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Games / The Legend of Zelda: Tears of the Kingdom

Report #67

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tears of the kingdom crashes shortly after boot on windows 9800x3d 4090m enviroment here is log
Game
The Legend of Zelda: Tears of the Kingdom
Console
Switch
Title ID
0100F2C0115B6000
Game version
1.4.2
Build
ScarletNX main ec285dd, committed 2026-11-08 (clang 23.1.5, Windows x86_64) ec285dd
System
Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM
GPU
NVIDIA GeForce RTX 4090
Driver
9b404000

scarletnx.log 177 KB

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The last lines

nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory
vulkan: the 208x112 render target at 419cf0000 in format d5 takes the pixels of the one in format de
vulkan: the 400x224 render target at 419d20000 in format e5 takes the pixels of the one in format d5
vulkan: the 208x112 render target at 419cf0000 in format d5 takes the pixels of the one in format de
vulkan: the 400x224 render target at 419d20000 in format e5 takes the pixels of the one in format d5
vulkan: the 208x112 render target at 419cf0000 in format de takes the pixels of the one in format d5
vulkan: the 208x112 render target at 419cf0000 in format d5 takes the pixels of the one in format de
vulkan: the 400x224 render target at 419d20000 in format e5 takes the pixels of the one in format d5
vulkan: the 208x112 render target at 419cf0000 in format de takes the pixels of the one in format d5
vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 1 texture uploads (141 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
nvn: present interval 2
vulkan: a 633 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms
vulkan: a 1086 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (14 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms