Games / The Last Door - Complete Edition
Report #62
On android after messing around with the debug settings I ended up with "Debug on: vk_descriptors=0" staying on game boots even after I cleaned old settings and reset the settings on the respective sc
- Game
- The Last Door - Complete Edition
- Console
- Switch
- Title ID
- 0100DBE00C76C000
- Game version
- 1.0.6
- Build
- ScarletNX main 99daf8b, committed 2026-11-07 (clang 19.0.1, Android arm64) 99daf8b
- System
- Android 15 (Linux 6.6.102-android15-8-g6f627656aa0a-ab14809369-4k), MT6769V/CB, 8 threads, 4 GB RAM
- GPU
- Mali-G52 MC2
- Driver
- 0c401000
scarletnx.log 92 KB
The last lines
kernel: core 0 held by thread 84 'LibcurlResolver' prio 29 for 0% of the run kernel: core 1 held by thread 87 'Worker Thread' prio 44 for 5% of the run kernel: core 1 held by thread 104 'FMOD audio out thread' prio 59 for 0% of the run kernel: core 1 held by thread 106 'UnityPreload' prio 44 for 0% of the run kernel: core 2 held by thread 85 'UnityGfxDeviceWorker' prio 44 for 19% of the run kernel: core 2 held by thread 86 'Worker Thread' prio 44 for 6% of the run kernel: core 2 held by thread 81 'GC Finalizer' prio 59 for 0% of the run kernel: thread 105 'FMOD stream thread' prio 59 core 1 mask 2 waited 0.27 s for its core in 51 waits kernel: thread 104 'FMOD audio out thread' prio 59 core 1 mask 2 waited 0.21 s for its core in 55 waits kernel: thread 87 'Worker Thread' prio 44 core 1 mask 7 waited 0.09 s for its core in 88 waits kernel: thread 85 'UnityGfxDeviceWorker' prio 44 core 2 mask 4 waited 0.05 s for its core in 71 waits kernel: thread 86 'Worker Thread' prio 44 core 2 mask 7 waited 0.04 s for its core in 65 waits kernel: thread 80 'MainThread' prio 29 core 0 mask 7 waited 0.03 s for its core in 53 waits kernel: thread 83 'AsyncReadManager' prio 44 core 1 mask 7 waited 0.01 s for its core in 5 waits Exit.