Report #1
metroid dread memory leak
- Game
- Metroid Dread
- Console
- Switch
- Title ID
- 010093801237C000
- Game version
- 2.1.0
- Signature
- crash (invalid memory access) in libnvidia-glcore.so.580.196.07 ?
- Build
- ScarletNX main 269ce0d (clang 23.1.4, Linux x86_64) 269ce0d
- System
- Fedora Linux 45 (Forty Five) (Linux 7.3.0-0.rc0.260819gbd5f485f3f02.5.fc46.x86_64), AMD Ryzen 5 3600 6-Core Processor, 12 threads, 16 GB RAM
- GPU
- NVIDIA GeForce GTX 1060 3GB
- Driver
- 913101c0
last-run.log 53 KB
The game crashed (invalid memory access). See the .log for details.
The last lines
host thread 96628 waits on a condition with mutex base-3737504, called from pm_lock-3178990 host thread 96633 waits on a condition with mutex base-24322120, called from pm_lock-2939698 host thread 96634 waits on a condition with mutex base-24322120, called from pm_lock-2939698 host thread 96635 waits on a condition with mutex base-24322120, called from pm_lock-2939698 host thread 96684 waits on a condition with mutex base-6754464, called from pm_lock-3326814 *** Crash (signal 11) at host pc=0x7fabcffe6fcc, access to 0x18 *** invalid memory access in libnvidia-glcore.so.580.196.07 +de6fcc (?), on one of the runtime's threads perf: 0,0 frames a second over 5,8 s (2510 shown in all) host frames: scarletnx+50179d scarletnx+47e7bb libc.so.6+3e6f0 libnvidia-glcore.so.580.196.07+de6fcc libnvidia-glcore.so.580.196.07+d828f4 libnvidia-glcore.so.580.196.07+d84769 scarletnx+48fc15 scarletnx+47e88f scarletnx+47a223 libc.so.6+98042 libc.so.6+12072c on one of the runtime's threads, not the game's memory: heap 1426 MiB, physical 0 MiB, code 1856 MiB, 3283 of 3285 MiB used FATAL: The game crashed (invalid memory access). See the .log for details. scarletnx: Game failed (exit status 1). You can run the same command again. [ended, status 1]