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Games / Tomodachi Life: Living the Dream

Report #2

Sent no failure loggedsomething missed

Added
game does start: gets into loading screen then crashes
Game
Tomodachi Life: Living the Dream
Console
Switch
Title ID
010051F0207B2000
Game version
1.0.0
Missed
1 service command
Build
ScarletNX main 1472cc0-dirty (clang 23.1.4, Windows x86_64)
System
Windows 10 22H2 (10.0.19045), Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz, 16 threads, 20 GB RAM
GPU
NVIDIA GeForce RTX 3070
Driver
98960000

2026-11-02_18-32-08.log 19 KB

View the log Download

Service commands the runtime does not handle

kindinterfacecommandcount
undeclarednn::hid::IHidServer921

What the runtime missed

areakindwhatcount
gpushipped shadera jump table in a constant buffer5
gpushipped shaderunknown opcode 00000318000002e01

The last lines

vulkan: 14001 draws skipped while their pipelines were made (async_pipelines)
vulkan: the 1920x1080 render target at 41aaf0000 in format d5 takes the pixels of the one in format d1
vulkan: 15001 draws skipped while their pipelines were made (async_pipelines)
vulkan: 16001 draws skipped while their pipelines were made (async_pipelines)
vulkan: 17001 draws skipped while their pipelines were made (async_pipelines)
vulkan: a 172 ms frame: 0 shaders translated (0 ms), 145 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
nvn: present interval 3
vulkan: the 1920x1080 render target at 41aaf0000 in format d1 takes the pixels of the one in format d5
vulkan: the 1920x1080 render target at 41aaf0000 in format d5 takes the pixels of the one in format d1
vulkan: the 1920x1080 render target at 41aaf0000 in format d1 takes the pixels of the one in format d5
vulkan: the 1920x1080 render target at 41aaf0000 in format d5 takes the pixels of the one in format d1
vulkan: a 67 ms frame: 2 shaders translated (0 ms), 3 pipelines made (0 ms waited for), 27 render targets made, 4 texture uploads (6395 KB), 0 ms in finishes
vulkan: the 1920x1080 render target at 41aaf0000 in format d1 takes the pixels of the one in format d5
vulkan: the 1920x1080 render target at 41aaf0000 in format d5 takes the pixels of the one in format d1
vulkan: 18001 draws skipped while their pipelines were made (async_pipelines)