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Games / Metroid Dread

Report #158

Sent fatal

Game
Metroid Dread
Console
Switch
Title ID
010093801237C000
Game version
2.1.0
Signature
fatal sm: the program opened fsp-srv, which the runtime answers only in the SDK's own functions, nn::fs (nn/fs.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens fsp-srv itself, as...
Build
ScarletNX main a97e2db, committed 2026-11-15 (clang 23.1.5, Linux x86_64) a97e2db
System
Fedora Linux 45 (Forty Five) (Linux 7.3.3-300.fc45.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM
GPU
NVIDIA GeForce GTX 1060 3GB
Driver
913101c0

Screenshots

scarletnx.log 175 KB

View the log Download

sm: the program opened fsp-srv, which the runtime answers only in the SDK's own functions, nn::fs (nn/fs.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens fsp-srv itself, as libnx...

The last lines

    nn::am::service::IWindowController cmd 10 (in 0 0) -> 0
    nn::am::service::ISelfController cmd 13 (in 0 0) -> 0
    nn::am::service::ISelfController cmd 16 (in 0 0) -> 0
    nn::sm::detail::IUserInterface cmd 1 (in 3a636f61 75) -> 0
    nn::sm::detail::IUserInterface cmd 1 (in 78746365 77613a) -> 0
    nn::err::context::IWriterForApplication type 7 cmd 3 -> 0 (not served: control)
    nn::err::context::IWriterForApplication type 7 cmd 0 -> 0 (not served: control)
    nn::am::service::IApplicationFunctions cmd 23 (in 0 0) -> 0
    nn::sm::detail::IUserInterface cmd 1 (in 7264766e 76) -> 0
    nns::nvdrv::INvDrvServices cmd 3 (in 800000 0) -> 0
    nns::nvdrv::INvDrvServices type 7 cmd 4 -> 0 (not served: control)
    nns::nvdrv::INvDrvServices cmd 8 (in 51 0) -> 0
    nns::nvdrv::INvDrvServices cmd 13 (in 1 0) -> 0
    nn::sm::detail::IUserInterface cmd 1 (in 2d707366 767273) -> running
FATAL: sm: the program opened fsp-srv, which the runtime answers only in the SDK's own functions, nn::fs (nn/fs.c). A game got here through an SDK function that is not native yet (the calls of its thread, in the log's thread list before this, name it). A homebrew program that opens fsp-srv itself, a...