Report #64
8 Deluxe crash on Android
- Game
- Mario Kart 8 Deluxe
- Console
- Switch
- Title ID
- 0100152000022000
- Game version
- 3.0.3
- Signature
- crash (invalid memory access) in vulkan.purple.so ?
- Build
- ScarletNX main 99daf8b, committed 2026-11-07 (clang 19.0.1, Android arm64) 99daf8b
- System
- Android 13 (Linux 4.19.113-27223811), SM8250, 8 threads, 5 GB RAM
- GPU
- PurpleVK-public Adreno (TM) 650
- Driver
- 06400063
scarletnx.log 59 KB
The game crashed (invalid memory access). See the .log for details.
The last lines
vulkan: the driver that runs: PurpleVK public driver, PurpleVK 25.1.0-devel (git-c64871accc) (driver ID 18) vulkan: PurpleVK-public Adreno (TM) 650, Vulkan 1.4.305, driver 06400063, graphics queue family 0, compute 0 (the graphics queue) vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by beginning the pass again) vulkan: swapchain 2312x1080, 5 images, presents timed and held until they are due, fifo memory: GPU engines keep their results, guest memory is trapped until the CPU needs it renderer: Vulkan vulkan: 4 shaders and 2 pipelines of earlier runs loaded from /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/0100152000022000/shader_cache/0100152000022000_0100152000022800v1245184.vkshaders in 26 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not b... vulkan: The game's files were already checked by an earlier run vulkan: the game's own shaders: 0 translated new, 1972 in /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/0100152000022000/shader_cache/0100152000022000_0100152000022800v1245184.vkshipped, in 6 ms *** Crash (signal 11) at host pc=0x7233e8bd90 *** invalid memory access in vulkan.purple.so +6c4d90 (?), on one of the runtime's threads on one of the runtime's threads, not the game's memory: heap 0 MiB, physical 0 MiB, code 30 MiB, 30 of 2092 MiB used FATAL: The game crashed (invalid memory access). See the .log for details.