,51] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26205 encoder dispatches in all [ 923,51] vulkan: the BC7 cache gave 25700 levels and took 20594 new; its file holds 2114 MB (started over 0 times at 8192 MB) [ 923,51] vulkan: 6063 ASTC textures made BC7 between frames (12794 MB of RGBA8 freed, 147619397 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 923,51] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 923,51] vulkan: memory used and budgeted: heap 0 1725 of 5128 MB (1636 ours, 1000 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 923,51] vulkan: caches: 98 render targets (99 MB, 8 parked), 565 textures (434 MB), 17686 buffers (68 MB); 1069 of 5128 MB in use as they count it, 0 MB freed for the budget so far [ 923,51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 923,51] vulkan: 2040759 rendering passes, 16649 clear commands, 228673 attachments cleared and 733 left undefined by their load op; 1723892 buffers filled ahead of the passes [ 923,51] vulkan: 22624 passes (71%) ended at renderer.c:287 [ 923,51] vulkan: 1947 passes (6%) ended at render.c:245 [ 923,51] vulkan: 1658 passes (5%) ended at surface.c:186 [ 923,51] vulkan: 1394 passes (4%) ended at cmd.c:808 [ 923,51] vulkan: 1188 passes (4%) ended at dma.c:220 [ 923,51] vulkan: 592 passes (2%) ended at buffer.c:1163 [ 923,51] vulkan: 533 passes (2%) ended at buffer.c:3042 [ 923,51] vulkan: 490 passes (2%) ended at texture.c:2819 [ 923,51] vulkan: GPU-owned guest memory landed for the CPU 63422 times, render targets written back for an engine 360 times [ 926,19] perf: 60,0 frames a second over 5,0 s (121361 shown in all) [ 930,77] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,50 to 16,94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 15,0 ms (14,7 to 15,4), on to the display in 33,0 ms (32,6 to 33,3), 48,0 ms in all (47,8 to 48,3) [ 930,77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 931,19] perf: 60,0 frames a second over 5,0 s (121661 shown in all) [ 933,50] cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 7,18 s on the host's processors (72% of one, 11,96 ms a present), the whole process 11,46 s (115%); the busiest: thread 80 'MainThread' 3,23 s, thread 89 'Default Priority Jobs' 2,13 s, thread 91 'Graphics Thread' 1,51 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,11 s [ 933,50] cpu: in those 10,00 s, 583810 SVCs (58382 a second): 0x0b SleepThread 549259, 0x18 WaitSynchronization 8973, 0x19 CancelSynchronization 5710, 0x21 SendSyncRequest 5175, 0x1c WaitProcessWideKeyAtomic 3322, 0x1d SignalProcessWideKey 3322; 0 calls the dispatch table had no code for (RtAPI.miss) [ 933,50] vulkan: 13152318 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 33148 finishes (107424 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19843452 descriptor sets written, 6483535 reused (9 descriptor pools, 930048 sets with texture arrays taken from them); 5259231 draws kept the last one's shaders and pipeline (0 checked), 11751215 its targets [ 933,50] vulkan: 616 shaders translated (1595 ms), 544 pipelines made (0 from the cache, 27355 ms making, 0 ms waited for), 1308 render targets made, 25560 texture uploads (14679 MB), 981 of them some blocks alone (887 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [ 933,50] vulkan: pipeline libraries: 572 pre-rasterization and 917 fragment shader parts made (15 and 0 from the cache, 36662 and 106337 ms), 3 vertex input and 26 fragment output parts (0 ms); 1650 links (18 ms); 1650 optimized pipelines made in the background (112883 ms) [ 933,50] vulkan: 544 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 933,50] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26227 encoder dispatches in all [ 933,50] vulkan: the BC7 cache gave 25745 levels and took 20614 new; its file holds 2115 MB (started over 0 times at 8192 MB) [ 933,50] vulkan: 6072 ASTC textures made BC7 between frames (12810 MB of RGBA8 freed, 147681328 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 933,50] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 933,50] vulkan: memory used and budgeted: heap 0 1705 of 5116 MB (1619 ours, 787 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 933,50] vulkan: caches: 99 render targets (91 MB, 5 parked), 341 textures (276 MB), 13578 buffers (45 MB); 874 of 5116 MB in use as they count it, 0 MB freed for the budget so far [ 933,50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 933,50] vulkan: 2071988 rendering passes, 16657 clear commands, 231289 attachments cleared and 733 left undefined by their load op; 1758392 buffers filled ahead of the passes [ 933,50] vulkan: 22717 passes (73%) ended at renderer.c:287 [ 933,50] vulkan: 1897 passes (6%) ended at render.c:245 [ 933,50] vulkan: 1753 passes (6%) ended at surface.c:186 [ 933,50] vulkan: 1195 passes (4%) ended at dma.c:220 [ 933,50] vulkan: 1076 passes (3%) ended at cmd.c:808 [ 933,50] vulkan: 595 passes (2%) ended at buffer.c:1163 [ 933,50] vulkan: 542 passes (2%) ended at buffer.c:3042 [ 933,50] vulkan: 357 passes (1%) ended at buffer.c:1554 [ 933,50] vulkan: GPU-owned guest memory landed for the CPU 64621 times, render targets written back for an engine 360 times [ 936,21] perf: 60,0 frames a second over 5,0 s (121962 shown in all) [ 940,75] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,16 ms, 1st to 99th percentile 16,51 to 16,94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 14,7 ms (14,4 to 15,0), on to the display in 33,0 ms (32,7 to 33,3), 47,8 ms in all (47,5 to 48,0) [ 940,75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 941,21] perf: 60,0 frames a second over 5,0 s (122262 shown in all) [ 943,50] nvn: 122400 presents, 244801 submissions [ 943,50] cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 7,31 s on the host's processors (73% of one, 12,19 ms a present), the whole process 11,64 s (116%); the busiest: thread 80 'MainThread' 3,30 s, thread 89 'Default Priority Jobs' 2,15 s, thread 91 'Graphics Thread' 1,53 s, thread 92 'AudioThread' 0,15 s, thread 86 'VibrationThread' 0,11 s [ 943,50] cpu: in those 10,00 s, 139521 SVCs (13953 a second): 0x0b SleepThread 105229, 0x18 WaitSynchronization 9030, 0x19 CancelSynchronization 5766, 0x21 SendSyncRequest 5153, 0x17 ResetSignal 3200, 0x1c WaitProcessWideKeyAtomic 3198; 0 calls the dispatch table had no code for (RtAPI.miss) [ 943,50] vulkan: 13357462 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 33824 finishes (108382 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20196355 descriptor sets written, 6540920 reused (9 descriptor pools, 935744 sets with texture arrays taken from them); 5352299 draws kept the last one's shaders and pipeline (0 checked), 11932198 its targets [ 943,50] vulkan: 616 shaders translated (1595 ms), 544 pipelines made (0 from the cache, 27355 ms making, 0 ms waited for), 1389 render targets made, 25608 texture uploads (14708 MB), 981 of them some blocks alone (887 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 943,50] vulkan: pipeline libraries: 572 pre-rasterization and 917 fragment shader parts made (15 and 0 from the cache, 36662 and 106337 ms), 3 vertex input and 26 fragment output parts (0 ms); 1650 links (18 ms); 1650 optimized pipelines made in the background (112883 ms) [ 943,50] vulkan: 544 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 943,50] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26227 encoder dispatches in all [ 943,50] vulkan: the BC7 cache gave 25828 levels and took 20614 new; its file holds 2115 MB (started over 0 times at 8192 MB) [ 943,50] vulkan: 6093 ASTC textures made BC7 between frames (12827 MB of RGBA8 freed, 147704977 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 943,50] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 943,50] vulkan: memory used and budgeted: heap 0 1829 of 5114 MB (1727 ours, 943 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 943,50] vulkan: caches: 164 render targets (215 MB, 45 parked), 338 textures (263 MB), 13321 buffers (38 MB); 1045 of 5114 MB in use as they count it, 0 MB freed for the budget so far [ 943,50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 943,50] vulkan: 2103313 rendering passes, 16657 clear commands, 233695 attachments cleared and 885 left undefined by their load op; 1791908 buffers filled ahead of the passes [ 943,50] vulkan: 22563 passes (72%) ended at renderer.c:287 [ 943,50] vulkan: 2003 passes (6%) ended at render.c:245 [ 943,50] vulkan: 1662 passes (5%) ended at surface.c:186 [ 943,50] vulkan: 1224 passes (4%) ended at cmd.c:808 [ 943,50] vulkan: 1137 passes (4%) ended at dma.c:220 [ 943,50] vulkan: 599 passes (2%) ended at buffer.c:1163 [ 943,50] vulkan: 596 passes (2%) ended at buffer.c:3042 [ 943,50] vulkan: 517 passes (2%) ended at renderer.c:890 [ 943,50] vulkan: GPU-owned guest memory landed for the CPU 65893 times, render targets written back for an engine 436 times [ 946,23] perf: 60,0 frames a second over 5,0 s (122563 shown in all) [ 950,95] vulkan: display: 599 frame intervals of 16,72 ms (deviation 0,98 ms, 1st to 99th percentile 16,51 to 16,94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 13,8 ms (11,2 to 15,2), on to the display in 33,0 ms (32,3 to 33,3), 46,7 ms in all (44,3 to 47,8) [ 950,95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 951,23] perf: 59,8 frames a second over 5,0 s (122862 shown in all) [ 953,54] cpu: 600 presents in 10,03 s (59,8 fps): 14 of the game's threads ran 6,92 s on the host's processors (69% of one, 11,53 ms a present), the whole process 10,62 s (106%); the busiest: thread 80 'MainThread' 3,16 s, thread 89 'Default Priority Jobs' 2,11 s, thread 91 'Graphics Thread' 1,33 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s [ 953,54] cpu: in those 10,03 s, 151903 SVCs (15140 a second): 0x0b SleepThread 116584, 0x18 WaitSynchronization 9338, 0x19 CancelSynchronization 6068, 0x21 SendSyncRequest 5209, 0x1c WaitProcessWideKeyAtomic 3223, 0x1d SignalProcessWideKey 3223; 0 calls the dispatch table had no code for (RtAPI.miss) [ 953,54] vulkan: 13511730 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 34424 finishes (109335 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20461357 descriptor sets written, 6584454 reused (9 descriptor pools, 949920 sets with texture arrays taken from them); 5421936 draws kept the last one's shaders and pipeline (0 checked), 12063181 its targets [ 953,54] vulkan: 616 shaders translated (1595 ms), 544 pipelines made (0 from the cache, 27355 ms making, 0 ms waited for), 1570 render targets made, 25646 texture uploads (14764 MB), 981 of them some blocks alone (887 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [ 953,54] vulkan: pipeline libraries: 572 pre-rasterization and 917 fragment shader parts made (15 and 0 from the cache, 36662 and 106337 ms), 3 vertex input and 26 fragment output parts (0 ms); 1650 links (18 ms); 1650 optimized pipelines made in the background (112883 ms) [ 953,54] vulkan: 544 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 953,54] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26239 encoder dispatches in all [ 953,54] vulkan: the BC7 cache gave 25888 levels and took 20625 new; its file holds 2116 MB (started over 0 times at 8192 MB) [ 953,54] vulkan: 6106 ASTC textures made BC7 between frames (12861 MB of RGBA8 freed, 147832830 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 953,54] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 953,54] vulkan: memory used and budgeted: heap 0 1769 of 5132 MB (1676 ours, 859 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 953,54] vulkan: caches: 115 render targets (150 MB, 21 parked), 331 textures (266 MB), 14732 buffers (37 MB); 953 of 5132 MB in use as they count it, 0 MB freed for the budget so far [ 953,54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 953,54] vulkan: 2132727 rendering passes, 16894 clear commands, 235621 attachments cleared and 885 left undefined by their load op; 1822235 buffers filled ahead of the passes [ 953,54] vulkan: 21991 passes (75%) ended at renderer.c:287 [ 953,54] vulkan: 1829 passes (6%) ended at render.c:245 [ 953,54] vulkan: 1334 passes (5%) ended at surface.c:186 [ 953,54] vulkan: 764 passes (3%) ended at dma.c:220 [ 953,54] vulkan: 734 passes (2%) ended at cmd.c:808 [ 953,54] vulkan: 595 passes (2%) ended at buffer.c:1163 [ 953,54] vulkan: 511 passes (2%) ended at renderer.c:890 [ 953,54] vulkan: 511 passes (2%) ended at query.c:248 [ 953,54] vulkan: GPU-owned guest memory landed for the CPU 67090 times, render targets written back for an engine 436 times [ 956,90] perf: 55,7 frames a second over 5,7 s (123178 shown in all) [ 961,90] perf: 53,0 frames a second over 5,0 s (123443 shown in all) [ 961,92] vulkan: display: 599 frame intervals of 18,31 ms (deviation 24,56 ms, 1st to 99th percentile 16,19 to 33,64 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 16,5 ms (11,1 to 61,8), on to the display in 33,0 ms (24,7 to 35,9), 49,5 ms in all (44,2 to 94,2) [ 961,92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 964,50] cpu: 600 presents in 10,97 s (54,7 fps): 14 of the game's threads ran 6,93 s on the host's processors (63% of one, 11,55 ms a present), the whole process 10,80 s (99%); the busiest: thread 80 'MainThread' 3,23 s, thread 89 'Default Priority Jobs' 2,12 s, thread 91 'Graphics Thread' 1,25 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s [ 964,50] cpu: in those 10,97 s, 123492 SVCs (11261 a second): 0x0b SleepThread 86780, 0x18 WaitSynchronization 9725, 0x19 CancelSynchronization 6157, 0x21 SendSyncRequest 5542, 0x17 ResetSignal 3394, 0x1c WaitProcessWideKeyAtomic 3368; 0 calls the dispatch table had no code for (RtAPI.miss) [ 964,50] vulkan: 13633751 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 35024 finishes (110592 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20671574 descriptor sets written, 6618543 reused (9 descriptor pools, 969120 sets with texture arrays taken from them); 5476603 draws kept the last one's shaders and pipeline (0 checked), 12162148 its targets [ 964,50] vulkan: 620 shaders translated (1595 ms), 549 pipelines made (0 from the cache, 27410 ms making, 0 ms waited for), 1596 render targets made, 25691 texture uploads (14794 MB), 981 of them some blocks alone (887 MB); 6 frames over 50 ms in the last 600, the slowest 559 ms [ 964,50] vulkan: pipeline libraries: 574 pre-rasterization and 919 fragment shader parts made (15 and 0 from the cache, 36698 and 106356 ms), 3 vertex input and 26 fragment output parts (0 ms); 1655 links (18 ms); 1655 optimized pipelines made in the background (112952 ms) [ 964,50] vulkan: 549 new pipelines of draws waited 330 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 964,50] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26260 encoder dispatches in all [ 964,50] vulkan: the BC7 cache gave 25956 levels and took 20645 new; its file holds 2118 MB (started over 0 times at 8192 MB) [ 964,50] vulkan: 6122 ASTC textures made BC7 between frames (12885 MB of RGBA8 freed, 147951760 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 964,50] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 964,50] vulkan: memory used and budgeted: heap 0 1769 of 5132 MB (1676 ours, 866 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 964,50] vulkan: caches: 115 render targets (150 MB, 21 parked), 336 textures (264 MB), 13282 buffers (36 MB); 950 of 5132 MB in use as they count it, 0 MB freed for the budget so far [ 964,50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 964,50] vulkan: 2161447 rendering passes, 17178 clear commands, 237453 attachments cleared and 885 left undefined by their load op; 1844761 buffers filled ahead of the passes [ 964,50] vulkan: 21739 passes (76%) ended at renderer.c:287 [ 964,50] vulkan: 2008 passes (7%) ended at render.c:245 [ 964,50] vulkan: 1189 passes (4%) ended at surface.c:186 [ 964,50] vulkan: 600 passes (2%) ended at dma.c:220 [ 964,50] vulkan: 596 passes (2%) ended at buffer.c:1163 [ 964,50] vulkan: 540 passes (2%) ended at cmd.c:808 [ 964,50] vulkan: 519 passes (2%) ended at texture.c:2819 [ 964,50] vulkan: 494 passes (2%) ended at renderer.c:890 [ 964,50] vulkan: GPU-owned guest memory landed for the CPU 68283 times, render targets written back for an engine 436 times [ 966,92] perf: 59,4 frames a second over 5,0 s (123741 shown in all) [ 971,72] nvn: 3363 pieces of the runtime's record memory came back: the game wrote over their recordings [ 971,94] perf: 60,0 frames a second over 5,0 s (124042 shown in all) [ 971,95] vulkan: display: 599 frame intervals of 16,75 ms (deviation 2,05 ms, 1st to 99th percentile 16,49 to 16,96 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 7,5 ms (3,2 to 17,1), on to the display in 32,9 ms (27,6 to 33,3), 40,4 ms in all (36,3 to 49,8) [ 971,95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 974,55] nvn: 124200 presents, 248401 submissions [ 974,55] cpu: 600 presents in 10,05 s (59,7 fps): 14 of the game's threads ran 6,65 s on the host's processors (66% of one, 11,09 ms a present), the whole process 10,02 s (100%); the busiest: thread 80 'MainThread' 3,20 s, thread 89 'Default Priority Jobs' 2,03 s, thread 91 'Graphics Thread' 1,11 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s [ 974,55] cpu: in those 10,05 s, 90013 SVCs (8957 a second): 0x0b SleepThread 54861, 0x18 WaitSynchronization 9120, 0x19 CancelSynchronization 5827, 0x21 SendSyncRequest 5198, 0x17 ResetSignal 3210, 0x1d SignalProcessWideKey 3187; 0 calls the dispatch table had no code for (RtAPI.miss) [ 974,55] vulkan: 13713756 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 35624 finishes (111857 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20800495 descriptor sets written, 6654432 reused (9 descriptor pools, 988320 sets with texture arrays taken from them); 5514084 draws kept the last one's shaders and pipeline (0 checked), 12214632 its targets [ 974,55] vulkan: 635 shaders translated (1598 ms), 557 pipelines made (0 from the cache, 27642 ms making, 0 ms waited for), 1604 render targets made, 25748 texture uploads (14833 MB), 981 of them some blocks alone (887 MB); 1 frames over 50 ms in the last 600, the slowest 84 ms [ 974,55] vulkan: pipeline libraries: 579 pre-rasterization and 927 fragment shader parts made (15 and 0 from the cache, 36735 and 106550 ms), 3 vertex input and 26 fragment output parts (0 ms); 1663 links (18 ms); 1663 optimized pipelines made in the background (113192 ms) [ 974,55] vulkan: 557 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 974,55] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26280 encoder dispatches in all [ 974,55] vulkan: the BC7 cache gave 26186 levels and took 20665 new; its file holds 2118 MB (started over 0 times at 8192 MB) [ 974,55] vulkan: 6151 ASTC textures made BC7 between frames (12941 MB of RGBA8 freed, 148069440 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 974,55] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 974,55] vulkan: memory used and budgeted: heap 0 1769 of 5132 MB (1676 ours, 787 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 974,55] vulkan: caches: 115 render targets (150 MB, 21 parked), 273 textures (213 MB), 8187 buffers (18 MB); 881 of 5132 MB in use as they count it, 0 MB freed for the budget so far [ 974,55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 974,55] vulkan: 2194355 rendering passes, 17270 clear commands, 239669 attachments cleared and 885 left undefined by their load op; 1858295 buffers filled ahead of the passes [ 974,55] vulkan: 22929 passes (70%) ended at renderer.c:287 [ 974,55] vulkan: 5986 passes (18%) ended at render.c:245 [ 974,55] vulkan: 1174 passes (4%) ended at surface.c:186 [ 974,55] vulkan: 600 passes (2%) ended at dma.c:220 [ 974,55] vulkan: 599 passes (2%) ended at buffer.c:1163 [ 974,55] vulkan: 522 passes (2%) ended at cmd.c:808 [ 974,55] vulkan: 363 passes (1%) ended at renderer.c:890 [ 974,55] vulkan: 363 passes (1%) ended at query.c:248 [ 974,55] vulkan: GPU-owned guest memory landed for the CPU 69478 times, render targets written back for an engine 436 times [ 976,94] perf: 60,0 frames a second over 5,0 s (124342 shown in all) [ 981,94] perf: 57,8 frames a second over 5,0 s (124631 shown in all) [ 982,32] vulkan: display: 599 frame intervals of 17,00 ms (deviation 5,26 ms, 1st to 99th percentile 16,51 to 16,99 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 4,4 ms (3,0 to 15,2), on to the display in 32,9 ms (21,5 to 33,3), 37,1 ms in all (36,0 to 42,8) [ 982,32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 984,74] cpu: 600 presents in 10,18 s (58,9 fps): 14 of the game's threads ran 5,23 s on the host's processors (51% of one, 8,72 ms a present), the whole process 8,12 s (80%); the busiest: thread 80 'MainThread' 2,50 s, thread 89 'Default Priority Jobs' 1,52 s, thread 91 'Graphics Thread' 0,92 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,11 s [ 984,74] cpu: in those 10,18 s, 132988 SVCs (13060 a second): 0x0b SleepThread 100231, 0x18 WaitSynchronization 7794, 0x21 SendSyncRequest 5261, 0x19 CancelSynchronization 4444, 0x1c WaitProcessWideKeyAtomic 3396, 0x1d SignalProcessWideKey 3395; 0 calls the dispatch table had no code for (RtAPI.miss) [ 984,74] vulkan: 13786436 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 36074 finishes (112797 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20921890 descriptor sets written, 6681997 reused (9 descriptor pools, 1002720 sets with texture arrays taken from them); 5548393 draws kept the last one's shaders and pipeline (0 checked), 12264053 its targets [ 984,74] vulkan: 644 shaders translated (1622 ms), 562 pipelines made (0 from the cache, 27823 ms making, 0 ms waited for), 1609 render targets made, 25780 texture uploads (14848 MB), 981 of them some blocks alone (887 MB); 3 frames over 50 ms in the last 600, the slowest 145 ms [ 984,74] vulkan: pipeline libraries: 581 pre-rasterization and 931 fragment shader parts made (15 and 0 from the cache, 36769 and 106697 ms), 3 vertex input and 26 fragment output parts (0 ms); 1668 links (18 ms); 1668 optimized pipelines made in the background (113369 ms) [ 984,74] vulkan: 562 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 984,74] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26280 encoder dispatches in all [ 984,74] vulkan: the BC7 cache gave 26271 levels and took 20665 new; its file holds 2118 MB (started over 0 times at 8192 MB) [ 984,74] vulkan: 6167 ASTC textures made BC7 between frames (12985 MB of RGBA8 freed, 148129050 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 984,74] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 984,74] vulkan: memory used and budgeted: heap 0 1763 of 5132 MB (1670 ours, 685 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 984,74] vulkan: caches: 106 render targets (141 MB, 16 parked), 215 textures (145 MB), 5202 buffers (10 MB); 778 of 5132 MB in use as they count it, 0 MB freed for the budget so far [ 984,74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 984,74] vulkan: 2222174 rendering passes, 17591 clear commands, 241727 attachments cleared and 885 left undefined by their load op; 1870922 buffers filled ahead of the passes [ 984,74] vulkan: 20101 passes (72%) ended at renderer.c:287 [ 984,74] vulkan: 4493 passes (16%) ended at render.c:245 [ 984,74] vulkan: 938 passes (3%) ended at surface.c:186 [ 984,74] vulkan: 450 passes (2%) ended at buffer.c:1163 [ 984,74] vulkan: 450 passes (2%) ended at dma.c:220 [ 984,74] vulkan: 436 passes (2%) ended at renderer.c:890 [ 984,74] vulkan: 403 passes (1%) ended at cmd.c:808 [ 984,74] vulkan: 286 passes (1%) ended at query.c:248 [ 984,74] vulkan: GPU-owned guest memory landed for the CPU 70372 times, render targets written back for an engine 436 times [ 986,95] perf: 60,0 frames a second over 5,0 s (124932 shown in all) [ 991,95] perf: 60,0 frames a second over 5,0 s (125232 shown in all) [ 992,30] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,51 to 16,96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3,6 ms (3,4 to 3,9), on to the display in 33,1 ms (32,7 to 33,3), 36,7 ms in all (36,5 to 36,9) [ 992,30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 994,82] cpu: 600 presents in 10,08 s (59,5 fps): 14 of the game's threads ran 4,81 s on the host's processors (48% of one, 8,02 ms a present), the whole process 7,20 s (71%); the busiest: thread 80 'MainThread' 2,27 s, thread 89 'Default Priority Jobs' 1,37 s, thread 91 'Graphics Thread' 0,88 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,11 s [ 994,82] cpu: in those 10,08 s, 110457 SVCs (10955 a second): 0x0b SleepThread 77698, 0x18 WaitSynchronization 7739, 0x21 SendSyncRequest 5237, 0x19 CancelSynchronization 4433, 0x1c WaitProcessWideKeyAtomic 3415, 0x1d SignalProcessWideKey 3415; 0 calls the dispatch table had no code for (RtAPI.miss) [ 994,82] vulkan: 13856923 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 36522 finishes (113753 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21040103 descriptor sets written, 6707350 reused (9 descriptor pools, 1016928 sets with texture arrays taken from them); 5584021 draws kept the last one's shaders and pipeline (0 checked), 12312475 its targets [ 994,82] vulkan: 644 shaders translated (1622 ms), 562 pipelines made (0 from the cache, 27823 ms making, 0 ms waited for), 1619 render targets made, 25840 texture uploads (14889 MB), 981 of them some blocks alone (887 MB); 1 frames over 50 ms in the last 600, the slowest 111 ms [ 994,82] vulkan: pipeline libraries: 581 pre-rasterization and 931 fragment shader parts made (15 and 0 from the cache, 36769 and 106697 ms), 3 vertex input and 26 fragment output parts (0 ms); 1668 links (18 ms); 1668 optimized pipelines made in the background (113369 ms) [ 994,82] vulkan: 562 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [ 994,82] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26281 encoder dispatches in all [ 994,82] vulkan: the BC7 cache gave 26774 levels and took 20666 new; its file holds 2118 MB (started over 0 times at 8192 MB) [ 994,82] vulkan: 6220 ASTC textures made BC7 between frames (13132 MB of RGBA8 freed, 148330680 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [ 994,82] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [ 994,82] vulkan: memory used and budgeted: heap 0 1777 of 5132 MB (1682 ours, 760 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [ 994,82] vulkan: caches: 116 render targets (156 MB, 21 parked), 264 textures (184 MB), 5718 buffers (14 MB); 855 of 5132 MB in use as they count it, 0 MB freed for the budget so far [ 994,82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [ 994,82] vulkan: 2248428 rendering passes, 17893 clear commands, 243829 attachments cleared and 885 left undefined by their load op; 1883936 buffers filled ahead of the passes [ 994,82] vulkan: 19915 passes (76%) ended at renderer.c:287 [ 994,82] vulkan: 3606 passes (14%) ended at render.c:245 [ 994,82] vulkan: 872 passes (3%) ended at surface.c:186 [ 994,82] vulkan: 447 passes (2%) ended at dma.c:220 [ 994,82] vulkan: 441 passes (2%) ended at buffer.c:1163 [ 994,82] vulkan: 408 passes (2%) ended at surface.c:1364 [ 994,82] vulkan: 287 passes (1%) ended at cmd.c:808 [ 994,82] vulkan: 192 passes (1%) ended at renderer.c:890 [ 994,82] vulkan: GPU-owned guest memory landed for the CPU 71259 times, render targets written back for an engine 436 times [ 996,95] perf: 57,4 frames a second over 5,0 s (125519 shown in all) [1001,97] perf: 53,4 frames a second over 5,0 s (125787 shown in all) [1003,15] vulkan: display: 599 frame intervals of 18,11 ms (deviation 9,27 ms, 1st to 99th percentile 16,51 to 66,74 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 6,9 ms (0,2 to 102,1), on to the display in 32,2 ms (13,8 to 33,3), 39,1 ms in all (33,3 to 119,8) [1003,15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1005,74] nvn: 126000 presents, 252001 submissions [1005,74] cpu: 600 presents in 10,92 s (55,0 fps): 14 of the game's threads ran 9,40 s on the host's processors (86% of one, 15,67 ms a present), the whole process 13,23 s (121%); the busiest: thread 80 'MainThread' 2,99 s, thread 85 'Loading Thread' 2,41 s, thread 89 'Default Priority Jobs' 2,16 s, thread 91 'Graphics Thread' 1,42 s, thread 92 'AudioThread' 0,14 s [1005,74] cpu: in those 10,92 s, 929598 SVCs (85159 a second): 0x0b SleepThread 890499, 0x18 WaitSynchronization 9528, 0x21 SendSyncRequest 6525, 0x19 CancelSynchronization 6006, 0x1d SignalProcessWideKey 3700, 0x1c WaitProcessWideKeyAtomic 3699; 0 calls the dispatch table had no code for (RtAPI.miss) [1005,74] vulkan: 14006730 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 37123 finishes (115146 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21289549 descriptor sets written, 6757682 reused (9 descriptor pools, 1020288 sets with texture arrays taken from them); 5644949 draws kept the last one's shaders and pipeline (0 checked), 12438400 its targets [1005,74] vulkan: 645 shaders translated (1622 ms), 563 pipelines made (0 from the cache, 27831 ms making, 0 ms waited for), 1770 render targets made, 26089 texture uploads (15039 MB), 993 of them some blocks alone (890 MB); 11 frames over 50 ms in the last 600, the slowest 122 ms [1005,74] vulkan: pipeline libraries: 582 pre-rasterization and 931 fragment shader parts made (15 and 0 from the cache, 36777 and 106697 ms), 3 vertex input and 26 fragment output parts (0 ms); 1669 links (18 ms); 1669 optimized pipelines made in the background (113376 ms) [1005,74] vulkan: 563 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1005,74] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26385 encoder dispatches in all [1005,74] vulkan: the BC7 cache gave 27928 levels and took 20751 new; its file holds 2126 MB (started over 0 times at 8192 MB) [1005,74] vulkan: 6366 ASTC textures made BC7 between frames (13431 MB of RGBA8 freed, 149240622 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1005,74] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1005,74] vulkan: memory used and budgeted: heap 0 1893 of 5132 MB (1783 ours, 1064 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1005,74] vulkan: caches: 177 render targets (270 MB, 57 parked), 447 textures (308 MB), 8973 buffers (27 MB); 1174 of 5132 MB in use as they count it, 0 MB freed for the budget so far [1005,74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [1005,74] vulkan: 2278749 rendering passes, 17998 clear commands, 246019 attachments cleared and 887 left undefined by their load op; 1909751 buffers filled ahead of the passes [1005,74] vulkan: 22914 passes (76%) ended at renderer.c:287 [1005,74] vulkan: 1812 passes (6%) ended at render.c:245 [1005,74] vulkan: 1556 passes (5%) ended at surface.c:186 [1005,74] vulkan: 1077 passes (4%) ended at dma.c:220 [1005,74] vulkan: 856 passes (3%) ended at cmd.c:808 [1005,74] vulkan: 593 passes (2%) ended at buffer.c:1163 [1005,74] vulkan: 562 passes (2%) ended at surface.c:1364 [1005,74] vulkan: 242 passes (1%) ended at buffer.c:3042 [1005,74] vulkan: GPU-owned guest memory landed for the CPU 72440 times, render targets written back for an engine 437 times [1006,97] perf: 57,2 frames a second over 5,0 s (126073 shown in all) [1011,99] perf: 59,6 frames a second over 5,0 s (126372 shown in all) [1013,42] vulkan: display: 598 frame intervals of 16,92 ms (deviation 4,02 ms, 1st to 99th percentile 16,50 to 16,97 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 11,0 ms (9,0 to 23,2), on to the display in 32,9 ms (23,0 to 33,3), 43,9 ms in all (42,1 to 48,5) [1013,42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1015,77] cpu: 600 presents in 10,03 s (59,8 fps): 14 of the game's threads ran 6,75 s on the host's processors (67% of one, 11,25 ms a present), the whole process 10,34 s (103%); the busiest: thread 80 'MainThread' 3,09 s, thread 89 'Default Priority Jobs' 2,01 s, thread 91 'Graphics Thread' 1,29 s, thread 92 'AudioThread' 0,17 s, thread 86 'VibrationThread' 0,12 s [1015,77] cpu: in those 10,03 s, 67140 SVCs (6692 a second): 0x0b SleepThread 33456, 0x18 WaitSynchronization 8665, 0x19 CancelSynchronization 5369, 0x21 SendSyncRequest 5192, 0x1c WaitProcessWideKeyAtomic 3355, 0x1d SignalProcessWideKey 3354; 0 calls the dispatch table had no code for (RtAPI.miss) [1015,77] vulkan: 14114914 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 38060 finishes (116312 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21464199 descriptor sets written, 6800344 reused (9 descriptor pools, 1020288 sets with texture arrays taken from them); 5686406 draws kept the last one's shaders and pipeline (0 checked), 12522249 its targets [1015,77] vulkan: 645 shaders translated (1622 ms), 565 pipelines made (0 from the cache, 27831 ms making, 0 ms waited for), 1786 render targets made, 26126 texture uploads (15054 MB), 993 of them some blocks alone (890 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [1015,77] vulkan: pipeline libraries: 582 pre-rasterization and 931 fragment shader parts made (15 and 0 from the cache, 36777 and 106697 ms), 3 vertex input and 26 fragment output parts (0 ms); 1671 links (18 ms); 1671 optimized pipelines made in the background (113376 ms) [1015,77] vulkan: 565 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1015,77] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26385 encoder dispatches in all [1015,77] vulkan: the BC7 cache gave 27998 levels and took 20751 new; its file holds 2126 MB (started over 0 times at 8192 MB) [1015,77] vulkan: 6384 ASTC textures made BC7 between frames (13446 MB of RGBA8 freed, 149260573 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1015,77] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1015,77] vulkan: memory used and budgeted: heap 0 1761 of 5132 MB (1667 ours, 855 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1015,77] vulkan: caches: 109 render targets (140 MB, 21 parked), 443 textures (295 MB), 9787 buffers (27 MB); 948 of 5132 MB in use as they count it, 0 MB freed for the budget so far [1015,77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [1015,77] vulkan: 2309219 rendering passes, 18190 clear commands, 248333 attachments cleared and 1579 left undefined by their load op; 1928017 buffers filled ahead of the passes [1015,77] vulkan: 23482 passes (77%) ended at renderer.c:287 [1015,77] vulkan: 2163 passes (7%) ended at render.c:245 [1015,77] vulkan: 1555 passes (5%) ended at surface.c:186 [1015,77] vulkan: 1182 passes (4%) ended at dma.c:220 [1015,77] vulkan: 638 passes (2%) ended at cmd.c:808 [1015,77] vulkan: 591 passes (2%) ended at surface.c:1364 [1015,77] vulkan: 588 passes (2%) ended at buffer.c:1163 [1015,77] vulkan: 231 passes (1%) ended at buffer.c:1554 [1015,77] vulkan: GPU-owned guest memory landed for the CPU 73957 times, render targets written back for an engine 782 times [1016,99] perf: 60,0 frames a second over 5,0 s (126672 shown in all) [1022,00] perf: 54,4 frames a second over 5,0 s (126945 shown in all) [1023,89] vulkan: display: 599 frame intervals of 17,47 ms (deviation 10,00 ms, 1st to 99th percentile 16,51 to 33,48 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 11,4 ms (0,1 to 32,1), on to the display in 32,8 ms (21,3 to 33,3), 44,1 ms in all (31,1 to 48,0) [1023,89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1026,50] cpu: 600 presents in 10,73 s (55,9 fps): 14 of the game's threads ran 7,12 s on the host's processors (66% of one, 11,86 ms a present), the whole process 10,63 s (99%); the busiest: thread 80 'MainThread' 3,24 s, thread 89 'Default Priority Jobs' 2,16 s, thread 91 'Graphics Thread' 1,40 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s [1026,50] cpu: in those 10,73 s, 58985 SVCs (5495 a second): 0x0b SleepThread 24541, 0x18 WaitSynchronization 8907, 0x21 SendSyncRequest 5441, 0x19 CancelSynchronization 5395, 0x17 ResetSignal 3346, 0x1c WaitProcessWideKeyAtomic 3240; 0 calls the dispatch table had no code for (RtAPI.miss) [1026,50] vulkan: 14256474 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 38660 finishes (117264 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21696275 descriptor sets written, 6851812 reused (9 descriptor pools, 1029056 sets with texture arrays taken from them); 5745909 draws kept the last one's shaders and pipeline (0 checked), 12639743 its targets [1026,50] vulkan: 648 shaders translated (1623 ms), 566 pipelines made (0 from the cache, 27897 ms making, 0 ms waited for), 1786 render targets made, 26259 texture uploads (15172 MB), 993 of them some blocks alone (890 MB); 8 frames over 50 ms in the last 600, the slowest 219 ms [1026,50] vulkan: pipeline libraries: 583 pre-rasterization and 932 fragment shader parts made (15 and 0 from the cache, 36790 and 106750 ms), 3 vertex input and 26 fragment output parts (0 ms); 1672 links (18 ms); 1672 optimized pipelines made in the background (113445 ms) [1026,50] vulkan: 566 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1026,50] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26442 encoder dispatches in all [1026,50] vulkan: the BC7 cache gave 28709 levels and took 20803 new; its file holds 2131 MB (started over 0 times at 8192 MB) [1026,50] vulkan: 6473 ASTC textures made BC7 between frames (13695 MB of RGBA8 freed, 149885714 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1026,50] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1026,50] vulkan: memory used and budgeted: heap 0 1761 of 5129 MB (1667 ours, 852 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1026,50] vulkan: caches: 103 render targets (139 MB, 15 parked), 391 textures (305 MB), 8125 buffers (15 MB); 946 of 5129 MB in use as they count it, 0 MB freed for the budget so far [1026,50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [1026,50] vulkan: 2338816 rendering passes, 18190 clear commands, 250733 attachments cleared and 1579 left undefined by their load op; 1949927 buffers filled ahead of the passes [1026,50] vulkan: 22853 passes (77%) ended at renderer.c:287 [1026,50] vulkan: 1783 passes (6%) ended at render.c:245 [1026,50] vulkan: 1766 passes (6%) ended at surface.c:186 [1026,50] vulkan: 1200 passes (4%) ended at dma.c:220 [1026,50] vulkan: 656 passes (2%) ended at cmd.c:808 [1026,50] vulkan: 600 passes (2%) ended at surface.c:1364 [1026,50] vulkan: 591 passes (2%) ended at buffer.c:1163 [1026,50] vulkan: 120 passes (0%) ended at buffer.c:1554 [1026,50] vulkan: GPU-owned guest memory landed for the CPU 75137 times, render targets written back for an engine 782 times [1027,02] perf: 56,2 frames a second over 5,0 s (127227 shown in all) [1032,02] perf: 53,2 frames a second over 5,0 s (127493 shown in all) [1035,00] vulkan: display: 596 frame intervals of 18,14 ms (deviation 7,29 ms, 1st to 99th percentile 16,50 to 50,09 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 14,7 ms (0,1 to 64,3), on to the display in 30,7 ms (9,5 to 33,9), 45,6 ms in all (31,3 to 86,4) [1035,00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1037,02] perf: 60,0 frames a second over 5,0 s (127793 shown in all) [1037,13] nvn: 127800 presents, 255601 submissions [1037,13] cpu: 600 presents in 10,63 s (56,4 fps): 14 of the game's threads ran 7,82 s on the host's processors (74% of one, 13,04 ms a present), the whole process 12,22 s (115%); the busiest: thread 80 'MainThread' 3,39 s, thread 89 'Default Priority Jobs' 2,37 s, thread 91 'Graphics Thread' 1,73 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,13 s [1037,13] cpu: in those 10,63 s, 85248 SVCs (8017 a second): 0x0b SleepThread 52075, 0x18 WaitSynchronization 8597, 0x21 SendSyncRequest 5408, 0x19 CancelSynchronization 5139, 0x17 ResetSignal 3327, 0x1d SignalProcessWideKey 3111; 0 calls the dispatch table had no code for (RtAPI.miss) [1037,14] vulkan: 14458537 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 39260 finishes (118592 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22019727 descriptor sets written, 6932806 reused (9 descriptor pools, 1048256 sets with texture arrays taken from them); 5843315 draws kept the last one's shaders and pipeline (0 checked), 12817262 its targets [1037,14] vulkan: 655 shaders translated (1624 ms), 573 pipelines made (0 from the cache, 27949 ms making, 0 ms waited for), 1795 render targets made, 26597 texture uploads (15336 MB), 993 of them some blocks alone (890 MB); 8 frames over 50 ms in the last 600, the slowest 140 ms [1037,14] vulkan: pipeline libraries: 585 pre-rasterization and 935 fragment shader parts made (15 and 0 from the cache, 36813 and 106779 ms), 3 vertex input and 26 fragment output parts (0 ms); 1678 links (18 ms); 1678 optimized pipelines made in the background (113507 ms) [1037,14] vulkan: 573 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1037,14] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26620 encoder dispatches in all [1037,14] vulkan: the BC7 cache gave 29928 levels and took 20968 new; its file holds 2142 MB (started over 0 times at 8192 MB) [1037,14] vulkan: 6683 ASTC textures made BC7 between frames (14005 MB of RGBA8 freed, 150967420 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1037,14] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1037,14] vulkan: memory used and budgeted: heap 0 1767 of 5129 MB (1673 ours, 1035 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1037,14] vulkan: caches: 111 render targets (147 MB, 20 parked), 671 textures (467 MB), 12501 buffers (18 MB); 1129 of 5129 MB in use as they count it, 0 MB freed for the budget so far [1037,14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [1037,14] vulkan: 2369665 rendering passes, 18190 clear commands, 253133 attachments cleared and 1579 left undefined by their load op; 1978032 buffers filled ahead of the passes [1037,14] vulkan: 22890 passes (74%) ended at renderer.c:287 [1037,14] vulkan: 2093 passes (7%) ended at render.c:245 [1037,14] vulkan: 1837 passes (6%) ended at surface.c:186 [1037,14] vulkan: 1200 passes (4%) ended at dma.c:220 [1037,14] vulkan: 1086 passes (4%) ended at cmd.c:808 [1037,14] vulkan: 594 passes (2%) ended at buffer.c:1163 [1037,14] vulkan: 472 passes (2%) ended at surface.c:1364 [1037,14] vulkan: 233 passes (1%) ended at buffer.c:1554 [1037,14] vulkan: GPU-owned guest memory landed for the CPU 76280 times, render targets written back for an engine 782 times [1042,02] perf: 59,0 frames a second over 5,0 s (128088 shown in all) [1044,32] vulkan: 2001 draws skipped while their pipelines were made (async_pipelines) [1045,50] vulkan: display: 599 frame intervals of 17,47 ms (deviation 4,61 ms, 1st to 99th percentile 16,51 to 49,91 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 14,1 ms (3,7 to 61,9), on to the display in 32,1 ms (13,9 to 33,3), 46,3 ms in all (36,8 to 83,0) [1045,50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1047,04] perf: 53,0 frames a second over 5,0 s (128354 shown in all) [1047,80] cpu: 600 presents in 10,67 s (56,3 fps): 14 of the game's threads ran 7,89 s on the host's processors (74% of one, 13,15 ms a present), the whole process 12,53 s (117%); the busiest: thread 80 'MainThread' 3,35 s, thread 89 'Default Priority Jobs' 2,44 s, thread 91 'Graphics Thread' 1,77 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,13 s [1047,80] cpu: in those 10,67 s, 685792 SVCs (64294 a second): 0x0b SleepThread 651032, 0x18 WaitSynchronization 9169, 0x19 CancelSynchronization 5711, 0x21 SendSyncRequest 5411, 0x17 ResetSignal 3333, 0x1c WaitProcessWideKeyAtomic 3222; 0 calls the dispatch table had no code for (RtAPI.miss) [1047,80] vulkan: 14669114 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 39860 finishes (119874 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22365401 descriptor sets written, 7009752 reused (9 descriptor pools, 1056832 sets with texture arrays taken from them); 5931976 draws kept the last one's shaders and pipeline (0 checked), 13002517 its targets [1047,80] vulkan: 659 shaders translated (1625 ms), 579 pipelines made (0 from the cache, 28207 ms making, 0 ms waited for), 1795 render targets made, 26752 texture uploads (15459 MB), 1005 of them some blocks alone (899 MB); 6 frames over 50 ms in the last 600, the slowest 130 ms [1047,80] vulkan: pipeline libraries: 588 pre-rasterization and 937 fragment shader parts made (16 and 0 from the cache, 37020 and 106830 ms), 3 vertex input and 26 fragment output parts (0 ms); 1685 links (18 ms); 1685 optimized pipelines made in the background (113748 ms) [1047,80] vulkan: 579 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1047,80] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26906 encoder dispatches in all [1047,80] vulkan: the BC7 cache gave 30668 levels and took 21191 new; its file holds 2167 MB (started over 0 times at 8192 MB) [1047,80] vulkan: 6779 ASTC textures made BC7 between frames (14302 MB of RGBA8 freed, 152934794 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1047,80] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1047,80] vulkan: memory used and budgeted: heap 0 1759 of 5145 MB (1666 ours, 1045 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1047,80] vulkan: caches: 107 render targets (138 MB, 16 parked), 648 textures (486 MB), 12921 buffers (26 MB); 1138 of 5145 MB in use as they count it, 0 MB freed for the budget so far [1047,80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [1047,80] vulkan: 2401940 rendering passes, 18190 clear commands, 255533 attachments cleared and 1579 left undefined by their load op; 2008776 buffers filled ahead of the passes [1047,80] vulkan: 23194 passes (72%) ended at renderer.c:287 [1047,80] vulkan: 2787 passes (9%) ended at render.c:245 [1047,80] vulkan: 1609 passes (5%) ended at surface.c:186 [1047,80] vulkan: 1200 passes (4%) ended at dma.c:220 [1047,80] vulkan: 1181 passes (4%) ended at cmd.c:808 [1047,80] vulkan: 593 passes (2%) ended at buffer.c:1163 [1047,80] vulkan: 545 passes (2%) ended at surface.c:1364 [1047,80] vulkan: 479 passes (1%) ended at query.c:248 [1047,80] vulkan: GPU-owned guest memory landed for the CPU 77453 times, render targets written back for an engine 782 times [1052,05] perf: 59,8 frames a second over 5,0 s (128654 shown in all) [1055,68] vulkan: display: 599 frame intervals of 17,00 ms (deviation 5,09 ms, 1st to 99th percentile 16,50 to 16,99 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 14,2 ms (3,8 to 32,3), on to the display in 32,8 ms (20,1 to 33,3), 47,0 ms in all (36,9 to 53,7) [1055,68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1057,05] perf: 60,0 frames a second over 5,0 s (128954 shown in all) [1057,82] cpu: 600 presents in 10,02 s (59,9 fps): 14 of the game's threads ran 7,40 s on the host's processors (74% of one, 12,34 ms a present), the whole process 12,82 s (128%); the busiest: thread 80 'MainThread' 2,87 s, thread 89 'Default Priority Jobs' 2,20 s, thread 91 'Graphics Thread' 1,96 s, thread 92 'AudioThread' 0,17 s, thread 86 'VibrationThread' 0,12 s [1057,82] cpu: in those 10,02 s, 47009 SVCs (4693 a second): 0x0b SleepThread 11830, 0x18 WaitSynchronization 9326, 0x19 CancelSynchronization 6052, 0x21 SendSyncRequest 5206, 0x1c WaitProcessWideKeyAtomic 3425, 0x1d SignalProcessWideKey 3425; 0 calls the dispatch table had no code for (RtAPI.miss) [1057,82] vulkan: 14957434 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 40841 finishes (121341 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22841077 descriptor sets written, 7113478 reused (9 descriptor pools, 1060544 sets with texture arrays taken from them); 6049295 draws kept the last one's shaders and pipeline (0 checked), 13265361 its targets [1057,82] vulkan: 659 shaders translated (1625 ms), 579 pipelines made (0 from the cache, 28207 ms making, 0 ms waited for), 1924 render targets made, 26818 texture uploads (15516 MB), 1005 of them some blocks alone (899 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [1057,82] vulkan: pipeline libraries: 588 pre-rasterization and 937 fragment shader parts made (16 and 0 from the cache, 37020 and 106830 ms), 3 vertex input and 26 fragment output parts (0 ms); 1685 links (18 ms); 1685 optimized pipelines made in the background (113748 ms) [1057,82] vulkan: 579 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1057,82] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26907 encoder dispatches in all [1057,82] vulkan: the BC7 cache gave 30835 levels and took 21192 new; its file holds 2167 MB (started over 0 times at 8192 MB) [1057,82] vulkan: 6813 ASTC textures made BC7 between frames (14341 MB of RGBA8 freed, 152988337 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1057,82] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1057,82] vulkan: memory used and budgeted: heap 0 1713 of 5145 MB (1626 ours, 830 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1057,82] vulkan: caches: 96 render targets (100 MB, 13 parked), 451 textures (338 MB), 15267 buffers (24 MB); 917 of 5145 MB in use as they count it, 0 MB freed for the budget so far [1057,82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [1057,82] vulkan: 2445711 rendering passes, 18441 clear commands, 257829 attachments cleared and 2407 left undefined by their load op; 2073041 buffers filled ahead of the passes [1057,82] vulkan: 22866 passes (52%) ended at renderer.c:287 [1057,82] vulkan: 14013 passes (32%) ended at render.c:245 [1057,82] vulkan: 1894 passes (4%) ended at cmd.c:808 [1057,82] vulkan: 1136 passes (3%) ended at query.c:248 [1057,82] vulkan: 1015 passes (2%) ended at dma.c:220 [1057,82] vulkan: 758 passes (2%) ended at surface.c:186 [1057,82] vulkan: 588 passes (1%) ended at renderer.c:890 [1057,82] vulkan: 565 passes (1%) ended at buffer.c:1163 [1057,82] vulkan: GPU-owned guest memory landed for the CPU 78995 times, render targets written back for an engine 1196 times [1062,05] perf: 60,0 frames a second over 5,0 s (129254 shown in all) [1066,40] vulkan: display: 596 frame intervals of 16,77 ms (deviation 1,33 ms, 1st to 99th percentile 16,50 to 16,99 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 1,9 ms (0,1 to 16,9), on to the display in 33,1 ms (32,0 to 33,3), 34,3 ms in all (32,9 to 49,7) [1066,40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1067,19] perf: 59,9 frames a second over 5,1 s (129562 shown in all) [1067,82] nvn: 129600 presents, 259201 submissions [1067,82] cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 6,19 s on the host's processors (62% of one, 10,32 ms a present), the whole process 10,93 s (109%); the busiest: thread 80 'MainThread' 2,57 s, thread 89 'Default Priority Jobs' 1,78 s, thread 91 'Graphics Thread' 1,47 s, thread 92 'AudioThread' 0,19 s, thread 86 'VibrationThread' 0,11 s [1067,82] cpu: in those 10,00 s, 44006 SVCs (4401 a second): 0x0b SleepThread 10436, 0x18 WaitSynchronization 8402, 0x21 SendSyncRequest 5193, 0x19 CancelSynchronization 5088, 0x1d SignalProcessWideKey 3580, 0x1c WaitProcessWideKeyAtomic 3579; 0 calls the dispatch table had no code for (RtAPI.miss) [1067,82] vulkan: 15157026 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 41838 finishes (122992 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23170267 descriptor sets written, 7183472 reused (9 descriptor pools, 1060544 sets with texture arrays taken from them); 6130894 draws kept the last one's shaders and pipeline (0 checked), 13443433 its targets [1067,82] vulkan: 659 shaders translated (1625 ms), 579 pipelines made (0 from the cache, 28207 ms making, 0 ms waited for), 1924 render targets made, 26818 texture uploads (15516 MB), 1005 of them some blocks alone (899 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [1067,82] vulkan: pipeline libraries: 588 pre-rasterization and 937 fragment shader parts made (16 and 0 from the cache, 37020 and 106830 ms), 3 vertex input and 26 fragment output parts (0 ms); 1685 links (18 ms); 1685 optimized pipelines made in the background (113748 ms) [1067,82] vulkan: 579 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1067,82] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26907 encoder dispatches in all [1067,82] vulkan: the BC7 cache gave 30835 levels and took 21192 new; its file holds 2167 MB (started over 0 times at 8192 MB) [1067,82] vulkan: 6813 ASTC textures made BC7 between frames (14341 MB of RGBA8 freed, 152988337 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1067,82] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1067,82] vulkan: memory used and budgeted: heap 0 1713 of 5129 MB (1626 ours, 775 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1067,82] vulkan: caches: 96 render targets (100 MB, 13 parked), 327 textures (288 MB), 15767 buffers (19 MB); 862 of 5129 MB in use as they count it, 0 MB freed for the budget so far [1067,82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [1067,82] vulkan: 2482613 rendering passes, 18758 clear commands, 260229 attachments cleared and 3401 left undefined by their load op; 2109285 buffers filled ahead of the passes [1067,82] vulkan: 21700 passes (59%) ended at renderer.c:287 [1067,82] vulkan: 9757 passes (26%) ended at render.c:245 [1067,82] vulkan: 1152 passes (3%) ended at surface.c:186 [1067,82] vulkan: 1125 passes (3%) ended at cmd.c:808 [1067,82] vulkan: 994 passes (3%) ended at dma.c:220 [1067,82] vulkan: 496 passes (1%) ended at buffer.c:3042 [1067,82] vulkan: 492 passes (1%) ended at buffer.c:1163 [1067,82] vulkan: 343 passes (1%) ended at renderer.c:890 [1067,82] vulkan: GPU-owned guest memory landed for the CPU 80482 times, render targets written back for an engine 1693 times [1072,19] perf: 60,0 frames a second over 5,0 s (129862 shown in all) [1076,42] vulkan: display: 599 frame intervals of 16,72 ms (deviation 1,38 ms, 1st to 99th percentile 16,50 to 16,94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4,8 ms (0,1 to 14,9), on to the display in 32,8 ms (29,5 to 33,3), 37,6 ms in all (32,7 to 47,9) [1076,42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1077,21] perf: 59,6 frames a second over 5,0 s (130161 shown in all) [1077,85] cpu: 600 presents in 10,03 s (59,8 fps): 14 of the game's threads ran 6,25 s on the host's processors (62% of one, 10,41 ms a present), the whole process 10,54 s (105%); the busiest: thread 80 'MainThread' 2,52 s, thread 89 'Default Priority Jobs' 1,78 s, thread 91 'Graphics Thread' 1,59 s, thread 92 'AudioThread' 0,16 s, thread 86 'VibrationThread' 0,12 s [1077,85] cpu: in those 10,03 s, 204735 SVCs (20407 a second): 0x0b SleepThread 171496, 0x18 WaitSynchronization 8096, 0x21 SendSyncRequest 5200, 0x19 CancelSynchronization 4807, 0x1c WaitProcessWideKeyAtomic 3749, 0x1d SignalProcessWideKey 3748; 0 calls the dispatch table had no code for (RtAPI.miss) [1077,85] vulkan: 15394359 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42499 finishes (124277 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23567025 descriptor sets written, 7261380 reused (9 descriptor pools, 1060544 sets with texture arrays taken from them); 6228669 draws kept the last one's shaders and pipeline (0 checked), 13660217 its targets [1077,85] vulkan: 659 shaders translated (1625 ms), 579 pipelines made (0 from the cache, 28207 ms making, 0 ms waited for), 1932 render targets made, 26858 texture uploads (15527 MB), 1005 of them some blocks alone (899 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [1077,85] vulkan: pipeline libraries: 588 pre-rasterization and 937 fragment shader parts made (16 and 0 from the cache, 37020 and 106830 ms), 3 vertex input and 26 fragment output parts (0 ms); 1685 links (18 ms); 1685 optimized pipelines made in the background (113748 ms) [1077,85] vulkan: 579 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1077,85] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26907 encoder dispatches in all [1077,85] vulkan: the BC7 cache gave 30931 levels and took 21192 new; its file holds 2167 MB (started over 0 times at 8192 MB) [1077,85] vulkan: 6834 ASTC textures made BC7 between frames (14368 MB of RGBA8 freed, 153025174 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1077,85] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1077,85] vulkan: memory used and budgeted: heap 0 1717 of 5145 MB (1629 ours, 731 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1077,85] vulkan: caches: 94 render targets (101 MB, 6 parked), 269 textures (235 MB), 14573 buffers (17 MB); 820 of 5145 MB in use as they count it, 0 MB freed for the budget so far [1077,85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [1077,85] vulkan: 2515205 rendering passes, 19126 clear commands, 262965 attachments cleared and 3793 left undefined by their load op; 2142411 buffers filled ahead of the passes [1077,85] vulkan: 20304 passes (62%) ended at renderer.c:287 [1077,85] vulkan: 6559 passes (20%) ended at render.c:245 [1077,85] vulkan: 1474 passes (5%) ended at cmd.c:808 [1077,85] vulkan: 1075 passes (3%) ended at surface.c:186 [1077,85] vulkan: 928 passes (3%) ended at dma.c:220 [1077,85] vulkan: 586 passes (2%) ended at renderer.c:890 [1077,85] vulkan: 462 passes (1%) ended at buffer.c:3042 [1077,85] vulkan: 455 passes (1%) ended at buffer.c:1163 [1077,85] vulkan: GPU-owned guest memory landed for the CPU 81592 times, render targets written back for an engine 1889 times [1082,23] perf: 60,0 frames a second over 5,0 s (130462 shown in all) [1086,40] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,51 to 16,95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 14,5 ms (14,1 to 14,9), on to the display in 33,0 ms (31,5 to 33,3), 47,5 ms in all (47,2 to 47,8) [1086,40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1087,24] perf: 60,0 frames a second over 5,0 s (130763 shown in all) [1087,85] cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 2,48 s on the host's processors (25% of one, 4,14 ms a present), the whole process 4,50 s (45%); the busiest: thread 80 'MainThread' 1,10 s, thread 91 'Graphics Thread' 0,73 s, thread 89 'Default Priority Jobs' 0,38 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,09 s [1087,85] cpu: in those 10,00 s, 31362 SVCs (3136 a second): 0x18 WaitSynchronization 5386, 0x21 SendSyncRequest 5202, 0x1c WaitProcessWideKeyAtomic 3867, 0x1d SignalProcessWideKey 3867, 0x0b SleepThread 3227, 0x17 ResetSignal 3200; 0 calls the dispatch table had no code for (RtAPI.miss) [1087,85] vulkan: 15498847 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 42600 finishes (124449 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23750882 descriptor sets written, 7286499 reused (9 descriptor pools, 1060544 sets with texture arrays taken from them); 6272086 draws kept the last one's shaders and pipeline (0 checked), 13750823 its targets [1087,85] vulkan: 659 shaders translated (1625 ms), 582 pipelines made (0 from the cache, 28207 ms making, 0 ms waited for), 1932 render targets made, 26866 texture uploads (15528 MB), 1005 of them some blocks alone (899 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [1087,85] vulkan: pipeline libraries: 588 pre-rasterization and 937 fragment shader parts made (16 and 0 from the cache, 37020 and 106830 ms), 3 vertex input and 26 fragment output parts (0 ms); 1688 links (18 ms); 1688 optimized pipelines made in the background (113748 ms) [1087,85] vulkan: 582 new pipelines of draws waited 331 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1087,85] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 26907 encoder dispatches in all [1087,85] vulkan: the BC7 cache gave 30934 levels and took 21192 new; its file holds 2167 MB (started over 0 times at 8192 MB) [1087,85] vulkan: 6837 ASTC textures made BC7 between frames (14368 MB of RGBA8 freed, 153025438 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1087,85] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1087,85] vulkan: memory used and budgeted: heap 0 1705 of 5145 MB (1619 ours, 704 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1087,85] vulkan: caches: 87 render targets (91 MB, 4 parked), 275 textures (235 MB), 13297 buffers (16 MB); 790 of 5145 MB in use as they count it, 0 MB freed for the budget so far [1087,85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [1087,85] vulkan: 2532898 rendering passes, 19625 clear commands, 265447 attachments cleared and 3793 left undefined by their load op; 2156739 buffers filled ahead of the passes [1087,85] vulkan: 14216 passes (80%) ended at renderer.c:287 [1087,85] vulkan: 925 passes (5%) ended at surface.c:186 [1087,85] vulkan: 733 passes (4%) ended at render.c:245 [1087,85] vulkan: 709 passes (4%) ended at cmd.c:808 [1087,85] vulkan: 600 passes (3%) ended at renderer.c:890 [1087,85] vulkan: 202 passes (1%) ended at dma.c:220 [1087,85] vulkan: 101 passes (1%) ended at buffer.c:1163 [1087,85] vulkan: 101 passes (1%) ended at query.c:248 [1087,85] vulkan: GPU-owned guest memory landed for the CPU 81794 times, render targets written back for an engine 1889 times [1092,24] perf: 52,8 frames a second over 5,0 s (131027 shown in all) [1092,72] vulkan: frame resource CPU: buffer cache build 6 ms (24 calls) [1095,96] nvn: 5723 pieces of the runtime's record memory came back: the game wrote over their recordings [1097,26] perf: 28,5 frames a second over 5,0 s (131170 shown in all) [1102,28] perf: 8,6 frames a second over 5,0 s (131213 shown in all) [1103,71] vulkan: frame resource CPU: image requirements 1 ms (108 calls) [1107,29] perf: 8,2 frames a second over 5,0 s (131254 shown in all) [1112,29] perf: 10,0 frames a second over 5,0 s (131304 shown in all) [1113,08] vulkan: display: 599 frame intervals of 44,49 ms (deviation 57,62 ms, 1st to 99th percentile 16,50 to 250,02 ms), 178 held for other than 1 refresh; the game's frames went from release to present in 70,4 ms (5,3 to 356,9), on to the display in 26,8 ms (8,6 to 33,3), 97,5 ms in all (38,4 to 371,5) [1113,08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1115,42] nvn: 131400 presents, 262801 submissions [1115,42] cpu: 600 presents in 27,57 s (21,8 fps): 14 of the game's threads ran 6,41 s on the host's processors (23% of one, 10,68 ms a present), the whole process 37,10 s (135%); the busiest: thread 80 'MainThread' 2,59 s, thread 89 'Default Priority Jobs' 1,56 s, thread 91 'Graphics Thread' 1,56 s, thread 92 'AudioThread' 0,33 s, thread 86 'VibrationThread' 0,26 s [1115,42] cpu: in those 27,57 s, 112489 SVCs (4081 a second): 0x0b SleepThread 46741, 0x18 WaitSynchronization 16935, 0x21 SendSyncRequest 13164, 0x19 CancelSynchronization 8486, 0x1d SignalProcessWideKey 7112, 0x1c WaitProcessWideKeyAtomic 7111; 0 calls the dispatch table had no code for (RtAPI.miss) [1115,42] vulkan: 15667354 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 43183 finishes (125802 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24006357 descriptor sets written, 7368038 reused (9 descriptor pools, 1090592 sets with texture arrays taken from them); 6340288 draws kept the last one's shaders and pipeline (0 checked), 13896201 its targets [1115,42] vulkan: 687 shaders translated (2410 ms), 616 pipelines made (0 from the cache, 32960 ms making, 0 ms waited for), 1955 render targets made, 27460 texture uploads (15879 MB), 1005 of them some blocks alone (899 MB); 175 frames over 50 ms in the last 600, the slowest 831 ms [1115,42] vulkan: pipeline libraries: 594 pre-rasterization and 948 fragment shader parts made (16 and 0 from the cache, 38029 and 110347 ms), 3 vertex input and 26 fragment output parts (0 ms); 1722 links (18 ms); 1722 optimized pipelines made in the background (118374 ms) [1115,42] vulkan: 616 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1115,42] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27378 encoder dispatches in all [1115,42] vulkan: the BC7 cache gave 33293 levels and took 21592 new; its file holds 2200 MB (started over 0 times at 8192 MB) [1115,42] vulkan: 7227 ASTC textures made BC7 between frames (15090 MB of RGBA8 freed, 156007082 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1115,42] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1115,42] vulkan: memory used and budgeted: heap 0 1713 of 5132 MB (1626 ours, 1066 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1115,42] vulkan: caches: 109 render targets (101 MB, 6 parked), 689 textures (575 MB), 5894 buffers (14 MB); 1153 of 5132 MB in use as they count it, 0 MB freed for the budget so far [1115,42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [1115,42] vulkan: 2574864 rendering passes, 20184 clear commands, 269095 attachments cleared and 3793 left undefined by their load op; 2183012 buffers filled ahead of the passes [1115,42] vulkan: 23436 passes (56%) ended at renderer.c:287 [1115,42] vulkan: 11734 passes (28%) ended at cmd.c:808 [1115,42] vulkan: 2194 passes (5%) ended at render.c:245 [1115,42] vulkan: 2027 passes (5%) ended at surface.c:186 [1115,42] vulkan: 702 passes (2%) ended at dma.c:220 [1115,42] vulkan: 573 passes (1%) ended at buffer.c:1163 [1115,42] vulkan: 387 passes (1%) ended at surface.c:1364 [1115,42] vulkan: 301 passes (1%) ended at query.c:248 [1115,42] vulkan: GPU-owned guest memory landed for the CPU 82878 times, render targets written back for an engine 1889 times [1117,29] perf: 41,2 frames a second over 5,0 s (131510 shown in all) [1122,29] perf: 52,0 frames a second over 5,0 s (131770 shown in all) [1125,05] vulkan: display: 598 frame intervals of 19,50 ms (deviation 17,29 ms, 1st to 99th percentile 16,50 to 99,95 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 18,6 ms (3,0 to 183,7), on to the display in 30,6 ms (12,3 to 33,3), 48,9 ms in all (36,1 to 190,5) [1125,05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1126,18] cpu: 600 presents in 10,77 s (55,7 fps): 14 of the game's threads ran 7,42 s on the host's processors (69% of one, 12,37 ms a present), the whole process 14,13 s (131%); the busiest: thread 80 'MainThread' 3,07 s, thread 89 'Default Priority Jobs' 2,23 s, thread 91 'Graphics Thread' 1,78 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,13 s [1126,18] cpu: in those 10,77 s, 159410 SVCs (14806 a second): 0x0b SleepThread 117639, 0x18 WaitSynchronization 11917, 0x19 CancelSynchronization 8423, 0x21 SendSyncRequest 5830, 0x1c WaitProcessWideKeyAtomic 3427, 0x1d SignalProcessWideKey 3427; 0 calls the dispatch table had no code for (RtAPI.miss) [1126,18] vulkan: 15900940 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 43832 finishes (126932 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24380274 descriptor sets written, 7461293 reused (9 descriptor pools, 1109792 sets with texture arrays taken from them); 6438983 draws kept the last one's shaders and pipeline (0 checked), 14105726 its targets [1126,18] vulkan: 697 shaders translated (2412 ms), 626 pipelines made (0 from the cache, 33402 ms making, 0 ms waited for), 2091 render targets made, 27689 texture uploads (16025 MB), 1005 of them some blocks alone (899 MB); 7 frames over 50 ms in the last 600, the slowest 345 ms [1126,18] vulkan: pipeline libraries: 599 pre-rasterization and 953 fragment shader parts made (16 and 0 from the cache, 38438 and 110379 ms), 3 vertex input and 26 fragment output parts (0 ms); 1732 links (19 ms); 1732 optimized pipelines made in the background (119046 ms) [1126,18] vulkan: 626 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1126,18] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27430 encoder dispatches in all [1126,18] vulkan: the BC7 cache gave 34103 levels and took 21640 new; its file holds 2203 MB (started over 0 times at 8192 MB) [1126,18] vulkan: 7351 ASTC textures made BC7 between frames (15309 MB of RGBA8 freed, 156514084 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1126,18] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1126,18] vulkan: memory used and budgeted: heap 0 1729 of 5134 MB (1641 ours, 1024 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1126,18] vulkan: caches: 113 render targets (110 MB, 10 parked), 600 textures (488 MB), 16799 buffers (30 MB); 1095 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1126,18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 144 through a copy [1126,18] vulkan: 2607858 rendering passes, 20492 clear commands, 272369 attachments cleared and 3859 left undefined by their load op; 2222168 buffers filled ahead of the passes [1126,18] vulkan: 23759 passes (72%) ended at renderer.c:287 [1126,18] vulkan: 2563 passes (8%) ended at render.c:245 [1126,18] vulkan: 2106 passes (6%) ended at cmd.c:808 [1126,18] vulkan: 1124 passes (3%) ended at surface.c:186 [1126,18] vulkan: 891 passes (3%) ended at dma.c:220 [1126,18] vulkan: 706 passes (2%) ended at query.c:248 [1126,18] vulkan: 597 passes (2%) ended at buffer.c:1163 [1126,18] vulkan: 397 passes (1%) ended at renderer.c:890 [1126,18] vulkan: GPU-owned guest memory landed for the CPU 84071 times, render targets written back for an engine 1922 times [1127,31] perf: 59,2 frames a second over 5,0 s (132067 shown in all) [1132,31] perf: 59,6 frames a second over 5,0 s (132365 shown in all) [1135,72] vulkan: display: 597 frame intervals of 16,95 ms (deviation 2,88 ms, 1st to 99th percentile 16,51 to 33,29 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 7,7 ms (0,3 to 24,5), on to the display in 32,8 ms (22,0 to 33,4), 40,3 ms in all (33,1 to 49,9) [1135,72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1136,30] cpu: 600 presents in 10,12 s (59,3 fps): 14 of the game's threads ran 6,26 s on the host's processors (62% of one, 10,44 ms a present), the whole process 10,38 s (103%); the busiest: thread 80 'MainThread' 2,68 s, thread 89 'Default Priority Jobs' 1,76 s, thread 91 'Graphics Thread' 1,48 s, thread 92 'AudioThread' 0,16 s, thread 86 'VibrationThread' 0,11 s [1136,30] cpu: in those 10,12 s, 114288 SVCs (11297 a second): 0x0b SleepThread 80701, 0x18 WaitSynchronization 8456, 0x21 SendSyncRequest 5242, 0x19 CancelSynchronization 5146, 0x1c WaitProcessWideKeyAtomic 3543, 0x1d SignalProcessWideKey 3542; 0 calls the dispatch table had no code for (RtAPI.miss) [1136,30] vulkan: 16090635 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 44499 finishes (127833 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24693186 descriptor sets written, 7527771 reused (9 descriptor pools, 1125120 sets with texture arrays taken from them); 6515017 draws kept the last one's shaders and pipeline (0 checked), 14273412 its targets [1136,30] vulkan: 700 shaders translated (2412 ms), 628 pipelines made (0 from the cache, 33442 ms making, 0 ms waited for), 2111 render targets made, 27779 texture uploads (16062 MB), 1005 of them some blocks alone (899 MB); 3 frames over 50 ms in the last 600, the slowest 74 ms [1136,30] vulkan: pipeline libraries: 600 pre-rasterization and 955 fragment shader parts made (16 and 0 from the cache, 38459 and 110398 ms), 3 vertex input and 26 fragment output parts (0 ms); 1734 links (19 ms); 1734 optimized pipelines made in the background (119101 ms) [1136,30] vulkan: 628 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1136,30] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27452 encoder dispatches in all [1136,30] vulkan: the BC7 cache gave 34375 levels and took 21661 new; its file holds 2205 MB (started over 0 times at 8192 MB) [1136,30] vulkan: 7403 ASTC textures made BC7 between frames (15377 MB of RGBA8 freed, 156712450 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1136,30] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1136,30] vulkan: memory used and budgeted: heap 0 1727 of 5134 MB (1637 ours, 948 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1136,30] vulkan: caches: 111 render targets (112 MB, 7 parked), 541 textures (427 MB), 18595 buffers (31 MB); 1038 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1136,30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1136,30] vulkan: 2637335 rendering passes, 20874 clear commands, 274723 attachments cleared and 4221 left undefined by their load op; 2249677 buffers filled ahead of the passes [1136,30] vulkan: 21383 passes (73%) ended at renderer.c:287 [1136,30] vulkan: 2120 passes (7%) ended at render.c:245 [1136,30] vulkan: 1547 passes (5%) ended at surface.c:186 [1136,30] vulkan: 1220 passes (4%) ended at cmd.c:808 [1136,30] vulkan: 972 passes (3%) ended at dma.c:220 [1136,30] vulkan: 479 passes (2%) ended at buffer.c:1163 [1136,30] vulkan: 438 passes (1%) ended at query.c:248 [1136,30] vulkan: 400 passes (1%) ended at buffer.c:3042 [1136,30] vulkan: GPU-owned guest memory landed for the CPU 85203 times, render targets written back for an engine 2102 times [1137,33] perf: 59,0 frames a second over 5,0 s (132661 shown in all) [1142,33] perf: 58,4 frames a second over 5,0 s (132953 shown in all) [1146,30] vulkan: display: 598 frame intervals of 17,08 ms (deviation 3,66 ms, 1st to 99th percentile 16,49 to 33,35 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 10,8 ms (0,1 to 38,8), on to the display in 32,6 ms (20,0 to 33,3), 43,5 ms in all (33,0 to 66,1) [1146,30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1146,52] nvn: 133200 presents, 266401 submissions [1146,52] cpu: 600 presents in 10,22 s (58,7 fps): 14 of the game's threads ran 8,26 s on the host's processors (81% of one, 13,77 ms a present), the whole process 13,58 s (133%); the busiest: thread 80 'MainThread' 3,36 s, thread 89 'Default Priority Jobs' 2,53 s, thread 91 'Graphics Thread' 2,05 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s [1146,52] cpu: in those 10,22 s, 548520 SVCs (53690 a second): 0x0b SleepThread 512977, 0x18 WaitSynchronization 9504, 0x19 CancelSynchronization 6176, 0x21 SendSyncRequest 5256, 0x17 ResetSignal 3242, 0x1d SignalProcessWideKey 3191; 0 calls the dispatch table had no code for (RtAPI.miss) [1146,52] vulkan: 16387535 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 45099 finishes (128844 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25181822 descriptor sets written, 7632935 reused (9 descriptor pools, 1142816 sets with texture arrays taken from them); 6634437 draws kept the last one's shaders and pipeline (0 checked), 14545714 its targets [1146,52] vulkan: 706 shaders translated (2413 ms), 636 pipelines made (0 from the cache, 33573 ms making, 0 ms waited for), 2119 render targets made, 27902 texture uploads (16108 MB), 1005 of them some blocks alone (899 MB); 2 frames over 50 ms in the last 600, the slowest 95 ms [1146,52] vulkan: pipeline libraries: 602 pre-rasterization and 958 fragment shader parts made (16 and 0 from the cache, 38476 and 110512 ms), 3 vertex input and 26 fragment output parts (0 ms); 1742 links (19 ms); 1742 optimized pipelines made in the background (119246 ms) [1146,52] vulkan: 636 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1146,52] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27540 encoder dispatches in all [1146,52] vulkan: the BC7 cache gave 34864 levels and took 21731 new; its file holds 2211 MB (started over 0 times at 8192 MB) [1146,52] vulkan: 7478 ASTC textures made BC7 between frames (15476 MB of RGBA8 freed, 157193448 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1146,52] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1146,52] vulkan: memory used and budgeted: heap 0 1731 of 5135 MB (1641 ours, 876 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1146,52] vulkan: caches: 108 render targets (106 MB, 7 parked), 494 textures (352 MB), 17505 buffers (24 MB); 950 of 5135 MB in use as they count it, 0 MB freed for the budget so far [1146,52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1146,52] vulkan: 2669592 rendering passes, 20874 clear commands, 277123 attachments cleared and 4221 left undefined by their load op; 2287530 buffers filled ahead of the passes [1146,52] vulkan: 23006 passes (71%) ended at renderer.c:287 [1146,52] vulkan: 1864 passes (6%) ended at cmd.c:808 [1146,52] vulkan: 1765 passes (5%) ended at render.c:245 [1146,52] vulkan: 1732 passes (5%) ended at surface.c:186 [1146,52] vulkan: 1200 passes (4%) ended at dma.c:220 [1146,52] vulkan: 639 passes (2%) ended at query.c:248 [1146,52] vulkan: 594 passes (2%) ended at buffer.c:1163 [1146,52] vulkan: 363 passes (1%) ended at buffer.c:3042 [1146,52] vulkan: GPU-owned guest memory landed for the CPU 86381 times, render targets written back for an engine 2102 times [1147,33] perf: 59,0 frames a second over 5,0 s (133248 shown in all) [1152,34] perf: 60,0 frames a second over 5,0 s (133549 shown in all) [1156,51] cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 8,11 s on the host's processors (81% of one, 13,52 ms a present), the whole process 12,49 s (125%); the busiest: thread 80 'MainThread' 3,51 s, thread 89 'Default Priority Jobs' 2,49 s, thread 91 'Graphics Thread' 1,80 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,11 s [1156,51] cpu: in those 10,00 s, 2183969 SVCs (218403 a second): 0x0b SleepThread 2147955, 0x18 WaitSynchronization 9739, 0x19 CancelSynchronization 6484, 0x21 SendSyncRequest 5184, 0x17 ResetSignal 3201, 0x1c WaitProcessWideKeyAtomic 3187; 0 calls the dispatch table had no code for (RtAPI.miss) [1156,52] vulkan: 16622321 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 45699 finishes (129587 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25569451 descriptor sets written, 7714878 reused (9 descriptor pools, 1155168 sets with texture arrays taken from them); 6727435 draws kept the last one's shaders and pipeline (0 checked), 14756216 its targets [1156,52] vulkan: 710 shaders translated (2414 ms), 638 pipelines made (0 from the cache, 33618 ms making, 0 ms waited for), 2133 render targets made, 27933 texture uploads (16143 MB), 1005 of them some blocks alone (899 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [1156,52] vulkan: pipeline libraries: 604 pre-rasterization and 960 fragment shader parts made (16 and 0 from the cache, 38506 and 110527 ms), 3 vertex input and 26 fragment output parts (0 ms); 1744 links (19 ms); 1744 optimized pipelines made in the background (119284 ms) [1156,52] vulkan: 638 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1156,52] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27555 encoder dispatches in all [1156,52] vulkan: the BC7 cache gave 34954 levels and took 21746 new; its file holds 2211 MB (started over 0 times at 8192 MB) [1156,52] vulkan: 7492 ASTC textures made BC7 between frames (15494 MB of RGBA8 freed, 157225985 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1156,52] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1156,52] vulkan: memory used and budgeted: heap 0 1711 of 5118 MB (1625 ours, 847 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1156,52] vulkan: caches: 104 render targets (99 MB, 9 parked), 462 textures (349 MB), 16029 buffers (23 MB); 933 of 5118 MB in use as they count it, 0 MB freed for the budget so far [1156,52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1156,52] vulkan: 2700527 rendering passes, 20874 clear commands, 279523 attachments cleared and 4221 left undefined by their load op; 2312742 buffers filled ahead of the passes [1156,52] vulkan: 23097 passes (75%) ended at renderer.c:287 [1156,52] vulkan: 1891 passes (6%) ended at render.c:245 [1156,52] vulkan: 1776 passes (6%) ended at surface.c:186 [1156,52] vulkan: 1371 passes (4%) ended at cmd.c:808 [1156,52] vulkan: 1200 passes (4%) ended at dma.c:220 [1156,52] vulkan: 593 passes (2%) ended at buffer.c:1163 [1156,52] vulkan: 518 passes (2%) ended at surface.c:1364 [1156,52] vulkan: 220 passes (1%) ended at buffer.c:1554 [1156,52] vulkan: GPU-owned guest memory landed for the CPU 87576 times, render targets written back for an engine 2102 times [1156,66] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,97 ms, 1st to 99th percentile 16,51 to 16,95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 16,6 ms (15,1 to 17,3), on to the display in 33,0 ms (30,8 to 33,3), 49,6 ms in all (47,3 to 49,8) [1156,66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1157,36] perf: 60,0 frames a second over 5,0 s (133850 shown in all) [1160,07] nvdrv: open /dev/nvhost-nvdec -> 3 [1160,09] nvdrv: open /dev/nvhost-nvdec -> 4 [1160,09] nvdrv: syncpt_alloc -> 22 [1160,50] nvdrv: open /dev/nvhost-vic -> 5 [1160,50] nvdrv: syncpt_alloc -> 23 [1162,36] perf: 59,2 frames a second over 5,0 s (134146 shown in all) [1166,60] cpu: 600 presents in 10,08 s (59,5 fps): 25 of the game's threads ran 4,17 s on the host's processors (41% of one, 6,95 ms a present), the whole process 8,76 s (87%); the busiest: thread 80 'MainThread' 1,79 s, thread 91 'Graphics Thread' 0,93 s, thread 89 'Default Priority Jobs' 0,89 s, thread 92 'AudioThread' 0,11 s, thread 86 'VibrationThread' 0,10 s [1166,60] cpu: in those 10,08 s, 1068391 SVCs (105960 a second): 0x0b SleepThread 1002247, 0x1c WaitProcessWideKeyAtomic 12339, 0x1d SignalProcessWideKey 12066, 0x1b ArbitrateUnlock 10702, 0x21 SendSyncRequest 10348, 0x18 WaitSynchronization 7665; 0 calls the dispatch table had no code for (RtAPI.miss) [1166,60] vulkan: 16739663 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 45936 finishes (129935 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25764278 descriptor sets written, 7754735 reused (9 descriptor pools, 1159392 sets with texture arrays taken from them); 6779084 draws kept the last one's shaders and pipeline (0 checked), 14857064 its targets [1166,60] vulkan: 716 shaders translated (2414 ms), 645 pipelines made (0 from the cache, 33686 ms making, 0 ms waited for), 2140 render targets made, 28305 texture uploads (19212 MB), 1005 of them some blocks alone (899 MB); 1 frames over 50 ms in the last 600, the slowest 84 ms [1166,60] vulkan: pipeline libraries: 604 pre-rasterization and 966 fragment shader parts made (16 and 0 from the cache, 38506 and 110588 ms), 3 vertex input and 26 fragment output parts (0 ms); 1751 links (19 ms); 1751 optimized pipelines made in the background (119370 ms) [1166,60] vulkan: 645 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1166,60] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27555 encoder dispatches in all [1166,60] vulkan: the BC7 cache gave 34967 levels and took 21746 new; its file holds 2211 MB (started over 0 times at 8192 MB) [1166,60] vulkan: 7495 ASTC textures made BC7 between frames (15503 MB of RGBA8 freed, 157237255 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1166,60] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1166,60] vulkan: memory used and budgeted: heap 0 1717 of 5117 MB (1616 ours, 845 of it allocated), heap 1 401 of 11926 MB (384 ours, 100 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) [1166,60] vulkan: caches: 102 render targets (90 MB, 7 parked), 339 textures (333 MB), 23470 buffers (23 MB); 947 of 5117 MB in use as they count it, 0 MB freed for the budget so far [1166,60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1166,60] vulkan: 2721334 rendering passes, 21744 clear commands, 281197 attachments cleared and 4221 left undefined by their load op; 2331018 buffers filled ahead of the passes [1166,60] vulkan: 16810 passes (81%) ended at renderer.c:287 [1166,60] vulkan: 692 passes (3%) ended at query.c:248 [1166,60] vulkan: 691 passes (3%) ended at surface.c:186 [1166,60] vulkan: 689 passes (3%) ended at render.c:245 [1166,60] vulkan: 587 passes (3%) ended at cmd.c:808 [1166,60] vulkan: 399 passes (2%) ended at dma.c:220 [1166,60] vulkan: 368 passes (2%) ended at nvdec.c:131 [1166,60] vulkan: 236 passes (1%) ended at buffer.c:1163 [1166,60] vulkan: GPU-owned guest memory landed for the CPU 88056 times, render targets written back for an engine 2102 times [1166,93] vulkan: display: 599 frame intervals of 16,83 ms (deviation 2,37 ms, 1st to 99th percentile 16,50 to 16,98 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 8,1 ms (3,9 to 17,0), on to the display in 33,1 ms (32,3 to 33,3), 41,1 ms in all (37,0 to 50,1) [1166,93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1167,38] perf: 59,8 frames a second over 5,0 s (134446 shown in all) [1172,39] perf: 60,0 frames a second over 5,0 s (134747 shown in all) [1177,03] nvn: 135000 presents, 270001 submissions [1177,05] cpu: 600 presents in 10,45 s (57,4 fps): 23 of the game's threads ran 2,46 s on the host's processors (24% of one, 4,10 ms a present), the whole process 5,95 s (57%); the busiest: thread 80 'MainThread' 1,17 s, thread 91 'Graphics Thread' 0,48 s, thread 89 'Default Priority Jobs' 0,36 s, thread 92 'AudioThread' 0,11 s, thread 86 'VibrationThread' 0,10 s [1177,05] cpu: in those 10,45 s, 128416 SVCs (12289 a second): 0x0b SleepThread 71729, 0x1c WaitProcessWideKeyAtomic 9885, 0x1d SignalProcessWideKey 9704, 0x21 SendSyncRequest 9586, 0x1b ArbitrateUnlock 8280, 0x18 WaitSynchronization 7219; 0 calls the dispatch table had no code for (RtAPI.miss) [1177,05] vulkan: 16779369 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 46098 finishes (130220 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25826940 descriptor sets written, 7771489 reused (9 descriptor pools, 1164000 sets with texture arrays taken from them); 6801489 draws kept the last one's shaders and pipeline (0 checked), 14886248 its targets [1177,05] vulkan: 716 shaders translated (2414 ms), 645 pipelines made (0 from the cache, 33686 ms making, 0 ms waited for), 2151 render targets made, 28753 texture uploads (21696 MB), 1011 of them some blocks alone (908 MB); 6 frames over 50 ms in the last 600, the slowest 135 ms [1177,05] vulkan: pipeline libraries: 604 pre-rasterization and 966 fragment shader parts made (16 and 0 from the cache, 38506 and 110588 ms), 3 vertex input and 26 fragment output parts (0 ms); 1751 links (19 ms); 1751 optimized pipelines made in the background (119370 ms) [1177,05] vulkan: 645 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1177,05] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27587 encoder dispatches in all [1177,05] vulkan: the BC7 cache gave 35419 levels and took 21776 new; its file holds 2211 MB (started over 0 times at 8192 MB) [1177,05] vulkan: 7557 ASTC textures made BC7 between frames (15588 MB of RGBA8 freed, 157400861 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1177,05] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1177,05] vulkan: memory used and budgeted: heap 0 1709 of 5134 MB (1622 ours, 873 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1177,05] vulkan: caches: 94 render targets (94 MB, 6 parked), 440 textures (367 MB), 20729 buffers (32 MB); 960 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1177,05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1177,05] vulkan: 2735093 rendering passes, 22447 clear commands, 282658 attachments cleared and 4221 left undefined by their load op; 2336860 buffers filled ahead of the passes [1177,05] vulkan: 11097 passes (81%) ended at renderer.c:287 [1177,05] vulkan: 714 passes (5%) ended at cmd.c:808 [1177,05] vulkan: 512 passes (4%) ended at render.c:245 [1177,05] vulkan: 289 passes (2%) ended at surface.c:186 [1177,05] vulkan: 283 passes (2%) ended at nvdec.c:131 [1177,05] vulkan: 240 passes (2%) ended at renderer.c:890 [1177,05] vulkan: 144 passes (1%) ended at dma.c:220 [1177,05] vulkan: 143 passes (1%) ended at buffer.c:1163 [1177,05] vulkan: GPU-owned guest memory landed for the CPU 88325 times, render targets written back for an engine 2102 times [1177,39] perf: 53,8 frames a second over 5,0 s (135016 shown in all) [1177,43] vulkan: display: 599 frame intervals of 17,53 ms (deviation 6,73 ms, 1st to 99th percentile 16,50 to 50,03 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 17,4 ms (0,1 to 65,3), on to the display in 31,1 ms (11,2 to 33,3), 48,5 ms in all (32,8 to 82,7) [1177,43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1180,92] vulkan: frame resource CPU: image destruction 4 ms (29 calls) [1183,22] perf: 14,6 frames a second over 5,8 s (135101 shown in all) [1188,22] perf: 37,2 frames a second over 5,0 s (135287 shown in all) [1193,22] perf: 58,2 frames a second over 5,0 s (135578 shown in all) [1193,58] cpu: 600 presents in 16,53 s (36,3 fps): 14 of the game's threads ran 7,99 s on the host's processors (48% of one, 13,31 ms a present), the whole process 18,23 s (110%); the busiest: thread 80 'MainThread' 3,21 s, thread 89 'Default Priority Jobs' 2,37 s, thread 91 'Graphics Thread' 1,95 s, thread 92 'AudioThread' 0,20 s, thread 86 'VibrationThread' 0,17 s [1193,58] cpu: in those 16,53 s, 229074 SVCs (13855 a second): 0x0b SleepThread 184369, 0x18 WaitSynchronization 11514, 0x21 SendSyncRequest 7908, 0x19 CancelSynchronization 6310, 0x1c WaitProcessWideKeyAtomic 4546, 0x1d SignalProcessWideKey 4545; 0 calls the dispatch table had no code for (RtAPI.miss) [1193,58] vulkan: 17058939 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 46739 finishes (131137 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26284231 descriptor sets written, 7873338 reused (9 descriptor pools, 1187168 sets with texture arrays taken from them); 6916295 draws kept the last one's shaders and pipeline (0 checked), 15141390 its targets [1193,58] vulkan: 716 shaders translated (2414 ms), 645 pipelines made (0 from the cache, 33686 ms making, 0 ms waited for), 2166 render targets made, 29114 texture uploads (21891 MB), 1011 of them some blocks alone (908 MB); 52 frames over 50 ms in the last 600, the slowest 1201 ms [1193,58] vulkan: pipeline libraries: 604 pre-rasterization and 966 fragment shader parts made (16 and 0 from the cache, 38506 and 110588 ms), 3 vertex input and 26 fragment output parts (0 ms); 1751 links (19 ms); 1751 optimized pipelines made in the background (119370 ms) [1193,58] vulkan: 645 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1193,58] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27616 encoder dispatches in all [1193,58] vulkan: the BC7 cache gave 36825 levels and took 21802 new; its file holds 2213 MB (started over 0 times at 8192 MB) [1193,58] vulkan: 7771 ASTC textures made BC7 between frames (16019 MB of RGBA8 freed, 158100459 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1193,58] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1193,58] vulkan: memory used and budgeted: heap 0 1739 of 5097 MB (1649 ours, 1064 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1193,58] vulkan: caches: 106 render targets (126 MB, 17 parked), 664 textures (514 MB), 16981 buffers (30 MB); 1154 of 5097 MB in use as they count it, 0 MB freed for the budget so far [1193,58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1193,58] vulkan: 2770449 rendering passes, 22572 clear commands, 285328 attachments cleared and 4291 left undefined by their load op; 2387035 buffers filled ahead of the passes [1193,58] vulkan: 23018 passes (65%) ended at renderer.c:287 [1193,58] vulkan: 4840 passes (14%) ended at cmd.c:808 [1193,58] vulkan: 1979 passes (6%) ended at render.c:245 [1193,58] vulkan: 1494 passes (4%) ended at surface.c:186 [1193,58] vulkan: 1140 passes (3%) ended at query.c:248 [1193,58] vulkan: 1085 passes (3%) ended at dma.c:220 [1193,58] vulkan: 587 passes (2%) ended at buffer.c:1163 [1193,58] vulkan: 489 passes (1%) ended at renderer.c:890 [1193,58] vulkan: GPU-owned guest memory landed for the CPU 89520 times, render targets written back for an engine 2137 times [1193,88] vulkan: display: 599 frame intervals of 27,46 ms (deviation 51,59 ms, 1st to 99th percentile 16,49 to 183,30 ms), 52 held for other than 1 refresh; the game's frames went from release to present in 29,1 ms (5,9 to 283,6), on to the display in 30,8 ms (9,1 to 33,3), 59,9 ms in all (37,3 to 294,0) [1193,88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1198,23] perf: 59,6 frames a second over 5,0 s (135877 shown in all) [1203,25] perf: 57,8 frames a second over 5,0 s (136167 shown in all) [1203,80] cpu: 600 presents in 10,22 s (58,7 fps): 14 of the game's threads ran 7,12 s on the host's processors (70% of one, 11,87 ms a present), the whole process 12,52 s (123%); the busiest: thread 80 'MainThread' 2,96 s, thread 89 'Default Priority Jobs' 2,08 s, thread 91 'Graphics Thread' 1,74 s, thread 92 'AudioThread' 0,16 s, thread 86 'VibrationThread' 0,12 s [1203,80] cpu: in those 10,22 s, 142462 SVCs (13944 a second): 0x0b SleepThread 108852, 0x18 WaitSynchronization 8605, 0x19 CancelSynchronization 5263, 0x21 SendSyncRequest 5246, 0x1c WaitProcessWideKeyAtomic 3456, 0x1d SignalProcessWideKey 3456; 0 calls the dispatch table had no code for (RtAPI.miss) [1203,80] vulkan: 17311145 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 47478 finishes (132123 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26697046 descriptor sets written, 7965015 reused (9 descriptor pools, 1203744 sets with texture arrays taken from them); 7019708 draws kept the last one's shaders and pipeline (0 checked), 15370104 its targets [1203,80] vulkan: 721 shaders translated (2421 ms), 648 pipelines made (0 from the cache, 33956 ms making, 0 ms waited for), 2183 render targets made, 29226 texture uploads (21949 MB), 1011 of them some blocks alone (908 MB); 3 frames over 50 ms in the last 600, the slowest 154 ms [1203,80] vulkan: pipeline libraries: 605 pre-rasterization and 969 fragment shader parts made (16 and 0 from the cache, 38708 and 110656 ms), 3 vertex input and 26 fragment output parts (0 ms); 1754 links (19 ms); 1754 optimized pipelines made in the background (119622 ms) [1203,80] vulkan: 648 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1203,80] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27617 encoder dispatches in all [1203,80] vulkan: the BC7 cache gave 37192 levels and took 21803 new; its file holds 2214 MB (started over 0 times at 8192 MB) [1203,80] vulkan: 7837 ASTC textures made BC7 between frames (16108 MB of RGBA8 freed, 158253212 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1203,80] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1203,80] vulkan: memory used and budgeted: heap 0 1723 of 5134 MB (1633 ours, 914 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1203,80] vulkan: caches: 100 render targets (106 MB, 7 parked), 535 textures (398 MB), 18787 buffers (30 MB); 1004 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1203,80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1203,80] vulkan: 2802044 rendering passes, 22849 clear commands, 287656 attachments cleared and 4685 left undefined by their load op; 2430364 buffers filled ahead of the passes [1203,80] vulkan: 22376 passes (71%) ended at renderer.c:287 [1203,80] vulkan: 2453 passes (8%) ended at render.c:245 [1203,80] vulkan: 1637 passes (5%) ended at cmd.c:808 [1203,80] vulkan: 1556 passes (5%) ended at surface.c:186 [1203,80] vulkan: 1090 passes (3%) ended at dma.c:220 [1203,80] vulkan: 792 passes (3%) ended at query.c:248 [1203,80] vulkan: 533 passes (2%) ended at buffer.c:1163 [1203,80] vulkan: 415 passes (1%) ended at buffer.c:3042 [1203,80] vulkan: GPU-owned guest memory landed for the CPU 90777 times, render targets written back for an engine 2330 times [1204,45] vulkan: display: 598 frame intervals of 17,11 ms (deviation 5,25 ms, 1st to 99th percentile 16,51 to 33,33 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 5,9 ms (0,1 to 33,0), on to the display in 32,4 ms (17,1 to 33,3), 38,5 ms in all (32,2 to 51,2) [1204,45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1208,25] perf: 59,0 frames a second over 5,0 s (136462 shown in all) [1213,27] perf: 59,6 frames a second over 5,0 s (136761 shown in all) [1213,91] nvn: 136800 presents, 273601 submissions [1213,91] cpu: 600 presents in 10,12 s (59,3 fps): 14 of the game's threads ran 8,27 s on the host's processors (82% of one, 13,78 ms a present), the whole process 13,28 s (131%); the busiest: thread 80 'MainThread' 3,47 s, thread 89 'Default Priority Jobs' 2,52 s, thread 91 'Graphics Thread' 1,97 s, thread 86 'VibrationThread' 0,12 s, thread 92 'AudioThread' 0,12 s [1213,91] cpu: in those 10,12 s, 574454 SVCs (56785 a second): 0x0b SleepThread 540410, 0x18 WaitSynchronization 8919, 0x19 CancelSynchronization 5627, 0x21 SendSyncRequest 5224, 0x17 ResetSignal 3224, 0x1d SignalProcessWideKey 3157; 0 calls the dispatch table had no code for (RtAPI.miss) [1213,91] vulkan: 17597374 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 48078 finishes (132975 ms); 0 reads past queued releases (0 samples counts written on the GPU); 27172645 descriptor sets written, 8061874 reused (9 descriptor pools, 1217472 sets with texture arrays taken from them); 7136723 draws kept the last one's shaders and pipeline (0 checked), 15631995 its targets [1213,91] vulkan: 721 shaders translated (2421 ms), 648 pipelines made (0 from the cache, 33956 ms making, 0 ms waited for), 2191 render targets made, 29318 texture uploads (22011 MB), 1011 of them some blocks alone (908 MB); 2 frames over 50 ms in the last 600, the slowest 105 ms [1213,91] vulkan: pipeline libraries: 605 pre-rasterization and 969 fragment shader parts made (16 and 0 from the cache, 38708 and 110656 ms), 3 vertex input and 26 fragment output parts (0 ms); 1754 links (19 ms); 1754 optimized pipelines made in the background (119622 ms) [1213,91] vulkan: 648 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1213,91] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27617 encoder dispatches in all [1213,91] vulkan: the BC7 cache gave 37574 levels and took 21803 new; its file holds 2214 MB (started over 0 times at 8192 MB) [1213,91] vulkan: 7894 ASTC textures made BC7 between frames (16199 MB of RGBA8 freed, 158377476 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1213,91] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1213,91] vulkan: memory used and budgeted: heap 0 1723 of 5134 MB (1633 ours, 905 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1213,91] vulkan: caches: 102 render targets (94 MB, 5 parked), 530 textures (396 MB), 16502 buffers (24 MB); 982 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1213,91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1213,91] vulkan: 2833692 rendering passes, 22849 clear commands, 290056 attachments cleared and 4685 left undefined by their load op; 2474276 buffers filled ahead of the passes [1213,91] vulkan: 23042 passes (73%) ended at renderer.c:287 [1213,91] vulkan: 1833 passes (6%) ended at cmd.c:808 [1213,91] vulkan: 1666 passes (5%) ended at render.c:245 [1213,91] vulkan: 1655 passes (5%) ended at surface.c:186 [1213,91] vulkan: 1200 passes (4%) ended at dma.c:220 [1213,91] vulkan: 589 passes (2%) ended at buffer.c:1163 [1213,91] vulkan: 546 passes (2%) ended at query.c:248 [1213,91] vulkan: 413 passes (1%) ended at surface.c:1364 [1213,91] vulkan: GPU-owned guest memory landed for the CPU 91950 times, render targets written back for an engine 2330 times [1214,73] vulkan: display: 599 frame intervals of 16,86 ms (deviation 3,11 ms, 1st to 99th percentile 16,49 to 16,98 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 3,1 ms (0,1 to 18,0), on to the display in 32,5 ms (17,9 to 33,3), 35,5 ms in all (33,2 to 49,7) [1214,73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1218,76] perf: 59,9 frames a second over 5,5 s (137090 shown in all) [1223,76] perf: 51,2 frames a second over 5,0 s (137346 shown in all) [1224,65] cpu: 600 presents in 10,73 s (55,9 fps): 14 of the game's threads ran 8,30 s on the host's processors (77% of one, 13,83 ms a present), the whole process 13,25 s (123%); the busiest: thread 80 'MainThread' 3,56 s, thread 89 'Default Priority Jobs' 2,53 s, thread 91 'Graphics Thread' 1,88 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s [1224,65] cpu: in those 10,73 s, 742561 SVCs (69185 a second): 0x0b SleepThread 707498, 0x18 WaitSynchronization 9187, 0x19 CancelSynchronization 5719, 0x21 SendSyncRequest 5422, 0x17 ResetSignal 3346, 0x1c WaitProcessWideKeyAtomic 3270; 0 calls the dispatch table had no code for (RtAPI.miss) [1224,65] vulkan: 17866623 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 48678 finishes (134230 ms); 0 reads past queued releases (0 samples counts written on the GPU); 27616422 descriptor sets written, 8156595 reused (9 descriptor pools, 1229088 sets with texture arrays taken from them); 7244407 draws kept the last one's shaders and pipeline (0 checked), 15877017 its targets [1224,65] vulkan: 721 shaders translated (2421 ms), 648 pipelines made (0 from the cache, 33956 ms making, 0 ms waited for), 2191 render targets made, 29379 texture uploads (22040 MB), 1011 of them some blocks alone (908 MB); 2 frames over 50 ms in the last 600, the slowest 712 ms [1224,65] vulkan: pipeline libraries: 605 pre-rasterization and 969 fragment shader parts made (16 and 0 from the cache, 38708 and 110656 ms), 3 vertex input and 26 fragment output parts (0 ms); 1754 links (19 ms); 1754 optimized pipelines made in the background (119622 ms) [1224,65] vulkan: 648 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1224,65] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27625 encoder dispatches in all [1224,65] vulkan: the BC7 cache gave 37862 levels and took 21811 new; its file holds 2214 MB (started over 0 times at 8192 MB) [1224,65] vulkan: 7940 ASTC textures made BC7 between frames (16261 MB of RGBA8 freed, 158480296 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1224,65] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1224,65] vulkan: memory used and budgeted: heap 0 1695 of 5118 MB (1611 ours, 842 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1224,65] vulkan: caches: 100 render targets (84 MB, 4 parked), 452 textures (358 MB), 15105 buffers (21 MB); 926 of 5118 MB in use as they count it, 0 MB freed for the budget so far [1224,65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1224,65] vulkan: 2864988 rendering passes, 22857 clear commands, 292440 attachments cleared and 4685 left undefined by their load op; 2505603 buffers filled ahead of the passes [1224,65] vulkan: 22786 passes (73%) ended at renderer.c:287 [1224,65] vulkan: 1756 passes (6%) ended at surface.c:186 [1224,65] vulkan: 1746 passes (6%) ended at cmd.c:808 [1224,65] vulkan: 1710 passes (5%) ended at render.c:245 [1224,65] vulkan: 1193 passes (4%) ended at dma.c:220 [1224,65] vulkan: 764 passes (2%) ended at query.c:248 [1224,65] vulkan: 597 passes (2%) ended at buffer.c:1163 [1224,65] vulkan: 357 passes (1%) ended at renderer.c:890 [1224,65] vulkan: GPU-owned guest memory landed for the CPU 93127 times, render targets written back for an engine 2330 times [1225,98] vulkan: display: 597 frame intervals of 17,97 ms (deviation 28,00 ms, 1st to 99th percentile 16,50 to 31,55 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 5,5 ms (1,4 to 25,8), on to the display in 32,7 ms (18,3 to 33,3), 37,8 ms in all (34,5 to 51,3) [1225,98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1228,77] perf: 59,8 frames a second over 5,0 s (137646 shown in all) [1233,79] perf: 60,0 frames a second over 5,0 s (137947 shown in all) [1234,66] cpu: 600 presents in 10,02 s (59,9 fps): 14 of the game's threads ran 8,60 s on the host's processors (86% of one, 14,34 ms a present), the whole process 13,73 s (137%); the busiest: thread 80 'MainThread' 3,59 s, thread 89 'Default Priority Jobs' 2,71 s, thread 91 'Graphics Thread' 2,00 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,11 s [1234,66] cpu: in those 10,02 s, 1250911 SVCs (124889 a second): 0x0b SleepThread 1216801, 0x18 WaitSynchronization 8974, 0x19 CancelSynchronization 5719, 0x21 SendSyncRequest 5143, 0x17 ResetSignal 3204, 0x1c WaitProcessWideKeyAtomic 3168; 0 calls the dispatch table had no code for (RtAPI.miss) [1234,66] vulkan: 18171173 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 49278 finishes (135108 ms); 0 reads past queued releases (0 samples counts written on the GPU); 28121150 descriptor sets written, 8260967 reused (9 descriptor pools, 1240864 sets with texture arrays taken from them); 7363216 draws kept the last one's shaders and pipeline (0 checked), 16157312 its targets [1234,66] vulkan: 721 shaders translated (2421 ms), 648 pipelines made (0 from the cache, 33956 ms making, 0 ms waited for), 2202 render targets made, 29422 texture uploads (22057 MB), 1011 of them some blocks alone (908 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [1234,66] vulkan: pipeline libraries: 605 pre-rasterization and 969 fragment shader parts made (16 and 0 from the cache, 38708 and 110656 ms), 3 vertex input and 26 fragment output parts (0 ms); 1754 links (19 ms); 1754 optimized pipelines made in the background (119622 ms) [1234,66] vulkan: 648 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1234,66] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27625 encoder dispatches in all [1234,66] vulkan: the BC7 cache gave 38036 levels and took 21811 new; its file holds 2214 MB (started over 0 times at 8192 MB) [1234,66] vulkan: 7966 ASTC textures made BC7 between frames (16291 MB of RGBA8 freed, 158520912 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1234,66] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1234,66] vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 796 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1234,66] vulkan: caches: 100 render targets (84 MB, 4 parked), 413 textures (312 MB), 16547 buffers (21 MB); 881 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1234,66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1234,66] vulkan: 2897010 rendering passes, 22857 clear commands, 294840 attachments cleared and 4685 left undefined by their load op; 2549161 buffers filled ahead of the passes [1234,66] vulkan: 22712 passes (71%) ended at renderer.c:287 [1234,66] vulkan: 2031 passes (6%) ended at cmd.c:808 [1234,66] vulkan: 1849 passes (6%) ended at surface.c:186 [1234,66] vulkan: 1726 passes (5%) ended at render.c:245 [1234,66] vulkan: 1200 passes (4%) ended at dma.c:220 [1234,66] vulkan: 1085 passes (3%) ended at query.c:248 [1234,66] vulkan: 594 passes (2%) ended at buffer.c:1163 [1234,66] vulkan: 456 passes (1%) ended at renderer.c:890 [1234,66] vulkan: GPU-owned guest memory landed for the CPU 94320 times, render targets written back for an engine 2330 times [1235,98] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,50 to 16,97 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5,5 ms (0,7 to 17,1), on to the display in 32,7 ms (17,3 to 33,3), 38,2 ms in all (33,7 to 49,9) [1235,98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1238,79] perf: 60,0 frames a second over 5,0 s (138247 shown in all) [1243,81] perf: 59,2 frames a second over 5,0 s (138544 shown in all) [1244,73] nvn: 138600 presents, 277201 submissions [1244,73] cpu: 600 presents in 10,07 s (59,6 fps): 14 of the game's threads ran 8,16 s on the host's processors (81% of one, 13,61 ms a present), the whole process 12,80 s (127%); the busiest: thread 80 'MainThread' 3,48 s, thread 89 'Default Priority Jobs' 2,54 s, thread 91 'Graphics Thread' 1,82 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s [1244,73] cpu: in those 10,07 s, 190459 SVCs (18920 a second): 0x0b SleepThread 156524, 0x18 WaitSynchronization 8948, 0x19 CancelSynchronization 5640, 0x21 SendSyncRequest 5164, 0x17 ResetSignal 3213, 0x1d SignalProcessWideKey 3123; 0 calls the dispatch table had no code for (RtAPI.miss) [1244,73] vulkan: 18415717 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 49878 finishes (136143 ms); 0 reads past queued releases (0 samples counts written on the GPU); 28528100 descriptor sets written, 8343105 reused (9 descriptor pools, 1259104 sets with texture arrays taken from them); 7459304 draws kept the last one's shaders and pipeline (0 checked), 16377260 its targets [1244,73] vulkan: 721 shaders translated (2421 ms), 648 pipelines made (0 from the cache, 33956 ms making, 0 ms waited for), 2202 render targets made, 29475 texture uploads (22088 MB), 1011 of them some blocks alone (908 MB); 1 frames over 50 ms in the last 600, the slowest 87 ms [1244,73] vulkan: pipeline libraries: 605 pre-rasterization and 969 fragment shader parts made (16 and 0 from the cache, 38708 and 110656 ms), 3 vertex input and 26 fragment output parts (0 ms); 1754 links (19 ms); 1754 optimized pipelines made in the background (119622 ms) [1244,73] vulkan: 648 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1244,73] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27634 encoder dispatches in all [1244,73] vulkan: the BC7 cache gave 38288 levels and took 21820 new; its file holds 2214 MB (started over 0 times at 8192 MB) [1244,73] vulkan: 8004 ASTC textures made BC7 between frames (16337 MB of RGBA8 freed, 158603334 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1244,73] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1244,73] vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 794 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1244,73] vulkan: caches: 100 render targets (84 MB, 4 parked), 406 textures (307 MB), 17478 buffers (24 MB); 879 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1244,73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1244,73] vulkan: 2928814 rendering passes, 22857 clear commands, 297240 attachments cleared and 4685 left undefined by their load op; 2591823 buffers filled ahead of the passes [1244,73] vulkan: 23202 passes (73%) ended at renderer.c:287 [1244,73] vulkan: 1788 passes (6%) ended at surface.c:186 [1244,73] vulkan: 1781 passes (6%) ended at render.c:245 [1244,73] vulkan: 1537 passes (5%) ended at cmd.c:808 [1244,73] vulkan: 1200 passes (4%) ended at dma.c:220 [1244,73] vulkan: 594 passes (2%) ended at buffer.c:1163 [1244,73] vulkan: 489 passes (2%) ended at query.c:248 [1244,73] vulkan: 471 passes (1%) ended at buffer.c:3042 [1244,73] vulkan: GPU-owned guest memory landed for the CPU 95507 times, render targets written back for an engine 2330 times [1246,26] vulkan: display: 599 frame intervals of 16,86 ms (deviation 2,64 ms, 1st to 99th percentile 16,50 to 16,99 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 4,4 ms (0,1 to 28,2), on to the display in 32,8 ms (21,7 to 33,3), 37,1 ms in all (33,0 to 49,8) [1246,26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1248,81] perf: 59,6 frames a second over 5,0 s (138842 shown in all) [1253,82] perf: 57,6 frames a second over 5,0 s (139131 shown in all) [1254,96] cpu: 600 presents in 10,23 s (58,6 fps): 14 of the game's threads ran 8,19 s on the host's processors (80% of one, 13,64 ms a present), the whole process 13,40 s (131%); the busiest: thread 80 'MainThread' 3,33 s, thread 89 'Default Priority Jobs' 2,51 s, thread 91 'Graphics Thread' 2,02 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s [1254,96] cpu: in those 10,23 s, 192996 SVCs (18860 a second): 0x0b SleepThread 158806, 0x18 WaitSynchronization 8932, 0x19 CancelSynchronization 5589, 0x21 SendSyncRequest 5238, 0x17 ResetSignal 3246, 0x1c WaitProcessWideKeyAtomic 3184; 0 calls the dispatch table had no code for (RtAPI.miss) [1254,96] vulkan: 18710020 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 50478 finishes (137149 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29017347 descriptor sets written, 8442464 reused (9 descriptor pools, 1277952 sets with texture arrays taken from them); 7571762 draws kept the last one's shaders and pipeline (0 checked), 16646915 its targets [1254,96] vulkan: 721 shaders translated (2421 ms), 648 pipelines made (0 from the cache, 33956 ms making, 0 ms waited for), 2202 render targets made, 29545 texture uploads (22130 MB), 1011 of them some blocks alone (908 MB); 4 frames over 50 ms in the last 600, the slowest 133 ms [1254,96] vulkan: pipeline libraries: 605 pre-rasterization and 969 fragment shader parts made (16 and 0 from the cache, 38708 and 110656 ms), 3 vertex input and 26 fragment output parts (0 ms); 1754 links (19 ms); 1754 optimized pipelines made in the background (119622 ms) [1254,96] vulkan: 648 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1254,96] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27634 encoder dispatches in all [1254,96] vulkan: the BC7 cache gave 38577 levels and took 21820 new; its file holds 2214 MB (started over 0 times at 8192 MB) [1254,96] vulkan: 8049 ASTC textures made BC7 between frames (16447 MB of RGBA8 freed, 158752569 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1254,96] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1254,96] vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 835 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1254,96] vulkan: caches: 100 render targets (84 MB, 4 parked), 424 textures (347 MB), 18887 buffers (24 MB); 919 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1254,96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1254,96] vulkan: 2961447 rendering passes, 22857 clear commands, 299640 attachments cleared and 4685 left undefined by their load op; 2633973 buffers filled ahead of the passes [1254,96] vulkan: 22802 passes (70%) ended at renderer.c:287 [1254,96] vulkan: 1936 passes (6%) ended at cmd.c:808 [1254,96] vulkan: 1845 passes (6%) ended at surface.c:186 [1254,96] vulkan: 1771 passes (5%) ended at render.c:245 [1254,96] vulkan: 1351 passes (4%) ended at query.c:248 [1254,96] vulkan: 1200 passes (4%) ended at dma.c:220 [1254,96] vulkan: 593 passes (2%) ended at buffer.c:1163 [1254,96] vulkan: 587 passes (2%) ended at renderer.c:890 [1254,96] vulkan: GPU-owned guest memory landed for the CPU 96692 times, render targets written back for an engine 2330 times [1256,45] vulkan: display: 599 frame intervals of 17,00 ms (deviation 5,35 ms, 1st to 99th percentile 16,51 to 16,99 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 5,9 ms (0,1 to 24,6), on to the display in 32,4 ms (14,1 to 33,3), 38,3 ms in all (31,6 to 42,4) [1256,45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1258,83] perf: 59,6 frames a second over 5,0 s (139429 shown in all) [1263,84] perf: 59,8 frames a second over 5,0 s (139729 shown in all) [1265,01] cpu: 600 presents in 10,05 s (59,7 fps): 14 of the game's threads ran 9,33 s on the host's processors (93% of one, 15,55 ms a present), the whole process 14,60 s (145%); the busiest: thread 80 'MainThread' 3,94 s, thread 89 'Default Priority Jobs' 2,93 s, thread 91 'Graphics Thread' 2,14 s, thread 86 'VibrationThread' 0,12 s, thread 92 'AudioThread' 0,12 s [1265,01] cpu: in those 10,05 s, 191862 SVCs (19092 a second): 0x0b SleepThread 157821, 0x18 WaitSynchronization 9042, 0x19 CancelSynchronization 5770, 0x21 SendSyncRequest 5038, 0x17 ResetSignal 3210, 0x1c WaitProcessWideKeyAtomic 3033; 0 calls the dispatch table had no code for (RtAPI.miss) [1265,01] vulkan: 19008153 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 51078 finishes (138275 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29521646 descriptor sets written, 8534431 reused (9 descriptor pools, 1297152 sets with texture arrays taken from them); 7677518 draws kept the last one's shaders and pipeline (0 checked), 16920376 its targets [1265,01] vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2202 render targets made, 29628 texture uploads (22154 MB), 1011 of them some blocks alone (908 MB); 2 frames over 50 ms in the last 600, the slowest 70 ms [1265,01] vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) [1265,01] vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1265,01] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27651 encoder dispatches in all [1265,01] vulkan: the BC7 cache gave 38941 levels and took 21837 new; its file holds 2215 MB (started over 0 times at 8192 MB) [1265,01] vulkan: 8100 ASTC textures made BC7 between frames (16507 MB of RGBA8 freed, 158844599 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1265,01] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1265,01] vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 838 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1265,01] vulkan: caches: 100 render targets (84 MB, 4 parked), 465 textures (350 MB), 15654 buffers (23 MB); 921 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1265,01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1265,01] vulkan: 2993832 rendering passes, 22857 clear commands, 302040 attachments cleared and 4685 left undefined by their load op; 2671152 buffers filled ahead of the passes [1265,01] vulkan: 22813 passes (70%) ended at renderer.c:287 [1265,01] vulkan: 1909 passes (6%) ended at cmd.c:808 [1265,01] vulkan: 1862 passes (6%) ended at surface.c:186 [1265,01] vulkan: 1771 passes (5%) ended at render.c:245 [1265,01] vulkan: 1200 passes (4%) ended at dma.c:220 [1265,01] vulkan: 1165 passes (4%) ended at query.c:248 [1265,01] vulkan: 589 passes (2%) ended at buffer.c:1163 [1265,01] vulkan: 587 passes (2%) ended at renderer.c:890 [1265,01] vulkan: GPU-owned guest memory landed for the CPU 97875 times, render targets written back for an engine 2330 times [1266,85] vulkan: display: 598 frame intervals of 16,80 ms (deviation 1,78 ms, 1st to 99th percentile 16,47 to 16,97 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 4,9 ms (1,6 to 20,3), on to the display in 32,7 ms (20,3 to 33,3), 37,3 ms in all (34,7 to 49,8) [1266,85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1268,86] perf: 60,0 frames a second over 5,0 s (140030 shown in all) [1273,86] perf: 59,4 frames a second over 5,0 s (140327 shown in all) [1275,06] nvn: 140400 presents, 280801 submissions [1275,06] cpu: 600 presents in 10,05 s (59,7 fps): 14 of the game's threads ran 8,37 s on the host's processors (83% of one, 13,95 ms a present), the whole process 13,61 s (135%); the busiest: thread 80 'MainThread' 3,40 s, thread 89 'Default Priority Jobs' 2,59 s, thread 91 'Graphics Thread' 2,06 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s [1275,06] cpu: in those 10,05 s, 182563 SVCs (18166 a second): 0x0b SleepThread 148124, 0x18 WaitSynchronization 9041, 0x19 CancelSynchronization 5766, 0x21 SendSyncRequest 5176, 0x17 ResetSignal 3210, 0x1d SignalProcessWideKey 3157; 0 calls the dispatch table had no code for (RtAPI.miss) [1275,06] vulkan: 19311870 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 51678 finishes (139322 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30026503 descriptor sets written, 8637008 reused (9 descriptor pools, 1316352 sets with texture arrays taken from them); 7797082 draws kept the last one's shaders and pipeline (0 checked), 17199452 its targets [1275,06] vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2202 render targets made, 29689 texture uploads (22201 MB), 1011 of them some blocks alone (908 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [1275,06] vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) [1275,06] vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1275,06] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27663 encoder dispatches in all [1275,06] vulkan: the BC7 cache gave 39218 levels and took 21848 new; its file holds 2216 MB (started over 0 times at 8192 MB) [1275,06] vulkan: 8142 ASTC textures made BC7 between frames (16600 MB of RGBA8 freed, 159052537 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1275,06] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1275,06] vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 835 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1275,06] vulkan: caches: 100 render targets (84 MB, 4 parked), 478 textures (351 MB), 17567 buffers (21 MB); 920 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1275,06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1275,06] vulkan: 3026034 rendering passes, 22857 clear commands, 304440 attachments cleared and 4685 left undefined by their load op; 2716474 buffers filled ahead of the passes [1275,06] vulkan: 23084 passes (72%) ended at renderer.c:287 [1275,06] vulkan: 2071 passes (6%) ended at cmd.c:808 [1275,06] vulkan: 1788 passes (6%) ended at render.c:245 [1275,06] vulkan: 1604 passes (5%) ended at surface.c:186 [1275,06] vulkan: 1200 passes (4%) ended at dma.c:220 [1275,06] vulkan: 592 passes (2%) ended at buffer.c:1163 [1275,06] vulkan: 476 passes (1%) ended at buffer.c:3042 [1275,06] vulkan: 474 passes (1%) ended at query.c:248 [1275,06] vulkan: GPU-owned guest memory landed for the CPU 99055 times, render targets written back for an engine 2330 times [1276,95] vulkan: display: 599 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,50 to 16,95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 9,6 ms (1,5 to 25,8), on to the display in 32,7 ms (20,6 to 33,3), 42,3 ms in all (34,6 to 49,8) [1276,95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1278,88] perf: 60,0 frames a second over 5,0 s (140628 shown in all) [1283,97] perf: 59,2 frames a second over 5,1 s (140930 shown in all) [1286,46] cpu: 600 presents in 11,40 s (52,6 fps): 14 of the game's threads ran 8,12 s on the host's processors (71% of one, 13,54 ms a present), the whole process 13,43 s (118%); the busiest: thread 80 'MainThread' 3,36 s, thread 89 'Default Priority Jobs' 2,47 s, thread 91 'Graphics Thread' 1,96 s, thread 92 'AudioThread' 0,14 s, thread 86 'VibrationThread' 0,13 s [1286,46] cpu: in those 11,40 s, 314372 SVCs (27577 a second): 0x0b SleepThread 278456, 0x18 WaitSynchronization 9286, 0x21 SendSyncRequest 5740, 0x19 CancelSynchronization 5610, 0x17 ResetSignal 3480, 0x1c WaitProcessWideKeyAtomic 3458; 0 calls the dispatch table had no code for (RtAPI.miss) [1286,46] vulkan: 19602630 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52278 finishes (140249 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30507611 descriptor sets written, 8737420 reused (9 descriptor pools, 1333984 sets with texture arrays taken from them); 7910790 draws kept the last one's shaders and pipeline (0 checked), 17465677 its targets [1286,46] vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2202 render targets made, 29748 texture uploads (22264 MB), 1011 of them some blocks alone (908 MB); 5 frames over 50 ms in the last 600, the slowest 984 ms [1286,46] vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) [1286,46] vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1286,46] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27663 encoder dispatches in all [1286,46] vulkan: the BC7 cache gave 39468 levels and took 21848 new; its file holds 2216 MB (started over 0 times at 8192 MB) [1286,46] vulkan: 8176 ASTC textures made BC7 between frames (16676 MB of RGBA8 freed, 159156087 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1286,46] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1286,46] vulkan: memory used and budgeted: heap 0 1695 of 5118 MB (1611 ours, 876 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1286,46] vulkan: caches: 100 render targets (84 MB, 4 parked), 472 textures (390 MB), 17520 buffers (23 MB); 961 of 5118 MB in use as they count it, 0 MB freed for the budget so far [1286,46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1286,46] vulkan: 3057858 rendering passes, 22857 clear commands, 306840 attachments cleared and 4685 left undefined by their load op; 2761518 buffers filled ahead of the passes [1286,46] vulkan: 23181 passes (73%) ended at renderer.c:287 [1286,46] vulkan: 1928 passes (6%) ended at cmd.c:808 [1286,46] vulkan: 1735 passes (5%) ended at render.c:245 [1286,46] vulkan: 1717 passes (5%) ended at surface.c:186 [1286,46] vulkan: 1200 passes (4%) ended at dma.c:220 [1286,46] vulkan: 593 passes (2%) ended at buffer.c:1163 [1286,46] vulkan: 437 passes (1%) ended at query.c:248 [1286,46] vulkan: 430 passes (1%) ended at surface.c:1364 [1286,46] vulkan: GPU-owned guest memory landed for the CPU 100242 times, render targets written back for an engine 2330 times [1288,33] vulkan: display: 599 frame intervals of 19,00 ms (deviation 41,59 ms, 1st to 99th percentile 16,48 to 33,00 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 9,5 ms (0,5 to 41,2), on to the display in 32,7 ms (19,3 to 33,3), 42,2 ms in all (33,6 to 52,0) [1288,33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1288,97] perf: 44,0 frames a second over 5,0 s (141150 shown in all) [1293,99] perf: 60,0 frames a second over 5,0 s (141451 shown in all) [1296,58] cpu: 600 presents in 10,12 s (59,3 fps): 14 of the game's threads ran 8,44 s on the host's processors (83% of one, 14,06 ms a present), the whole process 13,13 s (130%); the busiest: thread 80 'MainThread' 3,64 s, thread 89 'Default Priority Jobs' 2,66 s, thread 91 'Graphics Thread' 1,83 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s [1296,58] cpu: in those 10,12 s, 806386 SVCs (79711 a second): 0x0b SleepThread 772177, 0x18 WaitSynchronization 8865, 0x19 CancelSynchronization 5580, 0x21 SendSyncRequest 5205, 0x17 ResetSignal 3224, 0x1c WaitProcessWideKeyAtomic 3178; 0 calls the dispatch table had no code for (RtAPI.miss) [1296,58] vulkan: 19867602 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 52878 finishes (141201 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30944349 descriptor sets written, 8830626 reused (9 descriptor pools, 1343264 sets with texture arrays taken from them); 8015352 draws kept the last one's shaders and pipeline (0 checked), 17706562 its targets [1296,58] vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2202 render targets made, 29784 texture uploads (22275 MB), 1011 of them some blocks alone (908 MB); 2 frames over 50 ms in the last 600, the slowest 62 ms [1296,58] vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) [1296,58] vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1296,58] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27675 encoder dispatches in all [1296,58] vulkan: the BC7 cache gave 39660 levels and took 21859 new; its file holds 2217 MB (started over 0 times at 8192 MB) [1296,58] vulkan: 8206 ASTC textures made BC7 between frames (16721 MB of RGBA8 freed, 159299208 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1296,58] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1296,58] vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 836 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1296,58] vulkan: caches: 100 render targets (84 MB, 4 parked), 430 textures (349 MB), 18649 buffers (24 MB); 921 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1296,58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1296,58] vulkan: 3088750 rendering passes, 22865 clear commands, 309224 attachments cleared and 4685 left undefined by their load op; 2795247 buffers filled ahead of the passes [1296,58] vulkan: 22748 passes (74%) ended at renderer.c:287 [1296,58] vulkan: 1678 passes (5%) ended at cmd.c:808 [1296,58] vulkan: 1669 passes (5%) ended at render.c:245 [1296,58] vulkan: 1494 passes (5%) ended at surface.c:186 [1296,58] vulkan: 1193 passes (4%) ended at dma.c:220 [1296,58] vulkan: 764 passes (2%) ended at query.c:248 [1296,58] vulkan: 590 passes (2%) ended at buffer.c:1163 [1296,58] vulkan: 320 passes (1%) ended at renderer.c:890 [1296,58] vulkan: GPU-owned guest memory landed for the CPU 101434 times, render targets written back for an engine 2330 times [1298,59] vulkan: display: 599 frame intervals of 17,14 ms (deviation 6,63 ms, 1st to 99th percentile 16,51 to 33,30 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 7,6 ms (0,4 to 45,8), on to the display in 32,8 ms (20,4 to 33,3), 40,4 ms in all (33,5 to 66,2) [1298,59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1299,01] perf: 56,6 frames a second over 5,0 s (141735 shown in all) [1304,02] perf: 60,0 frames a second over 5,0 s (142036 shown in all) [1306,74] nvn: 142200 presents, 284401 submissions [1306,74] cpu: 600 presents in 10,17 s (59,0 fps): 14 of the game's threads ran 8,54 s on the host's processors (84% of one, 14,23 ms a present), the whole process 13,28 s (131%); the busiest: thread 80 'MainThread' 3,64 s, thread 89 'Default Priority Jobs' 2,73 s, thread 91 'Graphics Thread' 1,87 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s [1306,74] cpu: in those 10,17 s, 1631081 SVCs (160437 a second): 0x0b SleepThread 1596797, 0x18 WaitSynchronization 8984, 0x19 CancelSynchronization 5669, 0x21 SendSyncRequest 5190, 0x17 ResetSignal 3233, 0x1d SignalProcessWideKey 3172; 0 calls the dispatch table had no code for (RtAPI.miss) [1306,74] vulkan: 20134042 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 53478 finishes (141997 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31384180 descriptor sets written, 8923675 reused (9 descriptor pools, 1351264 sets with texture arrays taken from them); 8119548 draws kept the last one's shaders and pipeline (0 checked), 17948907 its targets [1306,74] vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2224 render targets made, 29829 texture uploads (22310 MB), 1011 of them some blocks alone (908 MB); 1 frames over 50 ms in the last 600, the slowest 177 ms [1306,74] vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) [1306,74] vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1306,74] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27720 encoder dispatches in all [1306,74] vulkan: the BC7 cache gave 39808 levels and took 21901 new; its file holds 2222 MB (started over 0 times at 8192 MB) [1306,74] vulkan: 8238 ASTC textures made BC7 between frames (16783 MB of RGBA8 freed, 159664056 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1306,74] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1306,74] vulkan: memory used and budgeted: heap 0 1703 of 5115 MB (1618 ours, 826 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1306,74] vulkan: caches: 104 render targets (93 MB, 8 parked), 392 textures (325 MB), 15477 buffers (22 MB); 911 of 5115 MB in use as they count it, 0 MB freed for the budget so far [1306,74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1306,74] vulkan: 3119781 rendering passes, 22865 clear commands, 311624 attachments cleared and 4685 left undefined by their load op; 2821644 buffers filled ahead of the passes [1306,74] vulkan: 22751 passes (73%) ended at renderer.c:287 [1306,74] vulkan: 1821 passes (6%) ended at render.c:245 [1306,74] vulkan: 1750 passes (6%) ended at cmd.c:808 [1306,74] vulkan: 1605 passes (5%) ended at surface.c:186 [1306,74] vulkan: 1200 passes (4%) ended at dma.c:220 [1306,74] vulkan: 599 passes (2%) ended at buffer.c:1163 [1306,74] vulkan: 492 passes (2%) ended at query.c:248 [1306,74] vulkan: 301 passes (1%) ended at surface.c:1364 [1306,74] vulkan: GPU-owned guest memory landed for the CPU 102621 times, render targets written back for an engine 2330 times [1308,58] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,50 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 12,9 ms (12,3 to 23,3), on to the display in 32,8 ms (22,1 to 33,3), 45,6 ms in all (45,3 to 46,0) [1308,58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1309,04] perf: 60,0 frames a second over 5,0 s (142337 shown in all) [1314,04] perf: 59,4 frames a second over 5,0 s (142634 shown in all) [1316,81] cpu: 600 presents in 10,07 s (59,6 fps): 14 of the game's threads ran 9,36 s on the host's processors (93% of one, 15,61 ms a present), the whole process 14,80 s (147%); the busiest: thread 80 'MainThread' 3,84 s, thread 89 'Default Priority Jobs' 3,07 s, thread 91 'Graphics Thread' 2,14 s, thread 86 'VibrationThread' 0,12 s, thread 92 'AudioThread' 0,12 s [1316,81] cpu: in those 10,07 s, 243950 SVCs (24234 a second): 0x0b SleepThread 210379, 0x18 WaitSynchronization 8914, 0x19 CancelSynchronization 5643, 0x21 SendSyncRequest 5071, 0x17 ResetSignal 3213, 0x1c WaitProcessWideKeyAtomic 3030; 0 calls the dispatch table had no code for (RtAPI.miss) [1316,81] vulkan: 20454487 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 54078 finishes (143221 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31917500 descriptor sets written, 9031245 reused (9 descriptor pools, 1370464 sets with texture arrays taken from them); 8246362 draws kept the last one's shaders and pipeline (0 checked), 18244677 its targets [1316,81] vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2228 render targets made, 29914 texture uploads (22358 MB), 1011 of them some blocks alone (908 MB); 2 frames over 50 ms in the last 600, the slowest 72 ms [1316,81] vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) [1316,81] vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1316,81] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27734 encoder dispatches in all [1316,81] vulkan: the BC7 cache gave 40157 levels and took 21914 new; its file holds 2223 MB (started over 0 times at 8192 MB) [1316,81] vulkan: 8293 ASTC textures made BC7 between frames (16869 MB of RGBA8 freed, 159864883 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1316,81] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1316,81] vulkan: memory used and budgeted: heap 0 1703 of 5133 MB (1618 ours, 865 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1316,81] vulkan: caches: 100 render targets (84 MB, 4 parked), 446 textures (364 MB), 14914 buffers (21 MB); 933 of 5133 MB in use as they count it, 0 MB freed for the budget so far [1316,81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1316,81] vulkan: 3152740 rendering passes, 22865 clear commands, 314024 attachments cleared and 4685 left undefined by their load op; 2858125 buffers filled ahead of the passes [1316,81] vulkan: 22800 passes (69%) ended at renderer.c:287 [1316,81] vulkan: 2195 passes (7%) ended at cmd.c:808 [1316,81] vulkan: 1802 passes (5%) ended at render.c:245 [1316,81] vulkan: 1614 passes (5%) ended at surface.c:186 [1316,81] vulkan: 1511 passes (5%) ended at query.c:248 [1316,81] vulkan: 1200 passes (4%) ended at dma.c:220 [1316,81] vulkan: 600 passes (2%) ended at renderer.c:890 [1316,81] vulkan: 590 passes (2%) ended at buffer.c:1163 [1316,81] vulkan: GPU-owned guest memory landed for the CPU 103800 times, render targets written back for an engine 2330 times [1318,63] vulkan: display: 599 frame intervals of 16,78 ms (deviation 1,67 ms, 1st to 99th percentile 16,50 to 16,97 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 6,9 ms (0,1 to 21,8), on to the display in 31,8 ms (16,5 to 33,3), 38,7 ms in all (31,4 to 48,4) [1318,63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1319,04] perf: 59,8 frames a second over 5,0 s (142933 shown in all) [1324,06] perf: 59,4 frames a second over 5,0 s (143231 shown in all) [1326,91] cpu: 600 presents in 10,10 s (59,4 fps): 14 of the game's threads ran 8,08 s on the host's processors (80% of one, 13,47 ms a present), the whole process 13,14 s (130%); the busiest: thread 80 'MainThread' 3,32 s, thread 89 'Default Priority Jobs' 2,46 s, thread 91 'Graphics Thread' 1,99 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s [1326,91] cpu: in those 10,10 s, 141530 SVCs (14013 a second): 0x0b SleepThread 108010, 0x18 WaitSynchronization 8719, 0x19 CancelSynchronization 5417, 0x21 SendSyncRequest 5204, 0x17 ResetSignal 3220, 0x1c WaitProcessWideKeyAtomic 3148; 0 calls the dispatch table had no code for (RtAPI.miss) [1326,91] vulkan: 20736094 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 54678 finishes (144803 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32385309 descriptor sets written, 9126650 reused (9 descriptor pools, 1385728 sets with texture arrays taken from them); 8356103 draws kept the last one's shaders and pipeline (0 checked), 18501805 its targets [1326,91] vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2228 render targets made, 29979 texture uploads (22390 MB), 1011 of them some blocks alone (908 MB); 2 frames over 50 ms in the last 600, the slowest 78 ms [1326,91] vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) [1326,91] vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1326,91] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27747 encoder dispatches in all [1326,91] vulkan: the BC7 cache gave 40489 levels and took 21926 new; its file holds 2225 MB (started over 0 times at 8192 MB) [1326,91] vulkan: 8334 ASTC textures made BC7 between frames (16948 MB of RGBA8 freed, 160055406 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1326,91] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1326,91] vulkan: memory used and budgeted: heap 0 1695 of 5115 MB (1611 ours, 851 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1326,91] vulkan: caches: 100 render targets (84 MB, 4 parked), 457 textures (366 MB), 14825 buffers (23 MB); 935 of 5115 MB in use as they count it, 0 MB freed for the budget so far [1326,91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1326,91] vulkan: 3184778 rendering passes, 22865 clear commands, 316424 attachments cleared and 4685 left undefined by their load op; 2899865 buffers filled ahead of the passes [1326,91] vulkan: 22837 passes (71%) ended at renderer.c:287 [1326,91] vulkan: 1921 passes (6%) ended at cmd.c:808 [1326,91] vulkan: 1734 passes (5%) ended at render.c:245 [1326,91] vulkan: 1484 passes (5%) ended at surface.c:186 [1326,91] vulkan: 1200 passes (4%) ended at dma.c:220 [1326,91] vulkan: 1118 passes (3%) ended at query.c:248 [1326,91] vulkan: 592 passes (2%) ended at buffer.c:1163 [1326,91] vulkan: 440 passes (1%) ended at renderer.c:890 [1326,91] vulkan: GPU-owned guest memory landed for the CPU 104982 times, render targets written back for an engine 2330 times [1328,71] vulkan: display: 599 frame intervals of 16,83 ms (deviation 2,55 ms, 1st to 99th percentile 16,51 to 16,98 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 14,6 ms (12,9 to 32,8), on to the display in 32,5 ms (21,2 to 33,3), 47,1 ms in all (45,3 to 49,1) [1328,71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1329,06] perf: 59,4 frames a second over 5,0 s (143528 shown in all) [1334,06] perf: 59,8 frames a second over 5,0 s (143827 shown in all) [1336,93] nvn: 144000 presents, 288001 submissions [1336,93] cpu: 600 presents in 10,02 s (59,9 fps): 14 of the game's threads ran 8,68 s on the host's processors (87% of one, 14,46 ms a present), the whole process 13,54 s (135%); the busiest: thread 80 'MainThread' 3,75 s, thread 89 'Default Priority Jobs' 2,67 s, thread 91 'Graphics Thread' 1,94 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s [1336,93] cpu: in those 10,02 s, 211994 SVCs (21165 a second): 0x0b SleepThread 178014, 0x18 WaitSynchronization 9022, 0x19 CancelSynchronization 5760, 0x21 SendSyncRequest 5078, 0x17 ResetSignal 3203, 0x1d SignalProcessWideKey 3068; 0 calls the dispatch table had no code for (RtAPI.miss) [1336,93] vulkan: 20998610 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 55278 finishes (146352 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32827477 descriptor sets written, 9209514 reused (9 descriptor pools, 1404384 sets with texture arrays taken from them); 8455587 draws kept the last one's shaders and pipeline (0 checked), 18739699 its targets [1336,93] vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2228 render targets made, 30045 texture uploads (22434 MB), 1011 of them some blocks alone (908 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [1336,93] vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) [1336,93] vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1336,93] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27748 encoder dispatches in all [1336,93] vulkan: the BC7 cache gave 40801 levels and took 21927 new; its file holds 2225 MB (started over 0 times at 8192 MB) [1336,93] vulkan: 8373 ASTC textures made BC7 between frames (17014 MB of RGBA8 freed, 160147022 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1336,93] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1336,93] vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 846 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1336,93] vulkan: caches: 100 render targets (84 MB, 4 parked), 451 textures (359 MB), 15951 buffers (24 MB); 931 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1336,93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1336,93] vulkan: 3216313 rendering passes, 22865 clear commands, 318824 attachments cleared and 4685 left undefined by their load op; 2933408 buffers filled ahead of the passes [1336,93] vulkan: 23148 passes (73%) ended at renderer.c:287 [1336,93] vulkan: 1786 passes (6%) ended at render.c:245 [1336,93] vulkan: 1743 passes (6%) ended at cmd.c:808 [1336,93] vulkan: 1643 passes (5%) ended at surface.c:186 [1336,93] vulkan: 1200 passes (4%) ended at dma.c:220 [1336,93] vulkan: 596 passes (2%) ended at buffer.c:1163 [1336,93] vulkan: 365 passes (1%) ended at surface.c:1364 [1336,93] vulkan: 282 passes (1%) ended at buffer.c:3042 [1336,93] vulkan: GPU-owned guest memory landed for the CPU 106166 times, render targets written back for an engine 2330 times [1338,89] vulkan: display: 599 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,48 to 16,96 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 7,1 ms (4,5 to 19,6), on to the display in 32,7 ms (21,0 to 33,3), 39,6 ms in all (37,5 to 46,3) [1338,89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1339,06] perf: 60,0 frames a second over 5,0 s (144127 shown in all) [1344,07] perf: 58,4 frames a second over 5,0 s (144420 shown in all) [1347,18] cpu: 600 presents in 10,25 s (58,5 fps): 14 of the game's threads ran 8,01 s on the host's processors (78% of one, 13,35 ms a present), the whole process 12,94 s (126%); the busiest: thread 80 'MainThread' 3,34 s, thread 89 'Default Priority Jobs' 2,41 s, thread 91 'Graphics Thread' 1,95 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s [1347,18] cpu: in those 10,25 s, 156359 SVCs (15251 a second): 0x0b SleepThread 121841, 0x18 WaitSynchronization 9051, 0x19 CancelSynchronization 5707, 0x21 SendSyncRequest 5280, 0x17 ResetSignal 3251, 0x1c WaitProcessWideKeyAtomic 3204; 0 calls the dispatch table had no code for (RtAPI.miss) [1347,18] vulkan: 21274981 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 55878 finishes (147789 ms); 0 reads past queued releases (0 samples counts written on the GPU); 33286625 descriptor sets written, 9303108 reused (9 descriptor pools, 1423040 sets with texture arrays taken from them); 8566810 draws kept the last one's shaders and pipeline (0 checked), 18991434 its targets [1347,18] vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2228 render targets made, 30137 texture uploads (22485 MB), 1011 of them some blocks alone (908 MB); 4 frames over 50 ms in the last 600, the slowest 156 ms [1347,18] vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) [1347,18] vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1347,18] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27757 encoder dispatches in all [1347,18] vulkan: the BC7 cache gave 41344 levels and took 21936 new; its file holds 2225 MB (started over 0 times at 8192 MB) [1347,18] vulkan: 8440 ASTC textures made BC7 between frames (17170 MB of RGBA8 freed, 160364777 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1347,18] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1347,18] vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 859 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1347,18] vulkan: caches: 100 render targets (84 MB, 4 parked), 488 textures (371 MB), 15711 buffers (25 MB); 943 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1347,18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1347,18] vulkan: 3248041 rendering passes, 22865 clear commands, 321224 attachments cleared and 4685 left undefined by their load op; 2968253 buffers filled ahead of the passes [1347,18] vulkan: 22853 passes (72%) ended at renderer.c:287 [1347,18] vulkan: 1780 passes (6%) ended at cmd.c:808 [1347,18] vulkan: 1780 passes (6%) ended at render.c:245 [1347,18] vulkan: 1512 passes (5%) ended at surface.c:186 [1347,18] vulkan: 1200 passes (4%) ended at dma.c:220 [1347,18] vulkan: 757 passes (2%) ended at query.c:248 [1347,18] vulkan: 589 passes (2%) ended at buffer.c:1163 [1347,18] vulkan: 530 passes (2%) ended at renderer.c:890 [1347,18] vulkan: GPU-owned guest memory landed for the CPU 107344 times, render targets written back for an engine 2330 times [1349,09] perf: 58,4 frames a second over 5,0 s (144713 shown in all) [1349,33] vulkan: display: 599 frame intervals of 17,14 ms (deviation 5,79 ms, 1st to 99th percentile 16,51 to 31,51 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 5,0 ms (0,1 to 22,5), on to the display in 31,4 ms (14,2 to 33,3), 36,4 ms in all (30,4 to 47,6) [1349,33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1354,11] perf: 60,0 frames a second over 5,0 s (145014 shown in all) [1357,19] cpu: 600 presents in 10,01 s (59,9 fps): 14 of the game's threads ran 7,97 s on the host's processors (80% of one, 13,29 ms a present), the whole process 12,56 s (125%); the busiest: thread 80 'MainThread' 3,39 s, thread 89 'Default Priority Jobs' 2,44 s, thread 91 'Graphics Thread' 1,84 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s [1357,19] cpu: in those 10,01 s, 657007 SVCs (65609 a second): 0x0b SleepThread 622084, 0x18 WaitSynchronization 9351, 0x19 CancelSynchronization 6105, 0x21 SendSyncRequest 5152, 0x17 ResetSignal 3203, 0x1c WaitProcessWideKeyAtomic 3160; 0 calls the dispatch table had no code for (RtAPI.miss) [1357,19] vulkan: 21526613 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 56478 finishes (149093 ms); 0 reads past queued releases (0 samples counts written on the GPU); 33700885 descriptor sets written, 9392112 reused (9 descriptor pools, 1435776 sets with texture arrays taken from them); 8663717 draws kept the last one's shaders and pipeline (0 checked), 19218772 its targets [1357,19] vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2243 render targets made, 30184 texture uploads (22513 MB), 1011 of them some blocks alone (908 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [1357,19] vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) [1357,19] vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1357,19] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27757 encoder dispatches in all [1357,19] vulkan: the BC7 cache gave 41514 levels and took 21936 new; its file holds 2225 MB (started over 0 times at 8192 MB) [1357,19] vulkan: 8471 ASTC textures made BC7 between frames (17212 MB of RGBA8 freed, 160421272 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1357,19] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1357,19] vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 848 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1357,19] vulkan: caches: 100 render targets (84 MB, 4 parked), 443 textures (360 MB), 13940 buffers (25 MB); 932 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1357,19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1357,19] vulkan: 3279771 rendering passes, 22865 clear commands, 323624 attachments cleared and 4685 left undefined by their load op; 2996079 buffers filled ahead of the passes [1357,19] vulkan: 22796 passes (72%) ended at renderer.c:287 [1357,19] vulkan: 1777 passes (6%) ended at render.c:245 [1357,19] vulkan: 1709 passes (5%) ended at surface.c:186 [1357,19] vulkan: 1445 passes (5%) ended at cmd.c:808 [1357,19] vulkan: 1200 passes (4%) ended at dma.c:220 [1357,19] vulkan: 982 passes (3%) ended at query.c:248 [1357,19] vulkan: 587 passes (2%) ended at buffer.c:1163 [1357,19] vulkan: 402 passes (1%) ended at renderer.c:890 [1357,19] vulkan: GPU-owned guest memory landed for the CPU 108534 times, render targets written back for an engine 2330 times [1359,11] perf: 60,0 frames a second over 5,0 s (145314 shown in all) [1359,88] vulkan: display: 597 frame intervals of 16,75 ms (deviation 1,19 ms, 1st to 99th percentile 16,49 to 16,98 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 14,5 ms (13,9 to 28,2), on to the display in 32,9 ms (23,5 to 33,3), 47,3 ms in all (46,1 to 47,6) [1359,88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1364,12] perf: 60,0 frames a second over 5,0 s (145615 shown in all) [1367,19] nvn: 145800 presents, 291601 submissions [1367,19] cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 8,43 s on the host's processors (84% of one, 14,05 ms a present), the whole process 13,08 s (131%); the busiest: thread 80 'MainThread' 3,59 s, thread 89 'Default Priority Jobs' 2,67 s, thread 91 'Graphics Thread' 1,87 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s [1367,19] cpu: in those 10,00 s, 1016619 SVCs (101667 a second): 0x0b SleepThread 982734, 0x18 WaitSynchronization 8890, 0x19 CancelSynchronization 5655, 0x21 SendSyncRequest 5084, 0x17 ResetSignal 3199, 0x1d SignalProcessWideKey 3129; 0 calls the dispatch table had no code for (RtAPI.miss) [1367,19] vulkan: 21795461 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 57078 finishes (150401 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34141615 descriptor sets written, 9489078 reused (9 descriptor pools, 1447680 sets with texture arrays taken from them); 8772313 draws kept the last one's shaders and pipeline (0 checked), 19463362 its targets [1367,19] vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2243 render targets made, 30243 texture uploads (22543 MB), 1011 of them some blocks alone (908 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1367,19] vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) [1367,19] vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1367,19] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27758 encoder dispatches in all [1367,19] vulkan: the BC7 cache gave 41859 levels and took 21937 new; its file holds 2225 MB (started over 0 times at 8192 MB) [1367,19] vulkan: 8512 ASTC textures made BC7 between frames (17262 MB of RGBA8 freed, 160503368 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1367,19] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1367,19] vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 821 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1367,19] vulkan: caches: 100 render targets (84 MB, 4 parked), 414 textures (334 MB), 18102 buffers (24 MB); 906 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1367,19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1367,19] vulkan: 3310619 rendering passes, 22873 clear commands, 326008 attachments cleared and 4685 left undefined by their load op; 3033208 buffers filled ahead of the passes [1367,19] vulkan: 22760 passes (74%) ended at renderer.c:287 [1367,19] vulkan: 1739 passes (6%) ended at render.c:245 [1367,19] vulkan: 1694 passes (5%) ended at cmd.c:808 [1367,19] vulkan: 1423 passes (5%) ended at surface.c:186 [1367,19] vulkan: 1193 passes (4%) ended at dma.c:220 [1367,19] vulkan: 683 passes (2%) ended at query.c:248 [1367,19] vulkan: 595 passes (2%) ended at buffer.c:1163 [1367,19] vulkan: 387 passes (1%) ended at renderer.c:890 [1367,19] vulkan: GPU-owned guest memory landed for the CPU 109727 times, render targets written back for an engine 2330 times [1369,12] perf: 60,0 frames a second over 5,0 s (145915 shown in all) [1370,23] vulkan: display: 598 frame intervals of 16,72 ms (deviation 0,93 ms, 1st to 99th percentile 16,51 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 14,1 ms (13,6 to 20,5), on to the display in 33,0 ms (29,5 to 33,3), 47,0 ms in all (46,7 to 47,3) [1370,23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1374,14] perf: 60,0 frames a second over 5,0 s (146216 shown in all) [1377,19] cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 8,51 s on the host's processors (85% of one, 14,18 ms a present), the whole process 12,82 s (128%); the busiest: thread 80 'MainThread' 3,72 s, thread 89 'Default Priority Jobs' 2,70 s, thread 91 'Graphics Thread' 1,77 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s [1377,19] cpu: in those 10,00 s, 2225310 SVCs (222535 a second): 0x0b SleepThread 2190880, 0x18 WaitSynchronization 9064, 0x19 CancelSynchronization 5805, 0x21 SendSyncRequest 5137, 0x17 ResetSignal 3200, 0x1c WaitProcessWideKeyAtomic 3179; 0 calls the dispatch table had no code for (RtAPI.miss) [1377,19] vulkan: 22027842 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 57678 finishes (151544 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34527389 descriptor sets written, 9568066 reused (9 descriptor pools, 1454592 sets with texture arrays taken from them); 8868675 draws kept the last one's shaders and pipeline (0 checked), 19671826 its targets [1377,19] vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2261 render targets made, 30257 texture uploads (22555 MB), 1011 of them some blocks alone (908 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [1377,19] vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) [1377,19] vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1377,19] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27758 encoder dispatches in all [1377,19] vulkan: the BC7 cache gave 41874 levels and took 21937 new; its file holds 2225 MB (started over 0 times at 8192 MB) [1377,19] vulkan: 8518 ASTC textures made BC7 between frames (17279 MB of RGBA8 freed, 160526335 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1377,19] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1377,19] vulkan: memory used and budgeted: heap 0 1695 of 5118 MB (1611 ours, 797 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1377,19] vulkan: caches: 100 render targets (84 MB, 4 parked), 368 textures (315 MB), 15394 buffers (20 MB); 882 of 5118 MB in use as they count it, 0 MB freed for the budget so far [1377,19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1377,19] vulkan: 3340961 rendering passes, 22873 clear commands, 328408 attachments cleared and 4685 left undefined by their load op; 3064146 buffers filled ahead of the passes [1377,19] vulkan: 22867 passes (75%) ended at renderer.c:287 [1377,19] vulkan: 1693 passes (6%) ended at render.c:245 [1377,19] vulkan: 1633 passes (5%) ended at surface.c:186 [1377,19] vulkan: 1384 passes (5%) ended at cmd.c:808 [1377,19] vulkan: 1200 passes (4%) ended at dma.c:220 [1377,19] vulkan: 591 passes (2%) ended at buffer.c:1163 [1377,19] vulkan: 451 passes (1%) ended at surface.c:1364 [1377,19] vulkan: 172 passes (1%) ended at buffer.c:1554 [1377,19] vulkan: GPU-owned guest memory landed for the CPU 110926 times, render targets written back for an engine 2330 times [1379,16] perf: 60,0 frames a second over 5,0 s (146517 shown in all) [1380,21] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,18 ms, 1st to 99th percentile 16,51 to 16,94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 13,6 ms (13,3 to 14,0), on to the display in 33,1 ms (32,7 to 33,3), 46,7 ms in all (46,4 to 47,0) [1380,21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1384,17] perf: 60,0 frames a second over 5,0 s (146818 shown in all) [1387,21] cpu: 600 presents in 10,02 s (59,9 fps): 14 of the game's threads ran 8,36 s on the host's processors (83% of one, 13,93 ms a present), the whole process 13,25 s (132%); the busiest: thread 80 'MainThread' 3,47 s, thread 89 'Default Priority Jobs' 2,64 s, thread 91 'Graphics Thread' 1,94 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,11 s [1387,21] cpu: in those 10,02 s, 854660 SVCs (85327 a second): 0x0b SleepThread 820569, 0x18 WaitSynchronization 8864, 0x19 CancelSynchronization 5590, 0x21 SendSyncRequest 5124, 0x17 ResetSignal 3204, 0x1c WaitProcessWideKeyAtomic 3167; 0 calls the dispatch table had no code for (RtAPI.miss) [1387,21] vulkan: 22320907 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 58278 finishes (152757 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35010810 descriptor sets written, 9670775 reused (9 descriptor pools, 1466528 sets with texture arrays taken from them); 8985518 draws kept the last one's shaders and pipeline (0 checked), 19940645 its targets [1387,21] vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2261 render targets made, 30274 texture uploads (22561 MB), 1011 of them some blocks alone (908 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [1387,21] vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) [1387,21] vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1387,21] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27758 encoder dispatches in all [1387,21] vulkan: the BC7 cache gave 41939 levels and took 21937 new; its file holds 2225 MB (started over 0 times at 8192 MB) [1387,21] vulkan: 8528 ASTC textures made BC7 between frames (17300 MB of RGBA8 freed, 160555282 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1387,21] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1387,21] vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 773 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1387,21] vulkan: caches: 100 render targets (84 MB, 4 parked), 355 textures (287 MB), 16195 buffers (23 MB); 857 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1387,21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1387,21] vulkan: 3372252 rendering passes, 22881 clear commands, 330792 attachments cleared and 4685 left undefined by their load op; 3093900 buffers filled ahead of the passes [1387,21] vulkan: 22680 passes (72%) ended at renderer.c:287 [1387,21] vulkan: 1831 passes (6%) ended at cmd.c:808 [1387,21] vulkan: 1741 passes (6%) ended at render.c:245 [1387,21] vulkan: 1388 passes (4%) ended at surface.c:186 [1387,21] vulkan: 1194 passes (4%) ended at dma.c:220 [1387,21] vulkan: 1114 passes (4%) ended at query.c:248 [1387,21] vulkan: 590 passes (2%) ended at buffer.c:1163 [1387,21] vulkan: 469 passes (1%) ended at renderer.c:890 [1387,21] vulkan: GPU-owned guest memory landed for the CPU 112124 times, render targets written back for an engine 2330 times [1389,17] perf: 59,8 frames a second over 5,0 s (147117 shown in all) [1390,21] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,51 to 16,94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 9,6 ms (0,4 to 13,7), on to the display in 32,8 ms (24,4 to 33,3), 42,5 ms in all (33,5 to 46,7) [1390,21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1394,19] perf: 59,8 frames a second over 5,0 s (147417 shown in all) [1397,22] nvn: 147600 presents, 295201 submissions [1397,23] cpu: 600 presents in 10,02 s (59,9 fps): 14 of the game's threads ran 9,01 s on the host's processors (90% of one, 15,01 ms a present), the whole process 13,84 s (138%); the busiest: thread 80 'MainThread' 3,83 s, thread 89 'Default Priority Jobs' 2,92 s, thread 91 'Graphics Thread' 1,94 s, thread 86 'VibrationThread' 0,12 s, thread 92 'AudioThread' 0,12 s [1397,23] cpu: in those 10,02 s, 181654 SVCs (18135 a second): 0x0b SleepThread 148142, 0x18 WaitSynchronization 8842, 0x19 CancelSynchronization 5575, 0x21 SendSyncRequest 5114, 0x17 ResetSignal 3203, 0x1d SignalProcessWideKey 3072; 0 calls the dispatch table had no code for (RtAPI.miss) [1397,23] vulkan: 22583553 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 58878 finishes (154064 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35448035 descriptor sets written, 9758842 reused (9 descriptor pools, 1485728 sets with texture arrays taken from them); 9083977 draws kept the last one's shaders and pipeline (0 checked), 20178648 its targets [1397,23] vulkan: 722 shaders translated (2421 ms), 649 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2261 render targets made, 30369 texture uploads (22628 MB), 1011 of them some blocks alone (908 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [1397,23] vulkan: pipeline libraries: 605 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38708 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1755 links (19 ms); 1755 optimized pipelines made in the background (119629 ms) [1397,23] vulkan: 649 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1397,23] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27758 encoder dispatches in all [1397,23] vulkan: the BC7 cache gave 42402 levels and took 21937 new; its file holds 2225 MB (started over 0 times at 8192 MB) [1397,23] vulkan: 8590 ASTC textures made BC7 between frames (17405 MB of RGBA8 freed, 160698317 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1397,23] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1397,23] vulkan: memory used and budgeted: heap 0 1695 of 5134 MB (1611 ours, 836 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1397,23] vulkan: caches: 100 render targets (84 MB, 4 parked), 433 textures (348 MB), 16079 buffers (23 MB); 918 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1397,23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1397,23] vulkan: 3404470 rendering passes, 22881 clear commands, 333192 attachments cleared and 4685 left undefined by their load op; 3128312 buffers filled ahead of the passes [1397,23] vulkan: 23198 passes (72%) ended at renderer.c:287 [1397,23] vulkan: 1807 passes (6%) ended at surface.c:186 [1397,23] vulkan: 1782 passes (6%) ended at render.c:245 [1397,23] vulkan: 1739 passes (5%) ended at cmd.c:808 [1397,23] vulkan: 1200 passes (4%) ended at dma.c:220 [1397,23] vulkan: 636 passes (2%) ended at query.c:248 [1397,23] vulkan: 589 passes (2%) ended at buffer.c:1163 [1397,23] vulkan: 466 passes (1%) ended at buffer.c:3042 [1397,23] vulkan: GPU-owned guest memory landed for the CPU 113307 times, render targets written back for an engine 2330 times [1399,21] perf: 59,2 frames a second over 5,0 s (147714 shown in all) [1400,31] vulkan: display: 599 frame intervals of 16,80 ms (deviation 1,49 ms, 1st to 99th percentile 16,49 to 16,98 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 15,7 ms (0,4 to 33,1), on to the display in 32,8 ms (22,7 to 33,3), 48,5 ms in all (33,4 to 55,9) [1400,31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1404,22] perf: 59,8 frames a second over 5,0 s (148014 shown in all) [1407,71] cpu: 600 presents in 10,49 s (57,2 fps): 14 of the game's threads ran 8,71 s on the host's processors (83% of one, 14,52 ms a present), the whole process 14,48 s (138%); the busiest: thread 80 'MainThread' 3,68 s, thread 89 'Default Priority Jobs' 2,71 s, thread 91 'Graphics Thread' 2,00 s, thread 86 'VibrationThread' 0,13 s, thread 92 'AudioThread' 0,12 s [1407,71] cpu: in those 10,49 s, 222943 SVCs (21261 a second): 0x0b SleepThread 186990, 0x18 WaitSynchronization 9593, 0x19 CancelSynchronization 6183, 0x21 SendSyncRequest 5371, 0x17 ResetSignal 3297, 0x1c WaitProcessWideKeyAtomic 3246; 0 calls the dispatch table had no code for (RtAPI.miss) [1407,71] vulkan: 22868909 draws, 5 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 59478 finishes (155117 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35920545 descriptor sets written, 9857044 reused (9 descriptor pools, 1504256 sets with texture arrays taken from them); 9196089 draws kept the last one's shaders and pipeline (0 checked), 20439377 its targets [1407,71] vulkan: 725 shaders translated (2505 ms), 654 pipelines made (0 from the cache, 33979 ms making, 0 ms waited for), 2269 render targets made, 30505 texture uploads (22684 MB), 1011 of them some blocks alone (908 MB); 4 frames over 50 ms in the last 600, the slowest 143 ms [1407,71] vulkan: pipeline libraries: 606 pre-rasterization and 970 fragment shader parts made (16 and 0 from the cache, 38862 and 110679 ms), 3 vertex input and 26 fragment output parts (0 ms); 1759 links (19 ms); 1759 optimized pipelines made in the background (119629 ms) [1407,71] vulkan: 654 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1407,71] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27783 encoder dispatches in all [1407,71] vulkan: the BC7 cache gave 42952 levels and took 21960 new; its file holds 2228 MB (started over 0 times at 8192 MB) [1407,71] vulkan: 8674 ASTC textures made BC7 between frames (17519 MB of RGBA8 freed, 161021427 blocks encoded, 0 encodes started over for a write); 3 waiting, 10 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1407,71] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1407,71] vulkan: memory used and budgeted: heap 0 1697 of 5134 MB (1614 ours, 909 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1407,71] vulkan: caches: 103 render targets (87 MB, 3 parked), 527 textures (408 MB), 16335 buffers (27 MB); 984 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1407,71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1407,71] vulkan: 3437038 rendering passes, 22887 clear commands, 335604 attachments cleared and 4685 left undefined by their load op; 3164609 buffers filled ahead of the passes [1407,71] vulkan: 23251 passes (71%) ended at renderer.c:287 [1407,71] vulkan: 2065 passes (6%) ended at cmd.c:808 [1407,71] vulkan: 2060 passes (6%) ended at surface.c:186 [1407,71] vulkan: 1814 passes (6%) ended at render.c:245 [1407,71] vulkan: 1194 passes (4%) ended at dma.c:220 [1407,71] vulkan: 596 passes (2%) ended at buffer.c:1163 [1407,71] vulkan: 469 passes (1%) ended at surface.c:1364 [1407,71] vulkan: 355 passes (1%) ended at query.c:248 [1407,71] vulkan: GPU-owned guest memory landed for the CPU 114499 times, render targets written back for an engine 2330 times [1409,24] perf: 43,7 frames a second over 5,0 s (148233 shown in all) [1413,46] vulkan: display: 599 frame intervals of 21,95 ms (deviation 14,37 ms, 1st to 99th percentile 16,51 to 99,82 ms), 103 held for other than 1 refresh; the game's frames went from release to present in 25,8 ms (11,4 to 137,9), on to the display in 30,2 ms (9,6 to 33,3), 56,1 ms in all (44,5 to 161,5) [1413,46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1414,26] perf: 33,5 frames a second over 5,0 s (148401 shown in all) [1419,27] perf: 26,3 frames a second over 5,0 s (148533 shown in all) [1424,29] perf: 26,3 frames a second over 5,0 s (148665 shown in all) [1429,31] perf: 26,9 frames a second over 5,0 s (148800 shown in all) [1429,32] cpu: 600 presents in 21,61 s (27,8 fps): 14 of the game's threads ran 5,70 s on the host's processors (26% of one, 9,49 ms a present), the whole process 28,64 s (133%); the busiest: thread 80 'MainThread' 2,59 s, thread 91 'Graphics Thread' 1,32 s, thread 89 'Default Priority Jobs' 1,24 s, thread 92 'AudioThread' 0,26 s, thread 86 'VibrationThread' 0,20 s [1429,32] cpu: in those 21,61 s, 308641 SVCs (14280 a second): 0x0b SleepThread 256227, 0x18 WaitSynchronization 12874, 0x21 SendSyncRequest 11068, 0x19 CancelSynchronization 6407, 0x1d SignalProcessWideKey 5739, 0x1c WaitProcessWideKeyAtomic 5738; 0 calls the dispatch table had no code for (RtAPI.miss) [1429,32] vulkan: 22956295 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60082 finishes (155898 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36055931 descriptor sets written, 9896432 reused (9 descriptor pools, 1537344 sets with texture arrays taken from them); 9237657 draws kept the last one's shaders and pipeline (0 checked), 20503991 its targets [1429,32] vulkan: 737 shaders translated (2611 ms), 676 pipelines made (0 from the cache, 35191 ms making, 0 ms waited for), 2270 render targets made, 30777 texture uploads (22843 MB), 1016 of them some blocks alone (908 MB); 34 frames over 50 ms in the last 600, the slowest 125 ms [1429,32] vulkan: pipeline libraries: 609 pre-rasterization and 977 fragment shader parts made (16 and 0 from the cache, 38900 and 111699 ms), 3 vertex input and 26 fragment output parts (0 ms); 1782 links (19 ms); 1782 optimized pipelines made in the background (120991 ms) [1429,33] vulkan: 676 new pipelines of draws waited 332 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1429,33] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27849 encoder dispatches in all [1429,33] vulkan: the BC7 cache gave 44091 levels and took 22018 new; its file holds 2234 MB (started over 0 times at 8192 MB) [1429,33] vulkan: 8844 ASTC textures made BC7 between frames (17833 MB of RGBA8 freed, 161812795 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1429,33] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1429,33] vulkan: memory used and budgeted: heap 0 1703 of 5118 MB (1619 ours, 842 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1429,33] vulkan: caches: 103 render targets (92 MB, 3 parked), 409 textures (364 MB), 9483 buffers (7 MB); 926 of 5118 MB in use as they count it, 0 MB freed for the budget so far [1429,33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1429,33] vulkan: 3482330 rendering passes, 23487 clear commands, 338593 attachments cleared and 4685 left undefined by their load op; 3181550 buffers filled ahead of the passes [1429,33] vulkan: 23246 passes (51%) ended at renderer.c:287 [1429,33] vulkan: 11738 passes (26%) ended at cmd.c:808 [1429,33] vulkan: 6192 passes (14%) ended at surface.c:186 [1429,33] vulkan: 2449 passes (5%) ended at render.c:245 [1429,33] vulkan: 600 passes (1%) ended at dma.c:220 [1429,33] vulkan: 589 passes (1%) ended at buffer.c:1163 [1429,33] vulkan: 391 passes (1%) ended at texture.c:2819 [1429,33] vulkan: 78 passes (0%) ended at texture.c:1076 [1429,33] vulkan: GPU-owned guest memory landed for the CPU 115564 times, render targets written back for an engine 2330 times [1434,32] perf: 29,3 frames a second over 5,0 s (148947 shown in all) [1435,57] vulkan: display: 599 frame intervals of 36,87 ms (deviation 13,51 ms, 1st to 99th percentile 16,53 to 100,13 ms), 138 held for other than 2 refreshes; the game's frames went from release to present in 70,4 ms (25,2 to 130,4), on to the display in 18,5 ms (7,6 to 30,4), 88,8 ms in all (49,7 to 148,5) [1435,57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1439,32] perf: 50,0 frames a second over 5,0 s (149197 shown in all) [1442,74] nvn: 149400 presents, 298801 submissions [1442,74] cpu: 600 presents in 13,42 s (44,7 fps): 14 of the game's threads ran 5,60 s on the host's processors (42% of one, 9,34 ms a present), the whole process 17,87 s (133%); the busiest: thread 80 'MainThread' 2,53 s, thread 91 'Graphics Thread' 1,38 s, thread 89 'Default Priority Jobs' 1,33 s, thread 92 'AudioThread' 0,16 s, thread 86 'VibrationThread' 0,14 s [1442,74] cpu: in those 13,42 s, 479161 SVCs (35717 a second): 0x0b SleepThread 431326, 0x18 WaitSynchronization 13108, 0x19 CancelSynchronization 8895, 0x21 SendSyncRequest 7770, 0x1c WaitProcessWideKeyAtomic 4210, 0x1d SignalProcessWideKey 4210; 0 calls the dispatch table had no code for (RtAPI.miss) [1442,74] vulkan: 23079894 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 60690 finishes (156635 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36232333 descriptor sets written, 9967228 reused (9 descriptor pools, 1559104 sets with texture arrays taken from them); 9287286 draws kept the last one's shaders and pipeline (0 checked), 20605366 its targets [1442,74] vulkan: 740 shaders translated (2612 ms), 680 pipelines made (0 from the cache, 35258 ms making, 0 ms waited for), 2275 render targets made, 31028 texture uploads (22996 MB), 1016 of them some blocks alone (908 MB); 13 frames over 50 ms in the last 600, the slowest 140 ms [1442,74] vulkan: pipeline libraries: 610 pre-rasterization and 978 fragment shader parts made (16 and 0 from the cache, 38914 and 111752 ms), 3 vertex input and 26 fragment output parts (0 ms); 1786 links (19 ms); 1786 optimized pipelines made in the background (121055 ms) [1442,74] vulkan: 680 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1442,74] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27888 encoder dispatches in all [1442,74] vulkan: the BC7 cache gave 45433 levels and took 22057 new; its file holds 2234 MB (started over 0 times at 8192 MB) [1442,74] vulkan: 9021 ASTC textures made BC7 between frames (18182 MB of RGBA8 freed, 162328199 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1442,74] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1442,74] vulkan: memory used and budgeted: heap 0 1703 of 5134 MB (1619 ours, 924 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1442,74] vulkan: caches: 103 render targets (93 MB, 4 parked), 519 textures (437 MB), 8642 buffers (16 MB); 1008 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1442,74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1442,74] vulkan: 3516966 rendering passes, 24161 clear commands, 342487 attachments cleared and 4685 left undefined by their load op; 3201760 buffers filled ahead of the passes [1442,74] vulkan: 23396 passes (68%) ended at renderer.c:287 [1442,74] vulkan: 6098 passes (18%) ended at cmd.c:808 [1442,74] vulkan: 2268 passes (7%) ended at render.c:245 [1442,74] vulkan: 952 passes (3%) ended at surface.c:186 [1442,74] vulkan: 600 passes (2%) ended at dma.c:220 [1442,74] vulkan: 596 passes (2%) ended at query.c:248 [1442,74] vulkan: 593 passes (2%) ended at buffer.c:1163 [1442,74] vulkan: 90 passes (0%) ended at texture.c:1076 [1442,74] vulkan: GPU-owned guest memory landed for the CPU 116658 times, render targets written back for an engine 2330 times [1444,32] perf: 58,4 frames a second over 5,0 s (149489 shown in all) [1446,06] vulkan: display: 598 frame intervals of 17,19 ms (deviation 3,76 ms, 1st to 99th percentile 16,50 to 33,42 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 18,9 ms (0,1 to 45,4), on to the display in 28,5 ms (10,9 to 33,2), 47,4 ms in all (32,2 to 64,8) [1446,06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1449,34] perf: 59,8 frames a second over 5,0 s (149789 shown in all) [1452,86] cpu: 600 presents in 10,12 s (59,3 fps): 14 of the game's threads ran 3,80 s on the host's processors (38% of one, 6,34 ms a present), the whole process 6,69 s (66%); the busiest: thread 80 'MainThread' 1,61 s, thread 91 'Graphics Thread' 0,99 s, thread 89 'Default Priority Jobs' 0,87 s, thread 92 'AudioThread' 0,17 s, thread 86 'VibrationThread' 0,10 s [1452,86] cpu: in those 10,12 s, 133241 SVCs (13171 a second): 0x0b SleepThread 102990, 0x18 WaitSynchronization 6479, 0x21 SendSyncRequest 5375, 0x1c WaitProcessWideKeyAtomic 3729, 0x1d SignalProcessWideKey 3728, 0x17 ResetSignal 3223; 0 calls the dispatch table had no code for (RtAPI.miss) [1452,86] vulkan: 23209056 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 61069 finishes (157085 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36451343 descriptor sets written, 10006590 reused (9 descriptor pools, 1559104 sets with texture arrays taken from them); 9342788 draws kept the last one's shaders and pipeline (0 checked), 20717846 its targets [1452,86] vulkan: 740 shaders translated (2612 ms), 680 pipelines made (0 from the cache, 35258 ms making, 0 ms waited for), 2281 render targets made, 31129 texture uploads (23025 MB), 1016 of them some blocks alone (908 MB); 2 frames over 50 ms in the last 600, the slowest 90 ms [1452,86] vulkan: pipeline libraries: 610 pre-rasterization and 978 fragment shader parts made (16 and 0 from the cache, 38914 and 111752 ms), 3 vertex input and 26 fragment output parts (0 ms); 1786 links (19 ms); 1786 optimized pipelines made in the background (121055 ms) [1452,86] vulkan: 680 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1452,86] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27888 encoder dispatches in all [1452,86] vulkan: the BC7 cache gave 45674 levels and took 22057 new; its file holds 2234 MB (started over 0 times at 8192 MB) [1452,86] vulkan: 9081 ASTC textures made BC7 between frames (18242 MB of RGBA8 freed, 162408917 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1452,86] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1452,86] vulkan: memory used and budgeted: heap 0 1701 of 5134 MB (1618 ours, 854 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1452,86] vulkan: caches: 96 render targets (93 MB, 5 parked), 498 textures (377 MB), 13323 buffers (18 MB); 937 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1452,86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1452,86] vulkan: 3540961 rendering passes, 24919 clear commands, 344151 attachments cleared and 4891 left undefined by their load op; 3225152 buffers filled ahead of the passes [1452,86] vulkan: 16812 passes (70%) ended at renderer.c:287 [1452,86] vulkan: 3066 passes (13%) ended at render.c:245 [1452,86] vulkan: 910 passes (4%) ended at cmd.c:808 [1452,86] vulkan: 778 passes (3%) ended at surface.c:186 [1452,86] vulkan: 760 passes (3%) ended at query.c:248 [1452,86] vulkan: 519 passes (2%) ended at renderer.c:890 [1452,86] vulkan: 485 passes (2%) ended at dma.c:220 [1452,86] vulkan: 274 passes (1%) ended at texture.c:2819 [1452,86] vulkan: GPU-owned guest memory landed for the CPU 117303 times, render targets written back for an engine 2433 times [1454,34] perf: 60,0 frames a second over 5,0 s (150089 shown in all) [1456,04] vulkan: display: 599 frame intervals of 16,67 ms (deviation 0,17 ms, 1st to 99th percentile 16,49 to 16,98 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 16,7 ms (16,4 to 17,1), on to the display in 33,1 ms (32,6 to 33,3), 49,7 ms in all (49,3 to 50,1) [1456,04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1460,15] perf: 51,0 frames a second over 5,8 s (150385 shown in all) [1465,15] perf: 37,2 frames a second over 5,0 s (150571 shown in all) [1465,66] cpu: 600 presents in 12,80 s (46,9 fps): 14 of the game's threads ran 8,12 s on the host's processors (63% of one, 13,54 ms a present), the whole process 12,95 s (101%); the busiest: thread 80 'MainThread' 3,11 s, thread 89 'Default Priority Jobs' 2,32 s, thread 91 'Graphics Thread' 1,77 s, thread 85 'Loading Thread' 0,51 s, thread 92 'AudioThread' 0,17 s [1465,66] cpu: in those 12,80 s, 299565 SVCs (23405 a second): 0x0b SleepThread 260507, 0x18 WaitSynchronization 9566, 0x21 SendSyncRequest 6815, 0x19 CancelSynchronization 5468, 0x1c WaitProcessWideKeyAtomic 3960, 0x1d SignalProcessWideKey 3960; 0 calls the dispatch table had no code for (RtAPI.miss) [1465,66] vulkan: 23433059 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 61691 finishes (158275 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36818767 descriptor sets written, 10087744 reused (9 descriptor pools, 1566016 sets with texture arrays taken from them); 9436385 draws kept the last one's shaders and pipeline (0 checked), 20917614 its targets [1465,66] vulkan: 740 shaders translated (2612 ms), 680 pipelines made (0 from the cache, 35258 ms making, 0 ms waited for), 2297 render targets made, 31409 texture uploads (23201 MB), 1028 of them some blocks alone (910 MB); 20 frames over 50 ms in the last 600, the slowest 1177 ms [1465,66] vulkan: pipeline libraries: 610 pre-rasterization and 978 fragment shader parts made (16 and 0 from the cache, 38914 and 111752 ms), 3 vertex input and 26 fragment output parts (0 ms); 1786 links (19 ms); 1786 optimized pipelines made in the background (121055 ms) [1465,66] vulkan: 680 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1465,66] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27912 encoder dispatches in all [1465,66] vulkan: the BC7 cache gave 47350 levels and took 22078 new; its file holds 2236 MB (started over 0 times at 8192 MB) [1465,66] vulkan: 9273 ASTC textures made BC7 between frames (18699 MB of RGBA8 freed, 163120350 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1465,66] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1465,66] vulkan: memory used and budgeted: heap 0 1709 of 5118 MB (1624 ours, 947 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1465,66] vulkan: caches: 107 render targets (98 MB, 4 parked), 553 textures (447 MB), 10692 buffers (24 MB); 1032 of 5118 MB in use as they count it, 0 MB freed for the budget so far [1465,66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1465,66] vulkan: 3572671 rendering passes, 24922 clear commands, 346551 attachments cleared and 4939 left undefined by their load op; 3262222 buffers filled ahead of the passes [1465,66] vulkan: 22543 passes (71%) ended at renderer.c:287 [1465,66] vulkan: 2230 passes (7%) ended at render.c:245 [1465,66] vulkan: 1743 passes (5%) ended at surface.c:186 [1465,66] vulkan: 1307 passes (4%) ended at cmd.c:808 [1465,66] vulkan: 1194 passes (4%) ended at dma.c:220 [1465,66] vulkan: 881 passes (3%) ended at query.c:248 [1465,66] vulkan: 583 passes (2%) ended at buffer.c:1163 [1465,66] vulkan: 451 passes (1%) ended at renderer.c:890 [1465,66] vulkan: GPU-owned guest memory landed for the CPU 118490 times, render targets written back for an engine 2457 times [1466,13] vulkan: frame resource CPU: image allocation 1 ms (28 calls) [1469,37] vulkan: display: 599 frame intervals of 21,98 ms (deviation 44,47 ms, 1st to 99th percentile 16,48 to 149,85 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 17,9 ms (0,1 to 126,1), on to the display in 31,0 ms (9,9 to 33,3), 48,9 ms in all (32,5 to 146,0) [1469,37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1470,15] perf: 55,0 frames a second over 5,0 s (150846 shown in all) [1475,15] perf: 57,2 frames a second over 5,0 s (151132 shown in all) [1476,27] nvn: 151200 presents, 302401 submissions [1476,27] cpu: 600 presents in 10,62 s (56,5 fps): 14 of the game's threads ran 8,09 s on the host's processors (76% of one, 13,49 ms a present), the whole process 12,22 s (115%); the busiest: thread 80 'MainThread' 3,60 s, thread 89 'Default Priority Jobs' 2,51 s, thread 91 'Graphics Thread' 1,66 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,13 s [1476,27] cpu: in those 10,62 s, 580030 SVCs (54635 a second): 0x0b SleepThread 545556, 0x18 WaitSynchronization 8992, 0x19 CancelSynchronization 5522, 0x21 SendSyncRequest 5405, 0x17 ResetSignal 3324, 0x1d SignalProcessWideKey 3168; 0 calls the dispatch table had no code for (RtAPI.miss) [1476,27] vulkan: 23614666 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 62291 finishes (159283 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37112836 descriptor sets written, 10157417 reused (9 descriptor pools, 1582368 sets with texture arrays taken from them); 9511598 draws kept the last one's shaders and pipeline (0 checked), 21074430 its targets [1476,27] vulkan: 740 shaders translated (2612 ms), 680 pipelines made (0 from the cache, 35258 ms making, 0 ms waited for), 2309 render targets made, 31585 texture uploads (23312 MB), 1028 of them some blocks alone (910 MB); 8 frames over 50 ms in the last 600, the slowest 205 ms [1476,27] vulkan: pipeline libraries: 610 pre-rasterization and 978 fragment shader parts made (16 and 0 from the cache, 38914 and 111752 ms), 3 vertex input and 26 fragment output parts (0 ms); 1786 links (19 ms); 1786 optimized pipelines made in the background (121055 ms) [1476,27] vulkan: 680 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1476,27] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27927 encoder dispatches in all [1476,27] vulkan: the BC7 cache gave 48046 levels and took 22092 new; its file holds 2237 MB (started over 0 times at 8192 MB) [1476,27] vulkan: 9381 ASTC textures made BC7 between frames (18911 MB of RGBA8 freed, 163490285 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1476,27] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1476,27] vulkan: memory used and budgeted: heap 0 1701 of 5134 MB (1618 ours, 1041 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1476,27] vulkan: caches: 110 render targets (92 MB, 4 parked), 661 textures (544 MB), 11668 buffers (27 MB); 1125 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1476,27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1476,27] vulkan: 3604066 rendering passes, 24922 clear commands, 348951 attachments cleared and 4939 left undefined by their load op; 3292933 buffers filled ahead of the passes [1476,27] vulkan: 23151 passes (74%) ended at renderer.c:287 [1476,27] vulkan: 2230 passes (7%) ended at render.c:245 [1476,27] vulkan: 1780 passes (6%) ended at surface.c:186 [1476,27] vulkan: 1200 passes (4%) ended at dma.c:220 [1476,27] vulkan: 1079 passes (3%) ended at cmd.c:808 [1476,27] vulkan: 590 passes (2%) ended at buffer.c:1163 [1476,27] vulkan: 527 passes (2%) ended at surface.c:1364 [1476,27] vulkan: 376 passes (1%) ended at texture.c:2819 [1476,27] vulkan: GPU-owned guest memory landed for the CPU 119657 times, render targets written back for an engine 2457 times [1479,61] vulkan: display: 599 frame intervals of 17,08 ms (deviation 7,60 ms, 1st to 99th percentile 16,48 to 17,00 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 14,0 ms (4,0 to 32,8), on to the display in 32,9 ms (25,8 to 33,3), 46,9 ms in all (37,1 to 58,6) [1479,61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1480,16] perf: 58,6 frames a second over 5,0 s (151426 shown in all) [1485,16] perf: 59,6 frames a second over 5,0 s (151724 shown in all) [1486,42] cpu: 600 presents in 10,15 s (59,1 fps): 14 of the game's threads ran 7,61 s on the host's processors (75% of one, 12,68 ms a present), the whole process 11,80 s (116%); the busiest: thread 80 'MainThread' 3,16 s, thread 89 'Default Priority Jobs' 2,34 s, thread 91 'Graphics Thread' 1,68 s, thread 92 'AudioThread' 0,23 s, thread 86 'VibrationThread' 0,13 s [1486,42] cpu: in those 10,15 s, 50806 SVCs (5006 a second): 0x0b SleepThread 15710, 0x18 WaitSynchronization 9214, 0x19 CancelSynchronization 5889, 0x21 SendSyncRequest 5227, 0x17 ResetSignal 3230, 0x1c WaitProcessWideKeyAtomic 3175; 0 calls the dispatch table had no code for (RtAPI.miss) [1486,42] vulkan: 23827719 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 62891 finishes (160151 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37456253 descriptor sets written, 10240922 reused (9 descriptor pools, 1590880 sets with texture arrays taken from them); 9597195 draws kept the last one's shaders and pipeline (0 checked), 21263013 its targets [1486,42] vulkan: 740 shaders translated (2612 ms), 680 pipelines made (0 from the cache, 35258 ms making, 0 ms waited for), 2309 render targets made, 31667 texture uploads (23346 MB), 1028 of them some blocks alone (910 MB); 4 frames over 50 ms in the last 600, the slowest 95 ms [1486,42] vulkan: pipeline libraries: 610 pre-rasterization and 978 fragment shader parts made (16 and 0 from the cache, 38914 and 111752 ms), 3 vertex input and 26 fragment output parts (0 ms); 1786 links (19 ms); 1786 optimized pipelines made in the background (121055 ms) [1486,42] vulkan: 680 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1486,42] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27927 encoder dispatches in all [1486,42] vulkan: the BC7 cache gave 48280 levels and took 22092 new; its file holds 2237 MB (started over 0 times at 8192 MB) [1486,42] vulkan: 9418 ASTC textures made BC7 between frames (18973 MB of RGBA8 freed, 163574398 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1486,42] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1486,42] vulkan: memory used and budgeted: heap 0 1701 of 5134 MB (1618 ours, 919 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1486,42] vulkan: caches: 109 render targets (91 MB, 3 parked), 553 textures (414 MB), 11803 buffers (25 MB); 992 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1486,42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1486,42] vulkan: 3634920 rendering passes, 24922 clear commands, 351351 attachments cleared and 4939 left undefined by their load op; 3330616 buffers filled ahead of the passes [1486,42] vulkan: 22902 passes (74%) ended at renderer.c:287 [1486,42] vulkan: 2223 passes (7%) ended at render.c:245 [1486,42] vulkan: 1786 passes (6%) ended at surface.c:186 [1486,42] vulkan: 1311 passes (4%) ended at cmd.c:808 [1486,42] vulkan: 1200 passes (4%) ended at dma.c:220 [1486,42] vulkan: 600 passes (2%) ended at surface.c:1364 [1486,42] vulkan: 590 passes (2%) ended at buffer.c:1163 [1486,42] vulkan: 106 passes (0%) ended at buffer.c:1554 [1486,42] vulkan: GPU-owned guest memory landed for the CPU 120844 times, render targets written back for an engine 2457 times [1489,72] vulkan: display: 599 frame intervals of 16,89 ms (deviation 3,19 ms, 1st to 99th percentile 16,51 to 16,95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 16,2 ms (3,4 to 20,0), on to the display in 32,9 ms (25,1 to 33,3), 49,1 ms in all (36,4 to 50,1) [1489,72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1490,18] perf: 60,0 frames a second over 5,0 s (152025 shown in all) [1495,18] perf: 60,0 frames a second over 5,0 s (152325 shown in all) [1496,42] cpu: 600 presents in 10,00 s (60,0 fps): 14 of the game's threads ran 3,15 s on the host's processors (32% of one, 5,25 ms a present), the whole process 6,45 s (64%); the busiest: thread 80 'MainThread' 1,30 s, thread 91 'Graphics Thread' 1,09 s, thread 89 'Default Priority Jobs' 0,49 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,10 s [1496,42] cpu: in those 10,00 s, 31804 SVCs (3180 a second): 0x18 WaitSynchronization 5808, 0x21 SendSyncRequest 5204, 0x1c WaitProcessWideKeyAtomic 3659, 0x1d SignalProcessWideKey 3659, 0x0b SleepThread 3284, 0x17 ResetSignal 3199; 0 calls the dispatch table had no code for (RtAPI.miss) [1496,42] vulkan: 24164590 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 63043 finishes (160340 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37915930 descriptor sets written, 10455379 reused (9 descriptor pools, 1590880 sets with texture arrays taken from them); 9697379 draws kept the last one's shaders and pipeline (0 checked), 21580363 its targets [1496,42] vulkan: 740 shaders translated (2612 ms), 680 pipelines made (0 from the cache, 35258 ms making, 0 ms waited for), 2324 render targets made, 31724 texture uploads (23351 MB), 1028 of them some blocks alone (910 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [1496,42] vulkan: pipeline libraries: 610 pre-rasterization and 978 fragment shader parts made (16 and 0 from the cache, 38914 and 111752 ms), 3 vertex input and 26 fragment output parts (0 ms); 1786 links (19 ms); 1786 optimized pipelines made in the background (121055 ms) [1496,42] vulkan: 680 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1496,42] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27927 encoder dispatches in all [1496,42] vulkan: the BC7 cache gave 48367 levels and took 22092 new; its file holds 2237 MB (started over 0 times at 8192 MB) [1496,42] vulkan: 9460 ASTC textures made BC7 between frames (18993 MB of RGBA8 freed, 163600812 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1496,42] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1496,42] vulkan: memory used and budgeted: heap 0 1715 of 5134 MB (1628 ours, 795 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1496,42] vulkan: caches: 115 render targets (102 MB, 8 parked), 449 textures (297 MB), 14519 buffers (22 MB); 882 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1496,42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1496,42] vulkan: 3661546 rendering passes, 27111 clear commands, 354601 attachments cleared and 4939 left undefined by their load op; 3360801 buffers filled ahead of the passes [1496,42] vulkan: 21676 passes (81%) ended at renderer.c:287 [1496,42] vulkan: 1439 passes (5%) ended at cmd.c:808 [1496,42] vulkan: 1290 passes (5%) ended at surface.c:186 [1496,42] vulkan: 1065 passes (4%) ended at render.c:245 [1496,42] vulkan: 449 passes (2%) ended at renderer.c:890 [1496,42] vulkan: 302 passes (1%) ended at dma.c:220 [1496,42] vulkan: 151 passes (1%) ended at surface.c:1364 [1496,42] vulkan: 150 passes (1%) ended at buffer.c:1163 [1496,42] vulkan: GPU-owned guest memory landed for the CPU 121147 times, render targets written back for an engine 2457 times [1499,91] vulkan: display: 599 frame intervals of 16,69 ms (deviation 0,70 ms, 1st to 99th percentile 16,50 to 16,94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6,1 ms (0,1 to 17,1), on to the display in 33,1 ms (32,7 to 33,3), 38,9 ms in all (33,0 to 49,8) [1499,91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1500,20] perf: 60,0 frames a second over 5,0 s (152626 shown in all) [1505,21] perf: 59,0 frames a second over 5,0 s (152922 shown in all) [1506,51] nvn: 153000 presents, 306001 submissions [1506,51] cpu: 600 presents in 10,08 s (59,5 fps): 14 of the game's threads ran 6,38 s on the host's processors (63% of one, 10,63 ms a present), the whole process 9,64 s (96%); the busiest: thread 80 'MainThread' 2,84 s, thread 89 'Default Priority Jobs' 1,97 s, thread 91 'Graphics Thread' 1,27 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s [1506,51] cpu: in those 10,08 s, 101646 SVCs (10081 a second): 0x0b SleepThread 67202, 0x18 WaitSynchronization 8859, 0x19 CancelSynchronization 5571, 0x21 SendSyncRequest 5235, 0x1d SignalProcessWideKey 3225, 0x1c WaitProcessWideKeyAtomic 3224; 0 calls the dispatch table had no code for (RtAPI.miss) [1506,51] vulkan: 24289612 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 63643 finishes (161286 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38118611 descriptor sets written, 10502910 reused (9 descriptor pools, 1590880 sets with texture arrays taken from them); 9746669 draws kept the last one's shaders and pipeline (0 checked), 21681834 its targets [1506,51] vulkan: 740 shaders translated (2612 ms), 680 pipelines made (0 from the cache, 35258 ms making, 0 ms waited for), 2324 render targets made, 31747 texture uploads (23366 MB), 1028 of them some blocks alone (910 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms [1506,51] vulkan: pipeline libraries: 610 pre-rasterization and 978 fragment shader parts made (16 and 0 from the cache, 38914 and 111752 ms), 3 vertex input and 26 fragment output parts (0 ms); 1786 links (19 ms); 1786 optimized pipelines made in the background (121055 ms) [1506,51] vulkan: 680 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1506,51] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27927 encoder dispatches in all [1506,51] vulkan: the BC7 cache gave 48518 levels and took 22092 new; its file holds 2237 MB (started over 0 times at 8192 MB) [1506,51] vulkan: 9474 ASTC textures made BC7 between frames (19040 MB of RGBA8 freed, 163665034 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1506,51] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1506,51] vulkan: memory used and budgeted: heap 0 1715 of 5134 MB (1628 ours, 718 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1506,51] vulkan: caches: 110 render targets (101 MB, 3 parked), 312 textures (226 MB), 14523 buffers (16 MB); 805 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1506,51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1506,51] vulkan: 3690756 rendering passes, 27111 clear commands, 357001 attachments cleared and 4939 left undefined by their load op; 3389336 buffers filled ahead of the passes [1506,51] vulkan: 22819 passes (78%) ended at renderer.c:287 [1506,51] vulkan: 1787 passes (6%) ended at surface.c:186 [1506,51] vulkan: 1272 passes (4%) ended at render.c:245 [1506,51] vulkan: 1200 passes (4%) ended at dma.c:220 [1506,51] vulkan: 687 passes (2%) ended at cmd.c:808 [1506,51] vulkan: 600 passes (2%) ended at surface.c:1364 [1506,51] vulkan: 597 passes (2%) ended at buffer.c:1163 [1506,51] vulkan: 235 passes (1%) ended at buffer.c:1554 [1506,51] vulkan: GPU-owned guest memory landed for the CPU 122342 times, render targets written back for an engine 2457 times [1510,01] vulkan: display: 599 frame intervals of 16,80 ms (deviation 1,81 ms, 1st to 99th percentile 16,51 to 16,94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 14,4 ms (0,1 to 28,2), on to the display in 32,8 ms (21,5 to 33,3), 47,2 ms in all (33,0 to 50,0) [1510,01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1510,21] perf: 60,0 frames a second over 5,0 s (153222 shown in all) [1515,21] perf: 49,2 frames a second over 5,0 s (153468 shown in all) [1517,41] cpu: 600 presents in 10,90 s (55,0 fps): 14 of the game's threads ran 7,62 s on the host's processors (70% of one, 12,70 ms a present), the whole process 11,71 s (107%); the busiest: thread 80 'MainThread' 3,01 s, thread 89 'Default Priority Jobs' 2,12 s, thread 91 'Graphics Thread' 1,48 s, thread 85 'Loading Thread' 0,63 s, thread 92 'AudioThread' 0,13 s [1517,41] cpu: in those 10,90 s, 78492 SVCs (7201 a second): 0x0b SleepThread 40362, 0x18 WaitSynchronization 9317, 0x21 SendSyncRequest 6237, 0x19 CancelSynchronization 5763, 0x1c WaitProcessWideKeyAtomic 3769, 0x1d SignalProcessWideKey 3768; 0 calls the dispatch table had no code for (RtAPI.miss) [1517,41] vulkan: 24473531 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 64243 finishes (162461 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38425295 descriptor sets written, 10564668 reused (9 descriptor pools, 1595104 sets with texture arrays taken from them); 9826225 draws kept the last one's shaders and pipeline (0 checked), 21841434 its targets [1517,41] vulkan: 742 shaders translated (2624 ms), 681 pipelines made (0 from the cache, 35259 ms making, 0 ms waited for), 2324 render targets made, 31918 texture uploads (23497 MB), 1035 of them some blocks alone (912 MB); 12 frames over 50 ms in the last 600, the slowest 177 ms [1517,41] vulkan: pipeline libraries: 611 pre-rasterization and 978 fragment shader parts made (17 and 0 from the cache, 38914 and 111752 ms), 3 vertex input and 26 fragment output parts (0 ms); 1787 links (19 ms); 1787 optimized pipelines made in the background (121055 ms) [1517,41] vulkan: 681 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1517,41] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27934 encoder dispatches in all [1517,41] vulkan: the BC7 cache gave 49669 levels and took 22099 new; its file holds 2237 MB (started over 0 times at 8192 MB) [1517,41] vulkan: 9588 ASTC textures made BC7 between frames (19392 MB of RGBA8 freed, 164151956 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1517,41] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1517,41] vulkan: memory used and budgeted: heap 0 1707 of 5134 MB (1622 ours, 880 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1517,41] vulkan: caches: 109 render targets (95 MB, 3 parked), 405 textures (361 MB), 13833 buffers (51 MB); 966 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1517,41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1517,41] vulkan: 3721402 rendering passes, 27111 clear commands, 359401 attachments cleared and 4939 left undefined by their load op; 3428347 buffers filled ahead of the passes [1517,41] vulkan: 22898 passes (75%) ended at renderer.c:287 [1517,41] vulkan: 1763 passes (6%) ended at render.c:245 [1517,41] vulkan: 1740 passes (6%) ended at surface.c:186 [1517,41] vulkan: 1200 passes (4%) ended at dma.c:220 [1517,41] vulkan: 1069 passes (3%) ended at cmd.c:808 [1517,41] vulkan: 595 passes (2%) ended at buffer.c:1163 [1517,41] vulkan: 443 passes (1%) ended at surface.c:1364 [1517,41] vulkan: 229 passes (1%) ended at query.c:248 [1517,41] vulkan: GPU-owned guest memory landed for the CPU 123532 times, render targets written back for an engine 2457 times [1520,23] perf: 58,6 frames a second over 5,0 s (153762 shown in all) [1521,00] vulkan: display: 599 frame intervals of 18,36 ms (deviation 12,46 ms, 1st to 99th percentile 16,50 to 83,28 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 14,8 ms (4,5 to 88,2), on to the display in 32,5 ms (14,4 to 33,3), 47,3 ms in all (37,6 to 104,5) [1521,00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1525,25] perf: 60,0 frames a second over 5,0 s (154063 shown in all) [1528,80] cpu: 600 presents in 11,40 s (52,6 fps): 14 of the game's threads ran 6,83 s on the host's processors (60% of one, 11,39 ms a present), the whole process 11,33 s (99%); the busiest: thread 80 'MainThread' 3,11 s, thread 89 'Default Priority Jobs' 1,86 s, thread 91 'Graphics Thread' 1,52 s, thread 92 'AudioThread' 0,13 s, thread 86 'VibrationThread' 0,12 s [1528,80] cpu: in those 11,40 s, 218782 SVCs (19192 a second): 0x0b SleepThread 182401, 0x18 WaitSynchronization 9402, 0x21 SendSyncRequest 5777, 0x19 CancelSynchronization 5740, 0x1c WaitProcessWideKeyAtomic 3535, 0x1d SignalProcessWideKey 3535; 0 calls the dispatch table had no code for (RtAPI.miss) [1528,80] vulkan: 24673276 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 64843 finishes (163392 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38755313 descriptor sets written, 10634888 reused (9 descriptor pools, 1601056 sets with texture arrays taken from them); 9906503 draws kept the last one's shaders and pipeline (0 checked), 22016653 its targets [1528,80] vulkan: 744 shaders translated (2624 ms), 682 pipelines made (0 from the cache, 35381 ms making, 0 ms waited for), 2324 render targets made, 32112 texture uploads (23637 MB), 1047 of them some blocks alone (917 MB); 17 frames over 50 ms in the last 600, the slowest 182 ms [1528,80] vulkan: pipeline libraries: 611 pre-rasterization and 979 fragment shader parts made (17 and 0 from the cache, 38914 and 111875 ms), 3 vertex input and 26 fragment output parts (0 ms); 1788 links (19 ms); 1788 optimized pipelines made in the background (121156 ms) [1528,80] vulkan: 682 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1528,80] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27934 encoder dispatches in all [1528,80] vulkan: the BC7 cache gave 51066 levels and took 22099 new; its file holds 2237 MB (started over 0 times at 8192 MB) [1528,80] vulkan: 9731 ASTC textures made BC7 between frames (19826 MB of RGBA8 freed, 164744668 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1528,80] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1528,80] vulkan: memory used and budgeted: heap 0 1707 of 5118 MB (1622 ours, 1020 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1528,80] vulkan: caches: 109 render targets (95 MB, 3 parked), 529 textures (481 MB), 9893 buffers (71 MB); 1106 of 5118 MB in use as they count it, 0 MB freed for the budget so far [1528,80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1528,80] vulkan: 3752681 rendering passes, 27111 clear commands, 361801 attachments cleared and 4939 left undefined by their load op; 3461861 buffers filled ahead of the passes [1528,80] vulkan: 22967 passes (73%) ended at renderer.c:287 [1528,80] vulkan: 1787 passes (6%) ended at surface.c:186 [1528,80] vulkan: 1694 passes (5%) ended at render.c:245 [1528,80] vulkan: 1204 passes (4%) ended at cmd.c:808 [1528,80] vulkan: 1200 passes (4%) ended at dma.c:220 [1528,80] vulkan: 632 passes (2%) ended at query.c:248 [1528,80] vulkan: 590 passes (2%) ended at buffer.c:1163 [1528,80] vulkan: 489 passes (2%) ended at surface.c:1364 [1528,80] vulkan: GPU-owned guest memory landed for the CPU 124725 times, render targets written back for an engine 2457 times [1530,25] perf: 44,6 frames a second over 5,0 s (154286 shown in all) [1532,44] vulkan: display: 599 frame intervals of 18,86 ms (deviation 14,58 ms, 1st to 99th percentile 16,51 to 116,45 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 11,8 ms (2,3 to 106,0), on to the display in 32,2 ms (9,3 to 33,3), 44,1 ms in all (35,4 to 121,7) [1532,44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1535,26] perf: 59,6 frames a second over 5,0 s (154585 shown in all) [1538,97] nvn: 154800 presents, 309601 submissions [1538,97] cpu: 600 presents in 10,17 s (59,0 fps): 14 of the game's threads ran 8,18 s on the host's processors (80% of one, 13,64 ms a present), the whole process 14,29 s (141%); the busiest: thread 80 'MainThread' 3,71 s, thread 89 'Default Priority Jobs' 2,07 s, thread 91 'Graphics Thread' 2,05 s, thread 92 'AudioThread' 0,14 s, thread 86 'VibrationThread' 0,13 s [1538,97] cpu: in those 10,17 s, 45504 SVCs (4476 a second): 0x0b SleepThread 10309, 0x18 WaitSynchronization 9583, 0x19 CancelSynchronization 6281, 0x21 SendSyncRequest 5249, 0x17 ResetSignal 3233, 0x1d SignalProcessWideKey 3197; 0 calls the dispatch table had no code for (RtAPI.miss) [1538,97] vulkan: 25005428 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 65557 finishes (164310 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39302670 descriptor sets written, 10752061 reused (9 descriptor pools, 1614496 sets with texture arrays taken from them); 10034408 draws kept the last one's shaders and pipeline (0 checked), 22324504 its targets [1538,97] vulkan: 746 shaders translated (2625 ms), 683 pipelines made (0 from the cache, 35533 ms making, 0 ms waited for), 2413 render targets made, 32228 texture uploads (23710 MB), 1053 of them some blocks alone (918 MB); 2 frames over 50 ms in the last 600, the slowest 92 ms [1538,97] vulkan: pipeline libraries: 612 pre-rasterization and 980 fragment shader parts made (17 and 0 from the cache, 39059 and 111881 ms), 3 vertex input and 26 fragment output parts (0 ms); 1789 links (19 ms); 1789 optimized pipelines made in the background (121300 ms) [1538,97] vulkan: 683 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1538,97] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27944 encoder dispatches in all [1538,97] vulkan: the BC7 cache gave 51518 levels and took 22109 new; its file holds 2237 MB (started over 0 times at 8192 MB) [1538,97] vulkan: 9788 ASTC textures made BC7 between frames (19937 MB of RGBA8 freed, 164916832 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1538,97] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1538,97] vulkan: memory used and budgeted: heap 0 1719 of 5118 MB (1633 ours, 1052 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1538,97] vulkan: caches: 107 render targets (108 MB, 9 parked), 591 textures (505 MB), 12612 buffers (63 MB); 1138 of 5118 MB in use as they count it, 0 MB freed for the budget so far [1538,97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1538,97] vulkan: 3788298 rendering passes, 27111 clear commands, 364201 attachments cleared and 5167 left undefined by their load op; 3517902 buffers filled ahead of the passes [1538,97] vulkan: 22672 passes (64%) ended at renderer.c:287 [1538,97] vulkan: 4121 passes (12%) ended at render.c:245 [1538,97] vulkan: 2175 passes (6%) ended at cmd.c:808 [1538,97] vulkan: 2053 passes (6%) ended at query.c:248 [1538,97] vulkan: 1500 passes (4%) ended at surface.c:186 [1538,97] vulkan: 988 passes (3%) ended at dma.c:220 [1538,97] vulkan: 598 passes (2%) ended at buffer.c:3042 [1538,97] vulkan: 589 passes (2%) ended at buffer.c:1163 [1538,97] vulkan: GPU-owned guest memory landed for the CPU 126019 times, render targets written back for an engine 2571 times [1540,28] perf: 58,4 frames a second over 5,0 s (154878 shown in all) [1542,72] vulkan: display: 599 frame intervals of 16,83 ms (deviation 2,88 ms, 1st to 99th percentile 16,50 to 16,98 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 8,3 ms (2,5 to 29,0), on to the display in 32,8 ms (21,8 to 33,3), 41,0 ms in all (35,6 to 50,0) [1542,72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1545,28] perf: 58,0 frames a second over 5,0 s (155168 shown in all) [1549,14] cpu: 600 presents in 10,17 s (59,0 fps): 14 of the game's threads ran 7,61 s on the host's processors (75% of one, 12,69 ms a present), the whole process 11,01 s (108%); the busiest: thread 80 'MainThread' 3,71 s, thread 89 'Default Priority Jobs' 1,79 s, thread 91 'Graphics Thread' 1,25 s, thread 85 'Loading Thread' 0,44 s, thread 92 'AudioThread' 0,21 s [1549,14] cpu: in those 10,17 s, 53807 SVCs (5293 a second): 0x0b SleepThread 16341, 0x18 WaitSynchronization 9917, 0x19 CancelSynchronization 6592, 0x21 SendSyncRequest 5516, 0x1c WaitProcessWideKeyAtomic 3321, 0x1d SignalProcessWideKey 3320; 0 calls the dispatch table had no code for (RtAPI.miss) [1549,14] vulkan: 25134542 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 66157 finishes (165325 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39506752 descriptor sets written, 10806329 reused (9 descriptor pools, 1633696 sets with texture arrays taken from them); 10080346 draws kept the last one's shaders and pipeline (0 checked), 22430687 its targets [1549,14] vulkan: 746 shaders translated (2625 ms), 683 pipelines made (0 from the cache, 35533 ms making, 0 ms waited for), 2413 render targets made, 32296 texture uploads (23749 MB), 1059 of them some blocks alone (919 MB); 3 frames over 50 ms in the last 600, the slowest 89 ms [1549,14] vulkan: pipeline libraries: 612 pre-rasterization and 980 fragment shader parts made (17 and 0 from the cache, 39059 and 111881 ms), 3 vertex input and 26 fragment output parts (0 ms); 1789 links (19 ms); 1789 optimized pipelines made in the background (121300 ms) [1549,14] vulkan: 683 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1549,14] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 27944 encoder dispatches in all [1549,14] vulkan: the BC7 cache gave 51866 levels and took 22109 new; its file holds 2237 MB (started over 0 times at 8192 MB) [1549,14] vulkan: 9823 ASTC textures made BC7 between frames (20054 MB of RGBA8 freed, 165075763 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1549,14] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1549,14] vulkan: memory used and budgeted: heap 0 1711 of 5134 MB (1625 ours, 971 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1549,14] vulkan: caches: 103 render targets (99 MB, 5 parked), 524 textures (452 MB), 10939 buffers (46 MB); 1057 of 5134 MB in use as they count it, 0 MB freed for the budget so far [1549,14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1549,14] vulkan: 3816524 rendering passes, 27111 clear commands, 366601 attachments cleared and 5167 left undefined by their load op; 3537350 buffers filled ahead of the passes [1549,14] vulkan: 21852 passes (77%) ended at renderer.c:287 [1549,14] vulkan: 1757 passes (6%) ended at render.c:245 [1549,14] vulkan: 1111 passes (4%) ended at surface.c:186 [1549,14] vulkan: 600 passes (2%) ended at dma.c:220 [1549,14] vulkan: 592 passes (2%) ended at buffer.c:1163 [1549,14] vulkan: 476 passes (2%) ended at cmd.c:808 [1549,14] vulkan: 470 passes (2%) ended at query.c:248 [1549,14] vulkan: 388 passes (1%) ended at buffer.c:3042 [1549,14] vulkan: GPU-owned guest memory landed for the CPU 127212 times, render targets written back for an engine 2571 times [1550,30] perf: 59,8 frames a second over 5,0 s (155468 shown in all) [1554,85] vulkan: display: 595 frame intervals of 18,90 ms (deviation 13,09 ms, 1st to 99th percentile 16,51 to 99,74 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 7,2 ms (1,6 to 75,7), on to the display in 32,1 ms (12,3 to 33,3), 39,5 ms in all (34,5 to 110,2) [1554,85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1555,30] perf: 46,6 frames a second over 5,0 s (155701 shown in all) [1561,03] perf: 45,9 frames a second over 5,7 s (155964 shown in all) [1562,27] cpu: 600 presents in 13,13 s (45,7 fps): 14 of the game's threads ran 9,91 s on the host's processors (75% of one, 16,51 ms a present), the whole process 15,15 s (115%); the busiest: thread 80 'MainThread' 4,71 s, thread 91 'Graphics Thread' 1,82 s, thread 89 'Default Priority Jobs' 1,82 s, thread 85 'Loading Thread' 1,12 s, thread 92 'AudioThread' 0,17 s [1562,27] cpu: in those 13,13 s, 170760 SVCs (13002 a second): 0x0b SleepThread 129907, 0x18 WaitSynchronization 10420, 0x21 SendSyncRequest 6573, 0x19 CancelSynchronization 6261, 0x1c WaitProcessWideKeyAtomic 3925, 0x1d SignalProcessWideKey 3925; 0 calls the dispatch table had no code for (RtAPI.miss) [1562,27] vulkan: 25361329 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 66757 finishes (166590 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39873324 descriptor sets written, 10894323 reused (9 descriptor pools, 1652896 sets with texture arrays taken from them); 10167929 draws kept the last one's shaders and pipeline (0 checked), 22632904 its targets [1562,27] vulkan: 746 shaders translated (2625 ms), 683 pipelines made (0 from the cache, 35533 ms making, 0 ms waited for), 2488 render targets made, 32679 texture uploads (24071 MB), 1078 of them some blocks alone (968 MB); 23 frames over 50 ms in the last 600, the slowest 1358 ms [1562,27] vulkan: pipeline libraries: 612 pre-rasterization and 980 fragment shader parts made (17 and 0 from the cache, 39059 and 111881 ms), 3 vertex input and 26 fragment output parts (0 ms); 1789 links (19 ms); 1789 optimized pipelines made in the background (121300 ms) [1562,27] vulkan: 683 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1562,27] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 28001 encoder dispatches in all [1562,27] vulkan: the BC7 cache gave 53985 levels and took 22163 new; its file holds 2242 MB (started over 0 times at 8192 MB) [1562,27] vulkan: 10059 ASTC textures made BC7 between frames (20711 MB of RGBA8 freed, 166244547 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1562,27] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1562,27] vulkan: memory used and budgeted: heap 0 1711 of 5132 MB (1625 ours, 1099 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1562,27] vulkan: caches: 114 render targets (99 MB, 5 parked), 587 textures (579 MB), 8892 buffers (39 MB); 1175 of 5132 MB in use as they count it, 0 MB freed for the budget so far [1562,27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1562,27] vulkan: 3847875 rendering passes, 27111 clear commands, 369001 attachments cleared and 5167 left undefined by their load op; 3569994 buffers filled ahead of the passes [1562,27] vulkan: 22460 passes (72%) ended at renderer.c:287 [1562,27] vulkan: 2586 passes (8%) ended at render.c:245 [1562,27] vulkan: 1401 passes (4%) ended at cmd.c:808 [1562,27] vulkan: 1069 passes (3%) ended at query.c:248 [1562,27] vulkan: 951 passes (3%) ended at surface.c:186 [1562,27] vulkan: 805 passes (3%) ended at dma.c:220 [1562,27] vulkan: 591 passes (2%) ended at buffer.c:1163 [1562,27] vulkan: 523 passes (2%) ended at buffer.c:3042 [1562,27] vulkan: GPU-owned guest memory landed for the CPU 128378 times, render targets written back for an engine 2571 times [1566,03] perf: 52,2 frames a second over 5,0 s (156225 shown in all) [1567,20] vulkan: display: 597 frame intervals of 20,01 ms (deviation 41,83 ms, 1st to 99th percentile 16,50 to 83,22 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 10,5 ms (1,2 to 89,7), on to the display in 32,4 ms (12,6 to 34,9), 42,6 ms in all (34,3 to 99,7) [1567,20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1571,04] perf: 58,0 frames a second over 5,0 s (156516 shown in all) [1572,49] nvn: 156600 presents, 313201 submissions [1572,49] cpu: 600 presents in 10,22 s (58,7 fps): 14 of the game's threads ran 8,02 s on the host's processors (78% of one, 13,37 ms a present), the whole process 12,41 s (121%); the busiest: thread 80 'MainThread' 4,36 s, thread 91 'Graphics Thread' 1,80 s, thread 89 'Default Priority Jobs' 1,54 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s [1572,49] cpu: in those 10,22 s, 155172 SVCs (15188 a second): 0x0b SleepThread 120167, 0x18 WaitSynchronization 9704, 0x19 CancelSynchronization 6400, 0x21 SendSyncRequest 5045, 0x17 ResetSignal 3243, 0x1d SignalProcessWideKey 3023; 0 calls the dispatch table had no code for (RtAPI.miss) [1572,49] vulkan: 25566746 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 67357 finishes (167587 ms); 0 reads past queued releases (0 samples counts written on the GPU); 40205520 descriptor sets written, 10973541 reused (9 descriptor pools, 1666048 sets with texture arrays taken from them); 10240121 draws kept the last one's shaders and pipeline (0 checked), 22813787 its targets [1572,49] vulkan: 748 shaders translated (2639 ms), 684 pipelines made (0 from the cache, 35559 ms making, 0 ms waited for), 2500 render targets made, 32844 texture uploads (24170 MB), 1079 of them some blocks alone (968 MB); 5 frames over 50 ms in the last 600, the slowest 83 ms [1572,49] vulkan: pipeline libraries: 613 pre-rasterization and 981 fragment shader parts made (17 and 0 from the cache, 39077 and 111889 ms), 3 vertex input and 26 fragment output parts (0 ms); 1790 links (19 ms); 1790 optimized pipelines made in the background (121314 ms) [1572,49] vulkan: 684 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1572,49] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 28044 encoder dispatches in all [1572,49] vulkan: the BC7 cache gave 54532 levels and took 22204 new; its file holds 2245 MB (started over 0 times at 8192 MB) [1572,49] vulkan: 10143 ASTC textures made BC7 between frames (20826 MB of RGBA8 freed, 166591197 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1572,49] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1572,49] vulkan: memory used and budgeted: heap 0 1711 of 5132 MB (1625 ours, 1113 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1572,49] vulkan: caches: 107 render targets (99 MB, 5 parked), 669 textures (608 MB), 11967 buffers (30 MB); 1199 of 5132 MB in use as they count it, 0 MB freed for the budget so far [1572,49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1572,49] vulkan: 3880938 rendering passes, 27111 clear commands, 371401 attachments cleared and 5167 left undefined by their load op; 3602399 buffers filled ahead of the passes [1572,49] vulkan: 22485 passes (68%) ended at renderer.c:287 [1572,49] vulkan: 3459 passes (10%) ended at render.c:245 [1572,49] vulkan: 1425 passes (4%) ended at query.c:248 [1572,49] vulkan: 1254 passes (4%) ended at surface.c:186 [1572,49] vulkan: 1242 passes (4%) ended at cmd.c:808 [1572,49] vulkan: 1199 passes (4%) ended at dma.c:220 [1572,49] vulkan: 586 passes (2%) ended at buffer.c:1163 [1572,49] vulkan: 565 passes (2%) ended at buffer.c:3042 [1572,49] vulkan: GPU-owned guest memory landed for the CPU 129557 times, render targets written back for an engine 2571 times [1576,04] perf: 59,4 frames a second over 5,0 s (156813 shown in all) [1577,99] vulkan: display: 597 frame intervals of 17,14 ms (deviation 3,91 ms, 1st to 99th percentile 16,50 to 33,46 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 10,2 ms (1,2 to 35,7), on to the display in 32,4 ms (13,8 to 33,3), 42,2 ms in all (34,2 to 60,9) [1577,99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1581,04] perf: 59,0 frames a second over 5,0 s (157108 shown in all) [1582,57] cpu: 600 presents in 10,08 s (59,5 fps): 14 of the game's threads ran 8,27 s on the host's processors (82% of one, 13,79 ms a present), the whole process 12,14 s (120%); the busiest: thread 80 'MainThread' 4,62 s, thread 89 'Default Priority Jobs' 1,74 s, thread 91 'Graphics Thread' 1,60 s, thread 92 'AudioThread' 0,12 s, thread 86 'VibrationThread' 0,12 s [1582,57] cpu: in those 10,08 s, 384009 SVCs (38084 a second): 0x0b SleepThread 348489, 0x18 WaitSynchronization 10066, 0x19 CancelSynchronization 6801, 0x21 SendSyncRequest 4911, 0x17 ResetSignal 3217, 0x1c WaitProcessWideKeyAtomic 2974; 0 calls the dispatch table had no code for (RtAPI.miss) [1582,57] vulkan: 25723353 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 67957 finishes (168576 ms); 0 reads past queued releases (0 samples counts written on the GPU); 40454675 descriptor sets written, 11039136 reused (9 descriptor pools, 1679840 sets with texture arrays taken from them); 10295030 draws kept the last one's shaders and pipeline (0 checked), 22945421 its targets [1582,57] vulkan: 748 shaders translated (2639 ms), 684 pipelines made (0 from the cache, 35559 ms making, 0 ms waited for), 2645 render targets made, 32915 texture uploads (24223 MB), 1079 of them some blocks alone (968 MB); 1 frames over 50 ms in the last 600, the slowest 92 ms [1582,57] vulkan: pipeline libraries: 613 pre-rasterization and 981 fragment shader parts made (17 and 0 from the cache, 39077 and 111889 ms), 3 vertex input and 26 fragment output parts (0 ms); 1790 links (19 ms); 1790 optimized pipelines made in the background (121314 ms) [1582,57] vulkan: 684 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1582,57] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 28078 encoder dispatches in all [1582,57] vulkan: the BC7 cache gave 54685 levels and took 22236 new; its file holds 2248 MB (started over 0 times at 8192 MB) [1582,57] vulkan: 10171 ASTC textures made BC7 between frames (20881 MB of RGBA8 freed, 166833699 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1582,57] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1582,57] vulkan: memory used and budgeted: heap 0 1759 of 5132 MB (1668 ours, 1080 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1582,57] vulkan: caches: 124 render targets (141 MB, 15 parked), 597 textures (513 MB), 6632 buffers (25 MB); 1167 of 5132 MB in use as they count it, 0 MB freed for the budget so far [1582,57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1582,57] vulkan: 3912727 rendering passes, 27121 clear commands, 373781 attachments cleared and 5167 left undefined by their load op; 3623710 buffers filled ahead of the passes [1582,57] vulkan: 22441 passes (71%) ended at renderer.c:287 [1582,57] vulkan: 3092 passes (10%) ended at render.c:245 [1582,57] vulkan: 1213 passes (4%) ended at surface.c:186 [1582,57] vulkan: 1195 passes (4%) ended at query.c:248 [1582,57] vulkan: 988 passes (3%) ended at dma.c:220 [1582,57] vulkan: 822 passes (3%) ended at cmd.c:808 [1582,57] vulkan: 596 passes (2%) ended at buffer.c:1163 [1582,57] vulkan: 542 passes (2%) ended at buffer.c:3042 [1582,57] vulkan: GPU-owned guest memory landed for the CPU 130747 times, render targets written back for an engine 2571 times [1586,06] perf: 59,8 frames a second over 5,0 s (157408 shown in all) [1588,24] vulkan: display: 599 frame intervals of 16,83 ms (deviation 2,87 ms, 1st to 99th percentile 16,49 to 16,99 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 10,8 ms (5,2 to 15,3), on to the display in 33,0 ms (31,0 to 33,3), 43,6 ms in all (38,3 to 46,3) [1588,24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1591,08] perf: 50,6 frames a second over 5,0 s (157662 shown in all) [1593,37] cpu: 600 presents in 10,80 s (55,6 fps): 14 of the game's threads ran 8,73 s on the host's processors (81% of one, 14,55 ms a present), the whole process 12,06 s (112%); the busiest: thread 80 'MainThread' 3,92 s, thread 89 'Default Priority Jobs' 1,59 s, thread 85 'Loading Thread' 1,43 s, thread 91 'Graphics Thread' 1,35 s, thread 92 'AudioThread' 0,17 s [1593,37] cpu: in those 10,80 s, 420150 SVCs (38905 a second): 0x0b SleepThread 379200, 0x18 WaitSynchronization 9899, 0x21 SendSyncRequest 7030, 0x19 CancelSynchronization 6403, 0x1c WaitProcessWideKeyAtomic 3969, 0x1d SignalProcessWideKey 3969; 0 calls the dispatch table had no code for (RtAPI.miss) [1593,37] vulkan: 25839285 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 68557 finishes (169630 ms); 0 reads past queued releases (0 samples counts written on the GPU); 40638131 descriptor sets written, 11087572 reused (9 descriptor pools, 1698272 sets with texture arrays taken from them); 10336219 draws kept the last one's shaders and pipeline (0 checked), 23036757 its targets [1593,37] vulkan: 748 shaders translated (2639 ms), 688 pipelines made (0 from the cache, 35559 ms making, 0 ms waited for), 2724 render targets made, 33023 texture uploads (24321 MB), 1085 of them some blocks alone (970 MB); 9 frames over 50 ms in the last 600, the slowest 172 ms [1593,37] vulkan: pipeline libraries: 613 pre-rasterization and 981 fragment shader parts made (17 and 0 from the cache, 39077 and 111889 ms), 3 vertex input and 26 fragment output parts (0 ms); 1794 links (19 ms); 1794 optimized pipelines made in the background (121315 ms) [1593,37] vulkan: 688 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1593,37] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 28078 encoder dispatches in all [1593,37] vulkan: the BC7 cache gave 55293 levels and took 22236 new; its file holds 2248 MB (started over 0 times at 8192 MB) [1593,37] vulkan: 10242 ASTC textures made BC7 between frames (21086 MB of RGBA8 freed, 167113803 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1593,37] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1593,37] vulkan: memory used and budgeted: heap 0 1759 of 5132 MB (1668 ours, 942 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1593,37] vulkan: caches: 124 render targets (141 MB, 15 parked), 473 textures (381 MB), 7642 buffers (22 MB); 1033 of 5132 MB in use as they count it, 0 MB freed for the budget so far [1593,37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1593,37] vulkan: 3942975 rendering passes, 27121 clear commands, 376181 attachments cleared and 5167 left undefined by their load op; 3644419 buffers filled ahead of the passes [1593,37] vulkan: 23695 passes (78%) ended at renderer.c:287 [1593,37] vulkan: 1719 passes (6%) ended at render.c:245 [1593,37] vulkan: 1366 passes (5%) ended at surface.c:186 [1593,37] vulkan: 795 passes (3%) ended at dma.c:220 [1593,37] vulkan: 602 passes (2%) ended at buffer.c:3042 [1593,37] vulkan: 590 passes (2%) ended at buffer.c:1163 [1593,37] vulkan: 526 passes (2%) ended at surface.c:1364 [1593,37] vulkan: 500 passes (2%) ended at cmd.c:808 [1593,37] vulkan: GPU-owned guest memory landed for the CPU 131938 times, render targets written back for an engine 2571 times [1596,08] perf: 57,6 frames a second over 5,0 s (157950 shown in all) [1600,45] vulkan: display: 599 frame intervals of 20,11 ms (deviation 17,89 ms, 1st to 99th percentile 16,50 to 133,21 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 12,2 ms (0,1 to 135,4), on to the display in 31,6 ms (10,4 to 33,3), 43,9 ms in all (31,2 to 148,1) [1600,45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1601,09] perf: 47,2 frames a second over 5,0 s (158187 shown in all) [1604,64] nvn: 158400 presents, 316801 submissions [1604,64] cpu: 600 presents in 11,27 s (53,3 fps): 14 of the game's threads ran 8,97 s on the host's processors (80% of one, 14,95 ms a present), the whole process 13,93 s (124%); the busiest: thread 80 'MainThread' 3,50 s, thread 89 'Default Priority Jobs' 2,66 s, thread 91 'Graphics Thread' 1,88 s, thread 85 'Loading Thread' 0,51 s, thread 92 'AudioThread' 0,18 s [1604,64] cpu: in those 11,27 s, 117204 SVCs (10403 a second): 0x0b SleepThread 80420, 0x18 WaitSynchronization 9154, 0x21 SendSyncRequest 5993, 0x19 CancelSynchronization 5531, 0x1c WaitProcessWideKeyAtomic 3659, 0x1d SignalProcessWideKey 3659; 0 calls the dispatch table had no code for (RtAPI.miss) [1604,64] vulkan: 26119324 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 69157 finishes (170544 ms); 0 reads past queued releases (0 samples counts written on the GPU); 41078220 descriptor sets written, 11208931 reused (9 descriptor pools, 1712000 sets with texture arrays taken from them); 10443426 draws kept the last one's shaders and pipeline (0 checked), 23291524 its targets [1604,64] vulkan: 748 shaders translated (2639 ms), 688 pipelines made (0 from the cache, 35559 ms making, 0 ms waited for), 2790 render targets made, 33248 texture uploads (24477 MB), 1097 of them some blocks alone (979 MB); 14 frames over 50 ms in the last 600, the slowest 150 ms [1604,64] vulkan: pipeline libraries: 613 pre-rasterization and 981 fragment shader parts made (17 and 0 from the cache, 39077 and 111889 ms), 3 vertex input and 26 fragment output parts (0 ms); 1794 links (19 ms); 1794 optimized pipelines made in the background (121315 ms) [1604,64] vulkan: 688 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1604,64] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 28090 encoder dispatches in all [1604,64] vulkan: the BC7 cache gave 56594 levels and took 22247 new; its file holds 2249 MB (started over 0 times at 8192 MB) [1604,64] vulkan: 10374 ASTC textures made BC7 between frames (21497 MB of RGBA8 freed, 167756303 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1604,64] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1604,64] vulkan: memory used and budgeted: heap 0 1769 of 5132 MB (1676 ours, 1057 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1604,64] vulkan: caches: 126 render targets (149 MB, 17 parked), 532 textures (465 MB), 9249 buffers (41 MB); 1150 of 5132 MB in use as they count it, 0 MB freed for the budget so far [1604,64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1604,64] vulkan: 3975612 rendering passes, 27131 clear commands, 378561 attachments cleared and 5167 left undefined by their load op; 3693212 buffers filled ahead of the passes [1604,64] vulkan: 23061 passes (71%) ended at renderer.c:287 [1604,64] vulkan: 2875 passes (9%) ended at render.c:245 [1604,64] vulkan: 1978 passes (6%) ended at surface.c:186 [1604,64] vulkan: 1648 passes (5%) ended at cmd.c:808 [1604,64] vulkan: 1090 passes (3%) ended at dma.c:220 [1604,64] vulkan: 593 passes (2%) ended at buffer.c:1163 [1604,64] vulkan: 428 passes (1%) ended at surface.c:1364 [1604,64] vulkan: 244 passes (1%) ended at texture.c:2819 [1604,64] vulkan: GPU-owned guest memory landed for the CPU 133122 times, render targets written back for an engine 2571 times [1606,11] perf: 59,8 frames a second over 5,0 s (158487 shown in all) [1612,32] perf: 40,9 frames a second over 6,2 s (158741 shown in all) [1612,67] vulkan: display: 598 frame intervals of 20,07 ms (deviation 42,52 ms, 1st to 99th percentile 16,50 to 100,00 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 10,6 ms (0,1 to 91,0), on to the display in 32,3 ms (13,3 to 33,3), 42,9 ms in all (32,6 to 115,1) [1612,67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1617,32] perf: 51,8 frames a second over 5,0 s (159000 shown in all) [1617,32] cpu: 600 presents in 12,69 s (47,3 fps): 14 of the game's threads ran 8,71 s on the host's processors (69% of one, 14,52 ms a present), the whole process 13,85 s (109%); the busiest: thread 80 'MainThread' 4,09 s, thread 89 'Default Priority Jobs' 2,24 s, thread 91 'Graphics Thread' 2,01 s, thread 92 'AudioThread' 0,15 s, thread 86 'VibrationThread' 0,14 s [1617,32] cpu: in those 12,69 s, 54990 SVCs (4335 a second): 0x0b SleepThread 14563, 0x18 WaitSynchronization 11179, 0x19 CancelSynchronization 7125, 0x21 SendSyncRequest 6110, 0x17 ResetSignal 3737, 0x1d SignalProcessWideKey 3649; 0 calls the dispatch table had no code for (RtAPI.miss) [1617,32] vulkan: 26369187 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 69757 finishes (171818 ms); 0 reads past queued releases (0 samples counts written on the GPU); 41473678 descriptor sets written, 11314789 reused (9 descriptor pools, 1731104 sets with texture arrays taken from them); 10547758 draws kept the last one's shaders and pipeline (0 checked), 23515354 its targets [1617,32] vulkan: 748 shaders translated (2639 ms), 689 pipelines made (0 from the cache, 35559 ms making, 0 ms waited for), 2791 render targets made, 33452 texture uploads (24652 MB), 1115 of them some blocks alone (995 MB); 18 frames over 50 ms in the last 600, the slowest 1215 ms [1617,32] vulkan: pipeline libraries: 613 pre-rasterization and 981 fragment shader parts made (17 and 0 from the cache, 39077 and 111889 ms), 3 vertex input and 26 fragment output parts (0 ms); 1795 links (19 ms); 1795 optimized pipelines made in the background (121315 ms) [1617,32] vulkan: 689 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1617,32] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 28090 encoder dispatches in all [1617,32] vulkan: the BC7 cache gave 57579 levels and took 22247 new; its file holds 2249 MB (started over 0 times at 8192 MB) [1617,32] vulkan: 10484 ASTC textures made BC7 between frames (21844 MB of RGBA8 freed, 168235611 blocks encoded, 0 encodes started over for a write); 33 waiting, 129 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1617,32] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1617,32] vulkan: memory used and budgeted: heap 0 1769 of 5132 MB (1676 ours, 1316 of it allocated), heap 1 401 of 11926 MB (384 ours, 180 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1617,32] vulkan: caches: 126 render targets (149 MB, 17 parked), 584 textures (637 MB), 7883 buffers (59 MB); 1340 of 5132 MB in use as they count it, 0 MB freed for the budget so far [1617,32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1617,32] vulkan: 4008553 rendering passes, 27131 clear commands, 380961 attachments cleared and 5167 left undefined by their load op; 3736086 buffers filled ahead of the passes [1617,32] vulkan: 23445 passes (71%) ended at renderer.c:287 [1617,32] vulkan: 3155 passes (10%) ended at render.c:245 [1617,32] vulkan: 1866 passes (6%) ended at surface.c:186 [1617,32] vulkan: 1429 passes (4%) ended at cmd.c:808 [1617,32] vulkan: 889 passes (3%) ended at dma.c:220 [1617,32] vulkan: 594 passes (2%) ended at buffer.c:1163 [1617,32] vulkan: 530 passes (2%) ended at surface.c:1364 [1617,32] vulkan: 368 passes (1%) ended at texture.c:2819 [1617,32] vulkan: GPU-owned guest memory landed for the CPU 134305 times, render targets written back for an engine 2571 times [1622,32] perf: 54,8 frames a second over 5,0 s (159274 shown in all) [1624,02] vulkan: display: 596 frame intervals of 18,45 ms (deviation 12,82 ms, 1st to 99th percentile 16,50 to 99,77 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 8,3 ms (0,2 to 85,8), on to the display in 32,1 ms (15,4 to 33,4), 40,1 ms in all (33,2 to 103,8) [1624,02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1627,32] perf: 59,2 frames a second over 5,0 s (159570 shown in all) [1627,80] cpu: 600 presents in 10,48 s (57,3 fps): 14 of the game's threads ran 7,92 s on the host's processors (76% of one, 13,20 ms a present), the whole process 12,94 s (123%); the busiest: thread 80 'MainThread' 3,66 s, thread 89 'Default Priority Jobs' 1,98 s, thread 91 'Graphics Thread' 1,73 s, thread 85 'Loading Thread' 0,20 s, thread 86 'VibrationThread' 0,13 s [1627,80] cpu: in those 10,48 s, 199797 SVCs (19064 a second): 0x0b SleepThread 161796, 0x18 WaitSynchronization 10318, 0x19 CancelSynchronization 6893, 0x21 SendSyncRequest 5513, 0x1c WaitProcessWideKeyAtomic 3330, 0x1d SignalProcessWideKey 3329; 0 calls the dispatch table had no code for (RtAPI.miss) [1627,80] vulkan: 26615345 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 70357 finishes (172793 ms); 0 reads past queued releases (0 samples counts written on the GPU); 41871788 descriptor sets written, 11409165 reused (9 descriptor pools, 1750304 sets with texture arrays taken from them); 10645087 draws kept the last one's shaders and pipeline (0 checked), 23731247 its targets [1627,80] vulkan: 751 shaders translated (2640 ms), 693 pipelines made (0 from the cache, 35598 ms making, 0 ms waited for), 2802 render targets made, 33538 texture uploads (24716 MB), 1122 of them some blocks alone (997 MB); 7 frames over 50 ms in the last 600, the slowest 99 ms [1627,80] vulkan: pipeline libraries: 615 pre-rasterization and 982 fragment shader parts made (18 and 0 from the cache, 39109 and 111896 ms), 3 vertex input and 26 fragment output parts (0 ms); 1799 links (19 ms); 1799 optimized pipelines made in the background (121340 ms) [1627,80] vulkan: 693 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1627,80] vulkan: 380 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 28135 encoder dispatches in all [1627,80] vulkan: the BC7 cache gave 58262 levels and took 22289 new; its file holds 2253 MB (started over 0 times at 8192 MB) [1627,80] vulkan: 10566 ASTC textures made BC7 between frames (22066 MB of RGBA8 freed, 168782986 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (26 went so, 2 made BC7 again) [1627,80] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1627,80] vulkan: memory used and budgeted: heap 0 1771 of 5132 MB (1678 ours, 1125 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1627,80] vulkan: caches: 137 render targets (152 MB, 28 parked), 522 textures (511 MB), 12590 buffers (61 MB); 1218 of 5132 MB in use as they count it, 0 MB freed for the budget so far [1627,80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1627,80] vulkan: 4047008 rendering passes, 27131 clear commands, 383361 attachments cleared and 5167 left undefined by their load op; 3778050 buffers filled ahead of the passes [1627,80] vulkan: 29082 passes (76%) ended at renderer.c:287 [1627,80] vulkan: 2676 passes (7%) ended at surface.c:186 [1627,80] vulkan: 1933 passes (5%) ended at render.c:245 [1627,80] vulkan: 1297 passes (3%) ended at cmd.c:808 [1627,80] vulkan: 600 passes (2%) ended at dma.c:220 [1627,80] vulkan: 600 passes (2%) ended at surface.c:1364 [1627,80] vulkan: 600 passes (2%) ended at texture.c:2819 [1627,80] vulkan: 594 passes (2%) ended at buffer.c:1163 [1627,80] vulkan: GPU-owned guest memory landed for the CPU 135481 times, render targets written back for an engine 2571 times [1632,32] perf: 60,0 frames a second over 5,0 s (159870 shown in all) [1634,07] vulkan: display: 599 frame intervals of 16,78 ms (deviation 1,92 ms, 1st to 99th percentile 16,50 to 16,98 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 5,2 ms (0,2 to 11,1), on to the display in 32,9 ms (31,0 to 33,3), 38,1 ms in all (33,2 to 38,6) [1634,07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1637,33] perf: 45,6 frames a second over 5,0 s (160099 shown in all) [1641,37] nvn: 160200 presents, 320401 submissions [1641,40] cpu: 600 presents in 13,59 s (44,1 fps): 14 of the game's threads ran 13,88 s on the host's processors (102% of one, 23,14 ms a present), the whole process 21,90 s (161%); the busiest: thread 85 'Loading Thread' 5,16 s, thread 80 'MainThread' 2,90 s, thread 89 'Default Priority Jobs' 1,49 s, thread 91 'Graphics Thread' 1,41 s, thread 87 'Decompression-RenderCore' 1,21 s [1641,40] cpu: in those 13,59 s, 1830277 SVCs (134637 a second): 0x0b SleepThread 1768537, 0x18 WaitSynchronization 10829, 0x21 SendSyncRequest 9713, 0x1b ArbitrateUnlock 9428, 0x1a ArbitrateLock 7520, 0x19 CancelSynchronization 6674; 0 calls the dispatch table had no code for (RtAPI.miss) [1641,40] vulkan: 26768146 draws, 7 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 70975 finishes (173709 ms); 0 reads past queued releases (0 samples counts written on the GPU); 42112417 descriptor sets written, 11474140 reused (9 descriptor pools, 1769408 sets with texture arrays taken from them); 10712781 draws kept the last one's shaders and pipeline (0 checked), 23854814 its targets [1641,40] vulkan: 755 shaders translated (2641 ms), 696 pipelines made (0 from the cache, 35666 ms making, 0 ms waited for), 2811 render targets made, 33824 texture uploads (24901 MB), 1125 of them some blocks alone (998 MB); 22 frames over 50 ms in the last 600, the slowest 179 ms [1641,40] vulkan: pipeline libraries: 616 pre-rasterization and 984 fragment shader parts made (18 and 0 from the cache, 39119 and 111955 ms), 3 vertex input and 26 fragment output parts (0 ms); 1802 links (19 ms); 1802 optimized pipelines made in the background (121398 ms) [1641,40] vulkan: 696 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1641,40] vulkan: 381 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 1 MB; 28351 encoder dispatches in all [1641,40] vulkan: the BC7 cache gave 59690 levels and took 22496 new; its file holds 2263 MB (started over 0 times at 8192 MB) [1641,40] vulkan: 10755 ASTC textures made BC7 between frames (22313 MB of RGBA8 freed, 169700138 blocks encoded, 0 encodes started over for a write); 1 waiting, 4 MB as RGBA8; 1 held Exact for their writes (27 went so, 2 made BC7 again) [1641,40] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1641,40] vulkan: memory used and budgeted: heap 0 1823 of 5132 MB (1730 ours, 1102 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1641,40] vulkan: caches: 132 render targets (150 MB, 17 parked), 532 textures (503 MB), 13433 buffers (47 MB); 1195 of 5132 MB in use as they count it, 0 MB freed for the budget so far [1641,40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1641,40] vulkan: 4085673 rendering passes, 27131 clear commands, 386213 attachments cleared and 5167 left undefined by their load op; 3800044 buffers filled ahead of the passes [1641,40] vulkan: 28239 passes (73%) ended at renderer.c:287 [1641,40] vulkan: 3271 passes (8%) ended at cmd.c:808 [1641,40] vulkan: 2395 passes (6%) ended at surface.c:186 [1641,40] vulkan: 1951 passes (5%) ended at render.c:245 [1641,40] vulkan: 600 passes (2%) ended at dma.c:220 [1641,40] vulkan: 593 passes (2%) ended at buffer.c:1163 [1641,40] vulkan: 517 passes (1%) ended at surface.c:1364 [1641,40] vulkan: 424 passes (1%) ended at buffer.c:3042 [1641,40] vulkan: GPU-owned guest memory landed for the CPU 136641 times, render targets written back for an engine 2571 times [1642,35] perf: 26,3 frames a second over 5,0 s (160231 shown in all) [1647,35] perf: 35,0 frames a second over 5,0 s (160406 shown in all) [1652,00] vulkan: display: 599 frame intervals of 29,94 ms (deviation 19,63 ms, 1st to 99th percentile 16,51 to 133,58 ms), 324 held for other than 2 refreshes; the game's frames went from release to present in 52,3 ms (15,8 to 169,5), on to the display in 20,3 ms (7,5 to 33,3), 72,6 ms in all (46,8 to 188,3) [1652,00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1652,37] perf: 36,3 frames a second over 5,0 s (160588 shown in all) [1657,37] perf: 34,6 frames a second over 5,0 s (160761 shown in all) [1658,02] cpu: 600 presents in 16,62 s (36,1 fps): 14 of the game's threads ran 10,55 s on the host's processors (63% of one, 17,59 ms a present), the whole process 23,84 s (143%); the busiest: thread 85 'Loading Thread' 3,62 s, thread 89 'Default Priority Jobs' 2,12 s, thread 80 'MainThread' 1,93 s, thread 91 'Graphics Thread' 1,21 s, thread 88 'Decompression-GameCore' 0,58 s [1658,02] cpu: in those 16,62 s, 2431837 SVCs (146304 a second): 0x0b SleepThread 2376157, 0x21 SendSyncRequest 11567, 0x18 WaitSynchronization 11495, 0x19 CancelSynchronization 6505, 0x1c WaitProcessWideKeyAtomic 6051, 0x1d SignalProcessWideKey 6049; 0 calls the dispatch table had no code for (RtAPI.miss) [1658,02] vulkan: 26866473 draws, 9 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 71609 finishes (174616 ms); 0 reads past queued releases (0 samples counts written on the GPU); 42255746 descriptor sets written, 11527467 reused (9 descriptor pools, 1786464 sets with texture arrays taken from them); 10754560 draws kept the last one's shaders and pipeline (0 checked), 23929318 its targets [1658,02] vulkan: 756 shaders translated (2660 ms), 700 pipelines made (0 from the cache, 35691 ms making, 0 ms waited for), 2811 render targets made, 34210 texture uploads (25211 MB), 1160 of them some blocks alone (998 MB); 26 frames over 50 ms in the last 600, the slowest 242 ms [1658,02] vulkan: pipeline libraries: 616 pre-rasterization and 985 fragment shader parts made (18 and 0 from the cache, 39119 and 111979 ms), 3 vertex input and 26 fragment output parts (0 ms); 1806 links (19 ms); 1806 optimized pipelines made in the background (121422 ms) [1658,02] vulkan: 700 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1658,02] vulkan: 468 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 2 MB; 28677 encoder dispatches in all [1658,02] vulkan: the BC7 cache gave 61530 levels and took 22716 new; its file holds 2281 MB (started over 0 times at 8192 MB) [1658,02] vulkan: 10994 ASTC textures made BC7 between frames (22861 MB of RGBA8 freed, 171567713 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 7 held Exact for their writes (33 went so, 2 made BC7 again) [1658,02] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1658,02] vulkan: memory used and budgeted: heap 0 1887 of 5113 MB (1794 ours, 1168 of it allocated), heap 1 401 of 11926 MB (384 ours, 84 of it allocated), heap 2 48 of 197 MB (32 ours, 32 of it allocated) [1658,02] vulkan: caches: 131 render targets (150 MB, 17 parked), 594 textures (565 MB), 5706 buffers (40 MB); 1261 of 5113 MB in use as they count it, 0 MB freed for the budget so far [1658,02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1658,02] vulkan: 4122734 rendering passes, 27211 clear commands, 389621 attachments cleared and 5167 left undefined by their load op; 3814039 buffers filled ahead of the passes [1658,02] vulkan: 23288 passes (63%) ended at renderer.c:287 [1658,02] vulkan: 7056 passes (19%) ended at cmd.c:808 [1658,02] vulkan: 2110 passes (6%) ended at surface.c:186 [1658,02] vulkan: 2027 passes (5%) ended at render.c:245 [1658,02] vulkan: 600 passes (2%) ended at dma.c:220 [1658,02] vulkan: 582 passes (2%) ended at buffer.c:1163 [1658,02] vulkan: 454 passes (1%) ended at renderer.c:890 [1658,02] vulkan: 454 passes (1%) ended at query.c:248 [1658,02] vulkan: GPU-owned guest memory landed for the CPU 137728 times, render targets written back for an engine 2571 times [1662,38] perf: 38,5 frames a second over 5,0 s (160954 shown in all) [1663,32] vulkan: frame resource CPU: buffer cache build 1 ms (96 calls) [1663,51] vulkan: frame resource CPU: buffer cache build 1 ms (103 calls) [1667,40] perf: 4,0 frames a second over 5,0 s (160974 shown in all) [1672,40] perf: 5,0 frames a second over 5,0 s (160999 shown in all) [1677,42] perf: 4,8 frames a second over 5,0 s (161023 shown in all) [1681,31] vulkan: frame resource CPU: image destruction 8 ms (3 calls) [1682,43] perf: 5,2 frames a second over 5,0 s (161049 shown in all) [1688,96] perf: 5,2 frames a second over 6,5 s (161083 shown in all) [1693,96] perf: 5,6 frames a second over 5,0 s (161111 shown in all) [1698,96] perf: 5,8 frames a second over 5,0 s (161140 shown in all) [1703,98] perf: 5,6 frames a second over 5,0 s (161168 shown in all) [1704,12] vulkan: display: 599 frame intervals of 87,00 ms (deviation 90,78 ms, 1st to 99th percentile 16,51 to 316,70 ms), 346 held for other than 1 refresh; the game's frames went from release to present in 156,1 ms (0,6 to 506,3), on to the display in 22,0 ms (7,1 to 33,3), 178,1 ms in all (33,7 to 525,3) [1704,12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1709,00] perf: 33,9 frames a second over 5,0 s (161338 shown in all) [1710,70] cpu: 600 presents in 52,68 s (11,4 fps): 14 of the game's threads ran 9,68 s on the host's processors (18% of one, 16,13 ms a present), the whole process 64,54 s (123%); the busiest: thread 80 'MainThread' 3,82 s, thread 91 'Graphics Thread' 2,69 s, thread 89 'Default Priority Jobs' 1,92 s, thread 92 'AudioThread' 0,63 s, thread 86 'VibrationThread' 0,47 s [1710,70] cpu: in those 52,68 s, 123363 SVCs (2342 a second): 0x18 WaitSynchronization 24798, 0x0b SleepThread 23606, 0x21 SendSyncRequest 22965, 0x1d SignalProcessWideKey 12216, 0x1c WaitProcessWideKeyAtomic 12215, 0x17 ResetSignal 11735; 0 calls the dispatch table had no code for (RtAPI.miss) [1710,70] vulkan: 27099069 draws, 9 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 72211 finishes (175872 ms); 0 reads past queued releases (0 samples counts written on the GPU); 42614512 descriptor sets written, 11633368 reused (9 descriptor pools, 1840000 sets with texture arrays taken from them); 10861075 draws kept the last one's shaders and pipeline (0 checked), 24137818 its targets [1710,70] vulkan: 768 shaders translated (3259 ms), 717 pipelines made (0 from the cache, 37942 ms making, 0 ms waited for), 2811 render targets made, 34728 texture uploads (25627 MB), 1179 of them some blocks alone (1040 MB); 227 frames over 50 ms in the last 600, the slowest 907 ms [1710,70] vulkan: pipeline libraries: 616 pre-rasterization and 991 fragment shader parts made (18 and 0 from the cache, 39119 and 114230 ms), 3 vertex input and 26 fragment output parts (0 ms); 1823 links (20 ms); 1823 optimized pipelines made in the background (123602 ms) [1710,70] vulkan: 717 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1710,70] vulkan: 475 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 2 MB; 29138 encoder dispatches in all [1710,70] vulkan: the BC7 cache gave 63653 levels and took 23054 new; its file holds 2316 MB (started over 0 times at 8192 MB) [1710,70] vulkan: 11325 ASTC textures made BC7 between frames (23601 MB of RGBA8 freed, 174929182 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (33 went so, 2 made BC7 again) [1710,70] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1710,70] vulkan: memory used and budgeted: heap 0 1903 of 5131 MB (1794 ours, 1170 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) [1710,70] vulkan: caches: 126 render targets (149 MB, 17 parked), 357 textures (551 MB), 16626 buffers (56 MB); 1279 of 5131 MB in use as they count it, 0 MB freed for the budget so far [1710,70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1710,70] vulkan: 4177729 rendering passes, 27594 clear commands, 392662 attachments cleared and 5167 left undefined by their load op; 3860821 buffers filled ahead of the passes [1710,70] vulkan: 23540 passes (43%) ended at renderer.c:287 [1710,70] vulkan: 23502 passes (43%) ended at cmd.c:808 [1710,70] vulkan: 2147 passes (4%) ended at surface.c:186 [1710,70] vulkan: 2142 passes (4%) ended at render.c:245 [1710,70] vulkan: 600 passes (1%) ended at dma.c:220 [1710,70] vulkan: 597 passes (1%) ended at buffer.c:3042 [1710,70] vulkan: 574 passes (1%) ended at buffer.c:1163 [1710,70] vulkan: 539 passes (1%) ended at surface.c:1364 [1710,70] vulkan: GPU-owned guest memory landed for the CPU 138926 times, render targets written back for an engine 2571 times [1714,00] perf: 36,8 frames a second over 5,0 s (161522 shown in all) [1719,01] perf: 36,1 frames a second over 5,0 s (161703 shown in all) [1720,90] vulkan: display: 599 frame intervals of 28,02 ms (deviation 9,30 ms, 1st to 99th percentile 16,51 to 49,99 ms), 212 held for other than 2 refreshes; the game's frames went from release to present in 55,5 ms (49,5 to 77,2), on to the display in 15,6 ms (7,1 to 25,0), 71,1 ms in all (59,5 to 94,5) [1720,90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1724,30] perf: 35,8 frames a second over 5,3 s (161892 shown in all) [1727,19] nvn: 162000 presents, 324001 submissions [1727,22] cpu: 600 presents in 16,52 s (36,3 fps): 14 of the game's threads ran 10,86 s on the host's processors (66% of one, 18,10 ms a present), the whole process 29,33 s (178%); the busiest: thread 80 'MainThread' 4,36 s, thread 91 'Graphics Thread' 3,35 s, thread 89 'Default Priority Jobs' 2,65 s, thread 92 'AudioThread' 0,21 s, thread 86 'VibrationThread' 0,19 s [1727,22] cpu: in those 16,52 s, 53540 SVCs (3240 a second): 0x18 WaitSynchronization 14522, 0x19 CancelSynchronization 9519, 0x21 SendSyncRequest 7665, 0x1c WaitProcessWideKeyAtomic 4796, 0x1d SignalProcessWideKey 4796, 0x17 ResetSignal 4506; 0 calls the dispatch table had no code for (RtAPI.miss) [1727,22] vulkan: 27355833 draws, 9 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 72811 finishes (177337 ms); 0 reads past queued releases (0 samples counts written on the GPU); 43016973 descriptor sets written, 11743835 reused (9 descriptor pools, 1859200 sets with texture arrays taken from them); 10970369 draws kept the last one's shaders and pipeline (0 checked), 24369982 its targets [1727,22] vulkan: 768 shaders translated (3259 ms), 717 pipelines made (0 from the cache, 37942 ms making, 0 ms waited for), 2811 render targets made, 34728 texture uploads (25627 MB), 1179 of them some blocks alone (1040 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [1727,22] vulkan: pipeline libraries: 616 pre-rasterization and 991 fragment shader parts made (18 and 0 from the cache, 39119 and 114230 ms), 3 vertex input and 26 fragment output parts (0 ms); 1823 links (20 ms); 1823 optimized pipelines made in the background (123602 ms) [1727,22] vulkan: 717 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1727,22] vulkan: 475 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 2 MB; 29138 encoder dispatches in all [1727,22] vulkan: the BC7 cache gave 63653 levels and took 23054 new; its file holds 2316 MB (started over 0 times at 8192 MB) [1727,22] vulkan: 11325 ASTC textures made BC7 between frames (23601 MB of RGBA8 freed, 174929182 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (33 went so, 2 made BC7 again) [1727,22] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1727,22] vulkan: memory used and budgeted: heap 0 1903 of 5115 MB (1794 ours, 994 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) [1727,22] vulkan: caches: 126 render targets (149 MB, 17 parked), 190 textures (388 MB), 22374 buffers (39 MB); 1104 of 5115 MB in use as they count it, 0 MB freed for the budget so far [1727,22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1727,22] vulkan: 4211423 rendering passes, 27594 clear commands, 396262 attachments cleared and 5167 left undefined by their load op; 3906406 buffers filled ahead of the passes [1727,22] vulkan: 24600 passes (73%) ended at renderer.c:287 [1727,22] vulkan: 2389 passes (7%) ended at render.c:245 [1727,22] vulkan: 2016 passes (6%) ended at cmd.c:808 [1727,22] vulkan: 1189 passes (4%) ended at surface.c:186 [1727,22] vulkan: 600 passes (2%) ended at dma.c:220 [1727,22] vulkan: 600 passes (2%) ended at surface.c:1364 [1727,22] vulkan: 600 passes (2%) ended at render.c:4730 [1727,22] vulkan: 600 passes (2%) ended at surface.c:1262 [1727,22] vulkan: GPU-owned guest memory landed for the CPU 140125 times, render targets written back for an engine 2571 times [1729,30] perf: 37,0 frames a second over 5,0 s (162077 shown in all) [1734,32] perf: 36,7 frames a second over 5,0 s (162261 shown in all) [1737,43] vulkan: display: 599 frame intervals of 27,49 ms (deviation 8,34 ms, 1st to 99th percentile 16,51 to 34,56 ms), 221 held for other than 2 refreshes; the game's frames went from release to present in 54,6 ms (49,1 to 67,6), on to the display in 15,7 ms (7,0 to 24,6), 70,3 ms in all (57,9 to 87,4) [1737,43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1739,32] perf: 35,4 frames a second over 5,0 s (162438 shown in all) [1744,33] perf: 27,1 frames a second over 5,0 s (162574 shown in all) [1745,18] cpu: 600 presents in 17,97 s (33,4 fps): 14 of the game's threads ran 11,05 s on the host's processors (61% of one, 18,41 ms a present), the whole process 29,52 s (164%); the busiest: thread 80 'MainThread' 4,49 s, thread 91 'Graphics Thread' 3,40 s, thread 89 'Default Priority Jobs' 2,64 s, thread 92 'AudioThread' 0,22 s, thread 86 'VibrationThread' 0,19 s [1745,18] cpu: in those 17,97 s, 55752 SVCs (3103 a second): 0x18 WaitSynchronization 15269, 0x19 CancelSynchronization 9887, 0x21 SendSyncRequest 8280, 0x1c WaitProcessWideKeyAtomic 5056, 0x1d SignalProcessWideKey 5056, 0x17 ResetSignal 4793; 0 calls the dispatch table had no code for (RtAPI.miss) [1745,18] vulkan: 27614887 draws, 9 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 73411 finishes (179354 ms); 0 reads past queued releases (0 samples counts written on the GPU); 43402374 descriptor sets written, 11876358 reused (9 descriptor pools, 1878400 sets with texture arrays taken from them); 11084801 draws kept the last one's shaders and pipeline (0 checked), 24604041 its targets [1745,18] vulkan: 768 shaders translated (3259 ms), 717 pipelines made (0 from the cache, 37942 ms making, 0 ms waited for), 2815 render targets made, 35759 texture uploads (25706 MB), 1194 of them some blocks alone (1043 MB); 10 frames over 50 ms in the last 600, the slowest 192 ms [1745,18] vulkan: pipeline libraries: 616 pre-rasterization and 991 fragment shader parts made (18 and 0 from the cache, 39119 and 114230 ms), 3 vertex input and 26 fragment output parts (0 ms); 1823 links (20 ms); 1823 optimized pipelines made in the background (123602 ms) [1745,18] vulkan: 717 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1745,18] vulkan: 475 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 2 MB; 29152 encoder dispatches in all [1745,18] vulkan: the BC7 cache gave 64210 levels and took 23066 new; its file holds 2319 MB (started over 0 times at 8192 MB) [1745,18] vulkan: 11388 ASTC textures made BC7 between frames (23791 MB of RGBA8 freed, 175331878 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (33 went so, 2 made BC7 again) [1745,18] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1745,18] vulkan: memory used and budgeted: heap 0 1911 of 5131 MB (1801 ours, 1105 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) [1745,18] vulkan: caches: 123 render targets (148 MB, 19 parked), 314 textures (475 MB), 9959 buffers (46 MB); 1195 of 5131 MB in use as they count it, 0 MB freed for the budget so far [1745,18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1745,18] vulkan: 4249294 rendering passes, 27594 clear commands, 399862 attachments cleared and 5167 left undefined by their load op; 3937384 buffers filled ahead of the passes [1745,18] vulkan: 24856 passes (66%) ended at renderer.c:287 [1745,18] vulkan: 4446 passes (12%) ended at surface.c:186 [1745,18] vulkan: 2734 passes (7%) ended at render.c:245 [1745,18] vulkan: 2154 passes (6%) ended at cmd.c:808 [1745,18] vulkan: 600 passes (2%) ended at dma.c:220 [1745,18] vulkan: 600 passes (2%) ended at surface.c:1364 [1745,18] vulkan: 600 passes (2%) ended at render.c:4730 [1745,18] vulkan: 600 passes (2%) ended at surface.c:1262 [1745,18] vulkan: GPU-owned guest memory landed for the CPU 141323 times, render targets written back for an engine 2571 times [1749,35] perf: 31,5 frames a second over 5,0 s (162732 shown in all) [1754,37] perf: 31,3 frames a second over 5,0 s (162889 shown in all) [1757,08] vulkan: display: 599 frame intervals of 32,80 ms (deviation 13,08 ms, 1st to 99th percentile 16,52 to 100,01 ms), 123 held for other than 2 refreshes; the game's frames went from release to present in 64,1 ms (51,6 to 126,3), on to the display in 15,5 ms (7,0 to 24,7), 79,6 ms in all (61,0 to 146,3) [1757,08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1759,38] perf: 29,9 frames a second over 5,0 s (163039 shown in all) [1764,40] perf: 30,3 frames a second over 5,0 s (163191 shown in all) [1764,70] cpu: 600 presents in 19,52 s (30,7 fps): 14 of the game's threads ran 13,08 s on the host's processors (67% of one, 21,80 ms a present), the whole process 32,60 s (167%); the busiest: thread 80 'MainThread' 4,75 s, thread 89 'Default Priority Jobs' 3,40 s, thread 91 'Graphics Thread' 3,40 s, thread 85 'Loading Thread' 0,90 s, thread 92 'AudioThread' 0,24 s [1764,70] cpu: in those 19,52 s, 378868 SVCs (19411 a second): 0x0b SleepThread 318815, 0x18 WaitSynchronization 15599, 0x21 SendSyncRequest 10299, 0x19 CancelSynchronization 9806, 0x1c WaitProcessWideKeyAtomic 6404, 0x1d SignalProcessWideKey 6404; 0 calls the dispatch table had no code for (RtAPI.miss) [1764,70] vulkan: 27911480 draws, 9 skipped (0 mesh draws, 0 skipped); 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 74011 finishes (181545 ms); 0 reads past queued releases (0 samples counts written on the GPU); 43814989 descriptor sets written, 12056505 reused (9 descriptor pools, 1896064 sets with texture arrays taken from them); 11212867 draws kept the last one's shaders and pipeline (0 checked), 24875952 its targets [1764,70] vulkan: 768 shaders translated (3259 ms), 717 pipelines made (0 from the cache, 37942 ms making, 0 ms waited for), 2833 render targets made, 37502 texture uploads (25763 MB), 1247 of them some blocks alone (1053 MB); 9 frames over 50 ms in the last 600, the slowest 126 ms [1764,70] vulkan: pipeline libraries: 616 pre-rasterization and 991 fragment shader parts made (18 and 0 from the cache, 39119 and 114230 ms), 3 vertex input and 26 fragment output parts (0 ms); 1823 links (20 ms); 1823 optimized pipelines made in the background (123602 ms) [1764,70] vulkan: 717 new pipelines of draws waited 333 ms for a worker (33 ms of it with every worker busy and one or more on an optimized pipeline), the longest 35 ms; 1 worker(s) at most on optimized pipelines [1764,70] vulkan: 475 ASTC texture levels or regions uploaded straight to BC7, 0 MB where RGBA8 takes 2 MB; 29166 encoder dispatches in all [1764,70] vulkan: the BC7 cache gave 64504 levels and took 23068 new; its file holds 2319 MB (started over 0 times at 8192 MB) [1764,70] vulkan: 11430 ASTC textures made BC7 between frames (23852 MB of RGBA8 freed, 175516370 blocks encoded, 0 encodes started over for a write); 0 waiting, 0 MB as RGBA8; 0 held Exact for their writes (33 went so, 2 made BC7 again) [1764,70] vulkan: 1106 pipelines of earlier runs made in the background (0 from the cache), 0 still to make [1764,70] vulkan: memory used and budgeted: heap 0 1911 of 5115 MB (1801 ours, 1101 of it allocated), heap 1 529 of 11926 MB (512 ours, 132 of it allocated), heap 2 64 of 181 MB (48 ours, 48 of it allocated) [1764,70] vulkan: caches: 126 render targets (149 MB, 17 parked), 288 textures (453 MB), 12624 buffers (61 MB); 1195 of 5115 MB in use as they count it, 0 MB freed for the budget so far [1764,70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 146 through a copy [1764,70] vulkan: 4291614 rendering passes, 27594 clear commands, 403462 attachments cleared and 5167 left undefined by their load op; 3971758 buffers filled ahead of the passes [1764,70] vulkan: 25864 passes (61%) ended at renderer.c:287 [1764,70] vulkan: 7438 passes (18%) ended at surface.c:186 [1764,70] vulkan: 2960 passes (7%) ended at cmd.c:808 [1764,70] vulkan: 2480 passes (6%) ended at render.c:245 [1764,70] vulkan: 600 passes (1%) ended at dma.c:220 [1764,70] vulkan: 600 passes (1%) ended at surface.c:1364 [1764,70] vulkan: 600 passes (1%) ended at render.c:4730 [1764,70] vulkan: 586 passes (1%) ended at buffer.c:1163 [1764,70] vulkan: GPU-owned guest memory landed for the CPU 142520 times, render targets written back for an engine 2571 times [1769,39] ownership-fault: thread=14423 renderer-holder=14423 access=read guest-page=117002f000 page-size=4096 host-page=0x7f83ea42f000 wait=confirmed [1769,39] ownership-fault: owner guest=[117001d800,117002f800) pool=e0b5800 resource=0x7f5adf346900 resource-offset=c0000 landing=0 [1769,39] ownership-fault: thread-name=GPU [1769,39] ownership-fault: wait-channel=handle_userfault [1769,39] ownership-fault: blocked-thread=14423 syscall=-1 host-pc=7ff288aa0b19 host-sp=7f5b197dc100 [1769,39] ownership-fault: pc[0] host=7ff288aa0b19 mapping+447b19 file-offset=6a0b19 map=7ff288659000-7ff28c04f000 r-xp 00259000 00:59 2435 /tmp/.mount_01001remp13014879345992945949/shared/bin/scarletnx [1769,39] ownership-fault: scanning 1024 native stack bytes for possible callers; candidates are NOT a backtrace [1769,40] ownership-fault: stack-candidate[24] host=7ff2889d94b8 mapping+3804b8 file-offset=5d94b8 map=7ff288659000-7ff28c04f000 r-xp 00259000 00:59 2435 /tmp/.mount_01001remp13014879345992945949/shared/bin/scarletnx [1769,41] ownership-fault: stack-candidate[56] host=7ff2887f97ae mapping+1a07ae file-offset=3f97ae map=7ff288659000-7ff28c04f000 r-xp 00259000 00:59 2435 /tmp/.mount_01001remp13014879345992945949/shared/bin/scarletnx [1769,42] perf: 29,7 frames a second over 5,0 s (163340 shown in all) [1769,42] ownership-fault: stack-candidate[120] host=7ff2889e99a4 mapping+3909a4 file-offset=5e99a4 map=7ff288659000-7ff28c04f000 r-xp 00259000 00:59 2435 /tmp/.mount_01001remp13014879345992945949/shared/bin/scarletnx [1769,43] ownership-fault: stack-candidate[184] host=7ff288972b39 mapping+319b39 file-offset=572b39 map=7ff288659000-7ff28c04f000 r-xp 00259000 00:59 2435 /tmp/.mount_01001remp13014879345992945949/shared/bin/scarletnx [1769,44] ownership-fault: stack-candidate[200] host=7ff2889f42a8 mapping+39b2a8 file-offset=5f42a8 map=7ff288659000-7ff28c04f000 r-xp 00259000 00:59 2435 /tmp/.mount_01001remp13014879345992945949/shared/bin/scarletnx [1769,45] ownership-fault: stack-candidate[264] host=7ff288996e4d mapping+33de4d file-offset=596e4d map=7ff288659000-7ff28c04f000 r-xp 00259000 00:59 2435 /tmp/.mount_01001remp13014879345992945949/shared/bin/scarletnx [1769,48] ownership-fault: stack-candidate[408] host=7ff2889a003f mapping+34703f file-offset=5a003f map=7ff288659000-7ff28c04f000 r-xp 00259000 00:59 2435 /tmp/.mount_01001remp13014879345992945949/shared/bin/scarletnx [1769,50] ownership-fault: stack-candidate[504] host=7ff28899de5e mapping+344e5e file-offset=59de5e map=7ff288659000-7ff28c04f000 r-xp 00259000 00:59 2435 /tmp/.mount_01001remp13014879345992945949/shared/bin/scarletnx [1769,55] ownership-fault: stack-candidate[760] host=7ff2889a7db6 mapping+34edb6 file-offset=5a7db6 map=7ff288659000-7ff28c04f000 r-xp 00259000 00:59 2435 /tmp/.mount_01001remp13014879345992945949/shared/bin/scarletnx [1769,61] FATAL: Thread 14423 touched GPU-owned guest memory at 117002f000 while it held the renderer: the runtime must call own_acquire first