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Games / Xenoblade Chronicles 3

Report #19

Sent fatal

xenoblade 3 crashes on cokony mu region with lot of flashes
Game
Xenoblade Chronicles 3
Console
Switch
Title ID
010074F013262000
Game version
2.2.0
Signature
fatal nvn: a command record at N (after a record of op N) has op N and size N, which nvn_direct never writes
Build
ScarletNX feat/gpu-rewrite 89b2da3-dirty (clang 23.1.4, Windows x86_64)
System
Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM
GPU
NVIDIA GeForce RTX 4090
Driver
9542c000

scarletnx.log 13 KB

View the log Download

nvn: a command record at 24165c750 (after a record of op 26) has op 0 and size 0, which nvn_direct never writes

What the runtime missed

areakindwhatcount
gpushipped shaderunknown opcode 000010f0000018c02

The last lines

vulkan: ring MB over 600 presents (in host/mapped device/device memory): staging 0/0/0 output 0/20/0 back 0/0/0 device 0/0/0 readback 0/0/0
vulkan: buffer waits: draw=0/0ms read=0/0ms write=0/0ms signal=0/0ms syncwait=0/0ms map=0/0ms draw_landed=old_frame:0 changed:0 composed=0+0
vulkan: aliased storage draws=0 pages=0; buffer cache entries=124, lookups=48916 probing 0 more slots
vulkan: 11961 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases; 22049 descriptor sets written, 1873 reused; 6335 draws kept the last one's shaders and pipeline (0 checked)
vulkan: 0 shaders translated (0 ms), 1 pipelines made (1 from the cache, 0 ms making, 0 ms waited for), 2 render targets made, 12 texture uploads (0 MB); 5 frames over 50 ms in the last 600, the slowest 4875 ms
vulkan: 266 pipelines of earlier runs made in the background (247 from the cache), 0 still to make
vulkan: memory used and budgeted: heap 0 164 of 21840 MB (80 ours), heap 1 119 of 15162 MB (64 ours)
vulkan: caches: 2 render targets (16 MB, 0 parked), 12 textures (0 MB), 92 buffers (0 MB); 147 of 21840 MB in use as they count it, 0 MB freed for the budget so far
vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy
vulkan: 4395 rendering passes, 0 clear commands, 600 attachments cleared and 0 left undefined by their load op
vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times
nvn: window crop 0,0 1280x720
perf: 46.6 frames a second over 5.0 s (782 shown in all)
perf: 30.1 frames a second over 5.0 s (933 shown in all)
FATAL: nvn: a command record at 24165c750 (after a record of op 26) has op 0 and size 0, which nvn_direct never writes