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Games / Cabernet

Report #50

Sent no failure logged

I dont know what the AOT pack build does, should I be using it instead? Regardless *that* fails with this for me (after the NCE build off).
Game
Cabernet
Console
Switch
Title ID
0100915020400000
Game version
1.0.2
Build
ScarletNX main 6ed208f, committed 2026-11-05 (clang 19.0.1, Android arm64) 6ed208f
System
Android 15 (Linux 6.6.102-android15-8-g6f627656aa0a-ab14809369-4k), MT6769V/CB, 8 threads, 4 GB RAM
GPU
Mali-G52 MC2
Driver
0c401000

scarletnx.log 79 KB

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The last lines

kernel:   core 1 held by thread 86 'Job.Worker 0' prio 44 for 0% of the run
kernel:   core 2 held by thread 112 'Loading.PreloadManager' prio 44 for 12% of the run
kernel:   core 2 held by thread 105 'Loading.AsyncRead' prio 44 for 0% of the run
kernel:   core 2 held by thread 107 'Thread_0x0000001008A00430' prio 28 for 0% of the run
kernel:   thread 113 'Thread_0x00000010083A0B00' prio 44 core 0 mask 1 waited 0.08 s for its core in 28 waits
kernel:   thread 111 'FMOD stream thread' prio 59 core 1 mask 2 waited 0.02 s for its core in 340 waits
kernel:   thread 80 'MainThread' prio 30 core 0 mask 1 waited 0.01 s for its core in 521 waits
kernel:   thread 87 'Job.Worker 1' prio 44 core 2 mask 7 waited 0.01 s for its core in 31 waits
kernel:   thread 86 'Job.Worker 0' prio 44 core 1 mask 7 waited 0.01 s for its core in 46 waits
kernel:   thread 109 'UnityGfxDeviceWorker' prio 44 core 0 mask 7 waited 0.01 s for its core in 50 waits
kernel:   thread 107 'Thread_0x0000001008A00430' prio 28 core 2 mask 7 waited 0.01 s for its core in 52 waits
kernel:   thread 110 'FMOD audio out thread' prio 59 core 1 mask 2 waited 0.00 s for its core in 176 waits
kernel:   thread 105 'Loading.AsyncRead' prio 44 core 2 mask 7 waited 0.00 s for its core in 12 waits
kernel:   thread 112 'Loading.PreloadManager' prio 44 core 2 mask 7 waited 0.00 s for its core in 3 waits
Exit.