Games / ACE COMBAT™7: SKIES UNKNOWN DELUXE EDITION
Report #142
Ace combat 7 crashing on the latest nightly build while using drivers. Mali G-615
- Game
- ACE COMBAT™7: SKIES UNKNOWN DELUXE EDITION
- Console
- Switch
- Title ID
- 010039301B7E0000
- Game version
- 1.0.0
- Signature
- crash (invalid memory access) in libGLES_mali.so ?
- Build
- ScarletNX dravee/vk/present-fx-upscalers 918f7ec, committed 2026-11-14 (clang 19.0.1, Android arm64) 918f7ec
- System
- Android 16 (Linux 6.1.138-android14-11-g44bda9e8f6e9-ab13792638), MT6897, 8 threads, 11 GB RAM
- GPU
- Mali-G615 MC6
- Driver
- 0b001000
010039301B7E0000.log 49 KB
The game crashed (invalid memory access). See the .log for details.
The last lines
renderer: Vulkan vulkan: compute b49fcf7356121671 ready: block 64x1x1, 0 global buffers, 0 textures, 1 images vulkan: pipeline_threads=1: 1 workers make the new pipelines, of 8 CPUs: 1 at the system's normal priority, 0 at its low one (nice +10) vulkan: 24 shaders and 14 pipelines of earlier runs with Mali-G615 MC6 (driver d9-13b5-b8a31030) loaded from /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/010039301B7E0000/shader_cache/010039301B7E0000.d9-13b5-b8a31030.vkshaders in 6 ms, the pipelines to be made in the background, and 1... vulkan: The game's files were already checked by an earlier run vulkan: the game's own shaders: 0 translated new, 0 in /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/010039301B7E0000/shader_cache/010039301B7E0000.d9-13b5-b8a31030.vkshipped, in 0 ms; 0 large ones queued to warm their parts vulkan: heap 0 is the system's memory: the caches leave 1415 MB of its 11323 to the rest of the system, within the driver's budget of 9017 MB vulkan: the on-screen controls' atlas is 1024x352 *** Crash (signal 11) at host pc=0x70eaba1278, access to 0x40 *** invalid memory access 0x40 lies below the game's address space, which starts at 0x1008000000, by 0x1007ffffc0 in libGLES_mali.so +1ba1278 (?), on one of the runtime's threads on one of the runtime's threads, not the game's memory: heap 0 MiB, physical 0 MiB, code 155 MiB, 171 of 3285 MiB used FATAL: The game crashed (invalid memory access). See the .log for details.