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Games / Fire Emblem Engage

Report #44

Sent no failure logged

well looks like all my game that previously boot into gameplay, now all crashing including FE engage
Game
Fire Emblem Engage
Console
Switch
Title ID
0100A6301214E000
Game version
1.0.0
Build
ScarletNX main 6d0c5fb, committed 2026-11-05 (clang 23.1.4, Windows x86_64) 6d0c5fb
System
Windows 10 21H2 (10.0.19044), Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz, 4 threads, 8 GB RAM
GPU
NVIDIA GeForce 920MX
Driver
91908000

scarletnx.log 83 KB

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The last lines

vulkan: a 133 ms frame: 0 shaders translated (0 ms), 0 pipelines made (80 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
perf: 27.4 frames a second over 5.0 s (814 shown in all)
vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (79 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
vulkan: a 274 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
vulkan: a 1155 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
vulkan: a 252 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
nvn: the first texture of format 0x46 (target 1, 512x512)
nvn: the first texture of format 0x44 (target 1, 512x512)
vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
perf: 20.1 frames a second over 5.0 s (915 shown in all)
vulkan: a 676 ms frame: 11 shaders translated (6 ms), 8 pipelines made (542 ms waited for), 29 render targets made, 42 texture uploads (7655 KB), 0 ms in finishes
nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (59 ms waited for), 0 render targets made, 1 texture uploads (3 KB), 0 ms in finishes
perf: 2.2 frames a second over 5.1 s (926 shown in all)