[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.03] log: written to ~\AppData\Roaming\scarletnx\state\recompiled\0400A3A01EE4C000\0400A3A01EE4C000.log [ 0.03] ScarletNX - Pokémon Pokopia [ 0.03] build: ScarletNX main db38690, committed 2026-11-10 (clang 23.1.5, Windows x86_64) [ 0.03] system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 5700X 8-Core Processor, 16 threads, 32 GB RAM [ 0.03] settings: showcase=1 (default 0), resolution=2 (default 1) [ 0.03] debug: renderdoc=~ ""); shown at the top of the picture while the game runs [ 0.04] last start: pid 37280, started 2026-11-10 12:39:25 did not end with an exit: a crash (whose report ends that run's log, in logs/), a kill (by the system for its memory, or by the user) or a power loss, which the system does not name [ 0.05] fs: ExeFS and RomFS read from the dump ~\Pokémon Pokopia.nsp (6960.5 MB mapped) [ 0.05] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.05] npdm: an Ounce program [ 0.05] memory: alias region 0x100000000, 256 GiB; heap region 0x4100000000; stack region 0x4400000000 [ 0.05] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.05] memory: memory_fit_mode=0 (Auto): the game is told 10240 MiB, the console's being 10240 (the system can still give 16712 MiB, the process holds 62) [ 0.06] Loaded rtld at 0x8000000 [ 0.10] Loaded main at 0x8021000 [ 0.11] Loaded subsdk0 at 0xbd42000 [ 0.12] Loaded sdk at 0xbe83000 [ 0.12] symbols: 24250 functions named [ 0.12] hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too) [ 0.12] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.12] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.12] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.13] hooks: module sdk, SDK 20.5.25 [ 0.13] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at bf1f8c0 runs diag_abort [ 0.13] hook: _ZN2nn5audio23ListVirtualInputDevicesEPNS0_15AudioDeviceNameEi at c05b9e0 runs audio_list_virtual_inputs [ 0.13] hook: _ZN2nn5audio15OpenInputStreamEPNS0_15InputStreamTypeEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEi at c05ba40 runs audio_open_input [ 0.13] hook: _ZN2nn5audio15OpenInputStreamEPNS0_15InputStreamTypeEPNS_2os11SystemEventEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEii at c05bac0 runs audio_open_input_event [ 0.13] hook: _ZN2nn5audio16CloseInputStreamEPNS0_15InputStreamTypeE at c05bb60 runs audio_close_input [ 0.13] hook: _ZN2nn5audio16StartInputStreamEPNS0_15InputStreamTypeE at c05bb90 runs audio_start_input [ 0.13] hook: _ZN2nn5audio15StopInputStreamEPNS0_15InputStreamTypeE at c05bba0 runs audio_stop_input [ 0.13] hook: _ZN2nn5audio32GetInputStreamCapacityFrameCountEPKNS0_15InputStreamTypeE at c05bbb0 runs audio_input_capacity_frames [ 0.13] hook: _ZN2nn5audio28GetInputStreamFreeFrameCountEPKNS0_15InputStreamTypeE at c05bbc0 runs audio_input_free_frames [ 0.13] hook: _ZN2nn5audio30GetInputStreamFilledFrameCountEPKNS0_15InputStreamTypeE at c05bbd0 runs audio_input_filled_frames [ 0.13] hook: _ZN2nn5audio15ReadInputStreamEPNS0_15InputStreamTypeEPvi at c05bbe0 runs audio_read_input [ 0.13] hook: _ZN2nn5audio19GetInputStreamStateEPKNS0_15InputStreamTypeE at c05bc20 runs audio_input_state [ 0.13] hook: _ZN2nn5audio24GetInputStreamStatisticsEPNS0_15InputStreamTypeEb at c05bc50 runs audio_stream_statistics [ 0.13] hook: _ZN2nn5audio16PurgeInputStreamEPNS0_15InputStreamTypeE at c05bc60 runs audio_purge_input [ 0.13] hook: _ZN2nn5audio29GetDefaultVirtualOutputDeviceEPNS0_15AudioDeviceNameE at c07cb50 runs audio_default_virtual_output [ 0.13] hook: _ZN2nn5audio32GetVirtualOutputDevicePropertiesEPNS0_23VirtualDevicePropertiesERKNS0_15AudioDeviceNameE at c07cb60 runs audio_virtual_output_properties [ 0.13] hook: _ZN2nn5audio16OpenOutputStreamEPNS0_16OutputStreamTypeEPNS_2os11SystemEventEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEii at c07cd50 runs audio_open_stream_event [ 0.13] hook: _ZN2nn5audio16OpenOutputStreamEPNS0_16OutputStreamTypeEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEiNS_4util10BitFlagSetILi32ENS0_16OutputStreamFlagEEE at c07cdf0 runs audio_open_stream [ 0.13] hook: _ZN2nn5audio16OpenOutputStreamEPNS0_16OutputStreamTypeEPNS_2os11SystemEventEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEiiNS_4util10BitFlagSetILi32ENS0_16OutputStreamFlagEEE at c07ce80 runs audio_open_stream_event [ 0.13] hook: _ZN2nn5audio17CloseOutputStreamEPNS0_16OutputStreamTypeE at c07cf30 runs audio_close_stream [ 0.13] hook: _ZN2nn5audio17StartOutputStreamEPNS0_16OutputStreamTypeE at c07cf60 runs audio_start_stream [ 0.13] hook: _ZN2nn5audio16StopOutputStreamEPNS0_16OutputStreamTypeE at c07cf70 runs audio_stop_stream [ 0.13] hook: _ZN2nn5audio29GetOutputStreamFreeFrameCountEPKNS0_16OutputStreamTypeE at c07cf90 runs audio_stream_free_frames [ 0.13] hook: _ZN2nn5audio31GetOutputStreamFilledFrameCountEPKNS0_16OutputStreamTypeE at c07cfa0 runs audio_stream_filled_frames [ 0.13] hook: _ZN2nn5audio17WriteOutputStreamEPNS0_16OutputStreamTypeEPKvi at c07cfb0 runs audio_write_stream [ 0.13] hook: _ZN2nn5audio19SetOutputStreamGainEPNS0_16OutputStreamTypeEfNS_8TimeSpanE at c07cfc0 runs audio_set_stream_gain [ 0.13] hook: _ZN2nn5audio20GetOutputStreamStateEPKNS0_16OutputStreamTypeE at c07cff0 runs audio_stream_state [ 0.13] hook: _ZN2nn5audio25GetOutputStreamStatisticsEPNS0_16OutputStreamTypeEb at c07d020 runs audio_stream_statistics [ 0.13] hook: _ZN2nn5audio17PurgeOutputStreamEPNS0_16OutputStreamTypeE at c07d030 runs audio_purge_stream [ 0.13] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at c157fc0 runs codec_decoder_finalize [ 0.13] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at c158190 runs codec_decoder_reset [ 0.13] hook: _ZN2nn5codec29InitializeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEiiNS_8TimeSpanEPNS0_30HardwareOpusDecoderManagerTypeE at c158780 runs codec_decoder_init [ 0.13] hook: _ZN2nn5codec36EnqueueOpusDataToHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEPmPKvm at c158810 runs codec_decoder_enqueue [ 0.13] hook: _ZN2nn5codec48DequeuePcmInterleavedDataFromHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEPiPsm at c158890 runs codec_decoder_dequeue [ 0.13] hook: _ZN2nn5codec47GetHardwareOpusDecoderWaitingDecodeRequestCountEPKNS0_23HardwareOpusDecoderTypeE at c1588a0 runs codec_decoder_waiting [ 0.13] hook: _ZN2nn5codec49GetHardwareOpusDecoderExecutingDecodeRequestCountEPKNS0_23HardwareOpusDecoderTypeE at c1588b0 runs codec_decoder_executing [ 0.13] hook: _ZN2nn5codec49GetHardwareOpusDecoderCompletedDecodeRequestCountEPKNS0_23HardwareOpusDecoderTypeE at c1588c0 runs codec_decoder_completed [ 0.13] hook: _ZN2nn5codec43GetHardwareOpusDecoderManagerWorkBufferSizeEiiNS_8TimeSpanEii at c1588d0 runs codec_manager_work_size [ 0.13] hook: _ZN2nn5codec36InitializeHardwareOpusDecoderManagerEPNS0_30HardwareOpusDecoderManagerTypeEPNS_2os15SystemEventTypeEiiNS_8TimeSpanEiiPvm at c1588f0 runs codec_manager_init [ 0.13] hook: _ZN2nn5codec34FinalizeHardwareOpusDecoderManagerEPNS0_30HardwareOpusDecoderManagerTypeE at c158900 runs codec_manager_finalize [ 0.13] hook: _ZN2nn5codec34ExecuteHardwareOpusDecoderDecodingEPNS0_30HardwareOpusDecoderManagerTypeE at c158910 runs codec_manager_execute [ 0.13] hook: _ZN2nn5codec46GetHardwareOpusDecoderManagerFreeIoBufferCountEPKNS0_30HardwareOpusDecoderManagerTypeE at c158960 runs codec_manager_free_buffers [ 0.13] hook: memcpy at c55a540 runs hook_memmove [ 0.13] hook: memmove at c55a560 runs hook_memmove [ 0.13] hook: memset at c55a820 runs hook_memset [ 0.13] hooks: 45 of the game's functions run the runtime's handlers [ 0.13] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0.13] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.14] jit: 4 compile threads, 59 pcs of earlier runs queued [ 0.14] npdm: system resource 0 MB, cores 3f, priorities ffffffff0000000 [ 0.14] acc: 1 user, playing as user 1 [ 0.14] users: [user1] mii=(none): Baguette; picture=(none): file [ 0.14] time: the time zone is Etc/GMT+4 (UTC-04) [ 0.14] game: 0400a3a01ee4c000, version [ 0.15] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.15] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.16] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.17] pl: the Korean stand-in answers for the console font's private-use characters [ 0.17] pl: the extended stand-in answers for the console font's private-use characters [ 0.17] RomFS: the dump's, read in place (6910.4 MB) [ 0.34] input: no SDL joysticks detected [ 0.35] video: SDL 3.4.18 on windows [ 0.50] vpad skin: line: overlay0 "landscape" has 17 of the 17 controls [ 0.50] vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) [ 0.51] vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas [ 0.85] renderdoc: loaded, Ctrl+Shift+F12 or the menu's Capture frame captures a frame, 0 frame(s) listed, to ~ [ 0.99] vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 0.99] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) [ 0.99] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 0.99] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:60) [ 0.99] vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:62) [ 0.99] vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:111) [ 0.99] vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host no, VK_EXT_map_memory_placed no [ 0.99] vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) [ 1.00] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 1.00] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00) [ 1.00] vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, conservative rasterization, patch control points [ 1.00] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 1.00] vulkan: dynamic texture offsets use native maintenance8 sampling [ 1.38] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 1.39] vulkan: graphics descriptors use sets [ 1.39] vulkan: astc_mode=0 (Auto): an Ounce program: ASTC textures are encoded as BC7 as they load, a quarter of RGBA8's memory (BC7 at load) [ 1.39] vulkan: the driver that runs: NVIDIA, 621.14 (driver ID 4) [ 1.39] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 1.39] vulkan: NVIDIA GeForce RTX 4070, Vulkan 1.4.0, driver 9b438000, graphics queue family 0, compute 2 (separate family) [ 1.39] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.65] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 1.65] vulkan: render targets at 2.00x [ 1.65] vulkan: the BC7 cache ~\AppData\Roaming\scarletnx\cache\recompiled\0400A3A01EE4C000\shader_cache\0400A3A01EE4C000.vkbc7 holds 0 levels of 0 MB [ 1.70] vulkan: pipeline cache loaded (55445 KB) [ 1.71] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 1.71] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it (page protection and an exception handler, landing in place) [ 1.71] renderer: Vulkan [ 1.71] vulkan: ~\AppData\Roaming\scarletnx\cache\recompiled\0400A3A01EE4C000\shader_cache\0400A3A01EE4C000.d4-10de-00002786.vkshipped started over: its key differs from this GPU's, driver's and build's (caps 74711f04d7a97180 in the file, 0d7a10c67a631882 now; api 4211045 in the file, 4210688 now; hmma_coop 49152 in the file, 0 now) [ 1.72] vulkan: ~\AppData\Roaming\scarletnx\cache\recompiled\0400A3A01EE4C000\shader_cache\0400A3A01EE4C000.d4-10de-00002786.vkshaders started over: its key differs from this GPU's, driver's and build's (caps 74711f04d7a97180 in the file, 0d7a10c67a631882 now; api 4211045 in the file, 4210688 now; hmma_coop 49152 in the file, 0 now) [ 1.72] vulkan: 0 shaders and 0 pipelines of earlier runs with NVIDIA (driver d4-10de-00002786) loaded from ~\AppData\Roaming\scarletnx\cache\recompiled\0400A3A01EE4C000\shader_cache\0400A3A01EE4C000.d4-10de-00002786.vkshaders in 8 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~\AppData\Roaming\scarletnx\cache\recompiled\0400A3A01EE4C000\shader_cache\0400A3A01EE4C000.d4-10de-00002786.vkshipped [ 1.72] vulkan: main.ro: 4 shaders found [ 1.72] vulkan: main.ro: 1 vertex, 2 geometry, 1 fragment [ 1.73] vulkan: main.ro: 2 new, 2 for later [ 1.73] vulkan: main.ro: 2 translated, 0 already translated, 2 left out, 0 failed [ 1.73] vulkan: 4 shaders found: 2 new, 2 for later [ 1.73] vulkan: 4 programs: 2 translated, 0 already translated, 2 left out, 0 failed [ 1.73] vulkan: the game's own shaders: 2 translated new, 2 in ~\AppData\Roaming\scarletnx\cache\recompiled\0400A3A01EE4C000\shader_cache\0400A3A01EE4C000.d4-10de-00002786.vkshipped, in 4 ms; 0 large ones queued to warm their parts [ 1.75] prepare: 34 ms before the game started (2 shaders translated from its files, 0 of 0 pipelines of earlier runs made), not shown, as it was quick [ 1.75] main thread: entry 8000000, stack 4400001000 (1024 KiB), priority 44, core 0 [ 1.76] vulkan: swapchain 1263x1276, 3 images, presents timed, fifo [ 1.77] vulkan: the on-screen controls' atlas is 1024x3728 [ 1.77] [undeclared] nn::am::service::IApplicationFunctions cmd 320 -> ok [ 1.77] [undeclared] nn::am::service::IApplicationFunctions cmd 321 -> ok [ 1.77] [undeclared] nn::am::service::ISelfController cmd 2400 -> ok [ 1.80] heap: 10160 MB requested (result 0) [ 1.81] gsv: BootWithRemoteMemory(version 0x8000000000000005, usage 0) [ 1.81] gsv: BindSyncpointMemory(rw 0xcd1e000, ro 0xcd1f000) [ 1.81] nvdrv: syncpt_alloc -> 20 [ 1.81] gsv: BootNativeMemoryManagement(mode 2) [ 1.81] gsv: CreateGpuSessionWithRemoteMemory(version 4) [ 1.85] gsv: InitializeDisplayContext(version 0x300020000) [ 1.85] nvn: the game's driver answers API 231.30 and GPU code 201.5 to 201.17, 151 items in all from its code [ 1.85] nvn: the game's NVN API 231.30 isn't one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15): the runtime runs its NVN calls all the same [ 1.85] nvn: the game resolved nvnDeviceRegisterFastClearColorIndex, which nvn doesn't implement: it stops if it calls it [ 1.85] nvn: the game resolved nvnDeviceRegisterFastClearColoriIndex, which nvn doesn't implement: it stops if it calls it [ 1.85] nvn: the game resolved nvnDeviceRegisterFastClearColoruiIndex, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDeviceRegisterFastClearDepthIndex, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDeviceRegisterFastClearStencilIndex, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDeviceGetFlags, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnQueueBuilderGetPrimaryQueue, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnProgramBuilderGetRayTracingModuleCount, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnProgramBuilderGetRayTracingModuleData, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnMultisampleStateGetSampleLocations, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferBindAccelerationStructures, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferBindAccelerationStructuresDeferred, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferSetConservativeRasterMode, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferComputeDirtyTileMap, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferComputeDirtyTileMapEx, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferSetComputeEnable, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferSetComputeEnableConditional, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferSetCopyEnable, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferSetCopyEnableConditional, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferSetExclusiveScissor, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferSetExclusiveScissors, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferEnableExclusiveScissor, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferCopyAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferRelocateAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferDispatchRays, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferDispatchRaysIndirect, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDeviceCopyAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDeviceCompactAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDeviceRelocateAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferSetRepresentativeFragmentTest, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferPushComputeConstantsDeferred, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferPushGraphicsConstantsDeferred, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDeviceMessageBufferBeginMessages, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDeviceMessageBufferGetNextMessage, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDeviceMessageBufferReset, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferBindDeviceMessageBuffer, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferBindDeviceMessageBufferDeferred, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferResetDeviceMessageBuffer, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferResetDeviceMessageBufferDeferred, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDeviceCommandBufferGetHandle, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferBeginDeviceCommands, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferEndDeviceCommands, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferSubmitDeviceCommands, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDeviceGetCommandHandleMemorySize, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnProgramGetDeviceComputeMemorySize, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferSetGraphicsWorkloadPriority, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferSetResourceOccupancy, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDirtyTileMapParametersSetDefaults, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDirtyTileMapParametersSetTexture, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDirtyTileMapParametersSetInputs, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDirtyTileMapParametersSetOutputs, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDirtyTileMapParametersSetConstantColorTable, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDirtyTileMapParametersSetDepthStencilMask, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDirtyTileMapParametersSetExpandFootprint, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDirtyTileMapParametersGetTexture, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDirtyTileMapParametersGetInputs, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDirtyTileMapParametersGetOutputs, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDirtyTileMapParametersGetConstantColorTable, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDirtyTileMapParametersGetDepthStencilMask, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnDirtyTileMapParametersGetExpandFootprint, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferSetFloatBlendClamp, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: the game resolved nvnCommandBufferGetAccelerationStructureVisualizationData, which nvn doesn't implement: it stops if it calls it [ 1.86] nvn: device 421ccf20d8 initialized, flags 0 [ 1.86] nvn: window origin upper left [ 1.86] nvn: depth mode near = 0 [ 1.86] nvdrv: syncpt_alloc -> 21 [ 1.86] nvdrv: syncpt_alloc -> 22 [ 1.86] nvn: queue 421ccef080 initialized (replay 1) [ 1.93] nvn: the first texture of format 0x38 (target 1, 1920x1080) [ 1.93] nvn: window 421c32e400: 3 textures, first 1920x1080 format 0x38, present interval 1 [ 1.93] nvn: window crop 0,0 1920x1080 [ 1.94] nvdrv: syncpt_alloc -> 23 [ 1.94] nvn: queue 421adb4510 initialized (replay 2) [ 1.94] nvn: the first texture of format 0x35 (target 1, 1920x1080) [ 1.94] nvn: an Ounce control section of format 17 [ 1.94] nvn: texture pool 41d7074b98: 33024 descriptors at GPU 40502c100 [ 1.94] nvn: sampler pool 41d7074c18: 2304 descriptors at GPU 40512e100 [ 1.94] nvn: the first texture of format 0xb (target 10, 1x1) [ 1.94] nvn: the first texture of format 0x25 (target 1, 8x8) [ 1.94] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 1.94] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 1.95] nvn: the first texture of format 0xc (target 10, 256x1) [ 1.95] nvn: the first texture of format 0xa (target 10, 256x1) [ 1.95] nvn: the first texture of format 0x2e (target 10, 256x1) [ 1.95] nvn: the first texture of format 0x11 (target 1, 256x256) [ 1.95] nvn: first present, texture 0 of window 421c32e400 [ 1.95] vulkan: write tracking on (caches skip unchanged memory) [ 1.96] vulkan: pipeline_threads=0 (Auto): 12 workers make the new pipelines, of 16 CPUs: 2 at the system's normal priority, 10 at its low one (below normal) [ 1.96] nvn: the first texture of format 0x29 (target 1, 64x64) [ 1.96] nvdrv: syncpt_alloc -> 24 [ 1.96] nvn: queue 421ac9c2d0 initialized (replay 3) [ 1.96] nvn: texture pool 41d7077a18: 16640 descriptors at GPU 4063f0200 [ 1.96] nvn: sampler pool 41d7077a98: 2304 descriptors at GPU 406472200 [ 1.97] vulkan: swapchain 1263x1276, 3 images, sRGB, presents timed, fifo [ 2.81] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 2 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 2.81] audio: queued 960 bytes of guest PCM [ 2.90] bsd: bsd:s registers the process (library version 0x1000a) [ 2.90] nvdrv: syncpt_alloc -> 25 [ 2.90] nvn: queue 4217edf810 initialized (replay 4) [ 2.90] nvn: texture pool 41d70c4598: 4352 descriptors at GPU 40a269580 [ 2.90] nvn: sampler pool 41d70c4618: 2304 descriptors at GPU 40a28b580 [ 3.00] nvdrv: syncpt_alloc -> 26 [ 3.01] nvn: the first texture of format 0x3f (target 1, 960x540) [ 3.10] nvn: the first texture of format 0x16 (target 1, 1x1) [ 3.10] nvn: the first texture of format 0x32 (target 1, 2048x4096) [ 3.10] nvn: the first texture of format 0x2a (target 1, 1920x1080) [ 3.12] nvn: the first texture of format 0x1 (target 1, 1024x1024) [ 3.12] nvn: the first texture of format 0x5 (target 1, 1024x1024) [ 3.19] vulkan: a 1217 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 3.19] vulkan: frame resource CPU: target reload 3 ms (37 calls) [ 3.21] vulkan: descriptor pools of 1024 sets, 0 of them with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 3.21] vulkan: compute 7a0aba9cf4c17dc3 ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 3.21] vulkan: storage buffers of the programs that log their writes are read and written in a mirror of guest memory (sparse, 512 GiB, granules of 2 MiB) [ 3.28] vulkan: compute c6afad7e170eed82 ready: block 64x1x1, 2 global buffers, 2 textures, 0 images [ 3.31] vulkan: 2x1 texture reads the 4x1 render target at 423540000: only that region is used [ 3.32] vulkan: a 127 ms frame: 6 shaders translated (1 ms), 5 pipelines made (0 ms waited for), 9 render targets made, 3 texture uploads (17 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 3.32] vulkan: frame resource CPU: image allocation 6 ms (20 calls) [ 3.32] vulkan: frame resource CPU: target reload 13 ms (6 calls) [ 6.73] crash: the process's crash filter was 00007FF9F9144260 (in renderdoc.dll), not the runtime's: the runtime's is back [ 6.75] perf: 40.4 frames a second over 5.0 s (202 shown in all) [ 6.97] vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.07] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.17] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.27] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.38] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.48] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.58] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.68] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.78] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.88] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.99] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.09] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.19] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.29] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.39] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.49] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.60] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.70] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.80] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.90] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.01] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.11] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.21] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.31] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.41] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.51] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.61] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.72] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.82] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.92] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.02] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.13] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.23] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.33] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.43] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.53] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.64] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.74] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.84] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.94] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.04] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.15] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.26] vulkan: swapchain 2538x1276, 3 images, sRGB, presents timed, fifo [ 11.26] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 3 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 3/0/0 ms [ 11.35] vulkan: a 84 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.45] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.55] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.65] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.75] perf: 10.6 frames a second over 5.0 s (255 shown in all) [ 11.75] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.86] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.96] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.06] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.16] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.26] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.36] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.46] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.56] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.66] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.77] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.87] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.97] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.07] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.17] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.28] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.38] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.48] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.58] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.68] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.78] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.88] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.99] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 14.09] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 14.19] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 14.29] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 14.37] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 14.40] hid: Nmouse at 41ce824000, 49152 bytes [ 14.40] hid: Jcms at 41ce831000, 16384 bytes [ 14.72] vulkan: a 332 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 15.91] vulkan: swapchain 2560x1440, 3 images, sRGB, presents timed, fifo [ 16.77] perf: 29.3 frames a second over 5.0 s (402 shown in all) [ 20.07] nvn: the first texture of format 0x44 (target 1, 512x256) [ 20.07] vulkan: a 109 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 20.30] cpu: 599 presents in 18.34 s (32.7 fps): 68 of the game's threads ran 9.89 s on the host's processors (54% of one, 16.51 ms a present), the whole process 11.39 s (62%); the busiest: thread 135 'TaskMgr' 1.75 s, thread 122 'KTSL2_Render' 1.69 s, thread 80 'MainThread' 1.28 s, thread 102 'KIDSResourceScheduler' 0.64 s, thread 82 'KtglFsThread_Host' 0.38 s [ 20.30] cpu: in those 18.34 s, 4713998 SVCs (257092 a second): 0x0b SleepThread 4425990, 0x1c WaitProcessWideKeyAtomic 84049, 0x1d SignalProcessWideKey 84011, 0x1b ArbitrateUnlock 81536, 0x21 SendSyncRequest 21042, 0x17 ResetSignal 6997; 3 calls the dispatch table had no code for (RtAPI.miss) [ 20.30] vulkan: 1803 draws, 0 skipped (0 mesh draws, 0 skipped); 2 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3606 descriptor sets written, 0 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 0 draws kept the last one's shaders and pipeline (0 checked), 1 its targets [ 20.30] vulkan: 8 shaders translated (1 ms), 6 pipelines made (0 from the cache, 4 ms making, 0 ms waited for), 13 render targets made, 5 texture uploads (0 MB), 0 of them some blocks alone (0 MB); 78 frames over 50 ms in the last 600, the slowest 1217 ms [ 20.30] vulkan: pipeline libraries: 2 pre-rasterization and 6 fragment shader parts made (2 and 6 from the cache, 1 and 1 ms), 1 vertex input and 6 fragment output parts (0 ms); 6 links (1 ms); 6 optimized pipelines made in the background (0 ms) [ 20.30] vulkan: 6 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 20.31] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 20.31] vulkan: memory used and budgeted: heap 0 630 of 11243 MB (446 ours, 423 of it allocated), heap 1 303 of 15577 MB (256 ours, 80 of it allocated), heap 2 214 of 171 MB (0 ours, 0 of it allocated) [ 20.31] vulkan: caches: 13 render targets (319 MB, 0 parked), 5 textures (0 MB), 3 buffers (0 MB); 607 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 20.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 596 through a copy [ 20.31] vulkan: 5386 rendering passes, 0 clear commands, 5371 attachments cleared and 2 left undefined by their load op; 6 buffers filled ahead of the passes [ 20.31] vulkan: 3597 passes (67%) ended at ..\..\src\nx\gpu\vk\renderer.c:287 [ 20.31] vulkan: 1788 passes (33%) ended at ..\..\src\nx\gpu\vk\render.c:245 [ 20.31] vulkan: 1 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:729 [ 20.31] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 21.77] perf: 56.2 frames a second over 5.0 s (683 shown in all) [ 26.78] perf: 57.0 frames a second over 5.0 s (969 shown in all) [ 26.84] nvn: the first texture of format 0x4d (target 1, 1024x1024) [ 27.25] nvn: the first texture of format 0x50 (target 8, 512x512) [ 29.62] vulkan: a 2349 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 31.80] perf: 30.7 frames a second over 5.0 s (1123 shown in all) [ 33.15] cpu: 600 presents in 12.85 s (46.7 fps): 68 of the game's threads ran 10.09 s on the host's processors (79% of one, 16.82 ms a present), the whole process 11.50 s (90%); the busiest: thread 142 'KIDSTaskScheduler3' 3.05 s, thread 143 'KIDSTaskScheduler4' 1.86 s, thread 122 'KTSL2_Render' 1.09 s, thread 111 'MAssetMgr' 0.72 s, thread 135 'TaskMgr' 0.72 s [ 33.15] cpu: in those 12.85 s, 838010 SVCs (65228 a second): 0x0b SleepThread 688921, 0x1c WaitProcessWideKeyAtomic 38347, 0x1d SignalProcessWideKey 38347, 0x1b ArbitrateUnlock 37121, 0x21 SendSyncRequest 15079, 0x17 ResetSignal 5139; 6 calls the dispatch table had no code for (RtAPI.miss) [ 33.15] vulkan: 3977 draws, 0 skipped (0 mesh draws, 0 skipped); 2 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7954 descriptor sets written, 0 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 182 draws kept the last one's shaders and pipeline (0 checked), 182 its targets [ 33.15] vulkan: 10 shaders translated (1 ms), 7 pipelines made (0 from the cache, 5 ms making, 0 ms waited for), 13 render targets made, 7 texture uploads (2 MB), 0 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 2349 ms [ 33.15] vulkan: pipeline libraries: 3 pre-rasterization and 7 fragment shader parts made (3 and 7 from the cache, 1 and 1 ms), 1 vertex input and 7 fragment output parts (0 ms); 7 links (1 ms); 7 optimized pipelines made in the background (0 ms) [ 33.15] vulkan: 7 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 33.15] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 33.15] vulkan: memory used and budgeted: heap 0 630 of 11243 MB (446 ours, 419 of it allocated), heap 1 305 of 15577 MB (256 ours, 80 of it allocated), heap 2 214 of 171 MB (0 ours, 0 of it allocated) [ 33.15] vulkan: caches: 13 render targets (319 MB, 0 parked), 5 textures (2 MB), 9 buffers (0 MB); 603 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 33.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1196 through a copy [ 33.15] vulkan: 10979 rendering passes, 0 clear commands, 10771 attachments cleared and 2 left undefined by their load op; 42 buffers filled ahead of the passes [ 33.15] vulkan: 3793 passes (68%) ended at ..\..\src\nx\gpu\vk\renderer.c:287 [ 33.15] vulkan: 1800 passes (32%) ended at ..\..\src\nx\gpu\vk\render.c:245 [ 33.15] vulkan: GPU-owned guest memory landed for the CPU 34 times, render targets written back for an engine 0 times [ 33.97] nvn: the first texture of format 0x42 (target 1, 1024x512) [ 35.37] nvn: the first texture of format 0x4b (target 1, 512x512) [ 35.39] nvn: the first texture of format 0x49 (target 1, 512x512) [ 36.80] perf: 56.8 frames a second over 5.0 s (1407 shown in all) [ 41.82] perf: 57.0 frames a second over 5.0 s (1693 shown in all) [ 43.74] vulkan: compute e1a9051b9c9f023d ready: block 32x32x1, 2 global buffers, 3 textures, 0 images [ 43.74] vulkan: compute 9974e3fe61b6f269 ready: block 32x32x1, 2 global buffers, 3 textures, 0 images [ 43.89] vulkan: compute ab22812577a38a46 ready: block 1024x1x1, 0 global buffers, 1 textures, 1 images [ 43.89] vulkan: compute ab22812477a38a46 ready: block 1024x1x1, 0 global buffers, 1 textures, 1 images [ 43.89] vulkan: compute 49e8a3fdb045ca0a ready: block 16x16x1, 0 global buffers, 1 textures, 1 images [ 43.89] vulkan: compute 49e8a3fcb045ca0a ready: block 16x16x1, 0 global buffers, 1 textures, 1 images [ 43.90] vulkan: compute 3e942b4adb86d533 ready: block 16x16x1, 0 global buffers, 1 textures, 1 images [ 43.90] vulkan: compute 3e942b4bdb86d533 ready: block 16x16x1, 0 global buffers, 1 textures, 1 images [ 43.91] vulkan: 2x1 texture reads the 16x1 render target at 42e010000: only that region is used [ 43.92] vulkan: compute 17594d4e1c696ccf ready: block 64x1x1, 1 global buffers, 0 textures, 0 images [ 43.92] vulkan: compute a0ffe539dca7190a ready: block 8x8x1, 1 global buffers, 1 textures, 0 images [ 43.98] nvn: 1800 presents, 19787 submissions [ 44.06] vulkan: a 361 ms frame: 34 shaders translated (20 ms), 28 pipelines made (32 ms waited for), 33 render targets made, 55 texture uploads (149598 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/3/0 ms [ 44.06] vulkan: frame resource CPU: image requirements 27 ms (211 calls) [ 44.06] vulkan: frame resource CPU: image allocation 3 ms (124 calls) [ 44.06] vulkan: frame resource CPU: target reload 17 ms (36 calls) [ 44.06] cpu: 600 presents in 10.91 s (55.0 fps): 68 of the game's threads ran 14.16 s on the host's processors (130% of one, 23.59 ms a present), the whole process 16.16 s (148%); the busiest: thread 143 'KIDSTaskScheduler4' 1.81 s, thread 97 'Thread_0x000000000979F894' 1.33 s, thread 98 'Thread_0x000000000979F894' 1.09 s, thread 99 'Thread_0x000000000979F894' 1.09 s, thread 123 'TrySync' 1.05 s [ 44.06] cpu: in those 10.91 s, 5622634 SVCs (515303 a second): 0x0b SleepThread 5146711, 0x1b ArbitrateUnlock 144873, 0x1c WaitProcessWideKeyAtomic 137849, 0x1d SignalProcessWideKey 137848, 0x21 SendSyncRequest 24866, 0x1a ArbitrateLock 9834; 0 calls the dispatch table had no code for (RtAPI.miss) [ 44.06] vulkan: 7103 draws, 0 skipped (0 mesh draws, 0 skipped); 24 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14175 descriptor sets written, 31 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 824 draws kept the last one's shaders and pipeline (0 checked), 802 its targets [ 44.06] vulkan: 45 shaders translated (21 ms), 36 pipelines made (0 from the cache, 41 ms making, 32 ms waited for), 59 render targets made, 65 texture uploads (148 MB), 1 of them some blocks alone (0 MB); 1 frames over 50 ms in the last 600, the slowest 361 ms [ 44.06] vulkan: pipeline libraries: 11 pre-rasterization and 32 fragment shader parts made (11 and 32 from the cache, 2 and 36 ms), 2 vertex input and 17 fragment output parts (0 ms); 36 links (2 ms); 36 optimized pipelines made in the background (5 ms) [ 44.06] vulkan: 36 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 44.06] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 44.06] vulkan: memory used and budgeted: heap 0 1842 of 11243 MB (1644 ours, 1519 of it allocated), heap 1 721 of 15577 MB (672 ours, 464 of it allocated), heap 2 214 of 171 MB (0 ours, 0 of it allocated) [ 44.06] vulkan: caches: 59 render targets (1065 MB, 5 parked), 60 textures (144 MB), 17 buffers (0 MB); 1717 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 44.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1821 through a copy [ 44.07] vulkan: 17127 rendering passes, 0 clear commands, 16205 attachments cleared and 2 left undefined by their load op; 144 buffers filled ahead of the passes [ 44.07] vulkan: 4337 passes (71%) ended at ..\..\src\nx\gpu\vk\renderer.c:287 [ 44.07] vulkan: 1807 passes (29%) ended at ..\..\src\nx\gpu\vk\render.c:245 [ 44.07] vulkan: 4 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 44.07] vulkan: GPU-owned guest memory landed for the CPU 46 times, render targets written back for an engine 0 times [ 44.18] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 20 texture uploads (12515 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 44.71] audio: queued nonzero guest PCM (s16 peak 1) [ 46.58] vulkan: 2x1 texture reads the 4x1 render target at 443770000: only that region is used [ 46.59] vulkan: a 89 ms frame: 4 shaders translated (1 ms), 5 pipelines made (0 ms waited for), 6 render targets made, 13 texture uploads (25642 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 46.59] vulkan: frame resource CPU: image allocation 6 ms (23 calls) [ 46.59] vulkan: frame resource CPU: target reload 57 ms (5 calls) [ 46.61] nvn: command buffer 421aeb7590 is out of command memory: the game's callback 9165990 adds more [ 46.82] perf: 48.6 frames a second over 5.0 s (1936 shown in all) [ 47.15] nvn: 32768 KiB of the runtime's memory carry command records past the game's command memory [ 47.15] nvn: census of the runtime's record memory: 20253 of 262144 pieces in use, in 77 of 78 segments, 32768 KiB with the small store's, 21548 cut in all [ 47.15] nvn: 16361 pieces of command buffer 421aeb7590 (control slot 2834): anchors 42433fa604 to 42443f9f98, control anchors 421adb7610 to 421aeb7428, the oldest cut 1582, 0 with no command bytes, 15145 with a JUMP, 292 in segments; its command memory now 42433fa000, 975236 of 16777076 bytes counted, its control memory 421adb7550 [ 47.15] nvn: 3892 pieces of command buffer 421ac9bc80 (control slot 2704): anchors 42492ea148 to 42493087a8, control anchors 421a99bc40 to 421a9d0f68, the oldest cut 15, 0 with no command bytes, 3891 with a JUMP, 1 in segments; its command memory now 42492ea148, 124528 of 1048572 bytes counted, its control memory 421a99bc40 [ 47.31] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/20/0 ms [ 51.83] perf: 48.8 frames a second over 5.0 s (2181 shown in all) [ 52.87] vulkan: a 154 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (264 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 55.85] cpu: 600 presents in 11.79 s (50.9 fps): 69 of the game's threads ran 12.73 s on the host's processors (108% of one, 21.22 ms a present), the whole process 19.11 s (162%); the busiest: thread 135 'TaskMgr' 4.55 s, thread 122 'KTSL2_Render' 1.36 s, thread 145 'RndGridUpd' 1.12 s, thread 146 'RndGridSub' 0.88 s, thread 142 'KIDSTaskScheduler3' 0.61 s [ 55.85] cpu: in those 11.79 s, 599675 SVCs (50877 a second): 0x0b SleepThread 447548, 0x1b ArbitrateUnlock 41764, 0x1c WaitProcessWideKeyAtomic 37215, 0x1d SignalProcessWideKey 37215, 0x21 SendSyncRequest 12638, 0x1a ArbitrateLock 7344; 13 calls the dispatch table had no code for (RtAPI.miss) [ 55.85] vulkan: 27182 draws, 0 skipped (0 mesh draws, 0 skipped); 1389 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34594 descriptor sets written, 19770 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 13791 draws kept the last one's shaders and pipeline (0 checked), 14588 its targets [ 55.85] vulkan: 51 shaders translated (22 ms), 44 pipelines made (0 from the cache, 43 ms making, 32 ms waited for), 65 render targets made, 1499 texture uploads (1365 MB), 726 of them some blocks alone (120 MB); 4 frames over 50 ms in the last 600, the slowest 154 ms [ 55.85] vulkan: pipeline libraries: 12 pre-rasterization and 37 fragment shader parts made (12 and 37 from the cache, 2 and 37 ms), 2 vertex input and 23 fragment output parts (0 ms); 44 links (2 ms); 44 optimized pipelines made in the background (7 ms) [ 55.85] vulkan: 44 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 55.85] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 55.85] vulkan: memory used and budgeted: heap 0 1831 of 11243 MB (1627 ours, 1561 of it allocated), heap 1 626 of 15577 MB (576 ours, 104 of it allocated), heap 2 214 of 171 MB (0 ours, 0 of it allocated) [ 55.85] vulkan: caches: 60 render targets (1048 MB, 2 parked), 109 textures (197 MB), 107 buffers (3 MB); 1765 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 55.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3726 through a copy [ 55.85] vulkan: 27865 rendering passes, 0 clear commands, 20120 attachments cleared and 3 left undefined by their load op; 362 buffers filled ahead of the passes [ 55.85] vulkan: 8345 passes (78%) ended at ..\..\src\nx\gpu\vk\renderer.c:287 [ 55.85] vulkan: 1102 passes (10%) ended at ..\..\src\nx\gpu\vk\render.c:245 [ 55.85] vulkan: 464 passes (4%) ended at ..\..\src\nx\gpu\vk\texture.c:1931 [ 55.85] vulkan: 351 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 55.85] vulkan: 350 passes (3%) ended at ..\..\src\nx\gpu\vk\mirror.c:229 [ 55.85] vulkan: 125 passes (1%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 55.85] vulkan: 1 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:729 [ 55.85] vulkan: GPU-owned guest memory landed for the CPU 58 times, render targets written back for an engine 0 times [ 55.98] vulkan: a 111 ms frame: 31 shaders translated (52 ms), 24 pipelines made (4 ms waited for), 4 render targets made, 124 texture uploads (75503 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 55.98] vulkan: frame resource CPU: image allocation 4 ms (128 calls) [ 55.98] vulkan: frame resource CPU: target reload 5 ms (5 calls) [ 56.85] perf: 53.6 frames a second over 5.0 s (2450 shown in all) [ 58.82] nvn: command buffer 421aeb7590 is out of command memory: the game's callback 9165990 adds more [ 59.62] vulkan: texture 0 of stage 0 shader 4a6163c35136146b (handle 10100f86, header format 08, type 1) is read as 3D, of a 8x8 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros [ 59.62] vulkan: texture 2 of stage 0 shader 4a6163c35136146b (handle 10100f87, header format 08, type 1) is read as 3D, of a 8x8 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros [ 59.62] vulkan: texture 0 of stage 0 shader 4a6163c35136146b (handle 10100f86, header format 08, type 1) is read as 3D, of a 8x8 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros [ 59.62] vulkan: texture 2 of stage 0 shader 4a6163c35136146b (handle 10100f87, header format 08, type 1) is read as 3D, of a 8x8 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros [ 59.74] vulkan: a 138 ms frame: 41 shaders translated (73 ms), 39 pipelines made (11 ms waited for), 0 render targets made, 110 texture uploads (22616 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 59.74] vulkan: frame resource CPU: image allocation 1 ms (104 calls) [ 59.74] vulkan: frame resource CPU: buffer cache build 8 ms (81 calls) [ 60.28] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (5385 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/27/0 ms [ 60.71] vulkan: a 84 ms frame: 34 shaders translated (21 ms), 26 pipelines made (2 ms waited for), 49 render targets made, 76 texture uploads (30587 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/11/0 ms [ 60.71] vulkan: frame resource CPU: image allocation 4 ms (168 calls) [ 60.71] vulkan: frame resource CPU: target reload 3 ms (47 calls) [ 60.71] vulkan: frame resource CPU: buffer cache build 3 ms (254 calls) [ 61.41] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 61.65] nvn: command buffer 421aeb7590 is out of command memory: the game's callback 9165990 adds more [ 61.65] nvn: command buffer 421aeb7590 is out of command memory: the game's callback 9165990 adds more [ 61.85] perf: 44.4 frames a second over 5.0 s (2672 shown in all) [ 62.52] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/17/0 ms [ 63.62] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/19/0 ms [ 64.72] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 65.82] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/19/0 ms [ 66.87] perf: 30.9 frames a second over 5.0 s (2827 shown in all) [ 66.95] vulkan: a 78 ms frame: 1 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 67.80] vulkan: a 63 ms frame: 8 shaders translated (24 ms), 4 pipelines made (4 ms waited for), 0 render targets made, 24 texture uploads (8474 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/8/0 ms [ 67.88] vulkan: a 69 ms frame: 7 shaders translated (34 ms), 3 pipelines made (4 ms waited for), 0 render targets made, 23 texture uploads (10186 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/12/0 ms [ 68.06] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (5393 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 68.06] vulkan: frame resource CPU: buffer cache build 1 ms (57 calls) [ 68.62] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/47/0 ms [ 69.17] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/18/0 ms [ 70.29] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 71.40] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (5394 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/19/0 ms [ 71.87] perf: 29.4 frames a second over 5.0 s (2974 shown in all) [ 72.49] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 72.72] cpu: 600 presents in 16.87 s (35.6 fps): 68 of the game's threads ran 14.95 s on the host's processors (89% of one, 24.92 ms a present), the whole process 41.22 s (244%); the busiest: thread 142 'KIDSTaskScheduler3' 2.64 s, thread 122 'KTSL2_Render' 2.20 s, thread 80 'MainThread' 2.19 s, thread 83 'COMMON0' 1.45 s, thread 84 'COMMON1' 1.20 s [ 72.72] cpu: in those 16.87 s, 508886 SVCs (30170 a second): 0x0b SleepThread 131931, 0x1b ArbitrateUnlock 116268, 0x1c WaitProcessWideKeyAtomic 100302, 0x1d SignalProcessWideKey 100299, 0x1a ArbitrateLock 20716, 0x21 SendSyncRequest 15917; 3 calls the dispatch table had no code for (RtAPI.miss) [ 72.72] vulkan: 877244 draws, 0 skipped (0 mesh draws, 0 skipped); 4410 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 489614 descriptor sets written, 1264874 reused (10 descriptor pools, 0 sets with texture arrays taken from them); 757803 draws kept the last one's shaders and pipeline (0 checked), 847535 its targets [ 72.72] vulkan: 198 shaders translated (251 ms), 169 pipelines made (0 from the cache, 115 ms making, 60 ms waited for), 118 render targets made, 5112 texture uploads (4407 MB), 2108 of them some blocks alone (276 MB); 18 frames over 50 ms in the last 600, the slowest 138 ms [ 72.72] vulkan: pipeline libraries: 70 pre-rasterization and 116 fragment shader parts made (70 and 116 from the cache, 27 and 79 ms), 2 vertex input and 35 fragment output parts (0 ms); 169 links (5 ms); 169 optimized pipelines made in the background (53 ms) [ 72.72] vulkan: 169 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 72.72] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 72.72] vulkan: memory used and budgeted: heap 0 2367 of 11243 MB (2128 ours, 2026 of it allocated), heap 1 640 of 15577 MB (576 ours, 104 of it allocated), heap 2 214 of 171 MB (0 ours, 0 of it allocated) [ 72.72] vulkan: caches: 112 render targets (1269 MB, 3 parked), 585 textures (374 MB), 5714 buffers (82 MB); 2265 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 72.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 11251 through a copy [ 72.72] vulkan: 75097 rendering passes, 0 clear commands, 24448 attachments cleared and 9 left undefined by their load op; 8036 buffers filled ahead of the passes [ 72.72] vulkan: 26575 passes (56%) ended at ..\..\src\nx\gpu\vk\renderer.c:287 [ 72.72] vulkan: 10962 passes (23%) ended at ..\..\src\nx\gpu\vk\mirror.c:229 [ 72.72] vulkan: 2938 passes (6%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 72.72] vulkan: 2932 passes (6%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 72.72] vulkan: 2883 passes (6%) ended at ..\..\src\nx\gpu\vk\render.c:245 [ 72.72] vulkan: 713 passes (2%) ended at ..\..\src\nx\gpu\vk\texture.c:1931 [ 72.72] vulkan: 166 passes (0%) ended at ..\..\src\nx\gpu\vk\buffer.c:3270 [ 72.72] vulkan: 51 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:1076 [ 72.72] vulkan: GPU-owned guest memory landed for the CPU 74 times, render targets written back for an engine 0 times [ 73.58] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 74.67] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 75.79] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 76.88] perf: 30.3 frames a second over 5.0 s (3126 shown in all) [ 76.89] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 77.99] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 79.07] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 80.18] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 81.28] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 81.88] perf: 32.0 frames a second over 5.0 s (3286 shown in all) [ 82.39] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 83.49] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 84.61] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 85.71] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 86.83] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 86.90] perf: 31.5 frames a second over 5.0 s (3444 shown in all) [ 87.93] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/25/0 ms [ 89.05] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/25/0 ms [ 90.17] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/25/0 ms [ 91.27] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 91.88] nvn: 3600 presents, 37632 submissions [ 91.90] cpu: 600 presents in 19.18 s (31.3 fps): 68 of the game's threads ran 15.05 s on the host's processors (78% of one, 25.08 ms a present), the whole process 42.17 s (220%); the busiest: thread 122 'KTSL2_Render' 2.77 s, thread 142 'KIDSTaskScheduler3' 2.55 s, thread 80 'MainThread' 2.16 s, thread 83 'COMMON0' 1.30 s, thread 103 'SynergisticDispatcherTask' 1.17 s [ 91.90] cpu: in those 19.18 s, 534937 SVCs (27890 a second): 0x0b SleepThread 138270, 0x1b ArbitrateUnlock 121760, 0x1d SignalProcessWideKey 105783, 0x1c WaitProcessWideKeyAtomic 105782, 0x1a ArbitrateLock 20685, 0x21 SendSyncRequest 17770; 0 calls the dispatch table had no code for (RtAPI.miss) [ 91.90] vulkan: 1808106 draws, 0 skipped (0 mesh draws, 0 skipped); 7410 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 932150 descriptor sets written, 2684062 reused (10 descriptor pools, 0 sets with texture arrays taken from them); 1584301 draws kept the last one's shaders and pipeline (0 checked), 1757977 its targets [ 91.90] vulkan: 198 shaders translated (251 ms), 169 pipelines made (0 from the cache, 115 ms making, 60 ms waited for), 118 render targets made, 8035 texture uploads (7098 MB), 3389 of them some blocks alone (431 MB); 17 frames over 50 ms in the last 600, the slowest 74 ms [ 91.90] vulkan: pipeline libraries: 70 pre-rasterization and 116 fragment shader parts made (70 and 116 from the cache, 27 and 79 ms), 2 vertex input and 35 fragment output parts (0 ms); 169 links (5 ms); 169 optimized pipelines made in the background (53 ms) [ 91.90] vulkan: 169 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 91.90] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 91.90] vulkan: memory used and budgeted: heap 0 2335 of 11243 MB (2096 ours, 1884 of it allocated), heap 1 640 of 15577 MB (576 ours, 104 of it allocated), heap 2 214 of 171 MB (0 ours, 0 of it allocated) [ 91.90] vulkan: caches: 112 render targets (1269 MB, 3 parked), 421 textures (258 MB), 4507 buffers (65 MB); 2123 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 91.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 18034 through a copy [ 91.90] vulkan: 125054 rendering passes, 0 clear commands, 29248 attachments cleared and 9 left undefined by their load op; 11159 buffers filled ahead of the passes [ 91.90] vulkan: 30715 passes (61%) ended at ..\..\src\nx\gpu\vk\renderer.c:287 [ 91.90] vulkan: 10631 passes (21%) ended at ..\..\src\nx\gpu\vk\mirror.c:229 [ 91.90] vulkan: 3001 passes (6%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 91.90] vulkan: 2778 passes (6%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 91.90] vulkan: 1954 passes (4%) ended at ..\..\src\nx\gpu\vk\render.c:245 [ 91.90] vulkan: 603 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1931 [ 91.90] vulkan: 272 passes (1%) ended at ..\..\src\nx\gpu\vk\buffer.c:3270 [ 91.90] vulkan: 3 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:1076 [ 91.90] vulkan: GPU-owned guest memory landed for the CPU 95 times, render targets written back for an engine 0 times [ 91.92] perf: 31.3 frames a second over 5.0 s (3601 shown in all) [ 92.38] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 93.48] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 94.58] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 95.68] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 96.80] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/25/0 ms [ 96.92] perf: 31.6 frames a second over 5.0 s (3759 shown in all) [ 97.89] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 99.01] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 100.11] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 101.23] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 101.92] perf: 31.6 frames a second over 5.0 s (3917 shown in all) [ 102.33] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 103.45] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 104.56] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 105.68] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 106.78] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 106.92] perf: 31.4 frames a second over 5.0 s (4074 shown in all) [ 107.89] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 109.02] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 110.14] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 110.88] cpu: 600 presents in 18.98 s (31.6 fps): 68 of the game's threads ran 15.02 s on the host's processors (79% of one, 25.03 ms a present), the whole process 38.11 s (201%); the busiest: thread 122 'KTSL2_Render' 2.75 s, thread 142 'KIDSTaskScheduler3' 2.66 s, thread 80 'MainThread' 1.95 s, thread 83 'COMMON0' 1.33 s, thread 103 'SynergisticDispatcherTask' 1.02 s [ 110.88] cpu: in those 18.98 s, 536258 SVCs (28250 a second): 0x0b SleepThread 141522, 0x1b ArbitrateUnlock 121313, 0x1c WaitProcessWideKeyAtomic 104732, 0x1d SignalProcessWideKey 104731, 0x1a ArbitrateLock 21222, 0x21 SendSyncRequest 17603; 0 calls the dispatch table had no code for (RtAPI.miss) [ 110.88] vulkan: 2730708 draws, 0 skipped (0 mesh draws, 0 skipped); 10410 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1364324 descriptor sets written, 4097092 reused (10 descriptor pools, 0 sets with texture arrays taken from them); 2406498 draws kept the last one's shaders and pipeline (0 checked), 2660162 its targets [ 110.88] vulkan: 198 shaders translated (251 ms), 169 pipelines made (0 from the cache, 115 ms making, 60 ms waited for), 118 render targets made, 10913 texture uploads (9813 MB), 4660 of them some blocks alone (586 MB); 17 frames over 50 ms in the last 600, the slowest 72 ms [ 110.88] vulkan: pipeline libraries: 70 pre-rasterization and 116 fragment shader parts made (70 and 116 from the cache, 27 and 79 ms), 2 vertex input and 35 fragment output parts (0 ms); 169 links (5 ms); 169 optimized pipelines made in the background (53 ms) [ 110.88] vulkan: 169 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 110.88] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 110.88] vulkan: memory used and budgeted: heap 0 2316 of 11243 MB (2096 ours, 1814 of it allocated), heap 1 640 of 15577 MB (576 ours, 104 of it allocated), heap 2 214 of 171 MB (0 ours, 0 of it allocated) [ 110.88] vulkan: caches: 112 render targets (1269 MB, 3 parked), 305 textures (225 MB), 1545 buffers (28 MB); 2035 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 110.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 24634 through a copy [ 110.88] vulkan: 173129 rendering passes, 0 clear commands, 34048 attachments cleared and 9 left undefined by their load op; 13476 buffers filled ahead of the passes [ 110.88] vulkan: 30617 passes (64%) ended at ..\..\src\nx\gpu\vk\renderer.c:287 [ 110.88] vulkan: 10857 passes (23%) ended at ..\..\src\nx\gpu\vk\mirror.c:229 [ 110.88] vulkan: 2927 passes (6%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 110.88] vulkan: 2679 passes (6%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 110.88] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1931 [ 110.88] vulkan: 280 passes (1%) ended at ..\..\src\nx\gpu\vk\buffer.c:3270 [ 110.88] vulkan: 115 passes (0%) ended at ..\..\src\nx\gpu\vk\render.c:245 [ 110.88] vulkan: GPU-owned guest memory landed for the CPU 112 times, render targets written back for an engine 0 times [ 111.23] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 111.92] perf: 31.8 frames a second over 5.0 s (4233 shown in all) [ 112.34] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 113.46] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 114.56] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 115.65] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 116.75] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 116.93] perf: 31.5 frames a second over 5.0 s (4391 shown in all) [ 117.85] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 118.96] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 120.08] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 121.19] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 121.93] perf: 31.8 frames a second over 5.0 s (4550 shown in all) [ 122.28] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 123.36] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 124.46] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 125.57] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 126.67] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 126.93] perf: 31.8 frames a second over 5.0 s (4709 shown in all) [ 127.77] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 128.86] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 129.81] cpu: 600 presents in 18.93 s (31.7 fps): 68 of the game's threads ran 13.88 s on the host's processors (73% of one, 23.12 ms a present), the whole process 35.88 s (190%); the busiest: thread 142 'KIDSTaskScheduler3' 2.86 s, thread 122 'KTSL2_Render' 2.80 s, thread 80 'MainThread' 1.95 s, thread 83 'COMMON0' 1.02 s, thread 103 'SynergisticDispatcherTask' 0.91 s [ 129.81] cpu: in those 18.93 s, 534362 SVCs (28235 a second): 0x0b SleepThread 138794, 0x1b ArbitrateUnlock 121483, 0x1d SignalProcessWideKey 105247, 0x1c WaitProcessWideKeyAtomic 105246, 0x1a ArbitrateLock 20828, 0x21 SendSyncRequest 17588; 0 calls the dispatch table had no code for (RtAPI.miss) [ 129.81] vulkan: 3644345 draws, 0 skipped (0 mesh draws, 0 skipped); 13410 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1785784 descriptor sets written, 5502906 reused (10 descriptor pools, 0 sets with texture arrays taken from them); 3224069 draws kept the last one's shaders and pipeline (0 checked), 3553382 its targets [ 129.81] vulkan: 198 shaders translated (251 ms), 169 pipelines made (0 from the cache, 115 ms making, 60 ms waited for), 118 render targets made, 13781 texture uploads (12479 MB), 5941 of them some blocks alone (742 MB); 17 frames over 50 ms in the last 600, the slowest 71 ms [ 129.81] vulkan: pipeline libraries: 70 pre-rasterization and 116 fragment shader parts made (70 and 116 from the cache, 27 and 79 ms), 2 vertex input and 35 fragment output parts (0 ms); 169 links (5 ms); 169 optimized pipelines made in the background (53 ms) [ 129.81] vulkan: 169 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 129.81] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 129.81] vulkan: memory used and budgeted: heap 0 2316 of 11243 MB (2096 ours, 1807 of it allocated), heap 1 640 of 15577 MB (576 ours, 104 of it allocated), heap 2 214 of 171 MB (0 ours, 0 of it allocated) [ 129.81] vulkan: caches: 112 render targets (1269 MB, 3 parked), 288 textures (218 MB), 1518 buffers (27 MB); 2028 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 129.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 31234 through a copy [ 129.81] vulkan: 220340 rendering passes, 0 clear commands, 38848 attachments cleared and 9 left undefined by their load op; 15668 buffers filled ahead of the passes [ 129.81] vulkan: 30617 passes (65%) ended at ..\..\src\nx\gpu\vk\renderer.c:287 [ 129.81] vulkan: 10144 passes (21%) ended at ..\..\src\nx\gpu\vk\mirror.c:229 [ 129.81] vulkan: 2902 passes (6%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 129.81] vulkan: 2665 passes (6%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 129.81] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1931 [ 129.81] vulkan: 283 passes (1%) ended at ..\..\src\nx\gpu\vk\buffer.c:3270 [ 129.81] vulkan: GPU-owned guest memory landed for the CPU 132 times, render targets written back for an engine 0 times [ 129.97] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 131.07] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 131.95] perf: 31.5 frames a second over 5.0 s (4867 shown in all) [ 132.19] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 133.28] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 134.38] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 135.50] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 136.59] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 136.95] perf: 31.8 frames a second over 5.0 s (5026 shown in all) [ 137.69] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 138.78] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 139.89] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 140.98] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 141.95] perf: 31.8 frames a second over 5.0 s (5185 shown in all) [ 142.07] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 143.18] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 144.30] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 145.41] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 146.53] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 146.95] perf: 32.0 frames a second over 5.0 s (5345 shown in all) [ 147.63] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 148.71] nvn: 5400 presents, 57439 submissions [ 148.72] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 148.72] cpu: 600 presents in 18.91 s (31.7 fps): 68 of the game's threads ran 14.59 s on the host's processors (77% of one, 24.32 ms a present), the whole process 39.56 s (209%); the busiest: thread 142 'KIDSTaskScheduler3' 2.89 s, thread 122 'KTSL2_Render' 2.56 s, thread 80 'MainThread' 2.02 s, thread 83 'COMMON0' 1.14 s, thread 84 'COMMON1' 1.00 s [ 148.72] cpu: in those 18.91 s, 534023 SVCs (28236 a second): 0x0b SleepThread 141759, 0x1b ArbitrateUnlock 120352, 0x1c WaitProcessWideKeyAtomic 104051, 0x1d SignalProcessWideKey 104051, 0x1a ArbitrateLock 20919, 0x21 SendSyncRequest 17549; 0 calls the dispatch table had no code for (RtAPI.miss) [ 148.72] vulkan: 4542392 draws, 0 skipped (0 mesh draws, 0 skipped); 16410 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (8 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2185451 descriptor sets written, 6899333 reused (10 descriptor pools, 0 sets with texture arrays taken from them); 4038397 draws kept the last one's shaders and pipeline (0 checked), 4431011 its targets [ 148.72] vulkan: 198 shaders translated (251 ms), 169 pipelines made (0 from the cache, 115 ms making, 60 ms waited for), 118 render targets made, 16657 texture uploads (15184 MB), 7214 of them some blocks alone (897 MB); 18 frames over 50 ms in the last 600, the slowest 71 ms [ 148.72] vulkan: pipeline libraries: 70 pre-rasterization and 116 fragment shader parts made (70 and 116 from the cache, 27 and 79 ms), 2 vertex input and 35 fragment output parts (0 ms); 169 links (5 ms); 169 optimized pipelines made in the background (53 ms) [ 148.72] vulkan: 169 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 148.72] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 148.72] vulkan: memory used and budgeted: heap 0 2316 of 11243 MB (2096 ours, 1804 of it allocated), heap 1 640 of 15577 MB (576 ours, 104 of it allocated), heap 2 214 of 171 MB (0 ours, 0 of it allocated) [ 148.72] vulkan: caches: 112 render targets (1269 MB, 3 parked), 284 textures (218 MB), 1511 buffers (25 MB); 2025 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 148.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 37834 through a copy [ 148.72] vulkan: 266100 rendering passes, 0 clear commands, 43648 attachments cleared and 9 left undefined by their load op; 17838 buffers filled ahead of the passes [ 148.72] vulkan: 30618 passes (67%) ended at ..\..\src\nx\gpu\vk\renderer.c:287 [ 148.72] vulkan: 8845 passes (19%) ended at ..\..\src\nx\gpu\vk\mirror.c:229 [ 148.72] vulkan: 2751 passes (6%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 148.72] vulkan: 2666 passes (6%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 148.72] vulkan: 599 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1931 [ 148.72] vulkan: 281 passes (1%) ended at ..\..\src\nx\gpu\vk\buffer.c:3270 [ 148.72] vulkan: GPU-owned guest memory landed for the CPU 150 times, render targets written back for an engine 0 times [ 149.82] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 150.93] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 151.97] perf: 31.7 frames a second over 5.0 s (5504 shown in all) [ 152.03] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 153.14] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 154.24] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 155.36] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 156.45] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 156.97] perf: 31.8 frames a second over 5.0 s (5663 shown in all) [ 157.54] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/25/0 ms [ 158.65] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 159.75] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 160.86] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 161.96] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 161.98] perf: 31.7 frames a second over 5.0 s (5822 shown in all) [ 163.09] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 163.63] vulkan: swapchain 2538x1276, 3 images, sRGB, presents timed, fifo [ 163.63] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 59 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 58/17/0 ms [ 164.21] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 165.33] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 165.56] vulkan: swapchain 1263x1276, 3 images, sRGB, presents timed, fifo [ 165.56] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (268 KB), 57 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 57/19/0 ms [ 166.33] vulkan: a 207 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (268 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/196/0 ms [ 166.41] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/40/0 ms [ 166.67] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/27/0 ms [ 167.00] perf: 29.3 frames a second over 5.0 s (5969 shown in all) [ 167.80] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/25/0 ms [ 168.08] cpu: 600 presents in 19.36 s (31.0 fps): 68 of the game's threads ran 15.22 s on the host's processors (79% of one, 25.36 ms a present), the whole process 38.14 s (197%); the busiest: thread 142 'KIDSTaskScheduler3' 2.98 s, thread 122 'KTSL2_Render' 2.78 s, thread 80 'MainThread' 1.95 s, thread 83 'COMMON0' 1.28 s, thread 84 'COMMON1' 1.05 s [ 168.08] cpu: in those 19.36 s, 537393 SVCs (27757 a second): 0x0b SleepThread 143756, 0x1b ArbitrateUnlock 120509, 0x1c WaitProcessWideKeyAtomic 104376, 0x1d SignalProcessWideKey 104376, 0x1a ArbitrateLock 20837, 0x21 SendSyncRequest 17909; 0 calls the dispatch table had no code for (RtAPI.miss) [ 168.08] vulkan: 5438885 draws, 0 skipped (0 mesh draws, 0 skipped); 19410 dispatches in 0 batches (0 ms waiting), 0 skipped; 6 finishes (124 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2582373 descriptor sets written, 8295397 reused (10 descriptor pools, 0 sets with texture arrays taken from them); 4852646 draws kept the last one's shaders and pipeline (0 checked), 5307087 its targets [ 168.08] vulkan: 198 shaders translated (251 ms), 169 pipelines made (0 from the cache, 115 ms making, 60 ms waited for), 118 render targets made, 19502 texture uploads (17765 MB), 8509 of them some blocks alone (1052 MB); 21 frames over 50 ms in the last 600, the slowest 207 ms [ 168.08] vulkan: pipeline libraries: 70 pre-rasterization and 116 fragment shader parts made (70 and 116 from the cache, 27 and 79 ms), 2 vertex input and 35 fragment output parts (0 ms); 169 links (5 ms); 169 optimized pipelines made in the background (53 ms) [ 168.08] vulkan: 169 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 168.08] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 168.08] vulkan: memory used and budgeted: heap 0 2216 of 11243 MB (2096 ours, 1801 of it allocated), heap 1 640 of 15577 MB (576 ours, 104 of it allocated), heap 2 214 of 171 MB (0 ours, 0 of it allocated) [ 168.08] vulkan: caches: 112 render targets (1269 MB, 3 parked), 271 textures (215 MB), 1476 buffers (24 MB); 1921 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 168.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 44434 through a copy [ 168.08] vulkan: 311851 rendering passes, 0 clear commands, 48448 attachments cleared and 9 left undefined by their load op; 20004 buffers filled ahead of the passes [ 168.08] vulkan: 30617 passes (67%) ended at ..\..\src\nx\gpu\vk\renderer.c:287 [ 168.08] vulkan: 8812 passes (19%) ended at ..\..\src\nx\gpu\vk\mirror.c:229 [ 168.08] vulkan: 2764 passes (6%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 168.08] vulkan: 2681 passes (6%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 168.08] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1931 [ 168.08] vulkan: 277 passes (1%) ended at ..\..\src\nx\gpu\vk\buffer.c:3270 [ 168.08] vulkan: GPU-owned guest memory landed for the CPU 171 times, render targets written back for an engine 0 times [ 168.92] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/27/0 ms [ 170.03] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/27/0 ms [ 171.16] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/26/0 ms [ 172.00] perf: 28.8 frames a second over 5.0 s (6113 shown in all) [ 172.26] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/27/0 ms [ 173.36] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/25/0 ms [ 174.48] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/26/0 ms [ 175.62] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/26/0 ms [ 176.73] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/27/0 ms [ 177.02] perf: 28.9 frames a second over 5.0 s (6258 shown in all) [ 182.02] perf: 28.8 frames a second over 5.0 s (6402 shown in all) [ 187.03] perf: 28.9 frames a second over 5.0 s (6547 shown in all) [ 188.94] vulkan: swapchain 2538x1276, 3 images, sRGB, presents timed, fifo [ 188.96] cpu: 600 presents in 20.88 s (28.7 fps): 68 of the game's threads ran 15.62 s on the host's processors (75% of one, 26.04 ms a present), the whole process 40.03 s (192%); the busiest: thread 142 'KIDSTaskScheduler3' 3.05 s, thread 122 'KTSL2_Render' 2.94 s, thread 80 'MainThread' 1.95 s, thread 83 'COMMON0' 1.19 s, thread 84 'COMMON1' 0.92 s [ 188.96] cpu: in those 20.88 s, 544499 SVCs (26080 a second): 0x0b SleepThread 147522, 0x1b ArbitrateUnlock 120841, 0x1d SignalProcessWideKey 104847, 0x1c WaitProcessWideKeyAtomic 104846, 0x1a ArbitrateLock 21043, 0x21 SendSyncRequest 19127; 0 calls the dispatch table had no code for (RtAPI.miss) [ 188.96] vulkan: 6335239 draws, 0 skipped (0 mesh draws, 0 skipped); 22410 dispatches in 0 batches (0 ms waiting), 0 skipped; 7 finishes (183 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2979181 descriptor sets written, 9691297 reused (10 descriptor pools, 0 sets with texture arrays taken from them); 5667015 draws kept the last one's shaders and pipeline (0 checked), 6183023 its targets [ 188.96] vulkan: 198 shaders translated (251 ms), 169 pipelines made (0 from the cache, 115 ms making, 60 ms waited for), 118 render targets made, 22327 texture uploads (20235 MB), 9827 of them some blocks alone (1207 MB); 19 frames over 50 ms in the last 600, the slowest 107 ms [ 188.96] vulkan: pipeline libraries: 70 pre-rasterization and 116 fragment shader parts made (70 and 116 from the cache, 27 and 79 ms), 2 vertex input and 35 fragment output parts (0 ms); 169 links (5 ms); 169 optimized pipelines made in the background (53 ms) [ 188.96] vulkan: 169 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 188.96] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 188.96] vulkan: memory used and budgeted: heap 0 2266 of 11243 MB (2096 ours, 1801 of it allocated), heap 1 640 of 15577 MB (576 ours, 104 of it allocated), heap 2 214 of 171 MB (0 ours, 0 of it allocated) [ 188.96] vulkan: caches: 112 render targets (1269 MB, 3 parked), 271 textures (215 MB), 1496 buffers (24 MB); 1971 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 188.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 51034 through a copy [ 188.96] vulkan: 357815 rendering passes, 0 clear commands, 53248 attachments cleared and 9 left undefined by their load op; 22192 buffers filled ahead of the passes [ 188.96] vulkan: 30618 passes (67%) ended at ..\..\src\nx\gpu\vk\renderer.c:287 [ 188.96] vulkan: 8916 passes (19%) ended at ..\..\src\nx\gpu\vk\mirror.c:229 [ 188.96] vulkan: 2840 passes (6%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 188.96] vulkan: 2717 passes (6%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 188.96] vulkan: 600 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1931 [ 188.96] vulkan: 273 passes (1%) ended at ..\..\src\nx\gpu\vk\buffer.c:3270 [ 188.96] vulkan: GPU-owned guest memory landed for the CPU 189 times, render targets written back for an engine 0 times [ 190.44] vulkan: swapchain 2560x1440, 3 images, sRGB, presents timed, fifo [ 192.03] perf: 28.6 frames a second over 5.0 s (6690 shown in all) [ 194.47] renderdoc: a capture is asked: the frame after the next present [ 195.91] memory: the system's available memory fell to its low mark (Windows' low memory notification): resources: footprint 10908 MiB, the system has 6442 MiB free, VMA blocks 2672 MiB, GPU heap 0 (device local) use 2316 of 11243 MiB (VMA blocks 2096 MiB), GPU heap 1 use 3424 of 15577 MiB (VMA blocks 576 MiB), GPU heap 2 (device local) use 214 of 171 MiB (VMA blocks 0 MiB), 10 descriptor pools [ 197.05] perf: 16.3 frames a second over 5.0 s (6772 shown in all) [ 198.04] renderdoc: the capture of present 6771 written in 1 s to ~\pokopia-2x_capture.rdc (575.6 MiB) [ 198.30] vulkan: frame resource CPU: image requirements 114 ms (1 calls) [ 198.30] vulkan: frame resource CPU: image allocation 139 ms (1 calls) [ 202.07] perf: 22.5 frames a second over 5.0 s (6885 shown in all) [ 207.07] perf: 31.6 frames a second over 5.0 s (7043 shown in all) [ 210.82] renderdoc: a capture is asked: the frame after the next present [ 212.08] perf: 24.9 frames a second over 5.0 s (7168 shown in all) [ 214.41] renderdoc: the capture of present 7167 written in 1 s to ~\pokopia-2x_capture_2.rdc (572.8 MiB) [ 214.66] vulkan: frame resource CPU: image destruction 236 ms (1 calls) [ 215.80] nvn: 7200 presents, 77275 submissions [ 215.82] cpu: 600 presents in 26.86 s (22.3 fps): 68 of the game's threads ran 17.23 s on the host's processors (64% of one, 28.72 ms a present), the whole process 49.58 s (185%); the busiest: thread 122 'KTSL2_Render' 4.56 s, thread 142 'KIDSTaskScheduler3' 3.19 s, thread 80 'MainThread' 1.94 s, thread 83 'COMMON0' 1.42 s, thread 84 'COMMON1' 1.08 s [ 215.82] cpu: in those 26.86 s, 574848 SVCs (21403 a second): 0x0b SleepThread 159770, 0x1b ArbitrateUnlock 123284, 0x1c WaitProcessWideKeyAtomic 108429, 0x1d SignalProcessWideKey 108428, 0x21 SendSyncRequest 23917, 0x1a ArbitrateLock 21161; 0 calls the dispatch table had no code for (RtAPI.miss) [ 215.82] vulkan: 7371922 draws, 0 skipped (0 mesh draws, 0 skipped); 25410 dispatches in 0 batches (0 ms waiting), 0 skipped; 8 finishes (238 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3455356 descriptor sets written, 11288488 reused (10 descriptor pools, 0 sets with texture arrays taken from them); 6603490 draws kept the last one's shaders and pipeline (0 checked), 7199262 its targets [ 215.82] vulkan: 200 shaders translated (251 ms), 172 pipelines made (0 from the cache, 115 ms making, 60 ms waited for), 118 render targets made, 25343 texture uploads (22958 MB), 11122 of them some blocks alone (1363 MB); 30 frames over 50 ms in the last 600, the slowest 2852 ms [ 215.82] vulkan: pipeline libraries: 71 pre-rasterization and 117 fragment shader parts made (71 and 117 from the cache, 27 and 79 ms), 2 vertex input and 35 fragment output parts (0 ms); 172 links (5 ms); 172 optimized pipelines made in the background (54 ms) [ 215.82] vulkan: 172 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 215.82] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 215.82] vulkan: memory used and budgeted: heap 0 2316 of 11243 MB (2096 ours, 1842 of it allocated), heap 1 704 of 15577 MB (576 ours, 104 of it allocated), heap 2 214 of 171 MB (0 ours, 0 of it allocated) [ 215.82] vulkan: caches: 112 render targets (1269 MB, 3 parked), 336 textures (233 MB), 3039 buffers (47 MB); 2062 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 215.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 57933 through a copy [ 215.82] vulkan: 408277 rendering passes, 0 clear commands, 58048 attachments cleared and 9 left undefined by their load op; 26119 buffers filled ahead of the passes [ 215.82] vulkan: 30791 passes (61%) ended at ..\..\src\nx\gpu\vk\renderer.c:287 [ 215.82] vulkan: 12117 passes (24%) ended at ..\..\src\nx\gpu\vk\mirror.c:229 [ 215.82] vulkan: 3092 passes (6%) ended at ..\..\src\nx\gpu\vk\cmd.c:808 [ 215.82] vulkan: 2784 passes (6%) ended at ..\..\src\nx\gpu\vk\surface.c:186 [ 215.82] vulkan: 759 passes (2%) ended at ..\..\src\nx\gpu\vk\render.c:245 [ 215.82] vulkan: 623 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:1931 [ 215.82] vulkan: 265 passes (1%) ended at ..\..\src\nx\gpu\vk\buffer.c:3270 [ 215.82] vulkan: 31 passes (0%) ended at ..\..\src\nx\gpu\vk\texture.c:1076 [ 215.82] vulkan: GPU-owned guest memory landed for the CPU 211 times, render targets written back for an engine 0 times [ 217.08] perf: 14.8 frames a second over 5.0 s (7242 shown in all) [ 222.08] perf: 32.8 frames a second over 5.0 s (7406 shown in all) [ 222.43] vulkan: swapchain 2538x1276, 3 images, sRGB, presents timed, fifo [ 223.70] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [ 223.71] jit: 0 batches compiled 0 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 0 functions, 0 instructions, 39 KiB of code, 0.00 s compiling, 51 units loaded from ~\AppData\Roaming\scarletnx\cache\recompiled\0400A3A01EE4C000\0400A3A01EE4C000.jitcache [ 223.71] kernel: over 223.7 s, cores 0: 14% held, 0.8 s waited for; 1: 8% held, 0.7 s waited for; 2: 20% held, 0.2 s waited for; 3: 11% held, 0.3 s waited for; 4: 8% held, 0.3 s waited for; 5: 7% held, 0.4 s waited for; [ 223.71] kernel: core 0: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 7.5 ms by thread 80 [ 223.71] kernel: core 1: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 0.4 ms by thread 142 [ 223.72] kernel: core 2: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 1.7 ms by thread 143 [ 223.72] kernel: core 3: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 1.8 ms by thread 143 [ 223.72] kernel: core 4: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 0.0 ms by thread 137 [ 223.72] kernel: core 5: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 0.0 ms by thread 137 [ 223.72] kernel: core 0 held by thread 80 'MainThread' prio 44 for 8% of the run [ 223.72] kernel: core 0 held by thread 86 'COMMON3' prio 44 for 2% of the run [ 223.72] kernel: core 0 held by thread 141 'KIDSTaskScheduler2' prio 44 for 1% of the run [ 223.72] kernel: core 1 held by thread 87 'COMMON4' prio 44 for 2% of the run [ 223.72] kernel: core 1 held by thread 140 'KIDSTaskScheduler1' prio 44 for 1% of the run [ 223.72] kernel: core 1 held by thread 123 'TrySync' prio 44 for 0% of the run [ 223.72] kernel: core 2 held by thread 122 'KTSL2_Render' prio 30 for 14% of the run [ 223.72] kernel: core 2 held by thread 85 'COMMON2' prio 44 for 2% of the run [ 223.72] kernel: core 2 held by thread 112 'KTSL2HLUpdate' prio 40 for 1% of the run [ 223.72] kernel: core 3 held by thread 142 'KIDSTaskScheduler3' prio 44 for 12% of the run [ 223.72] kernel: core 3 held by thread 103 'SynergisticDispatcherTask' prio 39 for 3% of the run [ 223.72] kernel: core 3 held by thread 98 'Thread_0x000000000979F894' prio 44 for 0% of the run [ 223.72] kernel: core 4 held by thread 135 'TaskMgr' prio 44 for 3% of the run [ 223.72] kernel: core 4 held by thread 84 'COMMON1' prio 44 for 3% of the run [ 223.72] kernel: core 4 held by thread 139 'KIDSTaskScheduler0' prio 44 for 1% of the run [ 223.72] kernel: core 5 held by thread 83 'COMMON0' prio 44 for 4% of the run [ 223.72] kernel: core 5 held by thread 143 'KIDSTaskScheduler4' prio 44 for 2% of the run [ 223.72] kernel: core 5 held by thread 101 'Thread_0x000000000979F894' prio 44 for 0% of the run [ 223.72] kernel: thread 87 'COMMON4' prio 44 core 1 mask 3f waited 0.46 s for its core in 5608 waits [ 223.72] kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 0.39 s for its core in 79437 waits [ 223.72] kernel: thread 89 'File' prio 44 core 1 mask 2 waited 0.34 s for its core in 23508 waits [ 223.72] kernel: thread 143 'KIDSTaskScheduler4' prio 44 core 5 mask 3f waited 0.30 s for its core in 11759 waits [ 223.72] kernel: thread 135 'TaskMgr' prio 44 core 4 mask 30 waited 0.15 s for its core in 4756 waits [ 223.72] kernel: thread 86 'COMMON3' prio 44 core 0 mask 3f waited 0.13 s for its core in 2274 waits [ 223.72] kernel: thread 137 'Vibration' prio 49 core 2 mask 3f waited 0.09 s for its core in 3182 waits [ 223.72] kernel: thread 142 'KIDSTaskScheduler3' prio 44 core 3 mask 3f waited 0.09 s for its core in 5894 waits [ 223.72] kernel: thread 101 'Thread_0x000000000979F894' prio 44 core 5 mask 3f waited 0.09 s for its core in 6998 waits [ 223.72] kernel: thread 113 'KTSL2AudioOut' prio 30 core 1 mask 6 waited 0.07 s for its core in 6458 waits [ 223.72] Exit.