Games / The Legend of Zelda: Tears of the Kingdom
Report #67
tears of the kingdom crashes shortly after boot on windows 9800x3d 4090m enviroment here is log
- Game
- The Legend of Zelda: Tears of the Kingdom
- Console
- Switch
- Title ID
- 0100F2C0115B6000
- Game version
- 1.4.2
- Build
- ScarletNX main ec285dd, committed 2026-11-08 (clang 23.1.5, Windows x86_64) ec285dd
- System
- Windows 11 26H2 (10.0.26300), AMD Ryzen 7 9800X3D 8-Core Processor, 8 threads, 31 GB RAM
- GPU
- NVIDIA GeForce RTX 4090
- Driver
- 9b404000
scarletnx.log 177 KB
The last lines
nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory vulkan: the 208x112 render target at 419cf0000 in format d5 takes the pixels of the one in format de vulkan: the 400x224 render target at 419d20000 in format e5 takes the pixels of the one in format d5 vulkan: the 208x112 render target at 419cf0000 in format d5 takes the pixels of the one in format de vulkan: the 400x224 render target at 419d20000 in format e5 takes the pixels of the one in format d5 vulkan: the 208x112 render target at 419cf0000 in format de takes the pixels of the one in format d5 vulkan: the 208x112 render target at 419cf0000 in format d5 takes the pixels of the one in format de vulkan: the 400x224 render target at 419d20000 in format e5 takes the pixels of the one in format d5 vulkan: the 208x112 render target at 419cf0000 in format de takes the pixels of the one in format d5 vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 1 texture uploads (141 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms nvn: present interval 2 vulkan: a 633 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms vulkan: a 1086 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (14 KB), 0 ms in finishes; 0 internal texture pipelines (0 ms); GPU waits finish/recycle/submit 0/0/0 ms