Games / Super Smash Bros. Ultimate
Report #144
lots of stuttering during gameplay
- Game
- Super Smash Bros. Ultimate
- Console
- Switch
- Title ID
- 01006A800016E000
- Game version
- 1.0.0
- Missed
- 1 texture format
- Build
- ScarletNX main 2ec5e70, committed 2026-11-13 (clang 23.1.5, Windows x86_64) 2ec5e70
- System
- Windows 11 26H2 (10.0.26300), AMD Ryzen 7 5700X 8-Core Processor, 16 threads, 32 GB RAM
- GPU
- NVIDIA GeForce RTX 4070
- Driver
- 9b460000
01006A800016E000.log 110 KB
What the runtime missed
| area | kind | what | count |
|---|---|---|---|
| gpu | texture format | 0 | 1 |
The last lines
kernel: core 1 held by thread 88 'ResLoadingThread' prio 36 for 0% of the run kernel: core 2 held by thread 98 'nus3::audio update' prio 43 for 10% of the run kernel: core 2 held by thread 89 'ResInflateThread' prio 44 for 3% of the run kernel: core 2 held by thread 86 'TaskWorker2' prio 51 for 2% of the run kernel: thread 86 'TaskWorker2' prio 51 core 2 mask 4 waited 1.49 s for its core in 4401 waits kernel: thread 92 'render dispatch' prio 44 core 2 mask 4 waited 0.50 s for its core in 2060 waits kernel: thread 89 'ResInflateThread' prio 44 core 2 mask 4 waited 0.38 s for its core in 4485 waits kernel: thread 87 'ResUpdateThread' prio 44 core 2 mask 4 waited 0.37 s for its core in 1388 waits kernel: thread 126 'nus3::nopus decode' prio 43 core 2 mask 4 waited 0.26 s for its core in 1935 waits kernel: thread 91 'render dispatch' prio 44 core 1 mask 2 waited 0.25 s for its core in 5236 waits kernel: thread 98 'nus3::audio update' prio 43 core 2 mask 4 waited 0.21 s for its core in 3056 waits kernel: thread 90 'VSync Count Thread' prio 29 core 1 mask 7 waited 0.20 s for its core in 517 waits kernel: thread 88 'ResLoadingThread' prio 36 core 1 mask 2 waited 0.18 s for its core in 135 waits kernel: thread 82 'TaskWorker1' prio 36 core 1 mask 2 waited 0.17 s for its core in 5672 waits Exit.