[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.05] log: written to ~\AppData\Roaming\scarletnx\state\recompiled\0400A3A01EE4C000\0400A3A01EE4C000.log [ 0.06] ScarletNX - Pokémon Pokopia [ 0.06] build: ScarletNX main 9e394de-dirty, committed 2026-11-10 (clang 23.1.5, Windows x86_64) [ 0.06] run: started 2026-11-10 18:25:39 UTC [ 0.06] system: Windows 11 26H2 (10.0.26300), AMD Ryzen 7 5700X 8-Core Processor, 16 threads, 32 GB RAM [ 0.06] settings: showcase=1 (default 0), stats=1 (default 0), resolution=2 (default 1) [ 0.06] debug: renderdoc=~ ""); shown at the top of the picture while the game runs [ 0.06] last start: ended with an exit, or none before [ 0.07] fs: ExeFS and RomFS read from the dump ~\Pokémon Pokopia.nsp (6960.5 MB mapped) [ 0.07] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.07] npdm: an Ounce program [ 0.07] memory: alias region 0x100000000, 256 GiB; heap region 0x4100000000; stack region 0x4400000000 [ 0.07] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.07] memory: memory_fit_mode=0 (Auto): the game is told 10240 MiB, the console's being 10240 (the system can still give 17526 MiB, the process holds 63) [ 0.09] Loaded rtld at 0x8000000 [ 0.13] Loaded main at 0x8021000 [ 0.13] Loaded subsdk0 at 0xbd42000 [ 0.14] Loaded sdk at 0xbe83000 [ 0.15] symbols: 24250 functions named [ 0.15] hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too) [ 0.15] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.15] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.15] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.15] hooks: module sdk, SDK 20.5.25 [ 0.15] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at bf1f8c0 runs diag_abort [ 0.15] hook: _ZN2nn5audio23ListVirtualInputDevicesEPNS0_15AudioDeviceNameEi at c05b9e0 runs audio_list_virtual_inputs [ 0.15] hook: _ZN2nn5audio15OpenInputStreamEPNS0_15InputStreamTypeEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEi at c05ba40 runs audio_open_input [ 0.15] hook: _ZN2nn5audio15OpenInputStreamEPNS0_15InputStreamTypeEPNS_2os11SystemEventEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEii at c05bac0 runs audio_open_input_event [ 0.15] hook: _ZN2nn5audio16CloseInputStreamEPNS0_15InputStreamTypeE at c05bb60 runs audio_close_input [ 0.15] hook: _ZN2nn5audio16StartInputStreamEPNS0_15InputStreamTypeE at c05bb90 runs audio_start_input [ 0.15] hook: _ZN2nn5audio15StopInputStreamEPNS0_15InputStreamTypeE at c05bba0 runs audio_stop_input [ 0.15] hook: _ZN2nn5audio32GetInputStreamCapacityFrameCountEPKNS0_15InputStreamTypeE at c05bbb0 runs audio_input_capacity_frames [ 0.15] hook: _ZN2nn5audio28GetInputStreamFreeFrameCountEPKNS0_15InputStreamTypeE at c05bbc0 runs audio_input_free_frames [ 0.15] hook: _ZN2nn5audio30GetInputStreamFilledFrameCountEPKNS0_15InputStreamTypeE at c05bbd0 runs audio_input_filled_frames [ 0.15] hook: _ZN2nn5audio15ReadInputStreamEPNS0_15InputStreamTypeEPvi at c05bbe0 runs audio_read_input [ 0.15] hook: _ZN2nn5audio19GetInputStreamStateEPKNS0_15InputStreamTypeE at c05bc20 runs audio_input_state [ 0.15] hook: _ZN2nn5audio24GetInputStreamStatisticsEPNS0_15InputStreamTypeEb at c05bc50 runs audio_stream_statistics [ 0.15] hook: _ZN2nn5audio16PurgeInputStreamEPNS0_15InputStreamTypeE at c05bc60 runs audio_purge_input [ 0.15] hook: _ZN2nn5audio29GetDefaultVirtualOutputDeviceEPNS0_15AudioDeviceNameE at c07cb50 runs audio_default_virtual_output [ 0.15] hook: _ZN2nn5audio32GetVirtualOutputDevicePropertiesEPNS0_23VirtualDevicePropertiesERKNS0_15AudioDeviceNameE at c07cb60 runs audio_virtual_output_properties [ 0.15] hook: _ZN2nn5audio16OpenOutputStreamEPNS0_16OutputStreamTypeEPNS_2os11SystemEventEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEii at c07cd50 runs audio_open_stream_event [ 0.15] hook: _ZN2nn5audio16OpenOutputStreamEPNS0_16OutputStreamTypeEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEiNS_4util10BitFlagSetILi32ENS0_16OutputStreamFlagEEE at c07cdf0 runs audio_open_stream [ 0.15] hook: _ZN2nn5audio16OpenOutputStreamEPNS0_16OutputStreamTypeEPNS_2os11SystemEventEPvmRKNS0_15AudioDeviceNameERKNS0_12StreamFormatEiiNS_4util10BitFlagSetILi32ENS0_16OutputStreamFlagEEE at c07ce80 runs audio_open_stream_event [ 0.15] hook: _ZN2nn5audio17CloseOutputStreamEPNS0_16OutputStreamTypeE at c07cf30 runs audio_close_stream [ 0.15] hook: _ZN2nn5audio17StartOutputStreamEPNS0_16OutputStreamTypeE at c07cf60 runs audio_start_stream [ 0.15] hook: _ZN2nn5audio16StopOutputStreamEPNS0_16OutputStreamTypeE at c07cf70 runs audio_stop_stream [ 0.15] hook: _ZN2nn5audio29GetOutputStreamFreeFrameCountEPKNS0_16OutputStreamTypeE at c07cf90 runs audio_stream_free_frames [ 0.15] hook: _ZN2nn5audio31GetOutputStreamFilledFrameCountEPKNS0_16OutputStreamTypeE at c07cfa0 runs audio_stream_filled_frames [ 0.15] hook: _ZN2nn5audio17WriteOutputStreamEPNS0_16OutputStreamTypeEPKvi at c07cfb0 runs audio_write_stream [ 0.15] hook: _ZN2nn5audio19SetOutputStreamGainEPNS0_16OutputStreamTypeEfNS_8TimeSpanE at c07cfc0 runs audio_set_stream_gain [ 0.16] hook: _ZN2nn5audio20GetOutputStreamStateEPKNS0_16OutputStreamTypeE at c07cff0 runs audio_stream_state [ 0.16] hook: _ZN2nn5audio25GetOutputStreamStatisticsEPNS0_16OutputStreamTypeEb at c07d020 runs audio_stream_statistics [ 0.16] hook: _ZN2nn5audio17PurgeOutputStreamEPNS0_16OutputStreamTypeE at c07d030 runs audio_purge_stream [ 0.16] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at c157fc0 runs codec_decoder_finalize [ 0.16] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at c158190 runs codec_decoder_reset [ 0.16] hook: _ZN2nn5codec29InitializeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEiiNS_8TimeSpanEPNS0_30HardwareOpusDecoderManagerTypeE at c158780 runs codec_decoder_init [ 0.16] hook: _ZN2nn5codec36EnqueueOpusDataToHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEPmPKvm at c158810 runs codec_decoder_enqueue [ 0.16] hook: _ZN2nn5codec48DequeuePcmInterleavedDataFromHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeEPiPsm at c158890 runs codec_decoder_dequeue [ 0.16] hook: _ZN2nn5codec47GetHardwareOpusDecoderWaitingDecodeRequestCountEPKNS0_23HardwareOpusDecoderTypeE at c1588a0 runs codec_decoder_waiting [ 0.16] hook: _ZN2nn5codec49GetHardwareOpusDecoderExecutingDecodeRequestCountEPKNS0_23HardwareOpusDecoderTypeE at c1588b0 runs codec_decoder_executing [ 0.16] hook: _ZN2nn5codec49GetHardwareOpusDecoderCompletedDecodeRequestCountEPKNS0_23HardwareOpusDecoderTypeE at c1588c0 runs codec_decoder_completed [ 0.16] hook: _ZN2nn5codec43GetHardwareOpusDecoderManagerWorkBufferSizeEiiNS_8TimeSpanEii at c1588d0 runs codec_manager_work_size [ 0.16] hook: _ZN2nn5codec36InitializeHardwareOpusDecoderManagerEPNS0_30HardwareOpusDecoderManagerTypeEPNS_2os15SystemEventTypeEiiNS_8TimeSpanEiiPvm at c1588f0 runs codec_manager_init [ 0.16] hook: _ZN2nn5codec34FinalizeHardwareOpusDecoderManagerEPNS0_30HardwareOpusDecoderManagerTypeE at c158900 runs codec_manager_finalize [ 0.16] hook: _ZN2nn5codec34ExecuteHardwareOpusDecoderDecodingEPNS0_30HardwareOpusDecoderManagerTypeE at c158910 runs codec_manager_execute [ 0.16] hook: _ZN2nn5codec46GetHardwareOpusDecoderManagerFreeIoBufferCountEPKNS0_30HardwareOpusDecoderManagerTypeE at c158960 runs codec_manager_free_buffers [ 0.16] hook: memcpy at c55a540 runs hook_memmove [ 0.16] hook: memmove at c55a560 runs hook_memmove [ 0.16] hook: memset at c55a820 runs hook_memset [ 0.16] hooks: 45 of the game's functions run the runtime's handlers [ 0.16] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run [ 0.16] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.16] jit: 4 compile threads and the miss thread, 0 pcs of earlier runs queued [ 0.16] npdm: system resource 0 MB, cores 3f, priorities ffffffff0000000 [ 0.16] jit: the miss thread runs at Windows thread priority 0: it compiles what a game thread waits for [ 0.16] jit: compile thread 1 runs at Windows thread priority -1 [ 0.16] jit: compile thread 2 runs at Windows thread priority -1 [ 0.16] jit: compile thread 3 runs at Windows thread priority -1 [ 0.16] jit: compile thread 0 runs at Windows thread priority -1 [ 0.17] acc: 1 user, playing as user 1 [ 0.17] users: [user1] mii=(none): Baguette; picture=(none): file [ 0.17] time: the time zone is Etc/GMT+4 (UTC-04) [ 0.17] game: 0400a3a01ee4c000, version [ 0.18] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.18] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.19] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.19] pl: the Korean stand-in answers for the console font's private-use characters [ 0.19] pl: the extended stand-in answers for the console font's private-use characters [ 0.19] RomFS: the dump's, read in place (6910.4 MB) [ 0.37] input: no SDL joysticks detected [ 0.38] video: SDL 3.4.18 on windows [ 0.52] vpad skin: line: overlay0 "landscape" has 17 of the 17 controls [ 0.52] vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17) [ 0.53] vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas [ 0.54] video: a window of 1280x720 pixels, the display's scale 1.25 [ 0.89] renderdoc: loaded, Ctrl+Shift+F12 or the menu's Capture frame captures a frame, 0 frame(s) listed, to ~ [ 1.06] vulkan: subgroups of 32 lanes, operations 0x7ff, stages 0x3fff: VOTE and SHFL use them in vertex, control, evaluation, geometry, fragment, compute programs [ 1.06] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded on the GPU as they are loaded (astc_mode=0) [ 1.06] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.06] vulkan: a known problem the extension bans do not turn off: shaderFloat16 on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver gets FP16 math wrong on Ampere and newer GPUs by yuzu's account, which Eden still follows (yuzu 7277d7fe96 (2021-07-03); extension_bans.txt:60) [ 1.06] vulkan: a known problem the extension bans do not turn off: shaderDenormPreserveFloat16 on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver lets a DenormPreserve for 16 bits keep 32-bit denormals too, over a DenormFlushToZero for 32 bits (vkd3d-proton device.c:10180; extension_bans.txt:62) [ 1.06] vulkan: a known problem the extension bans do not turn off: vkCmdClearAttachments on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00): NVIDIA's driver can lock the GPU up clearing part of a multisampled target, several clears in one command buffer (Dolphin DriverDetails.cpp:116; extension_bans.txt:117) [ 1.06] vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host no, VK_EXT_map_memory_placed no [ 1.06] vulkan: the restart index restarts lists as it does strips, and patch lists (VK_EXT_primitive_topology_list_restart) [ 1.06] vulkan: mesh draws are skipped: mesh_draws off (experimental) [ 1.06] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 4070 (NVIDIA, 621.14, driver version 621.14.00) [ 1.06] vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, conservative rasterization, patch control points, depth range [ 1.06] vulkan: a depth range of -1 to 1 is the device's (VK_EXT_depth_clip_control, as dynamic state) [ 1.06] vulkan: vk_descriptors_mode=3 (Automatic) is 0, descriptor sets, on this GPU, which has memory of its own [ 1.06] vulkan: dynamic texture offsets use native maintenance8 sampling [ 1.18] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 1.18] vulkan: graphics descriptors use sets [ 1.18] vulkan: astc_mode=0 (Auto): an Ounce program: ASTC textures are encoded as BC7 as they load, a quarter of RGBA8's memory (BC7 at load) [ 1.18] vulkan: the driver that runs: NVIDIA, 621.14 (driver ID 4) [ 1.18] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core [ 1.18] vulkan: NVIDIA GeForce RTX 4070, Vulkan 1.4.0, driver 9b438000, graphics queue family 0, compute 2 (separate family) [ 1.18] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.46] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 1.46] vulkan: render targets at 2.00x [ 1.46] vulkan: the BC7 cache ~\AppData\Roaming\scarletnx\cache\recompiled\0400A3A01EE4C000\shader_cache\0400A3A01EE4C000.vkbc7 holds 0 levels of 0 MB [ 1.52] vulkan: pipeline cache loaded (64614 KB) [ 1.53] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 1.53] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it (page protection and an exception handler, landing in place) [ 1.53] renderer: Vulkan [ 1.61] vulkan: ~\AppData\Roaming\scarletnx\cache\recompiled\0400A3A01EE4C000\shader_cache\0400A3A01EE4C000.d4-10de-00002786.vkshipped started over: its key differs from this GPU's, driver's and build's (caps 74711f04d7a97180 in the file, 0d7a10c67a631882 now; api 4211045 in the file, 4210688 now; hmma_coop 49152 in the file, 0 now) [ 1.61] vulkan: ~\AppData\Roaming\scarletnx\cache\recompiled\0400A3A01EE4C000\shader_cache\0400A3A01EE4C000.d4-10de-00002786.vkshaders started over: its key differs from this GPU's, driver's and build's (caps 74711f04d7a97180 in the file, 0d7a10c67a631882 now; api 4211045 in the file, 4210688 now; hmma_coop 49152 in the file, 0 now) [ 1.62] vulkan: 0 shaders and 0 pipelines of earlier runs with NVIDIA (driver d4-10de-00002786) loaded from ~\AppData\Roaming\scarletnx\cache\recompiled\0400A3A01EE4C000\shader_cache\0400A3A01EE4C000.d4-10de-00002786.vkshaders in 83 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~\AppData\Roaming\scarletnx\cache\recompiled\0400A3A01EE4C000\shader_cache\0400A3A01EE4C000.d4-10de-00002786.vkshipped [ 1.62] vulkan: main.ro: 4 shaders found [ 1.62] vulkan: main.ro: 1 vertex, 2 geometry, 1 fragment [ 1.62] vulkan: main.ro: 2 new, 2 for later [ 1.62] vulkan: main.ro: 2 translated, 0 already translated, 2 left out, 0 failed [ 1.62] vulkan: 4 shaders found: 2 new, 2 for later [ 1.62] vulkan: 4 programs: 2 translated, 0 already translated, 2 left out, 0 failed [ 1.62] vulkan: the game's own shaders: 2 translated new, 2 in ~\AppData\Roaming\scarletnx\cache\recompiled\0400A3A01EE4C000\shader_cache\0400A3A01EE4C000.d4-10de-00002786.vkshipped, in 6 ms; 0 large ones queued to warm their parts [ 1.63] prepare: 101 ms before the game started (2 shaders translated from its files, 0 of 0 pipelines of earlier runs made), not shown, as it was quick [ 1.64] main thread: entry 8000000, stack 4400001000 (1024 KiB), priority 44, core 0 [ 1.65] vulkan: swapchain 1263x1276, 3 images, presents timed, fifo [ 1.65] vulkan: the on-screen controls' atlas is 1024x3728 [ 1.65] [undeclared] nn::am::service::IApplicationFunctions cmd 320 -> ok [ 1.65] [undeclared] nn::am::service::IApplicationFunctions cmd 321 -> ok [ 1.65] [undeclared] nn::am::service::ISelfController cmd 2400 -> ok [ 1.69] heap: 10160 MB requested (result 0) [ 1.70] gsv: BootWithRemoteMemory(version 0x8000000000000005, usage 0) [ 1.70] gsv: BindSyncpointMemory(rw 0xcd1e000, ro 0xcd1f000) [ 1.70] nvdrv: syncpt_alloc -> 20 [ 1.70] gsv: BootNativeMemoryManagement(mode 2) [ 1.70] gsv: CreateGpuSessionWithRemoteMemory(version 4) [ 1.75] gsv: InitializeDisplayContext(version 0x300020000) [ 1.75] nvn: the game's driver answers API 231.30 and GPU code 201.5 to 201.17, 151 items in all from its code [ 1.75] nvn: the game's NVN API 231.30 isn't one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15): the runtime runs its NVN calls all the same [ 1.75] nvn: the game resolved nvnDeviceRegisterFastClearColorIndex, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnDeviceRegisterFastClearColoriIndex, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnDeviceRegisterFastClearColoruiIndex, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnDeviceRegisterFastClearDepthIndex, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnDeviceRegisterFastClearStencilIndex, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnDeviceGetFlags, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnQueueBuilderGetPrimaryQueue, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnProgramBuilderGetRayTracingModuleCount, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnProgramBuilderGetRayTracingModuleData, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnMultisampleStateGetSampleLocations, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnCommandBufferBindAccelerationStructures, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnCommandBufferBindAccelerationStructuresDeferred, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnCommandBufferSetConservativeRasterMode, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnCommandBufferComputeDirtyTileMap, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnCommandBufferComputeDirtyTileMapEx, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnCommandBufferSetComputeEnable, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnCommandBufferSetComputeEnableConditional, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnCommandBufferSetCopyEnable, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnCommandBufferSetCopyEnableConditional, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnCommandBufferSetExclusiveScissor, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnCommandBufferSetExclusiveScissors, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnCommandBufferEnableExclusiveScissor, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnCommandBufferCopyAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnCommandBufferRelocateAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnCommandBufferDispatchRays, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnCommandBufferDispatchRaysIndirect, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnDeviceCopyAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnDeviceCompactAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnDeviceRelocateAccelerationStructure, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnCommandBufferSetRepresentativeFragmentTest, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnCommandBufferPushComputeConstantsDeferred, which nvn doesn't implement: it stops if it calls it [ 1.75] nvn: the game resolved nvnCommandBufferPushGraphicsConstantsDeferred, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnDeviceMessageBufferBeginMessages, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnDeviceMessageBufferGetNextMessage, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnDeviceMessageBufferReset, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnCommandBufferBindDeviceMessageBuffer, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnCommandBufferBindDeviceMessageBufferDeferred, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnCommandBufferResetDeviceMessageBuffer, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnCommandBufferResetDeviceMessageBufferDeferred, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnDeviceCommandBufferGetHandle, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnCommandBufferBeginDeviceCommands, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnCommandBufferEndDeviceCommands, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnCommandBufferSubmitDeviceCommands, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnDeviceGetCommandHandleMemorySize, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnProgramGetDeviceComputeMemorySize, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnCommandBufferSetGraphicsWorkloadPriority, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnCommandBufferSetResourceOccupancy, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnDirtyTileMapParametersSetDefaults, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnDirtyTileMapParametersSetTexture, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnDirtyTileMapParametersSetInputs, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnDirtyTileMapParametersSetOutputs, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnDirtyTileMapParametersSetConstantColorTable, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnDirtyTileMapParametersSetDepthStencilMask, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnDirtyTileMapParametersSetExpandFootprint, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnDirtyTileMapParametersGetTexture, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnDirtyTileMapParametersGetInputs, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnDirtyTileMapParametersGetOutputs, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnDirtyTileMapParametersGetConstantColorTable, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnDirtyTileMapParametersGetDepthStencilMask, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnDirtyTileMapParametersGetExpandFootprint, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnCommandBufferSetFloatBlendClamp, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: the game resolved nvnCommandBufferGetAccelerationStructureVisualizationData, which nvn doesn't implement: it stops if it calls it [ 1.76] nvn: device 421ccf20d8 initialized, flags 0 [ 1.76] nvn: window origin upper left [ 1.76] nvn: depth mode near = 0 [ 1.76] nvdrv: syncpt_alloc -> 21 [ 1.76] nvdrv: syncpt_alloc -> 22 [ 1.76] nvn: queue 421ccef080 initialized (replay 1) [ 1.83] nvn: the first texture of format 0x38 (target 1, 1920x1080) [ 1.83] nvn: window 421c32e400: 3 textures, first 1920x1080 format 0x38, present interval 1 [ 1.83] nvn: window crop 0,0 1920x1080 [ 1.84] nvdrv: syncpt_alloc -> 23 [ 1.84] nvn: queue 421adb4510 initialized (replay 2) [ 1.84] nvn: the first texture of format 0x35 (target 1, 1920x1080) [ 1.84] nvn: an Ounce control section of format 17 [ 1.84] nvn: texture pool 41d7074b98: 33024 descriptors at GPU 40502c100 [ 1.84] nvn: sampler pool 41d7074c18: 2304 descriptors at GPU 40512e100 [ 1.84] nvn: the first texture of format 0xb (target 10, 1x1) [ 1.84] nvn: the first texture of format 0x25 (target 1, 8x8) [ 1.84] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 1.84] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 1.84] nvn: the first texture of format 0xc (target 10, 256x1) [ 1.85] nvn: the first texture of format 0xa (target 10, 256x1) [ 1.85] nvn: the first texture of format 0x2e (target 10, 256x1) [ 1.85] nvn: the first texture of format 0x11 (target 1, 256x256) [ 1.85] nvn: first present, texture 0 of window 421c32e400 [ 1.85] vulkan: write tracking on (caches skip unchanged memory) [ 1.85] vulkan: pipeline_threads=0 (Auto): 12 workers make the new pipelines, of 16 CPUs: 2 at the system's normal priority, 10 at its low one (below normal) [ 1.86] nvn: the first texture of format 0x29 (target 1, 64x64) [ 1.86] nvdrv: syncpt_alloc -> 24 [ 1.86] nvn: queue 421ac9c2d0 initialized (replay 3) [ 1.86] nvn: texture pool 41d7077a18: 16640 descriptors at GPU 4063f0200 [ 1.86] nvn: sampler pool 41d7077a98: 2304 descriptors at GPU 406472200 [ 1.87] vulkan: swapchain 1263x1276, 3 images, sRGB, presents timed, fifo [ 2.70] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 2 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 2.70] audio: queued 960 bytes of guest PCM [ 2.79] bsd: bsd:s registers the process (library version 0x1000a) [ 2.79] nvdrv: syncpt_alloc -> 25 [ 2.79] nvn: queue 4217edf810 initialized (replay 4) [ 2.79] nvn: texture pool 41d70c4598: 4352 descriptors at GPU 40a269580 [ 2.79] nvn: sampler pool 41d70c4618: 2304 descriptors at GPU 40a28b580 [ 2.90] nvdrv: syncpt_alloc -> 26 [ 2.90] nvn: the first texture of format 0x3f (target 1, 960x540) [ 2.98] nvn: the first texture of format 0x16 (target 1, 1x1) [ 2.98] nvn: the first texture of format 0x32 (target 1, 2048x4096) [ 2.99] nvn: the first texture of format 0x2a (target 1, 1920x1080) [ 3.00] nvn: the first texture of format 0x1 (target 1, 1024x1024) [ 3.00] nvn: the first texture of format 0x5 (target 1, 1024x1024) [ 3.07] vulkan: a 1196 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 3.07] vulkan: frame resource CPU: target reload 3 ms (37 calls) [ 3.08] vulkan: descriptor pools of 1024 sets, 0 of them with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images [ 3.08] vulkan: compute 7a0aba9cf4c17dc3 ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 3.08] vulkan: storage buffers of the programs that log their writes are read and written in a mirror of guest memory (sparse, 512 GiB, granules of 2 MiB) [ 3.16] vulkan: compute c6afad7e170eed82 ready: block 64x1x1, 2 global buffers, 2 textures, 0 images [ 3.19] vulkan: 2x1 texture reads the 4x1 render target at 423540000: only that region is used [ 3.20] vulkan: a 129 ms frame: 6 shaders translated (1 ms), 5 pipelines made (0 ms waited for), 9 render targets made, 3 texture uploads (17 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 3.20] vulkan: frame resource CPU: image allocation 6 ms (20 calls) [ 3.20] vulkan: frame resource CPU: target reload 13 ms (6 calls) [ 5.48] vulkan: swapchain 2538x1276, 3 images, sRGB, presents timed, fifo [ 6.62] crash: the process's crash filter was 00007FF9F9144260 (in renderdoc.dll), not the runtime's: the runtime's is back [ 6.64] perf: 40.8 frames a second over 5.0 s (204 shown in all) [ 6.86] vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 6.97] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.07] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.17] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.27] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.37] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.47] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.58] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.67] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.78] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.88] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 7.98] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.08] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.18] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.28] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.39] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.49] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.59] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.69] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.79] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.89] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 8.99] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.09] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.19] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.29] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.40] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.50] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.60] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.70] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.80] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 9.90] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.00] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.10] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.21] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.31] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.41] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.51] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.61] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.71] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.82] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 10.92] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.02] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.12] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.22] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.32] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.43] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.53] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.63] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.64] perf: 11.0 frames a second over 5.0 s (259 shown in all) [ 11.73] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.83] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 11.93] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.03] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.14] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.24] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.34] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.44] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.54] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.64] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.74] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.85] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 12.95] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.05] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.15] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.25] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.35] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.46] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.56] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.66] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.76] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.86] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.94] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 13.97] hid: Nmouse at 41ce824000, 49152 bytes [ 13.97] hid: Jcms at 41ce831000, 16384 bytes [ 14.28] vulkan: a 323 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 16.65] perf: 32.3 frames a second over 5.0 s (421 shown in all) [ 19.67] vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 19.67] nvn: the first texture of format 0x44 (target 1, 512x256) [ 19.85] cpu: 599 presents in 17.98 s (33.3 fps): 68 of the game's threads ran 9.95 s on the host's processors (55% of one, 16.62 ms a present), the whole process 11.42 s (64%); the busiest: thread 122 'KTSL2_Render' 1.98 s, thread 135 'TaskMgr' 1.84 s, thread 80 'MainThread' 1.14 s, thread 102 'KIDSResourceScheduler' 0.64 s, thread 99 'Thread_0x000000000979F894' 0.48 s [ 19.85] cpu: in those 17.98 s, 4636409 SVCs (257933 a second): 0x0b SleepThread 4350503, 0x1c WaitProcessWideKeyAtomic 83564, 0x1d SignalProcessWideKey 83527, 0x1b ArbitrateUnlock 81068, 0x21 SendSyncRequest 20749, 0x17 ResetSignal 6857; 0 calls the dispatch table had no code for (RtAPI.miss) [ 19.85] vulkan: 1803 draws, 0 skipped (0 mesh draws, 0 skipped); 2 dispatches in 0 batches (0 ms waiting), 0 skipped; 3 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3606 descriptor sets written, 0 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 0 draws kept the last one's shaders and pipeline (0 checked), 1 its targets [ 19.85] vulkan: 8 shaders translated (1 ms), 6 pipelines made (0 from the cache, 7 ms making, 3 ms waited for), 13 render targets made, 5 texture uploads (0 MB), 0 of them some blocks alone (0 MB); 75 frames over 50 ms in the last 600, the slowest 1196 ms [ 19.85] vulkan: pipeline libraries: 2 pre-rasterization and 6 fragment shader parts made (2 and 6 from the cache, 1 and 6 ms), 1 vertex input and 6 fragment output parts (0 ms); 6 links (0 ms); 6 optimized pipelines made in the background (3 ms) [ 19.85] vulkan: 6 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 19.85] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 19.85] vulkan: memory used and budgeted: heap 0 564 of 11243 MB (446 ours, 423 of it allocated), heap 1 304 of 15577 MB (256 ours, 80 of it allocated), heap 2 214 of 171 MB (0 ours, 0 of it allocated) [ 19.85] vulkan: caches: 13 render targets (319 MB, 0 parked), 5 textures (0 MB), 3 buffers (0 MB); 541 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 19.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 596 through a copy [ 19.85] vulkan: 5386 rendering passes, 0 clear commands, 5371 attachments cleared and 2 left undefined by their load op; 6 buffers filled ahead of the passes [ 19.85] vulkan: 3597 passes (67%) ended at renderer.c:288 [ 19.85] vulkan: 1788 passes (33%) ended at render.c:245 [ 19.85] vulkan: 1 passes (0%) ended at surface.c:729 [ 19.85] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 21.67] perf: 56.4 frames a second over 5.0 s (704 shown in all) [ 26.15] nvn: the first texture of format 0x4d (target 1, 1024x1024) [ 26.58] nvn: the first texture of format 0x50 (target 8, 512x512) [ 26.68] perf: 56.7 frames a second over 5.0 s (988 shown in all) [ 29.04] vulkan: a 2453 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 29.23] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/43/0 ms [ 31.69] perf: 30.2 frames a second over 5.0 s (1139 shown in all) [ 32.74] cpu: 600 presents in 12.89 s (46.5 fps): 68 of the game's threads ran 11.42 s on the host's processors (89% of one, 19.04 ms a present), the whole process 13.31 s (103%); the busiest: thread 142 'KIDSTaskScheduler3' 3.72 s, thread 143 'KIDSTaskScheduler4' 1.53 s, thread 122 'KTSL2_Render' 1.47 s, thread 111 'MAssetMgr' 0.75 s, thread 135 'TaskMgr' 0.67 s [ 32.74] cpu: in those 12.89 s, 850338 SVCs (65965 a second): 0x0b SleepThread 701207, 0x1c WaitProcessWideKeyAtomic 38516, 0x1d SignalProcessWideKey 38515, 0x1b ArbitrateUnlock 36870, 0x21 SendSyncRequest 15099, 0x17 ResetSignal 5156; 0 calls the dispatch table had no code for (RtAPI.miss) [ 32.74] vulkan: 3996 draws, 0 skipped (0 mesh draws, 0 skipped); 2 dispatches in 0 batches (0 ms waiting), 0 skipped; 3 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7992 descriptor sets written, 0 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 192 draws kept the last one's shaders and pipeline (0 checked), 192 its targets [ 32.74] vulkan: 10 shaders translated (1 ms), 7 pipelines made (0 from the cache, 8 ms making, 3 ms waited for), 13 render targets made, 7 texture uploads (2 MB), 0 of them some blocks alone (0 MB); 2 frames over 50 ms in the last 600, the slowest 2453 ms [ 32.74] vulkan: pipeline libraries: 3 pre-rasterization and 7 fragment shader parts made (3 and 7 from the cache, 1 and 6 ms), 1 vertex input and 7 fragment output parts (0 ms); 7 links (0 ms); 7 optimized pipelines made in the background (3 ms) [ 32.74] vulkan: 7 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 32.74] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 32.74] vulkan: memory used and budgeted: heap 0 564 of 11243 MB (446 ours, 419 of it allocated), heap 1 304 of 15577 MB (256 ours, 80 of it allocated), heap 2 214 of 171 MB (0 ours, 0 of it allocated) [ 32.74] vulkan: caches: 13 render targets (319 MB, 0 parked), 5 textures (2 MB), 12 buffers (0 MB); 537 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 32.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1196 through a copy [ 32.74] vulkan: 10988 rendering passes, 0 clear commands, 10771 attachments cleared and 2 left undefined by their load op; 45 buffers filled ahead of the passes [ 32.74] vulkan: 3802 passes (68%) ended at renderer.c:288 [ 32.74] vulkan: 1800 passes (32%) ended at render.c:245 [ 32.74] vulkan: GPU-owned guest memory landed for the CPU 33 times, render targets written back for an engine 0 times [ 33.58] nvn: the first texture of format 0x42 (target 1, 1024x512) [ 34.92] nvn: the first texture of format 0x4b (target 1, 512x512) [ 34.94] nvn: the first texture of format 0x49 (target 1, 512x512) [ 36.69] perf: 57.6 frames a second over 5.0 s (1427 shown in all) [ 41.70] perf: 57.4 frames a second over 5.0 s (1715 shown in all) [ 43.01] vulkan: compute e1a9051b9c9f023d ready: block 32x32x1, 2 global buffers, 3 textures, 0 images [ 43.01] vulkan: compute 9974e3fe61b6f269 ready: block 32x32x1, 2 global buffers, 3 textures, 0 images [ 43.16] vulkan: compute ab22812577a38a46 ready: block 1024x1x1, 0 global buffers, 1 textures, 1 images [ 43.16] vulkan: compute ab22812477a38a46 ready: block 1024x1x1, 0 global buffers, 1 textures, 1 images [ 43.16] vulkan: compute 49e8a3fdb045ca0a ready: block 16x16x1, 0 global buffers, 1 textures, 1 images [ 43.16] vulkan: compute 49e8a3fcb045ca0a ready: block 16x16x1, 0 global buffers, 1 textures, 1 images [ 43.17] vulkan: compute 3e942b4adb86d533 ready: block 16x16x1, 0 global buffers, 1 textures, 1 images [ 43.17] vulkan: compute 3e942b4bdb86d533 ready: block 16x16x1, 0 global buffers, 1 textures, 1 images [ 43.17] vulkan: 2x1 texture reads the 16x1 render target at 42e010000: only that region is used [ 43.18] vulkan: compute 17594d4e1c696ccf ready: block 64x1x1, 1 global buffers, 0 textures, 0 images [ 43.18] vulkan: compute a0ffe539dca7190a ready: block 8x8x1, 1 global buffers, 1 textures, 0 images [ 43.24] vulkan: 2x1 texture reads the 16x1 render target at 42e010000: only that region is used [ 43.34] vulkan: a 369 ms frame: 34 shaders translated (22 ms), 28 pipelines made (36 ms waited for), 33 render targets made, 55 texture uploads (149598 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/8/0 ms [ 43.34] vulkan: frame resource CPU: image allocation 4 ms (126 calls) [ 43.34] vulkan: frame resource CPU: target reload 19 ms (36 calls) [ 43.45] vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 20 texture uploads (12515 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 43.57] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10242 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/39/0 ms [ 43.77] nvn: 1800 presents, 19787 submissions [ 43.77] cpu: 600 presents in 11.04 s (54.4 fps): 68 of the game's threads ran 15.14 s on the host's processors (137% of one, 25.23 ms a present), the whole process 17.22 s (156%); the busiest: thread 143 'KIDSTaskScheduler4' 1.77 s, thread 142 'KIDSTaskScheduler3' 1.56 s, thread 97 'Thread_0x000000000979F894' 1.28 s, thread 123 'TrySync' 1.23 s, thread 122 'KTSL2_Render' 1.17 s [ 43.77] cpu: in those 11.04 s, 5391153 SVCs (488523 a second): 0x0b SleepThread 4918358, 0x1b ArbitrateUnlock 143449, 0x1c WaitProcessWideKeyAtomic 137167, 0x1d SignalProcessWideKey 137166, 0x21 SendSyncRequest 24984, 0x1a ArbitrateLock 9014; 0 calls the dispatch table had no code for (RtAPI.miss) [ 43.77] vulkan: 7502 draws, 0 skipped (0 mesh draws, 0 skipped); 133 dispatches in 0 batches (0 ms waiting), 0 skipped; 3 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14837 descriptor sets written, 167 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 963 draws kept the last one's shaders and pipeline (0 checked), 862 its targets [ 43.77] vulkan: 45 shaders translated (23 ms), 36 pipelines made (0 from the cache, 49 ms making, 39 ms waited for), 59 render targets made, 146 texture uploads (233 MB), 13 of them some blocks alone (0 MB); 3 frames over 50 ms in the last 600, the slowest 369 ms [ 43.77] vulkan: pipeline libraries: 11 pre-rasterization and 32 fragment shader parts made (11 and 32 from the cache, 3 and 44 ms), 2 vertex input and 17 fragment output parts (0 ms); 36 links (0 ms); 36 optimized pipelines made in the background (39 ms) [ 43.77] vulkan: 36 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 43.77] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 43.77] vulkan: memory used and budgeted: heap 0 1776 of 11243 MB (1644 ours, 1531 of it allocated), heap 1 624 of 15577 MB (576 ours, 96 of it allocated), heap 2 214 of 171 MB (0 ours, 0 of it allocated) [ 43.77] vulkan: caches: 59 render targets (1065 MB, 5 parked), 92 textures (160 MB), 32 buffers (1 MB); 1663 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 43.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1931 through a copy [ 43.77] vulkan: 17543 rendering passes, 0 clear commands, 16235 attachments cleared and 2 left undefined by their load op; 161 buffers filled ahead of the passes [ 43.77] vulkan: 4705 passes (72%) ended at renderer.c:288 [ 43.77] vulkan: 1816 passes (28%) ended at render.c:245 [ 43.77] vulkan: 24 passes (0%) ended at surface.c:186 [ 43.77] vulkan: 5 passes (0%) ended at cmd.c:808 [ 43.77] vulkan: 5 passes (0%) ended at mirror.c:229 [ 43.77] vulkan: GPU-owned guest memory landed for the CPU 51 times, render targets written back for an engine 0 times [ 44.00] audio: queued nonzero guest PCM (s16 peak 1) [ 45.90] vulkan: 2x1 texture reads the 4x1 render target at 443ae0000: only that region is used [ 45.90] vulkan: a 88 ms frame: 4 shaders translated (1 ms), 5 pipelines made (1 ms waited for), 6 render targets made, 14 texture uploads (20525 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/10/0 ms [ 45.90] vulkan: frame resource CPU: image allocation 5 ms (23 calls) [ 45.91] vulkan: frame resource CPU: target reload 47 ms (5 calls) [ 45.91] vulkan: frame resource CPU: buffer cache build 2 ms (3 calls) [ 45.94] nvn: command buffer 421aeb7590 is out of command memory: the game's callback 9165990 adds more [ 46.50] nvn: 32768 KiB of the runtime's memory carry command records past the game's command memory [ 46.50] nvn: census of the runtime's record memory: 20137 of 262144 pieces in use, in 78 of 79 segments, 32768 KiB with the small store's, 21459 cut in all [ 46.50] nvn: 16263 pieces of command buffer 421aeb7590 (control slot 2834): anchors 42433fdd00 to 42443f619c, control anchors 421adb76c8 to 421aeb74d0, the oldest cut 1615, 0 with no command bytes, 15069 with a JUMP, 306 in segments; its command memory now 42433fa000, 977412 of 16711888 bytes counted, its control memory 421adb7550 [ 46.50] nvn: 3874 pieces of command buffer 421ac9bc80 (control slot 2704): anchors 42492ea148 to 4249308568, control anchors 421a99bc40 to 421a9d0b78, the oldest cut 15, 0 with no command bytes, 3873 with a JUMP, 1 in segments; its command memory now 42492ea148, 123952 of 1048572 bytes counted, its control memory 421a99bc40 [ 46.70] perf: 46.6 frames a second over 5.0 s (1948 shown in all) [ 47.03] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 49.20] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 50.30] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 51.39] vulkan: a 151 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/123/0 ms [ 51.54] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/27/0 ms [ 51.72] perf: 38.9 frames a second over 5.0 s (2143 shown in all) [ 53.69] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/20/0 ms [ 56.72] perf: 47.0 frames a second over 5.0 s (2378 shown in all) [ 57.09] cpu: 600 presents in 13.32 s (45.1 fps): 69 of the game's threads ran 5.52 s on the host's processors (41% of one, 9.19 ms a present), the whole process 18.52 s (139%); the busiest: thread 122 'KTSL2_Render' 1.44 s, thread 135 'TaskMgr' 1.33 s, thread 139 'KIDSTaskScheduler0' 0.62 s, thread 80 'MainThread' 0.55 s, thread 103 'SynergisticDispatcherTask' 0.33 s [ 57.09] cpu: in those 13.32 s, 327533 SVCs (24597 a second): 0x0b SleepThread 235861, 0x1c WaitProcessWideKeyAtomic 21464, 0x1d SignalProcessWideKey 21464, 0x1b ArbitrateUnlock 19456, 0x21 SendSyncRequest 13188, 0x17 ResetSignal 5325; 0 calls the dispatch table had no code for (RtAPI.miss) [ 57.09] vulkan: 52200 draws, 0 skipped (0 mesh draws, 0 skipped); 2453 dispatches in 0 batches (0 ms waiting), 0 skipped; 3 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 46057 descriptor sets written, 58343 reused (5 descriptor pools, 0 sets with texture arrays taken from them); 32000 draws kept the last one's shaders and pipeline (0 checked), 34191 its targets [ 57.09] vulkan: 51 shaders translated (24 ms), 44 pipelines made (0 from the cache, 54 ms making, 42 ms waited for), 65 render targets made, 2387 texture uploads (2523 MB), 941 of them some blocks alone (122 MB); 7 frames over 50 ms in the last 600, the slowest 151 ms [ 57.09] vulkan: pipeline libraries: 12 pre-rasterization and 37 fragment shader parts made (12 and 37 from the cache, 3 and 48 ms), 2 vertex input and 23 fragment output parts (0 ms); 44 links (0 ms); 44 optimized pipelines made in the background (70 ms) [ 57.09] vulkan: 44 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 57.09] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 57.09] vulkan: memory used and budgeted: heap 0 1767 of 11243 MB (1627 ours, 1533 of it allocated), heap 1 627 of 15577 MB (576 ours, 104 of it allocated), heap 2 214 of 171 MB (0 ours, 0 of it allocated) [ 57.09] vulkan: caches: 60 render targets (1048 MB, 2 parked), 109 textures (197 MB), 107 buffers (3 MB); 1673 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 57.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5478 through a copy [ 57.09] vulkan: 36969 rendering passes, 0 clear commands, 23311 attachments cleared and 3 left undefined by their load op; 342 buffers filled ahead of the passes [ 57.09] vulkan: 14883 passes (77%) ended at renderer.c:288 [ 57.09] vulkan: 2598 passes (13%) ended at render.c:245 [ 57.09] vulkan: 838 passes (4%) ended at surface.c:186 [ 57.09] vulkan: 475 passes (2%) ended at texture.c:2002 [ 57.09] vulkan: 328 passes (2%) ended at mirror.c:229 [ 57.09] vulkan: 303 passes (2%) ended at cmd.c:808 [ 57.09] vulkan: 1 passes (0%) ended at surface.c:729 [ 57.09] vulkan: GPU-owned guest memory landed for the CPU 61 times, render targets written back for an engine 0 times [ 58.08] vulkan: a 169 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (264 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 58.55] vulkan: 2x1 texture reads the 16x1 render target at 42e010000: only that region is used [ 60.63] nvn: command buffer 421aeb7590 is out of command memory: the game's callback 9165990 adds more [ 60.83] nvn: command buffer 421aeb7590 is out of command memory: the game's callback 9165990 adds more [ 60.97] vulkan: 2x1 texture reads the 16x1 render target at 42e010000: only that region is used [ 60.97] vulkan: a 157 ms frame: 31 shaders translated (41 ms), 24 pipelines made (29 ms waited for), 4 render targets made, 122 texture uploads (74927 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 60.97] vulkan: frame resource CPU: image allocation 8 ms (128 calls) [ 60.97] vulkan: frame resource CPU: target reload 8 ms (5 calls) [ 60.97] vulkan: frame resource CPU: buffer cache build 21 ms (55 calls) [ 61.72] perf: 53.0 frames a second over 5.0 s (2643 shown in all) [ 64.87] vulkan: texture 0 of stage 0 shader 4a6163c35136146b (handle 10100284, header format 08, type 1) is read as 3D, of a 8x8 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros [ 64.87] vulkan: texture 2 of stage 0 shader 4a6163c35136146b (handle 10100285, header format 08, type 1) is read as 3D, of a 8x8 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros [ 64.87] vulkan: texture 0 of stage 0 shader 4a6163c35136146b (handle 10100284, header format 08, type 1) is read as 3D, of a 8x8 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros [ 64.87] vulkan: texture 2 of stage 0 shader 4a6163c35136146b (handle 10100285, header format 08, type 1) is read as 3D, of a 8x8 2D texture of 1 layers, and a 2D image has no 3D view: it reads zeros [ 64.96] vulkan: a 107 ms frame: 41 shaders translated (61 ms), 39 pipelines made (4 ms waited for), 0 render targets made, 111 texture uploads (27736 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 64.96] vulkan: frame resource CPU: image allocation 1 ms (104 calls) [ 64.96] vulkan: frame resource CPU: buffer cache build 1 ms (89 calls) [ 65.53] nvn: command buffer 421aeb7590 is out of command memory: the game's callback 9165990 adds more [ 65.65] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (10504 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/25/0 ms [ 65.87] vulkan: a 82 ms frame: 34 shaders translated (20 ms), 26 pipelines made (4 ms waited for), 49 render targets made, 76 texture uploads (27537 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/19/0 ms [ 65.87] vulkan: frame resource CPU: image allocation 4 ms (169 calls) [ 65.87] vulkan: frame resource CPU: target reload 3 ms (47 calls) [ 65.87] vulkan: frame resource CPU: buffer cache build 4 ms (253 calls) [ 66.74] perf: 45.1 frames a second over 5.0 s (2869 shown in all) [ 66.77] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 67.87] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 68.97] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 70.08] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/18/0 ms [ 70.87] cpu: 600 presents in 13.78 s (43.5 fps): 68 of the game's threads ran 15.80 s on the host's processors (115% of one, 26.33 ms a present), the whole process 31.05 s (225%); the busiest: thread 135 'TaskMgr' 3.05 s, thread 143 'KIDSTaskScheduler4' 1.92 s, thread 122 'KTSL2_Render' 1.78 s, thread 80 'MainThread' 1.53 s, thread 145 'RndGridUpd' 0.91 s [ 70.87] cpu: in those 13.78 s, 687427 SVCs (49886 a second): 0x0b SleepThread 374998, 0x1b ArbitrateUnlock 94310, 0x1c WaitProcessWideKeyAtomic 85201, 0x1d SignalProcessWideKey 85198, 0x21 SendSyncRequest 14130, 0x1a ArbitrateLock 12588; 0 calls the dispatch table had no code for (RtAPI.miss) [ 70.87] vulkan: 424787 draws, 0 skipped (0 mesh draws, 0 skipped); 4544 dispatches in 0 batches (0 ms waiting), 0 skipped; 3 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 279322 descriptor sets written, 570252 reused (8 descriptor pools, 0 sets with texture arrays taken from them); 345192 draws kept the last one's shaders and pipeline (0 checked), 396381 its targets [ 70.87] vulkan: 160 shaders translated (147 ms), 136 pipelines made (0 from the cache, 180 ms making, 105 ms waited for), 118 render targets made, 4829 texture uploads (4433 MB), 2023 of them some blocks alone (277 MB); 9 frames over 50 ms in the last 600, the slowest 169 ms [ 70.87] vulkan: pipeline libraries: 61 pre-rasterization and 91 fragment shader parts made (61 and 91 from the cache, 18 and 155 ms), 2 vertex input and 34 fragment output parts (0 ms); 136 links (2 ms); 136 optimized pipelines made in the background (165 ms) [ 70.87] vulkan: 136 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 70.87] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 70.87] vulkan: memory used and budgeted: heap 0 2238 of 11243 MB (2096 ours, 1884 of it allocated), heap 1 631 of 15577 MB (576 ours, 104 of it allocated), heap 2 214 of 171 MB (0 ours, 0 of it allocated) [ 70.87] vulkan: caches: 113 render targets (1269 MB, 3 parked), 365 textures (284 MB), 2192 buffers (38 MB); 2026 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 70.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10366 through a copy [ 70.87] vulkan: 65252 rendering passes, 0 clear commands, 26530 attachments cleared and 9 left undefined by their load op; 3587 buffers filled ahead of the passes [ 70.87] vulkan: 15981 passes (57%) ended at renderer.c:288 [ 70.87] vulkan: 6368 passes (23%) ended at mirror.c:229 [ 70.87] vulkan: 1928 passes (7%) ended at render.c:245 [ 70.87] vulkan: 1821 passes (6%) ended at surface.c:186 [ 70.87] vulkan: 1477 passes (5%) ended at cmd.c:808 [ 70.87] vulkan: 606 passes (2%) ended at texture.c:2002 [ 70.87] vulkan: 80 passes (0%) ended at buffer.c:3270 [ 70.87] vulkan: 11 passes (0%) ended at buffer.c:3042 [ 70.87] vulkan: GPU-owned guest memory landed for the CPU 76 times, render targets written back for an engine 0 times [ 71.15] vulkan: swapchain 2560x1440, 3 images, sRGB, presents timed, fifo [ 71.15] vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (265 KB), 52 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 51/19/0 ms [ 71.75] perf: 31.5 frames a second over 5.0 s (3027 shown in all) [ 72.28] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/20/0 ms [ 73.39] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 74.50] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 75.62] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 76.73] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/24/0 ms [ 76.75] perf: 32.0 frames a second over 5.0 s (3187 shown in all) [ 77.84] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms [ 78.95] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 80.03] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 81.13] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/19/0 ms [ 81.77] perf: 32.1 frames a second over 5.0 s (3348 shown in all) [ 82.23] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 83.31] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/20/0 ms [ 83.52] renderdoc: a capture is asked: the frame after the next present [ 84.57] memory: the system's available memory fell to its low mark (Windows' low memory notification): resources: footprint 10669 MiB, the system has 6848 MiB free, VMA blocks 2672 MiB, GPU heap 0 (device local) use 2318 of 11243 MiB (VMA blocks 2096 MiB), GPU heap 1 use 638 of 15577 MiB (VMA blocks 576 MiB), GPU heap 2 (device local) use 214 of 171 MiB (VMA blocks 0 MiB), 8 descriptor pools [ 84.83] vulkan: a 1265 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 84.83] vulkan: frame resource CPU: image destruction 1 ms (1 calls) [ 86.77] perf: 12.0 frames a second over 5.0 s (3408 shown in all) [ 87.35] renderdoc: the capture of present 3407 written in 1 s to ~\pokopia-2x_capture.rdc (523.8 MiB) [ 87.60] vulkan: a 2775 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms [ 87.60] vulkan: frame resource CPU: image requirements 235 ms (1 calls) [ 87.68] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/51/0 ms [ 87.75] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/39/0 ms [ 87.83] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (268 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/45/0 ms [ 88.38] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 89.48] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 90.57] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/22/0 ms [ 91.70] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/20/0 ms [ 91.79] perf: 25.9 frames a second over 5.0 s (3538 shown in all) [ 92.79] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 93.69] nvn: 3600 presents, 37596 submissions [ 93.71] cpu: 600 presents in 22.84 s (26.3 fps): 68 of the game's threads ran 15.64 s on the host's processors (68% of one, 26.07 ms a present), the whole process 52.56 s (230%); the busiest: thread 122 'KTSL2_Render' 3.28 s, thread 143 'KIDSTaskScheduler4' 2.95 s, thread 80 'MainThread' 1.95 s, thread 83 'COMMON0' 1.30 s, thread 84 'COMMON1' 0.97 s [ 93.71] cpu: in those 22.84 s, 547108 SVCs (23953 a second): 0x0b SleepThread 143092, 0x1b ArbitrateUnlock 121810, 0x1d SignalProcessWideKey 106725, 0x1c WaitProcessWideKeyAtomic 106724, 0x21 SendSyncRequest 20691, 0x1a ArbitrateLock 20283; 0 calls the dispatch table had no code for (RtAPI.miss) [ 93.71] vulkan: 1623509 draws, 0 skipped (0 mesh draws, 0 skipped); 7544 dispatches in 0 batches (0 ms waiting), 0 skipped; 4 finishes (62 ms); 0 reads past queued releases (0 samples counts written on the GPU); 822269 descriptor sets written, 2424749 reused (8 descriptor pools, 0 sets with texture arrays taken from them); 1426721 draws kept the last one's shaders and pipeline (0 checked), 1574685 its targets [ 93.71] vulkan: 160 shaders translated (147 ms), 136 pipelines made (0 from the cache, 180 ms making, 105 ms waited for), 118 render targets made, 7677 texture uploads (6888 MB), 3345 of them some blocks alone (432 MB); 22 frames over 50 ms in the last 600, the slowest 2775 ms [ 93.71] vulkan: pipeline libraries: 61 pre-rasterization and 91 fragment shader parts made (61 and 91 from the cache, 18 and 155 ms), 2 vertex input and 34 fragment output parts (0 ms); 136 links (2 ms); 136 optimized pipelines made in the background (165 ms) [ 93.71] vulkan: 136 new pipelines of draws waited 1 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines [ 93.71] vulkan: the BC7 cache gave 0 levels and took 0 new; its file holds 0 MB (started over 0 times at 8192 MB) [ 93.71] vulkan: memory used and budgeted: heap 0 2318 of 11243 MB (2096 ours, 1816 of it allocated), heap 1 766 of 15577 MB (576 ours, 104 of it allocated), heap 2 214 of 171 MB (0 ours, 0 of it allocated) [ 93.71] vulkan: caches: 113 render targets (1269 MB, 3 parked), 316 textures (226 MB), 2082 buffers (37 MB); 2038 of 11243 MB in use as they count it, 0 MB freed for the budget so far [ 93.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17002 through a copy [ 93.71] vulkan: 120248 rendering passes, 0 clear commands, 31330 attachments cleared and 9 left undefined by their load op; 7233 buffers filled ahead of the passes [ 93.71] vulkan: 31244 passes (57%) ended at renderer.c:288 [ 93.71] vulkan: 13424 passes (24%) ended at mirror.c:229 [ 93.71] vulkan: 3613 passes (7%) ended at cmd.c:808 [ 93.71] vulkan: 3130 passes (6%) ended at render.c:245 [ 93.71] vulkan: 2706 passes (5%) ended at surface.c:186 [ 93.71] vulkan: 600 passes (1%) ended at texture.c:2002 [ 93.71] vulkan: 279 passes (1%) ended at buffer.c:3270 [ 93.71] vulkan: GPU-owned guest memory landed for the CPU 93 times, render targets written back for an engine 0 times [ 93.90] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 95.00] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/21/0 ms [ 95.22] vulkan: swapchain 2538x1276, 3 images, sRGB, presents timed, fifo [ 95.22] vulkan: a 93 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 52 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 51/9/0 ms [ 96.13] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (5384 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/20/0 ms [ 96.43] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [ 96.43] jit: 0 batches compiled 0 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 0 functions, 0 instructions, 39 KiB of code, 0.00 s compiling, 0 units loaded from ~\AppData\Roaming\scarletnx\cache\recompiled\0400A3A01EE4C000\0400A3A01EE4C000.jitcache [ 96.43] kernel: over 96.4 s, cores 0: 12% held, 0.6 s waited for; 1: 8% held, 0.4 s waited for; 2: 19% held, 0.2 s waited for; 3: 12% held, 0.3 s waited for; 4: 13% held, 0.2 s waited for; 5: 9% held, 0.2 s waited for; [ 96.43] kernel: core 0: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 8.7 ms by thread 80 [ 96.43] kernel: core 1: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 1.4 ms by thread 142 [ 96.43] kernel: core 2: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 0.4 ms by thread 142 [ 96.43] kernel: core 3: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 5.9 ms by thread 143 [ 96.43] kernel: core 4: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 0.0 ms by thread 137 [ 96.43] kernel: core 5: 0 hand-offs to a waiter of better priority over 10 ms late, the latest 0.0 ms by thread 137 [ 96.43] kernel: core 0 held by thread 80 'MainThread' prio 44 for 6% of the run [ 96.43] kernel: core 0 held by thread 139 'KIDSTaskScheduler0' prio 44 for 2% of the run [ 96.43] kernel: core 0 held by thread 97 'Thread_0x000000000979F894' prio 44 for 1% of the run [ 96.43] kernel: core 1 held by thread 140 'KIDSTaskScheduler1' prio 44 for 1% of the run [ 96.43] kernel: core 1 held by thread 87 'COMMON4' prio 44 for 1% of the run [ 96.43] kernel: core 1 held by thread 137 'Vibration' prio 49 for 0% of the run [ 96.43] kernel: core 2 held by thread 122 'KTSL2_Render' prio 30 for 11% of the run [ 96.43] kernel: core 2 held by thread 83 'COMMON0' prio 44 for 2% of the run [ 96.43] kernel: core 2 held by thread 112 'KTSL2HLUpdate' prio 40 for 1% of the run [ 96.43] kernel: core 3 held by thread 103 'SynergisticDispatcherTask' prio 39 for 2% of the run [ 96.43] kernel: core 3 held by thread 141 'KIDSTaskScheduler2' prio 44 for 2% of the run [ 96.43] kernel: core 3 held by thread 84 'COMMON1' prio 44 for 1% of the run [ 96.43] kernel: core 4 held by thread 143 'KIDSTaskScheduler4' prio 44 for 9% of the run [ 96.43] kernel: core 4 held by thread 107 'StOceanTh0' prio 49 for 0% of the run [ 96.43] kernel: core 5 held by thread 135 'TaskMgr' prio 44 for 7% of the run [ 96.43] kernel: core 5 held by thread 142 'KIDSTaskScheduler3' prio 44 for 6% of the run [ 96.43] kernel: core 5 held by thread 99 'Thread_0x000000000979F894' prio 44 for 1% of the run [ 96.43] kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 0.30 s for its core in 66489 waits [ 96.43] kernel: thread 142 'KIDSTaskScheduler3' prio 44 core 5 mask 3f waited 0.21 s for its core in 8286 waits [ 96.43] kernel: thread 143 'KIDSTaskScheduler4' prio 44 core 4 mask 3f waited 0.19 s for its core in 8723 waits [ 96.43] kernel: thread 87 'COMMON4' prio 44 core 1 mask 3f waited 0.19 s for its core in 1799 waits [ 96.43] kernel: thread 89 'File' prio 44 core 1 mask 2 waited 0.18 s for its core in 9241 waits [ 96.43] kernel: thread 101 'Thread_0x000000000979F894' prio 44 core 5 mask 3f waited 0.09 s for its core in 7116 waits [ 96.43] kernel: thread 135 'TaskMgr' prio 44 core 5 mask 30 waited 0.08 s for its core in 2250 waits [ 96.43] kernel: thread 137 'Vibration' prio 49 core 1 mask 3f waited 0.08 s for its core in 1832 waits [ 96.43] kernel: thread 86 'COMMON3' prio 44 core 5 mask 3f waited 0.07 s for its core in 1094 waits [ 96.43] kernel: thread 100 'Thread_0x000000000979F894' prio 44 core 0 mask 3f waited 0.07 s for its core in 4298 waits [ 96.43] Exit.