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Games / ACE COMBAT™7: SKIES UNKNOWN DELUXE EDITION

Report #142

Sent crash

Ace combat 7 crashing on the latest nightly build while using drivers. Mali G-615
Game
ACE COMBAT™7: SKIES UNKNOWN DELUXE EDITION
Console
Switch
Title ID
010039301B7E0000
Game version
1.0.0
Signature
crash (invalid memory access) in libGLES_mali.so ?
Build
ScarletNX dravee/vk/present-fx-upscalers 918f7ec, committed 2026-11-14 (clang 19.0.1, Android arm64) 918f7ec
System
Android 16 (Linux 6.1.138-android14-11-g44bda9e8f6e9-ab13792638), MT6897, 8 threads, 11 GB RAM
GPU
Mali-G615 MC6
Driver
0b001000

010039301B7E0000.log 49 KB

View the log Download

The game crashed (invalid memory access). See the .log for details.

The last lines

renderer: Vulkan
vulkan: compute b49fcf7356121671 ready: block 64x1x1, 0 global buffers, 0 textures, 1 images
vulkan: pipeline_threads=1: 1 workers make the new pipelines, of 8 CPUs: 1 at the system's normal priority, 0 at its low one (nice +10)
vulkan: 24 shaders and 14 pipelines of earlier runs with Mali-G615 MC6 (driver d9-13b5-b8a31030) loaded from /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/010039301B7E0000/shader_cache/010039301B7E0000.d9-13b5-b8a31030.vkshaders in 6 ms, the pipelines to be made in the background, and 1...
vulkan: The game's files were already checked by an earlier run
vulkan: the game's own shaders: 0 translated new, 0 in /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/010039301B7E0000/shader_cache/010039301B7E0000.d9-13b5-b8a31030.vkshipped, in 0 ms; 0 large ones queued to warm their parts
vulkan: heap 0 is the system's memory: the caches leave 1415 MB of its 11323 to the rest of the system, within the driver's budget of 9017 MB
vulkan: the on-screen controls' atlas is 1024x352
*** Crash (signal 11) at host pc=0x70eaba1278, access to 0x40 ***
  invalid memory access
  0x40 lies below the game's address space, which starts at 0x1008000000, by 0x1007ffffc0
  in libGLES_mali.so +1ba1278 (?), on one of the runtime's threads
  on one of the runtime's threads, not the game's
  memory: heap 0 MiB, physical 0 MiB, code 155 MiB, 171 of 3285 MiB used
FATAL: The game crashed (invalid memory access). See the .log for details.