Games / The Legend of Zelda: Tears of the Kingdom
Report #88
Black screen issue fixed
- Game
- The Legend of Zelda: Tears of the Kingdom
- Console
- Switch
- Title ID
- 0100F2C0115B6000
- Game version
- 1.0.0
- Build
- ScarletNX main fe895b0, committed 2026-11-09 (clang 23.1.4, Linux x86_64) fe895b0
- System
- 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM
- GPU
- AMD Radeon RX 7800 XT (RADV NAVI32)
- Driver
- 06802004
Screenshots
0100F2C0115B6000.log 45 KB
The last lines
kernel: core 1 held by thread 130 'BaseProcExecutor1' prio 44 for 1% of the run kernel: core 2 held by thread 128 'ModuleSystemWorker2' prio 44 for 4% of the run kernel: core 2 held by thread 131 'BaseProcExecutor2' prio 44 for 1% of the run kernel: core 2 held by thread 112 'AudioFrameworkThread' prio 32 for 0% of the run kernel: thread 94 'GeneralFormatAsync_' prio 52 core 0 mask 1 waited 1.17 s for its core in 5612 waits kernel: thread 115 'aal::LowPrioWorkerThread' prio 45 core 1 mask 7 waited 0.54 s for its core in 28477 waits kernel: thread 99 'SceneLowPriority' prio 56 core 2 mask 4 waited 0.38 s for its core in 3517 waits kernel: thread 130 'BaseProcExecutor1' prio 44 core 1 mask 2 waited 0.31 s for its core in 10248 waits kernel: thread 85 'Resource Memory' prio 49 core 1 mask 2 waited 0.31 s for its core in 23388 waits kernel: thread 86 'ARes Loading 0' prio 47 core 2 mask 4 waited 0.31 s for its core in 1710 waits kernel: thread 134 'tera::ImageResourceMgr' prio 53 core 1 mask 2 waited 0.27 s for its core in 4442 waits kernel: thread 95 'GeneralFormatAsync_' prio 52 core 1 mask 2 waited 0.25 s for its core in 11431 waits kernel: thread 128 'ModuleSystemWorker2' prio 44 core 2 mask 4 waited 0.22 s for its core in 26048 waits kernel: thread 121 'aglTextureDataMgr::Compaction' prio 53 core 1 mask 2 waited 0.21 s for its core in 6682 waits Exit.
