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Games / The Last Door - Complete Edition

Report #62

Sent no failure logged

On android after messing around with the debug settings I ended up with "Debug on: vk_descriptors=0" staying on game boots even after I cleaned old settings and reset the settings on the respective sc
Game
The Last Door - Complete Edition
Console
Switch
Title ID
0100DBE00C76C000
Game version
1.0.6
Build
ScarletNX main 99daf8b, committed 2026-11-07 (clang 19.0.1, Android arm64) 99daf8b
System
Android 15 (Linux 6.6.102-android15-8-g6f627656aa0a-ab14809369-4k), MT6769V/CB, 8 threads, 4 GB RAM
GPU
Mali-G52 MC2
Driver
0c401000

scarletnx.log 92 KB

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The last lines

kernel:   core 0 held by thread 84 'LibcurlResolver' prio 29 for 0% of the run
kernel:   core 1 held by thread 87 'Worker Thread' prio 44 for 5% of the run
kernel:   core 1 held by thread 104 'FMOD audio out thread' prio 59 for 0% of the run
kernel:   core 1 held by thread 106 'UnityPreload' prio 44 for 0% of the run
kernel:   core 2 held by thread 85 'UnityGfxDeviceWorker' prio 44 for 19% of the run
kernel:   core 2 held by thread 86 'Worker Thread' prio 44 for 6% of the run
kernel:   core 2 held by thread 81 'GC Finalizer' prio 59 for 0% of the run
kernel:   thread 105 'FMOD stream thread' prio 59 core 1 mask 2 waited 0.27 s for its core in 51 waits
kernel:   thread 104 'FMOD audio out thread' prio 59 core 1 mask 2 waited 0.21 s for its core in 55 waits
kernel:   thread 87 'Worker Thread' prio 44 core 1 mask 7 waited 0.09 s for its core in 88 waits
kernel:   thread 85 'UnityGfxDeviceWorker' prio 44 core 2 mask 4 waited 0.05 s for its core in 71 waits
kernel:   thread 86 'Worker Thread' prio 44 core 2 mask 7 waited 0.04 s for its core in 65 waits
kernel:   thread 80 'MainThread' prio 29 core 0 mask 7 waited 0.03 s for its core in 53 waits
kernel:   thread 83 'AsyncReadManager' prio 44 core 1 mask 7 waited 0.01 s for its core in 5 waits
Exit.