Games / Disco Elysium - The Final Cut
Report #151
Disco elysium gets oom killed
- Game
- Disco Elysium - The Final Cut
- Console
- Switch
- Title ID
- 01006C5015E84000
- Game version
- 1.0.13
- Build
- ScarletNX main f68cd8e, committed 2026-11-14 (clang 19.0.1, Android arm64) f68cd8e
- System
- Android 13 (Linux 4.14.180-perf-g2c687cdb9430), SM8150, 8 threads, 5 GB RAM
- GPU
- Turnip Adreno (TM) 640
- Driver
- 06863063
scarletnx_2.log 149 KB
The last lines
vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's perf: 26.3 frames a second over 5.0 s (1304 shown in all) perf: 18.9 frames a second over 5.0 s (1399 shown in all) nvn: the first texture of format 0x32 (target 1, 512x512) vulkan: frame resource CPU: image requirements 3 ms (164 calls) vulkan: frame resource CPU: target reload 1 ms (77 calls) nvn: the first texture of format 0x4b (target 4, 136x136) lifecycle: the system warns of low memory lifecycle: the system warns of low memory nce: the code at 100e762000: 0 words patched, its stubs at 100e7f9000 ldr:ro: mapped NRO at 100e762000 (618496 bytes, no AOT variants) perf: 0.6 frames a second over 5.0 s (1402 shown in all) lifecycle: the system warns of low memory lifecycle: the system warns of low memory lifecycle: the system warns of low memory