Games / Xenoblade Chronicles 3
Report #19
xenoblade 3 crashes on cokony mu region with lot of flashes
- Game
- Xenoblade Chronicles 3
- Console
- Switch
- Title ID
- 010074F013262000
- Game version
- 2.2.0
- Signature
- fatal nvn: a command record at N (after a record of op N) has op N and size N, which nvn_direct never writes
- Build
- ScarletNX feat/gpu-rewrite 89b2da3-dirty (clang 23.1.4, Windows x86_64)
- System
- Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM
- GPU
- NVIDIA GeForce RTX 4090
- Driver
- 9542c000
scarletnx.log 13 KB
nvn: a command record at 24165c750 (after a record of op 26) has op 0 and size 0, which nvn_direct never writes
What the runtime missed
| area | kind | what | count |
|---|---|---|---|
| gpu | shipped shader | unknown opcode 000010f0000018c0 | 2 |
The last lines
vulkan: ring MB over 600 presents (in host/mapped device/device memory): staging 0/0/0 output 0/20/0 back 0/0/0 device 0/0/0 readback 0/0/0 vulkan: buffer waits: draw=0/0ms read=0/0ms write=0/0ms signal=0/0ms syncwait=0/0ms map=0/0ms draw_landed=old_frame:0 changed:0 composed=0+0 vulkan: aliased storage draws=0 pages=0; buffer cache entries=124, lookups=48916 probing 0 more slots vulkan: 11961 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 0 finishes (0 ms); 0 reads past queued releases; 22049 descriptor sets written, 1873 reused; 6335 draws kept the last one's shaders and pipeline (0 checked) vulkan: 0 shaders translated (0 ms), 1 pipelines made (1 from the cache, 0 ms making, 0 ms waited for), 2 render targets made, 12 texture uploads (0 MB); 5 frames over 50 ms in the last 600, the slowest 4875 ms vulkan: 266 pipelines of earlier runs made in the background (247 from the cache), 0 still to make vulkan: memory used and budgeted: heap 0 164 of 21840 MB (80 ours), heap 1 119 of 15162 MB (64 ours) vulkan: caches: 2 render targets (16 MB, 0 parked), 12 textures (0 MB), 92 buffers (0 MB); 147 of 21840 MB in use as they count it, 0 MB freed for the budget so far vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy vulkan: 4395 rendering passes, 0 clear commands, 600 attachments cleared and 0 left undefined by their load op vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times nvn: window crop 0,0 1280x720 perf: 46.6 frames a second over 5.0 s (782 shown in all) perf: 30.1 frames a second over 5.0 s (933 shown in all) FATAL: nvn: a command record at 24165c750 (after a record of op 26) has op 0 and size 0, which nvn_direct never writes