ScarletNX main db38690, committed 2026-11-10 (clang 19.0.1, Android arm64)
Message: scarletnx-logs-2026-11-11_00-46-57.zip is in /data/data/org.scarletnx/files/.scarletnx/state/share, opened
== summary ==
### `Disco Elysium - The Final Cut` (`01006C5015E84000`, version `1.0.13`)
- **Console:** Switch
- **Build:** `main db38690`, committed 2026-11-10, 0 days before this run
- **System:** `Android 13 (Linux 4.14.180-perf-g2c687cdb9430), SM8150, 8 threads, 5 GB RAM`
- **GPU:** `Turnip Adreno (TM) 640`, Vulkan `1.3.367`, driver `06863063`
- **Ended:** crash after 47.6 s
- **Signature:** `crash (invalid memory access) in 01006C5015E84000 main+4d3e48`
- **In:** `main+4d3e48`
- **Message:** `The game crashed (invalid memory access). See the .log for details.`
```
invalid memory access
outside the game's code and the runtime (a library's)
thread 109 ()
```
Backtrace
```
#0 1008519e1c main+4d3e1c
#1 1008519ce0 main+4d3ce0
#2 10085193cc main+4d33cc
#3 1008454e44 main+40ee44
#4 100845ce0c main+416e0c
#5 100845da10 main+417a10
#6 100864df5c main+607f5c
#7 1008650184 main+60a184
#8 100864ffcc main+609fcc
#9 100864ff38 main+609f38
#10 10089eafe0 main+9a4fe0
#11 100dd341c8 sdk+34a1c8
#12 100dd3a604 sdk+350604
#13 1008004000
```
**Frames over 50 ms:** 59, the slowest 3458 ms
What the slowest frames did, and the GPU's counts
```
a 3458 ms frame: 1 shaders translated (7 ms), 0 pipelines made (0 ms waited for), 10 render targets made, 43 texture uploads (2623 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
a 1177 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (266 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
a 1164 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
a 913 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
a 537 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
1 shaders translated (7 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 23 render targets made, 69 texture uploads (4 MB), 7 of them some blocks alone (0 MB); 59 frames over 50 ms in the last 600, the slowest 3458 ms
memory used and budgeted: heap 0 812 of 1000 MB (768 ours, 399 of it allocated)
```
**What else the runtime missed:**
- **GPU:**
- shader not translated: `subgroup ballot/shuffle unavailable`
== the last run: /data/data/org.scarletnx/files/.scarletnx/state/last-run.log ==
$ /data/app/~~O1xEWn5Eh3HFh0htdlLwfA==/org.scarletnx-Vu3DxsO-ZcWkDDB2t3F3Iw==/lib/arm64/libscarletnx-run.so /data/data/org.scarletnx/files/.scarletnx/recompiled/01006C5015E84000/01006C5015E84000_01006C5015E84800v851968 --fullscreen=1 --controls=1 --gpu_driver=msf_3A96649 --data /data/data/org.scarletnx/files/.scarletnx/
Ready 01006C5015E84000_01006C5015E84800v851968
[ended, status 0]
== the last recompile of the queue: /data/data/org.scarletnx/files/.scarletnx/state/last-recompile.log ==
$ /data/app/~~O1xEWn5Eh3HFh0htdlLwfA==/org.scarletnx-Vu3DxsO-ZcWkDDB2t3F3Iw==/lib/arm64/libscarletnx-run.so -r ~/Disco Elysium - The Final Cut [01006C5015E84800][v851968][1.0.13][UPD].nsp --data /data/data/org.scarletnx/files/.scarletnx/ --aot_threads=3
Keys: /data/data/org.scarletnx/files/.switch/prod.keys, 206 of them, up to master key 21 (a firmware newer than 20.0.0)
Reading ~/Disco Elysium - The Final Cut [01006C5015E84800][v851968][1.0.13][UPD].nsp
an NSP, 1.3 GB: 3 NCAs, 1 ticket
Control NCA of 01006C5015E84000, 462 KB, SDK 11.4.10, master key 10 (firmware 9.1.0 and later), its keys in its key area
Manual NCA of 01006C5015E84000, 164 KB, SDK 11.4.10, master key 10 (firmware 9.1.0 and later), its keys in its key area
Program NCA of 01006C5015E84000, 1.3 GB, SDK 11.4.10, an update's patch, master key 10 (firmware 9.1.0 and later), its title key from a ticket or title.keys
content meta: an update 01006C5015E84800, version 851968, of the game 01006C5015E84000
Recompiling Disco Elysium - The Final Cut (4 modules)
292057 functions, 15451080 instructions
NCE: 2608 words to patch (2564 that the flow reaches), 33 kept as data, 16 outside the functions: SVC 16; 4 pools of stubs
LLVM: -O2, llvm_batch=full
LLVM: 0 code units and the module descriptor
compiled block 1/1: module, SnxModule descriptor, 0 entries (0.1 s, 224 MiB in use)
LLVM module: 0.1 MB, 0 entries
unit cache: 0 of 0 units reused (0.0 MB) from /data/data/org.scarletnx/files/.scarletnx/cache/units
Built /data/data/org.scarletnx/files/.scarletnx/recompiled/01006C5015E84000/01006C5015E84000_01006C5015E84800v851968
[ended, status 0]
$ /data/app/~~O1xEWn5Eh3HFh0htdlLwfA==/org.scarletnx-Vu3DxsO-ZcWkDDB2t3F3Iw==/lib/arm64/libscarletnx-run.so -r /data/data/org.scarletnx/files/.scarletnx/recompiled/01006C5015E84000/01006C5015E84000_01006C5015E84800v851968 --data /data/data/org.scarletnx/files/.scarletnx/ --aot_threads=3
Keys: /data/data/org.scarletnx/files/.switch/prod.keys, 206 of them, up to master key 21 (a firmware newer than 20.0.0)
Reading ~/Disco Elysium - The Final Cut [01006C5015E84800][v851968][1.0.13][UPD].nsp
an NSP, 1.3 GB: 3 NCAs, 1 ticket
Control NCA of 01006C5015E84000, 462 KB, SDK 11.4.10, master key 10 (firmware 9.1.0 and later), its keys in its key area
Manual NCA of 01006C5015E84000, 164 KB, SDK 11.4.10, master key 10 (firmware 9.1.0 and later), its keys in its key area
Program NCA of 01006C5015E84000, 1.3 GB, SDK 11.4.10, an update's patch, master key 10 (firmware 9.1.0 and later), its title key from a ticket or title.keys
content meta: an update 01006C5015E84800, version 851968, of the game 01006C5015E84000
Recompiling Disco Elysium - The Final Cut (4 modules)
292057 functions, 15451080 instructions
NCE: 2608 words to patch (2564 that the flow reaches), 33 kept as data, 16 outside the functions: SVC 16; 4 pools of stubs
LLVM: -O2, llvm_batch=full
LLVM: 0 code units and the module descriptor
compiled block 1/1: module, SnxModule descriptor, 0 entries (0.0 s, 220 MiB in use)
LLVM module: 0.1 MB, 0 entries
unit cache: 0 of 0 units reused (0.0 MB) from /data/data/org.scarletnx/files/.scarletnx/cache/units
Built /data/data/org.scarletnx/files/.scarletnx/recompiled/01006C5015E84000/01006C5015E84000_01006C5015E84800v851968
[ended, status 0]
== the launcher's log: /data/data/org.scarletnx/files/.scarletnx/state/scarletnx-console-2026-11-11.log ==
2026-11-11 00:20:40 [24759] ScarletNX main db38690, committed 2026-11-10 (clang 19.0.1, Android arm64) starts, its data folder /data/data/org.scarletnx/files/.scarletnx/
2026-11-11 00:20:40 [24759] disk: 7484 MiB free of 109651 MiB
2026-11-11 00:20:40 [24759] its runs' logs /data/data/org.scarletnx/files/.scarletnx/state/last-run.log and /data/data/org.scarletnx/files/.scarletnx/state/last-recompile.log
2026-11-11 00:20:40 [24759] users: [user1] mii=(none): Baguette; picture=(none): file
2026-11-11 00:20:40 [24759] last start: ended with an exit, or none before
2026-11-11 00:20:44 [24759] users: [user1] mii=(none): Baguette; picture=(none): file
2026-11-11 00:21:44 [24759] users: [user1] mii=(none): Baguette; picture=(none): file
2026-11-11 00:23:02 [24762] ScarletNX main db38690, committed 2026-11-10 (clang 19.0.1, Android arm64) starts, its data folder /data/data/org.scarletnx/files/.scarletnx/
2026-11-11 00:23:02 [24762] disk: 7466 MiB free of 109651 MiB
2026-11-11 00:23:02 [24762] its runs' logs /data/data/org.scarletnx/files/.scarletnx/state/last-run.log and /data/data/org.scarletnx/files/.scarletnx/state/last-recompile.log
2026-11-11 00:23:02 [24762] users: [user1] mii=(none): Baguette; picture=(none): file
2026-11-11 00:23:02 [24762] last start: pid 24759, started 2026-11-11 00:20:40 did not end with an exit: Android says low memory (org.scarletnx, status 0, importance 400 cached, 37 MiB resident)
2026-11-11 00:24:01 [24762] users: [user1] mii=(none): Baguette; picture=(none): file
2026-11-11 00:25:37 [26113] ScarletNX main db38690, committed 2026-11-10 (clang 19.0.1, Android arm64) starts, its data folder /data/data/org.scarletnx/files/.scarletnx/
2026-11-11 00:25:37 [26113] disk: 7444 MiB free of 109651 MiB
2026-11-11 00:25:37 [26113] its runs' logs /data/data/org.scarletnx/files/.scarletnx/state/last-run.log and /data/data/org.scarletnx/files/.scarletnx/state/last-recompile.log
2026-11-11 00:25:37 [26113] users: [user1] mii=(none): Baguette; picture=(none): file
2026-11-11 00:25:37 [26113] last start: pid 24762, started 2026-11-11 00:23:02 did not end with an exit: Android says low memory (org.scarletnx, status 0, importance 400 cached, 43 MiB resident)
2026-11-11 00:25:49 [26114] ScarletNX main db38690, committed 2026-11-10 (clang 19.0.1, Android arm64) starts, its data folder /data/data/org.scarletnx/files/.scarletnx/
2026-11-11 00:25:49 [26114] disk: 7444 MiB free of 109651 MiB
2026-11-11 00:25:49 [26114] its runs' logs /data/data/org.scarletnx/files/.scarletnx/state/last-run.log and /data/data/org.scarletnx/files/.scarletnx/state/last-recompile.log
2026-11-11 00:25:49 [26114] users: [user1] mii=(none): Baguette; picture=(none): file
2026-11-11 00:25:49 [26114] last start: pid 26113, started 2026-11-11 00:25:37 did not end with an exit: Android says other (org.scarletnx, status 0, importance 400 cached, 0 MiB resident): SwipeUpClean
2026-11-11 00:26:41 [26114] users: [user1] mii=(none): Baguette; picture=(none): file
2026-11-11 00:27:43 [26114] The game stopped: The game crashed (invalid memory access). See the .log for details.
2026-11-11 00:42:23 [5519] ScarletNX main db38690, committed 2026-11-10 (clang 19.0.1, Android arm64) starts, its data folder /data/data/org.scarletnx/files/.scarletnx/
2026-11-11 00:42:23 [5519] disk: 7346 MiB free of 109651 MiB
2026-11-11 00:42:23 [5519] its runs' logs /data/data/org.scarletnx/files/.scarletnx/state/last-run.log and /data/data/org.scarletnx/files/.scarletnx/state/last-recompile.log
2026-11-11 00:42:23 [5519] users: [user1] mii=(none): Baguette; picture=(none): file
2026-11-11 00:42:23 [5519] last start: pid 26114, started 2026-11-11 00:25:49 did not end with an exit: Android says other (org.scarletnx, status 0, importance 400 cached, 29 MiB resident): SwipeUpClean
2026-11-11 00:44:37 [5519] users: [user1] mii=(none): Baguette; picture=(none): file
2026-11-11 00:44:43 [5519] The game stopped: Vulkan could not start: Adreno (TM) 640 has Vulkan 1.1.128, and ScarletNX needs Vulkan 1.3, or 1.2 with the extensions 1.3 took in, and a graphics and presentation queue. A GPU driver package may have it (Settings > App > GPU Drivers).
2026-11-11 00:45:03 [5519] users: [user1] mii=(none): Baguette; picture=(none): file
2026-11-11 00:45:19 [5519] The game stopped: Vulkan could not start: Adreno (TM) 640 has Vulkan 1.1.128, and ScarletNX needs Vulkan 1.3, or 1.2 with the extensions 1.3 took in, and a graphics and presentation queue. A GPU driver package may have it (Settings > App > GPU Drivers).
2026-11-11 00:45:45 [5519] users: [user1] mii=(none): Baguette; picture=(none): file
2026-11-11 00:45:46 [5519] The game stopped: Vulkan could not start: Adreno (TM) 640 has Vulkan 1.1.128, and ScarletNX needs Vulkan 1.3, or 1.2 with the extensions 1.3 took in, and a graphics and presentation queue. A GPU driver package may have it (Settings > App > GPU Drivers).
2026-11-11 00:45:54 [2886] ScarletNX main db38690, committed 2026-11-10 (clang 19.0.1, Android arm64) starts, its data folder /data/data/org.scarletnx/files/.scarletnx/
2026-11-11 00:45:54 [2886] disk: 7341 MiB free of 109651 MiB
2026-11-11 00:45:54 [2886] its runs' logs /data/data/org.scarletnx/files/.scarletnx/state/last-run.log and /data/data/org.scarletnx/files/.scarletnx/state/last-recompile.log
2026-11-11 00:45:54 [2886] users: [user1] mii=(none): Baguette; picture=(none): file
2026-11-11 00:45:54 [2886] last start: pid 5519, started 2026-11-11 00:42:23 did not end with an exit: Android says other (org.scarletnx, status 0, importance 400 cached, 96 MiB resident): SwipeUpClean
2026-11-11 00:45:58 [2886] users: [user1] mii=(none): Baguette; picture=(none): file
2026-11-11 00:46:46 [2886] The game stopped: The game crashed (invalid memory access). See the .log for details.
== fatal errors: /data/data/org.scarletnx/files/.scarletnx/state/scarletnx-error.log ==
2026-11-11 00:44:37 [30485] 01006C5015E84000_01006C5015E84800v851968: Vulkan could not start: Adreno (TM) 640 has Vulkan 1.1.128, and ScarletNX needs Vulkan 1.3, or 1.2 with the extensions 1.3 took in, and a graphics and presentation queue. A GPU driver package may have it (Settings > App > GPU Drivers).
2026-11-11 00:45:03 [2884] 01006C5015E84000_01006C5015E84800v851968: Vulkan could not start: Adreno (TM) 640 has Vulkan 1.1.128, and ScarletNX needs Vulkan 1.3, or 1.2 with the extensions 1.3 took in, and a graphics and presentation queue. A GPU driver package may have it (Settings > App > GPU Drivers).
2026-11-11 00:45:45 [2885] 01006C5015E84000_01006C5015E84800v851968: Vulkan could not start: Adreno (TM) 640 has Vulkan 1.1.128, and ScarletNX needs Vulkan 1.3, or 1.2 with the extensions 1.3 took in, and a graphics and presentation queue. A GPU driver package may have it (Settings > App > GPU Drivers).
== /data/data/org.scarletnx/files/.scarletnx/state/recompiled/01006C5015E84000/01006C5015E84000_01006C5015E84800v851968.log ==
[ 0.00] memory: 128 GiB of address space reserved at the guest's own addresses, for NCE: the code region from 0x1008000000, the address space to 0x3000000000
[ 0.01] nce: the game's modules moved 0x1000000000 up with the guest's addresses: the first at 0x1008000000
[ 0.01] log: written to /data/data/org.scarletnx/files/.scarletnx/state/recompiled/01006C5015E84000/01006C5015E84000_01006C5015E84800v851968.log
[ 0.01] ScarletNX - Disco Elysium - The Final Cut
[ 0.01] build: ScarletNX main db38690, committed 2026-11-10 (clang 19.0.1, Android arm64)
[ 0.01] system: Android 13 (Linux 4.14.180-perf-g2c687cdb9430), SM8150, 8 threads, 5 GB RAM
[ 0.01] settings: fullscreen=1 (default 0)
[ 0.01] last start: ended with an exit, or none before
[ 0.01] game: the update of the game in 01006C5015E84000, with its settings and saves
[ 0.03] fs: ExeFS and RomFS read from the update ~/Disco Elysium - The Final Cut [01006C5015E84800][v851968][1.0.13][UPD].nsp over the game's dump ~/Disco Elysium - The Final Cut [01006C5015E84000][v0][Base].nsp (7988.6 MB mapped)
[ 0.03] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB
[ 0.03] memory: 4 KiB host pages, views share their source's pages (alias pool)
[ 0.03] memory: memory_fit_mode=0 (Auto): the game is told 1826 MiB, the console's being 3285 (the system can still give 2390 MiB, the process holds 135)
[ 0.03] Loaded rtld at 0x1008000000
[ 0.13] Loaded main at 0x1008046000
[ 0.13] Loaded subsdk0 at 0x100d303000
[ 0.15] Loaded sdk at 0x100d9ea000
[ 0.15] nce: the game's code runs natively: 2608 words patched (2564 that the flow reaches), in 4 pools; guest time follows the host's counter, at 19200000 Hz
[ 0.15] nce: the guest's addresses 0x1008000000 to 0x3000000000 hold nothing of the host's process but the game's
[ 0.15] symbols: 31931 functions named
[ 0.15] hooks: the module calls the functions of the 722 symbols the hooks name through their dispatch slots, and every other function directly (route list f1b76606a7486c69, this runtime's too)
[ 0.15] hooks: module rtld, SDK unknown (its versioned hooks aren't installed)
[ 0.16] hooks: module main, SDK unknown (its versioned hooks aren't installed)
[ 0.16] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed)
[ 0.16] hooks: module sdk, SDK 11.4.9
[ 0.16] hook: _ZN2nn5codec27FinalizeHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at 100dac6e60 runs codec_decoder_finalize
[ 0.16] hook: _ZN2nn5codec24ResetHardwareOpusDecoderEPNS0_23HardwareOpusDecoderTypeE at 100dac7230 runs codec_decoder_reset
[ 0.16] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at 100db2ef70 runs diag_abort
[ 0.16] hook: memcpy at 100df25138 runs hook_memmove
[ 0.16] hook: memmove at 100df254f0 runs hook_memmove
[ 0.16] hook: memset at 100df257d0 runs hook_memset
[ 0.16] hooks: 6 of the game's functions run the runtime's handlers
[ 0.17] nvn: the runtime implements 675 NVN functions, and the game's NVN driver doesn't run
[ 0.17] npdm: system resource 16 MB, cores 7, priorities ffffffff0000000
[ 0.17] acc: 1 user, playing as user 1
[ 0.17] users: [user1] mii=(none): Baguette; picture=(none): file
[ 0.17] time: the time zone is UTC (UTC+0530)
[ 0.17] game: 01006c5015e84000, version 1.0.13
[ 0.17] pl: the Japanese stand-in answers for the console font's private-use characters
[ 0.18] pl: the Chinese simplified stand-in answers for the console font's private-use characters
[ 0.18] pl: the Chinese traditional stand-in answers for the console font's private-use characters
[ 0.19] pl: the Korean stand-in answers for the console font's private-use characters
[ 0.19] pl: the extended stand-in answers for the console font's private-use characters
[ 0.19] RomFS: the update's over the game's dump, read in place (6787.1 MB)
[ 0.19] game: played with Update 1.0.13
[ 0.20] input: no SDL joysticks detected
[ 0.20] video: SDL 3.4.18 on android
[ 0.22] vpad skin: line: overlay0 "landscape" has 17 of the 17 controls
[ 0.22] vpad skin: line: overlay0 "landscape" is read: of its landscape pages, the first with the most controls (17)
[ 0.23] vpad skin: line, page 0 "landscape": 20 images in 1952 rows of the atlas
[ 0.25] vulkan: GPU driver msf_3A96649: ~/files/.local/share/scarletnx/gpu_drivers/msf_3A96649
[ 0.25] vulkan: GPU driver msf_3A96649 is Turnip 27.0.0-R2, Vulkan 1.4.367 (Mesa), its library libvulkan_freedreno.so
[ 0.27] vulkan: GPU driver msf_3A96649 runs: its libraries are mapped
[ 0.27] vulkan: subgroups of 128 lanes, operations 0x67f, stages 0x20: VOTE and SHFL use them in compute programs
[ 0.27] vulkan: vertex, control, evaluation, geometry, fragment programs have no subgroup: a vertex, evaluation or geometry one among them that votes or shuffles runs each invocation as lane 0 alone, and a control, fragment or compute one is not translated
[ 0.27] vulkan: a known problem the extension bans do not turn off: VK_EXT_custom_border_color on Turnip Adreno (TM) 640 (Turnip, Mesa 27.0.0-devel (git-2648b2059f), driver version 26.99.99): Turnip crashed creating samplers with custom border colours in a game (2023); Eden lifted the ban (yuzu b2aeb50229 (2023-04-01); lifted in Eden PR 3042 (f7f6a4cde4, 2025-11-21); extension_bans.txt:94)
[ 0.27] vulkan: a known problem the extension bans do not turn off: timelineSemaphore on Turnip Adreno (TM) 640 (Turnip, Mesa 27.0.0-devel (git-2648b2059f), driver version 26.99.99): Turnip has timeline semaphore problems on some devices (a ZTE handset's Snapdragon 870) (yuzu 1462db4694 (2023-07-03); extension_bans.txt:98)
[ 0.28] vulkan: the device shares system memory (UMA); guest buffers copied (vk_memory=auto: AHardwareBuffers only with vk_memory=2); VK_EXT_external_memory_host no, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved
[ 0.28] vulkan: the restart index restarts lists as it does strips, not patch lists (VK_EXT_primitive_topology_list_restart)
[ 0.28] vulkan: mesh draws are skipped: mesh_draws off (experimental)
[ 0.28] vulkan: vertex_input_dynamic_state=auto: each vertex layout takes a pipeline of its own on Turnip Adreno (TM) 640 (Turnip, Mesa 27.0.0-devel (git-2648b2059f), driver version 26.99.99): off on Android, as Eden (vertex_input_dynamic_state=on sets it anyway)
[ 0.28] vulkan: graphics pipeline libraries on: a new pipeline links the parts of its shaders, each compiled once, and is optimized in the background; dynamic pre-rasterization state: polygon mode, depth clamp, provoking vertex, patch control points
[ 0.28] vulkan: vk_descriptors_mode=3 (Automatic) is 2, descriptor heaps, on this GPU, which shares the system's memory
[ 0.28] vulkan: vk_descriptors_mode=3 asks for descriptor heaps, which this device has not (no VK_EXT_descriptor_heap): graphics descriptors use buffers
[ 0.28] vulkan: dynamic texture offsets use portable dispatch
[ 0.29] vulkan: allocations of at most 256 MiB, bigger images in one allocation (no sparse binding), a texture with holes in its mapping whole (no sparse binding)
[ 0.29] vulkan: graphics descriptors use buffers
[ 0.29] vulkan: the driver that runs: Turnip, Mesa 27.0.0-devel (git-2648b2059f) (driver ID 18)
[ 0.29] vulkan: the Vulkan 1.3 way: synchronization2, dynamic rendering and the extended dynamic state are core
[ 0.29] vulkan: Turnip Adreno (TM) 640, Vulkan 1.3.367, driver 06863063, graphics queue family 0, compute 0 (the graphics queue)
[ 0.29] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass)
[ 0.30] vulkan: swapchain 2309x989, 5 images, presents timed and held until they are due, fifo
[ 0.30] vulkan: pipeline cache loaded (820 KB)
[ 0.31] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it
[ 0.31] renderer: Vulkan
[ 0.37] vulkan: pipeline_threads=0 (Auto): 6 workers make the new pipelines, of 8 CPUs: 2 at the system's normal priority, 4 at its low one (nice +10)
[ 0.38] vulkan: compute 6108f1ffd22ce793 ready: block 64x1x1, 4 global buffers, 0 textures, 0 images
[ 0.73] vulkan: compute 0ff9b8b223b836bb ready: block 64x1x1, 4 global buffers, 0 textures, 0 images
[ 0.74] vulkan: compute e87e022f3030f9e9 ready: block 64x1x1, 2 global buffers, 0 textures, 0 images
[ 0.74] vulkan: 2068 shaders and 1567 pipelines of earlier runs with Turnip (driver d18-5143-06040001-msf_3A96649) loaded from /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/01006C5015E84000/shader_cache/01006C5015E84000_01006C5015E84800v851968.d18-5143-06040001-msf_3A96649.vkshaders in 436 ms, the pipelines to be made in the background, and 3 compute pipelines made (0 could not be); 9 shaders of the game's own programs in /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/01006C5015E84000/shader_cache/01006C5015E84000_01006C5015E84800v851968.d18-5143-06040001-msf_3A96649.vkshipped
[ 0.75] vulkan: The game's files were already checked by an earlier run
[ 0.75] vulkan: the game's own shaders: 0 translated new, 9 in /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/01006C5015E84000/shader_cache/01006C5015E84000_01006C5015E84800v851968.d18-5143-06040001-msf_3A96649.vkshipped, in 5 ms; 0 large ones queued to warm their parts
[ 1.10] vulkan: swapchain 2309x989, 5 images, presents timed and held until they are due, fifo
[ 1.12] vulkan: the on-screen controls' atlas is 1024x3728
[ 1.12] vulkan: heap 0 is the system's memory: the caches leave 687 MB of its 5499 to the rest of the system, within the driver's budget of 1908 MB
[ 17.52] prepare: 16717 ms before the game started (0 shaders translated from its files, 1567 of 1567 pipelines of earlier runs made), shown in the built-in YoRHa theme's look
[ 17.52] main thread: entry 1008000000, stack 2300001000 (1024 KiB), priority 44, core 0
[ 17.84] nvn: the game's driver answers API 53.314 and GPU code 1.5 to 1.16, 84 items in all from its code
[ 17.84] nvn: the game's NVN API 53.314 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none)
[ 17.85] nvn: device 11aeb60b70 initialized, flags 0x100
[ 17.85] nvn: window origin upper left
[ 17.85] nvn: depth mode near = 0
[ 17.85] nvdrv: syncpt_alloc -> 20
[ 17.85] nvdrv: syncpt_alloc -> 21
[ 17.85] nvn: queue 11aeb63ba0 initialized (replay 1)
[ 17.85] nvn: sampler pool 11aeb66e48: 2304 descriptors at GPU 400000000
[ 17.85] nvn: texture pool 11aeb66e68: 8448 descriptors at GPU 400012000
[ 17.85] nvn: the first texture of format 0x25 (target 1, 1920x1080)
[ 17.85] nvn: window 11aebcaef0: 3 textures, first 1920x1080 format 0x25, present interval 2
[ 17.85] nvn: window crop 0,0 1280x720
[ 17.86] nvn: the first texture of format 0x35 (target 1, 1920x1080)
[ 17.86] nvn: command buffer 11aebcfc30 is out of command memory: the game's callback 1008999808 adds more
[ 17.86] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory
[ 17.86] nvn: the first texture of format 0x1 (target 1, 64x64)
[ 17.86] nvn: the first texture of format 0x6 (target 1, 1024x1)
[ 17.86] vulkan: descriptor pools of 1024 sets, 64 of them with texture arrays: 21632 uniform and 18432 storage buffers, 98304 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images
[ 17.92] audio: SDL AAudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 960-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM
[ 17.92] audio: queued 4096 bytes of guest PCM
[ 18.14] nvn: the first texture of format 0x44 (target 1, 128x128)
[ 18.14] nvn: the first texture of format 0x7d (target 1, 64x64)
[ 18.14] nvn: the first texture of format 0x79 (target 1, 2x128)
[ 18.14] nvn: the first texture of format 0x80 (target 1, 1920x1080)
[ 18.78] nvn: the first texture of format 0x3f (target 1, 1280x720)
[ 18.79] nvn: first present, texture 0 of window 11aebcaef0
[ 18.79] vulkan: write tracking on (caches skip unchanged memory)
[ 18.96] nvn: window crop 0,0 1920x1080
[ 19.06] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 19.06] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 19.07] vulkan: 1 frames not shown, the display had every swapchain image
[ 19.20] nvn: the first texture of format 0x42 (target 1, 32x32)
[ 19.23] nvn: the first texture of format 0x84 (target 1, 1024x628)
[ 19.32] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory
[ 19.59] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 6 ms in finishes; 1 internal texture pipelines (1 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 20.50] nvdrv: open /dev/nvhost-ctrl -> 1
[ 20.50] nvn: command buffer 11ba876770 is out of command memory: the game's callback 1008999808 adds more
[ 20.50] nvdrv: open /dev/nvhost-nvdec -> 2
[ 20.50] nvdrv: open /dev/nvmap -> 3
[ 20.50] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0
[ 20.51] vulkan: a 126 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (259 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 20.67] nvdrv: open /dev/nvhost-nvdec -> 4
[ 20.67] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0
[ 20.67] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0
[ 20.67] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0
[ 20.67] vulkan: a 157 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 20.67] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0
[ 20.67] nvdrv: syncpt_alloc -> 22
[ 20.67] nvdrv: open /dev/nvhost-vic -> 5
[ 20.67] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0
[ 20.67] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0
[ 20.67] nvdrv: syncpt_alloc -> 23
[ 20.68] nvdrv: ioctl c15c0009 on device 6 (command 1), buffers 15c/15c/0
[ 20.68] nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0
[ 20.68] nvdrv: ioctl c15c000a on device 6 (command 1), buffers 15c/15c/0
[ 20.68] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0
[ 20.68] nvdrv: QueryEvent fd 1 (device 3) id 10000000
[ 20.68] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0
[ 20.68] nvdrv: QueryEvent fd 1 (device 3) id 10000001
[ 20.69] nvdrv: open /dev/nvhost-vic -> 6
[ 20.70] nvdrv: syncpt_alloc -> 24
[ 20.70] nvdrv: ioctl c03c0009 on device 7 (command 1), buffers 3c/3c/0
[ 20.70] nvdrv: ioctl c04c0001 on device 7 (command 1), buffers 4c/4c/0
[ 20.70] nvdrv: ioctl c03c000a on device 7 (command 1), buffers 3c/3c/0
[ 20.70] nvdrv: open /dev/nvhost-ctrl -> 7
[ 20.70] nvdrv: QueryEvent fd 7 (device 3) id 10000000
[ 20.74] nvn: the first texture of format 0xd (target 1, 64x64)
[ 20.94] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 8 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 21.19] nvn: the first texture of format 0x86 (target 1, 2048x1024)
[ 21.64] vulkan: 368 of 408 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 3 of render targets, all that could go
[ 21.80] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory
[ 21.84] vulkan: 365 of 365 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 19 of render targets
[ 21.87] vulkan: 345 of 365 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 21.91] vulkan: 345 of 365 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 21.95] vulkan: 345 of 365 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 21.97] vulkan: 345 of 365 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 22.00] vulkan: 345 of 365 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 22.04] vulkan: 346 of 365 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 22.07] vulkan: 346 of 365 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 22.11] vulkan: 346 of 365 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 22.14] vulkan: 348 of 365 MB budgeted in use: freed 0 MB of textures, 1 of buffers, 0 of render targets, all that could go
[ 22.17] vulkan: 346 of 365 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 22.20] vulkan: 346 of 365 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 22.24] vulkan: 346 of 365 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 22.27] vulkan: 346 of 365 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 22.31] vulkan: 347 of 365 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 22.34] vulkan: 347 of 365 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 22.39] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 22.39] vulkan: 347 of 365 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 22.41] vulkan: 347 of 365 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 22.44] vulkan: 347 of 365 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 22.53] perf: 21.4 frames a second over 5.0 s (107 shown in all)
[ 24.17] nvn: the first texture of format 0x12 (target 1, 1024x1024)
[ 26.79] nvn: command buffer 11bb00a210 is out of command memory: the game's callback 1008999808 adds more
[ 26.79] nvn: command buffer 11bb00d910 is out of command memory: the game's callback 1008999808 adds more
[ 26.81] vulkan: descriptor pools of 1024 sets, 0 of them with texture arrays: 21504 uniform and 18432 storage buffers, 65536 combined image samplers, 8192 storage images, 8192 texel buffers, 2048 sampled images
[ 27.06] vulkan: shader c0a368ab63624f68 (stage 4) not translated: subgroup ballot/shuffle unavailable
[ 27.06] vulkan: the fragment program at 40006a130 isn't translated (subgroup ballot/shuffle unavailable): draw skipped
[ 27.10] vulkan: a 3458 ms frame: 1 shaders translated (7 ms), 0 pipelines made (0 ms waited for), 10 render targets made, 43 texture uploads (2623 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 27.10] vulkan: frame resource CPU: image allocation 215 ms (53 calls)
[ 27.10] vulkan: frame resource CPU: target reload 24 ms (11 calls)
[ 27.10] vulkan: frame resource CPU: buffer cache build 2 ms (13 calls)
[ 27.33] lifecycle: the system warns of low memory
[ 27.33] memory: SDL's low memory event: resources: footprint 2034 MiB, the system has 169 MiB free, VMA blocks 640 MiB, GPU heap 0 (device local) use 684 of 775 MiB (VMA blocks 640 MiB), 3 descriptor pools
[ 27.38] lifecycle: the system warns of low memory
[ 27.38] memory: SDL's low memory event: resources: footprint 2030 MiB, the system has 198 MiB free, VMA blocks 640 MiB, GPU heap 0 (device local) use 684 of 863 MiB (VMA blocks 640 MiB), 3 descriptor pools
[ 27.43] lifecycle: the system warns of low memory
[ 27.43] memory: SDL's low memory event: resources: footprint 2030 MiB, the system has 201 MiB free, VMA blocks 640 MiB, GPU heap 0 (device local) use 684 of 863 MiB (VMA blocks 640 MiB), 3 descriptor pools
[ 27.54] perf: 7.0 frames a second over 5.0 s (142 shown in all)
[ 27.95] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory
[ 28.00] vulkan: the fragment program at 40006a130 isn't translated (subgroup ballot/shuffle unavailable): draw skipped
[ 28.01] vulkan: a 913 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 28.01] vulkan: frame resource CPU: target reload 9 ms (4 calls)
[ 28.01] vulkan: frame resource CPU: buffer cache build 1 ms (10 calls)
[ 28.24] vulkan: the fragment program at 40006a130 isn't translated (subgroup ballot/shuffle unavailable): draw skipped
[ 28.24] vulkan: a 228 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 28.26] vulkan: the fragment program at 40006a130 isn't translated (subgroup ballot/shuffle unavailable): draw skipped
[ 28.41] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 28.80] vulkan: a 537 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 28.88] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 28.93] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 29.00] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 29.06] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 29.14] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 29.43] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 29.53] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 29.63] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 30.34] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 30.39] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 30.58] vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 30.88] lifecycle: the system warns of low memory
[ 30.88] memory: SDL's low memory event: resources: footprint 2179 MiB, the system has 192 MiB free, VMA blocks 768 MiB, GPU heap 0 (device local) use 812 of 979 MiB (VMA blocks 768 MiB), 6 descriptor pools
[ 30.96] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 31.06] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 31.13] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 31.27] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 31.37] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 31.63] vulkan: a 192 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 31.78] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 32.55] perf: 22.2 frames a second over 5.0 s (253 shown in all)
[ 35.86] vulkan: a 1177 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (266 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 35.98] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 36.00] vulkan: a 86 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 36.06] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 36.07] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 36.15] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 36.21] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 36.36] vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 36.38] lifecycle: the system warns of low memory
[ 36.38] memory: SDL's low memory event: resources: footprint 2582 MiB, the system has 153 MiB free, VMA blocks 768 MiB, GPU heap 0 (device local) use 812 of 921 MiB (VMA blocks 768 MiB), 6 descriptor pools
[ 36.39] lifecycle: the system warns of low memory
[ 36.39] memory: SDL's low memory event: resources: footprint 2581 MiB, the system has 153 MiB free, VMA blocks 768 MiB, GPU heap 0 (device local) use 812 of 951 MiB (VMA blocks 768 MiB), 6 descriptor pools
[ 36.49] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 36.59] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 36.75] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 36.90] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 37.02] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 37.02] vulkan: frame resource CPU: image requirements 3 ms (6 calls)
[ 37.02] vulkan: frame resource CPU: target reload 3 ms (2 calls)
[ 37.56] perf: 17.5 frames a second over 5.0 s (341 shown in all)
[ 38.18] vulkan: a 1164 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 38.29] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 38.29] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 38.36] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 38.37] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 39.24] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 40.32] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 40.41] vulkan: a 87 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 40.47] lifecycle: the system warns of low memory
[ 40.48] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 40.58] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 40.67] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 40.79] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 41.04] vulkan: a 92 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 41.19] lifecycle: the system warns of low memory
[ 41.19] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 41.38] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 41.76] vulkan: a 96 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 42.58] perf: 25.7 frames a second over 5.0 s (470 shown in all)
[ 43.48] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 44.04] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 44.79] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 44.87] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 45.04] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 45.23] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 45.64] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 46.87] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
[ 46.93] cpu: 599 presents in 27.97 s (21.4 fps): 44 of the game's threads ran 33.83 s on the host's processors (121% of one, 56.47 ms a present), the whole process 70.19 s (251%); the busiest: thread 80 'MainThread' 12.52 s, thread 109 'Loading.PreloadManager' 10.00 s, thread 106 'UnityGfxDeviceWorker' 2.12 s, thread 84 'Job.Worker 0' 1.44 s, thread 85 'Job.Worker 1' 1.42 s
[ 46.94] cpu: in those 27.97 s, 386058 SVCs (13804 a second): 0x1b ArbitrateUnlock 120736, 0x1a ArbitrateLock 86104, 0x1c WaitProcessWideKeyAtomic 56752, 0x0b SleepThread 47510, 0x1d SignalProcessWideKey 44178, 0x21 SendSyncRequest 18708; 0 calls the dispatch table had no code for (RtAPI.miss)
[ 46.94] nce: in those 27.97 s, 13202079 outcalls (472048 a second): 386058 SVCs, 12816018 calls of hooked functions (by family: libc 11686901, nvn command_buffer 425403, nvn texture 286015, nvn memory_pool 198131, nvn device 132293, nvn buffer 42515, nvn state 39812, nvn queue 2995, nvn sync 1198, nvn window 600, nvn program 62, nvn sampler 62, nvn debug 31), 3 returns of native runs; 298655 counter reads in their stubs, 3 native runs started, 2102 kicks
[ 46.94] vulkan: 21932 draws, 459 skipped (0 mesh draws, 0 skipped); 924 dispatches in 615 batches (852 ms waiting), 0 skipped; 4 finishes (18 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31994 descriptor sets written, 11870 reused (6 descriptor pools, 0 sets with texture arrays taken from them); 12320 draws kept the last one's shaders and pipeline (0 checked), 21822 its targets
[ 46.94] vulkan: 1 shaders translated (7 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 23 render targets made, 69 texture uploads (4 MB), 7 of them some blocks alone (0 MB); 59 frames over 50 ms in the last 600, the slowest 3458 ms
[ 46.94] vulkan: pipeline libraries: 507 pre-rasterization and 1206 fragment shader parts made (507 and 1206 from the cache, 23500 and 75468 ms), 51 vertex input and 41 fragment output parts (5 ms); 1567 links (105 ms); 863 optimized pipelines made in the background (29844 ms)
[ 46.94] vulkan: 0 new pipelines of draws waited 0 ms for a worker (0 ms of it with every worker busy and one or more on an optimized pipeline), the longest 0 ms; 1 worker(s) at most on optimized pipelines
[ 46.94] vulkan: 1567 pipelines of earlier runs made in the background (0 from the cache), 0 still to make
[ 46.94] vulkan: memory used and budgeted: heap 0 812 of 1000 MB (768 ours, 399 of it allocated)
[ 46.94] vulkan: caches: 13 render targets (82 MB, 0 parked), 30 textures (2 MB), 89 buffers (0 MB); 443 of 444 MB in use as they count it, 71 MB freed for the budget so far
[ 46.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
[ 46.94] vulkan: 6752 rendering passes, 1453 clear commands, 3667 attachments cleared and 2 left undefined by their load op; 2183 buffers filled ahead of the passes
[ 46.94] vulkan: 3225 passes (48%) ended at surface.c:186
[ 46.94] vulkan: 1544 passes (23%) ended at render.c:245
[ 46.94] vulkan: 1110 passes (16%) ended at cmd.c:808
[ 46.94] vulkan: 585 passes (9%) ended at renderer.c:890
[ 46.94] vulkan: 126 passes (2%) ended at nvdec.c:131
[ 46.94] vulkan: 124 passes (2%) ended at vic.c:209
[ 46.94] vulkan: 28 passes (0%) ended at texture.c:1076
[ 46.94] vulkan: 7 passes (0%) ended at surface.c:729
[ 46.94] vulkan: 31994 graphics descriptor tables, 229 MB arena cursor (356 MB full layouts), 54342 buffer encodings made, 34095 reused, 15633 image encodings made, 43681 reused, 0 repeated image elements
[ 46.94] vulkan: GPU-owned guest memory landed for the CPU 1264 times, render targets written back for an engine 0 times
[ 47.21] vulkan: display: 597 frame intervals of 38.43 ms (deviation 60.36 ms, 1st to 99th percentile 16.60 to 116.88 ms), 225 held for other than 2 refreshes; the game's frames went from release to present in 47.6 ms (1.2 to 1037.5), on to the display in 29.6 ms (15.6 to 60.2), 39.1 ms in all (0.6 to 144.6)
[ 47.21] vulkan: display: 2 frames not shown (no image free), 0 held for a later refresh than their period's
[ 47.58] perf: 30.0 frames a second over 5.0 s (620 shown in all)
[ 47.58]
*** Crash (signal 11) at host pc=0x1008519e48 ***
[ 47.58] invalid memory access
[ 47.58] outside the game's code and the runtime (a library's)
[ 47.58] thread 109 ()
[ 47.58] pc lr
[ 47.59] #0 1008519e1c
[ 47.59] #1 1008519ce0
[ 47.59] #2 10085193cc
[ 47.59] #3 1008454e44
[ 47.59] #4 100845ce0c
[ 47.59] #5 100845da10
[ 47.59] #6 100864df5c
[ 47.59] #7 1008650184
[ 47.59] #8 100864ffcc
[ 47.59] #9 100864ff38
[ 47.59] #10 10089eafe0
[ 47.59] #11 100dd341c8
[ 47.59] #12 100dd3a604
[ 47.59] #13 1008004000
[ 47.59] last SVCs:
[ 47.59] svc 1d (11403cccf0 ffffffff 8000 34b) -> 403cccf0, ffffffff lr=100dd32bf8
[ 47.59] svc 1b (11403cccec ffffffff 8000 34b) -> 0, ffffffff lr=100dd3bc0c
[ 47.59] svc 1b (11403cccec 11403cccf0 19802d ffffffffffffffff) -> 0, 11403cccf0 lr=100dd3bc0c
[ 47.59] svc 1a (1a002e 11403cccec 8000 0) -> 0, 11403cccec lr=100dd3bb34
[ 47.59] svc 1a (1a002e 11403cccec 19802d 80000001) -> 0, 11403cccec lr=100dd3bb34
[ 47.59] svc 1c (11403cccec 11403cccf0 1a002e ffffffffffffffff) -> 0, 11403cccf0 lr=100dd3b560
[ 47.59] svc 1d (11403cccf0 ffffffff 8000 0) -> 403cccf0, ffffffff lr=100dd32bf8
[ 47.59] svc 1b (11403cccec ffffffff 8000 0) -> 0, ffffffff lr=100dd3bc0c
[ 47.59] svc 1a (1a002e 11403cccec 8000 5b) -> 0, 11403cccec lr=100dd3bb34
[ 47.59] svc 1b (11403cccec 11403cccf0 1a002e ffffffffffffffff) -> 0, 11403cccf0 lr=100dd3bc0c
[ 47.59] svc 1a (8000 11403cccec 1a002e 100be0c8be) -> 0, 11403cccec lr=100dd3bb34
[ 47.59] svc 1b (11403cccec 11403cccec 8000 5b) -> 0, 11403cccec lr=100dd3bc0c
[ 47.59] svc 1b (11403cccec 11403cccec 19802d 80000001) -> 0, 11403cccec lr=100dd3bc0c
[ 47.59] svc 1a (1a002e 11403cccec 19802d 80000001) -> 0, 11403cccec lr=100dd3bb34
[ 47.59] svc 1c (11403cccec 11403cccf0 1a002e ffffffffffffffff) -> 0, 11403cccf0 lr=100dd3b560
[ 47.59] svc 1c (11403cccec 11403cccf0 19802d ffffffffffffffff) -> 0, 11403cccf0 lr=100dd3b560
[ 47.59] svc 21 (9800f 2380004e00 9800f 2345e7a9c0) -> 0, 2380004e00 lr=100dd6f424
[ 47.59] svc 21 (9800f 2380004e00 9800f 2345e7a848) -> 0, 2380004e00 lr=100dd6f424
[ 47.59] svc 1d (11403cccf0 ffffffff 0 0) -> 403cccf0, ffffffff lr=100dd32bf8
[ 47.59] svc 1b (11403cccec ffffffff 0 0) -> 0, ffffffff lr=100dd3bc0c
[ 47.59] svc 1a (1a002e 11403cccec 230040 0) -> 0, 11403cccec lr=100dd3bb34
[ 47.59] svc 1b (11403cccec 11403cccf0 1a002e ffffffffffffffff) -> 0, 11403cccf0 lr=100dd3bc0c
[ 47.59] svc 1a (19802d 11403cccec 1a002e 1) -> 0, 11403cccec lr=100dd3bb34
[ 47.59] svc 1c (11403cccec 11403cccf0 19802d ffffffffffffffff) -> 0, 11403cccf0 lr=100dd3b560
[ 47.59] svc 1d (11403cccf0 ffffffff 230040 0) -> 403cccf0, ffffffff lr=100dd32bf8
[ 47.59] svc 1b (11403cccec ffffffff 230040 0) -> 0, ffffffff lr=100dd3bc0c
[ 47.59] svc 1c (11403cce0c 11403cce10 230040 ffffffffffffffff) -> 0, 0 lr=100dd3b560
[ 47.59] svc 1b (11403cccec 11403cccf0 19802d ffffffffffffffff) -> 0, 11403cccf0 lr=100dd3bc0c
[ 47.59] svc 1a (1a002e 11403cccec 19802d ffffffffffffffff) -> 0, 11403cccec lr=100dd3bb34
[ 47.59] svc 1c (11403cccec 11403cccf0 1a002e ffffffffffffffff) -> 0, 11403cccf0 lr=100dd3b560
[ 47.59] svc 1c (11403cccec 11403cccf0 19802d ffffffffffffffff) -> 0, 11403cccf0 lr=100dd3b560
[ 47.59] svc 1d (11403cccf0 ffffffff 11ac727430 0) -> 403cccf0, ffffffff lr=100dd32bf8
[ 47.59] svc 1b (11403cccec ffffffff 11ac727430 0) -> 0, ffffffff lr=100dd3bc0c
[ 47.59] svc 1b (11403cccec 11403cccf0 1a002e ffffffffffffffff) -> 0, 11403cccf0 lr=100dd3bc0c
[ 47.59] svc 1a (19802d 11403cccec 1a002e 100be0c8be) -> 0, 11403cccec lr=100dd3bb34
[ 47.59] svc 1c (11403ccfbc 11403ccfc0 8000 ffffffffffffffff) -> 0, 0 lr=100dd3b560
[ 47.59] svc 1b (11403cccec 11403cccf0 19802d ffffffffffffffff) -> 0, 11403cccf0 lr=100dd3bc0c
[ 47.59] svc 1a (1a002e 11403cccec 19802d ffffffffffffffff) -> 0, 11403cccec lr=100dd3bb34
[ 47.59] svc 1c (11403cccec 11403cccf0 1a002e ffffffffffffffff) -> 0, 0 lr=100dd3b560
[ 47.59] svc 1c (11403cccec 11403cccf0 19802d ffffffffffffffff) -> 0, 0 lr=100dd3b560
[ 47.59] last IPC requests:
[ 47.59] nns::nvdrv::INvDrvServices cmd 1 (in 4 c0400001) -> 0
[ 47.59] nns::nvdrv::INvDrvServices cmd 1 (in 4 c16c000a) -> 0
[ 47.59] nns::nvdrv::INvDrvServices cmd 1 (in 1 c010001e) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 4 (in 0 0) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 0 (in 9126c000 1) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 4 (in 0 0) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 0 (in 8e5cc000 1) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 4 (in 0 0) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 0 (in 91274000 1) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 4 (in 0 0) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 0 (in 8e6cc000 1) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 4 (in 0 0) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 0 (in 91278000 1) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 4 (in 0 0) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 0 (in 9127c000 1) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 4 (in 0 0) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 0 (in 9128c000 1) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 4 (in 0 0) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 0 (in 912c0000 1) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 4 (in 0 0) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 0 (in 912d4000 1) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 4 (in 0 0) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 0 (in 8e7cc000 1) -> 0
[ 47.59] nn::audio::detail::IAudioOut cmd 8 (in aebf2138 0) -> 0
[ 47.59] nn::audio::detail::IAudioOut cmd 7 (in aebf20c0 11) -> 0
[ 47.59] nn::audio::detail::IAudioOut cmd 8 (in aebf20c0 0) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 4 (in 0 0) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 0 (in 912f4000 1) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 4 (in 0 0) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 0 (in 8e8cc000 1) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 4 (in 0 0) -> 0
[ 47.59] nn::fssrv::sf::IStorage cmd 0 (in 912f8000 1) -> 0
[ 47.59] memory: heap 0 MiB, physical 1704 MiB, code 102 MiB, 1823 of 1826 MiB used
[ 47.59] FATAL: The game crashed (invalid memory access). See the .log for details.