Report #10
- Game
- Splatoon 2
- Console
- Switch
- Title ID
- 0100F8F0000A2000
- Game version
- 1.0.0
- Signature
- crash (invalid memory access) in _ZN2nn3ntc6detail4shim40EnsureNetworkClockAvailabilityClientImplC2ENS_2os14EventClearModeENS0_34EnsureNetworkClockAvailabilityModeE
- Missed
- 1 service command
- Build
- ScarletNX codex/nvn-draw-main a3e5701 (clang 23.1.4, Linux x86_64) a3e5701
- System
- CachyOS (Linux 7.3.0-4-cachyos), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 31 GB RAM
- GPU
- NVIDIA GeForce RTX 3060 Ti
- Driver
- 99d38200
0100F8F0000A2000.log 441 KB
The game crashed (invalid memory access). See the .log for details.
In nn::ntc::detail::shim::EnsureNetworkClockAvailabilityClientImpl::EnsureNetworkClockAvailabilityClientImpl(nn::os::EventClearMode, nn::ntc::EnsureNetworkClockAvailabilityMode)+64
ba2fce8nn::ntc::detail::shim::EnsureNetworkClockAvailabilityClientImpl::EnsureNetworkClockAvailabilityClientImpl(nn::os::EventClearMode, nn::ntc::EnsureNetworkClockAvailabilityMode)+64ba2c6f0nn::time::AsyncEnsureNetworkClockAvailabilityTask::Initialize(nn::os::EventClearMode)+24805226cCmn::NetworkTime::startSync()+488b0b7e0Boot::NetworkExe::stateSyncNetworkTime()+2c92d4b58Lp::Utl::StateMachine::executeState()+ac8b0c510Boot::Scene::sceneCalc()+ec9230168Lp::Sys::Scene::sceneSysCalc()+b092315dcLp::Sys::SceneMgr::calc()+1208e71bd0sead::MethodTreeNode::callRec_()+288e71be8sead::MethodTreeNode::callRec_()+408e71be8sead::MethodTreeNode::callRec_()+408e71be8sead::MethodTreeNode::callRec_()+408e71b88sead::MethodTreeNode::call()+248e6eec4sead::GameFrameworkNx::procFrame_()+8891fb94cLp::Sys::Framework::procFrame_()+408e6ee38sead::GameFrameworkNx::mainLoop_()+20
Service commands the runtime does not handle
| kind | interface | command | count |
|---|---|---|---|
| undeclared | ntc | 0 | 1 |
Warnings
| message | count |
|---|---|
| sm: ntc is not implemented, its commands answer without doing anything | 1 |
The last lines
nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0
nn::fssrv::sf::IStorage cmd 0 (in 6c104c20 0) -> 0
nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0
nn::fssrv::sf::IStorage cmd 0 (in 6c15c0e0 0) -> 0
nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0
nn::fssrv::sf::IStorage cmd 0 (in 6c1bd3d0 0) -> 0
nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0
nn::fssrv::sf::IStorage cmd 0 (in 6c213340 0) -> 0
nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0
nn::fssrv::sf::IStorage cmd 0 (in 6c2707b0 0) -> 0
nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0
nn::fssrv::sf::IStorage cmd 0 (in 6c2ad540 0) -> 0
nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0
memory: heap 3218 MiB, physical 0 MiB, code 64 MiB, 3283 of 3285 MiB used
FATAL: The game crashed (invalid memory access). See the .log for details.