Tracer

Runs of edenprobe

Runs of edenprobe that players sent to Tracer on Discord: which of its cases pass on each emulator, driver and system. Every version and mode of edenprobe is counted together here; a case's page tells them apart. What the runs say together, by fixed rules: ban candidates, ScarletNX's own failures and regressions.

3 runs on 1 machine, 1420 cases, 128 failing somewhere

Machines

MachineRunsThe latest
the console3

* the driver ID read from the driver's name: Eden logs none.

Cases that fail somewhere 128 of 1420

Casethe console
cpu
sm4ekey and sm4e give the SM4 standard's worked example
1 crashed 2 skip
fixed
depth bounds 0.125 to 0.375 reject a pixel whose buffer holds 0.5, its fragment at 0.25
2 fail
fixed
depth bounds 0.625 to 0.875 reject a pixel whose buffer holds 0.5, its fragment at 0.25
2 fail
coverage
four raster samples write 0xf where a pixel is covered
2 fail
coverage
the standard four samples split a pixel at its centre as 0x5
2 fail
coverage
two raster samples write 0x3, and 0x2 where a pixel's centre cuts them
2 fail
coverage
eight raster samples write 0xff, and 0x3a where a pixel's centre cuts them
2 fail
coverage
the sample mask is in the mask written
2 fail
coverage
positions the list sets split a pixel as 0x3 where the standard give 0x5
2 fail
coverage
every sample at the centre leaves a pixel cut a quarter in unwritten
2 fail
coverage
odd columns of the 2 by 2 grid take their own positions
2 fail
coverage
alpha to coverage at one covers every sample
2 fail
coverage
alpha to coverage at one keeps to the sample mask
2 fail
coverage
alpha to one keeps the coverage the shader's alpha gave
2 fail
coverage
rgba modulation scales every channel by the share of samples covered
2 fail
coverage
rgb modulation leaves alpha whole
2 fail
coverage
alpha modulation leaves the colour whole
2 fail
coverage
a second target is modulated and keeps its own write mask
2 fail
coverage
the modulation table takes the place of the share
2 fail
coverage
a pixel cut at its centre is modulated by the two samples it covers
2 fail
coverage
over a four sample depth image a one sample target receives the coverage the depth test left
2 fail
coverage
a four sample texture fetches the sample it names
2 fail
coverage
coverage to color writes each sample the coverage left after the depth test
2 fail
msaa
a 4x ZF32 target cleared to 0.75 holds the float at every sample
2 fail
msaa
a conservative triangle covers every sample of each pixel it crosses
2 fail
sampling
the minimum reduction takes the lesser texel
2 fail
sampling
the maximum reduction takes the greater texel
2 fail
order
a block of 64 uses all 48 KiB of its shared memory
2 fail
order
a barrier hands each of 64 invocations the shared words another wrote
2 fail
index
an indexed draw with the library's open limit uses every index
2 crashed
topology
a quad takes its flat colour from its fourth vertex
2 fail
topology
a quad strip's quads each take their last vertex's colour
2 fail
topology
indexed quads restart at index 8
2 fail
topology
a line loop closes from its last vertex to its first
2 fail
topology
a quad drawn as lines shows its four sides and no diagonal
2 fail
topology
a polygon drawn as lines shows its outline and no diagonal
2 fail
topology
two triangles drawn as lines show the diagonal they share
2 fail
vertex
a stride of 69 bytes, no multiple of four, reads each RGBA32F vertex from its own place
2 fail
vertex
a stride of 48 reads 16 bytes at offset 8 of each vertex and none of the poison around them
2 fail
vertex
an attribute at offset 40 of a 32 byte stride reads into the next vertex's bytes
2 fail
vertex
an RGB32F attribute reads one in the w it lacks
2 fail
vertex
an RG32F attribute reads nought and one in the z and w it lacks
2 fail
vertex
an R32F attribute reads nought, nought and one in the y, z and w it lacks
2 fail
vertex
an RGBA8 attribute in BGRA order takes red from the third byte
2 fail
vertex
16-bit signed scaled attributes read whole numbers of both signs
2 fail
vertex
8-bit unsigned scaled attributes read whole numbers to 255
2 fail
vertex
a 10_10_10_2 unsigned normalised attribute reads nought and one in each field
2 fail
vertex
a per instance attribute with divisor 3 steps every third instance
2 fail
geometry
a geometry shader turns each of four points into its 8 by 8 square
2 fail
geometry
a point the geometry shader emits nothing for draws nothing
2 fail
geometry
a patch tessellated at level 4 covers its rectangle, and says 4
2 fail
geometry
the same patch at level 7 covers the same rectangle, and says 7
2 fail
geometry
a geometry shader with no early return squares the shown points only
2 fail
geometry
a patch whose evaluation stage reads no level covers its rectangle at 4
2 fail
geometry
a patch with no control stage covers its rectangle at the list's level 5
2 fail
geometry
an evaluation stage with no control stage reads the list's level 5
2 fail
geometry
a positive first clip distance passed on by the evaluation stage clips nothing
2 fail
geometry
a geometry stage's stores land beside the word the vertex stage reads in one buffer
2 fail
geometry
the fragment stage samples the texel an evaluation stage storing into its image left alone
2 fail
geometry
an evaluation stage's stores land in its image
2 fail
geometry
a draw after a barrier fetches what the evaluation stage stored
2 fail
geometry
the vertex stage's stores land in its image
2 fail
xfb
a capture of one triangle writes its three positions, 48 bytes
2 fail
xfb
the primitives written counter counts the captured triangle
2 fail
bindless
a handle index below 128 samples its own texture
2 fail
bindless
a handle index from 128 to 255 samples its own texture
2 fail
bindless
a handle at a dynamic index to a four sample texture fetches the sample it names
2 fail
astc
an HDR partition is the error colour and the LDR one after it decodes
2 fail
astc
an illegal block is the error colour
2 fail
bcn
a BC1 block of four colours decodes 255 0 0, 0 0 255, 170 0 85 and 85 0 170
2 fail
bcn
a BC1 block of three colours decodes its midpoint as 127 and index 3 transparent
2 fail
bcn
a BC2 block decodes alphas 15 and 8 as 255 and 136 and its colours as four
2 fail
bcn
a BC3 block of eight alphas decodes 219 and 36
2 fail
bcn
a BC3 block of six alphas decodes 48, 0 and 255
2 fail
bcn
a BC4 block decodes index 2 between 255 and 0 as 56355 of 65535
2 fail
bcn
a signed BC4 block decodes index 2 as 23623 of 32767 and -128 as -1
2 fail
bcn
a BC7 mode 6 block decodes 255 1 1, 1 255 1 and 120 136 1
2 fail
bcn
a BC7 mode 5 block with rotation 1 swaps alpha and red
2 fail
zeta
a Z24S8 texture the processor wrote samples its stencil from the low byte
2 fail
zeta
a ZF32_X24S8 texture the processor wrote samples its stencil from the next word
2 fail
zeta
a Z24S8 target cleared to 0.75 over 0x5a holds 0xbfffff5a in memory
2 fail
zeta
a Z24X8 target cleared to 0.75 holds 0xbfffff above its low byte
2 fail
zeta
a Z16 target cleared to 0.75 holds 0xbfff in memory
2 fail
zeta
a ZF32 target cleared to 0.75 holds its float in memory
2 fail
zeta
a ZF32_X24S8 target cleared to 0.75 over 0x5a holds the float, then 0x5a
2 fail
zeta
an S8 target cleared to 0x5a holds 0x5a in memory
2 fail
ring
4096 indexed draws that each take new descriptors all land
2 crashed
occlusion
320 quads counted one by one are all drawn
2 fail
occlusion
320 quads counted one by one pass 64 samples each
2 fail
occlusion
320 cells cleared one by one between reports are cleared
2 fail
drawtex
a draw texture copies its texture onto its rectangle
2 fail
drawtex
a draw after a draw texture binds the pipeline the draw before it bound
2 fail
drawtex
a draw with another pipeline after a draw texture sets its own viewport
2 fail
drawtex
a draw texture blends with the blend state bound
2 fail
drawtex
a draw texture writes only the channels the write mask opens
2 fail
drawtex
the alpha test rejects a draw texture's texels, and passes them flipped
2 fail
drawtex
a draw texture from left of its texture clamps through a clamping sampler
2 fail
drawtex
a draw texture from left of its texture wraps through a repeating sampler
2 fail
query
a 32 by 300 pixel quad passes 9600 samples
2 fail
query
a second quad of 1600 pixels adds to the count, 11200
2 fail
query
render enable FALSE skips the draw
2 fail
query
render enable TRUE draws
2 fail
query
IF_EQUAL draws over two equal values whose timestamps differ
2 fail
query
IF_NOT_EQUAL skips the same two values
2 fail
query
IF_EQUAL skips values that differ in the low word
2 fail
query
IF_NOT_EQUAL draws over values that differ in the low word
2 fail
query
IF_EQUAL skips values that differ only in the high word
2 fail
query
IF_NOT_EQUAL draws over values that differ only in the high word
2 fail
query
IF_EQUAL draws after two reports of the same count in the same list
2 fail
query
IF_NOT_EQUAL skips after two reports of the same count
2 fail
query
IF_EQUAL skips after a report of 9600 and one of nought
2 fail
query
IF_NOT_EQUAL draws after a report of 9600 and one of nought
2 fail
query
IF_EQUAL draws after two equal reports from a list that finished before
2 fail
query
IF_NOT_EQUAL skips after two equal reports from a list before
2 fail
query
IF_EQUAL skips after 9600 and nought reported in a list before
2 fail
query
IF_NOT_EQUAL draws after 9600 and nought reported in a list before
2 fail
query
a full target clear under IF_EQUAL after 9600 and nought is skipped too
2 fail
query
a full target clear under IF_NOT_EQUAL after 9600 and nought happens
2 fail
query
a full target clear under IF_EQUAL over two values that differ is skipped
2 fail
query
a full target clear under IF_EQUAL over two equal values happens
2 fail
dma
32 copies of words the processor wrote land whole
2 crashed
dma
32 copies of words a dispatch wrote just before land whole
2 crashed
copy
a copy from a buffer with FlipY writes the rows bottom up
2 fail
copy
a copy to a buffer with FlipY writes the rows bottom up
2 fail
copy
a blit from RGBA8 to BGRA8 swaps red and blue
2 fail
copy
a blit from RGBA8 to RGB565 keeps nought and full in every channel
2 fail
copy
a blit from RGBA8 to RGBA16F makes full channels one
2 fail
copy
a blit from RGBA16F to RGBA8 makes channels of one full
2 fail

Suites

Suitethe console
selfcheck judge48 pass
support judge627 pass
reference judge1314 pass
cpu cpu1 crashed 4 skip 108 pass
clear graphics14 pass
format graphics128 pass
raster graphics20 pass
intmath graphics92 pass
blend graphics26 pass
depth graphics62 pass
fixed graphics4 fail 58 pass
stencil other112 pass
texture graphics24 pass
lod other28 pass
coverage other40 fail 6 pass
msaa other4 fail 10 pass
sampling other4 fail 38 pass
coherence graphics50 pass
fmath graphics58 pass
order graphics4 fail 42 pass
queue other10 pass
storage other36 pass
index graphics2 crashed 14 pass
topology other14 fail 42 pass
vertex other22 fail 2 pass
instance graphics10 pass
geometry graphics28 fail 8 pass
xfb other4 fail 4 pass
bindless graphics6 fail 6 pass
astc graphics4 fail 32 pass
astcimage graphics22 pass
eac graphics8 pass
etc2 graphics24 pass
bcn graphics18 fail 24 pass
zeta graphics16 fail 18 pass
swizzle graphics28 pass
texel graphics14 pass
stream graphics8 pass
fill graphics10 pass
ring graphics2 crashed 6 pass
occlusion graphics6 fail 6 pass
drawtex graphics16 fail 6 pass
query graphics44 fail 6 pass
dma graphics4 crashed 6 pass
blit2d graphics10 pass
copy other12 fail 26 pass
tex8k graphics23 pass

Runs

ReportSentedenprobeWhat ranMachineCounts
#1230.12.0cpu graphics fs kernel display video audio notimethe consoleno summary
#1220.12.0cpu pad graphics fs audio net notimethe consoleno summary
#1210.12.0cpu graphics fs kernel display video audio notimethe consoleno summary