Games / Tales of Berseria Remastered
Report #141
Sharing another Tales of Berseria log on the latest nightly. Mali G615.
- Game
- Tales of Berseria Remastered
- Console
- Switch
- Title ID
- 0100E0D01F224000
- Game version
- 1.0.0
- Build
- ScarletNX dravee/vk/present-fx-upscalers 918f7ec, committed 2026-11-14 (clang 19.0.1, Android arm64) 918f7ec
- System
- Android 16 (Linux 6.1.138-android14-11-g44bda9e8f6e9-ab13792638), MT6897, 8 threads, 11 GB RAM
- GPU
- Mali-G615 MC6
- Driver
- 0b001000
0100E0D01F224000.log.txt 78 KB
The last lines
vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/37/0 ms vulkan: a 120 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: display: 597 frame intervals of 37.78 ms (deviation 24.81 ms, 1st to 99th percentile 8.31 to 132.80 ms), 302 held for other than 4 refreshes; the game's frames went from release to present in 113.9 ms (6.5 to 672.2), on to the display in 46.4 ms (29.7 to 94.7), 74.1 ms in all (4.7 to 421.7) vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/19/0 ms vulkan: a 2168 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 21 texture uploads (5113 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/23/0 ms vulkan: a 340 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 4 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/34/0 ms perf: 8.8 frames a second over 5.0 s (643 shown in all) vulkan: 787 of 787 MB budgeted in use: freed 3 MB of textures, 86 of buffers, 8 of render targets, all that could go perf: 0.0 frames a second over 5.0 s (643 shown in all)