Games / Metroid Prime 4: Beyond
Report #129
I recompile game and error
- Game
- Metroid Prime 4: Beyond
- Console
- Switch
- Title ID
- 010019A01E2F2000
- Game version
- 1.0.0
- Signature
- fatal sm: the program opened fsp-srv, which the runtime answers only in the SDK's own functions, nn::fs (nn/fs.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens fsp-srv itself, as...
- Build
- ScarletNX main bd0dcb4, committed 2026-11-13 (clang 23.1.4, Linux x86_64) bd0dcb4
- System
- Fedora Linux 45 (Forty Five) (Linux 7.3.3-300.fc45.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM
- GPU
- NVIDIA GeForce GTX 1060 3GB
- Driver
- 913101c0
Screenshots
scarletnx.log 151 KB
sm: the program opened fsp-srv, which the runtime answers only in the SDK's own functions, nn::fs (nn/fs.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens fsp-srv itself, as libnx...
The last lines
nn::am::service::IStorage cmd 0 (in 0 0) -> 0
nn::am::service::IStorageAccessor cmd 0 (in 0 0) -> 0
nn::am::service::IApplicationProxyService type 6 close of object 12 -> 0 (not served)
nn::am::service::IStorage cmd 0 (in 0 0) -> 0
nn::am::service::IStorageAccessor cmd 11 (in 0 0) -> 0
nn::am::service::IApplicationProxyService type 6 close of object 12 -> 0 (not served)
nn::am::service::IApplicationProxyService type 6 close of object 11 -> 0 (not served)
nn::account::IAccountServiceForApplication cmd 150 (in 0 0) -> 0
nn::aocsrv::detail::IAddOnContentManager cmd 50 (in 0 0) -> 0
nn::account::IAccountServiceForApplication cmd 101 (in f0074074 186bbbc9) -> 0
nn::am::service::IApplicationFunctions cmd 21 (in 0 0) -> 0
nn::am::service::IApplicationFunctions cmd 21 (in 0 0) -> 0
nn::sm::detail::IUserInterface cmd 1 (in 2d707366 767273) -> running
FATAL: sm: the program opened fsp-srv, which the runtime answers only in the SDK's own functions, nn::fs (nn/fs.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens fsp-srv itself, a...
memory: the system's tasks waited for memory 0.2 s of 2 s, Linux's pressure trigger "some 200000 2000000" (now some avg10=0.19 avg60=0.05 avg300=0.01 total=6839921): resources: footprint 607 MiB, the system has 9156 MiB free, GPU memory blocks 68 MiB, GPU heap 0 (device local) use 36 of 4818 MiB (bl...
