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Games / Mario Kart 8 Deluxe

Report #58

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Game
Mario Kart 8 Deluxe
Console
Switch
Title ID
0100152000022000
Game version
3.0.5
Build
ScarletNX main f359315, committed 2026-11-06 (clang 23.1.4, Linux x86_64) f359315
System
PikaOS 4 (Linux 7.3.1-pikaos), AMD Ryzen 7 5700G with Radeon Graphics, 16 threads, 31 GB RAM
GPU
NVIDIA GeForce RTX 2060
Driver
9b118180

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nvn: virtual pool 1131415040 (5800000 bytes at GPU 4441e0000): 1 requests mapped
nvn: virtual pool 1131415168 (5800000 bytes at GPU 4499e0000): 1 requests mapped
nvn: the first texture of format 0xa (target 1, 4x4)
nvn: shader control sections of format 9
nvn: the first texture of format 0x4b (target 1, 128x128)
nvn: the first texture of format 0x38 (target 1, 32x16)
nvn: the first texture of format 0xd (target 1, 8x48)
nvn: the first texture of format 0x48 (target 1, 128x128)
nvn: the first texture of format 0x4c (target 1, 48x48)
nvn: the first texture of format 0x46 (target 1, 8x8)
nvn: the first texture of format 0x49 (target 1, 64x64)
fs: provided generated MiiModel system archive 0100000000000802 (1,2 MB): ScarletNX's own Mii parts, not the console's (the player's firmware's goes in system/archives/0100000000000802.romfs)
audren: the first update, revision REV4
audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM
audio: queued 960 bytes of guest PCM