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Games / SUPER MARIO ODYSSEY

Report #124

Sent no failure logged

#1877 with latest changes, edenprobe keeps on crashing scarletnx , and it managed to soft-reboot my device once, super mario just goes back to main menu without any errors shown anyway i'm off to slee
Game
SUPER MARIO ODYSSEY
Console
Switch
Title ID
0100000000010000
Game version
1.0.0
Build
ScarletNX dravee/test/panvk-trap-context 26a0c3b, committed 2026-11-12 (clang 19.0.1, Android arm64) 26a0c3b
System
Android 13 (Linux 4.14.186-perf-g15987c3eee85), MT6785V/CD, 8 threads, 5 GB RAM
GPU
Mali-G76 MC4
Driver
06863063

Screenshots

0100000000010000.log 33 KB

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The last lines

vulkan: 2x2 texture reads the 16x2 render target at 414750000: only that region is used
lifecycle: the system warns of low memory
memory: SDL's low memory event: resources: footprint 1820 MiB, the system has 653 MiB free, VMA blocks 480 MiB, GPU heap 0 (device local) use 629 of 1141 MiB (VMA blocks 480 MiB), 5 descriptor pools
vulkan: the 64x32 render target at 45b28c600 (2048 bytes) published at a release: the CPU read it lately, or an owner is over it
vulkan: the 16x1 render target at 45b281000 (512 bytes) published at a release: the CPU read it lately, or an owner is over it
vulkan: a 1866 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1830 render targets made, 41 texture uploads (16137 KB), 9 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 8/41/241 ms
vulkan: frame resource CPU: image requirements 9 ms (3756 calls)
vulkan: frame resource CPU: image allocation 111 ms (1878 calls)
vulkan: frame resource CPU: target setup 19 ms (1830 calls)
vulkan: frame resource CPU: target reload 698 ms (1887 calls)
vulkan: frame resource CPU: buffer cache build 10 ms (4 calls)
vulkan: 411 of 455 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
vulkan: 2x2 texture reads the 16x2 render target at 4152b0000: only that region is used
vulkan: the 16x1 render target at 45b281000 (512 bytes) published at a release: the CPU read it lately, or an owner is over it
vulkan: 444 of 455 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go

report.jsonl 270 KB

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The last lines

{"type":"case","suite":"audio","name":"an 11 kHz voice at the output rate keeps its level at default quality","tier":"level","result":"pass","detail":"11 kHz at 0.5 of full scale came out at 0.4981 (-0.03 dB), at high quality 0.4995; a renderer that takes the smoothing table at a ratio of one gives ...
{"type":"case","suite":"audio","name":"a 10 kHz voice at half the output rate keeps the level default quality's table gives","tier":"level","result":"pass","detail":"came out at 0.3359, its table gives 0.3359 (-0.00 dB); the tables for a ratio up to 1, below 1.3 and above give 0.3359, 0.2270 and 0.1...
{"type":"case","suite":"audio","name":"a 15 kHz voice at 1.25 times the output rate keeps the level default quality's table gives","tier":"level","result":"pass","detail":"came out at 0.3850, its table gives 0.3850 (-0.00 dB); the tables for a ratio up to 1, below 1.3 and above give 0.4593, 0.3850 a...
{"type":"case","suite":"audio","name":"an 18 kHz voice at twice the output rate keeps the level default quality's table gives","tier":"level","result":"pass","detail":"came out at 0.3742, its table gives 0.3742 (-0.00 dB); the tables for a ratio up to 1, below 1.3 and above give 0.4981, 0.4396 and 0...
{"type":"case","suite":"audio","name":"a 10 kHz voice at half the output rate keeps the level high quality's table gives","tier":"level","result":"pass","detail":"came out at 0.4023, its table gives 0.4023 (-0.00 dB); the tables for a ratio up to 1, below 1.3 and above give 0.4023, 0.1689 and 0.0175...
{"type":"case","suite":"audio","name":"a 15 kHz voice at 1.25 times the output rate keeps the level high quality's table gives","tier":"level","result":"pass","detail":"came out at 0.4533, its table gives 0.4533 (+0.00 dB); the tables for a ratio up to 1, below 1.3 and above give 0.4997, 0.4533 and ...
{"type":"case","suite":"audio","name":"an 18 kHz voice at twice the output rate keeps the level high quality's table gives","tier":"level","result":"pass","detail":"came out at 0.3693, its table gives 0.3693 (+0.00 dB); the tables for a ratio up to 1, below 1.3 and above give 0.4995, 0.4914 and 0.36...
{"type":"case","suite":"audio","name":"a stereo circular buffer sink comes into use and records the final mix","tier":"level","result":"pass","detail":"loudest recorded sample 0.00500 of full scale, largest write offset reported 37440; the final mix held 1 kHz on the left and 1.6 kHz on the right at...
{"type":"case","suite":"audio","name":"a circular buffer sink records the left channel first and the right second","tier":"level","result":"pass","detail":"channel 0 held 1 kHz at 0.00498 and 1.6 kHz at 0.00000; channel 1 held 1 kHz at 0.00000 and 1.6 kHz at 0.00499; expected 0.005 of its own tone i...
{"type":"case","suite":"audio","name":"a tone through the limiter switched off keeps its level","tier":"level","result":"pass","detail":"1 kHz at 0.25 of full scale came out at 0.2497"}
{"type":"case","suite":"audio","name":"a tone through the limiter in mode 1 comes out at the level of its rule","tier":"level","result":"pass","detail":"1 kHz at 0.25, threshold 0.1: came out at 0.1573, the rule gives 0.1574 (-0.01 dB); in mode 0 it came out at 0.1574"}
{"type":"note","text":"audio: the limiter in mode 0 brought 1 kHz at 0.25 to 0.1574 and in mode 1 to 0.1573; the rule, threshold over the detector, gives 0.1574, the two-step reciprocal 0.0460; mode 0 here is the rule"}
{"type":"note","text":"readbacks: 2 of 10 device closes waited for a copy the machine delivered after its queue was idle, the longest 251 ms; 2 never arrived within 250 ms"}
{"type":"note","text":"journal: this run took 7 launches; 6 cases skipped as crashed; the program ended inside tex8k \"the processor writes the 8192x8192 RGBA8 pitch linear texture, and a draw fetches 4096 texels across it\", tex8k \"the copy engine uploads the 8192x8192 BC1 texture's 8 levels, and ...
{"type":"summary","passed":1362,"failed":158,"skipped":21,"crashed":6}