Every report
155 reports, the newest first
| Report | Sent | Game | Outcome | Signature | Build | GPU |
|---|---|---|---|---|---|---|
| #161 | Metroid Dread Switch | svcBreak | svcBreak in 010093801237C000 sdk+1460c8 | main ec7b20e | NVIDIA GeForce GTX 1060 3GB | |
| #160 | Fire Emblem Engage Switch | no failure logged | detached f492ffb-dirty | AMD Radeon RX 7800 XT (RADV NAVI32) | ||
| #159 | DRAGON BALL: Sparking! ZERO Switch | fatalsomething missed | fatal vulkan: the GPU stopped responding: no work finished for N s (at submission N, waiting for N) | main f492ffb | Adreno (TM) 740 | |
| #158 | Metroid Dread Switch | fatal | fatal sm: the program opened fsp-srv, which the runtime answers only in the SDK's own functions, nn::fs (nn/fs.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens fsp-srv itself, as... | main a97e2db | NVIDIA GeForce GTX 1060 3GB | |
| #157 | Pokémon Scarlet Switch | unsupported instruction | unsupported A64 instruction e7ffdefe | dravee/hook/std-allocator-size c8d31d0 | AMD Radeon RX 6600 (RADV NAVI23) | |
| #156 | Pokémon Scarlet Switch | unsupported instruction | unsupported A64 instruction e7ffdefe | dravee/hook/std-allocator-size ef9f95b | AMD Radeon RX 6600 (RADV NAVI23) | |
| #155 | Pokémon Scarlet Switch | unsupported instruction | unsupported A64 instruction e7ffdefe | dravee/hook/std-allocator-size ef9f95b | AMD Radeon RX 6600 (RADV NAVI23) | |
| #154 | Pokémon Scarlet Switch | unsupported instruction | unsupported A64 instruction e7ffdefe | main 3fbacd4 | AMD Radeon RX 6600 (RADV NAVI23) | |
| #153 | Mario Kart 8 Deluxe Switch | crash | crash (exception) in 0100152000022000 main+6fe3a4 | main 04befe5 | NVIDIA GeForce GTX 1660 | |
| #152 | edenprobe Switch | host abort | host abort() (signal N), probably the video driver or out of memory | main 6e268ea | Mali-G76 | |
| #151 | Disco Elysium - The Final Cut Switch | no failure logged | main f68cd8e | Turnip Adreno (TM) 640 | ||
| #150 | Astrologaster Switch | fatal | fatal sm: the program opened pctl, which the runtime answers only in the SDK's own functions, nn::pctl (nn/pctl.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens pctl itself, as l... | dravee/vk/work-list-reset-sync 851c1b1 | Mali-G52 MC2 | |
| #149 | Silver Pines Switch | no failure logged | main e98b90e | Turnip Adreno (TM) 640 | ||
| #148 | Splatoon 3 Switch | crash | crash (invalid memory access) in 0100C2500FC20000 main+a77aac | main c96020e | NVIDIA GeForce RTX 2060 | |
| #147 | The Legend of Zelda: Breath of the Wild Switch | no failure logged | main 66a1375 | Adreno 7c+ Gen 3 (git-62ac221a33)/unknown | ||
| #146 | The Witcher 3: Wild Hunt Switch | no failure loggedsomething missed | main 9b343b9 | NVIDIA GeForce RTX 4070 | ||
| #145 | Batman: Arkham Asylum Switch | no failure logged | main 9b343b9 | NVIDIA GeForce RTX 4070 | ||
| #144 | Super Smash Bros. Ultimate Switch | no failure loggedsomething missed | main 2ec5e70 | NVIDIA GeForce RTX 4070 | ||
| #143 | edenprobe Switch | no failure logged | main 6e268ea | Mali-G76 MC4 | ||
| #142 | ACE COMBAT™7: SKIES UNKNOWN DELUXE EDITION Switch | crash | crash (invalid memory access) in libGLES_mali.so ? | dravee/vk/present-fx-upscalers 918f7ec | Mali-G615 MC6 | |
| #141 | Tales of Berseria Remastered Switch | no failure logged | dravee/vk/present-fx-upscalers 918f7ec | Mali-G615 MC6 | ||
| #140 | Fire Emblem Engage Switch | svcBreak | svcBreak in 0100A6301214E000 sdk+1470d8 | detached 6e268ea-dirty | AMD Radeon RX 7800 XT (RADV NAVI32) | |
| #139 | Stardew Valley Switch | fatal | fatal vulkan: the GPU stopped responding: no work finished for N s (at submission N, waiting for N) | main bd0dcb4 | NVIDIA GeForce 840M | |
| #138 | Animal Crossing: New Horizons Switch | no failure logged | detached 2ec5e70-dirty | AMD Radeon RX 7800 XT (RADV NAVI32) | ||
| #137 | ACE COMBAT™7: SKIES UNKNOWN DELUXE EDITION Switch | no failure loggedsomething missed | main 81e8e08 | NVIDIA GeForce RTX 4070 | ||
| #136 | POKKÉN TOURNAMENT DX Switch | no failure logged | detached ed62d0f-dirty | AMD Radeon RX 7800 XT (RADV NAVI32) | ||
| #135 | BRAVELY DEFAULT Ⅱ Demo ver. Switch | crash | crash (invalid memory access) in libc.so.6 ? | detached ed62d0f-dirty | AMD Radeon RX 7800 XT (RADV NAVI32) | |
| #134 | Fire Emblem Engage Switch | svcBreak | svcBreak in 0100A6301214E000 sdk+1470d8 | detached ed62d0f-dirty | AMD Radeon RX 7800 XT (RADV NAVI32) | |
| #133 | Pokémon Shining Pearl Switch | no failure logged | detached ed62d0f-dirty | AMD Radeon RX 7800 XT (RADV NAVI32) | ||
| #132 | Animal Crossing: New Horizons Switch | svcBreak | svcBreak in 01006F8002326000 sdk+9bd68 | detached ed62d0f-dirty | AMD Radeon RX 7800 XT (RADV NAVI32) | |
| #131 | Animal Crossing: New Horizons Switch | crash | crash (invalid memory access) in 01006F8002326000 main+37e99bc | detached 4881e1f-dirty | AMD Radeon RX 7800 XT (RADV NAVI32) | |
| #130 | The Legend of Zelda: Tears of the Kingdom Switch | fatal | fatal vulkan: the GPU device was lost (driver reset or crash) | main a2c32e0 | NVIDIA GeForce RTX 4070 | |
| #129 | Metroid Prime 4: Beyond Switch | fatal | fatal sm: the program opened fsp-srv, which the runtime answers only in the SDK's own functions, nn::fs (nn/fs.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens fsp-srv itself, as... | main bd0dcb4 | NVIDIA GeForce GTX 1060 3GB | |
| #128 | Metroid Dread Switch | no failure loggedsomething missed | main bd0dcb4 | NVIDIA GeForce GTX 1060 3GB | ||
| #127 | Metroid Dread Switch | fatal | fatal sm: the program opened pctl, which the runtime answers only in the SDK's own functions, nn::pctl (nn/pctl.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens pctl itself, as l... | main bd0dcb4 | NVIDIA GeForce GTX 1060 3GB | |
| #126 | MIO: Memories In Orbit Switch | no failure loggedsomething missed | main 2d5ec80 | Turnip Adreno (TM) 640 | ||
| #125 | Disco Elysium - The Final Cut Switch | no failure loggedsomething missed | main 059de86 | Turnip Adreno (TM) 640 | ||
| #124 | SUPER MARIO ODYSSEY Switch | no failure logged | dravee/test/panvk-trap-context 26a0c3b | Mali-G76 MC4 | ||
| #120 | SUPER MARIO ODYSSEY Switch | fatal | fatal Thread N touched GPU-owned guest memory at N while it held the renderer: the runtime must call own_acquire first | feat/panvk ba1870d | Mali-G76 MC4 | |
| #119 | Mario Kart Word Switch | crashsomething missed | main ae1ddc8 | NVIDIA GeForce RTX 4070 | ||
| #118 | Mario Kart Word Switch | fatalsomething missed | fatal vulkan: could not submit ownership readback | pr-1811 1728714 | NVIDIA GeForce RTX 4070 | |
| #117 | Mario & Luigi: Brothership Switch | no failure logged | main 514338d | AMD Radeon RX 6600 | ||
| #116 | The Last Door - Complete Edition Switch | no failure logged | main c782dd9 | Mali-G52 MC2 | ||
| #115 | Animal Crossing: New Horizons Switch | no failure logged | detached 514338d-dirty | AMD Radeon RX 7800 XT (RADV NAVI32) | ||
| #114 | FE Echoes: Shadows of Valentia 3DS | no failure loggedsomething missed | detached 514338d-dirty | |||
| #113 | FINAL FANTASY RESONANCE Switch | no failure loggedsomething missed | main fa431b5 | NVIDIA GeForce RTX 4060 Laptop GPU | ||
| #112 | The Legend of Zelda: Tears of the Kingdom Switch | fatal | fatal vulkan: the GPU device was lost (driver reset or crash) | main 686280e | NVIDIA GeForce RTX 4070 | |
| #111 | The Legend of Zelda: Tears of the Kingdom Switch | fatal | fatal vulkan: the GPU device was lost (driver reset or crash) | switch-bundle2 2180d99-dirty | NVIDIA GeForce RTX 4070 | |
| #110 | Metroid Dread Switch | no failure logged | main a8ff688 | NVIDIA GeForce GTX 1060 3GB | ||
| #109 | The Legend of Zelda: Echoes of Wisdom Switch | svcBreak | svcBreak in 01008CF01BAAC000 sdk+95af4 | main 650752b | Adreno (TM) 735 | |
| #108 | Atelier Yumia: The Alchemist of Memories & the Envisioned Land Switch | fatal | fatal Thread N touched GPU-owned guest memory at N while it held the renderer: the runtime must call own_acquire first | main 650752b | NVIDIA GeForce 920MX | |
| #107 | The Last Door - Complete Edition Switch | fatal | fatal Thread N touched GPU-owned guest memory at N while it held the renderer: the runtime must call own_acquire first | dravee/vk/bcn-to-etc2 ee0706e | Mali-G52 MC2 | |
| #106 | Fire Emblem Engage Switch | fatal | fatal Thread N touched GPU-owned guest memory at N while it held the renderer: the runtime must call own_acquire first | dravee/loader/contiguous-modules 10eb782 | AMD Radeon RX 7800 XT (RADV NAVI32) | |
| #105 | Look Outside Switch | svcBreak | svcBreak in 01004C80299B6000 sdk+a7a44 | main 650752b | Turnip Adreno (TM) 640 | |
| #104 | Minecraft Dungeons II Switch | fatalsomething missed | fatal Thread N touched GPU-owned guest memory at N while it held the renderer: the runtime must call own_acquire first | main db38690 | NVIDIA GeForce RTX 2050 | |
| #103 | The Legend of Zelda: Ocarina of Time Switch | no failure loggedsomething missed | pr-1600-1615-1524 8b5e3a9-dirty | NVIDIA GeForce RTX 4070 | ||
| #102 | Pokémon Pokopia Switch | no failure loggedsomething missed | pr-1600-1615 8efb9cc-dirty | NVIDIA GeForce RTX 4070 | ||
| #101 | Fire Emblem Engage Switch | crash | crash (invalid memory access) in _ZN2nn4lmem19AllocateFromExpHeapEPNS0_6detail8HeapHeadEm | main db38690 | AMD Radeon RX 7800 XT (RADV NAVI32) | |
| #100 | Fire Emblem Engage Switch | crash | crash (invalid memory access) in _ZN2nn4lmem19AllocateFromExpHeapEPNS0_6detail8HeapHeadEm | main fe895b0 | AMD Radeon RX 7800 XT (RADV NAVI32) | |
| #99 | Disco Elysium - The Final Cut Switch | crashsomething missed | crash (invalid memory access) in 01006C5015E84000 main+4d3e48 | main db38690 | Turnip Adreno (TM) 640 | |
| #98 | Pokémon Pokopia Switch | no failure loggedsomething missed | main 9e394de-dirty | NVIDIA GeForce RTX 4070 | ||
| #97 | Pokémon Pokopia Switch | no failure loggedsomething missed | main db38690 | NVIDIA GeForce RTX 4070 | ||
| #96 | Metroid Prime 4: Beyond Switch | fatalsomething missed | fatal Thread N touched GPU-owned guest memory at N while it held the renderer: the runtime must call own_acquire first | main db38690 | NVIDIA GeForce GTX 1060 3GB | |
| #95 | Fire Emblem Engage Switch | fatal | fatal Thread N touched GPU-owned guest memory at N while it held the renderer: the runtime must call own_acquire first | main b1f4cb7 | NVIDIA GeForce 920MX | |
| #94 | FE Echoes: Shadows of Valentia 3DS | fatalsomething missed | fatal guest blocked (no runnable thread): pc=N | main fe895b0 | ||
| #93 | Animal Crossing: New Horizons Switch | no failure logged | main fe895b0 | AMD Radeon RX 7800 XT (RADV NAVI32) | ||
| #92 | Super Smash Bros. Ultimate Switch | no failure loggedsomething missed | main fe895b0 | AMD Radeon RX 7800 XT (RADV NAVI32) | ||
| #91 | Super Smash Bros. Ultimate Switch | svcBreaksomething missed | svcBreak in 01006A800016E000 sdk+182564 | main fe895b0 | AMD Radeon RX 7800 XT (RADV NAVI32) | |
| #90 | BRAVELY DEFAULT Ⅱ Demo ver. Switch | crash | crash (invalid memory access) in the runtime fe895b0 +ed765b7 | main fe895b0 | AMD Radeon RX 7800 XT (RADV NAVI32) | |
| #89 | The Legend of Zelda: Tears of the Kingdom Switch | no failure logged | main fe895b0 | AMD Radeon RX 7800 XT (RADV NAVI32) | ||
| #88 | The Legend of Zelda: Tears of the Kingdom Switch | no failure logged | main fe895b0 | AMD Radeon RX 7800 XT (RADV NAVI32) | ||
| #87 | Super Crush KO Switch | crash | crash (invalid memory access) in libc.so ? | main fe895b0 | Samsung Xclipse 940 | |
| #86 | The Legend of Zelda: Tears of the Kingdom Switch | no failure loggedsomething missed | main b895710 | AMD Radeon RX 7800 XT (RADV NAVI32) | ||
| #85 | BRAVELY DEFAULT Ⅱ Demo ver. Switch | crash | crash (invalid memory access) in the runtime b895710 +ef765b7 | main b895710 | AMD Radeon RX 7800 XT (RADV NAVI32) | |
| #84 | FE Echoes: Shadows of Valentia 3DS | fatalsomething missed | fatal guest blocked (no runnable thread): pc=N | main b895710 | ||
| #83 | Metroid Prime 4: Beyond Switch | no failure loggedsomething missed | main b895710 | NVIDIA GeForce GTX 1060 3GB | ||
| #82 | Xenoblade Chronicles Definitive Edition Switch | no failure loggedsomething missed | main 92aab4c | NVIDIA GeForce RTX 4060 | ||
| #81 | The Legend of Zelda: Tears of the Kingdom Switch | no failure loggedsomething missed | main b895710 | NVIDIA GeForce RTX 4090 | ||
| #80 | Mario Kart 8 Deluxe Switch | no failure logged | main ec285dd | NVIDIA GeForce RTX 2060 | ||
| #79 | Animal Crossing: New Horizons Switch | no failure loggedsomething missed | main b895710 | AMD Custom GPU 0405 (RADV VANGOGH) | ||
| #78 | Azure Striker Gunvolt Trilogy Enhanced Switch | no failure loggedsomething missed | main 92aab4c | NVIDIA GeForce RTX 4060 | ||
| #77 | The Legend of Zelda: Tears of the Kingdom Switch | no failure loggedsomething missed | main 59abbcc | NVIDIA GeForce GTX 1660 | ||
| #76 | Azure Striker GUNVOLT: STRIKER PACK Switch | thread stopped | a branch to an address with no code in _ZN2nn2ro10LoadModuleEPNS0_6ModuleEPKvPvji | main 92aab4c | NVIDIA GeForce RTX 4060 | |
| #75 | Azure Striker GUNVOLT 3 Switch | no failure logged | main 92aab4c | NVIDIA GeForce RTX 4060 | ||
| #74 | Fire Emblem Fates 3DS | no failure loggedsomething missed | main afff4ef | |||
| #73 | Kirby Fighters 2 | fatal | fatal unexpected argument: --aot_threads=N | main 0f654d8 | ||
| #72 | Animal Crossing: New Horizons Switch | no failure logged | main 0f5d2f9 | AMD Radeon RX 7800 XT (RADV NAVI32) | ||
| #71 | Animal Crossing: New Horizons Switch | no failure loggedsomething missed | main da553b5 | AMD Radeon RX 7800 XT (RADV NAVI32) | ||
| #70 | BRAVELY DEFAULT Ⅱ Switch | crash | crash (invalid memory access) in 01006DC010326000 main+2bdab90 | main ec285dd | NVIDIA GeForce RTX 4090 | |
| #69 | Super Mario Galaxy 2 Switch | no failure loggedsomething missed | main ec285dd | NVIDIA GeForce RTX 4090 | ||
| #68 | DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition Switch | svcBreaksomething missed | svcBreak in 01006C300E9F0000 sdk+17ed3c | main ec285dd | NVIDIA GeForce RTX 4090 | |
| #67 | The Legend of Zelda: Tears of the Kingdom Switch | no failure logged | main ec285dd | NVIDIA GeForce RTX 4090 | ||
| #66 | Salt And Sanctuary Switch | no failure logged | main 92aab4c | NVIDIA GeForce RTX 4060 | ||
| #65 | Salt and Sacrifice Switch | no failure logged | main eaec663 | NVIDIA GeForce RTX 4060 | ||
| #64 | Mario Kart 8 Deluxe Switch | crash | crash (invalid memory access) in vulkan.purple.so ? | main 99daf8b | PurpleVK-public Adreno (TM) 650 | |
| #63 | The Last Door - Complete Edition Switch | unsupported instruction | unsupported A64 instruction e7ffdefe | main f0873df | Mali-G52 MC2 | |
| #62 | The Last Door - Complete Edition Switch | no failure logged | main 99daf8b | Mali-G52 MC2 | ||
| #61 | The Last Door - Complete Edition Switch | no failure logged | main 3468cf2 | Mali-G52 MC2 | ||
| #60 | Fire Emblem Engage Switch | crash | crash (invalid memory access) in _ZN2nn4lmem19AllocateFromExpHeapEPNS0_6detail8HeapHeadEm | main 3468cf2 | AMD Radeon RX 7800 XT (RADV NAVI32) | |
| #59 | Fire Emblem Engage Switch | crash | crash (invalid memory access) in _ZN2nn4lmem19AllocateFromExpHeapEPNS0_6detail8HeapHeadEm | main b0beb4f | AMD Radeon RX 7800 XT (RADV NAVI32) | |
| #58 | Mario Kart 8 Deluxe Switch | no failure logged | main f359315 | NVIDIA GeForce RTX 2060 | ||
| #57 | Animal Crossing: New Horizons Switch | no failure loggedsomething missed | main b0beb4f | AMD Radeon RX 7800 XT (RADV NAVI32) | ||
| #56 | Animal Crossing: New Horizons Switch | crashsomething missed | crash (invalid memory access) in _ZNK2nn4olsc12AsyncRequest8GetEventEPNS_2os11SystemEventE | main aae9caf | AMD Radeon RX 7800 XT (RADV NAVI32) | |
| #55 | Xenoblade Chronicles 2 Switch | crash | crash (invalid memory access) in _ZN3mtl10MemManager16allocate_sectionENS_12ALLOC_HANDLEEmmbPKci | main fd86bc4 | Samsung Xclipse 940 | |
| #53 | Tomodachi Life: Living the Dream Switch | no failure loggedsomething missed | main fd86bc4 | NVIDIA GeForce RTX 3070 | ||
| #52 | Pokémon Legends: Arceus Switch | crashsomething missed | crash (invalid memory access) in 01001F5010DFA000 main+2aee740 | main aae9caf | Adreno (TM) 830v1 | |
| #51 | Cabernet Switch | crash | crash (invalid memory access) in 0100915020400000 main+4ba268 | dravee/3ds/acquire-no-wait 11fcd26 | Mali-G52 MC2 | |
| #50 | Cabernet Switch | no failure logged | main 6ed208f | Mali-G52 MC2 | ||
| #49 | Cabernet Switch | no failure logged | main 6ed208f | Mali-G52 MC2 | ||
| #48 | Pokémon Sword Switch | svcBreak | svcBreak in nninitStartup | main 3e127d0 | PurpleVK-public Adreno (TM) 650 (unknown) | |
| #47 | Fire Emblem Engage Switch | no failure loggedsomething missed | main b0b0ea5 | AMD Radeon RX 7800 XT (RADV NAVI32) | ||
| #46 | Metroid Prime 4: Beyond Switch | no failure loggedsomething missed | main ec3314e | NVIDIA GeForce GTX 1060 3GB | ||
| #45 | SAMURAI MAIDEN Switch | crash | crash (invalid memory access) in memset | main 6d0c5fb | NVIDIA GeForce 920MX | |
| #44 | Fire Emblem Engage Switch | no failure logged | main 6d0c5fb | NVIDIA GeForce 920MX | ||
| #43 | Tomodachi Life: Living the Dream Switch | no failure loggedsomething missed | main b0b0ea5-dirty | NVIDIA GeForce RTX 3070 | ||
| #42 | Fire Emblem: Three Houses Switch | no failure logged | main afff4ef | AMD Custom GPU 0405 (RADV VANGOGH) | ||
| #41 | Metroid Dread Switch | no failure logged | main 9817376-dirty | NVIDIA GeForce RTX 3060 | ||
| #40 | Metroid Dread Switch | no failure logged | main afff4ef | NVIDIA GeForce GTX 1060 3GB | ||
| #39 | The Legend of Zelda: Link's Awakening Switch | no failure logged | main 51a2824-dirty | NVIDIA GeForce RTX 4090 | ||
| #38 | Pokémon Scarlet Switch | no failure loggedsomething missed | main 51a2824-dirty | NVIDIA GeForce RTX 4090 | ||
| #37 | Pokémon Shining Pearl Switch | no failure logged | main afff4ef | AMD Radeon RX 7800 XT (RADV NAVI32) | ||
| #36 | Super Smash Bros. Ultimate Switch | crashsomething missed | crash (invalid memory access) in _ZN2nn5album20InitializeMovieMakerEPvm | main afff4ef | AMD Radeon RX 7800 XT (RADV NAVI32) | |
| #35 | Xenoblade Chronicles 3 Switch | no failure loggedsomething missed | main 413fc2f-dirty | NVIDIA GeForce RTX 4090 | ||
| #34 | Fire Emblem Warriors: Three Hopes Switch | no failure logged | main 413fc2f-dirty | NVIDIA GeForce RTX 4090 | ||
| #33 | 空之軌跡 the 1st Switch | no failure loggedsomething missed | main 413fc2f-dirty | NVIDIA GeForce RTX 4090 | ||
| #32 | Xenoblade Chronicles 3 Switch | no failure loggedsomething missed | main 413fc2f-dirty | NVIDIA GeForce RTX 4090 | ||
| #31 | Fire Emblem Fates 3DS | no failure loggedsomething missed | main afff4ef | |||
| #30 | Fire Emblem: Three Houses Switch | no failure logged | main 60733c7-dirty | NVIDIA GeForce RTX 4090 | ||
| #29 | Fire Emblem Engage Switch | no failure loggedsomething missed | main 413fc2f | AMD Radeon RX 7800 XT (RADV NAVI32) | ||
| #28 | Fire Emblem: Three Houses Switch | no failure loggedsomething missed | main d0c88be | AMD Radeon RX 7800 XT (RADV NAVI32) | ||
| #27 | Super Smash Bros. Ultimate Switch | no failure loggedsomething missed | main d0c88be | AMD Radeon RX 7800 XT (RADV NAVI32) | ||
| #26 | Fire Emblem: Three Houses Switch | fatal | fatal The game reached code at N that the recompiler missed, and the AOT pack has no code for it, and the JIT could not compile it | main a52fd20 | AMD Radeon RX 7800 XT (RADV NAVI32) | |
| #24 | Super Smash Bros. Ultimate Switch | fatalsomething missed | fatal The game reached code at N that the recompiler missed, and the AOT pack has no code for it, and the JIT could not compile it | main a52fd20 | AMD Radeon RX 7800 XT (RADV NAVI32) | |
| #23 | Fire Emblem Fates 3DS | fatalsomething missed | fatal GX command N needs the 3DS GPU, which did not start: the driver cannot import the VRAM region (N, N bytes at host N, alignment N): vkAllocateMemory gave VK_ERROR_INVALID_EXTERNAL_HANDLE (-N) for memory type N (the host pointer's types N, the buffer's 0x... | main a52fd20 | ||
| #22 | Fire Emblem Fates 3DS | fatalsomething missed | fatal unsupported guest operation or missing static entry: pc=N | main 8d82058 | ||
| #21 | Kirby and the Forgotten Land Switch | no failure logged | main efc6543-dirty | NVIDIA GeForce RTX 4090 | ||
| #20 | Paper Mario: The Thousand-Year Door Switch | fatalsomething missed | fatal vulkan: could not complete ownership readback | main de92932-dirty | NVIDIA GeForce RTX 4090 | |
| #19 | Xenoblade Chronicles 3 Switch | fatal | fatal nvn: a command record at N (after a record of op N) has op N and size N, which nvn_direct never writes | feat/gpu-rewrite 89b2da3-dirty | NVIDIA GeForce RTX 4090 | |
| #18 | Pikmin 4 Switch | no failure logged | main de92932-dirty | NVIDIA GeForce RTX 4090 | ||
| #17 | Fire Emblem: Three Houses Switch | fatal | fatal The game reached code at N that the recompiler missed, and the AOT pack has no code for it, and the JIT could not compile it | main de92932-dirty | NVIDIA GeForce RTX 4090 | |
| #16 | Xenoblade Chronicles X: Definitive Edition Switch | no failure loggedsomething missed | main de92932-dirty | NVIDIA GeForce RTX 4090 | ||
| #15 | Metroid Prime 4: Beyond Switch | no failure loggedsomething missed | claude/indexed-texture-kinds 77ffcc9 | NVIDIA GeForce GTX 1060 3GB | ||
| #14 | The Elder Scrolls V: Skyrim Switch | no failure logged | codex/nvn-draw-main a3e5701 | NVIDIA GeForce RTX 3060 Ti | ||
| #13 | The Legend of Zelda: Skyward Sword HD Switch | no failure logged | codex/nvn-draw-main a3e5701 | NVIDIA GeForce RTX 3060 Ti | ||
| #12 | The Legend of Zelda: Link's Awakening Switch | no failure logged | codex/nvn-draw-main a3e5701 | NVIDIA GeForce RTX 3060 Ti | ||
| #10 | Splatoon 2 Switch | crashsomething missed | crash (invalid memory access) in _ZN2nn3ntc6detail4shim40EnsureNetworkClockAvailabilityClientImplC2ENS_2os14EventClearModeENS0_34EnsureNetworkClockAvailabilityModeE | codex/nvn-draw-main a3e5701 | NVIDIA GeForce RTX 3060 Ti | |
| #9 | Splatoon 3 Switch | fatalsomething missed | fatal nvn: a command record at N (after a record of op N) has op N and size N, which nvn never writes | codex/nvn-draw-main a3e5701 | NVIDIA GeForce RTX 3060 Ti | |
| #8 | Hyrule Warriors: Age of Calamity Switch | fatal | fatal The game reached code at N that the recompiler missed, and the AOT pack has no code for it, and the JIT could not compile it | codex/nvn-draw-main a3e5701 | NVIDIA GeForce RTX 3060 Ti | |
| #7 | Gothic II Complete Classic Switch | fatal | fatal nvn: nvnSyncGetNvRmSyncNVX was called before the game resolved it | codex/nvn-draw-main a3e5701 | NVIDIA GeForce RTX 3060 Ti | |
| #6 | The Legend of Zelda: Tears of the Kingdom Switch | fatalsomething missed | fatal nvn: more than N pieces of the runtime's memory carry command records at once, which nvn holds | codex/nvn-draw-main a3e5701 | NVIDIA GeForce RTX 3060 Ti | |
| #5 | Fire Emblem Fates 3DS | fatalsomething missed | fatal unsupported guest operation or missing static entry: pc=N | main d22bbab | ||
| #4 | Metroid Prime 4: Beyond Switch | no failure loggedsomething missed | main 3db868f | NVIDIA GeForce GTX 1060 3GB | ||
| #3 | The Legend of Zelda: Echoes of Wisdom Switch | no failure loggedsomething missed | codex/nvn-draw-main e28382c-dirty | NVIDIA GeForce RTX 4090 | ||
| #2 | Tomodachi Life: Living the Dream Switch | no failure loggedsomething missed | main 1472cc0-dirty | NVIDIA GeForce RTX 3070 | ||
| #1 | Metroid Dread Switch | crash | crash (invalid memory access) in libnvidia-glcore.so.580.196.07 ? | main 269ce0d | NVIDIA GeForce GTX 1060 3GB |
No report matches.