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Games / Cabernet

Report #51

Sent crash

Slightly different log of a Cabernet crash. This time besides disabling NCE I deleted the jit cache (I assume relevant to runs with NCE). It still apparently tried to run the game before linking this
Game
Cabernet
Console
Switch
Title ID
0100915020400000
Game version
1.0.2
Signature
crash (invalid memory access) in 0100915020400000 main+4ba268
Build
ScarletNX dravee/3ds/acquire-no-wait 11fcd26, committed 2026-11-06 (clang 19.0.1, Android arm64) 11fcd26
System
Android 15 (Linux 6.6.102-android15-8-g6f627656aa0a-ab14809369-4k), MT6769V/CB, 8 threads, 4 GB RAM
GPU
Mali-G52 MC2
Driver
0c401000

scarletnx.log 123 KB

View the log Download

The game crashed (invalid memory access). See the .log for details.

In main+4ba268

  1. 1008501248 main+4ba248
  2. 10084f507c main+4ae07c
  3. 10084f4d50 main+4add50
  4. 100865b298 main+614298
  5. 100863dc40 main+5f6c40
  6. 10085858fc main+53e8fc
  7. 10085861e8 main+53f1e8
  8. 10085856b8 main+53e6b8
  9. 1008582024 main+53b024
  10. 1008a0c45c main+9c545c
  11. 10092351cc main+11ee1cc
  12. 100922ec64 main+11e7c64
  13. 100922e86c main+11e786c
  14. 10089f3b60 main+9acb60
  15. 100ea22130 sdk+138130
  16. 100ea28094 sdk+13e094

The last lines

    nn::fssrv::sf::IStorage cmd 0 (in a99f8000 0) -> 0
    nn::audio::detail::IAudioOut cmd 8 (in a13fc4b8 0) -> 0
    nn::audio::detail::IAudioOut cmd 7 (in a13fc440 11) -> 0
    nn::audio::detail::IAudioOut cmd 8 (in a13fc440 0) -> 0
    nn::fssrv::sf::IStorage cmd 4 (in 0 0) -> 0
    nn::fssrv::sf::IStorage cmd 0 (in aa414000 0) -> 0
    nn::fssrv::sf::IStorage cmd 4 (in 0 0) -> 0
    nn::fssrv::sf::IStorage cmd 0 (in aa450000 0) -> 0
    nn::audio::detail::IAudioOut cmd 8 (in a13fc440 0) -> 0
    nn::audio::detail::IAudioOut cmd 7 (in a13fc468 11) -> 0
    nn::audio::detail::IAudioOut cmd 8 (in a13fc468 0) -> 0
    nn::fssrv::sf::IStorage cmd 4 (in 0 0) -> 0
    nn::fssrv::sf::IStorage cmd 0 (in aaa04000 0) -> 0
  memory: heap 0 MiB, physical 1345 MiB, code 116 MiB, 1478 of 1480 MiB used
FATAL: The game crashed (invalid memory access). See the .log for details.