Games / The Last Door - Complete Edition
Report #61
Empty screen in android moto g05 mali except the cursor. Tried a lot of things including uma, NCE, all the native_*=0 texture debug flags. Nothing worked. The game is running, I hear sound , menu inte
- Game
- The Last Door - Complete Edition
- Console
- Switch
- Title ID
- 0100DBE00C76C000
- Game version
- 1.0.6
- Build
- ScarletNX main 3468cf2, committed 2026-11-06 (clang 19.0.1, Android arm64) 3468cf2
- System
- Android 15 (Linux 6.6.102-android15-8-g6f627656aa0a-ab14809369-4k), MT6769V/CB, 8 threads, 4 GB RAM
- GPU
- Mali-G52 MC2
- Driver
- 0c401000
scarletnx.log 98 KB
The last lines
kernel: core 1 held by thread 105 'FMOD stream thread' prio 59 for 2% of the run kernel: core 2 held by thread 85 'UnityGfxDeviceWorker' prio 44 for 26% of the run kernel: core 2 held by thread 87 'Worker Thread' prio 44 for 11% of the run kernel: core 2 held by thread 106 'UnityPreload' prio 44 for 3% of the run kernel: thread 105 'FMOD stream thread' prio 59 core 1 mask 2 waited 1.94 s for its core in 813 waits kernel: thread 104 'FMOD audio out thread' prio 59 core 1 mask 2 waited 1.64 s for its core in 993 waits kernel: thread 85 'UnityGfxDeviceWorker' prio 44 core 2 mask 4 waited 0.93 s for its core in 1554 waits kernel: thread 108 'FMOD file thread' prio 59 core 1 mask 2 waited 0.92 s for its core in 394 waits kernel: thread 87 'Worker Thread' prio 44 core 2 mask 7 waited 0.92 s for its core in 1620 waits kernel: thread 86 'Worker Thread' prio 44 core 1 mask 7 waited 0.75 s for its core in 1498 waits kernel: thread 80 'MainThread' prio 29 core 0 mask 7 waited 0.15 s for its core in 1027 waits kernel: thread 83 'AsyncReadManager' prio 44 core 1 mask 7 waited 0.10 s for its core in 135 waits kernel: thread 81 'GC Finalizer' prio 59 core 2 mask 7 waited 0.03 s for its core in 5 waits kernel: thread 106 'UnityPreload' prio 44 core 2 mask 7 waited 0.00 s for its core in 83 waits Exit.