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Games / Fire Emblem: Three Houses

Report #17

Sent fatal

aot issue on fire emblem three houses
Game
Fire Emblem: Three Houses
Console
Switch
Title ID
010055D009F78000
Game version
1.2.0
Signature
fatal The game reached code at N that the recompiler missed, and the AOT pack has no code for it, and the JIT could not compile it
Build
ScarletNX main de92932-dirty (clang 23.1.4, Windows x86_64)
System
Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM
GPU
NVIDIA GeForce RTX 4090
Driver
9b404000

scarletnx.log 8 KB

View the log Download

The game reached code at 0 that the recompiler missed, and the AOT pack has no code for it, and the JIT could not compile it

The last lines

vulkan: the game's own shaders: 0 translated new, 39 in ~\010055D009F78000_010055D009F78800v327680.vkshipped, in 0 ms
prepare: 50 ms before the game started (0 shaders translated from its files, 42 of 42 pipelines of earlier runs made), not shown, as it was quick
main thread: entry 8000000, stack 1300001000 (1536 KiB), priority 44, core 0
heap: 3220 MB requested (result 0)
nvn: the game's driver answers API 53.310 and GPU code 1.5 to 1.15, 22 items in all from its code
nvn: the game's NVN API 53.310 isn't one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15): the runtime runs its NVN calls all the same
nvn: device 11052ea058 initialized, flags 0
nvn: window origin upper left
nvn: queue 11052ed0b0 initialized (replay 1)
nvn: the first texture of format 0x25 (target 1, 1920x1080)
nvn: window 117ac8e060: 3 textures, first 1920x1080 format 0x25, present interval 1
nvn: queue 117adb82d0 initialized (replay 2)
nvn: the first texture of format 0x35 (target 1, 1920x1080)
nvn: shader control sections of format 15
FATAL: The game reached code at 0 that the recompiler missed, and the AOT pack has no code for it, and the JIT could not compile it