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Games / Splatoon 2

Report #10

Sent crashsomething missed

Game
Splatoon 2
Console
Switch
Title ID
0100F8F0000A2000
Game version
1.0.0
Signature
crash (invalid memory access) in _ZN2nn3ntc6detail4shim40EnsureNetworkClockAvailabilityClientImplC2ENS_2os14EventClearModeENS0_34EnsureNetworkClockAvailabilityModeE
Missed
1 service command
Build
ScarletNX codex/nvn-draw-main a3e5701 (clang 23.1.4, Linux x86_64) a3e5701
System
CachyOS (Linux 7.3.0-4-cachyos), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 31 GB RAM
GPU
NVIDIA GeForce RTX 3060 Ti
Driver
99d38200

0100F8F0000A2000.log 441 KB

View the log Download

The game crashed (invalid memory access). See the .log for details.

In nn::ntc::detail::shim::EnsureNetworkClockAvailabilityClientImpl::EnsureNetworkClockAvailabilityClientImpl(nn::os::EventClearMode, nn::ntc::EnsureNetworkClockAvailabilityMode)+64

  1. ba2fce8 nn::ntc::detail::shim::EnsureNetworkClockAvailabilityClientImpl::EnsureNetworkClockAvailabilityClientImpl(nn::os::EventClearMode, nn::ntc::EnsureNetworkClockAvailabilityMode)+64
  2. ba2c6f0 nn::time::AsyncEnsureNetworkClockAvailabilityTask::Initialize(nn::os::EventClearMode)+24
  3. 805226c Cmn::NetworkTime::startSync()+48
  4. 8b0b7e0 Boot::NetworkExe::stateSyncNetworkTime()+2c
  5. 92d4b58 Lp::Utl::StateMachine::executeState()+ac
  6. 8b0c510 Boot::Scene::sceneCalc()+ec
  7. 9230168 Lp::Sys::Scene::sceneSysCalc()+b0
  8. 92315dc Lp::Sys::SceneMgr::calc()+120
  9. 8e71bd0 sead::MethodTreeNode::callRec_()+28
  10. 8e71be8 sead::MethodTreeNode::callRec_()+40
  11. 8e71be8 sead::MethodTreeNode::callRec_()+40
  12. 8e71be8 sead::MethodTreeNode::callRec_()+40
  13. 8e71b88 sead::MethodTreeNode::call()+24
  14. 8e6eec4 sead::GameFrameworkNx::procFrame_()+88
  15. 91fb94c Lp::Sys::Framework::procFrame_()+40
  16. 8e6ee38 sead::GameFrameworkNx::mainLoop_()+20

Service commands the runtime does not handle

kindinterfacecommandcount
undeclaredntc01

Warnings

messagecount
sm: ntc is not implemented, its commands answer without doing anything1

The last lines

    nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0
    nn::fssrv::sf::IStorage cmd 0 (in 6c104c20 0) -> 0
    nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0
    nn::fssrv::sf::IStorage cmd 0 (in 6c15c0e0 0) -> 0
    nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0
    nn::fssrv::sf::IStorage cmd 0 (in 6c1bd3d0 0) -> 0
    nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0
    nn::fssrv::sf::IStorage cmd 0 (in 6c213340 0) -> 0
    nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0
    nn::fssrv::sf::IStorage cmd 0 (in 6c2707b0 0) -> 0
    nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0
    nn::fssrv::sf::IStorage cmd 0 (in 6c2ad540 0) -> 0
    nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0
  memory: heap 3218 MiB, physical 0 MiB, code 64 MiB, 3283 of 3285 MiB used
FATAL: The game crashed (invalid memory access). See the .log for details.