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Games / Disco Elysium - The Final Cut

Report #151

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Disco elysium gets oom killed
Game
Disco Elysium - The Final Cut
Console
Switch
Title ID
01006C5015E84000
Game version
1.0.13
Build
ScarletNX main f68cd8e, committed 2026-11-14 (clang 19.0.1, Android arm64) f68cd8e
System
Android 13 (Linux 4.14.180-perf-g2c687cdb9430), SM8150, 8 threads, 5 GB RAM
GPU
Turnip Adreno (TM) 640
Driver
06863063

scarletnx_2.log 149 KB

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vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
perf: 26.3 frames a second over 5.0 s (1304 shown in all)
perf: 18.9 frames a second over 5.0 s (1399 shown in all)
nvn: the first texture of format 0x32 (target 1, 512x512)
vulkan: frame resource CPU: image requirements 3 ms (164 calls)
vulkan: frame resource CPU: target reload 1 ms (77 calls)
nvn: the first texture of format 0x4b (target 4, 136x136)
lifecycle: the system warns of low memory
lifecycle: the system warns of low memory
nce: the code at 100e762000: 0 words patched, its stubs at 100e7f9000
ldr:ro: mapped NRO at 100e762000 (618496 bytes, no AOT variants)
perf: 0.6 frames a second over 5.0 s (1402 shown in all)
lifecycle: the system warns of low memory
lifecycle: the system warns of low memory
lifecycle: the system warns of low memory