Games / Fire Emblem: Three Houses
Report #17
aot issue on fire emblem three houses
- Game
- Fire Emblem: Three Houses
- Console
- Switch
- Title ID
- 010055D009F78000
- Game version
- 1.2.0
- Signature
- fatal The game reached code at N that the recompiler missed, and the AOT pack has no code for it, and the JIT could not compile it
- Build
- ScarletNX main de92932-dirty (clang 23.1.4, Windows x86_64)
- System
- Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM
- GPU
- NVIDIA GeForce RTX 4090
- Driver
- 9b404000
scarletnx.log 8 KB
The game reached code at 0 that the recompiler missed, and the AOT pack has no code for it, and the JIT could not compile it
The last lines
vulkan: the game's own shaders: 0 translated new, 39 in ~\010055D009F78000_010055D009F78800v327680.vkshipped, in 0 ms prepare: 50 ms before the game started (0 shaders translated from its files, 42 of 42 pipelines of earlier runs made), not shown, as it was quick main thread: entry 8000000, stack 1300001000 (1536 KiB), priority 44, core 0 heap: 3220 MB requested (result 0) nvn: the game's driver answers API 53.310 and GPU code 1.5 to 1.15, 22 items in all from its code nvn: the game's NVN API 53.310 isn't one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15): the runtime runs its NVN calls all the same nvn: device 11052ea058 initialized, flags 0 nvn: window origin upper left nvn: queue 11052ed0b0 initialized (replay 1) nvn: the first texture of format 0x25 (target 1, 1920x1080) nvn: window 117ac8e060: 3 textures, first 1920x1080 format 0x25, present interval 1 nvn: queue 117adb82d0 initialized (replay 2) nvn: the first texture of format 0x35 (target 1, 1920x1080) nvn: shader control sections of format 15 FATAL: The game reached code at 0 that the recompiler missed, and the AOT pack has no code for it, and the JIT could not compile it